zeal@deneb ~ # blender --debug-all Switching to fully guarded memory allocator. Read prefs: /home/zeal/.config/blender/2.92/config/userpref.blend read file Version 280 sub 39 date unknown hash unknown DEG_relations_tag_update: Tagging relations for update. DEG_relations_tag_update: Tagging relations for update. DEG_relations_tag_update: Tagging relations for update. DEG_relations_tag_update: Tagging relations for update. DEG_relations_tag_update: Tagging relations for update. graph_id_tag_update: id=SCScene flags=LEGACY_0 source=USER_EDIT ED_screen_refresh: set screen [SCScene :: View Layer]: Removed 25 relations to no-op nodes graph_id_tag_update: id=SCScene flags=TRANSFORM, GEOMETRY, SHADING, SELECT, BASE_FLAGS, POINT_CACHE, COPY_ON_WRITE, SEQUENCER_STRIPS, AUDIO_SEEK, AUDIO_FPS, AUDIO_VOLUME, AUDIO_MUTE, AUDIO_LISTENER, AUDIO, PARAMETERS, TAG_FOR_UNDO source=RELATIONS graph_id_tag_update: id=OBCube flags=TRANSFORM, GEOMETRY, COPY_ON_WRITE source=RELATIONS graph_id_tag_update: id=MECube flags=LEGACY_0 source=RELATIONS graph_id_tag_update: id=MECube flags=COPY_ON_WRITE source=RELATIONS graph_id_tag_update: id=MAMaterial flags=COPY_ON_WRITE source=RELATIONS graph_id_tag_update: id=NTShader Nodetree flags=COPY_ON_WRITE source=RELATIONS graph_id_tag_update: id=NTShader Nodetree flags=COPY_ON_WRITE source=RELATIONS graph_id_tag_update: id=OBLight flags=TRANSFORM, GEOMETRY, COPY_ON_WRITE source=RELATIONS graph_id_tag_update: id=LALight flags=COPY_ON_WRITE source=RELATIONS graph_id_tag_update: id=OBCamera flags=TRANSFORM, GEOMETRY, COPY_ON_WRITE source=RELATIONS graph_id_tag_update: id=CACamera flags=COPY_ON_WRITE source=RELATIONS graph_id_tag_update: id=GRMaster Collection flags=COPY_ON_WRITE source=RELATIONS graph_id_tag_update: id=GRCollection flags=COPY_ON_WRITE source=RELATIONS graph_id_tag_update: id=WOWorld flags=COPY_ON_WRITE source=RELATIONS graph_id_tag_update: id=NTShader Nodetree flags=COPY_ON_WRITE source=RELATIONS graph_id_tag_update: id=NTShader Nodetree flags=COPY_ON_WRITE source=RELATIONS graph_id_tag_update: id=LSLineStyle flags=COPY_ON_WRITE source=RELATIONS graph_id_tag_update: id=SCScene flags=COPY_ON_WRITE source=VISIBILITY graph_id_tag_update: id=OBCube flags=TRANSFORM, GEOMETRY, COPY_ON_WRITE source=VISIBILITY graph_id_tag_update: id=MECube flags=LEGACY_0 source=VISIBILITY graph_id_tag_update: id=MECube flags=COPY_ON_WRITE source=VISIBILITY graph_id_tag_update: id=MAMaterial flags=COPY_ON_WRITE source=VISIBILITY graph_id_tag_update: id=NTShader Nodetree flags=COPY_ON_WRITE source=VISIBILITY graph_id_tag_update: id=NTShader Nodetree flags=COPY_ON_WRITE source=VISIBILITY graph_id_tag_update: id=OBLight flags=TRANSFORM, GEOMETRY, COPY_ON_WRITE source=VISIBILITY graph_id_tag_update: id=LALight flags=COPY_ON_WRITE source=VISIBILITY graph_id_tag_update: id=OBCamera flags=TRANSFORM, GEOMETRY, COPY_ON_WRITE source=VISIBILITY graph_id_tag_update: id=CACamera flags=COPY_ON_WRITE source=VISIBILITY graph_id_tag_update: id=GRMaster Collection flags=COPY_ON_WRITE source=VISIBILITY graph_id_tag_update: id=GRCollection flags=COPY_ON_WRITE source=VISIBILITY