GPUTexture: texture alloc failed. Likely not enough Video Memory. Current texture memory usage : 0.00 MiB. GPUTexture: texture alloc failed. Likely not enough Video Memory. Current texture memory usage : 0.00 MiB. GPUTexture: texture alloc failed. Likely not enough Video Memory. Current texture memory usage : 0.00 MiB. Using OpenGL 4.3 debug facilities GL application marker: Successfully hooked OpenGL debug callback. GL API error: Error has been generated. GL error GL_OUT_OF_MEMORY in TexImage2D: (ID: 4124735492) Generic error Crash backtrace not supported on release builds GL API error: Error has been generated. GL error GL_OUT_OF_MEMORY in TexImage2D: (ID: 4124735492) Generic error Crash backtrace not supported on release builds OpenCL error: CL_INVALID_VALUE in __clewGetDeviceInfo(device_id, 0x1030, sizeof(data), &data, NULL) (C:\b\buildbot-worker-windows\windows_lts_283\blender.git\intern\cycles\device\device_opencl.cpp:210) GPUTexture: texture alloc failed. Likely not enough Video Memory. Current texture memory usage : 0.15 MiB. GPUTexture: texture alloc failed. Likely not enough Video Memory. Current texture memory usage : 0.02 MiB. GL API performance: API_ID_RECOMPILE_FRAGMENT_SHADER performance warning has been generated. Fragment shader recompiled due to state change. GL API performance: API_ID_RECOMPILE_FRAGMENT_SHADER performance warning has been generated. Fragment shader recompiled due to state change.