aaron@aaron-Dell-System-Inspiron-N7110:~/Downloads/blender-2.80-2ebde4c82bd-linux-glibc219-x86_64$ ./blender --debug-gpu Read prefs: /home/aaron/.config/blender/2.80/config/userpref.blend Warning! Unable to find a multisample pixel format that supports exactly 8 samples. Substituting one that uses 4 samples. Received X11 Error: error code: 178 request code: 154 minor code: 34 error text: GLXBadFBConfig Received X11 Error: error code: 178 request code: 154 minor code: 34 error text: GLXBadFBConfig Received X11 Error: error code: 178 request code: 154 minor code: 34 error text: GLXBadFBConfig Received X11 Error: error code: 178 request code: 154 minor code: 34 error text: GLXBadFBConfig Received X11 Error: error code: 178 request code: 154 minor code: 34 error text: GLXBadFBConfig Received X11 Error: error code: 178 request code: 154 minor code: 34 error text: GLXBadFBConfig Using KHR_debug extension GL application marker: Successfully hooked OpenGL debug callback. found bundled python: /home/aaron/Downloads/blender-2.80-2ebde4c82bd-linux-glibc219-x86_64/2.80/python GL shader compiler other: FS SIMD8 shader: 5 inst, 0 loops, 24 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 80 to 64 bytes. GL shader compiler other: FS SIMD16 shader: 5 inst, 0 loops, 34 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 80 to 64 bytes. GL shader compiler other: VS vec4 shader: 7 inst, 0 loops, 56 cycles, compacted 112 to 96 bytes. GL shader compiler other: FS SIMD8 shader: 8 inst, 0 loops, 244 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 128 to 80 bytes. GL shader compiler other: FS SIMD16 shader: 8 inst, 0 loops, 260 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 128 to 80 bytes. GL shader compiler other: VS vec4 shader: 9 inst, 0 loops, 56 cycles, compacted 144 to 128 bytes. GL shader compiler other: FS SIMD8 shader: 11 inst, 0 loops, 248 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 176 to 128 bytes. GL shader compiler other: FS SIMD16 shader: 12 inst, 0 loops, 268 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 192 to 144 bytes. GL shader compiler other: VS vec4 shader: 10 inst, 0 loops, 56 cycles, compacted 160 to 128 bytes. GL API performance: GTT mapping a busy miptree BO stalled and took 0.341 ms. GL API performance: GTT mapping a busy miptree BO stalled and took 0.004 ms. GL API performance: GTT mapping a busy miptree BO stalled and took 0.150 ms. GL shader compiler other: FS SIMD8 shader: 5 inst, 0 loops, 24 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 80 to 64 bytes. GL shader compiler other: FS SIMD16 shader: 5 inst, 0 loops, 34 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 80 to 64 bytes. GL shader compiler other: VS vec4 shader: 7 inst, 0 loops, 66 cycles, compacted 112 to 112 bytes. GL shader compiler other: FS SIMD8 shader: 8 inst, 0 loops, 244 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 128 to 80 bytes. GL shader compiler other: FS SIMD16 shader: 8 inst, 0 loops, 260 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 128 to 80 bytes. GL shader compiler other: VS vec4 shader: 6 inst, 0 loops, 34 cycles, compacted 96 to 80 bytes. GL API performance: GTT mapping a busy miptree BO stalled and took 0.266 ms. GL API performance: GTT mapping a busy miptree BO stalled and took 0.191 ms. GL API performance: GTT mapping a busy miptree BO stalled and took 0.149 ms. GL API performance: GTT mapping a busy miptree BO stalled and took 0.146 ms. GL API performance: GTT mapping a busy miptree BO stalled and took 0.242 ms. GL API performance: GTT mapping a busy miptree BO stalled and took 0.008 ms. GL shader compiler other: FS SIMD8 shader: 5 inst, 0 loops, 24 