# Blender 2.81 (sub 13), Commit date: 2019-10-05 15:18, Hash 0bdf4e2f2d1c bpy.data.screens["Layout"].shading.type = 'RENDERED' # Property bpy.ops.object.editmode_toggle() # Operator bpy.ops.object.editmode_toggle() # Operator bpy.ops.mesh.delete(type='EDGE') # Operator bpy.ops.transform.translate(value=(0.0174781, -2.20157e-09, 0.0163857), orient_type='GLOBAL', orient_matrix=((-0.99467, -2.89932e-08, -0.103106), (-0.103106, 1.35557e-07, 0.99467), (-1.48619e-08, 1, -1.37824e-07)), orient_matrix_type='GLOBAL', mirror=True, use_proportional_edit=False, proportional_edit_falloff='SMOOTH', proportional_size=0.179859, use_proportional_connected=False, use_proportional_projected=False, release_confirm=True) # Operator Saved "ANI-EP02-02-Pooldæk_sh02.blend" # Info # backtrace 0 Blender 0x000000010962ce27 BLI_system_backtrace + 55 1 Blender 0x0000000109353da9 sig_handle_crash + 361 2 libsystem_platform.dylib 0x00007fff5c1ffb5d _sigtramp + 29 3 ??? 0x0000000000000001 0x0 + 1 4 GLEngine 0x00007fff39db7263 glDrawElementsInstancedBaseVertex_ACC_GL3Exec + 784 5 libGL.dylib 0x00007fff39160d02 glDrawElementsInstancedBaseVertex + 45 6 Blender 0x000000010d0ff380 draw_call_single_do + 672 7 Blender 0x000000010d0fe76b drw_draw_pass_ex + 1371 8 Blender 0x000000010d122a97 EEVEE_materials_draw_opaque + 55 9 Blender 0x000000010d117e33 eevee_draw_background + 899 10 Blender 0x000000010d0f4fd6 DRW_draw_render_loop_ex + 1494 11 Blender 0x000000010d3d98ed view3d_main_region_draw + 125 12 Blender 0x000000010d44ae9e ED_region_do_draw + 366 13 Blender 0x000000010985684b wm_draw_update + 1899 14 Blender 0x0000000109854470 WM_main + 48 15 Blender 0x0000000109350616 main + 934 16 libdyld.dylib 0x00007fff5c0143d5 start + 1