graph_id_tag_update: id=WOWorld flags=COPY_ON_WRITE source=VISIBILITY graph_id_tag_update: id=NTShader Nodetree flags=COPY_ON_WRITE source=VISIBILITY graph_id_tag_update: id=NTShader Nodetree flags=COPY_ON_WRITE source=VISIBILITY graph_id_tag_update: id=LSLineStyle flags=COPY_ON_WRITE source=VISIBILITY Depsgraph built in 0.000284 seconds. graph_id_tag_update: id=SCScene flags=COPY_ON_WRITE source=VISIBILITY graph_id_tag_update: id=OBCube flags=TRANSFORM, GEOMETRY, COPY_ON_WRITE source=VISIBILITY graph_id_tag_update: id=MECube flags=LEGACY_0 source=VISIBILITY graph_id_tag_update: id=MECube flags=COPY_ON_WRITE source=VISIBILITY graph_id_tag_update: id=MAMaterial flags=COPY_ON_WRITE source=VISIBILITY graph_id_tag_update: id=NTShader Nodetree flags=COPY_ON_WRITE source=VISIBILITY graph_id_tag_update: id=NTShader Nodetree flags=COPY_ON_WRITE source=VISIBILITY graph_id_tag_update: id=OBLight flags=TRANSFORM, GEOMETRY, COPY_ON_WRITE source=VISIBILITY graph_id_tag_update: id=LALight flags=COPY_ON_WRITE source=VISIBILITY graph_id_tag_update: id=OBCamera flags=TRANSFORM, GEOMETRY, COPY_ON_WRITE source=VISIBILITY graph_id_tag_update: id=CACamera flags=COPY_ON_WRITE source=VISIBILITY graph_id_tag_update: id=GRMaster Collection flags=COPY_ON_WRITE source=VISIBILITY graph_id_tag_update: id=GRCollection flags=COPY_ON_WRITE source=VISIBILITY graph_id_tag_update: id=WOWorld flags=COPY_ON_WRITE source=VISIBILITY graph_id_tag_update: id=NTShader Nodetree flags=COPY_ON_WRITE source=VISIBILITY graph_id_tag_update: id=NTShader Nodetree flags=COPY_ON_WRITE source=VISIBILITY graph_id_tag_update: id=LSLineStyle flags=COPY_ON_WRITE source=VISIBILITY [SCScene :: View Layer]: Operation is entry point for update: TRANSFORM_FINAL() [SCScene :: View Layer]: Operation is entry point for update: GEOMETRY_EVAL_INIT() [SCScene :: View Layer]: Operation is entry point for update: TRANSFORM_SIMULATION_INIT() [SCScene :: View Layer]: Operation is entry point for update: COPY_ON_WRITE() [SCScene :: View Layer]: Operation is entry point for update: TRANSFORM_INIT() [SCScene :: View Layer]: Operation is entry point for update: VIEW_LAYER_EVAL() [SCScene :: View Layer]: Operation is entry point for update: GEOMETRY_EVAL() [SCScene :: View Layer]: Operation is entry point for update: TRANSFORM_INIT() [SCScene :: View Layer]: Operation is entry point for update: AUDIO_VOLUME() [SCScene :: View Layer]: Operation is entry point for update: COPY_ON_WRITE() [SCScene :: View Layer]: Operation is entry point for update: COPY_ON_WRITE() [SCScene :: View Layer]: Operation is entry point for update: TRANSFORM_FINAL() [SCScene :: View Layer]: Operation is entry point for update: COPY_ON_WRITE() [SCScene :: View Layer]: Operation is entry point for update: PARAMETERS_ENTRY() [SCScene :: View Layer]: Operation is entry point for update: GEOMETRY_EVAL_DONE() [SCScene :: View Layer]: Operation is entry point for update: TRANSFORM_LOCAL() [SCScene :: View Layer]: Operation is entry point for update: TRANSFORM_INIT() [SCScene :: View Layer]: Operation is entry point for update: TRANSFORM_FINAL() [SCScene :: View Layer]: Operation is entry point for update: COPY_ON_WRITE() [SCScene :: View Layer]: Operation is entry point for update: PARAMETERS_EVAL() [SCScene :: View Layer]: Operation is entry point for update: GEOMETRY_EVAL() [SCScene :: View Layer]: Operation is entry point for update: PARAMETERS_ENTRY() [SCScene :: View Layer]: Operation is entry point for update: AUDIO_ENTRY() [SCScene :: View Layer]: Operation is entry point for update: TRANSFORM_SIMULATION_INIT() [SCScene :: View Layer]: Operation is entry point for update: TRANSFORM_LOCAL() [SCScene :: View Layer]: Operation is entry point for update: COPY_ON_WRITE() [SCScene :: View Layer]: Operation is entry point for update: COPY_ON_WRITE() [SCScene :: View Layer]: Operation is entry point for update: PARAMETERS_EXIT() [SCScene :: View Layer]: Operation is entry point for update: PARAMETERS_EVAL() [SCScene :: View Layer]: Operation is entry point for update: SOUND_EVAL() [SCScene :: View Layer]: Operation is entry point for update: COPY_ON_WRITE() [SCScene :: View Layer]: Operation is entry point for update: TRANSFORM_EVAL() [SCScene :: View Layer]: Operation is entry point for update: COPY_ON_WRITE() [SCScene :: View Layer]: Operation is entry point for update: COPY_ON_WRITE() [SCScene :: View Layer]: Operation is entry point for update: TRANSFORM_EVAL() [SCScene :: View Layer]: Operation is entry point for update: SCENE_EVAL() [SCScene :: View Layer]: Operation is entry point for update: PARAMETERS_EXIT() [SCScene :: View Layer]: Operation is entry point for update: COPY_ON_WRITE() [SCScene :: View Layer]: Operation is entry point for update: TRANSFORM_SIMULATION_INIT() [SCScene :: View Layer]: Operation is entry point for update: COPY_ON_WRITE() [SCScene :: View Layer]: Operation is entry point for update: COPY_ON_WRITE() [SCScene :: View Layer]: Operation is entry point for update: TRANSFORM_EVAL() [SCScene :: View Layer]: Operation is entry point for update: GEOMETRY_SELECT_UPDATE() [SCScene :: View Layer]: Operation is entry point for update: TRANSFORM_LOCAL() [SCScene :: View Layer]: Operation is entry point for update: COPY_ON_WRITE() [SCScene :: View Layer]: Operation is entry point for update: SEQUENCES_EVAL() [SCScene :: View Layer]: Accumulated recalc bits for SCScene: 4286574467 [SCScene :: View Layer]: Accumulated recalc bits for OBCube: 8323 [SCScene :: View Layer]: Accumulated recalc bits for MECube: 4286574467 [SCScene :: View Layer]: Accumulated recalc bits for MAMaterial: 8320 [SCScene :: View Layer]: Accumulated recalc bits for NTShader Nodetree: 8320 [SCScene :: View Layer]: Accumulated recalc bits for OBLight: 8195 [SCScene :: View Layer]: Accumulated recalc bits for LALight: 8320 [SCScene :: View Layer]: Accumulated recalc bits for OBCamera: 8195 [SCScene :: View Layer]: Accumulated recalc bits for CACamera: 8192 [SCScene :: View Layer]: Accumulated recalc bits for GRMaster Collection: 8192 [SCScene :: View Layer]: Accumulated recalc bits for GRCollection: 8192 [SCScene :: View Layer]: Accumulated recalc bits for WOWorld: 8320 [SCScene :: View Layer]: Accumulated recalc bits for NTShader Nodetree: 