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 80 to 64 bytes. GL shader compiler other: FS SIMD16 shader: 5 inst, 0 loops, 34 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 80 to 64 bytes. GL shader compiler other: VS vec4 shader: 8 inst, 0 loops, 56 cycles, compacted 128 to 96 bytes. GL shader compiler other: VS vec4 shader: 7 inst, 0 loops, 66 cycles, compacted 112 to 112 bytes. GL API performance: GTT mapping a busy miptree BO stalled and took 0.413 ms. GL API performance: GTT mapping a busy miptree BO stalled and took 0.250 ms. GL API performance: GTT mapping a busy miptree BO stalled and took 0.123 ms. GL shader compiler other: VS vec4 shader: 7 inst, 0 loops, 66 cycles, compacted 112 to 112 bytes. GL API performance: GTT mapping a busy miptree BO stalled and took 0.074 ms. GL shader compiler other: FS SIMD8 shader: 53 inst, 0 loops, 340 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 848 to 608 bytes. GL shader compiler other: FS SIMD16 shader: 62 inst, 0 loops, 426 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 992 to 752 bytes. GL shader compiler other: VS vec4 shader: 19 inst, 0 loops, 118 cycles, compacted 304 to 256 bytes. GL API performance: GTT mapping a busy miptree BO stalled and took 0.918 ms. GL API performance: GTT mapping a busy miptree BO stalled and took 0.045 ms. GL API performance: GTT mapping a busy miptree BO stalled and took 0.009 ms. GL API performance: GTT mapping a busy miptree BO stalled and took 0.154 ms. GL shader compiler other: FS SIMD8 shader: 5 inst, 0 loops, 24 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 80 to 48 bytes. GL shader compiler other: FS SIMD16 shader: 5 inst, 0 loops, 34 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 80 to 48 bytes. GL shader compiler other: VS vec4 shader: 8 inst, 0 loops, 56 cycles, compacted 128 to 96 bytes. GL shader compiler other: FS SIMD8 shader: 5 inst, 0 loops, 24 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 80 to 64 bytes. GL shader compiler other: FS SIMD16 shader: 5 inst, 0 loops, 34 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 80 to 64 bytes. GL shader compiler other: VS vec4 shader: 5 inst, 0 loops, 34 cycles, compacted 80 to 80 bytes. GL shader compiler performance: fragment shader triggered register spilling. Try reducing the number of live scalar values to improve performance. GL shader compiler performance: SIMD16 shader failed to compile: FS compile failed: Failure to register allocate. Reduce number of live scalar values to avoid this. GL shader compiler other: FS SIMD8 shader: 2475 inst, 1 loops, 151450 cycles, 23:49 spills:fills, Promoted 17 constants, compacted 39600 to 33264 bytes. GL shader compiler other: VS vec4 shader: 26 inst, 0 loops, 138 cycles, compacted 416 to 384 bytes. GL shader compiler performance: fragment shader triggered register spilling. Try reducing the number of live scalar values to improve performance. GL shader compiler performance: SIMD16 shader failed to compile: FS compile failed: Failure to register allocate. Reduce number of live scalar values to avoid this. GL shader compiler other: FS SIMD8 shader: 2475 inst, 1 loops, 151450 cycles, 23:49 spills:fills, Promoted 17 constants, compacted 39600 to 33296 bytes. GL shader compiler other: VS vec4 shader: 25 inst, 0 loops, 132 cycles, compacted 400 to 368 bytes. GL shader compiler other: FS SIMD8 shader: 18 inst, 0 loops, 322 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 288 to 224 bytes. GL shader compiler other: FS SIMD16 shader: 21 inst, 0 loops, 346 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 336 to 272 bytes. GL shader compiler other: GS vec4 shader: 238 inst, 1 