# Blender 3.1.0, Commit date: 2022-03-08 18:16, Hash c77597cd0e15 bpy.context.scene.use_nodes = False # Property bpy.context.scene.cycles.samples = 5000 # Property bpy.context.scene.cycles.pixel_filter_type = 'GAUSSIAN' # Property bpy.context.scene.cycles.pixel_filter_type = 'BLACKMAN_HARRIS' # Property bpy.context.scene.cycles.pixel_filter_type = 'GAUSSIAN' # Property bpy.context.scene.cycles.pixel_filter_type = 'BOX' # Property bpy.context.scene.cycles.pixel_filter_type = 'GAUSSIAN' # Property bpy.context.scene.cycles.filter_width = 1 # Property bpy.context.scene.cycles.pixel_filter_type = 'BLACKMAN_HARRIS' # Property bpy.ops.outliner.item_activate(deselect_all=True) # Operator bpy.context.space_data.context = 'DATA' # Property bpy.context.object.data.energy = 2 # Property bpy.context.space_data.context = 'OUTPUT' # Property bpy.context.space_data.context = 'RENDER' # Property bpy.context.space_data.context = 'RENDER' # Property bpy.ops.transform.translate(value=(-0.10518, 0.0546963, -0.551645), orient_axis_ortho='X', orient_type='GLOBAL', orient_matrix=((1, 0, 0), (0, 1, 0), (0, 0, 1)), orient_matrix_type='GLOBAL', mirror=False, use_proportional_edit=False, proportional_edit_falloff='SMOOTH', proportional_size=0.179859, use_proportional_connected=False, use_proportional_projected=False) # Operator bpy.context.space_data.shading.type = 'RENDERED' # Property bpy.ops.transform.rotate(value=0.0197553, orient_axis='Z', orient_type='VIEW', orient_matrix=((0.413773, -0.91036, 0.00601819), (0.117281, 0.0598593, 0.991293), (-0.902794, -0.409465, 0.131536)), orient_matrix_type='VIEW', mirror=False, use_proportional_edit=False, proportional_edit_falloff='SMOOTH', proportional_size=0.179859, use_proportional_connected=False, use_proportional_projected=False) # Operator bpy.context.scene.cycles.glossy_bounces = 0 # Property bpy.context.scene.cycles.transmission_bounces = 0 # Property bpy.context.scene.cycles.glossy_bounces = 4 # Property bpy.context.scene.cycles.transmission_bounces = 4 # Property bpy.context.scene.cycles.transmission_bounces = 12 # Property bpy.context.scene.cycles.transparent_max_bounces = 8 # Property bpy.context.scene.cycles.transmission_bounces = 4 # Property bpy.context.scene.cycles.transmission_bounces = 12 # Property bpy.context.scene.cycles.transmission_bounces = 4 # Property bpy.context.scene.cycles.transparent_max_bounces = 4 # Property bpy.context.space_data.shading.type = 'SOLID' # Property bpy.context.scene.use_nodes = True # Property bpy.context.space_data.system_bookmarks_active = 2 # Property bpy.context.space_data.system_bookmarks_active = 1 # Property bpy.ops.object.editmode_toggle() # Operator bpy.ops.object.editmode_toggle() # Operator bpy.ops.object.editmode_toggle() # Operator bpy.ops.object.editmode_toggle() # Operator bpy.ops.object.editmode_toggle() # Operator bpy.ops.object.editmode_toggle() # Operator bpy.ops.object.editmode_toggle() # Operator bpy.ops.transform.translate(value=(0.00799253, -0.00636963, 0.0198771), orient_axis_ortho='X', orient_type='GLOBAL', orient_matrix=((1, 0, 0), (0, 1, 0), (0, 0, 1)), orient_matrix_type='GLOBAL', mirror=True, use_proportional_edit=False, proportional_edit_falloff='SMOOTH', proportional_size=0.179859, use_proportional_connected=False, use_proportional_projected=False) # Operator bpy.ops.object.editmode_toggle() # Operator bpy.context.space_data.shading.type = 'RENDERED' # Property bpy.data.scenes["mew"].(null) = True # Property bpy.data.scenes["mew"].(null) = False # Property bpy.data.scenes["mew"].(null) = True # Property bpy.ops.outliner.item_activate(deselect_all=True) # Operator bpy.context.space_data.shader_type = 'OBJECT' # Property bpy.ops.outliner.item_activate(deselect_all=True) # Operator bpy.ops.outliner.item_activate(deselect_all=True) # Operator bpy.ops.outliner.item_activate(deselect_all=True) # Operator bpy.data.materials["Eye inner"].node_tree.nodes["ColorRamp.003"].color_ramp.elements[2].color = (1, 1, 1, 1) # Property bpy.data.materials["Eye inner"].node_tree.nodes["ColorRamp.003"