I0127 11:37:06.834153 8632 blender_python.cpp:194] Debug flags initialized to: CPU flags: AVX2 : True AVX : True SSE4.1 : True SSE3 : True SSE2 : True BVH layout : EMBREE Split : False CUDA flags: Adaptive Compile : False OptiX flags: CUDA streams : 1 OpenCL flags: Device type : ALL Debug : False Memory limit : 0 I0127 11:37:07.024327 8632 device_opencl.cpp:48] CLEW initialization succeeded. I0127 11:37:07.044344 8632 device_cuda.cpp:41] CUEW initialization succeeded I0127 11:37:07.044344 8632 device_cuda.cpp:43] Found precompiled kernels I0127 11:37:18.231097 8632 device_cuda.cpp:176] Device has compute preemption or is not used for display. I0127 11:37:18.231097 8632 device_cuda.cpp:179] Added device "GeForce RTX 3070" with id "CUDA_GeForce RTX 3070_0000:2b:00". I0127 11:37:27.728487 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:37:27.728487 8632 device_cuda_impl.cpp:714] Mapped host memory limit set to 29,987,418,112 bytes. (27.93G) I0127 11:37:27.791102 8632 device_optix.cpp:229] All knobs on default. I0127 11:37:27.836865 8632 device_optix.cpp:229] Opened database: "C:\Users\User\AppData\Local\NVIDIA\OptixCache\cache7.db" I0127 11:37:27.836865 8632 device_optix.cpp:229] Cache data size: "137.9 MiB" I0127 11:37:27.837735 8632 device_cuda_impl.cpp:883] Buffer allocate: __params, 2,000 bytes. (1.95K) in device memory I0127 11:37:27.839329 8632 device_cuda_impl.cpp:883] Buffer allocate: RenderBuffers, 8,682,240 bytes. (8.28M) in device memory I0127 11:37:27.839329 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:37:28.044132 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:37:28.156235 8632 blender_sync.cpp:254] Total time spent synchronizing data: 0.111406 I0127 11:37:28.170248 8632 device_cuda_impl.cpp:1205] Array 3D allocate: __tex_image_float_000, 15,724,800 bytes. (15.00M) I0127 11:37:28.173249 7184 scene.cpp:543] Requested features: Experimental features: On Max nodes group: 3 Nodes features: 5 Use Hair: False Use Object Motion: False Use Camera Motion: False Use Baking: False Use Subsurface: True Use Volume: True Use Branched Integrator: False Use Patch Evaluation: False Use Transparent Shadows: False Use Principled BSDF: True Use Denoising: False Use Displacement: False Use Background Light: True I0127 11:37:28.173249 7184 device_cuda_impl.cpp:383] Testing for pre-compiled kernel D:\SOFTWARES\BLENDER_BETA ALPHA\blender-2.93.0-ded9484925ed-windows64\2.93\scripts\addons\cycles\lib/kernel_sm_86.cubin. I0127 11:37:28.173249 7184 device_cuda_impl.cpp:385] Using precompiled kernel. I0127 11:37:28.173249 7184 device_cuda_impl.cpp:383] Testing for pre-compiled kernel D:\SOFTWARES\BLENDER_BETA ALPHA\blender-2.93.0-ded9484925ed-windows64\2.93\scripts\addons\cycles\lib/filter_sm_86.cubin. I0127 11:37:28.173249 7184 device_cuda_impl.cpp:385] Using precompiled kernel. I0127 11:37:28.179255 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:37:28.186261 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:37:28.192266 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:37:28.192266 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:37:28.208047 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:37:28.208047 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:37:28.220693 7184 device_cuda_impl.cpp:671] Local memory reserved 1,217,921,024 bytes. (1.13G) I0127 11:37:28.223696 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:37:28.223696 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:37:28.239711 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:37:28.245716 7184 device_optix.cpp:229] Cache hit for key: ptx-7482438-key04f58aa3573859b8fc4fa853747b9831-sm_86-rtc1-drv461.40 I0127 11:37:28.245716 7184 device_cuda_impl.cpp:883] Buffer allocate: __sbt, 416 bytes. (416) in device memory I0127 11:37:28.245716 7184 device_optix.cpp:229] Cache hit for key: ptx-2340-key04ba557d583a931e5c6c93c434a9ceda-sm_86-rtc1-drv461.40 I0127 11:37:28.255725 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:37:28.266607 7184 device_optix.cpp:229] Info: Pipeline has 1 module(s), 6 entry function(s), 9 trace call(s), 0 continuation callable call(s), 0 direct callable call(s), 11501 basic block(s) in entry functions, 124414 instruction(s) in entry functions, 26 non-entry function(s), 8014 basic block(s) in non-entry functions, 108472 instruction(s) in non-entry functions I0127 11:37:28.267606 7184 device_optix.cpp:229] Cache hit for key: ptx-2340-key04ba557d583a931e5c6c93c434a9ceda-sm_86-rtc1-drv461.40 I0127 11:37:28.271610 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:37:28.282904 7184 device_optix.cpp:229] Info: Pipeline has 1 module(s), 6 entry function(s), 0 trace call(s), 0 continuation callable call(s), 0 direct callable call(s), 67 basic block(s) in entry functions, 620 instruction(s) in entry functions, 26 non-entry function(s), 8014 basic block(s) in non-entry functions, 108472 instruction(s) in non-entry functions I0127 11:37:28.282904 7184 scene.cpp:556] Total time spent loading kernels: 0.109721 I0127 11:37:28.282904 7184 svm.cpp:88] Total 16 shaders. I0127 11:37:28.282904 15964 constant_fold.cpp:132] Discarding closure emission. I0127 11:37:28.282904 7952 constant_fold.cpp:58] Folding Sun_color::Color to constant (16, 15, 15). I0127 11:37:28.282904 13072 constant_fold.cpp:113] Folding convert_vector_to_point::value_point to socket Mapping::Vector. I0127 11:37:28.282904 13072 constant_fold.cpp:113] Folding convert_vector_to_point::value_point to socket Mapping::Vector. I0127 11:37:28.282904 7952 constant_fold.cpp:113] Folding Mapping::Vector to socket Texture Coordinate::Generated. I0127 11:37:28.282904 14916 svm.cpp:67] Compilation summary: Shader name: default_volume Number of SVM nodes: 3 Peak stack usage: 0 Time (in seconds): Finalize: 0.000031 Surface: 0.000005 Bump: 0.000000 Volume: 0.000001 Displacement: 0.000011 Generate: 0.000017 Total: 0.000048 I0127 11:37:28.282904 13072 constant_fold.cpp:113] Folding convert_vector_to_point::value_point to socket Mapping::Vector. I0127 11:37:28.282904 7152 svm.cpp:67] Compilation summary: Shader name: shader Number of SVM nodes: 5 Peak stack usage: 0 Time (in seconds): Finalize: 0.000028 Surface: 0.000013 Bump: 0.000000 Volume: 0.000008 Displacement: 0.000023 Generate: 0.000044 Total: 0.000074 I0127 11:37:28.282904 7952 constant_fold.cpp:113] Folding Soft_hard::Color to socket convert_float_to_color::value_color. I0127 11:37:28.282904 15964 svm.cpp:67] Compilation summary: Shader name: default_light Number of SVM nodes: 3 Peak stack usage: 0 Time (in seconds): Finalize: 0.000073 Surface: 0.000027 Bump: 0.000000 Volume: 0.000008 Displacement: 0.000008 Generate: 0.000043 Total: 0.000117 I0127 11:37:28.282904 9092 svm.cpp:67] Compilation summary: Shader name: default_empty Number of SVM nodes: 3 Peak stack usage: 0 Time (in seconds): Finalize: 0.000028 Surface: 0.000035 Bump: 0.000000 Volume: 0.000019 Displacement: 0.000020 Generate: 0.000075 Total: 0.000104 I0127 11:37:28.282904 7684 svm.cpp:67] Compilation summary: Shader name: shader Number of SVM nodes: 5 Peak stack usage: 0 Time (in seconds): Finalize: 0.000032 Surface: 0.000017 Bump: 0.000000 Volume: 0.000020 Displacement: 0.000003 Generate: 0.000040 Total: 0.000073 I0127 11:37:28.282904 9500 svm.cpp:67] Compilation summary: Shader name: Material.002 Number of SVM nodes: 28 Peak stack usage: 23 Time (in seconds): Finalize: 0.000052 Surface: 0.000081 Bump: 0.000000 Volume: 0.000004 Displacement: 0.000030 Generate: 0.000115 Total: 0.000169 I0127 11:37:28.282904 7952 constant_fold.cpp:113] Folding Shadow_color_saturation::Color to socket Cloud_opacity::Color. I0127 11:37:28.282904 14480 svm.cpp:67] Compilation summary: Shader name: shader Number of SVM nodes: 5 Peak stack usage: 0 Time (in seconds): Finalize: 0.000017 Surface: 0.000024 Bump: 0.000000 Volume: 0.000017 Displacement: 0.000034 Generate: 0.000076 Total: 0.000093 I0127 11:37:28.282904 13072 constant_fold.cpp:113] Folding convert_vector_to_point::value_point to socket Mapping::Vector. I0127 11:37:28.282904 7952 constant_fold.cpp:113] Folding Sun_value::Color to socket Gamma::Color. I0127 11:37:28.282904 15692 svm.cpp:67] Compilation summary: Shader name: Smoke Domain Material.001 Number of SVM nodes: 14 Peak stack usage: 10 Time (in seconds): Finalize: 0.000095 Surface: 0.000037 Bump: 0.000000 Volume: 0.000036 Displacement: 0.000015 Generate: 0.000088 Total: 0.000184 I0127 11:37:28.282904 7740 svm.cpp:67] Compilation summary: Shader name: default_surface Number of SVM nodes: 8 Peak stack usage: 4 Time (in seconds): Finalize: 0.000068 Surface: 0.000047 Bump: 0.000000 Volume: 0.000019 Displacement: 0.000008 Generate: 0.000075 Total: 0.000145 I0127 11:37:28.282904 15256 svm.cpp:67] Compilation summary: Shader name: shader Number of SVM nodes: 5 Peak stack usage: 0 Time (in seconds): Finalize: 0.000061 Surface: 0.000024 Bump: 0.000000 Volume: 0.000004 Displacement: 0.000014 Generate: 0.000041 Total: 0.000103 I0127 11:37:28.282904 7952 graph.cpp:675] Deduplicated 3 nodes. I0127 11:37:28.282904 7952 svm.cpp:67] Compilation summary: Shader name: default_background Number of SVM nodes: 2172 Peak stack usage: 31 Time (in seconds): Finalize: 0.000346 Surface: 0.000112 Bump: 0.000000 Volume: 0.000005 Displacement: 0.000003 Generate: 0.000120 Total: 0.000467 I0127 11:37:28.286909 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:37:28.302923 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:37:28.303925 13072 colorspace.cpp:148] Colorspace Non-Color is no-op I0127 11:37:28.303925 10364 colorspace.cpp:153] Colorspace sRGB is sRGB I0127 11:37:28.303925 14984 colorspace.cpp:153] Colorspace sRGB is sRGB I0127 11:37:28.303925 7184 colorspace.cpp:153] Colorspace sRGB is sRGB I0127 11:37:28.303925 10364 svm.cpp:67] Compilation summary: Shader name: pine-trunk Number of SVM nodes: 30 Peak stack usage: 26 Time (in seconds): Finalize: 0.000117 Surface: 0.021079 Bump: 0.000000 Volume: 0.000002 Displacement: 0.000001 Generate: 0.021081 Total: 0.021198 I0127 11:37:28.303925 14888 colorspace.cpp:153] Colorspace sRGB is sRGB I0127 11:37:28.303925 7184 svm.cpp:67] Compilation summary: Shader name: pine-leaf_Snow.2 Number of SVM nodes: 46 Peak stack usage: 32 Time (in seconds): Finalize: 0.000187 Surface: 0.021213 Bump: 0.000000 Volume: 0.000003 Displacement: 0.000002 Generate: 0.021218 Total: 0.021407 I0127 11:37:28.303925 14984 svm.cpp:67] Compilation summary: Shader name: pine-leaf Number of SVM nodes: 46 Peak stack usage: 32 Time (in seconds): Finalize: 0.000174 Surface: 0.021194 Bump: 0.000000 Volume: 0.000003 Displacement: 0.000002 Generate: 0.021199 Total: 0.021374 I0127 11:37:28.303925 14888 svm.cpp:67] Compilation summary: Shader name: pine-leaf_Snow Number of SVM nodes: 40 Peak stack usage: 31 Time (in seconds): Finalize: 0.000117 Surface: 0.021251 Bump: 0.000000 Volume: 0.000002 Displacement: 0.000001 Generate: 0.021255 Total: 0.021373 I0127 11:37:28.303925 13072 svm.cpp:67] Compilation summary: Shader name: Material Number of SVM nodes: 374 Peak stack usage: 33 Time (in seconds): Finalize: 0.000309 Surface: 0.000385 Bump: 0.020849 Volume: 0.000003 Displacement: 0.000009 Generate: 0.021247 Total: 0.021557 I0127 11:37:28.304925 7184 device_cuda_impl.cpp:883] Buffer allocate: __svm_nodes, 44,848 bytes. (43.80K) in device memory I0127 11:37:28.304925 7184 device_cuda_impl.cpp:883] Buffer allocate: __shaders, 512 bytes. (512) in device memory I0127 11:37:28.309929 7184 svm.cpp:164] Shader manager updated 16 shaders in 0.0270854 seconds. I0127 11:37:28.312933 7184 volume.cpp:628] Memory usage volume mesh: 0.0323029Mb. I0127 11:37:28.312933 7184 object.cpp:637] Total 5512 objects. I0127 11:37:28.312933 7184 device_cuda_impl.cpp:883] Buffer allocate: __objects, 1,058,304 bytes. (1.01M) in device memory I0127 11:37:28.313933 7184 particles.cpp:121] Total 0 particle systems. I0127 11:37:28.313933 7184 device_cuda_impl.cpp:883] Buffer allocate: __particles, 80 bytes. (80) in device memory I0127 11:37:28.313933 7184 geometry.cpp:1710] Total 12 meshes. I0127 11:37:28.317937 7184 device_cuda_impl.cpp:883] Buffer allocate: __attributes_map, 1,280 bytes. (1.25K) in device memory I0127 11:37:28.318938 7184 device_cuda_impl.cpp:883] Buffer allocate: __attributes_float, 1,180,176 bytes. (1.12M) in device memory I0127 11:37:28.318938 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:37:28.318938 7184 device_cuda_impl.cpp:883] Buffer allocate: __attributes_float2, 2,360,352 bytes. (2.25M) in device memory I0127 11:37:28.319939 7184 device_cuda_impl.cpp:883] Buffer allocate: __attributes_float3, 6,470,912 bytes. (6.17M) in device memory I0127 11:37:28.320940 7184 device_cuda_impl.cpp:883] Buffer allocate: __objects, 1,058,304 bytes. (1.01M) in device memory I0127 11:37:28.320940 14888 device_cuda_impl.cpp:883] Buffer allocate: optix temp index data, 24 bytes. (24) in device memory I0127 11:37:28.321941 14888 device_cuda_impl.cpp:883] Buffer allocate: optix temp vertex data, 64 bytes. (64) in device memory I0127 11:37:28.321941 10364 device_cuda_impl.cpp:883] Buffer allocate: optix temp index data, 240 bytes. (240) in device memory I0127 11:37:28.321941 10364 device_cuda_impl.cpp:883] Buffer allocate: optix temp vertex data, 192 bytes. (192) in device memory I0127 11:37:28.321941 9500 device_cuda_impl.cpp:883] Buffer allocate: optix temp index data, 27,792 bytes. (27.14K) in device memory I0127 11:37:28.321941 9500 device_cuda_impl.cpp:883] Buffer allocate: optix temp vertex data, 40,576 bytes. (39.62K) in device memory I0127 11:37:28.321941 13072 device_cuda_impl.cpp:883] Buffer allocate: optix temp index data, 11,280 bytes. (11.02K) in device memory I0127 11:37:28.321941 13072 device_cuda_impl.cpp:883] Buffer allocate: optix temp vertex data, 7,552 bytes. (7.38K) in device memory I0127 11:37:28.321941 7152 device_cuda_impl.cpp:883] Buffer allocate: optix temp index data, 27,792 bytes. (27.14K) in device memory I0127 11:37:28.321941 7152 device_cuda_impl.cpp:883] Buffer allocate: optix temp vertex data, 40,576 bytes. (39.62K) in device memory I0127 11:37:28.321941 9092 device_cuda_impl.cpp:883] Buffer allocate: optix temp index data, 196,608 bytes. (192.00K) in device memory I0127 11:37:28.321941 9092 device_cuda_impl.cpp:883] Buffer allocate: optix temp vertex data, 140,160 bytes. (136.88K) in device memory I0127 11:37:28.321941 15964 device_cuda_impl.cpp:883] Buffer allocate: optix temp index data, 27,792 bytes. (27.14K) in device memory I0127 11:37:28.322942 15964 device_cuda_impl.cpp:883] Buffer allocate: optix temp vertex data, 40,576 bytes. (39.62K) in device memory I0127 11:37:28.322942 7184 device_cuda_impl.cpp:883] Buffer allocate: optix temp index data, 262,608 bytes. (256.45K) in device memory I0127 11:37:28.322942 7184 device_cuda_impl.cpp:883] Buffer allocate: optix temp vertex data, 700,288 bytes. (683.88K) in device memory I0127 11:37:28.322942 9500 device_cuda_impl.cpp:883] Buffer allocate: optix temp as build mem, 93,448 bytes. (91.26K) in device memory I0127 11:37:28.322942 9500 device_cuda_impl.cpp:883] Buffer allocate: optix blas, 165,120 bytes. (161.25K) in device memory I0127 11:37:28.322942 15692 device_cuda_impl.cpp:883] Buffer allocate: optix temp index data, 27,792 bytes. (27.14K) in device memory I0127 11:37:28.323942 15692 device_cuda_impl.cpp:883] Buffer allocate: optix temp vertex data, 40,576 bytes. (39.62K) in device memory I0127 11:37:28.324944 15692 device_cuda_impl.cpp:883] Buffer allocate: optix temp as build mem, 93,448 bytes. (91.26K) in device memory I0127 11:37:28.324944 15692 device_cuda_impl.cpp:883] Buffer allocate: optix blas, 165,120 bytes. (161.25K) in device memory I0127 11:37:28.324944 14888 device_cuda_impl.cpp:883] Buffer allocate: optix temp as build mem, 136 bytes. (136) in device memory I0127 11:37:28.324944 14888 device_cuda_impl.cpp:883] Buffer allocate: optix blas, 768 bytes. (768) in device memory I0127 11:37:28.324944 10364 device_cuda_impl.cpp:883] Buffer allocate: optix temp as build mem, 1,544 bytes. (1.51K) in device memory I0127 11:37:28.324944 10364 device_cuda_impl.cpp:883] Buffer allocate: optix blas, 5,888 bytes. (5.75K) in device memory I0127 11:37:28.324944 14984 device_cuda_impl.cpp:883] Buffer allocate: optix temp index data, 3,024 bytes. (2.95K) in device memory I0127 11:37:28.325944 14984 device_cuda_impl.cpp:883] Buffer allocate: optix temp vertex data, 2,048 bytes. (2.00K) in device memory I0127 11:37:28.326946 14916 device_cuda_impl.cpp:883] Buffer allocate: optix temp index data, 1,069,008 bytes. (1.02M) in device memory I0127 11:37:28.326946 14916 device_cuda_impl.cpp:883] Buffer allocate: optix temp vertex data, 712,704 bytes. (696.00K) in device memory I0127 11:37:28.326946 7740 device_cuda_impl.cpp:883] Buffer allocate: optix temp index data, 240 bytes. (240) in device memory I0127 11:37:28.326946 7740 device_cuda_impl.cpp:883] Buffer allocate: optix temp vertex data, 192 bytes. (192) in device memory I0127 11:37:28.326946 9092 device_cuda_impl.cpp:883] Buffer allocate: optix temp as build mem, 656,008 bytes. (640.63K) in device memory I0127 11:37:28.326946 9092 device_cuda_impl.cpp:883] Buffer allocate: optix blas, 1,142,400 bytes. (1.09M) in device memory I0127 11:37:28.328624 7184 device_cuda_impl.cpp:883] Buffer allocate: optix temp as build mem, 876,040 bytes. (855.51K) in device memory I0127 11:37:28.328835 7184 device_cuda_impl.cpp:883] Buffer allocate: optix blas, 1,524,224 bytes. (1.45M) in device memory I0127 11:37:28.328835 13072 device_cuda_impl.cpp:883] Buffer allocate: optix temp as build mem, 38,408 bytes. (37.51K) in device memory I0127 11:37:28.328835 13072 device_cuda_impl.cpp:883] Buffer allocate: optix blas, 69,888 bytes. (68.25K) in device memory I0127 11:37:28.328835 7152 device_cuda_impl.cpp:883] Buffer allocate: optix temp as build mem, 93,448 bytes. (91.26K) in device memory I0127 11:37:28.328835 7152 device_cuda_impl.cpp:883] Buffer allocate: optix blas, 165,120 bytes. (161.25K) in device memory I0127 11:37:28.328835 15964 device_cuda_impl.cpp:883] Buffer allocate: optix temp as build mem, 93,448 bytes. (91.26K) in device memory I0127 11:37:28.328835 15964 device_cuda_impl.cpp:883] Buffer allocate: optix blas, 165,120 bytes. (161.25K) in device memory I0127 11:37:28.330451 14916 device_cuda_impl.cpp:883] Buffer allocate: optix temp as build mem, 3,564,040 bytes. (3.40M) in device memory I0127 11:37:28.330799 14916 device_cuda_impl.cpp:883] Buffer allocate: optix blas, 6,192,896 bytes. (5.91M) in device memory I0127 11:37:28.330799 14984 device_cuda_impl.cpp:883] Buffer allocate: optix temp as build mem, 10,760 bytes. (10.51K) in device memory I0127 11:37:28.330799 14984 device_cuda_impl.cpp:883] Buffer allocate: optix blas, 22,400 bytes. (21.88K) in device memory I0127 11:37:28.331800 7740 device_cuda_impl.cpp:883] Buffer allocate: optix temp as build mem, 1,544 bytes. (1.51K) in device memory I0127 11:37:28.331800 7740 device_cuda_impl.cpp:883] Buffer allocate: optix blas, 5,888 bytes. (5.75K) in device memory I0127 11:37:28.331800 7184 geometry.cpp:1925] Objects BVH build pool statistics: Total time: 0.010727 Tasks handled: 12 I0127 11:37:28.332801 7184 geometry.cpp:1230] Using MULTI layout. I0127 11:37:28.332801 7184 device_cuda_impl.cpp:883] Buffer allocate: optix tlas aabbs, 132,288 bytes. (129.19K) in device memory I0127 11:37:28.332801 7184 device_cuda_impl.cpp:883] Buffer allocate: optix tlas instances, 440,960 bytes. (430.62K) in device memory I0127 11:37:28.332801 7184 device_cuda_impl.cpp:883] Buffer allocate: optix temp as build mem, 463,624 bytes. (452.76K) in device memory I0127 11:37:28.332801 7184 device_cuda_impl.cpp:883] Buffer allocate: optix tlas, 1,341,568 bytes. (1.28M) in device memory I0127 11:37:28.334803 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:37:28.335804 7184 device_cuda_impl.cpp:883] Buffer allocate: __prim_tri_index, 551,400 bytes. (538.48K) in device memory I0127 11:37:28.336805 7184 device_cuda_impl.cpp:883] Buffer allocate: __prim_tri_verts, 6,616,800 bytes. (6.31M) in device memory I0127 11:37:28.336805 7184 device_cuda_impl.cpp:883] Buffer allocate: __prim_type, 551,400 bytes. (538.48K) in device memory I0127 11:37:28.336805 7184 device_cuda_impl.cpp:883] Buffer allocate: __prim_visibility, 551,400 bytes. (538.48K) in device memory I0127 11:37:28.337806 7184 device_cuda_impl.cpp:883] Buffer allocate: __prim_index, 551,400 bytes. (538.48K) in device memory I0127 11:37:28.337806 7184 device_cuda_impl.cpp:883] Buffer allocate: __prim_object, 551,400 bytes. (538.48K) in device memory I0127 11:37:28.340809 7184 device_cuda_impl.cpp:883] Buffer allocate: __tri_shader, 551,400 bytes. (538.48K) in device memory I0127 11:37:28.340809 7184 device_cuda_impl.cpp:883] Buffer allocate: __tri_vnormal, 1,725,504 bytes. (1.65M) in device memory I0127 11:37:28.341809 7184 device_cuda_impl.cpp:883] Buffer allocate: __tri_vindex, 2,205,600 bytes. (2.10M) in device memory I0127 11:37:28.341809 7184 device_cuda_impl.cpp:883] Buffer allocate: __tri_patch, 551,400 bytes. (538.48K) in device memory I0127 11:37:28.341809 7184 device_cuda_impl.cpp:883] Buffer allocate: __tri_patch_uv, 862,752 bytes. (842.53K) in device memory I0127 11:37:28.342810 7184 device_cuda_impl.cpp:883] Buffer allocate: __object_flag, 22,048 bytes. (21.53K) in device memory I0127 11:37:28.342810 7184 device_cuda_impl.cpp:883] Buffer allocate: __object_volume_step, 22,048 bytes. (21.53K) in device memory I0127 11:37:28.350817 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:37:28.357823 15256 device_cuda_impl.cpp:883] Buffer allocate: __tex_image_byte4_002, 1,048,576 bytes. (1.00M) in device memory I0127 11:37:28.357823 9500 device_cuda_impl.cpp:883] Buffer allocate: __tex_image_byte4_007, 1,048,576 bytes. (1.00M) in device memory I0127 11:37:28.359825 14480 device_cuda_impl.cpp:883] Buffer allocate: __tex_image_byte_005, 4,194,304 bytes. (4.00M) in device memory I0127 11:37:28.366832 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:37:28.367833 14916 device_cuda_impl.cpp:883] Buffer allocate: __tex_image_byte4_001, 4,194,304 bytes. (4.00M) in device memory I0127 11:37:28.370838 7152 device_cuda_impl.cpp:883] Buffer allocate: __tex_image_byte4_003, 4,194,304 bytes. (4.00M) in device memory I0127 11:37:28.377843 7952 device_cuda_impl.cpp:883] Buffer allocate: __tex_image_byte4_004, 4,194,304 bytes. (4.00M) in device memory I0127 11:37:28.382848 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:37:28.387851 9092 device_cuda_impl.cpp:883] Buffer allocate: __tex_image_byte4_006, 16,777,216 bytes. (16.00M) in device memory I0127 11:37:28.398861 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:37:28.405869 7184 device_cuda_impl.cpp:883] Buffer allocate: __tex_image_byte4_009, 16,777,216 bytes. (16.00M) in device memory I0127 11:37:28.408870 7740 device_cuda_impl.cpp:883] Buffer allocate: __tex_image_byte4_008, 16,777,216 bytes. (16.00M) in device memory I0127 11:37:28.409871 7184 camera.cpp:551] Camera is outside of the volume. I0127 11:37:28.409871 7184 tables.cpp:50] Total 1 lookup tables. I0127 11:37:28.409871 7184 device_cuda_impl.cpp:883] Buffer allocate: __lookup_table, 262,144 bytes. (256.00K) in device memory I0127 11:37:28.410873 7184 light.cpp:976] Total 5 lights. I0127 11:37:28.410873 7184 light.cpp:955] Number of lights sent to the device: 4 I0127 11:37:28.410873 7184 light.cpp:957] Number of lights without contribution: 1 I0127 11:37:28.410873 7184 device_cuda_impl.cpp:883] Buffer allocate: __lights, 768 bytes. (768) in device memory I0127 11:37:28.410873 7184 light.cpp:329] Total 4 of light distribution primitives. I0127 11:37:28.410873 7184 device_cuda_impl.cpp:883] Buffer allocate: __light_distribution, 80 bytes. (80) in device memory I0127 11:37:28.410873 7184 light.cpp:672] Automatically set World MIS resolution to 4096 by 2048 I0127 11:37:28.414876 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:37:28.430891 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:37:28.446907 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:37:28.452725 7184 device_cuda_impl.cpp:883] Buffer allocate: background_output, 134,217,728 bytes. (128.00M) in device memory I0127 11:37:28.456948 7184 device_cuda_impl.cpp:883] Buffer allocate: background_input, 134,217,728 bytes. (128.00M) in device memory I0127 11:37:28.462920 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:37:28.469928 7184 device_cuda_impl.cpp:883] Buffer allocate: __texture_info, 12,288 bytes. (12.00K) in device memory I0127 11:37:28.478935 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:37:28.494949 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:37:28.494949 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:37:28.510964 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:37:28.510964 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:37:28.526978 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:37:28.526978 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:37:28.542994 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:37:28.542994 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:37:28.559007 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:37:28.575022 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:37:28.575022 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:37:28.591048 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:37:28.607064 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:37:28.623077 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:37:28.639091 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:37:28.639091 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:37:28.649104 7184 light.cpp:721] Background MIS build time 0.0098431 I0127 11:37:28.649104 7184 device_cuda_impl.cpp:883] Buffer allocate: __light_background_marginal_cdf, 16,392 bytes. (16.01K) in device memory I0127 11:37:28.652065 7184 device_cuda_impl.cpp:883] Buffer allocate: __light_background_conditional_cdf, 67,125,248 bytes. (64.02M) in device memory I0127 11:37:28.654069 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:37:28.669083 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:37:28.676090 7184 device_cuda_impl.cpp:883] Buffer allocate: __sample_pattern_lut, 1,335,552 bytes. (1.27M) in device memory I0127 11:37:28.676090 7184 tables.cpp:50] Total 2 lookup tables. I0127 11:37:28.676090 7184 device_cuda_impl.cpp:883] Buffer allocate: __lookup_table, 266,240 bytes. (260.00K) in device memory I0127 11:37:28.677089 7184 scene.cpp:337] System memory statistics after full device sync: Usage: 210,754,510 (200.99M) Peak: 410,709,558 (391.68M) I0127 11:37:28.685204 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:37:28.702221 8632 blender_sync.cpp:254] Total time spent synchronizing data: 0.0175962 I0127 11:37:28.727573 7184 scene.cpp:543] Requested features: Experimental features: Off Max nodes group: 3 Nodes features: 5 Use Hair: False Use Object Motion: False Use Camera Motion: False Use Baking: False Use Subsurface: True Use Volume: True Use Branched Integrator: False Use Patch Evaluation: False Use Transparent Shadows: True Use Principled BSDF: True Use Denoising: False Use Displacement: False Use Background Light: True I0127 11:37:28.727573 7184 device_cuda_impl.cpp:535] Skipping kernel reload, not currently supported. I0127 11:37:28.763406 7184 device_optix.cpp:229] Cache hit for key: ptx-7482438-key04f58aa3573859b8fc4fa853747b9831-sm_86-rtc1-drv461.40 I0127 11:37:28.764407 7184 device_optix.cpp:229] Cache hit for key: ptx-2340-key04ba557d583a931e5c6c93c434a9ceda-sm_86-rtc1-drv461.40 I0127 11:37:28.764407 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:37:28.775418 7184 device_optix.cpp:229] Info: Pipeline has 1 module(s), 6 entry function(s), 9 trace call(s), 0 continuation callable call(s), 0 direct callable call(s), 11501 basic block(s) in entry functions, 124414 instruction(s) in entry functions, 26 non-entry function(s), 8014 basic block(s) in non-entry functions, 108472 instruction(s) in non-entry functions I0127 11:37:28.776418 7184 device_optix.cpp:229] Cache hit for key: ptx-2340-key04ba557d583a931e5c6c93c434a9ceda-sm_86-rtc1-drv461.40 I0127 11:37:28.780421 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:37:28.780421 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:37:28.791316 7184 device_optix.cpp:229] Info: Pipeline has 1 module(s), 6 entry function(s), 0 trace call(s), 0 continuation callable call(s), 0 direct callable call(s), 67 basic block(s) in entry functions, 620 instruction(s) in entry functions, 26 non-entry function(s), 8014 basic block(s) in non-entry functions, 108472 instruction(s) in non-entry functions I0127 11:37:28.791316 7184 scene.cpp:556] Total time spent loading kernels: 0.0634993 I0127 11:37:28.791316 7184 camera.cpp:551] Camera is outside of the volume. I0127 11:37:28.796321 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:37:28.813336 8632 blender_sync.cpp:254] Total time spent synchronizing data: 0.0170088 I0127 11:37:28.817340 7184 camera.cpp:551] Camera is outside of the volume. I0127 11:37:28.846771 7184 camera.cpp:551] Camera is outside of the volume. I0127 11:37:39.606806 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:37:39.623821 8632 blender_sync.cpp:254] Total time spent synchronizing data: 0.0168178 I0127 11:37:39.623821 7184 svm.cpp:88] Total 16 shaders. I0127 11:37:39.623821 7740 constant_fold.cpp:58] Folding Sun_color::Color to constant (16, 15, 15). I0127 11:37:39.623821 7740 constant_fold.cpp:113] Folding Mapping::Vector to socket Texture Coordinate::Generated. I0127 11:37:39.623821 10364 svm.cpp:67] Compilation summary: Shader name: default_light Number of SVM nodes: 3 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000011 Bump: 0.000000 Volume: 0.000005 Displacement: 0.000010 Generate: 0.000026 Total: 0.000026 I0127 11:37:39.623821 7184 svm.cpp:67] Compilation summary: Shader name: pine-leaf_Snow.2 Number of SVM nodes: 46 Peak stack usage: 32 Time (in seconds): Finalize: 0.000000 Surface: 0.000092 Bump: 0.000000 Volume: 0.000003 Displacement: 0.000021 Generate: 0.000117 Total: 0.000117 I0127 11:37:39.623821 7952 svm.cpp:67] Compilation summary: Shader name: shader Number of SVM nodes: 5 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000016 Bump: 0.000000 Volume: 0.000009 Displacement: 0.000018 Generate: 0.000042 Total: 0.000043 I0127 11:37:39.623821 7152 svm.cpp:67] Compilation summary: Shader name: default_empty Number of SVM nodes: 3 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000010 Bump: 0.000000 Volume: 0.000015 Displacement: 0.000020 Generate: 0.000046 Total: 0.000047 I0127 11:37:39.623821 7684 svm.cpp:67] Compilation summary: Shader name: pine-leaf Number of SVM nodes: 46 Peak stack usage: 32 Time (in seconds): Finalize: 0.000000 Surface: 0.000149 Bump: 0.000000 Volume: 0.000012 Displacement: 0.000011 Generate: 0.000171 Total: 0.000172 I0127 11:37:39.623821 9092 svm.cpp:67] Compilation summary: Shader name: shader Number of SVM nodes: 5 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000042 Bump: 0.000000 Volume: 0.000003 Displacement: 0.000001 Generate: 0.000045 Total: 0.000046 I0127 11:37:39.623821 9500 svm.cpp:67] Compilation summary: Shader name: Material.002 Number of SVM nodes: 28 Peak stack usage: 23 Time (in seconds): Finalize: 0.000000 Surface: 0.000055 Bump: 0.000000 Volume: 0.000016 Displacement: 0.000019 Generate: 0.000090 Total: 0.000091 I0127 11:37:39.623821 15964 svm.cpp:67] Compilation summary: Shader name: Material Number of SVM nodes: 374 Peak stack usage: 33 Time (in seconds): Finalize: 0.000000 Surface: 0.000031 Bump: 0.000160 Volume: 0.000003 Displacement: 0.000010 Generate: 0.000202 Total: 0.000203 I0127 11:37:39.623821 15692 svm.cpp:67] Compilation summary: Shader name: default_volume Number of SVM nodes: 3 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000004 Bump: 0.000000 Volume: 0.000018 Displacement: 0.000007 Generate: 0.000029 Total: 0.000030 I0127 11:37:39.623821 14916 svm.cpp:67] Compilation summary: Shader name: shader Number of SVM nodes: 5 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000029 Bump: 0.000000 Volume: 0.000005 Displacement: 0.000001 Generate: 0.000035 Total: 0.000036 I0127 11:37:39.623821 14480 svm.cpp:67] Compilation summary: Shader name: default_surface Number of SVM nodes: 8 Peak stack usage: 4 Time (in seconds): Finalize: 0.000000 Surface: 0.000051 Bump: 0.000000 Volume: 0.000017 Displacement: 0.000008 Generate: 0.000076 Total: 0.000077 I0127 11:37:39.623821 7740 constant_fold.cpp:113] Folding Soft_hard::Color to socket convert_float_to_color::value_color. I0127 11:37:39.623821 15256 svm.cpp:67] Compilation summary: Shader name: Smoke Domain Material.001 Number of SVM nodes: 14 Peak stack usage: 10 Time (in seconds): Finalize: 0.000000 Surface: 0.000025 Bump: 0.000000 Volume: 0.000072 Displacement: 0.000004 Generate: 0.000101 Total: 0.000102 I0127 11:37:39.623821 14984 svm.cpp:67] Compilation summary: Shader name: shader Number of SVM nodes: 5 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000014 Bump: 0.000000 Volume: 0.000015 Displacement: 0.000012 Generate: 0.000041 Total: 0.000041 I0127 11:37:39.623821 14888 svm.cpp:67] Compilation summary: Shader name: pine-trunk Number of SVM nodes: 30 Peak stack usage: 26 Time (in seconds): Finalize: 0.000000 Surface: 0.000065 Bump: 0.000000 Volume: 0.000020 Displacement: 0.000004 Generate: 0.000089 Total: 0.000089 I0127 11:37:39.623821 7740 constant_fold.cpp:113] Folding Shadow_color_saturation::Color to socket Cloud_opacity::Color. I0127 11:37:39.623821 13072 svm.cpp:67] Compilation summary: Shader name: pine-leaf_Snow Number of SVM nodes: 40 Peak stack usage: 31 Time (in seconds): Finalize: 0.000000 Surface: 0.000125 Bump: 0.000000 Volume: 0.000006 Displacement: 0.000012 Generate: 0.000142 Total: 0.000143 I0127 11:37:39.624821 7740 graph.cpp:675] Deduplicated 3 nodes. I0127 11:37:39.624821 7740 svm.cpp:67] Compilation summary: Shader name: default_background Number of SVM nodes: 2174 Peak stack usage: 31 Time (in seconds): Finalize: 0.000386 Surface: 0.000077 Bump: 0.000000 Volume: 0.000003 Displacement: 0.000002 Generate: 0.000082 Total: 0.000469 I0127 11:37:39.624821 7184 device_cuda_impl.cpp:883] Buffer allocate: __svm_nodes, 44,880 bytes. (43.83K) in device memory I0127 11:37:39.624821 7184 device_cuda_impl.cpp:883] Buffer allocate: __shaders, 512 bytes. (512) in device memory I0127 11:37:39.624821 7184 svm.cpp:164] Shader manager updated 16 shaders in 0.0012243 seconds. I0127 11:37:39.624821 7184 camera.cpp:551] Camera is outside of the volume. I0127 11:37:39.624821 7184 tables.cpp:50] Total 2 lookup tables. I0127 11:37:39.625823 7184 device_cuda_impl.cpp:883] Buffer allocate: __lookup_table, 266,240 bytes. (260.00K) in device memory I0127 11:37:39.625823 7184 light.cpp:976] Total 5 lights. I0127 11:37:39.629827 7184 light.cpp:955] Number of lights sent to the device: 4 I0127 11:37:39.629827 7184 light.cpp:957] Number of lights without contribution: 1 I0127 11:37:39.629827 7184 device_cuda_impl.cpp:883] Buffer allocate: __lights, 768 bytes. (768) in device memory I0127 11:37:39.629827 7184 light.cpp:329] Total 4 of light distribution primitives. I0127 11:37:39.630827 7184 device_cuda_impl.cpp:883] Buffer allocate: __light_distribution, 80 bytes. (80) in device memory I0127 11:37:39.631829 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:37:39.631829 7184 light.cpp:672] Automatically set World MIS resolution to 4096 by 2048 I0127 11:37:39.643839 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:37:39.657851 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:37:39.670864 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:37:39.671864 7184 device_cuda_impl.cpp:883] Buffer allocate: background_output, 134,217,728 bytes. (128.00M) in device memory I0127 11:37:39.676854 7184 device_cuda_impl.cpp:883] Buffer allocate: background_input, 134,217,728 bytes. (128.00M) in device memory I0127 11:37:39.683862 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:37:39.696970 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:37:39.709982 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:37:39.718989 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:37:39.718989 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:37:39.718989 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:37:39.734004 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:37:39.734004 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:37:39.749017 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:37:39.749017 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:37:39.765031 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:37:39.765031 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:37:39.781046 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:37:39.781046 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:37:39.781046 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:37:39.796061 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:37:39.796061 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:37:39.796061 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:37:39.811074 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:37:39.811074 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:37:39.825891 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:37:39.825891 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:37:39.841907 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:37:39.841907 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:37:39.857920 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:37:39.873656 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:37:39.884665 7184 light.cpp:721] Background MIS build time 0.009793 I0127 11:37:39.884665 7184 device_cuda_impl.cpp:883] Buffer allocate: __light_background_marginal_cdf, 16,392 bytes. (16.01K) in device memory I0127 11:37:39.887265 7184 device_cuda_impl.cpp:883] Buffer allocate: __light_background_conditional_cdf, 67,125,248 bytes. (64.02M) in device memory I0127 11:37:39.889676 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:37:39.900693 7184 scene.cpp:337] System memory statistics after full device sync: Usage: 210,843,302 (201.08M) Peak: 412,137,998 (393.04M) I0127 11:37:39.905699 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:37:39.922713 8632 blender_sync.cpp:254] Total time spent synchronizing data: 0.0173123 I0127 11:37:39.922713 7184 svm.cpp:88] Total 16 shaders. I0127 11:37:39.922713 7152 constant_fold.cpp:58] Folding Sun_color::Color to constant (16, 15, 15). I0127 11:37:39.922713 7152 constant_fold.cpp:113] Folding Mapping::Vector to socket Texture Coordinate::Generated. I0127 11:37:39.922713 9500 svm.cpp:67] Compilation summary: Shader name: default_volume Number of SVM nodes: 3 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000003 Bump: 0.000000 Volume: 0.000005 Displacement: 0.000002 Generate: 0.000009 Total: 0.000010 I0127 11:37:39.922713 7152 constant_fold.cpp:113] Folding Soft_hard::Color to socket convert_float_to_color::value_color. I0127 11:37:39.922713 15256 svm.cpp:67] Compilation summary: Shader name: default_light Number of SVM nodes: 3 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000010 Bump: 0.000000 Volume: 0.000008 Displacement: 0.000023 Generate: 0.000041 Total: 0.000042 I0127 11:37:39.922713 9092 svm.cpp:67] Compilation summary: Shader name: shader Number of SVM nodes: 5 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000016 Bump: 0.000000 Volume: 0.000025 Displacement: 0.000029 Generate: 0.000069 Total: 0.000070 I0127 11:37:39.922713 7740 svm.cpp:67] Compilation summary: Shader name: shader Number of SVM nodes: 5 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000033 Bump: 0.000000 Volume: 0.000030 Displacement: 0.000016 Generate: 0.000079 Total: 0.000080 I0127 11:37:39.922713 13072 svm.cpp:67] Compilation summary: Shader name: default_empty Number of SVM nodes: 3 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000009 Bump: 0.000000 Volume: 0.000023 Displacement: 0.000009 Generate: 0.000040 Total: 0.000041 I0127 11:37:39.922713 15692 svm.cpp:67] Compilation summary: Shader name: Material.002 Number of SVM nodes: 28 Peak stack usage: 23 Time (in seconds): Finalize: 0.000000 Surface: 0.000068 Bump: 0.000000 Volume: 0.000024 Displacement: 0.000017 Generate: 0.000108 Total: 0.000109 I0127 11:37:39.922713 14480 svm.cpp:67] Compilation summary: Shader name: Smoke Domain Material.001 Number of SVM nodes: 14 Peak stack usage: 10 Time (in seconds): Finalize: 0.000000 Surface: 0.000013 Bump: 0.000000 Volume: 0.000062 Displacement: 0.000033 Generate: 0.000107 Total: 0.000108 I0127 11:37:39.922713 14984 svm.cpp:67] Compilation summary: Shader name: shader Number of SVM nodes: 5 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000015 Bump: 0.000000 Volume: 0.000024 Displacement: 0.000009 Generate: 0.000048 Total: 0.000049 I0127 11:37:39.922713 15964 svm.cpp:67] Compilation summary: Shader name: pine-leaf_Snow Number of SVM nodes: 40 Peak stack usage: 31 Time (in seconds): Finalize: 0.000000 Surface: 0.000106 Bump: 0.000000 Volume: 0.000007 Displacement: 0.000005 Generate: 0.000118 Total: 0.000119 I0127 11:37:39.922713 14916 svm.cpp:67] Compilation summary: Shader name: pine-leaf Number of SVM nodes: 46 Peak stack usage: 32 Time (in seconds): Finalize: 0.000000 Surface: 0.000118 Bump: 0.000000 Volume: 0.000002 Displacement: 0.000002 Generate: 0.000122 Total: 0.000123 I0127 11:37:39.922713 7952 svm.cpp:67] Compilation summary: Shader name: default_surface Number of SVM nodes: 8 Peak stack usage: 4 Time (in seconds): Finalize: 0.000000 Surface: 0.000036 Bump: 0.000000 Volume: 0.000013 Displacement: 0.000003 Generate: 0.000052 Total: 0.000053 I0127 11:37:39.922713 7684 svm.cpp:67] Compilation summary: Shader name: pine-trunk Number of SVM nodes: 30 Peak stack usage: 26 Time (in seconds): Finalize: 0.000000 Surface: 0.000063 Bump: 0.000000 Volume: 0.000007 Displacement: 0.000026 Generate: 0.000096 Total: 0.000097 I0127 11:37:39.922713 10364 svm.cpp:67] Compilation summary: Shader name: shader Number of SVM nodes: 5 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000010 Bump: 0.000000 Volume: 0.000009 Displacement: 0.000009 Generate: 0.000029 Total: 0.000030 I0127 11:37:39.922713 14888 svm.cpp:67] Compilation summary: Shader name: Material Number of SVM nodes: 374 Peak stack usage: 33 Time (in seconds): Finalize: 0.000000 Surface: 0.000049 Bump: 0.000134 Volume: 0.000003 Displacement: 0.000009 Generate: 0.000195 Total: 0.000196 I0127 11:37:39.922713 7184 svm.cpp:67] Compilation summary: Shader name: pine-leaf_Snow.2 Number of SVM nodes: 46 Peak stack usage: 32 Time (in seconds): Finalize: 0.000000 Surface: 0.000132 Bump: 0.000000 Volume: 0.000004 Displacement: 0.000010 Generate: 0.000147 Total: 0.000147 I0127 11:37:39.922713 7152 constant_fold.cpp:113] Folding Shadow_color_saturation::Color to socket Cloud_opacity::Color. I0127 11:37:39.923714 7152 graph.cpp:675] Deduplicated 3 nodes. I0127 11:37:39.923714 7152 svm.cpp:67] Compilation summary: Shader name: default_background Number of SVM nodes: 2174 Peak stack usage: 31 Time (in seconds): Finalize: 0.000318 Surface: 0.000077 Bump: 0.000000 Volume: 0.000003 Displacement: 0.000002 Generate: 0.000082 Total: 0.000401 I0127 11:37:39.923714 7184 device_cuda_impl.cpp:883] Buffer allocate: __svm_nodes, 44,880 bytes. (43.83K) in device memory I0127 11:37:39.923714 7184 device_cuda_impl.cpp:883] Buffer allocate: __shaders, 512 bytes. (512) in device memory I0127 11:37:39.923714 7184 svm.cpp:164] Shader manager updated 16 shaders in 0.0008738 seconds. I0127 11:37:39.923714 7184 tables.cpp:50] Total 2 lookup tables. I0127 11:37:39.923714 7184 device_cuda_impl.cpp:883] Buffer allocate: __lookup_table, 266,240 bytes. (260.00K) in device memory I0127 11:37:39.923714 7184 light.cpp:976] Total 5 lights. I0127 11:37:39.928719 7184 light.cpp:955] Number of lights sent to the device: 4 I0127 11:37:39.928719 7184 light.cpp:957] Number of lights without contribution: 1 I0127 11:37:39.928719 7184 device_cuda_impl.cpp:883] Buffer allocate: __lights, 768 bytes. (768) in device memory I0127 11:37:39.929719 7184 light.cpp:329] Total 4 of light distribution primitives. I0127 11:37:39.929719 7184 device_cuda_impl.cpp:883] Buffer allocate: __light_distribution, 80 bytes. (80) in device memory I0127 11:37:39.929719 7184 light.cpp:672] Automatically set World MIS resolution to 4096 by 2048 I0127 11:37:39.937726 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:37:39.953742 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:37:39.969756 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:37:39.970888 7184 device_cuda_impl.cpp:883] Buffer allocate: background_output, 134,217,728 bytes. (128.00M) in device memory I0127 11:37:39.975219 7184 device_cuda_impl.cpp:883] Buffer allocate: background_input, 134,217,728 bytes. (128.00M) in device memory I0127 11:37:39.985229 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:37:40.001243 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:37:40.017258 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:37:40.033272 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:37:40.049288 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:37:40.065302 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:37:40.081316 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:37:40.097332 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:37:40.112877 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:37:40.128891 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:37:40.144906 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:37:40.148910 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:37:40.161921 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:37:40.173936 7184 light.cpp:721] Background MIS build time 0.0098682 I0127 11:37:40.173936 7184 device_cuda_impl.cpp:883] Buffer allocate: __light_background_marginal_cdf, 16,392 bytes. (16.01K) in device memory I0127 11:37:40.175933 7184 device_cuda_impl.cpp:883] Buffer allocate: __light_background_conditional_cdf, 67,125,248 bytes. (64.02M) in device memory I0127 11:37:40.176935 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:37:40.189946 7184 scene.cpp:337] System memory statistics after full device sync: Usage: 210,843,302 (201.08M) Peak: 412,137,998 (393.04M) I0127 11:37:40.192950 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:37:40.210000 8632 blender_sync.cpp:254] Total time spent synchronizing data: 0.017495 I0127 11:37:40.210000 7184 svm.cpp:88] Total 16 shaders. I0127 11:37:40.210000 10364 constant_fold.cpp:58] Folding Sun_color::Color to constant (16, 15, 15). I0127 11:37:40.210000 10364 constant_fold.cpp:113] Folding Mapping::Vector to socket Texture Coordinate::Generated. I0127 11:37:40.210000 7740 svm.cpp:67] Compilation summary: Shader name: default_empty Number of SVM nodes: 3 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000005 Bump: 0.000000 Volume: 0.000008 Displacement: 0.000004 Generate: 0.000018 Total: 0.000019 I0127 11:37:40.210000 7684 svm.cpp:67] Compilation summary: Shader name: default_surface Number of SVM nodes: 8 Peak stack usage: 4 Time (in seconds): Finalize: 0.000000 Surface: 0.000019 Bump: 0.000000 Volume: 0.000005 Displacement: 0.000006 Generate: 0.000029 Total: 0.000030 I0127 11:37:40.210000 14480 svm.cpp:67] Compilation summary: Shader name: shader Number of SVM nodes: 5 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000022 Bump: 0.000000 Volume: 0.000009 Displacement: 0.000027 Generate: 0.000058 Total: 0.000059 I0127 11:37:40.210000 10364 constant_fold.cpp:113] Folding Soft_hard::Color to socket convert_float_to_color::value_color. I0127 11:37:40.210000 15692 svm.cpp:67] Compilation summary: Shader name: shader Number of SVM nodes: 5 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000030 Bump: 0.000000 Volume: 0.000029 Displacement: 0.000007 Generate: 0.000066 Total: 0.000067 I0127 11:37:40.210000 15256 svm.cpp:67] Compilation summary: Shader name: pine-trunk Number of SVM nodes: 30 Peak stack usage: 26 Time (in seconds): Finalize: 0.000000 Surface: 0.000054 Bump: 0.000000 Volume: 0.000018 Displacement: 0.000011 Generate: 0.000083 Total: 0.000084 I0127 11:37:40.210000 15964 svm.cpp:67] Compilation summary: Shader name: shader Number of SVM nodes: 5 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000026 Bump: 0.000000 Volume: 0.000004 Displacement: 0.000007 Generate: 0.000037 Total: 0.000038 I0127 11:37:40.210000 14916 svm.cpp:67] Compilation summary: Shader name: default_light Number of SVM nodes: 3 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000024 Bump: 0.000000 Volume: 0.000011 Displacement: 0.000010 Generate: 0.000046 Total: 0.000047 I0127 11:37:40.211001 7184 svm.cpp:67] Compilation summary: Shader name: pine-leaf_Snow.2 Number of SVM nodes: 46 Peak stack usage: 32 Time (in seconds): Finalize: 0.000000 Surface: 0.000154 Bump: 0.000000 Volume: 0.000003 Displacement: 0.000003 Generate: 0.000161 Total: 0.000161 I0127 11:37:40.210000 14984 svm.cpp:67] Compilation summary: Shader name: default_volume Number of SVM nodes: 3 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000003 Bump: 0.000000 Volume: 0.000003 Displacement: 0.000013 Generate: 0.000019 Total: 0.000020 I0127 11:37:40.211001 7152 svm.cpp:67] Compilation summary: Shader name: pine-leaf Number of SVM nodes: 46 Peak stack usage: 32 Time (in seconds): Finalize: 0.000000 Surface: 0.000121 Bump: 0.000000 Volume: 0.000010 Displacement: 0.000014 Generate: 0.000145 Total: 0.000145 I0127 11:37:40.210000 7952 svm.cpp:67] Compilation summary: Shader name: shader Number of SVM nodes: 5 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000030 Bump: 0.000000 Volume: 0.000006 Displacement: 0.000006 Generate: 0.000041 Total: 0.000042 I0127 11:37:40.211001 14888 svm.cpp:67] Compilation summary: Shader name: Material Number of SVM nodes: 374 Peak stack usage: 33 Time (in seconds): Finalize: 0.000000 Surface: 0.000069 Bump: 0.000109 Volume: 0.000005 Displacement: 0.000012 Generate: 0.000196 Total: 0.000196 I0127 11:37:40.211001 9500 svm.cpp:67] Compilation summary: Shader name: Material.002 Number of SVM nodes: 28 Peak stack usage: 23 Time (in seconds): Finalize: 0.000000 Surface: 0.000107 Bump: 0.000000 Volume: 0.000011 Displacement: 0.000006 Generate: 0.000123 Total: 0.000124 I0127 11:37:40.211001 10364 constant_fold.cpp:113] Folding Shadow_color_saturation::Color to socket Cloud_opacity::Color. I0127 11:37:40.211001 9092 svm.cpp:67] Compilation summary: Shader name: Smoke Domain Material.001 Number of SVM nodes: 14 Peak stack usage: 10 Time (in seconds): Finalize: 0.000000 Surface: 0.000007 Bump: 0.000000 Volume: 0.000104 Displacement: 0.000022 Generate: 0.000133 Total: 0.000134 I0127 11:37:40.211001 13072 svm.cpp:67] Compilation summary: Shader name: pine-leaf_Snow Number of SVM nodes: 40 Peak stack usage: 31 Time (in seconds): Finalize: 0.000000 Surface: 0.000098 Bump: 0.000000 Volume: 0.000007 Displacement: 0.000016 Generate: 0.000121 Total: 0.000122 I0127 11:37:40.211001 10364 graph.cpp:675] Deduplicated 3 nodes. I0127 11:37:40.211001 10364 svm.cpp:67] Compilation summary: Shader name: default_background Number of SVM nodes: 2174 Peak stack usage: 31 Time (in seconds): Finalize: 0.000312 Surface: 0.000085 Bump: 0.000000 Volume: 0.000003 Displacement: 0.000002 Generate: 0.000090 Total: 0.000403 I0127 11:37:40.211001 7184 device_cuda_impl.cpp:883] Buffer allocate: __svm_nodes, 44,880 bytes. (43.83K) in device memory I0127 11:37:40.211001 7184 device_cuda_impl.cpp:883] Buffer allocate: __shaders, 512 bytes. (512) in device memory I0127 11:37:40.211001 7184 svm.cpp:164] Shader manager updated 16 shaders in 0.0008386 seconds. I0127 11:37:40.211001 7184 tables.cpp:50] Total 2 lookup tables. I0127 11:37:40.211001 7184 device_cuda_impl.cpp:883] Buffer allocate: __lookup_table, 266,240 bytes. (260.00K) in device memory I0127 11:37:40.211001 7184 light.cpp:976] Total 5 lights. I0127 11:37:40.215005 7184 light.cpp:955] Number of lights sent to the device: 4 I0127 11:37:40.215005 7184 light.cpp:957] Number of lights without contribution: 1 I0127 11:37:40.215005 7184 device_cuda_impl.cpp:883] Buffer allocate: __lights, 768 bytes. (768) in device memory I0127 11:37:40.216006 7184 light.cpp:329] Total 4 of light distribution primitives. I0127 11:37:40.216006 7184 device_cuda_impl.cpp:883] Buffer allocate: __light_distribution, 80 bytes. (80) in device memory I0127 11:37:40.217006 7184 light.cpp:672] Automatically set World MIS resolution to 4096 by 2048 I0127 11:37:40.225014 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:37:40.241029 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:37:40.257043 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:37:40.257377 7184 device_cuda_impl.cpp:883] Buffer allocate: background_output, 134,217,728 bytes. (128.00M) in device memory I0127 11:37:40.261575 7184 device_cuda_impl.cpp:883] Buffer allocate: background_input, 134,217,728 bytes. (128.00M) in device memory I0127 11:37:40.272586 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:37:40.288600 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:37:40.304131 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:37:40.320147 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:37:40.320147 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:37:40.336160 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:37:40.336160 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:37:40.352174 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:37:40.352174 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:37:40.368189 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:37:40.368189 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:37:40.384204 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:37:40.384204 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:37:40.400224 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:37:40.400224 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:37:40.416239 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:37:40.416239 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:37:40.432253 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:37:40.433259 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:37:40.448271 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:37:40.448271 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:37:40.470290 7184 light.cpp:721] Background MIS build time 0.0098353 I0127 11:37:40.470290 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:37:40.470290 7184 device_cuda_impl.cpp:883] Buffer allocate: __light_background_marginal_cdf, 16,392 bytes. (16.01K) in device memory I0127 11:37:40.470290 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:37:40.473290 7184 device_cuda_impl.cpp:883] Buffer allocate: __light_background_conditional_cdf, 67,125,248 bytes. (64.02M) in device memory I0127 11:37:40.480300 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:37:40.480300 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:37:40.496346 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:37:40.497318 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:37:40.502322 7184 scene.cpp:337] System memory statistics after full device sync: Usage: 210,843,302 (201.08M) Peak: 412,137,998 (393.04M) I0127 11:37:40.511811 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:37:40.528826 8632 blender_sync.cpp:254] Total time spent synchronizing data: 0.0176978 I0127 11:37:40.532829 7184 camera.cpp:551] Camera is outside of the volume. I0127 11:37:40.562112 7184 camera.cpp:551] Camera is outside of the volume. I0127 11:37:40.594143 7184 camera.cpp:551] Camera is outside of the volume. I0127 11:37:42.312798 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:37:42.423898 8632 blender_sync.cpp:254] Total time spent synchronizing data: 0.110671 I0127 11:37:42.423898 7184 scene.cpp:543] Requested features: Experimental features: Off Max nodes group: 3 Nodes features: 5 Use Hair: False Use Object Motion: False Use Camera Motion: False Use Baking: False Use Subsurface: True Use Volume: True Use Branched Integrator: False Use Patch Evaluation: False Use Transparent Shadows: False Use Principled BSDF: True Use Denoising: False Use Displacement: False Use Background Light: True I0127 11:37:42.423898 7184 device_cuda_impl.cpp:535] Skipping kernel reload, not currently supported. I0127 11:37:42.443917 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:37:42.450922 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:37:42.461933 7184 device_optix.cpp:229] Cache hit for key: ptx-7482438-key04f58aa3573859b8fc4fa853747b9831-sm_86-rtc1-drv461.40 I0127 11:37:42.462934 7184 device_optix.cpp:229] Cache hit for key: ptx-2340-key04ba557d583a931e5c6c93c434a9ceda-sm_86-rtc1-drv461.40 I0127 11:37:42.467938 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:37:42.468940 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:37:42.475945 7184 device_optix.cpp:229] Info: Pipeline has 1 module(s), 6 entry function(s), 9 trace call(s), 0 continuation callable call(s), 0 direct callable call(s), 11501 basic block(s) in entry functions, 124414 instruction(s) in entry functions, 26 non-entry function(s), 8014 basic block(s) in non-entry functions, 108472 instruction(s) in non-entry functions I0127 11:37:42.476946 7184 device_optix.cpp:229] Cache hit for key: ptx-2340-key04ba557d583a931e5c6c93c434a9ceda-sm_86-rtc1-drv461.40 I0127 11:37:42.483953 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:37:42.483953 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:37:42.490959 7184 device_optix.cpp:229] Info: Pipeline has 1 module(s), 6 entry function(s), 0 trace call(s), 0 continuation callable call(s), 0 direct callable call(s), 67 basic block(s) in entry functions, 620 instruction(s) in entry functions, 26 non-entry function(s), 8014 basic block(s) in non-entry functions, 108472 instruction(s) in non-entry functions I0127 11:37:42.490959 7184 scene.cpp:556] Total time spent loading kernels: 0.0676683 I0127 11:37:42.491961 7184 svm.cpp:88] Total 16 shaders. I0127 11:37:42.491961 15964 constant_fold.cpp:58] Folding Sun_color::Color to constant (16, 15, 15). I0127 11:37:42.491961 14480 svm.cpp:67] Compilation summary: Shader name: default_volume Number of SVM nodes: 3 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000005 Bump: 0.000000 Volume: 0.000002 Displacement: 0.000002 Generate: 0.000009 Total: 0.000010 I0127 11:37:42.491961 9500 svm.cpp:67] Compilation summary: Shader name: default_empty Number of SVM nodes: 3 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000027 Bump: 0.000000 Volume: 0.000015 Displacement: 0.000008 Generate: 0.000050 Total: 0.000051 I0127 11:37:42.491961 7740 svm.cpp:67] Compilation summary: Shader name: default_light Number of SVM nodes: 3 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000008 Bump: 0.000000 Volume: 0.000024 Displacement: 0.000028 Generate: 0.000060 Total: 0.000061 I0127 11:37:42.491961 14888 svm.cpp:67] Compilation summary: Shader name: shader Number of SVM nodes: 5 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000019 Bump: 0.000000 Volume: 0.000036 Displacement: 0.000005 Generate: 0.000060 Total: 0.000061 I0127 11:37:42.491961 10364 svm.cpp:67] Compilation summary: Shader name: Material.002 Number of SVM nodes: 28 Peak stack usage: 23 Time (in seconds): Finalize: 0.000000 Surface: 0.000059 Bump: 0.000000 Volume: 0.000003 Displacement: 0.000004 Generate: 0.000067 Total: 0.000068 I0127 11:37:42.491961 7684 svm.cpp:67] Compilation summary: Shader name: shader Number of SVM nodes: 5 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000012 Bump: 0.000000 Volume: 0.000016 Displacement: 0.000023 Generate: 0.000051 Total: 0.000052 I0127 11:37:42.491961 14916 constant_fold.cpp:113] Folding convert_vector_to_point::value_point to socket Mapping::Vector. I0127 11:37:42.491961 15964 constant_fold.cpp:113] Folding Mapping::Vector to socket Texture Coordinate::Generated. I0127 11:37:42.491961 13072 svm.cpp:67] Compilation summary: Shader name: default_surface Number of SVM nodes: 8 Peak stack usage: 4 Time (in seconds): Finalize: 0.000000 Surface: 0.000076 Bump: 0.000000 Volume: 0.000005 Displacement: 0.000009 Generate: 0.000090 Total: 0.000092 I0127 11:37:42.491961 9092 svm.cpp:67] Compilation summary: Shader name: Smoke Domain Material.001 Number of SVM nodes: 14 Peak stack usage: 10 Time (in seconds): Finalize: 0.000041 Surface: 0.000068 Bump: 0.000000 Volume: 0.000024 Displacement: 0.000012 Generate: 0.000104 Total: 0.000146 I0127 11:37:42.491961 15256 svm.cpp:67] Compilation summary: Shader name: shader Number of SVM nodes: 5 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000015 Bump: 0.000000 Volume: 0.000004 Displacement: 0.000082 Generate: 0.000102 Total: 0.000102 I0127 11:37:42.491961 14916 constant_fold.cpp:113] Folding convert_vector_to_point::value_point to socket Mapping::Vector. I0127 11:37:42.491961 15692 svm.cpp:67] Compilation summary: Shader name: pine-trunk Number of SVM nodes: 30 Peak stack usage: 26 Time (in seconds): Finalize: 0.000137 Surface: 0.000034 Bump: 0.000000 Volume: 0.000003 Displacement: 0.000003 Generate: 0.000041 Total: 0.000178 I0127 11:37:42.491961 7952 svm.cpp:67] Compilation summary: Shader name: shader Number of SVM nodes: 5 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000014 Bump: 0.000000 Volume: 0.000019 Displacement: 0.000079 Generate: 0.000112 Total: 0.000113 I0127 11:37:42.491961 14916 constant_fold.cpp:113] Folding convert_vector_to_point::value_point to socket Mapping::Vector. I0127 11:37:42.491961 7184 svm.cpp:67] Compilation summary: Shader name: pine-leaf_Snow.2 Number of SVM nodes: 46 Peak stack usage: 32 Time (in seconds): Finalize: 0.000114 Surface: 0.000082 Bump: 0.000000 Volume: 0.000003 Displacement: 0.000004 Generate: 0.000090 Total: 0.000206 I0127 11:37:42.491961 14916 constant_fold.cpp:113] Folding convert_vector_to_point::value_point to socket Mapping::Vector. I0127 11:37:42.491961 15964 constant_fold.cpp:113] Folding Soft_hard::Color to socket convert_float_to_color::value_color. I0127 11:37:42.491961 7152 svm.cpp:67] Compilation summary: Shader name: pine-leaf_Snow Number of SVM nodes: 40 Peak stack usage: 31 Time (in seconds): Finalize: 0.000132 Surface: 0.000061 Bump: 0.000000 Volume: 0.000005 Displacement: 0.000003 Generate: 0.000069 Total: 0.000203 I0127 11:37:42.491961 14984 svm.cpp:67] Compilation summary: Shader name: pine-leaf Number of SVM nodes: 46 Peak stack usage: 32 Time (in seconds): Finalize: 0.000179 Surface: 0.000047 Bump: 0.000000 Volume: 0.000003 Displacement: 0.000002 Generate: 0.000052 Total: 0.000232 I0127 11:37:42.491961 15964 constant_fold.cpp:113] Folding Shadow_color_saturation::Color to socket Cloud_opacity::Color. I0127 11:37:42.491961 15964 constant_fold.cpp:113] Folding Sun_value::Color to socket Gamma::Color. I0127 11:37:42.491961 15964 graph.cpp:675] Deduplicated 3 nodes. I0127 11:37:42.491961 14916 svm.cpp:67] Compilation summary: Shader name: Material Number of SVM nodes: 374 Peak stack usage: 33 Time (in seconds): Finalize: 0.000321 Surface: 0.000036 Bump: 0.000035 Volume: 0.000004 Displacement: 0.000009 Generate: 0.000084 Total: 0.000406 I0127 11:37:42.491961 15964 svm.cpp:67] Compilation summary: Shader name: default_background Number of SVM nodes: 2172 Peak stack usage: 31 Time (in seconds): Finalize: 0.000373 Surface: 0.000095 Bump: 0.000000 Volume: 0.000003 Displacement: 0.000002 Generate: 0.000101 Total: 0.000474 I0127 11:37:42.491961 7184 device_cuda_impl.cpp:883] Buffer allocate: __svm_nodes, 44,848 bytes. (43.80K) in device memory I0127 11:37:42.491961 7184 device_cuda_impl.cpp:883] Buffer allocate: __shaders, 512 bytes. (512) in device memory I0127 11:37:42.491961 7184 svm.cpp:164] Shader manager updated 16 shaders in 0.0008588 seconds. I0127 11:37:42.491961 7184 object.cpp:637] Total 5512 objects. I0127 11:37:42.492961 7184 geometry.cpp:1710] Total 12 meshes. I0127 11:37:42.498203 7184 device_cuda_impl.cpp:883] Buffer allocate: __attributes_map, 1,280 bytes. (1.25K) in device memory I0127 11:37:42.498203 7184 device_cuda_impl.cpp:883] Buffer allocate: __attributes_float, 1,180,176 bytes. (1.12M) in device memory I0127 11:37:42.499203 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:37:42.499203 7184 device_cuda_impl.cpp:883] Buffer allocate: __attributes_float2, 2,360,352 bytes. (2.25M) in device memory I0127 11:37:42.500205 7184 device_cuda_impl.cpp:883] Buffer allocate: __attributes_float3, 6,470,912 bytes. (6.17M) in device memory I0127 11:37:42.501205 7184 device_cuda_impl.cpp:883] Buffer allocate: __objects, 1,058,304 bytes. (1.01M) in device memory I0127 11:37:42.502207 7740 device_cuda_impl.cpp:883] Buffer allocate: optix temp index data, 3,024 bytes. (2.95K) in device memory I0127 11:37:42.502207 7740 device_cuda_impl.cpp:883] Buffer allocate: optix temp vertex data, 2,048 bytes. (2.00K) in device memory I0127 11:37:42.502207 14480 device_cuda_impl.cpp:883] Buffer allocate: optix temp index data, 240 bytes. (240) in device memory I0127 11:37:42.502207 14480 device_cuda_impl.cpp:883] Buffer allocate: optix temp vertex data, 192 bytes. (192) in device memory I0127 11:37:42.502207 7684 device_cuda_impl.cpp:883] Buffer allocate: optix temp index data, 27,792 bytes. (27.14K) in device memory I0127 11:37:42.502207 7684 device_cuda_impl.cpp:883] Buffer allocate: optix temp vertex data, 40,576 bytes. (39.62K) in device memory I0127 11:37:42.502207 14916 device_cuda_impl.cpp:883] Buffer allocate: optix temp index data, 27,792 bytes. (27.14K) in device memory I0127 11:37:42.502207 14916 device_cuda_impl.cpp:883] Buffer allocate: optix temp vertex data, 40,576 bytes. (39.62K) in device memory I0127 11:37:42.502207 14888 device_cuda_impl.cpp:883] Buffer allocate: optix temp index data, 196,608 bytes. (192.00K) in device memory I0127 11:37:42.502207 14888 device_cuda_impl.cpp:883] Buffer allocate: optix temp vertex data, 140,160 bytes. (136.88K) in device memory I0127 11:37:42.502207 9092 device_cuda_impl.cpp:883] Buffer allocate: optix temp index data, 1,069,008 bytes. (1.02M) in device memory I0127 11:37:42.502207 9092 device_cuda_impl.cpp:883] Buffer allocate: optix temp vertex data, 712,704 bytes. (696.00K) in device memory I0127 11:37:42.502207 7184 device_cuda_impl.cpp:883] Buffer allocate: optix temp index data, 262,608 bytes. (256.45K) in device memory I0127 11:37:42.503208 7184 device_cuda_impl.cpp:883] Buffer allocate: optix temp vertex data, 700,288 bytes. (683.88K) in device memory I0127 11:37:42.503208 14984 device_cuda_impl.cpp:883] Buffer allocate: optix temp index data, 27,792 bytes. (27.14K) in device memory I0127 11:37:42.503208 14984 device_cuda_impl.cpp:883] Buffer allocate: optix temp vertex data, 40,576 bytes. (39.62K) in device memory I0127 11:37:42.503208 15964 device_cuda_impl.cpp:883] Buffer allocate: optix temp index data, 240 bytes. (240) in device memory I0127 11:37:42.503208 15964 device_cuda_impl.cpp:883] Buffer allocate: optix temp vertex data, 192 bytes. (192) in device memory I0127 11:37:42.503208 7740 device_cuda_impl.cpp:883] Buffer allocate: optix temp as build mem, 10,760 bytes. (10.51K) in device memory I0127 11:37:42.503208 7740 device_cuda_impl.cpp:883] Buffer allocate: optix blas, 22,400 bytes. (21.88K) in device memory I0127 11:37:42.503208 15256 device_cuda_impl.cpp:883] Buffer allocate: optix temp index data, 27,792 bytes. (27.14K) in device memory I0127 11:37:42.504207 15256 device_cuda_impl.cpp:883] Buffer allocate: optix temp vertex data, 40,576 bytes. (39.62K) in device memory I0127 11:37:42.504207 14480 device_cuda_impl.cpp:883] Buffer allocate: optix temp as build mem, 1,544 bytes. (1.51K) in device memory I0127 11:37:42.504207 14480 device_cuda_impl.cpp:883] Buffer allocate: optix blas, 5,888 bytes. (5.75K) in device memory I0127 11:37:42.504207 7684 device_cuda_impl.cpp:883] Buffer allocate: optix temp as build mem, 93,448 bytes. (91.26K) in device memory I0127 11:37:42.504207 7684 device_cuda_impl.cpp:883] Buffer allocate: optix blas, 165,120 bytes. (161.25K) in device memory I0127 11:37:42.504207 14916 device_cuda_impl.cpp:883] Buffer allocate: optix temp as build mem, 93,448 bytes. (91.26K) in device memory I0127 11:37:42.504207 14916 device_cuda_impl.cpp:883] Buffer allocate: optix blas, 165,120 bytes. (161.25K) in device memory I0127 11:37:42.504207 14888 device_cuda_impl.cpp:883] Buffer allocate: optix temp as build mem, 656,008 bytes. (640.63K) in device memory I0127 11:37:42.504207 14888 device_cuda_impl.cpp:883] Buffer allocate: optix blas, 1,142,400 bytes. (1.09M) in device memory I0127 11:37:42.505208 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:37:42.506211 15256 device_cuda_impl.cpp:883] Buffer allocate: optix temp as build mem, 93,448 bytes. (91.26K) in device memory I0127 11:37:42.506211 15256 device_cuda_impl.cpp:883] Buffer allocate: optix blas, 165,120 bytes. (161.25K) in device memory I0127 11:37:42.506211 14984 device_cuda_impl.cpp:883] Buffer allocate: optix temp as build mem, 93,448 bytes. (91.26K) in device memory I0127 11:37:42.506211 14984 device_cuda_impl.cpp:883] Buffer allocate: optix blas, 165,120 bytes. (161.25K) in device memory I0127 11:37:42.507210 9092 device_cuda_impl.cpp:883] Buffer allocate: optix temp as build mem, 3,564,040 bytes. (3.40M) in device memory I0127 11:37:42.507210 15964 device_cuda_impl.cpp:883] Buffer allocate: optix temp as build mem, 1,544 bytes. (1.51K) in device memory I0127 11:37:42.507210 15964 device_cuda_impl.cpp:883] Buffer allocate: optix blas, 5,888 bytes. (5.75K) in device memory I0127 11:37:42.509213 7184 device_cuda_impl.cpp:883] Buffer allocate: optix temp as build mem, 876,040 bytes. (855.51K) in device memory I0127 11:37:42.509213 7184 device_cuda_impl.cpp:883] Buffer allocate: optix blas, 1,524,224 bytes. (1.45M) in device memory I0127 11:37:42.510213 7184 geometry.cpp:1925] Objects BVH build pool statistics: Total time: 0.008858 Tasks handled: 10 I0127 11:37:42.510213 7184 geometry.cpp:1230] Using MULTI layout. I0127 11:37:42.511214 7184 device_cuda_impl.cpp:883] Buffer allocate: optix tlas aabbs, 132,288 bytes. (129.19K) in device memory I0127 11:37:42.511214 7184 device_cuda_impl.cpp:883] Buffer allocate: optix tlas instances, 440,960 bytes. (430.62K) in device memory I0127 11:37:42.511214 7184 device_cuda_impl.cpp:883] Buffer allocate: optix temp as build mem, 463,624 bytes. (452.76K) in device memory I0127 11:37:42.511214 7184 device_cuda_impl.cpp:883] Buffer allocate: optix tlas, 1,341,568 bytes. (1.28M) in device memory I0127 11:37:42.511214 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:37:42.513216 7184 device_cuda_impl.cpp:883] Buffer allocate: __prim_tri_index, 547,640 bytes. (534.80K) in device memory I0127 11:37:42.514217 7184 device_cuda_impl.cpp:883] Buffer allocate: __prim_tri_verts, 6,571,680 bytes. (6.27M) in device memory I0127 11:37:42.514217 7184 device_cuda_impl.cpp:883] Buffer allocate: __prim_type, 547,640 bytes. (534.80K) in device memory I0127 11:37:42.514217 7184 device_cuda_impl.cpp:883] Buffer allocate: __prim_visibility, 547,640 bytes. (534.80K) in device memory I0127 11:37:42.515218 7184 device_cuda_impl.cpp:883] Buffer allocate: __prim_index, 547,640 bytes. (534.80K) in device memory I0127 11:37:42.515218 7184 device_cuda_impl.cpp:883] Buffer allocate: __prim_object, 547,640 bytes. (534.80K) in device memory I0127 11:37:42.518220 7184 device_cuda_impl.cpp:883] Buffer allocate: __tri_shader, 547,640 bytes. (534.80K) in device memory I0127 11:37:42.518220 7184 device_cuda_impl.cpp:883] Buffer allocate: __tri_vnormal, 1,717,952 bytes. (1.64M) in device memory I0127 11:37:42.519678 7184 device_cuda_impl.cpp:883] Buffer allocate: __tri_vindex, 2,190,560 bytes. (2.09M) in device memory I0127 11:37:42.519678 7184 device_cuda_impl.cpp:883] Buffer allocate: __tri_patch, 547,640 bytes. (534.80K) in device memory I0127 11:37:42.519678 7184 device_cuda_impl.cpp:883] Buffer allocate: __tri_patch_uv, 858,976 bytes. (838.84K) in device memory I0127 11:37:42.520680 7184 device_cuda_impl.cpp:883] Buffer allocate: __object_flag, 22,048 bytes. (21.53K) in device memory I0127 11:37:42.520680 7184 device_cuda_impl.cpp:883] Buffer allocate: __object_volume_step, 22,048 bytes. (21.53K) in device memory I0127 11:37:42.520680 7184 camera.cpp:551] Camera is outside of the volume. I0127 11:37:42.520680 7184 tables.cpp:50] Total 2 lookup tables. I0127 11:37:42.520680 7184 device_cuda_impl.cpp:883] Buffer allocate: __lookup_table, 266,240 bytes. (260.00K) in device memory I0127 11:37:42.520680 7184 light.cpp:976] Total 5 lights. I0127 11:37:42.524683 7184 light.cpp:955] Number of lights sent to the device: 4 I0127 11:37:42.524683 7184 light.cpp:957] Number of lights without contribution: 1 I0127 11:37:42.524683 7184 device_cuda_impl.cpp:883] Buffer allocate: __lights, 768 bytes. (768) in device memory I0127 11:37:42.524683 7184 light.cpp:329] Total 4 of light distribution primitives. I0127 11:37:42.524683 7184 device_cuda_impl.cpp:883] Buffer allocate: __light_distribution, 80 bytes. (80) in device memory I0127 11:37:42.525684 7184 light.cpp:672] Automatically set World MIS resolution to 4096 by 2048 I0127 11:37:42.525684 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:37:42.538697 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:37:42.546705 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:37:42.547704 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:37:42.562718 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:37:42.562718 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:37:42.564720 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:37:42.566722 7184 device_cuda_impl.cpp:883] Buffer allocate: background_output, 134,217,728 bytes. (128.00M) in device memory I0127 11:37:42.571105 7184 device_cuda_impl.cpp:883] Buffer allocate: background_input, 134,217,728 bytes. (128.00M) in device memory I0127 11:37:42.578732 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:37:42.578732 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:37:42.578732 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:37:42.594745 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:37:42.594745 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:37:42.610760 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:37:42.610760 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:37:42.626775 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:37:42.626775 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:37:42.641788 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:37:42.641788 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:37:42.643790 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:37:42.657804 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:37:42.657804 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:37:42.657804 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:37:42.672816 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:37:42.672816 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:37:42.673817 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:37:42.688832 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:37:42.688832 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:37:42.688832 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:37:42.704850 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:37:42.705849 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:37:42.706851 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:37:42.707851 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:37:42.720861 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:37:42.720861 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:37:42.720861 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:37:42.736876 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:37:42.736876 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:37:42.752890 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:37:42.752890 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:37:42.752890 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:37:42.768908 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:37:42.768908 7184 light.cpp:721] Background MIS build time 0.0098247 I0127 11:37:42.768908 7184 device_cuda_impl.cpp:883] Buffer allocate: __light_background_marginal_cdf, 16,392 bytes. (16.01K) in device memory I0127 11:37:42.768908 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:37:42.771389 7184 device_cuda_impl.cpp:883] Buffer allocate: __light_background_conditional_cdf, 67,125,248 bytes. (64.02M) in device memory I0127 11:37:42.784402 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:37:42.784402 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:37:42.784402 7184 scene.cpp:337] System memory statistics after full device sync: Usage: 210,699,314 (200.94M) Peak: 412,137,998 (393.04M) I0127 11:37:42.799638 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:37:42.816654 8632 blender_sync.cpp:254] Total time spent synchronizing data: 0.0172251 I0127 11:37:42.820657 7184 scene.cpp:543] Requested features: Experimental features: Off Max nodes group: 3 Nodes features: 5 Use Hair: False Use Object Motion: False Use Camera Motion: False Use Baking: False Use Subsurface: True Use Volume: True Use Branched Integrator: False Use Patch Evaluation: False Use Transparent Shadows: True Use Principled BSDF: True Use Denoising: False Use Displacement: False Use Background Light: True I0127 11:37:42.820657 7184 device_cuda_impl.cpp:535] Skipping kernel reload, not currently supported. I0127 11:37:42.831667 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:37:42.847681 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:37:42.847681 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:37:42.855690 7184 device_optix.cpp:229] Cache hit for key: ptx-7482438-key04f58aa3573859b8fc4fa853747b9831-sm_86-rtc1-drv461.40 I0127 11:37:42.856690 7184 device_optix.cpp:229] Cache hit for key: ptx-2340-key04ba557d583a931e5c6c93c434a9ceda-sm_86-rtc1-drv461.40 I0127 11:37:42.863696 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:37:42.863696 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:37:42.867700 7184 device_optix.cpp:229] Info: Pipeline has 1 module(s), 6 entry function(s), 9 trace call(s), 0 continuation callable call(s), 0 direct callable call(s), 11501 basic block(s) in entry functions, 124414 instruction(s) in entry functions, 26 non-entry function(s), 8014 basic block(s) in non-entry functions, 108472 instruction(s) in non-entry functions I0127 11:37:42.867700 7184 device_optix.cpp:229] Cache hit for key: ptx-2340-key04ba557d583a931e5c6c93c434a9ceda-sm_86-rtc1-drv461.40 I0127 11:37:42.879547 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:37:42.879547 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:37:42.882550 7184 device_optix.cpp:229] Info: Pipeline has 1 module(s), 6 entry function(s), 0 trace call(s), 0 continuation callable call(s), 0 direct callable call(s), 67 basic block(s) in entry functions, 620 instruction(s) in entry functions, 26 non-entry function(s), 8014 basic block(s) in non-entry functions, 108472 instruction(s) in non-entry functions I0127 11:37:42.882550 7184 scene.cpp:556] Total time spent loading kernels: 0.0619529 I0127 11:37:42.882550 7184 camera.cpp:551] Camera is outside of the volume. I0127 11:37:42.894853 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:37:42.919876 8632 blender_sync.cpp:254] Total time spent synchronizing data: 0.0253141 I0127 11:37:42.923880 7184 camera.cpp:551] Camera is outside of the volume. I0127 11:37:42.962052 7184 camera.cpp:551] Camera is outside of the volume. I0127 11:37:44.086886 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:37:44.103919 8632 blender_sync.cpp:254] Total time spent synchronizing data: 0.016468 I0127 11:37:44.108922 7184 svm.cpp:88] Total 16 shaders. I0127 11:37:44.108922 7952 constant_fold.cpp:58] Folding Sun_color::Color to constant (16, 15, 15). I0127 11:37:44.108922 7952 constant_fold.cpp:113] Folding Mapping::Vector to socket Texture Coordinate::Generated. I0127 11:37:44.108922 15964 svm.cpp:67] Compilation summary: Shader name: default_volume Number of SVM nodes: 3 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000002 Bump: 0.000000 Volume: 0.000005 Displacement: 0.000020 Generate: 0.000026 Total: 0.000027 I0127 11:37:44.108922 10364 svm.cpp:67] Compilation summary: Shader name: default_empty Number of SVM nodes: 3 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000007 Bump: 0.000000 Volume: 0.000015 Displacement: 0.000009 Generate: 0.000032 Total: 0.000032 I0127 11:37:44.108922 14916 svm.cpp:67] Compilation summary: Shader name: shader Number of SVM nodes: 5 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000017 Bump: 0.000000 Volume: 0.000011 Displacement: 0.000013 Generate: 0.000042 Total: 0.000042 I0127 11:37:44.108922 9500 svm.cpp:67] Compilation summary: Shader name: shader Number of SVM nodes: 5 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000015 Bump: 0.000000 Volume: 0.000036 Displacement: 0.000022 Generate: 0.000074 Total: 0.000074 I0127 11:37:44.108922 7952 constant_fold.cpp:113] Folding Soft_hard::Color to socket convert_float_to_color::value_color. I0127 11:37:44.108922 14480 svm.cpp:67] Compilation summary: Shader name: Smoke Domain Material.001 Number of SVM nodes: 14 Peak stack usage: 10 Time (in seconds): Finalize: 0.000000 Surface: 0.000027 Bump: 0.000000 Volume: 0.000043 Displacement: 0.000020 Generate: 0.000090 Total: 0.000091 I0127 11:37:44.108922 15256 svm.cpp:67] Compilation summary: Shader name: shader Number of SVM nodes: 5 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000015 Bump: 0.000000 Volume: 0.000019 Displacement: 0.000012 Generate: 0.000046 Total: 0.000047 I0127 11:37:44.108922 13072 svm.cpp:67] Compilation summary: Shader name: pine-trunk Number of SVM nodes: 30 Peak stack usage: 26 Time (in seconds): Finalize: 0.000000 Surface: 0.000072 Bump: 0.000000 Volume: 0.000012 Displacement: 0.000010 Generate: 0.000094 Total: 0.000095 I0127 11:37:44.108922 7184 svm.cpp:67] Compilation summary: Shader name: pine-leaf_Snow.2 Number of SVM nodes: 46 Peak stack usage: 32 Time (in seconds): Finalize: 0.000000 Surface: 0.000103 Bump: 0.000000 Volume: 0.000035 Displacement: 0.000035 Generate: 0.000173 Total: 0.000174 I0127 11:37:44.108922 7684 svm.cpp:67] Compilation summary: Shader name: pine-leaf_Snow Number of SVM nodes: 40 Peak stack usage: 31 Time (in seconds): Finalize: 0.000000 Surface: 0.000092 Bump: 0.000000 Volume: 0.000027 Displacement: 0.000015 Generate: 0.000134 Total: 0.000134 I0127 11:37:44.108922 14984 svm.cpp:67] Compilation summary: Shader name: pine-leaf Number of SVM nodes: 46 Peak stack usage: 32 Time (in seconds): Finalize: 0.000000 Surface: 0.000139 Bump: 0.000000 Volume: 0.000010 Displacement: 0.000016 Generate: 0.000165 Total: 0.000166 I0127 11:37:44.108922 9092 svm.cpp:67] Compilation summary: Shader name: shader Number of SVM nodes: 5 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000016 Bump: 0.000000 Volume: 0.000018 Displacement: 0.000016 Generate: 0.000050 Total: 0.000051 I0127 11:37:44.108922 15692 svm.cpp:67] Compilation summary: Shader name: Material.002 Number of SVM nodes: 28 Peak stack usage: 23 Time (in seconds): Finalize: 0.000000 Surface: 0.000095 Bump: 0.000000 Volume: 0.000011 Displacement: 0.000028 Generate: 0.000135 Total: 0.000136 I0127 11:37:44.108922 14888 svm.cpp:67] Compilation summary: Shader name: default_light Number of SVM nodes: 3 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000017 Bump: 0.000000 Volume: 0.000037 Displacement: 0.000008 Generate: 0.000062 Total: 0.000062 I0127 11:37:44.108922 7740 svm.cpp:67] Compilation summary: Shader name: Material Number of SVM nodes: 374 Peak stack usage: 33 Time (in seconds): Finalize: 0.000000 Surface: 0.000087 Bump: 0.000123 Volume: 0.000005 Displacement: 0.000011 Generate: 0.000226 Total: 0.000227 I0127 11:37:44.108922 7152 svm.cpp:67] Compilation summary: Shader name: default_surface Number of SVM nodes: 8 Peak stack usage: 4 Time (in seconds): Finalize: 0.000000 Surface: 0.000062 Bump: 0.000000 Volume: 0.000009 Displacement: 0.000005 Generate: 0.000077 Total: 0.000077 I0127 11:37:44.108922 7952 constant_fold.cpp:113] Folding Shadow_color_saturation::Color to socket Cloud_opacity::Color. I0127 11:37:44.108922 7952 constant_fold.cpp:113] Folding Sun_value::Color to socket Gamma::Color. I0127 11:37:44.108922 7952 graph.cpp:675] Deduplicated 3 nodes. I0127 11:37:44.108922 7952 svm.cpp:67] Compilation summary: Shader name: default_background Number of SVM nodes: 2172 Peak stack usage: 31 Time (in seconds): Finalize: 0.000383 Surface: 0.000100 Bump: 0.000000 Volume: 0.000005 Displacement: 0.000004 Generate: 0.000109 Total: 0.000492 I0127 11:37:44.108922 7184 device_cuda_impl.cpp:883] Buffer allocate: __svm_nodes, 44,848 bytes. (43.80K) in device memory I0127 11:37:44.109921 7184 device_cuda_impl.cpp:883] Buffer allocate: __shaders, 512 bytes. (512) in device memory I0127 11:37:44.109921 7184 svm.cpp:164] Shader manager updated 16 shaders in 0.0011315 seconds. I0127 11:37:44.109921 7184 camera.cpp:551] Camera is outside of the volume. I0127 11:37:44.109921 7184 tables.cpp:50] Total 2 lookup tables. I0127 11:37:44.109921 7184 device_cuda_impl.cpp:883] Buffer allocate: __lookup_table, 266,240 bytes. (260.00K) in device memory I0127 11:37:44.109921 7184 light.cpp:976] Total 5 lights. I0127 11:37:44.113925 7184 light.cpp:955] Number of lights sent to the device: 4 I0127 11:37:44.113925 7184 light.cpp:957] Number of lights without contribution: 1 I0127 11:37:44.113925 7184 device_cuda_impl.cpp:883] Buffer allocate: __lights, 768 bytes. (768) in device memory I0127 11:37:44.114926 7184 light.cpp:329] Total 4 of light distribution primitives. I0127 11:37:44.114926 7184 device_cuda_impl.cpp:883] Buffer allocate: __light_distribution, 80 bytes. (80) in device memory I0127 11:37:44.115927 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:37:44.117929 7184 light.cpp:672] Automatically set World MIS resolution to 4096 by 2048 I0127 11:37:44.125937 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:37:44.139950 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:37:44.157198 7184 device_cuda_impl.cpp:883] Buffer allocate: background_output, 134,217,728 bytes. (128.00M) in device memory I0127 11:37:44.160959 7184 device_cuda_impl.cpp:883] Buffer allocate: background_input, 134,217,728 bytes. (128.00M) in device memory I0127 11:37:44.165964 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:37:44.165964 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:37:44.175973 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:37:44.181978 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:37:44.197993 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:37:44.197993 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:37:44.213310 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:37:44.213310 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:37:44.219928 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:37:44.231967 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:37:44.245617 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:37:44.258628 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:37:44.272640 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:37:44.285652 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:37:44.298664 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:37:44.311676 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:37:44.325198 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:37:44.339210 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:37:44.352221 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:37:44.372241 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:37:44.372241 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:37:44.388255 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:37:44.389257 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:37:44.404269 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:37:44.404269 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:37:44.429293 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:37:44.429293 7184 light.cpp:721] Background MIS build time 0.0098995 I0127 11:37:44.429293 7184 device_cuda_impl.cpp:883] Buffer allocate: __light_background_marginal_cdf, 16,392 bytes. (16.01K) in device memory I0127 11:37:44.431907 7184 device_cuda_impl.cpp:883] Buffer allocate: __light_background_conditional_cdf, 67,125,248 bytes. (64.02M) in device memory I0127 11:37:44.435912 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:37:44.445921 7184 scene.cpp:337] System memory statistics after full device sync: Usage: 210,699,314 (200.94M) Peak: 412,137,998 (393.04M) I0127 11:37:44.451624 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:37:44.468641 8632 blender_sync.cpp:254] Total time spent synchronizing data: 0.0173095 I0127 11:37:44.468641 7184 svm.cpp:88] Total 16 shaders. I0127 11:37:44.468641 7152 constant_fold.cpp:58] Folding Sun_color::Color to constant (16, 15, 15). I0127 11:37:44.468641 7152 constant_fold.cpp:113] Folding Mapping::Vector to socket Texture Coordinate::Generated. I0127 11:37:44.468641 15964 svm.cpp:67] Compilation summary: Shader name: default_volume Number of SVM nodes: 3 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000005 Bump: 0.000000 Volume: 0.000003 Displacement: 0.000009 Generate: 0.000017 Total: 0.000018 I0127 11:37:44.468641 14888 svm.cpp:67] Compilation summary: Shader name: default_empty Number of SVM nodes: 3 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000005 Bump: 0.000000 Volume: 0.000006 Displacement: 0.000027 Generate: 0.000038 Total: 0.000039 I0127 11:37:44.468641 7152 constant_fold.cpp:113] Folding Soft_hard::Color to socket convert_float_to_color::value_color. I0127 11:37:44.468641 7684 svm.cpp:67] Compilation summary: Shader name: default_light Number of SVM nodes: 3 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000005 Bump: 0.000000 Volume: 0.000005 Displacement: 0.000025 Generate: 0.000034 Total: 0.000035 I0127 11:37:44.468641 14916 svm.cpp:67] Compilation summary: Shader name: shader Number of SVM nodes: 5 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000020 Bump: 0.000000 Volume: 0.000020 Displacement: 0.000043 Generate: 0.000083 Total: 0.000083 I0127 11:37:44.468641 10364 svm.cpp:67] Compilation summary: Shader name: shader Number of SVM nodes: 5 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000039 Bump: 0.000000 Volume: 0.000013 Displacement: 0.000018 Generate: 0.000070 Total: 0.000070 I0127 11:37:44.468641 7952 svm.cpp:67] Compilation summary: Shader name: shader Number of SVM nodes: 5 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000047 Bump: 0.000000 Volume: 0.000024 Displacement: 0.000042 Generate: 0.000112 Total: 0.000117 I0127 11:37:44.468641 15256 svm.cpp:67] Compilation summary: Shader name: default_surface Number of SVM nodes: 8 Peak stack usage: 4 Time (in seconds): Finalize: 0.000000 Surface: 0.000063 Bump: 0.000000 Volume: 0.000004 Displacement: 0.000014 Generate: 0.000080 Total: 0.000081 I0127 11:37:44.468641 7152 constant_fold.cpp:113] Folding Shadow_color_saturation::Color to socket Cloud_opacity::Color. I0127 11:37:44.468641 14984 svm.cpp:67] Compilation summary: Shader name: shader Number of SVM nodes: 5 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000031 Bump: 0.000000 Volume: 0.000014 Displacement: 0.000029 Generate: 0.000074 Total: 0.000075 I0127 11:37:44.468641 7740 svm.cpp:67] Compilation summary: Shader name: pine-leaf_Snow Number of SVM nodes: 40 Peak stack usage: 31 Time (in seconds): Finalize: 0.000000 Surface: 0.000120 Bump: 0.000000 Volume: 0.000013 Displacement: 0.000009 Generate: 0.000143 Total: 0.000143 I0127 11:37:44.468641 13072 svm.cpp:67] Compilation summary: Shader name: pine-leaf Number of SVM nodes: 46 Peak stack usage: 32 Time (in seconds): Finalize: 0.000000 Surface: 0.000106 Bump: 0.000000 Volume: 0.000012 Displacement: 0.000010 Generate: 0.000127 Total: 0.000128 I0127 11:37:44.468641 15692 svm.cpp:67] Compilation summary: Shader name: pine-trunk Number of SVM nodes: 30 Peak stack usage: 26 Time (in seconds): Finalize: 0.000000 Surface: 0.000119 Bump: 0.000000 Volume: 0.000009 Displacement: 0.000021 Generate: 0.000149 Total: 0.000150 I0127 11:37:44.468641 7184 svm.cpp:67] Compilation summary: Shader name: pine-leaf_Snow.2 Number of SVM nodes: 46 Peak stack usage: 32 Time (in seconds): Finalize: 0.000000 Surface: 0.000139 Bump: 0.000000 Volume: 0.000021 Displacement: 0.000022 Generate: 0.000182 Total: 0.000183 I0127 11:37:44.468641 7152 constant_fold.cpp:113] Folding Sun_value::Color to socket Gamma::Color. I0127 11:37:44.468641 14480 svm.cpp:67] Compilation summary: Shader name: Smoke Domain Material.001 Number of SVM nodes: 14 Peak stack usage: 10 Time (in seconds): Finalize: 0.000000 Surface: 0.000016 Bump: 0.000000 Volume: 0.000115 Displacement: 0.000022 Generate: 0.000153 Total: 0.000154 I0127 11:37:44.468641 9500 svm.cpp:67] Compilation summary: Shader name: Material.002 Number of SVM nodes: 28 Peak stack usage: 23 Time (in seconds): Finalize: 0.000000 Surface: 0.000067 Bump: 0.000000 Volume: 0.000044 Displacement: 0.000006 Generate: 0.000117 Total: 0.000118 I0127 11:37:44.468641 9092 svm.cpp:67] Compilation summary: Shader name: Material Number of SVM nodes: 374 Peak stack usage: 33 Time (in seconds): Finalize: 0.000000 Surface: 0.000082 Bump: 0.000110 Volume: 0.000007 Displacement: 0.000022 Generate: 0.000221 Total: 0.000221 I0127 11:37:44.469641 7152 graph.cpp:675] Deduplicated 2 nodes. I0127 11:37:44.469641 7152 svm.cpp:67] Compilation summary: Shader name: default_background Number of SVM nodes: 2174 Peak stack usage: 35 Time (in seconds): Finalize: 0.000374 Surface: 0.000127 Bump: 0.000000 Volume: 0.000005 Displacement: 0.000004 Generate: 0.000136 Total: 0.000510 I0127 11:37:44.469641 7184 device_cuda_impl.cpp:883] Buffer allocate: __svm_nodes, 44,880 bytes. (43.83K) in device memory I0127 11:37:44.469641 7184 device_cuda_impl.cpp:883] Buffer allocate: __shaders, 512 bytes. (512) in device memory I0127 11:37:44.469641 7184 svm.cpp:164] Shader manager updated 16 shaders in 0.0009497 seconds. I0127 11:37:44.469641 7184 tables.cpp:50] Total 2 lookup tables. I0127 11:37:44.469641 7184 device_cuda_impl.cpp:883] Buffer allocate: __lookup_table, 266,240 bytes. (260.00K) in device memory I0127 11:37:44.469641 7184 light.cpp:976] Total 5 lights. I0127 11:37:44.473645 7184 light.cpp:955] Number of lights sent to the device: 4 I0127 11:37:44.473645 7184 light.cpp:957] Number of lights without contribution: 1 I0127 11:37:44.473645 7184 device_cuda_impl.cpp:883] Buffer allocate: __lights, 768 bytes. (768) in device memory I0127 11:37:44.474645 7184 light.cpp:329] Total 4 of light distribution primitives. I0127 11:37:44.475646 7184 device_cuda_impl.cpp:883] Buffer allocate: __light_distribution, 80 bytes. (80) in device memory I0127 11:37:44.475646 7184 light.cpp:672] Automatically set World MIS resolution to 4096 by 2048 I0127 11:37:44.483654 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:37:44.499668 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:37:44.515683 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:37:44.516686 7184 device_cuda_impl.cpp:883] Buffer allocate: background_output, 134,217,728 bytes. (128.00M) in device memory I0127 11:37:44.520689 7184 device_cuda_impl.cpp:883] Buffer allocate: background_input, 134,217,728 bytes. (128.00M) in device memory I0127 11:37:44.531697 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:37:44.547713 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:37:44.563726 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:37:44.579741 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:37:44.595755 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:37:44.595755 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:37:44.611770 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:37:44.611770 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:37:44.617776 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:37:44.623780 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:37:44.631788 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:37:44.646116 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:37:44.658720 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:37:44.672734 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:37:44.685750 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:37:44.699685 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:37:44.712697 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:37:44.726708 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:37:44.739720 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:37:44.752732 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:37:44.764750 7184 light.cpp:721] Background MIS build time 0.0099867 I0127 11:37:44.764750 7184 device_cuda_impl.cpp:883] Buffer allocate: __light_background_marginal_cdf, 16,392 bytes. (16.01K) in device memory I0127 11:37:44.767745 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:37:44.767745 7184 device_cuda_impl.cpp:883] Buffer allocate: __light_background_conditional_cdf, 67,125,248 bytes. (64.02M) in device memory I0127 11:37:44.780757 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:37:44.782759 7184 scene.cpp:337] System memory statistics after full device sync: Usage: 210,699,362 (200.94M) Peak: 412,137,998 (393.04M) I0127 11:37:44.792768 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:37:44.809784 8632 blender_sync.cpp:254] Total time spent synchronizing data: 0.0169323 I0127 11:37:44.809784 7184 svm.cpp:88] Total 16 shaders. I0127 11:37:44.809784 14480 constant_fold.cpp:58] Folding Sun_color::Color to constant (16, 15, 15). I0127 11:37:44.809784 9500 svm.cpp:67] Compilation summary: Shader name: default_light Number of SVM nodes: 3 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000004 Bump: 0.000000 Volume: 0.000007 Displacement: 0.000005 Generate: 0.000016 Total: 0.000017 I0127 11:37:44.809784 7152 svm.cpp:67] Compilation summary: Shader name: default_volume Number of SVM nodes: 3 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000024 Bump: 0.000000 Volume: 0.000005 Displacement: 0.000006 Generate: 0.000036 Total: 0.000037 I0127 11:37:44.809784 15256 svm.cpp:67] Compilation summary: Shader name: shader Number of SVM nodes: 5 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000017 Bump: 0.000000 Volume: 0.000005 Displacement: 0.000014 Generate: 0.000035 Total: 0.000036 I0127 11:37:44.809784 9092 svm.cpp:67] Compilation summary: Shader name: shader Number of SVM nodes: 5 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000042 Bump: 0.000000 Volume: 0.000005 Displacement: 0.000004 Generate: 0.000051 Total: 0.000052 I0127 11:37:44.809784 14480 constant_fold.cpp:113] Folding Mapping::Vector to socket Texture Coordinate::Generated. I0127 11:37:44.809784 14916 svm.cpp:67] Compilation summary: Shader name: default_empty Number of SVM nodes: 3 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000010 Bump: 0.000000 Volume: 0.000020 Displacement: 0.000007 Generate: 0.000037 Total: 0.000037 I0127 11:37:44.809784 7684 svm.cpp:67] Compilation summary: Shader name: shader Number of SVM nodes: 5 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000037 Bump: 0.000000 Volume: 0.000011 Displacement: 0.000009 Generate: 0.000057 Total: 0.000058 I0127 11:37:44.809784 13072 svm.cpp:67] Compilation summary: Shader name: shader Number of SVM nodes: 5 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000017 Bump: 0.000000 Volume: 0.000019 Displacement: 0.000007 Generate: 0.000043 Total: 0.000044 I0127 11:37:44.809784 14984 svm.cpp:67] Compilation summary: Shader name: pine-leaf Number of SVM nodes: 46 Peak stack usage: 32 Time (in seconds): Finalize: 0.000000 Surface: 0.000098 Bump: 0.000000 Volume: 0.000004 Displacement: 0.000003 Generate: 0.000105 Total: 0.000106 I0127 11:37:44.809784 7740 svm.cpp:67] Compilation summary: Shader name: default_surface Number of SVM nodes: 8 Peak stack usage: 4 Time (in seconds): Finalize: 0.000000 Surface: 0.000037 Bump: 0.000000 Volume: 0.000008 Displacement: 0.000004 Generate: 0.000050 Total: 0.000051 I0127 11:37:44.809784 7952 svm.cpp:67] Compilation summary: Shader name: Smoke Domain Material.001 Number of SVM nodes: 14 Peak stack usage: 10 Time (in seconds): Finalize: 0.000000 Surface: 0.000009 Bump: 0.000000 Volume: 0.000048 Displacement: 0.000018 Generate: 0.000076 Total: 0.000076 I0127 11:37:44.809784 14480 constant_fold.cpp:113] Folding Soft_hard::Color to socket convert_float_to_color::value_color. I0127 11:37:44.809784 10364 svm.cpp:67] Compilation summary: Shader name: pine-leaf_Snow Number of SVM nodes: 40 Peak stack usage: 31 Time (in seconds): Finalize: 0.000000 Surface: 0.000132 Bump: 0.000000 Volume: 0.000007 Displacement: 0.000003 Generate: 0.000142 Total: 0.000143 I0127 11:37:44.809784 7184 svm.cpp:67] Compilation summary: Shader name: pine-leaf_Snow.2 Number of SVM nodes: 46 Peak stack usage: 32 Time (in seconds): Finalize: 0.000000 Surface: 0.000083 Bump: 0.000000 Volume: 0.000003 Displacement: 0.000005 Generate: 0.000091 Total: 0.000092 I0127 11:37:44.809784 14480 constant_fold.cpp:113] Folding Shadow_color_saturation::Color to socket Cloud_opacity::Color. I0127 11:37:44.809784 15692 svm.cpp:67] Compilation summary: Shader name: pine-trunk Number of SVM nodes: 30 Peak stack usage: 26 Time (in seconds): Finalize: 0.000000 Surface: 0.000059 Bump: 0.000000 Volume: 0.000004 Displacement: 0.000003 Generate: 0.000066 Total: 0.000066 I0127 11:37:44.809784 15964 svm.cpp:67] Compilation summary: Shader name: Material.002 Number of SVM nodes: 28 Peak stack usage: 23 Time (in seconds): Finalize: 0.000000 Surface: 0.000090 Bump: 0.000000 Volume: 0.000005 Displacement: 0.000002 Generate: 0.000097 Total: 0.000097 I0127 11:37:44.809784 14480 constant_fold.cpp:113] Folding Sun_value::Color to socket Gamma::Color. I0127 11:37:44.809784 14888 svm.cpp:67] Compilation summary: Shader name: Material Number of SVM nodes: 374 Peak stack usage: 33 Time (in seconds): Finalize: 0.000000 Surface: 0.000056 Bump: 0.000085 Volume: 0.000012 Displacement: 0.000027 Generate: 0.000180 Total: 0.000181 I0127 11:37:44.809784 14480 graph.cpp:675] Deduplicated 2 nodes. I0127 11:37:44.809784 14480 svm.cpp:67] Compilation summary: Shader name: default_background Number of SVM nodes: 2174 Peak stack usage: 35 Time (in seconds): Finalize: 0.000341 Surface: 0.000103 Bump: 0.000000 Volume: 0.000005 Displacement: 0.000004 Generate: 0.000111 Total: 0.000453 I0127 11:37:44.809784 7184 device_cuda_impl.cpp:883] Buffer allocate: __svm_nodes, 44,880 bytes. (43.83K) in device memory I0127 11:37:44.810786 7184 device_cuda_impl.cpp:883] Buffer allocate: __shaders, 512 bytes. (512) in device memory I0127 11:37:44.810786 7184 svm.cpp:164] Shader manager updated 16 shaders in 0.0013155 seconds. I0127 11:37:44.810786 7184 tables.cpp:50] Total 2 lookup tables. I0127 11:37:44.810786 7184 device_cuda_impl.cpp:883] Buffer allocate: __lookup_table, 266,240 bytes. (260.00K) in device memory I0127 11:37:44.810786 7184 light.cpp:976] Total 5 lights. I0127 11:37:44.814788 7184 light.cpp:955] Number of lights sent to the device: 4 I0127 11:37:44.814788 7184 light.cpp:957] Number of lights without contribution: 1 I0127 11:37:44.814788 7184 device_cuda_impl.cpp:883] Buffer allocate: __lights, 768 bytes. (768) in device memory I0127 11:37:44.815789 7184 light.cpp:329] Total 4 of light distribution primitives. I0127 11:37:44.815789 7184 device_cuda_impl.cpp:883] Buffer allocate: __light_distribution, 80 bytes. (80) in device memory I0127 11:37:44.816790 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:37:44.818792 7184 light.cpp:672] Automatically set World MIS resolution to 4096 by 2048 I0127 11:37:44.823797 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:37:44.832804 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:37:44.845816 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:37:44.859104 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:37:44.860105 7184 device_cuda_impl.cpp:883] Buffer allocate: background_output, 134,217,728 bytes. (128.00M) in device memory I0127 11:37:44.864104 7184 device_cuda_impl.cpp:883] Buffer allocate: background_input, 134,217,728 bytes. (128.00M) in device memory I0127 11:37:44.872862 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:37:44.885874 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:37:44.898885 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:37:44.911897 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:37:44.925909 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:37:44.938921 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:37:44.951933 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:37:44.965945 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:37:44.993971 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:37:45.009985 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:37:45.026000 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:37:45.042016 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:37:45.058030 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:37:45.074046 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:37:45.097069 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:37:45.097069 7184 light.cpp:721] Background MIS build time 0.0098119 I0127 11:37:45.097069 7184 device_cuda_impl.cpp:883] Buffer allocate: __light_background_marginal_cdf, 16,392 bytes. (16.01K) in device memory I0127 11:37:45.099720 7184 device_cuda_impl.cpp:883] Buffer allocate: __light_background_conditional_cdf, 67,125,248 bytes. (64.02M) in device memory I0127 11:37:45.105726 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:37:45.113734 7184 scene.cpp:337] System memory statistics after full device sync: Usage: 210,699,362 (200.94M) Peak: 412,137,998 (393.04M) I0127 11:37:45.121747 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:37:45.138762 8632 blender_sync.cpp:254] Total time spent synchronizing data: 0.0178389 I0127 11:37:45.139763 7184 svm.cpp:88] Total 16 shaders. I0127 11:37:45.139763 14888 constant_fold.cpp:58] Folding Sun_color::Color to constant (16, 15, 15). I0127 11:37:45.139763 9092 svm.cpp:67] Compilation summary: Shader name: default_volume Number of SVM nodes: 3 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000004 Bump: 0.000000 Volume: 0.000003 Displacement: 0.000010 Generate: 0.000016 Total: 0.000017 I0127 11:37:45.139763 9500 svm.cpp:67] Compilation summary: Shader name: default_empty Number of SVM nodes: 3 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000006 Bump: 0.000000 Volume: 0.000013 Displacement: 0.000020 Generate: 0.000038 Total: 0.000039 I0127 11:37:45.139763 14888 constant_fold.cpp:113] Folding Mapping::Vector to socket Texture Coordinate::Generated. I0127 11:37:45.139763 7684 svm.cpp:67] Compilation summary: Shader name: shader Number of SVM nodes: 5 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000017 Bump: 0.000000 Volume: 0.000011 Displacement: 0.000013 Generate: 0.000041 Total: 0.000042 I0127 11:37:45.139763 15964 svm.cpp:67] Compilation summary: Shader name: shader Number of SVM nodes: 5 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000017 Bump: 0.000000 Volume: 0.000019 Displacement: 0.000019 Generate: 0.000055 Total: 0.000056 I0127 11:37:45.139763 7740 svm.cpp:67] Compilation summary: Shader name: default_light Number of SVM nodes: 3 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000015 Bump: 0.000000 Volume: 0.000026 Displacement: 0.000010 Generate: 0.000051 Total: 0.000051 I0127 11:37:45.139763 10364 svm.cpp:67] Compilation summary: Shader name: Smoke Domain Material.001 Number of SVM nodes: 14 Peak stack usage: 10 Time (in seconds): Finalize: 0.000000 Surface: 0.000011 Bump: 0.000000 Volume: 0.000051 Displacement: 0.000007 Generate: 0.000069 Total: 0.000070 I0127 11:37:45.139763 7184 svm.cpp:67] Compilation summary: Shader name: pine-leaf_Snow.2 Number of SVM nodes: 46 Peak stack usage: 32 Time (in seconds): Finalize: 0.000000 Surface: 0.000107 Bump: 0.000000 Volume: 0.000007 Displacement: 0.000005 Generate: 0.000119 Total: 0.000120 I0127 11:37:45.139763 15692 svm.cpp:67] Compilation summary: Shader name: pine-trunk Number of SVM nodes: 30 Peak stack usage: 26 Time (in seconds): Finalize: 0.000000 Surface: 0.000039 Bump: 0.000000 Volume: 0.000007 Displacement: 0.000005 Generate: 0.000051 Total: 0.000052 I0127 11:37:45.139763 14984 svm.cpp:67] Compilation summary: Shader name: shader Number of SVM nodes: 5 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000024 Bump: 0.000000 Volume: 0.000018 Displacement: 0.000005 Generate: 0.000047 Total: 0.000048 I0127 11:37:45.139763 7952 svm.cpp:67] Compilation summary: Shader name: default_surface Number of SVM nodes: 8 Peak stack usage: 4 Time (in seconds): Finalize: 0.000000 Surface: 0.000044 Bump: 0.000000 Volume: 0.000009 Displacement: 0.000007 Generate: 0.000061 Total: 0.000062 I0127 11:37:45.139763 14888 constant_fold.cpp:113] Folding Soft_hard::Color to socket convert_float_to_color::value_color. I0127 11:37:45.139763 13072 svm.cpp:67] Compilation summary: Shader name: shader Number of SVM nodes: 5 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000019 Bump: 0.000000 Volume: 0.000023 Displacement: 0.000036 Generate: 0.000079 Total: 0.000079 I0127 11:37:45.139763 14480 svm.cpp:67] Compilation summary: Shader name: Material.002 Number of SVM nodes: 28 Peak stack usage: 23 Time (in seconds): Finalize: 0.000000 Surface: 0.000054 Bump: 0.000000 Volume: 0.000008 Displacement: 0.000033 Generate: 0.000095 Total: 0.000096 I0127 11:37:45.139763 14916 svm.cpp:67] Compilation summary: Shader name: pine-leaf_Snow Number of SVM nodes: 40 Peak stack usage: 31 Time (in seconds): Finalize: 0.000000 Surface: 0.000089 Bump: 0.000000 Volume: 0.000004 Displacement: 0.000004 Generate: 0.000096 Total: 0.000097 I0127 11:37:45.139763 14888 constant_fold.cpp:113] Folding Shadow_color_saturation::Color to socket Cloud_opacity::Color. I0127 11:37:45.139763 15256 svm.cpp:67] Compilation summary: Shader name: pine-leaf Number of SVM nodes: 46 Peak stack usage: 32 Time (in seconds): Finalize: 0.000000 Surface: 0.000138 Bump: 0.000000 Volume: 0.000003 Displacement: 0.000003 Generate: 0.000145 Total: 0.000145 I0127 11:37:45.139763 7152 svm.cpp:67] Compilation summary: Shader name: Material Number of SVM nodes: 374 Peak stack usage: 33 Time (in seconds): Finalize: 0.000000 Surface: 0.000085 Bump: 0.000098 Volume: 0.000004 Displacement: 0.000013 Generate: 0.000200 Total: 0.000202 I0127 11:37:45.139763 14888 constant_fold.cpp:113] Folding Sun_value::Color to socket Gamma::Color. I0127 11:37:45.139763 14888 graph.cpp:675] Deduplicated 2 nodes. I0127 11:37:45.139763 14888 svm.cpp:67] Compilation summary: Shader name: default_background Number of SVM nodes: 2174 Peak stack usage: 35 Time (in seconds): Finalize: 0.000403 Surface: 0.000108 Bump: 0.000000 Volume: 0.000004 Displacement: 0.000004 Generate: 0.000116 Total: 0.000520 I0127 11:37:45.139763 7184 device_cuda_impl.cpp:883] Buffer allocate: __svm_nodes, 44,880 bytes. (43.83K) in device memory I0127 11:37:45.140764 7184 device_cuda_impl.cpp:883] Buffer allocate: __shaders, 512 bytes. (512) in device memory I0127 11:37:45.140764 7184 svm.cpp:164] Shader manager updated 16 shaders in 0.0009533 seconds. I0127 11:37:45.140764 7184 tables.cpp:50] Total 2 lookup tables. I0127 11:37:45.140764 7184 device_cuda_impl.cpp:883] Buffer allocate: __lookup_table, 266,240 bytes. (260.00K) in device memory I0127 11:37:45.140764 7184 light.cpp:976] Total 5 lights. I0127 11:37:45.144767 7184 light.cpp:955] Number of lights sent to the device: 4 I0127 11:37:45.144767 7184 light.cpp:957] Number of lights without contribution: 1 I0127 11:37:45.144767 7184 device_cuda_impl.cpp:883] Buffer allocate: __lights, 768 bytes. (768) in device memory I0127 11:37:45.145768 7184 light.cpp:329] Total 4 of light distribution primitives. I0127 11:37:45.145768 7184 device_cuda_impl.cpp:883] Buffer allocate: __light_distribution, 80 bytes. (80) in device memory I0127 11:37:45.145768 7184 light.cpp:672] Automatically set World MIS resolution to 4096 by 2048 I0127 11:37:45.145768 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:37:45.152776 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:37:45.165787 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:37:45.178798 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:37:45.188361 7184 device_cuda_impl.cpp:883] Buffer allocate: background_output, 134,217,728 bytes. (128.00M) in device memory I0127 11:37:45.192106 7184 device_cuda_impl.cpp:883] Buffer allocate: background_input, 134,217,728 bytes. (128.00M) in device memory I0127 11:37:45.192106 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:37:45.207120 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:37:45.219131 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:37:45.232142 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:37:45.246155 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:37:45.259166 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:37:45.272178 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:37:45.286191 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:37:45.299203 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:37:45.312216 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:37:45.326227 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:37:45.339241 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:37:45.352252 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:37:45.366264 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:37:45.379276 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:37:45.393290 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:37:45.406301 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:37:45.420315 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:37:45.433326 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:37:45.446337 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:37:45.459349 7184 light.cpp:721] Background MIS build time 0.0100034 I0127 11:37:45.459349 7184 device_cuda_impl.cpp:883] Buffer allocate: __light_background_marginal_cdf, 16,392 bytes. (16.01K) in device memory I0127 11:37:45.461351 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:37:45.461351 7184 device_cuda_impl.cpp:883] Buffer allocate: __light_background_conditional_cdf, 67,125,248 bytes. (64.02M) in device memory I0127 11:37:45.474362 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:37:45.476364 7184 scene.cpp:337] System memory statistics after full device sync: Usage: 210,699,362 (200.94M) Peak: 412,137,998 (393.04M) I0127 11:37:45.486373 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:37:45.503389 8632 blender_sync.cpp:254] Total time spent synchronizing data: 0.0171261 I0127 11:37:45.503389 7184 svm.cpp:88] Total 16 shaders. I0127 11:37:45.503389 9092 constant_fold.cpp:58] Folding Sun_color::Color to constant (16, 15, 15). I0127 11:37:45.503389 14916 svm.cpp:67] Compilation summary: Shader name: default_volume Number of SVM nodes: 3 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000004 Bump: 0.000000 Volume: 0.000002 Displacement: 0.000007 Generate: 0.000013 Total: 0.000013 I0127 11:37:45.503389 14480 svm.cpp:67] Compilation summary: Shader name: default_light Number of SVM nodes: 3 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000007 Bump: 0.000000 Volume: 0.000008 Displacement: 0.000016 Generate: 0.000031 Total: 0.000032 I0127 11:37:45.503389 9092 constant_fold.cpp:113] Folding Mapping::Vector to socket Texture Coordinate::Generated. I0127 11:37:45.503389 13072 svm.cpp:67] Compilation summary: Shader name: shader Number of SVM nodes: 5 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000018 Bump: 0.000000 Volume: 0.000016 Displacement: 0.000019 Generate: 0.000053 Total: 0.000053 I0127 11:37:45.503389 7152 svm.cpp:67] Compilation summary: Shader name: shader Number of SVM nodes: 5 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000019 Bump: 0.000000 Volume: 0.000019 Displacement: 0.000014 Generate: 0.000052 Total: 0.000053 I0127 11:37:45.503389 9500 svm.cpp:67] Compilation summary: Shader name: default_surface Number of SVM nodes: 8 Peak stack usage: 4 Time (in seconds): Finalize: 0.000000 Surface: 0.000045 Bump: 0.000000 Volume: 0.000003 Displacement: 0.000021 Generate: 0.000069 Total: 0.000070 I0127 11:37:45.503389 7684 svm.cpp:67] Compilation summary: Shader name: pine-leaf Number of SVM nodes: 46 Peak stack usage: 32 Time (in seconds): Finalize: 0.000000 Surface: 0.000097 Bump: 0.000000 Volume: 0.000009 Displacement: 0.000004 Generate: 0.000109 Total: 0.000110 I0127 11:37:45.503389 7952 svm.cpp:67] Compilation summary: Shader name: Smoke Domain Material.001 Number of SVM nodes: 14 Peak stack usage: 10 Time (in seconds): Finalize: 0.000000 Surface: 0.000006 Bump: 0.000000 Volume: 0.000041 Displacement: 0.000020 Generate: 0.000067 Total: 0.000068 I0127 11:37:45.503389 10364 svm.cpp:67] Compilation summary: Shader name: pine-trunk Number of SVM nodes: 30 Peak stack usage: 26 Time (in seconds): Finalize: 0.000000 Surface: 0.000067 Bump: 0.000000 Volume: 0.000021 Displacement: 0.000012 Generate: 0.000099 Total: 0.000100 I0127 11:37:45.503389 15692 svm.cpp:67] Compilation summary: Shader name: default_empty Number of SVM nodes: 3 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000031 Bump: 0.000000 Volume: 0.000030 Displacement: 0.000004 Generate: 0.000065 Total: 0.000066 I0127 11:37:45.503389 9092 constant_fold.cpp:113] Folding Soft_hard::Color to socket convert_float_to_color::value_color. I0127 11:37:45.503389 14888 svm.cpp:67] Compilation summary: Shader name: shader Number of SVM nodes: 5 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000025 Bump: 0.000000 Volume: 0.000009 Displacement: 0.000004 Generate: 0.000038 Total: 0.000039 I0127 11:37:45.503389 7740 svm.cpp:67] Compilation summary: Shader name: Material.002 Number of SVM nodes: 28 Peak stack usage: 23 Time (in seconds): Finalize: 0.000000 Surface: 0.000082 Bump: 0.000000 Volume: 0.000006 Displacement: 0.000021 Generate: 0.000109 Total: 0.000110 I0127 11:37:45.503389 9092 constant_fold.cpp:113] Folding Shadow_color_saturation::Color to socket Cloud_opacity::Color. I0127 11:37:45.503389 7184 svm.cpp:67] Compilation summary: Shader name: pine-leaf_Snow.2 Number of SVM nodes: 46 Peak stack usage: 32 Time (in seconds): Finalize: 0.000000 Surface: 0.000137 Bump: 0.000000 Volume: 0.000004 Displacement: 0.000005 Generate: 0.000146 Total: 0.000147 I0127 11:37:45.503389 9092 constant_fold.cpp:113] Folding Sun_value::Color to socket Gamma::Color. I0127 11:37:45.503389 15964 svm.cpp:67] Compilation summary: Shader name: pine-leaf_Snow Number of SVM nodes: 40 Peak stack usage: 31 Time (in seconds): Finalize: 0.000000 Surface: 0.000072 Bump: 0.000000 Volume: 0.000013 Displacement: 0.000025 Generate: 0.000110 Total: 0.000110 I0127 11:37:45.503389 15256 svm.cpp:67] Compilation summary: Shader name: shader Number of SVM nodes: 5 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000032 Bump: 0.000000 Volume: 0.000006 Displacement: 0.000016 Generate: 0.000053 Total: 0.000053 I0127 11:37:45.503389 14984 svm.cpp:67] Compilation summary: Shader name: Material Number of SVM nodes: 374 Peak stack usage: 33 Time (in seconds): Finalize: 0.000000 Surface: 0.000047 Bump: 0.000147 Volume: 0.000003 Displacement: 0.000009 Generate: 0.000206 Total: 0.000207 I0127 11:37:45.503389 9092 graph.cpp:675] Deduplicated 2 nodes. I0127 11:37:45.503389 9092 svm.cpp:67] Compilation summary: Shader name: default_background Number of SVM nodes: 2174 Peak stack usage: 35 Time (in seconds): Finalize: 0.000314 Surface: 0.000080 Bump: 0.000000 Volume: 0.000003 Displacement: 0.000002 Generate: 0.000086 Total: 0.000400 I0127 11:37:45.504390 7184 device_cuda_impl.cpp:883] Buffer allocate: __svm_nodes, 44,880 bytes. (43.83K) in device memory I0127 11:37:45.504390 7184 device_cuda_impl.cpp:883] Buffer allocate: __shaders, 512 bytes. (512) in device memory I0127 11:37:45.504390 7184 svm.cpp:164] Shader manager updated 16 shaders in 0.0013805 seconds. I0127 11:37:45.504390 7184 tables.cpp:50] Total 2 lookup tables. I0127 11:37:45.504390 7184 device_cuda_impl.cpp:883] Buffer allocate: __lookup_table, 266,240 bytes. (260.00K) in device memory I0127 11:37:45.505390 7184 light.cpp:976] Total 5 lights. I0127 11:37:45.509394 7184 light.cpp:955] Number of lights sent to the device: 4 I0127 11:37:45.509394 7184 light.cpp:957] Number of lights without contribution: 1 I0127 11:37:45.509394 7184 device_cuda_impl.cpp:883] Buffer allocate: __lights, 768 bytes. (768) in device memory I0127 11:37:45.509394 7184 light.cpp:329] Total 4 of light distribution primitives. I0127 11:37:45.510396 7184 device_cuda_impl.cpp:883] Buffer allocate: __light_distribution, 80 bytes. (80) in device memory I0127 11:37:45.510396 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:37:45.512398 7184 light.cpp:672] Automatically set World MIS resolution to 4096 by 2048 I0127 11:37:45.521409 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:37:45.536420 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:37:45.550431 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:37:45.566448 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:37:45.573453 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:37:45.588948 7184 device_cuda_impl.cpp:883] Buffer allocate: background_output, 134,217,728 bytes. (128.00M) in device memory I0127 11:37:45.592473 7184 device_cuda_impl.cpp:883] Buffer allocate: background_input, 134,217,728 bytes. (128.00M) in device memory I0127 11:37:45.592473 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:37:45.607486 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:37:45.619498 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:37:45.632509 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:37:45.646522 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:37:45.659533 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:37:45.672545 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:37:45.693565 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:37:45.693565 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:37:45.709579 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:37:45.709579 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:37:45.715585 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:37:45.726594 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:37:45.739110 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:37:45.752625 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:37:45.766461 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:37:45.788482 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:37:45.804497 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:37:45.804497 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:37:45.814505 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:37:45.821512 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:37:45.833524 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:37:45.853546 7184 light.cpp:721] Background MIS build time 0.0099692 I0127 11:37:45.853546 7184 device_cuda_impl.cpp:883] Buffer allocate: __light_background_marginal_cdf, 16,392 bytes. (16.01K) in device memory I0127 11:37:45.854542 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:37:45.856544 7184 device_cuda_impl.cpp:883] Buffer allocate: __light_background_conditional_cdf, 67,125,248 bytes. (64.02M) in device memory I0127 11:37:45.868556 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:37:45.870556 7184 scene.cpp:337] System memory statistics after full device sync: Usage: 210,699,362 (200.94M) Peak: 412,137,998 (393.04M) I0127 11:37:45.884104 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:37:45.900588 8632 blender_sync.cpp:254] Total time spent synchronizing data: 0.0172452 I0127 11:37:45.901587 7184 svm.cpp:88] Total 16 shaders. I0127 11:37:45.901587 15256 constant_fold.cpp:58] Folding Sun_color::Color to constant (16, 15, 15). I0127 11:37:45.901587 15256 constant_fold.cpp:113] Folding Mapping::Vector to socket Texture Coordinate::Generated. I0127 11:37:45.901587 7684 svm.cpp:67] Compilation summary: Shader name: shader Number of SVM nodes: 5 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000015 Bump: 0.000000 Volume: 0.000011 Displacement: 0.000002 Generate: 0.000028 Total: 0.000029 I0127 11:37:45.901587 14888 svm.cpp:67] Compilation summary: Shader name: default_volume Number of SVM nodes: 3 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000006 Bump: 0.000000 Volume: 0.000012 Displacement: 0.000007 Generate: 0.000025 Total: 0.000026 I0127 11:37:45.901587 15256 constant_fold.cpp:113] Folding Soft_hard::Color to socket convert_float_to_color::value_color. I0127 11:37:45.901587 14480 svm.cpp:67] Compilation summary: Shader name: default_light Number of SVM nodes: 3 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000007 Bump: 0.000000 Volume: 0.000023 Displacement: 0.000017 Generate: 0.000047 Total: 0.000049 I0127 11:37:45.901587 7152 svm.cpp:67] Compilation summary: Shader name: shader Number of SVM nodes: 5 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000015 Bump: 0.000000 Volume: 0.000013 Displacement: 0.000020 Generate: 0.000048 Total: 0.000049 I0127 11:37:45.901587 9092 svm.cpp:67] Compilation summary: Shader name: default_surface Number of SVM nodes: 8 Peak stack usage: 4 Time (in seconds): Finalize: 0.000000 Surface: 0.000042 Bump: 0.000000 Volume: 0.000006 Displacement: 0.000036 Generate: 0.000084 Total: 0.000085 I0127 11:37:45.901587 10364 svm.cpp:67] Compilation summary: Shader name: default_empty Number of SVM nodes: 3 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000008 Bump: 0.000000 Volume: 0.000022 Displacement: 0.000018 Generate: 0.000048 Total: 0.000048 I0127 11:37:45.901587 15256 constant_fold.cpp:113] Folding Shadow_color_saturation::Color to socket Cloud_opacity::Color. I0127 11:37:45.901587 9500 svm.cpp:67] Compilation summary: Shader name: shader Number of SVM nodes: 5 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000015 Bump: 0.000000 Volume: 0.000011 Displacement: 0.000019 Generate: 0.000045 Total: 0.000045 I0127 11:37:45.901587 15692 svm.cpp:67] Compilation summary: Shader name: pine-trunk Number of SVM nodes: 30 Peak stack usage: 26 Time (in seconds): Finalize: 0.000000 Surface: 0.000081 Bump: 0.000000 Volume: 0.000029 Displacement: 0.000011 Generate: 0.000121 Total: 0.000121 I0127 11:37:45.901587 7184 svm.cpp:67] Compilation summary: Shader name: pine-leaf_Snow.2 Number of SVM nodes: 46 Peak stack usage: 32 Time (in seconds): Finalize: 0.000000 Surface: 0.000093 Bump: 0.000000 Volume: 0.000003 Displacement: 0.000013 Generate: 0.000108 Total: 0.000109 I0127 11:37:45.901587 15964 svm.cpp:67] Compilation summary: Shader name: shader Number of SVM nodes: 5 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000027 Bump: 0.000000 Volume: 0.000016 Displacement: 0.000010 Generate: 0.000054 Total: 0.000055 I0127 11:37:45.901587 7740 svm.cpp:67] Compilation summary: Shader name: Material.002 Number of SVM nodes: 28 Peak stack usage: 23 Time (in seconds): Finalize: 0.000000 Surface: 0.000086 Bump: 0.000000 Volume: 0.000004 Displacement: 0.000021 Generate: 0.000111 Total: 0.000112 I0127 11:37:45.901587 14916 svm.cpp:67] Compilation summary: Shader name: pine-leaf_Snow Number of SVM nodes: 40 Peak stack usage: 31 Time (in seconds): Finalize: 0.000000 Surface: 0.000069 Bump: 0.000000 Volume: 0.000009 Displacement: 0.000028 Generate: 0.000106 Total: 0.000107 I0127 11:37:45.901587 13072 svm.cpp:67] Compilation summary: Shader name: Smoke Domain Material.001 Number of SVM nodes: 14 Peak stack usage: 10 Time (in seconds): Finalize: 0.000000 Surface: 0.000021 Bump: 0.000000 Volume: 0.000041 Displacement: 0.000012 Generate: 0.000075 Total: 0.000075 I0127 11:37:45.901587 7952 svm.cpp:67] Compilation summary: Shader name: Material Number of SVM nodes: 374 Peak stack usage: 33 Time (in seconds): Finalize: 0.000000 Surface: 0.000043 Bump: 0.000141 Volume: 0.000003 Displacement: 0.000009 Generate: 0.000196 Total: 0.000197 I0127 11:37:45.901587 14984 svm.cpp:67] Compilation summary: Shader name: pine-leaf Number of SVM nodes: 46 Peak stack usage: 32 Time (in seconds): Finalize: 0.000000 Surface: 0.000126 Bump: 0.000000 Volume: 0.000010 Displacement: 0.000008 Generate: 0.000144 Total: 0.000145 I0127 11:37:45.901587 15256 constant_fold.cpp:113] Folding Sun_value::Color to socket Gamma::Color. I0127 11:37:45.901587 15256 graph.cpp:675] Deduplicated 2 nodes. I0127 11:37:45.901587 15256 svm.cpp:67] Compilation summary: Shader name: default_background Number of SVM nodes: 2174 Peak stack usage: 35 Time (in seconds): Finalize: 0.000323 Surface: 0.000087 Bump: 0.000000 Volume: 0.000004 Displacement: 0.000002 Generate: 0.000094 Total: 0.000417 I0127 11:37:45.901587 7184 device_cuda_impl.cpp:883] Buffer allocate: __svm_nodes, 44,880 bytes. (43.83K) in device memory I0127 11:37:45.901587 7184 device_cuda_impl.cpp:883] Buffer allocate: __shaders, 512 bytes. (512) in device memory I0127 11:37:45.902590 7184 svm.cpp:164] Shader manager updated 16 shaders in 0.0008983 seconds. I0127 11:37:45.902590 7184 tables.cpp:50] Total 2 lookup tables. I0127 11:37:45.902590 7184 device_cuda_impl.cpp:883] Buffer allocate: __lookup_table, 266,240 bytes. (260.00K) in device memory I0127 11:37:45.902590 7184 light.cpp:976] Total 5 lights. I0127 11:37:45.906592 7184 light.cpp:955] Number of lights sent to the device: 4 I0127 11:37:45.906592 7184 light.cpp:957] Number of lights without contribution: 1 I0127 11:37:45.906592 7184 device_cuda_impl.cpp:883] Buffer allocate: __lights, 768 bytes. (768) in device memory I0127 11:37:45.907593 7184 light.cpp:329] Total 4 of light distribution primitives. I0127 11:37:45.907593 7184 device_cuda_impl.cpp:883] Buffer allocate: __light_distribution, 80 bytes. (80) in device memory I0127 11:37:45.907593 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:37:45.907593 7184 light.cpp:672] Automatically set World MIS resolution to 4096 by 2048 I0127 11:37:45.914599 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:37:45.926610 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:37:45.939622 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:37:45.950498 7184 device_cuda_impl.cpp:883] Buffer allocate: background_output, 134,217,728 bytes. (128.00M) in device memory I0127 11:37:45.952853 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:37:45.953634 7184 device_cuda_impl.cpp:883] Buffer allocate: background_input, 134,217,728 bytes. (128.00M) in device memory I0127 11:37:45.968648 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:37:45.994673 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:37:45.994673 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:37:46.001678 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:37:46.007683 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:37:46.019695 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:37:46.033229 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:37:46.046229 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:37:46.073254 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:37:46.089268 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:37:46.089268 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:37:46.105283 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:37:46.105283 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:37:46.112289 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:37:46.137408 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:37:46.138408 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:37:46.152926 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:37:46.168941 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:37:46.184955 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:37:46.198971 7184 light.cpp:721] Background MIS build time 0.0097791 I0127 11:37:46.198971 7184 device_cuda_impl.cpp:883] Buffer allocate: __light_background_marginal_cdf, 16,392 bytes. (16.01K) in device memory I0127 11:37:46.200970 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:37:46.201635 7184 device_cuda_impl.cpp:883] Buffer allocate: __light_background_conditional_cdf, 67,125,248 bytes. (64.02M) in device memory I0127 11:37:46.214648 7184 scene.cpp:337] System memory statistics after full device sync: Usage: 210,699,362 (200.94M) Peak: 412,137,998 (393.04M) I0127 11:37:46.216650 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:37:46.233665 8632 blender_sync.cpp:254] Total time spent synchronizing data: 0.0173275 I0127 11:37:46.233665 7184 svm.cpp:88] Total 16 shaders. I0127 11:37:46.233665 14888 constant_fold.cpp:58] Folding Sun_color::Color to constant (16, 15, 15). I0127 11:37:46.233665 10364 svm.cpp:67] Compilation summary: Shader name: default_light Number of SVM nodes: 3 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000013 Bump: 0.000000 Volume: 0.000015 Displacement: 0.000002 Generate: 0.000029 Total: 0.000030 I0127 11:37:46.233665 7740 svm.cpp:67] Compilation summary: Shader name: default_volume Number of SVM nodes: 3 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000006 Bump: 0.000000 Volume: 0.000011 Displacement: 0.000003 Generate: 0.000019 Total: 0.000020 I0127 11:37:46.233665 14888 constant_fold.cpp:113] Folding Mapping::Vector to socket Texture Coordinate::Generated. I0127 11:37:46.233665 15964 svm.cpp:67] Compilation summary: Shader name: default_empty Number of SVM nodes: 3 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000007 Bump: 0.000000 Volume: 0.000017 Displacement: 0.000024 Generate: 0.000047 Total: 0.000048 I0127 11:37:46.233665 7684 svm.cpp:67] Compilation summary: Shader name: shader Number of SVM nodes: 5 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000024 Bump: 0.000000 Volume: 0.000011 Displacement: 0.000019 Generate: 0.000055 Total: 0.000055 I0127 11:37:46.233665 7952 svm.cpp:67] Compilation summary: Shader name: default_surface Number of SVM nodes: 8 Peak stack usage: 4 Time (in seconds): Finalize: 0.000000 Surface: 0.000028 Bump: 0.000000 Volume: 0.000014 Displacement: 0.000014 Generate: 0.000057 Total: 0.000058 I0127 11:37:46.233665 14984 svm.cpp:67] Compilation summary: Shader name: shader Number of SVM nodes: 5 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000035 Bump: 0.000000 Volume: 0.000021 Displacement: 0.000008 Generate: 0.000064 Total: 0.000065 I0127 11:37:46.233665 14916 svm.cpp:67] Compilation summary: Shader name: pine-trunk Number of SVM nodes: 30 Peak stack usage: 26 Time (in seconds): Finalize: 0.000000 Surface: 0.000075 Bump: 0.000000 Volume: 0.000010 Displacement: 0.000019 Generate: 0.000104 Total: 0.000104 I0127 11:37:46.233665 14480 svm.cpp:67] Compilation summary: Shader name: shader Number of SVM nodes: 5 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000040 Bump: 0.000000 Volume: 0.000009 Displacement: 0.000011 Generate: 0.000060 Total: 0.000061 I0127 11:37:46.233665 14888 constant_fold.cpp:113] Folding Soft_hard::Color to socket convert_float_to_color::value_color. I0127 11:37:46.233665 7184 svm.cpp:67] Compilation summary: Shader name: pine-leaf_Snow.2 Number of SVM nodes: 46 Peak stack usage: 32 Time (in seconds): Finalize: 0.000000 Surface: 0.000099 Bump: 0.000000 Volume: 0.000027 Displacement: 0.000020 Generate: 0.000146 Total: 0.000146 I0127 11:37:46.233665 9500 svm.cpp:67] Compilation summary: Shader name: pine-leaf Number of SVM nodes: 46 Peak stack usage: 32 Time (in seconds): Finalize: 0.000000 Surface: 0.000121 Bump: 0.000000 Volume: 0.000002 Displacement: 0.000007 Generate: 0.000130 Total: 0.000131 I0127 11:37:46.233665 9092 svm.cpp:67] Compilation summary: Shader name: pine-leaf_Snow Number of SVM nodes: 40 Peak stack usage: 31 Time (in seconds): Finalize: 0.000000 Surface: 0.000081 Bump: 0.000000 Volume: 0.000011 Displacement: 0.000005 Generate: 0.000097 Total: 0.000098 I0127 11:37:46.233665 13072 svm.cpp:67] Compilation summary: Shader name: Smoke Domain Material.001 Number of SVM nodes: 14 Peak stack usage: 10 Time (in seconds): Finalize: 0.000000 Surface: 0.000021 Bump: 0.000000 Volume: 0.000078 Displacement: 0.000016 Generate: 0.000115 Total: 0.000116 I0127 11:37:46.233665 15692 svm.cpp:67] Compilation summary: Shader name: shader Number of SVM nodes: 5 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000027 Bump: 0.000000 Volume: 0.000006 Displacement: 0.000023 Generate: 0.000056 Total: 0.000057 I0127 11:37:46.233665 7152 svm.cpp:67] Compilation summary: Shader name: Material.002 Number of SVM nodes: 28 Peak stack usage: 23 Time (in seconds): Finalize: 0.000000 Surface: 0.000064 Bump: 0.000000 Volume: 0.000009 Displacement: 0.000022 Generate: 0.000095 Total: 0.000095 I0127 11:37:46.233665 14888 constant_fold.cpp:113] Folding Shadow_color_saturation::Color to socket Cloud_opacity::Color. I0127 11:37:46.233665 15256 svm.cpp:67] Compilation summary: Shader name: Material Number of SVM nodes: 374 Peak stack usage: 33 Time (in seconds): Finalize: 0.000000 Surface: 0.000055 Bump: 0.000129 Volume: 0.000004 Displacement: 0.000009 Generate: 0.000197 Total: 0.000197 I0127 11:37:46.233665 14888 constant_fold.cpp:113] Folding Sun_value::Color to socket Gamma::Color. I0127 11:37:46.234666 14888 graph.cpp:675] Deduplicated 2 nodes. I0127 11:37:46.234666 14888 svm.cpp:67] Compilation summary: Shader name: default_background Number of SVM nodes: 2174 Peak stack usage: 35 Time (in seconds): Finalize: 0.000328 Surface: 0.000101 Bump: 0.000000 Volume: 0.000004 Displacement: 0.000003 Generate: 0.000108 Total: 0.000437 I0127 11:37:46.234666 7184 device_cuda_impl.cpp:883] Buffer allocate: __svm_nodes, 44,880 bytes. (43.83K) in device memory I0127 11:37:46.234666 7184 device_cuda_impl.cpp:883] Buffer allocate: __shaders, 512 bytes. (512) in device memory I0127 11:37:46.234666 7184 svm.cpp:164] Shader manager updated 16 shaders in 0.0009644 seconds. I0127 11:37:46.234666 7184 tables.cpp:50] Total 2 lookup tables. I0127 11:37:46.234666 7184 device_cuda_impl.cpp:883] Buffer allocate: __lookup_table, 266,240 bytes. (260.00K) in device memory I0127 11:37:46.234666 7184 light.cpp:976] Total 5 lights. I0127 11:37:46.238669 7184 light.cpp:955] Number of lights sent to the device: 4 I0127 11:37:46.238669 7184 light.cpp:957] Number of lights without contribution: 1 I0127 11:37:46.238669 7184 device_cuda_impl.cpp:883] Buffer allocate: __lights, 768 bytes. (768) in device memory I0127 11:37:46.240671 7184 light.cpp:329] Total 4 of light distribution primitives. I0127 11:37:46.240671 7184 device_cuda_impl.cpp:883] Buffer allocate: __light_distribution, 80 bytes. (80) in device memory I0127 11:37:46.240671 7184 light.cpp:672] Automatically set World MIS resolution to 4096 by 2048 I0127 11:37:46.248678 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:37:46.264693 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:37:46.280707 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:37:46.280707 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:37:46.281708 7184 device_cuda_impl.cpp:883] Buffer allocate: background_output, 134,217,728 bytes. (128.00M) in device memory I0127 11:37:46.285712 7184 device_cuda_impl.cpp:883] Buffer allocate: background_input, 134,217,728 bytes. (128.00M) in device memory I0127 11:37:46.288714 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:37:46.312736 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:37:46.328750 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:37:46.344765 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:37:46.360780 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:37:46.376794 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:37:46.376794 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:37:46.392809 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:37:46.408824 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:37:46.408824 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:37:46.424839 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:37:46.440853 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:37:46.456868 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:37:46.472883 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:37:46.491906 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:37:46.491906 7184 light.cpp:721] Background MIS build time 0.0098321 I0127 11:37:46.492900 7184 device_cuda_impl.cpp:883] Buffer allocate: __light_background_marginal_cdf, 16,392 bytes. (16.01K) in device memory I0127 11:37:46.495220 7184 device_cuda_impl.cpp:883] Buffer allocate: __light_background_conditional_cdf, 67,125,248 bytes. (64.02M) in device memory I0127 11:37:46.504230 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:37:46.508234 7184 scene.cpp:337] System memory statistics after full device sync: Usage: 210,699,362 (200.94M) Peak: 412,137,998 (393.04M) I0127 11:37:46.519644 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:37:46.536660 8632 blender_sync.cpp:254] Total time spent synchronizing data: 0.0172443 I0127 11:37:46.536660 7184 svm.cpp:88] Total 16 shaders. I0127 11:37:46.536660 9092 constant_fold.cpp:58] Folding Sun_color::Color to constant (16, 15, 15). I0127 11:37:46.536660 15692 svm.cpp:67] Compilation summary: Shader name: default_volume Number of SVM nodes: 3 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000003 Bump: 0.000000 Volume: 0.000024 Displacement: 0.000007 Generate: 0.000034 Total: 0.000035 I0127 11:37:46.536660 9092 constant_fold.cpp:113] Folding Mapping::Vector to socket Texture Coordinate::Generated. I0127 11:37:46.536660 14888 svm.cpp:67] Compilation summary: Shader name: shader Number of SVM nodes: 5 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000011 Bump: 0.000000 Volume: 0.000009 Displacement: 0.000025 Generate: 0.000046 Total: 0.000046 I0127 11:37:46.536660 15256 svm.cpp:67] Compilation summary: Shader name: default_light Number of SVM nodes: 3 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000018 Bump: 0.000000 Volume: 0.000028 Displacement: 0.000003 Generate: 0.000049 Total: 0.000049 I0127 11:37:46.536660 10364 svm.cpp:67] Compilation summary: Shader name: shader Number of SVM nodes: 5 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000037 Bump: 0.000000 Volume: 0.000004 Displacement: 0.000013 Generate: 0.000053 Total: 0.000054 I0127 11:37:46.536660 7684 svm.cpp:67] Compilation summary: Shader name: shader Number of SVM nodes: 5 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000019 Bump: 0.000000 Volume: 0.000022 Displacement: 0.000010 Generate: 0.000052 Total: 0.000053 I0127 11:37:46.536660 14916 svm.cpp:67] Compilation summary: Shader name: shader Number of SVM nodes: 5 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000035 Bump: 0.000000 Volume: 0.000004 Displacement: 0.000025 Generate: 0.000064 Total: 0.000065 I0127 11:37:46.536660 9500 svm.cpp:67] Compilation summary: Shader name: default_empty Number of SVM nodes: 3 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000011 Bump: 0.000000 Volume: 0.000025 Displacement: 0.000019 Generate: 0.000055 Total: 0.000056 I0127 11:37:46.536660 9092 constant_fold.cpp:113] Folding Soft_hard::Color to socket convert_float_to_color::value_color. I0127 11:37:46.536660 7152 svm.cpp:67] Compilation summary: Shader name: default_surface Number of SVM nodes: 8 Peak stack usage: 4 Time (in seconds): Finalize: 0.000000 Surface: 0.000040 Bump: 0.000000 Volume: 0.000019 Displacement: 0.000023 Generate: 0.000082 Total: 0.000083 I0127 11:37:46.536660 13072 svm.cpp:67] Compilation summary: Shader name: pine-leaf_Snow Number of SVM nodes: 40 Peak stack usage: 31 Time (in seconds): Finalize: 0.000000 Surface: 0.000053 Bump: 0.000000 Volume: 0.000009 Displacement: 0.000006 Generate: 0.000068 Total: 0.000069 I0127 11:37:46.536660 15964 svm.cpp:67] Compilation summary: Shader name: Smoke Domain Material.001 Number of SVM nodes: 14 Peak stack usage: 10 Time (in seconds): Finalize: 0.000000 Surface: 0.000021 Bump: 0.000000 Volume: 0.000059 Displacement: 0.000006 Generate: 0.000085 Total: 0.000086 I0127 11:37:46.536660 9092 constant_fold.cpp:113] Folding Shadow_color_saturation::Color to socket Cloud_opacity::Color. I0127 11:37:46.536660 7952 svm.cpp:67] Compilation summary: Shader name: pine-trunk Number of SVM nodes: 30 Peak stack usage: 26 Time (in seconds): Finalize: 0.000000 Surface: 0.000056 Bump: 0.000000 Volume: 0.000008 Displacement: 0.000004 Generate: 0.000067 Total: 0.000068 I0127 11:37:46.536660 14480 svm.cpp:67] Compilation summary: Shader name: Material.002 Number of SVM nodes: 28 Peak stack usage: 23 Time (in seconds): Finalize: 0.000000 Surface: 0.000080 Bump: 0.000000 Volume: 0.000003 Displacement: 0.000011 Generate: 0.000093 Total: 0.000095 I0127 11:37:46.536660 9092 constant_fold.cpp:113] Folding Sun_value::Color to socket Gamma::Color. I0127 11:37:46.536660 14984 svm.cpp:67] Compilation summary: Shader name: pine-leaf Number of SVM nodes: 46 Peak stack usage: 32 Time (in seconds): Finalize: 0.000000 Surface: 0.000099 Bump: 0.000000 Volume: 0.000005 Displacement: 0.000010 Generate: 0.000114 Total: 0.000114 I0127 11:37:46.536660 7740 svm.cpp:67] Compilation summary: Shader name: Material Number of SVM nodes: 374 Peak stack usage: 33 Time (in seconds): Finalize: 0.000000 Surface: 0.000092 Bump: 0.000109 Volume: 0.000003 Displacement: 0.000014 Generate: 0.000218 Total: 0.000219 I0127 11:37:46.536660 7184 svm.cpp:67] Compilation summary: Shader name: pine-leaf_Snow.2 Number of SVM nodes: 46 Peak stack usage: 32 Time (in seconds): Finalize: 0.000000 Surface: 0.000108 Bump: 0.000000 Volume: 0.000005 Displacement: 0.000006 Generate: 0.000118 Total: 0.000119 I0127 11:37:46.536660 9092 graph.cpp:675] Deduplicated 2 nodes. I0127 11:37:46.537662 9092 svm.cpp:67] Compilation summary: Shader name: default_background Number of SVM nodes: 2174 Peak stack usage: 35 Time (in seconds): Finalize: 0.000340 Surface: 0.000118 Bump: 0.000000 Volume: 0.000005 Displacement: 0.000004 Generate: 0.000127 Total: 0.000467 I0127 11:37:46.537662 7184 device_cuda_impl.cpp:883] Buffer allocate: __svm_nodes, 44,880 bytes. (43.83K) in device memory I0127 11:37:46.537662 7184 device_cuda_impl.cpp:883] Buffer allocate: __shaders, 512 bytes. (512) in device memory I0127 11:37:46.537662 7184 svm.cpp:164] Shader manager updated 16 shaders in 0.0009391 seconds. I0127 11:37:46.537662 7184 tables.cpp:50] Total 2 lookup tables. I0127 11:37:46.537662 7184 device_cuda_impl.cpp:883] Buffer allocate: __lookup_table, 266,240 bytes. (260.00K) in device memory I0127 11:37:46.537662 7184 light.cpp:976] Total 5 lights. I0127 11:37:46.541664 7184 light.cpp:955] Number of lights sent to the device: 4 I0127 11:37:46.541664 7184 light.cpp:957] Number of lights without contribution: 1 I0127 11:37:46.541664 7184 device_cuda_impl.cpp:883] Buffer allocate: __lights, 768 bytes. (768) in device memory I0127 11:37:46.542665 7184 light.cpp:329] Total 4 of light distribution primitives. I0127 11:37:46.542665 7184 device_cuda_impl.cpp:883] Buffer allocate: __light_distribution, 80 bytes. (80) in device memory I0127 11:37:46.543666 7184 light.cpp:672] Automatically set World MIS resolution to 4096 by 2048 I0127 11:37:46.551673 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:37:46.567693 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:37:46.583705 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:37:46.598716 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:37:46.613730 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:37:46.617733 7184 device_cuda_impl.cpp:883] Buffer allocate: background_output, 134,217,728 bytes. (128.00M) in device memory I0127 11:37:46.622004 7184 device_cuda_impl.cpp:883] Buffer allocate: background_input, 134,217,728 bytes. (128.00M) in device memory I0127 11:37:46.629010 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:37:46.645025 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:37:46.661039 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:37:46.677053 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:37:46.693068 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:37:46.709082 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:37:46.711084 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:37:46.725097 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:37:46.726099 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:37:46.740110 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:37:46.755131 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:37:46.771139 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:37:46.771139 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:37:46.772140 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:37:46.787153 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:37:46.802575 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:37:46.815593 7184 light.cpp:721] Background MIS build time 0.0097919 I0127 11:37:46.815593 7184 device_cuda_impl.cpp:883] Buffer allocate: __light_background_marginal_cdf, 16,392 bytes. (16.01K) in device memory I0127 11:37:46.818589 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:37:46.818589 7184 device_cuda_impl.cpp:883] Buffer allocate: __light_background_conditional_cdf, 67,125,248 bytes. (64.02M) in device memory I0127 11:37:46.832602 7184 scene.cpp:337] System memory statistics after full device sync: Usage: 210,699,362 (200.94M) Peak: 412,137,998 (393.04M) I0127 11:37:46.833603 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:37:46.850618 8632 blender_sync.cpp:254] Total time spent synchronizing data: 0.0170893 I0127 11:37:46.854622 7184 camera.cpp:551] Camera is outside of the volume. I0127 11:37:46.883946 7184 camera.cpp:551] Camera is outside of the volume. I0127 11:37:46.914794 7184 camera.cpp:551] Camera is outside of the volume. I0127 11:37:48.687880 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:37:48.705896 8632 blender_sync.cpp:254] Total time spent synchronizing data: 0.0176638 I0127 11:37:48.707898 7184 svm.cpp:88] Total 16 shaders. I0127 11:37:48.708899 14888 constant_fold.cpp:58] Folding Sun_color::Color to constant (16, 15, 15). I0127 11:37:48.708899 10364 svm.cpp:67] Compilation summary: Shader name: default_light Number of SVM nodes: 3 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000005 Bump: 0.000000 Volume: 0.000002 Displacement: 0.000022 Generate: 0.000029 Total: 0.000030 I0127 11:37:48.708899 15256 svm.cpp:67] Compilation summary: Shader name: default_empty Number of SVM nodes: 3 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000017 Bump: 0.000000 Volume: 0.000014 Displacement: 0.000008 Generate: 0.000039 Total: 0.000040 I0127 11:37:48.708899 14888 constant_fold.cpp:113] Folding Mapping::Vector to socket Texture Coordinate::Generated. I0127 11:37:48.708899 15692 svm.cpp:67] Compilation summary: Shader name: shader Number of SVM nodes: 5 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000030 Bump: 0.000000 Volume: 0.000006 Displacement: 0.000003 Generate: 0.000039 Total: 0.000040 I0127 11:37:48.708899 7684 svm.cpp:67] Compilation summary: Shader name: shader Number of SVM nodes: 5 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000018 Bump: 0.000000 Volume: 0.000021 Displacement: 0.000012 Generate: 0.000051 Total: 0.000052 I0127 11:37:48.708899 13072 svm.cpp:67] Compilation summary: Shader name: default_surface Number of SVM nodes: 8 Peak stack usage: 4 Time (in seconds): Finalize: 0.000001 Surface: 0.000049 Bump: 0.000000 Volume: 0.000020 Displacement: 0.000023 Generate: 0.000092 Total: 0.000093 I0127 11:37:48.708899 9092 svm.cpp:67] Compilation summary: Shader name: default_volume Number of SVM nodes: 3 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000004 Bump: 0.000000 Volume: 0.000008 Displacement: 0.000015 Generate: 0.000027 Total: 0.000028 I0127 11:37:48.708899 9500 svm.cpp:67] Compilation summary: Shader name: shader Number of SVM nodes: 5 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000037 Bump: 0.000000 Volume: 0.000007 Displacement: 0.000036 Generate: 0.000080 Total: 0.000080 I0127 11:37:48.708899 7740 svm.cpp:67] Compilation summary: Shader name: Smoke Domain Material.001 Number of SVM nodes: 14 Peak stack usage: 10 Time (in seconds): Finalize: 0.000000 Surface: 0.000015 Bump: 0.000000 Volume: 0.000085 Displacement: 0.000015 Generate: 0.000115 Total: 0.000116 I0127 11:37:48.708899 14888 constant_fold.cpp:113] Folding Soft_hard::Color to socket convert_float_to_color::value_color. I0127 11:37:48.708899 14984 svm.cpp:67] Compilation summary: Shader name: shader Number of SVM nodes: 5 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000031 Bump: 0.000000 Volume: 0.000020 Displacement: 0.000043 Generate: 0.000094 Total: 0.000094 I0127 11:37:48.708899 14916 svm.cpp:67] Compilation summary: Shader name: pine-trunk Number of SVM nodes: 30 Peak stack usage: 26 Time (in seconds): Finalize: 0.000000 Surface: 0.000122 Bump: 0.000000 Volume: 0.000003 Displacement: 0.000013 Generate: 0.000138 Total: 0.000139 I0127 11:37:48.708899 7152 svm.cpp:67] Compilation summary: Shader name: Material.002 Number of SVM nodes: 28 Peak stack usage: 23 Time (in seconds): Finalize: 0.000000 Surface: 0.000107 Bump: 0.000000 Volume: 0.000012 Displacement: 0.000007 Generate: 0.000125 Total: 0.000126 I0127 11:37:48.708899 14480 svm.cpp:67] Compilation summary: Shader name: pine-leaf_Snow Number of SVM nodes: 40 Peak stack usage: 31 Time (in seconds): Finalize: 0.000000 Surface: 0.000134 Bump: 0.000000 Volume: 0.000020 Displacement: 0.000005 Generate: 0.000158 Total: 0.000158 I0127 11:37:48.708899 14888 constant_fold.cpp:113] Folding Shadow_color_saturation::Color to socket Cloud_opacity::Color. I0127 11:37:48.708899 7184 svm.cpp:67] Compilation summary: Shader name: pine-leaf_Snow.2 Number of SVM nodes: 46 Peak stack usage: 32 Time (in seconds): Finalize: 0.000000 Surface: 0.000158 Bump: 0.000000 Volume: 0.000012 Displacement: 0.000005 Generate: 0.000175 Total: 0.000175 I0127 11:37:48.708899 14888 constant_fold.cpp:113] Folding Sun_value::Color to socket Gamma::Color. I0127 11:37:48.708899 15964 svm.cpp:67] Compilation summary: Shader name: pine-leaf Number of SVM nodes: 46 Peak stack usage: 32 Time (in seconds): Finalize: 0.000000 Surface: 0.000117 Bump: 0.000000 Volume: 0.000023 Displacement: 0.000006 Generate: 0.000146 Total: 0.000147 I0127 11:37:48.708899 7952 svm.cpp:67] Compilation summary: Shader name: Material Number of SVM nodes: 374 Peak stack usage: 33 Time (in seconds): Finalize: 0.000000 Surface: 0.000059 Bump: 0.000170 Volume: 0.000004 Displacement: 0.000012 Generate: 0.000244 Total: 0.000244 I0127 11:37:48.708899 14888 graph.cpp:675] Deduplicated 2 nodes. I0127 11:37:48.708899 14888 svm.cpp:67] Compilation summary: Shader name: default_background Number of SVM nodes: 2174 Peak stack usage: 35 Time (in seconds): Finalize: 0.000315 Surface: 0.000076 Bump: 0.000000 Volume: 0.000003 Displacement: 0.000002 Generate: 0.000081 Total: 0.000397 I0127 11:37:48.708899 7184 device_cuda_impl.cpp:883] Buffer allocate: __svm_nodes, 44,880 bytes. (43.83K) in device memory I0127 11:37:48.708899 7184 device_cuda_impl.cpp:883] Buffer allocate: __shaders, 512 bytes. (512) in device memory I0127 11:37:48.708899 7184 svm.cpp:164] Shader manager updated 16 shaders in 0.0009006 seconds. I0127 11:37:48.708899 7184 camera.cpp:551] Camera is outside of the volume. I0127 11:37:48.708899 7184 tables.cpp:50] Total 2 lookup tables. I0127 11:37:48.708899 7184 device_cuda_impl.cpp:883] Buffer allocate: __lookup_table, 266,240 bytes. (260.00K) in device memory I0127 11:37:48.709900 7184 light.cpp:976] Total 5 lights. I0127 11:37:48.713903 7184 light.cpp:955] Number of lights sent to the device: 4 I0127 11:37:48.713903 7184 light.cpp:957] Number of lights without contribution: 1 I0127 11:37:48.713903 7184 device_cuda_impl.cpp:883] Buffer allocate: __lights, 768 bytes. (768) in device memory I0127 11:37:48.713903 7184 light.cpp:329] Total 4 of light distribution primitives. I0127 11:37:48.714905 7184 device_cuda_impl.cpp:883] Buffer allocate: __light_distribution, 80 bytes. (80) in device memory I0127 11:37:48.714905 7184 light.cpp:672] Automatically set World MIS resolution to 4096 by 2048 I0127 11:37:48.715906 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:37:48.726917 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:37:48.740928 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:37:48.753904 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:37:48.754850 7184 device_cuda_impl.cpp:883] Buffer allocate: background_output, 134,217,728 bytes. (128.00M) in device memory I0127 11:37:48.758684 7184 device_cuda_impl.cpp:883] Buffer allocate: background_input, 134,217,728 bytes. (128.00M) in device memory I0127 11:37:48.767693 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:37:48.780705 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:37:48.793716 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:37:48.807729 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:37:48.820741 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:37:48.833753 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:37:48.846765 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:37:48.860777 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:37:48.873790 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:37:48.886801 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:37:48.900813 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:37:48.913825 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:37:48.926838 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:37:48.940850 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:37:48.953861 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:37:48.967875 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:37:48.989895 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:37:49.005910 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:37:49.019928 7184 light.cpp:721] Background MIS build time 0.0098443 I0127 11:37:49.019928 7184 device_cuda_impl.cpp:883] Buffer allocate: __light_background_marginal_cdf, 16,392 bytes. (16.01K) in device memory I0127 11:37:49.021924 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:37:49.022925 7184 device_cuda_impl.cpp:883] Buffer allocate: __light_background_conditional_cdf, 67,125,248 bytes. (64.02M) in device memory I0127 11:37:49.036938 7184 scene.cpp:337] System memory statistics after full device sync: Usage: 210,699,362 (200.94M) Peak: 412,137,998 (393.04M) I0127 11:37:49.037940 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:37:49.054955 8632 blender_sync.cpp:254] Total time spent synchronizing data: 0.0177433 I0127 11:37:49.055955 7184 svm.cpp:88] Total 16 shaders. I0127 11:37:49.055955 15692 constant_fold.cpp:58] Folding Sun_color::Color to constant (16, 15, 15). I0127 11:37:49.055955 15692 constant_fold.cpp:113] Folding Mapping::Vector to socket Texture Coordinate::Generated. I0127 11:37:49.055955 9092 svm.cpp:67] Compilation summary: Shader name: default_light Number of SVM nodes: 3 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000005 Bump: 0.000000 Volume: 0.000021 Displacement: 0.000005 Generate: 0.000030 Total: 0.000031 I0127 11:37:49.055955 7684 svm.cpp:67] Compilation summary: Shader name: default_empty Number of SVM nodes: 3 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000006 Bump: 0.000000 Volume: 0.000002 Displacement: 0.000003 Generate: 0.000011 Total: 0.000011 I0127 11:37:49.055955 10364 svm.cpp:67] Compilation summary: Shader name: default_volume Number of SVM nodes: 3 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000004 Bump: 0.000000 Volume: 0.000020 Displacement: 0.000014 Generate: 0.000038 Total: 0.000039 I0127 11:37:49.055955 14480 svm.cpp:67] Compilation summary: Shader name: shader Number of SVM nodes: 5 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000019 Bump: 0.000000 Volume: 0.000010 Displacement: 0.000010 Generate: 0.000039 Total: 0.000040 I0127 11:37:49.055955 7740 svm.cpp:67] Compilation summary: Shader name: default_surface Number of SVM nodes: 8 Peak stack usage: 4 Time (in seconds): Finalize: 0.000000 Surface: 0.000021 Bump: 0.000000 Volume: 0.000010 Displacement: 0.000022 Generate: 0.000053 Total: 0.000053 I0127 11:37:49.055955 15964 svm.cpp:67] Compilation summary: Shader name: shader Number of SVM nodes: 5 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000016 Bump: 0.000000 Volume: 0.000028 Displacement: 0.000020 Generate: 0.000064 Total: 0.000064 I0127 11:37:49.055955 9500 svm.cpp:67] Compilation summary: Shader name: Material.002 Number of SVM nodes: 28 Peak stack usage: 23 Time (in seconds): Finalize: 0.000000 Surface: 0.000072 Bump: 0.000000 Volume: 0.000014 Displacement: 0.000021 Generate: 0.000107 Total: 0.000107 I0127 11:37:49.055955 15692 constant_fold.cpp:113] Folding Soft_hard::Color to socket convert_float_to_color::value_color. I0127 11:37:49.055955 13072 svm.cpp:67] Compilation summary: Shader name: Smoke Domain Material.001 Number of SVM nodes: 14 Peak stack usage: 10 Time (in seconds): Finalize: 0.000000 Surface: 0.000032 Bump: 0.000000 Volume: 0.000038 Displacement: 0.000014 Generate: 0.000084 Total: 0.000085 I0127 11:37:49.055955 14916 svm.cpp:67] Compilation summary: Shader name: shader Number of SVM nodes: 5 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000032 Bump: 0.000000 Volume: 0.000013 Displacement: 0.000008 Generate: 0.000053 Total: 0.000053 I0127 11:37:49.055955 14984 svm.cpp:67] Compilation summary: Shader name: pine-trunk Number of SVM nodes: 30 Peak stack usage: 26 Time (in seconds): Finalize: 0.000000 Surface: 0.000055 Bump: 0.000000 Volume: 0.000018 Displacement: 0.000020 Generate: 0.000094 Total: 0.000094 I0127 11:37:49.055955 14888 svm.cpp:67] Compilation summary: Shader name: shader Number of SVM nodes: 5 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000026 Bump: 0.000000 Volume: 0.000016 Displacement: 0.000011 Generate: 0.000053 Total: 0.000054 I0127 11:37:49.055955 15256 svm.cpp:67] Compilation summary: Shader name: pine-leaf Number of SVM nodes: 46 Peak stack usage: 32 Time (in seconds): Finalize: 0.000000 Surface: 0.000098 Bump: 0.000000 Volume: 0.000018 Displacement: 0.000011 Generate: 0.000128 Total: 0.000128 I0127 11:37:49.055955 7952 svm.cpp:67] Compilation summary: Shader name: pine-leaf_Snow Number of SVM nodes: 40 Peak stack usage: 31 Time (in seconds): Finalize: 0.000000 Surface: 0.000106 Bump: 0.000000 Volume: 0.000010 Displacement: 0.000017 Generate: 0.000133 Total: 0.000134 I0127 11:37:49.055955 7184 svm.cpp:67] Compilation summary: Shader name: pine-leaf_Snow.2 Number of SVM nodes: 46 Peak stack usage: 32 Time (in seconds): Finalize: 0.000000 Surface: 0.000143 Bump: 0.000000 Volume: 0.000007 Displacement: 0.000011 Generate: 0.000161 Total: 0.000162 I0127 11:37:49.055955 15692 constant_fold.cpp:113] Folding Shadow_color_saturation::Color to socket Cloud_opacity::Color. I0127 11:37:49.055955 7152 svm.cpp:67] Compilation summary: Shader name: Material Number of SVM nodes: 374 Peak stack usage: 33 Time (in seconds): Finalize: 0.000000 Surface: 0.000112 Bump: 0.000080 Volume: 0.000006 Displacement: 0.000014 Generate: 0.000211 Total: 0.000212 I0127 11:37:49.055955 15692 constant_fold.cpp:113] Folding Sun_value::Color to socket Gamma::Color. I0127 11:37:49.055955 15692 graph.cpp:675] Deduplicated 2 nodes. I0127 11:37:49.055955 15692 svm.cpp:67] Compilation summary: Shader name: default_background Number of SVM nodes: 2174 Peak stack usage: 35 Time (in seconds): Finalize: 0.000430 Surface: 0.000113 Bump: 0.000000 Volume: 0.000005 Displacement: 0.000005 Generate: 0.000122 Total: 0.000553 I0127 11:37:49.055955 7184 device_cuda_impl.cpp:883] Buffer allocate: __svm_nodes, 44,880 bytes. (43.83K) in device memory I0127 11:37:49.056955 7184 device_cuda_impl.cpp:883] Buffer allocate: __shaders, 512 bytes. (512) in device memory I0127 11:37:49.056955 7184 svm.cpp:164] Shader manager updated 16 shaders in 0.0010135 seconds. I0127 11:37:49.056955 7184 tables.cpp:50] Total 2 lookup tables. I0127 11:37:49.056955 7184 device_cuda_impl.cpp:883] Buffer allocate: __lookup_table, 266,240 bytes. (260.00K) in device memory I0127 11:37:49.056955 7184 light.cpp:976] Total 5 lights. I0127 11:37:49.060961 7184 light.cpp:955] Number of lights sent to the device: 4 I0127 11:37:49.060961 7184 light.cpp:957] Number of lights without contribution: 1 I0127 11:37:49.060961 7184 device_cuda_impl.cpp:883] Buffer allocate: __lights, 768 bytes. (768) in device memory I0127 11:37:49.061961 7184 light.cpp:329] Total 4 of light distribution primitives. I0127 11:37:49.061961 7184 device_cuda_impl.cpp:883] Buffer allocate: __light_distribution, 80 bytes. (80) in device memory I0127 11:37:49.062961 7184 light.cpp:672] Automatically set World MIS resolution to 4096 by 2048 I0127 11:37:49.069968 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:37:49.085983 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:37:49.101997 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:37:49.103814 7184 device_cuda_impl.cpp:883] Buffer allocate: background_output, 134,217,728 bytes. (128.00M) in device memory I0127 11:37:49.107654 7184 device_cuda_impl.cpp:883] Buffer allocate: background_input, 134,217,728 bytes. (128.00M) in device memory I0127 11:37:49.117664 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:37:49.133678 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:37:49.149693 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:37:49.165707 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:37:49.181722 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:37:49.197736 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:37:49.212750 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:37:49.228765 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:37:49.244325 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:37:49.260339 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:37:49.275591 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:37:49.291615 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:37:49.297616 7184 light.cpp:721] Background MIS build time 0.0098167 I0127 11:37:49.297616 7184 device_cuda_impl.cpp:883] Buffer allocate: __light_background_marginal_cdf, 16,392 bytes. (16.01K) in device memory I0127 11:37:49.300137 7184 device_cuda_impl.cpp:883] Buffer allocate: __light_background_conditional_cdf, 67,125,248 bytes. (64.02M) in device memory I0127 11:37:49.307627 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:37:49.313632 7184 scene.cpp:337] System memory statistics after full device sync: Usage: 210,699,362 (200.94M) Peak: 412,137,998 (393.04M) I0127 11:37:49.322563 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:37:49.339579 8632 blender_sync.cpp:254] Total time spent synchronizing data: 0.016969 I0127 11:37:49.343583 7184 camera.cpp:551] Camera is outside of the volume. I0127 11:37:49.356595 7184 camera.cpp:551] Camera is outside of the volume. I0127 11:37:49.387856 7184 camera.cpp:551] Camera is outside of the volume. I0127 11:37:59.313902 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:37:59.319222 8632 device_cuda_impl.cpp:883] Buffer allocate: RenderBuffers, 29,337,600 bytes. (27.98M) in device memory I0127 11:37:59.321720 7184 camera.cpp:551] Camera is outside of the volume. I0127 11:37:59.330729 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:37:59.344105 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:37:59.347750 7184 camera.cpp:551] Camera is outside of the volume. I0127 11:37:59.361260 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:37:59.365263 7184 camera.cpp:551] Camera is outside of the volume. I0127 11:37:59.385795 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:37:59.400935 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:37:59.404438 7184 camera.cpp:551] Camera is outside of the volume. I0127 11:37:59.404943 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:37:59.416456 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:37:59.438628 8632 blender_sync.cpp:254] Total time spent synchronizing data: 0.0230506 I0127 11:37:59.462632 7184 camera.cpp:551] Camera is outside of the volume. I0127 11:37:59.466200 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:37:59.493724 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:37:59.496728 7184 camera.cpp:551] Camera is outside of the volume. I0127 11:37:59.508740 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:37:59.511744 7184 camera.cpp:551] Camera is outside of the volume. I0127 11:37:59.512744 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:37:59.524755 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:37:59.540771 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:37:59.543773 7184 camera.cpp:551] Camera is outside of the volume. I0127 11:37:59.556784 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:37:59.572799 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:37:59.588814 8632 blender_sync.cpp:254] Total time spent synchronizing data: 0.0161574 I0127 11:37:59.592818 7184 camera.cpp:551] Camera is outside of the volume. I0127 11:37:59.596822 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:37:59.600824 7184 camera.cpp:551] Camera is outside of the volume. I0127 11:37:59.620857 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:37:59.624861 7184 camera.cpp:551] Camera is outside of the volume. I0127 11:37:59.635871 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:37:59.650887 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:37:59.653890 7184 camera.cpp:551] Camera is outside of the volume. I0127 11:37:59.654891 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:37:59.663899 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:37:59.697948 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:37:59.713976 8632 blender_sync.cpp:254] Total time spent synchronizing data: 0.0163731 I0127 11:37:59.715981 7184 camera.cpp:551] Camera is outside of the volume. I0127 11:37:59.728796 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:37:59.732800 7184 camera.cpp:551] Camera is outside of the volume. I0127 11:37:59.744812 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:37:59.748816 7184 camera.cpp:551] Camera is outside of the volume. I0127 11:37:59.760826 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:37:59.764830 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:37:59.776841 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:37:59.780347 7184 camera.cpp:551] Camera is outside of the volume. I0127 11:37:59.791860 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:37:59.806874 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:37:59.822890 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:37:59.838903 8632 blender_sync.cpp:254] Total time spent synchronizing data: 0.0166435 I0127 11:37:59.838903 7184 camera.cpp:551] Camera is outside of the volume. I0127 11:37:59.853920 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:37:59.856925 7184 camera.cpp:551] Camera is outside of the volume. I0127 11:37:59.869666 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:37:59.872669 7184 camera.cpp:551] Camera is outside of the volume. I0127 11:37:59.873670 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:37:59.885681 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:37:59.901703 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:37:59.906149 7184 camera.cpp:551] Camera is outside of the volume. I0127 11:37:59.906149 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:37:59.917635 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:37:59.930615 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:37:59.944121 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:37:59.960168 8632 blender_sync.cpp:254] Total time spent synchronizing data: 0.0166006 I0127 11:37:59.978519 7184 camera.cpp:551] Camera is outside of the volume. I0127 11:37:59.983523 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:37:59.987881 7184 camera.cpp:551] Camera is outside of the volume. I0127 11:37:59.988883 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:37:59.997891 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:38:00.003896 7184 camera.cpp:551] Camera is outside of the volume. I0127 11:38:00.010902 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:38:00.024420 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:38:00.037395 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:38:00.041399 7184 camera.cpp:551] Camera is outside of the volume. I0127 11:38:00.051126 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:38:00.064465 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:38:00.077896 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:38:00.080899 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:38:00.108925 7184 camera.cpp:551] Camera is outside of the volume. I0127 11:38:00.110926 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:38:00.133862 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:38:00.136865 7184 camera.cpp:551] Camera is outside of the volume. I0127 11:38:00.137866 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:38:00.144872 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:38:00.163374 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:38:00.166971 7184 camera.cpp:551] Camera is outside of the volume. I0127 11:38:00.171478 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:38:00.184394 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:38:00.197631 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:38:00.211659 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:38:00.227680 8632 blender_sync.cpp:254] Total time spent synchronizing data: 0.0161343 I0127 11:38:00.227680 7184 camera.cpp:551] Camera is outside of the volume. I0127 11:38:00.231684 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:38:00.235687 7184 camera.cpp:551] Camera is outside of the volume. I0127 11:38:00.243695 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:38:00.259428 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:38:00.262430 7184 camera.cpp:551] Camera is outside of the volume. I0127 11:38:00.264431 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:38:00.278028 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:38:00.291556 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:38:00.304675 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:38:00.308679 7184 camera.cpp:551] Camera is outside of the volume. I0127 11:38:00.318190 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:38:00.331202 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:38:00.347218 8632 blender_sync.cpp:254] Total time spent synchronizing data: 0.0163351 I0127 11:38:00.365233 7184 camera.cpp:551] Camera is outside of the volume. I0127 11:38:00.370239 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:38:00.374241 7184 camera.cpp:551] Camera is outside of the volume. I0127 11:38:00.385252 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:38:00.389256 7184 camera.cpp:551] Camera is outside of the volume. I0127 11:38:00.389256 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:38:00.398263 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:38:00.411275 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:38:00.424114 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:38:00.430130 7184 camera.cpp:551] Camera is outside of the volume. I0127 11:38:00.438115 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:38:00.451128 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:38:00.464643 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:38:00.468221 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:38:00.501260 7184 camera.cpp:551] Camera is outside of the volume. I0127 11:38:00.511270 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:38:00.515273 7184 camera.cpp:551] Camera is outside of the volume. I0127 11:38:00.516274 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:38:00.527284 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:38:00.543299 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:38:00.546303 7184 camera.cpp:551] Camera is outside of the volume. I0127 11:38:00.547303 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:38:00.558313 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:38:00.571324 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:38:00.584841 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:38:00.589352 7184 camera.cpp:551] Camera is outside of the volume. I0127 11:38:00.598366 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:38:00.601366 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:38:00.639430 7184 camera.cpp:551] Camera is outside of the volume. I0127 11:38:00.641431 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:38:00.669869 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:38:00.673873 7184 camera.cpp:551] Camera is outside of the volume. I0127 11:38:00.673873 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:38:00.678879 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:38:00.691190 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:38:00.695194 7184 camera.cpp:551] Camera is outside of the volume. I0127 11:38:00.705209 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:38:00.718113 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:38:00.731631 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:38:00.744853 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:38:00.760887 8632 blender_sync.cpp:254] Total time spent synchronizing data: 0.0161449 I0127 11:38:00.760887 7184 camera.cpp:551] Camera is outside of the volume. I0127 11:38:00.765892 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:38:00.778898 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:38:00.782404 7184 camera.cpp:551] Camera is outside of the volume. I0127 11:38:00.794853 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:38:00.797857 7184 camera.cpp:551] Camera is outside of the volume. I0127 11:38:00.798857 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:38:00.811869 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:38:00.824884 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:38:00.838447 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:38:00.841342 7184 camera.cpp:551] Camera is outside of the volume. I0127 11:38:00.851362 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:38:00.864815 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:38:00.880831 8632 blender_sync.cpp:254] Total time spent synchronizing data: 0.0161793 I0127 11:38:00.901849 7184 camera.cpp:551] Camera is outside of the volume. I0127 11:38:00.907855 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:38:00.911859 7184 camera.cpp:551] Camera is outside of the volume. I0127 11:38:00.934104 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:38:00.937237 7184 camera.cpp:551] Camera is outside of the volume. I0127 11:38:00.938238 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:38:00.945243 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:38:00.958256 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:38:00.971630 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:38:00.979637 7184 camera.cpp:551] Camera is outside of the volume. I0127 11:38:00.985144 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:38:01.012171 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:38:01.032143 8632 blender_sync.cpp:254] Total time spent synchronizing data: 0.0203171 I0127 11:38:01.042121 7184 camera.cpp:551] Camera is outside of the volume. I0127 11:38:01.046609 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:38:01.049612 7184 camera.cpp:551] Camera is outside of the volume. I0127 11:38:01.051614 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:38:01.064853 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:38:01.068857 7184 camera.cpp:551] Camera is outside of the volume. I0127 11:38:01.077865 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:38:01.091382 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:38:01.104867 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:38:01.136504 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:38:01.140012 7184 camera.cpp:551] Camera is outside of the volume. I0127 11:38:01.141012 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:38:01.143014 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:38:01.184051 7184 camera.cpp:551] Camera is outside of the volume. I0127 11:38:01.187054 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:38:01.198007 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:38:01.202011 7184 camera.cpp:551] Camera is outside of the volume. I0127 11:38:01.230873 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:38:01.234894 7184 camera.cpp:551] Camera is outside of the volume. I0127 11:38:01.234894 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:38:01.245904 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:38:01.261940 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:38:01.278035 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:38:01.281544 7184 camera.cpp:551] Camera is outside of the volume. I0127 11:38:01.294062 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:38:01.309593 8632 blender_sync.cpp:254] Total time spent synchronizing data: 0.0161542 I0127 11:38:01.324607 7184 camera.cpp:551] Camera is outside of the volume. I0127 11:38:01.341624 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:38:01.344626 7184 camera.cpp:551] Camera is outside of the volume. I0127 11:38:01.357638 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:38:01.360641 7184 camera.cpp:551] Camera is outside of the volume. I0127 11:38:01.373653 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:38:01.389035 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:38:01.392040 7184 camera.cpp:551] Camera is outside of the volume. I0127 11:38:01.405051 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:38:01.421066 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:38:01.437080 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:38:01.453095 8632 blender_sync.cpp:254] Total time spent synchronizing data: 0.0162798 I0127 11:38:01.456097 7184 camera.cpp:551] Camera is outside of the volume. I0127 11:38:01.460101 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:38:01.601229 7184 camera.cpp:551] Camera is outside of the volume. I0127 11:38:01.611238 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:38:01.618244 7184 camera.cpp:551] Camera is outside of the volume. I0127 11:38:01.624754 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:38:01.638751 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:38:01.641754 7184 camera.cpp:551] Camera is outside of the volume. I0127 11:38:01.651763 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:38:01.664774 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:38:01.678156 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:38:01.691984 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:38:01.695988 7184 camera.cpp:551] Camera is outside of the volume. I0127 11:38:01.704996 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:38:01.721011 8632 blender_sync.cpp:254] Total time spent synchronizing data: 0.0162637 I0127 11:38:01.743031 7184 camera.cpp:551] Camera is outside of the volume. I0127 11:38:01.749037 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:38:01.755041 7184 camera.cpp:551] Camera is outside of the volume. I0127 11:38:01.759045 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:38:01.772104 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:38:01.776108 7184 camera.cpp:551] Camera is outside of the volume. I0127 11:38:01.785117 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:38:01.798808 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:38:01.802812 7184 camera.cpp:551] Camera is outside of the volume. I0127 11:38:01.811820 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:38:01.825834 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:38:01.844851 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:38:01.860865 8632 blender_sync.cpp:254] Total time spent synchronizing data: 0.0165555 I0127 11:38:01.860865 7184 camera.cpp:551] Camera is outside of the volume. I0127 11:38:01.865870 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:38:01.868872 7184 camera.cpp:551] Camera is outside of the volume. I0127 11:38:01.878880 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:38:01.882884 7184 camera.cpp:551] Camera is outside of the volume. I0127 11:38:01.891893 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:38:01.905467 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:38:01.909471 7184 camera.cpp:551] Camera is outside of the volume. I0127 11:38:01.918478 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:38:01.932492 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:38:01.939498 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:38:01.939498 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:38:01.955513 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:38:01.955513 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:38:01.970245 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:38:01.987260 8632 blender_sync.cpp:254] Total time spent synchronizing data: 0.0170879 I0127 11:38:01.991264 7184 camera.cpp:551] Camera is outside of the volume. I0127 11:38:02.021796 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:38:02.139547 7184 camera.cpp:551] Camera is outside of the volume. I0127 11:38:02.149557 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:38:02.157663 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:38:02.161667 7184 camera.cpp:551] Camera is outside of the volume. I0127 11:38:02.162667 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:38:02.172667 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:38:02.189119 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:38:02.192626 7184 camera.cpp:551] Camera is outside of the volume. I0127 11:38:02.193627 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:38:02.198632 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:38:02.204638 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:38:02.204638 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:38:02.219657 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:38:02.223661 7184 camera.cpp:551] Camera is outside of the volume. I0127 11:38:02.224663 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:38:02.228179 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:38:02.235689 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:38:02.235689 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:38:02.251664 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:38:02.267679 8632 blender_sync.cpp:254] Total time spent synchronizing data: 0.0166148 I0127 11:38:02.272684 7184 camera.cpp:551] Camera is outside of the volume. I0127 11:38:02.277688 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:38:02.280691 7184 camera.cpp:551] Camera is outside of the volume. I0127 11:38:02.281692 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:38:02.291702 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:38:02.299106 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:38:02.302109 7184 camera.cpp:551] Camera is outside of the volume. I0127 11:38:02.306113 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:38:02.319124 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:38:02.330149 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:38:02.334153 7184 camera.cpp:551] Camera is outside of the volume. I0127 11:38:02.335155 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:38:02.345165 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:38:02.360692 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:38:02.360692 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:38:02.376601 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:38:02.392118 8632 blender_sync.cpp:254] Total time spent synchronizing data: 0.0164144 I0127 11:38:02.396122 7184 camera.cpp:551] Camera is outside of the volume. I0127 11:38:02.400125 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:38:02.538251 7184 camera.cpp:551] Camera is outside of the volume. I0127 11:38:02.546258 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:38:02.552768 7184 camera.cpp:551] Camera is outside of the volume. I0127 11:38:02.558782 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:38:02.572438 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:38:02.575443 7184 camera.cpp:551] Camera is outside of the volume. I0127 11:38:02.585451 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:38:02.598464 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:38:02.611985 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:38:02.615612 7184 camera.cpp:551] Camera is outside of the volume. I0127 11:38:02.625119 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:38:02.639120 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:38:02.655619 8632 blender_sync.cpp:254] Total time spent synchronizing data: 0.0162789 I0127 11:38:02.671633 7184 camera.cpp:551] Camera is outside of the volume. I0127 11:38:02.676637 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:38:02.679639 7184 camera.cpp:551] Camera is outside of the volume. I0127 11:38:02.681641 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:38:02.691651 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:38:02.697747 7184 camera.cpp:551] Camera is outside of the volume. I0127 11:38:02.705168 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:38:02.719189 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:38:02.731704 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:38:02.735708 7184 camera.cpp:551] Camera is outside of the volume. I0127 11:38:02.745220 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:38:02.759241 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:38:02.772255 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:38:02.788280 8632 blender_sync.cpp:254] Total time spent synchronizing data: 0.0163651 I0127 11:38:02.802309 7184 camera.cpp:551] Camera is outside of the volume. I0127 11:38:02.807624 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:38:02.811131 7184 camera.cpp:551] Camera is outside of the volume. I0127 11:38:02.813133 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:38:02.825865 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:38:02.829169 7184 camera.cpp:551] Camera is outside of the volume. I0127 11:38:02.839184 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:38:02.852632 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:38:02.865423 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:38:02.868933 7184 camera.cpp:551] Camera is outside of the volume. I0127 11:38:02.879112 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:38:02.892628 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:38:02.914649 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:38:02.931206 8632 blender_sync.cpp:254] Total time spent synchronizing data: 0.0165006 I0127 11:38:02.934712 7184 camera.cpp:551] Camera is outside of the volume. I0127 11:38:02.938254 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:38:02.941256 7184 camera.cpp:551] Camera is outside of the volume. I0127 11:38:02.960873 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:38:02.963876 7184 camera.cpp:551] Camera is outside of the volume. I0127 11:38:02.964877 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:38:02.971884 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:38:02.985898 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:38:02.998924 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:38:03.002928 7184 camera.cpp:551] Camera is outside of the volume. I0127 11:38:03.011947 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:38:03.025465 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:38:03.056005 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:38:03.072027 8632 blender_sync.cpp:254] Total time spent synchronizing data: 0.0163328 I0127 11:38:03.072027 7184 camera.cpp:551] Camera is outside of the volume. I0127 11:38:03.087041 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:38:03.090044 7184 camera.cpp:551] Camera is outside of the volume. I0127 11:38:03.091045 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:38:03.102056 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:38:03.118036 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:38:03.121543 7184 camera.cpp:551] Camera is outside of the volume. I0127 11:38:03.133553 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:38:03.148986 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:38:03.151989 7184 camera.cpp:551] Camera is outside of the volume. I0127 11:38:03.165002 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:38:03.181017 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:38:03.197032 8632 blender_sync.cpp:254] Total time spent synchronizing data: 0.0162416 I0127 11:38:03.197032 7184 camera.cpp:551] Camera is outside of the volume. I0127 11:38:03.212675 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:38:03.216053 7184 camera.cpp:551] Camera is outside of the volume. I0127 11:38:03.228015 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:38:03.231017 7184 camera.cpp:551] Camera is outside of the volume. I0127 11:38:03.243028 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:38:03.247032 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:38:03.258204 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:38:03.261207 7184 camera.cpp:551] Camera is outside of the volume. I0127 11:38:03.265211 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:38:03.279224 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:38:03.292739 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:38:03.306161 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:38:03.322540 8632 blender_sync.cpp:254] Total time spent synchronizing data: 0.0164804 I0127 11:38:03.332553 7184 camera.cpp:551] Camera is outside of the volume. I0127 11:38:03.338065 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:38:03.342069 7184 camera.cpp:551] Camera is outside of the volume. I0127 11:38:03.345582 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:38:03.359395 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:38:03.362715 7184 camera.cpp:551] Camera is outside of the volume. I0127 11:38:03.372723 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:38:03.386034 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:38:03.390038 7184 camera.cpp:551] Camera is outside of the volume. I0127 11:38:03.399045 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:38:03.413059 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:38:03.431075 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:38:03.431075 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:38:03.447108 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:38:03.463122 8632 blender_sync.cpp:254] Total time spent synchronizing data: 0.0163882 I0127 11:38:03.463122 7184 camera.cpp:551] Camera is outside of the volume. I0127 11:38:03.467126 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:38:03.471129 7184 camera.cpp:551] Camera is outside of the volume. I0127 11:38:03.479137 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:38:03.483140 7184 camera.cpp:551] Camera is outside of the volume. I0127 11:38:03.493149 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:38:03.506032 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:38:03.510036 7184 camera.cpp:551] Camera is outside of the volume. I0127 11:38:03.519044 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:38:03.533057 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:38:03.543066 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:38:03.543066 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:38:03.559108 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:38:03.563112 7184 camera.cpp:551] Camera is outside of the volume. I0127 11:38:03.564112 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:38:03.580127 8632 blender_sync.cpp:254] Total time spent synchronizing data: 0.0160108 I0127 11:38:03.868911 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:38:03.995028 7184 camera.cpp:551] Camera is outside of the volume. I0127 11:38:04.022858 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:38:04.025861 7184 camera.cpp:551] Camera is outside of the volume. I0127 11:38:04.038874 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:38:04.042878 7184 camera.cpp:551] Camera is outside of the volume. I0127 11:38:04.054889 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:38:04.058892 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:38:04.061895 7184 camera.cpp:551] Camera is outside of the volume. I0127 11:38:04.086918 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:38:04.090922 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:38:04.095927 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:38:04.112210 8632 blender_sync.cpp:254] Total time spent synchronizing data: 0.0163596 I0127 11:38:04.125649 7184 camera.cpp:551] Camera is outside of the volume. I0127 11:38:04.130153 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:38:04.134661 7184 camera.cpp:551] Camera is outside of the volume. I0127 11:38:04.136350 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:38:04.146378 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:38:04.151382 7184 camera.cpp:551] Camera is outside of the volume. I0127 11:38:04.159390 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:38:04.172402 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:38:04.185844 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:38:04.189347 7184 camera.cpp:551] Camera is outside of the volume. I0127 11:38:04.199859 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:38:04.212280 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:38:04.226390 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:38:04.242414 8632 blender_sync.cpp:254] Total time spent synchronizing data: 0.0162152 I0127 11:38:04.254951 7184 camera.cpp:551] Camera is outside of the volume. I0127 11:38:04.260955 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:38:04.263958 7184 camera.cpp:551] Camera is outside of the volume. I0127 11:38:04.265960 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:38:04.279659 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:38:04.282662 7184 camera.cpp:551] Camera is outside of the volume. I0127 11:38:04.292671 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:38:04.305682 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:38:04.338881 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:38:04.341883 7184 camera.cpp:551] Camera is outside of the volume. I0127 11:38:04.342885 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:38:04.347889 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:38:04.370916 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:38:04.387459 8632 blender_sync.cpp:254] Total time spent synchronizing data: 0.0165629 I0127 11:38:04.399974 7184 camera.cpp:551] Camera is outside of the volume. I0127 11:38:04.403978 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:38:04.406980 7184 camera.cpp:551] Camera is outside of the volume. I0127 11:38:04.412986 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:38:04.426033 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:38:04.429543 7184 camera.cpp:551] Camera is outside of the volume. I0127 11:38:04.439052 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:38:04.463075 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:38:04.466079 7184 camera.cpp:551] Camera is outside of the volume. I0127 11:38:04.478089 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:38:04.494105 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:38:04.509117 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:38:04.525132 8632 blender_sync.cpp:254] Total time spent synchronizing data: 0.0164241 I0127 11:38:04.525132 7184 camera.cpp:551] Camera is outside of the volume. I0127 11:38:04.529136 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:38:04.533140 7184 camera.cpp:551] Camera is outside of the volume. I0127 11:38:04.534140 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:38:04.556676 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:38:04.560182 7184 camera.cpp:551] Camera is outside of the volume. I0127 11:38:04.572710 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:38:04.588035 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:38:04.591037 7184 camera.cpp:551] Camera is outside of the volume. I0127 11:38:04.604049 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:38:04.620064 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:38:04.636078 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:38:04.660100 8632 blender_sync.cpp:254] Total time spent synchronizing data: 0.0246757 I0127 11:38:04.660100 7184 camera.cpp:551] Camera is outside of the volume. I0127 11:38:04.683900 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:38:04.687904 7184 camera.cpp:551] Camera is outside of the volume. I0127 11:38:04.699820 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:38:04.702824 7184 camera.cpp:551] Camera is outside of the volume. I0127 11:38:04.715835 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:38:04.731850 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:38:04.734853 7184 camera.cpp:551] Camera is outside of the volume. I0127 11:38:04.747865 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:38:04.763880 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:38:04.787901 8632 blender_sync.cpp:254] Total time spent synchronizing data: 0.0243427 I0127 11:38:04.790904 7184 camera.cpp:551] Camera is outside of the volume. I0127 11:38:05.516618 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:38:05.541864 8632 device_cuda_impl.cpp:883] Buffer allocate: RenderBuffers, 8,682,240 bytes. (8.28M) in device memory I0127 11:38:05.545053 7184 camera.cpp:551] Camera is outside of the volume. I0127 11:38:05.559453 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:38:05.562448 7184 camera.cpp:551] Camera is outside of the volume. I0127 11:38:05.564450 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:38:05.573458 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:38:05.576462 7184 camera.cpp:551] Camera is outside of the volume. I0127 11:38:05.586977 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:38:05.606998 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:38:05.610002 7184 camera.cpp:551] Camera is outside of the volume. I0127 11:38:05.623013 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:38:05.639027 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:38:05.663049 8632 blender_sync.cpp:254] Total time spent synchronizing data: 0.0248941 I0127 11:38:09.015107 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:38:09.031122 8632 blender_sync.cpp:254] Total time spent synchronizing data: 0.0164507 I0127 11:38:09.039129 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:38:09.039129 7184 camera.cpp:551] Camera is outside of the volume. I0127 11:38:09.041131 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:38:09.050139 7184 camera.cpp:551] Camera is outside of the volume. I0127 11:38:09.052141 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:38:09.061149 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:38:09.069157 7184 camera.cpp:551] Camera is outside of the volume. I0127 11:38:09.071158 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:38:09.081576 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:38:09.095589 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:38:09.103099 7184 camera.cpp:551] Camera is outside of the volume. I0127 11:38:09.108105 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:38:09.121625 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:38:09.135144 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:38:09.142256 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:38:09.174324 7184 camera.cpp:551] Camera is outside of the volume. I0127 11:38:09.176326 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:38:09.185340 7184 camera.cpp:551] Camera is outside of the volume. I0127 11:38:09.188028 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:38:09.201530 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:38:09.209544 7184 camera.cpp:551] Camera is outside of the volume. I0127 11:38:09.215062 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:38:09.228067 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:38:09.236074 7184 camera.cpp:551] Camera is outside of the volume. I0127 11:38:09.241080 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:38:09.255091 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:38:09.267922 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:38:09.275434 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:38:09.299842 7184 camera.cpp:551] Camera is outside of the volume. I0127 11:38:09.302351 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:38:09.309890 7184 camera.cpp:551] Camera is outside of the volume. I0127 11:38:09.311892 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:38:09.320900 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:38:09.328907 7184 camera.cpp:551] Camera is outside of the volume. I0127 11:38:09.334923 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:38:09.348795 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:38:09.356312 7184 camera.cpp:551] Camera is outside of the volume. I0127 11:38:09.361816 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:38:09.375331 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:38:09.388360 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:38:09.401876 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:38:09.417907 8632 blender_sync.cpp:254] Total time spent synchronizing data: 0.0161091 I0127 11:38:09.425420 7184 camera.cpp:551] Camera is outside of the volume. I0127 11:38:09.433437 7184 camera.cpp:551] Camera is outside of the volume. I0127 11:38:09.434435 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:38:09.443948 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:38:09.451472 7184 camera.cpp:551] Camera is outside of the volume. I0127 11:38:09.454977 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:38:09.468156 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:38:09.476164 7184 camera.cpp:551] Camera is outside of the volume. I0127 11:38:09.482170 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:38:09.495182 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:38:09.508193 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:38:09.521718 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:38:09.529228 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:38:09.542127 7184 camera.cpp:551] Camera is outside of the volume. I0127 11:38:09.544589 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:38:09.553973 7184 camera.cpp:551] Camera is outside of the volume. I0127 11:38:09.554975 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:38:09.564983 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:38:09.572497 7184 camera.cpp:551] Camera is outside of the volume. I0127 11:38:09.574496 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:38:09.589011 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:38:09.597054 7184 camera.cpp:551] Camera is outside of the volume. I0127 11:38:09.602059 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:38:09.614749 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:38:09.628762 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:38:09.642057 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:38:09.649116 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:38:09.649621 7184 camera.cpp:551] Camera is outside of the volume. I0127 11:38:09.655623 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:38:09.662639 7184 camera.cpp:551] Camera is outside of the volume. I0127 11:38:09.668148 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:38:09.676154 7184 camera.cpp:551] Camera is outside of the volume. I0127 11:38:09.681159 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:38:09.690167 7184 camera.cpp:551] Camera is outside of the volume. I0127 11:38:09.695173 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:38:09.708184 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:38:09.722198 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:38:09.735307 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:38:09.748989 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:38:09.755498 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:38:09.757499 7184 camera.cpp:551] Camera is outside of the volume. I0127 11:38:09.761503 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:38:09.769186 7184 camera.cpp:551] Camera is outside of the volume. I0127 11:38:09.775192 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:38:09.783198 7184 camera.cpp:551] Camera is outside of the volume. I0127 11:38:09.789204 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:38:09.796209 7184 camera.cpp:551] Camera is outside of the volume. I0127 11:38:09.802217 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:38:09.815227 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:38:09.828239 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:38:09.841838 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:38:09.855263 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:38:09.862270 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:38:09.864271 7184 camera.cpp:551] Camera is outside of the volume. I0127 11:38:09.868314 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:38:09.875280 7184 camera.cpp:551] Camera is outside of the volume. I0127 11:38:09.881812 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:38:09.888820 7184 camera.cpp:551] Camera is outside of the volume. I0127 11:38:09.894825 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:38:09.902832 7184 camera.cpp:551] Camera is outside of the volume. I0127 11:38:09.907837 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:38:09.921866 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:38:09.934880 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:38:09.948892 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:38:09.961902 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:38:09.969413 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:38:09.969413 7184 camera.cpp:551] Camera is outside of the volume. I0127 11:38:09.974853 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:38:09.982859 7184 camera.cpp:551] Camera is outside of the volume. I0127 11:38:09.988865 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:38:09.995872 7184 camera.cpp:551] Camera is outside of the volume. I0127 11:38:10.001878 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:38:10.009884 7184 camera.cpp:551] Camera is outside of the volume. I0127 11:38:10.014889 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:38:10.028573 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:38:10.041584 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:38:10.055104 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:38:10.068622 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:38:10.075628 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:38:10.075628 7184 camera.cpp:551] Camera is outside of the volume. I0127 11:38:10.081928 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:38:10.089936 7184 camera.cpp:551] Camera is outside of the volume. I0127 11:38:10.094842 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:38:10.102850 7184 camera.cpp:551] Camera is outside of the volume. I0127 11:38:10.108856 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:38:10.116863 7184 camera.cpp:551] Camera is outside of the volume. I0127 11:38:10.121867 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:38:10.135880 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:38:10.148892 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:38:10.161957 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:38:10.174917 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:38:10.182924 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:38:10.182924 7184 camera.cpp:551] Camera is outside of the volume. I0127 11:38:10.188633 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:38:10.196642 7184 camera.cpp:551] Camera is outside of the volume. I0127 11:38:10.201970 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:38:10.209978 7184 camera.cpp:551] Camera is outside of the volume. I0127 11:38:10.215312 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:38:10.223321 7184 camera.cpp:551] Camera is outside of the volume. I0127 11:38:10.229326 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:38:10.242338 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:38:10.255350 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:38:10.268748 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:38:10.281759 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:38:10.289767 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:38:10.289767 7184 camera.cpp:551] Camera is outside of the volume. I0127 11:38:10.295853 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:38:10.302860 7184 camera.cpp:551] Camera is outside of the volume. I0127 11:38:10.308864 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:38:10.316874 7184 camera.cpp:551] Camera is outside of the volume. I0127 11:38:10.321878 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:38:10.330886 7184 camera.cpp:551] Camera is outside of the volume. I0127 11:38:10.335891 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:38:10.348903 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:38:10.361914 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:38:10.375927 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:38:10.388939 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:38:10.395946 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:38:10.396946 7184 camera.cpp:551] Camera is outside of the volume. I0127 11:38:10.402048 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:38:10.410056 7184 camera.cpp:551] Camera is outside of the volume. I0127 11:38:10.415854 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:38:10.422861 7184 camera.cpp:551] Camera is outside of the volume. I0127 11:38:10.428722 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:38:10.436731 7184 camera.cpp:551] Camera is outside of the volume. I0127 11:38:10.441735 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:38:10.455747 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:38:10.468952 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:38:10.481964 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:38:10.495977 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:38:10.502983 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:38:10.502983 7184 camera.cpp:551] Camera is outside of the volume. I0127 11:38:10.508800 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:38:10.516808 7184 camera.cpp:551] Camera is outside of the volume. I0127 11:38:10.522094 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:38:10.530102 7184 camera.cpp:551] Camera is outside of the volume. I0127 11:38:10.535432 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:38:10.543114 7184 camera.cpp:551] Camera is outside of the volume. I0127 11:38:10.549119 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:38:10.562131 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:38:10.575143 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:38:10.589155 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:38:10.602167 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:38:10.609174 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:38:10.610175 7184 camera.cpp:551] Camera is outside of the volume. I0127 11:38:10.615108 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:38:10.623116 7184 camera.cpp:551] Camera is outside of the volume. I0127 11:38:10.628798 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:38:10.636806 7184 camera.cpp:551] Camera is outside of the volume. I0127 11:38:10.642139 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:38:10.650148 7184 camera.cpp:551] Camera is outside of the volume. I0127 11:38:10.655153 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:38:10.669165 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:38:10.682176 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:38:10.695188 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:38:10.709203 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:38:10.716208 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:38:10.716208 7184 camera.cpp:551] Camera is outside of the volume. I0127 11:38:10.722211 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:38:10.730219 7184 camera.cpp:551] Camera is outside of the volume. I0127 11:38:10.735505 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:38:10.743232 7184 camera.cpp:551] Camera is outside of the volume. I0127 11:38:10.748844 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:38:10.756852 7184 camera.cpp:551] Camera is outside of the volume. I0127 11:38:10.762858 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:38:10.775871 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:38:10.788882 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:38:10.802894 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:38:10.815907 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:38:10.822912 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:38:10.822912 7184 camera.cpp:551] Camera is outside of the volume. I0127 11:38:10.828896 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:38:10.836905 7184 camera.cpp:551] Camera is outside of the volume. I0127 11:38:10.842212 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:38:10.850220 7184 camera.cpp:551] Camera is outside of the volume. I0127 11:38:10.855855 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:38:10.863862 7184 camera.cpp:551] Camera is outside of the volume. I0127 11:38:10.868867 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:38:10.881880 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:38:10.895891 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:38:10.908903 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:38:10.922916 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:38:10.929922 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:38:10.929922 7184 camera.cpp:551] Camera is outside of the volume. I0127 11:38:10.935854 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:38:10.942860 7184 camera.cpp:551] Camera is outside of the volume. I0127 11:38:10.948918 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:38:10.956873 7184 camera.cpp:551] Camera is outside of the volume. I0127 11:38:10.962260 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:38:10.970268 7184 camera.cpp:551] Camera is outside of the volume. I0127 11:38:10.975273 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:38:10.989285 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:38:11.002297 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:38:11.016310 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:38:11.029322 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:38:11.036329 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:38:11.036329 7184 camera.cpp:551] Camera is outside of the volume. I0127 11:38:11.042290 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:38:11.050298 7184 camera.cpp:551] Camera is outside of the volume. I0127 11:38:11.055629 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:38:11.063637 7184 camera.cpp:551] Camera is outside of the volume. I0127 11:38:11.068965 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:38:11.076973 7184 camera.cpp:551] Camera is outside of the volume. I0127 11:38:11.081979 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:38:11.095991 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:38:11.109002 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:38:11.122014 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:38:11.136027 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:38:11.143033 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:38:11.143033 7184 camera.cpp:551] Camera is outside of the volume. I0127 11:38:11.148998 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:38:11.157006 7184 camera.cpp:551] Camera is outside of the volume. I0127 11:38:11.162336 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:38:11.170344 7184 camera.cpp:551] Camera is outside of the volume. I0127 11:38:11.175673 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:38:11.182680 7184 camera.cpp:551] Camera is outside of the volume. I0127 11:38:11.188685 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:38:11.201697 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:38:11.215709 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:38:11.228722 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:38:11.241734 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:38:11.249742 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:38:11.249742 7184 camera.cpp:551] Camera is outside of the volume. I0127 11:38:11.255854 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:38:11.262861 7184 camera.cpp:551] Camera is outside of the volume. I0127 11:38:11.269037 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:38:11.276042 7184 camera.cpp:551] Camera is outside of the volume. I0127 11:38:11.282048 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:38:11.290057 7184 camera.cpp:551] Camera is outside of the volume. I0127 11:38:11.295061 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:38:11.309073 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:38:11.322086 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:38:11.335098 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:38:11.349110 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:38:11.362123 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:38:11.378137 8632 blender_sync.cpp:254] Total time spent synchronizing data: 0.0159224 I0127 11:38:11.482915 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:38:11.498930 8632 blender_sync.cpp:254] Total time spent synchronizing data: 0.016237 I0127 11:38:11.505936 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:38:11.506937 7184 camera.cpp:551] Camera is outside of the volume. I0127 11:38:11.507938 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:38:11.515945 7184 camera.cpp:551] Camera is outside of the volume. I0127 11:38:11.516947 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:38:11.523952 7184 camera.cpp:551] Camera is outside of the volume. I0127 11:38:11.524953 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:38:11.532960 7184 camera.cpp:551] Camera is outside of the volume. I0127 11:38:11.535964 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:38:11.549145 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:38:11.562991 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:38:11.576002 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:38:11.589015 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:38:11.603027 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:38:11.610033 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:38:11.611035 7184 camera.cpp:551] Camera is outside of the volume. I0127 11:38:11.615840 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:38:11.624848 7184 camera.cpp:551] Camera is outside of the volume. I0127 11:38:11.629104 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:38:11.637113 7184 camera.cpp:551] Camera is outside of the volume. I0127 11:38:11.642122 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:38:11.650130 7184 camera.cpp:551] Camera is outside of the volume. I0127 11:38:11.656133 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:38:11.669145 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:38:11.682157 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:38:11.696169 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:38:11.709182 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:38:11.716189 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:38:11.716189 7184 camera.cpp:551] Camera is outside of the volume. I0127 11:38:11.722543 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:38:11.730202 7184 camera.cpp:551] Camera is outside of the volume. I0127 11:38:11.735883 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:38:11.743213 7184 camera.cpp:551] Camera is outside of the volume. I0127 11:38:11.749222 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:38:11.756227 7184 camera.cpp:551] Camera is outside of the volume. I0127 11:38:11.762231 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:38:11.775243 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:38:11.789255 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:38:11.803268 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:38:11.816280 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:38:11.823287 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:38:11.823287 7184 camera.cpp:551] Camera is outside of the volume. I0127 11:38:11.829249 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:38:11.836257 7184 camera.cpp:551] Camera is outside of the volume. I0127 11:38:11.842245 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:38:11.850255 7184 camera.cpp:551] Camera is outside of the volume. I0127 11:38:11.855852 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:38:11.863860 7184 camera.cpp:551] Camera is outside of the volume. I0127 11:38:11.868865 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:38:11.882879 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:38:11.895889 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:38:11.908901 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:38:11.922914 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:38:11.929920 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:38:11.929920 7184 camera.cpp:551] Camera is outside of the volume. I0127 11:38:11.935853 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:38:11.943861 7184 camera.cpp:551] Camera is outside of the volume. I0127 11:38:11.949298 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:38:11.956306 7184 camera.cpp:551] Camera is outside of the volume. I0127 11:38:11.962635 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:38:11.969643 7184 camera.cpp:551] Camera is outside of the volume. I0127 11:38:11.975648 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:38:11.988659 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:38:12.002672 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:38:12.015684 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:38:12.029697 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:38:12.036705 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:38:12.036705 7184 camera.cpp:551] Camera is outside of the volume. I0127 11:38:12.042665 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:38:12.049672 7184 camera.cpp:551] Camera is outside of the volume. I0127 11:38:12.056005 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:38:12.063011 7184 camera.cpp:551] Camera is outside of the volume. I0127 11:38:12.069340 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:38:12.077348 7184 camera.cpp:551] Camera is outside of the volume. I0127 11:38:12.082353 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:38:12.096366 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:38:12.109377 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:38:12.122390 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:38:12.135401 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:38:12.143409 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:38:12.143409 7184 camera.cpp:551] Camera is outside of the volume. I0127 11:38:12.149412 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:38:12.156420 7184 camera.cpp:551] Camera is outside of the volume. I0127 11:38:12.162712 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:38:12.169719 7184 camera.cpp:551] Camera is outside of the volume. I0127 11:38:12.176033 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:38:12.184041 7184 camera.cpp:551] Camera is outside of the volume. I0127 11:38:12.189045 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:38:12.203058 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:38:12.216069 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:38:12.230082 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:38:12.242094 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:38:12.249100 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:38:12.250100 7184 camera.cpp:551] Camera is outside of the volume. I0127 11:38:12.256045 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:38:12.263052 7184 camera.cpp:551] Camera is outside of the volume. I0127 11:38:12.269418 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:38:12.277426 7184 camera.cpp:551] Camera is outside of the volume. I0127 11:38:12.282431 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:38:12.290439 7184 camera.cpp:551] Camera is outside of the volume. I0127 11:38:12.296444 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:38:12.309455 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:38:12.322468 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:38:12.335480 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:38:12.349493 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:38:12.356498 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:38:12.357501 7184 camera.cpp:551] Camera is outside of the volume. I0127 11:38:12.362787 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:38:12.369794 7184 camera.cpp:551] Camera is outside of the volume. I0127 11:38:12.376032 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:38:12.384040 7184 camera.cpp:551] Camera is outside of the volume. I0127 11:38:12.390048 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:38:12.397055 7184 camera.cpp:551] Camera is outside of the volume. I0127 11:38:12.403060 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:38:12.416074 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:38:12.429085 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:38:12.442095 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:38:12.456108 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:38:12.463114 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:38:12.464116 7184 camera.cpp:551] Camera is outside of the volume. I0127 11:38:12.469013 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:38:12.477021 7184 camera.cpp:551] Camera is outside of the volume. I0127 11:38:12.482831 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:38:12.490839 7184 camera.cpp:551] Camera is outside of the volume. I0127 11:38:12.496032 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:38:12.504040 7184 camera.cpp:551] Camera is outside of the volume. I0127 11:38:12.510046 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:38:12.523058 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:38:12.536069 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:38:12.550083 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:38:12.563094 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:38:12.570101 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:38:12.570101 7184 camera.cpp:551] Camera is outside of the volume. I0127 11:38:12.576032 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:38:12.584041 7184 camera.cpp:551] Camera is outside of the volume. I0127 11:38:12.589545 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:38:12.596552 7184 camera.cpp:551] Camera is outside of the volume. I0127 11:38:12.602875 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:38:12.609882 7184 camera.cpp:551] Camera is outside of the volume. I0127 11:38:12.615888 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:38:12.628899 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:38:12.642912 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:38:12.655925 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:38:12.669937 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:38:12.676945 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:38:12.676945 7184 camera.cpp:551] Camera is outside of the volume. I0127 11:38:12.682906 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:38:12.690914 7184 camera.cpp:551] Camera is outside of the volume. I0127 11:38:12.696045 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:38:12.704053 7184 camera.cpp:551] Camera is outside of the volume. I0127 11:38:12.709059 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:38:12.717067 7184 camera.cpp:551] Camera is outside of the volume. I0127 11:38:12.723071 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:38:12.736083 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:38:12.750095 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:38:12.763108 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:38:12.776119 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:38:12.783125 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:38:12.783125 7184 camera.cpp:551] Camera is outside of the volume. I0127 11:38:12.789611 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:38:12.796619 7184 camera.cpp:551] Camera is outside of the volume. I0127 11:38:12.802953 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:38:12.810961 7184 camera.cpp:551] Camera is outside of the volume. I0127 11:38:12.815965 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:38:12.823972 7184 camera.cpp:551] Camera is outside of the volume. I0127 11:38:12.829978 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:38:12.842990 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:38:12.856003 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:38:12.870015 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:38:12.883028 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:38:12.890034 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:38:12.891034 7184 camera.cpp:551] Camera is outside of the volume. I0127 11:38:12.896855 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:38:12.903862 7184 camera.cpp:551] Camera is outside of the volume. I0127 11:38:12.909657 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:38:12.916664 7184 camera.cpp:551] Camera is outside of the volume. I0127 11:38:12.922998 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:38:12.931006 7184 camera.cpp:551] Camera is outside of the volume. I0127 11:38:12.936012 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:38:12.949023 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:38:12.963035 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:38:12.975865 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:38:12.988878 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:38:12.996884 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:38:12.996884 7184 camera.cpp:551] Camera is outside of the volume. I0127 11:38:13.003891 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:38:13.010898 7184 camera.cpp:551] Camera is outside of the volume. I0127 11:38:13.016045 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:38:13.020051 7184 camera.cpp:551] Camera is outside of the volume. I0127 11:38:13.038060 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:38:13.041064 7184 camera.cpp:551] Camera is outside of the volume. I0127 11:38:13.053076 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:38:13.069092 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:38:13.085059 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:38:13.089062 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:38:13.115852 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:38:13.131866 8632 blender_sync.cpp:254] Total time spent synchronizing data: 0.0161455 I0127 11:38:13.131866 7184 camera.cpp:551] Camera is outside of the volume. I0127 11:38:13.135870 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:38:13.138873 7184 camera.cpp:551] Camera is outside of the volume. I0127 11:38:13.147881 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:38:13.150884 7184 camera.cpp:551] Camera is outside of the volume. I0127 11:38:13.163897 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:38:13.179818 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:38:13.182821 7184 camera.cpp:551] Camera is outside of the volume. I0127 11:38:13.194833 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:38:13.209846 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:38:13.225862 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:38:13.241875 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:38:13.257890 8632 blender_sync.cpp:254] Total time spent synchronizing data: 0.0163495 I0127 11:38:15.600107 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:38:15.617125 8632 blender_sync.cpp:254] Total time spent synchronizing data: 0.0169905 I0127 11:38:15.617125 7184 svm.cpp:88] Total 16 shaders. I0127 11:38:15.617125 7952 constant_fold.cpp:58] Folding Sun_color::Color to constant (16, 15, 15). I0127 11:38:15.617125 7952 constant_fold.cpp:113] Folding Mapping::Vector to socket Texture Coordinate::Generated. I0127 11:38:15.617125 15256 svm.cpp:67] Compilation summary: Shader name: default_empty Number of SVM nodes: 3 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000013 Bump: 0.000000 Volume: 0.000017 Displacement: 0.000002 Generate: 0.000032 Total: 0.000033 I0127 11:38:15.617125 7740 svm.cpp:67] Compilation summary: Shader name: default_volume Number of SVM nodes: 3 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000019 Bump: 0.000000 Volume: 0.000016 Displacement: 0.000004 Generate: 0.000039 Total: 0.000041 I0127 11:38:15.617125 9500 svm.cpp:67] Compilation summary: Shader name: shader Number of SVM nodes: 5 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000007 Bump: 0.000000 Volume: 0.000012 Displacement: 0.000010 Generate: 0.000029 Total: 0.000030 I0127 11:38:15.617125 14984 svm.cpp:67] Compilation summary: Shader name: shader Number of SVM nodes: 5 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000037 Bump: 0.000000 Volume: 0.000017 Displacement: 0.000008 Generate: 0.000062 Total: 0.000064 I0127 11:38:15.618124 9092 svm.cpp:67] Compilation summary: Shader name: Smoke Domain Material.001 Number of SVM nodes: 14 Peak stack usage: 10 Time (in seconds): Finalize: 0.000000 Surface: 0.000011 Bump: 0.000000 Volume: 0.000063 Displacement: 0.000027 Generate: 0.000101 Total: 0.000101 I0127 11:38:15.618124 14480 svm.cpp:67] Compilation summary: Shader name: pine-trunk Number of SVM nodes: 30 Peak stack usage: 26 Time (in seconds): Finalize: 0.000000 Surface: 0.000113 Bump: 0.000000 Volume: 0.000017 Displacement: 0.000011 Generate: 0.000141 Total: 0.000141 I0127 11:38:15.617125 10364 svm.cpp:67] Compilation summary: Shader name: default_surface Number of SVM nodes: 8 Peak stack usage: 4 Time (in seconds): Finalize: 0.000000 Surface: 0.000037 Bump: 0.000000 Volume: 0.000032 Displacement: 0.000018 Generate: 0.000087 Total: 0.000089 I0127 11:38:15.617125 14888 svm.cpp:67] Compilation summary: Shader name: shader Number of SVM nodes: 5 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000027 Bump: 0.000000 Volume: 0.000005 Displacement: 0.000026 Generate: 0.000057 Total: 0.000058 I0127 11:38:15.617125 15964 svm.cpp:67] Compilation summary: Shader name: shader Number of SVM nodes: 5 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000020 Bump: 0.000000 Volume: 0.000013 Displacement: 0.000020 Generate: 0.000053 Total: 0.000053 I0127 11:38:15.618124 14916 svm.cpp:67] Compilation summary: Shader name: Material Number of SVM nodes: 374 Peak stack usage: 33 Time (in seconds): Finalize: 0.000000 Surface: 0.000056 Bump: 0.000139 Volume: 0.000003 Displacement: 0.000009 Generate: 0.000208 Total: 0.000208 I0127 11:38:15.618124 15692 svm.cpp:67] Compilation summary: Shader name: Material.002 Number of SVM nodes: 28 Peak stack usage: 23 Time (in seconds): Finalize: 0.000000 Surface: 0.000045 Bump: 0.000000 Volume: 0.000019 Displacement: 0.000024 Generate: 0.000089 Total: 0.000090 I0127 11:38:15.617125 7684 svm.cpp:67] Compilation summary: Shader name: default_light Number of SVM nodes: 3 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000003 Bump: 0.000000 Volume: 0.000003 Displacement: 0.000004 Generate: 0.000011 Total: 0.000011 I0127 11:38:15.618124 7952 constant_fold.cpp:113] Folding Soft_hard::Color to socket convert_float_to_color::value_color. I0127 11:38:15.618124 7184 svm.cpp:67] Compilation summary: Shader name: pine-leaf_Snow.2 Number of SVM nodes: 46 Peak stack usage: 32 Time (in seconds): Finalize: 0.000000 Surface: 0.000157 Bump: 0.000000 Volume: 0.000008 Displacement: 0.000004 Generate: 0.000170 Total: 0.000170 I0127 11:38:15.618124 7152 svm.cpp:67] Compilation summary: Shader name: pine-leaf_Snow Number of SVM nodes: 40 Peak stack usage: 31 Time (in seconds): Finalize: 0.000000 Surface: 0.000098 Bump: 0.000000 Volume: 0.000009 Displacement: 0.000009 Generate: 0.000116 Total: 0.000117 I0127 11:38:15.618124 7952 constant_fold.cpp:113] Folding Shadow_color_saturation::Color to socket Cloud_opacity::Color. I0127 11:38:15.618124 13072 svm.cpp:67] Compilation summary: Shader name: pine-leaf Number of SVM nodes: 46 Peak stack usage: 32 Time (in seconds): Finalize: 0.000000 Surface: 0.000117 Bump: 0.000000 Volume: 0.000009 Displacement: 0.000019 Generate: 0.000146 Total: 0.000146 I0127 11:38:15.618124 7952 constant_fold.cpp:113] Folding Sun_value::Color to socket Gamma::Color. I0127 11:38:15.618124 7952 graph.cpp:675] Deduplicated 2 nodes. I0127 11:38:15.618124 7952 svm.cpp:67] Compilation summary: Shader name: default_background Number of SVM nodes: 2174 Peak stack usage: 35 Time (in seconds): Finalize: 0.000434 Surface: 0.000081 Bump: 0.000000 Volume: 0.000003 Displacement: 0.000002 Generate: 0.000086 Total: 0.000521 I0127 11:38:15.618124 7184 device_cuda_impl.cpp:883] Buffer allocate: __svm_nodes, 44,880 bytes. (43.83K) in device memory I0127 11:38:15.618124 7184 device_cuda_impl.cpp:883] Buffer allocate: __shaders, 512 bytes. (512) in device memory I0127 11:38:15.619125 7184 svm.cpp:164] Shader manager updated 16 shaders in 0.0016463 seconds. I0127 11:38:15.619125 7184 camera.cpp:551] Camera is outside of the volume. I0127 11:38:15.619125 7184 tables.cpp:50] Total 2 lookup tables. I0127 11:38:15.619125 7184 device_cuda_impl.cpp:883] Buffer allocate: __lookup_table, 266,240 bytes. (260.00K) in device memory I0127 11:38:15.619125 7184 light.cpp:976] Total 5 lights. I0127 11:38:15.623129 7184 light.cpp:955] Number of lights sent to the device: 4 I0127 11:38:15.623129 7184 light.cpp:957] Number of lights without contribution: 1 I0127 11:38:15.623129 7184 device_cuda_impl.cpp:883] Buffer allocate: __lights, 768 bytes. (768) in device memory I0127 11:38:15.624130 7184 light.cpp:329] Total 4 of light distribution primitives. I0127 11:38:15.624130 7184 device_cuda_impl.cpp:883] Buffer allocate: __light_distribution, 80 bytes. (80) in device memory I0127 11:38:15.625131 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:38:15.626132 7184 light.cpp:672] Automatically set World MIS resolution to 4096 by 2048 I0127 11:38:15.645150 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:38:15.652156 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:38:15.661164 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:38:15.661164 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:38:15.666033 7184 device_cuda_impl.cpp:883] Buffer allocate: background_output, 134,217,728 bytes. (128.00M) in device memory I0127 11:38:15.670699 7184 device_cuda_impl.cpp:883] Buffer allocate: background_input, 134,217,728 bytes. (128.00M) in device memory I0127 11:38:15.676704 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:38:15.676704 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:38:15.685714 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:38:15.697726 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:38:15.710124 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:38:15.723919 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:38:15.737053 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:38:15.754070 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:38:15.754070 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:38:15.770083 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:38:15.786098 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:38:15.802112 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:38:15.818127 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:38:15.834079 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:38:15.850095 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:38:15.866108 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:38:15.882068 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:38:15.892081 7184 light.cpp:721] Background MIS build time 0.0097902 I0127 11:38:15.892081 7184 device_cuda_impl.cpp:883] Buffer allocate: __light_background_marginal_cdf, 16,392 bytes. (16.01K) in device memory I0127 11:38:15.895079 7184 device_cuda_impl.cpp:883] Buffer allocate: __light_background_conditional_cdf, 67,125,248 bytes. (64.02M) in device memory I0127 11:38:15.898082 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:38:15.909092 7184 scene.cpp:337] System memory statistics after full device sync: Usage: 210,699,362 (200.94M) Peak: 412,137,998 (393.04M) I0127 11:38:15.914096 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:38:15.931113 8632 blender_sync.cpp:254] Total time spent synchronizing data: 0.0174501 I0127 11:38:15.931113 7184 svm.cpp:88] Total 16 shaders. I0127 11:38:15.931113 14984 constant_fold.cpp:58] Folding Sun_color::Color to constant (16, 15, 15). I0127 11:38:15.931113 14480 svm.cpp:67] Compilation summary: Shader name: default_volume Number of SVM nodes: 3 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000006 Bump: 0.000000 Volume: 0.000013 Displacement: 0.000004 Generate: 0.000023 Total: 0.000024 I0127 11:38:15.931113 14984 constant_fold.cpp:113] Folding Mapping::Vector to socket Texture Coordinate::Generated. I0127 11:38:15.931113 15256 svm.cpp:67] Compilation summary: Shader name: shader Number of SVM nodes: 5 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000009 Bump: 0.000000 Volume: 0.000011 Displacement: 0.000012 Generate: 0.000033 Total: 0.000033 I0127 11:38:15.931113 7740 svm.cpp:67] Compilation summary: Shader name: default_empty Number of SVM nodes: 3 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000017 Bump: 0.000000 Volume: 0.000010 Displacement: 0.000007 Generate: 0.000033 Total: 0.000034 I0127 11:38:15.931113 13072 svm.cpp:67] Compilation summary: Shader name: shader Number of SVM nodes: 5 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000025 Bump: 0.000000 Volume: 0.000012 Displacement: 0.000038 Generate: 0.000076 Total: 0.000077 I0127 11:38:15.931113 14916 svm.cpp:67] Compilation summary: Shader name: shader Number of SVM nodes: 5 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000031 Bump: 0.000000 Volume: 0.000023 Displacement: 0.000021 Generate: 0.000075 Total: 0.000076 I0127 11:38:15.932112 14984 constant_fold.cpp:113] Folding Soft_hard::Color to socket convert_float_to_color::value_color. I0127 11:38:15.931113 7152 svm.cpp:67] Compilation summary: Shader name: pine-trunk Number of SVM nodes: 30 Peak stack usage: 26 Time (in seconds): Finalize: 0.000000 Surface: 0.000100 Bump: 0.000000 Volume: 0.000020 Displacement: 0.000009 Generate: 0.000129 Total: 0.000129 I0127 11:38:15.931113 15692 svm.cpp:67] Compilation summary: Shader name: Smoke Domain Material.001 Number of SVM nodes: 14 Peak stack usage: 10 Time (in seconds): Finalize: 0.000000 Surface: 0.000010 Bump: 0.000000 Volume: 0.000087 Displacement: 0.000027 Generate: 0.000124 Total: 0.000125 I0127 11:38:15.932112 10364 svm.cpp:67] Compilation summary: Shader name: pine-leaf_Snow Number of SVM nodes: 40 Peak stack usage: 31 Time (in seconds): Finalize: 0.000000 Surface: 0.000123 Bump: 0.000000 Volume: 0.000004 Displacement: 0.000008 Generate: 0.000136 Total: 0.000136 I0127 11:38:15.931113 15964 svm.cpp:67] Compilation summary: Shader name: default_light Number of SVM nodes: 3 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000017 Bump: 0.000000 Volume: 0.000022 Displacement: 0.000005 Generate: 0.000045 Total: 0.000046 I0127 11:38:15.931113 7684 svm.cpp:67] Compilation summary: Shader name: Material.002 Number of SVM nodes: 28 Peak stack usage: 23 Time (in seconds): Finalize: 0.000000 Surface: 0.000088 Bump: 0.000000 Volume: 0.000006 Displacement: 0.000016 Generate: 0.000111 Total: 0.000111 I0127 11:38:15.932112 14984 constant_fold.cpp:113] Folding Shadow_color_saturation::Color to socket Cloud_opacity::Color. I0127 11:38:15.931113 9092 svm.cpp:67] Compilation summary: Shader name: default_surface Number of SVM nodes: 8 Peak stack usage: 4 Time (in seconds): Finalize: 0.000000 Surface: 0.000031 Bump: 0.000000 Volume: 0.000026 Displacement: 0.000010 Generate: 0.000067 Total: 0.000068 I0127 11:38:15.932112 7184 svm.cpp:67] Compilation summary: Shader name: pine-leaf_Snow.2 Number of SVM nodes: 46 Peak stack usage: 32 Time (in seconds): Finalize: 0.000000 Surface: 0.000137 Bump: 0.000000 Volume: 0.000007 Displacement: 0.000024 Generate: 0.000168 Total: 0.000168 I0127 11:38:15.931113 14888 svm.cpp:67] Compilation summary: Shader name: shader Number of SVM nodes: 5 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000042 Bump: 0.000000 Volume: 0.000009 Displacement: 0.000014 Generate: 0.000065 Total: 0.000066 I0127 11:38:15.932112 14984 constant_fold.cpp:113] Folding Sun_value::Color to socket Gamma::Color. I0127 11:38:15.932112 9500 svm.cpp:67] Compilation summary: Shader name: pine-leaf Number of SVM nodes: 46 Peak stack usage: 32 Time (in seconds): Finalize: 0.000000 Surface: 0.000130 Bump: 0.000000 Volume: 0.000008 Displacement: 0.000011 Generate: 0.000149 Total: 0.000150 I0127 11:38:15.932112 7952 svm.cpp:67] Compilation summary: Shader name: Material Number of SVM nodes: 374 Peak stack usage: 33 Time (in seconds): Finalize: 0.000000 Surface: 0.000071 Bump: 0.000145 Volume: 0.000004 Displacement: 0.000014 Generate: 0.000234 Total: 0.000235 I0127 11:38:15.932112 14984 graph.cpp:675] Deduplicated 2 nodes. I0127 11:38:15.932112 14984 svm.cpp:67] Compilation summary: Shader name: default_background Number of SVM nodes: 2174 Peak stack usage: 35 Time (in seconds): Finalize: 0.000331 Surface: 0.000099 Bump: 0.000000 Volume: 0.000004 Displacement: 0.000003 Generate: 0.000106 Total: 0.000437 I0127 11:38:15.932112 7184 device_cuda_impl.cpp:883] Buffer allocate: __svm_nodes, 44,880 bytes. (43.83K) in device memory I0127 11:38:15.932112 7184 device_cuda_impl.cpp:883] Buffer allocate: __shaders, 512 bytes. (512) in device memory I0127 11:38:15.932112 7184 svm.cpp:164] Shader manager updated 16 shaders in 0.000861 seconds. I0127 11:38:15.932112 7184 tables.cpp:50] Total 2 lookup tables. I0127 11:38:15.932112 7184 device_cuda_impl.cpp:883] Buffer allocate: __lookup_table, 266,240 bytes. (260.00K) in device memory I0127 11:38:15.932112 7184 light.cpp:976] Total 5 lights. I0127 11:38:15.936117 7184 light.cpp:955] Number of lights sent to the device: 4 I0127 11:38:15.936117 7184 light.cpp:957] Number of lights without contribution: 1 I0127 11:38:15.936117 7184 device_cuda_impl.cpp:883] Buffer allocate: __lights, 768 bytes. (768) in device memory I0127 11:38:15.937117 7184 light.cpp:329] Total 4 of light distribution primitives. I0127 11:38:15.937117 7184 device_cuda_impl.cpp:883] Buffer allocate: __light_distribution, 80 bytes. (80) in device memory I0127 11:38:15.938118 7184 light.cpp:672] Automatically set World MIS resolution to 4096 by 2048 I0127 11:38:15.946126 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:38:15.962141 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:38:15.977154 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:38:15.979252 7184 device_cuda_impl.cpp:883] Buffer allocate: background_output, 134,217,728 bytes. (128.00M) in device memory I0127 11:38:15.983176 7184 device_cuda_impl.cpp:883] Buffer allocate: background_input, 134,217,728 bytes. (128.00M) in device memory I0127 11:38:15.992185 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:38:16.008199 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:38:16.024214 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:38:16.040228 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:38:16.056243 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:38:16.072257 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:38:16.088272 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:38:16.104287 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:38:16.119725 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:38:16.135740 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:38:16.151755 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:38:16.174774 7184 light.cpp:721] Background MIS build time 0.0098397 I0127 11:38:16.174774 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:38:16.174774 7184 device_cuda_impl.cpp:883] Buffer allocate: __light_background_marginal_cdf, 16,392 bytes. (16.01K) in device memory I0127 11:38:16.177201 7184 device_cuda_impl.cpp:883] Buffer allocate: __light_background_conditional_cdf, 67,125,248 bytes. (64.02M) in device memory I0127 11:38:16.183207 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:38:16.194221 7184 scene.cpp:337] System memory statistics after full device sync: Usage: 210,699,362 (200.94M) Peak: 412,137,998 (393.04M) I0127 11:38:16.199223 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:38:16.221242 8632 blender_sync.cpp:254] Total time spent synchronizing data: 0.0226404 I0127 11:38:16.226246 7184 camera.cpp:551] Camera is outside of the volume. I0127 11:38:16.250272 7184 camera.cpp:551] Camera is outside of the volume. I0127 11:38:16.288863 7184 camera.cpp:551] Camera is outside of the volume. I0127 11:38:17.216117 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:38:17.233132 8632 blender_sync.cpp:254] Total time spent synchronizing data: 0.0175652 I0127 11:38:17.233132 7184 svm.cpp:88] Total 16 shaders. I0127 11:38:17.234133 14984 constant_fold.cpp:58] Folding Sun_color::Color to constant (16, 15, 15). I0127 11:38:17.234133 14984 constant_fold.cpp:113] Folding Mapping::Vector to socket Texture Coordinate::Generated. I0127 11:38:17.234133 9092 svm.cpp:67] Compilation summary: Shader name: default_volume Number of SVM nodes: 3 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000003 Bump: 0.000000 Volume: 0.000001 Displacement: 0.000001 Generate: 0.000005 Total: 0.000006 I0127 11:38:17.234133 10364 svm.cpp:67] Compilation summary: Shader name: default_empty Number of SVM nodes: 3 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000004 Bump: 0.000000 Volume: 0.000015 Displacement: 0.000024 Generate: 0.000042 Total: 0.000043 I0127 11:38:17.234133 13072 svm.cpp:67] Compilation summary: Shader name: shader Number of SVM nodes: 5 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000032 Bump: 0.000000 Volume: 0.000015 Displacement: 0.000012 Generate: 0.000059 Total: 0.000059 I0127 11:38:17.234133 14984 constant_fold.cpp:113] Folding Soft_hard::Color to socket convert_float_to_color::value_color. I0127 11:38:17.234133 14916 svm.cpp:67] Compilation summary: Shader name: default_light Number of SVM nodes: 3 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000006 Bump: 0.000000 Volume: 0.000007 Displacement: 0.000035 Generate: 0.000048 Total: 0.000048 I0127 11:38:17.234133 7684 svm.cpp:67] Compilation summary: Shader name: shader Number of SVM nodes: 5 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000032 Bump: 0.000000 Volume: 0.000020 Displacement: 0.000041 Generate: 0.000093 Total: 0.000094 I0127 11:38:17.234133 15692 svm.cpp:67] Compilation summary: Shader name: Material.002 Number of SVM nodes: 28 Peak stack usage: 23 Time (in seconds): Finalize: 0.000000 Surface: 0.000063 Bump: 0.000000 Volume: 0.000015 Displacement: 0.000034 Generate: 0.000112 Total: 0.000113 I0127 11:38:17.234133 15256 svm.cpp:67] Compilation summary: Shader name: shader Number of SVM nodes: 5 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000051 Bump: 0.000000 Volume: 0.000008 Displacement: 0.000017 Generate: 0.000077 Total: 0.000078 I0127 11:38:17.234133 15964 svm.cpp:67] Compilation summary: Shader name: pine-trunk Number of SVM nodes: 30 Peak stack usage: 26 Time (in seconds): Finalize: 0.000000 Surface: 0.000121 Bump: 0.000000 Volume: 0.000022 Displacement: 0.000018 Generate: 0.000161 Total: 0.000162 I0127 11:38:17.234133 7152 svm.cpp:67] Compilation summary: Shader name: pine-leaf_Snow Number of SVM nodes: 40 Peak stack usage: 31 Time (in seconds): Finalize: 0.000000 Surface: 0.000090 Bump: 0.000000 Volume: 0.000034 Displacement: 0.000006 Generate: 0.000130 Total: 0.000131 I0127 11:38:17.234133 14480 svm.cpp:67] Compilation summary: Shader name: shader Number of SVM nodes: 5 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000034 Bump: 0.000000 Volume: 0.000021 Displacement: 0.000019 Generate: 0.000074 Total: 0.000074 I0127 11:38:17.234133 7952 svm.cpp:67] Compilation summary: Shader name: Smoke Domain Material.001 Number of SVM nodes: 14 Peak stack usage: 10 Time (in seconds): Finalize: 0.000000 Surface: 0.000018 Bump: 0.000000 Volume: 0.000057 Displacement: 0.000037 Generate: 0.000112 Total: 0.000113 I0127 11:38:17.234133 7184 svm.cpp:67] Compilation summary: Shader name: pine-leaf_Snow.2 Number of SVM nodes: 46 Peak stack usage: 32 Time (in seconds): Finalize: 0.000000 Surface: 0.000109 Bump: 0.000000 Volume: 0.000038 Displacement: 0.000006 Generate: 0.000154 Total: 0.000154 I0127 11:38:17.234133 14984 constant_fold.cpp:113] Folding Shadow_color_saturation::Color to socket Cloud_opacity::Color. I0127 11:38:17.234133 14888 svm.cpp:67] Compilation summary: Shader name: default_surface Number of SVM nodes: 8 Peak stack usage: 4 Time (in seconds): Finalize: 0.000000 Surface: 0.000024 Bump: 0.000000 Volume: 0.000014 Displacement: 0.000019 Generate: 0.000056 Total: 0.000057 I0127 11:38:17.234133 7740 svm.cpp:67] Compilation summary: Shader name: pine-leaf Number of SVM nodes: 46 Peak stack usage: 32 Time (in seconds): Finalize: 0.000000 Surface: 0.000137 Bump: 0.000000 Volume: 0.000008 Displacement: 0.000006 Generate: 0.000152 Total: 0.000152 I0127 11:38:17.234133 14984 constant_fold.cpp:113] Folding Sun_value::Color to socket Gamma::Color. I0127 11:38:17.234133 9500 svm.cpp:67] Compilation summary: Shader name: Material Number of SVM nodes: 374 Peak stack usage: 33 Time (in seconds): Finalize: 0.000000 Surface: 0.000055 Bump: 0.000164 Volume: 0.000005 Displacement: 0.000013 Generate: 0.000237 Total: 0.000237 I0127 11:38:17.234133 14984 graph.cpp:675] Deduplicated 2 nodes. I0127 11:38:17.234133 14984 svm.cpp:67] Compilation summary: Shader name: default_background Number of SVM nodes: 2174 Peak stack usage: 35 Time (in seconds): Finalize: 0.000339 Surface: 0.000077 Bump: 0.000000 Volume: 0.000003 Displacement: 0.000002 Generate: 0.000082 Total: 0.000422 I0127 11:38:17.234133 7184 device_cuda_impl.cpp:883] Buffer allocate: __svm_nodes, 44,880 bytes. (43.83K) in device memory I0127 11:38:17.234133 7184 device_cuda_impl.cpp:883] Buffer allocate: __shaders, 512 bytes. (512) in device memory I0127 11:38:17.234133 7184 svm.cpp:164] Shader manager updated 16 shaders in 0.0009208 seconds. I0127 11:38:17.234133 7184 camera.cpp:551] Camera is outside of the volume. I0127 11:38:17.234133 7184 tables.cpp:50] Total 2 lookup tables. I0127 11:38:17.235133 7184 device_cuda_impl.cpp:883] Buffer allocate: __lookup_table, 266,240 bytes. (260.00K) in device memory I0127 11:38:17.235133 7184 light.cpp:976] Total 5 lights. I0127 11:38:17.239137 7184 light.cpp:955] Number of lights sent to the device: 4 I0127 11:38:17.239137 7184 light.cpp:957] Number of lights without contribution: 1 I0127 11:38:17.239137 7184 device_cuda_impl.cpp:883] Buffer allocate: __lights, 768 bytes. (768) in device memory I0127 11:38:17.239137 7184 light.cpp:329] Total 4 of light distribution primitives. I0127 11:38:17.240139 7184 device_cuda_impl.cpp:883] Buffer allocate: __light_distribution, 80 bytes. (80) in device memory I0127 11:38:17.240139 7184 light.cpp:672] Automatically set World MIS resolution to 4096 by 2048 I0127 11:38:17.241139 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:38:17.259155 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:38:17.259155 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:38:17.275171 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:38:17.275171 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:38:17.278173 7184 device_cuda_impl.cpp:883] Buffer allocate: background_output, 134,217,728 bytes. (128.00M) in device memory I0127 11:38:17.282977 7184 device_cuda_impl.cpp:883] Buffer allocate: background_input, 134,217,728 bytes. (128.00M) in device memory I0127 11:38:17.284893 