Read prefs: C:\Users\ro\AppData\Roaming\Blender Foundation\Blender\2.80\config\userpref.blend found bundled python: c:\Blender28\2.80\python I0814 12:43:52.652102 14300 blender_python.cpp:180] Debug flags initialized to: CPU flags: AVX2 : True AVX : True SSE4.1 : True SSE3 : True SSE2 : True BVH layout : BVH8 Split : False CUDA flags: Adaptive Compile: False OpenCL flags: Device type : ALL Debug : False Memory limit : 0 Read blend: E:\rlw.mobil\Blender\blend\seibl fritz gabi_2.pdp.blend I0814 12:44:02.426448 14300 device_cuda.cpp:2552] CUEW initialization succeeded I0814 12:44:02.426448 14300 device_cuda.cpp:2554] Found precompiled kernels I0814 12:44:02.818198 14300 device_cuda.cpp:2672] Device is recognized as display. I0814 12:44:02.818198 14300 device_cuda.cpp:2681] Added device "Quadro M4000" with id "CUDA_Quadro M4000_0000:03:00". I0814 12:44:02.818198 14300 device_cuda.cpp:2672] Device is recognized as display. I0814 12:44:02.818198 14300 device_cuda.cpp:2681] Added device "Quadro M4000" with id "CUDA_Quadro M4000_0000:04:00". I0814 12:44:06.997612 9700 util_task.cpp:329] Creating pool of 8 threads. I0814 12:44:06.998611 9700 util_task.cpp:241] Detected 8 processors in active group. I0814 12:44:06.998611 9700 util_task.cpp:251] Not setting thread group affinity. I0814 12:44:06.999611 9700 device_cuda.cpp:693] Mapped host memory limit set to 17,504,273,432,576 bytes. (15.92T) I0814 12:44:07.242714 9700 device_cuda.cpp:693] Mapped host memory limit set to 17,504,273,432,576 bytes. (15.92T) I0814 12:44:07.399760 9700 util_task.cpp:347] De-initializing thread pool of task scheduler. I0814 12:44:07.400759 9700 util_task.cpp:329] Creating pool of 8 threads. I0814 12:44:07.400759 9700 util_task.cpp:241] Detected 8 processors in active group. I0814 12:44:07.400759 9700 util_task.cpp:251] Not setting thread group affinity. I0814 12:44:07.401760 9700 device_cuda.cpp:693] Mapped host memory limit set to 17,504,273,432,576 bytes. (15.92T) I0814 12:44:07.483736 9700 device_cuda.cpp:693] Mapped host memory limit set to 17,504,273,432,576 bytes. (15.92T) I0814 12:44:07.573664 1960 constant_fold.cpp:58] Folding RGB::Color to constant (1, 1, 1). I0814 12:44:07.573664 4104 constant_fold.cpp:58] Folding RGB::Color to constant (1, 1, 1). I0814 12:44:07.573664 7976 constant_fold.cpp:58] Folding RGB::Color to constant (1, 1, 1). I0814 12:44:07.575665 10984 constant_fold.cpp:46] Folding Math::Value to constant (0.0025). I0814 12:44:07.575665 10984 constant_fold.cpp:58] Folding Messing_RGB::Color to constant (0.507079, 0.355994, 0.182814). I0814 12:44:07.575665 10984 constant_fold.cpp:58] Folding Messing_glossyRGB::Color to constant (0.406448, 0.370692, 0.179511). I0814 12:44:07.575665 10984 constant_fold.cpp:113] Folding Bump::Normal to socket geometry::Normal. I0814 12:44:07.575665 12596 constant_fold.cpp:58] Folding RGB::Color to constant (1, 1, 1). I0814 12:44:07.575665 10984 graph.cpp:663] Deduplicated 1 nodes. I0814 12:44:07.577662 4104 constant_fold.cpp:46] Folding Math::Value to constant (0.0025). I0814 12:44:07.577662 4104 constant_fold.cpp:58] Folding Bronze_glossyRGB::Color to constant (0.0508761, 0.0348206, 0.0105542). I0814 12:44:07.577662 4104 constant_fold.cpp:58] Folding Bronze_RGB::Color to constant (0.0782883, 0.0509751, 0.020774). I0814 12:44:07.577662 4104 constant_fold.cpp:113] Folding Bump::Normal to socket geometry::Normal. I0814 12:44:07.578662 4104 graph.cpp:663] Deduplicated 1 nodes. I0814 12:44:07.579661 6388 graph.cpp:663] Deduplicated 1 nodes. I0814 12:44:07.580662 7976 constant_fold.cpp:58] Folding Messing_RGB::Color to constant (0.507079, 0.355994, 0.182814). I0814 12:44:07.580662 7976 constant_fold.cpp:58] Folding Messing_glossyRGB::Color to constant (0.406448, 0.370692, 0.179511). I0814 12:44:07.580662 7976 constant_fold.cpp:46] Folding Math::Value to constant (0.1225). I0814 12:44:07.580662 7976 constant_fold.cpp:113] Folding Bump::Normal to socket geometry::Normal. I0814 12:44:07.580662 8292 graph.cpp:663] Deduplicated 1 nodes. I0814 12:44:07.581660 7976 graph.cpp:663] Deduplicated 1 nodes. I0814 12:44:07.581660 4104 graph.cpp:663] Deduplicated 1 nodes. I0814 12:44:07.582660 12596 graph.cpp:663] Deduplicated 1 nodes. I0814 12:44:07.583658 5644 constant_fold.cpp:58] Folding Messing_RGB::Color to constant (0.507079, 0.355994, 0.182814). I0814 12:44:07.583658 5644 constant_fold.cpp:58] Folding Messing_glossyRGB::Color to constant (0.406448, 0.370692, 0.179511). I0814 12:44:07.583658 5644 constant_fold.cpp:46] Folding Math::Value to constant (0.0025). I0814 12:44:07.583658 5644 constant_fold.cpp:113] Folding Bump::Normal to socket geometry::Normal. I0814 12:44:07.583658 5644 graph.cpp:663] Deduplicated 1 nodes. I0814 12:44:07.583658 10984 constant_fold.cpp:58] Folding Messing_RGB::Color to constant (0.507079, 0.355994, 0.182814). I0814 12:44:07.584658 10984 constant_fold.cpp:58] Folding Messing_glossyRGB::Color to constant (0.406448, 0.370692, 0.179511). I0814 12:44:07.584658 10984 constant_fold.cpp:46] Folding Math::Value to constant (0.0025). I0814 12:44:07.584658 10984 constant_fold.cpp:113] Folding Bump::Normal to socket geometry::Normal. I0814 12:44:07.584658 10984 graph.cpp:663] Deduplicated 1 nodes. I0814 12:44:07.584658 1960 constant_fold.cpp:58] Folding Messing_RGB::Color to constant (0.507079, 0.355994, 0.182814). I0814 12:44:07.584658 1960 constant_fold.cpp:58] Folding Messing_glossyRGB::Color to constant (0.406448, 0.370692, 0.179511). I0814 12:44:07.584658 1960 constant_fold.cpp:46] Folding Math::Value to constant (0.0025). I0814 12:44:07.584658 1960 constant_fold.cpp:113] Folding Bump::Normal to socket geometry::Normal. I0814 12:44:07.585824 1960 graph.cpp:663] Deduplicated 1 nodes. I0814 12:44:07.585824 4104 constant_fold.cpp:58] Folding Alu_RGB::Color to constant (0.913, 0.921, 0.925). I0814 12:44:07.585824 4104 constant_fold.cpp:46] Folding Math::Value to constant (0.0025). I0814 12:44:07.585824 4104 constant_fold.cpp:58] Folding Alu_glossyRGB::Color to constant (1, 1, 1). I0814 12:44:07.586812 4104 constant_fold.cpp:113] Folding Bump::Normal to socket geometry::Normal. I0814 12:44:07.586812 4104 graph.cpp:663] Deduplicated 1 nodes. I0814 12:44:07.586812 6388 constant_fold.cpp:58] Folding convert_float_to_color::value_color to constant (0.005, 0.005, 0.005). I0814 12:44:07.586812 6388 constant_fold.cpp:46] Folding Math::Value to constant (0.2025). I0814 12:44:07.587815 6388 constant_fold.cpp:58] Folding ColorRamp::Color to constant (1, 1, 1). I0814 12:44:07.587815 6388 constant_fold.cpp:113] Folding Bump::Normal to socket geometry::Normal. I0814 12:44:07.587815 6388 constant_fold.cpp:113] Folding convert_vector_to_normal::value_normal to socket geometry::Normal. I0814 12:44:07.587815 6388 constant_fold.cpp:113] Folding convert_vector_to_normal::value_normal to socket geometry::Normal. I0814 12:44:07.587815 6388 constant_fold.cpp:113] Folding convert_vector_to_normal::value_normal to socket geometry::Normal. I0814 12:44:07.587815 6388 constant_fold.cpp:113] Folding Bump::Normal to socket geometry::Normal. I0814 12:44:07.588812 4104 constant_fold.cpp:58] Folding RGB::Color to constant (1, 1, 1). I0814 12:44:07.588812 10984 constant_fold.cpp:58] Folding RGB::Color to constant (1, 1, 1). I0814 12:44:07.588812 6388 graph.cpp:663] Deduplicated 1 nodes. I0814 12:44:07.589812 5644 graph.cpp:663] Deduplicated 1 nodes. I0814 12:44:07.592809 8292 constant_fold.cpp:46] Folding Math::Value to constant (0.0025). I0814 12:44:07.592809 8292 constant_fold.cpp:58] Folding Bronze_glossyRGB::Color to constant (0.0508761, 0.0348206, 0.0105542). I0814 12:44:07.592809 8292 constant_fold.cpp:58] Folding Bronze_RGB::Color to constant (0.0782883, 0.0509751, 0.020774). I0814 12:44:07.592809 8292 constant_fold.cpp:113] Folding Bump::Normal to socket geometry::Normal. I0814 12:44:07.592809 8292 graph.cpp:663] Deduplicated 1 nodes. I0814 12:44:07.596809 6388 constant_fold.cpp:46] Folding Math::Value to constant (0.0025). I0814 12:44:07.596809 6388 constant_fold.cpp:58] Folding Bronze_glossyRGB::Color to constant (0.0508761, 0.0348206, 0.0105542). I0814 12:44:07.596809 6388 constant_fold.cpp:58] Folding Bronze_RGB::Color to constant (0.0782883, 0.0509751, 0.020774). I0814 12:44:07.596809 6388 constant_fold.cpp:113] Folding Bump::Normal to socket geometry::Normal. I0814 12:44:07.596809 10984 constant_fold.cpp:46] Folding Math::Value to constant (0.0025). I0814 12:44:07.596809 10984 constant_fold.cpp:58] Folding Bronze_glossyRGB::Color to constant (0.0508761, 0.0348206, 0.0105542). I0814 12:44:07.597807 10984 constant_fold.cpp:58] Folding Bronze_RGB::Color to constant (0.0782883, 0.0509751, 0.020774). I0814 12:44:07.597807 10984 constant_fold.cpp:113] Folding Bump::Normal to socket geometry::Normal. I0814 12:44:07.597807 6388 graph.cpp:663] Deduplicated 1 nodes. I0814 12:44:07.598805 10984 graph.cpp:663] Deduplicated 1 nodes. I0814 12:44:07.601831 6388 constant_fold.cpp:46] Folding Math::Value to constant (0.0025). I0814 12:44:07.601831 6388 constant_fold.cpp:58] Folding Bronze_glossyRGB::Color to constant (0.0508761, 0.0348206, 0.0105542). I0814 12:44:07.601831 6388 constant_fold.cpp:58] Folding Bronze_RGB::Color to constant (0.0782883, 0.0509751, 0.020774). I0814 12:44:07.601831 6388 constant_fold.cpp:113] Folding Bump::Normal to socket geometry::Normal. I0814 12:44:07.602804 6388 graph.cpp:663] Deduplicated 1 nodes. I0814 12:44:07.605800 4104 graph.cpp:663] Deduplicated 1 nodes. I0814 12:44:07.607797 7976 constant_fold.cpp:46] Folding Math::Value to constant (0.0025). I0814 12:44:07.607797 7976 constant_fold.cpp:58] Folding Bronze_glossyRGB::Color to constant (0.0508761, 0.0348206, 0.0105542). I0814 12:44:07.607797 7976 constant_fold.cpp:58] Folding Bronze_RGB::Color to constant (0.0782883, 0.0509751, 0.020774). I0814 12:44:07.607797 7976 constant_fold.cpp:113] Folding Bump::Normal to socket geometry::Normal. I0814 12:44:07.607797 10984 constant_fold.cpp:46] Folding Math::Value to constant (0.0025). I0814 12:44:07.607797 10984 constant_fold.cpp:58] Folding Bronze_glossyRGB::Color to constant (0.0508761, 0.0348206, 0.0105542). I0814 12:44:07.607797 10984 constant_fold.cpp:58] Folding Bronze_RGB::Color to constant (0.0782883, 0.0509751, 0.020774). I0814 12:44:07.607797 10984 constant_fold.cpp:113] Folding Bump::Normal to socket geometry::Normal. I0814 12:44:07.607797 7976 graph.cpp:663] Deduplicated 1 nodes. I0814 12:44:07.607797 10984 graph.cpp:663] Deduplicated 1 nodes. I0814 12:44:07.608821 8292 constant_fold.cpp:46] Folding Math::Value to constant (0.0025). I0814 12:44:07.608821 8292 constant_fold.cpp:58] Folding Bronze_glossyRGB::Color to constant (0.0508761, 0.0348206, 0.0105542). I0814 12:44:07.608821 8292 constant_fold.cpp:58] Folding Bronze_RGB::Color to constant (0.0782883, 0.0509751, 0.020774). I0814 12:44:07.608821 8292 constant_fold.cpp:113] Folding Bump::Normal to socket geometry::Normal. I0814 12:44:07.608821 8292 graph.cpp:663] Deduplicated 1 nodes. I0814 12:44:07.610797 5644 constant_fold.cpp:58] Folding Silber_RGB::Color to constant (0.972, 0.96, 0.915). I0814 12:44:07.610797 5644 constant_fold.cpp:58] Folding Silber_glossyRGB::Color to constant (0.914106, 0.814309, 0.554357). I0814 12:44:07.610797 5644 constant_fold.cpp:46] Folding Math::Value to constant (0.0025). I0814 12:44:07.610797 5644 constant_fold.cpp:113] Folding Bump::Normal to socket geometry::Normal. I0814 12:44:07.610797 5644 graph.cpp:663] Deduplicated 1 nodes. I0814 12:44:07.610797 8292 constant_fold.cpp:46] Folding Math::Value to constant (0.0025). I0814 12:44:07.611796 8292 constant_fold.cpp:58] Folding Bronze_glossyRGB::Color to constant (0.0508761, 0.0348206, 0.0105542). I0814 12:44:07.611796 8292 constant_fold.cpp:58] Folding Bronze_RGB::Color to constant (0.0782883, 0.0509751, 0.020774). I0814 12:44:07.611796 8292 constant_fold.cpp:113] Folding Bump::Normal to socket geometry::Normal. I0814 12:44:07.611796 8292 graph.cpp:663] Deduplicated 1 nodes. I0814 12:44:07.611796 4104 constant_fold.cpp:46] Folding Math::Value to constant (0.0025). I0814 12:44:07.611796 4104 constant_fold.cpp:58] Folding Bronze_glossyRGB::Color to constant (0.0508761, 0.0348206, 0.0105542). I0814 12:44:07.611796 4104 constant_fold.cpp:58] Folding Bronze_RGB::Color to constant (0.0782883, 0.0509751, 0.020774). I0814 12:44:07.611796 4104 constant_fold.cpp:113] Folding Bump::Normal to socket geometry::Normal. I0814 12:44:07.611796 4104 graph.cpp:663] Deduplicated 1 nodes. I0814 12:44:07.613817 8292 constant_fold.cpp:58] Folding convert_float_to_color::value_color to constant (0.005, 0.005, 0.005). I0814 12:44:07.613817 8292 constant_fold.cpp:46] Folding Math::Value to constant (0.2025). I0814 12:44:07.613817 8292 constant_fold.cpp:58] Folding ColorRamp::Color to constant (1, 1, 1). I0814 12:44:07.613817 8292 constant_fold.cpp:113] Folding Bump::Normal to socket geometry::Normal. I0814 12:44:07.613817 8292 constant_fold.cpp:113] Folding convert_vector_to_normal::value_normal to socket geometry::Normal. I0814 12:44:07.613817 8292 constant_fold.cpp:113] Folding convert_vector_to_normal::value_normal to socket geometry::Normal. I0814 12:44:07.613817 8292 constant_fold.cpp:113] Folding convert_vector_to_normal::value_normal to socket geometry::Normal. I0814 12:44:07.613817 8292 constant_fold.cpp:113] Folding Bump::Normal to socket geometry::Normal. I0814 12:44:07.613817 8292 graph.cpp:663] Deduplicated 1 nodes. I0814 12:44:07.725775 1796 session.cpp:753] Requested features: Experimental features: Off Max nodes group: 3 Nodes features: 4 Use Hair: False Use Object Motion: False Use Camera Motion: False Use Baking: False Use Subsurface: False Use Volume: False Use Branched Integrator: False Use Patch Evaluation: False Use Transparent Shadows: True Use Principled BSDF: True Use Denoising: True Use Displacement: False Use Background Light: False I0814 12:44:07.725775 1796 device_cuda.cpp:452] Testing for pre-compiled kernel c:\Blender28\2.80\scripts\addons\cycles\lib/kernel_sm_52.cubin. I0814 12:44:07.726799 1796 device_cuda.cpp:454] Using precompiled kernel. I0814 12:44:07.726799 1796 device_cuda.cpp:452] Testing for pre-compiled kernel c:\Blender28\2.80\scripts\addons\cycles\lib/filter_sm_52.cubin. I0814 12:44:07.726799 1796 device_cuda.cpp:454] Using precompiled kernel. I0814 12:44:07.800729 1796 device_cuda.cpp:650] Local memory reserved 485,097,472 bytes. (462.63M) I0814 12:44:07.800729 1796 device_cuda.cpp:452] Testing for pre-compiled kernel c:\Blender28\2.80\scripts\addons\cycles\lib/kernel_sm_52.cubin. I0814 12:44:07.800729 1796 device_cuda.cpp:454] Using precompiled kernel. I0814 12:44:07.800729 1796 device_cuda.cpp:452] Testing for pre-compiled kernel c:\Blender28\2.80\scripts\addons\cycles\lib/filter_sm_52.cubin. I0814 12:44:07.801728 1796 device_cuda.cpp:454] Using precompiled kernel. I0814 12:44:08.059789 1796 device_cuda.cpp:650] Local memory reserved 485,097,472 bytes. (462.63M) I0814 12:44:08.059789 1796 session.cpp:766] Total time spent loading kernels: 0.334024 I0814 12:44:08.060791 1796 svm.cpp:100] Total 224 shaders. I0814 12:44:08.060791 1960 constant_fold.cpp:132] Discarding closure emission. I0814 12:44:08.060791 5644 svm.cpp:65] Compilation summary: Shader name: default_background Number of SVM nodes: 5 Peak stack usage: 0 Time (in seconds): Finalize: 0.000048 Surface: 0.000023 Bump: 0.000000 Volume: 0.000006 Displacement: 0.000004 Generate: 0.000034 Total: 0.000083 I0814 12:44:08.060791 6388 svm.cpp:65] Compilation summary: Shader name: default_surface Number of SVM nodes: 8 Peak stack usage: 4 Time (in seconds): Finalize: 0.000102 Surface: 0.000067 Bump: 0.000000 Volume: 0.000007 Displacement: 0.000005 Generate: 0.000078 Total: 0.000182 I0814 12:44:08.060791 1960 svm.cpp:65] Compilation summary: Shader name: default_light Number of SVM nodes: 3 Peak stack usage: 0 Time (in seconds): Finalize: 0.000309 Surface: 0.000006 Bump: 0.000000 Volume: 0.000010 Displacement: 0.000008 Generate: 0.000024 Total: 0.000334 I0814 12:44:08.060791 7976 svm.cpp:65] Compilation summary: Shader name: shader Number of SVM nodes: 5 Peak stack usage: 0 Time (in seconds): Finalize: 0.000129 Surface: 0.000040 Bump: 0.000000 Volume: 0.000010 Displacement: 0.000018 Generate: 0.000069 Total: 0.000199 I0814 12:44:08.061787 12596 svm.cpp:65] Compilation summary: Shader name: shader Number of SVM nodes: 5 Peak stack usage: 0 Time (in seconds): Finalize: 0.000080 Surface: 0.000028 Bump: 0.000000 Volume: 0.000014 Displacement: 0.000009 Generate: 0.000050 Total: 0.000132 I0814 12:44:08.061787 6388 svm.cpp:65] Compilation summary: Shader name: shader Number of SVM nodes: 5 Peak stack usage: 0 Time (in seconds): Finalize: 0.000132 Surface: 0.000060 Bump: 0.000000 Volume: 0.000005 Displacement: 0.000006 Generate: 0.000071 Total: 0.000204 I0814 12:44:08.061787 12596 svm.cpp:65] Compilation summary: Shader name: shader Number of SVM nodes: 5 Peak stack usage: 0 Time (in seconds): Finalize: 0.000103 Surface: 0.000033 Bump: 0.000000 Volume: 0.000005 Displacement: 0.000007 Generate: 0.000045 Total: 0.000149 I0814 12:44:08.061787 1960 svm.cpp:65] Compilation summary: Shader name: shader Number of SVM nodes: 5 Peak stack usage: 0 Time (in seconds): Finalize: 0.000145 Surface: 0.000026 Bump: 0.000000 Volume: 0.000006 Displacement: 0.000006 Generate: 0.000038 Total: 0.000183 I0814 12:44:08.061787 10984 svm.cpp:65] Compilation summary: Shader name: shader Number of SVM nodes: 5 Peak stack usage: 0 Time (in seconds): Finalize: 0.000963 Surface: 0.000060 Bump: 0.000000 Volume: 0.000030 Displacement: 0.000006 Generate: 0.000096 Total: 0.001060 I0814 12:44:08.062785 6388 svm.cpp:65] Compilation summary: Shader name: shader Number of SVM nodes: 5 Peak stack usage: 0 Time (in seconds): Finalize: 0.000127 Surface: 0.000025 Bump: 0.000000 Volume: 0.000015 Displacement: 0.000007 Generate: 0.000048 Total: 0.000175 I0814 12:44:08.062785 12596 svm.cpp:65] Compilation summary: Shader name: shader Number of SVM nodes: 5 Peak stack usage: 0 Time (in seconds): Finalize: 0.000097 Surface: 0.000053 Bump: 0.000000 Volume: 0.000007 Displacement: 0.000005 Generate: 0.000065 Total: 0.000162 I0814 12:44:08.062785 1960 svm.cpp:65] Compilation summary: Shader name: shader Number of SVM nodes: 5 Peak stack usage: 0 Time (in seconds): Finalize: 0.000122 Surface: 0.000021 Bump: 0.000000 Volume: 0.000004 Displacement: 0.000007 Generate: 0.000032 Total: 0.000154 I0814 12:44:08.062785 10984 svm.cpp:65] Compilation summary: Shader name: shader Number of SVM nodes: 5 Peak stack usage: 0 Time (in seconds): Finalize: 0.000138 Surface: 0.000030 Bump: 0.000000 Volume: 0.000019 Displacement: 0.000017 Generate: 0.000066 Total: 0.000204 I0814 12:44:08.062785 6388 svm.cpp:65] Compilation summary: Shader name: shader Number of SVM nodes: 5 Peak stack usage: 0 Time (in seconds): Finalize: 0.000097 Surface: 0.000047 Bump: 0.000000 Volume: 0.000010 Displacement: 0.000008 Generate: 0.000064 Total: 0.000162 I0814 12:44:08.062785 12596 svm.cpp:65] Compilation summary: Shader name: shader Number of SVM nodes: 5 Peak stack usage: 0 Time (in seconds): Finalize: 0.000109 Surface: 0.000036 Bump: 0.000000 Volume: 0.000010 Displacement: 0.000015 Generate: 0.000061 Total: 0.000170 I0814 12:44:08.062785 10984 svm.cpp:65] Compilation summary: Shader name: shader Number of SVM nodes: 5 Peak stack usage: 0 Time (in seconds): Finalize: 0.000146 Surface: 0.000037 Bump: 0.000000 Volume: 0.000005 Displacement: 0.000011 Generate: 0.000053 Total: 0.000201 I0814 12:44:08.062785 1960 svm.cpp:65] Compilation summary: Shader name: shader Number of SVM nodes: 5 Peak stack usage: 0 Time (in seconds): Finalize: 0.000100 Surface: 0.000054 Bump: 0.000000 Volume: 0.000005 Displacement: 0.000023 Generate: 0.000082 Total: 0.000182 I0814 12:44:08.063784 12596 svm.cpp:65] Compilation summary: Shader name: shader Number of SVM nodes: 5 Peak stack usage: 0 Time (in seconds): Finalize: 0.000111 Surface: 0.000022 Bump: 0.000000 Volume: 0.000014 Displacement: 0.000010 Generate: 0.000046 Total: 0.000158 I0814 12:44:08.063784 6388 svm.cpp:65] Compilation summary: Shader name: shader Number of SVM nodes: 5 Peak stack usage: 0 Time (in seconds): Finalize: 0.000192 Surface: 0.000061 Bump: 0.000000 Volume: 0.000007 Displacement: 0.000008 Generate: 0.000076 Total: 0.000269 I0814 12:44:08.063784 1796 svm.cpp:65] Compilation summary: Shader name: shader Number of SVM nodes: 5 Peak stack usage: 0 Time (in seconds): Finalize: 0.000134 Surface: 0.000044 Bump: 0.000000 Volume: 0.000014 Displacement: 0.000009 Generate: 0.000068 Total: 0.000202 I0814 12:44:08.063784 12596 svm.cpp:65] Compilation summary: Shader name: shader Number of SVM nodes: 5 Peak stack usage: 0 Time (in seconds): Finalize: 0.000111 Surface: 0.000052 Bump: 0.000000 Volume: 0.000011 Displacement: 0.000015 Generate: 0.000078 Total: 0.000189 I0814 12:44:08.063784 6388 svm.cpp:65] Compilation summary: Shader name: shader Number of SVM nodes: 5 Peak stack usage: 0 Time (in seconds): Finalize: 0.000108 Surface: 0.000043 Bump: 0.000000 Volume: 0.000008 Displacement: 0.000017 Generate: 0.000067 Total: 0.000176 I0814 12:44:08.063784 10984 svm.cpp:65] Compilation summary: Shader name: shader Number of SVM nodes: 5 Peak stack usage: 0 Time (in seconds): Finalize: 0.000131 Surface: 0.000049 Bump: 0.000000 Volume: 0.000011 Displacement: 0.000012 Generate: 0.000071 Total: 0.000203 I0814 12:44:08.064785 1960 svm.cpp:65] Compilation summary: Shader name: shader Number of SVM nodes: 5 Peak stack usage: 0 Time (in seconds): Finalize: 0.000135 Surface: 0.000044 Bump: 0.000000 Volume: 0.000008 Displacement: 0.000008 Generate: 0.000060 Total: 0.000195 I0814 12:44:08.064785 12596 svm.cpp:65] Compilation summary: Shader name: shader Number of SVM nodes: 5 Peak stack usage: 0 Time (in seconds): Finalize: 0.000110 Surface: 0.000052 Bump: 0.000000 Volume: 0.000015 Displacement: 0.000012 Generate: 0.000078 Total: 0.000189 I0814 12:44:08.064785 7976 svm.cpp:65] Compilation summary: Shader name: shader Number of SVM nodes: 5 Peak stack usage: 0 Time (in seconds): Finalize: 0.001402 Surface: 0.000434 Bump: 0.000000 Volume: 0.000066 Displacement: 0.000030 Generate: 0.000530 Total: 0.001933 I0814 12:44:08.064785 6388 svm.cpp:65] Compilation summary: Shader name: shader Number of SVM nodes: 5 Peak stack usage: 0 Time (in seconds): Finalize: 0.000151 Surface: 0.000036 Bump: 0.000000 Volume: 0.000017 Displacement: 0.000012 Generate: 0.000065 Total: 0.000217 I0814 12:44:08.064785 1960 svm.cpp:65] Compilation summary: Shader name: shader Number of SVM nodes: 5 Peak stack usage: 0 Time (in seconds): Finalize: 0.000087 Surface: 0.000068 Bump: 0.000000 Volume: 0.000013 Displacement: 0.000006 Generate: 0.000087 Total: 0.000174 I0814 12:44:08.063784 4104 svm.cpp:65] Compilation summary: Shader name: default_empty Number of SVM nodes: 3 Peak stack usage: 0 Time (in seconds): Finalize: 0.000987 Surface: 0.000080 Bump: 0.000000 Volume: 0.000067 Displacement: 0.000136 Generate: 0.000283 Total: 0.001271 I0814 12:44:08.064785 10984 svm.cpp:65] Compilation summary: Shader name: shader Number of SVM nodes: 5 Peak stack usage: 0 Time (in seconds): Finalize: 0.000126 Surface: 0.000029 Bump: 0.000000 Volume: 0.000008 Displacement: 0.000021 Generate: 0.000058 Total: 0.000185 I0814 12:44:08.064785 7976 svm.cpp:65] Compilation summary: Shader name: shader Number of SVM nodes: 5 Peak stack usage: 0 Time (in seconds): Finalize: 0.000160 Surface: 0.000038 Bump: 0.000000 Volume: 0.000009 Displacement: 0.000010 Generate: 0.000058 Total: 0.000219 I0814 12:44:08.064785 6388 svm.cpp:65] Compilation summary: Shader name: shader Number of SVM nodes: 5 Peak stack usage: 0 Time (in seconds): Finalize: 0.000104 Surface: 0.000031 Bump: 0.000000 Volume: 0.000008 Displacement: 0.000006 Generate: 0.000044 Total: 0.000149 I0814 12:44:08.064785 1796 svm.cpp:65] Compilation summary: Shader name: shader Number of SVM nodes: 5 Peak stack usage: 0 Time (in seconds): Finalize: 0.000144 Surface: 0.000055 Bump: 0.000000 Volume: 0.000026 Displacement: 0.000009 Generate: 0.000091 Total: 0.000235 I0814 12:44:08.064785 5644 svm.cpp:65] Compilation summary: Shader name: shader Number of SVM nodes: 5 Peak stack usage: 0 Time (in seconds): Finalize: 0.001958 Surface: 0.000245 Bump: 0.000000 Volume: 0.000035 Displacement: 0.000074 Generate: 0.000355 Total: 0.002314 I0814 12:44:08.065783 10984 svm.cpp:65] Compilation summary: Shader name: shader Number of SVM nodes: 5 Peak stack usage: 0 Time (in seconds): Finalize: 0.000110 Surface: 0.000035 Bump: 0.000000 Volume: 0.000012 Displacement: 0.000011 Generate: 0.000057 Total: 0.000167 I0814 12:44:08.065783 6388 svm.cpp:65] Compilation summary: Shader name: shader Number of SVM nodes: 5 Peak stack usage: 0 Time (in seconds): Finalize: 0.000091 Surface: 0.000032 Bump: 0.000000 Volume: 0.000010 Displacement: 0.000006 Generate: 0.000048 Total: 0.000140 I0814 12:44:08.065783 12596 svm.cpp:65] Compilation summary: Shader name: shader Number of SVM nodes: 5 Peak stack usage: 0 Time (in seconds): Finalize: 0.000860 Surface: 0.000041 Bump: 0.000000 Volume: 0.000007 Displacement: 0.000010 Generate: 0.000058 Total: 0.000918 I0814 12:44:08.065783 8292 svm.cpp:65] Compilation summary: Shader name: shader Number of SVM nodes: 5 Peak stack usage: 0 Time (in seconds): Finalize: 0.002269 Surface: 0.000459 Bump: 0.000000 Volume: 0.000075 Displacement: 0.000106 Generate: 0.000639 Total: 0.002910 I0814 12:44:08.065783 1960 svm.cpp:65] Compilation summary: Shader name: shader Number of SVM nodes: 5 Peak stack usage: 0 Time (in seconds): Finalize: 0.000103 Surface: 0.000043 Bump: 0.000000 Volume: 0.000014 Displacement: 0.000009 Generate: 0.000067 Total: 0.000170 I0814 12:44:08.112848 7976 colorspace.cpp:153] Colorspace sRGB is sRGB I0814 12:44:08.112848 4104 colorspace.cpp:153] Colorspace sRGB is sRGB I0814 12:44:08.112848 7976 svm.cpp:65] Compilation summary: Shader name: Seiten_0055 Number of SVM nodes: 30 Peak stack usage: 26 Time (in seconds): Finalize: 0.000002 Surface: 0.047706 Bump: 0.000000 Volume: 0.000004 Displacement: 0.000003 Generate: 0.047713 Total: 0.047716 I0814 12:44:08.112848 1960 colorspace.cpp:153] Colorspace sRGB is sRGB I0814 12:44:08.113822 4104 svm.cpp:65] Compilation summary: Shader name: Buchcover_0068 Number of SVM nodes: 30 Peak stack usage: 26 Time (in seconds): Finalize: 0.000003 Surface: 0.047730 Bump: 0.000000 Volume: 0.000003 Displacement: 0.000002 Generate: 0.047735 Total: 0.047738 I0814 12:44:08.112848 10984 colorspace.cpp:153] Colorspace sRGB is sRGB I0814 12:44:08.113822 1960 svm.cpp:65] Compilation summary: Shader name: Buchruecken_0059 Number of SVM nodes: 30 Peak stack usage: 26 Time (in seconds): Finalize: 0.000003 Surface: 0.047183 Bump: 0.000000 Volume: 0.000002 Displacement: 0.000002 Generate: 0.047187 Total: 0.047191 I0814 12:44:08.113822 6388 colorspace.cpp:153] Colorspace sRGB is sRGB I0814 12:44:08.113822 10984 svm.cpp:65] Compilation summary: Shader name: Buchruecken_0062 Number of SVM nodes: 30 Peak stack usage: 26 Time (in seconds): Finalize: 0.000001 Surface: 0.047658 Bump: 0.000000 Volume: 0.000003 Displacement: 0.000002 Generate: 0.047663 Total: 0.047664 I0814 12:44:08.113822 8292 colorspace.cpp:153] Colorspace sRGB is sRGB I0814 12:44:08.113822 12596 colorspace.cpp:153] Colorspace sRGB is sRGB I0814 12:44:08.113822 6388 svm.cpp:65] Compilation summary: Shader name: Buchcover_0067 Number of SVM nodes: 30 Peak stack usage: 26 Time (in seconds): Finalize: 0.000002 Surface: 0.047800 Bump: 0.000000 Volume: 0.000005 Displacement: 0.000002 Generate: 0.047807 Total: 0.047810 I0814 12:44:08.113822 1796 colorspace.cpp:153] Colorspace sRGB is sRGB I0814 12:44:08.113822 5644 colorspace.cpp:153] Colorspace sRGB is sRGB I0814 12:44:08.113822 8292 svm.cpp:65] Compilation summary: Shader name: Buchcover_0066 Number of SVM nodes: 30 Peak stack usage: 26 Time (in seconds): Finalize: 0.000004 Surface: 0.047780 Bump: 0.000000 Volume: 0.000006 Displacement: 0.000003 Generate: 0.047789 Total: 0.047795 I0814 12:44:08.114821 1796 svm.cpp:65] Compilation summary: Shader name: Buchruecken_0061 Number of SVM nodes: 30 Peak stack usage: 26 Time (in seconds): Finalize: 0.000002 Surface: 0.048401 Bump: 0.000000 Volume: 0.000004 Displacement: 0.000005 Generate: 0.048411 Total: 0.048414 I0814 12:44:08.113822 12596 svm.cpp:65] Compilation summary: Shader name: Buchruecken_0060 Number of SVM nodes: 30 Peak stack usage: 26 Time (in seconds): Finalize: 0.000001 Surface: 0.048120 Bump: 0.000000 Volume: 0.000017 Displacement: 0.000006 Generate: 0.048143 Total: 0.048145 I0814 12:44:08.114821 7976 svm.cpp:65] Compilation summary: Shader name: Glasur_0019 Number of SVM nodes: 30 Peak stack usage: 26 Time (in seconds): Finalize: 0.000001 Surface: 0.001114 Bump: 0.000000 Volume: 0.000005 Displacement: 0.000004 Generate: 0.001123 Total: 0.001125 I0814 12:44:08.114821 5644 svm.cpp:65] Compilation summary: Shader name: Buchcover_0069 Number of SVM nodes: 30 Peak stack usage: 26 Time (in seconds): Finalize: 0.000002 Surface: 0.048489 Bump: 0.000000 Volume: 0.000011 Displacement: 0.000006 Generate: 0.048506 Total: 0.048508 I0814 12:44:08.114821 4104 svm.cpp:65] Compilation summary: Shader name: Schale_0058 Number of SVM nodes: 30 Peak stack usage: 26 Time (in seconds): Finalize: 0.000001 Surface: 0.001428 Bump: 0.000000 Volume: 0.000003 Displacement: 0.000003 Generate: 0.001433 Total: 0.001436 I0814 12:44:08.114821 1960 svm.cpp:65] Compilation summary: Shader name: DecoTeil2_0185 Number of SVM nodes: 30 Peak stack usage: 26 Time (in seconds): Finalize: 0.000001 Surface: 0.001479 Bump: 0.000000 Volume: 0.000004 Displacement: 0.000004 Generate: 0.001487 Total: 0.001490 I0814 12:44:08.114821 10984 svm.cpp:65] Compilation summary: Shader name: DecoTeil_0088 Number of SVM nodes: 30 Peak stack usage: 26 Time (in seconds): Finalize: 0.000001 Surface: 0.001455 Bump: 0.000000 Volume: 0.000005 Displacement: 0.000004 Generate: 0.001464 Total: 0.001466 I0814 12:44:08.115821 4104 svm.cpp:65] Compilation summary: Shader name: Gold_0198 Number of SVM nodes: 32 Peak stack usage: 18 Time (in seconds): Finalize: 0.000001 Surface: 0.000155 Bump: 0.000000 Volume: 0.000010 Displacement: 0.000005 Generate: 0.000170 Total: 0.000172 I0814 12:44:08.115821 6388 svm.cpp:65] Compilation summary: Shader name: Holz3_0176 Number of SVM nodes: 30 Peak stack usage: 26 Time (in seconds): Finalize: 0.000002 Surface: 0.001498 Bump: 0.000000 Volume: 0.000003 Displacement: 0.000002 Generate: 0.001502 Total: 0.001505 I0814 12:44:08.115821 7976 svm.cpp:65] Compilation