loops, 3392 cycles, compacted 3808 to 3520 bytes. GL shader compiler other: VS vec4 shader: 11 inst, 0 loops, 76 cycles, compacted 176 to 160 bytes. GL shader compiler other: FS SIMD8 shader: 694 inst, 0 loops, 9984 cycles, 0:0 spills:fills, Promoted 23 constants, compacted 11104 to 9952 bytes. GL shader compiler other: FS SIMD16 shader: 1057 inst, 0 loops, 12390 cycles, 0:0 spills:fills, Promoted 23 constants, compacted 16912 to 15760 bytes. GL shader compiler other: GS vec4 shader: 174 inst, 1 loops, 2336 cycles, compacted 2784 to 2560 bytes. GL shader compiler other: VS vec4 shader: 5 inst, 0 loops, 34 cycles, compacted 80 to 80 bytes. GL shader compiler other: FS SIMD8 shader: 165 inst, 1 loops, 10232 cycles, 0:0 spills:fills, Promoted 4 constants, compacted 2640 to 2192 bytes. GL shader compiler other: FS SIMD16 shader: 211 inst, 1 loops, 11124 cycles, 0:0 spills:fills, Promoted 4 constants, compacted 3376 to 2928 bytes. GL shader compiler other: GS vec4 shader: 172 inst, 1 loops, 2160 cycles, compacted 2752 to 2528 bytes. GL shader compiler other: VS vec4 shader: 7 inst, 0 loops, 36 cycles, compacted 112 to 112 bytes. GL shader compiler other: FS SIMD8 shader: 5 inst, 0 loops, 24 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 80 to 64 bytes. GL shader compiler other: FS SIMD16 shader: 5 inst, 0 loops, 34 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 80 to 64 bytes. GL shader compiler other: GS vec4 shader: 172 inst, 1 loops, 2160 cycles, compacted 2752 to 2528 bytes. GL shader compiler other: VS vec4 shader: 7 inst, 0 loops, 36 cycles, compacted 112 to 112 bytes. GL API performance: Unsupported form of variable indexing in FS; falling back to very inefficient code generation GL shader compiler other: FS SIMD8 shader: 1684 inst, 12 loops, 1253924 cycles, 0:0 spills:fills, Promoted 9 constants, compacted 26944 to 24256 bytes. GL shader compiler other: FS SIMD16 shader: 2058 inst, 12 loops, 1419910 cycles, 0:0 spills:fills, Promoted 9 constants, compacted 32928 to 30240 bytes. GL shader compiler other: VS vec4 shader: 5 inst, 0 loops, 34 cycles, compacted 80 to 80 bytes. GL shader compiler other: FS SIMD8 shader: 15 inst, 0 loops, 316 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 240 to 160 bytes. GL shader compiler other: FS SIMD16 shader: 16 inst, 0 loops, 346 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 256 to 176 bytes. GL shader compiler other: VS vec4 shader: 6 inst, 0 loops, 34 cycles, compacted 96 to 80 bytes. GL shader compiler other: VS vec4 shader: 7 inst, 0 loops, 66 cycles, compacted 112 to 112 bytes. GL shader compiler other: FS SIMD8 shader: 8 inst, 0 loops, 244 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 128 to 80 bytes. GL shader compiler other: FS SIMD16 shader: 8 inst, 0 loops, 260 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 128 to 80 bytes. GL shader compiler other: VS vec4 shader: 6 inst, 0 loops, 34 cycles, compacted 96 to 80 bytes. GL API performance: VS compile took 0.117 ms and stalled the GPU GL shader compiler other: FS SIMD8 shader: 99 inst, 1 loops, 3352 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 1584 to 1392 bytes. GL shader compiler other: FS SIMD16 shader: 131 inst, 1 loops, 3800 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 2096 to 1904 bytes. GL shader compiler other: VS vec4 shader: 7 inst, 0 loops, 36 cycles, compacted 112 to 112 bytes. GL shader compiler other: FS SIMD8 shader: 179 inst, 0 loops, 2088 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 2864 to 2416 bytes. GL shader compiler other: FS SIMD16 shader: 234 inst, 0 loops, 2388 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 3744 to 