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:38:17.299906 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:38:17.306912 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:38:17.306912 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:38:17.313917 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:38:17.324928 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:38:17.337443 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:38:17.370472 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:38:17.386126 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:38:17.402139 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:38:17.418155 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:38:17.434168 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:38:17.434168 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:38:17.450184 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:38:17.466199 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:38:17.481623 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:38:17.501242 7184 light.cpp:721] Background MIS build time 0.0098222 I0127 11:38:17.501242 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:38:17.501242 7184 device_cuda_impl.cpp:883] Buffer allocate: __light_background_marginal_cdf, 16,392 bytes. (16.01K) in device memory I0127 11:38:17.503899 7184 device_cuda_impl.cpp:883] Buffer allocate: __light_background_conditional_cdf, 67,125,248 bytes. (64.02M) in device memory I0127 11:38:17.512868 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:38:17.513870 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:38:17.517874 7184 scene.cpp:337] System memory statistics after full device sync: Usage: 210,699,362 (200.94M) Peak: 412,137,998 (393.04M) I0127 11:38:17.521878 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:38:17.537891 8632 blender_sync.cpp:254] Total time spent synchronizing data: 0.0167563 I0127 11:38:17.538892 7184 svm.cpp:88] Total 16 shaders. I0127 11:38:17.538892 15692 svm.cpp:67] Compilation summary: Shader name: default_volume Number of SVM nodes: 3 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000004 Bump: 0.000000 Volume: 0.000002 Displacement: 0.000011 Generate: 0.000018 Total: 0.000019 I0127 11:38:17.538892 14984 constant_fold.cpp:58] Folding Sun_color::Color to constant (16, 15, 15). I0127 11:38:17.538892 14916 svm.cpp:67] Compilation summary: Shader name: shader Number of SVM nodes: 5 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000026 Bump: 0.000000 Volume: 0.000005 Displacement: 0.000017 Generate: 0.000048 Total: 0.000049 I0127 11:38:17.538892 9500 svm.cpp:67] Compilation summary: Shader name: default_light Number of SVM nodes: 3 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000008 Bump: 0.000000 Volume: 0.000010 Displacement: 0.000045 Generate: 0.000063 Total: 0.000064 I0127 11:38:17.538892 9092 svm.cpp:67] Compilation summary: Shader name: Material Number of SVM nodes: 374 Peak stack usage: 33 Time (in seconds): Finalize: 0.000000 Surface: 0.000071 Bump: 0.000121 Volume: 0.000005 Displacement: 0.000013 Generate: 0.000209 Total: 0.000210 I0127 11:38:17.538892 7952 svm.cpp:67] Compilation summary: Shader name: shader Number of SVM nodes: 5 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000019 Bump: 0.000000 Volume: 0.000018 Displacement: 0.000011 Generate: 0.000048 Total: 0.000049 I0127 11:38:17.538892 15964 svm.cpp:67] Compilation summary: Shader name: default_empty Number of SVM nodes: 3 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000010 Bump: 0.000000 Volume: 0.000025 Displacement: 0.000038 Generate: 0.000073 Total: 0.000074 I0127 11:38:17.538892 10364 svm.cpp:67] Compilation summary: Shader name: Smoke Domain Material.001 Number of SVM nodes: 14 Peak stack usage: 10 Time (in seconds): Finalize: 0.000000 Surface: 0.000005 Bump: 0.000000 Volume: 0.000058 Displacement: 0.000012 Generate: 0.000075 Total: 0.000076 I0127 11:38:17.538892 14480 svm.cpp:67] Compilation summary: Shader name: shader Number of SVM nodes: 5 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000045 Bump: 0.000000 Volume: 0.000004 Displacement: 0.000005 Generate: 0.000054 Total: 0.000055 I0127 11:38:17.538892 14984 constant_fold.cpp:113] Folding Mapping::Vector to socket Texture Coordinate::Generated. I0127 11:38:17.538892 13072 svm.cpp:67] Compilation summary: Shader name: shader Number of SVM nodes: 5 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000028 Bump: 0.000000 Volume: 0.000032 Displacement: 0.000019 Generate: 0.000079 Total: 0.000080 I0127 11:38:17.538892 7184 svm.cpp:67] Compilation summary: Shader name: pine-leaf_Snow.2 Number of SVM nodes: 46 Peak stack usage: 32 Time (in seconds): Finalize: 0.000000 Surface: 0.000116 Bump: 0.000000 Volume: 0.000008 Displacement: 0.000012 Generate: 0.000135 Total: 0.000136 I0127 11:38:17.538892 14888 svm.cpp:67] Compilation summary: Shader name: Material.002 Number of SVM nodes: 28 Peak stack usage: 23 Time (in seconds): Finalize: 0.000000 Surface: 0.000093 Bump: 0.000000 Volume: 0.000012 Displacement: 0.000004 Generate: 0.000108 Total: 0.000110 I0127 11:38:17.538892 15256 svm.cpp:67] Compilation summary: Shader name: default_surface Number of SVM nodes: 8 Peak stack usage: 4 Time (in seconds): Finalize: 0.000000 Surface: 0.000068 Bump: 0.000000 Volume: 0.000008 Displacement: 0.000016 Generate: 0.000092 Total: 0.000093 I0127 11:38:17.538892 7684 svm.cpp:67] Compilation summary: Shader name: pine-trunk Number of SVM nodes: 30 Peak stack usage: 26 Time (in seconds): Finalize: 0.000000 Surface: 0.000084 Bump: 0.000000 Volume: 0.000003 Displacement: 0.000002 Generate: 0.000090 Total: 0.000091 I0127 11:38:17.538892 14984 constant_fold.cpp:113] Folding Soft_hard::Color to socket convert_float_to_color::value_color. I0127 11:38:17.538892 7740 svm.cpp:67] Compilation summary: Shader name: pine-leaf Number of SVM nodes: 46 Peak stack usage: 32 Time (in seconds): Finalize: 0.000000 Surface: 0.000093 Bump: 0.000000 Volume: 0.000018 Displacement: 0.000014 Generate: 0.000125 Total: 0.000125 I0127 11:38:17.538892 7152 svm.cpp:67] Compilation summary: Shader name: pine-leaf_Snow Number of SVM nodes: 40 Peak stack usage: 31 Time (in seconds): Finalize: 0.000000 Surface: 0.000125 Bump: 0.000000 Volume: 0.000018 Displacement: 0.000004 Generate: 0.000146 Total: 0.000147 I0127 11:38:17.538892 14984 constant_fold.cpp:113] Folding Shadow_color_saturation::Color to socket Cloud_opacity::Color. I0127 11:38:17.538892 14984 constant_fold.cpp:113] Folding Sun_value::Color to socket Gamma::Color. I0127 11:38:17.538892 14984 graph.cpp:675] Deduplicated 2 nodes. I0127 11:38:17.538892 14984 svm.cpp:67] Compilation summary: Shader name: default_background Number of SVM nodes: 2174 Peak stack usage: 35 Time (in seconds): Finalize: 0.000472 Surface: 0.000087 Bump: 0.000000 Volume: 0.000004 Displacement: 0.000003 Generate: 0.000093 Total: 0.000565 I0127 11:38:17.538892 7184 device_cuda_impl.cpp:883] Buffer allocate: __svm_nodes, 44,880 bytes. (43.83K) in device memory I0127 11:38:17.538892 7184 device_cuda_impl.cpp:883] Buffer allocate: __shaders, 512 bytes. (512) in device memory I0127 11:38:17.539893 7184 svm.cpp:164] Shader manager updated 16 shaders in 0.0010168 seconds. I0127 11:38:17.539893 7184 tables.cpp:50] Total 2 lookup tables. I0127 11:38:17.539893 7184 device_cuda_impl.cpp:883] Buffer allocate: __lookup_table, 266,240 bytes. (260.00K) in device memory I0127 11:38:17.539893 7184 light.cpp:976] Total 5 lights. I0127 11:38:17.543896 7184 light.cpp:955] Number of lights sent to the device: 4 I0127 11:38:17.543896 7184 light.cpp:957] Number of lights without contribution: 1 I0127 11:38:17.543896 7184 device_cuda_impl.cpp:883] Buffer allocate: __lights, 768 bytes. (768) in device memory I0127 11:38:17.543896 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:38:17.544898 7184 light.cpp:329] Total 4 of light distribution primitives. I0127 11:38:17.544898 7184 device_cuda_impl.cpp:883] Buffer allocate: __light_distribution, 80 bytes. (80) in device memory I0127 11:38:17.544898 7184 light.cpp:672] Automatically set World MIS resolution to 4096 by 2048 I0127 11:38:17.550904 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:38:17.564916 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:38:17.575927 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:38:17.575927 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:38:17.586935 7184 device_cuda_impl.cpp:883] Buffer allocate: background_output, 134,217,728 bytes. (128.00M) in device memory I0127 11:38:17.590876 7184 device_cuda_impl.cpp:883] Buffer allocate: background_input, 134,217,728 bytes. (128.00M) in device memory I0127 11:38:17.591418 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:38:17.591418 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:38:17.607434 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:38:17.607434 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:38:17.623447 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:38:17.623447 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:38:17.639462 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:38:17.639462 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:38:17.655476 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:38:17.655476 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:38:17.671492 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:38:17.671492 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:38:17.687506 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:38:17.703521 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:38:17.719535 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:38:17.735550 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:38:17.751565 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:38:17.754567 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:38:17.767580 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:38:17.770582 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:38:17.788604 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:38:17.788604 7184 light.cpp:721] Background MIS build time 0.0099414 I0127 11:38:17.788604 7184 device_cuda_impl.cpp:883] Buffer allocate: __light_background_marginal_cdf, 16,392 bytes. (16.01K) in device memory I0127 11:38:17.789599 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:38:17.791498 7184 device_cuda_impl.cpp:883] Buffer allocate: __light_background_conditional_cdf, 67,125,248 bytes. (64.02M) in device memory I0127 11:38:17.799506 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:38:17.799506 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:38:17.805512 7184 scene.cpp:337] System memory statistics after full device sync: Usage: 210,699,362 (200.94M) Peak: 412,137,998 (393.04M) I0127 11:38:17.814851 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:38:17.831867 8632 blender_sync.cpp:254] Total time spent synchronizing data: 0.017345 I0127 11:38:17.831867 7184 svm.cpp:88] Total 16 shaders. I0127 11:38:17.831867 7684 constant_fold.cpp:58] Folding Sun_color::Color to constant (16, 15, 15). I0127 11:38:17.831867 7684 constant_fold.cpp:113] Folding Mapping::Vector to socket Texture Coordinate::Generated. I0127 11:38:17.831867 14480 svm.cpp:67] Compilation summary: Shader name: default_volume Number of SVM nodes: 3 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000004 Bump: 0.000000 Volume: 0.000008 Displacement: 0.000011 Generate: 0.000023 Total: 0.000024 I0127 11:38:17.831867 15964 svm.cpp:67] Compilation summary: Shader name: default_light Number of SVM nodes: 3 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000005 Bump: 0.000000 Volume: 0.000007 Displacement: 0.000015 Generate: 0.000027 Total: 0.000027 I0127 11:38:17.831867 14888 svm.cpp:67] Compilation summary: Shader name: shader Number of SVM nodes: 5 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000030 Bump: 0.000000 Volume: 0.000006 Displacement: 0.000004 Generate: 0.000039 Total: 0.000040 I0127 11:38:17.831867 9500 svm.cpp:67] Compilation summary: Shader name: shader Number of SVM nodes: 5 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000013 Bump: 0.000000 Volume: 0.000006 Displacement: 0.000013 Generate: 0.000032 Total: 0.000033 I0127 11:38:17.831867 9092 svm.cpp:67] Compilation summary: Shader name: shader Number of SVM nodes: 5 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000020 Bump: 0.000000 Volume: 0.000025 Displacement: 0.000011 Generate: 0.000057 Total: 0.000058 I0127 11:38:17.831867 7152 svm.cpp:67] Compilation summary: Shader name: pine-trunk Number of SVM nodes: 30 Peak stack usage: 26 Time (in seconds): Finalize: 0.000000 Surface: 0.000088 Bump: 0.000000 Volume: 0.000012 Displacement: 0.000012 Generate: 0.000112 Total: 0.000112 I0127 11:38:17.831867 7684 constant_fold.cpp:113] Folding Soft_hard::Color to socket convert_float_to_color::value_color. I0127 11:38:17.831867 15692 svm.cpp:67] Compilation summary: Shader name: pine-leaf Number of SVM nodes: 46 Peak stack usage: 32 Time (in seconds): Finalize: 0.000000 Surface: 0.000099 Bump: 0.000000 Volume: 0.000015 Displacement: 0.000010 Generate: 0.000124 Total: 0.000125 I0127 11:38:17.831867 13072 svm.cpp:67] Compilation summary: Shader name: shader Number of SVM nodes: 5 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000019 Bump: 0.000000 Volume: 0.000009 Displacement: 0.000009 Generate: 0.000037 Total: 0.000038 I0127 11:38:17.831867 7684 constant_fold.cpp:113] Folding Shadow_color_saturation::Color to socket Cloud_opacity::Color. I0127 11:38:17.831867 10364 svm.cpp:67] Compilation summary: Shader name: Smoke Domain Material.001 Number of SVM nodes: 14 Peak stack usage: 10 Time (in seconds): Finalize: 0.000000 Surface: 0.000014 Bump: 0.000000 Volume: 0.000040 Displacement: 0.000020 Generate: 0.000074 Total: 0.000075 I0127 11:38:17.831867 7684 constant_fold.cpp:113] Folding Sun_value::Color to socket Gamma::Color. I0127 11:38:17.831867 7740 svm.cpp:67] Compilation summary: Shader name: default_empty Number of SVM nodes: 3 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000025 Bump: 0.000000 Volume: 0.000015 Displacement: 0.000021 Generate: 0.000061 Total: 0.000062 I0127 11:38:17.831867 14984 svm.cpp:67] Compilation summary: Shader name: default_surface Number of SVM nodes: 8 Peak stack usage: 4 Time (in seconds): Finalize: 0.000000 Surface: 0.000063 Bump: 0.000000 Volume: 0.000003 Displacement: 0.000031 Generate: 0.000098 Total: 0.000099 I0127 11:38:17.831867 7184 svm.cpp:67] Compilation summary: Shader name: pine-leaf_Snow.2 Number of SVM nodes: 46 Peak stack usage: 32 Time (in seconds): Finalize: 0.000000 Surface: 0.000110 Bump: 0.000000 Volume: 0.000009 Displacement: 0.000010 Generate: 0.000129 Total: 0.000129 I0127 11:38:17.831867 14916 svm.cpp:67] Compilation summary: Shader name: pine-leaf_Snow Number of SVM nodes: 40 Peak stack usage: 31 Time (in seconds): Finalize: 0.000000 Surface: 0.000098 Bump: 0.000000 Volume: 0.000013 Displacement: 0.000012 Generate: 0.000123 Total: 0.000123 I0127 11:38:17.831867 15256 svm.cpp:67] Compilation summary: Shader name: Material.002 Number of SVM nodes: 28 Peak stack usage: 23 Time (in seconds): Finalize: 0.000000 Surface: 0.000059 Bump: 0.000000 Volume: 0.000023 Displacement: 0.000004 Generate: 0.000087 Total: 0.000087 I0127 11:38:17.831867 7952 svm.cpp:67] Compilation summary: Shader name: Material Number of SVM nodes: 374 Peak stack usage: 33 Time (in seconds): Finalize: 0.000000 Surface: 0.000079 Bump: 0.000112 Volume: 0.000004 Displacement: 0.000012 Generate: 0.000206 Total: 0.000207 I0127 11:38:17.831867 7684 graph.cpp:675] Deduplicated 2 nodes. I0127 11:38:17.832868 7684 svm.cpp:67] Compilation summary: Shader name: default_background Number of SVM nodes: 2174 Peak stack usage: 35 Time (in seconds): Finalize: 0.000271 Surface: 0.000119 Bump: 0.000000 Volume: 0.000006 Displacement: 0.000005 Generate: 0.000130 Total: 0.000401 I0127 11:38:17.832868 7184 device_cuda_impl.cpp:883] Buffer allocate: __svm_nodes, 44,880 bytes. (43.83K) in device memory I0127 11:38:17.832868 7184 device_cuda_impl.cpp:883] Buffer allocate: __shaders, 512 bytes. (512) in device memory I0127 11:38:17.832868 7184 svm.cpp:164] Shader manager updated 16 shaders in 0.0009564 seconds. I0127 11:38:17.832868 7184 tables.cpp:50] Total 2 lookup tables. I0127 11:38:17.832868 7184 device_cuda_impl.cpp:883] Buffer allocate: __lookup_table, 266,240 bytes. (260.00K) in device memory I0127 11:38:17.832868 7184 light.cpp:976] Total 5 lights. I0127 11:38:17.836872 7184 light.cpp:955] Number of lights sent to the device: 4 I0127 11:38:17.836872 7184 light.cpp:957] Number of lights without contribution: 1 I0127 11:38:17.837873 7184 device_cuda_impl.cpp:883] Buffer allocate: __lights, 768 bytes. (768) in device memory I0127 11:38:17.838874 7184 light.cpp:329] Total 4 of light distribution primitives. I0127 11:38:17.838874 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:38:17.838874 7184 device_cuda_impl.cpp:883] Buffer allocate: __light_distribution, 80 bytes. (80) in device memory I0127 11:38:17.838874 7184 light.cpp:672] Automatically set World MIS resolution to 4096 by 2048 I0127 11:38:17.844882 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:38:17.858893 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:38:17.871903 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:38:17.878911 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:38:17.878911 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:38:17.878911 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:38:17.881105 7184 device_cuda_impl.cpp:883] Buffer allocate: background_output, 134,217,728 bytes. (128.00M) in device memory I0127 11:38:17.884852 7184 device_cuda_impl.cpp:883] Buffer allocate: background_input, 134,217,728 bytes. (128.00M) in device memory I0127 11:38:17.894862 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:38:17.894862 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:38:17.910876 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:38:17.910876 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:38:17.926892 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:38:17.926892 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:38:17.926892 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:38:17.942905 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:38:17.942905 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:38:17.958920 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:38:17.958920 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:38:17.974936 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:38:17.974936 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:38:17.974936 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:38:17.990949 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:38:17.990949 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:38:18.006964 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:38:18.006964 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:38:18.022979 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:38:18.022979 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:38:18.038998 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:38:18.039995 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:38:18.055008 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:38:18.056012 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:38:18.078034 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:38:18.078034 7184 light.cpp:721] Background MIS build time 0.009884 I0127 11:38:18.078034 7184 device_cuda_impl.cpp:883] Buffer allocate: __light_background_marginal_cdf, 16,392 bytes. (16.01K) in device memory I0127 11:38:18.078034 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:38:18.080829 7184 device_cuda_impl.cpp:883] Buffer allocate: __light_background_conditional_cdf, 67,125,248 bytes. (64.02M) in device memory I0127 11:38:18.086835 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:38:18.094842 7184 scene.cpp:337] System memory statistics after full device sync: Usage: 210,699,362 (200.94M) Peak: 412,137,998 (393.04M) I0127 11:38:18.102855 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:38:18.120872 8632 blender_sync.cpp:254] Total time spent synchronizing data: 0.0180784 I0127 11:38:18.124876 7184 camera.cpp:551] Camera is outside of the volume. I0127 11:38:18.153117 7184 camera.cpp:551] Camera is outside of the volume. I0127 11:38:18.184146 7184 camera.cpp:551] Camera is outside of the volume. I0127 11:38:19.931113 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:38:19.949131 8632 blender_sync.cpp:254] Total time spent synchronizing data: 0.0179061 I0127 11:38:19.969148 7184 svm.cpp:88] Total 16 shaders. I0127 11:38:19.969148 14916 constant_fold.cpp:58] Folding Sun_color::Color to constant (16, 15, 15). I0127 11:38:19.969148 14916 constant_fold.cpp:113] Folding Mapping::Vector to socket Texture Coordinate::Generated. I0127 11:38:19.969148 13072 svm.cpp:67] Compilation summary: Shader name: default_volume Number of SVM nodes: 3 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000013 Bump: 0.000000 Volume: 0.000005 Displacement: 0.000003 Generate: 0.000022 Total: 0.000023 I0127 11:38:19.969148 9092 svm.cpp:67] Compilation summary: Shader name: default_empty Number of SVM nodes: 3 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000008 Bump: 0.000000 Volume: 0.000006 Displacement: 0.000024 Generate: 0.000037 Total: 0.000037 I0127 11:38:19.969148 15256 svm.cpp:67] Compilation summary: Shader name: shader Number of SVM nodes: 5 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000019 Bump: 0.000000 Volume: 0.000016 Displacement: 0.000007 Generate: 0.000041 Total: 0.000042 I0127 11:38:19.969148 10364 svm.cpp:67] Compilation summary: Shader name: Material.002 Number of SVM nodes: 28 Peak stack usage: 23 Time (in seconds): Finalize: 0.000000 Surface: 0.000048 Bump: 0.000000 Volume: 0.000007 Displacement: 0.000012 Generate: 0.000067 Total: 0.000068 I0127 11:38:19.969148 14916 constant_fold.cpp:113] Folding Soft_hard::Color to socket convert_float_to_color::value_color. I0127 11:38:19.969148 7952 svm.cpp:67] Compilation summary: Shader name: default_surface Number of SVM nodes: 8 Peak stack usage: 4 Time (in seconds): Finalize: 0.000000 Surface: 0.000041 Bump: 0.000000 Volume: 0.000018 Displacement: 0.000009 Generate: 0.000068 Total: 0.000069 I0127 11:38:19.969148 15692 svm.cpp:67] Compilation summary: Shader name: pine-trunk Number of SVM nodes: 30 Peak stack usage: 26 Time (in seconds): Finalize: 0.000000 Surface: 0.000087 Bump: 0.000000 Volume: 0.000013 Displacement: 0.000014 Generate: 0.000114 Total: 0.000115 I0127 11:38:19.969148 14480 svm.cpp:67] Compilation summary: Shader name: shader Number of SVM nodes: 5 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000018 Bump: 0.000000 Volume: 0.000015 Displacement: 0.000003 Generate: 0.000036 Total: 0.000037 I0127 11:38:19.970149 14916 constant_fold.cpp:113] Folding Shadow_color_saturation::Color to socket Cloud_opacity::Color. I0127 11:38:19.969148 7740 svm.cpp:67] Compilation summary: Shader name: default_light Number of SVM nodes: 3 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000003 Bump: 0.000000 Volume: 0.000010 Displacement: 0.000020 Generate: 0.000033 Total: 0.000034 I0127 11:38:19.969148 14888 svm.cpp:67] Compilation summary: Shader name: shader Number of SVM nodes: 5 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000014 Bump: 0.000000 Volume: 0.000003 Displacement: 0.000049 Generate: 0.000066 Total: 0.000067 I0127 11:38:19.970149 14916 constant_fold.cpp:113] Folding Sun_value::Color to socket Gamma::Color. I0127 11:38:19.969148 7152 svm.cpp:67] Compilation summary: Shader name: Smoke Domain Material.001 Number of SVM nodes: 14 Peak stack usage: 10 Time (in seconds): Finalize: 0.000000 Surface: 0.000026 Bump: 0.000000 Volume: 0.000027 Displacement: 0.000016 Generate: 0.000070 Total: 0.000070 I0127 11:38:19.969148 7184 svm.cpp:67] Compilation summary: Shader name: pine-leaf_Snow.2 Number of SVM nodes: 46 Peak stack usage: 32 Time (in seconds): Finalize: 0.000000 Surface: 0.000086 Bump: 0.000000 Volume: 0.000014 Displacement: 0.000023 Generate: 0.000123 Total: 0.000124 I0127 11:38:19.969148 9500 svm.cpp:67] Compilation summary: Shader name: pine-leaf_Snow Number of SVM nodes: 40 Peak stack usage: 31 Time (in seconds): Finalize: 0.000000 Surface: 0.000085 Bump: 0.000000 Volume: 0.000031 Displacement: 0.000013 Generate: 0.000128 Total: 0.000129 I0127 11:38:19.969148 14984 svm.cpp:67] Compilation summary: Shader name: pine-leaf Number of SVM nodes: 46 Peak stack usage: 32 Time (in seconds): Finalize: 0.000000 Surface: 0.000131 Bump: 0.000000 Volume: 0.000011 Displacement: 0.000008 Generate: 0.000150 Total: 0.000151 I0127 11:38:19.969148 7684 svm.cpp:67] Compilation summary: Shader name: shader Number of SVM nodes: 5 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000042 Bump: 0.000000 Volume: 0.000014 Displacement: 0.000006 Generate: 0.000062 Total: 0.000062 I0127 11:38:19.970149 15964 svm.cpp:67] Compilation summary: Shader name: Material Number of SVM nodes: 374 Peak stack usage: 33 Time (in seconds): Finalize: 0.000000 Surface: 0.000072 Bump: 0.000155 Volume: 0.000004 Displacement: 0.000014 Generate: 0.000246 Total: 0.000246 I0127 11:38:19.970149 14916 graph.cpp:675] Deduplicated 2 nodes. I0127 11:38:19.970149 14916 svm.cpp:67] Compilation summary: Shader name: default_background Number of SVM nodes: 2174 Peak stack usage: 35 Time (in seconds): Finalize: 0.000357 Surface: 0.000121 Bump: 0.000000 Volume: 0.000003 Displacement: 0.000002 Generate: 0.000127 Total: 0.000485 I0127 11:38:19.970149 7184 device_cuda_impl.cpp:883] Buffer allocate: __svm_nodes, 44,880 bytes. (43.83K) in device memory I0127 11:38:19.970149 7184 device_cuda_impl.cpp:883] Buffer allocate: __shaders, 512 bytes. (512) in device memory I0127 11:38:19.970149 7184 svm.cpp:164] Shader manager updated 16 shaders in 0.0008225 seconds. I0127 11:38:19.970149 7184 camera.cpp:551] Camera is outside of the volume. I0127 11:38:19.970149 7184 tables.cpp:50] Total 2 lookup tables. I0127 11:38:19.970149 7184 device_cuda_impl.cpp:883] Buffer allocate: __lookup_table, 266,240 bytes. (260.00K) in device memory I0127 11:38:19.970149 7184 light.cpp:976] Total 5 lights. I0127 11:38:19.974153 7184 light.cpp:955] Number of lights sent to the device: 4 I0127 11:38:19.974153 7184 light.cpp:957] Number of lights without contribution: 1 I0127 11:38:19.974153 7184 device_cuda_impl.cpp:883] Buffer allocate: __lights, 768 bytes. (768) in device memory I0127 11:38:19.975153 7184 light.cpp:329] Total 4 of light distribution primitives. I0127 11:38:19.975153 7184 device_cuda_impl.cpp:883] Buffer allocate: __light_distribution, 80 bytes. (80) in device memory I0127 11:38:19.975153 7184 light.cpp:672] Automatically set World MIS resolution to 4096 by 2048 I0127 11:38:19.988165 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:38:20.004180 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:38:20.015719 7184 device_cuda_impl.cpp:883] Buffer allocate: background_output, 134,217,728 bytes. (128.00M) in device memory I0127 11:38:20.019002 7184 device_cuda_impl.cpp:883] Buffer allocate: background_input, 134,217,728 bytes. (128.00M) in device memory I0127 11:38:20.020004 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:38:20.035017 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:38:20.051031 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:38:20.051031 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:38:20.066045 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:38:20.066045 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:38:20.082060 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:38:20.098073 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:38:20.114089 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:38:20.130103 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:38:20.146117 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:38:20.161433 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:38:20.177448 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:38:20.193017 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:38:20.212038 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:38:20.212038 7184 light.cpp:721] Background MIS build time 0.0098202 I0127 11:38:20.212038 7184 device_cuda_impl.cpp:883] Buffer allocate: __light_background_marginal_cdf, 16,392 bytes. (16.01K) in device memory I0127 11:38:20.215224 7184 device_cuda_impl.cpp:883] Buffer allocate: __light_background_conditional_cdf, 67,125,248 bytes. (64.02M) in device memory I0127 11:38:20.225049 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:38:20.229053 7184 scene.cpp:337] System memory statistics after full device sync: Usage: 210,699,362 (200.94M) Peak: 412,137,998 (393.04M) I0127 11:38:20.240865 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:38:20.257880 8632 blender_sync.cpp:254] Total time spent synchronizing data: 0.017008 I0127 11:38:20.261884 7184 camera.cpp:551] Camera is outside of the volume. I0127 11:38:20.292110 7184 camera.cpp:551] Camera is outside of the volume. I0127 11:38:20.322137 7184 camera.cpp:551] Camera is outside of the volume. I0127 11:38:21.075093 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:38:21.092108 8632 blender_sync.cpp:254] Total time spent synchronizing data: 0.0169346 I0127 11:38:21.115130 7184 svm.cpp:88] Total 16 shaders. I0127 11:38:21.116130 7740 constant_fold.cpp:58] Folding Sun_color::Color to constant (16, 15, 15). I0127 11:38:21.116130 15964 svm.cpp:67] Compilation summary: Shader name: default_volume Number of SVM nodes: 3 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000003 Bump: 0.000000 Volume: 0.000002 Displacement: 0.000017 Generate: 0.000022 Total: 0.000023 I0127 11:38:21.116130 7740 constant_fold.cpp:113] Folding Mapping::Vector to socket Texture Coordinate::Generated. I0127 11:38:21.116130 15256 svm.cpp:67] Compilation summary: Shader name: default_light Number of SVM nodes: 3 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000004 Bump: 0.000000 Volume: 0.000003 Displacement: 0.000002 Generate: 0.000010 Total: 0.000010 I0127 11:38:21.116130 7952 svm.cpp:67] Compilation summary: Shader name: shader Number of SVM nodes: 5 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000013 Bump: 0.000000 Volume: 0.000017 Displacement: 0.000008 Generate: 0.000038 Total: 0.000039 I0127 11:38:21.116130 9500 svm.cpp:67] Compilation summary: Shader name: shader Number of SVM nodes: 5 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000041 Bump: 0.000000 Volume: 0.000007 Displacement: 0.000015 Generate: 0.000062 Total: 0.000063 I0127 11:38:21.116130 14888 svm.cpp:67] Compilation summary: Shader name: shader Number of SVM nodes: 5 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000030 Bump: 0.000000 Volume: 0.000018 Displacement: 0.000010 Generate: 0.000058 Total: 0.000059 I0127 11:38:21.116130 10364 svm.cpp:67] Compilation summary: Shader name: default_surface Number of SVM nodes: 8 Peak stack usage: 4 Time (in seconds): Finalize: 0.000000 Surface: 0.000048 Bump: 0.000000 Volume: 0.000017 Displacement: 0.000006 Generate: 0.000070 Total: 0.000071 I0127 11:38:21.116130 14984 svm.cpp:67] Compilation summary: Shader name: Smoke Domain Material.001 Number of SVM nodes: 14 Peak stack usage: 10 Time (in seconds): Finalize: 0.000000 Surface: 0.000012 Bump: 0.000000 Volume: 0.000069 Displacement: 0.000027 Generate: 0.000107 Total: 0.000108 I0127 11:38:21.116130 7684 svm.cpp:67] Compilation summary: Shader name: default_empty Number of SVM nodes: 3 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000007 Bump: 0.000000 Volume: 0.000020 Displacement: 0.000010 Generate: 0.000037 Total: 0.000037 I0127 11:38:21.116130 7152 svm.cpp:67] Compilation summary: Shader name: pine-leaf_Snow Number of SVM nodes: 40 Peak stack usage: 31 Time (in seconds): Finalize: 0.000000 Surface: 0.000108 Bump: 0.000000 Volume: 0.000004 Displacement: 0.000010 Generate: 0.000123 Total: 0.000124 I0127 11:38:21.116130 13072 svm.cpp:67] Compilation summary: Shader name: pine-leaf Number of SVM nodes: 46 Peak stack usage: 32 Time (in seconds): Finalize: 0.000000 Surface: 0.000086 Bump: 0.000000 Volume: 0.000011 Displacement: 0.000013 Generate: 0.000110 Total: 0.000110 I0127 11:38:21.116130 7740 constant_fold.cpp:113] Folding Soft_hard::Color to socket convert_float_to_color::value_color. I0127 11:38:21.116130 7184 svm.cpp:67] Compilation summary: Shader name: pine-leaf_Snow.2 Number of SVM nodes: 46 Peak stack usage: 32 Time (in seconds): Finalize: 0.000000 Surface: 0.000121 Bump: 0.000000 Volume: 0.000007 Displacement: 0.000005 Generate: 0.000133 Total: 0.000134 I0127 11:38:21.116130 14480 svm.cpp:67] Compilation summary: Shader name: Material.002 Number of SVM nodes: 28 Peak stack usage: 23 Time (in seconds): Finalize: 0.000000 Surface: 0.000072 Bump: 0.000000 Volume: 0.000006 Displacement: 0.000004 Generate: 0.000082 Total: 0.000082 I0127 11:38:21.116130 14916 svm.cpp:67] Compilation summary: Shader name: shader Number of SVM nodes: 5 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000027 Bump: 0.000000 Volume: 0.000010 Displacement: 0.000008 Generate: 0.000046 Total: 0.000047 I0127 11:38:21.116130 9092 svm.cpp:67] Compilation summary: Shader name: Material Number of SVM nodes: 374 Peak stack usage: 33 Time (in seconds): Finalize: 0.000000 Surface: 0.000062 Bump: 0.000137 Volume: 0.000004 Displacement: 0.000013 Generate: 0.000217 Total: 0.000217 I0127 11:38:21.116130 15692 svm.cpp:67] Compilation summary: Shader name: pine-trunk Number of SVM nodes: 30 Peak stack usage: 26 Time (in seconds): Finalize: 0.000000 Surface: 0.000079 Bump: 0.000000 Volume: 0.000007 Displacement: 0.000014 Generate: 0.000100 Total: 0.000101 I0127 11:38:21.116130 7740 constant_fold.cpp:113] Folding Shadow_color_saturation::Color to socket Cloud_opacity::Color. I0127 11:38:21.116130 7740 graph.cpp:675] Deduplicated 2 nodes. I0127 11:38:21.116130 7740 svm.cpp:67] Compilation summary: Shader name: default_background Number of SVM nodes: 2176 Peak stack usage: 35 Time (in seconds): Finalize: 0.000359 Surface: 0.000096 Bump: 0.000000 Volume: 0.000003 Displacement: 0.000003 Generate: 0.000102 Total: 0.000461 I0127 11:38:21.116130 7184 device_cuda_impl.cpp:883] Buffer allocate: __svm_nodes, 44,912 bytes. (43.86K) in device memory I0127 11:38:21.116130 7184 device_cuda_impl.cpp:883] Buffer allocate: __shaders, 512 bytes. (512) in device memory I0127 11:38:21.117131 7184 svm.cpp:164] Shader manager updated 16 shaders in 0.001113 seconds. I0127 11:38:21.117131 7184 camera.cpp:551] Camera is outside of the volume. I0127 11:38:21.117131 7184 tables.cpp:50] Total 2 lookup tables. I0127 11:38:21.117131 7184 device_cuda_impl.cpp:883] Buffer allocate: __lookup_table, 266,240 bytes. (260.00K) in device memory I0127 11:38:21.117131 7184 light.cpp:976] Total 5 lights. I0127 11:38:21.121135 7184 light.cpp:955] Number of lights sent to the device: 4 I0127 11:38:21.121135 7184 light.cpp:957] Number of lights without contribution: 1 I0127 11:38:21.121135 7184 device_cuda_impl.cpp:883] Buffer allocate: __lights, 768 bytes. (768) in device memory I0127 11:38:21.122136 7184 light.cpp:329] Total 4 of light distribution primitives. I0127 11:38:21.122136 7184 device_cuda_impl.cpp:883] Buffer allocate: __light_distribution, 80 bytes. (80) in device memory I0127 11:38:21.122136 7184 light.cpp:672] Automatically set World MIS resolution to 4096 by 2048 I0127 11:38:21.123137 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:38:21.129142 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:38:21.149161 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:38:21.149161 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:38:21.160107 7184 device_cuda_impl.cpp:883] Buffer allocate: background_output, 134,217,728 bytes. (128.00M) in device memory I0127 11:38:21.164346 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:38:21.164346 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:38:21.164346 7184 device_cuda_impl.cpp:883] Buffer allocate: background_input, 134,217,728 bytes. (128.00M) in device memory I0127 11:38:21.180361 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:38:21.180361 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:38:21.196374 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:38:21.212389 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:38:21.227402 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:38:21.243417 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:38:21.258430 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:38:21.274446 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:38:21.290460 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:38:21.306474 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:38:21.322489 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:38:21.338505 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:38:21.339505 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:38:21.358536 7184 light.cpp:721] Background MIS build time 0.009819 I0127 11:38:21.358536 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:38:21.359522 7184 device_cuda_impl.cpp:883] Buffer allocate: __light_background_marginal_cdf, 16,392 bytes. (16.01K) in device memory I0127 11:38:21.361853 7184 device_cuda_impl.cpp:883] Buffer allocate: __light_background_conditional_cdf, 67,125,248 bytes. (64.02M) in device memory I0127 11:38:21.370546 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:38:21.375551 7184 scene.cpp:337] System memory statistics after full device sync: Usage: 210,699,418 (200.94M) Peak: 412,137,998 (393.04M) I0127 11:38:21.385855 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:38:21.402871 8632 blender_sync.cpp:254] Total time spent synchronizing data: 0.017397 I0127 11:38:21.402871 7184 svm.cpp:88] Total 16 shaders. I0127 11:38:21.402871 14916 constant_fold.cpp:58] Folding Sun_color::Color to constant (16, 15, 15). I0127 11:38:21.402871 14916 constant_fold.cpp:113] Folding Mapping::Vector to socket Texture Coordinate::Generated. I0127 11:38:21.402871 14984 svm.cpp:67] Compilation summary: Shader name: default_empty Number of SVM nodes: 3 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000037 Bump: 0.000000 Volume: 0.000003 Displacement: 0.000001 Generate: 0.000041 Total: 0.000042 I0127 11:38:21.402871 15692 svm.cpp:67] Compilation summary: Shader name: shader Number of SVM nodes: 5 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000056 Bump: 0.000000 Volume: 0.000037 Displacement: 0.000021 Generate: 0.000114 Total: 0.000115 I0127 11:38:21.402871 14888 svm.cpp:67] Compilation summary: Shader name: shader Number of SVM nodes: 5 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000060 Bump: 0.000000 Volume: 0.000014 Displacement: 0.000033 Generate: 0.000106 Total: 0.000107 I0127 11:38:21.402871 10364 svm.cpp:67] Compilation summary: Shader name: shader Number of SVM nodes: 5 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000067 Bump: 0.000000 Volume: 0.000028 Displacement: 0.000005 Generate: 0.000100 Total: 0.000100 I0127 11:38:21.402871 7684 svm.cpp:67] Compilation summary: Shader name: Material.002 Number of SVM nodes: 28 Peak stack usage: 23 Time (in seconds): Finalize: 0.000000 Surface: 0.000076 Bump: 0.000000 Volume: 0.000021 Displacement: 0.000010 Generate: 0.000107 Total: 0.000108 I0127 11:38:21.402871 14916 constant_fold.cpp:113] Folding Soft_hard::Color to socket convert_float_to_color::value_color. I0127 11:38:21.402871 15256 svm.cpp:67] Compilation summary: Shader name: Smoke Domain Material.001 Number of SVM nodes: 14 Peak stack usage: 10 Time (in seconds): Finalize: 0.000000 Surface: 0.000056 Bump: 0.000000 Volume: 0.000063 Displacement: 0.000022 Generate: 0.000141 Total: 0.000142 I0127 11:38:21.402871 7184 svm.cpp:67] Compilation summary: Shader name: pine-leaf_Snow.2 Number of SVM nodes: 46 Peak stack usage: 32 Time (in seconds): Finalize: 0.000000 Surface: 0.000148 Bump: 0.000000 Volume: 0.000018 Displacement: 0.000015 Generate: 0.000180 Total: 0.000181 I0127 11:38:21.402871 7952 svm.cpp:67] Compilation summary: Shader name: default_surface Number of SVM nodes: 8 Peak stack usage: 4 Time (in seconds): Finalize: 0.000000 Surface: 0.000061 Bump: 0.000000 Volume: 0.000030 Displacement: 0.000025 Generate: 0.000116 Total: 0.000117 I0127 11:38:21.403872 14916 constant_fold.cpp:113] Folding Shadow_color_saturation::Color to socket Cloud_opacity::Color. I0127 11:38:21.402871 7152 svm.cpp:67] Compilation summary: Shader name: shader Number of SVM nodes: 5 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000050 Bump: 0.000000 Volume: 0.000003 Displacement: 0.000015 Generate: 0.000068 Total: 0.000068 I0127 11:38:21.402871 15964 svm.cpp:67] Compilation summary: Shader name: pine-leaf Number of SVM nodes: 46 Peak stack usage: 32 Time (in seconds): Finalize: 0.000000 Surface: 0.000090 Bump: 0.000000 Volume: 0.000024 Displacement: 0.000009 Generate: 0.000124 Total: 0.000124 I0127 11:38:21.402871 14480 svm.cpp:67] Compilation summary: Shader name: default_volume Number of SVM nodes: 3 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000003 Bump: 0.000000 Volume: 0.000071 Displacement: 0.000020 Generate: 0.000094 Total: 0.000096 I0127 11:38:21.403872 9092 svm.cpp:67] Compilation summary: Shader name: Material Number of SVM nodes: 374 Peak stack usage: 33 Time (in seconds): Finalize: 0.000000 Surface: 0.000044 Bump: 0.000138 Volume: 0.000003 Displacement: 0.000012 Generate: 0.000197 Total: 0.000198 I0127 11:38:21.402871 9500 svm.cpp:67] Compilation summary: Shader name: pine-leaf_Snow Number of SVM nodes: 40 Peak stack usage: 31 Time (in seconds): Finalize: 0.000000 Surface: 0.000110 Bump: 0.000000 Volume: 0.000007 Displacement: 0.000003 Generate: 0.000120 Total: 0.000120 I0127 11:38:21.402871 7740 svm.cpp:67] Compilation summary: Shader name: default_light Number of SVM nodes: 3 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000006 Bump: 0.000000 Volume: 0.000062 Displacement: 0.000028 Generate: 0.000096 Total: 0.000097 I0127 11:38:21.402871 13072 svm.cpp:67] Compilation summary: Shader name: pine-trunk Number of SVM nodes: 30 Peak stack usage: 26 Time (in seconds): Finalize: 0.000000 Surface: 0.000100 Bump: 0.000000 Volume: 0.000012 Displacement: 0.000009 Generate: 0.000121 Total: 0.000122 I0127 11:38:21.403872 14916 graph.cpp:675] Deduplicated 2 nodes. I0127 11:38:21.403872 14916 svm.cpp:67] Compilation summary: Shader name: default_background Number of SVM nodes: 2176 Peak stack usage: 35 Time (in seconds): Finalize: 0.000367 Surface: 0.000120 Bump: 0.000000 Volume: 0.000008 Displacement: 0.000005 Generate: 0.000132 Total: 0.000501 I0127 11:38:21.403872 7184 device_cuda_impl.cpp:883] Buffer allocate: __svm_nodes, 44,912 bytes. (43.86K) in device memory I0127 11:38:21.403872 7184 device_cuda_impl.cpp:883] Buffer allocate: __shaders, 512 bytes. (512) in device memory I0127 11:38:21.403872 7184 svm.cpp:164] Shader manager updated 16 shaders in 0.0009558 seconds. I0127 11:38:21.403872 7184 tables.cpp:50] Total 2 lookup tables. I0127 11:38:21.403872 7184 device_cuda_impl.cpp:883] Buffer allocate: __lookup_table, 266,240 bytes. (260.00K) in device memory I0127 11:38:21.403872 7184 light.cpp:976] Total 5 lights. I0127 11:38:21.407876 7184 light.cpp:955] Number of lights sent to the device: 4 I0127 11:38:21.407876 7184 light.cpp:957] Number of lights without contribution: 1 I0127 11:38:21.408876 7184 device_cuda_impl.cpp:883] Buffer allocate: __lights, 768 bytes. (768) in device memory I0127 11:38:21.408876 7184 light.cpp:329] Total 4 of light distribution primitives. I0127 11:38:21.408876 7184 device_cuda_impl.cpp:883] Buffer allocate: __light_distribution, 80 bytes. (80) in device memory I0127 11:38:21.409878 7184 light.cpp:672] Automatically set World MIS resolution to 4096 by 2048 I0127 11:38:21.417884 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:38:21.433899 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:38:21.449913 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:38:21.450914 7184 device_cuda_impl.cpp:883] Buffer allocate: background_output, 134,217,728 bytes. (128.00M) in device memory I0127 11:38:21.454918 7184 device_cuda_impl.cpp:883] Buffer allocate: background_input, 134,217,728 bytes. (128.00M) in device memory I0127 11:38:21.465929 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:38:21.481942 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:38:21.497957 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:38:21.513972 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:38:21.529986 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:38:21.546000 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:38:21.562016 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:38:21.578029 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:38:21.580031 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:38:21.583034 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:38:21.594044 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:38:21.609537 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:38:21.625551 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:38:21.641566 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:38:21.657580 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:38:21.657580 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:38:21.670603 7184 light.cpp:721] Background MIS build time 0.0098167 I0127 11:38:21.670603 7184 device_cuda_impl.cpp:883] Buffer allocate: __light_background_marginal_cdf, 16,392 bytes. (16.01K) in device memory I0127 11:38:21.672595 7184 device_cuda_impl.cpp:883] Buffer allocate: __light_background_conditional_cdf, 67,125,248 bytes. (64.02M) in device memory I0127 11:38:21.673595 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:38:21.686607 7184 scene.cpp:337] System memory statistics after full device sync: Usage: 210,699,418 (200.94M) Peak: 412,137,998 (393.04M) I0127 11:38:21.689610 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:38:21.706626 8632 blender_sync.cpp:254] Total time spent synchronizing data: 0.0172921 I0127 11:38:21.710630 7184 camera.cpp:551] Camera is outside of the volume. I0127 11:38:21.724647 7184 camera.cpp:551] Camera is outside of the volume. I0127 11:38:21.756676 7184 camera.cpp:551] Camera is outside of the volume. I0127 11:38:24.862829 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:38:24.879844 8632 blender_sync.cpp:254] Total time spent synchronizing data: 0.0167624 I0127 11:38:24.879844 7184 svm.cpp:88] Total 16 shaders. I0127 11:38:24.879844 7684 constant_fold.cpp:58] Folding Sun_color::Color to constant (16, 15, 15). I0127 11:38:24.879844 14888 svm.cpp:67] Compilation summary: Shader name: default_volume Number of SVM nodes: 3 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000007 Bump: 0.000000 Volume: 0.000018 Displacement: 0.000002 Generate: 0.000027 Total: 0.000028 I0127 11:38:24.879844 7684 constant_fold.cpp:113] Folding Mapping::Vector to socket Texture Coordinate::Generated. I0127 11:38:24.879844 15964 svm.cpp:67] Compilation summary: Shader name: default_light Number of SVM nodes: 3 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000011 Bump: 0.000000 Volume: 0.000011 Displacement: 0.000024 Generate: 0.000046 Total: 0.000047 I0127 11:38:24.879844 9092 svm.cpp:67] Compilation summary: Shader name: default_empty Number of SVM nodes: 3 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000015 Bump: 0.000000 Volume: 0.000018 Displacement: 0.000014 Generate: 0.000046 Total: 0.000047 I0127 11:38:24.879844 10364 svm.cpp:67] Compilation summary: Shader name: shader Number of SVM nodes: 5 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000027 Bump: 0.000000 Volume: 0.000004 Displacement: 0.000027 Generate: 0.000058 Total: 0.000058 I0127 11:38:24.879844 15692 svm.cpp:67] Compilation summary: Shader name: shader Number of SVM nodes: 5 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000026 Bump: 0.000000 Volume: 0.000013 Displacement: 0.000024 Generate: 0.000063 Total: 0.000064 I0127 11:38:24.879844 9500 svm.cpp:67] Compilation summary: Shader name: shader Number of SVM nodes: 5 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000038 Bump: 0.000000 Volume: 0.000032 Displacement: 0.000017 Generate: 0.000087 Total: 0.000088 I0127 11:38:24.879844 7952 svm.cpp:67] Compilation summary: Shader name: Material.002 Number of SVM nodes: 28 Peak stack usage: 23 Time (in seconds): Finalize: 0.000000 Surface: 0.000053 Bump: 0.000000 Volume: 0.000012 Displacement: 0.000027 Generate: 0.000092 Total: 0.000093 I0127 11:38:24.879844 15256 svm.cpp:67] Compilation summary: Shader name: pine-leaf Number of SVM nodes: 46 Peak stack usage: 32 Time (in seconds): Finalize: 0.000000 Surface: 0.000128 Bump: 0.000000 Volume: 0.000016 Displacement: 0.000003 Generate: 0.000147 Total: 0.000148 I0127 11:38:24.879844 14916 svm.cpp:67] Compilation summary: Shader name: pine-trunk Number of SVM nodes: 30 Peak stack usage: 26 Time (in seconds): Finalize: 0.000000 Surface: 0.000090 Bump: 0.000000 Volume: 0.000023 Displacement: 0.000010 Generate: 0.000123 Total: 0.000124 I0127 11:38:24.879844 7684 constant_fold.cpp:113] Folding Soft_hard::Color to socket convert_float_to_color::value_color. I0127 11:38:24.879844 14480 svm.cpp:67] Compilation summary: Shader name: pine-leaf_Snow Number of SVM nodes: 40 Peak stack usage: 31 Time (in seconds): Finalize: 0.000000 Surface: 0.000132 Bump: 0.000000 Volume: 0.000003 Displacement: 0.000008 Generate: 0.000143 Total: 0.000144 I0127 11:38:24.879844 7740 svm.cpp:67] Compilation summary: Shader name: shader Number of SVM nodes: 5 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000048 Bump: 0.000000 Volume: 0.000015 Displacement: 0.000004 Generate: 0.000067 Total: 0.000068 I0127 11:38:24.879844 7152 svm.cpp:67] Compilation summary: Shader name: Smoke Domain Material.001 Number of SVM nodes: 14 Peak stack usage: 10 Time (in seconds): Finalize: 0.000000 Surface: 0.000024 Bump: 0.000000 Volume: 0.000062 Displacement: 0.000010 Generate: 0.000096 Total: 0.000097 I0127 11:38:24.879844 7184 svm.cpp:67] Compilation summary: Shader name: pine-leaf_Snow.2 Number of SVM nodes: 46 Peak stack usage: 32 Time (in seconds): Finalize: 0.000000 Surface: 0.000117 Bump: 0.000000 Volume: 0.000017 Displacement: 0.000014 Generate: 0.000148 Total: 0.000149 I0127 11:38:24.879844 7684 constant_fold.cpp:113] Folding Shadow_color_saturation::Color to socket Cloud_opacity::Color. I0127 11:38:24.879844 13072 svm.cpp:67] Compilation summary: Shader name: default_surface Number of SVM nodes: 8 Peak stack usage: 4 Time (in seconds): Finalize: 0.000001 Surface: 0.000024 Bump: 0.000000 Volume: 0.000013 Displacement: 0.000027 Generate: 0.000064 Total: 0.000065 I0127 11:38:24.879844 14984 svm.cpp:67] Compilation summary: Shader name: Material Number of SVM nodes: 374 Peak stack usage: 33 Time (in seconds): Finalize: 0.000000 Surface: 0.000116 Bump: 0.000104 Volume: 0.000004 Displacement: 0.000010 Generate: 0.000233 Total: 0.000234 I0127 11:38:24.879844 7684 graph.cpp:675] Deduplicated 2 nodes. I0127 11:38:24.880846 7684 svm.cpp:67] Compilation summary: Shader name: default_background Number of SVM nodes: 2176 Peak stack usage: 35 Time (in seconds): Finalize: 0.000334 Surface: 0.000112 Bump: 0.000000 Volume: 0.000006 Displacement: 0.000003 Generate: 0.000121 Total: 0.000455 I0127 11:38:24.880846 7184 device_cuda_impl.cpp:883] Buffer allocate: __svm_nodes, 44,912 bytes. (43.86K) in device memory I0127 11:38:24.880846 7184 device_cuda_impl.cpp:883] Buffer allocate: __shaders, 512 bytes. (512) in device memory I0127 11:38:24.880846 7184 svm.cpp:164] Shader manager updated 16 shaders in 0.0009555 seconds. I0127 11:38:24.880846 7184 camera.cpp:551] Camera is outside of the volume. I0127 11:38:24.880846 7184 tables.cpp:50] Total 2 lookup tables. I0127 11:38:24.880846 7184 device_cuda_impl.cpp:883] Buffer allocate: __lookup_table, 266,240 bytes. (260.00K) in device memory I0127 11:38:24.880846 7184 light.cpp:976] Total 5 lights. I0127 11:38:24.885850 7184 light.cpp:955] Number of lights sent to the device: 4 I0127 11:38:24.885850 7184 light.cpp:957] Number of lights without contribution: 1 I0127 11:38:24.885850 7184 device_cuda_impl.cpp:883] Buffer allocate: __lights, 768 bytes. (768) in device memory I0127 11:38:24.885850 7184 light.cpp:329] Total 4 of light distribution primitives. I0127 11:38:24.885850 7184 device_cuda_impl.cpp:883] Buffer allocate: __light_distribution, 80 bytes. (80) in device memory I0127 11:38:24.886852 7184 light.cpp:672] Automatically set World MIS resolution to 4096 by 2048 I0127 11:38:24.887851 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:38:24.900863 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:38:24.913875 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:38:24.924885 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:38:24.924885 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:38:24.926033 7184 device_cuda_impl.cpp:883] Buffer allocate: background_output, 134,217,728 bytes. (128.00M) in device memory I0127 11:38:24.930227 7184 device_cuda_impl.cpp:883] Buffer allocate: background_input, 134,217,728 bytes. (128.00M) in device memory I0127 11:38:24.940237 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:38:24.940237 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:38:24.956252 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:38:24.956252 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:38:24.972267 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:38:24.972267 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:38:24.988281 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:38:24.988281 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:38:25.004295 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:38:25.004295 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:38:25.020310 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:38:25.020310 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:38:25.036324 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:38:25.036324 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:38:25.052340 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:38:25.052340 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:38:25.068354 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:38:25.068354 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:38:25.084369 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:38:25.084369 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:38:25.100383 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:38:25.100383 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:38:25.116401 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:38:25.116401 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:38:25.122404 7184 light.cpp:721] Background MIS build time 0.0098446 I0127 11:38:25.122404 7184 device_cuda_impl.cpp:883] Buffer allocate: __light_background_marginal_cdf, 16,392 bytes. (16.01K) in device memory I0127 11:38:25.124404 7184 device_cuda_impl.cpp:883] Buffer allocate: __light_background_conditional_cdf, 67,125,248 bytes. (64.02M) in device memory I0127 11:38:25.132412 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:38:25.132412 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:38:25.139418 7184 scene.cpp:337] System memory statistics after full device sync: Usage: 210,699,418 (200.94M) Peak: 412,137,998 (393.04M) I0127 11:38:25.148427 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:38:25.165442 8632 blender_sync.cpp:254] Total time spent synchronizing data: 0.0174005 I0127 11:38:25.165442 7184 svm.cpp:88] Total 16 shaders. I0127 11:38:25.165442 9092 constant_fold.cpp:58] Folding Sun_color::Color to constant (16, 15, 15). I0127 11:38:25.165442 9092 constant_fold.cpp:113] Folding Mapping::Vector to socket Texture Coordinate::Generated. I0127 11:38:25.165442 7152 svm.cpp:67] Compilation summary: Shader name: default_volume Number of SVM nodes: 3 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000002 Bump: 0.000000 Volume: 0.000001 Displacement: 0.000001 Generate: 0.000005 Total: 0.000006 I0127 11:38:25.165442 10364 svm.cpp:67] Compilation summary: Shader name: default_empty Number of SVM nodes: 3 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000004 Bump: 0.000000 Volume: 0.000010 Displacement: 0.000010 Generate: 0.000024 Total: 0.000025 I0127 11:38:25.165442 14888 svm.cpp:67] Compilation summary: Shader name: default_light Number of SVM nodes: 3 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000007 Bump: 0.000000 Volume: 0.000004 Displacement: 0.000019 Generate: 0.000030 Total: 0.000031 I0127 11:38:25.165442 15256 svm.cpp:67] Compilation summary: Shader name: Smoke Domain Material.001 Number of SVM nodes: 14 Peak stack usage: 10 Time (in seconds): Finalize: 0.000000 Surface: 0.000018 Bump: 0.000000 Volume: 0.000053 Displacement: 0.000018 Generate: 0.000088 Total: 0.000089 I0127 11:38:25.165442 7952 svm.cpp:67] Compilation summary: Shader name: shader Number of SVM nodes: 5 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000022 Bump: 0.000000 Volume: 0.000013 Displacement: 0.000021 Generate: 0.000056 Total: 0.000057 I0127 11:38:25.165442 7684 svm.cpp:67] Compilation summary: Shader name: pine-leaf_Snow Number of SVM nodes: 40 Peak stack usage: 31 Time (in seconds): Finalize: 0.000000 Surface: 0.000094 Bump: 0.000000 Volume: 0.000004 Displacement: 0.000004 Generate: 0.000102 Total: 0.000103 I0127 11:38:25.165442 7184 svm.cpp:67] Compilation summary: Shader name: pine-leaf_Snow.2 Number of SVM nodes: 46 Peak stack usage: 32 Time (in seconds): Finalize: 0.000000 Surface: 0.000098 Bump: 0.000000 Volume: 0.000003 Displacement: 0.000005 Generate: 0.000106 Total: 0.000107 I0127 11:38:25.165442 14984 svm.cpp:67] Compilation summary: Shader name: shader Number of SVM nodes: 5 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000012 Bump: 0.000000 Volume: 0.000019 Displacement: 0.000008 Generate: 0.000039 Total: 0.000040 I0127 11:38:25.165442 9092 constant_fold.cpp:113] Folding Soft_hard::Color to socket convert_float_to_color::value_color. I0127 11:38:25.165442 14480 svm.cpp:67] Compilation summary: Shader name: shader Number of SVM nodes: 5 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000019 Bump: 0.000000 Volume: 0.000022 Displacement: 0.000013 Generate: 0.000053 Total: 0.000054 I0127 11:38:25.165442 13072 svm.cpp:67] Compilation summary: Shader name: default_surface Number of SVM nodes: 8 Peak stack usage: 4 Time (in seconds): Finalize: 0.000000 Surface: 0.000064 Bump: 0.000000 Volume: 0.000006 Displacement: 0.000012 Generate: 0.000082 Total: 0.000084 I0127 11:38:25.166443 9092 constant_fold.cpp:113] Folding Shadow_color_saturation::Color to socket Cloud_opacity::Color. I0127 11:38:25.165442 15964 svm.cpp:67] Compilation summary: Shader name: Material.002 Number of SVM nodes: 28 Peak stack usage: 23 Time (in seconds): Finalize: 0.000000 Surface: 0.000095 Bump: 0.000000 Volume: 0.000004 Displacement: 0.000004 Generate: 0.000103 Total: 0.000104 I0127 11:38:25.165442 9500 svm.cpp:67] Compilation summary: Shader name: pine-trunk Number of SVM nodes: 30 Peak stack usage: 26 Time (in seconds): Finalize: 0.000000 Surface: 0.000071 Bump: 0.000000 Volume: 0.000014 Displacement: 0.000008 Generate: 0.000093 Total: 0.000094 I0127 11:38:25.165442 7740 svm.cpp:67] Compilation summary: Shader name: shader Number of SVM nodes: 5 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000055 Bump: 0.000000 Volume: 0.000015 Displacement: 0.000033 Generate: 0.000103 Total: 0.000103 I0127 11:38:25.165442 15692 svm.cpp:67] Compilation summary: Shader name: pine-leaf Number of SVM nodes: 46 Peak stack usage: 32 Time (in seconds): Finalize: 0.000000 Surface: 0.000115 Bump: 0.000000 Volume: 0.000006 Displacement: 0.000005 Generate: 0.000127 Total: 0.000127 I0127 11:38:25.166443 14916 svm.cpp:67] Compilation summary: Shader name: Material Number of SVM nodes: 374 Peak stack usage: 33 Time (in seconds): Finalize: 0.000000 Surface: 0.000082 Bump: 0.000121 Volume: 0.000003 Displacement: 0.000015 Generate: 0.000221 Total: 0.000222 I0127 11:38:25.166443 9092 graph.cpp:675] Deduplicated 2 nodes. I0127 11:38:25.166443 9092 svm.cpp:67] Compilation summary: Shader name: default_background Number of SVM nodes: 2176 Peak stack usage: 35 Time (in seconds): Finalize: 0.000319 Surface: 0.000082 Bump: 0.000000 Volume: 0.000004 Displacement: 0.000003 Generate: 0.000089 Total: 0.000409 I0127 11:38:25.166443 7184 device_cuda_impl.cpp:883] Buffer allocate: __svm_nodes, 44,912 bytes. (43.86K) in device memory I0127 11:38:25.166443 7184 device_cuda_impl.cpp:883] Buffer allocate: __shaders, 512 bytes. (512) in device memory I0127 11:38:25.166443 7184 svm.cpp:164] Shader manager updated 16 shaders in 0.0008529 seconds. I0127 11:38:25.166443 7184 tables.cpp:50] Total 2 lookup tables. I0127 11:38:25.166443 7184 device_cuda_impl.cpp:883] Buffer allocate: __lookup_table, 266,240 bytes. (260.00K) in device memory I0127 11:38:25.166443 7184 light.cpp:976] Total 5 lights. I0127 11:38:25.170447 7184 light.cpp:955] Number of lights sent to the device: 4 I0127 11:38:25.170447 7184 light.cpp:957] Number of lights without contribution: 1 I0127 11:38:25.170447 7184 device_cuda_impl.cpp:883] Buffer allocate: __lights, 768 bytes. (768) in device memory I0127 11:38:25.171447 7184 light.cpp:329] Total 4 of light distribution primitives. I0127 11:38:25.172448 7184 device_cuda_impl.cpp:883] Buffer allocate: __light_distribution, 80 bytes. (80) in device memory I0127 11:38:25.172448 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:38:25.172448 7184 light.cpp:672] Automatically set World MIS resolution to 4096 by 2048 I0127 11:38:25.180456 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:38:25.193467 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:38:25.212486 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:38:25.214490 7184 device_cuda_impl.cpp:883] Buffer allocate: background_output, 134,217,728 bytes. (128.00M) in device memory I0127 11:38:25.218493 7184 device_cuda_impl.cpp:883] Buffer allocate: background_input, 134,217,728 bytes. (128.00M) in device memory I0127 11:38:25.228503 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:38:25.244516 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:38:25.260532 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:38:25.276546 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:38:25.292562 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:38:25.308575 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:38:25.324590 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:38:25.340605 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:38:25.356575 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:38:25.359575 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:38:25.367583 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:38:25.388602 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:38:25.404616 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:38:25.418633 7184 light.cpp:721] Background MIS build time 0.0097944 I0127 11:38:25.418633 7184 device_cuda_impl.cpp:883] Buffer allocate: __light_background_marginal_cdf, 16,392 bytes. (16.01K) in device memory I0127 11:38:25.420630 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:38:25.421195 7184 device_cuda_impl.cpp:883] Buffer allocate: __light_background_conditional_cdf, 67,125,248 bytes. (64.02M) in device memory I0127 11:38:25.435207 7184 scene.cpp:337] System memory statistics after full device sync: Usage: 210,699,418 (200.94M) Peak: 412,137,998 (393.04M) I0127 11:38:25.436208 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:38:25.453224 8632 blender_sync.cpp:254] Total time spent synchronizing data: 0.0174889 I0127 11:38:25.453224 7184 svm.cpp:88] Total 16 shaders. I0127 11:38:25.453224 10364 constant_fold.cpp:58] Folding Sun_color::Color to constant (16, 15, 15). I0127 11:38:25.453224 15256 svm.cpp:67] Compilation summary: Shader name: default_volume Number of SVM nodes: 3 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000004 Bump: 0.000000 Volume: 0.000004 Displacement: 0.000011 Generate: 0.000019 Total: 0.000020 I0127 11:38:25.453224 9092 svm.cpp:67] Compilation summary: Shader name: shader Number of SVM nodes: 5 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000033 Bump: 0.000000 Volume: 0.000005 Displacement: 0.000018 Generate: 0.000056 Total: 0.000057 I0127 11:38:25.453224 7152 svm.cpp:67] Compilation summary: Shader name: default_surface Number of SVM nodes: 8 Peak stack usage: 4 Time (in seconds): Finalize: 0.000000 Surface: 0.000054 Bump: 0.000000 Volume: 0.000006 Displacement: 0.000004 Generate: 0.000064 Total: 0.000065 I0127 11:38:25.453224 10364 constant_fold.cpp:113] Folding Mapping::Vector to socket Texture Coordinate::Generated. I0127 11:38:25.453224 7952 svm.cpp:67] Compilation summary: Shader name: shader Number of SVM nodes: 5 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000023 Bump: 0.000000 Volume: 0.000003 Displacement: 0.000027 Generate: 0.000053 Total: 0.000054 I0127 11:38:25.454224 7184 svm.cpp:67] Compilation summary: Shader name: pine-leaf_Snow.2 Number of SVM nodes: 46 Peak stack usage: 32 Time (in seconds): Finalize: 0.000000 Surface: 0.000113 Bump: 0.000000 Volume: 0.000007 Displacement: 0.000002 Generate: 0.000122 Total: 0.000122 I0127 11:38:25.453224 15964 svm.cpp:67] Compilation summary: Shader name: default_light Number of SVM nodes: 3 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000017 Bump: 0.000000 Volume: 0.000008 Displacement: 0.000048 Generate: 0.000073 Total: 0.000074 I0127 11:38:25.453224 7740 svm.cpp:67] Compilation summary: Shader name: shader Number of SVM nodes: 5 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000020 Bump: 0.000000 Volume: 0.000024 Displacement: 0.000029 Generate: 0.000073 Total: 0.000074 I0127 11:38:25.453224 15692 svm.cpp:67] Compilation summary: Shader name: default_empty Number of SVM nodes: 3 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000014 Bump: 0.000000 Volume: 0.000039 Displacement: 0.000020 Generate: 0.000072 Total: 0.000073 I0127 11:38:25.454224 14984 svm.cpp:67] Compilation summary: Shader name: shader Number of SVM nodes: 5 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000077 Bump: 0.000000 Volume: 0.000018 Displacement: 0.000009 Generate: 0.000104 Total: 0.000105 I0127 11:38:25.454224 10364 constant_fold.cpp:113] Folding Soft_hard::Color to socket convert_float_to_color::value_color. I0127 11:38:25.453224 14888 svm.cpp:67] Compilation summary: Shader name: Material.002 Number of SVM nodes: 28 Peak stack usage: 23 Time (in seconds): Finalize: 0.000000 Surface: 0.000050 Bump: 0.000000 Volume: 0.000016 Displacement: 0.000007 Generate: 0.000073 Total: 0.000074 I0127 11:38:25.454224 13072 svm.cpp:67] Compilation summary: Shader name: pine-leaf Number of SVM nodes: 46 Peak stack usage: 32 Time (in seconds): Finalize: 0.000000 Surface: 0.000094 Bump: 0.000000 Volume: 0.000018 Displacement: 0.000006 Generate: 0.000119 Total: 0.000119 I0127 11:38:25.454224 9500 svm.cpp:67] Compilation summary: Shader name: pine-trunk Number of SVM nodes: 30 Peak stack usage: 26 Time (in seconds): Finalize: 0.000000 Surface: 0.000060 Bump: 0.000000 Volume: 0.000015 Displacement: 0.000004 Generate: 0.000078 Total: 0.000079 I0127 11:38:25.454224 14916 svm.cpp:67] Compilation summary: Shader name: pine-leaf_Snow Number of SVM nodes: 40 Peak stack usage: 31 Time (in seconds): Finalize: 0.000000 Surface: 0.000091 Bump: 0.000000 Volume: 0.000004 Displacement: 0.000004 Generate: 0.000099 Total: 0.000100 I0127 11:38:25.454224 7684 svm.cpp:67] Compilation summary: Shader name: Material Number of SVM nodes: 374 Peak stack usage: 33 Time (in seconds): Finalize: 0.000000 Surface: 0.000074 Bump: 0.000122 Volume: 0.000004 Displacement: 0.000011 Generate: 0.000211 Total: 0.000212 I0127 11:38:25.454224 14480 svm.cpp:67] Compilation summary: Shader name: Smoke Domain Material.001 Number of SVM nodes: 14 Peak stack usage: 10 Time (in seconds): Finalize: 0.000000 Surface: 0.000018 Bump: 0.000000 Volume: 0.000063 Displacement: 0.000006 Generate: 0.000087 Total: 0.000088 I0127 11:38:25.454224 10364 constant_fold.cpp:113] Folding Shadow_color_saturation::Color to socket Cloud_opacity::Color. I0127 11:38:25.454224 10364 graph.cpp:675] Deduplicated 2 nodes. I0127 11:38:25.454224 10364 svm.cpp:67] Compilation summary: Shader name: default_background Number of SVM nodes: 2176 Peak stack usage: 35 Time (in seconds): Finalize: 0.000357 Surface: 0.000085 Bump: 0.000000 Volume: 0.000003 Displacement: 0.000002 Generate: 0.000091 Total: 0.000448 I0127 11:38:25.454224 7184 device_cuda_impl.cpp:883] Buffer allocate: __svm_nodes, 44,912 bytes. (43.86K) in device memory I0127 11:38:25.454224 7184 device_cuda_impl.cpp:883] Buffer allocate: __shaders, 512 bytes. (512) in device memory I0127 11:38:25.454224 7184 svm.cpp:164] Shader manager updated 16 shaders in 0.0009209 seconds. I0127 11:38:25.454224 7184 tables.cpp:50] Total 2 lookup tables. I0127 11:38:25.454224 7184 device_cuda_impl.cpp:883] Buffer allocate: __lookup_table, 266,240 bytes. (260.00K) in device memory I0127 11:38:25.454224 7184 light.cpp:976] Total 5 lights. I0127 11:38:25.459229 7184 light.cpp:955] Number of lights sent to the device: 4 I0127 11:38:25.459229 7184 light.cpp:957] Number of lights without contribution: 1 I0127 11:38:25.459229 7184 device_cuda_impl.cpp:883] Buffer allocate: __lights, 768 bytes. (768) in device memory I0127 11:38:25.459229 7184 light.cpp:329] Total 4 of light distribution primitives. I0127 11:38:25.460230 7184 device_cuda_impl.cpp:883] Buffer allocate: __light_distribution, 80 bytes. (80) in device memory I0127 11:38:25.460230 7184 light.cpp:672] Automatically set World MIS resolution to 4096 by 2048 I0127 11:38:25.468237 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:38:25.484252 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:38:25.500267 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:38:25.501267 7184 device_cuda_impl.cpp:883] Buffer allocate: background_output, 134,217,728 bytes. (128.00M) in device memory I0127 11:38:25.504271 7184 device_cuda_impl.cpp:883] Buffer allocate: background_input, 134,217,728 bytes. (128.00M) in device memory I0127 11:38:25.516281 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:38:25.532295 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:38:25.548310 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:38:25.564325 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:38:25.580339 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:38:25.596354 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:38:25.612368 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:38:25.628383 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:38:25.644397 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:38:25.659977 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:38:25.675992 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:38:25.691550 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:38:25.711570 7184 light.cpp:721] Background MIS build time 0.0098016 I0127 11:38:25.711570 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:38:25.711570 7184 device_cuda_impl.cpp:883] Buffer allocate: __light_background_marginal_cdf, 16,392 bytes. (16.01K) in device memory I0127 11:38:25.714419 7184 device_cuda_impl.cpp:883] Buffer allocate: __light_background_conditional_cdf, 67,125,248 bytes. (64.02M) in device memory I0127 11:38:25.722867 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:38:25.727870 7184 scene.cpp:337] System memory statistics after full device sync: Usage: 210,699,418 (200.94M) Peak: 412,137,998 (393.04M) I0127 11:38:25.738883 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:38:25.755898 8632 blender_sync.cpp:254] Total time spent synchronizing data: 0.017039 I0127 11:38:25.759902 7184 camera.cpp:551] Camera is outside of the volume. I0127 11:38:25.774914 7184 camera.cpp:551] Camera is outside of the volume. I0127 11:38:25.792932 7184 camera.cpp:551] Camera is outside of the volume. I0127 11:38:29.002491 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:38:29.019506 8632 blender_sync.cpp:254] Total time spent synchronizing data: 0.0166672 I0127 11:38:29.019506 7184 svm.cpp:88] Total 16 shaders. I0127 11:38:29.019506 14480 constant_fold.cpp:58] Folding Sun_color::Color to constant (16, 15, 15). I0127 11:38:29.019506 14480 constant_fold.cpp:113] Folding Mapping::Vector to socket Texture Coordinate::Generated. I0127 11:38:29.019506 15964 svm.cpp:67] Compilation summary: Shader name: default_volume Number of SVM nodes: 3 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000005 Bump: 0.000000 Volume: 0.000007 Displacement: 0.000001 Generate: 0.000013 Total: 0.000015 I0127 11:38:29.019506 9092 svm.cpp:67] Compilation summary: Shader name: shader Number of SVM nodes: 5 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000025 Bump: 0.000000 Volume: 0.000039 Displacement: 0.000023 Generate: 0.000086 Total: 0.000088 I0127 11:38:29.019506 14480 constant_fold.cpp:113] Folding Soft_hard::Color to socket convert_float_to_color::value_color. I0127 11:38:29.019506 7152 svm.cpp:67] Compilation summary: Shader name: shader Number of SVM nodes: 5 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000016 Bump: 0.000000 Volume: 0.000007 Displacement: 0.000034 Generate: 0.000056 Total: 0.000057 I0127 11:38:29.019506 15256 svm.cpp:67] Compilation summary: Shader name: shader Number of SVM nodes: 5 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000033 Bump: 0.000000 Volume: 0.000011 Displacement: 0.000028 Generate: 0.000071 Total: 0.000072 I0127 11:38:29.019506 15692 svm.cpp:67] Compilation summary: Shader name: default_empty Number of SVM nodes: 3 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000041 Bump: 0.000000 Volume: 0.000005 Displacement: 0.000012 Generate: 0.000059 Total: 0.000059 I0127 11:38:29.019506 14888 svm.cpp:67] Compilation summary: Shader name: Material.002 Number of SVM nodes: 28 Peak stack usage: 23 Time (in seconds): Finalize: 0.000000 Surface: 0.000087 Bump: 0.000000 Volume: 0.000042 Displacement: 0.000009 Generate: 0.000137 Total: 0.000138 I0127 11:38:29.019506 7952 svm.cpp:67] Compilation summary: Shader name: default_surface Number of SVM nodes: 8 Peak stack usage: 4 Time (in seconds): Finalize: 0.000000 Surface: 0.000041 Bump: 0.000000 Volume: 0.000035 Displacement: 0.000031 Generate: 0.000106 Total: 0.000107 I0127 11:38:29.019506 13072 svm.cpp:67] Compilation summary: Shader name: pine-trunk Number of SVM nodes: 30 Peak stack usage: 26 Time (in seconds): Finalize: 0.000000 Surface: 0.000107 Bump: 0.000000 Volume: 0.000022 Displacement: 0.000019 Generate: 0.000149 Total: 0.000149 I0127 11:38:29.019506 7184 svm.cpp:67] Compilation summary: Shader name: pine-leaf_Snow.2 Number of SVM nodes: 46 Peak stack usage: 32 Time (in seconds): Finalize: 0.000000 Surface: 0.000200 Bump: 0.000000 Volume: 0.000005 Displacement: 0.000008 Generate: 0.000213 Total: 0.000214 I0127 11:38:29.019506 14480 constant_fold.cpp:113] Folding Shadow_color_saturation::Color to socket Cloud_opacity::Color. I0127 11:38:29.019506 14916 svm.cpp:67] Compilation summary: Shader name: pine-leaf Number of SVM nodes: 46 Peak stack usage: 32 Time (in seconds): Finalize: 0.000000 Surface: 0.000187 Bump: 0.000000 Volume: 0.000005 Displacement: 0.000005 Generate: 0.000196 Total: 0.000197 I0127 11:38:29.019506 9500 svm.cpp:67] Compilation summary: Shader name: default_light Number of SVM nodes: 3 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000034 Bump: 0.000000 Volume: 0.000016 Displacement: 0.000068 Generate: 0.000117 Total: 0.000118 I0127 11:38:29.019506 10364 svm.cpp:67] Compilation summary: Shader name: Smoke Domain Material.001 Number of SVM nodes: 14 Peak stack usage: 10 Time (in seconds): Finalize: 0.000000 Surface: 0.000012 Bump: 0.000000 Volume: 0.000087 Displacement: 0.000042 Generate: 0.000141 Total: 0.000141 I0127 11:38:29.020507 14480 constant_fold.cpp:113] Folding Sun_value::Color to socket Gamma::Color. I0127 11:38:29.019506 7740 svm.cpp:67] Compilation summary: Shader name: shader Number of SVM nodes: 5 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000015 Bump: 0.000000 Volume: 0.000066 Displacement: 0.000040 Generate: 0.000122 Total: 0.000122 I0127 11:38:29.019506 7684 svm.cpp:67] Compilation summary: Shader name: pine-leaf_Snow Number of SVM nodes: 40 Peak stack usage: 31 Time (in seconds): Finalize: 0.000000 Surface: 0.000112 Bump: 0.000000 Volume: 0.000024 Displacement: 0.000015 Generate: 0.000151 Total: 0.000152 I0127 11:38:29.020507 14984 svm.cpp:67] Compilation summary: Shader name: Material Number of SVM nodes: 374 Peak stack usage: 33 Time (in seconds): Finalize: 0.000000 Surface: 0.000077 Bump: 0.000178 Volume: 0.000004 Displacement: 0.000012 Generate: 0.000272 Total: 0.000273 I0127 11:38:29.020507 14480 graph.cpp:675] Deduplicated 2 nodes. I0127 11:38:29.020507 14480 svm.cpp:67] Compilation summary: Shader name: default_background Number of SVM nodes: 2174 Peak stack usage: 35 Time (in seconds): Finalize: 0.000352 Surface: 0.000077 Bump: 0.000000 Volume: 0.000003 Displacement: 0.000002 Generate: 0.000083 Total: 0.000436 I0127 11:38:29.020507 7184 device_cuda_impl.cpp:883] Buffer allocate: __svm_nodes, 44,880 bytes. (43.83K) in device memory I0127 11:38:29.020507 7184 device_cuda_impl.cpp:883] Buffer allocate: __shaders, 512 bytes. (512) in device memory I0127 11:38:29.020507 7184 svm.cpp:164] Shader manager updated 16 shaders in 0.0009538 seconds. I0127 11:38:29.020507 7184 camera.cpp:551] Camera is outside of the volume. I0127 11:38:29.020507 7184 tables.cpp:50] Total 2 lookup tables. I0127 11:38:29.020507 7184 device_cuda_impl.cpp:883] Buffer allocate: __lookup_table, 266,240 bytes. (260.00K) in device memory I0127 11:38:29.020507 7184 light.cpp:976] Total 5 lights. I0127 11:38:29.024511 7184 light.cpp:955] Number of lights sent to the device: 4 I0127 11:38:29.024511 7184 light.cpp:957] Number of lights without contribution: 1 I0127 11:38:29.024511 7184 device_cuda_impl.cpp:883] Buffer allocate: __lights, 768 bytes. (768) in device memory I0127 11:38:29.025512 7184 light.cpp:329] Total 4 of light distribution primitives. I0127 11:38:29.025512 7184 device_cuda_impl.cpp:883] Buffer allocate: __light_distribution, 80 bytes. (80) in device memory I0127 11:38:29.025512 7184 light.cpp:672] Automatically set World MIS resolution to 4096 by 2048 I0127 11:38:29.046535 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:38:29.054538 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:38:29.062546 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:38:29.065311 7184 device_cuda_impl.cpp:883] Buffer allocate: background_output, 134,217,728 bytes. (128.00M) in device memory I0127 11:38:29.069216 7184 device_cuda_impl.cpp:883] Buffer allocate: background_input, 134,217,728 bytes. (128.00M) in device memory I0127 11:38:29.078225 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:38:29.094239 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:38:29.110253 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:38:29.126268 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:38:29.141283 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:38:29.141283 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:38:29.157296 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:38:29.172309 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:38:29.188324 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:38:29.203675 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:38:29.219689 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:38:29.235704 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:38:29.251729 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:38:29.258728 7184 light.cpp:721] Background MIS build time 0.009888 I0127 11:38:29.258728 7184 device_cuda_impl.cpp:883] Buffer allocate: __light_background_marginal_cdf, 16,392 bytes. (16.01K) in device memory I0127 11:38:29.261423 7184 device_cuda_impl.cpp:883] Buffer allocate: __light_background_conditional_cdf, 67,125,248 bytes. (64.02M) in device memory I0127 11:38:29.267431 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:38:29.275437 7184 scene.cpp:337] System memory statistics after full device sync: Usage: 210,699,362 (200.94M) Peak: 412,137,998 (393.04M) I0127 11:38:29.283448 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:38:29.300464 8632 blender_sync.cpp:254] Total time spent synchronizing data: 0.0169964 I0127 11:38:29.304468 7184 camera.cpp:551] Camera is outside of the volume. I0127 11:38:29.317685 7184 camera.cpp:551] Camera is outside of the volume. I0127 11:38:29.348521 7184 camera.cpp:551] Camera is outside of the volume. I0127 11:38:33.865850 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:38:33.882866 8632 blender_sync.cpp:254] Total time spent synchronizing data: 0.0167879 I0127 11:38:33.882866 7184 svm.cpp:88] Total 16 shaders. I0127 11:38:33.882866 14916 constant_fold.cpp:58] Folding Sun_color::Color to constant (16, 15, 15). I0127 11:38:33.882866 15692 svm.cpp:67] Compilation summary: Shader name: default_empty Number of SVM nodes: 3 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000023 Bump: 0.000000 Volume: 0.000004 Displacement: 0.000018 Generate: 0.000045 Total: 0.000045 I0127 11:38:33.882866 14916 constant_fold.cpp:113] Folding Mapping::Vector to socket Texture Coordinate::Generated. I0127 11:38:33.882866 7740 svm.cpp:67] Compilation summary: Shader name: shader Number of SVM nodes: 5 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000024 Bump: 0.000000 Volume: 0.000012 Displacement: 0.000030 Generate: 0.000067 Total: 0.000068 I0127 11:38:33.882866 14984 svm.cpp:67] Compilation summary: Shader name: default_volume Number of SVM nodes: 3 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000018 Bump: 0.000000 Volume: 0.000010 Displacement: 0.000017 Generate: 0.000045 Total: 0.000045 I0127 11:38:33.882866 7684 svm.cpp:67] Compilation summary: Shader name: shader Number of SVM nodes: 5 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000040 Bump: 0.000000 Volume: 0.000017 Displacement: 0.000012 Generate: 0.000069 Total: 0.000069 I0127 11:38:33.882866 13072 svm.cpp:67] Compilation summary: Shader name: Material.002 Number of SVM nodes: 28 Peak stack usage: 23 Time (in seconds): Finalize: 0.000000 Surface: 0.000076 Bump: 0.000000 Volume: 0.000005 Displacement: 0.000014 Generate: 0.000094 Total: 0.000095 I0127 11:38:33.882866 7152 svm.cpp:67] Compilation summary: Shader name: shader Number of SVM nodes: 5 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000015 Bump: 0.000000 Volume: 0.000023 Displacement: 0.000024 Generate: 0.000062 Total: 0.000063 I0127 11:38:33.882866 15256 svm.cpp:67] Compilation summary: Shader name: Smoke Domain Material.001 Number of SVM nodes: 14 Peak stack usage: 10 Time (in seconds): Finalize: 0.000000 Surface: 0.000052 Bump: 0.000000 Volume: 0.000035 Displacement: 0.000018 Generate: 0.000105 Total: 0.000106 I0127 11:38:33.882866 14480 svm.cpp:67] Compilation summary: Shader name: default_light Number of SVM nodes: 3 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000025 Bump: 0.000000 Volume: 0.000019 Displacement: 0.000019 Generate: 0.000063 Total: 0.000064 I0127 11:38:33.882866 9500 svm.cpp:67] Compilation summary: Shader name: pine-leaf Number of SVM nodes: 46 Peak stack usage: 32 Time (in seconds): Finalize: 0.000000 Surface: 0.000123 Bump: 0.000000 Volume: 0.000019 Displacement: 0.000010 Generate: 0.000152 Total: 0.000153 I0127 11:38:33.882866 14916 constant_fold.cpp:113] Folding Soft_hard::Color to socket convert_float_to_color::value_color. I0127 11:38:33.882866 10364 svm.cpp:67] Compilation summary: Shader name: shader Number of SVM nodes: 5 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000021 Bump: 0.000000 Volume: 0.000010 Displacement: 0.000051 Generate: 0.000082 Total: 0.000083 I0127 11:38:33.882866 15964 svm.cpp:67] Compilation summary: Shader name: default_surface Number of SVM nodes: 8 Peak stack usage: 4 Time (in seconds): Finalize: 0.000000 Surface: 0.000039 Bump: 0.000000 Volume: 0.000009 Displacement: 0.000011 Generate: 0.000060 Total: 0.000061 I0127 11:38:33.882866 9092 svm.cpp:67] Compilation summary: Shader name: Material Number of SVM nodes: 374 Peak stack usage: 33 Time (in seconds): Finalize: 0.000000 Surface: 0.000074 Bump: 0.000128 Volume: 0.000003 Displacement: 0.000008 Generate: 0.000213 Total: 0.000213 I0127 11:38:33.882866 7184 svm.cpp:67] Compilation summary: Shader name: pine-leaf_Snow.2 Number of SVM nodes: 46 Peak stack usage: 32 Time (in seconds): Finalize: 0.000000 Surface: 0.000113 Bump: 0.000000 Volume: 0.000004 Displacement: 0.000012 Generate: 0.000129 Total: 0.000130 I0127 11:38:33.882866 7952 svm.cpp:67] Compilation summary: Shader name: pine-trunk Number of SVM nodes: 30 Peak stack usage: 26 Time (in seconds): Finalize: 0.000000 Surface: 0.000085 Bump: 0.000000 Volume: 0.000042 Displacement: 0.000010 Generate: 0.000136 Total: 0.000137 I0127 11:38:33.882866 14888 svm.cpp:67] Compilation summary: Shader name: pine-leaf_Snow Number of SVM nodes: 40 Peak stack usage: 31 Time (in seconds): Finalize: 0.000000 Surface: 0.000146 Bump: 0.000000 Volume: 0.000004 Displacement: 0.000034 Generate: 0.000185 Total: 0.000185 I0127 11:38:33.882866 14916 constant_fold.cpp:113] Folding Shadow_color_saturation::Color to socket Cloud_opacity::Color. I0127 11:38:33.882866 14916 constant_fold.cpp:113] Folding Sun_value::Color to socket Gamma::Color. I0127 11:38:33.883867 14916 graph.cpp:675] Deduplicated 2 nodes. I0127 11:38:33.883867 14916 svm.cpp:67] Compilation summary: Shader name: default_background Number of SVM nodes: 2174 Peak stack usage: 35 Time (in seconds): Finalize: 0.000362 Surface: 0.000073 Bump: 0.000000 Volume: 0.000003 Displacement: 0.000002 Generate: 0.000078 Total: 0.000441 I0127 11:38:33.883867 7184 device_cuda_impl.cpp:883] Buffer allocate: __svm_nodes, 44,880 bytes. (43.83K) in device memory I0127 11:38:33.883867 7184 device_cuda_impl.cpp:883] Buffer allocate: __shaders, 512 bytes. (512) in device memory I0127 11:38:33.884867 7184 svm.cpp:164] Shader manager updated 16 shaders in 0.0015357 seconds. I0127 11:38:33.884867 7184 camera.cpp:551] Camera is outside of the volume. I0127 11:38:33.884867 7184 tables.cpp:50] Total 2 lookup tables. I0127 11:38:33.884867 7184 device_cuda_impl.cpp:883] Buffer allocate: __lookup_table, 266,240 bytes. (260.00K) in device memory I0127 11:38:33.884867 7184 light.cpp:976] Total 5 lights. I0127 11:38:33.888871 7184 light.cpp:955] Number of lights sent to the device: 4 I0127 11:38:33.888871 7184 light.cpp:957] Number of lights without contribution: 1 I0127 11:38:33.888871 7184 device_cuda_impl.cpp:883] Buffer allocate: __lights, 768 bytes. (768) in device memory I0127 11:38:33.889873 7184 light.cpp:329] Total 4 of light distribution primitives. I0127 11:38:33.889873 7184 device_cuda_impl.cpp:883] Buffer allocate: __light_distribution, 80 bytes. (80) in device memory I0127 11:38:33.890873 7184 light.cpp:672] Automatically set World MIS resolution to 4096 by 2048 I0127 11:38:33.897879 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:38:33.913894 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:38:33.929908 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:38:33.930454 7184 device_cuda_impl.cpp:883] Buffer allocate: background_output, 134,217,728 bytes. (128.00M) in device memory I0127 11:38:33.933909 7184 device_cuda_impl.cpp:883] Buffer allocate: background_input, 134,217,728 bytes. (128.00M) in device memory I0127 11:38:33.945921 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:38:33.961935 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:38:33.961935 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:38:33.968941 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:38:33.977187 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:38:33.983955 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:38:33.992964 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:38:33.992964 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:38:34.008977 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:38:34.024992 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:38:34.041007 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:38:34.057021 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:38:34.073036 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:38:34.089051 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:38:34.105067 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:38:34.120306 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:38:34.136328 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:38:34.138326 7184 light.cpp:721] Background MIS build time 0.0098231 I0127 11:38:34.139322 7184 device_cuda_impl.cpp:883] Buffer allocate: __light_background_marginal_cdf, 16,392 bytes. (16.01K) in device memory I0127 11:38:34.142030 7184 device_cuda_impl.cpp:883] Buffer allocate: __light_background_conditional_cdf, 67,125,248 bytes. (64.02M) in device memory I0127 11:38:34.152040 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:38:34.155043 7184 scene.cpp:337] System memory statistics after full device sync: Usage: 210,699,362 (200.94M) Peak: 412,137,998 (393.04M) I0127 11:38:34.168035 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:38:34.185050 8632 blender_sync.cpp:254] Total time spent synchronizing data: 0.0173539 I0127 11:38:34.185050 7184 svm.cpp:88] Total 16 shaders. I0127 11:38:34.185050 14916 constant_fold.cpp:58] Folding Sun_color::Color to constant (16, 15, 15). I0127 11:38:34.185050 14916 constant_fold.cpp:113] Folding Mapping::Vector to socket Texture Coordinate::Generated. I0127 11:38:34.185050 9500 svm.cpp:67] Compilation summary: Shader name: default_volume Number of SVM nodes: 3 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000005 Bump: 0.000000 Volume: 0.000009 Displacement: 0.000002 Generate: 0.000016 Total: 0.000017 I0127 11:38:34.185050 14888 svm.cpp:67] Compilation summary: Shader name: default_light Number of SVM nodes: 3 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000004 Bump: 0.000000 Volume: 0.000009 Displacement: 0.000013 Generate: 0.000026 Total: 0.000027 I0127 11:38:34.185050 7952 svm.cpp:67] Compilation summary: Shader name: default_empty Number of SVM nodes: 3 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000018 Bump: 0.000000 Volume: 0.000019 Displacement: 0.000014 Generate: 0.000050 Total: 0.000051 I0127 11:38:34.185050 7152 svm.cpp:67] Compilation summary: Shader name: shader Number of SVM nodes: 5 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000038 Bump: 0.000000 Volume: 0.000008 Displacement: 0.000012 Generate: 0.000058 Total: 0.000059 I0127 11:38:34.185050 13072 svm.cpp:67] Compilation summary: Shader name: shader Number of SVM nodes: 5 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000014 Bump: 0.000000 Volume: 0.000014 Displacement: 0.000036 Generate: 0.000064 Total: 0.000065 I0127 11:38:34.185050 15256 svm.cpp:67] Compilation summary: Shader name: pine-leaf Number of SVM nodes: 46 Peak stack usage: 32 Time (in seconds): Finalize: 0.000000 Surface: 0.000095 Bump: 0.000000 Volume: 0.000009 Displacement: 0.000012 Generate: 0.000116 Total: 0.000117 I0127 11:38:34.185050 9092 svm.cpp:67] Compilation summary: Shader name: shader Number of SVM nodes: 5 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000020 Bump: 0.000000 Volume: 0.000013 Displacement: 0.000015 Generate: 0.000049 Total: 0.000049 I0127 11:38:34.185050 14916 constant_fold.cpp:113] Folding Soft_hard::Color to socket convert_float_to_color::value_color. I0127 11:38:34.185050 14480 svm.cpp:67] Compilation summary: Shader name: pine-trunk Number of SVM nodes: 30 Peak stack usage: 26 Time (in seconds): Finalize: 0.000000 Surface: 0.000062 Bump: 0.000000 Volume: 0.000005 Displacement: 0.000003 Generate: 0.000071 Total: 0.000071 I0127 11:38:34.185050 14984 svm.cpp:67] Compilation summary: Shader name: default_surface Number of SVM nodes: 8 Peak stack usage: 4 Time (in seconds): Finalize: 0.000000 Surface: 0.000060 Bump: 0.000000 Volume: 0.000017 Displacement: 0.000031 Generate: 0.000108 Total: 0.000109 I0127 11:38:34.185050 7184 svm.cpp:67] Compilation summary: Shader name: pine-leaf_Snow.2 Number of SVM nodes: 46 Peak stack usage: 32 Time (in seconds): Finalize: 0.000000 Surface: 0.000103 Bump: 0.000000 Volume: 0.000021 Displacement: 0.000006 Generate: 0.000130 Total: 0.000131 I0127 11:38:34.185050 14916 constant_fold.cpp:113] Folding Shadow_color_saturation::Color to socket Cloud_opacity::Color. I0127 11:38:34.185050 15692 svm.cpp:67] Compilation summary: Shader name: shader Number of SVM nodes: 5 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000039 Bump: 0.000000 Volume: 0.000007 Displacement: 0.000002 Generate: 0.000048 Total: 0.000049 I0127 11:38:34.185050 7684 svm.cpp:67] Compilation summary: Shader name: Material.002 Number of SVM nodes: 28 Peak stack usage: 23 Time (in seconds): Finalize: 0.000000 Surface: 0.000062 Bump: 0.000000 Volume: 0.000016 Displacement: 0.000025 Generate: 0.000102 Total: 0.000103 I0127 11:38:34.185050 14916 constant_fold.cpp:113] Folding Sun_value::Color to socket Gamma::Color. I0127 11:38:34.185050 10364 svm.cpp:67] Compilation summary: Shader name: pine-leaf_Snow Number of SVM nodes: 40 Peak stack usage: 31 Time (in seconds): Finalize: 0.000000 Surface: 0.000108 Bump: 0.000000 Volume: 0.000009 Displacement: 0.000011 Generate: 0.000128 Total: 0.000129 I0127 11:38:34.185050 15964 svm.cpp:67] Compilation summary: Shader name: Smoke Domain Material.001 Number of SVM nodes: 14 Peak stack usage: 10 Time (in seconds): Finalize: 0.000000 Surface: 0.000004 Bump: 0.000000 Volume: 0.000054 Displacement: 0.000026 Generate: 0.000084 Total: 0.000085 I0127 11:38:34.185050 7740 svm.cpp:67] Compilation summary: Shader name: Material Number of SVM nodes: 374 Peak stack usage: 33 Time (in seconds): Finalize: 0.000000 Surface: 0.000044 Bump: 0.000148 Volume: 0.000003 Displacement: 0.000013 Generate: 0.000207 Total: 0.000209 I0127 11:38:34.186051 14916 graph.cpp:675] Deduplicated 2 nodes. I0127 11:38:34.186051 14916 svm.cpp:67] Compilation summary: Shader name: default_background Number of SVM nodes: 2174 Peak stack usage: 35 Time (in seconds): Finalize: 0.000344 Surface: 0.000137 Bump: 0.000000 Volume: 0.000006 Displacement: 0.000004 Generate: 0.000147 Total: 0.000492 I0127 11:38:34.186051 7184 device_cuda_impl.cpp:883] Buffer allocate: __svm_nodes, 44,880 bytes. (43.83K) in device memory I0127 11:38:34.186051 7184 device_cuda_impl.cpp:883] Buffer allocate: __shaders, 512 bytes. (512) in device memory I0127 11:38:34.186051 7184 svm.cpp:164] Shader manager updated 16 shaders in 0.0010527 seconds. I0127 11:38:34.186051 7184 tables.cpp:50] Total 2 lookup tables. I0127 11:38:34.186051 7184 device_cuda_impl.cpp:883] Buffer allocate: __lookup_table, 266,240 bytes. (260.00K) in device memory I0127 11:38:34.186051 7184 light.cpp:976] Total 5 lights. I0127 11:38:34.191056 7184 light.cpp:955] Number of lights sent to the device: 4 I0127 11:38:34.191056 7184 light.cpp:957] Number of lights without contribution: 1 I0127 11:38:34.191056 7184 device_cuda_impl.cpp:883] Buffer allocate: __lights, 768 bytes. (768) in device memory I0127 11:38:34.192056 7184 light.cpp:329] Total 4 of light distribution primitives. I0127 11:38:34.192056 7184 device_cuda_impl.cpp:883] Buffer allocate: __light_distribution, 80 bytes. (80) in device memory I0127 11:38:34.192056 7184 light.cpp:672] Automatically set World MIS resolution to 4096 by 2048 I0127 11:38:34.200064 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:38:34.215543 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:38:34.231559 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:38:34.234113 7184 device_cuda_impl.cpp:883] Buffer allocate: background_output, 134,217,728 bytes. (128.00M) in device memory I0127 11:38:34.238560 7184 device_cuda_impl.cpp:883] Buffer allocate: background_input, 134,217,728 bytes. (128.00M) in device memory I0127 11:38:34.247571 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:38:34.263586 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:38:34.279600 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:38:34.295614 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:38:34.311628 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:38:34.327643 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:38:34.343658 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:38:34.359673 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:38:34.375761 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:38:34.391779 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:38:34.407793 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:38:34.423823 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:38:34.433838 7184 light.cpp:721] Background MIS build time 0.0098108 I0127 11:38:34.433838 7184 device_cuda_impl.cpp:883] Buffer allocate: __light_background_marginal_cdf, 16,392 bytes. (16.01K) in device memory I0127 11:38:34.437242 7184 device_cuda_impl.cpp:883] Buffer allocate: __light_background_conditional_cdf, 67,125,248 bytes. (64.02M) in device memory I0127 11:38:34.439245 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:38:34.451256 7184 scene.cpp:337] System memory statistics after full device sync: Usage: 210,699,362 (200.94M) Peak: 412,137,998 (393.04M) I0127 11:38:34.455260 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:38:34.472275 8632 blender_sync.cpp:254] Total time spent synchronizing data: 0.0173678 I0127 11:38:34.476279 7184 camera.cpp:551] Camera is outside of the volume. I0127 11:38:34.491292 7184 camera.cpp:551] Camera is outside of the volume. I0127 11:38:34.537823 7184 camera.cpp:551] Camera is outside of the volume. I0127 11:38:36.874109 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:38:36.891124 8632 blender_sync.cpp:254] Total time spent synchronizing data: 0.0170752 I0127 11:38:36.891124 7184 svm.cpp:88] Total 16 shaders. I0127 11:38:36.891124 9092 constant_fold.cpp:58] Folding Sun_color::Color to constant (16, 15, 15). I0127 11:38:36.891124 9092 constant_fold.cpp:113] Folding Mapping::Vector to socket Texture Coordinate::Generated. I0127 11:38:36.891124 14480 svm.cpp:67] Compilation summary: Shader name: shader Number of SVM nodes: 5 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000015 Bump: 0.000000 Volume: 0.000013 Displacement: 0.000006 Generate: 0.000033 Total: 0.000034 I0127 11:38:36.891124 7740 svm.cpp:67] Compilation summary: Shader name: default_volume Number of SVM nodes: 3 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000002 Bump: 0.000000 Volume: 0.000036 Displacement: 0.000007 Generate: 0.000045 Total: 0.000046 I0127 11:38:36.891124 14984 svm.cpp:67] Compilation summary: Shader name: shader Number of SVM nodes: 5 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000028 Bump: 0.000000 Volume: 0.000011 Displacement: 0.000008 Generate: 0.000047 Total: 0.000048 I0127 11:38:36.891124 15256 svm.cpp:67] Compilation summary: Shader name: shader Number of SVM nodes: 5 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000054 Bump: 0.000000 Volume: 0.000016 Displacement: 0.000003 Generate: 0.000072 Total: 0.000073 I0127 11:38:36.891124 15964 svm.cpp:67] Compilation summary: Shader name: shader Number of SVM nodes: 5 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000053 Bump: 0.000000 Volume: 0.000006 Displacement: 0.000009 Generate: 0.000067 Total: 0.000068 I0127 11:38:36.891124 9092 constant_fold.cpp:113] Folding Soft_hard::Color to socket convert_float_to_color::value_color. I0127 11:38:36.891124 13072 svm.cpp:67] Compilation summary: Shader name: Material.002 Number of SVM nodes: 28 Peak stack usage: 23 Time (in seconds): Finalize: 0.000000 Surface: 0.000065 Bump: 0.000000 Volume: 0.000005 Displacement: 0.000007 Generate: 0.000077 Total: 0.000078 I0127 11:38:36.891124 7184 svm.cpp:67] Compilation summary: Shader name: pine-leaf_Snow.2 Number of SVM nodes: 46 Peak stack usage: 32 Time (in seconds): Finalize: 0.000000 Surface: 0.000132 Bump: 0.000000 Volume: 0.000007 Displacement: 0.000009 Generate: 0.000147 Total: 0.000148 I0127 11:38:36.891124 14888 svm.cpp:67] Compilation summary: Shader name: pine-trunk Number of SVM nodes: 30 Peak stack usage: 26 Time (in seconds): Finalize: 0.000000 Surface: 0.000088 Bump: 0.000000 Volume: 0.000003 Displacement: 0.000002 Generate: 0.000094 Total: 0.000095 I0127 11:38:36.891124 15692 svm.cpp:67] Compilation summary: Shader name: Smoke Domain Material.001 Number of SVM nodes: 14 Peak stack usage: 10 Time (in seconds): Finalize: 0.000000 Surface: 0.000019 Bump: 0.000000 Volume: 0.000049 Displacement: 0.000022 Generate: 0.000090 Total: 0.000091 I0127 11:38:36.891124 9500 svm.cpp:67] Compilation summary: Shader name: default_surface Number of SVM nodes: 8 Peak stack usage: 4 Time (in seconds): Finalize: 0.000000 Surface: 0.000053 Bump: 0.000000 Volume: 0.000016 Displacement: 0.000017 Generate: 0.000086 Total: 0.000087 I0127 11:38:36.891124 7684 svm.cpp:67] Compilation summary: Shader name: pine-leaf_Snow Number of SVM nodes: 40 Peak stack usage: 31 Time (in seconds): Finalize: 0.000000 Surface: 0.000113 Bump: 0.000000 Volume: 0.000017 Displacement: 0.000006 Generate: 0.000135 Total: 0.000136 I0127 11:38:36.891124 10364 svm.cpp:67] Compilation summary: Shader name: default_light Number of SVM nodes: 3 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000018 Bump: 0.000000 Volume: 0.000015 Displacement: 0.000018 Generate: 0.000050 Total: 0.000051 I0127 11:38:36.891124 7152 svm.cpp:67] Compilation summary: Shader name: pine-leaf Number of SVM nodes: 46 Peak stack usage: 32 Time (in seconds): Finalize: 0.000000 Surface: 0.000095 Bump: 0.000000 Volume: 0.000006 Displacement: 0.000004 Generate: 0.000105 Total: 0.000105 I0127 11:38:36.891124 7952 svm.cpp:67] Compilation summary: Shader name: default_empty Number of SVM nodes: 3 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000016 Bump: 0.000000 Volume: 0.000022 Displacement: 0.000030 Generate: 0.000067 Total: 0.000068 I0127 11:38:36.891124 14916 svm.cpp:67] Compilation summary: Shader name: Material Number of SVM nodes: 374 Peak stack usage: 33 Time (in seconds): Finalize: 0.000000 Surface: 0.000075 Bump: 0.000129 Volume: 0.000003 Displacement: 0.000011 Generate: 0.000218 Total: 0.000219 I0127 11:38:36.891124 9092 constant_fold.cpp:113] Folding Shadow_color_saturation::Color to socket Cloud_opacity::Color. I0127 11:38:36.891124 9092 constant_fold.cpp:113] Folding Sun_value::Color to socket Gamma::Color. I0127 11:38:36.891124 9092 graph.cpp:675] Deduplicated 2 nodes. I0127 11:38:36.891124 9092 svm.cpp:67] Compilation summary: Shader name: default_background Number of SVM nodes: 2174 Peak stack usage: 35 Time (in seconds): Finalize: 0.000339 Surface: 0.000083 Bump: 0.000000 Volume: 0.000003 Displacement: 0.000002 Generate: 0.000088 Total: 0.000428 I0127 11:38:36.891124 7184 device_cuda_impl.cpp:883] Buffer allocate: __svm_nodes, 44,880 bytes. (43.83K) in device memory I0127 11:38:36.892124 7184 device_cuda_impl.cpp:883] Buffer allocate: __shaders, 512 bytes. (512) in device memory I0127 11:38:36.892124 7184 svm.cpp:164] Shader manager updated 16 shaders in 0.0012853 seconds. I0127 11:38:36.892124 7184 camera.cpp:551] Camera is outside of the volume. I0127 11:38:36.892124 7184 tables.cpp:50] Total 2 lookup tables. I0127 11:38:36.892124 7184 device_cuda_impl.cpp:883] Buffer allocate: __lookup_table, 266,240 bytes. (260.00K) in device memory I0127 11:38:36.892124 7184 light.cpp:976] Total 5 lights. I0127 11:38:36.897130 7184 light.cpp:955] Number of lights sent to the device: 4 I0127 11:38:36.897130 7184 light.cpp:957] Number of lights without contribution: 1 I0127 11:38:36.897130 7184 device_cuda_impl.cpp:883] Buffer allocate: __lights, 768 bytes. (768) in device memory I0127 11:38:36.897130 7184 light.cpp:329] Total 4 of light distribution primitives. I0127 11:38:36.897130 7184 device_cuda_impl.cpp:883] Buffer allocate: __light_distribution, 80 bytes. (80) in device memory I0127 11:38:36.898130 7184 light.cpp:672] Automatically set World MIS resolution to 4096 by 2048 I0127 11:38:36.899132 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:38:36.905136 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:38:36.919149 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:38:36.932160 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:38:36.938200 7184 device_cuda_impl.cpp:883] Buffer allocate: background_output, 134,217,728 bytes. (128.00M) in device memory I0127 11:38:36.942015 7184 device_cuda_impl.cpp:883] Buffer allocate: background_input, 134,217,728 bytes. (128.00M) in device memory I0127 11:38:36.945019 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:38:36.969039 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:38:36.969039 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:38:36.985054 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:38:36.985054 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:38:36.991060 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:38:36.999068 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:38:37.012079 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:38:37.025091 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:38:37.039103 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:38:37.052115 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:38:37.065127 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:38:37.079140 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:38:37.092152 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:38:37.105165 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:38:37.119176 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:38:37.132189 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:38:37.146203 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:38:37.159214 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:38:37.191242 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:38:37.191242 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:38:37.207262 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:38:37.210263 7184 light.cpp:721] Background MIS build time 0.0100263 I0127 11:38:37.210263 7184 device_cuda_impl.cpp:883] Buffer allocate: __light_background_marginal_cdf, 16,392 bytes. (16.01K) in device memory I0127 11:38:37.212261 7184 device_cuda_impl.cpp:883] Buffer allocate: __light_background_conditional_cdf, 67,125,248 bytes. (64.02M) in device memory I0127 11:38:37.223271 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:38:37.224274 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:38:37.226274 7184 scene.cpp:337] System memory statistics after full device sync: Usage: 210,699,362 (200.94M) Peak: 412,137,998 (393.04M) I0127 11:38:37.238523 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:38:37.255538 8632 blender_sync.cpp:254] Total time spent synchronizing data: 0.0173138 I0127 11:38:37.255538 7184 svm.cpp:88] Total 16 shaders. I0127 11:38:37.255538 14916 constant_fold.cpp:58] Folding Sun_color::Color to constant (16, 15, 15). I0127 11:38:37.255538 14916 constant_fold.cpp:113] Folding Mapping::Vector to socket Texture Coordinate::Generated. I0127 11:38:37.255538 7684 svm.cpp:67] Compilation summary: Shader name: default_volume Number of SVM nodes: 3 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000003 Bump: 0.000000 Volume: 0.000006 Displacement: 0.000008 Generate: 0.000017 Total: 0.000018 I0127 11:38:37.255538 14480 svm.cpp:67] Compilation summary: Shader name: shader Number of SVM nodes: 5 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000015 Bump: 0.000000 Volume: 0.000021 Displacement: 0.000023 Generate: 0.000059 Total: 0.000060 I0127 11:38:37.255538 9092 svm.cpp:67] Compilation summary: Shader name: default_light Number of SVM nodes: 3 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000005 Bump: 0.000000 Volume: 0.000011 Displacement: 0.000018 Generate: 0.000034 Total: 0.000034 I0127 11:38:37.255538 10364 svm.cpp:67] Compilation summary: Shader name: shader Number of SVM nodes: 5 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000022 Bump: 0.000000 Volume: 0.000014 Displacement: 0.000025 Generate: 0.000061 Total: 0.000062 I0127 11:38:37.255538 9500 svm.cpp:67] Compilation summary: Shader name: pine-trunk Number of SVM nodes: 30 Peak stack usage: 26 Time (in seconds): Finalize: 0.000000 Surface: 0.000057 Bump: 0.000000 Volume: 0.000008 Displacement: 0.000009 Generate: 0.000073 Total: 0.000074 I0127 11:38:37.255538 14888 svm.cpp:67] Compilation summary: Shader name: Material.002 Number of SVM nodes: 28 Peak stack usage: 23 Time (in seconds): Finalize: 0.000000 Surface: 0.000063 Bump: 0.000000 Volume: 0.000014 Displacement: 0.000015 Generate: 0.000092 Total: 0.000093 I0127 11:38:37.255538 7740 svm.cpp:67] Compilation summary: Shader name: pine-leaf Number of SVM nodes: 46 Peak stack usage: 32 Time (in seconds): Finalize: 0.000000 Surface: 0.000102 Bump: 0.000000 Volume: 0.000008 Displacement: 0.000015 Generate: 0.000125 Total: 0.000126 I0127 11:38:37.255538 15692 svm.cpp:67] Compilation summary: Shader name: shader Number of SVM nodes: 5 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000013 Bump: 0.000000 Volume: 0.000007 Displacement: 0.000017 Generate: 0.000037 Total: 0.000037 I0127 11:38:37.255538 7152 svm.cpp:67] Compilation summary: Shader name: Smoke Domain Material.001 Number of SVM nodes: 14 Peak stack usage: 10 Time (in seconds): Finalize: 0.000000 Surface: 0.000013 Bump: 0.000000 Volume: 0.000049 Displacement: 0.000011 Generate: 0.000073 Total: 0.000074 I0127 11:38:37.255538 7952 svm.cpp:67] Compilation summary: Shader name: default_empty Number of SVM nodes: 3 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000015 Bump: 0.000000 Volume: 0.000015 Displacement: 0.000007 Generate: 0.000037 Total: 0.000037 I0127 11:38:37.255538 7184 svm.cpp:67] Compilation summary: Shader name: pine-leaf_Snow.2 Number of SVM nodes: 46 Peak stack usage: 32 Time (in seconds): Finalize: 0.000000 Surface: 0.000127 Bump: 0.000000 Volume: 0.000008 Displacement: 0.000007 Generate: 0.000143 Total: 0.000143 I0127 11:38:37.255538 15256 svm.cpp:67] Compilation summary: Shader name: shader Number of SVM nodes: 5 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000027 Bump: 0.000000 Volume: 0.000012 Displacement: 0.000005 Generate: 0.000043 Total: 0.000044 I0127 11:38:37.255538 14916 constant_fold.cpp:113] Folding Soft_hard::Color to socket convert_float_to_color::value_color. I0127 11:38:37.255538 13072 svm.cpp:67] Compilation summary: Shader name: Material Number of SVM nodes: 374 Peak stack usage: 33 Time (in seconds): Finalize: 0.000000 Surface: 0.000066 Bump: 0.000131 Volume: 0.000005 Displacement: 0.000019 Generate: 0.000221 Total: 0.000222 I0127 11:38:37.255538 15964 svm.cpp:67] Compilation summary: Shader name: pine-leaf_Snow Number of SVM nodes: 40 Peak stack usage: 31 Time (in seconds): Finalize: 0.000000 Surface: 0.000061 Bump: 0.000000 Volume: 0.000011 Displacement: 0.000008 Generate: 0.000081 Total: 0.000081 I0127 11:38:37.255538 14984 svm.cpp:67] Compilation summary: Shader name: default_surface Number of SVM nodes: 8 Peak stack usage: 4 Time (in seconds): Finalize: 0.000000 Surface: 0.000040 Bump: 0.000000 Volume: 0.000011 Displacement: 0.000003 Generate: 0.000055 Total: 0.000056 I0127 11:38:37.255538 14916 constant_fold.cpp:113] Folding Shadow_color_saturation::Color to socket Cloud_opacity::Color. I0127 11:38:37.255538 14916 constant_fold.cpp:113] Folding Sun_value::Color to socket Gamma::Color. I0127 11:38:37.256541 14916 graph.cpp:675] Deduplicated 2 nodes. I0127 11:38:37.256541 14916 svm.cpp:67] Compilation summary: Shader name: default_background Number of SVM nodes: 2174 Peak stack usage: 35 Time (in seconds): Finalize: 0.000406 Surface: 0.000087 Bump: 0.000000 Volume: 0.000003 Displacement: 0.000003 Generate: 0.000093 Total: 0.000499 I0127 11:38:37.256541 7184 device_cuda_impl.cpp:883] Buffer allocate: __svm_nodes, 44,880 bytes. (43.83K) in device memory I0127 11:38:37.256541 7184 device_cuda_impl.cpp:883] Buffer allocate: __shaders, 512 bytes. (512) in device memory I0127 11:38:37.256541 7184 svm.cpp:164] Shader manager updated 16 shaders in 0.0009364 seconds. I0127 11:38:37.256541 7184 tables.cpp:50] Total 2 lookup tables. I0127 11:38:37.256541 7184 device_cuda_impl.cpp:883] Buffer allocate: __lookup_table, 266,240 bytes. (260.00K) in device memory I0127 11:38:37.256541 7184 light.cpp:976] Total 5 lights. I0127 11:38:37.260542 7184 light.cpp:955] Number of lights sent to the device: 4 I0127 11:38:37.260542 7184 light.cpp:957] Number of lights without contribution: 1 I0127 11:38:37.260542 7184 device_cuda_impl.cpp:883] Buffer allocate: __lights, 768 bytes. (768) in device memory I0127 11:38:37.261543 7184 light.cpp:329] Total 4 of light distribution primitives. I0127 11:38:37.261543 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:38:37.262544 7184 device_cuda_impl.cpp:883] Buffer allocate: __light_distribution, 80 bytes. (80) in device memory I0127 11:38:37.262544 7184 light.cpp:672] Automatically set World MIS resolution to 4096 by 2048 I0127 11:38:37.286567 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:38:37.302580 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:38:37.304530 7184 device_cuda_impl.cpp:883] Buffer allocate: background_output, 134,217,728 bytes. (128.00M) in device memory I0127 11:38:37.308435 7184 device_cuda_impl.cpp:883] Buffer allocate: background_input, 134,217,728 bytes. (128.00M) in device memory I0127 11:38:37.318081 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:38:37.334095 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:38:37.350109 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:38:37.366124 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:38:37.366124 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:38:37.382138 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:38:37.382138 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:38:37.397153 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:38:37.412166 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:38:37.428180 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:38:37.444195 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:38:37.460211 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:38:37.476231 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:38:37.492244 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:38:37.499253 7184 light.cpp:721] Background MIS build time 0.0098501 I0127 11:38:37.499253 7184 device_cuda_impl.cpp:883] Buffer allocate: __light_background_marginal_cdf, 16,392 bytes. (16.01K) in device memory I0127 11:38:37.502173 7184 device_cuda_impl.cpp:883] Buffer allocate: __light_background_conditional_cdf, 67,125,248 bytes. (64.02M) in device memory I0127 11:38:37.508179 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:38:37.516187 7184 scene.cpp:337] System memory statistics after full device sync: Usage: 210,699,362 (200.94M) Peak: 412,137,998 (393.04M) I0127 11:38:37.524194 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:38:37.541210 8632 blender_sync.cpp:254] Total time spent synchronizing data: 0.0175127 I0127 11:38:37.541210 7184 svm.cpp:88] Total 16 shaders. I0127 11:38:37.542212 9092 constant_fold.cpp:58] Folding Sun_color::Color to constant (16, 15, 15). I0127 11:38:37.542212 9092 constant_fold.cpp:113] Folding Mapping::Vector to socket Texture Coordinate::Generated. I0127 11:38:37.542212 7952 svm.cpp:67] Compilation summary: Shader name: default_empty Number of SVM nodes: 3 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000009 Bump: 0.000000 Volume: 0.000028 Displacement: 0.000024 Generate: 0.000061 Total: 0.000061 I0127 11:38:37.542212 15964 svm.cpp:67] Compilation summary: Shader name: default_volume Number of SVM nodes: 3 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000006 Bump: 0.000000 Volume: 0.000022 Displacement: 0.000001 Generate: 0.000029 Total: 0.000030 I0127 11:38:37.542212 10364 svm.cpp:67] Compilation summary: Shader name: shader Number of SVM nodes: 5 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000040 Bump: 0.000000 Volume: 0.000013 Displacement: 0.000036 Generate: 0.000089 Total: 0.000089 I0127 11:38:37.542212 7684 svm.cpp:67] Compilation summary: Shader name: shader Number of SVM nodes: 5 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000058 Bump: 0.000000 Volume: 0.000010 Displacement: 0.000007 Generate: 0.000075 Total: 0.000076 I0127 11:38:37.542212 13072 svm.cpp:67] Compilation summary: Shader name: Smoke Domain Material.001 Number of SVM nodes: 14 Peak stack usage: 10 Time (in seconds): Finalize: 0.000000 Surface: 0.000069 Bump: 0.000000 Volume: 0.000041 Displacement: 0.000009 Generate: 0.000119 Total: 0.000120 I0127 11:38:37.542212 14480 svm.cpp:67] Compilation summary: Shader name: default_light Number of SVM nodes: 3 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000010 Bump: 0.000000 Volume: 0.000004 Displacement: 0.000040 Generate: 0.000053 Total: 0.000054 I0127 11:38:37.542212 7184 svm.cpp:67] Compilation summary: Shader name: pine-leaf_Snow.2 Number of SVM nodes: 46 Peak stack usage: 32 Time (in seconds): Finalize: 0.000000 Surface: 0.000175 Bump: 0.000000 Volume: 0.000014 Displacement: 0.000005 Generate: 0.000194 Total: 0.000194 I0127 11:38:37.542212 7152 svm.cpp:67] Compilation summary: Shader name: pine-leaf Number of SVM nodes: 46 Peak stack usage: 32 Time (in seconds): Finalize: 0.000000 Surface: 0.000108 Bump: 0.000000 Volume: 0.000020 Displacement: 0.000019 Generate: 0.000148 Total: 0.000148 I0127 11:38:37.542212 15692 svm.cpp:67] Compilation summary: Shader name: pine-trunk Number of SVM nodes: 30 Peak stack usage: 26 Time (in seconds): Finalize: 0.000000 Surface: 0.000077 Bump: 0.000000 Volume: 0.000035 Displacement: 0.000016 Generate: 0.000128 Total: 0.000128 I0127 11:38:37.542212 7740 svm.cpp:67] Compilation summary: Shader name: Material.002 Number of SVM nodes: 28 Peak stack usage: 23 Time (in seconds): Finalize: 0.000000 Surface: 0.000113 Bump: 0.000000 Volume: 0.000027 Displacement: 0.000021 Generate: 0.000161 Total: 0.000162 I0127 11:38:37.542212 14984 svm.cpp:67] Compilation summary: Shader name: pine-leaf_Snow Number of SVM nodes: 40 Peak stack usage: 31 Time (in seconds): Finalize: 0.000000 Surface: 0.000130 Bump: 0.000000 Volume: 0.000017 Displacement: 0.000005 Generate: 0.000153 Total: 0.000153 I0127 11:38:37.542212 9092 constant_fold.cpp:113] Folding Soft_hard::Color to socket convert_float_to_color::value_color. I0127 11:38:37.542212 14888 svm.cpp:67] Compilation summary: Shader name: shader Number of SVM nodes: 5 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000018 Bump: 0.000000 Volume: 0.000022 Displacement: 0.000047 Generate: 0.000088 Total: 0.000089 I0127 11:38:37.542212 15256 svm.cpp:67] Compilation summary: Shader name: shader Number of SVM nodes: 5 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000068 Bump: 0.000000 Volume: 0.000014 Displacement: 0.000029 Generate: 0.000112 Total: 0.000113 I0127 11:38:37.542212 9500 svm.cpp:67] Compilation summary: Shader name: default_surface Number of SVM nodes: 8 Peak stack usage: 4 Time (in seconds): Finalize: 0.000000 Surface: 0.000060 Bump: 0.000000 Volume: 0.000008 Displacement: 0.000021 Generate: 0.000088 Total: 0.000089 I0127 11:38:37.542212 9092 constant_fold.cpp:113] Folding Shadow_color_saturation::Color to socket Cloud_opacity::Color. I0127 11:38:37.542212 14916 svm.cpp:67] Compilation summary: Shader name: Material Number of SVM nodes: 374 Peak stack usage: 33 Time (in seconds): Finalize: 0.000000 Surface: 0.000066 Bump: 0.000173 Volume: 0.000006 Displacement: 0.000013 Generate: 0.000257 Total: 0.000258 I0127 11:38:37.542212 9092 constant_fold.cpp:113] Folding Sun_value::Color to socket Gamma::Color. I0127 11:38:37.542212 9092 graph.cpp:675] Deduplicated 2 nodes. I0127 11:38:37.542212 9092 svm.cpp:67] Compilation summary: Shader name: default_background Number of SVM nodes: 2174 Peak stack usage: 35 Time (in seconds): Finalize: 0.000397 Surface: 0.000092 Bump: 0.000000 Volume: 0.000003 Displacement: 0.000002 Generate: 0.000098 Total: 0.000496 I0127 11:38:37.542212 7184 device_cuda_impl.cpp:883] Buffer allocate: __svm_nodes, 44,880 bytes. (43.83K) in device memory I0127 11:38:37.542212 7184 device_cuda_impl.cpp:883] Buffer allocate: __shaders, 512 bytes. (512) in device memory I0127 11:38:37.542212 7184 svm.cpp:164] Shader manager updated 16 shaders in 0.0009396 seconds. I0127 11:38:37.542212 7184 tables.cpp:50] Total 2 lookup tables. I0127 11:38:37.542212 7184 device_cuda_impl.cpp:883] Buffer allocate: __lookup_table, 266,240 bytes. (260.00K) in device memory I0127 11:38:37.542212 7184 light.cpp:976] Total 5 lights. I0127 11:38:37.547215 7184 light.cpp:955] Number of lights sent to the device: 4 I0127 11:38:37.547215 7184 light.cpp:957] Number of lights without contribution: 1 I0127 11:38:37.547215 7184 device_cuda_impl.cpp:883] Buffer allocate: __lights, 768 bytes. (768) in device memory I0127 11:38:37.547215 7184 light.cpp:329] Total 4 of light distribution primitives. I0127 11:38:37.548216 7184 device_cuda_impl.cpp:883] Buffer allocate: __light_distribution, 80 bytes. (80) in device memory I0127 11:38:37.548216 7184 light.cpp:672] Automatically set World MIS resolution to 4096 by 2048 I0127 11:38:37.556224 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:38:37.572238 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:38:37.588253 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:38:37.590073 7184 device_cuda_impl.cpp:883] Buffer allocate: background_output, 134,217,728 bytes. (128.00M) in device memory I0127 11:38:37.594008 7184 device_cuda_impl.cpp:883] Buffer allocate: background_input, 134,217,728 bytes. (128.00M) in device memory I0127 11:38:37.603859 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:38:37.619874 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:38:37.619874 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:38:37.635888 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:38:37.651903 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:38:37.667917 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:38:37.683933 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:38:37.699946 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:38:37.715961 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:38:37.731976 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:38:37.747990 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:38:37.764005 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:38:37.785030 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:38:37.785030 7184 light.cpp:721] Background MIS build time 0.009855 I0127 11:38:37.785030 7184 device_cuda_impl.cpp:883] Buffer allocate: __light_background_marginal_cdf, 16,392 bytes. (16.01K) in device memory I0127 11:38:37.787607 7184 device_cuda_impl.cpp:883] Buffer allocate: __light_background_conditional_cdf, 67,125,248 bytes. (64.02M) in device memory I0127 11:38:37.795616 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:38:37.800621 7184 scene.cpp:337] System memory statistics after full device sync: Usage: 210,699,362 (200.94M) Peak: 412,137,998 (393.04M) I0127 11:38:37.810765 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:38:37.827780 8632 blender_sync.cpp:254] Total time spent synchronizing data: 0.0169845 I0127 11:38:37.831784 7184 camera.cpp:551] Camera is outside of the volume. I0127 11:38:37.845796 7184 camera.cpp:551] Camera is outside of the volume. I0127 11:38:37.876827 7184 camera.cpp:551] Camera is outside of the volume. I0127 11:38:48.886698 8632 device_optix.cpp:229] Closed database: "C:\Users\User\AppData\Local\NVIDIA\OptixCache\cache7.db" I0127 11:38:48.886698 8632 device_optix.cpp:229] Cache data size: "137.9 MiB" I0127 11:39:34.788780 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:39:34.788780 8632 device_cuda_impl.cpp:714] Mapped host memory limit set to 29,987,418,112 bytes. (27.93G) I0127 11:39:34.837034 8632 device_optix.cpp:229] All knobs on default. I0127 11:39:34.848649 8632 device_optix.cpp:229] Opened database: "C:\Users\User\AppData\Local\NVIDIA\OptixCache\cache7.db" I0127 11:39:34.848649 8632 device_optix.cpp:229] Cache data size: "137.9 MiB" I0127 11:39:34.849650 8632 device_cuda_impl.cpp:883] Buffer allocate: __params, 2,000 bytes. (1.95K) in device memory I0127 11:39:34.849650 8632 device_cuda_impl.cpp:883] Buffer allocate: RenderBuffers, 1,931,776 bytes. (1.84M) in device memory I0127 11:39:34.850652 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:39:34.854655 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:39:34.871106 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:39:34.871106 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:39:34.885852 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:39:34.885852 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:39:34.885852 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:39:34.901108 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:39:34.901108 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:39:34.916872 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:39:34.916872 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:39:34.916872 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:39:34.931890 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:39:34.931890 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:39:34.931890 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:39:34.947034 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:39:34.947034 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:39:34.963109 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:39:35.074664 8632 blender_sync.cpp:254] Total time spent synchronizing data: 0.112267 I0127 11:39:35.089677 8632 device_cuda_impl.cpp:1205] Array 3D allocate: __tex_image_float_000, 15,724,800 bytes. (15.00M) I0127 11:39:35.091579 14724 scene.cpp:543] Requested features: Experimental features: On Max nodes group: 3 Nodes features: 5 Use Hair: False Use Object Motion: False Use Camera Motion: False Use Baking: False Use Subsurface: True Use Volume: True Use Branched Integrator: False Use Patch Evaluation: False Use Transparent Shadows: False Use Principled BSDF: True Use Denoising: False Use Displacement: False Use Background Light: True I0127 11:39:35.091579 14724 device_cuda_impl.cpp:383] Testing for pre-compiled kernel D:\SOFTWARES\BLENDER_BETA ALPHA\blender-2.93.0-ded9484925ed-windows64\2.93\scripts\addons\cycles\lib/kernel_sm_86.cubin. I0127 11:39:35.092579 14724 device_cuda_impl.cpp:385] Using precompiled kernel. I0127 11:39:35.092579 14724 device_cuda_impl.cpp:383] Testing for pre-compiled kernel D:\SOFTWARES\BLENDER_BETA ALPHA\blender-2.93.0-ded9484925ed-windows64\2.93\scripts\addons\cycles\lib/filter_sm_86.cubin. I0127 11:39:35.092579 14724 device_cuda_impl.cpp:385] Using precompiled kernel. I0127 11:39:35.098585 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:39:35.103590 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:39:35.121107 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:39:35.121107 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:39:35.135852 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:39:35.142208 14724 device_cuda_impl.cpp:671] Local memory reserved 1,217,921,024 bytes. (1.13G) I0127 11:39:35.151217 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:39:35.166231 14724 device_optix.cpp:229] Cache hit for key: ptx-7482438-key04f58aa3573859b8fc4fa853747b9831-sm_86-rtc1-drv461.40 I0127 11:39:35.166231 14724 device_cuda_impl.cpp:883] Buffer allocate: __sbt, 416 bytes. (416) in device memory I0127 11:39:35.166231 14724 device_optix.cpp:229] Cache hit for key: ptx-2340-key04ba557d583a931e5c6c93c434a9ceda-sm_86-rtc1-drv461.40 I0127 11:39:35.167232 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:39:35.167232 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:39:35.183246 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:39:35.185248 14724 device_optix.cpp:229] Info: Pipeline has 1 module(s), 6 entry function(s), 9 trace call(s), 0 continuation callable call(s), 0 direct callable call(s), 11501 basic block(s) in entry functions, 124414 instruction(s) in entry functions, 26 non-entry function(s), 8014 basic block(s) in non-entry functions, 108472 instruction(s) in non-entry functions I0127 11:39:35.185248 14724 device_optix.cpp:229] Cache hit for key: ptx-2340-key04ba557d583a931e5c6c93c434a9ceda-sm_86-rtc1-drv461.40 I0127 11:39:35.198403 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:39:35.201406 14724 device_optix.cpp:229] Info: Pipeline has 1 module(s), 6 entry function(s), 0 trace call(s), 0 continuation callable call(s), 0 direct callable call(s), 67 basic block(s) in entry functions, 620 instruction(s) in entry functions, 26 non-entry function(s), 8014 basic block(s) in non-entry functions, 108472 instruction(s) in non-entry functions I0127 11:39:35.201406 14724 scene.cpp:556] Total time spent loading kernels: 0.109244 I0127 11:39:35.201406 14724 svm.cpp:88] Total 16 shaders. I0127 11:39:35.201406 7952 constant_fold.cpp:132] Discarding closure emission. I0127 11:39:35.201406 15692 constant_fold.cpp:58] Folding Sun_color::Color to constant (16, 15, 15). I0127 11:39:35.201406 15692 constant_fold.cpp:113] Folding Mapping::Vector to socket Texture Coordinate::Generated. I0127 11:39:35.201406 9500 constant_fold.cpp:113] Folding convert_vector_to_point::value_point to socket Mapping::Vector. I0127 11:39:35.201406 10364 svm.cpp:67] Compilation summary: Shader name: default_empty Number of SVM nodes: 3 Peak stack usage: 0 Time (in seconds): Finalize: 0.000021 Surface: 0.000010 Bump: 0.000000 Volume: 0.000007 Displacement: 0.000022 Generate: 0.000039 Total: 0.000061 I0127 11:39:35.201406 14984 svm.cpp:67] Compilation summary: Shader name: shader Number of SVM nodes: 5 Peak stack usage: 0 Time (in seconds): Finalize: 0.000018 Surface: 0.000044 Bump: 0.000000 Volume: 0.000016 Displacement: 0.000021 Generate: 0.000081 Total: 0.000099 I0127 11:39:35.201406 15692 constant_fold.cpp:113] Folding Soft_hard::Color to socket convert_float_to_color::value_color. I0127 11:39:35.201406 13072 svm.cpp:67] Compilation summary: Shader name: default_volume Number of SVM nodes: 3 Peak stack usage: 0 Time (in seconds): Finalize: 0.000031 Surface: 0.000024 Bump: 0.000000 Volume: 0.000024 Displacement: 0.000020 Generate: 0.000068 Total: 0.000099 I0127 11:39:35.201406 14480 svm.cpp:67] Compilation summary: Shader name: shader Number of SVM nodes: 5 Peak stack usage: 0 Time (in seconds): Finalize: 0.000015 Surface: 0.000037 Bump: 0.000000 Volume: 0.000027 Displacement: 0.000028 Generate: 0.000092 Total: 0.000108 I0127 11:39:35.201406 15256 svm.cpp:67] Compilation summary: Shader name: Material.002 Number of SVM nodes: 28 Peak stack usage: 23 Time (in seconds): Finalize: 0.000102 Surface: 0.000037 Bump: 0.000000 Volume: 0.000002 Displacement: 0.000003 Generate: 0.000042 Total: 0.000144 I0127 11:39:35.201406 9500 constant_fold.cpp:113] Folding convert_vector_to_point::value_point to socket Mapping::Vector. I0127 11:39:35.201406 14916 svm.cpp:67] Compilation summary: Shader name: Smoke Domain Material.001 Number of SVM nodes: 14 Peak stack usage: 10 Time (in seconds): Finalize: 0.000067 Surface: 0.000016 Bump: 0.000000 Volume: 0.000037 Displacement: 0.000012 Generate: 0.000066 Total: 0.000134 I0127 11:39:35.201406 7684 svm.cpp:67] Compilation summary: Shader name: default_surface Number of SVM nodes: 8 Peak stack usage: 4 Time (in seconds): Finalize: 0.000049 Surface: 0.000052 Bump: 0.000000 Volume: 0.000011 Displacement: 0.000009 Generate: 0.000072 Total: 0.000122 I0127 11:39:35.201406 7952 svm.cpp:67] Compilation summary: Shader name: default_light Number of SVM nodes: 3 Peak stack usage: 0 Time (in seconds): Finalize: 0.000059 Surface: 0.000005 Bump: 0.000000 Volume: 0.000018 Displacement: 0.000019 Generate: 0.000042 Total: 0.000101 I0127 11:39:35.201406 15964 svm.cpp:67] Compilation summary: Shader name: shader Number of SVM nodes: 5 Peak stack usage: 0 Time (in seconds): Finalize: 0.000031 Surface: 0.000036 Bump: 0.000000 Volume: 0.000018 Displacement: 0.000013 Generate: 0.000067 Total: 0.000099 I0127 11:39:35.201406 15692 constant_fold.cpp:113] Folding Shadow_color_saturation::Color to socket Cloud_opacity::Color. I0127 11:39:35.201406 14888 svm.cpp:67] Compilation summary: Shader name: shader Number of SVM nodes: 5 Peak stack usage: 0 Time (in seconds): Finalize: 0.000025 Surface: 0.000035 Bump: 0.000000 Volume: 0.000013 Displacement: 0.000024 Generate: 0.000072 Total: 0.000098 I0127 11:39:35.201406 9500 constant_fold.cpp:113] Folding convert_vector_to_point::value_point to socket Mapping::Vector. I0127 11:39:35.201406 15692 constant_fold.cpp:113] Folding Sun_value::Color to socket Gamma::Color. I0127 11:39:35.201406 9500 constant_fold.cpp:113] Folding convert_vector_to_point::value_point to socket Mapping::Vector. I0127 11:39:35.201406 15692 graph.cpp:675] Deduplicated 2 nodes. I0127 11:39:35.201406 7740 svm.cpp:67] Compilation summary: Shader name: pine-trunk Number of SVM nodes: 30 Peak stack usage: 26 Time (in seconds): Finalize: 0.000124 Surface: 0.000258 Bump: 0.000000 Volume: 0.000005 Displacement: 0.000004 Generate: 0.000267 Total: 0.000392 I0127 11:39:35.201406 14724 svm.cpp:67] Compilation summary: Shader name: pine-leaf_Snow.2 Number of SVM nodes: 46 Peak stack usage: 32 Time (in seconds): Finalize: 0.000149 Surface: 0.000377 Bump: 0.000000 Volume: 0.000001 Displacement: 0.000002 Generate: 0.000380 Total: 0.000531 I0127 11:39:35.201406 7152 svm.cpp:67] Compilation summary: Shader name: pine-leaf_Snow Number of SVM nodes: 40 Peak stack usage: 31 Time (in seconds): Finalize: 0.000148 Surface: 0.000358 Bump: 0.000000 Volume: 0.000002 Displacement: 0.000001 Generate: 0.000361 Total: 0.000510 I0127 11:39:35.201406 15692 svm.cpp:67] Compilation summary: Shader name: default_background Number of SVM nodes: 2174 Peak stack usage: 35 Time (in seconds): Finalize: 0.000405 Surface: 0.000124 Bump: 0.000000 Volume: 0.000007 Displacement: 0.000005 Generate: 0.000136 Total: 0.000542 I0127 11:39:35.201406 9092 svm.cpp:67] Compilation summary: Shader name: pine-leaf Number of SVM nodes: 46 Peak stack usage: 32 Time (in seconds): Finalize: 0.000160 Surface: 0.000355 Bump: 0.000000 Volume: 0.000003 Displacement: 0.000003 Generate: 0.000361 Total: 0.000523 I0127 11:39:35.202406 9500 svm.cpp:67] Compilation summary: Shader name: Material Number of SVM nodes: 374 Peak stack usage: 33 Time (in seconds): Finalize: 0.000397 Surface: 0.000462 Bump: 0.000249 Volume: 0.000003 Displacement: 0.000013 Generate: 0.000727 Total: 0.001124 I0127 11:39:35.202406 14724 device_cuda_impl.cpp:883] Buffer allocate: __svm_nodes, 44,880 bytes. (43.83K) in device memory I0127 11:39:35.202406 14724 device_cuda_impl.cpp:883] Buffer allocate: __shaders, 512 bytes. (512) in device memory I0127 11:39:35.202406 14724 svm.cpp:164] Shader manager updated 16 shaders in 0.0015264 seconds. I0127 11:39:35.205410 14724 volume.cpp:628] Memory usage volume mesh: 0.0323029Mb. I0127 11:39:35.205410 14724 object.cpp:637] Total 5512 objects. I0127 11:39:35.206410 14724 device_cuda_impl.cpp:883] Buffer allocate: __objects, 1,058,304 bytes. (1.01M) in device memory I0127 11:39:35.206410 14724 particles.cpp:121] Total 0 particle systems. I0127 11:39:35.206410 14724 device_cuda_impl.cpp:883] Buffer allocate: __particles, 80 bytes. (80) in device memory I0127 11:39:35.206410 14724 geometry.cpp:1710] Total 12 meshes. I0127 11:39:35.211416 14724 device_cuda_impl.cpp:883] Buffer allocate: __attributes_map, 1,280 bytes. (1.25K) in device memory I0127 11:39:35.212021 14724 device_cuda_impl.cpp:883] Buffer allocate: __attributes_float, 1,180,176 bytes. (1.12M) in device memory I0127 11:39:35.212507 14724 device_cuda_impl.cpp:883] Buffer allocate: __attributes_float2, 2,360,352 bytes. (2.25M) in device memory I0127 11:39:35.212507 14724 device_cuda_impl.cpp:883] Buffer allocate: __attributes_float3, 6,470,912 bytes. (6.17M) in device memory I0127 11:39:35.213507 14724 device_cuda_impl.cpp:883] Buffer allocate: __objects, 1,058,304 bytes. (1.01M) in device memory I0127 11:39:35.214509 15964 device_cuda_impl.cpp:883] Buffer allocate: optix temp index data, 24 bytes. (24) in device memory I0127 11:39:35.214509 15964 device_cuda_impl.cpp:883] Buffer allocate: optix temp vertex data, 64 bytes. (64) in device memory I0127 11:39:35.214509 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:39:35.214509 7684 device_cuda_impl.cpp:883] Buffer allocate: optix temp index data, 11,280 bytes. (11.02K) in device memory I0127 11:39:35.214509 7684 device_cuda_impl.cpp:883] Buffer allocate: optix temp vertex data, 7,552 bytes. (7.38K) in device memory I0127 11:39:35.214509 9092 device_cuda_impl.cpp:883] Buffer allocate: optix temp index data, 240 bytes. (240) in device memory I0127 11:39:35.214509 9092 device_cuda_impl.cpp:883] Buffer allocate: optix temp vertex data, 192 bytes. (192) in device memory I0127 11:39:35.215045 9092 device_cuda_impl.cpp:883] Buffer allocate: optix temp as build mem, 1,544 bytes. (1.51K) in device memory I0127 11:39:35.215045 9092 device_cuda_impl.cpp:883] Buffer allocate: optix blas, 5,888 bytes. (5.75K) in device memory I0127 11:39:35.215045 15256 device_cuda_impl.cpp:883] Buffer allocate: optix temp index data, 27,792 bytes. (27.14K) in device memory I0127 11:39:35.215045 15256 device_cuda_impl.cpp:883] Buffer allocate: optix temp vertex data, 40,576 bytes. (39.62K) in device memory I0127 11:39:35.215045 7952 device_cuda_impl.cpp:883] Buffer allocate: optix temp index data, 240 bytes. (240) in device memory I0127 11:39:35.215045 7952 device_cuda_impl.cpp:883] Buffer allocate: optix temp vertex data, 192 bytes. (192) in device memory I0127 11:39:35.215045 14984 device_cuda_impl.cpp:883] Buffer allocate: optix temp index data, 3,024 bytes. (2.95K) in device memory I0127 11:39:35.215045 14984 device_cuda_impl.cpp:883] Buffer allocate: optix temp vertex data, 2,048 bytes. (2.00K) in device memory I0127 11:39:35.215045 7152 device_cuda_impl.cpp:883] Buffer allocate: optix temp index data, 27,792 bytes. (27.14K) in device memory I0127 11:39:35.215045 7152 device_cuda_impl.cpp:883] Buffer allocate: optix temp vertex data, 40,576 bytes. (39.62K) in device memory I0127 11:39:35.216039 15692 device_cuda_impl.cpp:883] Buffer allocate: optix temp index data, 1,069,008 bytes. (1.02M) in device memory I0127 11:39:35.216039 15692 device_cuda_impl.cpp:883] Buffer allocate: optix temp vertex data, 712,704 bytes. (696.00K) in device memory I0127 11:39:35.216039 10364 device_cuda_impl.cpp:883] Buffer allocate: optix temp index data, 27,792 bytes. (27.14K) in device memory I0127 11:39:35.216039 10364 device_cuda_impl.cpp:883] Buffer allocate: optix temp vertex data, 40,576 bytes. (39.62K) in device memory I0127 11:39:35.216039 15256 device_cuda_impl.cpp:883] Buffer allocate: optix temp as build mem, 93,448 bytes. (91.26K) in device memory I0127 11:39:35.216039 15256 device_cuda_impl.cpp:883] Buffer allocate: optix blas, 165,120 bytes. (161.25K) in device memory I0127 11:39:35.216039 7952 device_cuda_impl.cpp:883] Buffer allocate: optix temp as build mem, 1,544 bytes. (1.51K) in device memory I0127 11:39:35.216039 7952 device_cuda_impl.cpp:883] Buffer allocate: optix blas, 5,888 bytes. (5.75K) in device memory I0127 11:39:35.216039 14984 device_cuda_impl.cpp:883] Buffer allocate: optix temp as build mem, 10,760 bytes. (10.51K) in device memory I0127 11:39:35.216039 14984 device_cuda_impl.cpp:883] Buffer allocate: optix blas, 22,400 bytes. (21.88K) in device memory I0127 11:39:35.216039 7152 device_cuda_impl.cpp:883] Buffer allocate: optix temp as build mem, 93,448 bytes. (91.26K) in device memory I0127 11:39:35.216039 7152 device_cuda_impl.cpp:883] Buffer allocate: optix blas, 165,120 bytes. (161.25K) in device memory I0127 11:39:35.217039 15692 device_cuda_impl.cpp:883] Buffer allocate: optix temp as build mem, 3,564,040 bytes. (3.40M) in device memory I0127 11:39:35.217039 15692 device_cuda_impl.cpp:883] Buffer allocate: optix blas, 6,192,896 bytes. (5.91M) in device memory I0127 11:39:35.217039 10364 device_cuda_impl.cpp:883] Buffer allocate: optix temp as build mem, 93,448 bytes. (91.26K) in device memory I0127 11:39:35.217039 10364 device_cuda_impl.cpp:883] Buffer allocate: optix blas, 165,120 bytes. (161.25K) in device memory I0127 11:39:35.217039 15964 device_cuda_impl.cpp:883] Buffer allocate: optix temp as build mem, 136 bytes. (136) in device memory I0127 11:39:35.217039 15964 device_cuda_impl.cpp:883] Buffer allocate: optix blas, 768 bytes. (768) in device memory I0127 11:39:35.217039 14724 device_cuda_impl.cpp:883] Buffer allocate: optix temp index data, 262,608 bytes. (256.45K) in device memory I0127 11:39:35.220043 14724 device_cuda_impl.cpp:883] Buffer allocate: optix temp vertex data, 700,288 bytes. (683.88K) in device memory I0127 11:39:35.220043 14888 device_cuda_impl.cpp:883] Buffer allocate: optix temp index data, 196,608 bytes. (192.00K) in device memory I0127 11:39:35.220043 14888 device_cuda_impl.cpp:883] Buffer allocate: optix temp vertex data, 140,160 bytes. (136.88K) in device memory I0127 11:39:35.221045 14888 device_cuda_impl.cpp:883] Buffer allocate: optix temp as build mem, 656,008 bytes. (640.63K) in device memory I0127 11:39:35.221045 14888 device_cuda_impl.cpp:883] Buffer allocate: optix blas, 1,142,400 bytes. (1.09M) in device memory I0127 11:39:35.221045 14724 device_cuda_impl.cpp:883] Buffer allocate: optix temp as build mem, 876,040 bytes. (855.51K) in device memory I0127 11:39:35.221045 14724 device_cuda_impl.cpp:883] Buffer allocate: optix blas, 1,524,224 bytes. (1.45M) in device memory I0127 11:39:35.221045 7740 device_cuda_impl.cpp:883] Buffer allocate: optix temp index data, 27,792 bytes. (27.14K) in device memory I0127 11:39:35.222044 7740 device_cuda_impl.cpp:883] Buffer allocate: optix temp vertex data, 40,576 bytes. (39.62K) in device memory I0127 11:39:35.222044 7684 device_cuda_impl.cpp:883] Buffer allocate: optix temp as build mem, 38,408 bytes. (37.51K) in device memory I0127 11:39:35.222044 7684 device_cuda_impl.cpp:883] Buffer allocate: optix blas, 69,888 bytes. (68.25K) in device memory I0127 11:39:35.222044 7740 device_cuda_impl.cpp:883] Buffer allocate: optix temp as build mem, 93,448 bytes. (91.26K) in device memory I0127 11:39:35.222044 7740 device_cuda_impl.cpp:883] Buffer allocate: optix blas, 165,120 bytes. (161.25K) in device memory I0127 11:39:35.222800 14724 geometry.cpp:1925] Objects BVH build pool statistics: Total time: 0.008876 Tasks handled: 12 I0127 11:39:35.223801 14724 geometry.cpp:1230] Using MULTI layout. I0127 11:39:35.223801 14724 device_cuda_impl.cpp:883] Buffer allocate: optix tlas aabbs, 132,288 bytes. (129.19K) in device memory I0127 11:39:35.223801 14724 device_cuda_impl.cpp:883] Buffer allocate: optix tlas instances, 440,960 bytes. (430.62K) in device memory I0127 11:39:35.223801 14724 device_cuda_impl.cpp:883] Buffer allocate: optix temp as build mem, 463,624 bytes. (452.76K) in device memory I0127 11:39:35.223801 14724 device_cuda_impl.cpp:883] Buffer allocate: optix tlas, 1,341,568 bytes. (1.28M) in device memory I0127 11:39:35.226804 14724 device_cuda_impl.cpp:883] Buffer allocate: __prim_tri_index, 551,400 bytes. (538.48K) in device memory I0127 11:39:35.227605 14724 device_cuda_impl.cpp:883] Buffer allocate: __prim_tri_verts, 6,616,800 bytes. (6.31M) in device memory I0127 11:39:35.227605 14724 device_cuda_impl.cpp:883] Buffer allocate: __prim_type, 551,400 bytes. (538.48K) in device memory I0127 11:39:35.227605 14724 device_cuda_impl.cpp:883] Buffer allocate: __prim_visibility, 551,400 bytes. (538.48K) in device memory I0127 11:39:35.228606 14724 device_cuda_impl.cpp:883] Buffer allocate: __prim_index, 551,400 bytes. (538.48K) in device memory I0127 11:39:35.228606 14724 device_cuda_impl.cpp:883] Buffer allocate: __prim_object, 551,400 bytes. (538.48K) in device memory I0127 11:39:35.230608 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:39:35.231609 14724 device_cuda_impl.cpp:883] Buffer allocate: __tri_shader, 551,400 bytes. (538.48K) in device memory I0127 11:39:35.231609 14724 device_cuda_impl.cpp:883] Buffer allocate: __tri_vnormal, 1,725,504 bytes. (1.65M) in device memory I0127 11:39:35.232610 14724 device_cuda_impl.cpp:883] Buffer allocate: __tri_vindex, 2,205,600 bytes. (2.10M) in device memory I0127 11:39:35.232610 14724 device_cuda_impl.cpp:883] Buffer allocate: __tri_patch, 551,400 bytes. (538.48K) in device memory I0127 11:39:35.232610 14724 device_cuda_impl.cpp:883] Buffer allocate: __tri_patch_uv, 862,752 bytes. (842.53K) in device memory I0127 11:39:35.233611 14724 device_cuda_impl.cpp:883] Buffer allocate: __object_flag, 22,048 bytes. (21.53K) in device memory I0127 11:39:35.233611 14724 device_cuda_impl.cpp:883] Buffer allocate: __object_volume_step, 22,048 bytes. (21.53K) in device memory I0127 11:39:35.245621 14480 device_cuda_impl.cpp:883] Buffer allocate: __tex_image_byte4_005, 1,048,576 bytes. (1.00M) in device memory I0127 11:39:35.245621 14984 device_cuda_impl.cpp:883] Buffer allocate: __tex_image_byte4_002, 1,048,576 bytes. (1.00M) in device memory I0127 11:39:35.246623 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:39:35.249626 15964 device_cuda_impl.cpp:883] Buffer allocate: __tex_image_byte_006, 4,194,304 bytes. (4.00M) in device memory I0127 11:39:35.256637 15692 device_cuda_impl.cpp:883] Buffer allocate: __tex_image_byte4_001, 4,194,304 bytes. (4.00M) in device memory I0127 11:39:35.257633 10364 device_cuda_impl.cpp:883] Buffer allocate: __tex_image_byte4_003, 4,194,304 bytes. (4.00M) in device memory I0127 11:39:35.261637 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:39:35.272653 7740 device_cuda_impl.cpp:883] Buffer allocate: __tex_image_byte4_004, 4,194,304 bytes. (4.00M) in device memory I0127 11:39:35.277652 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:39:35.280654 9092 device_cuda_impl.cpp:883] Buffer allocate: __tex_image_byte4_007, 16,777,216 bytes. (16.00M) in device memory I0127 11:39:35.292665 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:39:35.302675 14724 device_cuda_impl.cpp:883] Buffer allocate: __tex_image_byte4_009, 16,777,216 bytes. (16.00M) in device memory I0127 11:39:35.304677 14888 device_cuda_impl.cpp:883] Buffer allocate: __tex_image_byte4_008, 16,777,216 bytes. (16.00M) in device memory I0127 11:39:35.306677 14724 camera.cpp:551] Camera is outside of the volume. I0127 11:39:35.306677 14724 tables.cpp:50] Total 1 lookup tables. I0127 11:39:35.306677 14724 device_cuda_impl.cpp:883] Buffer allocate: __lookup_table, 262,144 bytes. (256.00K) in device memory I0127 11:39:35.306677 14724 light.cpp:976] Total 5 lights. I0127 11:39:35.306677 14724 light.cpp:955] Number of lights sent to the device: 4 I0127 11:39:35.306677 14724 light.cpp:957] Number of lights without contribution: 1 I0127 11:39:35.306677 14724 device_cuda_impl.cpp:883] Buffer allocate: __lights, 768 bytes. (768) in device memory I0127 11:39:35.306677 14724 light.cpp:329] Total 4 of light distribution primitives. I0127 11:39:35.307678 14724 device_cuda_impl.cpp:883] Buffer allocate: __light_distribution, 80 bytes. (80) in device memory I0127 11:39:35.307678 14724 light.cpp:672] Automatically set World MIS resolution to 4096 by 2048 I0127 11:39:35.308679 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:39:35.324002 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:39:35.339015 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:39:35.354029 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:39:35.354029 14724 device_cuda_impl.cpp:883] Buffer allocate: background_output, 134,217,728 bytes. (128.00M) in device memory I0127 11:39:35.359365 14724 device_cuda_impl.cpp:883] Buffer allocate: background_input, 134,217,728 bytes. (128.00M) in device memory I0127 11:39:35.369375 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:39:35.372378 14724 device_cuda_impl.cpp:883] Buffer allocate: __texture_info, 12,288 bytes. (12.00K) in device memory I0127 11:39:35.385390 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:39:35.401403 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:39:35.417418 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:39:35.433434 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:39:35.449447 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:39:35.449447 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:39:35.465462 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:39:35.481477 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:39:35.497177 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:39:35.513191 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:39:35.529213 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:39:35.545223 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:39:35.556234 14724 light.cpp:721] Background MIS build time 0.0098063 I0127 11:39:35.556234 14724 device_cuda_impl.cpp:883] Buffer allocate: __light_background_marginal_cdf, 16,392 bytes. (16.01K) in device memory I0127 11:39:35.558899 14724 device_cuda_impl.cpp:883] Buffer allocate: __light_background_conditional_cdf, 67,125,248 bytes. (64.02M) in device memory I0127 11:39:35.560901 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:39:35.574914 14724 device_cuda_impl.cpp:883] Buffer allocate: __sample_pattern_lut, 1,335,552 bytes. (1.27M) in device memory I0127 11:39:35.574914 14724 tables.cpp:50] Total 2 lookup tables. I0127 11:39:35.574914 14724 device_cuda_impl.cpp:883] Buffer allocate: __lookup_table, 266,240 bytes. (260.00K) in device memory I0127 11:39:35.574914 14724 scene.cpp:337] System memory statistics after full device sync: Usage: 200,628,862 (191.33M) Peak: 412,137,998 (393.04M) I0127 11:39:35.575915 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:39:35.593931 8632 blender_sync.cpp:254] Total time spent synchronizing data: 0.0188237 I0127 11:39:35.629017 14724 scene.cpp:543] Requested features: Experimental features: Off Max nodes group: 3 Nodes features: 5 Use Hair: False Use Object Motion: False Use Camera Motion: False Use Baking: False Use Subsurface: True Use Volume: True Use Branched Integrator: False Use Patch Evaluation: False Use Transparent Shadows: True Use Principled BSDF: True Use Denoising: False Use Displacement: False Use Background Light: True I0127 11:39:35.629017 14724 device_cuda_impl.cpp:535] Skipping kernel reload, not currently supported. I0127 11:39:35.655041 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:39:35.665050 14724 device_optix.cpp:229] Cache hit for key: ptx-7482438-key04f58aa3573859b8fc4fa853747b9831-sm_86-rtc1-drv461.40 I0127 11:39:35.665050 14724 device_optix.cpp:229] Cache hit for key: ptx-2340-key04ba557d583a931e5c6c93c434a9ceda-sm_86-rtc1-drv461.40 I0127 11:39:35.671056 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:39:35.677062 14724 device_optix.cpp:229] Info: Pipeline has 1 module(s), 6 entry function(s), 9 trace call(s), 0 continuation callable call(s), 0 direct callable call(s), 11501 basic block(s) in entry functions, 124414 instruction(s) in entry functions, 26 non-entry function(s), 8014 basic block(s) in non-entry functions, 108472 instruction(s) in non-entry functions I0127 11:39:35.677062 14724 device_optix.cpp:229] Cache hit for key: ptx-2340-key04ba557d583a931e5c6c93c434a9ceda-sm_86-rtc1-drv461.40 I0127 11:39:35.687070 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:39:35.691074 14724 device_optix.cpp:229] Info: Pipeline has 1 module(s), 6 entry function(s), 0 trace call(s), 0 continuation callable call(s), 0 direct callable call(s), 67 basic block(s) in entry functions, 620 instruction(s) in entry functions, 26 non-entry function(s), 8014 basic block(s) in non-entry functions, 108472 instruction(s) in non-entry functions I0127 11:39:35.691074 14724 scene.cpp:556] Total time spent loading kernels: 0.0623812 I0127 11:39:35.691074 14724 camera.cpp:551] Camera is outside of the volume. I0127 11:39:35.702845 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:39:35.720863 8632 blender_sync.cpp:254] Total time spent synchronizing data: 0.0184973 I0127 11:39:35.724867 14724 camera.cpp:551] Camera is outside of the volume. I0127 11:39:44.331107 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:39:44.348124 8632 blender_sync.cpp:254] Total time spent synchronizing data: 0.0171041 I0127 11:39:44.348124 14724 svm.cpp:88] Total 16 shaders. I0127 11:39:44.348124 7740 constant_fold.cpp:58] Folding Sun_color::Color to constant (16, 15, 15). I0127 11:39:44.349123 7740 constant_fold.cpp:113] Folding Mapping::Vector to socket Texture Coordinate::Generated. I0127 11:39:44.349123 7152 svm.cpp:67] Compilation summary: Shader name: default_light Number of SVM nodes: 3 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000004 Bump: 0.000000 Volume: 0.000015 Displacement: 0.000016 Generate: 0.000035 Total: 0.000035 I0127 11:39:44.348124 15256 svm.cpp:67] Compilation summary: Shader name: default_volume Number of SVM nodes: 3 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000003 Bump: 0.000000 Volume: 0.000002 Displacement: 0.000015 Generate: 0.000021 Total: 0.000021 I0127 11:39:44.349123 15692 svm.cpp:67] Compilation summary: Shader name: default_empty Number of SVM nodes: 3 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000008 Bump: 0.000000 Volume: 0.000009 Displacement: 0.000044 Generate: 0.000062 Total: 0.000063 I0127 11:39:44.349123 15964 svm.cpp:67] Compilation summary: Shader name: shader Number of SVM nodes: 5 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000028 Bump: 0.000000 Volume: 0.000018 Displacement: 0.000024 Generate: 0.000069 Total: 0.000070 I0127 11:39:44.349123 10364 svm.cpp:67] Compilation summary: Shader name: Smoke Domain Material.001 Number of SVM nodes: 14 Peak stack usage: 10 Time (in seconds): Finalize: 0.000000 Surface: 0.000015 Bump: 0.000000 Volume: 0.000062 Displacement: 0.000011 Generate: 0.000087 Total: 0.000088 I0127 11:39:44.349123 7740 constant_fold.cpp:113] Folding Soft_hard::Color to socket convert_float_to_color::value_color. I0127 11:39:44.349123 14984 svm.cpp:67] Compilation summary: Shader name: shader Number of SVM nodes: 5 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000034 Bump: 0.000000 Volume: 0.000011 Displacement: 0.000040 Generate: 0.000085 Total: 0.000086 I0127 11:39:44.349123 9092 svm.cpp:67] Compilation summary: Shader name: Material.002 Number of SVM nodes: 28 Peak stack usage: 23 Time (in seconds): Finalize: 0.000000 Surface: 0.000086 Bump: 0.000000 Volume: 0.000011 Displacement: 0.000014 Generate: 0.000111 Total: 0.000111 I0127 11:39:44.349123 7684 svm.cpp:67] Compilation summary: Shader name: pine-trunk Number of SVM nodes: 30 Peak stack usage: 26 Time (in seconds): Finalize: 0.000000 Surface: 0.000067 Bump: 0.000000 Volume: 0.000013 Displacement: 0.000019 Generate: 0.000099 Total: 0.000099 I0127 11:39:44.349123 14888 svm.cpp:67] Compilation summary: Shader name: shader Number of SVM nodes: 5 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000025 Bump: 0.000000 Volume: 0.000023 Displacement: 0.000025 Generate: 0.000074 Total: 0.000075 I0127 11:39:44.349123 7740 constant_fold.cpp:113] Folding Shadow_color_saturation::Color to socket Cloud_opacity::Color. I0127 11:39:44.349123 7952 svm.cpp:67] Compilation summary: Shader name: shader Number of SVM nodes: 5 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000024 Bump: 0.000000 Volume: 0.000019 Displacement: 0.000021 Generate: 0.000063 Total: 0.000064 I0127 11:39:44.349123 13072 svm.cpp:67] Compilation summary: Shader name: pine-leaf Number of SVM nodes: 46 Peak stack usage: 32 Time (in seconds): Finalize: 0.000000 Surface: 0.000113 Bump: 0.000000 Volume: 0.000006 Displacement: 0.000011 Generate: 0.000130 Total: 0.000130 I0127 11:39:44.349123 7740 constant_fold.cpp:113] Folding Sun_value::Color to socket Gamma::Color. I0127 11:39:44.349123 14724 svm.cpp:67] Compilation summary: Shader name: pine-leaf_Snow.2 Number of SVM nodes: 46 Peak stack usage: 32 Time (in seconds): Finalize: 0.000000 Surface: 0.000105 Bump: 0.000000 Volume: 0.000019 Displacement: 0.000016 Generate: 0.000140 Total: 0.000141 I0127 11:39:44.349123 9500 svm.cpp:67] Compilation summary: Shader name: default_surface Number of SVM nodes: 8 Peak stack usage: 4 Time (in seconds): Finalize: 0.000000 Surface: 0.000077 Bump: 0.000000 Volume: 0.000022 Displacement: 0.000021 Generate: 0.000120 Total: 0.000121 I0127 11:39:44.349123 14480 svm.cpp:67] Compilation summary: Shader name: pine-leaf_Snow Number of SVM nodes: 40 Peak stack usage: 31 Time (in seconds): Finalize: 0.000000 Surface: 0.000114 Bump: 0.000000 Volume: 0.000022 Displacement: 0.000009 Generate: 0.000145 Total: 0.000145 I0127 11:39:44.349123 14916 svm.cpp:67] Compilation summary: Shader name: Material Number of SVM nodes: 374 Peak stack usage: 33 Time (in seconds): Finalize: 0.000000 Surface: 0.000073 Bump: 0.000115 Volume: 0.000002 Displacement: 0.000015 Generate: 0.000205 Total: 0.000206 I0127 11:39:44.349123 7740 graph.cpp:675] Deduplicated 2 nodes. I0127 11:39:44.349123 7740 svm.cpp:67] Compilation summary: Shader name: default_background Number of SVM nodes: 2174 Peak stack usage: 35 Time (in seconds): Finalize: 0.000301 Surface: 0.000120 Bump: 0.000000 Volume: 0.000005 Displacement: 0.000004 Generate: 0.000128 Total: 0.000430 I0127 11:39:44.349123 14724 device_cuda_impl.cpp:883] Buffer allocate: __svm_nodes, 44,880 bytes. (43.83K) in device memory I0127 11:39:44.349123 14724 device_cuda_impl.cpp:883] Buffer allocate: __shaders, 512 bytes. (512) in device memory I0127 11:39:44.349123 14724 svm.cpp:164] Shader manager updated 16 shaders in 0.0009786 seconds. I0127 11:39:44.349123 14724 camera.cpp:551] Camera is outside of the volume. I0127 11:39:44.349123 14724 tables.cpp:50] Total 2 lookup tables. I0127 11:39:44.349123 14724 device_cuda_impl.cpp:883] Buffer allocate: __lookup_table, 266,240 bytes. (260.00K) in device memory I0127 11:39:44.350126 14724 light.cpp:976] Total 5 lights. I0127 11:39:44.354128 14724 light.cpp:955] Number of lights sent to the device: 4 I0127 11:39:44.354128 14724 light.cpp:957] Number of lights without contribution: 1 I0127 11:39:44.354128 14724 device_cuda_impl.cpp:883] Buffer allocate: __lights, 768 bytes. (768) in device memory I0127 11:39:44.355129 14724 light.cpp:329] Total 4 of light distribution primitives. I0127 11:39:44.355129 14724 device_cuda_impl.cpp:883] Buffer allocate: __light_distribution, 80 bytes. (80) in device memory I0127 11:39:44.355129 14724 light.cpp:672] Automatically set World MIS resolution to 4096 by 2048 I0127 11:39:44.365139 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:39:44.377149 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:39:44.387159 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:39:44.398105 14724 device_cuda_impl.cpp:883] Buffer allocate: background_output, 134,217,728 bytes. (128.00M) in device memory I0127 11:39:44.400107 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:39:44.402109 14724 device_cuda_impl.cpp:883] Buffer allocate: background_input, 134,217,728 bytes. (128.00M) in device memory I0127 11:39:44.419124 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:39:44.428133 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:39:44.437140 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:39:44.451153 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:39:44.464165 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:39:44.477183 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:39:44.490759 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:39:44.503772 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:39:44.517784 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:39:44.530637 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:39:44.543967 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:39:44.557512 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:39:44.570523 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:39:44.584535 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:39:44.597381 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:39:44.611115 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:39:44.624536 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:39:44.637548 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:39:44.650560 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:39:44.664079 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:39:44.677100 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:39:44.691113 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:39:44.705129 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:39:44.720140 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:39:44.729151 14724 light.cpp:721] Background MIS build time 0.0098323 I0127 11:39:44.729151 14724 device_cuda_impl.cpp:883] Buffer allocate: __light_background_marginal_cdf, 16,392 bytes. (16.01K) in device memory I0127 11:39:44.731149 14724 device_cuda_impl.cpp:883] Buffer allocate: __light_background_conditional_cdf, 67,125,248 bytes. (64.02M) in device memory I0127 11:39:44.745162 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:39:44.746163 14724 scene.cpp:337] System memory statistics after full device sync: Usage: 200,717,558 (191.42M) Peak: 412,137,998 (393.04M) I0127 11:39:44.753170 14724 camera.cpp:551] Camera is outside of the volume. I0127 11:39:44.757174 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:39:44.776190 8632 blender_sync.cpp:254] Total time spent synchronizing data: 0.0182048 I0127 11:39:44.776190 14724 svm.cpp:88] Total 16 shaders. I0127 11:39:44.776190 14916 constant_fold.cpp:58] Folding Sun_color::Color to constant (16, 15, 15). I0127 11:39:44.776190 9500 svm.cpp:67] Compilation summary: Shader name: default_volume Number of SVM nodes: 3 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000003 Bump: 0.000000 Volume: 0.000010 Displacement: 0.000008 Generate: 0.000022 Total: 0.000023 I0127 11:39:44.776190 10364 svm.cpp:67] Compilation summary: Shader name: Material Number of SVM nodes: 374 Peak stack usage: 33 Time (in seconds): Finalize: 0.000000 Surface: 0.000060 Bump: 0.000109 Volume: 0.000010 Displacement: 0.000023 Generate: 0.000201 Total: 0.000202 I0127 11:39:44.776190 15256 svm.cpp:67] Compilation summary: Shader name: shader Number of SVM nodes: 5 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000029 Bump: 0.000000 Volume: 0.000016 Displacement: 0.000012 Generate: 0.000056 Total: 0.000057 I0127 11:39:44.776190 13072 svm.cpp:67] Compilation summary: Shader name: shader Number of SVM nodes: 5 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000015 Bump: 0.000000 Volume: 0.000010 Displacement: 0.000019 Generate: 0.000045 Total: 0.000046 I0127 11:39:44.776190 14916 constant_fold.cpp:113] Folding Mapping::Vector to socket Texture Coordinate::Generated. I0127 11:39:44.776190 7152 svm.cpp:67] Compilation summary: Shader name: default_empty Number of SVM nodes: 3 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000024 Bump: 0.000000 Volume: 0.000024 Displacement: 0.000012 Generate: 0.000061 Total: 0.000061 I0127 11:39:44.776190 7952 svm.cpp:67] Compilation summary: Shader name: default_surface Number of SVM nodes: 8 Peak stack usage: 4 Time (in seconds): Finalize: 0.000000 Surface: 0.000037 Bump: 0.000000 Volume: 0.000030 Displacement: 0.000006 Generate: 0.000073 Total: 0.000074 I0127 11:39:44.776190 7740 svm.cpp:67] Compilation summary: Shader name: pine-leaf Number of SVM nodes: 46 Peak stack usage: 32 Time (in seconds): Finalize: 0.000000 Surface: 0.000083 Bump: 0.000000 Volume: 0.000008 Displacement: 0.000003 Generate: 0.000095 Total: 0.000096 I0127 11:39:44.776190 14984 svm.cpp:67] Compilation summary: Shader name: default_light Number of SVM nodes: 3 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000027 Bump: 0.000000 Volume: 0.000016 Displacement: 0.000020 Generate: 0.000063 Total: 0.000064 I0127 11:39:44.776190 14480 svm.cpp:67] Compilation summary: Shader name: pine-trunk Number of SVM nodes: 30 Peak stack usage: 26 Time (in seconds): Finalize: 0.000000 Surface: 0.000084 Bump: 0.000000 Volume: 0.000004 Displacement: 0.000005 Generate: 0.000094 Total: 0.000095 I0127 11:39:44.776190 14916 constant_fold.cpp:113] Folding Soft_hard::Color to socket convert_float_to_color::value_color. I0127 11:39:44.776190 9092 svm.cpp:67] Compilation summary: Shader name: shader Number of SVM nodes: 5 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000055 Bump: 0.000000 Volume: 0.000013 Displacement: 0.000006 Generate: 0.000074 Total: 0.000074 I0127 11:39:44.776190 15964 svm.cpp:67] Compilation summary: Shader name: Material.002 Number of SVM nodes: 28 Peak stack usage: 23 Time (in seconds): Finalize: 0.000000 Surface: 0.000091 Bump: 0.000000 Volume: 0.000003 Displacement: 0.000001 Generate: 0.000096 Total: 0.000097 I0127 11:39:44.776190 14916 constant_fold.cpp:113] Folding Shadow_color_saturation::Color to socket Cloud_opacity::Color. I0127 11:39:44.776190 7684 svm.cpp:67] Compilation summary: Shader name: shader Number of SVM nodes: 5 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000027 Bump: 0.000000 Volume: 0.000026 Displacement: 0.000014 Generate: 0.000067 Total: 0.000068 I0127 11:39:44.776190 14724 svm.cpp:67] Compilation summary: Shader name: pine-leaf_Snow.2 Number of SVM nodes: 46 Peak stack usage: 32 Time (in seconds): Finalize: 0.000000 Surface: 0.000152 Bump: 0.000000 Volume: 0.000004 Displacement: 0.000003 Generate: 0.000159 Total: 0.000160 I0127 11:39:44.776190 14916 constant_fold.cpp:113] Folding Sun_value::Color to socket Gamma::Color. I0127 11:39:44.776190 15692 svm.cpp:67] Compilation summary: Shader name: pine-leaf_Snow Number of SVM nodes: 40 Peak stack usage: 31 Time (in seconds): Finalize: 0.000000 Surface: 0.000098 Bump: 0.000000 Volume: 0.000005 Displacement: 0.000004 Generate: 0.000107 Total: 0.000107 I0127 11:39:44.776190 14888 svm.cpp:67] Compilation summary: Shader name: Smoke Domain Material.001 Number of SVM nodes: 14 Peak stack usage: 10 Time (in seconds): Finalize: 0.000000 Surface: 0.000010 Bump: 0.000000 Volume: 0.000045 Displacement: 0.000012 Generate: 0.000067 Total: 0.000068 I0127 11:39:44.776190 14916 graph.cpp:675] Deduplicated 2 nodes. I0127 11:39:44.776190 14916 svm.cpp:67] Compilation summary: Shader name: default_background Number of SVM nodes: 2174 Peak stack usage: 35 Time (in seconds): Finalize: 0.000431 Surface: 0.000100 Bump: 0.000000 Volume: 0.000005 Displacement: 0.000003 Generate: 0.000108 Total: 0.000539 I0127 11:39:44.777191 14724 device_cuda_impl.cpp:883] Buffer allocate: __svm_nodes, 44,880 bytes. (43.83K) in device memory I0127 11:39:44.777191 14724 device_cuda_impl.cpp:883] Buffer allocate: __shaders, 512 bytes. (512) in device memory I0127 11:39:44.777191 14724 svm.cpp:164] Shader manager updated 16 shaders in 0.0010479 seconds. I0127 11:39:44.777191 14724 camera.cpp:551] Camera is outside of the volume. I0127 11:39:44.777191 14724 tables.cpp:50] Total 2 lookup tables. I0127 11:39:44.777191 14724 device_cuda_impl.cpp:883] Buffer allocate: __lookup_table, 266,240 bytes. (260.00K) in device memory I0127 11:39:44.777191 14724 light.cpp:976] Total 5 lights. I0127 11:39:44.781195 14724 light.cpp:955] Number of lights sent to the device: 4 I0127 11:39:44.781195 14724 light.cpp:957] Number of lights without contribution: 1 I0127 11:39:44.782196 14724 device_cuda_impl.cpp:883] Buffer allocate: __lights, 768 bytes. (768) in device memory I0127 11:39:44.782196 14724 light.cpp:329] Total 4 of light distribution primitives. I0127 11:39:44.782196 14724 device_cuda_impl.cpp:883] Buffer allocate: __light_distribution, 80 bytes. (80) in device memory I0127 11:39:44.782196 14724 light.cpp:672] Automatically set World MIS resolution to 4096 by 2048 I0127 11:39:44.789202 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:39:44.799211 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:39:44.811223 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:39:44.826236 14724 device_cuda_impl.cpp:883] Buffer allocate: background_output, 134,217,728 bytes. (128.00M) in device memory I0127 11:39:44.826236 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:39:44.830315 14724 device_cuda_impl.cpp:883] Buffer allocate: background_input, 134,217,728 bytes. (128.00M) in device memory I0127 11:39:44.852336 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:39:44.854338 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:39:44.864346 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:39:44.883563 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:39:44.883563 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:39:44.890570 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:39:44.904582 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:39:44.918596 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:39:44.930606 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:39:44.944619 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:39:44.957631 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:39:44.970643 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:39:44.983654 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:39:44.997668 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:39:45.012681 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:39:45.024693 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:39:45.037704 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:39:45.051723 14724 light.cpp:721] Background MIS build time 0.0099413 I0127 11:39:45.051723 14724 device_cuda_impl.cpp:883] Buffer allocate: __light_background_marginal_cdf, 16,392 bytes. (16.01K) in device memory I0127 11:39:45.052717 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:39:45.054719 14724 device_cuda_impl.cpp:883] Buffer allocate: __light_background_conditional_cdf, 67,125,248 bytes. (64.02M) in device memory I0127 11:39:45.065732 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:39:45.068732 14724 scene.cpp:337] System memory statistics after full device sync: Usage: 200,717,558 (191.42M) Peak: 412,137,998 (393.04M) I0127 11:39:45.077706 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:39:45.094722 8632 blender_sync.cpp:254] Total time spent synchronizing data: 0.0173841 I0127 11:39:45.095723 14724 svm.cpp:88] Total 16 shaders. I0127 11:39:45.095723 15256 constant_fold.cpp:58] Folding Sun_color::Color to constant (16, 15, 15). I0127 11:39:45.095723 15256 constant_fold.cpp:113] Folding Mapping::Vector to socket Texture Coordinate::Generated. I0127 11:39:45.095723 7152 svm.cpp:67] Compilation summary: Shader name: default_volume Number of SVM nodes: 3 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000003 Bump: 0.000000 Volume: 0.000003 Displacement: 0.000031 Generate: 0.000037 Total: 0.000038 I0127 11:39:45.095723 15964 svm.cpp:67] Compilation summary: Shader name: shader Number of SVM nodes: 5 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000018 Bump: 0.000000 Volume: 0.000031 Displacement: 0.000005 Generate: 0.000054 Total: 0.000055 I0127 11:39:45.095723 15692 svm.cpp:67] Compilation summary: Shader name: default_empty Number of SVM nodes: 3 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000010 Bump: 0.000000 Volume: 0.000017 Displacement: 0.000020 Generate: 0.000047 Total: 0.000048 I0127 11:39:45.095723 9500 svm.cpp:67] Compilation summary: Shader name: shader Number of SVM nodes: 5 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000034 Bump: 0.000000 Volume: 0.000002 Displacement: 0.000015 Generate: 0.000051 Total: 0.000052 I0127 11:39:45.095723 13072 svm.cpp:67] Compilation summary: Shader name: Material.002 Number of SVM nodes: 28 Peak stack usage: 23 Time (in seconds): Finalize: 0.000000 Surface: 0.000051 Bump: 0.000000 Volume: 0.000009 Displacement: 0.000007 Generate: 0.000066 Total: 0.000067 I0127 11:39:45.095723 15256 constant_fold.cpp:113] Folding Soft_hard::Color to socket convert_float_to_color::value_color. I0127 11:39:45.095723 14916 svm.cpp:67] Compilation summary: Shader name: default_light Number of SVM nodes: 3 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000010 Bump: 0.000000 Volume: 0.000015 Displacement: 0.000014 Generate: 0.000039 Total: 0.000039 I0127 11:39:45.095723 14480 svm.cpp:67] Compilation summary: Shader name: Smoke Domain Material.001 Number of SVM nodes: 14 Peak stack usage: 10 Time (in seconds): Finalize: 0.000000 Surface: 0.000017 Bump: 0.000000 Volume: 0.000050 Displacement: 0.000007 Generate: 0.000074 Total: 0.000075 I0127 11:39:45.095723 9092 svm.cpp:67] Compilation summary: Shader name: shader Number of SVM nodes: 5 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000028 Bump: 0.000000 Volume: 0.000006 Displacement: 0.000026 Generate: 0.000060 Total: 0.000061 I0127 11:39:45.095723 15256 constant_fold.cpp:113] Folding Shadow_color_saturation::Color to socket Cloud_opacity::Color. I0127 11:39:45.095723 7740 svm.cpp:67] Compilation summary: Shader name: shader Number of SVM nodes: 5 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000013 Bump: 0.000000 Volume: 0.000034 Displacement: 0.000027 Generate: 0.000075 Total: 0.000075 I0127 11:39:45.095723 10364 svm.cpp:67] Compilation summary: Shader name: pine-trunk Number of SVM nodes: 30 Peak stack usage: 26 Time (in seconds): Finalize: 0.000000 Surface: 0.000073 Bump: 0.000000 Volume: 0.000004 Displacement: 0.000008 Generate: 0.000085 Total: 0.000086 I0127 11:39:45.095723 15256 constant_fold.cpp:113] Folding Sun_value::Color to socket Gamma::Color. I0127 11:39:45.095723 14888 svm.cpp:67] Compilation summary: Shader name: pine-leaf_Snow Number of SVM nodes: 40 Peak stack usage: 31 Time (in seconds): Finalize: 0.000000 Surface: 0.000066 Bump: 0.000000 Volume: 0.000005 Displacement: 0.000010 Generate: 0.000081 Total: 0.000082 I0127 11:39:45.095723 7684 svm.cpp:67] Compilation summary: Shader name: pine-leaf Number of SVM nodes: 46 Peak stack usage: 32 Time (in seconds): Finalize: 0.000000 Surface: 0.000092 Bump: 0.000000 Volume: 0.000003 Displacement: 0.000004 Generate: 0.000099 Total: 0.000099 I0127 11:39:45.095723 14984 svm.cpp:67] Compilation summary: Shader name: Material Number of SVM nodes: 374 Peak stack usage: 33 Time (in seconds): Finalize: 0.000000 Surface: 0.000059 Bump: 0.000110 Volume: 0.000004 Displacement: 0.000013 Generate: 0.000186 Total: 0.000187 I0127 11:39:45.095723 14724 svm.cpp:67] Compilation summary: Shader name: pine-leaf_Snow.2 Number of SVM nodes: 46 Peak stack usage: 32 Time (in seconds): Finalize: 0.000000 Surface: 0.000093 Bump: 0.000000 Volume: 0.000013 Displacement: 0.000005 Generate: 0.000111 Total: 0.000111 I0127 11:39:45.095723 7952 svm.cpp:67] Compilation summary: Shader name: default_surface Number of SVM nodes: 8 Peak stack usage: 4 Time (in seconds): Finalize: 0.000000 Surface: 0.000031 Bump: 0.000000 Volume: 0.000024 Displacement: 0.000022 Generate: 0.000077 Total: 0.000078 I0127 11:39:45.095723 15256 graph.cpp:675] Deduplicated 2 nodes. I0127 11:39:45.095723 15256 svm.cpp:67] Compilation summary: Shader name: default_background Number of SVM nodes: 2174 Peak stack usage: 35 Time (in seconds): Finalize: 0.000312 Surface: 0.000128 Bump: 0.000000 Volume: 0.000006 Displacement: 0.000005 Generate: 0.000139 Total: 0.000451 I0127 11:39:45.095723 14724 device_cuda_impl.cpp:883] Buffer allocate: __svm_nodes, 44,880 bytes. (43.83K) in device memory I0127 11:39:45.095723 14724 device_cuda_impl.cpp:883] Buffer allocate: __shaders, 512 bytes. (512) in device memory I0127 11:39:45.095723 14724 svm.cpp:164] Shader manager updated 16 shaders in 0.0009683 seconds. I0127 11:39:45.096724 14724 tables.cpp:50] Total 2 lookup tables. I0127 11:39:45.096724 14724 device_cuda_impl.cpp:883] Buffer allocate: __lookup_table, 266,240 bytes. (260.00K) in device memory I0127 11:39:45.096724 14724 light.cpp:976] Total 5 lights. I0127 11:39:45.100728 14724 light.cpp:955] Number of lights sent to the device: 4 I0127 11:39:45.100728 14724 light.cpp:957] Number of lights without contribution: 1 I0127 11:39:45.100728 14724 device_cuda_impl.cpp:883] Buffer allocate: __lights, 768 bytes. (768) in device memory I0127 11:39:45.100728 14724 light.cpp:329] Total 4 of light distribution primitives. I0127 11:39:45.101728 14724 device_cuda_impl.cpp:883] Buffer allocate: __light_distribution, 80 bytes. (80) in device memory I0127 11:39:45.101728 14724 light.cpp:672] Automatically set World MIS resolution to 4096 by 2048 I0127 11:39:45.101728 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:39:45.109735 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:39:45.117743 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:39:45.131259 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:39:45.144273 14724 device_cuda_impl.cpp:883] Buffer allocate: background_output, 134,217,728 bytes. (128.00M) in device memory I0127 11:39:45.144273 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:39:45.148275 14724 device_cuda_impl.cpp:883] Buffer allocate: background_input, 134,217,728 bytes. (128.00M) in device memory I0127 11:39:45.158284 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:39:45.171296 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:39:45.184307 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:39:45.198320 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:39:45.211333 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:39:45.224344 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:39:45.231936 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:39:45.231936 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:39:45.247951 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:39:45.247951 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:39:45.247951 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:39:45.263965 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:39:45.263965 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:39:45.279980 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:39:45.279980 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:39:45.295403 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:39:45.295403 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:39:45.311419 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:39:45.312420 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:39:45.313421 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:39:45.314420 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:39:45.327435 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:39:45.327435 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:39:45.351418 14724 light.cpp:721] Background MIS build time 0.0098224 I0127 11:39:45.351418 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:39:45.351418 14724 device_cuda_impl.cpp:883] Buffer allocate: __light_background_marginal_cdf, 16,392 bytes. (16.01K) in device memory I0127 11:39:45.352411 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:39:45.354619 14724 device_cuda_impl.cpp:883] Buffer allocate: __light_background_conditional_cdf, 67,125,248 bytes. (64.02M) in device memory I0127 11:39:45.358866 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:39:45.358866 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:39:45.367874 14724 scene.cpp:337] System memory statistics after full device sync: Usage: 200,717,558 (191.42M) Peak: 412,137,998 (393.04M) I0127 11:39:45.374105 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:39:45.391121 8632 blender_sync.cpp:254] Total time spent synchronizing data: 0.017203 I0127 11:39:45.395125 14724 camera.cpp:551] Camera is outside of the volume. I0127 11:39:45.410140 14724 camera.cpp:551] Camera is outside of the volume. I0127 11:39:46.592943 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:39:46.609959 8632 blender_sync.cpp:254] Total time spent synchronizing data: 0.0169006 I0127 11:39:46.609959 14724 svm.cpp:88] Total 16 shaders. I0127 11:39:46.609959 7740 constant_fold.cpp:58] Folding Sun_color::Color to constant (16, 15, 15). I0127 11:39:46.609959 7740 constant_fold.cpp:113] Folding Mapping::Vector to socket Texture Coordinate::Generated. I0127 11:39:46.609959 14916 svm.cpp:67] Compilation summary: Shader name: shader Number of SVM nodes: 5 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000042 Bump: 0.000000 Volume: 0.000002 Displacement: 0.000002 Generate: 0.000046 Total: 0.000047 I0127 11:39:46.609959 7740 constant_fold.cpp:113] Folding Soft_hard::Color to socket convert_float_to_color::value_color. I0127 11:39:46.609959 10364 svm.cpp:67] Compilation summary: Shader name: default_empty Number of SVM nodes: 3 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000018 Bump: 0.000000 Volume: 0.000015 Displacement: 0.000011 Generate: 0.000044 Total: 0.000044 I0127 11:39:46.609959 7684 svm.cpp:67] Compilation summary: Shader name: shader Number of SVM nodes: 5 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000028 Bump: 0.000000 Volume: 0.000024 Displacement: 0.000011 Generate: 0.000063 Total: 0.000064 I0127 11:39:46.609959 7740 constant_fold.cpp:113] Folding Shadow_color_saturation::Color to socket Cloud_opacity::Color. I0127 11:39:46.609959 9092 svm.cpp:67] Compilation summary: Shader name: shader Number of SVM nodes: 5 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000027 Bump: 0.000000 Volume: 0.000003 Displacement: 0.000006 Generate: 0.000036 Total: 0.000037 I0127 11:39:46.609959 9500 svm.cpp:67] Compilation summary: Shader name: Smoke Domain Material.001 Number of SVM nodes: 14 Peak stack usage: 10 Time (in seconds): Finalize: 0.000000 Surface: 0.000024 Bump: 0.000000 Volume: 0.000031 Displacement: 0.000010 Generate: 0.000065 Total: 0.000066 I0127 11:39:46.609959 14984 svm.cpp:67] Compilation summary: Shader name: Material.002 Number of SVM nodes: 28 Peak stack usage: 23 Time (in seconds): Finalize: 0.000000 Surface: 0.000076 Bump: 0.000000 Volume: 0.000042 Displacement: 0.000005 Generate: 0.000122 Total: 0.000123 I0127 11:39:46.609959 15256 svm.cpp:67] Compilation summary: Shader name: pine-leaf Number of SVM nodes: 46 Peak stack usage: 32 Time (in seconds): Finalize: 0.000000 Surface: 0.000106 Bump: 0.000000 Volume: 0.000004 Displacement: 0.000046 Generate: 0.000156 Total: 0.000158 I0127 11:39:46.609959 7740 constant_fold.cpp:113] Folding Sun_value::Color to socket Gamma::Color. I0127 11:39:46.609959 14480 svm.cpp:67] Compilation summary: Shader name: pine-leaf_Snow Number of SVM nodes: 40 Peak stack usage: 31 Time (in seconds): Finalize: 0.000000 Surface: 0.000090 Bump: 0.000000 Volume: 0.000012 Displacement: 0.000017 Generate: 0.000119 Total: 0.000120 I0127 11:39:46.609959 7152 svm.cpp:67] Compilation summary: Shader name: shader Number of SVM nodes: 5 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000051 Bump: 0.000000 Volume: 0.000017 Displacement: 0.000013 Generate: 0.000080 Total: 0.000081 I0127 11:39:46.609959 13072 svm.cpp:67] Compilation summary: Shader name: default_light Number of SVM nodes: 3 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000005 Bump: 0.000000 Volume: 0.000020 Displacement: 0.000006 Generate: 0.000031 Total: 0.000032 I0127 11:39:46.609959 14888 svm.cpp:67] Compilation summary: Shader name: pine-trunk Number of SVM nodes: 30 Peak stack usage: 26 Time (in seconds): Finalize: 0.000000 Surface: 0.000077 Bump: 0.000000 Volume: 0.000024 Displacement: 0.000002 Generate: 0.000103 Total: 0.000104 I0127 11:39:46.609959 7952 svm.cpp:67] Compilation summary: Shader name: default_surface Number of SVM nodes: 8 Peak stack usage: 4 Time (in seconds): Finalize: 0.000000 Surface: 0.000048 Bump: 0.000000 Volume: 0.000015 Displacement: 0.000008 Generate: 0.000071 Total: 0.000072 I0127 11:39:46.610960 15964 svm.cpp:67] Compilation summary: Shader name: Material Number of SVM nodes: 374 Peak stack usage: 33 Time (in seconds): Finalize: 0.000000 Surface: 0.000087 Bump: 0.000136 Volume: 0.000002 Displacement: 0.000009 Generate: 0.000235 Total: 0.000235 I0127 11:39:46.609959 15692 svm.cpp:67] Compilation summary: Shader name: default_volume Number of SVM nodes: 3 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000005 Bump: 0.000000 Volume: 0.000016 Displacement: 0.000003 Generate: 0.000023 Total: 0.000024 I0127 11:39:46.609959 14724 svm.cpp:67] Compilation summary: Shader name: pine-leaf_Snow.2 Number of SVM nodes: 46 Peak stack usage: 32 Time (in seconds): Finalize: 0.000000 Surface: 0.000122 Bump: 0.000000 Volume: 0.000022 Displacement: 0.000008 Generate: 0.000153 Total: 0.000153 I0127 11:39:46.610960 7740 graph.cpp:675] Deduplicated 2 nodes. I0127 11:39:46.610960 7740 svm.cpp:67] Compilation summary: Shader name: default_background Number of SVM nodes: 2174 Peak stack usage: 35 Time (in seconds): Finalize: 0.000297 Surface: 0.000086 Bump: 0.000000 Volume: 0.000012 Displacement: 0.000003 Generate: 0.000101 Total: 0.000398 I0127 11:39:46.610960 14724 device_cuda_impl.cpp:883] Buffer allocate: __svm_nodes, 44,880 bytes. (43.83K) in device memory I0127 11:39:46.610960 14724 device_cuda_impl.cpp:883] Buffer allocate: __shaders, 512 bytes. (512) in device memory I0127 11:39:46.610960 14724 svm.cpp:164] Shader manager updated 16 shaders in 0.0010811 seconds. I0127 11:39:46.610960 14724 camera.cpp:551] Camera is outside of the volume. I0127 11:39:46.610960 14724 tables.cpp:50] Total 2 lookup tables. I0127 11:39:46.610960 14724 device_cuda_impl.cpp:883] Buffer allocate: __lookup_table, 266,240 bytes. (260.00K) in device memory I0127 11:39:46.611960 14724 light.cpp:976] Total 5 lights. I0127 11:39:46.615964 14724 light.cpp:955] Number of lights sent to the device: 4 I0127 11:39:46.615964 14724 light.cpp:957] Number of lights without contribution: 1 I0127 11:39:46.615964 14724 device_cuda_impl.cpp:883] Buffer allocate: __lights, 768 bytes. (768) in device memory I0127 11:39:46.615964 14724 light.cpp:329] Total 4 of light distribution primitives. I0127 11:39:46.615964 14724 device_cuda_impl.cpp:883] Buffer allocate: __light_distribution, 80 bytes. (80) in device memory I0127 11:39:46.616966 14724 light.cpp:672] Automatically set World MIS resolution to 4096 by 2048 I0127 11:39:46.622970 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:39:46.632979 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:39:46.645992 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:39:46.654999 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:39:46.658002 14724 device_cuda_impl.cpp:883] Buffer allocate: background_output, 134,217,728 bytes. (128.00M) in device memory I0127 11:39:46.662353 14724 device_cuda_impl.cpp:883] Buffer allocate: background_input, 134,217,728 bytes. (128.00M) in device memory I0127 11:39:46.665356 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:39:46.678367 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:39:46.686374 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:39:46.702389 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:39:46.718405 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:39:46.733417 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:39:46.733417 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:39:46.748430 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:39:46.748430 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:39:46.764446 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:39:46.764446 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:39:46.780460 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:39:46.780460 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:39:46.796475 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:39:46.796475 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:39:46.812489 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:39:46.812489 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:39:46.828505 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:39:46.828505 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:39:46.844518 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:39:46.844518 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:39:46.863549 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:39:46.863549 14724 light.cpp:721] Background MIS build time 0.0098438 I0127 11:39:46.863549 14724 device_cuda_impl.cpp:883] Buffer allocate: __light_background_marginal_cdf, 16,392 bytes. (16.01K) in device memory I0127 11:39:46.865538 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:39:46.865538 14724 device_cuda_impl.cpp:883] Buffer allocate: __light_background_conditional_cdf, 67,125,248 bytes. (64.02M) in device memory I0127 11:39:46.869541 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:39:46.880551 14724 scene.cpp:337] System memory statistics after full device sync: Usage: 200,717,558 (191.42M) Peak: 412,137,998 (393.04M) I0127 11:39:46.892565 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:39:46.909580 8632 blender_sync.cpp:254] Total time spent synchronizing data: 0.0174771 I0127 11:39:46.909580 14724 svm.cpp:88] Total 16 shaders. I0127 11:39:46.909580 14916 constant_fold.cpp:58] Folding Sun_color::Color to constant (16, 15, 15). I0127 11:39:46.909580 14916 constant_fold.cpp:113] Folding Mapping::Vector to socket Texture Coordinate::Generated. I0127 11:39:46.909580 9092 svm.cpp:67] Compilation summary: Shader name: default_surface Number of SVM nodes: 8 Peak stack usage: 4 Time (in seconds): Finalize: 0.000000 Surface: 0.000051 Bump: 0.000000 Volume: 0.000002 Displacement: 0.000001 Generate: 0.000055 Total: 0.000055 I0127 11:39:46.909580 7740 svm.cpp:67] Compilation summary: Shader name: shader Number of SVM nodes: 5 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000018 Bump: 0.000000 Volume: 0.000002 Displacement: 0.000035 Generate: 0.000055 Total: 0.000056 I0127 11:39:46.909580 14916 constant_fold.cpp:113] Folding Soft_hard::Color to socket convert_float_to_color::value_color. I0127 11:39:46.909580 7952 svm.cpp:67] Compilation summary: Shader name: shader Number of SVM nodes: 5 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000024 Bump: 0.000000 Volume: 0.000026 Displacement: 0.000002 Generate: 0.000051 Total: 0.000052 I0127 11:39:46.909580 9500 svm.cpp:67] Compilation summary: Shader name: shader Number of SVM nodes: 5 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000012 Bump: 0.000000 Volume: 0.000038 Displacement: 0.000016 Generate: 0.000065 Total: 0.000066 I0127 11:39:46.909580 15964 svm.cpp:67] Compilation summary: Shader name: Smoke Domain Material.001 Number of SVM nodes: 14 Peak stack usage: 10 Time (in seconds): Finalize: 0.000000 Surface: 0.000027 Bump: 0.000000 Volume: 0.000032 Displacement: 0.000018 Generate: 0.000077 Total: 0.000077 I0127 11:39:46.909580 7152 svm.cpp:67] Compilation summary: Shader name: default_light Number of SVM nodes: 3 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000017 Bump: 0.000000 Volume: 0.000007 Displacement: 0.000046 Generate: 0.000070 Total: 0.000070 I0127 11:39:46.909580 14984 svm.cpp:67] Compilation summary: Shader name: shader Number of SVM nodes: 5 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000080 Bump: 0.000000 Volume: 0.000005 Displacement: 0.000011 Generate: 0.000096 Total: 0.000097 I0127 11:39:46.910580 15256 svm.cpp:67] Compilation summary: Shader name: pine-trunk Number of SVM nodes: 30 Peak stack usage: 26 Time (in seconds): Finalize: 0.000000 Surface: 0.000082 Bump: 0.000000 Volume: 0.000031 Displacement: 0.000011 Generate: 0.000123 Total: 0.000124 I0127 11:39:46.910580 10364 svm.cpp:67] Compilation summary: Shader name: Material.002 Number of SVM nodes: 28 Peak stack usage: 23 Time (in seconds): Finalize: 0.000000 Surface: 0.000113 Bump: 0.000000 Volume: 0.000015 Displacement: 0.000004 Generate: 0.000132 Total: 0.000132 I0127 11:39:46.909580 14888 svm.cpp:67] Compilation summary: Shader name: default_empty Number of SVM nodes: 3 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000020 Bump: 0.000000 Volume: 0.000024 Displacement: 0.000036 Generate: 0.000080 Total: 0.000081 I0127 11:39:46.910580 7684 svm.cpp:67] Compilation summary: Shader name: pine-leaf Number of SVM nodes: 46 Peak stack usage: 32 Time (in seconds): Finalize: 0.000000 Surface: 0.000155 Bump: 0.000000 Volume: 0.000007 Displacement: 0.000005 Generate: 0.000167 Total: 0.000167 I0127 11:39:46.910580 14724 svm.cpp:67] Compilation summary: Shader name: pine-leaf_Snow.2 Number of SVM nodes: 46 Peak stack usage: 32 Time (in seconds): Finalize: 0.000000 Surface: 0.000114 Bump: 0.000000 Volume: 0.000039 Displacement: 0.000008 Generate: 0.000161 Total: 0.000162 I0127 11:39:46.910580 14916 constant_fold.cpp:113] Folding Shadow_color_saturation::Color to socket Cloud_opacity::Color. I0127 11:39:46.910580 13072 svm.cpp:67] Compilation summary: Shader name: pine-leaf_Snow Number of SVM nodes: 40 Peak stack usage: 31 Time (in seconds): Finalize: 0.000000 Surface: 0.000085 Bump: 0.000000 Volume: 0.000004 Displacement: 0.000011 Generate: 0.000101 Total: 0.000101 I0127 11:39:46.910580 15692 svm.cpp:67] Compilation summary: Shader name: Material Number of SVM nodes: 374 Peak stack usage: 33 Time (in seconds): Finalize: 0.000000 Surface: 0.000095 Bump: 0.000105 Volume: 0.000003 Displacement: 0.000011 Generate: 0.000214 Total: 0.000214 I0127 11:39:46.910580 14916 constant_fold.cpp:113] Folding Sun_value::Color to socket Gamma::Color. I0127 11:39:46.909580 14480 svm.cpp:67] Compilation summary: Shader name: default_volume Number of SVM nodes: 3 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000005 Bump: 0.000000 Volume: 0.000047 Displacement: 0.000015 Generate: 0.000067 Total: 0.000067 I0127 11:39:46.910580 14916 graph.cpp:675] Deduplicated 2 nodes. I0127 11:39:46.910580 14916 svm.cpp:67] Compilation summary: Shader name: default_background Number of SVM nodes: 2174 Peak stack usage: 35 Time (in seconds): Finalize: 0.000312 Surface: 0.000080 Bump: 0.000000 Volume: 0.000004 Displacement: 0.000002 Generate: 0.000087 Total: 0.000400 I0127 11:39:46.910580 14724 device_cuda_impl.cpp:883] Buffer allocate: __svm_nodes, 44,880 bytes. (43.83K) in device memory I0127 11:39:46.910580 14724 device_cuda_impl.cpp:883] Buffer allocate: __shaders, 512 bytes. (512) in device memory I0127 11:39:46.910580 14724 svm.cpp:164] Shader manager updated 16 shaders in 0.0009231 seconds. I0127 11:39:46.910580 14724 tables.cpp:50] Total 2 lookup tables. I0127 11:39:46.910580 14724 device_cuda_impl.cpp:883] Buffer allocate: __lookup_table, 266,240 bytes. (260.00K) in device memory I0127 11:39:46.910580 14724 light.cpp:976] Total 5 lights. I0127 11:39:46.915585 14724 light.cpp:955] Number of lights sent to the device: 4 I0127 11:39:46.915585 14724 light.cpp:957] Number of lights without contribution: 1 I0127 11:39:46.915585 14724 device_cuda_impl.cpp:883] Buffer allocate: __lights, 768 bytes. (768) in device memory I0127 11:39:46.915585 14724 light.cpp:329] Total 4 of light distribution primitives. I0127 11:39:46.915585 14724 device_cuda_impl.cpp:883] Buffer allocate: __light_distribution, 80 bytes. (80) in device memory I0127 11:39:46.916586 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:39:46.916586 14724 light.cpp:672] Automatically set World MIS resolution to 4096 by 2048 I0127 11:39:46.922592 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:39:46.931600 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:39:46.940608 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:39:46.940608 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:39:46.956622 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:39:46.956622 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:39:46.958412 14724 device_cuda_impl.cpp:883] Buffer allocate: background_output, 134,217,728 bytes. (128.00M) in device memory I0127 11:39:46.962556 14724 device_cuda_impl.cpp:883] Buffer allocate: background_input, 134,217,728 bytes. (128.00M) in device memory I0127 11:39:46.972566 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:39:46.972566 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:39:46.973567 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:39:46.988580 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:39:46.988580 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:39:47.004595 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:39:47.004595 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:39:47.020609 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:39:47.020609 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:39:47.036623 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:39:47.036623 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:39:47.052639 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:39:47.052639 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:39:47.068652 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:39:47.068652 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:39:47.069653 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:39:47.078662 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:39:47.091675 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:39:47.104686 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:39:47.118700 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:39:47.131711 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:39:47.145690 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:39:47.164705 14724 light.cpp:721] Background MIS build time 0.0097553 I0127 11:39:47.164705 14724 device_cuda_impl.cpp:883] Buffer allocate: __light_background_marginal_cdf, 16,392 bytes. (16.01K) in device memory I0127 11:39:47.164705 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:39:47.167104 14724 device_cuda_impl.cpp:883] Buffer allocate: __light_background_conditional_cdf, 67,125,248 bytes. (64.02M) in device memory I0127 11:39:47.172111 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:39:47.181118 14724 scene.cpp:337] System memory statistics after full device sync: Usage: 200,717,558 (191.42M) Peak: 412,137,998 (393.04M) I0127 11:39:47.185122 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:39:47.204139 8632 blender_sync.cpp:254] Total time spent synchronizing data: 0.0189112 I0127 11:39:47.215149 14724 camera.cpp:551] Camera is outside of the volume. I0127 11:39:47.229162 14724 camera.cpp:551] Camera is outside of the volume. I0127 11:39:49.090108 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:39:49.107125 8632 blender_sync.cpp:254] Total time spent synchronizing data: 0.0167775 I0127 11:39:49.107125 14724 svm.cpp:88] Total 16 shaders. I0127 11:39:49.107125 14916 constant_fold.cpp:58] Folding Sun_color::Color to constant (16, 15, 15). I0127 11:39:49.107125 14916 constant_fold.cpp:113] Folding Mapping::Vector to socket Texture Coordinate::Generated. I0127 11:39:49.107125 9092 svm.cpp:67] Compilation summary: Shader name: default_volume Number of SVM nodes: 3 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000004 Bump: 0.000000 Volume: 0.000004 Displacement: 0.000007 Generate: 0.000015 Total: 0.000016 I0127 11:39:49.107125 14480 svm.cpp:67] Compilation summary: Shader name: default_empty Number of SVM nodes: 3 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000022 Bump: 0.000000 Volume: 0.000017 Displacement: 0.000004 Generate: 0.000043 Total: 0.000043 I0127 11:39:49.107125 14984 svm.cpp:67] Compilation summary: Shader name: shader Number of SVM nodes: 5 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000036 Bump: 0.000000 Volume: 0.000016 Displacement: 0.000017 Generate: 0.000069 Total: 0.000070 I0127 11:39:49.107125 10364 svm.cpp:67] Compilation summary: Shader name: shader Number of SVM nodes: 5 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000028 Bump: 0.000000 Volume: 0.000034 Displacement: 0.000011 Generate: 0.000074 Total: 0.000074 I0127 11:39:49.107125 7684 svm.cpp:67] Compilation summary: Shader name: default_surface Number of SVM nodes: 8 Peak stack usage: 4 Time (in seconds): Finalize: 0.000000 Surface: 0.000039 Bump: 0.000000 Volume: 0.000027 Displacement: 0.000005 Generate: 0.000071 Total: 0.000072 I0127 11:39:49.107125 14888 svm.cpp:67] Compilation summary: Shader name: shader Number of SVM nodes: 5 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000034 Bump: 0.000000 Volume: 0.000011 Displacement: 0.000034 Generate: 0.000080 Total: 0.000081 I0127 11:39:49.107125 9500 svm.cpp:67] Compilation summary: Shader name: Smoke Domain Material.001 Number of SVM nodes: 14 Peak stack usage: 10 Time (in seconds): Finalize: 0.000000 Surface: 0.000027 Bump: 0.000000 Volume: 0.000056 Displacement: 0.000026 Generate: 0.000108 Total: 0.000109 I0127 11:39:49.107125 15692 svm.cpp:67] Compilation summary: Shader name: Material.002 Number of SVM nodes: 28 Peak stack usage: 23 Time (in seconds): Finalize: 0.000000 Surface: 0.000096 Bump: 0.000000 Volume: 0.000009 Displacement: 0.000009 Generate: 0.000115 Total: 0.000115 I0127 11:39:49.107125 13072 svm.cpp:67] Compilation summary: Shader name: pine-leaf Number of SVM nodes: 46 Peak stack usage: 32 Time (in seconds): Finalize: 0.000000 Surface: 0.000106 Bump: 0.000000 Volume: 0.000025 Displacement: 0.000006 Generate: 0.000136 Total: 0.000137 I0127 11:39:49.107125 14916 constant_fold.cpp:113] Folding Soft_hard::Color to socket convert_float_to_color::value_color. I0127 11:39:49.107125 15964 svm.cpp:67] Compilation summary: Shader name: default_light Number of SVM nodes: 3 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000013 Bump: 0.000000 Volume: 0.000015 Displacement: 0.000046 Generate: 0.000074 Total: 0.000075 I0127 11:39:49.107125 7740 svm.cpp:67] Compilation summary: Shader name: Material Number of SVM nodes: 374 Peak stack usage: 33 Time (in seconds): Finalize: 0.000000 Surface: 0.000114 Bump: 0.000077 Volume: 0.000003 Displacement: 0.000009 Generate: 0.000203 Total: 0.000203 I0127 11:39:49.107125 14724 svm.cpp:67] Compilation summary: Shader name: pine-leaf_Snow.2 Number of SVM nodes: 46 Peak stack usage: 32 Time (in seconds): Finalize: 0.000000 Surface: 0.000104 Bump: 0.000000 Volume: 0.000005 Displacement: 0.000026 Generate: 0.000135 Total: 0.000135 I0127 11:39:49.107125 14916 constant_fold.cpp:113] Folding Shadow_color_saturation::Color to socket Cloud_opacity::Color. I0127 11:39:49.107125 7152 svm.cpp:67] Compilation summary: Shader name: pine-trunk Number of SVM nodes: 30 Peak stack usage: 26 Time (in seconds): Finalize: 0.000000 Surface: 0.000120 Bump: 0.000000 Volume: 0.000002 Displacement: 0.000016 Generate: 0.000138 Total: 0.000138 I0127 11:39:49.107125 7952 svm.cpp:67] Compilation summary: Shader name: pine-leaf_Snow Number of SVM nodes: 40 Peak stack usage: 31 Time (in seconds): Finalize: 0.000000 Surface: 0.000088 Bump: 0.000000 Volume: 0.000023 Displacement: 0.000020 Generate: 0.000131 Total: 0.000131 I0127 11:39:49.107125 14916 constant_fold.cpp:113] Folding Sun_value::Color to socket Gamma::Color. I0127 11:39:49.107125 15256 svm.cpp:67] Compilation summary: Shader name: shader Number of SVM nodes: 5 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000026 Bump: 0.000000 Volume: 0.000017 Displacement: 0.000037 Generate: 0.000080 Total: 0.000081 I0127 11:39:49.107125 14916 graph.cpp:675] Deduplicated 2 nodes. I0127 11:39:49.108125 14916 svm.cpp:67] Compilation summary: Shader name: default_background Number of SVM nodes: 2174 Peak stack usage: 35 Time (in seconds): Finalize: 0.000320 Surface: 0.000089 Bump: 0.000000 Volume: 0.000013 Displacement: 0.000002 Generate: 0.000104 Total: 0.000424 I0127 11:39:49.108125 14724 device_cuda_impl.cpp:883] Buffer allocate: __svm_nodes, 44,880 bytes. (43.83K) in device memory I0127 11:39:49.108125 14724 device_cuda_impl.cpp:883] Buffer allocate: __shaders, 512 bytes. (512) in device memory I0127 11:39:49.108125 14724 svm.cpp:164] Shader manager updated 16 shaders in 0.0010539 seconds. I0127 11:39:49.108125 14724 camera.cpp:551] Camera is outside of the volume. I0127 11:39:49.108125 14724 tables.cpp:50] Total 2 lookup tables. I0127 11:39:49.108125 14724 device_cuda_impl.cpp:883] Buffer allocate: __lookup_table, 266,240 bytes. (260.00K) in device memory I0127 11:39:49.108125 14724 light.cpp:976] Total 5 lights. I0127 11:39:49.113129 14724 light.cpp:955] Number of lights sent to the device: 4 I0127 11:39:49.113129 14724 light.cpp:957] Number of lights without contribution: 1 I0127 11:39:49.113129 14724 device_cuda_impl.cpp:883] Buffer allocate: __lights, 768 bytes. (768) in device memory I0127 11:39:49.113129 14724 light.cpp:329] Total 4 of light distribution primitives. I0127 11:39:49.113129 14724 device_cuda_impl.cpp:883] Buffer allocate: __light_distribution, 80 bytes. (80) in device memory I0127 11:39:49.113129 14724 light.cpp:672] Automatically set World MIS resolution to 4096 by 2048 I0127 11:39:49.119134 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:39:49.133148 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:39:49.146159 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:39:49.154166 14724 device_cuda_impl.cpp:883] Buffer allocate: background_output, 134,217,728 bytes. (128.00M) in device memory I0127 11:39:49.158779 14724 device_cuda_impl.cpp:883] Buffer allocate: background_input, 134,217,728 bytes. (128.00M) in device memory I0127 11:39:49.159781 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:39:49.173794 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:39:49.185806 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:39:49.198817 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:39:49.212828 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:39:49.225841 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:39:49.238853 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:39:49.247861 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:39:49.247861 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:39:49.262876 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:39:49.262876 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:39:49.277889 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:39:49.293903 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:39:49.293903 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:39:49.309917 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:39:49.309917 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:39:49.325932 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:39:49.327934 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:39:49.341948 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:39:49.343948 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:39:49.345950 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:39:49.359966 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:39:49.372975 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:39:49.385987 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:39:49.398999 14724 light.cpp:721] Background MIS build time 0.0098965 I0127 11:39:49.398999 14724 device_cuda_impl.cpp:883] Buffer allocate: __light_background_marginal_cdf, 16,392 bytes. (16.01K) in device memory I0127 11:39:49.398999 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:39:49.401836 14724 device_cuda_impl.cpp:883] Buffer allocate: __light_background_conditional_cdf, 67,125,248 bytes. (64.02M) in device memory I0127 11:39:49.412848 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:39:49.415850 14724 scene.cpp:337] System memory statistics after full device sync: Usage: 200,717,558 (191.42M) Peak: 412,137,998 (393.04M) I0127 11:39:49.425853 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:39:49.443868 8632 blender_sync.cpp:254] Total time spent synchronizing data: 0.0177005 I0127 11:39:49.443868 14724 svm.cpp:88] Total 16 shaders. I0127 11:39:49.443868 14916 constant_fold.cpp:58] Folding Sun_color::Color to constant (16, 15, 15). I0127 11:39:49.443868 14916 constant_fold.cpp:113] Folding Mapping::Vector to socket Texture Coordinate::Generated. I0127 11:39:49.443868 13072 svm.cpp:67] Compilation summary: Shader name: default_light Number of SVM nodes: 3 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000005 Bump: 0.000000 Volume: 0.000008 Displacement: 0.000011 Generate: 0.000025 Total: 0.000026 I0127 11:39:49.443868 15692 svm.cpp:67] Compilation summary: Shader name: default_volume Number of SVM nodes: 3 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000002 Bump: 0.000000 Volume: 0.000003 Displacement: 0.000016 Generate: 0.000021 Total: 0.000022 I0127 11:39:49.443868 7152 svm.cpp:67] Compilation summary: Shader name: shader Number of SVM nodes: 5 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000010 Bump: 0.000000 Volume: 0.000009 Displacement: 0.000006 Generate: 0.000025 Total: 0.000026 I0127 11:39:49.443868 7740 svm.cpp:67] Compilation summary: Shader name: default_empty Number of SVM nodes: 3 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000005 Bump: 0.000000 Volume: 0.000012 Displacement: 0.000021 Generate: 0.000038 Total: 0.000038 I0127 11:39:49.443868 14480 svm.cpp:67] Compilation summary: Shader name: shader Number of SVM nodes: 5 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000027 Bump: 0.000000 Volume: 0.000016 Displacement: 0.000016 Generate: 0.000059 Total: 0.000060 I0127 11:39:49.443868 14984 svm.cpp:67] Compilation summary: Shader name: default_surface Number of SVM nodes: 8 Peak stack usage: 4 Time (in seconds): Finalize: 0.000000 Surface: 0.000040 Bump: 0.000000 Volume: 0.000019 Displacement: 0.000021 Generate: 0.000080 Total: 0.000081 I0127 11:39:49.443868 9092 svm.cpp:67] Compilation summary: Shader name: Smoke Domain Material.001 Number of SVM nodes: 14 Peak stack usage: 10 Time (in seconds): Finalize: 0.000000 Surface: 0.000010 Bump: 0.000000 Volume: 0.000050 Displacement: 0.000017 Generate: 0.000077 Total: 0.000077 I0127 11:39:49.443868 7952 svm.cpp:67] Compilation summary: Shader name: Material.002 Number of SVM nodes: 28 Peak stack usage: 23 Time (in seconds): Finalize: 0.000000 Surface: 0.000085 Bump: 0.000000 Volume: 0.000011 Displacement: 0.000009 Generate: 0.000106 Total: 0.000106 I0127 11:39:49.443868 14888 svm.cpp:67] Compilation summary: Shader name: pine-leaf Number of SVM nodes: 46 Peak stack usage: 32 Time (in seconds): Finalize: 0.000000 Surface: 0.000109 Bump: 0.000000 Volume: 0.000006 Displacement: 0.000009 Generate: 0.000124 Total: 0.000124 I0127 11:39:49.443868 9500 svm.cpp:67] Compilation summary: Shader name: shader Number of SVM nodes: 5 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000043 Bump: 0.000000 Volume: 0.000013 Displacement: 0.000026 Generate: 0.000082 Total: 0.000083 I0127 11:39:49.443868 10364 svm.cpp:67] Compilation summary: Shader name: pine-trunk Number of SVM nodes: 30 Peak stack usage: 26 Time (in seconds): Finalize: 0.000000 Surface: 0.000132 Bump: 0.000000 Volume: 0.000012 Displacement: 0.000002 Generate: 0.000147 Total: 0.000148 I0127 11:39:49.443868 15256 svm.cpp:67] Compilation summary: Shader name: shader Number of SVM nodes: 5 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000014 Bump: 0.000000 Volume: 0.000016 Displacement: 0.000022 Generate: 0.000052 Total: 0.000053 I0127 11:39:49.443868 14724 svm.cpp:67] Compilation summary: Shader name: pine-leaf_Snow.2 Number of SVM nodes: 46 Peak stack usage: 32 Time (in seconds): Finalize: 0.000000 Surface: 0.000135 Bump: 0.000000 Volume: 0.000017 Displacement: 0.000012 Generate: 0.000164 Total: 0.000164 I0127 11:39:49.443868 7684 svm.cpp:67] Compilation summary: Shader name: pine-leaf_Snow Number of SVM nodes: 40 Peak stack usage: 31 Time (in seconds): Finalize: 0.000000 Surface: 0.000109 Bump: 0.000000 Volume: 0.000011 Displacement: 0.000004 Generate: 0.000124 Total: 0.000124 I0127 11:39:49.443868 14916 constant_fold.cpp:113] Folding Soft_hard::Color to socket convert_float_to_color::value_color. I0127 11:39:49.443868 15964 svm.cpp:67] Compilation summary: Shader name: Material Number of SVM nodes: 374 Peak stack usage: 33 Time (in seconds): Finalize: 0.000000 Surface: 0.000058 Bump: 0.000136 Volume: 0.000003 Displacement: 0.000014 Generate: 0.000211 Total: 0.000212 I0127 11:39:49.443868 14916 constant_fold.cpp:113] Folding Shadow_color_saturation::Color to socket Cloud_opacity::Color. I0127 11:39:49.443868 14916 constant_fold.cpp:113] Folding Sun_value::Color to socket Gamma::Color. I0127 11:39:49.443868 14916 graph.cpp:675] Deduplicated 2 nodes. I0127 11:39:49.444870 14916 svm.cpp:67] Compilation summary: Shader name: default_background Number of SVM nodes: 2174 Peak stack usage: 35 Time (in seconds): Finalize: 0.000344 Surface: 0.000091 Bump: 0.000000 Volume: 0.000003 Displacement: 0.000003 Generate: 0.000097 Total: 0.000442 I0127 11:39:49.444870 14724 device_cuda_impl.cpp:883] Buffer allocate: __svm_nodes, 44,880 bytes. (43.83K) in device memory I0127 11:39:49.444870 14724 device_cuda_impl.cpp:883] Buffer allocate: __shaders, 512 bytes. (512) in device memory I0127 11:39:49.444870 14724 svm.cpp:164] Shader manager updated 16 shaders in 0.0011496 seconds. I0127 11:39:49.444870 14724 tables.cpp:50] Total 2 lookup tables. I0127 11:39:49.444870 14724 device_cuda_impl.cpp:883] Buffer allocate: __lookup_table, 266,240 bytes. (260.00K) in device memory I0127 11:39:49.444870 14724 light.cpp:976] Total 5 lights. I0127 11:39:49.449873 14724 light.cpp:955] Number of lights sent to the device: 4 I0127 11:39:49.449873 14724 light.cpp:957] Number of lights without contribution: 1 I0127 11:39:49.449873 14724 device_cuda_impl.cpp:883] Buffer allocate: __lights, 768 bytes. (768) in device memory I0127 11:39:49.450875 14724 light.cpp:329] Total 4 of light distribution primitives. I0127 11:39:49.450875 14724 device_cuda_impl.cpp:883] Buffer allocate: __light_distribution, 80 bytes. (80) in device memory I0127 11:39:49.450875 14724 light.cpp:672] Automatically set World MIS resolution to 4096 by 2048 I0127 11:39:49.451875 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:39:49.457881 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:39:49.465889 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:39:49.478900 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:39:49.492913 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:39:49.492913 14724 device_cuda_impl.cpp:883] Buffer allocate: background_output, 134,217,728 bytes. (128.00M) in device memory I0127 11:39:49.497035 14724 device_cuda_impl.cpp:883] Buffer allocate: background_input, 134,217,728 bytes. (128.00M) in device memory I0127 11:39:49.507043 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:39:49.519053 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:39:49.533066 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:39:49.546078 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:39:49.559089 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:39:49.573102 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:39:49.586115 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:39:49.599126 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:39:49.613139 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:39:49.626150 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:39:49.639163 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:39:49.653311 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:39:49.666321 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:39:49.680333 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:39:49.693344 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:39:49.706357 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:39:49.719368 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:39:49.733381 14724 light.cpp:721] Background MIS build time 0.0098608 I0127 11:39:49.733381 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:39:49.733381 14724 device_cuda_impl.cpp:883] Buffer allocate: __light_background_marginal_cdf, 16,392 bytes. (16.01K) in device memory I0127 11:39:49.737386 14724 device_cuda_impl.cpp:883] Buffer allocate: __light_background_conditional_cdf, 67,125,248 bytes. (64.02M) in device memory I0127 11:39:49.747395 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:39:49.752398 14724 scene.cpp:337] System memory statistics after full device sync: Usage: 200,717,558 (191.42M) Peak: 412,137,998 (393.04M) I0127 11:39:49.759464 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:39:49.776419 8632 blender_sync.cpp:254] Total time spent synchronizing data: 0.0171683 I0127 11:39:49.781424 14724 camera.cpp:551] Camera is outside of the volume. I0127 11:39:49.801172 14724 camera.cpp:551] Camera is outside of the volume. I0127 11:39:51.020108 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:39:51.037127 8632 blender_sync.cpp:254] Total time spent synchronizing data: 0.0167824 I0127 11:39:51.037127 14724 svm.cpp:88] Total 16 shaders. I0127 11:39:51.037127 14480 constant_fold.cpp:58] Folding Sun_color::Color to constant (16, 15, 15). I0127 11:39:51.037127 14480 constant_fold.cpp:113] Folding Mapping::Vector to socket Texture Coordinate::Generated. I0127 11:39:51.037127 14888 svm.cpp:67] Compilation summary: Shader name: default_empty Number of SVM nodes: 3 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000005 Bump: 0.000000 Volume: 0.000030 Displacement: 0.000007 Generate: 0.000043 Total: 0.000043 I0127 11:39:51.037127 7740 svm.cpp:67] Compilation summary: Shader name: default_light Number of SVM nodes: 3 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000010 Bump: 0.000000 Volume: 0.000011 Displacement: 0.000028 Generate: 0.000049 Total: 0.000050 I0127 11:39:51.037127 7152 svm.cpp:67] Compilation summary: Shader name: default_volume Number of SVM nodes: 3 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000011 Bump: 0.000000 Volume: 0.000009 Displacement: 0.000048 Generate: 0.000069 Total: 0.000070 I0127 11:39:51.037127 14480 constant_fold.cpp:113] Folding Soft_hard::Color to socket convert_float_to_color::value_color. I0127 11:39:51.037127 14984 svm.cpp:67] Compilation summary: Shader name: Material Number of SVM nodes: 374 Peak stack usage: 33 Time (in seconds): Finalize: 0.000000 Surface: 0.000053 Bump: 0.000122 Volume: 0.000019 Displacement: 0.000043 Generate: 0.000238 Total: 0.000238 I0127 11:39:51.037127 7684 svm.cpp:67] Compilation summary: Shader name: default_surface Number of SVM nodes: 8 Peak stack usage: 4 Time (in seconds): Finalize: 0.000000 Surface: 0.000040 Bump: 0.000000 Volume: 0.000028 Displacement: 0.000007 Generate: 0.000075 Total: 0.000076 I0127 11:39:51.037127 14480 constant_fold.cpp:113] Folding Shadow_color_saturation::Color to socket Cloud_opacity::Color. I0127 11:39:51.037127 9500 svm.cpp:67] Compilation summary: Shader name: shader Number of SVM nodes: 5 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000085 Bump: 0.000000 Volume: 0.000003 Displacement: 0.000002 Generate: 0.000090 Total: 0.000090 I0127 11:39:51.037127 14480 constant_fold.cpp:113] Folding Sun_value::Color to socket Gamma::Color. I0127 11:39:51.037127 14724 svm.cpp:67] Compilation summary: Shader name: pine-leaf_Snow.2 Number of SVM nodes: 46 Peak stack usage: 32 Time (in seconds): Finalize: 0.000000 Surface: 0.000109 Bump: 0.000000 Volume: 0.000004 Displacement: 0.000003 Generate: 0.000116 Total: 0.000116 I0127 11:39:51.037127 15256 svm.cpp:67] Compilation summary: Shader name: pine-leaf_Snow Number of SVM nodes: 40 Peak stack usage: 31 Time (in seconds): Finalize: 0.000000 Surface: 0.000088 Bump: 0.000000 Volume: 0.000003 Displacement: 0.000002 Generate: 0.000093 Total: 0.000093 I0127 11:39:51.037127 7952 svm.cpp:67] Compilation summary: Shader name: Material.002 Number of SVM nodes: 28 Peak stack usage: 23 Time (in seconds): Finalize: 0.000000 Surface: 0.000060 Bump: 0.000000 Volume: 0.000014 Displacement: 0.000012 Generate: 0.000086 Total: 0.000087 I0127 11:39:51.037127 15964 svm.cpp:67] Compilation summary: Shader name: shader Number of SVM nodes: 5 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000032 Bump: 0.000000 Volume: 0.000016 Displacement: 0.000020 Generate: 0.000068 Total: 0.000069 I0127 11:39:51.037127 9092 svm.cpp:67] Compilation summary: Shader name: shader Number of SVM nodes: 5 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000053 Bump: 0.000000 Volume: 0.000019 Displacement: 0.000006 Generate: 0.000078 Total: 0.000079 I0127 11:39:51.037127 14916 svm.cpp:67] Compilation summary: Shader name: pine-leaf Number of SVM nodes: 46 Peak stack usage: 32 Time (in seconds): Finalize: 0.000000 Surface: 0.000100 Bump: 0.000000 Volume: 0.000004 Displacement: 0.000004 Generate: 0.000109 Total: 0.000109 I0127 11:39:51.037127 15692 svm.cpp:67] Compilation summary: Shader name: pine-trunk Number of SVM nodes: 30 Peak stack usage: 26 Time (in seconds): Finalize: 0.000000 Surface: 0.000135 Bump: 0.000000 Volume: 0.000004 Displacement: 0.000002 Generate: 0.000141 Total: 0.000141 I0127 11:39:51.037127 10364 svm.cpp:67] Compilation summary: Shader name: Smoke Domain Material.001 Number of SVM nodes: 14 Peak stack usage: 10 Time (in seconds): Finalize: 0.000000 Surface: 0.000014 Bump: 0.000000 Volume: 0.000040 Displacement: 0.000004 Generate: 0.000058 Total: 0.000059 I0127 11:39:51.037127 13072 svm.cpp:67] Compilation summary: Shader name: shader Number of SVM nodes: 5 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000063 Bump: 0.000000 Volume: 0.000013 Displacement: 0.000006 Generate: 0.000081 Total: 0.000081 I0127 11:39:51.038127 14480 graph.cpp:675] Deduplicated 2 nodes. I0127 11:39:51.038127 14480 svm.cpp:67] Compilation summary: Shader name: default_background Number of SVM nodes: 2174 Peak stack usage: 35 Time (in seconds): Finalize: 0.000450 Surface: 0.000122 Bump: 0.000000 Volume: 0.000005 Displacement: 0.000004 Generate: 0.000130 Total: 0.000581 I0127 11:39:51.038127 14724 device_cuda_impl.cpp:883] Buffer allocate: __svm_nodes, 44,880 bytes. (43.83K) in device memory I0127 11:39:51.038127 14724 device_cuda_impl.cpp:883] Buffer allocate: __shaders, 512 bytes. (512) in device memory I0127 11:39:51.038127 14724 svm.cpp:164] Shader manager updated 16 shaders in 0.0014061 seconds. I0127 11:39:51.039127 14724 camera.cpp:551] Camera is outside of the volume. I0127 11:39:51.039127 14724 tables.cpp:50] Total 2 lookup tables. I0127 11:39:51.039127 14724 device_cuda_impl.cpp:883] Buffer allocate: __lookup_table, 266,240 bytes. (260.00K) in device memory I0127 11:39:51.039127 14724 light.cpp:976] Total 5 lights. I0127 11:39:51.043131 14724 light.cpp:955] Number of lights sent to the device: 4 I0127 11:39:51.043131 14724 light.cpp:957] Number of lights without contribution: 1 I0127 11:39:51.043131 14724 device_cuda_impl.cpp:883] Buffer allocate: __lights, 768 bytes. (768) in device memory I0127 11:39:51.043131 14724 light.cpp:329] Total 4 of light distribution primitives. I0127 11:39:51.044132 14724 device_cuda_impl.cpp:883] Buffer allocate: __light_distribution, 80 bytes. (80) in device memory I0127 11:39:51.044132 14724 light.cpp:672] Automatically set World MIS resolution to 4096 by 2048 I0127 11:39:51.049137 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:39:51.059146 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:39:51.071157 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:39:51.080165 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:39:51.085170 14724 device_cuda_impl.cpp:883] Buffer allocate: background_output, 134,217,728 bytes. (128.00M) in device memory I0127 11:39:51.090108 14724 device_cuda_impl.cpp:883] Buffer allocate: background_input, 134,217,728 bytes. (128.00M) in device memory I0127 11:39:51.093111 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:39:51.107122 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:39:51.119134 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:39:51.130143 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:39:51.130143 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:39:51.145973 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:39:51.161988 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:39:51.161988 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:39:51.161988 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:39:51.178002 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:39:51.178002 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:39:51.178002 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:39:51.194016 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:39:51.194016 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:39:51.210031 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:39:51.210031 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:39:51.226047 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:39:51.226047 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:39:51.241955 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:39:51.241955 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:39:51.257970 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:39:51.257970 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:39:51.273984 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:39:51.273984 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:39:51.290009 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:39:51.298012 14724 light.cpp:721] Background MIS build time 0.0099612 I0127 11:39:51.298012 14724 device_cuda_impl.cpp:883] Buffer allocate: __light_background_marginal_cdf, 16,392 bytes. (16.01K) in device memory I0127 11:39:51.301216 14724 device_cuda_impl.cpp:883] Buffer allocate: __light_background_conditional_cdf, 67,125,248 bytes. (64.02M) in device memory I0127 11:39:51.305220 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:39:51.314229 14724 scene.cpp:337] System memory statistics after full device sync: Usage: 200,717,558 (191.42M) Peak: 412,137,998 (393.04M) I0127 11:39:51.320235 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:39:51.337251 8632 blender_sync.cpp:254] Total time spent synchronizing data: 0.0178739 I0127 11:39:51.338253 14724 svm.cpp:88] Total 16 shaders. I0127 11:39:51.338253 7684 constant_fold.cpp:58] Folding Sun_color::Color to constant (16, 15, 15). I0127 11:39:51.338253 9092 svm.cpp:67] Compilation summary: Shader name: default_volume Number of SVM nodes: 3 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000002 Bump: 0.000000 Volume: 0.000002 Displacement: 0.000004 Generate: 0.000008 Total: 0.000009 I0127 11:39:51.338253 15692 svm.cpp:67] Compilation summary: Shader name: default_empty Number of SVM nodes: 3 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000004 Bump: 0.000000 Volume: 0.000005 Displacement: 0.000014 Generate: 0.000023 Total: 0.000023 I0127 11:39:51.338253 7684 constant_fold.cpp:113] Folding Mapping::Vector to socket Texture Coordinate::Generated. I0127 11:39:51.338253 10364 svm.cpp:67] Compilation summary: Shader name: shader Number of SVM nodes: 5 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000040 Bump: 0.000000 Volume: 0.000019 Displacement: 0.000004 Generate: 0.000063 Total: 0.000063 I0127 11:39:51.338253 15964 svm.cpp:67] Compilation summary: Shader name: default_light Number of SVM nodes: 3 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000009 Bump: 0.000000 Volume: 0.000035 Displacement: 0.000032 Generate: 0.000076 Total: 0.000077 I0127 11:39:51.338253 14888 svm.cpp:67] Compilation summary: Shader name: shader Number of SVM nodes: 5 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000026 Bump: 0.000000 Volume: 0.000027 Displacement: 0.000018 Generate: 0.000070 Total: 0.000071 I0127 11:39:51.338253 7684 constant_fold.cpp:113] Folding Soft_hard::Color to socket convert_float_to_color::value_color. I0127 11:39:51.338253 14724 svm.cpp:67] Compilation summary: Shader name: pine-leaf_Snow.2 Number of SVM nodes: 46 Peak stack usage: 32 Time (in seconds): Finalize: 0.000000 Surface: 0.000106 Bump: 0.000000 Volume: 0.000008 Displacement: 0.000016 Generate: 0.000129 Total: 0.000130 I0127 11:39:51.338253 7740 svm.cpp:67] Compilation summary: Shader name: shader Number of SVM nodes: 5 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000022 Bump: 0.000000 Volume: 0.000020 Displacement: 0.000018 Generate: 0.000060 Total: 0.000061 I0127 11:39:51.338253 14916 svm.cpp:67] Compilation summary: Shader name: pine-leaf Number of SVM nodes: 46 Peak stack usage: 32 Time (in seconds): Finalize: 0.000000 Surface: 0.000102 Bump: 0.000000 Volume: 0.000020 Displacement: 0.000026 Generate: 0.000148 Total: 0.000149 I0127 11:39:51.338253 14984 svm.cpp:67] Compilation summary: Shader name: default_surface Number of SVM nodes: 8 Peak stack usage: 4 Time (in seconds): Finalize: 0.000000 Surface: 0.000056 Bump: 0.000000 Volume: 0.000026 Displacement: 0.000003 Generate: 0.000085 Total: 0.000087 I0127 11:39:51.338253 7684 constant_fold.cpp:113] Folding Shadow_color_saturation::Color to socket Cloud_opacity::Color. I0127 11:39:51.338253 14480 svm.cpp:67] Compilation summary: Shader name: Smoke Domain Material.001 Number of SVM nodes: 14 Peak stack usage: 10 Time (in seconds): Finalize: 0.000000 Surface: 0.000013 Bump: 0.000000 Volume: 0.000066 Displacement: 0.000018 Generate: 0.000096 Total: 0.000097 I0127 11:39:51.338253 7952 svm.cpp:67] Compilation summary: Shader name: pine-trunk Number of SVM nodes: 30 Peak stack usage: 26 Time (in seconds): Finalize: 0.000000 Surface: 0.000085 Bump: 0.000000 Volume: 0.000004 Displacement: 0.000006 Generate: 0.000095 Total: 0.000096 I0127 11:39:51.338253 7684 constant_fold.cpp:113] Folding Sun_value::Color to socket Gamma::Color. I0127 11:39:51.338253 15256 svm.cpp:67] Compilation summary: Shader name: pine-leaf_Snow Number of SVM nodes: 40 Peak stack usage: 31 Time (in seconds): Finalize: 0.000000 Surface: 0.000126 Bump: 0.000000 Volume: 0.000004 Displacement: 0.000007 Generate: 0.000136 Total: 0.000137 I0127 11:39:51.338253 13072 svm.cpp:67] Compilation summary: Shader name: Material.002 Number of SVM nodes: 28 Peak stack usage: 23 Time (in seconds): Finalize: 0.000000 Surface: 0.000110 Bump: 0.000000 Volume: 0.000009 Displacement: 0.000027 Generate: 0.000146 Total: 0.000146 I0127 11:39:51.338253 9500 svm.cpp:67] Compilation summary: Shader name: Material Number of SVM nodes: 374 Peak stack usage: 33 Time (in seconds): Finalize: 0.000000 Surface: 0.000095 Bump: 0.000125 Volume: 0.000003 Displacement: 0.000012 Generate: 0.000235 Total: 0.000236 I0127 11:39:51.338253 7152 svm.cpp:67] Compilation summary: Shader name: shader Number of SVM nodes: 5 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000024 Bump: 0.000000 Volume: 0.000025 Displacement: 0.000044 Generate: 0.000093 Total: 0.000093 I0127 11:39:51.338253 7684 graph.cpp:675] Deduplicated 2 nodes. I0127 11:39:51.338253 7684 svm.cpp:67] Compilation summary: Shader name: default_background Number of SVM nodes: 2174 Peak stack usage: 35 Time (in seconds): Finalize: 0.000351 Surface: 0.000114 Bump: 0.000000 Volume: 0.000005 Displacement: 0.000004 Generate: 0.000124 Total: 0.000475 I0127 11:39:51.338253 14724 device_cuda_impl.cpp:883] Buffer allocate: __svm_nodes, 44,880 bytes. (43.83K) in device memory I0127 11:39:51.339253 14724 device_cuda_impl.cpp:883] Buffer allocate: __shaders, 512 bytes. (512) in device memory I0127 11:39:51.339253 14724 svm.cpp:164] Shader manager updated 16 shaders in 0.0010096 seconds. I0127 11:39:51.339253 14724 tables.cpp:50] Total 2 lookup tables. I0127 11:39:51.339253 14724 device_cuda_impl.cpp:883] Buffer allocate: __lookup_table, 266,240 bytes. (260.00K) in device memory I0127 11:39:51.339253 14724 light.cpp:976] Total 5 lights. I0127 11:39:51.343256 14724 light.cpp:955] Number of lights sent to the device: 4 I0127 11:39:51.343256 14724 light.cpp:957] Number of lights without contribution: 1 I0127 11:39:51.343256 14724 device_cuda_impl.cpp:883] Buffer allocate: __lights, 768 bytes. (768) in device memory I0127 11:39:51.344257 14724 light.cpp:329] Total 4 of light distribution primitives. I0127 11:39:51.344257 14724 device_cuda_impl.cpp:883] Buffer allocate: __light_distribution, 80 bytes. (80) in device memory I0127 11:39:51.344257 14724 light.cpp:672] Automatically set World MIS resolution to 4096 by 2048 I0127 11:39:51.345258 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:39:51.350263 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:39:51.368279 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:39:51.368279 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:39:51.384294 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:39:51.384294 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:39:51.386742 14724 device_cuda_impl.cpp:883] Buffer allocate: background_output, 134,217,728 bytes. (128.00M) in device memory I0127 11:39:51.390676 14724 device_cuda_impl.cpp:883] Buffer allocate: background_input, 134,217,728 bytes. (128.00M) in device memory I0127 11:39:51.399685 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:39:51.399685 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:39:51.415700 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:39:51.417701 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:39:51.431715 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:39:51.431715 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:39:51.447274 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:39:51.447274 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:39:51.463289 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:39:51.478302 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:39:51.478302 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:39:51.493316 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:39:51.509330 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:39:51.509330 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:39:51.524492 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:39:51.539506 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:39:51.539506 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:39:51.555521 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:39:51.555521 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:39:51.571535 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:39:51.571535 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:39:51.589560 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:39:51.589560 14724 light.cpp:721] Background MIS build time 0.0100479 I0127 11:39:51.589560 14724 device_cuda_impl.cpp:883] Buffer allocate: __light_background_marginal_cdf, 16,392 bytes. (16.01K) in device memory I0127 11:39:51.589560 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:39:51.592224 14724 device_cuda_impl.cpp:883] Buffer allocate: __light_background_conditional_cdf, 67,125,248 bytes. (64.02M) in device memory I0127 11:39:51.603236 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:39:51.603236 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:39:51.606238 14724 scene.cpp:337] System memory statistics after full device sync: Usage: 200,717,558 (191.42M) Peak: 412,137,998 (393.04M) I0127 11:39:51.618536 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:39:51.635552 8632 blender_sync.cpp:254] Total time spent synchronizing data: 0.0172345 I0127 11:39:51.639556 14724 camera.cpp:551] Camera is outside of the volume. I0127 11:39:51.656513 14724 camera.cpp:551] Camera is outside of the volume. I0127 11:39:53.960722 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:39:53.977738 8632 blender_sync.cpp:254] Total time spent synchronizing data: 0.0166879 I0127 11:39:53.977738 14724 svm.cpp:88] Total 16 shaders. I0127 11:39:53.977738 14916 constant_fold.cpp:58] Folding Sun_color::Color to constant (16, 15, 15). I0127 11:39:53.977738 14916 constant_fold.cpp:113] Folding Mapping::Vector to socket Texture Coordinate::Generated. I0127 11:39:53.977738 9500 svm.cpp:67] Compilation summary: Shader name: default_light Number of SVM nodes: 3 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000006 Bump: 0.000000 Volume: 0.000011 Displacement: 0.000021 Generate: 0.000037 Total: 0.000039 I0127 11:39:53.977738 14984 svm.cpp:67] Compilation summary: Shader name: default_volume Number of SVM nodes: 3 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000002 Bump: 0.000000 Volume: 0.000002 Displacement: 0.000002 Generate: 0.000005 Total: 0.000006 I0127 11:39:53.977738 15256 svm.cpp:67] Compilation summary: Shader name: default_empty Number of SVM nodes: 3 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000006 Bump: 0.000000 Volume: 0.000011 Displacement: 0.000005 Generate: 0.000022 Total: 0.000022 I0127 11:39:53.977738 14916 constant_fold.cpp:113] Folding Soft_hard::Color to socket convert_float_to_color::value_color. I0127 11:39:53.977738 7684 svm.cpp:67] Compilation summary: Shader name: default_surface Number of SVM nodes: 8 Peak stack usage: 4 Time (in seconds): Finalize: 0.000000 Surface: 0.000028 Bump: 0.000000 Volume: 0.000019 Displacement: 0.000040 Generate: 0.000088 Total: 0.000090 I0127 11:39:53.977738 14480 svm.cpp:67] Compilation summary: Shader name: shader Number of SVM nodes: 5 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000030 Bump: 0.000000 Volume: 0.000007 Displacement: 0.000016 Generate: 0.000053 Total: 0.000054 I0127 11:39:53.977738 14724 svm.cpp:67] Compilation summary: Shader name: pine-leaf_Snow.2 Number of SVM nodes: 46 Peak stack usage: 32 Time (in seconds): Finalize: 0.000000 Surface: 0.000101 Bump: 0.000000 Volume: 0.000021 Displacement: 0.000027 Generate: 0.000148 Total: 0.000148 I0127 11:39:53.977738 13072 svm.cpp:67] Compilation summary: Shader name: pine-leaf Number of SVM nodes: 46 Peak stack usage: 32 Time (in seconds): Finalize: 0.000000 Surface: 0.000126 Bump: 0.000000 Volume: 0.000009 Displacement: 0.000005 Generate: 0.000140 Total: 0.000141 I0127 11:39:53.977738 15692 svm.cpp:67] Compilation summary: Shader name: Material.002 Number of SVM nodes: 28 Peak stack usage: 23 Time (in seconds): Finalize: 0.000000 Surface: 0.000088 Bump: 0.000000 Volume: 0.000032 Displacement: 0.000022 Generate: 0.000142 Total: 0.000143 I0127 11:39:53.977738 7952 svm.cpp:67] Compilation summary: Shader name: Smoke Domain Material.001 Number of SVM nodes: 14 Peak stack usage: 10 Time (in seconds): Finalize: 0.000000 Surface: 0.000014 Bump: 0.000000 Volume: 0.000109 Displacement: 0.000008 Generate: 0.000130 Total: 0.000131 I0127 11:39:53.977738 9092 svm.cpp:67] Compilation summary: Shader name: pine-leaf_Snow Number of SVM nodes: 40 Peak stack usage: 31 Time (in seconds): Finalize: 0.000000 Surface: 0.000109 Bump: 0.000000 Volume: 0.000026 Displacement: 0.000004 Generate: 0.000139 Total: 0.000140 I0127 11:39:53.977738 7152 svm.cpp:67] Compilation summary: Shader name: shader Number of SVM nodes: 5 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000024 Bump: 0.000000 Volume: 0.000022 Displacement: 0.000026 Generate: 0.000072 Total: 0.000073 I0127 11:39:53.977738 14916 constant_fold.cpp:113] Folding Shadow_color_saturation::Color to socket Cloud_opacity::Color. I0127 11:39:53.977738 15964 svm.cpp:67] Compilation summary: Shader name: shader Number of SVM nodes: 5 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000023 Bump: 0.000000 Volume: 0.000025 Displacement: 0.000024 Generate: 0.000072 Total: 0.000073 I0127 11:39:53.977738 7740 svm.cpp:67] Compilation summary: Shader name: shader Number of SVM nodes: 5 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000035 Bump: 0.000000 Volume: 0.000006 Displacement: 0.000027 Generate: 0.000068 Total: 0.000068 I0127 11:39:53.977738 10364 svm.cpp:67] Compilation summary: Shader name: pine-trunk Number of SVM nodes: 30 Peak stack usage: 26 Time (in seconds): Finalize: 0.000000 Surface: 0.000079 Bump: 0.000000 Volume: 0.000008 Displacement: 0.000018 Generate: 0.000105 Total: 0.000106 I0127 11:39:53.977738 14916 constant_fold.cpp:113] Folding Sun_value::Color to socket Gamma::Color. I0127 11:39:53.977738 14888 svm.cpp:67] Compilation summary: Shader name: Material Number of SVM nodes: 374 Peak stack usage: 33 Time (in seconds): Finalize: 0.000000 Surface: 0.000062 Bump: 0.000153 Volume: 0.000005 Displacement: 0.000014 Generate: 0.000234 Total: 0.000235 I0127 11:39:53.978739 14916 graph.cpp:675] Deduplicated 2 nodes. I0127 11:39:53.978739 14916 svm.cpp:67] Compilation summary: Shader name: default_background Number of SVM nodes: 2174 Peak stack usage: 35 Time (in seconds): Finalize: 0.000356 Surface: 0.000079 Bump: 0.000000 Volume: 0.000003 Displacement: 0.000002 Generate: 0.000084 Total: 0.000441 I0127 11:39:53.978739 14724 device_cuda_impl.cpp:883] Buffer allocate: __svm_nodes, 44,880 bytes. (43.83K) in device memory I0127 11:39:53.978739 14724 device_cuda_impl.cpp:883] Buffer allocate: __shaders, 512 bytes. (512) in device memory I0127 11:39:53.978739 14724 svm.cpp:164] Shader manager updated 16 shaders in 0.0011377 seconds. I0127 11:39:53.978739 14724 camera.cpp:551] Camera is outside of the volume. I0127 11:39:53.978739 14724 tables.cpp:50] Total 2 lookup tables. I0127 11:39:53.978739 14724 device_cuda_impl.cpp:883] Buffer allocate: __lookup_table, 266,240 bytes. (260.00K) in device memory I0127 11:39:53.978739 14724 light.cpp:976] Total 5 lights. I0127 11:39:53.983743 14724 light.cpp:955] Number of lights sent to the device: 4 I0127 11:39:53.983743 14724 light.cpp:957] Number of lights without contribution: 1 I0127 11:39:53.983743 14724 device_cuda_impl.cpp:883] Buffer allocate: __lights, 768 bytes. (768) in device memory I0127 11:39:53.983743 14724 light.cpp:329] Total 4 of light distribution primitives. I0127 11:39:53.983743 14724 device_cuda_impl.cpp:883] Buffer allocate: __light_distribution, 80 bytes. (80) in device memory I0127 11:39:53.983743 14724 light.cpp:672] Automatically set World MIS resolution to 4096 by 2048 I0127 11:39:54.006764 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:39:54.022779 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:39:54.023308 14724 device_cuda_impl.cpp:883] Buffer allocate: background_output, 134,217,728 bytes. (128.00M) in device memory I0127 11:39:54.027135 14724 device_cuda_impl.cpp:883] Buffer allocate: background_input, 134,217,728 bytes. (128.00M) in device memory I0127 11:39:54.038146 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:39:54.054160 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:39:54.054160 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:39:54.070175 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:39:54.086190 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:39:54.102205 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:39:54.118218 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:39:54.134233 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:39:54.150247 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:39:54.165836 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:39:54.181851 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:39:54.197865 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:39:54.213958 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:39:54.229982 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:39:54.229982 14724 light.cpp:721] Background MIS build time 0.0099069 I0127 11:39:54.229982 14724 device_cuda_impl.cpp:883] Buffer allocate: __light_background_marginal_cdf, 16,392 bytes. (16.01K) in device memory I0127 11:39:54.232625 14724 device_cuda_impl.cpp:883] Buffer allocate: __light_background_conditional_cdf, 67,125,248 bytes. (64.02M) in device memory I0127 11:39:54.245637 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:39:54.245637 14724 scene.cpp:337] System memory statistics after full device sync: Usage: 200,717,558 (191.42M) Peak: 412,137,998 (393.04M) I0127 11:39:54.261651 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:39:54.278666 8632 blender_sync.cpp:254] Total time spent synchronizing data: 0.0171572 I0127 11:39:54.282670 14724 camera.cpp:551] Camera is outside of the volume. I0127 11:39:54.296684 14724 camera.cpp:551] Camera is outside of the volume. I0127 11:39:57.072207 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:39:57.088222 8632 blender_sync.cpp:254] Total time spent synchronizing data: 0.0167821 I0127 11:39:57.088222 14724 svm.cpp:88] Total 16 shaders. I0127 11:39:57.089223 15692 constant_fold.cpp:58] Folding Sun_color::Color to constant (16, 15, 15). I0127 11:39:57.089223 15692 constant_fold.cpp:113] Folding Mapping::Vector to socket Texture Coordinate::Generated. I0127 11:39:57.089223 9500 svm.cpp:67] Compilation summary: Shader name: default_volume Number of SVM nodes: 3 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000003 Bump: 0.000000 Volume: 0.000004 Displacement: 0.000041 Generate: 0.000049 Total: 0.000049 I0127 11:39:57.089223 15692 constant_fold.cpp:113] Folding Soft_hard::Color to socket convert_float_to_color::value_color. I0127 11:39:57.089223 14984 svm.cpp:67] Compilation summary: Shader name: default_light Number of SVM nodes: 3 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000011 Bump: 0.000000 Volume: 0.000027 Displacement: 0.000019 Generate: 0.000057 Total: 0.000058 I0127 11:39:57.089223 10364 svm.cpp:67] Compilation summary: Shader name: default_surface Number of SVM nodes: 8 Peak stack usage: 4 Time (in seconds): Finalize: 0.000000 Surface: 0.000037 Bump: 0.000000 Volume: 0.000012 Displacement: 0.000016 Generate: 0.000065 Total: 0.000066 I0127 11:39:57.089223 7952 svm.cpp:67] Compilation summary: Shader name: shader Number of SVM nodes: 5 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000029 Bump: 0.000000 Volume: 0.000013 Displacement: 0.000027 Generate: 0.000068 Total: 0.000069 I0127 11:39:57.089223 14888 svm.cpp:67] Compilation summary: Shader name: shader Number of SVM nodes: 5 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000025 Bump: 0.000000 Volume: 0.000041 Displacement: 0.000006 Generate: 0.000072 Total: 0.000073 I0127 11:39:57.089223 15964 svm.cpp:67] Compilation summary: Shader name: default_empty Number of SVM nodes: 3 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000006 Bump: 0.000000 Volume: 0.000040 Displacement: 0.000017 Generate: 0.000063 Total: 0.000063 I0127 11:39:57.089223 15692 constant_fold.cpp:113] Folding Shadow_color_saturation::Color to socket Cloud_opacity::Color. I0127 11:39:57.089223 7684 svm.cpp:67] Compilation summary: Shader name: Smoke Domain Material.001 Number of SVM nodes: 14 Peak stack usage: 10 Time (in seconds): Finalize: 0.000000 Surface: 0.000018 Bump: 0.000000 Volume: 0.000063 Displacement: 0.000010 Generate: 0.000091 Total: 0.000091 I0127 11:39:57.089223 14916 svm.cpp:67] Compilation summary: Shader name: pine-leaf_Snow Number of SVM nodes: 40 Peak stack usage: 31 Time (in seconds): Finalize: 0.000000 Surface: 0.000100 Bump: 0.000000 Volume: 0.000007 Displacement: 0.000003 Generate: 0.000110 Total: 0.000111 I0127 11:39:57.089223 15692 constant_fold.cpp:113] Folding Sun_value::Color to socket Gamma::Color. I0127 11:39:57.089223 7740 svm.cpp:67] Compilation summary: Shader name: shader Number of SVM nodes: 5 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000020 Bump: 0.000000 Volume: 0.000036 Displacement: 0.000019 Generate: 0.000075 Total: 0.000075 I0127 11:39:57.089223 13072 svm.cpp:67] Compilation summary: Shader name: pine-trunk Number of SVM nodes: 30 Peak stack usage: 26 Time (in seconds): Finalize: 0.000000 Surface: 0.000100 Bump: 0.000000 Volume: 0.000031 Displacement: 0.000012 Generate: 0.000143 Total: 0.000144 I0127 11:39:57.089223 7152 svm.cpp:67] Compilation summary: Shader name: Material Number of SVM nodes: 374 Peak stack usage: 33 Time (in seconds): Finalize: 0.000000 Surface: 0.000070 Bump: 0.000119 Volume: 0.000009 Displacement: 0.000017 Generate: 0.000215 Total: 0.000216 I0127 11:39:57.089223 9092 svm.cpp:67] Compilation summary: Shader name: Material.002 Number of SVM nodes: 28 Peak stack usage: 23 Time (in seconds): Finalize: 0.000000 Surface: 0.000057 Bump: 0.000000 Volume: 0.000013 Displacement: 0.000018 Generate: 0.000088 Total: 0.000089 I0127 11:39:57.089223 14480 svm.cpp:67] Compilation summary: Shader name: pine-leaf Number of SVM nodes: 46 Peak stack usage: 32 Time (in seconds): Finalize: 0.000000 Surface: 0.000106 Bump: 0.000000 Volume: 0.000025 Displacement: 0.000009 Generate: 0.000140 Total: 0.000141 I0127 11:39:57.089223 15256 svm.cpp:67] Compilation summary: Shader name: shader Number of SVM nodes: 5 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000053 Bump: 0.000000 Volume: 0.000004 Displacement: 0.000030 Generate: 0.000087 Total: 0.000088 I0127 11:39:57.089223 14724 svm.cpp:67] Compilation summary: Shader name: pine-leaf_Snow.2 Number of SVM nodes: 46 Peak stack usage: 32 Time (in seconds): Finalize: 0.000000 Surface: 0.000111 Bump: 0.000000 Volume: 0.000004 Displacement: 0.000003 Generate: 0.000118 Total: 0.000119 I0127 11:39:57.089223 15692 graph.cpp:675] Deduplicated 2 nodes. I0127 11:39:57.089223 15692 svm.cpp:67] Compilation summary: Shader name: default_background Number of SVM nodes: 2174 Peak stack usage: 35 Time (in seconds): Finalize: 0.000323 Surface: 0.000121 Bump: 0.000000 Volume: 0.000005 Displacement: 0.000004 Generate: 0.000131 Total: 0.000455 I0127 11:39:57.089223 14724 device_cuda_impl.cpp:883] Buffer allocate: __svm_nodes, 44,880 bytes. (43.83K) in device memory I0127 11:39:57.089223 14724 device_cuda_impl.cpp:883] Buffer allocate: __shaders, 512 bytes. (512) in device memory I0127 11:39:57.090224 14724 svm.cpp:164] Shader manager updated 16 shaders in 0.0011159 seconds. I0127 11:39:57.090224 14724 camera.cpp:551] Camera is outside of the volume. I0127 11:39:57.090224 14724 tables.cpp:50] Total 2 lookup tables. I0127 11:39:57.090224 14724 device_cuda_impl.cpp:883] Buffer allocate: __lookup_table, 266,240 bytes. (260.00K) in device memory I0127 11:39:57.090224 14724 light.cpp:976] Total 5 lights. I0127 11:39:57.094228 14724 light.cpp:955] Number of lights sent to the device: 4 I0127 11:39:57.094228 14724 light.cpp:957] Number of lights without contribution: 1 I0127 11:39:57.094228 14724 device_cuda_impl.cpp:883] Buffer allocate: __lights, 768 bytes. (768) in device memory I0127 11:39:57.094228 14724 light.cpp:329] Total 4 of light distribution primitives. I0127 11:39:57.094228 14724 device_cuda_impl.cpp:883] Buffer allocate: __light_distribution, 80 bytes. (80) in device memory I0127 11:39:57.095228 14724 light.cpp:672] Automatically set World MIS resolution to 4096 by 2048 I0127 11:39:57.116250 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:39:57.132262 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:39:57.134609 14724 device_cuda_impl.cpp:883] Buffer allocate: background_output, 134,217,728 bytes. (128.00M) in device memory I0127 11:39:57.138491 14724 device_cuda_impl.cpp:883] Buffer allocate: background_input, 134,217,728 bytes. (128.00M) in device memory I0127 11:39:57.147500 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:39:57.163514 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:39:57.179528 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:39:57.179528 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:39:57.195544 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:39:57.211558 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:39:57.227572 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:39:57.242586 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:39:57.257599 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:39:57.273614 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:39:57.289629 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:39:57.305644 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:39:57.321658 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:39:57.332675 14724 light.cpp:721] Background MIS build time 0.0098458 I0127 11:39:57.332675 14724 device_cuda_impl.cpp:883] Buffer allocate: __light_background_marginal_cdf, 16,392 bytes. (16.01K) in device memory I0127 11:39:57.335671 14724 device_cuda_impl.cpp:883] Buffer allocate: __light_background_conditional_cdf, 67,125,248 bytes. (64.02M) in device memory I0127 11:39:57.337673 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:39:57.349196 14724 scene.cpp:337] System memory statistics after full device sync: Usage: 200,717,558 (191.42M) Peak: 412,137,998 (393.04M) I0127 11:39:57.353199 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:39:57.370215 8632 blender_sync.cpp:254] Total time spent synchronizing data: 0.0171976 I0127 11:39:57.374218 14724 camera.cpp:551] Camera is outside of the volume. I0127 11:39:57.389233 14724 camera.cpp:551] Camera is outside of the volume. I0127 11:39:59.497853 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:39:59.514868 8632 blender_sync.cpp:254] Total time spent synchronizing data: 0.0167767 I0127 11:39:59.514868 14724 svm.cpp:88] Total 16 shaders. I0127 11:39:59.514868 9500 constant_fold.cpp:58] Folding Sun_color::Color to constant (16, 15, 15). I0127 11:39:59.514868 9500 constant_fold.cpp:113] Folding Mapping::Vector to socket Texture Coordinate::Generated. I0127 11:39:59.514868 10364 svm.cpp:67] Compilation summary: Shader name: default_volume Number of SVM nodes: 3 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000008 Bump: 0.000000 Volume: 0.000006 Displacement: 0.000006 Generate: 0.000020 Total: 0.000020 I0127 11:39:59.514868 14888 svm.cpp:67] Compilation summary: Shader name: shader Number of SVM nodes: 5 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000024 Bump: 0.000000 Volume: 0.000005 Displacement: 0.000031 Generate: 0.000061 Total: 0.000061 I0127 11:39:59.515869 7684 svm.cpp:67] Compilation summary: Shader name: shader Number of SVM nodes: 5 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000034 Bump: 0.000000 Volume: 0.000017 Displacement: 0.000038 Generate: 0.000089 Total: 0.000090 I0127 11:39:59.515869 14724 svm.cpp:67] Compilation summary: Shader name: pine-leaf_Snow.2 Number of SVM nodes: 46 Peak stack usage: 32 Time (in seconds): Finalize: 0.000000 Surface: 0.000107 Bump: 0.000000 Volume: 0.000015 Displacement: 0.000013 Generate: 0.000135 Total: 0.000135 I0127 11:39:59.515869 15964 svm.cpp:67] Compilation summary: Shader name: pine-trunk Number of SVM nodes: 30 Peak stack usage: 26 Time (in seconds): Finalize: 0.000000 Surface: 0.000072 Bump: 0.000000 Volume: 0.000004 Displacement: 0.000021 Generate: 0.000096 Total: 0.000097 I0127 11:39:59.515869 9500 constant_fold.cpp:113] Folding Soft_hard::Color to socket convert_float_to_color::value_color. I0127 11:39:59.515869 9092 svm.cpp:67] Compilation summary: Shader name: Material.002 Number of SVM nodes: 28 Peak stack usage: 23 Time (in seconds): Finalize: 0.000000 Surface: 0.000074 Bump: 0.000000 Volume: 0.000034 Displacement: 0.000022 Generate: 0.000130 Total: 0.000131 I0127 11:39:59.515869 15256 svm.cpp:67] Compilation summary: Shader name: pine-leaf Number of SVM nodes: 46 Peak stack usage: 32 Time (in seconds): Finalize: 0.000000 Surface: 0.000104 Bump: 0.000000 Volume: 0.000018 Displacement: 0.000011 Generate: 0.000133 Total: 0.000133 I0127 11:39:59.514868 7952 svm.cpp:67] Compilation summary: Shader name: shader Number of SVM nodes: 5 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000021 Bump: 0.000000 Volume: 0.000018 Displacement: 0.000025 Generate: 0.000064 Total: 0.000064 I0127 11:39:59.514868 14480 svm.cpp:67] Compilation summary: Shader name: shader Number of SVM nodes: 5 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000020 Bump: 0.000000 Volume: 0.000013 Displacement: 0.000029 Generate: 0.000061 Total: 0.000062 I0127 11:39:59.515869 9500 constant_fold.cpp:113] Folding Shadow_color_saturation::Color to socket Cloud_opacity::Color. I0127 11:39:59.514868 7152 svm.cpp:67] Compilation summary: Shader name: default_empty Number of SVM nodes: 3 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000015 Bump: 0.000000 Volume: 0.000009 Displacement: 0.000010 Generate: 0.000034 Total: 0.000034 I0127 11:39:59.514868 15692 svm.cpp:67] Compilation summary: Shader name: default_light Number of SVM nodes: 3 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000022 Bump: 0.000000 Volume: 0.000013 Displacement: 0.000029 Generate: 0.000065 Total: 0.000065 I0127 11:39:59.515869 9500 constant_fold.cpp:113] Folding Sun_value::Color to socket Gamma::Color. I0127 11:39:59.514868 7740 svm.cpp:67] Compilation summary: Shader name: default_surface Number of SVM nodes: 8 Peak stack usage: 4 Time (in seconds): Finalize: 0.000000 Surface: 0.000030 Bump: 0.000000 Volume: 0.000014 Displacement: 0.000022 Generate: 0.000065 Total: 0.000066 I0127 11:39:59.515869 13072 svm.cpp:67] Compilation summary: Shader name: Smoke Domain Material.001 Number of SVM nodes: 14 Peak stack usage: 10 Time (in seconds): Finalize: 0.000000 Surface: 0.000010 Bump: 0.000000 Volume: 0.000081 Displacement: 0.000012 Generate: 0.000102 Total: 0.000103 I0127 11:39:59.515869 14916 svm.cpp:67] Compilation summary: Shader name: pine-leaf_Snow Number of SVM nodes: 40 Peak stack usage: 31 Time (in seconds): Finalize: 0.000000 Surface: 0.000141 Bump: 0.000000 Volume: 0.000012 Displacement: 0.000004 Generate: 0.000156 Total: 0.000157 I0127 11:39:59.515869 14984 svm.cpp:67] Compilation summary: Shader name: Material Number of SVM nodes: 374 Peak stack usage: 33 Time (in seconds): Finalize: 0.000000 Surface: 0.000075 Bump: 0.000140 Volume: 0.000004 Displacement: 0.000013 Generate: 0.000232 Total: 0.000233 I0127 11:39:59.515869 9500 graph.cpp:675] Deduplicated 2 nodes. I0127 11:39:59.515869 9500 svm.cpp:67] Compilation summary: Shader name: default_background Number of SVM nodes: 2174 Peak stack usage: 35 Time (in seconds): Finalize: 0.000322 Surface: 0.000104 Bump: 0.000000 Volume: 0.000006 Displacement: 0.000004 Generate: 0.000115 Total: 0.000437 I0127 11:39:59.515869 14724 device_cuda_impl.cpp:883] Buffer allocate: __svm_nodes, 44,880 bytes. (43.83K) in device memory I0127 11:39:59.515869 14724 device_cuda_impl.cpp:883] Buffer allocate: __shaders, 512 bytes. (512) in device memory I0127 11:39:59.515869 14724 svm.cpp:164] Shader manager updated 16 shaders in 0.0009766 seconds. I0127 11:39:59.515869 14724 camera.cpp:551] Camera is outside of the volume. I0127 11:39:59.515869 14724 tables.cpp:50] Total 2 lookup tables. I0127 11:39:59.515869 14724 device_cuda_impl.cpp:883] Buffer allocate: __lookup_table, 266,240 bytes. (260.00K) in device memory I0127 11:39:59.516870 14724 light.cpp:976] Total 5 lights. I0127 11:39:59.520874 14724 light.cpp:955] Number of lights sent to the device: 4 I0127 11:39:59.520874 14724 light.cpp:957] Number of lights without contribution: 1 I0127 11:39:59.520874 14724 device_cuda_impl.cpp:883] Buffer allocate: __lights, 768 bytes. (768) in device memory I0127 11:39:59.520874 14724 light.cpp:329] Total 4 of light distribution primitives. I0127 11:39:59.520874 14724 device_cuda_impl.cpp:883] Buffer allocate: __light_distribution, 80 bytes. (80) in device memory I0127 11:39:59.520874 14724 light.cpp:672] Automatically set World MIS resolution to 4096 by 2048 I0127 11:39:59.526880 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:39:59.543895 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:39:59.559909 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:39:59.560425 14724 device_cuda_impl.cpp:883] Buffer allocate: background_output, 134,217,728 bytes. (128.00M) in device memory I0127 11:39:59.564158 14724 device_cuda_impl.cpp:883] Buffer allocate: background_input, 134,217,728 bytes. (128.00M) in device memory I0127 11:39:59.575168 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:39:59.591182 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:39:59.607197 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:39:59.607197 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:39:59.623211 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:39:59.639226 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:39:59.655241 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:39:59.671255 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:39:59.687269 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:39:59.703285 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:39:59.719300 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:39:59.735313 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:39:59.757339 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:39:59.759335 14724 light.cpp:721] Background MIS build time 0.0097943 I0127 11:39:59.759335 14724 device_cuda_impl.cpp:883] Buffer allocate: __light_background_marginal_cdf, 16,392 bytes. (16.01K) in device memory I0127 11:39:59.761337 14724 device_cuda_impl.cpp:883] Buffer allocate: __light_background_conditional_cdf, 67,125,248 bytes. (64.02M) in device memory I0127 11:39:59.767343 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:39:59.775350 14724 scene.cpp:337] System memory statistics after full device sync: Usage: 200,717,558 (191.42M) Peak: 412,137,998 (393.04M) I0127 11:39:59.783361 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:39:59.800377 8632 blender_sync.cpp:254] Total time spent synchronizing data: 0.017159 I0127 11:39:59.804381 14724 camera.cpp:551] Camera is outside of the volume. I0127 11:39:59.819394 14724 camera.cpp:551] Camera is outside of the volume. I0127 11:40:03.330854 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:40:03.347870 8632 blender_sync.cpp:254] Total time spent synchronizing data: 0.0166761 I0127 11:40:03.347870 14724 svm.cpp:88] Total 16 shaders. I0127 11:40:03.347870 13072 constant_fold.cpp:58] Folding Sun_color::Color to constant (16, 15, 15). I0127 11:40:03.347870 13072 constant_fold.cpp:113] Folding Mapping::Vector to socket Texture Coordinate::Generated. I0127 11:40:03.347870 14984 svm.cpp:67] Compilation summary: Shader name: default_empty Number of SVM nodes: 3 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000014 