# Blender 2.81 (sub 13), Commit date: 2019-10-05 15:18, Hash 0bdf4e2f2d1c bpy.ops.transform.translate(value=(0, 0.121622, 0), orient_type='GLOBAL', orient_matrix=((1, 0, 0), (0, 1, 0), (0, 0, 1)), orient_matrix_type='GLOBAL', constraint_axis=(False, True, False), mirror=True, use_proportional_edit=False, proportional_edit_falloff='SMOOTH', proportional_size=0.179859, use_proportional_connected=False, use_proportional_projected=False, release_confirm=True) # Operator Saved "ANI-EP02-02-Pooldæk_sh02.blend" # Info bpy.data.screens["Layout"].shading.type = 'RENDERED' # Property bpy.ops.mesh.extrude_context_move(MESH_OT_extrude_context={"use_normal_flip":False, "mirror":False}, TRANSFORM_OT_translate={"value":(-0, -0.321081, -0), "orient_type":'GLOBAL', "orient_matrix":((1, 0, 0), (0, 1, 0), (0, 0, 1)), "orient_matrix_type":'GLOBAL', "constraint_axis":(False, True, False), "mirror":False, "use_proportional_edit":False, "proportional_edit_falloff":'SMOOTH', "proportional_size":0.179859, "use_proportional_connected":False, "use_proportional_projected":False, "snap":False, "snap_target":'CLOSEST', "snap_point":(0, 0, 0), "snap_align":False, "snap_normal":(0, 0, 0), "gpencil_strokes":False, "cursor_transform":False, "texture_space":False, "remove_on_cancel":False, "release_confirm":True, "use_accurate":False}) # Operator bpy.ops.mesh.select_more() # Operator bpy.ops.mesh.select_more() # Operator Saved "ANI-EP02-02-Pooldæk_sh02.blend" # Info # backtrace 0 Blender 0x000000010c6c2e27 BLI_system_backtrace + 55 1 Blender 0x000000010c3e9da9 sig_handle_crash + 361 2 libsystem_platform.dylib 0x00007fff5c1ffb5d _sigtramp + 29 3 ??? 0x3e6c0011bb09fff8 0x0 + 4497970203988721656 4 GLEngine 0x00007fff39db029c glDrawElementsInstancedBaseVertex_GL3Exec + 681 5 libGL.dylib 0x00007fff39160d02 glDrawElementsInstancedBaseVertex + 45 6 Blender 0x0000000110195380 draw_call_single_do + 672 7 Blender 0x000000011019476b drw_draw_pass_ex + 1371 8 Blender 0x00000001101c68e8 workbench_deferred_draw_scene + 184 9 Blender 0x00000001101c30c0 workbench_solid_draw_background + 48 10 Blender 0x000000011018afd6 DRW_draw_render_loop_ex + 1494 11 Blender 0x000000011046f8ed view3d_main_region_draw + 125 12 Blender 0x00000001104e0e9e ED_region_do_draw + 366 13 Blender 0x000000010c8ec84b wm_draw_update + 1899 14 Blender 0x000000010c8ea470 WM_main + 48 15 Blender 0x000000010c3e6616 main + 934 16 libdyld.dylib 0x00007fff5c0143d5 start + 1