8320 [SCScene :: View Layer]: Accumulated recalc bits for LSLineStyle: 8192 [SCScene :: View Layer]: deg_evaluate_copy_on_write on LSLineStyle (0x7f0d721009b8) [SCScene :: View Layer]: deg_evaluate_copy_on_write on NTShader Nodetree (0x7f0d72100738) [SCScene :: View Layer]: deg_evaluate_copy_on_write on WOWorld (0x7f0d55dc83b8) [SCScene :: View Layer]: deg_evaluate_copy_on_write on GRCollection (0x7f0d55dc7f38) [SCScene :: View Layer]: deg_evaluate_copy_on_write on GRMaster Collection (0x7f0d55896f38) [SCScene :: View Layer]: deg_evaluate_copy_on_write on CACamera (0x7f0d720fffb8) [SCScene :: View Layer]: deg_evaluate_copy_on_write on OBCamera (0x7f0d723f7638) [SCScene :: View Layer]: deg_evaluate_copy_on_write on LALight (0x7f0d6d2a9a38) [SCScene :: View Layer]: deg_evaluate_copy_on_write on OBLight (0x7f0d6d276438) [SCScene :: View Layer]: deg_evaluate_copy_on_write on NTShader Nodetree (0x7f0d720ff838) [SCScene :: View Layer]: deg_evaluate_copy_on_write on MAMaterial (0x7f0d5588d778) [SCScene :: View Layer]: deg_evaluate_copy_on_write on MECube (0x7f0d6d9e8838) [SCScene :: View Layer]: deg_evaluate_copy_on_write on OBCube (0x7f0d6d380038) [SCScene :: View Layer]: deg_evaluate_copy_on_write on SCScene (0x7f0d6d347c38) [SCScene :: View Layer]: layer_eval_view_layer on View Layer (0x7f0d55dc9bb8) [SCScene :: View Layer]: BKE_object_eval_eval_base_flags on OBCamera (0x7f0d723f7638) [SCScene :: View Layer]: BKE_object_eval_eval_base_flags on OBLight (0x7f0d6d276438) [SCScene :: View Layer]: BKE_object_eval_eval_base_flags on OBCube (0x7f0d6d380038) [SCScene :: View Layer]: BKE_scene_eval_sequencer_sequences on SCScene (0x7f0d6d347c38) [SCScene :: View Layer]: BKE_object_eval_local_transform on OBCube (0x7f0d6d380038) [SCScene :: View Layer]: BKE_nodetree_shading_params_eval on NTShader Nodetree (0x7f0d72100738) [SCScene :: View Layer]: BKE_object_eval_transform_final on OBCube (0x7f0d6d380038) [SCScene :: View Layer]: BKE_world_eval on WOWorld (0x7f0d55dc83b8) [SCScene :: View Layer]: BKE_object_eval_local_transform on OBCamera (0x7f0d723f7638) [SCScene :: View Layer]: BKE_object_eval_transform_final on OBCamera (0x7f0d723f7638) [SCScene :: View Layer]: BKE_light_eval on LALight (0x7f0d6d2a9a38) [SCScene :: View Layer]: BKE_object_eval_local_transform on OBLight (0x7f0d6d276438) [SCScene :: View Layer]: BKE_object_eval_transform_final on OBLight (0x7f0d6d276438) [SCScene :: View Layer]: BKE_nodetree_shading_params_eval on NTShader Nodetree (0x7f0d720ff838) [SCScene :: View Layer]: BKE_material_eval on MAMaterial (0x7f0d5588d778) [SCScene :: View Layer]: BKE_object_data_select_update on MECube (0x7f0d6d9e8838) [SCScene :: View Layer]: BKE_mesh_eval_geometry on MECube (0x7f0d6d9e8838) [SCScene :: View Layer]: BKE_object_eval_uber_data on OBCube (0x7f0d6d380038) [SCScene :: View Layer]: BKE_object_handle_data_update on OBCube (0x7f0d6d380038) [SCScene :: View Layer]: BKE_object_select_update on OBCube (0x7f0d6d380038) [SCScene :: View Layer]: BKE_object_data_select_update on MECube (0x7f0d5280e838) Depsgraph updated in 0.000404 seconds. Depsgraph evaluation FPS: -nan