Bump: 0.000000 Volume: 0.000021 Displacement: 0.000008 Generate: 0.000043 Total: 0.000043 I0127 11:40:03.347870 14888 svm.cpp:67] Compilation summary: Shader name: default_volume Number of SVM nodes: 3 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000002 Bump: 0.000000 Volume: 0.000003 Displacement: 0.000013 Generate: 0.000018 Total: 0.000019 I0127 11:40:03.347870 14480 svm.cpp:67] Compilation summary: Shader name: shader Number of SVM nodes: 5 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000040 Bump: 0.000000 Volume: 0.000019 Displacement: 0.000019 Generate: 0.000078 Total: 0.000078 I0127 11:40:03.347870 7740 svm.cpp:67] Compilation summary: Shader name: default_light Number of SVM nodes: 3 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000015 Bump: 0.000000 Volume: 0.000014 Displacement: 0.000032 Generate: 0.000061 Total: 0.000062 I0127 11:40:03.347870 14724 svm.cpp:67] Compilation summary: Shader name: pine-leaf_Snow.2 Number of SVM nodes: 46 Peak stack usage: 32 Time (in seconds): Finalize: 0.000000 Surface: 0.000116 Bump: 0.000000 Volume: 0.000006 Displacement: 0.000005 Generate: 0.000128 Total: 0.000128 I0127 11:40:03.347870 7152 svm.cpp:67] Compilation summary: Shader name: shader Number of SVM nodes: 5 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000040 Bump: 0.000000 Volume: 0.000004 Displacement: 0.000004 Generate: 0.000048 Total: 0.000048 I0127 11:40:03.347870 15692 svm.cpp:67] Compilation summary: Shader name: pine-trunk Number of SVM nodes: 30 Peak stack usage: 26 Time (in seconds): Finalize: 0.000000 Surface: 0.000112 Bump: 0.000000 Volume: 0.000006 Displacement: 0.000021 Generate: 0.000139 Total: 0.000139 I0127 11:40:03.347870 13072 constant_fold.cpp:113] Folding Soft_hard::Color to socket convert_float_to_color::value_color. I0127 11:40:03.348871 7952 svm.cpp:67] Compilation summary: Shader name: pine-leaf_Snow Number of SVM nodes: 40 Peak stack usage: 31 Time (in seconds): Finalize: 0.000000 Surface: 0.000117 Bump: 0.000000 Volume: 0.000018 Displacement: 0.000022 Generate: 0.000157 Total: 0.000157 I0127 11:40:03.348871 7684 svm.cpp:67] Compilation summary: Shader name: Material.002 Number of SVM nodes: 28 Peak stack usage: 23 Time (in seconds): Finalize: 0.000000 Surface: 0.000144 Bump: 0.000000 Volume: 0.000015 Displacement: 0.000003 Generate: 0.000163 Total: 0.000163 I0127 11:40:03.347870 9092 svm.cpp:67] Compilation summary: Shader name: default_surface Number of SVM nodes: 8 Peak stack usage: 4 Time (in seconds): Finalize: 0.000000 Surface: 0.000049 Bump: 0.000000 Volume: 0.000019 Displacement: 0.000016 Generate: 0.000085 Total: 0.000087 I0127 11:40:03.348871 13072 constant_fold.cpp:113] Folding Shadow_color_saturation::Color to socket Cloud_opacity::Color. I0127 11:40:03.347870 15964 svm.cpp:67] Compilation summary: Shader name: shader Number of SVM nodes: 5 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000029 Bump: 0.000000 Volume: 0.000011 Displacement: 0.000027 Generate: 0.000068 Total: 0.000069 I0127 11:40:03.347870 10364 svm.cpp:67] Compilation summary: Shader name: shader Number of SVM nodes: 5 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000026 Bump: 0.000000 Volume: 0.000023 Displacement: 0.000018 Generate: 0.000066 Total: 0.000067 I0127 11:40:03.348871 13072 constant_fold.cpp:113] Folding Sun_value::Color to socket Gamma::Color. I0127 11:40:03.348871 15256 svm.cpp:67] Compilation summary: Shader name: pine-leaf Number of SVM nodes: 46 Peak stack usage: 32 Time (in seconds): Finalize: 0.000000 Surface: 0.000130 Bump: 0.000000 Volume: 0.000018 Displacement: 0.000016 Generate: 0.000164 Total: 0.000165 I0127 11:40:03.347870 14916 svm.cpp:67] Compilation summary: Shader name: Smoke Domain Material.001 Number of SVM nodes: 14 Peak stack usage: 10 Time (in seconds): Finalize: 0.000000 Surface: 0.000013 Bump: 0.000000 Volume: 0.000069 Displacement: 0.000012 Generate: 0.000094 Total: 0.000095 I0127 11:40:03.348871 9500 svm.cpp:67] Compilation summary: Shader name: Material Number of SVM nodes: 374 Peak stack usage: 33 Time (in seconds): Finalize: 0.000000 Surface: 0.000045 Bump: 0.000172 Volume: 0.000003 Displacement: 0.000012 Generate: 0.000232 Total: 0.000233 I0127 11:40:03.348871 13072 graph.cpp:675] Deduplicated 2 nodes. I0127 11:40:03.348871 13072 svm.cpp:67] Compilation summary: Shader name: default_background Number of SVM nodes: 2174 Peak stack usage: 40 Time (in seconds): Finalize: 0.000339 Surface: 0.000116 Bump: 0.000000 Volume: 0.000005 Displacement: 0.000004 Generate: 0.000125 Total: 0.000465 I0127 11:40:03.348871 14724 device_cuda_impl.cpp:883] Buffer allocate: __svm_nodes, 44,880 bytes. (43.83K) in device memory I0127 11:40:03.348871 14724 device_cuda_impl.cpp:883] Buffer allocate: __shaders, 512 bytes. (512) in device memory I0127 11:40:03.348871 14724 svm.cpp:164] Shader manager updated 16 shaders in 0.0011433 seconds. I0127 11:40:03.348871 14724 camera.cpp:551] Camera is outside of the volume. I0127 11:40:03.348871 14724 tables.cpp:50] Total 2 lookup tables. I0127 11:40:03.348871 14724 device_cuda_impl.cpp:883] Buffer allocate: __lookup_table, 266,240 bytes. (260.00K) in device memory I0127 11:40:03.349871 14724 light.cpp:976] Total 5 lights. I0127 11:40:03.353875 14724 light.cpp:955] Number of lights sent to the device: 4 I0127 11:40:03.353875 14724 light.cpp:957] Number of lights without contribution: 1 I0127 11:40:03.353875 14724 device_cuda_impl.cpp:883] Buffer allocate: __lights, 768 bytes. (768) in device memory I0127 11:40:03.353875 14724 light.cpp:329] Total 4 of light distribution primitives. I0127 11:40:03.353875 14724 device_cuda_impl.cpp:883] Buffer allocate: __light_distribution, 80 bytes. (80) in device memory I0127 11:40:03.353875 14724 light.cpp:672] Automatically set World MIS resolution to 4096 by 2048 I0127 11:40:03.376897 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:40:03.392911 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:40:03.394059 14724 device_cuda_impl.cpp:883] Buffer allocate: background_output, 134,217,728 bytes. (128.00M) in device memory I0127 11:40:03.398253 14724 device_cuda_impl.cpp:883] Buffer allocate: background_input, 134,217,728 bytes. (128.00M) in device memory I0127 11:40:03.408263 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:40:03.424278 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:40:03.440291 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:40:03.455977 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:40:03.455977 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:40:03.470991 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:40:03.487006 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:40:03.502018 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:40:03.518034 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:40:03.533622 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:40:03.549636 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:40:03.564654 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:40:03.579668 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:40:03.595690 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:40:03.597688 14724 light.cpp:721] Background MIS build time 0.0098189 I0127 11:40:03.597688 14724 device_cuda_impl.cpp:883] Buffer allocate: __light_background_marginal_cdf, 16,392 bytes. (16.01K) in device memory I0127 11:40:03.600803 14724 device_cuda_impl.cpp:883] Buffer allocate: __light_background_conditional_cdf, 67,125,248 bytes. (64.02M) in device memory I0127 11:40:03.610814 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:40:03.613816 14724 scene.cpp:337] System memory statistics after full device sync: Usage: 200,717,558 (191.42M) Peak: 412,137,998 (393.04M) I0127 11:40:03.625852 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:40:03.642868 8632 blender_sync.cpp:254] Total time spent synchronizing data: 0.0170874 I0127 11:40:03.646872 14724 camera.cpp:551] Camera is outside of the volume. I0127 11:40:03.661885 14724 camera.cpp:551] Camera is outside of the volume. I0127 11:40:06.969859 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:40:06.986876 8632 blender_sync.cpp:254] Total time spent synchronizing data: 0.0169828 I0127 11:40:06.986876 14724 svm.cpp:88] Total 16 shaders. I0127 11:40:06.987875 10364 constant_fold.cpp:58] Folding Sun_color::Color to constant (16, 15, 15). I0127 11:40:06.987875 10364 constant_fold.cpp:113] Folding Mapping::Vector to socket Texture Coordinate::Generated. I0127 11:40:06.987875 10364 constant_fold.cpp:113] Folding Soft_hard::Color to socket convert_float_to_color::value_color. I0127 11:40:06.987875 14984 svm.cpp:67] Compilation summary: Shader name: shader Number of SVM nodes: 5 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000010 Bump: 0.000000 Volume: 0.000002 Displacement: 0.000029 Generate: 0.000040 Total: 0.000041 I0127 11:40:06.987875 15964 svm.cpp:67] Compilation summary: Shader name: default_light Number of SVM nodes: 3 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000015 Bump: 0.000000 Volume: 0.000020 Displacement: 0.000031 Generate: 0.000065 Total: 0.000066 I0127 11:40:06.987875 7952 svm.cpp:67] Compilation summary: Shader name: default_volume Number of SVM nodes: 3 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000003 Bump: 0.000000 Volume: 0.000019 Displacement: 0.000019 Generate: 0.000041 Total: 0.000042 I0127 11:40:06.987875 7684 svm.cpp:67] Compilation summary: Shader name: shader Number of SVM nodes: 5 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000032 Bump: 0.000000 Volume: 0.000005 Displacement: 0.000043 Generate: 0.000081 Total: 0.000081 I0127 11:40:06.987875 10364 constant_fold.cpp:113] Folding Shadow_color_saturation::Color to socket Cloud_opacity::Color. I0127 11:40:06.987875 15256 svm.cpp:67] Compilation summary: Shader name: shader Number of SVM nodes: 5 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000032 Bump: 0.000000 Volume: 0.000037 Displacement: 0.000008 Generate: 0.000078 Total: 0.000079 I0127 11:40:06.987875 14480 svm.cpp:67] Compilation summary: Shader name: shader Number of SVM nodes: 5 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000029 Bump: 0.000000 Volume: 0.000022 Displacement: 0.000005 Generate: 0.000056 Total: 0.000056 I0127 11:40:06.987875 10364 constant_fold.cpp:113] Folding Sun_value::Color to socket Gamma::Color. I0127 11:40:06.987875 13072 svm.cpp:67] Compilation summary: Shader name: Smoke Domain Material.001 Number of SVM nodes: 14 Peak stack usage: 10 Time (in seconds): Finalize: 0.000000 Surface: 0.000027 Bump: 0.000000 Volume: 0.000086 Displacement: 0.000023 Generate: 0.000136 Total: 0.000137 I0127 11:40:06.987875 14888 svm.cpp:67] Compilation summary: Shader name: pine-trunk Number of SVM nodes: 30 Peak stack usage: 26 Time (in seconds): Finalize: 0.000000 Surface: 0.000093 Bump: 0.000000 Volume: 0.000030 Displacement: 0.000005 Generate: 0.000127 Total: 0.000128 I0127 11:40:06.987875 15692 svm.cpp:67] Compilation summary: Shader name: pine-leaf Number of SVM nodes: 46 Peak stack usage: 32 Time (in seconds): Finalize: 0.000000 Surface: 0.000124 Bump: 0.000000 Volume: 0.000020 Displacement: 0.000008 Generate: 0.000151 Total: 0.000152 I0127 11:40:06.987875 9500 svm.cpp:67] Compilation summary: Shader name: Material.002 Number of SVM nodes: 28 Peak stack usage: 23 Time (in seconds): Finalize: 0.000000 Surface: 0.000082 Bump: 0.000000 Volume: 0.000012 Displacement: 0.000008 Generate: 0.000102 Total: 0.000102 I0127 11:40:06.987875 14724 svm.cpp:67] Compilation summary: Shader name: pine-leaf_Snow.2 Number of SVM nodes: 46 Peak stack usage: 32 Time (in seconds): Finalize: 0.000000 Surface: 0.000127 Bump: 0.000000 Volume: 0.000014 Displacement: 0.000012 Generate: 0.000153 Total: 0.000154 I0127 11:40:06.987875 14916 svm.cpp:67] Compilation summary: Shader name: default_surface Number of SVM nodes: 8 Peak stack usage: 4 Time (in seconds): Finalize: 0.000000 Surface: 0.000057 Bump: 0.000000 Volume: 0.000030 Displacement: 0.000004 Generate: 0.000091 Total: 0.000092 I0127 11:40:06.987875 9092 svm.cpp:67] Compilation summary: Shader name: pine-leaf_Snow Number of SVM nodes: 40 Peak stack usage: 31 Time (in seconds): Finalize: 0.000000 Surface: 0.000096 Bump: 0.000000 Volume: 0.000027 Displacement: 0.000009 Generate: 0.000133 Total: 0.000133 I0127 11:40:06.987875 7152 svm.cpp:67] Compilation summary: Shader name: default_empty Number of SVM nodes: 3 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000042 Bump: 0.000000 Volume: 0.000026 Displacement: 0.000010 Generate: 0.000078 Total: 0.000079 I0127 11:40:06.987875 7740 svm.cpp:67] Compilation summary: Shader name: Material Number of SVM nodes: 374 Peak stack usage: 33 Time (in seconds): Finalize: 0.000000 Surface: 0.000069 Bump: 0.000147 Volume: 0.000004 Displacement: 0.000014 Generate: 0.000234 Total: 0.000235 I0127 11:40:06.987875 10364 graph.cpp:675] Deduplicated 2 nodes. I0127 11:40:06.987875 10364 svm.cpp:67] Compilation summary: Shader name: default_background Number of SVM nodes: 2174 Peak stack usage: 40 Time (in seconds): Finalize: 0.000296 Surface: 0.000111 Bump: 0.000000 Volume: 0.000005 Displacement: 0.000004 Generate: 0.000119 Total: 0.000416 I0127 11:40:06.987875 14724 device_cuda_impl.cpp:883] Buffer allocate: __svm_nodes, 44,880 bytes. (43.83K) in device memory I0127 11:40:06.987875 14724 device_cuda_impl.cpp:883] Buffer allocate: __shaders, 512 bytes. (512) in device memory I0127 11:40:06.988876 14724 svm.cpp:164] Shader manager updated 16 shaders in 0.0010625 seconds. I0127 11:40:06.988876 14724 camera.cpp:551] Camera is outside of the volume. I0127 11:40:06.988876 14724 tables.cpp:50] Total 2 lookup tables. I0127 11:40:06.988876 14724 device_cuda_impl.cpp:883] Buffer allocate: __lookup_table, 266,240 bytes. (260.00K) in device memory I0127 11:40:06.988876 14724 light.cpp:976] Total 5 lights. I0127 11:40:06.992880 14724 light.cpp:955] Number of lights sent to the device: 4 I0127 11:40:06.992880 14724 light.cpp:957] Number of lights without contribution: 1 I0127 11:40:06.992880 14724 device_cuda_impl.cpp:883] Buffer allocate: __lights, 768 bytes. (768) in device memory I0127 11:40:06.993881 14724 light.cpp:329] Total 4 of light distribution primitives. I0127 11:40:06.993881 14724 device_cuda_impl.cpp:883] Buffer allocate: __light_distribution, 80 bytes. (80) in device memory I0127 11:40:06.993881 14724 light.cpp:672] Automatically set World MIS resolution to 4096 by 2048 I0127 11:40:07.014900 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:40:07.030915 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:40:07.032917 14724 device_cuda_impl.cpp:883] Buffer allocate: background_output, 134,217,728 bytes. (128.00M) in device memory I0127 11:40:07.037932 14724 device_cuda_impl.cpp:883] Buffer allocate: background_input, 134,217,728 bytes. (128.00M) in device memory I0127 11:40:07.046943 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:40:07.062955 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:40:07.078970 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:40:07.078970 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:40:07.094985 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:40:07.111001 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:40:07.127015 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:40:07.143028 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:40:07.159044 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:40:07.175060 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:40:07.191076 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:40:07.207089 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:40:07.222314 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:40:07.236335 14724 light.cpp:721] Background MIS build time 0.0097287 I0127 11:40:07.236335 14724 device_cuda_impl.cpp:883] Buffer allocate: __light_background_marginal_cdf, 16,392 bytes. (16.01K) in device memory I0127 11:40:07.238328 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:40:07.239329 14724 device_cuda_impl.cpp:883] Buffer allocate: __light_background_conditional_cdf, 67,125,248 bytes. (64.02M) in device memory I0127 11:40:07.253342 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:40:07.253342 14724 scene.cpp:337] System memory statistics after full device sync: Usage: 200,717,558 (191.42M) Peak: 412,137,998 (393.04M) I0127 11:40:07.269037 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:40:07.286051 8632 blender_sync.cpp:254] Total time spent synchronizing data: 0.0171902 I0127 11:40:07.290055 14724 camera.cpp:551] Camera is outside of the volume. I0127 11:40:07.304069 14724 camera.cpp:551] Camera is outside of the volume. I0127 11:40:12.812106 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:40:12.830123 8632 blender_sync.cpp:254] Total time spent synchronizing data: 0.0176357 I0127 11:40:12.830123 14724 svm.cpp:88] Total 16 shaders. I0127 11:40:12.830123 14916 constant_fold.cpp:58] Folding Sun_color::Color to constant (16, 15, 15). I0127 11:40:12.830123 14888 svm.cpp:67] Compilation summary: Shader name: default_volume Number of SVM nodes: 3 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000005 Bump: 0.000000 Volume: 0.000005 Displacement: 0.000013 Generate: 0.000023 Total: 0.000024 I0127 11:40:12.830123 14916 constant_fold.cpp:113] Folding Mapping::Vector to socket Texture Coordinate::Generated. I0127 11:40:12.830123 14480 svm.cpp:67] Compilation summary: Shader name: shader Number of SVM nodes: 5 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000038 Bump: 0.000000 Volume: 0.000009 Displacement: 0.000017 Generate: 0.000065 Total: 0.000066 I0127 11:40:12.830123 15692 svm.cpp:67] Compilation summary: Shader name: shader Number of SVM nodes: 5 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000015 Bump: 0.000000 Volume: 0.000020 Displacement: 0.000007 Generate: 0.000042 Total: 0.000042 I0127 11:40:12.830123 7952 svm.cpp:67] Compilation summary: Shader name: shader Number of SVM nodes: 5 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000044 Bump: 0.000000 Volume: 0.000010 Displacement: 0.000008 Generate: 0.000062 Total: 0.000063 I0127 11:40:12.830123 13072 svm.cpp:67] Compilation summary: Shader name: default_light Number of SVM nodes: 3 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000005 Bump: 0.000000 Volume: 0.000010 Displacement: 0.000016 Generate: 0.000031 Total: 0.000031 I0127 11:40:12.830123 10364 svm.cpp:67] Compilation summary: Shader name: pine-trunk Number of SVM nodes: 30 Peak stack usage: 26 Time (in seconds): Finalize: 0.000000 Surface: 0.000092 Bump: 0.000000 Volume: 0.000014 Displacement: 0.000003 Generate: 0.000109 Total: 0.000110 I0127 11:40:12.830123 7684 svm.cpp:67] Compilation summary: Shader name: pine-leaf_Snow Number of SVM nodes: 40 Peak stack usage: 31 Time (in seconds): Finalize: 0.000000 Surface: 0.000104 Bump: 0.000000 Volume: 0.000026 Displacement: 0.000004 Generate: 0.000134 Total: 0.000135 I0127 11:40:12.830123 7740 svm.cpp:67] Compilation summary: Shader name: default_empty Number of SVM nodes: 3 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000016 Bump: 0.000000 Volume: 0.000028 Displacement: 0.000005 Generate: 0.000049 Total: 0.000050 I0127 11:40:12.830123 9092 svm.cpp:67] Compilation summary: Shader name: Smoke Domain Material.001 Number of SVM nodes: 14 Peak stack usage: 10 Time (in seconds): Finalize: 0.000000 Surface: 0.000020 Bump: 0.000000 Volume: 0.000062 Displacement: 0.000009 Generate: 0.000090 Total: 0.000091 I0127 11:40:12.830123 14724 svm.cpp:67] Compilation summary: Shader name: pine-leaf_Snow.2 Number of SVM nodes: 46 Peak stack usage: 32 Time (in seconds): Finalize: 0.000000 Surface: 0.000162 Bump: 0.000000 Volume: 0.000015 Displacement: 0.000005 Generate: 0.000182 Total: 0.000183 I0127 11:40:12.830123 15964 svm.cpp:67] Compilation summary: Shader name: shader Number of SVM nodes: 5 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000045 Bump: 0.000000 Volume: 0.000034 Displacement: 0.000027 Generate: 0.000106 Total: 0.000107 I0127 11:40:12.830123 14916 constant_fold.cpp:113] Folding Soft_hard::Color to socket convert_float_to_color::value_color. I0127 11:40:12.830123 9500 svm.cpp:67] Compilation summary: Shader name: Material.002 Number of SVM nodes: 28 Peak stack usage: 23 Time (in seconds): Finalize: 0.000000 Surface: 0.000066 Bump: 0.000000 Volume: 0.000015 Displacement: 0.000010 Generate: 0.000091 Total: 0.000092 I0127 11:40:12.830123 14984 svm.cpp:67] Compilation summary: Shader name: Material Number of SVM nodes: 374 Peak stack usage: 33 Time (in seconds): Finalize: 0.000000 Surface: 0.000045 Bump: 0.000165 Volume: 0.000002 Displacement: 0.000008 Generate: 0.000219 Total: 0.000221 I0127 11:40:12.830123 7152 svm.cpp:67] Compilation summary: Shader name: default_surface Number of SVM nodes: 8 Peak stack usage: 4 Time (in seconds): Finalize: 0.000000 Surface: 0.000042 Bump: 0.000000 Volume: 0.000002 Displacement: 0.000002 Generate: 0.000046 Total: 0.000047 I0127 11:40:12.830123 14916 constant_fold.cpp:113] Folding Shadow_color_saturation::Color to socket Cloud_opacity::Color. I0127 11:40:12.830123 15256 svm.cpp:67] Compilation summary: Shader name: pine-leaf Number of SVM nodes: 46 Peak stack usage: 32 Time (in seconds): Finalize: 0.000000 Surface: 0.000142 Bump: 0.000000 Volume: 0.000004 Displacement: 0.000006 Generate: 0.000153 Total: 0.000153 I0127 11:40:12.830123 14916 constant_fold.cpp:113] Folding Sun_value::Color to socket Gamma::Color. I0127 11:40:12.831125 14916 graph.cpp:675] Deduplicated 2 nodes. I0127 11:40:12.831125 14916 svm.cpp:67] Compilation summary: Shader name: default_background Number of SVM nodes: 2174 Peak stack usage: 40 Time (in seconds): Finalize: 0.000387 Surface: 0.000106 Bump: 0.000000 Volume: 0.000004 Displacement: 0.000003 Generate: 0.000113 Total: 0.000501 I0127 11:40:12.831125 14724 device_cuda_impl.cpp:883] Buffer allocate: __svm_nodes, 44,880 bytes. (43.83K) in device memory I0127 11:40:12.831125 14724 device_cuda_impl.cpp:883] Buffer allocate: __shaders, 512 bytes. (512) in device memory I0127 11:40:12.831125 14724 svm.cpp:164] Shader manager updated 16 shaders in 0.0010754 seconds. I0127 11:40:12.831125 14724 camera.cpp:551] Camera is outside of the volume. I0127 11:40:12.831125 14724 tables.cpp:50] Total 2 lookup tables. I0127 11:40:12.831125 14724 device_cuda_impl.cpp:883] Buffer allocate: __lookup_table, 266,240 bytes. (260.00K) in device memory I0127 11:40:12.831125 14724 light.cpp:976] Total 5 lights. I0127 11:40:12.836128 14724 light.cpp:955] Number of lights sent to the device: 4 I0127 11:40:12.836128 14724 light.cpp:957] Number of lights without contribution: 1 I0127 11:40:12.836128 14724 device_cuda_impl.cpp:883] Buffer allocate: __lights, 768 bytes. (768) in device memory I0127 11:40:12.836128 14724 light.cpp:329] Total 4 of light distribution primitives. I0127 11:40:12.836128 14724 device_cuda_impl.cpp:883] Buffer allocate: __light_distribution, 80 bytes. (80) in device memory I0127 11:40:12.837129 14724 light.cpp:672] Automatically set World MIS resolution to 4096 by 2048 I0127 11:40:12.842134 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:40:12.852144 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:40:12.862152 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:40:12.875164 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:40:12.877166 14724 device_cuda_impl.cpp:883] Buffer allocate: background_output, 134,217,728 bytes. (128.00M) in device memory I0127 11:40:12.881170 14724 device_cuda_impl.cpp:883] Buffer allocate: background_input, 134,217,728 bytes. (128.00M) in device memory I0127 11:40:12.897184 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:40:12.908195 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:40:12.917202 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:40:12.928212 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:40:12.941175 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:40:12.954706 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:40:12.968612 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:40:12.981346 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:40:12.995048 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:40:13.007635 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:40:13.033421 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:40:13.049434 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:40:13.065449 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:40:13.081465 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:40:13.097479 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:40:13.113493 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:40:13.129508 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:40:13.145529 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:40:13.149533 14724 light.cpp:721] Background MIS build time 0.0098365 I0127 11:40:13.150527 14724 device_cuda_impl.cpp:883] Buffer allocate: __light_background_marginal_cdf, 16,392 bytes. (16.01K) in device memory I0127 11:40:13.152894 14724 device_cuda_impl.cpp:883] Buffer allocate: __light_background_conditional_cdf, 67,125,248 bytes. (64.02M) in device memory I0127 11:40:13.160902 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:40:13.165906 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:40:13.170912 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:40:13.170912 14724 scene.cpp:337] System memory statistics after full device sync: Usage: 200,717,558 (191.42M) Peak: 412,137,998 (393.04M) I0127 11:40:13.181921 14724 camera.cpp:551] Camera is outside of the volume. I0127 11:40:13.191931 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:40:13.207944 8632 blender_sync.cpp:254] Total time spent synchronizing data: 0.0168563 I0127 11:40:13.208946 14724 svm.cpp:88] Total 16 shaders. I0127 11:40:13.208946 10364 constant_fold.cpp:58] Folding Sun_color::Color to constant (16, 15, 15). I0127 11:40:13.208946 10364 constant_fold.cpp:113] Folding Mapping::Vector to socket Texture Coordinate::Generated. I0127 11:40:13.208946 14888 svm.cpp:67] Compilation summary: Shader name: shader Number of SVM nodes: 5 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000007 Bump: 0.000000 Volume: 0.000002 Displacement: 0.000003 Generate: 0.000012 Total: 0.000012 I0127 11:40:13.208946 7684 svm.cpp:67] Compilation summary: Shader name: default_volume Number of SVM nodes: 3 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000003 Bump: 0.000000 Volume: 0.000002 Displacement: 0.000016 Generate: 0.000021 Total: 0.000022 I0127 11:40:13.208946 7740 svm.cpp:67] Compilation summary: Shader name: default_light Number of SVM nodes: 3 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000007 Bump: 0.000000 Volume: 0.000007 Displacement: 0.000014 Generate: 0.000028 Total: 0.000029 I0127 11:40:13.208946 13072 svm.cpp:67] Compilation summary: Shader name: shader Number of SVM nodes: 5 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000020 Bump: 0.000000 Volume: 0.000019 Displacement: 0.000035 Generate: 0.000074 Total: 0.000075 I0127 11:40:13.208946 14984 svm.cpp:67] Compilation summary: Shader name: default_empty Number of SVM nodes: 3 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000024 Bump: 0.000000 Volume: 0.000027 Displacement: 0.000034 Generate: 0.000086 Total: 0.000087 I0127 11:40:13.208946 7952 svm.cpp:67] Compilation summary: Shader name: pine-trunk Number of SVM nodes: 30 Peak stack usage: 26 Time (in seconds): Finalize: 0.000000 Surface: 0.000082 Bump: 0.000000 Volume: 0.000005 Displacement: 0.000015 Generate: 0.000102 Total: 0.000102 I0127 11:40:13.208946 15256 svm.cpp:67] Compilation summary: Shader name: shader Number of SVM nodes: 5 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000029 Bump: 0.000000 Volume: 0.000023 Displacement: 0.000040 Generate: 0.000091 Total: 0.000092 I0127 11:40:13.208946 15692 svm.cpp:67] Compilation summary: Shader name: Material.002 Number of SVM nodes: 28 Peak stack usage: 23 Time (in seconds): Finalize: 0.000000 Surface: 0.000053 Bump: 0.000000 Volume: 0.000017 Displacement: 0.000014 Generate: 0.000083 Total: 0.000084 I0127 11:40:13.208946 9092 svm.cpp:67] Compilation summary: Shader name: shader Number of SVM nodes: 5 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000022 Bump: 0.000000 Volume: 0.000061 Displacement: 0.000026 Generate: 0.000108 Total: 0.000110 I0127 11:40:13.208946 9500 svm.cpp:67] Compilation summary: Shader name: pine-leaf Number of SVM nodes: 46 Peak stack usage: 32 Time (in seconds): Finalize: 0.000000 Surface: 0.000111 Bump: 0.000000 Volume: 0.000011 Displacement: 0.000009 Generate: 0.000130 Total: 0.000131 I0127 11:40:13.208946 10364 constant_fold.cpp:113] Folding Soft_hard::Color to socket convert_float_to_color::value_color. I0127 11:40:13.208946 14724 svm.cpp:67] Compilation summary: Shader name: pine-leaf_Snow.2 Number of SVM nodes: 46 Peak stack usage: 32 Time (in seconds): Finalize: 0.000000 Surface: 0.000162 Bump: 0.000000 Volume: 0.000004 Displacement: 0.000004 Generate: 0.000170 Total: 0.000171 I0127 11:40:13.208946 7152 svm.cpp:67] Compilation summary: Shader name: pine-leaf_Snow Number of SVM nodes: 40 Peak stack usage: 31 Time (in seconds): Finalize: 0.000000 Surface: 0.000109 Bump: 0.000000 Volume: 0.000007 Displacement: 0.000008 Generate: 0.000123 Total: 0.000124 I0127 11:40:13.208946 10364 constant_fold.cpp:113] Folding Shadow_color_saturation::Color to socket Cloud_opacity::Color. I0127 11:40:13.208946 15964 svm.cpp:67] Compilation summary: Shader name: default_surface Number of SVM nodes: 8 Peak stack usage: 4 Time (in seconds): Finalize: 0.000000 Surface: 0.000013 Bump: 0.000000 Volume: 0.000013 Displacement: 0.000003 Generate: 0.000029 Total: 0.000029 I0127 11:40:13.208946 10364 constant_fold.cpp:113] Folding Sun_value::Color to socket Gamma::Color. I0127 11:40:13.208946 14916 svm.cpp:67] Compilation summary: Shader name: Smoke Domain Material.001 Number of SVM nodes: 14 Peak stack usage: 10 Time (in seconds): Finalize: 0.000000 Surface: 0.000019 Bump: 0.000000 Volume: 0.000090 Displacement: 0.000006 Generate: 0.000115 Total: 0.000116 I0127 11:40:13.208946 14480 svm.cpp:67] Compilation summary: Shader name: Material Number of SVM nodes: 374 Peak stack usage: 33 Time (in seconds): Finalize: 0.000000 Surface: 0.000059 Bump: 0.000162 Volume: 0.000005 Displacement: 0.000013 Generate: 0.000238 Total: 0.000239 I0127 11:40:13.208946 10364 graph.cpp:675] Deduplicated 2 nodes. I0127 11:40:13.208946 10364 svm.cpp:67] Compilation summary: Shader name: default_background Number of SVM nodes: 2174 Peak stack usage: 40 Time (in seconds): Finalize: 0.000351 Surface: 0.000094 Bump: 0.000000 Volume: 0.000003 Displacement: 0.000003 Generate: 0.000100 Total: 0.000452 I0127 11:40:13.208946 14724 device_cuda_impl.cpp:883] Buffer allocate: __svm_nodes, 44,880 bytes. (43.83K) in device memory I0127 11:40:13.209946 14724 device_cuda_impl.cpp:883] Buffer allocate: __shaders, 512 bytes. (512) in device memory I0127 11:40:13.209946 14724 svm.cpp:164] Shader manager updated 16 shaders in 0.0013145 seconds. I0127 11:40:13.209946 14724 camera.cpp:551] Camera is outside of the volume. I0127 11:40:13.209946 14724 tables.cpp:50] Total 2 lookup tables. I0127 11:40:13.209946 14724 device_cuda_impl.cpp:883] Buffer allocate: __lookup_table, 266,240 bytes. (260.00K) in device memory I0127 11:40:13.209946 14724 light.cpp:976] Total 5 lights. I0127 11:40:13.213950 14724 light.cpp:955] Number of lights sent to the device: 4 I0127 11:40:13.213950 14724 light.cpp:957] Number of lights without contribution: 1 I0127 11:40:13.213950 14724 device_cuda_impl.cpp:883] Buffer allocate: __lights, 768 bytes. (768) in device memory I0127 11:40:13.214951 14724 light.cpp:329] Total 4 of light distribution primitives. I0127 11:40:13.214951 14724 device_cuda_impl.cpp:883] Buffer allocate: __light_distribution, 80 bytes. (80) in device memory I0127 11:40:13.214951 14724 light.cpp:672] Automatically set World MIS resolution to 4096 by 2048 I0127 11:40:13.223959 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:40:13.239974 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:40:13.253901 14724 device_cuda_impl.cpp:883] Buffer allocate: background_output, 134,217,728 bytes. (128.00M) in device memory I0127 11:40:13.255988 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:40:13.257804 14724 device_cuda_impl.cpp:883] Buffer allocate: background_input, 134,217,728 bytes. (128.00M) in device memory I0127 11:40:13.272001 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:40:13.288014 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:40:13.304029 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:40:13.320044 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:40:13.336058 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:40:13.352073 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:40:13.352073 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:40:13.368088 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:40:13.384102 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:40:13.384102 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:40:13.400117 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:40:13.416133 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:40:13.417136 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:40:13.422137 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:40:13.435148 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:40:13.459175 14724 light.cpp:721] Background MIS build time 0.0098684 I0127 11:40:13.459175 14724 device_cuda_impl.cpp:883] Buffer allocate: __light_background_marginal_cdf, 16,392 bytes. (16.01K) in device memory I0127 11:40:13.461720 14724 device_cuda_impl.cpp:883] Buffer allocate: __light_background_conditional_cdf, 67,125,248 bytes. (64.02M) in device memory I0127 11:40:13.463722 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:40:13.463722 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:40:13.475733 14724 scene.cpp:337] System memory statistics after full device sync: Usage: 200,717,558 (191.42M) Peak: 412,137,998 (393.04M) I0127 11:40:13.479737 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:40:13.496752 8632 blender_sync.cpp:254] Total time spent synchronizing data: 0.017312 I0127 11:40:13.500756 14724 camera.cpp:551] Camera is outside of the volume. I0127 11:40:13.530036 14724 camera.cpp:551] Camera is outside of the volume. I0127 11:40:14.964052 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:40:14.983072 8632 blender_sync.cpp:254] Total time spent synchronizing data: 0.0187073 I0127 11:40:14.983072 14724 svm.cpp:88] Total 16 shaders. I0127 11:40:14.983072 14888 constant_fold.cpp:58] Folding Sun_color::Color to constant (16, 15, 15). I0127 11:40:14.983072 14888 constant_fold.cpp:113] Folding Mapping::Vector to socket Texture Coordinate::Generated. I0127 11:40:14.983072 7952 svm.cpp:67] Compilation summary: Shader name: default_volume Number of SVM nodes: 3 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000002 Bump: 0.000000 Volume: 0.000002 Displacement: 0.000005 Generate: 0.000009 Total: 0.000010 I0127 11:40:14.983072 15256 svm.cpp:67] Compilation summary: Shader name: shader Number of SVM nodes: 5 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000008 Bump: 0.000000 Volume: 0.000016 Displacement: 0.000019 Generate: 0.000043 Total: 0.000044 I0127 11:40:14.983072 9500 svm.cpp:67] Compilation summary: Shader name: default_light Number of SVM nodes: 3 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000005 Bump: 0.000000 Volume: 0.000011 Displacement: 0.000010 Generate: 0.000026 Total: 0.000027 I0127 11:40:14.983072 14984 svm.cpp:67] Compilation summary: Shader name: shader Number of SVM nodes: 5 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000020 Bump: 0.000000 Volume: 0.000015 Displacement: 0.000020 Generate: 0.000055 Total: 0.000056 I0127 11:40:14.983072 15964 svm.cpp:67] Compilation summary: Shader name: shader Number of SVM nodes: 5 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000024 Bump: 0.000000 Volume: 0.000028 Displacement: 0.000026 Generate: 0.000079 Total: 0.000079 I0127 11:40:14.983072 14888 constant_fold.cpp:113] Folding Soft_hard::Color to socket convert_float_to_color::value_color. I0127 11:40:14.983072 14724 svm.cpp:67] Compilation summary: Shader name: pine-leaf_Snow.2 Number of SVM nodes: 46 Peak stack usage: 32 Time (in seconds): Finalize: 0.000000 Surface: 0.000098 Bump: 0.000000 Volume: 0.000013 Displacement: 0.000011 Generate: 0.000121 Total: 0.000121 I0127 11:40:14.983072 7740 svm.cpp:67] Compilation summary: Shader name: Smoke Domain Material.001 Number of SVM nodes: 14 Peak stack usage: 10 Time (in seconds): Finalize: 0.000000 Surface: 0.000022 Bump: 0.000000 Volume: 0.000050 Displacement: 0.000010 Generate: 0.000082 Total: 0.000083 I0127 11:40:14.983072 13072 svm.cpp:67] Compilation summary: Shader name: default_surface Number of SVM nodes: 8 Peak stack usage: 4 Time (in seconds): Finalize: 0.000000 Surface: 0.000036 Bump: 0.000000 Volume: 0.000032 Displacement: 0.000020 Generate: 0.000089 Total: 0.000089 I0127 11:40:14.983072 9092 svm.cpp:67] Compilation summary: Shader name: Material.002 Number of SVM nodes: 28 Peak stack usage: 23 Time (in seconds): Finalize: 0.000000 Surface: 0.000100 Bump: 0.000000 Volume: 0.000007 Displacement: 0.000024 Generate: 0.000131 Total: 0.000131 I0127 11:40:14.983072 14888 constant_fold.cpp:113] Folding Shadow_color_saturation::Color to socket Cloud_opacity::Color. I0127 11:40:14.983072 10364 svm.cpp:67] Compilation summary: Shader name: default_empty Number of SVM nodes: 3 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000007 Bump: 0.000000 Volume: 0.000013 Displacement: 0.000039 Generate: 0.000059 Total: 0.000059 I0127 11:40:14.983072 14480 svm.cpp:67] Compilation summary: Shader name: pine-leaf Number of SVM nodes: 46 Peak stack usage: 32 Time (in seconds): Finalize: 0.000000 Surface: 0.000073 Bump: 0.000000 Volume: 0.000033 Displacement: 0.000016 Generate: 0.000122 Total: 0.000123 I0127 11:40:14.984071 14888 constant_fold.cpp:113] Folding Sun_value::Color to socket Gamma::Color. I0127 11:40:14.983072 7152 svm.cpp:67] Compilation summary: Shader name: shader Number of SVM nodes: 5 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000051 Bump: 0.000000 Volume: 0.000013 Displacement: 0.000031 Generate: 0.000095 Total: 0.000096 I0127 11:40:14.983072 7684 svm.cpp:67] Compilation summary: Shader name: pine-leaf_Snow Number of SVM nodes: 40 Peak stack usage: 31 Time (in seconds): Finalize: 0.000000 Surface: 0.000117 Bump: 0.000000 Volume: 0.000008 Displacement: 0.000017 Generate: 0.000143 Total: 0.000143 I0127 11:40:14.983072 15692 svm.cpp:67] Compilation summary: Shader name: pine-trunk Number of SVM nodes: 30 Peak stack usage: 26 Time (in seconds): Finalize: 0.000000 Surface: 0.000098 Bump: 0.000000 Volume: 0.000011 Displacement: 0.000021 Generate: 0.000130 Total: 0.000130 I0127 11:40:14.984071 14916 svm.cpp:67] Compilation summary: Shader name: Material Number of SVM nodes: 374 Peak stack usage: 33 Time (in seconds): Finalize: 0.000000 Surface: 0.000072 Bump: 0.000141 Volume: 0.000003 Displacement: 0.000008 Generate: 0.000223 Total: 0.000224 I0127 11:40:14.984071 14888 graph.cpp:675] Deduplicated 2 nodes. I0127 11:40:14.984071 14888 svm.cpp:67] Compilation summary: Shader name: default_background Number of SVM nodes: 2174 Peak stack usage: 40 Time (in seconds): Finalize: 0.000334 Surface: 0.000108 Bump: 0.000000 Volume: 0.000005 Displacement: 0.000004 Generate: 0.000116 Total: 0.000451 I0127 11:40:14.984071 14724 device_cuda_impl.cpp:883] Buffer allocate: __svm_nodes, 44,880 bytes. (43.83K) in device memory I0127 11:40:14.984071 14724 device_cuda_impl.cpp:883] Buffer allocate: __shaders, 512 bytes. (512) in device memory I0127 11:40:14.984071 14724 svm.cpp:164] Shader manager updated 16 shaders in 0.0010582 seconds. I0127 11:40:14.984071 14724 camera.cpp:551] Camera is outside of the volume. I0127 11:40:14.984071 14724 tables.cpp:50] Total 2 lookup tables. I0127 11:40:14.984071 14724 device_cuda_impl.cpp:883] Buffer allocate: __lookup_table, 266,240 bytes. (260.00K) in device memory I0127 11:40:14.985072 14724 light.cpp:976] Total 5 lights. I0127 11:40:14.989076 14724 light.cpp:955] Number of lights sent to the device: 4 I0127 11:40:14.989076 14724 light.cpp:957] Number of lights without contribution: 1 I0127 11:40:14.989076 14724 device_cuda_impl.cpp:883] Buffer allocate: __lights, 768 bytes. (768) in device memory I0127 11:40:14.989076 14724 light.cpp:329] Total 4 of light distribution primitives. I0127 11:40:14.989076 14724 device_cuda_impl.cpp:883] Buffer allocate: __light_distribution, 80 bytes. (80) in device memory I0127 11:40:14.990077 14724 light.cpp:672] Automatically set World MIS resolution to 4096 by 2048 I0127 11:40:14.996083 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:40:15.010095 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:40:15.022106 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:40:15.030105 14724 device_cuda_impl.cpp:883] Buffer allocate: background_output, 134,217,728 bytes. (128.00M) in device memory I0127 11:40:15.033929 14724 device_cuda_impl.cpp:883] Buffer allocate: background_input, 134,217,728 bytes. (128.00M) in device memory I0127 11:40:15.035853 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:40:15.050868 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:40:15.061877 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:40:15.074889 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:40:15.088443 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:40:15.088443 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:40:15.104457 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:40:15.104457 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:40:15.119472 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:40:15.135485 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:40:15.135485 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:40:15.150499 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:40:15.150499 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:40:15.166513 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:40:15.182530 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:40:15.198544 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:40:15.214557 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:40:15.230672 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:40:15.233675 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:40:15.235677 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:40:15.247694 14724 light.cpp:721] Background MIS build time 0.0098556 I0127 11:40:15.247694 14724 device_cuda_impl.cpp:883] Buffer allocate: __light_background_marginal_cdf, 16,392 bytes. (16.01K) in device memory I0127 11:40:15.250792 14724 device_cuda_impl.cpp:883] Buffer allocate: __light_background_conditional_cdf, 67,125,248 bytes. (64.02M) in device memory I0127 11:40:15.261708 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:40:15.264710 14724 scene.cpp:337] System memory statistics after full device sync: Usage: 200,717,558 (191.42M) Peak: 412,137,998 (393.04M) I0127 11:40:15.277738 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:40:15.294754 8632 blender_sync.cpp:254] Total time spent synchronizing data: 0.0174609 I0127 11:40:15.294754 14724 svm.cpp:88] Total 16 shaders. I0127 11:40:15.294754 15964 constant_fold.cpp:58] Folding Sun_color::Color to constant (16, 15, 15). I0127 11:40:15.294754 9500 svm.cpp:67] Compilation summary: Shader name: default_volume Number of SVM nodes: 3 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000004 Bump: 0.000000 Volume: 0.000002 Displacement: 0.000007 Generate: 0.000013 Total: 0.000015 I0127 11:40:15.294754 15964 constant_fold.cpp:113] Folding Mapping::Vector to socket Texture Coordinate::Generated. I0127 11:40:15.294754 7952 svm.cpp:67] Compilation summary: Shader name: default_light Number of SVM nodes: 3 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000015 Bump: 0.000000 Volume: 0.000032 Displacement: 0.000021 Generate: 0.000068 Total: 0.000069 I0127 11:40:15.294754 13072 svm.cpp:67] Compilation summary: Shader name: default_surface Number of SVM nodes: 8 Peak stack usage: 4 Time (in seconds): Finalize: 0.000000 Surface: 0.000028 Bump: 0.000000 Volume: 0.000033 Displacement: 0.000024 Generate: 0.000085 Total: 0.000086 I0127 11:40:15.294754 14984 svm.cpp:67] Compilation summary: Shader name: default_empty Number of SVM nodes: 3 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000015 Bump: 0.000000 Volume: 0.000046 Displacement: 0.000020 Generate: 0.000081 Total: 0.000082 I0127 11:40:15.294754 14916 svm.cpp:67] Compilation summary: Shader name: shader Number of SVM nodes: 5 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000044 Bump: 0.000000 Volume: 0.000006 Displacement: 0.000036 Generate: 0.000086 Total: 0.000087 I0127 11:40:15.294754 7152 svm.cpp:67] Compilation summary: Shader name: shader Number of SVM nodes: 5 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000026 Bump: 0.000000 Volume: 0.000037 Displacement: 0.000018 Generate: 0.000081 Total: 0.000082 I0127 11:40:15.294754 14888 svm.cpp:67] Compilation summary: Shader name: shader Number of SVM nodes: 5 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000019 Bump: 0.000000 Volume: 0.000035 Displacement: 0.000015 Generate: 0.000070 Total: 0.000071 I0127 11:40:15.295754 10364 svm.cpp:67] Compilation summary: Shader name: pine-leaf Number of SVM nodes: 46 Peak stack usage: 32 Time (in seconds): Finalize: 0.000000 Surface: 0.000118 Bump: 0.000000 Volume: 0.000004 Displacement: 0.000009 Generate: 0.000131 Total: 0.000132 I0127 11:40:15.295754 14724 svm.cpp:67] Compilation summary: Shader name: pine-leaf_Snow.2 Number of SVM nodes: 46 Peak stack usage: 32 Time (in seconds): Finalize: 0.000000 Surface: 0.000147 Bump: 0.000000 Volume: 0.000018 Displacement: 0.000005 Generate: 0.000170 Total: 0.000171 I0127 11:40:15.294754 15256 svm.cpp:67] Compilation summary: Shader name: shader Number of SVM nodes: 5 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000025 Bump: 0.000000 Volume: 0.000036 Displacement: 0.000012 Generate: 0.000073 Total: 0.000073 I0127 11:40:15.295754 7684 svm.cpp:67] Compilation summary: Shader name: pine-trunk Number of SVM nodes: 30 Peak stack usage: 26 Time (in seconds): Finalize: 0.000000 Surface: 0.000101 Bump: 0.000000 Volume: 0.000010 Displacement: 0.000006 Generate: 0.000117 Total: 0.000118 I0127 11:40:15.294754 15692 svm.cpp:67] Compilation summary: Shader name: Smoke Domain Material.001 Number of SVM nodes: 14 Peak stack usage: 10 Time (in seconds): Finalize: 0.000000 Surface: 0.000011 Bump: 0.000000 Volume: 0.000033 Displacement: 0.000043 Generate: 0.000086 Total: 0.000087 I0127 11:40:15.295754 14480 svm.cpp:67] Compilation summary: Shader name: pine-leaf_Snow Number of SVM nodes: 40 Peak stack usage: 31 Time (in seconds): Finalize: 0.000000 Surface: 0.000098 Bump: 0.000000 Volume: 0.000004 Displacement: 0.000010 Generate: 0.000112 Total: 0.000113 I0127 11:40:15.295754 7740 svm.cpp:67] Compilation summary: Shader name: Material.002 Number of SVM nodes: 28 Peak stack usage: 23 Time (in seconds): Finalize: 0.000000 Surface: 0.000097 Bump: 0.000000 Volume: 0.000009 Displacement: 0.000006 Generate: 0.000112 Total: 0.000113 I0127 11:40:15.295754 15964 constant_fold.cpp:113] Folding Soft_hard::Color to socket convert_float_to_color::value_color. I0127 11:40:15.295754 9092 svm.cpp:67] Compilation summary: Shader name: Material Number of SVM nodes: 374 Peak stack usage: 33 Time (in seconds): Finalize: 0.000000 Surface: 0.000087 Bump: 0.000146 Volume: 0.000004 Displacement: 0.000017 Generate: 0.000254 Total: 0.000255 I0127 11:40:15.295754 15964 constant_fold.cpp:113] Folding Shadow_color_saturation::Color to socket Cloud_opacity::Color. I0127 11:40:15.295754 15964 constant_fold.cpp:113] Folding Sun_value::Color to socket Gamma::Color. I0127 11:40:15.295754 15964 graph.cpp:675] Deduplicated 2 nodes. I0127 11:40:15.295754 15964 svm.cpp:67] Compilation summary: Shader name: default_background Number of SVM nodes: 2174 Peak stack usage: 40 Time (in seconds): Finalize: 0.000408 Surface: 0.000114 Bump: 0.000000 Volume: 0.000006 Displacement: 0.000004 Generate: 0.000124 Total: 0.000533 I0127 11:40:15.295754 14724 device_cuda_impl.cpp:883] Buffer allocate: __svm_nodes, 44,880 bytes. (43.83K) in device memory I0127 11:40:15.295754 14724 device_cuda_impl.cpp:883] Buffer allocate: __shaders, 512 bytes. (512) in device memory I0127 11:40:15.295754 14724 svm.cpp:164] Shader manager updated 16 shaders in 0.001046 seconds. I0127 11:40:15.295754 14724 tables.cpp:50] Total 2 lookup tables. I0127 11:40:15.295754 14724 device_cuda_impl.cpp:883] Buffer allocate: __lookup_table, 266,240 bytes. (260.00K) in device memory I0127 11:40:15.296756 14724 light.cpp:976] Total 5 lights. I0127 11:40:15.300758 14724 light.cpp:955] Number of lights sent to the device: 4 I0127 11:40:15.300758 14724 light.cpp:957] Number of lights without contribution: 1 I0127 11:40:15.300758 14724 device_cuda_impl.cpp:883] Buffer allocate: __lights, 768 bytes. (768) in device memory I0127 11:40:15.300758 14724 light.cpp:329] Total 4 of light distribution primitives. I0127 11:40:15.301760 14724 device_cuda_impl.cpp:883] Buffer allocate: __light_distribution, 80 bytes. (80) in device memory I0127 11:40:15.301760 14724 light.cpp:672] Automatically set World MIS resolution to 4096 by 2048 I0127 11:40:15.307765 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:40:15.323781 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:40:15.338794 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:40:15.343981 14724 device_cuda_impl.cpp:883] Buffer allocate: background_output, 134,217,728 bytes. (128.00M) in device memory I0127 11:40:15.347810 14724 device_cuda_impl.cpp:883] Buffer allocate: background_input, 134,217,728 bytes. (128.00M) in device memory I0127 11:40:15.354816 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:40:15.370831 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:40:15.386845 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:40:15.386845 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:40:15.402860 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:40:15.402860 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:40:15.418874 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:40:15.434890 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:40:15.450904 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:40:15.466918 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:40:15.466918 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:40:15.482933 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:40:15.482933 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:40:15.498813 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:40:15.514828 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:40:15.514828 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:40:15.530843 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:40:15.530843 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:40:15.552861 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:40:15.552861 14724 light.cpp:721] Background MIS build time 0.0098209 I0127 11:40:15.552861 14724 device_cuda_impl.cpp:883] Buffer allocate: __light_background_marginal_cdf, 16,392 bytes. (16.01K) in device memory I0127 11:40:15.552861 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:40:15.555519 14724 device_cuda_impl.cpp:883] Buffer allocate: __light_background_conditional_cdf, 67,125,248 bytes. (64.02M) in device memory I0127 11:40:15.562526 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:40:15.569532 14724 scene.cpp:337] System memory statistics after full device sync: Usage: 200,717,558 (191.42M) Peak: 412,137,998 (393.04M) I0127 11:40:15.578544 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:40:15.595561 8632 blender_sync.cpp:254] Total time spent synchronizing data: 0.0173853 I0127 11:40:15.599563 14724 camera.cpp:551] Camera is outside of the volume. I0127 11:40:15.628859 14724 camera.cpp:551] Camera is outside of the volume. I0127 11:40:16.747992 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:40:16.747992 8632 device_cuda_impl.cpp:883] Buffer allocate: RenderBuffers, 1,350,592 bytes. (1.29M) in device memory I0127 11:40:16.748912 14724 camera.cpp:551] Camera is outside of the volume. I0127 11:40:16.764091 14724 camera.cpp:551] Camera is outside of the volume. I0127 11:40:16.765091 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:40:16.776703 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:40:16.780608 14724 camera.cpp:551] Camera is outside of the volume. I0127 11:40:16.792122 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:40:16.809645 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:40:16.822657 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:40:16.838672 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:40:16.854687 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:40:16.870702 8632 blender_sync.cpp:254] Total time spent synchronizing data: 0.016848 I0127 11:40:16.871702 8632 device_cuda_impl.cpp:883] Buffer allocate: RenderBuffers, 648,960 bytes. (633.75K) in device memory I0127 11:40:16.872704 14724 camera.cpp:551] Camera is outside of the volume. I0127 11:40:16.886719 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:40:16.890723 14724 camera.cpp:551] Camera is outside of the volume. I0127 11:40:16.902734 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:40:16.918749 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:40:16.934763 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:40:16.950778 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:40:16.966792 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:40:16.982445 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:40:16.998459 8632 blender_sync.cpp:254] Total time spent synchronizing data: 0.0164082 I0127 11:40:17.174739 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:40:17.176895 8632 device_cuda_impl.cpp:883] Buffer allocate: RenderBuffers, 6,711,936 bytes. (6.40M) in device memory I0127 11:40:17.177907 14724 camera.cpp:551] Camera is outside of the volume. I0127 11:40:17.206864 14724 camera.cpp:551] Camera is outside of the volume. I0127 11:40:17.207865 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:40:17.212870 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:40:17.223134 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:40:17.227149 14724 camera.cpp:551] Camera is outside of the volume. I0127 11:40:17.235659 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:40:17.264590 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:40:17.267592 14724 camera.cpp:551] Camera is outside of the volume. I0127 11:40:17.280118 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:40:17.296154 8632 blender_sync.cpp:254] Total time spent synchronizing data: 0.0161523 I0127 11:40:17.313166 14724 camera.cpp:551] Camera is outside of the volume. I0127 11:40:17.317170 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:40:17.320173 14724 camera.cpp:551] Camera is outside of the volume. I0127 11:40:17.343107 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:40:17.346110 14724 camera.cpp:551] Camera is outside of the volume. I0127 11:40:17.348112 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:40:17.375136 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:40:17.379139 14724 camera.cpp:551] Camera is outside of the volume. I0127 11:40:17.391151 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:40:17.406355 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:40:17.406355 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:40:17.421882 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:40:17.438331 8632 blender_sync.cpp:254] Total time spent synchronizing data: 0.0163954 I0127 11:40:17.444840 14724 camera.cpp:551] Camera is outside of the volume. I0127 11:40:17.449350 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:40:17.453351 14724 camera.cpp:551] Camera is outside of the volume. I0127 11:40:17.463366 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:40:17.467046 14724 camera.cpp:551] Camera is outside of the volume. I0127 11:40:17.484570 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:40:17.489575 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:40:17.503239 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:40:17.507187 14724 camera.cpp:551] Camera is outside of the volume. I0127 11:40:17.531208 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:40:17.535212 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:40:17.562237 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:40:17.578263 8632 blender_sync.cpp:254] Total time spent synchronizing data: 0.0162806 I0127 11:40:17.578263 14724 camera.cpp:551] Camera is outside of the volume. I0127 11:40:17.593847 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:40:17.597354 14724 camera.cpp:551] Camera is outside of the volume. I0127 11:40:17.609874 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:40:17.612877 14724 camera.cpp:551] Camera is outside of the volume. I0127 11:40:17.625385 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:40:17.629388 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:40:17.656852 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:40:17.659854 14724 camera.cpp:551] Camera is outside of the volume. I0127 11:40:17.660856 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:40:17.672866 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:40:17.688268 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:40:17.704299 8632 blender_sync.cpp:254] Total time spent synchronizing data: 0.0164301 I0127 11:40:17.833573 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:40:17.841580 14724 camera.cpp:551] Camera is outside of the volume. I0127 11:40:17.849588 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:40:17.849588 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:40:17.862107 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:40:17.865110 14724 camera.cpp:551] Camera is outside of the volume. I0127 11:40:17.867112 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:40:17.876035 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:40:17.883035 14724 camera.cpp:551] Camera is outside of the volume. I0127 11:40:17.889550 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:40:17.909934 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:40:17.925242 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:40:17.928246 14724 camera.cpp:551] Camera is outside of the volume. I0127 11:40:17.940681 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:40:17.943684 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:40:17.978114 14724 camera.cpp:551] Camera is outside of the volume. I0127 11:40:17.988124 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:40:17.991127 14724 camera.cpp:551] Camera is outside of the volume. I0127 11:40:18.004138 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:40:18.007141 14724 camera.cpp:551] Camera is outside of the volume. I0127 11:40:18.020153 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:40:18.036167 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:40:18.040170 14724 camera.cpp:551] Camera is outside of the volume. I0127 11:40:18.052182 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:40:18.067196 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:40:18.083212 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:40:18.099226 8632 blender_sync.cpp:254] Total time spent synchronizing data: 0.0162687 I0127 11:40:18.233045 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:40:18.269088 14724 camera.cpp:551] Camera is outside of the volume. I0127 11:40:18.277096 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:40:18.286104 14724 camera.cpp:551] Camera is outside of the volume. I0127 11:40:18.290107 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:40:18.303632 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:40:18.307636 14724 camera.cpp:551] Camera is outside of the volume. I0127 11:40:18.316649 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:40:18.329668 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:40:18.343425 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:40:18.347934 14724 camera.cpp:551] Camera is outside of the volume. I0127 11:40:18.356951 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:40:18.369971 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:40:18.386540 8632 blender_sync.cpp:254] Total time spent synchronizing data: 0.0162906 I0127 11:40:18.410045 14724 camera.cpp:551] Camera is outside of the volume. I0127 11:40:18.415551 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:40:18.429483 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:40:18.432986 14724 camera.cpp:551] Camera is outside of the volume. I0127 11:40:18.445503 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:40:18.449012 14724 camera.cpp:551] Camera is outside of the volume. I0127 11:40:18.461020 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:40:18.465023 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:40:18.476549 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:40:18.491783 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:40:18.495290 14724 camera.cpp:551] Camera is outside of the volume. I0127 11:40:18.497226 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:40:18.503640 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:40:18.523145 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:40:18.539551 8632 blender_sync.cpp:254] Total time spent synchronizing data: 0.0165313 I0127 11:40:18.553125 14724 camera.cpp:551] Camera is outside of the volume. I0127 11:40:18.558634 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:40:18.570312 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:40:18.574316 14724 camera.cpp:551] Camera is outside of the volume. I0127 11:40:18.583828 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:40:18.596987 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:40:18.599992 14724 camera.cpp:551] Camera is outside of the volume. I0127 11:40:18.610000 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:40:18.633021 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:40:18.636023 14724 camera.cpp:551] Camera is outside of the volume. I0127 11:40:18.649035 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:40:18.653039 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:40:18.669054 8632 blender_sync.cpp:254] Total time spent synchronizing data: 0.0160196 I0127 11:40:18.707104 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:40:18.756158 14724 camera.cpp:551] Camera is outside of the volume. I0127 11:40:18.770170 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:40:18.776177 14724 camera.cpp:551] Camera is outside of the volume. I0127 11:40:18.783835 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:40:18.796854 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:40:18.799856 14724 camera.cpp:551] Camera is outside of the volume. I0127 11:40:18.809865 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:40:18.823879 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:40:18.836522 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:40:18.840029 14724 camera.cpp:551] Camera is outside of the volume. I0127 11:40:18.850541 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:40:18.863117 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:40:18.879688 8632 blender_sync.cpp:254] Total time spent synchronizing data: 0.0165094 I0127 11:40:18.900123 14724 camera.cpp:551] Camera is outside of the volume. I0127 11:40:18.906596 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:40:18.916410 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:40:18.920917 14724 camera.cpp:551] Camera is outside of the volume. I0127 11:40:18.930429 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:40:18.943781 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:40:18.947448 14724 camera.cpp:551] Camera is outside of the volume. I0127 11:40:18.956457 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:40:18.970469 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:40:18.974473 14724 camera.cpp:551] Camera is outside of the volume. I0127 11:40:18.983868 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:40:18.997609 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:40:18.997609 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:40:19.012610 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:40:19.028625 8632 blender_sync.cpp:254] Total time spent synchronizing data: 0.0163226 I0127 11:40:19.028625 14724 camera.cpp:551] Camera is outside of the volume. I0127 11:40:19.033133 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:40:19.037137 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:40:19.044446 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:40:19.048077 14724 camera.cpp:551] Camera is outside of the volume. I0127 11:40:19.050079 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:40:19.064070 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:40:19.067610 14724 camera.cpp:551] Camera is outside of the volume. I0127 11:40:19.076617 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:40:19.090628 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:40:19.093632 14724 camera.cpp:551] Camera is outside of the volume. I0127 11:40:19.103641 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:40:19.116653 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:40:19.122659 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:40:19.122659 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:40:19.138036 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:40:19.154050 8632 blender_sync.cpp:254] Total time spent synchronizing data: 0.0164052 I0127 11:40:19.257586 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:40:19.286612 14724 camera.cpp:551] Camera is outside of the volume. I0127 11:40:19.292618 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:40:19.303916 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:40:19.306854 14724 camera.cpp:551] Camera is outside of the volume. I0127 11:40:19.316862 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:40:19.330593 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:40:19.333596 14724 camera.cpp:551] Camera is outside of the volume. I0127 11:40:19.343605 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:40:19.357271 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:40:19.360621 14724 camera.cpp:551] Camera is outside of the volume. I0127 11:40:19.370631 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:40:19.383642 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:40:19.386646 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:40:19.405170 14724 camera.cpp:551] Camera is outside of the volume. I0127 11:40:19.406754 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:40:19.423362 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:40:19.426365 14724 camera.cpp:551] Camera is outside of the volume. I0127 11:40:19.427366 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:40:19.437376 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:40:19.450640 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:40:19.454126 14724 camera.cpp:551] Camera is outside of the volume. I0127 11:40:19.463135 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:40:19.477035 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:40:19.481038 14724 camera.cpp:551] Camera is outside of the volume. I0127 11:40:19.503058 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:40:19.506060 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:40:19.506060 14724 camera.cpp:551] Camera is outside of the volume. I0127 11:40:19.507062 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:40:19.534018 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:40:19.537020 14724 camera.cpp:551] Camera is outside of the volume. I0127 11:40:19.550031 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:40:19.553035 14724 camera.cpp:551] Camera is outside of the volume. I0127 11:40:19.566046 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:40:19.569049 14724 camera.cpp:551] Camera is outside of the volume. I0127 11:40:19.582062 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:40:19.586064 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:40:19.597074 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:40:19.610590 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:40:19.627122 8632 blender_sync.cpp:254] Total time spent synchronizing data: 0.0164578 I0127 11:40:19.627122 14724 camera.cpp:551] Camera is outside of the volume. I0127 11:40:19.644688 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:40:19.647701 14724 camera.cpp:551] Camera is outside of the volume. I0127 11:40:19.659714 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:40:19.662717 14724 camera.cpp:551] Camera is outside of the volume. I0127 11:40:19.675729 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:40:19.678731 14724 camera.cpp:551] Camera is outside of the volume. I0127 11:40:19.691743 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:40:19.707034 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:40:19.723048 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:40:19.739167 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:40:19.755182 8632 blender_sync.cpp:254] Total time spent synchronizing data: 0.0161146 I0127 11:40:19.755182 14724 camera.cpp:551] Camera is outside of the volume. I0127 11:40:19.770860 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:40:19.773864 14724 camera.cpp:551] Camera is outside of the volume. I0127 11:40:19.786875 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:40:19.789878 14724 camera.cpp:551] Camera is outside of the volume. I0127 11:40:19.802889 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:40:19.805892 14724 camera.cpp:551] Camera is outside of the volume. I0127 11:40:19.818904 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:40:19.834050 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:40:19.850064 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:40:19.864850 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:40:19.880865 8632 blender_sync.cpp:254] Total time spent synchronizing data: 0.0161833 I0127 11:40:20.047047 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:40:20.063062 14724 camera.cpp:551] Camera is outside of the volume. I0127 11:40:20.077543 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:40:20.081547 14724 camera.cpp:551] Camera is outside of the volume. I0127 11:40:20.090555 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:40:20.094558 14724 camera.cpp:551] Camera is outside of the volume. I0127 11:40:20.117580 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:40:20.120584 14724 camera.cpp:551] Camera is outside of the volume. I0127 11:40:20.133595 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:40:20.148763 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:40:20.164779 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:40:20.182796 8632 blender_sync.cpp:254] Total time spent synchronizing data: 0.0181898 I0127 11:40:22.909865 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:40:23.018965 8632 blender_sync.cpp:254] Total time spent synchronizing data: 0.108917 I0127 11:40:23.018965 14724 scene.cpp:543] Requested features: Experimental features: Off Max nodes group: 3 Nodes features: 5 Use Hair: False Use Object Motion: False Use Camera Motion: False Use Baking: False Use Subsurface: True Use Volume: True Use Branched Integrator: False Use Patch Evaluation: False Use Transparent Shadows: False Use Principled BSDF: True Use Denoising: False Use Displacement: False Use Background Light: True I0127 11:40:23.018965 14724 device_cuda_impl.cpp:535] Skipping kernel reload, not currently supported. I0127 11:40:23.038983 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:40:23.052995 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:40:23.055999 14724 device_optix.cpp:229] Cache hit for key: ptx-7482438-key04f58aa3573859b8fc4fa853747b9831-sm_86-rtc1-drv461.40 I0127 11:40:23.056999 14724 device_optix.cpp:229] Cache hit for key: ptx-2340-key04ba557d583a931e5c6c93c434a9ceda-sm_86-rtc1-drv461.40 I0127 11:40:23.069010 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:40:23.069010 14724 device_optix.cpp:229] Info: Pipeline has 1 module(s), 6 entry function(s), 9 trace call(s), 0 continuation callable call(s), 0 direct callable call(s), 11501 basic block(s) in entry functions, 124414 instruction(s) in entry functions, 26 non-entry function(s), 8014 basic block(s) in non-entry functions, 108472 instruction(s) in non-entry functions I0127 11:40:23.069010 14724 device_optix.cpp:229] Cache hit for key: ptx-2340-key04ba557d583a931e5c6c93c434a9ceda-sm_86-rtc1-drv461.40 I0127 11:40:23.084024 14724 device_optix.cpp:229] Info: Pipeline has 1 module(s), 6 entry function(s), 0 trace call(s), 0 continuation callable call(s), 0 direct callable call(s), 67 basic block(s) in entry functions, 620 instruction(s) in entry functions, 26 non-entry function(s), 8014 basic block(s) in non-entry functions, 108472 instruction(s) in non-entry functions I0127 11:40:23.084024 14724 scene.cpp:556] Total time spent loading kernels: 0.0649789 I0127 11:40:23.084024 14724 svm.cpp:88] Total 16 shaders. I0127 11:40:23.084024 7740 constant_fold.cpp:58] Folding Sun_color::Color to constant (16, 15, 15). I0127 11:40:23.084024 14888 svm.cpp:67] Compilation summary: Shader name: shader Number of SVM nodes: 5 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000037 Bump: 0.000000 Volume: 0.000015 Displacement: 0.000006 Generate: 0.000058 Total: 0.000059 I0127 11:40:23.084024 15964 svm.cpp:67] Compilation summary: Shader name: default_volume Number of SVM nodes: 3 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000006 Bump: 0.000000 Volume: 0.000004 Displacement: 0.000004 Generate: 0.000014 Total: 0.000015 I0127 11:40:23.084024 15256 svm.cpp:67] Compilation summary: Shader name: shader Number of SVM nodes: 5 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000032 Bump: 0.000000 Volume: 0.000014 Displacement: 0.000010 Generate: 0.000056 Total: 0.000057 I0127 11:40:23.084024 9092 svm.cpp:67] Compilation summary: Shader name: default_empty Number of SVM nodes: 3 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000025 Bump: 0.000000 Volume: 0.000009 Displacement: 0.000032 Generate: 0.000066 Total: 0.000067 I0127 11:40:23.084024 13072 svm.cpp:67] Compilation summary: Shader name: shader Number of SVM nodes: 5 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000048 Bump: 0.000000 Volume: 0.000027 Displacement: 0.000020 Generate: 0.000095 Total: 0.000096 I0127 11:40:23.084024 9500 svm.cpp:67] Compilation summary: Shader name: pine-trunk Number of SVM nodes: 30 Peak stack usage: 26 Time (in seconds): Finalize: 0.000053 Surface: 0.000061 Bump: 0.000000 Volume: 0.000025 Displacement: 0.000003 Generate: 0.000089 Total: 0.000144 I0127 11:40:23.084024 7684 svm.cpp:67] Compilation summary: Shader name: shader Number of SVM nodes: 5 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000052 Bump: 0.000000 Volume: 0.000021 Displacement: 0.000006 Generate: 0.000079 Total: 0.000080 I0127 11:40:23.084024 7152 svm.cpp:67] Compilation summary: Shader name: default_light Number of SVM nodes: 3 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000008 Bump: 0.000000 Volume: 0.000045 Displacement: 0.000013 Generate: 0.000066 Total: 0.000067 I0127 11:40:23.084024 10364 svm.cpp:67] Compilation summary: Shader name: default_surface Number of SVM nodes: 8 Peak stack usage: 4 Time (in seconds): Finalize: 0.000000 Surface: 0.000027 Bump: 0.000000 Volume: 0.000030 Displacement: 0.000012 Generate: 0.000069 Total: 0.000070 I0127 11:40:23.084024 15692 svm.cpp:67] Compilation summary: Shader name: Smoke Domain Material.001 Number of SVM nodes: 14 Peak stack usage: 10 Time (in seconds): Finalize: 0.000000 Surface: 0.000024 Bump: 0.000000 Volume: 0.000045 Displacement: 0.000018 Generate: 0.000087 Total: 0.000088 I0127 11:40:23.084024 7952 svm.cpp:67] Compilation summary: Shader name: pine-leaf_Snow Number of SVM nodes: 40 Peak stack usage: 31 Time (in seconds): Finalize: 0.000147 Surface: 0.000045 Bump: 0.000000 Volume: 0.000003 Displacement: 0.000002 Generate: 0.000050 Total: 0.000197 I0127 11:40:23.084024 14480 svm.cpp:67] Compilation summary: Shader name: Material.002 Number of SVM nodes: 28 Peak stack usage: 23 Time (in seconds): Finalize: 0.000000 Surface: 0.000077 Bump: 0.000000 Volume: 0.000006 Displacement: 0.000010 Generate: 0.000093 Total: 0.000093 I0127 11:40:23.084024 14984 constant_fold.cpp:113] Folding convert_vector_to_point::value_point to socket Mapping::Vector. I0127 11:40:23.084024 14724 svm.cpp:67] Compilation summary: Shader name: pine-leaf_Snow.2 Number of SVM nodes: 46 Peak stack usage: 32 Time (in seconds): Finalize: 0.000112 Surface: 0.000104 Bump: 0.000000 Volume: 0.000003 Displacement: 0.000004 Generate: 0.000111 Total: 0.000224 I0127 11:40:23.084024 7740 constant_fold.cpp:113] Folding Mapping::Vector to socket Texture Coordinate::Generated. I0127 11:40:23.084024 14984 constant_fold.cpp:113] Folding convert_vector_to_point::value_point to socket Mapping::Vector. I0127 11:40:23.084024 14916 svm.cpp:67] Compilation summary: Shader name: pine-leaf Number of SVM nodes: 46 Peak stack usage: 32 Time (in seconds): Finalize: 0.000184 Surface: 0.000040 Bump: 0.000000 Volume: 0.000001 Displacement: 0.000003 Generate: 0.000044 Total: 0.000229 I0127 11:40:23.084024 14984 constant_fold.cpp:113] Folding convert_vector_to_point::value_point to socket Mapping::Vector. I0127 11:40:23.084024 14984 constant_fold.cpp:113] Folding convert_vector_to_point::value_point to socket Mapping::Vector. I0127 11:40:23.084024 7740 constant_fold.cpp:113] Folding Soft_hard::Color to socket convert_float_to_color::value_color. I0127 11:40:23.084024 7740 constant_fold.cpp:113] Folding Shadow_color_saturation::Color to socket Cloud_opacity::Color. I0127 11:40:23.084024 7740 constant_fold.cpp:113] Folding Sun_value::Color to socket Gamma::Color. I0127 11:40:23.084024 7740 graph.cpp:675] Deduplicated 2 nodes. I0127 11:40:23.085026 14984 svm.cpp:67] Compilation summary: Shader name: Material Number of SVM nodes: 374 Peak stack usage: 33 Time (in seconds): Finalize: 0.000421 Surface: 0.000035 Bump: 0.000038 Volume: 0.000003 Displacement: 0.000019 Generate: 0.000094 Total: 0.000516 I0127 11:40:23.085026 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:40:23.085026 7740 svm.cpp:67] Compilation summary: Shader name: default_background Number of SVM nodes: 2174 Peak stack usage: 40 Time (in seconds): Finalize: 0.000485 Surface: 0.000163 Bump: 0.000000 Volume: 0.000005 Displacement: 0.000004 Generate: 0.000172 Total: 0.000658 I0127 11:40:23.085026 14724 device_cuda_impl.cpp:883] Buffer allocate: __svm_nodes, 44,880 bytes. (43.83K) in device memory I0127 11:40:23.085026 14724 device_cuda_impl.cpp:883] Buffer allocate: __shaders, 512 bytes. (512) in device memory I0127 11:40:23.085026 14724 svm.cpp:164] Shader manager updated 16 shaders in 0.0012981 seconds. I0127 11:40:23.085026 14724 object.cpp:637] Total 5512 objects. I0127 11:40:23.086025 14724 geometry.cpp:1710] Total 12 meshes. I0127 11:40:23.092031 14724 device_cuda_impl.cpp:883] Buffer allocate: __attributes_map, 1,280 bytes. (1.25K) in device memory I0127 11:40:23.092031 14724 device_cuda_impl.cpp:883] Buffer allocate: __attributes_float, 1,180,176 bytes. (1.12M) in device memory I0127 11:40:23.093521 14724 device_cuda_impl.cpp:883] Buffer allocate: __attributes_float2, 2,360,352 bytes. (2.25M) in device memory I0127 11:40:23.093521 14724 device_cuda_impl.cpp:883] Buffer allocate: __attributes_float3, 6,470,912 bytes. (6.17M) in device memory I0127 11:40:23.094523 14724 device_cuda_impl.cpp:883] Buffer allocate: __objects, 1,058,304 bytes. (1.01M) in device memory I0127 11:40:23.095525 14724 device_cuda_impl.cpp:883] Buffer allocate: optix temp index data, 1,069,008 bytes. (1.02M) in device memory I0127 11:40:23.095525 14724 device_cuda_impl.cpp:883] Buffer allocate: optix temp vertex data, 712,704 bytes. (696.00K) in device memory I0127 11:40:23.095525 14724 device_cuda_impl.cpp:883] Buffer allocate: optix temp as build mem, 3,564,040 bytes. (3.40M) in device memory I0127 11:40:23.096525 14724 geometry.cpp:1925] Objects BVH build pool statistics: Total time: 0.001369 Tasks handled: 1 I0127 11:40:23.096525 14724 geometry.cpp:1230] Using MULTI layout. I0127 11:40:23.096525 14724 device_cuda_impl.cpp:883] Buffer allocate: optix tlas aabbs, 132,288 bytes. (129.19K) in device memory I0127 11:40:23.096525 14724 device_cuda_impl.cpp:883] Buffer allocate: optix tlas instances, 440,960 bytes. (430.62K) in device memory I0127 11:40:23.096525 14724 device_cuda_impl.cpp:883] Buffer allocate: optix temp as build mem, 463,624 bytes. (452.76K) in device memory I0127 11:40:23.096525 14724 device_cuda_impl.cpp:883] Buffer allocate: optix tlas, 1,341,568 bytes. (1.28M) in device memory I0127 11:40:23.099527 14724 device_cuda_impl.cpp:883] Buffer allocate: __prim_tri_index, 551,400 bytes. (538.48K) in device memory I0127 11:40:23.099527 14724 device_cuda_impl.cpp:883] Buffer allocate: __prim_tri_verts, 6,616,800 bytes. (6.31M) in device memory I0127 11:40:23.100528 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:40:23.100528 14724 device_cuda_impl.cpp:883] Buffer allocate: __prim_type, 551,400 bytes. (538.48K) in device memory I0127 11:40:23.100528 14724 device_cuda_impl.cpp:883] Buffer allocate: __prim_visibility, 551,400 bytes. (538.48K) in device memory I0127 11:40:23.100528 14724 device_cuda_impl.cpp:883] Buffer allocate: __prim_index, 551,400 bytes. (538.48K) in device memory I0127 11:40:23.101529 14724 device_cuda_impl.cpp:883] Buffer allocate: __prim_object, 551,400 bytes. (538.48K) in device memory I0127 11:40:23.103531 14724 device_cuda_impl.cpp:883] Buffer allocate: __tri_vnormal, 1,725,504 bytes. (1.65M) in device memory I0127 11:40:23.104532 14724 device_cuda_impl.cpp:883] Buffer allocate: __tri_vindex, 2,205,600 bytes. (2.10M) in device memory I0127 11:40:23.105542 14724 device_cuda_impl.cpp:883] Buffer allocate: __tri_patch, 551,400 bytes. (538.48K) in device memory I0127 11:40:23.105542 14724 device_cuda_impl.cpp:883] Buffer allocate: __tri_patch_uv, 862,752 bytes. (842.53K) in device memory I0127 11:40:23.105542 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:40:23.106534 14724 device_cuda_impl.cpp:883] Buffer allocate: __object_flag, 22,048 bytes. (21.53K) in device memory I0127 11:40:23.106534 14724 device_cuda_impl.cpp:883] Buffer allocate: __object_volume_step, 22,048 bytes. (21.53K) in device memory I0127 11:40:23.107535 14724 camera.cpp:551] Camera is outside of the volume. I0127 11:40:23.107535 14724 tables.cpp:50] Total 2 lookup tables. I0127 11:40:23.107535 14724 device_cuda_impl.cpp:883] Buffer allocate: __lookup_table, 266,240 bytes. (260.00K) in device memory I0127 11:40:23.107535 14724 light.cpp:976] Total 5 lights. I0127 11:40:23.111538 14724 light.cpp:955] Number of lights sent to the device: 4 I0127 11:40:23.111538 14724 light.cpp:957] Number of lights without contribution: 1 I0127 11:40:23.111538 14724 device_cuda_impl.cpp:883] Buffer allocate: __lights, 768 bytes. (768) in device memory I0127 11:40:23.112540 14724 light.cpp:329] Total 4 of light distribution primitives. I0127 11:40:23.112540 14724 device_cuda_impl.cpp:883] Buffer allocate: __light_distribution, 80 bytes. (80) in device memory I0127 11:40:23.112540 14724 light.cpp:672] Automatically set World MIS resolution to 4096 by 2048 I0127 11:40:23.132557 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:40:23.148571 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:40:23.157258 14724 device_cuda_impl.cpp:883] Buffer allocate: background_output, 134,217,728 bytes. (128.00M) in device memory I0127 11:40:23.161216 14724 device_cuda_impl.cpp:883] Buffer allocate: background_input, 134,217,728 bytes. (128.00M) in device memory I0127 11:40:23.164219 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:40:23.179232 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:40:23.195247 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:40:23.211262 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:40:23.227277 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:40:23.243290 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:40:23.259306 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:40:23.275321 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:40:23.291334 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:40:23.313355 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:40:23.322365 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:40:23.337378 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:40:23.353286 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:40:23.353286 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:40:23.353286 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:40:23.365300 14724 light.cpp:721] Background MIS build time 0.0102493 I0127 11:40:23.365300 14724 device_cuda_impl.cpp:883] Buffer allocate: __light_background_marginal_cdf, 16,392 bytes. (16.01K) in device memory I0127 11:40:23.368556 14724 device_cuda_impl.cpp:883] Buffer allocate: __light_background_conditional_cdf, 67,125,248 bytes. (64.02M) in device memory I0127 11:40:23.368556 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:40:23.381991 14724 scene.cpp:337] System memory statistics after full device sync: Usage: 207,887,510 (198.26M) Peak: 412,137,998 (393.04M) I0127 11:40:23.383993 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:40:23.497624 8632 blender_sync.cpp:254] Total time spent synchronizing data: 0.114015 I0127 11:40:23.497624 14724 svm.cpp:88] Total 16 shaders. I0127 11:40:23.497624 15256 constant_fold.cpp:58] Folding Sun_color::Color to constant (16, 15, 15). I0127 11:40:23.497624 10364 svm.cpp:67] Compilation summary: Shader name: default_volume Number of SVM nodes: 3 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000002 Bump: 0.000000 Volume: 0.000003 Displacement: 0.000005 Generate: 0.000010 Total: 0.000011 I0127 11:40:23.497624 15256 constant_fold.cpp:113] Folding Mapping::Vector to socket Texture Coordinate::Generated. I0127 11:40:23.497624 7740 constant_fold.cpp:113] Folding convert_vector_to_point::value_point to socket Mapping::Vector. I0127 11:40:23.497624 7684 svm.cpp:67] Compilation summary: Shader name: default_empty Number of SVM nodes: 3 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000038 Bump: 0.000000 Volume: 0.000015 Displacement: 0.000003 Generate: 0.000056 Total: 0.000057 I0127 11:40:23.497624 9092 svm.cpp:67] Compilation summary: Shader name: default_light Number of SVM nodes: 3 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000008 Bump: 0.000000 Volume: 0.000016 Displacement: 0.000032 Generate: 0.000055 Total: 0.000056 I0127 11:40:23.497624 7740 constant_fold.cpp:113] Folding convert_vector_to_point::value_point to socket Mapping::Vector. I0127 11:40:23.497624 7152 svm.cpp:67] Compilation summary: Shader name: shader Number of SVM nodes: 5 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000014 Bump: 0.000000 Volume: 0.000012 Displacement: 0.000044 Generate: 0.000069 Total: 0.000070 I0127 11:40:23.498625 7740 constant_fold.cpp:113] Folding convert_vector_to_point::value_point to socket Mapping::Vector. I0127 11:40:23.497624 7952 svm.cpp:67] Compilation summary: Shader name: shader Number of SVM nodes: 5 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000060 Bump: 0.000000 Volume: 0.000014 Displacement: 0.000012 Generate: 0.000085 Total: 0.000086 I0127 11:40:23.497624 15964 svm.cpp:67] Compilation summary: Shader name: shader Number of SVM nodes: 5 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000013 Bump: 0.000000 Volume: 0.000025 Displacement: 0.000031 Generate: 0.000069 Total: 0.000069 I0127 11:40:23.498625 7740 constant_fold.cpp:113] Folding convert_vector_to_point::value_point to socket Mapping::Vector. I0127 11:40:23.497624 14984 svm.cpp:67] Compilation summary: Shader name: Material.002 Number of SVM nodes: 28 Peak stack usage: 23 Time (in seconds): Finalize: 0.000000 Surface: 0.000068 Bump: 0.000000 Volume: 0.000005 Displacement: 0.000009 Generate: 0.000082 Total: 0.000083 I0127 11:40:23.497624 14888 svm.cpp:67] Compilation summary: Shader name: Smoke Domain Material.001 Number of SVM nodes: 14 Peak stack usage: 10 Time (in seconds): Finalize: 0.000000 Surface: 0.000018 Bump: 0.000000 Volume: 0.000051 Displacement: 0.000003 Generate: 0.000072 Total: 0.000073 I0127 11:40:23.498625 15256 constant_fold.cpp:113] Folding Soft_hard::Color to socket convert_float_to_color::value_color. I0127 11:40:23.497624 14916 svm.cpp:67] Compilation summary: Shader name: default_surface Number of SVM nodes: 8 Peak stack usage: 4 Time (in seconds): Finalize: 0.000000 Surface: 0.000034 Bump: 0.000000 Volume: 0.000033 Displacement: 0.000016 Generate: 0.000083 Total: 0.000084 I0127 11:40:23.498625 13072 svm.cpp:67] Compilation summary: Shader name: pine-trunk Number of SVM nodes: 30 Peak stack usage: 26 Time (in seconds): Finalize: 0.000097 Surface: 0.000060 Bump: 0.000000 Volume: 0.000006 Displacement: 0.000002 Generate: 0.000068 Total: 0.000166 I0127 11:40:23.497624 14480 svm.cpp:67] Compilation summary: Shader name: shader Number of SVM nodes: 5 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000018 Bump: 0.000000 Volume: 0.000019 Displacement: 0.000033 Generate: 0.000070 Total: 0.000071 I0127 11:40:23.498625 15256 constant_fold.cpp:113] Folding Shadow_color_saturation::Color to socket Cloud_opacity::Color. I0127 11:40:23.498625 14724 svm.cpp:67] Compilation summary: Shader name: pine-leaf_Snow.2 Number of SVM nodes: 46 Peak stack usage: 32 Time (in seconds): Finalize: 0.000135 Surface: 0.000094 Bump: 0.000000 Volume: 0.000004 Displacement: 0.000003 Generate: 0.000100 Total: 0.000236 I0127 11:40:23.498625 15256 constant_fold.cpp:113] Folding Sun_value::Color to socket Gamma::Color. I0127 11:40:23.498625 9500 svm.cpp:67] Compilation summary: Shader name: pine-leaf_Snow Number of SVM nodes: 40 Peak stack usage: 31 Time (in seconds): Finalize: 0.000150 Surface: 0.000062 Bump: 0.000000 Volume: 0.000004 Displacement: 0.000008 Generate: 0.000074 Total: 0.000225 I0127 11:40:23.498625 15692 svm.cpp:67] Compilation summary: Shader name: pine-leaf Number of SVM nodes: 46 Peak stack usage: 32 Time (in seconds): Finalize: 0.000167 Surface: 0.000064 Bump: 0.000000 Volume: 0.000002 Displacement: 0.000004 Generate: 0.000071 Total: 0.000238 I0127 11:40:23.498625 15256 graph.cpp:675] Deduplicated 2 nodes. I0127 11:40:23.498625 7740 svm.cpp:67] Compilation summary: Shader name: Material Number of SVM nodes: 374 Peak stack usage: 33 Time (in seconds): Finalize: 0.000282 Surface: 0.000035 Bump: 0.000031 Volume: 0.000002 Displacement: 0.000009 Generate: 0.000077 Total: 0.000360 I0127 11:40:23.498625 15256 svm.cpp:67] Compilation summary: Shader name: default_background Number of SVM nodes: 2174 Peak stack usage: 40 Time (in seconds): Finalize: 0.000374 Surface: 0.000119 Bump: 0.000000 Volume: 0.000005 Displacement: 0.000004 Generate: 0.000128 Total: 0.000503 I0127 11:40:23.498625 14724 device_cuda_impl.cpp:883] Buffer allocate: __svm_nodes, 44,880 bytes. (43.83K) in device memory I0127 11:40:23.498625 14724 device_cuda_impl.cpp:883] Buffer allocate: __shaders, 512 bytes. (512) in device memory I0127 11:40:23.499626 14724 svm.cpp:164] Shader manager updated 16 shaders in 0.0012468 seconds. I0127 11:40:23.499626 14724 object.cpp:637] Total 5512 objects. I0127 11:40:23.499626 14724 geometry.cpp:1710] Total 12 meshes. I0127 11:40:23.505631 14724 device_cuda_impl.cpp:883] Buffer allocate: __attributes_map, 1,280 bytes. (1.25K) in device memory I0127 11:40:23.505631 14724 device_cuda_impl.cpp:883] Buffer allocate: __attributes_float, 1,180,176 bytes. (1.12M) in device memory I0127 11:40:23.507126 14724 device_cuda_impl.cpp:883] Buffer allocate: __attributes_float2, 2,360,352 bytes. (2.25M) in device memory I0127 11:40:23.507831 14724 device_cuda_impl.cpp:883] Buffer allocate: __attributes_float3, 6,470,912 bytes. (6.17M) in device memory I0127 11:40:23.507831 14724 device_cuda_impl.cpp:883] Buffer allocate: __objects, 1,058,304 bytes. (1.01M) in device memory I0127 11:40:23.508833 14724 device_cuda_impl.cpp:883] Buffer allocate: optix temp index data, 1,069,008 bytes. (1.02M) in device memory I0127 11:40:23.508833 14724 device_cuda_impl.cpp:883] Buffer allocate: optix temp vertex data, 712,704 bytes. (696.00K) in device memory I0127 11:40:23.509835 14724 device_cuda_impl.cpp:883] Buffer allocate: optix temp as build mem, 3,564,040 bytes. (3.40M) in device memory I0127 11:40:23.509835 14724 geometry.cpp:1925] Objects BVH build pool statistics: Total time: 0.001180 Tasks handled: 1 I0127 11:40:23.509835 14724 geometry.cpp:1230] Using MULTI layout. I0127 11:40:23.509835 14724 device_cuda_impl.cpp:883] Buffer allocate: optix tlas aabbs, 132,288 bytes. (129.19K) in device memory I0127 11:40:23.509835 14724 device_cuda_impl.cpp:883] Buffer allocate: optix tlas instances, 440,960 bytes. (430.62K) in device memory I0127 11:40:23.509835 14724 device_cuda_impl.cpp:883] Buffer allocate: optix temp as build mem, 463,624 bytes. (452.76K) in device memory I0127 11:40:23.509835 14724 device_cuda_impl.cpp:883] Buffer allocate: optix tlas, 1,341,568 bytes. (1.28M) in device memory I0127 11:40:23.510835 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:40:23.512837 14724 device_cuda_impl.cpp:883] Buffer allocate: __prim_tri_index, 551,400 bytes. (538.48K) in device memory I0127 11:40:23.512837 14724 device_cuda_impl.cpp:883] Buffer allocate: __prim_tri_verts, 6,616,800 bytes. (6.31M) in device memory I0127 11:40:23.513837 14724 device_cuda_impl.cpp:883] Buffer allocate: __prim_type, 551,400 bytes. (538.48K) in device memory I0127 11:40:23.513837 14724 device_cuda_impl.cpp:883] Buffer allocate: __prim_visibility, 551,400 bytes. (538.48K) in device memory I0127 11:40:23.513837 14724 device_cuda_impl.cpp:883] Buffer allocate: __prim_index, 551,400 bytes. (538.48K) in device memory I0127 11:40:23.514839 14724 device_cuda_impl.cpp:883] Buffer allocate: __prim_object, 551,400 bytes. (538.48K) in device memory I0127 11:40:23.517841 14724 device_cuda_impl.cpp:883] Buffer allocate: __tri_vnormal, 1,725,504 bytes. (1.65M) in device memory I0127 11:40:23.517841 14724 device_cuda_impl.cpp:883] Buffer allocate: __tri_vindex, 2,205,600 bytes. (2.10M) in device memory I0127 11:40:23.518842 14724 device_cuda_impl.cpp:883] Buffer allocate: __tri_patch, 551,400 bytes. (538.48K) in device memory I0127 11:40:23.518842 14724 device_cuda_impl.cpp:883] Buffer allocate: __tri_patch_uv, 862,752 bytes. (842.53K) in device memory I0127 11:40:23.518842 14724 device_cuda_impl.cpp:883] Buffer allocate: __object_flag, 22,048 bytes. (21.53K) in device memory I0127 11:40:23.519843 14724 device_cuda_impl.cpp:883] Buffer allocate: __object_volume_step, 22,048 bytes. (21.53K) in device memory I0127 11:40:23.519843 14724 tables.cpp:50] Total 2 lookup tables. I0127 11:40:23.519843 14724 device_cuda_impl.cpp:883] Buffer allocate: __lookup_table, 266,240 bytes. (260.00K) in device memory I0127 11:40:23.520844 14724 light.cpp:976] Total 5 lights. I0127 11:40:23.524150 14724 light.cpp:955] Number of lights sent to the device: 4 I0127 11:40:23.524150 14724 light.cpp:957] Number of lights without contribution: 1 I0127 11:40:23.524150 14724 device_cuda_impl.cpp:883] Buffer allocate: __lights, 768 bytes. (768) in device memory I0127 11:40:23.525151 14724 light.cpp:329] Total 4 of light distribution primitives. I0127 11:40:23.525151 14724 device_cuda_impl.cpp:883] Buffer allocate: __light_distribution, 80 bytes. (80) in device memory I0127 11:40:23.525151 14724 light.cpp:672] Automatically set World MIS resolution to 4096 by 2048 I0127 11:40:23.526152 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:40:23.541167 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:40:23.557181 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:40:23.569576 14724 device_cuda_impl.cpp:883] Buffer allocate: background_output, 134,217,728 bytes. (128.00M) in device memory I0127 11:40:23.572579 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:40:23.573946 14724 device_cuda_impl.cpp:883] Buffer allocate: background_input, 134,217,728 bytes. (128.00M) in device memory I0127 11:40:23.587867 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:40:23.603880 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:40:23.619896 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:40:23.635910 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:40:23.651926 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:40:23.667939 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:40:23.683954 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:40:23.699968 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:40:23.715389 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:40:23.730939 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:40:23.745954 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:40:23.761777 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:40:23.775797 14724 light.cpp:721] Background MIS build time 0.0097607 I0127 11:40:23.775797 14724 device_cuda_impl.cpp:883] Buffer allocate: __light_background_marginal_cdf, 16,392 bytes. (16.01K) in device memory I0127 11:40:23.777792 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:40:23.779181 14724 device_cuda_impl.cpp:883] Buffer allocate: __light_background_conditional_cdf, 67,125,248 bytes. (64.02M) in device memory I0127 11:40:23.792812 14724 scene.cpp:337] System memory statistics after full device sync: Usage: 207,887,510 (198.26M) Peak: 412,137,998 (393.04M) I0127 11:40:23.793813 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:40:23.810828 8632 blender_sync.cpp:254] Total time spent synchronizing data: 0.0173417 I0127 11:40:23.814832 14724 scene.cpp:543] Requested features: Experimental features: Off Max nodes group: 3 Nodes features: 5 Use Hair: False Use Object Motion: False Use Camera Motion: False Use Baking: False Use Subsurface: True Use Volume: True Use Branched Integrator: False Use Patch Evaluation: False Use Transparent Shadows: True Use Principled BSDF: True Use Denoising: False Use Displacement: False Use Background Light: True I0127 11:40:23.814832 14724 device_cuda_impl.cpp:535] Skipping kernel reload, not currently supported. I0127 11:40:23.841454 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:40:23.850461 14724 device_optix.cpp:229] Cache hit for key: ptx-7482438-key04f58aa3573859b8fc4fa853747b9831-sm_86-rtc1-drv461.40 I0127 11:40:23.851462 14724 device_optix.cpp:229] Cache hit for key: ptx-2340-key04ba557d583a931e5c6c93c434a9ceda-sm_86-rtc1-drv461.40 I0127 11:40:23.857468 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:40:23.863744 14724 device_optix.cpp:229] Info: Pipeline has 1 module(s), 6 entry function(s), 9 trace call(s), 0 continuation callable call(s), 0 direct callable call(s), 11501 basic block(s) in entry functions, 124414 instruction(s) in entry functions, 26 non-entry function(s), 8014 basic block(s) in non-entry functions, 108472 instruction(s) in non-entry functions I0127 11:40:23.863744 14724 device_optix.cpp:229] Cache hit for key: ptx-2340-key04ba557d583a931e5c6c93c434a9ceda-sm_86-rtc1-drv461.40 I0127 11:40:23.872752 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:40:23.878698 14724 device_optix.cpp:229] Info: Pipeline has 1 module(s), 6 entry function(s), 0 trace call(s), 0 continuation callable call(s), 0 direct callable call(s), 67 basic block(s) in entry functions, 620 instruction(s) in entry functions, 26 non-entry function(s), 8014 basic block(s) in non-entry functions, 108472 instruction(s) in non-entry functions I0127 11:40:23.878698 14724 scene.cpp:556] Total time spent loading kernels: 0.0642969 I0127 11:40:23.879699 14724 camera.cpp:551] Camera is outside of the volume. I0127 11:40:23.888707 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:40:23.905723 8632 blender_sync.cpp:254] Total time spent synchronizing data: 0.0169173 I0127 11:40:23.908725 14724 camera.cpp:551] Camera is outside of the volume. I0127 11:40:23.939862 14724 camera.cpp:551] Camera is outside of the volume. I0127 11:40:24.160205 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:40:24.272310 8632 blender_sync.cpp:254] Total time spent synchronizing data: 0.112207 I0127 11:40:24.273310 14724 scene.cpp:543] Requested features: Experimental features: Off Max nodes group: 3 Nodes features: 5 Use Hair: False Use Object Motion: False Use Camera Motion: False Use Baking: False Use Subsurface: True Use Volume: True Use Branched Integrator: False Use Patch Evaluation: False Use Transparent Shadows: False Use Principled BSDF: True Use Denoising: False Use Displacement: False Use Background Light: True I0127 11:40:24.273310 14724 device_cuda_impl.cpp:535] Skipping kernel reload, not currently supported. I0127 11:40:24.291327 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:40:24.296331 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:40:24.308342 14724 device_optix.cpp:229] Cache hit for key: ptx-7482438-key04f58aa3573859b8fc4fa853747b9831-sm_86-rtc1-drv461.40 I0127 11:40:24.308342 14724 device_optix.cpp:229] Cache hit for key: ptx-2340-key04ba557d583a931e5c6c93c434a9ceda-sm_86-rtc1-drv461.40 I0127 11:40:24.316370 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:40:24.321180 14724 device_optix.cpp:229] Info: Pipeline has 1 module(s), 6 entry function(s), 9 trace call(s), 0 continuation callable call(s), 0 direct callable call(s), 11501 basic block(s) in entry functions, 124414 instruction(s) in entry functions, 26 non-entry function(s), 8014 basic block(s) in non-entry functions, 108472 instruction(s) in non-entry functions I0127 11:40:24.321180 14724 device_optix.cpp:229] Cache hit for key: ptx-2340-key04ba557d583a931e5c6c93c434a9ceda-sm_86-rtc1-drv461.40 I0127 11:40:24.332190 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:40:24.337195 14724 device_optix.cpp:229] Info: Pipeline has 1 module(s), 6 entry function(s), 0 trace call(s), 0 continuation callable call(s), 0 direct callable call(s), 67 basic block(s) in entry functions, 620 instruction(s) in entry functions, 26 non-entry function(s), 8014 basic block(s) in non-entry functions, 108472 instruction(s) in non-entry functions I0127 11:40:24.337195 14724 scene.cpp:556] Total time spent loading kernels: 0.0640239 I0127 11:40:24.337195 14724 svm.cpp:88] Total 16 shaders. I0127 11:40:24.337195 14888 constant_fold.cpp:58] Folding Sun_color::Color to constant (16, 15, 15). I0127 11:40:24.337195 14888 constant_fold.cpp:113] Folding Mapping::Vector to socket Texture Coordinate::Generated. I0127 11:40:24.337195 14916 svm.cpp:67] Compilation summary: Shader name: default_volume Number of SVM nodes: 3 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000003 Bump: 0.000000 Volume: 0.000003 Displacement: 0.000006 Generate: 0.000012 Total: 0.000013 I0127 11:40:24.337195 15256 svm.cpp:67] Compilation summary: Shader name: default_surface Number of SVM nodes: 8 Peak stack usage: 4 Time (in seconds): Finalize: 0.000000 Surface: 0.000022 Bump: 0.000000 Volume: 0.000003 Displacement: 0.000015 Generate: 0.000040 Total: 0.000041 I0127 11:40:24.337195 7684 svm.cpp:67] Compilation summary: Shader name: default_empty Number of SVM nodes: 3 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000019 Bump: 0.000000 Volume: 0.000003 Displacement: 0.000003 Generate: 0.000025 Total: 0.000026 I0127 11:40:24.337195 14480 constant_fold.cpp:113] Folding convert_vector_to_point::value_point to socket Mapping::Vector. I0127 11:40:24.337195 7952 svm.cpp:67] Compilation summary: Shader name: default_light Number of SVM nodes: 3 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000008 Bump: 0.000000 Volume: 0.000030 Displacement: 0.000018 Generate: 0.000055 Total: 0.000056 I0127 11:40:24.337195 7740 svm.cpp:67] Compilation summary: Shader name: shader Number of SVM nodes: 5 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000012 Bump: 0.000000 Volume: 0.000024 Displacement: 0.000025 Generate: 0.000061 Total: 0.000062 I0127 11:40:24.337195 9092 svm.cpp:67] Compilation summary: Shader name: shader Number of SVM nodes: 5 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000042 Bump: 0.000000 Volume: 0.000007 Displacement: 0.000035 Generate: 0.000084 Total: 0.000085 I0127 11:40:24.337195 14480 constant_fold.cpp:113] Folding convert_vector_to_point::value_point to socket Mapping::Vector. I0127 11:40:24.337195 10364 svm.cpp:67] Compilation summary: Shader name: shader Number of SVM nodes: 5 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000056 Bump: 0.000000 Volume: 0.000005 Displacement: 0.000014 Generate: 0.000074 Total: 0.000075 I0127 11:40:24.337195 14888 constant_fold.cpp:113] Folding Soft_hard::Color to socket convert_float_to_color::value_color. I0127 11:40:24.337195 9500 svm.cpp:67] Compilation summary: Shader name: Material.002 Number of SVM nodes: 28 Peak stack usage: 23 Time (in seconds): Finalize: 0.000000 Surface: 0.000112 Bump: 0.000000 Volume: 0.000021 Displacement: 0.000004 Generate: 0.000138 Total: 0.000138 I0127 11:40:24.337195 7152 svm.cpp:67] Compilation summary: Shader name: shader Number of SVM nodes: 5 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000021 Bump: 0.000000 Volume: 0.000044 Displacement: 0.000004 Generate: 0.000069 Total: 0.000070 I0127 11:40:24.337195 14480 constant_fold.cpp:113] Folding convert_vector_to_point::value_point to socket Mapping::Vector. I0127 11:40:24.337195 15964 svm.cpp:67] Compilation summary: Shader name: pine-trunk Number of SVM nodes: 30 Peak stack usage: 26 Time (in seconds): Finalize: 0.000084 Surface: 0.000052 Bump: 0.000000 Volume: 0.000012 Displacement: 0.000003 Generate: 0.000068 Total: 0.000153 I0127 11:40:24.337195 14888 constant_fold.cpp:113] Folding Shadow_color_saturation::Color to socket Cloud_opacity::Color. I0127 11:40:24.337195 13072 svm.cpp:67] Compilation summary: Shader name: Smoke Domain Material.001 Number of SVM nodes: 14 Peak stack usage: 10 Time (in seconds): Finalize: 0.000000 Surface: 0.000051 Bump: 0.000000 Volume: 0.000053 Displacement: 0.000022 Generate: 0.000126 Total: 0.000127 I0127 11:40:24.337195 14724 svm.cpp:67] Compilation summary: Shader name: pine-leaf_Snow.2 Number of SVM nodes: 46 Peak stack usage: 32 Time (in seconds): Finalize: 0.000123 Surface: 0.000079 Bump: 0.000000 Volume: 0.000003 Displacement: 0.000003 Generate: 0.000085 Total: 0.000209 I0127 11:40:24.337195 14480 constant_fold.cpp:113] Folding convert_vector_to_point::value_point to socket Mapping::Vector. I0127 11:40:24.337195 14888 constant_fold.cpp:113] Folding Sun_value::Color to socket Gamma::Color. I0127 11:40:24.337195 15692 svm.cpp:67] Compilation summary: Shader name: pine-leaf Number of SVM nodes: 46 Peak stack usage: 32 Time (in seconds): Finalize: 0.000132 Surface: 0.000065 Bump: 0.000000 Volume: 0.000003 Displacement: 0.000003 Generate: 0.000071 Total: 0.000204 I0127 11:40:24.337195 14984 svm.cpp:67] Compilation summary: Shader name: pine-leaf_Snow Number of SVM nodes: 40 Peak stack usage: 31 Time (in seconds): Finalize: 0.000156 Surface: 0.000050 Bump: 0.000000 Volume: 0.000003 Displacement: 0.000001 Generate: 0.000054 Total: 0.000211 I0127 11:40:24.337195 14888 graph.cpp:675] Deduplicated 2 nodes. I0127 11:40:24.337195 14480 svm.cpp:67] Compilation summary: Shader name: Material Number of SVM nodes: 374 Peak stack usage: 33 Time (in seconds): Finalize: 0.000319 Surface: 0.000035 Bump: 0.000041 Volume: 0.000002 Displacement: 0.000009 Generate: 0.000086 Total: 0.000407 I0127 11:40:24.337195 14888 svm.cpp:67] Compilation summary: Shader name: default_background Number of SVM nodes: 2174 Peak stack usage: 40 Time (in seconds): Finalize: 0.000319 Surface: 0.000103 Bump: 0.000000 Volume: 0.000005 Displacement: 0.000003 Generate: 0.000111 Total: 0.000431 I0127 11:40:24.337195 14724 device_cuda_impl.cpp:883] Buffer allocate: __svm_nodes, 44,880 bytes. (43.83K) in device memory I0127 11:40:24.337195 14724 device_cuda_impl.cpp:883] Buffer allocate: __shaders, 512 bytes. (512) in device memory I0127 11:40:24.338196 14724 svm.cpp:164] Shader manager updated 16 shaders in 0.0009008 seconds. I0127 11:40:24.338196 14724 object.cpp:637] Total 5512 objects. I0127 11:40:24.338196 14724 geometry.cpp:1710] Total 12 meshes. I0127 11:40:24.344202 14724 device_cuda_impl.cpp:883] Buffer allocate: __attributes_map, 1,280 bytes. (1.25K) in device memory I0127 11:40:24.344202 14724 device_cuda_impl.cpp:883] Buffer allocate: __attributes_float, 1,180,176 bytes. (1.12M) in device memory I0127 11:40:24.344202 14724 device_cuda_impl.cpp:883] Buffer allocate: __attributes_float2, 2,360,352 bytes. (2.25M) in device memory I0127 11:40:24.345202 14724 device_cuda_impl.cpp:883] Buffer allocate: __attributes_float3, 6,470,912 bytes. (6.17M) in device memory I0127 11:40:24.346204 14724 device_cuda_impl.cpp:883] Buffer allocate: __objects, 1,058,304 bytes. (1.01M) in device memory I0127 11:40:24.347205 14724 device_cuda_impl.cpp:883] Buffer allocate: optix temp index data, 1,069,008 bytes. (1.02M) in device memory I0127 11:40:24.347205 14724 device_cuda_impl.cpp:883] Buffer allocate: optix temp vertex data, 712,704 bytes. (696.00K) in device memory I0127 11:40:24.348204 14724 device_cuda_impl.cpp:883] Buffer allocate: optix temp as build mem, 3,564,040 bytes. (3.40M) in device memory I0127 11:40:24.348204 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:40:24.348204 14724 geometry.cpp:1925] Objects BVH build pool statistics: Total time: 0.001389 Tasks handled: 1 I0127 11:40:24.348204 14724 geometry.cpp:1230] Using MULTI layout. I0127 11:40:24.348204 14724 device_cuda_impl.cpp:883] Buffer allocate: optix tlas aabbs, 132,288 bytes. (129.19K) in device memory I0127 11:40:24.348204 14724 device_cuda_impl.cpp:883] Buffer allocate: optix tlas instances, 440,960 bytes. (430.62K) in device memory I0127 11:40:24.349206 14724 device_cuda_impl.cpp:883] Buffer allocate: optix temp as build mem, 463,624 bytes. (452.76K) in device memory I0127 11:40:24.349206 14724 device_cuda_impl.cpp:883] Buffer allocate: optix tlas, 1,341,568 bytes. (1.28M) in device memory I0127 11:40:24.351207 14724 device_cuda_impl.cpp:883] Buffer allocate: __prim_tri_index, 551,400 bytes. (538.48K) in device memory I0127 11:40:24.352208 14724 device_cuda_impl.cpp:883] Buffer allocate: __prim_tri_verts, 6,616,800 bytes. (6.31M) in device memory I0127 11:40:24.353209 14724 device_cuda_impl.cpp:883] Buffer allocate: __prim_type, 551,400 bytes. (538.48K) in device memory I0127 11:40:24.353209 14724 device_cuda_impl.cpp:883] Buffer allocate: __prim_visibility, 551,400 bytes. (538.48K) in device memory I0127 11:40:24.354210 14724 device_cuda_impl.cpp:883] Buffer allocate: __prim_index, 551,400 bytes. (538.48K) in device memory I0127 11:40:24.354210 14724 device_cuda_impl.cpp:883] Buffer allocate: __prim_object, 551,400 bytes. (538.48K) in device memory I0127 11:40:24.357587 14724 device_cuda_impl.cpp:883] Buffer allocate: __tri_vnormal, 1,725,504 bytes. (1.65M) in device memory I0127 11:40:24.358119 14724 device_cuda_impl.cpp:883] Buffer allocate: __tri_vindex, 2,205,600 bytes. (2.10M) in device memory I0127 11:40:24.358119 14724 device_cuda_impl.cpp:883] Buffer allocate: __tri_patch, 551,400 bytes. (538.48K) in device memory I0127 11:40:24.358119 14724 device_cuda_impl.cpp:883] Buffer allocate: __tri_patch_uv, 862,752 bytes. (842.53K) in device memory I0127 11:40:24.358119 14724 device_cuda_impl.cpp:883] Buffer allocate: __object_flag, 22,048 bytes. (21.53K) in device memory I0127 11:40:24.358119 14724 device_cuda_impl.cpp:883] Buffer allocate: __object_volume_step, 22,048 bytes. (21.53K) in device memory I0127 11:40:24.358119 14724 camera.cpp:551] Camera is outside of the volume. I0127 11:40:24.358119 14724 tables.cpp:50] Total 2 lookup tables. I0127 11:40:24.358119 14724 device_cuda_impl.cpp:883] Buffer allocate: __lookup_table, 266,240 bytes. (260.00K) in device memory I0127 11:40:24.359122 14724 light.cpp:976] Total 5 lights. I0127 11:40:24.363126 14724 light.cpp:955] Number of lights sent to the device: 4 I0127 11:40:24.363126 14724 light.cpp:957] Number of lights without contribution: 1 I0127 11:40:24.363126 14724 device_cuda_impl.cpp:883] Buffer allocate: __lights, 768 bytes. (768) in device memory I0127 11:40:24.363126 14724 light.cpp:329] Total 4 of light distribution primitives. I0127 11:40:24.363126 14724 device_cuda_impl.cpp:883] Buffer allocate: __light_distribution, 80 bytes. (80) in device memory I0127 11:40:24.363126 14724 light.cpp:672] Automatically set World MIS resolution to 4096 by 2048 I0127 11:40:24.364126 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:40:24.380141 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:40:24.396155 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:40:24.407166 14724 device_cuda_impl.cpp:883] Buffer allocate: background_output, 134,217,728 bytes. (128.00M) in device memory I0127 11:40:24.410496 14724 device_cuda_impl.cpp:883] Buffer allocate: background_input, 134,217,728 bytes. (128.00M) in device memory I0127 11:40:24.412168 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:40:24.428182 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:40:24.444197 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:40:24.460212 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:40:24.476227 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:40:24.492240 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:40:24.508255 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:40:24.524271 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:40:24.540284 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:40:24.556299 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:40:24.572314 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:40:24.588330 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:40:24.608352 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:40:24.608352 14724 light.cpp:721] Background MIS build time 0.0099136 I0127 11:40:24.608352 14724 device_cuda_impl.cpp:883] Buffer allocate: __light_background_marginal_cdf, 16,392 bytes. (16.01K) in device memory I0127 11:40:24.611482 14724 device_cuda_impl.cpp:883] Buffer allocate: __light_background_conditional_cdf, 67,125,248 bytes. (64.02M) in device memory I0127 11:40:24.620363 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:40:24.625367 14724 scene.cpp:337] System memory statistics after full device sync: Usage: 207,887,510 (198.26M) Peak: 412,137,998 (393.04M) I0127 11:40:24.635857 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:40:24.652873 8632 blender_sync.cpp:254] Total time spent synchronizing data: 0.0172479 I0127 11:40:24.656877 14724 scene.cpp:543] Requested features: Experimental features: Off Max nodes group: 3 Nodes features: 5 Use Hair: False Use Object Motion: False Use Camera Motion: False Use Baking: False Use Subsurface: True Use Volume: True Use Branched Integrator: False Use Patch Evaluation: False Use Transparent Shadows: True Use Principled BSDF: True Use Denoising: False Use Displacement: False Use Background Light: True I0127 11:40:24.656877 14724 device_cuda_impl.cpp:535] Skipping kernel reload, not currently supported. I0127 11:40:24.682900 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:40:24.691908 14724 device_optix.cpp:229] Cache hit for key: ptx-7482438-key04f58aa3573859b8fc4fa853747b9831-sm_86-rtc1-drv461.40 I0127 11:40:24.691908 14724 device_optix.cpp:229] Cache hit for key: ptx-2340-key04ba557d583a931e5c6c93c434a9ceda-sm_86-rtc1-drv461.40 I0127 11:40:24.698915 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:40:24.703717 14724 device_optix.cpp:229] Info: Pipeline has 1 module(s), 6 entry function(s), 9 trace call(s), 0 continuation callable call(s), 0 direct callable call(s), 11501 basic block(s) in entry functions, 124414 instruction(s) in entry functions, 26 non-entry function(s), 8014 basic block(s) in non-entry functions, 108472 instruction(s) in non-entry functions I0127 11:40:24.704718 14724 device_optix.cpp:229] Cache hit for key: ptx-2340-key04ba557d583a931e5c6c93c434a9ceda-sm_86-rtc1-drv461.40 I0127 11:40:24.714727 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:40:24.718734 14724 device_optix.cpp:229] Info: Pipeline has 1 module(s), 6 entry function(s), 0 trace call(s), 0 continuation callable call(s), 0 direct callable call(s), 67 basic block(s) in entry functions, 620 instruction(s) in entry functions, 26 non-entry function(s), 8014 basic block(s) in non-entry functions, 108472 instruction(s) in non-entry functions I0127 11:40:24.718734 14724 scene.cpp:556] Total time spent loading kernels: 0.0623176 I0127 11:40:24.718734 14724 camera.cpp:551] Camera is outside of the volume. I0127 11:40:24.729885 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:40:24.746901 8632 blender_sync.cpp:254] Total time spent synchronizing data: 0.0173534 I0127 11:40:24.750905 14724 camera.cpp:551] Camera is outside of the volume. I0127 11:40:24.779840 14724 camera.cpp:551] Camera is outside of the volume. I0127 11:40:24.997014 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:40:25.108115 8632 blender_sync.cpp:254] Total time spent synchronizing data: 0.110993 I0127 11:40:25.109117 14724 scene.cpp:543] Requested features: Experimental features: Off Max nodes group: 3 Nodes features: 5 Use Hair: False Use Object Motion: False Use Camera Motion: False Use Baking: False Use Subsurface: True Use Volume: True Use Branched Integrator: False Use Patch Evaluation: False Use Transparent Shadows: False Use Principled BSDF: True Use Denoising: False Use Displacement: False Use Background Light: True I0127 11:40:25.109117 14724 device_cuda_impl.cpp:535] Skipping kernel reload, not currently supported. I0127 11:40:25.127133 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:40:25.132138 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:40:25.139143 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:40:25.146150 14724 device_optix.cpp:229] Cache hit for key: ptx-7482438-key04f58aa3573859b8fc4fa853747b9831-sm_86-rtc1-drv461.40 I0127 11:40:25.147151 14724 device_optix.cpp:229] Cache hit for key: ptx-2340-key04ba557d583a931e5c6c93c434a9ceda-sm_86-rtc1-drv461.40 I0127 11:40:25.155158 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:40:25.159863 14724 device_optix.cpp:229] Info: Pipeline has 1 module(s), 6 entry function(s), 9 trace call(s), 0 continuation callable call(s), 0 direct callable call(s), 11501 basic block(s) in entry functions, 124414 instruction(s) in entry functions, 26 non-entry function(s), 8014 basic block(s) in non-entry functions, 108472 instruction(s) in non-entry functions I0127 11:40:25.159863 14724 device_optix.cpp:229] Cache hit for key: ptx-2340-key04ba557d583a931e5c6c93c434a9ceda-sm_86-rtc1-drv461.40 I0127 11:40:25.170873 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:40:25.174877 14724 device_optix.cpp:229] Info: Pipeline has 1 module(s), 6 entry function(s), 0 trace call(s), 0 continuation callable call(s), 0 direct callable call(s), 67 basic block(s) in entry functions, 620 instruction(s) in entry functions, 26 non-entry function(s), 8014 basic block(s) in non-entry functions, 108472 instruction(s) in non-entry functions I0127 11:40:25.174877 14724 scene.cpp:556] Total time spent loading kernels: 0.0665029 I0127 11:40:25.174877 14724 svm.cpp:88] Total 16 shaders. I0127 11:40:25.174877 10364 constant_fold.cpp:58] Folding Sun_color::Color to constant (16, 15, 15). I0127 11:40:25.174877 14916 svm.cpp:67] Compilation summary: Shader name: default_volume Number of SVM nodes: 3 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000003 Bump: 0.000000 Volume: 0.000003 Displacement: 0.000003 Generate: 0.000010 Total: 0.000010 I0127 11:40:25.174877 13072 constant_fold.cpp:113] Folding convert_vector_to_point::value_point to socket Mapping::Vector. I0127 11:40:25.174877 15964 svm.cpp:67] Compilation summary: Shader name: shader Number of SVM nodes: 5 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000046 Bump: 0.000000 Volume: 0.000005 Displacement: 0.000010 Generate: 0.000061 Total: 0.000062 I0127 11:40:25.174877 9500 svm.cpp:67] Compilation summary: Shader name: default_empty Number of SVM nodes: 3 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000006 Bump: 0.000000 Volume: 0.000016 Displacement: 0.000027 Generate: 0.000050 Total: 0.000051 I0127 11:40:25.175877 13072 constant_fold.cpp:113] Folding convert_vector_to_point::value_point to socket Mapping::Vector. I0127 11:40:25.175877 10364 constant_fold.cpp:113] Folding Mapping::Vector to socket Texture Coordinate::Generated. I0127 11:40:25.174877 15256 svm.cpp:67] Compilation summary: Shader name: shader Number of SVM nodes: 5 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000048 Bump: 0.000000 Volume: 0.000015 Displacement: 0.000002 Generate: 0.000065 Total: 0.000066 I0127 11:40:25.175877 13072 constant_fold.cpp:113] Folding convert_vector_to_point::value_point to socket Mapping::Vector. I0127 11:40:25.175877 14984 svm.cpp:67] Compilation summary: Shader name: Smoke Domain Material.001 Number of SVM nodes: 14 Peak stack usage: 10 Time (in seconds): Finalize: 0.000000 Surface: 0.000008 Bump: 0.000000 Volume: 0.000063 Displacement: 0.000007 Generate: 0.000078 Total: 0.000079 I0127 11:40:25.174877 7740 svm.cpp:67] Compilation summary: Shader name: shader Number of SVM nodes: 5 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000029 Bump: 0.000000 Volume: 0.000012 Displacement: 0.000023 Generate: 0.000064 Total: 0.000065 I0127 11:40:25.174877 7684 svm.cpp:67] Compilation summary: Shader name: shader Number of SVM nodes: 5 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000025 Bump: 0.000000 Volume: 0.000012 Displacement: 0.000017 Generate: 0.000054 Total: 0.000055 I0127 11:40:25.175877 14480 svm.cpp:67] Compilation summary: Shader name: default_light Number of SVM nodes: 3 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000016 Bump: 0.000000 Volume: 0.000033 Displacement: 0.000029 Generate: 0.000078 Total: 0.000079 I0127 11:40:25.175877 15692 svm.cpp:67] Compilation summary: Shader name: default_surface Number of SVM nodes: 8 Peak stack usage: 4 Time (in seconds): Finalize: 0.000000 Surface: 0.000037 Bump: 0.000000 Volume: 0.000024 Displacement: 0.000021 Generate: 0.000082 Total: 0.000083 I0127 11:40:25.175877 10364 constant_fold.cpp:113] Folding Soft_hard::Color to socket convert_float_to_color::value_color. I0127 11:40:25.175877 13072 constant_fold.cpp:113] Folding convert_vector_to_point::value_point to socket Mapping::Vector. I0127 11:40:25.175877 9092 svm.cpp:67] Compilation summary: Shader name: pine-leaf_Snow Number of SVM nodes: 40 Peak stack usage: 31 Time (in seconds): Finalize: 0.000108 Surface: 0.000084 Bump: 0.000000 Volume: 0.000003 Displacement: 0.000001 Generate: 0.000088 Total: 0.000196 I0127 11:40:25.175877 14888 svm.cpp:67] Compilation summary: Shader name: Material.002 Number of SVM nodes: 28 Peak stack usage: 23 Time (in seconds): Finalize: 0.000000 Surface: 0.000089 Bump: 0.000000 Volume: 0.000002 Displacement: 0.000002 Generate: 0.000094 Total: 0.000095 I0127 11:40:25.175877 10364 constant_fold.cpp:113] Folding Shadow_color_saturation::Color to socket Cloud_opacity::Color. I0127 11:40:25.175877 7152 svm.cpp:67] Compilation summary: Shader name: pine-trunk Number of SVM nodes: 30 Peak stack usage: 26 Time (in seconds): Finalize: 0.000100 Surface: 0.000047 Bump: 0.000000 Volume: 0.000016 Displacement: 0.000030 Generate: 0.000093 Total: 0.000194 I0127 11:40:25.175877 7952 svm.cpp:67] Compilation summary: Shader name: pine-leaf Number of SVM nodes: 46 Peak stack usage: 32 Time (in seconds): Finalize: 0.000132 Surface: 0.000088 Bump: 0.000000 Volume: 0.000002 Displacement: 0.000005 Generate: 0.000095 Total: 0.000228 I0127 11:40:25.175877 14724 svm.cpp:67] Compilation summary: Shader name: pine-leaf_Snow.2 Number of SVM nodes: 46 Peak stack usage: 32 Time (in seconds): Finalize: 0.000153 Surface: 0.000086 Bump: 0.000000 Volume: 0.000002 Displacement: 0.000002 Generate: 0.000090 Total: 0.000244 I0127 11:40:25.175877 10364 constant_fold.cpp:113] Folding Sun_value::Color to socket Gamma::Color. I0127 11:40:25.175877 10364 graph.cpp:675] Deduplicated 2 nodes. I0127 11:40:25.175877 13072 svm.cpp:67] Compilation summary: Shader name: Material Number of SVM nodes: 374 Peak stack usage: 33 Time (in seconds): Finalize: 0.000310 Surface: 0.000037 Bump: 0.000038 Volume: 0.000003 Displacement: 0.000010 Generate: 0.000088 Total: 0.000399 I0127 11:40:25.175877 10364 svm.cpp:67] Compilation summary: Shader name: default_background Number of SVM nodes: 2174 Peak stack usage: 40 Time (in seconds): Finalize: 0.000361 Surface: 0.000136 Bump: 0.000000 Volume: 0.000005 Displacement: 0.000004 Generate: 0.000145 Total: 0.000507 I0127 11:40:25.175877 14724 device_cuda_impl.cpp:883] Buffer allocate: __svm_nodes, 44,880 bytes. (43.83K) in device memory I0127 11:40:25.175877 14724 device_cuda_impl.cpp:883] Buffer allocate: __shaders, 512 bytes. (512) in device memory I0127 11:40:25.175877 14724 svm.cpp:164] Shader manager updated 16 shaders in 0.0010046 seconds. I0127 11:40:25.175877 14724 object.cpp:637] Total 5512 objects. I0127 11:40:25.176878 14724 geometry.cpp:1710] Total 12 meshes. I0127 11:40:25.181883 14724 device_cuda_impl.cpp:883] Buffer allocate: __attributes_map, 1,280 bytes. (1.25K) in device memory I0127 11:40:25.182884 14724 device_cuda_impl.cpp:883] Buffer allocate: __attributes_float, 1,180,176 bytes. (1.12M) in device memory I0127 11:40:25.182884 14724 device_cuda_impl.cpp:883] Buffer allocate: __attributes_float2, 2,360,352 bytes. (2.25M) in device memory I0127 11:40:25.183885 14724 device_cuda_impl.cpp:883] Buffer allocate: __attributes_float3, 6,470,912 bytes. (6.17M) in device memory I0127 11:40:25.183885 14724 device_cuda_impl.cpp:883] Buffer allocate: __objects, 1,058,304 bytes. (1.01M) in device memory I0127 11:40:25.184886 14724 device_cuda_impl.cpp:883] Buffer allocate: optix temp index data, 1,069,008 bytes. (1.02M) in device memory I0127 11:40:25.184886 14724 device_cuda_impl.cpp:883] Buffer allocate: optix temp vertex data, 712,704 bytes. (696.00K) in device memory I0127 11:40:25.185887 14724 device_cuda_impl.cpp:883] Buffer allocate: optix temp as build mem, 3,564,040 bytes. (3.40M) in device memory I0127 11:40:25.185887 14724 geometry.cpp:1925] Objects BVH build pool statistics: Total time: 0.001271 Tasks handled: 1 I0127 11:40:25.185887 14724 geometry.cpp:1230] Using MULTI layout. I0127 11:40:25.185887 14724 device_cuda_impl.cpp:883] Buffer allocate: optix tlas aabbs, 132,288 bytes. (129.19K) in device memory I0127 11:40:25.185887 14724 device_cuda_impl.cpp:883] Buffer allocate: optix tlas instances, 440,960 bytes. (430.62K) in device memory I0127 11:40:25.185887 14724 device_cuda_impl.cpp:883] Buffer allocate: optix temp as build mem, 463,624 bytes. (452.76K) in device memory I0127 11:40:25.185887 14724 device_cuda_impl.cpp:883] Buffer allocate: optix tlas, 1,341,568 bytes. (1.28M) in device memory I0127 11:40:25.186888 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:40:25.188889 14724 device_cuda_impl.cpp:883] Buffer allocate: __prim_tri_index, 551,400 bytes. (538.48K) in device memory I0127 11:40:25.189890 14724 device_cuda_impl.cpp:883] Buffer allocate: __prim_tri_verts, 6,616,800 bytes. (6.31M) in device memory I0127 11:40:25.189890 14724 device_cuda_impl.cpp:883] Buffer allocate: __prim_type, 551,400 bytes. (538.48K) in device memory I0127 11:40:25.189890 14724 device_cuda_impl.cpp:883] Buffer allocate: __prim_visibility, 551,400 bytes. (538.48K) in device memory I0127 11:40:25.190891 14724 device_cuda_impl.cpp:883] Buffer allocate: __prim_index, 551,400 bytes. (538.48K) in device memory I0127 11:40:25.190891 14724 device_cuda_impl.cpp:883] Buffer allocate: __prim_object, 551,400 bytes. (538.48K) in device memory I0127 11:40:25.193894 14724 device_cuda_impl.cpp:883] Buffer allocate: __tri_vnormal, 1,725,504 bytes. (1.65M) in device memory I0127 11:40:25.195042 14724 device_cuda_impl.cpp:883] Buffer allocate: __tri_vindex, 2,205,600 bytes. (2.10M) in device memory I0127 11:40:25.195042 14724 device_cuda_impl.cpp:883] Buffer allocate: __tri_patch, 551,400 bytes. (538.48K) in device memory I0127 11:40:25.195042 14724 device_cuda_impl.cpp:883] Buffer allocate: __tri_patch_uv, 862,752 bytes. (842.53K) in device memory I0127 11:40:25.195042 14724 device_cuda_impl.cpp:883] Buffer allocate: __object_flag, 22,048 bytes. (21.53K) in device memory I0127 11:40:25.195042 14724 device_cuda_impl.cpp:883] Buffer allocate: __object_volume_step, 22,048 bytes. (21.53K) in device memory I0127 11:40:25.195042 14724 camera.cpp:551] Camera is outside of the volume. I0127 11:40:25.195042 14724 tables.cpp:50] Total 2 lookup tables. I0127 11:40:25.196044 14724 device_cuda_impl.cpp:883] Buffer allocate: __lookup_table, 266,240 bytes. (260.00K) in device memory I0127 11:40:25.196044 14724 light.cpp:976] Total 5 lights. I0127 11:40:25.200048 14724 light.cpp:955] Number of lights sent to the device: 4 I0127 11:40:25.200048 14724 light.cpp:957] Number of lights without contribution: 1 I0127 11:40:25.200048 14724 device_cuda_impl.cpp:883] Buffer allocate: __lights, 768 bytes. (768) in device memory I0127 11:40:25.200048 14724 light.cpp:329] Total 4 of light distribution primitives. I0127 11:40:25.200048 14724 device_cuda_impl.cpp:883] Buffer allocate: __light_distribution, 80 bytes. (80) in device memory I0127 11:40:25.200048 14724 light.cpp:672] Automatically set World MIS resolution to 4096 by 2048 I0127 11:40:25.202050 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:40:25.218065 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:40:25.233078 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:40:25.244091 14724 device_cuda_impl.cpp:883] Buffer allocate: background_output, 134,217,728 bytes. (128.00M) in device memory I0127 11:40:25.248095 14724 device_cuda_impl.cpp:883] Buffer allocate: background_input, 134,217,728 bytes. (128.00M) in device memory I0127 11:40:25.249095 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:40:25.265110 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:40:25.281124 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:40:25.297138 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:40:25.313153 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:40:25.477310 14724 light.cpp:721] Background MIS build time 0.0102301 I0127 11:40:25.477310 14724 device_cuda_impl.cpp:883] Buffer allocate: __light_background_marginal_cdf, 16,392 bytes. (16.01K) in device memory I0127 11:40:25.479305 14724 device_cuda_impl.cpp:883] Buffer allocate: __light_background_conditional_cdf, 67,125,248 bytes. (64.02M) in device memory I0127 11:40:25.494318 14724 scene.cpp:337] System memory statistics after full device sync: Usage: 207,887,510 (198.26M) Peak: 412,137,998 (393.04M) I0127 11:40:25.966748 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:40:26.077849 8632 blender_sync.cpp:254] Total time spent synchronizing data: 0.110908 I0127 11:40:26.092864 8632 device_cuda_impl.cpp:1205] Array 3D allocate: __tex_image_float_010, 15,724,800 bytes. (15.00M) I0127 11:40:26.095865 14724 svm.cpp:88] Total 16 shaders. I0127 11:40:26.095865 7740 constant_fold.cpp:58] Folding Sun_color::Color to constant (16, 15, 15). I0127 11:40:26.095865 7952 svm.cpp:67] Compilation summary: Shader name: default_volume Number of SVM nodes: 3 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000002 Bump: 0.000000 Volume: 0.000002 Displacement: 0.000002 Generate: 0.000006 Total: 0.000006 I0127 11:40:26.095865 7740 constant_fold.cpp:113] Folding Mapping::Vector to socket Texture Coordinate::Generated. I0127 11:40:26.095865 7684 constant_fold.cpp:113] Folding convert_vector_to_point::value_point to socket Mapping::Vector. I0127 11:40:26.095865 15692 svm.cpp:67] Compilation summary: Shader name: shader Number of SVM nodes: 5 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000051 Bump: 0.000000 Volume: 0.000016 Displacement: 0.000005 Generate: 0.000071 Total: 0.000072 I0127 11:40:26.095865 14480 svm.cpp:67] Compilation summary: Shader name: default_empty Number of SVM nodes: 3 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000018 Bump: 0.000000 Volume: 0.000005 Displacement: 0.000004 Generate: 0.000026 Total: 0.000027 I0127 11:40:26.095865 15964 svm.cpp:67] Compilation summary: Shader name: default_light Number of SVM nodes: 3 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000014 Bump: 0.000000 Volume: 0.000022 Displacement: 0.000016 Generate: 0.000052 Total: 0.000053 I0127 11:40:26.095865 10364 svm.cpp:67] Compilation summary: Shader name: shader Number of SVM nodes: 5 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000031 Bump: 0.000000 Volume: 0.000035 Displacement: 0.000018 Generate: 0.000084 Total: 0.000085 I0127 11:40:26.095865 14984 svm.cpp:67] Compilation summary: Shader name: default_surface Number of SVM nodes: 8 Peak stack usage: 4 Time (in seconds): Finalize: 0.000000 Surface: 0.000045 Bump: 0.000000 Volume: 0.000021 Displacement: 0.000017 Generate: 0.000083 Total: 0.000085 I0127 11:40:26.095865 14888 svm.cpp:67] Compilation summary: Shader name: Material.002 Number of SVM nodes: 28 Peak stack usage: 23 Time (in seconds): Finalize: 0.000000 Surface: 0.000070 Bump: 0.000000 Volume: 0.000018 Displacement: 0.000009 Generate: 0.000096 Total: 0.000097 I0127 11:40:26.095865 9500 svm.cpp:67] Compilation summary: Shader name: Smoke Domain Material.001 Number of SVM nodes: 14 Peak stack usage: 10 Time (in seconds): Finalize: 0.000000 Surface: 0.000009 Bump: 0.000000 Volume: 0.000070 Displacement: 0.000006 Generate: 0.000084 Total: 0.000085 I0127 11:40:26.095865 7152 svm.cpp:67] Compilation summary: Shader name: shader Number of SVM nodes: 5 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000044 Bump: 0.000000 Volume: 0.000025 Displacement: 0.000007 Generate: 0.000076 Total: 0.000077 I0127 11:40:26.095865 7740 constant_fold.cpp:113] Folding Soft_hard::Color to socket convert_float_to_color::value_color. I0127 11:40:26.095865 7684 constant_fold.cpp:113] Folding convert_vector_to_point::value_point to socket Mapping::Vector. I0127 11:40:26.095865 15256 svm.cpp:67] Compilation summary: Shader name: shader Number of SVM nodes: 5 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000025 Bump: 0.000000 Volume: 0.000023 Displacement: 0.000010 Generate: 0.000058 Total: 0.000058 I0127 11:40:26.095865 13072 svm.cpp:67] Compilation summary: Shader name: pine-trunk Number of SVM nodes: 30 Peak stack usage: 26 Time (in seconds): Finalize: 0.000084 Surface: 0.000060 Bump: 0.000000 Volume: 0.000003 Displacement: 0.000002 Generate: 0.000065 Total: 0.000151 I0127 11:40:26.095865 14916 svm.cpp:67] Compilation summary: Shader name: pine-leaf Number of SVM nodes: 46 Peak stack usage: 32 Time (in seconds): Finalize: 0.000148 Surface: 0.000038 Bump: 0.000000 Volume: 0.000002 Displacement: 0.000006 Generate: 0.000047 Total: 0.000195 I0127 11:40:26.095865 7740 constant_fold.cpp:113] Folding Shadow_color_saturation::Color to socket Cloud_opacity::Color. I0127 11:40:26.095865 7684 constant_fold.cpp:113] Folding convert_vector_to_point::value_point to socket Mapping::Vector. I0127 11:40:26.095865 7740 constant_fold.cpp:113] Folding Sun_value::Color to socket Gamma::Color. I0127 11:40:26.095865 9092 svm.cpp:67] Compilation summary: Shader name: pine-leaf_Snow Number of SVM nodes: 40 Peak stack usage: 31 Time (in seconds): Finalize: 0.000129 Surface: 0.000049 Bump: 0.000000 Volume: 0.000003 Displacement: 0.000004 Generate: 0.000056 Total: 0.000185 I0127 11:40:26.095865 14724 svm.cpp:67] Compilation summary: Shader name: pine-leaf_Snow.2 Number of SVM nodes: 46 Peak stack usage: 32 Time (in seconds): Finalize: 0.000170 Surface: 0.000056 Bump: 0.000000 Volume: 0.000003 Displacement: 0.000003 Generate: 0.000062 Total: 0.000233 I0127 11:40:26.095865 7684 constant_fold.cpp:113] Folding convert_vector_to_point::value_point to socket Mapping::Vector. I0127 11:40:26.095865 7740 graph.cpp:675] Deduplicated 2 nodes. I0127 11:40:26.095865 7684 svm.cpp:67] Compilation summary: Shader name: Material Number of SVM nodes: 374 Peak stack usage: 33 Time (in seconds): Finalize: 0.000312 Surface: 0.000028 Bump: 0.000029 Volume: 0.000002 Displacement: 0.000007 Generate: 0.000065 Total: 0.000378 I0127 11:40:26.095865 7740 svm.cpp:67] Compilation summary: Shader name: default_background Number of SVM nodes: 2174 Peak stack usage: 35 Time (in seconds): Finalize: 0.000317 Surface: 0.000142 Bump: 0.000000 Volume: 0.000004 Displacement: 0.000003 Generate: 0.000148 Total: 0.000466 I0127 11:40:26.095865 14724 device_cuda_impl.cpp:883] Buffer allocate: __svm_nodes, 44,880 bytes. (43.83K) in device memory I0127 11:40:26.095865 14724 device_cuda_impl.cpp:883] Buffer allocate: __shaders, 512 bytes. (512) in device memory I0127 11:40:26.096866 14724 svm.cpp:164] Shader manager updated 16 shaders in 0.0008569 seconds. I0127 11:40:26.096866 14724 object.cpp:637] Total 5512 objects. I0127 11:40:26.096866 14724 geometry.cpp:1710] Total 12 meshes. I0127 11:40:26.102872 14724 device_cuda_impl.cpp:883] Buffer allocate: __attributes_map, 1,280 bytes. (1.25K) in device memory I0127 11:40:26.102872 14724 device_cuda_impl.cpp:883] Buffer allocate: __attributes_float, 1,180,176 bytes. (1.12M) in device memory I0127 11:40:26.103873 14724 device_cuda_impl.cpp:883] Buffer allocate: __attributes_float2, 2,360,352 bytes. (2.25M) in device memory I0127 11:40:26.103873 14724 device_cuda_impl.cpp:883] Buffer allocate: __attributes_float3, 6,470,912 bytes. (6.17M) in device memory I0127 11:40:26.104873 14724 device_cuda_impl.cpp:883] Buffer allocate: __objects, 1,058,304 bytes. (1.01M) in device memory I0127 11:40:26.105875 10364 device_cuda_impl.cpp:883] Buffer allocate: optix temp index data, 3,024 bytes. (2.95K) in device memory I0127 11:40:26.105875 10364 device_cuda_impl.cpp:883] Buffer allocate: optix temp vertex data, 2,048 bytes. (2.00K) in device memory I0127 11:40:26.105875 7684 device_cuda_impl.cpp:883] Buffer allocate: optix temp index data, 196,608 bytes. (192.00K) in device memory I0127 11:40:26.105875 7684 device_cuda_impl.cpp:883] Buffer allocate: optix temp vertex data, 140,160 bytes. (136.88K) in device memory I0127 11:40:26.105875 14888 device_cuda_impl.cpp:883] Buffer allocate: optix temp index data, 27,792 bytes. (27.14K) in device memory I0127 11:40:26.105875 14888 device_cuda_impl.cpp:883] Buffer allocate: optix temp vertex data, 40,576 bytes. (39.62K) in device memory I0127 11:40:26.106875 14888 device_cuda_impl.cpp:883] Buffer allocate: optix temp as build mem, 93,448 bytes. (91.26K) in device memory I0127 11:40:26.106875 14888 device_cuda_impl.cpp:883] Buffer allocate: optix blas, 165,120 bytes. (161.25K) in device memory I0127 11:40:26.106875 14480 device_cuda_impl.cpp:883] Buffer allocate: optix temp index data, 240 bytes. (240) in device memory I0127 11:40:26.106875 14480 device_cuda_impl.cpp:883] Buffer allocate: optix temp vertex data, 192 bytes. (192) in device memory I0127 11:40:26.106875 15692 device_cuda_impl.cpp:883] Buffer allocate: optix temp index data, 240 bytes. (240) in device memory I0127 11:40:26.107877 15692 device_cuda_impl.cpp:883] Buffer allocate: optix temp vertex data, 192 bytes. (192) in device memory I0127 11:40:26.107877 13072 device_cuda_impl.cpp:883] Buffer allocate: optix temp index data, 27,792 bytes. (27.14K) in device memory I0127 11:40:26.107877 13072 device_cuda_impl.cpp:883] Buffer allocate: optix temp vertex data, 40,576 bytes. (39.62K) in device memory I0127 11:40:26.107877 14916 device_cuda_impl.cpp:883] Buffer allocate: optix temp index data, 27,792 bytes. (27.14K) in device memory I0127 11:40:26.107877 14916 device_cuda_impl.cpp:883] Buffer allocate: optix temp vertex data, 40,576 bytes. (39.62K) in device memory I0127 11:40:26.107877 10364 device_cuda_impl.cpp:883] Buffer allocate: optix temp as build mem, 10,760 bytes. (10.51K) in device memory I0127 11:40:26.107877 10364 device_cuda_impl.cpp:883] Buffer allocate: optix blas, 22,400 bytes. (21.88K) in device memory I0127 11:40:26.107877 14480 device_cuda_impl.cpp:883] Buffer allocate: optix temp as build mem, 1,544 bytes. (1.51K) in device memory I0127 11:40:26.107877 14480 device_cuda_impl.cpp:883] Buffer allocate: optix blas, 5,888 bytes. (5.75K) in device memory I0127 11:40:26.107877 15692 device_cuda_impl.cpp:883] Buffer allocate: optix temp as build mem, 1,544 bytes. (1.51K) in device memory I0127 11:40:26.107877 15692 device_cuda_impl.cpp:883] Buffer allocate: optix blas, 5,888 bytes. (5.75K) in device memory I0127 11:40:26.107877 13072 device_cuda_impl.cpp:883] Buffer allocate: optix temp as build mem, 93,448 bytes. (91.26K) in device memory I0127 11:40:26.107877 13072 device_cuda_impl.cpp:883] Buffer allocate: optix blas, 165,120 bytes. (161.25K) in device memory I0127 11:40:26.107877 14916 device_cuda_impl.cpp:883] Buffer allocate: optix temp as build mem, 93,448 bytes. (91.26K) in device memory I0127 11:40:26.107877 14916 device_cuda_impl.cpp:883] Buffer allocate: optix blas, 165,120 bytes. (161.25K) in device memory I0127 11:40:26.108877 9500 device_cuda_impl.cpp:883] Buffer allocate: optix temp index data, 1,069,008 bytes. (1.02M) in device memory I0127 11:40:26.109879 9500 device_cuda_impl.cpp:883] Buffer allocate: optix temp vertex data, 712,704 bytes. (696.00K) in device memory I0127 11:40:26.109879 14724 device_cuda_impl.cpp:883] Buffer allocate: optix temp index data, 262,608 bytes. (256.45K) in device memory I0127 11:40:26.109879 14724 device_cuda_impl.cpp:883] Buffer allocate: optix temp vertex data, 700,288 bytes. (683.88K) in device memory I0127 11:40:26.109879 9500 device_cuda_impl.cpp:883] Buffer allocate: optix temp as build mem, 3,564,040 bytes. (3.40M) in device memory I0127 11:40:26.109879 14724 device_cuda_impl.cpp:883] Buffer allocate: optix temp as build mem, 876,040 bytes. (855.51K) in device memory I0127 11:40:26.110879 14724 device_cuda_impl.cpp:883] Buffer allocate: optix blas, 1,524,224 bytes. (1.45M) in device memory I0127 11:40:26.110879 15964 device_cuda_impl.cpp:883] Buffer allocate: optix temp index data, 27,792 bytes. (27.14K) in device memory I0127 11:40:26.110879 15964 device_cuda_impl.cpp:883] Buffer allocate: optix temp vertex data, 40,576 bytes. (39.62K) in device memory I0127 11:40:26.110879 7684 device_cuda_impl.cpp:883] Buffer allocate: optix temp as build mem, 656,008 bytes. (640.63K) in device memory I0127 11:40:26.110879 7684 device_cuda_impl.cpp:883] Buffer allocate: optix blas, 1,142,400 bytes. (1.09M) in device memory I0127 11:40:26.110879 15964 device_cuda_impl.cpp:883] Buffer allocate: optix temp as build mem, 93,448 bytes. (91.26K) in device memory I0127 11:40:26.110879 15964 device_cuda_impl.cpp:883] Buffer allocate: optix blas, 165,120 bytes. (161.25K) in device memory I0127 11:40:26.111881 14724 geometry.cpp:1925] Objects BVH build pool statistics: Total time: 0.006630 Tasks handled: 10 I0127 11:40:26.112881 14724 geometry.cpp:1230] Using MULTI layout. I0127 11:40:26.112881 14724 device_cuda_impl.cpp:883] Buffer allocate: optix tlas aabbs, 132,288 bytes. (129.19K) in device memory I0127 11:40:26.112881 14724 device_cuda_impl.cpp:883] Buffer allocate: optix tlas instances, 440,960 bytes. (430.62K) in device memory I0127 11:40:26.112881 14724 device_cuda_impl.cpp:883] Buffer allocate: optix temp as build mem, 463,624 bytes. (452.76K) in device memory I0127 11:40:26.112881 14724 device_cuda_impl.cpp:883] Buffer allocate: optix tlas, 1,341,568 bytes. (1.28M) in device memory I0127 11:40:26.115885 14724 device_cuda_impl.cpp:883] Buffer allocate: __prim_tri_index, 547,640 bytes. (534.80K) in device memory I0127 11:40:26.116884 14724 device_cuda_impl.cpp:883] Buffer allocate: __prim_tri_verts, 6,571,680 bytes. (6.27M) in device memory I0127 11:40:26.117885 14724 device_cuda_impl.cpp:883] Buffer allocate: __prim_type, 547,640 bytes. (534.80K) in device memory I0127 11:40:26.117885 14724 device_cuda_impl.cpp:883] Buffer allocate: __prim_visibility, 547,640 bytes. (534.80K) in device memory I0127 11:40:26.117885 14724 device_cuda_impl.cpp:883] Buffer allocate: __prim_index, 547,640 bytes. (534.80K) in device memory I0127 11:40:26.117885 14724 device_cuda_impl.cpp:883] Buffer allocate: __prim_object, 547,640 bytes. (534.80K) in device memory I0127 11:40:26.120888 14724 device_cuda_impl.cpp:883] Buffer allocate: __tri_shader, 547,640 bytes. (534.80K) in device memory I0127 11:40:26.121889 14724 device_cuda_impl.cpp:883] Buffer allocate: __tri_vnormal, 1,717,952 bytes. (1.64M) in device memory I0127 11:40:26.121889 14724 device_cuda_impl.cpp:883] Buffer allocate: __tri_vindex, 2,190,560 bytes. (2.09M) in device memory I0127 11:40:26.122890 14724 device_cuda_impl.cpp:883] Buffer allocate: __tri_patch, 547,640 bytes. (534.80K) in device memory I0127 11:40:26.122890 14724 device_cuda_impl.cpp:883] Buffer allocate: __tri_patch_uv, 858,976 bytes. (838.84K) in device memory I0127 11:40:26.123891 14724 device_cuda_impl.cpp:883] Buffer allocate: __object_flag, 22,048 bytes. (21.53K) in device memory I0127 11:40:26.123891 14724 device_cuda_impl.cpp:883] Buffer allocate: __object_volume_step, 22,048 bytes. (21.53K) in device memory I0127 11:40:26.124892 14724 tables.cpp:50] Total 2 lookup tables. I0127 11:40:26.124892 14724 device_cuda_impl.cpp:883] Buffer allocate: __lookup_table, 266,240 bytes. (260.00K) in device memory I0127 11:40:26.124892 14724 light.cpp:976] Total 5 lights. I0127 11:40:26.129896 14724 light.cpp:955] Number of lights sent to the device: 4 I0127 11:40:26.129896 14724 light.cpp:957] Number of lights without contribution: 1 I0127 11:40:26.129896 14724 device_cuda_impl.cpp:883] Buffer allocate: __lights, 768 bytes. (768) in device memory I0127 11:40:26.129896 14724 light.cpp:329] Total 4 of light distribution primitives. I0127 11:40:26.130898 14724 device_cuda_impl.cpp:883] Buffer allocate: __light_distribution, 80 bytes. (80) in device memory I0127 11:40:26.130898 14724 light.cpp:672] Automatically set World MIS resolution to 4096 by 2048 I0127 11:40:26.183945 14724 device_cuda_impl.cpp:883] Buffer allocate: background_output, 134,217,728 bytes. (128.00M) in device memory I0127 11:40:26.187949 14724 device_cuda_impl.cpp:883] Buffer allocate: background_input, 134,217,728 bytes. (128.00M) in device memory I0127 11:40:26.204965 14724 device_cuda_impl.cpp:883] Buffer allocate: __texture_info, 12,288 bytes. (12.00K) in device memory I0127 11:40:26.407156 14724 light.cpp:721] Background MIS build time 0.0098834 I0127 11:40:26.407156 14724 device_cuda_impl.cpp:883] Buffer allocate: __light_background_marginal_cdf, 16,392 bytes. (16.01K) in device memory I0127 11:40:26.410151 14724 device_cuda_impl.cpp:883] Buffer allocate: __light_background_conditional_cdf, 67,125,248 bytes. (64.02M) in device memory I0127 11:40:26.424165 14724 scene.cpp:337] System memory statistics after full device sync: Usage: 207,743,578 (198.12M) Peak: 412,137,998 (393.04M) I0127 11:40:26.813519 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:40:26.925621 8632 blender_sync.cpp:254] Total time spent synchronizing data: 0.111584 I0127 11:40:26.939633 8632 device_cuda_impl.cpp:1205] Array 3D allocate: __tex_image_float_000, 15,724,800 bytes. (15.00M) I0127 11:40:26.942363 14724 svm.cpp:88] Total 16 shaders. I0127 11:40:26.942363 15964 constant_fold.cpp:58] Folding Sun_color::Color to constant (16, 15, 15). I0127 11:40:26.942363 15964 constant_fold.cpp:113] Folding Mapping::Vector to socket Texture Coordinate::Generated. I0127 11:40:26.942363 15256 svm.cpp:67] Compilation summary: Shader name: shader Number of SVM nodes: 5 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000013 Bump: 0.000000 Volume: 0.000017 Displacement: 0.000017 Generate: 0.000047 Total: 0.000047 I0127 11:40:26.942363 14888 svm.cpp:67] Compilation summary: Shader name: default_light Number of SVM nodes: 3 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000006 Bump: 0.000000 Volume: 0.000005 Displacement: 0.000006 Generate: 0.000017 Total: 0.000018 I0127 11:40:26.942363 14916 svm.cpp:67] Compilation summary: Shader name: shader Number of SVM nodes: 5 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000021 Bump: 0.000000 Volume: 0.000018 Displacement: 0.000026 Generate: 0.000064 Total: 0.000065 I0127 11:40:26.942363 7684 svm.cpp:67] Compilation summary: Shader name: shader Number of SVM nodes: 5 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000023 Bump: 0.000000 Volume: 0.000029 Displacement: 0.000029 Generate: 0.000081 Total: 0.000082 I0127 11:40:26.942363 9500 svm.cpp:67] Compilation summary: Shader name: shader Number of SVM nodes: 5 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000038 Bump: 0.000000 Volume: 0.000049 Displacement: 0.000012 Generate: 0.000099 Total: 0.000100 I0127 11:40:26.942363 15964 constant_fold.cpp:113] Folding Soft_hard::Color to socket convert_float_to_color::value_color. I0127 11:40:26.942363 14984 svm.cpp:67] Compilation summary: Shader name: default_empty Number of SVM nodes: 3 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000015 Bump: 0.000000 Volume: 0.000036 Displacement: 0.000013 Generate: 0.000063 Total: 0.000065 I0127 11:40:26.942363 13072 svm.cpp:67] Compilation summary: Shader name: default_volume Number of SVM nodes: 3 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000005 Bump: 0.000000 Volume: 0.000004 Displacement: 0.000017 Generate: 0.000026 Total: 0.000027 I0127 11:40:26.942363 7152 svm.cpp:67] Compilation summary: Shader name: Smoke Domain Material.001 Number of SVM nodes: 14 Peak stack usage: 10 Time (in seconds): Finalize: 0.000000 Surface: 0.000015 Bump: 0.000000 Volume: 0.000055 Displacement: 0.000017 Generate: 0.000087 Total: 0.000087 I0127 11:40:26.943363 15964 constant_fold.cpp:113] Folding Shadow_color_saturation::Color to socket Cloud_opacity::Color. I0127 11:40:26.943363 7740 svm.cpp:67] Compilation summary: Shader name: pine-trunk Number of SVM nodes: 30 Peak stack usage: 26 Time (in seconds): Finalize: 0.000096 Surface: 0.000049 Bump: 0.000000 Volume: 0.000003 Displacement: 0.000002 Generate: 0.000054 Total: 0.000150 I0127 11:40:26.942363 7952 svm.cpp:67] Compilation summary: Shader name: default_surface Number of SVM nodes: 8 Peak stack usage: 4 Time (in seconds): Finalize: 0.000000 Surface: 0.000043 Bump: 0.000000 Volume: 0.000036 Displacement: 0.000029 Generate: 0.000108 Total: 0.000110 I0127 11:40:26.943363 15964 constant_fold.cpp:113] Folding Sun_value::Color to socket Gamma::Color. I0127 11:40:26.942363 14480 svm.cpp:67] Compilation summary: Shader name: Material.002 Number of SVM nodes: 28 Peak stack usage: 23 Time (in seconds): Finalize: 0.000000 Surface: 0.000107 Bump: 0.000000 Volume: 0.000010 Displacement: 0.000003 Generate: 0.000121 Total: 0.000122 I0127 11:40:26.942363 10364 constant_fold.cpp:113] Folding convert_vector_to_point::value_point to socket Mapping::Vector. I0127 11:40:26.943363 14724 svm.cpp:67] Compilation summary: Shader name: pine-leaf_Snow.2 Number of SVM nodes: 46 Peak stack usage: 32 Time (in seconds): Finalize: 0.000162 Surface: 0.000066 Bump: 0.000000 Volume: 0.000002 Displacement: 0.000002 Generate: 0.000070 Total: 0.000233 I0127 11:40:26.943363 9092 svm.cpp:67] Compilation summary: Shader name: pine-leaf_Snow Number of SVM nodes: 40 Peak stack usage: 31 Time (in seconds): Finalize: 0.000150 Surface: 0.000059 Bump: 0.000000 Volume: 0.000002 Displacement: 0.000002 Generate: 0.000063 Total: 0.000214 I0127 11:40:26.943363 10364 constant_fold.cpp:113] Folding convert_vector_to_point::value_point to socket Mapping::Vector. I0127 11:40:26.943363 15692 svm.cpp:67] Compilation summary: Shader name: pine-leaf Number of SVM nodes: 46 Peak stack usage: 32 Time (in seconds): Finalize: 0.000167 Surface: 0.000048 Bump: 0.000000 Volume: 0.000002 Displacement: 0.000003 Generate: 0.000054 Total: 0.000222 I0127 11:40:26.943363 10364 constant_fold.cpp:113] Folding convert_vector_to_point::value_point to socket Mapping::Vector. I0127 11:40:26.943363 10364 constant_fold.cpp:113] Folding convert_vector_to_point::value_point to socket Mapping::Vector. I0127 11:40:26.943363 15964 graph.cpp:675] Deduplicated 2 nodes. I0127 11:40:26.943363 10364 svm.cpp:67] Compilation summary: Shader name: Material Number of SVM nodes: 374 Peak stack usage: 33 Time (in seconds): Finalize: 0.000339 Surface: 0.000029 Bump: 0.000028 Volume: 0.000002 Displacement: 0.000012 Generate: 0.000071 Total: 0.000410 I0127 11:40:26.943363 15964 svm.cpp:67] Compilation summary: Shader name: default_background Number of SVM nodes: 2174 Peak stack usage: 35 Time (in seconds): Finalize: 0.000341 Surface: 0.000172 Bump: 0.000000 Volume: 0.000007 Displacement: 0.000005 Generate: 0.000184 Total: 0.000526 I0127 11:40:26.943363 14724 device_cuda_impl.cpp:883] Buffer allocate: __svm_nodes, 44,880 bytes. (43.83K) in device memory I0127 11:40:26.943363 14724 device_cuda_impl.cpp:883] Buffer allocate: __shaders, 512 bytes. (512) in device memory I0127 11:40:26.943363 14724 svm.cpp:164] Shader manager updated 16 shaders in 0.0009474 seconds. I0127 11:40:26.943363 14724 object.cpp:637] Total 5512 objects. I0127 11:40:26.943363 14724 geometry.cpp:1710] Total 12 meshes. I0127 11:40:26.950371 14724 device_cuda_impl.cpp:883] Buffer allocate: __attributes_map, 1,280 bytes. (1.25K) in device memory I0127 11:40:26.950371 14724 device_cuda_impl.cpp:883] Buffer allocate: __attributes_float, 1,180,176 bytes. (1.12M) in device memory I0127 11:40:26.951371 14724 device_cuda_impl.cpp:883] Buffer allocate: __attributes_float2, 2,360,352 bytes. (2.25M) in device memory I0127 11:40:26.951371 14724 device_cuda_impl.cpp:883] Buffer allocate: __attributes_float3, 6,470,912 bytes. (6.17M) in device memory I0127 11:40:26.952373 14724 device_cuda_impl.cpp:883] Buffer allocate: __objects, 1,058,304 bytes. (1.01M) in device memory I0127 11:40:26.953373 14724 device_cuda_impl.cpp:883] Buffer allocate: optix temp index data, 1,069,008 bytes. (1.02M) in device memory I0127 11:40:26.953373 14724 device_cuda_impl.cpp:883] Buffer allocate: optix temp vertex data, 712,704 bytes. (696.00K) in device memory I0127 11:40:26.954375 14724 device_cuda_impl.cpp:883] Buffer allocate: optix temp as build mem, 3,564,040 bytes. (3.40M) in device memory I0127 11:40:26.954375 14724 geometry.cpp:1925] Objects BVH build pool statistics: Total time: 0.001423 Tasks handled: 1 I0127 11:40:26.954375 14724 geometry.cpp:1230] Using MULTI layout. I0127 11:40:26.955375 14724 device_cuda_impl.cpp:883] Buffer allocate: optix tlas aabbs, 132,288 bytes. (129.19K) in device memory I0127 11:40:26.955375 14724 device_cuda_impl.cpp:883] Buffer allocate: optix tlas instances, 440,960 bytes. (430.62K) in device memory I0127 11:40:26.955375 14724 device_cuda_impl.cpp:883] Buffer allocate: optix temp as build mem, 463,624 bytes. (452.76K) in device memory I0127 11:40:26.955375 14724 device_cuda_impl.cpp:883] Buffer allocate: optix tlas, 1,341,568 bytes. (1.28M) in device memory I0127 11:40:26.958379 14724 device_cuda_impl.cpp:883] Buffer allocate: __prim_tri_index, 547,640 bytes. (534.80K) in device memory I0127 11:40:26.958379 14724 device_cuda_impl.cpp:883] Buffer allocate: __prim_tri_verts, 6,571,680 bytes. (6.27M) in device memory I0127 11:40:26.959378 14724 device_cuda_impl.cpp:883] Buffer allocate: __prim_type, 547,640 bytes. (534.80K) in device memory I0127 11:40:26.959378 14724 device_cuda_impl.cpp:883] Buffer allocate: __prim_visibility, 547,640 bytes. (534.80K) in device memory I0127 11:40:26.959378 14724 device_cuda_impl.cpp:883] Buffer allocate: __prim_index, 547,640 bytes. (534.80K) in device memory I0127 11:40:26.960381 14724 device_cuda_impl.cpp:883] Buffer allocate: __prim_object, 547,640 bytes. (534.80K) in device memory I0127 11:40:26.962381 14724 device_cuda_impl.cpp:883] Buffer allocate: __tri_vnormal, 1,717,952 bytes. (1.64M) in device memory I0127 11:40:26.963382 14724 device_cuda_impl.cpp:883] Buffer allocate: __tri_vindex, 2,190,560 bytes. (2.09M) in device memory I0127 11:40:26.964383 14724 device_cuda_impl.cpp:883] Buffer allocate: __tri_patch, 547,640 bytes. (534.80K) in device memory I0127 11:40:26.964383 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:40:26.965384 14724 device_cuda_impl.cpp:883] Buffer allocate: __tri_patch_uv, 858,976 bytes. (838.84K) in device memory I0127 11:40:26.965384 14724 device_cuda_impl.cpp:883] Buffer allocate: __object_flag, 22,048 bytes. (21.53K) in device memory I0127 11:40:26.966387 14724 device_cuda_impl.cpp:883] Buffer allocate: __object_volume_step, 22,048 bytes. (21.53K) in device memory I0127 11:40:26.968386 14724 tables.cpp:50] Total 2 lookup tables. I0127 11:40:26.968386 14724 device_cuda_impl.cpp:883] Buffer allocate: __lookup_table, 266,240 bytes. (260.00K) in device memory I0127 11:40:26.968386 14724 light.cpp:976] Total 5 lights. I0127 11:40:26.972390 14724 light.cpp:955] Number of lights sent to the device: 4 I0127 11:40:26.972390 14724 light.cpp:957] Number of lights without contribution: 1 I0127 11:40:26.972390 14724 device_cuda_impl.cpp:883] Buffer allocate: __lights, 768 bytes. (768) in device memory I0127 11:40:26.973392 14724 light.cpp:329] Total 4 of light distribution primitives. I0127 11:40:26.973392 14724 device_cuda_impl.cpp:883] Buffer allocate: __light_distribution, 80 bytes. (80) in device memory I0127 11:40:26.974393 14724 light.cpp:672] Automatically set World MIS resolution to 4096 by 2048 I0127 11:40:26.986403 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:40:27.002418 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:40:27.018432 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:40:27.023236 14724 device_cuda_impl.cpp:883] Buffer allocate: background_output, 134,217,728 bytes. (128.00M) in device memory I0127 11:40:27.027637 14724 device_cuda_impl.cpp:883] Buffer allocate: background_input, 134,217,728 bytes. (128.00M) in device memory I0127 11:40:27.034446 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:40:27.040452 14724 device_cuda_impl.cpp:883] Buffer allocate: __texture_info, 12,288 bytes. (12.00K) in device memory I0127 11:40:27.050460 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:40:27.066475 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:40:27.082490 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:40:27.098505 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:40:27.114519 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:40:27.130533 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:40:27.146548 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:40:27.162632 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:40:27.178647 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:40:27.194661 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:40:27.210675 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:40:27.230705 14724 light.cpp:721] Background MIS build time 0.0099174 I0127 11:40:27.230705 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:40:27.231694 14724 device_cuda_impl.cpp:883] Buffer allocate: __light_background_marginal_cdf, 16,392 bytes. (16.01K) in device memory I0127 11:40:27.234190 14724 device_cuda_impl.cpp:883] Buffer allocate: __light_background_conditional_cdf, 67,125,248 bytes. (64.02M) in device memory I0127 11:40:27.242717 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:40:27.247720 14724 scene.cpp:337] System memory statistics after full device sync: Usage: 207,743,578 (198.12M) Peak: 412,137,998 (393.04M) I0127 11:40:27.258035 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:40:27.275051 8632 blender_sync.cpp:254] Total time spent synchronizing data: 0.0171193 I0127 11:40:27.279054 14724 scene.cpp:543] Requested features: Experimental features: Off Max nodes group: 3 Nodes features: 5 Use Hair: False Use Object Motion: False Use Camera Motion: False Use Baking: False Use Subsurface: True Use Volume: True Use Branched Integrator: False Use Patch Evaluation: False Use Transparent Shadows: True Use Principled BSDF: True Use Denoising: False Use Displacement: False Use Background Light: True I0127 11:40:27.279054 14724 device_cuda_impl.cpp:535] Skipping kernel reload, not currently supported. I0127 11:40:27.306079 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:40:27.322094 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:40:27.322094 14724 device_optix.cpp:229] Cache hit for key: ptx-7482438-key04f58aa3573859b8fc4fa853747b9831-sm_86-rtc1-drv461.40 I0127 11:40:27.322094 14724 device_optix.cpp:229] Cache hit for key: ptx-2340-key04ba557d583a931e5c6c93c434a9ceda-sm_86-rtc1-drv461.40 I0127 11:40:27.332103 14724 device_optix.cpp:229] Info: Pipeline has 1 module(s), 6 entry function(s), 9 trace call(s), 0 continuation callable call(s), 0 direct callable call(s), 11501 basic block(s) in entry functions, 124414 instruction(s) in entry functions, 26 non-entry function(s), 8014 basic block(s) in non-entry functions, 108472 instruction(s) in non-entry functions I0127 11:40:27.333103 14724 device_optix.cpp:229] Cache hit for key: ptx-2340-key04ba557d583a931e5c6c93c434a9ceda-sm_86-rtc1-drv461.40 I0127 11:40:27.338109 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:40:27.346518 14724 device_optix.cpp:229] Info: Pipeline has 1 module(s), 6 entry function(s), 0 trace call(s), 0 continuation callable call(s), 0 direct callable call(s), 67 basic block(s) in entry functions, 620 instruction(s) in entry functions, 26 non-entry function(s), 8014 basic block(s) in non-entry functions, 108472 instruction(s) in non-entry functions I0127 11:40:27.346518 14724 scene.cpp:556] Total time spent loading kernels: 0.0675491 I0127 11:40:27.346518 14724 camera.cpp:551] Camera is outside of the volume. I0127 11:40:27.353528 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:40:27.370543 8632 blender_sync.cpp:254] Total time spent synchronizing data: 0.0173178 I0127 11:40:27.374547 14724 camera.cpp:551] Camera is outside of the volume. I0127 11:40:27.389560 14724 camera.cpp:551] Camera is outside of the volume. I0127 11:40:28.077960 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:40:28.189060 8632 blender_sync.cpp:254] Total time spent synchronizing data: 0.110939 I0127 11:40:28.203073 8632 device_cuda_impl.cpp:1205] Array 3D allocate: __tex_image_float_010, 15,724,800 bytes. (15.00M) I0127 11:40:28.206076 14724 scene.cpp:543] Requested features: Experimental features: Off Max nodes group: 3 Nodes features: 5 Use Hair: False Use Object Motion: False Use Camera Motion: False Use Baking: False Use Subsurface: True Use Volume: True Use Branched Integrator: False Use Patch Evaluation: False Use Transparent Shadows: False Use Principled BSDF: True Use Denoising: False Use Displacement: False Use Background Light: True I0127 11:40:28.206076 14724 device_cuda_impl.cpp:535] Skipping kernel reload, not currently supported. I0127 11:40:28.247113 14724 device_optix.cpp:229] Cache hit for key: ptx-7482438-key04f58aa3573859b8fc4fa853747b9831-sm_86-rtc1-drv461.40 I0127 11:40:28.247113 14724 device_optix.cpp:229] Cache hit for key: ptx-2340-key04ba557d583a931e5c6c93c434a9ceda-sm_86-rtc1-drv461.40 I0127 11:40:28.261126 14724 device_optix.cpp:229] Info: Pipeline has 1 module(s), 6 entry function(s), 9 trace call(s), 0 continuation callable call(s), 0 direct callable call(s), 11501 basic block(s) in entry functions, 124414 instruction(s) in entry functions, 26 non-entry function(s), 8014 basic block(s) in non-entry functions, 108472 instruction(s) in non-entry functions I0127 11:40:28.261126 14724 device_optix.cpp:229] Cache hit for key: ptx-2340-key04ba557d583a931e5c6c93c434a9ceda-sm_86-rtc1-drv461.40 I0127 11:40:28.278141 14724 device_optix.cpp:229] Info: Pipeline has 1 module(s), 6 entry function(s), 0 trace call(s), 0 continuation callable call(s), 0 direct callable call(s), 67 basic block(s) in entry functions, 620 instruction(s) in entry functions, 26 non-entry function(s), 8014 basic block(s) in non-entry functions, 108472 instruction(s) in non-entry functions I0127 11:40:28.278141 14724 scene.cpp:556] Total time spent loading kernels: 0.0720161 I0127 11:40:28.278141 14724 svm.cpp:88] Total 16 shaders. I0127 11:40:28.278141 14480 svm.cpp:67] Compilation summary: Shader name: default_volume Number of SVM nodes: 3 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000006 Bump: 0.000000 Volume: 0.000003 Displacement: 0.000002 Generate: 0.000010 Total: 0.000012 I0127 11:40:28.278141 15964 constant_fold.cpp:58] Folding Sun_color::Color to constant (16, 15, 15). I0127 11:40:28.278141 7152 constant_fold.cpp:113] Folding convert_vector_to_point::value_point to socket Mapping::Vector. I0127 11:40:28.278141 7740 svm.cpp:67] Compilation summary: Shader name: default_light Number of SVM nodes: 3 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000005 Bump: 0.000000 Volume: 0.000022 Displacement: 0.000014 Generate: 0.000041 Total: 0.000042 I0127 11:40:28.278141 10364 svm.cpp:67] Compilation summary: Shader name: shader Number of SVM nodes: 5 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000020 Bump: 0.000000 Volume: 0.000009 Displacement: 0.000016 Generate: 0.000044 Total: 0.000045 I0127 11:40:28.278141 15964 constant_fold.cpp:113] Folding Mapping::Vector to socket Texture Coordinate::Generated. I0127 11:40:28.278141 7952 svm.cpp:67] Compilation summary: Shader name: default_empty Number of SVM nodes: 3 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000010 Bump: 0.000000 Volume: 0.000006 Displacement: 0.000008 Generate: 0.000024 Total: 0.000025 I0127 11:40:28.278141 7152 constant_fold.cpp:113] Folding convert_vector_to_point::value_point to socket Mapping::Vector. I0127 11:40:28.278141 7684 svm.cpp:67] Compilation summary: Shader name: shader Number of SVM nodes: 5 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000020 Bump: 0.000000 Volume: 0.000019 Displacement: 0.000013 Generate: 0.000052 Total: 0.000053 I0127 11:40:28.278141 15256 svm.cpp:67] Compilation summary: Shader name: shader Number of SVM nodes: 5 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000020 Bump: 0.000000 Volume: 0.000007 Displacement: 0.000021 Generate: 0.000048 Total: 0.000049 I0127 11:40:28.278141 14984 svm.cpp:67] Compilation summary: Shader name: default_surface Number of SVM nodes: 8 Peak stack usage: 4 Time (in seconds): Finalize: 0.000000 Surface: 0.000041 Bump: 0.000000 Volume: 0.000017 Displacement: 0.000006 Generate: 0.000065 Total: 0.000066 I0127 11:40:28.278141 7152 constant_fold.cpp:113] Folding convert_vector_to_point::value_point to socket Mapping::Vector. I0127 11:40:28.279142 15964 constant_fold.cpp:113] Folding Soft_hard::Color to socket convert_float_to_color::value_color. I0127 11:40:28.278141 9500 svm.cpp:67] Compilation summary: Shader name: pine-trunk Number of SVM nodes: 30 Peak stack usage: 26 Time (in seconds): Finalize: 0.000055 Surface: 0.000036 Bump: 0.000000 Volume: 0.000011 Displacement: 0.000004 Generate: 0.000051 Total: 0.000107 I0127 11:40:28.279142 14480 svm.cpp:67] Compilation summary: Shader name: pine-leaf_Snow Number of SVM nodes: 40 Peak stack usage: 31 Time (in seconds): Finalize: 0.000065 Surface: 0.000043 Bump: 0.000000 Volume: 0.000002 Displacement: 0.000003 Generate: 0.000048 Total: 0.000113 I0127 11:40:28.278141 14916 svm.cpp:67] Compilation summary: Shader name: Smoke Domain Material.001 Number of SVM nodes: 14 Peak stack usage: 10 Time (in seconds): Finalize: 0.000000 Surface: 0.000008 Bump: 0.000000 Volume: 0.000047 Displacement: 0.000004 Generate: 0.000059 Total: 0.000060 I0127 11:40:28.278141 14888 svm.cpp:67] Compilation summary: Shader name: shader Number of SVM nodes: 5 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000038 Bump: 0.000000 Volume: 0.000014 Displacement: 0.000010 Generate: 0.000062 Total: 0.000063 I0127 11:40:28.279142 7152 constant_fold.cpp:113] Folding convert_vector_to_point::value_point to socket Mapping::Vector. I0127 11:40:28.279142 15964 constant_fold.cpp:113] Folding Shadow_color_saturation::Color to socket Cloud_opacity::Color. I0127 11:40:28.279142 14724 svm.cpp:67] Compilation summary: Shader name: pine-leaf_Snow.2 Number of SVM nodes: 46 Peak stack usage: 32 Time (in seconds): Finalize: 0.000136 Surface: 0.000082 Bump: 0.000000 Volume: 0.000004 Displacement: 0.000003 Generate: 0.000089 Total: 0.000226 I0127 11:40:28.278141 9092 svm.cpp:67] Compilation summary: Shader name: Material.002 Number of SVM nodes: 28 Peak stack usage: 23 Time (in seconds): Finalize: 0.000000 Surface: 0.000060 Bump: 0.000000 Volume: 0.000003 Displacement: 0.000003 Generate: 0.000066 Total: 0.000067 I0127 11:40:28.279142 13072 svm.cpp:67] Compilation summary: Shader name: pine-leaf Number of SVM nodes: 46 Peak stack usage: 32 Time (in seconds): Finalize: 0.000130 Surface: 0.000065 Bump: 0.000000 Volume: 0.000003 Displacement: 0.000004 Generate: 0.000072 Total: 0.000203 I0127 11:40:28.279142 15964 constant_fold.cpp:113] Folding Sun_value::Color to socket Gamma::Color. I0127 11:40:28.279142 15964 graph.cpp:675] Deduplicated 2 nodes. I0127 11:40:28.279142 7152 svm.cpp:67] Compilation summary: Shader name: Material Number of SVM nodes: 374 Peak stack usage: 33 Time (in seconds): Finalize: 0.000325 Surface: 0.000046 Bump: 0.000041 Volume: 0.000002 Displacement: 0.000010 Generate: 0.000099 Total: 0.000425 I0127 11:40:28.279142 15964 svm.cpp:67] Compilation summary: Shader name: default_background Number of SVM nodes: 2174 Peak stack usage: 35 Time (in seconds): Finalize: 0.000350 Surface: 0.000140 Bump: 0.000000 Volume: 0.000005 Displacement: 0.000004 Generate: 0.000150 Total: 0.000502 I0127 11:40:28.279142 14724 device_cuda_impl.cpp:883] Buffer allocate: __svm_nodes, 44,880 bytes. (43.83K) in device memory I0127 11:40:28.279142 14724 device_cuda_impl.cpp:883] Buffer allocate: __shaders, 512 bytes. (512) in device memory I0127 11:40:28.279142 14724 svm.cpp:164] Shader manager updated 16 shaders in 0.0010203 seconds. I0127 11:40:28.279142 14724 object.cpp:637] Total 5512 objects. I0127 11:40:28.280143 14724 geometry.cpp:1710] Total 12 meshes. I0127 11:40:28.291153 14724 device_cuda_impl.cpp:883] Buffer allocate: __attributes_map, 1,280 bytes. (1.25K) in device memory I0127 11:40:28.292155 14724 device_cuda_impl.cpp:883] Buffer allocate: __attributes_float, 1,180,176 bytes. (1.12M) in device memory I0127 11:40:28.293156 14724 device_cuda_impl.cpp:883] Buffer allocate: __attributes_float2, 2,360,352 bytes. (2.25M) in device memory I0127 11:40:28.294155 14724 device_cuda_impl.cpp:883] Buffer allocate: __attributes_float3, 6,470,912 bytes. (6.17M) in device memory I0127 11:40:28.296159 14724 device_cuda_impl.cpp:883] Buffer allocate: __objects, 1,058,304 bytes. (1.01M) in device memory I0127 11:40:28.298159 14724 device_cuda_impl.cpp:883] Buffer allocate: optix temp index data, 1,069,008 bytes. (1.02M) in device memory I0127 11:40:28.298159 14724 device_cuda_impl.cpp:883] Buffer allocate: optix temp vertex data, 712,704 bytes. (696.00K) in device memory I0127 11:40:28.299160 14724 device_cuda_impl.cpp:883] Buffer allocate: optix temp as build mem, 3,564,040 bytes. (3.40M) in device memory I0127 11:40:28.299160 14724 geometry.cpp:1925] Objects BVH build pool statistics: Total time: 0.002414 Tasks handled: 1 I0127 11:40:28.300161 14724 geometry.cpp:1230] Using MULTI layout. I0127 11:40:28.300161 14724 device_cuda_impl.cpp:883] Buffer allocate: optix tlas aabbs, 132,288 bytes. (129.19K) in device memory I0127 11:40:28.300161 14724 device_cuda_impl.cpp:883] Buffer allocate: optix tlas instances, 440,960 bytes. (430.62K) in device memory I0127 11:40:28.301162 14724 device_cuda_impl.cpp:883] Buffer allocate: optix temp as build mem, 463,624 bytes. (452.76K) in device memory I0127 11:40:28.301162 14724 device_cuda_impl.cpp:883] Buffer allocate: optix tlas, 1,341,568 bytes. (1.28M) in device memory I0127 11:40:28.305169 14724 device_cuda_impl.cpp:883] Buffer allocate: __prim_tri_index, 547,640 bytes. (534.80K) in device memory I0127 11:40:28.306167 14724 device_cuda_impl.cpp:883] Buffer allocate: __prim_tri_verts, 6,571,680 bytes. (6.27M) in device memory I0127 11:40:28.307168 14724 device_cuda_impl.cpp:883] Buffer allocate: __prim_type, 547,640 bytes. (534.80K) in device memory I0127 11:40:28.307168 14724 device_cuda_impl.cpp:883] Buffer allocate: __prim_visibility, 547,640 bytes. (534.80K) in device memory I0127 11:40:28.307168 14724 device_cuda_impl.cpp:883] Buffer allocate: __prim_index, 547,640 bytes. (534.80K) in device memory I0127 11:40:28.307168 14724 device_cuda_impl.cpp:883] Buffer allocate: __prim_object, 547,640 bytes. (534.80K) in device memory I0127 11:40:28.310170 14724 device_cuda_impl.cpp:883] Buffer allocate: __tri_vnormal, 1,717,952 bytes. (1.64M) in device memory I0127 11:40:28.311170 14724 device_cuda_impl.cpp:883] Buffer allocate: __tri_vindex, 2,190,560 bytes. (2.09M) in device memory I0127 11:40:28.311170 14724 device_cuda_impl.cpp:883] Buffer allocate: __tri_patch, 547,640 bytes. (534.80K) in device memory I0127 11:40:28.311170 14724 device_cuda_impl.cpp:883] Buffer allocate: __tri_patch_uv, 858,976 bytes. (838.84K) in device memory I0127 11:40:28.312172 14724 device_cuda_impl.cpp:883] Buffer allocate: __object_flag, 22,048 bytes. (21.53K) in device memory I0127 11:40:28.312172 14724 device_cuda_impl.cpp:883] Buffer allocate: __object_volume_step, 22,048 bytes. (21.53K) in device memory I0127 11:40:28.313174 14724 camera.cpp:551] Camera is outside of the volume. I0127 11:40:28.313174 14724 tables.cpp:50] Total 2 lookup tables. I0127 11:40:28.314173 14724 device_cuda_impl.cpp:883] Buffer allocate: __lookup_table, 266,240 bytes. (260.00K) in device memory I0127 11:40:28.314173 14724 light.cpp:976] Total 5 lights. I0127 11:40:28.319178 14724 light.cpp:955] Number of lights sent to the device: 4 I0127 11:40:28.319178 14724 light.cpp:957] Number of lights without contribution: 1 I0127 11:40:28.319178 14724 device_cuda_impl.cpp:883] Buffer allocate: __lights, 768 bytes. (768) in device memory I0127 11:40:28.319178 14724 light.cpp:329] Total 4 of light distribution primitives. I0127 11:40:28.319178 14724 device_cuda_impl.cpp:883] Buffer allocate: __light_distribution, 80 bytes. (80) in device memory I0127 11:40:28.319178 14724 light.cpp:672] Automatically set World MIS resolution to 4096 by 2048 I0127 11:40:28.372227 14724 device_cuda_impl.cpp:883] Buffer allocate: background_output, 134,217,728 bytes. (128.00M) in device memory I0127 11:40:28.376240 14724 device_cuda_impl.cpp:883] Buffer allocate: background_input, 134,217,728 bytes. (128.00M) in device memory I0127 11:40:28.390244 14724 device_cuda_impl.cpp:883] Buffer allocate: __texture_info, 12,288 bytes. (12.00K) in device memory I0127 11:40:28.584419 14724 light.cpp:721] Background MIS build time 0.0099093 I0127 11:40:28.584419 14724 device_cuda_impl.cpp:883] Buffer allocate: __light_background_marginal_cdf, 16,392 bytes. (16.01K) in device memory I0127 11:40:28.586421 14724 device_cuda_impl.cpp:883] Buffer allocate: __light_background_conditional_cdf, 67,125,248 bytes. (64.02M) in device memory I0127 11:40:28.601435 14724 scene.cpp:337] System memory statistics after full device sync: Usage: 207,743,578 (198.12M) Peak: 412,137,998 (393.04M) I0127 11:40:28.930270 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:40:29.043936 8632 blender_sync.cpp:254] Total time spent synchronizing data: 0.113539 I0127 11:40:29.057948 8632 device_cuda_impl.cpp:1205] Array 3D allocate: __tex_image_float_000, 15,724,800 bytes. (15.00M) I0127 11:40:29.061429 14724 svm.cpp:88] Total 16 shaders. I0127 11:40:29.061429 7740 constant_fold.cpp:58] Folding Sun_color::Color to constant (16, 15, 15). I0127 11:40:29.061429 14984 svm.cpp:67] Compilation summary: Shader name: default_volume Number of SVM nodes: 3 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000003 Bump: 0.000000 Volume: 0.000002 Displacement: 0.000005 Generate: 0.000010 Total: 0.000011 I0127 11:40:29.061429 7152 svm.cpp:67] Compilation summary: Shader name: shader Number of SVM nodes: 5 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000016 Bump: 0.000000 Volume: 0.000020 Displacement: 0.000006 Generate: 0.000042 Total: 0.000043 I0127 11:40:29.061429 14888 svm.cpp:67] Compilation summary: Shader name: default_light Number of SVM nodes: 3 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000006 Bump: 0.000000 Volume: 0.000005 Displacement: 0.000009 Generate: 0.000020 Total: 0.000020 I0127 11:40:29.061429 15692 svm.cpp:67] Compilation summary: Shader name: shader Number of SVM nodes: 5 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000016 Bump: 0.000000 Volume: 0.000014 Displacement: 0.000023 Generate: 0.000052 Total: 0.000053 I0127 11:40:29.061429 7684 svm.cpp:67] Compilation summary: Shader name: Smoke Domain Material.001 Number of SVM nodes: 14 Peak stack usage: 10 Time (in seconds): Finalize: 0.000000 Surface: 0.000025 Bump: 0.000000 Volume: 0.000034 Displacement: 0.000004 Generate: 0.000063 Total: 0.000064 I0127 11:40:29.061429 14916 constant_fold.cpp:113] Folding convert_vector_to_point::value_point to socket Mapping::Vector. I0127 11:40:29.061429 10364 svm.cpp:67] Compilation summary: Shader name: default_surface Number of SVM nodes: 8 Peak stack usage: 4 Time (in seconds): Finalize: 0.000000 Surface: 0.000037 Bump: 0.000000 Volume: 0.000012 Displacement: 0.000010 Generate: 0.000058 Total: 0.000059 I0127 11:40:29.061429 15256 svm.cpp:67] Compilation summary: Shader name: default_empty Number of SVM nodes: 3 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000010 Bump: 0.000000 Volume: 0.000020 Displacement: 0.000008 Generate: 0.000038 Total: 0.000038 I0127 11:40:29.061429 14480 svm.cpp:67] Compilation summary: Shader name: pine-trunk Number of SVM nodes: 30 Peak stack usage: 26 Time (in seconds): Finalize: 0.000128 Surface: 0.000031 Bump: 0.000000 Volume: 0.000002 Displacement: 0.000003 Generate: 0.000036 Total: 0.000164 I0127 11:40:29.061429 9500 svm.cpp:67] Compilation summary: Shader name: shader Number of SVM nodes: 5 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000031 Bump: 0.000000 Volume: 0.000015 Displacement: 0.000010 Generate: 0.000055 Total: 0.000056 I0127 11:40:29.061429 7740 constant_fold.cpp:113] Folding Mapping::Vector to socket Texture Coordinate::Generated. I0127 11:40:29.061429 13072 svm.cpp:67] Compilation summary: Shader name: shader Number of SVM nodes: 5 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000019 Bump: 0.000000 Volume: 0.000008 Displacement: 0.000045 Generate: 0.000073 Total: 0.000073 I0127 11:40:29.061429 7952 svm.cpp:67] Compilation summary: Shader name: Material.002 Number of SVM nodes: 28 Peak stack usage: 23 Time (in seconds): Finalize: 0.000000 Surface: 0.000058 Bump: 0.000000 Volume: 0.000006 Displacement: 0.000012 Generate: 0.000076 Total: 0.000077 I0127 11:40:29.061429 15964 svm.cpp:67] Compilation summary: Shader name: pine-leaf_Snow Number of SVM nodes: 40 Peak stack usage: 31 Time (in seconds): Finalize: 0.000143 Surface: 0.000041 Bump: 0.000000 Volume: 0.000002 Displacement: 0.000011 Generate: 0.000054 Total: 0.000198 I0127 11:40:29.061429 14916 constant_fold.cpp:113] Folding convert_vector_to_point::value_point to socket Mapping::Vector. I0127 11:40:29.061429 14724 svm.cpp:67] Compilation summary: Shader name: pine-leaf_Snow.2 Number of SVM nodes: 46 Peak stack usage: 32 Time (in seconds): Finalize: 0.000168 Surface: 0.000063 Bump: 0.000000 Volume: 0.000003 Displacement: 0.000003 Generate: 0.000068 Total: 0.000238 I0127 11:40:29.061429 9092 svm.cpp:67] Compilation summary: Shader name: pine-leaf Number of SVM nodes: 46 Peak stack usage: 32 Time (in seconds): Finalize: 0.000155 Surface: 0.000058 Bump: 0.000000 Volume: 0.000003 Displacement: 0.000005 Generate: 0.000066 Total: 0.000221 I0127 11:40:29.061429 7740 constant_fold.cpp:113] Folding Soft_hard::Color to socket convert_float_to_color::value_color. I0127 11:40:29.061429 14916 constant_fold.cpp:113] Folding convert_vector_to_point::value_point to socket Mapping::Vector. I0127 11:40:29.061429 14916 constant_fold.cpp:113] Folding convert_vector_to_point::value_point to socket Mapping::Vector. I0127 11:40:29.061429 7740 constant_fold.cpp:113] Folding Shadow_color_saturation::Color to socket Cloud_opacity::Color. I0127 11:40:29.061429 7740 constant_fold.cpp:113] Folding Sun_value::Color to socket Gamma::Color. I0127 11:40:29.061429 7740 graph.cpp:675] Deduplicated 2 nodes. I0127 11:40:29.061429 14916 svm.cpp:67] Compilation summary: Shader name: Material Number of SVM nodes: 374 Peak stack usage: 33 Time (in seconds): Finalize: 0.000361 Surface: 0.000038 Bump: 0.000043 Volume: 0.000002 Displacement: 0.000009 Generate: 0.000093 Total: 0.000455 I0127 11:40:29.061429 7740 svm.cpp:67] Compilation summary: Shader name: default_background Number of SVM nodes: 2174 Peak stack usage: 35 Time (in seconds): Finalize: 0.000362 Surface: 0.000126 Bump: 0.000000 Volume: 0.000005 Displacement: 0.000003 Generate: 0.000134 Total: 0.000497 I0127 11:40:29.061429 14724 device_cuda_impl.cpp:883] Buffer allocate: __svm_nodes, 44,880 bytes. (43.83K) in device memory I0127 11:40:29.061429 14724 device_cuda_impl.cpp:883] Buffer allocate: __shaders, 512 bytes. (512) in device memory I0127 11:40:29.062430 14724 svm.cpp:164] Shader manager updated 16 shaders in 0.0009488 seconds. I0127 11:40:29.062430 14724 object.cpp:637] Total 5512 objects. I0127 11:40:29.062430 14724 geometry.cpp:1710] Total 12 meshes. I0127 11:40:29.068435 14724 device_cuda_impl.cpp:883] Buffer allocate: __attributes_map, 1,280 bytes. (1.25K) in device memory I0127 11:40:29.069437 14724 device_cuda_impl.cpp:883] Buffer allocate: __attributes_float, 1,180,176 bytes. (1.12M) in device memory I0127 11:40:29.069437 14724 device_cuda_impl.cpp:883] Buffer allocate: __attributes_float2, 2,360,352 bytes. (2.25M) in device memory I0127 11:40:29.070437 14724 device_cuda_impl.cpp:883] Buffer allocate: __attributes_float3, 6,470,912 bytes. (6.17M) in device memory I0127 11:40:29.071439 14724 device_cuda_impl.cpp:883] Buffer allocate: __objects, 1,058,304 bytes. (1.01M) in device memory I0127 11:40:29.072440 14724 device_cuda_impl.cpp:883] Buffer allocate: optix temp index data, 1,069,008 bytes. (1.02M) in device memory I0127 11:40:29.072440 14724 device_cuda_impl.cpp:883] Buffer allocate: optix temp vertex data, 712,704 bytes. (696.00K) in device memory I0127 11:40:29.072440 14724 device_cuda_impl.cpp:883] Buffer allocate: optix temp as build mem, 3,564,040 bytes. (3.40M) in device memory I0127 11:40:29.073441 14724 geometry.cpp:1925] Objects BVH build pool statistics: Total time: 0.001436 Tasks handled: 1 I0127 11:40:29.073441 14724 geometry.cpp:1230] Using MULTI layout. I0127 11:40:29.073441 14724 device_cuda_impl.cpp:883] Buffer allocate: optix tlas aabbs, 132,288 bytes. (129.19K) in device memory I0127 11:40:29.073441 14724 device_cuda_impl.cpp:883] Buffer allocate: optix tlas instances, 440,960 bytes. (430.62K) in device memory I0127 11:40:29.073441 14724 device_cuda_impl.cpp:883] Buffer allocate: optix temp as build mem, 463,624 bytes. (452.76K) in device memory I0127 11:40:29.073441 14724 device_cuda_impl.cpp:883] Buffer allocate: optix tlas, 1,341,568 bytes. (1.28M) in device memory I0127 11:40:29.076443 14724 device_cuda_impl.cpp:883] Buffer allocate: __prim_tri_index, 547,640 bytes. (534.80K) in device memory I0127 11:40:29.076443 14724 device_cuda_impl.cpp:883] Buffer allocate: __prim_tri_verts, 6,571,680 bytes. (6.27M) in device memory I0127 11:40:29.077445 14724 device_cuda_impl.cpp:883] Buffer allocate: __prim_type, 547,640 bytes. (534.80K) in device memory I0127 11:40:29.077445 14724 device_cuda_impl.cpp:883] Buffer allocate: __prim_visibility, 547,640 bytes. (534.80K) in device memory I0127 11:40:29.077445 14724 device_cuda_impl.cpp:883] Buffer allocate: __prim_index, 547,640 bytes. (534.80K) in device memory I0127 11:40:29.078445 14724 device_cuda_impl.cpp:883] Buffer allocate: __prim_object, 547,640 bytes. (534.80K) in device memory I0127 11:40:29.080447 14724 device_cuda_impl.cpp:883] Buffer allocate: __tri_vnormal, 1,717,952 bytes. (1.64M) in device memory I0127 11:40:29.081449 14724 device_cuda_impl.cpp:883] Buffer allocate: __tri_vindex, 2,190,560 bytes. (2.09M) in device memory I0127 11:40:29.081449 14724 device_cuda_impl.cpp:883] Buffer allocate: __tri_patch, 547,640 bytes. (534.80K) in device memory I0127 11:40:29.083449 14724 device_cuda_impl.cpp:883] Buffer allocate: __tri_patch_uv, 858,976 bytes. (838.84K) in device memory I0127 11:40:29.083449 14724 device_cuda_impl.cpp:883] Buffer allocate: __object_flag, 22,048 bytes. (21.53K) in device memory I0127 11:40:29.084450 14724 device_cuda_impl.cpp:883] Buffer allocate: __object_volume_step, 22,048 bytes. (21.53K) in device memory I0127 11:40:29.086452 14724 tables.cpp:50] Total 2 lookup tables. I0127 11:40:29.086452 14724 device_cuda_impl.cpp:883] Buffer allocate: __lookup_table, 266,240 bytes. (260.00K) in device memory I0127 11:40:29.086452 14724 light.cpp:976] Total 5 lights. I0127 11:40:29.090456 14724 light.cpp:955] Number of lights sent to the device: 4 I0127 11:40:29.090456 14724 light.cpp:957] Number of lights without contribution: 1 I0127 11:40:29.090456 14724 device_cuda_impl.cpp:883] Buffer allocate: __lights, 768 bytes. (768) in device memory I0127 11:40:29.091457 14724 light.cpp:329] Total 4 of light distribution primitives. I0127 11:40:29.091457 14724 device_cuda_impl.cpp:883] Buffer allocate: __light_distribution, 80 bytes. (80) in device memory I0127 11:40:29.091457 14724 light.cpp:672] Automatically set World MIS resolution to 4096 by 2048 I0127 11:40:29.148509 14724 device_cuda_impl.cpp:883] Buffer allocate: background_output, 134,217,728 bytes. (128.00M) in device memory I0127 11:40:29.152513 14724 device_cuda_impl.cpp:883] Buffer allocate: background_input, 134,217,728 bytes. (128.00M) in device memory I0127 11:40:29.169528 14724 device_cuda_impl.cpp:883] Buffer allocate: __texture_info, 12,288 bytes. (12.00K) in device memory I0127 11:40:29.368708 14724 light.cpp:721] Background MIS build time 0.0097654 I0127 11:40:29.368708 14724 device_cuda_impl.cpp:883] Buffer allocate: __light_background_marginal_cdf, 16,392 bytes. (16.01K) in device memory I0127 11:40:29.370710 14724 device_cuda_impl.cpp:883] Buffer allocate: __light_background_conditional_cdf, 67,125,248 bytes. (64.02M) in device memory I0127 11:40:29.384723 14724 scene.cpp:337] System memory statistics after full device sync: Usage: 207,743,578 (198.12M) Peak: 412,137,998 (393.04M) I0127 11:40:29.769096 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:40:29.883980 8632 blender_sync.cpp:254] Total time spent synchronizing data: 0.114532 I0127 11:40:29.897992 8632 device_cuda_impl.cpp:1205] Array 3D allocate: __tex_image_float_010, 15,724,800 bytes. (15.00M) I0127 11:40:29.900784 14724 svm.cpp:88] Total 16 shaders. I0127 11:40:29.901784 9500 constant_fold.cpp:58] Folding Sun_color::Color to constant (16, 15, 15). I0127 11:40:29.901784 13072 svm.cpp:67] Compilation summary: Shader name: default_volume Number of SVM nodes: 3 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000005 Bump: 0.000000 Volume: 0.000015 Displacement: 0.000004 Generate: 0.000025 Total: 0.000026 I0127 11:40:29.901784 14480 svm.cpp:67] Compilation summary: Shader name: shader Number of SVM nodes: 5 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000031 Bump: 0.000000 Volume: 0.000010 Displacement: 0.000003 Generate: 0.000043 Total: 0.000045 I0127 11:40:29.901784 15964 svm.cpp:67] Compilation summary: Shader name: shader Number of SVM nodes: 5 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000029 Bump: 0.000000 Volume: 0.000007 Displacement: 0.000023 Generate: 0.000059 Total: 0.000059 I0127 11:40:29.901784 15692 svm.cpp:67] Compilation summary: Shader name: shader Number of SVM nodes: 5 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000040 Bump: 0.000000 Volume: 0.000021 Displacement: 0.000008 Generate: 0.000069 Total: 0.000070 I0127 11:40:29.901784 7152 svm.cpp:67] Compilation summary: Shader name: default_surface Number of SVM nodes: 8 Peak stack usage: 4 Time (in seconds): Finalize: 0.000000 Surface: 0.000017 Bump: 0.000000 Volume: 0.000049 Displacement: 0.000012 Generate: 0.000078 Total: 0.000079 I0127 11:40:29.901784 7952 constant_fold.cpp:113] Folding convert_vector_to_point::value_point to socket Mapping::Vector. I0127 11:40:29.901784 9092 svm.cpp:67] Compilation summary: Shader name: Material.002 Number of SVM nodes: 28 Peak stack usage: 23 Time (in seconds): Finalize: 0.000000 Surface: 0.000101 Bump: 0.000000 Volume: 0.000004 Displacement: 0.000003 Generate: 0.000108 Total: 0.000108 I0127 11:40:29.901784 10364 svm.cpp:67] Compilation summary: Shader name: default_light Number of SVM nodes: 3 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000016 Bump: 0.000000 Volume: 0.000020 Displacement: 0.000034 Generate: 0.000069 Total: 0.000070 I0127 11:40:29.901784 14984 svm.cpp:67] Compilation summary: Shader name: default_empty Number of SVM nodes: 3 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000007 Bump: 0.000000 Volume: 0.000016 Displacement: 0.000030 Generate: 0.000054 Total: 0.000055 I0127 11:40:29.901784 7740 svm.cpp:67] Compilation summary: Shader name: Smoke Domain Material.001 Number of SVM nodes: 14 Peak stack usage: 10 Time (in seconds): Finalize: 0.000000 Surface: 0.000025 Bump: 0.000000 Volume: 0.000053 Displacement: 0.000021 Generate: 0.000100 Total: 0.000100 I0127 11:40:29.901784 7952 constant_fold.cpp:113] Folding convert_vector_to_point::value_point to socket Mapping::Vector. I0127 11:40:29.901784 7684 svm.cpp:67] Compilation summary: Shader name: pine-trunk Number of SVM nodes: 30 Peak stack usage: 26 Time (in seconds): Finalize: 0.000109 Surface: 0.000064 Bump: 0.000000 Volume: 0.000004 Displacement: 0.000001 Generate: 0.000069 Total: 0.000179 I0127 11:40:29.901784 9500 constant_fold.cpp:113] Folding Mapping::Vector to socket Texture Coordinate::Generated. I0127 11:40:29.901784 15256 svm.cpp:67] Compilation summary: Shader name: shader Number of SVM nodes: 5 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000045 Bump: 0.000000 Volume: 0.000028 Displacement: 0.000026 Generate: 0.000099 Total: 0.000100 I0127 11:40:29.901784 7952 constant_fold.cpp:113] Folding convert_vector_to_point::value_point to socket Mapping::Vector. I0127 11:40:29.901784 14916 svm.cpp:67] Compilation summary: Shader name: pine-leaf_Snow Number of SVM nodes: 40 Peak stack usage: 31 Time (in seconds): Finalize: 0.000153 Surface: 0.000049 Bump: 0.000000 Volume: 0.000002 Displacement: 0.000002 Generate: 0.000053 Total: 0.000207 I0127 11:40:29.901784 7952 constant_fold.cpp:113] Folding convert_vector_to_point::value_point to socket Mapping::Vector. I0127 11:40:29.901784 14724 svm.cpp:67] Compilation summary: Shader name: pine-leaf_Snow.2 Number of SVM nodes: 46 Peak stack usage: 32 Time (in seconds): Finalize: 0.000146 Surface: 0.000103 Bump: 0.000000 Volume: 0.000004 Displacement: 0.000003 Generate: 0.000110 Total: 0.000256 I0127 11:40:29.901784 9500 constant_fold.cpp:113] Folding Soft_hard::Color to socket convert_float_to_color::value_color. I0127 11:40:29.901784 14888 svm.cpp:67] Compilation summary: Shader name: pine-leaf Number of SVM nodes: 46 Peak stack usage: 32 Time (in seconds): Finalize: 0.000184 Surface: 0.000053 Bump: 0.000000 Volume: 0.000001 Displacement: 0.000004 Generate: 0.000058 Total: 0.000242 I0127 11:40:29.901784 9500 constant_fold.cpp:113] Folding Shadow_color_saturation::Color to socket Cloud_opacity::Color. I0127 11:40:29.901784 9500 constant_fold.cpp:113] Folding Sun_value::Color to socket Gamma::Color. I0127 11:40:29.901784 9500 graph.cpp:675] Deduplicated 2 nodes. I0127 11:40:29.901784 7952 svm.cpp:67] Compilation summary: Shader name: Material Number of SVM nodes: 374 Peak stack usage: 33 Time (in seconds): Finalize: 0.000333 Surface: 0.000029 Bump: 0.000030 Volume: 0.000002 Displacement: 0.000009 Generate: 0.000071 Total: 0.000404 I0127 11:40:29.901784 9500 svm.cpp:67] Compilation summary: Shader name: default_background Number of SVM nodes: 2174 Peak stack usage: 35 Time (in seconds): Finalize: 0.000405 Surface: 0.000159 Bump: 0.000000 Volume: 0.000006 Displacement: 0.000004 Generate: 0.000170 Total: 0.000576 I0127 11:40:29.901784 14724 device_cuda_impl.cpp:883] Buffer allocate: __svm_nodes, 44,880 bytes. (43.83K) in device memory I0127 11:40:29.901784 14724 device_cuda_impl.cpp:883] Buffer allocate: __shaders, 512 bytes. (512) in device memory I0127 11:40:29.902784 14724 svm.cpp:164] Shader manager updated 16 shaders in 0.0010485 seconds. I0127 11:40:29.902784 14724 object.cpp:637] Total 5512 objects. I0127 11:40:29.902784 14724 geometry.cpp:1710] Total 12 meshes. I0127 11:40:29.909294 14724 device_cuda_impl.cpp:883] Buffer allocate: __attributes_map, 1,280 bytes. (1.25K) in device memory I0127 11:40:29.909294 14724 device_cuda_impl.cpp:883] Buffer allocate: __attributes_float, 1,180,176 bytes. (1.12M) in device memory I0127 11:40:29.910295 14724 device_cuda_impl.cpp:883] Buffer allocate: __attributes_float2, 2,360,352 bytes. (2.25M) in device memory I0127 11:40:29.911296 14724 device_cuda_impl.cpp:883] Buffer allocate: __attributes_float3, 6,470,912 bytes. (6.17M) in device memory I0127 11:40:29.912297 14724 device_cuda_impl.cpp:883] Buffer allocate: __objects, 1,058,304 bytes. (1.01M) in device memory I0127 11:40:29.913298 14724 device_cuda_impl.cpp:883] Buffer allocate: optix temp index data, 1,069,008 bytes. (1.02M) in device memory I0127 11:40:29.913298 14724 device_cuda_impl.cpp:883] Buffer allocate: optix temp vertex data, 712,704 bytes. (696.00K) in device memory I0127 11:40:29.913298 14724 device_cuda_impl.cpp:883] Buffer allocate: optix temp as build mem, 3,564,040 bytes. (3.40M) in device memory I0127 11:40:29.914299 14724 geometry.cpp:1925] Objects BVH build pool statistics: Total time: 0.001444 Tasks handled: 1 I0127 11:40:29.914299 14724 geometry.cpp:1230] Using MULTI layout. I0127 11:40:29.914299 14724 device_cuda_impl.cpp:883] Buffer allocate: optix tlas aabbs, 132,288 bytes. (129.19K) in device memory I0127 11:40:29.914299 14724 device_cuda_impl.cpp:883] Buffer allocate: optix tlas instances, 440,960 bytes. (430.62K) in device memory I0127 11:40:29.914299 14724 device_cuda_impl.cpp:883] Buffer allocate: optix temp as build mem, 463,624 bytes. (452.76K) in device memory I0127 11:40:29.914299 14724 device_cuda_impl.cpp:883] Buffer allocate: optix tlas, 1,341,568 bytes. (1.28M) in device memory I0127 11:40:29.917301 14724 device_cuda_impl.cpp:883] Buffer allocate: __prim_tri_index, 547,640 bytes. (534.80K) in device memory I0127 11:40:29.917301 14724 device_cuda_impl.cpp:883] Buffer allocate: __prim_tri_verts, 6,571,680 bytes. (6.27M) in device memory I0127 11:40:29.918303 14724 device_cuda_impl.cpp:883] Buffer allocate: __prim_type, 547,640 bytes. (534.80K) in device memory I0127 11:40:29.918303 14724 device_cuda_impl.cpp:883] Buffer allocate: __prim_visibility, 547,640 bytes. (534.80K) in device memory I0127 11:40:29.918303 14724 device_cuda_impl.cpp:883] Buffer allocate: __prim_index, 547,640 bytes. (534.80K) in device memory I0127 11:40:29.919303 14724 device_cuda_impl.cpp:883] Buffer allocate: __prim_object, 547,640 bytes. (534.80K) in device memory I0127 11:40:29.922307 14724 device_cuda_impl.cpp:883] Buffer allocate: __tri_vnormal, 1,717,952 bytes. (1.64M) in device memory I0127 11:40:29.923307 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:40:29.923307 14724 device_cuda_impl.cpp:883] Buffer allocate: __tri_vindex, 2,190,560 bytes. (2.09M) in device memory I0127 11:40:29.924309 14724 device_cuda_impl.cpp:883] Buffer allocate: __tri_patch, 547,640 bytes. (534.80K) in device memory I0127 11:40:29.925309 14724 device_cuda_impl.cpp:883] Buffer allocate: __tri_patch_uv, 858,976 bytes. (838.84K) in device memory I0127 11:40:29.925309 14724 device_cuda_impl.cpp:883] Buffer allocate: __object_flag, 22,048 bytes. (21.53K) in device memory I0127 11:40:29.926311 14724 device_cuda_impl.cpp:883] Buffer allocate: __object_volume_step, 22,048 bytes. (21.53K) in device memory I0127 11:40:29.928313 14724 tables.cpp:50] Total 2 lookup tables. I0127 11:40:29.928313 14724 device_cuda_impl.cpp:883] Buffer allocate: __lookup_table, 266,240 bytes. (260.00K) in device memory I0127 11:40:29.928313 14724 light.cpp:976] Total 5 lights. I0127 11:40:29.932315 14724 light.cpp:955] Number of lights sent to the device: 4 I0127 11:40:29.932315 14724 light.cpp:957] Number of lights without contribution: 1 I0127 11:40:29.932315 14724 device_cuda_impl.cpp:883] Buffer allocate: __lights, 768 bytes. (768) in device memory I0127 11:40:29.933316 14724 light.cpp:329] Total 4 of light distribution primitives. I0127 11:40:29.933316 14724 device_cuda_impl.cpp:883] Buffer allocate: __light_distribution, 80 bytes. (80) in device memory I0127 11:40:29.933316 14724 light.cpp:672] Automatically set World MIS resolution to 4096 by 2048 I0127 11:40:29.952334 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:40:29.967347 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:40:29.982362 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:40:29.986032 14724 device_cuda_impl.cpp:883] Buffer allocate: background_output, 134,217,728 bytes. (128.00M) in device memory I0127 11:40:29.990613 14724 device_cuda_impl.cpp:883] Buffer allocate: background_input, 134,217,728 bytes. (128.00M) in device memory I0127 11:40:29.998374 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:40:30.003378 14724 device_cuda_impl.cpp:883] Buffer allocate: __texture_info, 12,288 bytes. (12.00K) in device memory I0127 11:40:30.014389 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:40:30.030403 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:40:30.046418 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:40:30.062433 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:40:30.078446 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:40:30.094461 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:40:30.110476 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:40:30.126495 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:40:30.142505 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:40:30.158519 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:40:30.174535 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:40:30.196568 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:40:30.196568 14724 light.cpp:721] Background MIS build time 0.0097257 I0127 11:40:30.196568 14724 device_cuda_impl.cpp:883] Buffer allocate: __light_background_marginal_cdf, 16,392 bytes. (16.01K) in device memory I0127 11:40:30.199862 14724 device_cuda_impl.cpp:883] Buffer allocate: __light_background_conditional_cdf, 67,125,248 bytes. (64.02M) in device memory I0127 11:40:30.206580 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:40:30.213583 14724 scene.cpp:337] System memory statistics after full device sync: Usage: 207,743,578 (198.12M) Peak: 412,137,998 (393.04M) I0127 11:40:30.222596 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:40:30.239612 8632 blender_sync.cpp:254] Total time spent synchronizing data: 0.0172471 I0127 11:40:30.243616 14724 scene.cpp:543] Requested features: Experimental features: Off Max nodes group: 3 Nodes features: 5 Use Hair: False Use Object Motion: False Use Camera Motion: False Use Baking: False Use Subsurface: True Use Volume: True Use Branched Integrator: False Use Patch Evaluation: False Use Transparent Shadows: True Use Principled BSDF: True Use Denoising: False Use Displacement: False Use Background Light: True I0127 11:40:30.243616 14724 device_cuda_impl.cpp:535] Skipping kernel reload, not currently supported. I0127 11:40:30.270305 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:40:30.279314 14724 device_optix.cpp:229] Cache hit for key: ptx-7482438-key04f58aa3573859b8fc4fa853747b9831-sm_86-rtc1-drv461.40 I0127 11:40:30.279314 14724 device_optix.cpp:229] Cache hit for key: ptx-2340-key04ba557d583a931e5c6c93c434a9ceda-sm_86-rtc1-drv461.40 I0127 11:40:30.286321 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:40:30.291287 14724 device_optix.cpp:229] Info: Pipeline has 1 module(s), 6 entry function(s), 9 trace call(s), 0 continuation callable call(s), 0 direct callable call(s), 11501 basic block(s) in entry functions, 124414 instruction(s) in entry functions, 26 non-entry function(s), 8014 basic block(s) in non-entry functions, 108472 instruction(s) in non-entry functions I0127 11:40:30.291287 14724 device_optix.cpp:229] Cache hit for key: ptx-2340-key04ba557d583a931e5c6c93c434a9ceda-sm_86-rtc1-drv461.40 I0127 11:40:30.302121 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:40:30.305124 14724 device_optix.cpp:229] Info: Pipeline has 1 module(s), 6 entry function(s), 0 trace call(s), 0 continuation callable call(s), 0 direct callable call(s), 67 basic block(s) in entry functions, 620 instruction(s) in entry functions, 26 non-entry function(s), 8014 basic block(s) in non-entry functions, 108472 instruction(s) in non-entry functions I0127 11:40:30.306125 14724 scene.cpp:556] Total time spent loading kernels: 0.0622411 I0127 11:40:30.306125 14724 camera.cpp:551] Camera is outside of the volume. I0127 11:40:30.318034 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:40:30.337052 8632 blender_sync.cpp:254] Total time spent synchronizing data: 0.0198464 I0127 11:40:30.342056 14724 camera.cpp:551] Camera is outside of the volume. I0127 11:40:30.354068 14724 camera.cpp:551] Camera is outside of the volume. I0127 11:40:31.440593 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:40:31.551694 8632 blender_sync.cpp:254] Total time spent synchronizing data: 0.111049 I0127 11:40:31.565706 8632 device_cuda_impl.cpp:1205] Array 3D allocate: __tex_image_float_000, 15,724,800 bytes. (15.00M) I0127 11:40:31.567708 14724 scene.cpp:543] Requested features: Experimental features: Off Max nodes group: 3 Nodes features: 5 Use Hair: False Use Object Motion: False Use Camera Motion: False Use Baking: False Use Subsurface: True Use Volume: True Use Branched Integrator: False Use Patch Evaluation: False Use Transparent Shadows: False Use Principled BSDF: True Use Denoising: False Use Displacement: False Use Background Light: True I0127 11:40:31.567708 14724 device_cuda_impl.cpp:535] Skipping kernel reload, not currently supported. I0127 11:40:31.590729 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:40:31.601739 14724 device_optix.cpp:229] Cache hit for key: ptx-7482438-key04f58aa3573859b8fc4fa853747b9831-sm_86-rtc1-drv461.40 I0127 11:40:31.601739 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:40:31.601739 14724 device_optix.cpp:229] Cache hit for key: ptx-2340-key04ba557d583a931e5c6c93c434a9ceda-sm_86-rtc1-drv461.40 I0127 11:40:31.614034 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:40:31.614034 14724 device_optix.cpp:229] Info: Pipeline has 1 module(s), 6 entry function(s), 9 trace call(s), 0 continuation callable call(s), 0 direct callable call(s), 11501 basic block(s) in entry functions, 124414 instruction(s) in entry functions, 26 non-entry function(s), 8014 basic block(s) in non-entry functions, 108472 instruction(s) in non-entry functions I0127 11:40:31.614034 14724 device_optix.cpp:229] Cache hit for key: ptx-2340-key04ba557d583a931e5c6c93c434a9ceda-sm_86-rtc1-drv461.40 I0127 11:40:31.629047 14724 device_optix.cpp:229] Info: Pipeline has 1 module(s), 6 entry function(s), 0 trace call(s), 0 continuation callable call(s), 0 direct callable call(s), 67 basic block(s) in entry functions, 620 instruction(s) in entry functions, 26 non-entry function(s), 8014 basic block(s) in non-entry functions, 108472 instruction(s) in non-entry functions I0127 11:40:31.629047 14724 scene.cpp:556] Total time spent loading kernels: 0.0611727 I0127 11:40:31.629047 14724 svm.cpp:88] Total 16 shaders. I0127 11:40:31.629047 14916 constant_fold.cpp:58] Folding Sun_color::Color to constant (16, 15, 15). I0127 11:40:31.629047 7740 svm.cpp:67] Compilation summary: Shader name: default_volume Number of SVM nodes: 3 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000003 Bump: 0.000000 Volume: 0.000009 Displacement: 0.000026 Generate: 0.000038 Total: 0.000039 I0127 11:40:31.629047 14916 constant_fold.cpp:113] Folding Mapping::Vector to socket Texture Coordinate::Generated. I0127 11:40:31.629047 15256 constant_fold.cpp:113] Folding convert_vector_to_point::value_point to socket Mapping::Vector. I0127 11:40:31.629047 13072 svm.cpp:67] Compilation summary: Shader name: default_light Number of SVM nodes: 3 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000005 Bump: 0.000000 Volume: 0.000032 Displacement: 0.000018 Generate: 0.000056 Total: 0.000057 I0127 11:40:31.629047 7952 svm.cpp:67] Compilation summary: Shader name: shader Number of SVM nodes: 5 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000050 Bump: 0.000000 Volume: 0.000009 Displacement: 0.000009 Generate: 0.000068 Total: 0.000069 I0127 11:40:31.629047 7684 svm.cpp:67] Compilation summary: Shader name: shader Number of SVM nodes: 5 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000022 Bump: 0.000000 Volume: 0.000023 Displacement: 0.000017 Generate: 0.000063 Total: 0.000064 I0127 11:40:31.629047 9500 svm.cpp:67] Compilation summary: Shader name: shader Number of SVM nodes: 5 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000022 Bump: 0.000000 Volume: 0.000024 Displacement: 0.000019 Generate: 0.000065 Total: 0.000066 I0127 11:40:31.629047 14916 constant_fold.cpp:113] Folding Soft_hard::Color to socket convert_float_to_color::value_color. I0127 11:40:31.629047 10364 svm.cpp:67] Compilation summary: Shader name: Smoke Domain Material.001 Number of SVM nodes: 14 Peak stack usage: 10 Time (in seconds): Finalize: 0.000035 Surface: 0.000008 Bump: 0.000000 Volume: 0.000039 Displacement: 0.000009 Generate: 0.000057 Total: 0.000093 I0127 11:40:31.629047 15964 svm.cpp:67] Compilation summary: Shader name: shader Number of SVM nodes: 5 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000020 Bump: 0.000000 Volume: 0.000016 Displacement: 0.000002 Generate: 0.000039 Total: 0.000040 I0127 11:40:31.629047 14916 constant_fold.cpp:113] Folding Shadow_color_saturation::Color to socket Cloud_opacity::Color. I0127 11:40:31.629047 14984 svm.cpp:67] Compilation summary: Shader name: default_surface Number of SVM nodes: 8 Peak stack usage: 4 Time (in seconds): Finalize: 0.000000 Surface: 0.000029 Bump: 0.000000 Volume: 0.000026 Displacement: 0.000020 Generate: 0.000075 Total: 0.000076 I0127 11:40:31.629047 14888 svm.cpp:67] Compilation summary: Shader name: default_empty Number of SVM nodes: 3 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000008 Bump: 0.000000 Volume: 0.000010 Displacement: 0.000023 Generate: 0.000041 Total: 0.000042 I0127 11:40:31.629047 14916 constant_fold.cpp:113] Folding Sun_value::Color to socket Gamma::Color. I0127 11:40:31.629047 15692 svm.cpp:67] Compilation summary: Shader name: Material.002 Number of SVM nodes: 28 Peak stack usage: 23 Time (in seconds): Finalize: 0.000000 Surface: 0.000062 Bump: 0.000000 Volume: 0.000011 Displacement: 0.000005 Generate: 0.000078 Total: 0.000079 I0127 11:40:31.629047 15256 constant_fold.cpp:113] Folding convert_vector_to_point::value_point to socket Mapping::Vector. I0127 11:40:31.629047 9092 svm.cpp:67] Compilation summary: Shader name: pine-trunk Number of SVM nodes: 30 Peak stack usage: 26 Time (in seconds): Finalize: 0.000088 Surface: 0.000047 Bump: 0.000000 Volume: 0.000004 Displacement: 0.000003 Generate: 0.000054 Total: 0.000143 I0127 11:40:31.629047 14724 svm.cpp:67] Compilation summary: Shader name: pine-leaf_Snow.2 Number of SVM nodes: 46 Peak stack usage: 32 Time (in seconds): Finalize: 0.000129 Surface: 0.000060 Bump: 0.000000 Volume: 0.000004 Displacement: 0.000003 Generate: 0.000067 Total: 0.000197 I0127 11:40:31.629047 7152 svm.cpp:67] Compilation summary: Shader name: pine-leaf_Snow Number of SVM nodes: 40 Peak stack usage: 31 Time (in seconds): Finalize: 0.000118 Surface: 0.000039 Bump: 0.000000 Volume: 0.000002 Displacement: 0.000002 Generate: 0.000043 Total: 0.000162 I0127 11:40:31.629047 14480 svm.cpp:67] Compilation summary: Shader name: pine-leaf Number of SVM nodes: 46 Peak stack usage: 32 Time (in seconds): Finalize: 0.000141 Surface: 0.000061 Bump: 0.000000 Volume: 0.000002 Displacement: 0.000004 Generate: 0.000066 Total: 0.000208 I0127 11:40:31.630048 15256 constant_fold.cpp:113] Folding convert_vector_to_point::value_point to socket Mapping::Vector. I0127 11:40:31.630048 14916 graph.cpp:675] Deduplicated 2 nodes. I0127 11:40:31.630048 15256 constant_fold.cpp:113] Folding convert_vector_to_point::value_point to socket Mapping::Vector. I0127 11:40:31.630048 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:40:31.630048 14916 svm.cpp:67] Compilation summary: Shader name: default_background Number of SVM nodes: 2174 Peak stack usage: 35 Time (in seconds): Finalize: 0.000308 Surface: 0.000147 Bump: 0.000000 Volume: 0.000005 Displacement: 0.000003 Generate: 0.000156 Total: 0.000466 I0127 11:40:31.630048 15256 svm.cpp:67] Compilation summary: Shader name: Material Number of SVM nodes: 374 Peak stack usage: 33 Time (in seconds): Finalize: 0.000368 Surface: 0.000029 Bump: 0.000046 Volume: 0.000003 Displacement: 0.000019 Generate: 0.000097 Total: 0.000466 I0127 11:40:31.630048 14724 device_cuda_impl.cpp:883] Buffer allocate: __svm_nodes, 44,880 bytes. (43.83K) in device memory I0127 11:40:31.630048 14724 device_cuda_impl.cpp:883] Buffer allocate: __shaders, 512 bytes. (512) in device memory I0127 11:40:31.631049 14724 svm.cpp:164] Shader manager updated 16 shaders in 0.0013244 seconds. I0127 11:40:31.631049 14724 object.cpp:637] Total 5512 objects. I0127 11:40:31.631049 14724 geometry.cpp:1710] Total 12 meshes. I0127 11:40:31.637055 14724 device_cuda_impl.cpp:883] Buffer allocate: __attributes_map, 1,280 bytes. (1.25K) in device memory I0127 11:40:31.637055 14724 device_cuda_impl.cpp:883] Buffer allocate: __attributes_float, 1,180,176 bytes. (1.12M) in device memory I0127 11:40:31.638376 14724 device_cuda_impl.cpp:883] Buffer allocate: __attributes_float2, 2,360,352 bytes. (2.25M) in device memory I0127 11:40:31.639099 14724 device_cuda_impl.cpp:883] Buffer allocate: __attributes_float3, 6,470,912 bytes. (6.17M) in device memory I0127 11:40:31.639099 14724 device_cuda_impl.cpp:883] Buffer allocate: __objects, 1,058,304 bytes. (1.01M) in device memory I0127 11:40:31.640101 14724 device_cuda_impl.cpp:883] Buffer allocate: optix temp index data, 1,069,008 bytes. (1.02M) in device memory I0127 11:40:31.640101 14724 device_cuda_impl.cpp:883] Buffer allocate: optix temp vertex data, 712,704 bytes. (696.00K) in device memory I0127 11:40:31.641106 14724 device_cuda_impl.cpp:883] Buffer allocate: optix temp as build mem, 3,564,040 bytes. (3.40M) in device memory I0127 11:40:31.641106 14724 geometry.cpp:1925] Objects BVH build pool statistics: Total time: 0.001139 Tasks handled: 1 I0127 11:40:31.641106 14724 geometry.cpp:1230] Using MULTI layout. I0127 11:40:31.641106 14724 device_cuda_impl.cpp:883] Buffer allocate: optix tlas aabbs, 132,288 bytes. (129.19K) in device memory I0127 11:40:31.641106 14724 device_cuda_impl.cpp:883] Buffer allocate: optix tlas instances, 440,960 bytes. (430.62K) in device memory I0127 11:40:31.641106 14724 device_cuda_impl.cpp:883] Buffer allocate: optix temp as build mem, 463,624 bytes. (452.76K) in device memory I0127 11:40:31.641106 14724 device_cuda_impl.cpp:883] Buffer allocate: optix tlas, 1,341,568 bytes. (1.28M) in device memory I0127 11:40:31.644060 14724 device_cuda_impl.cpp:883] Buffer allocate: __prim_tri_index, 547,640 bytes. (534.80K) in device memory I0127 11:40:31.644060 14724 device_cuda_impl.cpp:883] Buffer allocate: __prim_tri_verts, 6,571,680 bytes. (6.27M) in device memory I0127 11:40:31.645061 14724 device_cuda_impl.cpp:883] Buffer allocate: __prim_type, 547,640 bytes. (534.80K) in device memory I0127 11:40:31.645061 14724 device_cuda_impl.cpp:883] Buffer allocate: __prim_visibility, 547,640 bytes. (534.80K) in device memory I0127 11:40:31.645061 14724 device_cuda_impl.cpp:883] Buffer allocate: __prim_index, 547,640 bytes. (534.80K) in device memory I0127 11:40:31.645061 14724 device_cuda_impl.cpp:883] Buffer allocate: __prim_object, 547,640 bytes. (534.80K) in device memory I0127 11:40:31.646062 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:40:31.648064 14724 device_cuda_impl.cpp:883] Buffer allocate: __tri_vnormal, 1,717,952 bytes. (1.64M) in device memory I0127 11:40:31.648064 14724 device_cuda_impl.cpp:883] Buffer allocate: __tri_vindex, 2,190,560 bytes. (2.09M) in device memory I0127 11:40:31.649065 14724 device_cuda_impl.cpp:883] Buffer allocate: __tri_patch, 547,640 bytes. (534.80K) in device memory I0127 11:40:31.649065 14724 device_cuda_impl.cpp:883] Buffer allocate: __tri_patch_uv, 858,976 bytes. (838.84K) in device memory I0127 11:40:31.649065 14724 device_cuda_impl.cpp:883] Buffer allocate: __object_flag, 22,048 bytes. (21.53K) in device memory I0127 11:40:31.650065 14724 device_cuda_impl.cpp:883] Buffer allocate: __object_volume_step, 22,048 bytes. (21.53K) in device memory I0127 11:40:31.652067 14724 camera.cpp:551] Camera is outside of the volume. I0127 11:40:31.652067 14724 tables.cpp:50] Total 2 lookup tables. I0127 11:40:31.652067 14724 device_cuda_impl.cpp:883] Buffer allocate: __lookup_table, 266,240 bytes. (260.00K) in device memory I0127 11:40:31.652067 14724 light.cpp:976] Total 5 lights. I0127 11:40:31.656071 14724 light.cpp:955] Number of lights sent to the device: 4 I0127 11:40:31.656071 14724 light.cpp:957] Number of lights without contribution: 1 I0127 11:40:31.656071 14724 device_cuda_impl.cpp:883] Buffer allocate: __lights, 768 bytes. (768) in device memory I0127 11:40:31.657073 14724 light.cpp:329] Total 4 of light distribution primitives. I0127 11:40:31.657073 14724 device_cuda_impl.cpp:883] Buffer allocate: __light_distribution, 80 bytes. (80) in device memory I0127 11:40:31.657073 14724 light.cpp:672] Automatically set World MIS resolution to 4096 by 2048 I0127 11:40:31.662076 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:40:31.678092 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:40:31.694106 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:40:31.705996 14724 device_cuda_impl.cpp:883] Buffer allocate: background_output, 134,217,728 bytes. (128.00M) in device memory I0127 11:40:31.709117 14724 device_cuda_impl.cpp:883] Buffer allocate: background_input, 134,217,728 bytes. (128.00M) in device memory I0127 11:40:31.710119 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:40:31.722131 14724 device_cuda_impl.cpp:883] Buffer allocate: __texture_info, 12,288 bytes. (12.00K) in device memory I0127 11:40:31.726132 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:40:31.741147 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:40:31.757161 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:40:31.772176 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:40:31.788189 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:40:31.804204 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:40:31.820219 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:40:31.836233 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:40:31.852246 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:40:31.868261 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:40:31.884275 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:40:31.909301 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:40:31.909301 14724 light.cpp:721] Background MIS build time 0.0098464 I0127 11:40:31.909301 14724 device_cuda_impl.cpp:883] Buffer allocate: __light_background_marginal_cdf, 16,392 bytes. (16.01K) in device memory I0127 11:40:31.912523 14724 device_cuda_impl.cpp:883] Buffer allocate: __light_background_conditional_cdf, 67,125,248 bytes. (64.02M) in device memory I0127 11:40:31.916307 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:40:31.926317 14724 scene.cpp:337] System memory statistics after full device sync: Usage: 207,743,578 (198.12M) Peak: 412,137,998 (393.04M) I0127 11:40:31.932325 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:40:31.949342 8632 blender_sync.cpp:254] Total time spent synchronizing data: 0.0172749 I0127 11:40:31.953344 14724 scene.cpp:543] Requested features: Experimental features: Off Max nodes group: 3 Nodes features: 5 Use Hair: False Use Object Motion: False Use Camera Motion: False Use Baking: False Use Subsurface: True Use Volume: True Use Branched Integrator: False Use Patch Evaluation: False Use Transparent Shadows: True Use Principled BSDF: True Use Denoising: False Use Displacement: False Use Background Light: True I0127 11:40:31.953344 14724 device_cuda_impl.cpp:535] Skipping kernel reload, not currently supported. I0127 11:40:31.980064 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:40:31.992075 14724 device_optix.cpp:229] Cache hit for key: ptx-7482438-key04f58aa3573859b8fc4fa853747b9831-sm_86-rtc1-drv461.40 I0127 11:40:31.992075 14724 device_optix.cpp:229] Cache hit for key: ptx-2340-key04ba557d583a931e5c6c93c434a9ceda-sm_86-rtc1-drv461.40 I0127 11:40:31.996081 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:40:32.004030 14724 device_optix.cpp:229] Info: Pipeline has 1 module(s), 6 entry function(s), 9 trace call(s), 0 continuation callable call(s), 0 direct callable call(s), 11501 basic block(s) in entry functions, 124414 instruction(s) in entry functions, 26 non-entry function(s), 8014 basic block(s) in non-entry functions, 108472 instruction(s) in non-entry functions I0127 11:40:32.004030 14724 device_optix.cpp:229] Cache hit for key: ptx-2340-key04ba557d583a931e5c6c93c434a9ceda-sm_86-rtc1-drv461.40 I0127 11:40:32.012037 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:40:32.018635 14724 device_optix.cpp:229] Info: Pipeline has 1 module(s), 6 entry function(s), 0 trace call(s), 0 continuation callable call(s), 0 direct callable call(s), 67 basic block(s) in entry functions, 620 instruction(s) in entry functions, 26 non-entry function(s), 8014 basic block(s) in non-entry functions, 108472 instruction(s) in non-entry functions I0127 11:40:32.018635 14724 scene.cpp:556] Total time spent loading kernels: 0.0655619 I0127 11:40:32.018635 14724 camera.cpp:551] Camera is outside of the volume. I0127 11:40:32.028035 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:40:32.045050 8632 blender_sync.cpp:254] Total time spent synchronizing data: 0.0175466 I0127 11:40:32.049054 14724 camera.cpp:551] Camera is outside of the volume. I0127 11:40:32.062067 14724 camera.cpp:551] Camera is outside of the volume. I0127 11:40:33.321038 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:40:33.321038 14724 camera.cpp:551] Camera is outside of the volume. I0127 11:40:33.336395 14724 camera.cpp:551] Camera is outside of the volume. I0127 11:40:33.337393 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:40:33.349208 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:40:33.352212 14724 camera.cpp:551] Camera is outside of the volume. I0127 11:40:33.362547 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:40:33.365552 14724 camera.cpp:551] Camera is outside of the volume. I0127 11:40:33.375560 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:40:33.389221 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:40:33.402235 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:40:33.415899 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:40:33.428911 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:40:33.444926 8632 blender_sync.cpp:254] Total time spent synchronizing data: 0.0163089 I0127 11:40:33.445927 14724 camera.cpp:551] Camera is outside of the volume. I0127 11:40:33.448930 14724 camera.cpp:551] Camera is outside of the volume. I0127 11:40:33.450932 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:40:33.455914 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:40:33.459919 14724 camera.cpp:551] Camera is outside of the volume. I0127 11:40:33.468415 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:40:33.472419 14724 camera.cpp:551] Camera is outside of the volume. I0127 11:40:33.482427 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:40:33.495927 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:40:33.508940 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:40:33.521952 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:40:33.552788 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:40:33.568819 8632 blender_sync.cpp:254] Total time spent synchronizing data: 0.0164344 I0127 11:40:33.568819 14724 camera.cpp:551] Camera is outside of the volume. I0127 11:40:33.572824 14724 camera.cpp:551] Camera is outside of the volume. I0127 11:40:33.583232 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:40:33.586236 14724 camera.cpp:551] Camera is outside of the volume. I0127 11:40:33.587235 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:40:33.598450 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:40:33.601446 14724 camera.cpp:551] Camera is outside of the volume. I0127 11:40:33.602447 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:40:33.615459 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:40:33.628471 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:40:33.642483 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:40:33.655495 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:40:33.677826 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:40:33.693354 8632 blender_sync.cpp:254] Total time spent synchronizing data: 0.0163762 I0127 11:40:33.694355 14724 camera.cpp:551] Camera is outside of the volume. I0127 11:40:33.696979 14724 camera.cpp:551] Camera is outside of the volume. I0127 11:40:33.709297 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:40:33.712805 14724 camera.cpp:551] Camera is outside of the volume. I0127 11:40:33.724686 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:40:33.727689 14724 camera.cpp:551] Camera is outside of the volume. I0127 11:40:33.740700 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:40:33.756716 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:40:33.772729 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:40:33.788744 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:40:33.792748 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:40:33.795750 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:40:33.804759 14724 camera.cpp:551] Camera is outside of the volume. I0127 11:40:33.805759 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:40:33.809763 14724 camera.cpp:551] Camera is outside of the volume. I0127 11:40:33.816032 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:40:33.819036 14724 camera.cpp:551] Camera is outside of the volume. I0127 11:40:33.829388 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:40:33.832391 14724 camera.cpp:551] Camera is outside of the volume. I0127 11:40:33.842401 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:40:33.855412 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:40:33.869426 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:40:33.882437 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:40:33.896004 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:40:33.909518 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:40:33.926120 8632 blender_sync.cpp:254] Total time spent synchronizing data: 0.0167433 I0127 11:40:33.926120 14724 camera.cpp:551] Camera is outside of the volume. I0127 11:40:33.929637 14724 camera.cpp:551] Camera is outside of the volume. I0127 11:40:33.930624 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:40:33.945107 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:40:33.948110 14724 camera.cpp:551] Camera is outside of the volume. I0127 11:40:33.949111 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:40:33.962107 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:40:33.966111 14724 camera.cpp:551] Camera is outside of the volume. I0127 11:40:33.992398 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:40:34.008414 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:40:34.024428 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:40:34.027431 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:40:34.027431 14724 camera.cpp:551] Camera is outside of the volume. I0127 11:40:34.040040 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:40:34.044044 14724 camera.cpp:551] Camera is outside of the volume. I0127 11:40:34.055850 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:40:34.059854 14724 camera.cpp:551] Camera is outside of the volume. I0127 11:40:34.071482 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:40:34.074486 14724 camera.cpp:551] Camera is outside of the volume. I0127 11:40:34.076488 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:40:34.102432 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:40:34.106436 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:40:34.111441 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:40:34.134371 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:40:34.150385 8632 blender_sync.cpp:254] Total time spent synchronizing data: 0.0163869 I0127 11:40:34.150385 14724 camera.cpp:551] Camera is outside of the volume. I0127 11:40:34.153388 14724 camera.cpp:551] Camera is outside of the volume. I0127 11:40:34.155390 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:40:34.162847 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:40:34.166399 14724 camera.cpp:551] Camera is outside of the volume. I0127 11:40:34.175407 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:40:34.179411 14724 camera.cpp:551] Camera is outside of the volume. I0127 11:40:34.198035 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:40:34.203039 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:40:34.215963 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:40:34.228976 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:40:34.242924 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:40:34.255935 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:40:34.271950 8632 blender_sync.cpp:254] Total time spent synchronizing data: 0.0164238 I0127 11:40:34.272951 14724 camera.cpp:551] Camera is outside of the volume. I0127 11:40:34.275954 14724 camera.cpp:551] Camera is outside of the volume. I0127 11:40:34.276954 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:40:34.282908 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:40:34.285912 14724 camera.cpp:551] Camera is outside of the volume. I0127 11:40:34.295922 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:40:34.299926 14724 camera.cpp:551] Camera is outside of the volume. I0127 11:40:34.308934 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:40:34.322907 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:40:34.335920 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:40:34.349582 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:40:34.362596 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:40:34.375607 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:40:34.392622 8632 blender_sync.cpp:254] Total time spent synchronizing data: 0.0166103 I0127 11:40:34.392622 14724 camera.cpp:551] Camera is outside of the volume. I0127 11:40:34.396626 14724 camera.cpp:551] Camera is outside of the volume. I0127 11:40:34.397627 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:40:34.402631 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:40:34.405634 14724 camera.cpp:551] Camera is outside of the volume. I0127 11:40:34.415643 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:40:34.419647 14724 camera.cpp:551] Camera is outside of the volume. I0127 11:40:34.429656 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:40:34.442951 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:40:34.455965 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:40:34.469631 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:40:34.482643 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:40:34.496032 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:40:34.512048 8632 blender_sync.cpp:254] Total time spent synchronizing data: 0.0163699 I0127 11:40:34.513048 14724 camera.cpp:551] Camera is outside of the volume. I0127 11:40:34.516052 14724 camera.cpp:551] Camera is outside of the volume. I0127 11:40:34.518054 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:40:34.530036 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:40:34.534040 14724 camera.cpp:551] Camera is outside of the volume. I0127 11:40:34.535611 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:40:34.549105 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:40:34.552858 14724 camera.cpp:551] Camera is outside of the volume. I0127 11:40:34.562867 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:40:34.576032 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:40:34.588951 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:40:34.603013 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:40:34.615646 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:40:34.632661 8632 blender_sync.cpp:254] Total time spent synchronizing data: 0.0164113 I0127 11:40:34.632661 14724 camera.cpp:551] Camera is outside of the volume. I0127 11:40:34.635664 14724 camera.cpp:551] Camera is outside of the volume. I0127 11:40:34.638666 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:40:34.654850 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:40:34.657853 14724 camera.cpp:551] Camera is outside of the volume. I0127 11:40:34.658854 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:40:34.685853 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:40:34.688855 14724 camera.cpp:551] Camera is outside of the volume. I0127 11:40:34.701867 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:40:34.717034 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:40:34.733048 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:40:34.749063 8632 blender_sync.cpp:254] Total time spent synchronizing data: 0.0164043 I0127 11:40:34.749063 14724 camera.cpp:551] Camera is outside of the volume. I0127 11:40:34.763737 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:40:34.767742 14724 camera.cpp:551] Camera is outside of the volume. I0127 11:40:34.778990 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:40:34.781992 14724 camera.cpp:551] Camera is outside of the volume. I0127 11:40:34.794032 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:40:34.797035 14724 camera.cpp:551] Camera is outside of the volume. I0127 11:40:34.810046 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:40:34.825851 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:40:34.829855 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:40:34.842867 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:40:34.856076 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:40:34.872594 8632 blender_sync.cpp:254] Total time spent synchronizing data: 0.0166639 I0127 11:40:34.872594 14724 camera.cpp:551] Camera is outside of the volume. I0127 11:40:34.877952 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:40:34.881955 14724 camera.cpp:551] Camera is outside of the volume. I0127 11:40:34.882956 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:40:34.896032 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:40:34.899910 14724 camera.cpp:551] Camera is outside of the volume. I0127 11:40:34.909024 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:40:34.913026 14724 camera.cpp:551] Camera is outside of the volume. I0127 11:40:34.923036 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:40:34.936022 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:40:34.949043 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:40:34.980309 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:40:34.995816 8632 blender_sync.cpp:254] Total time spent synchronizing data: 0.0163249 I0127 11:40:34.996817 14724 camera.cpp:551] Camera is outside of the volume. I0127 11:40:34.999819 14724 camera.cpp:551] Camera is outside of the volume. I0127 11:40:35.011835 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:40:35.014839 14724 camera.cpp:551] Camera is outside of the volume. I0127 11:40:35.015841 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:40:35.027850 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:40:35.031854 14724 camera.cpp:551] Camera is outside of the volume. I0127 11:40:35.043866 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:40:35.059880 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:40:35.075894 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:40:35.079898 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:40:35.091909 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:40:35.107662 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:40:35.124684 8632 blender_sync.cpp:254] Total time spent synchronizing data: 0.016947 I0127 11:40:35.124684 14724 camera.cpp:551] Camera is outside of the volume. I0127 11:40:35.127687 14724 camera.cpp:551] Camera is outside of the volume. I0127 11:40:35.129689 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:40:35.153563 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:40:35.156567 14724 camera.cpp:551] Camera is outside of the volume. I0127 11:40:35.157567 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:40:35.169373 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:40:35.172585 14724 camera.cpp:551] Camera is outside of the volume. I0127 11:40:35.176589 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:40:35.189900 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:40:35.202416 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:40:35.231866 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:40:35.247881 8632 blender_sync.cpp:254] Total time spent synchronizing data: 0.0165319 I0127 11:40:35.247881 14724 camera.cpp:551] Camera is outside of the volume. I0127 11:40:35.251885 14724 camera.cpp:551] Camera is outside of the volume. I0127 11:40:35.263108 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:40:35.266113 14724 camera.cpp:551] Camera is outside of the volume. I0127 11:40:35.267112 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:40:35.278122 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:40:35.281126 14724 camera.cpp:551] Camera is outside of the volume. I0127 11:40:35.283128 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:40:35.309340 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:40:35.313849 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:40:35.339987 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:40:35.355504 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:40:35.371518 8632 blender_sync.cpp:254] Total time spent synchronizing data: 0.0165533 I0127 11:40:35.371518 14724 camera.cpp:551] Camera is outside of the volume. I0127 11:40:35.375521 14724 camera.cpp:551] Camera is outside of the volume. I0127 11:40:35.386853 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:40:35.390857 14724 camera.cpp:551] Camera is outside of the volume. I0127 11:40:35.402808 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:40:35.405812 14724 camera.cpp:551] Camera is outside of the volume. I0127 11:40:35.418823 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:40:35.433837 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:40:35.448850 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:40:35.464865 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:40:35.480383 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:40:35.496922 8632 blender_sync.cpp:254] Total time spent synchronizing data: 0.0168919 I0127 11:40:35.597888 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:40:35.606896 14724 camera.cpp:551] Camera is outside of the volume. I0127 11:40:35.615904 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:40:35.619908 14724 camera.cpp:551] Camera is outside of the volume. I0127 11:40:35.630066 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:40:35.633920 14724 camera.cpp:551] Camera is outside of the volume. I0127 11:40:35.643384 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:40:35.646387 14724 camera.cpp:551] Camera is outside of the volume. I0127 11:40:35.656396 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:40:35.669328 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:40:35.702366 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:40:35.706370 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:40:35.709373 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:40:35.719383 14724 camera.cpp:551] Camera is outside of the volume. I0127 11:40:35.734107 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:40:35.737109 14724 camera.cpp:551] Camera is outside of the volume. I0127 11:40:35.738111 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:40:35.750025 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:40:35.753027 14724 camera.cpp:551] Camera is outside of the volume. I0127 11:40:35.763037 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:40:35.767040 14724 camera.cpp:551] Camera is outside of the volume. I0127 11:40:35.776048 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:40:35.790125 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:40:35.803073 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:40:35.828869 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:40:35.844883 8632 blender_sync.cpp:254] Total time spent synchronizing data: 0.0164528 I0127 11:40:35.844883 14724 camera.cpp:551] Camera is outside of the volume. I0127 11:40:35.848887 14724 camera.cpp:551] Camera is outside of the volume. I0127 11:40:35.849889 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:40:35.875851 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:40:35.878854 14724 camera.cpp:551] Camera is outside of the volume. I0127 11:40:35.890866 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:40:35.893868 14724 camera.cpp:551] Camera is outside of the volume. I0127 11:40:35.906880 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:40:35.922894 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:40:35.938910 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:40:35.954924 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:40:35.970938 8632 blender_sync.cpp:254] Total time spent synchronizing data: 0.0165963 I0127 11:40:35.970938 14724 camera.cpp:551] Camera is outside of the volume. I0127 11:40:35.974942 14724 camera.cpp:551] Camera is outside of the volume. I0127 11:40:35.986955 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:40:35.989959 14724 camera.cpp:551] Camera is outside of the volume. I0127 11:40:36.002948 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:40:36.005951 14724 camera.cpp:551] Camera is outside of the volume. I0127 11:40:36.018962 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:40:36.034977 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:40:36.050992 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:40:36.067006 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:40:36.082525 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:40:36.099058 8632 blender_sync.cpp:254] Total time spent synchronizing data: 0.0166075 I0127 11:40:36.278817 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:40:36.288342 14724 camera.cpp:551] Camera is outside of the volume. I0127 11:40:36.303153 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:40:36.306664 14724 camera.cpp:551] Camera is outside of the volume. I0127 11:40:36.310169 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:40:36.333675 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:40:36.337679 14724 camera.cpp:551] Camera is outside of the volume. I0127 11:40:36.338680 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:40:36.350317 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:40:36.353322 14724 camera.cpp:551] Camera is outside of the volume. I0127 11:40:36.363330 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:40:36.376907 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:40:36.389930 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:40:36.405943 8632 blender_sync.cpp:254] Total time spent synchronizing data: 0.016412 I0127 11:40:36.406944 14724 camera.cpp:551] Camera is outside of the volume. I0127 11:40:36.409947 14724 camera.cpp:551] Camera is outside of the volume. I0127 11:40:36.411949 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:40:36.416954 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:40:36.420958 14724 camera.cpp:551] Camera is outside of the volume. I0127 11:40:36.430367 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:40:36.433370 14724 camera.cpp:551] Camera is outside of the volume. I0127 11:40:36.443380 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:40:36.456388 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:40:36.470402 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:40:36.483719 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:40:36.496428 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:40:36.510396 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:40:36.526412 8632 blender_sync.cpp:254] Total time spent synchronizing data: 0.0165958 I0127 11:40:36.527412 14724 camera.cpp:551] Camera is outside of the volume. I0127 11:40:36.530416 14724 camera.cpp:551] Camera is outside of the volume. I0127 11:40:36.531416 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:40:36.536420 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:40:36.540424 14724 camera.cpp:551] Camera is outside of the volume. I0127 11:40:36.550413 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:40:36.553417 14724 camera.cpp:551] Camera is outside of the volume. I0127 11:40:36.584072 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:40:36.600087 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:40:36.605091 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:40:36.617080 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:40:36.630093 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:40:36.647109 8632 blender_sync.cpp:254] Total time spent synchronizing data: 0.0167601 I0127 11:40:36.647109 14724 camera.cpp:551] Camera is outside of the volume. I0127 11:40:36.650111 14724 camera.cpp:551] Camera is outside of the volume. I0127 11:40:36.652113 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:40:36.657064 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:40:36.660068 14724 camera.cpp:551] Camera is outside of the volume. I0127 11:40:36.670457 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:40:36.674463 14724 camera.cpp:551] Camera is outside of the volume. I0127 11:40:36.683470 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:40:36.696482 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:40:36.710495 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:40:36.739334 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:40:36.750391 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:40:36.767424 8632 blender_sync.cpp:254] Total time spent synchronizing data: 0.0168386 I0127 11:40:36.767424 14724 camera.cpp:551] Camera is outside of the volume. I0127 11:40:36.770427 14724 camera.cpp:551] Camera is outside of the volume. I0127 11:40:36.772428 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:40:36.790472 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:40:36.793475 14724 camera.cpp:551] Camera is outside of the volume. I0127 11:40:36.794476 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:40:36.821410 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:40:36.824920 14724 camera.cpp:551] Camera is outside of the volume. I0127 11:40:36.836948 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:40:36.852975 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:40:36.869009 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:40:36.885540 8632 blender_sync.cpp:254] Total time spent synchronizing data: 0.0164345 I0127 11:40:36.885540 14724 camera.cpp:551] Camera is outside of the volume. I0127 11:40:36.888543 14724 camera.cpp:551] Camera is outside of the volume. I0127 11:40:36.900089 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:40:36.903090 14724 camera.cpp:551] Camera is outside of the volume. I0127 11:40:36.915853 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:40:36.918854 14724 camera.cpp:551] Camera is outside of the volume. I0127 11:40:36.931867 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:40:36.947881 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:40:36.963896 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:40:36.979910 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:40:36.995925 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:40:37.011940 8632 blender_sync.cpp:254] Total time spent synchronizing data: 0.0164971 I0127 11:40:37.083004 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:40:37.092012 14724 camera.cpp:551] Camera is outside of the volume. I0127 11:40:37.098018 14724 camera.cpp:551] Camera is outside of the volume. I0127 11:40:37.108027 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:40:37.112030 14724 camera.cpp:551] Camera is outside of the volume. I0127 11:40:37.113031 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:40:37.124107 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:40:37.128110 14724 camera.cpp:551] Camera is outside of the volume. I0127 11:40:37.137120 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:40:37.150131 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:40:37.163143 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:40:37.177165 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:40:37.190050 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:40:37.193053 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:40:37.194054 14724 camera.cpp:551] Camera is outside of the volume. I0127 11:40:37.203531 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:40:37.207535 14724 camera.cpp:551] Camera is outside of the volume. I0127 11:40:37.216565 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:40:37.221072 14724 camera.cpp:551] Camera is outside of the volume. I0127 11:40:37.248651 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:40:37.251655 14724 camera.cpp:551] Camera is outside of the volume. I0127 11:40:37.253657 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:40:37.263665 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:40:37.279693 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:40:37.295708 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:40:37.311724 8632 blender_sync.cpp:254] Total time spent synchronizing data: 0.0165379 I0127 11:40:37.311724 14724 camera.cpp:551] Camera is outside of the volume. I0127 11:40:37.315726 14724 camera.cpp:551] Camera is outside of the volume. I0127 11:40:37.326853 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:40:37.329855 14724 camera.cpp:551] Camera is outside of the volume. I0127 11:40:37.341867 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:40:37.344871 14724 camera.cpp:551] Camera is outside of the volume. I0127 11:40:37.357882 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:40:37.373898 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:40:37.389911 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:40:37.405926 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:40:37.421941 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:40:37.437955 8632 blender_sync.cpp:254] Total time spent synchronizing data: 0.0166412 I0127 11:40:37.933858 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:40:37.933858 14724 camera.cpp:551] Camera is outside of the volume. I0127 11:40:37.948873 14724 camera.cpp:551] Camera is outside of the volume. I0127 11:40:37.961884 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:40:37.965888 14724 camera.cpp:551] Camera is outside of the volume. I0127 11:40:37.977035 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:40:37.980037 14724 camera.cpp:551] Camera is outside of the volume. I0127 11:40:37.982038 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:40:37.991047 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:40:37.991047 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:40:38.008035 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:40:38.012039 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:40:38.024050 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:40:38.039988 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:40:38.056003 8632 blender_sync.cpp:254] Total time spent synchronizing data: 0.0163801 I0127 11:40:48.076851 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:40:48.094868 8632 blender_sync.cpp:254] Total time spent synchronizing data: 0.0181229 I0127 11:40:48.095870 14724 svm.cpp:88] Total 16 shaders. I0127 11:40:48.095870 14984 constant_fold.cpp:58] Folding Sun_color::Color to constant (16, 15, 15). I0127 11:40:48.095870 14984 constant_fold.cpp:113] Folding Mapping::Vector to socket Texture Coordinate::Generated. I0127 11:40:48.095870 14480 svm.cpp:67] Compilation summary: Shader name: default_volume Number of SVM nodes: 3 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000002 Bump: 0.000000 Volume: 0.000004 Displacement: 0.000002 Generate: 0.000008 Total: 0.000009 I0127 11:40:48.095870 9500 svm.cpp:67] Compilation summary: Shader name: shader Number of SVM nodes: 5 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000033 Bump: 0.000000 Volume: 0.000017 Displacement: 0.000014 Generate: 0.000064 Total: 0.000065 I0127 11:40:48.095870 14984 constant_fold.cpp:113] Folding Soft_hard::Color to socket convert_float_to_color::value_color. I0127 11:40:48.095870 13072 svm.cpp:67] Compilation summary: Shader name: shader Number of SVM nodes: 5 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000037 Bump: 0.000000 Volume: 0.000007 Displacement: 0.000013 Generate: 0.000057 Total: 0.000058 I0127 11:40:48.095870 7740 svm.cpp:67] Compilation summary: Shader name: Material.002 Number of SVM nodes: 28 Peak stack usage: 23 Time (in seconds): Finalize: 0.000000 Surface: 0.000098 Bump: 0.000000 Volume: 0.000005 Displacement: 0.000020 Generate: 0.000123 Total: 0.000124 I0127 11:40:48.095870 15692 svm.cpp:67] Compilation summary: Shader name: Smoke Domain Material.001 Number of SVM nodes: 14 Peak stack usage: 10 Time (in seconds): Finalize: 0.000000 Surface: 0.000012 Bump: 0.000000 Volume: 0.000046 Displacement: 0.000019 Generate: 0.000077 Total: 0.000078 I0127 11:40:48.095870 15256 svm.cpp:67] Compilation summary: Shader name: default_light Number of SVM nodes: 3 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000010 Bump: 0.000000 Volume: 0.000045 Displacement: 0.000023 Generate: 0.000077 Total: 0.000078 I0127 11:40:48.095870 14916 svm.cpp:67] Compilation summary: Shader name: default_surface Number of SVM nodes: 8 Peak stack usage: 4 Time (in seconds): Finalize: 0.000000 Surface: 0.000028 Bump: 0.000000 Volume: 0.000014 Displacement: 0.000017 Generate: 0.000059 Total: 0.000059 I0127 11:40:48.095870 9092 svm.cpp:67] Compilation summary: Shader name: pine-leaf_Snow Number of SVM nodes: 40 Peak stack usage: 31 Time (in seconds): Finalize: 0.000000 Surface: 0.000112 Bump: 0.000000 Volume: 0.000008 Displacement: 0.000039 Generate: 0.000159 Total: 0.000160 I0127 11:40:48.095870 7152 svm.cpp:67] Compilation summary: Shader name: pine-leaf Number of SVM nodes: 46 Peak stack usage: 32 Time (in seconds): Finalize: 0.000000 Surface: 0.000150 Bump: 0.000000 Volume: 0.000026 Displacement: 0.000015 Generate: 0.000192 Total: 0.000192 I0127 11:40:48.095870 7684 svm.cpp:67] Compilation summary: Shader name: shader Number of SVM nodes: 5 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000013 Bump: 0.000000 Volume: 0.000028 Displacement: 0.000040 Generate: 0.000081 Total: 0.000082 I0127 11:40:48.095870 14888 svm.cpp:67] Compilation summary: Shader name: pine-trunk Number of SVM nodes: 30 Peak stack usage: 26 Time (in seconds): Finalize: 0.000000 Surface: 0.000091 Bump: 0.000000 Volume: 0.000009 Displacement: 0.000012 Generate: 0.000112 Total: 0.000113 I0127 11:40:48.095870 7952 svm.cpp:67] Compilation summary: Shader name: shader Number of SVM nodes: 5 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000025 Bump: 0.000000 Volume: 0.000040 Displacement: 0.000003 Generate: 0.000069 Total: 0.000069 I0127 11:40:48.095870 14984 constant_fold.cpp:113] Folding Shadow_color_saturation::Color to socket Cloud_opacity::Color. I0127 11:40:48.095870 10364 svm.cpp:67] Compilation summary: Shader name: Material Number of SVM nodes: 374 Peak stack usage: 33 Time (in seconds): Finalize: 0.000000 Surface: 0.000089 Bump: 0.000135 Volume: 0.000004 Displacement: 0.000012 Generate: 0.000241 Total: 0.000241 I0127 11:40:48.095870 15964 svm.cpp:67] Compilation summary: Shader name: default_empty Number of SVM nodes: 3 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000011 Bump: 0.000000 Volume: 0.000012 Displacement: 0.000049 Generate: 0.000072 Total: 0.000073 I0127 11:40:48.095870 14984 constant_fold.cpp:113] Folding Sun_value::Color to socket Gamma::Color. I0127 11:40:48.095870 14724 svm.cpp:67] Compilation summary: Shader name: pine-leaf_Snow.2 Number of SVM nodes: 46 Peak stack usage: 32 Time (in seconds): Finalize: 0.000000 Surface: 0.000139 Bump: 0.000000 Volume: 0.000021 Displacement: 0.000030 Generate: 0.000190 Total: 0.000191 I0127 11:40:48.095870 14984 graph.cpp:675] Deduplicated 2 nodes. I0127 11:40:48.095870 14984 svm.cpp:67] Compilation summary: Shader name: default_background Number of SVM nodes: 2174 Peak stack usage: 35 Time (in seconds): Finalize: 0.000390 Surface: 0.000133 Bump: 0.000000 Volume: 0.000006 Displacement: 0.000004 Generate: 0.000143 Total: 0.000533 I0127 11:40:48.095870 14724 device_cuda_impl.cpp:883] Buffer allocate: __svm_nodes, 44,880 bytes. (43.83K) in device memory I0127 11:40:48.095870 14724 device_cuda_impl.cpp:883] Buffer allocate: __shaders, 512 bytes. (512) in device memory I0127 11:40:48.096870 14724 svm.cpp:164] Shader manager updated 16 shaders in 0.0011203 seconds. I0127 11:40:48.096870 14724 camera.cpp:551] Camera is outside of the volume. I0127 11:40:48.096870 14724 tables.cpp:50] Total 2 lookup tables. I0127 11:40:48.096870 14724 device_cuda_impl.cpp:883] Buffer allocate: __lookup_table, 266,240 bytes. (260.00K) in device memory I0127 11:40:48.096870 14724 light.cpp:976] Total 5 lights. I0127 11:40:48.100873 14724 light.cpp:955] Number of lights sent to the device: 4 I0127 11:40:48.100873 14724 light.cpp:957] Number of lights without contribution: 1 I0127 11:40:48.100873 14724 device_cuda_impl.cpp:883] Buffer allocate: __lights, 768 bytes. (768) in device memory I0127 11:40:48.100873 14724 light.cpp:329] Total 4 of light distribution primitives. I0127 11:40:48.101874 14724 device_cuda_impl.cpp:883] Buffer allocate: __light_distribution, 80 bytes. (80) in device memory I0127 11:40:48.101874 14724 light.cpp:672] Automatically set World MIS resolution to 4096 by 2048 I0127 11:40:48.111882 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:40:48.123893 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:40:48.134904 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:40:48.142911 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:40:48.145915 14724 device_cuda_impl.cpp:883] Buffer allocate: background_output, 134,217,728 bytes. (128.00M) in device memory I0127 11:40:48.150919 14724 device_cuda_impl.cpp:883] Buffer allocate: background_input, 134,217,728 bytes. (128.00M) in device memory I0127 11:40:48.154922 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:40:48.167934 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:40:48.180946 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:40:48.193958 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:40:48.203967 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:40:48.203967 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:40:48.212975 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:40:48.221983 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:40:48.234995 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:40:48.247716 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:40:48.261729 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:40:48.274741 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:40:48.287753 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:40:48.301295 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:40:48.315308 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:40:48.346336 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:40:48.362351 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:40:48.378365 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:40:48.378365 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:40:48.395381 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:40:48.410394 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:40:48.430424 14724 light.cpp:721] Background MIS build time 0.0099509 I0127 11:40:48.430424 14724 device_cuda_impl.cpp:883] Buffer allocate: __light_background_marginal_cdf, 16,392 bytes. (16.01K) in device memory I0127 11:40:48.433317 14724 device_cuda_impl.cpp:883] Buffer allocate: __light_background_conditional_cdf, 67,125,248 bytes. (64.02M) in device memory I0127 11:40:48.441325 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:40:48.447331 14724 scene.cpp:337] System memory statistics after full device sync: Usage: 207,743,578 (198.12M) Peak: 412,137,998 (393.04M) I0127 11:40:48.457034 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:40:48.475050 8632 blender_sync.cpp:254] Total time spent synchronizing data: 0.018819 I0127 11:40:48.476052 14724 svm.cpp:88] Total 16 shaders. I0127 11:40:48.476052 14888 constant_fold.cpp:58] Folding Sun_color::Color to constant (16, 15, 15). I0127 11:40:48.476052 14888 constant_fold.cpp:113] Folding Mapping::Vector to socket Texture Coordinate::Generated. I0127 11:40:48.476052 9500 svm.cpp:67] Compilation summary: Shader name: default_volume Number of SVM nodes: 3 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000002 Bump: 0.000000 Volume: 0.000001 Displacement: 0.000006 Generate: 0.000010 Total: 0.000010 I0127 11:40:48.476052 13072 svm.cpp:67] Compilation summary: Shader name: default_empty Number of SVM nodes: 3 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000014 Bump: 0.000000 Volume: 0.000009 Displacement: 0.000024 Generate: 0.000048 Total: 0.000048 I0127 11:40:48.476052 14984 svm.cpp:67] Compilation summary: Shader name: default_light Number of SVM nodes: 3 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000018 Bump: 0.000000 Volume: 0.000029 Displacement: 0.000005 Generate: 0.000052 Total: 0.000053 I0127 11:40:48.476052 14916 svm.cpp:67] Compilation summary: Shader name: shader Number of SVM nodes: 5 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000019 Bump: 0.000000 Volume: 0.000017 Displacement: 0.000002 Generate: 0.000038 Total: 0.000039 I0127 11:40:48.476052 9092 svm.cpp:67] Compilation summary: Shader name: default_surface Number of SVM nodes: 8 Peak stack usage: 4 Time (in seconds): Finalize: 0.000000 Surface: 0.000044 Bump: 0.000000 Volume: 0.000014 Displacement: 0.000008 Generate: 0.000066 Total: 0.000067 I0127 11:40:48.476052 7740 svm.cpp:67] Compilation summary: Shader name: Material.002 Number of SVM nodes: 28 Peak stack usage: 23 Time (in seconds): Finalize: 0.000000 Surface: 0.000062 Bump: 0.000000 Volume: 0.000009 Displacement: 0.000017 Generate: 0.000087 Total: 0.000088 I0127 11:40:48.476052 7952 svm.cpp:67] Compilation summary: Shader name: pine-trunk Number of SVM nodes: 30 Peak stack usage: 26 Time (in seconds): Finalize: 0.000000 Surface: 0.000078 Bump: 0.000000 Volume: 0.000007 Displacement: 0.000012 Generate: 0.000098 Total: 0.000099 I0127 11:40:48.476052 7152 svm.cpp:67] Compilation summary: Shader name: shader Number of SVM nodes: 5 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000014 Bump: 0.000000 Volume: 0.000009 Displacement: 0.000015 Generate: 0.000037 Total: 0.000038 I0127 11:40:48.476052 14888 constant_fold.cpp:113] Folding Soft_hard::Color to socket convert_float_to_color::value_color. I0127 11:40:48.476052 10364 svm.cpp:67] Compilation summary: Shader name: pine-leaf_Snow Number of SVM nodes: 40 Peak stack usage: 31 Time (in seconds): Finalize: 0.000000 Surface: 0.000098 Bump: 0.000000 Volume: 0.000016 Displacement: 0.000007 Generate: 0.000121 Total: 0.000122 I0127 11:40:48.476052 15964 svm.cpp:67] Compilation summary: Shader name: Smoke Domain Material.001 Number of SVM nodes: 14 Peak stack usage: 10 Time (in seconds): Finalize: 0.000000 Surface: 0.000021 Bump: 0.000000 Volume: 0.000054 Displacement: 0.000003 Generate: 0.000077 Total: 0.000078 I0127 11:40:48.476052 14480 svm.cpp:67] Compilation summary: Shader name: shader Number of SVM nodes: 5 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000047 Bump: 0.000000 Volume: 0.000010 Displacement: 0.000006 Generate: 0.000063 Total: 0.000064 I0127 11:40:48.476052 14888 constant_fold.cpp:113] Folding Shadow_color_saturation::Color to socket Cloud_opacity::Color. I0127 11:40:48.476052 15692 svm.cpp:67] Compilation summary: Shader name: pine-leaf Number of SVM nodes: 46 Peak stack usage: 32 Time (in seconds): Finalize: 0.000000 Surface: 0.000112 Bump: 0.000000 Volume: 