summary: Shader name: GlasGes_0125 Number of SVM nodes: 18 Peak stack usage: 10 Time (in seconds): Finalize: 0.000029 Surface: 0.001232 Bump: 0.000000 Volume: 0.000007 Displacement: 0.000006 Generate: 0.001245 Total: 0.001274 I0814 12:44:08.115821 8292 svm.cpp:65] Compilation summary: Shader name: Blatt1_0189 Number of SVM nodes: 30 Peak stack usage: 26 Time (in seconds): Finalize: 0.000002 Surface: 0.001549 Bump: 0.000000 Volume: 0.000007 Displacement: 0.000006 Generate: 0.001562 Total: 0.001567 I0814 12:44:08.115821 5644 svm.cpp:65] Compilation summary: Shader name: KoFarbe3_0174 Number of SVM nodes: 30 Peak stack usage: 26 Time (in seconds): Finalize: 0.000002 Surface: 0.001514 Bump: 0.000000 Volume: 0.000005 Displacement: 0.000003 Generate: 0.001522 Total: 0.001525 I0814 12:44:08.115821 7976 svm.cpp:65] Compilation summary: Shader name: Metall2_0099 Number of SVM nodes: 32 Peak stack usage: 18 Time (in seconds): Finalize: 0.000001 Surface: 0.000105 Bump: 0.000000 Volume: 0.000007 Displacement: 0.000008 Generate: 0.000120 Total: 0.000122 I0814 12:44:08.116820 12596 svm.cpp:65] Compilation summary: Shader name: Glas_0126 Number of SVM nodes: 18 Peak stack usage: 10 Time (in seconds): Finalize: 0.000013 Surface: 0.001759 Bump: 0.000000 Volume: 0.000008 Displacement: 0.000004 Generate: 0.001772 Total: 0.001787 I0814 12:44:08.116820 5644 svm.cpp:65] Compilation summary: Shader name: Metall_0104 Number of SVM nodes: 8 Peak stack usage: 4 Time (in seconds): Finalize: 0.000001 Surface: 0.000025 Bump: 0.000000 Volume: 0.000005 Displacement: 0.000005 Generate: 0.000035 Total: 0.000037 I0814 12:44:08.116820 1960 svm.cpp:65] Compilation summary: Shader name: Etikett_0199 Number of SVM nodes: 30 Peak stack usage: 26 Time (in seconds): Finalize: 0.000001 Surface: 0.001484 Bump: 0.000000 Volume: 0.000009 Displacement: 0.000008 Generate: 0.001501 Total: 0.001504 I0814 12:44:08.116820 6388 svm.cpp:65] Compilation summary: Shader name: Holz_0085 Number of SVM nodes: 30 Peak stack usage: 26 Time (in seconds): Finalize: 0.000001 Surface: 0.001099 Bump: 0.000000 Volume: 0.000010 Displacement: 0.000007 Generate: 0.001116 Total: 0.001118 I0814 12:44:08.116820 4104 svm.cpp:65] Compilation summary: Shader name: Holz_0084 Number of SVM nodes: 30 Peak stack usage: 26 Time (in seconds): Finalize: 0.000001 Surface: 0.001347 Bump: 0.000000 Volume: 0.000006 Displacement: 0.000005 Generate: 0.001358 Total: 0.001360 I0814 12:44:08.116820 10984 svm.cpp:65] Compilation summary: Shader name: Flasche_0132 Number of SVM nodes: 18 Peak stack usage: 10 Time (in seconds): Finalize: 0.000010 Surface: 0.001675 Bump: 0.000000 Volume: 0.000007 Displacement: 0.000006 Generate: 0.001687 Total: 0.001698 I0814 12:44:08.117820 4104 svm.cpp:65] Compilation summary: Shader name: Armatur_0033 Number of SVM nodes: 74 Peak stack usage: 28 Time (in seconds): Finalize: 0.000002 Surface: 0.000326 Bump: 0.000000 Volume: 0.000010 Displacement: 0.000013 Generate: 0.000348 Total: 0.000351 I0814 12:44:08.117820 12596 svm.cpp:65] Compilation summary: Shader name: BlattF1_0024 Number of SVM nodes: 30 Peak stack usage: 26 Time (in seconds): Finalize: 0.000002 Surface: 0.001205 Bump: 0.000000 Volume: 0.000008 Displacement: 0.000005 Generate: 0.001219 Total: 0.001221 I0814 12:44:08.117820 7976 svm.cpp:65] Compilation summary: Shader name: Blatt_0190 Number of SVM nodes: 30 Peak stack usage: 26 Time (in seconds): Finalize: 0.000002 Surface: 0.001376 Bump: 0.000000 Volume: 0.000007 Displacement: 0.000005 Generate: 0.001389 Total: 0.001392 I0814 12:44:08.117820 10984 svm.cpp:65] Compilation summary: Shader name: Armatur_0031 Number of SVM nodes: 32 Peak stack usage: 18 Time (in seconds): Finalize: 0.000001 Surface: 0.000204 Bump: 0.000000 Volume: 0.000012 Displacement: 0.000014 Generate: 0.000230 Total: 0.000233 I0814 12:44:08.117820 8292 svm.cpp:65] Compilation summary: Shader name: Metall6_0097 Number of SVM nodes: 14 Peak stack usage: 7 Time (in seconds): Finalize: 0.000002 Surface: 0.001487 Bump: 0.000000 Volume: 0.000004 Displacement: 0.000023 Generate: 0.001515 Total: 0.001519 I0814 12:44:08.117820 5644 svm.cpp:65] Compilation summary: Shader name: Schtte2_0152 Number of SVM nodes: 30 Peak stack usage: 26 Time (in seconds): Finalize: 0.000002 Surface: 0.001452 Bump: 0.000000 Volume: 0.000036 Displacement: 0.000005 Generate: 0.001493 Total: 0.001496 I0814 12:44:08.118819 6388 svm.cpp:65] Compilation summary: Shader name: Armatur_0032 Number of SVM nodes: 30 Peak stack usage: 26 Time (in seconds): Finalize: 0.000001 Surface: 0.001322 Bump: 0.000000 Volume: 0.000022 Displacement: 0.000012 Generate: 0.001355 Total: 0.001357 I0814 12:44:08.118819 12596 svm.cpp:65] Compilation summary: Shader name: Glasur_0020 Number of SVM nodes: 74 Peak stack usage: 28 Time (in seconds): Finalize: 0.000001 Surface: 0.000610 Bump: 0.000000 Volume: 0.000016 Displacement: 0.000024 Generate: 0.000649 Total: 0.000651 I0814 12:44:08.118819 7976 svm.cpp:65] Compilation summary: Shader name: Vase_0051 Number of SVM nodes: 74 Peak stack usage: 28 Time (in seconds): Finalize: 0.000001 Surface: 0.000603 Bump: 0.000000 Volume: 0.000020 Displacement: 0.000011 Generate: 0.000635 Total: 0.000636 I0814 12:44:08.118819 5644 svm.cpp:65] Compilation summary: Shader name: Vase_0052 Number of SVM nodes: 32 Peak stack usage: 18 Time (in seconds): Finalize: 0.000001 Surface: 0.000343 Bump: 0.000000 Volume: 0.000023 Displacement: 0.000010 Generate: 0.000376 Total: 0.000377 I0814 12:44:08.118819 8292 svm.cpp:65] Compilation summary: Shader name: Glasur2_0016 Number of SVM nodes: 32 Peak stack usage: 18 Time (in seconds): Finalize: 0.000001 Surface: 0.000511 Bump: 0.000000 Volume: 0.000007 Displacement: 0.000022 Generate: 0.000539 Total: 0.000541 I0814 12:44:08.118819 4104 svm.cpp:65] Compilation summary: Shader name: Glasur2_0015 Number of SVM nodes: 74 Peak stack usage: 28 Time (in seconds): Finalize: 0.000001 Surface: 0.000815 Bump: 0.000000 Volume: 0.000042 Displacement: 0.000032 Generate: 0.000890 Total: 0.000892 I0814 12:44:08.118819 6388 svm.cpp:65] Compilation summary: Shader name: Glhbirne_0040 Number of SVM nodes: 5 Peak stack usage: 0 Time (in seconds): Finalize: 0.000001 Surface: 0.000060 Bump: 0.000000 Volume: 0.000033 Displacement: 0.000007 Generate: 0.000100 Total: 0.000101 I0814 12:44:08.118819 1960 svm.cpp:65] Compilation summary: Shader name: Schtte1_0153 Number of SVM nodes: 30 Peak stack usage: 26 Time (in seconds): Finalize: 0.000002 Surface: 0.001795 Bump: 0.000000 Volume: 0.000014 Displacement: 0.000097 Generate: 0.001906 Total: 0.001908 I0814 12:44:08.119822 1796 svm.cpp:65] Compilation summary: Shader name: Wasser_0119 Number of SVM nodes: 18 Peak stack usage: 10 Time (in seconds): Finalize: 0.000023 Surface: 0.004840 Bump: 0.000000 Volume: 0.000009 Displacement: 0.000006 Generate: 0.004855 Total: 0.004879 I0814 12:44:08.119822 5644 svm.cpp:65] Compilation summary: Shader name: Glas_0127 Number of SVM nodes: 32 Peak stack usage: 18 Time (in seconds): Finalize: 0.000001 Surface: 0.000141 Bump: 0.000000 Volume: 0.000006 Displacement: 0.000006 Generate: 0.000153 Total: 0.000154 I0814 12:44:08.118819 10984 svm.cpp:65] Compilation summary: Shader name: Glasur_0021 Number of SVM nodes: 32 Peak stack usage: 18 Time (in seconds): Finalize: 0.000001 Surface: 0.000510 Bump: 0.000000 Volume: 0.000021 Displacement: 0.000036 Generate: 0.000567 Total: 0.000569 I0814 12:44:08.120818 12596 svm.cpp:65] Compilation summary: Shader name: schwarz_0081 Number of SVM nodes: 30 Peak stack usage: 26 Time (in seconds): Finalize: 0.000002 Surface: 0.001438 Bump: 0.000000 Volume: 0.000004 Displacement: 0.000002 Generate: 0.001444 Total: 0.001447 I0814 12:44:08.120818 1960 svm.cpp:65] Compilation summary: Shader name: Holz_0086 Number of SVM nodes: 36 Peak stack usage: 16 Time (in seconds): Finalize: 0.000025 Surface: 0.001308 Bump: 0.000000 Volume: 0.000020 Displacement: 0.000012 Generate: 0.001340 Total: 0.001366 I0814 12:44:08.120818 8292 svm.cpp:65] Compilation summary: Shader name: PorzGes_0155 Number of SVM nodes: 30 Peak stack usage: 26 Time (in seconds): Finalize: 0.000002 Surface: 0.001576 Bump: 0.000000 Volume: 0.000008 Displacement: 0.000010 Generate: 0.001593 Total: 0.001596 I0814 12:44:08.121819 5644 svm.cpp:65] Compilation summary: Shader name: Tischplatte_0146 Number of SVM nodes: 30 Peak stack usage: 26 Time (in seconds): Finalize: 0.000002 Surface: 0.001438 Bump: 0.000000 Volume: 0.000018 Displacement: 0.000011 Generate: 0.001467 Total: 0.001470 I0814 12:44:08.121819 10984 svm.cpp:65] Compilation summary: Shader name: Blatt3_0188 Number of SVM nodes: 30 Peak stack usage: 26 Time (in seconds): Finalize: 0.000002 Surface: 0.001547 Bump: 0.000000 Volume: 0.000018 Displacement: 0.000007 Generate: 0.001572 Total: 0.001575 I0814 12:44:08.121819 7976 svm.cpp:65] Compilation summary: Shader name: weiss_0080 Number of SVM nodes: 30 Peak stack usage: 26 Time (in seconds): Finalize: 0.000001 Surface: 0.002225 Bump: 0.000000 Volume: 0.000029 Displacement: 0.000010 Generate: 0.002264 Total: 0.002266 I0814 12:44:08.121819 4104 svm.cpp:65] Compilation summary: Shader name: PorzGes_0156 Number of SVM nodes: 30 Peak stack usage: 26 Time (in seconds): Finalize: 0.000001 Surface: 0.002197 Bump: 0.000000 Volume: 0.000009 Displacement: 0.000007 Generate: 0.002212 Total: 0.002214 I0814 12:44:08.121819 6388 svm.cpp:65] Compilation summary: Shader name: Fuss_0177 Number of SVM nodes: 30 Peak stack usage: 26 Time (in seconds): Finalize: 0.000002 Surface: 0.002252 Bump: 0.000000 Volume: 0.000008 Displacement: 0.000006 Generate: 0.002266 Total: 0.002269 I0814 12:44:08.121819 1796 svm.cpp:65] Compilation summary: Shader name: Tisch_0148 Number of SVM nodes: 30 Peak stack usage: 26 Time (in seconds): Finalize: 0.000002 Surface: 0.001631 Bump: 0.000000 Volume: 0.000029 Displacement: 0.000021 Generate: 0.001680 Total: 0.001682 I0814 12:44:08.121819 12596 svm.cpp:65] Compilation summary: Shader name: DecoTeil2_0186 Number of SVM nodes: 30 Peak stack usage: 26 Time (in seconds): Finalize: 0.000001 Surface: 0.001181 Bump: 0.000000 Volume: 0.000005 Displacement: 0.000006 Generate: 0.001191 Total: 0.001193 I0814 12:44:08.122817 1796 svm.cpp:65] Compilation summary: Shader name: Metall_0114 Number of SVM nodes: 74 Peak stack usage: 28 Time (in seconds): Finalize: 0.000002 Surface: 0.000234 Bump: 0.000000 Volume: 0.000007 Displacement: 0.000006 Generate: 0.000247 Total: 0.000250 I0814 12:44:08.122817 1960 svm.cpp:65] Compilation summary: Shader name: Stiel_0150 Number of SVM nodes: 30 Peak stack usage: 26 Time (in seconds): Finalize: 0.000002 Surface: 0.001395 Bump: 0.000000 Volume: 0.000005 Displacement: 0.000006 Generate: 0.001405 Total: 0.001408 I0814 12:44:08.123816 6388 svm.cpp:65] Compilation summary: Shader name: PoSitz_0008 Number of SVM nodes: 30 Peak stack usage: 26 Time (in seconds): Finalize: 0.000002 Surface: 0.001267 Bump: 0.000000 Volume: 0.000033 Displacement: 0.000006 Generate: 0.001306 Total: 0.001309 I0814 12:44:08.123816 10984 svm.cpp:65] Compilation summary: Shader name: Fuss_0178 Number of SVM nodes: 30 Peak stack usage: 26 Time (in seconds): Finalize: 0.000002 Surface: 0.001604 Bump: 0.000000 Volume: 0.000005 Displacement: 0.000007 Generate: 0.001615 Total: 0.001618 I0814 12:44:08.123816 5644 svm.cpp:65] Compilation summary: Shader name: DecoGlas_0133 Number of SVM nodes: 18 Peak stack usage: 10 Time (in seconds): Finalize: 0.000046 Surface: 0.001694 Bump: 0.000000 Volume: 0.000039 Displacement: 0.000015 Generate: 0.001748 Total: 0.001796 I0814 12:44:08.123816 8292 svm.cpp:65] Compilation summary: Shader name: Wasser1_0118 Number of SVM nodes: 18 Peak stack usage: 10 Time (in seconds): Finalize: 0.000087 Surface: 0.002050 Bump: 0.000000 Volume: 0.000023 Displacement: 0.000010 Generate: 0.002083 Total: 0.002170 I0814 12:44:08.123816 7976 svm.cpp:65] Compilation summary: Shader name: PoKorpus_0009 Number of SVM nodes: 30 Peak stack usage: 26 Time (in seconds): Finalize: 0.000002 Surface: 0.001766 Bump: 0.000000 Volume: 0.000013 Displacement: 0.000024 Generate: 0.001803 Total: 0.001806 I0814 12:44:08.123816 4104 svm.cpp:65] Compilation summary: Shader name: Kontrast_0173 Number of SVM nodes: 30 Peak stack usage: 26 Time (in seconds): Finalize: 0.000001 Surface: 0.001919 Bump: 0.000000 Volume: 0.000014 Displacement: 0.000028 Generate: 0.001961 Total: 0.001963 I0814 12:44:08.123816 5644 svm.cpp:65] Compilation summary: Shader name: Alu2_0116 Number of SVM nodes: 8 Peak stack usage: 4 Time (in seconds): Finalize: 0.000001 Surface: 0.000053 Bump: 0.000000 Volume: 0.000007 Displacement: 0.000013 Generate: 0.000073 Total: 0.000075 I0814 12:44:08.124816 5644 svm.cpp:65] Compilation summary: Shader name: Metall_0113 Number of SVM nodes: 32 Peak stack usage: 18 Time (in seconds): Finalize: 0.000001 Surface: 0.000116 Bump: 0.000000 Volume: 0.000006 Displacement: 0.000005 Generate: 0.000127 Total: 0.000129 I0814 12:44:08.124816 7976 svm.cpp:65] Compilation summary: Shader name: Kontrast_0172 Number of SVM nodes: 30 Peak stack usage: 26 Time (in seconds): Finalize: 0.000002 Surface: 0.001120 Bump: 0.000000 Volume: 0.000002 Displacement: 0.000002 Generate: 0.001124 Total: 0.001127 I0814 12:44:08.125815 8292 svm.cpp:65] Compilation summary: Shader name: Bettkast_0191 Number of SVM nodes: 30 Peak stack usage: 26 Time (in seconds): Finalize: 0.000001 Surface: 0.001469 Bump: 0.000000 Volume: 0.000003 Displacement: 0.000002 Generate: 0.001473 Total: 0.001476 I0814 12:44:08.125815 4104 svm.cpp:65] Compilation summary: Shader name: Sessel_0151 Number of SVM nodes: 30 Peak stack usage: 26 Time (in seconds): Finalize: 0.000002 Surface: 0.001482 Bump: 0.000000 Volume: 0.000003 Displacement: 0.000006 Generate: 0.001491 Total: 0.001494 I0814 12:44:08.125815 7976 svm.cpp:65] Compilation summary: Shader name: Qalu_0094 Number of SVM nodes: 16 Peak stack usage: 10 Time (in seconds): Finalize: 0.000007 Surface: 0.001008 Bump: 0.000000 Volume: 0.000003 Displacement: 0.000002 Generate: 0.001014 Total: 0.001021 I0814 12:44:08.126814 8292 svm.cpp:65] Compilation summary: Shader name: Vorhang_0120 Number of SVM nodes: 16 Peak stack usage: 10 Time (in seconds): Finalize: 0.000017 Surface: 0.001152 Bump: 0.000000 Volume: 0.000002 Displacement: 0.000002 Generate: 0.001157 Total: 0.001175 I0814 12:44:08.126814 4104 svm.cpp:65] Compilation summary: Shader name: Qalu_0096 Number of SVM nodes: 14 Peak stack usage: 7 Time (in seconds): Finalize: 0.000002 Surface: 0.001147 Bump: 0.000000 Volume: 0.000003 Displacement: 0.000002 Generate: 0.001152 Total: 0.001156 I0814 12:44:08.127815 7976 svm.cpp:65] Compilation summary: Shader name: Vorhang_0121 Number of SVM nodes: 17 Peak stack usage: 10 Time (in seconds): Finalize: 0.000008 Surface: 0.001154 Bump: 0.000000 Volume: 0.000002 Displacement: 0.000002 Generate: 0.001159 Total: 0.001168 I0814 12:44:08.127815 8292 svm.cpp:65] Compilation summary: Shader name: Qalu_0095 Number of SVM nodes: 16 Peak stack usage: 10 Time (in seconds): Finalize: 0.000009 Surface: 0.001100 Bump: 0.000000 Volume: 0.000002 Displacement: 0.000002 Generate: 0.001105 Total: 0.001115 I0814 12:44:08.128813 4104 svm.cpp:65] Compilation summary: Shader name: Vorhang_0122 Number of SVM nodes: 16 Peak stack usage: 10 Time (in seconds): Finalize: 0.000008 Surface: 0.001194 Bump: 0.000000 Volume: 0.000002 Displacement: 0.000002 Generate: 0.001199 Total: 0.001207 I0814 12:44:08.129813 8292 svm.cpp:65] Compilation summary: Shader name: Parkett1_0073 Number of SVM nodes: 30 Peak stack usage: 26 Time (in seconds): Finalize: 0.000001 Surface: 0.001154 Bump: 0.000000 Volume: 0.000002 Displacement: 0.000002 Generate: 0.001159 Total: 0.001161 I0814 12:44:08.129813 4104 svm.cpp:65] Compilation summary: Shader name: TischPlatte_0147 Number of SVM nodes: 30 Peak stack usage: 26 Time (in seconds): Finalize: 0.000002 Surface: 0.001178 Bump: 0.000000 Volume: 0.000003 Displacement: 0.000004 Generate: 0.001184 Total: 0.001186 I0814 12:44:08.129813 4104 svm.cpp:65] Compilation summary: Shader name: Korpus_0166 Number of SVM nodes: 15 Peak stack usage: 7 Time (in seconds): Finalize: 0.000008 Surface: 0.000021 Bump: 0.000000 Volume: 0.000002 Displacement: 0.000002 Generate: 0.000025 Total: 0.000033 I0814 12:44:08.130812 8292 svm.cpp:65] Compilation summary: Shader name: Kunststoff_0163 Number of SVM nodes: 30 Peak stack usage: 26 Time (in seconds): Finalize: 0.000001 Surface: 0.001138 Bump: 0.000000 Volume: 0.000002 Displacement: 0.000002 Generate: 0.001143 Total: 0.001145 I0814 12:44:08.130812 4104 svm.cpp:65] Compilation summary: Shader name: Korpus_0167 Number of SVM nodes: 30 Peak stack usage: 26 Time (in seconds): Finalize: 0.000001 Surface: 0.001114 Bump: 0.000000 Volume: 0.000002 Displacement: 0.000002 Generate: 0.001118 Total: 0.001120 I0814 12:44:08.131812 8292 svm.cpp:65] Compilation summary: Shader name: schwarz_0197 Number of SVM nodes: 30 Peak stack usage: 26 Time (in seconds): Finalize: 0.000001 Surface: 0.001090 Bump: 0.000000 Volume: 0.000002 Displacement: 0.000002 Generate: 0.001094 Total: 0.001096 I0814 12:44:08.132812 8292 svm.cpp:65] Compilation summary: Shader name: Metall4_0098 Number of SVM nodes: 8 Peak stack usage: 4 Time (in seconds): Finalize: 0.000001 Surface: 0.000015 Bump: 0.000000 Volume: 0.000002 Displacement: 0.000002 Generate: 0.000019 Total: 0.000020 I0814 12:44:08.132812 4104 svm.cpp:65] Compilation summary: Shader name: Metall2_0100 Number of SVM nodes: 10 Peak stack usage: 7 Time (in seconds): Finalize: 0.000001 Surface: 0.001138 Bump: 0.000000 Volume: 0.000002 Displacement: 0.000002 Generate: 0.001143 Total: 0.001145 I0814 12:44:08.133810 8292 svm.cpp:65] Compilation summary: Shader name: MetallBl_0141 Number of SVM nodes: 30 Peak stack usage: 26 Time (in seconds): Finalize: 0.000001 Surface: 0.001108 Bump: 0.000000 Volume: 0.000002 Displacement: 0.000002 Generate: 0.001113 Total: 0.001114 I0814 12:44:08.133810 8292 svm.cpp:65] Compilation summary: Shader name: Metall_0105 Number of SVM nodes: 8 Peak stack usage: 4 Time (in seconds): Finalize: 0.000001 Surface: 0.000019 Bump: 0.000000 Volume: 0.000002 Displacement: 0.000002 Generate: 0.000022 Total: 0.000024 I0814 12:44:08.133810 4104 svm.cpp:65] Compilation summary: Shader name: KunstStoff_0201 Number of SVM nodes: 30 Peak stack usage: 26 Time (in seconds): Finalize: 0.000002 Surface: 0.001150 Bump: 0.000000 Volume: 0.000003 Displacement: 0.000002 Generate: 0.001154 Total: 0.001157 I0814 12:44:08.133810 8292 svm.cpp:65] Compilation summary: Shader name: Decke_0187 Number of SVM nodes: 304 Peak stack usage: 19 Time (in seconds): Finalize: 0.000012 Surface: 0.000138 Bump: 0.000000 Volume: 0.000004 Displacement: 0.000003 Generate: 0.000145 Total: 0.000157 I0814 12:44:08.134810 8292 svm.cpp:65] Compilation summary: Shader name: Griff_0135 Number of SVM nodes: 32 Peak stack usage: 18 Time (in seconds): Finalize: 0.000001 Surface: 0.000044 Bump: 0.000000 Volume: 0.000002 Displacement: 0.000004 Generate: 0.000050 Total: 0.000051 I0814 12:44:08.135809 4104 svm.cpp:65] Compilation summary: Shader name: Fenster_0180 Number of SVM nodes: 30 Peak stack usage: 26 Time (in seconds): Finalize: 0.000001 Surface: 0.001173 Bump: 0.000000 Volume: 0.000002 Displacement: 0.000002 Generate: 0.001178 Total: 0.001180 I0814 12:44:08.135809 8292 svm.cpp:65] Compilation summary: Shader name: FensterBrett_0179 Number of SVM nodes: 30 Peak stack usage: 26 Time (in seconds): Finalize: 0.000001 Surface: 0.001239 Bump: 0.000000 Volume: 0.000003 Displacement: 0.000002 Generate: 0.001244 Total: 0.001246 I0814 12:44:08.135809 8292 svm.cpp:65] Compilation summary: Shader name: Metall_0106 Number of SVM nodes: 32 Peak stack usage: 18 Time (in seconds): Finalize: 0.000001 Surface: 0.000052 Bump: 0.000000 Volume: 0.000003 Displacement: 0.000002 Generate: 0.000056 Total: 0.000058 I0814 12:44:08.137809 8292 svm.cpp:65] Compilation summary: Shader name: TuerBlatt_0145 Number of SVM nodes: 30 Peak stack usage: 26 Time (in seconds): Finalize: 0.000001 Surface: 0.001181 Bump: 0.000000 Volume: 0.000003 Displacement: 0.000002 Generate: 0.001185 Total: 0.001187 I0814 12:44:08.137809 10984 svm.cpp:65] Compilation summary: Shader name: Ruecklehne_0006 Number of SVM nodes: 30 Peak stack usage: 26 Time (in seconds): Finalize: 0.000001 Surface: 0.013849 Bump: 0.000000 Volume: 0.000003 Displacement: 0.000003 Generate: 0.013855 Total: 0.013857 I0814 12:44:08.137809 10984 svm.cpp:65] Compilation summary: Shader name: Glhbirne_0041 Number of SVM nodes: 5 Peak stack usage: 0 Time (in seconds): Finalize: 0.000001 Surface: 0.000014 Bump: 0.000000 Volume: 0.000003 Displacement: 0.000004 Generate: 0.000022 Total: 0.000024 I0814 12:44:08.137809 8292 svm.cpp:65] Compilation summary: Shader name: Mauer_0079 Number of SVM nodes: 304 Peak stack usage: 19 Time (in seconds): Finalize: 0.000010 Surface: 0.000198 Bump: 0.000000 Volume: 0.000007 Displacement: 0.000004 Generate: 0.000209 Total: 0.000219 I0814 12:44:08.138808 8292 svm.cpp:65] Compilation summary: Shader name: Fach_0182 Number of SVM nodes: 30 Peak stack usage: 26 Time (in seconds): Finalize: 0.000001 Surface: 0.001155 Bump: 0.000000 Volume: 0.000003 Displacement: 0.000002 Generate: 0.001160 Total: 0.001162 I0814 12:44:08.137809 10984 svm.cpp:65] Compilation summary: Shader name: Glhbirne_0042 Number of SVM nodes: 5 Peak stack usage: 0 Time (in seconds): Finalize: 0.000001 Surface: 0.000009 Bump: 0.000000 Volume: 0.000002 Displacement: 0.000002 Generate: 0.000012 Total: 0.000014 I0814 12:44:08.141806 10984 svm.cpp:65] Compilation summary: Shader name: Korpus_0169 Number of SVM nodes: 30 Peak stack usage: 26 Time (in seconds): Finalize: 0.000002 Surface: 0.001142 Bump: 0.000000 Volume: 0.000002 Displacement: 0.000002 Generate: 0.001147 Total: 0.001150 I0814 12:44:08.141806 4104 svm.cpp:65] Compilation summary: Shader name: Fensterhintergrund_0039 Number of SVM nodes: 17 Peak stack usage: 10 Time (in seconds): Finalize: 0.000009 Surface: 0.006404 Bump: 0.000000 Volume: 0.000005 Displacement: 0.000005 Generate: 0.006414 Total: 0.006424 I0814 12:44:08.142805 10984 svm.cpp:65] Compilation summary: Shader name: Sockel_0194 Number of SVM nodes: 30 Peak stack usage: 26 Time (in seconds): Finalize: 0.000002 Surface: 0.001347 Bump: 0.000000 Volume: 0.000005 Displacement: 0.000005 Generate: 0.001356 Total: 0.001359 I0814 12:44:08.143805 4104 svm.cpp:65] Compilation summary: Shader name: Front_0142 Number of SVM nodes: 30 Peak stack usage: 26 Time (in seconds): Finalize: 0.000002 Surface: 0.001257 Bump: 0.000000 Volume: 0.000005 Displacement: 0.000005 Generate: 0.001266 Total: 0.001270 I0814 12:44:08.144804 10984 svm.cpp:65] Compilation summary: Shader name: Korpuskante_0029 Number of SVM nodes: 30 Peak stack usage: 26 Time (in seconds): Finalize: 0.000002 Surface: 0.001223 Bump: 0.000000 Volume: 0.000003 Displacement: 0.000002 Generate: 0.001228 Total: 0.001231 I0814 12:44:08.144804 8292 svm.cpp:65] Compilation summary: Shader name: MLeiste_0115 Number of SVM nodes: 14 Peak stack usage: 7 Time (in seconds): Finalize: 0.000002 Surface: 0.005208 Bump: 0.000000 Volume: 0.000003 Displacement: 0.000003 Generate: 0.005213 Total: 0.005216 I0814 12:44:08.145804 10984 svm.cpp:65] Compilation summary: Shader name: Backofen_0091 Number of SVM nodes: 30 Peak stack usage: 26 Time (in seconds): Finalize: 0.000002 Surface: 0.001172 Bump: 0.000000 Volume: 0.000005 Displacement: 0.000002 Generate: 0.001179 Total: 0.001181 I0814 12:44:08.145804 8292 svm.cpp:65] Compilation summary: Shader name: Arbeitsplattenkante_0030 Number of SVM nodes: 30 Peak stack usage: 26 Time (in seconds): Finalize: 0.000001 Surface: 0.001143 Bump: 0.000000 Volume: 0.000002 Displacement: 0.000002 Generate: 0.001147 Total: 0.001149 I0814 12:44:08.146803 4104 svm.cpp:65] Compilation summary: Shader name: Korpusinnen_0001 Number of SVM nodes: 30 Peak stack usage: 26 Time (in seconds): Finalize: 0.000002 Surface: 0.003204 Bump: 0.000000 Volume: 0.000003 Displacement: 0.000002 Generate: 0.003209 Total: 0.003212 I0814 12:44:08.147802 10984 svm.cpp:65] Compilation summary: Shader name: Arbeitsplatte_0117 Number of SVM nodes: 30 Peak stack usage: 26 Time (in seconds): Finalize: 0.000002 Surface: 0.000983 Bump: 0.000000 Volume: 0.000002 Displacement: 0.000002 Generate: 0.000987 Total: 0.000989 I0814 12:44:08.147802 8292 svm.cpp:65] Compilation summary: Shader name: Front_0143 Number of SVM nodes: 30 Peak stack usage: 26 Time (in seconds): Finalize: 0.000002 Surface: 0.001066 Bump: 0.000000 Volume: 0.000002 Displacement: 0.000002 Generate: 0.001070 Total: 0.001072 I0814 12:44:08.147802 8292 svm.cpp:65] Compilation summary: Shader name: Metall2_0101 Number of SVM nodes: 32 Peak stack usage: 18 Time (in seconds): Finalize: 0.000001 Surface: 0.000078 Bump: 0.000000 Volume: 0.000003 Displacement: 0.000004 Generate: 0.000085 Total: 0.000087 I0814 12:44:08.147802 8292 svm.cpp:65] Compilation summary: Shader name: Metall_0107 Number of SVM nodes: 8 Peak stack usage: 4 Time (in seconds): Finalize: 0.000001 Surface: 0.000021 Bump: 0.000000 Volume: 0.000003 Displacement: 0.000003 Generate: 0.000027 Total: 0.000029 I0814 12:44:08.148802 10984 svm.cpp:65] Compilation summary: Shader name: Abfluss_0193 Number of SVM nodes: 30 Peak stack usage: 26 Time (in seconds): Finalize: 0.000001 Surface: 0.000863 Bump: 0.000000 Volume: 0.000003 Displacement: 0.000003 Generate: 0.000868 Total: 0.000870 I0814 12:44:08.148802 4104 svm.cpp:65] Compilation summary: Shader name: Korpus_0168 Number of SVM nodes: 30 Peak stack usage: 26 Time (in seconds): Finalize: 0.000002 Surface: 0.000937 Bump: 0.000000 Volume: 0.000002 Displacement: 0.000002 Generate: 0.000940 Total: 0.000944 I0814 12:44:08.148802 10984 svm.cpp:65] Compilation summary: Shader name: Schubkasten_0000 Number of SVM nodes: 15 Peak stack usage: 7 Time (in seconds): Finalize: 0.000007 Surface: 0.000042 Bump: 0.000000 Volume: 0.000002 Displacement: 0.000002 Generate: 0.000046 Total: 0.000053 I0814 12:44:08.148802 4104 svm.cpp:65] Compilation summary: Shader name: Bild_0026 Number of SVM nodes: 15 Peak stack usage: 7 Time (in seconds): Finalize: 0.000015 Surface: 0.000033 Bump: 0.000000 Volume: 0.000002 Displacement: 0.000002 Generate: 0.000037 Total: 0.000053 I0814 12:44:08.148802 8292 svm.cpp:65] Compilation summary: Shader name: Armatur_0034 Number of SVM nodes: 14 Peak stack usage: 7 Time (in seconds): Finalize: 0.000002 Surface: 0.000883 Bump: 0.000000 Volume: 0.000002 Displacement: 0.000002 Generate: 0.000886 Total: 0.000888 I0814 12:44:08.149801 10984 svm.cpp:65] Compilation summary: Shader name: Metall_0108 Number of SVM nodes: 10 Peak stack usage: 7 Time (in seconds): Finalize: 0.000001 Surface: 0.000960 Bump: 0.000000 Volume: 0.000002 Displacement: 0.000002 Generate: 0.000964 Total: 0.000965 I0814 12:44:08.149801 4104 svm.cpp:65] Compilation summary: Shader name: Keramik_0175 Number of SVM nodes: 30 Peak stack usage: 26 Time (in seconds): Finalize: 0.000001 Surface: 0.000927 Bump: 0.000000 Volume: 0.000002 Displacement: 0.000001 Generate: 0.000931 Total: 0.000933 I0814 12:44:08.149801 8292 svm.cpp:65] Compilation summary: Shader name: Griff_0139 Number of SVM nodes: 30 Peak stack usage: 26 Time (in seconds): Finalize: 0.000001 Surface: 0.000817 Bump: 0.000000 Volume: 0.000002 Displacement: 0.000001 Generate: 0.000821 Total: 0.000822 I0814 12:44:08.149801 8292 svm.cpp:65] Compilation summary: Shader name: Bild_0027 Number of SVM nodes: 15 Peak stack usage: 7 Time (in seconds): Finalize: 0.000009 Surface: 0.000016 Bump: 0.000000 Volume: 0.000001 Displacement: 0.000002 Generate: 0.000019 Total: 0.000028 I0814 12:44:08.150800 10984 svm.cpp:65] Compilation summary: Shader name: Griff_0137 Number of SVM nodes: 30 Peak stack usage: 26 Time (in seconds): Finalize: 0.000002 Surface: 0.000945 Bump: 0.000000 Volume: 0.000003 Displacement: 0.000002 Generate: 0.000950 Total: 0.000952 I0814 12:44:08.150800 4104 svm.cpp:65] Compilation summary: Shader name: Metall_0109 Number of SVM nodes: 14 Peak stack usage: 7 Time (in seconds): Finalize: 0.000002 Surface: 0.000875 Bump: 0.000000 Volume: 0.000002 Displacement: 0.000002 Generate: 0.000879 Total: 0.000881 I0814 12:44:08.150800 8292 svm.cpp:65] Compilation summary: Shader name: Holz_0087 Number of SVM nodes: 30 Peak stack usage: 26 Time (in seconds): Finalize: 0.000001 Surface: 0.000824 Bump: 0.000000 Volume: 0.000004 Displacement: 0.000003 Generate: 0.000831 Total: 0.000833 I0814 12:44:08.151800 4104 svm.cpp:65] Compilation summary: Shader name: TexturedTop_0075 Number of SVM nodes: 30 Peak stack usage: 26 Time (in seconds): Finalize: 0.000002 Surface: 0.000868 Bump: 0.000000 Volume: 0.000003 Displacement: 0.000002 Generate: 0.000873 Total: 0.000875 I0814 12:44:08.151800 10984 svm.cpp:65] Compilation summary: Shader name: KorpusFarbe2_0165 Number of SVM nodes: 30 Peak stack usage: 26 Time (in seconds): Finalize: 0.000001 Surface: 0.001001 Bump: 0.000000 Volume: 0.000004 Displacement: 0.000004 Generate: 0.001009 Total: 0.001012 I0814 12:44:08.152799 8292 svm.cpp:65] Compilation summary: Shader name: NischenRW_0159 Number of SVM nodes: 30 Peak stack usage: 26 Time (in seconds): Finalize: 0.000001 Surface: 0.000903 Bump: 0.000000 Volume: 0.000004 Displacement: 0.000002 Generate: 0.000909 Total: 0.000911 I0814 12:44:08.152799 10984 svm.cpp:65] Compilation summary: Shader name: Korpusinnen_0002 Number of SVM nodes: 30 Peak stack usage: 26 Time (in seconds): Finalize: 0.000001 Surface: 0.000911 Bump: 0.000000 Volume: 0.000004 Displacement: 0.000003 Generate: 0.000918 Total: 0.000921 I0814 12:44:08.153800 8292 svm.cpp:65] Compilation summary: Shader name: LehnenPolster_0010 Number of SVM nodes: 30 Peak stack usage: 26 Time (in seconds): Finalize: 0.000001 Surface: 0.000890 Bump: 0.000000 Volume: 0.000002 Displacement: 0.000002 Generate: 0.000894 Total: 0.000896 I0814 12:44:08.153800 4104 svm.cpp:65] Compilation summary: Shader name: NischenRW_0160 Number of SVM nodes: 30 Peak stack usage: 26 Time (in seconds): Finalize: 0.000001 Surface: 0.001606 Bump: 0.000000 Volume: 0.000003 Displacement: 0.000003 Generate: 0.001612 Total: 0.001614 I0814 12:44:08.153800 8292 svm.cpp:65] Compilation summary: Shader name: FrontGlas_0131 Number of SVM nodes: 15 Peak stack usage: 7 Time (in seconds): Finalize: 0.000016 Surface: 0.000046 Bump: 0.000000 Volume: 0.000003 Displacement: 0.000004 Generate: 0.000054 Total: 0.000070 I0814 12:44:08.154798 4104 svm.cpp:65] Compilation summary: Shader name: Metall2_0102 Number of SVM nodes: 14 Peak