3296 bytes. GL shader compiler other: VS vec4 shader: 5 inst, 0 loops, 34 cycles, compacted 80 to 80 bytes. GL shader compiler other: FS SIMD8 shader: 87 inst, 0 loops, 666 cycles, 0:0 spills:fills, Promoted 7 constants, compacted 1392 to 1264 bytes. GL shader compiler other: FS SIMD16 shader: 102 inst, 0 loops, 774 cycles, 0:0 spills:fills, Promoted 7 constants, compacted 1632 to 1504 bytes. GL shader compiler other: VS vec4 shader: 75 inst, 0 loops, 958 cycles, compacted 1200 to 1120 bytes. GL shader compiler other: FS SIMD8 shader: 206 inst, 0 loops, 4806 cycles, 0:0 spills:fills, Promoted 4 constants, compacted 3296 to 2656 bytes. GL shader compiler other: FS SIMD16 shader: 283 inst, 0 loops, 5132 cycles, 0:0 spills:fills, Promoted 4 constants, compacted 4528 to 3792 bytes. GL shader compiler other: VS vec4 shader: 7 inst, 0 loops, 36 cycles, compacted 112 to 112 bytes. GL shader compiler other: FS SIMD8 shader: 20 inst, 0 loops, 386 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 320 to 224 bytes. GL shader compiler other: FS SIMD16 shader: 21 inst, 0 loops, 418 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 336 to 240 bytes. GL shader compiler other: VS vec4 shader: 7 inst, 0 loops, 36 cycles, compacted 112 to 112 bytes. GL shader compiler other: FS SIMD8 shader: 80 inst, 0 loops, 1384 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 1280 to 720 bytes. GL shader compiler other: FS SIMD16 shader: 83 inst, 0 loops, 1508 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 1328 to 752 bytes. GL shader compiler other: VS vec4 shader: 7 inst, 0 loops, 36 cycles, compacted 112 to 112 bytes. GL shader compiler other: FS SIMD8 shader: 28 inst, 0 loops, 964 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 448 to 304 bytes. GL shader compiler other: FS SIMD16 shader: 32 inst, 0 loops, 1010 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 512 to 336 bytes. GL shader compiler other: VS vec4 shader: 7 inst, 0 loops, 36 cycles, compacted 112 to 112 bytes. GL shader compiler other: FS SIMD8 shader: 51 inst, 0 loops, 1048 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 816 to 608 bytes. GL shader compiler other: FS SIMD16 shader: 69 inst, 0 loops, 1108 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 1104 to 864 bytes. GL shader compiler other: VS vec4 shader: 7 inst, 0 loops, 36 cycles, compacted 112 to 112 bytes. GL shader compiler other: FS SIMD8 shader: 33 inst, 0 loops, 1172 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 528 to 400 bytes. GL shader compiler other: FS SIMD16 shader: 44 inst, 0 loops, 1226 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 704 to 544 bytes. GL shader compiler other: VS vec4 shader: 7 inst, 0 loops, 36 cycles, compacted 112 to 112 bytes. GL shader compiler other: FS SIMD8 shader: 60 inst, 0 loops, 2252 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 960 to 784 bytes. GL shader compiler other: FS SIMD16 shader: 90 inst, 0 loops, 2338 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 1440 to 1200 bytes. GL shader compiler other: VS vec4 shader: 7 inst, 0 loops, 36 cycles, compacted 112 to 112 bytes. GL shader compiler other: FS SIMD8 shader: 35 inst, 0 loops, 1168 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 560 to 416 bytes. GL shader compiler other: FS SIMD16 shader: 46 inst, 0 loops, 1220 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 736 to 560 bytes. GL shader compiler other: VS vec4 shader: 7 inst, 0 loops, 36 cycles, compacted 112 to 112 bytes. GL shader compiler other: FS SIMD8 shader: 62 inst, 0 loops, 2260 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 992 to 800 bytes. GL shader compiler other: FS SIMD16 shader: 92 inst, 0 loops, 2358 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 1472 to 1216 bytes. GL shader compiler other: VS vec4 shader: 7 inst, 0 loops, 36 cycles, compacted 112 to 112 bytes. GL shader compiler other: FS SIMD8 shader: 8 inst, 0 loops, 244 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 128 to 80 bytes. GL shader compiler other: FS SIMD16 shader: 8 inst, 0 loops, 260 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 128 to 80 bytes. GL shader compiler other: VS vec4 shader: 7 inst, 0 loops, 36 cycles, compacted 112 to 112 bytes. GL shader compiler other: FS SIMD8 shader: 156 inst, 0 loops, 4014 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 2496 to 2160 bytes. GL shader compiler other: FS SIMD16 shader: 172 inst, 0 loops, 4278 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 2752 to 2416 bytes. GL shader compiler other: VS vec4 shader: 5 inst, 0 loops, 34 cycles, compacted 80 to 80 bytes. GL shader compiler other: FS SIMD8 shader: 104 inst, 0 loops, 1876 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 1664 to 1600 bytes. GL shader compiler other: FS SIMD16 shader: 108 inst, 0 loops, 2068 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 1728 to 1664 bytes. GL shader compiler other: VS vec4 shader: 5 inst, 0 loops, 34 cycles, compacted 80 to 80 bytes. GL shader compiler other: FS SIMD8 shader: 12 inst, 0 loops, 252 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 192 to 144 bytes. GL shader compiler other: FS SIMD16 shader: 12 inst, 0 loops, 276 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 192 to 144 bytes. GL shader compiler other: VS vec4 shader: 19 inst, 0 loops, 164 cycles, compacted 304 to 272 bytes. GL shader compiler other: FS SIMD8 shader: 5 inst, 0 loops, 24 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 80 to 64 bytes. GL shader compiler other: FS SIMD16 shader: 5 inst, 0 loops, 34 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 80 to 64 bytes. GL shader compiler other: VS vec4 shader: 18 inst, 0 loops, 164 cycles, compacted 288 to 256 bytes. GL shader compiler other: FS SIMD8 shader: 350 inst, 0 loops, 2514 cycles, 0:0 spills:fills, Promoted 5 constants, compacted 5600 to 4880 bytes. GL shader compiler other: FS SIMD16 shader: 480 inst, 0 loops, 2984 cycles, 0:0 spills:fills, Promoted 5 constants, compacted 7680 to 6944 bytes. GL shader compiler other: VS vec4 shader: 61 inst, 0 loops, 370 cycles, compacted 976 to 944 bytes. GL shader compiler other: FS SIMD8 shader: 5 inst, 0 loops, 24 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 80 to 64 bytes. GL shader compiler other: FS SIMD16 shader: 5 inst, 0 loops, 34 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 80 to 64 bytes. GL shader compiler other: VS vec4 shader: 71 inst, 0 loops, 778 cycles, compacted 1136 to 1056 bytes. GL shader compiler other: FS SIMD8 shader: 5 inst, 0 loops, 24 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 80 to 64 bytes. GL shader compiler other: FS SIMD16 shader: 5 inst, 0 loops, 34 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 80 to 64 bytes. GL shader compiler other: VS vec4 shader: 81 inst, 0 loops, 724 cycles, compacted 1296 to 1216 bytes. GL shader compiler other: FS SIMD8 shader: 70 inst, 0 loops, 814 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 1120 to 928 bytes. GL shader compiler other: FS SIMD16 shader: 80 inst, 0 loops, 926 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 1280 to 1088 bytes. GL shader compiler other: VS vec4 shader: 20 inst, 0 loops, 104 cycles, compacted 320 to 288 bytes. GL shader compiler other: FS SIMD8 shader: 6 inst, 0 loops, 24 