0.000014 Displacement: 0.000008 Generate: 0.000133 Total: 0.000134 I0127 11:40:48.476052 14724 svm.cpp:67] Compilation summary: Shader name: pine-leaf_Snow.2 Number of SVM nodes: 46 Peak stack usage: 32 Time (in seconds): Finalize: 0.000000 Surface: 0.000124 Bump: 0.000000 Volume: 0.000019 Displacement: 0.000010 Generate: 0.000152 Total: 0.000152 I0127 11:40:48.476052 15256 svm.cpp:67] Compilation summary: Shader name: shader Number of SVM nodes: 5 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000016 Bump: 0.000000 Volume: 0.000008 Displacement: 0.000009 Generate: 0.000033 Total: 0.000034 I0127 11:40:48.476052 14888 constant_fold.cpp:113] Folding Sun_value::Color to socket Gamma::Color. I0127 11:40:48.476052 7684 svm.cpp:67] Compilation summary: Shader name: Material Number of SVM nodes: 374 Peak stack usage: 33 Time (in seconds): Finalize: 0.000000 Surface: 0.000078 Bump: 0.000123 Volume: 0.000005 Displacement: 0.000018 Generate: 0.000225 Total: 0.000225 I0127 11:40:48.476052 14888 graph.cpp:675] Deduplicated 2 nodes. I0127 11:40:48.476052 14888 svm.cpp:67] Compilation summary: Shader name: default_background Number of SVM nodes: 2174 Peak stack usage: 35 Time (in seconds): Finalize: 0.000354 Surface: 0.000120 Bump: 0.000000 Volume: 0.000005 Displacement: 0.000005 Generate: 0.000130 Total: 0.000485 I0127 11:40:48.476052 14724 device_cuda_impl.cpp:883] Buffer allocate: __svm_nodes, 44,880 bytes. (43.83K) in device memory I0127 11:40:48.477052 14724 device_cuda_impl.cpp:883] Buffer allocate: __shaders, 512 bytes. (512) in device memory I0127 11:40:48.477052 14724 svm.cpp:164] Shader manager updated 16 shaders in 0.001022 seconds. I0127 11:40:48.477052 14724 tables.cpp:50] Total 2 lookup tables. I0127 11:40:48.477052 14724 device_cuda_impl.cpp:883] Buffer allocate: __lookup_table, 266,240 bytes. (260.00K) in device memory I0127 11:40:48.477052 14724 light.cpp:976] Total 5 lights. I0127 11:40:48.481056 14724 light.cpp:955] Number of lights sent to the device: 4 I0127 11:40:48.481056 14724 light.cpp:957] Number of lights without contribution: 1 I0127 11:40:48.481056 14724 device_cuda_impl.cpp:883] Buffer allocate: __lights, 768 bytes. (768) in device memory I0127 11:40:48.482056 14724 light.cpp:329] Total 4 of light distribution primitives. I0127 11:40:48.482056 14724 device_cuda_impl.cpp:883] Buffer allocate: __light_distribution, 80 bytes. (80) in device memory I0127 11:40:48.482056 14724 light.cpp:672] Automatically set World MIS resolution to 4096 by 2048 I0127 11:40:48.489063 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:40:48.505077 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:40:48.521092 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:40:48.530099 14724 device_cuda_impl.cpp:883] Buffer allocate: background_output, 134,217,728 bytes. (128.00M) in device memory I0127 11:40:48.534569 14724 device_cuda_impl.cpp:883] Buffer allocate: background_input, 134,217,728 bytes. (128.00M) in device memory I0127 11:40:48.536854 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:40:48.552868 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:40:48.568883 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:40:48.584897 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:40:48.600912 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:40:48.616926 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:40:48.632941 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:40:48.648957 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:40:48.664119 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:40:48.679131 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:40:48.695147 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:40:48.710271 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:40:48.727290 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:40:48.731297 14724 light.cpp:721] Background MIS build time 0.0097727 I0127 11:40:48.731297 14724 device_cuda_impl.cpp:883] Buffer allocate: __light_background_marginal_cdf, 16,392 bytes. (16.01K) in device memory I0127 11:40:48.734328 14724 device_cuda_impl.cpp:883] Buffer allocate: __light_background_conditional_cdf, 67,125,248 bytes. (64.02M) in device memory I0127 11:40:48.740869 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:40:48.747874 14724 scene.cpp:337] System memory statistics after full device sync: Usage: 207,743,578 (198.12M) Peak: 412,137,998 (393.04M) I0127 11:40:48.756881 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:40:48.776901 8632 blender_sync.cpp:254] Total time spent synchronizing data: 0.0201463 I0127 11:40:48.780903 14724 camera.cpp:551] Camera is outside of the volume. I0127 11:40:48.791913 14724 camera.cpp:551] Camera is outside of the volume. I0127 11:40:48.807929 14724 camera.cpp:551] Camera is outside of the volume. I0127 11:40:48.873988 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:40:48.890002 8632 blender_sync.cpp:254] Total time spent synchronizing data: 0.0166906 I0127 11:40:48.890002 14724 svm.cpp:88] Total 16 shaders. I0127 11:40:48.891003 14480 constant_fold.cpp:58] Folding Sun_color::Color to constant (16, 15, 15). I0127 11:40:48.891003 15964 svm.cpp:67] Compilation summary: Shader name: default_volume Number of SVM nodes: 3 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000002 Bump: 0.000000 Volume: 0.000002 Displacement: 0.000008 Generate: 0.000012 Total: 0.000014 I0127 11:40:48.891003 14480 constant_fold.cpp:113] Folding Mapping::Vector to socket Texture Coordinate::Generated. I0127 11:40:48.891003 14916 svm.cpp:67] Compilation summary: Shader name: shader Number of SVM nodes: 5 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000018 Bump: 0.000000 Volume: 0.000005 Displacement: 0.000011 Generate: 0.000034 Total: 0.000034 I0127 11:40:48.891003 9092 svm.cpp:67] Compilation summary: Shader name: shader Number of SVM nodes: 5 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000013 Bump: 0.000000 Volume: 0.000005 Displacement: 0.000011 Generate: 0.000029 Total: 0.000029 I0127 11:40:48.891003 15692 svm.cpp:67] Compilation summary: Shader name: shader Number of SVM nodes: 5 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000042 Bump: 0.000000 Volume: 0.000003 Displacement: 0.000018 Generate: 0.000063 Total: 0.000064 I0127 11:40:48.891003 14888 svm.cpp:67] Compilation summary: Shader name: shader Number of SVM nodes: 5 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000031 Bump: 0.000000 Volume: 0.000029 Displacement: 0.000006 Generate: 0.000066 Total: 0.000067 I0127 11:40:48.891003 9500 svm.cpp:67] Compilation summary: Shader name: default_light Number of SVM nodes: 3 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000006 Bump: 0.000000 Volume: 0.000019 Displacement: 0.000044 Generate: 0.000070 Total: 0.000070 I0127 11:40:48.891003 14480 constant_fold.cpp:113] Folding Soft_hard::Color to socket convert_float_to_color::value_color. I0127 11:40:48.891003 13072 svm.cpp:67] Compilation summary: Shader name: default_surface Number of SVM nodes: 8 Peak stack usage: 4 Time (in seconds): Finalize: 0.000000 Surface: 0.000088 Bump: 0.000000 Volume: 0.000017 Displacement: 0.000018 Generate: 0.000123 Total: 0.000124 I0127 11:40:48.891003 7684 svm.cpp:67] Compilation summary: Shader name: Smoke Domain Material.001 Number of SVM nodes: 14 Peak stack usage: 10 Time (in seconds): Finalize: 0.000000 Surface: 0.000034 Bump: 0.000000 Volume: 0.000051 Displacement: 0.000010 Generate: 0.000095 Total: 0.000095 I0127 11:40:48.891003 7952 svm.cpp:67] Compilation summary: Shader name: Material.002 Number of SVM nodes: 28 Peak stack usage: 23 Time (in seconds): Finalize: 0.000000 Surface: 0.000084 Bump: 0.000000 Volume: 0.000007 Displacement: 0.000032 Generate: 0.000123 Total: 0.000124 I0127 11:40:48.891003 10364 svm.cpp:67] Compilation summary: Shader name: pine-leaf Number of SVM nodes: 46 Peak stack usage: 32 Time (in seconds): Finalize: 0.000000 Surface: 0.000098 Bump: 0.000000 Volume: 0.000023 Displacement: 0.000009 Generate: 0.000130 Total: 0.000131 I0127 11:40:48.891003 7152 svm.cpp:67] Compilation summary: Shader name: pine-leaf_Snow Number of SVM nodes: 40 Peak stack usage: 31 Time (in seconds): Finalize: 0.000000 Surface: 0.000100 Bump: 0.000000 Volume: 0.000017 Displacement: 0.000009 Generate: 0.000126 Total: 0.000126 I0127 11:40:48.891003 7740 svm.cpp:67] Compilation summary: Shader name: default_empty Number of SVM nodes: 3 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000044 Bump: 0.000000 Volume: 0.000005 Displacement: 0.000016 Generate: 0.000066 Total: 0.000066 I0127 11:40:48.891003 14480 constant_fold.cpp:113] Folding Shadow_color_saturation::Color to socket Cloud_opacity::Color. I0127 11:40:48.891003 14724 svm.cpp:67] Compilation summary: Shader name: pine-leaf_Snow.2 Number of SVM nodes: 46 Peak stack usage: 32 Time (in seconds): Finalize: 0.000000 Surface: 0.000140 Bump: 0.000000 Volume: 0.000018 Displacement: 0.000015 Generate: 0.000174 Total: 0.000175 I0127 11:40:48.891003 15256 svm.cpp:67] Compilation summary: Shader name: pine-trunk Number of SVM nodes: 30 Peak stack usage: 26 Time (in seconds): Finalize: 0.000000 Surface: 0.000100 Bump: 0.000000 Volume: 0.000013 Displacement: 0.000020 Generate: 0.000133 Total: 0.000134 I0127 11:40:48.891003 14984 svm.cpp:67] Compilation summary: Shader name: Material Number of SVM nodes: 374 Peak stack usage: 33 Time (in seconds): Finalize: 0.000000 Surface: 0.000090 Bump: 0.000108 Volume: 0.000003 Displacement: 0.000012 Generate: 0.000213 Total: 0.000213 I0127 11:40:48.891003 14480 constant_fold.cpp:113] Folding Sun_value::Color to socket Gamma::Color. I0127 11:40:48.891003 14480 graph.cpp:675] Deduplicated 2 nodes. I0127 11:40:48.891003 14480 svm.cpp:67] Compilation summary: Shader name: default_background Number of SVM nodes: 2174 Peak stack usage: 35 Time (in seconds): Finalize: 0.000347 Surface: 0.000119 Bump: 0.000000 Volume: 0.000006 Displacement: 0.000004 Generate: 0.000128 Total: 0.000477 I0127 11:40:48.891003 14724 device_cuda_impl.cpp:883] Buffer allocate: __svm_nodes, 44,880 bytes. (43.83K) in device memory I0127 11:40:48.891003 14724 device_cuda_impl.cpp:883] Buffer allocate: __shaders, 512 bytes. (512) in device memory I0127 11:40:48.891003 14724 svm.cpp:164] Shader manager updated 16 shaders in 0.0010372 seconds. I0127 11:40:48.892005 14724 camera.cpp:551] Camera is outside of the volume. I0127 11:40:48.892005 14724 tables.cpp:50] Total 2 lookup tables. I0127 11:40:48.892005 14724 device_cuda_impl.cpp:883] Buffer allocate: __lookup_table, 266,240 bytes. (260.00K) in device memory I0127 11:40:48.892005 14724 light.cpp:976] Total 5 lights. I0127 11:40:48.896008 14724 light.cpp:955] Number of lights sent to the device: 4 I0127 11:40:48.896008 14724 light.cpp:957] Number of lights without contribution: 1 I0127 11:40:48.896008 14724 device_cuda_impl.cpp:883] Buffer allocate: __lights, 768 bytes. (768) in device memory I0127 11:40:48.896008 14724 light.cpp:329] Total 4 of light distribution primitives. I0127 11:40:48.897009 14724 device_cuda_impl.cpp:883] Buffer allocate: __light_distribution, 80 bytes. (80) in device memory I0127 11:40:48.897009 14724 light.cpp:672] Automatically set World MIS resolution to 4096 by 2048 I0127 11:40:48.902014 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:40:48.916026 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:40:48.928037 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:40:48.940701 14724 device_cuda_impl.cpp:883] Buffer allocate: background_output, 134,217,728 bytes. (128.00M) in device memory I0127 11:40:48.941704 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:40:48.943706 14724 device_cuda_impl.cpp:883] Buffer allocate: background_input, 134,217,728 bytes. (128.00M) in device memory I0127 11:40:48.959719 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:40:48.969728 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:40:48.981739 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:40:48.994750 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:40:49.008361 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:40:49.021373 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:40:49.035387 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:40:49.048398 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:40:49.075423 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:40:49.075423 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:40:49.091436 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:40:49.091436 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:40:49.101446 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:40:49.110455 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:40:49.119462 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:40:49.141484 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:40:49.171510 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:40:49.187052 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:40:49.187052 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:40:49.204592 14724 light.cpp:721] Background MIS build time 0.010017 I0127 11:40:49.204592 14724 device_cuda_impl.cpp:883] Buffer allocate: __light_background_marginal_cdf, 16,392 bytes. (16.01K) in device memory I0127 11:40:49.207861 14724 device_cuda_impl.cpp:883] Buffer allocate: __light_background_conditional_cdf, 67,125,248 bytes. (64.02M) in device memory I0127 11:40:49.210598 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:40:49.222609 14724 scene.cpp:337] System memory statistics after full device sync: Usage: 207,743,578 (198.12M) Peak: 412,137,998 (393.04M) I0127 11:40:49.233621 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:40:49.250638 8632 blender_sync.cpp:254] Total time spent synchronizing data: 0.0169958 I0127 11:40:49.250638 14724 svm.cpp:88] Total 16 shaders. I0127 11:40:49.250638 7152 constant_fold.cpp:58] Folding Sun_color::Color to constant (16, 15, 15). I0127 11:40:49.250638 7152 constant_fold.cpp:113] Folding Mapping::Vector to socket Texture Coordinate::Generated. I0127 11:40:49.250638 14480 svm.cpp:67] Compilation summary: Shader name: default_volume Number of SVM nodes: 3 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000002 Bump: 0.000000 Volume: 0.000004 Displacement: 0.000013 Generate: 0.000019 Total: 0.000020 I0127 11:40:49.250638 7152 constant_fold.cpp:113] Folding Soft_hard::Color to socket convert_float_to_color::value_color. I0127 11:40:49.250638 7684 svm.cpp:67] Compilation summary: Shader name: default_surface Number of SVM nodes: 8 Peak stack usage: 4 Time (in seconds): Finalize: 0.000000 Surface: 0.000057 Bump: 0.000000 Volume: 0.000009 Displacement: 0.000018 Generate: 0.000084 Total: 0.000085 I0127 11:40:49.250638 15964 svm.cpp:67] Compilation summary: Shader name: shader Number of SVM nodes: 5 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000019 Bump: 0.000000 Volume: 0.000017 Displacement: 0.000007 Generate: 0.000043 Total: 0.000043 I0127 11:40:49.250638 14984 svm.cpp:67] Compilation summary: Shader name: default_empty Number of SVM nodes: 3 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000004 Bump: 0.000000 Volume: 0.000005 Displacement: 0.000011 Generate: 0.000021 Total: 0.000022 I0127 11:40:49.250638 9500 svm.cpp:67] Compilation summary: Shader name: default_light Number of SVM nodes: 3 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000015 Bump: 0.000000 Volume: 0.000012 Displacement: 0.000018 Generate: 0.000045 Total: 0.000046 I0127 11:40:49.250638 14916 svm.cpp:67] Compilation summary: Shader name: shader Number of SVM nodes: 5 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000039 Bump: 0.000000 Volume: 0.000010 Displacement: 0.000020 Generate: 0.000070 Total: 0.000070 I0127 11:40:49.250638 13072 svm.cpp:67] Compilation summary: Shader name: Material.002 Number of SVM nodes: 28 Peak stack usage: 23 Time (in seconds): Finalize: 0.000000 Surface: 0.000077 Bump: 0.000000 Volume: 0.000016 Displacement: 0.000006 Generate: 0.000099 Total: 0.000100 I0127 11:40:49.250638 14888 svm.cpp:67] Compilation summary: Shader name: pine-leaf_Snow Number of SVM nodes: 40 Peak stack usage: 31 Time (in seconds): Finalize: 0.000000 Surface: 0.000085 Bump: 0.000000 Volume: 0.000012 Displacement: 0.000022 Generate: 0.000119 Total: 0.000120 I0127 11:40:49.250638 10364 svm.cpp:67] Compilation summary: Shader name: pine-trunk Number of SVM nodes: 30 Peak stack usage: 26 Time (in seconds): Finalize: 0.000000 Surface: 0.000094 Bump: 0.000000 Volume: 0.000015 Displacement: 0.000018 Generate: 0.000126 Total: 0.000128 I0127 11:40:49.250638 7152 constant_fold.cpp:113] Folding Shadow_color_saturation::Color to socket Cloud_opacity::Color. I0127 11:40:49.250638 14724 svm.cpp:67] Compilation summary: Shader name: pine-leaf_Snow.2 Number of SVM nodes: 46 Peak stack usage: 32 Time (in seconds): Finalize: 0.000000 Surface: 0.000111 Bump: 0.000000 Volume: 0.000017 Displacement: 0.000011 Generate: 0.000139 Total: 0.000139 I0127 11:40:49.250638 7740 svm.cpp:67] Compilation summary: Shader name: Smoke Domain Material.001 Number of SVM nodes: 14 Peak stack usage: 10 Time (in seconds): Finalize: 0.000000 Surface: 0.000015 Bump: 0.000000 Volume: 0.000063 Displacement: 0.000016 Generate: 0.000094 Total: 0.000094 I0127 11:40:49.250638 7152 constant_fold.cpp:113] Folding Sun_value::Color to socket Gamma::Color. I0127 11:40:49.250638 7952 svm.cpp:67] Compilation summary: Shader name: shader Number of SVM nodes: 5 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000028 Bump: 0.000000 Volume: 0.000009 Displacement: 0.000026 Generate: 0.000064 Total: 0.000064 I0127 11:40:49.250638 15692 svm.cpp:67] Compilation summary: Shader name: pine-leaf Number of SVM nodes: 46 Peak stack usage: 32 Time (in seconds): Finalize: 0.000000 Surface: 0.000115 Bump: 0.000000 Volume: 0.000006 Displacement: 0.000008 Generate: 0.000128 Total: 0.000129 I0127 11:40:49.250638 15256 svm.cpp:67] Compilation summary: Shader name: shader Number of SVM nodes: 5 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000032 Bump: 0.000000 Volume: 0.000016 Displacement: 0.000043 Generate: 0.000091 Total: 0.000092 I0127 11:40:49.250638 9092 svm.cpp:67] Compilation summary: Shader name: Material Number of SVM nodes: 374 Peak stack usage: 33 Time (in seconds): Finalize: 0.000000 Surface: 0.000063 Bump: 0.000110 Volume: 0.000003 Displacement: 0.000012 Generate: 0.000189 Total: 0.000190 I0127 11:40:49.250638 7152 graph.cpp:675] Deduplicated 2 nodes. I0127 11:40:49.250638 7152 svm.cpp:67] Compilation summary: Shader name: default_background Number of SVM nodes: 2174 Peak stack usage: 35 Time (in seconds): Finalize: 0.000330 Surface: 0.000096 Bump: 0.000000 Volume: 0.000004 Displacement: 0.000004 Generate: 0.000104 Total: 0.000435 I0127 11:40:49.250638 14724 device_cuda_impl.cpp:883] Buffer allocate: __svm_nodes, 44,880 bytes. (43.83K) in device memory I0127 11:40:49.251637 14724 device_cuda_impl.cpp:883] Buffer allocate: __shaders, 512 bytes. (512) in device memory I0127 11:40:49.251637 14724 svm.cpp:164] Shader manager updated 16 shaders in 0.0010941 seconds. I0127 11:40:49.251637 14724 tables.cpp:50] Total 2 lookup tables. I0127 11:40:49.251637 14724 device_cuda_impl.cpp:883] Buffer allocate: __lookup_table, 266,240 bytes. (260.00K) in device memory I0127 11:40:49.251637 14724 light.cpp:976] Total 5 lights. I0127 11:40:49.256642 14724 light.cpp:955] Number of lights sent to the device: 4 I0127 11:40:49.256642 14724 light.cpp:957] Number of lights without contribution: 1 I0127 11:40:49.256642 14724 device_cuda_impl.cpp:883] Buffer allocate: __lights, 768 bytes. (768) in device memory I0127 11:40:49.257643 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:40:49.257643 14724 light.cpp:329] Total 4 of light distribution primitives. I0127 11:40:49.257643 14724 device_cuda_impl.cpp:883] Buffer allocate: __light_distribution, 80 bytes. (80) in device memory I0127 11:40:49.257643 14724 light.cpp:672] Automatically set World MIS resolution to 4096 by 2048 I0127 11:40:49.280664 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:40:49.289674 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:40:49.308195 14724 device_cuda_impl.cpp:883] Buffer allocate: background_output, 134,217,728 bytes. (128.00M) in device memory I0127 11:40:49.312120 14724 device_cuda_impl.cpp:883] Buffer allocate: background_input, 134,217,728 bytes. (128.00M) in device memory I0127 11:40:49.312120 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:40:49.312638 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:40:49.326651 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:40:49.342666 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:40:49.358680 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:40:49.358680 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:40:49.374696 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:40:49.390709 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:40:49.406723 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:40:49.406723 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:40:49.422739 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:40:49.422739 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:40:49.433748 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:40:49.454768 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:40:49.454768 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:40:49.470782 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:40:49.486797 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:40:49.502812 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:40:49.518826 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:40:49.528844 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:40:49.532838 14724 light.cpp:721] Background MIS build time 0.0099257 I0127 11:40:49.532838 14724 device_cuda_impl.cpp:883] Buffer allocate: __light_background_marginal_cdf, 16,392 bytes. (16.01K) in device memory I0127 11:40:49.534840 14724 device_cuda_impl.cpp:883] Buffer allocate: __light_background_conditional_cdf, 67,125,248 bytes. (64.02M) in device memory I0127 11:40:49.547852 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:40:49.549854 14724 scene.cpp:337] System memory statistics after full device sync: Usage: 207,743,578 (198.12M) Peak: 412,137,998 (393.04M) I0127 11:40:49.566857 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:40:49.583873 8632 blender_sync.cpp:254] Total time spent synchronizing data: 0.0172564 I0127 11:40:49.583873 14724 svm.cpp:88] Total 16 shaders. I0127 11:40:49.583873 15964 constant_fold.cpp:58] Folding Sun_color::Color to constant (16, 15, 15). I0127 11:40:49.583873 15964 constant_fold.cpp:113] Folding Mapping::Vector to socket Texture Coordinate::Generated. I0127 11:40:49.583873 14984 svm.cpp:67] Compilation summary: Shader name: default_volume Number of SVM nodes: 3 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000013 Bump: 0.000000 Volume: 0.000006 Displacement: 0.000002 Generate: 0.000021 Total: 0.000022 I0127 11:40:49.583873 13072 svm.cpp:67] Compilation summary: Shader name: default_light Number of SVM nodes: 3 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000007 Bump: 0.000000 Volume: 0.000013 Displacement: 0.000004 Generate: 0.000024 Total: 0.000025 I0127 11:40:49.583873 9092 svm.cpp:67] Compilation summary: Shader name: default_empty Number of SVM nodes: 3 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000008 Bump: 0.000000 Volume: 0.000006 Displacement: 0.000009 Generate: 0.000022 Total: 0.000023 I0127 11:40:49.583873 14480 svm.cpp:67] Compilation summary: Shader name: default_surface Number of SVM nodes: 8 Peak stack usage: 4 Time (in seconds): Finalize: 0.000000 Surface: 0.000034 Bump: 0.000000 Volume: 0.000009 Displacement: 0.000008 Generate: 0.000050 Total: 0.000051 I0127 11:40:49.583873 7152 svm.cpp:67] Compilation summary: Shader name: shader Number of SVM nodes: 5 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000034 Bump: 0.000000 Volume: 0.000012 Displacement: 0.000011 Generate: 0.000057 Total: 0.000058 I0127 11:40:49.583873 7740 svm.cpp:67] Compilation summary: Shader name: Material Number of SVM nodes: 374 Peak stack usage: 33 Time (in seconds): Finalize: 0.000000 Surface: 0.000032 Bump: 0.000140 Volume: 0.000003 Displacement: 0.000009 Generate: 0.000184 Total: 0.000184 I0127 11:40:49.583873 15964 constant_fold.cpp:113] Folding Soft_hard::Color to socket convert_float_to_color::value_color. I0127 11:40:49.583873 15692 svm.cpp:67] Compilation summary: Shader name: shader Number of SVM nodes: 5 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000022 Bump: 0.000000 Volume: 0.000007 Displacement: 0.000004 Generate: 0.000033 Total: 0.000033 I0127 11:40:49.583873 15256 svm.cpp:67] Compilation summary: Shader name: pine-leaf_Snow Number of SVM nodes: 40 Peak stack usage: 31 Time (in seconds): Finalize: 0.000000 Surface: 0.000056 Bump: 0.000000 Volume: 0.000007 Displacement: 0.000004 Generate: 0.000067 Total: 0.000067 I0127 11:40:49.583873 15964 constant_fold.cpp:113] Folding Shadow_color_saturation::Color to socket Cloud_opacity::Color. I0127 11:40:49.583873 7684 svm.cpp:67] Compilation summary: Shader name: shader Number of SVM nodes: 5 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000028 Bump: 0.000000 Volume: 0.000022 Displacement: 0.000008 Generate: 0.000058 Total: 0.000059 I0127 11:40:49.583873 14916 svm.cpp:67] Compilation summary: Shader name: Smoke Domain Material.001 Number of SVM nodes: 14 Peak stack usage: 10 Time (in seconds): Finalize: 0.000000 Surface: 0.000011 Bump: 0.000000 Volume: 0.000057 Displacement: 0.000009 Generate: 0.000077 Total: 0.000077 I0127 11:40:49.583873 15964 constant_fold.cpp:113] Folding Sun_value::Color to socket Gamma::Color. I0127 11:40:49.583873 14888 svm.cpp:67] Compilation summary: Shader name: Material.002 Number of SVM nodes: 28 Peak stack usage: 23 Time (in seconds): Finalize: 0.000000 Surface: 0.000083 Bump: 0.000000 Volume: 0.000003 Displacement: 0.000011 Generate: 0.000098 Total: 0.000098 I0127 11:40:49.583873 9500 svm.cpp:67] Compilation summary: Shader name: shader Number of SVM nodes: 5 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000027 Bump: 0.000000 Volume: 0.000009 Displacement: 0.000007 Generate: 0.000043 Total: 0.000044 I0127 11:40:49.583873 10364 svm.cpp:67] Compilation summary: Shader name: pine-trunk Number of SVM nodes: 30 Peak stack usage: 26 Time (in seconds): Finalize: 0.000000 Surface: 0.000067 Bump: 0.000000 Volume: 0.000010 Displacement: 0.000021 Generate: 0.000098 Total: 0.000099 I0127 11:40:49.583873 14724 svm.cpp:67] Compilation summary: Shader name: pine-leaf_Snow.2 Number of SVM nodes: 46 Peak stack usage: 32 Time (in seconds): Finalize: 0.000000 Surface: 0.000107 Bump: 0.000000 Volume: 0.000020 Displacement: 0.000014 Generate: 0.000142 Total: 0.000143 I0127 11:40:49.583873 7952 svm.cpp:67] Compilation summary: Shader name: pine-leaf Number of SVM nodes: 46 Peak stack usage: 32 Time (in seconds): Finalize: 0.000000 Surface: 0.000094 Bump: 0.000000 Volume: 0.000024 Displacement: 0.000010 Generate: 0.000128 Total: 0.000129 I0127 11:40:49.583873 15964 graph.cpp:675] Deduplicated 2 nodes. I0127 11:40:49.584874 15964 svm.cpp:67] Compilation summary: Shader name: default_background Number of SVM nodes: 2174 Peak stack usage: 35 Time (in seconds): Finalize: 0.000346 Surface: 0.000099 Bump: 0.000000 Volume: 0.000005 Displacement: 0.000003 Generate: 0.000107 Total: 0.000453 I0127 11:40:49.584874 14724 device_cuda_impl.cpp:883] Buffer allocate: __svm_nodes, 44,880 bytes. (43.83K) in device memory I0127 11:40:49.584874 14724 device_cuda_impl.cpp:883] Buffer allocate: __shaders, 512 bytes. (512) in device memory I0127 11:40:49.584874 14724 svm.cpp:164] Shader manager updated 16 shaders in 0.0009581 seconds. I0127 11:40:49.584874 14724 tables.cpp:50] Total 2 lookup tables. I0127 11:40:49.584874 14724 device_cuda_impl.cpp:883] Buffer allocate: __lookup_table, 266,240 bytes. (260.00K) in device memory I0127 11:40:49.584874 14724 light.cpp:976] Total 5 lights. I0127 11:40:49.588877 14724 light.cpp:955] Number of lights sent to the device: 4 I0127 11:40:49.588877 14724 light.cpp:957] Number of lights without contribution: 1 I0127 11:40:49.588877 14724 device_cuda_impl.cpp:883] Buffer allocate: __lights, 768 bytes. (768) in device memory I0127 11:40:49.589879 14724 light.cpp:329] Total 4 of light distribution primitives. I0127 11:40:49.589879 14724 device_cuda_impl.cpp:883] Buffer allocate: __light_distribution, 80 bytes. (80) in device memory I0127 11:40:49.590879 14724 light.cpp:672] Automatically set World MIS resolution to 4096 by 2048 I0127 11:40:49.598887 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:40:49.614902 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:40:49.630915 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:40:49.639251 14724 device_cuda_impl.cpp:883] Buffer allocate: background_output, 134,217,728 bytes. (128.00M) in device memory I0127 11:40:49.643115 14724 device_cuda_impl.cpp:883] Buffer allocate: background_input, 134,217,728 bytes. (128.00M) in device memory I0127 11:40:49.646121 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:40:49.662134 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:40:49.677147 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:40:49.693161 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:40:49.709177 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:40:49.725191 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:40:49.741205 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:40:49.757220 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:40:49.773236 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:40:49.789250 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:40:49.805264 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:40:49.821280 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:40:49.837303 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:40:49.845307 14724 light.cpp:721] Background MIS build time 0.0098731 I0127 11:40:49.846302 14724 device_cuda_impl.cpp:883] Buffer allocate: __light_background_marginal_cdf, 16,392 bytes. (16.01K) in device memory I0127 11:40:49.848650 14724 device_cuda_impl.cpp:883] Buffer allocate: __light_background_conditional_cdf, 67,125,248 bytes. (64.02M) in device memory I0127 11:40:49.852654 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:40:49.862663 14724 scene.cpp:337] System memory statistics after full device sync: Usage: 207,743,578 (198.12M) Peak: 412,137,998 (393.04M) I0127 11:40:49.868669 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:40:49.885686 8632 blender_sync.cpp:254] Total time spent synchronizing data: 0.0174296 I0127 11:40:49.889689 14724 camera.cpp:551] Camera is outside of the volume. I0127 11:40:49.903705 14724 camera.cpp:551] Camera is outside of the volume. I0127 11:40:49.919860 14724 camera.cpp:551] Camera is outside of the volume. I0127 11:40:51.172886 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:40:51.189903 8632 blender_sync.cpp:254] Total time spent synchronizing data: 0.0169267 I0127 11:40:51.189903 14724 svm.cpp:88] Total 16 shaders. I0127 11:40:51.189903 15692 constant_fold.cpp:58] Folding Sun_color::Color to constant (16, 15, 15). I0127 11:40:51.189903 15692 constant_fold.cpp:113] Folding Mapping::Vector to socket Texture Coordinate::Generated. I0127 11:40:51.189903 9092 svm.cpp:67] Compilation summary: Shader name: default_volume Number of SVM nodes: 3 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000003 Bump: 0.000000 Volume: 0.000012 Displacement: 0.000014 Generate: 0.000028 Total: 0.000029 I0127 11:40:51.189903 7684 svm.cpp:67] Compilation summary: Shader name: shader Number of SVM nodes: 5 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000017 Bump: 0.000000 Volume: 0.000007 Displacement: 0.000033 Generate: 0.000057 Total: 0.000058 I0127 11:40:51.190902 15692 constant_fold.cpp:113] Folding Soft_hard::Color to socket convert_float_to_color::value_color. I0127 11:40:51.189903 15964 svm.cpp:67] Compilation summary: Shader name: default_empty Number of SVM nodes: 3 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000021 Bump: 0.000000 Volume: 0.000012 Displacement: 0.000019 Generate: 0.000053 Total: 0.000054 I0127 11:40:51.189903 7740 svm.cpp:67] Compilation summary: Shader name: shader Number of SVM nodes: 5 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000072 Bump: 0.000000 Volume: 0.000020 Displacement: 0.000012 Generate: 0.000104 Total: 0.000104 I0127 11:40:51.189903 14984 svm.cpp:67] Compilation summary: Shader name: default_light Number of SVM nodes: 3 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000007 Bump: 0.000000 Volume: 0.000033 Displacement: 0.000029 Generate: 0.000069 Total: 0.000069 I0127 11:40:51.189903 14724 svm.cpp:67] Compilation summary: Shader name: pine-leaf_Snow.2 Number of SVM nodes: 46 Peak stack usage: 32 Time (in seconds): Finalize: 0.000000 Surface: 0.000117 Bump: 0.000000 Volume: 0.000014 Displacement: 0.000008 Generate: 0.000140 Total: 0.000140 I0127 11:40:51.190902 15256 svm.cpp:67] Compilation summary: Shader name: Smoke Domain Material.001 Number of SVM nodes: 14 Peak stack usage: 10 Time (in seconds): Finalize: 0.000000 Surface: 0.000039 Bump: 0.000000 Volume: 0.000078 Displacement: 0.000019 Generate: 0.000136 Total: 0.000137 I0127 11:40:51.190902 10364 svm.cpp:67] Compilation summary: Shader name: Material.002 Number of SVM nodes: 28 Peak stack usage: 23 Time (in seconds): Finalize: 0.000000 Surface: 0.000103 Bump: 0.000000 Volume: 0.000012 Displacement: 0.000034 Generate: 0.000149 Total: 0.000149 I0127 11:40:51.190902 13072 svm.cpp:67] Compilation summary: Shader name: pine-leaf_Snow Number of SVM nodes: 40 Peak stack usage: 31 Time (in seconds): Finalize: 0.000000 Surface: 0.000112 Bump: 0.000000 Volume: 0.000018 Displacement: 0.000020 Generate: 0.000150 Total: 0.000151 I0127 11:40:51.189903 9500 svm.cpp:67] Compilation summary: Shader name: default_surface Number of SVM nodes: 8 Peak stack usage: 4 Time (in seconds): Finalize: 0.000000 Surface: 0.000046 Bump: 0.000000 Volume: 0.000040 Displacement: 0.000008 Generate: 0.000095 Total: 0.000096 I0127 11:40:51.190902 14888 svm.cpp:67] Compilation summary: Shader name: pine-trunk Number of SVM nodes: 30 Peak stack usage: 26 Time (in seconds): Finalize: 0.000000 Surface: 0.000104 Bump: 0.000000 Volume: 0.000011 Displacement: 0.000025 Generate: 0.000139 Total: 0.000140 I0127 11:40:51.190902 15692 constant_fold.cpp:113] Folding Shadow_color_saturation::Color to socket Cloud_opacity::Color. I0127 11:40:51.189903 14480 svm.cpp:67] Compilation summary: Shader name: shader Number of SVM nodes: 5 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000076 Bump: 0.000000 Volume: 0.000007 Displacement: 0.000010 Generate: 0.000093 Total: 0.000094 I0127 11:40:51.190902 7152 svm.cpp:67] Compilation summary: Shader name: Material Number of SVM nodes: 374 Peak stack usage: 33 Time (in seconds): Finalize: 0.000000 Surface: 0.000101 Bump: 0.000113 Volume: 0.000004 Displacement: 0.000010 Generate: 0.000229 Total: 0.000230 I0127 11:40:51.190902 15692 constant_fold.cpp:113] Folding Sun_value::Color to socket Gamma::Color. I0127 11:40:51.189903 7952 svm.cpp:67] Compilation summary: Shader name: shader Number of SVM nodes: 5 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000041 Bump: 0.000000 Volume: 0.000031 Displacement: 0.000015 Generate: 0.000087 Total: 0.000087 I0127 11:40:51.190902 14916 svm.cpp:67] Compilation summary: Shader name: pine-leaf Number of SVM nodes: 46 Peak stack usage: 32 Time (in seconds): Finalize: 0.000000 Surface: 0.000089 Bump: 0.000000 Volume: 0.000035 Displacement: 0.000026 Generate: 0.000150 Total: 0.000151 I0127 11:40:51.190902 15692 graph.cpp:675] Deduplicated 2 nodes. I0127 11:40:51.190902 15692 svm.cpp:67] Compilation summary: Shader name: default_background Number of SVM nodes: 2174 Peak stack usage: 35 Time (in seconds): Finalize: 0.000330 Surface: 0.000083 Bump: 0.000000 Volume: 0.000003 Displacement: 0.000002 Generate: 0.000089 Total: 0.000420 I0127 11:40:51.190902 14724 device_cuda_impl.cpp:883] Buffer allocate: __svm_nodes, 44,880 bytes. (43.83K) in device memory I0127 11:40:51.190902 14724 device_cuda_impl.cpp:883] Buffer allocate: __shaders, 512 bytes. (512) in device memory I0127 11:40:51.190902 14724 svm.cpp:164] Shader manager updated 16 shaders in 0.0010047 seconds. I0127 11:40:51.190902 14724 camera.cpp:551] Camera is outside of the volume. I0127 11:40:51.190902 14724 tables.cpp:50] Total 2 lookup tables. I0127 11:40:51.190902 14724 device_cuda_impl.cpp:883] Buffer allocate: __lookup_table, 266,240 bytes. (260.00K) in device memory I0127 11:40:51.191903 14724 light.cpp:976] Total 5 lights. I0127 11:40:51.195907 14724 light.cpp:955] Number of lights sent to the device: 4 I0127 11:40:51.195907 14724 light.cpp:957] Number of lights without contribution: 1 I0127 11:40:51.195907 14724 device_cuda_impl.cpp:883] Buffer allocate: __lights, 768 bytes. (768) in device memory I0127 11:40:51.196908 14724 light.cpp:329] Total 4 of light distribution primitives. I0127 11:40:51.196908 14724 device_cuda_impl.cpp:883] Buffer allocate: __light_distribution, 80 bytes. (80) in device memory I0127 11:40:51.196908 14724 light.cpp:672] Automatically set World MIS resolution to 4096 by 2048 I0127 11:40:51.202913 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:40:51.214923 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:40:51.226934 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:40:51.237946 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:40:51.247524 14724 device_cuda_impl.cpp:883] Buffer allocate: background_output, 134,217,728 bytes. (128.00M) in device memory I0127 11:40:51.250527 14724 device_cuda_impl.cpp:883] Buffer allocate: background_input, 134,217,728 bytes. (128.00M) in device memory I0127 11:40:51.263540 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:40:51.274549 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:40:51.284559 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:40:51.295568 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:40:51.305577 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:40:51.315587 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:40:51.329599 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:40:51.342612 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:40:51.355623 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:40:51.369637 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:40:51.382647 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:40:51.395659 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:40:51.409672 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:40:51.422684 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:40:51.435696 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:40:51.449709 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:40:51.462720 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:40:51.476734 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:40:51.489745 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:40:51.518280 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:40:51.519280 14724 light.cpp:721] Background MIS build time 0.0103551 I0127 11:40:51.519280 14724 device_cuda_impl.cpp:883] Buffer allocate: __light_background_marginal_cdf, 16,392 bytes. (16.01K) in device memory I0127 11:40:51.522601 14724 device_cuda_impl.cpp:883] Buffer allocate: __light_background_conditional_cdf, 67,125,248 bytes. (64.02M) in device memory I0127 11:40:51.533293 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:40:51.536296 14724 scene.cpp:337] System memory statistics after full device sync: Usage: 207,743,578 (198.12M) Peak: 412,137,998 (393.04M) I0127 11:40:51.549036 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:40:51.568053 8632 blender_sync.cpp:254] Total time spent synchronizing data: 0.019 I0127 11:40:51.568053 14724 svm.cpp:88] Total 16 shaders. I0127 11:40:51.568053 13072 constant_fold.cpp:58] Folding Sun_color::Color to constant (16, 15, 15). I0127 11:40:51.568053 14984 svm.cpp:67] Compilation summary: Shader name: default_volume Number of SVM nodes: 3 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000003 Bump: 0.000000 Volume: 0.000009 Displacement: 0.000002 Generate: 0.000015 Total: 0.000016 I0127 11:40:51.568053 13072 constant_fold.cpp:113] Folding Mapping::Vector to socket Texture Coordinate::Generated. I0127 11:40:51.568053 7152 svm.cpp:67] Compilation summary: Shader name: default_light Number of SVM nodes: 3 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000007 Bump: 0.000000 Volume: 0.000024 Displacement: 0.000033 Generate: 0.000064 Total: 0.000064 I0127 11:40:51.568053 15256 svm.cpp:67] Compilation summary: Shader name: shader Number of SVM nodes: 5 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000019 Bump: 0.000000 Volume: 0.000012 Displacement: 0.000029 Generate: 0.000060 Total: 0.000060 I0127 11:40:51.568053 14480 svm.cpp:67] Compilation summary: Shader name: default_empty Number of SVM nodes: 3 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000018 Bump: 0.000000 Volume: 0.000008 Displacement: 0.000029 Generate: 0.000055 Total: 0.000056 I0127 11:40:51.568053 10364 svm.cpp:67] Compilation summary: Shader name: shader Number of SVM nodes: 5 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000030 Bump: 0.000000 Volume: 0.000026 Displacement: 0.000019 Generate: 0.000076 Total: 0.000076 I0127 11:40:51.568053 9092 svm.cpp:67] Compilation summary: Shader name: shader Number of SVM nodes: 5 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000045 Bump: 0.000000 Volume: 0.000008 Displacement: 0.000009 Generate: 0.000061 Total: 0.000062 I0127 11:40:51.568053 15692 svm.cpp:67] Compilation summary: Shader name: pine-trunk Number of SVM nodes: 30 Peak stack usage: 26 Time (in seconds): Finalize: 0.000000 Surface: 0.000088 Bump: 0.000000 Volume: 0.000008 Displacement: 0.000007 Generate: 0.000104 Total: 0.000105 I0127 11:40:51.568053 7684 svm.cpp:67] Compilation summary: Shader name: Smoke Domain Material.001 Number of SVM nodes: 14 Peak stack usage: 10 Time (in seconds): Finalize: 0.000000 Surface: 0.000012 Bump: 0.000000 Volume: 0.000067 Displacement: 0.000008 Generate: 0.000086 Total: 0.000087 I0127 11:40:51.568053 14888 svm.cpp:67] Compilation summary: Shader name: shader Number of SVM nodes: 5 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000042 Bump: 0.000000 Volume: 0.000030 Displacement: 0.000019 Generate: 0.000091 Total: 0.000092 I0127 11:40:51.568053 14724 svm.cpp:67] Compilation summary: Shader name: pine-leaf_Snow.2 Number of SVM nodes: 46 Peak stack usage: 32 Time (in seconds): Finalize: 0.000000 Surface: 0.000116 Bump: 0.000000 Volume: 0.000011 Displacement: 0.000007 Generate: 0.000134 Total: 0.000135 I0127 11:40:51.568053 14916 svm.cpp:67] Compilation summary: Shader name: pine-leaf_Snow Number of SVM nodes: 40 Peak stack usage: 31 Time (in seconds): Finalize: 0.000000 Surface: 0.000100 Bump: 0.000000 Volume: 0.000003 Displacement: 0.000004 Generate: 0.000107 Total: 0.000108 I0127 11:40:51.568053 15964 svm.cpp:67] Compilation summary: Shader name: default_surface Number of SVM nodes: 8 Peak stack usage: 4 Time (in seconds): Finalize: 0.000000 Surface: 0.000051 Bump: 0.000000 Volume: 0.000003 Displacement: 0.000027 Generate: 0.000082 Total: 0.000083 I0127 11:40:51.568053 13072 constant_fold.cpp:113] Folding Soft_hard::Color to socket convert_float_to_color::value_color. I0127 11:40:51.568053 7740 svm.cpp:67] Compilation summary: Shader name: pine-leaf Number of SVM nodes: 46 Peak stack usage: 32 Time (in seconds): Finalize: 0.000000 Surface: 0.000096 Bump: 0.000000 Volume: 0.000013 Displacement: 0.000005 Generate: 0.000114 Total: 0.000115 I0127 11:40:51.568053 9500 svm.cpp:67] Compilation summary: Shader name: Material Number of SVM nodes: 374 Peak stack usage: 33 Time (in seconds): Finalize: 0.000000 Surface: 0.000074 Bump: 0.000125 Volume: 0.000005 Displacement: 0.000013 Generate: 0.000218 Total: 0.000219 I0127 11:40:51.568053 7952 svm.cpp:67] Compilation summary: Shader name: Material.002 Number of SVM nodes: 28 Peak stack usage: 23 Time (in seconds): Finalize: 0.000000 Surface: 0.000085 Bump: 0.000000 Volume: 0.000010 Displacement: 0.000004 Generate: 0.000099 Total: 0.000100 I0127 11:40:51.568053 13072 constant_fold.cpp:113] Folding Shadow_color_saturation::Color to socket Cloud_opacity::Color. I0127 11:40:51.568053 13072 constant_fold.cpp:113] Folding Sun_value::Color to socket Gamma::Color. I0127 11:40:51.568053 13072 graph.cpp:675] Deduplicated 2 nodes. I0127 11:40:51.568053 13072 svm.cpp:67] Compilation summary: Shader name: default_background Number of SVM nodes: 2174 Peak stack usage: 35 Time (in seconds): Finalize: 0.000368 Surface: 0.000129 Bump: 0.000000 Volume: 0.000004 Displacement: 0.000003 Generate: 0.000135 Total: 0.000504 I0127 11:40:51.568053 14724 device_cuda_impl.cpp:883] Buffer allocate: __svm_nodes, 44,880 bytes. (43.83K) in device memory I0127 11:40:51.569054 14724 device_cuda_impl.cpp:883] Buffer allocate: __shaders, 512 bytes. (512) in device memory I0127 11:40:51.569054 14724 svm.cpp:164] Shader manager updated 16 shaders in 0.0010103 seconds. I0127 11:40:51.569054 14724 tables.cpp:50] Total 2 lookup tables. I0127 11:40:51.569054 14724 device_cuda_impl.cpp:883] Buffer allocate: __lookup_table, 266,240 bytes. (260.00K) in device memory I0127 11:40:51.569054 14724 light.cpp:976] Total 5 lights. I0127 11:40:51.573057 14724 light.cpp:955] Number of lights sent to the device: 4 I0127 11:40:51.573057 14724 light.cpp:957] Number of lights without contribution: 1 I0127 11:40:51.573057 14724 device_cuda_impl.cpp:883] Buffer allocate: __lights, 768 bytes. (768) in device memory I0127 11:40:51.574059 14724 light.cpp:329] Total 4 of light distribution primitives. I0127 11:40:51.574059 14724 device_cuda_impl.cpp:883] Buffer allocate: __light_distribution, 80 bytes. (80) in device memory I0127 11:40:51.575060 14724 light.cpp:672] Automatically set World MIS resolution to 4096 by 2048 I0127 11:40:51.581065 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:40:51.597080 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:40:51.613096 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:40:51.623359 14724 device_cuda_impl.cpp:883] Buffer allocate: background_output, 134,217,728 bytes. (128.00M) in device memory I0127 11:40:51.627034 14724 device_cuda_impl.cpp:883] Buffer allocate: background_input, 134,217,728 bytes. (128.00M) in device memory I0127 11:40:51.629036 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:40:51.645051 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:40:51.661064 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:40:51.677079 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:40:51.677079 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:40:51.693094 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:40:51.693094 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:40:51.705106 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:40:51.716115 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:40:51.729126 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:40:51.743139 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:40:51.756151 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:40:51.769163 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:40:51.783176 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:40:51.796188 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:40:51.809063 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:40:51.824077 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:40:51.838093 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:40:51.849100 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:40:51.860110 14724 light.cpp:721] Background MIS build time 0.0098609 I0127 11:40:51.860110 14724 device_cuda_impl.cpp:883] Buffer allocate: __light_background_marginal_cdf, 16,392 bytes. (16.01K) in device memory I0127 11:40:51.862512 14724 device_cuda_impl.cpp:883] Buffer allocate: __light_background_conditional_cdf, 67,125,248 bytes. (64.02M) in device memory I0127 11:40:51.865123 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:40:51.876132 14724 scene.cpp:337] System memory statistics after full device sync: Usage: 207,743,578 (198.12M) Peak: 412,137,998 (393.04M) I0127 11:40:51.881137 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:40:51.900154 8632 blender_sync.cpp:254] Total time spent synchronizing data: 0.0191493 I0127 11:40:51.900154 14724 svm.cpp:88] Total 16 shaders. I0127 11:40:51.900154 14916 constant_fold.cpp:58] Folding Sun_color::Color to constant (16, 15, 15). I0127 11:40:51.900154 14916 constant_fold.cpp:113] Folding Mapping::Vector to socket Texture Coordinate::Generated. I0127 11:40:51.900154 14888 svm.cpp:67] Compilation summary: Shader name: default_volume Number of SVM nodes: 3 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000006 Bump: 0.000000 Volume: 0.000015 Displacement: 0.000005 Generate: 0.000026 Total: 0.000027 I0127 11:40:51.900154 14480 svm.cpp:67] Compilation summary: Shader name: shader Number of SVM nodes: 5 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000016 Bump: 0.000000 Volume: 0.000012 Displacement: 0.000011 Generate: 0.000039 Total: 0.000040 I0127 11:40:51.900154 10364 svm.cpp:67] Compilation summary: Shader name: shader Number of SVM nodes: 5 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000034 Bump: 0.000000 Volume: 0.000013 Displacement: 0.000014 Generate: 0.000060 Total: 0.000061 I0127 11:40:51.900154 13072 svm.cpp:67] Compilation summary: Shader name: shader Number of SVM nodes: 5 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000036 Bump: 0.000000 Volume: 0.000030 Displacement: 0.000012 Generate: 0.000078 Total: 0.000078 I0127 11:40:51.900154 7740 svm.cpp:67] Compilation summary: Shader name: default_light Number of SVM nodes: 3 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000011 Bump: 0.000000 Volume: 0.000027 Displacement: 0.000014 Generate: 0.000053 Total: 0.000053 I0127 11:40:51.900154 7152 svm.cpp:67] Compilation summary: Shader name: default_surface Number of SVM nodes: 8 Peak stack usage: 4 Time (in seconds): Finalize: 0.000000 Surface: 0.000043 Bump: 0.000000 Volume: 0.000018 Displacement: 0.000044 Generate: 0.000105 Total: 0.000105 I0127 11:40:51.900154 9500 svm.cpp:67] Compilation summary: Shader name: default_empty Number of SVM nodes: 3 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000020 Bump: 0.000000 Volume: 0.000068 Displacement: 0.000029 Generate: 0.000117 Total: 0.000118 I0127 11:40:51.900154 15256 svm.cpp:67] Compilation summary: Shader name: pine-trunk Number of SVM nodes: 30 Peak stack usage: 26 Time (in seconds): Finalize: 0.000000 Surface: 0.000132 Bump: 0.000000 Volume: 0.000010 Displacement: 0.000015 Generate: 0.000157 Total: 0.000158 I0127 11:40:51.900154 7952 svm.cpp:67] Compilation summary: Shader name: pine-leaf_Snow Number of SVM nodes: 40 Peak stack usage: 31 Time (in seconds): Finalize: 0.000000 Surface: 0.000154 Bump: 0.000000 Volume: 0.000003 Displacement: 0.000004 Generate: 0.000161 Total: 0.000161 I0127 11:40:51.900154 14984 svm.cpp:67] Compilation summary: Shader name: pine-leaf Number of SVM nodes: 46 Peak stack usage: 32 Time (in seconds): Finalize: 0.000000 Surface: 0.000173 Bump: 0.000000 Volume: 0.000006 Displacement: 0.000003 Generate: 0.000182 Total: 0.000183 I0127 11:40:51.900154 9092 svm.cpp:67] Compilation summary: Shader name: Smoke Domain Material.001 Number of SVM nodes: 14 Peak stack usage: 10 Time (in seconds): Finalize: 0.000000 Surface: 0.000017 Bump: 0.000000 Volume: 0.000046 Displacement: 0.000019 Generate: 0.000081 Total: 0.000082 I0127 11:40:51.900154 15692 svm.cpp:67] Compilation summary: Shader name: Material.002 Number of SVM nodes: 28 Peak stack usage: 23 Time (in seconds): Finalize: 0.000000 Surface: 0.000088 Bump: 0.000000 Volume: 0.000006 Displacement: 0.000013 Generate: 0.000107 Total: 0.000108 I0127 11:40:51.900154 14916 constant_fold.cpp:113] Folding Soft_hard::Color to socket convert_float_to_color::value_color. I0127 11:40:51.900154 14724 svm.cpp:67] Compilation summary: Shader name: pine-leaf_Snow.2 Number of SVM nodes: 46 Peak stack usage: 32 Time (in seconds): Finalize: 0.000000 Surface: 0.000139 Bump: 0.000000 Volume: 0.000029 Displacement: 0.000008 Generate: 0.000177 Total: 0.000177 I0127 11:40:51.900154 7684 svm.cpp:67] Compilation summary: Shader name: shader Number of SVM nodes: 5 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000028 Bump: 0.000000 Volume: 0.000020 Displacement: 0.000026 Generate: 0.000074 Total: 0.000074 I0127 11:40:51.900154 14916 constant_fold.cpp:113] Folding Shadow_color_saturation::Color to socket Cloud_opacity::Color. I0127 11:40:51.900154 15964 svm.cpp:67] Compilation summary: Shader name: Material Number of SVM nodes: 374 Peak stack usage: 33 Time (in seconds): Finalize: 0.000000 Surface: 0.000064 Bump: 0.000167 Volume: 0.000004 Displacement: 0.000011 Generate: 0.000245 Total: 0.000246 I0127 11:40:51.900154 14916 constant_fold.cpp:113] Folding Sun_value::Color to socket Gamma::Color. I0127 11:40:51.900154 14916 graph.cpp:675] Deduplicated 2 nodes. I0127 11:40:51.901155 14916 svm.cpp:67] Compilation summary: Shader name: default_background Number of SVM nodes: 2174 Peak stack usage: 35 Time (in seconds): Finalize: 0.000360 Surface: 0.000087 Bump: 0.000000 Volume: 0.000004 Displacement: 0.000003 Generate: 0.000094 Total: 0.000454 I0127 11:40:51.901155 14724 device_cuda_impl.cpp:883] Buffer allocate: __svm_nodes, 44,880 bytes. (43.83K) in device memory I0127 11:40:51.901155 14724 device_cuda_impl.cpp:883] Buffer allocate: __shaders, 512 bytes. (512) in device memory I0127 11:40:51.901155 14724 svm.cpp:164] Shader manager updated 16 shaders in 0.0009659 seconds. I0127 11:40:51.901155 14724 tables.cpp:50] Total 2 lookup tables. I0127 11:40:51.901155 14724 device_cuda_impl.cpp:883] Buffer allocate: __lookup_table, 266,240 bytes. (260.00K) in device memory I0127 11:40:51.901155 14724 light.cpp:976] Total 5 lights. I0127 11:40:51.905166 14724 light.cpp:955] Number of lights sent to the device: 4 I0127 11:40:51.905166 14724 light.cpp:957] Number of lights without contribution: 1 I0127 11:40:51.905166 14724 device_cuda_impl.cpp:883] Buffer allocate: __lights, 768 bytes. (768) in device memory I0127 11:40:51.906162 14724 light.cpp:329] Total 4 of light distribution primitives. I0127 11:40:51.906162 14724 device_cuda_impl.cpp:883] Buffer allocate: __light_distribution, 80 bytes. (80) in device memory I0127 11:40:51.907162 14724 light.cpp:672] Automatically set World MIS resolution to 4096 by 2048 I0127 11:40:51.913168 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:40:51.929183 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:40:51.944196 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:40:51.954203 14724 device_cuda_impl.cpp:883] Buffer allocate: background_output, 134,217,728 bytes. (128.00M) in device memory I0127 11:40:51.958973 14724 device_cuda_impl.cpp:883] Buffer allocate: background_input, 134,217,728 bytes. (128.00M) in device memory I0127 11:40:51.960208 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:40:51.960208 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:40:51.975221 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:40:51.991236 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:40:51.991236 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:40:52.023265 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:40:52.039280 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:40:52.055294 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:40:52.071310 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:40:52.087324 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:40:52.103339 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:40:52.119066 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:40:52.135079 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:40:52.151094 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:40:52.163118 14724 light.cpp:721] Background MIS build time 0.0097152 I0127 11:40:52.163118 14724 device_cuda_impl.cpp:883] Buffer allocate: __light_background_marginal_cdf, 16,392 bytes. (16.01K) in device memory I0127 11:40:52.165107 14724 device_cuda_impl.cpp:883] Buffer allocate: __light_background_conditional_cdf, 67,125,248 bytes. (64.02M) in device memory I0127 11:40:52.167109 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:40:52.179119 14724 scene.cpp:337] System memory statistics after full device sync: Usage: 207,743,578 (198.12M) Peak: 412,137,998 (393.04M) I0127 11:40:52.183123 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:40:52.200139 8632 blender_sync.cpp:254] Total time spent synchronizing data: 0.017553 I0127 11:40:52.200139 14724 svm.cpp:88] Total 16 shaders. I0127 11:40:52.200139 14916 constant_fold.cpp:58] Folding Sun_color::Color to constant (16, 15, 15). I0127 11:40:52.201139 14916 constant_fold.cpp:113] Folding Mapping::Vector to socket Texture Coordinate::Generated. I0127 11:40:52.201139 9500 svm.cpp:67] Compilation summary: Shader name: default_surface Number of SVM nodes: 8 Peak stack usage: 4 Time (in seconds): Finalize: 0.000000 Surface: 0.000024 Bump: 0.000000 Volume: 0.000020 Displacement: 0.000006 Generate: 0.000050 Total: 0.000051 I0127 11:40:52.201139 7740 svm.cpp:67] Compilation summary: Shader name: default_volume Number of SVM nodes: 3 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000005 Bump: 0.000000 Volume: 0.000004 Displacement: 0.000018 Generate: 0.000026 Total: 0.000027 I0127 11:40:52.201139 10364 svm.cpp:67] Compilation summary: Shader name: default_light Number of SVM nodes: 3 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000017 Bump: 0.000000 Volume: 0.000036 Displacement: 0.000007 Generate: 0.000060 Total: 0.000060 I0127 11:40:52.201139 13072 svm.cpp:67] Compilation summary: Shader name: shader Number of SVM nodes: 5 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000020 Bump: 0.000000 Volume: 0.000007 Displacement: 0.000004 Generate: 0.000031 Total: 0.000032 I0127 11:40:52.201139 7952 svm.cpp:67] Compilation summary: Shader name: shader Number of SVM nodes: 5 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000026 Bump: 0.000000 Volume: 0.000013 Displacement: 0.000016 Generate: 0.000055 Total: 0.000056 I0127 11:40:52.201139 15256 svm.cpp:67] Compilation summary: Shader name: shader Number of SVM nodes: 5 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000053 Bump: 0.000000 Volume: 0.000010 Displacement: 0.000024 Generate: 0.000087 Total: 0.000088 I0127 11:40:52.201139 14888 svm.cpp:67] Compilation summary: Shader name: Smoke Domain Material.001 Number of SVM nodes: 14 Peak stack usage: 10 Time (in seconds): Finalize: 0.000000 Surface: 0.000011 Bump: 0.000000 Volume: 0.000066 Displacement: 0.000025 Generate: 0.000102 Total: 0.000102 I0127 11:40:52.201139 14480 svm.cpp:67] Compilation summary: Shader name: pine-trunk Number of SVM nodes: 30 Peak stack usage: 26 Time (in seconds): Finalize: 0.000000 Surface: 0.000091 Bump: 0.000000 Volume: 0.000005 Displacement: 0.000027 Generate: 0.000123 Total: 0.000124 I0127 11:40:52.201139 9092 svm.cpp:67] Compilation summary: Shader name: shader Number of SVM nodes: 5 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000042 Bump: 0.000000 Volume: 0.000017 Displacement: 0.000009 Generate: 0.000068 Total: 0.000068 I0127 11:40:52.201139 15692 svm.cpp:67] Compilation summary: Shader name: default_empty Number of SVM nodes: 3 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000011 Bump: 0.000000 Volume: 0.000023 Displacement: 0.000018 Generate: 0.000052 Total: 0.000053 I0127 11:40:52.201139 14724 svm.cpp:67] Compilation summary: Shader name: pine-leaf_Snow.2 Number of SVM nodes: 46 Peak stack usage: 32 Time (in seconds): Finalize: 0.000000 Surface: 0.000167 Bump: 0.000000 Volume: 0.000007 Displacement: 0.000008 Generate: 0.000182 Total: 0.000183 I0127 11:40:52.201139 7684 svm.cpp:67] Compilation summary: Shader name: Material.002 Number of SVM nodes: 28 Peak stack usage: 23 Time (in seconds): Finalize: 0.000000 Surface: 0.000063 Bump: 0.000000 Volume: 0.000010 Displacement: 0.000013 Generate: 0.000086 Total: 0.000087 I0127 11:40:52.201139 15964 svm.cpp:67] Compilation summary: Shader name: pine-leaf_Snow Number of SVM nodes: 40 Peak stack usage: 31 Time (in seconds): Finalize: 0.000000 Surface: 0.000133 Bump: 0.000000 Volume: 0.000010 Displacement: 0.000007 Generate: 0.000149 Total: 0.000150 I0127 11:40:52.201139 7152 svm.cpp:67] Compilation summary: Shader name: pine-leaf Number of SVM nodes: 46 Peak stack usage: 32 Time (in seconds): Finalize: 0.000000 Surface: 0.000123 Bump: 0.000000 Volume: 0.000007 Displacement: 0.000010 Generate: 0.000140 Total: 0.000141 I0127 11:40:52.201139 14916 constant_fold.cpp:113] Folding Soft_hard::Color to socket convert_float_to_color::value_color. I0127 11:40:52.201139 14984 svm.cpp:67] Compilation summary: Shader name: Material Number of SVM nodes: 374 Peak stack usage: 33 Time (in seconds): Finalize: 0.000000 Surface: 0.000062 Bump: 0.000142 Volume: 0.000004 Displacement: 0.000012 Generate: 0.000219 Total: 0.000220 I0127 11:40:52.201139 14916 constant_fold.cpp:113] Folding Shadow_color_saturation::Color to socket Cloud_opacity::Color. I0127 11:40:52.201139 14916 constant_fold.cpp:113] Folding Sun_value::Color to socket Gamma::Color. I0127 11:40:52.201139 14916 graph.cpp:675] Deduplicated 2 nodes. I0127 11:40:52.201139 14916 svm.cpp:67] Compilation summary: Shader name: default_background Number of SVM nodes: 2174 Peak stack usage: 35 Time (in seconds): Finalize: 0.000378 Surface: 0.000114 Bump: 0.000000 Volume: 0.000006 Displacement: 0.000004 Generate: 0.000124 Total: 0.000503 I0127 11:40:52.201139 14724 device_cuda_impl.cpp:883] Buffer allocate: __svm_nodes, 44,880 bytes. (43.83K) in device memory I0127 11:40:52.201139 14724 device_cuda_impl.cpp:883] Buffer allocate: __shaders, 512 bytes. (512) in device memory I0127 11:40:52.201139 14724 svm.cpp:164] Shader manager updated 16 shaders in 0.0010171 seconds. I0127 11:40:52.201139 14724 tables.cpp:50] Total 2 lookup tables. I0127 11:40:52.201139 14724 device_cuda_impl.cpp:883] Buffer allocate: __lookup_table, 266,240 bytes. (260.00K) in device memory I0127 11:40:52.202140 14724 light.cpp:976] Total 5 lights. I0127 11:40:52.206148 14724 light.cpp:955] Number of lights sent to the device: 4 I0127 11:40:52.206148 14724 light.cpp:957] Number of lights without contribution: 1 I0127 11:40:52.206148 14724 device_cuda_impl.cpp:883] Buffer allocate: __lights, 768 bytes. (768) in device memory I0127 11:40:52.206148 14724 light.cpp:329] Total 4 of light distribution primitives. I0127 11:40:52.207149 14724 device_cuda_impl.cpp:883] Buffer allocate: __light_distribution, 80 bytes. (80) in device memory I0127 11:40:52.207149 14724 light.cpp:672] Automatically set World MIS resolution to 4096 by 2048 I0127 11:40:52.215157 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:40:52.231171 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:40:52.231171 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:40:52.247185 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:40:52.247185 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:40:52.255192 14724 device_cuda_impl.cpp:883] Buffer allocate: background_output, 134,217,728 bytes. (128.00M) in device memory I0127 11:40:52.259107 14724 device_cuda_impl.cpp:883] Buffer allocate: background_input, 134,217,728 bytes. (128.00M) in device memory I0127 11:40:52.279126 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:40:52.279126 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:40:52.295142 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:40:52.295142 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:40:52.311156 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:40:52.327170 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:40:52.343184 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:40:52.359200 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:40:52.375216 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:40:52.391228 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:40:52.407073 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:40:52.423089 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:40:52.439101 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:40:52.455116 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:40:52.466125 14724 light.cpp:721] Background MIS build time 0.0098097 I0127 11:40:52.466125 14724 device_cuda_impl.cpp:883] Buffer allocate: __light_background_marginal_cdf, 16,392 bytes. (16.01K) in device memory I0127 11:40:52.468487 14724 device_cuda_impl.cpp:883] Buffer allocate: __light_background_conditional_cdf, 67,125,248 bytes. (64.02M) in device memory I0127 11:40:52.471135 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:40:52.482146 14724 scene.cpp:337] System memory statistics after full device sync: Usage: 207,743,578 (198.12M) Peak: 412,137,998 (393.04M) I0127 11:40:52.487035 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:40:52.505056 8632 blender_sync.cpp:254] Total time spent synchronizing data: 0.0185932 I0127 11:40:52.505056 14724 svm.cpp:88] Total 16 shaders. I0127 11:40:52.506052 9500 constant_fold.cpp:58] Folding Sun_color::Color to constant (16, 15, 15). I0127 11:40:52.506052 15692 svm.cpp:67] Compilation summary: Shader name: default_volume Number of SVM nodes: 3 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000002 Bump: 0.000000 Volume: 0.000002 Displacement: 0.000010 Generate: 0.000014 Total: 0.000015 I0127 11:40:52.506052 7740 svm.cpp:67] Compilation summary: Shader name: default_empty Number of SVM nodes: 3 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000013 Bump: 0.000000 Volume: 0.000013 Displacement: 0.000015 Generate: 0.000041 Total: 0.000041 I0127 11:40:52.506052 9500 constant_fold.cpp:113] Folding Mapping::Vector to socket Texture Coordinate::Generated. I0127 11:40:52.506052 14888 svm.cpp:67] Compilation summary: Shader name: default_surface Number of SVM nodes: 8 Peak stack usage: 4 Time (in seconds): Finalize: 0.000000 Surface: 0.000030 Bump: 0.000000 Volume: 0.000012 Displacement: 0.000025 Generate: 0.000067 Total: 0.000068 I0127 11:40:52.506052 7952 svm.cpp:67] Compilation summary: Shader name: shader Number of SVM nodes: 5 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000021 Bump: 0.000000 Volume: 0.000032 Displacement: 0.000008 Generate: 0.000061 Total: 0.000062 I0127 11:40:52.506052 14984 svm.cpp:67] Compilation summary: Shader name: default_light Number of SVM nodes: 3 Peak stack usage: 0 Time (in seconds): Finalize: 0.000001 Surface: 0.000011 Bump: 0.000000 Volume: 0.000012 Displacement: 0.000035 Generate: 0.000058 Total: 0.000059 I0127 11:40:52.506052 15964 svm.cpp:67] Compilation summary: Shader name: pine-leaf Number of SVM nodes: 46 Peak stack usage: 32 Time (in seconds): Finalize: 0.000000 Surface: 0.000101 Bump: 0.000000 Volume: 0.000005 Displacement: 0.000007 Generate: 0.000114 Total: 0.000114 I0127 11:40:52.506052 14724 svm.cpp:67] Compilation summary: Shader name: pine-leaf_Snow.2 Number of SVM nodes: 46 Peak stack usage: 32 Time (in seconds): Finalize: 0.000000 Surface: 0.000146 Bump: 0.000000 Volume: 0.000010 Displacement: 0.000012 Generate: 0.000168 Total: 0.000169 I0127 11:40:52.506052 14480 svm.cpp:67] Compilation summary: Shader name: shader Number of SVM nodes: 5 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000030 Bump: 0.000000 Volume: 0.000005 Displacement: 0.000012 Generate: 0.000047 Total: 0.000048 I0127 11:40:52.506052 15256 svm.cpp:67] Compilation summary: Shader name: shader Number of SVM nodes: 5 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000030 Bump: 0.000000 Volume: 0.000015 Displacement: 0.000033 Generate: 0.000077 Total: 0.000078 I0127 11:40:52.506052 7684 svm.cpp:67] Compilation summary: Shader name: Smoke Domain Material.001 Number of SVM nodes: 14 Peak stack usage: 10 Time (in seconds): Finalize: 0.000000 Surface: 0.000015 Bump: 0.000000 Volume: 0.000049 Displacement: 0.000009 Generate: 0.000073 Total: 0.000073 I0127 11:40:52.506052 10364 svm.cpp:67] Compilation summary: Shader name: pine-trunk Number of SVM nodes: 30 Peak stack usage: 26 Time (in seconds): Finalize: 0.000000 Surface: 0.000054 Bump: 0.000000 Volume: 0.000010 Displacement: 0.000008 Generate: 0.000072 Total: 0.000072 I0127 11:40:52.506052 13072 svm.cpp:67] Compilation summary: Shader name: Material Number of SVM nodes: 374 Peak stack usage: 33 Time (in seconds): Finalize: 0.000000 Surface: 0.000070 Bump: 0.000121 Volume: 0.000003 Displacement: 0.000010 Generate: 0.000204 Total: 0.000205 I0127 11:40:52.506052 9500 constant_fold.cpp:113] Folding Soft_hard::Color to socket convert_float_to_color::value_color. I0127 11:40:52.506052 14916 svm.cpp:67] Compilation summary: Shader name: shader Number of SVM nodes: 5 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000048 Bump: 0.000000 Volume: 0.000005 Displacement: 0.000016 Generate: 0.000069 Total: 0.000070 I0127 11:40:52.506052 7152 svm.cpp:67] Compilation summary: Shader name: Material.002 Number of SVM nodes: 28 Peak stack usage: 23 Time (in seconds): Finalize: 0.000000 Surface: 0.000089 Bump: 0.000000 Volume: 0.000015 Displacement: 0.000007 Generate: 0.000110 Total: 0.000111 I0127 11:40:52.506052 9092 svm.cpp:67] Compilation summary: Shader name: pine-leaf_Snow Number of SVM nodes: 40 Peak stack usage: 31 Time (in seconds): Finalize: 0.000000 Surface: 0.000077 Bump: 0.000000 Volume: 0.000012 Displacement: 0.000004 Generate: 0.000093 Total: 0.000094 I0127 11:40:52.506052 9500 constant_fold.cpp:113] Folding Shadow_color_saturation::Color to socket Cloud_opacity::Color. I0127 11:40:52.506052 9500 constant_fold.cpp:113] Folding Sun_value::Color to socket Gamma::Color. I0127 11:40:52.506052 9500 graph.cpp:675] Deduplicated 2 nodes. I0127 11:40:52.506052 9500 svm.cpp:67] Compilation summary: Shader name: default_background Number of SVM nodes: 2174 Peak stack usage: 35 Time (in seconds): Finalize: 0.000463 Surface: 0.000128 Bump: 0.000000 Volume: 0.000005 Displacement: 0.000004 Generate: 0.000137 Total: 0.000601 I0127 11:40:52.506052 14724 device_cuda_impl.cpp:883] Buffer allocate: __svm_nodes, 44,880 bytes. (43.83K) in device memory I0127 11:40:52.506052 14724 device_cuda_impl.cpp:883] Buffer allocate: __shaders, 512 bytes. (512) in device memory I0127 11:40:52.507055 14724 svm.cpp:164] Shader manager updated 16 shaders in 0.0012025 seconds. I0127 11:40:52.507055 14724 tables.cpp:50] Total 2 lookup tables. I0127 11:40:52.507055 14724 device_cuda_impl.cpp:883] Buffer allocate: __lookup_table, 266,240 bytes. (260.00K) in device memory I0127 11:40:52.507055 14724 light.cpp:976] Total 5 lights. I0127 11:40:52.511057 14724 light.cpp:955] Number of lights sent to the device: 4 I0127 11:40:52.511057 14724 light.cpp:957] Number of lights without contribution: 1 I0127 11:40:52.511057 14724 device_cuda_impl.cpp:883] Buffer allocate: __lights, 768 bytes. (768) in device memory I0127 11:40:52.512058 14724 light.cpp:329] Total 4 of light distribution primitives. I0127 11:40:52.512058 14724 device_cuda_impl.cpp:883] Buffer allocate: __light_distribution, 80 bytes. (80) in device memory I0127 11:40:52.512058 14724 light.cpp:672] Automatically set World MIS resolution to 4096 by 2048 I0127 11:40:52.515060 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:40:52.523068 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:40:52.535079 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:40:52.551093 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:40:52.560102 14724 device_cuda_impl.cpp:883] Buffer allocate: background_output, 134,217,728 bytes. (128.00M) in device memory I0127 11:40:52.564509 14724 device_cuda_impl.cpp:883] Buffer allocate: background_input, 134,217,728 bytes. (128.00M) in device memory I0127 11:40:52.566859 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:40:52.582871 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:40:52.597885 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:40:52.613900 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:40:52.628913 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:40:52.644927 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:40:52.660943 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:40:52.676957 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:40:52.693022 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:40:52.709036 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:40:52.725051 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:40:52.740064 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:40:52.762096 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:40:52.763092 14724 light.cpp:721] Background MIS build time 0.0098117 I0127 11:40:52.763092 14724 device_cuda_impl.cpp:883] Buffer allocate: __light_background_marginal_cdf, 16,392 bytes. (16.01K) in device memory I0127 11:40:52.765630 14724 device_cuda_impl.cpp:883] Buffer allocate: __light_background_conditional_cdf, 67,125,248 bytes. (64.02M) in device memory I0127 11:40:52.771636 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:40:52.779642 14724 scene.cpp:337] System memory statistics after full device sync: Usage: 207,743,578 (198.12M) Peak: 412,137,998 (393.04M) I0127 11:40:52.787652 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:40:52.804668 8632 blender_sync.cpp:254] Total time spent synchronizing data: 0.0174157 I0127 11:40:52.808672 14724 camera.cpp:551] Camera is outside of the volume. I0127 11:40:52.823041 14724 camera.cpp:551] Camera is outside of the volume. I0127 11:40:52.837858 14724 camera.cpp:551] Camera is outside of the volume. I0127 11:40:56.442106 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:40:56.459121 8632 blender_sync.cpp:254] Total time spent synchronizing data: 0.0170131 I0127 11:40:56.459121 14724 svm.cpp:88] Total 16 shaders. I0127 11:40:56.459121 14916 constant_fold.cpp:58] Folding Sun_color::Color to constant (16, 15, 15). I0127 11:40:56.459121 14916 constant_fold.cpp:113] Folding Mapping::Vector to socket Texture Coordinate::Generated. I0127 11:40:56.459121 9500 svm.cpp:67] Compilation summary: Shader name: default_volume Number of SVM nodes: 3 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000004 Bump: 0.000000 Volume: 0.000013 Displacement: 0.000021 Generate: 0.000038 Total: 0.000038 I0127 11:40:56.459121 13072 svm.cpp:67] Compilation summary: Shader name: shader Number of SVM nodes: 5 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000030 Bump: 0.000000 Volume: 0.000016 Displacement: 0.000022 Generate: 0.000069 Total: 0.000070 I0127 11:40:56.459121 14916 constant_fold.cpp:113] Folding Soft_hard::Color to socket convert_float_to_color::value_color. I0127 11:40:56.459121 7684 svm.cpp:67] Compilation summary: Shader name: default_empty Number of SVM nodes: 3 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000028 Bump: 0.000000 Volume: 0.000011 Displacement: 0.000004 Generate: 0.000044 Total: 0.000045 I0127 11:40:56.459121 15964 svm.cpp:67] Compilation summary: Shader name: shader Number of SVM nodes: 5 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000034 Bump: 0.000000 Volume: 0.000008 Displacement: 0.000021 Generate: 0.000063 Total: 0.000064 I0127 11:40:56.459121 14480 svm.cpp:67] Compilation summary: Shader name: pine-trunk Number of SVM nodes: 30 Peak stack usage: 26 Time (in seconds): Finalize: 0.000000 Surface: 0.000077 Bump: 0.000000 Volume: 0.000022 Displacement: 0.000006 Generate: 0.000104 Total: 0.000105 I0127 11:40:56.459121 14984 svm.cpp:67] Compilation summary: Shader name: shader Number of SVM nodes: 5 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000013 Bump: 0.000000 Volume: 0.000013 Displacement: 0.000026 Generate: 0.000052 Total: 0.000053 I0127 11:40:56.460122 10364 svm.cpp:67] Compilation summary: Shader name: pine-leaf Number of SVM nodes: 46 Peak stack usage: 32 Time (in seconds): Finalize: 0.000000 Surface: 0.000127 Bump: 0.000000 Volume: 0.000010 Displacement: 0.000009 Generate: 0.000146 Total: 0.000147 I0127 11:40:56.459121 14724 svm.cpp:67] Compilation summary: Shader name: pine-leaf_Snow.2 Number of SVM nodes: 46 Peak stack usage: 32 Time (in seconds): Finalize: 0.000000 Surface: 0.000100 Bump: 0.000000 Volume: 0.000015 Displacement: 0.000016 Generate: 0.000131 Total: 0.000131 I0127 11:40:56.460122 14888 svm.cpp:67] Compilation summary: Shader name: pine-leaf_Snow Number of SVM nodes: 40 Peak stack usage: 31 Time (in seconds): Finalize: 0.000000 Surface: 0.000062 Bump: 0.000000 Volume: 0.000013 Displacement: 0.000013 Generate: 0.000088 Total: 0.000088 I0127 11:40:56.459121 7952 svm.cpp:67] Compilation summary: Shader name: default_surface Number of SVM nodes: 8 Peak stack usage: 4 Time (in seconds): Finalize: 0.000000 Surface: 0.000060 Bump: 0.000000 Volume: 0.000019 Displacement: 0.000013 Generate: 0.000092 Total: 0.000093 I0127 11:40:56.459121 9092 svm.cpp:67] Compilation summary: Shader name: Smoke Domain Material.001 Number of SVM nodes: 14 Peak stack usage: 10 Time (in seconds): Finalize: 0.000000 Surface: 0.000014 Bump: 0.000000 Volume: 0.000058 Displacement: 0.000011 Generate: 0.000083 Total: 0.000084 I0127 11:40:56.459121 7152 svm.cpp:67] Compilation summary: Shader name: Material.002 Number of SVM nodes: 28 Peak stack usage: 23 Time (in seconds): Finalize: 0.000000 Surface: 0.000066 Bump: 0.000000 Volume: 0.000005 Displacement: 0.000014 Generate: 0.000084 Total: 0.000085 I0127 11:40:56.460122 14916 constant_fold.cpp:113] Folding Shadow_color_saturation::Color to socket Cloud_opacity::Color. I0127 11:40:56.459121 7740 svm.cpp:67] Compilation summary: Shader name: shader Number of SVM nodes: 5 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000025 Bump: 0.000000 Volume: 0.000016 Displacement: 0.000013 Generate: 0.000054 Total: 0.000055 I0127 11:40:56.459121 15692 svm.cpp:67] Compilation summary: Shader name: default_light Number of SVM nodes: 3 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000007 Bump: 0.000000 Volume: 0.000021 Displacement: 0.000044 Generate: 0.000072 Total: 0.000072 I0127 11:40:56.460122 15256 svm.cpp:67] Compilation summary: Shader name: Material Number of SVM nodes: 374 Peak stack usage: 33 Time (in seconds): Finalize: 0.000000 Surface: 0.000083 Bump: 0.000135 Volume: 0.000004 Displacement: 0.000014 Generate: 0.000236 Total: 0.000237 I0127 11:40:56.460122 14916 constant_fold.cpp:113] Folding Sun_value::Color to socket Gamma::Color. I0127 11:40:56.460122 14916 graph.cpp:675] Deduplicated 2 nodes. I0127 11:40:56.460122 14916 svm.cpp:67] Compilation summary: Shader name: default_background Number of SVM nodes: 2174 Peak stack usage: 35 Time (in seconds): Finalize: 0.000368 Surface: 0.000104 Bump: 0.000000 Volume: 0.000005 Displacement: 0.000004 Generate: 0.000113 Total: 0.000482 I0127 11:40:56.460122 14724 device_cuda_impl.cpp:883] Buffer allocate: __svm_nodes, 44,880 bytes. (43.83K) in device memory I0127 11:40:56.460122 14724 device_cuda_impl.cpp:883] Buffer allocate: __shaders, 512 bytes. (512) in device memory I0127 11:40:56.460122 14724 svm.cpp:164] Shader manager updated 16 shaders in 0.0010299 seconds. I0127 11:40:56.460122 14724 camera.cpp:551] Camera is outside of the volume. I0127 11:40:56.460122 14724 tables.cpp:50] Total 2 lookup tables. I0127 11:40:56.460122 14724 device_cuda_impl.cpp:883] Buffer allocate: __lookup_table, 266,240 bytes. (260.00K) in device memory I0127 11:40:56.461124 14724 light.cpp:976] Total 5 lights. I0127 11:40:56.465127 14724 light.cpp:955] Number of lights sent to the device: 4 I0127 11:40:56.465127 14724 light.cpp:957] Number of lights without contribution: 1 I0127 11:40:56.465127 14724 device_cuda_impl.cpp:883] Buffer allocate: __lights, 768 bytes. (768) in device memory I0127 11:40:56.465127 14724 light.cpp:329] Total 4 of light distribution primitives. I0127 11:40:56.466128 14724 device_cuda_impl.cpp:883] Buffer allocate: __light_distribution, 80 bytes. (80) in device memory I0127 11:40:56.466128 14724 light.cpp:672] Automatically set World MIS resolution to 4096 by 2048 I0127 11:40:56.471132 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:40:56.478138 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:40:56.491151 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:40:56.504163 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:40:56.510438 14724 device_cuda_impl.cpp:883] Buffer allocate: background_output, 134,217,728 bytes. (128.00M) in device memory I0127 11:40:56.514171 14724 device_cuda_impl.cpp:883] Buffer allocate: background_input, 134,217,728 bytes. (128.00M) in device memory I0127 11:40:56.520177 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:40:56.535190 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:40:56.551205 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:40:56.567219 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:40:56.567219 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:40:56.598248 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:40:56.598248 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:40:56.608258 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:40:56.617265 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:40:56.629276 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:40:56.629276 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:40:56.645290 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:40:56.661304 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:40:56.677189 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:40:56.677189 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:40:56.693204 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:40:56.709218 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:40:56.725234 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:40:56.741247 14724 light.cpp:721] Background MIS build time 0.0100023 I0127 11:40:56.741247 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:40:56.741247 14724 device_cuda_impl.cpp:883] Buffer allocate: __light_background_marginal_cdf, 16,392 bytes. (16.01K) in device memory I0127 11:40:56.743602 14724 device_cuda_impl.cpp:883] Buffer allocate: __light_background_conditional_cdf, 67,125,248 bytes. (64.02M) in device memory I0127 11:40:56.756615 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:40:56.757616 14724 scene.cpp:337] System memory statistics after full device sync: Usage: 207,743,578 (198.12M) Peak: 412,137,998 (393.04M) I0127 11:40:56.772364 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:40:56.789379 8632 blender_sync.cpp:254] Total time spent synchronizing data: 0.0175203 I0127 11:40:56.789379 14724 svm.cpp:88] Total 16 shaders. I0127 11:40:56.789379 15692 constant_fold.cpp:58] Folding Sun_color::Color to constant (16, 15, 15). I0127 11:40:56.789379 14888 svm.cpp:67] Compilation summary: Shader name: default_light Number of SVM nodes: 3 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000006 Bump: 0.000000 Volume: 0.000004 Displacement: 0.000004 Generate: 0.000014 Total: 0.000015 I0127 11:40:56.790380 15692 constant_fold.cpp:113] Folding Mapping::Vector to socket Texture Coordinate::Generated. I0127 11:40:56.789379 10364 svm.cpp:67] Compilation summary: Shader name: default_volume Number of SVM nodes: 3 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000021 Bump: 0.000000 Volume: 0.000003 Displacement: 0.000008 Generate: 0.000031 Total: 0.000032 I0127 11:40:56.790380 9500 svm.cpp:67] Compilation summary: Shader name: shader Number of SVM nodes: 5 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000029 Bump: 0.000000 Volume: 0.000020 Displacement: 0.000005 Generate: 0.000054 Total: 0.000055 I0127 11:40:56.790380 13072 svm.cpp:67] Compilation summary: Shader name: shader Number of SVM nodes: 5 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000018 Bump: 0.000000 Volume: 0.000027 Displacement: 0.000005 Generate: 0.000049 Total: 0.000050 I0127 11:40:56.790380 7684 svm.cpp:67] Compilation summary: Shader name: default_empty Number of SVM nodes: 3 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000017 Bump: 0.000000 Volume: 0.000020 Displacement: 0.000040 Generate: 0.000077 Total: 0.000078 I0127 11:40:56.790380 7952 svm.cpp:67] Compilation summary: Shader name: default_surface Number of SVM nodes: 8 Peak stack usage: 4 Time (in seconds): Finalize: 0.000000 Surface: 0.000020 Bump: 0.000000 Volume: 0.000031 Displacement: 0.000013 Generate: 0.000065 Total: 0.000065 I0127 11:40:56.790380 15692 constant_fold.cpp:113] Folding Soft_hard::Color to socket convert_float_to_color::value_color. I0127 11:40:56.790380 7152 svm.cpp:67] Compilation summary: Shader name: shader Number of SVM nodes: 5 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000041 Bump: 0.000000 Volume: 0.000041 Displacement: 0.000019 Generate: 0.000101 Total: 0.000102 I0127 11:40:56.790380 15964 svm.cpp:67] Compilation summary: Shader name: shader Number of SVM nodes: 5 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000040 Bump: 0.000000 Volume: 0.000021 Displacement: 0.000002 Generate: 0.000063 Total: 0.000063 I0127 11:40:56.790380 14724 svm.cpp:67] Compilation summary: Shader name: pine-leaf_Snow.2 Number of SVM nodes: 46 Peak stack usage: 32 Time (in seconds): Finalize: 0.000000 Surface: 0.000127 Bump: 0.000000 Volume: 0.000020 Displacement: 0.000018 Generate: 0.000165 Total: 0.000166 I0127 11:40:56.790380 7740 svm.cpp:67] Compilation summary: Shader name: Material.002 Number of SVM nodes: 28 Peak stack usage: 23 Time (in seconds): Finalize: 0.000000 Surface: 0.000098 Bump: 0.000000 Volume: 0.000002 Displacement: 0.000009 Generate: 0.000110 Total: 0.000111 I0127 11:40:56.790380 15692 constant_fold.cpp:113] Folding Shadow_color_saturation::Color to socket Cloud_opacity::Color. I0127 11:40:56.790380 14984 svm.cpp:67] Compilation summary: Shader name: Smoke Domain Material.001 Number of SVM nodes: 14 Peak stack usage: 10 Time (in seconds): Finalize: 0.000000 Surface: 0.000036 Bump: 0.000000 Volume: 0.000119 Displacement: 0.000004 Generate: 0.000159 Total: 0.000159 I0127 11:40:56.790380 15692 constant_fold.cpp:113] Folding Sun_value::Color to socket Gamma::Color. I0127 11:40:56.790380 9092 svm.cpp:67] Compilation summary: Shader name: pine-leaf_Snow Number of SVM nodes: 40 Peak stack usage: 31 Time (in seconds): Finalize: 0.000000 Surface: 0.000134 Bump: 0.000000 Volume: 0.000024 Displacement: 0.000013 Generate: 0.000171 Total: 0.000172 I0127 11:40:56.790380 14480 svm.cpp:67] Compilation summary: Shader name: pine-leaf Number of SVM nodes: 46 Peak stack usage: 32 Time (in seconds): Finalize: 0.000000 Surface: 0.000148 Bump: 0.000000 Volume: 0.000022 Displacement: 0.000010 Generate: 0.000180 Total: 0.000181 I0127 11:40:56.790380 15256 svm.cpp:67] Compilation summary: Shader name: pine-trunk Number of SVM nodes: 30 Peak stack usage: 26 Time (in seconds): Finalize: 0.000000 Surface: 0.000117 Bump: 0.000000 Volume: 0.000020 Displacement: 0.000029 Generate: 0.000166 Total: 0.000166 I0127 11:40:56.790380 14916 svm.cpp:67] Compilation summary: Shader name: Material Number of SVM nodes: 374 Peak stack usage: 33 Time (in seconds): Finalize: 0.000000 Surface: 0.000096 Bump: 0.000141 Volume: 0.000005 Displacement: 0.000013 Generate: 0.000254 Total: 0.000255 I0127 11:40:56.790380 15692 graph.cpp:675] Deduplicated 2 nodes. I0127 11:40:56.790380 15692 svm.cpp:67] Compilation summary: Shader name: default_background Number of SVM nodes: 2174 Peak stack usage: 35 Time (in seconds): Finalize: 0.000363 Surface: 0.000132 Bump: 0.000000 Volume: 0.000007 Displacement: 0.000005 Generate: 0.000144 Total: 0.000508 I0127 11:40:56.790380 14724 device_cuda_impl.cpp:883] Buffer allocate: __svm_nodes, 44,880 bytes. (43.83K) in device memory I0127 11:40:56.790380 14724 device_cuda_impl.cpp:883] Buffer allocate: __shaders, 512 bytes. (512) in device memory I0127 11:40:56.790380 14724 svm.cpp:164] Shader manager updated 16 shaders in 0.0010336 seconds. I0127 11:40:56.790380 14724 tables.cpp:50] Total 2 lookup tables. I0127 11:40:56.790380 14724 device_cuda_impl.cpp:883] Buffer allocate: __lookup_table, 266,240 bytes. (260.00K) in device memory I0127 11:40:56.791381 14724 light.cpp:976] Total 5 lights. I0127 11:40:56.795384 14724 light.cpp:955] Number of lights sent to the device: 4 I0127 11:40:56.795384 14724 light.cpp:957] Number of lights without contribution: 1 I0127 11:40:56.795384 14724 device_cuda_impl.cpp:883] Buffer allocate: __lights, 768 bytes. (768) in device memory I0127 11:40:56.796386 14724 light.cpp:329] Total 4 of light distribution primitives. I0127 11:40:56.796386 14724 device_cuda_impl.cpp:883] Buffer allocate: __light_distribution, 80 bytes. (80) in device memory I0127 11:40:56.796386 14724 light.cpp:672] Automatically set World MIS resolution to 4096 by 2048 I0127 11:40:56.796386 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:40:56.807399 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:40:56.819406 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:40:56.819406 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:40:56.844429 14724 device_cuda_impl.cpp:883] Buffer allocate: background_output, 134,217,728 bytes. (128.00M) in device memory I0127 11:40:56.849150 14724 device_cuda_impl.cpp:883] Buffer allocate: background_input, 134,217,728 bytes. (128.00M) in device memory I0127 11:40:56.851152 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:40:56.867167 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:40:56.883181 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:40:56.899196 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:40:56.915210 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:40:56.931224 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:40:56.947239 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:40:56.963254 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:40:56.979269 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:40:56.995283 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:40:57.011298 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:40:57.026895 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:40:57.042913 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:40:57.043915 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:40:57.045919 14724 light.cpp:721] Background MIS build time 0.0099163 I0127 11:40:57.045919 14724 device_cuda_impl.cpp:883] Buffer allocate: __light_background_marginal_cdf, 16,392 bytes. (16.01K) in device memory I0127 11:40:57.049162 14724 device_cuda_impl.cpp:883] Buffer allocate: __light_background_conditional_cdf, 67,125,248 bytes. (64.02M) in device memory I0127 11:40:57.058930 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:40:57.062934 14724 scene.cpp:337] System memory statistics after full device sync: Usage: 207,743,578 (198.12M) Peak: 412,137,998 (393.04M) I0127 11:40:57.074853 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:40:57.091869 8632 blender_sync.cpp:254] Total time spent synchronizing data: 0.0174908 I0127 11:40:57.091869 14724 svm.cpp:88] Total 16 shaders. I0127 11:40:57.091869 15256 constant_fold.cpp:58] Folding Sun_color::Color to constant (16, 15, 15). I0127 11:40:57.091869 15256 constant_fold.cpp:113] Folding Mapping::Vector to socket Texture Coordinate::Generated. I0127 11:40:57.091869 14888 svm.cpp:67] Compilation summary: Shader name: default_volume Number of SVM nodes: 3 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000002 Bump: 0.000000 Volume: 0.000004 Displacement: 0.000001 Generate: 0.000007 Total: 0.000008 I0127 11:40:57.091869 15256 constant_fold.cpp:113] Folding Soft_hard::Color to socket convert_float_to_color::value_color. I0127 11:40:57.091869 14984 svm.cpp:67] Compilation summary: Shader name: default_light Number of SVM nodes: 3 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000005 Bump: 0.000000 Volume: 0.000008 Displacement: 0.000008 Generate: 0.000021 Total: 0.000022 I0127 11:40:57.091869 15692 svm.cpp:67] Compilation summary: Shader name: default_empty Number of SVM nodes: 3 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000007 Bump: 0.000000 Volume: 0.000012 Displacement: 0.000022 Generate: 0.000042 Total: 0.000042 I0127 11:40:57.091869 13072 svm.cpp:67] Compilation summary: Shader name: shader Number of SVM nodes: 5 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000017 Bump: 0.000000 Volume: 0.000006 Displacement: 0.000024 Generate: 0.000047 Total: 0.000047 I0127 11:40:57.091869 15256 constant_fold.cpp:113] Folding Shadow_color_saturation::Color to socket Cloud_opacity::Color. I0127 11:40:57.091869 15964 svm.cpp:67] Compilation summary: Shader name: Material.002 Number of SVM nodes: 28 Peak stack usage: 23 Time (in seconds): Finalize: 0.000000 Surface: 0.000075 Bump: 0.000000 Volume: 0.000020 Displacement: 0.000008 Generate: 0.000103 Total: 0.000104 I0127 11:40:57.091869 7152 svm.cpp:67] Compilation summary: Shader name: shader Number of SVM nodes: 5 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000022 Bump: 0.000000 Volume: 0.000022 Displacement: 0.000012 Generate: 0.000056 Total: 0.000057 I0127 11:40:57.092869 15256 constant_fold.cpp:113] Folding Sun_value::Color to socket Gamma::Color. I0127 11:40:57.091869 10364 svm.cpp:67] Compilation summary: Shader name: shader Number of SVM nodes: 5 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000008 Bump: 0.000000 Volume: 0.000024 Displacement: 0.000048 Generate: 0.000080 Total: 0.000081 I0127 11:40:57.092869 9092 svm.cpp:67] Compilation summary: Shader name: pine-trunk Number of SVM nodes: 30 Peak stack usage: 26 Time (in seconds): Finalize: 0.000000 Surface: 0.000108 Bump: 0.000000 Volume: 0.000013 Displacement: 0.000005 Generate: 0.000127 Total: 0.000127 I0127 11:40:57.091869 14916 svm.cpp:67] Compilation summary: Shader name: Smoke Domain Material.001 Number of SVM nodes: 14 Peak stack usage: 10 Time (in seconds): Finalize: 0.000000 Surface: 0.000048 Bump: 0.000000 Volume: 0.000038 Displacement: 0.000009 Generate: 0.000095 Total: 0.000095 I0127 11:40:57.092869 7740 svm.cpp:67] Compilation summary: Shader name: pine-leaf_Snow Number of SVM nodes: 40 Peak stack usage: 31 Time (in seconds): Finalize: 0.000000 Surface: 0.000085 Bump: 0.000000 Volume: 0.000002 Displacement: 0.000023 Generate: 0.000110 Total: 0.000111 I0127 11:40:57.092869 14480 svm.cpp:67] Compilation summary: Shader name: pine-leaf Number of SVM nodes: 46 Peak stack usage: 32 Time (in seconds): Finalize: 0.000000 Surface: 0.000105 Bump: 0.000000 Volume: 0.000035 Displacement: 0.000012 Generate: 0.000152 Total: 0.000152 I0127 11:40:57.091869 7952 svm.cpp:67] Compilation summary: Shader name: shader Number of SVM nodes: 5 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000014 Bump: 0.000000 Volume: 0.000013 Displacement: 0.000036 Generate: 0.000064 Total: 0.000064 I0127 11:40:57.092869 14724 svm.cpp:67] Compilation summary: Shader name: pine-leaf_Snow.2 Number of SVM nodes: 46 Peak stack usage: 32 Time (in seconds): Finalize: 0.000000 Surface: 0.000131 Bump: 0.000000 Volume: 0.000013 Displacement: 0.000009 Generate: 0.000153 Total: 0.000154 I0127 11:40:57.091869 7684 svm.cpp:67] Compilation summary: Shader name: default_surface Number of SVM nodes: 8 Peak stack usage: 4 Time (in seconds): Finalize: 0.000000 Surface: 0.000036 Bump: 0.000000 Volume: 0.000047 Displacement: 0.000006 Generate: 0.000089 Total: 0.000090 I0127 11:40:57.092869 9500 svm.cpp:67] Compilation summary: Shader name: Material Number of SVM nodes: 374 Peak stack usage: 33 Time (in seconds): Finalize: 0.000000 Surface: 0.000080 Bump: 0.000108 Volume: 0.000003 Displacement: 0.000010 Generate: 0.000201 Total: 0.000202 I0127 11:40:57.092869 15256 graph.cpp:675] Deduplicated 2 nodes. I0127 11:40:57.092869 15256 svm.cpp:67] Compilation summary: Shader name: default_background Number of SVM nodes: 2174 Peak stack usage: 35 Time (in seconds): Finalize: 0.000263 Surface: 0.000080 Bump: 0.000000 Volume: 0.000004 Displacement: 0.000003 Generate: 0.000088 Total: 0.000352 I0127 11:40:57.092869 14724 device_cuda_impl.cpp:883] Buffer allocate: __svm_nodes, 44,880 bytes. (43.83K) in device memory I0127 11:40:57.092869 14724 device_cuda_impl.cpp:883] Buffer allocate: __shaders, 512 bytes. (512) in device memory I0127 11:40:57.092869 14724 svm.cpp:164] Shader manager updated 16 shaders in 0.0008401 seconds. I0127 11:40:57.092869 14724 tables.cpp:50] Total 2 lookup tables. I0127 11:40:57.092869 14724 device_cuda_impl.cpp:883] Buffer allocate: __lookup_table, 266,240 bytes. (260.00K) in device memory I0127 11:40:57.092869 14724 light.cpp:976] Total 5 lights. I0127 11:40:57.097874 14724 light.cpp:955] Number of lights sent to the device: 4 I0127 11:40:57.097874 14724 light.cpp:957] Number of lights without contribution: 1 I0127 11:40:57.097874 14724 device_cuda_impl.cpp:883] Buffer allocate: __lights, 768 bytes. (768) in device memory I0127 11:40:57.097874 14724 light.cpp:329] Total 4 of light distribution primitives. I0127 11:40:57.098876 14724 device_cuda_impl.cpp:883] Buffer allocate: __light_distribution, 80 bytes. (80) in device memory I0127 11:40:57.098876 14724 light.cpp:672] Automatically set World MIS resolution to 4096 by 2048 I0127 11:40:57.106884 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:40:57.122897 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:40:57.138912 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:40:57.141916 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:40:57.147730 14724 device_cuda_impl.cpp:883] Buffer allocate: background_output, 134,217,728 bytes. (128.00M) in device memory I0127 11:40:57.151655 14724 device_cuda_impl.cpp:883] Buffer allocate: background_input, 134,217,728 bytes. (128.00M) in device memory I0127 11:40:57.154659 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:40:57.158663 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:40:57.186688 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:40:57.202702 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:40:57.218716 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:40:57.234731 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:40:57.250746 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:40:57.266760 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:40:57.281888 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:40:57.297901 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:40:57.312914 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:40:57.328852 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:40:57.344873 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:40:57.353883 14724 light.cpp:721] Background MIS build time 0.0098286 I0127 11:40:57.353883 14724 device_cuda_impl.cpp:883] Buffer allocate: __light_background_marginal_cdf, 16,392 bytes. (16.01K) in device memory I0127 11:40:57.356878 14724 device_cuda_impl.cpp:883] Buffer allocate: __light_background_conditional_cdf, 67,125,248 bytes. (64.02M) in device memory I0127 11:40:57.360882 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:40:57.370890 14724 scene.cpp:337] System memory statistics after full device sync: Usage: 207,743,578 (198.12M) Peak: 412,137,998 (393.04M) I0127 11:40:57.376032 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:40:57.392912 8632 blender_sync.cpp:254] Total time spent synchronizing data: 0.0168619 I0127 11:40:57.396916 14724 camera.cpp:551] Camera is outside of the volume. I0127 11:40:57.409850 14724 camera.cpp:551] Camera is outside of the volume. I0127 11:40:57.425865 14724 camera.cpp:551] Camera is outside of the volume. I0127 11:40:59.106854 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:40:59.123869 8632 blender_sync.cpp:254] Total time spent synchronizing data: 0.0171279 I0127 11:40:59.123869 14724 svm.cpp:88] Total 16 shaders. I0127 11:40:59.124871 15964 constant_fold.cpp:58] Folding Sun_color::Color to constant (16, 15, 15). I0127 11:40:59.124871 15964 constant_fold.cpp:113] Folding Mapping::Vector to socket Texture Coordinate::Generated. I0127 11:40:59.124871 7952 svm.cpp:67] Compilation summary: Shader name: default_volume Number of SVM nodes: 3 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000008 Bump: 0.000000 Volume: 0.000003 Displacement: 0.000001 Generate: 0.000013 Total: 0.000013 I0127 11:40:59.124871 15964 constant_fold.cpp:113] Folding Soft_hard::Color to socket convert_float_to_color::value_color. I0127 11:40:59.124871 15692 svm.cpp:67] Compilation summary: Shader name: default_empty Number of SVM nodes: 3 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000006 Bump: 0.000000 Volume: 0.000012 Displacement: 0.000029 Generate: 0.000047 Total: 0.000048 I0127 11:40:59.124871 14888 svm.cpp:67] Compilation summary: Shader name: shader Number of SVM nodes: 5 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000038 Bump: 0.000000 Volume: 0.000006 Displacement: 0.000023 Generate: 0.000067 Total: 0.000068 I0127 11:40:59.124871 13072 svm.cpp:67] Compilation summary: Shader name: shader Number of SVM nodes: 5 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000022 Bump: 0.000000 Volume: 0.000022 Displacement: 0.000032 Generate: 0.000077 Total: 0.000077 I0127 11:40:59.124871 15256 svm.cpp:67] Compilation summary: Shader name: default_surface Number of SVM nodes: 8 Peak stack usage: 4 Time (in seconds): Finalize: 0.000000 Surface: 0.000060 Bump: 0.000000 Volume: 0.000019 Displacement: 0.000018 Generate: 0.000097 Total: 0.000098 I0127 11:40:59.124871 7152 svm.cpp:67] Compilation summary: Shader name: pine-trunk Number of SVM nodes: 30 Peak stack usage: 26 Time (in seconds): Finalize: 0.000000 Surface: 0.000069 Bump: 0.000000 Volume: 0.000023 Displacement: 0.000017 Generate: 0.000109 Total: 0.000109 I0127 11:40:59.124871 14916 svm.cpp:67] Compilation summary: Shader name: Smoke Domain Material.001 Number of SVM nodes: 14 Peak stack usage: 10 Time (in seconds): Finalize: 0.000000 Surface: 0.000031 Bump: 0.000000 Volume: 0.000080 Displacement: 0.000025 Generate: 0.000136 Total: 0.000137 I0127 11:40:59.124871 15964 constant_fold.cpp:113] Folding Shadow_color_saturation::Color to socket Cloud_opacity::Color. I0127 11:40:59.124871 14724 svm.cpp:67] Compilation summary: Shader name: pine-leaf_Snow.2 Number of SVM nodes: 46 Peak stack usage: 32 Time (in seconds): Finalize: 0.000000 Surface: 0.000144 Bump: 0.000000 Volume: 0.000017 Displacement: 0.000004 Generate: 0.000166 Total: 0.000167 I0127 11:40:59.124871 14480 svm.cpp:67] Compilation summary: Shader name: pine-leaf Number of SVM nodes: 46 Peak stack usage: 32 Time (in seconds): Finalize: 0.000000 Surface: 0.000149 Bump: 0.000000 Volume: 0.000007 Displacement: 0.000012 Generate: 0.000168 Total: 0.000169 I0127 11:40:59.124871 10364 svm.cpp:67] Compilation summary: Shader name: shader Number of SVM nodes: 5 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000076 Bump: 0.000000 Volume: 0.000012 Displacement: 0.000019 Generate: 0.000108 Total: 0.000108 I0127 11:40:59.124871 15964 constant_fold.cpp:113] Folding Sun_value::Color to socket Gamma::Color. I0127 11:40:59.124871 9500 svm.cpp:67] Compilation summary: Shader name: default_light Number of SVM nodes: 3 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000012 Bump: 0.000000 Volume: 0.000006 Displacement: 0.000031 Generate: 0.000050 Total: 0.000051 I0127 11:40:59.124871 7740 svm.cpp:67] Compilation summary: Shader name: Material.002 Number of SVM nodes: 28 Peak stack usage: 23 Time (in seconds): Finalize: 0.000000 Surface: 0.000106 Bump: 0.000000 Volume: 0.000012 Displacement: 0.000019 Generate: 0.000136 Total: 0.000137 I0127 11:40:59.124871 14984 svm.cpp:67] Compilation summary: Shader name: Material Number of SVM nodes: 374 Peak stack usage: 33 Time (in seconds): Finalize: 0.000000 Surface: 0.000076 Bump: 0.000141 Volume: 0.000003 Displacement: 0.000011 Generate: 0.000230 Total: 0.000231 I0127 11:40:59.124871 7684 svm.cpp:67] Compilation summary: Shader name: pine-leaf_Snow Number of SVM nodes: 40 Peak stack usage: 31 Time (in seconds): Finalize: 0.000000 Surface: 0.000136 Bump: 0.000000 Volume: 0.000007 Displacement: 0.000004 Generate: 0.000148 Total: 0.000148 I0127 11:40:59.124871 9092 svm.cpp:67] Compilation summary: Shader name: shader Number of SVM nodes: 5 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000030 Bump: 0.000000 Volume: 0.000050 Displacement: 0.000012 Generate: 0.000092 Total: 0.000092 I0127 11:40:59.124871 15964 graph.cpp:675] Deduplicated 2 nodes. I0127 11:40:59.124871 15964 svm.cpp:67] Compilation summary: Shader name: default_background Number of SVM nodes: 2174 Peak stack usage: 35 Time (in seconds): Finalize: 0.000334 Surface: 0.000113 Bump: 0.000000 Volume: 0.000005 Displacement: 0.000004 Generate: 0.000122 Total: 0.000457 I0127 11:40:59.124871 14724 device_cuda_impl.cpp:883] Buffer allocate: __svm_nodes, 44,880 bytes. (43.83K) in device memory I0127 11:40:59.124871 14724 device_cuda_impl.cpp:883] Buffer allocate: __shaders, 512 bytes. (512) in device memory I0127 11:40:59.124871 14724 svm.cpp:164] Shader manager updated 16 shaders in 0.0010526 seconds. I0127 11:40:59.125871 14724 camera.cpp:551] Camera is outside of the volume. I0127 11:40:59.125871 14724 tables.cpp:50] Total 2 lookup tables. I0127 11:40:59.125871 14724 device_cuda_impl.cpp:883] Buffer allocate: __lookup_table, 266,240 bytes. (260.00K) in device memory I0127 11:40:59.125871 14724 light.cpp:976] Total 5 lights. I0127 11:40:59.129875 14724 light.cpp:955] Number of lights sent to the device: 4 I0127 11:40:59.129875 14724 light.cpp:957] Number of lights without contribution: 1 I0127 11:40:59.129875 14724 device_cuda_impl.cpp:883] Buffer allocate: __lights, 768 bytes. (768) in device memory I0127 11:40:59.129875 14724 light.cpp:329] Total 4 of light distribution primitives. I0127 11:40:59.130877 14724 device_cuda_impl.cpp:883] Buffer allocate: __light_distribution, 80 bytes. (80) in device memory I0127 11:40:59.130877 14724 light.cpp:672] Automatically set World MIS resolution to 4096 by 2048 I0127 11:40:59.135880 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:40:59.151895 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:40:59.166909 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:40:59.172914 14724 device_cuda_impl.cpp:883] Buffer allocate: background_output, 134,217,728 bytes. (128.00M) in device memory I0127 11:40:59.177601 14724 device_cuda_impl.cpp:883] Buffer allocate: background_input, 134,217,728 bytes. (128.00M) in device memory I0127 11:40:59.182924 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:40:59.197937 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:40:59.212949 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:40:59.228965 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:40:59.244979 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:40:59.259992 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:40:59.276007 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:40:59.291021 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:40:59.307039 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:40:59.307039 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:40:59.311040 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:40:59.339066 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:40:59.354540 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:40:59.375566 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:40:59.375566 14724 light.cpp:721] Background MIS build time 0.0097842 I0127 11:40:59.375566 14724 device_cuda_impl.cpp:883] Buffer allocate: __light_background_marginal_cdf, 16,392 bytes. (16.01K) in device memory I0127 11:40:59.376561 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:40:59.378562 14724 device_cuda_impl.cpp:883] Buffer allocate: __light_background_conditional_cdf, 67,125,248 bytes. (64.02M) in device memory I0127 11:40:59.386574 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:40:59.386574 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:40:59.391574 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:40:59.392575 14724 scene.cpp:337] System memory statistics after full device sync: Usage: 207,743,578 (198.12M) Peak: 412,137,998 (393.04M) I0127 11:40:59.418603 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:40:59.435619 8632 blender_sync.cpp:254] Total time spent synchronizing data: 0.0171756 I0127 11:40:59.439622 14724 camera.cpp:551] Camera is outside of the volume. I0127 11:40:59.446630 14724 camera.cpp:551] Camera is outside of the volume. I0127 11:40:59.457536 14724 camera.cpp:551] Camera is outside of the volume. I0127 11:41:03.863106 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:03.880122 8632 blender_sync.cpp:254] Total time spent synchronizing data: 0.0171394 I0127 11:41:03.881122 14724 svm.cpp:88] Total 16 shaders. I0127 11:41:03.881122 7740 constant_fold.cpp:58] Folding Sun_color::Color to constant (16, 15, 15). I0127 11:41:03.881122 7740 constant_fold.cpp:113] Folding Mapping::Vector to socket Texture Coordinate::Generated. I0127 11:41:03.881122 7740 constant_fold.cpp:113] Folding Soft_hard::Color to socket convert_float_to_color::value_color. I0127 11:41:03.881122 9500 svm.cpp:67] Compilation summary: Shader name: default_light Number of SVM nodes: 3 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000007 Bump: 0.000000 Volume: 0.000022 Displacement: 0.000029 Generate: 0.000059 Total: 0.000060 I0127 11:41:03.881122 10364 svm.cpp:67] Compilation summary: Shader name: default_volume Number of SVM nodes: 3 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000007 Bump: 0.000000 Volume: 0.000020 Displacement: 0.000028 Generate: 0.000056 Total: 0.000057 I0127 11:41:03.881122 15256 svm.cpp:67] Compilation summary: Shader name: shader Number of SVM nodes: 5 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000023 Bump: 0.000000 Volume: 0.000030 Displacement: 0.000013 Generate: 0.000066 Total: 0.000067 I0127 11:41:03.881122 15964 svm.cpp:67] Compilation summary: Shader name: shader Number of SVM nodes: 5 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000048 Bump: 0.000000 Volume: 0.000008 Displacement: 0.000003 Generate: 0.000059 Total: 0.000060 I0127 11:41:03.881122 14984 svm.cpp:67] Compilation summary: Shader name: pine-leaf_Snow Number of SVM nodes: 40 Peak stack usage: 31 Time (in seconds): Finalize: 0.000000 Surface: 0.000098 Bump: 0.000000 Volume: 0.000005 Displacement: 0.000015 Generate: 0.000119 Total: 0.000119 I0127 11:41:03.881122 7740 constant_fold.cpp:113] Folding Shadow_color_saturation::Color to socket Cloud_opacity::Color. I0127 11:41:03.881122 14480 svm.cpp:67] Compilation summary: Shader name: pine-trunk Number of SVM nodes: 30 Peak stack usage: 26 Time (in seconds): Finalize: 0.000000 Surface: 0.000098 Bump: 0.000000 Volume: 0.000008 Displacement: 0.000037 Generate: 0.000144 Total: 0.000145 I0127 11:41:03.881122 13072 svm.cpp:67] Compilation summary: Shader name: pine-leaf Number of SVM nodes: 46 Peak stack usage: 32 Time (in seconds): Finalize: 0.000000 Surface: 0.000133 Bump: 0.000000 Volume: 0.000024 Displacement: 0.000005 Generate: 0.000162 Total: 0.000163 I0127 11:41:03.881122 7952 svm.cpp:67] Compilation summary: Shader name: default_surface Number of SVM nodes: 8 Peak stack usage: 4 Time (in seconds): Finalize: 0.000000 Surface: 0.000031 Bump: 0.000000 Volume: 0.000003 Displacement: 0.000022 Generate: 0.000056 Total: 0.000057 I0127 11:41:03.881122 7740 constant_fold.cpp:113] Folding Sun_value::Color to socket Gamma::Color. I0127 11:41:03.881122 14916 svm.cpp:67] Compilation summary: Shader name: default_empty Number of SVM nodes: 3 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000018 Bump: 0.000000 Volume: 0.000015 Displacement: 0.000027 Generate: 0.000060 Total: 0.000061 I0127 11:41:03.881122 15692 svm.cpp:67] Compilation summary: Shader name: shader Number of SVM nodes: 5 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000056 Bump: 0.000000 Volume: 0.000011 Displacement: 0.000015 Generate: 0.000081 Total: 0.000082 I0127 11:41:03.881122 14888 svm.cpp:67] Compilation summary: Shader name: Material.002 Number of SVM nodes: 28 Peak stack usage: 23 Time (in seconds): Finalize: 0.000000 Surface: 0.000084 Bump: 0.000000 Volume: 0.000010 Displacement: 0.000005 Generate: 0.000099 Total: 0.000100 I0127 11:41:03.881122 9092 svm.cpp:67] Compilation summary: Shader name: Smoke Domain Material.001 Number of SVM nodes: 14 Peak stack usage: 10 Time (in seconds): Finalize: 0.000000 Surface: 0.000018 Bump: 0.000000 Volume: 0.000107 Displacement: 0.000039 Generate: 0.000165 Total: 0.000165 I0127 11:41:03.881122 14724 svm.cpp:67] Compilation summary: Shader name: pine-leaf_Snow.2 Number of SVM nodes: 46 Peak stack usage: 32 Time (in seconds): Finalize: 0.000000 Surface: 0.000127 Bump: 0.000000 Volume: 0.000032 Displacement: 0.000024 Generate: 0.000183 Total: 0.000184 I0127 11:41:03.881122 7152 svm.cpp:67] Compilation summary: Shader name: shader Number of SVM nodes: 5 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000015 Bump: 0.000000 Volume: 0.000018 Displacement: 0.000002 Generate: 0.000034 Total: 0.000035 I0127 11:41:03.881122 7684 svm.cpp:67] Compilation summary: Shader name: Material Number of SVM nodes: 374 Peak stack usage: 33 Time (in seconds): Finalize: 0.000000 Surface: 0.000072 Bump: 0.000167 Volume: 0.000005 Displacement: 0.000011 Generate: 0.000255 Total: 0.000256 I0127 11:41:03.881122 7740 graph.cpp:675] Deduplicated 2 nodes. I0127 11:41:03.881122 7740 svm.cpp:67] Compilation summary: Shader name: default_background Number of SVM nodes: 2174 Peak stack usage: 35 Time (in seconds): Finalize: 0.000331 Surface: 0.000113 Bump: 0.000000 Volume: 0.000006 Displacement: 0.000004 Generate: 0.000123 Total: 0.000455 I0127 11:41:03.881122 14724 device_cuda_impl.cpp:883] Buffer allocate: __svm_nodes, 44,880 bytes. (43.83K) in device memory I0127 11:41:03.881122 14724 device_cuda_impl.cpp:883] Buffer allocate: __shaders, 512 bytes. (512) in device memory I0127 11:41:03.882123 14724 svm.cpp:164] Shader manager updated 16 shaders in 0.0010667 seconds. I0127 11:41:03.882123 14724 camera.cpp:551] Camera is outside of the volume. I0127 11:41:03.882123 14724 tables.cpp:50] Total 2 lookup tables. I0127 11:41:03.882123 14724 device_cuda_impl.cpp:883] Buffer allocate: __lookup_table, 266,240 bytes. (260.00K) in device memory I0127 11:41:03.882123 14724 light.cpp:976] Total 5 lights. I0127 11:41:03.886127 14724 light.cpp:955] Number of lights sent to the device: 4 I0127 11:41:03.886127 14724 light.cpp:957] Number of lights without contribution: 1 I0127 11:41:03.886127 14724 device_cuda_impl.cpp:883] Buffer allocate: __lights, 768 bytes. (768) in device memory I0127 11:41:03.887128 14724 light.cpp:329] Total 4 of light distribution primitives. I0127 11:41:03.887128 14724 device_cuda_impl.cpp:883] Buffer allocate: __light_distribution, 80 bytes. (80) in device memory I0127 11:41:03.887128 14724 light.cpp:672] Automatically set World MIS resolution to 4096 by 2048 I0127 11:41:03.892132 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:03.902143 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:03.914153 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:03.924162 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:03.931167 14724 device_cuda_impl.cpp:883] Buffer allocate: background_output, 134,217,728 bytes. (128.00M) in device memory I0127 11:41:03.933748 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:03.935750 14724 device_cuda_impl.cpp:883] Buffer allocate: background_input, 134,217,728 bytes. (128.00M) in device memory I0127 11:41:03.951764 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:03.960772 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:03.973784 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:03.987797 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:04.000809 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:04.013821 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:04.027833 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:04.040845 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:04.053858 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:04.067869 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:04.080881 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:04.093894 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:04.106905 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:04.120918 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:04.133930 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:04.146942 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:04.161957 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:04.173966 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:04.198989 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:04.214973 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:04.217976 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:04.229990 14724 light.cpp:721] Background MIS build time 0.0099878 I0127 11:41:04.229990 14724 device_cuda_impl.cpp:883] Buffer allocate: __light_background_marginal_cdf, 16,392 bytes. (16.01K) in device memory I0127 11:41:04.230988 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:04.233067 14724 device_cuda_impl.cpp:883] Buffer allocate: __light_background_conditional_cdf, 67,125,248 bytes. (64.02M) in device memory I0127 11:41:04.247005 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:04.247005 14724 scene.cpp:337] System memory statistics after full device sync: Usage: 207,743,578 (198.12M) Peak: 412,137,998 (393.04M) I0127 11:41:04.262861 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:04.279876 8632 blender_sync.cpp:254] Total time spent synchronizing data: 0.0175923 I0127 11:41:04.279876 14724 svm.cpp:88] Total 16 shaders. I0127 11:41:04.280877 9500 constant_fold.cpp:58] Folding Sun_color::Color to constant (16, 15, 15). I0127 11:41:04.280877 14888 svm.cpp:67] Compilation summary: Shader name: default_volume Number of SVM nodes: 3 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000003 Bump: 0.000000 Volume: 0.000001 Displacement: 0.000003 Generate: 0.000008 Total: 0.000009 I0127 11:41:04.280877 9500 constant_fold.cpp:113] Folding Mapping::Vector to socket Texture Coordinate::Generated. I0127 11:41:04.280877 7684 svm.cpp:67] Compilation summary: Shader name: default_light Number of SVM nodes: 3 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000004 Bump: 0.000000 Volume: 0.000005 Displacement: 0.000004 Generate: 0.000013 Total: 0.000014 I0127 11:41:04.280877 9500 constant_fold.cpp:113] Folding Soft_hard::Color to socket convert_float_to_color::value_color. I0127 11:41:04.280877 10364 svm.cpp:67] Compilation summary: Shader name: shader Number of SVM nodes: 5 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000012 Bump: 0.000000 Volume: 0.000009 Displacement: 0.000015 Generate: 0.000036 Total: 0.000037 I0127 11:41:04.280877 9500 constant_fold.cpp:113] Folding Shadow_color_saturation::Color to socket Cloud_opacity::Color. I0127 11:41:04.280877 9092 svm.cpp:67] Compilation summary: Shader name: shader Number of SVM nodes: 5 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000011 Bump: 0.000000 Volume: 0.000026 Displacement: 0.000016 Generate: 0.000052 Total: 0.000052 I0127 11:41:04.280877 7740 svm.cpp:67] Compilation summary: Shader name: shader Number of SVM nodes: 5 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000027 Bump: 0.000000 Volume: 0.000012 Displacement: 0.000030 Generate: 0.000069 Total: 0.000070 I0127 11:41:04.280877 15964 svm.cpp:67] Compilation summary: Shader name: default_empty Number of SVM nodes: 3 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000034 Bump: 0.000000 Volume: 0.000012 Displacement: 0.000013 Generate: 0.000059 Total: 0.000060 I0127 11:41:04.280877 9500 constant_fold.cpp:113] Folding Sun_value::Color to socket Gamma::Color. I0127 11:41:04.280877 14984 svm.cpp:67] Compilation summary: Shader name: Smoke Domain Material.001 Number of SVM nodes: 14 Peak stack usage: 10 Time (in seconds): Finalize: 0.000000 Surface: 0.000018 Bump: 0.000000 Volume: 0.000047 Displacement: 0.000035 Generate: 0.000100 Total: 0.000100 I0127 11:41:04.280877 7952 svm.cpp:67] Compilation summary: Shader name: Material.002 Number of SVM nodes: 28 Peak stack usage: 23 Time (in seconds): Finalize: 0.000000 Surface: 0.000056 Bump: 0.000000 Volume: 0.000031 Displacement: 0.000017 Generate: 0.000104 Total: 0.000104 I0127 11:41:04.280877 14724 svm.cpp:67] Compilation summary: Shader name: pine-leaf_Snow.2 Number of SVM nodes: 46 Peak stack usage: 32 Time (in seconds): Finalize: 0.000000 Surface: 0.000089 Bump: 0.000000 Volume: 0.000010 Displacement: 0.000012 Generate: 0.000111 Total: 0.000111 I0127 11:41:04.280877 15256 svm.cpp:67] Compilation summary: Shader name: shader Number of SVM nodes: 5 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000022 Bump: 0.000000 Volume: 0.000025 Displacement: 0.000009 Generate: 0.000057 Total: 0.000057 I0127 11:41:04.280877 13072 svm.cpp:67] Compilation summary: Shader name: pine-leaf_Snow Number of SVM nodes: 40 Peak stack usage: 31 Time (in seconds): Finalize: 0.000000 Surface: 0.000100 Bump: 0.000000 Volume: 0.000009 Displacement: 0.000012 Generate: 0.000120 Total: 0.000121 I0127 11:41:04.280877 14916 svm.cpp:67] Compilation summary: Shader name: pine-leaf Number of SVM nodes: 46 Peak stack usage: 32 Time (in seconds): Finalize: 0.000000 Surface: 0.000091 Bump: 0.000000 Volume: 0.000008 Displacement: 0.000020 Generate: 0.000119 Total: 0.000120 I0127 11:41:04.280877 7152 svm.cpp:67] Compilation summary: Shader name: pine-trunk Number of SVM nodes: 30 Peak stack usage: 26 Time (in seconds): Finalize: 0.000000 Surface: 0.000103 Bump: 0.000000 Volume: 0.000010 Displacement: 0.000009 Generate: 0.000122 Total: 0.000123 I0127 11:41:04.280877 14480 svm.cpp:67] Compilation summary: Shader name: default_surface Number of SVM nodes: 8 Peak stack usage: 4 Time (in seconds): Finalize: 0.000000 Surface: 0.000026 Bump: 0.000000 Volume: 0.000016 Displacement: 0.000012 Generate: 0.000054 Total: 0.000055 I0127 11:41:04.280877 9500 graph.cpp:675] Deduplicated 2 nodes. I0127 11:41:04.280877 15692 svm.cpp:67] Compilation summary: Shader name: Material Number of SVM nodes: 374 Peak stack usage: 33 Time (in seconds): Finalize: 0.000000 Surface: 0.000051 Bump: 0.000153 Volume: 0.000004 Displacement: 0.000012 Generate: 0.000219 Total: 0.000220 I0127 11:41:04.280877 9500 svm.cpp:67] Compilation summary: Shader name: default_background Number of SVM nodes: 2174 Peak stack usage: 35 Time (in seconds): Finalize: 0.000356 Surface: 0.000111 Bump: 0.000000 Volume: 0.000004 Displacement: 0.000003 Generate: 0.000119 Total: 0.000475 I0127 11:41:04.280877 14724 device_cuda_impl.cpp:883] Buffer allocate: __svm_nodes, 44,880 bytes. (43.83K) in device memory I0127 11:41:04.280877 14724 device_cuda_impl.cpp:883] Buffer allocate: __shaders, 512 bytes. (512) in device memory I0127 11:41:04.280877 14724 svm.cpp:164] Shader manager updated 16 shaders in 0.0009879 seconds. I0127 11:41:04.280877 14724 tables.cpp:50] Total 2 lookup tables. I0127 11:41:04.280877 14724 device_cuda_impl.cpp:883] Buffer allocate: __lookup_table, 266,240 bytes. (260.00K) in device memory I0127 11:41:04.281878 14724 light.cpp:976] Total 5 lights. I0127 11:41:04.285881 14724 light.cpp:955] Number of lights sent to the device: 4 I0127 11:41:04.285881 14724 light.cpp:957] Number of lights without contribution: 1 I0127 11:41:04.285881 14724 device_cuda_impl.cpp:883] Buffer allocate: __lights, 768 bytes. (768) in device memory I0127 11:41:04.285881 14724 light.cpp:329] Total 4 of light distribution primitives. I0127 11:41:04.286882 14724 device_cuda_impl.cpp:883] Buffer allocate: __light_distribution, 80 bytes. (80) in device memory I0127 11:41:04.286882 14724 light.cpp:672] Automatically set World MIS resolution to 4096 by 2048 I0127 11:41:04.294890 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:04.310904 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:04.326920 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:04.337785 14724 device_cuda_impl.cpp:883] Buffer allocate: background_output, 134,217,728 bytes. (128.00M) in device memory I0127 11:41:04.341104 14724 device_cuda_impl.cpp:883] Buffer allocate: background_input, 134,217,728 bytes. (128.00M) in device memory I0127 11:41:04.342932 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:04.358947 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:04.358947 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:04.374961 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:04.374961 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:04.390976 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:04.390976 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:04.406991 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:04.406991 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:04.423004 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:04.423004 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:04.439019 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:04.439019 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:04.455034 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:04.455034 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:04.471050 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:04.472052 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:04.487063 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:04.487063 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:04.503078 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:04.503078 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:04.519093 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:04.519093 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:04.541115 14724 light.cpp:721] Background MIS build time 0.0097995 I0127 11:41:04.541115 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:04.541115 14724 device_cuda_impl.cpp:883] Buffer allocate: __light_background_marginal_cdf, 16,392 bytes. (16.01K) in device memory I0127 11:41:04.541115 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:04.543622 14724 device_cuda_impl.cpp:883] Buffer allocate: __light_background_conditional_cdf, 67,125,248 bytes. (64.02M) in device memory I0127 11:41:04.550630 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:04.551632 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:04.552632 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:04.557636 14724 scene.cpp:337] System memory statistics after full device sync: Usage: 207,743,578 (198.12M) Peak: 412,137,998 (393.04M) I0127 11:41:04.566646 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:04.583662 8632 blender_sync.cpp:254] Total time spent synchronizing data: 0.0173396 I0127 11:41:04.587666 14724 camera.cpp:551] Camera is outside of the volume. I0127 11:41:04.603981 14724 camera.cpp:551] Camera is outside of the volume. I0127 11:41:04.617993 14724 camera.cpp:551] Camera is outside of the volume. I0127 11:41:06.202064 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:06.310570 8632 blender_sync.cpp:254] Total time spent synchronizing data: 0.108396 I0127 11:41:06.310570 14724 scene.cpp:543] Requested features: Experimental features: Off Max nodes group: 3 Nodes features: 5 Use Hair: False Use Object Motion: False Use Camera Motion: False Use Baking: False Use Subsurface: True Use Volume: True Use Branched Integrator: False Use Patch Evaluation: False Use Transparent Shadows: False Use Principled BSDF: True Use Denoising: False Use Displacement: False Use Background Light: True I0127 11:41:06.310570 14724 device_cuda_impl.cpp:535] Skipping kernel reload, not currently supported. I0127 11:41:06.332286 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:06.338291 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:06.344297 14724 device_optix.cpp:229] Cache hit for key: ptx-7482438-key04f58aa3573859b8fc4fa853747b9831-sm_86-rtc1-drv461.40 I0127 11:41:06.345299 14724 device_optix.cpp:229] Cache hit for key: ptx-2340-key04ba557d583a931e5c6c93c434a9ceda-sm_86-rtc1-drv461.40 I0127 11:41:06.348302 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:06.348302 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:06.350302 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:06.357671 14724 device_optix.cpp:229] Info: Pipeline has 1 module(s), 6 entry function(s), 9 trace call(s), 0 continuation callable call(s), 0 direct callable call(s), 11501 basic block(s) in entry functions, 124414 instruction(s) in entry functions, 26 non-entry function(s), 8014 basic block(s) in non-entry functions, 108472 instruction(s) in non-entry functions I0127 11:41:06.357671 14724 device_optix.cpp:229] Cache hit for key: ptx-2340-key04ba557d583a931e5c6c93c434a9ceda-sm_86-rtc1-drv461.40 I0127 11:41:06.363677 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:06.363677 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:06.373684 14724 device_optix.cpp:229] Info: Pipeline has 1 module(s), 6 entry function(s), 0 trace call(s), 0 continuation callable call(s), 0 direct callable call(s), 67 basic block(s) in entry functions, 620 instruction(s) in entry functions, 26 non-entry function(s), 8014 basic block(s) in non-entry functions, 108472 instruction(s) in non-entry functions I0127 11:41:06.373684 14724 scene.cpp:556] Total time spent loading kernels: 0.0627698 I0127 11:41:06.373684 14724 svm.cpp:88] Total 16 shaders. I0127 11:41:06.373684 14984 constant_fold.cpp:58] Folding Sun_color::Color to constant (16, 15, 15). I0127 11:41:06.373684 15256 svm.cpp:67] Compilation summary: Shader name: default_light Number of SVM nodes: 3 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000007 Bump: 0.000000 Volume: 0.000019 Displacement: 0.000007 Generate: 0.000033 Total: 0.000034 I0127 11:41:06.373684 7740 svm.cpp:67] Compilation summary: Shader name: default_empty Number of SVM nodes: 3 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000016 Bump: 0.000000 Volume: 0.000020 Displacement: 0.000027 Generate: 0.000063 Total: 0.000064 I0127 11:41:06.373684 15964 svm.cpp:67] Compilation summary: Shader name: default_volume Number of SVM nodes: 3 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000003 Bump: 0.000000 Volume: 0.000003 Displacement: 0.000002 Generate: 0.000009 Total: 0.000010 I0127 11:41:06.373684 10364 svm.cpp:67] Compilation summary: Shader name: shader Number of SVM nodes: 5 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000015 Bump: 0.000000 Volume: 0.000030 Displacement: 0.000028 Generate: 0.000073 Total: 0.000074 I0127 11:41:06.373684 9500 constant_fold.cpp:113] Folding convert_vector_to_point::value_point to socket Mapping::Vector. I0127 11:41:06.373684 15692 svm.cpp:67] Compilation summary: Shader name: shader Number of SVM nodes: 5 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000036 Bump: 0.000000 Volume: 0.000016 Displacement: 0.000018 Generate: 0.000070 Total: 0.000070 I0127 11:41:06.373684 14916 svm.cpp:67] Compilation summary: Shader name: Smoke Domain Material.001 Number of SVM nodes: 14 Peak stack usage: 10 Time (in seconds): Finalize: 0.000000 Surface: 0.000017 Bump: 0.000000 Volume: 0.000067 Displacement: 0.000006 Generate: 0.000089 Total: 0.000090 I0127 11:41:06.373684 9500 constant_fold.cpp:113] Folding convert_vector_to_point::value_point to socket Mapping::Vector. I0127 11:41:06.373684 7952 svm.cpp:67] Compilation summary: Shader name: shader Number of SVM nodes: 5 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000030 Bump: 0.000000 Volume: 0.000037 Displacement: 0.000014 Generate: 0.000082 Total: 0.000082 I0127 11:41:06.373684 7152 svm.cpp:67] Compilation summary: Shader name: shader Number of SVM nodes: 5 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000040 Bump: 0.000000 Volume: 0.000002 Displacement: 0.000028 Generate: 0.000070 Total: 0.000072 I0127 11:41:06.373684 9500 constant_fold.cpp:113] Folding convert_vector_to_point::value_point to socket Mapping::Vector. I0127 11:41:06.373684 13072 svm.cpp:67] Compilation summary: Shader name: default_surface Number of SVM nodes: 8 Peak stack usage: 4 Time (in seconds): Finalize: 0.000000 Surface: 0.000058 Bump: 0.000000 Volume: 0.000006 Displacement: 0.000029 Generate: 0.000093 Total: 0.000095 I0127 11:41:06.373684 14984 constant_fold.cpp:113] Folding Mapping::Vector to socket Texture Coordinate::Generated. I0127 11:41:06.373684 7684 svm.cpp:67] Compilation summary: Shader name: pine-trunk Number of SVM nodes: 30 Peak stack usage: 26 Time (in seconds): Finalize: 0.000099 Surface: 0.000048 Bump: 0.000000 Volume: 0.000023 Displacement: 0.000011 Generate: 0.000082 Total: 0.000181 I0127 11:41:06.373684 9500 constant_fold.cpp:113] Folding convert_vector_to_point::value_point to socket Mapping::Vector. I0127 11:41:06.373684 14480 svm.cpp:67] Compilation summary: Shader name: Material.002 Number of SVM nodes: 28 Peak stack usage: 23 Time (in seconds): Finalize: 0.000000 Surface: 0.000078 Bump: 0.000000 Volume: 0.000003 Displacement: 0.000020 Generate: 0.000101 Total: 0.000102 I0127 11:41:06.373684 9092 svm.cpp:67] Compilation summary: Shader name: pine-leaf Number of SVM nodes: 46 Peak stack usage: 32 Time (in seconds): Finalize: 0.000117 Surface: 0.000084 Bump: 0.000000 Volume: 0.000004 Displacement: 0.000003 Generate: 0.000091 Total: 0.000209 I0127 11:41:06.373684 14724 svm.cpp:67] Compilation summary: Shader name: pine-leaf_Snow.2 Number of SVM nodes: 46 Peak stack usage: 32 Time (in seconds): Finalize: 0.000131 Surface: 0.000102 Bump: 0.000000 Volume: 0.000003 Displacement: 0.000002 Generate: 0.000106 Total: 0.000239 I0127 11:41:06.373684 14888 svm.cpp:67] Compilation summary: Shader name: pine-leaf_Snow Number of SVM nodes: 40 Peak stack usage: 31 Time (in seconds): Finalize: 0.000165 Surface: 0.000058 Bump: 0.000000 Volume: 0.000003 Displacement: 0.000003 Generate: 0.000063 Total: 0.000230 I0127 11:41:06.373684 14984 constant_fold.cpp:113] Folding Soft_hard::Color to socket convert_float_to_color::value_color. I0127 11:41:06.373684 14984 constant_fold.cpp:113] Folding Shadow_color_saturation::Color to socket Cloud_opacity::Color. I0127 11:41:06.373684 14984 constant_fold.cpp:113] Folding Sun_value::Color to socket Gamma::Color. I0127 11:41:06.373684 14984 graph.cpp:675] Deduplicated 2 nodes. I0127 11:41:06.373684 9500 svm.cpp:67] Compilation summary: Shader name: Material Number of SVM nodes: 374 Peak stack usage: 33 Time (in seconds): Finalize: 0.000316 Surface: 0.000035 Bump: 0.000036 Volume: 0.000002 Displacement: 0.000011 Generate: 0.000084 Total: 0.000401 I0127 11:41:06.373684 14984 svm.cpp:67] Compilation summary: Shader name: default_background Number of SVM nodes: 2174 Peak stack usage: 35 Time (in seconds): Finalize: 0.000381 Surface: 0.000118 Bump: 0.000000 Volume: 0.000004 Displacement: 0.000003 Generate: 0.000124 Total: 0.000506 I0127 11:41:06.373684 14724 device_cuda_impl.cpp:883] Buffer allocate: __svm_nodes, 44,880 bytes. (43.83K) in device memory I0127 11:41:06.374686 14724 device_cuda_impl.cpp:883] Buffer allocate: __shaders, 512 bytes. (512) in device memory I0127 11:41:06.374686 14724 svm.cpp:164] Shader manager updated 16 shaders in 0.0009404 seconds. I0127 11:41:06.374686 14724 object.cpp:637] Total 5512 objects. I0127 11:41:06.374686 14724 geometry.cpp:1710] Total 12 meshes. I0127 11:41:06.379690 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:06.380692 14724 device_cuda_impl.cpp:883] Buffer allocate: __attributes_map, 1,280 bytes. (1.25K) in device memory I0127 11:41:06.381692 14724 device_cuda_impl.cpp:883] Buffer allocate: __attributes_float, 1,180,176 bytes. (1.12M) in device memory I0127 11:41:06.381692 14724 device_cuda_impl.cpp:883] Buffer allocate: __attributes_float2, 2,360,352 bytes. (2.25M) in device memory I0127 11:41:06.382692 14724 device_cuda_impl.cpp:883] Buffer allocate: __attributes_float3, 6,470,912 bytes. (6.17M) in device memory I0127 11:41:06.383693 14724 device_cuda_impl.cpp:883] Buffer allocate: __objects, 1,058,304 bytes. (1.01M) in device memory I0127 11:41:06.384694 14724 device_cuda_impl.cpp:883] Buffer allocate: optix temp index data, 1,069,008 bytes. (1.02M) in device memory I0127 11:41:06.384694 14724 device_cuda_impl.cpp:883] Buffer allocate: optix temp vertex data, 712,704 bytes. (696.00K) in device memory I0127 11:41:06.384694 14724 device_cuda_impl.cpp:883] Buffer allocate: optix temp as build mem, 3,564,040 bytes. (3.40M) in device memory I0127 11:41:06.385695 14724 geometry.cpp:1925] Objects BVH build pool statistics: Total time: 0.001469 Tasks handled: 1 I0127 11:41:06.385695 14724 geometry.cpp:1230] Using MULTI layout. I0127 11:41:06.385695 14724 device_cuda_impl.cpp:883] Buffer allocate: optix tlas aabbs, 132,288 bytes. (129.19K) in device memory I0127 11:41:06.385695 14724 device_cuda_impl.cpp:883] Buffer allocate: optix tlas instances, 440,960 bytes. (430.62K) in device memory I0127 11:41:06.385695 14724 device_cuda_impl.cpp:883] Buffer allocate: optix temp as build mem, 463,624 bytes. (452.76K) in device memory I0127 11:41:06.385695 14724 device_cuda_impl.cpp:883] Buffer allocate: optix tlas, 1,341,568 bytes. (1.28M) in device memory I0127 11:41:06.385695 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:06.388698 14724 device_cuda_impl.cpp:883] Buffer allocate: __prim_tri_index, 547,640 bytes. (534.80K) in device memory I0127 11:41:06.389699 14724 device_cuda_impl.cpp:883] Buffer allocate: __prim_tri_verts, 6,571,680 bytes. (6.27M) in device memory I0127 11:41:06.390699 14724 device_cuda_impl.cpp:883] Buffer allocate: __prim_type, 547,640 bytes. (534.80K) in device memory I0127 11:41:06.390699 14724 device_cuda_impl.cpp:883] Buffer allocate: __prim_visibility, 547,640 bytes. (534.80K) in device memory I0127 11:41:06.390699 14724 device_cuda_impl.cpp:883] Buffer allocate: __prim_index, 547,640 bytes. (534.80K) in device memory I0127 11:41:06.390699 14724 device_cuda_impl.cpp:883] Buffer allocate: __prim_object, 547,640 bytes. (534.80K) in device memory I0127 11:41:06.393702 14724 device_cuda_impl.cpp:883] Buffer allocate: __tri_vnormal, 1,717,952 bytes. (1.64M) in device memory I0127 11:41:06.394703 14724 device_cuda_impl.cpp:883] Buffer allocate: __tri_vindex, 2,190,560 bytes. (2.09M) in device memory I0127 11:41:06.394703 14724 device_cuda_impl.cpp:883] Buffer allocate: __tri_patch, 547,640 bytes. (534.80K) in device memory I0127 11:41:06.395704 14724 device_cuda_impl.cpp:883] Buffer allocate: __tri_patch_uv, 858,976 bytes. (838.84K) in device memory I0127 11:41:06.395704 14724 device_cuda_impl.cpp:883] Buffer allocate: __object_flag, 22,048 bytes. (21.53K) in device memory I0127 11:41:06.395704 14724 device_cuda_impl.cpp:883] Buffer allocate: __object_volume_step, 22,048 bytes. (21.53K) in device memory I0127 11:41:06.395704 14724 camera.cpp:551] Camera is outside of the volume. I0127 11:41:06.395704 14724 tables.cpp:50] Total 2 lookup tables. I0127 11:41:06.395704 14724 device_cuda_impl.cpp:883] Buffer allocate: __lookup_table, 266,240 bytes. (260.00K) in device memory I0127 11:41:06.396706 14724 light.cpp:976] Total 5 lights. I0127 11:41:06.399708 14724 light.cpp:955] Number of lights sent to the device: 4 I0127 11:41:06.400709 14724 light.cpp:957] Number of lights without contribution: 1 I0127 11:41:06.400709 14724 device_cuda_impl.cpp:883] Buffer allocate: __lights, 768 bytes. (768) in device memory I0127 11:41:06.400709 14724 light.cpp:329] Total 4 of light distribution primitives. I0127 11:41:06.400709 14724 device_cuda_impl.cpp:883] Buffer allocate: __light_distribution, 80 bytes. (80) in device memory I0127 11:41:06.400709 14724 light.cpp:672] Automatically set World MIS resolution to 4096 by 2048 I0127 11:41:06.411720 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:06.427734 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:06.443748 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:06.450392 14724 device_cuda_impl.cpp:883] Buffer allocate: background_output, 134,217,728 bytes. (128.00M) in device memory I0127 11:41:06.454104 14724 device_cuda_impl.cpp:883] Buffer allocate: background_input, 134,217,728 bytes. (128.00M) in device memory I0127 11:41:06.459857 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:06.459857 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:06.475710 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:06.491724 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:06.507740 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:06.507740 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:06.523754 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:06.539768 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:06.555783 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:06.571797 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:06.571797 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:06.587458 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:06.603471 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:06.603471 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:06.619486 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:06.635501 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:06.635501 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:06.653523 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:06.654518 14724 light.cpp:721] Background MIS build time 0.0097848 I0127 11:41:06.654518 14724 device_cuda_impl.cpp:883] Buffer allocate: __light_background_marginal_cdf, 16,392 bytes. (16.01K) in device memory I0127 11:41:06.656908 14724 device_cuda_impl.cpp:883] Buffer allocate: __light_background_conditional_cdf, 67,125,248 bytes. (64.02M) in device memory I0127 11:41:06.667559 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:06.670560 14724 scene.cpp:337] System memory statistics after full device sync: Usage: 207,743,578 (198.12M) Peak: 412,137,998 (393.04M) I0127 11:41:06.682863 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:06.699879 8632 blender_sync.cpp:254] Total time spent synchronizing data: 0.0173279 I0127 11:41:06.703882 14724 scene.cpp:543] Requested features: Experimental features: Off Max nodes group: 3 Nodes features: 5 Use Hair: False Use Object Motion: False Use Camera Motion: False Use Baking: False Use Subsurface: True Use Volume: True Use Branched Integrator: False Use Patch Evaluation: False Use Transparent Shadows: True Use Principled BSDF: True Use Denoising: False Use Displacement: False Use Background Light: True I0127 11:41:06.703882 14724 device_cuda_impl.cpp:535] Skipping kernel reload, not currently supported. I0127 11:41:06.720898 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:06.739915 14724 device_optix.cpp:229] Cache hit for key: ptx-7482438-key04f58aa3573859b8fc4fa853747b9831-sm_86-rtc1-drv461.40 I0127 11:41:06.740916 14724 device_optix.cpp:229] Cache hit for key: ptx-2340-key04ba557d583a931e5c6c93c434a9ceda-sm_86-rtc1-drv461.40 I0127 11:41:06.746922 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:06.752554 14724 device_optix.cpp:229] Info: Pipeline has 1 module(s), 6 entry function(s), 9 trace call(s), 0 continuation callable call(s), 0 direct callable call(s), 11501 basic block(s) in entry functions, 124414 instruction(s) in entry functions, 26 non-entry function(s), 8014 basic block(s) in non-entry functions, 108472 instruction(s) in non-entry functions I0127 11:41:06.752554 14724 device_optix.cpp:229] Cache hit for key: ptx-2340-key04ba557d583a931e5c6c93c434a9ceda-sm_86-rtc1-drv461.40 I0127 11:41:06.762564 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:06.762564 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:06.767572 14724 device_optix.cpp:229] Info: Pipeline has 1 module(s), 6 entry function(s), 0 trace call(s), 0 continuation callable call(s), 0 direct callable call(s), 67 basic block(s) in entry functions, 620 instruction(s) in entry functions, 26 non-entry function(s), 8014 basic block(s) in non-entry functions, 108472 instruction(s) in non-entry functions I0127 11:41:06.767572 14724 scene.cpp:556] Total time spent loading kernels: 0.0634348 I0127 11:41:06.767572 14724 camera.cpp:551] Camera is outside of the volume. I0127 11:41:06.794108 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:06.811125 8632 blender_sync.cpp:254] Total time spent synchronizing data: 0.0174208 I0127 11:41:06.815129 14724 camera.cpp:551] Camera is outside of the volume. I0127 11:41:06.838150 14724 camera.cpp:551] Camera is outside of the volume. I0127 11:41:12.328902 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:12.346918 8632 blender_sync.cpp:254] Total time spent synchronizing data: 0.0175121 I0127 11:41:12.346918 14724 svm.cpp:88] Total 16 shaders. I0127 11:41:12.346918 7152 constant_fold.cpp:58] Folding Sun_color::Color to constant (16, 15, 15). I0127 11:41:12.346918 7152 constant_fold.cpp:113] Folding Mapping::Vector to socket Texture Coordinate::Generated. I0127 11:41:12.346918 7952 svm.cpp:67] Compilation summary: Shader name: default_volume Number of SVM nodes: 3 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000003 Bump: 0.000000 Volume: 0.000003 Displacement: 0.000014 Generate: 0.000020 Total: 0.000021 I0127 11:41:12.346918 14480 svm.cpp:67] Compilation summary: Shader name: shader Number of SVM nodes: 5 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000011 Bump: 0.000000 Volume: 0.000004 Displacement: 0.000026 Generate: 0.000041 Total: 0.000041 I0127 11:41:12.346918 7152 constant_fold.cpp:113] Folding Soft_hard::Color to socket convert_float_to_color::value_color. I0127 11:41:12.346918 10364 svm.cpp:67] Compilation summary: Shader name: default_empty Number of SVM nodes: 3 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000033 Bump: 0.000000 Volume: 0.000026 Displacement: 0.000008 Generate: 0.000066 Total: 0.000067 I0127 11:41:12.346918 7740 svm.cpp:67] Compilation summary: Shader name: shader Number of SVM nodes: 5 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000013 Bump: 0.000000 Volume: 0.000003 Displacement: 0.000021 Generate: 0.000037 Total: 0.000038 I0127 11:41:12.346918 9092 svm.cpp:67] Compilation summary: Shader name: default_surface Number of SVM nodes: 8 Peak stack usage: 4 Time (in seconds): Finalize: 0.000000 Surface: 0.000033 Bump: 0.000000 Volume: 0.000012 Displacement: 0.000032 Generate: 0.000076 Total: 0.000077 I0127 11:41:12.346918 7152 constant_fold.cpp:113] Folding Shadow_color_saturation::Color to socket Cloud_opacity::Color. I0127 11:41:12.346918 9500 svm.cpp:67] Compilation summary: Shader name: pine-leaf_Snow Number of SVM nodes: 40 Peak stack usage: 31 Time (in seconds): Finalize: 0.000000 Surface: 0.000095 Bump: 0.000000 Volume: 0.000003 Displacement: 0.000029 Generate: 0.000128 Total: 0.000129 I0127 11:41:12.346918 15692 svm.cpp:67] Compilation summary: Shader name: shader Number of SVM nodes: 5 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000023 Bump: 0.000000 Volume: 0.000004 Displacement: 0.000060 Generate: 0.000086 Total: 0.000087 I0127 11:41:12.346918 15964 svm.cpp:67] Compilation summary: Shader name: pine-leaf Number of SVM nodes: 46 Peak stack usage: 32 Time (in seconds): Finalize: 0.000000 Surface: 0.000148 Bump: 0.000000 Volume: 0.000014 Displacement: 0.000006 Generate: 0.000167 Total: 0.000168 I0127 11:41:12.346918 13072 svm.cpp:67] Compilation summary: Shader name: Smoke Domain Material.001 Number of SVM nodes: 14 Peak stack usage: 10 Time (in seconds): Finalize: 0.000000 Surface: 0.000023 Bump: 0.000000 Volume: 0.000038 Displacement: 0.000006 Generate: 0.000066 Total: 0.000067 I0127 11:41:12.346918 14916 svm.cpp:67] Compilation summary: Shader name: shader Number of SVM nodes: 5 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000022 Bump: 0.000000 Volume: 0.000018 Displacement: 0.000019 Generate: 0.000058 Total: 0.000059 I0127 11:41:12.346918 14984 svm.cpp:67] Compilation summary: Shader name: default_light Number of SVM nodes: 3 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000032 Bump: 0.000000 Volume: 0.000013 Displacement: 0.000041 Generate: 0.000086 Total: 0.000086 I0127 11:41:12.346918 15256 svm.cpp:67] Compilation summary: Shader name: Material Number of SVM nodes: 374 Peak stack usage: 33 Time (in seconds): Finalize: 0.000000 Surface: 0.000074 Bump: 0.000128 Volume: 0.000004 Displacement: 0.000015 Generate: 0.000221 Total: 0.000222 I0127 11:41:12.346918 7684 svm.cpp:67] Compilation summary: Shader name: pine-trunk Number of SVM nodes: 30 Peak stack usage: 26 Time (in seconds): Finalize: 0.000000 Surface: 0.000123 Bump: 0.000000 Volume: 0.000015 Displacement: 0.000019 Generate: 0.000157 Total: 0.000158 I0127 11:41:12.346918 7152 constant_fold.cpp:113] Folding Sun_value::Color to socket Gamma::Color. I0127 11:41:12.346918 14724 svm.cpp:67] Compilation summary: Shader name: pine-leaf_Snow.2 Number of SVM nodes: 46 Peak stack usage: 32 Time (in seconds): Finalize: 0.000000 Surface: 0.000152 Bump: 0.000000 Volume: 0.000018 Displacement: 0.000008 Generate: 0.000177 Total: 0.000177 I0127 11:41:12.346918 14888 svm.cpp:67] Compilation summary: Shader name: Material.002 Number of SVM nodes: 28 Peak stack usage: 23 Time (in seconds): Finalize: 0.000000 Surface: 0.000089 Bump: 0.000000 Volume: 0.000022 Displacement: 0.000005 Generate: 0.000116 Total: 0.000116 I0127 11:41:12.346918 7152 graph.cpp:675] Deduplicated 2 nodes. I0127 11:41:12.346918 7152 svm.cpp:67] Compilation summary: Shader name: default_background Number of SVM nodes: 2174 Peak stack usage: 33 Time (in seconds): Finalize: 0.000360 Surface: 0.000125 Bump: 0.000000 Volume: 0.000005 Displacement: 0.000004 Generate: 0.000134 Total: 0.000495 I0127 11:41:12.346918 14724 device_cuda_impl.cpp:883] Buffer allocate: __svm_nodes, 44,880 bytes. (43.83K) in device memory I0127 11:41:12.347918 14724 device_cuda_impl.cpp:883] Buffer allocate: __shaders, 512 bytes. (512) in device memory I0127 11:41:12.347918 14724 svm.cpp:164] Shader manager updated 16 shaders in 0.0011085 seconds. I0127 11:41:12.347918 14724 camera.cpp:551] Camera is outside of the volume. I0127 11:41:12.347918 14724 tables.cpp:50] Total 2 lookup tables. I0127 11:41:12.347918 14724 device_cuda_impl.cpp:883] Buffer allocate: __lookup_table, 266,240 bytes. (260.00K) in device memory I0127 11:41:12.347918 14724 light.cpp:976] Total 5 lights. I0127 11:41:12.351922 14724 light.cpp:955] Number of lights sent to the device: 4 I0127 11:41:12.351922 14724 light.cpp:957] Number of lights without contribution: 1 I0127 11:41:12.351922 14724 device_cuda_impl.cpp:883] Buffer allocate: __lights, 768 bytes. (768) in device memory I0127 11:41:12.352923 14724 light.cpp:329] Total 4 of light distribution primitives. I0127 11:41:12.352923 14724 device_cuda_impl.cpp:883] Buffer allocate: __light_distribution, 80 bytes. (80) in device memory I0127 11:41:12.353924 14724 light.cpp:672] Automatically set World MIS resolution to 4096 by 2048 I0127 11:41:12.362932 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:12.392959 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:12.392959 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:12.396963 14724 device_cuda_impl.cpp:883] Buffer allocate: background_output, 134,217,728 bytes. (128.00M) in device memory I0127 11:41:12.402104 14724 device_cuda_impl.cpp:883] Buffer allocate: background_input, 134,217,728 bytes. (128.00M) in device memory I0127 11:41:12.404107 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:12.418120 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:12.430131 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:12.444144 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:12.457155 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:12.471005 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:12.484014 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:12.497025 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:12.517043 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:12.517043 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:12.527053 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:12.537062 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:12.550074 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:12.564086 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:12.576920 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:12.590477 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:12.612498 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:12.627702 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:12.627702 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:12.657727 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:12.673743 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:12.689765 14724 light.cpp:721] Background MIS build time 0.0101041 I0127 11:41:12.689765 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:12.690758 14724 device_cuda_impl.cpp:883] Buffer allocate: __light_background_marginal_cdf, 16,392 bytes. (16.01K) in device memory I0127 11:41:12.692759 14724 device_cuda_impl.cpp:883] Buffer allocate: __light_background_conditional_cdf, 67,125,248 bytes. (64.02M) in device memory I0127 11:41:12.692759 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:12.704771 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:12.707773 14724 scene.cpp:337] System memory statistics after full device sync: Usage: 207,743,578 (198.12M) Peak: 412,137,998 (393.04M) I0127 11:41:12.707773 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:12.724788 8632 blender_sync.cpp:254] Total time spent synchronizing data: 0.017301 I0127 11:41:12.725790 14724 svm.cpp:88] Total 16 shaders. I0127 11:41:12.725790 14888 constant_fold.cpp:58] Folding Sun_color::Color to constant (16, 15, 15). I0127 11:41:12.725790 14888 constant_fold.cpp:113] Folding Mapping::Vector to socket Texture Coordinate::Generated. I0127 11:41:12.725790 15256 svm.cpp:67] Compilation summary: Shader name: shader Number of SVM nodes: 5 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000038 Bump: 0.000000 Volume: 0.000010 Displacement: 0.000003 Generate: 0.000051 Total: 0.000052 I0127 11:41:12.725790 9500 svm.cpp:67] Compilation summary: Shader name: default_volume Number of SVM nodes: 3 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000002 Bump: 0.000000 Volume: 0.000002 Displacement: 0.000004 Generate: 0.000008 Total: 0.000009 I0127 11:41:12.725790 7684 svm.cpp:67] Compilation summary: Shader name: shader Number of SVM nodes: 5 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000047 Bump: 0.000000 Volume: 0.000027 Displacement: 0.000002 Generate: 0.000076 Total: 0.000076 I0127 11:41:12.725790 14984 svm.cpp:67] Compilation summary: Shader name: shader Number of SVM nodes: 5 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000015 Bump: 0.000000 Volume: 0.000024 Displacement: 0.000030 Generate: 0.000069 Total: 0.000070 I0127 11:41:12.725790 15692 svm.cpp:67] Compilation summary: Shader name: shader Number of SVM nodes: 5 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000025 Bump: 0.000000 Volume: 0.000030 Displacement: 0.000032 Generate: 0.000087 Total: 0.000088 I0127 11:41:12.725790 7952 svm.cpp:67] Compilation summary: Shader name: default_surface Number of SVM nodes: 8 Peak stack usage: 4 Time (in seconds): Finalize: 0.000000 Surface: 0.000026 Bump: 0.000000 Volume: 0.000004 Displacement: 0.000036 Generate: 0.000066 Total: 0.000067 I0127 11:41:12.725790 7740 svm.cpp:67] Compilation summary: Shader name: Material.002 Number of SVM nodes: 28 Peak stack usage: 23 Time (in seconds): Finalize: 0.000000 Surface: 0.000088 Bump: 0.000000 Volume: 0.000018 Displacement: 0.000004 Generate: 0.000110 Total: 0.000111 I0127 11:41:12.725790 14888 constant_fold.cpp:113] Folding Soft_hard::Color to socket convert_float_to_color::value_color. I0127 11:41:12.725790 14480 svm.cpp:67] Compilation summary: Shader name: pine-leaf Number of SVM nodes: 46 Peak stack usage: 32 Time (in seconds): Finalize: 0.000000 Surface: 0.000154 Bump: 0.000000 Volume: 0.000003 Displacement: 0.000006 Generate: 0.000163 Total: 0.000164 I0127 11:41:12.725790 7152 svm.cpp:67] Compilation summary: Shader name: default_light Number of SVM nodes: 3 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000011 Bump: 0.000000 Volume: 0.000012 Displacement: 0.000013 Generate: 0.000036 Total: 0.000037 I0127 11:41:12.725790 13072 svm.cpp:67] Compilation summary: Shader name: default_empty Number of SVM nodes: 3 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000013 Bump: 0.000000 Volume: 0.000003 Displacement: 0.000060 Generate: 0.000076 Total: 0.000077 I0127 11:41:12.725790 15964 svm.cpp:67] Compilation summary: Shader name: pine-leaf_Snow Number of SVM nodes: 40 Peak stack usage: 31 Time (in seconds): Finalize: 0.000000 Surface: 0.000124 Bump: 0.000000 Volume: 0.000018 Displacement: 0.000003 Generate: 0.000145 Total: 0.000145 I0127 11:41:12.725790 14888 constant_fold.cpp:113] Folding Shadow_color_saturation::Color to socket Cloud_opacity::Color. I0127 11:41:12.725790 10364 svm.cpp:67] Compilation summary: Shader name: Smoke Domain Material.001 Number of SVM nodes: 14 Peak stack usage: 10 Time (in seconds): Finalize: 0.000000 Surface: 0.000041 Bump: 0.000000 Volume: 0.000085 Displacement: 0.000023 Generate: 0.000149 Total: 0.000150 I0127 11:41:12.725790 14724 svm.cpp:67] Compilation summary: Shader name: pine-leaf_Snow.2 Number of SVM nodes: 46 Peak stack usage: 32 Time (in seconds): Finalize: 0.000000 Surface: 0.000154 Bump: 0.000000 Volume: 0.000008 Displacement: 0.000014 Generate: 0.000176 Total: 0.000176 I0127 11:41:12.725790 14888 constant_fold.cpp:113] Folding Sun_value::Color to socket Gamma::Color. I0127 11:41:12.725790 9092 svm.cpp:67] Compilation summary: Shader name: Material Number of SVM nodes: 374 Peak stack usage: 33 Time (in seconds): Finalize: 0.000000 Surface: 0.000058 Bump: 0.000148 Volume: 0.000004 Displacement: 0.000013 Generate: 0.000223 Total: 0.000223 I0127 11:41:12.725790 14916 svm.cpp:67] Compilation summary: Shader name: pine-trunk Number of SVM nodes: 30 Peak stack usage: 26 Time (in seconds): Finalize: 0.000000 Surface: 0.000053 Bump: 0.000000 Volume: 0.000023 Displacement: 0.000002 Generate: 0.000078 Total: 0.000078 I0127 11:41:12.725790 14888 graph.cpp:675] Deduplicated 2 nodes. I0127 11:41:12.725790 14888 svm.cpp:67] Compilation summary: Shader name: default_background Number of SVM nodes: 2174 Peak stack usage: 33 Time (in seconds): Finalize: 0.000327 Surface: 0.000102 Bump: 0.000000 Volume: 0.000005 Displacement: 0.000003 Generate: 0.000110 Total: 0.000438 I0127 11:41:12.725790 14724 device_cuda_impl.cpp:883] Buffer allocate: __svm_nodes, 44,880 bytes. (43.83K) in device memory I0127 11:41:12.725790 14724 device_cuda_impl.cpp:883] Buffer allocate: __shaders, 512 bytes. (512) in device memory I0127 11:41:12.726790 14724 svm.cpp:164] Shader manager updated 16 shaders in 0.001093 seconds. I0127 11:41:12.726790 14724 tables.cpp:50] Total 2 lookup tables. I0127 11:41:12.726790 14724 device_cuda_impl.cpp:883] Buffer allocate: __lookup_table, 266,240 bytes. (260.00K) in device memory I0127 11:41:12.726790 14724 light.cpp:976] Total 5 lights. I0127 11:41:12.730794 14724 light.cpp:955] Number of lights sent to the device: 4 I0127 11:41:12.730794 14724 light.cpp:957] Number of lights without contribution: 1 I0127 11:41:12.730794 14724 device_cuda_impl.cpp:883] Buffer allocate: __lights, 768 bytes. (768) in device memory I0127 11:41:12.731796 14724 light.cpp:329] Total 4 of light distribution primitives. I0127 11:41:12.731796 14724 device_cuda_impl.cpp:883] Buffer allocate: __light_distribution, 80 bytes. (80) in device memory I0127 11:41:12.731796 14724 light.cpp:672] Automatically set World MIS resolution to 4096 by 2048 I0127 11:41:12.751813 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:12.766827 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:12.780782 14724 device_cuda_impl.cpp:883] Buffer allocate: background_output, 134,217,728 bytes. (128.00M) in device memory I0127 11:41:12.782840 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:12.784677 14724 device_cuda_impl.cpp:883] Buffer allocate: background_input, 134,217,728 bytes. (128.00M) in device memory I0127 11:41:12.797863 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:12.812877 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:12.828892 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:12.844907 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:12.859920 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:12.875934 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:12.890949 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:12.906963 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:12.922237 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:12.938254 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:12.954267 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:12.969543 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:12.983561 14724 light.cpp:721] Background MIS build time 0.0097673 I0127 11:41:12.983561 14724 device_cuda_impl.cpp:883] Buffer allocate: __light_background_marginal_cdf, 16,392 bytes. (16.01K) in device memory I0127 11:41:12.985558 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:12.986032 14724 device_cuda_impl.cpp:883] Buffer allocate: __light_background_conditional_cdf, 67,125,248 bytes. (64.02M) in device memory I0127 11:41:13.000046 14724 scene.cpp:337] System memory statistics after full device sync: Usage: 207,743,578 (198.12M) Peak: 412,137,998 (393.04M) I0127 11:41:13.001047 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:13.018064 8632 blender_sync.cpp:254] Total time spent synchronizing data: 0.0173267 I0127 11:41:13.022066 14724 camera.cpp:551] Camera is outside of the volume. I0127 11:41:13.036830 14724 camera.cpp:551] Camera is outside of the volume. I0127 11:41:13.051846 14724 camera.cpp:551] Camera is outside of the volume. I0127 11:41:14.215859 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:14.232875 8632 blender_sync.cpp:254] Total time spent synchronizing data: 0.0170641 I0127 11:41:14.232875 14724 svm.cpp:88] Total 16 shaders. I0127 11:41:14.232875 13072 constant_fold.cpp:58] Folding Sun_color::Color to constant (16, 15, 15). I0127 11:41:14.232875 13072 constant_fold.cpp:113] Folding Mapping::Vector to socket Texture Coordinate::Generated. I0127 11:41:14.232875 15692 svm.cpp:67] Compilation summary: Shader name: default_volume Number of SVM nodes: 3 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000005 Bump: 0.000000 Volume: 0.000002 Displacement: 0.000017 Generate: 0.000024 Total: 0.000025 I0127 11:41:14.232875 13072 constant_fold.cpp:113] Folding Soft_hard::Color to socket convert_float_to_color::value_color. I0127 11:41:14.232875 14480 svm.cpp:67] Compilation summary: Shader name: default_light Number of SVM nodes: 3 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000012 Bump: 0.000000 Volume: 0.000005 Displacement: 0.000013 Generate: 0.000030 Total: 0.000031 I0127 11:41:14.232875 9500 svm.cpp:67] Compilation summary: Shader name: shader Number of SVM nodes: 5 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000020 Bump: 0.000000 Volume: 0.000014 Displacement: 0.000008 Generate: 0.000042 Total: 0.000042 I0127 11:41:14.232875 7152 svm.cpp:67] Compilation summary: Shader name: shader Number of SVM nodes: 5 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000012 Bump: 0.000000 Volume: 0.000030 Displacement: 0.000002 Generate: 0.000045 Total: 0.000045 I0127 11:41:14.232875 9092 svm.cpp:67] Compilation summary: Shader name: default_surface Number of SVM nodes: 8 Peak stack usage: 4 Time (in seconds): Finalize: 0.000000 Surface: 0.000055 Bump: 0.000000 Volume: 0.000020 Displacement: 0.000018 Generate: 0.000092 Total: 0.000093 I0127 11:41:14.232875 10364 svm.cpp:67] Compilation summary: Shader name: shader Number of SVM nodes: 5 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000031 Bump: 0.000000 Volume: 0.000026 Displacement: 0.000027 Generate: 0.000084 Total: 0.000085 I0127 11:41:14.232875 14984 svm.cpp:67] Compilation summary: Shader name: Material.002 Number of SVM nodes: 28 Peak stack usage: 23 Time (in seconds): Finalize: 0.000000 Surface: 0.000109 Bump: 0.000000 Volume: 0.000014 Displacement: 0.000012 Generate: 0.000135 Total: 0.000135 I0127 11:41:14.232875 7952 svm.cpp:67] Compilation summary: Shader name: default_empty Number of SVM nodes: 3 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000033 Bump: 0.000000 Volume: 0.000038 Displacement: 0.000014 Generate: 0.000085 Total: 0.000086 I0127 11:41:14.233876 13072 constant_fold.cpp:113] Folding Shadow_color_saturation::Color to socket Cloud_opacity::Color. I0127 11:41:14.232875 15964 svm.cpp:67] Compilation summary: Shader name: shader Number of SVM nodes: 5 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000040 Bump: 0.000000 Volume: 0.000010 Displacement: 0.000004 Generate: 0.000054 Total: 0.000055 I0127 11:41:14.233876 14724 svm.cpp:67] Compilation summary: Shader name: pine-leaf_Snow.2 Number of SVM nodes: 46 Peak stack usage: 32 Time (in seconds): Finalize: 0.000000 Surface: 0.000115 Bump: 0.000000 Volume: 0.000024 Displacement: 0.000027 Generate: 0.000167 Total: 0.000167 I0127 11:41:14.232875 15256 svm.cpp:67] Compilation summary: Shader name: Smoke Domain Material.001 Number of SVM nodes: 14 Peak stack usage: 10 Time (in seconds): Finalize: 0.000000 Surface: 0.000013 Bump: 0.000000 Volume: 0.000030 Displacement: 0.000019 Generate: 0.000062 Total: 0.000063 I0127 11:41:14.233876 13072 constant_fold.cpp:113] Folding Sun_value::Color to socket Gamma::Color. I0127 11:41:14.233876 14888 svm.cpp:67] Compilation summary: Shader name: pine-leaf_Snow Number of SVM nodes: 40 Peak stack usage: 31 Time (in seconds): Finalize: 0.000000 Surface: 0.000104 Bump: 0.000000 Volume: 0.000011 Displacement: 0.000013 Generate: 0.000128 Total: 0.000129 I0127 11:41:14.233876 7684 svm.cpp:67] Compilation summary: Shader name: pine-leaf Number of SVM nodes: 46 Peak stack usage: 32 Time (in seconds): Finalize: 0.000000 Surface: 0.000132 Bump: 0.000000 Volume: 0.000004 Displacement: 0.000002 Generate: 0.000138 Total: 0.000139 I0127 11:41:14.233876 7740 svm.cpp:67] Compilation summary: Shader name: pine-trunk Number of SVM nodes: 30 Peak stack usage: 26 Time (in seconds): Finalize: 0.000000 Surface: 0.000094 Bump: 0.000000 Volume: 0.000034 Displacement: 0.000007 Generate: 0.000135 Total: 0.000136 I0127 11:41:14.233876 14916 svm.cpp:67] Compilation summary: Shader name: Material Number of SVM nodes: 374 Peak stack usage: 33 Time (in seconds): Finalize: 0.000000 Surface: 0.000041 Bump: 0.000155 Volume: 0.000003 Displacement: 0.000009 Generate: 0.000208 Total: 0.000208 I0127 11:41:14.233876 13072 graph.cpp:675] Deduplicated 2 nodes. I0127 11:41:14.233876 13072 svm.cpp:67] Compilation summary: Shader name: default_background Number of SVM nodes: 2174 Peak stack usage: 33 Time (in seconds): Finalize: 0.000282 Surface: 0.000083 Bump: 0.000000 Volume: 0.000004 Displacement: 0.000003 Generate: 0.000089 Total: 0.000372 I0127 11:41:14.233876 14724 device_cuda_impl.cpp:883] Buffer allocate: __svm_nodes, 44,880 bytes. (43.83K) in device memory I0127 11:41:14.233876 14724 device_cuda_impl.cpp:883] Buffer allocate: __shaders, 512 bytes. (512) in device memory I0127 11:41:14.233876 14724 svm.cpp:164] Shader manager updated 16 shaders in 0.0008677 seconds. I0127 11:41:14.233876 14724 camera.cpp:551] Camera is outside of the volume. I0127 11:41:14.233876 14724 tables.cpp:50] Total 2 lookup tables. I0127 11:41:14.233876 14724 device_cuda_impl.cpp:883] Buffer allocate: __lookup_table, 266,240 bytes. (260.00K) in device memory I0127 11:41:14.233876 14724 light.cpp:976] Total 5 lights. I0127 11:41:14.238880 14724 light.cpp:955] Number of lights sent to the device: 4 I0127 11:41:14.238880 14724 light.cpp:957] Number of lights without contribution: 1 I0127 11:41:14.238880 14724 device_cuda_impl.cpp:883] Buffer allocate: __lights, 768 bytes. (768) in device memory I0127 11:41:14.238880 14724 light.cpp:329] Total 4 of light distribution primitives. I0127 11:41:14.238880 14724 device_cuda_impl.cpp:883] Buffer allocate: __light_distribution, 80 bytes. (80) in device memory I0127 11:41:14.238880 14724 light.cpp:672] Automatically set World MIS resolution to 4096 by 2048 I0127 11:41:14.244886 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:14.257899 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:14.270910 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:14.279918 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:14.282270 14724 device_cuda_impl.cpp:883] Buffer allocate: background_output, 134,217,728 bytes. (128.00M) in device memory I0127 11:41:14.285851 14724 device_cuda_impl.cpp:883] Buffer allocate: background_input, 134,217,728 bytes. (128.00M) in device memory I0127 11:41:14.295861 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:14.295861 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:14.311875 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:14.311875 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:14.320883 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:14.327889 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:14.327889 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:14.338899 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:14.350911 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:14.364923 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:14.377935 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:14.390947 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:14.404959 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:14.417971 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:14.430984 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:14.456007 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:14.471961 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:14.487972 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:14.487972 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:14.502985 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:14.515998 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:14.536022 14724 light.cpp:721] Background MIS build time 0.0100134 I0127 11:41:14.536022 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:14.537017 14724 device_cuda_impl.cpp:883] Buffer allocate: __light_background_marginal_cdf, 16,392 bytes. (16.01K) in device memory I0127 11:41:14.537017 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:14.539018 14724 device_cuda_impl.cpp:883] Buffer allocate: __light_background_conditional_cdf, 67,125,248 bytes. (64.02M) in device memory I0127 11:41:14.554033 14724 scene.cpp:337] System memory statistics after full device sync: Usage: 207,743,578 (198.12M) Peak: 412,137,998 (393.04M) I0127 11:41:14.568034 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:14.584048 8632 blender_sync.cpp:254] Total time spent synchronizing data: 0.0168934 I0127 11:41:14.585049 14724 svm.cpp:88] Total 16 shaders. I0127 11:41:14.585049 7152 constant_fold.cpp:58] Folding Sun_color::Color to constant (16, 15, 15). I0127 11:41:14.585049 7152 constant_fold.cpp:113] Folding Mapping::Vector to socket Texture Coordinate::Generated. I0127 11:41:14.585049 7684 svm.cpp:67] Compilation summary: Shader name: default_volume Number of SVM nodes: 3 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000002 Bump: 0.000000 Volume: 0.000016 Displacement: 0.000010 Generate: 0.000028 Total: 0.000029 I0127 11:41:14.585049 9500 svm.cpp:67] Compilation summary: Shader name: shader Number of SVM nodes: 5 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000025 Bump: 0.000000 Volume: 0.000004 Displacement: 0.000017 Generate: 0.000045 Total: 0.000046 I0127 11:41:14.585049 14984 svm.cpp:67] Compilation summary: Shader name: shader Number of SVM nodes: 5 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000021 Bump: 0.000000 Volume: 0.000017 Displacement: 0.000020 Generate: 0.000058 Total: 0.000058 I0127 11:41:14.585049 9092 svm.cpp:67] Compilation summary: Shader name: shader Number of SVM nodes: 5 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000030 Bump: 0.000000 Volume: 0.000016 Displacement: 0.000014 Generate: 0.000060 Total: 0.000061 I0127 11:41:14.585049 7740 svm.cpp:67] Compilation summary: Shader name: shader Number of SVM nodes: 5 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000019 Bump: 0.000000 Volume: 0.000017 Displacement: 0.000017 Generate: 0.000052 Total: 0.000053 I0127 11:41:14.585049 14724 svm.cpp:67] Compilation summary: Shader name: pine-leaf_Snow.2 Number of SVM nodes: 46 Peak stack usage: 32 Time (in seconds): Finalize: 0.000000 Surface: 0.000104 Bump: 0.000000 Volume: 0.000013 Displacement: 0.000012 Generate: 0.000129 Total: 0.000130 I0127 11:41:14.585049 15964 svm.cpp:67] Compilation summary: Shader name: pine-leaf Number of SVM nodes: 46 Peak stack usage: 32 Time (in seconds): Finalize: 0.000000 Surface: 0.000100 Bump: 0.000000 Volume: 0.000011 Displacement: 0.000007 Generate: 0.000117 Total: 0.000118 I0127 11:41:14.585049 7952 svm.cpp:67] Compilation summary: Shader name: pine-leaf_Snow Number of SVM nodes: 40 Peak stack usage: 31 Time (in seconds): Finalize: 0.000000 Surface: 0.000128 Bump: 0.000000 Volume: 0.000010 Displacement: 0.000007 Generate: 0.000145 Total: 0.000146 I0127 11:41:14.585049 13072 svm.cpp:67] Compilation summary: Shader name: default_light Number of SVM nodes: 3 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000005 Bump: 0.000000 Volume: 0.000015 Displacement: 0.000028 Generate: 0.000048 Total: 0.000049 I0127 11:41:14.585049 14888 svm.cpp:67] Compilation summary: Shader name: Smoke Domain Material.001 Number of SVM nodes: 14 Peak stack usage: 10 Time (in seconds): Finalize: 0.000000 Surface: 0.000006 Bump: 0.000000 Volume: 0.000040 Displacement: 0.000014 Generate: 0.000059 Total: 0.000060 I0127 11:41:14.585049 10364 svm.cpp:67] Compilation summary: Shader name: default_surface Number of SVM nodes: 8 Peak stack usage: 4 Time (in seconds): Finalize: 0.000000 Surface: 0.000068 Bump: 0.000000 Volume: 0.000023 Displacement: 0.000023 Generate: 0.000114 Total: 0.000115 I0127 11:41:14.585049 14480 svm.cpp:67] Compilation summary: Shader name: Material Number of SVM nodes: 374 Peak stack usage: 33 Time (in seconds): Finalize: 0.000000 Surface: 0.000080 Bump: 0.000093 Volume: 0.000004 Displacement: 0.000014 Generate: 0.000191 Total: 0.000194 I0127 11:41:14.585049 15692 svm.cpp:67] Compilation summary: Shader name: Material.002 Number of SVM nodes: 28 Peak stack usage: 23 Time (in seconds): Finalize: 0.000000 Surface: 0.000076 Bump: 0.000000 Volume: 0.000010 Displacement: 0.000013 Generate: 0.000099 Total: 0.000100 I0127 11:41:14.585049 14916 svm.cpp:67] Compilation summary: Shader name: pine-trunk Number of SVM nodes: 30 Peak stack usage: 26 Time (in seconds): Finalize: 0.000000 Surface: 0.000098 Bump: 0.000000 Volume: 0.000006 Displacement: 0.000012 Generate: 0.000116 Total: 0.000117 I0127 11:41:14.585049 7152 constant_fold.cpp:113] Folding Soft_hard::Color to socket convert_float_to_color::value_color. I0127 11:41:14.585049 15256 svm.cpp:67] Compilation summary: Shader name: default_empty Number of SVM nodes: 3 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000020 Bump: 0.000000 Volume: 0.000033 Displacement: 0.000018 Generate: 0.000071 Total: 0.000071 I0127 11:41:14.585049 7152 constant_fold.cpp:113] Folding Shadow_color_saturation::Color to socket Cloud_opacity::Color. I0127 11:41:14.585049 7152 constant_fold.cpp:113] Folding Sun_value::Color to socket Gamma::Color. I0127 11:41:14.585049 7152 graph.cpp:675] Deduplicated 2 nodes. I0127 11:41:14.585049 7152 svm.cpp:67] Compilation summary: Shader name: default_background Number of SVM nodes: 2174 Peak stack usage: 33 Time (in seconds): Finalize: 0.000414 Surface: 0.000103 Bump: 0.000000 Volume: 0.000004 Displacement: 0.000003 Generate: 0.000111 Total: 0.000525 I0127 11:41:14.585049 14724 device_cuda_impl.cpp:883] Buffer allocate: __svm_nodes, 44,880 bytes. (43.83K) in device memory I0127 11:41:14.586051 14724 device_cuda_impl.cpp:883] Buffer allocate: __shaders, 512 bytes. (512) in device memory I0127 11:41:14.586051 14724 svm.cpp:164] Shader manager updated 16 shaders in 0.0010907 seconds. I0127 11:41:14.586051 14724 tables.cpp:50] Total 2 lookup tables. I0127 11:41:14.586051 14724 device_cuda_impl.cpp:883] Buffer allocate: __lookup_table, 266,240 bytes. (260.00K) in device memory I0127 11:41:14.586051 14724 light.cpp:976] Total 5 lights. I0127 11:41:14.590054 14724 light.cpp:955] Number of lights sent to the device: 4 I0127 11:41:14.590054 14724 light.cpp:957] Number of lights without contribution: 1 I0127 11:41:14.590054 14724 device_cuda_impl.cpp:883] Buffer allocate: __lights, 768 bytes. (768) in device memory I0127 11:41:14.591055 14724 light.cpp:329] Total 4 of light distribution primitives. I0127 11:41:14.591055 14724 device_cuda_impl.cpp:883] Buffer allocate: __light_distribution, 80 bytes. (80) in device memory I0127 11:41:14.592056 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:14.592056 14724 light.cpp:672] Automatically set World MIS resolution to 4096 by 2048 I0127 11:41:14.616078 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:14.632093 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:14.640996 14724 device_cuda_impl.cpp:883] Buffer allocate: background_output, 134,217,728 bytes. (128.00M) in device memory I0127 11:41:14.644851 14724 device_cuda_impl.cpp:883] Buffer allocate: background_input, 134,217,728 bytes. (128.00M) in device memory I0127 11:41:14.647855 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:14.663869 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:14.665871 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:14.675880 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:14.695899 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:14.695899 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:14.695899 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:14.711913 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:14.711913 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:14.727927 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:14.727927 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:14.727927 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:14.743942 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:14.743942 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:14.759956 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:14.775971 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:14.791837 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:14.791837 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:14.795840 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:14.807852 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:14.807852 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:14.823866 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:14.823866 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:14.823866 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:14.839151 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:14.839151 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:14.851166 14724 light.cpp:721] Background MIS build time 0.0097988 I0127 11:41:14.851166 14724 device_cuda_impl.cpp:883] Buffer allocate: __light_background_marginal_cdf, 16,392 bytes. (16.01K) in device memory I0127 11:41:14.854104 14724 device_cuda_impl.cpp:883] Buffer allocate: __light_background_conditional_cdf, 67,125,248 bytes. (64.02M) in device memory I0127 11:41:14.854864 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:14.854864 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:14.867877 14724 scene.cpp:337] System memory statistics after full device sync: Usage: 207,743,578 (198.12M) Peak: 412,137,998 (393.04M) I0127 11:41:14.869879 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:14.887895 8632 blender_sync.cpp:254] Total time spent synchronizing data: 0.0181152 I0127 11:41:14.887895 14724 svm.cpp:88] Total 16 shaders. I0127 11:41:14.887895 14480 constant_fold.cpp:58] Folding Sun_color::Color to constant (16, 15, 15). I0127 11:41:14.887895 14480 constant_fold.cpp:113] Folding Mapping::Vector to socket Texture Coordinate::Generated. I0127 11:41:14.887895 14916 svm.cpp:67] Compilation summary: Shader name: default_light Number of SVM nodes: 3 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000007 Bump: 0.000000 Volume: 0.000007 Displacement: 0.000025 Generate: 0.000040 Total: 0.000041 I0127 11:41:14.887895 7952 svm.cpp:67] Compilation summary: Shader name: default_surface Number of SVM nodes: 8 Peak stack usage: 4 Time (in seconds): Finalize: 0.000000 Surface: 0.000036 Bump: 0.000000 Volume: 0.000013 Displacement: 0.000014 Generate: 0.000063 Total: 0.000064 I0127 11:41:14.887895 7152 svm.cpp:67] Compilation summary: Shader name: shader Number of SVM nodes: 5 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000041 Bump: 0.000000 Volume: 0.000003 Displacement: 0.000002 Generate: 0.000045 Total: 0.000046 I0127 11:41:14.887895 15964 svm.cpp:67] Compilation summary: Shader name: shader Number of SVM nodes: 5 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000026 Bump: 0.000000 Volume: 0.000026 Displacement: 0.000013 Generate: 0.000065 Total: 0.000066 I0127 11:41:14.887895 13072 svm.cpp:67] Compilation summary: Shader name: shader Number of SVM nodes: 5 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000020 Bump: 0.000000 Volume: 0.000030 Displacement: 0.000019 Generate: 0.000069 Total: 0.000070 I0127 11:41:14.887895 14984 svm.cpp:67] Compilation summary: Shader name: shader Number of SVM nodes: 5 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000057 Bump: 0.000000 Volume: 0.000030 Displacement: 0.000029 Generate: 0.000116 Total: 0.000117 I0127 11:41:14.887895 14724 svm.cpp:67] Compilation summary: Shader name: pine-leaf_Snow.2 Number of SVM nodes: 46 Peak stack usage: 32 Time (in seconds): Finalize: 0.000000 Surface: 0.000115 Bump: 0.000000 Volume: 0.000004 Displacement: 0.000005 Generate: 0.000124 Total: 0.000124 I0127 11:41:14.887895 7684 svm.cpp:67] Compilation summary: Shader name: pine-trunk Number of SVM nodes: 30 Peak stack usage: 26 Time (in seconds): Finalize: 0.000000 Surface: 0.000109 Bump: 0.000000 Volume: 0.000017 Displacement: 0.000011 Generate: 0.000137 Total: 0.000138 I0127 11:41:14.887895 9092 svm.cpp:67] Compilation summary: Shader name: default_empty Number of SVM nodes: 3 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000027 Bump: 0.000000 Volume: 0.000005 Displacement: 0.000031 Generate: 0.000064 Total: 0.000065 I0127 11:41:14.887895 7740 svm.cpp:67] Compilation summary: Shader name: pine-leaf Number of SVM nodes: 46 Peak stack usage: 32 Time (in seconds): Finalize: 0.000000 Surface: 0.000130 Bump: 0.000000 Volume: 0.000008 Displacement: 0.000028 Generate: 0.000166 Total: 0.000167 I0127 11:41:14.887895 14888 svm.cpp:67] Compilation summary: Shader name: default_volume Number of SVM nodes: 3 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000004 Bump: 0.000000 Volume: 0.000002 Displacement: 0.000005 Generate: 0.000011 Total: 0.000012 I0127 11:41:14.887895 10364 svm.cpp:67] Compilation summary: Shader name: Smoke Domain Material.001 Number of SVM nodes: 14 Peak stack usage: 10 Time (in seconds): Finalize: 0.000000 Surface: 0.000025 Bump: 0.000000 Volume: 0.000052 Displacement: 0.000011 Generate: 0.000089 Total: 0.000090 I0127 11:41:14.887895 15692 svm.cpp:67] Compilation summary: Shader name: pine-leaf_Snow Number of SVM nodes: 40 Peak stack usage: 31 Time (in seconds): Finalize: 0.000000 Surface: 0.000108 Bump: 0.000000 Volume: 0.000003 Displacement: 0.000002 Generate: 0.000113 Total: 0.000114 I0127 11:41:14.887895 15256 svm.cpp:67] Compilation summary: Shader name: Material.002 Number of SVM nodes: 28 Peak stack usage: 23 Time (in seconds): Finalize: 0.000000 Surface: 0.000106 Bump: 0.000000 Volume: 0.000026 Displacement: 0.000015 Generate: 0.000147 Total: 0.000148 I0127 11:41:14.887895 14480 constant_fold.cpp:113] Folding Soft_hard::Color to socket convert_float_to_color::value_color. I0127 11:41:14.887895 9500 svm.cpp:67] Compilation summary: Shader name: Material Number of SVM nodes: 374 Peak stack usage: 33 Time (in seconds): Finalize: 0.000000 Surface: 0.000065 Bump: 0.000167 Volume: 0.000004 Displacement: 0.000013 Generate: 0.000250 Total: 0.000251 I0127 11:41:14.887895 14480 constant_fold.cpp:113] Folding Shadow_color_saturation::Color to socket Cloud_opacity::Color. I0127 11:41:14.887895 14480 constant_fold.cpp:113] Folding Sun_value::Color to socket Gamma::Color. I0127 11:41:14.887895 14480 graph.cpp:675] Deduplicated 2 nodes. I0127 11:41:14.888896 14480 svm.cpp:67] Compilation summary: Shader name: default_background Number of SVM nodes: 2174 Peak stack usage: 33 Time (in seconds): Finalize: 0.000417 Surface: 0.000133 Bump: 0.000000 Volume: 0.000006 Displacement: 0.000004 Generate: 0.000142 Total: 0.000560 I0127 11:41:14.888896 14724 device_cuda_impl.cpp:883] Buffer allocate: __svm_nodes, 44,880 bytes. (43.83K) in device memory I0127 11:41:14.888896 14724 device_cuda_impl.cpp:883] Buffer allocate: __shaders, 512 bytes. (512) in device memory I0127 11:41:14.888896 14724 svm.cpp:164] Shader manager updated 16 shaders in 0.0010709 seconds. I0127 11:41:14.888896 14724 tables.cpp:50] Total 2 lookup tables. I0127 11:41:14.888896 14724 device_cuda_impl.cpp:883] Buffer allocate: __lookup_table, 266,240 bytes. (260.00K) in device memory I0127 11:41:14.888896 14724 light.cpp:976] Total 5 lights. I0127 11:41:14.892899 14724 light.cpp:955] Number of lights sent to the device: 4 I0127 11:41:14.892899 14724 light.cpp:957] Number of lights without contribution: 1 I0127 11:41:14.892899 14724 device_cuda_impl.cpp:883] Buffer allocate: __lights, 768 bytes. (768) in device memory I0127 11:41:14.893900 14724 light.cpp:329] Total 4 of light distribution primitives. I0127 11:41:14.893900 14724 device_cuda_impl.cpp:883] Buffer allocate: __light_distribution, 80 bytes. (80) in device memory I0127 11:41:14.894901 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:14.894901 14724 light.cpp:672] Automatically set World MIS resolution to 4096 by 2048 I0127 11:41:14.902909 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:14.910917 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:14.917922 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:14.917922 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:14.933938 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:14.933938 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:14.943145 14724 device_cuda_impl.cpp:883] Buffer allocate: background_output, 134,217,728 bytes. (128.00M) in device memory I0127 11:41:14.947077 14724 device_cuda_impl.cpp:883] Buffer allocate: background_input, 134,217,728 bytes. (128.00M) in device memory I0127 11:41:14.949080 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:14.949080 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:14.965095 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:14.965095 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:14.980108 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:14.980108 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:14.996122 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:15.012136 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:15.012136 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:15.028151 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:15.028151 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:15.044167 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:15.060181 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:15.060181 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:15.076195 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:15.092175 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:15.108192 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:15.108192 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:15.124054 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:15.149076 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:15.149076 14724 light.cpp:721] Background MIS build time 0.0097946 I0127 11:41:15.149076 14724 device_cuda_impl.cpp:883] Buffer allocate: __light_background_marginal_cdf, 16,392 bytes. (16.01K) in device memory I0127 11:41:15.151520 14724 device_cuda_impl.cpp:883] Buffer allocate: __light_background_conditional_cdf, 67,125,248 bytes. (64.02M) in device memory I0127 11:41:15.155524 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:15.165534 14724 scene.cpp:337] System memory statistics after full device sync: Usage: 207,743,578 (198.12M) Peak: 412,137,998 (393.04M) I0127 11:41:15.171113 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:15.188128 8632 blender_sync.cpp:254] Total time spent synchronizing data: 0.0172522 I0127 11:41:15.192132 14724 camera.cpp:551] Camera is outside of the volume. I0127 11:41:15.206148 14724 camera.cpp:551] Camera is outside of the volume. I0127 11:41:15.223094 14724 camera.cpp:551] Camera is outside of the volume. I0127 11:41:15.397100 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:15.413115 8632 blender_sync.cpp:254] Total time spent synchronizing data: 0.0165972 I0127 11:41:15.413115 14724 svm.cpp:88] Total 16 shaders. I0127 11:41:15.413115 7684 constant_fold.cpp:58] Folding Sun_color::Color to constant (16, 15, 15). I0127 11:41:15.414115 7684 constant_fold.cpp:113] Folding Mapping::Vector to socket Texture Coordinate::Generated. I0127 11:41:15.413115 14916 svm.cpp:67] Compilation summary: Shader name: default_volume Number of SVM nodes: 3 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000002 Bump: 0.000000 Volume: 0.000002 Displacement: 0.000001 Generate: 0.000005 Total: 0.000005 I0127 11:41:15.413115 15964 svm.cpp:67] Compilation summary: Shader name: default_empty Number of SVM nodes: 3 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000006 Bump: 0.000000 Volume: 0.000013 Displacement: 0.000006 Generate: 0.000025 Total: 0.000026 I0127 11:41:15.414115 10364 svm.cpp:67] Compilation summary: Shader name: default_light Number of SVM nodes: 3 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000013 Bump: 0.000000 Volume: 0.000016 Displacement: 0.000036 Generate: 0.000065 Total: 0.000066 I0127 11:41:15.414115 7684 constant_fold.cpp:113] Folding Soft_hard::Color to socket convert_float_to_color::value_color. I0127 11:41:15.414115 13072 svm.cpp:67] Compilation summary: Shader name: default_surface Number of SVM nodes: 8 Peak stack usage: 4 Time (in seconds): Finalize: 0.000000 Surface: 0.000048 Bump: 0.000000 Volume: 0.000016 Displacement: 0.000033 Generate: 0.000097 Total: 0.000098 I0127 11:41:15.414115 7740 svm.cpp:67] Compilation summary: Shader name: Smoke Domain Material.001 Number of SVM nodes: 14 Peak stack usage: 10 Time (in seconds): Finalize: 0.000000 Surface: 0.000009 Bump: 0.000000 Volume: 0.000103 Displacement: 0.000014 Generate: 0.000126 Total: 0.000127 I0127 11:41:15.414115 15256 svm.cpp:67] Compilation summary: Shader name: Material.002 Number of SVM nodes: 28 Peak stack usage: 23 Time (in seconds): Finalize: 0.000000 Surface: 0.000064 Bump: 0.000000 Volume: 0.000023 Displacement: 0.000008 Generate: 0.000095 Total: 0.000096 I0127 11:41:15.414115 7684 constant_fold.cpp:113] Folding Shadow_color_saturation::Color to socket Cloud_opacity::Color. I0127 11:41:15.414115 15692 svm.cpp:67] Compilation summary: Shader name: pine-leaf Number of SVM nodes: 46 Peak stack usage: 32 Time (in seconds): Finalize: 0.000000 Surface: 0.000123 Bump: 0.000000 Volume: 0.000011 Displacement: 0.000006 Generate: 0.000139 Total: 0.000140 I0127 11:41:15.414115 14724 svm.cpp:67] Compilation summary: Shader name: pine-leaf_Snow.2 Number of SVM nodes: 46 Peak stack usage: 32 Time (in seconds): Finalize: 0.000000 Surface: 0.000147 Bump: 0.000000 Volume: 0.000014 Displacement: 0.000006 Generate: 0.000166 Total: 0.000167 I0127 11:41:15.414115 14984 svm.cpp:67] Compilation summary: Shader name: shader Number of SVM nodes: 5 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000046 Bump: 0.000000 Volume: 0.000047 Displacement: 0.000027 Generate: 0.000120 Total: 0.000121 I0127 11:41:15.414115 7684 constant_fold.cpp:113] Folding Sun_value::Color to socket Gamma::Color. I0127 11:41:15.414115 14888 svm.cpp:67] Compilation summary: Shader name: pine-leaf_Snow Number of SVM nodes: 40 Peak stack usage: 31 Time (in seconds): Finalize: 0.000000 Surface: 0.000099 Bump: 0.000000 Volume: 0.000018 Displacement: 0.000004 Generate: 0.000122 Total: 0.000123 I0127 11:41:15.414115 9092 svm.cpp:67] Compilation summary: Shader name: shader Number of SVM nodes: 5 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000069 Bump: 0.000000 Volume: 0.000002 Displacement: 0.000044 Generate: 0.000115 Total: 0.000116 I0127 11:41:15.414115 14480 svm.cpp:67] Compilation summary: Shader name: pine-trunk Number of SVM nodes: 30 Peak stack usage: 26 Time (in seconds): Finalize: 0.000000 Surface: 0.000080 Bump: 0.000000 Volume: 0.000023 Displacement: 0.000025 Generate: 0.000129 Total: 0.000129 I0127 11:41:15.414115 9500 svm.cpp:67] Compilation summary: Shader name: shader Number of SVM nodes: 5 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000036 Bump: 0.000000 Volume: 0.000040 Displacement: 0.000003 Generate: 0.000079 Total: 0.000079 I0127 11:41:15.414115 7152 svm.cpp:67] Compilation summary: Shader name: shader Number of SVM nodes: 5 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000038 Bump: 0.000000 Volume: 0.000016 Displacement: 0.000022 Generate: 0.000076 Total: 0.000077 I0127 11:41:15.414115 7952 svm.cpp:67] Compilation summary: Shader name: Material Number of SVM nodes: 374 Peak stack usage: 33 Time (in seconds): Finalize: 0.000000 Surface: 0.000092 Bump: 0.000138 Volume: 0.000005 Displacement: 0.000015 Generate: 0.000250 Total: 0.000250 I0127 11:41:15.414115 7684 graph.cpp:675] Deduplicated 2 nodes. I0127 11:41:15.414115 7684 svm.cpp:67] Compilation summary: Shader name: default_background Number of SVM nodes: 2174 Peak stack usage: 33 Time (in seconds): Finalize: 0.000350 Surface: 0.000123 Bump: 0.000000 Volume: 0.000005 Displacement: 0.000005 Generate: 0.000132 Total: 0.000483 I0127 11:41:15.414115 14724 device_cuda_impl.cpp:883] Buffer allocate: __svm_nodes, 44,880 bytes. (43.83K) in device memory I0127 11:41:15.414115 14724 device_cuda_impl.cpp:883] Buffer allocate: __shaders, 512 bytes. (512) in device memory I0127 11:41:15.414115 14724 svm.cpp:164] Shader manager updated 16 shaders in 0.0010469 seconds. I0127 11:41:15.414115 14724 camera.cpp:551] Camera is outside of the volume. I0127 11:41:15.414115 14724 tables.cpp:50] Total 2 lookup tables. I0127 11:41:15.415117 14724 device_cuda_impl.cpp:883] Buffer allocate: __lookup_table, 266,240 bytes. (260.00K) in device memory I0127 11:41:15.415117 14724 light.cpp:976] Total 5 lights. I0127 11:41:15.419121 14724 light.cpp:955] Number of lights sent to the device: 4 I0127 11:41:15.419121 14724 light.cpp:957] Number of lights without contribution: 1 I0127 11:41:15.419121 14724 device_cuda_impl.cpp:883] Buffer allocate: __lights, 768 bytes. (768) in device memory I0127 11:41:15.419121 14724 light.cpp:329] Total 4 of light distribution primitives. I0127 11:41:15.420121 14724 device_cuda_impl.cpp:883] Buffer allocate: __light_distribution, 80 bytes. (80) in device memory I0127 11:41:15.420121 14724 light.cpp:672] Automatically set World MIS resolution to 4096 by 2048 I0127 11:41:15.426127 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:15.437136 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:15.447145 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:15.458158 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:15.470219 14724 device_cuda_impl.cpp:883] Buffer allocate: background_output, 134,217,728 bytes. (128.00M) in device memory I0127 11:41:15.473223 14724 device_cuda_impl.cpp:883] Buffer allocate: background_input, 134,217,728 bytes. (128.00M) in device memory I0127 11:41:15.488059 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:15.488059 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:15.504073 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:15.520087 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:15.520087 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:15.536103 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:15.536103 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:15.548113 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:15.561125 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:15.570133 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:15.578945 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:15.599964 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:15.614977 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:15.614977 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:15.624987 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:15.633996 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:15.645005 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:15.678041 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:15.693992 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:15.719018 14724 light.cpp:721] Background MIS build time 0.0100314 I0127 11:41:15.719018 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:15.719018 14724 device_cuda_impl.cpp:883] Buffer allocate: __light_background_marginal_cdf, 16,392 bytes. (16.01K) in device memory I0127 11:41:15.721796 14724 device_cuda_impl.cpp:883] Buffer allocate: __light_background_conditional_cdf, 67,125,248 bytes. (64.02M) in device memory I0127 11:41:15.725801 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:15.735810 14724 scene.cpp:337] System memory statistics after full device sync: Usage: 207,743,578 (198.12M) Peak: 412,137,998 (393.04M) I0127 11:41:15.741510 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:15.758527 8632 blender_sync.cpp:254] Total time spent synchronizing data: 0.0176723 I0127 11:41:15.759526 14724 svm.cpp:88] Total 16 shaders. I0127 11:41:15.759526 7952 constant_fold.cpp:58] Folding Sun_color::Color to constant (16, 15, 15). I0127 11:41:15.759526 14480 svm.cpp:67] Compilation summary: Shader name: default_volume Number of SVM nodes: 3 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000003 Bump: 0.000000 Volume: 0.000002 Displacement: 0.000009 Generate: 0.000014 Total: 0.000015 I0127 11:41:15.759526 7740 svm.cpp:67] Compilation summary: Shader name: default_light Number of SVM nodes: 3 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000005 Bump: 0.000000 Volume: 0.000005 Displacement: 0.000009 Generate: 0.000019 Total: 0.000020 I0127 11:41:15.759526 7952 constant_fold.cpp:113] Folding Mapping::Vector to socket Texture Coordinate::Generated. I0127 11:41:15.759526 15964 svm.cpp:67] Compilation summary: Shader name: default_empty Number of SVM nodes: 3 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000010 Bump: 0.000000 Volume: 0.000007 Displacement: 0.000008 Generate: 0.000025 Total: 0.000026 I0127 11:41:15.759526 15692 svm.cpp:67] Compilation summary: Shader name: shader Number of SVM nodes: 5 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000030 Bump: 0.000000 Volume: 0.000015 Displacement: 0.000013 Generate: 0.000057 Total: 0.000058 I0127 11:41:15.759526 15256 svm.cpp:67] Compilation summary: Shader name: default_surface Number of SVM nodes: 8 Peak stack usage: 4 Time (in seconds): Finalize: 0.000000 Surface: 0.000042 Bump: 0.000000 Volume: 0.000012 Displacement: 0.000016 Generate: 0.000070 Total: 0.000071 I0127 11:41:15.759526 9092 svm.cpp:67] Compilation summary: Shader name: Smoke Domain Material.001 Number of SVM nodes: 14 Peak stack usage: 10 Time (in seconds): Finalize: 0.000000 Surface: 0.000009 Bump: 0.000000 Volume: 0.000044 Displacement: 0.000009 Generate: 0.000061 Total: 0.000062 I0127 11:41:15.759526 14888 svm.cpp:67] Compilation summary: Shader name: shader Number of SVM nodes: 5 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000037 Bump: 0.000000 Volume: 0.000010 Displacement: 0.000015 Generate: 0.000063 Total: 0.000063 I0127 11:41:15.759526 13072 svm.cpp:67] Compilation summary: Shader name: Material.002 Number of SVM nodes: 28 Peak stack usage: 23 Time (in seconds): Finalize: 0.000000 Surface: 0.000068 Bump: 0.000000 Volume: 0.000005 Displacement: 0.000002 Generate: 0.000075 Total: 0.000075 I0127 11:41:15.759526 7952 constant_fold.cpp:113] Folding Soft_hard::Color to socket convert_float_to_color::value_color. I0127 11:41:15.759526 7152 svm.cpp:67] Compilation summary: Shader name: shader Number of SVM nodes: 5 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000033 Bump: 0.000000 Volume: 0.000044 Displacement: 0.000008 Generate: 0.000086 Total: 0.000086 I0127 11:41:15.759526 9500 svm.cpp:67] Compilation summary: Shader name: pine-leaf_Snow Number of SVM nodes: 40 Peak stack usage: 31 Time (in seconds): Finalize: 0.000000 Surface: 0.000084 Bump: 0.000000 Volume: 0.000005 Displacement: 0.000015 Generate: 0.000104 Total: 0.000104 I0127 11:41:15.759526 14916 svm.cpp:67] Compilation summary: Shader name: pine-trunk Number of SVM nodes: 30 Peak stack usage: 26 Time (in seconds): Finalize: 0.000000 Surface: 0.000064 Bump: 0.000000 Volume: 0.000004 Displacement: 0.000003 Generate: 0.000070 Total: 0.000071 I0127 11:41:15.759526 7952 constant_fold.cpp:113] Folding Shadow_color_saturation::Color to socket Cloud_opacity::Color. I0127 11:41:15.759526 14724 svm.cpp:67] Compilation summary: Shader name: pine-leaf_Snow.2 Number of SVM nodes: 46 Peak stack usage: 32 Time (in seconds): Finalize: 0.000000 Surface: 0.000113 Bump: 0.000000 Volume: 0.000008 Displacement: 0.000008 Generate: 0.000128 Total: 0.000129 I0127 11:41:15.759526 7684 svm.cpp:67] Compilation summary: Shader name: shader Number of SVM nodes: 5 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000038 Bump: 0.000000 Volume: 0.000054 Displacement: 0.000009 Generate: 0.000101 Total: 0.000102 I0127 11:41:15.759526 10364 svm.cpp:67] Compilation summary: Shader name: pine-leaf Number of SVM nodes: 46 Peak stack usage: 32 Time (in seconds): Finalize: 0.000000 Surface: 0.000089 Bump: 0.000000 Volume: 0.000010 Displacement: 0.000013 Generate: 0.000112 Total: 0.000112 I0127 11:41:15.759526 7952 constant_fold.cpp:113] Folding Sun_value::Color to socket Gamma::Color. I0127 11:41:15.759526 14984 svm.cpp:67] Compilation summary: Shader name: Material Number of SVM nodes: 374 Peak stack usage: 33 Time (in seconds): Finalize: 0.000000 Surface: 0.000067 Bump: 0.000133 Volume: 0.000002 Displacement: 0.000011 Generate: 0.000213 Total: 0.000213 I0127 11:41:15.759526 7952 graph.cpp:675] Deduplicated 2 nodes. I0127 11:41:15.759526 7952 svm.cpp:67] Compilation summary: Shader name: default_background Number of SVM nodes: 2174 Peak stack usage: 33 Time (in seconds): Finalize: 0.000319 Surface: 0.000104 Bump: 0.000000 Volume: 0.000004 Displacement: 0.000003 Generate: 0.000112 Total: 0.000431 I0127 11:41:15.759526 14724 device_cuda_impl.cpp:883] Buffer allocate: __svm_nodes, 44,880 bytes. (43.83K) in device memory I0127 11:41:15.759526 14724 device_cuda_impl.cpp:883] Buffer allocate: __shaders, 512 bytes. (512) in device memory I0127 11:41:15.759526 14724 svm.cpp:164] Shader manager updated 16 shaders in 0.0009171 seconds. I0127 11:41:15.759526 14724 tables.cpp:50] Total 2 lookup tables. I0127 11:41:15.759526 14724 device_cuda_impl.cpp:883] Buffer allocate: __lookup_table, 266,240 bytes. (260.00K) in device memory I0127 11:41:15.760527 14724 light.cpp:976] Total 5 lights. I0127 11:41:15.764531 14724 light.cpp:955] Number of lights sent to the device: 4 I0127 11:41:15.764531 14724 light.cpp:957] Number of lights without contribution: 1 I0127 11:41:15.764531 14724 device_cuda_impl.cpp:883] Buffer allocate: __lights, 768 bytes. (768) in device memory I0127 11:41:15.765532 14724 light.cpp:329] Total 4 of light distribution primitives. I0127 11:41:15.765532 14724 device_cuda_impl.cpp:883] Buffer allocate: __light_distribution, 80 bytes. (80) in device memory I0127 11:41:15.765532 14724 light.cpp:672] Automatically set World MIS resolution to 4096 by 2048 I0127 11:41:15.768535 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:15.789077 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:15.792078 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:15.805090 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:15.814283 14724 device_cuda_impl.cpp:883] Buffer allocate: background_output, 134,217,728 bytes. (128.00M) in device memory I0127 11:41:15.818156 14724 device_cuda_impl.cpp:883] Buffer allocate: background_input, 134,217,728 bytes. (128.00M) in device memory I0127 11:41:15.821158 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:15.837172 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:15.853188 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:15.869201 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:15.885216 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:15.901232 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:15.917245 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:15.933259 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:15.949275 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:15.965289 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:15.981304 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:15.997319 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:16.016338 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:16.016338 14724 light.cpp:721] Background MIS build time 0.0098025 I0127 11:41:16.016338 14724 device_cuda_impl.cpp:883] Buffer allocate: __light_background_marginal_cdf, 16,392 bytes. (16.01K) in device memory I0127 11:41:16.018612 14724 device_cuda_impl.cpp:883] Buffer allocate: __light_background_conditional_cdf, 67,125,248 bytes. (64.02M) in device memory I0127 11:41:16.028623 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:16.032626 14724 scene.cpp:337] System memory statistics after full device sync: Usage: 207,743,578 (198.12M) Peak: 412,137,998 (393.04M) I0127 11:41:16.044641 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:16.061655 8632 blender_sync.cpp:254] Total time spent synchronizing data: 0.0172008 I0127 11:41:16.065659 14724 camera.cpp:551] Camera is outside of the volume. I0127 11:41:16.079672 14724 camera.cpp:551] Camera is outside of the volume. I0127 11:41:16.095686 14724 camera.cpp:551] Camera is outside of the volume. I0127 11:41:16.848641 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:16.865656 8632 blender_sync.cpp:254] Total time spent synchronizing data: 0.0166875 I0127 11:41:16.865656 14724 svm.cpp:88] Total 16 shaders. I0127 11:41:16.865656 9500 constant_fold.cpp:58] Folding Sun_color::Color to constant (16, 15, 15). I0127 11:41:16.865656 9500 constant_fold.cpp:113] Folding Mapping::Vector to socket Texture Coordinate::Generated. I0127 11:41:16.865656 10364 svm.cpp:67] Compilation summary: Shader name: default_empty Number of SVM nodes: 3 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000004 Bump: 0.000000 Volume: 0.000003 Displacement: 0.000007 Generate: 0.000014 Total: 0.000015 I0127 11:41:16.865656 13072 svm.cpp:67] Compilation summary: Shader name: default_volume Number of SVM nodes: 3 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000007 Bump: 0.000000 Volume: 0.000007 Displacement: 0.000016 Generate: 0.000030 Total: 0.000031 I0127 11:41:16.865656 14916 svm.cpp:67] Compilation summary: Shader name: default_light Number of SVM nodes: 3 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000016 Bump: 0.000000 Volume: 0.000009 Displacement: 0.000006 Generate: 0.000030 Total: 0.000031 I0127 11:41:16.865656 15256 svm.cpp:67] Compilation summary: Shader name: shader Number of SVM nodes: 5 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000021 Bump: 0.000000 Volume: 0.000011 Displacement: 0.000021 Generate: 0.000052 Total: 0.000053 I0127 11:41:16.865656 9092 svm.cpp:67] Compilation summary: Shader name: default_surface Number of SVM nodes: 8 Peak stack usage: 4 Time (in seconds): Finalize: 0.000000 Surface: 0.000034 Bump: 0.000000 Volume: 0.000011 Displacement: 0.000013 Generate: 0.000058 Total: 0.000059 I0127 11:41:16.865656 14724 svm.cpp:67] Compilation summary: Shader name: pine-leaf_Snow.2 Number of SVM nodes: 46 Peak stack usage: 32 Time (in seconds): Finalize: 0.000000 Surface: 0.000124 Bump: 0.000000 Volume: 0.000008 Displacement: 0.000005 Generate: 0.000137 Total: 0.000137 I0127 11:41:16.865656 14984 svm.cpp:67] Compilation summary: Shader name: Material.002 Number of SVM nodes: 28 Peak stack usage: 23 Time (in seconds): Finalize: 0.000000 Surface: 0.000062 Bump: 0.000000 Volume: 0.000014 Displacement: 0.000014 Generate: 0.000090 Total: 0.000090 I0127 11:41:16.865656 7152 svm.cpp:67] Compilation summary: Shader name: pine-leaf Number of SVM nodes: 46 Peak stack usage: 32 Time (in seconds): Finalize: 0.000000 Surface: 0.000111 Bump: 0.000000 Volume: 0.000011 Displacement: 0.000004 Generate: 0.000127 Total: 0.000127 I0127 11:41:16.865656 15964 svm.cpp:67] Compilation summary: Shader name: pine-leaf_Snow Number of SVM nodes: 40 Peak stack usage: 31 Time (in seconds): Finalize: 0.000000 Surface: 0.000097 Bump: 0.000000 Volume: 0.000014 Displacement: 0.000003 Generate: 0.000114 Total: 0.000114 I0127 11:41:16.865656 7952 svm.cpp:67] Compilation summary: Shader name: shader Number of SVM nodes: 5 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000021 Bump: 0.000000 Volume: 0.000008 Displacement: 0.000012 Generate: 0.000041 Total: 0.000042 I0127 11:41:16.865656 14480 svm.cpp:67] Compilation summary: Shader name: Smoke Domain Material.001 Number of SVM nodes: 14 Peak stack usage: 10 Time (in seconds): Finalize: 0.000000 Surface: 0.000016 Bump: 0.000000 Volume: 0.000047 Displacement: 0.000009 Generate: 0.000072 Total: 0.000072 I0127 11:41:16.865656 7740 svm.cpp:67] Compilation summary: Shader name: shader Number of SVM nodes: 5 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000043 Bump: 0.000000 Volume: 0.000006 Displacement: 0.000004 Generate: 0.000053 Total: 0.000053 I0127 11:41:16.865656 7684 svm.cpp:67] Compilation summary: Shader name: pine-trunk Number of SVM nodes: 30 Peak stack usage: 26 Time (in seconds): Finalize: 0.000000 Surface: 0.000052 Bump: 0.000000 Volume: 0.000006 Displacement: 0.000002 Generate: 0.000061 Total: 0.000062 I0127 11:41:16.865656 9500 constant_fold.cpp:113] Folding Soft_hard::Color to socket convert_float_to_color::value_color. I0127 11:41:16.865656 14888 svm.cpp:67] Compilation summary: Shader name: shader Number of SVM nodes: 5 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000018 Bump: 0.000000 Volume: 0.000003 Displacement: 0.000019 Generate: 0.000040 Total: 0.000041 I0127 11:41:16.865656 15692 svm.cpp:67] Compilation summary: Shader name: Material Number of SVM nodes: 374 Peak stack usage: 33 Time (in seconds): Finalize: 0.000000 Surface: 0.000064 Bump: 0.000133 Volume: 0.000004 Displacement: 0.000011 Generate: 0.000212 Total: 0.000213 I0127 11:41:16.865656 9500 constant_fold.cpp:113] Folding Shadow_color_saturation::Color to socket Cloud_opacity::Color. I0127 11:41:16.865656 9500 constant_fold.cpp:113] Folding Sun_value::Color to socket Gamma::Color. I0127 11:41:16.865656 9500 graph.cpp:675] Deduplicated 2 nodes. I0127 11:41:16.866658 9500 svm.cpp:67] Compilation summary: Shader name: default_background Number of SVM nodes: 2174 Peak stack usage: 33 Time (in seconds): Finalize: 0.000334 Surface: 0.000085 Bump: 0.000000 Volume: 0.000003 Displacement: 0.000003 Generate: 0.000091 Total: 0.000425 I0127 11:41:16.866658 14724 device_cuda_impl.cpp:883] Buffer allocate: __svm_nodes, 44,880 bytes. (43.83K) in device memory I0127 11:41:16.866658 14724 device_cuda_impl.cpp:883] Buffer allocate: __shaders, 512 bytes. (512) in device memory I0127 11:41:16.866658 14724 svm.cpp:164] Shader manager updated 16 shaders in 0.0011518 seconds. I0127 11:41:16.866658 14724 camera.cpp:551] Camera is outside of the volume. I0127 11:41:16.866658 14724 tables.cpp:50] Total 2 lookup tables. I0127 11:41:16.866658 14724 device_cuda_impl.cpp:883] Buffer allocate: __lookup_table, 266,240 bytes. (260.00K) in device memory I0127 11:41:16.866658 14724 light.cpp:976] Total 5 lights. I0127 11:41:16.871662 14724 light.cpp:955] Number of lights sent to the device: 4 I0127 11:41:16.871662 14724 light.cpp:957] Number of lights without contribution: 1 I0127 11:41:16.871662 14724 device_cuda_impl.cpp:883] Buffer allocate: __lights, 768 bytes. (768) in device memory I0127 11:41:16.871662 14724 light.cpp:329] Total 4 of light distribution primitives. I0127 11:41:16.871662 14724 device_cuda_impl.cpp:883] Buffer allocate: __light_distribution, 80 bytes. (80) in device memory I0127 11:41:16.871662 14724 light.cpp:672] Automatically set World MIS resolution to 4096 by 2048 I0127 11:41:16.878080 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:16.888090 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:16.901101 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:16.912112 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:16.916117 14724 device_cuda_impl.cpp:883] Buffer allocate: background_output, 134,217,728 bytes. (128.00M) in device memory I0127 11:41:16.920120 14724 device_cuda_impl.cpp:883] Buffer allocate: background_input, 134,217,728 bytes. (128.00M) in device memory I0127 11:41:16.926126 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:16.939136 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:16.952148 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:16.965160 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:16.979172 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:16.992185 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:17.005198 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:17.019209 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:17.040228 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:17.040228 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:17.056243 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:17.072257 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:17.088274 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:17.104287 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:17.120301 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:17.123304 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:17.127308 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:17.136322 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:17.161345 14724 light.cpp:721] Background MIS build time 0.0101513 I0127 11:41:17.161345 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:17.161345 14724 device_cuda_impl.cpp:883] Buffer allocate: __light_background_marginal_cdf, 16,392 bytes. (16.01K) in device memory I0127 11:41:17.164265 14724 device_cuda_impl.cpp:883] Buffer allocate: __light_background_conditional_cdf, 67,125,248 bytes. (64.02M) in device memory I0127 11:41:17.167872 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:17.177881 14724 scene.cpp:337] System memory statistics after full device sync: Usage: 207,743,578 (198.12M) Peak: 412,137,998 (393.04M) I0127 11:41:17.183888 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:17.200906 8632 blender_sync.cpp:254] Total time spent synchronizing data: 0.0176446 I0127 11:41:17.200906 14724 svm.cpp:88] Total 16 shaders. I0127 11:41:17.201905 7740 constant_fold.cpp:58] Folding Sun_color::Color to constant (16, 15, 15). I0127 11:41:17.201905 15692 svm.cpp:67] Compilation summary: Shader name: default_volume Number of SVM nodes: 3 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000002 Bump: 0.000000 Volume: 0.000005 Displacement: 0.000008 Generate: 0.000015 Total: 0.000016 I0127 11:41:17.201905 7740 constant_fold.cpp:113] Folding Mapping::Vector to socket Texture Coordinate::Generated. I0127 11:41:17.201905 14480 svm.cpp:67] Compilation summary: Shader name: default_empty Number of SVM nodes: 3 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000004 Bump: 0.000000 Volume: 0.000011 Displacement: 0.000008 Generate: 0.000023 Total: 0.000024 I0127 11:41:17.201905 7684 svm.cpp:67] Compilation summary: Shader name: shader Number of SVM nodes: 5 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000013 Bump: 0.000000 Volume: 0.000006 Displacement: 0.000021 Generate: 0.000040 Total: 0.000041 I0127 11:41:17.201905 14916 svm.cpp:67] Compilation summary: Shader name: default_light Number of SVM nodes: 3 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000004 Bump: 0.000000 Volume: 0.000012 Displacement: 0.000019 Generate: 0.000035 Total: 0.000036 I0127 11:41:17.201905 7952 svm.cpp:67] Compilation summary: Shader name: Smoke Domain Material.001 Number of SVM nodes: 14 Peak stack usage: 10 Time (in seconds): Finalize: 0.000000 Surface: 0.000012 Bump: 0.000000 Volume: 0.000027 Displacement: 0.000010 Generate: 0.000049 Total: 0.000050 I0127 11:41:17.201905 15256 svm.cpp:67] Compilation summary: Shader name: default_surface Number of SVM nodes: 8 Peak stack usage: 4 Time (in seconds): Finalize: 0.000000 Surface: 0.000046 Bump: 0.000000 Volume: 0.000033 Displacement: 0.000006 Generate: 0.000085 Total: 0.000086 I0127 11:41:17.201905 7740 constant_fold.cpp:113] Folding Soft_hard::Color to socket convert_float_to_color::value_color. I0127 11:41:17.201905 10364 svm.cpp:67] Compilation summary: Shader name: Material.002 Number of SVM nodes: 28 Peak stack usage: 23 Time (in seconds): Finalize: 0.000000 Surface: 0.000052 Bump: 0.000000 Volume: 0.000012 Displacement: 0.000011 Generate: 0.000075 Total: 0.000075 I0127 11:41:17.201905 13072 svm.cpp:67] Compilation summary: Shader name: shader Number of SVM nodes: 5 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000009 Bump: 0.000000 Volume: 0.000009 Displacement: 0.000006 Generate: 0.000024 Total: 0.000024 I0127 11:41:17.201905 15964 svm.cpp:67] Compilation summary: Shader name: shader Number of SVM nodes: 5 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000027 Bump: 0.000000 Volume: 0.000006 Displacement: 0.000005 Generate: 0.000038 Total: 0.000039 I0127 11:41:17.201905 7740 constant_fold.cpp:113] Folding Shadow_color_saturation::Color to socket Cloud_opacity::Color. I0127 11:41:17.201905 14724 svm.cpp:67] Compilation summary: Shader name: pine-leaf_Snow.2 Number of SVM nodes: 46 Peak stack usage: 32 Time (in seconds): Finalize: 0.000000 Surface: 0.000117 Bump: 0.000000 Volume: 0.000018 Displacement: 0.000011 Generate: 0.000146 Total: 0.000147 I0127 11:41:17.201905 7152 svm.cpp:67] Compilation summary: Shader name: pine-leaf Number of SVM nodes: 46 Peak stack usage: 32 Time (in seconds): Finalize: 0.000000 Surface: 0.000107 Bump: 0.000000 Volume: 0.000017 Displacement: 0.000009 Generate: 0.000133 Total: 0.000134 I0127 11:41:17.201905 14984 svm.cpp:67] Compilation summary: Shader name: shader Number of SVM nodes: 5 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000013 Bump: 0.000000 Volume: 0.000012 Displacement: 0.000014 Generate: 0.000039 Total: 0.000040 I0127 11:41:17.201905 7740 constant_fold.cpp:113] Folding Sun_value::Color to socket Gamma::Color. I0127 11:41:17.201905 9092 svm.cpp:67] Compilation summary: Shader name: pine-leaf_Snow Number of SVM nodes: 40 Peak stack usage: 31 Time (in seconds): Finalize: 0.000000 Surface: 0.000085 Bump: 0.000000 Volume: 0.000013 Displacement: 0.000004 Generate: 0.000102 Total: 0.000103 I0127 11:41:17.201905 14888 svm.cpp:67] Compilation summary: Shader name: pine-trunk Number of SVM nodes: 30 Peak stack usage: 26 Time (in seconds): Finalize: 0.000000 Surface: 0.000050 Bump: 0.000000 Volume: 0.000018 Displacement: 0.000005 Generate: 0.000073 Total: 0.000073 I0127 11:41:17.201905 9500 svm.cpp:67] Compilation summary: Shader name: Material Number of SVM nodes: 374 Peak stack usage: 33 Time (in seconds): Finalize: 0.000000 Surface: 0.000088 Bump: 0.000075 Volume: 0.000003 Displacement: 0.000010 Generate: 0.000176 Total: 0.000176 I0127 11:41:17.201905 7740 graph.cpp:675] Deduplicated 2 nodes. I0127 11:41:17.201905 7740 svm.cpp:67] Compilation summary: Shader name: default_background Number of SVM nodes: 2174 Peak stack usage: 33 Time (in seconds): Finalize: 0.000274 Surface: 0.000109 Bump: 0.000000 Volume: 0.000005 Displacement: 0.000004 Generate: 0.000118 Total: 0.000393 I0127 11:41:17.201905 14724 device_cuda_impl.cpp:883] Buffer allocate: __svm_nodes, 44,880 bytes. (43.83K) in device memory I0127 11:41:17.201905 14724 device_cuda_impl.cpp:883] Buffer allocate: __shaders, 512 bytes. (512) in device memory I0127 11:41:17.201905 14724 svm.cpp:164] Shader manager updated 16 shaders in 0.000888 seconds. I0127 11:41:17.201905 14724 tables.cpp:50] Total 2 lookup tables. I0127 11:41:17.201905 14724 device_cuda_impl.cpp:883] Buffer allocate: __lookup_table, 266,240 bytes. (260.00K) in device memory I0127 11:41:17.202906 14724 light.cpp:976] Total 5 lights. I0127 11:41:17.206910 14724 light.cpp:955] Number of lights sent to the device: 4 I0127 11:41:17.206910 14724 light.cpp:957] Number of lights without contribution: 1 I0127 11:41:17.206910 14724 device_cuda_impl.cpp:883] Buffer allocate: __lights, 768 bytes. (768) in device memory I0127 11:41:17.207911 14724 light.cpp:329] Total 4 of light distribution primitives. I0127 11:41:17.207911 14724 device_cuda_impl.cpp:883] Buffer allocate: __light_distribution, 80 bytes. (80) in device memory I0127 11:41:17.207911 14724 light.cpp:672] Automatically set World MIS resolution to 4096 by 2048 I0127 11:41:17.215919 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:17.231932 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:17.247947 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:17.247947 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:17.256500 14724 device_cuda_impl.cpp:883] Buffer allocate: background_output, 134,217,728 bytes. (128.00M) in device memory I0127 11:41:17.259908 14724 device_cuda_impl.cpp:883] Buffer allocate: background_input, 134,217,728 bytes. (128.00M) in device memory I0127 11:41:17.263911 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:17.263911 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:17.279925 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:17.279925 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:17.279925 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:17.295939 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:17.295939 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:17.295939 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:17.311955 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:17.311955 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:17.314957 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:17.327970 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:17.327970 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:17.330972 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:17.343984 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:17.343984 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:17.359998 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:17.359998 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:17.376013 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:17.376013 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:17.379015 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:17.392027 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:17.392027 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:17.394029 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:17.408042 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:17.408042 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:17.424057 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:17.424057 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:17.440071 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:17.440071 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:17.456086 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:17.456086 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:17.469100 14724 light.cpp:721] Background MIS build time 0.0097252 I0127 11:41:17.469100 14724 device_cuda_impl.cpp:883] Buffer allocate: __light_background_marginal_cdf, 16,392 bytes. (16.01K) in device memory I0127 11:41:17.471104 14724 device_cuda_impl.cpp:883] Buffer allocate: __light_background_conditional_cdf, 67,125,248 bytes. (64.02M) in device memory I0127 11:41:17.472100 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:17.472100 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:17.485113 14724 scene.cpp:337] System memory statistics after full device sync: Usage: 207,743,578 (198.12M) Peak: 412,137,998 (393.04M) I0127 11:41:17.488116 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:17.505131 8632 blender_sync.cpp:254] Total time spent synchronizing data: 0.0176656 I0127 11:41:17.509135 14724 camera.cpp:551] Camera is outside of the volume. I0127 11:41:17.518142 14724 camera.cpp:551] Camera is outside of the volume. I0127 11:41:17.529153 14724 camera.cpp:551] Camera is outside of the volume. I0127 11:41:18.435853 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:18.452868 8632 blender_sync.cpp:254] Total time spent synchronizing data: 0.0169935 I0127 11:41:18.452868 14724 svm.cpp:88] Total 16 shaders. I0127 11:41:18.452868 7684 constant_fold.cpp:58] Folding Sun_color::Color to constant (16, 15, 15). I0127 11:41:18.452868 7684 constant_fold.cpp:113] Folding Mapping::Vector to socket Texture Coordinate::Generated. I0127 11:41:18.452868 7952 svm.cpp:67] Compilation summary: Shader name: default_light Number of SVM nodes: 3 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000018 Bump: 0.000000 Volume: 0.000014 Displacement: 0.000004 Generate: 0.000036 Total: 0.000036 I0127 11:41:18.452868 14984 svm.cpp:67] Compilation summary: Shader name: shader Number of SVM nodes: 5 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000030 Bump: 0.000000 Volume: 0.000006 Displacement: 0.000011 Generate: 0.000047 Total: 0.000047 I0127 11:41:18.452868 7740 svm.cpp:67] Compilation summary: Shader name: shader Number of SVM nodes: 5 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000013 Bump: 0.000000 Volume: 0.000028 Displacement: 0.000019 Generate: 0.000060 Total: 0.000061 I0127 11:41:18.452868 15692 svm.cpp:67] Compilation summary: Shader name: default_volume Number of SVM nodes: 3 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000004 Bump: 0.000000 Volume: 0.000022 Displacement: 0.000009 Generate: 0.000035 Total: 0.000036 I0127 11:41:18.452868 10364 svm.cpp:67] Compilation summary: Shader name: shader Number of SVM nodes: 5 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000031 Bump: 0.000000 Volume: 0.000025 Displacement: 0.000024 Generate: 0.000079 Total: 0.000080 I0127 11:41:18.453868 7684 constant_fold.cpp:113] Folding Soft_hard::Color to socket convert_float_to_color::value_color. I0127 11:41:18.453868 14480 svm.cpp:67] Compilation summary: Shader name: Smoke Domain Material.001 Number of SVM nodes: 14 Peak stack usage: 10 Time (in seconds): Finalize: 0.000000 Surface: 0.000024 Bump: 0.000000 Volume: 0.000085 Displacement: 0.000019 Generate: 0.000128 Total: 0.000128 I0127 11:41:18.452868 14916 svm.cpp:67] Compilation summary: Shader name: shader Number of SVM nodes: 5 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000051 Bump: 0.000000 Volume: 0.000025 Displacement: 0.000023 Generate: 0.000099 Total: 0.000099 I0127 11:41:18.452868 9500 svm.cpp:67] Compilation summary: Shader name: default_empty Number of SVM nodes: 3 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000035 Bump: 0.000000 Volume: 0.000015 Displacement: 0.000004 Generate: 0.000055 Total: 0.000055 I0127 11:41:18.453868 15256 svm.cpp:67] Compilation summary: Shader name: Material.002 Number of SVM nodes: 28 Peak stack usage: 23 Time (in seconds): Finalize: 0.000000 Surface: 0.000092 Bump: 0.000000 Volume: 0.000024 Displacement: 0.000013 Generate: 0.000129 Total: 0.000130 I0127 11:41:18.453868 14888 svm.cpp:67] Compilation summary: Shader name: pine-leaf Number of SVM nodes: 46 Peak stack usage: 32 Time (in seconds): Finalize: 0.000000 Surface: 0.000144 Bump: 0.000000 Volume: 0.000002 Displacement: 0.000004 Generate: 0.000150 Total: 0.000151 I0127 11:41:18.453868 15964 svm.cpp:67] Compilation summary: Shader name: pine-leaf_Snow Number of SVM nodes: 40 Peak stack usage: 31 Time (in seconds): Finalize: 0.000000 Surface: 0.000099 Bump: 0.000000 Volume: 0.000019 Displacement: 0.000003 Generate: 0.000120 Total: 0.000121 I0127 11:41:18.453868 14724 svm.cpp:67] Compilation summary: Shader name: pine-leaf_Snow.2 Number of SVM nodes: 46 Peak stack usage: 32 Time (in seconds): Finalize: 0.000000 Surface: 0.000136 Bump: 0.000000 Volume: 0.000018 Displacement: 0.000010 Generate: 0.000164 Total: 0.000165 I0127 11:41:18.453868 7152 svm.cpp:67] Compilation summary: Shader name: pine-trunk Number of SVM nodes: 30 Peak stack usage: 26 Time (in seconds): Finalize: 0.000000 Surface: 0.000098 Bump: 0.000000 Volume: 0.000026 Displacement: 0.000020 Generate: 0.000144 Total: 0.000144 I0127 11:41:18.453868 7684 constant_fold.cpp:113] Folding Shadow_color_saturation::Color to socket Cloud_opacity::Color. I0127 11:41:18.452868 13072 svm.cpp:67] Compilation summary: Shader name: default_surface Number of SVM nodes: 8 Peak stack usage: 4 Time (in seconds): Finalize: 0.000000 Surface: 0.000031 Bump: 0.000000 Volume: 0.000043 Displacement: 0.000006 Generate: 0.000081 Total: 0.000082 I0127 11:41:18.453868 9092 svm.cpp:67] Compilation summary: Shader name: Material Number of SVM nodes: 374 Peak stack usage: 33 Time (in seconds): Finalize: 0.000000 Surface: 0.000059 Bump: 0.000157 Volume: 0.000003 Displacement: 0.000010 Generate: 0.000230 Total: 0.000231 I0127 11:41:18.453868 7684 constant_fold.cpp:113] Folding Sun_value::Color to socket Gamma::Color. I0127 11:41:18.453868 7684 graph.cpp:675] Deduplicated 2 nodes. I0127 11:41:18.453868 7684 svm.cpp:67] Compilation summary: Shader name: default_background Number of SVM nodes: 2174 Peak stack usage: 33 Time (in seconds): Finalize: 0.000361 Surface: 0.000118 Bump: 0.000000 Volume: 0.000005 Displacement: 0.000004 Generate: 0.000126 Total: 0.000488 I0127 11:41:18.453868 14724 device_cuda_impl.cpp:883] Buffer allocate: __svm_nodes, 44,880 bytes. (43.83K) in device memory I0127 11:41:18.453868 14724 device_cuda_impl.cpp:883] Buffer allocate: __shaders, 512 bytes. (512) in device memory I0127 11:41:18.453868 14724 svm.cpp:164] Shader manager updated 16 shaders in 0.0010021 seconds. I0127 11:41:18.453868 14724 camera.cpp:551] Camera is outside of the volume. I0127 11:41:18.453868 14724 tables.cpp:50] Total 2 lookup tables. I0127 11:41:18.453868 14724 device_cuda_impl.cpp:883] Buffer allocate: __lookup_table, 266,240 bytes. (260.00K) in device memory I0127 11:41:18.454870 14724 light.cpp:976] Total 5 lights. I0127 11:41:18.458873 14724 light.cpp:955] Number of lights sent to the device: 4 I0127 11:41:18.458873 14724 light.cpp:957] Number of lights without contribution: 1 I0127 11:41:18.458873 14724 device_cuda_impl.cpp:883] Buffer allocate: __lights, 768 bytes. (768) in device memory I0127 11:41:18.458873 14724 light.cpp:329] Total 4 of light distribution primitives. I0127 11:41:18.458873 14724 device_cuda_impl.cpp:883] Buffer allocate: __light_distribution, 80 bytes. (80) in device memory I0127 11:41:18.458873 14724 light.cpp:672] Automatically set World MIS resolution to 4096 by 2048 I0127 11:41:18.464879 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:18.474887 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:18.487900 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:18.499910 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:18.503914 14724 device_cuda_impl.cpp:883] Buffer allocate: background_output, 134,217,728 bytes. (128.00M) in device memory I0127 11:41:18.507908 14724 device_cuda_impl.cpp:883] Buffer allocate: background_input, 134,217,728 bytes. (128.00M) in device memory I0127 11:41:18.512914 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:18.525925 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:18.539938 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:18.552950 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:18.565963 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:18.579974 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:18.592986 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:18.605998 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:18.620012 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:18.633023 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:18.646035 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:18.660048 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:18.673059 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:18.686071 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:18.719102 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:18.725107 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:18.729110 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:18.750130 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:18.750130 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:18.767151 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:18.767151 14724 light.cpp:721] Background MIS build time 0.0101655 I0127 11:41:18.768146 14724 device_cuda_impl.cpp:883] Buffer allocate: __light_background_marginal_cdf, 16,392 bytes. (16.01K) in device memory I0127 11:41:18.768146 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:18.770663 14724 device_cuda_impl.cpp:883] Buffer allocate: __light_background_conditional_cdf, 67,125,248 bytes. (64.02M) in device memory I0127 11:41:18.781677 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:18.782675 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:18.784677 14724 scene.cpp:337] System memory statistics after full device sync: Usage: 207,743,578 (198.12M) Peak: 412,137,998 (393.04M) I0127 11:41:18.796855 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:18.813870 8632 blender_sync.cpp:254] Total time spent synchronizing data: 0.0178301 I0127 11:41:18.814872 14724 svm.cpp:88] Total 16 shaders. I0127 11:41:18.814872 9092 constant_fold.cpp:58] Folding Sun_color::Color to constant (16, 15, 15). I0127 11:41:18.814872 10364 svm.cpp:67] Compilation summary: Shader name: default_surface Number of SVM nodes: 8 Peak stack usage: 4 Time (in seconds): Finalize: 0.000000 Surface: 0.000017 Bump: 0.000000 Volume: 0.000004 Displacement: 0.000017 Generate: 0.000039 Total: 0.000040 I0127 11:41:18.814872 15964 svm.cpp:67] Compilation summary: Shader name: shader Number of SVM nodes: 5 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000015 Bump: 0.000000 Volume: 0.000012 Displacement: 0.000007 Generate: 0.000034 Total: 0.000035 I0127 11:41:18.814872 7152 svm.cpp:67] Compilation summary: Shader name: default_volume Number of SVM nodes: 3 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000002 Bump: 0.000000 Volume: 0.000003 Displacement: 0.000016 Generate: 0.000021 Total: 0.000022 I0127 11:41:18.814872 9092 constant_fold.cpp:113] Folding Mapping::Vector to socket Texture Coordinate::Generated. I0127 11:41:18.814872 7684 svm.cpp:67] Compilation summary: Shader name: default_light Number of SVM nodes: 3 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000026 Bump: 0.000000 Volume: 0.000012 Displacement: 0.000007 Generate: 0.000045 Total: 0.000046 I0127 11:41:18.814872 14480 svm.cpp:67] Compilation summary: Shader name: Material.002 Number of SVM nodes: 28 Peak stack usage: 23 Time (in seconds): Finalize: 0.000000 Surface: 0.000037 Bump: 0.000000 Volume: 0.000010 Displacement: 0.000011 Generate: 0.000058 Total: 0.000059 I0127 11:41:18.814872 14724 svm.cpp:67] Compilation summary: Shader name: pine-leaf_Snow.2 Number of SVM nodes: 46 Peak stack usage: 32 Time (in seconds): Finalize: 0.000000 Surface: 0.000080 Bump: 0.000000 Volume: 0.000005 Displacement: 0.000018 Generate: 0.000103 Total: 0.000103 I0127 11:41:18.814872 14916 svm.cpp:67] Compilation summary: Shader name: shader Number of SVM nodes: 5 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000014 Bump: 0.000000 Volume: 0.000027 Displacement: 0.000005 Generate: 0.000046 Total: 0.000046 I0127 11:41:18.814872 7740 svm.cpp:67] Compilation summary: Shader name: shader Number of SVM nodes: 5 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000042 Bump: 0.000000 Volume: 0.000012 Displacement: 0.000008 Generate: 0.000062 Total: 0.000063 I0127 11:41:18.814872 13072 svm.cpp:67] Compilation summary: Shader name: default_empty Number of SVM nodes: 3 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000005 Bump: 0.000000 Volume: 0.000018 Displacement: 0.000031 Generate: 0.000054 Total: 0.000055 I0127 11:41:18.814872 9092 constant_fold.cpp:113] Folding Soft_hard::Color to socket convert_float_to_color::value_color. I0127 11:41:18.814872 9500 svm.cpp:67] Compilation summary: Shader name: shader Number of SVM nodes: 5 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000024 Bump: 0.000000 Volume: 0.000019 Displacement: 0.000011 Generate: 0.000054 Total: 0.000055 I0127 11:41:18.814872 15692 svm.cpp:67] Compilation summary: Shader name: Smoke Domain Material.001 Number of SVM nodes: 14 Peak stack usage: 10 Time (in seconds): Finalize: 0.000000 Surface: 0.000014 Bump: 0.000000 Volume: 0.000067 Displacement: 0.000019 Generate: 0.000101 Total: 0.000102 I0127 11:41:18.814872 14888 svm.cpp:67] Compilation summary: Shader name: pine-trunk Number of SVM nodes: 30 Peak stack usage: 26 Time (in seconds): Finalize: 0.000000 Surface: 0.000058 Bump: 0.000000 Volume: 0.000013 Displacement: 0.000003 Generate: 0.000073 Total: 0.000074 I0127 11:41:18.814872 15256 svm.cpp:67] Compilation summary: Shader name: Material Number of SVM nodes: 374 Peak stack usage: 33 Time (in seconds): Finalize: 0.000000 Surface: 0.000074 Bump: 0.000096 Volume: 0.000003 Displacement: 0.000014 Generate: 0.000188 Total: 0.000188 I0127 11:41:18.814872 14984 svm.cpp:67] Compilation summary: Shader name: pine-leaf_Snow Number of SVM nodes: 40 Peak stack usage: 31 Time (in seconds): Finalize: 0.000000 Surface: 0.000072 Bump: 0.000000 Volume: 0.000011 Displacement: 0.000023 Generate: 0.000106 Total: 0.000107 I0127 11:41:18.814872 7952 svm.cpp:67] Compilation summary: Shader name: pine-leaf Number of SVM nodes: 46 Peak stack usage: 32 Time (in seconds): Finalize: 0.000000 Surface: 0.000121 Bump: 0.000000 Volume: 0.000003 Displacement: 0.000004 Generate: 0.000128 Total: 0.000129 I0127 11:41:18.814872 9092 constant_fold.cpp:113] Folding Shadow_color_saturation::Color to socket Cloud_opacity::Color. I0127 11:41:18.814872 9092 constant_fold.cpp:113] Folding Sun_value::Color to socket Gamma::Color. I0127 11:41:18.814872 9092 graph.cpp:675] Deduplicated 2 nodes. I0127 11:41:18.814872 9092 svm.cpp:67] Compilation summary: Shader name: default_background Number of SVM nodes: 2174 Peak stack usage: 33 Time (in seconds): Finalize: 0.000324 Surface: 0.000084 Bump: 0.000000 Volume: 0.000004 Displacement: 0.000003 Generate: 0.000092 Total: 0.000417 I0127 11:41:18.814872 14724 device_cuda_impl.cpp:883] Buffer allocate: __svm_nodes, 44,880 bytes. (43.83K) in device memory I0127 11:41:18.814872 14724 device_cuda_impl.cpp:883] Buffer allocate: __shaders, 512 bytes. (512) in device memory I0127 11:41:18.815872 14724 svm.cpp:164] Shader manager updated 16 shaders in 0.0009335 seconds. I0127 11:41:18.815872 14724 tables.cpp:50] Total 2 lookup tables. I0127 11:41:18.815872 14724 device_cuda_impl.cpp:883] Buffer allocate: __lookup_table, 266,240 bytes. (260.00K) in device memory I0127 11:41:18.815872 14724 light.cpp:976] Total 5 lights. I0127 11:41:18.819876 14724 light.cpp:955] Number of lights sent to the device: 4 I0127 11:41:18.819876 14724 light.cpp:957] Number of lights without contribution: 1 I0127 11:41:18.819876 14724 device_cuda_impl.cpp:883] Buffer allocate: __lights, 768 bytes. (768) in device memory I0127 11:41:18.820876 14724 light.cpp:329] Total 4 of light distribution primitives. I0127 11:41:18.820876 14724 device_cuda_impl.cpp:883] Buffer allocate: __light_distribution, 80 bytes. (80) in device memory I0127 11:41:18.820876 14724 light.cpp:672] Automatically set World MIS resolution to 4096 by 2048 I0127 11:41:18.821877 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:18.832890 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:18.832890 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:18.843897 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:18.844898 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:18.844898 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:18.859912 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:18.859912 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:18.870512 14724 device_cuda_impl.cpp:883] Buffer allocate: background_output, 134,217,728 bytes. (128.00M) in device memory I0127 11:41:18.873893 14724 device_cuda_impl.cpp:883] Buffer allocate: background_input, 134,217,728 bytes. (128.00M) in device memory I0127 11:41:18.875893 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:18.875893 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:18.879897 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:18.891908 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:18.891908 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:18.891908 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:18.907922 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:18.907922 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:18.907922 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:18.923938 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:18.923938 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:18.923938 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:18.939951 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:18.939951 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:18.939951 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:18.955965 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:18.955965 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:18.955965 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:18.971982 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:18.971982 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:18.974983 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:18.987995 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:18.987995 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:19.004010 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:19.004010 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:19.020025 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:19.020025 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:19.036041 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:19.052053 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:19.068068 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:19.078085 14724 light.cpp:721] Background MIS build time 0.0097637 I0127 11:41:19.078085 14724 device_cuda_impl.cpp:883] Buffer allocate: __light_background_marginal_cdf, 16,392 bytes. (16.01K) in device memory I0127 11:41:19.080912 14724 device_cuda_impl.cpp:883] Buffer allocate: __light_background_conditional_cdf, 67,125,248 bytes. (64.02M) in device memory I0127 11:41:19.083916 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:19.083916 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:19.094926 14724 scene.cpp:337] System memory statistics after full device sync: Usage: 207,743,578 (198.12M) Peak: 412,137,998 (393.04M) I0127 11:41:19.099771 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:19.116947 8632 blender_sync.cpp:254] Total time spent synchronizing data: 0.0173371 I0127 11:41:19.120951 14724 camera.cpp:551] Camera is outside of the volume. I0127 11:41:19.129959 14724 camera.cpp:551] Camera is outside of the volume. I0127 11:41:19.143792 14724 camera.cpp:551] Camera is outside of the volume. I0127 11:41:19.529065 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:19.546082 8632 blender_sync.cpp:254] Total time spent synchronizing data: 0.0166727 I0127 11:41:19.546082 14724 svm.cpp:88] Total 16 shaders. I0127 11:41:19.546082 7152 constant_fold.cpp:58] Folding Sun_color::Color to constant (16, 15, 15). I0127 11:41:19.546082 7152 constant_fold.cpp:113] Folding Mapping::Vector to socket Texture Coordinate::Generated. I0127 11:41:19.546082 7152 constant_fold.cpp:113] Folding Soft_hard::Color to socket convert_float_to_color::value_color. I0127 11:41:19.546082 15256 svm.cpp:67] Compilation summary: Shader name: default_surface Number of SVM nodes: 8 Peak stack usage: 4 Time (in seconds): Finalize: 0.000000 Surface: 0.000031 Bump: 0.000000 Volume: 0.000025 Displacement: 0.000018 Generate: 0.000074 Total: 0.000075 I0127 11:41:19.546082 15692 svm.cpp:67] Compilation summary: Shader name: default_empty Number of SVM nodes: 3 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000011 Bump: 0.000000 Volume: 0.000022 Displacement: 0.000014 Generate: 0.000047 Total: 0.000048 I0127 11:41:19.546082 7152 constant_fold.cpp:113] Folding Shadow_color_saturation::Color to socket Cloud_opacity::Color. I0127 11:41:19.546082 14480 svm.cpp:67] Compilation summary: Shader name: shader Number of SVM nodes: 5 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000013 Bump: 0.000000 Volume: 0.000026 Displacement: 0.000022 Generate: 0.000060 Total: 0.000061 I0127 11:41:19.546082 9092 svm.cpp:67] Compilation summary: Shader name: pine-trunk Number of SVM nodes: 30 Peak stack usage: 26 Time (in seconds): Finalize: 0.000000 Surface: 0.000069 Bump: 0.000000 Volume: 0.000018 Displacement: 0.000018 Generate: 0.000105 Total: 0.000106 I0127 11:41:19.546082 10364 svm.cpp:67] Compilation summary: Shader name: default_light Number of SVM nodes: 3 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000024 Bump: 0.000000 Volume: 0.000024 Displacement: 0.000038 Generate: 0.000086 Total: 0.000086 I0127 11:41:19.546082 7684 svm.cpp:67] Compilation summary: Shader name: Material.002 Number of SVM nodes: 28 Peak stack usage: 23 Time (in seconds): Finalize: 0.000000 Surface: 0.000075 Bump: 0.000000 Volume: 0.000003 Displacement: 0.000052 Generate: 0.000130 Total: 0.000131 I0127 11:41:19.546082 13072 svm.cpp:67] Compilation summary: Shader name: pine-leaf_Snow Number of SVM nodes: 40 Peak stack usage: 31 Time (in seconds): Finalize: 0.000000 Surface: 0.000168 Bump: 0.000000 Volume: 0.000004 Displacement: 0.000005 Generate: 0.000177 Total: 0.000178 I0127 11:41:19.546082 14888 svm.cpp:67] Compilation summary: Shader name: pine-leaf Number of SVM nodes: 46 Peak stack usage: 32 Time (in seconds): Finalize: 0.000000 Surface: 0.000126 Bump: 0.000000 Volume: 0.000034 Displacement: 0.000021 Generate: 0.000181 Total: 0.000182 I0127 11:41:19.546082 14984 svm.cpp:67] Compilation summary: Shader name: Smoke Domain Material.001 Number of SVM nodes: 14 Peak stack usage: 10 Time (in seconds): Finalize: 0.000000 Surface: 0.000015 Bump: 0.000000 Volume: 0.000084 Displacement: 0.000019 Generate: 0.000118 Total: 0.000119 I0127 11:41:19.546082 7740 svm.cpp:67] Compilation summary: Shader name: default_volume Number of SVM nodes: 3 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000015 Bump: 0.000000 Volume: 0.000009 Displacement: 0.000019 Generate: 0.000043 Total: 0.000044 I0127 11:41:19.546082 15964 svm.cpp:67] Compilation summary: Shader name: shader Number of SVM nodes: 5 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000029 Bump: 0.000000 Volume: 0.000004 Displacement: 0.000018 Generate: 0.000051 Total: 0.000051 I0127 11:41:19.547081 7952 svm.cpp:67] Compilation summary: Shader name: Material Number of SVM nodes: 374 Peak stack usage: 33 Time (in seconds): Finalize: 0.000000 Surface: 0.000074 Bump: 0.000128 Volume: 0.000004 Displacement: 0.000013 Generate: 0.000220 Total: 0.000220 I0127 11:41:19.546082 7152 constant_fold.cpp:113] Folding Sun_value::Color to socket Gamma::Color. I0127 11:41:19.546082 9500 svm.cpp:67] Compilation summary: Shader name: shader Number of SVM nodes: 5 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000041 Bump: 0.000000 Volume: 0.000033 Displacement: 0.000020 Generate: 0.000094 Total: 0.000095 I0127 11:41:19.546082 14916 svm.cpp:67] Compilation summary: Shader name: shader Number of SVM nodes: 5 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000045 Bump: 0.000000 Volume: 0.000034 Displacement: 0.000032 Generate: 0.000110 Total: 0.000111 I0127 11:41:19.546082 14724 svm.cpp:67] Compilation summary: Shader name: pine-leaf_Snow.2 Number of SVM nodes: 46 Peak stack usage: 32 Time (in seconds): Finalize: 0.000000 Surface: 0.000152 Bump: 0.000000 Volume: 0.000007 Displacement: 0.000004 Generate: 0.000163 Total: 0.000164 I0127 11:41:19.547081 7152 graph.cpp:675] Deduplicated 2 nodes. I0127 11:41:19.547081 7152 svm.cpp:67] Compilation summary: Shader name: default_background Number of SVM nodes: 2174 Peak stack usage: 33 Time (in seconds): Finalize: 0.000370 Surface: 0.000086 Bump: 0.000000 Volume: 0.000005 Displacement: 0.000003 Generate: 0.000093 Total: 0.000464 I0127 11:41:19.547081 14724 device_cuda_impl.cpp:883] Buffer allocate: __svm_nodes, 44,880 bytes. (43.83K) in device memory I0127 11:41:19.547081 14724 device_cuda_impl.cpp:883] Buffer allocate: __shaders, 512 bytes. (512) in device memory I0127 11:41:19.547081 14724 svm.cpp:164] Shader manager updated 16 shaders in 0.0010671 seconds. I0127 11:41:19.547081 14724 camera.cpp:551] Camera is outside of the volume. I0127 11:41:19.547081 14724 tables.cpp:50] Total 2 lookup tables. I0127 11:41:19.547081 14724 device_cuda_impl.cpp:883] Buffer allocate: __lookup_table, 266,240 bytes. (260.00K) in device memory I0127 11:41:19.548082 14724 light.cpp:976] Total 5 lights. I0127 11:41:19.552086 14724 light.cpp:955] Number of lights sent to the device: 4 I0127 11:41:19.552086 14724 light.cpp:957] Number of lights without contribution: 1 I0127 11:41:19.552086 14724 device_cuda_impl.cpp:883] Buffer allocate: __lights, 768 bytes. (768) in device memory I0127 11:41:19.552086 14724 light.cpp:329] Total 4 of light distribution primitives. I0127 11:41:19.552086 14724 device_cuda_impl.cpp:883] Buffer allocate: __light_distribution, 80 bytes. (80) in device memory I0127 11:41:19.552086 14724 light.cpp:672] Automatically set World MIS resolution to 4096 by 2048 I0127 11:41:19.559092 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:19.570102 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:19.582113 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:19.594125 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:19.603780 14724 device_cuda_impl.cpp:883] Buffer allocate: background_output, 134,217,728 bytes. (128.00M) in device memory I0127 11:41:19.607007 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:19.608008 14724 device_cuda_impl.cpp:883] Buffer allocate: background_input, 134,217,728 bytes. (128.00M) in device memory I0127 11:41:19.623021 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:19.633030 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:19.647043 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:19.660055 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:19.673066 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:19.687079 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:19.700091 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:19.713104 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:19.726115 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:19.759145 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:19.775161 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:19.791174 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:19.807190 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:19.813195 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:19.823204 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:19.826207 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:19.839218 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:19.854235 14724 light.cpp:721] Background MIS build time 0.0100787 I0127 11:41:19.854235 14724 device_cuda_impl.cpp:883] Buffer allocate: __light_background_marginal_cdf, 16,392 bytes. (16.01K) in device memory I0127 11:41:19.855232 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:19.856848 14724 device_cuda_impl.cpp:883] Buffer allocate: __light_background_conditional_cdf, 67,125,248 bytes. (64.02M) in device memory I0127 11:41:19.869860 14724 scene.cpp:337] System memory statistics after full device sync: Usage: 207,743,578 (198.12M) Peak: 412,137,998 (393.04M) I0127 11:41:19.870862 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:19.890880 8632 blender_sync.cpp:254] Total time spent synchronizing data: 0.0203934 I0127 11:41:19.890880 14724 svm.cpp:88] Total 16 shaders. I0127 11:41:19.890880 14888 constant_fold.cpp:58] Folding Sun_color::Color to constant (16, 15, 15). I0127 11:41:19.890880 14888 constant_fold.cpp:113] Folding Mapping::Vector to socket Texture Coordinate::Generated. I0127 11:41:19.890880 7952 svm.cpp:67] Compilation summary: Shader name: default_volume Number of SVM nodes: 3 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000004 Bump: 0.000000 Volume: 0.000004 Displacement: 0.000002 Generate: 0.000009 Total: 0.000010 I0127 11:41:19.890880 14888 constant_fold.cpp:113] Folding Soft_hard::Color to socket convert_float_to_color::value_color. I0127 11:41:19.890880 7152 svm.cpp:67] Compilation summary: Shader name: default_light Number of SVM nodes: 3 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000008 Bump: 0.000000 Volume: 0.000021 Displacement: 0.000011 Generate: 0.000040 Total: 0.000041 I0127 11:41:19.890880 7684 svm.cpp:67] Compilation summary: Shader name: default_surface Number of SVM nodes: 8 Peak stack usage: 4 Time (in seconds): Finalize: 0.000000 Surface: 0.000024 Bump: 0.000000 Volume: 0.000014 Displacement: 0.000066 Generate: 0.000104 Total: 0.000106 I0127 11:41:19.890880 7740 svm.cpp:67] Compilation summary: Shader name: shader Number of SVM nodes: 5 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000040 Bump: 0.000000 Volume: 0.000011 Displacement: 0.000026 Generate: 0.000076 Total: 0.000077 I0127 11:41:19.891880 14724 svm.cpp:67] Compilation summary: Shader name: pine-leaf_Snow.2 Number of SVM nodes: 46 Peak stack usage: 32 Time (in seconds): Finalize: 0.000000 Surface: 0.000114 Bump: 0.000000 Volume: 0.000022 Displacement: 0.000017 Generate: 0.000153 Total: 0.000153 I0127 11:41:19.891880 14888 constant_fold.cpp:113] Folding Shadow_color_saturation::Color to socket Cloud_opacity::Color. I0127 11:41:19.891880 15256 svm.cpp:67] Compilation summary: Shader name: pine-trunk Number of SVM nodes: 30 Peak stack usage: 26 Time (in seconds): Finalize: 0.000000 Surface: 0.000115 Bump: 0.000000 Volume: 0.000013 Displacement: 0.000013 Generate: 0.000142 Total: 0.000142 I0127 11:41:19.890880 9500 svm.cpp:67] Compilation summary: Shader name: shader Number of SVM nodes: 5 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000022 Bump: 0.000000 Volume: 0.000012 Displacement: 0.000025 Generate: 0.000059 Total: 0.000060 I0127 11:41:19.891880 14916 svm.cpp:67] Compilation summary: Shader name: shader Number of SVM nodes: 5 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000035 Bump: 0.000000 Volume: 0.000053 Displacement: 0.000042 Generate: 0.000130 Total: 0.000131 I0127 11:41:19.891880 14888 constant_fold.cpp:113] Folding Sun_value::Color to socket Gamma::Color. I0127 11:41:19.890880 13072 svm.cpp:67] Compilation summary: Shader name: shader Number of SVM nodes: 5 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000049 Bump: 0.000000 Volume: 0.000020 Displacement: 0.000016 Generate: 0.000085 Total: 0.000086 I0127 11:41:19.891880 15964 svm.cpp:67] Compilation summary: Shader name: Material.002 Number of SVM nodes: 28 Peak stack usage: 23 Time (in seconds): Finalize: 0.000000 Surface: 0.000131 Bump: 0.000000 Volume: 0.000017 Displacement: 0.000005 Generate: 0.000152 Total: 0.000153 I0127 11:41:19.891880 15692 svm.cpp:67] Compilation summary: Shader name: pine-leaf_Snow Number of SVM nodes: 40 Peak stack usage: 31 Time (in seconds): Finalize: 0.000000 Surface: 0.000134 Bump: 0.000000 Volume: 0.000005 Displacement: 0.000003 Generate: 0.000143 Total: 0.000143 I0127 11:41:19.890880 14480 svm.cpp:67] Compilation summary: Shader name: default_empty Number of SVM nodes: 3 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000006 Bump: 0.000000 Volume: 0.000014 Displacement: 0.000028 Generate: 0.000048 Total: 0.000049 I0127 11:41:19.891880 9092 svm.cpp:67] Compilation summary: Shader name: pine-leaf Number of SVM nodes: 46 Peak stack usage: 32 Time (in seconds): Finalize: 0.000000 Surface: 0.000159 Bump: 0.000000 Volume: 0.000004 Displacement: 0.000005 Generate: 0.000168 Total: 0.000169 I0127 11:41:19.890880 10364 svm.cpp:67] Compilation summary: Shader name: Smoke Domain Material.001 Number of SVM nodes: 14 Peak stack usage: 10 Time (in seconds): Finalize: 0.000000 Surface: 0.000017 Bump: 0.000000 Volume: 0.000031 Displacement: 0.000013 Generate: 0.000061 Total: 0.000062 I0127 11:41:19.891880 14984 svm.cpp:67] Compilation summary: Shader name: Material Number of SVM nodes: 374 Peak stack usage: 33 Time (in seconds): Finalize: 0.000000 Surface: 0.000076 Bump: 0.000147 Volume: 0.000005 Displacement: 0.000016 Generate: 0.000244 Total: 0.000245 I0127 11:41:19.891880 14888 graph.cpp:675] Deduplicated 2 nodes. I0127 11:41:19.891880 14888 svm.cpp:67] Compilation summary: Shader name: default_background Number of SVM nodes: 2174 Peak stack usage: 33 Time (in seconds): Finalize: 0.000340 Surface: 0.000114 Bump: 0.000000 Volume: 0.000006 Displacement: 0.000004 Generate: 0.000124 Total: 0.000465 I0127 11:41:19.891880 14724 device_cuda_impl.cpp:883] Buffer allocate: __svm_nodes, 44,880 bytes. (43.83K) in device memory I0127 11:41:19.891880 14724 device_cuda_impl.cpp:883] Buffer allocate: __shaders, 512 bytes. (512) in device memory I0127 11:41:19.891880 14724 svm.cpp:164] Shader manager updated 16 shaders in 0.000969 seconds. I0127 11:41:19.891880 14724 tables.cpp:50] Total 2 lookup tables. I0127 11:41:19.891880 14724 device_cuda_impl.cpp:883] Buffer allocate: __lookup_table, 266,240 bytes. (260.00K) in device memory I0127 11:41:19.891880 14724 light.cpp:976] Total 5 lights. I0127 11:41:19.896885 14724 light.cpp:955] Number of lights sent to the device: 4 I0127 11:41:19.896885 14724 light.cpp:957] Number of lights without contribution: 1 I0127 11:41:19.896885 14724 device_cuda_impl.cpp:883] Buffer allocate: __lights, 768 bytes. (768) in device memory I0127 11:41:19.896885 14724 light.cpp:329] Total 4 of light distribution primitives. I0127 11:41:19.897886 14724 device_cuda_impl.cpp:883] Buffer allocate: __light_distribution, 80 bytes. (80) in device memory I0127 11:41:19.897886 14724 light.cpp:672] Automatically set World MIS resolution to 4096 by 2048 I0127 11:41:19.917904 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:19.932919 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:19.939997 14724 device_cuda_impl.cpp:883] Buffer allocate: background_output, 134,217,728 bytes. (128.00M) in device memory I0127 11:41:19.943825 14724 device_cuda_impl.cpp:883] Buffer allocate: background_input, 134,217,728 bytes. (128.00M) in device memory I0127 11:41:19.948832 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:19.964845 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:19.980859 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:19.996874 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:20.012889 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:20.028903 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:20.044917 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:20.060932 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:20.077013 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:20.093027 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:20.109041 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:20.125056 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:20.141083 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:20.141083 14724 light.cpp:721] Background MIS build time 0.0097505 I0127 11:41:20.141083 14724 device_cuda_impl.cpp:883] Buffer allocate: __light_background_marginal_cdf, 16,392 bytes. (16.01K) in device memory I0127 11:41:20.143782 14724 device_cuda_impl.cpp:883] Buffer allocate: __light_background_conditional_cdf, 67,125,248 bytes. (64.02M) in device memory I0127 11:41:20.156795 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:20.157796 14724 scene.cpp:337] System memory statistics after full device sync: Usage: 207,743,578 (198.12M) Peak: 412,137,998 (393.04M) I0127 11:41:20.172813 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:20.189829 8632 blender_sync.cpp:254] Total time spent synchronizing data: 0.0170399 I0127 11:41:20.193832 14724 camera.cpp:551] Camera is outside of the volume. I0127 11:41:20.207845 14724 camera.cpp:551] Camera is outside of the volume. I0127 11:41:20.223862 14724 camera.cpp:551] Camera is outside of the volume. I0127 11:41:20.994043 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:21.011059 8632 blender_sync.cpp:254] Total time spent synchronizing data: 0.0169556 I0127 11:41:21.011059 14724 svm.cpp:88] Total 16 shaders. I0127 11:41:21.011059 15964 constant_fold.cpp:58] Folding Sun_color::Color to constant (16, 15, 15). I0127 11:41:21.011059 15964 constant_fold.cpp:113] Folding Mapping::Vector to socket Texture Coordinate::Generated. I0127 11:41:21.011059 10364 svm.cpp:67] Compilation summary: Shader name: shader Number of SVM nodes: 5 