stack usage: 7 Time (in seconds): Finalize: 0.000002 Surface: 0.000827 Bump: 0.000000 Volume: 0.000002 Displacement: 0.000002 Generate: 0.000831 Total: 0.000833 I0814 12:44:08.154798 8292 svm.cpp:65] Compilation summary: Shader name: Metall_0110 Number of SVM nodes: 14 Peak stack usage: 7 Time (in seconds): Finalize: 0.000002 Surface: 0.000918 Bump: 0.000000 Volume: 0.000002 Displacement: 0.000002 Generate: 0.000922 Total: 0.000925 I0814 12:44:08.155798 8292 svm.cpp:65] Compilation summary: Shader name: NischenRW_0157 Number of SVM nodes: 30 Peak stack usage: 26 Time (in seconds): Finalize: 0.000001 Surface: 0.000840 Bump: 0.000000 Volume: 0.000003 Displacement: 0.000001 Generate: 0.000844 Total: 0.000846 I0814 12:44:08.156797 8292 svm.cpp:65] Compilation summary: Shader name: NischenRW_0158 Number of SVM nodes: 30 Peak stack usage: 26 Time (in seconds): Finalize: 0.000001 Surface: 0.000831 Bump: 0.000000 Volume: 0.000002 Displacement: 0.000001 Generate: 0.000834 Total: 0.000836 I0814 12:44:08.157796 8292 svm.cpp:65] Compilation summary: Shader name: NischenRW_0161 Number of SVM nodes: 30 Peak stack usage: 26 Time (in seconds): Finalize: 0.000001 Surface: 0.000861 Bump: 0.000000 Volume: 0.000002 Displacement: 0.000001 Generate: 0.000865 Total: 0.000867 I0814 12:44:08.157796 8292 svm.cpp:65] Compilation summary: Shader name: Farbe_0181 Number of SVM nodes: 74 Peak stack usage: 28 Time (in seconds): Finalize: 0.000001 Surface: 0.000085 Bump: 0.000000 Volume: 0.000002 Displacement: 0.000003 Generate: 0.000090 Total: 0.000091 I0814 12:44:08.157796 8292 svm.cpp:65] Compilation summary: Shader name: Bild_0028 Number of SVM nodes: 15 Peak stack usage: 7 Time (in seconds): Finalize: 0.000006 Surface: 0.000017 Bump: 0.000000 Volume: 0.000001 Displacement: 0.000002 Generate: 0.000020 Total: 0.000026 I0814 12:44:08.158795 8292 svm.cpp:65] Compilation summary: Shader name: GlhbirnePosLight_0043 Number of SVM nodes: 5 Peak stack usage: 0 Time (in seconds): Finalize: 0.000001 Surface: 0.000006 Bump: 0.000000 Volume: 0.000001 Displacement: 0.000002 Generate: 0.000009 Total: 0.000010 I0814 12:44:08.159795 8292 svm.cpp:65] Compilation summary: Shader name: schwarz_0082 Number of SVM nodes: 30 Peak stack usage: 26 Time (in seconds): Finalize: 0.000001 Surface: 0.000835 Bump: 0.000000 Volume: 0.000002 Displacement: 0.000001 Generate: 0.000838 Total: 0.000840 I0814 12:44:08.160794 8292 svm.cpp:65] Compilation summary: Shader name: Metall2_0103 Number of SVM nodes: 10 Peak stack usage: 7 Time (in seconds): Finalize: 0.000001 Surface: 0.000847 Bump: 0.000000 Volume: 0.000002 Displacement: 0.000002 Generate: 0.000851 Total: 0.000852 I0814 12:44:08.161794 8292 svm.cpp:65] Compilation summary: Shader name: Metall_0112 Number of SVM nodes: 10 Peak stack usage: 7 Time (in seconds): Finalize: 0.000001 Surface: 0.000865 Bump: 0.000000 Volume: 0.000002 Displacement: 0.000002 Generate: 0.000868 Total: 0.000870 I0814 12:44:08.162793 8292 svm.cpp:65] Compilation summary: Shader name: Glas_0128 Number of SVM nodes: 8 Peak stack usage: 6 Time (in seconds): Finalize: 0.000001 Surface: 0.000831 Bump: 0.000000 Volume: 0.000002 Displacement: 0.000001 Generate: 0.000834 Total: 0.000835 I0814 12:44:08.162793 8292 svm.cpp:65] Compilation summary: Shader name: GlhbirnePosLight_0044 Number of SVM nodes: 5 Peak stack usage: 0 Time (in seconds): Finalize: 0.000001 Surface: 0.000006 Bump: 0.000000 Volume: 0.000001 Displacement: 0.000001 Generate: 0.000008 Total: 0.000009 I0814 12:44:08.163792 6388 colorspace.cpp:148] Colorspace Non-Color is no-op I0814 12:44:08.163792 8292 svm.cpp:65] Compilation summary: Shader name: Glas_0129 Number of SVM nodes: 8 Peak stack usage: 6 Time (in seconds): Finalize: 0.000001 Surface: 0.000930 Bump: 0.000000 Volume: 0.000002 Displacement: 0.000002 Generate: 0.000933 Total: 0.000934 I0814 12:44:08.165791 8292 svm.cpp:65] Compilation summary: Shader name: Metall_0111 Number of SVM nodes: 30 Peak stack usage: 26 Time (in seconds): Finalize: 0.000001 Surface: 0.001947 Bump: 0.000000 Volume: 0.000002 Displacement: 0.000002 Generate: 0.001951 Total: 0.001953 I0814 12:44:08.165791 8292 svm.cpp:65] Compilation summary: Shader name: GlhbirnePosLight_0045 Number of SVM nodes: 5 Peak stack usage: 0 Time (in seconds): Finalize: 0.000001 Surface: 0.000004 Bump: 0.000000 Volume: 0.000001 Displacement: 0.000001 Generate: 0.000007 Total: 0.000008 I0814 12:44:08.166791 8292 svm.cpp:65] Compilation summary: Shader name: Glas_0130 Number of SVM nodes: 8 Peak stack usage: 6 Time (in seconds): Finalize: 0.000001 Surface: 0.000836 Bump: 0.000000 Volume: 0.000001 Displacement: 0.000001 Generate: 0.000839 Total: 0.000840 I0814 12:44:08.167791 8292 svm.cpp:65] Compilation summary: Shader name: Glasur_0023 Number of SVM nodes: 32 Peak stack usage: 18 Time (in seconds): Finalize: 0.000001 Surface: 0.000040 Bump: 0.000000 Volume: 0.000002 Displacement: 0.000002 Generate: 0.000044 Total: 0.000045 I0814 12:44:08.167791 8292 svm.cpp:65] Compilation summary: Shader name: Glasur2_0018 Number of SVM nodes: 32 Peak stack usage: 18 Time (in seconds): Finalize: 0.000001 Surface: 0.000035 Bump: 0.000000 Volume: 0.000002 Displacement: 0.000002 Generate: 0.000038 Total: 0.000039 I0814 12:44:08.167791 8292 svm.cpp:65] Compilation summary: Shader name: Vase_0054 Number of SVM nodes: 32 Peak stack usage: 18 Time (in seconds): Finalize: 0.000001 Surface: 0.000034 Bump: 0.000000 Volume: 0.000001 Displacement: 0.000001 Generate: 0.000037 Total: 0.000038 I0814 12:44:08.168790 8292 svm.cpp:65] Compilation summary: Shader name: Glasur_0022 Number of SVM nodes: 30 Peak stack usage: 26 Time (in seconds): Finalize: 0.000001 Surface: 0.000824 Bump: 0.000000 Volume: 0.000002 Displacement: 0.000001 Generate: 0.000827 Total: 0.000829 I0814 12:44:08.169790 8292 svm.cpp:65] Compilation summary: Shader name: Glasur2_0017 Number of SVM nodes: 30 Peak stack usage: 26 Time (in seconds): Finalize: 0.000001 Surface: 0.000795 Bump: 0.000000 Volume: 0.000002 Displacement: 0.000002 Generate: 0.000798 Total: 0.000799 I0814 12:44:08.170789 8292 svm.cpp:65] Compilation summary: Shader name: Vase_0053 Number of SVM nodes: 30 Peak stack usage: 26 Time (in seconds): Finalize: 0.000001 Surface: 0.000808 Bump: 0.000000 Volume: 0.000002 Displacement: 0.000001 Generate: 0.000811 Total: 0.000813 I0814 12:44:08.171788 8292 svm.cpp:65] Compilation summary: Shader name: TexturedTop_0076 Number of SVM nodes: 30 Peak stack usage: 26 Time (in seconds): Finalize: 0.000001 Surface: 0.000887 Bump: 0.000000 Volume: 0.000002 Displacement: 0.000001 Generate: 0.000890 Total: 0.000892 I0814 12:44:08.172788 8292 svm.cpp:65] Compilation summary: Shader name: TexturedTop_0077 Number of SVM nodes: 30 Peak stack usage: 26 Time (in seconds): Finalize: 0.000001 Surface: 0.000865 Bump: 0.000000 Volume: 0.000002 Displacement: 0.000002 Generate: 0.000869 Total: 0.000870 I0814 12:44:08.173787 8292 svm.cpp:65] Compilation summary: Shader name: Seiten_0057 Number of SVM nodes: 30 Peak stack usage: 26 Time (in seconds): Finalize: 0.000001 Surface: 0.000810 Bump: 0.000000 Volume: 0.000002 Displacement: 0.000001 Generate: 0.000813 Total: 0.000815 I0814 12:44:08.173787 8292 svm.cpp:65] Compilation summary: Shader name: Buchcover_0070 Number of SVM nodes: 15 Peak stack usage: 7 Time (in seconds): Finalize: 0.000006 Surface: 0.000015 Bump: 0.000000 Volume: 0.000002 Displacement: 0.000001 Generate: 0.000018 Total: 0.000025 I0814 12:44:08.173787 8292 svm.cpp:65] Compilation summary: Shader name: Buchruecken_0063 Number of SVM nodes: 15 Peak stack usage: 7 Time (in seconds): Finalize: 0.000006 Surface: 0.000014 Bump: 0.000000 Volume: 0.000001 Displacement: 0.000006 Generate: 0.000022 Total: 0.000028 I0814 12:44:08.174787 8292 svm.cpp:65] Compilation summary: Shader name: Seiten_0056 Number of SVM nodes: 32 Peak stack usage: 18 Time (in seconds): Finalize: 0.000001 Surface: 0.000033 Bump: 0.000000 Volume: 0.000001 Displacement: 0.000002 Generate: 0.000036 Total: 0.000038 I0814 12:44:08.174787 8292 svm.cpp:65] Compilation summary: Shader name: Buchcover_0071 Number of SVM nodes: 32 Peak stack usage: 18 Time (in seconds): Finalize: 0.000001 Surface: 0.000032 Bump: 0.000000 Volume: 0.000002 Displacement: 0.000002 Generate: 0.000035 Total: 0.000036 I0814 12:44:08.174787 8292 svm.cpp:65] Compilation summary: Shader name: Buchruecken_0064 Number of SVM nodes: 32 Peak stack usage: 18 Time (in seconds): Finalize: 0.000000 Surface: 0.000043 Bump: 0.000000 Volume: 0.000001 Displacement: 0.000002 Generate: 0.000046 Total: 0.000047 I0814 12:44:08.175786 8292 svm.cpp:65] Compilation summary: Shader name: Buchcover_0072 Number of SVM nodes: 30 Peak stack usage: 26 Time (in seconds): Finalize: 0.000001 Surface: 0.000861 Bump: 0.000000 Volume: 0.000002 Displacement: 0.000002 Generate: 0.000864 Total: 0.000866 I0814 12:44:08.176785 8292 svm.cpp:65] Compilation summary: Shader name: Buchruecken_0065 Number of SVM nodes: 30 Peak stack usage: 26 Time (in seconds): Finalize: 0.000001 Surface: 0.000844 Bump: 0.000000 Volume: 0.000002 Displacement: 0.000001 Generate: 0.000847 Total: 0.000849 I0814 12:44:08.180783 8292 svm.cpp:65] Compilation summary: Shader name: Kunststoff_0164 Number of SVM nodes: 30 Peak stack usage: 26 Time (in seconds): Finalize: 0.000001 Surface: 0.003868 Bump: 0.000000 Volume: 0.000002 Displacement: 0.000002 Generate: 0.003872 Total: 0.003873 I0814 12:44:08.188778 8292 svm.cpp:65] Compilation summary: Shader name: Bildschirm_0025 Number of SVM nodes: 30 Peak stack usage: 26 Time (in seconds): Finalize: 0.000001 Surface: 0.007802 Bump: 0.000000 Volume: 0.000002 Displacement: 0.000001 Generate: 0.007806 Total: 0.007808 I0814 12:44:08.189779 8292 svm.cpp:65] Compilation summary: Shader name: TV_0149 Number of SVM nodes: 30 Peak stack usage: 26 Time (in seconds): Finalize: 0.000001 Surface: 0.000818 Bump: 0.000000 Volume: 0.000002 Displacement: 0.000002 Generate: 0.000822 Total: 0.000824 I0814 12:44:08.282725 7976 svm.cpp:65] Compilation summary: Shader name: Vorhang_0123 Number of SVM nodes: 290 Peak stack usage: 16 Time (in seconds): Finalize: 0.000009 Surface: 0.155324 Bump: 0.000000 Volume: 0.000006 Displacement: 0.000003 Generate: 0.155333 Total: 0.155343 I0814 12:44:08.284724 7976 svm.cpp:65] Compilation summary: Shader name: Bank_0090 Number of SVM nodes: 36 Peak stack usage: 16 Time (in seconds): Finalize: 0.000010 Surface: 0.001098 Bump: 0.000000 Volume: 0.000003 Displacement: 0.000002 Generate: 0.001103 Total: 0.001114 I0814 12:44:08.285723 7976 svm.cpp:65] Compilation summary: Shader name: Korpus_0170 Number of SVM nodes: 30 Peak stack usage: 26 Time (in seconds): Finalize: 0.000002 Surface: 0.000938 Bump: 0.000000 Volume: 0.000002 Displacement: 0.000002 Generate: 0.000942 Total: 0.000944 I0814 12:44:08.286723 7976 svm.cpp:65] Compilation summary: Shader name: Front_0144 Number of SVM nodes: 30 Peak stack usage: 26 Time (in seconds): Finalize: 0.000001 Surface: 0.000907 Bump: 0.000000 Volume: 0.000002 Displacement: 0.000002 Generate: 0.000910 Total: 0.000912 I0814 12:44:08.287722 7976 svm.cpp:65] Compilation summary: Shader name: schwarz_0083 Number of SVM nodes: 30 Peak stack usage: 26 Time (in seconds): Finalize: 0.000001 Surface: 0.000874 Bump: 0.000000 Volume: 0.000002 Displacement: 0.000001 Generate: 0.000877 Total: 0.000879 I0814 12:44:08.288722 7976 svm.cpp:65] Compilation summary: Shader name: Rckwand_0154 Number of SVM nodes: 30 Peak stack usage: 26 Time (in seconds): Finalize: 0.000001 Surface: 0.000832 Bump: 0.000000 Volume: 0.000002 Displacement: 0.000002 Generate: 0.000836 Total: 0.000838 I0814 12:44:08.289721 7976 svm.cpp:65] Compilation summary: Shader name: Korpus_0171 Number of SVM nodes: 30 Peak stack usage: 26 Time (in seconds): Finalize: 0.000001 Surface: 0.000917 Bump: 0.000000 Volume: 0.000002 Displacement: 0.000001 Generate: 0.000921 Total: 0.000923 I0814 12:44:08.290720 7976 svm.cpp:65] Compilation summary: Shader name: Vorhang_0124 Number of SVM nodes: 16 Peak stack usage: 10 Time (in seconds): Finalize: 0.000008 Surface: 0.000872 Bump: 0.000000 Volume: 0.000002 Displacement: 0.000001 Generate: 0.000876 Total: 0.000884 I0814 12:44:08.290720 7976 svm.cpp:65] Compilation summary: Shader name: Halogenbirne_0050 Number of SVM nodes: 5 Peak stack usage: 0 Time (in seconds): Finalize: 0.000001 Surface: 0.000006 Bump: 0.000000 Volume: 0.000001 Displacement: 0.000001 Generate: 0.000008 Total: 0.000009 I0814 12:44:08.291719 7976 svm.cpp:65] Compilation summary: Shader name: Halogenbirne_0046 Number of SVM nodes: 5 Peak stack usage: 0 Time (in seconds): Finalize: 0.000001 Surface: 0.000005 Bump: 0.000000 Volume: 0.000001 Displacement: 0.000001 Generate: 0.000007 Total: 0.000009 I0814 12:44:08.291719 7976 svm.cpp:65] Compilation summary: Shader name: Halogenbirne_0047 Number of SVM nodes: 5 Peak stack usage: 0 Time (in seconds): Finalize: 0.000001 Surface: 0.000005 Bump: 0.000000 Volume: 0.000001 Displacement: 0.000001 Generate: 0.000007 Total: 0.000008 I0814 12:44:08.291719 7976 svm.cpp:65] Compilation summary: Shader name: Halogenbirne_0048 Number of SVM nodes: 5 Peak stack usage: 0 Time (in seconds): Finalize: 0.000001 Surface: 0.000004 Bump: 0.000000 Volume: 0.000001 Displacement: 0.000001 Generate: 0.000007 Total: 0.000008 I0814 12:44:08.291719 7976 svm.cpp:65] Compilation summary: Shader name: Halogenbirne_0049 Number of SVM nodes: 5 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000005 Bump: 0.000000 Volume: 0.000002 Displacement: 0.000001 Generate: 0.000008 Total: 0.000009 I0814 12:44:08.292719 7976 svm.cpp:65] Compilation summary: Shader name: Fach_0183 Number of SVM nodes: 30 Peak stack usage: 26 Time (in seconds): Finalize: 0.000001 Surface: 0.000841 Bump: 0.000000 Volume: 0.000002 Displacement: 0.000002 Generate: 0.000844 Total: 0.000846 I0814 12:44:08.293718 7976 svm.cpp:65] Compilation summary: Shader name: Fach_0184 Number of SVM nodes: 30 Peak stack usage: 26 Time (in seconds): Finalize: 0.000001 Surface: 0.000882 Bump: 0.000000 Volume: 0.000002 Displacement: 0.000002 Generate: 0.000885 Total: 0.000887 I0814 12:44:08.293718 7976 svm.cpp:65] Compilation summary: Shader name: Maueraussen_0078 Number of SVM nodes: 304 Peak stack usage: 19 Time (in seconds): Finalize: 0.000008 Surface: 0.000083 Bump: 0.000000 Volume: 0.000003 Displacement: 0.000002 Generate: 0.000088 Total: 0.000096 I0814 12:44:08.297716 12596 svm.cpp:65] Compilation summary: Shader name: Kissen_0012 Number of SVM nodes: 290 Peak stack usage: 16 Time (in seconds): Finalize: 0.000018 Surface: 0.175459 Bump: 0.000000 Volume: 0.000006 Displacement: 0.000003 Generate: 0.175468 Total: 0.175486 I0814 12:44:08.300714 6388 svm.cpp:65] Compilation summary: Shader name: Kissen_0014 Number of SVM nodes: 290 Peak stack usage: 16 Time (in seconds): Finalize: 0.000060 Surface: 0.177143 Bump: 0.000000 Volume: 0.000005 Displacement: 0.000003 Generate: 0.177151 Total: 0.177211 I0814 12:44:08.302713 1796 svm.cpp:65] Compilation summary: Shader name: Kissen_0011 Number of SVM nodes: 290 Peak stack usage: 16 Time (in seconds): Finalize: 0.000017 Surface: 0.180103 Bump: 0.000000 Volume: 0.000006 Displacement: 0.000002 Generate: 0.180111 Total: 0.180129 I0814 12:44:08.304713 1960 svm.cpp:65] Compilation summary: Shader name: Kissen_0013 Number of SVM nodes: 290 Peak stack usage: 16 Time (in seconds): Finalize: 0.000017 Surface: 0.181364 Bump: 0.000000 Volume: 0.000005 Displacement: 0.000002 Generate: 0.181371 Total: 0.181389 I0814 12:44:08.315706 5644 svm.cpp:65] Compilation summary: Shader name: SitzPolster_0004 Number of SVM nodes: 50 Peak stack usage: 18 Time (in seconds): Finalize: 0.000316 Surface: 0.000900 Bump: 0.159892 Volume: 0.000005 Displacement: 0.030192 Generate: 0.190990 Total: 0.191307 I0814 12:44:08.327699 10984 svm.cpp:65] Compilation summary: Shader name: SitzPolster_0003 Number of SVM nodes: 50 Peak stack usage: 18 Time (in seconds): Finalize: 0.000116 Surface: 0.000697 Bump: 0.161470 Volume: 0.000004 Displacement: 0.012024 Generate: 0.174194 Total: 0.174311 I0814 12:44:08.327699 4104 svm.cpp:65] Compilation summary: Shader name: Polster_0007 Number of SVM nodes: 291 Peak stack usage: 19 Time (in seconds): Finalize: 0.000011 Surface: 0.173065 Bump: 0.000000 Volume: 0.000005 Displacement: 0.000002 Generate: 0.173072 Total: 0.173084 I0814 12:44:08.328701 8292 svm.cpp:65] Compilation summary: Shader name: SitzPolster_0005 Number of SVM nodes: 50 Peak stack usage: 18 Time (in seconds): Finalize: 0.000087 Surface: 0.000657 Bump: 0.127139 Volume: 0.000003 Displacement: 0.010686 Generate: 0.138484 Total: 0.138571 I0814 12:44:08.329699 1796 device_cuda.cpp:865] Buffer allocate: __svm_nodes, 128,224 bytes. (125.22K) in device memory I0814 12:44:08.329699 1796 device_cuda.cpp:865] Buffer allocate: __svm_nodes, 128,224 bytes. (125.22K) in device memory I0814 12:44:08.330698 1796 device_cuda.cpp:865] Buffer allocate: __shaders, 7,168 bytes. (7.00K) in device memory I0814 12:44:08.330698 1796 device_cuda.cpp:865] Buffer allocate: __shaders, 7,168 bytes. (7.00K) in device memory I0814 12:44:08.345690 1796 svm.cpp:143] Shader manager updated 224 shaders in 0.285228 seconds. I0814 12:44:08.345690 1796 object.cpp:632] Total 917 objects. I0814 12:44:08.346689 1796 device_cuda.cpp:865] Buffer allocate: __objects, 161,392 bytes. (157.61K) in device memory I0814 12:44:08.346689 1796 device_cuda.cpp:865] Buffer allocate: __objects, 161,392 bytes. (157.61K) in device memory I0814 12:44:08.347688 1796 particles.cpp:108] Total 0 particle systems. I0814 12:44:08.348688 1796 device_cuda.cpp:865] Buffer allocate: __particles, 80 bytes. (80) in device memory I0814 12:44:08.348688 1796 device_cuda.cpp:865] Buffer allocate: __particles, 80 bytes. (80) in device memory I0814 12:44:08.348688 1796 mesh.cpp:2121] Total 917 meshes. I0814 12:44:08.353687 1796 device_cuda.cpp:865] Buffer allocate: __attributes_map, 93,312 bytes. (91.13K) in device memory I0814 12:44:08.353687 1796 device_cuda.cpp:865] Buffer allocate: __attributes_map, 93,312 bytes. (91.13K) in device memory I0814 12:44:08.354686 1796 device_cuda.cpp:865] Buffer allocate: __attributes_float2, 1,513,128 bytes. (1.44M) in device memory I0814 12:44:08.355684 1796 device_cuda.cpp:865] Buffer allocate: __attributes_float2, 1,513,128 bytes. (1.44M) in device memory I0814 12:44:08.356684 1796 device_cuda.cpp:865] Buffer allocate: __attributes_float3, 852,896 bytes. (832.91K) in device memory I0814 12:44:08.357683 1796 device_cuda.cpp:865] Buffer allocate: __attributes_float3, 852,896 bytes. (832.91K) in device memory I0814 12:44:08.358682 1796 device_cuda.cpp:865] Buffer allocate: __objects, 161,392 bytes. (157.61K) in device memory I0814 12:44:08.358682 1796 device_cuda.cpp:865] Buffer allocate: __objects, 161,392 bytes. (157.61K) in device memory I0814 12:44:08.364678 1796 mesh.cpp:2253] Objects BVH build pool statistics: Total time: 0.006087 Tasks handled: 917 I0814 12:44:08.364678 1796 mesh.cpp:1911] Using BVH2 layout. I0814 12:44:08.412693 1796 bvh_build.cpp:484] BVH build statistics: Build time: 0.0383684 Total number of nodes: 30,623 Number of inner nodes: 15,311 Number of leaf nodes: 15,312 Number of unaligned nodes: 0 Allocation slop factor: 1 Maximum depth: 23 I0814 12:44:08.427685 1796 device_cuda.cpp:865] Buffer allocate: __bvh_nodes, 979,904 bytes. (956.94K) in device memory I0814 12:44:08.429682 1796 device_cuda.cpp:865] Buffer allocate: __bvh_nodes, 979,904 bytes. (956.94K) in host memory I0814 12:44:08.429682 1796 device_cuda.cpp:865] Buffer allocate: __bvh_leaf_nodes, 244,992 bytes. (239.25K) in device memory I0814 12:44:08.431681 1796 device_cuda.cpp:865] Buffer allocate: __bvh_leaf_nodes, 244,992 bytes. (239.25K) in host memory I0814 12:44:08.431681 1796 device_cuda.cpp:865] Buffer allocate: __object_node, 3,668 bytes. (3.58K) in device memory I0814 12:44:08.432680 1796 device_cuda.cpp:865] Buffer allocate: __object_node, 3,668 bytes. (3.58K) in host memory I0814 12:44:08.433681 1796 device_cuda.cpp:865] Buffer allocate: __prim_tri_index, 306,248 bytes. (299.07K) in device memory I0814 12:44:08.435679 1796 device_cuda.cpp:865] Buffer allocate: __prim_tri_index, 306,248 bytes. (299.07K) in host memory I0814 12:44:08.435679 1796 device_cuda.cpp:865] Buffer allocate: __prim_tri_verts, 3,674,976 bytes. (3.50M) in device memory I0814 12:44:08.440676 1796 device_cuda.cpp:865] Buffer allocate: __prim_tri_verts, 3,674,976 bytes. (3.50M) in host memory I0814 12:44:08.440676 1796 device_cuda.cpp:865] Buffer allocate: __prim_type, 306,248 bytes. (299.07K) in device memory I0814 12:44:08.440676 1796 device_cuda.cpp:865] Buffer allocate: __prim_type, 306,248 bytes. (299.07K) in host memory I0814 12:44:08.441676 1796 device_cuda.cpp:865] Buffer allocate: __prim_visibility, 306,248 bytes. (299.07K) in device memory I0814 12:44:08.441676 1796 device_cuda.cpp:865] Buffer allocate: __prim_visibility, 306,248 bytes. (299.07K) in host memory I0814 12:44:08.441676 1796 device_cuda.cpp:865] Buffer allocate: __prim_index, 306,248 bytes. (299.07K) in device memory I0814 12:44:08.443675 1796 device_cuda.cpp:865] Buffer allocate: __prim_index, 306,248 bytes. (299.07K) in host memory I0814 12:44:08.443675 1796 device_cuda.cpp:865] Buffer allocate: __prim_object, 306,248 bytes. (299.07K) in device memory I0814 12:44:08.443675 1796 device_cuda.cpp:865] Buffer allocate: __prim_object, 306,248 bytes. (299.07K) in device memory I0814 12:44:08.465687 1796 device_cuda.cpp:865] Buffer allocate: __tri_shader, 306,248 bytes. (299.07K) in device memory I0814 12:44:08.466686 1796 device_cuda.cpp:865] Buffer allocate: __tri_shader, 306,248 bytes. (299.07K) in device memory I0814 12:44:08.467661 1796 device_cuda.cpp:865] Buffer allocate: __tri_vnormal, 1,656,240 bytes. (1.58M) in device memory I0814 12:44:08.467661 1796 device_cuda.cpp:865] Buffer allocate: __tri_vnormal, 1,656,240 bytes. (1.58M) in device memory I0814 12:44:08.468662 1796 device_cuda.cpp:865] Buffer allocate: __tri_vindex, 1,224,992 bytes. (1.17M) in device memory I0814 12:44:08.469660 1796 device_cuda.cpp:865] Buffer allocate: __tri_vindex, 1,224,992 bytes. (1.17M) in device memory I0814 12:44:08.470683 1796 device_cuda.cpp:865] Buffer allocate: __tri_patch, 306,248 bytes. (299.07K) in device memory I0814 12:44:08.470683 1796 device_cuda.cpp:865] Buffer allocate: __tri_patch, 306,248 bytes. (299.07K) in device memory I0814 12:44:08.470683 1796 device_cuda.cpp:865] Buffer allocate: __tri_patch_uv, 828,120 bytes. (808.71K) in device memory I0814 12:44:08.471659 1796 device_cuda.cpp:865] Buffer allocate: __tri_patch_uv, 828,120 bytes. (808.71K) in device memory I0814 12:44:08.471659 1796 device_cuda.cpp:865] Buffer allocate: __object_flag, 3,668 bytes. (3.58K) in device memory I0814 12:44:08.472658 1796 device_cuda.cpp:865] Buffer allocate: __object_flag, 3,668 bytes. (3.58K) in device memory I0814 12:44:08.475657 1960 device_cuda.cpp:865] Buffer allocate: __tex_image_byte4_025, 1,024 bytes. (1.00K) in device memory I0814 12:44:08.476656 1960 device_cuda.cpp:865] Buffer allocate: __tex_image_byte4_025, 1,024 bytes. (1.00K) in device memory I0814 12:44:08.477655 12596 device_cuda.cpp:865] Buffer allocate: __tex_image_byte4_001, 262,144 bytes. (256.00K) in device memory I0814 12:44:08.477655 12596 device_cuda.cpp:865] Buffer allocate: __tex_image_byte4_001, 262,144 bytes. (256.00K) in device memory I0814 12:44:08.479655 7976 device_cuda.cpp:865] Buffer allocate: __tex_image_byte4_033, 262,144 bytes. (256.00K) in device memory I0814 12:44:08.479655 7976 device_cuda.cpp:865] Buffer allocate: __tex_image_byte4_033, 262,144 bytes. (256.00K) in device memory I0814 12:44:08.480654 4104 device_cuda.cpp:865] Buffer allocate: __tex_image_byte4_049, 1,024 bytes. (1.00K) in device memory I0814 12:44:08.480654 4104 device_cuda.cpp:865] Buffer allocate: __tex_image_byte4_049, 1,024 bytes. (1.00K) in device memory I0814 12:44:08.480654 6388 device_cuda.cpp:865] Buffer allocate: __tex_image_byte4_057, 262,144 bytes. (256.00K) in device memory I0814 12:44:08.480654 6388 device_cuda.cpp:865] Buffer allocate: __tex_image_byte4_057, 262,144 bytes. (256.00K) in device memory I0814 12:44:08.481653 1796 device_cuda.cpp:865] Buffer allocate: __tex_image_byte4_065, 262,144 bytes. (256.00K) in device memory I0814 12:44:08.481653 1796 device_cuda.cpp:865] Buffer allocate: __tex_image_byte4_065, 262,144 bytes. (256.00K) in device memory I0814 12:44:08.481653 5644 device_cuda.cpp:865] Buffer allocate: __tex_image_byte4_041, 262,144 bytes. (256.00K) in device memory I0814 12:44:08.481653 5644 device_cuda.cpp:865] Buffer allocate: __tex_image_byte4_041, 262,144 bytes. (256.00K) in device memory I0814 12:44:08.482653 8292 device_cuda.cpp:865] Buffer allocate: __tex_image_byte4_017, 262,144 bytes. (256.00K) in device memory I0814 12:44:08.482653 8292 device_cuda.cpp:865] Buffer allocate: __tex_image_byte4_017, 262,144 bytes. (256.00K) in device memory I0814 12:44:08.482653 10984 device_cuda.cpp:865] Buffer allocate: __tex_image_byte4_009, 262,144 bytes. (256.00K) in device memory I0814 12:44:08.483654 10984 device_cuda.cpp:865] Buffer allocate: __tex_image_byte4_009, 262,144 bytes. (256.00K) in device memory I0814 12:44:08.487649 1960 device_cuda.cpp:865] Buffer allocate: __tex_image_byte4_073, 262,144 bytes. (256.00K) in device memory I0814 12:44:08.487649 1960 device_cuda.cpp:865] Buffer allocate: __tex_image_byte4_073, 262,144 bytes. (256.00K) in device memory I0814 12:44:08.488648 7976 device_cuda.cpp:865] Buffer allocate: __tex_image_byte4_089, 1,024 bytes. (1.00K) in device memory I0814 12:44:08.488648 7976 device_cuda.cpp:865] Buffer allocate: __tex_image_byte4_089, 1,024 bytes. (1.00K) in device memory I0814 12:44:08.488648 4104 device_cuda.cpp:865] Buffer allocate: __tex_image_byte4_097, 4,096 bytes. (4.00K) in device memory I0814 12:44:08.488648 4104 device_cuda.cpp:865] Buffer allocate: __tex_image_byte4_097, 4,096 bytes. (4.00K) in device memory I0814 12:44:08.489648 5644 device_cuda.cpp:865] Buffer allocate: __tex_image_byte4_121, 65,536 bytes. (64.00K) in device memory I0814 12:44:08.489648 5644 device_cuda.cpp:865] Buffer allocate: __tex_image_byte4_121, 65,536 bytes. (64.00K) in device memory I0814 12:44:08.489648 6388 device_cuda.cpp:865] Buffer allocate: __tex_image_byte4_105, 262,144 bytes. (256.00K) in device memory I0814 12:44:08.490648 6388 device_cuda.cpp:865] Buffer allocate: __tex_image_byte4_105, 262,144 bytes. (256.00K) in device memory I0814 12:44:08.490648 1796 device_cuda.cpp:865] Buffer allocate: __tex_image_byte4_113, 262,144 bytes. (256.00K) in device memory I0814 12:44:08.490648 1796 device_cuda.cpp:865] Buffer allocate: __tex_image_byte4_113, 262,144 bytes. (256.00K) in device memory I0814 12:44:08.491647 12596 device_cuda.cpp:865] Buffer allocate: __tex_image_byte4_081, 524,288 bytes. (512.00K) in device memory I0814 12:44:08.491647 12596 device_cuda.cpp:865] Buffer allocate: __tex_image_byte4_081, 524,288 bytes. (512.00K) in device memory I0814 12:44:08.495645 1960 device_cuda.cpp:865] Buffer allocate: __tex_image_byte4_145, 262,144 bytes. (256.00K) in device memory I0814 12:44:08.495645 1960 device_cuda.cpp:865] Buffer allocate: __tex_image_byte4_145, 262,144 bytes. (256.00K) in device memory I0814 12:44:08.507639 10984 device_cuda.cpp:865] Buffer allocate: __tex_image_byte4_137, 1,048,576 bytes. (1.00M) in device memory I0814 12:44:08.508637 10984 device_cuda.cpp:865] Buffer allocate: __tex_image_byte4_137, 1,048,576 bytes. (1.00M) in device memory I0814 12:44:08.509636 5644 device_cuda.cpp:865] Buffer allocate: __tex_image_byte4_169, 1,048,576 bytes. (1.00M) in device memory I0814 12:44:08.510637 5644 device_cuda.cpp:865] Buffer allocate: __tex_image_byte4_169, 1,048,576 bytes. (1.00M) in device memory I0814 12:44:08.511636 4104 device_cuda.cpp:865] Buffer allocate: __tex_image_byte4_161, 1,048,576 bytes. (1.00M) in device memory I0814 12:44:08.513634 4104 device_cuda.cpp:865] Buffer allocate: __tex_image_byte4_161, 1,048,576 bytes. (1.00M) in device memory I0814 12:44:08.513634 7976 device_cuda.cpp:865] Buffer allocate: __tex_image_byte4_153, 1,048,576 bytes. (1.00M) in device memory I0814 12:44:08.514634 7976 device_cuda.cpp:865] Buffer allocate: __tex_image_byte4_153, 1,048,576 bytes. (1.00M) in device memory I0814 12:44:08.515636 1796 device_cuda.cpp:865] Buffer allocate: __tex_image_byte4_185, 1,048,576 bytes. (1.00M) in device memory I0814 12:44:08.516634 1796 device_cuda.cpp:865] Buffer allocate: __tex_image_byte4_185, 1,048,576 bytes. (1.00M) in device memory I0814 12:44:08.519631 4104 device_cuda.cpp:865] Buffer allocate: __tex_image_byte4_225, 262,144 bytes. (256.00K) in device memory I0814 12:44:08.519631 4104 device_cuda.cpp:865] Buffer allocate: __tex_image_byte4_225, 262,144 bytes. (256.00K) in device memory I0814 12:44:08.519631 7976 device_cuda.cpp:865] Buffer allocate: __tex_image_byte4_233, 262,144 bytes. (256.00K) in device memory I0814 12:44:08.520630 7976 device_cuda.cpp:865] Buffer allocate: __tex_image_byte4_233, 262,144 bytes. (256.00K) in device memory I0814 12:44:08.524628 7976 device_cuda.cpp:865] Buffer allocate: __tex_image_byte4_257, 64 bytes. (64) in device memory I0814 12:44:08.524628 7976 device_cuda.cpp:865] Buffer allocate: __tex_image_byte4_257, 64 bytes. (64) in device memory I0814 12:44:08.530627 1960 device_cuda.cpp:865] Buffer allocate: __tex_image_byte4_201, 4,194,304 bytes. (4.00M) in device memory I0814 12:44:08.532624 1960 device_cuda.cpp:865] Buffer allocate: __tex_image_byte4_201, 4,194,304 bytes. (4.00M) in device memory I0814 12:44:08.533623 6388 device_cuda.cpp:865] Buffer allocate: __tex_image_byte4_177, 4,194,304 bytes. (4.00M) in device memory I0814 12:44:08.535622 6388 device_cuda.cpp:865] Buffer allocate: __tex_image_byte4_177, 4,194,304 bytes. (4.00M) in device memory I0814 12:44:08.540619 7976 device_cuda.cpp:865] Buffer allocate: __tex_image_byte4_265, 262,144 bytes. (256.00K) in device memory I0814 12:44:08.543617 7976 device_cuda.cpp:865] Buffer allocate: __tex_image_byte4_265, 262,144 bytes. (256.00K) in device memory I0814 12:44:08.544617 10984 device_cuda.cpp:865] Buffer allocate: __tex_image_byte4_209, 2,097,152 bytes. (2.00M) in device memory I0814 12:44:08.546617 10984 device_cuda.cpp:865] Buffer allocate: __tex_image_byte4_209, 2,097,152 bytes. (2.00M) in device memory I0814 12:44:08.547616 1960 device_cuda.cpp:865] Buffer allocate: __tex_image_byte4_273, 786,432 bytes. (768.00K) in device memory I0814 12:44:08.549614 1960 device_cuda.cpp:865] Buffer