time bl_operators 0.0084 time bl_ui 0.0342 time keyingsets_builtins 0.0005 time nodeitems_builtins 0.0027 bl_app_template_utils.reset('') addon_utils.enable io_anim_bvh addon_utils.enable io_curve_svg addon_utils.enable io_mesh_ply addon_utils.enable io_mesh_stl addon_utils.enable io_mesh_uv_layout addon_utils.enable io_scene_fbx addon_utils.enable io_scene_gltf2 addon_utils.enable io_scene_obj addon_utils.enable io_scene_x3d I0513 20:56:29.180109 1482 blender_python.cpp:194] Debug flags initialized to: CPU flags: AVX2 : True AVX : True SSE4.1 : True SSE3 : True SSE2 : True BVH layout : EMBREE Split : False CUDA flags: Adaptive Compile : False OptiX flags: CUDA streams : 1 OpenCL flags: Device type : ALL Debug : False Memory limit : 0 addon_utils.enable cycles addon_utils.enable object_print3d_utils addon_utils.enable mesh_auto_mirror addon_utils.enable mesh_tools addon_utils.enable node_wrangler addon_utils.enable mesh_looptools Python Script Load Time 0.0847 Warning, unregistered class: MESH_OT_print3d_clean_thin(Operator) Warning, unregistered class: ObjectConstraintPanel(Panel) Warning, unregistered class: BoneConstraintPanel(Panel) Warning, unregistered class: ConstraintButtonsPanel(Panel) Warning, unregistered class: ConstraintButtonsSubPanel(Panel) Warning, unregistered class: ViewLayerAOVPanel(Panel) Warning, unregistered class: ViewLayerCryptomattePanel(Panel) Warning, unregistered class: SEQUENCER_PT_sound(Panel) Warning, unregistered class: CYCLES_RENDER_PT_sampling_total(Panel) loading preset: /usr/share/blender/2.92/scripts/presets/keyconfig/blender.py FRS_set_context: context 0x0x7f0d768335f8 scene 0x0x7f0d768f4838 UI_menutype_draw: opening menu "WM_MT_splash" ghost_event_proc: ghost redraw 1 ED_screen_refresh: set screen UI_menutype_draw: opening menu "TOPBAR_MT_editor_menus" UI_menutype_draw: opening menu "TIME_MT_editor_menus" UI_menutype_draw: opening menu "VIEW3D_MT_editor_menus" UI_menutype_draw: opening menu "TOPBAR_MT_editor_menus" UI_menutype_draw: opening menu "WM_MT_splash" UI_menutype_draw: opening menu "WM_MT_splash" UI_menutype_draw: opening menu "WM_MT_splash" wm_event_do_handlers: Handling event wmEvent type:272 / TIMER, val:0 / NOTHING, prev_type:0 / NONE, prev_val:0 / NOTHING, shift:0, ctrl:0, alt:0, oskey:0, keymodifier:0, is_repeat:0, mouse:(2070,953), ascii:'', utf8:'', pointer:0x7f0d4c0baab8 wm_event_do_handlers: Handling event wmEvent type:1 / LEFTMOUSE, val:1 / PRESS, prev_type:0 / NONE, prev_val:0 / NOTHING, shift:0, ctrl:0, alt:0, oskey:0, keymodifier:0, is_repeat:0, mouse:(2070,953), ascii:'', utf8:'', pointer:0x7f0d4c0baab8 wm_event_do_handlers: Handling event wmEvent type:1 / LEFTMOUSE, val:2 / RELEASE, prev_type:0 / NONE, prev_val:0 / NOTHING, shift:0, ctrl:0, alt:0, oskey:0, keymodifier:0, is_repeat:0, mouse:(2070,953), ascii:'', utf8:'', pointer:0x7f0d4c0baab8 Read blend: /home/zeal/design/3dp/utils/music/vcaPanel/vcaPanel.blend read file /home/zeal/design/3dp/utils/music/vcaPanel/vcaPanel.blend Version 292 sub 15 date 2021-02-24 16:25 hash 02948a2cab44 Writing: /tmp/blender.crash.txt Segmentation fault (core dumped)