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000027 Bump: 0.000000 Volume: 0.000012 Displacement: 0.000011 Generate: 0.000049 Total: 0.000050 I0127 11:41:21.011059 15964 constant_fold.cpp:113] Folding Soft_hard::Color to socket convert_float_to_color::value_color. I0127 11:41:21.011059 7684 svm.cpp:67] Compilation summary: Shader name: default_light Number of SVM nodes: 3 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000013 Bump: 0.000000 Volume: 0.000011 Displacement: 0.000019 Generate: 0.000044 Total: 0.000045 I0127 11:41:21.011059 7952 svm.cpp:67] Compilation summary: Shader name: default_empty Number of SVM nodes: 3 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000017 Bump: 0.000000 Volume: 0.000020 Displacement: 0.000017 Generate: 0.000054 Total: 0.000055 I0127 11:41:21.011059 14480 svm.cpp:67] Compilation summary: Shader name: default_surface Number of SVM nodes: 8 Peak stack usage: 4 Time (in seconds): Finalize: 0.000000 Surface: 0.000045 Bump: 0.000000 Volume: 0.000019 Displacement: 0.000009 Generate: 0.000073 Total: 0.000074 I0127 11:41:21.011059 13072 svm.cpp:67] Compilation summary: Shader name: shader Number of SVM nodes: 5 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000059 Bump: 0.000000 Volume: 0.000015 Displacement: 0.000053 Generate: 0.000127 Total: 0.000128 I0127 11:41:21.011059 9092 svm.cpp:67] Compilation summary: Shader name: Material.002 Number of SVM nodes: 28 Peak stack usage: 23 Time (in seconds): Finalize: 0.000000 Surface: 0.000098 Bump: 0.000000 Volume: 0.000007 Displacement: 0.000016 Generate: 0.000121 Total: 0.000122 I0127 11:41:21.011059 14984 svm.cpp:67] Compilation summary: Shader name: shader Number of SVM nodes: 5 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000020 Bump: 0.000000 Volume: 0.000003 Displacement: 0.000009 Generate: 0.000033 Total: 0.000034 I0127 11:41:21.011059 14916 svm.cpp:67] Compilation summary: Shader name: default_volume Number of SVM nodes: 3 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000009 Bump: 0.000000 Volume: 0.000011 Displacement: 0.000034 Generate: 0.000054 Total: 0.000055 I0127 11:41:21.011059 14888 svm.cpp:67] Compilation summary: Shader name: pine-leaf Number of SVM nodes: 46 Peak stack usage: 32 Time (in seconds): Finalize: 0.000000 Surface: 0.000128 Bump: 0.000000 Volume: 0.000009 Displacement: 0.000031 Generate: 0.000168 Total: 0.000169 I0127 11:41:21.011059 7740 svm.cpp:67] Compilation summary: Shader name: shader Number of SVM nodes: 5 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000056 Bump: 0.000000 Volume: 0.000006 Displacement: 0.000013 Generate: 0.000075 Total: 0.000075 I0127 11:41:21.011059 15964 constant_fold.cpp:113] Folding Shadow_color_saturation::Color to socket Cloud_opacity::Color. I0127 11:41:21.011059 9500 svm.cpp:67] Compilation summary: Shader name: Smoke Domain Material.001 Number of SVM nodes: 14 Peak stack usage: 10 Time (in seconds): Finalize: 0.000000 Surface: 0.000025 Bump: 0.000000 Volume: 0.000093 Displacement: 0.000014 Generate: 0.000131 Total: 0.000132 I0127 11:41:21.012060 15692 svm.cpp:67] Compilation summary: Shader name: Material Number of SVM nodes: 374 Peak stack usage: 33 Time (in seconds): Finalize: 0.000000 Surface: 0.000107 Bump: 0.000136 Volume: 0.000002 Displacement: 0.000008 Generate: 0.000253 Total: 0.000254 I0127 11:41:21.011059 14724 svm.cpp:67] Compilation summary: Shader name: pine-leaf_Snow.2 Number of SVM nodes: 46 Peak stack usage: 32 Time (in seconds): Finalize: 0.000000 Surface: 0.000099 Bump: 0.000000 Volume: 0.000056 Displacement: 0.000045 Generate: 0.000200 Total: 0.000201 I0127 11:41:21.012060 15964 constant_fold.cpp:113] Folding Sun_value::Color to socket Gamma::Color. I0127 11:41:21.011059 7152 svm.cpp:67] Compilation summary: Shader name: pine-trunk Number of SVM nodes: 30 Peak stack usage: 26 Time (in seconds): Finalize: 0.000000 Surface: 0.000114 Bump: 0.000000 Volume: 0.000014 Displacement: 0.000016 Generate: 0.000144 Total: 0.000145 I0127 11:41:21.011059 15256 svm.cpp:67] Compilation summary: Shader name: pine-leaf_Snow Number of SVM nodes: 40 Peak stack usage: 31 Time (in seconds): Finalize: 0.000000 Surface: 0.000133 Bump: 0.000000 Volume: 0.000018 Displacement: 0.000014 Generate: 0.000166 Total: 0.000167 I0127 11:41:21.012060 15964 graph.cpp:675] Deduplicated 2 nodes. I0127 11:41:21.012060 15964 svm.cpp:67] Compilation summary: Shader name: default_background Number of SVM nodes: 2174 Peak stack usage: 33 Time (in seconds): Finalize: 0.000383 Surface: 0.000086 Bump: 0.000000 Volume: 0.000003 Displacement: 0.000003 Generate: 0.000092 Total: 0.000476 I0127 11:41:21.012060 14724 device_cuda_impl.cpp:883] Buffer allocate: __svm_nodes, 44,880 bytes. (43.83K) in device memory I0127 11:41:21.012060 14724 device_cuda_impl.cpp:883] Buffer allocate: __shaders, 512 bytes. (512) in device memory I0127 11:41:21.012060 14724 svm.cpp:164] Shader manager updated 16 shaders in 0.000988 seconds. I0127 11:41:21.012060 14724 camera.cpp:551] Camera is outside of the volume. I0127 11:41:21.012060 14724 tables.cpp:50] Total 2 lookup tables. I0127 11:41:21.012060 14724 device_cuda_impl.cpp:883] Buffer allocate: __lookup_table, 266,240 bytes. (260.00K) in device memory I0127 11:41:21.012060 14724 light.cpp:976] Total 5 lights. I0127 11:41:21.017066 14724 light.cpp:955] Number of lights sent to the device: 4 I0127 11:41:21.017066 14724 light.cpp:957] Number of lights without contribution: 1 I0127 11:41:21.017066 14724 device_cuda_impl.cpp:883] Buffer allocate: __lights, 768 bytes. (768) in device memory I0127 11:41:21.017066 14724 light.cpp:329] Total 4 of light distribution primitives. I0127 11:41:21.017066 14724 device_cuda_impl.cpp:883] Buffer allocate: __light_distribution, 80 bytes. (80) in device memory I0127 11:41:21.017066 14724 light.cpp:672] Automatically set World MIS resolution to 4096 by 2048 I0127 11:41:21.024072 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:21.034081 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:21.048094 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:21.060104 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:21.070113 14724 device_cuda_impl.cpp:883] Buffer allocate: background_output, 134,217,728 bytes. (128.00M) in device memory I0127 11:41:21.073848 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:21.073848 14724 device_cuda_impl.cpp:883] Buffer allocate: background_input, 134,217,728 bytes. (128.00M) in device memory I0127 11:41:21.102875 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:21.102875 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:21.113885 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:21.126896 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:21.140909 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:21.166934 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:21.166934 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:21.177942 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:21.186951 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:21.195960 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:21.206969 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:21.220547 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:21.233559 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:21.247572 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:21.260584 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:21.273597 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:21.287608 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:21.300621 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:21.315634 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:21.329646 14724 light.cpp:721] Background MIS build time 0.0099365 I0127 11:41:21.329646 14724 device_cuda_impl.cpp:883] Buffer allocate: __light_background_marginal_cdf, 16,392 bytes. (16.01K) in device memory I0127 11:41:21.331648 14724 device_cuda_impl.cpp:883] Buffer allocate: __light_background_conditional_cdf, 67,125,248 bytes. (64.02M) in device memory I0127 11:41:21.344660 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:21.346662 14724 scene.cpp:337] System memory statistics after full device sync: Usage: 207,743,578 (198.12M) Peak: 412,137,998 (393.04M) I0127 11:41:21.352667 14724 camera.cpp:551] Camera is outside of the volume. I0127 11:41:21.355670 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:21.372686 8632 blender_sync.cpp:254] Total time spent synchronizing data: 0.0168531 I0127 11:41:21.372686 14724 svm.cpp:88] Total 16 shaders. I0127 11:41:21.373687 13072 constant_fold.cpp:58] Folding Sun_color::Color to constant (16, 15, 15). I0127 11:41:21.373687 15256 svm.cpp:67] Compilation summary: Shader name: default_volume Number of SVM nodes: 3 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000031 Bump: 0.000000 Volume: 0.000002 Displacement: 0.000013 Generate: 0.000046 Total: 0.000047 I0127 11:41:21.373687 13072 constant_fold.cpp:113] Folding Mapping::Vector to socket Texture Coordinate::Generated. I0127 11:41:21.373687 14984 svm.cpp:67] Compilation summary: Shader name: default_empty Number of SVM nodes: 3 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000011 Bump: 0.000000 Volume: 0.000021 Displacement: 0.000007 Generate: 0.000039 Total: 0.000040 I0127 11:41:21.373687 9500 svm.cpp:67] Compilation summary: Shader name: shader Number of SVM nodes: 5 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000020 Bump: 0.000000 Volume: 0.000023 Displacement: 0.000007 Generate: 0.000050 Total: 0.000051 I0127 11:41:21.373687 10364 svm.cpp:67] Compilation summary: Shader name: shader Number of SVM nodes: 5 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000022 Bump: 0.000000 Volume: 0.000010 Displacement: 0.000008 Generate: 0.000040 Total: 0.000041 I0127 11:41:21.373687 7684 svm.cpp:67] Compilation summary: Shader name: shader Number of SVM nodes: 5 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000030 Bump: 0.000000 Volume: 0.000015 Displacement: 0.000010 Generate: 0.000055 Total: 0.000056 I0127 11:41:21.373687 14480 svm.cpp:67] Compilation summary: Shader name: default_surface Number of SVM nodes: 8 Peak stack usage: 4 Time (in seconds): Finalize: 0.000000 Surface: 0.000049 Bump: 0.000000 Volume: 0.000019 Displacement: 0.000009 Generate: 0.000077 Total: 0.000078 I0127 11:41:21.373687 9092 svm.cpp:67] Compilation summary: Shader name: pine-trunk Number of SVM nodes: 30 Peak stack usage: 26 Time (in seconds): Finalize: 0.000000 Surface: 0.000054 Bump: 0.000000 Volume: 0.000006 Displacement: 0.000007 Generate: 0.000067 Total: 0.000068 I0127 11:41:21.373687 15964 svm.cpp:67] Compilation summary: Shader name: pine-leaf Number of SVM nodes: 46 Peak stack usage: 32 Time (in seconds): Finalize: 0.000000 Surface: 0.000102 Bump: 0.000000 Volume: 0.000005 Displacement: 0.000019 Generate: 0.000125 Total: 0.000126 I0127 11:41:21.373687 7952 svm.cpp:67] Compilation summary: Shader name: default_light Number of SVM nodes: 3 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000005 Bump: 0.000000 Volume: 0.000010 Displacement: 0.000024 Generate: 0.000040 Total: 0.000040 I0127 11:41:21.373687 14888 svm.cpp:67] Compilation summary: Shader name: Material.002 Number of SVM nodes: 28 Peak stack usage: 23 Time (in seconds): Finalize: 0.000000 Surface: 0.000072 Bump: 0.000000 Volume: 0.000005 Displacement: 0.000004 Generate: 0.000080 Total: 0.000081 I0127 11:41:21.373687 14724 svm.cpp:67] Compilation summary: Shader name: pine-leaf_Snow.2 Number of SVM nodes: 46 Peak stack usage: 32 Time (in seconds): Finalize: 0.000000 Surface: 0.000097 Bump: 0.000000 Volume: 0.000003 Displacement: 0.000003 Generate: 0.000103 Total: 0.000103 I0127 11:41:21.373687 14916 svm.cpp:67] Compilation summary: Shader name: Material Number of SVM nodes: 374 Peak stack usage: 33 Time (in seconds): Finalize: 0.000000 Surface: 0.000072 Bump: 0.000088 Volume: 0.000005 Displacement: 0.000012 Generate: 0.000178 Total: 0.000179 I0127 11:41:21.373687 15692 svm.cpp:67] Compilation summary: Shader name: shader Number of SVM nodes: 5 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000039 Bump: 0.000000 Volume: 0.000008 Displacement: 0.000018 Generate: 0.000065 Total: 0.000066 I0127 11:41:21.373687 7152 svm.cpp:67] Compilation summary: Shader name: pine-leaf_Snow Number of SVM nodes: 40 Peak stack usage: 31 Time (in seconds): Finalize: 0.000000 Surface: 0.000096 Bump: 0.000000 Volume: 0.000004 Displacement: 0.000020 Generate: 0.000120 Total: 0.000121 I0127 11:41:21.373687 7740 svm.cpp:67] Compilation summary: Shader name: Smoke Domain Material.001 Number of SVM nodes: 14 Peak stack usage: 10 Time (in seconds): Finalize: 0.000000 Surface: 0.000024 Bump: 0.000000 Volume: 0.000040 Displacement: 0.000002 Generate: 0.000067 Total: 0.000068 I0127 11:41:21.373687 13072 constant_fold.cpp:113] Folding Soft_hard::Color to socket convert_float_to_color::value_color. I0127 11:41:21.373687 13072 constant_fold.cpp:113] Folding Shadow_color_saturation::Color to socket Cloud_opacity::Color. I0127 11:41:21.373687 13072 constant_fold.cpp:113] Folding Sun_value::Color to socket Gamma::Color. I0127 11:41:21.373687 13072 graph.cpp:675] Deduplicated 2 nodes. I0127 11:41:21.373687 13072 svm.cpp:67] Compilation summary: Shader name: default_background Number of SVM nodes: 2174 Peak stack usage: 33 Time (in seconds): Finalize: 0.000358 Surface: 0.000105 Bump: 0.000000 Volume: 0.000005 Displacement: 0.000005 Generate: 0.000115 Total: 0.000474 I0127 11:41:21.373687 14724 device_cuda_impl.cpp:883] Buffer allocate: __svm_nodes, 44,880 bytes. (43.83K) in device memory I0127 11:41:21.373687 14724 device_cuda_impl.cpp:883] Buffer allocate: __shaders, 512 bytes. (512) in device memory I0127 11:41:21.373687 14724 svm.cpp:164] Shader manager updated 16 shaders in 0.0009693 seconds. I0127 11:41:21.373687 14724 camera.cpp:551] Camera is outside of the volume. I0127 11:41:21.373687 14724 tables.cpp:50] Total 2 lookup tables. I0127 11:41:21.374687 14724 device_cuda_impl.cpp:883] Buffer allocate: __lookup_table, 266,240 bytes. (260.00K) in device memory I0127 11:41:21.374687 14724 light.cpp:976] Total 5 lights. I0127 11:41:21.378691 14724 light.cpp:955] Number of lights sent to the device: 4 I0127 11:41:21.378691 14724 light.cpp:957] Number of lights without contribution: 1 I0127 11:41:21.378691 14724 device_cuda_impl.cpp:883] Buffer allocate: __lights, 768 bytes. (768) in device memory I0127 11:41:21.378691 14724 light.cpp:329] Total 4 of light distribution primitives. I0127 11:41:21.379693 14724 device_cuda_impl.cpp:883] Buffer allocate: __light_distribution, 80 bytes. (80) in device memory I0127 11:41:21.379693 14724 light.cpp:672] Automatically set World MIS resolution to 4096 by 2048 I0127 11:41:21.382695 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:21.393705 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:21.406718 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:21.420729 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:21.420729 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:21.420729 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:21.428635 14724 device_cuda_impl.cpp:883] Buffer allocate: background_output, 134,217,728 bytes. (128.00M) in device memory I0127 11:41:21.432554 14724 device_cuda_impl.cpp:883] Buffer allocate: background_input, 134,217,728 bytes. (128.00M) in device memory I0127 11:41:21.436559 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:21.436559 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:21.452574 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:21.452574 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:21.455575 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:21.460580 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:21.468587 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:21.468587 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:21.484602 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:21.484602 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:21.487604 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:21.500617 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:21.515630 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:21.515630 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:21.530644 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:21.530644 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:21.533646 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:21.546658 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:21.546658 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:21.546658 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:21.562674 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:21.562674 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:21.562674 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:21.578719 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:21.578719 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:21.594733 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:21.610747 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:21.610747 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:21.610747 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:21.626528 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:21.626528 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:21.643549 14724 light.cpp:721] Background MIS build time 0.0099034 I0127 11:41:21.644544 14724 device_cuda_impl.cpp:883] Buffer allocate: __light_background_marginal_cdf, 16,392 bytes. (16.01K) in device memory I0127 11:41:21.646546 14724 device_cuda_impl.cpp:883] Buffer allocate: __light_background_conditional_cdf, 67,125,248 bytes. (64.02M) in device memory I0127 11:41:21.653553 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:21.660559 14724 scene.cpp:337] System memory statistics after full device sync: Usage: 207,743,578 (198.12M) Peak: 412,137,998 (393.04M) I0127 11:41:21.671569 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:21.689088 8632 blender_sync.cpp:254] Total time spent synchronizing data: 0.0176271 I0127 11:41:21.708106 14724 camera.cpp:551] Camera is outside of the volume. I0127 11:41:21.731127 14724 camera.cpp:551] Camera is outside of the volume. I0127 11:41:21.737133 14724 camera.cpp:551] Camera is outside of the volume. I0127 11:41:26.088048 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:26.105064 8632 blender_sync.cpp:254] Total time spent synchronizing data: 0.0168787 I0127 11:41:26.105064 14724 svm.cpp:88] Total 16 shaders. I0127 11:41:26.105064 7952 constant_fold.cpp:58] Folding Sun_color::Color to constant (16, 15, 15). I0127 11:41:26.105064 7952 constant_fold.cpp:113] Folding Mapping::Vector to socket Texture Coordinate::Generated. I0127 11:41:26.105064 9092 svm.cpp:67] Compilation summary: Shader name: default_light Number of SVM nodes: 3 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000014 Bump: 0.000000 Volume: 0.000016 Displacement: 0.000023 Generate: 0.000053 Total: 0.000053 I0127 11:41:26.105064 14888 svm.cpp:67] Compilation summary: Shader name: default_empty Number of SVM nodes: 3 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000014 Bump: 0.000000 Volume: 0.000025 Displacement: 0.000004 Generate: 0.000043 Total: 0.000044 I0127 11:41:26.105064 14480 svm.cpp:67] Compilation summary: Shader name: shader Number of SVM nodes: 5 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000030 Bump: 0.000000 Volume: 0.000008 Displacement: 0.000007 Generate: 0.000046 Total: 0.000047 I0127 11:41:26.105064 9500 svm.cpp:67] Compilation summary: Shader name: shader Number of SVM nodes: 5 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000009 Bump: 0.000000 Volume: 0.000042 Displacement: 0.000007 Generate: 0.000058 Total: 0.000059 I0127 11:41:26.105064 13072 svm.cpp:67] Compilation summary: Shader name: default_surface Number of SVM nodes: 8 Peak stack usage: 4 Time (in seconds): Finalize: 0.000000 Surface: 0.000036 Bump: 0.000000 Volume: 0.000016 Displacement: 0.000006 Generate: 0.000057 Total: 0.000058 I0127 11:41:26.105064 7952 constant_fold.cpp:113] Folding Soft_hard::Color to socket convert_float_to_color::value_color. I0127 11:41:26.105064 14984 svm.cpp:67] Compilation summary: Shader name: Material.002 Number of SVM nodes: 28 Peak stack usage: 23 Time (in seconds): Finalize: 0.000000 Surface: 0.000059 Bump: 0.000000 Volume: 0.000006 Displacement: 0.000010 Generate: 0.000075 Total: 0.000076 I0127 11:41:26.105064 14724 svm.cpp:67] Compilation summary: Shader name: pine-leaf_Snow.2 Number of SVM nodes: 46 Peak stack usage: 32 Time (in seconds): Finalize: 0.000000 Surface: 0.000072 Bump: 0.000000 Volume: 0.000017 Displacement: 0.000007 Generate: 0.000096 Total: 0.000096 I0127 11:41:26.105064 14916 svm.cpp:67] Compilation summary: Shader name: shader Number of SVM nodes: 5 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000019 Bump: 0.000000 Volume: 0.000032 Displacement: 0.000009 Generate: 0.000061 Total: 0.000062 I0127 11:41:26.105064 7952 constant_fold.cpp:113] Folding Shadow_color_saturation::Color to socket Cloud_opacity::Color. I0127 11:41:26.105064 15964 svm.cpp:67] Compilation summary: Shader name: shader Number of SVM nodes: 5 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000062 Bump: 0.000000 Volume: 0.000006 Displacement: 0.000011 Generate: 0.000079 Total: 0.000080 I0127 11:41:26.105064 7684 svm.cpp:67] Compilation summary: Shader name: Smoke Domain Material.001 Number of SVM nodes: 14 Peak stack usage: 10 Time (in seconds): Finalize: 0.000000 Surface: 0.000017 Bump: 0.000000 Volume: 0.000064 Displacement: 0.000011 Generate: 0.000092 Total: 0.000092 I0127 11:41:26.105064 10364 svm.cpp:67] Compilation summary: Shader name: pine-leaf Number of SVM nodes: 46 Peak stack usage: 32 Time (in seconds): Finalize: 0.000000 Surface: 0.000098 Bump: 0.000000 Volume: 0.000005 Displacement: 0.000006 Generate: 0.000109 Total: 0.000109 I0127 11:41:26.105064 7952 constant_fold.cpp:113] Folding Sun_value::Color to socket Gamma::Color. I0127 11:41:26.105064 15256 svm.cpp:67] Compilation summary: Shader name: pine-leaf_Snow Number of SVM nodes: 40 Peak stack usage: 31 Time (in seconds): Finalize: 0.000000 Surface: 0.000098 Bump: 0.000000 Volume: 0.000003 Displacement: 0.000003 Generate: 0.000104 Total: 0.000104 I0127 11:41:26.105064 15692 svm.cpp:67] Compilation summary: Shader name: pine-trunk Number of SVM nodes: 30 Peak stack usage: 26 Time (in seconds): Finalize: 0.000000 Surface: 0.000074 Bump: 0.000000 Volume: 0.000006 Displacement: 0.000004 Generate: 0.000084 Total: 0.000085 I0127 11:41:26.105064 7152 svm.cpp:67] Compilation summary: Shader name: Material Number of SVM nodes: 374 Peak stack usage: 33 Time (in seconds): Finalize: 0.000000 Surface: 0.000037 Bump: 0.000117 Volume: 0.000021 Displacement: 0.000041 Generate: 0.000216 Total: 0.000216 I0127 11:41:26.105064 7740 svm.cpp:67] Compilation summary: Shader name: default_volume Number of SVM nodes: 3 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000014 Bump: 0.000000 Volume: 0.000036 Displacement: 0.000010 Generate: 0.000060 Total: 0.000061 I0127 11:41:26.106065 7952 graph.cpp:675] Deduplicated 2 nodes. I0127 11:41:26.106065 7952 svm.cpp:67] Compilation summary: Shader name: default_background Number of SVM nodes: 2174 Peak stack usage: 34 Time (in seconds): Finalize: 0.000357 Surface: 0.000087 Bump: 0.000000 Volume: 0.000004 Displacement: 0.000003 Generate: 0.000094 Total: 0.000452 I0127 11:41:26.106065 14724 device_cuda_impl.cpp:883] Buffer allocate: __svm_nodes, 44,880 bytes. (43.83K) in device memory I0127 11:41:26.106065 14724 device_cuda_impl.cpp:883] Buffer allocate: __shaders, 512 bytes. (512) in device memory I0127 11:41:26.106065 14724 svm.cpp:164] Shader manager updated 16 shaders in 0.000994 seconds. I0127 11:41:26.106065 14724 camera.cpp:551] Camera is outside of the volume. I0127 11:41:26.106065 14724 tables.cpp:50] Total 2 lookup tables. I0127 11:41:26.106065 14724 device_cuda_impl.cpp:883] Buffer allocate: __lookup_table, 266,240 bytes. (260.00K) in device memory I0127 11:41:26.106065 14724 light.cpp:976] Total 5 lights. I0127 11:41:26.111070 14724 light.cpp:955] Number of lights sent to the device: 4 I0127 11:41:26.111070 14724 light.cpp:957] Number of lights without contribution: 1 I0127 11:41:26.111070 14724 device_cuda_impl.cpp:883] Buffer allocate: __lights, 768 bytes. (768) in device memory I0127 11:41:26.111070 14724 light.cpp:329] Total 4 of light distribution primitives. I0127 11:41:26.111070 14724 device_cuda_impl.cpp:883] Buffer allocate: __light_distribution, 80 bytes. (80) in device memory I0127 11:41:26.111070 14724 light.cpp:672] Automatically set World MIS resolution to 4096 by 2048 I0127 11:41:26.117075 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:26.130087 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:26.143100 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:26.155853 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:26.155853 14724 device_cuda_impl.cpp:883] Buffer allocate: background_output, 134,217,728 bytes. (128.00M) in device memory I0127 11:41:26.159858 14724 device_cuda_impl.cpp:883] Buffer allocate: background_input, 134,217,728 bytes. (128.00M) in device memory I0127 11:41:26.175873 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:26.185881 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:26.195890 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:26.208902 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:26.222915 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:26.235926 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:26.248939 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:26.261950 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:26.293979 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:26.309993 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:26.326009 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:26.342025 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:26.358038 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:26.374053 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:26.390159 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:26.393162 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:26.397166 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:26.406179 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:26.412184 14724 light.cpp:721] Background MIS build time 0.0101631 I0127 11:41:26.412184 14724 device_cuda_impl.cpp:883] Buffer allocate: __light_background_marginal_cdf, 16,392 bytes. (16.01K) in device memory I0127 11:41:26.414810 14724 device_cuda_impl.cpp:883] Buffer allocate: __light_background_conditional_cdf, 67,125,248 bytes. (64.02M) in device memory I0127 11:41:26.421818 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:26.428823 14724 scene.cpp:337] System memory statistics after full device sync: Usage: 207,743,578 (198.12M) Peak: 412,137,998 (393.04M) I0127 11:41:26.436832 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:26.453848 8632 blender_sync.cpp:254] Total time spent synchronizing data: 0.0174706 I0127 11:41:26.453848 14724 svm.cpp:88] Total 16 shaders. I0127 11:41:26.453848 7152 constant_fold.cpp:58] Folding Sun_color::Color to constant (16, 15, 15). I0127 11:41:26.453848 7684 svm.cpp:67] Compilation summary: Shader name: shader Number of SVM nodes: 5 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000015 Bump: 0.000000 Volume: 0.000011 Displacement: 0.000013 Generate: 0.000038 Total: 0.000039 I0127 11:41:26.453848 15964 svm.cpp:67] Compilation summary: Shader name: default_light Number of SVM nodes: 3 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000006 Bump: 0.000000 Volume: 0.000014 Displacement: 0.000021 Generate: 0.000042 Total: 0.000042 I0127 11:41:26.453848 7152 constant_fold.cpp:113] Folding Mapping::Vector to socket Texture Coordinate::Generated. I0127 11:41:26.453848 14888 svm.cpp:67] Compilation summary: Shader name: shader Number of SVM nodes: 5 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000014 Bump: 0.000000 Volume: 0.000013 Displacement: 0.000017 Generate: 0.000044 Total: 0.000045 I0127 11:41:26.453848 10364 svm.cpp:67] Compilation summary: Shader name: shader Number of SVM nodes: 5 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000050 Bump: 0.000000 Volume: 0.000008 Displacement: 0.000011 Generate: 0.000070 Total: 0.000070 I0127 11:41:26.453848 7952 svm.cpp:67] Compilation summary: Shader name: default_empty Number of SVM nodes: 3 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000010 Bump: 0.000000 Volume: 0.000012 Displacement: 0.000024 Generate: 0.000046 Total: 0.000047 I0127 11:41:26.453848 14984 svm.cpp:67] Compilation summary: Shader name: default_surface Number of SVM nodes: 8 Peak stack usage: 4 Time (in seconds): Finalize: 0.000000 Surface: 0.000056 Bump: 0.000000 Volume: 0.000007 Displacement: 0.000006 Generate: 0.000069 Total: 0.000070 I0127 11:41:26.453848 9092 svm.cpp:67] Compilation summary: Shader name: shader Number of SVM nodes: 5 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000042 Bump: 0.000000 Volume: 0.000017 Displacement: 0.000009 Generate: 0.000068 Total: 0.000069 I0127 11:41:26.453848 14724 svm.cpp:67] Compilation summary: Shader name: pine-leaf_Snow.2 Number of SVM nodes: 46 Peak stack usage: 32 Time (in seconds): Finalize: 0.000000 Surface: 0.000119 Bump: 0.000000 Volume: 0.000012 Displacement: 0.000009 Generate: 0.000139 Total: 0.000140 I0127 11:41:26.453848 15256 svm.cpp:67] Compilation summary: Shader name: Material.002 Number of SVM nodes: 28 Peak stack usage: 23 Time (in seconds): Finalize: 0.000000 Surface: 0.000066 Bump: 0.000000 Volume: 0.000010 Displacement: 0.000008 Generate: 0.000084 Total: 0.000085 I0127 11:41:26.454849 15692 svm.cpp:67] Compilation summary: Shader name: pine-leaf Number of SVM nodes: 46 Peak stack usage: 32 Time (in seconds): Finalize: 0.000000 Surface: 0.000121 Bump: 0.000000 Volume: 0.000009 Displacement: 0.000015 Generate: 0.000145 Total: 0.000146 I0127 11:41:26.453848 14480 svm.cpp:67] Compilation summary: Shader name: default_volume Number of SVM nodes: 3 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000035 Bump: 0.000000 Volume: 0.000004 Displacement: 0.000002 Generate: 0.000040 Total: 0.000041 I0127 11:41:26.453848 7740 svm.cpp:67] Compilation summary: Shader name: pine-leaf_Snow Number of SVM nodes: 40 Peak stack usage: 31 Time (in seconds): Finalize: 0.000000 Surface: 0.000073 Bump: 0.000000 Volume: 0.000010 Displacement: 0.000017 Generate: 0.000101 Total: 0.000101 I0127 11:41:26.454849 7152 constant_fold.cpp:113] Folding Soft_hard::Color to socket convert_float_to_color::value_color. I0127 11:41:26.453848 9500 svm.cpp:67] Compilation summary: Shader name: Smoke Domain Material.001 Number of SVM nodes: 14 Peak stack usage: 10 Time (in seconds): Finalize: 0.000000 Surface: 0.000018 Bump: 0.000000 Volume: 0.000054 Displacement: 0.000013 Generate: 0.000084 Total: 0.000085 I0127 11:41:26.453848 14916 svm.cpp:67] Compilation summary: Shader name: pine-trunk Number of SVM nodes: 30 Peak stack usage: 26 Time (in seconds): Finalize: 0.000000 Surface: 0.000053 Bump: 0.000000 Volume: 0.000008 Displacement: 0.000011 Generate: 0.000072 Total: 0.000073 I0127 11:41:26.454849 7152 constant_fold.cpp:113] Folding Shadow_color_saturation::Color to socket Cloud_opacity::Color. I0127 11:41:26.454849 13072 svm.cpp:67] Compilation summary: Shader name: Material Number of SVM nodes: 374 Peak stack usage: 33 Time (in seconds): Finalize: 0.000000 Surface: 0.000101 Bump: 0.000095 Volume: 0.000004 Displacement: 0.000013 Generate: 0.000213 Total: 0.000213 I0127 11:41:26.454849 7152 constant_fold.cpp:113] Folding Sun_value::Color to socket Gamma::Color. I0127 11:41:26.454849 7152 graph.cpp:675] Deduplicated 2 nodes. I0127 11:41:26.454849 7152 svm.cpp:67] Compilation summary: Shader name: default_background Number of SVM nodes: 2174 Peak stack usage: 34 Time (in seconds): Finalize: 0.000342 Surface: 0.000109 Bump: 0.000000 Volume: 0.000004 Displacement: 0.000004 Generate: 0.000117 Total: 0.000460 I0127 11:41:26.454849 14724 device_cuda_impl.cpp:883] Buffer allocate: __svm_nodes, 44,880 bytes. (43.83K) in device memory I0127 11:41:26.454849 14724 device_cuda_impl.cpp:883] Buffer allocate: __shaders, 512 bytes. (512) in device memory I0127 11:41:26.454849 14724 svm.cpp:164] Shader manager updated 16 shaders in 0.000949 seconds. I0127 11:41:26.454849 14724 tables.cpp:50] Total 2 lookup tables. I0127 11:41:26.454849 14724 device_cuda_impl.cpp:883] Buffer allocate: __lookup_table, 266,240 bytes. (260.00K) in device memory I0127 11:41:26.454849 14724 light.cpp:976] Total 5 lights. I0127 11:41:26.459853 14724 light.cpp:955] Number of lights sent to the device: 4 I0127 11:41:26.459853 14724 light.cpp:957] Number of lights without contribution: 1 I0127 11:41:26.459853 14724 device_cuda_impl.cpp:883] Buffer allocate: __lights, 768 bytes. (768) in device memory I0127 11:41:26.459853 14724 light.cpp:329] Total 4 of light distribution primitives. I0127 11:41:26.460855 14724 device_cuda_impl.cpp:883] Buffer allocate: __light_distribution, 80 bytes. (80) in device memory I0127 11:41:26.460855 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:26.460855 14724 light.cpp:672] Automatically set World MIS resolution to 4096 by 2048 I0127 11:41:26.466859 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:26.475867 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:26.483875 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:26.483875 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:26.499889 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:26.499889 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:26.499889 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:26.509104 14724 device_cuda_impl.cpp:883] Buffer allocate: background_output, 134,217,728 bytes. (128.00M) in device memory I0127 11:41:26.513732 14724 device_cuda_impl.cpp:883] Buffer allocate: background_input, 134,217,728 bytes. (128.00M) in device memory I0127 11:41:26.515735 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:26.515735 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:26.515735 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:26.531749 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:26.531749 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:26.547763 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:26.547763 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:26.547763 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:26.563778 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:26.563778 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:26.563778 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:26.579792 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:26.579792 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:26.582795 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:26.595808 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:26.595808 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:26.595808 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:26.610821 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:26.610821 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:26.610821 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:26.626835 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:26.626835 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:26.626835 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:26.641849 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:26.641849 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:26.641849 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:26.657864 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:26.657864 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:26.657864 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:26.673878 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:26.674881 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:26.689894 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:26.690896 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:26.705907 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:26.705907 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:26.705907 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:26.715921 14724 light.cpp:721] Background MIS build time 0.0097264 I0127 11:41:26.715921 14724 device_cuda_impl.cpp:883] Buffer allocate: __light_background_marginal_cdf, 16,392 bytes. (16.01K) in device memory I0127 11:41:26.717919 14724 device_cuda_impl.cpp:883] Buffer allocate: __light_background_conditional_cdf, 67,125,248 bytes. (64.02M) in device memory I0127 11:41:26.721922 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:26.721922 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:26.735935 14724 scene.cpp:337] System memory statistics after full device sync: Usage: 207,743,578 (198.12M) Peak: 412,137,998 (393.04M) I0127 11:41:26.736937 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:26.753952 8632 blender_sync.cpp:254] Total time spent synchronizing data: 0.0177585 I0127 11:41:26.758956 14724 camera.cpp:551] Camera is outside of the volume. I0127 11:41:26.772331 14724 camera.cpp:551] Camera is outside of the volume. I0127 11:41:26.801470 14724 camera.cpp:551] Camera is outside of the volume. I0127 11:41:27.635885 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:27.652899 8632 blender_sync.cpp:254] Total time spent synchronizing data: 0.0167403 I0127 11:41:27.652899 14724 svm.cpp:88] Total 16 shaders. I0127 11:41:27.652899 9500 constant_fold.cpp:58] Folding Sun_color::Color to constant (16, 15, 15). I0127 11:41:27.652899 9500 constant_fold.cpp:113] Folding Mapping::Vector to socket Texture Coordinate::Generated. I0127 11:41:27.652899 10364 svm.cpp:67] Compilation summary: Shader name: default_volume Number of SVM nodes: 3 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000003 Bump: 0.000000 Volume: 0.000025 Displacement: 0.000009 Generate: 0.000037 Total: 0.000038 I0127 11:41:27.652899 14480 svm.cpp:67] Compilation summary: Shader name: default_empty Number of SVM nodes: 3 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000005 Bump: 0.000000 Volume: 0.000014 Displacement: 0.000027 Generate: 0.000046 Total: 0.000046 I0127 11:41:27.652899 14916 svm.cpp:67] Compilation summary: Shader name: shader Number of SVM nodes: 5 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000027 Bump: 0.000000 Volume: 0.000037 Displacement: 0.000024 Generate: 0.000088 Total: 0.000089 I0127 11:41:27.652899 9500 constant_fold.cpp:113] Folding Soft_hard::Color to socket convert_float_to_color::value_color. I0127 11:41:27.652899 15256 svm.cpp:67] Compilation summary: Shader name: shader Number of SVM nodes: 5 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000021 Bump: 0.000000 Volume: 0.000037 Displacement: 0.000021 Generate: 0.000079 Total: 0.000080 I0127 11:41:27.652899 15964 svm.cpp:67] Compilation summary: Shader name: default_surface Number of SVM nodes: 8 Peak stack usage: 4 Time (in seconds): Finalize: 0.000000 Surface: 0.000059 Bump: 0.000000 Volume: 0.000010 Displacement: 0.000016 Generate: 0.000085 Total: 0.000086 I0127 11:41:27.652899 14888 svm.cpp:67] Compilation summary: Shader name: default_light Number of SVM nodes: 3 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000024 Bump: 0.000000 Volume: 0.000004 Displacement: 0.000051 Generate: 0.000079 Total: 0.000080 I0127 11:41:27.652899 14724 svm.cpp:67] Compilation summary: Shader name: pine-leaf_Snow.2 Number of SVM nodes: 46 Peak stack usage: 32 Time (in seconds): Finalize: 0.000000 Surface: 0.000095 Bump: 0.000000 Volume: 0.000016 Displacement: 0.000005 Generate: 0.000115 Total: 0.000115 I0127 11:41:27.652899 9092 svm.cpp:67] Compilation summary: Shader name: pine-trunk Number of SVM nodes: 30 Peak stack usage: 26 Time (in seconds): Finalize: 0.000000 Surface: 0.000108 Bump: 0.000000 Volume: 0.000009 Displacement: 0.000009 Generate: 0.000126 Total: 0.000127 I0127 11:41:27.652899 15692 svm.cpp:67] Compilation summary: Shader name: shader Number of SVM nodes: 5 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000015 Bump: 0.000000 Volume: 0.000032 Displacement: 0.000032 Generate: 0.000078 Total: 0.000079 I0127 11:41:27.652899 14984 svm.cpp:67] Compilation summary: Shader name: Material.002 Number of SVM nodes: 28 Peak stack usage: 23 Time (in seconds): Finalize: 0.000000 Surface: 0.000106 Bump: 0.000000 Volume: 0.000011 Displacement: 0.000015 Generate: 0.000131 Total: 0.000132 I0127 11:41:27.652899 13072 svm.cpp:67] Compilation summary: Shader name: pine-leaf_Snow Number of SVM nodes: 40 Peak stack usage: 31 Time (in seconds): Finalize: 0.000000 Surface: 0.000109 Bump: 0.000000 Volume: 0.000006 Displacement: 0.000004 Generate: 0.000119 Total: 0.000119 I0127 11:41:27.652899 7952 svm.cpp:67] Compilation summary: Shader name: Smoke Domain Material.001 Number of SVM nodes: 14 Peak stack usage: 10 Time (in seconds): Finalize: 0.000000 Surface: 0.000029 Bump: 0.000000 Volume: 0.000044 Displacement: 0.000014 Generate: 0.000087 Total: 0.000087 I0127 11:41:27.652899 7152 svm.cpp:67] Compilation summary: Shader name: pine-leaf Number of SVM nodes: 46 Peak stack usage: 32 Time (in seconds): Finalize: 0.000000 Surface: 0.000109 Bump: 0.000000 Volume: 0.000006 Displacement: 0.000012 Generate: 0.000127 Total: 0.000128 I0127 11:41:27.652899 9500 constant_fold.cpp:113] Folding Shadow_color_saturation::Color to socket Cloud_opacity::Color. I0127 11:41:27.652899 7684 svm.cpp:67] Compilation summary: Shader name: shader Number of SVM nodes: 5 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000028 Bump: 0.000000 Volume: 0.000039 Displacement: 0.000023 Generate: 0.000089 Total: 0.000090 I0127 11:41:27.652899 7740 svm.cpp:67] Compilation summary: Shader name: Material Number of SVM nodes: 374 Peak stack usage: 33 Time (in seconds): Finalize: 0.000000 Surface: 0.000102 Bump: 0.000125 Volume: 0.000003 Displacement: 0.000016 Generate: 0.000246 Total: 0.000247 I0127 11:41:27.652899 9500 constant_fold.cpp:113] Folding Sun_value::Color to socket Gamma::Color. I0127 11:41:27.652899 9500 graph.cpp:675] Deduplicated 2 nodes. I0127 11:41:27.653900 9500 svm.cpp:67] Compilation summary: Shader name: default_background Number of SVM nodes: 2174 Peak stack usage: 34 Time (in seconds): Finalize: 0.000352 Surface: 0.000082 Bump: 0.000000 Volume: 0.000004 Displacement: 0.000002 Generate: 0.000089 Total: 0.000442 I0127 11:41:27.653900 14724 device_cuda_impl.cpp:883] Buffer allocate: __svm_nodes, 44,880 bytes. (43.83K) in device memory I0127 11:41:27.653900 14724 device_cuda_impl.cpp:883] Buffer allocate: __shaders, 512 bytes. (512) in device memory I0127 11:41:27.653900 14724 svm.cpp:164] Shader manager updated 16 shaders in 0.0010866 seconds. I0127 11:41:27.653900 14724 camera.cpp:551] Camera is outside of the volume. I0127 11:41:27.653900 14724 tables.cpp:50] Total 2 lookup tables. I0127 11:41:27.653900 14724 device_cuda_impl.cpp:883] Buffer allocate: __lookup_table, 266,240 bytes. (260.00K) in device memory I0127 11:41:27.653900 14724 light.cpp:976] Total 5 lights. I0127 11:41:27.658905 14724 light.cpp:955] Number of lights sent to the device: 4 I0127 11:41:27.658905 14724 light.cpp:957] Number of lights without contribution: 1 I0127 11:41:27.658905 14724 device_cuda_impl.cpp:883] Buffer allocate: __lights, 768 bytes. (768) in device memory I0127 11:41:27.658905 14724 light.cpp:329] Total 4 of light distribution primitives. I0127 11:41:27.658905 14724 device_cuda_impl.cpp:883] Buffer allocate: __light_distribution, 80 bytes. (80) in device memory I0127 11:41:27.658905 14724 light.cpp:672] Automatically set World MIS resolution to 4096 by 2048 I0127 11:41:27.665911 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:27.676923 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:27.689935 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:27.702944 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:27.708950 14724 device_cuda_impl.cpp:883] Buffer allocate: background_output, 134,217,728 bytes. (128.00M) in device memory I0127 11:41:27.713682 14724 device_cuda_impl.cpp:883] Buffer allocate: background_input, 134,217,728 bytes. (128.00M) in device memory I0127 11:41:27.716687 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:27.729698 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:27.742710 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:27.756722 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:27.769734 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:27.782747 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:27.796758 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:27.809770 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:27.822782 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:27.836796 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:27.849807 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:27.873828 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:27.889844 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:27.905066 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:27.920079 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:27.920079 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:27.936094 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:27.941098 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:27.945102 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:27.957118 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:27.964125 14724 light.cpp:721] Background MIS build time 0.0099522 I0127 11:41:27.964125 14724 device_cuda_impl.cpp:883] Buffer allocate: __light_background_marginal_cdf, 16,392 bytes. (16.01K) in device memory I0127 11:41:27.967123 14724 device_cuda_impl.cpp:883] Buffer allocate: __light_background_conditional_cdf, 67,125,248 bytes. (64.02M) in device memory I0127 11:41:27.970125 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:27.981135 14724 scene.cpp:337] System memory statistics after full device sync: Usage: 207,743,578 (198.12M) Peak: 412,137,998 (393.04M) I0127 11:41:27.984138 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:28.001153 8632 blender_sync.cpp:254] Total time spent synchronizing data: 0.0175314 I0127 11:41:28.001153 14724 svm.cpp:88] Total 16 shaders. I0127 11:41:28.001153 14984 constant_fold.cpp:58] Folding Sun_color::Color to constant (16, 15, 15). I0127 11:41:28.001153 7684 svm.cpp:67] Compilation summary: Shader name: default_volume Number of SVM nodes: 3 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000004 Bump: 0.000000 Volume: 0.000002 Displacement: 0.000008 Generate: 0.000014 Total: 0.000015 I0127 11:41:28.002154 9092 svm.cpp:67] Compilation summary: Shader name: default_empty Number of SVM nodes: 3 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000006 Bump: 0.000000 Volume: 0.000026 Displacement: 0.000025 Generate: 0.000057 Total: 0.000058 I0127 11:41:28.002154 14984 constant_fold.cpp:113] Folding Mapping::Vector to socket Texture Coordinate::Generated. I0127 11:41:28.002154 7740 svm.cpp:67] Compilation summary: Shader name: default_surface Number of SVM nodes: 8 Peak stack usage: 4 Time (in seconds): Finalize: 0.000000 Surface: 0.000040 Bump: 0.000000 Volume: 0.000017 Displacement: 0.000012 Generate: 0.000069 Total: 0.000070 I0127 11:41:28.002154 10364 svm.cpp:67] Compilation summary: Shader name: shader Number of SVM nodes: 5 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000017 Bump: 0.000000 Volume: 0.000014 Displacement: 0.000019 Generate: 0.000051 Total: 0.000051 I0127 11:41:28.002154 14916 svm.cpp:67] Compilation summary: Shader name: Smoke Domain Material.001 Number of SVM nodes: 14 Peak stack usage: 10 Time (in seconds): Finalize: 0.000000 Surface: 0.000011 Bump: 0.000000 Volume: 0.000046 Displacement: 0.000015 Generate: 0.000072 Total: 0.000072 I0127 11:41:28.002154 15964 svm.cpp:67] Compilation summary: Shader name: default_light Number of SVM nodes: 3 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000012 Bump: 0.000000 Volume: 0.000035 Displacement: 0.000028 Generate: 0.000075 Total: 0.000076 I0127 11:41:28.002154 7152 svm.cpp:67] Compilation summary: Shader name: shader Number of SVM nodes: 5 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000026 Bump: 0.000000 Volume: 0.000006 Displacement: 0.000032 Generate: 0.000064 Total: 0.000065 I0127 11:41:28.002154 14724 svm.cpp:67] Compilation summary: Shader name: pine-leaf_Snow.2 Number of SVM nodes: 46 Peak stack usage: 32 Time (in seconds): Finalize: 0.000000 Surface: 0.000122 Bump: 0.000000 Volume: 0.000007 Displacement: 0.000023 Generate: 0.000152 Total: 0.000152 I0127 11:41:28.002154 14888 svm.cpp:67] Compilation summary: Shader name: Material.002 Number of SVM nodes: 28 Peak stack usage: 23 Time (in seconds): Finalize: 0.000000 Surface: 0.000107 Bump: 0.000000 Volume: 0.000011 Displacement: 0.000005 Generate: 0.000124 Total: 0.000125 I0127 11:41:28.002154 13072 svm.cpp:67] Compilation summary: Shader name: pine-trunk Number of SVM nodes: 30 Peak stack usage: 26 Time (in seconds): Finalize: 0.000000 Surface: 0.000118 Bump: 0.000000 Volume: 0.000011 Displacement: 0.000016 Generate: 0.000145 Total: 0.000145 I0127 11:41:28.002154 7952 svm.cpp:67] Compilation summary: Shader name: shader Number of SVM nodes: 5 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000028 Bump: 0.000000 Volume: 0.000028 Displacement: 0.000021 Generate: 0.000077 Total: 0.000078 I0127 11:41:28.002154 15692 svm.cpp:67] Compilation summary: Shader name: shader Number of SVM nodes: 5 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000021 Bump: 0.000000 Volume: 0.000032 Displacement: 0.000031 Generate: 0.000084 Total: 0.000084 I0127 11:41:28.002154 9500 svm.cpp:67] Compilation summary: Shader name: pine-leaf Number of SVM nodes: 46 Peak stack usage: 32 Time (in seconds): Finalize: 0.000000 Surface: 0.000105 Bump: 0.000000 Volume: 0.000015 Displacement: 0.000007 Generate: 0.000126 Total: 0.000127 I0127 11:41:28.002154 14984 constant_fold.cpp:113] Folding Soft_hard::Color to socket convert_float_to_color::value_color. I0127 11:41:28.002154 14480 svm.cpp:67] Compilation summary: Shader name: pine-leaf_Snow Number of SVM nodes: 40 Peak stack usage: 31 Time (in seconds): Finalize: 0.000000 Surface: 0.000091 Bump: 0.000000 Volume: 0.000020 Displacement: 0.000009 Generate: 0.000120 Total: 0.000121 I0127 11:41:28.002154 15256 svm.cpp:67] Compilation summary: Shader name: Material Number of SVM nodes: 374 Peak stack usage: 33 Time (in seconds): Finalize: 0.000000 Surface: 0.000082 Bump: 0.000136 Volume: 0.000002 Displacement: 0.000009 Generate: 0.000230 Total: 0.000231 I0127 11:41:28.002154 14984 constant_fold.cpp:113] Folding Shadow_color_saturation::Color to socket Cloud_opacity::Color. I0127 11:41:28.002154 14984 constant_fold.cpp:113] Folding Sun_value::Color to socket Gamma::Color. I0127 11:41:28.002154 14984 graph.cpp:675] Deduplicated 2 nodes. I0127 11:41:28.002154 14984 svm.cpp:67] Compilation summary: Shader name: default_background Number of SVM nodes: 2174 Peak stack usage: 34 Time (in seconds): Finalize: 0.000342 Surface: 0.000084 Bump: 0.000000 Volume: 0.000004 Displacement: 0.000003 Generate: 0.000091 Total: 0.000434 I0127 11:41:28.002154 14724 device_cuda_impl.cpp:883] Buffer allocate: __svm_nodes, 44,880 bytes. (43.83K) in device memory I0127 11:41:28.002154 14724 device_cuda_impl.cpp:883] Buffer allocate: __shaders, 512 bytes. (512) in device memory I0127 11:41:28.002154 14724 svm.cpp:164] Shader manager updated 16 shaders in 0.0010002 seconds. I0127 11:41:28.002154 14724 tables.cpp:50] Total 2 lookup tables. I0127 11:41:28.002154 14724 device_cuda_impl.cpp:883] Buffer allocate: __lookup_table, 266,240 bytes. (260.00K) in device memory I0127 11:41:28.003154 14724 light.cpp:976] Total 5 lights. I0127 11:41:28.007159 14724 light.cpp:955] Number of lights sent to the device: 4 I0127 11:41:28.007159 14724 light.cpp:957] Number of lights without contribution: 1 I0127 11:41:28.007159 14724 device_cuda_impl.cpp:883] Buffer allocate: __lights, 768 bytes. (768) in device memory I0127 11:41:28.007159 14724 light.cpp:329] Total 4 of light distribution primitives. I0127 11:41:28.008159 14724 device_cuda_impl.cpp:883] Buffer allocate: __light_distribution, 80 bytes. (80) in device memory I0127 11:41:28.008159 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:28.008159 14724 light.cpp:672] Automatically set World MIS resolution to 4096 by 2048 I0127 11:41:28.032181 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:28.038187 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:28.048197 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:28.048197 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:28.057034 14724 device_cuda_impl.cpp:883] Buffer allocate: background_output, 134,217,728 bytes. (128.00M) in device memory I0127 11:41:28.061095 14724 device_cuda_impl.cpp:883] Buffer allocate: background_input, 134,217,728 bytes. (128.00M) in device memory I0127 11:41:28.064041 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:28.064041 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:28.080054 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:28.080054 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:28.096069 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:28.096069 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:28.112083 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:28.112083 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:28.128098 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:28.128098 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:28.144112 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:28.144112 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:28.159126 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:28.159126 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:28.175141 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:28.175141 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:28.190722 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:28.191723 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:28.195724 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:28.206733 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:28.206733 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:28.222748 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:28.222748 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:28.238843 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:28.238843 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:28.259866 14724 light.cpp:721] Background MIS build time 0.0097599 I0127 11:41:28.259866 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:28.260861 14724 device_cuda_impl.cpp:883] Buffer allocate: __light_background_marginal_cdf, 16,392 bytes. (16.01K) in device memory I0127 11:41:28.260861 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:28.263176 14724 device_cuda_impl.cpp:883] Buffer allocate: __light_background_conditional_cdf, 67,125,248 bytes. (64.02M) in device memory I0127 11:41:28.270877 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:28.270877 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:28.276881 14724 scene.cpp:337] System memory statistics after full device sync: Usage: 207,743,578 (198.12M) Peak: 412,137,998 (393.04M) I0127 11:41:28.286106 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:28.309128 8632 blender_sync.cpp:254] Total time spent synchronizing data: 0.0232948 I0127 11:41:28.313131 14724 camera.cpp:551] Camera is outside of the volume. I0127 11:41:28.335606 14724 camera.cpp:551] Camera is outside of the volume. I0127 11:41:28.346622 14724 camera.cpp:551] Camera is outside of the volume. I0127 11:41:29.574106 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:29.591122 8632 blender_sync.cpp:254] Total time spent synchronizing data: 0.0172361 I0127 11:41:29.592123 14724 svm.cpp:88] Total 16 shaders. I0127 11:41:29.592123 15692 constant_fold.cpp:58] Folding Sun_color::Color to constant (16, 15, 15). I0127 11:41:29.592123 15692 constant_fold.cpp:113] Folding Mapping::Vector to socket Texture Coordinate::Generated. I0127 11:41:29.592123 14888 svm.cpp:67] Compilation summary: Shader name: default_volume Number of SVM nodes: 3 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000005 Bump: 0.000000 Volume: 0.000013 Displacement: 0.000013 Generate: 0.000031 Total: 0.000032 I0127 11:41:29.592123 9092 svm.cpp:67] Compilation summary: Shader name: default_empty Number of SVM nodes: 3 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000010 Bump: 0.000000 Volume: 0.000010 Displacement: 0.000023 Generate: 0.000044 Total: 0.000044 I0127 11:41:29.592123 13072 svm.cpp:67] Compilation summary: Shader name: shader Number of SVM nodes: 5 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000010 Bump: 0.000000 Volume: 0.000028 Displacement: 0.000023 Generate: 0.000061 Total: 0.000062 I0127 11:41:29.592123 14984 svm.cpp:67] Compilation summary: Shader name: default_surface Number of SVM nodes: 8 Peak stack usage: 4 Time (in seconds): Finalize: 0.000000 Surface: 0.000071 Bump: 0.000000 Volume: 0.000014 Displacement: 0.000015 Generate: 0.000100 Total: 0.000101 I0127 11:41:29.592123 15256 svm.cpp:67] Compilation summary: Shader name: shader Number of SVM nodes: 5 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000034 Bump: 0.000000 Volume: 0.000005 Displacement: 0.000010 Generate: 0.000049 Total: 0.000050 I0127 11:41:29.592123 7684 svm.cpp:67] Compilation summary: Shader name: shader Number of SVM nodes: 5 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000044 Bump: 0.000000 Volume: 0.000012 Displacement: 0.000010 Generate: 0.000066 Total: 0.000067 I0127 11:41:29.592123 15692 constant_fold.cpp:113] Folding Soft_hard::Color to socket convert_float_to_color::value_color. I0127 11:41:29.592123 7740 svm.cpp:67] Compilation summary: Shader name: Smoke Domain Material.001 Number of SVM nodes: 14 Peak stack usage: 10 Time (in seconds): Finalize: 0.000000 Surface: 0.000011 Bump: 0.000000 Volume: 0.000052 Displacement: 0.000027 Generate: 0.000089 Total: 0.000089 I0127 11:41:29.592123 10364 svm.cpp:67] Compilation summary: Shader name: shader Number of SVM nodes: 5 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000050 Bump: 0.000000 Volume: 0.000018 Displacement: 0.000042 Generate: 0.000111 Total: 0.000111 I0127 11:41:29.592123 14916 svm.cpp:67] Compilation summary: Shader name: Material.002 Number of SVM nodes: 28 Peak stack usage: 23 Time (in seconds): Finalize: 0.000000 Surface: 0.000066 Bump: 0.000000 Volume: 0.000006 Displacement: 0.000003 Generate: 0.000075 Total: 0.000076 I0127 11:41:29.592123 15964 svm.cpp:67] Compilation summary: Shader name: pine-leaf_Snow Number of SVM nodes: 40 Peak stack usage: 31 Time (in seconds): Finalize: 0.000000 Surface: 0.000139 Bump: 0.000000 Volume: 0.000008 Displacement: 0.000009 Generate: 0.000155 Total: 0.000157 I0127 11:41:29.592123 14480 svm.cpp:67] Compilation summary: Shader name: pine-leaf Number of SVM nodes: 46 Peak stack usage: 32 Time (in seconds): Finalize: 0.000000 Surface: 0.000119 Bump: 0.000000 Volume: 0.000018 Displacement: 0.000020 Generate: 0.000157 Total: 0.000158 I0127 11:41:29.592123 7952 svm.cpp:67] Compilation summary: Shader name: default_light Number of SVM nodes: 3 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000008 Bump: 0.000000 Volume: 0.000037 Displacement: 0.000005 Generate: 0.000050 Total: 0.000051 I0127 11:41:29.592123 14724 svm.cpp:67] Compilation summary: Shader name: pine-leaf_Snow.2 Number of SVM nodes: 46 Peak stack usage: 32 Time (in seconds): Finalize: 0.000000 Surface: 0.000162 Bump: 0.000000 Volume: 0.000017 Displacement: 0.000004 Generate: 0.000183 Total: 0.000184 I0127 11:41:29.592123 15692 constant_fold.cpp:113] Folding Shadow_color_saturation::Color to socket Cloud_opacity::Color. I0127 11:41:29.592123 7152 svm.cpp:67] Compilation summary: Shader name: pine-trunk Number of SVM nodes: 30 Peak stack usage: 26 Time (in seconds): Finalize: 0.000000 Surface: 0.000089 Bump: 0.000000 Volume: 0.000017 Displacement: 0.000014 Generate: 0.000120 Total: 0.000120 I0127 11:41:29.592123 9500 svm.cpp:67] Compilation summary: Shader name: Material Number of SVM nodes: 374 Peak stack usage: 33 Time (in seconds): Finalize: 0.000000 Surface: 0.000052 Bump: 0.000151 Volume: 0.000006 Displacement: 0.000011 Generate: 0.000220 Total: 0.000220 I0127 11:41:29.592123 15692 constant_fold.cpp:113] Folding Sun_value::Color to socket Gamma::Color. I0127 11:41:29.592123 15692 graph.cpp:675] Deduplicated 2 nodes. I0127 11:41:29.592123 15692 svm.cpp:67] Compilation summary: Shader name: default_background Number of SVM nodes: 2174 Peak stack usage: 34 Time (in seconds): Finalize: 0.000341 Surface: 0.000124 Bump: 0.000000 Volume: 0.000005 Displacement: 0.000004 Generate: 0.000133 Total: 0.000474 I0127 11:41:29.592123 14724 device_cuda_impl.cpp:883] Buffer allocate: __svm_nodes, 44,880 bytes. (43.83K) in device memory I0127 11:41:29.592123 14724 device_cuda_impl.cpp:883] Buffer allocate: __shaders, 512 bytes. (512) in device memory I0127 11:41:29.593124 14724 svm.cpp:164] Shader manager updated 16 shaders in 0.0010872 seconds. I0127 11:41:29.593124 14724 camera.cpp:551] Camera is outside of the volume. I0127 11:41:29.593124 14724 tables.cpp:50] Total 2 lookup tables. I0127 11:41:29.593124 14724 device_cuda_impl.cpp:883] Buffer allocate: __lookup_table, 266,240 bytes. (260.00K) in device memory I0127 11:41:29.593124 14724 light.cpp:976] Total 5 lights. I0127 11:41:29.597128 14724 light.cpp:955] Number of lights sent to the device: 4 I0127 11:41:29.597128 14724 light.cpp:957] Number of lights without contribution: 1 I0127 11:41:29.597128 14724 device_cuda_impl.cpp:883] Buffer allocate: __lights, 768 bytes. (768) in device memory I0127 11:41:29.598129 14724 light.cpp:329] Total 4 of light distribution primitives. I0127 11:41:29.598129 14724 device_cuda_impl.cpp:883] Buffer allocate: __light_distribution, 80 bytes. (80) in device memory I0127 11:41:29.598129 14724 light.cpp:672] Automatically set World MIS resolution to 4096 by 2048 I0127 11:41:29.603133 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:29.613142 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:29.624152 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:29.637164 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:29.641168 14724 device_cuda_impl.cpp:883] Buffer allocate: background_output, 134,217,728 bytes. (128.00M) in device memory I0127 11:41:29.645463 14724 device_cuda_impl.cpp:883] Buffer allocate: background_input, 134,217,728 bytes. (128.00M) in device memory I0127 11:41:29.650468 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:29.663480 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:29.677492 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:29.690505 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:29.704051 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:29.717063 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:29.748091 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:29.764106 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:29.780120 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:29.780120 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:29.790130 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:29.812239 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:29.828249 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:29.844264 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:29.848268 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:29.851271 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:29.860344 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:29.875368 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:29.877363 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:29.884366 14724 light.cpp:721] Background MIS build time 0.0098988 I0127 11:41:29.884366 14724 device_cuda_impl.cpp:883] Buffer allocate: __light_background_marginal_cdf, 16,392 bytes. (16.01K) in device memory I0127 11:41:29.886890 14724 device_cuda_impl.cpp:883] Buffer allocate: __light_background_conditional_cdf, 67,125,248 bytes. (64.02M) in device memory I0127 11:41:29.890894 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:29.890894 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:29.890894 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:29.900614 14724 scene.cpp:337] System memory statistics after full device sync: Usage: 207,743,578 (198.12M) Peak: 412,137,998 (393.04M) I0127 11:41:29.906844 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:29.924861 8632 blender_sync.cpp:254] Total time spent synchronizing data: 0.0187508 I0127 11:41:29.925863 14724 svm.cpp:88] Total 16 shaders. I0127 11:41:29.925863 14916 constant_fold.cpp:58] Folding Sun_color::Color to constant (16, 15, 15). I0127 11:41:29.925863 14916 constant_fold.cpp:113] Folding Mapping::Vector to socket Texture Coordinate::Generated. I0127 11:41:29.925863 13072 svm.cpp:67] Compilation summary: Shader name: default_volume Number of SVM nodes: 3 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000002 Bump: 0.000000 Volume: 0.000003 Displacement: 0.000014 Generate: 0.000020 Total: 0.000021 I0127 11:41:29.925863 15256 svm.cpp:67] Compilation summary: Shader name: default_light Number of SVM nodes: 3 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000017 Bump: 0.000000 Volume: 0.000009 Displacement: 0.000031 Generate: 0.000058 Total: 0.000058 I0127 11:41:29.925863 14916 constant_fold.cpp:113] Folding Soft_hard::Color to socket convert_float_to_color::value_color. I0127 11:41:29.925863 15964 svm.cpp:67] Compilation summary: Shader name: shader Number of SVM nodes: 5 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000019 Bump: 0.000000 Volume: 0.000011 Displacement: 0.000026 Generate: 0.000056 Total: 0.000057 I0127 11:41:29.925863 7952 svm.cpp:67] Compilation summary: Shader name: default_empty Number of SVM nodes: 3 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000036 Bump: 0.000000 Volume: 0.000003 Displacement: 0.000002 Generate: 0.000041 Total: 0.000042 I0127 11:41:29.925863 14984 svm.cpp:67] Compilation summary: Shader name: shader Number of SVM nodes: 5 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000047 Bump: 0.000000 Volume: 0.000012 Displacement: 0.000010 Generate: 0.000070 Total: 0.000070 I0127 11:41:29.925863 14480 svm.cpp:67] Compilation summary: Shader name: default_surface Number of SVM nodes: 8 Peak stack usage: 4 Time (in seconds): Finalize: 0.000000 Surface: 0.000060 Bump: 0.000000 Volume: 0.000016 Displacement: 0.000015 Generate: 0.000091 Total: 0.000091 I0127 11:41:29.925863 9092 svm.cpp:67] Compilation summary: Shader name: Material.002 Number of SVM nodes: 28 Peak stack usage: 23 Time (in seconds): Finalize: 0.000000 Surface: 0.000091 Bump: 0.000000 Volume: 0.000004 Displacement: 0.000022 Generate: 0.000117 Total: 0.000118 I0127 11:41:29.925863 14916 constant_fold.cpp:113] Folding Shadow_color_saturation::Color to socket Cloud_opacity::Color. I0127 11:41:29.925863 7684 svm.cpp:67] Compilation summary: Shader name: pine-trunk Number of SVM nodes: 30 Peak stack usage: 26 Time (in seconds): Finalize: 0.000000 Surface: 0.000105 Bump: 0.000000 Volume: 0.000021 Displacement: 0.000025 Generate: 0.000150 Total: 0.000151 I0127 11:41:29.925863 15692 svm.cpp:67] Compilation summary: Shader name: pine-leaf Number of SVM nodes: 46 Peak stack usage: 32 Time (in seconds): Finalize: 0.000000 Surface: 0.000115 Bump: 0.000000 Volume: 0.000020 Displacement: 0.000018 Generate: 0.000154 Total: 0.000154 I0127 11:41:29.925863 7740 svm.cpp:67] Compilation summary: Shader name: shader Number of SVM nodes: 5 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000029 Bump: 0.000000 Volume: 0.000028 Displacement: 0.000011 Generate: 0.000069 Total: 0.000069 I0127 11:41:29.925863 7152 svm.cpp:67] Compilation summary: Shader name: pine-leaf_Snow Number of SVM nodes: 40 Peak stack usage: 31 Time (in seconds): Finalize: 0.000000 Surface: 0.000093 Bump: 0.000000 Volume: 0.000015 Displacement: 0.000012 Generate: 0.000120 Total: 0.000121 I0127 11:41:29.925863 9500 svm.cpp:67] Compilation summary: Shader name: Smoke Domain Material.001 Number of SVM nodes: 14 Peak stack usage: 10 Time (in seconds): Finalize: 0.000000 Surface: 0.000007 Bump: 0.000000 Volume: 0.000062 Displacement: 0.000010 Generate: 0.000078 Total: 0.000079 I0127 11:41:29.925863 14888 svm.cpp:67] Compilation summary: Shader name: shader Number of SVM nodes: 5 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000048 Bump: 0.000000 Volume: 0.000012 Displacement: 0.000022 Generate: 0.000082 Total: 0.000083 I0127 11:41:29.925863 14724 svm.cpp:67] Compilation summary: Shader name: pine-leaf_Snow.2 Number of SVM nodes: 46 Peak stack usage: 32 Time (in seconds): Finalize: 0.000000 Surface: 0.000120 Bump: 0.000000 Volume: 0.000017 Displacement: 0.000017 Generate: 0.000153 Total: 0.000154 I0127 11:41:29.925863 14916 constant_fold.cpp:113] Folding Sun_value::Color to socket Gamma::Color. I0127 11:41:29.925863 10364 svm.cpp:67] Compilation summary: Shader name: Material Number of SVM nodes: 374 Peak stack usage: 33 Time (in seconds): Finalize: 0.000000 Surface: 0.000090 Bump: 0.000101 Volume: 0.000004 Displacement: 0.000010 Generate: 0.000206 Total: 0.000206 I0127 11:41:29.925863 14916 graph.cpp:675] Deduplicated 2 nodes. I0127 11:41:29.925863 14916 svm.cpp:67] Compilation summary: Shader name: default_background Number of SVM nodes: 2174 Peak stack usage: 34 Time (in seconds): Finalize: 0.000435 Surface: 0.000099 Bump: 0.000000 Volume: 0.000004 Displacement: 0.000003 Generate: 0.000107 Total: 0.000542 I0127 11:41:29.925863 14724 device_cuda_impl.cpp:883] Buffer allocate: __svm_nodes, 44,880 bytes. (43.83K) in device memory I0127 11:41:29.925863 14724 device_cuda_impl.cpp:883] Buffer allocate: __shaders, 512 bytes. (512) in device memory I0127 11:41:29.926862 14724 svm.cpp:164] Shader manager updated 16 shaders in 0.0010499 seconds. I0127 11:41:29.926862 14724 tables.cpp:50] Total 2 lookup tables. I0127 11:41:29.926862 14724 device_cuda_impl.cpp:883] Buffer allocate: __lookup_table, 266,240 bytes. (260.00K) in device memory I0127 11:41:29.926862 14724 light.cpp:976] Total 5 lights. I0127 11:41:29.930866 14724 light.cpp:955] Number of lights sent to the device: 4 I0127 11:41:29.930866 14724 light.cpp:957] Number of lights without contribution: 1 I0127 11:41:29.930866 14724 device_cuda_impl.cpp:883] Buffer allocate: __lights, 768 bytes. (768) in device memory I0127 11:41:29.931867 14724 light.cpp:329] Total 4 of light distribution primitives. I0127 11:41:29.931867 14724 device_cuda_impl.cpp:883] Buffer allocate: __light_distribution, 80 bytes. (80) in device memory I0127 11:41:29.931867 14724 light.cpp:672] Automatically set World MIS resolution to 4096 by 2048 I0127 11:41:29.932868 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:29.943878 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:29.943878 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:29.954888 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:29.954888 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:29.969902 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:29.969902 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:29.980603 14724 device_cuda_impl.cpp:883] Buffer allocate: background_output, 134,217,728 bytes. (128.00M) in device memory I0127 11:41:29.984030 14724 device_cuda_impl.cpp:883] Buffer allocate: background_input, 134,217,728 bytes. (128.00M) in device memory I0127 11:41:29.985031 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:29.985031 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:30.001047 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:30.001047 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:30.017061 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:30.033077 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:30.049091 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:30.049091 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:30.065105 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:30.065105 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:30.081120 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:30.081120 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:30.097134 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:30.097134 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:30.113149 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:30.113149 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:30.119155 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:30.129164 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:30.145179 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:30.145179 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:30.160815 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:30.160815 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:30.176836 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:30.177835 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:30.183840 14724 light.cpp:721] Background MIS build time 0.0098091 I0127 11:41:30.183840 14724 device_cuda_impl.cpp:883] Buffer allocate: __light_background_marginal_cdf, 16,392 bytes. (16.01K) in device memory I0127 11:41:30.186929 14724 device_cuda_impl.cpp:883] Buffer allocate: __light_background_conditional_cdf, 67,125,248 bytes. (64.02M) in device memory I0127 11:41:30.192936 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:30.192936 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:30.200946 14724 scene.cpp:337] System memory statistics after full device sync: Usage: 207,743,578 (198.12M) Peak: 412,137,998 (393.04M) I0127 11:41:30.208956 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:30.226972 8632 blender_sync.cpp:254] Total time spent synchronizing data: 0.0187161 I0127 11:41:30.230975 14724 camera.cpp:551] Camera is outside of the volume. I0127 11:41:30.257854 14724 camera.cpp:551] Camera is outside of the volume. I0127 11:41:30.273042 14724 camera.cpp:551] Camera is outside of the volume. I0127 11:41:30.478013 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:30.494029 8632 blender_sync.cpp:254] Total time spent synchronizing data: 0.0165794 I0127 11:41:30.494029 14724 svm.cpp:88] Total 16 shaders. I0127 11:41:30.495029 15692 constant_fold.cpp:58] Folding Sun_color::Color to constant (16, 15, 15). I0127 11:41:30.495029 7684 svm.cpp:67] Compilation summary: Shader name: default_volume Number of SVM nodes: 3 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000003 Bump: 0.000000 Volume: 0.000005 Displacement: 0.000019 Generate: 0.000027 Total: 0.000028 I0127 11:41:30.495029 14888 svm.cpp:67] Compilation summary: Shader name: shader Number of SVM nodes: 5 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000028 Bump: 0.000000 Volume: 0.000009 Displacement: 0.000005 Generate: 0.000043 Total: 0.000043 I0127 11:41:30.495029 15692 constant_fold.cpp:113] Folding Mapping::Vector to socket Texture Coordinate::Generated. I0127 11:41:30.495029 7740 svm.cpp:67] Compilation summary: Shader name: shader Number of SVM nodes: 5 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000012 Bump: 0.000000 Volume: 0.000018 Displacement: 0.000028 Generate: 0.000058 Total: 0.000058 I0127 11:41:30.495029 14480 svm.cpp:67] Compilation summary: Shader name: pine-trunk Number of SVM nodes: 30 Peak stack usage: 26 Time (in seconds): Finalize: 0.000000 Surface: 0.000068 Bump: 0.000000 Volume: 0.000005 Displacement: 0.000003 Generate: 0.000076 Total: 0.000077 I0127 11:41:30.495029 15256 svm.cpp:67] Compilation summary: Shader name: shader Number of SVM nodes: 5 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000037 Bump: 0.000000 Volume: 0.000005 Displacement: 0.000014 Generate: 0.000056 Total: 0.000057 I0127 11:41:30.495029 15964 svm.cpp:67] Compilation summary: Shader name: shader Number of SVM nodes: 5 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000017 Bump: 0.000000 Volume: 0.000011 Displacement: 0.000017 Generate: 0.000045 Total: 0.000046 I0127 11:41:30.495029 13072 svm.cpp:67] Compilation summary: Shader name: Material.002 Number of SVM nodes: 28 Peak stack usage: 23 Time (in seconds): Finalize: 0.000000 Surface: 0.000079 Bump: 0.000000 Volume: 0.000014 Displacement: 0.000008 Generate: 0.000101 Total: 0.000102 I0127 11:41:30.495029 7952 svm.cpp:67] Compilation summary: Shader name: default_surface Number of SVM nodes: 8 Peak stack usage: 4 Time (in seconds): Finalize: 0.000000 Surface: 0.000046 Bump: 0.000000 Volume: 0.000016 Displacement: 0.000010 Generate: 0.000072 Total: 0.000076 I0127 11:41:30.495029 14724 svm.cpp:67] Compilation summary: Shader name: pine-leaf_Snow.2 Number of SVM nodes: 46 Peak stack usage: 32 Time (in seconds): Finalize: 0.000000 Surface: 0.000119 Bump: 0.000000 Volume: 0.000012 Displacement: 0.000006 Generate: 0.000136 Total: 0.000137 I0127 11:41:30.495029 9500 svm.cpp:67] Compilation summary: Shader name: pine-leaf_Snow Number of SVM nodes: 40 Peak stack usage: 31 Time (in seconds): Finalize: 0.000000 Surface: 0.000085 Bump: 0.000000 Volume: 0.000010 Displacement: 0.000020 Generate: 0.000116 Total: 0.000117 I0127 11:41:30.495029 15692 constant_fold.cpp:113] Folding Soft_hard::Color to socket convert_float_to_color::value_color. I0127 11:41:30.495029 14916 svm.cpp:67] Compilation summary: Shader name: default_light Number of SVM nodes: 3 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000006 Bump: 0.000000 Volume: 0.000015 Displacement: 0.000039 Generate: 0.000060 Total: 0.000061 I0127 11:41:30.495029 9092 svm.cpp:67] Compilation summary: Shader name: Smoke Domain Material.001 Number of SVM nodes: 14 Peak stack usage: 10 Time (in seconds): Finalize: 0.000000 Surface: 0.000014 Bump: 0.000000 Volume: 0.000057 Displacement: 0.000021 Generate: 0.000091 Total: 0.000092 I0127 11:41:30.495029 7152 svm.cpp:67] Compilation summary: Shader name: pine-leaf Number of SVM nodes: 46 Peak stack usage: 32 Time (in seconds): Finalize: 0.000000 Surface: 0.000105 Bump: 0.000000 Volume: 0.000010 Displacement: 0.000010 Generate: 0.000125 Total: 0.000125 I0127 11:41:30.495029 14984 svm.cpp:67] Compilation summary: Shader name: default_empty Number of SVM nodes: 3 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000027 Bump: 0.000000 Volume: 0.000019 Displacement: 0.000004 Generate: 0.000050 Total: 0.000051 I0127 11:41:30.495029 15692 constant_fold.cpp:113] Folding Shadow_color_saturation::Color to socket Cloud_opacity::Color. I0127 11:41:30.495029 10364 svm.cpp:67] Compilation summary: Shader name: Material Number of SVM nodes: 374 Peak stack usage: 33 Time (in seconds): Finalize: 0.000000 Surface: 0.000079 Bump: 0.000132 Volume: 0.000004 Displacement: 0.000014 Generate: 0.000229 Total: 0.000230 I0127 11:41:30.495029 15692 constant_fold.cpp:113] Folding Sun_value::Color to socket Gamma::Color. I0127 11:41:30.495029 15692 graph.cpp:675] Deduplicated 2 nodes. I0127 11:41:30.495029 15692 svm.cpp:67] Compilation summary: Shader name: default_background Number of SVM nodes: 2174 Peak stack usage: 34 Time (in seconds): Finalize: 0.000378 Surface: 0.000107 Bump: 0.000000 Volume: 0.000004 Displacement: 0.000003 Generate: 0.000114 Total: 0.000493 I0127 11:41:30.495029 14724 device_cuda_impl.cpp:883] Buffer allocate: __svm_nodes, 44,880 bytes. (43.83K) in device memory I0127 11:41:30.495029 14724 device_cuda_impl.cpp:883] Buffer allocate: __shaders, 512 bytes. (512) in device memory I0127 11:41:30.495029 14724 svm.cpp:164] Shader manager updated 16 shaders in 0.0009931 seconds. I0127 11:41:30.495029 14724 camera.cpp:551] Camera is outside of the volume. I0127 11:41:30.495029 14724 tables.cpp:50] Total 2 lookup tables. I0127 11:41:30.496029 14724 device_cuda_impl.cpp:883] Buffer allocate: __lookup_table, 266,240 bytes. (260.00K) in device memory I0127 11:41:30.496029 14724 light.cpp:976] Total 5 lights. I0127 11:41:30.500033 14724 light.cpp:955] Number of lights sent to the device: 4 I0127 11:41:30.500033 14724 light.cpp:957] Number of lights without contribution: 1 I0127 11:41:30.500033 14724 device_cuda_impl.cpp:883] Buffer allocate: __lights, 768 bytes. (768) in device memory I0127 11:41:30.500033 14724 light.cpp:329] Total 4 of light distribution primitives. I0127 11:41:30.501034 14724 device_cuda_impl.cpp:883] Buffer allocate: __light_distribution, 80 bytes. (80) in device memory I0127 11:41:30.501034 14724 light.cpp:672] Automatically set World MIS resolution to 4096 by 2048 I0127 11:41:30.507040 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:30.518050 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:30.531061 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:30.544073 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:30.544073 14724 device_cuda_impl.cpp:883] Buffer allocate: background_output, 134,217,728 bytes. (128.00M) in device memory I0127 11:41:30.548076 14724 device_cuda_impl.cpp:883] Buffer allocate: background_input, 134,217,728 bytes. (128.00M) in device memory I0127 11:41:30.564091 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:30.574100 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:30.584110 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:30.597121 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:30.611133 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:30.624146 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:30.637157 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:30.651170 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:30.664182 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:30.677193 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:30.691206 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:30.704219 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:30.717231 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:30.731242 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:30.744256 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:30.757267 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:30.789296 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:30.795301 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:30.798357 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:30.816378 14724 light.cpp:721] Background MIS build time 0.0098497 I0127 11:41:30.816378 14724 device_cuda_impl.cpp:883] Buffer allocate: __light_background_marginal_cdf, 16,392 bytes. (16.01K) in device memory I0127 11:41:30.819319 14724 device_cuda_impl.cpp:883] Buffer allocate: __light_background_conditional_cdf, 67,125,248 bytes. (64.02M) in device memory I0127 11:41:30.833333 14724 scene.cpp:337] System memory statistics after full device sync: Usage: 207,743,578 (198.12M) Peak: 412,137,998 (393.04M) I0127 11:41:30.837335 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:30.854352 8632 blender_sync.cpp:254] Total time spent synchronizing data: 0.0178575 I0127 11:41:30.855352 14724 svm.cpp:88] Total 16 shaders. I0127 11:41:30.855352 7952 constant_fold.cpp:58] Folding Sun_color::Color to constant (16, 15, 15). I0127 11:41:30.855352 7952 constant_fold.cpp:113] Folding Mapping::Vector to socket Texture Coordinate::Generated. I0127 11:41:30.855352 9500 svm.cpp:67] Compilation summary: Shader name: default_volume Number of SVM nodes: 3 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000003 Bump: 0.000000 Volume: 0.000005 Displacement: 0.000007 Generate: 0.000014 Total: 0.000015 I0127 11:41:30.855352 14984 svm.cpp:67] Compilation summary: Shader name: shader Number of SVM nodes: 5 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000034 Bump: 0.000000 Volume: 0.000017 Displacement: 0.000013 Generate: 0.000063 Total: 0.000064 I0127 11:41:30.855352 7952 constant_fold.cpp:113] Folding Soft_hard::Color to socket convert_float_to_color::value_color. I0127 11:41:30.855352 14888 svm.cpp:67] Compilation summary: Shader name: default_light Number of SVM nodes: 3 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000016 Bump: 0.000000 Volume: 0.000037 Displacement: 0.000022 Generate: 0.000076 Total: 0.000076 I0127 11:41:30.855352 9092 svm.cpp:67] Compilation summary: Shader name: default_surface Number of SVM nodes: 8 Peak stack usage: 4 Time (in seconds): Finalize: 0.000000 Surface: 0.000032 Bump: 0.000000 Volume: 0.000041 Displacement: 0.000026 Generate: 0.000099 Total: 0.000100 I0127 11:41:30.855352 15692 svm.cpp:67] Compilation summary: Shader name: default_empty Number of SVM nodes: 3 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000030 Bump: 0.000000 Volume: 0.000046 Displacement: 0.000031 Generate: 0.000107 Total: 0.000108 I0127 11:41:30.855352 7952 constant_fold.cpp:113] Folding Shadow_color_saturation::Color to socket Cloud_opacity::Color. I0127 11:41:30.855352 14916 svm.cpp:67] Compilation summary: Shader name: shader Number of SVM nodes: 5 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000041 Bump: 0.000000 Volume: 0.000023 Displacement: 0.000044 Generate: 0.000108 Total: 0.000109 I0127 11:41:30.855352 7740 svm.cpp:67] Compilation summary: Shader name: pine-leaf_Snow Number of SVM nodes: 40 Peak stack usage: 31 Time (in seconds): Finalize: 0.000000 Surface: 0.000142 Bump: 0.000000 Volume: 0.000013 Displacement: 0.000011 Generate: 0.000165 Total: 0.000166 I0127 11:41:30.855352 15256 svm.cpp:67] Compilation summary: Shader name: shader Number of SVM nodes: 5 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000024 Bump: 0.000000 Volume: 0.000021 Displacement: 0.000027 Generate: 0.000073 Total: 0.000073 I0127 11:41:30.855352 7952 constant_fold.cpp:113] Folding Sun_value::Color to socket Gamma::Color. I0127 11:41:30.855352 14724 svm.cpp:67] Compilation summary: Shader name: pine-leaf_Snow.2 Number of SVM nodes: 46 Peak stack usage: 32 Time (in seconds): Finalize: 0.000000 Surface: 0.000138 Bump: 0.000000 Volume: 0.000014 Displacement: 0.000005 Generate: 0.000157 Total: 0.000157 I0127 11:41:30.855352 15964 svm.cpp:67] Compilation summary: Shader name: pine-trunk Number of SVM nodes: 30 Peak stack usage: 26 Time (in seconds): Finalize: 0.000000 Surface: 0.000138 Bump: 0.000000 Volume: 0.000023 Displacement: 0.000012 Generate: 0.000173 Total: 0.000173 I0127 11:41:30.855352 13072 svm.cpp:67] Compilation summary: Shader name: Material.002 Number of SVM nodes: 28 Peak stack usage: 23 Time (in seconds): Finalize: 0.000000 Surface: 0.000119 Bump: 0.000000 Volume: 0.000007 Displacement: 0.000019 Generate: 0.000145 Total: 0.000145 I0127 11:41:30.855352 10364 svm.cpp:67] Compilation summary: Shader name: pine-leaf Number of SVM nodes: 46 Peak stack usage: 32 Time (in seconds): Finalize: 0.000000 Surface: 0.000109 Bump: 0.000000 Volume: 0.000017 Displacement: 0.000018 Generate: 0.000144 Total: 0.000145 I0127 11:41:30.855352 14480 svm.cpp:67] Compilation summary: Shader name: shader Number of SVM nodes: 5 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000054 Bump: 0.000000 Volume: 0.000031 Displacement: 0.000028 Generate: 0.000113 Total: 0.000114 I0127 11:41:30.855352 7152 svm.cpp:67] Compilation summary: Shader name: Smoke Domain Material.001 Number of SVM nodes: 14 Peak stack usage: 10 Time (in seconds): Finalize: 0.000000 Surface: 0.000006 Bump: 0.000000 Volume: 0.000066 Displacement: 0.000010 Generate: 0.000081 Total: 0.000082 I0127 11:41:30.855352 7684 svm.cpp:67] Compilation summary: Shader name: Material Number of SVM nodes: 374 Peak stack usage: 33 Time (in seconds): Finalize: 0.000000 Surface: 0.000085 Bump: 0.000127 Volume: 0.000005 Displacement: 0.000018 Generate: 0.000236 Total: 0.000237 I0127 11:41:30.855352 7952 graph.cpp:675] Deduplicated 2 nodes. I0127 11:41:30.855352 7952 svm.cpp:67] Compilation summary: Shader name: default_background Number of SVM nodes: 2174 Peak stack usage: 34 Time (in seconds): Finalize: 0.000322 Surface: 0.000121 Bump: 0.000000 Volume: 0.000007 Displacement: 0.000005 Generate: 0.000133 Total: 0.000456 I0127 11:41:30.855352 14724 device_cuda_impl.cpp:883] Buffer allocate: __svm_nodes, 44,880 bytes. (43.83K) in device memory I0127 11:41:30.856353 14724 device_cuda_impl.cpp:883] Buffer allocate: __shaders, 512 bytes. (512) in device memory I0127 11:41:30.856353 14724 svm.cpp:164] Shader manager updated 16 shaders in 0.0009727 seconds. I0127 11:41:30.856353 14724 tables.cpp:50] Total 2 lookup tables. I0127 11:41:30.856353 14724 device_cuda_impl.cpp:883] Buffer allocate: __lookup_table, 266,240 bytes. (260.00K) in device memory I0127 11:41:30.856353 14724 light.cpp:976] Total 5 lights. I0127 11:41:30.860357 14724 light.cpp:955] Number of lights sent to the device: 4 I0127 11:41:30.860357 14724 light.cpp:957] Number of lights without contribution: 1 I0127 11:41:30.860357 14724 device_cuda_impl.cpp:883] Buffer allocate: __lights, 768 bytes. (768) in device memory I0127 11:41:30.861357 14724 light.cpp:329] Total 4 of light distribution primitives. I0127 11:41:30.861357 14724 device_cuda_impl.cpp:883] Buffer allocate: __light_distribution, 80 bytes. (80) in device memory I0127 11:41:30.862358 14724 light.cpp:672] Automatically set World MIS resolution to 4096 by 2048 I0127 11:41:30.869365 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:30.885380 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:30.900499 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:30.909955 14724 device_cuda_impl.cpp:883] Buffer allocate: background_output, 134,217,728 bytes. (128.00M) in device memory I0127 11:41:30.913800 14724 device_cuda_impl.cpp:883] Buffer allocate: background_input, 134,217,728 bytes. (128.00M) in device memory I0127 11:41:30.915803 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:30.931818 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:30.947832 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:30.962846 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:30.978859 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:30.993873 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:31.009888 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:31.025902 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:31.041918 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:31.057932 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:31.073946 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:31.089462 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:31.104895 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:31.111903 14724 light.cpp:721] Background MIS build time 0.009837 I0127 11:41:31.111903 14724 device_cuda_impl.cpp:883] Buffer allocate: __light_background_marginal_cdf, 16,392 bytes. (16.01K) in device memory I0127 11:41:31.113899 14724 device_cuda_impl.cpp:883] Buffer allocate: __light_background_conditional_cdf, 67,125,248 bytes. (64.02M) in device memory I0127 11:41:31.120906 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:31.127912 14724 scene.cpp:337] System memory statistics after full device sync: Usage: 207,743,578 (198.12M) Peak: 412,137,998 (393.04M) I0127 11:41:31.135855 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:31.152870 8632 blender_sync.cpp:254] Total time spent synchronizing data: 0.0173107 I0127 11:41:31.156874 14724 camera.cpp:551] Camera is outside of the volume. I0127 11:41:31.169886 14724 camera.cpp:551] Camera is outside of the volume. I0127 11:41:31.185798 14724 camera.cpp:551] Camera is outside of the volume. I0127 11:41:31.797699 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:31.814715 8632 blender_sync.cpp:254] Total time spent synchronizing data: 0.017026 I0127 11:41:31.815716 14724 svm.cpp:88] Total 16 shaders. I0127 11:41:31.815716 7684 constant_fold.cpp:58] Folding Sun_color::Color to constant (16, 15, 15). I0127 11:41:31.815716 7684 constant_fold.cpp:113] Folding Mapping::Vector to socket Texture Coordinate::Generated. I0127 11:41:31.815716 14984 svm.cpp:67] Compilation summary: Shader name: default_volume Number of SVM nodes: 3 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000005 Bump: 0.000000 Volume: 0.000003 Displacement: 0.000012 Generate: 0.000020 Total: 0.000021 I0127 11:41:31.815716 9092 svm.cpp:67] Compilation summary: Shader name: shader Number of SVM nodes: 5 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000015 Bump: 0.000000 Volume: 0.000009 Displacement: 0.000013 Generate: 0.000037 Total: 0.000037 I0127 11:41:31.815716 7684 constant_fold.cpp:113] Folding Soft_hard::Color to socket convert_float_to_color::value_color. I0127 11:41:31.815716 13072 svm.cpp:67] Compilation summary: Shader name: shader Number of SVM nodes: 5 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000034 Bump: 0.000000 Volume: 0.000010 Displacement: 0.000038 Generate: 0.000081 Total: 0.000082 I0127 11:41:31.815716 7952 svm.cpp:67] Compilation summary: Shader name: shader Number of SVM nodes: 5 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000039 Bump: 0.000000 Volume: 0.000013 Displacement: 0.000010 Generate: 0.000062 Total: 0.000063 I0127 11:41:31.815716 7740 svm.cpp:67] Compilation summary: Shader name: default_light Number of SVM nodes: 3 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000011 Bump: 0.000000 Volume: 0.000033 Displacement: 0.000034 Generate: 0.000078 Total: 0.000079 I0127 11:41:31.815716 7684 constant_fold.cpp:113] Folding Shadow_color_saturation::Color to socket Cloud_opacity::Color. I0127 11:41:31.815716 10364 svm.cpp:67] Compilation summary: Shader name: Material.002 Number of SVM nodes: 28 Peak stack usage: 23 Time (in seconds): Finalize: 0.000000 Surface: 0.000087 Bump: 0.000000 Volume: 0.000018 Displacement: 0.000021 Generate: 0.000127 Total: 0.000128 I0127 11:41:31.815716 14480 svm.cpp:67] Compilation summary: Shader name: pine-leaf Number of SVM nodes: 46 Peak stack usage: 32 Time (in seconds): Finalize: 0.000000 Surface: 0.000120 Bump: 0.000000 Volume: 0.000015 Displacement: 0.000007 Generate: 0.000143 Total: 0.000144 I0127 11:41:31.815716 14916 svm.cpp:67] Compilation summary: Shader name: pine-trunk Number of SVM nodes: 30 Peak stack usage: 26 Time (in seconds): Finalize: 0.000000 Surface: 0.000160 Bump: 0.000000 Volume: 0.000013 Displacement: 0.000005 Generate: 0.000178 Total: 0.000179 I0127 11:41:31.815716 7684 constant_fold.cpp:113] Folding Sun_value::Color to socket Gamma::Color. I0127 11:41:31.815716 9500 svm.cpp:67] Compilation summary: Shader name: shader Number of SVM nodes: 5 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000030 Bump: 0.000000 Volume: 0.000019 Displacement: 0.000027 Generate: 0.000076 Total: 0.000077 I0127 11:41:31.815716 15964 svm.cpp:67] Compilation summary: Shader name: Smoke Domain Material.001 Number of SVM nodes: 14 Peak stack usage: 10 Time (in seconds): Finalize: 0.000000 Surface: 0.000022 Bump: 0.000000 Volume: 0.000053 Displacement: 0.000014 Generate: 0.000088 Total: 0.000089 I0127 11:41:31.815716 14724 svm.cpp:67] Compilation summary: Shader name: pine-leaf_Snow.2 Number of SVM nodes: 46 Peak stack usage: 32 Time (in seconds): Finalize: 0.000000 Surface: 0.000119 Bump: 0.000000 Volume: 0.000019 Displacement: 0.000015 Generate: 0.000152 Total: 0.000153 I0127 11:41:31.815716 7152 svm.cpp:67] Compilation summary: Shader name: pine-leaf_Snow Number of SVM nodes: 40 Peak stack usage: 31 Time (in seconds): Finalize: 0.000000 Surface: 0.000119 Bump: 0.000000 Volume: 0.000010 Displacement: 0.000008 Generate: 0.000137 Total: 0.000137 I0127 11:41:31.815716 14888 svm.cpp:67] Compilation summary: Shader name: default_empty Number of SVM nodes: 3 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000018 Bump: 0.000000 Volume: 0.000003 Displacement: 0.000035 Generate: 0.000056 Total: 0.000056 I0127 11:41:31.815716 15256 svm.cpp:67] Compilation summary: Shader name: default_surface Number of SVM nodes: 8 Peak stack usage: 4 Time (in seconds): Finalize: 0.000000 Surface: 0.000075 Bump: 0.000000 Volume: 0.000018 Displacement: 0.000005 Generate: 0.000099 Total: 0.000100 I0127 11:41:31.815716 15692 svm.cpp:67] Compilation summary: Shader name: Material Number of SVM nodes: 374 Peak stack usage: 33 Time (in seconds): Finalize: 0.000000 Surface: 0.000086 Bump: 0.000136 Volume: 0.000004 Displacement: 0.000016 Generate: 0.000243 Total: 0.000243 I0127 11:41:31.815716 7684 graph.cpp:675] Deduplicated 2 nodes. I0127 11:41:31.815716 7684 svm.cpp:67] Compilation summary: Shader name: default_background Number of SVM nodes: 2174 Peak stack usage: 34 Time (in seconds): Finalize: 0.000325 Surface: 0.000121 Bump: 0.000000 Volume: 0.000006 Displacement: 0.000004 Generate: 0.000130 Total: 0.000456 I0127 11:41:31.815716 14724 device_cuda_impl.cpp:883] Buffer allocate: __svm_nodes, 44,880 bytes. (43.83K) in device memory I0127 11:41:31.815716 14724 device_cuda_impl.cpp:883] Buffer allocate: __shaders, 512 bytes. (512) in device memory I0127 11:41:31.816717 14724 svm.cpp:164] Shader manager updated 16 shaders in 0.0009872 seconds. I0127 11:41:31.816717 14724 camera.cpp:551] Camera is outside of the volume. I0127 11:41:31.816717 14724 tables.cpp:50] Total 2 lookup tables. I0127 11:41:31.816717 14724 device_cuda_impl.cpp:883] Buffer allocate: __lookup_table, 266,240 bytes. (260.00K) in device memory I0127 11:41:31.816717 14724 light.cpp:976] Total 5 lights. I0127 11:41:31.820721 14724 light.cpp:955] Number of lights sent to the device: 4 I0127 11:41:31.820721 14724 light.cpp:957] Number of lights without contribution: 1 I0127 11:41:31.820721 14724 device_cuda_impl.cpp:883] Buffer allocate: __lights, 768 bytes. (768) in device memory I0127 11:41:31.821722 14724 light.cpp:329] Total 4 of light distribution primitives. I0127 11:41:31.821722 14724 device_cuda_impl.cpp:883] Buffer allocate: __light_distribution, 80 bytes. (80) in device memory I0127 11:41:31.821722 14724 light.cpp:672] Automatically set World MIS resolution to 4096 by 2048 I0127 11:41:31.827728 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:31.838737 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:31.851749 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:31.864760 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:31.864760 14724 device_cuda_impl.cpp:883] Buffer allocate: background_output, 134,217,728 bytes. (128.00M) in device memory I0127 11:41:31.868765 14724 device_cuda_impl.cpp:883] Buffer allocate: background_input, 134,217,728 bytes. (128.00M) in device memory I0127 11:41:31.884779 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:31.894788 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:31.904798 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:31.918112 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:31.931646 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:31.944658 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:31.957669 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:31.971681 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:31.984694 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:31.997706 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:32.010717 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:32.024730 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:32.037742 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:32.050755 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:32.065063 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:32.078074 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:32.092088 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:32.108101 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:32.139139 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:32.139139 14724 light.cpp:721] Background MIS build time 0.0099322 I0127 11:41:32.139139 14724 device_cuda_impl.cpp:883] Buffer allocate: __light_background_marginal_cdf, 16,392 bytes. (16.01K) in device memory I0127 11:41:32.142194 14724 device_cuda_impl.cpp:883] Buffer allocate: __light_background_conditional_cdf, 67,125,248 bytes. (64.02M) in device memory I0127 11:41:32.149147 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:32.156154 14724 scene.cpp:337] System memory statistics after full device sync: Usage: 207,743,578 (198.12M) Peak: 412,137,998 (393.04M) I0127 11:41:32.164852 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:32.181869 8632 blender_sync.cpp:254] Total time spent synchronizing data: 0.0176095 I0127 11:41:32.181869 14724 svm.cpp:88] Total 16 shaders. I0127 11:41:32.182868 9500 constant_fold.cpp:58] Folding Sun_color::Color to constant (16, 15, 15). I0127 11:41:32.182868 7152 svm.cpp:67] Compilation summary: Shader name: default_volume Number of SVM nodes: 3 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000002 Bump: 0.000000 Volume: 0.000003 Displacement: 0.000004 Generate: 0.000010 Total: 0.000011 I0127 11:41:32.182868 9500 constant_fold.cpp:113] Folding Mapping::Vector to socket Texture Coordinate::Generated. I0127 11:41:32.182868 14888 svm.cpp:67] Compilation summary: Shader name: shader Number of SVM nodes: 5 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000031 Bump: 0.000000 Volume: 0.000003 Displacement: 0.000011 Generate: 0.000045 Total: 0.000045 I0127 11:41:32.182868 15964 svm.cpp:67] Compilation summary: Shader name: default_empty Number of SVM nodes: 3 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000030 Bump: 0.000000 Volume: 0.000016 Displacement: 0.000010 Generate: 0.000055 Total: 0.000056 I0127 11:41:32.182868 14480 svm.cpp:67] Compilation summary: Shader name: default_surface Number of SVM nodes: 8 Peak stack usage: 4 Time (in seconds): Finalize: 0.000000 Surface: 0.000024 Bump: 0.000000 Volume: 0.000025 Displacement: 0.000012 Generate: 0.000061 Total: 0.000062 I0127 11:41:32.182868 13072 svm.cpp:67] Compilation summary: Shader name: shader Number of SVM nodes: 5 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000015 Bump: 0.000000 Volume: 0.000037 Displacement: 0.000004 Generate: 0.000055 Total: 0.000056 I0127 11:41:32.182868 9500 constant_fold.cpp:113] Folding Soft_hard::Color to socket convert_float_to_color::value_color. I0127 11:41:32.182868 15256 svm.cpp:67] Compilation summary: Shader name: pine-leaf Number of SVM nodes: 46 Peak stack usage: 32 Time (in seconds): Finalize: 0.000000 Surface: 0.000087 Bump: 0.000000 Volume: 0.000006 Displacement: 0.000015 Generate: 0.000108 Total: 0.000109 I0127 11:41:32.182868 7952 svm.cpp:67] Compilation summary: Shader name: Material.002 Number of SVM nodes: 28 Peak stack usage: 23 Time (in seconds): Finalize: 0.000000 Surface: 0.000098 Bump: 0.000000 Volume: 0.000019 Displacement: 0.000020 Generate: 0.000137 Total: 0.000138 I0127 11:41:32.182868 15692 svm.cpp:67] Compilation summary: Shader name: Smoke Domain Material.001 Number of SVM nodes: 14 Peak stack usage: 10 Time (in seconds): Finalize: 0.000000 Surface: 0.000007 Bump: 0.000000 Volume: 0.000064 Displacement: 0.000003 Generate: 0.000075 Total: 0.000075 I0127 11:41:32.182868 9092 svm.cpp:67] Compilation summary: Shader name: default_light Number of SVM nodes: 3 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000013 Bump: 0.000000 Volume: 0.000027 Displacement: 0.000026 Generate: 0.000065 Total: 0.000066 I0127 11:41:32.182868 14724 svm.cpp:67] Compilation summary: Shader name: pine-leaf_Snow.2 Number of SVM nodes: 46 Peak stack usage: 32 Time (in seconds): Finalize: 0.000000 Surface: 0.000114 Bump: 0.000000 Volume: 0.000010 Displacement: 0.000017 Generate: 0.000140 Total: 0.000140 I0127 11:41:32.182868 10364 svm.cpp:67] Compilation summary: Shader name: pine-leaf_Snow Number of SVM nodes: 40 Peak stack usage: 31 Time (in seconds): Finalize: 0.000000 Surface: 0.000109 Bump: 0.000000 Volume: 0.000011 Displacement: 0.000019 Generate: 0.000139 Total: 0.000140 I0127 11:41:32.182868 7740 svm.cpp:67] Compilation summary: Shader name: pine-trunk Number of SVM nodes: 30 Peak stack usage: 26 Time (in seconds): Finalize: 0.000000 Surface: 0.000082 Bump: 0.000000 Volume: 0.000018 Displacement: 0.000010 Generate: 0.000110 Total: 0.000111 I0127 11:41:32.182868 9500 constant_fold.cpp:113] Folding Shadow_color_saturation::Color to socket Cloud_opacity::Color. I0127 11:41:32.182868 14984 svm.cpp:67] Compilation summary: Shader name: shader Number of SVM nodes: 5 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000021 Bump: 0.000000 Volume: 0.000041 Displacement: 0.000012 Generate: 0.000074 Total: 0.000074 I0127 11:41:32.182868 7684 svm.cpp:67] Compilation summary: Shader name: shader Number of SVM nodes: 5 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000057 Bump: 0.000000 Volume: 0.000009 Displacement: 0.000009 Generate: 0.000076 Total: 0.000076 I0127 11:41:32.182868 14916 svm.cpp:67] Compilation summary: Shader name: Material Number of SVM nodes: 374 Peak stack usage: 33 Time (in seconds): Finalize: 0.000000 Surface: 0.000089 Bump: 0.000109 Volume: 0.000003 Displacement: 0.000015 Generate: 0.000216 Total: 0.000217 I0127 11:41:32.182868 9500 constant_fold.cpp:113] Folding Sun_value::Color to socket Gamma::Color. I0127 11:41:32.182868 9500 graph.cpp:675] Deduplicated 2 nodes. I0127 11:41:32.182868 9500 svm.cpp:67] Compilation summary: Shader name: default_background Number of SVM nodes: 2174 Peak stack usage: 34 Time (in seconds): Finalize: 0.000324 Surface: 0.000112 Bump: 0.000000 Volume: 0.000006 Displacement: 0.000004 Generate: 0.000122 Total: 0.000447 I0127 11:41:32.182868 14724 device_cuda_impl.cpp:883] Buffer allocate: __svm_nodes, 44,880 bytes. (43.83K) in device memory I0127 11:41:32.182868 14724 device_cuda_impl.cpp:883] Buffer allocate: __shaders, 512 bytes. (512) in device memory I0127 11:41:32.182868 14724 svm.cpp:164] Shader manager updated 16 shaders in 0.0009409 seconds. I0127 11:41:32.182868 14724 tables.cpp:50] Total 2 lookup tables. I0127 11:41:32.182868 14724 device_cuda_impl.cpp:883] Buffer allocate: __lookup_table, 266,240 bytes. (260.00K) in device memory I0127 11:41:32.183871 14724 light.cpp:976] Total 5 lights. I0127 11:41:32.187875 14724 light.cpp:955] Number of lights sent to the device: 4 I0127 11:41:32.187875 14724 light.cpp:957] Number of lights without contribution: 1 I0127 11:41:32.187875 14724 device_cuda_impl.cpp:883] Buffer allocate: __lights, 768 bytes. (768) in device memory I0127 11:41:32.188874 14724 light.cpp:329] Total 4 of light distribution primitives. I0127 11:41:32.188874 14724 device_cuda_impl.cpp:883] Buffer allocate: __light_distribution, 80 bytes. (80) in device memory I0127 11:41:32.188874 14724 light.cpp:672] Automatically set World MIS resolution to 4096 by 2048 I0127 11:41:32.189877 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:32.203888 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:32.210894 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:32.211895 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:32.228911 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:32.237993 14724 device_cuda_impl.cpp:883] Buffer allocate: background_output, 134,217,728 bytes. (128.00M) in device memory I0127 11:41:32.241765 14724 device_cuda_impl.cpp:883] Buffer allocate: background_input, 134,217,728 bytes. (128.00M) in device memory I0127 11:41:32.243767 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:32.258780 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:32.273794 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:32.273794 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:32.289809 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:32.289809 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:32.304822 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:32.304822 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:32.320837 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:32.320837 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:32.336851 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:32.336851 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:32.352866 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:32.352866 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:32.352866 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:32.368880 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:32.368880 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:32.384896 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:32.384896 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:32.400910 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:32.400910 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:32.400910 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:32.416926 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:32.417927 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:32.432940 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:32.432940 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:32.442955 14724 light.cpp:721] Background MIS build time 0.0098452 I0127 11:41:32.442955 14724 device_cuda_impl.cpp:883] Buffer allocate: __light_background_marginal_cdf, 16,392 bytes. (16.01K) in device memory I0127 11:41:32.444950 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:32.445951 14724 device_cuda_impl.cpp:883] Buffer allocate: __light_background_conditional_cdf, 67,125,248 bytes. (64.02M) in device memory I0127 11:41:32.459964 14724 scene.cpp:337] System memory statistics after full device sync: Usage: 207,743,578 (198.12M) Peak: 412,137,998 (393.04M) I0127 11:41:32.464968 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:32.481983 8632 blender_sync.cpp:254] Total time spent synchronizing data: 0.0178111 I0127 11:41:32.482985 14724 svm.cpp:88] Total 16 shaders. I0127 11:41:32.482985 7152 constant_fold.cpp:58] Folding Sun_color::Color to constant (16, 15, 15). I0127 11:41:32.482985 7152 constant_fold.cpp:113] Folding Mapping::Vector to socket Texture Coordinate::Generated. I0127 11:41:32.482985 13072 svm.cpp:67] Compilation summary: Shader name: default_volume Number of SVM nodes: 3 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000002 Bump: 0.000000 Volume: 0.000003 Displacement: 0.000003 Generate: 0.000008 Total: 0.000009 I0127 11:41:32.482985 14888 svm.cpp:67] Compilation summary: Shader name: default_empty Number of SVM nodes: 3 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000005 Bump: 0.000000 Volume: 0.000018 Displacement: 0.000009 Generate: 0.000032 Total: 0.000033 I0127 11:41:32.482985 10364 svm.cpp:67] Compilation summary: Shader name: shader Number of SVM nodes: 5 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000041 Bump: 0.000000 Volume: 0.000014 Displacement: 0.000006 Generate: 0.000062 Total: 0.000062 I0127 11:41:32.482985 14984 svm.cpp:67] Compilation summary: Shader name: default_light Number of SVM nodes: 3 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000007 Bump: 0.000000 Volume: 0.000028 Displacement: 0.000010 Generate: 0.000046 Total: 0.000046 I0127 11:41:32.482985 14916 svm.cpp:67] Compilation summary: Shader name: Material.002 Number of SVM nodes: 28 Peak stack usage: 23 Time (in seconds): Finalize: 0.000000 Surface: 0.000042 Bump: 0.000000 Volume: 0.000019 Displacement: 0.000021 Generate: 0.000083 Total: 0.000083 I0127 11:41:32.482985 7152 constant_fold.cpp:113] Folding Soft_hard::Color to socket convert_float_to_color::value_color. I0127 11:41:32.482985 9500 svm.cpp:67] Compilation summary: Shader name: shader Number of SVM nodes: 5 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000037 Bump: 0.000000 Volume: 0.000013 Displacement: 0.000022 Generate: 0.000072 Total: 0.000073 I0127 11:41:32.482985 15692 svm.cpp:67] Compilation summary: Shader name: default_surface Number of SVM nodes: 8 Peak stack usage: 4 Time (in seconds): Finalize: 0.000000 Surface: 0.000075 Bump: 0.000000 Volume: 0.000009 Displacement: 0.000028 Generate: 0.000112 Total: 0.000113 I0127 11:41:32.482985 14480 svm.cpp:67] Compilation summary: Shader name: pine-leaf_Snow Number of SVM nodes: 40 Peak stack usage: 31 Time (in seconds): Finalize: 0.000000 Surface: 0.000078 Bump: 0.000000 Volume: 0.000014 Displacement: 0.000011 Generate: 0.000103 Total: 0.000104 I0127 11:41:32.482985 7152 constant_fold.cpp:113] Folding Shadow_color_saturation::Color to socket Cloud_opacity::Color. I0127 11:41:32.482985 14724 svm.cpp:67] Compilation summary: Shader name: pine-leaf_Snow.2 Number of SVM nodes: 46 Peak stack usage: 32 Time (in seconds): Finalize: 0.000000 Surface: 0.000135 Bump: 0.000000 Volume: 0.000007 Displacement: 0.000021 Generate: 0.000163 Total: 0.000163 I0127 11:41:32.482985 7740 svm.cpp:67] Compilation summary: Shader name: shader Number of SVM nodes: 5 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000036 Bump: 0.000000 Volume: 0.000011 Displacement: 0.000005 Generate: 0.000053 Total: 0.000053 I0127 11:41:32.482985 15964 svm.cpp:67] Compilation summary: Shader name: Smoke Domain Material.001 Number of SVM nodes: 14 Peak stack usage: 10 Time (in seconds): Finalize: 0.000000 Surface: 0.000008 Bump: 0.000000 Volume: 0.000077 Displacement: 0.000022 Generate: 0.000106 Total: 0.000107 I0127 11:41:32.482985 7684 svm.cpp:67] Compilation summary: Shader name: pine-trunk Number of SVM nodes: 30 Peak stack usage: 26 Time (in seconds): Finalize: 0.000000 Surface: 0.000071 Bump: 0.000000 Volume: 0.000022 Displacement: 0.000015 Generate: 0.000108 Total: 0.000108 I0127 11:41:32.482985 9092 svm.cpp:67] Compilation summary: Shader name: pine-leaf Number of SVM nodes: 46 Peak stack usage: 32 Time (in seconds): Finalize: 0.000000 Surface: 0.000110 Bump: 0.000000 Volume: 0.000014 Displacement: 0.000008 Generate: 0.000132 Total: 0.000133 I0127 11:41:32.482985 15256 svm.cpp:67] Compilation summary: Shader name: shader Number of SVM nodes: 5 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000041 Bump: 0.000000 Volume: 0.000024 Displacement: 0.000015 Generate: 0.000080 Total: 0.000081 I0127 11:41:32.482985 7152 constant_fold.cpp:113] Folding Sun_value::Color to socket Gamma::Color. I0127 11:41:32.482985 7952 svm.cpp:67] Compilation summary: Shader name: Material Number of SVM nodes: 374 Peak stack usage: 33 Time (in seconds): Finalize: 0.000000 Surface: 0.000062 Bump: 0.000134 Volume: 0.000005 Displacement: 0.000012 Generate: 0.000213 Total: 0.000213 I0127 11:41:32.482985 7152 graph.cpp:675] Deduplicated 2 nodes. I0127 11:41:32.482985 7152 svm.cpp:67] Compilation summary: Shader name: default_background Number of SVM nodes: 2174 Peak stack usage: 34 Time (in seconds): Finalize: 0.000341 Surface: 0.000119 Bump: 0.000000 Volume: 0.000005 Displacement: 0.000004 Generate: 0.000128 Total: 0.000470 I0127 11:41:32.482985 14724 device_cuda_impl.cpp:883] Buffer allocate: __svm_nodes, 44,880 bytes. (43.83K) in device memory I0127 11:41:32.482985 14724 device_cuda_impl.cpp:883] Buffer allocate: __shaders, 512 bytes. (512) in device memory I0127 11:41:32.483985 14724 svm.cpp:164] Shader manager updated 16 shaders in 0.0009804 seconds. I0127 11:41:32.483985 14724 tables.cpp:50] Total 2 lookup tables. I0127 11:41:32.483985 14724 device_cuda_impl.cpp:883] Buffer allocate: __lookup_table, 266,240 bytes. (260.00K) in device memory I0127 11:41:32.483985 14724 light.cpp:976] Total 5 lights. I0127 11:41:32.487989 14724 light.cpp:955] Number of lights sent to the device: 4 I0127 11:41:32.487989 14724 light.cpp:957] Number of lights without contribution: 1 I0127 11:41:32.487989 14724 device_cuda_impl.cpp:883] Buffer allocate: __lights, 768 bytes. (768) in device memory I0127 11:41:32.488989 14724 light.cpp:329] Total 4 of light distribution primitives. I0127 11:41:32.488989 14724 device_cuda_impl.cpp:883] Buffer allocate: __light_distribution, 80 bytes. (80) in device memory I0127 11:41:32.489990 14724 light.cpp:672] Automatically set World MIS resolution to 4096 by 2048 I0127 11:41:32.489990 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:32.494995 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:32.513011 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:32.513011 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:32.529026 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:32.529026 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:32.532029 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:32.537406 14724 device_cuda_impl.cpp:883] Buffer allocate: background_output, 134,217,728 bytes. (128.00M) in device memory I0127 11:41:32.541038 14724 device_cuda_impl.cpp:883] Buffer allocate: background_input, 134,217,728 bytes. (128.00M) in device memory I0127 11:41:32.545043 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:32.545043 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:32.561058 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:32.561058 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:32.576071 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:32.576071 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:32.592085 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:32.607100 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:32.623113 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:32.639128 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:32.654141 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:32.670157 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:32.685170 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:32.701185 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:32.717201 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:32.734220 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:32.741226 14724 light.cpp:721] Background MIS build time 0.0097253 I0127 11:41:32.741226 14724 device_cuda_impl.cpp:883] Buffer allocate: __light_background_marginal_cdf, 16,392 bytes. (16.01K) in device memory I0127 11:41:32.744235 14724 device_cuda_impl.cpp:883] Buffer allocate: __light_background_conditional_cdf, 67,125,248 bytes. (64.02M) in device memory I0127 11:41:32.748869 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:32.757877 14724 scene.cpp:337] System memory statistics after full device sync: Usage: 207,743,578 (198.12M) Peak: 412,137,998 (393.04M) I0127 11:41:32.764883 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:32.782900 8632 blender_sync.cpp:254] Total time spent synchronizing data: 0.0182679 I0127 11:41:32.786903 14724 camera.cpp:551] Camera is outside of the volume. I0127 11:41:32.799860 14724 camera.cpp:551] Camera is outside of the volume. I0127 11:41:32.816609 14724 camera.cpp:551] Camera is outside of the volume. I0127 11:41:33.387645 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:33.445214 14724 camera.cpp:551] Camera is outside of the volume. I0127 11:41:33.459532 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:33.463038 14724 camera.cpp:551] Camera is outside of the volume. I0127 11:41:33.465044 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:33.478523 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:33.482527 14724 camera.cpp:551] Camera is outside of the volume. I0127 11:41:33.507202 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:33.510205 14724 camera.cpp:551] Camera is outside of the volume. I0127 11:41:33.511206 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:33.538468 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:33.554126 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:33.577154 8632 blender_sync.cpp:254] Total time spent synchronizing data: 0.0233605 I0127 11:41:33.577154 14724 camera.cpp:551] Camera is outside of the volume. I0127 11:41:33.581157 14724 camera.cpp:551] Camera is outside of the volume. I0127 11:41:33.601569 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:33.604573 14724 camera.cpp:551] Camera is outside of the volume. I0127 11:41:33.617034 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:33.620036 14724 camera.cpp:551] Camera is outside of the volume. I0127 11:41:33.633049 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:33.649063 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:33.664762 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:33.680776 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:33.697793 8632 blender_sync.cpp:254] Total time spent synchronizing data: 0.0173936 I0127 11:41:34.227885 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:34.228885 14724 camera.cpp:551] Camera is outside of the volume. I0127 11:41:34.241811 14724 camera.cpp:551] Camera is outside of the volume. I0127 11:41:34.251821 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:34.255825 14724 camera.cpp:551] Camera is outside of the volume. I0127 11:41:34.264832 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:34.268836 14724 camera.cpp:551] Camera is outside of the volume. I0127 11:41:34.297317 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:34.313290 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:34.328716 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:34.331719 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:34.331719 14724 camera.cpp:551] Camera is outside of the volume. I0127 11:41:34.332720 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:34.344732 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:34.349242 14724 camera.cpp:551] Camera is outside of the volume. I0127 11:41:34.358067 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:34.362071 14724 camera.cpp:551] Camera is outside of the volume. I0127 11:41:34.372079 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:34.375082 14724 camera.cpp:551] Camera is outside of the volume. I0127 11:41:34.406113 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:34.411118 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:34.415120 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:34.425130 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:34.438176 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:34.456203 8632 blender_sync.cpp:254] Total time spent synchronizing data: 0.0175169 I0127 11:41:34.456203 14724 camera.cpp:551] Camera is outside of the volume. I0127 11:41:34.459204 14724 camera.cpp:551] Camera is outside of the volume. I0127 11:41:34.462208 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:34.484850 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:34.487854 14724 camera.cpp:551] Camera is outside of the volume. I0127 11:41:34.500870 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:34.503872 14724 camera.cpp:551] Camera is outside of the volume. I0127 11:41:34.515884 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:34.530898 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:34.546594 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:34.562609 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:34.584628 8632 blender_sync.cpp:254] Total time spent synchronizing data: 0.0223411 I0127 11:41:34.584628 14724 camera.cpp:551] Camera is outside of the volume. I0127 11:41:34.588632 14724 camera.cpp:551] Camera is outside of the volume. I0127 11:41:34.609660 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:34.612664 14724 camera.cpp:551] Camera is outside of the volume. I0127 11:41:34.613665 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:34.625730 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:34.629185 14724 camera.cpp:551] Camera is outside of the volume. I0127 11:41:34.656852 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:34.661857 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:34.672868 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:34.688887 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:34.705904 8632 blender_sync.cpp:254] Total time spent synchronizing data: 0.0175884 I0127 11:41:34.705904 14724 camera.cpp:551] Camera is outside of the volume. I0127 11:41:34.709906 14724 camera.cpp:551] Camera is outside of the volume. I0127 11:41:34.710907 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:34.736059 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:34.740062 14724 camera.cpp:551] Camera is outside of the volume. I0127 11:41:34.741063 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:34.746068 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:34.753073 14724 camera.cpp:551] Camera is outside of the volume. I0127 11:41:34.766402 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:34.772341 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:34.798367 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:34.803371 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:34.812381 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:34.830396 8632 blender_sync.cpp:254] Total time spent synchronizing data: 0.017747 I0127 11:41:34.830396 14724 camera.cpp:551] Camera is outside of the volume. I0127 11:41:34.834399 14724 camera.cpp:551] Camera is outside of the volume. I0127 11:41:34.835400 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:34.846385 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:34.849387 14724 camera.cpp:551] Camera is outside of the volume. I0127 11:41:34.852391 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:34.865713 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:34.869717 14724 camera.cpp:551] Camera is outside of the volume. I0127 11:41:34.879726 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:34.891737 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:34.925691 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:34.941706 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:34.958722 8632 blender_sync.cpp:254] Total time spent synchronizing data: 0.0174271 I0127 11:41:35.343012 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:35.355023 8632 device_cuda_impl.cpp:883] Buffer allocate: RenderBuffers, 648,960 bytes. (633.75K) in device memory I0127 11:41:35.356024 14724 camera.cpp:551] Camera is outside of the volume. I0127 11:41:35.371038 14724 camera.cpp:551] Camera is outside of the volume. I0127 11:41:35.384050 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:35.400064 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:35.416079 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:35.432093 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:35.436097 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:35.448108 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:35.464123 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:35.481138 8632 blender_sync.cpp:254] Total time spent synchronizing data: 0.0174799 I0127 11:41:36.473065 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:36.473065 8632 device_cuda_impl.cpp:883] Buffer allocate: RenderBuffers, 933,504 bytes. (911.62K) in device memory I0127 11:41:36.474066 14724 camera.cpp:551] Camera is outside of the volume. I0127 11:41:36.500999 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:36.504002 14724 camera.cpp:551] Camera is outside of the volume. I0127 11:41:36.505667 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:36.510665 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:36.532691 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:36.537695 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:36.545703 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:36.564527 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:36.568531 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:36.573534 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:36.590550 8632 blender_sync.cpp:254] Total time spent synchronizing data: 0.0173964 I0127 11:41:36.591995 8632 device_cuda_impl.cpp:883] Buffer allocate: RenderBuffers, 3,668,224 bytes. (3.50M) in device memory I0127 11:41:36.592948 14724 camera.cpp:551] Camera is outside of the volume. I0127 11:41:36.596953 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:36.600956 14724 camera.cpp:551] Camera is outside of the volume. I0127 11:41:36.611968 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:36.614970 14724 camera.cpp:551] Camera is outside of the volume. I0127 11:41:36.627982 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:36.631986 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:36.659314 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:36.663822 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:36.674846 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:36.674846 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:36.690881 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:36.690881 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:36.707979 8632 blender_sync.cpp:254] Total time spent synchronizing data: 0.0175491 I0127 11:41:36.709982 8632 device_cuda_impl.cpp:883] Buffer allocate: RenderBuffers, 5,601,600 bytes. (5.34M) in device memory I0127 11:41:36.711486 14724 camera.cpp:551] Camera is outside of the volume. I0127 11:41:36.713995 14724 camera.cpp:551] Camera is outside of the volume. I0127 11:41:36.716614 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:36.737035 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:36.740036 14724 camera.cpp:551] Camera is outside of the volume. I0127 11:41:36.753048 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:36.756052 14724 camera.cpp:551] Camera is outside of the volume. I0127 11:41:36.769063 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:36.784682 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:36.799695 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:36.814869 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:36.831885 8632 blender_sync.cpp:254] Total time spent synchronizing data: 0.0173814 I0127 11:41:37.197224 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:37.209751 8632 device_cuda_impl.cpp:883] Buffer allocate: RenderBuffers, 4,797,408 bytes. (4.57M) in device memory I0127 11:41:37.210752 14724 camera.cpp:551] Camera is outside of the volume. I0127 11:41:37.230365 14724 camera.cpp:551] Camera is outside of the volume. I0127 11:41:37.241180 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:37.244686 14724 camera.cpp:551] Camera is outside of the volume. I0127 11:41:37.245687 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:37.272040 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:37.276046 14724 camera.cpp:551] Camera is outside of the volume. I0127 11:41:37.288055 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:37.304070 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:37.320086 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:37.337100 8632 blender_sync.cpp:254] Total time spent synchronizing data: 0.0175878 I0127 11:41:37.338101 8632 device_cuda_impl.cpp:883] Buffer allocate: RenderBuffers, 4,168,384 bytes. (3.97M) in device memory I0127 11:41:37.340142 14724 camera.cpp:551] Camera is outside of the volume. I0127 11:41:37.352005 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:37.355010 14724 camera.cpp:551] Camera is outside of the volume. I0127 11:41:37.368021 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:37.371023 14724 camera.cpp:551] Camera is outside of the volume. I0127 11:41:37.372025 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:37.384035 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:37.400050 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:37.415622 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:37.420601 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:37.446625 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:37.464152 8632 blender_sync.cpp:254] Total time spent synchronizing data: 0.0176184 I0127 11:41:37.465477 8632 device_cuda_impl.cpp:883] Buffer allocate: RenderBuffers, 3,668,224 bytes. (3.50M) in device memory I0127 11:41:37.466478 14724 camera.cpp:551] Camera is outside of the volume. I0127 11:41:37.477363 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:37.480870 14724 camera.cpp:551] Camera is outside of the volume. I0127 11:41:37.492725 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:37.495734 14724 camera.cpp:551] Camera is outside of the volume. I0127 11:41:37.508742 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:37.524757 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:37.540827 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:37.556843 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:37.560845 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:37.572856 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:37.589871 8632 blender_sync.cpp:254] Total time spent synchronizing data: 0.0175377 I0127 11:41:39.219712 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:39.236728 8632 blender_sync.cpp:254] Total time spent synchronizing data: 0.0168982 I0127 11:41:39.236728 14724 svm.cpp:88] Total 16 shaders. I0127 11:41:39.236728 7740 constant_fold.cpp:58] Folding Sun_color::Color to constant (16, 15, 15). I0127 11:41:39.236728 14888 svm.cpp:67] Compilation summary: Shader name: default_empty Number of SVM nodes: 3 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000013 Bump: 0.000000 Volume: 0.000028 Displacement: 0.000003 Generate: 0.000044 Total: 0.000045 I0127 11:41:39.236728 15692 svm.cpp:67] Compilation summary: Shader name: default_volume Number of SVM nodes: 3 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000006 Bump: 0.000000 Volume: 0.000021 Displacement: 0.000031 Generate: 0.000058 Total: 0.000059 I0127 11:41:39.236728 7740 constant_fold.cpp:113] Folding Mapping::Vector to socket Texture Coordinate::Generated. I0127 11:41:39.236728 9092 svm.cpp:67] Compilation summary: Shader name: shader Number of SVM nodes: 5 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000034 Bump: 0.000000 Volume: 0.000029 Displacement: 0.000016 Generate: 0.000078 Total: 0.000079 I0127 11:41:39.236728 7952 svm.cpp:67] Compilation summary: Shader name: default_light Number of SVM nodes: 3 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000013 Bump: 0.000000 Volume: 0.000032 Displacement: 0.000005 Generate: 0.000050 Total: 0.000051 I0127 11:41:39.236728 14480 svm.cpp:67] Compilation summary: Shader name: shader Number of SVM nodes: 5 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000035 Bump: 0.000000 Volume: 0.000003 Displacement: 0.000011 Generate: 0.000049 Total: 0.000050 I0127 11:41:39.236728 13072 svm.cpp:67] Compilation summary: Shader name: pine-trunk Number of SVM nodes: 30 Peak stack usage: 26 Time (in seconds): Finalize: 0.000000 Surface: 0.000082 Bump: 0.000000 Volume: 0.000006 Displacement: 0.000004 Generate: 0.000091 Total: 0.000092 I0127 11:41:39.236728 7152 svm.cpp:67] Compilation summary: Shader name: shader Number of SVM nodes: 5 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000017 Bump: 0.000000 Volume: 0.000036 Displacement: 0.000009 Generate: 0.000062 Total: 0.000062 I0127 11:41:39.236728 14916 svm.cpp:67] Compilation summary: Shader name: Smoke Domain Material.001 Number of SVM nodes: 14 Peak stack usage: 10 Time (in seconds): Finalize: 0.000000 Surface: 0.000018 Bump: 0.000000 Volume: 0.000049 Displacement: 0.000006 Generate: 0.000072 Total: 0.000073 I0127 11:41:39.236728 10364 svm.cpp:67] Compilation summary: Shader name: default_surface Number of SVM nodes: 8 Peak stack usage: 4 Time (in seconds): Finalize: 0.000000 Surface: 0.000041 Bump: 0.000000 Volume: 0.000010 Displacement: 0.000031 Generate: 0.000083 Total: 0.000084 I0127 11:41:39.236728 14984 svm.cpp:67] Compilation summary: Shader name: pine-leaf_Snow Number of SVM nodes: 40 Peak stack usage: 31 Time (in seconds): Finalize: 0.000000 Surface: 0.000085 Bump: 0.000000 Volume: 0.000006 Displacement: 0.000004 Generate: 0.000095 Total: 0.000095 I0127 11:41:39.236728 14724 svm.cpp:67] Compilation summary: Shader name: pine-leaf_Snow.2 Number of SVM nodes: 46 Peak stack usage: 32 Time (in seconds): Finalize: 0.000000 Surface: 0.000121 Bump: 0.000000 Volume: 0.000003 Displacement: 0.000003 Generate: 0.000127 Total: 0.000127 I0127 11:41:39.236728 9500 svm.cpp:67] Compilation summary: Shader name: Material.002 Number of SVM nodes: 28 Peak stack usage: 23 Time (in seconds): Finalize: 0.000000 Surface: 0.000081 Bump: 0.000000 Volume: 0.000008 Displacement: 0.000008 Generate: 0.000097 Total: 0.000098 I0127 11:41:39.237728 7740 constant_fold.cpp:113] Folding Soft_hard::Color to socket convert_float_to_color::value_color. I0127 11:41:39.236728 15256 svm.cpp:67] Compilation summary: Shader name: pine-leaf Number of SVM nodes: 46 Peak stack usage: 32 Time (in seconds): Finalize: 0.000000 Surface: 0.000105 Bump: 0.000000 Volume: 0.000006 Displacement: 0.000004 Generate: 0.000116 Total: 0.000116 I0127 11:41:39.236728 15964 svm.cpp:67] Compilation summary: Shader name: shader Number of SVM nodes: 5 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000032 Bump: 0.000000 Volume: 0.000034 Displacement: 0.000018 Generate: 0.000084 Total: 0.000085 I0127 11:41:39.237728 7684 svm.cpp:67] Compilation summary: Shader name: Material Number of SVM nodes: 374 Peak stack usage: 33 Time (in seconds): Finalize: 0.000000 Surface: 0.000051 Bump: 0.000126 Volume: 0.000007 Displacement: 0.000027 Generate: 0.000212 Total: 0.000212 I0127 11:41:39.237728 7740 constant_fold.cpp:113] Folding Shadow_color_saturation::Color to socket Cloud_opacity::Color. I0127 11:41:39.237728 7740 constant_fold.cpp:113] Folding Sun_value::Color to socket Gamma::Color. I0127 11:41:39.237728 7740 graph.cpp:675] Deduplicated 2 nodes. I0127 11:41:39.237728 7740 svm.cpp:67] Compilation summary: Shader name: default_background Number of SVM nodes: 2174 Peak stack usage: 34 Time (in seconds): Finalize: 0.000404 Surface: 0.000116 Bump: 0.000000 Volume: 0.000006 Displacement: 0.000004 Generate: 0.000125 Total: 0.000530 I0127 11:41:39.237728 14724 device_cuda_impl.cpp:883] Buffer allocate: __svm_nodes, 44,880 bytes. (43.83K) in device memory I0127 11:41:39.237728 14724 device_cuda_impl.cpp:883] Buffer allocate: __shaders, 512 bytes. (512) in device memory I0127 11:41:39.237728 14724 svm.cpp:164] Shader manager updated 16 shaders in 0.0010813 seconds. I0127 11:41:39.237728 14724 camera.cpp:551] Camera is outside of the volume. I0127 11:41:39.237728 14724 tables.cpp:50] Total 2 lookup tables. I0127 11:41:39.237728 14724 device_cuda_impl.cpp:883] Buffer allocate: __lookup_table, 266,240 bytes. (260.00K) in device memory I0127 11:41:39.238729 14724 light.cpp:976] Total 5 lights. I0127 11:41:39.242733 14724 light.cpp:955] Number of lights sent to the device: 4 I0127 11:41:39.242733 14724 light.cpp:957] Number of lights without contribution: 1 I0127 11:41:39.242733 14724 device_cuda_impl.cpp:883] Buffer allocate: __lights, 768 bytes. (768) in device memory I0127 11:41:39.242733 14724 light.cpp:329] Total 4 of light distribution primitives. I0127 11:41:39.242733 14724 device_cuda_impl.cpp:883] Buffer allocate: __light_distribution, 80 bytes. (80) in device memory I0127 11:41:39.242733 14724 light.cpp:672] Automatically set World MIS resolution to 4096 by 2048 I0127 11:41:39.267756 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:39.283771 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:39.283771 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:39.285773 14724 device_cuda_impl.cpp:883] Buffer allocate: background_output, 134,217,728 bytes. (128.00M) in device memory I0127 11:41:39.289777 14724 device_cuda_impl.cpp:883] Buffer allocate: background_input, 134,217,728 bytes. (128.00M) in device memory I0127 11:41:39.304790 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:39.314798 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:39.323807 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:39.333815 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:39.347043 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:39.360646 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:39.373658 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:39.387671 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:39.400682 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:39.413694 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:39.427707 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:39.440719 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:39.453732 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:39.473748 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:39.489764 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:39.505779 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:39.520792 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:39.536331 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:39.559356 14724 light.cpp:721] Background MIS build time 0.0099599 I0127 11:41:39.559356 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:39.559356 14724 device_cuda_impl.cpp:883] Buffer allocate: __light_background_marginal_cdf, 16,392 bytes. (16.01K) in device memory I0127 11:41:39.562616 14724 device_cuda_impl.cpp:883] Buffer allocate: __light_background_conditional_cdf, 67,125,248 bytes. (64.02M) in device memory I0127 11:41:39.568363 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:39.576370 14724 scene.cpp:337] System memory statistics after full device sync: Usage: 203,178,298 (193.77M) Peak: 412,137,998 (393.04M) I0127 11:41:39.584379 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:39.604396 8632 blender_sync.cpp:254] Total time spent synchronizing data: 0.0200095 I0127 11:41:39.604396 14724 svm.cpp:88] Total 16 shaders. I0127 11:41:39.604396 7740 constant_fold.cpp:58] Folding Sun_color::Color to constant (16, 15, 15). I0127 11:41:39.604396 14888 svm.cpp:67] Compilation summary: Shader name: default_volume Number of SVM nodes: 3 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000003 Bump: 0.000000 Volume: 0.000006 Displacement: 0.000017 Generate: 0.000026 Total: 0.000027 I0127 11:41:39.604396 7740 constant_fold.cpp:113] Folding Mapping::Vector to socket Texture Coordinate::Generated. I0127 11:41:39.604396 15964 svm.cpp:67] Compilation summary: Shader name: default_empty Number of SVM nodes: 3 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000012 Bump: 0.000000 Volume: 0.000009 Displacement: 0.000013 Generate: 0.000034 Total: 0.000034 I0127 11:41:39.604396 14480 svm.cpp:67] Compilation summary: Shader name: default_light Number of SVM nodes: 3 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000004 Bump: 0.000000 Volume: 0.000021 Displacement: 0.000006 Generate: 0.000031 Total: 0.000032 I0127 11:41:39.604396 7952 svm.cpp:67] Compilation summary: Shader name: default_surface Number of SVM nodes: 8 Peak stack usage: 4 Time (in seconds): Finalize: 0.000000 Surface: 0.000034 Bump: 0.000000 Volume: 0.000015 Displacement: 0.000008 Generate: 0.000057 Total: 0.000058 I0127 11:41:39.604396 9092 svm.cpp:67] Compilation summary: Shader name: shader Number of SVM nodes: 5 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000021 Bump: 0.000000 Volume: 0.000014 Displacement: 0.000016 Generate: 0.000051 Total: 0.000052 I0127 11:41:39.604396 14916 svm.cpp:67] Compilation summary: Shader name: shader Number of SVM nodes: 5 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000030 Bump: 0.000000 Volume: 0.000012 Displacement: 0.000019 Generate: 0.000061 Total: 0.000062 I0127 11:41:39.604396 9500 svm.cpp:67] Compilation summary: Shader name: shader Number of SVM nodes: 5 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000031 Bump: 0.000000 Volume: 0.000017 Displacement: 0.000029 Generate: 0.000077 Total: 0.000078 I0127 11:41:39.604396 15692 svm.cpp:67] Compilation summary: Shader name: shader Number of SVM nodes: 5 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000030 Bump: 0.000000 Volume: 0.000014 Displacement: 0.000035 Generate: 0.000079 Total: 0.000079 I0127 11:41:39.604396 14724 svm.cpp:67] Compilation summary: Shader name: pine-leaf_Snow.2 Number of SVM nodes: 46 Peak stack usage: 32 Time (in seconds): Finalize: 0.000000 Surface: 0.000137 Bump: 0.000000 Volume: 0.000014 Displacement: 0.000011 Generate: 0.000162 Total: 0.000163 I0127 11:41:39.604396 7740 constant_fold.cpp:113] Folding Soft_hard::Color to socket convert_float_to_color::value_color. I0127 11:41:39.604396 14984 svm.cpp:67] Compilation summary: Shader name: Smoke Domain Material.001 Number of SVM nodes: 14 Peak stack usage: 10 Time (in seconds): Finalize: 0.000000 Surface: 0.000016 Bump: 0.000000 Volume: 0.000057 Displacement: 0.000019 Generate: 0.000092 Total: 0.000092 I0127 11:41:39.604396 13072 svm.cpp:67] Compilation summary: Shader name: pine-trunk Number of SVM nodes: 30 Peak stack usage: 26 Time (in seconds): Finalize: 0.000000 Surface: 0.000094 Bump: 0.000000 Volume: 0.000033 Displacement: 0.000014 Generate: 0.000141 Total: 0.000141 I0127 11:41:39.604396 15256 svm.cpp:67] Compilation summary: Shader name: Material.002 Number of SVM nodes: 28 Peak stack usage: 23 Time (in seconds): Finalize: 0.000000 Surface: 0.000115 Bump: 0.000000 Volume: 0.000018 Displacement: 0.000010 Generate: 0.000143 Total: 0.000144 I0127 11:41:39.604396 7684 svm.cpp:67] Compilation summary: Shader name: pine-leaf Number of SVM nodes: 46 Peak stack usage: 32 Time (in seconds): Finalize: 0.000000 Surface: 0.000140 Bump: 0.000000 Volume: 0.000003 Displacement: 0.000005 Generate: 0.000148 Total: 0.000149 I0127 11:41:39.604396 7740 constant_fold.cpp:113] Folding Shadow_color_saturation::Color to socket Cloud_opacity::Color. I0127 11:41:39.604396 10364 svm.cpp:67] Compilation summary: Shader name: pine-leaf_Snow Number of SVM nodes: 40 Peak stack usage: 31 Time (in seconds): Finalize: 0.000000 Surface: 0.000114 Bump: 0.000000 Volume: 0.000005 Displacement: 0.000013 Generate: 0.000132 Total: 0.000133 I0127 11:41:39.604396 7740 constant_fold.cpp:113] Folding Sun_value::Color to socket Gamma::Color. I0127 11:41:39.604396 7152 svm.cpp:67] Compilation summary: Shader name: Material Number of SVM nodes: 374 Peak stack usage: 33 Time (in seconds): Finalize: 0.000000 Surface: 0.000060 Bump: 0.000142 Volume: 0.000007 Displacement: 0.000010 Generate: 0.000220 Total: 0.000221 I0127 11:41:39.604396 7740 graph.cpp:675] Deduplicated 2 nodes. I0127 11:41:39.605397 7740 svm.cpp:67] Compilation summary: Shader name: default_background Number of SVM nodes: 2174 Peak stack usage: 34 Time (in seconds): Finalize: 0.000330 Surface: 0.000111 Bump: 0.000000 Volume: 0.000004 Displacement: 0.000003 Generate: 0.000117 Total: 0.000448 I0127 11:41:39.605397 14724 device_cuda_impl.cpp:883] Buffer allocate: __svm_nodes, 44,880 bytes. (43.83K) in device memory I0127 11:41:39.605397 14724 device_cuda_impl.cpp:883] Buffer allocate: __shaders, 512 bytes. (512) in device memory I0127 11:41:39.605397 14724 svm.cpp:164] Shader manager updated 16 shaders in 0.0010994 seconds. I0127 11:41:39.605397 14724 tables.cpp:50] Total 2 lookup tables. I0127 11:41:39.605397 14724 device_cuda_impl.cpp:883] Buffer allocate: __lookup_table, 266,240 bytes. (260.00K) in device memory I0127 11:41:39.605397 14724 light.cpp:976] Total 5 lights. I0127 11:41:39.610401 14724 light.cpp:955] Number of lights sent to the device: 4 I0127 11:41:39.610401 14724 light.cpp:957] Number of lights without contribution: 1 I0127 11:41:39.610401 14724 device_cuda_impl.cpp:883] Buffer allocate: __lights, 768 bytes. (768) in device memory I0127 11:41:39.610401 14724 light.cpp:329] Total 4 of light distribution primitives. I0127 11:41:39.610401 14724 device_cuda_impl.cpp:883] Buffer allocate: __light_distribution, 80 bytes. (80) in device memory I0127 11:41:39.611402 14724 light.cpp:672] Automatically set World MIS resolution to 4096 by 2048 I0127 11:41:39.613404 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:39.620411 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:39.647435 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:39.653196 14724 device_cuda_impl.cpp:883] Buffer allocate: background_output, 134,217,728 bytes. (128.00M) in device memory I0127 11:41:39.657119 14724 device_cuda_impl.cpp:883] Buffer allocate: background_input, 134,217,728 bytes. (128.00M) in device memory I0127 11:41:39.663126 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:39.679141 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:39.695155 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:39.711169 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:39.727185 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:39.743198 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:39.759213 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:39.775228 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:39.791242 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:39.807257 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:39.823271 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:39.839287 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:39.855314 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:39.855314 14724 light.cpp:721] Background MIS build time 0.0097045 I0127 11:41:39.855314 14724 device_cuda_impl.cpp:883] Buffer allocate: __light_background_marginal_cdf, 16,392 bytes. (16.01K) in device memory I0127 11:41:39.858227 14724 device_cuda_impl.cpp:883] Buffer allocate: __light_background_conditional_cdf, 67,125,248 bytes. (64.02M) in device memory I0127 11:41:39.871239 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:39.872241 14724 scene.cpp:337] System memory statistics after full device sync: Usage: 203,178,298 (193.77M) Peak: 412,137,998 (393.04M) I0127 11:41:39.887257 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:39.904273 8632 blender_sync.cpp:254] Total time spent synchronizing data: 0.0174348 I0127 11:41:39.908275 14724 camera.cpp:551] Camera is outside of the volume. I0127 11:41:39.923290 14724 camera.cpp:551] Camera is outside of the volume. I0127 11:41:40.303906 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:40.320922 8632 blender_sync.cpp:254] Total time spent synchronizing data: 0.0165353 I0127 11:41:40.327929 14724 svm.cpp:88] Total 16 shaders. I0127 11:41:40.327929 14916 constant_fold.cpp:58] Folding Sun_color::Color to constant (16, 15, 15). I0127 11:41:40.328929 14916 constant_fold.cpp:113] Folding Mapping::Vector to socket Texture Coordinate::Generated. I0127 11:41:40.328929 14984 svm.cpp:67] Compilation summary: Shader name: shader Number of SVM nodes: 5 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000010 Bump: 0.000000 Volume: 0.000024 Displacement: 0.000005 Generate: 0.000039 Total: 0.000040 I0127 11:41:40.327929 7740 svm.cpp:67] Compilation summary: Shader name: default_light Number of SVM nodes: 3 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000011 Bump: 0.000000 Volume: 0.000002 Displacement: 0.000004 Generate: 0.000017 Total: 0.000018 I0127 11:41:40.328929 9500 svm.cpp:67] Compilation summary: Shader name: default_volume Number of SVM nodes: 3 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000006 Bump: 0.000000 Volume: 0.000017 Displacement: 0.000028 Generate: 0.000051 Total: 0.000051 I0127 11:41:40.328929 7952 svm.cpp:67] Compilation summary: Shader name: shader Number of SVM nodes: 5 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000027 Bump: 0.000000 Volume: 0.000029 Displacement: 0.000011 Generate: 0.000067 Total: 0.000068 I0127 11:41:40.328929 7684 svm.cpp:67] Compilation summary: Shader name: shader Number of SVM nodes: 5 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000049 Bump: 0.000000 Volume: 0.000013 Displacement: 0.000011 Generate: 0.000074 Total: 0.000074 I0127 11:41:40.328929 14480 svm.cpp:67] Compilation summary: Shader name: default_empty Number of SVM nodes: 3 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000026 Bump: 0.000000 Volume: 0.000015 Displacement: 0.000009 Generate: 0.000051 Total: 0.000051 I0127 11:41:40.328929 15692 svm.cpp:67] Compilation summary: Shader name: Material.002 Number of SVM nodes: 28 Peak stack usage: 23 Time (in seconds): Finalize: 0.000000 Surface: 0.000064 Bump: 0.000000 Volume: 0.000021 Displacement: 0.000007 Generate: 0.000092 Total: 0.000092 I0127 11:41:40.328929 9092 svm.cpp:67] Compilation summary: Shader name: Smoke Domain Material.001 Number of SVM nodes: 14 Peak stack usage: 10 Time (in seconds): Finalize: 0.000000 Surface: 0.000040 Bump: 0.000000 Volume: 0.000059 Displacement: 0.000020 Generate: 0.000119 Total: 0.000119 I0127 11:41:40.328929 15964 svm.cpp:67] Compilation summary: Shader name: pine-leaf_Snow Number of SVM nodes: 40 Peak stack usage: 31 Time (in seconds): Finalize: 0.000000 Surface: 0.000121 Bump: 0.000000 Volume: 0.000019 Displacement: 0.000011 Generate: 0.000151 Total: 0.000151 I0127 11:41:40.328929 14888 svm.cpp:67] Compilation summary: Shader name: pine-leaf Number of SVM nodes: 46 Peak stack usage: 32 Time (in seconds): Finalize: 0.000000 Surface: 0.000163 Bump: 0.000000 Volume: 0.000007 Displacement: 0.000003 Generate: 0.000173 Total: 0.000174 I0127 11:41:40.328929 13072 svm.cpp:67] Compilation summary: Shader name: default_surface Number of SVM nodes: 8 Peak stack usage: 4 Time (in seconds): Finalize: 0.000000 Surface: 0.000036 Bump: 0.000000 Volume: 0.000015 Displacement: 0.000021 Generate: 0.000072 Total: 0.000073 I0127 11:41:40.328929 7152 svm.cpp:67] Compilation summary: Shader name: shader Number of SVM nodes: 5 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000035 Bump: 0.000000 Volume: 0.000048 Displacement: 0.000023 Generate: 0.000105 Total: 0.000107 I0127 11:41:40.328929 14724 svm.cpp:67] Compilation summary: Shader name: pine-leaf_Snow.2 Number of SVM nodes: 46 Peak stack usage: 32 Time (in seconds): Finalize: 0.000000 Surface: 0.000100 Bump: 0.000000 Volume: 0.000003 Displacement: 0.000006 Generate: 0.000109 Total: 0.000109 I0127 11:41:40.328929 14916 constant_fold.cpp:113] Folding Soft_hard::Color to socket convert_float_to_color::value_color. I0127 11:41:40.328929 10364 svm.cpp:67] Compilation summary: Shader name: pine-trunk Number of SVM nodes: 30 Peak stack usage: 26 Time (in seconds): Finalize: 0.000000 Surface: 0.000055 Bump: 0.000000 Volume: 0.000014 Displacement: 0.000013 Generate: 0.000082 Total: 0.000083 I0127 11:41:40.328929 15256 svm.cpp:67] Compilation summary: Shader name: Material Number of SVM nodes: 374 Peak stack usage: 33 Time (in seconds): Finalize: 0.000000 Surface: 0.000055 Bump: 0.000152 Volume: 0.000003 Displacement: 0.000012 Generate: 0.000222 Total: 0.000223 I0127 11:41:40.328929 14916 constant_fold.cpp:113] Folding Shadow_color_saturation::Color to socket Cloud_opacity::Color. I0127 11:41:40.328929 14916 constant_fold.cpp:113] Folding Sun_value::Color to socket Gamma::Color. I0127 11:41:40.328929 14916 graph.cpp:675] Deduplicated 2 nodes. I0127 11:41:40.328929 14916 svm.cpp:67] Compilation summary: Shader name: default_background Number of SVM nodes: 2174 Peak stack usage: 34 Time (in seconds): Finalize: 0.000374 Surface: 0.000123 Bump: 0.000000 Volume: 0.000005 Displacement: 0.000009 Generate: 0.000136 Total: 0.000512 I0127 11:41:40.328929 14724 device_cuda_impl.cpp:883] Buffer allocate: __svm_nodes, 44,880 bytes. (43.83K) in device memory I0127 11:41:40.328929 14724 device_cuda_impl.cpp:883] Buffer allocate: __shaders, 512 bytes. (512) in device memory I0127 11:41:40.328929 14724 svm.cpp:164] Shader manager updated 16 shaders in 0.0009156 seconds. I0127 11:41:40.328929 14724 camera.cpp:551] Camera is outside of the volume. I0127 11:41:40.328929 14724 tables.cpp:50] Total 2 lookup tables. I0127 11:41:40.328929 14724 device_cuda_impl.cpp:883] Buffer allocate: __lookup_table, 266,240 bytes. (260.00K) in device memory I0127 11:41:40.329931 14724 light.cpp:976] Total 5 lights. I0127 11:41:40.333935 14724 light.cpp:955] Number of lights sent to the device: 4 I0127 11:41:40.333935 14724 light.cpp:957] Number of lights without contribution: 1 I0127 11:41:40.333935 14724 device_cuda_impl.cpp:883] Buffer allocate: __lights, 768 bytes. (768) in device memory I0127 11:41:40.333935 14724 light.cpp:329] Total 4 of light distribution primitives. I0127 11:41:40.333935 14724 device_cuda_impl.cpp:883] Buffer allocate: __light_distribution, 80 bytes. (80) in device memory I0127 11:41:40.334935 14724 light.cpp:672] Automatically set World MIS resolution to 4096 by 2048 I0127 11:41:40.341941 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:40.352953 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:40.364962 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:40.375972 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:40.385825 14724 device_cuda_impl.cpp:883] Buffer allocate: background_output, 134,217,728 bytes. (128.00M) in device memory I0127 11:41:40.387827 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:40.389828 14724 device_cuda_impl.cpp:883] Buffer allocate: background_input, 134,217,728 bytes. (128.00M) in device memory I0127 11:41:40.405843 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:40.416853 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:40.427863 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:40.440876 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:40.454888 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:40.467900 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:40.480911 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:40.494925 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:40.507936 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:40.520947 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:40.534960 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:40.547972 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:40.560983 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:40.573997 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:40.588008 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:40.602023 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:40.615033 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:40.642060 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:40.657073 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:40.674091 14724 light.cpp:721] Background MIS build time 0.0099322 I0127 11:41:40.674091 14724 device_cuda_impl.cpp:883] Buffer allocate: __light_background_marginal_cdf, 16,392 bytes. (16.01K) in device memory I0127 11:41:40.677090 14724 device_cuda_impl.cpp:883] Buffer allocate: __light_background_conditional_cdf, 67,125,248 bytes. (64.02M) in device memory I0127 11:41:40.691102 14724 scene.cpp:337] System memory statistics after full device sync: Usage: 203,178,298 (193.77M) Peak: 412,137,998 (393.04M) I0127 11:41:40.693104 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:40.710120 8632 blender_sync.cpp:254] Total time spent synchronizing data: 0.0175301 I0127 11:41:40.710120 14724 svm.cpp:88] Total 16 shaders. I0127 11:41:40.711120 15256 constant_fold.cpp:58] Folding Sun_color::Color to constant (16, 15, 15). I0127 11:41:40.711120 15256 constant_fold.cpp:113] Folding Mapping::Vector to socket Texture Coordinate::Generated. I0127 11:41:40.711120 9092 svm.cpp:67] Compilation summary: Shader name: default_light Number of SVM nodes: 3 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000007 Bump: 0.000000 Volume: 0.000016 Displacement: 0.000017 Generate: 0.000041 Total: 0.000042 I0127 11:41:40.711120 10364 svm.cpp:67] Compilation summary: Shader name: shader Number of SVM nodes: 5 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000015 Bump: 0.000000 Volume: 0.000013 Displacement: 0.000025 Generate: 0.000053 Total: 0.000054 I0127 11:41:40.711120 15692 svm.cpp:67] Compilation summary: Shader name: shader Number of SVM nodes: 5 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000045 Bump: 0.000000 Volume: 0.000017 Displacement: 0.000031 Generate: 0.000093 Total: 0.000093 I0127 11:41:40.711120 14888 svm.cpp:67] Compilation summary: Shader name: default_volume Number of SVM nodes: 3 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000003 Bump: 0.000000 Volume: 0.000010 Displacement: 0.000014 Generate: 0.000027 Total: 0.000028 I0127 11:41:40.711120 15256 constant_fold.cpp:113] Folding Soft_hard::Color to socket convert_float_to_color::value_color. I0127 11:41:40.711120 7952 svm.cpp:67] Compilation summary: Shader name: shader Number of SVM nodes: 5 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000041 Bump: 0.000000 Volume: 0.000006 Displacement: 0.000003 Generate: 0.000050 Total: 0.000051 I0127 11:41:40.711120 9500 svm.cpp:67] Compilation summary: Shader name: default_surface Number of SVM nodes: 8 Peak stack usage: 4 Time (in seconds): Finalize: 0.000000 Surface: 0.000096 Bump: 0.000000 Volume: 0.000006 Displacement: 0.000011 Generate: 0.000114 Total: 0.000114 I0127 11:41:40.711120 13072 svm.cpp:67] Compilation summary: Shader name: pine-leaf_Snow Number of SVM nodes: 40 Peak stack usage: 31 Time (in seconds): Finalize: 0.000000 Surface: 0.000095 Bump: 0.000000 Volume: 0.000004 Displacement: 0.000002 Generate: 0.000102 Total: 0.000103 I0127 11:41:40.711120 14480 svm.cpp:67] Compilation summary: Shader name: default_empty Number of SVM nodes: 3 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000012 Bump: 0.000000 Volume: 0.000024 Displacement: 0.000035 Generate: 0.000071 Total: 0.000072 I0127 11:41:40.711120 14724 svm.cpp:67] Compilation summary: Shader name: pine-leaf_Snow.2 Number of SVM nodes: 46 Peak stack usage: 32 Time (in seconds): Finalize: 0.000000 Surface: 0.000118 Bump: 0.000000 Volume: 0.000034 Displacement: 0.000035 Generate: 0.000187 Total: 0.000188 I0127 11:41:40.711120 7152 svm.cpp:67] Compilation summary: Shader name: Smoke Domain Material.001 Number of SVM nodes: 14 Peak stack usage: 10 Time (in seconds): Finalize: 0.000000 Surface: 0.000032 Bump: 0.000000 Volume: 0.000081 Displacement: 0.000017 Generate: 0.000130 Total: 0.000130 I0127 11:41:40.711120 7684 svm.cpp:67] Compilation summary: Shader name: pine-leaf Number of SVM nodes: 46 Peak stack usage: 32 Time (in seconds): Finalize: 0.000000 Surface: 0.000176 Bump: 0.000000 Volume: 0.000004 Displacement: 0.000007 Generate: 0.000188 Total: 0.000189 I0127 11:41:40.711120 7740 svm.cpp:67] Compilation summary: Shader name: shader Number of SVM nodes: 5 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000031 Bump: 0.000000 Volume: 0.000027 Displacement: 0.000018 Generate: 0.000076 Total: 0.000077 I0127 11:41:40.711120 14984 svm.cpp:67] Compilation summary: Shader name: pine-trunk Number of SVM nodes: 30 Peak stack usage: 26 Time (in seconds): Finalize: 0.000000 Surface: 0.000125 Bump: 0.000000 Volume: 0.000030 Displacement: 0.000025 Generate: 0.000181 Total: 0.000181 I0127 11:41:40.711120 14916 svm.cpp:67] Compilation summary: Shader name: Material.002 Number of SVM nodes: 28 Peak stack usage: 23 Time (in seconds): Finalize: 0.000000 Surface: 0.000081 Bump: 0.000000 Volume: 0.000008 Displacement: 0.000033 Generate: 0.000123 Total: 0.000123 I0127 11:41:40.711120 15256 constant_fold.cpp:113] Folding Shadow_color_saturation::Color to socket Cloud_opacity::Color. I0127 11:41:40.711120 15964 svm.cpp:67] Compilation summary: Shader name: Material Number of SVM nodes: 374 Peak stack usage: 33 Time (in seconds): Finalize: 0.000000 Surface: 0.000067 Bump: 0.000172 Volume: 0.000003 Displacement: 0.000013 Generate: 0.000255 Total: 0.000256 I0127 11:41:40.711120 15256 constant_fold.cpp:113] Folding Sun_value::Color to socket Gamma::Color. I0127 11:41:40.711120 15256 graph.cpp:675] Deduplicated 2 nodes. I0127 11:41:40.711120 15256 svm.cpp:67] Compilation summary: Shader name: default_background Number of SVM nodes: 2174 Peak stack usage: 34 Time (in seconds): Finalize: 0.000377 Surface: 0.000110 Bump: 0.000000 Volume: 0.000006 Displacement: 0.000004 Generate: 0.000120 Total: 0.000498 I0127 11:41:40.711120 14724 device_cuda_impl.cpp:883] Buffer allocate: __svm_nodes, 44,880 bytes. (43.83K) in device memory I0127 11:41:40.711120 14724 device_cuda_impl.cpp:883] Buffer allocate: __shaders, 512 bytes. (512) in device memory I0127 11:41:40.711120 14724 svm.cpp:164] Shader manager updated 16 shaders in 0.0010642 seconds. I0127 11:41:40.712122 14724 tables.cpp:50] Total 2 lookup tables. I0127 11:41:40.712122 14724 device_cuda_impl.cpp:883] Buffer allocate: __lookup_table, 266,240 bytes. (260.00K) in device memory I0127 11:41:40.712122 14724 light.cpp:976] Total 5 lights. I0127 11:41:40.716125 14724 light.cpp:955] Number of lights sent to the device: 4 I0127 11:41:40.716125 14724 light.cpp:957] Number of lights without contribution: 1 I0127 11:41:40.716125 14724 device_cuda_impl.cpp:883] Buffer allocate: __lights, 768 bytes. (768) in device memory I0127 11:41:40.717126 14724 light.cpp:329] Total 4 of light distribution primitives. I0127 11:41:40.717126 14724 device_cuda_impl.cpp:883] Buffer allocate: __light_distribution, 80 bytes. (80) in device memory I0127 11:41:40.717126 14724 light.cpp:672] Automatically set World MIS resolution to 4096 by 2048 I0127 11:41:40.725133 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:40.741148 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:40.757164 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:40.759164 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:40.762167 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:40.766171 14724 device_cuda_impl.cpp:883] Buffer allocate: background_output, 134,217,728 bytes. (128.00M) in device memory I0127 11:41:40.770568 14724 device_cuda_impl.cpp:883] Buffer allocate: background_input, 134,217,728 bytes. (128.00M) in device memory I0127 11:41:40.788189 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:40.804204 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:40.819218 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:40.835233 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:40.851248 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:40.867261 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:40.883276 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:40.899291 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:40.915307 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:40.931320 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:40.946336 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:40.969364 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:40.969364 14724 light.cpp:721] Background MIS build time 0.0097089 I0127 11:41:40.969364 14724 device_cuda_impl.cpp:883] Buffer allocate: __light_background_marginal_cdf, 16,392 bytes. (16.01K) in device memory I0127 11:41:40.972230 14724 device_cuda_impl.cpp:883] Buffer allocate: __light_background_conditional_cdf, 67,125,248 bytes. (64.02M) in device memory I0127 11:41:40.977236 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:40.986244 14724 scene.cpp:337] System memory statistics after full device sync: Usage: 203,178,298 (193.77M) Peak: 412,137,998 (393.04M) I0127 11:41:40.993249 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:41.010265 8632 blender_sync.cpp:254] Total time spent synchronizing data: 0.017327 I0127 11:41:41.014268 14724 camera.cpp:551] Camera is outside of the volume. I0127 11:41:41.029282 14724 camera.cpp:551] Camera is outside of the volume. I0127 11:41:41.622274 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:41.639807 8632 blender_sync.cpp:254] Total time spent synchronizing data: 0.0178826 I0127 11:41:41.640807 14724 svm.cpp:88] Total 16 shaders. I0127 11:41:41.640807 7684 constant_fold.cpp:58] Folding Sun_color::Color to constant (16, 15, 15). I0127 11:41:41.640807 7684 constant_fold.cpp:113] Folding Mapping::Vector to socket Texture Coordinate::Generated. I0127 11:41:41.640807 7152 svm.cpp:67] Compilation summary: Shader name: default_volume Number of SVM nodes: 3 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000002 Bump: 0.000000 Volume: 0.000003 Displacement: 0.000011 Generate: 0.000017 Total: 0.000017 I0127 11:41:41.640807 10364 svm.cpp:67] Compilation summary: Shader name: shader Number of SVM nodes: 5 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000021 Bump: 0.000000 Volume: 0.000020 Displacement: 0.000011 Generate: 0.000052 Total: 0.000052 I0127 11:41:41.640807 7740 svm.cpp:67] Compilation summary: Shader name: shader Number of SVM nodes: 5 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000037 Bump: 0.000000 Volume: 0.000020 Displacement: 0.000005 Generate: 0.000062 Total: 0.000062 I0127 11:41:41.640807 7684 constant_fold.cpp:113] Folding Soft_hard::Color to socket convert_float_to_color::value_color. I0127 11:41:41.640807 7952 svm.cpp:67] Compilation summary: Shader name: default_surface Number of SVM nodes: 8 Peak stack usage: 4 Time (in seconds): Finalize: 0.000000 Surface: 0.000047 Bump: 0.000000 Volume: 0.000019 Displacement: 0.000003 Generate: 0.000069 Total: 0.000070 I0127 11:41:41.640807 14916 svm.cpp:67] Compilation summary: Shader name: shader Number of SVM nodes: 5 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000034 Bump: 0.000000 Volume: 0.000018 Displacement: 0.000012 Generate: 0.000063 Total: 0.000064 I0127 11:41:41.640807 15256 svm.cpp:67] Compilation summary: Shader name: pine-leaf Number of SVM nodes: 46 Peak stack usage: 32 Time (in seconds): Finalize: 0.000000 Surface: 0.000080 Bump: 0.000000 Volume: 0.000003 Displacement: 0.000002 Generate: 0.000085 Total: 0.000085 I0127 11:41:41.640807 14888 svm.cpp:67] Compilation summary: Shader name: Smoke Domain Material.001 Number of SVM nodes: 14 Peak stack usage: 10 Time (in seconds): Finalize: 0.000000 Surface: 0.000020 Bump: 0.000000 Volume: 0.000055 Displacement: 0.000004 Generate: 0.000079 Total: 0.000079 I0127 11:41:41.640807 15692 svm.cpp:67] Compilation summary: Shader name: Material.002 Number of SVM nodes: 28 Peak stack usage: 23 Time (in seconds): Finalize: 0.000000 Surface: 0.000073 Bump: 0.000000 Volume: 0.000005 Displacement: 0.000003 Generate: 0.000081 Total: 0.000082 I0127 11:41:41.640807 13072 svm.cpp:67] Compilation summary: Shader name: Material Number of SVM nodes: 374 Peak stack usage: 33 Time (in seconds): Finalize: 0.000000 Surface: 0.000036 Bump: 0.000113 Volume: 0.000003 Displacement: 0.000013 Generate: 0.000165 Total: 0.000166 I0127 11:41:41.640807 9500 svm.cpp:67] Compilation summary: Shader name: pine-leaf_Snow Number of SVM nodes: 40 Peak stack usage: 31 Time (in seconds): Finalize: 0.000000 Surface: 0.000029 Bump: 0.000000 Volume: 0.000003 Displacement: 0.000002 Generate: 0.000034 Total: 0.000035 I0127 11:41:41.640807 14480 svm.cpp:67] Compilation summary: Shader name: pine-trunk Number of SVM nodes: 30 Peak stack usage: 26 Time (in seconds): Finalize: 0.000000 Surface: 0.000094 Bump: 0.000000 Volume: 0.000003 Displacement: 0.000002 Generate: 0.000099 Total: 0.000100 I0127 11:41:41.640807 14724 svm.cpp:67] Compilation summary: Shader name: pine-leaf_Snow.2 Number of SVM nodes: 46 Peak stack usage: 32 Time (in seconds): Finalize: 0.000000 Surface: 0.000090 Bump: 0.000000 Volume: 0.000005 Displacement: 0.000008 Generate: 0.000102 Total: 0.000104 I0127 11:41:41.640807 15964 svm.cpp:67] Compilation summary: Shader name: default_light Number of SVM nodes: 3 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000004 Bump: 0.000000 Volume: 0.000012 Displacement: 0.000037 Generate: 0.000053 Total: 0.000054 I0127 11:41:41.640807 9092 svm.cpp:67] Compilation summary: Shader name: default_empty Number of SVM nodes: 3 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000025 Bump: 0.000000 Volume: 0.000017 Displacement: 0.000017 Generate: 0.000059 Total: 0.000060 I0127 11:41:41.640807 14984 svm.cpp:67] Compilation summary: Shader name: shader Number of SVM nodes: 5 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000023 Bump: 0.000000 Volume: 0.000017 Displacement: 0.000012 Generate: 0.000052 Total: 0.000052 I0127 11:41:41.640807 7684 constant_fold.cpp:113] Folding Shadow_color_saturation::Color to socket Cloud_opacity::Color. I0127 11:41:41.641808 7684 constant_fold.cpp:113] Folding Sun_value::Color to socket Gamma::Color. I0127 11:41:41.641808 7684 graph.cpp:675] Deduplicated 2 nodes. I0127 11:41:41.641808 7684 svm.cpp:67] Compilation summary: Shader name: default_background Number of SVM nodes: 2174 Peak stack usage: 34 Time (in seconds): Finalize: 0.000736 Surface: 0.000179 Bump: 0.000000 Volume: 0.000007 Displacement: 0.000007 Generate: 0.000193 Total: 0.000930 I0127 11:41:41.641808 14724 device_cuda_impl.cpp:883] Buffer allocate: __svm_nodes, 44,880 bytes. (43.83K) in device memory I0127 11:41:41.642817 14724 device_cuda_impl.cpp:883] Buffer allocate: __shaders, 512 bytes. (512) in device memory I0127 11:41:41.643347 14724 svm.cpp:164] Shader manager updated 16 shaders in 0.0019781 seconds. I0127 11:41:41.643347 14724 camera.cpp:551] Camera is outside of the volume. I0127 11:41:41.643347 14724 tables.cpp:50] Total 2 lookup tables. I0127 11:41:41.643347 14724 device_cuda_impl.cpp:883] Buffer allocate: __lookup_table, 266,240 bytes. (260.00K) in device memory I0127 11:41:41.643347 14724 light.cpp:976] Total 5 lights. I0127 11:41:41.649837 14724 light.cpp:955] Number of lights sent to the device: 4 I0127 11:41:41.649837 14724 light.cpp:957] Number of lights without contribution: 1 I0127 11:41:41.649837 14724 device_cuda_impl.cpp:883] Buffer allocate: __lights, 768 bytes. (768) in device memory I0127 11:41:41.650347 14724 light.cpp:329] Total 4 of light distribution primitives. I0127 11:41:41.651343 14724 device_cuda_impl.cpp:883] Buffer allocate: __light_distribution, 80 bytes. (80) in device memory I0127 11:41:41.651343 14724 light.cpp:672] Automatically set World MIS resolution to 4096 by 2048 I0127 11:41:41.660024 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:41.670042 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:41.682052 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:41.694852 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:41.694852 14724 device_cuda_impl.cpp:883] Buffer allocate: background_output, 134,217,728 bytes. (128.00M) in device memory I0127 11:41:41.698856 14724 device_cuda_impl.cpp:883] Buffer allocate: background_input, 134,217,728 bytes. (128.00M) in device memory I0127 11:41:41.714871 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:41.724879 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:41.734889 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:41.748361 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:41.761966 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:41.774628 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:41.794646 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:41.810662 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:41.826675 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:41.842690 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:41.858705 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:41.860707 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:41.874720 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:41.874720 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:41.890734 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:41.906749 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:41.906749 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:41.922268 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:41.922268 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:41.933291 14724 light.cpp:721] Background MIS build time 0.0098035 I0127 11:41:41.933291 14724 device_cuda_impl.cpp:883] Buffer allocate: __light_background_marginal_cdf, 16,392 bytes. (16.01K) in device memory I0127 11:41:41.935281 14724 device_cuda_impl.cpp:883] Buffer allocate: __light_background_conditional_cdf, 67,125,248 bytes. (64.02M) in device memory I0127 11:41:41.938282 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:41.938282 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:41.949293 14724 scene.cpp:337] System memory statistics after full device sync: Usage: 203,178,298 (193.77M) Peak: 412,137,998 (393.04M) I0127 11:41:41.954298 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:41.971313 8632 blender_sync.cpp:254] Total time spent synchronizing data: 0.0178755 I0127 11:41:41.972313 14724 svm.cpp:88] Total 16 shaders. I0127 11:41:41.972313 9092 constant_fold.cpp:58] Folding Sun_color::Color to constant (16, 15, 15). I0127 11:41:41.972313 15692 svm.cpp:67] Compilation summary: Shader name: default_light Number of SVM nodes: 3 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000010 Bump: 0.000000 Volume: 0.000009 Displacement: 0.000004 Generate: 0.000024 Total: 0.000025 I0127 11:41:41.972313 9092 constant_fold.cpp:113] Folding Mapping::Vector to socket Texture Coordinate::Generated. I0127 11:41:41.972313 10364 svm.cpp:67] Compilation summary: Shader name: default_volume Number of SVM nodes: 3 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000006 Bump: 0.000000 Volume: 0.000008 Displacement: 0.000018 Generate: 0.000032 Total: 0.000033 I0127 11:41:41.972313 13072 svm.cpp:67] Compilation summary: Shader name: shader Number of SVM nodes: 5 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000017 Bump: 0.000000 Volume: 0.000017 Displacement: 0.000011 Generate: 0.000045 Total: 0.000046 I0127 11:41:41.972313 14888 svm.cpp:67] Compilation summary: Shader name: default_surface Number of SVM nodes: 8 Peak stack usage: 4 Time (in seconds): Finalize: 0.000000 Surface: 0.000029 Bump: 0.000000 Volume: 0.000006 Displacement: 0.000012 Generate: 0.000047 Total: 0.000048 I0127 11:41:41.972313 7684 svm.cpp:67] Compilation summary: Shader name: default_empty Number of SVM nodes: 3 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000010 Bump: 0.000000 Volume: 0.000015 Displacement: 0.000004 Generate: 0.000029 Total: 0.000030 I0127 11:41:41.972313 7952 svm.cpp:67] Compilation summary: Shader name: shader Number of SVM nodes: 5 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000034 Bump: 0.000000 Volume: 0.000037 Displacement: 0.000009 Generate: 0.000081 Total: 0.000081 I0127 11:41:41.972313 9092 constant_fold.cpp:113] Folding Soft_hard::Color to socket convert_float_to_color::value_color. I0127 11:41:41.972313 7740 svm.cpp:67] Compilation summary: Shader name: shader Number of SVM nodes: 5 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000039 Bump: 0.000000 Volume: 0.000027 Displacement: 0.000014 Generate: 0.000080 Total: 0.000080 I0127 11:41:41.972313 14984 svm.cpp:67] Compilation summary: Shader name: Material Number of SVM nodes: 374 Peak stack usage: 33 Time (in seconds): Finalize: 0.000000 Surface: 0.000070 Bump: 0.000156 Volume: 0.000003 Displacement: 0.000009 Generate: 0.000238 Total: 0.000239 I0127 11:41:41.972313 15256 svm.cpp:67] Compilation summary: Shader name: shader Number of SVM nodes: 5 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000044 Bump: 0.000000 Volume: 0.000008 Displacement: 0.000022 Generate: 0.000074 Total: 0.000075 I0127 11:41:41.972313 14480 svm.cpp:67] Compilation summary: Shader name: Material.002 Number of SVM nodes: 28 Peak stack usage: 23 Time (in seconds): Finalize: 0.000000 Surface: 0.000071 Bump: 0.000000 Volume: 0.000015 Displacement: 0.000021 Generate: 0.000107 Total: 0.000108 I0127 11:41:41.972313 15964 svm.cpp:67] Compilation summary: Shader name: pine-trunk Number of SVM nodes: 30 Peak stack usage: 26 Time (in seconds): Finalize: 0.000000 Surface: 0.000075 Bump: 0.000000 Volume: 0.000017 Displacement: 0.000019 Generate: 0.000111 Total: 0.000112 I0127 11:41:41.972313 9500 svm.cpp:67] Compilation summary: Shader name: Smoke Domain Material.001 Number of SVM nodes: 14 Peak stack usage: 10 Time (in seconds): Finalize: 0.000000 Surface: 0.000009 Bump: 0.000000 Volume: 0.000082 Displacement: 0.000033 Generate: 0.000124 Total: 0.000125 I0127 11:41:41.972313 7152 svm.cpp:67] Compilation summary: Shader name: pine-leaf_Snow Number of SVM nodes: 40 Peak stack usage: 31 Time (in seconds): Finalize: 0.000000 Surface: 0.000114 Bump: 0.000000 Volume: 0.000004 Displacement: 0.000005 Generate: 0.000123 Total: 0.000124 I0127 11:41:41.972313 14724 svm.cpp:67] Compilation summary: Shader name: pine-leaf_Snow.2 Number of SVM nodes: 46 Peak stack usage: 32 Time (in seconds): Finalize: 0.000000 Surface: 0.000133 Bump: 0.000000 Volume: 0.000008 Displacement: 0.000009 Generate: 0.000150 Total: 0.000151 I0127 11:41:41.972313 14916 svm.cpp:67] Compilation summary: Shader name: pine-leaf Number of SVM nodes: 46 Peak stack usage: 32 Time (in seconds): Finalize: 0.000000 Surface: 0.000145 Bump: 0.000000 Volume: 0.000003 Displacement: 0.000006 Generate: 0.000154 Total: 0.000154 I0127 11:41:41.972313 9092 constant_fold.cpp:113] Folding Shadow_color_saturation::Color to socket Cloud_opacity::Color. I0127 11:41:41.972313 9092 constant_fold.cpp:113] Folding Sun_value::Color to socket Gamma::Color. I0127 11:41:41.972313 9092 graph.cpp:675] Deduplicated 2 nodes. I0127 11:41:41.972313 9092 svm.cpp:67] Compilation summary: Shader name: default_background Number of SVM nodes: 2174 Peak stack usage: 34 Time (in seconds): Finalize: 0.000447 Surface: 0.000136 Bump: 0.000000 Volume: 0.000005 Displacement: 0.000005 Generate: 0.000146 Total: 0.000594 I0127 11:41:41.972313 14724 device_cuda_impl.cpp:883] Buffer allocate: __svm_nodes, 44,880 bytes. (43.83K) in device memory I0127 11:41:41.973315 14724 device_cuda_impl.cpp:883] Buffer allocate: __shaders, 512 bytes. (512) in device memory I0127 11:41:41.973315 14724 svm.cpp:164] Shader manager updated 16 shaders in 0.0011817 seconds. I0127 11:41:41.973315 14724 tables.cpp:50] Total 2 lookup tables. I0127 11:41:41.973315 14724 device_cuda_impl.cpp:883] Buffer allocate: __lookup_table, 266,240 bytes. (260.00K) in device memory I0127 11:41:41.973315 14724 light.cpp:976] Total 5 lights. I0127 11:41:41.977319 14724 light.cpp:955] Number of lights sent to the device: 4 I0127 11:41:41.977319 14724 light.cpp:957] Number of lights without contribution: 1 I0127 11:41:41.977319 14724 device_cuda_impl.cpp:883] Buffer allocate: __lights, 768 bytes. (768) in device memory I0127 11:41:41.978319 14724 light.cpp:329] Total 4 of light distribution primitives. I0127 11:41:41.978319 14724 device_cuda_impl.cpp:883] Buffer allocate: __light_distribution, 80 bytes. (80) in device memory I0127 11:41:41.979321 14724 light.cpp:672] Automatically set World MIS resolution to 4096 by 2048 I0127 11:41:41.979321 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:41.988328 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:42.002341 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:42.002341 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:42.017575 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:42.017575 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:42.027556 14724 device_cuda_impl.cpp:883] Buffer allocate: background_output, 134,217,728 bytes. (128.00M) in device memory I0127 11:41:42.031322 14724 device_cuda_impl.cpp:883] Buffer allocate: background_input, 134,217,728 bytes. (128.00M) in device memory I0127 11:41:42.033325 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:42.033325 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:42.048337 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:42.048337 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:42.064352 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:42.064352 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:42.080368 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:42.080368 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:42.096382 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:42.096382 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:42.099385 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:42.112396 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:42.112396 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:42.128032 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:42.128032 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:42.144047 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:42.144047 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:42.160063 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:42.160063 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:42.176077 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:42.176077 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:42.192091 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:42.208109 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:42.232129 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:42.232129 14724 light.cpp:721] Background MIS build time 0.0097463 I0127 11:41:42.232129 14724 device_cuda_impl.cpp:883] Buffer allocate: __light_background_marginal_cdf, 16,392 bytes. (16.01K) in device memory I0127 11:41:42.234589 14724 device_cuda_impl.cpp:883] Buffer allocate: __light_background_conditional_cdf, 67,125,248 bytes. (64.02M) in device memory I0127 11:41:42.239866 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:42.247874 14724 scene.cpp:337] System memory statistics after full device sync: Usage: 203,178,298 (193.77M) Peak: 412,137,998 (393.04M) I0127 11:41:42.254879 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:42.271895 8632 blender_sync.cpp:254] Total time spent synchronizing data: 0.0174014 I0127 11:41:42.275899 14724 camera.cpp:551] Camera is outside of the volume. I0127 11:41:42.288911 14724 camera.cpp:551] Camera is outside of the volume. I0127 11:41:42.479550 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:42.496667 8632 blender_sync.cpp:254] Total time spent synchronizing data: 0.0166615 I0127 11:41:42.503675 14724 svm.cpp:88] Total 16 shaders. I0127 11:41:42.503675 10364 constant_fold.cpp:58] Folding Sun_color::Color to constant (16, 15, 15). I0127 11:41:42.503675 10364 constant_fold.cpp:113] Folding Mapping::Vector to socket Texture Coordinate::Generated. I0127 11:41:42.503675 9500 svm.cpp:67] Compilation summary: Shader name: default_volume Number of SVM nodes: 3 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000004 Bump: 0.000000 Volume: 0.000010 Displacement: 0.000014 Generate: 0.000028 Total: 0.000029 I0127 11:41:42.503675 7684 svm.cpp:67] Compilation summary: Shader name: shader Number of SVM nodes: 5 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000022 Bump: 0.000000 Volume: 0.000016 Displacement: 0.000009 Generate: 0.000047 Total: 0.000047 I0127 11:41:42.503675 13072 svm.cpp:67] Compilation summary: Shader name: default_empty Number of SVM nodes: 3 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000017 Bump: 0.000000 Volume: 0.000007 Displacement: 0.000011 Generate: 0.000036 Total: 0.000037 I0127 11:41:42.503675 15964 svm.cpp:67] Compilation summary: Shader name: shader Number of SVM nodes: 5 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000010 Bump: 0.000000 Volume: 0.000023 Displacement: 0.000004 Generate: 0.000038 Total: 0.000038 I0127 11:41:42.503675 7952 svm.cpp:67] Compilation summary: Shader name: Smoke Domain Material.001 Number of SVM nodes: 14 Peak stack usage: 10 Time (in seconds): Finalize: 0.000000 Surface: 0.000014 Bump: 0.000000 Volume: 0.000047 Displacement: 0.000016 Generate: 0.000076 Total: 0.000076 I0127 11:41:42.503675 7740 svm.cpp:67] Compilation summary: Shader name: pine-trunk Number of SVM nodes: 30 Peak stack usage: 26 Time (in seconds): Finalize: 0.000000 Surface: 0.000074 Bump: 0.000000 Volume: 0.000012 Displacement: 0.000004 Generate: 0.000089 Total: 0.000090 I0127 11:41:42.503675 15256 svm.cpp:67] Compilation summary: Shader name: default_light Number of SVM nodes: 3 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000008 Bump: 0.000000 Volume: 0.000039 Displacement: 0.000009 Generate: 0.000056 Total: 0.000057 I0127 11:41:42.503675 14888 svm.cpp:67] Compilation summary: Shader name: shader Number of SVM nodes: 5 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000026 Bump: 0.000000 Volume: 0.000035 Displacement: 0.000008 Generate: 0.000069 Total: 0.000070 I0127 11:41:42.503675 10364 constant_fold.cpp:113] Folding Soft_hard::Color to socket convert_float_to_color::value_color. I0127 11:41:42.503675 14480 svm.cpp:67] Compilation summary: Shader name: Material.002 Number of SVM nodes: 28 Peak stack usage: 23 Time (in seconds): Finalize: 0.000000 Surface: 0.000077 Bump: 0.000000 Volume: 0.000006 Displacement: 0.000017 Generate: 0.000100 Total: 0.000100 I0127 11:41:42.503675 14724 svm.cpp:67] Compilation summary: Shader name: pine-leaf_Snow.2 Number of SVM nodes: 46 Peak stack usage: 32 Time (in seconds): Finalize: 0.000000 Surface: 0.000121 Bump: 0.000000 Volume: 0.000004 Displacement: 0.000010 Generate: 0.000135 Total: 0.000136 I0127 11:41:42.503675 7152 svm.cpp:67] Compilation summary: Shader name: pine-leaf_Snow Number of SVM nodes: 40 Peak stack usage: 31 Time (in seconds): Finalize: 0.000000 Surface: 0.000095 Bump: 0.000000 Volume: 0.000007 Displacement: 0.000005 Generate: 0.000107 Total: 0.000108 I0127 11:41:42.503675 10364 constant_fold.cpp:113] Folding Shadow_color_saturation::Color to socket Cloud_opacity::Color. I0127 11:41:42.503675 9092 svm.cpp:67] Compilation summary: Shader name: pine-leaf Number of SVM nodes: 46 Peak stack usage: 32 Time (in seconds): Finalize: 0.000000 Surface: 0.000106 Bump: 0.000000 Volume: 0.000024 Displacement: 0.000004 Generate: 0.000134 Total: 0.000134 I0127 11:41:42.503675 14916 svm.cpp:67] Compilation summary: Shader name: Material Number of SVM nodes: 374 Peak stack usage: 33 Time (in seconds): Finalize: 0.000000 Surface: 0.000112 Bump: 0.000098 Volume: 0.000005 Displacement: 0.000014 Generate: 0.000229 Total: 0.000230 I0127 11:41:42.503675 14984 svm.cpp:67] Compilation summary: Shader name: default_surface Number of SVM nodes: 8 Peak stack usage: 4 Time (in seconds): Finalize: 0.000000 Surface: 0.000058 Bump: 0.000000 Volume: 0.000016 Displacement: 0.000009 Generate: 0.000083 Total: 0.000084 I0127 11:41:42.503675 10364 constant_fold.cpp:113] Folding Sun_value::Color to socket Gamma::Color. I0127 11:41:42.503675 15692 svm.cpp:67] Compilation summary: Shader name: shader Number of SVM nodes: 5 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000040 Bump: 0.000000 Volume: 0.000008 Displacement: 0.000010 Generate: 0.000059 Total: 0.000059 I0127 11:41:42.503675 10364 graph.cpp:675] Deduplicated 2 nodes. I0127 11:41:42.504675 10364 svm.cpp:67] Compilation summary: Shader name: default_background Number of SVM nodes: 2174 Peak stack usage: 34 Time (in seconds): Finalize: 0.000348 Surface: 0.000090 Bump: 0.000000 Volume: 0.000004 Displacement: 0.000003 Generate: 0.000097 Total: 0.000446 I0127 11:41:42.504675 14724 device_cuda_impl.cpp:883] Buffer allocate: __svm_nodes, 44,880 bytes. (43.83K) in device memory I0127 11:41:42.504675 14724 device_cuda_impl.cpp:883] Buffer allocate: __shaders, 512 bytes. (512) in device memory I0127 11:41:42.504675 14724 svm.cpp:164] Shader manager updated 16 shaders in 0.0008751 seconds. I0127 11:41:42.504675 14724 camera.cpp:551] Camera is outside of the volume. I0127 11:41:42.504675 14724 tables.cpp:50] Total 2 lookup tables. I0127 11:41:42.504675 14724 device_cuda_impl.cpp:883] Buffer allocate: __lookup_table, 266,240 bytes. (260.00K) in device memory I0127 11:41:42.504675 14724 light.cpp:976] Total 5 lights. I0127 11:41:42.508678 14724 light.cpp:955] Number of lights sent to the device: 4 I0127 11:41:42.508678 14724 light.cpp:957] Number of lights without contribution: 1 I0127 11:41:42.509680 14724 device_cuda_impl.cpp:883] Buffer allocate: __lights, 768 bytes. (768) in device memory I0127 11:41:42.509680 14724 light.cpp:329] Total 4 of light distribution primitives. I0127 11:41:42.510681 14724 device_cuda_impl.cpp:883] Buffer allocate: __light_distribution, 80 bytes. (80) in device memory I0127 11:41:42.510681 14724 light.cpp:672] Automatically set World MIS resolution to 4096 by 2048 I0127 11:41:42.517552 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:42.528560 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:42.539572 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:42.549579 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:42.561942 14724 device_cuda_impl.cpp:883] Buffer allocate: background_output, 134,217,728 bytes. (128.00M) in device memory I0127 11:41:42.561942 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:42.565593 14724 device_cuda_impl.cpp:883] Buffer allocate: background_input, 134,217,728 bytes. (128.00M) in device memory I0127 11:41:42.597622 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:42.613636 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:42.629652 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:42.645665 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:42.647667 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:42.650671 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:42.661680 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:42.661680 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:42.676693 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:42.676693 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:42.691707 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:42.691707 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:42.706912 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:42.707913 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:42.722926 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:42.722926 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:42.737939 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:42.737939 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:42.753286 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:42.753286 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:42.774305 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:42.774305 14724 light.cpp:721] Background MIS build time 0.0097821 I0127 11:41:42.774305 14724 device_cuda_impl.cpp:883] Buffer allocate: __light_background_marginal_cdf, 16,392 bytes. (16.01K) in device memory I0127 11:41:42.775303 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:42.777567 14724 device_cuda_impl.cpp:883] Buffer allocate: __light_background_conditional_cdf, 67,125,248 bytes. (64.02M) in device memory I0127 11:41:42.783313 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:42.783313 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:42.791321 14724 scene.cpp:337] System memory statistics after full device sync: Usage: 203,178,298 (193.77M) Peak: 412,137,998 (393.04M) I0127 11:41:42.799036 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:42.816051 8632 blender_sync.cpp:254] Total time spent synchronizing data: 0.0174937 I0127 11:41:42.816051 14724 svm.cpp:88] Total 16 shaders. I0127 11:41:42.816051 9092 constant_fold.cpp:58] Folding Sun_color::Color to constant (16, 15, 15). I0127 11:41:42.816051 9092 constant_fold.cpp:113] Folding Mapping::Vector to socket Texture Coordinate::Generated. I0127 11:41:42.816051 14888 svm.cpp:67] Compilation summary: Shader name: default_volume Number of SVM nodes: 3 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000003 Bump: 0.000000 Volume: 0.000002 Displacement: 0.000002 Generate: 0.000007 Total: 0.000008 I0127 11:41:42.816051 7952 svm.cpp:67] Compilation summary: Shader name: default_light Number of SVM nodes: 3 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000016 Bump: 0.000000 Volume: 0.000017 Displacement: 0.000006 Generate: 0.000038 Total: 0.000039 I0127 11:41:42.816051 13072 svm.cpp:67] Compilation summary: Shader name: shader Number of SVM nodes: 5 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000023 Bump: 0.000000 Volume: 0.000030 Displacement: 0.000004 Generate: 0.000057 Total: 0.000058 I0127 11:41:42.816051 15256 svm.cpp:67] Compilation summary: Shader name: shader Number of SVM nodes: 5 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000025 Bump: 0.000000 Volume: 0.000003 Displacement: 0.000023 Generate: 0.000051 Total: 0.000052 I0127 11:41:42.817052 9092 constant_fold.cpp:113] Folding Soft_hard::Color to socket convert_float_to_color::value_color. I0127 11:41:42.816051 14480 svm.cpp:67] Compilation summary: Shader name: default_surface Number of SVM nodes: 8 Peak stack usage: 4 Time (in seconds): Finalize: 0.000000 Surface: 0.000080 Bump: 0.000000 Volume: 0.000005 Displacement: 0.000004 Generate: 0.000088 Total: 0.000089 I0127 11:41:42.816051 15692 svm.cpp:67] Compilation summary: Shader name: shader Number of SVM nodes: 5 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000030 Bump: 0.000000 Volume: 0.000008 Displacement: 0.000026 Generate: 0.000064 Total: 0.000066 I0127 11:41:42.816051 7684 svm.cpp:67] Compilation summary: Shader name: shader Number of SVM nodes: 5 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000010 Bump: 0.000000 Volume: 0.000008 Displacement: 0.000036 Generate: 0.000053 Total: 0.000054 I0127 11:41:42.817052 9092 constant_fold.cpp:113] Folding Shadow_color_saturation::Color to socket Cloud_opacity::Color. I0127 11:41:42.817052 14724 svm.cpp:67] Compilation summary: Shader name: pine-leaf_Snow.2 Number of SVM nodes: 46 Peak stack usage: 32 Time (in seconds): Finalize: 0.000000 Surface: 0.000098 Bump: 0.000000 Volume: 0.000015 Displacement: 0.000013 Generate: 0.000126 Total: 0.000127 I0127 11:41:42.817052 7740 svm.cpp:67] Compilation summary: Shader name: Smoke Domain Material.001 Number of SVM nodes: 14 Peak stack usage: 10 Time (in seconds): Finalize: 0.000000 Surface: 0.000014 Bump: 0.000000 Volume: 0.000086 Displacement: 0.000015 Generate: 0.000116 Total: 0.000116 I0127 11:41:42.816051 7152 svm.cpp:67] Compilation summary: Shader name: default_empty Number of SVM nodes: 3 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000016 Bump: 0.000000 Volume: 0.000004 Displacement: 0.000034 Generate: 0.000054 Total: 0.000056 I0127 11:41:42.817052 14984 svm.cpp:67] Compilation summary: Shader name: pine-leaf_Snow Number of SVM nodes: 40 Peak stack usage: 31 Time (in seconds): Finalize: 0.000000 Surface: 0.000120 Bump: 0.000000 Volume: 0.000006 Displacement: 0.000004 Generate: 0.000130 Total: 0.000131 I0127 11:41:42.817052 9092 constant_fold.cpp:113] Folding Sun_value::Color to socket Gamma::Color. I0127 11:41:42.817052 15964 svm.cpp:67] Compilation summary: Shader name: pine-trunk Number of SVM nodes: 30 Peak stack usage: 26 Time (in seconds): Finalize: 0.000000 Surface: 0.000084 Bump: 0.000000 Volume: 0.000023 Displacement: 0.000009 Generate: 0.000116 Total: 0.000117 I0127 11:41:42.817052 9500 svm.cpp:67] Compilation summary: Shader name: Material Number of SVM nodes: 374 Peak stack usage: 33 Time (in seconds): Finalize: 0.000000 Surface: 0.000047 Bump: 0.000119 Volume: 0.000004 Displacement: 0.000022 Generate: 0.000191 Total: 0.000192 I0127 11:41:42.817052 10364 svm.cpp:67] Compilation summary: Shader name: Material.002 Number of SVM nodes: 28 Peak stack usage: 23 Time (in seconds): Finalize: 0.000000 Surface: 0.000082 Bump: 0.000000 Volume: 0.000023 Displacement: 0.000006 Generate: 0.000111 Total: 0.000112 I0127 11:41:42.817052 14916 svm.cpp:67] Compilation summary: Shader name: pine-leaf Number of SVM nodes: 46 Peak stack usage: 32 Time (in seconds): Finalize: 0.000000 Surface: 0.000100 Bump: 0.000000 Volume: 0.000010 Displacement: 0.000009 Generate: 0.000119 Total: 0.000120 I0127 11:41:42.817052 9092 graph.cpp:675] Deduplicated 2 nodes. I0127 11:41:42.817052 9092 svm.cpp:67] Compilation summary: Shader name: default_background Number of SVM nodes: 2174 Peak stack usage: 34 Time (in seconds): Finalize: 0.000314 Surface: 0.000120 Bump: 0.000000 Volume: 0.000006 Displacement: 0.000004 Generate: 0.000130 Total: 0.000444 I0127 11:41:42.817052 14724 device_cuda_impl.cpp:883] Buffer allocate: __svm_nodes, 44,880 bytes. (43.83K) in device memory I0127 11:41:42.817052 14724 device_cuda_impl.cpp:883] Buffer allocate: __shaders, 512 bytes. (512) in device memory I0127 11:41:42.817052 14724 svm.cpp:164] Shader manager updated 16 shaders in 0.0009639 seconds. I0127 11:41:42.817052 14724 tables.cpp:50] Total 2 lookup tables. I0127 11:41:42.817052 14724 device_cuda_impl.cpp:883] Buffer allocate: __lookup_table, 266,240 bytes. (260.00K) in device memory I0127 11:41:42.817052 14724 light.cpp:976] Total 5 lights. I0127 11:41:42.822057 14724 light.cpp:955] Number of lights sent to the device: 4 I0127 11:41:42.822057 14724 light.cpp:957] Number of lights without contribution: 1 I0127 11:41:42.822057 14724 device_cuda_impl.cpp:883] Buffer allocate: __lights, 768 bytes. (768) in device memory I0127 11:41:42.822057 14724 light.cpp:329] Total 4 of light distribution primitives. I0127 11:41:42.823057 14724 device_cuda_impl.cpp:883] Buffer allocate: __light_distribution, 80 bytes. (80) in device memory I0127 11:41:42.823057 14724 light.cpp:672] Automatically set World MIS resolution to 4096 by 2048 I0127 11:41:42.823057 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:42.831064 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:42.845078 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:42.845078 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:42.861093 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:42.861093 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:42.871104 14724 device_cuda_impl.cpp:883] Buffer allocate: background_output, 134,217,728 bytes. (128.00M) in device memory I0127 11:41:42.874853 14724 device_cuda_impl.cpp:883] Buffer allocate: background_input, 134,217,728 bytes. (128.00M) in device memory I0127 11:41:42.876855 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:42.892869 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:42.908885 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:42.924899 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:42.940914 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:42.940914 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:42.956928 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:42.972942 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:42.988957 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:43.004972 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:43.004972 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:43.008977 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:43.015985 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:43.027993 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:43.042006 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:43.055022 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:43.068029 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:43.080040 14724 light.cpp:721] Background MIS build time 0.0098497 I0127 11:41:43.080040 14724 device_cuda_impl.cpp:883] Buffer allocate: __light_background_marginal_cdf, 16,392 bytes. (16.01K) in device memory I0127 11:41:43.082139 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:43.082139 14724 device_cuda_impl.cpp:883] Buffer allocate: __light_background_conditional_cdf, 67,125,248 bytes. (64.02M) in device memory I0127 11:41:43.095060 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:43.097062 14724 scene.cpp:337] System memory statistics after full device sync: Usage: 203,178,298 (193.77M) Peak: 412,137,998 (393.04M) I0127 11:41:43.116829 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:43.133844 8632 blender_sync.cpp:254] Total time spent synchronizing data: 0.0172224 I0127 11:41:43.137848 14724 camera.cpp:551] Camera is outside of the volume. I0127 11:41:43.151861 14724 camera.cpp:551] Camera is outside of the volume. I0127 11:41:46.327034 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:46.344049 8632 blender_sync.cpp:254] Total time spent synchronizing data: 0.0168108 I0127 11:41:46.344049 14724 svm.cpp:88] Total 16 shaders. I0127 11:41:46.344049 14480 constant_fold.cpp:58] Folding Sun_color::Color to constant (16, 15, 15). I0127 11:41:46.344049 14480 constant_fold.cpp:113] Folding Mapping::Vector to socket Texture Coordinate::Generated. I0127 11:41:46.344049 9500 svm.cpp:67] Compilation summary: Shader name: default_volume Number of SVM nodes: 3 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000005 Bump: 0.000000 Volume: 0.000002 Displacement: 0.000001 Generate: 0.000009 Total: 0.000009 I0127 11:41:46.344049 13072 svm.cpp:67] Compilation summary: Shader name: shader Number of SVM nodes: 5 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000026 Bump: 0.000000 Volume: 0.000006 Displacement: 0.000015 Generate: 0.000047 Total: 0.000048 I0127 11:41:46.344049 14480 constant_fold.cpp:113] Folding Soft_hard::Color to socket convert_float_to_color::value_color. I0127 11:41:46.344049 14984 svm.cpp:67] Compilation summary: Shader name: shader Number of SVM nodes: 5 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000023 Bump: 0.000000 Volume: 0.000021 Displacement: 0.000017 Generate: 0.000062 Total: 0.000062 I0127 11:41:46.344049 7152 svm.cpp:67] Compilation summary: Shader name: default_empty Number of SVM nodes: 3 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000038 Bump: 0.000000 Volume: 0.000015 Displacement: 0.000028 Generate: 0.000081 Total: 0.000082 I0127 11:41:46.344049 14916 svm.cpp:67] Compilation summary: Shader name: default_surface Number of SVM nodes: 8 Peak stack usage: 4 Time (in seconds): Finalize: 0.000000 Surface: 0.000032 Bump: 0.000000 Volume: 0.000031 Displacement: 0.000010 Generate: 0.000073 Total: 0.000074 I0127 11:41:46.344049 15692 svm.cpp:67] Compilation summary: Shader name: shader Number of SVM nodes: 5 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000028 Bump: 0.000000 Volume: 0.000011 Displacement: 0.000044 Generate: 0.000083 Total: 0.000084 I0127 11:41:46.344049 14888 svm.cpp:67] Compilation summary: Shader name: shader Number of SVM nodes: 5 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000054 Bump: 0.000000 Volume: 0.000016 Displacement: 0.000027 Generate: 0.000096 Total: 0.000097 I0127 11:41:46.344049 10364 svm.cpp:67] Compilation summary: Shader name: default_light Number of SVM nodes: 3 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000008 Bump: 0.000000 Volume: 0.000017 Displacement: 0.000039 Generate: 0.000065 Total: 0.000065 I0127 11:41:46.344049 15256 svm.cpp:67] Compilation summary: Shader name: pine-trunk Number of SVM nodes: 30 Peak stack usage: 26 Time (in seconds): Finalize: 0.000000 Surface: 0.000078 Bump: 0.000000 Volume: 0.000006 Displacement: 0.000009 Generate: 0.000094 Total: 0.000095 I0127 11:41:46.344049 14724 svm.cpp:67] Compilation summary: Shader name: pine-leaf_Snow.2 Number of SVM nodes: 46 Peak stack usage: 32 Time (in seconds): Finalize: 0.000000 Surface: 0.000148 Bump: 0.000000 Volume: 0.000028 Displacement: 0.000010 Generate: 0.000186 Total: 0.000186 I0127 11:41:46.344049 7740 svm.cpp:67] Compilation summary: Shader name: pine-leaf Number of SVM nodes: 46 Peak stack usage: 32 Time (in seconds): Finalize: 0.000000 Surface: 0.000129 Bump: 0.000000 Volume: 0.000008 Displacement: 0.000017 Generate: 0.000155 Total: 0.000156 I0127 11:41:46.344049 14480 constant_fold.cpp:113] Folding Shadow_color_saturation::Color to socket Cloud_opacity::Color. I0127 11:41:46.344049 7684 svm.cpp:67] Compilation summary: Shader name: Smoke Domain Material.001 Number of SVM nodes: 14 Peak stack usage: 10 Time (in seconds): Finalize: 0.000000 Surface: 0.000011 Bump: 0.000000 Volume: 0.000086 Displacement: 0.000012 Generate: 0.000109 Total: 0.000109 I0127 11:41:46.344049 7952 svm.cpp:67] Compilation summary: Shader name: Material Number of SVM nodes: 374 Peak stack usage: 33 Time (in seconds): Finalize: 0.000000 Surface: 0.000063 Bump: 0.000127 Volume: 0.000007 Displacement: 0.000019 Generate: 0.000215 Total: 0.000216 I0127 11:41:46.344049 15964 svm.cpp:67] Compilation summary: Shader name: pine-leaf_Snow Number of SVM nodes: 40 Peak stack usage: 31 Time (in seconds): Finalize: 0.000000 Surface: 0.000095 Bump: 0.000000 Volume: 0.000011 Displacement: 0.000016 Generate: 0.000122 Total: 0.000123 I0127 11:41:46.344049 14480 constant_fold.cpp:113] Folding Sun_value::Color to socket Gamma::Color. I0127 11:41:46.344049 9092 svm.cpp:67] Compilation summary: Shader name: Material.002 Number of SVM nodes: 28 Peak stack usage: 23 Time (in seconds): Finalize: 0.000000 Surface: 0.000111 Bump: 0.000000 Volume: 0.000022 Displacement: 0.000024 Generate: 0.000156 Total: 0.000157 I0127 11:41:46.345057 14480 graph.cpp:675] Deduplicated 2 nodes. I0127 11:41:46.345057 14480 svm.cpp:67] Compilation summary: Shader name: default_background Number of SVM nodes: 2174 Peak stack usage: 34 Time (in seconds): Finalize: 0.000333 Surface: 0.000085 Bump: 0.000000 Volume: 0.000004 Displacement: 0.000003 Generate: 0.000091 Total: 0.000425 I0127 11:41:46.345057 14724 device_cuda_impl.cpp:883] Buffer allocate: __svm_nodes, 44,880 bytes. (43.83K) in device memory I0127 11:41:46.345057 14724 device_cuda_impl.cpp:883] Buffer allocate: __shaders, 512 bytes. (512) in device memory I0127 11:41:46.345057 14724 svm.cpp:164] Shader manager updated 16 shaders in 0.0009787 seconds. I0127 11:41:46.345057 14724 camera.cpp:551] Camera is outside of the volume. I0127 11:41:46.345057 14724 tables.cpp:50] Total 2 lookup tables. I0127 11:41:46.345057 14724 device_cuda_impl.cpp:883] Buffer allocate: __lookup_table, 266,240 bytes. (260.00K) in device memory I0127 11:41:46.345057 14724 light.cpp:976] Total 5 lights. I0127 11:41:46.350054 14724 light.cpp:955] Number of lights sent to the device: 4 I0127 11:41:46.350054 14724 light.cpp:957] Number of lights without contribution: 1 I0127 11:41:46.350054 14724 device_cuda_impl.cpp:883] Buffer allocate: __lights, 768 bytes. (768) in device memory I0127 11:41:46.351056 14724 light.cpp:329] Total 4 of light distribution primitives. I0127 11:41:46.351056 14724 device_cuda_impl.cpp:883] Buffer allocate: __light_distribution, 80 bytes. (80) in device memory I0127 11:41:46.351056 14724 light.cpp:672] Automatically set World MIS resolution to 4096 by 2048 I0127 11:41:46.375078 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:46.391093 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:46.391093 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:46.393095 14724 device_cuda_impl.cpp:883] Buffer allocate: background_output, 134,217,728 bytes. (128.00M) in device memory I0127 11:41:46.397099 14724 device_cuda_impl.cpp:883] Buffer allocate: background_input, 134,217,728 bytes. (128.00M) in device memory I0127 11:41:46.413112 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:46.423121 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:46.438135 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:46.453148 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:46.453148 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:46.469162 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:46.469162 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:46.480173 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:46.489181 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:46.517207 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:46.517207 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:46.528632 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:46.537640 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:46.549651 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:46.580180 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:46.580180 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:46.595196 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:46.606206 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:46.621218 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:46.635231 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:46.656257 14724 light.cpp:721] Background MIS build time 0.0097344 I0127 11:41:46.656257 14724 device_cuda_impl.cpp:883] Buffer allocate: __light_background_marginal_cdf, 16,392 bytes. (16.01K) in device memory I0127 11:41:46.659165 14724 device_cuda_impl.cpp:883] Buffer allocate: __light_background_conditional_cdf, 67,125,248 bytes. (64.02M) in device memory I0127 11:41:46.659796 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:46.659796 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:46.674810 14724 scene.cpp:337] System memory statistics after full device sync: Usage: 203,178,298 (193.77M) Peak: 412,137,998 (393.04M) I0127 11:41:46.691009 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:46.708025 8632 blender_sync.cpp:254] Total time spent synchronizing data: 0.0174039 I0127 11:41:46.708025 14724 svm.cpp:88] Total 16 shaders. I0127 11:41:46.708025 14480 constant_fold.cpp:58] Folding Sun_color::Color to constant (16, 15, 15). I0127 11:41:46.708025 14480 constant_fold.cpp:113] Folding Mapping::Vector to socket Texture Coordinate::Generated. I0127 11:41:46.708025 9092 svm.cpp:67] Compilation summary: Shader name: default_volume Number of SVM nodes: 3 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000004 Bump: 0.000000 Volume: 0.000004 Displacement: 0.000018 Generate: 0.000025 Total: 0.000026 I0127 11:41:46.708025 15692 svm.cpp:67] Compilation summary: Shader name: default_empty Number of SVM nodes: 3 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000005 Bump: 0.000000 Volume: 0.000021 Displacement: 0.000034 Generate: 0.000060 Total: 0.000061 I0127 11:41:46.708025 7952 svm.cpp:67] Compilation summary: Shader name: shader Number of SVM nodes: 5 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000024 Bump: 0.000000 Volume: 0.000022 Displacement: 0.000008 Generate: 0.000054 Total: 0.000055 I0127 11:41:46.708025 15964 svm.cpp:67] Compilation summary: Shader name: shader Number of SVM nodes: 5 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000060 Bump: 0.000000 Volume: 0.000016 Displacement: 0.000003 Generate: 0.000079 Total: 0.000080 I0127 11:41:46.708025 7152 svm.cpp:67] Compilation summary: Shader name: default_light Number of SVM nodes: 3 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000019 Bump: 0.000000 Volume: 0.000014 Displacement: 0.000012 Generate: 0.000045 Total: 0.000046 I0127 11:41:46.708025 14480 constant_fold.cpp:113] Folding Soft_hard::Color to socket convert_float_to_color::value_color. I0127 11:41:46.708025 7684 svm.cpp:67] Compilation summary: Shader name: shader Number of SVM nodes: 5 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000034 Bump: 0.000000 Volume: 0.000030 Displacement: 0.000009 Generate: 0.000074 Total: 0.000075 I0127 11:41:46.708025 7740 svm.cpp:67] Compilation summary: Shader name: pine-leaf_Snow Number of SVM nodes: 40 Peak stack usage: 31 Time (in seconds): Finalize: 0.000000 Surface: 0.000080 Bump: 0.000000 Volume: 0.000006 Displacement: 0.000031 Generate: 0.000117 Total: 0.000117 I0127 11:41:46.708025 14724 svm.cpp:67] Compilation summary: Shader name: pine-leaf_Snow.2 Number of SVM nodes: 46 Peak stack usage: 32 Time (in seconds): Finalize: 0.000000 Surface: 0.000126 Bump: 0.000000 Volume: 0.000002 Displacement: 0.000018 Generate: 0.000146 Total: 0.000147 I0127 11:41:46.708025 14888 svm.cpp:67] Compilation summary: Shader name: pine-leaf Number of SVM nodes: 46 Peak stack usage: 32 Time (in seconds): Finalize: 0.000000 Surface: 0.000119 Bump: 0.000000 Volume: 0.000015 Displacement: 0.000008 Generate: 0.000142 Total: 0.000142 I0127 11:41:46.709026 14480 constant_fold.cpp:113] Folding Shadow_color_saturation::Color to socket Cloud_opacity::Color. I0127 11:41:46.708025 13072 svm.cpp:67] Compilation summary: Shader name: Smoke Domain Material.001 Number of SVM nodes: 14 Peak stack usage: 10 Time (in seconds): Finalize: 0.000000 Surface: 0.000014 Bump: 0.000000 Volume: 0.000063 Displacement: 0.000032 Generate: 0.000108 Total: 0.000109 I0127 11:41:46.708025 9500 svm.cpp:67] Compilation summary: Shader name: default_surface Number of SVM nodes: 8 Peak stack usage: 4 Time (in seconds): Finalize: 0.000000 Surface: 0.000065 Bump: 0.000000 Volume: 0.000020 Displacement: 0.000004 Generate: 0.000089 Total: 0.000090 I0127 11:41:46.709026 14480 constant_fold.cpp:113] Folding Sun_value::Color to socket Gamma::Color. I0127 11:41:46.708025 10364 svm.cpp:67] Compilation summary: Shader name: pine-trunk Number of SVM nodes: 30 Peak stack usage: 26 Time (in seconds): Finalize: 0.000000 Surface: 0.000063 Bump: 0.000000 Volume: 0.000018 Displacement: 0.000010 Generate: 0.000090 Total: 0.000091 I0127 11:41:46.708025 14984 svm.cpp:67] Compilation summary: Shader name: Material.002 Number of SVM nodes: 28 Peak stack usage: 23 Time (in seconds): Finalize: 0.000000 Surface: 0.000058 Bump: 0.000000 Volume: 0.000028 Displacement: 0.000024 Generate: 0.000109 Total: 0.000110 I0127 11:41:46.708025 14916 svm.cpp:67] Compilation summary: Shader name: shader Number of SVM nodes: 5 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000056 Bump: 0.000000 Volume: 0.000016 Displacement: 0.000022 Generate: 0.000094 Total: 0.000095 I0127 11:41:46.709026 15256 svm.cpp:67] Compilation summary: Shader name: Material Number of SVM nodes: 374 Peak stack usage: 33 Time (in seconds): Finalize: 0.000000 Surface: 0.000051 Bump: 0.000163 Volume: 0.000004 Displacement: 0.000010 Generate: 0.000228 Total: 0.000229 I0127 11:41:46.709026 14480 graph.cpp:675] Deduplicated 2 nodes. I0127 11:41:46.709026 14480 svm.cpp:67] Compilation summary: Shader name: default_background Number of SVM nodes: 2174 Peak stack usage: 34 Time (in seconds): Finalize: 0.000301 Surface: 0.000104 Bump: 0.000000 Volume: 0.000005 Displacement: 0.000003 Generate: 0.000112 Total: 0.000414 I0127 11:41:46.709026 14724 device_cuda_impl.cpp:883] Buffer allocate: __svm_nodes, 44,880 bytes. (43.83K) in device memory I0127 11:41:46.709026 14724 device_cuda_impl.cpp:883] Buffer allocate: __shaders, 512 bytes. (512) in device memory I0127 11:41:46.709026 14724 svm.cpp:164] Shader manager updated 16 shaders in 0.0009178 seconds. I0127 11:41:46.709026 14724 tables.cpp:50] Total 2 lookup tables. I0127 11:41:46.709026 14724 device_cuda_impl.cpp:883] Buffer allocate: __lookup_table, 266,240 bytes. (260.00K) in device memory I0127 11:41:46.709026 14724 light.cpp:976] Total 5 lights. I0127 11:41:46.714031 14724 light.cpp:955] Number of lights sent to the device: 4 I0127 11:41:46.714031 14724 light.cpp:957] Number of lights without contribution: 1 I0127 11:41:46.714031 14724 device_cuda_impl.cpp:883] Buffer allocate: __lights, 768 bytes. (768) in device memory I0127 11:41:46.714031 14724 light.cpp:329] Total 4 of light distribution primitives. I0127 11:41:46.715031 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:46.715031 14724 device_cuda_impl.cpp:883] Buffer allocate: __light_distribution, 80 bytes. (80) in device memory I0127 11:41:46.715031 14724 light.cpp:672] Automatically set World MIS resolution to 4096 by 2048 I0127 11:41:46.728044 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:46.754067 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:46.757069 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:46.764528 14724 device_cuda_impl.cpp:883] Buffer allocate: background_output, 134,217,728 bytes. (128.00M) in device memory I0127 11:41:46.768573 14724 device_cuda_impl.cpp:883] Buffer allocate: background_input, 134,217,728 bytes. (128.00M) in device memory I0127 11:41:46.769577 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:46.769577 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:46.785589 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:46.801604 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:46.817618 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:46.833633 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:46.849648 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:46.865662 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:46.881676 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:46.897691 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:46.913090 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:46.929105 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:46.945119 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:46.960505 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:46.979538 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:46.979538 14724 light.cpp:721] Background MIS build time 0.0098032 I0127 11:41:46.980522 14724 device_cuda_impl.cpp:883] Buffer allocate: __light_background_marginal_cdf, 16,392 bytes. (16.01K) in device memory I0127 11:41:46.982894 14724 device_cuda_impl.cpp:883] Buffer allocate: __light_background_conditional_cdf, 67,125,248 bytes. (64.02M) in device memory I0127 11:41:46.991904 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:46.995908 14724 scene.cpp:337] System memory statistics after full device sync: Usage: 203,178,298 (193.77M) Peak: 412,137,998 (393.04M) I0127 11:41:47.007920 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:47.024935 8632 blender_sync.cpp:254] Total time spent synchronizing data: 0.0174441 I0127 11:41:47.024935 14724 svm.cpp:88] Total 16 shaders. I0127 11:41:47.024935 15692 constant_fold.cpp:58] Folding Sun_color::Color to constant (16, 15, 15). I0127 11:41:47.024935 15256 svm.cpp:67] Compilation summary: Shader name: default_volume Number of SVM nodes: 3 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000007 Bump: 0.000000 Volume: 0.000009 Displacement: 0.000004 Generate: 0.000021 Total: 0.000022 I0127 11:41:47.024935 7952 svm.cpp:67] Compilation summary: Shader name: default_light Number of SVM nodes: 3 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000019 Bump: 0.000000 Volume: 0.000034 Displacement: 0.000006 Generate: 0.000059 Total: 0.000060 I0127 11:41:47.024935 15692 constant_fold.cpp:113] Folding Mapping::Vector to socket Texture Coordinate::Generated. I0127 11:41:47.024935 10364 svm.cpp:67] Compilation summary: Shader name: shader Number of SVM nodes: 5 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000026 Bump: 0.000000 Volume: 0.000011 Displacement: 0.000026 Generate: 0.000063 Total: 0.000063 I0127 11:41:47.024935 9092 svm.cpp:67] Compilation summary: Shader name: default_empty Number of SVM nodes: 3 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000030 Bump: 0.000000 Volume: 0.000017 Displacement: 0.000012 Generate: 0.000058 Total: 0.000059 I0127 11:41:47.024935 7684 svm.cpp:67] Compilation summary: Shader name: Smoke Domain Material.001 Number of SVM nodes: 14 Peak stack usage: 10 Time (in seconds): Finalize: 0.000000 Surface: 0.000006 Bump: 0.000000 Volume: 0.000048 Displacement: 0.000010 Generate: 0.000065 Total: 0.000066 I0127 11:41:47.024935 14984 svm.cpp:67] Compilation summary: Shader name: shader Number of SVM nodes: 5 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000037 Bump: 0.000000 Volume: 0.000010 Displacement: 0.000025 Generate: 0.000072 Total: 0.000072 I0127 11:41:47.024935 14480 svm.cpp:67] Compilation summary: Shader name: shader Number of SVM nodes: 5 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000042 Bump: 0.000000 Volume: 0.000014 Displacement: 0.000014 Generate: 0.000069 Total: 0.000070 I0127 11:41:47.024935 14888 svm.cpp:67] Compilation summary: Shader name: default_surface Number of SVM nodes: 8 Peak stack usage: 4 Time (in seconds): Finalize: 0.000000 Surface: 0.000033 Bump: 0.000000 Volume: 0.000023 Displacement: 0.000020 Generate: 0.000077 Total: 0.000077 I0127 11:41:47.024935 7152 svm.cpp:67] Compilation summary: Shader name: Material.002 Number of SVM nodes: 28 Peak stack usage: 23 Time (in seconds): Finalize: 0.000000 Surface: 0.000086 Bump: 0.000000 Volume: 0.000015 Displacement: 0.000004 Generate: 0.000106 Total: 0.000107 I0127 11:41:47.025935 14724 svm.cpp:67] Compilation summary: Shader name: pine-leaf_Snow.2 Number of SVM nodes: 46 Peak stack usage: 32 Time (in seconds): Finalize: 0.000000 Surface: 0.000116 Bump: 0.000000 Volume: 0.000008 Displacement: 0.000010 Generate: 0.000135 Total: 0.000135 I0127 11:41:47.024935 15964 svm.cpp:67] Compilation summary: Shader name: shader Number of SVM nodes: 5 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000034 Bump: 0.000000 Volume: 0.000020 Displacement: 0.000025 Generate: 0.000079 Total: 0.000079 I0127 11:41:47.024935 13072 svm.cpp:67] Compilation summary: Shader name: pine-trunk Number of SVM nodes: 30 Peak stack usage: 26 Time (in seconds): Finalize: 0.000000 Surface: 0.000042 Bump: 0.000000 Volume: 0.000017 Displacement: 0.000005 Generate: 0.000065 Total: 0.000065 I0127 11:41:47.024935 14916 svm.cpp:67] Compilation summary: Shader name: pine-leaf_Snow Number of SVM nodes: 40 Peak stack usage: 31 Time (in seconds): Finalize: 0.000000 Surface: 0.000068 Bump: 0.000000 Volume: 0.000004 Displacement: 0.000002 Generate: 0.000074 Total: 0.000075 I0127 11:41:47.025935 9500 svm.cpp:67] Compilation summary: Shader name: pine-leaf Number of SVM nodes: 46 Peak stack usage: 32 Time (in seconds): Finalize: 0.000000 Surface: 0.000102 Bump: 0.000000 Volume: 0.000005 Displacement: 0.000004 Generate: 0.000111 Total: 0.000112 I0127 11:41:47.025935 15692 constant_fold.cpp:113] Folding Soft_hard::Color to socket convert_float_to_color::value_color. I0127 11:41:47.025935 7740 svm.cpp:67] Compilation summary: Shader name: Material Number of SVM nodes: 374 Peak stack usage: 33 Time (in seconds): Finalize: 0.000000 Surface: 0.000049 Bump: 0.000127 Volume: 0.000004 Displacement: 0.000037 Generate: 0.000218 Total: 0.000219 I0127 11:41:47.025935 15692 constant_fold.cpp:113] Folding Shadow_color_saturation::Color to socket Cloud_opacity::Color. I0127 11:41:47.025935 15692 constant_fold.cpp:113] Folding Sun_value::Color to socket Gamma::Color. I0127 11:41:47.025935 15692 graph.cpp:675] Deduplicated 2 nodes. I0127 11:41:47.025935 15692 svm.cpp:67] Compilation summary: Shader name: default_background Number of SVM nodes: 2174 Peak stack usage: 34 Time (in seconds): Finalize: 0.000466 Surface: 0.000115 Bump: 0.000000 Volume: 0.000006 Displacement: 0.000004 Generate: 0.000124 Total: 0.000591 I0127 11:41:47.025935 14724 device_cuda_impl.cpp:883] Buffer allocate: __svm_nodes, 44,880 bytes. (43.83K) in device memory I0127 11:41:47.025935 14724 device_cuda_impl.cpp:883] Buffer allocate: __shaders, 512 bytes. (512) in device memory I0127 11:41:47.025935 14724 svm.cpp:164] Shader manager updated 16 shaders in 0.0011152 seconds. I0127 11:41:47.025935 14724 tables.cpp:50] Total 2 lookup tables. I0127 11:41:47.025935 14724 device_cuda_impl.cpp:883] Buffer allocate: __lookup_table, 266,240 bytes. (260.00K) in device memory I0127 11:41:47.026937 14724 light.cpp:976] Total 5 lights. I0127 11:41:47.030941 14724 light.cpp:955] Number of lights sent to the device: 4 I0127 11:41:47.030941 14724 light.cpp:957] Number of lights without contribution: 1 I0127 11:41:47.030941 14724 device_cuda_impl.cpp:883] Buffer allocate: __lights, 768 bytes. (768) in device memory I0127 11:41:47.031941 14724 light.cpp:329] Total 4 of light distribution primitives. I0127 11:41:47.031941 14724 device_cuda_impl.cpp:883] Buffer allocate: __light_distribution, 80 bytes. (80) in device memory I0127 11:41:47.031941 14724 light.cpp:672] Automatically set World MIS resolution to 4096 by 2048 I0127 11:41:47.039948 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:47.055963 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:47.071977 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:47.080533 14724 device_cuda_impl.cpp:883] Buffer allocate: background_output, 134,217,728 bytes. (128.00M) in device memory I0127 11:41:47.083990 14724 device_cuda_impl.cpp:883] Buffer allocate: background_input, 134,217,728 bytes. (128.00M) in device memory I0127 11:41:47.087993 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:47.104008 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:47.120023 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:47.136037 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:47.152052 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:47.168066 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:47.184082 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:47.200096 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:47.215939 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:47.231951 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:47.247965 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:47.263980 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:47.283002 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:47.283999 14724 light.cpp:721] Background MIS build time 0.0098335 I0127 11:41:47.283999 14724 device_cuda_impl.cpp:883] Buffer allocate: __light_background_marginal_cdf, 16,392 bytes. (16.01K) in device memory I0127 11:41:47.283999 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:47.286032 14724 device_cuda_impl.cpp:883] Buffer allocate: __light_background_conditional_cdf, 67,125,248 bytes. (64.02M) in device memory I0127 11:41:47.296015 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:47.300017 14724 scene.cpp:337] System memory statistics after full device sync: Usage: 203,178,298 (193.77M) Peak: 412,137,998 (393.04M) I0127 11:41:47.311400 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:47.328415 8632 blender_sync.cpp:254] Total time spent synchronizing data: 0.0175652 I0127 11:41:47.332419 14724 camera.cpp:551] Camera is outside of the volume. I0127 11:41:47.347432 14724 camera.cpp:551] Camera is outside of the volume. I0127 11:41:47.822165 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:47.839671 8632 blender_sync.cpp:254] Total time spent synchronizing data: 0.0166522 I0127 11:41:47.846678 14724 svm.cpp:88] Total 16 shaders. I0127 11:41:47.846678 7740 constant_fold.cpp:58] Folding Sun_color::Color to constant (16, 15, 15). I0127 11:41:47.846678 7740 constant_fold.cpp:113] Folding Mapping::Vector to socket Texture Coordinate::Generated. I0127 11:41:47.846678 15692 svm.cpp:67] Compilation summary: Shader name: shader Number of SVM nodes: 5 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000023 Bump: 0.000000 Volume: 0.000027 Displacement: 0.000010 Generate: 0.000060 Total: 0.000060 I0127 11:41:47.846678 15256 svm.cpp:67] Compilation summary: Shader name: shader Number of SVM nodes: 5 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000037 Bump: 0.000000 Volume: 0.000008 Displacement: 0.000012 Generate: 0.000058 Total: 0.000059 I0127 11:41:47.846678 13072 svm.cpp:67] Compilation summary: Shader name: default_volume Number of SVM nodes: 3 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000004 Bump: 0.000000 Volume: 0.000021 Displacement: 0.000037 Generate: 0.000062 Total: 0.000063 I0127 11:41:47.846678 14480 svm.cpp:67] Compilation summary: Shader name: default_light Number of SVM nodes: 3 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000021 Bump: 0.000000 Volume: 0.000013 Displacement: 0.000030 Generate: 0.000064 Total: 0.000065 I0127 11:41:47.846678 14984 svm.cpp:67] Compilation summary: Shader name: Material.002 Number of SVM nodes: 28 Peak stack usage: 23 Time (in seconds): Finalize: 0.000000 Surface: 0.000093 Bump: 0.000000 Volume: 0.000003 Displacement: 0.000002 Generate: 0.000098 Total: 0.000099 I0127 11:41:47.846678 7952 svm.cpp:67] Compilation summary: Shader name: Smoke Domain Material.001 Number of SVM nodes: 14 Peak stack usage: 10 Time (in seconds): Finalize: 0.000000 Surface: 0.000019 Bump: 0.000000 Volume: 0.000060 Displacement: 0.000004 Generate: 0.000082 Total: 0.000083 I0127 11:41:47.846678 7740 constant_fold.cpp:113] Folding Soft_hard::Color to socket convert_float_to_color::value_color. I0127 11:41:47.846678 10364 svm.cpp:67] Compilation summary: Shader name: default_surface Number of SVM nodes: 8 Peak stack usage: 4 Time (in seconds): Finalize: 0.000000 Surface: 0.000051 Bump: 0.000000 Volume: 0.000029 Displacement: 0.000004 Generate: 0.000084 Total: 0.000085 I0127 11:41:47.846678 7684 svm.cpp:67] Compilation summary: Shader name: pine-leaf Number of SVM nodes: 46 Peak stack usage: 32 Time (in seconds): Finalize: 0.000000 Surface: 0.000096 Bump: 0.000000 Volume: 0.000004 Displacement: 0.000012 Generate: 0.000112 Total: 0.000112 I0127 11:41:47.846678 15964 svm.cpp:67] Compilation summary: Shader name: shader Number of SVM nodes: 5 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000023 Bump: 0.000000 Volume: 0.000014 Displacement: 0.000024 Generate: 0.000060 Total: 0.000061 I0127 11:41:47.846678 7740 constant_fold.cpp:113] Folding Shadow_color_saturation::Color to socket Cloud_opacity::Color. I0127 11:41:47.846678 14724 svm.cpp:67] Compilation summary: Shader name: pine-leaf_Snow.2 Number of SVM nodes: 46 Peak stack usage: 32 Time (in seconds): Finalize: 0.000000 Surface: 0.000104 Bump: 0.000000 Volume: 0.000003 Displacement: 0.000004 Generate: 0.000110 Total: 0.000111 I0127 11:41:47.846678 14888 svm.cpp:67] Compilation summary: Shader name: pine-leaf_Snow Number of SVM nodes: 40 Peak stack usage: 31 Time (in seconds): Finalize: 0.000000 Surface: 0.000102 Bump: 0.000000 Volume: 0.000003 Displacement: 0.000002 Generate: 0.000107 Total: 0.000108 I0127 11:41:47.846678 7740 constant_fold.cpp:113] Folding Sun_value::Color to socket Gamma::Color. I0127 11:41:47.846678 9092 svm.cpp:67] Compilation summary: Shader name: pine-trunk Number of SVM nodes: 30 Peak stack usage: 26 Time (in seconds): Finalize: 0.000000 Surface: 0.000069 Bump: 0.000000 Volume: 0.000009 Displacement: 0.000003 Generate: 0.000081 Total: 0.000081 I0127 11:41:47.846678 7152 svm.cpp:67] Compilation summary: Shader name: Material Number of SVM nodes: 374 Peak stack usage: 33 Time (in seconds): Finalize: 0.000000 Surface: 0.000095 Bump: 0.000106 Volume: 0.000023 Displacement: 0.000015 Generate: 0.000239 Total: 0.000239 I0127 11:41:47.846678 14916 svm.cpp:67] Compilation summary: Shader name: shader Number of SVM nodes: 5 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000026 Bump: 0.000000 Volume: 0.000049 Displacement: 0.000017 Generate: 0.000092 Total: 0.000092 I0127 11:41:47.846678 9500 svm.cpp:67] Compilation summary: Shader name: default_empty Number of SVM nodes: 3 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000021 Bump: 0.000000 Volume: 0.000015 Displacement: 0.000027 Generate: 0.000063 Total: 0.000064 I0127 11:41:47.846678 7740 graph.cpp:675] Deduplicated 2 nodes. I0127 11:41:47.847678 7740 svm.cpp:67] Compilation summary: Shader name: default_background Number of SVM nodes: 2174 Peak stack usage: 34 Time (in seconds): Finalize: 0.000333 Surface: 0.000111 Bump: 0.000000 Volume: 0.000007 Displacement: 0.000004 Generate: 0.000122 Total: 0.000455 I0127 11:41:47.847678 14724 device_cuda_impl.cpp:883] Buffer allocate: __svm_nodes, 44,880 bytes. (43.83K) in device memory I0127 11:41:47.847678 14724 device_cuda_impl.cpp:883] Buffer allocate: __shaders, 512 bytes. (512) in device memory I0127 11:41:47.847678 14724 svm.cpp:164] Shader manager updated 16 shaders in 0.0008557 seconds. I0127 11:41:47.847678 14724 camera.cpp:551] Camera is outside of the volume. I0127 11:41:47.847678 14724 tables.cpp:50] Total 2 lookup tables. I0127 11:41:47.847678 14724 device_cuda_impl.cpp:883] Buffer allocate: __lookup_table, 266,240 bytes. (260.00K) in device memory I0127 11:41:47.847678 14724 light.cpp:976] Total 5 lights. I0127 11:41:47.851681 14724 light.cpp:955] Number of lights sent to the device: 4 I0127 11:41:47.851681 14724 light.cpp:957] Number of lights without contribution: 1 I0127 11:41:47.851681 14724 device_cuda_impl.cpp:883] Buffer allocate: __lights, 768 bytes. (768) in device memory I0127 11:41:47.852684 14724 light.cpp:329] Total 4 of light distribution primitives. I0127 11:41:47.852684 14724 device_cuda_impl.cpp:883] Buffer allocate: __light_distribution, 80 bytes. (80) in device memory I0127 11:41:47.852684 14724 light.cpp:672] Automatically set World MIS resolution to 4096 by 2048 I0127 11:41:47.858688 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:47.871699 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:47.883711 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:47.897034 14724 device_cuda_impl.cpp:883] Buffer allocate: background_output, 134,217,728 bytes. (128.00M) in device memory I0127 11:41:47.897034 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:47.901037 14724 device_cuda_impl.cpp:883] Buffer allocate: background_input, 134,217,728 bytes. (128.00M) in device memory I0127 11:41:47.917052 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:47.926060 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:47.937626 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:47.950637 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:47.963963 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:47.976999 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:47.991012 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:48.004024 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:48.025043 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:48.025043 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:48.041059 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:48.056071 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:48.072085 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:48.087100 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:48.103114 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:48.119128 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:48.119128 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:48.153163 14724 light.cpp:721] Background MIS build time 0.0099803 I0127 11:41:48.153163 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:48.153163 14724 device_cuda_impl.cpp:883] Buffer allocate: __light_background_marginal_cdf, 16,392 bytes. (16.01K) in device memory I0127 11:41:48.156033 14724 device_cuda_impl.cpp:883] Buffer allocate: __light_background_conditional_cdf, 67,125,248 bytes. (64.02M) in device memory I0127 11:41:48.167047 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:48.170047 14724 scene.cpp:337] System memory statistics after full device sync: Usage: 203,178,298 (193.77M) Peak: 412,137,998 (393.04M) I0127 11:41:48.183060 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:48.200076 8632 blender_sync.cpp:254] Total time spent synchronizing data: 0.0174705 I0127 11:41:48.200076 14724 svm.cpp:88] Total 16 shaders. I0127 11:41:48.200076 7152 constant_fold.cpp:58] Folding Sun_color::Color to constant (16, 15, 15). I0127 11:41:48.200076 7152 constant_fold.cpp:113] Folding Mapping::Vector to socket Texture Coordinate::Generated. I0127 11:41:48.200076 15692 svm.cpp:67] Compilation summary: Shader name: default_empty Number of SVM nodes: 3 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000006 Bump: 0.000000 Volume: 0.000020 Displacement: 0.000025 Generate: 0.000051 Total: 0.000051 I0127 11:41:48.200076 9092 svm.cpp:67] Compilation summary: Shader name: shader Number of SVM nodes: 5 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000018 Bump: 0.000000 Volume: 0.000010 Displacement: 0.000038 Generate: 0.000065 Total: 0.000066 I0127 11:41:48.200076 15256 svm.cpp:67] Compilation summary: Shader name: default_light Number of SVM nodes: 3 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000011 Bump: 0.000000 Volume: 0.000021 Displacement: 0.000010 Generate: 0.000042 Total: 0.000042 I0127 11:41:48.200076 7152 constant_fold.cpp:113] Folding Soft_hard::Color to socket convert_float_to_color::value_color. I0127 11:41:48.200076 10364 svm.cpp:67] Compilation summary: Shader name: pine-trunk Number of SVM nodes: 30 Peak stack usage: 26 Time (in seconds): Finalize: 0.000000 Surface: 0.000075 Bump: 0.000000 Volume: 0.000002 Displacement: 0.000003 Generate: 0.000080 Total: 0.000081 I0127 11:41:48.200076 9500 svm.cpp:67] Compilation summary: Shader name: shader Number of SVM nodes: 5 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000016 Bump: 0.000000 Volume: 0.000095 Displacement: 0.000011 Generate: 0.000122 Total: 0.000122 I0127 11:41:48.200076 7740 svm.cpp:67] Compilation summary: Shader name: shader Number of SVM nodes: 5 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000044 Bump: 0.000000 Volume: 0.000057 Displacement: 0.000015 Generate: 0.000116 Total: 0.000117 I0127 11:41:48.200076 14888 svm.cpp:67] Compilation summary: Shader name: default_volume Number of SVM nodes: 3 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000005 Bump: 0.000000 Volume: 0.000014 Displacement: 0.000002 Generate: 0.000020 Total: 0.000021 I0127 11:41:48.201077 13072 svm.cpp:67] Compilation summary: Shader name: pine-leaf_Snow Number of SVM nodes: 40 Peak stack usage: 31 Time (in seconds): Finalize: 0.000000 Surface: 0.000139 Bump: 0.000000 Volume: 0.000005 Displacement: 0.000016 Generate: 0.000160 Total: 0.000161 I0127 11:41:48.200076 14480 svm.cpp:67] Compilation summary: Shader name: default_surface Number of SVM nodes: 8 Peak stack usage: 4 Time (in seconds): Finalize: 0.000000 Surface: 0.000035 Bump: 0.000000 Volume: 0.000018 Displacement: 0.000046 Generate: 0.000100 Total: 0.000101 I0127 11:41:48.200076 14724 svm.cpp:67] Compilation summary: Shader name: pine-leaf_Snow.2 Number of SVM nodes: 46 Peak stack usage: 32 Time (in seconds): Finalize: 0.000000 Surface: 0.000106 Bump: 0.000000 Volume: 0.000003 Displacement: 0.000002 Generate: 0.000111 Total: 0.000112 I0127 11:41:48.201077 7152 constant_fold.cpp:113] Folding Shadow_color_saturation::Color to socket Cloud_opacity::Color. I0127 11:41:48.200076 7684 svm.cpp:67] Compilation summary: Shader name: shader Number of SVM nodes: 5 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000012 Bump: 0.000000 Volume: 0.000010 Displacement: 0.000044 Generate: 0.000065 Total: 0.000066 I0127 11:41:48.200076 7952 svm.cpp:67] Compilation summary: Shader name: pine-leaf Number of SVM nodes: 46 Peak stack usage: 32 Time (in seconds): Finalize: 0.000000 Surface: 0.000129 Bump: 0.000000 Volume: 0.000010 Displacement: 0.000010 Generate: 0.000149 Total: 0.000150 I0127 11:41:48.201077 14984 svm.cpp:67] Compilation summary: Shader name: Material Number of SVM nodes: 374 Peak stack usage: 33 Time (in seconds): Finalize: 0.000000 Surface: 0.000095 Bump: 0.000123 Volume: 0.000004 Displacement: 0.000012 Generate: 0.000233 Total: 0.000234 I0127 11:41:48.200076 15964 svm.cpp:67] Compilation summary: Shader name: Smoke Domain Material.001 Number of SVM nodes: 14 Peak stack usage: 10 Time (in seconds): Finalize: 0.000000 Surface: 0.000046 Bump: 0.000000 Volume: 0.000080 Displacement: 0.000009 Generate: 0.000135 Total: 0.000135 I0127 11:41:48.200076 14916 svm.cpp:67] Compilation summary: Shader name: Material.002 Number of SVM nodes: 28 Peak stack usage: 23 Time (in seconds): Finalize: 0.000000 Surface: 0.000098 Bump: 0.000000 Volume: 0.000030 Displacement: 0.000016 Generate: 0.000143 Total: 0.000144 I0127 11:41:48.201077 7152 constant_fold.cpp:113] Folding Sun_value::Color to socket Gamma::Color. I0127 11:41:48.201077 7152 graph.cpp:675] Deduplicated 2 nodes. I0127 11:41:48.201077 7152 svm.cpp:67] Compilation summary: Shader name: default_background Number of SVM nodes: 2174 Peak stack usage: 34 Time (in seconds): Finalize: 0.000367 Surface: 0.000105 Bump: 0.000000 Volume: 0.000004 Displacement: 0.000004 Generate: 0.000114 Total: 0.000481 I0127 11:41:48.201077 14724 device_cuda_impl.cpp:883] Buffer allocate: __svm_nodes, 44,880 bytes. (43.83K) in device memory I0127 11:41:48.201077 14724 device_cuda_impl.cpp:883] Buffer allocate: __shaders, 512 bytes. (512) in device memory I0127 11:41:48.201077 14724 svm.cpp:164] Shader manager updated 16 shaders in 0.0009805 seconds. I0127 11:41:48.201077 14724 tables.cpp:50] Total 2 lookup tables. I0127 11:41:48.201077 14724 device_cuda_impl.cpp:883] Buffer allocate: __lookup_table, 266,240 bytes. (260.00K) in device memory I0127 11:41:48.201077 14724 light.cpp:976] Total 5 lights. I0127 11:41:48.206082 14724 light.cpp:955] Number of lights sent to the device: 4 I0127 11:41:48.206082 14724 light.cpp:957] Number of lights without contribution: 1 I0127 11:41:48.206082 14724 device_cuda_impl.cpp:883] Buffer allocate: __lights, 768 bytes. (768) in device memory I0127 11:41:48.207083 14724 light.cpp:329] Total 4 of light distribution primitives. I0127 11:41:48.207083 14724 device_cuda_impl.cpp:883] Buffer allocate: __light_distribution, 80 bytes. (80) in device memory I0127 11:41:48.207083 14724 light.cpp:672] Automatically set World MIS resolution to 4096 by 2048 I0127 11:41:48.214089 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:48.229104 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:48.245117 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:48.255853 14724 device_cuda_impl.cpp:883] Buffer allocate: background_output, 134,217,728 bytes. (128.00M) in device memory I0127 11:41:48.259723 14724 device_cuda_impl.cpp:883] Buffer allocate: background_input, 134,217,728 bytes. (128.00M) in device memory I0127 11:41:48.260726 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:48.276739 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:48.292754 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:48.308769 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:48.324784 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:48.340798 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:48.340798 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:48.350807 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:48.356812 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:48.372828 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:48.388841 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:48.404810 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:48.420825 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:48.436839 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:48.452854 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:48.452854 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:48.463863 14724 light.cpp:721] Background MIS build time 0.0098708 I0127 11:41:48.463863 14724 device_cuda_impl.cpp:883] Buffer allocate: __light_background_marginal_cdf, 16,392 bytes. (16.01K) in device memory I0127 11:41:48.465865 14724 device_cuda_impl.cpp:883] Buffer allocate: __light_background_conditional_cdf, 67,125,248 bytes. (64.02M) in device memory I0127 11:41:48.479878 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:48.480880 14724 scene.cpp:337] System memory statistics after full device sync: Usage: 203,178,298 (193.77M) Peak: 412,137,998 (393.04M) I0127 11:41:48.499516 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:48.515530 8632 blender_sync.cpp:254] Total time spent synchronizing data: 0.0166707 I0127 11:41:48.515530 14724 svm.cpp:88] Total 16 shaders. I0127 11:41:48.516531 13072 constant_fold.cpp:58] Folding Sun_color::Color to constant (16, 15, 15). I0127 11:41:48.516531 13072 constant_fold.cpp:113] Folding Mapping::Vector to socket Texture Coordinate::Generated. I0127 11:41:48.516531 14984 svm.cpp:67] Compilation summary: Shader name: default_empty Number of SVM nodes: 3 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000008 Bump: 0.000000 Volume: 0.000005 Displacement: 0.000037 Generate: 0.000051 Total: 0.000052 I0127 11:41:48.516531 7952 svm.cpp:67] Compilation summary: Shader name: default_volume Number of SVM nodes: 3 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000008 Bump: 0.000000 Volume: 0.000008 Displacement: 0.000038 Generate: 0.000053 Total: 0.000054 I0127 11:41:48.516531 15256 svm.cpp:67] Compilation summary: Shader name: shader Number of SVM nodes: 5 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000051 Bump: 0.000000 Volume: 0.000012 Displacement: 0.000025 Generate: 0.000088 Total: 0.000089 I0127 11:41:48.516531 9500 svm.cpp:67] Compilation summary: Shader name: shader Number of SVM nodes: 5 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000069 Bump: 0.000000 Volume: 0.000027 Displacement: 0.000007 Generate: 0.000104 Total: 0.000105 I0127 11:41:48.516531 7152 svm.cpp:67] Compilation summary: Shader name: shader Number of SVM nodes: 5 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000055 Bump: 0.000000 Volume: 0.000038 Displacement: 0.000006 Generate: 0.000099 Total: 0.000100 I0127 11:41:48.516531 13072 constant_fold.cpp:113] Folding Soft_hard::Color to socket convert_float_to_color::value_color. I0127 11:41:48.516531 15692 svm.cpp:67] Compilation summary: Shader name: shader Number of SVM nodes: 5 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000056 Bump: 0.000000 Volume: 0.000022 Displacement: 0.000007 Generate: 0.000085 Total: 0.000087 I0127 11:41:48.516531 14480 svm.cpp:67] Compilation summary: Shader name: default_surface Number of SVM nodes: 8 Peak stack usage: 4 Time (in seconds): Finalize: 0.000000 Surface: 0.000070 Bump: 0.000000 Volume: 0.000020 Displacement: 0.000020 Generate: 0.000109 Total: 0.000110 I0127 11:41:48.516531 7740 svm.cpp:67] Compilation summary: Shader name: default_light Number of SVM nodes: 3 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000016 Bump: 0.000000 Volume: 0.000062 Displacement: 0.000026 Generate: 0.000104 Total: 0.000104 I0127 11:41:48.516531 14888 svm.cpp:67] Compilation summary: Shader name: pine-leaf Number of SVM nodes: 46 Peak stack usage: 32 Time (in seconds): Finalize: 0.000000 Surface: 0.000085 Bump: 0.000000 Volume: 0.000012 Displacement: 0.000009 Generate: 0.000105 Total: 0.000106 I0127 11:41:48.516531 13072 constant_fold.cpp:113] Folding Shadow_color_saturation::Color to socket Cloud_opacity::Color. I0127 11:41:48.516531 7684 svm.cpp:67] Compilation summary: Shader name: Material.002 Number of SVM nodes: 28 Peak stack usage: 23 Time (in seconds): Finalize: 0.000000 Surface: 0.000118 Bump: 0.000000 Volume: 0.000009 Displacement: 0.000004 Generate: 0.000131 Total: 0.000132 I0127 11:41:48.516531 9092 svm.cpp:67] Compilation summary: Shader name: pine-trunk Number of SVM nodes: 30 Peak stack usage: 26 Time (in seconds): Finalize: 0.000000 Surface: 0.000077 Bump: 0.000000 Volume: 0.000013 Displacement: 0.000004 Generate: 0.000095 Total: 0.000095 I0127 11:41:48.516531 13072 constant_fold.cpp:113] Folding Sun_value::Color to socket Gamma::Color. I0127 11:41:48.516531 14724 svm.cpp:67] Compilation summary: Shader name: pine-leaf_Snow.2 Number of SVM nodes: 46 Peak stack usage: 32 Time (in seconds): Finalize: 0.000000 Surface: 0.000150 Bump: 0.000000 Volume: 0.000007 Displacement: 0.000004 Generate: 0.000162 Total: 0.000162 I0127 11:41:48.516531 10364 svm.cpp:67] Compilation summary: Shader name: Smoke Domain Material.001 Number of SVM nodes: 14 Peak stack usage: 10 Time (in seconds): Finalize: 0.000000 Surface: 0.000059 Bump: 0.000000 Volume: 0.000053 Displacement: 0.000016 Generate: 0.000128 Total: 0.000129 I0127 11:41:48.516531 14916 svm.cpp:67] Compilation summary: Shader name: Material Number of SVM nodes: 374 Peak stack usage: 33 Time (in seconds): Finalize: 0.000000 Surface: 0.000075 Bump: 0.000148 Volume: 0.000004 Displacement: 0.000011 Generate: 0.000238 Total: 0.000239 I0127 11:41:48.516531 15964 svm.cpp:67] Compilation summary: Shader name: pine-leaf_Snow Number of SVM nodes: 40 Peak stack usage: 31 Time (in seconds): Finalize: 0.000000 Surface: 0.000102 Bump: 0.000000 Volume: 0.000006 Displacement: 0.000019 Generate: 0.000127 Total: 0.000128 I0127 11:41:48.516531 13072 graph.cpp:675] Deduplicated 2 nodes. I0127 11:41:48.516531 13072 svm.cpp:67] Compilation summary: Shader name: default_background Number of SVM nodes: 2174 Peak stack usage: 34 Time (in seconds): Finalize: 0.000364 Surface: 0.000123 Bump: 0.000000 Volume: 0.000005 Displacement: 0.000004 Generate: 0.000132 Total: 0.000496 I0127 11:41:48.516531 14724 device_cuda_impl.cpp:883] Buffer allocate: __svm_nodes, 44,880 bytes. (43.83K) in device memory I0127 11:41:48.516531 14724 device_cuda_impl.cpp:883] Buffer allocate: __shaders, 512 bytes. (512) in device memory I0127 11:41:48.517532 14724 svm.cpp:164] Shader manager updated 16 shaders in 0.001067 seconds. I0127 11:41:48.517532 14724 tables.cpp:50] Total 2 lookup tables. I0127 11:41:48.517532 14724 device_cuda_impl.cpp:883] Buffer allocate: __lookup_table, 266,240 bytes. (260.00K) in device memory I0127 11:41:48.517532 14724 light.cpp:976] Total 5 lights. I0127 11:41:48.521536 14724 light.cpp:955] Number of lights sent to the device: 4 I0127 11:41:48.521536 14724 light.cpp:957] Number of lights without contribution: 1 I0127 11:41:48.521536 14724 device_cuda_impl.cpp:883] Buffer allocate: __lights, 768 bytes. (768) in device memory I0127 11:41:48.522537 14724 light.cpp:329] Total 4 of light distribution primitives. I0127 11:41:48.522537 14724 device_cuda_impl.cpp:883] Buffer allocate: __light_distribution, 80 bytes. (80) in device memory I0127 11:41:48.522537 14724 light.cpp:672] Automatically set World MIS resolution to 4096 by 2048 I0127 11:41:48.531545 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:48.547560 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:48.563575 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:48.571164 14724 device_cuda_impl.cpp:883] Buffer allocate: background_output, 134,217,728 bytes. (128.00M) in device memory I0127 11:41:48.574168 14724 device_cuda_impl.cpp:883] Buffer allocate: background_input, 134,217,728 bytes. (128.00M) in device memory I0127 11:41:48.579172 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:48.595187 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:48.611202 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:48.626929 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:48.628931 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:48.631933 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:48.658958 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:48.674973 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:48.690989 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:48.707002 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:48.707002 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:48.722474 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:48.738492 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:48.754505 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:48.770519 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:48.779531 14724 light.cpp:721] Background MIS build time 0.0097818 I0127 11:41:48.779531 14724 device_cuda_impl.cpp:883] Buffer allocate: __light_background_marginal_cdf, 16,392 bytes. (16.01K) in device memory I0127 11:41:48.782660 14724 device_cuda_impl.cpp:883] Buffer allocate: __light_background_conditional_cdf, 67,125,248 bytes. (64.02M) in device memory I0127 11:41:48.786538 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:48.796547 14724 scene.cpp:337] System memory statistics after full device sync: Usage: 203,178,298 (193.77M) Peak: 412,137,998 (393.04M) I0127 11:41:48.802337 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:48.820354 8632 blender_sync.cpp:254] Total time spent synchronizing data: 0.0184213 I0127 11:41:48.824357 14724 camera.cpp:551] Camera is outside of the volume. I0127 11:41:48.852944 14724 camera.cpp:551] Camera is outside of the volume. I0127 11:41:49.265975 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:49.283007 8632 blender_sync.cpp:254] Total time spent synchronizing data: 0.0169831 I0127 11:41:49.283007 14724 svm.cpp:88] Total 16 shaders. I0127 11:41:49.283007 9500 constant_fold.cpp:58] Folding Sun_color::Color to constant (16, 15, 15). I0127 11:41:49.283007 9500 constant_fold.cpp:113] Folding Mapping::Vector to socket Texture Coordinate::Generated. I0127 11:41:49.283007 7740 svm.cpp:67] Compilation summary: Shader name: default_volume Number of SVM nodes: 3 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000002 Bump: 0.000000 Volume: 0.000005 Displacement: 0.000010 Generate: 0.000017 Total: 0.000018 I0127 11:41:49.283007 14480 svm.cpp:67] Compilation summary: Shader name: default_light Number of SVM nodes: 3 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000015 Bump: 0.000000 Volume: 0.000005 Displacement: 0.000016 Generate: 0.000037 Total: 0.000037 I0127 11:41:49.283007 15692 svm.cpp:67] Compilation summary: Shader name: shader Number of SVM nodes: 5 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000016 Bump: 0.000000 Volume: 0.000017 Displacement: 0.000023 Generate: 0.000056 Total: 0.000057 I0127 11:41:49.283007 7152 svm.cpp:67] Compilation summary: Shader name: shader Number of SVM nodes: 5 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000039 Bump: 0.000000 Volume: 0.000022 Displacement: 0.000012 Generate: 0.000072 Total: 0.000073 I0127 11:41:49.283007 14724 svm.cpp:67] Compilation summary: Shader name: pine-leaf_Snow.2 Number of SVM nodes: 46 Peak stack usage: 32 Time (in seconds): Finalize: 0.000000 Surface: 0.000101 Bump: 0.000000 Volume: 0.000021 Displacement: 0.000011 Generate: 0.000133 Total: 0.000133 I0127 11:41:49.283007 14916 svm.cpp:67] Compilation summary: Shader name: shader Number of SVM nodes: 5 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000028 Bump: 0.000000 Volume: 0.000036 Displacement: 0.000027 Generate: 0.000092 Total: 0.000093 I0127 11:41:49.283007 13072 svm.cpp:67] Compilation summary: Shader name: default_empty Number of SVM nodes: 3 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000036 Bump: 0.000000 Volume: 0.000031 Displacement: 0.000019 Generate: 0.000086 Total: 0.000087 I0127 11:41:49.283007 7684 svm.cpp:67] Compilation summary: Shader name: Smoke Domain Material.001 Number of SVM nodes: 14 Peak stack usage: 10 Time (in seconds): Finalize: 0.000000 Surface: 0.000007 Bump: 0.000000 Volume: 0.000069 Displacement: 0.000027 Generate: 0.000103 Total: 0.000103 I0127 11:41:49.283007 15256 svm.cpp:67] Compilation summary: Shader name: pine-leaf Number of SVM nodes: 46 Peak stack usage: 32 Time (in seconds): Finalize: 0.000000 Surface: 0.000177 Bump: 0.000000 Volume: 0.000004 Displacement: 0.000005 Generate: 0.000185 Total: 0.000186 I0127 11:41:49.283007 14984 svm.cpp:67] Compilation summary: Shader name: Material.002 Number of SVM nodes: 28 Peak stack usage: 23 Time (in seconds): Finalize: 0.000000 Surface: 0.000049 Bump: 0.000000 Volume: 0.000010 Displacement: 0.000017 Generate: 0.000076 Total: 0.000077 I0127 11:41:49.283007 7952 svm.cpp:67] Compilation summary: Shader name: pine-leaf_Snow Number of SVM nodes: 40 Peak stack usage: 31 Time (in seconds): Finalize: 0.000000 Surface: 0.000161 Bump: 0.000000 Volume: 0.000011 Displacement: 0.000004 Generate: 0.000175 Total: 0.000176 I0127 11:41:49.283007 15964 svm.cpp:67] Compilation summary: Shader name: default_surface Number of SVM nodes: 8 Peak stack usage: 4 Time (in seconds): Finalize: 0.000000 Surface: 0.000050 Bump: 0.000000 Volume: 0.000012 Displacement: 0.000004 Generate: 0.000066 Total: 0.000067 I0127 11:41:49.283007 14888 svm.cpp:67] Compilation summary: Shader name: shader Number of SVM nodes: 5 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000042 Bump: 0.000000 Volume: 0.000023 Displacement: 0.000009 Generate: 0.000074 Total: 0.000075 I0127 11:41:49.283007 9500 constant_fold.cpp:113] Folding Soft_hard::Color to socket convert_float_to_color::value_color. I0127 11:41:49.283007 9092 svm.cpp:67] Compilation summary: Shader name: pine-trunk Number of SVM nodes: 30 Peak stack usage: 26 Time (in seconds): Finalize: 0.000000 Surface: 0.000112 Bump: 0.000000 Volume: 0.000021 Displacement: 0.000003 Generate: 0.000137 Total: 0.000137 I0127 11:41:49.283007 10364 svm.cpp:67] Compilation summary: Shader name: Material Number of SVM nodes: 374 Peak stack usage: 33 Time (in seconds): Finalize: 0.000000 Surface: 0.000056 Bump: 0.000146 Volume: 0.000003 Displacement: 0.000011 Generate: 0.000216 Total: 0.000216 I0127 11:41:49.283007 9500 constant_fold.cpp:113] Folding Shadow_color_saturation::Color to socket Cloud_opacity::Color. I0127 11:41:49.283007 9500 constant_fold.cpp:113] Folding Sun_value::Color to socket Gamma::Color. I0127 11:41:49.283007 9500 graph.cpp:675] Deduplicated 2 nodes. I0127 11:41:49.283007 9500 svm.cpp:67] Compilation summary: Shader name: default_background Number of SVM nodes: 2174 Peak stack usage: 34 Time (in seconds): Finalize: 0.000339 Surface: 0.000084 Bump: 0.000000 Volume: 0.000003 Displacement: 0.000003 Generate: 0.000091 Total: 0.000430 I0127 11:41:49.283007 14724 device_cuda_impl.cpp:883] Buffer allocate: __svm_nodes, 44,880 bytes. (43.83K) in device memory I0127 11:41:49.284005 14724 device_cuda_impl.cpp:883] Buffer allocate: __shaders, 512 bytes. (512) in device memory I0127 11:41:49.284005 14724 svm.cpp:164] Shader manager updated 16 shaders in 0.0010241 seconds. I0127 11:41:49.284005 14724 camera.cpp:551] Camera is outside of the volume. I0127 11:41:49.284005 14724 tables.cpp:50] Total 2 lookup tables. I0127 11:41:49.284005 14724 device_cuda_impl.cpp:883] Buffer allocate: __lookup_table, 266,240 bytes. (260.00K) in device memory I0127 11:41:49.284005 14724 light.cpp:976] Total 5 lights. I0127 11:41:49.288009 14724 light.cpp:955] Number of lights sent to the device: 4 I0127 11:41:49.288009 14724 light.cpp:957] Number of lights without contribution: 1 I0127 11:41:49.288009 14724 device_cuda_impl.cpp:883] Buffer allocate: __lights, 768 bytes. (768) in device memory I0127 11:41:49.289009 14724 light.cpp:329] Total 4 of light distribution primitives. I0127 11:41:49.289009 14724 device_cuda_impl.cpp:883] Buffer allocate: __light_distribution, 80 bytes. (80) in device memory I0127 11:41:49.289009 14724 light.cpp:672] Automatically set World MIS resolution to 4096 by 2048 I0127 11:41:49.296016 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:49.306532 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:49.317543 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:49.328356 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:49.339788 14724 device_cuda_impl.cpp:883] Buffer allocate: background_output, 134,217,728 bytes. (128.00M) in device memory I0127 11:41:49.343766 14724 device_cuda_impl.cpp:883] Buffer allocate: background_input, 134,217,728 bytes. (128.00M) in device memory I0127 11:41:49.355778 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:49.355778 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:49.386806 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:49.386806 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:49.402822 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:49.402822 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:49.418835 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:49.418835 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:49.434417 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:49.450430 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:49.466445 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:49.466445 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:49.482460 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:49.498476 