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 96 to 64 bytes. GL shader compiler other: FS SIMD16 shader: 6 inst, 0 loops, 34 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 96 to 64 bytes. GL shader compiler other: VS vec4 shader: 9 inst, 0 loops, 76 cycles, compacted 144 to 128 bytes. GL shader compiler other: FS SIMD8 shader: 5 inst, 0 loops, 24 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 80 to 64 bytes. GL shader compiler other: FS SIMD16 shader: 5 inst, 0 loops, 34 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 80 to 64 bytes. GL shader compiler other: VS vec4 shader: 9 inst, 0 loops, 76 cycles, compacted 144 to 128 bytes. GL shader compiler other: FS SIMD8 shader: 5 inst, 0 loops, 24 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 80 to 64 bytes. GL shader compiler other: FS SIMD16 shader: 5 inst, 0 loops, 34 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 80 to 64 bytes. GL shader compiler other: VS vec4 shader: 17 inst, 0 loops, 166 cycles, compacted 272 to 240 bytes. GL shader compiler other: FS SIMD8 shader: 5 inst, 0 loops, 24 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 80 to 64 bytes. GL shader compiler other: FS SIMD16 shader: 5 inst, 0 loops, 34 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 80 to 64 bytes. GL shader compiler other: VS vec4 shader: 37 inst, 0 loops, 248 cycles, compacted 592 to 560 bytes. GL shader compiler other: FS SIMD8 shader: 5 inst, 0 loops, 24 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 80 to 64 bytes. GL shader compiler other: FS SIMD16 shader: 5 inst, 0 loops, 34 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 80 to 64 bytes. GL shader compiler other: VS vec4 shader: 17 inst, 0 loops, 166 cycles, compacted 272 to 240 bytes. GL shader compiler other: FS SIMD8 shader: 5 inst, 0 loops, 24 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 80 to 64 bytes. GL shader compiler other: FS SIMD16 shader: 5 inst, 0 loops, 34 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 80 to 64 bytes. GL shader compiler other: VS vec4 shader: 18 inst, 0 loops, 164 cycles, compacted 288 to 256 bytes. GL shader compiler other: FS SIMD8 shader: 5 inst, 0 loops, 24 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 80 to 64 bytes. GL shader compiler other: FS SIMD16 shader: 5 inst, 0 loops, 34 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 80 to 64 bytes. GL shader compiler other: VS vec4 shader: 69 inst, 0 loops, 392 cycles, compacted 1104 to 1072 bytes. GL shader compiler other: FS SIMD8 shader: 5 inst, 0 loops, 24 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 80 to 64 bytes. GL shader compiler other: FS SIMD16 shader: 5 inst, 0 loops, 34 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 80 to 64 bytes. GL shader compiler other: VS vec4 shader: 21 inst, 0 loops, 202 cycles, compacted 336 to 304 bytes. GL shader compiler other: FS SIMD8 shader: 29 inst, 0 loops, 248 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 464 to 368 bytes. GL shader compiler other: FS SIMD16 shader: 33 inst, 0 loops, 288 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 528 to 432 bytes. GL shader compiler other: VS vec4 shader: 17 inst, 0 loops, 88 cycles, compacted 272 to 240 bytes. GL shader compiler other: FS SIMD8 shader: 5 inst, 0 loops, 24 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 80 to 64 bytes. GL shader compiler other: FS SIMD16 shader: 5 inst, 0 loops, 34 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 80 to 64 bytes. GL shader compiler other: VS vec4 shader: 21 inst, 0 loops, 188 cycles, compacted 336 to 320 bytes. GL shader compiler other: FS SIMD8 shader: 5 inst, 0 loops, 24 