allocate: __tex_image_byte4_273, 786,432 bytes. (768.00K) in device memory I0814 12:44:08.552613 8292 device_cuda.cpp:865] Buffer allocate: __tex_image_byte4_129, 8,364,032 bytes. (7.98M) in device memory I0814 12:44:08.557610 8292 device_cuda.cpp:865] Buffer allocate: __tex_image_byte4_129, 8,364,032 bytes. (7.98M) in device memory I0814 12:44:08.559608 7976 device_cuda.cpp:865] Buffer allocate: __tex_image_byte4_289, 262,144 bytes. (256.00K) in device memory I0814 12:44:08.560607 7976 device_cuda.cpp:865] Buffer allocate: __tex_image_byte4_289, 262,144 bytes. (256.00K) in device memory I0814 12:44:08.561607 10984 device_cuda.cpp:865] Buffer allocate: __tex_image_byte4_297, 502,240 bytes. (490.47K) in device memory I0814 12:44:08.562606 10984 device_cuda.cpp:865] Buffer allocate: __tex_image_byte4_297, 502,240 bytes. (490.47K) in device memory I0814 12:44:08.563606 6388 device_cuda.cpp:865] Buffer allocate: __tex_image_byte4_281, 1,048,576 bytes. (1.00M) in device memory I0814 12:44:08.564605 6388 device_cuda.cpp:865] Buffer allocate: __tex_image_byte4_281, 1,048,576 bytes. (1.00M) in device memory I0814 12:44:08.565605 8292 device_cuda.cpp:865] Buffer allocate: __tex_image_byte4_313, 1,024 bytes. (1.00K) in device memory I0814 12:44:08.567603 8292 device_cuda.cpp:865] Buffer allocate: __tex_image_byte4_313, 1,024 bytes. (1.00K) in device memory I0814 12:44:08.568604 10984 device_cuda.cpp:865] Buffer allocate: __tex_image_byte4_329, 262,144 bytes. (256.00K) in device memory I0814 12:44:08.568604 10984 device_cuda.cpp:865] Buffer allocate: __tex_image_byte4_329, 262,144 bytes. (256.00K) in device memory I0814 12:44:08.569602 5644 device_cuda.cpp:865] Buffer allocate: __tex_image_byte4_217, 6,782,976 bytes. (6.47M) in device memory I0814 12:44:08.572602 5644 device_cuda.cpp:865] Buffer allocate: __tex_image_byte4_217, 6,782,976 bytes. (6.47M) in device memory I0814 12:44:08.575599 7976 device_cuda.cpp:865] Buffer allocate: __tex_image_byte4_321, 262,144 bytes. (256.00K) in device memory I0814 12:44:08.575599 7976 device_cuda.cpp:865] Buffer allocate: __tex_image_byte4_321, 262,144 bytes. (256.00K) in device memory I0814 12:44:08.576599 12596 device_cuda.cpp:865] Buffer allocate: __tex_image_byte4_193, 8,364,032 bytes. (7.98M) in device memory I0814 12:44:08.580597 12596 device_cuda.cpp:865] Buffer allocate: __tex_image_byte4_193, 8,364,032 bytes. (7.98M) in device memory I0814 12:44:08.583595 4104 device_cuda.cpp:865] Buffer allocate: __tex_image_byte4_249, 8,527,872 bytes. (8.13M) in device memory I0814 12:44:08.587592 4104 device_cuda.cpp:865] Buffer allocate: __tex_image_byte4_249, 8,527,872 bytes. (8.13M) in device memory I0814 12:44:08.593590 1796 device_cuda.cpp:865] Buffer allocate: __tex_image_byte4_241, 8,527,872 bytes. (8.13M) in device memory I0814 12:44:08.596588 1796 device_cuda.cpp:865] Buffer allocate: __tex_image_byte4_241, 8,527,872 bytes. (8.13M) in device memory I0814 12:44:08.598587 6388 device_cuda.cpp:865] Buffer allocate: __tex_image_byte4_337, 462,848 bytes. (452.00K) in device memory I0814 12:44:08.599586 6388 device_cuda.cpp:865] Buffer allocate: __tex_image_byte4_337, 462,848 bytes. (452.00K) in device memory I0814 12:44:08.600585 1960 device_cuda.cpp:865] Buffer allocate: __tex_image_byte4_305, 5,914,624 bytes. (5.64M) in device memory I0814 12:44:08.602586 1960 device_cuda.cpp:865] Buffer allocate: __tex_image_byte4_305, 5,914,624 bytes. (5.64M) in device memory I0814 12:44:08.604583 5644 device_cuda.cpp:865] Buffer allocate: __tex_image_byte4_361, 172,032 bytes. (168.00K) in device memory I0814 12:44:08.604583 5644 device_cuda.cpp:865] Buffer allocate: __tex_image_byte4_361, 172,032 bytes. (168.00K) in device memory I0814 12:44:08.605583 7976 device_cuda.cpp:865] Buffer allocate: __tex_image_byte4_369, 724,992 bytes. (708.00K) in device memory I0814 12:44:08.606582 7976 device_cuda.cpp:865] Buffer allocate: __tex_image_byte4_369, 724,992 bytes. (708.00K) in device memory I0814 12:44:08.608580 12596 device_cuda.cpp:865] Buffer allocate: __tex_image_byte4_377, 1,048,576 bytes. (1.00M) in device memory I0814 12:44:08.609580 12596 device_cuda.cpp:865] Buffer allocate: __tex_image_byte4_377, 1,048,576 bytes. (1.00M) in device memory I0814 12:44:08.611578 4104 device_cuda.cpp:865] Buffer allocate: __tex_image_byte4_385, 368,640 bytes. (360.00K) in device memory I0814 12:44:08.611578 4104 device_cuda.cpp:865] Buffer allocate: __tex_image_byte4_385, 368,640 bytes. (360.00K) in device memory I0814 12:44:08.611578 6388 device_cuda.cpp:865] Buffer allocate: __tex_image_byte4_401, 4,096 bytes. (4.00K) in device memory I0814 12:44:08.611578 6388 device_cuda.cpp:865] Buffer allocate: __tex_image_byte4_401, 4,096 bytes. (4.00K) in device memory I0814 12:44:08.613577 1960 device_cuda.cpp:865] Buffer allocate: __tex_image_byte4_409, 262,144 bytes. (256.00K) in device memory I0814 12:44:08.614578 1960 device_cuda.cpp:865] Buffer allocate: __tex_image_byte4_409, 262,144 bytes. (256.00K) in device memory I0814 12:44:08.615576 1796 device_cuda.cpp:865] Buffer allocate: __tex_image_byte4_393, 335,872 bytes. (328.00K) in device memory I0814 12:44:08.615576 1796 device_cuda.cpp:865] Buffer allocate: __tex_image_byte4_393, 335,872 bytes. (328.00K) in host memory I0814 12:44:08.619575 10984 device_cuda.cpp:865] Buffer allocate: __tex_image_byte4_353, 4,194,304 bytes. (4.00M) in device memory I0814 12:44:08.625572 10984 device_cuda.cpp:865] Buffer allocate: __tex_image_byte4_353, 4,194,304 bytes. (4.00M) in host memory I0814 12:44:08.649557 8292 device_cuda.cpp:865] Buffer allocate: __tex_image_byte4_345, 4,194,304 bytes. (4.00M) in device memory I0814 12:44:08.655555 8292 device_cuda.cpp:865] Buffer allocate: __tex_image_byte4_345, 4,194,304 bytes. (4.00M) in host memory I0814 12:44:08.677541 12596 device_cuda.cpp:865] Buffer allocate: __tex_image_byte4_433, 1,048,576 bytes. (1.00M) in device memory I0814 12:44:08.679539 12596 device_cuda.cpp:865] Buffer allocate: __tex_image_byte4_433, 1,048,576 bytes. (1.00M) in host memory I0814 12:44:08.685536 4104 device_cuda.cpp:865] Buffer allocate: __tex_image_byte4_441, 4,194,304 bytes. (4.00M) in device memory I0814 12:44:08.691534 4104 device_cuda.cpp:865] Buffer allocate: __tex_image_byte4_441, 4,194,304 bytes. (4.00M) in host memory I0814 12:44:08.714520 5644 device_cuda.cpp:865] Buffer allocate: __tex_image_byte4_417, 4,194,304 bytes. (4.00M) in device memory I0814 12:44:08.720516 5644 device_cuda.cpp:865] Buffer allocate: __tex_image_byte4_417, 4,194,304 bytes. (4.00M) in host memory I0814 12:44:08.744503 7976 device_cuda.cpp:865] Buffer allocate: __tex_image_byte4_425, 4,194,304 bytes. (4.00M) in device memory I0814 12:44:08.749500 7976 device_cuda.cpp:865] Buffer allocate: __tex_image_byte4_425, 4,194,304 bytes. (4.00M) in host memory I0814 12:44:08.772486 1796 camera.cpp:509] Camera is outside of the volume. I0814 12:44:08.772486 1796 tables.cpp:42] Total 1 lookup tables. I0814 12:44:08.772486 1796 device_cuda.cpp:865] Buffer allocate: __lookup_table, 262,144 bytes. (256.00K) in device memory I0814 12:44:08.772486 1796 device_cuda.cpp:750] Move memory from device to host: __tex_image_byte4_249 I0814 12:44:08.780483 1796 device_cuda.cpp:865] Buffer allocate: __tex_image_byte4_249, 8,527,872 bytes. (8.13M) in host memory I0814 12:44:08.783790 1796 device_cuda.cpp:865] Buffer allocate: __texture_info, 17,952 bytes. (17.53K) in host memory I0814 12:44:08.783790 1796 device_cuda.cpp:865] Buffer allocate: __lookup_table, 262,144 bytes. (256.00K) in host memory I0814 12:44:08.783790 1796 light.cpp:901] Total 35 lights. I0814 12:44:08.783790 1796 light.cpp:886] Number of lights sent to the device: 35 I0814 12:44:08.783790 1796 light.cpp:888] Number of lights without contribution: 0 I0814 12:44:08.783790 1796 device_cuda.cpp:865] Buffer allocate: __lights, 6,720 bytes. (6.56K) in device memory I0814 12:44:08.783790 1796 device_cuda.cpp:865] Buffer allocate: __lights, 6,720 bytes. (6.56K) in device memory I0814 12:44:08.784795 1796 light.cpp:307] Total 1525 of light distribution primitives. I0814 12:44:08.784795 1796 device_cuda.cpp:865] Buffer allocate: __light_distribution, 24,416 bytes. (23.84K) in device memory I0814 12:44:08.784795 1796 device_cuda.cpp:865] Buffer allocate: __light_distribution, 24,416 bytes. (23.84K) in device memory I0814 12:44:08.789793 1796 device_cuda.cpp:865] Buffer allocate: __sobol_directions, 1,335,552 bytes. (1.27M) in device memory I0814 12:44:08.789793 1796 device_cuda.cpp:750] Move memory from device to host: __tex_image_byte4_241 I0814 12:44:08.796787 1796 device_cuda.cpp:865] Buffer allocate: __tex_image_byte4_241, 8,527,872 bytes. (8.13M) in host memory I0814 12:44:08.800784 1796 device_cuda.cpp:865] Buffer allocate: __texture_info, 17,952 bytes. (17.53K) in host memory I0814 12:44:08.803783 1796 device_cuda.cpp:865] Buffer allocate: __sobol_directions, 1,335,552 bytes. (1.27M) in host memory I0814 12:44:08.805781 1796 tables.cpp:42] Total 2 lookup tables. I0814 12:44:08.805781 1796 device_cuda.cpp:865] Buffer allocate: __lookup_table, 266,240 bytes. (260.00K) in device memory I0814 12:44:08.805781 1796 device_cuda.cpp:750] Move memory from device to host: __tex_image_byte4_129 I0814 12:44:08.812777 1796 device_cuda.cpp:865] Buffer allocate: __tex_image_byte4_129, 8,364,032 bytes. (7.98M) in host memory I0814 12:44:08.815778 1796 device_cuda.cpp:865] Buffer allocate: __texture_info, 17,952 bytes. (17.53K) in host memory I0814 12:44:08.815778 1796 device_cuda.cpp:865] Buffer allocate: __lookup_table, 266,240 bytes. (260.00K) in host memory I0814 12:44:08.815778 1796 scene.cpp:306] System memory statistics after full device sync: Usage: 90,300,422 (86.12M) Peak: 108,348,646 (103.33M) I0814 12:44:08.815778 1796 device_cuda.cpp:865] Buffer allocate: __texture_info, 17,952 bytes. (17.53K) in device memory I0814 12:44:08.819773 5240 device_cuda.cpp:865] Buffer allocate: RenderBuffers, 25,165,824 bytes. (24.00M) in device memory I0814 12:44:08.836763 5240 device_cuda.cpp:865] Buffer allocate: work_tiles, 40 bytes. (40) in device memory I0814 12:44:08.851784 12268 device_cuda.cpp:865] Buffer allocate: RenderBuffers, 25,165,824 bytes. (24.00M) in device memory I0814 12:44:08.865746 12268 device_cuda.cpp:750] Move memory from device to host: __tex_image_byte4_193 I0814 12:44:08.873742 12268 device_cuda.cpp:865] Buffer allocate: __tex_image_byte4_193, 8,364,032 bytes. (7.98M) in host memory I0814 12:44:08.874743 12268 device_cuda.cpp:750] Move memory from device to host: __tex_image_byte4_217 I0814 12:44:08.879740 12268 device_cuda.cpp:865] Buffer allocate: __tex_image_byte4_217, 6,782,976 bytes. (6.47M) in host memory I0814 12:44:08.881738 12268 device_cuda.cpp:750] Move memory from device to host: __tex_image_byte4_305 I0814 12:44:08.887735 12268 device_cuda.cpp:865] Buffer allocate: __tex_image_byte4_305, 5,914,624 bytes. (5.64M) in host memory I0814 12:44:08.887735 12268 device_cuda.cpp:750] Move memory from device to host: __tex_image_byte4_201 I0814 12:44:08.891732 12268 device_cuda.cpp:865] Buffer allocate: __tex_image_byte4_201, 4,194,304 bytes. (4.00M) in host memory I0814 12:44:08.892731 12268 device_cuda.cpp:750] Move memory from device to host: __tex_image_byte4_177 I0814 12:44:08.896730 12268 device_cuda.cpp:865] Buffer allocate: __tex_image_byte4_177, 4,194,304 bytes. (4.00M) in host memory I0814 12:44:08.897730 12268 device_cuda.cpp:750] Move memory from device to host: __tex_image_byte4_209 I0814 12:44:08.899729 12268 device_cuda.cpp:865] Buffer allocate: __tex_image_byte4_209, 2,097,152 bytes. (2.00M) in host memory I0814 12:44:08.899729 12268 device_cuda.cpp:750] Move memory from device to host: __tex_image_byte4_169 I0814 12:44:08.900728 12268 device_cuda.cpp:865] Buffer allocate: __tex_image_byte4_169, 1,048,576 bytes. (1.00M) in host memory I0814 12:44:08.901726 12268 device_cuda.cpp:750] Move memory from device to host: __tex_image_byte4_161 I0814 12:44:08.902726 12268 device_cuda.cpp:865] Buffer allocate: __tex_image_byte4_161, 1,048,576 bytes. (1.00M) in host memory I0814 12:44:08.920717 12268 device_cuda.cpp:865] Buffer allocate: __texture_info, 17,952 bytes. (17.53K) in host memory I0814 12:44:08.920717 12268 device_cuda.cpp:865] Buffer allocate: work_tiles, 40 bytes. (40) in device memory I0814 12:44:15.364264 5240 device_cuda.cpp:865] Buffer allocate: RenderBuffers, 25,165,824 bytes. (24.00M) in device memory I0814 12:44:21.755239 5240 device_cuda.cpp:865] Buffer allocate: RenderBuffers, 25,165,824 bytes. (24.00M) in device memory I0814 12:44:28.796476 5240 device_cuda.cpp:865] Buffer allocate: RenderBuffers, 25,165,824 bytes. (24.00M) in device memory I0814 12:44:37.257978 5240 device_cuda.cpp:865] Buffer allocate: RenderBuffers, 25,165,824 bytes. (24.00M) in device memory I0814 12:44:45.430809 5240 device_cuda.cpp:865] Buffer allocate: RenderBuffers, 25,165,824 bytes. (24.00M) in device memory I0814 12:44:53.252460 5240 device_cuda.cpp:865] Buffer allocate: RenderBuffers, 25,165,824 bytes. (24.00M) in device memory I0814 12:45:00.062592 5240 device_cuda.cpp:865] Buffer allocate: RenderBuffers, 25,165,824 bytes. (24.00M) in device memory I0814 12:45:07.169680 5240 device_cuda.cpp:865] Buffer allocate: denoising tile info mem, 248 bytes. (248) in device memory I0814 12:45:07.170688 5240 device_cuda.cpp:865] Buffer allocate: denoising pixel buffer, 3,992,144 bytes. (3.81M) in device memory I0814 12:45:07.196892 5240 device_cuda.cpp:865] Buffer allocate: denoising temporary mem, 251,789,216 bytes. (240.12M) in device memory I0814 12:45:07.251830 5240 device_cuda.cpp:865] Buffer allocate: denoising temporary color, 1,710,912 bytes. (1.63M) in device memory I0814 12:45:07.258826 5240 device_cuda.cpp:865] Buffer allocate: denoising transform, 31,719,424 bytes. (30.25M) in device memory I0814 12:45:07.258826 5240 device_cuda.cpp:865] Buffer allocate: denoising rank, 262,144 bytes. (256.00K) in device memory I0814 12:45:07.453716 5240 device_cuda.cpp:865] Buffer allocate: denoising XtWX, 20,447,232 bytes. (19.50M) in device memory I0814 12:45:07.455714 5240 device_cuda.cpp:865] Buffer allocate: denoising XtWY, 12,582,912 bytes. (12.00M) in device memory I0814 12:45:07.703598 5240 device_cuda.cpp:865] Buffer allocate: RenderBuffers, 25,165,824 bytes. (24.00M) in device memory I0814 12:45:08.699515 12268 device_cuda.cpp:865] Buffer allocate: RenderBuffers, 25,165,824 bytes. (24.00M) in device memory I0814 12:45:08.712070 12268 device_cuda.cpp:865] Buffer allocate: RenderBuffers, 25,165,824 bytes. (24.00M) in device memory I0814 12:45:08.723620 12268 device_cuda.cpp:865] Buffer allocate: RenderBuffers, 25,165,824 bytes. (24.00M) in device memory I0814 12:45:08.732620 12268 device_cuda.cpp:750] Move memory from device to host: __tex_image_byte4_185 I0814 12:45:08.733619 12268 device_cuda.cpp:865] Buffer allocate: __tex_image_byte4_185, 1,048,576 bytes. (1.00M) in host memory I0814 12:45:08.734619 12268 device_cuda.cpp:750] Move memory from device to host: __tex_image_byte4_153 I0814 12:45:08.735620 12268 device_cuda.cpp:865] Buffer allocate: __tex_image_byte4_153, 1,048,576 bytes. (1.00M) in host memory I0814 12:45:08.735620 12268 device_cuda.cpp:750] Move memory from device to host: __tex_image_byte4_281 I0814 12:45:08.737617 12268 device_cuda.cpp:865] Buffer allocate: __tex_image_byte4_281, 1,048,576 bytes. (1.00M) in host memory I0814 12:45:08.737617 12268 device_cuda.cpp:750] Move memory from device to host: __tex_image_byte4_137 I0814 12:45:08.738616 12268 device_cuda.cpp:865] Buffer allocate: __tex_image_byte4_137, 1,048,576 bytes. (1.00M) in host memory I0814 12:45:08.738616 12268 device_cuda.cpp:750] Move memory from device to host: __tex_image_byte4_377 I0814 12:45:08.740617 12268 device_cuda.cpp:865] Buffer allocate: __tex_image_byte4_377, 1,048,576 bytes. (1.00M) in host memory I0814 12:45:08.740617 12268 device_cuda.cpp:750] Move memory from device to host: __tex_image_byte4_273 I0814 12:45:08.741614 12268 device_cuda.cpp:865] Buffer allocate: __tex_image_byte4_273, 786,432 bytes. (768.00K) in host memory I0814 12:45:08.742614 12268 device_cuda.cpp:750] Move memory from device to host: __tex_image_byte4_369 I0814 12:45:08.743615 12268 device_cuda.cpp:865] Buffer allocate: __tex_image_byte4_369, 724,992 bytes. (708.00K) in host memory I0814 12:45:08.743615 12268 device_cuda.cpp:750] Move memory from device to host: __tex_image_byte4_081 I0814 12:45:08.745612 12268 device_cuda.cpp:865] Buffer allocate: __tex_image_byte4_081, 524,288 bytes. (512.00K) in host memory I0814 12:45:08.745612 12268 device_cuda.cpp:750] Move memory from device to host: __tex_image_byte4_297 I0814 12:45:08.745612 12268 device_cuda.cpp:865] Buffer allocate: __tex_image_byte4_297, 502,240 bytes. (490.47K) in host memory I0814 12:45:08.745612 12268 device_cuda.cpp:750] Move memory from device to host: __tex_image_byte4_337 I0814 12:45:08.747611 12268 device_cuda.cpp:865] Buffer allocate: __tex_image_byte4_337, 462,848 bytes. (452.00K) in host memory I0814 12:45:08.747611 12268 device_cuda.cpp:750] Move memory from device to host: __tex_image_byte4_385 I0814 12:45:08.747611 12268 device_cuda.cpp:865] Buffer allocate: __tex_image_byte4_385, 368,640 bytes. (360.00K) in host memory I0814 12:45:08.747611 12268 device_cuda.cpp:750] Move memory from device to host: __tex_image_byte4_409 I0814 12:45:08.747611 12268 device_cuda.cpp:865] Buffer allocate: __tex_image_byte4_409, 262,144 bytes. (256.00K) in host memory I0814 12:45:08.747611 12268 device_cuda.cpp:750] Move memory from device to host: __tex_image_byte4_225 I0814 12:45:08.747611 12268 device_cuda.cpp:865] Buffer allocate: __tex_image_byte4_225, 262,144 bytes. (256.00K) in host memory I0814 12:45:08.748610 12268 device_cuda.cpp:750] Move memory from device to host: __tex_image_byte4_289 I0814 12:45:08.748610 12268 device_cuda.cpp:865] Buffer allocate: __tex_image_byte4_289, 262,144 bytes. (256.00K) in host memory I0814 12:45:08.748610 12268 device_cuda.cpp:750] Move memory from device to host: __tex_image_byte4_329 I0814 12:45:08.749610 12268 device_cuda.cpp:865] Buffer allocate: __tex_image_byte4_329, 262,144 bytes. (256.00K) in host memory I0814 12:45:08.750610 12268 device_cuda.cpp:750] Move memory from device to host: __tex_image_byte4_321 I0814 12:45:08.750610 12268 device_cuda.cpp:865] Buffer allocate: __tex_image_byte4_321, 262,144 bytes. (256.00K) in host memory I0814 12:45:08.750610 12268 device_cuda.cpp:750] Move memory from device to host: __tex_image_byte4_113 I0814 12:45:08.750610 12268 device_cuda.cpp:865] Buffer allocate: __tex_image_byte4_113, 262,144 bytes. (256.00K) in host memory I0814 12:45:08.750610 12268 device_cuda.cpp:750] Move memory from device to host: __tex_image_byte4_233 I0814 12:45:08.750610 12268 device_cuda.cpp:865] Buffer allocate: __tex_image_byte4_233, 262,144 bytes. (256.00K) in host memory I0814 12:45:08.750610 12268 device_cuda.cpp:750] Move memory from device to host: __tex_image_byte4_265 I0814 12:45:08.752609 12268 device_cuda.cpp:865] Buffer allocate: __tex_image_byte4_265, 262,144 bytes. (256.00K) in host memory I0814 12:45:08.752609 12268 device_cuda.cpp:750] Move memory from device to host: __tex_image_byte4_073 I0814 12:45:08.752609 12268 device_cuda.cpp:865] Buffer allocate: __tex_image_byte4_073, 262,144 bytes. (256.00K) in host memory I0814 12:45:08.752609 12268 device_cuda.cpp:750] Move memory from device to host: __tex_image_byte4_145 I0814 12:45:08.752609 12268 device_cuda.cpp:865] Buffer allocate: __tex_image_byte4_145, 262,144 bytes. (256.00K) in host memory I0814 12:45:08.752609 12268 device_cuda.cpp:750] Move memory from device to host: __tex_image_byte4_017 I0814 12:45:08.753608 12268 device_cuda.cpp:865] Buffer allocate: __tex_image_byte4_017, 262,144 bytes. (256.00K) in host memory I0814 12:45:08.753608 12268 device_cuda.cpp:750] Move memory from device to host: __tex_image_byte4_033 I0814 12:45:08.754607 12268 device_cuda.cpp:865] Buffer allocate: __tex_image_byte4_033, 262,144 bytes. (256.00K) in host memory I0814 12:45:08.754607 12268 device_cuda.cpp:750] Move memory from device to host: __tex_image_byte4_065 I0814 12:45:08.754607 12268 device_cuda.cpp:865] Buffer allocate: __tex_image_byte4_065, 262,144 bytes. (256.00K) in host memory I0814 12:45:08.754607 12268 device_cuda.cpp:750] Move memory from device to host: __tex_image_byte4_105 I0814 12:45:08.755607 12268 device_cuda.cpp:865] Buffer allocate: __tex_image_byte4_105, 262,144 bytes. (256.00K) in host memory I0814 12:45:08.755607 12268 device_cuda.cpp:750] Move memory from device to host: __tex_image_byte4_009 I0814 12:45:08.755607 12268 device_cuda.cpp:865] Buffer allocate: __tex_image_byte4_009, 262,144 bytes. (256.00K) in host memory I0814 12:45:08.755607 12268 device_cuda.cpp:750] Move memory from device to host: __tex_image_byte4_041 I0814 12:45:08.757603 12268 device_cuda.cpp:865] Buffer allocate: __tex_image_byte4_041, 262,144 bytes. (256.00K) in host memory I0814 12:45:08.757603 12268 device_cuda.cpp:750] Move memory from device to host: __tex_image_byte4_001 I0814 12:45:08.757603 12268 device_cuda.cpp:865] Buffer allocate: __tex_image_byte4_001, 262,144 bytes. (256.00K) in host memory I0814 12:45:08.757603 12268 device_cuda.cpp:750] Move memory from device to host: __tex_image_byte4_057 I0814 12:45:08.757603 12268 device_cuda.cpp:865] Buffer allocate: __tex_image_byte4_057, 262,144 bytes. (256.00K) in host memory I0814 12:45:08.757603 12268 device_cuda.cpp:750] Move memory from device to host: __tex_image_byte4_361 I0814 12:45:08.757603 12268 device_cuda.cpp:865] Buffer allocate: __tex_image_byte4_361, 172,032 bytes. (168.00K) in host memory I0814 12:45:08.757603 12268 device_cuda.cpp:750] Move memory from device to host: __tex_image_byte4_121 I0814 12:45:08.757603 12268 device_cuda.cpp:865] Buffer allocate: __tex_image_byte4_121, 65,536 bytes. (64.00K) in host memory I0814 12:45:08.758605 12268 device_cuda.cpp:750] Move memory from device to host: __tex_image_byte4_097 I0814 12:45:08.758605 12268 device_cuda.cpp:865] Buffer allocate: __tex_image_byte4_097, 4,096 bytes. (4.00K) in host memory I0814 12:45:08.758605 12268 device_cuda.cpp:750] Move memory from device to host: __tex_image_byte4_401 I0814 12:45:08.758605 12268 device_cuda.cpp:865] Buffer allocate: __tex_image_byte4_401, 4,096 bytes. (4.00K) in host memory I0814 12:45:08.758605 12268 device_cuda.cpp:750] Move memory from device to host: __tex_image_byte4_089 I0814 12:45:08.760602 12268 device_cuda.cpp:865] Buffer allocate: __tex_image_byte4_089, 1,024 bytes. (1.00K) in host memory I0814 12:45:08.760602 12268 device_cuda.cpp:750] Move memory from device to host: __tex_image_byte4_313 I0814 12:45:08.760602 12268 device_cuda.cpp:865] Buffer allocate: __tex_image_byte4_313, 1,024 bytes. (1.00K) in host memory I0814 12:45:08.760602 12268 device_cuda.cpp:750] Move memory from device to host: __tex_image_byte4_025 I0814 12:45:08.760602 12268 device_cuda.cpp:865] Buffer allocate: __tex_image_byte4_025, 1,024 bytes. (1.00K) in host memory I0814 12:45:08.760602 12268 device_cuda.cpp:750] Move memory from device to host: __tex_image_byte4_049 I0814 12:45:08.760602 12268 device_cuda.cpp:865] Buffer allocate: __tex_image_byte4_049, 1,024 bytes. (1.00K) in host memory I0814 12:45:08.760602 12268 device_cuda.cpp:750] Move memory from device to host: __tex_image_byte4_257 I0814 12:45:08.760602 12268 device_cuda.cpp:865] Buffer allocate: __tex_image_byte4_257, 64 bytes. (64) in host memory I0814 12:45:08.761605 12268 device_cuda.cpp:750] Move memory from device to host: __tri_vnormal I0814 12:45:08.763603 12268 device_cuda.cpp:865] Buffer allocate: __tri_vnormal, 1,656,240 bytes. (1.58M) in host memory I0814 12:45:08.763603 12268 device_cuda.cpp:750] Move memory from device to host: __attributes_float2 I0814 12:45:08.765601 12268 device_cuda.cpp:865] Buffer allocate: __attributes_float2, 1,513,128 bytes. (1.44M) in host memory I0814 12:45:08.765601 12268 device_cuda.cpp:750] Move memory from device to host: __tri_vindex I0814 12:45:08.767603 12268 device_cuda.cpp:865] Buffer allocate: __tri_vindex, 1,224,992 bytes. (1.17M) in host memory I0814 12:45:08.768599 12268 device_cuda.cpp:750] Move memory from device to host: __attributes_float3 I0814 12:45:08.770598 12268 device_cuda.cpp:865] Buffer allocate: __attributes_float3, 852,896 bytes. (832.91K) in host memory I0814 12:45:08.770598 12268 device_cuda.cpp:750] Move memory from device to host: __tri_patch_uv I0814 12:45:08.772595 12268 device_cuda.cpp:865] Buffer allocate: __tri_patch_uv, 828,120 bytes. (808.71K) in host memory I0814 12:45:08.772595 12268 device_cuda.cpp:750] Move memory from device to host: __prim_object I0814 12:45:08.772595 12268 device_cuda.cpp:865] Buffer allocate: __prim_object, 306,248 bytes. (299.07K) in host memory I0814 12:45:08.772595 12268 device_cuda.cpp:750] Move memory from device to host: __tri_shader I0814 12:45:08.774595 12268 device_cuda.cpp:865] Buffer allocate: __tri_shader, 306,248 bytes. (299.07K) in host memory I0814 12:45:08.774595 12268 device_cuda.cpp:750] Move memory from device to host: __tri_patch I0814 12:45:08.774595 12268 device_cuda.cpp:865] Buffer allocate: __tri_patch, 306,248 bytes. (299.07K) in host memory I0814 12:45:08.774595 12268 device_cuda.cpp:750] Move memory from device to host: __objects I0814 12:45:08.776593 12268 device_cuda.cpp:865] Buffer allocate: __objects, 161,392 bytes. (157.61K) in host memory I0814 12:45:08.776593 12268 device_cuda.cpp:750] Move memory from device to host: __svm_nodes I0814 12:45:08.776593 12268 device_cuda.cpp:865] Buffer allocate: __svm_nodes, 128,224 bytes. (125.22K) in host memory I0814 12:45:08.776593 12268 device_cuda.cpp:750] Move memory from device to host: __attributes_map I0814 12:45:08.777595 12268 device_cuda.cpp:865] Buffer allocate: __attributes_map, 93,312 bytes. (91.13K) in host memory I0814 12:45:08.777595 12268 device_cuda.cpp:750] Move memory from device to host: __light_distribution I0814 12:45:08.777595 12268 device_cuda.cpp:865] Buffer allocate: __light_distribution, 24,416 bytes. (23.84K) in host memory I0814 12:45:08.777595 12268 device_cuda.cpp:750] Move memory from device to host: __shaders I0814 12:45:08.778594 12268 device_cuda.cpp:865] Buffer allocate: __shaders, 7,168 bytes. (7.00K) in host memory I0814 12:45:08.779594 12268 device_cuda.cpp:750] Move memory from device to host: __lights I0814 12:45:08.779594 12268 device_cuda.cpp:865] Buffer allocate: __lights, 6,720 bytes. (6.56K) in host memory I0814 12:45:08.779594 12268 device_cuda.cpp:750] Move memory from device to host: __object_flag I0814 12:45:08.779594 12268 device_cuda.cpp:865] Buffer allocate: __object_flag, 3,668 bytes. (3.58K) in host memory I0814 12:45:08.779594 12268 device_cuda.cpp:750] Move memory from device to host: __particles I0814 12:45:08.779594 12268 device_cuda.cpp:865] Buffer allocate: __particles, 80 bytes. (80) in host memory I0814 12:45:08.779594 12268 device_cuda.cpp:865] Buffer allocate: __texture_info, 17,952 bytes. (17.53K) in host memory I0814 12:45:08.814572 12268 device_cuda.cpp:865] Buffer allocate: RenderBuffers, 25,165,824 bytes. (24.00M) in host memory I0814 12:45:08.850574 12268 device_cuda.cpp:865] Buffer allocate: RenderBuffers, 25,165,824 bytes. (24.00M) in host memory I0814 12:45:08.852550 12268 device_cuda.cpp:865] Buffer allocate: denoising tile info mem, 248 bytes. (248) in host memory I0814 12:45:08.857547 12268 device_cuda.cpp:865] Buffer allocate: denoising pixel buffer, 4,111,312 bytes. (3.92M) in host memory I0814 12:45:09.048437 12268 device_cuda.cpp:865] Buffer allocate: denoising temporary mem, 259,305,312 bytes. (247.29M) in host memory I0814 12:45:09.074422 12268 device_cuda.cpp:865] Buffer allocate: denoising transform, 31,719,424 bytes. (30.25M) in host memory I0814 12:45:09.074422 12268 device_cuda.cpp:865] Buffer allocate: denoising rank, 262,144 bytes. (256.00K) in host memory I0814 12:45:09.590131 12268 device_cuda.cpp:865] Buffer allocate: denoising XtWX, 20,447,232 bytes. (19.50M) in host memory I0814 12:45:09.600124 12268 device_cuda.cpp:865] Buffer allocate: denoising XtWY, 12,582,912 bytes. (12.00M) in host memory I0814 12:45:09.810004 12268 device_cuda.cpp:865] Buffer allocate: RenderBuffers, 25,165,824 bytes. (24.00M) in device memory I0814 12:45:16.616008 5240 device_cuda.cpp:865] Buffer allocate: RenderBuffers, 25,165,824 bytes. (24.00M) in device memory I0814 12:45:16.626969 5240 device_cuda.cpp:865] Buffer allocate: denoising pixel buffer, 4,111,312 bytes. (3.92M) in device memory I0814 12:45:16.653952 5240 device_cuda.cpp:865] Buffer allocate: denoising temporary mem, 259,305,312 bytes. (247.29M) in device memory I0814 12:45:16.710920 5240 device_cuda.cpp:865] Buffer allocate: denoising temporary color, 1,761,984 bytes. (1.68M) in device memory I0814 12:45:17.166662 5240 device_cuda.cpp:865] Buffer allocate: RenderBuffers, 25,165,824 bytes. (24.00M) in device memory I0814 12:45:17.201642 5240 device_cuda.cpp:865] Buffer allocate: denoising temporary mem, 251,789,216 bytes. (240.12M) in device memory I0814 12:45:17.257611 5240 device_cuda.cpp:865] Buffer allocate: denoising temporary color, 1,710,912 bytes. (1.63M) in device memory I0814 12:45:17.715886 5240 device_cuda.cpp:865] Buffer allocate: RenderBuffers, 25,165,824 bytes. (24.00M) in device memory I0814 12:45:27.414227 5240 device_cuda.cpp:865] Buffer allocate: RenderBuffers, 25,165,824 bytes. (24.00M) in device memory I0814 12:45:27.420222 5240 device_cuda.cpp:865] Buffer allocate: denoising pixel buffer, 4,265,872 bytes. (4.07M) in device memory I0814 12:45:27.451205 5240 device_cuda.cpp:865] Buffer allocate: denoising temporary mem, 269,053,632 bytes. (256.59M) in device memory I0814 12:45:27.511173 5240 device_cuda.cpp:865] Buffer allocate: denoising temporary color, 1,828,224 bytes. (1.74M) in device memory I0814 12:45:29.352452 5240 device_cuda.cpp:865] Buffer allocate: RenderBuffers, 25,165,824 bytes. (24.00M) in device memory I0814 12:45:29.388432 5240 device_cuda.cpp:865] Buffer allocate: denoising temporary mem, 261,254,976 bytes. (249.15M) in device memory I0814 12:45:29.446398 5240 device_cuda.cpp:865] Buffer allocate: denoising temporary color, 1,775,232 bytes. (1.69M) in device memory I0814 12:45:29.932121 5240 device_cuda.cpp:865] Buffer allocate: RenderBuffers, 25,165,824 bytes. (24.00M) in device memory I0814 12:45:29.965102 5240 device_cuda.cpp:865] Buffer allocate: denoising temporary mem, 259,305,312 