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:49.514489 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:49.529690 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:49.544703 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:49.560717 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:49.570726 14724 light.cpp:721] Background MIS build time 0.0099657 I0127 11:41:49.570726 14724 device_cuda_impl.cpp:883] Buffer allocate: __light_background_marginal_cdf, 16,392 bytes. (16.01K) in device memory I0127 11:41:49.573369 14724 device_cuda_impl.cpp:883] Buffer allocate: __light_background_conditional_cdf, 67,125,248 bytes. (64.02M) in device memory I0127 11:41:49.576373 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:49.587383 14724 scene.cpp:337] System memory statistics after full device sync: Usage: 203,178,298 (193.77M) Peak: 412,137,998 (393.04M) I0127 11:41:49.592387 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:49.609403 8632 blender_sync.cpp:254] Total time spent synchronizing data: 0.0177691 I0127 11:41:49.610404 14724 svm.cpp:88] Total 16 shaders. I0127 11:41:49.610404 10364 constant_fold.cpp:58] Folding Sun_color::Color to constant (16, 15, 15). I0127 11:41:49.610404 15964 svm.cpp:67] Compilation summary: Shader name: default_light Number of SVM nodes: 3 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000016 Bump: 0.000000 Volume: 0.000014 Displacement: 0.000008 Generate: 0.000038 Total: 0.000039 I0127 11:41:49.610404 10364 constant_fold.cpp:113] Folding Mapping::Vector to socket Texture Coordinate::Generated. I0127 11:41:49.610404 7684 svm.cpp:67] Compilation summary: Shader name: default_volume Number of SVM nodes: 3 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000002 Bump: 0.000000 Volume: 0.000003 Displacement: 0.000009 Generate: 0.000014 Total: 0.000015 I0127 11:41:49.610404 15256 svm.cpp:67] Compilation summary: Shader name: Smoke Domain Material.001 Number of SVM nodes: 14 Peak stack usage: 10 Time (in seconds): Finalize: 0.000000 Surface: 0.000019 Bump: 0.000000 Volume: 0.000041 Displacement: 0.000019 Generate: 0.000078 Total: 0.000079 I0127 11:41:49.610404 7952 svm.cpp:67] Compilation summary: Shader name: default_empty Number of SVM nodes: 3 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000014 Bump: 0.000000 Volume: 0.000012 Displacement: 0.000011 Generate: 0.000038 Total: 0.000039 I0127 11:41:49.610404 14480 svm.cpp:67] Compilation summary: Shader name: shader Number of SVM nodes: 5 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000023 Bump: 0.000000 Volume: 0.000019 Displacement: 0.000023 Generate: 0.000066 Total: 0.000066 I0127 11:41:49.610404 15692 svm.cpp:67] Compilation summary: Shader name: shader Number of SVM nodes: 5 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000033 Bump: 0.000000 Volume: 0.000019 Displacement: 0.000004 Generate: 0.000056 Total: 0.000057 I0127 11:41:49.610404 13072 svm.cpp:67] Compilation summary: Shader name: shader Number of SVM nodes: 5 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000014 Bump: 0.000000 Volume: 0.000018 Displacement: 0.000036 Generate: 0.000069 Total: 0.000069 I0127 11:41:49.610404 14984 svm.cpp:67] Compilation summary: Shader name: Material.002 Number of SVM nodes: 28 Peak stack usage: 23 Time (in seconds): Finalize: 0.000000 Surface: 0.000090 Bump: 0.000000 Volume: 0.000007 Displacement: 0.000014 Generate: 0.000111 Total: 0.000112 I0127 11:41:49.610404 9092 svm.cpp:67] Compilation summary: Shader name: pine-leaf_Snow Number of SVM nodes: 40 Peak stack usage: 31 Time (in seconds): Finalize: 0.000000 Surface: 0.000119 Bump: 0.000000 Volume: 0.000015 Displacement: 0.000003 Generate: 0.000136 Total: 0.000137 I0127 11:41:49.610404 7152 svm.cpp:67] Compilation summary: Shader name: pine-leaf Number of SVM nodes: 46 Peak stack usage: 32 Time (in seconds): Finalize: 0.000000 Surface: 0.000109 Bump: 0.000000 Volume: 0.000024 Displacement: 0.000013 Generate: 0.000145 Total: 0.000146 I0127 11:41:49.610404 10364 constant_fold.cpp:113] Folding Soft_hard::Color to socket convert_float_to_color::value_color. I0127 11:41:49.610404 14916 svm.cpp:67] Compilation summary: Shader name: pine-trunk Number of SVM nodes: 30 Peak stack usage: 26 Time (in seconds): Finalize: 0.000000 Surface: 0.000083 Bump: 0.000000 Volume: 0.000018 Displacement: 0.000009 Generate: 0.000111 Total: 0.000112 I0127 11:41:49.610404 9500 svm.cpp:67] Compilation summary: Shader name: default_surface Number of SVM nodes: 8 Peak stack usage: 4 Time (in seconds): Finalize: 0.000000 Surface: 0.000098 Bump: 0.000000 Volume: 0.000012 Displacement: 0.000003 Generate: 0.000113 Total: 0.000114 I0127 11:41:49.610404 10364 constant_fold.cpp:113] Folding Shadow_color_saturation::Color to socket Cloud_opacity::Color. I0127 11:41:49.610404 14724 svm.cpp:67] Compilation summary: Shader name: pine-leaf_Snow.2 Number of SVM nodes: 46 Peak stack usage: 32 Time (in seconds): Finalize: 0.000000 Surface: 0.000124 Bump: 0.000000 Volume: 0.000015 Displacement: 0.000033 Generate: 0.000172 Total: 0.000172 I0127 11:41:49.610404 7740 svm.cpp:67] Compilation summary: Shader name: shader Number of SVM nodes: 5 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000022 Bump: 0.000000 Volume: 0.000051 Displacement: 0.000005 Generate: 0.000078 Total: 0.000079 I0127 11:41:49.610404 10364 constant_fold.cpp:113] Folding Sun_value::Color to socket Gamma::Color. I0127 11:41:49.610404 14888 svm.cpp:67] Compilation summary: Shader name: Material Number of SVM nodes: 374 Peak stack usage: 33 Time (in seconds): Finalize: 0.000000 Surface: 0.000079 Bump: 0.000138 Volume: 0.000006 Displacement: 0.000011 Generate: 0.000234 Total: 0.000235 I0127 11:41:49.610404 10364 graph.cpp:675] Deduplicated 2 nodes. I0127 11:41:49.610404 10364 svm.cpp:67] Compilation summary: Shader name: default_background Number of SVM nodes: 2174 Peak stack usage: 34 Time (in seconds): Finalize: 0.000365 Surface: 0.000129 Bump: 0.000000 Volume: 0.000006 Displacement: 0.000005 Generate: 0.000140 Total: 0.000506 I0127 11:41:49.610404 14724 device_cuda_impl.cpp:883] Buffer allocate: __svm_nodes, 44,880 bytes. (43.83K) in device memory I0127 11:41:49.611405 14724 device_cuda_impl.cpp:883] Buffer allocate: __shaders, 512 bytes. (512) in device memory I0127 11:41:49.611405 14724 svm.cpp:164] Shader manager updated 16 shaders in 0.0010822 seconds. I0127 11:41:49.611405 14724 tables.cpp:50] Total 2 lookup tables. I0127 11:41:49.611405 14724 device_cuda_impl.cpp:883] Buffer allocate: __lookup_table, 266,240 bytes. (260.00K) in device memory I0127 11:41:49.611405 14724 light.cpp:976] Total 5 lights. I0127 11:41:49.615408 14724 light.cpp:955] Number of lights sent to the device: 4 I0127 11:41:49.615408 14724 light.cpp:957] Number of lights without contribution: 1 I0127 11:41:49.615408 14724 device_cuda_impl.cpp:883] Buffer allocate: __lights, 768 bytes. (768) in device memory I0127 11:41:49.616410 14724 light.cpp:329] Total 4 of light distribution primitives. I0127 11:41:49.616410 14724 device_cuda_impl.cpp:883] Buffer allocate: __light_distribution, 80 bytes. (80) in device memory I0127 11:41:49.616410 14724 light.cpp:672] Automatically set World MIS resolution to 4096 by 2048 I0127 11:41:49.619412 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:49.628420 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:49.640431 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:49.656445 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:49.666033 14724 device_cuda_impl.cpp:883] Buffer allocate: background_output, 134,217,728 bytes. (128.00M) in device memory I0127 11:41:49.669924 14724 device_cuda_impl.cpp:883] Buffer allocate: background_input, 134,217,728 bytes. (128.00M) in device memory I0127 11:41:49.671926 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:49.687942 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:49.703955 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:49.719969 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:49.735985 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:49.751999 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:49.768013 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:49.784029 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:49.799041 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:49.814055 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:49.830070 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:49.846084 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:49.871121 14724 light.cpp:721] Background MIS build time 0.009766 I0127 11:41:49.871121 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:49.871121 14724 device_cuda_impl.cpp:883] Buffer allocate: __light_background_marginal_cdf, 16,392 bytes. (16.01K) in device memory I0127 11:41:49.873920 14724 device_cuda_impl.cpp:883] Buffer allocate: __light_background_conditional_cdf, 67,125,248 bytes. (64.02M) in device memory I0127 11:41:49.877866 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:49.887876 14724 scene.cpp:337] System memory statistics after full device sync: Usage: 203,178,298 (193.77M) Peak: 412,137,998 (393.04M) I0127 11:41:49.893752 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:49.910768 8632 blender_sync.cpp:254] Total time spent synchronizing data: 0.017328 I0127 11:41:49.914772 14724 camera.cpp:551] Camera is outside of the volume. I0127 11:41:49.928784 14724 camera.cpp:551] Camera is outside of the volume. I0127 11:41:51.177075 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:51.194090 8632 blender_sync.cpp:254] Total time spent synchronizing data: 0.0165583 I0127 11:41:51.197093 14724 svm.cpp:88] Total 16 shaders. I0127 11:41:51.197093 15256 constant_fold.cpp:58] Folding Sun_color::Color to constant (16, 15, 15). I0127 11:41:51.197093 15256 constant_fold.cpp:113] Folding Mapping::Vector to socket Texture Coordinate::Generated. I0127 11:41:51.197093 9092 svm.cpp:67] Compilation summary: Shader name: default_volume Number of SVM nodes: 3 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000003 Bump: 0.000000 Volume: 0.000001 Displacement: 0.000017 Generate: 0.000021 Total: 0.000022 I0127 11:41:51.197093 7952 svm.cpp:67] Compilation summary: Shader name: default_empty Number of SVM nodes: 3 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000021 Bump: 0.000000 Volume: 0.000017 Displacement: 0.000009 Generate: 0.000047 Total: 0.000048 I0127 11:41:51.197093 9500 svm.cpp:67] Compilation summary: Shader name: default_light Number of SVM nodes: 3 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000005 Bump: 0.000000 Volume: 0.000018 Displacement: 0.000007 Generate: 0.000030 Total: 0.000030 I0127 11:41:51.197093 7152 svm.cpp:67] Compilation summary: Shader name: shader Number of SVM nodes: 5 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000059 Bump: 0.000000 Volume: 0.000005 Displacement: 0.000012 Generate: 0.000077 Total: 0.000077 I0127 11:41:51.197093 14916 svm.cpp:67] Compilation summary: Shader name: default_surface Number of SVM nodes: 8 Peak stack usage: 4 Time (in seconds): Finalize: 0.000000 Surface: 0.000052 Bump: 0.000000 Volume: 0.000012 Displacement: 0.000034 Generate: 0.000098 Total: 0.000099 I0127 11:41:51.197093 14480 svm.cpp:67] Compilation summary: Shader name: shader Number of SVM nodes: 5 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000044 Bump: 0.000000 Volume: 0.000029 Displacement: 0.000007 Generate: 0.000080 Total: 0.000081 I0127 11:41:51.197093 13072 svm.cpp:67] Compilation summary: Shader name: shader Number of SVM nodes: 5 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000044 Bump: 0.000000 Volume: 0.000012 Displacement: 0.000023 Generate: 0.000079 Total: 0.000079 I0127 11:41:51.197093 7740 svm.cpp:67] Compilation summary: Shader name: shader Number of SVM nodes: 5 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000061 Bump: 0.000000 Volume: 0.000025 Displacement: 0.000011 Generate: 0.000096 Total: 0.000097 I0127 11:41:51.197093 15256 constant_fold.cpp:113] Folding Soft_hard::Color to socket convert_float_to_color::value_color. I0127 11:41:51.197093 14984 svm.cpp:67] Compilation summary: Shader name: Smoke Domain Material.001 Number of SVM nodes: 14 Peak stack usage: 10 Time (in seconds): Finalize: 0.000000 Surface: 0.000011 Bump: 0.000000 Volume: 0.000103 Displacement: 0.000016 Generate: 0.000130 Total: 0.000130 I0127 11:41:51.197093 14888 svm.cpp:67] Compilation summary: Shader name: pine-trunk Number of SVM nodes: 30 Peak stack usage: 26 Time (in seconds): Finalize: 0.000000 Surface: 0.000110 Bump: 0.000000 Volume: 0.000006 Displacement: 0.000017 Generate: 0.000133 Total: 0.000134 I0127 11:41:51.197093 15692 svm.cpp:67] Compilation summary: Shader name: pine-leaf_Snow Number of SVM nodes: 40 Peak stack usage: 31 Time (in seconds): Finalize: 0.000000 Surface: 0.000107 Bump: 0.000000 Volume: 0.000007 Displacement: 0.000014 Generate: 0.000128 Total: 0.000129 I0127 11:41:51.197093 10364 svm.cpp:67] Compilation summary: Shader name: Material.002 Number of SVM nodes: 28 Peak stack usage: 23 Time (in seconds): Finalize: 0.000000 Surface: 0.000076 Bump: 0.000000 Volume: 0.000011 Displacement: 0.000010 Generate: 0.000097 Total: 0.000098 I0127 11:41:51.197093 14724 svm.cpp:67] Compilation summary: Shader name: pine-leaf_Snow.2 Number of SVM nodes: 46 Peak stack usage: 32 Time (in seconds): Finalize: 0.000000 Surface: 0.000122 Bump: 0.000000 Volume: 0.000021 Displacement: 0.000015 Generate: 0.000157 Total: 0.000157 I0127 11:41:51.197093 15256 constant_fold.cpp:113] Folding Shadow_color_saturation::Color to socket Cloud_opacity::Color. I0127 11:41:51.197093 7684 svm.cpp:67] Compilation summary: Shader name: pine-leaf Number of SVM nodes: 46 Peak stack usage: 32 Time (in seconds): Finalize: 0.000000 Surface: 0.000150 Bump: 0.000000 Volume: 0.000013 Displacement: 0.000011 Generate: 0.000174 Total: 0.000175 I0127 11:41:51.197093 15256 constant_fold.cpp:113] Folding Sun_value::Color to socket Gamma::Color. I0127 11:41:51.197093 15964 svm.cpp:67] Compilation summary: Shader name: Material Number of SVM nodes: 374 Peak stack usage: 33 Time (in seconds): Finalize: 0.000000 Surface: 0.000088 Bump: 0.000112 Volume: 0.000004 Displacement: 0.000014 Generate: 0.000218 Total: 0.000219 I0127 11:41:51.197093 15256 graph.cpp:675] Deduplicated 2 nodes. I0127 11:41:51.198094 15256 svm.cpp:67] Compilation summary: Shader name: default_background Number of SVM nodes: 2174 Peak stack usage: 34 Time (in seconds): Finalize: 0.000400 Surface: 0.000088 Bump: 0.000000 Volume: 0.000003 Displacement: 0.000003 Generate: 0.000094 Total: 0.000495 I0127 11:41:51.198094 14724 device_cuda_impl.cpp:883] Buffer allocate: __svm_nodes, 44,880 bytes. (43.83K) in device memory I0127 11:41:51.198094 14724 device_cuda_impl.cpp:883] Buffer allocate: __shaders, 512 bytes. (512) in device memory I0127 11:41:51.198094 14724 svm.cpp:164] Shader manager updated 16 shaders in 0.000977 seconds. I0127 11:41:51.198094 14724 camera.cpp:551] Camera is outside of the volume. I0127 11:41:51.198094 14724 tables.cpp:50] Total 2 lookup tables. I0127 11:41:51.198094 14724 device_cuda_impl.cpp:883] Buffer allocate: __lookup_table, 266,240 bytes. (260.00K) in device memory I0127 11:41:51.198094 14724 light.cpp:976] Total 5 lights. I0127 11:41:51.202097 14724 light.cpp:955] Number of lights sent to the device: 4 I0127 11:41:51.203099 14724 light.cpp:957] Number of lights without contribution: 1 I0127 11:41:51.203099 14724 device_cuda_impl.cpp:883] Buffer allocate: __lights, 768 bytes. (768) in device memory I0127 11:41:51.203099 14724 light.cpp:329] Total 4 of light distribution primitives. I0127 11:41:51.203099 14724 device_cuda_impl.cpp:883] Buffer allocate: __light_distribution, 80 bytes. (80) in device memory I0127 11:41:51.203099 14724 light.cpp:672] Automatically set World MIS resolution to 4096 by 2048 I0127 11:41:51.210105 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:51.237130 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:51.246032 14724 device_cuda_impl.cpp:883] Buffer allocate: background_output, 134,217,728 bytes. (128.00M) in device memory I0127 11:41:51.250680 14724 device_cuda_impl.cpp:883] Buffer allocate: background_input, 134,217,728 bytes. (128.00M) in device memory I0127 11:41:51.252683 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:51.268697 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:51.268697 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:51.299726 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:51.299726 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:51.309734 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:51.330754 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:51.346768 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:51.362782 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:51.378798 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:51.394812 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:51.410826 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:51.426841 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:51.442359 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:51.458379 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:51.466394 14724 light.cpp:721] Background MIS build time 0.009824 I0127 11:41:51.466394 14724 device_cuda_impl.cpp:883] Buffer allocate: __light_background_marginal_cdf, 16,392 bytes. (16.01K) in device memory I0127 11:41:51.469043 14724 device_cuda_impl.cpp:883] Buffer allocate: __light_background_conditional_cdf, 67,125,248 bytes. (64.02M) in device memory I0127 11:41:51.474048 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:51.483057 14724 scene.cpp:337] System memory statistics after full device sync: Usage: 203,178,298 (193.77M) Peak: 412,137,998 (393.04M) I0127 11:41:51.490062 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:51.507078 8632 blender_sync.cpp:254] Total time spent synchronizing data: 0.0173597 I0127 11:41:51.507078 14724 svm.cpp:88] Total 16 shaders. I0127 11:41:51.507078 14888 constant_fold.cpp:58] Folding Sun_color::Color to constant (16, 15, 15). I0127 11:41:51.507078 14888 constant_fold.cpp:113] Folding Mapping::Vector to socket Texture Coordinate::Generated. I0127 11:41:51.507078 10364 svm.cpp:67] Compilation summary: Shader name: default_empty Number of SVM nodes: 3 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000009 Bump: 0.000000 Volume: 0.000004 Displacement: 0.000005 Generate: 0.000018 Total: 0.000018 I0127 11:41:51.507078 9092 svm.cpp:67] Compilation summary: Shader name: default_surface Number of SVM nodes: 8 Peak stack usage: 4 Time (in seconds): Finalize: 0.000000 Surface: 0.000023 Bump: 0.000000 Volume: 0.000012 Displacement: 0.000004 Generate: 0.000038 Total: 0.000039 I0127 11:41:51.507078 13072 svm.cpp:67] Compilation summary: Shader name: default_volume Number of SVM nodes: 3 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000002 Bump: 0.000000 Volume: 0.000001 Displacement: 0.000003 Generate: 0.000007 Total: 0.000007 I0127 11:41:51.507078 7952 svm.cpp:67] Compilation summary: Shader name: shader Number of SVM nodes: 5 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000036 Bump: 0.000000 Volume: 0.000010 Displacement: 0.000012 Generate: 0.000058 Total: 0.000059 I0127 11:41:51.507078 14888 constant_fold.cpp:113] Folding Soft_hard::Color to socket convert_float_to_color::value_color. I0127 11:41:51.507078 15964 svm.cpp:67] Compilation summary: Shader name: default_light Number of SVM nodes: 3 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000005 Bump: 0.000000 Volume: 0.000010 Displacement: 0.000018 Generate: 0.000033 Total: 0.000034 I0127 11:41:51.507078 14916 svm.cpp:67] Compilation summary: Shader name: Material.002 Number of SVM nodes: 28 Peak stack usage: 23 Time (in seconds): Finalize: 0.000000 Surface: 0.000070 Bump: 0.000000 Volume: 0.000013 Displacement: 0.000022 Generate: 0.000105 Total: 0.000105 I0127 11:41:51.507078 14724 svm.cpp:67] Compilation summary: Shader name: pine-leaf_Snow.2 Number of SVM nodes: 46 Peak stack usage: 32 Time (in seconds): Finalize: 0.000000 Surface: 0.000074 Bump: 0.000000 Volume: 0.000005 Displacement: 0.000021 Generate: 0.000100 Total: 0.000101 I0127 11:41:51.507078 14888 constant_fold.cpp:113] Folding Shadow_color_saturation::Color to socket Cloud_opacity::Color. I0127 11:41:51.507078 15256 svm.cpp:67] Compilation summary: Shader name: shader Number of SVM nodes: 5 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000017 Bump: 0.000000 Volume: 0.000008 Displacement: 0.000015 Generate: 0.000040 Total: 0.000040 I0127 11:41:51.507078 7684 svm.cpp:67] Compilation summary: Shader name: pine-leaf_Snow Number of SVM nodes: 40 Peak stack usage: 31 Time (in seconds): Finalize: 0.000000 Surface: 0.000108 Bump: 0.000000 Volume: 0.000004 Displacement: 0.000013 Generate: 0.000125 Total: 0.000126 I0127 11:41:51.507078 14888 constant_fold.cpp:113] Folding Sun_value::Color to socket Gamma::Color. I0127 11:41:51.507078 9500 svm.cpp:67] Compilation summary: Shader name: shader Number of SVM nodes: 5 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000020 Bump: 0.000000 Volume: 0.000009 Displacement: 0.000020 Generate: 0.000049 Total: 0.000049 I0127 11:41:51.507078 14984 svm.cpp:67] Compilation summary: Shader name: pine-trunk Number of SVM nodes: 30 Peak stack usage: 26 Time (in seconds): Finalize: 0.000000 Surface: 0.000048 Bump: 0.000000 Volume: 0.000009 Displacement: 0.000024 Generate: 0.000081 Total: 0.000082 I0127 11:41:51.507078 7152 svm.cpp:67] Compilation summary: Shader name: pine-leaf Number of SVM nodes: 46 Peak stack usage: 32 Time (in seconds): Finalize: 0.000000 Surface: 0.000120 Bump: 0.000000 Volume: 0.000008 Displacement: 0.000004 Generate: 0.000133 Total: 0.000133 I0127 11:41:51.507078 7740 svm.cpp:67] Compilation summary: Shader name: Material Number of SVM nodes: 374 Peak stack usage: 33 Time (in seconds): Finalize: 0.000000 Surface: 0.000037 Bump: 0.000141 Volume: 0.000002 Displacement: 0.000007 Generate: 0.000188 Total: 0.000188 I0127 11:41:51.507078 15692 svm.cpp:67] Compilation summary: Shader name: shader Number of SVM nodes: 5 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000021 Bump: 0.000000 Volume: 0.000021 Displacement: 0.000019 Generate: 0.000061 Total: 0.000062 I0127 11:41:51.507078 14480 svm.cpp:67] Compilation summary: Shader name: Smoke Domain Material.001 Number of SVM nodes: 14 Peak stack usage: 10 Time (in seconds): Finalize: 0.000000 Surface: 0.000024 Bump: 0.000000 Volume: 0.000057 Displacement: 0.000014 Generate: 0.000095 Total: 0.000096 I0127 11:41:51.507078 14888 graph.cpp:675] Deduplicated 2 nodes. I0127 11:41:51.508080 14888 svm.cpp:67] Compilation summary: Shader name: default_background Number of SVM nodes: 2174 Peak stack usage: 34 Time (in seconds): Finalize: 0.000289 Surface: 0.000100 Bump: 0.000000 Volume: 0.000005 Displacement: 0.000004 Generate: 0.000109 Total: 0.000399 I0127 11:41:51.508080 14724 device_cuda_impl.cpp:883] Buffer allocate: __svm_nodes, 44,880 bytes. (43.83K) in device memory I0127 11:41:51.508080 14724 device_cuda_impl.cpp:883] Buffer allocate: __shaders, 512 bytes. (512) in device memory I0127 11:41:51.508080 14724 svm.cpp:164] Shader manager updated 16 shaders in 0.0008835 seconds. I0127 11:41:51.508080 14724 tables.cpp:50] Total 2 lookup tables. I0127 11:41:51.508080 14724 device_cuda_impl.cpp:883] Buffer allocate: __lookup_table, 266,240 bytes. (260.00K) in device memory I0127 11:41:51.508080 14724 light.cpp:976] Total 5 lights. I0127 11:41:51.512084 14724 light.cpp:955] Number of lights sent to the device: 4 I0127 11:41:51.512084 14724 light.cpp:957] Number of lights without contribution: 1 I0127 11:41:51.512084 14724 device_cuda_impl.cpp:883] Buffer allocate: __lights, 768 bytes. (768) in device memory I0127 11:41:51.513083 14724 light.cpp:329] Total 4 of light distribution primitives. I0127 11:41:51.514084 14724 device_cuda_impl.cpp:883] Buffer allocate: __light_distribution, 80 bytes. (80) in device memory I0127 11:41:51.514084 14724 light.cpp:672] Automatically set World MIS resolution to 4096 by 2048 I0127 11:41:51.522092 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:51.538107 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:51.554122 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:51.556124 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:51.563016 14724 device_cuda_impl.cpp:883] Buffer allocate: background_output, 134,217,728 bytes. (128.00M) in device memory I0127 11:41:51.566970 14724 device_cuda_impl.cpp:883] Buffer allocate: background_input, 134,217,728 bytes. (128.00M) in device memory I0127 11:41:51.569974 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:51.572978 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:51.585988 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:51.601001 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:51.616016 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:51.632030 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:51.648046 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:51.664059 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:51.680074 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:51.696089 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:51.712103 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:51.728117 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:51.744138 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:51.765162 14724 light.cpp:721] Background MIS build time 0.0098286 I0127 11:41:51.765162 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:51.765162 14724 device_cuda_impl.cpp:883] Buffer allocate: __light_background_marginal_cdf, 16,392 bytes. (16.01K) in device memory I0127 11:41:51.767841 14724 device_cuda_impl.cpp:883] Buffer allocate: __light_background_conditional_cdf, 67,125,248 bytes. (64.02M) in device memory I0127 11:41:51.775849 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:51.781854 14724 scene.cpp:337] System memory statistics after full device sync: Usage: 203,178,298 (193.77M) Peak: 412,137,998 (393.04M) I0127 11:41:51.790863 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:51.808879 8632 blender_sync.cpp:254] Total time spent synchronizing data: 0.0184619 I0127 11:41:51.812883 14724 camera.cpp:551] Camera is outside of the volume. I0127 11:41:51.840037 14724 camera.cpp:551] Camera is outside of the volume. I0127 11:41:56.291047 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:56.310065 8632 blender_sync.cpp:254] Total time spent synchronizing data: 0.0187933 I0127 11:41:57.092550 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:57.201649 8632 blender_sync.cpp:254] Total time spent synchronizing data: 0.108652 I0127 11:41:57.215662 8632 device_cuda_impl.cpp:1205] Array 3D allocate: __tex_image_float_010, 15,724,800 bytes. (15.00M) I0127 11:41:57.217975 14724 object.cpp:637] Total 5512 objects. I0127 11:41:57.218974 14724 geometry.cpp:1710] Total 12 meshes. I0127 11:41:57.218974 14724 device_cuda_impl.cpp:883] Buffer allocate: __attributes_float, 1,180,176 bytes. (1.12M) in device memory I0127 11:41:57.219975 14724 device_cuda_impl.cpp:883] Buffer allocate: __attributes_float2, 2,360,352 bytes. (2.25M) in device memory I0127 11:41:57.220976 14724 device_cuda_impl.cpp:883] Buffer allocate: __attributes_float3, 6,470,912 bytes. (6.17M) in device memory I0127 11:41:57.221977 14724 device_cuda_impl.cpp:883] Buffer allocate: __objects, 1,058,304 bytes. (1.01M) in device memory I0127 11:41:57.221977 14724 geometry.cpp:1925] Objects BVH build pool statistics: Total time: 0.000000 Tasks handled: 0 I0127 11:41:57.222978 14724 device_cuda_impl.cpp:883] Buffer allocate: __object_flag, 22,048 bytes. (21.53K) in device memory I0127 11:41:57.222978 14724 device_cuda_impl.cpp:883] Buffer allocate: __object_volume_step, 22,048 bytes. (21.53K) in device memory I0127 11:41:57.224980 14724 camera.cpp:551] Camera is outside of the volume. I0127 11:41:57.224980 14724 light.cpp:976] Total 5 lights. I0127 11:41:57.224980 14724 light.cpp:955] Number of lights sent to the device: 4 I0127 11:41:57.224980 14724 light.cpp:957] Number of lights without contribution: 1 I0127 11:41:57.224980 14724 device_cuda_impl.cpp:883] Buffer allocate: __lights, 768 bytes. (768) in device memory I0127 11:41:57.224980 14724 light.cpp:329] Total 4 of light distribution primitives. I0127 11:41:57.225981 14724 device_cuda_impl.cpp:883] Buffer allocate: __light_distribution, 80 bytes. (80) in device memory I0127 11:41:57.225981 14724 scene.cpp:337] System memory statistics after full device sync: Usage: 201,748,890 (192.40M) Peak: 412,137,998 (393.04M) I0127 11:41:57.225981 14724 device_cuda_impl.cpp:883] Buffer allocate: __texture_info, 12,288 bytes. (12.00K) in device memory I0127 11:41:58.053733 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:58.163834 8632 blender_sync.cpp:254] Total time spent synchronizing data: 0.109426 I0127 11:41:58.177846 8632 device_cuda_impl.cpp:1205] Array 3D allocate: __tex_image_float_000, 15,724,800 bytes. (15.00M) I0127 11:41:58.180195 14724 object.cpp:637] Total 5512 objects. I0127 11:41:58.181196 14724 geometry.cpp:1710] Total 12 meshes. I0127 11:41:58.181196 14724 device_cuda_impl.cpp:883] Buffer allocate: __attributes_float, 1,180,176 bytes. (1.12M) in device memory I0127 11:41:58.182197 14724 device_cuda_impl.cpp:883] Buffer allocate: __attributes_float2, 2,360,352 bytes. (2.25M) in device memory I0127 11:41:58.183198 14724 device_cuda_impl.cpp:883] Buffer allocate: __attributes_float3, 6,470,912 bytes. (6.17M) in device memory I0127 11:41:58.184199 14724 device_cuda_impl.cpp:883] Buffer allocate: __objects, 1,058,304 bytes. (1.01M) in device memory I0127 11:41:58.185199 14724 geometry.cpp:1925] Objects BVH build pool statistics: Total time: 0.000000 Tasks handled: 0 I0127 11:41:58.185199 14724 device_cuda_impl.cpp:883] Buffer allocate: __object_flag, 22,048 bytes. (21.53K) in device memory I0127 11:41:58.185199 14724 device_cuda_impl.cpp:883] Buffer allocate: __object_volume_step, 22,048 bytes. (21.53K) in device memory I0127 11:41:58.187201 14724 camera.cpp:551] Camera is outside of the volume. I0127 11:41:58.187201 14724 light.cpp:976] Total 5 lights. I0127 11:41:58.187201 14724 light.cpp:955] Number of lights sent to the device: 4 I0127 11:41:58.187201 14724 light.cpp:957] Number of lights without contribution: 1 I0127 11:41:58.187201 14724 device_cuda_impl.cpp:883] Buffer allocate: __lights, 768 bytes. (768) in device memory I0127 11:41:58.188202 14724 light.cpp:329] Total 4 of light distribution primitives. I0127 11:41:58.188202 14724 device_cuda_impl.cpp:883] Buffer allocate: __light_distribution, 80 bytes. (80) in device memory I0127 11:41:58.188202 14724 scene.cpp:337] System memory statistics after full device sync: Usage: 201,748,890 (192.40M) Peak: 412,137,998 (393.04M) I0127 11:41:58.188202 14724 device_cuda_impl.cpp:883] Buffer allocate: __texture_info, 12,288 bytes. (12.00K) in device memory I0127 11:41:58.709820 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:58.826390 8632 blender_sync.cpp:254] Total time spent synchronizing data: 0.116176 I0127 11:41:58.826390 14724 object.cpp:637] Total 5512 objects. I0127 11:41:58.826390 14724 geometry.cpp:1710] Total 12 meshes. I0127 11:41:58.827391 14724 device_cuda_impl.cpp:883] Buffer allocate: __attributes_float, 1,180,176 bytes. (1.12M) in device memory I0127 11:41:58.828392 14724 device_cuda_impl.cpp:883] Buffer allocate: __attributes_float2, 2,360,352 bytes. (2.25M) in device memory I0127 11:41:58.829393 14724 device_cuda_impl.cpp:883] Buffer allocate: __attributes_float3, 6,470,912 bytes. (6.17M) in device memory I0127 11:41:58.830394 14724 device_cuda_impl.cpp:883] Buffer allocate: __objects, 1,058,304 bytes. (1.01M) in device memory I0127 11:41:58.830394 14724 geometry.cpp:1925] Objects BVH build pool statistics: Total time: 0.000000 Tasks handled: 0 I0127 11:41:58.830394 14724 device_cuda_impl.cpp:883] Buffer allocate: __object_flag, 22,048 bytes. (21.53K) in device memory I0127 11:41:58.830394 14724 device_cuda_impl.cpp:883] Buffer allocate: __object_volume_step, 22,048 bytes. (21.53K) in device memory I0127 11:41:58.831395 14724 camera.cpp:551] Camera is outside of the volume. I0127 11:41:58.831395 14724 light.cpp:976] Total 5 lights. I0127 11:41:58.831395 14724 light.cpp:955] Number of lights sent to the device: 4 I0127 11:41:58.831395 14724 light.cpp:957] Number of lights without contribution: 1 I0127 11:41:58.831395 14724 device_cuda_impl.cpp:883] Buffer allocate: __lights, 768 bytes. (768) in device memory I0127 11:41:58.831395 14724 light.cpp:329] Total 4 of light distribution primitives. I0127 11:41:58.831395 14724 device_cuda_impl.cpp:883] Buffer allocate: __light_distribution, 80 bytes. (80) in device memory I0127 11:41:58.831395 14724 scene.cpp:337] System memory statistics after full device sync: Usage: 201,748,890 (192.40M) Peak: 412,137,998 (393.04M) I0127 11:41:58.848292 14724 camera.cpp:551] Camera is outside of the volume. I0127 11:41:58.875317 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:58.879320 14724 camera.cpp:551] Camera is outside of the volume. I0127 11:41:58.890331 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:58.906344 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:58.922152 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:58.938182 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:41:58.955842 8632 blender_sync.cpp:254] Total time spent synchronizing data: 0.0176245 I0127 11:42:03.871874 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:42:03.888890 8632 blender_sync.cpp:254] Total time spent synchronizing data: 0.0168173 I0127 11:42:03.888890 14724 svm.cpp:88] Total 16 shaders. I0127 11:42:03.888890 14888 constant_fold.cpp:58] Folding Sun_color::Color to constant (16, 15, 15). I0127 11:42:03.888890 14888 constant_fold.cpp:113] Folding Mapping::Vector to socket Texture Coordinate::Generated. I0127 11:42:03.888890 9500 svm.cpp:67] Compilation summary: Shader name: default_light Number of SVM nodes: 3 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000013 Bump: 0.000000 Volume: 0.000009 Displacement: 0.000033 Generate: 0.000055 Total: 0.000055 I0127 11:42:03.888890 10364 svm.cpp:67] Compilation summary: Shader name: Smoke Domain Material.001 Number of SVM nodes: 14 Peak stack usage: 10 Time (in seconds): Finalize: 0.000000 Surface: 0.000006 Bump: 0.000000 Volume: 0.000043 Displacement: 0.000016 Generate: 0.000064 Total: 0.000065 I0127 11:42:03.888890 7152 svm.cpp:67] Compilation summary: Shader name: shader Number of SVM nodes: 5 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000021 Bump: 0.000000 Volume: 0.000003 Displacement: 0.000054 Generate: 0.000079 Total: 0.000079 I0127 11:42:03.888890 15256 svm.cpp:67] Compilation summary: Shader name: default_surface Number of SVM nodes: 8 Peak stack usage: 4 Time (in seconds): Finalize: 0.000000 Surface: 0.000028 Bump: 0.000000 Volume: 0.000026 Displacement: 0.000030 Generate: 0.000085 Total: 0.000086 I0127 11:42:03.888890 14480 svm.cpp:67] Compilation summary: Shader name: shader Number of SVM nodes: 5 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000023 Bump: 0.000000 Volume: 0.000006 Displacement: 0.000010 Generate: 0.000039 Total: 0.000040 I0127 11:42:03.888890 9092 svm.cpp:67] Compilation summary: Shader name: shader Number of SVM nodes: 5 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000038 Bump: 0.000000 Volume: 0.000024 Displacement: 0.000022 Generate: 0.000083 Total: 0.000084 I0127 11:42:03.888890 15692 svm.cpp:67] Compilation summary: Shader name: default_volume Number of SVM nodes: 3 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000012 Bump: 0.000000 Volume: 0.000015 Displacement: 0.000011 Generate: 0.000038 Total: 0.000039 I0127 11:42:03.888890 7684 svm.cpp:67] Compilation summary: Shader name: pine-trunk Number of SVM nodes: 30 Peak stack usage: 26 Time (in seconds): Finalize: 0.000000 Surface: 0.000089 Bump: 0.000000 Volume: 0.000025 Displacement: 0.000016 Generate: 0.000130 Total: 0.000130 I0127 11:42:03.888890 13072 svm.cpp:67] Compilation summary: Shader name: default_empty Number of SVM nodes: 3 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000005 Bump: 0.000000 Volume: 0.000018 Displacement: 0.000024 Generate: 0.000046 Total: 0.000047 I0127 11:42:03.888890 15964 svm.cpp:67] Compilation summary: Shader name: pine-leaf Number of SVM nodes: 46 Peak stack usage: 32 Time (in seconds): Finalize: 0.000000 Surface: 0.000151 Bump: 0.000000 Volume: 0.000008 Displacement: 0.000006 Generate: 0.000164 Total: 0.000165 I0127 11:42:03.888890 14724 svm.cpp:67] Compilation summary: Shader name: pine-leaf_Snow.2 Number of SVM nodes: 46 Peak stack usage: 32 Time (in seconds): Finalize: 0.000000 Surface: 0.000097 Bump: 0.000000 Volume: 0.000005 Displacement: 0.000027 Generate: 0.000129 Total: 0.000130 I0127 11:42:03.888890 14984 svm.cpp:67] Compilation summary: Shader name: pine-leaf_Snow Number of SVM nodes: 40 Peak stack usage: 31 Time (in seconds): Finalize: 0.000000 Surface: 0.000082 Bump: 0.000000 Volume: 0.000035 Displacement: 0.000006 Generate: 0.000124 Total: 0.000125 I0127 11:42:03.888890 14888 constant_fold.cpp:113] Folding Soft_hard::Color to socket convert_float_to_color::value_color. I0127 11:42:03.888890 7952 svm.cpp:67] Compilation summary: Shader name: Material Number of SVM nodes: 374 Peak stack usage: 33 Time (in seconds): Finalize: 0.000000 Surface: 0.000124 Bump: 0.000098 Volume: 0.000004 Displacement: 0.000016 Generate: 0.000242 Total: 0.000243 I0127 11:42:03.888890 14916 svm.cpp:67] Compilation summary: Shader name: Material.002 Number of SVM nodes: 28 Peak stack usage: 23 Time (in seconds): Finalize: 0.000000 Surface: 0.000155 Bump: 0.000000 Volume: 0.000018 Displacement: 0.000014 Generate: 0.000187 Total: 0.000188 I0127 11:42:03.888890 7740 svm.cpp:67] Compilation summary: Shader name: shader Number of SVM nodes: 5 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000029 Bump: 0.000000 Volume: 0.000003 Displacement: 0.000036 Generate: 0.000069 Total: 0.000069 I0127 11:42:03.888890 14888 constant_fold.cpp:113] Folding Shadow_color_saturation::Color to socket Cloud_opacity::Color. I0127 11:42:03.888890 14888 constant_fold.cpp:113] Folding Sun_value::Color to socket Gamma::Color. I0127 11:42:03.888890 14888 graph.cpp:675] Deduplicated 2 nodes. I0127 11:42:03.888890 14888 svm.cpp:67] Compilation summary: Shader name: default_background Number of SVM nodes: 2174 Peak stack usage: 34 Time (in seconds): Finalize: 0.000392 Surface: 0.000142 Bump: 0.000000 Volume: 0.000005 Displacement: 0.000004 Generate: 0.000150 Total: 0.000543 I0127 11:42:03.889892 14724 device_cuda_impl.cpp:883] Buffer allocate: __svm_nodes, 44,880 bytes. (43.83K) in device memory I0127 11:42:03.889892 14724 device_cuda_impl.cpp:883] Buffer allocate: __shaders, 512 bytes. (512) in device memory I0127 11:42:03.889892 14724 svm.cpp:164] Shader manager updated 16 shaders in 0.0011038 seconds. I0127 11:42:03.889892 14724 camera.cpp:551] Camera is outside of the volume. I0127 11:42:03.889892 14724 tables.cpp:50] Total 2 lookup tables. I0127 11:42:03.889892 14724 device_cuda_impl.cpp:883] Buffer allocate: __lookup_table, 266,240 bytes. (260.00K) in device memory I0127 11:42:03.889892 14724 light.cpp:976] Total 5 lights. I0127 11:42:03.893895 14724 light.cpp:955] Number of lights sent to the device: 4 I0127 11:42:03.893895 14724 light.cpp:957] Number of lights without contribution: 1 I0127 11:42:03.894896 14724 device_cuda_impl.cpp:883] Buffer allocate: __lights, 768 bytes. (768) in device memory I0127 11:42:03.894896 14724 light.cpp:329] Total 4 of light distribution primitives. I0127 11:42:03.894896 14724 device_cuda_impl.cpp:883] Buffer allocate: __light_distribution, 80 bytes. (80) in device memory I0127 11:42:03.894896 14724 light.cpp:672] Automatically set World MIS resolution to 4096 by 2048 I0127 11:42:03.918918 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:42:03.934932 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:42:03.938175 14724 device_cuda_impl.cpp:883] Buffer allocate: background_output, 134,217,728 bytes. (128.00M) in device memory I0127 11:42:03.942593 14724 device_cuda_impl.cpp:883] Buffer allocate: background_input, 134,217,728 bytes. (128.00M) in device memory I0127 11:42:03.950601 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:42:03.965615 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:42:03.981629 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:42:03.996644 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:42:03.996644 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:42:04.012657 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:42:04.013659 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:42:04.028671 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:42:04.044687 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:42:04.060701 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:42:04.076715 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:42:04.092731 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:42:04.107745 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:42:04.123759 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:42:04.138772 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:42:04.150790 14724 light.cpp:721] Background MIS build time 0.0097205 I0127 11:42:04.151784 14724 device_cuda_impl.cpp:883] Buffer allocate: __light_background_marginal_cdf, 16,392 bytes. (16.01K) in device memory I0127 11:42:04.153795 14724 device_cuda_impl.cpp:883] Buffer allocate: __light_background_conditional_cdf, 67,125,248 bytes. (64.02M) in device memory I0127 11:42:04.154795 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:42:04.167807 14724 scene.cpp:337] System memory statistics after full device sync: Usage: 201,748,890 (192.40M) Peak: 412,137,998 (393.04M) I0127 11:42:04.170810 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:42:04.187825 8632 blender_sync.cpp:254] Total time spent synchronizing data: 0.0175817 I0127 11:42:04.191829 14724 camera.cpp:551] Camera is outside of the volume. I0127 11:42:04.205842 14724 camera.cpp:551] Camera is outside of the volume. I0127 11:42:04.675127 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:42:04.691256 8632 blender_sync.cpp:254] Total time spent synchronizing data: 0.0164569 I0127 11:42:04.698273 14724 svm.cpp:88] Total 16 shaders. I0127 11:42:04.698273 14480 constant_fold.cpp:58] Folding Sun_color::Color to constant (16, 15, 15). I0127 11:42:04.698273 14480 constant_fold.cpp:113] Folding Mapping::Vector to socket Texture Coordinate::Generated. I0127 11:42:04.698273 9500 svm.cpp:67] Compilation summary: Shader name: default_volume Number of SVM nodes: 3 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000004 Bump: 0.000000 Volume: 0.000002 Displacement: 0.000003 Generate: 0.000009 Total: 0.000010 I0127 11:42:04.698273 14888 svm.cpp:67] Compilation summary: Shader name: shader Number of SVM nodes: 5 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000023 Bump: 0.000000 Volume: 0.000008 Displacement: 0.000016 Generate: 0.000047 Total: 0.000048 I0127 11:42:04.698273 10364 svm.cpp:67] Compilation summary: Shader name: default_empty Number of SVM nodes: 3 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000026 Bump: 0.000000 Volume: 0.000019 Displacement: 0.000020 Generate: 0.000066 Total: 0.000066 I0127 11:42:04.698273 15256 svm.cpp:67] Compilation summary: Shader name: default_surface Number of SVM nodes: 8 Peak stack usage: 4 Time (in seconds): Finalize: 0.000000 Surface: 0.000038 Bump: 0.000000 Volume: 0.000023 Displacement: 0.000022 Generate: 0.000083 Total: 0.000084 I0127 11:42:04.698273 7152 svm.cpp:67] Compilation summary: Shader name: default_light Number of SVM nodes: 3 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000014 Bump: 0.000000 Volume: 0.000010 Displacement: 0.000010 Generate: 0.000034 Total: 0.000035 I0127 11:42:04.698273 13072 svm.cpp:67] Compilation summary: Shader name: Material.002 Number of SVM nodes: 28 Peak stack usage: 23 Time (in seconds): Finalize: 0.000000 Surface: 0.000086 Bump: 0.000000 Volume: 0.000014 Displacement: 0.000035 Generate: 0.000134 Total: 0.000135 I0127 11:42:04.698273 7740 svm.cpp:67] Compilation summary: Shader name: pine-leaf_Snow Number of SVM nodes: 40 Peak stack usage: 31 Time (in seconds): Finalize: 0.000000 Surface: 0.000131 Bump: 0.000000 Volume: 0.000008 Displacement: 0.000010 Generate: 0.000149 Total: 0.000150 I0127 11:42:04.698273 9092 svm.cpp:67] Compilation summary: Shader name: shader Number of SVM nodes: 5 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000017 Bump: 0.000000 Volume: 0.000008 Displacement: 0.000026 Generate: 0.000051 Total: 0.000052 I0127 11:42:04.698273 14984 svm.cpp:67] Compilation summary: Shader name: pine-trunk Number of SVM nodes: 30 Peak stack usage: 26 Time (in seconds): Finalize: 0.000000 Surface: 0.000051 Bump: 0.000000 Volume: 0.000005 Displacement: 0.000003 Generate: 0.000059 Total: 0.000059 I0127 11:42:04.698273 7952 svm.cpp:67] Compilation summary: Shader name: shader Number of SVM nodes: 5 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000053 Bump: 0.000000 Volume: 0.000013 Displacement: 0.000020 Generate: 0.000086 Total: 0.000087 I0127 11:42:04.698273 7684 svm.cpp:67] Compilation summary: Shader name: shader Number of SVM nodes: 5 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000022 Bump: 0.000000 Volume: 0.000016 Displacement: 0.000004 Generate: 0.000042 Total: 0.000043 I0127 11:42:04.698273 15964 svm.cpp:67] Compilation summary: Shader name: pine-leaf Number of SVM nodes: 46 Peak stack usage: 32 Time (in seconds): Finalize: 0.000000 Surface: 0.000101 Bump: 0.000000 Volume: 0.000011 Displacement: 0.000007 Generate: 0.000119 Total: 0.000119 I0127 11:42:04.698273 15692 svm.cpp:67] Compilation summary: Shader name: Material Number of SVM nodes: 374 Peak stack usage: 33 Time (in seconds): Finalize: 0.000000 Surface: 0.000053 Bump: 0.000164 Volume: 0.000002 Displacement: 0.000008 Generate: 0.000227 Total: 0.000228 I0127 11:42:04.698273 14916 svm.cpp:67] Compilation summary: Shader name: Smoke Domain Material.001 Number of SVM nodes: 14 Peak stack usage: 10 Time (in seconds): Finalize: 0.000000 Surface: 0.000021 Bump: 0.000000 Volume: 0.000058 Displacement: 0.000025 Generate: 0.000104 Total: 0.000105 I0127 11:42:04.698273 14724 svm.cpp:67] Compilation summary: Shader name: pine-leaf_Snow.2 Number of SVM nodes: 46 Peak stack usage: 32 Time (in seconds): Finalize: 0.000000 Surface: 0.000143 Bump: 0.000000 Volume: 0.000023 Displacement: 0.000010 Generate: 0.000177 Total: 0.000177 I0127 11:42:04.698273 14480 constant_fold.cpp:113] Folding Soft_hard::Color to socket convert_float_to_color::value_color. I0127 11:42:04.698273 14480 constant_fold.cpp:113] Folding Shadow_color_saturation::Color to socket Cloud_opacity::Color. I0127 11:42:04.698273 14480 constant_fold.cpp:113] Folding Sun_value::Color to socket Gamma::Color. I0127 11:42:04.698273 14480 graph.cpp:675] Deduplicated 2 nodes. I0127 11:42:04.699702 14480 svm.cpp:67] Compilation summary: Shader name: default_background Number of SVM nodes: 2174 Peak stack usage: 34 Time (in seconds): Finalize: 0.000379 Surface: 0.000111 Bump: 0.000000 Volume: 0.000004 Displacement: 0.000005 Generate: 0.000120 Total: 0.000500 I0127 11:42:04.699708 14724 device_cuda_impl.cpp:883] Buffer allocate: __svm_nodes, 44,880 bytes. (43.83K) in device memory I0127 11:42:04.699708 14724 device_cuda_impl.cpp:883] Buffer allocate: __shaders, 512 bytes. (512) in device memory I0127 11:42:04.699708 14724 svm.cpp:164] Shader manager updated 16 shaders in 0.0010077 seconds. I0127 11:42:04.699708 14724 camera.cpp:551] Camera is outside of the volume. I0127 11:42:04.699708 14724 tables.cpp:50] Total 2 lookup tables. I0127 11:42:04.699708 14724 device_cuda_impl.cpp:883] Buffer allocate: __lookup_table, 266,240 bytes. (260.00K) in device memory I0127 11:42:04.699708 14724 light.cpp:976] Total 5 lights. I0127 11:42:04.703707 14724 light.cpp:955] Number of lights sent to the device: 4 I0127 11:42:04.703707 14724 light.cpp:957] Number of lights without contribution: 1 I0127 11:42:04.703707 14724 device_cuda_impl.cpp:883] Buffer allocate: __lights, 768 bytes. (768) in device memory I0127 11:42:04.704708 14724 light.cpp:329] Total 4 of light distribution primitives. I0127 11:42:04.704708 14724 device_cuda_impl.cpp:883] Buffer allocate: __light_distribution, 80 bytes. (80) in device memory I0127 11:42:04.704708 14724 light.cpp:672] Automatically set World MIS resolution to 4096 by 2048 I0127 11:42:04.716719 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:42:04.732733 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:42:04.747810 14724 device_cuda_impl.cpp:883] Buffer allocate: background_output, 134,217,728 bytes. (128.00M) in device memory I0127 11:42:04.748751 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:42:04.750753 14724 device_cuda_impl.cpp:883] Buffer allocate: background_input, 134,217,728 bytes. (128.00M) in device memory I0127 11:42:04.764767 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:42:04.780781 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:42:04.780781 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:42:04.796795 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:42:04.797796 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:42:04.811810 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:42:04.827824 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:42:04.842837 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:42:04.858851 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:42:04.874867 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:42:04.874867 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:42:04.890775 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:42:04.906790 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:42:04.922804 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:42:04.938819 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:42:04.955842 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:42:04.956835 14724 light.cpp:721] Background MIS build time 0.009727 I0127 11:42:04.956835 14724 device_cuda_impl.cpp:883] Buffer allocate: __light_background_marginal_cdf, 16,392 bytes. (16.01K) in device memory I0127 11:42:04.959472 14724 device_cuda_impl.cpp:883] Buffer allocate: __light_background_conditional_cdf, 67,125,248 bytes. (64.02M) in device memory I0127 11:42:04.970854 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:42:04.972856 14724 scene.cpp:337] System memory statistics after full device sync: Usage: 201,748,890 (192.40M) Peak: 412,137,998 (393.04M) I0127 11:42:04.986729 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:42:05.003746 8632 blender_sync.cpp:254] Total time spent synchronizing data: 0.0171081 I0127 11:42:05.007748 14724 camera.cpp:551] Camera is outside of the volume. I0127 11:42:05.021761 14724 camera.cpp:551] Camera is outside of the volume. I0127 11:42:06.013125 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:42:06.028996 8632 blender_sync.cpp:254] Total time spent synchronizing data: 0.0165788 I0127 11:42:06.037009 14724 svm.cpp:88] Total 16 shaders. I0127 11:42:06.037009 14888 constant_fold.cpp:58] Folding Sun_color::Color to constant (16, 15, 15). I0127 11:42:06.037009 14888 constant_fold.cpp:113] Folding Mapping::Vector to socket Texture Coordinate::Generated. I0127 11:42:06.037009 7740 svm.cpp:67] Compilation summary: Shader name: default_volume Number of SVM nodes: 3 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000002 Bump: 0.000000 Volume: 0.000004 Displacement: 0.000001 Generate: 0.000007 Total: 0.000008 I0127 11:42:06.037009 15964 svm.cpp:67] Compilation summary: Shader name: default_light Number of SVM nodes: 3 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000008 Bump: 0.000000 Volume: 0.000009 Displacement: 0.000014 Generate: 0.000031 Total: 0.000032 I0127 11:42:06.037009 9092 svm.cpp:67] Compilation summary: Shader name: shader Number of SVM nodes: 5 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000023 Bump: 0.000000 Volume: 0.000029 Displacement: 0.000020 Generate: 0.000071 Total: 0.000072 I0127 11:42:06.037009 14888 constant_fold.cpp:113] Folding Soft_hard::Color to socket convert_float_to_color::value_color. I0127 11:42:06.037009 13072 svm.cpp:67] Compilation summary: Shader name: shader Number of SVM nodes: 5 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000040 Bump: 0.000000 Volume: 0.000011 Displacement: 0.000004 Generate: 0.000055 Total: 0.000056 I0127 11:42:06.037009 14984 svm.cpp:67] Compilation summary: Shader name: default_surface Number of SVM nodes: 8 Peak stack usage: 4 Time (in seconds): Finalize: 0.000000 Surface: 0.000076 Bump: 0.000000 Volume: 0.000017 Displacement: 0.000018 Generate: 0.000111 Total: 0.000113 I0127 11:42:06.037009 10364 svm.cpp:67] Compilation summary: Shader name: default_empty Number of SVM nodes: 3 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000020 Bump: 0.000000 Volume: 0.000019 Displacement: 0.000012 Generate: 0.000051 Total: 0.000052 I0127 11:42:06.037009 7684 svm.cpp:67] Compilation summary: Shader name: shader Number of SVM nodes: 5 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000034 Bump: 0.000000 Volume: 0.000006 Displacement: 0.000024 Generate: 0.000064 Total: 0.000064 I0127 11:42:06.037009 14916 svm.cpp:67] Compilation summary: Shader name: Smoke Domain Material.001 Number of SVM nodes: 14 Peak stack usage: 10 Time (in seconds): Finalize: 0.000000 Surface: 0.000055 Bump: 0.000000 Volume: 0.000079 Displacement: 0.000003 Generate: 0.000137 Total: 0.000138 I0127 11:42:06.037009 7952 svm.cpp:67] Compilation summary: Shader name: Material.002 Number of SVM nodes: 28 Peak stack usage: 23 Time (in seconds): Finalize: 0.000000 Surface: 0.000080 Bump: 0.000000 Volume: 0.000003 Displacement: 0.000024 Generate: 0.000107 Total: 0.000108 I0127 11:42:06.037009 15692 svm.cpp:67] Compilation summary: Shader name: pine-trunk Number of SVM nodes: 30 Peak stack usage: 26 Time (in seconds): Finalize: 0.000000 Surface: 0.000102 Bump: 0.000000 Volume: 0.000026 Displacement: 0.000004 Generate: 0.000132 Total: 0.000132 I0127 11:42:06.037009 14888 constant_fold.cpp:113] Folding Shadow_color_saturation::Color to socket Cloud_opacity::Color. I0127 11:42:06.037009 14724 svm.cpp:67] Compilation summary: Shader name: pine-leaf_Snow.2 Number of SVM nodes: 46 Peak stack usage: 32 Time (in seconds): Finalize: 0.000000 Surface: 0.000165 Bump: 0.000000 Volume: 0.000005 Displacement: 0.000015 Generate: 0.000185 Total: 0.000186 I0127 11:42:06.037009 9500 svm.cpp:67] Compilation summary: Shader name: pine-leaf_Snow Number of SVM nodes: 40 Peak stack usage: 31 Time (in seconds): Finalize: 0.000000 Surface: 0.000104 Bump: 0.000000 Volume: 0.000019 Displacement: 0.000003 Generate: 0.000127 Total: 0.000128 I0127 11:42:06.037009 15256 svm.cpp:67] Compilation summary: Shader name: shader Number of SVM nodes: 5 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000021 Bump: 0.000000 Volume: 0.000008 Displacement: 0.000127 Generate: 0.000157 Total: 0.000158 I0127 11:42:06.037009 14888 constant_fold.cpp:113] Folding Sun_value::Color to socket Gamma::Color. I0127 11:42:06.037009 14480 svm.cpp:67] Compilation summary: Shader name: pine-leaf Number of SVM nodes: 46 Peak stack usage: 32 Time (in seconds): Finalize: 0.000000 Surface: 0.000114 Bump: 0.000000 Volume: 0.000011 Displacement: 0.000020 Generate: 0.000146 Total: 0.000147 I0127 11:42:06.037009 7152 svm.cpp:67] Compilation summary: Shader name: Material Number of SVM nodes: 374 Peak stack usage: 33 Time (in seconds): Finalize: 0.000000 Surface: 0.000110 Bump: 0.000095 Volume: 0.000005 Displacement: 0.000028 Generate: 0.000238 Total: 0.000239 I0127 11:42:06.038010 14888 graph.cpp:675] Deduplicated 2 nodes. I0127 11:42:06.038010 14888 svm.cpp:67] Compilation summary: Shader name: default_background Number of SVM nodes: 2174 Peak stack usage: 34 Time (in seconds): Finalize: 0.000350 Surface: 0.000129 Bump: 0.000000 Volume: 0.000005 Displacement: 0.000004 Generate: 0.000138 Total: 0.000490 I0127 11:42:06.038010 14724 device_cuda_impl.cpp:883] Buffer allocate: __svm_nodes, 44,880 bytes. (43.83K) in device memory I0127 11:42:06.038010 14724 device_cuda_impl.cpp:883] Buffer allocate: __shaders, 512 bytes. (512) in device memory I0127 11:42:06.038010 14724 svm.cpp:164] Shader manager updated 16 shaders in 0.0009938 seconds. I0127 11:42:06.038010 14724 camera.cpp:551] Camera is outside of the volume. I0127 11:42:06.038010 14724 tables.cpp:50] Total 2 lookup tables. I0127 11:42:06.038010 14724 device_cuda_impl.cpp:883] Buffer allocate: __lookup_table, 266,240 bytes. (260.00K) in device memory I0127 11:42:06.038010 14724 light.cpp:976] Total 5 lights. I0127 11:42:06.043015 14724 light.cpp:955] Number of lights sent to the device: 4 I0127 11:42:06.043015 14724 light.cpp:957] Number of lights without contribution: 1 I0127 11:42:06.043015 14724 device_cuda_impl.cpp:883] Buffer allocate: __lights, 768 bytes. (768) in device memory I0127 11:42:06.043015 14724 light.cpp:329] Total 4 of light distribution primitives. I0127 11:42:06.043015 14724 device_cuda_impl.cpp:883] Buffer allocate: __light_distribution, 80 bytes. (80) in device memory I0127 11:42:06.043015 14724 light.cpp:672] Automatically set World MIS resolution to 4096 by 2048 I0127 11:42:06.070039 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:42:06.084852 14724 device_cuda_impl.cpp:883] Buffer allocate: background_output, 134,217,728 bytes. (128.00M) in device memory I0127 11:42:06.085853 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:42:06.089525 14724 device_cuda_impl.cpp:883] Buffer allocate: background_input, 134,217,728 bytes. (128.00M) in device memory I0127 11:42:06.101537 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:42:06.117552 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:42:06.117552 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:42:06.133565 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:42:06.134567 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:42:06.148579 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:42:06.164594 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:42:06.179607 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:42:06.195622 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:42:06.211637 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:42:06.227196 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:42:06.243211 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:42:06.259227 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:42:06.275241 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:42:06.293257 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:42:06.293257 14724 light.cpp:721] Background MIS build time 0.0099496 I0127 11:42:06.293257 14724 device_cuda_impl.cpp:883] Buffer allocate: __light_background_marginal_cdf, 16,392 bytes. (16.01K) in device memory I0127 11:42:06.295259 14724 device_cuda_impl.cpp:883] Buffer allocate: __light_background_conditional_cdf, 67,125,248 bytes. (64.02M) in device memory I0127 11:42:06.307271 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:42:06.309273 14724 scene.cpp:337] System memory statistics after full device sync: Usage: 201,748,890 (192.40M) Peak: 412,137,998 (393.04M) I0127 11:42:06.323288 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:42:06.340303 8632 blender_sync.cpp:254] Total time spent synchronizing data: 0.017285 I0127 11:42:06.344307 14724 camera.cpp:551] Camera is outside of the volume. I0127 11:42:06.359319 14724 camera.cpp:551] Camera is outside of the volume. I0127 11:42:08.091140 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:42:08.109158 8632 blender_sync.cpp:254] Total time spent synchronizing data: 0.0181122 I0127 11:42:08.110157 14724 svm.cpp:88] Total 16 shaders. I0127 11:42:08.110157 14888 constant_fold.cpp:58] Folding Sun_color::Color to constant (16, 15, 15). I0127 11:42:08.110157 14888 constant_fold.cpp:113] Folding Mapping::Vector to socket Texture Coordinate::Generated. I0127 11:42:08.110157 14984 svm.cpp:67] Compilation summary: Shader name: shader Number of SVM nodes: 5 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000019 Bump: 0.000000 Volume: 0.000002 Displacement: 0.000007 Generate: 0.000027 Total: 0.000029 I0127 11:42:08.110157 7152 svm.cpp:67] Compilation summary: Shader name: default_light Number of SVM nodes: 3 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000007 Bump: 0.000000 Volume: 0.000018 Displacement: 0.000023 Generate: 0.000049 Total: 0.000049 I0127 11:42:08.110157 14916 svm.cpp:67] Compilation summary: Shader name: shader Number of SVM nodes: 5 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000029 Bump: 0.000000 Volume: 0.000006 Displacement: 0.000014 Generate: 0.000050 Total: 0.000051 I0127 11:42:08.110157 13072 svm.cpp:67] Compilation summary: Shader name: default_empty Number of SVM nodes: 3 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000011 Bump: 0.000000 Volume: 0.000022 Displacement: 0.000023 Generate: 0.000056 Total: 0.000057 I0127 11:42:08.110157 15692 svm.cpp:67] Compilation summary: Shader name: Smoke Domain Material.001 Number of SVM nodes: 14 Peak stack usage: 10 Time (in seconds): Finalize: 0.000000 Surface: 0.000017 Bump: 0.000000 Volume: 0.000069 Displacement: 0.000014 Generate: 0.000100 Total: 0.000101 I0127 11:42:08.110157 15256 svm.cpp:67] Compilation summary: Shader name: pine-trunk Number of SVM nodes: 30 Peak stack usage: 26 Time (in seconds): Finalize: 0.000000 Surface: 0.000107 Bump: 0.000000 Volume: 0.000006 Displacement: 0.000005 Generate: 0.000117 Total: 0.000118 I0127 11:42:08.110157 9500 svm.cpp:67] Compilation summary: Shader name: shader Number of SVM nodes: 5 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000034 Bump: 0.000000 Volume: 0.000030 Displacement: 0.000016 Generate: 0.000080 Total: 0.000081 I0127 11:42:08.110157 14724 svm.cpp:67] Compilation summary: Shader name: pine-leaf_Snow.2 Number of SVM nodes: 46 Peak stack usage: 32 Time (in seconds): Finalize: 0.000000 Surface: 0.000152 Bump: 0.000000 Volume: 0.000008 Displacement: 0.000008 Generate: 0.000169 Total: 0.000170 I0127 11:42:08.110157 15964 svm.cpp:67] Compilation summary: Shader name: shader Number of SVM nodes: 5 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000038 Bump: 0.000000 Volume: 0.000013 Displacement: 0.000028 Generate: 0.000078 Total: 0.000079 I0127 11:42:08.110157 14888 constant_fold.cpp:113] Folding Soft_hard::Color to socket convert_float_to_color::value_color. I0127 11:42:08.110157 10364 svm.cpp:67] Compilation summary: Shader name: Material.002 Number of SVM nodes: 28 Peak stack usage: 23 Time (in seconds): Finalize: 0.000000 Surface: 0.000089 Bump: 0.000000 Volume: 0.000011 Displacement: 0.000019 Generate: 0.000119 Total: 0.000120 I0127 11:42:08.110157 7740 svm.cpp:67] Compilation summary: Shader name: pine-leaf Number of SVM nodes: 46 Peak stack usage: 32 Time (in seconds): Finalize: 0.000000 Surface: 0.000162 Bump: 0.000000 Volume: 0.000014 Displacement: 0.000004 Generate: 0.000180 Total: 0.000181 I0127 11:42:08.110157 14888 constant_fold.cpp:113] Folding Shadow_color_saturation::Color to socket Cloud_opacity::Color. I0127 11:42:08.110157 7684 svm.cpp:67] Compilation summary: Shader name: default_surface Number of SVM nodes: 8 Peak stack usage: 4 Time (in seconds): Finalize: 0.000000 Surface: 0.000049 Bump: 0.000000 Volume: 0.000044 Displacement: 0.000022 Generate: 0.000115 Total: 0.000116 I0127 11:42:08.110157 9092 svm.cpp:67] Compilation summary: Shader name: pine-leaf_Snow Number of SVM nodes: 40 Peak stack usage: 31 Time (in seconds): Finalize: 0.000000 Surface: 0.000106 Bump: 0.000000 Volume: 0.000026 Displacement: 0.000010 Generate: 0.000142 Total: 0.000143 I0127 11:42:08.110157 14888 constant_fold.cpp:113] Folding Sun_value::Color to socket Gamma::Color. I0127 11:42:08.110157 14480 svm.cpp:67] Compilation summary: Shader name: default_volume Number of SVM nodes: 3 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000009 Bump: 0.000000 Volume: 0.000028 Displacement: 0.000027 Generate: 0.000064 Total: 0.000064 I0127 11:42:08.110157 7952 svm.cpp:67] Compilation summary: Shader name: Material Number of SVM nodes: 374 Peak stack usage: 33 Time (in seconds): Finalize: 0.000000 Surface: 0.000055 Bump: 0.000169 Volume: 0.000003 Displacement: 0.000010 Generate: 0.000238 Total: 0.000239 I0127 11:42:08.110157 14888 graph.cpp:675] Deduplicated 2 nodes. I0127 11:42:08.110157 14888 svm.cpp:67] Compilation summary: Shader name: default_background Number of SVM nodes: 2174 Peak stack usage: 34 Time (in seconds): Finalize: 0.000361 Surface: 0.000114 Bump: 0.000000 Volume: 0.000004 Displacement: 0.000003 Generate: 0.000121 Total: 0.000484 I0127 11:42:08.110157 14724 device_cuda_impl.cpp:883] Buffer allocate: __svm_nodes, 44,880 bytes. (43.83K) in device memory I0127 11:42:08.110157 14724 device_cuda_impl.cpp:883] Buffer allocate: __shaders, 512 bytes. (512) in device memory I0127 11:42:08.111160 14724 svm.cpp:164] Shader manager updated 16 shaders in 0.0010608 seconds. I0127 11:42:08.111160 14724 camera.cpp:551] Camera is outside of the volume. I0127 11:42:08.111160 14724 tables.cpp:50] Total 2 lookup tables. I0127 11:42:08.111160 14724 device_cuda_impl.cpp:883] Buffer allocate: __lookup_table, 266,240 bytes. (260.00K) in device memory I0127 11:42:08.111160 14724 light.cpp:976] Total 5 lights. I0127 11:42:08.115162 14724 light.cpp:955] Number of lights sent to the device: 4 I0127 11:42:08.115162 14724 light.cpp:957] Number of lights without contribution: 1 I0127 11:42:08.115162 14724 device_cuda_impl.cpp:883] Buffer allocate: __lights, 768 bytes. (768) in device memory I0127 11:42:08.116163 14724 light.cpp:329] Total 4 of light distribution primitives. I0127 11:42:08.116163 14724 device_cuda_impl.cpp:883] Buffer allocate: __light_distribution, 80 bytes. (80) in device memory I0127 11:42:08.116163 14724 light.cpp:672] Automatically set World MIS resolution to 4096 by 2048 I0127 11:42:08.138183 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:42:08.154198 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:42:08.158113 14724 device_cuda_impl.cpp:883] Buffer allocate: background_output, 134,217,728 bytes. (128.00M) in device memory I0127 11:42:08.162106 14724 device_cuda_impl.cpp:883] Buffer allocate: background_input, 134,217,728 bytes. (128.00M) in device memory I0127 11:42:08.170212 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:42:08.186226 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:42:08.202241 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:42:08.202241 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:42:08.218255 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:42:08.219256 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:42:08.233269 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:42:08.249284 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:42:08.264297 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:42:08.280311 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:42:08.295749 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:42:08.311764 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:42:08.327778 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:42:08.343793 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:42:08.359812 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:42:08.363813 14724 light.cpp:721] Background MIS build time 0.0097285 I0127 11:42:08.363813 14724 device_cuda_impl.cpp:883] Buffer allocate: __light_background_marginal_cdf, 16,392 bytes. (16.01K) in device memory I0127 11:42:08.366984 14724 device_cuda_impl.cpp:883] Buffer allocate: __light_background_conditional_cdf, 67,125,248 bytes. (64.02M) in device memory I0127 11:42:08.374992 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:42:08.379997 14724 scene.cpp:337] System memory statistics after full device sync: Usage: 201,748,890 (192.40M) Peak: 412,137,998 (393.04M) I0127 11:42:08.390007 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:42:08.407023 8632 blender_sync.cpp:254] Total time spent synchronizing data: 0.0171745 I0127 11:42:08.411026 14724 camera.cpp:551] Camera is outside of the volume. I0127 11:42:08.426040 14724 camera.cpp:551] Camera is outside of the volume. I0127 11:42:16.616078 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:42:16.634095 8632 blender_sync.cpp:254] Total time spent synchronizing data: 0.0177379 I0127 11:42:16.634095 14724 svm.cpp:88] Total 16 shaders. I0127 11:42:16.634095 14888 constant_fold.cpp:58] Folding Sun_color::Color to constant (16, 15, 15). I0127 11:42:16.635097 14888 constant_fold.cpp:113] Folding Mapping::Vector to socket Texture Coordinate::Generated. I0127 11:42:16.635097 15256 svm.cpp:67] Compilation summary: Shader name: default_light Number of SVM nodes: 3 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000022 Bump: 0.000000 Volume: 0.000016 Displacement: 0.000048 Generate: 0.000085 Total: 0.000086 I0127 11:42:16.635097 7152 svm.cpp:67] Compilation summary: Shader name: shader Number of SVM nodes: 5 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000034 Bump: 0.000000 Volume: 0.000005 Displacement: 0.000007 Generate: 0.000046 Total: 0.000047 I0127 11:42:16.634095 10364 svm.cpp:67] Compilation summary: Shader name: default_empty Number of SVM nodes: 3 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000005 Bump: 0.000000 Volume: 0.000010 Displacement: 0.000011 Generate: 0.000027 Total: 0.000027 I0127 11:42:16.635097 14888 constant_fold.cpp:113] Folding Soft_hard::Color to socket convert_float_to_color::value_color. I0127 11:42:16.634095 7684 svm.cpp:67] Compilation summary: Shader name: default_volume Number of SVM nodes: 3 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000004 Bump: 0.000000 Volume: 0.000003 Displacement: 0.000009 Generate: 0.000016 Total: 0.000016 I0127 11:42:16.635097 7740 svm.cpp:67] Compilation summary: Shader name: shader Number of SVM nodes: 5 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000026 Bump: 0.000000 Volume: 0.000010 Displacement: 0.000030 Generate: 0.000066 Total: 0.000067 I0127 11:42:16.635097 13072 svm.cpp:67] Compilation summary: Shader name: shader Number of SVM nodes: 5 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000024 Bump: 0.000000 Volume: 0.000026 Displacement: 0.000029 Generate: 0.000079 Total: 0.000080 I0127 11:42:16.635097 14888 constant_fold.cpp:113] Folding Shadow_color_saturation::Color to socket Cloud_opacity::Color. I0127 11:42:16.635097 9500 svm.cpp:67] Compilation summary: Shader name: shader Number of SVM nodes: 5 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000031 Bump: 0.000000 Volume: 0.000047 Displacement: 0.000039 Generate: 0.000117 Total: 0.000118 I0127 11:42:16.635097 15692 svm.cpp:67] Compilation summary: Shader name: default_surface Number of SVM nodes: 8 Peak stack usage: 4 Time (in seconds): Finalize: 0.000000 Surface: 0.000070 Bump: 0.000000 Volume: 0.000021 Displacement: 0.000027 Generate: 0.000119 Total: 0.000119 I0127 11:42:16.635097 14888 constant_fold.cpp:113] Folding Sun_value::Color to socket Gamma::Color. I0127 11:42:16.635097 9092 svm.cpp:67] Compilation summary: Shader name: Smoke Domain Material.001 Number of SVM nodes: 14 Peak stack usage: 10 Time (in seconds): Finalize: 0.000000 Surface: 0.000007 Bump: 0.000000 Volume: 0.000064 Displacement: 0.000039 Generate: 0.000110 Total: 0.000111 I0127 11:42:16.635097 14724 svm.cpp:67] Compilation summary: Shader name: pine-leaf_Snow.2 Number of SVM nodes: 46 Peak stack usage: 32 Time (in seconds): Finalize: 0.000000 Surface: 0.000161 Bump: 0.000000 Volume: 0.000017 Displacement: 0.000007 Generate: 0.000184 Total: 0.000185 I0127 11:42:16.635097 14916 svm.cpp:67] Compilation summary: Shader name: pine-trunk Number of SVM nodes: 30 Peak stack usage: 26 Time (in seconds): Finalize: 0.000000 Surface: 0.000126 Bump: 0.000000 Volume: 0.000008 Displacement: 0.000022 Generate: 0.000157 Total: 0.000157 I0127 11:42:16.635097 14480 svm.cpp:67] Compilation summary: Shader name: Material.002 Number of SVM nodes: 28 Peak stack usage: 23 Time (in seconds): Finalize: 0.000000 Surface: 0.000144 Bump: 0.000000 Volume: 0.000006 Displacement: 0.000003 Generate: 0.000153 Total: 0.000154 I0127 11:42:16.635097 15964 svm.cpp:67] Compilation summary: Shader name: pine-leaf Number of SVM nodes: 46 Peak stack usage: 32 Time (in seconds): Finalize: 0.000000 Surface: 0.000150 Bump: 0.000000 Volume: 0.000017 Displacement: 0.000007 Generate: 0.000174 Total: 0.000175 I0127 11:42:16.635097 7952 svm.cpp:67] Compilation summary: Shader name: pine-leaf_Snow Number of SVM nodes: 40 Peak stack usage: 31 Time (in seconds): Finalize: 0.000000 Surface: 0.000143 Bump: 0.000000 Volume: 0.000010 Displacement: 0.000015 Generate: 0.000167 Total: 0.000168 I0127 11:42:16.635097 14984 svm.cpp:67] Compilation summary: Shader name: Material Number of SVM nodes: 374 Peak stack usage: 33 Time (in seconds): Finalize: 0.000000 Surface: 0.000091 Bump: 0.000155 Volume: 0.000005 Displacement: 0.000012 Generate: 0.000264 Total: 0.000265 I0127 11:42:16.635097 14888 graph.cpp:675] Deduplicated 2 nodes. I0127 11:42:16.635097 14888 svm.cpp:67] Compilation summary: Shader name: default_background Number of SVM nodes: 2174 Peak stack usage: 34 Time (in seconds): Finalize: 0.000394 Surface: 0.000123 Bump: 0.000000 Volume: 0.000005 Displacement: 0.000004 Generate: 0.000132 Total: 0.000528 I0127 11:42:16.635097 14724 device_cuda_impl.cpp:883] Buffer allocate: __svm_nodes, 44,880 bytes. (43.83K) in device memory I0127 11:42:16.635097 14724 device_cuda_impl.cpp:883] Buffer allocate: __shaders, 512 bytes. (512) in device memory I0127 11:42:16.635097 14724 svm.cpp:164] Shader manager updated 16 shaders in 0.0010934 seconds. I0127 11:42:16.636096 14724 camera.cpp:551] Camera is outside of the volume. I0127 11:42:16.636096 14724 tables.cpp:50] Total 2 lookup tables. I0127 11:42:16.636096 14724 device_cuda_impl.cpp:883] Buffer allocate: __lookup_table, 266,240 bytes. (260.00K) in device memory I0127 11:42:16.636096 14724 light.cpp:976] Total 5 lights. I0127 11:42:16.640101 14724 light.cpp:955] Number of lights sent to the device: 4 I0127 11:42:16.640101 14724 light.cpp:957] Number of lights without contribution: 1 I0127 11:42:16.640101 14724 device_cuda_impl.cpp:883] Buffer allocate: __lights, 768 bytes. (768) in device memory I0127 11:42:16.640101 14724 light.cpp:329] Total 4 of light distribution primitives. I0127 11:42:16.641103 14724 device_cuda_impl.cpp:883] Buffer allocate: __light_distribution, 80 bytes. (80) in device memory I0127 11:42:16.641103 14724 light.cpp:672] Automatically set World MIS resolution to 4096 by 2048 I0127 11:42:16.663122 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:42:16.679136 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:42:16.683140 14724 device_cuda_impl.cpp:883] Buffer allocate: background_output, 134,217,728 bytes. (128.00M) in device memory I0127 11:42:16.687144 14724 device_cuda_impl.cpp:883] Buffer allocate: background_input, 134,217,728 bytes. (128.00M) in device memory I0127 11:42:16.695152 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:42:16.711165 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:42:16.727180 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:42:16.727180 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:42:16.743194 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:42:16.744195 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:42:16.759209 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:42:16.775223 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:42:16.791239 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:42:16.807252 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:42:16.823267 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:42:16.838768 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:42:16.854784 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:42:16.870797 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:42:16.886808 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:42:16.898826 14724 light.cpp:721] Background MIS build time 0.0097782 I0127 11:42:16.898826 14724 device_cuda_impl.cpp:883] Buffer allocate: __light_background_marginal_cdf, 16,392 bytes. (16.01K) in device memory I0127 11:42:16.901969 14724 device_cuda_impl.cpp:883] Buffer allocate: __light_background_conditional_cdf, 67,125,248 bytes. (64.02M) in device memory I0127 11:42:16.901969 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:42:16.915838 14724 scene.cpp:337] System memory statistics after full device sync: Usage: 201,748,890 (192.40M) Peak: 412,137,998 (393.04M) I0127 11:42:16.917840 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:42:16.934855 8632 blender_sync.cpp:254] Total time spent synchronizing data: 0.0176653 I0127 11:42:16.938859 14724 camera.cpp:551] Camera is outside of the volume. I0127 11:42:16.967581 14724 camera.cpp:551] Camera is outside of the volume. I0127 11:42:17.539748 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:42:17.557090 8632 blender_sync.cpp:254] Total time spent synchronizing data: 0.0164812 I0127 11:42:17.564102 14724 svm.cpp:88] Total 16 shaders. I0127 11:42:17.564102 9500 constant_fold.cpp:58] Folding Sun_color::Color to constant (16, 15, 15). I0127 11:42:17.564102 9500 constant_fold.cpp:113] Folding Mapping::Vector to socket Texture Coordinate::Generated. I0127 11:42:17.564102 10364 svm.cpp:67] Compilation summary: Shader name: default_surface Number of SVM nodes: 8 Peak stack usage: 4 Time (in seconds): Finalize: 0.000000 Surface: 0.000025 Bump: 0.000000 Volume: 0.000022 Displacement: 0.000003 Generate: 0.000050 Total: 0.000051 I0127 11:42:17.564102 9092 svm.cpp:67] Compilation summary: Shader name: default_light Number of SVM nodes: 3 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000015 Bump: 0.000000 Volume: 0.000004 Displacement: 0.000023 Generate: 0.000042 Total: 0.000043 I0127 11:42:17.564102 14888 svm.cpp:67] Compilation summary: Shader name: default_volume Number of SVM nodes: 3 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000003 Bump: 0.000000 Volume: 0.000026 Displacement: 0.000024 Generate: 0.000053 Total: 0.000054 I0127 11:42:17.564102 9500 constant_fold.cpp:113] Folding Soft_hard::Color to socket convert_float_to_color::value_color. I0127 11:42:17.564102 15692 svm.cpp:67] Compilation summary: Shader name: Smoke Domain Material.001 Number of SVM nodes: 14 Peak stack usage: 10 Time (in seconds): Finalize: 0.000000 Surface: 0.000023 Bump: 0.000000 Volume: 0.000058 Displacement: 0.000003 Generate: 0.000084 Total: 0.000084 I0127 11:42:17.564102 7684 svm.cpp:67] Compilation summary: Shader name: shader Number of SVM nodes: 5 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000025 Bump: 0.000000 Volume: 0.000040 Displacement: 0.000027 Generate: 0.000092 Total: 0.000092 I0127 11:42:17.564102 14916 svm.cpp:67] Compilation summary: Shader name: Material.002 Number of SVM nodes: 28 Peak stack usage: 23 Time (in seconds): Finalize: 0.000000 Surface: 0.000098 Bump: 0.000000 Volume: 0.000006 Displacement: 0.000017 Generate: 0.000121 Total: 0.000122 I0127 11:42:17.564102 14480 svm.cpp:67] Compilation summary: Shader name: default_empty Number of SVM nodes: 3 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000018 Bump: 0.000000 Volume: 0.000026 Displacement: 0.000035 Generate: 0.000080 Total: 0.000081 I0127 11:42:17.564102 13072 svm.cpp:67] Compilation summary: Shader name: pine-trunk Number of SVM nodes: 30 Peak stack usage: 26 Time (in seconds): Finalize: 0.000000 Surface: 0.000108 Bump: 0.000000 Volume: 0.000025 Displacement: 0.000012 Generate: 0.000146 Total: 0.000147 I0127 11:42:17.564102 14984 svm.cpp:67] Compilation summary: Shader name: shader Number of SVM nodes: 5 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000022 Bump: 0.000000 Volume: 0.000044 Displacement: 0.000002 Generate: 0.000068 Total: 0.000069 I0127 11:42:17.564102 15964 svm.cpp:67] Compilation summary: Shader name: pine-leaf_Snow Number of SVM nodes: 40 Peak stack usage: 31 Time (in seconds): Finalize: 0.000000 Surface: 0.000132 Bump: 0.000000 Volume: 0.000006 Displacement: 0.000023 Generate: 0.000162 Total: 0.000163 I0127 11:42:17.564102 14724 svm.cpp:67] Compilation summary: Shader name: pine-leaf_Snow.2 Number of SVM nodes: 46 Peak stack usage: 32 Time (in seconds): Finalize: 0.000000 Surface: 0.000127 Bump: 0.000000 Volume: 0.000014 Displacement: 0.000027 Generate: 0.000168 Total: 0.000168 I0127 11:42:17.564102 9500 constant_fold.cpp:113] Folding Shadow_color_saturation::Color to socket Cloud_opacity::Color. I0127 11:42:17.564102 7740 svm.cpp:67] Compilation summary: Shader name: shader Number of SVM nodes: 5 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000026 Bump: 0.000000 Volume: 0.000024 Displacement: 0.000037 Generate: 0.000086 Total: 0.000087 I0127 11:42:17.564102 15256 svm.cpp:67] Compilation summary: Shader name: pine-leaf Number of SVM nodes: 46 Peak stack usage: 32 Time (in seconds): Finalize: 0.000000 Surface: 0.000152 Bump: 0.000000 Volume: 0.000026 Displacement: 0.000006 Generate: 0.000183 Total: 0.000184 I0127 11:42:17.564102 9500 constant_fold.cpp:113] Folding Sun_value::Color to socket Gamma::Color. I0127 11:42:17.564102 7952 svm.cpp:67] Compilation summary: Shader name: shader Number of SVM nodes: 5 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000028 Bump: 0.000000 Volume: 0.000016 Displacement: 0.000005 Generate: 0.000049 Total: 0.000049 I0127 11:42:17.564102 7152 svm.cpp:67] Compilation summary: Shader name: Material Number of SVM nodes: 374 Peak stack usage: 33 Time (in seconds): Finalize: 0.000000 Surface: 0.000054 Bump: 0.000174 Volume: 0.000004 Displacement: 0.000011 Generate: 0.000242 Total: 0.000243 I0127 11:42:17.564102 9500 graph.cpp:675] Deduplicated 2 nodes. I0127 11:42:17.564102 9500 svm.cpp:67] Compilation summary: Shader name: default_background Number of SVM nodes: 2174 Peak stack usage: 34 Time (in seconds): Finalize: 0.000335 Surface: 0.000091 Bump: 0.000000 Volume: 0.000004 Displacement: 0.000003 Generate: 0.000097 Total: 0.000433 I0127 11:42:17.564102 14724 device_cuda_impl.cpp:883] Buffer allocate: __svm_nodes, 44,880 bytes. (43.83K) in device memory I0127 11:42:17.565448 14724 device_cuda_impl.cpp:883] Buffer allocate: __shaders, 512 bytes. (512) in device memory I0127 11:42:17.565448 14724 svm.cpp:164] Shader manager updated 16 shaders in 0.0010179 seconds. I0127 11:42:17.565448 14724 camera.cpp:551] Camera is outside of the volume. I0127 11:42:17.565448 14724 tables.cpp:50] Total 2 lookup tables. I0127 11:42:17.565448 14724 device_cuda_impl.cpp:883] Buffer allocate: __lookup_table, 266,240 bytes. (260.00K) in device memory I0127 11:42:17.565448 14724 light.cpp:976] Total 5 lights. I0127 11:42:17.569437 14724 light.cpp:955] Number of lights sent to the device: 4 I0127 11:42:17.570438 14724 light.cpp:957] Number of lights without contribution: 1 I0127 11:42:17.570438 14724 device_cuda_impl.cpp:883] Buffer allocate: __lights, 768 bytes. (768) in device memory I0127 11:42:17.570438 14724 light.cpp:329] Total 4 of light distribution primitives. I0127 11:42:17.570438 14724 device_cuda_impl.cpp:883] Buffer allocate: __light_distribution, 80 bytes. (80) in device memory I0127 11:42:17.570438 14724 light.cpp:672] Automatically set World MIS resolution to 4096 by 2048 I0127 11:42:17.595966 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:42:17.611980 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:42:17.613834 14724 device_cuda_impl.cpp:883] Buffer allocate: background_output, 134,217,728 bytes. (128.00M) in device memory I0127 11:42:17.617660 14724 device_cuda_impl.cpp:883] Buffer allocate: background_input, 134,217,728 bytes. (128.00M) in device memory I0127 11:42:17.627671 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:42:17.643684 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:42:17.659698 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:42:17.675714 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:42:17.691727 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:42:17.707742 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:42:17.723757 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:42:17.739771 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:42:17.755786 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:42:17.755786 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:42:17.770799 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:42:17.772801 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:42:17.786815 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:42:17.801828 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:42:17.817842 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:42:17.828860 14724 light.cpp:721] Background MIS build time 0.0097784 I0127 11:42:17.829854 14724 device_cuda_impl.cpp:883] Buffer allocate: __light_background_marginal_cdf, 16,392 bytes. (16.01K) in device memory I0127 11:42:17.832201 14724 device_cuda_impl.cpp:883] Buffer allocate: __light_background_conditional_cdf, 67,125,248 bytes. (64.02M) in device memory I0127 11:42:17.833863 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:42:17.845875 14724 scene.cpp:337] System memory statistics after full device sync: Usage: 201,748,890 (192.40M) Peak: 412,137,998 (393.04M) I0127 11:42:17.849877 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:42:17.866892 8632 blender_sync.cpp:254] Total time spent synchronizing data: 0.0171763 I0127 11:42:17.870896 14724 camera.cpp:551] Camera is outside of the volume. I0127 11:42:17.884909 14724 camera.cpp:551] Camera is outside of the volume. I0127 11:42:21.174106 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:42:21.191123 8632 blender_sync.cpp:254] Total time spent synchronizing data: 0.0171032 I0127 11:42:21.191123 14724 svm.cpp:88] Total 16 shaders. I0127 11:42:21.192123 14916 constant_fold.cpp:58] Folding Sun_color::Color to constant (16, 15, 15). I0127 11:42:21.192123 7740 svm.cpp:67] Compilation summary: Shader name: default_volume Number of SVM nodes: 3 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000001 Bump: 0.000000 Volume: 0.000009 Displacement: 0.000003 Generate: 0.000014 Total: 0.000015 I0127 11:42:21.192123 14916 constant_fold.cpp:113] Folding Mapping::Vector to socket Texture Coordinate::Generated. I0127 11:42:21.192123 15256 svm.cpp:67] Compilation summary: Shader name: shader Number of SVM nodes: 5 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000024 Bump: 0.000000 Volume: 0.000004 Displacement: 0.000031 Generate: 0.000059 Total: 0.000059 I0127 11:42:21.192123 7952 svm.cpp:67] Compilation summary: Shader name: default_light Number of SVM nodes: 3 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000015 Bump: 0.000000 Volume: 0.000016 Displacement: 0.000024 Generate: 0.000055 Total: 0.000056 I0127 11:42:21.192123 13072 svm.cpp:67] Compilation summary: Shader name: shader Number of SVM nodes: 5 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000023 Bump: 0.000000 Volume: 0.000039 Displacement: 0.000010 Generate: 0.000072 Total: 0.000072 I0127 11:42:21.192123 14984 svm.cpp:67] Compilation summary: Shader name: shader Number of SVM nodes: 5 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000040 Bump: 0.000000 Volume: 0.000021 Displacement: 0.000005 Generate: 0.000066 Total: 0.000067 I0127 11:42:21.192123 14888 svm.cpp:67] Compilation summary: Shader name: Material.002 Number of SVM nodes: 28 Peak stack usage: 23 Time (in seconds): Finalize: 0.000000 Surface: 0.000090 Bump: 0.000000 Volume: 0.000005 Displacement: 0.000006 Generate: 0.000102 Total: 0.000102 I0127 11:42:21.192123 7684 svm.cpp:67] Compilation summary: Shader name: shader Number of SVM nodes: 5 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000045 Bump: 0.000000 Volume: 0.000024 Displacement: 0.000009 Generate: 0.000078 Total: 0.000079 I0127 11:42:21.192123 14724 svm.cpp:67] Compilation summary: Shader name: pine-leaf_Snow.2 Number of SVM nodes: 46 Peak stack usage: 32 Time (in seconds): Finalize: 0.000000 Surface: 0.000133 Bump: 0.000000 Volume: 0.000010 Displacement: 0.000008 Generate: 0.000151 Total: 0.000152 I0127 11:42:21.192123 7152 svm.cpp:67] Compilation summary: Shader name: Smoke Domain Material.001 Number of SVM nodes: 14 Peak stack usage: 10 Time (in seconds): Finalize: 0.000000 Surface: 0.000005 Bump: 0.000000 Volume: 0.000068 Displacement: 0.000010 Generate: 0.000084 Total: 0.000084 I0127 11:42:21.192123 9500 svm.cpp:67] Compilation summary: Shader name: pine-leaf Number of SVM nodes: 46 Peak stack usage: 32 Time (in seconds): Finalize: 0.000000 Surface: 0.000111 Bump: 0.000000 Volume: 0.000023 Displacement: 0.000013 Generate: 0.000146 Total: 0.000147 I0127 11:42:21.192123 9092 svm.cpp:67] Compilation summary: Shader name: default_surface Number of SVM nodes: 8 Peak stack usage: 4 Time (in seconds): Finalize: 0.000000 Surface: 0.000036 Bump: 0.000000 Volume: 0.000019 Displacement: 0.000020 Generate: 0.000075 Total: 0.000076 I0127 11:42:21.192123 10364 svm.cpp:67] Compilation summary: Shader name: pine-leaf_Snow Number of SVM nodes: 40 Peak stack usage: 31 Time (in seconds): Finalize: 0.000000 Surface: 0.000098 Bump: 0.000000 Volume: 0.000004 Displacement: 0.000005 Generate: 0.000108 Total: 0.000108 I0127 11:42:21.192123 15964 svm.cpp:67] Compilation summary: Shader name: default_empty Number of SVM nodes: 3 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000023 Bump: 0.000000 Volume: 0.000014 Displacement: 0.000017 Generate: 0.000053 Total: 0.000054 I0127 11:42:21.192123 14480 svm.cpp:67] Compilation summary: Shader name: pine-trunk Number of SVM nodes: 30 Peak stack usage: 26 Time (in seconds): Finalize: 0.000000 Surface: 0.000097 Bump: 0.000000 Volume: 0.000018 Displacement: 0.000031 Generate: 0.000146 Total: 0.000147 I0127 11:42:21.192123 14916 constant_fold.cpp:113] Folding Soft_hard::Color to socket convert_float_to_color::value_color. I0127 11:42:21.192123 15692 svm.cpp:67] Compilation summary: Shader name: Material Number of SVM nodes: 374 Peak stack usage: 33 Time (in seconds): Finalize: 0.000000 Surface: 0.000103 Bump: 0.000125 Volume: 0.000003 Displacement: 0.000011 Generate: 0.000241 Total: 0.000242 I0127 11:42:21.192123 14916 constant_fold.cpp:113] Folding Shadow_color_saturation::Color to socket Cloud_opacity::Color. I0127 11:42:21.192123 14916 constant_fold.cpp:113] Folding Sun_value::Color to socket Gamma::Color. I0127 11:42:21.192123 14916 graph.cpp:675] Deduplicated 2 nodes. I0127 11:42:21.192123 14916 svm.cpp:67] Compilation summary: Shader name: default_background Number of SVM nodes: 2174 Peak stack usage: 34 Time (in seconds): Finalize: 0.000389 Surface: 0.000114 Bump: 0.000000 Volume: 0.000005 Displacement: 0.000004 Generate: 0.000123 Total: 0.000513 I0127 11:42:21.192123 14724 device_cuda_impl.cpp:883] Buffer allocate: __svm_nodes, 44,880 bytes. (43.83K) in device memory I0127 11:42:21.192123 14724 device_cuda_impl.cpp:883] Buffer allocate: __shaders, 512 bytes. (512) in device memory I0127 11:42:21.192123 14724 svm.cpp:164] Shader manager updated 16 shaders in 0.0010559 seconds. I0127 11:42:21.193123 14724 camera.cpp:551] Camera is outside of the volume. I0127 11:42:21.193123 14724 tables.cpp:50] Total 2 lookup tables. I0127 11:42:21.193123 14724 device_cuda_impl.cpp:883] Buffer allocate: __lookup_table, 266,240 bytes. (260.00K) in device memory I0127 11:42:21.193123 14724 light.cpp:976] Total 5 lights. I0127 11:42:21.197127 14724 light.cpp:955] Number of lights sent to the device: 4 I0127 11:42:21.197127 14724 light.cpp:957] Number of lights without contribution: 1 I0127 11:42:21.197127 14724 device_cuda_impl.cpp:883] Buffer allocate: __lights, 768 bytes. (768) in device memory I0127 11:42:21.197127 14724 light.cpp:329] Total 4 of light distribution primitives. I0127 11:42:21.198128 14724 device_cuda_impl.cpp:883] Buffer allocate: __light_distribution, 80 bytes. (80) in device memory I0127 11:42:21.198128 14724 light.cpp:672] Automatically set World MIS resolution to 4096 by 2048 I0127 11:42:21.205134 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:42:21.216145 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:42:21.237164 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:42:21.237164 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:42:21.240489 14724 device_cuda_impl.cpp:883] Buffer allocate: background_output, 134,217,728 bytes. (128.00M) in device memory I0127 11:42:21.244451 14724 device_cuda_impl.cpp:883] Buffer allocate: background_input, 134,217,728 bytes. (128.00M) in device memory I0127 11:42:21.252861 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:42:21.252861 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:42:21.268874 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:42:21.268874 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:42:21.284889 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:42:21.284889 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:42:21.300904 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:42:21.300904 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:42:21.315917 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:42:21.315917 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:42:21.330930 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:42:21.330930 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:42:21.346946 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:42:21.346946 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:42:21.362959 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:42:21.362959 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:42:21.377974 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:42:21.393988 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:42:21.393988 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:42:21.409003 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:42:21.409003 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:42:21.425017 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:42:21.425017 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:42:21.441031 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:42:21.441031 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:42:21.451045 14724 light.cpp:721] Background MIS build time 0.0097804 I0127 11:42:21.451045 14724 device_cuda_impl.cpp:883] Buffer allocate: __light_background_marginal_cdf, 16,392 bytes. (16.01K) in device memory I0127 11:42:21.453970 14724 device_cuda_impl.cpp:883] Buffer allocate: __light_background_conditional_cdf, 67,125,248 bytes. (64.02M) in device memory I0127 11:42:21.456863 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:42:21.456863 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:42:21.467873 14724 scene.cpp:337] System memory statistics after full device sync: Usage: 201,748,890 (192.40M) Peak: 412,137,998 (393.04M) I0127 11:42:21.472877 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:42:21.489893 8632 blender_sync.cpp:254] Total time spent synchronizing data: 0.017403 I0127 11:42:21.493896 14724 camera.cpp:551] Camera is outside of the volume. I0127 11:42:21.523247 14724 camera.cpp:551] Camera is outside of the volume. I0127 11:42:22.216612 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:42:22.233114 8632 blender_sync.cpp:254] Total time spent synchronizing data: 0.0165506 I0127 11:42:22.247557 14724 svm.cpp:88] Total 16 shaders. I0127 11:42:22.247557 14480 constant_fold.cpp:58] Folding Sun_color::Color to constant (16, 15, 15). I0127 11:42:22.247557 14480 constant_fold.cpp:113] Folding Mapping::Vector to socket Texture Coordinate::Generated. I0127 11:42:22.247557 9092 svm.cpp:67] Compilation summary: Shader name: default_light Number of SVM nodes: 3 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000005 Bump: 0.000000 Volume: 0.000009 Displacement: 0.000033 Generate: 0.000048 Total: 0.000048 I0127 11:42:22.247557 15692 svm.cpp:67] Compilation summary: Shader name: shader Number of SVM nodes: 5 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000014 Bump: 0.000000 Volume: 0.000012 Displacement: 0.000002 Generate: 0.000027 Total: 0.000028 I0127 11:42:22.247557 15964 svm.cpp:67] Compilation summary: Shader name: default_empty Number of SVM nodes: 3 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000011 Bump: 0.000000 Volume: 0.000024 Displacement: 0.000005 Generate: 0.000040 Total: 0.000041 I0127 11:42:22.247557 15256 svm.cpp:67] Compilation summary: Shader name: shader Number of SVM nodes: 5 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000017 Bump: 0.000000 Volume: 0.000031 Displacement: 0.000013 Generate: 0.000061 Total: 0.000062 I0127 11:42:22.247557 14480 constant_fold.cpp:113] Folding Soft_hard::Color to socket convert_float_to_color::value_color. I0127 11:42:22.247557 7740 svm.cpp:67] Compilation summary: Shader name: default_surface Number of SVM nodes: 8 Peak stack usage: 4 Time (in seconds): Finalize: 0.000000 Surface: 0.000026 Bump: 0.000000 Volume: 0.000037 Displacement: 0.000018 Generate: 0.000081 Total: 0.000082 I0127 11:42:22.247557 7952 svm.cpp:67] Compilation summary: Shader name: default_volume Number of SVM nodes: 3 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000002 Bump: 0.000000 Volume: 0.000001 Displacement: 0.000011 Generate: 0.000015 Total: 0.000016 I0127 11:42:22.247557 10364 svm.cpp:67] Compilation summary: Shader name: Material.002 Number of SVM nodes: 28 Peak stack usage: 23 Time (in seconds): Finalize: 0.000000 Surface: 0.000084 Bump: 0.000000 Volume: 0.000041 Displacement: 0.000002 Generate: 0.000128 Total: 0.000129 I0127 11:42:22.247557 14480 constant_fold.cpp:113] Folding Shadow_color_saturation::Color to socket Cloud_opacity::Color. I0127 11:42:22.247557 14984 svm.cpp:67] Compilation summary: Shader name: pine-leaf_Snow Number of SVM nodes: 40 Peak stack usage: 31 Time (in seconds): Finalize: 0.000000 Surface: 0.000105 Bump: 0.000000 Volume: 0.000015 Displacement: 0.000012 Generate: 0.000132 Total: 0.000133 I0127 11:42:22.247557 7684 svm.cpp:67] Compilation summary: Shader name: pine-leaf Number of SVM nodes: 46 Peak stack usage: 32 Time (in seconds): Finalize: 0.000000 Surface: 0.000075 Bump: 0.000000 Volume: 0.000028 Displacement: 0.000006 Generate: 0.000110 Total: 0.000110 I0127 11:42:22.247557 14480 constant_fold.cpp:113] Folding Sun_value::Color to socket Gamma::Color. I0127 11:42:22.247557 7152 svm.cpp:67] Compilation summary: Shader name: Smoke Domain Material.001 Number of SVM nodes: 14 Peak stack usage: 10 Time (in seconds): Finalize: 0.000000 Surface: 0.000011 Bump: 0.000000 Volume: 0.000063 Displacement: 0.000028 Generate: 0.000102 Total: 0.000103 I0127 11:42:22.247557 14724 svm.cpp:67] Compilation summary: Shader name: pine-leaf_Snow.2 Number of SVM nodes: 46 Peak stack usage: 32 Time (in seconds): Finalize: 0.000000 Surface: 0.000126 Bump: 0.000000 Volume: 0.000015 Displacement: 0.000018 Generate: 0.000159 Total: 0.000159 I0127 11:42:22.247557 14916 svm.cpp:67] Compilation summary: Shader name: shader Number of SVM nodes: 5 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000043 Bump: 0.000000 Volume: 0.000009 Displacement: 0.000010 Generate: 0.000063 Total: 0.000063 I0127 11:42:22.247557 14888 svm.cpp:67] Compilation summary: Shader name: pine-trunk Number of SVM nodes: 30 Peak stack usage: 26 Time (in seconds): Finalize: 0.000000 Surface: 0.000128 Bump: 0.000000 Volume: 0.000016 Displacement: 0.000008 Generate: 0.000152 Total: 0.000153 I0127 11:42:22.247557 9500 svm.cpp:67] Compilation summary: Shader name: shader Number of SVM nodes: 5 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000056 Bump: 0.000000 Volume: 0.000011 Displacement: 0.000013 Generate: 0.000080 Total: 0.000081 I0127 11:42:22.247557 13072 svm.cpp:67] Compilation summary: Shader name: Material Number of SVM nodes: 374 Peak stack usage: 33 Time (in seconds): Finalize: 0.000000 Surface: 0.000049 Bump: 0.000169 Volume: 0.000004 Displacement: 0.000011 Generate: 0.000233 Total: 0.000234 I0127 11:42:22.247557 14480 graph.cpp:675] Deduplicated 2 nodes. I0127 11:42:22.247557 14480 svm.cpp:67] Compilation summary: Shader name: default_background Number of SVM nodes: 2174 Peak stack usage: 34 Time (in seconds): Finalize: 0.000303 Surface: 0.000095 Bump: 0.000000 Volume: 0.000003 Displacement: 0.000002 Generate: 0.000101 Total: 0.000405 I0127 11:42:22.247557 14724 device_cuda_impl.cpp:883] Buffer allocate: __svm_nodes, 44,880 bytes. (43.83K) in device memory I0127 11:42:22.247557 14724 device_cuda_impl.cpp:883] Buffer allocate: __shaders, 512 bytes. (512) in device memory I0127 11:42:22.247557 14724 svm.cpp:164] Shader manager updated 16 shaders in 0.0008795 seconds. I0127 11:42:22.247557 14724 camera.cpp:551] Camera is outside of the volume. I0127 11:42:22.247557 14724 tables.cpp:50] Total 2 lookup tables. I0127 11:42:22.248558 14724 device_cuda_impl.cpp:883] Buffer allocate: __lookup_table, 266,240 bytes. (260.00K) in device memory I0127 11:42:22.248558 14724 light.cpp:976] Total 5 lights. I0127 11:42:22.252069 14724 light.cpp:955] Number of lights sent to the device: 4 I0127 11:42:22.252069 14724 light.cpp:957] Number of lights without contribution: 1 I0127 11:42:22.252069 14724 device_cuda_impl.cpp:883] Buffer allocate: __lights, 768 bytes. (768) in device memory I0127 11:42:22.253070 14724 light.cpp:329] Total 4 of light distribution primitives. I0127 11:42:22.253070 14724 device_cuda_impl.cpp:883] Buffer allocate: __light_distribution, 80 bytes. (80) in device memory I0127 11:42:22.253070 14724 light.cpp:672] Automatically set World MIS resolution to 4096 by 2048 I0127 11:42:22.260526 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:42:22.270552 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:42:22.296032 14724 device_cuda_impl.cpp:883] Buffer allocate: background_output, 134,217,728 bytes. (128.00M) in device memory I0127 11:42:22.299820 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:42:22.299820 14724 device_cuda_impl.cpp:883] Buffer allocate: background_input, 134,217,728 bytes. (128.00M) in device memory I0127 11:42:22.315834 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:42:22.330848 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:42:22.346863 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:42:22.346863 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:42:22.362876 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:42:22.362876 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:42:22.378891 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:42:22.394906 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:42:22.409920 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:42:22.425935 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:42:22.441779 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:42:22.441779 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:42:22.457796 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:42:22.457796 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:42:22.473809 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:42:22.473809 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:42:22.489823 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:42:22.489823 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:42:22.500838 14724 light.cpp:721] Background MIS build time 0.0097281 I0127 11:42:22.500838 14724 device_cuda_impl.cpp:883] Buffer allocate: __light_background_marginal_cdf, 16,392 bytes. (16.01K) in device memory I0127 11:42:22.503371 14724 device_cuda_impl.cpp:883] Buffer allocate: __light_background_conditional_cdf, 67,125,248 bytes. (64.02M) in device memory I0127 11:42:22.505373 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:42:22.505373 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:42:22.517383 14724 scene.cpp:337] System memory statistics after full device sync: Usage: 201,748,890 (192.40M) Peak: 412,137,998 (393.04M) I0127 11:42:22.521387 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:42:22.538403 8632 blender_sync.cpp:254] Total time spent synchronizing data: 0.0176721 I0127 11:42:22.539403 14724 svm.cpp:88] Total 16 shaders. I0127 11:42:22.539403 14984 constant_fold.cpp:58] Folding Sun_color::Color to constant (16, 15, 15). I0127 11:42:22.539403 7952 svm.cpp:67] Compilation summary: Shader name: default_light Number of SVM nodes: 3 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000005 Bump: 0.000000 Volume: 0.000004 Displacement: 0.000009 Generate: 0.000017 Total: 0.000018 I0127 11:42:22.539403 14984 constant_fold.cpp:113] Folding Mapping::Vector to socket Texture Coordinate::Generated. I0127 11:42:22.539403 7152 svm.cpp:67] Compilation summary: Shader name: shader Number of SVM nodes: 5 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000022 Bump: 0.000000 Volume: 0.000014 Displacement: 0.000013 Generate: 0.000049 Total: 0.000049 I0127 11:42:22.539403 7740 svm.cpp:67] Compilation summary: Shader name: default_volume Number of SVM nodes: 3 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000003 Bump: 0.000000 Volume: 0.000006 Displacement: 0.000002 Generate: 0.000011 Total: 0.000011 I0127 11:42:22.539403 14984 constant_fold.cpp:113] Folding Soft_hard::Color to socket convert_float_to_color::value_color. I0127 11:42:22.539403 13072 svm.cpp:67] Compilation summary: Shader name: shader Number of SVM nodes: 5 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000023 Bump: 0.000000 Volume: 0.000031 Displacement: 0.000010 Generate: 0.000065 Total: 0.000065 I0127 11:42:22.539403 15692 svm.cpp:67] Compilation summary: Shader name: default_empty Number of SVM nodes: 3 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000021 Bump: 0.000000 Volume: 0.000023 Displacement: 0.000030 Generate: 0.000073 Total: 0.000073 I0127 11:42:22.539403 14984 constant_fold.cpp:113] Folding Shadow_color_saturation::Color to socket Cloud_opacity::Color. I0127 11:42:22.539403 14480 svm.cpp:67] Compilation summary: Shader name: default_surface Number of SVM nodes: 8 Peak stack usage: 4 Time (in seconds): Finalize: 0.000000 Surface: 0.000035 Bump: 0.000000 Volume: 0.000019 Displacement: 0.000013 Generate: 0.000066 Total: 0.000067 I0127 11:42:22.539403 15256 svm.cpp:67] Compilation summary: Shader name: pine-trunk Number of SVM nodes: 30 Peak stack usage: 26 Time (in seconds): Finalize: 0.000000 Surface: 0.000072 Bump: 0.000000 Volume: 0.000028 Displacement: 0.000015 Generate: 0.000115 Total: 0.000116 I0127 11:42:22.539403 9092 svm.cpp:67] Compilation summary: Shader name: shader Number of SVM nodes: 5 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000011 Bump: 0.000000 Volume: 0.000012 Displacement: 0.000024 Generate: 0.000047 Total: 0.000047 I0127 11:42:22.539403 14984 constant_fold.cpp:113] Folding Sun_value::Color to socket Gamma::Color. I0127 11:42:22.539403 7684 svm.cpp:67] Compilation summary: Shader name: Smoke Domain Material.001 Number of SVM nodes: 14 Peak stack usage: 10 Time (in seconds): Finalize: 0.000000 Surface: 0.000012 Bump: 0.000000 Volume: 0.000038 Displacement: 0.000022 Generate: 0.000072 Total: 0.000072 I0127 11:42:22.539403 10364 svm.cpp:67] Compilation summary: Shader name: pine-leaf Number of SVM nodes: 46 Peak stack usage: 32 Time (in seconds): Finalize: 0.000000 Surface: 0.000120 Bump: 0.000000 Volume: 0.000017 Displacement: 0.000005 Generate: 0.000142 Total: 0.000142 I0127 11:42:22.539403 15964 svm.cpp:67] Compilation summary: Shader name: pine-leaf_Snow Number of SVM nodes: 40 Peak stack usage: 31 Time (in seconds): Finalize: 0.000000 Surface: 0.000093 Bump: 0.000000 Volume: 0.000007 Displacement: 0.000004 Generate: 0.000105 Total: 0.000106 I0127 11:42:22.539403 14724 svm.cpp:67] Compilation summary: Shader name: pine-leaf_Snow.2 Number of SVM nodes: 46 Peak stack usage: 32 Time (in seconds): Finalize: 0.000000 Surface: 0.000087 Bump: 0.000000 Volume: 0.000017 Displacement: 0.000009 Generate: 0.000113 Total: 0.000114 I0127 11:42:22.539403 14916 svm.cpp:67] Compilation summary: Shader name: Material Number of SVM nodes: 374 Peak stack usage: 33 Time (in seconds): Finalize: 0.000000 Surface: 0.000052 Bump: 0.000119 Volume: 0.000003 Displacement: 0.000010 Generate: 0.000184 Total: 0.000185 I0127 11:42:22.539403 9500 svm.cpp:67] Compilation summary: Shader name: Material.002 Number of SVM nodes: 28 Peak stack usage: 23 Time (in seconds): Finalize: 0.000000 Surface: 0.000089 Bump: 0.000000 Volume: 0.000019 Displacement: 0.000006 Generate: 0.000115 Total: 0.000116 I0127 11:42:22.539403 14888 svm.cpp:67] Compilation summary: Shader name: shader Number of SVM nodes: 5 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000056 Bump: 0.000000 Volume: 0.000023 Displacement: 0.000038 Generate: 0.000117 Total: 0.000117 I0127 11:42:22.539403 14984 graph.cpp:675] Deduplicated 2 nodes. I0127 11:42:22.539403 14984 svm.cpp:67] Compilation summary: Shader name: default_background Number of SVM nodes: 2174 Peak stack usage: 34 Time (in seconds): Finalize: 0.000259 Surface: 0.000094 Bump: 0.000000 Volume: 0.000004 Displacement: 0.000004 Generate: 0.000102 Total: 0.000362 I0127 11:42:22.539403 14724 device_cuda_impl.cpp:883] Buffer allocate: __svm_nodes, 44,880 bytes. (43.83K) in device memory I0127 11:42:22.539403 14724 device_cuda_impl.cpp:883] Buffer allocate: __shaders, 512 bytes. (512) in device memory I0127 11:42:22.539403 14724 svm.cpp:164] Shader manager updated 16 shaders in 0.0008439 seconds. I0127 11:42:22.539403 14724 tables.cpp:50] Total 2 lookup tables. I0127 11:42:22.539403 14724 device_cuda_impl.cpp:883] Buffer allocate: __lookup_table, 266,240 bytes. (260.00K) in device memory I0127 11:42:22.540405 14724 light.cpp:976] Total 5 lights. I0127 11:42:22.544409 14724 light.cpp:955] Number of lights sent to the device: 4 I0127 11:42:22.544409 14724 light.cpp:957] Number of lights without contribution: 1 I0127 11:42:22.544409 14724 device_cuda_impl.cpp:883] Buffer allocate: __lights, 768 bytes. (768) in device memory I0127 11:42:22.545409 14724 light.cpp:329] Total 4 of light distribution primitives. I0127 11:42:22.545409 14724 device_cuda_impl.cpp:883] Buffer allocate: __light_distribution, 80 bytes. (80) in device memory I0127 11:42:22.545409 14724 light.cpp:672] Automatically set World MIS resolution to 4096 by 2048 I0127 11:42:22.546409 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:42:22.551416 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:42:22.569432 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:42:22.569432 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:42:22.585445 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:42:22.585445 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:42:22.594105 14724 device_cuda_impl.cpp:883] Buffer allocate: background_output, 134,217,728 bytes. (128.00M) in device memory I0127 11:42:22.598611 14724 device_cuda_impl.cpp:883] Buffer allocate: background_input, 134,217,728 bytes. (128.00M) in device memory I0127 11:42:22.600615 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:42:22.600615 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:42:22.615628 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:42:22.615628 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:42:22.631642 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:42:22.631642 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:42:22.647656 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:42:22.647656 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:42:22.663671 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:42:22.663671 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:42:22.679685 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:42:22.679685 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:42:22.695700 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:42:22.695700 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:42:22.711715 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:42:22.711715 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:42:22.727730 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:42:22.727730 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:42:22.743744 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:42:22.743744 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:42:22.759759 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:42:22.775034 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:42:22.798058 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:42:22.798058 14724 light.cpp:721] Background MIS build time 0.0097584 I0127 11:42:22.798058 14724 device_cuda_impl.cpp:883] Buffer allocate: __light_background_marginal_cdf, 16,392 bytes. (16.01K) in device memory I0127 11:42:22.801219 14724 device_cuda_impl.cpp:883] Buffer allocate: __light_background_conditional_cdf, 67,125,248 bytes. (64.02M) in device memory I0127 11:42:22.807065 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:42:22.815073 14724 scene.cpp:337] System memory statistics after full device sync: Usage: 201,748,890 (192.40M) Peak: 412,137,998 (393.04M) I0127 11:42:22.823079 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:42:22.840095 8632 blender_sync.cpp:254] Total time spent synchronizing data: 0.0171893 I0127 11:42:22.844099 14724 camera.cpp:551] Camera is outside of the volume. I0127 11:42:22.858111 14724 camera.cpp:551] Camera is outside of the volume. I0127 11:42:23.188421 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:42:23.205457 8632 blender_sync.cpp:254] Total time spent synchronizing data: 0.0169881 I0127 11:42:23.212461 14724 svm.cpp:88] Total 16 shaders. I0127 11:42:23.212461 15692 constant_fold.cpp:58] Folding Sun_color::Color to constant (16, 15, 15). I0127 11:42:23.212461 15692 constant_fold.cpp:113] Folding Mapping::Vector to socket Texture Coordinate::Generated. I0127 11:42:23.212461 7952 svm.cpp:67] Compilation summary: Shader name: default_volume Number of SVM nodes: 3 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000006 Bump: 0.000000 Volume: 0.000023 Displacement: 0.000016 Generate: 0.000044 Total: 0.000045 I0127 11:42:23.212461 14888 svm.cpp:67] Compilation summary: Shader name: default_light Number of SVM nodes: 3 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000006 Bump: 0.000000 Volume: 0.000020 Displacement: 0.000017 Generate: 0.000043 Total: 0.000043 I0127 11:42:23.212461 10364 svm.cpp:67] Compilation summary: Shader name: default_empty Number of SVM nodes: 3 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000011 Bump: 0.000000 Volume: 0.000007 Displacement: 0.000030 Generate: 0.000048 Total: 0.000049 I0127 11:42:23.212461 9500 svm.cpp:67] Compilation summary: Shader name: shader Number of SVM nodes: 5 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000034 Bump: 0.000000 Volume: 0.000019 Displacement: 0.000005 Generate: 0.000058 Total: 0.000058 I0127 11:42:23.212461 14480 svm.cpp:67] Compilation summary: Shader name: shader Number of SVM nodes: 5 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000039 Bump: 0.000000 Volume: 0.000005 Displacement: 0.000016 Generate: 0.000061 Total: 0.000062 I0127 11:42:23.212461 14916 svm.cpp:67] Compilation summary: Shader name: Material.002 Number of SVM nodes: 28 Peak stack usage: 23 Time (in seconds): Finalize: 0.000000 Surface: 0.000084 Bump: 0.000000 Volume: 0.000022 Displacement: 0.000007 Generate: 0.000113 Total: 0.000113 I0127 11:42:23.212461 9092 svm.cpp:67] Compilation summary: Shader name: shader Number of SVM nodes: 5 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000031 Bump: 0.000000 Volume: 0.000027 Displacement: 0.000019 Generate: 0.000078 Total: 0.000079 I0127 11:42:23.212461 15964 svm.cpp:67] Compilation summary: Shader name: default_surface Number of SVM nodes: 8 Peak stack usage: 4 Time (in seconds): Finalize: 0.000000 Surface: 0.000072 Bump: 0.000000 Volume: 0.000003 Displacement: 0.000009 Generate: 0.000085 Total: 0.000086 I0127 11:42:23.213461 7152 svm.cpp:67] Compilation summary: Shader name: pine-leaf Number of SVM nodes: 46 Peak stack usage: 32 Time (in seconds): Finalize: 0.000000 Surface: 0.000158 Bump: 0.000000 Volume: 0.000004 Displacement: 0.000005 Generate: 0.000168 Total: 0.000169 I0127 11:42:23.212461 7740 svm.cpp:67] Compilation summary: Shader name: shader Number of SVM nodes: 5 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000037 Bump: 0.000000 Volume: 0.000020 Displacement: 0.000015 Generate: 0.000072 Total: 0.000073 I0127 11:42:23.213461 15692 constant_fold.cpp:113] Folding Soft_hard::Color to socket convert_float_to_color::value_color. I0127 11:42:23.212461 13072 svm.cpp:67] Compilation summary: Shader name: Smoke Domain Material.001 Number of SVM nodes: 14 Peak stack usage: 10 Time (in seconds): Finalize: 0.000000 Surface: 0.000031 Bump: 0.000000 Volume: 0.000051 Displacement: 0.000018 Generate: 0.000100 Total: 0.000101 I0127 11:42:23.212461 14984 svm.cpp:67] Compilation summary: Shader name: pine-leaf_Snow Number of SVM nodes: 40 Peak stack usage: 31 Time (in seconds): Finalize: 0.000000 Surface: 0.000096 Bump: 0.000000 Volume: 0.000011 Displacement: 0.000011 Generate: 0.000118 Total: 0.000118 I0127 11:42:23.213461 14724 svm.cpp:67] Compilation summary: Shader name: pine-leaf_Snow.2 Number of SVM nodes: 46 Peak stack usage: 32 Time (in seconds): Finalize: 0.000000 Surface: 0.000135 Bump: 0.000000 Volume: 0.000021 Displacement: 0.000021 Generate: 0.000177 Total: 0.000177 I0127 11:42:23.213461 15256 svm.cpp:67] Compilation summary: Shader name: Material Number of SVM nodes: 374 Peak stack usage: 33 Time (in seconds): Finalize: 0.000000 Surface: 0.000056 Bump: 0.000166 Volume: 0.000004 Displacement: 0.000012 Generate: 0.000237 Total: 0.000237 I0127 11:42:23.212461 7684 svm.cpp:67] Compilation summary: Shader name: pine-trunk Number of SVM nodes: 30 Peak stack usage: 26 Time (in seconds): Finalize: 0.000000 Surface: 0.000070 Bump: 0.000000 Volume: 0.000004 Displacement: 0.000008 Generate: 0.000082 Total: 0.000083 I0127 11:42:23.213461 15692 constant_fold.cpp:113] Folding Shadow_color_saturation::Color to socket Cloud_opacity::Color. I0127 11:42:23.213461 15692 constant_fold.cpp:113] Folding Sun_value::Color to socket Gamma::Color. I0127 11:42:23.213461 15692 graph.cpp:675] Deduplicated 2 nodes. I0127 11:42:23.213461 15692 svm.cpp:67] Compilation summary: Shader name: default_background Number of SVM nodes: 2174 Peak stack usage: 34 Time (in seconds): Finalize: 0.000384 Surface: 0.000119 Bump: 0.000000 Volume: 0.000005 Displacement: 0.000004 Generate: 0.000128 Total: 0.000512 I0127 11:42:23.213461 14724 device_cuda_impl.cpp:883] Buffer allocate: __svm_nodes, 44,880 bytes. (43.83K) in device memory I0127 11:42:23.213461 14724 device_cuda_impl.cpp:883] Buffer allocate: __shaders, 512 bytes. (512) in device memory I0127 11:42:23.213461 14724 svm.cpp:164] Shader manager updated 16 shaders in 0.0009085 seconds. I0127 11:42:23.213461 14724 camera.cpp:551] Camera is outside of the volume. I0127 11:42:23.213461 14724 tables.cpp:50] Total 2 lookup tables. I0127 11:42:23.213461 14724 device_cuda_impl.cpp:883] Buffer allocate: __lookup_table, 266,240 bytes. (260.00K) in device memory I0127 11:42:23.213461 14724 light.cpp:976] Total 5 lights. I0127 11:42:23.218466 14724 light.cpp:955] Number of lights sent to the device: 4 I0127 11:42:23.218466 14724 light.cpp:957] Number of lights without contribution: 1 I0127 11:42:23.218466 14724 device_cuda_impl.cpp:883] Buffer allocate: __lights, 768 bytes. (768) in device memory I0127 11:42:23.218466 14724 light.cpp:329] Total 4 of light distribution primitives. I0127 11:42:23.218466 14724 device_cuda_impl.cpp:883] Buffer allocate: __light_distribution, 80 bytes. (80) in device memory I0127 11:42:23.219466 14724 light.cpp:672] Automatically set World MIS resolution to 4096 by 2048 I0127 11:42:23.227473 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:42:23.232479 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:42:23.246493 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:42:23.246493 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:42:23.246493 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:42:23.261505 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:42:23.261505 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:42:23.268615 14724 device_cuda_impl.cpp:883] Buffer allocate: background_output, 134,217,728 bytes. (128.00M) in device memory I0127 11:42:23.271620 14724 device_cuda_impl.cpp:883] Buffer allocate: background_input, 134,217,728 bytes. (128.00M) in device memory I0127 11:42:23.277624 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:42:23.277624 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:42:23.293639 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:42:23.293639 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:42:23.309653 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:42:23.309653 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:42:23.325667 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:42:23.325667 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:42:23.341682 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:42:23.341682 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:42:23.357697 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:42:23.357697 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:42:23.373713 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:42:23.373713 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:42:23.389726 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:42:23.389726 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:42:23.405284 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:42:23.405284 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:42:23.421298 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:42:23.421298 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:42:23.437311 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:42:23.437311 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:42:23.453326 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:42:23.453326 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:42:23.472355 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:42:23.472355 14724 light.cpp:721] Background MIS build time 0.0096732 I0127 11:42:23.472355 14724 device_cuda_impl.cpp:883] Buffer allocate: __light_background_marginal_cdf, 16,392 bytes. (16.01K) in device memory I0127 11:42:23.474345 14724 device_cuda_impl.cpp:883] Buffer allocate: __light_background_conditional_cdf, 67,125,248 bytes. (64.02M) in device memory I0127 11:42:23.485358 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:42:23.488358 14724 scene.cpp:337] System memory statistics after full device sync: Usage: 201,748,890 (192.40M) Peak: 412,137,998 (393.04M) I0127 11:42:23.501375 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:42:23.518391 8632 blender_sync.cpp:254] Total time spent synchronizing data: 0.0171224 I0127 11:42:23.522394 14724 camera.cpp:551] Camera is outside of the volume. I0127 11:42:23.536408 14724 camera.cpp:551] Camera is outside of the volume. I0127 11:42:24.125481 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:42:24.142496 8632 blender_sync.cpp:254] Total time spent synchronizing data: 0.0166141 I0127 11:42:24.142496 14724 svm.cpp:88] Total 16 shaders. I0127 11:42:24.142496 14480 constant_fold.cpp:58] Folding Sun_color::Color to constant (16, 15, 15). I0127 11:42:24.142496 14480 constant_fold.cpp:113] Folding Mapping::Vector to socket Texture Coordinate::Generated. I0127 11:42:24.142496 7684 svm.cpp:67] Compilation summary: Shader name: default_volume Number of SVM nodes: 3 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000003 Bump: 0.000000 Volume: 0.000001 Displacement: 0.000011 Generate: 0.000016 Total: 0.000016 I0127 11:42:24.142496 10364 svm.cpp:67] Compilation summary: Shader name: shader Number of SVM nodes: 5 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000011 Bump: 0.000000 Volume: 0.000013 Displacement: 0.000009 Generate: 0.000033 Total: 0.000034 I0127 11:42:24.142496 15692 svm.cpp:67] Compilation summary: Shader name: default_light Number of SVM nodes: 3 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000015 Bump: 0.000000 Volume: 0.000004 Displacement: 0.000006 Generate: 0.000024 Total: 0.000025 I0127 11:42:24.142496 14916 svm.cpp:67] Compilation summary: Shader name: shader Number of SVM nodes: 5 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000033 Bump: 0.000000 Volume: 0.000009 Displacement: 0.000005 Generate: 0.000047 Total: 0.000047 I0127 11:42:24.142496 14984 svm.cpp:67] Compilation summary: Shader name: default_empty Number of SVM nodes: 3 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000009 Bump: 0.000000 Volume: 0.000016 Displacement: 0.000012 Generate: 0.000037 Total: 0.000037 I0127 11:42:24.142496 14888 svm.cpp:67] Compilation summary: Shader name: shader Number of SVM nodes: 5 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000024 Bump: 0.000000 Volume: 0.000027 Displacement: 0.000011 Generate: 0.000062 Total: 0.000062 I0127 11:42:24.142496 13072 svm.cpp:67] Compilation summary: Shader name: Smoke Domain Material.001 Number of SVM nodes: 14 Peak stack usage: 10 Time (in seconds): Finalize: 0.000000 Surface: 0.000015 Bump: 0.000000 Volume: 0.000075 Displacement: 0.000022 Generate: 0.000112 Total: 0.000113 I0127 11:42:24.142496 14480 constant_fold.cpp:113] Folding Soft_hard::Color to socket convert_float_to_color::value_color. I0127 11:42:24.142496 7152 svm.cpp:67] Compilation summary: Shader name: default_surface Number of SVM nodes: 8 Peak stack usage: 4 Time (in seconds): Finalize: 0.000000 Surface: 0.000038 Bump: 0.000000 Volume: 0.000004 Displacement: 0.000006 Generate: 0.000048 Total: 0.000049 I0127 11:42:24.142496 14724 svm.cpp:67] Compilation summary: Shader name: pine-leaf_Snow.2 Number of SVM nodes: 46 Peak stack usage: 32 Time (in seconds): Finalize: 0.000000 Surface: 0.000113 Bump: 0.000000 Volume: 0.000010 Displacement: 0.000019 Generate: 0.000143 Total: 0.000143 I0127 11:42:24.142496 9500 svm.cpp:67] Compilation summary: Shader name: pine-leaf Number of SVM nodes: 46 Peak stack usage: 32 Time (in seconds): Finalize: 0.000000 Surface: 0.000100 Bump: 0.000000 Volume: 0.000009 Displacement: 0.000009 Generate: 0.000119 Total: 0.000119 I0127 11:42:24.142496 7952 svm.cpp:67] Compilation summary: Shader name: shader Number of SVM nodes: 5 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000025 Bump: 0.000000 Volume: 0.000020 Displacement: 0.000010 Generate: 0.000056 Total: 0.000056 I0127 11:42:24.142496 14480 constant_fold.cpp:113] Folding Shadow_color_saturation::Color to socket Cloud_opacity::Color. I0127 11:42:24.142496 7740 svm.cpp:67] Compilation summary: Shader name: Material.002 Number of SVM nodes: 28 Peak stack usage: 23 Time (in seconds): Finalize: 0.000000 Surface: 0.000092 Bump: 0.000000 Volume: 0.000025 Displacement: 0.000011 Generate: 0.000129 Total: 0.000129 I0127 11:42:24.142496 15256 svm.cpp:67] Compilation summary: Shader name: pine-leaf_Snow Number of SVM nodes: 40 Peak stack usage: 31 Time (in seconds): Finalize: 0.000000 Surface: 0.000086 Bump: 0.000000 Volume: 0.000003 Displacement: 0.000002 Generate: 0.000091 Total: 0.000091 I0127 11:42:24.142496 14480 constant_fold.cpp:113] Folding Sun_value::Color to socket Gamma::Color. I0127 11:42:24.142496 9092 svm.cpp:67] Compilation summary: Shader name: pine-trunk Number of SVM nodes: 30 Peak stack usage: 26 Time (in seconds): Finalize: 0.000000 Surface: 0.000101 Bump: 0.000000 Volume: 0.000011 Displacement: 0.000005 Generate: 0.000117 Total: 0.000118 I0127 11:42:24.142496 15964 svm.cpp:67] Compilation summary: Shader name: Material Number of SVM nodes: 374 Peak stack usage: 33 Time (in seconds): Finalize: 0.000000 Surface: 0.000060 Bump: 0.000097 Volume: 0.000006 Displacement: 0.000016 Generate: 0.000179 Total: 0.000179 I0127 11:42:24.142496 14480 graph.cpp:675] Deduplicated 2 nodes. I0127 11:42:24.142496 14480 svm.cpp:67] Compilation summary: Shader name: default_background Number of SVM nodes: 2174 Peak stack usage: 34 Time (in seconds): Finalize: 0.000308 Surface: 0.000097 Bump: 0.000000 Volume: 0.000005 Displacement: 0.000003 Generate: 0.000105 Total: 0.000413 I0127 11:42:24.142496 14724 device_cuda_impl.cpp:883] Buffer allocate: __svm_nodes, 44,880 bytes. (43.83K) in device memory I0127 11:42:24.143497 14724 device_cuda_impl.cpp:883] Buffer allocate: __shaders, 512 bytes. (512) in device memory I0127 11:42:24.143497 14724 svm.cpp:164] Shader manager updated 16 shaders in 0.0009354 seconds. I0127 11:42:24.143497 14724 camera.cpp:551] Camera is outside of the volume. I0127 11:42:24.143497 14724 tables.cpp:50] Total 2 lookup tables. I0127 11:42:24.143497 14724 device_cuda_impl.cpp:883] Buffer allocate: __lookup_table, 266,240 bytes. (260.00K) in device memory I0127 11:42:24.143497 14724 light.cpp:976] Total 5 lights. I0127 11:42:24.147501 14724 light.cpp:955] Number of lights sent to the device: 4 I0127 11:42:24.147501 14724 light.cpp:957] Number of lights without contribution: 1 I0127 11:42:24.147501 14724 device_cuda_impl.cpp:883] Buffer allocate: __lights, 768 bytes. (768) in device memory I0127 11:42:24.148502 14724 light.cpp:329] Total 4 of light distribution primitives. I0127 11:42:24.148502 14724 device_cuda_impl.cpp:883] Buffer allocate: __light_distribution, 80 bytes. (80) in device memory I0127 11:42:24.148502 14724 light.cpp:672] Automatically set World MIS resolution to 4096 by 2048 I0127 11:42:24.155508 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:42:24.164516 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:42:24.173524 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:42:24.173524 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:42:24.189539 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:42:24.189539 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:42:24.190541 14724 device_cuda_impl.cpp:883] Buffer allocate: background_output, 134,217,728 bytes. (128.00M) in device memory I0127 11:42:24.194779 14724 device_cuda_impl.cpp:883] Buffer allocate: background_input, 134,217,728 bytes. (128.00M) in device memory I0127 11:42:24.204788 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:42:24.204788 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:42:24.220801 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:42:24.220801 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:42:24.236816 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:42:24.236816 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:42:24.252831 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:42:24.252831 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:42:24.268846 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:42:24.268846 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:42:24.284860 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:42:24.284860 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:42:24.300875 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:42:24.300875 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:42:24.316890 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:42:24.316890 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:42:24.332904 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:42:24.332904 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:42:24.348919 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:42:24.348919 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:42:24.364933 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:42:24.364933 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:42:24.380734 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:42:24.380734 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:42:24.394752 14724 light.cpp:721] Background MIS build time 0.009757 I0127 11:42:24.394752 14724 device_cuda_impl.cpp:883] Buffer allocate: __light_background_marginal_cdf, 16,392 bytes. (16.01K) in device memory I0127 11:42:24.396749 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:42:24.396749 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:42:24.397897 14724 device_cuda_impl.cpp:883] Buffer allocate: __light_background_conditional_cdf, 67,125,248 bytes. (64.02M) in device memory I0127 11:42:24.411768 14724 scene.cpp:337] System memory statistics after full device sync: Usage: 201,748,890 (192.40M) Peak: 412,137,998 (393.04M) I0127 11:42:24.412770 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:42:24.429785 8632 blender_sync.cpp:254] Total time spent synchronizing data: 0.0176483 I0127 11:42:24.434789 14724 camera.cpp:551] Camera is outside of the volume. I0127 11:42:24.463207 14724 camera.cpp:551] Camera is outside of the volume. I0127 11:42:27.819108 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:42:27.836123 8632 blender_sync.cpp:254] Total time spent synchronizing data: 0.0169379 I0127 11:42:27.836123 14724 svm.cpp:88] Total 16 shaders. I0127 11:42:27.836123 9500 constant_fold.cpp:58] Folding Sun_color::Color to constant (24.7767, 23.2281, 23.2281). I0127 11:42:27.836123 9500 constant_fold.cpp:113] Folding Mapping::Vector to socket Texture Coordinate::Generated. I0127 11:42:27.836123 7952 svm.cpp:67] Compilation summary: Shader name: default_volume Number of SVM nodes: 3 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000002 Bump: 0.000000 Volume: 0.000005 Displacement: 0.000008 Generate: 0.000015 Total: 0.000016 I0127 11:42:27.837124 9500 constant_fold.cpp:113] Folding Soft_hard::Color to socket convert_float_to_color::value_color. I0127 11:42:27.837124 9500 constant_fold.cpp:113] Folding Shadow_color_saturation::Color to socket Cloud_opacity::Color. I0127 11:42:27.836123 9092 svm.cpp:67] Compilation summary: Shader name: shader Number of SVM nodes: 5 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000012 Bump: 0.000000 Volume: 0.000010 Displacement: 0.000028 Generate: 0.000050 Total: 0.000051 I0127 11:42:27.837124 15964 svm.cpp:67] Compilation summary: Shader name: default_empty Number of SVM nodes: 3 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000017 Bump: 0.000000 Volume: 0.000047 Displacement: 0.000007 Generate: 0.000071 Total: 0.000071 I0127 11:42:27.837124 14480 svm.cpp:67] Compilation summary: Shader name: shader Number of SVM nodes: 5 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000013 Bump: 0.000000 Volume: 0.000025 Displacement: 0.000028 Generate: 0.000066 Total: 0.000067 I0127 11:42:27.837124 7740 svm.cpp:67] Compilation summary: Shader name: default_surface Number of SVM nodes: 8 Peak stack usage: 4 Time (in seconds): Finalize: 0.000000 Surface: 0.000080 Bump: 0.000000 Volume: 0.000005 Displacement: 0.000030 Generate: 0.000115 Total: 0.000116 I0127 11:42:27.837124 15692 svm.cpp:67] Compilation summary: Shader name: shader Number of SVM nodes: 5 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000090 Bump: 0.000000 Volume: 0.000025 Displacement: 0.000005 Generate: 0.000121 Total: 0.000121 I0127 11:42:27.837124 13072 svm.cpp:67] Compilation summary: Shader name: pine-trunk Number of SVM nodes: 30 Peak stack usage: 26 Time (in seconds): Finalize: 0.000000 Surface: 0.000084 Bump: 0.000000 Volume: 0.000011 Displacement: 0.000030 Generate: 0.000124 Total: 0.000125 I0127 11:42:27.837124 7684 svm.cpp:67] Compilation summary: Shader name: Smoke Domain Material.001 Number of SVM nodes: 14 Peak stack usage: 10 Time (in seconds): Finalize: 0.000000 Surface: 0.000057 Bump: 0.000000 Volume: 0.000065 Displacement: 0.000035 Generate: 0.000157 Total: 0.000158 I0127 11:42:27.837124 10364 svm.cpp:67] Compilation summary: Shader name: pine-leaf Number of SVM nodes: 46 Peak stack usage: 32 Time (in seconds): Finalize: 0.000000 Surface: 0.000148 Bump: 0.000000 Volume: 0.000002 Displacement: 0.000008 Generate: 0.000158 Total: 0.000159 I0127 11:42:27.836123 14984 svm.cpp:67] Compilation summary: Shader name: default_light Number of SVM nodes: 3 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000008 Bump: 0.000000 Volume: 0.000019 Displacement: 0.000027 Generate: 0.000054 Total: 0.000055 I0127 11:42:27.837124 14916 svm.cpp:67] Compilation summary: Shader name: pine-leaf_Snow Number of SVM nodes: 40 Peak stack usage: 31 Time (in seconds): Finalize: 0.000000 Surface: 0.000205 Bump: 0.000000 Volume: 0.000002 Displacement: 0.000001 Generate: 0.000209 Total: 0.000209 I0127 11:42:27.837124 14724 svm.cpp:67] Compilation summary: Shader name: pine-leaf_Snow.2 Number of SVM nodes: 46 Peak stack usage: 32 Time (in seconds): Finalize: 0.000000 Surface: 0.000101 Bump: 0.000000 Volume: 0.000011 Displacement: 0.000014 Generate: 0.000126 Total: 0.000127 I0127 11:42:27.837124 15256 svm.cpp:67] Compilation summary: Shader name: shader Number of SVM nodes: 5 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000080 Bump: 0.000000 Volume: 0.000004 Displacement: 0.000021 Generate: 0.000105 Total: 0.000106 I0127 11:42:27.837124 7152 svm.cpp:67] Compilation summary: Shader name: Material.002 Number of SVM nodes: 28 Peak stack usage: 23 Time (in seconds): Finalize: 0.000000 Surface: 0.000121 Bump: 0.000000 Volume: 0.000013 Displacement: 0.000006 Generate: 0.000139 Total: 0.000140 I0127 11:42:27.837124 9500 constant_fold.cpp:113] Folding Sun_value::Color to socket Gamma::Color. I0127 11:42:27.837124 14888 svm.cpp:67] Compilation summary: Shader name: Material Number of SVM nodes: 374 Peak stack usage: 33 Time (in seconds): Finalize: 0.000000 Surface: 0.000111 Bump: 0.000130 Volume: 0.000003 Displacement: 0.000011 Generate: 0.000255 Total: 0.000255 I0127 11:42:27.837124 9500 graph.cpp:675] Deduplicated 2 nodes. I0127 11:42:27.837124 9500 svm.cpp:67] Compilation summary: Shader name: default_background Number of SVM nodes: 2174 Peak stack usage: 34 Time (in seconds): Finalize: 0.000387 Surface: 0.000130 Bump: 0.000000 Volume: 0.000007 Displacement: 0.000004 Generate: 0.000141 Total: 0.000529 I0127 11:42:27.837124 14724 device_cuda_impl.cpp:883] Buffer allocate: __svm_nodes, 44,880 bytes. (43.83K) in device memory I0127 11:42:27.837124 14724 device_cuda_impl.cpp:883] Buffer allocate: __shaders, 512 bytes. (512) in device memory I0127 11:42:27.837124 14724 svm.cpp:164] Shader manager updated 16 shaders in 0.0010994 seconds. I0127 11:42:27.837124 14724 camera.cpp:551] Camera is outside of the volume. I0127 11:42:27.838124 14724 tables.cpp:50] Total 2 lookup tables. I0127 11:42:27.838124 14724 device_cuda_impl.cpp:883] Buffer allocate: __lookup_table, 266,240 bytes. (260.00K) in device memory I0127 11:42:27.838124 14724 light.cpp:976] Total 5 lights. I0127 11:42:27.842128 14724 light.cpp:955] Number of lights sent to the device: 4 I0127 11:42:27.842128 14724 light.cpp:957] Number of lights without contribution: 1 I0127 11:42:27.842128 14724 device_cuda_impl.cpp:883] Buffer allocate: __lights, 768 bytes. (768) in device memory I0127 11:42:27.842128 14724 light.cpp:329] Total 4 of light distribution primitives. I0127 11:42:27.842128 14724 device_cuda_impl.cpp:883] Buffer allocate: __light_distribution, 80 bytes. (80) in device memory I0127 11:42:27.843129 14724 light.cpp:672] Automatically set World MIS resolution to 4096 by 2048 I0127 11:42:27.867151 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:42:27.883165 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:42:27.884853 14724 device_cuda_impl.cpp:883] Buffer allocate: background_output, 134,217,728 bytes. (128.00M) in device memory I0127 11:42:27.888773 14724 device_cuda_impl.cpp:883] Buffer allocate: background_input, 134,217,728 bytes. (128.00M) in device memory I0127 11:42:27.898869 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:42:27.914882 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:42:27.914882 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:42:27.930897 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:42:27.930897 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:42:27.946913 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:42:27.962926 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:42:27.978941 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:42:27.994956 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:42:28.010970 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:42:28.026607 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:42:28.042619 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:42:28.058634 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:42:28.074420 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:42:28.093439 14724 light.cpp:721] Background MIS build time 0.0097741 I0127 11:42:28.093439 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:42:28.094439 14724 device_cuda_impl.cpp:883] Buffer allocate: __light_background_marginal_cdf, 16,392 bytes. (16.01K) in device memory I0127 11:42:28.096987 14724 device_cuda_impl.cpp:883] Buffer allocate: __light_background_conditional_cdf, 67,125,248 bytes. (64.02M) in device memory I0127 11:42:28.106451 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:42:28.110455 14724 scene.cpp:337] System memory statistics after full device sync: Usage: 201,748,890 (192.40M) Peak: 412,137,998 (393.04M) I0127 11:42:28.122467 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:42:28.139482 8632 blender_sync.cpp:254] Total time spent synchronizing data: 0.0170929 I0127 11:42:28.143486 14724 camera.cpp:551] Camera is outside of the volume. I0127 11:42:28.173135 14724 camera.cpp:551] Camera is outside of the volume. I0127 11:42:29.585450 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:42:29.602500 8632 blender_sync.cpp:254] Total time spent synchronizing data: 0.016648 I0127 11:42:29.608512 14724 svm.cpp:88] Total 16 shaders. I0127 11:42:29.608512 14916 constant_fold.cpp:58] Folding Sun_color::Color to constant (24.7767, 13.7174, 6.50936). I0127 11:42:29.608512 14916 constant_fold.cpp:113] Folding Mapping::Vector to socket Texture Coordinate::Generated. I0127 11:42:29.608512 14888 svm.cpp:67] Compilation summary: Shader name: default_volume Number of SVM nodes: 3 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000003 Bump: 0.000000 Volume: 0.000013 Displacement: 0.000014 Generate: 0.000029 Total: 0.000030 I0127 11:42:29.608512 10364 svm.cpp:67] Compilation summary: Shader name: shader Number of SVM nodes: 5 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000022 Bump: 0.000000 Volume: 0.000028 Displacement: 0.000011 Generate: 0.000061 Total: 0.000061 I0127 11:42:29.608512 7952 svm.cpp:67] Compilation summary: Shader name: shader Number of SVM nodes: 5 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000019 Bump: 0.000000 Volume: 0.000016 Displacement: 0.000036 Generate: 0.000070 Total: 0.000071 I0127 11:42:29.608512 7684 svm.cpp:67] Compilation summary: Shader name: shader Number of SVM nodes: 5 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000042 Bump: 0.000000 Volume: 0.000004 Displacement: 0.000018 Generate: 0.000064 Total: 0.000065 I0127 11:42:29.608512 15256 svm.cpp:67] Compilation summary: Shader name: default_light Number of SVM nodes: 3 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000005 Bump: 0.000000 Volume: 0.000037 Displacement: 0.000039 Generate: 0.000081 Total: 0.000082 I0127 11:42:29.608512 7152 svm.cpp:67] Compilation summary: Shader name: default_empty Number of SVM nodes: 3 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000027 Bump: 0.000000 Volume: 0.000021 Displacement: 0.000036 Generate: 0.000084 Total: 0.000085 I0127 11:42:29.608512 14724 svm.cpp:67] Compilation summary: Shader name: pine-leaf_Snow.2 Number of SVM nodes: 46 Peak stack usage: 32 Time (in seconds): Finalize: 0.000000 Surface: 0.000121 Bump: 0.000000 Volume: 0.000006 Displacement: 0.000004 Generate: 0.000131 Total: 0.000131 I0127 11:42:29.608512 15964 svm.cpp:67] Compilation summary: Shader name: Material.002 Number of SVM nodes: 28 Peak stack usage: 23 Time (in seconds): Finalize: 0.000000 Surface: 0.000062 Bump: 0.000000 Volume: 0.000009 Displacement: 0.000009 Generate: 0.000080 Total: 0.000080 I0127 11:42:29.608512 14984 svm.cpp:67] Compilation summary: Shader name: default_surface Number of SVM nodes: 8 Peak stack usage: 4 Time (in seconds): Finalize: 0.000000 Surface: 0.000059 Bump: 0.000000 Volume: 0.000014 Displacement: 0.000019 Generate: 0.000092 Total: 0.000093 I0127 11:42:29.608512 14916 constant_fold.cpp:113] Folding Soft_hard::Color to socket convert_float_to_color::value_color. I0127 11:42:29.608512 14480 svm.cpp:67] Compilation summary: Shader name: pine-leaf_Snow Number of SVM nodes: 40 Peak stack usage: 31 Time (in seconds): Finalize: 0.000000 Surface: 0.000095 Bump: 0.000000 Volume: 0.000005 Displacement: 0.000002 Generate: 0.000103 Total: 0.000103 I0127 11:42:29.608512 9092 svm.cpp:67] Compilation summary: Shader name: shader Number of SVM nodes: 5 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000070 Bump: 0.000000 Volume: 0.000013 Displacement: 0.000003 Generate: 0.000086 Total: 0.000086 I0127 11:42:29.608512 14916 constant_fold.cpp:113] Folding Shadow_color_saturation::Color to socket Cloud_opacity::Color. I0127 11:42:29.608512 15692 svm.cpp:67] Compilation summary: Shader name: Smoke Domain Material.001 Number of SVM nodes: 14 Peak stack usage: 10 Time (in seconds): Finalize: 0.000000 Surface: 0.000024 Bump: 0.000000 Volume: 0.000068 Displacement: 0.000006 Generate: 0.000099 Total: 0.000099 I0127 11:42:29.608512 7740 svm.cpp:67] Compilation summary: Shader name: pine-leaf Number of SVM nodes: 46 Peak stack usage: 32 Time (in seconds): Finalize: 0.000000 Surface: 0.000101 Bump: 0.000000 Volume: 0.000005 Displacement: 0.000006 Generate: 0.000112 Total: 0.000113 I0127 11:42:29.608512 14916 constant_fold.cpp:113] Folding Sun_value::Color to socket Gamma::Color. I0127 11:42:29.608512 9500 svm.cpp:67] Compilation summary: Shader name: pine-trunk Number of SVM nodes: 30 Peak stack usage: 26 Time (in seconds): Finalize: 0.000000 Surface: 0.000042 Bump: 0.000000 Volume: 0.000015 Displacement: 0.000016 Generate: 0.000073 Total: 0.000074 I0127 11:42:29.608512 13072 svm.cpp:67] Compilation summary: Shader name: Material Number of SVM nodes: 374 Peak stack usage: 33 Time (in seconds): Finalize: 0.000000 Surface: 0.000044 Bump: 0.000108 Volume: 0.000004 Displacement: 0.000020 Generate: 0.000176 Total: 0.000177 I0127 11:42:29.608512 14916 graph.cpp:675] Deduplicated 2 nodes. I0127 11:42:29.610021 14916 svm.cpp:67] Compilation summary: Shader name: default_background Number of SVM nodes: 2174 Peak stack usage: 34 Time (in seconds): Finalize: 0.000385 Surface: 0.000119 Bump: 0.000000 Volume: 0.000005 Displacement: 0.000003 Generate: 0.000127 Total: 0.000513 I0127 11:42:29.610021 14724 device_cuda_impl.cpp:883] Buffer allocate: __svm_nodes, 44,880 bytes. (43.83K) in device memory I0127 11:42:29.610021 14724 device_cuda_impl.cpp:883] Buffer allocate: __shaders, 512 bytes. (512) in device memory I0127 11:42:29.610021 14724 svm.cpp:164] Shader manager updated 16 shaders in 0.0010057 seconds. I0127 11:42:29.610021 14724 camera.cpp:551] Camera is outside of the volume. I0127 11:42:29.610021 14724 tables.cpp:50] Total 2 lookup tables. I0127 11:42:29.610021 14724 device_cuda_impl.cpp:883] Buffer allocate: __lookup_table, 266,240 bytes. (260.00K) in device memory I0127 11:42:29.610021 14724 light.cpp:976] Total 5 lights. I0127 11:42:29.614018 14724 light.cpp:955] Number of lights sent to the device: 4 I0127 11:42:29.614018 14724 light.cpp:957] Number of lights without contribution: 1 I0127 11:42:29.614018 14724 device_cuda_impl.cpp:883] Buffer allocate: __lights, 768 bytes. (768) in device memory I0127 11:42:29.615020 14724 light.cpp:329] Total 4 of light distribution primitives. I0127 11:42:29.615020 14724 device_cuda_impl.cpp:883] Buffer allocate: __light_distribution, 80 bytes. (80) in device memory I0127 11:42:29.615020 14724 light.cpp:672] Automatically set World MIS resolution to 4096 by 2048 I0127 11:42:29.642045 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:42:29.657034 14724 device_cuda_impl.cpp:883] Buffer allocate: background_output, 134,217,728 bytes. (128.00M) in device memory I0127 11:42:29.658035 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:42:29.661754 14724 device_cuda_impl.cpp:883] Buffer allocate: background_input, 134,217,728 bytes. (128.00M) in device memory I0127 11:42:29.674049 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:42:29.689062 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:42:29.704077 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:42:29.704077 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:42:29.720091 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:42:29.721092 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:42:29.736106 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:42:29.752120 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:42:29.768136 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:42:29.784149 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:42:29.800164 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:42:29.816180 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:42:29.832193 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:42:29.847822 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:42:29.863847 14724 light.cpp:721] Background MIS build time 0.0098194 I0127 11:42:29.863847 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:42:29.864837 14724 device_cuda_impl.cpp:883] Buffer allocate: __light_background_marginal_cdf, 16,392 bytes. (16.01K) in device memory I0127 11:42:29.867120 14724 device_cuda_impl.cpp:883] Buffer allocate: __light_background_conditional_cdf, 67,125,248 bytes. (64.02M) in device memory I0127 11:42:29.879132 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:42:29.881134 14724 scene.cpp:337] System memory statistics after full device sync: Usage: 201,748,890 (192.40M) Peak: 412,137,998 (393.04M) I0127 11:42:29.894856 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:42:29.911872 8632 blender_sync.cpp:254] Total time spent synchronizing data: 0.0170019 I0127 11:42:29.915876 14724 camera.cpp:551] Camera is outside of the volume. I0127 11:42:29.929889 14724 camera.cpp:551] Camera is outside of the volume. I0127 11:42:30.996752 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:42:31.013767 8632 blender_sync.cpp:254] Total time spent synchronizing data: 0.0166639 I0127 11:42:31.013767 14724 svm.cpp:88] Total 16 shaders. I0127 11:42:31.013767 14916 constant_fold.cpp:58] Folding Sun_color::Color to constant (24.7767, 21.0621, 15.2916). I0127 11:42:31.013767 14916 constant_fold.cpp:113] Folding Mapping::Vector to socket Texture Coordinate::Generated. I0127 11:42:31.013767 7152 svm.cpp:67] Compilation summary: Shader name: default_empty Number of SVM nodes: 3 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000005 Bump: 0.000000 Volume: 0.000014 Displacement: 0.000019 Generate: 0.000038 Total: 0.000040 I0127 11:42:31.013767 15692 svm.cpp:67] Compilation summary: Shader name: default_volume Number of SVM nodes: 3 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000006 Bump: 0.000000 Volume: 0.000015 Displacement: 0.000004 Generate: 0.000025 Total: 0.000026 I0127 11:42:31.013767 14888 svm.cpp:67] Compilation summary: Shader name: default_light Number of SVM nodes: 3 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000006 Bump: 0.000000 Volume: 0.000011 Displacement: 0.000028 Generate: 0.000045 Total: 0.000045 I0127 11:42:31.013767 7952 svm.cpp:67] Compilation summary: Shader name: shader Number of SVM nodes: 5 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000015 Bump: 0.000000 Volume: 0.000008 Displacement: 0.000029 Generate: 0.000051 Total: 0.000052 I0127 11:42:31.013767 14984 svm.cpp:67] Compilation summary: Shader name: default_surface Number of SVM nodes: 8 Peak stack usage: 4 Time (in seconds): Finalize: 0.000000 Surface: 0.000025 Bump: 0.000000 Volume: 0.000009 Displacement: 0.000015 Generate: 0.000049 Total: 0.000050 I0127 11:42:31.013767 7740 svm.cpp:67] Compilation summary: Shader name: shader Number of SVM nodes: 5 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000021 Bump: 0.000000 Volume: 0.000021 Displacement: 0.000016 Generate: 0.000058 Total: 0.000059 I0127 11:42:31.013767 14724 svm.cpp:67] Compilation summary: Shader name: pine-leaf_Snow.2 Number of SVM nodes: 46 Peak stack usage: 32 Time (in seconds): Finalize: 0.000000 Surface: 0.000123 Bump: 0.000000 Volume: 0.000017 Displacement: 0.000020 Generate: 0.000161 Total: 0.000161 I0127 11:42:31.013767 10364 svm.cpp:67] Compilation summary: Shader name: pine-trunk Number of SVM nodes: 30 Peak stack usage: 26 Time (in seconds): Finalize: 0.000000 Surface: 0.000048 Bump: 0.000000 Volume: 0.000003 Displacement: 0.000011 Generate: 0.000062 Total: 0.000063 I0127 11:42:31.013767 9092 svm.cpp:67] Compilation summary: Shader name: pine-leaf Number of SVM nodes: 46 Peak stack usage: 32 Time (in seconds): Finalize: 0.000000 Surface: 0.000137 Bump: 0.000000 Volume: 0.000013 Displacement: 0.000006 Generate: 0.000155 Total: 0.000156 I0127 11:42:31.013767 14480 svm.cpp:67] Compilation summary: Shader name: Material.002 Number of SVM nodes: 28 Peak stack usage: 23 Time (in seconds): Finalize: 0.000000 Surface: 0.000072 Bump: 0.000000 Volume: 0.000013 Displacement: 0.000012 Generate: 0.000097 Total: 0.000098 I0127 11:42:31.013767 15256 svm.cpp:67] Compilation summary: Shader name: pine-leaf_Snow Number of SVM nodes: 40 Peak stack usage: 31 Time (in seconds): Finalize: 0.000000 Surface: 0.000095 Bump: 0.000000 Volume: 0.000010 Displacement: 0.000003 Generate: 0.000108 Total: 0.000109 I0127 11:42:31.013767 9500 svm.cpp:67] Compilation summary: Shader name: shader Number of SVM nodes: 5 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000013 Bump: 0.000000 Volume: 0.000002 Displacement: 0.000028 Generate: 0.000042 Total: 0.000043 I0127 11:42:31.013767 15964 svm.cpp:67] Compilation summary: Shader name: Smoke Domain Material.001 Number of SVM nodes: 14 Peak stack usage: 10 Time (in seconds): Finalize: 0.000000 Surface: 0.000013 Bump: 0.000000 Volume: 0.000056 Displacement: 0.000014 Generate: 0.000082 Total: 0.000083 I0127 11:42:31.013767 13072 svm.cpp:67] Compilation summary: Shader name: shader Number of SVM nodes: 5 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000040 Bump: 0.000000 Volume: 0.000002 Displacement: 0.000002 Generate: 0.000044 Total: 0.000045 I0127 11:42:31.013767 14916 constant_fold.cpp:113] Folding Soft_hard::Color to socket convert_float_to_color::value_color. I0127 11:42:31.013767 7684 svm.cpp:67] Compilation summary: Shader name: Material Number of SVM nodes: 374 Peak stack usage: 33 Time (in seconds): Finalize: 0.000000 Surface: 0.000089 Bump: 0.000101 Volume: 0.000004 Displacement: 0.000011 Generate: 0.000204 Total: 0.000205 I0127 11:42:31.013767 14916 constant_fold.cpp:113] Folding Shadow_color_saturation::Color to socket Cloud_opacity::Color. I0127 11:42:31.013767 14916 constant_fold.cpp:113] Folding Sun_value::Color to socket Gamma::Color. I0127 11:42:31.013767 14916 graph.cpp:675] Deduplicated 2 nodes. I0127 11:42:31.014767 14916 svm.cpp:67] Compilation summary: Shader name: default_background Number of SVM nodes: 2174 Peak stack usage: 34 Time (in seconds): Finalize: 0.000335 Surface: 0.000092 Bump: 0.000000 Volume: 0.000006 Displacement: 0.000003 Generate: 0.000100 Total: 0.000435 I0127 11:42:31.014767 14724 device_cuda_impl.cpp:883] Buffer allocate: __svm_nodes, 44,880 bytes. (43.83K) in device memory I0127 11:42:31.014767 14724 device_cuda_impl.cpp:883] Buffer allocate: __shaders, 512 bytes. (512) in device memory I0127 11:42:31.014767 14724 svm.cpp:164] Shader manager updated 16 shaders in 0.0009319 seconds. I0127 11:42:31.014767 14724 camera.cpp:551] Camera is outside of the volume. I0127 11:42:31.014767 14724 tables.cpp:50] Total 2 lookup tables. I0127 11:42:31.014767 14724 device_cuda_impl.cpp:883] Buffer allocate: __lookup_table, 266,240 bytes. (260.00K) in device memory I0127 11:42:31.014767 14724 light.cpp:976] Total 5 lights. I0127 11:42:31.018771 14724 light.cpp:955] Number of lights sent to the device: 4 I0127 11:42:31.018771 14724 light.cpp:957] Number of lights without contribution: 1 I0127 11:42:31.018771 14724 device_cuda_impl.cpp:883] Buffer allocate: __lights, 768 bytes. (768) in device memory I0127 11:42:31.019773 14724 light.cpp:329] Total 4 of light distribution primitives. I0127 11:42:31.019773 14724 device_cuda_impl.cpp:883] Buffer allocate: __light_distribution, 80 bytes. (80) in device memory I0127 11:42:31.019773 14724 light.cpp:672] Automatically set World MIS resolution to 4096 by 2048 I0127 11:42:31.044795 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:42:31.060809 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:42:31.062813 14724 device_cuda_impl.cpp:883] Buffer allocate: background_output, 134,217,728 bytes. (128.00M) in device memory I0127 11:42:31.065815 14724 device_cuda_impl.cpp:883] Buffer allocate: background_input, 134,217,728 bytes. (128.00M) in device memory I0127 11:42:31.076825 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:42:31.092839 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:42:31.108855 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:42:31.124868 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:42:31.140882 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:42:31.140882 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:42:31.156898 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:42:31.156898 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:42:31.172911 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:42:31.188927 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:42:31.204941 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:42:31.220808 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:42:31.236824 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:42:31.252836 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:42:31.268851 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:42:31.279866 14724 light.cpp:721] Background MIS build time 0.0097577 I0127 11:42:31.279866 14724 device_cuda_impl.cpp:883] Buffer allocate: __light_background_marginal_cdf, 16,392 bytes. (16.01K) in device memory I0127 11:42:31.282333 14724 device_cuda_impl.cpp:883] Buffer allocate: __light_background_conditional_cdf, 67,125,248 bytes. (64.02M) in device memory I0127 11:42:31.284337 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:42:31.296348 14724 scene.cpp:337] System memory statistics after full device sync: Usage: 201,748,890 (192.40M) Peak: 412,137,998 (393.04M) I0127 11:42:31.300352 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:42:31.317368 8632 blender_sync.cpp:254] Total time spent synchronizing data: 0.0171894 I0127 11:42:31.321372 14724 camera.cpp:551] Camera is outside of the volume. I0127 11:42:31.335384 14724 camera.cpp:551] Camera is outside of the volume. I0127 11:42:34.252887 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:42:34.270905 8632 blender_sync.cpp:254] Total time spent synchronizing data: 0.0183027 I0127 11:42:34.271905 14724 svm.cpp:88] Total 16 shaders. I0127 11:42:34.271905 7152 constant_fold.cpp:58] Folding Sun_color::Color to constant (24.7767, 21.0621, 15.2916). I0127 11:42:34.271905 7152 constant_fold.cpp:113] Folding Mapping::Vector to socket Texture Coordinate::Generated. I0127 11:42:34.271905 13072 svm.cpp:67] Compilation summary: Shader name: default_empty Number of SVM nodes: 3 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000016 Bump: 0.000000 Volume: 0.000025 Displacement: 0.000006 Generate: 0.000047 Total: 0.000048 I0127 11:42:34.271905 15256 svm.cpp:67] Compilation summary: Shader name: default_volume Number of SVM nodes: 3 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000003 Bump: 0.000000 Volume: 0.000007 Displacement: 0.000017 Generate: 0.000027 Total: 0.000028 I0127 11:42:34.271905 7740 svm.cpp:67] Compilation summary: Shader name: shader Number of SVM nodes: 5 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000027 Bump: 0.000000 Volume: 0.000010 Displacement: 0.000004 Generate: 0.000041 Total: 0.000042 I0127 11:42:34.271905 10364 svm.cpp:67] Compilation summary: Shader name: default_light Number of SVM nodes: 3 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000006 Bump: 0.000000 Volume: 0.000021 Displacement: 0.000030 Generate: 0.000057 Total: 0.000058 I0127 11:42:34.271905 7152 constant_fold.cpp:113] Folding Soft_hard::Color to socket convert_float_to_color::value_color. I0127 11:42:34.271905 7684 svm.cpp:67] Compilation summary: Shader name: shader Number of SVM nodes: 5 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000031 Bump: 0.000000 Volume: 0.000012 Displacement: 0.000026 Generate: 0.000069 Total: 0.000070 I0127 11:42:34.271905 15964 svm.cpp:67] Compilation summary: Shader name: pine-trunk Number of SVM nodes: 30 Peak stack usage: 26 Time (in seconds): Finalize: 0.000000 Surface: 0.000081 Bump: 0.000000 Volume: 0.000006 Displacement: 0.000005 Generate: 0.000092 Total: 0.000092 I0127 11:42:34.271905 9500 svm.cpp:67] Compilation summary: Shader name: pine-leaf_Snow Number of SVM nodes: 40 Peak stack usage: 31 Time (in seconds): Finalize: 0.000000 Surface: 0.000092 Bump: 0.000000 Volume: 0.000004 Displacement: 0.000013 Generate: 0.000108 Total: 0.000109 I0127 11:42:34.271905 9092 svm.cpp:67] Compilation summary: Shader name: shader Number of SVM nodes: 5 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000016 Bump: 0.000000 Volume: 0.000012 Displacement: 0.000037 Generate: 0.000065 Total: 0.000065 I0127 11:42:34.271905 15692 svm.cpp:67] Compilation summary: Shader name: Smoke Domain Material.001 Number of SVM nodes: 14 Peak stack usage: 10 Time (in seconds): Finalize: 0.000000 Surface: 0.000020 Bump: 0.000000 Volume: 0.000045 Displacement: 0.000013 Generate: 0.000078 Total: 0.000079 I0127 11:42:34.271905 7952 svm.cpp:67] Compilation summary: Shader name: shader Number of SVM nodes: 5 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000025 Bump: 0.000000 Volume: 0.000036 Displacement: 0.000012 Generate: 0.000073 Total: 0.000074 I0127 11:42:34.271905 7152 constant_fold.cpp:113] Folding Shadow_color_saturation::Color to socket Cloud_opacity::Color. I0127 11:42:34.271905 14984 svm.cpp:67] Compilation summary: Shader name: default_surface Number of SVM nodes: 8 Peak stack usage: 4 Time (in seconds): Finalize: 0.000000 Surface: 0.000033 Bump: 0.000000 Volume: 0.000027 Displacement: 0.000028 Generate: 0.000088 Total: 0.000089 I0127 11:42:34.271905 14916 svm.cpp:67] Compilation summary: Shader name: Material.002 Number of SVM nodes: 28 Peak stack usage: 23 Time (in seconds): Finalize: 0.000000 Surface: 0.000074 Bump: 0.000000 Volume: 0.000014 Displacement: 0.000005 Generate: 0.000093 Total: 0.000093 I0127 11:42:34.271905 14888 svm.cpp:67] Compilation summary: Shader name: Material Number of SVM nodes: 374 Peak stack usage: 33 Time (in seconds): Finalize: 0.000000 Surface: 0.000092 Bump: 0.000127 Volume: 0.000005 Displacement: 0.000013 Generate: 0.000238 Total: 0.000239 I0127 11:42:34.271905 14724 svm.cpp:67] Compilation summary: Shader name: pine-leaf_Snow.2 Number of SVM nodes: 46 Peak stack usage: 32 Time (in seconds): Finalize: 0.000000 Surface: 0.000113 Bump: 0.000000 Volume: 0.000009 Displacement: 0.000003 Generate: 0.000125 Total: 0.000126 I0127 11:42:34.271905 14480 svm.cpp:67] Compilation summary: Shader name: pine-leaf Number of SVM nodes: 46 Peak stack usage: 32 Time (in seconds): Finalize: 0.000000 Surface: 0.000110 Bump: 0.000000 Volume: 0.000007 Displacement: 0.000005 Generate: 0.000122 Total: 0.000123 I0127 11:42:34.271905 7152 constant_fold.cpp:113] Folding Sun_value::Color to socket Gamma::Color. I0127 11:42:34.271905 7152 graph.cpp:675] Deduplicated 2 nodes. I0127 11:42:34.271905 7152 svm.cpp:67] Compilation summary: Shader name: default_background Number of SVM nodes: 2174 Peak stack usage: 34 Time (in seconds): Finalize: 0.000396 Surface: 0.000130 Bump: 0.000000 Volume: 0.000007 Displacement: 0.000004 Generate: 0.000141 Total: 0.000538 I0127 11:42:34.271905 14724 device_cuda_impl.cpp:883] Buffer allocate: __svm_nodes, 44,880 bytes. (43.83K) in device memory I0127 11:42:34.272907 14724 device_cuda_impl.cpp:883] Buffer allocate: __shaders, 512 bytes. (512) in device memory I0127 11:42:34.272907 14724 svm.cpp:164] Shader manager updated 16 shaders in 0.00113 seconds. I0127 11:42:34.272907 14724 camera.cpp:551] Camera is outside of the volume. I0127 11:42:34.272907 14724 tables.cpp:50] Total 2 lookup tables. I0127 11:42:34.272907 14724 device_cuda_impl.cpp:883] Buffer allocate: __lookup_table, 266,240 bytes. (260.00K) in device memory I0127 11:42:34.272907 14724 light.cpp:976] Total 5 lights. I0127 11:42:34.276909 14724 light.cpp:955] Number of lights sent to the device: 4 I0127 11:42:34.276909 14724 light.cpp:957] Number of lights without contribution: 1 I0127 11:42:34.276909 14724 device_cuda_impl.cpp:883] Buffer allocate: __lights, 768 bytes. (768) in device memory I0127 11:42:34.277910 14724 light.cpp:329] Total 4 of light distribution primitives. I0127 11:42:34.277910 14724 device_cuda_impl.cpp:883] Buffer allocate: __light_distribution, 80 bytes. (80) in device memory I0127 11:42:34.277910 14724 light.cpp:672] Automatically set World MIS resolution to 4096 by 2048 I0127 11:42:34.283916 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:42:34.294926 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:42:34.306937 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:42:34.316946 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:42:34.321854 14724 device_cuda_impl.cpp:883] Buffer allocate: background_output, 134,217,728 bytes. (128.00M) in device memory I0127 11:42:34.324849 14724 device_cuda_impl.cpp:883] Buffer allocate: background_input, 134,217,728 bytes. (128.00M) in device memory I0127 11:42:34.331856 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:42:34.331856 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:42:34.342865 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:42:34.354877 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:42:34.367888 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:42:34.381901 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:42:34.411928 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:42:34.427942 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:42:34.443958 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:42:34.459971 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:42:34.475987 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:42:34.492063 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:42:34.508080 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:42:34.524091 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:42:34.540127 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:42:34.552142 14724 light.cpp:721] Background MIS build time 0.0100304 I0127 11:42:34.552142 14724 device_cuda_impl.cpp:883] Buffer allocate: __light_background_marginal_cdf, 16,392 bytes. (16.01K) in device memory I0127 11:42:34.554139 14724 device_cuda_impl.cpp:883] Buffer allocate: __light_background_conditional_cdf, 67,125,248 bytes. (64.02M) in device memory I0127 11:42:34.556141 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:42:34.560145 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:42:34.569154 14724 scene.cpp:337] System memory statistics after full device sync: Usage: 201,748,890 (192.40M) Peak: 412,137,998 (393.04M) I0127 11:42:34.572156 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:42:34.590173 8632 blender_sync.cpp:254] Total time spent synchronizing data: 0.018064 I0127 11:42:34.590173 14724 svm.cpp:88] Total 16 shaders. I0127 11:42:34.590173 15256 constant_fold.cpp:58] Folding Sun_color::Color to constant (24.7767, 21.0621, 15.2916). I0127 11:42:34.590173 9092 svm.cpp:67] Compilation summary: Shader name: default_volume Number of SVM nodes: 3 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000003 Bump: 0.000000 Volume: 0.000002 Displacement: 0.000012 Generate: 0.000017 Total: 0.000017 I0127 11:42:34.590173 15256 constant_fold.cpp:113] Folding Mapping::Vector to socket Texture Coordinate::Generated. I0127 11:42:34.590173 14480 svm.cpp:67] Compilation summary: Shader name: shader Number of SVM nodes: 5 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000008 Bump: 0.000000 Volume: 0.000022 Displacement: 0.000012 Generate: 0.000043 Total: 0.000044 I0127 11:42:34.590173 9500 svm.cpp:67] Compilation summary: Shader name: shader Number of SVM nodes: 5 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000021 Bump: 0.000000 Volume: 0.000003 Displacement: 0.000021 Generate: 0.000045 Total: 0.000046 I0127 11:42:34.590173 7952 svm.cpp:67] Compilation summary: Shader name: default_empty Number of SVM nodes: 3 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000006 Bump: 0.000000 Volume: 0.000035 Displacement: 0.000016 Generate: 0.000057 Total: 0.000058 I0127 11:42:34.590173 7152 svm.cpp:67] Compilation summary: Shader name: shader Number of SVM nodes: 5 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000037 Bump: 0.000000 Volume: 0.000021 Displacement: 0.000012 Generate: 0.000069 Total: 0.000070 I0127 11:42:34.590173 14916 svm.cpp:67] Compilation summary: Shader name: default_surface Number of SVM nodes: 8 Peak stack usage: 4 Time (in seconds): Finalize: 0.000000 Surface: 0.000017 Bump: 0.000000 Volume: 0.000032 Displacement: 0.000018 Generate: 0.000066 Total: 0.000067 I0127 11:42:34.590173 14724 svm.cpp:67] Compilation summary: Shader name: pine-leaf_Snow.2 Number of SVM nodes: 46 Peak stack usage: 32 Time (in seconds): Finalize: 0.000000 Surface: 0.000092 Bump: 0.000000 Volume: 0.000008 Displacement: 0.000017 Generate: 0.000117 Total: 0.000118 I0127 11:42:34.590173 15964 svm.cpp:67] Compilation summary: Shader name: Smoke Domain Material.001 Number of SVM nodes: 14 Peak stack usage: 10 Time (in seconds): Finalize: 0.000000 Surface: 0.000036 Bump: 0.000000 Volume: 0.000067 Displacement: 0.000009 Generate: 0.000112 Total: 0.000112 I0127 11:42:34.590173 15256 constant_fold.cpp:113] Folding Soft_hard::Color to socket convert_float_to_color::value_color. I0127 11:42:34.590173 10364 svm.cpp:67] Compilation summary: Shader name: Material.002 Number of SVM nodes: 28 Peak stack usage: 23 Time (in seconds): Finalize: 0.000000 Surface: 0.000103 Bump: 0.000000 Volume: 0.000008 Displacement: 0.000033 Generate: 0.000144 Total: 0.000145 I0127 11:42:34.590173 15692 svm.cpp:67] Compilation summary: Shader name: default_light Number of SVM nodes: 3 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000035 Bump: 0.000000 Volume: 0.000029 Displacement: 0.000012 Generate: 0.000076 Total: 0.000077 I0127 11:42:34.590173 13072 svm.cpp:67] Compilation summary: Shader name: pine-leaf Number of SVM nodes: 46 Peak stack usage: 32 Time (in seconds): Finalize: 0.000000 Surface: 0.000119 Bump: 0.000000 Volume: 0.000012 Displacement: 0.000005 Generate: 0.000135 Total: 0.000136 I0127 11:42:34.590173 14984 svm.cpp:67] Compilation summary: Shader name: shader Number of SVM nodes: 5 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000037 Bump: 0.000000 Volume: 0.000014 Displacement: 0.000026 Generate: 0.000077 Total: 0.000078 I0127 11:42:34.590173 7684 svm.cpp:67] Compilation summary: Shader name: pine-leaf_Snow Number of SVM nodes: 40 Peak stack usage: 31 Time (in seconds): Finalize: 0.000000 Surface: 0.000111 Bump: 0.000000 Volume: 0.000019 Displacement: 0.000005 Generate: 0.000136 Total: 0.000136 I0127 11:42:34.590173 7740 svm.cpp:67] Compilation summary: Shader name: pine-trunk Number of SVM nodes: 30 Peak stack usage: 26 Time (in seconds): Finalize: 0.000000 Surface: 0.000094 Bump: 0.000000 Volume: 0.000014 Displacement: 0.000015 Generate: 0.000122 Total: 0.000123 I0127 11:42:34.590173 15256 constant_fold.cpp:113] Folding Shadow_color_saturation::Color to socket Cloud_opacity::Color. I0127 11:42:34.590173 14888 svm.cpp:67] Compilation summary: Shader name: Material Number of SVM nodes: 374 Peak stack usage: 33 Time (in seconds): Finalize: 0.000000 Surface: 0.000046 Bump: 0.000151 Volume: 0.000003 Displacement: 0.000008 Generate: 0.000208 Total: 0.000209 I0127 11:42:34.590173 15256 constant_fold.cpp:113] Folding Sun_value::Color to socket Gamma::Color. I0127 11:42:34.590173 15256 graph.cpp:675] Deduplicated 2 nodes. I0127 11:42:34.591173 15256 svm.cpp:67] Compilation summary: Shader name: default_background Number of SVM nodes: 2174 Peak stack usage: 34 Time (in seconds): Finalize: 0.000424 Surface: 0.000086 Bump: 0.000000 Volume: 0.000005 Displacement: 0.000002 Generate: 0.000094 Total: 0.000518 I0127 11:42:34.591173 14724 device_cuda_impl.cpp:883] Buffer allocate: __svm_nodes, 44,880 bytes. (43.83K) in device memory I0127 11:42:34.591173 14724 device_cuda_impl.cpp:883] Buffer allocate: __shaders, 512 bytes. (512) in device memory I0127 11:42:34.592175 14724 svm.cpp:164] Shader manager updated 16 shaders in 0.0016103 seconds. I0127 11:42:34.592175 14724 tables.cpp:50] Total 2 lookup tables. I0127 11:42:34.592175 14724 device_cuda_impl.cpp:883] Buffer allocate: __lookup_table, 266,240 bytes. (260.00K) in device memory I0127 11:42:34.592175 14724 light.cpp:976] Total 5 lights. I0127 11:42:34.596179 14724 light.cpp:955] Number of lights sent to the device: 4 I0127 11:42:34.596179 14724 light.cpp:957] Number of lights without contribution: 1 I0127 11:42:34.596179 14724 device_cuda_impl.cpp:883] Buffer allocate: __lights, 768 bytes. (768) in device memory I0127 11:42:34.597179 14724 light.cpp:329] Total 4 of light distribution primitives. I0127 11:42:34.597179 14724 device_cuda_impl.cpp:883] Buffer allocate: __light_distribution, 80 bytes. (80) in device memory I0127 11:42:34.597179 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:42:34.598179 14724 light.cpp:672] Automatically set World MIS resolution to 4096 by 2048 I0127 11:42:34.620200 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:42:34.636214 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:42:34.647199 14724 device_cuda_impl.cpp:883] Buffer allocate: background_output, 134,217,728 bytes. (128.00M) in device memory I0127 11:42:34.650975 14724 device_cuda_impl.cpp:883] Buffer allocate: background_input, 134,217,728 bytes. (128.00M) in device memory I0127 11:42:34.651970 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:42:34.667986 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:42:34.684001 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:42:34.700014 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:42:34.716030 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:42:34.732044 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:42:34.748059 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:42:34.764073 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:42:34.780014 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:42:34.796027 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:42:34.812042 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:42:34.827471 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:42:34.847493 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:42:34.848489 14724 light.cpp:721] Background MIS build time 0.0097592 I0127 11:42:34.848489 14724 device_cuda_impl.cpp:883] Buffer allocate: __light_background_marginal_cdf, 16,392 bytes. (16.01K) in device memory I0127 11:42:34.851086 14724 device_cuda_impl.cpp:883] Buffer allocate: __light_background_conditional_cdf, 67,125,248 bytes. (64.02M) in device memory I0127 11:42:34.859504 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:42:34.864508 14724 scene.cpp:337] System memory statistics after full device sync: Usage: 201,748,890 (192.40M) Peak: 412,137,998 (393.04M) I0127 11:42:34.875522 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:42:34.892537 8632 blender_sync.cpp:254] Total time spent synchronizing data: 0.0171161 I0127 11:42:34.896541 14724 camera.cpp:551] Camera is outside of the volume. I0127 11:42:34.910554 14724 camera.cpp:551] Camera is outside of the volume. I0127 11:42:36.088865 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:42:36.105880 8632 blender_sync.cpp:254] Total time spent synchronizing data: 0.0168125 I0127 11:42:36.110884 14724 svm.cpp:88] Total 16 shaders. I0127 11:42:36.110884 14480 constant_fold.cpp:58] Folding Sun_color::Color to constant (24.7767, 21.0621, 15.2916). I0127 11:42:36.110884 14480 constant_fold.cpp:113] Folding Mapping::Vector to socket Texture Coordinate::Generated. I0127 11:42:36.110884 15692 svm.cpp:67] Compilation summary: Shader name: default_light Number of SVM nodes: 3 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000007 Bump: 0.000000 Volume: 0.000021 Displacement: 0.000016 Generate: 0.000043 Total: 0.000044 I0127 11:42:36.110884 15256 svm.cpp:67] Compilation summary: Shader name: default_volume Number of SVM nodes: 3 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000006 Bump: 0.000000 Volume: 0.000009 Displacement: 0.000023 Generate: 0.000037 Total: 0.000038 I0127 11:42:36.110884 7740 svm.cpp:67] Compilation summary: Shader name: shader Number of SVM nodes: 5 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000036 Bump: 0.000000 Volume: 0.000011 Displacement: 0.000032 Generate: 0.000079 Total: 0.000079 I0127 11:42:36.110884 9092 svm.cpp:67] Compilation summary: Shader name: default_surface Number of SVM nodes: 8 Peak stack usage: 4 Time (in seconds): Finalize: 0.000000 Surface: 0.000043 Bump: 0.000000 Volume: 0.000009 Displacement: 0.000004 Generate: 0.000057 Total: 0.000058 I0127 11:42:36.110884 7952 svm.cpp:67] Compilation summary: Shader name: default_empty Number of SVM nodes: 3 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000008 Bump: 0.000000 Volume: 0.000026 Displacement: 0.000017 Generate: 0.000051 Total: 0.000051 I0127 11:42:36.111884 14480 constant_fold.cpp:113] Folding Soft_hard::Color to socket convert_float_to_color::value_color. I0127 11:42:36.110884 14724 svm.cpp:67] Compilation summary: Shader name: pine-leaf_Snow.2 Number of SVM nodes: 46 Peak stack usage: 32 Time (in seconds): Finalize: 0.000000 Surface: 0.000107 Bump: 0.000000 Volume: 0.000020 Displacement: 0.000010 Generate: 0.000136 Total: 0.000137 I0127 11:42:36.111884 14984 svm.cpp:67] Compilation summary: Shader name: pine-leaf Number of SVM nodes: 46 Peak stack usage: 32 Time (in seconds): Finalize: 0.000000 Surface: 0.000105 Bump: 0.000000 Volume: 0.000021 Displacement: 0.000034 Generate: 0.000159 Total: 0.000160 I0127 11:42:36.111884 14888 svm.cpp:67] Compilation summary: Shader name: pine-leaf_Snow Number of SVM nodes: 40 Peak stack usage: 31 Time (in seconds): Finalize: 0.000000 Surface: 0.000127 Bump: 0.000000 Volume: 0.000012 Displacement: 0.000009 Generate: 0.000148 Total: 0.000149 I0127 11:42:36.110884 13072 svm.cpp:67] Compilation summary: Shader name: shader Number of SVM nodes: 5 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000032 Bump: 0.000000 Volume: 0.000023 Displacement: 0.000014 Generate: 0.000070 Total: 0.000071 I0127 11:42:36.111884 14480 constant_fold.cpp:113] Folding Shadow_color_saturation::Color to socket Cloud_opacity::Color. I0127 11:42:36.110884 7152 svm.cpp:67] Compilation summary: Shader name: shader Number of SVM nodes: 5 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000043 Bump: 0.000000 Volume: 0.000013 Displacement: 0.000029 Generate: 0.000084 Total: 0.000085 I0127 11:42:36.111884 10364 svm.cpp:67] Compilation summary: Shader name: pine-trunk Number of SVM nodes: 30 Peak stack usage: 26 Time (in seconds): Finalize: 0.000000 Surface: 0.000093 Bump: 0.000000 Volume: 0.000011 Displacement: 0.000005 Generate: 0.000108 Total: 0.000109 I0127 11:42:36.111884 14480 constant_fold.cpp:113] Folding Sun_value::Color to socket Gamma::Color. I0127 11:42:36.110884 14916 svm.cpp:67] Compilation summary: Shader name: shader Number of SVM nodes: 5 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000018 Bump: 0.000000 Volume: 0.000025 Displacement: 0.000029 Generate: 0.000072 Total: 0.000073 I0127 11:42:36.111884 7684 svm.cpp:67] Compilation summary: Shader name: Material Number of SVM nodes: 374 Peak stack usage: 33 Time (in seconds): Finalize: 0.000000 Surface: 0.000113 Bump: 0.000108 Volume: 0.000005 Displacement: 0.000015 Generate: 0.000240 Total: 0.000241 I0127 11:42:36.110884 9500 svm.cpp:67] Compilation summary: Shader name: Material.002 Number of SVM nodes: 28 Peak stack usage: 23 Time (in seconds): Finalize: 0.000000 Surface: 0.000075 Bump: 0.000000 Volume: 0.000014 Displacement: 0.000006 Generate: 0.000095 Total: 0.000096 I0127 11:42:36.110884 15964 svm.cpp:67] Compilation summary: Shader name: Smoke Domain Material.001 Number of SVM nodes: 14 Peak stack usage: 10 Time (in seconds): Finalize: 0.000000 Surface: 0.000009 Bump: 0.000000 Volume: 0.000062 Displacement: 0.000014 Generate: 0.000085 Total: 0.000086 I0127 11:42:36.111884 14480 graph.cpp:675] Deduplicated 2 nodes. I0127 11:42:36.111884 14480 svm.cpp:67] Compilation summary: Shader name: default_background Number of SVM nodes: 2174 Peak stack usage: 34 Time (in seconds): Finalize: 0.000350 Surface: 0.000093 Bump: 0.000000 Volume: 0.000005 Displacement: 0.000003 Generate: 0.000100 Total: 0.000451 I0127 11:42:36.111884 14724 device_cuda_impl.cpp:883] Buffer allocate: __svm_nodes, 44,880 bytes. (43.83K) in device memory I0127 11:42:36.111884 14724 device_cuda_impl.cpp:883] Buffer allocate: __shaders, 512 bytes. (512) in device memory I0127 11:42:36.111884 14724 svm.cpp:164] Shader manager updated 16 shaders in 0.0010488 seconds. I0127 11:42:36.111884 14724 camera.cpp:551] Camera is outside of the volume. I0127 11:42:36.111884 14724 tables.cpp:50] Total 2 lookup tables. I0127 11:42:36.111884 14724 device_cuda_impl.cpp:883] Buffer allocate: __lookup_table, 266,240 bytes. (260.00K) in device memory I0127 11:42:36.112886 14724 light.cpp:976] Total 5 lights. I0127 11:42:36.116889 14724 light.cpp:955] Number of lights sent to the device: 4 I0127 11:42:36.116889 14724 light.cpp:957] Number of lights without contribution: 1 I0127 11:42:36.116889 14724 device_cuda_impl.cpp:883] Buffer allocate: __lights, 768 bytes. (768) in device memory I0127 11:42:36.116889 14724 light.cpp:329] Total 4 of light distribution primitives. I0127 11:42:36.117890 14724 device_cuda_impl.cpp:883] Buffer allocate: __light_distribution, 80 bytes. (80) in device memory I0127 11:42:36.117890 14724 light.cpp:672] Automatically set World MIS resolution to 4096 by 2048 I0127 11:42:36.124897 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:42:36.134907 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:42:36.151921 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:42:36.152925 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:42:36.160929 14724 device_cuda_impl.cpp:883] Buffer allocate: background_output, 134,217,728 bytes. (128.00M) in device memory I0127 11:42:36.165104 14724 device_cuda_impl.cpp:883] Buffer allocate: background_input, 134,217,728 bytes. (128.00M) in device memory I0127 11:42:36.167934 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:42:36.180948 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:42:36.180948 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:42:36.191957 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:42:36.201967 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:42:36.212615 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:42:36.229631 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:42:36.245645 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:42:36.261660 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:42:36.277674 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:42:36.293689 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:42:36.308702 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:42:36.324584 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:42:36.339597 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:42:36.355612 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:42:36.356612 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:42:36.388648 14724 light.cpp:721] Background MIS build time 0.0100677 I0127 11:42:36.388648 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:42:36.388648 14724 device_cuda_impl.cpp:883] Buffer allocate: __light_background_marginal_cdf, 16,392 bytes. (16.01K) in device memory I0127 11:42:36.391791 14724 device_cuda_impl.cpp:883] Buffer allocate: __light_background_conditional_cdf, 67,125,248 bytes. (64.02M) in device memory I0127 11:42:36.403661 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:42:36.405663 14724 scene.cpp:337] System memory statistics after full device sync: Usage: 201,748,890 (192.40M) Peak: 412,137,998 (393.04M) I0127 11:42:36.419108 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:42:36.437125 8632 blender_sync.cpp:254] Total time spent synchronizing data: 0.0181076 I0127 11:42:36.437125 14724 svm.cpp:88] Total 16 shaders. I0127 11:42:36.437125 7952 constant_fold.cpp:58] Folding Sun_color::Color to constant (24.7767, 21.0621, 15.2916). I0127 11:42:36.437125 7952 constant_fold.cpp:113] Folding Mapping::Vector to socket Texture Coordinate::Generated. I0127 11:42:36.437125 15964 svm.cpp:67] Compilation summary: Shader name: default_empty Number of SVM nodes: 3 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000007 Bump: 0.000000 Volume: 0.000018 Displacement: 0.000015 Generate: 0.000039 Total: 0.000040 I0127 11:42:36.437125 9500 svm.cpp:67] Compilation summary: Shader name: default_light Number of SVM nodes: 3 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000007 Bump: 0.000000 Volume: 0.000013 Displacement: 0.000024 Generate: 0.000044 Total: 0.000044 I0127 11:42:36.437125 7684 svm.cpp:67] Compilation summary: Shader name: default_surface Number of SVM nodes: 8 Peak stack usage: 4 Time (in seconds): Finalize: 0.000000 Surface: 0.000023 Bump: 0.000000 Volume: 0.000028 Displacement: 0.000015 Generate: 0.000066 Total: 0.000067 I0127 11:42:36.437125 15692 svm.cpp:67] Compilation summary: Shader name: shader Number of SVM nodes: 5 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000022 Bump: 0.000000 Volume: 0.000021 Displacement: 0.000013 Generate: 0.000055 Total: 0.000056 I0127 11:42:36.437125 7952 constant_fold.cpp:113] Folding Soft_hard::Color to socket convert_float_to_color::value_color. I0127 11:42:36.437125 15256 svm.cpp:67] Compilation summary: Shader name: shader Number of SVM nodes: 5 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000023 Bump: 0.000000 Volume: 0.000019 Displacement: 0.000010 Generate: 0.000052 Total: 0.000052 I0127 11:42:36.437125 14480 svm.cpp:67] Compilation summary: Shader name: shader Number of SVM nodes: 5 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000053 Bump: 0.000000 Volume: 0.000012 Displacement: 0.000016 Generate: 0.000081 Total: 0.000082 I0127 11:42:36.437125 14724 svm.cpp:67] Compilation summary: Shader name: pine-leaf_Snow.2 Number of SVM nodes: 46 Peak stack usage: 32 Time (in seconds): Finalize: 0.000000 Surface: 0.000105 Bump: 0.000000 Volume: 0.000010 Displacement: 0.000011 Generate: 0.000125 Total: 0.000126 I0127 11:42:36.437125 7152 svm.cpp:67] Compilation summary: Shader name: shader Number of SVM nodes: 5 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000019 Bump: 0.000000 Volume: 0.000004 Displacement: 0.000026 Generate: 0.000049 Total: 0.000049 I0127 11:42:36.437125 14888 svm.cpp:67] Compilation summary: Shader name: pine-leaf Number of SVM nodes: 46 Peak stack usage: 32 Time (in seconds): Finalize: 0.000000 Surface: 0.000109 Bump: 0.000000 Volume: 0.000005 Displacement: 0.000030 Generate: 0.000143 Total: 0.000144 I0127 11:42:36.437125 7740 svm.cpp:67] Compilation summary: Shader name: default_volume Number of SVM nodes: 3 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000015 Bump: 0.000000 Volume: 0.000028 Displacement: 0.000011 Generate: 0.000055 Total: 0.000056 I0127 11:42:36.437125 13072 svm.cpp:67] Compilation summary: Shader name: Material.002 Number of SVM nodes: 28 Peak stack usage: 23 Time (in seconds): Finalize: 0.000000 Surface: 0.000064 Bump: 0.000000 Volume: 0.000010 Displacement: 0.000024 Generate: 0.000097 Total: 0.000098 I0127 11:42:36.437125 14984 svm.cpp:67] Compilation summary: Shader name: pine-trunk Number of SVM nodes: 30 Peak stack usage: 26 Time (in seconds): Finalize: 0.000000 Surface: 0.000066 Bump: 0.000000 Volume: 0.000005 Displacement: 0.000002 Generate: 0.000072 Total: 0.000073 I0127 11:42:36.437125 10364 svm.cpp:67] Compilation summary: Shader name: Smoke Domain Material.001 Number of SVM nodes: 14 Peak stack usage: 10 Time (in seconds): Finalize: 0.000000 Surface: 0.000010 Bump: 0.000000 Volume: 0.000057 Displacement: 0.000011 Generate: 0.000079 Total: 0.000080 I0127 11:42:36.437125 9092 svm.cpp:67] Compilation summary: Shader name: pine-leaf_Snow Number of SVM nodes: 40 Peak stack usage: 31 Time (in seconds): Finalize: 0.000000 Surface: 0.000087 Bump: 0.000000 Volume: 0.000003 Displacement: 0.000004 Generate: 0.000094 Total: 0.000095 I0127 11:42:36.437125 7952 constant_fold.cpp:113] Folding Shadow_color_saturation::Color to socket Cloud_opacity::Color. I0127 11:42:36.437125 7952 constant_fold.cpp:113] Folding Sun_value::Color to socket Gamma::Color. I0127 11:42:36.437125 14916 svm.cpp:67] Compilation summary: Shader name: Material Number of SVM nodes: 374 Peak stack usage: 33 Time (in seconds): Finalize: 0.000000 Surface: 0.000096 Bump: 0.000108 Volume: 0.000003 Displacement: 0.000015 Generate: 0.000222 Total: 0.000223 I0127 11:42:36.437125 7952 graph.cpp:675] Deduplicated 2 nodes. I0127 11:42:36.437125 7952 svm.cpp:67] Compilation summary: Shader name: default_background Number of SVM nodes: 2174 Peak stack usage: 34 Time (in seconds): Finalize: 0.000322 Surface: 0.000083 Bump: 0.000000 Volume: 0.000005 Displacement: 0.000003 Generate: 0.000091 Total: 0.000413 I0127 11:42:36.437125 14724 device_cuda_impl.cpp:883] Buffer allocate: __svm_nodes, 44,880 bytes. (43.83K) in device memory I0127 11:42:36.438127 14724 device_cuda_impl.cpp:883] Buffer allocate: __shaders, 512 bytes. (512) in device memory I0127 11:42:36.438127 14724 svm.cpp:164] Shader manager updated 16 shaders in 0.0009009 seconds. I0127 11:42:36.438127 14724 tables.cpp:50] Total 2 lookup tables. I0127 11:42:36.438127 14724 device_cuda_impl.cpp:883] Buffer allocate: __lookup_table, 266,240 bytes. (260.00K) in device memory I0127 11:42:36.438127 14724 light.cpp:976] Total 5 lights. I0127 11:42:36.442129 14724 light.cpp:955] Number of lights sent to the device: 4 I0127 11:42:36.442129 14724 light.cpp:957] Number of lights without contribution: 1 I0127 11:42:36.442129 14724 device_cuda_impl.cpp:883] Buffer allocate: __lights, 768 bytes. (768) in device memory I0127 11:42:36.443130 14724 light.cpp:329] Total 4 of light distribution primitives. I0127 11:42:36.443130 14724 device_cuda_impl.cpp:883] Buffer allocate: __light_distribution, 80 bytes. (80) in device memory I0127 11:42:36.443130 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:42:36.444131 14724 light.cpp:672] Automatically set World MIS resolution to 4096 by 2048 I0127 11:42:36.467152 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:42:36.473158 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:42:36.484167 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:42:36.493104 14724 device_cuda_impl.cpp:883] Buffer allocate: background_output, 134,217,728 bytes. (128.00M) in device memory I0127 11:42:36.497503 14724 device_cuda_impl.cpp:883] Buffer allocate: background_input, 134,217,728 bytes. (128.00M) in device memory I0127 11:42:36.498505 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:42:36.498505 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:42:36.513518 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:42:36.524528 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:42:36.530534 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:42:36.530534 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:42:36.540544 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:42:36.541544 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:42:36.551553 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:42:36.578578 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:42:36.594592 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:42:36.596594 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:42:36.598596 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:42:36.626621 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:42:36.642635 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:42:36.657799 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:42:36.672811 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:42:36.688824 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:42:36.703572 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:42:36.719590 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:42:36.721593 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:42:36.726599 14724 light.cpp:721] Background MIS build time 0.0099284 I0127 11:42:36.726599 14724 device_cuda_impl.cpp:883] Buffer allocate: __light_background_marginal_cdf, 16,392 bytes. (16.01K) in device memory I0127 11:42:36.730046 14724 device_cuda_impl.cpp:883] Buffer allocate: __light_background_conditional_cdf, 67,125,248 bytes. (64.02M) in device memory I0127 11:42:36.735051 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:42:36.744060 14724 scene.cpp:337] System memory statistics after full device sync: Usage: 201,748,890 (192.40M) Peak: 412,137,998 (393.04M) I0127 11:42:36.750063 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:42:36.767081 8632 blender_sync.cpp:254] Total time spent synchronizing data: 0.0178441 I0127 11:42:36.768081 14724 svm.cpp:88] Total 16 shaders. I0127 11:42:36.768081 7684 constant_fold.cpp:58] Folding Sun_color::Color to constant (24.7767, 21.0621, 15.2916). I0127 11:42:36.768081 14916 svm.cpp:67] Compilation summary: Shader name: default_volume Number of SVM nodes: 3 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000004 Bump: 0.000000 Volume: 0.000007 Displacement: 0.000013 Generate: 0.000024 Total: 0.000025 I0127 11:42:36.768081 7684 constant_fold.cpp:113] Folding Mapping::Vector to socket Texture Coordinate::Generated. I0127 11:42:36.768081 9092 svm.cpp:67] Compilation summary: Shader name: shader Number of SVM nodes: 5 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000036 Bump: 0.000000 Volume: 0.000004 Displacement: 0.000010 Generate: 0.000050 Total: 0.000051 I0127 11:42:36.768081 13072 svm.cpp:67] Compilation summary: Shader name: default_empty Number of SVM nodes: 3 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000008 Bump: 0.000000 Volume: 0.000022 Displacement: 0.000005 Generate: 0.000036 Total: 0.000037 I0127 11:42:36.768081 14888 svm.cpp:67] Compilation summary: Shader name: shader Number of SVM nodes: 5 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000037 Bump: 0.000000 Volume: 0.000013 Displacement: 0.000013 Generate: 0.000063 Total: 0.000064 I0127 11:42:36.768081 7152 svm.cpp:67] Compilation summary: Shader name: default_surface Number of SVM nodes: 8 Peak stack usage: 4 Time (in seconds): Finalize: 0.000000 Surface: 0.000043 Bump: 0.000000 Volume: 0.000013 Displacement: 0.000011 Generate: 0.000067 Total: 0.000068 I0127 11:42:36.768081 7952 svm.cpp:67] Compilation summary: Shader name: Material.002 Number of SVM nodes: 28 Peak stack usage: 23 Time (in seconds): Finalize: 0.000000 Surface: 0.000071 Bump: 0.000000 Volume: 0.000031 Displacement: 0.000011 Generate: 0.000113 Total: 0.000114 I0127 11:42:36.768081 14480 svm.cpp:67] Compilation summary: Shader name: Smoke Domain Material.001 Number of SVM nodes: 14 Peak stack usage: 10 Time (in seconds): Finalize: 0.000000 Surface: 0.000017 Bump: 0.000000 Volume: 0.000061 Displacement: 0.000014 Generate: 0.000092 Total: 0.000093 I0127 11:42:36.768081 7740 svm.cpp:67] Compilation summary: Shader name: default_light Number of SVM nodes: 3 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000007 Bump: 0.000000 Volume: 0.000016 Displacement: 0.000017 Generate: 0.000040 Total: 0.000040 I0127 11:42:36.768081 15692 svm.cpp:67] Compilation summary: Shader name: shader Number of SVM nodes: 5 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000014 Bump: 0.000000 Volume: 0.000019 Displacement: 0.000003 Generate: 0.000037 Total: 0.000037 I0127 11:42:36.768081 10364 svm.cpp:67] Compilation summary: Shader name: pine-leaf_Snow Number of SVM nodes: 40 Peak stack usage: 31 Time (in seconds): Finalize: 0.000000 Surface: 0.000109 Bump: 0.000000 Volume: 0.000012 Displacement: 0.000009 Generate: 0.000130 Total: 0.000131 I0127 11:42:36.768081 14724 svm.cpp:67] Compilation summary: Shader name: pine-leaf_Snow.2 Number of SVM nodes: 46 Peak stack usage: 32 Time (in seconds): Finalize: 0.000000 Surface: 0.000146 Bump: 0.000000 Volume: 0.000011 Displacement: 0.000012 Generate: 0.000169 Total: 0.000170 I0127 11:42:36.768081 15964 svm.cpp:67] Compilation summary: Shader name: shader Number of SVM nodes: 5 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000022 Bump: 0.000000 Volume: 0.000039 Displacement: 0.000005 Generate: 0.000066 Total: 0.000066 I0127 11:42:36.768081 9500 svm.cpp:67] Compilation summary: Shader name: pine-leaf Number of SVM nodes: 46 Peak stack usage: 32 Time (in seconds): Finalize: 0.000000 Surface: 0.000106 Bump: 0.000000 Volume: 0.000016 Displacement: 0.000011 Generate: 0.000132 Total: 0.000133 I0127 11:42:36.768081 7684 constant_fold.cpp:113] Folding Soft_hard::Color to socket convert_float_to_color::value_color. I0127 11:42:36.768081 14984 svm.cpp:67] Compilation summary: Shader name: pine-trunk Number of SVM nodes: 30 Peak stack usage: 26 Time (in seconds): Finalize: 0.000000 Surface: 0.000106 Bump: 0.000000 Volume: 0.000007 Displacement: 0.000004 Generate: 0.000117 Total: 0.000117 I0127 11:42:36.768081 15256 svm.cpp:67] Compilation summary: Shader name: Material Number of SVM nodes: 374 Peak stack usage: 33 Time (in seconds): Finalize: 0.000000 Surface: 0.000087 Bump: 0.000119 Volume: 0.000006 Displacement: 0.000016 Generate: 0.000227 Total: 0.000228 I0127 11:42:36.768081 7684 constant_fold.cpp:113] Folding Shadow_color_saturation::Color to socket Cloud_opacity::Color. I0127 11:42:36.768081 7684 constant_fold.cpp:113] Folding Sun_value::Color to socket Gamma::Color. I0127 11:42:36.768081 7684 graph.cpp:675] Deduplicated 2 nodes. I0127 11:42:36.768081 7684 svm.cpp:67] Compilation summary: Shader name: default_background Number of SVM nodes: 2174 Peak stack usage: 34 Time (in seconds): Finalize: 0.000381 Surface: 0.000123 Bump: 0.000000 Volume: 0.000007 Displacement: 0.000004 Generate: 0.000134 Total: 0.000517 I0127 11:42:36.768081 14724 device_cuda_impl.cpp:883] Buffer allocate: __svm_nodes, 44,880 bytes. (43.83K) in device memory I0127 11:42:36.769081 14724 device_cuda_impl.cpp:883] Buffer allocate: __shaders, 512 bytes. (512) in device memory I0127 11:42:36.769081 14724 svm.cpp:164] Shader manager updated 16 shaders in 0.0011713 seconds. I0127 11:42:36.769081 14724 tables.cpp:50] Total 2 lookup tables. I0127 11:42:36.769081 14724 device_cuda_impl.cpp:883] Buffer allocate: __lookup_table, 266,240 bytes. (260.00K) in device memory I0127 11:42:36.769081 14724 light.cpp:976] Total 5 lights. I0127 11:42:36.773085 14724 light.cpp:955] Number of lights sent to the device: 4 I0127 11:42:36.773085 14724 light.cpp:957] Number of lights without contribution: 1 I0127 11:42:36.773085 14724 device_cuda_impl.cpp:883] Buffer allocate: __lights, 768 bytes. (768) in device memory I0127 11:42:36.774086 14724 light.cpp:329] Total 4 of light distribution primitives. I0127 11:42:36.774086 14724 device_cuda_impl.cpp:883] Buffer allocate: __light_distribution, 80 bytes. (80) in device memory I0127 11:42:36.775087 14724 light.cpp:672] Automatically set World MIS resolution to 4096 by 2048 I0127 11:42:36.775087 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:42:36.783095 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:42:36.798108 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:42:36.798108 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:42:36.814123 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:42:36.814123 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:42:36.816125 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:42:36.824106 14724 device_cuda_impl.cpp:883] Buffer allocate: background_output, 134,217,728 bytes. (128.00M) in device memory I0127 11:42:36.827931 14724 device_cuda_impl.cpp:883] Buffer allocate: background_input, 134,217,728 bytes. (128.00M) in device memory I0127 11:42:36.829934 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:42:36.829934 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:42:36.845948 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:42:36.845948 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:42:36.861963 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:42:36.877977 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:42:36.877977 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:42:36.877977 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:42:36.893992 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:42:36.893992 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:42:36.895994 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:42:36.910007 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:42:36.910007 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:42:36.926021 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:42:36.926021 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:42:36.942035 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:42:36.942035 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:42:36.958051 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:42:36.958051 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:42:36.973901 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:42:36.973901 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:42:36.988914 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:42:36.988914 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:42:37.003927 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:42:37.019942 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:42:37.019942 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:42:37.029958 14724 light.cpp:721] Background MIS build time 0.0098108 I0127 11:42:37.029958 14724 device_cuda_impl.cpp:883] Buffer allocate: __light_background_marginal_cdf, 16,392 bytes. (16.01K) in device memory I0127 11:42:37.033047 14724 device_cuda_impl.cpp:883] Buffer allocate: __light_background_conditional_cdf, 67,125,248 bytes. (64.02M) in device memory I0127 11:42:37.035962 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:42:37.035962 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:42:37.046972 14724 scene.cpp:337] System memory statistics after full device sync: Usage: 201,748,890 (192.40M) Peak: 412,137,998 (393.04M) I0127 11:42:37.051976 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:42:37.068992 8632 blender_sync.cpp:254] Total time spent synchronizing data: 0.0172345 I0127 11:42:37.072996 14724 camera.cpp:551] Camera is outside of the volume. I0127 11:42:37.102733 14724 camera.cpp:551] Camera is outside of the volume. I0127 11:42:38.288122 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:42:38.304623 8632 blender_sync.cpp:254] Total time spent synchronizing data: 0.0168888 I0127 11:42:38.311630 14724 svm.cpp:88] Total 16 shaders. I0127 11:42:38.311630 14888 constant_fold.cpp:58] Folding Sun_color::Color to constant (24.7767, 21.0621, 15.2916). I0127 11:42:38.311630 14888 constant_fold.cpp:113] Folding Mapping::Vector to socket Texture Coordinate::Generated. I0127 11:42:38.311630 7152 svm.cpp:67] Compilation summary: Shader name: default_volume Number of SVM nodes: 3 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000002 Bump: 0.000000 Volume: 0.000011 Displacement: 0.000007 Generate: 0.000021 Total: 0.000022 I0127 11:42:38.311630 14888 constant_fold.cpp:113] Folding Soft_hard::Color to socket convert_float_to_color::value_color. I0127 11:42:38.311630 15256 svm.cpp:67] Compilation summary: Shader name: default_empty Number of SVM nodes: 3 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000008 Bump: 0.000000 Volume: 0.000041 Displacement: 0.000008 Generate: 0.000057 Total: 0.000058 I0127 11:42:38.311630 13072 svm.cpp:67] Compilation summary: Shader name: default_light Number of SVM nodes: 3 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000016 Bump: 0.000000 Volume: 0.000021 Displacement: 0.000004 Generate: 0.000042 Total: 0.000043 I0127 11:42:38.311630 7740 svm.cpp:67] Compilation summary: Shader name: shader Number of SVM nodes: 5 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000038 Bump: 0.000000 Volume: 0.000006 Displacement: 0.000012 Generate: 0.000056 Total: 0.000057 I0127 11:42:38.311630 14984 svm.cpp:67] Compilation summary: Shader name: shader Number of SVM nodes: 5 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000045 Bump: 0.000000 Volume: 0.000014 Displacement: 0.000016 Generate: 0.000074 Total: 0.000075 I0127 11:42:38.311630 9092 svm.cpp:67] Compilation summary: Shader name: shader Number of SVM nodes: 5 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000017 Bump: 0.000000 Volume: 0.000012 Displacement: 0.000041 Generate: 0.000069 Total: 0.000070 I0127 11:42:38.311630 7952 svm.cpp:67] Compilation summary: Shader name: Material.002 Number of SVM nodes: 28 Peak stack usage: 23 Time (in seconds): Finalize: 0.000000 Surface: 0.000081 Bump: 0.000000 Volume: 0.000023 Displacement: 0.000011 Generate: 0.000114 Total: 0.000115 I0127 11:42:38.311630 14916 svm.cpp:67] Compilation summary: Shader name: shader Number of SVM nodes: 5 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000053 Bump: 0.000000 Volume: 0.000014 Displacement: 0.000010 Generate: 0.000077 Total: 0.000078 I0127 11:42:38.311630 14888 constant_fold.cpp:113] Folding Shadow_color_saturation::Color to socket Cloud_opacity::Color. I0127 11:42:38.311630 14480 svm.cpp:67] Compilation summary: Shader name: pine-leaf Number of SVM nodes: 46 Peak stack usage: 32 Time (in seconds): Finalize: 0.000000 Surface: 0.000144 Bump: 0.000000 Volume: 0.000005 Displacement: 0.000005 Generate: 0.000154 Total: 0.000155 I0127 11:42:38.311630 9500 svm.cpp:67] Compilation summary: Shader name: Smoke Domain Material.001 Number of SVM nodes: 14 Peak stack usage: 10 Time (in seconds): Finalize: 0.000000 Surface: 0.000006 Bump: 0.000000 Volume: 0.000063 Displacement: 0.000013 Generate: 0.000082 Total: 0.000083 I0127 11:42:38.311630 15964 svm.cpp:67] Compilation summary: Shader name: pine-trunk Number of SVM nodes: 30 Peak stack usage: 26 Time (in seconds): Finalize: 0.000000 Surface: 0.000071 Bump: 0.000000 Volume: 0.000014 Displacement: 0.000011 Generate: 0.000095 Total: 0.000096 I0127 11:42:38.311630 14888 constant_fold.cpp:113] Folding Sun_value::Color to socket Gamma::Color. I0127 11:42:38.311630 15692 svm.cpp:67] Compilation summary: Shader name: default_surface Number of SVM nodes: 8 Peak stack usage: 4 Time (in seconds): Finalize: 0.000000 Surface: 0.000029 Bump: 0.000000 Volume: 0.000010 Displacement: 0.000014 Generate: 0.000054 Total: 0.000055 I0127 11:42:38.311630 14724 svm.cpp:67] Compilation summary: Shader name: pine-leaf_Snow.2 Number of SVM nodes: 46 Peak stack usage: 32 Time (in seconds): Finalize: 0.000000 Surface: 0.000118 Bump: 0.000000 Volume: 0.000022 Displacement: 0.000014 Generate: 0.000154 Total: 0.000154 I0127 11:42:38.311630 10364 svm.cpp:67] Compilation summary: Shader name: pine-leaf_Snow Number of SVM nodes: 40 Peak stack usage: 31 Time (in seconds): Finalize: 0.000000 Surface: 0.000116 Bump: 0.000000 Volume: 0.000006 Displacement: 0.000004 Generate: 0.000126 Total: 0.000127 I0127 11:42:38.311630 7684 svm.cpp:67] Compilation summary: Shader name: Material Number of SVM nodes: 374 Peak stack usage: 33 Time (in seconds): Finalize: 0.000000 Surface: 0.000048 Bump: 0.000161 Volume: 0.000003 Displacement: 0.000009 Generate: 0.000221 Total: 0.000221 I0127 11:42:38.311630 14888 graph.cpp:675] Deduplicated 2 nodes. I0127 11:42:38.311630 14888 svm.cpp:67] Compilation summary: Shader name: default_background Number of SVM nodes: 2174 Peak stack usage: 34 Time (in seconds): Finalize: 0.000310 Surface: 0.000089 Bump: 0.000000 Volume: 0.000006 Displacement: 0.000003 Generate: 0.000098 Total: 0.000409 I0127 11:42:38.311630 14724 device_cuda_impl.cpp:883] Buffer allocate: __svm_nodes, 44,880 bytes. (43.83K) in device memory I0127 11:42:38.311630 14724 device_cuda_impl.cpp:883] Buffer allocate: __shaders, 512 bytes. (512) in device memory I0127 11:42:38.311630 14724 svm.cpp:164] Shader manager updated 16 shaders in 0.0008053 seconds. I0127 11:42:38.311630 14724 camera.cpp:551] Camera is outside of the volume. I0127 11:42:38.311630 14724 tables.cpp:50] Total 2 lookup tables. I0127 11:42:38.311630 14724 device_cuda_impl.cpp:883] Buffer allocate: __lookup_table, 266,240 bytes. (260.00K) in device memory I0127 11:42:38.312630 14724 light.cpp:976] Total 5 lights. I0127 11:42:38.316634 14724 light.cpp:955] Number of lights sent to the device: 4 I0127 11:42:38.316634 14724 light.cpp:957] Number of lights without contribution: 1 I0127 11:42:38.316634 14724 device_cuda_impl.cpp:883] Buffer allocate: __lights, 768 bytes. (768) in device memory I0127 11:42:38.317636 14724 light.cpp:329] Total 4 of light distribution primitives. I0127 11:42:38.317636 14724 device_cuda_impl.cpp:883] Buffer allocate: __light_distribution, 80 bytes. (80) in device memory I0127 11:42:38.317636 14724 light.cpp:672] Automatically set World MIS resolution to 4096 by 2048 I0127 11:42:38.324641 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:42:38.334651 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:42:38.346660 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:42:38.346660 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:42:38.360528 14724 device_cuda_impl.cpp:883] Buffer allocate: background_output, 134,217,728 bytes. (128.00M) in device memory I0127 11:42:38.362530 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:42:38.362530 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:42:38.364104 14724 device_cuda_impl.cpp:883] Buffer allocate: background_input, 134,217,728 bytes. (128.00M) in device memory I0127 11:42:38.377864 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:42:38.377864 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:42:38.392879 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:42:38.392879 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:42:38.408892 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:42:38.408892 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:42:38.424907 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:42:38.424907 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:42:38.440922 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:42:38.440922 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:42:38.456936 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:42:38.456936 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:42:38.472950 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:42:38.472950 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:42:38.488965 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:42:38.488965 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:42:38.504981 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:42:38.520994 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:42:38.537009 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:42:38.553023 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:42:38.564033 14724 light.cpp:721] Background MIS build time 0.0097141 I0127 11:42:38.564033 14724 device_cuda_impl.cpp:883] Buffer allocate: __light_background_marginal_cdf, 16,392 bytes. (16.01K) in device memory I0127 11:42:38.566032 14724 device_cuda_impl.cpp:883] Buffer allocate: __light_background_conditional_cdf, 67,125,248 bytes. (64.02M) in device memory I0127 11:42:38.569036 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:42:38.569036 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:42:38.580045 14724 scene.cpp:337] System memory statistics after full device sync: Usage: 201,748,890 (192.40M) Peak: 412,137,998 (393.04M) I0127 11:42:38.585050 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:42:38.603066 8632 blender_sync.cpp:254] Total time spent synchronizing data: 0.0181037 I0127 11:42:38.603066 14724 svm.cpp:88] Total 16 shaders. I0127 11:42:38.603066 13072 constant_fold.cpp:58] Folding Sun_color::Color to constant (24.7767, 21.0621, 15.2916). I0127 11:42:38.603066 15964 svm.cpp:67] Compilation summary: Shader name: default_volume Number of SVM nodes: 3 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000013 Bump: 0.000000 Volume: 0.000004 Displacement: 0.000004 Generate: 0.000021 Total: 0.000022 I0127 11:42:38.603066 14480 svm.cpp:67] Compilation summary: Shader name: default_empty Number of SVM nodes: 3 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000004 Bump: 0.000000 Volume: 0.000022 Displacement: 0.000004 Generate: 0.000030 Total: 0.000031 I0127 11:42:38.603066 13072 constant_fold.cpp:113] Folding Mapping::Vector to socket Texture Coordinate::Generated. I0127 11:42:38.603066 14888 svm.cpp:67] Compilation summary: Shader name: shader Number of SVM nodes: 5 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000027 Bump: 0.000000 Volume: 0.000019 Displacement: 0.000004 Generate: 0.000051 Total: 0.000052 I0127 11:42:38.603066 7952 svm.cpp:67] Compilation summary: Shader name: shader Number of SVM nodes: 5 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000035 Bump: 0.000000 Volume: 0.000006 Displacement: 0.000015 Generate: 0.000055 Total: 0.000056 I0127 11:42:38.603066 15692 svm.cpp:67] Compilation summary: Shader name: shader Number of SVM nodes: 5 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000056 Bump: 0.000000 Volume: 0.000016 Displacement: 0.000005 Generate: 0.000077 Total: 0.000078 I0127 11:42:38.603066 10364 svm.cpp:67] Compilation summary: Shader name: default_surface Number of SVM nodes: 8 Peak stack usage: 4 Time (in seconds): Finalize: 0.000000 Surface: 0.000047 Bump: 0.000000 Volume: 0.000042 Displacement: 0.000018 Generate: 0.000107 Total: 0.000108 I0127 11:42:38.603066 7740 svm.cpp:67] Compilation summary: Shader name: default_light Number of SVM nodes: 3 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000014 Bump: 0.000000 Volume: 0.000017 Displacement: 0.000024 Generate: 0.000055 Total: 0.000055 I0127 11:42:38.603066 7684 svm.cpp:67] Compilation summary: Shader name: pine-leaf_Snow Number of SVM nodes: 40 Peak stack usage: 31 Time (in seconds): Finalize: 0.000000 Surface: 0.000072 Bump: 0.000000 Volume: 0.000013 Displacement: 0.000024 Generate: 0.000109 Total: 0.000109 I0127 11:42:38.603066 13072 constant_fold.cpp:113] Folding Soft_hard::Color to socket convert_float_to_color::value_color. I0127 11:42:38.603066 9500 svm.cpp:67] Compilation summary: Shader name: shader Number of SVM nodes: 5 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000028 Bump: 0.000000 Volume: 0.000015 Displacement: 0.000016 Generate: 0.000059 Total: 0.000059 I0127 11:42:38.603066 9092 svm.cpp:67] Compilation summary: Shader name: pine-trunk Number of SVM nodes: 30 Peak stack usage: 26 Time (in seconds): Finalize: 0.000000 Surface: 0.000101 Bump: 0.000000 Volume: 0.000024 Displacement: 0.000016 Generate: 0.000140 Total: 0.000140 I0127 11:42:38.603066 7152 svm.cpp:67] Compilation summary: Shader name: Material.002 Number of SVM nodes: 28 Peak stack usage: 23 Time (in seconds): Finalize: 0.000000 Surface: 0.000073 Bump: 0.000000 Volume: 0.000021 Displacement: 0.000009 Generate: 0.000102 Total: 0.000103 I0127 11:42:38.603066 13072 constant_fold.cpp:113] Folding Shadow_color_saturation::Color to socket Cloud_opacity::Color. I0127 11:42:38.603066 14724 svm.cpp:67] Compilation summary: Shader name: pine-leaf_Snow.2 Number of SVM nodes: 46 Peak stack usage: 32 Time (in seconds): Finalize: 0.000000 Surface: 0.000113 Bump: 0.000000 Volume: 0.000016 Displacement: 0.000008 Generate: 0.000137 Total: 0.000138 I0127 11:42:38.603066 14916 svm.cpp:67] Compilation summary: Shader name: pine-leaf Number of SVM nodes: 46 Peak stack usage: 32 Time (in seconds): Finalize: 0.000000 Surface: 0.000124 Bump: 0.000000 Volume: 0.000014 Displacement: 0.000014 Generate: 0.000152 Total: 0.000153 I0127 11:42:38.603066 13072 constant_fold.cpp:113] Folding Sun_value::Color to socket Gamma::Color. I0127 11:42:38.603066 14984 svm.cpp:67] Compilation summary: Shader name: Smoke Domain Material.001 Number of SVM nodes: 14 Peak stack usage: 10 Time (in seconds): Finalize: 0.000000 Surface: 0.000024 Bump: 0.000000 Volume: 0.000042 Displacement: 0.000017 Generate: 0.000083 Total: 0.000083 I0127 11:42:38.603066 15256 svm.cpp:67] Compilation summary: Shader name: Material Number of SVM nodes: 374 Peak stack usage: 33 Time (in seconds): Finalize: 0.000000 Surface: 0.000055 Bump: 0.000149 Volume: 0.000003 Displacement: 0.000012 Generate: 0.000219 Total: 0.000220 I0127 11:42:38.603066 13072 graph.cpp:675] Deduplicated 2 nodes. I0127 11:42:38.603066 13072 svm.cpp:67] Compilation summary: Shader name: default_background Number of SVM nodes: 2174 Peak stack usage: 34 Time (in seconds): Finalize: 0.000328 Surface: 0.000119 Bump: 0.000000 Volume: 0.000007 Displacement: 0.000003 Generate: 0.000129 Total: 0.000457 I0127 11:42:38.604068 14724 device_cuda_impl.cpp:883] Buffer allocate: __svm_nodes, 44,880 bytes. (43.83K) in device memory I0127 11:42:38.604068 14724 device_cuda_impl.cpp:883] Buffer allocate: __shaders, 512 bytes. (512) in device memory I0127 11:42:38.604068 14724 svm.cpp:164] Shader manager updated 16 shaders in 0.0009671 seconds. I0127 11:42:38.604068 14724 tables.cpp:50] Total 2 lookup tables. I0127 11:42:38.604068 14724 device_cuda_impl.cpp:883] Buffer allocate: __lookup_table, 266,240 bytes. (260.00K) in device memory I0127 11:42:38.604068 14724 light.cpp:976] Total 5 lights. I0127 11:42:38.608304 14724 light.cpp:955] Number of lights sent to the device: 4 I0127 11:42:38.608304 14724 light.cpp:957] Number of lights without contribution: 1 I0127 11:42:38.608304 14724 device_cuda_impl.cpp:883] Buffer allocate: __lights, 768 bytes. (768) in device memory I0127 11:42:38.609304 14724 light.cpp:329] Total 4 of light distribution primitives. I0127 11:42:38.609304 14724 device_cuda_impl.cpp:883] Buffer allocate: __light_distribution, 80 bytes. (80) in device memory I0127 11:42:38.609304 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:42:38.609304 14724 light.cpp:672] Automatically set World MIS resolution to 4096 by 2048 I0127 11:42:38.632325 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:42:38.644336 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:42:38.649340 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:42:38.660799 14724 device_cuda_impl.cpp:883] Buffer allocate: background_output, 134,217,728 bytes. (128.00M) in device memory I0127 11:42:38.663077 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:42:38.663802 14724 device_cuda_impl.cpp:883] Buffer allocate: background_input, 134,217,728 bytes. (128.00M) in device memory I0127 11:42:38.679817 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:42:38.679817 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:42:38.695832 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:42:38.695832 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:42:38.711627 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:42:38.711627 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:42:38.727641 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:42:38.727641 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:42:38.743655 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:42:38.743655 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:42:38.759670 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:42:38.759670 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:42:38.775684 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:42:38.775684 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:42:38.791699 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:42:38.791699 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:42:38.807672 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:42:38.807672 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:42:38.823686 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:42:38.823686 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:42:38.824687 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:42:38.839699 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:42:38.840701 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:42:38.844703 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:42:38.849707 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:42:38.865732 14724 light.cpp:721] Background MIS build time 0.0097589 I0127 11:42:38.865732 14724 device_cuda_impl.cpp:883] Buffer allocate: __light_background_marginal_cdf, 16,392 bytes. (16.01K) in device memory I0127 11:42:38.868327 14724 device_cuda_impl.cpp:883] Buffer allocate: __light_background_conditional_cdf, 67,125,248 bytes. (64.02M) in device memory I0127 11:42:38.870330 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:42:38.870330 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:42:38.874334 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:42:38.878340 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:42:38.882341 14724 scene.cpp:337] System memory statistics after full device sync: Usage: 201,748,890 (192.40M) Peak: 412,137,998 (393.04M) I0127 11:42:38.889835 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:42:38.906852 8632 blender_sync.cpp:254] Total time spent synchronizing data: 0.017106 I0127 11:42:38.910856 14724 camera.cpp:551] Camera is outside of the volume. I0127 11:42:38.933615 14724 camera.cpp:551] Camera is outside of the volume. I0127 11:42:40.030668 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:42:40.049207 8632 blender_sync.cpp:254] Total time spent synchronizing data: 0.0176643 I0127 11:42:40.055209 14724 svm.cpp:88] Total 16 shaders. I0127 11:42:40.055209 14984 constant_fold.cpp:58] Folding Sun_color::Color to constant (24.7767, 21.0621, 15.2916). I0127 11:42:40.055209 14984 constant_fold.cpp:113] Folding Mapping::Vector to socket Texture Coordinate::Generated. I0127 11:42:40.055209 9500 svm.cpp:67] Compilation summary: Shader name: default_light Number of SVM nodes: 3 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000025 Bump: 0.000000 Volume: 0.000004 Displacement: 0.000019 Generate: 0.000048 Total: 0.000048 I0127 11:42:40.055209 15256 svm.cpp:67] Compilation summary: Shader name: default_empty Number of SVM nodes: 3 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000004 Bump: 0.000000 Volume: 0.000008 Displacement: 0.000028 Generate: 0.000040 Total: 0.000041 I0127 11:42:40.055209 14984 constant_fold.cpp:113] Folding Soft_hard::Color to socket convert_float_to_color::value_color. I0127 11:42:40.055209 10364 svm.cpp:67] Compilation summary: Shader name: Smoke Domain Material.001 Number of SVM nodes: 14 Peak stack usage: 10 Time (in seconds): Finalize: 0.000000 Surface: 0.000018 Bump: 0.000000 Volume: 0.000075 Displacement: 0.000013 Generate: 0.000106 Total: 0.000106 I0127 11:42:40.055209 15964 svm.cpp:67] Compilation summary: Shader name: shader Number of SVM nodes: 5 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000024 Bump: 0.000000 Volume: 0.000019 Displacement: 0.000012 Generate: 0.000055 Total: 0.000056 I0127 11:42:40.056210 14984 constant_fold.cpp:113] Folding Shadow_color_saturation::Color to socket Cloud_opacity::Color. I0127 11:42:40.055209 14888 svm.cpp:67] Compilation summary: Shader name: default_volume Number of SVM nodes: 3 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000018 Bump: 0.000000 Volume: 0.000016 Displacement: 0.000026 Generate: 0.000060 Total: 0.000061 I0127 11:42:40.056210 14984 constant_fold.cpp:113] Folding Sun_value::Color to socket Gamma::Color. I0127 11:42:40.055209 15692 svm.cpp:67] Compilation summary: Shader name: shader Number of SVM nodes: 5 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000056 Bump: 0.000000 Volume: 0.000018 Displacement: 0.000028 Generate: 0.000103 Total: 0.000103 I0127 11:42:40.055209 7740 svm.cpp:67] Compilation summary: Shader name: default_surface Number of SVM nodes: 8 Peak stack usage: 4 Time (in seconds): Finalize: 0.000000 Surface: 0.000058 Bump: 0.000000 Volume: 0.000019 Displacement: 0.000007 Generate: 0.000084 Total: 0.000085 I0127 11:42:40.055209 7684 svm.cpp:67] Compilation summary: Shader name: Material.002 Number of SVM nodes: 28 Peak stack usage: 23 Time (in seconds): Finalize: 0.000000 Surface: 0.000060 Bump: 0.000000 Volume: 0.000040 Displacement: 0.000010 Generate: 0.000110 Total: 0.000111 I0127 11:42:40.055209 14480 svm.cpp:67] Compilation summary: Shader name: shader Number of SVM nodes: 5 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000059 Bump: 0.000000 Volume: 0.000021 Displacement: 0.000021 Generate: 0.000102 Total: 0.000102 I0127 11:42:40.055209 9092 svm.cpp:67] Compilation summary: Shader name: pine-leaf Number of SVM nodes: 46 Peak stack usage: 32 Time (in seconds): Finalize: 0.000000 Surface: 0.000129 Bump: 0.000000 Volume: 0.000006 Displacement: 0.000004 Generate: 0.000138 Total: 0.000139 I0127 11:42:40.055209 14916 svm.cpp:67] Compilation summary: Shader name: pine-trunk Number of SVM nodes: 30 Peak stack usage: 26 Time (in seconds): Finalize: 0.000000 Surface: 0.000086 Bump: 0.000000 Volume: 0.000014 Displacement: 0.000012 Generate: 0.000111 Total: 0.000112 I0127 11:42:40.055209 14724 svm.cpp:67] Compilation summary: Shader name: pine-leaf_Snow.2 Number of SVM nodes: 46 Peak stack usage: 32 Time (in seconds): Finalize: 0.000001 Surface: 0.000175 Bump: 0.000000 Volume: 0.000021 Displacement: 0.000006 Generate: 0.000203 Total: 0.000204 I0127 11:42:40.056210 14984 graph.cpp:675] Deduplicated 2 nodes. I0127 11:42:40.055209 7952 svm.cpp:67] Compilation summary: Shader name: pine-leaf_Snow Number of SVM nodes: 40 Peak stack usage: 31 Time (in seconds): Finalize: 0.000000 Surface: 0.000134 Bump: 0.000000 Volume: 0.000017 Displacement: 0.000006 Generate: 0.000158 Total: 0.000158 I0127 11:42:40.056210 7152 svm.cpp:67] Compilation summary: Shader name: Material Number of SVM nodes: 374 Peak stack usage: 33 Time (in seconds): Finalize: 0.000000 Surface: 0.000091 Bump: 0.000140 Volume: 0.000005 Displacement: 0.000014 Generate: 0.000249 Total: 0.000251 I0127 11:42:40.055209 13072 svm.cpp:67] Compilation summary: Shader name: shader Number of SVM nodes: 5 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000058 Bump: 0.000000 Volume: 0.000004 Displacement: 0.000014 Generate: 0.000076 Total: 0.000077 I0127 11:42:40.056210 14984 svm.cpp:67] Compilation summary: Shader name: default_background Number of SVM nodes: 2174 Peak stack usage: 34 Time (in seconds): Finalize: 0.000365 Surface: 0.000084 Bump: 0.000000 Volume: 0.000006 Displacement: 0.000003 Generate: 0.000092 Total: 0.000459 I0127 11:42:40.056210 14724 device_cuda_impl.cpp:883] Buffer allocate: __svm_nodes, 44,880 bytes. (43.83K) in device memory I0127 11:42:40.056210 14724 device_cuda_impl.cpp:883] Buffer allocate: __shaders, 512 bytes. (512) in device memory I0127 11:42:40.056210 14724 svm.cpp:164] Shader manager updated 16 shaders in 0.0010525 seconds. I0127 11:42:40.056210 14724 camera.cpp:551] Camera is outside of the volume. I0127 11:42:40.056210 14724 tables.cpp:50] Total 2 lookup tables. I0127 11:42:40.056210 14724 device_cuda_impl.cpp:883] Buffer allocate: __lookup_table, 266,240 bytes. (260.00K) in device memory I0127 11:42:40.057211 14724 light.cpp:976] Total 5 lights. I0127 11:42:40.061215 14724 light.cpp:955] Number of lights sent to the device: 4 I0127 11:42:40.061215 14724 light.cpp:957] Number of lights without contribution: 1 I0127 11:42:40.061215 14724 device_cuda_impl.cpp:883] Buffer allocate: __lights, 768 bytes. (768) in device memory I0127 11:42:40.061215 14724 light.cpp:329] Total 4 of light distribution primitives. I0127 11:42:40.061215 14724 device_cuda_impl.cpp:883] Buffer allocate: __light_distribution, 80 bytes. (80) in device memory I0127 11:42:40.061215 14724 light.cpp:672] Automatically set World MIS resolution to 4096 by 2048 I0127 11:42:40.088239 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:42:40.104252 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:42:40.104252 14724 device_cuda_impl.cpp:883] Buffer allocate: background_output, 134,217,728 bytes. (128.00M) in device memory I0127 11:42:40.108034 14724 device_cuda_impl.cpp:883] Buffer allocate: background_input, 134,217,728 bytes. (128.00M) in device memory I0127 11:42:40.120046 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:42:40.121047 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:42:40.151074 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:42:40.151074 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:42:40.167088 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:42:40.168089 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:42:40.182102 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:42:40.197115 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:42:40.213130 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:42:40.229146 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:42:40.244158 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:42:40.259222 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:42:40.275236 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:42:40.290251 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:42:40.306265 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:42:40.316279 14724 light.cpp:721] Background MIS build time 0.0098131 I0127 11:42:40.316279 14724 device_cuda_impl.cpp:883] Buffer allocate: __light_background_marginal_cdf, 16,392 bytes. (16.01K) in device memory I0127 11:42:40.318881 14724 device_cuda_impl.cpp:883] Buffer allocate: __light_background_conditional_cdf, 67,125,248 bytes. (64.02M) in device memory I0127 11:42:40.321884 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:42:40.332893 14724 scene.cpp:337] System memory statistics after full device sync: Usage: 201,748,890 (192.40M) Peak: 412,137,998 (393.04M) I0127 11:42:40.337898 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:42:40.354914 8632 blender_sync.cpp:254] Total time spent synchronizing data: 0.0176935 I0127 11:42:40.354914 14724 svm.cpp:88] Total 16 shaders. I0127 11:42:40.355916 9092 constant_fold.cpp:58] Folding Sun_color::Color to constant (24.7767, 21.0621, 15.2916). I0127 11:42:40.355916 14888 svm.cpp:67] Compilation summary: Shader name: default_volume Number of SVM nodes: 3 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000004 Bump: 0.000000 Volume: 0.000010 Displacement: 0.000003 Generate: 0.000017 Total: 0.000018 I0127 11:42:40.355916 14916 svm.cpp:67] Compilation summary: Shader name: shader Number of SVM nodes: 5 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000026 Bump: 0.000000 Volume: 0.000021 Displacement: 0.000003 Generate: 0.000050 Total: 0.000050 I0127 11:42:40.355916 10364 svm.cpp:67] Compilation summary: Shader name: default_empty Number of SVM nodes: 3 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000021 Bump: 0.000000 Volume: 0.000005 Displacement: 0.000008 Generate: 0.000034 Total: 0.000035 I0127 11:42:40.355916 7152 svm.cpp:67] Compilation summary: Shader name: shader Number of SVM nodes: 5 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000026 Bump: 0.000000 Volume: 0.000029 Displacement: 0.000014 Generate: 0.000069 Total: 0.000070 I0127 11:42:40.355916 14480 svm.cpp:67] Compilation summary: Shader name: default_light Number of SVM nodes: 3 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000004 Bump: 0.000000 Volume: 0.000017 Displacement: 0.000027 Generate: 0.000048 Total: 0.000050 I0127 11:42:40.355916 15964 svm.cpp:67] Compilation summary: Shader name: shader Number of SVM nodes: 5 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000022 Bump: 0.000000 Volume: 0.000023 Displacement: 0.000002 Generate: 0.000047 Total: 0.000048 I0127 11:42:40.355916 14724 svm.cpp:67] Compilation summary: Shader name: pine-leaf_Snow.2 Number of SVM nodes: 46 Peak stack usage: 32 Time (in seconds): Finalize: 0.000000 Surface: 0.000088 Bump: 0.000000 Volume: 0.000006 Displacement: 0.000004 Generate: 0.000099 Total: 0.000099 I0127 11:42:40.355916 9500 svm.cpp:67] Compilation summary: Shader name: pine-leaf_Snow Number of SVM nodes: 40 Peak stack usage: 31 Time (in seconds): Finalize: 0.000000 Surface: 0.000071 Bump: 0.000000 Volume: 0.000005 Displacement: 0.000005 Generate: 0.000081 Total: 0.000082 I0127 11:42:40.355916 15256 svm.cpp:67] Compilation summary: Shader name: Smoke Domain Material.001 Number of SVM nodes: 14 Peak stack usage: 10 Time (in seconds): Finalize: 0.000000 Surface: 0.000007 Bump: 0.000000 Volume: 0.000051 Displacement: 0.000010 Generate: 0.000069 Total: 0.000069 I0127 11:42:40.355916 14984 svm.cpp:67] Compilation summary: Shader name: default_surface Number of SVM nodes: 8 Peak stack usage: 4 Time (in seconds): Finalize: 0.000000 Surface: 0.000051 Bump: 0.000000 Volume: 0.000014 Displacement: 0.000013 Generate: 0.000079 Total: 0.000080 I0127 11:42:40.355916 9092 constant_fold.cpp:113] Folding Mapping::Vector to socket Texture Coordinate::Generated. I0127 11:42:40.355916 15692 svm.cpp:67] Compilation summary: Shader name: pine-trunk Number of SVM nodes: 30 Peak stack usage: 26 Time (in seconds): Finalize: 0.000000 Surface: 0.000067 Bump: 0.000000 Volume: 0.000008 Displacement: 0.000005 Generate: 0.000079 Total: 0.000080 I0127 11:42:40.355916 7684 svm.cpp:67] Compilation summary: Shader name: pine-leaf Number of SVM nodes: 46 Peak stack usage: 32 Time (in seconds): Finalize: 0.000000 Surface: 0.000105 Bump: 0.000000 Volume: 0.000004 Displacement: 0.000005 Generate: 0.000114 Total: 0.000115 I0127 11:42:40.355916 7740 svm.cpp:67] Compilation summary: Shader name: Material Number of SVM nodes: 374 Peak stack usage: 33 Time (in seconds): Finalize: 0.000000 Surface: 0.000080 Bump: 0.000098 Volume: 0.000004 Displacement: 0.000017 Generate: 0.000199 Total: 0.000199 I0127 11:42:40.355916 13072 svm.cpp:67] Compilation summary: Shader name: shader Number of SVM nodes: 5 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000030 Bump: 0.000000 Volume: 0.000014 Displacement: 0.000022 Generate: 0.000066 Total: 0.000067 I0127 11:42:40.355916 9092 constant_fold.cpp:113] Folding Soft_hard::Color to socket convert_float_to_color::value_color. I0127 11:42:40.355916 7952 svm.cpp:67] Compilation summary: Shader name: Material.002 Number of SVM nodes: 28 Peak stack usage: 23 Time (in seconds): Finalize: 0.000000 Surface: 0.000094 Bump: 0.000000 Volume: 0.000004 Displacement: 0.000005 Generate: 0.000103 Total: 0.000104 I0127 11:42:40.355916 9092 constant_fold.cpp:113] Folding Shadow_color_saturation::Color to socket Cloud_opacity::Color. I0127 11:42:40.355916 9092 constant_fold.cpp:113] Folding Sun_value::Color to socket Gamma::Color. I0127 11:42:40.355916 9092 graph.cpp:675] Deduplicated 2 nodes. I0127 11:42:40.355916 9092 svm.cpp:67] Compilation summary: Shader name: default_background Number of SVM nodes: 2174 Peak stack usage: 34 Time (in seconds): Finalize: 0.000326 Surface: 0.000085 Bump: 0.000000 Volume: 0.000006 Displacement: 0.000003 Generate: 0.000094 Total: 0.000421 I0127 11:42:40.355916 14724 device_cuda_impl.cpp:883] Buffer allocate: __svm_nodes, 44,880 bytes. (43.83K) in device memory I0127 11:42:40.355916 14724 device_cuda_impl.cpp:883] Buffer allocate: __shaders, 512 bytes. (512) in device memory I0127 11:42:40.356916 14724 svm.cpp:164] Shader manager updated 16 shaders in 0.001015 seconds. I0127 11:42:40.356916 14724 tables.cpp:50] Total 2 lookup tables. I0127 11:42:40.356916 14724 device_cuda_impl.cpp:883] Buffer allocate: __lookup_table, 266,240 bytes. (260.00K) in device memory I0127 11:42:40.356916 14724 light.cpp:976] Total 5 lights. I0127 11:42:40.360919 14724 light.cpp:955] Number of lights sent to the device: 4 I0127 11:42:40.360919 14724 light.cpp:957] Number of lights without contribution: 1 I0127 11:42:40.360919 14724 device_cuda_impl.cpp:883] Buffer allocate: __lights, 768 bytes. (768) in device memory I0127 11:42:40.361920 14724 light.cpp:329] Total 4 of light distribution primitives. I0127 11:42:40.361920 14724 device_cuda_impl.cpp:883] Buffer allocate: __light_distribution, 80 bytes. (80) in device memory I0127 11:42:40.361920 14724 light.cpp:672] Automatically set World MIS resolution to 4096 by 2048 I0127 11:42:40.369927 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:42:40.385942 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:42:40.401957 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:42:40.410821 14724 device_cuda_impl.cpp:883] Buffer allocate: background_output, 134,217,728 bytes. (128.00M) in device memory I0127 11:42:40.414640 14724 device_cuda_impl.cpp:883] Buffer allocate: background_input, 134,217,728 bytes. (128.00M) in device memory I0127 11:42:40.417860 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:42:40.433874 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:42:40.449889 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:42:40.465903 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:42:40.481918 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:42:40.497932 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:42:40.513947 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:42:40.529963 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:42:40.545358 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:42:40.561372 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:42:40.577387 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:42:40.592594 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:42:40.608614 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:42:40.613616 14724 light.cpp:721] Background MIS build time 0.0097726 I0127 11:42:40.613616 14724 device_cuda_impl.cpp:883] Buffer allocate: __light_background_marginal_cdf, 16,392 bytes. (16.01K) in device memory I0127 11:42:40.616616 14724 device_cuda_impl.cpp:883] Buffer allocate: __light_background_conditional_cdf, 67,125,248 bytes. (64.02M) in device memory I0127 11:42:40.623622 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:42:40.630628 14724 scene.cpp:337] System memory statistics after full device sync: Usage: 201,748,890 (192.40M) Peak: 412,137,998 (393.04M) I0127 11:42:40.638635 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:42:40.655652 8632 blender_sync.cpp:254] Total time spent synchronizing data: 0.0173085 I0127 11:42:40.659654 14724 camera.cpp:551] Camera is outside of the volume. I0127 11:42:40.673667 14724 camera.cpp:551] Camera is outside of the volume. I0127 11:42:44.073869 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:42:44.090885 8632 blender_sync.cpp:254] Total time spent synchronizing data: 0.0169285 I0127 11:42:44.090885 14724 svm.cpp:88] Total 16 shaders. I0127 11:42:44.090885 14480 constant_fold.cpp:58] Folding Sun_color::Color to constant (24.7767, 21.0621, 15.2916). I0127 11:42:44.090885 14480 constant_fold.cpp:113] Folding Mapping::Vector to socket Texture Coordinate::Generated. I0127 11:42:44.090885 13072 svm.cpp:67] Compilation summary: Shader name: default_volume Number of SVM nodes: 3 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000002 Bump: 0.000000 Volume: 0.000010 Displacement: 0.000006 Generate: 0.000019 Total: 0.000020 I0127 11:42:44.090885 10364 svm.cpp:67] Compilation summary: Shader name: shader Number of SVM nodes: 5 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000012 Bump: 0.000000 Volume: 0.000017 Displacement: 0.000015 Generate: 0.000045 Total: 0.000045 I0127 11:42:44.090885 15964 svm.cpp:67] Compilation summary: Shader name: default_empty Number of SVM nodes: 3 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000012 Bump: 0.000000 Volume: 0.000038 Displacement: 0.000023 Generate: 0.000073 Total: 0.000074 I0127 11:42:44.090885 14916 svm.cpp:67] Compilation summary: Shader name: shader Number of SVM nodes: 5 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000047 Bump: 0.000000 Volume: 0.000006 Displacement: 0.000002 Generate: 0.000056 Total: 0.000057 I0127 11:42:44.090885 7152 svm.cpp:67] Compilation summary: Shader name: shader Number of SVM nodes: 5 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000032 Bump: 0.000000 Volume: 0.000021 Displacement: 0.000026 Generate: 0.000078 Total: 0.000078 I0127 11:42:44.090885 9092 svm.cpp:67] Compilation summary: Shader name: default_light Number of SVM nodes: 3 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000008 Bump: 0.000000 Volume: 0.000035 Displacement: 0.000016 Generate: 0.000059 Total: 0.000060 I0127 11:42:44.090885 14724 svm.cpp:67] Compilation summary: Shader name: pine-leaf_Snow.2 Number of SVM nodes: 46 Peak stack usage: 32 Time (in seconds): Finalize: 0.000000 Surface: 0.000121 Bump: 0.000000 Volume: 0.000007 Displacement: 0.000020 Generate: 0.000148 Total: 0.000148 I0127 11:42:44.090885 15256 svm.cpp:67] Compilation summary: Shader name: pine-leaf_Snow Number of SVM nodes: 40 Peak stack usage: 31 Time (in seconds): Finalize: 0.000000 Surface: 0.000074 Bump: 0.000000 Volume: 0.000013 Displacement: 0.000040 Generate: 0.000127 Total: 0.000128 I0127 11:42:44.090885 7740 svm.cpp:67] Compilation summary: Shader name: Material.002 Number of SVM nodes: 28 Peak stack usage: 23 Time (in seconds): Finalize: 0.000000 Surface: 0.000082 Bump: 0.000000 Volume: 0.000008 Displacement: 0.000027 Generate: 0.000117 Total: 0.000118 I0127 11:42:44.090885 15692 svm.cpp:67] Compilation summary: Shader name: pine-leaf Number of SVM nodes: 46 Peak stack usage: 32 Time (in seconds): Finalize: 0.000000 Surface: 0.000184 Bump: 0.000000 Volume: 0.000005 Displacement: 0.000004 Generate: 0.000192 Total: 0.000193 I0127 11:42:44.090885 7952 svm.cpp:67] Compilation summary: Shader name: Smoke Domain Material.001 Number of SVM nodes: 14 Peak stack usage: 10 Time (in seconds): Finalize: 0.000000 Surface: 0.000018 Bump: 0.000000 Volume: 0.000060 Displacement: 0.000010 Generate: 0.000088 Total: 0.000088 I0127 11:42:44.090885 14480 constant_fold.cpp:113] Folding Soft_hard::Color to socket convert_float_to_color::value_color. I0127 11:42:44.090885 9500 svm.cpp:67] Compilation summary: Shader name: default_surface Number of SVM nodes: 8 Peak stack usage: 4 Time (in seconds): Finalize: 0.000000 Surface: 0.000049 Bump: 0.000000 Volume: 0.000025 Displacement: 0.000025 Generate: 0.000099 Total: 0.000100 I0127 11:42:44.090885 7684 svm.cpp:67] Compilation summary: Shader name: pine-trunk Number of SVM nodes: 30 Peak stack usage: 26 Time (in seconds): Finalize: 0.000000 Surface: 0.000074 Bump: 0.000000 Volume: 0.000005 Displacement: 0.000021 Generate: 0.000100 Total: 0.000101 I0127 11:42:44.090885 14480 constant_fold.cpp:113] Folding Shadow_color_saturation::Color to socket Cloud_opacity::Color. I0127 11:42:44.090885 14888 svm.cpp:67] Compilation summary: Shader name: shader Number of SVM nodes: 5 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000013 Bump: 0.000000 Volume: 0.000044 Displacement: 0.000011 Generate: 0.000068 Total: 0.000069 I0127 11:42:44.090885 14480 constant_fold.cpp:113] Folding Sun_value::Color to socket Gamma::Color. I0127 11:42:44.090885 14984 svm.cpp:67] Compilation summary: Shader name: Material Number of SVM nodes: 374 Peak stack usage: 33 Time (in seconds): Finalize: 0.000000 Surface: 0.000113 Bump: 0.000092 Volume: 0.000004 Displacement: 0.000017 Generate: 0.000227 Total: 0.000228 I0127 11:42:44.090885 14480 graph.cpp:675] Deduplicated 2 nodes. I0127 11:42:44.090885 14480 svm.cpp:67] Compilation summary: Shader name: default_background Number of SVM nodes: 2174 Peak stack usage: 34 Time (in seconds): Finalize: 0.000347 Surface: 0.000083 Bump: 0.000000 Volume: 0.000006 Displacement: 0.000003 Generate: 0.000091 Total: 0.000439 I0127 11:42:44.090885 14724 device_cuda_impl.cpp:883] Buffer allocate: __svm_nodes, 44,880 bytes. (43.83K) in device memory I0127 11:42:44.091886 14724 device_cuda_impl.cpp:883] Buffer allocate: __shaders, 512 bytes. (512) in device memory I0127 11:42:44.091886 14724 svm.cpp:164] Shader manager updated 16 shaders in 0.001053 seconds. I0127 11:42:44.091886 14724 camera.cpp:551] Camera is outside of the volume. I0127 11:42:44.091886 14724 tables.cpp:50] Total 2 lookup tables. I0127 11:42:44.091886 14724 device_cuda_impl.cpp:883] Buffer allocate: __lookup_table, 266,240 bytes. (260.00K) in device memory I0127 11:42:44.091886 14724 light.cpp:976] Total 5 lights. I0127 11:42:44.095890 14724 light.cpp:955] Number of lights sent to the device: 4 I0127 11:42:44.095890 14724 light.cpp:957] Number of lights without contribution: 1 I0127 11:42:44.095890 14724 device_cuda_impl.cpp:883] Buffer allocate: __lights, 768 bytes. (768) in device memory I0127 11:42:44.096891 14724 light.cpp:329] Total 4 of light distribution primitives. I0127 11:42:44.096891 14724 device_cuda_impl.cpp:883] Buffer allocate: __light_distribution, 80 bytes. (80) in device memory I0127 11:42:44.096891 14724 light.cpp:672] Automatically set World MIS resolution to 4096 by 2048 I0127 11:42:44.104898 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:42:44.109903 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:42:44.118911 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:42:44.119912 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:42:44.134925 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:42:44.134925 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:42:44.134925 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:42:44.140930 14724 device_cuda_impl.cpp:883] Buffer allocate: background_output, 134,217,728 bytes. (128.00M) in device memory I0127 11:42:44.144851 14724 device_cuda_impl.cpp:883] Buffer allocate: background_input, 134,217,728 bytes. (128.00M) in device memory I0127 11:42:44.150857 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:42:44.151857 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:42:44.165870 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:42:44.165870 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:42:44.165870 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:42:44.181885 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:42:44.181885 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:42:44.181885 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:42:44.196898 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:42:44.196898 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:42:44.196898 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:42:44.212913 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:42:44.212913 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:42:44.212913 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:42:44.228929 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:42:44.228929 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:42:44.228929 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:42:44.244942 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:42:44.244942 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:42:44.244942 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:42:44.260957 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:42:44.260957 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:42:44.260957 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:42:44.276973 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:42:44.276973 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:42:44.276973 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:42:44.292425 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:42:44.292425 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:42:44.308440 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:42:44.308440 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:42:44.309442 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:42:44.324455 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:42:44.324455 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:42:44.324455 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:42:44.340468 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:42:44.340468 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:42:44.351482 14724 light.cpp:721] Background MIS build time 0.0097466 I0127 11:42:44.351482 14724 device_cuda_impl.cpp:883] Buffer allocate: __light_background_marginal_cdf, 16,392 bytes. (16.01K) in device memory I0127 11:42:44.354104 14724 device_cuda_impl.cpp:883] Buffer allocate: __light_background_conditional_cdf, 67,125,248 bytes. (64.02M) in device memory I0127 11:42:44.355865 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:42:44.355865 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:42:44.356866 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:42:44.367877 14724 scene.cpp:337] System memory statistics after full device sync: Usage: 201,748,890 (192.40M) Peak: 412,137,998 (393.04M) I0127 11:42:44.371881 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:42:44.388896 8632 blender_sync.cpp:254] Total time spent synchronizing data: 0.0173157 I0127 11:42:44.392899 14724 camera.cpp:551] Camera is outside of the volume. I0127 11:42:44.422924 14724 camera.cpp:551] Camera is outside of the volume. I0127 11:42:46.275851 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:42:46.292867 8632 blender_sync.cpp:254] Total time spent synchronizing data: 0.0169204 I0127 11:42:46.293869 14724 svm.cpp:88] Total 16 shaders. I0127 11:42:46.293869 14984 constant_fold.cpp:58] Folding Sun_color::Color to constant (24.7767, 21.0621, 15.2916). I0127 11:42:46.293869 14984 constant_fold.cpp:113] Folding Mapping::Vector to socket Texture Coordinate::Generated. I0127 11:42:46.293869 14888 svm.cpp:67] Compilation summary: Shader name: default_surface Number of SVM nodes: 8 Peak stack usage: 4 Time (in seconds): Finalize: 0.000000 Surface: 0.000030 Bump: 0.000000 Volume: 0.000011 Displacement: 0.000007 Generate: 0.000048 Total: 0.000048 I0127 11:42:46.293869 15256 svm.cpp:67] Compilation summary: Shader name: default_light Number of SVM nodes: 3 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000018 Bump: 0.000000 Volume: 0.000011 Displacement: 0.000020 Generate: 0.000048 Total: 0.000049 I0127 11:42:46.293869 14984 constant_fold.cpp:113] Folding Soft_hard::Color to socket convert_float_to_color::value_color. I0127 11:42:46.293869 10364 svm.cpp:67] Compilation summary: Shader name: shader Number of SVM nodes: 5 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000026 Bump: 0.000000 Volume: 0.000033 Displacement: 0.000010 Generate: 0.000069 Total: 0.000069 I0127 11:42:46.293869 15964 svm.cpp:67] Compilation summary: Shader name: default_volume Number of SVM nodes: 3 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000004 Bump: 0.000000 Volume: 0.000003 Displacement: 0.000009 Generate: 0.000015 Total: 0.000016 I0127 11:42:46.293869 15692 svm.cpp:67] Compilation summary: Shader name: shader Number of SVM nodes: 5 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000040 Bump: 0.000000 Volume: 0.000019 Displacement: 0.000016 Generate: 0.000075 Total: 0.000076 I0127 11:42:46.293869 9500 svm.cpp:67] Compilation summary: Shader name: shader Number of SVM nodes: 5 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000041 Bump: 0.000000 Volume: 0.000012 Displacement: 0.000019 Generate: 0.000072 Total: 0.000073 I0127 11:42:46.293869 14916 svm.cpp:67] Compilation summary: Shader name: default_empty Number of SVM nodes: 3 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000018 Bump: 0.000000 Volume: 0.000037 Displacement: 0.000025 Generate: 0.000080 Total: 0.000081 I0127 11:42:46.293869 7152 svm.cpp:67] Compilation summary: Shader name: pine-leaf Number of SVM nodes: 46 Peak stack usage: 32 Time (in seconds): Finalize: 0.000000 Surface: 0.000098 Bump: 0.000000 Volume: 0.000005 Displacement: 0.000020 Generate: 0.000123 Total: 0.000124 I0127 11:42:46.293869 14724 svm.cpp:67] Compilation summary: Shader name: pine-leaf_Snow.2 Number of SVM nodes: 46 Peak stack usage: 32 Time (in seconds): Finalize: 0.000000 Surface: 0.000149 Bump: 0.000000 Volume: 0.000006 Displacement: 0.000015 Generate: 0.000170 Total: 0.000170 I0127 11:42:46.293869 14480 svm.cpp:67] Compilation summary: Shader name: pine-leaf_Snow Number of SVM nodes: 40 Peak stack usage: 31 Time (in seconds): Finalize: 0.000000 Surface: 0.000108 Bump: 0.000000 Volume: 0.000030 Displacement: 0.000014 Generate: 0.000151 Total: 0.000152 I0127 11:42:46.293869 13072 svm.cpp:67] Compilation summary: Shader name: pine-trunk Number of SVM nodes: 30 Peak stack usage: 26 Time (in seconds): Finalize: 0.000000 Surface: 0.000086 Bump: 0.000000 Volume: 0.000004 Displacement: 0.000003 Generate: 0.000093 Total: 0.000093 I0127 11:42:46.293869 7952 svm.cpp:67] Compilation summary: Shader name: Smoke Domain Material.001 Number of SVM nodes: 14 Peak stack usage: 10 Time (in seconds): Finalize: 0.000000 Surface: 0.000014 Bump: 0.000000 Volume: 0.000053 Displacement: 0.000014 Generate: 0.000080 Total: 0.000081 I0127 11:42:46.293869 7684 svm.cpp:67] Compilation summary: Shader name: Material.002 Number of SVM nodes: 28 Peak stack usage: 23 Time (in seconds): Finalize: 0.000000 Surface: 0.000083 Bump: 0.000000 Volume: 0.000023 Displacement: 0.000003 Generate: 0.000109 Total: 0.000110 I0127 11:42:46.293869 14984 constant_fold.cpp:113] Folding Sun_value::Color to socket Gamma::Color. I0127 11:42:46.293869 7740 svm.cpp:67] Compilation summary: Shader name: Material Number of SVM nodes: 374 Peak stack usage: 33 Time (in seconds): Finalize: 0.000000 Surface: 0.000091 Bump: 0.000115 Volume: 0.000003 Displacement: 0.000008 Generate: 0.000217 Total: 0.000217 I0127 11:42:46.293869 9092 svm.cpp:67] Compilation summary: Shader name: shader Number of SVM nodes: 5 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000021 Bump: 0.000000 Volume: 0.000039 Displacement: 0.000029 Generate: 0.000088 Total: 0.000089 I0127 11:42:46.293869 14984 graph.cpp:675] Deduplicated 2 nodes. I0127 11:42:46.293869 14984 svm.cpp:67] Compilation summary: Shader name: default_background Number of SVM nodes: 2176 Peak stack usage: 34 Time (in seconds): Finalize: 0.000323 Surface: 0.000082 Bump: 0.000000 Volume: 0.000005 Displacement: 0.000004 Generate: 0.000091 Total: 0.000415 I0127 11:42:46.293869 14724 device_cuda_impl.cpp:883] Buffer allocate: __svm_nodes, 44,912 bytes. (43.86K) in device memory I0127 11:42:46.293869 14724 device_cuda_impl.cpp:883] Buffer allocate: __shaders, 512 bytes. (512) in device memory I0127 11:42:46.294869 14724 svm.cpp:164] Shader manager updated 16 shaders in 0.0009569 seconds. I0127 11:42:46.294869 14724 camera.cpp:551] Camera is outside of the volume. I0127 11:42:46.294869 14724 tables.cpp:50] Total 2 lookup tables. I0127 11:42:46.294869 14724 device_cuda_impl.cpp:883] Buffer allocate: __lookup_table, 266,240 bytes. (260.00K) in device memory I0127 11:42:46.294869 14724 light.cpp:976] Total 5 lights. I0127 11:42:46.298872 14724 light.cpp:955] Number of lights sent to the device: 4 I0127 11:42:46.298872 14724 light.cpp:957] Number of lights without contribution: 1 I0127 11:42:46.298872 14724 device_cuda_impl.cpp:883] Buffer allocate: __lights, 768 bytes. (768) in device memory I0127 11:42:46.299873 14724 light.cpp:329] Total 4 of light distribution primitives. I0127 11:42:46.299873 14724 device_cuda_impl.cpp:883] Buffer allocate: __light_distribution, 80 bytes. (80) in device memory I0127 11:42:46.299873 14724 light.cpp:672] Automatically set World MIS resolution to 4096 by 2048 I0127 11:42:46.306879 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:42:46.319891 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:42:46.332903 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:42:46.343991 14724 device_cuda_impl.cpp:883] Buffer allocate: background_output, 134,217,728 bytes. (128.00M) in device memory I0127 11:42:46.347901 14724 device_cuda_impl.cpp:883] Buffer allocate: background_input, 134,217,728 bytes. (128.00M) in device memory I0127 11:42:46.352906 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:42:46.352906 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:42:46.367919 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:42:46.367919 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:42:46.367919 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:42:46.383934 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:42:46.383934 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:42:46.399950 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:42:46.399950 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:42:46.415963 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:42:46.415963 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:42:46.431977 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:42:46.431977 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:42:46.431977 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:42:46.447993 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:42:46.447993 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:42:46.447993 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:42:46.464007 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:42:46.464007 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:42:46.464007 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:42:46.480027 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:42:46.480027 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:42:46.496037 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:42:46.496037 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:42:46.496037 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:42:46.512051 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:42:46.512051 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:42:46.527842 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:42:46.527842 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:42:46.543861 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:42:46.544865 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:42:46.547868 14724 light.cpp:721] Background MIS build time 0.0097683 I0127 11:42:46.547868 14724 device_cuda_impl.cpp:883] Buffer allocate: __light_background_marginal_cdf, 16,392 bytes. (16.01K) in device memory I0127 11:42:46.550984 14724 device_cuda_impl.cpp:883] Buffer allocate: __light_background_conditional_cdf, 67,125,248 bytes. (64.02M) in device memory I0127 11:42:46.559880 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:42:46.559880 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:42:46.564882 14724 scene.cpp:337] System memory statistics after full device sync: Usage: 201,748,946 (192.40M) Peak: 412,137,998 (393.04M) I0127 11:42:46.575855 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:42:46.592870 8632 blender_sync.cpp:254] Total time spent synchronizing data: 0.0176594 I0127 11:42:46.592870 14724 svm.cpp:88] Total 16 shaders. I0127 11:42:46.593871 15256 constant_fold.cpp:58] Folding Sun_color::Color to constant (24.7767, 21.0621, 15.2916). I0127 11:42:46.593871 15256 constant_fold.cpp:113] Folding Mapping::Vector to socket Texture Coordinate::Generated. I0127 11:42:46.593871 13072 svm.cpp:67] Compilation summary: Shader name: default_volume Number of SVM nodes: 3 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000003 Bump: 0.000000 Volume: 0.000002 Displacement: 0.000002 Generate: 0.000007 Total: 0.000008 I0127 11:42:46.593871 7684 svm.cpp:67] Compilation summary: Shader name: default_light Number of SVM nodes: 3 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000009 Bump: 0.000000 Volume: 0.000011 Displacement: 0.000005 Generate: 0.000024 Total: 0.000025 I0127 11:42:46.593871 15692 svm.cpp:67] Compilation summary: Shader name: default_surface Number of SVM nodes: 8 Peak stack usage: 4 Time (in seconds): Finalize: 0.000000 Surface: 0.000027 Bump: 0.000000 Volume: 0.000017 Displacement: 0.000012 Generate: 0.000055 Total: 0.000056 I0127 11:42:46.593871 10364 svm.cpp:67] Compilation summary: Shader name: default_empty Number of SVM nodes: 3 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000005 Bump: 0.000000 Volume: 0.000038 Displacement: 0.000031 Generate: 0.000074 Total: 0.000075 I0127 11:42:46.593871 14916 svm.cpp:67] Compilation summary: Shader name: Smoke Domain Material.001 Number of SVM nodes: 14 Peak stack usage: 10 Time (in seconds): Finalize: 0.000000 Surface: 0.000006 Bump: 0.000000 Volume: 0.000040 Displacement: 0.000006 Generate: 0.000052 Total: 0.000052 I0127 11:42:46.593871 7152 svm.cpp:67] Compilation summary: Shader name: shader Number of SVM nodes: 5 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000021 Bump: 0.000000 Volume: 0.000018 Displacement: 0.000010 Generate: 0.000049 Total: 0.000050 I0127 11:42:46.593871 14724 svm.cpp:67] Compilation summary: Shader name: pine-leaf_Snow.2 Number of SVM nodes: 46 Peak stack usage: 32 Time (in seconds): Finalize: 0.000000 Surface: 0.000089 Bump: 0.000000 Volume: 0.000008 Displacement: 0.000018 Generate: 0.000116 Total: 0.000116 I0127 11:42:46.593871 15256 constant_fold.cpp:113] Folding Soft_hard::Color to socket convert_float_to_color::value_color. I0127 11:42:46.593871 7740 svm.cpp:67] Compilation summary: Shader name: pine-leaf Number of SVM nodes: 46 Peak stack usage: 32 Time (in seconds): Finalize: 0.000000 Surface: 