==================================== = Blender 3.2.1 System Information = ==================================== Blender: ==================================== version: 3.2.1, branch: master, commit date: 2022-07-05 15:44, hash: a2d59b2dac9e, type: release build date: 2022-07-05, 23:53:28 platform: 'Linux-5.15.0-41-generic-x86_64-with-glibc2.35' binary path: '/opt/blender-3.2.1/blender' build cflags: -Wall -Wcast-align -Werror=implicit-function-declaration -Werror=return-type -Werror=vla -Wstrict-prototypes -Wmissing-prototypes -Wno-char-subscripts -Wno-unknown-pragmas -Wpointer-arith -Wunused-parameter -Wwrite-strings -Wlogical-op -Wundef -Winit-self -Wmissing-include-dirs -Wno-div-by-zero -Wtype-limits -Wformat-signedness -Wrestrict -Wnonnull -Wabsolute-value -Wuninitialized -Wredundant-decls -Wshadow -Wno-error=unused-but-set-variable -Wimplicit-fallthrough=5 -std=gnu11 -msse -pipe -fPIC -funsigned-char -fno-strict-aliasing -ffp-contract=off -msse2 -D_GLIBCXX_USE_CXX11_ABI=0 build cxxflags: -Wuninitialized -Wredundant-decls -Wall -Wno-invalid-offsetof -Wno-sign-compare -Wlogical-op -Winit-self -Wmissing-include-dirs -Wno-div-by-zero -Wtype-limits -Werror=return-type -Wno-char-subscripts -Wno-unknown-pragmas -Wpointer-arith -Wunused-parameter -Wwrite-strings -Wundef -Wformat-signedness -Wrestrict -Wno-suggest-override -Wuninitialized -Wundef -Wmissing-declarations -Wimplicit-fallthrough=5 -msse -pipe -fPIC -funsigned-char -fno-strict-aliasing -ffp-contract=off -msse2 -D_GLIBCXX_USE_CXX11_ABI=0 build linkflags: -Wl,--version-script='/home/blender/git/blender-v320/blender.git/source/creator/blender.map' build system: CMake Python: ==================================== version: 3.10.2 (main, Apr 26 2022, 10:33:12) [GCC 9.3.1 20200408 (Red Hat 9.3.1-2)] file system encoding: utf-8:surrogateescape paths: '/opt/blender-3.2.1/3.2/scripts/startup' '/opt/blender-3.2.1/3.2/scripts/modules' '/opt/blender-3.2.1/3.2/python/lib/python310.zip' '/opt/blender-3.2.1/3.2/python/lib/python3.10' '/opt/blender-3.2.1/3.2/python/lib/python3.10/lib-dynload' '/opt/blender-3.2.1/3.2/python/lib/python3.10/site-packages' '/opt/blender-3.2.1/3.2/scripts/freestyle/modules' '/opt/blender-3.2.1/3.2/scripts/addons/modules' '/home/smcnally/.config/blender/3.2/scripts/addons/modules' '/opt/blender-3.2.1/3.2/scripts/addons' '/home/smcnally/.config/blender/3.2/scripts/addons' Python (External Binary): ==================================== binary path: '/opt/blender-3.2.1/3.2/python/bin/python3.10' version: Python 3.10.2 Directories: ==================================== scripts: '/opt/blender-3.2.1/3.2/scripts/modules' '/opt/blender-3.2.1/3.2/scripts' '/home/smcnally/.config/blender/3.2/scripts' user scripts: '/home/smcnally/.config/blender/3.2/scripts' pref scripts: None datafiles: '/home/smcnally/.config/blender/3.2/datafiles' config: '/home/smcnally/.config/blender/3.2/config' scripts : '/home/smcnally/.config/blender/3.2/scripts' autosave: '/home/smcnally/.config/blender/3.2/autosave' tempdir: '//' FFmpeg: ==================================== avcodec: '59, 18, 100' avdevice: '59, 4, 100' avformat: '59, 16, 100' avutil: '57, 17, 100' swscale: ' 6, 4, 100' SDL: ==================================== Version: 2.0.20 Loading method: dynamically loaded by Blender (WITH_SDL_DYNLOAD=ON) Other Libraries: ==================================== OpenColorIO: 2, 1, 1 OpenImageIO: 2, 3, 13 OpenShadingLanguage: 1, 11, 17 OpenSubdiv: 0, 0, 0 OpenVDB: 9, 0, 0 Alembic: 1, 8, 3 USD: 0, 22, 3 GPU: ==================================== renderer: 'Quadro 3000M/PCIe/SSE2' vendor: 'NVIDIA Corporation' version: '4.5.0 NVIDIA 390.151' extensions: GL_AMD_multi_draw_indirect GL_ARB_ES2_compatibility GL_ARB_ES3_1_compatibility GL_ARB_ES3_2_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_buffer_storage GL_ARB_cl_event GL_ARB_clear_buffer_object GL_ARB_clear_texture GL_ARB_clip_control 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GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_window_rectangles GL_EXT_x11_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_blend_equation_advanced GL_KHR_context_flush_control GL_KHR_debug GL_KHR_no_error GL_KHR_parallel_shader_compile GL_KHR_robust_buffer_access_behavior GL_KHR_robustness GL_KTX_buffer_region GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_NV_ES1_1_compatibility GL_NV_ES3_1_compatibility GL_NV_alpha_to_coverage_dither_control GL_NV_bindless_multi_draw_indirect GL_NV_bindless_multi_draw_indirect_count GL_NV_blend_equation_advanced GL_NV_blend_square GL_NV_command_list GL_NV_compute_program5 GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_explicit_multisample GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragment_program GL_NV_fragment_program2 GL_NV_fragment_program_option GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program5_mem_extended GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_internalformat_sample_query GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_query_resource GL_NV_query_resource_tag GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_robustness_video_memory_purge GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_shader_thread_group GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_rectangle_compressed GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_uniform_buffer_unified_memory GL_NV_vdpau_interop GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NV_video_capture GL_S3_s3tc GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum Implementation Dependent GPU Limits: ==================================== Maximum Batch Vertices: 1048576 Maximum Batch Indices: 1048576 GLSL: Maximum Varying Floats: 124 Maximum Vertex Attributes: 16 Maximum Vertex Uniform Components: 4096 Maximum Fragment Uniform Components: 4096 Maximum Vertex Image Units: 32 Maximum Fragment Image Units: 32 Maximum Pipeline Image Units: 192 Cycles: ==================================== CPU device capabilities: SSE2 SSE3 SSE41 AVX CUDA device capabilities: Error initializing CUDA: Unknown error Enabled add-ons: ==================================== io_curve_svg (version: (), path: /opt/blender-3.2.1/3.2/scripts/addons/io_curve_svg/__init__.py) cycles (version: (), path: /opt/blender-3.2.1/3.2/scripts/addons/cycles/__init__.py) power_sequencer (version: (1, 5, 0), path: /opt/blender-3.2.1/3.2/scripts/addons/power_sequencer/__init__.py) space_clip_editor_refine_solution (version: (1, 1, 5), path: /opt/blender-3.2.1/3.2/scripts/addons/space_clip_editor_refine_solution.py)