bytes. (247.29M) in device memory I0814 12:45:30.022069 5240 device_cuda.cpp:865] Buffer allocate: denoising temporary color, 1,761,984 bytes. (1.68M) in device memory I0814 12:45:30.497799 5240 device_cuda.cpp:865] Buffer allocate: RenderBuffers, 25,165,824 bytes. (24.00M) in device memory I0814 12:45:30.528780 5240 device_cuda.cpp:865] Buffer allocate: denoising temporary mem, 251,789,216 bytes. (240.12M) in device memory I0814 12:45:30.583750 5240 device_cuda.cpp:865] Buffer allocate: denoising temporary color, 1,710,912 bytes. (1.63M) in device memory I0814 12:47:59.499493 12268 device_cuda.cpp:865] Buffer allocate: RenderBuffers, 25,165,824 bytes. (24.00M) in host memory I0814 12:47:59.523479 12268 device_cuda.cpp:865] Buffer allocate: RenderBuffers, 25,165,824 bytes. (24.00M) in host memory I0814 12:47:59.553462 12268 device_cuda.cpp:865] Buffer allocate: RenderBuffers, 25,165,824 bytes. (24.00M) in host memory I0814 12:47:59.759344 12268 device_cuda.cpp:865] Buffer allocate: denoising temporary mem, 261,254,976 bytes. (249.15M) in host memory I0814 12:48:00.313783 12268 device_cuda.cpp:865] Buffer allocate: RenderBuffers, 25,165,824 bytes. (24.00M) in host memory I0814 12:48:00.340767 12268 device_cuda.cpp:865] Buffer allocate: RenderBuffers, 25,165,824 bytes. (24.00M) in host memory I0814 12:48:00.548650 12268 device_cuda.cpp:865] Buffer allocate: denoising temporary mem, 269,053,632 bytes. (256.59M) in host memory I0814 12:48:01.283231 12268 device_cuda.cpp:865] Buffer allocate: denoising temporary mem, 259,305,312 bytes. (247.29M) in host memory I0814 12:48:01.999351 12268 device_cuda.cpp:865] Buffer allocate: denoising temporary mem, 251,789,216 bytes. (240.12M) in host memory I0814 12:48:02.576575 9700 blender_session.cpp:585] Total render time: 234.842 I0814 12:48:02.576575 9700 blender_session.cpp:586] Render time (without synchronization): 233.426 I0814 12:48:02.674520 9700 util_task.cpp:347] De-initializing thread pool of task scheduler. I0814 12:52:37.859941 14300 util_task.cpp:329] Creating pool of 8 threads. I0814 12:52:37.859941 14300 util_task.cpp:241] Detected 4 processors in active group. I0814 12:52:37.859941 14300 util_task.cpp:276] Scheduling thread 0 to node 0. I0814 12:52:37.859941 14300 util_task.cpp:276] Scheduling thread 1 to node 0. I0814 12:52:37.859941 14300 util_task.cpp:276] Scheduling thread 2 to node 0. I0814 12:52:37.859941 14300 util_task.cpp:276] Scheduling thread 3 to node 0. I0814 12:52:37.859941 14300 util_task.cpp:276] Scheduling thread 4 to node 0. I0814 12:52:37.859941 14300 util_task.cpp:276] Scheduling thread 5 to node 0. I0814 12:52:37.859941 14300 util_task.cpp:276] Scheduling thread 6 to node 0. I0814 12:52:37.860939 14300 util_task.cpp:276] Scheduling thread 7 to node 0. I0814 12:52:37.861939 14300 device_cuda.cpp:693] Mapped host memory limit set to 17,504,273,432,576 bytes. (15.92T) I0814 12:52:37.953348 14300 device_cuda.cpp:693] Mapped host memory limit set to 17,504,273,432,576 bytes. (15.92T) I0814 12:52:38.101814 14300 util_task.cpp:347] De-initializing thread pool of task scheduler. I0814 12:52:38.102813 14300 util_task.cpp:329] Creating pool of 8 threads. I0814 12:52:38.102813 14300 util_task.cpp:241] Detected 4 processors in active group. I0814 12:52:38.102813 14300 util_task.cpp:276] Scheduling thread 0 to node 0. I0814 12:52:38.102813 14300 util_task.cpp:276] Scheduling thread 1 to node 0. I0814 12:52:38.102813 14300 util_task.cpp:276] Scheduling thread 2 to node 0. I0814 12:52:38.102813 14300 util_task.cpp:276] Scheduling thread 3 to node 0. I0814 12:52:38.102813 14300 util_task.cpp:276] Scheduling thread 4 to node 0. I0814 12:52:38.102813 14300 util_task.cpp:276] Scheduling thread 5 to node 0. I0814 12:52:38.102813 14300 util_task.cpp:276] Scheduling thread 6 to node 0. I0814 12:52:38.102813 14300 util_task.cpp:276] Scheduling thread 7 to node 0. I0814 12:52:38.104837 14300 device_cuda.cpp:693] Mapped host memory limit set to 17,504,273,432,576 bytes. (15.92T) I0814 12:52:38.194839 14300 device_cuda.cpp:693] Mapped host memory limit set to 17,504,273,432,576 bytes. (15.92T) I0814 12:52:38.293586 5512 constant_fold.cpp:58] Folding RGB::Color to constant (1, 1, 1). I0814 12:52:38.293586 2452 constant_fold.cpp:58] Folding RGB::Color to constant (1, 1, 1). I0814 12:52:38.293586 13584 constant_fold.cpp:58] Folding RGB::Color to constant (1, 1, 1). I0814 12:52:38.294586 3440 constant_fold.cpp:46] Folding Math::Value to constant (0.0025). I0814 12:52:38.294586 3440 constant_fold.cpp:58] Folding Messing_RGB::Color to constant (0.507079, 0.355994, 0.182814). I0814 12:52:38.294586 3440 constant_fold.cpp:58] Folding Messing_glossyRGB::Color to constant (0.406448, 0.370692, 0.179511). I0814 12:52:38.294586 3440 constant_fold.cpp:113] Folding Bump::Normal to socket geometry::Normal. I0814 12:52:38.294586 10588 constant_fold.cpp:58] Folding RGB::Color to constant (1, 1, 1). I0814 12:52:38.294586 3440 graph.cpp:663] Deduplicated 1 nodes. I0814 12:52:38.296586 2452 constant_fold.cpp:46] Folding Math::Value to constant (0.0025). I0814 12:52:38.296586 2452 constant_fold.cpp:58] Folding Bronze_glossyRGB::Color to constant (0.0508761, 0.0348206, 0.0105542). I0814 12:52:38.296586 2452 constant_fold.cpp:58] Folding Bronze_RGB::Color to constant (0.0782883, 0.0509751, 0.020774). I0814 12:52:38.296586 2452 constant_fold.cpp:113] Folding Bump::Normal to socket geometry::Normal. I0814 12:52:38.297585 2452 graph.cpp:663] Deduplicated 1 nodes. I0814 12:52:38.298586 13584 graph.cpp:663] Deduplicated 1 nodes. I0814 12:52:38.298586 10356 constant_fold.cpp:58] Folding Messing_RGB::Color to constant (0.507079, 0.355994, 0.182814). I0814 12:52:38.298586 10356 constant_fold.cpp:58] Folding Messing_glossyRGB::Color to constant (0.406448, 0.370692, 0.179511). I0814 12:52:38.298586 10356 constant_fold.cpp:46] Folding Math::Value to constant (0.1225). I0814 12:52:38.298586 10356 constant_fold.cpp:113] Folding Bump::Normal to socket geometry::Normal. I0814 12:52:38.299585 7532 graph.cpp:663] Deduplicated 1 nodes. I0814 12:52:38.299585 10356 graph.cpp:663] Deduplicated 1 nodes. I0814 12:52:38.300583 10588 graph.cpp:663] Deduplicated 1 nodes. I0814 12:52:38.300583 3440 graph.cpp:663] Deduplicated 1 nodes. I0814 12:52:38.301581 2604 constant_fold.cpp:58] Folding Messing_RGB::Color to constant (0.507079, 0.355994, 0.182814). I0814 12:52:38.301581 2604 constant_fold.cpp:58] Folding Messing_glossyRGB::Color to constant (0.406448, 0.370692, 0.179511). I0814 12:52:38.301581 2604 constant_fold.cpp:46] Folding Math::Value to constant (0.0025). I0814 12:52:38.301581 2604 constant_fold.cpp:113] Folding Bump::Normal to socket geometry::Normal. I0814 12:52:38.301581 5512 constant_fold.cpp:58] Folding Messing_RGB::Color to constant (0.507079, 0.355994, 0.182814). I0814 12:52:38.301581 2604 graph.cpp:663] Deduplicated 1 nodes. I0814 12:52:38.302614 5512 constant_fold.cpp:58] Folding Messing_glossyRGB::Color to constant (0.406448, 0.370692, 0.179511). I0814 12:52:38.302614 5512 constant_fold.cpp:46] Folding Math::Value to constant (0.0025). I0814 12:52:38.302614 5512 constant_fold.cpp:113] Folding Bump::Normal to socket geometry::Normal. I0814 12:52:38.302614 2452 constant_fold.cpp:58] Folding Messing_RGB::Color to constant (0.507079, 0.355994, 0.182814). I0814 12:52:38.303581 2452 constant_fold.cpp:58] Folding Messing_glossyRGB::Color to constant (0.406448, 0.370692, 0.179511). I0814 12:52:38.303581 5512 graph.cpp:663] Deduplicated 1 nodes. I0814 12:52:38.303581 2452 constant_fold.cpp:46] Folding Math::Value to constant (0.0025). I0814 12:52:38.303581 2452 constant_fold.cpp:113] Folding Bump::Normal to socket geometry::Normal. I0814 12:52:38.304579 2452 graph.cpp:663] Deduplicated 1 nodes. I0814 12:52:38.304579 3440 constant_fold.cpp:58] Folding Alu_RGB::Color to constant (0.913, 0.921, 0.925). I0814 12:52:38.304579 3440 constant_fold.cpp:46] Folding Math::Value to constant (0.0025). I0814 12:52:38.304579 3440 constant_fold.cpp:58] Folding Alu_glossyRGB::Color to constant (1, 1, 1). I0814 12:52:38.304579 3440 constant_fold.cpp:113] Folding Bump::Normal to socket geometry::Normal. I0814 12:52:38.305583 3440 graph.cpp:663] Deduplicated 1 nodes. I0814 12:52:38.305583 7532 constant_fold.cpp:58] Folding convert_float_to_color::value_color to constant (0.005, 0.005, 0.005). I0814 12:52:38.305583 7532 constant_fold.cpp:46] Folding Math::Value to constant (0.2025). I0814 12:52:38.306620 7532 constant_fold.cpp:58] Folding ColorRamp::Color to constant (1, 1, 1). I0814 12:52:38.306620 7532 constant_fold.cpp:113] Folding Bump::Normal to socket geometry::Normal. I0814 12:52:38.306620 7532 constant_fold.cpp:113] Folding convert_vector_to_normal::value_normal to socket geometry::Normal. I0814 12:52:38.306620 7532 constant_fold.cpp:113] Folding convert_vector_to_normal::value_normal to socket geometry::Normal. I0814 12:52:38.306620 7532 constant_fold.cpp:113] Folding convert_vector_to_normal::value_normal to socket geometry::Normal. I0814 12:52:38.306620 7532 constant_fold.cpp:113] Folding Bump::Normal to socket geometry::Normal. I0814 12:52:38.306620 7532 graph.cpp:663] Deduplicated 1 nodes. I0814 12:52:38.307581 2604 constant_fold.cpp:58] Folding RGB::Color to constant (1, 1, 1). I0814 12:52:38.307581 3440 constant_fold.cpp:58] Folding RGB::Color to constant (1, 1, 1). I0814 12:52:38.308580 10588 graph.cpp:663] Deduplicated 1 nodes. I0814 12:52:38.310580 10356 constant_fold.cpp:46] Folding Math::Value to constant (0.0025). I0814 12:52:38.311592 10356 constant_fold.cpp:58] Folding Bronze_glossyRGB::Color to constant (0.0508761, 0.0348206, 0.0105542). I0814 12:52:38.311592 10356 constant_fold.cpp:58] Folding Bronze_RGB::Color to constant (0.0782883, 0.0509751, 0.020774). I0814 12:52:38.312577 10356 constant_fold.cpp:113] Folding Bump::Normal to socket geometry::Normal. I0814 12:52:38.312577 10356 graph.cpp:663] Deduplicated 1 nodes. I0814 12:52:38.315577 5512 constant_fold.cpp:46] Folding Math::Value to constant (0.0025). I0814 12:52:38.315577 5512 constant_fold.cpp:58] Folding Bronze_glossyRGB::Color to constant (0.0508761, 0.0348206, 0.0105542). I0814 12:52:38.315577 5512 constant_fold.cpp:58] Folding Bronze_RGB::Color to constant (0.0782883, 0.0509751, 0.020774). I0814 12:52:38.315577 5512 constant_fold.cpp:113] Folding Bump::Normal to socket geometry::Normal. I0814 12:52:38.316577 5512 graph.cpp:663] Deduplicated 1 nodes. I0814 12:52:38.316577 2452 constant_fold.cpp:46] Folding Math::Value to constant (0.0025). I0814 12:52:38.316577 2452 constant_fold.cpp:58] Folding Bronze_glossyRGB::Color to constant (0.0508761, 0.0348206, 0.0105542). I0814 12:52:38.316577 2452 constant_fold.cpp:58] Folding Bronze_RGB::Color to constant (0.0782883, 0.0509751, 0.020774). I0814 12:52:38.317574 2452 constant_fold.cpp:113] Folding Bump::Normal to socket geometry::Normal. I0814 12:52:38.318572 2452 graph.cpp:663] Deduplicated 1 nodes. I0814 12:52:38.320574 5512 constant_fold.cpp:46] Folding Math::Value to constant (0.0025). I0814 12:52:38.320574 5512 constant_fold.cpp:58] Folding Bronze_glossyRGB::Color to constant (0.0508761, 0.0348206, 0.0105542). I0814 12:52:38.320574 5512 constant_fold.cpp:58] Folding Bronze_RGB::Color to constant (0.0782883, 0.0509751, 0.020774). I0814 12:52:38.321571 5512 constant_fold.cpp:113] Folding Bump::Normal to socket geometry::Normal. I0814 12:52:38.321571 5512 graph.cpp:663] Deduplicated 1 nodes. I0814 12:52:38.325570 2452 graph.cpp:663] Deduplicated 1 nodes. I0814 12:52:38.326571 10588 constant_fold.cpp:46] Folding Math::Value to constant (0.0025). I0814 12:52:38.326571 10588 constant_fold.cpp:58] Folding Bronze_glossyRGB::Color to constant (0.0508761, 0.0348206, 0.0105542). I0814 12:52:38.326571 10588 constant_fold.cpp:58] Folding Bronze_RGB::Color to constant (0.0782883, 0.0509751, 0.020774). I0814 12:52:38.327566 10588 constant_fold.cpp:113] Folding Bump::Normal to socket geometry::Normal. I0814 12:52:38.327566 10356 constant_fold.cpp:46] Folding Math::Value to constant (0.0025). I0814 12:52:38.327566 10356 constant_fold.cpp:58] Folding Bronze_glossyRGB::Color to constant (0.0508761, 0.0348206, 0.0105542). I0814 12:52:38.327566 10588 graph.cpp:663] Deduplicated 1 nodes. I0814 12:52:38.327566 10356 constant_fold.cpp:58] Folding Bronze_RGB::Color to constant (0.0782883, 0.0509751, 0.020774). I0814 12:52:38.327566 10356 constant_fold.cpp:113] Folding Bump::Normal to socket geometry::Normal. I0814 12:52:38.327566 10356 graph.cpp:663] Deduplicated 1 nodes. I0814 12:52:38.327566 7532 constant_fold.cpp:46] Folding Math::Value to constant (0.0025). I0814 12:52:38.328567 7532 constant_fold.cpp:58] Folding Bronze_glossyRGB::Color to constant (0.0508761, 0.0348206, 0.0105542). I0814 12:52:38.328567 7532 constant_fold.cpp:58] Folding Bronze_RGB::Color to constant (0.0782883, 0.0509751, 0.020774). I0814 12:52:38.328567 7532 constant_fold.cpp:113] Folding Bump::Normal to socket geometry::Normal. I0814 12:52:38.328567 7532 graph.cpp:663] Deduplicated 1 nodes. I0814 12:52:38.329566 13584 constant_fold.cpp:58] Folding Silber_RGB::Color to constant (0.972, 0.96, 0.915). I0814 12:52:38.329566 13584 constant_fold.cpp:58] Folding Silber_glossyRGB::Color to constant (0.914106, 0.814309, 0.554357). I0814 12:52:38.329566 13584 constant_fold.cpp:46] Folding Math::Value to constant (0.0025). I0814 12:52:38.330567 13584 constant_fold.cpp:113] Folding Bump::Normal to socket geometry::Normal. I0814 12:52:38.330567 7532 constant_fold.cpp:46] Folding Math::Value to constant (0.0025). I0814 12:52:38.330567 7532 constant_fold.cpp:58] Folding Bronze_glossyRGB::Color to constant (0.0508761, 0.0348206, 0.0105542). I0814 12:52:38.330567 13584 graph.cpp:663] Deduplicated 1 nodes. I0814 12:52:38.330567 7532 constant_fold.cpp:58] Folding Bronze_RGB::Color to constant (0.0782883, 0.0509751, 0.020774). I0814 12:52:38.330567 7532 constant_fold.cpp:113] Folding Bump::Normal to socket geometry::Normal. I0814 12:52:38.330567 7532 graph.cpp:663] Deduplicated 1 nodes. I0814 12:52:38.331589 2452 constant_fold.cpp:46] Folding Math::Value to constant (0.0025). I0814 12:52:38.331589 2452 constant_fold.cpp:58] Folding Bronze_glossyRGB::Color to constant (0.0508761, 0.0348206, 0.0105542). I0814 12:52:38.331589 2452 constant_fold.cpp:58] Folding Bronze_RGB::Color to constant (0.0782883, 0.0509751, 0.020774). I0814 12:52:38.331589 2452 constant_fold.cpp:113] Folding Bump::Normal to socket geometry::Normal. I0814 12:52:38.331589 2452 graph.cpp:663] Deduplicated 1 nodes. I0814 12:52:38.332587 7532 constant_fold.cpp:58] Folding convert_float_to_color::value_color to constant (0.005, 0.005, 0.005). I0814 12:52:38.332587 7532 constant_fold.cpp:46] Folding Math::Value to constant (0.2025). I0814 12:52:38.332587 7532 constant_fold.cpp:58] Folding ColorRamp::Color to constant (1, 1, 1). I0814 12:52:38.332587 7532 constant_fold.cpp:113] Folding Bump::Normal to socket geometry::Normal. I0814 12:52:38.332587 7532 constant_fold.cpp:113] Folding convert_vector_to_normal::value_normal to socket geometry::Normal. I0814 12:52:38.332587 7532 constant_fold.cpp:113] Folding convert_vector_to_normal::value_normal to socket geometry::Normal. I0814 12:52:38.332587 7532 constant_fold.cpp:113] Folding convert_vector_to_normal::value_normal to socket geometry::Normal. I0814 12:52:38.332587 7532 constant_fold.cpp:113] Folding Bump::Normal to socket geometry::Normal. I0814 12:52:38.333568 7532 graph.cpp:663] Deduplicated 1 nodes. I0814 12:52:38.448500 3540 session.cpp:753] Requested features: Experimental features: Off Max nodes group: 3 Nodes features: 4 Use Hair: False Use Object Motion: False Use Camera Motion: False Use Baking: False Use Subsurface: False Use Volume: False Use Branched Integrator: False Use Patch Evaluation: False Use Transparent Shadows: True Use Principled BSDF: True Use Denoising: True Use Displacement: False Use Background Light: False I0814 12:52:38.448500 3540 device_cuda.cpp:452] Testing for pre-compiled kernel c:\Blender28\2.80\scripts\addons\cycles\lib/kernel_sm_52.cubin. I0814 12:52:38.449496 3540 device_cuda.cpp:454] Using precompiled kernel. I0814 12:52:38.449496 3540 device_cuda.cpp:452] Testing for pre-compiled kernel c:\Blender28\2.80\scripts\addons\cycles\lib/filter_sm_52.cubin. I0814 12:52:38.449496 3540 device_cuda.cpp:454] Using precompiled kernel. I0814 12:52:38.535625 3540 device_cuda.cpp:650] Local memory reserved 485,097,472 bytes. (462.63M) I0814 12:52:38.535625 3540 device_cuda.cpp:452] Testing for pre-compiled kernel c:\Blender28\2.80\scripts\addons\cycles\lib/kernel_sm_52.cubin. I0814 12:52:38.535625 3540 device_cuda.cpp:454] Using precompiled kernel. I0814 12:52:38.535625 3540 device_cuda.cpp:452] Testing for pre-compiled kernel c:\Blender28\2.80\scripts\addons\cycles\lib/filter_sm_52.cubin. I0814 12:52:38.535625 3540 device_cuda.cpp:454] Using precompiled kernel. I0814 12:52:38.614781 3540 device_cuda.cpp:650] Local memory reserved 340,787,200 bytes. (325.00M) I0814 12:52:38.614781 3540 session.cpp:766] Total time spent loading kernels: 0.166304 I0814 12:52:38.614781 3540 svm.cpp:100] Total 224 shaders. I0814 12:52:38.615814 10588 constant_fold.cpp:132] Discarding closure emission. I0814 12:52:38.616780 5512 svm.cpp:65] Compilation summary: Shader name: shader Number of SVM nodes: 5 Peak stack usage: 0 Time (in seconds): Finalize: 0.000221 Surface: 0.000114 Bump: 0.000000 Volume: 0.000023 Displacement: 0.000011 Generate: 0.000148 Total: 0.000369 I0814 12:52:38.616780 10356 svm.cpp:65] Compilation summary: Shader name: shader Number of SVM nodes: 5 Peak stack usage: 0 Time (in seconds): Finalize: 0.000306 Surface: 0.000076 Bump: 0.000000 Volume: 0.000044 Displacement: 0.000040 Generate: 0.000160 Total: 0.000466 I0814 12:52:38.616780 13584 svm.cpp:65] Compilation summary: Shader name: default_background Number of SVM nodes: 5 Peak stack usage: 0 Time (in seconds): Finalize: 0.000602 Surface: 0.000130 Bump: 0.000000 Volume: 0.000014 Displacement: 0.000050 Generate: 0.000194 Total: 0.000797 I0814 12:52:38.616780 3440 svm.cpp:65] Compilation summary: Shader name: default_empty Number of SVM nodes: 3 Peak stack usage: 0 Time (in seconds): Finalize: 0.000393 Surface: 0.000006 Bump: 0.000000 Volume: 0.000076 Displacement: 0.000033 Generate: 0.000115 Total: 0.000509 I0814 12:52:38.616780 2452 svm.cpp:65] Compilation summary: Shader name: shader Number of SVM nodes: 5 Peak stack usage: 0 Time (in seconds): Finalize: 0.000242 Surface: 0.000097 Bump: 0.000000 Volume: 0.000017 Displacement: 0.000028 Generate: 0.000142 Total: 0.000384 I0814 12:52:38.616780 10588 svm.cpp:65] Compilation summary: Shader name: default_light Number of SVM nodes: 3 Peak stack usage: 0 Time (in seconds): Finalize: 0.000996 Surface: 0.000017 Bump: 0.000000 Volume: 0.000026 Displacement: 0.000038 Generate: 0.000081 Total: 0.001078 I0814 12:52:38.616780 7532 svm.cpp:65] Compilation summary: Shader name: shader Number of SVM nodes: 5 Peak stack usage: 0 Time (in seconds): Finalize: 0.000697 Surface: 0.000223 Bump: 0.000000 Volume: 0.000024 Displacement: 0.000050 Generate: 0.000297 Total: 0.000997 I0814 12:52:38.617780 13584 svm.cpp:65] Compilation summary: Shader name: shader Number of SVM nodes: 5 Peak stack usage: 0 Time (in seconds): Finalize: 0.000354 Surface: 0.000125 Bump: 0.000000 Volume: 0.000050 Displacement: 0.000031 Generate: 0.000206 Total: 0.000561 I0814 12:52:38.617780 3440 svm.cpp:65] Compilation summary: Shader name: shader Number of SVM nodes: 5 Peak stack usage: 0 Time (in seconds): Finalize: 0.000303 Surface: 0.000249 Bump: 0.000000 Volume: 0.000014 Displacement: 0.000031 Generate: 0.000294 Total: 0.000598 I0814 12:52:38.617780 2604 svm.cpp:65] Compilation summary: Shader name: default_surface Number of SVM nodes: 8 Peak stack usage: 4 Time (in seconds): Finalize: 0.001166 Surface: 0.000432 Bump: 0.000000 Volume: 0.000033 Displacement: 0.000094 Generate: 0.000559 Total: 0.001727 I0814 12:52:38.617780 2452 svm.cpp:65] Compilation summary: Shader name: shader Number of SVM nodes: 5 Peak stack usage: 0 Time (in seconds): Finalize: 0.000264 Surface: 0.000088 Bump: 0.000000 Volume: 0.000019 Displacement: 0.000033 Generate: 0.000139 Total: 0.000405 I0814 12:52:38.618778 10588 svm.cpp:65] Compilation summary: Shader name: shader Number of SVM nodes: 5 Peak stack usage: 0 Time (in seconds): Finalize: 0.000342 Surface: 0.000100 Bump: 0.000000 Volume: 0.000010 Displacement: 0.000019 Generate: 0.000129 Total: 0.000472 I0814 12:52:38.617780 10356 svm.cpp:65] Compilation summary: Shader name: shader Number of SVM nodes: 5 Peak stack usage: 0 Time (in seconds): Finalize: 0.000469 Surface: 0.000110 Bump: 0.000000 Volume: 0.000042 Displacement: 0.000014 Generate: 0.000166 Total: 0.000637 I0814 12:52:38.617780 5512 svm.cpp:65] Compilation summary: Shader name: shader Number of SVM nodes: 5 Peak stack usage: 0 Time (in seconds): Finalize: 0.000644 Surface: 0.000088 Bump: 0.000000 Volume: 0.000039 Displacement: 0.000074 Generate: 0.000201 Total: 0.000847 I0814 12:52:38.618778 7532 svm.cpp:65] Compilation summary: Shader name: shader Number of SVM nodes: 5 Peak stack usage: 0 Time (in seconds): Finalize: 0.000401 Surface: 0.000266 Bump: 0.000000 Volume: 0.000074 Displacement: 0.000009 Generate: 0.000350 Total: 0.000752 I0814 12:52:38.619779 3440 svm.cpp:65] Compilation summary: Shader name: shader Number of SVM nodes: 5 Peak stack usage: 0 Time (in seconds): Finalize: 0.000374 Surface: 0.000123 Bump: 0.000000 Volume: 0.000022 Displacement: 0.000007 Generate: 0.000153 Total: 0.000527 I0814 12:52:38.619779 5512 svm.cpp:65] Compilation summary: Shader name: shader Number of SVM nodes: 5 Peak stack usage: 0 Time (in seconds): Finalize: 0.000271 Surface: 0.000119 Bump: 0.000000 Volume: 0.000034 Displacement: 0.000031 Generate: 0.000184 Total: 0.000455 I0814 12:52:38.619779 13584 svm.cpp:65] Compilation summary: Shader name: shader Number of SVM nodes: 5 Peak stack usage: 0 Time (in seconds): Finalize: 0.000206 Surface: 0.000141 Bump: 0.000000 Volume: 0.000026 Displacement: 0.000025 Generate: 0.000192 Total: 0.000400 I0814 12:52:38.619779 2452 svm.cpp:65] Compilation summary: Shader name: shader Number of SVM nodes: 5 Peak stack usage: 0 Time (in seconds): Finalize: 0.000294 Surface: 0.000101 Bump: 0.000000 Volume: 0.000011 Displacement: 0.000040 Generate: 0.000152 Total: 0.000447 I0814 12:52:38.619779 10588 svm.cpp:65] Compilation summary: Shader name: shader Number of SVM nodes: 5 Peak stack usage: 0 Time (in seconds): Finalize: 0.000364 Surface: 0.000095 Bump: 0.000000 Volume: 0.000050 Displacement: 0.000017 Generate: 0.000162 Total: 0.000529 I0814 12:52:38.619779 2604 svm.cpp:65] Compilation summary: Shader name: shader Number of SVM nodes: 5 Peak stack usage: 0 Time (in seconds): Finalize: 0.000615 Surface: 0.000152 Bump: 0.000000 Volume: 0.000029 Displacement: 0.000036 Generate: 0.000217 Total: 0.000833 I0814 12:52:38.620779 10356 svm.cpp:65] Compilation summary: Shader name: shader Number of SVM nodes: 5 Peak stack usage: 0 Time (in seconds): Finalize: 0.000518 Surface: 0.000106 Bump: 0.000000 Volume: 0.000027 Displacement: 0.000010 Generate: 0.000142 Total: 0.000662 I0814 12:52:38.620779 3440 svm.cpp:65] Compilation summary: Shader name: shader Number of SVM nodes: 5 Peak stack usage: 0 Time (in seconds): Finalize: 0.000169 Surface: 0.000130 Bump: 0.000000 Volume: 0.000008 Displacement: 0.000027 Generate: 0.000164 Total: 0.000334 I0814 12:52:38.620779 7532 svm.cpp:65] Compilation summary: Shader name: shader Number of SVM nodes: 5 Peak stack usage: 0 Time (in seconds): Finalize: 0.000471 Surface: 0.000229 Bump: 0.000000 Volume: 0.000029 Displacement: 0.000041 Generate: 0.000299 Total: 0.000771 I0814 12:52:38.620779 2452 svm.cpp:65] Compilation summary: Shader name: shader Number of SVM nodes: 5 Peak stack usage: 0 Time (in seconds): Finalize: 0.000324 Surface: 0.000061 Bump: 0.000000 Volume: 0.000008 Displacement: 0.000015 Generate: 0.000084 Total: 0.000409 I0814 12:52:38.621778 3540 svm.cpp:65] Compilation summary: Shader name: shader Number of SVM nodes: 5 Peak stack usage: 0 Time (in seconds): Finalize: 0.000392 Surface: 0.000205 Bump: 0.000000 Volume: 0.000021 Displacement: 0.000013 Generate: 0.000239 Total: 0.000632 I0814 12:52:38.621778 10588 svm.cpp:65] Compilation summary: Shader name: shader Number of SVM nodes: 5 Peak stack usage: 0 Time (in seconds): Finalize: 0.000484 Surface: 0.000136 Bump: 0.000000 Volume: 0.000041 Displacement: 0.000020 Generate: 0.000197 Total: 0.000683 I0814 12:52:38.621778 5512 svm.cpp:65] Compilation summary: Shader name: shader Number of SVM nodes: 5 Peak stack usage: 0 Time (in seconds): Finalize: 0.000251 Surface: 0.000057 Bump: 0.000000 Volume: 0.000017 Displacement: 0.000020 Generate: 0.000093 Total: 0.000345 I0814 12:52:38.621778 13584 svm.cpp:65] Compilation summary: Shader name: shader Number of SVM nodes: 5 Peak stack usage: 0 Time (in seconds): Finalize: 0.000284 Surface: 0.000073 Bump: 0.000000 Volume: 0.000018 Displacement: 0.000212 Generate: 0.000304 Total: 0.000588 I0814 12:52:38.621778 2452 svm.cpp:65] Compilation summary: Shader name: shader Number of SVM nodes: 5 Peak stack usage: 0 Time (in seconds): Finalize: 0.000248 Surface: 0.000069 Bump: 0.000000 Volume: 0.000008 Displacement: 0.000022 Generate: 0.000099 Total: 0.000348 I0814 12:52:38.622777 7532 svm.cpp:65] Compilation summary: Shader name: shader Number of SVM nodes: 5 Peak stack usage: 0 Time (in seconds): Finalize: 0.000268 Surface: 0.000107 Bump: 0.000000 Volume: 0.000035 Displacement: 0.000031 Generate: 0.000173 Total: 0.000442 I0814 12:52:38.622777 3440 svm.cpp:65] Compilation summary: Shader name: shader Number of SVM nodes: 5 Peak stack usage: 0 Time (in seconds): Finalize: 0.000438 Surface: 0.000119 Bump: 0.000000 Volume: 0.000030 Displacement: 0.000017 Generate: 0.000166 Total: 0.000605 I0814 12:52:38.621778 10356 svm.cpp:65] Compilation summary: Shader name: shader Number of SVM nodes: 5 Peak stack usage: 0 Time (in seconds): Finalize: 0.000302 Surface: 0.000139 Bump: 0.000000 Volume: 0.000030 Displacement: 0.000149 Generate: 0.000318 Total: 0.000621 I0814 12:52:38.622777 3540 svm.cpp:65] Compilation summary: Shader name: shader Number of SVM nodes: 5 Peak stack usage: 0 Time (in seconds): Finalize: 0.000358 Surface: 0.000098 Bump: 0.000000 Volume: 0.000018 Displacement: 0.000027 Generate: 0.000142 Total: 0.000501 I0814 12:52:38.622777 2604 svm.cpp:65] Compilation summary: Shader name: shader Number of SVM nodes: 5 Peak stack usage: 0 Time (in seconds): Finalize: 0.000765 Surface: 0.000189 Bump: 0.000000 Volume: 0.000055 Displacement: 0.000050 Generate: 0.000294 Total: 0.001061 I0814 12:52:38.622777 13584 svm.cpp:65] Compilation summary: Shader name: shader Number of SVM nodes: 5 Peak stack usage: 0 Time (in seconds): Finalize: 0.000229 Surface: 0.000065 Bump: 0.000000 Volume: 0.000031 Displacement: 0.000021 Generate: 0.000117 Total: 0.000347 I0814 12:52:38.623776 2452 svm.cpp:65] Compilation summary: Shader name: shader Number of SVM nodes: 5 Peak stack usage: 0 Time (in seconds): Finalize: 0.000232 Surface: 0.000120 Bump: 0.000000 Volume: 0.000033 Displacement: 0.000021 Generate: 0.000174 Total: 0.000406 I0814 12:52:38.623776 5512 svm.cpp:65] Compilation summary: Shader name: shader Number of SVM nodes: 5 Peak stack usage: 0 Time (in seconds): Finalize: 0.000728 Surface: 0.000190 Bump: 0.000000 Volume: 0.000021 Displacement: 0.000023 Generate: 0.000234 Total: 0.000964 I0814 12:52:38.622777 10588 svm.cpp:65] Compilation summary: Shader name: shader Number of SVM nodes: 5 Peak stack usage: 0 Time (in seconds): Finalize: 0.000457 Surface: 0.000150 Bump: 0.000000 Volume: 0.000052 Displacement: 0.000029 Generate: 0.000232 Total: 0.000690 I0814 12:52:38.624776 7532 svm.cpp:65] Compilation summary: Shader name: Seiten_0055 Number of SVM nodes: 30 Peak stack usage: 26 Time (in seconds): Finalize: 0.000003 Surface: 0.002106 Bump: 0.000000 Volume: 0.000003 Displacement: 0.000003 Generate: 0.002112 Total: 0.002116 I0814 12:52:38.625777 13584 svm.cpp:65] Compilation summary: Shader name: Buchcover_0067 Number of SVM nodes: 30 Peak stack usage: 26 Time (in seconds): Finalize: 0.000003 Surface: 0.002508 Bump: 0.000000 Volume: 0.000018 Displacement: 0.000007 Generate: 0.002532 Total: 0.002537 I0814 12:52:38.625777 2604 svm.cpp:65] Compilation summary: Shader name: Buchruecken_0062 Number of SVM nodes: 30 Peak stack usage: 26 Time (in seconds): Finalize: 0.000002 Surface: 0.002571 Bump: 0.000000 Volume: 0.000015 Displacement: 0.000011 Generate: 0.002596 Total: 0.002600 I0814 12:52:38.625777 5512 svm.cpp:65] Compilation summary: Shader name: Buchcover_0066 Number of SVM nodes: 30 Peak stack usage: 26 Time (in seconds): Finalize: 0.000003 Surface: 0.002241 Bump: 0.000000 Volume: 0.000032 Displacement: 0.000024 Generate: 0.002297 Total: 0.002301 I0814 12:52:38.626775 10356 svm.cpp:65] Compilation summary: Shader name: Buchruecken_0061 Number of SVM nodes: 30 Peak stack usage: 26 Time (in seconds): Finalize: 0.000002 Surface: 0.002962 Bump: 0.000000 Volume: 0.000029 Displacement: 0.000042 Generate: 0.003033 Total: 0.003037 I0814 12:52:38.626775 2452 svm.cpp:65] Compilation summary: Shader name: Buchruecken_0060 Number of SVM nodes: 30 Peak stack usage: 26 Time (in seconds): Finalize: 0.000004 Surface: 0.003115 Bump: 0.000000 Volume: 0.000012 Displacement: 0.000015 Generate: 0.003142 Total: 0.003149 I0814 12:52:38.626775 7532 svm.cpp:65] Compilation summary: Shader name: Glasur_0019 Number of SVM nodes: 30 Peak stack usage: 26 Time (in seconds): Finalize: 0.000002 Surface: 0.001863 Bump: 0.000000 Volume: 0.000016 Displacement: 0.000009 Generate: 0.001888 Total: 0.001891 I0814 12:52:38.626775 10588 svm.cpp:65] Compilation summary: Shader name: Buchruecken_0059 Number of SVM nodes: 30 Peak stack usage: 26 Time (in seconds): Finalize: 0.000004 Surface: 0.002997 Bump: 0.000000 Volume: 0.000012 Displacement: 0.000013 Generate: 0.003022 Total: 0.003028 I0814 12:52:38.626775 3540 svm.cpp:65] Compilation summary: Shader name: Buchcover_0069 Number of SVM nodes: 30 Peak stack usage: 26 Time (in seconds): Finalize: 0.000003 Surface: 0.003524 Bump: 0.000000 Volume: 0.000028 Displacement: 0.000017 Generate: 0.003569 Total: 0.003573 I0814 12:52:38.627774 3440 svm.cpp:65] Compilation summary: Shader name: Buchcover_0068 Number of SVM nodes: 30 Peak stack usage: 26 Time (in seconds): Finalize: 0.000003 Surface: 0.004818 Bump: 0.000000 Volume: 0.000016 Displacement: 0.000011 Generate: 0.004845 Total: 0.004849 I0814 12:52:38.628772 