0.000096 Bump: 0.000000 Volume: 0.000003 Displacement: 0.000003 Generate: 0.000102 Total: 0.000103 I0127 11:42:46.593871 14984 svm.cpp:67] Compilation summary: Shader name: pine-leaf_Snow Number of SVM nodes: 40 Peak stack usage: 31 Time (in seconds): Finalize: 0.000000 Surface: 0.000088 Bump: 0.000000 Volume: 0.000010 Displacement: 0.000020 Generate: 0.000118 Total: 0.000119 I0127 11:42:46.593871 9092 svm.cpp:67] Compilation summary: Shader name: shader Number of SVM nodes: 5 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000038 Bump: 0.000000 Volume: 0.000014 Displacement: 0.000014 Generate: 0.000066 Total: 0.000067 I0127 11:42:46.593871 14888 svm.cpp:67] Compilation summary: Shader name: Material.002 Number of SVM nodes: 28 Peak stack usage: 23 Time (in seconds): Finalize: 0.000000 Surface: 0.000071 Bump: 0.000000 Volume: 0.000016 Displacement: 0.000007 Generate: 0.000093 Total: 0.000094 I0127 11:42:46.593871 15256 constant_fold.cpp:113] Folding Sun_value::Color to socket Gamma::Color. I0127 11:42:46.593871 14480 svm.cpp:67] Compilation summary: Shader name: shader Number of SVM nodes: 5 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000020 Bump: 0.000000 Volume: 0.000027 Displacement: 0.000010 Generate: 0.000058 Total: 0.000058 I0127 11:42:46.593871 9500 svm.cpp:67] Compilation summary: Shader name: shader Number of SVM nodes: 5 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000031 Bump: 0.000000 Volume: 0.000017 Displacement: 0.000020 Generate: 0.000069 Total: 0.000069 I0127 11:42:46.593871 7952 svm.cpp:67] Compilation summary: Shader name: pine-trunk Number of SVM nodes: 30 Peak stack usage: 26 Time (in seconds): Finalize: 0.000000 Surface: 0.000082 Bump: 0.000000 Volume: 0.000003 Displacement: 0.000007 Generate: 0.000092 Total: 0.000093 I0127 11:42:46.593871 15964 svm.cpp:67] Compilation summary: Shader name: Material Number of SVM nodes: 374 Peak stack usage: 33 Time (in seconds): Finalize: 0.000000 Surface: 0.000084 Bump: 0.000095 Volume: 0.000004 Displacement: 0.000010 Generate: 0.000193 Total: 0.000193 I0127 11:42:46.593871 15256 graph.cpp:675] Deduplicated 2 nodes. I0127 11:42:46.593871 15256 svm.cpp:67] Compilation summary: Shader name: default_background Number of SVM nodes: 2176 Peak stack usage: 34 Time (in seconds): Finalize: 0.000313 Surface: 0.000124 Bump: 0.000000 Volume: 0.000007 Displacement: 0.000004 Generate: 0.000136 Total: 0.000449 I0127 11:42:46.593871 14724 device_cuda_impl.cpp:883] Buffer allocate: __svm_nodes, 44,912 bytes. (43.86K) in device memory I0127 11:42:46.593871 14724 device_cuda_impl.cpp:883] Buffer allocate: __shaders, 512 bytes. (512) in device memory I0127 11:42:46.593871 14724 svm.cpp:164] Shader manager updated 16 shaders in 0.0010054 seconds. I0127 11:42:46.594872 14724 tables.cpp:50] Total 2 lookup tables. I0127 11:42:46.594872 14724 device_cuda_impl.cpp:883] Buffer allocate: __lookup_table, 266,240 bytes. (260.00K) in device memory I0127 11:42:46.594872 14724 light.cpp:976] Total 5 lights. I0127 11:42:46.598876 14724 light.cpp:955] Number of lights sent to the device: 4 I0127 11:42:46.598876 14724 light.cpp:957] Number of lights without contribution: 1 I0127 11:42:46.598876 14724 device_cuda_impl.cpp:883] Buffer allocate: __lights, 768 bytes. (768) in device memory I0127 11:42:46.599877 14724 light.cpp:329] Total 4 of light distribution primitives. I0127 11:42:46.599877 14724 device_cuda_impl.cpp:883] Buffer allocate: __light_distribution, 80 bytes. (80) in device memory I0127 11:42:46.599877 14724 light.cpp:672] Automatically set World MIS resolution to 4096 by 2048 I0127 11:42:46.603880 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:42:46.617893 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:42:46.625900 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:42:46.638912 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:42:46.650504 14724 device_cuda_impl.cpp:883] Buffer allocate: background_output, 134,217,728 bytes. (128.00M) in device memory I0127 11:42:46.652506 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:42:46.653508 14724 device_cuda_impl.cpp:883] Buffer allocate: background_input, 134,217,728 bytes. (128.00M) in device memory I0127 11:42:46.666519 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:42:46.679531 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:42:46.692543 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:42:46.705554 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:42:46.719568 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:42:46.732579 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:42:46.745591 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:42:46.759604 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:42:46.772615 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:42:46.785629 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:42:46.799640 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:42:46.812638 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:42:46.825650 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:42:46.839663 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:42:46.852675 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:42:46.853677 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:42:46.860682 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:42:46.860682 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:42:46.874701 14724 light.cpp:721] Background MIS build time 0.0097818 I0127 11:42:46.874701 14724 device_cuda_impl.cpp:883] Buffer allocate: __light_background_marginal_cdf, 16,392 bytes. (16.01K) in device memory I0127 11:42:46.876696 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:42:46.877714 14724 device_cuda_impl.cpp:883] Buffer allocate: __light_background_conditional_cdf, 67,125,248 bytes. (64.02M) in device memory I0127 11:42:46.890714 14724 scene.cpp:337] System memory statistics after full device sync: Usage: 201,748,946 (192.40M) Peak: 412,137,998 (393.04M) I0127 11:42:46.892716 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:42:46.910733 8632 blender_sync.cpp:254] Total time spent synchronizing data: 0.0187421 I0127 11:42:46.911733 14724 svm.cpp:88] Total 16 shaders. I0127 11:42:46.911733 9092 constant_fold.cpp:58] Folding Sun_color::Color to constant (24.7767, 21.0621, 15.2916). I0127 11:42:46.911733 9092 constant_fold.cpp:113] Folding Mapping::Vector to socket Texture Coordinate::Generated. I0127 11:42:46.911733 15964 svm.cpp:67] Compilation summary: Shader name: shader Number of SVM nodes: 5 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000018 Bump: 0.000000 Volume: 0.000013 Displacement: 0.000004 Generate: 0.000034 Total: 0.000035 I0127 11:42:46.911733 14888 svm.cpp:67] Compilation summary: Shader name: default_volume Number of SVM nodes: 3 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000002 Bump: 0.000000 Volume: 0.000003 Displacement: 0.000001 Generate: 0.000006 Total: 0.000008 I0127 11:42:46.911733 10364 svm.cpp:67] Compilation summary: Shader name: shader Number of SVM nodes: 5 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000039 Bump: 0.000000 Volume: 0.000014 Displacement: 0.000018 Generate: 0.000071 Total: 0.000072 I0127 11:42:46.911733 9500 svm.cpp:67] Compilation summary: Shader name: default_surface Number of SVM nodes: 8 Peak stack usage: 4 Time (in seconds): Finalize: 0.000000 Surface: 0.000073 Bump: 0.000000 Volume: 0.000021 Displacement: 0.000007 Generate: 0.000101 Total: 0.000103 I0127 11:42:46.911733 9092 constant_fold.cpp:113] Folding Soft_hard::Color to socket convert_float_to_color::value_color. I0127 11:42:46.911733 7740 svm.cpp:67] Compilation summary: Shader name: shader Number of SVM nodes: 5 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000019 Bump: 0.000000 Volume: 0.000034 Displacement: 0.000013 Generate: 0.000065 Total: 0.000066 I0127 11:42:46.911733 14480 svm.cpp:67] Compilation summary: Shader name: shader Number of SVM nodes: 5 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000034 Bump: 0.000000 Volume: 0.000054 Displacement: 0.000028 Generate: 0.000116 Total: 0.000117 I0127 11:42:46.911733 9092 constant_fold.cpp:113] Folding Sun_value::Color to socket Gamma::Color. I0127 11:42:46.911733 15256 svm.cpp:67] Compilation summary: Shader name: Material.002 Number of SVM nodes: 28 Peak stack usage: 23 Time (in seconds): Finalize: 0.000000 Surface: 0.000084 Bump: 0.000000 Volume: 0.000003 Displacement: 0.000023 Generate: 0.000110 Total: 0.000111 I0127 11:42:46.911733 7684 svm.cpp:67] Compilation summary: Shader name: Smoke Domain Material.001 Number of SVM nodes: 14 Peak stack usage: 10 Time (in seconds): Finalize: 0.000000 Surface: 0.000031 Bump: 0.000000 Volume: 0.000063 Displacement: 0.000010 Generate: 0.000104 Total: 0.000105 I0127 11:42:46.911733 15692 svm.cpp:67] Compilation summary: Shader name: default_empty Number of SVM nodes: 3 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000020 Bump: 0.000000 Volume: 0.000024 Displacement: 0.000015 Generate: 0.000059 Total: 0.000060 I0127 11:42:46.911733 14984 svm.cpp:67] Compilation summary: Shader name: pine-leaf_Snow Number of SVM nodes: 40 Peak stack usage: 31 Time (in seconds): Finalize: 0.000000 Surface: 0.000137 Bump: 0.000000 Volume: 0.000007 Displacement: 0.000004 Generate: 0.000148 Total: 0.000149 I0127 11:42:46.911733 14724 svm.cpp:67] Compilation summary: Shader name: pine-leaf_Snow.2 Number of SVM nodes: 46 Peak stack usage: 32 Time (in seconds): Finalize: 0.000000 Surface: 0.000174 Bump: 0.000000 Volume: 0.000016 Displacement: 0.000008 Generate: 0.000198 Total: 0.000199 I0127 11:42:46.911733 7152 svm.cpp:67] Compilation summary: Shader name: pine-trunk Number of SVM nodes: 30 Peak stack usage: 26 Time (in seconds): Finalize: 0.000000 Surface: 0.000109 Bump: 0.000000 Volume: 0.000011 Displacement: 0.000003 Generate: 0.000123 Total: 0.000123 I0127 11:42:46.911733 14916 svm.cpp:67] Compilation summary: Shader name: pine-leaf Number of SVM nodes: 46 Peak stack usage: 32 Time (in seconds): Finalize: 0.000000 Surface: 0.000174 Bump: 0.000000 Volume: 0.000007 Displacement: 0.000004 Generate: 0.000185 Total: 0.000185 I0127 11:42:46.911733 9092 graph.cpp:675] Deduplicated 2 nodes. I0127 11:42:46.911733 7952 svm.cpp:67] Compilation summary: Shader name: default_light Number of SVM nodes: 3 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000010 Bump: 0.000000 Volume: 0.000029 Displacement: 0.000031 Generate: 0.000069 Total: 0.000070 I0127 11:42:46.911733 13072 svm.cpp:67] Compilation summary: Shader name: Material Number of SVM nodes: 374 Peak stack usage: 33 Time (in seconds): Finalize: 0.000000 Surface: 0.000071 Bump: 0.000148 Volume: 0.000003 Displacement: 0.000013 Generate: 0.000235 Total: 0.000236 I0127 11:42:46.911733 9092 svm.cpp:67] Compilation summary: Shader name: default_background Number of SVM nodes: 2176 Peak stack usage: 34 Time (in seconds): Finalize: 0.000263 Surface: 0.000092 Bump: 0.000000 Volume: 0.000004 Displacement: 0.000003 Generate: 0.000100 Total: 0.000363 I0127 11:42:46.911733 14724 device_cuda_impl.cpp:883] Buffer allocate: __svm_nodes, 44,912 bytes. (43.86K) in device memory I0127 11:42:46.911733 14724 device_cuda_impl.cpp:883] Buffer allocate: __shaders, 512 bytes. (512) in device memory I0127 11:42:46.912734 14724 svm.cpp:164] Shader manager updated 16 shaders in 0.0010145 seconds. I0127 11:42:46.912734 14724 tables.cpp:50] Total 2 lookup tables. I0127 11:42:46.912734 14724 device_cuda_impl.cpp:883] Buffer allocate: __lookup_table, 266,240 bytes. (260.00K) in device memory I0127 11:42:46.912734 14724 light.cpp:976] Total 5 lights. I0127 11:42:46.916738 14724 light.cpp:955] Number of lights sent to the device: 4 I0127 11:42:46.916738 14724 light.cpp:957] Number of lights without contribution: 1 I0127 11:42:46.916738 14724 device_cuda_impl.cpp:883] Buffer allocate: __lights, 768 bytes. (768) in device memory I0127 11:42:46.917738 14724 light.cpp:329] Total 4 of light distribution primitives. I0127 11:42:46.917738 14724 device_cuda_impl.cpp:883] Buffer allocate: __light_distribution, 80 bytes. (80) in device memory I0127 11:42:46.917738 14724 light.cpp:672] Automatically set World MIS resolution to 4096 by 2048 I0127 11:42:46.924746 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:42:46.940760 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:42:46.956774 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:42:46.967739 14724 device_cuda_impl.cpp:883] Buffer allocate: background_output, 134,217,728 bytes. (128.00M) in device memory I0127 11:42:46.970788 14724 device_cuda_impl.cpp:883] Buffer allocate: background_input, 134,217,728 bytes. (128.00M) in device memory I0127 11:42:46.972791 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:42:46.988806 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:42:47.004819 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:42:47.020834 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:42:47.036849 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:42:47.052863 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:42:47.068877 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:42:47.084892 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:42:47.100867 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:42:47.116885 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:42:47.132899 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:42:47.132899 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:42:47.148918 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:42:47.149915 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:42:47.164935 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:42:47.165944 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:42:47.171936 14724 light.cpp:721] Background MIS build time 0.0098229 I0127 11:42:47.171936 14724 device_cuda_impl.cpp:883] Buffer allocate: __light_background_marginal_cdf, 16,392 bytes. (16.01K) in device memory I0127 11:42:47.174104 14724 device_cuda_impl.cpp:883] Buffer allocate: __light_background_conditional_cdf, 67,125,248 bytes. (64.02M) in device memory I0127 11:42:47.180868 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:42:47.180868 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:42:47.187875 14724 scene.cpp:337] System memory statistics after full device sync: Usage: 201,748,946 (192.40M) Peak: 412,137,998 (393.04M) I0127 11:42:47.196106 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:42:47.213122 8632 blender_sync.cpp:254] Total time spent synchronizing data: 0.0173641 I0127 11:42:47.217126 14724 camera.cpp:551] Camera is outside of the volume. I0127 11:42:47.246111 14724 camera.cpp:551] Camera is outside of the volume. I0127 11:42:50.301856 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:42:50.303751 8632 device_cuda_impl.cpp:883] Buffer allocate: RenderBuffers, 6,711,936 bytes. (6.40M) in device memory I0127 11:42:50.305752 14724 camera.cpp:551] Camera is outside of the volume. I0127 11:42:50.320806 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:42:50.323809 14724 camera.cpp:551] Camera is outside of the volume. I0127 11:42:50.333818 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:42:50.337822 14724 camera.cpp:551] Camera is outside of the volume. I0127 11:42:50.346830 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:42:50.360843 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:42:50.373649 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:42:50.377652 14724 camera.cpp:551] Camera is outside of the volume. I0127 11:42:50.387034 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:42:50.400553 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:42:50.403556 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:42:50.438176 14724 camera.cpp:551] Camera is outside of the volume. I0127 11:42:50.441179 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:42:50.454109 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:42:50.457536 14724 camera.cpp:551] Camera is outside of the volume. I0127 11:42:50.467116 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:42:50.471122 14724 camera.cpp:551] Camera is outside of the volume. I0127 11:42:50.480129 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:42:50.494141 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:42:50.507153 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:42:50.512610 14724 camera.cpp:551] Camera is outside of the volume. I0127 11:42:50.520617 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:42:50.534118 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:42:50.547375 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:42:50.562892 8632 blender_sync.cpp:254] Total time spent synchronizing data: 0.0161479 I0127 11:42:50.595643 14724 camera.cpp:551] Camera is outside of the volume. I0127 11:42:50.599647 14724 camera.cpp:551] Camera is outside of the volume. I0127 11:42:50.601649 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:42:50.613875 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:42:50.617880 14724 camera.cpp:551] Camera is outside of the volume. I0127 11:42:50.627391 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:42:50.656436 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:42:50.659943 14724 camera.cpp:551] Camera is outside of the volume. I0127 11:42:50.671954 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:42:50.687968 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:42:50.703984 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:42:50.719997 8632 blender_sync.cpp:254] Total time spent synchronizing data: 0.0165163 I0127 11:42:50.719997 14724 camera.cpp:551] Camera is outside of the volume. I0127 11:42:50.724001 14724 camera.cpp:551] Camera is outside of the volume. I0127 11:42:50.725003 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:42:50.749985 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:42:50.753989 14724 camera.cpp:551] Camera is outside of the volume. I0127 11:42:50.754989 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:42:50.780629 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:42:50.784134 14724 camera.cpp:551] Camera is outside of the volume. I0127 11:42:50.785135 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:42:50.796137 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:42:50.812152 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:42:50.827695 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:42:50.843219 8632 blender_sync.cpp:254] Total time spent synchronizing data: 0.016266 I0127 11:42:51.648882 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:42:51.665897 8632 device_cuda_impl.cpp:883] Buffer allocate: RenderBuffers, 3,668,224 bytes. (3.50M) in device memory I0127 11:42:51.667094 14724 camera.cpp:551] Camera is outside of the volume. I0127 11:42:51.679106 14724 camera.cpp:551] Camera is outside of the volume. I0127 11:42:51.707044 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:42:51.711047 14724 camera.cpp:551] Camera is outside of the volume. I0127 11:42:51.712049 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:42:51.738072 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:42:51.753093 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:42:51.769129 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:42:51.785156 8632 blender_sync.cpp:254] Total time spent synchronizing data: 0.0168807 I0127 11:42:52.313778 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:42:52.334797 8632 device_cuda_impl.cpp:883] Buffer allocate: RenderBuffers, 2,784,688 bytes. (2.66M) in device memory I0127 11:42:52.335799 14724 camera.cpp:551] Camera is outside of the volume. I0127 11:42:52.347810 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:42:52.351814 14724 camera.cpp:551] Camera is outside of the volume. I0127 11:42:52.361822 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:42:52.364825 14724 camera.cpp:551] Camera is outside of the volume. I0127 11:42:52.374835 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:42:52.401484 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:42:52.405504 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:42:52.415014 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:42:52.432615 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:42:52.432615 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:42:52.447929 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:42:52.464457 8632 blender_sync.cpp:254] Total time spent synchronizing data: 0.0167037 I0127 11:42:52.465457 8632 device_cuda_impl.cpp:883] Buffer allocate: RenderBuffers, 1,350,592 bytes. (1.29M) in device memory I0127 11:42:52.466459 14724 camera.cpp:551] Camera is outside of the volume. I0127 11:42:52.471463 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:42:52.474974 14724 camera.cpp:551] Camera is outside of the volume. I0127 11:42:52.481976 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:42:52.484979 14724 camera.cpp:551] Camera is outside of the volume. I0127 11:42:52.495048 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:42:52.508302 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:42:52.521644 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:42:52.534687 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:42:52.548699 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:42:52.561714 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:42:52.574726 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:42:52.591742 8632 blender_sync.cpp:254] Total time spent synchronizing data: 0.0166462 I0127 11:42:52.738158 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:42:52.739159 14724 camera.cpp:551] Camera is outside of the volume. I0127 11:42:52.751837 14724 camera.cpp:551] Camera is outside of the volume. I0127 11:42:52.761612 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:42:52.764616 14724 camera.cpp:551] Camera is outside of the volume. I0127 11:42:52.774587 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:42:52.788399 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:42:52.801412 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:42:52.814851 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:42:52.827888 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:42:52.841034 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:42:52.858217 8632 blender_sync.cpp:254] Total time spent synchronizing data: 0.0163753 I0127 11:42:52.858217 14724 camera.cpp:551] Camera is outside of the volume. I0127 11:42:52.862614 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:42:52.866119 14724 camera.cpp:551] Camera is outside of the volume. I0127 11:42:52.868120 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:42:52.881114 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:42:52.885123 14724 camera.cpp:551] Camera is outside of the volume. I0127 11:42:52.895138 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:42:52.908445 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:42:52.921458 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:42:52.935261 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:42:52.948272 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:42:52.968704 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:42:52.984719 8632 blender_sync.cpp:254] Total time spent synchronizing data: 0.0162109 I0127 11:42:52.984719 14724 camera.cpp:551] Camera is outside of the volume. I0127 11:42:53.000104 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:42:53.003739 14724 camera.cpp:551] Camera is outside of the volume. I0127 11:42:53.004741 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:42:53.014750 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:42:53.018754 14724 camera.cpp:551] Camera is outside of the volume. I0127 11:42:53.027933 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:42:53.046926 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:42:53.062940 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:42:53.067945 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:42:53.094969 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:42:53.111090 8632 blender_sync.cpp:254] Total time spent synchronizing data: 0.0163403 I0127 11:42:53.112274 8632 device_cuda_impl.cpp:883] Buffer allocate: RenderBuffers, 2,784,688 bytes. (2.66M) in device memory I0127 11:42:53.113276 14724 camera.cpp:551] Camera is outside of the volume. I0127 11:42:53.117280 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:42:53.120282 14724 camera.cpp:551] Camera is outside of the volume. I0127 11:42:53.141808 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:42:53.144812 14724 camera.cpp:551] Camera is outside of the volume. I0127 11:42:53.157824 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:42:53.161828 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:42:53.189908 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:42:53.205425 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:42:53.221290 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:42:53.236904 8632 blender_sync.cpp:254] Total time spent synchronizing data: 0.0162796 I0127 11:42:53.238806 8632 device_cuda_impl.cpp:883] Buffer allocate: RenderBuffers, 4,612,544 bytes. (4.40M) in device memory I0127 11:42:53.239908 14724 camera.cpp:551] Camera is outside of the volume. I0127 11:42:53.243913 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:42:53.246917 14724 camera.cpp:551] Camera is outside of the volume. I0127 11:42:53.268669 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:42:53.272675 14724 camera.cpp:551] Camera is outside of the volume. I0127 11:42:53.273675 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:42:53.298977 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:42:53.302983 14724 camera.cpp:551] Camera is outside of the volume. I0127 11:42:53.303982 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:42:53.314992 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:42:53.314992 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:42:53.331007 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:42:53.331007 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:42:53.346283 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:42:53.362313 8632 blender_sync.cpp:254] Total time spent synchronizing data: 0.0163813 I0127 11:42:56.170857 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:42:56.187873 8632 blender_sync.cpp:254] Total time spent synchronizing data: 0.0169207 I0127 11:42:56.187873 14724 svm.cpp:88] Total 16 shaders. I0127 11:42:56.187873 14888 constant_fold.cpp:58] Folding Sun_color::Color to constant (24.7767, 21.0621, 15.2916). I0127 11:42:56.187873 14888 constant_fold.cpp:113] Folding Mapping::Vector to socket Texture Coordinate::Generated. I0127 11:42:56.187873 7952 svm.cpp:67] Compilation summary: Shader name: default_empty Number of SVM nodes: 3 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000010 Bump: 0.000000 Volume: 0.000043 Displacement: 0.000013 Generate: 0.000065 Total: 0.000066 I0127 11:42:56.187873 9092 svm.cpp:67] Compilation summary: Shader name: shader Number of SVM nodes: 5 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000021 Bump: 0.000000 Volume: 0.000032 Displacement: 0.000010 Generate: 0.000064 Total: 0.000065 I0127 11:42:56.187873 15692 svm.cpp:67] Compilation summary: Shader name: Smoke Domain Material.001 Number of SVM nodes: 14 Peak stack usage: 10 Time (in seconds): Finalize: 0.000000 Surface: 0.000020 Bump: 0.000000 Volume: 0.000031 Displacement: 0.000011 Generate: 0.000062 Total: 0.000062 I0127 11:42:56.187873 14916 svm.cpp:67] Compilation summary: Shader name: shader Number of SVM nodes: 5 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000023 Bump: 0.000000 Volume: 0.000039 Displacement: 0.000009 Generate: 0.000071 Total: 0.000072 I0127 11:42:56.187873 10364 svm.cpp:67] Compilation summary: Shader name: shader Number of SVM nodes: 5 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000039 Bump: 0.000000 Volume: 0.000014 Displacement: 0.000024 Generate: 0.000077 Total: 0.000078 I0127 11:42:56.187873 7740 svm.cpp:67] Compilation summary: Shader name: default_volume Number of SVM nodes: 3 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000007 Bump: 0.000000 Volume: 0.000018 Displacement: 0.000022 Generate: 0.000047 Total: 0.000049 I0127 11:42:56.187873 14888 constant_fold.cpp:113] Folding Soft_hard::Color to socket convert_float_to_color::value_color. I0127 11:42:56.187873 9500 svm.cpp:67] Compilation summary: Shader name: Material.002 Number of SVM nodes: 28 Peak stack usage: 23 Time (in seconds): Finalize: 0.000000 Surface: 0.000078 Bump: 0.000000 Volume: 0.000013 Displacement: 0.000003 Generate: 0.000094 Total: 0.000095 I0127 11:42:56.187873 14984 svm.cpp:67] Compilation summary: Shader name: default_surface Number of SVM nodes: 8 Peak stack usage: 4 Time (in seconds): Finalize: 0.000000 Surface: 0.000028 Bump: 0.000000 Volume: 0.000032 Displacement: 0.000031 Generate: 0.000091 Total: 0.000092 I0127 11:42:56.187873 15256 svm.cpp:67] Compilation summary: Shader name: default_light Number of SVM nodes: 3 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000012 Bump: 0.000000 Volume: 0.000030 Displacement: 0.000048 Generate: 0.000090 Total: 0.000090 I0127 11:42:56.187873 14480 svm.cpp:67] Compilation summary: Shader name: shader Number of SVM nodes: 5 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000044 Bump: 0.000000 Volume: 0.000024 Displacement: 0.000013 Generate: 0.000081 Total: 0.000082 I0127 11:42:56.187873 13072 svm.cpp:67] Compilation summary: Shader name: pine-trunk Number of SVM nodes: 30 Peak stack usage: 26 Time (in seconds): Finalize: 0.000000 Surface: 0.000086 Bump: 0.000000 Volume: 0.000008 Displacement: 0.000003 Generate: 0.000096 Total: 0.000097 I0127 11:42:56.188874 14888 constant_fold.cpp:113] Folding Sun_value::Color to socket Gamma::Color. I0127 11:42:56.187873 14724 svm.cpp:67] Compilation summary: Shader name: pine-leaf_Snow.2 Number of SVM nodes: 46 Peak stack usage: 32 Time (in seconds): Finalize: 0.000000 Surface: 0.000121 Bump: 0.000000 Volume: 0.000005 Displacement: 0.000005 Generate: 0.000131 Total: 0.000132 I0127 11:42:56.188874 7684 svm.cpp:67] Compilation summary: Shader name: Material Number of SVM nodes: 374 Peak stack usage: 33 Time (in seconds): Finalize: 0.000000 Surface: 0.000071 Bump: 0.000118 Volume: 0.000006 Displacement: 0.000030 Generate: 0.000225 Total: 0.000226 I0127 11:42:56.187873 15964 svm.cpp:67] Compilation summary: Shader name: pine-leaf_Snow Number of SVM nodes: 40 Peak stack usage: 31 Time (in seconds): Finalize: 0.000000 Surface: 0.000087 Bump: 0.000000 Volume: 0.000006 Displacement: 0.000006 Generate: 0.000099 Total: 0.000100 I0127 11:42:56.187873 7152 svm.cpp:67] Compilation summary: Shader name: pine-leaf Number of SVM nodes: 46 Peak stack usage: 32 Time (in seconds): Finalize: 0.000000 Surface: 0.000118 Bump: 0.000000 Volume: 0.000004 Displacement: 0.000008 Generate: 0.000130 Total: 0.000131 I0127 11:42:56.188874 14888 graph.cpp:675] Deduplicated 2 nodes. I0127 11:42:56.188874 14888 svm.cpp:67] Compilation summary: Shader name: default_background Number of SVM nodes: 2176 Peak stack usage: 34 Time (in seconds): Finalize: 0.000358 Surface: 0.000120 Bump: 0.000000 Volume: 0.000005 Displacement: 0.000004 Generate: 0.000129 Total: 0.000487 I0127 11:42:56.188874 14724 device_cuda_impl.cpp:883] Buffer allocate: __svm_nodes, 44,912 bytes. (43.86K) in device memory I0127 11:42:56.188874 14724 device_cuda_impl.cpp:883] Buffer allocate: __shaders, 512 bytes. (512) in device memory I0127 11:42:56.188874 14724 svm.cpp:164] Shader manager updated 16 shaders in 0.0010001 seconds. I0127 11:42:56.188874 14724 camera.cpp:551] Camera is outside of the volume. I0127 11:42:56.188874 14724 tables.cpp:50] Total 2 lookup tables. I0127 11:42:56.188874 14724 device_cuda_impl.cpp:883] Buffer allocate: __lookup_table, 266,240 bytes. (260.00K) in device memory I0127 11:42:56.189874 14724 light.cpp:976] Total 5 lights. I0127 11:42:56.193878 14724 light.cpp:955] Number of lights sent to the device: 4 I0127 11:42:56.193878 14724 light.cpp:957] Number of lights without contribution: 1 I0127 11:42:56.193878 14724 device_cuda_impl.cpp:883] Buffer allocate: __lights, 768 bytes. (768) in device memory I0127 11:42:56.193878 14724 light.cpp:329] Total 4 of light distribution primitives. I0127 11:42:56.193878 14724 device_cuda_impl.cpp:883] Buffer allocate: __light_distribution, 80 bytes. (80) in device memory I0127 11:42:56.193878 14724 light.cpp:672] Automatically set World MIS resolution to 4096 by 2048 I0127 11:42:56.200884 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:42:56.212895 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:42:56.225908 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:42:56.238929 14724 device_cuda_impl.cpp:883] Buffer allocate: background_output, 134,217,728 bytes. (128.00M) in device memory I0127 11:42:56.241919 14724 device_cuda_impl.cpp:883] Buffer allocate: background_input, 134,217,728 bytes. (128.00M) in device memory I0127 11:42:56.248926 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:42:56.264940 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:42:56.264940 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:42:56.276952 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:42:56.286960 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:42:56.296970 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:42:56.309981 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:42:56.322993 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:42:56.336813 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:42:56.349826 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:42:56.358834 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:42:56.374848 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:42:56.374848 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:42:56.390863 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:42:56.405876 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:42:56.421309 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:42:56.437325 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:42:56.453338 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:42:56.468482 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:42:56.488502 14724 light.cpp:721] Background MIS build time 0.0100634 I0127 11:42:56.488502 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:42:56.488502 14724 device_cuda_impl.cpp:883] Buffer allocate: __light_background_marginal_cdf, 16,392 bytes. (16.01K) in device memory I0127 11:42:56.491077 14724 device_cuda_impl.cpp:883] Buffer allocate: __light_background_conditional_cdf, 67,125,248 bytes. (64.02M) in device memory I0127 11:42:56.499086 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:42:56.505091 14724 scene.cpp:337] System memory statistics after full device sync: Usage: 203,165,426 (193.75M) Peak: 412,137,998 (393.04M) I0127 11:42:56.514808 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:42:56.531826 8632 blender_sync.cpp:254] Total time spent synchronizing data: 0.0177432 I0127 11:42:56.532825 14724 svm.cpp:88] Total 16 shaders. I0127 11:42:56.532825 14888 constant_fold.cpp:58] Folding Sun_color::Color to constant (24.7767, 21.0621, 15.2916). I0127 11:42:56.532825 14888 constant_fold.cpp:113] Folding Mapping::Vector to socket Texture Coordinate::Generated. I0127 11:42:56.532825 15964 svm.cpp:67] Compilation summary: Shader name: shader Number of SVM nodes: 5 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000021 Bump: 0.000000 Volume: 0.000015 Displacement: 0.000003 Generate: 0.000039 Total: 0.000040 I0127 11:42:56.532825 7952 svm.cpp:67] Compilation summary: Shader name: shader Number of SVM nodes: 5 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000030 Bump: 0.000000 Volume: 0.000022 Displacement: 0.000003 Generate: 0.000055 Total: 0.000056 I0127 11:42:56.532825 14916 svm.cpp:67] Compilation summary: Shader name: default_empty Number of SVM nodes: 3 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000026 Bump: 0.000000 Volume: 0.000019 Displacement: 0.000002 Generate: 0.000046 Total: 0.000047 I0127 11:42:56.532825 14888 constant_fold.cpp:113] Folding Soft_hard::Color to socket convert_float_to_color::value_color. I0127 11:42:56.532825 15256 svm.cpp:67] Compilation summary: Shader name: default_volume Number of SVM nodes: 3 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000038 Bump: 0.000000 Volume: 0.000022 Displacement: 0.000013 Generate: 0.000072 Total: 0.000073 I0127 11:42:56.532825 13072 svm.cpp:67] Compilation summary: Shader name: pine-trunk Number of SVM nodes: 30 Peak stack usage: 26 Time (in seconds): Finalize: 0.000000 Surface: 0.000090 Bump: 0.000000 Volume: 0.000016 Displacement: 0.000012 Generate: 0.000119 Total: 0.000119 I0127 11:42:56.532825 9500 svm.cpp:67] Compilation summary: Shader name: pine-leaf Number of SVM nodes: 46 Peak stack usage: 32 Time (in seconds): Finalize: 0.000000 Surface: 0.000130 Bump: 0.000000 Volume: 0.000016 Displacement: 0.000020 Generate: 0.000166 Total: 0.000167 I0127 11:42:56.532825 14888 constant_fold.cpp:113] Folding Sun_value::Color to socket Gamma::Color. I0127 11:42:56.532825 14984 svm.cpp:67] Compilation summary: Shader name: pine-leaf_Snow Number of SVM nodes: 40 Peak stack usage: 31 Time (in seconds): Finalize: 0.000000 Surface: 0.000144 Bump: 0.000000 Volume: 0.000017 Displacement: 0.000008 Generate: 0.000169 Total: 0.000169 I0127 11:42:56.532825 9092 svm.cpp:67] Compilation summary: Shader name: Smoke Domain Material.001 Number of SVM nodes: 14 Peak stack usage: 10 Time (in seconds): Finalize: 0.000000 Surface: 0.000016 Bump: 0.000000 Volume: 0.000059 Displacement: 0.000005 Generate: 0.000081 Total: 0.000081 I0127 11:42:56.532825 7152 svm.cpp:67] Compilation summary: Shader name: default_surface Number of SVM nodes: 8 Peak stack usage: 4 Time (in seconds): Finalize: 0.000000 Surface: 0.000074 Bump: 0.000000 Volume: 0.000015 Displacement: 0.000021 Generate: 0.000110 Total: 0.000111 I0127 11:42:56.532825 10364 svm.cpp:67] Compilation summary: Shader name: shader Number of SVM nodes: 5 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000030 Bump: 0.000000 Volume: 0.000012 Displacement: 0.000019 Generate: 0.000061 Total: 0.000063 I0127 11:42:56.532825 15692 svm.cpp:67] Compilation summary: Shader name: shader Number of SVM nodes: 5 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000026 Bump: 0.000000 Volume: 0.000004 Displacement: 0.000010 Generate: 0.000040 Total: 0.000041 I0127 11:42:56.532825 7740 svm.cpp:67] Compilation summary: Shader name: Material.002 Number of SVM nodes: 28 Peak stack usage: 23 Time (in seconds): Finalize: 0.000000 Surface: 0.000100 Bump: 0.000000 Volume: 0.000005 Displacement: 0.000018 Generate: 0.000123 Total: 0.000123 I0127 11:42:56.532825 7684 svm.cpp:67] Compilation summary: Shader name: Material Number of SVM nodes: 374 Peak stack usage: 33 Time (in seconds): Finalize: 0.000000 Surface: 0.000062 Bump: 0.000139 Volume: 0.000004 Displacement: 0.000012 Generate: 0.000218 Total: 0.000219 I0127 11:42:56.532825 14480 svm.cpp:67] Compilation summary: Shader name: default_light Number of SVM nodes: 3 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000018 Bump: 0.000000 Volume: 0.000024 Displacement: 0.000010 Generate: 0.000052 Total: 0.000054 I0127 11:42:56.532825 14724 svm.cpp:67] Compilation summary: Shader name: pine-leaf_Snow.2 Number of SVM nodes: 46 Peak stack usage: 32 Time (in seconds): Finalize: 0.000000 Surface: 0.000091 Bump: 0.000000 Volume: 0.000016 Displacement: 0.000005 Generate: 0.000112 Total: 0.000113 I0127 11:42:56.532825 14888 graph.cpp:675] Deduplicated 2 nodes. I0127 11:42:56.532825 14888 svm.cpp:67] Compilation summary: Shader name: default_background Number of SVM nodes: 2176 Peak stack usage: 34 Time (in seconds): Finalize: 0.000259 Surface: 0.000101 Bump: 0.000000 Volume: 0.000005 Displacement: 0.000004 Generate: 0.000109 Total: 0.000369 I0127 11:42:56.532825 14724 device_cuda_impl.cpp:883] Buffer allocate: __svm_nodes, 44,912 bytes. (43.86K) in device memory I0127 11:42:56.532825 14724 device_cuda_impl.cpp:883] Buffer allocate: __shaders, 512 bytes. (512) in device memory I0127 11:42:56.532825 14724 svm.cpp:164] Shader manager updated 16 shaders in 0.0008954 seconds. I0127 11:42:56.533828 14724 tables.cpp:50] Total 2 lookup tables. I0127 11:42:56.533828 14724 device_cuda_impl.cpp:883] Buffer allocate: __lookup_table, 266,240 bytes. (260.00K) in device memory I0127 11:42:56.533828 14724 light.cpp:976] Total 5 lights. I0127 11:42:56.537830 14724 light.cpp:955] Number of lights sent to the device: 4 I0127 11:42:56.537830 14724 light.cpp:957] Number of lights without contribution: 1 I0127 11:42:56.537830 14724 device_cuda_impl.cpp:883] Buffer allocate: __lights, 768 bytes. (768) in device memory I0127 11:42:56.538831 14724 light.cpp:329] Total 4 of light distribution primitives. I0127 11:42:56.538831 14724 device_cuda_impl.cpp:883] Buffer allocate: __light_distribution, 80 bytes. (80) in device memory I0127 11:42:56.538831 14724 light.cpp:672] Automatically set World MIS resolution to 4096 by 2048 I0127 11:42:56.546840 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:42:56.562853 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:42:56.578868 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:42:56.587232 14724 device_cuda_impl.cpp:883] Buffer allocate: background_output, 134,217,728 bytes. (128.00M) in device memory I0127 11:42:56.590977 14724 device_cuda_impl.cpp:883] Buffer allocate: background_input, 134,217,728 bytes. (128.00M) in device memory I0127 11:42:56.593880 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:42:56.609894 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:42:56.624908 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:42:56.640923 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:42:56.656937 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:42:56.672951 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:42:56.688966 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:42:56.704980 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:42:56.720969 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:42:56.736984 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:42:56.752998 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:42:56.769013 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:42:56.790038 14724 light.cpp:721] Background MIS build time 0.0097329 I0127 11:42:56.790038 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:42:56.790038 14724 device_cuda_impl.cpp:883] Buffer allocate: __light_background_marginal_cdf, 16,392 bytes. (16.01K) in device memory I0127 11:42:56.792984 14724 device_cuda_impl.cpp:883] Buffer allocate: __light_background_conditional_cdf, 67,125,248 bytes. (64.02M) in device memory I0127 11:42:56.800992 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:42:56.806998 14724 scene.cpp:337] System memory statistics after full device sync: Usage: 203,165,426 (193.75M) Peak: 412,137,998 (393.04M) I0127 11:42:56.816032 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:42:56.833874 8632 blender_sync.cpp:254] Total time spent synchronizing data: 0.0175446 I0127 11:42:56.837878 14724 camera.cpp:551] Camera is outside of the volume. I0127 11:42:56.867053 14724 camera.cpp:551] Camera is outside of the volume. I0127 11:42:56.897047 14724 camera.cpp:551] Camera is outside of the volume. I0127 11:43:00.378379 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:43:00.395396 8632 blender_sync.cpp:254] Total time spent synchronizing data: 0.0168228 I0127 11:43:00.395396 14724 svm.cpp:88] Total 16 shaders. I0127 11:43:00.395396 14480 constant_fold.cpp:58] Folding Sun_color::Color to constant (24.7767, 21.0621, 15.2916). I0127 11:43:00.395396 9500 svm.cpp:67] Compilation summary: Shader name: default_volume Number of SVM nodes: 3 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000004 Bump: 0.000000 Volume: 0.000007 Displacement: 0.000008 Generate: 0.000019 Total: 0.000019 I0127 11:43:00.395396 14480 constant_fold.cpp:113] Folding Mapping::Vector to socket Texture Coordinate::Generated. I0127 11:43:00.395396 14984 svm.cpp:67] Compilation summary: Shader name: default_empty Number of SVM nodes: 3 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000014 Bump: 0.000000 Volume: 0.000015 Displacement: 0.000004 Generate: 0.000033 Total: 0.000034 I0127 11:43:00.395396 15256 svm.cpp:67] Compilation summary: Shader name: shader Number of SVM nodes: 5 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000024 Bump: 0.000000 Volume: 0.000005 Displacement: 0.000012 Generate: 0.000041 Total: 0.000041 I0127 11:43:00.395396 7684 svm.cpp:67] Compilation summary: Shader name: default_light Number of SVM nodes: 3 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000007 Bump: 0.000000 Volume: 0.000004 Displacement: 0.000018 Generate: 0.000030 Total: 0.000030 I0127 11:43:00.395396 15964 svm.cpp:67] Compilation summary: Shader name: shader Number of SVM nodes: 5 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000020 Bump: 0.000000 Volume: 0.000004 Displacement: 0.000009 Generate: 0.000033 Total: 0.000034 I0127 11:43:00.395396 7152 svm.cpp:67] Compilation summary: Shader name: default_surface Number of SVM nodes: 8 Peak stack usage: 4 Time (in seconds): Finalize: 0.000000 Surface: 0.000037 Bump: 0.000000 Volume: 0.000018 Displacement: 0.000011 Generate: 0.000066 Total: 0.000067 I0127 11:43:00.395396 13072 svm.cpp:67] Compilation summary: Shader name: shader Number of SVM nodes: 5 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000037 Bump: 0.000000 Volume: 0.000004 Displacement: 0.000024 Generate: 0.000065 Total: 0.000066 I0127 11:43:00.395396 15692 svm.cpp:67] Compilation summary: Shader name: Material.002 Number of SVM nodes: 28 Peak stack usage: 23 Time (in seconds): Finalize: 0.000000 Surface: 0.000067 Bump: 0.000000 Volume: 0.000015 Displacement: 0.000020 Generate: 0.000102 Total: 0.000102 I0127 11:43:00.395396 9092 svm.cpp:67] Compilation summary: Shader name: shader Number of SVM nodes: 5 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000028 Bump: 0.000000 Volume: 0.000004 Displacement: 0.000017 Generate: 0.000050 Total: 0.000050 I0127 11:43:00.395396 14888 svm.cpp:67] Compilation summary: Shader name: pine-trunk Number of SVM nodes: 30 Peak stack usage: 26 Time (in seconds): Finalize: 0.000000 Surface: 0.000088 Bump: 0.000000 Volume: 0.000006 Displacement: 0.000034 Generate: 0.000128 Total: 0.000128 I0127 11:43:00.395396 14724 svm.cpp:67] Compilation summary: Shader name: pine-leaf_Snow.2 Number of SVM nodes: 46 Peak stack usage: 32 Time (in seconds): Finalize: 0.000000 Surface: 0.000144 Bump: 0.000000 Volume: 0.000021 Displacement: 0.000013 Generate: 0.000178 Total: 0.000179 I0127 11:43:00.395396 14916 svm.cpp:67] Compilation summary: Shader name: pine-leaf_Snow Number of SVM nodes: 40 Peak stack usage: 31 Time (in seconds): Finalize: 0.000000 Surface: 0.000131 Bump: 0.000000 Volume: 0.000005 Displacement: 0.000004 Generate: 0.000141 Total: 0.000141 I0127 11:43:00.395396 7952 svm.cpp:67] Compilation summary: Shader name: pine-leaf Number of SVM nodes: 46 Peak stack usage: 32 Time (in seconds): Finalize: 0.000000 Surface: 0.000142 Bump: 0.000000 Volume: 0.000005 Displacement: 0.000005 Generate: 0.000153 Total: 0.000153 I0127 11:43:00.395396 14480 constant_fold.cpp:113] Folding Soft_hard::Color to socket convert_float_to_color::value_color. I0127 11:43:00.395396 7740 svm.cpp:67] Compilation summary: Shader name: Smoke Domain Material.001 Number of SVM nodes: 14 Peak stack usage: 10 Time (in seconds): Finalize: 0.000000 Surface: 0.000020 Bump: 0.000000 Volume: 0.000045 Displacement: 0.000019 Generate: 0.000083 Total: 0.000084 I0127 11:43:00.395396 10364 svm.cpp:67] Compilation summary: Shader name: Material Number of SVM nodes: 374 Peak stack usage: 33 Time (in seconds): Finalize: 0.000000 Surface: 0.000091 Bump: 0.000121 Volume: 0.000003 Displacement: 0.000012 Generate: 0.000226 Total: 0.000227 I0127 11:43:00.395396 14480 constant_fold.cpp:113] Folding Sun_value::Color to socket Gamma::Color. I0127 11:43:00.396397 14480 graph.cpp:675] Deduplicated 2 nodes. I0127 11:43:00.396397 14480 svm.cpp:67] Compilation summary: Shader name: default_background Number of SVM nodes: 2176 Peak stack usage: 34 Time (in seconds): Finalize: 0.000388 Surface: 0.000121 Bump: 0.000000 Volume: 0.000005 Displacement: 0.000003 Generate: 0.000129 Total: 0.000518 I0127 11:43:00.396397 14724 device_cuda_impl.cpp:883] Buffer allocate: __svm_nodes, 44,912 bytes. (43.86K) in device memory I0127 11:43:00.396397 14724 device_cuda_impl.cpp:883] Buffer allocate: __shaders, 512 bytes. (512) in device memory I0127 11:43:00.396397 14724 svm.cpp:164] Shader manager updated 16 shaders in 0.0011216 seconds. I0127 11:43:00.396397 14724 camera.cpp:551] Camera is outside of the volume. I0127 11:43:00.396397 14724 tables.cpp:50] Total 2 lookup tables. I0127 11:43:00.396397 14724 device_cuda_impl.cpp:883] Buffer allocate: __lookup_table, 266,240 bytes. (260.00K) in device memory I0127 11:43:00.397397 14724 light.cpp:976] Total 5 lights. I0127 11:43:00.401401 14724 light.cpp:955] Number of lights sent to the device: 4 I0127 11:43:00.401401 14724 light.cpp:957] Number of lights without contribution: 1 I0127 11:43:00.401401 14724 device_cuda_impl.cpp:883] Buffer allocate: __lights, 768 bytes. (768) in device memory I0127 11:43:00.401401 14724 light.cpp:329] Total 4 of light distribution primitives. I0127 11:43:00.401401 14724 device_cuda_impl.cpp:883] Buffer allocate: __light_distribution, 80 bytes. (80) in device memory I0127 11:43:00.401401 14724 light.cpp:672] Automatically set World MIS resolution to 4096 by 2048 I0127 11:43:00.408407 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:43:00.419417 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:43:00.419417 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:43:00.426424 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:43:00.426424 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:43:00.441651 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:43:00.441651 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:43:00.445829 14724 device_cuda_impl.cpp:883] Buffer allocate: background_output, 134,217,728 bytes. (128.00M) in device memory I0127 11:43:00.450209 14724 device_cuda_impl.cpp:883] Buffer allocate: background_input, 134,217,728 bytes. (128.00M) in device memory I0127 11:43:00.457217 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:43:00.457217 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:43:00.473230 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:43:00.473230 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:43:00.489245 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:43:00.489245 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:43:00.505260 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:43:00.505260 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:43:00.521275 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:43:00.521275 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:43:00.536288 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:43:00.536288 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:43:00.551301 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:43:00.551301 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:43:00.567317 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:43:00.567317 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:43:00.583331 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:43:00.583331 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:43:00.599346 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:43:00.599346 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:43:00.615396 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:43:00.615396 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:43:00.631376 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:43:00.631376 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:43:00.646394 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:43:00.646394 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:43:00.656411 14724 light.cpp:721] Background MIS build time 0.0098006 I0127 11:43:00.656411 14724 device_cuda_impl.cpp:883] Buffer allocate: __light_background_marginal_cdf, 16,392 bytes. (16.01K) in device memory I0127 11:43:00.659636 14724 device_cuda_impl.cpp:883] Buffer allocate: __light_background_conditional_cdf, 67,125,248 bytes. (64.02M) in device memory I0127 11:43:00.661417 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:43:00.661417 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:43:00.673426 14724 scene.cpp:337] System memory statistics after full device sync: Usage: 203,165,426 (193.75M) Peak: 412,137,998 (393.04M) I0127 11:43:00.677430 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:43:00.694447 8632 blender_sync.cpp:254] Total time spent synchronizing data: 0.0175004 I0127 11:43:00.694447 14724 svm.cpp:88] Total 16 shaders. I0127 11:43:00.694447 7740 constant_fold.cpp:58] Folding Sun_color::Color to constant (24.7767, 21.0621, 15.2916). I0127 11:43:00.694447 7740 constant_fold.cpp:113] Folding Mapping::Vector to socket Texture Coordinate::Generated. I0127 11:43:00.694447 14480 svm.cpp:67] Compilation summary: Shader name: default_volume Number of SVM nodes: 3 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000002 Bump: 0.000000 Volume: 0.000009 Displacement: 0.000003 Generate: 0.000014 Total: 0.000015 I0127 11:43:00.694447 14916 svm.cpp:67] Compilation summary: Shader name: default_light Number of SVM nodes: 3 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000007 Bump: 0.000000 Volume: 0.000006 Displacement: 0.000006 Generate: 0.000019 Total: 0.000020 I0127 11:43:00.694447 7152 svm.cpp:67] Compilation summary: Shader name: default_empty Number of SVM nodes: 3 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000014 Bump: 0.000000 Volume: 0.000010 Displacement: 0.000023 Generate: 0.000046 Total: 0.000047 I0127 11:43:00.695446 9500 svm.cpp:67] Compilation summary: Shader name: Material.002 Number of SVM nodes: 28 Peak stack usage: 23 Time (in seconds): Finalize: 0.000000 Surface: 0.000078 Bump: 0.000000 Volume: 0.000006 Displacement: 0.000003 Generate: 0.000087 Total: 0.000088 I0127 11:43:00.694447 14984 svm.cpp:67] Compilation summary: Shader name: shader Number of SVM nodes: 5 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000025 Bump: 0.000000 Volume: 0.000004 Displacement: 0.000002 Generate: 0.000031 Total: 0.000032 I0127 11:43:00.695446 7684 svm.cpp:67] Compilation summary: Shader name: shader Number of SVM nodes: 5 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000025 Bump: 0.000000 Volume: 0.000015 Displacement: 0.000059 Generate: 0.000099 Total: 0.000100 I0127 11:43:00.695446 7952 svm.cpp:67] Compilation summary: Shader name: shader Number of SVM nodes: 5 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000053 Bump: 0.000000 Volume: 0.000030 Displacement: 0.000008 Generate: 0.000091 Total: 0.000092 I0127 11:43:00.695446 15692 svm.cpp:67] Compilation summary: Shader name: Smoke Domain Material.001 Number of SVM nodes: 14 Peak stack usage: 10 Time (in seconds): Finalize: 0.000000 Surface: 0.000012 Bump: 0.000000 Volume: 0.000064 Displacement: 0.000038 Generate: 0.000115 Total: 0.000115 I0127 11:43:00.695446 10364 svm.cpp:67] Compilation summary: Shader name: pine-leaf_Snow Number of SVM nodes: 40 Peak stack usage: 31 Time (in seconds): Finalize: 0.000000 Surface: 0.000122 Bump: 0.000000 Volume: 0.000016 Displacement: 0.000004 Generate: 0.000142 Total: 0.000143 I0127 11:43:00.695446 15256 svm.cpp:67] Compilation summary: Shader name: shader Number of SVM nodes: 5 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000063 Bump: 0.000000 Volume: 0.000034 Displacement: 0.000014 Generate: 0.000110 Total: 0.000111 I0127 11:43:00.695446 14724 svm.cpp:67] Compilation summary: Shader name: pine-leaf_Snow.2 Number of SVM nodes: 46 Peak stack usage: 32 Time (in seconds): Finalize: 0.000000 Surface: 0.000172 Bump: 0.000000 Volume: 0.000006 Displacement: 0.000010 Generate: 0.000188 Total: 0.000189 I0127 11:43:00.695446 7740 constant_fold.cpp:113] Folding Soft_hard::Color to socket convert_float_to_color::value_color. I0127 11:43:00.695446 9092 svm.cpp:67] Compilation summary: Shader name: pine-trunk Number of SVM nodes: 30 Peak stack usage: 26 Time (in seconds): Finalize: 0.000000 Surface: 0.000098 Bump: 0.000000 Volume: 0.000020 Displacement: 0.000009 Generate: 0.000127 Total: 0.000164 I0127 11:43:00.694447 15964 svm.cpp:67] Compilation summary: Shader name: default_surface Number of SVM nodes: 8 Peak stack usage: 4 Time (in seconds): Finalize: 0.000000 Surface: 0.000039 Bump: 0.000000 Volume: 0.000027 Displacement: 0.000008 Generate: 0.000074 Total: 0.000075 I0127 11:43:00.695446 14888 svm.cpp:67] Compilation summary: Shader name: pine-leaf Number of SVM nodes: 46 Peak stack usage: 32 Time (in seconds): Finalize: 0.000000 Surface: 0.000127 Bump: 0.000000 Volume: 0.000025 Displacement: 0.000006 Generate: 0.000158 Total: 0.000159 I0127 11:43:00.695446 7740 constant_fold.cpp:113] Folding Sun_value::Color to socket Gamma::Color. I0127 11:43:00.695446 7740 constant_fold.cpp:132] Discarding closure Scene_Brightness. I0127 11:43:00.695446 13072 svm.cpp:67] Compilation summary: Shader name: Material Number of SVM nodes: 374 Peak stack usage: 33 Time (in seconds): Finalize: 0.000000 Surface: 0.000075 Bump: 0.000141 Volume: 0.000004 Displacement: 0.000016 Generate: 0.000236 Total: 0.000237 I0127 11:43:00.695446 7740 graph.cpp:675] Deduplicated 2 nodes. I0127 11:43:00.695446 7740 svm.cpp:67] Compilation summary: Shader name: default_background Number of SVM nodes: 3 Peak stack usage: 0 Time (in seconds): Finalize: 0.000349 Surface: 0.000001 Bump: 0.000000 Volume: 0.000001 Displacement: 0.000002 Generate: 0.000004 Total: 0.000354 I0127 11:43:00.695446 14724 device_cuda_impl.cpp:883] Buffer allocate: __svm_nodes, 10,144 bytes. (9.91K) in device memory I0127 11:43:00.695446 14724 device_cuda_impl.cpp:883] Buffer allocate: __shaders, 512 bytes. (512) in device memory I0127 11:43:00.695446 14724 svm.cpp:164] Shader manager updated 16 shaders in 0.0009148 seconds. I0127 11:43:00.695446 14724 tables.cpp:50] Total 2 lookup tables. I0127 11:43:00.695446 14724 device_cuda_impl.cpp:883] Buffer allocate: __lookup_table, 266,240 bytes. (260.00K) in device memory I0127 11:43:00.695446 14724 light.cpp:976] Total 5 lights. I0127 11:43:00.695446 14724 light.cpp:235] Background MIS has been disabled. I0127 11:43:00.700451 14724 light.cpp:955] Number of lights sent to the device: 3 I0127 11:43:00.700451 14724 light.cpp:957] Number of lights without contribution: 2 I0127 11:43:00.700451 14724 device_cuda_impl.cpp:883] Buffer allocate: __lights, 576 bytes. (576) in device memory I0127 11:43:00.700451 14724 light.cpp:329] Total 3 of light distribution primitives. I0127 11:43:00.701452 14724 device_cuda_impl.cpp:883] Buffer allocate: __light_distribution, 64 bytes. (64) in device memory I0127 11:43:00.701452 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:43:00.701452 14724 scene.cpp:337] System memory statistics after full device sync: Usage: 135,945,714 (129.65M) Peak: 412,137,998 (393.04M) I0127 11:43:00.711385 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:43:00.715212 14724 scene.cpp:543] Requested features: Experimental features: Off Max nodes group: 3 Nodes features: 5 Use Hair: False Use Object Motion: False Use Camera Motion: False Use Baking: False Use Subsurface: True Use Volume: True Use Branched Integrator: False Use Patch Evaluation: False Use Transparent Shadows: True Use Principled BSDF: True Use Denoising: False Use Displacement: False Use Background Light: False I0127 11:43:00.715212 14724 device_cuda_impl.cpp:535] Skipping kernel reload, not currently supported. I0127 11:43:00.724217 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:43:00.738232 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:43:00.751245 14724 device_optix.cpp:229] Cache hit for key: ptx-7482438-key04f58aa3573859b8fc4fa853747b9831-sm_86-rtc1-drv461.40 I0127 11:43:00.752244 14724 device_optix.cpp:229] Cache hit for key: ptx-2340-key04ba557d583a931e5c6c93c434a9ceda-sm_86-rtc1-drv461.40 I0127 11:43:00.756249 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:43:00.756249 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:43:00.764632 14724 device_optix.cpp:229] Info: Pipeline has 1 module(s), 6 entry function(s), 9 trace call(s), 0 continuation callable call(s), 0 direct callable call(s), 11501 basic block(s) in entry functions, 124414 instruction(s) in entry functions, 26 non-entry function(s), 8014 basic block(s) in non-entry functions, 108472 instruction(s) in non-entry functions I0127 11:43:00.764632 14724 scene.cpp:556] Total time spent loading kernels: 0.0498507 I0127 11:43:00.764632 14724 camera.cpp:551] Camera is outside of the volume. I0127 11:43:00.771639 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:43:00.775643 14724 camera.cpp:551] Camera is outside of the volume. I0127 11:43:00.787654 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:43:00.803110 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:43:00.819125 8632 blender_sync.cpp:254] Total time spent synchronizing data: 0.0165774 I0127 11:43:00.823129 14724 camera.cpp:551] Camera is outside of the volume. I0127 11:43:00.827132 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:43:00.844148 8632 blender_sync.cpp:254] Total time spent synchronizing data: 0.0168304 I0127 11:43:00.849153 14724 scene.cpp:543] Requested features: Experimental features: Off Max nodes group: 3 Nodes features: 5 Use Hair: False Use Object Motion: False Use Camera Motion: False Use Baking: False Use Subsurface: True Use Volume: True Use Branched Integrator: False Use Patch Evaluation: False Use Transparent Shadows: True Use Principled BSDF: True Use Denoising: False Use Displacement: False Use Background Light: True I0127 11:43:00.849153 14724 device_cuda_impl.cpp:535] Skipping kernel reload, not currently supported. I0127 11:43:00.863165 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:43:00.881181 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:43:00.882182 14724 device_optix.cpp:229] Cache hit for key: ptx-7482438-key04f58aa3573859b8fc4fa853747b9831-sm_86-rtc1-drv461.40 I0127 11:43:00.882182 14724 device_optix.cpp:229] Cache hit for key: ptx-2340-key04ba557d583a931e5c6c93c434a9ceda-sm_86-rtc1-drv461.40 I0127 11:43:00.894213 14724 device_optix.cpp:229] Info: Pipeline has 1 module(s), 6 entry function(s), 9 trace call(s), 0 continuation callable call(s), 0 direct callable call(s), 11501 basic block(s) in entry functions, 124414 instruction(s) in entry functions, 26 non-entry function(s), 8014 basic block(s) in non-entry functions, 108472 instruction(s) in non-entry functions I0127 11:43:00.894213 14724 device_optix.cpp:229] Cache hit for key: ptx-2340-key04ba557d583a931e5c6c93c434a9ceda-sm_86-rtc1-drv461.40 I0127 11:43:00.897217 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:43:00.908829 14724 device_optix.cpp:229] Info: Pipeline has 1 module(s), 6 entry function(s), 0 trace call(s), 0 continuation callable call(s), 0 direct callable call(s), 67 basic block(s) in entry functions, 620 instruction(s) in entry functions, 26 non-entry function(s), 8014 basic block(s) in non-entry functions, 108472 instruction(s) in non-entry functions I0127 11:43:00.908829 14724 scene.cpp:556] Total time spent loading kernels: 0.0596887 I0127 11:43:00.908829 14724 svm.cpp:88] Total 16 shaders. I0127 11:43:00.909830 7740 constant_fold.cpp:58] Folding Sun_color::Color to constant (24.7767, 21.0621, 15.2916). I0127 11:43:00.909830 7740 constant_fold.cpp:113] Folding Mapping::Vector to socket Texture Coordinate::Generated. I0127 11:43:00.909830 15692 svm.cpp:67] Compilation summary: Shader name: default_light Number of SVM nodes: 3 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000015 Bump: 0.000000 Volume: 0.000003 Displacement: 0.000018 Generate: 0.000037 Total: 0.000038 I0127 11:43:00.909830 15964 svm.cpp:67] Compilation summary: Shader name: default_volume Number of SVM nodes: 3 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000003 Bump: 0.000000 Volume: 0.000002 Displacement: 0.000006 Generate: 0.000011 Total: 0.000012 I0127 11:43:00.909830 7684 svm.cpp:67] Compilation summary: Shader name: default_empty Number of SVM nodes: 3 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000038 Bump: 0.000000 Volume: 0.000015 Displacement: 0.000015 Generate: 0.000069 Total: 0.000070 I0127 11:43:00.909830 14916 svm.cpp:67] Compilation summary: Shader name: shader Number of SVM nodes: 5 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000066 Bump: 0.000000 Volume: 0.000010 Displacement: 0.000020 Generate: 0.000095 Total: 0.000097 I0127 11:43:00.909830 9500 svm.cpp:67] Compilation summary: Shader name: shader Number of SVM nodes: 5 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000013 Bump: 0.000000 Volume: 0.000018 Displacement: 0.000030 Generate: 0.000060 Total: 0.000061 I0127 11:43:00.909830 14888 svm.cpp:67] Compilation summary: Shader name: shader Number of SVM nodes: 5 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000026 Bump: 0.000000 Volume: 0.000004 Displacement: 0.000021 Generate: 0.000051 Total: 0.000052 I0127 11:43:00.909830 10364 svm.cpp:67] Compilation summary: Shader name: default_surface Number of SVM nodes: 8 Peak stack usage: 4 Time (in seconds): Finalize: 0.000000 Surface: 0.000042 Bump: 0.000000 Volume: 0.000018 Displacement: 0.000016 Generate: 0.000076 Total: 0.000078 I0127 11:43:00.909830 7740 constant_fold.cpp:113] Folding Soft_hard::Color to socket convert_float_to_color::value_color. I0127 11:43:00.909830 14480 svm.cpp:67] Compilation summary: Shader name: pine-trunk Number of SVM nodes: 30 Peak stack usage: 26 Time (in seconds): Finalize: 0.000000 Surface: 0.000118 Bump: 0.000000 Volume: 0.000019 Displacement: 0.000022 Generate: 0.000158 Total: 0.000159 I0127 11:43:00.909830 13072 svm.cpp:67] Compilation summary: Shader name: pine-leaf_Snow Number of SVM nodes: 40 Peak stack usage: 31 Time (in seconds): Finalize: 0.000000 Surface: 0.000102 Bump: 0.000000 Volume: 0.000017 Displacement: 0.000007 Generate: 0.000126 Total: 0.000127 I0127 11:43:00.909830 15256 svm.cpp:67] Compilation summary: Shader name: pine-leaf Number of SVM nodes: 46 Peak stack usage: 32 Time (in seconds): Finalize: 0.000000 Surface: 0.000091 Bump: 0.000000 Volume: 0.000005 Displacement: 0.000013 Generate: 0.000109 Total: 0.000111 I0127 11:43:00.909830 14724 svm.cpp:67] Compilation summary: Shader name: pine-leaf_Snow.2 Number of SVM nodes: 46 Peak stack usage: 32 Time (in seconds): Finalize: 0.000000 Surface: 0.000118 Bump: 0.000000 Volume: 0.000013 Displacement: 0.000015 Generate: 0.000147 Total: 0.000148 I0127 11:43:00.909830 7740 constant_fold.cpp:113] Folding Sun_value::Color to socket Gamma::Color. I0127 11:43:00.909830 9092 svm.cpp:67] Compilation summary: Shader name: Material.002 Number of SVM nodes: 28 Peak stack usage: 23 Time (in seconds): Finalize: 0.000000 Surface: 0.000073 Bump: 0.000000 Volume: 0.000003 Displacement: 0.000014 Generate: 0.000090 Total: 0.000091 I0127 11:43:00.909830 7152 svm.cpp:67] Compilation summary: Shader name: shader Number of SVM nodes: 5 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000051 Bump: 0.000000 Volume: 0.000011 Displacement: 0.000017 Generate: 0.000079 Total: 0.000080 I0127 11:43:00.909830 14984 svm.cpp:67] Compilation summary: Shader name: Smoke Domain Material.001 Number of SVM nodes: 14 Peak stack usage: 10 Time (in seconds): Finalize: 0.000000 Surface: 0.000018 Bump: 0.000000 Volume: 0.000076 Displacement: 0.000008 Generate: 0.000103 Total: 0.000104 I0127 11:43:00.909830 7952 svm.cpp:67] Compilation summary: Shader name: Material Number of SVM nodes: 374 Peak stack usage: 33 Time (in seconds): Finalize: 0.000000 Surface: 0.000080 Bump: 0.000119 Volume: 0.000004 Displacement: 0.000011 Generate: 0.000214 Total: 0.000215 I0127 11:43:00.909830 7740 graph.cpp:675] Deduplicated 2 nodes. I0127 11:43:00.909830 7740 svm.cpp:67] Compilation summary: Shader name: default_background Number of SVM nodes: 2176 Peak stack usage: 34 Time (in seconds): Finalize: 0.000427 Surface: 0.000114 Bump: 0.000000 Volume: 0.000005 Displacement: 0.000004 Generate: 0.000123 Total: 0.000551 I0127 11:43:00.909830 14724 device_cuda_impl.cpp:883] Buffer allocate: __svm_nodes, 44,912 bytes. (43.86K) in device memory I0127 11:43:00.909830 14724 device_cuda_impl.cpp:883] Buffer allocate: __shaders, 512 bytes. (512) in device memory I0127 11:43:00.910831 14724 svm.cpp:164] Shader manager updated 16 shaders in 0.001076 seconds. I0127 11:43:00.910831 14724 camera.cpp:551] Camera is outside of the volume. I0127 11:43:00.910831 14724 tables.cpp:50] Total 2 lookup tables. I0127 11:43:00.910831 14724 device_cuda_impl.cpp:883] Buffer allocate: __lookup_table, 266,240 bytes. (260.00K) in device memory I0127 11:43:00.910831 14724 light.cpp:976] Total 5 lights. I0127 11:43:00.910831 14724 light.cpp:955] Number of lights sent to the device: 4 I0127 11:43:00.910831 14724 light.cpp:957] Number of lights without contribution: 1 I0127 11:43:00.910831 14724 device_cuda_impl.cpp:883] Buffer allocate: __lights, 768 bytes. (768) in device memory I0127 11:43:00.910831 14724 light.cpp:329] Total 4 of light distribution primitives. I0127 11:43:00.910831 14724 device_cuda_impl.cpp:883] Buffer allocate: __light_distribution, 80 bytes. (80) in device memory I0127 11:43:00.911832 14724 light.cpp:672] Automatically set World MIS resolution to 4096 by 2048 I0127 11:43:00.912833 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:43:00.928848 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:43:00.928848 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:43:00.944862 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:43:00.960877 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:43:00.960877 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:43:00.962011 14724 device_cuda_impl.cpp:883] Buffer allocate: background_output, 134,217,728 bytes. (128.00M) in device memory I0127 11:43:00.965854 14724 device_cuda_impl.cpp:883] Buffer allocate: background_input, 134,217,728 bytes. (128.00M) in device memory I0127 11:43:00.976864 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:43:00.992879 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:43:00.992879 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:43:01.008893 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:43:01.008893 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:43:01.024909 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:43:01.024909 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:43:01.040922 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:43:01.040922 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:43:01.040922 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:43:01.056937 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:43:01.056937 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:43:01.063943 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:43:01.071951 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:43:01.084962 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:43:01.098666 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:43:01.111678 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:43:01.119849 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:43:01.120851 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:43:01.121855 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:43:01.135864 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:43:01.135864 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:43:01.150877 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:43:01.150877 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:43:01.150877 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:43:01.166895 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:43:01.167894 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:43:01.168895 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:43:01.189925 14724 light.cpp:721] Background MIS build time 0.0098067 I0127 11:43:01.189925 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:43:01.189925 14724 device_cuda_impl.cpp:883] Buffer allocate: __light_background_marginal_cdf, 16,392 bytes. (16.01K) in device memory I0127 11:43:01.190913 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:43:01.192693 14724 device_cuda_impl.cpp:883] Buffer allocate: __light_background_conditional_cdf, 67,125,248 bytes. (64.02M) in device memory I0127 11:43:01.198699 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:43:01.198699 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:43:01.206707 14724 scene.cpp:337] System memory statistics after full device sync: Usage: 203,165,426 (193.75M) Peak: 412,137,998 (393.04M) I0127 11:43:01.213713 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:43:01.230729 8632 blender_sync.cpp:254] Total time spent synchronizing data: 0.0173881 I0127 11:43:01.237366 14724 camera.cpp:551] Camera is outside of the volume. I0127 11:43:01.249886 14724 camera.cpp:551] Camera is outside of the volume. I0127 11:43:01.279860 14724 camera.cpp:551] Camera is outside of the volume. I0127 11:43:01.723013 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:43:01.740062 8632 blender_sync.cpp:254] Total time spent synchronizing data: 0.017228 I0127 11:43:01.751080 14724 svm.cpp:88] Total 16 shaders. I0127 11:43:01.751080 14984 constant_fold.cpp:58] Folding Sun_color::Color to constant (24.7767, 21.0621, 15.2916). I0127 11:43:01.751080 14984 constant_fold.cpp:113] Folding Mapping::Vector to socket Texture Coordinate::Generated. I0127 11:43:01.751080 7684 svm.cpp:67] Compilation summary: Shader name: default_volume Number of SVM nodes: 3 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000002 Bump: 0.000000 Volume: 0.000003 Displacement: 0.000017 Generate: 0.000022 Total: 0.000023 I0127 11:43:01.751080 14480 svm.cpp:67] Compilation summary: Shader name: shader Number of SVM nodes: 5 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000045 Bump: 0.000000 Volume: 0.000006 Displacement: 0.000013 Generate: 0.000065 Total: 0.000065 I0127 11:43:01.751080 15692 svm.cpp:67] Compilation summary: Shader name: default_empty Number of SVM nodes: 3 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000017 Bump: 0.000000 Volume: 0.000022 Displacement: 0.000007 Generate: 0.000047 Total: 0.000048 I0127 11:43:01.751080 15964 svm.cpp:67] Compilation summary: Shader name: default_light Number of SVM nodes: 3 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000009 Bump: 0.000000 Volume: 0.000003 Displacement: 0.000015 Generate: 0.000027 Total: 0.000028 I0127 11:43:01.751080 14888 svm.cpp:67] Compilation summary: Shader name: pine-leaf Number of SVM nodes: 46 Peak stack usage: 32 Time (in seconds): Finalize: 0.000000 Surface: 0.000076 Bump: 0.000000 Volume: 0.000008 Displacement: 0.000016 Generate: 0.000099 Total: 0.000100 I0127 11:43:01.751080 7740 svm.cpp:67] Compilation summary: Shader name: shader Number of SVM nodes: 5 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000036 Bump: 0.000000 Volume: 0.000017 Displacement: 0.000024 Generate: 0.000077 Total: 0.000077 I0127 11:43:01.751080 14984 constant_fold.cpp:113] Folding Soft_hard::Color to socket convert_float_to_color::value_color. I0127 11:43:01.751080 14916 svm.cpp:67] Compilation summary: Shader name: Material.002 Number of SVM nodes: 28 Peak stack usage: 23 Time (in seconds): Finalize: 0.000000 Surface: 0.000071 Bump: 0.000000 Volume: 0.000010 Displacement: 0.000018 Generate: 0.000098 Total: 0.000099 I0127 11:43:01.751080 9500 svm.cpp:67] Compilation summary: Shader name: pine-trunk Number of SVM nodes: 30 Peak stack usage: 26 Time (in seconds): Finalize: 0.000000 Surface: 0.000101 Bump: 0.000000 Volume: 0.000011 Displacement: 0.000008 Generate: 0.000119 Total: 0.000120 I0127 11:43:01.751080 7952 svm.cpp:67] Compilation summary: Shader name: pine-leaf_Snow Number of SVM nodes: 40 Peak stack usage: 31 Time (in seconds): Finalize: 0.000000 Surface: 0.000081 Bump: 0.000000 Volume: 0.000010 Displacement: 0.000012 Generate: 0.000103 Total: 0.000103 I0127 11:43:01.751080 9092 svm.cpp:67] Compilation summary: Shader name: Smoke Domain Material.001 Number of SVM nodes: 14 Peak stack usage: 10 Time (in seconds): Finalize: 0.000000 Surface: 0.000016 Bump: 0.000000 Volume: 0.000058 Displacement: 0.000020 Generate: 0.000095 Total: 0.000096 I0127 11:43:01.751080 14984 constant_fold.cpp:113] Folding Sun_value::Color to socket Gamma::Color. I0127 11:43:01.751080 14724 svm.cpp:67] Compilation summary: Shader name: pine-leaf_Snow.2 Number of SVM nodes: 46 Peak stack usage: 32 Time (in seconds): Finalize: 0.000000 Surface: 0.000128 Bump: 0.000000 Volume: 0.000007 Displacement: 0.000007 Generate: 0.000142 Total: 0.000142 I0127 11:43:01.751080 10364 svm.cpp:67] Compilation summary: Shader name: shader Number of SVM nodes: 5 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000053 Bump: 0.000000 Volume: 0.000013 Displacement: 0.000024 Generate: 0.000089 Total: 0.000090 I0127 11:43:01.751080 15256 svm.cpp:67] Compilation summary: Shader name: shader Number of SVM nodes: 5 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000015 Bump: 0.000000 Volume: 0.000004 Displacement: 0.000015 Generate: 0.000034 Total: 0.000035 I0127 11:43:01.751080 7152 svm.cpp:67] Compilation summary: Shader name: default_surface Number of SVM nodes: 8 Peak stack usage: 4 Time (in seconds): Finalize: 0.000000 Surface: 0.000050 Bump: 0.000000 Volume: 0.000013 Displacement: 0.000048 Generate: 0.000111 Total: 0.000112 I0127 11:43:01.751080 13072 svm.cpp:67] Compilation summary: Shader name: Material Number of SVM nodes: 374 Peak stack usage: 33 Time (in seconds): Finalize: 0.000000 Surface: 0.000070 Bump: 0.000122 Volume: 0.000003 Displacement: 0.000014 Generate: 0.000209 Total: 0.000210 I0127 11:43:01.752080 14984 graph.cpp:675] Deduplicated 2 nodes. I0127 11:43:01.752080 14984 svm.cpp:67] Compilation summary: Shader name: default_background Number of SVM nodes: 2176 Peak stack usage: 34 Time (in seconds): Finalize: 0.000325 Surface: 0.000106 Bump: 0.000000 Volume: 0.000005 Displacement: 0.000003 Generate: 0.000114 Total: 0.000440 I0127 11:43:01.752080 14724 device_cuda_impl.cpp:883] Buffer allocate: __svm_nodes, 44,912 bytes. (43.86K) in device memory I0127 11:43:01.752080 14724 device_cuda_impl.cpp:883] Buffer allocate: __shaders, 512 bytes. (512) in device memory I0127 11:43:01.752080 14724 svm.cpp:164] Shader manager updated 16 shaders in 0.0010535 seconds. I0127 11:43:01.752080 14724 camera.cpp:551] Camera is outside of the volume. I0127 11:43:01.752080 14724 tables.cpp:50] Total 2 lookup tables. I0127 11:43:01.752080 14724 device_cuda_impl.cpp:883] Buffer allocate: __lookup_table, 266,240 bytes. (260.00K) in device memory I0127 11:43:01.752080 14724 light.cpp:976] Total 5 lights. I0127 11:43:01.757084 14724 light.cpp:955] Number of lights sent to the device: 4 I0127 11:43:01.757084 14724 light.cpp:957] Number of lights without contribution: 1 I0127 11:43:01.757084 14724 device_cuda_impl.cpp:883] Buffer allocate: __lights, 768 bytes. (768) in device memory I0127 11:43:01.757084 14724 light.cpp:329] Total 4 of light distribution primitives. I0127 11:43:01.758085 14724 device_cuda_impl.cpp:883] Buffer allocate: __light_distribution, 80 bytes. (80) in device memory I0127 11:43:01.758085 14724 light.cpp:672] Automatically set World MIS resolution to 4096 by 2048 I0127 11:43:01.764091 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:43:01.774101 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:43:01.785110 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:43:01.796120 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:43:01.801124 14724 device_cuda_impl.cpp:883] Buffer allocate: background_output, 134,217,728 bytes. (128.00M) in device memory I0127 11:43:01.805128 14724 device_cuda_impl.cpp:883] Buffer allocate: background_input, 134,217,728 bytes. (128.00M) in device memory I0127 11:43:01.808130 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:43:01.821142 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:43:01.832154 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:43:01.844724 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:43:01.858276 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:43:01.872009 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:43:01.885601 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:43:01.898614 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:43:01.911625 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:43:01.925638 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:43:01.938650 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:43:01.951663 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:43:01.964673 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:43:01.978686 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:43:01.991698 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:43:02.005712 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:43:02.018723 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:43:02.033736 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:43:02.068768 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:43:02.084784 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:43:02.084784 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:43:02.094797 14724 light.cpp:721] Background MIS build time 0.0101103 I0127 11:43:02.095793 14724 device_cuda_impl.cpp:883] Buffer allocate: __light_background_marginal_cdf, 16,392 bytes. (16.01K) in device memory I0127 11:43:02.098189 14724 device_cuda_impl.cpp:883] Buffer allocate: __light_background_conditional_cdf, 67,125,248 bytes. (64.02M) in device memory I0127 11:43:02.100802 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:43:02.111812 14724 scene.cpp:337] System memory statistics after full device sync: Usage: 203,165,426 (193.75M) Peak: 412,137,998 (393.04M) I0127 11:43:02.116816 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:43:02.134833 8632 blender_sync.cpp:254] Total time spent synchronizing data: 0.018887 I0127 11:43:02.135833 14724 svm.cpp:88] Total 16 shaders. I0127 11:43:02.135833 7740 constant_fold.cpp:58] Folding Sun_color::Color to constant (24.7767, 21.0621, 15.2916). I0127 11:43:02.135833 7740 constant_fold.cpp:113] Folding Mapping::Vector to socket Texture Coordinate::Generated. I0127 11:43:02.135833 10364 svm.cpp:67] Compilation summary: Shader name: default_volume Number of SVM nodes: 3 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000003 Bump: 0.000000 Volume: 0.000002 Displacement: 0.000022 Generate: 0.000027 Total: 0.000027 I0127 11:43:02.135833 15964 svm.cpp:67] Compilation summary: Shader name: shader Number of SVM nodes: 5 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000012 Bump: 0.000000 Volume: 0.000009 Displacement: 0.000013 Generate: 0.000034 Total: 0.000035 I0127 11:43:02.135833 7952 svm.cpp:67] Compilation summary: Shader name: default_empty Number of SVM nodes: 3 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000011 Bump: 0.000000 Volume: 0.000018 Displacement: 0.000008 Generate: 0.000038 Total: 0.000038 I0127 11:43:02.135833 7740 constant_fold.cpp:113] Folding Soft_hard::Color to socket convert_float_to_color::value_color. I0127 11:43:02.135833 15692 svm.cpp:67] Compilation summary: Shader name: shader Number of SVM nodes: 5 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000012 Bump: 0.000000 Volume: 0.000014 Displacement: 0.000004 Generate: 0.000030 Total: 0.000031 I0127 11:43:02.135833 14984 svm.cpp:67] Compilation summary: Shader name: default_surface Number of SVM nodes: 8 Peak stack usage: 4 Time (in seconds): Finalize: 0.000000 Surface: 0.000056 Bump: 0.000000 Volume: 0.000012 Displacement: 0.000017 Generate: 0.000086 Total: 0.000087 I0127 11:43:02.135833 9500 svm.cpp:67] Compilation summary: Shader name: pine-trunk Number of SVM nodes: 30 Peak stack usage: 26 Time (in seconds): Finalize: 0.000000 Surface: 0.000054 Bump: 0.000000 Volume: 0.000007 Displacement: 0.000009 Generate: 0.000070 Total: 0.000072 I0127 11:43:02.135833 7740 constant_fold.cpp:113] Folding Sun_value::Color to socket Gamma::Color. I0127 11:43:02.135833 14888 svm.cpp:67] Compilation summary: Shader name: Smoke Domain Material.001 Number of SVM nodes: 14 Peak stack usage: 10 Time (in seconds): Finalize: 0.000000 Surface: 0.000019 Bump: 0.000000 Volume: 0.000038 Displacement: 0.000005 Generate: 0.000062 Total: 0.000063 I0127 11:43:02.135833 15256 svm.cpp:67] Compilation summary: Shader name: shader Number of SVM nodes: 5 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000017 Bump: 0.000000 Volume: 0.000018 Displacement: 0.000011 Generate: 0.000046 Total: 0.000047 I0127 11:43:02.135833 7152 svm.cpp:67] Compilation summary: Shader name: Material.002 Number of SVM nodes: 28 Peak stack usage: 23 Time (in seconds): Finalize: 0.000000 Surface: 0.000062 Bump: 0.000000 Volume: 0.000024 Displacement: 0.000016 Generate: 0.000102 Total: 0.000103 I0127 11:43:02.135833 9092 svm.cpp:67] Compilation summary: Shader name: default_light Number of SVM nodes: 3 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000006 Bump: 0.000000 Volume: 0.000005 Displacement: 0.000019 Generate: 0.000030 Total: 0.000031 I0127 11:43:02.135833 14480 svm.cpp:67] Compilation summary: Shader name: pine-leaf Number of SVM nodes: 46 Peak stack usage: 32 Time (in seconds): Finalize: 0.000000 Surface: 0.000110 Bump: 0.000000 Volume: 0.000015 Displacement: 0.000012 Generate: 0.000137 Total: 0.000138 I0127 11:43:02.135833 13072 svm.cpp:67] Compilation summary: Shader name: shader Number of SVM nodes: 5 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000022 Bump: 0.000000 Volume: 0.000005 Displacement: 0.000013 Generate: 0.000039 Total: 0.000040 I0127 11:43:02.135833 7740 graph.cpp:675] Deduplicated 2 nodes. I0127 11:43:02.135833 14724 svm.cpp:67] Compilation summary: Shader name: pine-leaf_Snow.2 Number of SVM nodes: 46 Peak stack usage: 32 Time (in seconds): Finalize: 0.000000 Surface: 0.000104 Bump: 0.000000 Volume: 0.000006 Displacement: 0.000024 Generate: 0.000134 Total: 0.000135 I0127 11:43:02.135833 14916 svm.cpp:67] Compilation summary: Shader name: pine-leaf_Snow Number of SVM nodes: 40 Peak stack usage: 31 Time (in seconds): Finalize: 0.000000 Surface: 0.000116 Bump: 0.000000 Volume: 0.000006 Displacement: 0.000006 Generate: 0.000129 Total: 0.000129 I0127 11:43:02.135833 7684 svm.cpp:67] Compilation summary: Shader name: Material Number of SVM nodes: 374 Peak stack usage: 33 Time (in seconds): Finalize: 0.000000 Surface: 0.000090 Bump: 0.000119 Volume: 0.000005 Displacement: 0.000016 Generate: 0.000229 Total: 0.000230 I0127 11:43:02.135833 7740 svm.cpp:67] Compilation summary: Shader name: default_background Number of SVM nodes: 2176 Peak stack usage: 34 Time (in seconds): Finalize: 0.000260 Surface: 0.000091 Bump: 0.000000 Volume: 0.000004 Displacement: 0.000004 Generate: 0.000099 Total: 0.000360 I0127 11:43:02.135833 14724 device_cuda_impl.cpp:883] Buffer allocate: __svm_nodes, 44,912 bytes. (43.86K) in device memory I0127 11:43:02.136835 14724 device_cuda_impl.cpp:883] Buffer allocate: __shaders, 512 bytes. (512) in device memory I0127 11:43:02.136835 14724 svm.cpp:164] Shader manager updated 16 shaders in 0.0009298 seconds. I0127 11:43:02.136835 14724 tables.cpp:50] Total 2 lookup tables. I0127 11:43:02.136835 14724 device_cuda_impl.cpp:883] Buffer allocate: __lookup_table, 266,240 bytes. (260.00K) in device memory I0127 11:43:02.136835 14724 light.cpp:976] Total 5 lights. I0127 11:43:02.140838 14724 light.cpp:955] Number of lights sent to the device: 4 I0127 11:43:02.140838 14724 light.cpp:957] Number of lights without contribution: 1 I0127 11:43:02.140838 14724 device_cuda_impl.cpp:883] Buffer allocate: __lights, 768 bytes. (768) in device memory I0127 11:43:02.141839 14724 light.cpp:329] Total 4 of light distribution primitives. I0127 11:43:02.141839 14724 device_cuda_impl.cpp:883] Buffer allocate: __light_distribution, 80 bytes. (80) in device memory I0127 11:43:02.142840 14724 light.cpp:672] Automatically set World MIS resolution to 4096 by 2048 I0127 11:43:02.145843 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:43:02.154851 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:43:02.164860 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:43:02.178872 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:43:02.191944 14724 device_cuda_impl.cpp:883] Buffer allocate: background_output, 134,217,728 bytes. (128.00M) in device memory I0127 11:43:02.191944 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:43:02.195834 14724 device_cuda_impl.cpp:883] Buffer allocate: background_input, 134,217,728 bytes. (128.00M) in device memory I0127 11:43:02.204843 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:43:02.217854 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:43:02.231868 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:43:02.244719 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:43:02.258733 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:43:02.271744 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:43:02.284756 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:43:02.298768 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:43:02.311780 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:43:02.320788 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:43:02.320788 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:43:02.324791 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:43:02.338805 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:43:02.351817 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:43:02.364830 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:43:02.378842 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:43:02.393066 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:43:02.405076 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:43:02.418092 14724 light.cpp:721] Background MIS build time 0.0099579 I0127 11:43:02.418092 14724 device_cuda_impl.cpp:883] Buffer allocate: __light_background_marginal_cdf, 16,392 bytes. (16.01K) in device memory I0127 11:43:02.418092 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:43:02.420797 14724 device_cuda_impl.cpp:883] Buffer allocate: __light_background_conditional_cdf, 67,125,248 bytes. (64.02M) in device memory I0127 11:43:02.431808 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:43:02.434811 14724 scene.cpp:337] System memory statistics after full device sync: Usage: 203,165,426 (193.75M) Peak: 412,137,998 (393.04M) I0127 11:43:02.444854 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:43:02.462872 8632 blender_sync.cpp:254] Total time spent synchronizing data: 0.0176617 I0127 11:43:02.466876 14724 camera.cpp:551] Camera is outside of the volume. I0127 11:43:02.497110 14724 camera.cpp:551] Camera is outside of the volume. I0127 11:43:02.529245 14724 camera.cpp:551] Camera is outside of the volume. I0127 11:43:04.638867 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:43:04.640681 8632 device_cuda_impl.cpp:883] Buffer allocate: RenderBuffers, 3,591,760 bytes. (3.42M) in device memory I0127 11:43:04.642087 14724 camera.cpp:551] Camera is outside of the volume. I0127 11:43:04.666851 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:43:04.669853 14724 camera.cpp:551] Camera is outside of the volume. I0127 11:43:04.671855 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:43:04.676860 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:43:04.697890 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:43:04.700892 14724 camera.cpp:551] Camera is outside of the volume. I0127 11:43:04.702894 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:43:04.729919 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:43:04.729919 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:43:04.746026 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:43:04.762564 8632 blender_sync.cpp:254] Total time spent synchronizing data: 0.0165364 I0127 11:43:04.762564 8632 device_cuda_impl.cpp:883] Buffer allocate: RenderBuffers, 648,960 bytes. (633.75K) in device memory I0127 11:43:04.763561 14724 camera.cpp:551] Camera is outside of the volume. I0127 11:43:04.778035 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:43:04.781545 14724 camera.cpp:551] Camera is outside of the volume. I0127 11:43:04.793560 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:43:04.808816 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:43:04.823830 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:43:04.839347 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:43:04.854529 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:43:04.870604 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:43:04.886620 8632 blender_sync.cpp:254] Total time spent synchronizing data: 0.0165119 I0127 11:43:05.396111 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:43:05.397111 8632 device_cuda_impl.cpp:883] Buffer allocate: RenderBuffers, 936,000 bytes. (914.06K) in device memory I0127 11:43:05.398113 14724 camera.cpp:551] Camera is outside of the volume. I0127 11:43:05.413125 14724 camera.cpp:551] Camera is outside of the volume. I0127 11:43:05.414127 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:43:05.419131 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:43:05.440045 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:43:05.445050 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:43:05.448052 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:43:05.456060 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:43:05.460064 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:43:05.487809 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:43:05.503823 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:43:05.519838 8632 blender_sync.cpp:254] Total time spent synchronizing data: 0.0162197 I0127 11:43:05.520756 8632 device_cuda_impl.cpp:883] Buffer allocate: RenderBuffers, 1,931,776 bytes. (1.84M) in device memory I0127 11:43:05.521757 14724 camera.cpp:551] Camera is outside of the volume. I0127 11:43:05.535853 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:43:05.538857 14724 camera.cpp:551] Camera is outside of the volume. I0127 11:43:05.551869 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:43:05.554872 14724 camera.cpp:551] Camera is outside of the volume. I0127 11:43:05.555873 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:43:05.583873 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:43:05.588876 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:43:05.598886 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:43:05.614852 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:43:05.618857 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:43:05.629866 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:43:05.645881 8632 blender_sync.cpp:254] Total time spent synchronizing data: 0.0162009 I0127 11:43:08.498383 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:43:08.515398 8632 blender_sync.cpp:254] Total time spent synchronizing data: 0.0170836 I0127 11:43:08.515398 14724 svm.cpp:88] Total 16 shaders. I0127 11:43:08.516399 10364 constant_fold.cpp:58] Folding Sun_color::Color to constant (24.7767, 21.0621, 15.2916). I0127 11:43:08.516399 7952 svm.cpp:67] Compilation summary: Shader name: Smoke Domain Material.001 Number of SVM nodes: 14 Peak stack usage: 10 Time (in seconds): Finalize: 0.000000 Surface: 0.000007 Bump: 0.000000 Volume: 0.000013 Displacement: 0.000011 Generate: 0.000032 Total: 0.000032 I0127 11:43:08.516399 10364 constant_fold.cpp:113] Folding Mapping::Vector to socket Texture Coordinate::Generated. I0127 11:43:08.516399 7740 svm.cpp:67] Compilation summary: Shader name: shader Number of SVM nodes: 5 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000030 Bump: 0.000000 Volume: 0.000004 Displacement: 0.000026 Generate: 0.000060 Total: 0.000061 I0127 11:43:08.516399 9092 svm.cpp:67] Compilation summary: Shader name: default_light Number of SVM nodes: 3 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000011 Bump: 0.000000 Volume: 0.000046 Displacement: 0.000011 Generate: 0.000067 Total: 0.000068 I0127 11:43:08.516399 14480 svm.cpp:67] Compilation summary: Shader name: default_empty Number of SVM nodes: 3 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000028 Bump: 0.000000 Volume: 0.000034 Displacement: 0.000016 Generate: 0.000078 Total: 0.000079 I0127 11:43:08.516399 13072 svm.cpp:67] Compilation summary: Shader name: pine-leaf Number of SVM nodes: 46 Peak stack usage: 32 Time (in seconds): Finalize: 0.000000 Surface: 0.000088 Bump: 0.000000 Volume: 0.000004 Displacement: 0.000004 Generate: 0.000097 Total: 0.000097 I0127 11:43:08.516399 14888 svm.cpp:67] Compilation summary: Shader name: default_surface Number of SVM nodes: 8 Peak stack usage: 4 Time (in seconds): Finalize: 0.000000 Surface: 0.000037 Bump: 0.000000 Volume: 0.000002 Displacement: 0.000031 Generate: 0.000070 Total: 0.000071 I0127 11:43:08.516399 7684 svm.cpp:67] Compilation summary: Shader name: shader Number of SVM nodes: 5 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000027 Bump: 0.000000 Volume: 0.000027 Displacement: 0.000011 Generate: 0.000066 Total: 0.000066 I0127 11:43:08.516399 10364 constant_fold.cpp:113] Folding Soft_hard::Color to socket convert_float_to_color::value_color. I0127 11:43:08.516399 15692 svm.cpp:67] Compilation summary: Shader name: pine-leaf_Snow Number of SVM nodes: 40 Peak stack usage: 31 Time (in seconds): Finalize: 0.000000 Surface: 0.000072 Bump: 0.000000 Volume: 0.000005 Displacement: 0.000005 Generate: 0.000082 Total: 0.000082 I0127 11:43:08.516399 7152 svm.cpp:67] Compilation summary: Shader name: shader Number of SVM nodes: 5 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000030 Bump: 0.000000 Volume: 0.000012 Displacement: 0.000034 Generate: 0.000076 Total: 0.000077 I0127 11:43:08.516399 14724 svm.cpp:67] Compilation summary: Shader name: pine-leaf_Snow.2 Number of SVM nodes: 46 Peak stack usage: 32 Time (in seconds): Finalize: 0.000000 Surface: 0.000117 Bump: 0.000000 Volume: 0.000005 Displacement: 0.000005 Generate: 0.000126 Total: 0.000127 I0127 11:43:08.516399 10364 constant_fold.cpp:113] Folding Sun_value::Color to socket Gamma::Color. I0127 11:43:08.516399 9500 svm.cpp:67] Compilation summary: Shader name: Material.002 Number of SVM nodes: 28 Peak stack usage: 23 Time (in seconds): Finalize: 0.000000 Surface: 0.000064 Bump: 0.000000 Volume: 0.000008 Displacement: 0.000009 Generate: 0.000081 Total: 0.000082 I0127 11:43:08.516399 15256 svm.cpp:67] Compilation summary: Shader name: default_volume Number of SVM nodes: 3 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000006 Bump: 0.000000 Volume: 0.000032 Displacement: 0.000022 Generate: 0.000060 Total: 0.000061 I0127 11:43:08.516399 14916 svm.cpp:67] Compilation summary: Shader name: Material Number of SVM nodes: 374 Peak stack usage: 33 Time (in seconds): Finalize: 0.000000 Surface: 0.000059 Bump: 0.000114 Volume: 0.000011 Displacement: 0.000019 Generate: 0.000203 Total: 0.000203 I0127 11:43:08.516399 14984 svm.cpp:67] Compilation summary: Shader name: shader Number of SVM nodes: 5 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000053 Bump: 0.000000 Volume: 0.000019 Displacement: 0.000023 Generate: 0.000095 Total: 0.000096 I0127 11:43:08.516399 15964 svm.cpp:67] Compilation summary: Shader name: pine-trunk Number of SVM nodes: 30 Peak stack usage: 26 Time (in seconds): Finalize: 0.000000 Surface: 0.000077 Bump: 0.000000 Volume: 0.000010 Displacement: 0.000007 Generate: 0.000093 Total: 0.000094 I0127 11:43:08.516399 10364 graph.cpp:675] Deduplicated 2 nodes. I0127 11:43:08.516399 10364 svm.cpp:67] Compilation summary: Shader name: default_background Number of SVM nodes: 2176 Peak stack usage: 34 Time (in seconds): Finalize: 0.000325 Surface: 0.000091 Bump: 0.000000 Volume: 0.000004 Displacement: 0.000003 Generate: 0.000098 Total: 0.000424 I0127 11:43:08.516399 14724 device_cuda_impl.cpp:883] Buffer allocate: __svm_nodes, 44,912 bytes. (43.86K) in device memory I0127 11:43:08.516399 14724 device_cuda_impl.cpp:883] Buffer allocate: __shaders, 512 bytes. (512) in device memory I0127 11:43:08.517400 14724 svm.cpp:164] Shader manager updated 16 shaders in 0.0010964 seconds. I0127 11:43:08.517400 14724 camera.cpp:551] Camera is outside of the volume. I0127 11:43:08.517400 14724 tables.cpp:50] Total 2 lookup tables. I0127 11:43:08.517400 14724 device_cuda_impl.cpp:883] Buffer allocate: __lookup_table, 266,240 bytes. (260.00K) in device memory I0127 11:43:08.517400 14724 light.cpp:976] Total 5 lights. I0127 11:43:08.521404 14724 light.cpp:955] Number of lights sent to the device: 4 I0127 11:43:08.521404 14724 light.cpp:957] Number of lights without contribution: 1 I0127 11:43:08.521404 14724 device_cuda_impl.cpp:883] Buffer allocate: __lights, 768 bytes. (768) in device memory I0127 11:43:08.521404 14724 light.cpp:329] Total 4 of light distribution primitives. I0127 11:43:08.522404 14724 device_cuda_impl.cpp:883] Buffer allocate: __light_distribution, 80 bytes. (80) in device memory I0127 11:43:08.522404 14724 light.cpp:672] Automatically set World MIS resolution to 4096 by 2048 I0127 11:43:08.529412 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:43:08.541421 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:43:08.555434 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:43:08.567270 14724 device_cuda_impl.cpp:883] Buffer allocate: background_output, 134,217,728 bytes. (128.00M) in device memory I0127 11:43:08.569273 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:43:08.571274 14724 device_cuda_impl.cpp:883] Buffer allocate: background_input, 134,217,728 bytes. (128.00M) in device memory I0127 11:43:08.587289 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:43:08.610311 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:43:08.610311 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:43:08.626325 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:43:08.641338 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:43:08.656352 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:43:08.672366 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:43:08.688381 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:43:08.688381 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:43:08.719409 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:43:08.734422 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:43:08.734422 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:43:08.750437 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:43:08.750437 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:43:08.782467 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:43:08.798483 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:43:08.807494 14724 light.cpp:721] Background MIS build time 0.0100878 I0127 11:43:08.807494 14724 device_cuda_impl.cpp:883] Buffer allocate: __light_background_marginal_cdf, 16,392 bytes. (16.01K) in device memory I0127 11:43:08.810592 14724 device_cuda_impl.cpp:883] Buffer allocate: __light_background_conditional_cdf, 67,125,248 bytes. (64.02M) in device memory I0127 11:43:08.814502 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:43:08.815502 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:43:08.824510 14724 scene.cpp:337] System memory statistics after full device sync: Usage: 199,144,274 (189.92M) Peak: 412,137,998 (393.04M) I0127 11:43:08.830516 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:43:08.847532 8632 blender_sync.cpp:254] Total time spent synchronizing data: 0.0169183 I0127 11:43:08.847532 14724 svm.cpp:88] Total 16 shaders. I0127 11:43:08.847532 14480 constant_fold.cpp:58] Folding Sun_color::Color to constant (24.7767, 21.0621, 15.2916). I0127 11:43:08.847532 14480 constant_fold.cpp:113] Folding Mapping::Vector to socket Texture Coordinate::Generated. I0127 11:43:08.847532 9092 svm.cpp:67] Compilation summary: Shader name: default_volume Number of SVM nodes: 3 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000003 Bump: 0.000000 Volume: 0.000011 Displacement: 0.000004 Generate: 0.000018 Total: 0.000019 I0127 11:43:08.847532 7152 svm.cpp:67] Compilation summary: Shader name: default_empty Number of SVM nodes: 3 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000013 Bump: 0.000000 Volume: 0.000007 Displacement: 0.000010 Generate: 0.000031 Total: 0.000031 I0127 11:43:08.847532 14480 constant_fold.cpp:113] Folding Soft_hard::Color to socket convert_float_to_color::value_color. I0127 11:43:08.847532 7740 svm.cpp:67] Compilation summary: Shader name: shader Number of SVM nodes: 5 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000019 Bump: 0.000000 Volume: 0.000020 Displacement: 0.000012 Generate: 0.000051 Total: 0.000052 I0127 11:43:08.847532 14888 svm.cpp:67] Compilation summary: Shader name: shader Number of SVM nodes: 5 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000028 Bump: 0.000000 Volume: 0.000002 Displacement: 0.000006 Generate: 0.000037 Total: 0.000037 I0127 11:43:08.847532 7684 svm.cpp:67] Compilation summary: Shader name: default_light Number of SVM nodes: 3 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000010 Bump: 0.000000 Volume: 0.000013 Displacement: 0.000019 Generate: 0.000042 Total: 0.000042 I0127 11:43:08.847532 14724 svm.cpp:67] Compilation summary: Shader name: pine-leaf_Snow.2 Number of SVM nodes: 46 Peak stack usage: 32 Time (in seconds): Finalize: 0.000000 Surface: 0.000091 Bump: 0.000000 Volume: 0.000015 Displacement: 0.000013 Generate: 0.000119 Total: 0.000120 I0127 11:43:08.847532 15256 svm.cpp:67] Compilation summary: Shader name: shader Number of SVM nodes: 5 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000032 Bump: 0.000000 Volume: 0.000014 Displacement: 0.000006 Generate: 0.000051 Total: 0.000053 I0127 11:43:08.847532 7952 svm.cpp:67] Compilation summary: Shader name: Material.002 Number of SVM nodes: 28 Peak stack usage: 23 Time (in seconds): Finalize: 0.000000 Surface: 0.000061 Bump: 0.000000 Volume: 0.000007 Displacement: 0.000015 Generate: 0.000083 Total: 0.000084 I0127 11:43:08.847532 13072 svm.cpp:67] Compilation summary: Shader name: pine-trunk Number of SVM nodes: 30 Peak stack usage: 26 Time (in seconds): Finalize: 0.000000 Surface: 0.000093 Bump: 0.000000 Volume: 0.000005 Displacement: 0.000002 Generate: 0.000101 Total: 0.000101 I0127 11:43:08.847532 15692 svm.cpp:67] Compilation summary: Shader name: pine-leaf_Snow Number of SVM nodes: 40 Peak stack usage: 31 Time (in seconds): Finalize: 0.000000 Surface: 0.000088 Bump: 0.000000 Volume: 0.000003 Displacement: 0.000004 Generate: 0.000094 Total: 0.000095 I0127 11:43:08.847532 14984 svm.cpp:67] Compilation summary: Shader name: pine-leaf Number of SVM nodes: 46 Peak stack usage: 32 Time (in seconds): Finalize: 0.000000 Surface: 0.000116 Bump: 0.000000 Volume: 0.000003 Displacement: 0.000003 Generate: 0.000122 Total: 0.000123 I0127 11:43:08.847532 14916 svm.cpp:67] Compilation summary: Shader name: Smoke Domain Material.001 Number of SVM nodes: 14 Peak stack usage: 10 Time (in seconds): Finalize: 0.000000 Surface: 0.000016 Bump: 0.000000 Volume: 0.000042 Displacement: 0.000010 Generate: 0.000068 Total: 0.000069 I0127 11:43:08.847532 10364 svm.cpp:67] Compilation summary: Shader name: default_surface Number of SVM nodes: 8 Peak stack usage: 4 Time (in seconds): Finalize: 0.000000 Surface: 0.000037 Bump: 0.000000 Volume: 0.000006 Displacement: 0.000026 Generate: 0.000068 Total: 0.000069 I0127 11:43:08.847532 9500 svm.cpp:67] Compilation summary: Shader name: Material Number of SVM nodes: 374 Peak stack usage: 33 Time (in seconds): Finalize: 0.000000 Surface: 0.000057 Bump: 0.000109 Volume: 0.000004 Displacement: 0.000011 Generate: 0.000181 Total: 0.000181 I0127 11:43:08.847532 15964 svm.cpp:67] Compilation summary: Shader name: shader Number of SVM nodes: 5 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000017 Bump: 0.000000 Volume: 0.000015 Displacement: 0.000003 Generate: 0.000036 Total: 0.000036 I0127 11:43:08.847532 14480 constant_fold.cpp:113] Folding Sun_value::Color to socket Gamma::Color. I0127 11:43:08.847532 14480 graph.cpp:675] Deduplicated 2 nodes. I0127 11:43:08.847532 14480 svm.cpp:67] Compilation summary: Shader name: default_background Number of SVM nodes: 2176 Peak stack usage: 34 Time (in seconds): Finalize: 0.000300 Surface: 0.000091 Bump: 0.000000 Volume: 0.000004 Displacement: 0.000003 Generate: 0.000097 Total: 0.000398 I0127 11:43:08.847532 14724 device_cuda_impl.cpp:883] Buffer allocate: __svm_nodes, 44,912 bytes. (43.86K) in device memory I0127 11:43:08.848533 14724 device_cuda_impl.cpp:883] Buffer allocate: __shaders, 512 bytes. (512) in device memory I0127 11:43:08.849534 14724 svm.cpp:164] Shader manager updated 16 shaders in 0.0016302 seconds. I0127 11:43:08.849534 14724 tables.cpp:50] Total 2 lookup tables. I0127 11:43:08.849534 14724 device_cuda_impl.cpp:883] Buffer allocate: __lookup_table, 266,240 bytes. (260.00K) in device memory I0127 11:43:08.849534 14724 light.cpp:976] Total 5 lights. I0127 11:43:08.854538 14724 light.cpp:955] Number of lights sent to the device: 4 I0127 11:43:08.854538 14724 light.cpp:957] Number of lights without contribution: 1 I0127 11:43:08.854538 14724 device_cuda_impl.cpp:883] Buffer allocate: __lights, 768 bytes. (768) in device memory I0127 11:43:08.854538 14724 light.cpp:329] Total 4 of light distribution primitives. I0127 11:43:08.854538 14724 device_cuda_impl.cpp:883] Buffer allocate: __light_distribution, 80 bytes. (80) in device memory I0127 11:43:08.854538 14724 light.cpp:672] Automatically set World MIS resolution to 4096 by 2048 I0127 11:43:08.861546 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:43:08.874557 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:43:08.888569 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:43:08.901582 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:43:08.907586 14724 device_cuda_impl.cpp:883] Buffer allocate: background_output, 134,217,728 bytes. (128.00M) in device memory I0127 11:43:08.911090 14724 device_cuda_impl.cpp:883] Buffer allocate: background_input, 134,217,728 bytes. (128.00M) in device memory I0127 11:43:08.915096 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:43:08.929108 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:43:08.941120 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:43:08.954131 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:43:08.968143 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:43:08.981155 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:43:08.994166 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:43:09.008179 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:43:09.021191 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:43:09.034204 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:43:09.048216 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:43:09.061228 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:43:09.074240 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:43:09.087252 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:43:09.098263 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:43:09.098263 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:43:09.114276 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:43:09.114276 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:43:09.129621 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:43:09.129621 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:43:09.144635 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:43:09.144635 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:43:09.160650 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:43:09.160650 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:43:09.176666 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:43:09.176666 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:43:09.190680 14724 light.cpp:721] Background MIS build time 0.0098096 I0127 11:43:09.190680 14724 device_cuda_impl.cpp:883] Buffer allocate: __light_background_marginal_cdf, 16,392 bytes. (16.01K) in device memory I0127 11:43:09.192678 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:43:09.192678 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:43:09.193367 14724 device_cuda_impl.cpp:883] Buffer allocate: __light_background_conditional_cdf, 67,125,248 bytes. (64.02M) in device memory I0127 11:43:09.207379 14724 scene.cpp:337] System memory statistics after full device sync: Usage: 199,144,274 (189.92M) Peak: 412,137,998 (393.04M) I0127 11:43:09.208380 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:43:09.225396 8632 blender_sync.cpp:254] Total time spent synchronizing data: 0.0175871 I0127 11:43:09.225396 14724 svm.cpp:88] Total 16 shaders. I0127 11:43:09.226397 14480 constant_fold.cpp:58] Folding Sun_color::Color to constant (24.7767, 21.0621, 15.2916). I0127 11:43:09.226397 14480 constant_fold.cpp:113] Folding Mapping::Vector to socket Texture Coordinate::Generated. I0127 11:43:09.226397 7684 svm.cpp:67] Compilation summary: Shader name: default_volume Number of SVM nodes: 3 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000003 Bump: 0.000000 Volume: 0.000003 Displacement: 0.000016 Generate: 0.000021 Total: 0.000023 I0127 11:43:09.226397 9092 svm.cpp:67] Compilation summary: Shader name: default_light Number of SVM nodes: 3 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000009 Bump: 0.000000 Volume: 0.000013 Displacement: 0.000019 Generate: 0.000042 Total: 0.000043 I0127 11:43:09.226397 9500 svm.cpp:67] Compilation summary: Shader name: shader Number of SVM nodes: 5 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000025 Bump: 0.000000 Volume: 0.000023 Displacement: 0.000018 Generate: 0.000066 Total: 0.000066 I0127 11:43:09.226397 14480 constant_fold.cpp:113] Folding Soft_hard::Color to socket convert_float_to_color::value_color. I0127 11:43:09.226397 14916 svm.cpp:67] Compilation summary: Shader name: default_empty Number of SVM nodes: 3 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000021 Bump: 0.000000 Volume: 0.000017 Displacement: 0.000005 Generate: 0.000043 Total: 0.000046 I0127 11:43:09.226397 10364 svm.cpp:67] Compilation summary: Shader name: shader Number of SVM nodes: 5 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000031 Bump: 0.000000 Volume: 0.000016 Displacement: 0.000035 Generate: 0.000081 Total: 0.000082 I0127 11:43:09.226397 7740 svm.cpp:67] Compilation summary: Shader name: default_surface Number of SVM nodes: 8 Peak stack usage: 4 Time (in seconds): Finalize: 0.000000 Surface: 0.000061 Bump: 0.000000 Volume: 0.000029 Displacement: 0.000022 Generate: 0.000111 Total: 0.000113 I0127 11:43:09.226397 13072 svm.cpp:67] Compilation summary: Shader name: Smoke Domain Material.001 Number of SVM nodes: 14 Peak stack usage: 10 Time (in seconds): Finalize: 0.000000 Surface: 0.000020 Bump: 0.000000 Volume: 0.000054 Displacement: 0.000009 Generate: 0.000083 Total: 0.000084 I0127 11:43:09.226397 14724 svm.cpp:67] Compilation summary: Shader name: pine-leaf_Snow.2 Number of SVM nodes: 46 Peak stack usage: 32 Time (in seconds): Finalize: 0.000000 Surface: 0.000128 Bump: 0.000000 Volume: 0.000009 Displacement: 0.000011 Generate: 0.000148 Total: 0.000149 I0127 11:43:09.226397 15692 svm.cpp:67] Compilation summary: Shader name: shader Number of SVM nodes: 5 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000043 Bump: 0.000000 Volume: 0.000014 Displacement: 0.000011 Generate: 0.000069 Total: 0.000069 I0127 11:43:09.226397 14480 constant_fold.cpp:113] Folding Sun_value::Color to socket Gamma::Color. I0127 11:43:09.226397 7152 svm.cpp:67] Compilation summary: Shader name: Material.002 Number of SVM nodes: 28 Peak stack usage: 23 Time (in seconds): Finalize: 0.000000 Surface: 0.000085 Bump: 0.000000 Volume: 0.000005 Displacement: 0.000007 Generate: 0.000097 Total: 0.000098 I0127 11:43:09.226397 15256 svm.cpp:67] Compilation summary: Shader name: pine-leaf_Snow Number of SVM nodes: 40 Peak stack usage: 31 Time (in seconds): Finalize: 0.000000 Surface: 0.000155 Bump: 0.000000 Volume: 0.000005 Displacement: 0.000007 Generate: 0.000167 Total: 0.000168 I0127 11:43:09.226397 14984 svm.cpp:67] Compilation summary: Shader name: pine-trunk Number of SVM nodes: 30 Peak stack usage: 26 Time (in seconds): Finalize: 0.000000 Surface: 0.000101 Bump: 0.000000 Volume: 0.000015 Displacement: 0.000008 Generate: 0.000124 Total: 0.000125 I0127 11:43:09.226397 14888 svm.cpp:67] Compilation summary: Shader name: shader Number of SVM nodes: 5 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000034 Bump: 0.000000 Volume: 0.000015 Displacement: 0.000037 Generate: 0.000086 Total: 0.000087 I0127 11:43:09.226397 15964 svm.cpp:67] Compilation summary: Shader name: pine-leaf Number of SVM nodes: 46 Peak stack usage: 32 Time (in seconds): Finalize: 0.000000 Surface: 0.000116 Bump: 0.000000 Volume: 0.000007 Displacement: 0.000011 Generate: 0.000134 Total: 0.000135 I0127 11:43:09.226397 14480 constant_fold.cpp:132] Discarding closure Scene_Brightness. I0127 11:43:09.226397 7952 svm.cpp:67] Compilation summary: Shader name: Material Number of SVM nodes: 374 Peak stack usage: 33 Time (in seconds): Finalize: 0.000000 Surface: 0.000083 Bump: 0.000123 Volume: 0.000006 Displacement: 0.000014 Generate: 0.000226 Total: 0.000227 I0127 11:43:09.226397 14480 graph.cpp:675] Deduplicated 2 nodes. I0127 11:43:09.226397 14480 svm.cpp:67] Compilation summary: Shader name: default_background Number of SVM nodes: 3 Peak stack usage: 0 Time (in seconds): Finalize: 0.000494 Surface: 0.000001 Bump: 0.000000 Volume: 0.000001 Displacement: 0.000003 Generate: 0.000005 Total: 0.000500 I0127 11:43:09.226397 14724 device_cuda_impl.cpp:883] Buffer allocate: __svm_nodes, 10,144 bytes. (9.91K) in device memory I0127 11:43:09.226397 14724 device_cuda_impl.cpp:883] Buffer allocate: __shaders, 512 bytes. (512) in device memory I0127 11:43:09.226397 14724 svm.cpp:164] Shader manager updated 16 shaders in 0.0010696 seconds. I0127 11:43:09.227398 14724 tables.cpp:50] Total 2 lookup tables. I0127 11:43:09.227398 14724 device_cuda_impl.cpp:883] Buffer allocate: __lookup_table, 266,240 bytes. (260.00K) in device memory I0127 11:43:09.227398 14724 light.cpp:976] Total 5 lights. I0127 11:43:09.227398 14724 light.cpp:235] Background MIS has been disabled. I0127 11:43:09.231401 14724 light.cpp:955] Number of lights sent to the device: 3 I0127 11:43:09.231401 14724 light.cpp:957] Number of lights without contribution: 2 I0127 11:43:09.231401 14724 device_cuda_impl.cpp:883] Buffer allocate: __lights, 576 bytes. (576) in device memory I0127 11:43:09.231401 14724 light.cpp:329] Total 3 of light distribution primitives. I0127 11:43:09.232403 14724 device_cuda_impl.cpp:883] Buffer allocate: __light_distribution, 64 bytes. (64) in device memory I0127 11:43:09.232403 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:43:09.232403 14724 scene.cpp:337] System memory statistics after full device sync: Usage: 131,924,562 (125.81M) Peak: 412,137,998 (393.04M) I0127 11:43:09.236407 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:43:09.240411 14724 scene.cpp:543] Requested features: Experimental features: Off Max nodes group: 3 Nodes features: 5 Use Hair: False Use Object Motion: False Use Camera Motion: False Use Baking: False Use Subsurface: True Use Volume: True Use Branched Integrator: False Use Patch Evaluation: False Use Transparent Shadows: True Use Principled BSDF: True Use Denoising: False Use Displacement: False Use Background Light: False I0127 11:43:09.240411 14724 device_cuda_impl.cpp:535] Skipping kernel reload, not currently supported. I0127 11:43:09.256425 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:43:09.272439 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:43:09.276443 14724 device_optix.cpp:229] Cache hit for key: ptx-7482438-key04f58aa3573859b8fc4fa853747b9831-sm_86-rtc1-drv461.40 I0127 11:43:09.276443 14724 device_optix.cpp:229] Cache hit for key: ptx-2340-key04ba557d583a931e5c6c93c434a9ceda-sm_86-rtc1-drv461.40 I0127 11:43:09.287636 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:43:09.288637 14724 device_optix.cpp:229] Info: Pipeline has 1 module(s), 6 entry function(s), 9 trace call(s), 0 continuation callable call(s), 0 direct callable call(s), 11501 basic block(s) in entry functions, 124414 instruction(s) in entry functions, 26 non-entry function(s), 8014 basic block(s) in non-entry functions, 108472 instruction(s) in non-entry functions I0127 11:43:09.288637 14724 scene.cpp:556] Total time spent loading kernels: 0.0480355 I0127 11:43:09.288637 14724 camera.cpp:551] Camera is outside of the volume. I0127 11:43:09.302655 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:43:09.306659 14724 camera.cpp:551] Camera is outside of the volume. I0127 11:43:09.318670 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:43:09.334686 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:43:09.350700 8632 blender_sync.cpp:254] Total time spent synchronizing data: 0.0161004 I0127 11:43:09.590967 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:43:09.607982 8632 blender_sync.cpp:254] Total time spent synchronizing data: 0.0164883 I0127 11:43:09.607982 14724 scene.cpp:543] Requested features: Experimental features: Off Max nodes group: 3 Nodes features: 5 Use Hair: False Use Object Motion: False Use Camera Motion: False Use Baking: False Use Subsurface: True Use Volume: True Use Branched Integrator: False Use Patch Evaluation: False Use Transparent Shadows: True Use Principled BSDF: True Use Denoising: False Use Displacement: False Use Background Light: True I0127 11:43:09.607982 14724 device_cuda_impl.cpp:535] Skipping kernel reload, not currently supported. I0127 11:43:09.619993 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:43:09.641012 14724 device_optix.cpp:229] Cache hit for key: ptx-7482438-key04f58aa3573859b8fc4fa853747b9831-sm_86-rtc1-drv461.40 I0127 11:43:09.642014 14724 device_optix.cpp:229] Cache hit for key: ptx-2340-key04ba557d583a931e5c6c93c434a9ceda-sm_86-rtc1-drv461.40 I0127 11:43:09.649020 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:43:09.650022 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:43:09.654024 14724 device_optix.cpp:229] Info: Pipeline has 1 module(s), 6 entry function(s), 9 trace call(s), 0 continuation callable call(s), 0 direct callable call(s), 11501 basic block(s) in entry functions, 124414 instruction(s) in entry functions, 26 non-entry function(s), 8014 basic block(s) in non-entry functions, 108472 instruction(s) in non-entry functions I0127 11:43:09.654024 14724 device_optix.cpp:229] Cache hit for key: ptx-2340-key04ba557d583a931e5c6c93c434a9ceda-sm_86-rtc1-drv461.40 I0127 11:43:09.669037 14724 device_optix.cpp:229] Info: Pipeline has 1 module(s), 6 entry function(s), 0 trace call(s), 0 continuation callable call(s), 0 direct callable call(s), 67 basic block(s) in entry functions, 620 instruction(s) in entry functions, 26 non-entry function(s), 8014 basic block(s) in non-entry functions, 108472 instruction(s) in non-entry functions I0127 11:43:09.669037 14724 scene.cpp:556] Total time spent loading kernels: 0.0612034 I0127 11:43:09.669037 14724 svm.cpp:88] Total 16 shaders. I0127 11:43:09.669037 7740 constant_fold.cpp:58] Folding Sun_color::Color to constant (24.7767, 21.0621, 15.2916). I0127 11:43:09.669037 7684 svm.cpp:67] Compilation summary: Shader name: default_volume Number of SVM nodes: 3 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000003 Bump: 0.000000 Volume: 0.000002 Displacement: 0.000002 Generate: 0.000006 Total: 0.000007 I0127 11:43:09.669037 7740 constant_fold.cpp:113] Folding Mapping::Vector to socket Texture Coordinate::Generated. I0127 11:43:09.669037 9092 svm.cpp:67] Compilation summary: Shader name: shader Number of SVM nodes: 5 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000011 Bump: 0.000000 Volume: 0.000006 Displacement: 0.000010 Generate: 0.000028 Total: 0.000029 I0127 11:43:09.669037 14916 svm.cpp:67] Compilation summary: Shader name: default_light Number of SVM nodes: 3 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000009 Bump: 0.000000 Volume: 0.000005 Displacement: 0.000022 Generate: 0.000037 Total: 0.000038 I0127 11:43:09.669037 14984 svm.cpp:67] Compilation summary: Shader name: shader Number of SVM nodes: 5 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000021 Bump: 0.000000 Volume: 0.000017 Displacement: 0.000014 Generate: 0.000051 Total: 0.000052 I0127 11:43:09.669037 14480 svm.cpp:67] Compilation summary: Shader name: default_empty Number of SVM nodes: 3 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000020 Bump: 0.000000 Volume: 0.000010 Displacement: 0.000017 Generate: 0.000047 Total: 0.000048 I0127 11:43:09.669037 15692 svm.cpp:67] Compilation summary: Shader name: shader Number of SVM nodes: 5 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000025 Bump: 0.000000 Volume: 0.000016 Displacement: 0.000011 Generate: 0.000052 Total: 0.000053 I0127 11:43:09.669037 7152 svm.cpp:67] Compilation summary: Shader name: shader Number of SVM nodes: 5 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000023 Bump: 0.000000 Volume: 0.000012 Displacement: 0.000021 Generate: 0.000056 Total: 0.000056 I0127 11:43:09.669037 15964 svm.cpp:67] Compilation summary: Shader name: Smoke Domain Material.001 Number of SVM nodes: 14 Peak stack usage: 10 Time (in seconds): Finalize: 0.000000 Surface: 0.000012 Bump: 0.000000 Volume: 0.000057 Displacement: 0.000014 Generate: 0.000083 Total: 0.000084 I0127 11:43:09.669037 7952 svm.cpp:67] Compilation summary: Shader name: default_surface Number of SVM nodes: 8 Peak stack usage: 4 Time (in seconds): Finalize: 0.000000 Surface: 0.000033 Bump: 0.000000 Volume: 0.000026 Displacement: 0.000023 Generate: 0.000082 Total: 0.000083 I0127 11:43:09.670039 15256 svm.cpp:67] Compilation summary: Shader name: pine-leaf_Snow Number of SVM nodes: 40 Peak stack usage: 31 Time (in seconds): Finalize: 0.000000 Surface: 0.000117 Bump: 0.000000 Volume: 0.000004 Displacement: 0.000017 Generate: 0.000138 Total: 0.000139 I0127 11:43:09.670039 9500 svm.cpp:67] Compilation summary: Shader name: Material.002 Number of SVM nodes: 28 Peak stack usage: 23 Time (in seconds): Finalize: 0.000000 Surface: 0.000090 Bump: 0.000000 Volume: 0.000006 Displacement: 0.000013 Generate: 0.000109 Total: 0.000110 I0127 11:43:09.670039 13072 svm.cpp:67] Compilation summary: Shader name: pine-leaf Number of SVM nodes: 46 Peak stack usage: 32 Time (in seconds): Finalize: 0.000000 Surface: 0.000123 Bump: 0.000000 Volume: 0.000022 Displacement: 0.000012 Generate: 0.000157 Total: 0.000158 I0127 11:43:09.670039 14888 svm.cpp:67] Compilation summary: Shader name: pine-trunk Number of SVM nodes: 30 Peak stack usage: 26 Time (in seconds): Finalize: 0.000000 Surface: 0.000119 Bump: 0.000000 Volume: 0.000012 Displacement: 0.000018 Generate: 0.000149 Total: 0.000149 I0127 11:43:09.670039 14724 svm.cpp:67] Compilation summary: Shader name: pine-leaf_Snow.2 Number of SVM nodes: 46 Peak stack usage: 32 Time (in seconds): Finalize: 0.000000 Surface: 0.000109 Bump: 0.000000 Volume: 0.000022 Displacement: 0.000026 Generate: 0.000157 Total: 0.000158 I0127 11:43:09.670039 7740 constant_fold.cpp:113] Folding Soft_hard::Color to socket convert_float_to_color::value_color. I0127 11:43:09.670039 10364 svm.cpp:67] Compilation summary: Shader name: Material Number of SVM nodes: 374 Peak stack usage: 33 Time (in seconds): Finalize: 0.000000 Surface: 0.000082 Bump: 0.000135 Volume: 0.000003 Displacement: 0.000008 Generate: 0.000228 Total: 0.000229 I0127 11:43:09.670039 7740 constant_fold.cpp:113] Folding Sun_value::Color to socket Gamma::Color. I0127 11:43:09.670039 7740 graph.cpp:675] Deduplicated 2 nodes. I0127 11:43:09.670039 7740 svm.cpp:67] Compilation summary: Shader name: default_background Number of SVM nodes: 2176 Peak stack usage: 34 Time (in seconds): Finalize: 0.000358 Surface: 0.000112 Bump: 0.000000 Volume: 0.000005 Displacement: 0.000003 Generate: 0.000121 Total: 0.000480 I0127 11:43:09.670039 14724 device_cuda_impl.cpp:883] Buffer allocate: __svm_nodes, 44,912 bytes. (43.86K) in device memory I0127 11:43:09.670039 14724 device_cuda_impl.cpp:883] Buffer allocate: __shaders, 512 bytes. (512) in device memory I0127 11:43:09.670039 14724 svm.cpp:164] Shader manager updated 16 shaders in 0.0009983 seconds. I0127 11:43:09.670039 14724 camera.cpp:551] Camera is outside of the volume. I0127 11:43:09.670039 14724 tables.cpp:50] Total 2 lookup tables. I0127 11:43:09.670039 14724 device_cuda_impl.cpp:883] Buffer allocate: __lookup_table, 266,240 bytes. (260.00K) in device memory I0127 11:43:09.671039 14724 light.cpp:976] Total 5 lights. I0127 11:43:09.671039 14724 light.cpp:955] Number of lights sent to the device: 4 I0127 11:43:09.671039 14724 light.cpp:957] Number of lights without contribution: 1 I0127 11:43:09.671039 14724 device_cuda_impl.cpp:883] Buffer allocate: __lights, 768 bytes. (768) in device memory I0127 11:43:09.671039 14724 light.cpp:329] Total 4 of light distribution primitives. I0127 11:43:09.671039 14724 device_cuda_impl.cpp:883] Buffer allocate: __light_distribution, 80 bytes. (80) in device memory I0127 11:43:09.671039 14724 light.cpp:672] Automatically set World MIS resolution to 4096 by 2048 I0127 11:43:09.681049 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:43:09.690057 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:43:09.703069 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:43:09.716080 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:43:09.723088 14724 device_cuda_impl.cpp:883] Buffer allocate: background_output, 134,217,728 bytes. (128.00M) in device memory I0127 11:43:09.727185 14724 device_cuda_impl.cpp:883] Buffer allocate: background_input, 134,217,728 bytes. (128.00M) in device memory I0127 11:43:09.729188 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:43:09.743201 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:43:09.761216 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:43:09.776230 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:43:09.792244 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:43:09.807257 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:43:09.822273 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:43:09.838286 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:43:09.853300 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:43:09.869315 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:43:09.885329 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:43:09.901343 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:43:09.917358 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:43:09.938377 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:43:09.938377 14724 light.cpp:721] Background MIS build time 0.009797 I0127 11:43:09.938377 14724 device_cuda_impl.cpp:883] Buffer allocate: __light_background_marginal_cdf, 16,392 bytes. (16.01K) in device memory I0127 11:43:09.940794 14724 device_cuda_impl.cpp:883] Buffer allocate: __light_background_conditional_cdf, 67,125,248 bytes. (64.02M) in device memory I0127 11:43:09.949393 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:43:09.954397 14724 scene.cpp:337] System memory statistics after full device sync: Usage: 199,144,274 (189.92M) Peak: 412,137,998 (393.04M) I0127 11:43:09.964854 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:43:09.981869 8632 blender_sync.cpp:254] Total time spent synchronizing data: 0.0177016 I0127 11:43:09.982870 14724 svm.cpp:88] Total 16 shaders. I0127 11:43:09.982870 14888 constant_fold.cpp:58] Folding Sun_color::Color to constant (24.7767, 21.0621, 15.2916). I0127 11:43:09.982870 14888 constant_fold.cpp:113] Folding Mapping::Vector to socket Texture Coordinate::Generated. I0127 11:43:09.982870 10364 svm.cpp:67] Compilation summary: Shader name: default_volume Number of SVM nodes: 3 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000003 Bump: 0.000000 Volume: 0.000015 Displacement: 0.000012 Generate: 0.000030 Total: 0.000031 I0127 11:43:09.982870 9092 svm.cpp:67] Compilation summary: Shader name: default_light Number of SVM nodes: 3 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000007 Bump: 0.000000 Volume: 0.000021 Displacement: 0.000011 Generate: 0.000039 Total: 0.000040 I0127 11:43:09.982870 9500 svm.cpp:67] Compilation summary: Shader name: Smoke Domain Material.001 Number of SVM nodes: 14 Peak stack usage: 10 Time (in seconds): Finalize: 0.000000 Surface: 0.000007 Bump: 0.000000 Volume: 0.000035 Displacement: 0.000016 Generate: 0.000058 Total: 0.000059 I0127 11:43:09.982870 14916 svm.cpp:67] Compilation summary: Shader name: default_empty Number of SVM nodes: 3 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000010 Bump: 0.000000 Volume: 0.000027 Displacement: 0.000029 Generate: 0.000066 Total: 0.000066 I0127 11:43:09.982870 7152 svm.cpp:67] Compilation summary: Shader name: shader Number of SVM nodes: 5 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000034 Bump: 0.000000 Volume: 0.000020 Displacement: 0.000007 Generate: 0.000061 Total: 0.000061 I0127 11:43:09.982870 13072 svm.cpp:67] Compilation summary: Shader name: default_surface Number of SVM nodes: 8 Peak stack usage: 4 Time (in seconds): Finalize: 0.000000 Surface: 0.000044 Bump: 0.000000 Volume: 0.000005 Displacement: 0.000020 Generate: 0.000069 Total: 0.000070 I0127 11:43:09.982870 7684 svm.cpp:67] Compilation summary: Shader name: shader Number of SVM nodes: 5 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000012 Bump: 0.000000 Volume: 0.000014 Displacement: 0.000023 Generate: 0.000049 Total: 0.000049 I0127 11:43:09.982870 14984 svm.cpp:67] Compilation summary: Shader name: shader Number of SVM nodes: 5 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000029 Bump: 0.000000 Volume: 0.000020 Displacement: 0.000013 Generate: 0.000062 Total: 0.000062 I0127 11:43:09.982870 7952 svm.cpp:67] Compilation summary: Shader name: pine-leaf_Snow Number of SVM nodes: 40 Peak stack usage: 31 Time (in seconds): Finalize: 0.000000 Surface: 0.000080 Bump: 0.000000 Volume: 0.000015 Displacement: 0.000004 Generate: 0.000099 Total: 0.000099 I0127 11:43:09.982870 15256 svm.cpp:67] Compilation summary: Shader name: pine-trunk Number of SVM nodes: 30 Peak stack usage: 26 Time (in seconds): Finalize: 0.000000 Surface: 0.000086 Bump: 0.000000 Volume: 0.000005 Displacement: 0.000010 Generate: 0.000101 Total: 0.000101 I0127 11:43:09.982870 14888 constant_fold.cpp:113] Folding Soft_hard::Color to socket convert_float_to_color::value_color. I0127 11:43:09.982870 14724 svm.cpp:67] Compilation summary: Shader name: pine-leaf_Snow.2 Number of SVM nodes: 46 Peak stack usage: 32 Time (in seconds): Finalize: 0.000000 Surface: 0.000112 Bump: 0.000000 Volume: 0.000006 Displacement: 0.000007 Generate: 0.000124 Total: 0.000125 I0127 11:43:09.982870 7740 svm.cpp:67] Compilation summary: Shader name: shader Number of SVM nodes: 5 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000028 Bump: 0.000000 Volume: 0.000026 Displacement: 0.000016 Generate: 0.000070 Total: 0.000071 I0127 11:43:09.982870 14480 svm.cpp:67] Compilation summary: Shader name: pine-leaf Number of SVM nodes: 46 Peak stack usage: 32 Time (in seconds): Finalize: 0.000000 Surface: 0.000085 Bump: 0.000000 Volume: 0.000010 Displacement: 0.000006 Generate: 0.000101 Total: 0.000101 I0127 11:43:09.982870 14888 constant_fold.cpp:113] Folding Sun_value::Color to socket Gamma::Color. I0127 11:43:09.982870 15692 svm.cpp:67] Compilation summary: Shader name: Material.002 Number of SVM nodes: 28 Peak stack usage: 23 Time (in seconds): Finalize: 0.000000 Surface: 0.000069 Bump: 0.000000 Volume: 0.000003 Displacement: 0.000004 Generate: 0.000077 Total: 0.000078 I0127 11:43:09.982870 15964 svm.cpp:67] Compilation summary: Shader name: Material Number of SVM nodes: 374 Peak stack usage: 33 Time (in seconds): Finalize: 0.000000 Surface: 0.000078 Bump: 0.000105 Volume: 0.000002 Displacement: 0.000009 Generate: 0.000194 Total: 0.000195 I0127 11:43:09.982870 14888 graph.cpp:675] Deduplicated 2 nodes. I0127 11:43:09.982870 14888 svm.cpp:67] Compilation summary: Shader name: default_background Number of SVM nodes: 2176 Peak stack usage: 34 Time (in seconds): Finalize: 0.000317 Surface: 0.000101 Bump: 0.000000 Volume: 0.000006 Displacement: 0.000004 Generate: 0.000111 Total: 0.000429 I0127 11:43:09.982870 14724 device_cuda_impl.cpp:883] Buffer allocate: __svm_nodes, 44,912 bytes. (43.86K) in device memory I0127 11:43:09.982870 14724 device_cuda_impl.cpp:883] Buffer allocate: __shaders, 512 bytes. (512) in device memory I0127 11:43:09.983870 14724 svm.cpp:164] Shader manager updated 16 shaders in 0.0010256 seconds. I0127 11:43:09.983870 14724 tables.cpp:50] Total 2 lookup tables. I0127 11:43:09.983870 14724 device_cuda_impl.cpp:883] Buffer allocate: __lookup_table, 266,240 bytes. (260.00K) in device memory I0127 11:43:09.983870 14724 light.cpp:976] Total 5 lights. I0127 11:43:09.987874 14724 light.cpp:955] Number of lights sent to the device: 4 I0127 11:43:09.987874 14724 light.cpp:957] Number of lights without contribution: 1 I0127 11:43:09.987874 14724 device_cuda_impl.cpp:883] Buffer allocate: __lights, 768 bytes. (768) in device memory I0127 11:43:09.988875 14724 light.cpp:329] Total 4 of light distribution primitives. I0127 11:43:09.988875 14724 device_cuda_impl.cpp:883] Buffer allocate: __light_distribution, 80 bytes. (80) in device memory I0127 11:43:09.988875 14724 light.cpp:672] Automatically set World MIS resolution to 4096 by 2048 I0127 11:43:09.996883 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:43:10.012897 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:43:10.028913 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:43:10.038681 14724 device_cuda_impl.cpp:883] Buffer allocate: background_output, 134,217,728 bytes. (128.00M) in device memory I0127 11:43:10.042657 14724 device_cuda_impl.cpp:883] Buffer allocate: background_input, 134,217,728 bytes. (128.00M) in device memory I0127 11:43:10.044659 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:43:10.060673 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:43:10.076689 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:43:10.092702 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:43:10.108717 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:43:10.124732 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:43:10.124732 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:43:10.137744 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:43:10.148753 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:43:10.159765 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:43:10.169773 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:43:10.181783 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:43:10.194795 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:43:10.208779 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:43:10.236131 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:43:10.251650 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:43:10.267664 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:43:10.282685 14724 light.cpp:721] Background MIS build time 0.0099579 I0127 11:43:10.282685 14724 device_cuda_impl.cpp:883] Buffer allocate: __light_background_marginal_cdf, 16,392 bytes. (16.01K) in device memory I0127 11:43:10.283679 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:43:10.285828 14724 device_cuda_impl.cpp:883] Buffer allocate: __light_background_conditional_cdf, 67,125,248 bytes. (64.02M) in device memory I0127 11:43:10.298841 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:43:10.299842 14724 scene.cpp:337] System memory statistics after full device sync: Usage: 199,144,274 (189.92M) Peak: 412,137,998 (393.04M) I0127 11:43:10.313855 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:43:10.330871 8632 blender_sync.cpp:254] Total time spent synchronizing data: 0.0174899 I0127 11:43:10.330871 14724 svm.cpp:88] Total 16 shaders. I0127 11:43:10.330871 7152 constant_fold.cpp:58] Folding Sun_color::Color to constant (24.7767, 21.0621, 15.2916). I0127 11:43:10.330871 14480 svm.cpp:67] Compilation summary: Shader name: default_volume Number of SVM nodes: 3 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000004 Bump: 0.000000 Volume: 0.000003 Displacement: 0.000005 Generate: 0.000012 Total: 0.000013 I0127 11:43:10.330871 15692 svm.cpp:67] Compilation summary: Shader name: default_empty Number of SVM nodes: 3 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000010 Bump: 0.000000 Volume: 0.000008 Displacement: 0.000021 Generate: 0.000040 Total: 0.000040 I0127 11:43:10.330871 7152 constant_fold.cpp:113] Folding Mapping::Vector to socket Texture Coordinate::Generated. I0127 11:43:10.330871 9500 svm.cpp:67] Compilation summary: Shader name: default_light Number of SVM nodes: 3 Peak stack usage: 0 Time (in seconds): Finalize: 0.000001 Surface: 0.000014 Bump: 0.000000 Volume: 0.000022 Displacement: 0.000009 Generate: 0.000046 Total: 0.000047 I0127 11:43:10.330871 14984 svm.cpp:67] Compilation summary: Shader name: default_surface Number of SVM nodes: 8 Peak stack usage: 4 Time (in seconds): Finalize: 0.000000 Surface: 0.000030 Bump: 0.000000 Volume: 0.000015 Displacement: 0.000017 Generate: 0.000063 Total: 0.000063 I0127 11:43:10.331872 15256 svm.cpp:67] Compilation summary: Shader name: shader Number of SVM nodes: 5 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000041 Bump: 0.000000 Volume: 0.000009 Displacement: 0.000015 Generate: 0.000065 Total: 0.000066 I0127 11:43:10.330871 13072 svm.cpp:67] Compilation summary: Shader name: shader Number of SVM nodes: 5 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000023 Bump: 0.000000 Volume: 0.000011 Displacement: 0.000008 Generate: 0.000042 Total: 0.000043 I0127 11:43:10.331872 10364 svm.cpp:67] Compilation summary: Shader name: Smoke Domain Material.001 Number of SVM nodes: 14 Peak stack usage: 10 Time (in seconds): Finalize: 0.000000 Surface: 0.000009 Bump: 0.000000 Volume: 0.000059 Displacement: 0.000015 Generate: 0.000083 Total: 0.000083 I0127 11:43:10.331872 9092 svm.cpp:67] Compilation summary: Shader name: pine-trunk Number of SVM nodes: 30 Peak stack usage: 26 Time (in seconds): Finalize: 0.000000 Surface: 0.000061 Bump: 0.000000 Volume: 0.000006 Displacement: 0.000003 Generate: 0.000070 Total: 0.000070 I0127 11:43:10.331872 7152 constant_fold.cpp:113] Folding Soft_hard::Color to socket convert_float_to_color::value_color. I0127 11:43:10.331872 7952 svm.cpp:67] Compilation summary: Shader name: pine-leaf_Snow Number of SVM nodes: 40 Peak stack usage: 31 Time (in seconds): Finalize: 0.000000 Surface: 0.000064 Bump: 0.000000 Volume: 0.000014 Displacement: 0.000024 Generate: 0.000103 Total: 0.000103 I0127 11:43:10.331872 14724 svm.cpp:67] Compilation summary: Shader name: pine-leaf_Snow.2 Number of SVM nodes: 46 Peak stack usage: 32 Time (in seconds): Finalize: 0.000000 Surface: 0.000123 Bump: 0.000000 Volume: 0.000006 Displacement: 0.000011 Generate: 0.000139 Total: 0.000140 I0127 11:43:10.331872 15964 svm.cpp:67] Compilation summary: Shader name: shader Number of SVM nodes: 5 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000033 Bump: 0.000000 Volume: 0.000018 Displacement: 0.000012 Generate: 0.000064 Total: 0.000064 I0127 11:43:10.331872 7152 constant_fold.cpp:113] Folding Sun_value::Color to socket Gamma::Color. I0127 11:43:10.331872 7684 svm.cpp:67] Compilation summary: Shader name: Material.002 Number of SVM nodes: 28 Peak stack usage: 23 Time (in seconds): Finalize: 0.000000 Surface: 0.000078 Bump: 0.000000 Volume: 0.000012 Displacement: 0.000012 Generate: 0.000102 Total: 0.000102 I0127 11:43:10.331872 14888 svm.cpp:67] Compilation summary: Shader name: pine-leaf Number of SVM nodes: 46 Peak stack usage: 32 Time (in seconds): Finalize: 0.000000 Surface: 0.000103 Bump: 0.000000 Volume: 0.000004 Displacement: 0.000003 Generate: 0.000111 Total: 0.000111 I0127 11:43:10.330871 7740 svm.cpp:67] Compilation summary: Shader name: shader Number of SVM nodes: 5 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000016 Bump: 0.000000 Volume: 0.000003 Displacement: 0.000032 Generate: 0.000051 Total: 0.000052 I0127 11:43:10.331872 14916 svm.cpp:67] Compilation summary: Shader name: Material Number of SVM nodes: 374 Peak stack usage: 33 Time (in seconds): Finalize: 0.000000 Surface: 0.000097 Bump: 0.000119 Volume: 0.000005 Displacement: 0.000012 Generate: 0.000234 Total: 0.000234 I0127 11:43:10.331872 7152 graph.cpp:675] Deduplicated 2 nodes. I0127 11:43:10.331872 7152 svm.cpp:67] Compilation summary: Shader name: default_background Number of SVM nodes: 2176 Peak stack usage: 34 Time (in seconds): Finalize: 0.000319 Surface: 0.000122 Bump: 0.000000 Volume: 0.000008 Displacement: 0.000004 Generate: 0.000134 Total: 0.000454 I0127 11:43:10.331872 14724 device_cuda_impl.cpp:883] Buffer allocate: __svm_nodes, 44,912 bytes. (43.86K) in device memory I0127 11:43:10.331872 14724 device_cuda_impl.cpp:883] Buffer allocate: __shaders, 512 bytes. (512) in device memory I0127 11:43:10.331872 14724 svm.cpp:164] Shader manager updated 16 shaders in 0.0009785 seconds. I0127 11:43:10.331872 14724 tables.cpp:50] Total 2 lookup tables. I0127 11:43:10.331872 14724 device_cuda_impl.cpp:883] Buffer allocate: __lookup_table, 266,240 bytes. (260.00K) in device memory I0127 11:43:10.331872 14724 light.cpp:976] Total 5 lights. I0127 11:43:10.336877 14724 light.cpp:955] Number of lights sent to the device: 4 I0127 11:43:10.336877 14724 light.cpp:957] Number of lights without contribution: 1 I0127 11:43:10.336877 14724 device_cuda_impl.cpp:883] Buffer allocate: __lights, 768 bytes. (768) in device memory I0127 11:43:10.336877 14724 light.cpp:329] Total 4 of light distribution primitives. I0127 11:43:10.336877 14724 device_cuda_impl.cpp:883] Buffer allocate: __light_distribution, 80 bytes. (80) in device memory I0127 11:43:10.337878 14724 light.cpp:672] Automatically set World MIS resolution to 4096 by 2048 I0127 11:43:10.345887 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:43:10.361901 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:43:10.377914 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:43:10.387275 14724 device_cuda_impl.cpp:883] Buffer allocate: background_output, 134,217,728 bytes. (128.00M) in device memory I0127 11:43:10.391033 14724 device_cuda_impl.cpp:883] Buffer allocate: background_input, 134,217,728 bytes. (128.00M) in device memory I0127 11:43:10.394037 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:43:10.410051 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:43:10.426065 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:43:10.426065 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:43:10.441079 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:43:10.456094 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:43:10.472107 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:43:10.472107 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:43:10.488122 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:43:10.488122 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:43:10.500133 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:43:10.510143 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:43:10.535511 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:43:10.535511 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:43:10.552034 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:43:10.582060 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:43:10.597074 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:43:10.610092 14724 light.cpp:721] Background MIS build time 0.0100265 I0127 11:43:10.610092 14724 device_cuda_impl.cpp:883] Buffer allocate: __light_background_marginal_cdf, 16,392 bytes. (16.01K) in device memory I0127 11:43:10.612087 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:43:10.613417 14724 device_cuda_impl.cpp:883] Buffer allocate: __light_background_conditional_cdf, 67,125,248 bytes. (64.02M) in device memory I0127 11:43:10.627107 14724 scene.cpp:337] System memory statistics after full device sync: Usage: 199,144,274 (189.92M) Peak: 412,137,998 (393.04M) I0127 11:43:10.628108 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:43:10.646126 8632 blender_sync.cpp:254] Total time spent synchronizing data: 0.0182745 I0127 11:43:10.646126 14724 svm.cpp:88] Total 16 shaders. I0127 11:43:10.646126 9500 constant_fold.cpp:58] Folding Sun_color::Color to constant (24.7767, 21.0621, 15.2916). I0127 11:43:10.646126 9500 constant_fold.cpp:113] Folding Mapping::Vector to socket Texture Coordinate::Generated. I0127 11:43:10.646126 15964 svm.cpp:67] Compilation summary: Shader name: default_volume Number of SVM nodes: 3 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000004 Bump: 0.000000 Volume: 0.000002 Displacement: 0.000003 Generate: 0.000009 Total: 0.000010 I0127 11:43:10.646126 14888 svm.cpp:67] Compilation summary: Shader name: default_empty Number of SVM nodes: 3 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000012 Bump: 0.000000 Volume: 0.000003 Displacement: 0.000021 Generate: 0.000035 Total: 0.000036 I0127 11:43:10.646126 7740 svm.cpp:67] Compilation summary: Shader name: default_light Number of SVM nodes: 3 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000019 Bump: 0.000000 Volume: 0.000005 Displacement: 0.000040 Generate: 0.000064 Total: 0.000065 I0127 11:43:10.646126 9092 svm.cpp:67] Compilation summary: Shader name: shader Number of SVM nodes: 5 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000035 Bump: 0.000000 Volume: 0.000014 Displacement: 0.000017 Generate: 0.000066 Total: 0.000067 I0127 11:43:10.646126 9500 constant_fold.cpp:113] Folding Soft_hard::Color to socket convert_float_to_color::value_color. I0127 11:43:10.646126 14984 svm.cpp:67] Compilation summary: Shader name: Material.002 Number of SVM nodes: 28 Peak stack usage: 23 Time (in seconds): Finalize: 0.000000 Surface: 0.000085 Bump: 0.000000 Volume: 0.000019 Displacement: 0.000005 Generate: 0.000109 Total: 0.000110 I0127 11:43:10.646126 10364 svm.cpp:67] Compilation summary: Shader name: shader Number of SVM nodes: 5 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000025 Bump: 0.000000 Volume: 0.000021 Displacement: 0.000036 Generate: 0.000081 Total: 0.000082 I0127 11:43:10.646126 14480 svm.cpp:67] Compilation summary: Shader name: pine-leaf_Snow Number of SVM nodes: 40 Peak stack usage: 31 Time (in seconds): Finalize: 0.000000 Surface: 0.000108 Bump: 0.000000 Volume: 0.000024 Displacement: 0.000005 Generate: 0.000136 Total: 0.000137 I0127 11:43:10.646126 14724 svm.cpp:67] Compilation summary: Shader name: pine-leaf_Snow.2 Number of SVM nodes: 46 Peak stack usage: 32 Time (in seconds): Finalize: 0.000000 Surface: 0.000173 Bump: 0.000000 Volume: 0.000014 Displacement: 0.000007 Generate: 0.000194 Total: 0.000194 I0127 11:43:10.646126 15692 svm.cpp:67] Compilation summary: Shader name: shader Number of SVM nodes: 5 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000032 Bump: 0.000000 Volume: 0.000004 Displacement: 0.000032 Generate: 0.000068 Total: 0.000069 I0127 11:43:10.646126 15256 svm.cpp:67] Compilation summary: Shader name: pine-trunk Number of SVM nodes: 30 Peak stack usage: 26 Time (in seconds): Finalize: 0.000000 Surface: 0.000113 Bump: 0.000000 Volume: 0.000014 Displacement: 0.000017 Generate: 0.000145 Total: 0.000145 I0127 11:43:10.646126 14916 svm.cpp:67] Compilation summary: Shader name: Smoke Domain Material.001 Number of SVM nodes: 14 Peak stack usage: 10 Time (in seconds): Finalize: 0.000000 Surface: 0.000024 Bump: 0.000000 Volume: 0.000063 Displacement: 0.000019 Generate: 0.000107 Total: 0.000107 I0127 11:43:10.646126 7952 svm.cpp:67] Compilation summary: Shader name: default_surface Number of SVM nodes: 8 Peak stack usage: 4 Time (in seconds): Finalize: 0.000000 Surface: 0.000061 Bump: 0.000000 Volume: 0.000014 Displacement: 0.000020 Generate: 0.000094 Total: 0.000095 I0127 11:43:10.646126 7684 svm.cpp:67] Compilation summary: Shader name: shader Number of SVM nodes: 5 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000053 Bump: 0.000000 Volume: 0.000006 Displacement: 0.000019 Generate: 0.000078 Total: 0.000079 I0127 11:43:10.646126 9500 constant_fold.cpp:113] Folding Sun_value::Color to socket Gamma::Color. I0127 11:43:10.646126 13072 svm.cpp:67] Compilation summary: Shader name: pine-leaf Number of SVM nodes: 46 Peak stack usage: 32 Time (in seconds): Finalize: 0.000000 Surface: 0.000116 Bump: 0.000000 Volume: 0.000020 Displacement: 0.000013 Generate: 0.000148 Total: 0.000149 I0127 11:43:10.646126 7152 svm.cpp:67] Compilation summary: Shader name: Material Number of SVM nodes: 374 Peak stack usage: 33 Time (in seconds): Finalize: 0.000000 Surface: 0.000066 Bump: 0.000157 Volume: 0.000003 Displacement: 0.000014 Generate: 0.000239 Total: 0.000240 I0127 11:43:10.647126 9500 graph.cpp:675] Deduplicated 2 nodes. I0127 11:43:10.647126 9500 svm.cpp:67] Compilation summary: Shader name: default_background Number of SVM nodes: 2176 Peak stack usage: 34 Time (in seconds): Finalize: 0.000366 Surface: 0.000126 Bump: 0.000000 Volume: 0.000007 Displacement: 0.000005 Generate: 0.000137 Total: 0.000504 I0127 11:43:10.647126 14724 device_cuda_impl.cpp:883] Buffer allocate: __svm_nodes, 44,912 bytes. (43.86K) in device memory I0127 11:43:10.647126 14724 device_cuda_impl.cpp:883] Buffer allocate: __shaders, 512 bytes. (512) in device memory I0127 11:43:10.647126 14724 svm.cpp:164] Shader manager updated 16 shaders in 0.0010077 seconds. I0127 11:43:10.647126 14724 tables.cpp:50] Total 2 lookup tables. I0127 11:43:10.647126 14724 device_cuda_impl.cpp:883] Buffer allocate: __lookup_table, 266,240 bytes. (260.00K) in device memory I0127 11:43:10.647126 14724 light.cpp:976] Total 5 lights. I0127 11:43:10.652130 14724 light.cpp:955] Number of lights sent to the device: 4 I0127 11:43:10.652130 14724 light.cpp:957] Number of lights without contribution: 1 I0127 11:43:10.652130 14724 device_cuda_impl.cpp:883] Buffer allocate: __lights, 768 bytes. (768) in device memory I0127 11:43:10.652130 14724 light.cpp:329] Total 4 of light distribution primitives. I0127 11:43:10.652130 14724 device_cuda_impl.cpp:883] Buffer allocate: __light_distribution, 80 bytes. (80) in device memory I0127 11:43:10.653131 14724 light.cpp:672] Automatically set World MIS resolution to 4096 by 2048 I0127 11:43:10.658136 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:43:10.674150 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:43:10.690165 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:43:10.701817 14724 device_cuda_impl.cpp:883] Buffer allocate: background_output, 134,217,728 bytes. (128.00M) in device memory I0127 11:43:10.705855 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:43:10.705855 14724 device_cuda_impl.cpp:883] Buffer allocate: background_input, 134,217,728 bytes. (128.00M) in device memory I0127 11:43:10.721869 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:43:10.737884 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:43:10.753898 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:43:10.769912 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:43:10.785928 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:43:10.801942 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:43:10.801942 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:43:10.817956 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:43:10.833971 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:43:10.849987 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:43:10.849987 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:43:10.866001 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:43:10.878011 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:43:10.892024 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:43:10.898030 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:43:10.908039 14724 light.cpp:721] Background MIS build time 0.00994 I0127 11:43:10.908039 14724 device_cuda_impl.cpp:883] Buffer allocate: __light_background_marginal_cdf, 16,392 bytes. (16.01K) in device memory I0127 11:43:10.910483 14724 device_cuda_impl.cpp:883] Buffer allocate: __light_background_conditional_cdf, 67,125,248 bytes. (64.02M) in device memory I0127 11:43:10.913487 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:43:10.924497 14724 scene.cpp:337] System memory statistics after full device sync: Usage: 199,144,274 (189.92M) Peak: 412,137,998 (393.04M) I0127 11:43:10.929502 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:43:10.947518 8632 blender_sync.cpp:254] Total time spent synchronizing data: 0.0181768 I0127 11:43:10.947518 14724 svm.cpp:88] Total 16 shaders. I0127 11:43:10.947518 14888 constant_fold.cpp:58] Folding Sun_color::Color to constant (24.7767, 21.0621, 15.2916). I0127 11:43:10.947518 14888 constant_fold.cpp:113] Folding Mapping::Vector to socket Texture Coordinate::Generated. I0127 11:43:10.947518 14480 svm.cpp:67] Compilation summary: Shader name: default_volume Number of SVM nodes: 3 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000004 Bump: 0.000000 Volume: 0.000002 Displacement: 0.000002 Generate: 0.000008 Total: 0.000009 I0127 11:43:10.947518 14916 svm.cpp:67] Compilation summary: Shader name: default_empty Number of SVM nodes: 3 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000005 Bump: 0.000000 Volume: 0.000005 Displacement: 0.000014 Generate: 0.000023 Total: 0.000024 I0127 11:43:10.947518 15692 svm.cpp:67] Compilation summary: Shader name: default_light Number of SVM nodes: 3 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000004 Bump: 0.000000 Volume: 0.000047 Displacement: 0.000013 Generate: 0.000064 Total: 0.000064 I0127 11:43:10.947518 14888 constant_fold.cpp:113] Folding Soft_hard::Color to socket convert_float_to_color::value_color. I0127 11:43:10.947518 15964 svm.cpp:67] Compilation summary: Shader name: shader Number of SVM nodes: 5 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000018 Bump: 0.000000 Volume: 0.000003 Displacement: 0.000009 Generate: 0.000030 Total: 0.000031 I0127 11:43:10.947518 9092 svm.cpp:67] Compilation summary: Shader name: shader Number of SVM nodes: 5 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000023 Bump: 0.000000 Volume: 0.000020 Displacement: 0.000003 Generate: 0.000046 Total: 0.000047 I0127 11:43:10.947518 15256 svm.cpp:67] Compilation summary: Shader name: shader Number of SVM nodes: 5 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000027 Bump: 0.000000 Volume: 0.000050 Displacement: 0.000014 Generate: 0.000091 Total: 0.000092 I0127 11:43:10.947518 14724 svm.cpp:67] Compilation summary: Shader name: pine-leaf_Snow.2 Number of SVM nodes: 46 Peak stack usage: 32 Time (in seconds): Finalize: 0.000000 Surface: 0.000087 Bump: 0.000000 Volume: 0.000009 Displacement: 0.000023 Generate: 0.000119 Total: 0.000119 I0127 11:43:10.947518 14888 constant_fold.cpp:113] Folding Sun_value::Color to socket Gamma::Color. I0127 11:43:10.947518 7740 svm.cpp:67] Compilation summary: Shader name: shader Number of SVM nodes: 5 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000049 Bump: 0.000000 Volume: 0.000028 Displacement: 0.000023 Generate: 0.000099 Total: 0.000100 I0127 11:43:10.947518 7952 svm.cpp:67] Compilation summary: Shader name: pine-leaf Number of SVM nodes: 46 Peak stack usage: 32 Time (in seconds): Finalize: 0.000000 Surface: 0.000093 Bump: 0.000000 Volume: 0.000015 Displacement: 0.000005 Generate: 0.000113 Total: 0.000114 I0127 11:43:10.947518 13072 svm.cpp:67] Compilation summary: Shader name: Smoke Domain Material.001 Number of SVM nodes: 14 Peak stack usage: 10 Time (in seconds): Finalize: 0.000000 Surface: 0.000019 Bump: 0.000000 Volume: 0.000093 Displacement: 0.000007 Generate: 0.000119 Total: 0.000119 I0127 11:43:10.947518 14984 svm.cpp:67] Compilation summary: Shader name: pine-leaf_Snow Number of SVM nodes: 40 Peak stack usage: 31 Time (in seconds): Finalize: 0.000000 Surface: 0.000090 Bump: 0.000000 Volume: 0.000005 Displacement: 0.000007 Generate: 0.000102 Total: 0.000102 I0127 11:43:10.947518 9500 svm.cpp:67] Compilation summary: Shader name: pine-trunk Number of SVM nodes: 30 Peak stack usage: 26 Time (in seconds): Finalize: 0.000000 Surface: 0.000078 Bump: 0.000000 Volume: 0.000006 Displacement: 0.000004 Generate: 0.000088 Total: 0.000089 I0127 11:43:10.947518 7684 svm.cpp:67] Compilation summary: Shader name: Material.002 Number of SVM nodes: 28 Peak stack usage: 23 Time (in seconds): Finalize: 0.000000 Surface: 0.000093 Bump: 0.000000 Volume: 0.000023 Displacement: 0.000004 Generate: 0.000120 Total: 0.000121 I0127 11:43:10.947518 7152 svm.cpp:67] Compilation summary: Shader name: default_surface Number of SVM nodes: 8 Peak stack usage: 4 Time (in seconds): Finalize: 0.000000 Surface: 0.000059 Bump: 0.000000 Volume: 0.000026 Displacement: 0.000015 Generate: 0.000100 Total: 0.000101 I0127 11:43:10.947518 14888 graph.cpp:675] Deduplicated 2 nodes. I0127 11:43:10.947518 10364 svm.cpp:67] Compilation summary: Shader name: Material Number of SVM nodes: 374 Peak stack usage: 33 Time (in seconds): Finalize: 0.000000 Surface: 0.000078 Bump: 0.000118 Volume: 0.000004 Displacement: 0.000014 Generate: 0.000214 Total: 0.000215 I0127 11:43:10.948519 14888 svm.cpp:67] Compilation summary: Shader name: default_background Number of SVM nodes: 2176 Peak stack usage: 34 Time (in seconds): Finalize: 0.000264 Surface: 0.000109 Bump: 0.000000 Volume: 0.000015 Displacement: 0.000006 Generate: 0.000130 Total: 0.000394 I0127 11:43:10.948519 14724 device_cuda_impl.cpp:883] Buffer allocate: __svm_nodes, 44,912 bytes. (43.86K) in device memory I0127 11:43:10.948519 14724 device_cuda_impl.cpp:883] Buffer allocate: __shaders, 512 bytes. (512) in device memory I0127 11:43:10.948519 14724 svm.cpp:164] Shader manager updated 16 shaders in 0.0009022 seconds. I0127 11:43:10.948519 14724 tables.cpp:50] Total 2 lookup tables. I0127 11:43:10.948519 14724 device_cuda_impl.cpp:883] Buffer allocate: __lookup_table, 266,240 bytes. (260.00K) in device memory I0127 11:43:10.948519 14724 light.cpp:976] Total 5 lights. I0127 11:43:10.952522 14724 light.cpp:955] Number of lights sent to the device: 4 I0127 11:43:10.952522 14724 light.cpp:957] Number of lights without contribution: 1 I0127 11:43:10.952522 14724 device_cuda_impl.cpp:883] Buffer allocate: __lights, 768 bytes. (768) in device memory I0127 11:43:10.953523 14724 light.cpp:329] Total 4 of light distribution primitives. I0127 11:43:10.953523 14724 device_cuda_impl.cpp:883] Buffer allocate: __light_distribution, 80 bytes. (80) in device memory I0127 11:43:10.953523 14724 light.cpp:672] Automatically set World MIS resolution to 4096 by 2048 I0127 11:43:10.954524 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:43:10.977546 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:43:10.993561 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:43:11.004220 14724 device_cuda_impl.cpp:883] Buffer allocate: background_output, 134,217,728 bytes. (128.00M) in device memory I0127 11:43:11.008024 14724 device_cuda_impl.cpp:883] Buffer allocate: background_input, 134,217,728 bytes. (128.00M) in device memory I0127 11:43:11.008697 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:43:11.023711 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:43:11.039726 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:43:11.055740 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:43:11.071755 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:43:11.087769 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:43:11.103785 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:43:11.119799 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:43:11.134812 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:43:11.150020 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:43:11.165035 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:43:11.181048 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:43:11.197063 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:43:11.213080 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:43:11.213080 14724 light.cpp:721] Background MIS build time 0.0098959 I0127 11:43:11.213080 14724 device_cuda_impl.cpp:883] Buffer allocate: __light_background_marginal_cdf, 16,392 bytes. (16.01K) in device memory I0127 11:43:11.216032 14724 device_cuda_impl.cpp:883] Buffer allocate: __light_background_conditional_cdf, 67,125,248 bytes. (64.02M) in device memory I0127 11:43:11.229045 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:43:11.230046 14724 scene.cpp:337] System memory statistics after full device sync: Usage: 199,144,274 (189.92M) Peak: 412,137,998 (393.04M) I0127 11:43:11.245062 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:43:11.262079 8632 blender_sync.cpp:254] Total time spent synchronizing data: 0.0177032 I0127 11:43:11.263079 14724 svm.cpp:88] Total 16 shaders. I0127 11:43:11.263079 13072 constant_fold.cpp:58] Folding Sun_color::Color to constant (24.7767, 21.0621, 15.2916). I0127 11:43:11.263079 13072 constant_fold.cpp:113] Folding Mapping::Vector to socket Texture Coordinate::Generated. I0127 11:43:11.263079 15692 svm.cpp:67] Compilation summary: Shader name: default_volume Number of SVM nodes: 3 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000003 Bump: 0.000000 Volume: 0.000003 Displacement: 0.000002 Generate: 0.000008 Total: 0.000009 I0127 11:43:11.263079 15964 svm.cpp:67] Compilation summary: Shader name: default_surface Number of SVM nodes: 8 Peak stack usage: 4 Time (in seconds): Finalize: 0.000000 Surface: 0.000050 Bump: 0.000000 Volume: 0.000013 Displacement: 0.000003 Generate: 0.000066 Total: 0.000067 I0127 11:43:11.263079 14916 svm.cpp:67] Compilation summary: Shader name: shader Number of SVM nodes: 5 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000034 Bump: 0.000000 Volume: 0.000015 Displacement: 0.000007 Generate: 0.000055 Total: 0.000056 I0127 11:43:11.263079 10364 svm.cpp:67] Compilation summary: Shader name: default_light Number of SVM nodes: 3 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000009 Bump: 0.000000 Volume: 0.000013 Displacement: 0.000031 Generate: 0.000053 Total: 0.000054 I0127 11:43:11.263079 7740 svm.cpp:67] Compilation summary: Shader name: shader Number of SVM nodes: 5 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000025 Bump: 0.000000 Volume: 0.000021 Displacement: 0.000016 Generate: 0.000062 Total: 0.000063 I0127 11:43:11.263079 9500 svm.cpp:67] Compilation summary: Shader name: shader Number of SVM nodes: 5 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000012 Bump: 0.000000 Volume: 0.000025 Displacement: 0.000016 Generate: 0.000052 Total: 0.000053 I0127 11:43:11.263079 14888 svm.cpp:67] Compilation summary: Shader name: pine-trunk Number of SVM nodes: 30 Peak stack usage: 26 Time (in seconds): Finalize: 0.000000 Surface: 0.000067 Bump: 0.000000 Volume: 0.000008 Displacement: 0.000010 Generate: 0.000085 Total: 0.000086 I0127 11:43:11.263079 15256 svm.cpp:67] Compilation summary: Shader name: Material.002 Number of SVM nodes: 28 Peak stack usage: 23 Time (in seconds): Finalize: 0.000000 Surface: 0.000077 Bump: 0.000000 Volume: 0.000010 Displacement: 0.000005 Generate: 0.000093 Total: 0.000094 I0127 11:43:11.263079 7152 svm.cpp:67] Compilation summary: Shader name: pine-leaf_Snow Number of SVM nodes: 40 Peak stack usage: 31 Time (in seconds): Finalize: 0.000000 Surface: 0.000069 Bump: 0.000000 Volume: 0.000011 Displacement: 0.000003 Generate: 0.000084 Total: 0.000084 I0127 11:43:11.263079 14724 svm.cpp:67] Compilation summary: Shader name: pine-leaf_Snow.2 Number of SVM nodes: 46 Peak stack usage: 32 Time (in seconds): Finalize: 0.000000 Surface: 0.000119 Bump: 0.000000 Volume: 0.000006 Displacement: 0.000010 Generate: 0.000135 Total: 0.000135 I0127 11:43:11.263079 14480 svm.cpp:67] Compilation summary: Shader name: Material Number of SVM nodes: 374 Peak stack usage: 33 Time (in seconds): Finalize: 0.000000 Surface: 0.000047 Bump: 0.000096 Volume: 0.000004 Displacement: 0.000017 Generate: 0.000164 Total: 0.000165 I0127 11:43:11.263079 13072 constant_fold.cpp:113] Folding Soft_hard::Color to socket convert_float_to_color::value_color. I0127 11:43:11.263079 14984 svm.cpp:67] Compilation summary: Shader name: default_empty Number of SVM nodes: 3 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000017 Bump: 0.000000 Volume: 0.000034 Displacement: 0.000003 Generate: 0.000054 Total: 0.000055 I0127 11:43:11.263079 9092 svm.cpp:67] Compilation summary: Shader name: Smoke Domain Material.001 Number of SVM nodes: 14 Peak stack usage: 10 Time (in seconds): Finalize: 0.000000 Surface: 0.000009 Bump: 0.000000 Volume: 0.000042 Displacement: 0.000005 Generate: 0.000057 Total: 0.000058 I0127 11:43:11.263079 7684 svm.cpp:67] Compilation summary: Shader name: pine-leaf Number of SVM nodes: 46 Peak stack usage: 32 Time (in seconds): Finalize: 0.000000 Surface: 0.000103 Bump: 0.000000 Volume: 0.000005 Displacement: 0.000005 Generate: 0.000113 Total: 0.000113 I0127 11:43:11.263079 7952 svm.cpp:67] Compilation summary: Shader name: shader Number of SVM nodes: 5 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000027 Bump: 0.000000 Volume: 0.000016 Displacement: 0.000010 Generate: 0.000053 Total: 0.000054 I0127 11:43:11.263079 13072 constant_fold.cpp:113] Folding Sun_value::Color to socket Gamma::Color. I0127 11:43:11.263079 13072 graph.cpp:675] Deduplicated 2 nodes. I0127 11:43:11.263079 13072 svm.cpp:67] Compilation summary: Shader name: default_background Number of SVM nodes: 2176 Peak stack usage: 34 Time (in seconds): Finalize: 0.000319 Surface: 0.000098 Bump: 0.000000 Volume: 0.000006 Displacement: 0.000004 Generate: 0.000109 Total: 0.000429 I0127 11:43:11.263079 14724 device_cuda_impl.cpp:883] Buffer allocate: __svm_nodes, 44,912 bytes. (43.86K) in device memory I0127 11:43:11.263079 14724 device_cuda_impl.cpp:883] Buffer allocate: __shaders, 512 bytes. (512) in device memory I0127 11:43:11.264079 14724 svm.cpp:164] Shader manager updated 16 shaders in 0.001008 seconds. I0127 11:43:11.264079 14724 tables.cpp:50] Total 2 lookup tables. I0127 11:43:11.264079 14724 device_cuda_impl.cpp:883] Buffer allocate: __lookup_table, 266,240 bytes. (260.00K) in device memory I0127 11:43:11.264079 14724 light.cpp:976] Total 5 lights. I0127 11:43:11.268083 14724 light.cpp:955] Number of lights sent to the device: 4 I0127 11:43:11.268083 14724 light.cpp:957] Number of lights without contribution: 1 I0127 11:43:11.268083 14724 device_cuda_impl.cpp:883] Buffer allocate: __lights, 768 bytes. (768) in device memory I0127 11:43:11.269084 14724 light.cpp:329] Total 4 of light distribution primitives. I0127 11:43:11.269084 14724 device_cuda_impl.cpp:883] Buffer allocate: __light_distribution, 80 bytes. (80) in device memory I0127 11:43:11.269084 14724 light.cpp:672] Automatically set World MIS resolution to 4096 by 2048 I0127 11:43:11.277091 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:43:11.293105 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:43:11.309120 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:43:11.318262 14724 device_cuda_impl.cpp:883] Buffer allocate: background_output, 134,217,728 bytes. (128.00M) in device memory I0127 11:43:11.322134 14724 device_cuda_impl.cpp:883] Buffer allocate: background_input, 134,217,728 bytes. (128.00M) in device memory I0127 11:43:11.325139 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:43:11.341151 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:43:11.357167 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:43:11.359169 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:43:11.373181 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:43:11.375183 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:43:11.389196 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:43:11.405210 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:43:11.421226 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:43:11.437239 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:43:11.453254 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:43:11.469269 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:43:11.485283 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:43:11.501298 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:43:11.517335 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:43:11.526324 14724 light.cpp:721] Background MIS build time 0.0098111 I0127 11:43:11.526324 14724 device_cuda_impl.cpp:883] Buffer allocate: __light_background_marginal_cdf, 16,392 bytes. (16.01K) in device memory I0127 11:43:11.528322 14724 device_cuda_impl.cpp:883] Buffer allocate: __light_background_conditional_cdf, 67,125,248 bytes. (64.02M) in device memory I0127 11:43:11.532326 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:43:11.542335 14724 scene.cpp:337] System memory statistics after full device sync: Usage: 199,144,274 (189.92M) Peak: 412,137,998 (393.04M) I0127 11:43:11.548342 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:43:11.565358 8632 blender_sync.cpp:254] Total time spent synchronizing data: 0.0172751 I0127 11:43:11.570363 14724 camera.cpp:551] Camera is outside of the volume. I0127 11:43:11.582373 14724 camera.cpp:551] Camera is outside of the volume. I0127 11:43:55.985643 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:43:56.002661 8632 blender_sync.cpp:254] Total time spent synchronizing data: 0.0170323 I0127 11:43:56.002661 14724 svm.cpp:88] Total 16 shaders. I0127 11:43:56.003660 9092 constant_fold.cpp:58] Folding Sun_color::Color to constant (24.7767, 21.0621, 15.2916). I0127 11:43:56.003660 9092 constant_fold.cpp:113] Folding Mapping::Vector to socket Texture Coordinate::Generated. I0127 11:43:56.003660 14984 svm.cpp:67] Compilation summary: Shader name: default_light Number of SVM nodes: 3 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000011 Bump: 0.000000 Volume: 0.000008 Displacement: 0.000013 Generate: 0.000032 Total: 0.000033 I0127 11:43:56.003660 14916 svm.cpp:67] Compilation summary: Shader name: default_volume Number of SVM nodes: 3 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000004 Bump: 0.000000 Volume: 0.000001 Displacement: 0.000017 Generate: 0.000022 Total: 0.000023 I0127 11:43:56.003660 9500 svm.cpp:67] Compilation summary: Shader name: default_empty Number of SVM nodes: 3 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000007 Bump: 0.000000 Volume: 0.000004 Displacement: 0.000031 Generate: 0.000042 Total: 0.000043 I0127 11:43:56.003660 7740 svm.cpp:67] Compilation summary: Shader name: Smoke Domain Material.001 Number of SVM nodes: 14 Peak stack usage: 10 Time (in seconds): Finalize: 0.000000 Surface: 0.000009 Bump: 0.000000 Volume: 0.000032 Displacement: 0.000008 Generate: 0.000049 Total: 0.000049 I0127 11:43:56.003660 14888 svm.cpp:67] Compilation summary: Shader name: shader Number of SVM nodes: 5 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000027 Bump: 0.000000 Volume: 0.000021 Displacement: 0.000006 Generate: 0.000054 Total: 0.000055 I0127 11:43:56.003660 14480 svm.cpp:67] Compilation summary: Shader name: shader Number of SVM nodes: 5 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000032 Bump: 0.000000 Volume: 0.000009 Displacement: 0.000021 Generate: 0.000063 Total: 0.000064 I0127 11:43:56.003660 10364 svm.cpp:67] Compilation summary: Shader name: default_surface Number of SVM nodes: 8 Peak stack usage: 4 Time (in seconds): Finalize: 0.000000 Surface: 0.000049 Bump: 0.000000 Volume: 0.000010 Displacement: 0.000016 Generate: 0.000075 Total: 0.000076 I0127 11:43:56.003660 14724 svm.cpp:67] Compilation summary: Shader name: pine-leaf_Snow.2 Number of SVM nodes: 46 Peak stack usage: 32 Time (in seconds): Finalize: 0.000000 Surface: 0.000124 Bump: 0.000000 Volume: 0.000003 Displacement: 0.000014 Generate: 0.000142 Total: 0.000143 I0127 11:43:56.003660 7952 svm.cpp:67] Compilation summary: Shader name: shader Number of SVM nodes: 5 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000039 Bump: 0.000000 Volume: 0.000036 Displacement: 0.000018 Generate: 0.000092 Total: 0.000093 I0127 11:43:56.003660 15256 svm.cpp:67] Compilation summary: Shader name: pine-trunk Number of SVM nodes: 30 Peak stack usage: 26 Time (in seconds): Finalize: 0.000000 Surface: 0.000117 Bump: 0.000000 Volume: 0.000010 Displacement: 0.000009 Generate: 0.000136 Total: 0.000137 I0127 11:43:56.003660 13072 svm.cpp:67] Compilation summary: Shader name: Material.002 Number of SVM nodes: 28 Peak stack usage: 23 Time (in seconds): Finalize: 0.000000 Surface: 0.000074 Bump: 0.000000 Volume: 0.000008 Displacement: 0.000029 Generate: 0.000111 Total: 0.000112 I0127 11:43:56.003660 7152 svm.cpp:67] Compilation summary: Shader name: shader Number of SVM nodes: 5 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000021 Bump: 0.000000 Volume: 0.000035 Displacement: 0.000009 Generate: 0.000065 Total: 0.000066 I0127 11:43:56.003660 9092 constant_fold.cpp:113] Folding Soft_hard::Color to socket convert_float_to_color::value_color. I0127 11:43:56.003660 7684 svm.cpp:67] Compilation summary: Shader name: pine-leaf_Snow Number of SVM nodes: 40 Peak stack usage: 31 Time (in seconds): Finalize: 0.000000 Surface: 0.000113 Bump: 0.000000 Volume: 0.000019 Displacement: 0.000023 Generate: 0.000155 Total: 0.000156 I0127 11:43:56.003660 15964 svm.cpp:67] Compilation summary: Shader name: pine-leaf Number of SVM nodes: 46 Peak stack usage: 32 Time (in seconds): Finalize: 0.000000 Surface: 0.000156 Bump: 0.000000 Volume: 0.000002 Displacement: 0.000003 Generate: 0.000161 Total: 0.000162 I0127 11:43:56.003660 15692 svm.cpp:67] Compilation summary: Shader name: Material Number of SVM nodes: 374 Peak stack usage: 33 Time (in seconds): Finalize: 0.000000 Surface: 0.000039 Bump: 0.000163 Volume: 0.000003 Displacement: 0.000009 Generate: 0.000214 Total: 0.000215 I0127 11:43:56.003660 9092 constant_fold.cpp:113] Folding Sun_value::Color to socket Gamma::Color. I0127 11:43:56.003660 9092 graph.cpp:675] Deduplicated 2 nodes. I0127 11:43:56.003660 9092 svm.cpp:67] Compilation summary: Shader name: default_background Number of SVM nodes: 2176 Peak stack usage: 34 Time (in seconds): Finalize: 0.000435 Surface: 0.000112 Bump: 0.000000 Volume: 0.000007 Displacement: 0.000004 Generate: 0.000123 Total: 0.000558 I0127 11:43:56.003660 14724 device_cuda_impl.cpp:883] Buffer allocate: __svm_nodes, 44,912 bytes. (43.86K) in device memory I0127 11:43:56.018676 14724 device_cuda_impl.cpp:883] Buffer allocate: __shaders, 512 bytes. (512) in device memory I0127 11:43:56.018676 14724 svm.cpp:164] Shader manager updated 16 shaders in 0.015819 seconds. I0127 11:43:56.018676 14724 camera.cpp:551] Camera is outside of the volume. I0127 11:43:56.018676 14724 tables.cpp:50] Total 2 lookup tables. I0127 11:43:56.018676 14724 device_cuda_impl.cpp:883] Buffer allocate: __lookup_table, 266,240 bytes. (260.00K) in device memory I0127 11:43:56.019675 14724 light.cpp:976] Total 5 lights. I0127 11:43:56.023679 14724 light.cpp:955] Number of lights sent to the device: 4 I0127 11:43:56.023679 14724 light.cpp:957] Number of lights without contribution: 1 I0127 11:43:56.023679 14724 device_cuda_impl.cpp:883] Buffer allocate: __lights, 768 bytes. (768) in device memory I0127 11:43:56.024680 14724 light.cpp:329] Total 4 of light distribution primitives. I0127 11:43:56.024680 14724 device_cuda_impl.cpp:883] Buffer allocate: __light_distribution, 80 bytes. (80) in device memory I0127 11:43:56.024680 14724 light.cpp:672] Automatically set World MIS resolution to 4096 by 2048 I0127 11:43:56.033687 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:43:56.065718 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:43:56.065718 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:43:56.068145 14724 device_cuda_impl.cpp:883] Buffer allocate: background_output, 134,217,728 bytes. (128.00M) in device memory I0127 11:43:56.072384 14724 device_cuda_impl.cpp:883] Buffer allocate: background_input, 134,217,728 bytes. (128.00M) in device memory I0127 11:43:56.081393 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:43:56.082394 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:43:56.097407 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:43:56.113422 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:43:56.129436 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:43:56.145450 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:43:56.161466 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:43:56.177480 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:43:56.193495 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:43:56.208786 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:43:56.224800 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:43:56.240815 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:43:56.256693 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:43:56.256693 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:43:56.272217 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:43:56.277222 14724 light.cpp:721] Background MIS build time 0.0098158 I0127 11:43:56.277222 14724 device_cuda_impl.cpp:883] Buffer allocate: __light_background_marginal_cdf, 16,392 bytes. (16.01K) in device memory I0127 11:43:56.279877 14724 device_cuda_impl.cpp:883] Buffer allocate: __light_background_conditional_cdf, 67,125,248 bytes. (64.02M) in device memory I0127 11:43:56.287886 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:43:56.293891 14724 scene.cpp:337] System memory statistics after full device sync: Usage: 199,144,274 (189.92M) Peak: 412,137,998 (393.04M) I0127 11:43:56.302904 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:43:56.319919 8632 blender_sync.cpp:254] Total time spent synchronizing data: 0.0176195 I0127 11:43:56.319919 14724 svm.cpp:88] Total 16 shaders. I0127 11:43:56.320920 14480 constant_fold.cpp:58] Folding Sun_color::Color to constant (24.7767, 21.0621, 15.2916). I0127 11:43:56.320920 15964 svm.cpp:67] Compilation summary: Shader name: default_empty Number of SVM nodes: 3 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000015 Bump: 0.000000 Volume: 0.000016 Displacement: 0.000012 Generate: 0.000043 Total: 0.000044 I0127 11:43:56.320920 10364 svm.cpp:67] Compilation summary: Shader name: default_volume Number of SVM nodes: 3 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000003 Bump: 0.000000 Volume: 0.000008 Displacement: 0.000009 Generate: 0.000020 Total: 0.000020 I0127 11:43:56.320920 14916 svm.cpp:67] Compilation summary: Shader name: default_light Number of SVM nodes: 3 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000016 Bump: 0.000000 Volume: 0.000027 Displacement: 0.000015 Generate: 0.000058 Total: 0.000058 I0127 11:43:56.320920 14480 constant_fold.cpp:113] Folding Mapping::Vector to socket Texture Coordinate::Generated. I0127 11:43:56.320920 14984 svm.cpp:67] Compilation summary: Shader name: shader Number of SVM nodes: 5 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000021 Bump: 0.000000 Volume: 0.000002 Displacement: 0.000043 Generate: 0.000066 Total: 0.000067 I0127 11:43:56.320920 7952 svm.cpp:67] Compilation summary: Shader name: shader Number of SVM nodes: 5 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000012 Bump: 0.000000 Volume: 0.000026 Displacement: 0.000024 Generate: 0.000062 Total: 0.000063 I0127 11:43:56.320920 13072 svm.cpp:67] Compilation summary: Shader name: shader Number of SVM nodes: 5 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000044 Bump: 0.000000 Volume: 0.000016 Displacement: 0.000016 Generate: 0.000076 Total: 0.000077 I0127 11:43:56.320920 14724 svm.cpp:67] Compilation summary: Shader name: pine-leaf_Snow.2 Number of SVM nodes: 46 Peak stack usage: 32 Time (in seconds): Finalize: 0.000000 Surface: 0.000129 Bump: 0.000000 Volume: 0.000013 Displacement: 0.000011 Generate: 0.000153 Total: 0.000153 I0127 11:43:56.320920 9092 svm.cpp:67] Compilation summary: Shader name: shader Number of SVM nodes: 5 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000036 Bump: 0.000000 Volume: 0.000015 Displacement: 0.000005 Generate: 0.000055 Total: 0.000056 I0127 11:43:56.320920 7684 svm.cpp:67] Compilation summary: Shader name: pine-leaf_Snow Number of SVM nodes: 40 Peak stack usage: 31 Time (in seconds): Finalize: 0.000000 Surface: 0.000084 Bump: 0.000000 Volume: 0.000010 Displacement: 0.000006 Generate: 0.000100 Total: 0.000101 I0127 11:43:56.320920 14480 constant_fold.cpp:113] Folding Soft_hard::Color to socket convert_float_to_color::value_color. I0127 11:43:56.320920 9500 svm.cpp:67] Compilation summary: Shader name: pine-leaf Number of SVM nodes: 46 Peak stack usage: 32 Time (in seconds): Finalize: 0.000000 Surface: 0.000136 Bump: 0.000000 Volume: 0.000015 Displacement: 0.000011 Generate: 0.000162 Total: 0.000163 I0127 11:43:56.320920 15256 svm.cpp:67] Compilation summary: Shader name: pine-trunk Number of SVM nodes: 30 Peak stack usage: 26 Time (in seconds): Finalize: 0.000000 Surface: 0.000095 Bump: 0.000000 Volume: 0.000013 Displacement: 0.000014 Generate: 0.000122 Total: 0.000123 I0127 11:43:56.320920 14888 svm.cpp:67] Compilation summary: Shader name: Smoke Domain Material.001 Number of SVM nodes: 14 Peak stack usage: 10 Time (in seconds): Finalize: 0.000000 Surface: 0.000030 Bump: 0.000000 Volume: 0.000069 Displacement: 0.000014 Generate: 0.000113 Total: 0.000114 I0127 11:43:56.320920 7740 svm.cpp:67] Compilation summary: Shader name: Material.002 Number of SVM nodes: 28 Peak stack usage: 23 Time (in seconds): Finalize: 0.000000 Surface: 0.000053 Bump: 0.000000 Volume: 0.000018 Displacement: 0.000008 Generate: 0.000080 Total: 0.000081 I0127 11:43:56.320920 14480 constant_fold.cpp:113] Folding Sun_value::Color to socket Gamma::Color. I0127 11:43:56.320920 7152 svm.cpp:67] Compilation summary: Shader name: default_surface Number of SVM nodes: 8 Peak stack usage: 4 Time (in seconds): Finalize: 0.000000 Surface: 0.000044 Bump: 0.000000 Volume: 0.000007 Displacement: 0.000006 Generate: 0.000057 Total: 0.000093 I0127 11:43:56.320920 15692 svm.cpp:67] Compilation summary: Shader name: Material Number of SVM nodes: 374 Peak stack usage: 33 Time (in seconds): Finalize: 0.000000 Surface: 0.000060 Bump: 0.000148 Volume: 0.000003 Displacement: 0.000016 Generate: 0.000228 Total: 0.000228 I0127 11:43:56.320920 14480 graph.cpp:675] Deduplicated 2 nodes. I0127 11:43:56.320920 14480 svm.cpp:67] Compilation summary: Shader name: default_background Number of SVM nodes: 2176 Peak stack usage: 34 Time (in seconds): Finalize: 0.000360 Surface: 0.000127 Bump: 0.000000 Volume: 0.000006 Displacement: 0.000004 Generate: 0.000137 Total: 0.000498 I0127 11:43:56.320920 14724 device_cuda_impl.cpp:883] Buffer allocate: __svm_nodes, 44,912 bytes. (43.86K) in device memory I0127 11:43:56.320920 14724 device_cuda_impl.cpp:883] Buffer allocate: __shaders, 512 bytes. (512) in device memory I0127 11:43:56.321921 14724 svm.cpp:164] Shader manager updated 16 shaders in 0.0011114 seconds. I0127 11:43:56.321921 14724 tables.cpp:50] Total 2 lookup tables. I0127 11:43:56.321921 14724 device_cuda_impl.cpp:883] Buffer allocate: __lookup_table, 266,240 bytes. (260.00K) in device memory I0127 11:43:56.321921 14724 light.cpp:976] Total 5 lights. I0127 11:43:56.325925 14724 light.cpp:955] Number of lights sent to the device: 4 I0127 11:43:56.325925 14724 light.cpp:957] Number of lights without contribution: 1 I0127 11:43:56.325925 14724 device_cuda_impl.cpp:883] Buffer allocate: __lights, 768 bytes. (768) in device memory I0127 11:43:56.326925 14724 light.cpp:329] Total 4 of light distribution primitives. I0127 11:43:56.326925 14724 device_cuda_impl.cpp:883] Buffer allocate: __light_distribution, 80 bytes. (80) in device memory I0127 11:43:56.326925 14724 light.cpp:672] Automatically set World MIS resolution to 4096 by 2048 I0127 11:43:56.334933 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:43:56.350947 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:43:56.366899 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:43:56.376032 14724 device_cuda_impl.cpp:883] Buffer allocate: background_output, 134,217,728 bytes. (128.00M) in device memory I0127 11:43:56.380285 14724 device_cuda_impl.cpp:883] Buffer allocate: background_input, 134,217,728 bytes. (128.00M) in device memory I0127 11:43:56.382288 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:43:56.398303 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:43:56.414317 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:43:56.430331 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:43:56.446346 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:43:56.462360 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:43:56.477985 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:43:56.494000 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:43:56.510015 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:43:56.526031 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:43:56.542044 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:43:56.558059 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:43:56.574074 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:43:56.583091 14724 light.cpp:721] Background MIS build time 0.0097435 I0127 11:43:56.583091 14724 device_cuda_impl.cpp:883] Buffer allocate: __light_background_marginal_cdf, 16,392 bytes. (16.01K) in device memory I0127 11:43:56.586084 14724 device_cuda_impl.cpp:883] Buffer allocate: __light_background_conditional_cdf, 67,125,248 bytes. (64.02M) in device memory I0127 11:43:56.589087 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:43:56.600097 14724 scene.cpp:337] System memory statistics after full device sync: Usage: 199,144,274 (189.92M) Peak: 412,137,998 (393.04M) I0127 11:43:56.604101 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:43:56.621116 8632 blender_sync.cpp:254] Total time spent synchronizing data: 0.0173446 I0127 11:43:56.625120 14724 camera.cpp:551] Camera is outside of the volume. I0127 11:43:56.640134 14724 camera.cpp:551] Camera is outside of the volume. I0127 11:43:58.004113 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:43:58.022130 8632 blender_sync.cpp:254] Total time spent synchronizing data: 0.0173665 I0127 11:43:58.022130 14724 svm.cpp:88] Total 16 shaders. I0127 11:43:58.022130 13072 constant_fold.cpp:58] Folding Sun_color::Color to constant (24.7767, 21.0621, 15.2916). I0127 11:43:58.022130 14480 svm.cpp:67] Compilation summary: Shader name: default_volume Number of SVM nodes: 3 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000002 Bump: 0.000000 Volume: 0.000002 Displacement: 0.000002 Generate: 0.000006 Total: 0.000007 I0127 11:43:58.022130 13072 constant_fold.cpp:113] Folding Mapping::Vector to socket Texture Coordinate::Generated. I0127 11:43:58.022130 7740 svm.cpp:67] Compilation summary: Shader name: default_light Number of SVM nodes: 3 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000009 Bump: 0.000000 Volume: 0.000023 Displacement: 0.000006 Generate: 0.000039 Total: 0.000040 I0127 11:43:58.022130 13072 constant_fold.cpp:113] Folding Soft_hard::Color to socket convert_float_to_color::value_color. I0127 11:43:58.022130 15692 svm.cpp:67] Compilation summary: Shader name: shader Number of SVM nodes: 5 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000031 Bump: 0.000000 Volume: 0.000038 Displacement: 0.000002 Generate: 0.000071 Total: 0.000071 I0127 11:43:58.022130 9092 svm.cpp:67] Compilation summary: Shader name: default_surface Number of SVM nodes: 8 Peak stack usage: 4 Time (in seconds): Finalize: 0.000000 Surface: 0.000023 Bump: 0.000000 Volume: 0.000012 Displacement: 0.000044 Generate: 0.000078 Total: 0.000079 I0127 11:43:58.022130 14724 svm.cpp:67] Compilation summary: Shader name: pine-leaf_Snow.2 Number of SVM nodes: 46 Peak stack usage: 32 Time (in seconds): Finalize: 0.000000 Surface: 0.000113 Bump: 0.000000 Volume: 0.000005 Displacement: 0.000010 Generate: 0.000128 Total: 0.000128 I0127 11:43:58.022130 10364 svm.cpp:67] Compilation summary: Shader name: default_empty Number of SVM nodes: 3 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000007 Bump: 0.000000 Volume: 0.000030 Displacement: 0.000047 Generate: 0.000084 Total: 0.000085 I0127 11:43:58.022130 7952 svm.cpp:67] Compilation summary: Shader name: shader Number of SVM nodes: 5 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000008 Bump: 0.000000 Volume: 0.000015 Displacement: 0.000040 Generate: 0.000063 Total: 0.000063 I0127 11:43:58.022130 9500 svm.cpp:67] Compilation summary: Shader name: Smoke Domain Material.001 Number of SVM nodes: 14 Peak stack usage: 10 Time (in seconds): Finalize: 0.000000 Surface: 0.000005 Bump: 0.000000 Volume: 0.000110 Displacement: 0.000014 Generate: 0.000128 Total: 0.000129 I0127 11:43:58.022130 14984 svm.cpp:67] Compilation summary: Shader name: shader Number of SVM nodes: 5 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000050 Bump: 0.000000 Volume: 0.000033 Displacement: 0.000023 Generate: 0.000107 Total: 0.000107 I0127 11:43:58.022130 7684 svm.cpp:67] Compilation summary: Shader name: Material.002 Number of SVM nodes: 28 Peak stack usage: 23 Time (in seconds): Finalize: 0.000000 Surface: 0.000124 Bump: 0.000000 Volume: 0.000004 Displacement: 0.000031 Generate: 0.000159 Total: 0.000160 I0127 11:43:58.022130 14888 svm.cpp:67] Compilation summary: Shader name: shader Number of SVM nodes: 5 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000020 Bump: 0.000000 Volume: 0.000025 Displacement: 0.000032 Generate: 0.000077 Total: 0.000077 I0127 11:43:58.022130 15964 svm.cpp:67] Compilation summary: Shader name: pine-trunk Number of SVM nodes: 30 Peak stack usage: 26 Time (in seconds): Finalize: 0.000000 Surface: 0.000142 Bump: 0.000000 Volume: 0.000009 Displacement: 0.000011 Generate: 0.000162 Total: 0.000163 I0127 11:43:58.022130 13072 constant_fold.cpp:113] Folding Sun_value::Color to socket Gamma::Color. I0127 11:43:58.022130 15256 svm.cpp:67] Compilation summary: Shader name: pine-leaf Number of SVM nodes: 46 Peak stack usage: 32 Time (in seconds): Finalize: 0.000000 Surface: 0.000167 Bump: 0.000000 Volume: 0.000005 Displacement: 0.000004 Generate: 0.000176 Total: 0.000177 I0127 11:43:58.022130 7152 svm.cpp:67] Compilation summary: Shader name: pine-leaf_Snow Number of SVM nodes: 40 Peak stack usage: 31 Time (in seconds): Finalize: 0.000000 Surface: 0.000141 Bump: 0.000000 Volume: 0.000011 Displacement: 0.000005 Generate: 0.000157 Total: 0.000157 I0127 11:43:58.022130 14916 svm.cpp:67] Compilation summary: Shader name: Material Number of SVM nodes: 374 Peak stack usage: 33 Time (in seconds): Finalize: 0.000000 Surface: 0.000086 Bump: 0.000120 Volume: 0.000004 Displacement: 0.000015 Generate: 0.000225 Total: 0.000226 I0127 11:43:58.022130 13072 graph.cpp:675] Deduplicated 2 nodes. I0127 11:43:58.022130 13072 svm.cpp:67] Compilation summary: Shader name: default_background Number of SVM nodes: 2176 Peak stack usage: 34 Time (in seconds): Finalize: 0.000324 Surface: 0.000090 Bump: 0.000000 Volume: 0.000005 Displacement: 0.000003 Generate: 0.000098 Total: 0.000422 I0127 11:43:58.023133 14724 device_cuda_impl.cpp:883] Buffer allocate: __svm_nodes, 44,912 bytes. (43.86K) in device memory I0127 11:43:58.023133 14724 device_cuda_impl.cpp:883] Buffer allocate: __shaders, 512 bytes. (512) in device memory I0127 11:43:58.023133 14724 svm.cpp:164] Shader manager updated 16 shaders in 0.0009592 seconds. I0127 11:43:58.023133 14724 camera.cpp:551] Camera is outside of the volume. I0127 11:43:58.023133 14724 tables.cpp:50] Total 2 lookup tables. I0127 11:43:58.023133 14724 device_cuda_impl.cpp:883] Buffer allocate: __lookup_table, 266,240 bytes. (260.00K) in device memory I0127 11:43:58.023133 14724 light.cpp:976] Total 5 lights. I0127 11:43:58.027135 14724 light.cpp:955] Number of lights sent to the device: 4 I0127 11:43:58.027135 14724 light.cpp:957] Number of lights without contribution: 1 I0127 11:43:58.027135 14724 device_cuda_impl.cpp:883] Buffer allocate: __lights, 768 bytes. (768) in device memory I0127 11:43:58.028136 14724 light.cpp:329] Total 4 of light distribution primitives. I0127 11:43:58.028136 14724 device_cuda_impl.cpp:883] Buffer allocate: __light_distribution, 80 bytes. (80) in device memory I0127 11:43:58.028136 14724 light.cpp:672] Automatically set World MIS resolution to 4096 by 2048 I0127 11:43:58.052158 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:43:58.068172 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:43:58.077999 14724 device_cuda_impl.cpp:883] Buffer allocate: background_output, 134,217,728 bytes. (128.00M) in device memory I0127 11:43:58.081780 14724 device_cuda_impl.cpp:883] Buffer allocate: background_input, 134,217,728 bytes. (128.00M) in device memory I0127 11:43:58.083783 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:43:58.099798 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:43:58.115813 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:43:58.131827 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:43:58.147841 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:43:58.147841 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:43:58.163856 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:43:58.164857 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:43:58.179870 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:43:58.195885 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:43:58.211900 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:43:58.226914 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:43:58.242928 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:43:58.257942 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:43:58.273962 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:43:58.281967 14724 light.cpp:721] Background MIS build time 0.0098292 I0127 11:43:58.281967 14724 device_cuda_impl.cpp:883] Buffer allocate: __light_background_marginal_cdf, 16,392 bytes. (16.01K) in device memory I0127 11:43:58.284431 14724 device_cuda_impl.cpp:883] Buffer allocate: __light_background_conditional_cdf, 67,125,248 bytes. (64.02M) in device memory I0127 11:43:58.289868 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:43:58.298877 14724 scene.cpp:337] System memory statistics after full device sync: Usage: 199,144,274 (189.92M) Peak: 412,137,998 (393.04M) I0127 11:43:58.305882 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:43:58.322898 8632 blender_sync.cpp:254] Total time spent synchronizing data: 0.0172545 I0127 11:43:58.326901 14724 camera.cpp:551] Camera is outside of the volume. I0127 11:43:58.340914 14724 camera.cpp:551] Camera is outside of the volume. I0127 11:43:59.579205 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:43:59.596220 8632 blender_sync.cpp:254] Total time spent synchronizing data: 0.0170383 I0127 11:43:59.597221 14724 svm.cpp:88] Total 16 shaders. I0127 11:43:59.597221 9092 constant_fold.cpp:58] Folding Sun_color::Color to constant (24.7767, 21.0621, 15.2916). I0127 11:43:59.597221 9092 constant_fold.cpp:113] Folding Mapping::Vector to socket Texture Coordinate::Generated. I0127 11:43:59.597221 14480 svm.cpp:67] Compilation summary: Shader name: shader Number of SVM nodes: 5 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000014 Bump: 0.000000 Volume: 0.000026 Displacement: 0.000011 Generate: 0.000052 Total: 0.000053 I0127 11:43:59.597221 14888 svm.cpp:67] Compilation summary: Shader name: default_volume Number of SVM nodes: 3 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000013 Bump: 0.000000 Volume: 0.000003 Displacement: 0.000009 Generate: 0.000025 Total: 0.000026 I0127 11:43:59.597221 14984 svm.cpp:67] Compilation summary: Shader name: shader Number of SVM nodes: 5 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000024 Bump: 0.000000 Volume: 0.000008 Displacement: 0.000022 Generate: 0.000054 Total: 0.000055 I0127 11:43:59.597221 15256 svm.cpp:67] Compilation summary: Shader name: default_surface Number of SVM nodes: 8 Peak stack usage: 4 Time (in seconds): Finalize: 0.000000 Surface: 0.000037 Bump: 0.000000 Volume: 0.000016 Displacement: 0.000015 Generate: 0.000067 Total: 0.000068 I0127 11:43:59.597221 7952 svm.cpp:67] Compilation summary: Shader name: Material.002 Number of SVM nodes: 28 Peak stack usage: 23 Time (in seconds): Finalize: 0.000000 Surface: 0.000063 Bump: 0.000000 Volume: 0.000004 Displacement: 0.000006 Generate: 0.000073 Total: 0.000073 I0127 11:43:59.597221 7740 svm.cpp:67] Compilation summary: Shader name: default_empty Number of SVM nodes: 3 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000006 Bump: 0.000000 Volume: 0.000030 Displacement: 0.000018 Generate: 0.000054 Total: 0.000055 I0127 11:43:59.597221 9092 constant_fold.cpp:113] Folding Soft_hard::Color to socket convert_float_to_color::value_color. I0127 11:43:59.597221 14724 svm.cpp:67] Compilation summary: Shader name: pine-leaf_Snow.2 Number of SVM nodes: 46 Peak stack usage: 32 Time (in seconds): Finalize: 0.000000 Surface: 0.000085 Bump: 0.000000 Volume: 0.000018 Displacement: 0.000006 Generate: 0.000109 Total: 0.000110 I0127 11:43:59.597221 14916 svm.cpp:67] Compilation summary: Shader name: pine-leaf Number of SVM nodes: 46 Peak stack usage: 32 Time (in seconds): Finalize: 0.000000 Surface: 0.000088 Bump: 0.000000 Volume: 0.000012 Displacement: 0.000010 Generate: 0.000110 Total: 0.000111 I0127 11:43:59.597221 7684 svm.cpp:67] Compilation summary: Shader name: pine-leaf_Snow Number of SVM nodes: 40 Peak stack usage: 31 Time (in seconds): Finalize: 0.000000 Surface: 0.000113 Bump: 0.000000 Volume: 0.000024 Displacement: 0.000003 Generate: 0.000140 Total: 0.000141 I0127 11:43:59.597221 15964 svm.cpp:67] Compilation summary: Shader name: default_light Number of SVM nodes: 3 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000021 Bump: 0.000000 Volume: 0.000019 Displacement: 0.000018 Generate: 0.000058 Total: 0.000059 I0127 11:43:59.597221 9092 constant_fold.cpp:113] Folding Sun_value::Color to socket Gamma::Color. I0127 11:43:59.597221 9500 svm.cpp:67] Compilation summary: Shader name: Smoke Domain Material.001 Number of SVM nodes: 14 Peak stack usage: 10 Time (in seconds): Finalize: 0.000000 Surface: 0.000005 Bump: 0.000000 Volume: 0.000072 Displacement: 0.000004 Generate: 0.000080 Total: 0.000081 I0127 11:43:59.597221 7152 svm.cpp:67] Compilation summary: Shader name: pine-trunk Number of SVM nodes: 30 Peak stack usage: 26 Time (in seconds): Finalize: 0.000000 Surface: 0.000091 Bump: 0.000000 Volume: 0.000007 Displacement: 0.000008 Generate: 0.000106 Total: 0.000106 I0127 11:43:59.597221 15692 svm.cpp:67] Compilation summary: Shader name: shader Number of SVM nodes: 5 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000018 Bump: 0.000000 Volume: 0.000033 Displacement: 0.000018 Generate: 0.000069 Total: 0.000070 I0127 11:43:59.597221 13072 svm.cpp:67] Compilation summary: Shader name: shader Number of SVM nodes: 5 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000041 Bump: 0.000000 Volume: 0.000023 Displacement: 0.000004 Generate: 0.000068 Total: 0.000069 I0127 11:43:59.597221 10364 svm.cpp:67] Compilation summary: Shader name: Material Number of SVM nodes: 374 Peak stack usage: 33 Time (in seconds): Finalize: 0.000000 Surface: 0.000074 Bump: 0.000116 Volume: 0.000005 Displacement: 0.000016 Generate: 0.000210 Total: 0.000211 I0127 11:43:59.597221 9092 graph.cpp:675] Deduplicated 2 nodes. I0127 11:43:59.597221 9092 svm.cpp:67] Compilation summary: Shader name: default_background Number of SVM nodes: 2176 Peak stack usage: 34 Time (in seconds): Finalize: 0.000319 Surface: 0.000101 Bump: 0.000000 Volume: 0.000006 Displacement: 0.000003 Generate: 0.000110 Total: 0.000429 I0127 11:43:59.597221 14724 device_cuda_impl.cpp:883] Buffer allocate: __svm_nodes, 44,912 bytes. (43.86K) in device memory I0127 11:43:59.597221 14724 device_cuda_impl.cpp:883] Buffer allocate: __shaders, 512 bytes. (512) in device memory I0127 11:43:59.598222 14724 svm.cpp:164] Shader manager updated 16 shaders in 0.0009611 seconds. I0127 11:43:59.598222 14724 camera.cpp:551] Camera is outside of the volume. I0127 11:43:59.598222 14724 tables.cpp:50] Total 2 lookup tables. I0127 11:43:59.598222 14724 device_cuda_impl.cpp:883] Buffer allocate: __lookup_table, 266,240 bytes. (260.00K) in device memory I0127 11:43:59.598222 14724 light.cpp:976] Total 5 lights. I0127 11:43:59.602226 14724 light.cpp:955] Number of lights sent to the device: 4 I0127 11:43:59.602226 14724 light.cpp:957] Number of lights without contribution: 1 I0127 11:43:59.602226 14724 device_cuda_impl.cpp:883] Buffer allocate: __lights, 768 bytes. (768) in device memory I0127 11:43:59.603226 14724 light.cpp:329] Total 4 of light distribution primitives. I0127 11:43:59.603226 14724 device_cuda_impl.cpp:883] Buffer allocate: __light_distribution, 80 bytes. (80) in device memory I0127 11:43:59.603226 14724 light.cpp:672] Automatically set World MIS resolution to 4096 by 2048 I0127 11:43:59.627249 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:43:59.643263 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:43:59.645401 14724 device_cuda_impl.cpp:883] Buffer allocate: background_output, 134,217,728 bytes. (128.00M) in device memory I0127 11:43:59.649343 14724 device_cuda_impl.cpp:883] Buffer allocate: background_input, 134,217,728 bytes. (128.00M) in device memory I0127 11:43:59.659353 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:43:59.675367 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:43:59.690382 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:43:59.706396 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:43:59.706396 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:43:59.707397 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:43:59.737424 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:43:59.753438 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:43:59.769454 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:43:59.785071 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:43:59.801087 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:43:59.817101 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:43:59.832605 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:43:59.848626 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:43:59.850621 14724 light.cpp:721] Background MIS build time 0.0097988 I0127 11:43:59.850621 14724 device_cuda_impl.cpp:883] Buffer allocate: __light_background_marginal_cdf, 16,392 bytes. (16.01K) in device memory I0127 11:43:59.852970 14724 device_cuda_impl.cpp:883] Buffer allocate: __light_background_conditional_cdf, 67,125,248 bytes. (64.02M) in device memory I0127 11:43:59.864641 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:43:59.866643 14724 scene.cpp:337] System memory statistics after full device sync: Usage: 199,144,274 (189.92M) Peak: 412,137,998 (393.04M) I0127 11:43:59.879861 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:43:59.896878 8632 blender_sync.cpp:254] Total time spent synchronizing data: 0.0171827 I0127 11:43:59.900882 14724 camera.cpp:551] Camera is outside of the volume. I0127 11:43:59.914893 14724 camera.cpp:551] Camera is outside of the volume. I0127 11:44:01.610870 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:01.627887 8632 blender_sync.cpp:254] Total time spent synchronizing data: 0.0171533 I0127 11:44:01.628886 14724 svm.cpp:88] Total 16 shaders. I0127 11:44:01.628886 7684 constant_fold.cpp:58] Folding Sun_color::Color to constant (24.7767, 21.0621, 15.2916). I0127 11:44:01.628886 7684 constant_fold.cpp:113] Folding Mapping::Vector to socket Texture Coordinate::Generated. I0127 11:44:01.628886 15692 svm.cpp:67] Compilation summary: Shader name: default_empty Number of SVM nodes: 3 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000020 Bump: 0.000000 Volume: 0.000008 Displacement: 0.000005 Generate: 0.000032 Total: 0.000033 I0127 11:44:01.628886 7684 constant_fold.cpp:113] Folding Soft_hard::Color to socket convert_float_to_color::value_color. I0127 11:44:01.628886 14888 svm.cpp:67] Compilation summary: Shader name: default_volume Number of SVM nodes: 3 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000003 Bump: 0.000000 Volume: 0.000003 Displacement: 0.000002 Generate: 0.000008 Total: 0.000009 I0127 11:44:01.628886 15964 svm.cpp:67] Compilation summary: Shader name: shader Number of SVM nodes: 5 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000030 Bump: 0.000000 Volume: 0.000003 Displacement: 0.000017 Generate: 0.000050 Total: 0.000050 I0127 11:44:01.628886 14984 svm.cpp:67] Compilation summary: Shader name: default_light Number of SVM nodes: 3 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000014 Bump: 0.000000 Volume: 0.000012 Displacement: 0.000023 Generate: 0.000049 Total: 0.000049 I0127 11:44:01.628886 9500 svm.cpp:67] Compilation summary: Shader name: Material.002 Number of SVM nodes: 28 Peak stack usage: 23 Time (in seconds): Finalize: 0.000000 Surface: 0.000080 Bump: 0.000000 Volume: 0.000014 Displacement: 0.000015 Generate: 0.000110 Total: 0.000110 I0127 11:44:01.628886 7952 svm.cpp:67] Compilation summary: Shader name: pine-leaf_Snow Number of SVM nodes: 40 Peak stack usage: 31 Time (in seconds): Finalize: 0.000000 Surface: 0.000080 Bump: 0.000000 Volume: 0.000007 Displacement: 0.000020 Generate: 0.000107 Total: 0.000107 I0127 11:44:01.628886 13072 svm.cpp:67] Compilation summary: Shader name: shader Number of SVM nodes: 5 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000023 Bump: 0.000000 Volume: 0.000032 Displacement: 0.000019 Generate: 0.000074 Total: 0.000075 I0127 11:44:01.628886 15256 svm.cpp:67] Compilation summary: Shader name: pine-trunk Number of SVM nodes: 30 Peak stack usage: 26 Time (in seconds): Finalize: 0.000000 Surface: 0.000114 Bump: 0.000000 Volume: 0.000006 Displacement: 0.000009 Generate: 0.000129 Total: 0.000130 I0127 11:44:01.628886 14916 svm.cpp:67] Compilation summary: Shader name: shader Number of SVM nodes: 5 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000043 Bump: 0.000000 Volume: 0.000002 Displacement: 0.000017 Generate: 0.000062 Total: 0.000064 I0127 11:44:01.628886 7684 constant_fold.cpp:113] Folding Sun_value::Color to socket Gamma::Color. I0127 11:44:01.628886 7740 svm.cpp:67] Compilation summary: Shader name: default_surface Number of SVM nodes: 8 Peak stack usage: 4 Time (in seconds): Finalize: 0.000000 Surface: 0.000040 Bump: 0.000000 Volume: 0.000030 Displacement: 0.000054 Generate: 0.000123 Total: 0.000124 I0127 11:44:01.628886 14724 svm.cpp:67] Compilation summary: Shader name: pine-leaf_Snow.2 Number of SVM nodes: 46 Peak stack usage: 32 Time (in seconds): Finalize: 0.000001 Surface: 0.000127 Bump: 0.000000 Volume: 0.000017 Displacement: 0.000021 Generate: 0.000164 Total: 0.000165 I0127 11:44:01.628886 10364 svm.cpp:67] Compilation summary: Shader name: Smoke Domain Material.001 Number of SVM nodes: 14 Peak stack usage: 10 Time (in seconds): Finalize: 0.000000 Surface: 0.000011 Bump: 0.000000 Volume: 0.000079 Displacement: 0.000017 Generate: 0.000107 Total: 0.000107 I0127 11:44:01.628886 7152 svm.cpp:67] Compilation summary: Shader name: shader Number of SVM nodes: 5 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000034 Bump: 0.000000 Volume: 0.000006 Displacement: 0.000009 Generate: 0.000049 Total: 0.000050 I0127 11:44:01.628886 14480 svm.cpp:67] Compilation summary: Shader name: pine-leaf Number of SVM nodes: 46 Peak stack usage: 32 Time (in seconds): Finalize: 0.000000 Surface: 0.000103 Bump: 0.000000 Volume: 0.000008 Displacement: 0.000003 Generate: 0.000114 Total: 0.000115 I0127 11:44:01.628886 9092 svm.cpp:67] Compilation summary: Shader name: Material Number of SVM nodes: 374 Peak stack usage: 33 Time (in seconds): Finalize: 0.000000 Surface: 0.000065 Bump: 0.000130 Volume: 0.000005 Displacement: 0.000016 Generate: 0.000215 Total: 0.000216 I0127 11:44:01.628886 7684 graph.cpp:675] Deduplicated 2 nodes. I0127 11:44:01.628886 7684 svm.cpp:67] Compilation summary: Shader name: default_background Number of SVM nodes: 2176 Peak stack usage: 34 Time (in seconds): Finalize: 0.000281 Surface: 0.000089 Bump: 0.000000 Volume: 0.000006 Displacement: 0.000004 Generate: 0.000099 Total: 0.000381 I0127 11:44:01.628886 14724 device_cuda_impl.cpp:883] Buffer allocate: __svm_nodes, 44,912 bytes. (43.86K) in device memory I0127 11:44:01.629887 14724 device_cuda_impl.cpp:883] Buffer allocate: __shaders, 512 bytes. (512) in device memory I0127 11:44:01.629887 14724 svm.cpp:164] Shader manager updated 16 shaders in 0.0010093 seconds. I0127 11:44:01.629887 14724 camera.cpp:551] Camera is outside of the volume. I0127 11:44:01.629887 14724 tables.cpp:50] Total 2 lookup tables. I0127 11:44:01.629887 14724 device_cuda_impl.cpp:883] Buffer allocate: __lookup_table, 266,240 bytes. (260.00K) in device memory I0127 11:44:01.629887 14724 light.cpp:976] Total 5 lights. I0127 11:44:01.633891 14724 light.cpp:955] Number of lights sent to the device: 4 I0127 11:44:01.633891 14724 light.cpp:957] Number of lights without contribution: 1 I0127 11:44:01.633891 14724 device_cuda_impl.cpp:883] Buffer allocate: __lights, 768 bytes. (768) in device memory I0127 11:44:01.634892 14724 light.cpp:329] Total 4 of light distribution primitives. I0127 11:44:01.634892 14724 device_cuda_impl.cpp:883] Buffer allocate: __light_distribution, 80 bytes. (80) in device memory I0127 11:44:01.634892 14724 light.cpp:672] Automatically set World MIS resolution to 4096 by 2048 I0127 11:44:01.658915 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:01.674928 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:01.677899 14724 device_cuda_impl.cpp:883] Buffer allocate: background_output, 134,217,728 bytes. (128.00M) in device memory I0127 11:44:01.681682 14724 device_cuda_impl.cpp:883] Buffer allocate: background_input, 134,217,728 bytes. (128.00M) in device memory I0127 11:44:01.690691 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:01.705705 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:01.721719 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:01.737735 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:01.737735 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:01.752748 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:01.753748 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:01.767762 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:01.783776 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:01.799790 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:01.815515 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:01.831528 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:01.847543 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:01.863106 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:01.879130 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:01.883129 14724 light.cpp:721] Background MIS build time 0.0097527 I0127 11:44:01.883129 14724 device_cuda_impl.cpp:883] Buffer allocate: __light_background_marginal_cdf, 16,392 bytes. (16.01K) in device memory I0127 11:44:01.886127 14724 device_cuda_impl.cpp:883] Buffer allocate: __light_background_conditional_cdf, 67,125,248 bytes. (64.02M) in device memory I0127 11:44:01.895136 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:01.900139 14724 scene.cpp:337] System memory statistics after full device sync: Usage: 199,144,274 (189.92M) Peak: 412,137,998 (393.04M) I0127 11:44:01.911141 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:01.928156 8632 blender_sync.cpp:254] Total time spent synchronizing data: 0.0174037 I0127 11:44:01.932160 14724 camera.cpp:551] Camera is outside of the volume. I0127 11:44:01.946173 14724 camera.cpp:551] Camera is outside of the volume. I0127 11:44:04.275892 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:04.384985 8632 blender_sync.cpp:254] Total time spent synchronizing data: 0.108931 I0127 11:44:04.385994 14724 scene.cpp:543] Requested features: Experimental features: Off Max nodes group: 3 Nodes features: 5 Use Hair: False Use Object Motion: False Use Camera Motion: False Use Baking: False Use Subsurface: True Use Volume: True Use Branched Integrator: False Use Patch Evaluation: False Use Transparent Shadows: False Use Principled BSDF: True Use Denoising: False Use Displacement: False Use Background Light: True I0127 11:44:04.385994 14724 device_cuda_impl.cpp:535] Skipping kernel reload, not currently supported. I0127 11:44:04.405007 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:04.415016 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:04.419024 14724 device_optix.cpp:229] Cache hit for key: ptx-7482438-key04f58aa3573859b8fc4fa853747b9831-sm_86-rtc1-drv461.40 I0127 11:44:04.419024 14724 device_optix.cpp:229] Cache hit for key: ptx-2340-key04ba557d583a931e5c6c93c434a9ceda-sm_86-rtc1-drv461.40 I0127 11:44:04.423027 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:04.431370 14724 device_optix.cpp:229] Info: Pipeline has 1 module(s), 6 entry function(s), 9 trace call(s), 0 continuation callable call(s), 0 direct callable call(s), 11501 basic block(s) in entry functions, 124414 instruction(s) in entry functions, 26 non-entry function(s), 8014 basic block(s) in non-entry functions, 108472 instruction(s) in non-entry functions I0127 11:44:04.431370 14724 device_optix.cpp:229] Cache hit for key: ptx-2340-key04ba557d583a931e5c6c93c434a9ceda-sm_86-rtc1-drv461.40 I0127 11:44:04.438378 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:04.447300 14724 device_optix.cpp:229] Info: Pipeline has 1 module(s), 6 entry function(s), 0 trace call(s), 0 continuation callable call(s), 0 direct callable call(s), 67 basic block(s) in entry functions, 620 instruction(s) in entry functions, 26 non-entry function(s), 8014 basic block(s) in non-entry functions, 108472 instruction(s) in non-entry functions I0127 11:44:04.447300 14724 scene.cpp:556] Total time spent loading kernels: 0.0621649 I0127 11:44:04.447300 14724 svm.cpp:88] Total 16 shaders. I0127 11:44:04.447300 14916 constant_fold.cpp:58] Folding Sun_color::Color to constant (24.7767, 21.0621, 15.2916). I0127 11:44:04.447300 7740 svm.cpp:67] Compilation summary: Shader name: default_volume Number of SVM nodes: 3 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000003 Bump: 0.000000 Volume: 0.000002 Displacement: 0.000011 Generate: 0.000016 Total: 0.000017 I0127 11:44:04.448300 15256 svm.cpp:67] Compilation summary: Shader name: default_empty Number of SVM nodes: 3 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000014 Bump: 0.000000 Volume: 0.000024 Displacement: 0.000017 Generate: 0.000055 Total: 0.000056 I0127 11:44:04.448300 14916 constant_fold.cpp:113] Folding Mapping::Vector to socket Texture Coordinate::Generated. I0127 11:44:04.448300 9500 svm.cpp:67] Compilation summary: Shader name: shader Number of SVM nodes: 5 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000024 Bump: 0.000000 Volume: 0.000025 Displacement: 0.000015 Generate: 0.000064 Total: 0.000065 I0127 11:44:04.448300 14480 svm.cpp:67] Compilation summary: Shader name: default_surface Number of SVM nodes: 8 Peak stack usage: 4 Time (in seconds): Finalize: 0.000000 Surface: 0.000044 Bump: 0.000000 Volume: 0.000014 Displacement: 0.000015 Generate: 0.000072 Total: 0.000073 I0127 11:44:04.448300 10364 svm.cpp:67] Compilation summary: Shader name: shader Number of SVM nodes: 5 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000031 Bump: 0.000000 Volume: 0.000028 Displacement: 0.000011 Generate: 0.000069 Total: 0.000071 I0127 11:44:04.448300 7152 svm.cpp:67] Compilation summary: Shader name: Smoke Domain Material.001 Number of SVM nodes: 14 Peak stack usage: 10 Time (in seconds): Finalize: 0.000000 Surface: 0.000016 Bump: 0.000000 Volume: 0.000069 Displacement: 0.000010 Generate: 0.000095 Total: 0.000095 I0127 11:44:04.448300 14984 svm.cpp:67] Compilation summary: Shader name: Material.002 Number of SVM nodes: 28 Peak stack usage: 23 Time (in seconds): Finalize: 0.000000 Surface: 0.000085 Bump: 0.000000 Volume: 0.000006 Displacement: 0.000002 Generate: 0.000094 Total: 0.000095 I0127 11:44:04.448300 7952 constant_fold.cpp:113] Folding convert_vector_to_point::value_point to socket Mapping::Vector. I0127 11:44:04.448300 14888 svm.cpp:67] Compilation summary: Shader name: shader Number of SVM nodes: 5 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000017 Bump: 0.000000 Volume: 0.000017 Displacement: 0.000008 Generate: 0.000042 Total: 0.000042 I0127 11:44:04.448300 15692 svm.cpp:67] Compilation summary: Shader name: pine-trunk Number of SVM nodes: 30 Peak stack usage: 26 Time (in seconds): Finalize: 0.000084 Surface: 0.000056 Bump: 0.000000 Volume: 0.000011 Displacement: 0.000007 Generate: 0.000075 Total: 0.000160 I0127 11:44:04.448300 9092 svm.cpp:67] Compilation summary: Shader name: default_light Number of SVM nodes: 3 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000008 Bump: 0.000000 Volume: 0.000038 Displacement: 0.000023 Generate: 0.000069 Total: 0.000069 I0127 11:44:04.448300 14724 svm.cpp:67] Compilation summary: Shader name: pine-leaf_Snow.2 Number of SVM nodes: 46 Peak stack usage: 32 Time (in seconds): Finalize: 0.000103 Surface: 0.000091 Bump: 0.000000 Volume: 0.000002 Displacement: 0.000002 Generate: 0.000095 Total: 0.000199 I0127 11:44:04.448300 7952 constant_fold.cpp:113] Folding convert_vector_to_point::value_point to socket Mapping::Vector. I0127 11:44:04.448300 13072 svm.cpp:67] Compilation summary: Shader name: shader Number of SVM nodes: 5 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000024 Bump: 0.000000 Volume: 0.000009 Displacement: 0.000005 Generate: 0.000039 Total: 0.000040 I0127 11:44:04.448300 7684 svm.cpp:67] Compilation summary: Shader name: pine-leaf_Snow Number of SVM nodes: 40 Peak stack usage: 31 Time (in seconds): Finalize: 0.000114 Surface: 0.000061 Bump: 0.000000 Volume: 0.000002 Displacement: 0.000003 Generate: 0.000066 Total: 0.000180 I0127 11:44:04.448300 14916 constant_fold.cpp:113] Folding Soft_hard::Color to socket convert_float_to_color::value_color. I0127 11:44:04.448300 7952 constant_fold.cpp:113] Folding convert_vector_to_point::value_point to socket Mapping::Vector. I0127 11:44:04.448300 15964 svm.cpp:67] Compilation summary: Shader name: pine-leaf Number of SVM nodes: 46 Peak stack usage: 32 Time (in seconds): Finalize: 0.000130 Surface: 0.000071 Bump: 0.000000 Volume: 0.000002 Displacement: 0.000002 Generate: 0.000076 Total: 0.000206 I0127 11:44:04.448300 7952 constant_fold.cpp:113] Folding convert_vector_to_point::value_point to socket Mapping::Vector. I0127 11:44:04.448300 14916 constant_fold.cpp:113] Folding Sun_value::Color to socket Gamma::Color. I0127 11:44:04.448300 14916 graph.cpp:675] Deduplicated 2 nodes. I0127 11:44:04.448300 7952 svm.cpp:67] Compilation summary: Shader name: Material Number of SVM nodes: 374 Peak stack usage: 33 Time (in seconds): Finalize: 0.000303 Surface: 0.000031 Bump: 0.000029 Volume: 0.000002 Displacement: 0.000008 Generate: 0.000070 Total: 0.000374 I0127 11:44:04.448300 14916 svm.cpp:67] Compilation summary: Shader name: default_background Number of SVM nodes: 2176 Peak stack usage: 34 Time (in seconds): Finalize: 0.000340 Surface: 0.000128 Bump: 0.000000 Volume: 0.000015 Displacement: 0.000004 Generate: 0.000147 Total: 0.000488 I0127 11:44:04.448300 14724 device_cuda_impl.cpp:883] Buffer allocate: __svm_nodes, 44,912 bytes. (43.86K) in device memory I0127 11:44:04.448300 14724 device_cuda_impl.cpp:883] Buffer allocate: __shaders, 512 bytes. (512) in device memory I0127 11:44:04.448300 14724 svm.cpp:164] Shader manager updated 16 shaders in 0.0009056 seconds. I0127 11:44:04.448300 14724 object.cpp:637] Total 5512 objects. I0127 11:44:04.449301 14724 geometry.cpp:1710] Total 12 meshes. I0127 11:44:04.454342 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:04.455343 14724 device_cuda_impl.cpp:883] Buffer allocate: __attributes_map, 1,280 bytes. (1.25K) in device memory I0127 11:44:04.456344 14724 device_cuda_impl.cpp:883] Buffer allocate: __attributes_float, 1,180,176 bytes. (1.12M) in device memory I0127 11:44:04.456344 14724 device_cuda_impl.cpp:883] Buffer allocate: __attributes_float2, 2,360,352 bytes. (2.25M) in device memory I0127 11:44:04.457345 14724 device_cuda_impl.cpp:883] Buffer allocate: __attributes_float3, 6,470,912 bytes. (6.17M) in device memory I0127 11:44:04.458345 14724 device_cuda_impl.cpp:883] Buffer allocate: __objects, 1,058,304 bytes. (1.01M) in device memory I0127 11:44:04.459347 14724 device_cuda_impl.cpp:883] Buffer allocate: optix temp index data, 1,069,008 bytes. (1.02M) in device memory I0127 11:44:04.459347 14724 device_cuda_impl.cpp:883] Buffer allocate: optix temp vertex data, 712,704 bytes. (696.00K) in device memory I0127 11:44:04.459347 14724 device_cuda_impl.cpp:883] Buffer allocate: optix temp as build mem, 3,564,040 bytes. (3.40M) in device memory I0127 11:44:04.460347 14724 geometry.cpp:1925] Objects BVH build pool statistics: Total time: 0.001514 Tasks handled: 1 I0127 11:44:04.460347 14724 geometry.cpp:1230] Using MULTI layout. I0127 11:44:04.460347 14724 device_cuda_impl.cpp:883] Buffer allocate: optix tlas aabbs, 132,288 bytes. (129.19K) in device memory I0127 11:44:04.460347 14724 device_cuda_impl.cpp:883] Buffer allocate: optix tlas instances, 440,960 bytes. (430.62K) in device memory I0127 11:44:04.460347 14724 device_cuda_impl.cpp:883] Buffer allocate: optix temp as build mem, 463,624 bytes. (452.76K) in device memory I0127 11:44:04.460347 14724 device_cuda_impl.cpp:883] Buffer allocate: optix tlas, 1,341,568 bytes. (1.28M) in device memory I0127 11:44:04.463351 14724 device_cuda_impl.cpp:883] Buffer allocate: __prim_tri_index, 547,640 bytes. (534.80K) in device memory I0127 11:44:04.463351 14724 device_cuda_impl.cpp:883] Buffer allocate: __prim_tri_verts, 6,571,680 bytes. (6.27M) in device memory I0127 11:44:04.464351 14724 device_cuda_impl.cpp:883] Buffer allocate: __prim_type, 547,640 bytes. (534.80K) in device memory I0127 11:44:04.464351 14724 device_cuda_impl.cpp:883] Buffer allocate: __prim_visibility, 547,640 bytes. (534.80K) in device memory I0127 11:44:04.464351 14724 device_cuda_impl.cpp:883] Buffer allocate: __prim_index, 547,640 bytes. (534.80K) in device memory I0127 11:44:04.464351 14724 device_cuda_impl.cpp:883] Buffer allocate: __prim_object, 547,640 bytes. (534.80K) in device memory I0127 11:44:04.467353 14724 device_cuda_impl.cpp:883] Buffer allocate: __tri_vnormal, 1,717,952 bytes. (1.64M) in device memory I0127 11:44:04.467353 14724 device_cuda_impl.cpp:883] Buffer allocate: __tri_vindex, 2,190,560 bytes. (2.09M) in device memory I0127 11:44:04.468354 14724 device_cuda_impl.cpp:883] Buffer allocate: __tri_patch, 547,640 bytes. (534.80K) in device memory I0127 11:44:04.468354 14724 device_cuda_impl.cpp:883] Buffer allocate: __tri_patch_uv, 858,976 bytes. (838.84K) in device memory I0127 11:44:04.469357 14724 device_cuda_impl.cpp:883] Buffer allocate: __object_flag, 22,048 bytes. (21.53K) in device memory I0127 11:44:04.469357 14724 device_cuda_impl.cpp:883] Buffer allocate: __object_volume_step, 22,048 bytes. (21.53K) in device memory I0127 11:44:04.470356 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:04.470356 14724 camera.cpp:551] Camera is outside of the volume. I0127 11:44:04.470356 14724 tables.cpp:50] Total 2 lookup tables. I0127 11:44:04.470356 14724 device_cuda_impl.cpp:883] Buffer allocate: __lookup_table, 266,240 bytes. (260.00K) in device memory I0127 11:44:04.470356 14724 light.cpp:976] Total 5 lights. I0127 11:44:04.474360 14724 light.cpp:955] Number of lights sent to the device: 4 I0127 11:44:04.474360 14724 light.cpp:957] Number of lights without contribution: 1 I0127 11:44:04.474360 14724 device_cuda_impl.cpp:883] Buffer allocate: __lights, 768 bytes. (768) in device memory I0127 11:44:04.475361 14724 light.cpp:329] Total 4 of light distribution primitives. I0127 11:44:04.476362 14724 device_cuda_impl.cpp:883] Buffer allocate: __light_distribution, 80 bytes. (80) in device memory I0127 11:44:04.476362 14724 light.cpp:672] Automatically set World MIS resolution to 4096 by 2048 I0127 11:44:04.486371 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:04.502385 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:04.518400 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:04.525943 14724 device_cuda_impl.cpp:883] Buffer allocate: background_output, 134,217,728 bytes. (128.00M) in device memory I0127 11:44:04.529861 14724 device_cuda_impl.cpp:883] Buffer allocate: background_input, 134,217,728 bytes. (128.00M) in device memory I0127 11:44:04.533866 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:04.549880 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:04.565894 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:04.581908 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:04.597923 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:04.613938 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:04.629952 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:04.645967 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:04.661983 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:04.677997 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:04.694011 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:04.710028 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:04.726047 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:04.731051 14724 light.cpp:721] Background MIS build time 0.0097737 I0127 11:44:04.732046 14724 device_cuda_impl.cpp:883] Buffer allocate: __light_background_marginal_cdf, 16,392 bytes. (16.01K) in device memory I0127 11:44:04.734047 14724 device_cuda_impl.cpp:883] Buffer allocate: __light_background_conditional_cdf, 67,125,248 bytes. (64.02M) in device memory I0127 11:44:04.742055 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:04.748060 14724 scene.cpp:337] System memory statistics after full device sync: Usage: 200,569,618 (191.28M) Peak: 412,137,998 (393.04M) I0127 11:44:04.758035 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:04.775050 8632 blender_sync.cpp:254] Total time spent synchronizing data: 0.0172273 I0127 11:44:04.779054 14724 scene.cpp:543] Requested features: Experimental features: Off Max nodes group: 3 Nodes features: 5 Use Hair: False Use Object Motion: False Use Camera Motion: False Use Baking: False Use Subsurface: True Use Volume: True Use Branched Integrator: False Use Patch Evaluation: False Use Transparent Shadows: True Use Principled BSDF: True Use Denoising: False Use Displacement: False Use Background Light: True I0127 11:44:04.779054 14724 device_cuda_impl.cpp:535] Skipping kernel reload, not currently supported. I0127 11:44:04.796070 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:04.806078 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:04.818095 14724 device_optix.cpp:229] Cache hit for key: ptx-7482438-key04f58aa3573859b8fc4fa853747b9831-sm_86-rtc1-drv461.40 I0127 11:44:04.818095 14724 device_optix.cpp:229] Cache hit for key: ptx-2340-key04ba557d583a931e5c6c93c434a9ceda-sm_86-rtc1-drv461.40 I0127 11:44:04.822093 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:04.830101 14724 device_optix.cpp:229] Info: Pipeline has 1 module(s), 6 entry function(s), 9 trace call(s), 0 continuation callable call(s), 0 direct callable call(s), 11501 basic block(s) in entry functions, 124414 instruction(s) in entry functions, 26 non-entry function(s), 8014 basic block(s) in non-entry functions, 108472 instruction(s) in non-entry functions I0127 11:44:04.830101 14724 device_optix.cpp:229] Cache hit for key: ptx-2340-key04ba557d583a931e5c6c93c434a9ceda-sm_86-rtc1-drv461.40 I0127 11:44:04.838109 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:04.844349 14724 device_optix.cpp:229] Info: Pipeline has 1 module(s), 6 entry function(s), 0 trace call(s), 0 continuation callable call(s), 0 direct callable call(s), 67 basic block(s) in entry functions, 620 instruction(s) in entry functions, 26 non-entry function(s), 8014 basic block(s) in non-entry functions, 108472 instruction(s) in non-entry functions I0127 11:44:04.844349 14724 scene.cpp:556] Total time spent loading kernels: 0.064901 I0127 11:44:04.844349 14724 camera.cpp:551] Camera is outside of the volume. I0127 11:44:04.853363 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:04.870378 8632 blender_sync.cpp:254] Total time spent synchronizing data: 0.0173134 I0127 11:44:04.874382 14724 camera.cpp:551] Camera is outside of the volume. I0127 11:44:13.822046 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:13.839062 8632 blender_sync.cpp:254] Total time spent synchronizing data: 0.0169786 I0127 11:44:13.839062 14724 svm.cpp:88] Total 16 shaders. I0127 11:44:13.839062 10364 constant_fold.cpp:58] Folding Sun_color::Color to constant (24.7767, 21.0621, 15.2916). I0127 11:44:13.839062 10364 constant_fold.cpp:113] Folding Mapping::Vector to socket Texture Coordinate::Generated. I0127 11:44:13.839062 15256 svm.cpp:67] Compilation summary: Shader name: default_empty Number of SVM nodes: 3 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000023 Bump: 0.000000 Volume: 0.000003 Displacement: 0.000004 Generate: 0.000030 Total: 0.000031 I0127 11:44:13.839062 9092 svm.cpp:67] Compilation summary: Shader name: shader Number of SVM nodes: 5 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000026 Bump: 0.000000 Volume: 0.000025 Displacement: 0.000008 Generate: 0.000060 Total: 0.000060 I0127 11:44:13.839062 14480 svm.cpp:67] Compilation summary: Shader name: default_light Number of SVM nodes: 3 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000020 Bump: 0.000000 Volume: 0.000004 Displacement: 0.000008 Generate: 0.000033 Total: 0.000034 I0127 11:44:13.839062 7152 svm.cpp:67] Compilation summary: Shader name: shader Number of SVM nodes: 5 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000034 Bump: 0.000000 Volume: 0.000005 Displacement: 0.000034 Generate: 0.000073 Total: 0.000073 I0127 11:44:13.840063 14984 svm.cpp:67] Compilation summary: Shader name: Smoke Domain Material.001 Number of SVM nodes: 14 Peak stack usage: 10 Time (in seconds): Finalize: 0.000000 Surface: 0.000026 Bump: 0.000000 Volume: 0.000091 Displacement: 0.000022 Generate: 0.000140 Total: 0.000140 I0127 11:44:13.840063 14888 svm.cpp:67] Compilation summary: Shader name: Material.002 Number of SVM nodes: 28 Peak stack usage: 23 Time (in seconds): Finalize: 0.000000 Surface: 0.000097 Bump: 0.000000 Volume: 0.000027 Displacement: 0.000022 Generate: 0.000146 Total: 0.000147 I0127 11:44:13.839062 15692 svm.cpp:67] Compilation summary: Shader name: shader Number of SVM nodes: 5 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000039 Bump: 0.000000 Volume: 0.000018 Displacement: 0.000009 Generate: 0.000066 Total: 0.000067 I0127 11:44:13.840063 14724 svm.cpp:67] Compilation summary: Shader name: pine-leaf_Snow.2 Number of SVM nodes: 46 Peak stack usage: 32 Time (in seconds): Finalize: 0.000000 Surface: 0.000145 Bump: 0.000000 Volume: 0.000015 Displacement: 0.000016 Generate: 0.000175 Total: 0.000176 I0127 11:44:13.840063 14916 svm.cpp:67] Compilation summary: Shader name: pine-leaf Number of SVM nodes: 46 Peak stack usage: 32 Time (in seconds): Finalize: 0.000000 Surface: 0.000145 Bump: 0.000000 Volume: 0.000006 Displacement: 0.000003 Generate: 0.000155 Total: 0.000155 I0127 11:44:13.839062 7740 svm.cpp:67] Compilation summary: Shader name: shader Number of SVM nodes: 5 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000037 Bump: 0.000000 Volume: 0.000005 Displacement: 0.000047 Generate: 0.000089 Total: 0.000090 I0127 11:44:13.840063 10364 constant_fold.cpp:113] Folding Soft_hard::Color to socket convert_float_to_color::value_color. I0127 11:44:13.839062 7684 svm.cpp:67] Compilation summary: Shader name: default_surface Number of SVM nodes: 8 Peak stack usage: 4 Time (in seconds): Finalize: 0.000000 Surface: 0.000045 Bump: 0.000000 Volume: 0.000016 Displacement: 0.000009 Generate: 0.000070 Total: 0.000071 I0127 11:44:13.840063 13072 svm.cpp:67] Compilation summary: Shader name: Material Number of SVM nodes: 374 Peak stack usage: 33 Time (in seconds): Finalize: 0.000000 Surface: 0.000061 Bump: 0.000144 Volume: 0.000005 Displacement: 0.000018 Generate: 0.000227 Total: 0.000228 I0127 11:44:13.840063 7952 svm.cpp:67] Compilation summary: Shader name: pine-trunk Number of SVM nodes: 30 Peak stack usage: 26 Time (in seconds): Finalize: 0.000000 Surface: 0.000113 Bump: 0.000000 Volume: 0.000014 Displacement: 0.000015 Generate: 0.000142 Total: 0.000143 I0127 11:44:13.839062 9500 svm.cpp:67] Compilation summary: Shader name: default_volume Number of SVM nodes: 3 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000003 Bump: 0.000000 Volume: 0.000016 Displacement: 0.000005 Generate: 0.000024 Total: 0.000025 I0127 11:44:13.840063 10364 constant_fold.cpp:113] Folding Sun_value::Color to socket Gamma::Color. I0127 11:44:13.840063 15964 svm.cpp:67] Compilation summary: Shader name: pine-leaf_Snow Number of SVM nodes: 40 Peak stack usage: 31 Time (in seconds): Finalize: 0.000000 Surface: 0.000128 Bump: 0.000000 Volume: 0.000011 Displacement: 0.000009 Generate: 0.000148 Total: 0.000149 I0127 11:44:13.840063 10364 graph.cpp:675] Deduplicated 2 nodes. I0127 11:44:13.840063 10364 svm.cpp:67] Compilation summary: Shader name: default_background Number of SVM nodes: 2176 Peak stack usage: 34 Time (in seconds): Finalize: 0.000365 Surface: 0.000117 Bump: 0.000000 Volume: 0.000007 Displacement: 0.000004 Generate: 0.000129 Total: 0.000494 I0127 11:44:13.840063 14724 device_cuda_impl.cpp:883] Buffer allocate: __svm_nodes, 44,912 bytes. (43.86K) in device memory I0127 11:44:13.840063 14724 device_cuda_impl.cpp:883] Buffer allocate: __shaders, 512 bytes. (512) in device memory I0127 11:44:13.840063 14724 svm.cpp:164] Shader manager updated 16 shaders in 0.0011215 seconds. I0127 11:44:13.840063 14724 camera.cpp:551] Camera is outside of the volume. I0127 11:44:13.840063 14724 tables.cpp:50] Total 2 lookup tables. I0127 11:44:13.841063 14724 device_cuda_impl.cpp:883] Buffer allocate: __lookup_table, 266,240 bytes. (260.00K) in device memory I0127 11:44:13.841063 14724 light.cpp:976] Total 5 lights. I0127 11:44:13.845067 14724 light.cpp:955] Number of lights sent to the device: 4 I0127 11:44:13.845067 14724 light.cpp:957] Number of lights without contribution: 1 I0127 11:44:13.845067 14724 device_cuda_impl.cpp:883] Buffer allocate: __lights, 768 bytes. (768) in device memory I0127 11:44:13.845067 14724 light.cpp:329] Total 4 of light distribution primitives. I0127 11:44:13.846069 14724 device_cuda_impl.cpp:883] Buffer allocate: __light_distribution, 80 bytes. (80) in device memory I0127 11:44:13.846069 14724 light.cpp:672] Automatically set World MIS resolution to 4096 by 2048 I0127 11:44:13.852074 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:13.858080 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:13.870090 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:13.870090 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:13.883102 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:13.888108 14724 device_cuda_impl.cpp:883] Buffer allocate: background_output, 134,217,728 bytes. (128.00M) in device memory I0127 11:44:13.893105 14724 device_cuda_impl.cpp:883] Buffer allocate: background_input, 134,217,728 bytes. (128.00M) in device memory I0127 11:44:13.896108 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:13.910121 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:13.918128 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:13.918128 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:13.930140 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:13.950157 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:13.966172 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:13.982187 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:13.998200 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:14.014215 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:14.030230 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:14.046244 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:14.062259 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:14.078274 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:14.094357 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:14.118389 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:14.118389 14724 light.cpp:721] Background MIS build time 0.0097595 I0127 11:44:14.118389 14724 device_cuda_impl.cpp:883] Buffer allocate: __light_background_marginal_cdf, 16,392 bytes. (16.01K) in device memory I0127 11:44:14.121327 14724 device_cuda_impl.cpp:883] Buffer allocate: __light_background_conditional_cdf, 67,125,248 bytes. (64.02M) in device memory I0127 11:44:14.126332 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:14.135340 14724 scene.cpp:337] System memory statistics after full device sync: Usage: 200,569,618 (191.28M) Peak: 412,137,998 (393.04M) I0127 11:44:14.142040 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:14.159055 8632 blender_sync.cpp:254] Total time spent synchronizing data: 0.0174794 I0127 11:44:14.159055 14724 svm.cpp:88] Total 16 shaders. I0127 11:44:14.159055 14888 constant_fold.cpp:58] Folding Sun_color::Color to constant (24.7767, 21.0621, 15.2916). I0127 11:44:14.159055 14888 constant_fold.cpp:113] Folding Mapping::Vector to socket Texture Coordinate::Generated. I0127 11:44:14.159055 13072 svm.cpp:67] Compilation summary: Shader name: default_light Number of SVM nodes: 3 Peak stack usage: 0 Time (in seconds): Finalize: 0.000001 Surface: 0.000030 Bump: 0.000000 Volume: 0.000006 Displacement: 0.000013 Generate: 0.000049 Total: 0.000050 I0127 11:44:14.159055 9500 svm.cpp:67] Compilation summary: Shader name: default_volume Number of SVM nodes: 3 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000034 Bump: 0.000000 Volume: 0.000016 Displacement: 0.000006 Generate: 0.000057 Total: 0.000057 I0127 11:44:14.160056 7152 svm.cpp:67] Compilation summary: Shader name: default_surface Number of SVM nodes: 8 Peak stack usage: 4 Time (in seconds): Finalize: 0.000000 Surface: 0.000063 Bump: 0.000000 Volume: 0.000025 Displacement: 0.000002 Generate: 0.000090 Total: 0.000091 I0127 11:44:14.160056 14916 svm.cpp:67] Compilation summary: Shader name: shader Number of SVM nodes: 5 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000034 Bump: 0.000000 Volume: 0.000027 Displacement: 0.000022 Generate: 0.000082 Total: 0.000083 I0127 11:44:14.160056 10364 svm.cpp:67] Compilation summary: Shader name: default_empty Number of SVM nodes: 3 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000037 Bump: 0.000000 Volume: 0.000020 Displacement: 0.000027 Generate: 0.000084 Total: 0.000085 I0127 11:44:14.160056 15964 svm.cpp:67] Compilation summary: Shader name: Smoke Domain Material.001 Number of SVM nodes: 14 Peak stack usage: 10 Time (in seconds): Finalize: 0.000000 Surface: 0.000005 Bump: 0.000000 Volume: 0.000083 Displacement: 0.000007 Generate: 0.000095 Total: 0.000096 I0127 11:44:14.160056 7952 svm.cpp:67] Compilation summary: Shader name: shader Number of SVM nodes: 5 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000051 Bump: 0.000000 Volume: 0.000017 Displacement: 0.000011 Generate: 0.000078 Total: 0.000079 I0127 11:44:14.160056 7684 svm.cpp:67] Compilation summary: Shader name: shader Number of SVM nodes: 5 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000047 Bump: 0.000000 Volume: 0.000005 Displacement: 0.000037 Generate: 0.000089 Total: 0.000089 I0127 11:44:14.160056 14724 svm.cpp:67] Compilation summary: Shader name: pine-leaf_Snow.2 Number of SVM nodes: 46 Peak stack usage: 32 Time (in seconds): Finalize: 0.000000 Surface: 0.000137 Bump: 0.000000 Volume: 0.000005 Displacement: 0.000005 Generate: 0.000146 Total: 0.000147 I0127 11:44:14.160056 15692 svm.cpp:67] Compilation summary: Shader name: pine-trunk Number of SVM nodes: 30 Peak stack usage: 26 Time (in seconds): Finalize: 0.000000 Surface: 0.000064 Bump: 0.000000 Volume: 0.000041 Displacement: 0.000005 Generate: 0.000110 Total: 0.000111 I0127 11:44:14.160056 15256 svm.cpp:67] Compilation summary: Shader name: Material.002 Number of SVM nodes: 28 Peak stack usage: 23 Time (in seconds): Finalize: 0.000000 Surface: 0.000092 Bump: 0.000000 Volume: 0.000010 Displacement: 0.000020 Generate: 0.000123 Total: 0.000124 I0127 11:44:14.160056 7740 svm.cpp:67] Compilation summary: Shader name: pine-leaf Number of SVM nodes: 46 Peak stack usage: 32 Time (in seconds): Finalize: 0.000000 Surface: 0.000101 Bump: 0.000000 Volume: 0.000003 Displacement: 0.000010 Generate: 0.000114 Total: 0.000114 I0127 11:44:14.160056 14888 constant_fold.cpp:113] Folding Soft_hard::Color to socket convert_float_to_color::value_color. I0127 11:44:14.160056 14480 svm.cpp:67] Compilation summary: Shader name: pine-leaf_Snow Number of SVM nodes: 40 Peak stack usage: 31 Time (in seconds): Finalize: 0.000000 Surface: 0.000113 Bump: 0.000000 Volume: 0.000011 Displacement: 0.000003 Generate: 0.000127 Total: 0.000128 I0127 11:44:14.160056 14984 svm.cpp:67] Compilation summary: Shader name: Material Number of SVM nodes: 374 Peak stack usage: 33 Time (in seconds): Finalize: 0.000000 Surface: 0.000084 Bump: 0.000147 Volume: 0.000003 Displacement: 0.000010 Generate: 0.000244 Total: 0.000245 I0127 11:44:14.160056 9092 svm.cpp:67] Compilation summary: Shader name: shader Number of SVM nodes: 5 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000041 Bump: 0.000000 Volume: 0.000018 Displacement: 0.000021 Generate: 0.000080 Total: 0.000081 I0127 11:44:14.160056 14888 constant_fold.cpp:113] Folding Sun_value::Color to socket Gamma::Color. I0127 11:44:14.160056 14888 graph.cpp:675] Deduplicated 2 nodes. I0127 11:44:14.160056 14888 svm.cpp:67] Compilation summary: Shader name: default_background Number of SVM nodes: 2176 Peak stack usage: 34 Time (in seconds): Finalize: 0.000375 Surface: 0.000120 Bump: 0.000000 Volume: 0.000008 Displacement: 0.000005 Generate: 0.000132 Total: 0.000509 I0127 11:44:14.160056 14724 device_cuda_impl.cpp:883] Buffer allocate: __svm_nodes, 44,912 bytes. (43.86K) in device memory I0127 11:44:14.160056 14724 device_cuda_impl.cpp:883] Buffer allocate: __shaders, 512 bytes. (512) in device memory I0127 11:44:14.161057 14724 svm.cpp:164] Shader manager updated 16 shaders in 0.001229 seconds. I0127 11:44:14.161057 14724 tables.cpp:50] Total 2 lookup tables. I0127 11:44:14.161057 14724 device_cuda_impl.cpp:883] Buffer allocate: __lookup_table, 266,240 bytes. (260.00K) in device memory I0127 11:44:14.161057 14724 light.cpp:976] Total 5 lights. I0127 11:44:14.165061 14724 light.cpp:955] Number of lights sent to the device: 4 I0127 11:44:14.165061 14724 light.cpp:957] Number of lights without contribution: 1 I0127 11:44:14.165061 14724 device_cuda_impl.cpp:883] Buffer allocate: __lights, 768 bytes. (768) in device memory I0127 11:44:14.166062 14724 light.cpp:329] Total 4 of light distribution primitives. I0127 11:44:14.166062 14724 device_cuda_impl.cpp:883] Buffer allocate: __light_distribution, 80 bytes. (80) in device memory I0127 11:44:14.166062 14724 light.cpp:672] Automatically set World MIS resolution to 4096 by 2048 I0127 11:44:14.174069 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:14.190083 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:14.190083 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:14.206099 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:14.214851 14724 device_cuda_impl.cpp:883] Buffer allocate: background_output, 134,217,728 bytes. (128.00M) in device memory I0127 11:44:14.219069 14724 device_cuda_impl.cpp:883] Buffer allocate: background_input, 134,217,728 bytes. (128.00M) in device memory I0127 11:44:14.221858 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:14.237874 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:14.239874 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:14.253887 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:14.255889 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:14.269901 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:14.285917 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:14.301931 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:14.317945 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:14.333961 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:14.349974 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:14.349974 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:14.365234 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:14.381249 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:14.397264 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:14.412475 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:14.412475 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:14.424491 14724 light.cpp:721] Background MIS build time 0.0097726 I0127 11:44:14.424491 14724 device_cuda_impl.cpp:883] Buffer allocate: __light_background_marginal_cdf, 16,392 bytes. (16.01K) in device memory I0127 11:44:14.427489 14724 device_cuda_impl.cpp:883] Buffer allocate: __light_background_conditional_cdf, 67,125,248 bytes. (64.02M) in device memory I0127 11:44:14.428489 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:14.428489 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:14.441501 14724 scene.cpp:337] System memory statistics after full device sync: Usage: 200,569,618 (191.28M) Peak: 412,137,998 (393.04M) I0127 11:44:14.443503 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:14.460518 8632 blender_sync.cpp:254] Total time spent synchronizing data: 0.0172495 I0127 11:44:14.464522 14724 camera.cpp:551] Camera is outside of the volume. I0127 11:44:14.478535 14724 camera.cpp:551] Camera is outside of the volume. I0127 11:44:19.587882 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:19.604897 8632 blender_sync.cpp:254] Total time spent synchronizing data: 0.0168105 I0127 11:44:19.604897 14724 svm.cpp:88] Total 16 shaders. I0127 11:44:19.604897 14984 constant_fold.cpp:58] Folding Sun_color::Color to constant (24.7767, 21.0621, 15.2916). I0127 11:44:19.604897 14984 constant_fold.cpp:113] Folding Mapping::Vector to socket Texture Coordinate::Generated. I0127 11:44:19.604897 7952 svm.cpp:67] Compilation summary: Shader name: default_empty Number of SVM nodes: 3 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000009 Bump: 0.000000 Volume: 0.000012 Displacement: 0.000005 Generate: 0.000027 Total: 0.000028 I0127 11:44:19.604897 10364 svm.cpp:67] Compilation summary: Shader name: default_volume Number of SVM nodes: 3 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000005 Bump: 0.000000 Volume: 0.000018 Displacement: 0.000020 Generate: 0.000042 Total: 0.000043 I0127 11:44:19.604897 14984 constant_fold.cpp:113] Folding Sun_value::Color to socket Gamma::Color. I0127 11:44:19.604897 7684 svm.cpp:67] Compilation summary: Shader name: default_surface Number of SVM nodes: 8 Peak stack usage: 4 Time (in seconds): Finalize: 0.000000 Surface: 0.000093 Bump: 0.000000 Volume: 0.000003 Displacement: 0.000002 Generate: 0.000098 Total: 0.000099 I0127 11:44:19.604897 15692 svm.cpp:67] Compilation summary: Shader name: shader Number of SVM nodes: 5 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000025 Bump: 0.000000 Volume: 0.000015 Displacement: 0.000052 Generate: 0.000092 Total: 0.000093 I0127 11:44:19.604897 7740 svm.cpp:67] Compilation summary: Shader name: default_light Number of SVM nodes: 3 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000027 Bump: 0.000000 Volume: 0.000033 Displacement: 0.000002 Generate: 0.000062 Total: 0.000062 I0127 11:44:19.604897 14480 svm.cpp:67] Compilation summary: Shader name: shader Number of SVM nodes: 5 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000025 Bump: 0.000000 Volume: 0.000043 Displacement: 0.000002 Generate: 0.000070 Total: 0.000071 I0127 11:44:19.604897 15964 svm.cpp:67] Compilation summary: Shader name: Material.002 Number of SVM nodes: 28 Peak stack usage: 23 Time (in seconds): Finalize: 0.000000 Surface: 0.000087 Bump: 0.000000 Volume: 0.000012 Displacement: 0.000025 Generate: 0.000125 Total: 0.000125 I0127 11:44:19.604897 14916 svm.cpp:67] Compilation summary: Shader name: shader Number of SVM nodes: 5 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000109 Bump: 0.000000 Volume: 0.000024 Displacement: 0.000015 Generate: 0.000148 Total: 0.000149 I0127 11:44:19.604897 13072 svm.cpp:67] Compilation summary: Shader name: pine-trunk Number of SVM nodes: 30 Peak stack usage: 26 Time (in seconds): Finalize: 0.000000 Surface: 0.000128 Bump: 0.000000 Volume: 0.000013 Displacement: 0.000006 Generate: 0.000147 Total: 0.000147 I0127 11:44:19.604897 7152 svm.cpp:67] Compilation summary: Shader name: shader Number of SVM nodes: 5 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000048 Bump: 0.000000 Volume: 0.000059 Displacement: 0.000029 Generate: 0.000136 Total: 0.000137 I0127 11:44:19.604897 9500 svm.cpp:67] Compilation summary: Shader name: pine-leaf Number of SVM nodes: 46 Peak stack usage: 32 Time (in seconds): Finalize: 0.000000 Surface: 0.000185 Bump: 0.000000 Volume: 0.000003 Displacement: 0.000007 Generate: 0.000195 Total: 0.000196 I0127 11:44:19.604897 15256 svm.cpp:67] Compilation summary: Shader name: pine-leaf_Snow Number of SVM nodes: 40 Peak stack usage: 31 Time (in seconds): Finalize: 0.000000 Surface: 0.000131 Bump: 0.000000 Volume: 0.000030 Displacement: 0.000027 Generate: 0.000188 Total: 0.000189 I0127 11:44:19.604897 14724 svm.cpp:67] Compilation summary: Shader name: pine-leaf_Snow.2 Number of SVM nodes: 46 Peak stack usage: 32 Time (in seconds): Finalize: 0.000000 Surface: 0.000151 Bump: 0.000000 Volume: 0.000013 Displacement: 0.000011 Generate: 0.000176 Total: 0.000176 I0127 11:44:19.604897 9092 svm.cpp:67] Compilation summary: Shader name: Smoke Domain Material.001 Number of SVM nodes: 14 Peak stack usage: 10 Time (in seconds): Finalize: 0.000000 Surface: 0.000028 Bump: 0.000000 Volume: 0.000122 Displacement: 0.000012 Generate: 0.000161 Total: 0.000162 I0127 11:44:19.604897 14984 graph.cpp:675] Deduplicated 2 nodes. I0127 11:44:19.604897 14888 svm.cpp:67] Compilation summary: Shader name: Material Number of SVM nodes: 374 Peak stack usage: 33 Time (in seconds): Finalize: 0.000000 Surface: 0.000060 Bump: 0.000196 Volume: 0.000003 Displacement: 0.000010 Generate: 0.000269 Total: 0.000269 I0127 11:44:19.605898 14984 svm.cpp:67] Compilation summary: Shader name: default_background Number of SVM nodes: 2179 Peak stack usage: 37 Time (in seconds): Finalize: 0.000317 Surface: 0.000133 Bump: 0.000000 Volume: 0.000007 Displacement: 0.000004 Generate: 0.000144 Total: 0.000462 I0127 11:44:19.605898 14724 device_cuda_impl.cpp:883] Buffer allocate: __svm_nodes, 44,960 bytes. (43.91K) in device memory I0127 11:44:19.605898 14724 device_cuda_impl.cpp:883] Buffer allocate: __shaders, 512 bytes. (512) in device memory I0127 11:44:19.605898 14724 svm.cpp:164] Shader manager updated 16 shaders in 0.0010285 seconds. I0127 11:44:19.605898 14724 camera.cpp:551] Camera is outside of the volume. I0127 11:44:19.605898 14724 tables.cpp:50] Total 2 lookup tables. I0127 11:44:19.605898 14724 device_cuda_impl.cpp:883] Buffer allocate: __lookup_table, 266,240 bytes. (260.00K) in device memory I0127 11:44:19.605898 14724 light.cpp:976] Total 5 lights. I0127 11:44:19.610903 14724 light.cpp:955] Number of lights sent to the device: 4 I0127 11:44:19.610903 14724 light.cpp:957] Number of lights without contribution: 1 I0127 11:44:19.610903 14724 device_cuda_impl.cpp:883] Buffer allocate: __lights, 768 bytes. (768) in device memory I0127 11:44:19.610903 14724 light.cpp:329] Total 4 of light distribution primitives. I0127 11:44:19.610903 14724 device_cuda_impl.cpp:883] Buffer allocate: __light_distribution, 80 bytes. (80) in device memory I0127 11:44:19.610903 14724 light.cpp:672] Automatically set World MIS resolution to 4096 by 2048 I0127 11:44:19.618911 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:19.630921 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:19.643932 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:19.655854 14724 device_cuda_impl.cpp:883] Buffer allocate: background_output, 134,217,728 bytes. (128.00M) in device memory I0127 11:44:19.657857 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:19.659858 14724 device_cuda_impl.cpp:883] Buffer allocate: background_input, 134,217,728 bytes. (128.00M) in device memory I0127 11:44:19.675873 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:19.681879 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:19.681879 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:19.692888 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:19.713907 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:19.713907 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:19.725919 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:19.745936 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:19.745936 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:19.761951 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:19.777966 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:19.793980 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:19.793980 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:19.809995 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:19.809995 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:19.841023 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:19.841023 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:19.872051 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:19.888067 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:19.907094 14724 light.cpp:721] Background MIS build time 0.0100097 I0127 11:44:19.907094 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:19.907094 14724 device_cuda_impl.cpp:883] Buffer allocate: __light_background_marginal_cdf, 16,392 bytes. (16.01K) in device memory I0127 11:44:19.910136 14724 device_cuda_impl.cpp:883] Buffer allocate: __light_background_conditional_cdf, 67,125,248 bytes. (64.02M) in device memory I0127 11:44:19.920104 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:19.924108 14724 scene.cpp:337] System memory statistics after full device sync: Usage: 200,569,698 (191.28M) Peak: 412,137,998 (393.04M) I0127 11:44:19.935892 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:19.952908 8632 blender_sync.cpp:254] Total time spent synchronizing data: 0.017564 I0127 11:44:19.952908 14724 svm.cpp:88] Total 16 shaders. I0127 11:44:19.952908 10364 constant_fold.cpp:58] Folding Sun_color::Color to constant (24.7767, 21.0621, 15.2916). I0127 11:44:19.953908 10364 constant_fold.cpp:113] Folding Mapping::Vector to socket Texture Coordinate::Generated. I0127 11:44:19.952908 14916 svm.cpp:67] Compilation summary: Shader name: default_volume Number of SVM nodes: 3 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000004 Bump: 0.000000 Volume: 0.000008 Displacement: 0.000004 Generate: 0.000015 Total: 0.000017 I0127 11:44:19.953908 15964 svm.cpp:67] Compilation summary: Shader name: shader Number of SVM nodes: 5 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000031 Bump: 0.000000 Volume: 0.000021 Displacement: 0.000009 Generate: 0.000061 Total: 0.000062 I0127 11:44:19.953908 14480 svm.cpp:67] Compilation summary: Shader name: shader Number of SVM nodes: 5 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000016 Bump: 0.000000 Volume: 0.000016 Displacement: 0.000030 Generate: 0.000063 Total: 0.000063 I0127 11:44:19.953908 14984 svm.cpp:67] Compilation summary: Shader name: shader Number of SVM nodes: 5 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000024 Bump: 0.000000 Volume: 0.000015 Displacement: 0.000022 Generate: 0.000061 Total: 0.000062 I0127 11:44:19.953908 15692 svm.cpp:67] Compilation summary: Shader name: default_empty Number of SVM nodes: 3 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000007 Bump: 0.000000 Volume: 0.000021 Displacement: 0.000008 Generate: 0.000036 Total: 0.000039 I0127 11:44:19.953908 9092 svm.cpp:67] Compilation summary: Shader name: shader Number of SVM nodes: 5 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000048 Bump: 0.000000 Volume: 0.000004 Displacement: 0.000051 Generate: 0.000103 Total: 0.000104 I0127 11:44:19.953908 10364 constant_fold.cpp:113] Folding Sun_value::Color to socket Gamma::Color. I0127 11:44:19.953908 14724 svm.cpp:67] Compilation summary: Shader name: pine-leaf_Snow.2 Number of SVM nodes: 46 Peak stack usage: 32 Time (in seconds): Finalize: 0.000000 Surface: 0.000126 Bump: 0.000000 Volume: 0.000004 Displacement: 0.000018 Generate: 0.000149 Total: 0.000149 I0127 11:44:19.953908 7740 svm.cpp:67] Compilation summary: Shader name: pine-leaf_Snow Number of SVM nodes: 40 Peak stack usage: 31 Time (in seconds): Finalize: 0.000000 Surface: 0.000108 Bump: 0.000000 Volume: 0.000008 Displacement: 0.000007 Generate: 0.000123 Total: 0.000124 I0127 11:44:19.953908 13072 svm.cpp:67] Compilation summary: Shader name: pine-trunk Number of SVM nodes: 30 Peak stack usage: 26 Time (in seconds): Finalize: 0.000000 Surface: 0.000115 Bump: 0.000000 Volume: 0.000009 Displacement: 0.000009 Generate: 0.000133 Total: 0.000134 I0127 11:44:19.953908 14888 svm.cpp:67] Compilation summary: Shader name: pine-leaf Number of SVM nodes: 46 Peak stack usage: 32 Time (in