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 80 to 64 bytes. GL shader compiler other: FS SIMD16 shader: 5 inst, 0 loops, 34 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 80 to 64 bytes. GL shader compiler other: GS vec4 shader: 148 inst, 1 loops, 2034 cycles, compacted 2368 to 2144 bytes. GL shader compiler other: VS vec4 shader: 5 inst, 0 loops, 34 cycles, compacted 80 to 80 bytes. GL shader compiler other: FS SIMD8 shader: 16 inst, 0 loops, 114 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 256 to 208 bytes. GL shader compiler other: FS SIMD16 shader: 17 inst, 0 loops, 140 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 272 to 224 bytes. GL shader compiler other: VS vec4 shader: 8 inst, 0 loops, 56 cycles, compacted 128 to 112 bytes. GL shader compiler other: 0:37(13): warning: `NormalMatrix' used uninitialized ./blender(BLI_system_backtrace+0x1d) [0x173efbd] ./blender() [0x135e899] /usr/lib/x86_64-linux-gnu/dri/i965_dri.so(+0x9ca22) [0x7f16029eda22] /usr/lib/x86_64-linux-gnu/dri/i965_dri.so(+0x29eb08) [0x7f1602befb08] /usr/lib/x86_64-linux-gnu/dri/i965_dri.so(+0x29f22a) [0x7f1602bf022a] /usr/lib/x86_64-linux-gnu/dri/i965_dri.so(+0x248e2b) [0x7f1602b99e2b] /usr/lib/x86_64-linux-gnu/dri/i965_dri.so(+0x24a1f8) [0x7f1602b9b1f8] /usr/lib/x86_64-linux-gnu/dri/i965_dri.so(+0x240b4f) [0x7f1602b91b4f] /usr/lib/x86_64-linux-gnu/dri/i965_dri.so(+0x24332d) [0x7f1602b9432d] /usr/lib/x86_64-linux-gnu/dri/i965_dri.so(+0x249fd0) [0x7f1602b9afd0] /usr/lib/x86_64-linux-gnu/dri/i965_dri.so(+0x2520db) [0x7f1602ba30db] /usr/lib/x86_64-linux-gnu/dri/i965_dri.so(+0x24af3f) [0x7f1602b9bf3f] /usr/lib/x86_64-linux-gnu/dri/i965_dri.so(+0x250f62) [0x7f1602ba1f62] /usr/lib/x86_64-linux-gnu/dri/i965_dri.so(+0x2473c8) [0x7f1602b983c8] /usr/lib/x86_64-linux-gnu/dri/i965_dri.so(+0x2a17fb) [0x7f1602bf27fb] /usr/lib/x86_64-linux-gnu/dri/i965_dri.so(+0x1388ae) [0x7f1602a898ae] ./blender(GPU_shader_create_ex+0x292) [0x1357262] ./blender(GPU_shader_get_builtin_shader+0x7a) [0x1357e4a] ./blender(shgroup_spot_instance+0x16) [0x1386ff6] ./blender() [0x136fe14] ./blender() [0x13660d5] ./blender(DRW_draw_render_loop+0xe7d) [0x1368e6d] ./blender(view3d_main_region_draw+0xa8) [0xe04348] ./blender(ED_region_do_draw+0xbe7) [0x100d347] ./blender(wm_draw_update+0x736) [0xd27d56] ./blender(WM_main+0x28) [0xd23438] ./blender(main+0x3f0) [0xce3770] /lib/x86_64-linux-gnu/libc.so.6(__libc_start_main+0xf0) [0x7f16184d4830] ./blender() [0xd1f878] GL shader compiler other: FS SIMD8 shader: 5 inst, 0 loops, 24 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 80 to 64 bytes. GL shader compiler other: FS SIMD16 shader: 5 inst, 0 loops, 34 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 80 to 64 bytes. GL shader compiler other: GS vec4 shader: 412 inst, 1 loops, 3628 cycles, compacted 6592 to 6096 bytes. GL shader compiler other: VS vec4 shader: 98 inst, 0 loops, 526 cycles, compacted 1568 to 1536 bytes. GL shader compiler other: FS SIMD8 shader: 52 inst, 0 loops, 376 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 832 to 656 bytes. GL shader compiler other: FS SIMD16 shader: 63 inst, 0 loops, 460 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 1008 to 832 bytes. GL shader compiler other: VS vec4 shader: 19 inst, 0 loops, 106 cycles, compacted 304 to 272 bytes. GL shader compiler other: FS SIMD8 shader: 9 inst, 0 loops, 246 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 144 to 96 bytes. GL shader compiler other: FS SIMD16 shader: 9 inst, 0 loops, 264 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 144 to 96 bytes. GL shader compiler other: VS vec4 shader: 6 inst, 0 loops, 34 cycles, compacted 96 to 80 bytes. GL API