13584 svm.cpp:65] Compilation summary: Shader name: Schale_0058 Number of SVM nodes: 30 Peak stack usage: 26 Time (in seconds): Finalize: 0.000002 Surface: 0.001760 Bump: 0.000000 Volume: 0.000007 Displacement: 0.000008 Generate: 0.001774 Total: 0.001777 I0814 12:52:38.628772 2452 svm.cpp:65] Compilation summary: Shader name: Blatt1_0189 Number of SVM nodes: 30 Peak stack usage: 26 Time (in seconds): Finalize: 0.000002 Surface: 0.001544 Bump: 0.000000 Volume: 0.000009 Displacement: 0.000023 Generate: 0.001575 Total: 0.001579 I0814 12:52:38.628772 5512 svm.cpp:65] Compilation summary: Shader name: DecoTeil_0088 Number of SVM nodes: 30 Peak stack usage: 26 Time (in seconds): Finalize: 0.000001 Surface: 0.001697 Bump: 0.000000 Volume: 0.000016 Displacement: 0.000008 Generate: 0.001721 Total: 0.001723 I0814 12:52:38.628772 10356 svm.cpp:65] Compilation summary: Shader name: Holz3_0176 Number of SVM nodes: 30 Peak stack usage: 26 Time (in seconds): Finalize: 0.000002 Surface: 0.001882 Bump: 0.000000 Volume: 0.000007 Displacement: 0.000008 Generate: 0.001897 Total: 0.001900 I0814 12:52:38.628772 13584 svm.cpp:65] Compilation summary: Shader name: Gold_0198 Number of SVM nodes: 32 Peak stack usage: 18 Time (in seconds): Finalize: 0.000002 Surface: 0.000252 Bump: 0.000000 Volume: 0.000020 Displacement: 0.000026 Generate: 0.000298 Total: 0.000301 I0814 12:52:38.629772 2604 svm.cpp:65] Compilation summary: Shader name: DecoTeil2_0185 Number of SVM nodes: 30 Peak stack usage: 26 Time (in seconds): Finalize: 0.000002 Surface: 0.002566 Bump: 0.000000 Volume: 0.000023 Displacement: 0.000012 Generate: 0.002601 Total: 0.002603 I0814 12:52:38.629772 7532 svm.cpp:65] Compilation summary: Shader name: Wasser_0119 Number of SVM nodes: 18 Peak stack usage: 10 Time (in seconds): Finalize: 0.000014 Surface: 0.002183 Bump: 0.000000 Volume: 0.000018 Displacement: 0.000019 Generate: 0.002220 Total: 0.002235 I0814 12:52:38.629772 10588 svm.cpp:65] Compilation summary: Shader name: Glas_0126 Number of SVM nodes: 18 Peak stack usage: 10 Time (in seconds): Finalize: 0.000056 Surface: 0.002063 Bump: 0.000000 Volume: 0.000015 Displacement: 0.000013 Generate: 0.002092 Total: 0.002150 I0814 12:52:38.629772 3540 svm.cpp:65] Compilation summary: Shader name: GlasGes_0125 Number of SVM nodes: 18 Peak stack usage: 10 Time (in seconds): Finalize: 0.000033 Surface: 0.001986 Bump: 0.000000 Volume: 0.000020 Displacement: 0.000015 Generate: 0.002022 Total: 0.002056 I0814 12:52:38.630772 3540 svm.cpp:65] Compilation summary: Shader name: Metall_0104 Number of SVM nodes: 8 Peak stack usage: 4 Time (in seconds): Finalize: 0.000002 Surface: 0.000055 Bump: 0.000000 Volume: 0.000006 Displacement: 0.000005 Generate: 0.000066 Total: 0.000069 I0814 12:52:38.630772 2452 svm.cpp:65] Compilation summary: Shader name: Etikett_0199 Number of SVM nodes: 30 Peak stack usage: 26 Time (in seconds): Finalize: 0.000002 Surface: 0.001380 Bump: 0.000000 Volume: 0.000006 Displacement: 0.000006 Generate: 0.001392 Total: 0.001394 I0814 12:52:38.630772 2604 svm.cpp:65] Compilation summary: Shader name: Metall2_0099 Number of SVM nodes: 32 Peak stack usage: 18 Time (in seconds): Finalize: 0.000001 Surface: 0.000202 Bump: 0.000000 Volume: 0.000009 Displacement: 0.000008 Generate: 0.000218 Total: 0.000220 I0814 12:52:38.630772 3440 svm.cpp:65] Compilation summary: Shader name: KoFarbe3_0174 Number of SVM nodes: 30 Peak stack usage: 26 Time (in seconds): Finalize: 0.000002 Surface: 0.002761 Bump: 0.000000 Volume: 0.000003 Displacement: 0.000004 Generate: 0.002768 Total: 0.002772 I0814 12:52:38.630772 7532 svm.cpp:65] Compilation summary: Shader name: Holz_0085 Number of SVM nodes: 30 Peak stack usage: 26 Time (in seconds): Finalize: 0.000002 Surface: 0.001235 Bump: 0.000000 Volume: 0.000008 Displacement: 0.000004 Generate: 0.001247 Total: 0.001249 I0814 12:52:38.631772 10356 svm.cpp:65] Compilation summary: Shader name: Flasche_0132 Number of SVM nodes: 18 Peak stack usage: 10 Time (in seconds): Finalize: 0.000095 Surface: 0.002015 Bump: 0.000000 Volume: 0.000004 Displacement: 0.000005 Generate: 0.002024 Total: 0.002120 I0814 12:52:38.631772 13584 svm.cpp:65] Compilation summary: Shader name: Holz_0084 Number of SVM nodes: 30 Peak stack usage: 26 Time (in seconds): Finalize: 0.000002 Surface: 0.001903 Bump: 0.000000 Volume: 0.000008 Displacement: 0.000009 Generate: 0.001921 Total: 0.001924 I0814 12:52:38.631772 10356 svm.cpp:65] Compilation summary: Shader name: Armatur_0031 Number of SVM nodes: 32 Peak stack usage: 18 Time (in seconds): Finalize: 0.000001 Surface: 0.000238 Bump: 0.000000 Volume: 0.000019 Displacement: 0.000011 Generate: 0.000269 Total: 0.000271 I0814 12:52:38.631772 7532 svm.cpp:65] Compilation summary: Shader name: Armatur_0033 Number of SVM nodes: 74 Peak stack usage: 28 Time (in seconds): Finalize: 0.000001 Surface: 0.000427 Bump: 0.000000 Volume: 0.000015 Displacement: 0.000051 Generate: 0.000493 Total: 0.000495 I0814 12:52:38.631772 10588 svm.cpp:65] Compilation summary: Shader name: Metall6_0097 Number of SVM nodes: 14 Peak stack usage: 7 Time (in seconds): Finalize: 0.000003 Surface: 0.001774 Bump: 0.000000 Volume: 0.000016 Displacement: 0.000013 Generate: 0.001803 Total: 0.001807 I0814 12:52:38.631772 13584 svm.cpp:65] Compilation summary: Shader name: Glasur2_0015 Number of SVM nodes: 74 Peak stack usage: 28 Time (in seconds): Finalize: 0.000001 Surface: 0.000359 Bump: 0.000000 Volume: 0.000007 Displacement: 0.000009 Generate: 0.000375 Total: 0.000378 I0814 12:52:38.632771 10356 svm.cpp:65] Compilation summary: Shader name: Glasur_0020 Number of SVM nodes: 74 Peak stack usage: 28 Time (in seconds): Finalize: 0.000001 Surface: 0.000453 Bump: 0.000000 Volume: 0.000009 Displacement: 0.000008 Generate: 0.000469 Total: 0.000471 I0814 12:52:38.633770 13584 svm.cpp:65] Compilation summary: Shader name: Glasur2_0016 Number of SVM nodes: 32 Peak stack usage: 18 Time (in seconds): Finalize: 0.000002 Surface: 0.000410 Bump: 0.000000 Volume: 0.000012 Displacement: 0.000010 Generate: 0.000433 Total: 0.000436 I0814 12:52:38.633770 10588 svm.cpp:65] Compilation summary: Shader name: Glasur_0021 Number of SVM nodes: 32 Peak stack usage: 18 Time (in seconds): Finalize: 0.000001 Surface: 0.000492 Bump: 0.000000 Volume: 0.000034 Displacement: 0.000029 Generate: 0.000556 Total: 0.000558 I0814 12:52:38.633770 3440 svm.cpp:65] Compilation summary: Shader name: Schtte2_0152 Number of SVM nodes: 30 Peak stack usage: 26 Time (in seconds): Finalize: 0.000002 Surface: 0.002076 Bump: 0.000000 Volume: 0.000016 Displacement: 0.000023 Generate: 0.002116 Total: 0.002119 I0814 12:52:38.633770 7532 svm.cpp:65] Compilation summary: Shader name: Vase_0051 Number of SVM nodes: 74 Peak stack usage: 28 Time (in seconds): Finalize: 0.000001 Surface: 0.000882 Bump: 0.000000 Volume: 0.000037 Displacement: 0.000022 Generate: 0.000941 Total: 0.000943 I0814 12:52:38.633770 2604 svm.cpp:65] Compilation summary: Shader name: BlattF1_0024 Number of SVM nodes: 30 Peak stack usage: 26 Time (in seconds): Finalize: 0.000002 Surface: 0.002266 Bump: 0.000000 Volume: 0.000035 Displacement: 0.000042 Generate: 0.002344 Total: 0.002347 I0814 12:52:38.633770 3540 svm.cpp:65] Compilation summary: Shader name: Schtte1_0153 Number of SVM nodes: 30 Peak stack usage: 26 Time (in seconds): Finalize: 0.000002 Surface: 0.002362 Bump: 0.000000 Volume: 0.000017 Displacement: 0.000009 Generate: 0.002388 Total: 0.002390 I0814 12:52:38.633770 2452 svm.cpp:65] Compilation summary: Shader name: Armatur_0032 Number of SVM nodes: 30 Peak stack usage: 26 Time (in seconds): Finalize: 0.000002 Surface: 0.002752 Bump: 0.000000 Volume: 0.000017 Displacement: 0.000019 Generate: 0.002788 Total: 0.002790 I0814 12:52:38.633770 13584 svm.cpp:65] Compilation summary: Shader name: Glhbirne_0040 Number of SVM nodes: 5 Peak stack usage: 0 Time (in seconds): Finalize: 0.000001 Surface: 0.000104 Bump: 0.000000 Volume: 0.000018 Displacement: 0.000020 Generate: 0.000142 Total: 0.000144 I0814 12:52:38.633770 10356 svm.cpp:65] Compilation summary: Shader name: Vase_0052 Number of SVM nodes: 32 Peak stack usage: 18 Time (in seconds): Finalize: 0.000001 Surface: 0.000483 Bump: 0.000000 Volume: 0.000132 Displacement: 0.000028 Generate: 0.000643 Total: 0.000645 I0814 12:52:38.634769 7532 svm.cpp:65] Compilation summary: Shader name: Glas_0127 Number of SVM nodes: 32 Peak stack usage: 18 Time (in seconds): Finalize: 0.000001 Surface: 0.000288 Bump: 0.000000 Volume: 0.000008 Displacement: 0.000004 Generate: 0.000299 Total: 0.000302 I0814 12:52:38.635771 3440 svm.cpp:65] Compilation summary: Shader name: weiss_0080 Number of SVM nodes: 30 Peak stack usage: 26 Time (in seconds): Finalize: 0.000002 Surface: 0.001684 Bump: 0.000000 Volume: 0.000003 Displacement: 0.000009 Generate: 0.001696 Total: 0.001699 I0814 12:52:38.635771 5512 svm.cpp:65] Compilation summary: Shader name: Blatt_0190 Number of SVM nodes: 30 Peak stack usage: 26 Time (in seconds): Finalize: 0.000003 Surface: 0.004469 Bump: 0.000000 Volume: 0.000006 Displacement: 0.000010 Generate: 0.004485 Total: 0.004489 I0814 12:52:38.635771 10588 svm.cpp:65] Compilation summary: Shader name: schwarz_0081 Number of SVM nodes: 30 Peak stack usage: 26 Time (in seconds): Finalize: 0.000002 Surface: 0.001993 Bump: 0.000000 Volume: 0.000006 Displacement: 0.000005 Generate: 0.002004 Total: 0.002007 I0814 12:52:38.636768 2604 svm.cpp:65] Compilation summary: Shader name: PorzGes_0155 Number of SVM nodes: 30 Peak stack usage: 26 Time (in seconds): Finalize: 0.000003 Surface: 0.001974 Bump: 0.000000 Volume: 0.000008 Displacement: 0.000003 Generate: 0.001984 Total: 0.001988 I0814 12:52:38.636768 3540 svm.cpp:65] Compilation summary: Shader name: PorzGes_0156 Number of SVM nodes: 30 Peak stack usage: 26 Time (in seconds): Finalize: 0.000002 Surface: 0.002043 Bump: 0.000000 Volume: 0.000033 Displacement: 0.000021 Generate: 0.002098 Total: 0.002101 I0814 12:52:38.636768 2452 svm.cpp:65] Compilation summary: Shader name: Fuss_0177 Number of SVM nodes: 30 Peak stack usage: 26 Time (in seconds): Finalize: 0.000002 Surface: 0.002276 Bump: 0.000000 Volume: 0.000008 Displacement: 0.000013 Generate: 0.002297 Total: 0.002300 I0814 12:52:38.636768 7532 svm.cpp:65] Compilation summary: Shader name: Tischplatte_0146 Number of SVM nodes: 30 Peak stack usage: 26 Time (in seconds): Finalize: 0.000002 Surface: 0.002068 Bump: 0.000000 Volume: 0.000019 Displacement: 0.000013 Generate: 0.002100 Total: 0.002104 I0814 12:52:38.636768 13584 svm.cpp:65] Compilation summary: Shader name: Holz_0086 Number of SVM nodes: 36 Peak stack usage: 16 Time (in seconds): Finalize: 0.000016 Surface: 0.002341 Bump: 0.000000 Volume: 0.000021 Displacement: 0.000013 Generate: 0.002374 Total: 0.002392 I0814 12:52:38.636768 10356 svm.cpp:65] Compilation summary: Shader name: Tisch_0148 Number of SVM nodes: 30 Peak stack usage: 26 Time (in seconds): Finalize: 0.000003 Surface: 0.002288 Bump: 0.000000 Volume: 0.000013 Displacement: 0.000016 Generate: 0.002317 Total: 0.002321 I0814 12:52:38.637768 3440 svm.cpp:65] Compilation summary: Shader name: Blatt3_0188 Number of SVM nodes: 30 Peak stack usage: 26 Time (in seconds): Finalize: 0.000002 Surface: 0.002035 Bump: 0.000000 Volume: 0.000005 Displacement: 0.000006 Generate: 0.002046 Total: 0.002049 I0814 12:52:38.637768 5512 svm.cpp:65] Compilation summary: Shader name: DecoTeil2_0186 Number of SVM nodes: 30 Peak stack usage: 26 Time (in seconds): Finalize: 0.000002 Surface: 0.002221 Bump: 0.000000 Volume: 0.000013 Displacement: 0.000010 Generate: 0.002245 Total: 0.002248 I0814 12:52:38.638767 10588 svm.cpp:65] Compilation summary: Shader name: Stiel_0150 Number of SVM nodes: 30 Peak stack usage: 26 Time (in seconds): Finalize: 0.000002 Surface: 0.002285 Bump: 0.000000 Volume: 0.000008 Displacement: 0.000007 Generate: 0.002300 Total: 0.002303 I0814 12:52:38.638767 3440 svm.cpp:65] Compilation summary: Shader name: Metall_0114 Number of SVM nodes: 74 Peak stack usage: 28 Time (in seconds): Finalize: 0.000001 Surface: 0.000577 Bump: 0.000000 Volume: 0.000036 Displacement: 0.000023 Generate: 0.000636 Total: 0.000638 I0814 12:52:38.639766 2604 svm.cpp:65] Compilation summary: Shader name: Wasser1_0118 Number of SVM nodes: 18 Peak stack usage: 10 Time (in seconds): Finalize: 0.000087 Surface: 0.002210 Bump: 0.000000 Volume: 0.000026 Displacement: 0.000034 Generate: 0.002270 Total: 0.002358 I0814 12:52:38.639766 3540 svm.cpp:65] Compilation summary: Shader name: DecoGlas_0133 Number of SVM nodes: 18 Peak stack usage: 10 Time (in seconds): Finalize: 0.000037 Surface: 0.002025 Bump: 0.000000 Volume: 0.000031 Displacement: 0.000032 Generate: 0.002088 Total: 0.002125 I0814 12:52:38.639766 2452 svm.cpp:65] Compilation summary: Shader name: Fuss_0178 Number of SVM nodes: 30 Peak stack usage: 26 Time (in seconds): Finalize: 0.000002 Surface: 0.002329 Bump: 0.000000 Volume: 0.000018 Displacement: 0.000017 Generate: 0.002364 Total: 0.002368 I0814 12:52:38.639766 13584 svm.cpp:65] Compilation summary: Shader name: Kontrast_0173 Number of SVM nodes: 30 Peak stack usage: 26 Time (in seconds): Finalize: 0.000002 Surface: 0.002266 Bump: 0.000000 Volume: 0.000026 Displacement: 0.000024 Generate: 0.002316 Total: 0.002318 I0814 12:52:38.639766 7532 svm.cpp:65] Compilation summary: Shader name: PoKorpus_0009 Number of SVM nodes: 30 Peak stack usage: 26 Time (in seconds): Finalize: 0.000003 Surface: 0.002685 Bump: 0.000000 Volume: 0.000018 Displacement: 0.000011 Generate: 0.002715 Total: 0.002718 I0814 12:52:38.640766 2452 svm.cpp:65] Compilation summary: Shader name: Alu2_0116 Number of SVM nodes: 8 Peak stack usage: 4 Time (in seconds): Finalize: 0.000001 Surface: 0.000053 Bump: 0.000000 Volume: 0.000004 Displacement: 0.000005 Generate: 0.000061 Total: 0.000063 I0814 12:52:38.640766 10356 svm.cpp:65] Compilation summary: Shader name: PoSitz_0008 Number of SVM nodes: 30 Peak stack usage: 26 Time (in seconds): Finalize: 0.000002 Surface: 0.002384 Bump: 0.000000 Volume: 0.000028 Displacement: 0.000022 Generate: 0.002434 Total: 0.002437 I0814 12:52:38.640766 10356 svm.cpp:65] Compilation summary: Shader name: Metall_0113 Number of SVM nodes: 32 Peak stack usage: 18 Time (in seconds): Finalize: 0.000002 Surface: 0.000124 Bump: 0.000000 Volume: 0.000006 Displacement: 0.000005 Generate: 0.000136 Total: 0.000139 I0814 12:52:38.641765 3540 svm.cpp:65] Compilation summary: Shader name: Ruecklehne_0006 Number of SVM nodes: 30 Peak stack usage: 26 Time (in seconds): Finalize: 0.000002 Surface: 0.001890 Bump: 0.000000 Volume: 0.000007 Displacement: 0.000003 Generate: 0.001901 Total: 0.001904 I0814 12:52:38.641765 13584 svm.cpp:65] Compilation summary: Shader name: Bettkast_0191 Number of SVM nodes: 30 Peak stack usage: 26 Time (in seconds): Finalize: 0.000002 Surface: 0.001779 Bump: 0.000000 Volume: 0.000004 Displacement: 0.000004 Generate: 0.001786 Total: 0.001790 I0814 12:52:38.642765 7532 svm.cpp:65] Compilation summary: Shader name: Kontrast_0172 Number of SVM nodes: 30 Peak stack usage: 26 Time (in seconds): Finalize: 0.000003 Surface: 0.001886 Bump: 0.000000 Volume: 0.000003 Displacement: 0.000003 Generate: 0.001892 Total: 0.001897 I0814 12:52:38.642765 2452 svm.cpp:65] Compilation summary: Shader name: Sessel_0151 Number of SVM nodes: 30 Peak stack usage: 26 Time (in seconds): Finalize: 0.000003 Surface: 0.002091 Bump: 0.000000 Volume: 0.000008 Displacement: 0.000004 Generate: 0.002104 Total: 0.002108 I0814 12:52:38.642765 3540 svm.cpp:65] Compilation summary: Shader name: Qalu_0094 Number of SVM nodes: 16 Peak stack usage: 10 Time (in seconds): Finalize: 0.000018 Surface: 0.001189 Bump: 0.000000 Volume: 0.000005 Displacement: 0.000002 Generate: 0.001196 Total: 0.001215 I0814 12:52:38.643764 13584 svm.cpp:65] Compilation summary: Shader name: Vorhang_0120 Number of SVM nodes: 16 Peak stack usage: 10 Time (in seconds): Finalize: 0.000026 Surface: 0.001356 Bump: 0.000000 Volume: 0.000003 Displacement: 0.000002 Generate: 0.001361 Total: 0.001389 I0814 12:52:38.643764 2452 svm.cpp:65] Compilation summary: Shader name: Vorhang_0121 Number of SVM nodes: 17 Peak stack usage: 10 Time (in seconds): Finalize: 0.000013 Surface: 0.001144 Bump: 0.000000 Volume: 0.000006 Displacement: 0.000002 Generate: 0.001152 Total: 0.001165 I0814 12:52:38.643764 7532 svm.cpp:65] Compilation summary: Shader name: Qalu_0096 Number of SVM nodes: 14 Peak stack usage: 7 Time (in seconds): Finalize: 0.000002 Surface: 0.001586 Bump: 0.000000 Volume: 0.000002 Displacement: 0.000002 Generate: 0.001590 Total: 0.001594 I0814 12:52:38.644763 3540 svm.cpp:65] Compilation summary: Shader name: Qalu_0095 Number of SVM nodes: 16 Peak stack usage: 10 Time (in seconds): Finalize: 0.000009 Surface: 0.001352 Bump: 0.000000 Volume: 0.000003 Displacement: 0.000003 Generate: 0.001358 Total: 0.001368 I0814 12:52:38.645763 13584 svm.cpp:65] Compilation summary: Shader name: Vorhang_0122 Number of SVM nodes: 16 Peak stack usage: 10 Time (in seconds): Finalize: 0.000025 Surface: 0.001373 Bump: 0.000000 Volume: 0.000002 Displacement: 0.000003 Generate: 0.001378 Total: 0.001404 I0814 12:52:38.646762 3540 svm.cpp:65] Compilation summary: Shader name: TischPlatte_0147 Number of SVM nodes: 30 Peak stack usage: 26 Time (in seconds): Finalize: 0.000002 Surface: 0.001514 Bump: 0.000000 Volume: 0.000004 Displacement: 0.000005 Generate: 0.001523 Total: 0.001525 I0814 12:52:38.646762 13584 svm.cpp:65] Compilation summary: Shader name: Kunststoff_0163 Number of SVM nodes: 30 Peak stack usage: 26 Time (in seconds): Finalize: 0.000002 Surface: 0.001248 Bump: 0.000000 Volume: 0.000003 Displacement: 0.000002 Generate: 0.001253 Total: 0.001255 I0814 12:52:38.646762 3540 svm.cpp:65] Compilation summary: Shader name: Korpus_0166 Number of SVM nodes: 15 Peak stack usage: 7 Time (in seconds): Finalize: 0.000010 Surface: 0.000032 Bump: 0.000000 Volume: 0.000003 Displacement: 0.000004 Generate: 0.000039 Total: 0.000050 I0814 12:52:38.648761 13584 svm.cpp:65] Compilation summary: Shader name: Korpus_0167 Number of SVM nodes: 30 Peak stack usage: 26 Time (in seconds): Finalize: 0.000002 Surface: 0.001274 Bump: 0.000000 Volume: 0.000003 Displacement: 0.000003 Generate: 0.001279 Total: 0.001282 I0814 12:52:38.648761 3540 svm.cpp:65] Compilation summary: Shader name: schwarz_0197 Number of SVM nodes: 30 Peak stack usage: 26 Time (in seconds): Finalize: 0.000002 Surface: 0.001473 Bump: 0.000000 Volume: 0.000003 Displacement: 0.000003 Generate: 0.001479 Total: 0.001482 I0814 12:52:38.648761 3540 svm.cpp:65] Compilation summary: Shader name: Metall4_0098 Number of SVM nodes: 8 Peak stack usage: 4 Time (in seconds): Finalize: 0.000001 Surface: 0.000016 Bump: 0.000000 Volume: 0.000002 Displacement: 0.000002 Generate: 0.000020 Total: 0.000022 I0814 12:52:38.649760 13584 svm.cpp:65] Compilation summary: Shader name: Metall2_0100 Number of SVM nodes: 10 Peak stack usage: 7 Time (in seconds): Finalize: 0.000001 Surface: 0.001250 Bump: 0.000000 Volume: 0.000003 Displacement: 0.000002 Generate: 0.001255 Total: 0.001257 I0814 12:52:38.650760 3540 svm.cpp:65] Compilation summary: Shader name: MetallBl_0141 Number of SVM nodes: 30 Peak stack usage: 26 Time (in seconds): Finalize: 0.000002 Surface: 0.001460 Bump: 0.000000 Volume: 0.000003 Displacement: 0.000003 Generate: 0.001466 Total: 0.001468 I0814 12:52:38.650760 3540 svm.cpp:65] Compilation summary: Shader name: Metall_0105 Number of SVM nodes: 8 Peak stack usage: 4 Time (in seconds): Finalize: 0.000001 Surface: 0.000016 Bump: 0.000000 Volume: 0.000002 Displacement: 0.000003 Generate: 0.000021 Total: 0.000023 I0814 12:52:38.651760 13584 svm.cpp:65] Compilation summary: Shader name: KunstStoff_0201 Number of SVM nodes: 30 Peak stack usage: 26 Time (in seconds): Finalize: 0.000002 Surface: 0.001275 Bump: 0.000000 Volume: 0.000007 Displacement: 0.000006 Generate: 0.001288 Total: 0.001290 I0814 12:52:38.651760 3540 svm.cpp:65] Compilation summary: Shader name: Decke_0187 Number of SVM nodes: 304 Peak stack usage: 19 Time (in seconds): Finalize: 0.000012 Surface: 0.000195 Bump: 0.000000 Volume: 0.000008 Displacement: 0.000008 Generate: 0.000211 Total: 0.000223 I0814 12:52:38.651760 3540 svm.cpp:65] Compilation summary: Shader name: Griff_0135 Number of SVM nodes: 32 Peak stack usage: 18 Time (in seconds): Finalize: 0.000001 Surface: 0.000041 Bump: 0.000000 Volume: 0.000002 Displacement: 0.000002 Generate: 0.000045 Total: 0.000047 I0814 12:52:38.652760 3540 svm.cpp:65] Compilation summary: Shader name: FensterBrett_0179 Number of SVM nodes: 30 Peak stack usage: 26 Time (in seconds): Finalize: 0.000001 Surface: 0.001040 Bump: 0.000000 Volume: 0.000005 Displacement: 0.000002 Generate: 0.001047 Total: 0.001049 I0814 12:52:38.652760 13584 svm.cpp:65] Compilation summary: Shader name: Fenster_0180 Number of SVM nodes: 30 Peak stack usage: 26 Time (in seconds): Finalize: 0.000002 Surface: 0.001305 Bump: 0.000000 Volume: 0.000003 Displacement: 0.000002 Generate: 0.001311 Total: 0.001313 I0814 12:52:38.653759 13584 svm.cpp:65] Compilation summary: Shader name: Metall_0106 Number of SVM nodes: 32 Peak stack usage: 18 Time (in seconds): Finalize: 0.000001 Surface: 0.000049 Bump: 0.000000 Volume: 0.000002 Displacement: 0.000003 Generate: 0.000054 Total: 0.000056 I0814 12:52:38.654757 13584 svm.cpp:65] Compilation summary: Shader name: TuerBlatt_0145 Number of SVM nodes: 30 Peak stack usage: 26 Time (in seconds): Finalize: 0.000001 Surface: 0.001335 Bump: 0.000000 Volume: 0.000002 Displacement: 0.000002 Generate: 0.001340 Total: 0.001342 I0814 12:52:38.655757 13584 svm.cpp:65] Compilation summary: Shader name: Mauer_0079 Number of SVM nodes: 304 Peak stack usage: 19 Time (in seconds): Finalize: 0.000010 Surface: 0.000113 Bump: 0.000000 Volume: 0.000004 Displacement: 0.000003 Generate: 0.000121 Total: 0.000131 I0814 12:52:38.655757 13584 svm.cpp:65] Compilation summary: Shader name: Glhbirne_0041 Number of SVM nodes: 5 Peak stack usage: 0 Time (in seconds): Finalize: 0.000001 Surface: 0.000007 Bump: 0.000000 Volume: 0.000002 Displacement: 0.000002 Generate: 0.000011 Total: 0.000012 I0814 12:52:38.655757 13584 svm.cpp:65] Compilation summary: Shader name: Glhbirne_0042 Number of SVM nodes: 5 Peak stack usage: 0 Time (in seconds): Finalize: 0.000001 Surface: 0.000007 Bump: 0.000000 Volume: 0.000001 Displacement: 0.000002 Generate: 0.000010 Total: 0.000012 I0814 12:52:38.657755 13584 svm.cpp:65] Compilation summary: Shader name: Fach_0182 Number of SVM nodes: 30 Peak stack usage: 26 Time (in seconds): Finalize: 0.000002 Surface: 0.001114 Bump: 0.000000 Volume: 0.000002 Displacement: 0.000002 Generate: 0.001117 Total: 0.001119 I0814 12:52:38.657755 7532 svm.cpp:65] Compilation summary: Shader name: Parkett1_0073 Number of SVM nodes: 30 Peak stack usage: 26 Time (in seconds): Finalize: 0.000002 Surface: 0.013210 Bump: 0.000000 Volume: 0.000002 Displacement: 0.000001 Generate: 0.013214 Total: 0.013217 I0814 12:52:38.658754 13584 svm.cpp:65] Compilation summary: Shader name: MLeiste_0115 Number of SVM nodes: 14 Peak stack usage: 7 Time (in seconds): Finalize: 0.000002 Surface: 0.000950 Bump: 0.000000 Volume: 0.000002 Displacement: 0.000004 Generate: 0.000956 Total: 0.000959 I0814 12:52:38.658754 7532 svm.cpp:65] Compilation summary: Shader name: Korpus_0169 Number of SVM nodes: 30 Peak stack usage: 26 Time (in seconds): Finalize: 0.000001 Surface: 0.001012 Bump: 0.000000 Volume: 0.000002 Displacement: 0.000002 Generate: 0.001015 Total: 0.001018 I0814 12:52:38.659754 13584 svm.cpp:65] Compilation summary: Shader name: Sockel_0194 Number of SVM nodes: 30 Peak stack usage: 26 Time (in seconds): Finalize: 0.000002 Surface: 0.000988 Bump: 0.000000 Volume: 0.000003 Displacement: 0.000001 Generate: 0.000992 Total: 0.000994 I0814 12:52:38.659754 7532 svm.cpp:65] Compilation summary: Shader name: Front_0142 Number of SVM nodes: 30 Peak stack usage: 26 Time (in seconds): Finalize: 0.000001 Surface: 0.000991 Bump: 0.000000 Volume: 0.000002 Displacement: 0.000002 Generate: 0.000994 Total: 0.000997 I0814 12:52:38.660753 13584 svm.cpp:65] Compilation summary: Shader name: Korpuskante_0029 Number of SVM nodes: 30 Peak stack usage: 26 Time (in seconds): Finalize: 0.000002 Surface: 0.000971 Bump: 0.000000 Volume: 0.000002 Displacement: 0.000002 Generate: 0.000975 Total: 0.000978 I0814 12:52:38.660753 7532 svm.cpp:65] Compilation summary: Shader name: Korpusinnen_0001 Number of SVM nodes: 30 Peak stack usage: 26 Time (in seconds): Finalize: 0.000001 Surface: 0.000981 Bump: 0.000000 Volume: 0.000002 Displacement: 0.000001 Generate: 0.000985 Total: 0.000987 I0814 12:52:38.661752 13584 svm.cpp:65] Compilation summary: Shader name: Backofen_0091 Number of SVM nodes: 30 Peak stack usage: 26 Time (in seconds): Finalize: 0.000001 Surface: 0.000966 Bump: 0.000000 Volume: 0.000002 Displacement: 0.000002 Generate: 0.000970 Total: 0.000972 I0814 12:52:38.662752 7532 svm.cpp:65] Compilation summary: Shader name: Arbeitsplattenkante_0030 Number of SVM nodes: 30 Peak stack usage: 26 Time (in seconds): Finalize: 0.000002 Surface: 0.000953 Bump: 0.000000 Volume: 0.000002 Displacement: 0.000002 Generate: 0.000957 Total: 0.000959 I0814 12:52:38.662752 13584 svm.cpp:65] Compilation summary: Shader name: Arbeitsplatte_0117 Number of SVM nodes: 30 Peak stack usage: 26 Time (in seconds): Finalize: 0.000001 Surface: 0.000936 Bump: 0.000000 Volume: 0.000002 Displacement: 0.000002 Generate: 0.000940 Total: 0.000942 I0814 12:52:38.663751 7532 svm.cpp:65] Compilation summary: Shader name: Front_0143 Number of SVM nodes: 30 Peak stack usage: 26 Time (in seconds): Finalize: 0.000001 Surface: 0.000940 Bump: 0.000000 Volume: 0.000002 Displacement: 0.000002 Generate: 0.000944 Total: 0.000946 I0814 12:52:38.664752 13584 svm.cpp:65] Compilation summary: Shader name: Korpus_0168 Number of SVM nodes: 30 Peak stack usage: 26 Time (in seconds): Finalize: 0.000001 Surface: 0.000976 Bump: 0.000000 Volume: 0.000002 Displacement: 0.000003 Generate: 0.000981 Total: 0.000984 I0814 12:52:38.664752 13584 svm.cpp:65] Compilation summary: Shader name: Metall2_0101 Number of SVM nodes: 32 Peak stack usage: 18 Time (in seconds): Finalize: 0.000001 Surface: 0.000049 Bump: 0.000000 Volume: 0.000002 Displacement: 0.000002 Generate: 0.000053 Total: 0.000055 I0814 12:52:38.664752 7532 svm.cpp:65] Compilation summary: Shader name: Abfluss_0193 Number of SVM nodes: 30 Peak stack usage: 26 Time (in seconds): Finalize: 0.000001 Surface: 0.001015 Bump: 0.000000 Volume: 0.000002 Displacement: 0.000002 Generate: 0.001019 Total: 0.001021 I0814 12:52:38.664752 13584 svm.cpp:65] Compilation summary: Shader name: Metall_0107 Number of SVM nodes: 8 Peak stack usage: 4 Time (in seconds): Finalize: 0.000001 Surface: 0.000013 Bump: 0.000000 Volume: 0.000002 Displacement: 0.000002 Generate: 0.000016 Total: 0.000018 I0814 12:52:38.664752 13584 svm.cpp:65] Compilation summary: Shader name: Schubkasten_0000 Number of SVM nodes: 15 Peak stack usage: 7 Time (in seconds): Finalize: 0.000008 Surface: 0.000018 Bump: 0.000000 Volume: 0.000002 Displacement: 0.000002 Generate: 0.000022 Total: 0.000030 I0814 12:52:38.665750 13584 svm.cpp:65] Compilation summary: Shader name: Bild_0026 Number of SVM nodes: 15 Peak stack usage: 7 Time (in seconds): Finalize: 0.000006 Surface: 0.000025 Bump: 0.000000 Volume: 0.000005 Displacement: 0.000003 Generate: 0.000032 Total: 0.000038 I0814 12:52:38.665750 7532 svm.cpp:65] Compilation summary: Shader name: Armatur_0034 Number of SVM nodes: 14 Peak stack usage: 7 Time (in seconds): Finalize: 0.000002 Surface: 0.000983 Bump: 0.000000 Volume: 0.000002 Displacement: 0.000002 Generate: 0.000987 Total: 0.000990 I0814 12:52:38.666750 13584 svm.cpp:65] Compilation summary: Shader name: Metall_0108 Number of SVM nodes: 10 Peak stack usage: 7 Time (in seconds): Finalize: 0.000001 Surface: 0.000986 Bump: 0.000000 Volume: 0.000002 Displacement: 0.000004 Generate: 0.000993 Total: 0.000994 I0814 12:52:38.666750 7532 svm.cpp:65] Compilation summary: Shader name: Keramik_0175 Number of SVM nodes: 30 Peak stack usage: 26 Time (in seconds): Finalize: 0.000001 Surface: 0.000933 Bump: 0.000000 Volume: 0.000003 Displacement: 0.000004 Generate: 0.000940 Total: 0.000943 I0814 12:52:38.667749 13584 svm.cpp:65] Compilation summary: Shader name: Griff_0139 Number of SVM nodes: 30 Peak stack usage: 26 Time (in seconds): Finalize: 0.000001 Surface: 0.000973 Bump: 0.000000 Volume: 0.000002 Displacement: 0.000003 Generate: 0.000978 Total: 0.000980 I0814 12:52:38.667749 7532 svm.cpp:65] Compilation summary: Shader name: Griff_0137 Number of SVM nodes: 30 Peak stack usage: 26 Time (in seconds): Finalize: 0.000001 Surface: 0.000918 Bump: 0.000000 Volume: 0.000002 Displacement: 0.000002 Generate: 0.000922 Total: 0.000924 I0814 12:52:38.668750 7532 svm.cpp:65] Compilation summary: Shader name: Bild_0027 Number of SVM nodes: 15 Peak stack usage: 7 Time (in seconds): Finalize: 0.000007 Surface: 0.000018 Bump: 0.000000 Volume: 0.000001 Displacement: 0.000001 Generate: 0.000021 Total: 0.000028 I0814 12:52:38.668750 13584 svm.cpp:65] Compilation summary: Shader name: Metall_0109 Number of SVM nodes: 14 Peak stack usage: 7 Time (in seconds): Finalize: 0.000002 Surface: 0.000933 Bump: 0.000000 Volume: 0.000002 Displacement: 0.000002 Generate: 0.000937 Total: 0.000939 I0814 12:52:38.669749 7532 svm.cpp:65] Compilation summary: Shader name: Holz_0087 Number of SVM nodes: 30 Peak stack usage: 26 Time (in seconds): Finalize: 0.000001 Surface: 0.000928 Bump: 0.000000 Volume: 0.000002 Displacement: 0.000002 Generate: 0.000932 Total: 0.000934 I0814 12:52:38.669749 13584 svm.cpp:65] Compilation summary: Shader name: KorpusFarbe2_0165 Number of SVM nodes: 30 Peak stack usage: 26 Time (in seconds): Finalize: 0.000001 Surface: 0.000959 Bump: 0.000000 Volume: 0.000002 Displacement: 0.000002 Generate: 0.000964 Total: 0.000965 I0814 12:52:38.670747 7532 svm.cpp:65] Compilation summary: Shader name: TexturedTop_0075 Number of SVM nodes: 30 Peak stack usage: 26 Time (in seconds): Finalize: 0.000002 Surface: 0.000910 Bump: 0.000000 Volume: 0.000002 Displacement: 0.000002 Generate: 0.000914 Total: 0.000916 I0814 12:52:38.670747 13584 svm.cpp:65] Compilation summary: Shader name: NischenRW_0159 Number of SVM nodes: 30 Peak stack usage: 26 Time (in seconds): Finalize: 0.000001 Surface: 0.000987 Bump: 0.000000 Volume: 0.000002 Displacement: 0.000003 Generate: 0.000992 Total: 0.000995 I0814 12:52:38.671747 7532 svm.cpp:65] Compilation summary: Shader name: NischenRW_0160 Number of SVM nodes: 30 Peak stack usage: 26 Time (in seconds): Finalize: 0.000001 Surface: 0.000936 Bump: 0.000000 Volume: 0.000002 Displacement: 0.000002 Generate: 0.000940 Total: 0.000942 I0814 12:52:38.672746 13584 svm.cpp:65] Compilation summary: Shader name: Korpusinnen_0002 Number of SVM nodes: 30 Peak stack usage: 26 Time (in seconds): Finalize: 0.000001 Surface: 0.000967 Bump: 0.000000 Volume: 0.000002 Displacement: 0.000002 Generate: 0.000970 Total: 0.000972 I0814 12:52:38.672746 7532 svm.cpp:65] Compilation summary: Shader name: LehnenPolster_0010 Number of SVM nodes: 30 Peak stack usage: 26 Time (in seconds): Finalize: 0.000001 Surface: 0.000937 Bump: 0.000000 Volume: 0.000002 Displacement: 0.000002 Generate: 0.000940 Total: 0.000942 I0814 12:52:38.672746 7532 svm.cpp:65] Compilation summary: Shader name: FrontGlas_0131 Number of SVM nodes: 15 Peak stack usage: 7 Time (in seconds): Finalize: 0.000007 Surface: 0.000016 Bump: 0.000000 Volume: 0.000002 Displacement: 0.000002 Generate: 0.000019 Total: 0.000027 I0814 12:52:38.674746 7532 svm.cpp:65] Compilation summary: Shader name: Metall2_0102 Number of SVM nodes: 14 Peak stack usage: 7 Time (in seconds): Finalize: 0.000002 Surface: 0.000925 Bump: 0.000000 Volume: 0.000002 Displacement: 0.000002 Generate: 0.000928 Total: 0.000930 I0814 12:52:38.675745 7532 svm.cpp:65] Compilation summary: Shader name: Metall_0110 Number of SVM nodes: 14 Peak stack usage: 7 Time (in seconds): Finalize: 0.000002 Surface: 0.000878 Bump: 0.000000 Volume: 0.000002 Displacement: 0.000002 Generate: 0.000882 Total: 0.000885 I0814 12:52:38.705727 3540 svm.cpp:65] Compilation summary: Shader name: Fensterhintergrund_0039 Number of SVM nodes: 17 Peak stack usage: 10 Time (in seconds): Finalize: 0.000007 Surface: 0.051984 Bump: 0.000000 Volume: 0.000003 Displacement: 0.000002 Generate: 0.051989 Total: 0.051997 I0814 12:52:38.706727 3540 svm.cpp:65] Compilation summary: Shader name: NischenRW_0157 Number of SVM nodes: 30 Peak stack usage: 26 Time (in seconds): Finalize: 0.000001 Surface: 0.000889 Bump: 0.000000 Volume: 0.000002 Displacement: 0.000001 Generate: 0.000892 Total: 0.000894 I0814 12:52:38.707726 3540 svm.cpp:65] Compilation summary: Shader name: NischenRW_0158 Number of SVM nodes: 30 Peak stack usage: 26 Time (in seconds): Finalize: 0.000002 Surface: 0.000873 Bump: 0.000000 Volume: 0.000002 Displacement: 0.000002 Generate: 0.000877 Total: 0.000879 I0814 12:52:38.708726 3540 svm.cpp:65] Compilation summary: Shader name: NischenRW_0161 Number of SVM nodes: 30 Peak stack usage: 26 Time (in seconds): Finalize: 0.000001 Surface: 0.000865 Bump: 0.000000 Volume: 0.000002 Displacement: 0.000002 Generate: 0.000869 Total: 0.000871 I0814 12:52:38.708726 3540 svm.cpp:65] Compilation summary: Shader name: Farbe_0181 Number of SVM nodes: 74 Peak stack usage: 28 Time (in seconds): Finalize: 0.000001 Surface: 0.000077 Bump: 0.000000 Volume: 0.000002 Displacement: 0.000002 Generate: 0.000082 Total: 0.000083 I0814 12:52:38.708726 3540 svm.cpp:65] Compilation summary: Shader name: Bild_0028 Number of SVM nodes: 15 Peak stack usage: 7 Time (in seconds): Finalize: 0.000007 Surface: 0.000016 Bump: 0.000000 Volume: 0.000002 Displacement: 0.000001 Generate: 0.000019 Total: 0.000027 I0814 12:52:38.708726 3540 svm.cpp:65] Compilation summary: Shader name: GlhbirnePosLight_0043 Number of SVM nodes: 5 Peak stack usage: 0 Time (in seconds): Finalize: 0.000001 Surface: 0.000005 Bump: 0.000000 Volume: 0.000001 Displacement: 0.000001 Generate: 0.000008 Total: 0.000009 I0814 12:52:38.709725 3540 svm.cpp:65] Compilation summary: Shader name: schwarz_0082 Number of SVM nodes: 30 Peak stack usage: 26 Time (in seconds): Finalize: 0.000001 Surface: 0.000888 Bump: 0.000000 Volume: 0.000002 Displacement: 0.000002 Generate: 0.000891 Total: 0.000893 I0814 12:52:38.710726 3540 svm.cpp:65] Compilation summary: Shader name: Metall2_0103 Number of SVM nodes: 10 Peak stack usage: 7 Time (in seconds): Finalize: 0.000001 Surface: 0.000871 Bump: 0.000000 Volume: 0.000002 Displacement: 0.000002 Generate: 0.000874 Total: 0.000876 I0814 12:52:38.711724 3540 svm.cpp:65] Compilation summary: Shader name: Metall_0112 Number of SVM nodes: 10 Peak stack usage: 7 Time (in seconds): Finalize: 0.000001 Surface: 0.000857 Bump: 0.000000 Volume: 0.000002 Displacement: 0.000002 Generate: 0.000861 Total: 0.000862 I0814 12:52:38.713723 3540 svm.cpp:65] Compilation summary: Shader name: Glas_0128 Number of SVM nodes: 8 Peak stack usage: 6 Time (in seconds): Finalize: 0.000001 Surface: 0.000908 Bump: 0.000000 Volume: 0.000002 Displacement: 0.000001 Generate: 0.000911 Total: 0.000912 I0814 12:52:38.713723 3540 svm.cpp:65] Compilation summary: Shader name: GlhbirnePosLight_0044 Number of SVM nodes: 5 Peak stack usage: 0 Time (in seconds): Finalize: 0.000001 Surface: 0.000005 Bump: 0.000000 Volume: 0.000001 Displacement: 0.000001 Generate: 0.000008 Total: 0.000009 I0814 12:52:38.714722 3540 svm.cpp:65] Compilation summary: Shader name: Glas_0129 Number of SVM nodes: 8 Peak stack usage: 6 Time (in seconds): Finalize: 0.000001 Surface: 0.000872 Bump: 0.000000 Volume: 0.000002 Displacement: 0.000002 Generate: 0.000875 Total: 0.000876 I0814 12:52:38.715721 3540 svm.cpp:65] Compilation summary: Shader name: Metall_0111 Number of SVM nodes: 30 Peak stack usage: 26 Time (in seconds): Finalize: 0.000001 Surface: 0.000919 Bump: 0.000000 Volume: 0.000002 Displacement: 0.000002 Generate: 0.000923 Total: 0.000925 I0814 12:52:38.715721 3540 svm.cpp:65] Compilation summary: Shader name: GlhbirnePosLight_0045 Number of SVM nodes: 5 Peak stack usage: 0 Time (in seconds): Finalize: 0.000001 Surface: 0.000006 Bump: 0.000000 Volume: 0.000001 Displacement: 0.000001 Generate: 0.000008 Total: 0.000010 I0814 12:52:38.716722 3540 svm.cpp:65] Compilation summary: Shader name: Glas_0130 Number of SVM nodes: 8 Peak stack usage: 6 Time (in seconds): Finalize: 0.000001 Surface: 0.000885 Bump: 0.000000 Volume: 0.000002 Displacement: 0.000001 Generate: 0.000888 Total: 0.000889 I0814 12:52:38.717721 3540 svm.cpp:65] Compilation summary: Shader name: Glasur_0023 Number of SVM nodes: 32 Peak stack usage: 18 Time (in seconds): Finalize: 0.000001 Surface: 0.000036 Bump: 0.000000 Volume: 0.000002 Displacement: 0.000002 Generate: 0.000039 Total: 0.000041 I0814 12:52:38.717721 3540 svm.cpp:65] Compilation summary: Shader name: Glasur2_0018 Number of SVM nodes: 32 Peak stack usage: 18 Time (in seconds): Finalize: 0.000001 Surface: 0.000033 Bump: 0.000000 Volume: 0.000002 Displacement: 0.000001 Generate: 0.000036 Total: 0.000037 I0814 12:52:38.717721 3540 svm.cpp:65] Compilation summary: Shader name: Vase_0054 Number of SVM nodes: 32 Peak stack usage: 18 Time (in seconds): Finalize: 0.000001 Surface: 0.000032 Bump: 0.000000 Volume: 0.000002 Displacement: 0.000002 Generate: 0.000035 Total: 0.000036 I0814 12:52:38.718720 3540 svm.cpp:65] Compilation summary: Shader name: Glasur_0022 Number of SVM nodes: 30 Peak stack usage: 26 Time (in seconds): Finalize: 0.000001 Surface: 0.000884 Bump: 0.000000 Volume: 0.000002 Displacement: 0.000002 Generate: 0.000887 Total: 0.000889 I0814 12:52:38.719719 3540 svm.cpp:65] Compilation summary: Shader name: Glasur2_0017 Number of SVM nodes: 30 Peak stack usage: 26 Time (in seconds): Finalize: 0.000001 Surface: 0.000859 Bump: 0.000000 Volume: 0.000002 Displacement: 0.000002 Generate: 0.000863 Total: 0.000865 I0814 12:52:38.720719 3540 svm.cpp:65] Compilation summary: Shader name: Vase_0053 Number of SVM nodes: 30 Peak stack usage: 26 Time (in seconds): Finalize: 0.000001 Surface: 0.000853 Bump: 0.000000 Volume: 0.000002 Displacement: 0.000002 Generate: 0.000857 Total: 0.000859 I0814 12:52:38.721719 3540 svm.cpp:65] Compilation summary: Shader name: TexturedTop_0076 Number of SVM nodes: 30 Peak stack usage: 26 Time (in seconds): Finalize: 0.000001 Surface: 0.000896 Bump: 0.000000 Volume: 0.000002 Displacement: 0.000001 Generate: 0.000899 Total: 0.000901 I0814 12:52:38.722718 3540 svm.cpp:65] Compilation summary: Shader name: TexturedTop_0077 Number of SVM nodes: 30 Peak stack usage: 26 Time (in seconds): Finalize: 0.000001 Surface: 0.000849 Bump: 0.000000 Volume: 0.000002 Displacement: 0.000001 Generate: 0.000852 Total: 0.000854 I0814 12:52:38.723717 3540 svm.cpp:65] Compilation summary: Shader name: Seiten_0057 Number of SVM nodes: 30 Peak stack usage: 26 Time (in seconds): Finalize: 0.000001 Surface: 0.000873 Bump: 0.000000 Volume: 0.000002 Displacement: 0.000002 Generate: 0.000877 Total: 0.000879 I0814 12:52:38.724716 3540 svm.cpp:65] Compilation summary: Shader name: Buchcover_0070 Number of SVM nodes: 15 Peak stack usage: 7 Time (in seconds): Finalize: 0.000006 Surface: 0.000019 Bump: 0.000000 Volume: 0.000002 Displacement: 0.000002 Generate: 0.000023 Total: 0.000030 I0814 12:52:38.724716 3540 svm.cpp:65] Compilation summary: Shader name: Buchruecken_0063 Number of SVM nodes: 15 Peak stack usage: 7 Time (in seconds): Finalize: 0.000006 Surface: 0.000016 Bump: 0.000000 Volume: 0.000001 Displacement: 0.000001 Generate: 0.000019 Total: 0.000025 I0814 12:52:38.724716 3540 svm.cpp:65] Compilation summary: Shader name: Seiten_0056 Number of SVM nodes: 32 Peak stack usage: 18 Time (in seconds): Finalize: 0.000001 Surface: 0.000035 Bump: 0.000000 Volume: 0.000002 Displacement: 0.000002 Generate: 0.000039 Total: 0.000040 I0814 12:52:38.724716 3540 svm.cpp:65] Compilation summary: Shader name: Buchcover_0071 Number of SVM nodes: 32 Peak stack usage: 18 Time (in seconds): Finalize: 0.000001 Surface: 0.000036 Bump: 0.000000 Volume: 0.000002 Displacement: 0.000002 Generate: 0.000039 Total: 0.000040 I0814 12:52:38.725716 3540 svm.cpp:65] Compilation summary: Shader name: Buchruecken_0064 Number of SVM nodes: 32 Peak stack usage: 18 Time (in seconds): Finalize: 0.000001 Surface: 0.000033 Bump: 0.000000 Volume: 0.000002 Displacement: 0.000002 Generate: 0.000037 Total: 0.000038 I0814 12:52:38.726716 3540 svm.cpp:65] Compilation summary: Shader name: Buchcover_0072 Number of SVM nodes: 30 Peak stack usage: 26 Time (in seconds): Finalize: 0.000002 Surface: 0.000903 Bump: 0.000000 Volume: 0.000002 Displacement: 0.000002 Generate: 0.000907 Total: 0.000909 I0814 12:52:38.727715 3540 svm.cpp:65] Compilation summary: Shader name: Buchruecken_0065 Number of SVM nodes: 30 Peak stack usage: 26 Time (in seconds): Finalize: 0.000001 Surface: 0.000865 Bump: 0.000000 Volume: 0.000002 Displacement: 0.000002 Generate: 0.000868 Total: 0.000870 I0814 12:52:38.728714 3540 svm.cpp:65] Compilation summary: Shader name: Kunststoff_0164 Number of SVM nodes: 30 Peak stack usage: 26 Time (in seconds): Finalize: 0.000001 Surface: 0.000865 Bump: 0.000000 Volume: 0.000002 Displacement: 0.000001 Generate: 0.000869 Total: 0.000871 I0814 12:52:38.729714 3540 svm.cpp:65] Compilation summary: Shader name: Bildschirm_0025 Number of SVM nodes: 30 Peak stack usage: 26 Time (in seconds): Finalize: 0.000001 Surface: 0.000857 Bump: 0.000000 Volume: 0.000002 Displacement: 0.000002 Generate: 0.000861 Total: 0.000863 I0814 12:52:38.730713 3540 svm.cpp:65] Compilation summary: Shader name: TV_0149 Number of SVM nodes: 30 Peak stack usage: 26 Time (in seconds): Finalize: 0.000001 Surface: 0.000840 Bump: 0.000000 Volume: 0.000002 Displacement: 0.000002 Generate: 0.000843 Total: 0.000845 I0814 12:52:38.806670 5512 svm.cpp:65] Compilation summary: Shader name: Kissen_0012 Number of SVM nodes: 290 Peak stack usage: 16 Time (in seconds): Finalize: 0.000046 Surface: 0.168576 Bump: 0.000000 Volume: 0.000006 Displacement: 0.000003 Generate: 0.168585 Total: 0.168632 I0814 12:52:38.808670 5512 svm.cpp:65] Compilation summary: Shader name: Bank_0090 Number of SVM nodes: 36 Peak stack usage: 16 Time (in seconds): Finalize: 0.000008 Surface: 0.000867 Bump: 0.000000 Volume: 0.000003 Displacement: 0.000002 Generate: 0.000872 Total: 0.000881 I0814 12:52:38.809669 5512 svm.cpp:65] Compilation summary: Shader name: Korpus_0170 Number of SVM nodes: 30 Peak stack usage: 26 Time (in seconds): Finalize: 0.000001 Surface: 0.000799 Bump: 0.000000 Volume: 0.000002 Displacement: 0.000002 Generate: 0.000803 Total: 0.000805 I0814 12:52:38.810667 5512 svm.cpp:65] Compilation summary: Shader name: Front_0144 Number of SVM nodes: 30 Peak stack usage: 26 Time (in seconds): Finalize: 0.000001 Surface: 0.000813 Bump: 0.000000 Volume: 0.000002 Displacement: 0.000002 Generate: 0.000817 Total: 0.000819 I0814 12:52:38.811667 5512 svm.cpp:65] Compilation summary: Shader name: schwarz_0083 Number of SVM nodes: 30 Peak stack usage: 26 Time (in seconds): Finalize: 0.000001 Surface: 0.000835 Bump: 0.000000 Volume: 0.000003 Displacement: 0.000004 Generate: 0.000842 Total: 0.000844 I0814 12:52:38.810667 3440 svm.cpp:65] Compilation summary: Shader name: Kissen_0013 Number of SVM nodes: 290 Peak stack usage: 16 Time (in seconds): Finalize: 0.000078 Surface: 0.171433 Bump: 0.000000 Volume: 0.000006 Displacement: 0.000002 Generate: 0.171441 Total: 0.171521 I0814 12:52:38.812667 5512 svm.cpp:65] Compilation summary: Shader name: Rckwand_0154 Number of SVM nodes: 30 Peak stack usage: 26 Time (in seconds): Finalize: 0.000001 Surface: 0.000819 Bump: 0.000000 Volume: 0.000002 Displacement: 0.000001 Generate: 0.000822 Total: 0.000824 I0814 12:52:38.812667 3440 svm.cpp:65] Compilation summary: Shader name: Korpus_0171 Number of SVM nodes: 30 Peak stack usage: 26 Time (in seconds): Finalize: 0.000002 Surface: 0.000897 Bump: 0.000000 Volume: 0.000002 Displacement: 0.000002 Generate: 0.000901 Total: 0.000903 I0814 12:52:38.812667 3440 svm.cpp:65] Compilation summary: Shader name: Halogenbirne_0050 Number of SVM nodes: 5 Peak stack usage: 0 Time (in seconds): Finalize: 0.000001 Surface: 0.000018 Bump: 0.000000 Volume: 0.000001 Displacement: 0.000002 Generate: 0.000021 Total: 0.000023 I0814 12:52:38.812667 10588 svm.cpp:65] Compilation summary: Shader name: Kissen_0011 Number of SVM nodes: 290 Peak stack usage: 16 Time (in seconds): Finalize: 0.000119 Surface: 0.173540 Bump: 0.000000 Volume: 0.000008 Displacement: 0.000005 Generate: 0.173552 Total: 0.173673 I0814 12:52:38.812667 3440 svm.cpp:65] Compilation summary: Shader name: Halogenbirne_0046 Number of SVM nodes: 5 Peak stack usage: 0 Time (in seconds): Finalize: 0.000001 Surface: 0.000005 Bump: 0.000000 Volume: 0.000001 Displacement: 0.000001 Generate: 0.000007 Total: 0.000009 I0814 12:52:38.812667 10588 svm.cpp:65] Compilation summary: Shader name: Halogenbirne_0047 Number of SVM nodes: 5 Peak stack usage: 0 Time (in seconds): Finalize: 0.000001 Surface: 0.000010 Bump: 0.000000 Volume: 0.000002 Displacement: 0.000003 Generate: 0.000015 Total: 0.000017 I0814 12:52:38.812667 3440 svm.cpp:65] Compilation summary: Shader name: Halogenbirne_0048 Number of SVM nodes: 5 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000005 Bump: 0.000000 Volume: 0.000001 Displacement: 0.000001 Generate: 0.000007 Total: 0.000008 I0814 12:52:38.812667 10588 svm.cpp:65] Compilation summary: Shader name: Halogenbirne_0049 Number of SVM nodes: 5 Peak stack usage: 0 Time (in seconds): Finalize: 0.000001 Surface: 0.000007 Bump: 0.000000 Volume: 0.000002 Displacement: 0.000002 Generate: 0.000010 Total: 0.000012 I0814 12:52:38.813666 5512 svm.cpp:65] Compilation summary: Shader name: Vorhang_0124 Number of SVM nodes: 16 Peak stack usage: 10 Time (in seconds): Finalize: 0.000009 Surface: 0.000839 Bump: 0.000000 Volume: 0.000002 Displacement: 0.000002 Generate: 0.000843 Total: 0.000852 I0814 12:52:38.813666 5512 svm.cpp:65] Compilation summary: Shader name: Maueraussen_0078 Number of SVM nodes: 304 Peak stack usage: 19 Time (in seconds): Finalize: 0.000007 Surface: 0.000094 Bump: 0.000000 Volume: 0.000003 Displacement: 0.000002 Generate: 0.000099 Total: 0.000107 I0814 12:52:38.813666 10588 svm.cpp:65] Compilation summary: Shader name: Fach_0184 Number of SVM nodes: 30 Peak stack usage: 26 Time (in seconds): Finalize: 0.000001 Surface: 0.000959 Bump: 0.000000 Volume: 0.000003 Displacement: 0.000003 Generate: 0.000965 Total: 0.000967 I0814 12:52:38.813666 3440 svm.cpp:65] Compilation summary: Shader name: Fach_0183 Number of SVM nodes: 30 Peak stack usage: 26 Time (in seconds): Finalize: 0.000001 Surface: 0.000990 Bump: 0.000000 Volume: 0.000003 Displacement: 0.000003 Generate: 0.000996 Total: 0.000998 I0814 12:52:38.821661 2452 svm.cpp:65] Compilation summary: Shader name: Vorhang_0123 Number of SVM nodes: 290 Peak stack usage: 16 Time (in seconds): Finalize: 0.000009 Surface: 0.177183 Bump: 0.000000 Volume: 0.000005 Displacement: 0.000003 Generate: 0.177191 Total: 0.177201 I0814 12:52:38.834656 10356 svm.cpp:65] Compilation summary: Shader name: SitzPolster_0004 Number of SVM nodes: 50 Peak stack usage: 18 Time (in seconds): Finalize: 0.000293 Surface: 0.000895 Bump: 0.161902 Volume: 0.000004 Displacement: 0.030863 Generate: 0.193664 Total: 0.193959 I0814 12:52:38.848646 7532 svm.cpp:65] Compilation summary: Shader name: Polster_0007 Number of SVM nodes: 291 Peak stack usage: 19 Time (in seconds): Finalize: 0.000007 Surface: 0.173377 Bump: 0.000000 Volume: 0.000005 Displacement: 0.000002 Generate: 0.173384 Total: 0.173391 I0814 12:52:38.851645 13584 svm.cpp:65] Compilation summary: Shader name: SitzPolster_0003 Number of SVM nodes: 50 Peak stack usage: 18 Time (in seconds): Finalize: 0.000093 Surface: 0.000813 Bump: 0.156934 Volume: 0.000004 Displacement: 0.021178 Generate: 0.178929 Total: 0.179023 I0814 12:52:38.851645 2604 svm.cpp:65] Compilation summary: Shader name: Kissen_0014 Number of SVM nodes: 290 Peak stack usage: 16 Time (in seconds): Finalize: 0.000081 Surface: 0.212191 Bump: 0.000000 Volume: 0.000005 Displacement: 0.000002 Generate: 0.212198 Total: 0.212279 I0814 12:52:38.853644 3540 svm.cpp:65] Compilation summary: Shader name: SitzPolster_0005 Number of SVM nodes: 50 Peak stack usage: 18 Time (in seconds): Finalize: 0.000084 Surface: 0.000671 Bump: 0.113676 Volume: 0.000003 Displacement: 0.008223 Generate: 0.122572 Total: 0.122658 I0814 12:52:38.853644 3540 device_cuda.cpp:865] Buffer allocate: __svm_nodes, 128,224 bytes. (125.22K) in device memory I0814 12:52:38.854643 3540 device_cuda.cpp:865] Buffer allocate: __svm_nodes, 128,224 bytes. (125.22K) in device memory I0814 12:52:38.855643 3540 device_cuda.cpp:865] Buffer allocate: __shaders, 7,168 bytes. (7.00K) in device memory I0814 12:52:38.855643 3540 device_cuda.cpp:865] Buffer allocate: __shaders, 7,168 bytes. (7.00K) in device memory I0814 12:52:38.855643 3540 svm.cpp:143] Shader manager updated 224 shaders in 0.240852 seconds. I0814 12:52:38.856642 3540 object.cpp:632] Total 917 objects. I0814 12:52:38.857642 3540 device_cuda.cpp:865] Buffer allocate: __objects, 161,392 bytes. (157.61K) in device memory I0814 12:52:38.857642 3540 device_cuda.cpp:865] Buffer allocate: __objects, 161,392 bytes. (157.61K) in device memory I0814 12:52:38.858641 3540 particles.cpp:108] Total 0 particle systems. I0814 12:52:38.858641 3540 device_cuda.cpp:865] Buffer allocate: __particles, 80 bytes. (80) in device memory I0814 12:52:38.859640 3540 device_cuda.cpp:865] Buffer allocate: __particles, 80 bytes. (80) in device memory I0814 12:52:38.859640 3540 mesh.cpp:2121] Total 917 meshes. I0814 12:52:38.863638 3540 device_cuda.cpp:865] Buffer allocate: __attributes_map, 93,312 bytes. (91.13K) in device memory I0814 12:52:38.863638 3540 device_cuda.cpp:865] Buffer allocate: __attributes_map, 93,312 bytes. (91.13K) in device memory I0814 12:52:38.864639 3540 device_cuda.cpp:865] Buffer allocate: __attributes_float2, 1,513,128 bytes. (1.44M) in device memory I0814 12:52:38.865638 3540 device_cuda.cpp:865] Buffer allocate: __attributes_float2, 1,513,128 bytes. (1.44M) in device memory I0814 12:52:38.866636 3540 device_cuda.cpp:865] Buffer allocate: __attributes_float3, 852,896 bytes. (832.91K) in device memory I0814 12:52:38.866636 3540 device_cuda.cpp:865] Buffer allocate: __attributes_float3, 852,896 bytes. (832.91K) in device memory I0814 12:52:38.867636 3540 device_cuda.cpp:865] Buffer allocate: __objects, 161,392 bytes. (157.61K) in device memory I0814 12:52:38.867636 3540 device_cuda.cpp:865] Buffer allocate: __objects, 161,392 bytes. (157.61K) in device memory I0814 12:52:38.873634 3540 mesh.cpp:2253] Objects BVH build pool statistics: Total time: 0.005786 Tasks handled: 917 I0814 12:52:38.873634 3540 mesh.cpp:1911] Using BVH2 layout. I0814 12:52:38.921604 3540 bvh_build.cpp:484] BVH build statistics: Build time: 0.0382493 Total number of nodes: 30,623 Number of inner nodes: 15,311 Number of leaf nodes: 15,312 Number of unaligned nodes: 0 Allocation slop factor: 1 Maximum depth: 23 I0814 12:52:38.933598 3540 device_cuda.cpp:865] Buffer allocate: __bvh_nodes, 979,904 bytes. (956.94K) in device memory I0814 12:52:38.934597 3540 device_cuda.cpp:865] Buffer allocate: __bvh_nodes, 979,904 bytes. (956.94K) in device memory I0814 12:52:38.934597 3540 device_cuda.cpp:865] Buffer allocate: __bvh_leaf_nodes, 244,992 bytes. (239.25K) in device memory I0814 12:52:38.934597 3540 device_cuda.cpp:865] Buffer allocate: __bvh_leaf_nodes, 244,992 bytes. (239.25K) in device memory I0814 12:52:38.935596 3540 device_cuda.cpp:865] Buffer allocate: __object_node, 3,668 bytes. (3.58K) in device memory I0814 12:52:38.935596 3540 device_cuda.cpp:865] Buffer allocate: __object_node, 3,668 bytes. (3.58K) in device memory I0814 12:52:38.936596 3540 device_cuda.cpp:865] Buffer allocate: __prim_tri_index, 306,248 bytes. (299.07K) in device memory I0814 12:52:38.936596 3540 device_cuda.cpp:865] Buffer allocate: __prim_tri_index, 306,248 bytes. (299.07K) in device memory I0814 12:52:38.937595 3540 device_cuda.cpp:865] Buffer allocate: __prim_tri_verts, 3,674,976 bytes. (3.50M) in device memory I0814 12:52:38.939595 3540 device_cuda.cpp:865] Buffer allocate: __prim_tri_verts, 3,674,976 bytes. (3.50M) in device memory I0814 12:52:38.940593 3540 device_cuda.cpp:865] Buffer allocate: __prim_type, 306,248 bytes. (299.07K) in device memory I0814 12:52:38.940593 3540 device_cuda.cpp:865] Buffer allocate: __prim_type, 306,248 bytes. (299.07K) in device memory I0814 12:52:38.940593 3540 device_cuda.cpp:865] Buffer allocate: __prim_visibility, 306,248 bytes. (299.07K) in device memory I0814 12:52:38.940593 3540 device_cuda.cpp:865] Buffer allocate: __prim_visibility, 306,248 bytes. (299.07K) in device memory I0814 12:52:38.941593 3540 device_cuda.cpp:865] Buffer allocate: __prim_index, 306,248 bytes. (299.07K) in device memory I0814 12:52:38.941593 3540 device_cuda.cpp:865] Buffer allocate: __prim_index, 306,248 bytes. (299.07K) in device memory I0814 12:52:38.942595 3540 device_cuda.cpp:865] Buffer allocate: __prim_object, 306,248 bytes. (299.07K) in device memory I0814 12:52:38.942595 3540 device_cuda.cpp:865] Buffer allocate: __prim_object, 306,248 bytes. (299.07K) in device memory I0814 12:52:38.946590 3540 device_cuda.cpp:865] Buffer allocate: __tri_shader, 306,248 bytes. (299.07K) in device memory I0814 12:52:38.946590 3540 device_cuda.cpp:865] Buffer allocate: __tri_shader, 306,248 bytes. (299.07K) in device memory I0814 12:52:38.947590 3540 device_cuda.cpp:865] Buffer allocate: __tri_vnormal, 1,656,240 bytes. (1.58M) in device memory I0814 12:52:38.947590 3540 device_cuda.cpp:865] Buffer allocate: __tri_vnormal, 1,656,240 bytes. (1.58M) in device memory I0814 12:52:38.948590 3540 device_cuda.cpp:865] Buffer allocate: __tri_vindex, 1,224,992 bytes. (1.17M) in device memory I0814 12:52:38.949589 3540 device_cuda.cpp:865] Buffer allocate: __tri_vindex, 1,224,992 bytes. (1.17M) in device memory I0814 12:52:38.950588 3540 device_cuda.cpp:865] Buffer allocate: __tri_patch, 306,248 bytes. (299.07K) in device memory I0814 12:52:38.950588 3540 device_cuda.cpp:865] Buffer allocate: __tri_patch, 306,248 bytes. (299.07K) in device memory I0814 12:52:38.951587 3540 device_cuda.cpp:865] Buffer allocate: __tri_patch_uv, 828,120 bytes. (808.71K) in device memory I0814 12:52:38.952587 3540 device_cuda.cpp:865] Buffer allocate: __tri_patch_uv, 828,120 bytes. (808.71K) in device memory I0814 12:52:38.952587 3540 device_cuda.cpp:865] Buffer allocate: __object_flag, 3,668 bytes. (3.58K) in device memory I0814 12:52:38.952587 3540 device_cuda.cpp:865] Buffer allocate: __object_flag, 3,668 bytes. (3.58K) in device memory I0814 12:52:38.955586 3440 device_cuda.cpp:865] Buffer allocate: __tex_image_byte4_041, 1,024 bytes. (1.00K) in device memory I0814 12:52:38.955586 3440 device_cuda.cpp:865] Buffer allocate: __tex_image_byte4_041, 1,024 bytes. (1.00K) in device memory I0814 12:52:38.957584 7532 device_cuda.cpp:865] Buffer allocate: __tex_image_byte4_001, 262,144 bytes. (256.00K) in device memory I0814 12:52:38.958583 7532 device_cuda.cpp:865] Buffer allocate: __tex_image_byte4_001, 262,144 bytes. (256.00K) in device memory I0814 12:52:38.959584 10356 device_cuda.cpp:865] Buffer allocate: __tex_image_byte4_025, 1,024 bytes. (1.00K) in device memory I0814 12:52:38.959584 10356 device_cuda.cpp:865] Buffer allocate: __tex_image_byte4_025, 1,024 bytes. (1.00K) in device memory I0814 12:52:38.960583 2452 device_cuda.cpp:865] Buffer allocate: __tex_image_byte4_033, 262,144 bytes. (256.00K) in device memory I0814 12:52:38.960583 2452 device_cuda.cpp:865] Buffer allocate: __tex_image_byte4_033, 262,144 bytes. (256.00K) in device memory I0814 12:52:38.960583 13584 device_cuda.cpp:865] Buffer allocate: __tex_image_byte4_017, 262,144 bytes. (256.00K) in device memory I0814 12:52:38.961582 13584 device_cuda.cpp:865] Buffer allocate: __tex_image_byte4_017, 262,144 bytes. (256.00K) in device memory I0814 12:52:38.961582 10588 device_cuda.cpp:865] Buffer allocate: __tex_image_byte4_009, 262,144 bytes. (256.00K) in device memory I0814 12:52:38.961582 10588 device_cuda.cpp:865] Buffer allocate: __tex_image_byte4_009, 262,144 bytes. (256.00K) in device memory I0814 12:52:38.961582 5512 device_cuda.cpp:865] Buffer allocate: __tex_image_byte4_049, 262,144 bytes. (256.00K) in device memory I0814 12:52:38.961582 5512 device_cuda.cpp:865] Buffer allocate: __tex_image_byte4_049, 262,144 bytes. (256.00K) in device memory I0814 12:52:38.962581 2604 device_cuda.cpp:865] Buffer allocate: __tex_image_byte4_057, 262,144 bytes. (256.00K) in device memory I0814 12:52:38.963580 2604 device_cuda.cpp:865] Buffer allocate: __tex_image_byte4_057, 262,144 bytes. (256.00K) in device memory I0814 12:52:38.963580 3540 device_cuda.cpp:865] Buffer allocate: __tex_image_byte4_065, 262,144 bytes. (256.00K) in device memory I0814 12:52:38.963580 3540 device_cuda.cpp:865] Buffer allocate: __tex_image_byte4_065, 262,144 bytes. (256.00K) in device memory I0814 12:52:38.965580 3440 device_cuda.cpp:865] Buffer allocate: __tex_image_byte4_073, 524,288 bytes. (512.00K) in device memory I0814 12:52:38.967579 3440 device_cuda.cpp:865] Buffer allocate: __tex_image_byte4_073, 524,288 bytes. (512.00K) in device memory I0814 12:52:38.967579 10356 device_cuda.cpp:865] Buffer allocate: __tex_image_byte4_089, 1,024 bytes. (1.00K) in device memory I0814 12:52:38.967579 10356 device_cuda.cpp:865] Buffer allocate: __tex_image_byte4_089, 1,024 bytes. (1.00K) in device memory I0814 12:52:38.967579 2452 device_cuda.cpp:865] Buffer allocate: __tex_image_byte4_097, 4,096 bytes. (4.00K) in device memory I0814 12:52:38.968578 2452 device_cuda.cpp:865] Buffer allocate: __tex_image_byte4_097, 4,096 bytes. (4.00K) in device memory I0814 12:52:38.968578 7532 device_cuda.cpp:865] Buffer allocate: __tex_image_byte4_081, 262,144 bytes. (256.00K) in device memory I0814 12:52:38.968578 7532 device_cuda.cpp:865] Buffer allocate: __tex_image_byte4_081, 262,144 bytes. (256.00K) in device memory I0814 12:52:38.969580 10588 device_cuda.cpp:865] Buffer allocate: __tex_image_byte4_113, 65,536 bytes. (64.00K) in device memory I0814 12:52:38.969580 10588 device_cuda.cpp:865] Buffer allocate: __tex_image_byte4_113, 65,536 bytes. (64.00K) in device memory I0814 12:52:38.969580 13584 device_cuda.cpp:865] Buffer allocate: __tex_image_byte4_105, 262,144 bytes. (256.00K) in device memory I0814 12:52:38.969580 13584 device_cuda.cpp:865] Buffer allocate: __tex_image_byte4_105, 262,144 bytes. (256.00K) in device memory I0814 12:52:38.970577 5512 device_cuda.cpp:865] Buffer allocate: __tex_image_byte4_121, 262,144 bytes. (256.00K) in device memory I0814 12:52:38.971578 5512 device_cuda.cpp:865] Buffer allocate: __tex_image_byte4_121, 262,144 bytes. (256.00K) in device memory I0814 12:52:38.976573 3440 device_cuda.cpp:865] Buffer allocate: __tex_image_byte4_145, 262,144 bytes. (256.00K) in device memory I0814 12:52:38.977573 3440 device_cuda.cpp:865] Buffer allocate: __tex_image_byte4_145, 262,144 bytes. (256.00K) in device memory I0814 12:52:38.982570 3540 device_cuda.cpp:865] Buffer allocate: __tex_image_byte4_137, 1,048,576 bytes. (1.00M) in device memory I0814 12:52:38.984568 3540 device_cuda.cpp:865] Buffer allocate: __tex_image_byte4_137, 1,048,576 bytes. (1.00M) in device memory I0814 12:52:38.985569 10588 device_cuda.cpp:865] Buffer allocate: __tex_image_byte4_177, 1,048,576 bytes. (1.00M) in device memory I0814 12:52:38.986568 10588 device_cuda.cpp:865] Buffer allocate: __tex_image_byte4_177, 1,048,576 bytes. (1.00M) in device memory I0814 12:52:38.988567 2452 device_cuda.cpp:865] Buffer allocate: __tex_image_byte4_161, 1,048,576 bytes. (1.00M) in device memory I0814 12:52:38.990566 2452 device_cuda.cpp:865] Buffer allocate: __tex_image_byte4_161, 1,048,576 bytes. (1.00M) in device memory I0814 12:52:38.990566 10356 device_cuda.cpp:865] Buffer allocate: __tex_image_byte4_153, 1,048,576 bytes. (1.00M) in device memory I0814 12:52:38.991565 10356 device_cuda.cpp:865] Buffer allocate: __tex_image_byte4_153, 1,048,576 bytes. (1.00M) in device memory I0814 12:52:38.992564 13584 device_cuda.cpp:865] Buffer allocate: __tex_image_byte4_185, 1,048,576 bytes. (1.00M) in device memory I0814 12:52:38.992564 13584 device_cuda.cpp:865] Buffer allocate: __tex_image_byte4_185, 1,048,576 bytes. (1.00M) in device memory I0814 12:52:38.998561 2452 device_cuda.cpp:865] Buffer allocate: __tex_image_byte4_225, 262,144 bytes. (256.00K) in device memory I0814 12:52:38.998561 2452 device_cuda.cpp:865] Buffer allocate: __tex_image_byte4_225, 262,144 bytes. (256.00K) in device memory I0814 12:52:38.999560 10588 device_cuda.cpp:865] Buffer allocate: __tex_image_byte4_217, 262,144 bytes. (256.00K) in device memory I0814 12:52:39.000560 10588 device_cuda.cpp:865] Buffer allocate: __tex_image_byte4_217, 262,144 bytes. (256.00K) in device memory I0814 12:52:39.010555 7532 device_cuda.cpp:865] Buffer allocate: __tex_image_byte4_169, 4,194,304 bytes. (4.00M) in device memory I0814 12:52:39.013552 7532 device_cuda.cpp:865] Buffer allocate: __tex_image_byte4_169, 4,194,304 bytes. (4.00M) in device memory I0814 12:52:39.014552 10588 device_cuda.cpp:865] Buffer allocate: __tex_image_byte4_257, 64 bytes. (64) in device memory I0814 12:52:39.014552 10588 device_cuda.cpp:865] Buffer allocate: __tex_image_byte4_257, 64 bytes. (64) in device memory I0814 12:52:39.016551 3440 device_cuda.cpp:865] Buffer allocate: __tex_image_byte4_201, 4,194,304 bytes. (4.00M) in device memory I0814 12:52:39.019549 3440 device_cuda.cpp:865] Buffer allocate: __tex_image_byte4_201, 4,194,304 bytes. (4.00M) in device memory I0814 12:52:39.023546 2452 device_cuda.cpp:865] Buffer allocate: __tex_image_byte4_249, 2,097,152 bytes. (2.00M) in device memory I0814 12:52:39.025545 2452 device_cuda.cpp:865] Buffer allocate: __tex_image_byte4_249, 2,097,152 bytes. (2.00M) in device memory I0814 12:52:39.028544 7532 device_cuda.cpp:865] Buffer allocate: __tex_image_byte4_265, 786,432 bytes. (768.00K) in device memory I0814 12:52:39.030542 7532 device_cuda.cpp:865] Buffer allocate: __tex_image_byte4_265, 786,432 bytes. (768.00K) in device memory I0814 12:52:39.031543 2604 device_cuda.cpp:865] Buffer allocate: __tex_image_byte4_129, 8,364,032 bytes. (7.98M) in device memory I0814 12:52:39.035539 2604 device_cuda.cpp:865] Buffer allocate: __tex_image_byte4_129, 8,364,032 bytes. (7.98M) in device memory I0814 12:52:39.039537 3440 device_cuda.cpp:865] Buffer allocate: __tex_image_byte4_281, 262,144 bytes. (256.00K) in device memory I0814 12:52:39.041538 3440 device_cuda.cpp:865] Buffer allocate: __tex_image_byte4_281, 262,144 bytes. (256.00K) in device memory I0814 12:52:39.042536 10588 device_cuda.cpp:865] Buffer allocate: __tex_image_byte4_273, 1,048,576 bytes. (1.00M) in device memory I0814 12:52:39.043535 10588 device_cuda.cpp:865] Buffer allocate: __tex_image_byte4_273, 1,048,576 bytes. (1.00M) in device memory I0814 12:52:39.045534 3540 device_cuda.cpp:865] Buffer allocate: __tex_image_byte4_209, 6,782,976 bytes. (6.47M) in device memory I0814 12:52:39.048532 3540 device_cuda.cpp:865] Buffer allocate: __tex_image_byte4_209, 6,782,976 bytes. (6.47M) in device memory I0814 12:52:39.052531 2452 device_cuda.cpp:865] Buffer allocate: __tex_image_byte4_289, 502,240 bytes. (490.47K) in device memory I0814 12:52:39.053530 2452 device_cuda.cpp:865] Buffer allocate: __tex_image_byte4_289, 502,240 bytes. (490.47K) in device memory I0814 12:52:39.055529 3540 device_cuda.cpp:865] Buffer allocate: __tex_image_byte4_329, 1,024 bytes. (1.00K) in device memory I0814 12:52:39.055529 3540 device_cuda.cpp:865] Buffer allocate: __tex_image_byte4_329, 1,024 bytes. (1.00K) in device memory I0814 12:52:39.055529 10588 device_cuda.cpp:865] Buffer allocate: __tex_image_byte4_321, 262,144 bytes. (256.00K) in device memory I0814 12:52:39.056529 10588 device_cuda.cpp:865] Buffer allocate: __tex_image_byte4_321, 262,144 bytes. (256.00K) in device memory I0814 12:52:39.059526 13584 device_cuda.cpp:865] Buffer allocate: __tex_image_byte4_241, 8,527,872 bytes. (8.13M) in device memory I0814 12:52:39.063524 13584 device_cuda.cpp:865] Buffer allocate: __tex_image_byte4_241, 8,527,872 bytes. (8.13M) in device memory I0814 12:52:39.068521 5512 device_cuda.cpp:865] Buffer allocate: __tex_image_byte4_193, 8,364,032 bytes. (7.98M) in device memory I0814 12:52:39.072520 5512 device_cuda.cpp:865] Buffer allocate: __tex_image_byte4_193, 8,364,032 bytes. (7.98M) in device memory I0814 12:52:39.076516 10356 device_cuda.cpp:865] Buffer allocate: __tex_image_byte4_233, 8,527,872 bytes. (8.13M) in device memory I0814 12:52:39.079515 10356 device_cuda.cpp:865] Buffer allocate: __tex_image_byte4_233, 8,527,872 bytes. (8.13M) in device memory I0814 12:52:39.082514 2452 device_cuda.cpp:865] Buffer allocate: __tex_image_byte4_337, 262,144 bytes. (256.00K) in device memory I0814 12:52:39.082514 2452 device_cuda.cpp:865] Buffer allocate: __tex_image_byte4_337, 262,144 bytes. (256.00K) in device memory I0814 12:52:39.082514 3540 device_cuda.cpp:865] Buffer allocate: __tex_image_byte4_345, 262,144 bytes. (256.00K) in device memory I0814 12:52:39.083513 3540 device_cuda.cpp:865] Buffer allocate: __tex_image_byte4_345, 262,144 bytes. (256.00K) in device memory I0814 12:52:39.083513 10588 device_cuda.cpp:865] Buffer allocate: __tex_image_byte4_353, 462,848 bytes. (452.00K) in device memory I0814 12:52:39.083513 10588 device_cuda.cpp:865] Buffer allocate: __tex_image_byte4_353, 462,848 bytes. (452.00K) in device memory I0814 12:52:39.085512 7532 device_cuda.cpp:865] Buffer allocate: __tex_image_byte4_297, 5,914,624 bytes. (5.64M) in device memory I0814 12:52:39.093508 7532 device_cuda.cpp:865] Buffer allocate: __tex_image_byte4_297, 5,914,624 bytes. (5.64M) in host memory I0814 12:52:39.125489 13584 device_cuda.cpp:865] Buffer allocate: __tex_image_byte4_361, 172,032 bytes. (168.00K) in device memory I0814 12:52:39.127487 13584 device_cuda.cpp:865] Buffer allocate: __tex_image_byte4_361, 172,032 bytes. (168.00K) in device memory I0814 12:52:39.130487 2452 device_cuda.cpp:865] Buffer allocate: __tex_image_byte4_385, 368,640 bytes. (360.00K) in device memory I0814 12:52:39.130487 2452 device_cuda.cpp:865] Buffer allocate: __tex_image_byte4_385, 368,640 bytes. (360.00K) in device memory I0814 12:52:39.131487 5512 device_cuda.cpp:865] Buffer allocate: __tex_image_byte4_369, 724,992 bytes. (708.00K) in device memory I0814 12:52:39.132485 5512 device_cuda.cpp:865] Buffer allocate: __tex_image_byte4_369, 724,992 bytes. (708.00K) in device memory I0814 12:52:39.133497 3440 device_cuda.cpp:865] Buffer allocate: __tex_image_byte4_313, 4,194,304 bytes. (4.00M) in device memory I0814 12:52:39.139482 3440 device_cuda.cpp:865] Buffer allocate: __tex_image_byte4_313, 4,194,304 bytes. (4.00M) in host memory I0814 12:52:39.164469 2604 device_cuda.cpp:865] Buffer allocate: __tex_image_byte4_305, 4,194,304 bytes. (4.00M) in device memory I0814 12:52:39.169466 2604 device_cuda.cpp:865] Buffer allocate: __tex_image_byte4_305, 4,194,304 bytes. (4.00M) in host memory I0814 12:52:39.193475 3540 device_cuda.cpp:865] Buffer allocate: __tex_image_byte4_393, 335,872 bytes. (328.00K) in device memory I0814 12:52:39.194450 3540 device_cuda.cpp:865] Buffer allocate: __tex_image_byte4_393, 335,872 bytes. (328.00K) in host memory I0814 12:52:39.196471 10588 device_cuda.cpp:865] Buffer allocate: __tex_image_byte4_401, 4,096 bytes. (4.00K) in device memory I0814 12:52:39.197470 10588 device_cuda.cpp:865] Buffer allocate: __tex_image_byte4_401, 4,096 bytes. (4.00K) in device memory I0814 12:52:39.197470 10356 device_cuda.cpp:865] Buffer allocate: __tex_image_byte4_377, 1,048,576 bytes. (1.00M) in device memory I0814 12:52:39.199447 10356 device_cuda.cpp:865] Buffer allocate: __tex_image_byte4_377, 1,048,576 bytes. (1.00M) in host memory I0814 12:52:39.205467 7532 device_cuda.cpp:865] Buffer allocate: __tex_image_byte4_409, 262,144 bytes. (256.00K) in device memory I0814 12:52:39.207442 7532 device_cuda.cpp:865] Buffer allocate: __tex_image_byte4_409, 262,144 bytes. (256.00K) in host memory I0814 12:52:39.213438 5512 device_cuda.cpp:865] Buffer allocate: __tex_image_byte4_433, 1,048,576 bytes. (1.00M) in device memory I0814 12:52:39.215438 5512 device_cuda.cpp:865] Buffer allocate: __tex_image_byte4_433, 1,048,576 bytes. (1.00M) in host memory I0814 12:52:39.230453 13584 device_cuda.cpp:865] Buffer allocate: __tex_image_byte4_417, 4,194,304 bytes. (4.00M) in device memory I0814 12:52:39.236428 13584 device_cuda.cpp:865] Buffer allocate: __tex_image_byte4_417, 4,194,304 bytes. (4.00M) in host memory I0814 12:52:39.260455 2452 device_cuda.cpp:865] Buffer allocate: __tex_image_byte4_425, 4,194,304 bytes. (4.00M) in device memory I0814 12:52:39.265409 2452 device_cuda.cpp:865] Buffer allocate: __tex_image_byte4_425, 4,194,304 bytes. (4.00M) in host memory I0814 12:52:39.289397 3440 device_cuda.cpp:865] Buffer allocate: __tex_image_byte4_441, 4,194,304 bytes. (4.00M) in device memory I0814 12:52:39.295397 3440 device_cuda.cpp:865] Buffer allocate: __tex_image_byte4_441, 4,194,304 bytes. (4.00M) in host memory I0814 12:52:39.317409 3540 camera.cpp:509] Camera is outside of the volume. I0814 12:52:39.317409 3540 tables.cpp:42] Total 1 lookup tables. I0814 12:52:39.318379 3540 device_cuda.cpp:865] Buffer allocate: __lookup_table, 262,144 bytes. (256.00K) in device memory I0814 12:52:39.318379 3540 device_cuda.cpp:750] Move memory from device to host: __tex_image_byte4_241 I0814 12:52:39.330372 3540 device_cuda.cpp:865] Buffer allocate: __tex_image_byte4_241, 8,527,872 bytes. (8.13M) in host memory I0814 12:52:39.334447 3540 device_cuda.cpp:865] Buffer allocate: __texture_info, 14,624 bytes. (14.28K) in host memory I0814 12:52:39.334447 3540 device_cuda.cpp:865] Buffer allocate: __lookup_table, 262,144 bytes. (256.00K) in host memory I0814 12:52:39.334447 3540 light.cpp:901] Total 35 lights. I0814 12:52:39.334447 3540 light.cpp:886] Number of lights sent to the device: 35 I0814 12:52:39.334447 3540 light.cpp:888] Number of lights without contribution: 0 I0814 12:52:39.335453 3540 device_cuda.cpp:865] Buffer allocate: __lights, 6,720 bytes. (6.56K) in device memory I0814 12:52:39.335453 3540 device_cuda.cpp:865] Buffer allocate: __lights, 6,720 bytes. (6.56K) in device memory I0814 12:52:39.336452 3540 light.cpp:307] Total 1525 of light distribution primitives. I0814 12:52:39.336452 3540 device_cuda.cpp:865] Buffer allocate: __light_distribution, 24,416 bytes. (23.84K) in device memory I0814 12:52:39.336452 3540 device_cuda.cpp:865] Buffer allocate: __light_distribution, 24,416 bytes. (23.84K) in device memory I0814 12:52:39.347446 3540 device_cuda.cpp:865] Buffer allocate: __sobol_directions, 1,335,552 bytes. (1.27M) in device memory I0814 12:52:39.347446 3540 device_cuda.cpp:750] Move memory from device to host: __tex_image_byte4_233 I0814 12:52:39.360437 3540 device_cuda.cpp:865] Buffer allocate: __tex_image_byte4_233, 8,527,872 bytes. (8.13M) in host memory I0814 12:52:39.364436 3540 device_cuda.cpp:865] Buffer allocate: __texture_info, 14,624 bytes. (14.28K) in host memory I0814 12:52:39.367434 3540 device_cuda.cpp:865] Buffer allocate: __sobol_directions, 1,335,552 bytes. (1.27M) in host memory I0814 12:52:39.369460 3540 tables.cpp:42] Total 2 lookup tables. I0814 12:52:39.369460 3540 device_cuda.cpp:865] Buffer allocate: __lookup_table, 266,240 bytes. (260.00K) in device memory I0814 12:52:39.370460 3540 device_cuda.cpp:750] Move memory from device to host: __tex_image_byte4_129 I0814 12:52:39.380426 3540 device_cuda.cpp:865] Buffer allocate: __tex_image_byte4_129, 8,364,032 bytes. (7.98M) in host memory I0814 12:52:39.383425 3540 device_cuda.cpp:865] Buffer allocate: __texture_info, 14,624 bytes. (14.28K) in host memory I0814 12:52:39.384424 3540 device_cuda.cpp:865] Buffer allocate: __lookup_table, 266,240 bytes. (260.00K) in host memory I0814 12:52:39.384424 3540 scene.cpp:306] System memory statistics after full device sync: Usage: 89,196,954 (85.06M) Peak: 343,036,438 (327.14M) I0814 12:52:39.384424 3540 device_cuda.cpp:865] Buffer allocate: __texture_info, 14,624 bytes. (14.28K) in device memory I0814 12:52:39.389523 12952 device_cuda.cpp:865] Buffer allocate: RenderBuffers, 25,165,824 bytes. (24.00M) in device memory I0814 12:52:39.389523 1904 device_cuda.cpp:865] Buffer allocate: RenderBuffers, 25,165,824 bytes. (24.00M) in device memory I0814 12:52:39.414513 12952 device_cuda.cpp:865] Buffer allocate: work_tiles, 40 bytes. (40) in device memory I0814 12:52:39.415510 1904 device_cuda.cpp:865] Buffer allocate: work_tiles, 40 bytes. (40) in device memory I0814 12:52:45.955060 12952 device_cuda.cpp:865] Buffer allocate: RenderBuffers, 25,165,824 bytes. (24.00M) in device memory I0814 12:52:49.108088 1904 device_cuda.cpp:865] Buffer allocate: RenderBuffers, 25,165,824 bytes. (24.00M) in device memory I0814 12:52:52.326640 12952 device_cuda.cpp:865] Buffer allocate: RenderBuffers, 25,165,824 bytes. (24.00M) in device memory I0814 12:52:58.380182 1904 device_cuda.cpp:865] Buffer allocate: RenderBuffers, 25,165,824 bytes. (24.00M) in device memory I0814 12:53:00.770112 12952 device_cuda.cpp:865] Buffer allocate: RenderBuffers, 25,165,824 bytes. (24.00M) in device memory I0814 12:53:08.543097 12952 device_cuda.cpp:865] Buffer allocate: RenderBuffers, 25,165,824 bytes. (24.00M) in device memory I0814 12:53:08.778962 1904 device_cuda.cpp:865] Buffer allocate: RenderBuffers, 25,165,824 bytes. (24.00M) in device memory I0814 12:53:15.363546 12952 device_cuda.cpp:865] Buffer allocate: RenderBuffers, 25,165,824 bytes. (24.00M) in device memory I0814 12:53:18.094482 1904 device_cuda.cpp:750] Move memory from device to host: __tex_image_byte4_193 I0814 12:53:18.102495 1904 device_cuda.cpp:865] Buffer allocate: __tex_image_byte4_193, 8,364,032 bytes. (7.98M) in host memory I0814 12:53:18.103507 1904 device_cuda.cpp:750] Move memory from device to host: __tex_image_byte4_209 I0814 12:53:18.109473 1904 device_cuda.cpp:865] Buffer allocate: __tex_image_byte4_209, 6,782,976 bytes. (6.47M) in host memory I0814 12:53:18.109473 1904 device_cuda.cpp:750] Move memory from device to host: __tex_image_byte4_201 I0814 12:53:18.113471 1904 device_cuda.cpp:865] Buffer allocate: __tex_image_byte4_201, 4,194,304 bytes. (4.00M) in host memory I0814 12:53:18.114498 1904 device_cuda.cpp:750] Move memory from device to host: __tex_image_byte4_169 I0814 12:53:18.117468 1904 device_cuda.cpp:865] Buffer allocate: __tex_image_byte4_169, 4,194,304 bytes. (4.00M) in host memory I0814 12:53:18.118468 1904 device_cuda.cpp:750] Move memory from device to host: __tex_image_byte4_249 I0814 12:53:18.120466 1904 device_cuda.cpp:865] Buffer allocate: __tex_image_byte4_249, 2,097,152 bytes. (2.00M) in host memory I0814 12:53:18.180433 1904 device_cuda.cpp:865] Buffer allocate: __texture_info, 14,624 bytes. (14.28K) in host memory I0814 12:53:18.203884 1904 device_cuda.cpp:865] Buffer allocate: RenderBuffers, 25,165,824 bytes. (24.00M) in host memory I0814 12:53:18.207880 1904 device_cuda.cpp:750] Move memory from device to host: __tex_image_byte4_185 I0814 12:53:18.209879 1904 device_cuda.cpp:865] Buffer allocate: __tex_image_byte4_185, 1,048,576 bytes. (1.00M) in host memory I0814 12:53:18.209879 1904 device_cuda.cpp:750] Move memory from device to host: __tex_image_byte4_153 I0814 12:53:18.210878 1904 device_cuda.cpp:865] Buffer allocate: __tex_image_byte4_153, 1,048,576 bytes. (1.00M) in host memory I0814 12:53:18.211877 1904 device_cuda.cpp:750] Move memory from device to host: __tex_image_byte4_177 I0814 12:53:18.212877 1904 device_cuda.cpp:865] Buffer allocate: __tex_image_byte4_177, 1,048,576 bytes. (1.00M) in host memory I0814 12:53:18.212877 1904 device_cuda.cpp:750] Move memory from device to host: __tex_image_byte4_273 I0814 12:53:18.214876 1904 device_cuda.cpp:865] Buffer allocate: __tex_image_byte4_273, 1,048,576 bytes. (1.00M) in host memory I0814 12:53:18.214876 1904 device_cuda.cpp:750] Move memory from device to host: __tex_image_byte4_137 I0814 12:53:18.215875 1904 device_cuda.cpp:865] Buffer allocate: __tex_image_byte4_137, 1,048,576 bytes. (1.00M) in host memory I0814 12:53:18.215875 1904 device_cuda.cpp:750] Move memory from device to host: __tex_image_byte4_161 I0814 12:53:18.217875 1904 device_cuda.cpp:865] Buffer allocate: __tex_image_byte4_161, 1,048,576 bytes. (1.00M) in host memory I0814 12:53:18.217875 1904 device_cuda.cpp:750] Move memory from device to host: __tex_image_byte4_265 I0814 12:53:18.218873 1904 device_cuda.cpp:865] Buffer allocate: __tex_image_byte4_265, 786,432 bytes. (768.00K) in host memory I0814 12:53:18.218873 1904 device_cuda.cpp:750] Move memory from device to host: __tex_image_byte4_369 I0814 12:53:18.220872 1904 device_cuda.cpp:865] Buffer allocate: __tex_image_byte4_369, 724,992 bytes. (708.00K) in host memory I0814 12:53:18.220872 1904 device_cuda.cpp:750] Move memory from device to host: __tex_image_byte4_073 I0814 12:53:18.221873 1904 device_cuda.cpp:865] Buffer allocate: __tex_image_byte4_073, 524,288 bytes. (512.00K) in host memory I0814 12:53:18.221873 1904 device_cuda.cpp:750] Move memory from device to host: __tex_image_byte4_289 I0814 12:53:18.221873 1904 device_cuda.cpp:865] Buffer allocate: __tex_image_byte4_289, 502,240 bytes. (490.47K) in host memory I0814 12:53:18.221873 1904 device_cuda.cpp:750] Move memory from device to host: __tex_image_byte4_353 I0814 12:53:18.223871 1904 device_cuda.cpp:865] Buffer allocate: __tex_image_byte4_353, 462,848 bytes. (452.00K) in host memory I0814 12:53:18.223871 1904 device_cuda.cpp:750] Move memory from device to host: __tex_image_byte4_385 I0814 12:53:18.223871 1904 device_cuda.cpp:865] Buffer allocate: __tex_image_byte4_385, 368,640 bytes. (360.00K) in host memory I0814 12:53:18.223871 1904 device_cuda.cpp:750] Move memory from device to host: __tex_image_byte4_345 I0814 12:53:18.223871 1904 device_cuda.cpp:865] Buffer allocate: __tex_image_byte4_345, 262,144 bytes. (256.00K) in host memory I0814 12:53:18.223871 1904 device_cuda.cpp:750] Move memory from device to host: __tex_image_byte4_217 I0814 12:53:18.223871 1904 device_cuda.cpp:865] Buffer allocate: __tex_image_byte4_217, 262,144 bytes. (256.00K) in host memory I0814 12:53:18.224870 1904 device_cuda.cpp:750] Move memory from device to host: __tex_image_byte4_145 I0814 12:53:18.224870 1904 device_cuda.cpp:865] Buffer allocate: __tex_image_byte4_145, 262,144 bytes. (256.00K) in host memory I0814 12:53:18.224870 1904 device_cuda.cpp:750] Move memory from device to host: __tex_image_byte4_105 I0814 12:53:18.225870 1904 device_cuda.cpp:865] Buffer allocate: __tex_image_byte4_105, 262,144 bytes. (256.00K) in host memory I0814 12:53:18.225870 1904 device_cuda.cpp:750] Move memory from device to host: __tex_image_byte4_225 I0814 12:53:18.225870 1904 device_cuda.cpp:865] Buffer allocate: __tex_image_byte4_225, 262,144 bytes. (256.00K) in host memory I0814 12:53:18.225870 1904 device_cuda.cpp:750] Move memory from device to host: __tex_image_byte4_065 I0814 12:53:18.226871 1904 device_cuda.cpp:865] Buffer allocate: __tex_image_byte4_065, 262,144 bytes. (256.00K) in host memory I0814 12:53:18.226871 1904 device_cuda.cpp:750] Move memory from device to host: __tex_image_byte4_057 I0814 12:53:18.226871 1904 device_cuda.cpp:865] Buffer allocate: __tex_image_byte4_057, 262,144 bytes. (256.00K) in host memory I0814 12:53:18.226871 1904 device_cuda.cpp:750] Move memory from device to host: __tex_image_byte4_049 I0814 12:53:18.228868 1904 device_cuda.cpp:865] Buffer allocate: __tex_image_byte4_049, 262,144 bytes. (256.00K) in host memory I0814 12:53:18.228868 1904 device_cuda.cpp:750] Move memory from device to host: __tex_image_byte4_001 I0814 12:53:18.228868 1904 device_cuda.cpp:865] Buffer allocate: __tex_image_byte4_001, 262,144 bytes. (256.00K) in host memory I0814 12:53:18.228868 1904 device_cuda.cpp:750] Move memory from device to host: __tex_image_byte4_121 I0814 12:53:18.228868 1904 device_cuda.cpp:865] Buffer allocate: __tex_image_byte4_121, 262,144 bytes. (256.00K) in host memory I0814 12:53:18.229871 1904 device_cuda.cpp:750] Move memory from device to host: __tex_image_byte4_033 I0814 12:53:18.229871 1904 device_cuda.cpp:865] Buffer allocate: __tex_image_byte4_033, 262,144 bytes. (256.00K) in host memory I0814 12:53:18.229871 1904 device_cuda.cpp:750] Move memory from device to host: __tex_image_byte4_337 I0814 12:53:18.231868 1904 device_cuda.cpp:865] Buffer allocate: __tex_image_byte4_337, 262,144 bytes. (256.00K) in host memory I0814 12:53:18.231868 1904 device_cuda.cpp:750] Move memory from device to host: __tex_image_byte4_281 I0814 12:53:18.231868 1904 device_cuda.cpp:865] Buffer allocate: __tex_image_byte4_281, 262,144 bytes. (256.00K) in host memory I0814 12:53:18.231868 1904 device_cuda.cpp:750] Move memory from device to host: __tex_image_byte4_009 I0814 12:53:18.232868 1904 device_cuda.cpp:865] Buffer allocate: __tex_image_byte4_009, 262,144 bytes. (256.00K) in host memory I0814 12:53:18.232868 1904 device_cuda.cpp:750] Move memory from device to host: __tex_image_byte4_081 I0814 12:53:18.232868 1904 device_cuda.cpp:865] Buffer allocate: __tex_image_byte4_081, 262,144 bytes. (256.00K) in host memory I0814 12:53:18.232868 1904 device_cuda.cpp:750] Move memory from device to host: __tex_image_byte4_321 I0814 12:53:18.233867 1904 device_cuda.cpp:865] Buffer allocate: __tex_image_byte4_321, 262,144 bytes. (256.00K) in host memory I0814 12:53:18.234866 1904 device_cuda.cpp:750] Move memory from device to host: __tex_image_byte4_017 I0814 12:53:18.234866 1904 device_cuda.cpp:865] Buffer allocate: __tex_image_byte4_017, 262,144 bytes. (256.00K) in host memory I0814 12:53:18.234866 1904 device_cuda.cpp:750] Move memory from device to host: __tex_image_byte4_361 I0814 12:53:18.234866 1904 device_cuda.cpp:865] Buffer allocate: __tex_image_byte4_361, 172,032 bytes. (168.00K) in host memory I0814 12:53:18.234866 1904 device_cuda.cpp:750] Move memory from device to host: __tex_image_byte4_113 I0814 12:53:18.235867 1904 device_cuda.cpp:865] Buffer allocate: __tex_image_byte4_113, 65,536 bytes. (64.00K) in host memory I0814 12:53:18.236865 1904 device_cuda.cpp:750] Move memory from device to host: __tex_image_byte4_097 I0814 12:53:18.237867 1904 device_cuda.cpp:865] Buffer allocate: __tex_image_byte4_097, 4,096 bytes. (4.00K) in host memory I0814 12:53:18.237867 1904 device_cuda.cpp:750] Move memory from device to host: __tex_image_byte4_401 I0814 12:53:18.237867 1904 device_cuda.cpp:865] Buffer allocate: __tex_image_byte4_401, 4,096 bytes. (4.00K) in host memory I0814 12:53:18.237867 1904 device_cuda.cpp:750] Move memory from device to host: __tex_image_byte4_329 I0814 12:53:18.239863 1904 device_cuda.cpp:865] Buffer allocate: __tex_image_byte4_329, 1,024 bytes. (1.00K) in host memory I0814 12:53:18.239863 1904 device_cuda.cpp:750] Move memory from device to host: __tex_image_byte4_025 I0814 12:53:18.239863 1904 device_cuda.cpp:865] Buffer allocate: __tex_image_byte4_025, 1,024 bytes. (1.00K) in host memory I0814 12:53:18.239863 1904 device_cuda.cpp:750] Move memory from device to host: __tex_image_byte4_089 I0814 12:53:18.239863 1904 device_cuda.cpp:865] Buffer allocate: __tex_image_byte4_089, 1,024 bytes. (1.00K) in host memory I0814 12:53:18.239863 1904 device_cuda.cpp:750] Move memory from device to host: __tex_image_byte4_041 I0814 12:53:18.239863 1904 device_cuda.cpp:865] Buffer allocate: __tex_image_byte4_041, 1,024 bytes. (1.00K) in host memory I0814 12:53:18.239863 1904 device_cuda.cpp:750] Move memory from device to host: __tex_image_byte4_257 I0814 12:53:18.240862 1904 device_cuda.cpp:865] Buffer allocate: __tex_image_byte4_257, 64 bytes. (64) in host memory I0814 12:53:18.240862 1904 device_cuda.cpp:750] Move memory from device to host: __prim_tri_verts I0814 12:53:18.243862 1904 device_cuda.cpp:865] Buffer allocate: __prim_tri_verts, 3,674,976 bytes. (3.50M) in host memory I0814 12:53:18.244860 1904 device_cuda.cpp:750] Move memory from device to host: __tri_vnormal I0814 12:53:18.246858 1904 device_cuda.cpp:865] Buffer allocate: __tri_vnormal, 1,656,240 bytes. (1.58M) in host memory I0814 12:53:18.246858 1904 device_cuda.cpp:750] Move memory from device to host: __attributes_float2 I0814 12:53:18.248858 1904 device_cuda.cpp:865] Buffer allocate: __attributes_float2, 1,513,128 bytes. (1.44M) in host memory I0814 12:53:18.249860 1904 device_cuda.cpp:750] Move memory from device to host: __tri_vindex I0814 12:53:18.251857 1904 device_cuda.cpp:865] Buffer allocate: __tri_vindex, 1,224,992 bytes. (1.17M) in host memory I0814 12:53:18.251857 1904 device_cuda.cpp:750] Move memory from device to host: __bvh_nodes I0814 12:53:18.253856 1904 device_cuda.cpp:865] Buffer allocate: __bvh_nodes, 979,904 bytes. (956.94K) in host memory I0814 12:53:18.253856 1904 device_cuda.cpp:750] Move memory from device to host: __attributes_float3 I0814 12:53:18.255853 1904 device_cuda.cpp:865] Buffer allocate: __attributes_float3, 852,896 bytes. (832.91K) in host memory I0814 12:53:18.255853 1904 device_cuda.cpp:750] Move memory from device to host: __tri_patch_uv I0814 12:53:18.257854 1904 device_cuda.cpp:865] Buffer allocate: __tri_patch_uv, 828,120 bytes. (808.71K) in host memory I0814 12:53:18.259852 1904 device_cuda.cpp:865] Buffer allocate: __texture_info, 14,624 bytes. (14.28K) in host memory I0814 12:53:18.287834 1904 device_cuda.cpp:865] Buffer allocate: RenderBuffers, 25,165,824 bytes. (24.00M) in host memory I0814 12:53:18.293831 1904 device_cuda.cpp:750] Move memory from device to host: __prim_tri_index I0814 12:53:18.293831 1904 device_cuda.cpp:865] Buffer allocate: __prim_tri_index, 306,248 bytes. (299.07K) in host memory I0814 12:53:18.294831 1904 device_cuda.cpp:750] Move memory from device to host: __prim_type I0814 12:53:18.294831 1904 device_cuda.cpp:865] Buffer allocate: __prim_type, 306,248 bytes. (299.07K) in host memory I0814 12:53:18.294831 1904 device_cuda.cpp:750] Move memory from device to host: __prim_visibility I0814 12:53:18.297829 1904 device_cuda.cpp:865] Buffer allocate: __prim_visibility, 306,248 bytes. (299.07K) in host memory I0814 12:53:18.297829 1904 device_cuda.cpp:750] Move memory from device to host: __prim_index I0814 12:53:18.297829 1904 device_cuda.cpp:865] Buffer allocate: __prim_index, 306,248 bytes. (299.07K) in host memory I0814 12:53:18.297829 1904 device_cuda.cpp:750] Move memory from device to host: __prim_object I0814 12:53:18.297829 1904 device_cuda.cpp:865] Buffer allocate: __prim_object, 306,248 bytes. (299.07K) in host memory I0814 12:53:18.298830 1904 device_cuda.cpp:750] Move memory from device to host: __tri_shader I0814 12:53:18.299829 1904 device_cuda.cpp:865] Buffer allocate: __tri_shader, 306,248 bytes. (299.07K) in host memory I0814 12:53:18.299829 1904 device_cuda.cpp:750] Move memory from device to host: __tri_patch I0814 12:53:18.299829 1904 device_cuda.cpp:865] Buffer allocate: __tri_patch, 306,248 bytes. (299.07K) in host memory I0814 12:53:18.300828 1904 device_cuda.cpp:750] Move memory from device to host: __bvh_leaf_nodes I0814 12:53:18.300828 1904 device_cuda.cpp:865] Buffer allocate: __bvh_leaf_nodes, 244,992 bytes. (239.25K) in host memory I0814 12:53:18.300828 1904 device_cuda.cpp:750] Move memory from device to host: __objects I0814 12:53:18.301827 1904 device_cuda.cpp:865] Buffer allocate: __objects, 161,392 bytes. (157.61K) in host memory I0814 12:53:18.301827 1904 device_cuda.cpp:750] Move memory from device to host: __svm_nodes I0814 12:53:18.301827 1904 device_cuda.cpp:865] Buffer allocate: __svm_nodes, 128,224 bytes. (125.22K) in host memory I0814 12:53:18.302860 1904 device_cuda.cpp:750] Move memory from device to host: __attributes_map I0814 12:53:18.302860 1904 device_cuda.cpp:865] Buffer allocate: __attributes_map, 93,312 bytes. (91.13K) in host memory I0814 12:53:18.302860 1904 device_cuda.cpp:750] Move memory from device to host: __light_distribution I0814 12:53:18.302860 1904 device_cuda.cpp:865] Buffer allocate: __light_distribution, 24,416 bytes. (23.84K) in host memory I0814 12:53:18.302860 1904 device_cuda.cpp:750] Move memory from device to host: __shaders I0814 12:53:18.302860 1904 device_cuda.cpp:865] Buffer allocate: __shaders, 7,168 bytes. (7.00K) in host memory I0814 12:53:18.302860 1904 device_cuda.cpp:750] Move memory from device to host: __lights I0814 12:53:18.302860 1904 device_cuda.cpp:865] Buffer allocate: __lights, 6,720 bytes. (6.56K) in host memory I0814 12:53:18.302860 1904 device_cuda.cpp:750] Move memory from device to host: __object_node I0814 12:53:18.302860 1904 device_cuda.cpp:865] Buffer allocate: __object_node, 3,668 bytes. (3.58K) in host memory I0814 12:53:18.303827 1904 device_cuda.cpp:750] Move memory from device to host: __object_flag I0814 12:53:18.303827 1904 device_cuda.cpp:865] Buffer allocate: __object_flag, 3,668 bytes. (3.58K) in host memory I0814 12:53:18.303827 1904 device_cuda.cpp:750] Move memory from device to host: __particles I0814 12:53:18.303827 1904 device_cuda.cpp:865] Buffer allocate: __particles, 80 bytes. (80) in host memory I0814 12:53:18.328843 1904 device_cuda.cpp:865] Buffer allocate: RenderBuffers, 25,165,824 bytes. (24.00M) in host memory I0814 12:53:18.328843 1904 device_cuda.cpp:865] Buffer allocate: denoising tile info mem, 248 bytes. (248) in device memory I0814 12:53:18.336808 1904 device_cuda.cpp:865] Buffer allocate: denoising pixel buffer, 4,111,312 bytes. (3.92M) in host memory I0814 12:53:18.533694 1904 device_cuda.cpp:865] Buffer allocate: denoising temporary mem, 259,305,312 bytes. (247.29M) in host memory I0814 12:53:19.297806 1904 device_cuda.cpp:865] Buffer allocate: denoising temporary color, 1,761,984 bytes. (1.68M) in host memory I0814 12:53:19.348778 1904 device_cuda.cpp:865] Buffer allocate: denoising transform, 31,719,424 bytes. (30.25M) in host memory I0814 12:53:19.349776 1904 device_cuda.cpp:865] Buffer allocate: denoising rank, 262,144 bytes. (256.00K) in host memory I0814 12:53:19.982414 1904 device_cuda.cpp:865] Buffer allocate: denoising XtWX, 20,447,232 bytes. (19.50M) in host memory I0814 12:53:19.992409 1904 device_cuda.cpp:865] Buffer allocate: denoising XtWY, 12,582,912 bytes. (12.00M) in host memory CUDA error: Launch failed in cuCtxSynchronize(), line 1523 Refer to the Cycles GPU rendering documentation for possible solutions: https://docs.blender.org/manual/en/latest/render/cycles/gpu_rendering.html CUDA error: Launch failed in cuMemcpyDtoH( (uchar *)mem.host_pointer + offset, (CUdeviceptr)(mem.device_pointer + offset), size), line 974 CUDA error: Launch failed in cuModuleGetFunction(&cuFinalize, cuFilterModule, "kernel_cuda_filter_finalize"), line 1531 I0814 12:53:22.524780 12952 device_cuda.cpp:750] Move memory from device to host: __tex_image_byte4_241 CUDA error: Launch failed in cuMemHostGetDevicePointer_v2(&device_pointer, mem.shared_pointer, 0), line 837 Refer to the Cycles GPU rendering documentation for possible solutions: https://docs.blender.org/manual/en/latest/render/cycles/gpu_rendering.html Error : EXCEPTION_ACCESS_VIOLATION Address : 0x00007FF8E55B30AF I0814 12:53:22.530777 12952 device_cuda.cpp:865] Buffer allocate: __tex_image_byte4_241, 8,527,872 bytes. (8.13M) in host memory Module : C:\WINDOWS\SYSTEM32\nvcuda.dll I0814 12:53:22.530777 12952 device_cuda.cpp:750] Move memory from device to host: __tex_image_byte4_233