performance: CPU mapping a busy miptree BO stalled and took 27.192 ms. GL shader compiler other: FS SIMD8 shader: 5 inst, 0 loops, 24 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 80 to 48 bytes. GL shader compiler other: FS SIMD16 shader: 5 inst, 0 loops, 34 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 80 to 48 bytes. GL API performance: Recompiling fragment shader for program 112 GL API performance: number of color buffers 0->1 GL shader compiler other: VS vec4 shader: 32 inst, 0 loops, 234 cycles, compacted 512 to 480 bytes. GL API performance: Recompiling vertex shader for program 24 GL API performance: Vertex attrib w/a flags 0->40 GL shader compiler performance: fragment shader triggered register spilling. Try reducing the number of live scalar values to improve performance. GL shader compiler performance: SIMD16 shader failed to compile: FS compile failed: Failure to register allocate. Reduce number of live scalar values to avoid this. GL shader compiler other: FS SIMD8 shader: 2475 inst, 1 loops, 151450 cycles, 23:49 spills:fills, Promoted 17 constants, compacted 39600 to 33264 bytes. GL API performance: Recompiling fragment shader for program 24 GL API performance: EXT_texture_swizzle or DEPTH_TEXTURE_MODE 2560->2848 GL shader compiler other: FS SIMD8 shader: 48 inst, 0 loops, 860 cycles, 0:0 spills:fills, Promoted 5 constants, compacted 768 to 704 bytes. GL shader compiler other: FS SIMD16 shader: 64 inst, 0 loops, 918 cycles, 0:0 spills:fills, Promoted 5 constants, compacted 1024 to 960 bytes. GL shader compiler other: VS vec4 shader: 9 inst, 0 loops, 56 cycles, compacted 144 to 128 bytes. GL shader compiler other: FS SIMD8 shader: 156 inst, 0 loops, 4014 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 2496 to 2160 bytes. GL shader compiler other: FS SIMD16 shader: 172 inst, 0 loops, 4278 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 2752 to 2416 bytes. GL API performance: Recompiling fragment shader for program 88 GL API performance: EXT_texture_swizzle or DEPTH_TEXTURE_MODE 1672->2848 GL API performance: EXT_texture_swizzle or DEPTH_TEXTURE_MODE 1672->2848 GL shader compiler other: FS SIMD8 shader: 104 inst, 0 loops, 1876 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 1664 to 1600 bytes. GL shader compiler other: FS SIMD16 shader: 108 inst, 0 loops, 2068 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 1728 to 1664 bytes. GL API performance: Recompiling fragment shader for program 91 GL API performance: EXT_texture_swizzle or DEPTH_TEXTURE_MODE 1672->2848 GL API performance: GTT mapping a busy miptree BO stalled and took 31.257 ms. GL API performance: GTT mapping a busy miptree BO stalled and took 9.979 ms. GL shader compiler other: FS SIMD8 shader: 8 inst, 0 loops, 244 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 128 to 80 bytes. GL shader compiler other: FS SIMD16 shader: 8 inst, 0 loops, 260 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 128 to 80 bytes. GL shader compiler other: VS vec4 shader: 11 inst, 0 loops, 76 cycles, compacted 176 to 160 bytes. GL API performance: GTT mapping a busy miptree BO stalled and took 1.728 ms. GL API performance: GTT mapping a busy miptree BO stalled and took 0.280 ms. GL API performance: GTT mapping a busy miptree BO stalled and took 0.038 ms. GL shader compiler other: FS SIMD8 shader: 8 inst, 0 loops, 244 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 128 to 80 bytes. GL shader compiler other: FS SIMD16 shader: 8 inst, 0 loops, 260 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 128 to 80 bytes. GL shader compiler other: VS vec4 shader: 11 inst, 0 loops, 76 cycles, compacted 176 to 160 bytes.