seconds): Finalize: 0.000000 Surface: 0.000141 Bump: 0.000000 Volume: 0.000008 Displacement: 0.000007 Generate: 0.000155 Total: 0.000156 I0127 11:44:19.953908 9500 svm.cpp:67] Compilation summary: Shader name: Material.002 Number of SVM nodes: 28 Peak stack usage: 23 Time (in seconds): Finalize: 0.000000 Surface: 0.000076 Bump: 0.000000 Volume: 0.000023 Displacement: 0.000023 Generate: 0.000122 Total: 0.000123 I0127 11:44:19.953908 15256 svm.cpp:67] Compilation summary: Shader name: default_surface Number of SVM nodes: 8 Peak stack usage: 4 Time (in seconds): Finalize: 0.000000 Surface: 0.000068 Bump: 0.000000 Volume: 0.000021 Displacement: 0.000023 Generate: 0.000111 Total: 0.000112 I0127 11:44:19.952908 7684 svm.cpp:67] Compilation summary: Shader name: default_light Number of SVM nodes: 3 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000004 Bump: 0.000000 Volume: 0.000003 Displacement: 0.000008 Generate: 0.000015 Total: 0.000016 I0127 11:44:19.953908 7152 svm.cpp:67] Compilation summary: Shader name: Smoke Domain Material.001 Number of SVM nodes: 14 Peak stack usage: 10 Time (in seconds): Finalize: 0.000000 Surface: 0.000022 Bump: 0.000000 Volume: 0.000058 Displacement: 0.000014 Generate: 0.000094 Total: 0.000095 I0127 11:44:19.953908 7952 svm.cpp:67] Compilation summary: Shader name: Material Number of SVM nodes: 374 Peak stack usage: 33 Time (in seconds): Finalize: 0.000000 Surface: 0.000065 Bump: 0.000132 Volume: 0.000003 Displacement: 0.000010 Generate: 0.000211 Total: 0.000212 I0127 11:44:19.953908 10364 graph.cpp:675] Deduplicated 2 nodes. I0127 11:44:19.953908 10364 svm.cpp:67] Compilation summary: Shader name: default_background Number of SVM nodes: 2179 Peak stack usage: 37 Time (in seconds): Finalize: 0.000291 Surface: 0.000099 Bump: 0.000000 Volume: 0.000007 Displacement: 0.000004 Generate: 0.000109 Total: 0.000402 I0127 11:44:19.953908 14724 device_cuda_impl.cpp:883] Buffer allocate: __svm_nodes, 44,960 bytes. (43.91K) in device memory I0127 11:44:19.953908 14724 device_cuda_impl.cpp:883] Buffer allocate: __shaders, 512 bytes. (512) in device memory I0127 11:44:19.953908 14724 svm.cpp:164] Shader manager updated 16 shaders in 0.0009516 seconds. I0127 11:44:19.953908 14724 tables.cpp:50] Total 2 lookup tables. I0127 11:44:19.953908 14724 device_cuda_impl.cpp:883] Buffer allocate: __lookup_table, 266,240 bytes. (260.00K) in device memory I0127 11:44:19.954910 14724 light.cpp:976] Total 5 lights. I0127 11:44:19.958914 14724 light.cpp:955] Number of lights sent to the device: 4 I0127 11:44:19.958914 14724 light.cpp:957] Number of lights without contribution: 1 I0127 11:44:19.958914 14724 device_cuda_impl.cpp:883] Buffer allocate: __lights, 768 bytes. (768) in device memory I0127 11:44:19.959914 14724 light.cpp:329] Total 4 of light distribution primitives. I0127 11:44:19.959914 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:19.959914 14724 device_cuda_impl.cpp:883] Buffer allocate: __light_distribution, 80 bytes. (80) in device memory I0127 11:44:19.959914 14724 light.cpp:672] Automatically set World MIS resolution to 4096 by 2048 I0127 11:44:19.967922 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:19.980933 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:19.999951 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:19.999951 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:20.009972 14724 device_cuda_impl.cpp:883] Buffer allocate: background_output, 134,217,728 bytes. (128.00M) in device memory I0127 11:44:20.013803 14724 device_cuda_impl.cpp:883] Buffer allocate: background_input, 134,217,728 bytes. (128.00M) in device memory I0127 11:44:20.015923 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:20.031935 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:20.033937 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:20.035939 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:20.063966 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:20.079979 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:20.095994 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:20.112008 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:20.128022 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:20.144037 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:20.160053 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:20.176067 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:20.192081 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:20.208096 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:20.219105 14724 light.cpp:721] Background MIS build time 0.009803 I0127 11:44:20.219105 14724 device_cuda_impl.cpp:883] Buffer allocate: __light_background_marginal_cdf, 16,392 bytes. (16.01K) in device memory I0127 11:44:20.221324 14724 device_cuda_impl.cpp:883] Buffer allocate: __light_background_conditional_cdf, 67,125,248 bytes. (64.02M) in device memory I0127 11:44:20.224117 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:20.235126 14724 scene.cpp:337] System memory statistics after full device sync: Usage: 200,569,698 (191.28M) Peak: 412,137,998 (393.04M) I0127 11:44:20.240131 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:20.257146 8632 blender_sync.cpp:254] Total time spent synchronizing data: 0.0173493 I0127 11:44:20.257146 14724 svm.cpp:88] Total 16 shaders. I0127 11:44:20.257146 14984 constant_fold.cpp:58] Folding Sun_color::Color to constant (24.7767, 21.0621, 15.2916). I0127 11:44:20.257146 15256 svm.cpp:67] Compilation summary: Shader name: default_volume Number of SVM nodes: 3 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000002 Bump: 0.000000 Volume: 0.000003 Displacement: 0.000014 Generate: 0.000018 Total: 0.000019 I0127 11:44:20.257146 14984 constant_fold.cpp:113] Folding Mapping::Vector to socket Texture Coordinate::Generated. I0127 11:44:20.257146 13072 svm.cpp:67] Compilation summary: Shader name: default_empty Number of SVM nodes: 3 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000009 Bump: 0.000000 Volume: 0.000007 Displacement: 0.000015 Generate: 0.000032 Total: 0.000033 I0127 11:44:20.257146 15692 svm.cpp:67] Compilation summary: Shader name: shader Number of SVM nodes: 5 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000033 Bump: 0.000000 Volume: 0.000005 Displacement: 0.000002 Generate: 0.000041 Total: 0.000041 I0127 11:44:20.257146 9092 svm.cpp:67] Compilation summary: Shader name: Smoke Domain Material.001 Number of SVM nodes: 14 Peak stack usage: 10 Time (in seconds): Finalize: 0.000000 Surface: 0.000010 Bump: 0.000000 Volume: 0.000024 Displacement: 0.000014 Generate: 0.000048 Total: 0.000048 I0127 11:44:20.257146 14480 svm.cpp:67] Compilation summary: Shader name: default_surface Number of SVM nodes: 8 Peak stack usage: 4 Time (in seconds): Finalize: 0.000000 Surface: 0.000043 Bump: 0.000000 Volume: 0.000009 Displacement: 0.000006 Generate: 0.000058 Total: 0.000059 I0127 11:44:20.257146 14888 svm.cpp:67] Compilation summary: Shader name: shader Number of SVM nodes: 5 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000018 Bump: 0.000000 Volume: 0.000009 Displacement: 0.000014 Generate: 0.000040 Total: 0.000041 I0127 11:44:20.257146 7952 svm.cpp:67] Compilation summary: Shader name: shader Number of SVM nodes: 5 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000042 Bump: 0.000000 Volume: 0.000016 Displacement: 0.000002 Generate: 0.000060 Total: 0.000061 I0127 11:44:20.257146 9500 svm.cpp:67] Compilation summary: Shader name: default_light Number of SVM nodes: 3 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000012 Bump: 0.000000 Volume: 0.000009 Displacement: 0.000042 Generate: 0.000063 Total: 0.000063 I0127 11:44:20.257146 14724 svm.cpp:67] Compilation summary: Shader name: pine-leaf_Snow.2 Number of SVM nodes: 46 Peak stack usage: 32 Time (in seconds): Finalize: 0.000000 Surface: 0.000094 Bump: 0.000000 Volume: 0.000007 Displacement: 0.000005 Generate: 0.000106 Total: 0.000107 I0127 11:44:20.257146 10364 svm.cpp:67] Compilation summary: Shader name: pine-leaf Number of SVM nodes: 46 Peak stack usage: 32 Time (in seconds): Finalize: 0.000000 Surface: 0.000099 Bump: 0.000000 Volume: 0.000028 Displacement: 0.000016 Generate: 0.000143 Total: 0.000143 I0127 11:44:20.257146 14984 constant_fold.cpp:113] Folding Sun_value::Color to socket Gamma::Color. I0127 11:44:20.257146 14916 svm.cpp:67] Compilation summary: Shader name: shader Number of SVM nodes: 5 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000026 Bump: 0.000000 Volume: 0.000008 Displacement: 0.000016 Generate: 0.000050 Total: 0.000051 I0127 11:44:20.257146 15964 svm.cpp:67] Compilation summary: Shader name: Material.002 Number of SVM nodes: 28 Peak stack usage: 23 Time (in seconds): Finalize: 0.000000 Surface: 0.000073 Bump: 0.000000 Volume: 0.000003 Displacement: 0.000005 Generate: 0.000082 Total: 0.000082 I0127 11:44:20.257146 7152 svm.cpp:67] Compilation summary: Shader name: pine-trunk Number of SVM nodes: 30 Peak stack usage: 26 Time (in seconds): Finalize: 0.000000 Surface: 0.000060 Bump: 0.000000 Volume: 0.000014 Displacement: 0.000005 Generate: 0.000079 Total: 0.000080 I0127 11:44:20.257146 7684 svm.cpp:67] Compilation summary: Shader name: pine-leaf_Snow Number of SVM nodes: 40 Peak stack usage: 31 Time (in seconds): Finalize: 0.000000 Surface: 0.000088 Bump: 0.000000 Volume: 0.000019 Displacement: 0.000014 Generate: 0.000122 Total: 0.000122 I0127 11:44:20.257146 7740 svm.cpp:67] Compilation summary: Shader name: Material Number of SVM nodes: 374 Peak stack usage: 33 Time (in seconds): Finalize: 0.000000 Surface: 0.000061 Bump: 0.000117 Volume: 0.000004 Displacement: 0.000012 Generate: 0.000194 Total: 0.000195 I0127 11:44:20.257146 14984 graph.cpp:675] Deduplicated 2 nodes. I0127 11:44:20.258147 14984 svm.cpp:67] Compilation summary: Shader name: default_background Number of SVM nodes: 2179 Peak stack usage: 37 Time (in seconds): Finalize: 0.000286 Surface: 0.000096 Bump: 0.000000 Volume: 0.000006 Displacement: 0.000003 Generate: 0.000105 Total: 0.000392 I0127 11:44:20.258147 14724 device_cuda_impl.cpp:883] Buffer allocate: __svm_nodes, 44,960 bytes. (43.91K) in device memory I0127 11:44:20.258147 14724 device_cuda_impl.cpp:883] Buffer allocate: __shaders, 512 bytes. (512) in device memory I0127 11:44:20.258147 14724 svm.cpp:164] Shader manager updated 16 shaders in 0.0008839 seconds. I0127 11:44:20.258147 14724 tables.cpp:50] Total 2 lookup tables. I0127 11:44:20.258147 14724 device_cuda_impl.cpp:883] Buffer allocate: __lookup_table, 266,240 bytes. (260.00K) in device memory I0127 11:44:20.258147 14724 light.cpp:976] Total 5 lights. I0127 11:44:20.262151 14724 light.cpp:955] Number of lights sent to the device: 4 I0127 11:44:20.262151 14724 light.cpp:957] Number of lights without contribution: 1 I0127 11:44:20.262151 14724 device_cuda_impl.cpp:883] Buffer allocate: __lights, 768 bytes. (768) in device memory I0127 11:44:20.263151 14724 light.cpp:329] Total 4 of light distribution primitives. I0127 11:44:20.264153 14724 device_cuda_impl.cpp:883] Buffer allocate: __light_distribution, 80 bytes. (80) in device memory I0127 11:44:20.264153 14724 light.cpp:672] Automatically set World MIS resolution to 4096 by 2048 I0127 11:44:20.272161 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:20.288174 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:20.304189 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:20.313318 14724 device_cuda_impl.cpp:883] Buffer allocate: background_output, 134,217,728 bytes. (128.00M) in device memory I0127 11:44:20.316960 14724 device_cuda_impl.cpp:883] Buffer allocate: background_input, 134,217,728 bytes. (128.00M) in device memory I0127 11:44:20.319964 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:20.335978 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:20.351994 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:20.368007 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:20.384022 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:20.400038 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:20.416052 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:20.432066 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:20.448081 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:20.464095 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:20.480110 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:20.496125 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:20.496125 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:20.521147 14724 light.cpp:721] Background MIS build time 0.0097375 I0127 11:44:20.521147 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:20.521147 14724 device_cuda_impl.cpp:883] Buffer allocate: __light_background_marginal_cdf, 16,392 bytes. (16.01K) in device memory I0127 11:44:20.523149 14724 device_cuda_impl.cpp:883] Buffer allocate: __light_background_conditional_cdf, 67,125,248 bytes. (64.02M) in device memory I0127 11:44:20.528154 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:20.538163 14724 scene.cpp:337] System memory statistics after full device sync: Usage: 200,569,698 (191.28M) Peak: 412,137,998 (393.04M) I0127 11:44:20.544168 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:20.561184 8632 blender_sync.cpp:254] Total time spent synchronizing data: 0.0174503 I0127 11:44:20.565187 14724 camera.cpp:551] Camera is outside of the volume. I0127 11:44:20.579200 14724 camera.cpp:551] Camera is outside of the volume. I0127 11:44:21.752872 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:21.770885 8632 blender_sync.cpp:254] Total time spent synchronizing data: 0.0181816 I0127 11:44:21.770885 14724 svm.cpp:88] Total 16 shaders. I0127 11:44:21.770885 15692 constant_fold.cpp:58] Folding Sun_color::Color to constant (24.7767, 21.0621, 15.2916). I0127 11:44:21.770885 7952 svm.cpp:67] Compilation summary: Shader name: shader Number of SVM nodes: 5 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000027 Bump: 0.000000 Volume: 0.000025 Displacement: 0.000009 Generate: 0.000060 Total: 0.000061 I0127 11:44:21.770885 14916 svm.cpp:67] Compilation summary: Shader name: default_volume Number of SVM nodes: 3 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000018 Bump: 0.000000 Volume: 0.000010 Displacement: 0.000012 Generate: 0.000040 Total: 0.000041 I0127 11:44:21.770885 9500 svm.cpp:67] Compilation summary: Shader name: default_empty Number of SVM nodes: 3 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000011 Bump: 0.000000 Volume: 0.000025 Displacement: 0.000008 Generate: 0.000043 Total: 0.000044 I0127 11:44:21.770885 14480 svm.cpp:67] Compilation summary: Shader name: Material Number of SVM nodes: 374 Peak stack usage: 33 Time (in seconds): Finalize: 0.000000 Surface: 0.000080 Bump: 0.000133 Volume: 0.000003 Displacement: 0.000012 Generate: 0.000228 Total: 0.000229 I0127 11:44:21.770885 15692 constant_fold.cpp:113] Folding Mapping::Vector to socket Texture Coordinate::Generated. I0127 11:44:21.770885 14888 svm.cpp:67] Compilation summary: Shader name: default_light Number of SVM nodes: 3 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000005 Bump: 0.000000 Volume: 0.000026 Displacement: 0.000010 Generate: 0.000042 Total: 0.000043 I0127 11:44:21.770885 7152 svm.cpp:67] Compilation summary: Shader name: shader Number of SVM nodes: 5 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000014 Bump: 0.000000 Volume: 0.000022 Displacement: 0.000022 Generate: 0.000058 Total: 0.000059 I0127 11:44:21.770885 7740 svm.cpp:67] Compilation summary: Shader name: shader Number of SVM nodes: 5 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000028 Bump: 0.000000 Volume: 0.000009 Displacement: 0.000012 Generate: 0.000049 Total: 0.000050 I0127 11:44:21.770885 15964 svm.cpp:67] Compilation summary: Shader name: default_surface Number of SVM nodes: 8 Peak stack usage: 4 Time (in seconds): Finalize: 0.000000 Surface: 0.000049 Bump: 0.000000 Volume: 0.000020 Displacement: 0.000004 Generate: 0.000073 Total: 0.000074 I0127 11:44:21.770885 15256 svm.cpp:67] Compilation summary: Shader name: pine-trunk Number of SVM nodes: 30 Peak stack usage: 26 Time (in seconds): Finalize: 0.000000 Surface: 0.000091 Bump: 0.000000 Volume: 0.000016 Displacement: 0.000016 Generate: 0.000123 Total: 0.000123 I0127 11:44:21.770885 15692 constant_fold.cpp:113] Folding Sun_value::Color to socket Gamma::Color. I0127 11:44:21.770885 13072 svm.cpp:67] Compilation summary: Shader name: pine-leaf_Snow Number of SVM nodes: 40 Peak stack usage: 31 Time (in seconds): Finalize: 0.000000 Surface: 0.000067 Bump: 0.000000 Volume: 0.000011 Displacement: 0.000009 Generate: 0.000086 Total: 0.000087 I0127 11:44:21.770885 10364 svm.cpp:67] Compilation summary: Shader name: shader Number of SVM nodes: 5 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000029 Bump: 0.000000 Volume: 0.000031 Displacement: 0.000015 Generate: 0.000074 Total: 0.000075 I0127 11:44:21.770885 7684 svm.cpp:67] Compilation summary: Shader name: Smoke Domain Material.001 Number of SVM nodes: 14 Peak stack usage: 10 Time (in seconds): Finalize: 0.000000 Surface: 0.000014 Bump: 0.000000 Volume: 0.000061 Displacement: 0.000005 Generate: 0.000080 Total: 0.000081 I0127 11:44:21.770885 14724 svm.cpp:67] Compilation summary: Shader name: pine-leaf_Snow.2 Number of SVM nodes: 46 Peak stack usage: 32 Time (in seconds): Finalize: 0.000000 Surface: 0.000119 Bump: 0.000000 Volume: 0.000008 Displacement: 0.000009 Generate: 0.000137 Total: 0.000138 I0127 11:44:21.770885 14984 svm.cpp:67] Compilation summary: Shader name: Material.002 Number of SVM nodes: 28 Peak stack usage: 23 Time (in seconds): Finalize: 0.000000 Surface: 0.000084 Bump: 0.000000 Volume: 0.000005 Displacement: 0.000007 Generate: 0.000095 Total: 0.000096 I0127 11:44:21.770885 9092 svm.cpp:67] Compilation summary: Shader name: pine-leaf Number of SVM nodes: 46 Peak stack usage: 32 Time (in seconds): Finalize: 0.000000 Surface: 0.000101 Bump: 0.000000 Volume: 0.000011 Displacement: 0.000030 Generate: 0.000142 Total: 0.000144 I0127 11:44:21.771888 15692 graph.cpp:675] Deduplicated 2 nodes. I0127 11:44:21.771888 15692 svm.cpp:67] Compilation summary: Shader name: default_background Number of SVM nodes: 2179 Peak stack usage: 37 Time (in seconds): Finalize: 0.000406 Surface: 0.000117 Bump: 0.000000 Volume: 0.000007 Displacement: 0.000004 Generate: 0.000129 Total: 0.000535 I0127 11:44:21.771888 14724 device_cuda_impl.cpp:883] Buffer allocate: __svm_nodes, 44,960 bytes. (43.91K) in device memory I0127 11:44:21.771888 14724 device_cuda_impl.cpp:883] Buffer allocate: __shaders, 512 bytes. (512) in device memory I0127 11:44:21.771888 14724 svm.cpp:164] Shader manager updated 16 shaders in 0.0010554 seconds. I0127 11:44:21.771888 14724 camera.cpp:551] Camera is outside of the volume. I0127 11:44:21.771888 14724 tables.cpp:50] Total 2 lookup tables. I0127 11:44:21.771888 14724 device_cuda_impl.cpp:883] Buffer allocate: __lookup_table, 266,240 bytes. (260.00K) in device memory I0127 11:44:21.771888 14724 light.cpp:976] Total 5 lights. I0127 11:44:21.776891 14724 light.cpp:955] Number of lights sent to the device: 4 I0127 11:44:21.776891 14724 light.cpp:957] Number of lights without contribution: 1 I0127 11:44:21.776891 14724 device_cuda_impl.cpp:883] Buffer allocate: __lights, 768 bytes. (768) in device memory I0127 11:44:21.776891 14724 light.cpp:329] Total 4 of light distribution primitives. I0127 11:44:21.776891 14724 device_cuda_impl.cpp:883] Buffer allocate: __light_distribution, 80 bytes. (80) in device memory I0127 11:44:21.776891 14724 light.cpp:672] Automatically set World MIS resolution to 4096 by 2048 I0127 11:44:21.783897 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:21.795912 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:21.808921 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:21.821085 14724 device_cuda_impl.cpp:883] Buffer allocate: background_output, 134,217,728 bytes. (128.00M) in device memory I0127 11:44:21.822088 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:21.824090 14724 device_cuda_impl.cpp:883] Buffer allocate: background_input, 134,217,728 bytes. (128.00M) in device memory I0127 11:44:21.841104 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:21.853116 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:21.862123 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:21.862123 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:21.878137 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:21.878137 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:21.894152 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:21.894152 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:21.910166 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:21.926182 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:21.941195 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:21.957211 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:21.957211 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:21.972223 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:21.972223 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:21.988238 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:21.991241 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:21.998246 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:22.004252 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:22.004252 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:22.019774 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:22.019774 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:22.037797 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:22.037797 14724 light.cpp:721] Background MIS build time 0.0097373 I0127 11:44:22.038792 14724 device_cuda_impl.cpp:883] Buffer allocate: __light_background_marginal_cdf, 16,392 bytes. (16.01K) in device memory I0127 11:44:22.038792 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:22.041153 14724 device_cuda_impl.cpp:883] Buffer allocate: __light_background_conditional_cdf, 67,125,248 bytes. (64.02M) in device memory I0127 11:44:22.051118 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:22.052119 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:22.055120 14724 scene.cpp:337] System memory statistics after full device sync: Usage: 200,569,698 (191.28M) Peak: 412,137,998 (393.04M) I0127 11:44:22.066859 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:22.083875 8632 blender_sync.cpp:254] Total time spent synchronizing data: 0.0173343 I0127 11:44:22.083875 14724 svm.cpp:88] Total 16 shaders. I0127 11:44:22.083875 13072 constant_fold.cpp:58] Folding Sun_color::Color to constant (24.7767, 21.0621, 15.2916). I0127 11:44:22.083875 13072 constant_fold.cpp:113] Folding Mapping::Vector to socket Texture Coordinate::Generated. I0127 11:44:22.083875 15964 svm.cpp:67] Compilation summary: Shader name: default_volume Number of SVM nodes: 3 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000004 Bump: 0.000000 Volume: 0.000010 Displacement: 0.000010 Generate: 0.000024 Total: 0.000025 I0127 11:44:22.083875 7952 svm.cpp:67] Compilation summary: Shader name: shader Number of SVM nodes: 5 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000015 Bump: 0.000000 Volume: 0.000026 Displacement: 0.000005 Generate: 0.000046 Total: 0.000047 I0127 11:44:22.083875 7152 svm.cpp:67] Compilation summary: Shader name: default_surface Number of SVM nodes: 8 Peak stack usage: 4 Time (in seconds): Finalize: 0.000000 Surface: 0.000052 Bump: 0.000000 Volume: 0.000013 Displacement: 0.000003 Generate: 0.000068 Total: 0.000069 I0127 11:44:22.083875 9092 svm.cpp:67] Compilation summary: Shader name: shader Number of SVM nodes: 5 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000009 Bump: 0.000000 Volume: 0.000018 Displacement: 0.000008 Generate: 0.000035 Total: 0.000036 I0127 11:44:22.083875 7684 svm.cpp:67] Compilation summary: Shader name: default_empty Number of SVM nodes: 3 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000009 Bump: 0.000000 Volume: 0.000017 Displacement: 0.000012 Generate: 0.000038 Total: 0.000038 I0127 11:44:22.083875 14916 svm.cpp:67] Compilation summary: Shader name: shader Number of SVM nodes: 5 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000067 Bump: 0.000000 Volume: 0.000017 Displacement: 0.000021 Generate: 0.000105 Total: 0.000106 I0127 11:44:22.083875 14724 svm.cpp:67] Compilation summary: Shader name: pine-leaf_Snow.2 Number of SVM nodes: 46 Peak stack usage: 32 Time (in seconds): Finalize: 0.000000 Surface: 0.000146 Bump: 0.000000 Volume: 0.000003 Displacement: 0.000013 Generate: 0.000162 Total: 0.000163 I0127 11:44:22.083875 14984 svm.cpp:67] Compilation summary: Shader name: pine-trunk Number of SVM nodes: 30 Peak stack usage: 26 Time (in seconds): Finalize: 0.000000 Surface: 0.000130 Bump: 0.000000 Volume: 0.000003 Displacement: 0.000002 Generate: 0.000135 Total: 0.000135 I0127 11:44:22.083875 13072 constant_fold.cpp:113] Folding Soft_hard::Color to socket convert_float_to_color::value_color. I0127 11:44:22.083875 15256 svm.cpp:67] Compilation summary: Shader name: pine-leaf Number of SVM nodes: 46 Peak stack usage: 32 Time (in seconds): Finalize: 0.000000 Surface: 0.000159 Bump: 0.000000 Volume: 0.000004 Displacement: 0.000005 Generate: 0.000168 Total: 0.000169 I0127 11:44:22.083875 14888 svm.cpp:67] Compilation summary: Shader name: shader Number of SVM nodes: 5 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000071 Bump: 0.000000 Volume: 0.000013 Displacement: 0.000050 Generate: 0.000134 Total: 0.000135 I0127 11:44:22.083875 15692 svm.cpp:67] Compilation summary: Shader name: Smoke Domain Material.001 Number of SVM nodes: 14 Peak stack usage: 10 Time (in seconds): Finalize: 0.000000 Surface: 0.000039 Bump: 0.000000 Volume: 0.000055 Displacement: 0.000020 Generate: 0.000114 Total: 0.000115 I0127 11:44:22.083875 13072 constant_fold.cpp:113] Folding Sun_value::Color to socket Gamma::Color. I0127 11:44:22.083875 14480 svm.cpp:67] Compilation summary: Shader name: pine-leaf_Snow Number of SVM nodes: 40 Peak stack usage: 31 Time (in seconds): Finalize: 0.000000 Surface: 0.000140 Bump: 0.000000 Volume: 0.000004 Displacement: 0.000005 Generate: 0.000149 Total: 0.000150 I0127 11:44:22.083875 9500 svm.cpp:67] Compilation summary: Shader name: Material.002 Number of SVM nodes: 28 Peak stack usage: 23 Time (in seconds): Finalize: 0.000000 Surface: 0.000105 Bump: 0.000000 Volume: 0.000009 Displacement: 0.000020 Generate: 0.000135 Total: 0.000135 I0127 11:44:22.083875 10364 svm.cpp:67] Compilation summary: Shader name: default_light Number of SVM nodes: 3 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000012 Bump: 0.000000 Volume: 0.000011 Displacement: 0.000014 Generate: 0.000037 Total: 0.000038 I0127 11:44:22.084877 7740 svm.cpp:67] Compilation summary: Shader name: Material Number of SVM nodes: 374 Peak stack usage: 33 Time (in seconds): Finalize: 0.000000 Surface: 0.000057 Bump: 0.000168 Volume: 0.000003 Displacement: 0.000019 Generate: 0.000246 Total: 0.000247 I0127 11:44:22.084877 13072 graph.cpp:675] Deduplicated 2 nodes. I0127 11:44:22.084877 13072 svm.cpp:67] Compilation summary: Shader name: default_background Number of SVM nodes: 2176 Peak stack usage: 34 Time (in seconds): Finalize: 0.000368 Surface: 0.000112 Bump: 0.000000 Volume: 0.000006 Displacement: 0.000003 Generate: 0.000121 Total: 0.000489 I0127 11:44:22.084877 14724 device_cuda_impl.cpp:883] Buffer allocate: __svm_nodes, 44,912 bytes. (43.86K) in device memory I0127 11:44:22.084877 14724 device_cuda_impl.cpp:883] Buffer allocate: __shaders, 512 bytes. (512) in device memory I0127 11:44:22.084877 14724 svm.cpp:164] Shader manager updated 16 shaders in 0.0009874 seconds. I0127 11:44:22.084877 14724 tables.cpp:50] Total 2 lookup tables. I0127 11:44:22.084877 14724 device_cuda_impl.cpp:883] Buffer allocate: __lookup_table, 266,240 bytes. (260.00K) in device memory I0127 11:44:22.084877 14724 light.cpp:976] Total 5 lights. I0127 11:44:22.089880 14724 light.cpp:955] Number of lights sent to the device: 4 I0127 11:44:22.089880 14724 light.cpp:957] Number of lights without contribution: 1 I0127 11:44:22.089880 14724 device_cuda_impl.cpp:883] Buffer allocate: __lights, 768 bytes. (768) in device memory I0127 11:44:22.089880 14724 light.cpp:329] Total 4 of light distribution primitives. I0127 11:44:22.090881 14724 device_cuda_impl.cpp:883] Buffer allocate: __light_distribution, 80 bytes. (80) in device memory I0127 11:44:22.090881 14724 light.cpp:672] Automatically set World MIS resolution to 4096 by 2048 I0127 11:44:22.090881 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:22.101891 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:22.114903 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:22.128916 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:22.140617 14724 device_cuda_impl.cpp:883] Buffer allocate: background_output, 134,217,728 bytes. (128.00M) in device memory I0127 11:44:22.142621 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:22.143620 14724 device_cuda_impl.cpp:883] Buffer allocate: background_input, 134,217,728 bytes. (128.00M) in device memory I0127 11:44:22.155632 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:22.168643 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:22.181655 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:22.195668 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:22.209681 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:22.209681 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:22.225705 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:22.225705 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:22.241710 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:22.241710 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:22.257725 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:22.257725 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:22.273738 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:22.273738 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:22.289358 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:22.305372 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:22.321388 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:22.337402 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:22.349418 14724 light.cpp:721] Background MIS build time 0.0097586 I0127 11:44:22.349418 14724 device_cuda_impl.cpp:883] Buffer allocate: __light_background_marginal_cdf, 16,392 bytes. (16.01K) in device memory I0127 11:44:22.352391 14724 device_cuda_impl.cpp:883] Buffer allocate: __light_background_conditional_cdf, 67,125,248 bytes. (64.02M) in device memory I0127 11:44:22.353045 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:22.366058 14724 scene.cpp:337] System memory statistics after full device sync: Usage: 200,569,618 (191.28M) Peak: 412,137,998 (393.04M) I0127 11:44:22.369061 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:22.386077 8632 blender_sync.cpp:254] Total time spent synchronizing data: 0.0173558 I0127 11:44:22.390080 14724 camera.cpp:551] Camera is outside of the volume. I0127 11:44:22.404093 14724 camera.cpp:551] Camera is outside of the volume. I0127 11:44:22.822118 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:22.840648 8632 blender_sync.cpp:254] Total time spent synchronizing data: 0.0178989 I0127 11:44:22.840648 14724 svm.cpp:88] Total 16 shaders. I0127 11:44:22.840648 7952 constant_fold.cpp:58] Folding Sun_color::Color to constant (24.7767, 21.0621, 15.2916). I0127 11:44:22.840648 14984 svm.cpp:67] Compilation summary: Shader name: default_volume Number of SVM nodes: 3 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000003 Bump: 0.000000 Volume: 0.000002 Displacement: 0.000004 Generate: 0.000009 Total: 0.000010 I0127 11:44:22.840648 7740 svm.cpp:67] Compilation summary: Shader name: default_light Number of SVM nodes: 3 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000011 Bump: 0.000000 Volume: 0.000006 Displacement: 0.000011 Generate: 0.000029 Total: 0.000029 I0127 11:44:22.840648 7952 constant_fold.cpp:113] Folding Mapping::Vector to socket Texture Coordinate::Generated. I0127 11:44:22.840648 9092 svm.cpp:67] Compilation summary: Shader name: shader Number of SVM nodes: 5 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000031 Bump: 0.000000 Volume: 0.000046 Displacement: 0.000010 Generate: 0.000087 Total: 0.000088 I0127 11:44:22.840648 14888 svm.cpp:67] Compilation summary: Shader name: shader Number of SVM nodes: 5 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000033 Bump: 0.000000 Volume: 0.000010 Displacement: 0.000004 Generate: 0.000046 Total: 0.000047 I0127 11:44:22.840648 14480 svm.cpp:67] Compilation summary: Shader name: shader Number of SVM nodes: 5 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000020 Bump: 0.000000 Volume: 0.000024 Displacement: 0.000006 Generate: 0.000050 Total: 0.000051 I0127 11:44:22.840648 15964 svm.cpp:67] Compilation summary: Shader name: default_surface Number of SVM nodes: 8 Peak stack usage: 4 Time (in seconds): Finalize: 0.000000 Surface: 0.000067 Bump: 0.000000 Volume: 0.000004 Displacement: 0.000005 Generate: 0.000076 Total: 0.000077 I0127 11:44:22.840648 14916 svm.cpp:67] Compilation summary: Shader name: default_empty Number of SVM nodes: 3 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000017 Bump: 0.000000 Volume: 0.000027 Displacement: 0.000004 Generate: 0.000048 Total: 0.000049 I0127 11:44:22.840648 7684 svm.cpp:67] Compilation summary: Shader name: pine-leaf_Snow Number of SVM nodes: 40 Peak stack usage: 31 Time (in seconds): Finalize: 0.000000 Surface: 0.000122 Bump: 0.000000 Volume: 0.000003 Displacement: 0.000003 Generate: 0.000127 Total: 0.000128 I0127 11:44:22.840648 9500 svm.cpp:67] Compilation summary: Shader name: pine-leaf Number of SVM nodes: 46 Peak stack usage: 32 Time (in seconds): Finalize: 0.000000 Surface: 0.000121 Bump: 0.000000 Volume: 0.000008 Displacement: 0.000020 Generate: 0.000148 Total: 0.000149 I0127 11:44:22.840648 14724 svm.cpp:67] Compilation summary: Shader name: pine-leaf_Snow.2 Number of SVM nodes: 46 Peak stack usage: 32 Time (in seconds): Finalize: 0.000000 Surface: 0.000138 Bump: 0.000000 Volume: 0.000010 Displacement: 0.000015 Generate: 0.000163 Total: 0.000164 I0127 11:44:22.840648 15256 svm.cpp:67] Compilation summary: Shader name: pine-trunk Number of SVM nodes: 30 Peak stack usage: 26 Time (in seconds): Finalize: 0.000000 Surface: 0.000102 Bump: 0.000000 Volume: 0.000017 Displacement: 0.000027 Generate: 0.000146 Total: 0.000146 I0127 11:44:22.840648 7152 svm.cpp:67] Compilation summary: Shader name: Smoke Domain Material.001 Number of SVM nodes: 14 Peak stack usage: 10 Time (in seconds): Finalize: 0.000000 Surface: 0.000007 Bump: 0.000000 Volume: 0.000058 Displacement: 0.000007 Generate: 0.000072 Total: 0.000073 I0127 11:44:22.840648 10364 svm.cpp:67] Compilation summary: Shader name: shader Number of SVM nodes: 5 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000019 Bump: 0.000000 Volume: 0.000018 Displacement: 0.000020 Generate: 0.000058 Total: 0.000059 I0127 11:44:22.840648 7952 constant_fold.cpp:113] Folding Soft_hard::Color to socket convert_float_to_color::value_color. I0127 11:44:22.840648 13072 svm.cpp:67] Compilation summary: Shader name: Material.002 Number of SVM nodes: 28 Peak stack usage: 23 Time (in seconds): Finalize: 0.000000 Surface: 0.000090 Bump: 0.000000 Volume: 0.000008 Displacement: 0.000009 Generate: 0.000107 Total: 0.000108 I0127 11:44:22.840648 15692 svm.cpp:67] Compilation summary: Shader name: Material Number of SVM nodes: 374 Peak stack usage: 33 Time (in seconds): Finalize: 0.000000 Surface: 0.000083 Bump: 0.000125 Volume: 0.000004 Displacement: 0.000013 Generate: 0.000226 Total: 0.000226 I0127 11:44:22.840648 7952 graph.cpp:675] Deduplicated 2 nodes. I0127 11:44:22.840648 7952 svm.cpp:67] Compilation summary: Shader name: default_background Number of SVM nodes: 2178 Peak stack usage: 34 Time (in seconds): Finalize: 0.000322 Surface: 0.000087 Bump: 0.000000 Volume: 0.000005 Displacement: 0.000003 Generate: 0.000096 Total: 0.000418 I0127 11:44:22.840648 14724 device_cuda_impl.cpp:883] Buffer allocate: __svm_nodes, 44,944 bytes. (43.89K) in device memory I0127 11:44:22.841650 14724 device_cuda_impl.cpp:883] Buffer allocate: __shaders, 512 bytes. (512) in device memory I0127 11:44:22.841650 14724 svm.cpp:164] Shader manager updated 16 shaders in 0.000965 seconds. I0127 11:44:22.841650 14724 camera.cpp:551] Camera is outside of the volume. I0127 11:44:22.841650 14724 tables.cpp:50] Total 2 lookup tables. I0127 11:44:22.841650 14724 device_cuda_impl.cpp:883] Buffer allocate: __lookup_table, 266,240 bytes. (260.00K) in device memory I0127 11:44:22.841650 14724 light.cpp:976] Total 5 lights. I0127 11:44:22.845654 14724 light.cpp:955] Number of lights sent to the device: 4 I0127 11:44:22.845654 14724 light.cpp:957] Number of lights without contribution: 1 I0127 11:44:22.845654 14724 device_cuda_impl.cpp:883] Buffer allocate: __lights, 768 bytes. (768) in device memory I0127 11:44:22.846654 14724 light.cpp:329] Total 4 of light distribution primitives. I0127 11:44:22.846654 14724 device_cuda_impl.cpp:883] Buffer allocate: __light_distribution, 80 bytes. (80) in device memory I0127 11:44:22.846654 14724 light.cpp:672] Automatically set World MIS resolution to 4096 by 2048 I0127 11:44:22.854660 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:22.866672 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:22.882688 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:22.891350 14724 device_cuda_impl.cpp:883] Buffer allocate: background_output, 134,217,728 bytes. (128.00M) in device memory I0127 11:44:22.893352 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:22.894352 14724 device_cuda_impl.cpp:883] Buffer allocate: background_input, 134,217,728 bytes. (128.00M) in device memory I0127 11:44:22.910367 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:22.919374 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:22.919374 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:22.935389 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:22.935389 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:22.951404 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:22.951404 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:22.967418 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:22.967418 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:22.983433 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:22.983433 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:22.999447 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:22.999447 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:23.015462 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:23.015462 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:23.031575 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:23.031575 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:23.047590 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:23.047590 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:23.063603 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:23.078617 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:23.101637 14724 light.cpp:721] Background MIS build time 0.0098045 I0127 11:44:23.101637 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:23.101637 14724 device_cuda_impl.cpp:883] Buffer allocate: __light_background_marginal_cdf, 16,392 bytes. (16.01K) in device memory I0127 11:44:23.101637 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:23.103641 14724 device_cuda_impl.cpp:883] Buffer allocate: __light_background_conditional_cdf, 67,125,248 bytes. (64.02M) in device memory I0127 11:44:23.117652 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:23.119654 14724 scene.cpp:337] System memory statistics after full device sync: Usage: 200,569,674 (191.28M) Peak: 412,137,998 (393.04M) I0127 11:44:23.141681 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:23.157696 8632 blender_sync.cpp:254] Total time spent synchronizing data: 0.0168105 I0127 11:44:23.158697 14724 svm.cpp:88] Total 16 shaders. I0127 11:44:23.158697 14984 constant_fold.cpp:58] Folding Sun_color::Color to constant (24.7767, 21.0621, 15.2916). I0127 11:44:23.158697 15964 svm.cpp:67] Compilation summary: Shader name: default_volume Number of SVM nodes: 3 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000002 Bump: 0.000000 Volume: 0.000003 Displacement: 0.000006 Generate: 0.000011 Total: 0.000012 I0127 11:44:23.158697 14984 constant_fold.cpp:113] Folding Mapping::Vector to socket Texture Coordinate::Generated. I0127 11:44:23.158697 7740 svm.cpp:67] Compilation summary: Shader name: shader Number of SVM nodes: 5 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000025 Bump: 0.000000 Volume: 0.000002 Displacement: 0.000006 Generate: 0.000033 Total: 0.000034 I0127 11:44:23.158697 7684 svm.cpp:67] Compilation summary: Shader name: default_light Number of SVM nodes: 3 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000010 Bump: 0.000000 Volume: 0.000029 Displacement: 0.000027 Generate: 0.000066 Total: 0.000067 I0127 11:44:23.158697 14984 constant_fold.cpp:113] Folding Soft_hard::Color to socket convert_float_to_color::value_color. I0127 11:44:23.158697 14724 svm.cpp:67] Compilation summary: Shader name: pine-leaf_Snow.2 Number of SVM nodes: 46 Peak stack usage: 32 Time (in seconds): Finalize: 0.000000 Surface: 0.000077 Bump: 0.000000 Volume: 0.000023 Displacement: 0.000022 Generate: 0.000122 Total: 0.000123 I0127 11:44:23.158697 14888 svm.cpp:67] Compilation summary: Shader name: default_empty Number of SVM nodes: 3 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000018 Bump: 0.000000 Volume: 0.000004 Displacement: 0.000027 Generate: 0.000048 Total: 0.000049 I0127 11:44:23.158697 14480 svm.cpp:67] Compilation summary: Shader name: Material.002 Number of SVM nodes: 28 Peak stack usage: 23 Time (in seconds): Finalize: 0.000000 Surface: 0.000081 Bump: 0.000000 Volume: 0.000012 Displacement: 0.000012 Generate: 0.000105 Total: 0.000105 I0127 11:44:23.158697 7152 svm.cpp:67] Compilation summary: Shader name: pine-trunk Number of SVM nodes: 30 Peak stack usage: 26 Time (in seconds): Finalize: 0.000000 Surface: 0.000084 Bump: 0.000000 Volume: 0.000015 Displacement: 0.000035 Generate: 0.000133 Total: 0.000134 I0127 11:44:23.158697 10364 svm.cpp:67] Compilation summary: Shader name: shader Number of SVM nodes: 5 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000050 Bump: 0.000000 Volume: 0.000002 Displacement: 0.000022 Generate: 0.000075 Total: 0.000075 I0127 11:44:23.158697 13072 svm.cpp:67] Compilation summary: Shader name: pine-leaf_Snow Number of SVM nodes: 40 Peak stack usage: 31 Time (in seconds): Finalize: 0.000000 Surface: 0.000118 Bump: 0.000000 Volume: 0.000010 Displacement: 0.000011 Generate: 0.000139 Total: 0.000140 I0127 11:44:23.158697 9500 svm.cpp:67] Compilation summary: Shader name: pine-leaf Number of SVM nodes: 46 Peak stack usage: 32 Time (in seconds): Finalize: 0.000000 Surface: 0.000123 Bump: 0.000000 Volume: 0.000005 Displacement: 0.000016 Generate: 0.000144 Total: 0.000145 I0127 11:44:23.158697 9092 svm.cpp:67] Compilation summary: Shader name: shader Number of SVM nodes: 5 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000021 Bump: 0.000000 Volume: 0.000029 Displacement: 0.000034 Generate: 0.000084 Total: 0.000084 I0127 11:44:23.158697 15256 svm.cpp:67] Compilation summary: Shader name: shader Number of SVM nodes: 5 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000066 Bump: 0.000000 Volume: 0.000017 Displacement: 0.000021 Generate: 0.000104 Total: 0.000106 I0127 11:44:23.158697 7952 svm.cpp:67] Compilation summary: Shader name: Smoke Domain Material.001 Number of SVM nodes: 14 Peak stack usage: 10 Time (in seconds): Finalize: 0.000000 Surface: 0.000006 Bump: 0.000000 Volume: 0.000077 Displacement: 0.000016 Generate: 0.000099 Total: 0.000100 I0127 11:44:23.158697 15692 svm.cpp:67] Compilation summary: Shader name: default_surface Number of SVM nodes: 8 Peak stack usage: 4 Time (in seconds): Finalize: 0.000000 Surface: 0.000055 Bump: 0.000000 Volume: 0.000022 Displacement: 0.000015 Generate: 0.000092 Total: 0.000092 I0127 11:44:23.158697 14916 svm.cpp:67] Compilation summary: Shader name: Material Number of SVM nodes: 374 Peak stack usage: 33 Time (in seconds): Finalize: 0.000000 Surface: 0.000060 Bump: 0.000133 Volume: 0.000002 Displacement: 0.000016 Generate: 0.000211 Total: 0.000212 I0127 11:44:23.158697 14984 graph.cpp:675] Deduplicated 2 nodes. I0127 11:44:23.158697 14984 svm.cpp:67] Compilation summary: Shader name: default_background Number of SVM nodes: 2178 Peak stack usage: 34 Time (in seconds): Finalize: 0.000261 Surface: 0.000091 Bump: 0.000000 Volume: 0.000006 Displacement: 0.000003 Generate: 0.000100 Total: 0.000362 I0127 11:44:23.158697 14724 device_cuda_impl.cpp:883] Buffer allocate: __svm_nodes, 44,944 bytes. (43.89K) in device memory I0127 11:44:23.158697 14724 device_cuda_impl.cpp:883] Buffer allocate: __shaders, 512 bytes. (512) in device memory I0127 11:44:23.158697 14724 svm.cpp:164] Shader manager updated 16 shaders in 0.0008548 seconds. I0127 11:44:23.158697 14724 tables.cpp:50] Total 2 lookup tables. I0127 11:44:23.158697 14724 device_cuda_impl.cpp:883] Buffer allocate: __lookup_table, 266,240 bytes. (260.00K) in device memory I0127 11:44:23.159698 14724 light.cpp:976] Total 5 lights. I0127 11:44:23.163702 14724 light.cpp:955] Number of lights sent to the device: 4 I0127 11:44:23.163702 14724 light.cpp:957] Number of lights without contribution: 1 I0127 11:44:23.163702 14724 device_cuda_impl.cpp:883] Buffer allocate: __lights, 768 bytes. (768) in device memory I0127 11:44:23.164702 14724 light.cpp:329] Total 4 of light distribution primitives. I0127 11:44:23.164702 14724 device_cuda_impl.cpp:883] Buffer allocate: __light_distribution, 80 bytes. (80) in device memory I0127 11:44:23.164702 14724 light.cpp:672] Automatically set World MIS resolution to 4096 by 2048 I0127 11:44:23.173710 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:23.189725 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:23.205739 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:23.214453 14724 device_cuda_impl.cpp:883] Buffer allocate: background_output, 134,217,728 bytes. (128.00M) in device memory I0127 11:44:23.218195 14724 device_cuda_impl.cpp:883] Buffer allocate: background_input, 134,217,728 bytes. (128.00M) in device memory I0127 11:44:23.221752 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:23.237766 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:23.253782 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:23.269796 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:23.285810 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:23.301826 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:23.317839 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:23.333854 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:23.349908 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:23.365924 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:23.368925 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:23.386942 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:23.419976 14724 light.cpp:721] Background MIS build time 0.0097878 I0127 11:44:23.419976 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:23.419976 14724 device_cuda_impl.cpp:883] Buffer allocate: __light_background_marginal_cdf, 16,392 bytes. (16.01K) in device memory I0127 11:44:23.422529 14724 device_cuda_impl.cpp:883] Buffer allocate: __light_background_conditional_cdf, 67,125,248 bytes. (64.02M) in device memory I0127 11:44:23.429536 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:23.436543 14724 scene.cpp:337] System memory statistics after full device sync: Usage: 200,569,674 (191.28M) Peak: 412,137,998 (393.04M) I0127 11:44:23.444852 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:23.462869 8632 blender_sync.cpp:254] Total time spent synchronizing data: 0.0179477 I0127 11:44:23.462869 14724 svm.cpp:88] Total 16 shaders. I0127 11:44:23.462869 9500 constant_fold.cpp:58] Folding Sun_color::Color to constant (24.7767, 21.0621, 15.2916). I0127 11:44:23.462869 9500 constant_fold.cpp:113] Folding Mapping::Vector to socket Texture Coordinate::Generated. I0127 11:44:23.462869 7152 svm.cpp:67] Compilation summary: Shader name: shader Number of SVM nodes: 5 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000016 Bump: 0.000000 Volume: 0.000003 Displacement: 0.000021 Generate: 0.000040 Total: 0.000041 I0127 11:44:23.462869 15964 svm.cpp:67] Compilation summary: Shader name: default_light Number of SVM nodes: 3 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000006 Bump: 0.000000 Volume: 0.000018 Displacement: 0.000029 Generate: 0.000053 Total: 0.000054 I0127 11:44:23.462869 14916 svm.cpp:67] Compilation summary: Shader name: default_empty Number of SVM nodes: 3 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000027 Bump: 0.000000 Volume: 0.000004 Displacement: 0.000022 Generate: 0.000053 Total: 0.000054 I0127 11:44:23.462869 7684 svm.cpp:67] Compilation summary: Shader name: shader Number of SVM nodes: 5 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000029 Bump: 0.000000 Volume: 0.000012 Displacement: 0.000011 Generate: 0.000052 Total: 0.000053 I0127 11:44:23.462869 13072 svm.cpp:67] Compilation summary: Shader name: shader Number of SVM nodes: 5 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000030 Bump: 0.000000 Volume: 0.000013 Displacement: 0.000011 Generate: 0.000054 Total: 0.000054 I0127 11:44:23.462869 7740 svm.cpp:67] Compilation summary: Shader name: default_volume Number of SVM nodes: 3 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000028 Bump: 0.000000 Volume: 0.000032 Displacement: 0.000002 Generate: 0.000063 Total: 0.000063 I0127 11:44:23.462869 14480 svm.cpp:67] Compilation summary: Shader name: default_surface Number of SVM nodes: 8 Peak stack usage: 4 Time (in seconds): Finalize: 0.000000 Surface: 0.000053 Bump: 0.000000 Volume: 0.000013 Displacement: 0.000019 Generate: 0.000085 Total: 0.000086 I0127 11:44:23.462869 14888 svm.cpp:67] Compilation summary: Shader name: pine-trunk Number of SVM nodes: 30 Peak stack usage: 26 Time (in seconds): Finalize: 0.000000 Surface: 0.000073 Bump: 0.000000 Volume: 0.000006 Displacement: 0.000014 Generate: 0.000094 Total: 0.000094 I0127 11:44:23.462869 15256 svm.cpp:67] Compilation summary: Shader name: shader Number of SVM nodes: 5 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000038 Bump: 0.000000 Volume: 0.000017 Displacement: 0.000018 Generate: 0.000072 Total: 0.000073 I0127 11:44:23.462869 9092 svm.cpp:67] Compilation summary: Shader name: pine-leaf_Snow Number of SVM nodes: 40 Peak stack usage: 31 Time (in seconds): Finalize: 0.000000 Surface: 0.000104 Bump: 0.000000 Volume: 0.000009 Displacement: 0.000017 Generate: 0.000130 Total: 0.000130 I0127 11:44:23.462869 14724 svm.cpp:67] Compilation summary: Shader name: pine-leaf_Snow.2 Number of SVM nodes: 46 Peak stack usage: 32 Time (in seconds): Finalize: 0.000000 Surface: 0.000050 Bump: 0.000000 Volume: 0.000005 Displacement: 0.000027 Generate: 0.000082 Total: 0.000083 I0127 11:44:23.462869 14984 svm.cpp:67] Compilation summary: Shader name: Smoke Domain Material.001 Number of SVM nodes: 14 Peak stack usage: 10 Time (in seconds): Finalize: 0.000000 Surface: 0.000007 Bump: 0.000000 Volume: 0.000055 Displacement: 0.000020 Generate: 0.000082 Total: 0.000082 I0127 11:44:23.462869 9500 constant_fold.cpp:113] Folding Soft_hard::Color to socket convert_float_to_color::value_color. I0127 11:44:23.462869 10364 svm.cpp:67] Compilation summary: Shader name: Material.002 Number of SVM nodes: 28 Peak stack usage: 23 Time (in seconds): Finalize: 0.000000 Surface: 0.000066 Bump: 0.000000 Volume: 0.000011 Displacement: 0.000010 Generate: 0.000087 Total: 0.000087 I0127 11:44:23.462869 15692 svm.cpp:67] Compilation summary: Shader name: pine-leaf Number of SVM nodes: 46 Peak stack usage: 32 Time (in seconds): Finalize: 0.000000 Surface: 0.000126 Bump: 0.000000 Volume: 0.000013 Displacement: 0.000021 Generate: 0.000159 Total: 0.000160 I0127 11:44:23.462869 7952 svm.cpp:67] Compilation summary: Shader name: Material Number of SVM nodes: 374 Peak stack usage: 33 Time (in seconds): Finalize: 0.000000 Surface: 0.000087 Bump: 0.000114 Volume: 0.000003 Displacement: 0.000013 Generate: 0.000217 Total: 0.000218 I0127 11:44:23.462869 9500 graph.cpp:675] Deduplicated 2 nodes. I0127 11:44:23.462869 9500 svm.cpp:67] Compilation summary: Shader name: default_background Number of SVM nodes: 2178 Peak stack usage: 34 Time (in seconds): Finalize: 0.000313 Surface: 0.000114 Bump: 0.000000 Volume: 0.000006 Displacement: 0.000004 Generate: 0.000124 Total: 0.000438 I0127 11:44:23.462869 14724 device_cuda_impl.cpp:883] Buffer allocate: __svm_nodes, 44,944 bytes. (43.89K) in device memory I0127 11:44:23.463871 14724 device_cuda_impl.cpp:883] Buffer allocate: __shaders, 512 bytes. (512) in device memory I0127 11:44:23.463871 14724 svm.cpp:164] Shader manager updated 16 shaders in 0.0009684 seconds. I0127 11:44:23.463871 14724 tables.cpp:50] Total 2 lookup tables. I0127 11:44:23.463871 14724 device_cuda_impl.cpp:883] Buffer allocate: __lookup_table, 266,240 bytes. (260.00K) in device memory I0127 11:44:23.463871 14724 light.cpp:976] Total 5 lights. I0127 11:44:23.467875 14724 light.cpp:955] Number of lights sent to the device: 4 I0127 11:44:23.467875 14724 light.cpp:957] Number of lights without contribution: 1 I0127 11:44:23.467875 14724 device_cuda_impl.cpp:883] Buffer allocate: __lights, 768 bytes. (768) in device memory I0127 11:44:23.468875 14724 light.cpp:329] Total 4 of light distribution primitives. I0127 11:44:23.468875 14724 device_cuda_impl.cpp:883] Buffer allocate: __light_distribution, 80 bytes. (80) in device memory I0127 11:44:23.468875 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:23.468875 14724 light.cpp:672] Automatically set World MIS resolution to 4096 by 2048 I0127 11:44:23.475883 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:23.488894 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:23.507910 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:23.507910 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:23.518414 14724 device_cuda_impl.cpp:883] Buffer allocate: background_output, 134,217,728 bytes. (128.00M) in device memory I0127 11:44:23.522339 14724 device_cuda_impl.cpp:883] Buffer allocate: background_input, 134,217,728 bytes. (128.00M) in device memory I0127 11:44:23.523211 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:23.523211 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:23.539224 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:23.539224 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:23.555240 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:23.555240 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:23.571254 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:23.571254 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:23.587270 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:23.587270 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:23.603283 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:23.603283 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:23.619297 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:23.619297 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:23.635313 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:23.635313 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:23.651327 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:23.651327 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:23.655333 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:23.662338 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:23.683358 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:23.683358 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:23.699371 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:23.701373 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:23.705376 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:23.724400 14724 light.cpp:721] Background MIS build time 0.0097626 I0127 11:44:23.724400 14724 device_cuda_impl.cpp:883] Buffer allocate: __light_background_marginal_cdf, 16,392 bytes. (16.01K) in device memory I0127 11:44:23.725394 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:23.727373 14724 device_cuda_impl.cpp:883] Buffer allocate: __light_background_conditional_cdf, 67,125,248 bytes. (64.02M) in device memory I0127 11:44:23.729375 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:23.741386 14724 scene.cpp:337] System memory statistics after full device sync: Usage: 200,569,674 (191.28M) Peak: 412,137,998 (393.04M) I0127 11:44:23.742388 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:23.760403 8632 blender_sync.cpp:254] Total time spent synchronizing data: 0.0175101 I0127 11:44:23.764407 14724 camera.cpp:551] Camera is outside of the volume. I0127 11:44:23.784113 14724 camera.cpp:551] Camera is outside of the volume. I0127 11:44:25.903492 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:25.921509 8632 blender_sync.cpp:254] Total time spent synchronizing data: 0.0171974 I0127 11:44:25.921509 14724 svm.cpp:88] Total 16 shaders. I0127 11:44:25.921509 9500 constant_fold.cpp:58] Folding Sun_color::Color to constant (24.7767, 21.0621, 15.2916). I0127 11:44:25.921509 9500 constant_fold.cpp:113] Folding Mapping::Vector to socket Texture Coordinate::Generated. I0127 11:44:25.921509 15256 svm.cpp:67] Compilation summary: Shader name: default_empty Number of SVM nodes: 3 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000019 Bump: 0.000000 Volume: 0.000007 Displacement: 0.000014 Generate: 0.000040 Total: 0.000041 I0127 11:44:25.921509 9500 constant_fold.cpp:113] Folding Soft_hard::Color to socket convert_float_to_color::value_color. I0127 11:44:25.921509 10364 svm.cpp:67] Compilation summary: Shader name: default_surface Number of SVM nodes: 8 Peak stack usage: 4 Time (in seconds): Finalize: 0.000000 Surface: 0.000035 Bump: 0.000000 Volume: 0.000026 Displacement: 0.000005 Generate: 0.000065 Total: 0.000066 I0127 11:44:25.921509 7740 svm.cpp:67] Compilation summary: Shader name: default_volume Number of SVM nodes: 3 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000004 Bump: 0.000000 Volume: 0.000014 Displacement: 0.000025 Generate: 0.000043 Total: 0.000044 I0127 11:44:25.921509 7152 svm.cpp:67] Compilation summary: Shader name: shader Number of SVM nodes: 5 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000021 Bump: 0.000000 Volume: 0.000014 Displacement: 0.000025 Generate: 0.000060 Total: 0.000062 I0127 11:44:25.921509 14480 svm.cpp:67] Compilation summary: Shader name: default_light Number of SVM nodes: 3 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000044 Bump: 0.000000 Volume: 0.000004 Displacement: 0.000023 Generate: 0.000070 Total: 0.000071 I0127 11:44:25.921509 13072 svm.cpp:67] Compilation summary: Shader name: pine-trunk Number of SVM nodes: 30 Peak stack usage: 26 Time (in seconds): Finalize: 0.000000 Surface: 0.000074 Bump: 0.000000 Volume: 0.000026 Displacement: 0.000019 Generate: 0.000119 Total: 0.000120 I0127 11:44:25.921509 15692 svm.cpp:67] Compilation summary: Shader name: Smoke Domain Material.001 Number of SVM nodes: 14 Peak stack usage: 10 Time (in seconds): Finalize: 0.000000 Surface: 0.000004 Bump: 0.000000 Volume: 0.000064 Displacement: 0.000024 Generate: 0.000092 Total: 0.000093 I0127 11:44:25.921509 15964 svm.cpp:67] Compilation summary: Shader name: shader Number of SVM nodes: 5 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000058 Bump: 0.000000 Volume: 0.000044 Displacement: 0.000006 Generate: 0.000107 Total: 0.000108 I0127 11:44:25.921509 14724 svm.cpp:67] Compilation summary: Shader name: pine-leaf_Snow.2 Number of SVM nodes: 46 Peak stack usage: 32 Time (in seconds): Finalize: 0.000000 Surface: 0.000165 Bump: 0.000000 Volume: 0.000003 Displacement: 0.000018 Generate: 0.000186 Total: 0.000187 I0127 11:44:25.921509 7684 svm.cpp:67] Compilation summary: Shader name: shader Number of SVM nodes: 5 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000054 Bump: 0.000000 Volume: 0.000012 Displacement: 0.000009 Generate: 0.000075 Total: 0.000075 I0127 11:44:25.921509 9092 svm.cpp:67] Compilation summary: Shader name: pine-leaf_Snow Number of SVM nodes: 40 Peak stack usage: 31 Time (in seconds): Finalize: 0.000000 Surface: 0.000115 Bump: 0.000000 Volume: 0.000002 Displacement: 0.000022 Generate: 0.000140 Total: 0.000141 I0127 11:44:25.921509 14984 svm.cpp:67] Compilation summary: Shader name: Material.002 Number of SVM nodes: 28 Peak stack usage: 23 Time (in seconds): Finalize: 0.000000 Surface: 0.000138 Bump: 0.000000 Volume: 0.000021 Displacement: 0.000015 Generate: 0.000174 Total: 0.000175 I0127 11:44:25.921509 14888 svm.cpp:67] Compilation summary: Shader name: pine-leaf Number of SVM nodes: 46 Peak stack usage: 32 Time (in seconds): Finalize: 0.000000 Surface: 0.000101 Bump: 0.000000 Volume: 0.000016 Displacement: 0.000015 Generate: 0.000132 Total: 0.000132 I0127 11:44:25.921509 14916 svm.cpp:67] Compilation summary: Shader name: shader Number of SVM nodes: 5 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000030 Bump: 0.000000 Volume: 0.000027 Displacement: 0.000030 Generate: 0.000087 Total: 0.000088 I0127 11:44:25.921509 9500 graph.cpp:675] Deduplicated 2 nodes. I0127 11:44:25.921509 7952 svm.cpp:67] Compilation summary: Shader name: Material Number of SVM nodes: 374 Peak stack usage: 33 Time (in seconds): Finalize: 0.000000 Surface: 0.000108 Bump: 0.000108 Volume: 0.000002 Displacement: 0.000009 Generate: 0.000228 Total: 0.000229 I0127 11:44:25.921509 9500 svm.cpp:67] Compilation summary: Shader name: default_background Number of SVM nodes: 2178 Peak stack usage: 34 Time (in seconds): Finalize: 0.000273 Surface: 0.000100 Bump: 0.000000 Volume: 0.000007 Displacement: 0.000003 Generate: 0.000109 Total: 0.000382 I0127 11:44:25.921509 14724 device_cuda_impl.cpp:883] Buffer allocate: __svm_nodes, 44,944 bytes. (43.89K) in device memory I0127 11:44:25.922510 14724 device_cuda_impl.cpp:883] Buffer allocate: __shaders, 512 bytes. (512) in device memory I0127 11:44:25.922510 14724 svm.cpp:164] Shader manager updated 16 shaders in 0.0009521 seconds. I0127 11:44:25.922510 14724 camera.cpp:551] Camera is outside of the volume. I0127 11:44:25.922510 14724 tables.cpp:50] Total 2 lookup tables. I0127 11:44:25.922510 14724 device_cuda_impl.cpp:883] Buffer allocate: __lookup_table, 266,240 bytes. (260.00K) in device memory I0127 11:44:25.922510 14724 light.cpp:976] Total 5 lights. I0127 11:44:25.926513 14724 light.cpp:955] Number of lights sent to the device: 4 I0127 11:44:25.926513 14724 light.cpp:957] Number of lights without contribution: 1 I0127 11:44:25.926513 14724 device_cuda_impl.cpp:883] Buffer allocate: __lights, 768 bytes. (768) in device memory I0127 11:44:25.927515 14724 light.cpp:329] Total 4 of light distribution primitives. I0127 11:44:25.927515 14724 device_cuda_impl.cpp:883] Buffer allocate: __light_distribution, 80 bytes. (80) in device memory I0127 11:44:25.927515 14724 light.cpp:672] Automatically set World MIS resolution to 4096 by 2048 I0127 11:44:25.951537 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:25.958544 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:25.971832 14724 device_cuda_impl.cpp:883] Buffer allocate: background_output, 134,217,728 bytes. (128.00M) in device memory I0127 11:44:25.973834 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:25.974835 14724 device_cuda_impl.cpp:883] Buffer allocate: background_input, 134,217,728 bytes. (128.00M) in device memory I0127 11:44:25.991852 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:26.002861 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:26.013871 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:26.023880 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:26.036392 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:26.049404 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:26.063578 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:26.076591 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:26.090602 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:26.103615 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:26.116626 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:26.140647 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:26.140647 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:26.151659 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:26.161667 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:26.172677 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:26.183687 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:26.196699 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:26.210734 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:26.234611 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:26.250138 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:26.266074 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:26.278086 14724 light.cpp:721] Background MIS build time 0.0101225 I0127 11:44:26.278086 14724 device_cuda_impl.cpp:883] Buffer allocate: __light_background_marginal_cdf, 16,392 bytes. (16.01K) in device memory I0127 11:44:26.280835 14724 device_cuda_impl.cpp:883] Buffer allocate: __light_background_conditional_cdf, 67,125,248 bytes. (64.02M) in device memory I0127 11:44:26.281477 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:26.294489 14724 scene.cpp:337] System memory statistics after full device sync: Usage: 200,569,674 (191.28M) Peak: 412,137,998 (393.04M) I0127 11:44:26.297492 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:26.314508 8632 blender_sync.cpp:254] Total time spent synchronizing data: 0.0178758 I0127 11:44:26.315508 14724 svm.cpp:88] Total 16 shaders. I0127 11:44:26.315508 7952 constant_fold.cpp:58] Folding Sun_color::Color to constant (24.7767, 21.0621, 15.2916). I0127 11:44:26.315508 7952 constant_fold.cpp:113] Folding Mapping::Vector to socket Texture Coordinate::Generated. I0127 11:44:26.315508 15692 svm.cpp:67] Compilation summary: Shader name: default_volume Number of SVM nodes: 3 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000004 Bump: 0.000000 Volume: 0.000004 Displacement: 0.000008 Generate: 0.000015 Total: 0.000016 I0127 11:44:26.315508 9500 svm.cpp:67] Compilation summary: Shader name: shader Number of SVM nodes: 5 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000015 Bump: 0.000000 Volume: 0.000012 Displacement: 0.000005 Generate: 0.000032 Total: 0.000032 I0127 11:44:26.315508 7740 svm.cpp:67] Compilation summary: Shader name: default_light Number of SVM nodes: 3 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000014 Bump: 0.000000 Volume: 0.000013 Displacement: 0.000006 Generate: 0.000033 Total: 0.000033 I0127 11:44:26.315508 14480 svm.cpp:67] Compilation summary: Shader name: default_empty Number of SVM nodes: 3 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000040 Bump: 0.000000 Volume: 0.000013 Displacement: 0.000021 Generate: 0.000073 Total: 0.000074 I0127 11:44:26.315508 15964 svm.cpp:67] Compilation summary: Shader name: shader Number of SVM nodes: 5 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000029 Bump: 0.000000 Volume: 0.000014 Displacement: 0.000014 Generate: 0.000058 Total: 0.000059 I0127 11:44:26.315508 13072 svm.cpp:67] Compilation summary: Shader name: Smoke Domain Material.001 Number of SVM nodes: 14 Peak stack usage: 10 Time (in seconds): Finalize: 0.000000 Surface: 0.000037 Bump: 0.000000 Volume: 0.000073 Displacement: 0.000024 Generate: 0.000134 Total: 0.000134 I0127 11:44:26.315508 10364 svm.cpp:67] Compilation summary: Shader name: shader Number of SVM nodes: 5 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000020 Bump: 0.000000 Volume: 0.000015 Displacement: 0.000027 Generate: 0.000063 Total: 0.000063 I0127 11:44:26.315508 14888 svm.cpp:67] Compilation summary: Shader name: default_surface Number of SVM nodes: 8 Peak stack usage: 4 Time (in seconds): Finalize: 0.000000 Surface: 0.000100 Bump: 0.000000 Volume: 0.000007 Displacement: 0.000036 Generate: 0.000143 Total: 0.000144 I0127 11:44:26.315508 7152 svm.cpp:67] Compilation summary: Shader name: shader Number of SVM nodes: 5 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000033 Bump: 0.000000 Volume: 0.000010 Displacement: 0.000027 Generate: 0.000070 Total: 0.000071 I0127 11:44:26.315508 7952 constant_fold.cpp:113] Folding Soft_hard::Color to socket convert_float_to_color::value_color. I0127 11:44:26.315508 9092 svm.cpp:67] Compilation summary: Shader name: pine-trunk Number of SVM nodes: 30 Peak stack usage: 26 Time (in seconds): Finalize: 0.000000 Surface: 0.000113 Bump: 0.000000 Volume: 0.000015 Displacement: 0.000014 Generate: 0.000142 Total: 0.000143 I0127 11:44:26.315508 15256 svm.cpp:67] Compilation summary: Shader name: pine-leaf_Snow Number of SVM nodes: 40 Peak stack usage: 31 Time (in seconds): Finalize: 0.000000 Surface: 0.000086 Bump: 0.000000 Volume: 0.000005 Displacement: 0.000014 Generate: 0.000105 Total: 0.000105 I0127 11:44:26.315508 14724 svm.cpp:67] Compilation summary: Shader name: pine-leaf_Snow.2 Number of SVM nodes: 46 Peak stack usage: 32 Time (in seconds): Finalize: 0.000000 Surface: 0.000154 Bump: 0.000000 Volume: 0.000015 Displacement: 0.000019 Generate: 0.000189 Total: 0.000189 I0127 11:44:26.315508 14984 svm.cpp:67] Compilation summary: Shader name: Material.002 Number of SVM nodes: 28 Peak stack usage: 23 Time (in seconds): Finalize: 0.000000 Surface: 0.000089 Bump: 0.000000 Volume: 0.000020 Displacement: 0.000004 Generate: 0.000113 Total: 0.000113 I0127 11:44:26.315508 7684 svm.cpp:67] Compilation summary: Shader name: pine-leaf Number of SVM nodes: 46 Peak stack usage: 32 Time (in seconds): Finalize: 0.000000 Surface: 0.000125 Bump: 0.000000 Volume: 0.000004 Displacement: 0.000021 Generate: 0.000150 Total: 0.000151 I0127 11:44:26.315508 14916 svm.cpp:67] Compilation summary: Shader name: Material Number of SVM nodes: 374 Peak stack usage: 33 Time (in seconds): Finalize: 0.000000 Surface: 0.000097 Bump: 0.000145 Volume: 0.000005 Displacement: 0.000019 Generate: 0.000265 Total: 0.000266 I0127 11:44:26.315508 7952 graph.cpp:675] Deduplicated 2 nodes. I0127 11:44:26.315508 7952 svm.cpp:67] Compilation summary: Shader name: default_background Number of SVM nodes: 2178 Peak stack usage: 34 Time (in seconds): Finalize: 0.000351 Surface: 0.000101 Bump: 0.000000 Volume: 0.000008 Displacement: 0.000004 Generate: 0.000112 Total: 0.000464 I0127 11:44:26.315508 14724 device_cuda_impl.cpp:883] Buffer allocate: __svm_nodes, 44,944 bytes. (43.89K) in device memory I0127 11:44:26.316510 14724 device_cuda_impl.cpp:883] Buffer allocate: __shaders, 512 bytes. (512) in device memory I0127 11:44:26.316510 14724 svm.cpp:164] Shader manager updated 16 shaders in 0.0011693 seconds. I0127 11:44:26.316510 14724 tables.cpp:50] Total 2 lookup tables. I0127 11:44:26.316510 14724 device_cuda_impl.cpp:883] Buffer allocate: __lookup_table, 266,240 bytes. (260.00K) in device memory I0127 11:44:26.316510 14724 light.cpp:976] Total 5 lights. I0127 11:44:26.320513 14724 light.cpp:955] Number of lights sent to the device: 4 I0127 11:44:26.320513 14724 light.cpp:957] Number of lights without contribution: 1 I0127 11:44:26.320513 14724 device_cuda_impl.cpp:883] Buffer allocate: __lights, 768 bytes. (768) in device memory I0127 11:44:26.321514 14724 light.cpp:329] Total 4 of light distribution primitives. I0127 11:44:26.322515 14724 device_cuda_impl.cpp:883] Buffer allocate: __light_distribution, 80 bytes. (80) in device memory I0127 11:44:26.322515 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:26.322515 14724 light.cpp:672] Automatically set World MIS resolution to 4096 by 2048 I0127 11:44:26.345536 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:26.353543 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:26.372102 14724 device_cuda_impl.cpp:883] Buffer allocate: background_output, 134,217,728 bytes. (128.00M) in device memory I0127 11:44:26.375941 14724 device_cuda_impl.cpp:883] Buffer allocate: background_input, 134,217,728 bytes. (128.00M) in device memory I0127 11:44:26.376942 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:26.378943 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:26.392956 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:26.408970 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:26.424984 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:26.440999 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:26.457015 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:26.473028 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:26.489043 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:26.489043 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:26.504590 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:26.520606 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:26.520606 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:26.536624 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:26.536624 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:26.552634 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:26.552634 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:26.557638 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:26.578660 14724 light.cpp:721] Background MIS build time 0.0097745 I0127 11:44:26.578660 14724 device_cuda_impl.cpp:883] Buffer allocate: __light_background_marginal_cdf, 16,392 bytes. (16.01K) in device memory I0127 11:44:26.579658 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:26.580659 14724 device_cuda_impl.cpp:883] Buffer allocate: __light_background_conditional_cdf, 67,125,248 bytes. (64.02M) in device memory I0127 11:44:26.583662 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:26.595674 14724 scene.cpp:337] System memory statistics after full device sync: Usage: 200,569,674 (191.28M) Peak: 412,137,998 (393.04M) I0127 11:44:26.596674 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:26.614691 8632 blender_sync.cpp:254] Total time spent synchronizing data: 0.0177347 I0127 11:44:26.614691 14724 svm.cpp:88] Total 16 shaders. I0127 11:44:26.615691 13072 constant_fold.cpp:58] Folding Sun_color::Color to constant (24.7767, 21.0621, 15.2916). I0127 11:44:26.615691 10364 svm.cpp:67] Compilation summary: Shader name: default_volume Number of SVM nodes: 3 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000010 Bump: 0.000000 Volume: 0.000008 Displacement: 0.000004 Generate: 0.000022 Total: 0.000023 I0127 11:44:26.615691 13072 constant_fold.cpp:113] Folding Mapping::Vector to socket Texture Coordinate::Generated. I0127 11:44:26.615691 15692 svm.cpp:67] Compilation summary: Shader name: default_surface Number of SVM nodes: 8 Peak stack usage: 4 Time (in seconds): Finalize: 0.000000 Surface: 0.000039 Bump: 0.000000 Volume: 0.000029 Displacement: 0.000027 Generate: 0.000094 Total: 0.000096 I0127 11:44:26.615691 14888 svm.cpp:67] Compilation summary: Shader name: default_empty Number of SVM nodes: 3 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000019 Bump: 0.000000 Volume: 0.000005 Displacement: 0.000019 Generate: 0.000044 Total: 0.000044 I0127 11:44:26.615691 9092 svm.cpp:67] Compilation summary: Shader name: shader Number of SVM nodes: 5 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000029 Bump: 0.000000 Volume: 0.000020 Displacement: 0.000014 Generate: 0.000064 Total: 0.000065 I0127 11:44:26.615691 15256 svm.cpp:67] Compilation summary: Shader name: shader Number of SVM nodes: 5 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000037 Bump: 0.000000 Volume: 0.000004 Displacement: 0.000036 Generate: 0.000077 Total: 0.000077 I0127 11:44:26.615691 13072 constant_fold.cpp:113] Folding Soft_hard::Color to socket convert_float_to_color::value_color. I0127 11:44:26.615691 9500 svm.cpp:67] Compilation summary: Shader name: shader Number of SVM nodes: 5 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000032 Bump: 0.000000 Volume: 0.000011 Displacement: 0.000016 Generate: 0.000059 Total: 0.000060 I0127 11:44:26.615691 7740 svm.cpp:67] Compilation summary: Shader name: shader Number of SVM nodes: 5 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000057 Bump: 0.000000 Volume: 0.000020 Displacement: 0.000013 Generate: 0.000090 Total: 0.000091 I0127 11:44:26.615691 14916 svm.cpp:67] Compilation summary: Shader name: pine-trunk Number of SVM nodes: 30 Peak stack usage: 26 Time (in seconds): Finalize: 0.000000 Surface: 0.000084 Bump: 0.000000 Volume: 0.000010 Displacement: 0.000009 Generate: 0.000104 Total: 0.000104 I0127 11:44:26.615691 14480 svm.cpp:67] Compilation summary: Shader name: pine-leaf_Snow Number of SVM nodes: 40 Peak stack usage: 31 Time (in seconds): Finalize: 0.000000 Surface: 0.000114 Bump: 0.000000 Volume: 0.000029 Displacement: 0.000011 Generate: 0.000155 Total: 0.000156 I0127 11:44:26.615691 15964 svm.cpp:67] Compilation summary: Shader name: pine-leaf Number of SVM nodes: 46 Peak stack usage: 32 Time (in seconds): Finalize: 0.000000 Surface: 0.000089 Bump: 0.000000 Volume: 0.000009 Displacement: 0.000009 Generate: 0.000107 Total: 0.000107 I0127 11:44:26.615691 14984 svm.cpp:67] Compilation summary: Shader name: Material.002 Number of SVM nodes: 28 Peak stack usage: 23 Time (in seconds): Finalize: 0.000000 Surface: 0.000091 Bump: 0.000000 Volume: 0.000014 Displacement: 0.000024 Generate: 0.000128 Total: 0.000129 I0127 11:44:26.615691 7684 svm.cpp:67] Compilation summary: Shader name: Smoke Domain Material.001 Number of SVM nodes: 14 Peak stack usage: 10 Time (in seconds): Finalize: 0.000000 Surface: 0.000016 Bump: 0.000000 Volume: 0.000078 Displacement: 0.000022 Generate: 0.000116 Total: 0.000116 I0127 11:44:26.615691 7952 svm.cpp:67] Compilation summary: Shader name: default_light Number of SVM nodes: 3 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000004 Bump: 0.000000 Volume: 0.000026 Displacement: 0.000030 Generate: 0.000060 Total: 0.000061 I0127 11:44:26.615691 14724 svm.cpp:67] Compilation summary: Shader name: pine-leaf_Snow.2 Number of SVM nodes: 46 Peak stack usage: 32 Time (in seconds): Finalize: 0.000000 Surface: 0.000152 Bump: 0.000000 Volume: 0.000008 Displacement: 0.000024 Generate: 0.000185 Total: 0.000185 I0127 11:44:26.615691 7152 svm.cpp:67] Compilation summary: Shader name: Material Number of SVM nodes: 374 Peak stack usage: 33 Time (in seconds): Finalize: 0.000000 Surface: 0.000107 Bump: 0.000128 Volume: 0.000003 Displacement: 0.000011 Generate: 0.000249 Total: 0.000250 I0127 11:44:26.615691 13072 graph.cpp:675] Deduplicated 2 nodes. I0127 11:44:26.615691 13072 svm.cpp:67] Compilation summary: Shader name: default_background Number of SVM nodes: 2178 Peak stack usage: 34 Time (in seconds): Finalize: 0.000320 Surface: 0.000114 Bump: 0.000000 Volume: 0.000007 Displacement: 0.000004 Generate: 0.000125 Total: 0.000446 I0127 11:44:26.615691 14724 device_cuda_impl.cpp:883] Buffer allocate: __svm_nodes, 44,944 bytes. (43.89K) in device memory I0127 11:44:26.615691 14724 device_cuda_impl.cpp:883] Buffer allocate: __shaders, 512 bytes. (512) in device memory I0127 11:44:26.616693 14724 svm.cpp:164] Shader manager updated 16 shaders in 0.001377 seconds. I0127 11:44:26.616693 14724 tables.cpp:50] Total 2 lookup tables. I0127 11:44:26.616693 14724 device_cuda_impl.cpp:883] Buffer allocate: __lookup_table, 266,240 bytes. (260.00K) in device memory I0127 11:44:26.616693 14724 light.cpp:976] Total 5 lights. I0127 11:44:26.620695 14724 light.cpp:955] Number of lights sent to the device: 4 I0127 11:44:26.620695 14724 light.cpp:957] Number of lights without contribution: 1 I0127 11:44:26.620695 14724 device_cuda_impl.cpp:883] Buffer allocate: __lights, 768 bytes. (768) in device memory I0127 11:44:26.621696 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:26.621696 14724 light.cpp:329] Total 4 of light distribution primitives. I0127 11:44:26.621696 14724 device_cuda_impl.cpp:883] Buffer allocate: __light_distribution, 80 bytes. (80) in device memory I0127 11:44:26.622697 14724 light.cpp:672] Automatically set World MIS resolution to 4096 by 2048 I0127 11:44:26.647720 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:26.653726 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:26.663735 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:26.671957 14724 device_cuda_impl.cpp:883] Buffer allocate: background_output, 134,217,728 bytes. (128.00M) in device memory I0127 11:44:26.674858 14724 device_cuda_impl.cpp:883] Buffer allocate: background_input, 134,217,728 bytes. (128.00M) in device memory I0127 11:44:26.676862 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:26.690872 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:26.703884 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:26.724905 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:26.724905 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:26.740918 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:26.755932 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:26.755932 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:26.771946 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:26.786960 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:26.802974 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:26.818989 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:26.819994 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:26.835005 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:26.851019 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:26.867033 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:26.884059 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:26.886055 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:26.886055 14724 light.cpp:721] Background MIS build time 0.0098234 I0127 11:44:26.886055 14724 device_cuda_impl.cpp:883] Buffer allocate: __light_background_marginal_cdf, 16,392 bytes. (16.01K) in device memory I0127 11:44:26.889065 14724 device_cuda_impl.cpp:883] Buffer allocate: __light_background_conditional_cdf, 67,125,248 bytes. (64.02M) in device memory I0127 11:44:26.899067 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:26.903070 14724 scene.cpp:337] System memory statistics after full device sync: Usage: 200,569,674 (191.28M) Peak: 412,137,998 (393.04M) I0127 11:44:26.914855 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:26.931870 8632 blender_sync.cpp:254] Total time spent synchronizing data: 0.0177297 I0127 11:44:26.935874 14724 camera.cpp:551] Camera is outside of the volume. I0127 11:44:26.949887 14724 camera.cpp:551] Camera is outside of the volume. I0127 11:44:27.795948 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:27.812963 8632 blender_sync.cpp:254] Total time spent synchronizing data: 0.0168769 I0127 11:44:27.812963 14724 svm.cpp:88] Total 16 shaders. I0127 11:44:27.812963 9092 constant_fold.cpp:58] Folding Sun_color::Color to constant (24.7767, 21.0621, 15.2916). I0127 11:44:27.812963 9092 constant_fold.cpp:113] Folding Mapping::Vector to socket Texture Coordinate::Generated. I0127 11:44:27.812963 7684 svm.cpp:67] Compilation summary: Shader name: default_empty Number of SVM nodes: 3 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000013 Bump: 0.000000 Volume: 0.000008 Displacement: 0.000010 Generate: 0.000032 Total: 0.000032 I0127 11:44:27.812963 9092 constant_fold.cpp:113] Folding Soft_hard::Color to socket convert_float_to_color::value_color. I0127 11:44:27.812963 10364 svm.cpp:67] Compilation summary: Shader name: shader Number of SVM nodes: 5 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000041 Bump: 0.000000 Volume: 0.000011 Displacement: 0.000010 Generate: 0.000061 Total: 0.000062 I0127 11:44:27.812963 15964 svm.cpp:67] Compilation summary: Shader name: shader Number of SVM nodes: 5 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000026 Bump: 0.000000 Volume: 0.000012 Displacement: 0.000007 Generate: 0.000045 Total: 0.000045 I0127 11:44:27.812963 13072 svm.cpp:67] Compilation summary: Shader name: default_surface Number of SVM nodes: 8 Peak stack usage: 4 Time (in seconds): Finalize: 0.000000 Surface: 0.000046 Bump: 0.000000 Volume: 0.000016 Displacement: 0.000010 Generate: 0.000072 Total: 0.000073 I0127 11:44:27.812963 9500 svm.cpp:67] Compilation summary: Shader name: default_volume Number of SVM nodes: 3 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000005 Bump: 0.000000 Volume: 0.000002 Displacement: 0.000008 Generate: 0.000015 Total: 0.000017 I0127 11:44:27.812963 14916 svm.cpp:67] Compilation summary: Shader name: default_light Number of SVM nodes: 3 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000006 Bump: 0.000000 Volume: 0.000009 Displacement: 0.000045 Generate: 0.000060 Total: 0.000061 I0127 11:44:27.812963 14888 svm.cpp:67] Compilation summary: Shader name: shader Number of SVM nodes: 5 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000045 Bump: 0.000000 Volume: 0.000024 Displacement: 0.000022 Generate: 0.000091 Total: 0.000092 I0127 11:44:27.812963 7152 svm.cpp:67] Compilation summary: Shader name: Smoke Domain Material.001 Number of SVM nodes: 14 Peak stack usage: 10 Time (in seconds): Finalize: 0.000000 Surface: 0.000012 Bump: 0.000000 Volume: 0.000065 Displacement: 0.000028 Generate: 0.000105 Total: 0.000106 I0127 11:44:27.812963 15692 svm.cpp:67] Compilation summary: Shader name: pine-trunk Number of SVM nodes: 30 Peak stack usage: 26 Time (in seconds): Finalize: 0.000000 Surface: 0.000096 Bump: 0.000000 Volume: 0.000008 Displacement: 0.000018 Generate: 0.000122 Total: 0.000123 I0127 11:44:27.813963 15256 svm.cpp:67] Compilation summary: Shader name: pine-leaf Number of SVM nodes: 46 Peak stack usage: 32 Time (in seconds): Finalize: 0.000000 Surface: 0.000109 Bump: 0.000000 Volume: 0.000006 Displacement: 0.000035 Generate: 0.000149 Total: 0.000150 I0127 11:44:27.812963 7740 svm.cpp:67] Compilation summary: Shader name: pine-leaf_Snow Number of SVM nodes: 40 Peak stack usage: 31 Time (in seconds): Finalize: 0.000000 Surface: 0.000095 Bump: 0.000000 Volume: 0.000006 Displacement: 0.000013 Generate: 0.000114 Total: 0.000114 I0127 11:44:27.812963 14724 svm.cpp:67] Compilation summary: Shader name: pine-leaf_Snow.2 Number of SVM nodes: 46 Peak stack usage: 32 Time (in seconds): Finalize: 0.000000 Surface: 0.000133 Bump: 0.000000 Volume: 0.000010 Displacement: 0.000012 Generate: 0.000156 Total: 0.000156 I0127 11:44:27.812963 14984 svm.cpp:67] Compilation summary: Shader name: Material.002 Number of SVM nodes: 28 Peak stack usage: 23 Time (in seconds): Finalize: 0.000000 Surface: 0.000068 Bump: 0.000000 Volume: 0.000027 Displacement: 0.000029 Generate: 0.000124 Total: 0.000124 I0127 11:44:27.812963 14480 svm.cpp:67] Compilation summary: Shader name: shader Number of SVM nodes: 5 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000019 Bump: 0.000000 Volume: 0.000007 Displacement: 0.000013 Generate: 0.000038 Total: 0.000039 I0127 11:44:27.813963 7952 svm.cpp:67] Compilation summary: Shader name: Material Number of SVM nodes: 374 Peak stack usage: 33 Time (in seconds): Finalize: 0.000000 Surface: 0.000072 Bump: 0.000122 Volume: 0.000003 Displacement: 0.000014 Generate: 0.000210 Total: 0.000211 I0127 11:44:27.813963 9092 graph.cpp:675] Deduplicated 2 nodes. I0127 11:44:27.813963 9092 svm.cpp:67] Compilation summary: Shader name: default_background Number of SVM nodes: 2178 Peak stack usage: 34 Time (in seconds): Finalize: 0.000262 Surface: 0.000098 Bump: 0.000000 Volume: 0.000008 Displacement: 0.000004 Generate: 0.000110 Total: 0.000373 I0127 11:44:27.813963 14724 device_cuda_impl.cpp:883] Buffer allocate: __svm_nodes, 44,944 bytes. (43.89K) in device memory I0127 11:44:27.813963 14724 device_cuda_impl.cpp:883] Buffer allocate: __shaders, 512 bytes. (512) in device memory I0127 11:44:27.813963 14724 svm.cpp:164] Shader manager updated 16 shaders in 0.0009902 seconds. I0127 11:44:27.813963 14724 camera.cpp:551] Camera is outside of the volume. I0127 11:44:27.813963 14724 tables.cpp:50] Total 2 lookup tables. I0127 11:44:27.813963 14724 device_cuda_impl.cpp:883] Buffer allocate: __lookup_table, 266,240 bytes. (260.00K) in device memory I0127 11:44:27.814965 14724 light.cpp:976] Total 5 lights. I0127 11:44:27.818969 14724 light.cpp:955] Number of lights sent to the device: 4 I0127 11:44:27.818969 14724 light.cpp:957] Number of lights without contribution: 1 I0127 11:44:27.818969 14724 device_cuda_impl.cpp:883] Buffer allocate: __lights, 768 bytes. (768) in device memory I0127 11:44:27.818969 14724 light.cpp:329] Total 4 of light distribution primitives. I0127 11:44:27.818969 14724 device_cuda_impl.cpp:883] Buffer allocate: __light_distribution, 80 bytes. (80) in device memory I0127 11:44:27.819969 14724 light.cpp:672] Automatically set World MIS resolution to 4096 by 2048 I0127 11:44:27.838986 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:27.843991 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:27.856003 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:27.862007 14724 device_cuda_impl.cpp:883] Buffer allocate: background_output, 134,217,728 bytes. (128.00M) in device memory I0127 11:44:27.866032 14724 device_cuda_impl.cpp:883] Buffer allocate: background_input, 134,217,728 bytes. (128.00M) in device memory I0127 11:44:27.868036 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:27.881047 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:27.891057 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:27.904067 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:27.917080 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:27.931100 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:27.944661 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:27.957674 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:27.970685 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:27.984539 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:27.997551 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:28.010562 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:28.024575 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:28.045594 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:28.060607 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:28.075774 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:28.091753 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:28.106766 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:28.122310 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:28.123313 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:28.142343 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:28.145331 14724 light.cpp:721] Background MIS build time 0.0100474 I0127 11:44:28.145331 14724 device_cuda_impl.cpp:883] Buffer allocate: __light_background_marginal_cdf, 16,392 bytes. (16.01K) in device memory I0127 11:44:28.148334 14724 device_cuda_impl.cpp:883] Buffer allocate: __light_background_conditional_cdf, 67,125,248 bytes. (64.02M) in device memory I0127 11:44:28.163347 14724 scene.cpp:337] System memory statistics after full device sync: Usage: 200,569,674 (191.28M) Peak: 412,137,998 (393.04M) I0127 11:44:28.170353 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:28.187369 8632 blender_sync.cpp:254] Total time spent synchronizing data: 0.0178094 I0127 11:44:28.188370 14724 svm.cpp:88] Total 16 shaders. I0127 11:44:28.188370 7684 constant_fold.cpp:58] Folding Sun_color::Color to constant (24.7767, 21.0621, 15.2916). I0127 11:44:28.188370 7684 constant_fold.cpp:113] Folding Mapping::Vector to socket Texture Coordinate::Generated. I0127 11:44:28.188370 14888 svm.cpp:67] Compilation summary: Shader name: default_volume Number of SVM nodes: 3 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000002 Bump: 0.000000 Volume: 0.000002 Displacement: 0.000026 Generate: 0.000031 Total: 0.000031 I0127 11:44:28.188370 7952 svm.cpp:67] Compilation summary: Shader name: Smoke Domain Material.001 Number of SVM nodes: 14 Peak stack usage: 10 Time (in seconds): Finalize: 0.000000 Surface: 0.000004 Bump: 0.000000 Volume: 0.000022 Displacement: 0.000011 Generate: 0.000036 Total: 0.000037 I0127 11:44:28.188370 9092 svm.cpp:67] Compilation summary: Shader name: default_surface Number of SVM nodes: 8 Peak stack usage: 4 Time (in seconds): Finalize: 0.000000 Surface: 0.000020 Bump: 0.000000 Volume: 0.000024 Displacement: 0.000020 Generate: 0.000064 Total: 0.000065 I0127 11:44:28.188370 7152 svm.cpp:67] Compilation summary: Shader name: default_light Number of SVM nodes: 3 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000004 Bump: 0.000000 Volume: 0.000024 Displacement: 0.000022 Generate: 0.000050 Total: 0.000051 I0127 11:44:28.188370 7684 constant_fold.cpp:113] Folding Soft_hard::Color to socket convert_float_to_color::value_color. I0127 11:44:28.188370 14480 svm.cpp:67] Compilation summary: Shader name: default_empty Number of SVM nodes: 3 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000003 Bump: 0.000000 Volume: 0.000019 Displacement: 0.000019 Generate: 0.000041 Total: 0.000042 I0127 11:44:28.188370 15256 svm.cpp:67] Compilation summary: Shader name: Material.002 Number of SVM nodes: 28 Peak stack usage: 23 Time (in seconds): Finalize: 0.000000 Surface: 0.000072 Bump: 0.000000 Volume: 0.000003 Displacement: 0.000003 Generate: 0.000078 Total: 0.000079 I0127 11:44:28.188370 9500 svm.cpp:67] Compilation summary: Shader name: pine-leaf_Snow Number of SVM nodes: 40 Peak stack usage: 31 Time (in seconds): Finalize: 0.000000 Surface: 0.000075 Bump: 0.000000 Volume: 0.000016 Displacement: 0.000005 Generate: 0.000096 Total: 0.000096 I0127 11:44:28.188370 14724 svm.cpp:67] Compilation summary: Shader name: pine-leaf_Snow.2 Number of SVM nodes: 46 Peak stack usage: 32 Time (in seconds): Finalize: 0.000000 Surface: 0.000090 Bump: 0.000000 Volume: 0.000011 Displacement: 0.000005 Generate: 0.000106 Total: 0.000107 I0127 11:44:28.188370 14984 svm.cpp:67] Compilation summary: Shader name: shader Number of SVM nodes: 5 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000016 Bump: 0.000000 Volume: 0.000017 Displacement: 0.000029 Generate: 0.000062 Total: 0.000062 I0127 11:44:28.188370 7740 svm.cpp:67] Compilation summary: Shader name: pine-trunk Number of SVM nodes: 30 Peak stack usage: 26 Time (in seconds): Finalize: 0.000000 Surface: 0.000088 Bump: 0.000000 Volume: 0.000017 Displacement: 0.000004 Generate: 0.000109 Total: 0.000110 I0127 11:44:28.188370 10364 svm.cpp:67] Compilation summary: Shader name: shader Number of SVM nodes: 5 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000027 Bump: 0.000000 Volume: 0.000019 Displacement: 0.000008 Generate: 0.000054 Total: 0.000055 I0127 11:44:28.188370 13072 svm.cpp:67] Compilation summary: Shader name: shader Number of SVM nodes: 5 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000023 Bump: 0.000000 Volume: 0.000026 Displacement: 0.000004 Generate: 0.000052 Total: 0.000053 I0127 11:44:28.188370 15964 svm.cpp:67] Compilation summary: Shader name: shader Number of SVM nodes: 5 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000043 Bump: 0.000000 Volume: 0.000011 Displacement: 0.000003 Generate: 0.000057 Total: 0.000058 I0127 11:44:28.188370 14916 svm.cpp:67] Compilation summary: Shader name: Material Number of SVM nodes: 374 Peak stack usage: 33 Time (in seconds): Finalize: 0.000000 Surface: 0.000064 Bump: 0.000105 Volume: 0.000007 Displacement: 0.000011 Generate: 0.000187 Total: 0.000188 I0127 11:44:28.188370 7684 graph.cpp:675] Deduplicated 2 nodes. I0127 11:44:28.188370 15692 svm.cpp:67] Compilation summary: Shader name: pine-leaf Number of SVM nodes: 46 Peak stack usage: 32 Time (in seconds): Finalize: 0.000000 Surface: 0.000079 Bump: 0.000000 Volume: 0.000008 Displacement: 0.000010 Generate: 0.000097 Total: 0.000097 I0127 11:44:28.188370 7684 svm.cpp:67] Compilation summary: Shader name: default_background Number of SVM nodes: 2178 Peak stack usage: 34 Time (in seconds): Finalize: 0.000237 Surface: 0.000088 Bump: 0.000000 Volume: 0.000005 Displacement: 0.000003 Generate: 0.000096 Total: 0.000334 I0127 11:44:28.188370 14724 device_cuda_impl.cpp:883] Buffer allocate: __svm_nodes, 44,944 bytes. (43.89K) in device memory I0127 11:44:28.188370 14724 device_cuda_impl.cpp:883] Buffer allocate: __shaders, 512 bytes. (512) in device memory I0127 11:44:28.189371 14724 svm.cpp:164] Shader manager updated 16 shaders in 0.000918 seconds. I0127 11:44:28.189371 14724 tables.cpp:50] Total 2 lookup tables. I0127 11:44:28.189371 14724 device_cuda_impl.cpp:883] Buffer allocate: __lookup_table, 266,240 bytes. (260.00K) in device memory I0127 11:44:28.189371 14724 light.cpp:976] Total 5 lights. I0127 11:44:28.193374 14724 light.cpp:955] Number of lights sent to the device: 4 I0127 11:44:28.193374 14724 light.cpp:957] Number of lights without contribution: 1 I0127 11:44:28.193374 14724 device_cuda_impl.cpp:883] Buffer allocate: __lights, 768 bytes. (768) in device memory I0127 11:44:28.194375 14724 light.cpp:329] Total 4 of light distribution primitives. I0127 11:44:28.194375 14724 device_cuda_impl.cpp:883] Buffer allocate: __light_distribution, 80 bytes. (80) in device memory I0127 11:44:28.194375 14724 light.cpp:672] Automatically set World MIS resolution to 4096 by 2048 I0127 11:44:28.196377 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:28.203383 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:28.218397 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:28.218397 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:28.234412 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:28.234412 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:28.244379 14724 device_cuda_impl.cpp:883] Buffer allocate: background_output, 134,217,728 bytes. (128.00M) in device memory I0127 11:44:28.248121 14724 device_cuda_impl.cpp:883] Buffer allocate: background_input, 134,217,728 bytes. (128.00M) in device memory I0127 11:44:28.250124 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:28.250124 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:28.266139 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:28.266139 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:28.281713 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:28.281713 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:28.297729 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:28.297729 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:28.313743 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:28.313743 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:28.314744 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:28.317746 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:28.331759 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:28.344771 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:28.357784 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:28.370795 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:28.377801 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:28.377801 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:28.393816 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:28.393816 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:28.409832 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:28.409832 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:28.425845 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:28.425845 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:28.441871 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:28.441871 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:28.457893 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:28.464900 14724 light.cpp:721] Background MIS build time 0.0098166 I0127 11:44:28.464900 14724 device_cuda_impl.cpp:883] Buffer allocate: __light_background_marginal_cdf, 16,392 bytes. (16.01K) in device memory I0127 11:44:28.468152 14724 device_cuda_impl.cpp:883] Buffer allocate: __light_background_conditional_cdf, 67,125,248 bytes. (64.02M) in device memory I0127 11:44:28.473906 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:28.481916 14724 scene.cpp:337] System memory statistics after full device sync: Usage: 200,569,674 (191.28M) Peak: 412,137,998 (393.04M) I0127 11:44:28.489924 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:28.506939 8632 blender_sync.cpp:254] Total time spent synchronizing data: 0.0175102 I0127 11:44:28.510943 14724 camera.cpp:551] Camera is outside of the volume. I0127 11:44:28.524955 14724 camera.cpp:551] Camera is outside of the volume. I0127 11:44:29.073869 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:29.091886 8632 blender_sync.cpp:254] Total time spent synchronizing data: 0.0178104 I0127 11:44:29.092886 14724 svm.cpp:88] Total 16 shaders. I0127 11:44:29.092886 15964 constant_fold.cpp:58] Folding Sun_color::Color to constant (24.7767, 21.0621, 15.2916). I0127 11:44:29.092886 15964 constant_fold.cpp:113] Folding Mapping::Vector to socket Texture Coordinate::Generated. I0127 11:44:29.092886 14888 svm.cpp:67] Compilation summary: Shader name: default_volume Number of SVM nodes: 3 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000004 Bump: 0.000000 Volume: 0.000008 Displacement: 0.000015 Generate: 0.000027 Total: 0.000028 I0127 11:44:29.092886 7952 svm.cpp:67] Compilation summary: Shader name: default_light Number of SVM nodes: 3 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000006 Bump: 0.000000 Volume: 0.000021 Displacement: 0.000015 Generate: 0.000041 Total: 0.000042 I0127 11:44:29.092886 15964 constant_fold.cpp:113] Folding Soft_hard::Color to socket convert_float_to_color::value_color. I0127 11:44:29.092886 15256 svm.cpp:67] Compilation summary: Shader name: shader Number of SVM nodes: 5 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000011 Bump: 0.000000 Volume: 0.000010 Displacement: 0.000015 Generate: 0.000037 Total: 0.000038 I0127 11:44:29.092886 7740 svm.cpp:67] Compilation summary: Shader name: default_empty Number of SVM nodes: 3 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000014 Bump: 0.000000 Volume: 0.000004 Displacement: 0.000022 Generate: 0.000040 Total: 0.000041 I0127 11:44:29.092886 13072 svm.cpp:67] Compilation summary: Shader name: shader Number of SVM nodes: 5 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000044 Bump: 0.000000 Volume: 0.000009 Displacement: 0.000031 Generate: 0.000083 Total: 0.000084 I0127 11:44:29.092886 9092 svm.cpp:67] Compilation summary: Shader name: Smoke Domain Material.001 Number of SVM nodes: 14 Peak stack usage: 10 Time (in seconds): Finalize: 0.000000 Surface: 0.000024 Bump: 0.000000 Volume: 0.000046 Displacement: 0.000014 Generate: 0.000084 Total: 0.000084 I0127 11:44:29.092886 14724 svm.cpp:67] Compilation summary: Shader name: pine-leaf_Snow.2 Number of SVM nodes: 46 Peak stack usage: 32 Time (in seconds): Finalize: 0.000000 Surface: 0.000124 Bump: 0.000000 Volume: 0.000020 Displacement: 0.000005 Generate: 0.000149 Total: 0.000149 I0127 11:44:29.092886 7152 svm.cpp:67] Compilation summary: Shader name: pine-trunk Number of SVM nodes: 30 Peak stack usage: 26 Time (in seconds): Finalize: 0.000000 Surface: 0.000079 Bump: 0.000000 Volume: 0.000014 Displacement: 0.000010 Generate: 0.000102 Total: 0.000103 I0127 11:44:29.092886 10364 svm.cpp:67] Compilation summary: Shader name: pine-leaf Number of SVM nodes: 46 Peak stack usage: 32 Time (in seconds): Finalize: 0.000000 Surface: 0.000139 Bump: 0.000000 Volume: 0.000032 Displacement: 0.000003 Generate: 0.000173 Total: 0.000174 I0127 11:44:29.092886 14480 svm.cpp:67] Compilation summary: Shader name: shader Number of SVM nodes: 5 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000023 Bump: 0.000000 Volume: 0.000024 Displacement: 0.000008 Generate: 0.000055 Total: 0.000056 I0127 11:44:29.092886 14984 svm.cpp:67] Compilation summary: Shader name: default_surface Number of SVM nodes: 8 Peak stack usage: 4 Time (in seconds): Finalize: 0.000000 Surface: 0.000075 Bump: 0.000000 Volume: 0.000013 Displacement: 0.000002 Generate: 0.000090 Total: 0.000091 I0127 11:44:29.092886 7684 svm.cpp:67] Compilation summary: Shader name: shader Number of SVM nodes: 5 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000030 Bump: 0.000000 Volume: 0.000032 Displacement: 0.000030 Generate: 0.000092 Total: 0.000093 I0127 11:44:29.092886 15692 svm.cpp:67] Compilation summary: Shader name: Material.002 Number of SVM nodes: 28 Peak stack usage: 23 Time (in seconds): Finalize: 0.000000 Surface: 0.000083 Bump: 0.000000 Volume: 0.000013 Displacement: 0.000023 Generate: 0.000120 Total: 0.000120 I0127 11:44:29.092886 14916 svm.cpp:67] Compilation summary: Shader name: Material Number of SVM nodes: 374 Peak stack usage: 33 Time (in seconds): Finalize: 0.000000 Surface: 0.000104 Bump: 0.000097 Volume: 0.000003 Displacement: 0.000010 Generate: 0.000215 Total: 0.000215 I0127 11:44:29.092886 9500 svm.cpp:67] Compilation summary: Shader name: pine-leaf_Snow Number of SVM nodes: 40 Peak stack usage: 31 Time (in seconds): Finalize: 0.000000 Surface: 0.000094 Bump: 0.000000 Volume: 0.000011 Displacement: 0.000023 Generate: 0.000129 Total: 0.000130 I0127 11:44:29.092886 15964 graph.cpp:675] Deduplicated 2 nodes. I0127 11:44:29.092886 15964 svm.cpp:67] Compilation summary: Shader name: default_background Number of SVM nodes: 2178 Peak stack usage: 34 Time (in seconds): Finalize: 0.000277 Surface: 0.000091 Bump: 0.000000 Volume: 0.000005 Displacement: 0.000003 Generate: 0.000100 Total: 0.000377 I0127 11:44:29.092886 14724 device_cuda_impl.cpp:883] Buffer allocate: __svm_nodes, 44,944 bytes. (43.89K) in device memory I0127 11:44:29.092886 14724 device_cuda_impl.cpp:883] Buffer allocate: __shaders, 512 bytes. (512) in device memory I0127 11:44:29.092886 14724 svm.cpp:164] Shader manager updated 16 shaders in 0.0008816 seconds. I0127 11:44:29.092886 14724 camera.cpp:551] Camera is outside of the volume. I0127 11:44:29.092886 14724 tables.cpp:50] Total 2 lookup tables. I0127 11:44:29.093888 14724 device_cuda_impl.cpp:883] Buffer allocate: __lookup_table, 266,240 bytes. (260.00K) in device memory I0127 11:44:29.093888 14724 light.cpp:976] Total 5 lights. I0127 11:44:29.097892 14724 light.cpp:955] Number of lights sent to the device: 4 I0127 11:44:29.097892 14724 light.cpp:957] Number of lights without contribution: 1 I0127 11:44:29.097892 14724 device_cuda_impl.cpp:883] Buffer allocate: __lights, 768 bytes. (768) in device memory I0127 11:44:29.097892 14724 light.cpp:329] Total 4 of light distribution primitives. I0127 11:44:29.098892 14724 device_cuda_impl.cpp:883] Buffer allocate: __light_distribution, 80 bytes. (80) in device memory I0127 11:44:29.098892 14724 light.cpp:672] Automatically set World MIS resolution to 4096 by 2048 I0127 11:44:29.105898 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:29.117909 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:29.130923 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:29.142010 14724 device_cuda_impl.cpp:883] Buffer allocate: background_output, 134,217,728 bytes. (128.00M) in device memory I0127 11:44:29.145020 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:29.145020 14724 device_cuda_impl.cpp:883] Buffer allocate: background_input, 134,217,728 bytes. (128.00M) in device memory I0127 11:44:29.162029 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:29.174039 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:29.185050 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:29.198061 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:29.211073 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:29.225086 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:29.238097 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:29.251111 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:29.265122 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:29.278134 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:29.291146 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:29.305160 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:29.318171 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:29.331183 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:29.345196 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:29.358207 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:29.371219 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:29.387234 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:29.399246 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:29.416262 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:29.434276 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:29.447297 14724 light.cpp:721] Background MIS build time 0.0096427 I0127 11:44:29.447297 14724 device_cuda_impl.cpp:883] Buffer allocate: __light_background_marginal_cdf, 16,392 bytes. (16.01K) in device memory I0127 11:44:29.450287 14724 device_cuda_impl.cpp:883] Buffer allocate: __light_background_conditional_cdf, 67,125,248 bytes. (64.02M) in device memory I0127 11:44:29.453291 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:29.454293 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:29.464301 14724 scene.cpp:337] System memory statistics after full device sync: Usage: 200,569,674 (191.28M) Peak: 412,137,998 (393.04M) I0127 11:44:29.469306 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:29.486321 8632 blender_sync.cpp:254] Total time spent synchronizing data: 0.0175729 I0127 11:44:29.486321 14724 svm.cpp:88] Total 16 shaders. I0127 11:44:29.487323 7740 constant_fold.cpp:58] Folding Sun_color::Color to constant (24.7767, 21.0621, 15.2916). I0127 11:44:29.487323 7740 constant_fold.cpp:113] Folding Mapping::Vector to socket Texture Coordinate::Generated. I0127 11:44:29.487323 7152 svm.cpp:67] Compilation summary: Shader name: default_volume Number of SVM nodes: 3 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000005 Bump: 0.000000 Volume: 0.000004 Displacement: 0.000010 Generate: 0.000018 Total: 0.000018 I0127 11:44:29.487323 7740 constant_fold.cpp:113] Folding Soft_hard::Color to socket convert_float_to_color::value_color. I0127 11:44:29.487323 10364 svm.cpp:67] Compilation summary: Shader name: default_empty Number of SVM nodes: 3 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000008 Bump: 0.000000 Volume: 0.000007 Displacement: 0.000009 Generate: 0.000025 Total: 0.000026 I0127 11:44:29.487323 14480 svm.cpp:67] Compilation summary: Shader name: shader Number of SVM nodes: 5 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000019 Bump: 0.000000 Volume: 0.000011 Displacement: 0.000021 Generate: 0.000051 Total: 0.000052 I0127 11:44:29.487323 9092 svm.cpp:67] Compilation summary: Shader name: default_light Number of SVM nodes: 3 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000019 Bump: 0.000000 Volume: 0.000005 Displacement: 0.000024 Generate: 0.000048 Total: 0.000049 I0127 11:44:29.487323 14984 svm.cpp:67] Compilation summary: Shader name: shader Number of SVM nodes: 5 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000034 Bump: 0.000000 Volume: 0.000032 Displacement: 0.000020 Generate: 0.000086 Total: 0.000087 I0127 11:44:29.487323 7684 svm.cpp:67] Compilation summary: Shader name: shader Number of SVM nodes: 5 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000029 Bump: 0.000000 Volume: 0.000016 Displacement: 0.000010 Generate: 0.000055 Total: 0.000056 I0127 11:44:29.487323 13072 svm.cpp:67] Compilation summary: Shader name: shader Number of SVM nodes: 5 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000027 Bump: 0.000000 Volume: 0.000024 Displacement: 0.000067 Generate: 0.000118 Total: 0.000119 I0127 11:44:29.487323 7952 svm.cpp:67] Compilation summary: Shader name: pine-leaf Number of SVM nodes: 46 Peak stack usage: 32 Time (in seconds): Finalize: 0.000000 Surface: 0.000116 Bump: 0.000000 Volume: 0.000004 Displacement: 0.000004 Generate: 0.000125 Total: 0.000125 I0127 11:44:29.487323 14888 svm.cpp:67] Compilation summary: Shader name: Smoke Domain Material.001 Number of SVM nodes: 14 Peak stack usage: 10 Time (in seconds): Finalize: 0.000000 Surface: 0.000019 Bump: 0.000000 Volume: 0.000062 Displacement: 0.000014 Generate: 0.000094 Total: 0.000095 I0127 11:44:29.487323 15256 svm.cpp:67] Compilation summary: Shader name: default_surface Number of SVM nodes: 8 Peak stack usage: 4 Time (in seconds): Finalize: 0.000000 Surface: 0.000031 Bump: 0.000000 Volume: 0.000018 Displacement: 0.000004 Generate: 0.000052 Total: 0.000053 I0127 11:44:29.487323 15964 svm.cpp:67] Compilation summary: Shader name: pine-trunk Number of SVM nodes: 30 Peak stack usage: 26 Time (in seconds): Finalize: 0.000000 Surface: 0.000116 Bump: 0.000000 Volume: 0.000009 Displacement: 0.000015 Generate: 0.000140 Total: 0.000140 I0127 11:44:29.487323 15692 svm.cpp:67] Compilation summary: Shader name: pine-leaf_Snow Number of SVM nodes: 40 Peak stack usage: 31 Time (in seconds): Finalize: 0.000000 Surface: 0.000113 Bump: 0.000000 Volume: 0.000016 Displacement: 0.000013 Generate: 0.000141 Total: 0.000142 I0127 11:44:29.487323 14724 svm.cpp:67] Compilation summary: Shader name: pine-leaf_Snow.2 Number of SVM nodes: 46 Peak stack usage: 32 Time (in seconds): Finalize: 0.000000 Surface: 0.000104 Bump: 0.000000 Volume: 0.000019 Displacement: 0.000018 Generate: 0.000141 Total: 0.000142 I0127 11:44:29.487323 9500 svm.cpp:67] Compilation summary: Shader name: Material.002 Number of SVM nodes: 28 Peak stack usage: 23 Time (in seconds): Finalize: 0.000000 Surface: 0.000075 Bump: 0.000000 Volume: 0.000037 Displacement: 0.000014 Generate: 0.000126 Total: 0.000127 I0127 11:44:29.487323 7740 graph.cpp:675] Deduplicated 2 nodes. I0127 11:44:29.487323 14916 svm.cpp:67] Compilation summary: Shader name: Material Number of SVM nodes: 374 Peak stack usage: 33 Time (in seconds): Finalize: 0.000000 Surface: 0.000072 Bump: 0.000144 Volume: 0.000003 Displacement: 0.000012 Generate: 0.000231 Total: 0.000232 I0127 11:44:29.487323 7740 svm.cpp:67] Compilation summary: Shader name: default_background Number of SVM nodes: 2178 Peak stack usage: 34 Time (in seconds): Finalize: 0.000264 Surface: 0.000105 Bump: 0.000000 Volume: 0.000006 Displacement: 0.000004 Generate: 0.000116 Total: 0.000380 I0127 11:44:29.487323 14724 device_cuda_impl.cpp:883] Buffer allocate: __svm_nodes, 44,944 bytes. (43.89K) in device memory I0127 11:44:29.487323 14724 device_cuda_impl.cpp:883] Buffer allocate: __shaders, 512 bytes. (512) in device memory I0127 11:44:29.487323 14724 svm.cpp:164] Shader manager updated 16 shaders in 0.0008971 seconds. I0127 11:44:29.487323 14724 tables.cpp:50] Total 2 lookup tables. I0127 11:44:29.487323 14724 device_cuda_impl.cpp:883] Buffer allocate: __lookup_table, 266,240 bytes. (260.00K) in device memory I0127 11:44:29.488323 14724 light.cpp:976] Total 5 lights. I0127 11:44:29.492327 14724 light.cpp:955] Number of lights sent to the device: 4 I0127 11:44:29.492327 14724 light.cpp:957] Number of lights without contribution: 1 I0127 11:44:29.492327 14724 device_cuda_impl.cpp:883] Buffer allocate: __lights, 768 bytes. (768) in device memory I0127 11:44:29.493327 14724 light.cpp:329] Total 4 of light distribution primitives. I0127 11:44:29.493327 14724 device_cuda_impl.cpp:883] Buffer allocate: __light_distribution, 80 bytes. (80) in device memory I0127 11:44:29.493327 14724 light.cpp:672] Automatically set World MIS resolution to 4096 by 2048 I0127 11:44:29.501335 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:29.507340 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:29.518350 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:29.531363 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:29.542371 14724 device_cuda_impl.cpp:883] Buffer allocate: background_output, 134,217,728 bytes. (128.00M) in device memory I0127 11:44:29.544374 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:29.546376 14724 device_cuda_impl.cpp:883] Buffer allocate: background_input, 134,217,728 bytes. (128.00M) in device memory I0127 11:44:29.558390 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:29.571398 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:29.584410 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:29.598423 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:29.611435 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:29.624446 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:29.638459 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:29.651471 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:29.664484 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:29.677495 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:29.691509 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:29.707522 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:29.707522 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:29.723537 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:29.724541 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:29.724541 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:29.739552 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:29.755129 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:29.755129 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:29.767149 14724 light.cpp:721] Background MIS build time 0.0097042 I0127 11:44:29.767149 14724 device_cuda_impl.cpp:883] Buffer allocate: __light_background_marginal_cdf, 16,392 bytes. (16.01K) in device memory I0127 11:44:29.769762 14724 device_cuda_impl.cpp:883] Buffer allocate: __light_background_conditional_cdf, 67,125,248 bytes. (64.02M) in device memory I0127 11:44:29.770763 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:29.770763 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:29.784776 14724 scene.cpp:337] System memory statistics after full device sync: Usage: 200,569,674 (191.28M) Peak: 412,137,998 (393.04M) I0127 11:44:29.786778 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:29.803794 8632 blender_sync.cpp:254] Total time spent synchronizing data: 0.0171765 I0127 11:44:29.807797 14724 camera.cpp:551] Camera is outside of the volume. I0127 11:44:29.821810 14724 camera.cpp:551] Camera is outside of the volume. I0127 11:44:29.951885 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:29.967900 8632 blender_sync.cpp:254] Total time spent synchronizing data: 0.0164777 I0127 11:44:29.967900 14724 svm.cpp:88] Total 16 shaders. I0127 11:44:29.967900 15964 constant_fold.cpp:58] Folding Sun_color::Color to constant (24.7767, 21.0621, 15.2916). I0127 11:44:29.967900 14984 svm.cpp:67] Compilation summary: Shader name: default_volume Number of SVM nodes: 3 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000007 Bump: 0.000000 Volume: 0.000015 Displacement: 0.000005 Generate: 0.000026 Total: 0.000027 I0127 11:44:29.968900 15964 constant_fold.cpp:113] Folding Mapping::Vector to socket Texture Coordinate::Generated. I0127 11:44:29.968900 7952 svm.cpp:67] Compilation summary: Shader name: shader Number of SVM nodes: 5 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000022 Bump: 0.000000 Volume: 0.000015 Displacement: 0.000013 Generate: 0.000049 Total: 0.000050 I0127 11:44:29.968900 7152 svm.cpp:67] Compilation summary: Shader name: default_light Number of SVM nodes: 3 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000006 Bump: 0.000000 Volume: 0.000021 Displacement: 0.000020 Generate: 0.000048 Total: 0.000049 I0127 11:44:29.968900 7684 svm.cpp:67] Compilation summary: Shader name: default_empty Number of SVM nodes: 3 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000021 Bump: 0.000000 Volume: 0.000016 Displacement: 0.000015 Generate: 0.000051 Total: 0.000052 I0127 11:44:29.968900 14888 svm.cpp:67] Compilation summary: Shader name: Smoke Domain Material.001 Number of SVM nodes: 14 Peak stack usage: 10 Time (in seconds): Finalize: 0.000000 Surface: 0.000030 Bump: 0.000000 Volume: 0.000036 Displacement: 0.000004 Generate: 0.000070 Total: 0.000070 I0127 11:44:29.968900 10364 svm.cpp:67] Compilation summary: Shader name: shader Number of SVM nodes: 5 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000044 Bump: 0.000000 Volume: 0.000025 Displacement: 0.000019 Generate: 0.000088 Total: 0.000089 I0127 11:44:29.968900 9092 svm.cpp:67] Compilation summary: Shader name: shader Number of SVM nodes: 5 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000019 Bump: 0.000000 Volume: 0.000024 Displacement: 0.000014 Generate: 0.000057 Total: 0.000058 I0127 11:44:29.968900 14724 svm.cpp:67] Compilation summary: Shader name: pine-leaf_Snow.2 Number of SVM nodes: 46 Peak stack usage: 32 Time (in seconds): Finalize: 0.000000 Surface: 0.000104 Bump: 0.000000 Volume: 0.000015 Displacement: 0.000011 Generate: 0.000130 Total: 0.000131 I0127 11:44:29.968900 13072 svm.cpp:67] Compilation summary: Shader name: default_surface Number of SVM nodes: 8 Peak stack usage: 4 Time (in seconds): Finalize: 0.000000 Surface: 0.000034 Bump: 0.000000 Volume: 0.000014 Displacement: 0.000022 Generate: 0.000070 Total: 0.000071 I0127 11:44:29.968900 15964 constant_fold.cpp:113] Folding Soft_hard::Color to socket convert_float_to_color::value_color. I0127 11:44:29.968900 15692 svm.cpp:67] Compilation summary: Shader name: shader Number of SVM nodes: 5 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000032 Bump: 0.000000 Volume: 0.000019 Displacement: 0.000008 Generate: 0.000059 Total: 0.000060 I0127 11:44:29.968900 9500 svm.cpp:67] Compilation summary: Shader name: pine-leaf_Snow Number of SVM nodes: 40 Peak stack usage: 31 Time (in seconds): Finalize: 0.000000 Surface: 0.000068 Bump: 0.000000 Volume: 0.000008 Displacement: 0.000020 Generate: 0.000096 Total: 0.000097 I0127 11:44:29.968900 15256 svm.cpp:67] Compilation summary: Shader name: pine-trunk Number of SVM nodes: 30 Peak stack usage: 26 Time (in seconds): Finalize: 0.000000 Surface: 0.000082 Bump: 0.000000 Volume: 0.000028 Displacement: 0.000005 Generate: 0.000115 Total: 0.000115 I0127 11:44:29.968900 7740 svm.cpp:67] Compilation summary: Shader name: Material.002 Number of SVM nodes: 28 Peak stack usage: 23 Time (in seconds): Finalize: 0.000000 Surface: 0.000080 Bump: 0.000000 Volume: 0.000005 Displacement: 0.000035 Generate: 0.000119 Total: 0.000120 I0127 11:44:29.968900 14916 svm.cpp:67] Compilation summary: Shader name: pine-leaf Number of SVM nodes: 46 Peak stack usage: 32 Time (in seconds): Finalize: 0.000000 Surface: 0.000095 Bump: 0.000000 Volume: 0.000013 Displacement: 0.000012 Generate: 0.000121 Total: 0.000121 I0127 11:44:29.968900 14480 svm.cpp:67] Compilation summary: Shader name: Material Number of SVM nodes: 374 Peak stack usage: 33 Time (in seconds): Finalize: 0.000000 Surface: 0.000077 Bump: 0.000114 Volume: 0.000004 Displacement: 0.000012 Generate: 0.000208 Total: 0.000208 I0127 11:44:29.968900 15964 graph.cpp:675] Deduplicated 2 nodes. I0127 11:44:29.968900 15964 svm.cpp:67] Compilation summary: Shader name: default_background Number of SVM nodes: 2178 Peak stack usage: 34 Time (in seconds): Finalize: 0.000307 Surface: 0.000113 Bump: 0.000000 Volume: 0.000007 Displacement: 0.000005 Generate: 0.000126 Total: 0.000433 I0127 11:44:29.968900 14724 device_cuda_impl.cpp:883] Buffer allocate: __svm_nodes, 44,944 bytes. (43.89K) in device memory I0127 11:44:29.968900 14724 device_cuda_impl.cpp:883] Buffer allocate: __shaders, 512 bytes. (512) in device memory I0127 11:44:29.968900 14724 svm.cpp:164] Shader manager updated 16 shaders in 0.0008722 seconds. I0127 11:44:29.968900 14724 camera.cpp:551] Camera is outside of the volume. I0127 11:44:29.968900 14724 tables.cpp:50] Total 2 lookup tables. I0127 11:44:29.968900 14724 device_cuda_impl.cpp:883] Buffer allocate: __lookup_table, 266,240 bytes. (260.00K) in device memory I0127 11:44:29.969902 14724 light.cpp:976] Total 5 lights. I0127 11:44:29.973906 14724 light.cpp:955] Number of lights sent to the device: 4 I0127 11:44:29.973906 14724 light.cpp:957] Number of lights without contribution: 1 I0127 11:44:29.973906 14724 device_cuda_impl.cpp:883] Buffer allocate: __lights, 768 bytes. (768) in device memory I0127 11:44:29.974906 14724 light.cpp:329] Total 4 of light distribution primitives. I0127 11:44:29.974906 14724 device_cuda_impl.cpp:883] Buffer allocate: __light_distribution, 80 bytes. (80) in device memory I0127 11:44:29.974906 14724 light.cpp:672] Automatically set World MIS resolution to 4096 by 2048 I0127 11:44:29.994925 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:30.000931 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:30.011940 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:30.016945 14724 device_cuda_impl.cpp:883] Buffer allocate: background_output, 134,217,728 bytes. (128.00M) in device memory I0127 11:44:30.021104 14724 device_cuda_impl.cpp:883] Buffer allocate: background_input, 134,217,728 bytes. (128.00M) in device memory I0127 11:44:30.024952 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:30.037964 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:30.051976 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:30.064988 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:30.078001 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:30.092013 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:30.105026 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:30.118037 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:30.132050 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:30.145061 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:30.158073 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:30.172086 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:30.185098 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:30.198109 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:30.212122 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:30.225134 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:30.238147 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:30.252159 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:30.265170 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:30.295198 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:30.320230 14724 light.cpp:721] Background MIS build time 0.0100791 I0127 11:44:30.320230 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:30.320230 14724 device_cuda_impl.cpp:883] Buffer allocate: __light_background_marginal_cdf, 16,392 bytes. (16.01K) in device memory I0127 11:44:30.322888 14724 device_cuda_impl.cpp:883] Buffer allocate: __light_background_conditional_cdf, 67,125,248 bytes. (64.02M) in device memory I0127 11:44:30.326894 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:30.326894 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:30.337903 14724 scene.cpp:337] System memory statistics after full device sync: Usage: 200,569,674 (191.28M) Peak: 412,137,998 (393.04M) I0127 11:44:30.342908 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:30.359923 8632 blender_sync.cpp:254] Total time spent synchronizing data: 0.0166568 I0127 11:44:30.359923 14724 svm.cpp:88] Total 16 shaders. I0127 11:44:30.359923 15256 constant_fold.cpp:58] Folding Sun_color::Color to constant (24.7767, 21.0621, 15.2916). I0127 11:44:30.359923 15256 constant_fold.cpp:113] Folding Mapping::Vector to socket Texture Coordinate::Generated. I0127 11:44:30.359923 14916 svm.cpp:67] Compilation summary: Shader name: default_empty Number of SVM nodes: 3 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000006 Bump: 0.000000 Volume: 0.000004 Displacement: 0.000015 Generate: 0.000025 Total: 0.000025 I0127 11:44:30.359923 7152 svm.cpp:67] Compilation summary: Shader name: default_volume Number of SVM nodes: 3 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000002 Bump: 0.000000 Volume: 0.000007 Displacement: 0.000014 Generate: 0.000023 Total: 0.000024 I0127 11:44:30.359923 9092 svm.cpp:67] Compilation summary: Shader name: default_light Number of SVM nodes: 3 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000007 Bump: 0.000000 Volume: 0.000008 Displacement: 0.000015 Generate: 0.000030 Total: 0.000031 I0127 11:44:30.359923 14984 svm.cpp:67] Compilation summary: Shader name: shader Number of SVM nodes: 5 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000026 Bump: 0.000000 Volume: 0.000010 Displacement: 0.000031 Generate: 0.000068 Total: 0.000069 I0127 11:44:30.359923 10364 svm.cpp:67] Compilation summary: Shader name: Smoke Domain Material.001 Number of SVM nodes: 14 Peak stack usage: 10 Time (in seconds): Finalize: 0.000000 Surface: 0.000012 Bump: 0.000000 Volume: 0.000053 Displacement: 0.000015 Generate: 0.000080 Total: 0.000081 I0127 11:44:30.359923 13072 svm.cpp:67] Compilation summary: Shader name: shader Number of SVM nodes: 5 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000027 Bump: 0.000000 Volume: 0.000012 Displacement: 0.000034 Generate: 0.000073 Total: 0.000073 I0127 11:44:30.359923 15964 svm.cpp:67] Compilation summary: Shader name: pine-trunk Number of SVM nodes: 30 Peak stack usage: 26 Time (in seconds): Finalize: 0.000000 Surface: 0.000064 Bump: 0.000000 Volume: 0.000008 Displacement: 0.000008 Generate: 0.000080 Total: 0.000081 I0127 11:44:30.359923 9500 svm.cpp:67] Compilation summary: Shader name: shader Number of SVM nodes: 5 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000024 Bump: 0.000000 Volume: 0.000011 Displacement: 0.000022 Generate: 0.000056 Total: 0.000057 I0127 11:44:30.359923 7684 svm.cpp:67] Compilation summary: Shader name: pine-leaf_Snow Number of SVM nodes: 40 Peak stack usage: 31 Time (in seconds): Finalize: 0.000000 Surface: 0.000092 Bump: 0.000000 Volume: 0.000004 Displacement: 0.000015 Generate: 0.000112 Total: 0.000112 I0127 11:44:30.359923 15256 constant_fold.cpp:113] Folding Soft_hard::Color to socket convert_float_to_color::value_color. I0127 11:44:30.359923 7952 svm.cpp:67] Compilation summary: Shader name: shader Number of SVM nodes: 5 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000014 Bump: 0.000000 Volume: 0.000021 Displacement: 0.000012 Generate: 0.000047 Total: 0.000047 I0127 11:44:30.359923 14724 svm.cpp:67] Compilation summary: Shader name: pine-leaf_Snow.2 Number of SVM nodes: 46 Peak stack usage: 32 Time (in seconds): Finalize: 0.000000 Surface: 0.000104 Bump: 0.000000 Volume: 0.000033 Displacement: 0.000007 Generate: 0.000144 Total: 0.000145 I0127 11:44:30.359923 14480 svm.cpp:67] Compilation summary: Shader name: Material.002 Number of SVM nodes: 28 Peak stack usage: 23 Time (in seconds): Finalize: 0.000000 Surface: 0.000065 Bump: 0.000000 Volume: 0.000025 Displacement: 0.000023 Generate: 0.000112 Total: 0.000114 I0127 11:44:30.359923 7740 svm.cpp:67] Compilation summary: Shader name: default_surface Number of SVM nodes: 8 Peak stack usage: 4 Time (in seconds): Finalize: 0.000000 Surface: 0.000039 Bump: 0.000000 Volume: 0.000011 Displacement: 0.000009 Generate: 0.000059 Total: 0.000060 I0127 11:44:30.359923 15692 svm.cpp:67] Compilation summary: Shader name: pine-leaf Number of SVM nodes: 46 Peak stack usage: 32 Time (in seconds): Finalize: 0.000000 Surface: 0.000104 Bump: 0.000000 Volume: 0.000023 Displacement: 0.000003 Generate: 0.000130 Total: 0.000130 I0127 11:44:30.359923 14888 svm.cpp:67] Compilation summary: Shader name: Material Number of SVM nodes: 374 Peak stack usage: 33 Time (in seconds): Finalize: 0.000000 Surface: 0.000043 Bump: 0.000142 Volume: 0.000004 Displacement: 0.000010 Generate: 0.000199 Total: 0.000200 I0127 11:44:30.359923 15256 graph.cpp:675] Deduplicated 2 nodes. I0127 11:44:30.360924 15256 svm.cpp:67] Compilation summary: Shader name: default_background Number of SVM nodes: 2178 Peak stack usage: 34 Time (in seconds): Finalize: 0.000261 Surface: 0.000087 Bump: 0.000000 Volume: 0.000006 Displacement: 0.000003 Generate: 0.000096 Total: 0.000358 I0127 11:44:30.360924 14724 device_cuda_impl.cpp:883] Buffer allocate: __svm_nodes, 44,944 bytes. (43.89K) in device memory I0127 11:44:30.360924 14724 device_cuda_impl.cpp:883] Buffer allocate: __shaders, 512 bytes. (512) in device memory I0127 11:44:30.360924 14724 svm.cpp:164] Shader manager updated 16 shaders in 0.0008477 seconds. I0127 11:44:30.360924 14724 tables.cpp:50] Total 2 lookup tables. I0127 11:44:30.360924 14724 device_cuda_impl.cpp:883] Buffer allocate: __lookup_table, 266,240 bytes. (260.00K) in device memory I0127 11:44:30.360924 14724 light.cpp:976] Total 5 lights. I0127 11:44:30.364928 14724 light.cpp:955] Number of lights sent to the device: 4 I0127 11:44:30.364928 14724 light.cpp:957] Number of lights without contribution: 1 I0127 11:44:30.364928 14724 device_cuda_impl.cpp:883] Buffer allocate: __lights, 768 bytes. (768) in device memory I0127 11:44:30.365929 14724 light.cpp:329] Total 4 of light distribution primitives. I0127 11:44:30.365929 14724 device_cuda_impl.cpp:883] Buffer allocate: __light_distribution, 80 bytes. (80) in device memory I0127 11:44:30.365929 14724 light.cpp:672] Automatically set World MIS resolution to 4096 by 2048 I0127 11:44:30.377940 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:30.389951 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:30.406479 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:30.416033 14724 device_cuda_impl.cpp:883] Buffer allocate: background_output, 134,217,728 bytes. (128.00M) in device memory I0127 11:44:30.420248 14724 device_cuda_impl.cpp:883] Buffer allocate: background_input, 134,217,728 bytes. (128.00M) in device memory I0127 11:44:30.422250 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:30.438264 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:30.454278 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:30.470293 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:30.470293 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:30.486307 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:30.486307 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:30.502322 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:30.502322 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:30.518337 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:30.518337 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:30.534351 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:30.534351 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:30.536353 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:30.545361 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:30.565680 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:30.565680 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:30.581698 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:30.581698 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:30.582697 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:30.597712 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:30.599715 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:30.613723 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:30.613723 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:30.623739 14724 light.cpp:721] Background MIS build time 0.0097189 I0127 11:44:30.623739 14724 device_cuda_impl.cpp:883] Buffer allocate: __light_background_marginal_cdf, 16,392 bytes. (16.01K) in device memory I0127 11:44:30.625735 14724 device_cuda_impl.cpp:883] Buffer allocate: __light_background_conditional_cdf, 67,125,248 bytes. (64.02M) in device memory I0127 11:44:30.629739 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:30.629739 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:30.639747 14724 scene.cpp:337] System memory statistics after full device sync: Usage: 200,569,674 (191.28M) Peak: 412,137,998 (393.04M) I0127 11:44:30.645859 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:30.663874 8632 blender_sync.cpp:254] Total time spent synchronizing data: 0.0187762 I0127 11:44:30.664875 14724 svm.cpp:88] Total 16 shaders. I0127 11:44:30.664875 14916 constant_fold.cpp:58] Folding Sun_color::Color to constant (24.7767, 21.0621, 15.2916). I0127 11:44:30.664875 14480 svm.cpp:67] Compilation summary: Shader name: default_empty Number of SVM nodes: 3 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000007 Bump: 0.000000 Volume: 0.000006 Displacement: 0.000015 Generate: 0.000028 Total: 0.000030 I0127 11:44:30.664875 7684 svm.cpp:67] Compilation summary: Shader name: default_volume Number of SVM nodes: 3 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000016 Bump: 0.000000 Volume: 0.000014 Displacement: 0.000009 Generate: 0.000039 Total: 0.000040 I0127 11:44:30.664875 15964 svm.cpp:67] Compilation summary: Shader name: shader Number of SVM nodes: 5 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000020 Bump: 0.000000 Volume: 0.000018 Displacement: 0.000016 Generate: 0.000054 Total: 0.000055 I0127 11:44:30.664875 7740 svm.cpp:67] Compilation summary: Shader name: shader Number of SVM nodes: 5 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000014 Bump: 0.000000 Volume: 0.000030 Displacement: 0.000015 Generate: 0.000058 Total: 0.000059 I0127 11:44:30.664875 15256 svm.cpp:67] Compilation summary: Shader name: default_light Number of SVM nodes: 3 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000024 Bump: 0.000000 Volume: 0.000007 Displacement: 0.000018 Generate: 0.000049 Total: 0.000050 I0127 11:44:30.664875 14888 svm.cpp:67] Compilation summary: Shader name: shader Number of SVM nodes: 5 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000022 Bump: 0.000000 Volume: 0.000025 Displacement: 0.000007 Generate: 0.000054 Total: 0.000055 I0127 11:44:30.664875 10364 svm.cpp:67] Compilation summary: Shader name: default_surface Number of SVM nodes: 8 Peak stack usage: 4 Time (in seconds): Finalize: 0.000000 Surface: 0.000052 Bump: 0.000000 Volume: 0.000019 Displacement: 0.000006 Generate: 0.000076 Total: 0.000077 I0127 11:44:30.664875 14916 constant_fold.cpp:113] Folding Mapping::Vector to socket Texture Coordinate::Generated. I0127 11:44:30.664875 7952 svm.cpp:67] Compilation summary: Shader name: pine-trunk Number of SVM nodes: 30 Peak stack usage: 26 Time (in seconds): Finalize: 0.000000 Surface: 0.000062 Bump: 0.000000 Volume: 0.000009 Displacement: 0.000006 Generate: 0.000076 Total: 0.000077 I0127 11:44:30.664875 9092 svm.cpp:67] Compilation summary: Shader name: Material.002 Number of SVM nodes: 28 Peak stack usage: 23 Time (in seconds): Finalize: 0.000000 Surface: 0.000069 Bump: 0.000000 Volume: 0.000010 Displacement: 0.000006 Generate: 0.000084 Total: 0.000085 I0127 11:44:30.664875 14724 svm.cpp:67] Compilation summary: Shader name: pine-leaf_Snow.2 Number of SVM nodes: 46 Peak stack usage: 32 Time (in seconds): Finalize: 0.000000 Surface: 0.000114 Bump: 0.000000 Volume: 0.000016 Displacement: 0.000004 Generate: 0.000134 Total: 0.000135 I0127 11:44:30.664875 13072 svm.cpp:67] Compilation summary: Shader name: pine-leaf Number of SVM nodes: 46 Peak stack usage: 32 Time (in seconds): Finalize: 0.000000 Surface: 0.000103 Bump: 0.000000 Volume: 0.000006 Displacement: 0.000005 Generate: 0.000114 Total: 0.000115 I0127 11:44:30.664875 7152 svm.cpp:67] Compilation summary: Shader name: pine-leaf_Snow Number of SVM nodes: 40 Peak stack usage: 31 Time (in seconds): Finalize: 0.000000 Surface: 0.000107 Bump: 0.000000 Volume: 0.000009 Displacement: 0.000010 Generate: 0.000127 Total: 0.000127 I0127 11:44:30.664875 14984 svm.cpp:67] Compilation summary: Shader name: shader Number of SVM nodes: 5 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000025 Bump: 0.000000 Volume: 0.000020 Displacement: 0.000020 Generate: 0.000065 Total: 0.000066 I0127 11:44:30.664875 14916 constant_fold.cpp:113] Folding Soft_hard::Color to socket convert_float_to_color::value_color. I0127 11:44:30.664875 9500 svm.cpp:67] Compilation summary: Shader name: Smoke Domain Material.001 Number of SVM nodes: 14 Peak stack usage: 10 Time (in seconds): Finalize: 0.000000 Surface: 0.000006 Bump: 0.000000 Volume: 0.000046 Displacement: 0.000010 Generate: 0.000063 Total: 0.000063 I0127 11:44:30.664875 14916 graph.cpp:675] Deduplicated 2 nodes. I0127 11:44:30.664875 15692 svm.cpp:67] Compilation summary: Shader name: Material Number of SVM nodes: 374 Peak stack usage: 33 Time (in seconds): Finalize: 0.000000 Surface: 0.000187 Bump: 0.000120 Volume: 0.000004 Displacement: 0.000012 Generate: 0.000323 Total: 0.000324 I0127 11:44:30.664875 14916 svm.cpp:67] Compilation summary: Shader name: default_background Number of SVM nodes: 2178 Peak stack usage: 34 Time (in seconds): Finalize: 0.000337 Surface: 0.000121 Bump: 0.000000 Volume: 0.000008 Displacement: 0.000004 Generate: 0.000133 Total: 0.000471 I0127 11:44:30.664875 14724 device_cuda_impl.cpp:883] Buffer allocate: __svm_nodes, 44,944 bytes. (43.89K) in device memory I0127 11:44:30.664875 14724 device_cuda_impl.cpp:883] Buffer allocate: __shaders, 512 bytes. (512) in device memory I0127 11:44:30.665877 14724 svm.cpp:164] Shader manager updated 16 shaders in 0.0009817 seconds. I0127 11:44:30.665877 14724 tables.cpp:50] Total 2 lookup tables. I0127 11:44:30.665877 14724 device_cuda_impl.cpp:883] Buffer allocate: __lookup_table, 266,240 bytes. (260.00K) in device memory I0127 11:44:30.665877 14724 light.cpp:976] Total 5 lights. I0127 11:44:30.669880 14724 light.cpp:955] Number of lights sent to the device: 4 I0127 11:44:30.669880 14724 light.cpp:957] Number of lights without contribution: 1 I0127 11:44:30.669880 14724 device_cuda_impl.cpp:883] Buffer allocate: __lights, 768 bytes. (768) in device memory I0127 11:44:30.670881 14724 light.cpp:329] Total 4 of light distribution primitives. I0127 11:44:30.671881 14724 device_cuda_impl.cpp:883] Buffer allocate: __light_distribution, 80 bytes. (80) in device memory I0127 11:44:30.671881 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:30.671881 14724 light.cpp:672] Automatically set World MIS resolution to 4096 by 2048 I0127 11:44:30.678890 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:30.709916 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:30.709916 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:30.720659 14724 device_cuda_impl.cpp:883] Buffer allocate: background_output, 134,217,728 bytes. (128.00M) in device memory I0127 11:44:30.724570 14724 device_cuda_impl.cpp:883] Buffer allocate: background_input, 134,217,728 bytes. (128.00M) in device memory I0127 11:44:30.725855 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:30.741869 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:30.741869 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:30.757884 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:30.757884 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:30.773897 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:30.789913 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:30.789913 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:30.805927 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:30.805927 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:30.821943 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:30.821943 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:30.837956 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:30.837956 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:30.837956 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:30.853972 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:30.854974 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:30.858976 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:30.864981 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:30.878993 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:30.892006 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:30.905279 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:30.929311 14724 light.cpp:721] Background MIS build time 0.0097685 I0127 11:44:30.929311 14724 device_cuda_impl.cpp:883] Buffer allocate: __light_background_marginal_cdf, 16,392 bytes. (16.01K) in device memory I0127 11:44:30.931303 14724 device_cuda_impl.cpp:883] Buffer allocate: __light_background_conditional_cdf, 67,125,248 bytes. (64.02M) in device memory I0127 11:44:30.933305 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:30.933305 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:30.935307 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:30.945317 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:30.946316 14724 scene.cpp:337] System memory statistics after full device sync: Usage: 200,569,674 (191.28M) Peak: 412,137,998 (393.04M) I0127 11:44:30.958700 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:30.975716 8632 blender_sync.cpp:254] Total time spent synchronizing data: 0.0175076 I0127 11:44:30.980721 14724 camera.cpp:551] Camera is outside of the volume. I0127 11:44:30.999858 14724 camera.cpp:551] Camera is outside of the volume. I0127 11:44:31.186805 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:31.204820 8632 blender_sync.cpp:254] Total time spent synchronizing data: 0.0177209 I0127 11:44:31.204820 14724 svm.cpp:88] Total 16 shaders. I0127 11:44:31.204820 7684 constant_fold.cpp:58] Folding Sun_color::Color to constant (24.7767, 21.0621, 15.2916). I0127 11:44:31.204820 7684 constant_fold.cpp:113] Folding Mapping::Vector to socket Texture Coordinate::Generated. I0127 11:44:31.204820 15964 svm.cpp:67] Compilation summary: Shader name: shader Number of SVM nodes: 5 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000020 Bump: 0.000000 Volume: 0.000029 Displacement: 0.000006 Generate: 0.000055 Total: 0.000056 I0127 11:44:31.204820 10364 svm.cpp:67] Compilation summary: Shader name: shader Number of SVM nodes: 5 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000010 Bump: 0.000000 Volume: 0.000010 Displacement: 0.000011 Generate: 0.000032 Total: 0.000032 I0127 11:44:31.204820 14888 svm.cpp:67] Compilation summary: Shader name: default_light Number of SVM nodes: 3 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000007 Bump: 0.000000 Volume: 0.000018 Displacement: 0.000015 Generate: 0.000040 Total: 0.000041 I0127 11:44:31.204820 7684 constant_fold.cpp:113] Folding Soft_hard::Color to socket convert_float_to_color::value_color. I0127 11:44:31.204820 7952 svm.cpp:67] Compilation summary: Shader name: default_volume Number of SVM nodes: 3 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000003 Bump: 0.000000 Volume: 0.000013 Displacement: 0.000012 Generate: 0.000029 Total: 0.000030 I0127 11:44:31.204820 13072 svm.cpp:67] Compilation summary: Shader name: shader Number of SVM nodes: 5 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000051 Bump: 0.000000 Volume: 0.000007 Displacement: 0.000007 Generate: 0.000065 Total: 0.000066 I0127 11:44:31.204820 15256 svm.cpp:67] Compilation summary: Shader name: default_empty Number of SVM nodes: 3 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000026 Bump: 0.000000 Volume: 0.000017 Displacement: 0.000013 Generate: 0.000055 Total: 0.000056 I0127 11:44:31.204820 7152 svm.cpp:67] Compilation summary: Shader name: default_surface Number of SVM nodes: 8 Peak stack usage: 4 Time (in seconds): Finalize: 0.000000 Surface: 0.000064 Bump: 0.000000 Volume: 0.000014 Displacement: 0.000007 Generate: 0.000085 Total: 0.000085 I0127 11:44:31.204820 14724 svm.cpp:67] Compilation summary: Shader name: pine-leaf_Snow.2 Number of SVM nodes: 46 Peak stack usage: 32 Time (in seconds): Finalize: 0.000000 Surface: 0.000153 Bump: 0.000000 Volume: 0.000021 Displacement: 0.000011 Generate: 0.000185 Total: 0.000185 I0127 11:44:31.204820 7740 svm.cpp:67] Compilation summary: Shader name: pine-trunk Number of SVM nodes: 30 Peak stack usage: 26 Time (in seconds): Finalize: 0.000000 Surface: 0.000073 Bump: 0.000000 Volume: 0.000020 Displacement: 0.000021 Generate: 0.000114 Total: 0.000114 I0127 11:44:31.204820 9500 svm.cpp:67] Compilation summary: Shader name: Smoke Domain Material.001 Number of SVM nodes: 14 Peak stack usage: 10 Time (in seconds): Finalize: 0.000000 Surface: 0.000008 Bump: 0.000000 Volume: 0.000074 Displacement: 0.000015 Generate: 0.000097 Total: 0.000098 I0127 11:44:31.204820 14984 svm.cpp:67] Compilation summary: Shader name: Material Number of SVM nodes: 374 Peak stack usage: 33 Time (in seconds): Finalize: 0.000000 Surface: 0.000075 Bump: 0.000122 Volume: 0.000004 Displacement: 0.000010 Generate: 0.000211 Total: 0.000211 I0127 11:44:31.204820 15692 svm.cpp:67] Compilation summary: Shader name: shader Number of SVM nodes: 5 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000040 Bump: 0.000000 Volume: 0.000012 Displacement: 0.000010 Generate: 0.000062 Total: 0.000063 I0127 11:44:31.204820 14480 svm.cpp:67] Compilation summary: Shader name: Material.002 Number of SVM nodes: 28 Peak stack usage: 23 Time (in seconds): Finalize: 0.000000 Surface: 0.000068 Bump: 0.000000 Volume: 0.000009 Displacement: 0.000005 Generate: 0.000081 Total: 0.000082 I0127 11:44:31.204820 14916 svm.cpp:67] Compilation summary: Shader name: pine-leaf Number of SVM nodes: 46 Peak stack usage: 32 Time (in seconds): Finalize: 0.000000 Surface: 0.000151 Bump: 0.000000 Volume: 0.000012 Displacement: 0.000003 Generate: 0.000166 Total: 0.000167 I0127 11:44:31.204820 7684 graph.cpp:675] Deduplicated 2 nodes. I0127 11:44:31.204820 9092 svm.cpp:67] Compilation summary: Shader name: pine-leaf_Snow Number of SVM nodes: 40 Peak stack usage: 31 Time (in seconds): Finalize: 0.000000 Surface: 0.000118 Bump: 0.000000 Volume: 0.000032 Displacement: 0.000005 Generate: 0.000155 Total: 0.000156 I0127 11:44:31.205821 7684 svm.cpp:67] Compilation summary: Shader name: default_background Number of SVM nodes: 2178 Peak stack usage: 34 Time (in seconds): Finalize: 0.000291 Surface: 0.000103 Bump: 0.000000 Volume: 0.000007 Displacement: 0.000003 Generate: 0.000113 Total: 0.000405 I0127 11:44:31.205821 14724 device_cuda_impl.cpp:883] Buffer allocate: __svm_nodes, 44,944 bytes. (43.89K) in device memory I0127 11:44:31.205821 14724 device_cuda_impl.cpp:883] Buffer allocate: __shaders, 512 bytes. (512) in device memory I0127 11:44:31.205821 14724 svm.cpp:164] Shader manager updated 16 shaders in 0.0010419 seconds. I0127 11:44:31.205821 14724 camera.cpp:551] Camera is outside of the volume. I0127 11:44:31.205821 14724 tables.cpp:50] Total 2 lookup tables. I0127 11:44:31.205821 14724 device_cuda_impl.cpp:883] Buffer allocate: __lookup_table, 266,240 bytes. (260.00K) in device memory I0127 11:44:31.205821 14724 light.cpp:976] Total 5 lights. I0127 11:44:31.210825 14724 light.cpp:955] Number of lights sent to the device: 4 I0127 11:44:31.210825 14724 light.cpp:957] Number of lights without contribution: 1 I0127 11:44:31.210825 14724 device_cuda_impl.cpp:883] Buffer allocate: __lights, 768 bytes. (768) in device memory I0127 11:44:31.210825 14724 light.cpp:329] Total 4 of light distribution primitives. I0127 11:44:31.210825 14724 device_cuda_impl.cpp:883] Buffer allocate: __light_distribution, 80 bytes. (80) in device memory I0127 11:44:31.210825 14724 light.cpp:672] Automatically set World MIS resolution to 4096 by 2048 I0127 11:44:31.229843 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:31.236850 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:31.249861 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:31.260871 14724 device_cuda_impl.cpp:883] Buffer allocate: background_output, 134,217,728 bytes. (128.00M) in device memory I0127 11:44:31.262873 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:31.264874 14724 device_cuda_impl.cpp:883] Buffer allocate: background_input, 134,217,728 bytes. (128.00M) in device memory I0127 11:44:31.280889 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:31.291899 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:31.305912 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:31.318924 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:31.331935 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:31.345948 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:31.358960 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:31.371973 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:31.385985 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:31.398996 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:31.412009 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:31.426021 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:31.439033 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:31.452045 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:31.484858 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:31.489862 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:31.500872 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:31.501873 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:31.516887 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:31.532709 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:31.554733 14724 light.cpp:721] Background MIS build time 0.009938 I0127 11:44:31.555727 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:31.555727 14724 device_cuda_impl.cpp:883] Buffer allocate: __light_background_marginal_cdf, 16,392 bytes. (16.01K) in device memory I0127 11:44:31.555727 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:31.558118 14724 device_cuda_impl.cpp:883] Buffer allocate: __light_background_conditional_cdf, 67,125,248 bytes. (64.02M) in device memory I0127 11:44:31.564743 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:31.571749 14724 scene.cpp:337] System memory statistics after full device sync: Usage: 200,569,674 (191.28M) Peak: 412,137,998 (393.04M) I0127 11:44:31.580758 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:31.597774 8632 blender_sync.cpp:254] Total time spent synchronizing data: 0.0173282 I0127 11:44:31.597774 14724 svm.cpp:88] Total 16 shaders. I0127 11:44:31.597774 9500 constant_fold.cpp:58] Folding Sun_color::Color to constant (24.7767, 21.0621, 15.2916). I0127 11:44:31.597774 9500 constant_fold.cpp:113] Folding Mapping::Vector to socket Texture Coordinate::Generated. I0127 11:44:31.597774 15256 svm.cpp:67] Compilation summary: Shader name: shader Number of SVM nodes: 5 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000027 Bump: 0.000000 Volume: 0.000025 Displacement: 0.000012 Generate: 0.000063 Total: 0.000064 I0127 11:44:31.597774 9500 constant_fold.cpp:113] Folding Soft_hard::Color to socket convert_float_to_color::value_color. I0127 11:44:31.597774 10364 svm.cpp:67] Compilation summary: Shader name: default_empty Number of SVM nodes: 3 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000025 Bump: 0.000000 Volume: 0.000021 Displacement: 0.000021 Generate: 0.000067 Total: 0.000067 I0127 11:44:31.597774 13072 svm.cpp:67] Compilation summary: Shader name: default_light Number of SVM nodes: 3 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000032 Bump: 0.000000 Volume: 0.000013 Displacement: 0.000038 Generate: 0.000083 Total: 0.000084 I0127 11:44:31.597774 15964 svm.cpp:67] Compilation summary: Shader name: shader Number of SVM nodes: 5 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000036 Bump: 0.000000 Volume: 0.000037 Displacement: 0.000017 Generate: 0.000090 Total: 0.000090 I0127 11:44:31.597774 7952 svm.cpp:67] Compilation summary: Shader name: shader Number of SVM nodes: 5 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000040 Bump: 0.000000 Volume: 0.000023 Displacement: 0.000005 Generate: 0.000068 Total: 0.000069 I0127 11:44:31.597774 14724 svm.cpp:67] Compilation summary: Shader name: pine-leaf_Snow.2 Number of SVM nodes: 46 Peak stack usage: 32 Time (in seconds): Finalize: 0.000000 Surface: 0.000128 Bump: 0.000000 Volume: 0.000011 Displacement: 0.000007 Generate: 0.000146 Total: 0.000147 I0127 11:44:31.597774 15692 svm.cpp:67] Compilation summary: Shader name: Smoke Domain Material.001 Number of SVM nodes: 14 Peak stack usage: 10 Time (in seconds): Finalize: 0.000000 Surface: 0.000038 Bump: 0.000000 Volume: 0.000047 Displacement: 0.000010 Generate: 0.000094 Total: 0.000095 I0127 11:44:31.597774 14916 svm.cpp:67] Compilation summary: Shader name: pine-leaf Number of SVM nodes: 46 Peak stack usage: 32 Time (in seconds): Finalize: 0.000000 Surface: 0.000146 Bump: 0.000000 Volume: 0.000010 Displacement: 0.000013 Generate: 0.000169 Total: 0.000170 I0127 11:44:31.597774 7740 svm.cpp:67] Compilation summary: Shader name: Material.002 Number of SVM nodes: 28 Peak stack usage: 23 Time (in seconds): Finalize: 0.000000 Surface: 0.000087 Bump: 0.000000 Volume: 0.000004 Displacement: 0.000003 Generate: 0.000094 Total: 0.000095 I0127 11:44:31.597774 14888 svm.cpp:67] Compilation summary: Shader name: shader Number of SVM nodes: 5 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000026 Bump: 0.000000 Volume: 0.000004 Displacement: 0.000010 Generate: 0.000040 Total: 0.000041 I0127 11:44:31.597774 7684 svm.cpp:67] Compilation summary: Shader name: default_surface Number of SVM nodes: 8 Peak stack usage: 4 Time (in seconds): Finalize: 0.000000 Surface: 0.000049 Bump: 0.000000 Volume: 0.000017 Displacement: 0.000015 Generate: 0.000081 Total: 0.000082 I0127 11:44:31.597774 9092 svm.cpp:67] Compilation summary: Shader name: pine-trunk Number of SVM nodes: 30 Peak stack usage: 26 Time (in seconds): Finalize: 0.000000 Surface: 0.000088 Bump: 0.000000 Volume: 0.000011 Displacement: 0.000009 Generate: 0.000108 Total: 0.000109 I0127 11:44:31.597774 9500 graph.cpp:675] Deduplicated 2 nodes. I0127 11:44:31.597774 7152 svm.cpp:67] Compilation summary: Shader name: default_volume Number of SVM nodes: 3 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000004 Bump: 0.000000 Volume: 0.000013 Displacement: 0.000033 Generate: 0.000049 Total: 0.000050 I0127 11:44:31.597774 14984 svm.cpp:67] Compilation summary: Shader name: pine-leaf_Snow Number of SVM nodes: 40 Peak stack usage: 31 Time (in seconds): Finalize: 0.000000 Surface: 0.000104 Bump: 0.000000 Volume: 0.000013 Displacement: 0.000010 Generate: 0.000126 Total: 0.000127 I0127 11:44:31.597774 14480 svm.cpp:67] Compilation summary: Shader name: Material Number of SVM nodes: 374 Peak stack usage: 33 Time (in seconds): Finalize: 0.000000 Surface: 0.000077 Bump: 0.000131 Volume: 0.000003 Displacement: 0.000011 Generate: 0.000222 Total: 0.000223 I0127 11:44:31.598774 9500 svm.cpp:67] Compilation summary: Shader name: default_background Number of SVM nodes: 2178 Peak stack usage: 34 Time (in seconds): Finalize: 0.000255 Surface: 0.000128 Bump: 0.000000 Volume: 0.000008 Displacement: 0.000005 Generate: 0.000142 Total: 0.000397 I0127 11:44:31.598774 14724 device_cuda_impl.cpp:883] Buffer allocate: __svm_nodes, 44,944 bytes. (43.89K) in device memory I0127 11:44:31.598774 14724 device_cuda_impl.cpp:883] Buffer allocate: __shaders, 512 bytes. (512) in device memory I0127 11:44:31.598774 14724 svm.cpp:164] Shader manager updated 16 shaders in 0.0009161 seconds. I0127 11:44:31.598774 14724 tables.cpp:50] Total 2 lookup tables. I0127 11:44:31.598774 14724 device_cuda_impl.cpp:883] Buffer allocate: __lookup_table, 266,240 bytes. (260.00K) in device memory I0127 11:44:31.598774 14724 light.cpp:976] Total 5 lights. I0127 11:44:31.602777 14724 light.cpp:955] Number of lights sent to the device: 4 I0127 11:44:31.602777 14724 light.cpp:957] Number of lights without contribution: 1 I0127 11:44:31.602777 14724 device_cuda_impl.cpp:883] Buffer allocate: __lights, 768 bytes. (768) in device memory I0127 11:44:31.603778 14724 light.cpp:329] Total 4 of light distribution primitives. I0127 11:44:31.603778 14724 device_cuda_impl.cpp:883] Buffer allocate: __light_distribution, 80 bytes. (80) in device memory I0127 11:44:31.604779 14724 light.cpp:672] Automatically set World MIS resolution to 4096 by 2048 I0127 11:44:31.604779 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:31.628801 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:31.628801 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:31.630803 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:31.644816 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:31.644816 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:31.646817 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:31.654104 14724 device_cuda_impl.cpp:883] Buffer allocate: background_output, 134,217,728 bytes. (128.00M) in device memory I0127 11:44:31.658044 14724 device_cuda_impl.cpp:883] Buffer allocate: background_input, 134,217,728 bytes. (128.00M) in device memory I0127 11:44:31.660048 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:31.660048 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:31.675060 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:31.675060 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:31.691076 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:31.691076 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:31.707090 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:31.707090 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:31.723104 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:31.723104 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:31.739118 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:31.739118 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:31.755133 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:31.755133 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:31.771148 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:31.771148 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:31.787164 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:31.788164 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:31.803177 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:31.803177 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:31.819192 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:31.834372 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:31.849386 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:31.850394 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:31.859395 14724 light.cpp:721] Background MIS build time 0.0098604 I0127 11:44:31.859395 14724 device_cuda_impl.cpp:883] Buffer allocate: __light_background_marginal_cdf, 16,392 bytes. (16.01K) in device memory I0127 11:44:31.861397 14724 device_cuda_impl.cpp:883] Buffer allocate: __light_background_conditional_cdf, 67,125,248 bytes. (64.02M) in device memory I0127 11:44:31.865401 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:31.875409 14724 scene.cpp:337] System memory statistics after full device sync: Usage: 200,569,674 (191.28M) Peak: 412,137,998 (393.04M) I0127 11:44:31.881048 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:31.898064 8632 blender_sync.cpp:254] Total time spent synchronizing data: 0.0174606 I0127 11:44:31.902067 14724 camera.cpp:551] Camera is outside of the volume. I0127 11:44:31.916080 14724 camera.cpp:551] Camera is outside of the volume. I0127 11:44:32.013413 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:32.030443 8632 blender_sync.cpp:254] Total time spent synchronizing data: 0.0166994 I0127 11:44:32.030443 14724 svm.cpp:88] Total 16 shaders. I0127 11:44:32.030443 15692 constant_fold.cpp:58] Folding Sun_color::Color to constant (24.7767, 21.0621, 15.2916). I0127 11:44:32.030443 15692 constant_fold.cpp:113] Folding Mapping::Vector to socket Texture Coordinate::Generated. I0127 11:44:32.030443 15964 svm.cpp:67] Compilation summary: Shader name: default_empty Number of SVM nodes: 3 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000008 Bump: 0.000000 Volume: 0.000009 Displacement: 0.000010 Generate: 0.000028 Total: 0.000028 I0127 11:44:32.030443 14984 svm.cpp:67] Compilation summary: Shader name: shader Number of SVM nodes: 5 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000037 Bump: 0.000000 Volume: 0.000010 Displacement: 0.000014 Generate: 0.000061 Total: 0.000061 I0127 11:44:32.030443 15256 svm.cpp:67] Compilation summary: Shader name: default_volume Number of SVM nodes: 3 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000006 Bump: 0.000000 Volume: 0.000005 Displacement: 0.000021 Generate: 0.000031 Total: 0.000033 I0127 11:44:32.030443 15692 constant_fold.cpp:113] Folding Soft_hard::Color to socket convert_float_to_color::value_color. I0127 11:44:32.030443 9500 svm.cpp:67] Compilation summary: Shader name: default_light Number of SVM nodes: 3 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000011 Bump: 0.000000 Volume: 0.000024 Displacement: 0.000005 Generate: 0.000040 Total: 0.000041 I0127 11:44:32.030443 10364 svm.cpp:67] Compilation summary: Shader name: Smoke Domain Material.001 Number of SVM nodes: 14 Peak stack usage: 10 Time (in seconds): Finalize: 0.000000 Surface: 0.000006 Bump: 0.000000 Volume: 0.000073 Displacement: 0.000010 Generate: 0.000089 Total: 0.000090 I0127 11:44:32.030443 7152 svm.cpp:67] Compilation summary: Shader name: shader Number of SVM nodes: 5 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000032 Bump: 0.000000 Volume: 0.000014 Displacement: 0.000045 Generate: 0.000092 Total: 0.000093 I0127 11:44:32.030443 9092 svm.cpp:67] Compilation summary: Shader name: shader Number of SVM nodes: 5 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000050 Bump: 0.000000 Volume: 0.000024 Displacement: 0.000005 Generate: 0.000079 Total: 0.000080 I0127 11:44:32.030443 14888 svm.cpp:67] Compilation summary: Shader name: default_surface Number of SVM nodes: 8 Peak stack usage: 4 Time (in seconds): Finalize: 0.000000 Surface: 0.000055 Bump: 0.000000 Volume: 0.000006 Displacement: 0.000021 Generate: 0.000083 Total: 0.000084 I0127 11:44:32.030443 7684 svm.cpp:67] Compilation summary: Shader name: pine-leaf Number of SVM nodes: 46 Peak stack usage: 32 Time (in seconds): Finalize: 0.000000 Surface: 0.000117 Bump: 0.000000 Volume: 0.000017 Displacement: 0.000007 Generate: 0.000142 Total: 0.000142 I0127 11:44:32.030443 14480 svm.cpp:67] Compilation summary: Shader name: shader Number of SVM nodes: 5 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000012 Bump: 0.000000 Volume: 0.000025 Displacement: 0.000008 Generate: 0.000045 Total: 0.000046 I0127 11:44:32.030443 14724 svm.cpp:67] Compilation summary: Shader name: pine-leaf_Snow.2 Number of SVM nodes: 46 Peak stack usage: 32 Time (in seconds): Finalize: 0.000000 Surface: 0.000137 Bump: 0.000000 Volume: 0.000026 Displacement: 0.000008 Generate: 0.000171 Total: 0.000171 I0127 11:44:32.030443 7740 svm.cpp:67] Compilation summary: Shader name: Material.002 Number of SVM nodes: 28 Peak stack usage: 23 Time (in seconds): Finalize: 0.000000 Surface: 0.000122 Bump: 0.000000 Volume: 0.000017 Displacement: 0.000009 Generate: 0.000147 Total: 0.000148 I0127 11:44:32.030443 7952 svm.cpp:67] Compilation summary: Shader name: pine-trunk Number of SVM nodes: 30 Peak stack usage: 26 Time (in seconds): Finalize: 0.000000 Surface: 0.000125 Bump: 0.000000 Volume: 0.000014 Displacement: 0.000012 Generate: 0.000150 Total: 0.000150 I0127 11:44:32.030443 14916 svm.cpp:67] Compilation summary: Shader name: pine-leaf_Snow Number of SVM nodes: 40 Peak stack usage: 31 Time (in seconds): Finalize: 0.000000 Surface: 0.000099 Bump: 0.000000 Volume: 0.000024 Displacement: 0.000015 Generate: 0.000137 Total: 0.000138 I0127 11:44:32.030443 15692 graph.cpp:675] Deduplicated 2 nodes. I0127 11:44:32.030443 13072 svm.cpp:67] Compilation summary: Shader name: Material Number of SVM nodes: 374 Peak stack usage: 33 Time (in seconds): Finalize: 0.000000 Surface: 0.000073 Bump: 0.000166 Volume: 0.000005 Displacement: 0.000011 Generate: 0.000255 Total: 0.000256 I0127 11:44:32.030443 15692 svm.cpp:67] Compilation summary: Shader name: default_background Number of SVM nodes: 2178 Peak stack usage: 34 Time (in seconds): Finalize: 0.000265 Surface: 0.000125 Bump: 0.000000 Volume: 0.000009 Displacement: 0.000005 Generate: 0.000138 Total: 0.000404 I0127 11:44:32.030443 14724 device_cuda_impl.cpp:883] Buffer allocate: __svm_nodes, 44,944 bytes. (43.89K) in device memory I0127 11:44:32.030443 14724 device_cuda_impl.cpp:883] Buffer allocate: __shaders, 512 bytes. (512) in device memory I0127 11:44:32.031445 14724 svm.cpp:164] Shader manager updated 16 shaders in 0.0008727 seconds. I0127 11:44:32.031445 14724 camera.cpp:551] Camera is outside of the volume. I0127 11:44:32.031445 14724 tables.cpp:50] Total 2 lookup tables. I0127 11:44:32.031445 14724 device_cuda_impl.cpp:883] Buffer allocate: __lookup_table, 266,240 bytes. (260.00K) in device memory I0127 11:44:32.031445 14724 light.cpp:976] Total 5 lights. I0127 11:44:32.035447 14724 light.cpp:955] Number of lights sent to the device: 4 I0127 11:44:32.035447 14724 light.cpp:957] Number of lights without contribution: 1 I0127 11:44:32.035447 14724 device_cuda_impl.cpp:883] Buffer allocate: __lights, 768 bytes. (768) in device memory I0127 11:44:32.036449 14724 light.cpp:329] Total 4 of light distribution primitives. I0127 11:44:32.036449 14724 device_cuda_impl.cpp:883] Buffer allocate: __light_distribution, 80 bytes. (80) in device memory I0127 11:44:32.036449 14724 light.cpp:672] Automatically set World MIS resolution to 4096 by 2048 I0127 11:44:32.043455 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:32.070479 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:32.070479 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:32.079488 14724 device_cuda_impl.cpp:883] Buffer allocate: background_output, 134,217,728 bytes. (128.00M) in device memory I0127 11:44:32.083494 14724 device_cuda_impl.cpp:883] Buffer allocate: background_input, 134,217,728 bytes. (128.00M) in device memory I0127 11:44:32.102511 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:32.117525 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:32.117525 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:32.148553 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:32.164567 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:32.180583 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:32.196597 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:32.212611 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:32.228135 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:32.228135 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:32.242148 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:32.258162 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:32.272176 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:32.291198 14724 light.cpp:721] Background MIS build time 0.0098628 I0127 11:44:32.291198 14724 device_cuda_impl.cpp:883] Buffer allocate: __light_background_marginal_cdf, 16,392 bytes. (16.01K) in device memory I0127 11:44:32.293195 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:32.294195 14724 device_cuda_impl.cpp:883] Buffer allocate: __light_background_conditional_cdf, 67,125,248 bytes. (64.02M) in device memory I0127 11:44:32.309209 14724 scene.cpp:337] System memory statistics after full device sync: Usage: 200,569,674 (191.28M) Peak: 412,137,998 (393.04M) I0127 11:44:32.324231 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:32.342248 8632 blender_sync.cpp:254] Total time spent synchronizing data: 0.0185638 I0127 11:44:32.342248 14724 svm.cpp:88] Total 16 shaders. I0127 11:44:32.343248 7952 constant_fold.cpp:58] Folding Sun_color::Color to constant (24.7767, 21.0621, 15.2916). I0127 11:44:32.343248 9092 svm.cpp:67] Compilation summary: Shader name: default_volume Number of SVM nodes: 3 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000011 Bump: 0.000000 Volume: 0.000007 Displacement: 0.000007 Generate: 0.000025 Total: 0.000026 I0127 11:44:32.343248 7152 svm.cpp:67] Compilation summary: Shader name: shader Number of SVM nodes: 5 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000038 Bump: 0.000000 Volume: 0.000012 Displacement: 0.000017 Generate: 0.000067 Total: 0.000068 I0127 11:44:32.343248 7952 constant_fold.cpp:113] Folding Mapping::Vector to socket Texture Coordinate::Generated. I0127 11:44:32.343248 13072 svm.cpp:67] Compilation summary: Shader name: shader Number of SVM nodes: 5 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000025 Bump: 0.000000 Volume: 0.000019 Displacement: 0.000014 Generate: 0.000058 Total: 0.000059 I0127 11:44:32.343248 14724 svm.cpp:67] Compilation summary: Shader name: pine-leaf_Snow.2 Number of SVM nodes: 46 Peak stack usage: 32 Time (in seconds): Finalize: 0.000000 Surface: 0.000117 Bump: 0.000000 Volume: 0.000006 Displacement: 0.000050 Generate: 0.000172 Total: 0.000173 I0127 11:44:32.343248 7740 svm.cpp:67] Compilation summary: Shader name: shader Number of SVM nodes: 5 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000022 Bump: 0.000000 Volume: 0.000009 Displacement: 0.000009 Generate: 0.000040 Total: 0.000040 I0127 11:44:32.343248 15692 svm.cpp:67] Compilation summary: Shader name: pine-trunk Number of SVM nodes: 30 Peak stack usage: 26 Time (in seconds): Finalize: 0.000000 Surface: 0.000101 Bump: 0.000000 Volume: 0.000021 Displacement: 0.000017 Generate: 0.000138 Total: 0.000139 I0127 11:44:32.343248 15964 svm.cpp:67] Compilation summary: Shader name: default_light Number of SVM nodes: 3 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000018 Bump: 0.000000 Volume: 0.000022 Displacement: 0.000008 Generate: 0.000048 Total: 0.000049 I0127 11:44:32.343248 7952 constant_fold.cpp:113] Folding Soft_hard::Color to socket convert_float_to_color::value_color. I0127 11:44:32.343248 10364 svm.cpp:67] Compilation summary: Shader name: default_surface Number of SVM nodes: 8 Peak stack usage: 4 Time (in seconds): Finalize: 0.000000 Surface: 0.000040 Bump: 0.000000 Volume: 0.000003 Displacement: 0.000011 Generate: 0.000054 Total: 0.000055 I0127 11:44:32.343248 15256 svm.cpp:67] Compilation summary: Shader name: default_empty Number of SVM nodes: 3 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000023 Bump: 0.000000 Volume: 0.000009 Displacement: 0.000017 Generate: 0.000049 Total: 0.000050 I0127 11:44:32.343248 9500 svm.cpp:67] Compilation summary: Shader name: Material Number of SVM nodes: 374 Peak stack usage: 33 Time (in seconds): Finalize: 0.000000 Surface: 0.000098 Bump: 0.000136 Volume: 0.000003 Displacement: 0.000011 Generate: 0.000248 Total: 0.000249 I0127 11:44:32.343248 14916 svm.cpp:67] Compilation summary: Shader name: Smoke Domain Material.001 Number of SVM nodes: 14 Peak stack usage: 10 Time (in seconds): Finalize: 0.000000 Surface: 0.000008 Bump: 0.000000 Volume: 0.000075 Displacement: 0.000004 Generate: 0.000087 Total: 0.000088 I0127 11:44:32.343248 14888 svm.cpp:67] Compilation summary: Shader name: shader Number of SVM nodes: 5 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000023 Bump: 0.000000 Volume: 0.000018 Displacement: 0.000009 Generate: 0.000051 Total: 0.000051 I0127 11:44:32.343248 14984 svm.cpp:67] Compilation summary: Shader name: Material.002 Number of SVM nodes: 28 Peak stack usage: 23 Time (in seconds): Finalize: 0.000000 Surface: 0.000073 Bump: 0.000000 Volume: 0.000029 Displacement: 0.000018 Generate: 0.000120 Total: 0.000121 I0127 11:44:32.343248 14480 svm.cpp:67] Compilation summary: Shader name: pine-leaf Number of SVM nodes: 46 Peak stack usage: 32 Time (in seconds): Finalize: 0.000000 Surface: 0.000147 Bump: 0.000000 Volume: 0.000004 Displacement: 0.000017 Generate: 0.000167 Total: 0.000168 I0127 11:44:32.343248 7684 svm.cpp:67] Compilation summary: Shader name: pine-leaf_Snow Number of SVM nodes: 40 Peak stack usage: 31 Time (in seconds): Finalize: 0.000000 Surface: 0.000059 Bump: 0.000000 Volume: 0.000003 Displacement: 0.000017 Generate: 0.000080 Total: 0.000080 I0127 11:44:32.343248 7952 graph.cpp:675] Deduplicated 2 nodes. I0127 11:44:32.343248 7952 svm.cpp:67] Compilation summary: Shader name: default_background Number of SVM nodes: 2178 Peak stack usage: 34 Time (in seconds): Finalize: 0.000366 Surface: 0.000120 Bump: 0.000000 Volume: 0.000008 Displacement: 0.000004 Generate: 0.000132 Total: 0.000499 I0127 11:44:32.343248 14724 device_cuda_impl.cpp:883] Buffer allocate: __svm_nodes, 44,944 bytes. (43.89K) in device memory I0127 11:44:32.343248 14724 device_cuda_impl.cpp:883] Buffer allocate: __shaders, 512 bytes. (512) in device memory I0127 11:44:32.343248 14724 svm.cpp:164] Shader manager updated 16 shaders in 0.0010077 seconds. I0127 11:44:32.343248 14724 tables.cpp:50] Total 2 lookup tables. I0127 11:44:32.343248 14724 device_cuda_impl.cpp:883] Buffer allocate: __lookup_table, 266,240 bytes. (260.00K) in device memory I0127 11:44:32.344250 14724 light.cpp:976] Total 5 lights. I0127 11:44:32.348253 14724 light.cpp:955] Number of lights sent to the device: 4 I0127 11:44:32.348253 14724 light.cpp:957] Number of lights without contribution: 1 I0127 11:44:32.348253 14724 device_cuda_impl.cpp:883] Buffer allocate: __lights, 768 bytes. (768) in device memory I0127 11:44:32.348253 14724 light.cpp:329] Total 4 of light distribution primitives. I0127 11:44:32.349253 14724 device_cuda_impl.cpp:883] Buffer allocate: __light_distribution, 80 bytes. (80) in device memory I0127 11:44:32.349253 14724 light.cpp:672] Automatically set World MIS resolution to 4096 by 2048 I0127 11:44:32.349253 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:32.372275 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:32.388283 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:32.398331 14724 device_cuda_impl.cpp:883] Buffer allocate: background_output, 134,217,728 bytes. (128.00M) in device memory I0127 11:44:32.402120 14724 device_cuda_impl.cpp:883] Buffer allocate: background_input, 134,217,728 bytes. (128.00M) in device memory I0127 11:44:32.404124 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:32.420137 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:32.436152 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:32.452167 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:32.468181 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:32.484195 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:32.500209 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:32.516224 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:32.531831 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:32.547843 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:32.547843 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:32.567862 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:32.579874 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:32.585878 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:32.595901 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:32.596894 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:32.603899 14724 light.cpp:721] Background MIS build time 0.0099264 I0127 11:44:32.603899 14724 device_cuda_impl.cpp:883] Buffer allocate: __light_background_marginal_cdf, 16,392 bytes. (16.01K) in device memory I0127 11:44:32.606032 14724 device_cuda_impl.cpp:883] Buffer allocate: __light_background_conditional_cdf, 67,125,248 bytes. (64.02M) in device memory I0127 11:44:32.611907 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:32.611907 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:32.619915 14724 scene.cpp:337] System memory statistics after full device sync: Usage: 200,569,674 (191.28M) Peak: 412,137,998 (393.04M) I0127 11:44:32.627863 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:32.644878 8632 blender_sync.cpp:254] Total time spent synchronizing data: 0.0178686 I0127 11:44:32.645879 14724 svm.cpp:88] Total 16 shaders. I0127 11:44:32.645879 7740 constant_fold.cpp:58] Folding Sun_color::Color to constant (24.7767, 21.0621, 15.2916). I0127 11:44:32.645879 7740 constant_fold.cpp:113] Folding Mapping::Vector to socket Texture Coordinate::Generated. I0127 11:44:32.645879 15964 svm.cpp:67] Compilation summary: Shader name: shader Number of SVM nodes: 5 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000020 Bump: 0.000000 Volume: 0.000009 Displacement: 0.000005 Generate: 0.000034 Total: 0.000035 I0127 11:44:32.645879 14984 svm.cpp:67] Compilation summary: Shader name: default_volume Number of SVM nodes: 3 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000003 Bump: 0.000000 Volume: 0.000004 Displacement: 0.000015 Generate: 0.000022 Total: 0.000023 I0127 11:44:32.645879 9092 svm.cpp:67] Compilation summary: Shader name: default_empty Number of SVM nodes: 3 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000012 Bump: 0.000000 Volume: 0.000023 Displacement: 0.000020 Generate: 0.000056 Total: 0.000057 I0127 11:44:32.645879 7152 svm.cpp:67] Compilation summary: Shader name: default_surface Number of SVM nodes: 8 Peak stack usage: 4 Time (in seconds): Finalize: 0.000000 Surface: 0.000032 Bump: 0.000000 Volume: 0.000023 Displacement: 0.000027 Generate: 0.000082 Total: 0.000084 I0127 11:44:32.645879 13072 svm.cpp:67] Compilation summary: Shader name: shader Number of SVM nodes: 5 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000032 Bump: 0.000000 Volume: 0.000028 Displacement: 0.000004 Generate: 0.000064 Total: 0.000065 I0127 11:44:32.645879 14480 svm.cpp:67] Compilation summary: Shader name: shader Number of SVM nodes: 5 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000036 Bump: 0.000000 Volume: 0.000023 Displacement: 0.000026 Generate: 0.000086 Total: 0.000087 I0127 11:44:32.645879 14724 svm.cpp:67] Compilation summary: Shader name: pine-leaf_Snow.2 Number of SVM nodes: 46 Peak stack usage: 32 Time (in seconds): Finalize: 0.000000 Surface: 0.000094 Bump: 0.000000 Volume: 0.000005 Displacement: 0.000017 Generate: 0.000116 Total: 0.000117 I0127 11:44:32.645879 15692 svm.cpp:67] Compilation summary: Shader name: Smoke Domain Material.001 Number of SVM nodes: 14 Peak stack usage: 10 Time (in seconds): Finalize: 0.000000 Surface: 0.000015 Bump: 0.000000 Volume: 0.000026 Displacement: 0.000019 Generate: 0.000060 Total: 0.000061 I0127 11:44:32.645879 9500 svm.cpp:67] Compilation summary: Shader name: pine-leaf Number of SVM nodes: 46 Peak stack usage: 32 Time (in seconds): Finalize: 0.000000 Surface: 0.000139 Bump: 0.000000 Volume: 0.000009 Displacement: 0.000010 Generate: 0.000158 Total: 0.000158 I0127 11:44:32.645879 14888 svm.cpp:67] Compilation summary: Shader name: default_light Number of SVM nodes: 3 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000028 Bump: 0.000000 Volume: 0.000017 Displacement: 0.000006 Generate: 0.000051 Total: 0.000051 I0127 11:44:32.645879 15256 svm.cpp:67] Compilation summary: Shader name: shader Number of SVM nodes: 5 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000028 Bump: 0.000000 Volume: 0.000023 Displacement: 0.000019 Generate: 0.000069 Total: 0.000070 I0127 11:44:32.645879 14916 svm.cpp:67] Compilation summary: Shader name: pine-leaf_Snow Number of SVM nodes: 40 Peak stack usage: 31 Time (in seconds): Finalize: 0.000000 Surface: 0.000106 Bump: 0.000000 Volume: 0.000005 Displacement: 0.000003 Generate: 0.000113 Total: 0.000113 I0127 11:44:32.645879 7740 constant_fold.cpp:113] Folding Soft_hard::Color to socket convert_float_to_color::value_color. I0127 11:44:32.645879 10364 svm.cpp:67] Compilation summary: Shader name: pine-trunk Number of SVM nodes: 30 Peak stack usage: 26 Time (in seconds): Finalize: 0.000000 Surface: 0.000067 Bump: 0.000000 Volume: 0.000010 Displacement: 0.000024 Generate: 0.000101 Total: 0.000102 I0127 11:44:32.645879 7684 svm.cpp:67] Compilation summary: Shader name: Material.002 Number of SVM nodes: 28 Peak stack usage: 23 Time (in seconds): Finalize: 0.000000 Surface: 0.000070 Bump: 0.000000 Volume: 0.000005 Displacement: 0.000017 Generate: 0.000092 Total: 0.000092 I0127 11:44:32.645879 7952 svm.cpp:67] Compilation summary: Shader name: Material Number of SVM nodes: 374 Peak stack usage: 33 Time (in seconds): Finalize: 0.000000 Surface: 0.000078 Bump: 0.000140 Volume: 0.000004 Displacement: 0.000015 Generate: 0.000236 Total: 0.000237 I0127 11:44:32.645879 7740 graph.cpp:675] Deduplicated 2 nodes. I0127 11:44:32.645879 7740 svm.cpp:67] Compilation summary: Shader name: default_background Number of SVM nodes: 2178 Peak stack usage: 34 Time (in seconds): Finalize: 0.000345 Surface: 0.000129 Bump: 0.000000 Volume: 0.000009 Displacement: 0.000004 Generate: 0.000142 Total: 0.000488 I0127 11:44:32.645879 14724 device_cuda_impl.cpp:883] Buffer allocate: __svm_nodes, 44,944 bytes. (43.89K) in device memory I0127 11:44:32.646880 14724 device_cuda_impl.cpp:883] Buffer allocate: __shaders, 512 bytes. (512) in device memory I0127 11:44:32.646880 14724 svm.cpp:164] Shader manager updated 16 shaders in 0.0010861 seconds. I0127 11:44:32.646880 14724 tables.cpp:50] Total 2 lookup tables. I0127 11:44:32.646880 14724 device_cuda_impl.cpp:883] Buffer allocate: __lookup_table, 266,240 bytes. (260.00K) in device memory I0127 11:44:32.646880 14724 light.cpp:976] Total 5 lights. I0127 11:44:32.650884 14724 light.cpp:955] Number of lights sent to the device: 4 I0127 11:44:32.650884 14724 light.cpp:957] Number of lights without contribution: 1 I0127 11:44:32.650884 14724 device_cuda_impl.cpp:883] Buffer allocate: __lights, 768 bytes. (768) in device memory I0127 11:44:32.651885 14724 light.cpp:329] Total 4 of light distribution primitives. I0127 11:44:32.651885 14724 device_cuda_impl.cpp:883] Buffer allocate: __light_distribution, 80 bytes. (80) in device memory I0127 11:44:32.651885 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:32.651885 14724 light.cpp:672] Automatically set World MIS resolution to 4096 by 2048 I0127 11:44:32.675907 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:32.681912 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:32.691921 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:32.700928 14724 device_cuda_impl.cpp:883] Buffer allocate: background_output, 134,217,728 bytes. (128.00M) in device memory I0127 11:44:32.704851 14724 device_cuda_impl.cpp:883] Buffer allocate: background_input, 134,217,728 bytes. (128.00M) in device memory I0127 11:44:32.707854 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:32.723868 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:32.739882 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:32.755897 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:32.771912 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:32.771912 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:32.787926 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:32.787926 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:32.803941 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:32.803941 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:32.803941 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:32.819957 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:32.819957 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:32.819957 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:32.835971 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:32.835971 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:32.851985 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:32.851985 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:32.868000 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:32.883157 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:32.899178 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:32.901176 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:32.906184 14724 light.cpp:721] Background MIS build time 0.0097841 I0127 11:44:32.906184 14724 device_cuda_impl.cpp:883] Buffer allocate: __light_background_marginal_cdf, 16,392 bytes. (16.01K) in device memory I0127 11:44:32.909560 14724 device_cuda_impl.cpp:883] Buffer allocate: __light_background_conditional_cdf, 67,125,248 bytes. (64.02M) in device memory I0127 11:44:32.914566 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:32.922574 14724 scene.cpp:337] System memory statistics after full device sync: Usage: 200,569,674 (191.28M) Peak: 412,137,998 (393.04M) I0127 11:44:32.930580 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:32.947595 8632 blender_sync.cpp:254] Total time spent synchronizing data: 0.0173294 I0127 11:44:32.951599 14724 camera.cpp:551] Camera is outside of the volume. I0127 11:44:32.957605 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:32.975621 8632 blender_sync.cpp:254] Total time spent synchronizing data: 0.018504 I0127 11:44:32.975621 14724 svm.cpp:88] Total 16 shaders. I0127 11:44:32.975621 7152 constant_fold.cpp:58] Folding Sun_color::Color to constant (24.7767, 21.0621, 15.2916). I0127 11:44:32.976621 7152 constant_fold.cpp:113] Folding Mapping::Vector to socket Texture Coordinate::Generated. I0127 11:44:32.976621 7684 svm.cpp:67] Compilation summary: Shader name: shader Number of SVM nodes: 5 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000029 Bump: 0.000000 Volume: 0.000020 Displacement: 0.000019 Generate: 0.000068 Total: 0.000069 I0127 11:44:32.976621 7152 constant_fold.cpp:113] Folding Soft_hard::Color to socket convert_float_to_color::value_color. I0127 11:44:32.976621 10364 svm.cpp:67] Compilation summary: Shader name: default_empty Number of SVM nodes: 3 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000027 Bump: 0.000000 Volume: 0.000025 Displacement: 0.000015 Generate: 0.000067 Total: 0.000068 I0127 11:44:32.976621 13072 svm.cpp:67] Compilation summary: Shader name: default_light Number of SVM nodes: 3 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000015 Bump: 0.000000 Volume: 0.000017 Displacement: 0.000009 Generate: 0.000042 Total: 0.000042 I0127 11:44:32.976621 7952 svm.cpp:67] Compilation summary: Shader name: Material.002 Number of SVM nodes: 28 Peak stack usage: 23 Time (in seconds): Finalize: 0.000000 Surface: 0.000089 Bump: 0.000000 Volume: 0.000015 Displacement: 0.000012 Generate: 0.000116 Total: 0.000117 I0127 11:44:32.976621 14984 svm.cpp:67] Compilation summary: Shader name: shader Number of SVM nodes: 5 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000042 Bump: 0.000000 Volume: 0.000022 Displacement: 0.000015 Generate: 0.000079 Total: 0.000080 I0127 11:44:32.976621 9500 svm.cpp:67] Compilation summary: Shader name: default_surface Number of SVM nodes: 8 Peak stack usage: 4 Time (in seconds): Finalize: 0.000000 Surface: 0.000079 Bump: 0.000000 Volume: 0.000031 Displacement: 0.000009 Generate: 0.000119 Total: 0.000120 I0127 11:44:32.976621 14480 svm.cpp:67] Compilation summary: Shader name: shader Number of SVM nodes: 5 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000012 Bump: 0.000000 Volume: 0.000030 Displacement: 0.000026 Generate: 0.000067 Total: 0.000068 I0127 11:44:32.976621 14916 svm.cpp:67] Compilation summary: Shader name: pine-leaf_Snow Number of SVM nodes: 40 Peak stack usage: 31 Time (in seconds): Finalize: 0.000000 Surface: 0.000150 Bump: 0.000000 Volume: 0.000004 Displacement: 0.000004 Generate: 0.000158 Total: 0.000159 I0127 11:44:32.976621 9092 svm.cpp:67] Compilation summary: Shader name: default_volume Number of SVM nodes: 3 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000006 Bump: 0.000000 Volume: 0.000005 Displacement: 0.000026 Generate: 0.000037 Total: 0.000038 I0127 11:44:32.976621 14724 svm.cpp:67] Compilation summary: Shader name: pine-leaf_Snow.2 Number of SVM nodes: 46 Peak stack usage: 32 Time (in seconds): Finalize: 0.000000 Surface: 0.000088 Bump: 0.000000 Volume: 0.000016 Displacement: 0.000006 Generate: 0.000110 Total: 0.000112 I0127 11:44:32.976621 7740 svm.cpp:67] Compilation summary: Shader name: pine-trunk Number of SVM nodes: 30 Peak stack usage: 26 Time (in seconds): Finalize: 0.000000 Surface: 0.000094 Bump: 0.000000 Volume: 0.000014 Displacement: 0.000003 Generate: 0.000111 Total: 0.000112 I0127 11:44:32.976621 14888 svm.cpp:67] Compilation summary: Shader name: Smoke Domain Material.001 Number of SVM nodes: 14 Peak stack usage: 10 Time (in seconds): Finalize: 0.000000 Surface: 0.000036 Bump: 0.000000 Volume: 0.000068 Displacement: 0.000039 Generate: 0.000143 Total: 0.000144 I0127 11:44:32.976621 7152 graph.cpp:675] Deduplicated 2 nodes. I0127 11:44:32.976621 15256 svm.cpp:67] Compilation summary: Shader name: shader Number of SVM nodes: 5 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000035 Bump: 0.000000 Volume: 0.000029 Displacement: 0.000014 Generate: 0.000078 Total: 0.000079 I0127 11:44:32.976621 15964 svm.cpp:67] Compilation summary: Shader name: Material Number of SVM nodes: 374 Peak stack usage: 33 Time (in seconds): Finalize: 0.000000 Surface: 0.000108 Bump: 0.000129 Volume: 0.000004 Displacement: 0.000018 Generate: 0.000259 Total: 0.000260 I0127 11:44:32.976621 15692 svm.cpp:67] Compilation summary: Shader name: pine-leaf Number of SVM nodes: 46 Peak stack usage: 32 Time (in seconds): Finalize: 0.000000 Surface: 0.000162 Bump: 0.000000 Volume: 0.000021 Displacement: 0.000004 Generate: 0.000188 Total: 0.000188 I0127 11:44:32.976621 7152 svm.cpp:67] Compilation summary: Shader name: default_background Number of SVM nodes: 2178 Peak stack usage: 34 Time (in seconds): Finalize: 0.000305 Surface: 0.000123 Bump: 0.000000 Volume: 0.000008 Displacement: 0.000004 Generate: 0.000135 Total: 0.000441 I0127 11:44:32.976621 14724 device_cuda_impl.cpp:883] Buffer allocate: __svm_nodes, 44,944 bytes. (43.89K) in device memory I0127 11:44:32.976621 14724 device_cuda_impl.cpp:883] Buffer allocate: __shaders, 512 bytes. (512) in device memory I0127 11:44:32.976621 14724 svm.cpp:164] Shader manager updated 16 shaders in 0.0009754 seconds. I0127 11:44:32.976621 14724 camera.cpp:551] Camera is outside of the volume. I0127 11:44:32.976621 14724 tables.cpp:50] Total 2 lookup tables. I0127 11:44:32.976621 14724 device_cuda_impl.cpp:883] Buffer allocate: __lookup_table, 266,240 bytes. (260.00K) in device memory I0127 11:44:32.977623 14724 light.cpp:976] Total 5 lights. I0127 11:44:32.981626 14724 light.cpp:955] Number of lights sent to the device: 4 I0127 11:44:32.981626 14724 light.cpp:957] Number of lights without contribution: 1 I0127 11:44:32.981626 14724 device_cuda_impl.cpp:883] Buffer allocate: __lights, 768 bytes. (768) in device memory I0127 11:44:32.981626 14724 light.cpp:329] Total 4 of light distribution primitives. I0127 11:44:32.982627 14724 device_cuda_impl.cpp:883] Buffer allocate: __light_distribution, 80 bytes. (80) in device memory I0127 11:44:32.982627 14724 light.cpp:672] Automatically set World MIS resolution to 4096 by 2048 I0127 11:44:32.988633 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:32.999642 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:33.012655 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:33.025666 14724 device_cuda_impl.cpp:883] Buffer allocate: background_output, 134,217,728 bytes. (128.00M) in device memory I0127 11:44:33.026667 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:33.029670 14724 device_cuda_impl.cpp:883] Buffer allocate: background_input, 134,217,728 bytes. (128.00M) in device memory I0127 11:44:33.045686 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:33.056695 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:33.067704 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:33.079716 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:33.092727 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:33.122754 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:33.138769 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:33.154783 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:33.170799 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:33.186813 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:33.202827 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:33.218842 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:33.219843 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:33.233856 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:33.264890 14724 light.cpp:721] Background MIS build time 0.0099583 I0127 11:44:33.264890 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:33.264890 14724 device_cuda_impl.cpp:883] Buffer allocate: __light_background_marginal_cdf, 16,392 bytes. (16.01K) in device memory I0127 11:44:33.267601 14724 device_cuda_impl.cpp:883] Buffer allocate: __light_background_conditional_cdf, 67,125,248 bytes. (64.02M) in device memory I0127 11:44:33.280614 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:33.280614 14724 scene.cpp:337] System memory statistics after full device sync: Usage: 200,569,674 (191.28M) Peak: 412,137,998 (393.04M) I0127 11:44:33.295915 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:33.312932 8632 blender_sync.cpp:254] Total time spent synchronizing data: 0.017629 I0127 11:44:33.312932 14724 svm.cpp:88] Total 16 shaders. I0127 11:44:33.313931 9500 constant_fold.cpp:58] Folding Sun_color::Color to constant (24.7767, 21.0621, 15.2916). I0127 11:44:33.313931 9500 constant_fold.cpp:113] Folding Mapping::Vector to socket Texture Coordinate::Generated. I0127 11:44:33.313931 9500 constant_fold.cpp:113] Folding Soft_hard::Color to socket convert_float_to_color::value_color. I0127 11:44:33.313931 14480 svm.cpp:67] Compilation summary: Shader name: default_volume Number of SVM nodes: 3 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000002 Bump: 0.000000 Volume: 0.000001 Displacement: 0.000005 Generate: 0.000009 Total: 0.000009 I0127 11:44:33.313931 13072 svm.cpp:67] Compilation summary: Shader name: default_surface Number of SVM nodes: 8 Peak stack usage: 4 Time (in seconds): Finalize: 0.000000 Surface: 0.000035 Bump: 0.000000 Volume: 0.000017 Displacement: 0.000009 Generate: 0.000060 Total: 0.000061 I0127 11:44:33.313931 15964 svm.cpp:67] Compilation summary: Shader name: default_empty Number of SVM nodes: 3 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000024 Bump: 0.000000 Volume: 0.000015 Displacement: 0.000047 Generate: 0.000086 Total: 0.000087 I0127 11:44:33.313931 14984 svm.cpp:67] Compilation summary: Shader name: pine-trunk Number of SVM nodes: 30 Peak stack usage: 26 Time (in seconds): Finalize: 0.000000 Surface: 0.000085 Bump: 0.000000 Volume: 0.000014 Displacement: 0.000020 Generate: 0.000119 Total: 0.000120 I0127 11:44:33.313931 15692 svm.cpp:67] Compilation summary: Shader name: Material.002 Number of SVM nodes: 28 Peak stack usage: 23 Time (in seconds): Finalize: 0.000000 Surface: 0.000091 Bump: 0.000000 Volume: 0.000004 Displacement: 0.000016 Generate: 0.000111 Total: 0.000112 I0127 11:44:33.313931 15256 svm.cpp:67] Compilation summary: Shader name: pine-leaf Number of SVM nodes: 46 Peak stack usage: 32 Time (in seconds): Finalize: 0.000000 Surface: 0.000114 Bump: 0.000000 Volume: 0.000019 Displacement: 0.000011 Generate: 0.000144 Total: 0.000145 I0127 11:44:33.313931 14724 svm.cpp:67] Compilation summary: Shader name: pine-leaf_Snow.2 Number of SVM nodes: 46 Peak stack usage: 32 Time (in seconds): Finalize: 0.000000 Surface: 0.000143 Bump: 0.000000 Volume: 0.000004 Displacement: 0.000024 Generate: 0.000170 Total: 0.000171 I0127 11:44:33.313931 14888 svm.cpp:67] Compilation summary: Shader name: shader Number of SVM nodes: 5 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000039 Bump: 0.000000 Volume: 0.000012 Displacement: 0.000015 Generate: 0.000065 Total: 0.000065 I0127 11:44:33.313931 7684 svm.cpp:67] Compilation summary: Shader name: Smoke Domain Material.001 Number of SVM nodes: 14 Peak stack usage: 10 Time (in seconds): Finalize: 0.000000 Surface: 0.000004 Bump: 0.000000 Volume: 0.000067 Displacement: 0.000027 Generate: 0.000098 Total: 0.000098 I0127 11:44:33.313931 7152 svm.cpp:67] Compilation summary: Shader name: default_light Number of SVM nodes: 3 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000015 Bump: 0.000000 Volume: 0.000006 Displacement: 0.000015 Generate: 0.000036 Total: 0.000036 I0127 11:44:33.313931 14916 svm.cpp:67] Compilation summary: Shader name: shader Number of SVM nodes: 5 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000023 Bump: 0.000000 Volume: 0.000015 Displacement: 0.000031 Generate: 0.000069 Total: 0.000069 I0127 11:44:33.313931 9500 graph.cpp:675] Deduplicated 2 nodes. I0127 11:44:33.313931 9092 svm.cpp:67] Compilation summary: Shader name: pine-leaf_Snow Number of SVM nodes: 40 Peak stack usage: 31 Time (in seconds): Finalize: 0.000000 Surface: 0.000086 Bump: 0.000000 Volume: 0.000010 Displacement: 0.000034 Generate: 0.000129 Total: 0.000130 I0127 11:44:33.313931 7952 svm.cpp:67] Compilation summary: Shader name: shader Number of SVM nodes: 5 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000023 Bump: 0.000000 Volume: 0.000042 Displacement: 0.000030 Generate: 0.000095 Total: 0.000096 I0127 11:44:33.313931 10364 svm.cpp:67] Compilation summary: Shader name: shader Number of SVM nodes: 5 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000029 Bump: 0.000000 Volume: 0.000012 Displacement: 0.000026 Generate: 0.000067 Total: 0.000068 I0127 11:44:33.313931 7740 svm.cpp:67] Compilation summary: Shader name: Material Number of SVM nodes: 374 Peak stack usage: 33 Time (in seconds): Finalize: 0.000000 Surface: 0.000074 Bump: 0.000145 Volume: 0.000003 Displacement: 0.000012 Generate: 0.000233 Total: 0.000234 I0127 11:44:33.313931 9500 svm.cpp:67] Compilation summary: Shader name: default_background Number of SVM nodes: 2178 Peak stack usage: 34 Time (in seconds): Finalize: 0.000289 Surface: 0.000132 Bump: 0.000000 Volume: 0.000009 Displacement: 0.000005 Generate: 0.000146 Total: 0.000435 I0127 11:44:33.313931 14724 device_cuda_impl.cpp:883] Buffer allocate: __svm_nodes, 44,944 bytes. (43.89K) in device memory I0127 11:44:33.313931 14724 device_cuda_impl.cpp:883] Buffer allocate: __shaders, 512 bytes. (512) in device memory I0127 11:44:33.313931 14724 svm.cpp:164] Shader manager updated 16 shaders in 0.0010117 seconds. I0127 11:44:33.314934 14724 tables.cpp:50] Total 2 lookup tables. I0127 11:44:33.314934 14724 device_cuda_impl.cpp:883] Buffer allocate: __lookup_table, 266,240 bytes. (260.00K) in device memory I0127 11:44:33.314934 14724 light.cpp:976] Total 5 lights. I0127 11:44:33.318936 14724 light.cpp:955] Number of lights sent to the device: 4 I0127 11:44:33.318936 14724 light.cpp:957] Number of lights without contribution: 1 I0127 11:44:33.318936 14724 device_cuda_impl.cpp:883] Buffer allocate: __lights, 768 bytes. (768) in device memory I0127 11:44:33.318936 14724 light.cpp:329] Total 4 of light distribution primitives. I0127 11:44:33.319937 14724 device_cuda_impl.cpp:883] Buffer allocate: __light_distribution, 80 bytes. (80) in device memory I0127 11:44:33.319937 14724 light.cpp:672] Automatically set World MIS resolution to 4096 by 2048 I0127 11:44:33.327944 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:33.343959 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:33.359973 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:33.369849 14724 device_cuda_impl.cpp:883] Buffer allocate: background_output, 134,217,728 bytes. (128.00M) in device memory I0127 11:44:33.373664 14724 device_cuda_impl.cpp:883] Buffer allocate: background_input, 134,217,728 bytes. (128.00M) in device memory I0127 11:44:33.375667 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:33.380672 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:33.392683 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:33.399689 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:33.407119 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:33.407119 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:33.422331 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:33.422331 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:33.437901 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:33.437901 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:33.437901 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:33.452913 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:33.452913 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:33.468928 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:33.468928 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:33.468928 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:33.484943 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:33.484943 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:33.500509 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:33.500509 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:33.516495 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:33.517496 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:33.532510 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:33.532510 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:33.548523 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:33.548523 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:33.564405 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:33.564405 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:33.580430 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:33.584424 14724 light.cpp:721] Background MIS build time 0.0097325 I0127 11:44:33.584424 14724 device_cuda_impl.cpp:883] Buffer allocate: __light_background_marginal_cdf, 16,392 bytes. (16.01K) in device memory I0127 11:44:33.586426 14724 device_cuda_impl.cpp:883] Buffer allocate: __light_background_conditional_cdf, 67,125,248 bytes. (64.02M) in device memory I0127 11:44:33.596436 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:33.600438 14724 scene.cpp:337] System memory statistics after full device sync: Usage: 200,569,674 (191.28M) Peak: 412,137,998 (393.04M) I0127 11:44:33.611871 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:33.628887 8632 blender_sync.cpp:254] Total time spent synchronizing data: 0.0176874 I0127 11:44:33.629889 14724 svm.cpp:88] Total 16 shaders. I0127 11:44:33.629889 13072 constant_fold.cpp:58] Folding Sun_color::Color to constant (24.7767, 21.0621, 15.2916). I0127 11:44:33.629889 13072 constant_fold.cpp:113] Folding Mapping::Vector to socket Texture Coordinate::Generated. I0127 11:44:33.629889 14888 svm.cpp:67] Compilation summary: Shader name: shader Number of SVM nodes: 5 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000018 Bump: 0.000000 Volume: 0.000003 Displacement: 0.000003 Generate: 0.000024 Total: 0.000025 I0127 11:44:33.629889 13072 constant_fold.cpp:113] Folding Soft_hard::Color to socket convert_float_to_color::value_color. I0127 11:44:33.629889 15692 svm.cpp:67] Compilation summary: Shader name: default_empty Number of SVM nodes: 3 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000009 Bump: 0.000000 Volume: 0.000019 Displacement: 0.000016 Generate: 0.000045 Total: 0.000046 I0127 11:44:33.629889 9500 svm.cpp:67] Compilation summary: Shader name: Smoke Domain Material.001 Number of SVM nodes: 14 Peak stack usage: 10 Time (in seconds): Finalize: 0.000000 Surface: 0.000023 Bump: 0.000000 Volume: 0.000037 Displacement: 0.000011 Generate: 0.000071 Total: 0.000071 I0127 11:44:33.629889 7740 svm.cpp:67] Compilation summary: Shader name: default_light Number of SVM nodes: 3 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000009 Bump: 0.000000 Volume: 0.000010 Displacement: 0.000014 Generate: 0.000033 Total: 0.000034 I0127 11:44:33.629889 9092 svm.cpp:67] Compilation summary: Shader name: shader Number of SVM nodes: 5 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000016 Bump: 0.000000 Volume: 0.000021 Displacement: 0.000010 Generate: 0.000047 Total: 0.000048 I0127 11:44:33.629889 15964 svm.cpp:67] Compilation summary: Shader name: pine-trunk Number of SVM nodes: 30 Peak stack usage: 26 Time (in seconds): Finalize: 0.000000 Surface: 0.000087 Bump: 0.000000 Volume: 0.000017 Displacement: 0.000014 Generate: 0.000118 Total: 0.000119 I0127 11:44:33.629889 7684 svm.cpp:67] Compilation summary: Shader name: shader Number of SVM nodes: 5 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000017 Bump: 0.000000 Volume: 0.000011 Displacement: 0.000012 Generate: 0.000041 Total: 0.000041 I0127 11:44:33.629889 14480 svm.cpp:67] Compilation summary: Shader name: pine-leaf Number of SVM nodes: 46 Peak stack usage: 32 Time (in seconds): Finalize: 0.000000 Surface: 0.000117 Bump: 0.000000 Volume: 0.000005 Displacement: 0.000009 Generate: 0.000131 Total: 0.000132 I0127 11:44:33.629889 7952 svm.cpp:67] Compilation summary: Shader name: default_surface Number of SVM nodes: 8 Peak stack usage: 4 Time (in seconds): Finalize: 0.000000 Surface: 0.000036 Bump: 0.000000 Volume: 0.000035 Displacement: 0.000013 Generate: 0.000084 Total: 0.000084 I0127 11:44:33.629889 14916 svm.cpp:67] Compilation summary: Shader name: shader Number of SVM nodes: 5 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000032 Bump: 0.000000 Volume: 0.000018 Displacement: 0.000006 Generate: 0.000056 Total: 0.000057 I0127 11:44:33.629889 13072 graph.cpp:675] Deduplicated 2 nodes. I0127 11:44:33.629889 7152 svm.cpp:67] Compilation summary: Shader name: Material.002 Number of SVM nodes: 28 Peak stack usage: 23 Time (in seconds): Finalize: 0.000000 Surface: 0.000096 Bump: 0.000000 Volume: 0.000004 Displacement: 0.000004 Generate: 0.000105 Total: 0.000106 I0127 11:44:33.629889 10364 svm.cpp:67] Compilation summary: Shader name: pine-leaf_Snow Number of SVM nodes: 40 Peak stack usage: 31 Time (in seconds): Finalize: 0.000000 Surface: 0.000087 Bump: 0.000000 Volume: 0.000015 Displacement: 0.000003 Generate: 0.000105 Total: 0.000105 I0127 11:44:33.629889 15256 svm.cpp:67] Compilation summary: Shader name: default_volume Number of SVM nodes: 3 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000004 Bump: 0.000000 Volume: 0.000009 Displacement: 0.000015 Generate: 0.000028 Total: 0.000029 I0127 11:44:33.629889 14724 svm.cpp:67] Compilation summary: Shader name: pine-leaf_Snow.2 Number of SVM nodes: 46 Peak stack usage: 32 Time (in seconds): Finalize: 0.000000 Surface: 0.000156 Bump: 0.000000 Volume: 0.000016 Displacement: 0.000003 Generate: 0.000175 Total: 0.000177 I0127 11:44:33.629889 14984 svm.cpp:67] Compilation summary: Shader name: Material Number of SVM nodes: 374 Peak stack usage: 33 Time (in seconds): Finalize: 0.000000 Surface: 0.000067 Bump: 0.000127 Volume: 0.000004 Displacement: 0.000012 Generate: 0.000210 Total: 0.000211 I0127 11:44:33.629889 13072 svm.cpp:67] Compilation summary: Shader name: default_background Number of SVM nodes: 2178 Peak stack usage: 34 Time (in seconds): Finalize: 0.000229 Surface: 0.000089 Bump: 0.000000 Volume: 0.000006 Displacement: 0.000004 Generate: 0.000100 Total: 0.000328 I0127 11:44:33.629889 14724 device_cuda_impl.cpp:883] Buffer allocate: __svm_nodes, 44,944 bytes. (43.89K) in device memory I0127 11:44:33.629889 14724 device_cuda_impl.cpp:883] Buffer allocate: __shaders, 512 bytes. (512) in device memory I0127 11:44:33.630889 14724 svm.cpp:164] Shader manager updated 16 shaders in 0.0010074 seconds. I0127 11:44:33.630889 14724 tables.cpp:50] Total 2 lookup tables. I0127 11:44:33.630889 14724 device_cuda_impl.cpp:883] Buffer allocate: __lookup_table, 266,240 bytes. (260.00K) in device memory I0127 11:44:33.630889 14724 light.cpp:976] Total 5 lights. I0127 11:44:33.634892 14724 light.cpp:955] Number of lights sent to the device: 4 I0127 11:44:33.634892 14724 light.cpp:957] Number of lights without contribution: 1 I0127 11:44:33.634892 14724 device_cuda_impl.cpp:883] Buffer allocate: __lights, 768 bytes. (768) in device memory I0127 11:44:33.635893 14724 light.cpp:329] Total 4 of light distribution primitives. I0127 11:44:33.635893 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:33.635893 14724 device_cuda_impl.cpp:883] Buffer allocate: __light_distribution, 80 bytes. (80) in device memory I0127 11:44:33.636893 14724 light.cpp:672] Automatically set World MIS resolution to 4096 by 2048 I0127 11:44:33.659915 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:33.668923 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:33.687678 14724 device_cuda_impl.cpp:883] Buffer allocate: background_output, 134,217,728 bytes. (128.00M) in device memory I0127 11:44:33.691109 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:33.691571 14724 device_cuda_impl.cpp:883] Buffer allocate: background_input, 134,217,728 bytes. (128.00M) in device memory I0127 11:44:33.706585 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:33.722600 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:33.738615 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:33.754629 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:33.770644 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:33.770644 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:33.802673 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:33.802673 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:33.813683 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:33.826695 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:33.850503 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:33.850503 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:33.862514 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:33.876526 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:33.898145 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:33.914165 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:33.917169 14724 light.cpp:721] Background MIS build time 0.0100217 I0127 11:44:33.917169 14724 device_cuda_impl.cpp:883] Buffer allocate: __light_background_marginal_cdf, 16,392 bytes. (16.01K) in device memory I0127 11:44:33.917169 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:33.919164 14724 device_cuda_impl.cpp:883] Buffer allocate: __light_background_conditional_cdf, 67,125,248 bytes. (64.02M) in device memory I0127 11:44:33.933176 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:33.935179 14724 scene.cpp:337] System memory statistics after full device sync: Usage: 200,569,674 (191.28M) Peak: 412,137,998 (393.04M) I0127 11:44:33.961835 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:33.977849 8632 blender_sync.cpp:254] Total time spent synchronizing data: 0.0167688 I0127 11:44:33.978850 14724 svm.cpp:88] Total 16 shaders. I0127 11:44:33.978850 7684 constant_fold.cpp:58] Folding Sun_color::Color to constant (24.7767, 21.0621, 15.2916). I0127 11:44:33.978850 7684 constant_fold.cpp:113] Folding Mapping::Vector to socket Texture Coordinate::Generated. I0127 11:44:33.978850 9092 svm.cpp:67] Compilation summary: Shader name: shader Number of SVM nodes: 5 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000027 Bump: 0.000000 Volume: 0.000013 Displacement: 0.000002 Generate: 0.000042 Total: 0.000043 I0127 11:44:33.978850 9500 svm.cpp:67] Compilation summary: Shader name: default_volume Number of SVM nodes: 3 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000004 Bump: 0.000000 Volume: 0.000005 Displacement: 0.000012 Generate: 0.000021 Total: 0.000022 I0127 11:44:33.978850 7684 constant_fold.cpp:113] Folding Soft_hard::Color to socket convert_float_to_color::value_color. I0127 11:44:33.978850 14888 svm.cpp:67] Compilation summary: Shader name: default_surface Number of SVM nodes: 8 Peak stack usage: 4 Time (in seconds): Finalize: 0.000000 Surface: 0.000033 Bump: 0.000000 Volume: 0.000025 Displacement: 0.000030 Generate: 0.000088 Total: 0.000089 I0127 11:44:33.978850 15964 svm.cpp:67] Compilation summary: Shader name: default_light Number of SVM nodes: 3 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000011 Bump: 0.000000 Volume: 0.000014 Displacement: 0.000040 Generate: 0.000065 Total: 0.000066 I0127 11:44:33.978850 10364 svm.cpp:67] Compilation summary: Shader name: default_empty Number of SVM nodes: 3 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000014 Bump: 0.000000 Volume: 0.000024 Displacement: 0.000034 Generate: 0.000073 Total: 0.000073 I0127 11:44:33.978850 14984 svm.cpp:67] Compilation summary: Shader name: shader Number of SVM nodes: 5 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000022 Bump: 0.000000 Volume: 0.000027 Displacement: 0.000026 Generate: 0.000074 Total: 0.000075 I0127 11:44:33.978850 15256 svm.cpp:67] Compilation summary: Shader name: Smoke Domain Material.001 Number of SVM nodes: 14 Peak stack usage: 10 Time (in seconds): Finalize: 0.000000 Surface: 0.000041 Bump: 0.000000 Volume: 0.000072 Displacement: 0.000021 Generate: 0.000133 Total: 0.000134 I0127 11:44:33.978850 7952 svm.cpp:67] Compilation summary: Shader name: pine-trunk Number of SVM nodes: 30 Peak stack usage: 26 Time (in seconds): Finalize: 0.000000 Surface: 0.000092 Bump: 0.000000 Volume: 0.000013 Displacement: 0.000036 Generate: 0.000142 Total: 0.000142 I0127 11:44:33.978850 15692 svm.cpp:67] Compilation summary: Shader name: Material.002 Number of SVM nodes: 28 Peak stack usage: 23 Time (in seconds): Finalize: 0.000000 Surface: 0.000070 Bump: 0.000000 Volume: 0.000018 Displacement: 0.000003 Generate: 0.000090 Total: 0.000091 I0127 11:44:33.978850 14724 svm.cpp:67] Compilation summary: Shader name: pine-leaf_Snow.2 Number of SVM nodes: 46 Peak stack usage: 32 Time (in seconds): Finalize: 0.000001 Surface: 0.000162 Bump: 0.000000 Volume: 0.000013 Displacement: 0.000015 Generate: 0.000190 Total: 0.000191 I0127 11:44:33.978850 14480 svm.cpp:67] Compilation summary: Shader name: shader Number of SVM nodes: 5 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000019 Bump: 0.000000 Volume: 0.000032 Displacement: 0.000025 Generate: 0.000076 Total: 0.000077 I0127 11:44:33.978850 13072 svm.cpp:67] Compilation summary: Shader name: pine-leaf Number of SVM nodes: 46 Peak stack usage: 32 Time (in seconds): Finalize: 0.000000 Surface: 0.000114 Bump: 0.000000 Volume: 0.000007 Displacement: 0.000014 Generate: 0.000135 Total: 0.000136 I0127 11:44:33.978850 7152 svm.cpp:67] Compilation summary: Shader name: pine-leaf_Snow Number of SVM nodes: 40 Peak stack usage: 31 Time (in seconds): Finalize: 0.000000 Surface: 0.000106 Bump: 0.000000 Volume: 0.000003 Displacement: 0.000030 Generate: 0.000139 Total: 0.000141 I0127 11:44:33.978850 14916 svm.cpp:67] Compilation summary: Shader name: shader Number of SVM nodes: 5 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000067 Bump: 0.000000 Volume: 0.000031 Displacement: 0.000007 Generate: 0.000105 Total: 0.000105 I0127 11:44:33.978850 7684 graph.cpp:675] Deduplicated 2 nodes. I0127 11:44:33.978850 7740 svm.cpp:67] Compilation summary: Shader name: Material Number of SVM nodes: 374 Peak stack usage: 33 Time (in seconds): Finalize: 0.000000 Surface: 0.000104 Bump: 0.000102 Volume: 0.000003 Displacement: 0.000013 Generate: 0.000222 Total: 0.000222 I0127 11:44:33.978850 7684 svm.cpp:67] Compilation summary: Shader name: default_background Number of SVM nodes: 2178 Peak stack usage: 34 Time (in seconds): Finalize: 0.000272 Surface: 0.000118 Bump: 0.000000 Volume: 0.000008 Displacement: 0.000005 Generate: 0.000131 Total: 0.000403 I0127 11:44:33.978850 14724 device_cuda_impl.cpp:883] Buffer allocate: __svm_nodes, 44,944 bytes. (43.89K) in device memory I0127 11:44:33.978850 14724 device_cuda_impl.cpp:883] Buffer allocate: __shaders, 512 bytes. (512) in device memory I0127 11:44:33.978850 14724 svm.cpp:164] Shader manager updated 16 shaders in 0.0009169 seconds. I0127 11:44:33.978850 14724 tables.cpp:50] Total 2 lookup tables. I0127 11:44:33.979851 14724 device_cuda_impl.cpp:883] Buffer allocate: __lookup_table, 266,240 bytes. (260.00K) in device memory I0127 11:44:33.979851 14724 light.cpp:976] Total 5 lights. I0127 11:44:33.983855 14724 light.cpp:955] Number of lights sent to the device: 4 I0127 11:44:33.983855 14724 light.cpp:957] Number of lights without contribution: 1 I0127 11:44:33.983855 14724 device_cuda_impl.cpp:883] Buffer allocate: __lights, 768 bytes. (768) in device memory I0127 11:44:33.984856 14724 light.cpp:329] Total 4 of light distribution primitives. I0127 11:44:33.984856 14724 device_cuda_impl.cpp:883] Buffer allocate: __light_distribution, 80 bytes. (80) in device memory I0127 11:44:33.984856 14724 light.cpp:672] Automatically set World MIS resolution to 4096 by 2048 I0127 11:44:33.993544 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:34.009558 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:34.025573 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:34.038646 14724 device_cuda_impl.cpp:883] Buffer allocate: background_output, 134,217,728 bytes. (128.00M) in device memory I0127 11:44:34.040649 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:34.042462 14724 device_cuda_impl.cpp:883] Buffer allocate: background_input, 134,217,728 bytes. (128.00M) in device memory I0127 11:44:34.055475 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:34.071489 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:34.087503 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:34.103518 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:34.119532 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:34.121534 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:34.123536 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:34.132545 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:34.146557 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:34.159569 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:34.172581 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:34.186595 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:34.200608 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:34.215620 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:34.215620 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:34.215620 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:34.231635 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:34.232637 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:34.232637 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:34.247654 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:34.250656 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:34.254665 14724 light.cpp:721] Background MIS build time 0.0098986 I0127 11:44:34.255656 14724 device_cuda_impl.cpp:883] Buffer allocate: __light_background_marginal_cdf, 16,392 bytes. (16.01K) in device memory I0127 11:44:34.257992 14724 device_cuda_impl.cpp:883] Buffer allocate: __light_background_conditional_cdf, 67,125,248 bytes. (64.02M) in device memory I0127 11:44:34.262997 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:34.262997 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:34.272006 14724 scene.cpp:337] System memory statistics after full device sync: Usage: 200,569,674 (191.28M) Peak: 412,137,998 (393.04M) I0127 11:44:34.279107 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:34.295670 8632 blender_sync.cpp:254] Total time spent synchronizing data: 0.0174517 I0127 11:44:34.299674 14724 camera.cpp:551] Camera is outside of the volume. I0127 11:44:34.328855 14724 camera.cpp:551] Camera is outside of the volume. I0127 11:44:34.517042 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:34.533957 8632 blender_sync.cpp:254] Total time spent synchronizing data: 0.0171878 I0127 11:44:34.533957 14724 svm.cpp:88] Total 16 shaders. I0127 11:44:34.534958 10364 constant_fold.cpp:58] Folding Sun_color::Color to constant (24.7767, 21.0621, 15.2916). I0127 11:44:34.534958 10364 constant_fold.cpp:113] Folding Mapping::Vector to socket Texture Coordinate::Generated. I0127 11:44:34.534958 7684 svm.cpp:67] Compilation summary: Shader name: default_volume Number of SVM nodes: 3 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000002 Bump: 0.000000 Volume: 0.000001 Displacement: 0.000001 Generate: 0.000005 Total: 0.000005 I0127 11:44:34.534958 14888 svm.cpp:67] Compilation summary: Shader name: shader Number of SVM nodes: 5 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000014 Bump: 0.000000 Volume: 0.000012 Displacement: 0.000014 Generate: 0.000040 Total: 0.000041 I0127 11:44:34.534958 7740 svm.cpp:67] Compilation summary: Shader name: default_light Number of SVM nodes: 3 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000009 Bump: 0.000000 Volume: 0.000034 Displacement: 0.000021 Generate: 0.000063 Total: 0.000064 I0127 11:44:34.534958 9092 svm.cpp:67] Compilation summary: Shader name: shader Number of SVM nodes: 5 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000022 Bump: 0.000000 Volume: 0.000024 Displacement: 0.000034 Generate: 0.000080 Total: 0.000080 I0127 11:44:34.534958 14916 svm.cpp:67] Compilation summary: Shader name: default_empty Number of SVM nodes: 3 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000018 Bump: 0.000000 Volume: 0.000011 Displacement: 0.000005 Generate: 0.000034 Total: 0.000034 I0127 11:44:34.534958 7952 svm.cpp:67] Compilation summary: Shader name: default_surface Number of SVM nodes: 8 Peak stack usage: 4 Time (in seconds): Finalize: 0.000000 Surface: 0.000050 Bump: 0.000000 Volume: 0.000004 Displacement: 0.000020 Generate: 0.000073 Total: 0.000074 I0127 11:44:34.534958 14724 svm.cpp:67] Compilation summary: Shader name: pine-leaf_Snow.2 Number of SVM nodes: 46 Peak stack usage: 32 Time (in seconds): Finalize: 0.000000 Surface: 0.000105 Bump: 0.000000 Volume: 0.000008 Displacement: 0.000018 Generate: 0.000131 Total: 0.000132 I0127 11:44:34.534958 14984 svm.cpp:67] Compilation summary: Shader name: Smoke Domain Material.001 Number of SVM nodes: 14 Peak stack usage: 10 Time (in seconds): Finalize: 0.000000 Surface: 0.000058 Bump: 0.000000 Volume: 0.000033 Displacement: 0.000003 Generate: 0.000094 Total: 0.000095 I0127 11:44:34.534958 15256 svm.cpp:67] Compilation summary: Shader name: shader Number of SVM nodes: 5 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000020 Bump: 0.000000 Volume: 0.000035 Displacement: 0.000039 Generate: 0.000093 Total: 0.000094 I0127 11:44:34.534958 15692 svm.cpp:67] Compilation summary: Shader name: pine-leaf_Snow Number of SVM nodes: 40 Peak stack usage: 31 Time (in seconds): Finalize: 0.000000 Surface: 0.000119 Bump: 0.000000 Volume: 0.000009 Displacement: 0.000019 Generate: 0.000148 Total: 0.000148 I0127 11:44:34.534958 10364 constant_fold.cpp:113] Folding Soft_hard::Color to socket convert_float_to_color::value_color. I0127 11:44:34.534958 15964 svm.cpp:67] Compilation summary: Shader name: pine-leaf Number of SVM nodes: 46 Peak stack usage: 32 Time (in seconds): Finalize: 0.000000 Surface: 0.000126 Bump: 0.000000 Volume: 0.000014 Displacement: 0.000005 Generate: 0.000146 Total: 0.000146 I0127 11:44:34.534958 7152 svm.cpp:67] Compilation summary: Shader name: Material.002 Number of SVM nodes: 28 Peak stack usage: 23 Time (in seconds): Finalize: 0.000000 Surface: 0.000078 Bump: 0.000000 Volume: 0.000014 Displacement: 0.000011 Generate: 0.000103 Total: 0.000103 I0127 11:44:34.534958 14480 svm.cpp:67] Compilation summary: Shader name: pine-trunk Number of SVM nodes: 30 Peak stack usage: 26 Time (in seconds): Finalize: 0.000000 Surface: 0.000147 Bump: 0.000000 Volume: 0.000004 Displacement: 0.000006 Generate: 0.000158 Total: 0.000159 I0127 11:44:34.534958 9500 svm.cpp:67] Compilation summary: Shader name: shader Number of SVM nodes: 5 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000053 Bump: 0.000000 Volume: 0.000022 Displacement: 0.000014 Generate: 0.000090 Total: 0.000090 I0127 11:44:34.534958 13072 svm.cpp:67] Compilation summary: Shader name: Material Number of SVM nodes: 374 Peak stack usage: 33 Time (in seconds): Finalize: 0.000000 Surface: 0.000058 Bump: 0.000159 Volume: 0.000003 Displacement: 0.000011 Generate: 0.000231 Total: 0.000231 I0127 11:44:34.534958 10364 graph.cpp:675] Deduplicated 2 nodes. I0127 11:44:34.534958 10364 svm.cpp:67] Compilation summary: Shader name: default_background Number of SVM nodes: 2178 Peak stack usage: 34 Time (in seconds): Finalize: 0.000294 Surface: 0.000099 Bump: 0.000000 Volume: 0.000007 Displacement: 0.000004 Generate: 0.000110 Total: 0.000404 I0127 11:44:34.534958 14724 device_cuda_impl.cpp:883] Buffer allocate: __svm_nodes, 44,944 bytes. (43.89K) in device memory I0127 11:44:34.534958 14724 device_cuda_impl.cpp:883] Buffer allocate: __shaders, 512 bytes. (512) in device memory I0127 11:44:34.535959 14724 svm.cpp:164] Shader manager updated 16 shaders in 0.0010097 seconds. I0127 11:44:34.535959 14724 camera.cpp:551] Camera is outside of the volume. I0127 11:44:34.535959 14724 tables.cpp:50] Total 2 lookup tables. I0127 11:44:34.535959 14724 device_cuda_impl.cpp:883] Buffer allocate: __lookup_table, 266,240 bytes. (260.00K) in device memory I0127 11:44:34.535959 14724 light.cpp:976] Total 5 lights. I0127 11:44:34.539963 14724 light.cpp:955] Number of lights sent to the device: 4 I0127 11:44:34.539963 14724 light.cpp:957] Number of lights without contribution: 1 I0127 11:44:34.539963 14724 device_cuda_impl.cpp:883] Buffer allocate: __lights, 768 bytes. (768) in device memory I0127 11:44:34.540963 14724 light.cpp:329] Total 4 of light distribution primitives. I0127 11:44:34.540963 14724 device_cuda_impl.cpp:883] Buffer allocate: __light_distribution, 80 bytes. (80) in device memory I0127 11:44:34.540963 14724 light.cpp:672] Automatically set World MIS resolution to 4096 by 2048 I0127 11:44:34.548971 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:34.574995 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:34.590245 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:34.590694 14724 device_cuda_impl.cpp:883] Buffer allocate: background_output, 134,217,728 bytes. (128.00M) in device memory I0127 11:44:34.594558 14724 device_cuda_impl.cpp:883] Buffer allocate: background_input, 134,217,728 bytes. (128.00M) in device memory I0127 11:44:34.605861 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:34.621876 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:34.637890 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:34.637890 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:34.650902 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:34.661911 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:34.671921 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:34.681929 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:34.693501 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:34.706581 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:34.719594 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:34.733605 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:34.746618 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:34.759629 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:34.773643 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:34.787235 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:34.801247 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:34.827271 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:34.870316 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:34.870316 14724 light.cpp:721] Background MIS build time 0.0103439 I0127 11:44:34.870316 14724 device_cuda_impl.cpp:883] Buffer allocate: __light_background_marginal_cdf, 16,392 bytes. (16.01K) in device memory I0127 11:44:34.870316 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:34.872313 14724 device_cuda_impl.cpp:883] Buffer allocate: __light_background_conditional_cdf, 67,125,248 bytes. (64.02M) in device memory I0127 11:44:34.887328 14724 scene.cpp:337] System memory statistics after full device sync: Usage: 200,569,674 (191.28M) Peak: 412,137,998 (393.04M) I0127 11:44:34.892333 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:34.909348 8632 blender_sync.cpp:254] Total time spent synchronizing data: 0.0172795 I0127 11:44:34.909348 14724 svm.cpp:88] Total 16 shaders. I0127 11:44:34.909348 14888 constant_fold.cpp:58] Folding Sun_color::Color to constant (24.7767, 21.0621, 15.2916). I0127 11:44:34.909348 14888 constant_fold.cpp:113] Folding Mapping::Vector to socket Texture Coordinate::Generated. I0127 11:44:34.909348 14916 svm.cpp:67] Compilation summary: Shader name: default_volume Number of SVM nodes: 3 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000003 Bump: 0.000000 Volume: 0.000007 Displacement: 0.000005 Generate: 0.000015 Total: 0.000016 I0127 11:44:34.909348 15964 svm.cpp:67] Compilation summary: Shader name: default_empty Number of SVM nodes: 3 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000033 Bump: 0.000000 Volume: 0.000004 Displacement: 0.000032 Generate: 0.000068 Total: 0.000069 I0127 11:44:34.909348 14724 svm.cpp:67] Compilation summary: Shader name: pine-leaf_Snow.2 Number of SVM nodes: 46 Peak stack usage: 32 Time (in seconds): Finalize: 0.000000 Surface: 0.000057 Bump: 0.000000 Volume: 0.000002 Displacement: 0.000005 Generate: 0.000064 Total: 0.000064 I0127 11:44:34.909348 14888 constant_fold.cpp:113] Folding Soft_hard::Color to socket convert_float_to_color::value_color. I0127 11:44:34.909348 10364 svm.cpp:67] Compilation summary: Shader name: shader Number of SVM nodes: 5 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000033 Bump: 0.000000 Volume: 0.000038 Displacement: 0.000007 Generate: 0.000079 Total: 0.000079 I0127 11:44:34.909348 7740 svm.cpp:67] Compilation summary: Shader name: pine-leaf_Snow Number of SVM nodes: 40 Peak stack usage: 31 Time (in seconds): Finalize: 0.000000 Surface: 0.000093 Bump: 0.000000 Volume: 0.000003 Displacement: 0.000003 Generate: 0.000098 Total: 0.000098 I0127 11:44:34.909348 9092 svm.cpp:67] Compilation summary: Shader name: default_light Number of SVM nodes: 3 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000008 Bump: 0.000000 Volume: 0.000009 Displacement: 0.000006 Generate: 0.000023 Total: 0.000023 I0127 11:44:34.909348 9500 svm.cpp:67] Compilation summary: Shader name: pine-trunk Number of SVM nodes: 30 Peak stack usage: 26 Time (in seconds): Finalize: 0.000000 Surface: 0.000082 Bump: 0.000000 Volume: 0.000008 Displacement: 0.000002 Generate: 0.000093 Total: 0.000093 I0127 11:44:34.909348 13072 svm.cpp:67] Compilation summary: Shader name: shader Number of SVM nodes: 5 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000048 Bump: 0.000000 Volume: 0.000026 Displacement: 0.000005 Generate: 0.000080 Total: 0.000081 I0127 11:44:34.909348 15256 svm.cpp:67] Compilation summary: Shader name: Smoke Domain Material.001 Number of SVM nodes: 14 Peak stack usage: 10 Time (in seconds): Finalize: 0.000000 Surface: 0.000013 Bump: 0.000000 Volume: 0.000066 Displacement: 0.000021 Generate: 0.000100 Total: 0.000100 I0127 11:44:34.909348 14480 svm.cpp:67] Compilation summary: Shader name: pine-leaf Number of SVM nodes: 46 Peak stack usage: 32 Time (in seconds): Finalize: 0.000000 Surface: 0.000148 Bump: 0.000000 Volume: 0.000008 Displacement: 0.000015 Generate: 0.000171 Total: 0.000172 I0127 11:44:34.909348 7684 svm.cpp:67] Compilation summary: Shader name: shader Number of SVM nodes: 5 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000078 Bump: 0.000000 Volume: 0.000006 Displacement: 0.000032 Generate: 0.000116 Total: 0.000117 I0127 11:44:34.909348 7952 svm.cpp:67] Compilation summary: Shader name: shader Number of SVM nodes: 5 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000025 Bump: 0.000000 Volume: 0.000014 Displacement: 0.000034 Generate: 0.000072 Total: 0.000073 I0127 11:44:34.909348 15692 svm.cpp:67] Compilation summary: Shader name: Material Number of SVM nodes: 374 Peak stack usage: 33 Time (in seconds): Finalize: 0.000000 Surface: 0.000056 Bump: 0.000149 Volume: 0.000003 Displacement: 0.000008 Generate: 0.000216 Total: 0.000217 I0127 11:44:34.909348 7152 svm.cpp:67] Compilation summary: Shader name: Material.002 Number of SVM nodes: 28 Peak stack usage: 23 Time (in seconds): Finalize: 0.000000 Surface: 0.000086 Bump: 0.000000 Volume: 0.000032 Displacement: 0.000012 Generate: 0.000131 Total: 0.000131 I0127 11:44:34.909348 14984 svm.cpp:67] Compilation summary: Shader name: default_surface Number of SVM nodes: 8 Peak stack usage: 4 Time (in seconds): Finalize: 0.000000 Surface: 0.000035 Bump: 0.000000 Volume: 0.000037 Displacement: 0.000035 Generate: 0.000107 Total: 0.000108 I0127 11:44:34.909348 14888 graph.cpp:675] Deduplicated 2 nodes. I0127 11:44:34.910349 14888 svm.cpp:67] Compilation summary: Shader name: default_background Number of SVM nodes: 2178 Peak stack usage: 34 Time (in seconds): Finalize: 0.000275 Surface: 0.000102 Bump: 0.000000 Volume: 0.000006 Displacement: 0.000003 Generate: 0.000111 Total: 0.000387 I0127 11:44:34.910349 14724 device_cuda_impl.cpp:883] Buffer allocate: __svm_nodes, 44,944 bytes. (43.89K) in device memory I0127 11:44:34.910349 14724 device_cuda_impl.cpp:883] Buffer allocate: __shaders, 512 bytes. (512) in device memory I0127 11:44:34.910349 14724 svm.cpp:164] Shader manager updated 16 shaders in 0.000943 seconds. I0127 11:44:34.910349 14724 tables.cpp:50] Total 2 lookup tables. I0127 11:44:34.910349 14724 device_cuda_impl.cpp:883] Buffer allocate: __lookup_table, 266,240 bytes. (260.00K) in device memory I0127 11:44:34.910349 14724 light.cpp:976] Total 5 lights. I0127 11:44:34.914352 14724 light.cpp:955] Number of lights sent to the device: 4 I0127 11:44:34.914352 14724 light.cpp:957] Number of lights without contribution: 1 I0127 11:44:34.914352 14724 device_cuda_impl.cpp:883] Buffer allocate: __lights, 768 bytes. (768) in device memory I0127 11:44:34.915354 14724 light.cpp:329] Total 4 of light distribution primitives. I0127 11:44:34.915354 14724 device_cuda_impl.cpp:883] Buffer allocate: __light_distribution, 80 bytes. (80) in device memory I0127 11:44:34.916355 14724 light.cpp:672] Automatically set World MIS resolution to 4096 by 2048 I0127 11:44:34.924361 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:34.940376 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:34.956391 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:34.964854 14724 device_cuda_impl.cpp:883] Buffer allocate: background_output, 134,217,728 bytes. (128.00M) in device memory I0127 11:44:34.968804 14724 device_cuda_impl.cpp:883] Buffer allocate: background_input, 134,217,728 bytes. (128.00M) in device memory I0127 11:44:34.971807 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:34.987346 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:35.002359 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:35.018374 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:35.034389 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:35.050402 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:35.066418 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:35.082432 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:35.098448 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:35.114461 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:35.114461 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:35.134480 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:35.136482 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:35.146493 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:35.146493 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:35.162513 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:35.163513 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:35.170533 14724 light.cpp:721] Background MIS build time 0.0099188 I0127 11:44:35.170533 14724 device_cuda_impl.cpp:883] Buffer allocate: __light_background_marginal_cdf, 16,392 bytes. (16.01K) in device memory I0127 11:44:35.173549 14724 device_cuda_impl.cpp:883] Buffer allocate: __light_background_conditional_cdf, 67,125,248 bytes. (64.02M) in device memory I0127 11:44:35.178540 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:35.178540 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:35.181545 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:35.186652 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:35.187645 14724 scene.cpp:337] System memory statistics after full device sync: Usage: 200,569,674 (191.28M) Peak: 412,137,998 (393.04M) I0127 11:44:35.200656 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:35.217672 8632 blender_sync.cpp:254] Total time spent synchronizing data: 0.017547 I0127 11:44:35.217672 14724 svm.cpp:88] Total 16 shaders. I0127 11:44:35.217672 15256 constant_fold.cpp:58] Folding Sun_color::Color to constant (24.7767, 21.0621, 15.2916). I0127 11:44:35.218672 15256 constant_fold.cpp:113] Folding Mapping::Vector to socket Texture Coordinate::Generated. I0127 11:44:35.217672 14480 svm.cpp:67] Compilation summary: Shader name: shader Number of SVM nodes: 5 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000011 Bump: 0.000000 Volume: 0.000019 Displacement: 0.000011 Generate: 0.000041 Total: 0.000042 I0127 11:44:35.217672 9500 svm.cpp:67] Compilation summary: Shader name: default_volume Number of SVM nodes: 3 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000002 Bump: 0.000000 Volume: 0.000006 Displacement: 0.000004 Generate: 0.000012 Total: 0.000013 I0127 11:44:35.218672 14916 svm.cpp:67] Compilation summary: Shader name: shader Number of SVM nodes: 5 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000030 Bump: 0.000000 Volume: 0.000016 Displacement: 0.000023 Generate: 0.000069 Total: 0.000070 I0127 11:44:35.218672 13072 svm.cpp:67] Compilation summary: Shader name: default_empty Number of SVM nodes: 3 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000011 Bump: 0.000000 Volume: 0.000027 Displacement: 0.000038 Generate: 0.000077 Total: 0.000078 I0127 11:44:35.218672 14888 svm.cpp:67] Compilation summary: Shader name: default_surface Number of SVM nodes: 8 Peak stack usage: 4 Time (in seconds): Finalize: 0.000000 Surface: 0.000036 Bump: 0.000000 Volume: 0.000017 Displacement: 0.000027 Generate: 0.000080 Total: 0.000081 I0127 11:44:35.218672 7684 svm.cpp:67] Compilation summary: Shader name: shader Number of SVM nodes: 5 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000023 Bump: 0.000000 Volume: 0.000023 Displacement: 0.000029 Generate: 0.000075 Total: 0.000076 I0127 11:44:35.218672 15964 svm.cpp:67] Compilation summary: Shader name: default_light Number of SVM nodes: 3 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000020 Bump: 0.000000 Volume: 0.000028 Displacement: 0.000035 Generate: 0.000082 Total: 0.000084 I0127 11:44:35.218672 9092 svm.cpp:67] Compilation summary: Shader name: pine-leaf_Snow Number of SVM nodes: 40 Peak stack usage: 31 Time (in seconds): Finalize: 0.000000 Surface: 0.000070 Bump: 0.000000 Volume: 0.000005 Displacement: 0.000003 Generate: 0.000078 Total: 0.000079 I0127 11:44:35.218672 15256 constant_fold.cpp:113] Folding Soft_hard::Color to socket convert_float_to_color::value_color. I0127 11:44:35.218672 7152 svm.cpp:67] Compilation summary: Shader name: Smoke Domain Material.001 Number of SVM nodes: 14 Peak stack usage: 10 Time (in seconds): Finalize: 0.000000 Surface: 0.000011 Bump: 0.000000 Volume: 0.000069 Displacement: 0.000009 Generate: 0.000088 Total: 0.000089 I0127 11:44:35.218672 14984 svm.cpp:67] Compilation summary: Shader name: pine-trunk Number of SVM nodes: 30 Peak stack usage: 26 Time (in seconds): Finalize: 0.000000 Surface: 0.000105 Bump: 0.000000 Volume: 0.000004 Displacement: 0.000003 Generate: 0.000113 Total: 0.000114 I0127 11:44:35.218672 10364 svm.cpp:67] Compilation summary: Shader name: shader Number of SVM nodes: 5 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000042 Bump: 0.000000 Volume: 0.000040 Displacement: 0.000006 Generate: 0.000088 Total: 0.000089 I0127 11:44:35.218672 7952 svm.cpp:67] Compilation summary: Shader name: Material.002 Number of SVM nodes: 28 Peak stack usage: 23 Time (in seconds): Finalize: 0.000000 Surface: 0.000083 Bump: 0.000000 Volume: 0.000003 Displacement: 0.000007 Generate: 0.000093 Total: 0.000094 I0127 11:44:35.218672 7740 svm.cpp:67] Compilation summary: Shader name: pine-leaf Number of SVM nodes: 46 Peak stack usage: 32 Time (in seconds): Finalize: 0.000000 Surface: 0.000102 Bump: 0.000000 Volume: 0.000004 Displacement: 0.000005 Generate: 0.000111 Total: 0.000112 I0127 11:44:35.218672 14724 svm.cpp:67] Compilation summary: Shader name: pine-leaf_Snow.2 Number of SVM nodes: 46 Peak stack usage: 32 Time (in seconds): Finalize: 0.000000 Surface: 0.000124 Bump: 0.000000 Volume: 0.000005 Displacement: 0.000004 Generate: 0.000133 Total: 0.000134 I0127 11:44:35.218672 15692 svm.cpp:67] Compilation summary: Shader name: Material Number of SVM nodes: 374 Peak stack usage: 33 Time (in seconds): Finalize: 0.000000 Surface: 0.000066 Bump: 0.000134 Volume: 0.000005 Displacement: 0.000016 Generate: 0.000220 Total: 0.000221 I0127 11:44:35.218672 15256 graph.cpp:675] Deduplicated 2 nodes. I0127 11:44:35.218672 15256 svm.cpp:67] Compilation summary: Shader name: default_background Number of SVM nodes: 2178 Peak stack usage: 34 Time (in seconds): Finalize: 0.000306 Surface: 0.000115 Bump: 0.000000 Volume: 0.000008 Displacement: 0.000004 Generate: 0.000127 Total: 0.000434 I0127 11:44:35.218672 14724 device_cuda_impl.cpp:883] Buffer allocate: __svm_nodes, 44,944 bytes. (43.89K) in device memory I0127 11:44:35.218672 14724 device_cuda_impl.cpp:883] Buffer allocate: __shaders, 512 bytes. (512) in device memory I0127 11:44:35.219673 14724 svm.cpp:164] Shader manager updated 16 shaders in 0.0013486 seconds. I0127 11:44:35.219673 14724 tables.cpp:50] Total 2 lookup tables. I0127 11:44:35.219673 14724 device_cuda_impl.cpp:883] Buffer allocate: __lookup_table, 266,240 bytes. (260.00K) in device memory I0127 11:44:35.219673 14724 light.cpp:976] Total 5 lights. I0127 11:44:35.223677 14724 light.cpp:955] Number of lights sent to the device: 4 I0127 11:44:35.223677 14724 light.cpp:957] Number of lights without contribution: 1 I0127 11:44:35.223677 14724 device_cuda_impl.cpp:883] Buffer allocate: __lights, 768 bytes. (768) in device memory I0127 11:44:35.224678 14724 light.cpp:329] Total 4 of light distribution primitives. I0127 11:44:35.224678 14724 device_cuda_impl.cpp:883] Buffer allocate: __light_distribution, 80 bytes. (80) in device memory I0127 11:44:35.224678 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:35.225679 14724 light.cpp:672] Automatically set World MIS resolution to 4096 by 2048 I0127 11:44:35.231684 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:35.240694 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:35.253705 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:35.266717 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:35.274271 14724 device_cuda_impl.cpp:883] Buffer allocate: background_output, 134,217,728 bytes. (128.00M) in device memory I0127 11:44:35.278489 14724 device_cuda_impl.cpp:883] Buffer allocate: background_input, 134,217,728 bytes. (128.00M) in device memory I0127 11:44:35.280277 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:35.293614 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:35.306627 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:35.320638 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:35.333650 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:35.346662 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:35.359673 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:35.368682 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:35.368682 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:35.384697 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:35.400424 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:35.416440 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:35.432453 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:35.448472 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:35.448472 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:35.464483 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:35.465485 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:35.480502 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:35.484505 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:35.489512 14724 light.cpp:721] Background MIS build time 0.0097862 I0127 11:44:35.489512 14724 device_cuda_impl.cpp:883] Buffer allocate: __light_background_marginal_cdf, 16,392 bytes. (16.01K) in device memory I0127 11:44:35.492105 14724 device_cuda_impl.cpp:883] Buffer allocate: __light_background_conditional_cdf, 67,125,248 bytes. (64.02M) in device memory I0127 11:44:35.496109 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:35.496109 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:35.506119 14724 scene.cpp:337] System memory statistics after full device sync: Usage: 200,569,674 (191.28M) Peak: 412,137,998 (393.04M) I0127 11:44:35.512106 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:35.529122 8632 blender_sync.cpp:254] Total time spent synchronizing data: 0.0175552 I0127 11:44:35.533125 14724 camera.cpp:551] Camera is outside of the volume. I0127 11:44:35.562964 14724 camera.cpp:551] Camera is outside of the volume. I0127 11:44:35.882118 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:35.898650 8632 blender_sync.cpp:254] Total time spent synchronizing data: 0.0170652 I0127 11:44:35.899652 14724 svm.cpp:88] Total 16 shaders. I0127 11:44:35.899652 10364 constant_fold.cpp:58] Folding Sun_color::Color to constant (24.7767, 21.0621, 15.2916). I0127 11:44:35.899652 14480 svm.cpp:67] Compilation summary: Shader name: default_volume Number of SVM nodes: 3 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000001 Bump: 0.000000 Volume: 0.000002 Displacement: 0.000005 Generate: 0.000008 Total: 0.000008 I0127 11:44:35.899652 7952 svm.cpp:67] Compilation summary: Shader name: default_light Number of SVM nodes: 3 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000010 Bump: 0.000000 Volume: 0.000015 Displacement: 0.000017 Generate: 0.000042 Total: 0.000043 I0127 11:44:35.899652 10364 constant_fold.cpp:113] Folding Mapping::Vector to socket Texture Coordinate::Generated. I0127 11:44:35.899652 9500 svm.cpp:67] Compilation summary: Shader name: default_empty Number of SVM nodes: 3 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000022 Bump: 0.000000 Volume: 0.000038 Displacement: 0.000011 Generate: 0.000070 Total: 0.000071 I0127 11:44:35.899652 15692 svm.cpp:67] Compilation summary: Shader name: shader Number of SVM nodes: 5 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000031 Bump: 0.000000 Volume: 0.000008 Displacement: 0.000017 Generate: 0.000057 Total: 0.000058 I0127 11:44:35.899652 7684 svm.cpp:67] Compilation summary: Shader name: shader Number of SVM nodes: 5 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000044 Bump: 0.000000 Volume: 0.000026 Displacement: 0.000006 Generate: 0.000076 Total: 0.000076 I0127 11:44:35.899652 15964 svm.cpp:67] Compilation summary: Shader name: shader Number of SVM nodes: 5 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000014 Bump: 0.000000 Volume: 0.000035 Displacement: 0.000015 Generate: 0.000063 Total: 0.000065 I0127 11:44:35.899652 14724 svm.cpp:67] Compilation summary: Shader name: pine-leaf_Snow.2 Number of SVM nodes: 46 Peak stack usage: 32 Time (in seconds): Finalize: 0.000000 Surface: 0.000108 Bump: 0.000000 Volume: 0.000008 Displacement: 0.000005 Generate: 0.000121 Total: 0.000121 I0127 11:44:35.899652 10364 constant_fold.cpp:113] Folding Soft_hard::Color to socket convert_float_to_color::value_color. I0127 11:44:35.899652 14888 svm.cpp:67] Compilation summary: Shader name: Smoke Domain Material.001 Number of SVM nodes: 14 Peak stack usage: 10 Time (in seconds): Finalize: 0.000000 Surface: 0.000012 Bump: 0.000000 Volume: 0.000057 Displacement: 0.000011 Generate: 0.000081 Total: 0.000081 I0127 11:44:35.899652 7740 svm.cpp:67] Compilation summary: Shader name: default_surface Number of SVM nodes: 8 Peak stack usage: 4 Time (in seconds): Finalize: 0.000000 Surface: 0.000053 Bump: 0.000000 Volume: 0.000020 Displacement: 0.000007 Generate: 0.000080 Total: 0.000081 I0127 11:44:35.899652 9092 svm.cpp:67] Compilation summary: Shader name: Material.002 Number of SVM nodes: 28 Peak stack usage: 23 Time (in seconds): Finalize: 0.000000 Surface: 0.000092 Bump: 0.000000 Volume: 0.000006 Displacement: 0.000002 Generate: 0.000100 Total: 0.000101 I0127 11:44:35.899652 14984 svm.cpp:67] Compilation summary: Shader name: pine-leaf_Snow Number of SVM nodes: 40 Peak stack usage: 31 Time (in seconds): Finalize: 0.000000 Surface: 0.000078 Bump: 0.000000 Volume: 0.000007 Displacement: 0.000003 Generate: 0.000088 Total: 0.000089 I0127 11:44:35.899652 15256 svm.cpp:67] Compilation summary: Shader name: pine-trunk Number of SVM nodes: 30 Peak stack usage: 26 Time (in seconds): Finalize: 0.000000 Surface: 0.000092 Bump: 0.000000 Volume: 0.000003 Displacement: 0.000003 Generate: 0.000098 Total: 0.000099 I0127 11:44:35.899652 14916 svm.cpp:67] Compilation summary: Shader name: shader Number of SVM nodes: 5 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000016 Bump: 0.000000 Volume: 0.000029 Displacement: 0.000027 Generate: 0.000072 Total: 0.000073 I0127 11:44:35.899652 7152 svm.cpp:67] Compilation summary: Shader name: pine-leaf Number of SVM nodes: 46 Peak stack usage: 32 Time (in seconds): Finalize: 0.000000 Surface: 0.000108 Bump: 0.000000 Volume: 0.000003 Displacement: 0.000004 Generate: 0.000116 Total: 0.000117 I0127 11:44:35.899652 13072 svm.cpp:67] Compilation summary: Shader name: Material Number of SVM nodes: 374 Peak stack usage: 33 Time (in seconds): Finalize: 0.000000 Surface: 0.000072 Bump: 0.000103 Volume: 0.000015 Displacement: 0.000017 Generate: 0.000206 Total: 0.000207 I0127 11:44:35.899652 10364 graph.cpp:675] Deduplicated 2 nodes. I0127 11:44:35.899652 10364 svm.cpp:67] Compilation summary: Shader name: default_background Number of SVM nodes: 2178 Peak stack usage: 34 Time (in seconds): Finalize: 0.000281 Surface: 0.000119 Bump: 0.000000 Volume: 0.000008 Displacement: 0.000004 Generate: 0.000130 Total: 0.000413 I0127 11:44:35.899652 14724 device_cuda_impl.cpp:883] Buffer allocate: __svm_nodes, 44,944 bytes. (43.89K) in device memory I0127 11:44:35.899652 14724 device_cuda_impl.cpp:883] Buffer allocate: __shaders, 512 bytes. (512) in device memory I0127 11:44:35.899652 14724 svm.cpp:164] Shader manager updated 16 shaders in 0.0008244 seconds. I0127 11:44:35.899652 14724 camera.cpp:551] Camera is outside of the volume. I0127 11:44:35.899652 14724 tables.cpp:50] Total 2 lookup tables. I0127 11:44:35.899652 14724 device_cuda_impl.cpp:883] Buffer allocate: __lookup_table, 266,240 bytes. (260.00K) in device memory I0127 11:44:35.900652 14724 light.cpp:976] Total 5 lights. I0127 11:44:35.904655 14724 light.cpp:955] Number of lights sent to the device: 4 I0127 11:44:35.904655 14724 light.cpp:957] Number of lights without contribution: 1 I0127 11:44:35.904655 14724 device_cuda_impl.cpp:883] Buffer allocate: __lights, 768 bytes. (768) in device memory I0127 11:44:35.904655 14724 light.cpp:329] Total 4 of light distribution primitives. I0127 11:44:35.905656 14724 device_cuda_impl.cpp:883] Buffer allocate: __light_distribution, 80 bytes. (80) in device memory I0127 11:44:35.905656 14724 light.cpp:672] Automatically set World MIS resolution to 4096 by 2048 I0127 11:44:35.913664 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:35.925675 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:35.936686 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:35.948696 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:35.955703 14724 device_cuda_impl.cpp:883] Buffer allocate: background_output, 134,217,728 bytes. (128.00M) in device memory I0127 11:44:35.960276 14724 device_cuda_impl.cpp:883] Buffer allocate: background_input, 134,217,728 bytes. (128.00M) in device memory I0127 11:44:35.963280 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:35.977293 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:35.988302 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:36.000313 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:36.014325 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:36.027338 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:36.040350 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:36.054363 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:36.084389 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:36.084389 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:36.096401 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:36.116420 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:36.116420 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:36.132433 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:36.148447 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:36.148447 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:36.163462 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:36.174472 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:36.189486 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:36.214509 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:36.231536 14724 light.cpp:721] Background MIS build time 0.0098252 I0127 11:44:36.232525 14724 device_cuda_impl.cpp:883] Buffer allocate: __light_background_marginal_cdf, 16,392 bytes. (16.01K) in device memory I0127 11:44:36.234845 14724 device_cuda_impl.cpp:883] Buffer allocate: __light_background_conditional_cdf, 67,125,248 bytes. (64.02M) in device memory I0127 11:44:36.237848 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:36.249858 14724 scene.cpp:337] System memory statistics after full device sync: Usage: 200,569,674 (191.28M) Peak: 412,137,998 (393.04M) I0127 11:44:36.252861 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:36.269876 8632 blender_sync.cpp:254] Total time spent synchronizing data: 0.0168759 I0127 11:44:36.269876 14724 svm.cpp:88] Total 16 shaders. I0127 11:44:36.269876 14888 constant_fold.cpp:58] Folding Sun_color::Color to constant (24.7767, 21.0621, 15.2916). I0127 11:44:36.269876 14888 constant_fold.cpp:113] Folding Mapping::Vector to socket Texture Coordinate::Generated. I0127 11:44:36.269876 9500 svm.cpp:67] Compilation summary: Shader name: default_surface Number of SVM nodes: 8 Peak stack usage: 4 Time (in seconds): Finalize: 0.000000 Surface: 0.000017 Bump: 0.000000 Volume: 0.000010 Displacement: 0.000027 Generate: 0.000054 Total: 0.000055 I0127 11:44:36.269876 7152 svm.cpp:67] Compilation summary: Shader name: default_empty Number of SVM nodes: 3 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000013 Bump: 0.000000 Volume: 0.000014 Displacement: 0.000007 Generate: 0.000034 Total: 0.000035 I0127 11:44:36.269876 9092 svm.cpp:67] Compilation summary: Shader name: default_volume Number of SVM nodes: 3 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000002 Bump: 0.000000 Volume: 0.000004 Displacement: 0.000009 Generate: 0.000016 Total: 0.000017 I0127 11:44:36.269876 15692 svm.cpp:67] Compilation summary: Shader name: shader Number of SVM nodes: 5 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000013 Bump: 0.000000 Volume: 0.000032 Displacement: 0.000005 Generate: 0.000050 Total: 0.000050 I0127 11:44:36.270877 14888 constant_fold.cpp:113] Folding Soft_hard::Color to socket convert_float_to_color::value_color. I0127 11:44:36.269876 15964 svm.cpp:67] Compilation summary: Shader name: shader Number of SVM nodes: 5 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000032 Bump: 0.000000 Volume: 0.000005 Displacement: 0.000021 Generate: 0.000059 Total: 0.000060 I0127 11:44:36.270877 13072 svm.cpp:67] Compilation summary: Shader name: shader Number of SVM nodes: 5 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000027 Bump: 0.000000 Volume: 0.000020 Displacement: 0.000027 Generate: 0.000074 Total: 0.000074 I0127 11:44:36.270877 14480 svm.cpp:67] Compilation summary: Shader name: pine-leaf_Snow Number of SVM nodes: 40 Peak stack usage: 31 Time (in seconds): Finalize: 0.000000 Surface: 0.000091 Bump: 0.000000 Volume: 0.000015 Displacement: 0.000018 Generate: 0.000123 Total: 0.000124 I0127 11:44:36.270877 7684 svm.cpp:67] Compilation summary: Shader name: pine-leaf Number of SVM nodes: 46 Peak stack usage: 32 Time (in seconds): Finalize: 0.000000 Surface: 0.000146 Bump: 0.000000 Volume: 0.000019 Displacement: 0.000005 Generate: 0.000169 Total: 0.000170 I0127 11:44:36.270877 14984 svm.cpp:67] Compilation summary: Shader name: Material.002 Number of SVM nodes: 28 Peak stack usage: 23 Time (in seconds): Finalize: 0.000000 Surface: 0.000057 Bump: 0.000000 Volume: 0.000014 Displacement: 0.000031 Generate: 0.000103 Total: 0.000103 I0127 11:44:36.270877 14916 svm.cpp:67] Compilation summary: Shader name: default_light Number of SVM nodes: 3 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000014 Bump: 0.000000 Volume: 0.000047 Displacement: 0.000024 Generate: 0.000085 Total: 0.000085 I0127 11:44:36.270877 7952 svm.cpp:67] Compilation summary: Shader name: Smoke Domain Material.001 Number of SVM nodes: 14 Peak stack usage: 10 Time (in seconds): Finalize: 0.000000 Surface: 0.000007 Bump: 0.000000 Volume: 0.000078 Displacement: 0.000004 Generate: 0.000090 Total: 0.000090 I0127 11:44:36.270877 14724 svm.cpp:67] Compilation summary: Shader name: pine-leaf_Snow.2 Number of SVM nodes: 46 Peak stack usage: 32 Time (in seconds): Finalize: 0.000000 Surface: 0.000129 Bump: 0.000000 Volume: 0.000016 Displacement: 0.000016 Generate: 0.000160 Total: 0.000161 I0127 11:44:36.270877 10364 svm.cpp:67] Compilation summary: Shader name: pine-trunk Number of SVM nodes: 30 Peak stack usage: 26 Time (in seconds): Finalize: 0.000000 Surface: 0.000096 Bump: 0.000000 Volume: 0.000016 Displacement: 0.000012 Generate: 0.000124 Total: 0.000125 I0127 11:44:36.270877 15256 svm.cpp:67] Compilation summary: Shader name: shader Number of SVM nodes: 5 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000037 Bump: 0.000000 Volume: 0.000017 Displacement: 0.000028 Generate: 0.000082 Total: 0.000083 I0127 11:44:36.270877 7740 svm.cpp:67] Compilation summary: Shader name: Material Number of SVM nodes: 374 Peak stack usage: 33 Time (in seconds): Finalize: 0.000000 Surface: 0.000105 Bump: 0.000125 Volume: 0.000003 Displacement: 0.000014 Generate: 0.000248 Total: 0.000248 I0127 11:44:36.270877 14888 graph.cpp:675] Deduplicated 2 nodes. I0127 11:44:36.270877 14888 svm.cpp:67] Compilation summary: Shader name: default_background Number of SVM nodes: 2178 Peak stack usage: 34 Time (in seconds): Finalize: 0.000316 Surface: 0.000121 Bump: 0.000000 Volume: 0.000006 Displacement: 0.000003 Generate: 0.000130 Total: 0.000446 I0127 11:44:36.270877 14724 device_cuda_impl.cpp:883] Buffer allocate: __svm_nodes, 44,944 bytes. (43.89K) in device memory I0127 11:44:36.270877 14724 device_cuda_impl.cpp:883] Buffer allocate: __shaders, 512 bytes. (512) in device memory I0127 11:44:36.270877 14724 svm.cpp:164] Shader manager updated 16 shaders in 0.0009427 seconds. I0127 11:44:36.270877 14724 tables.cpp:50] Total 2 lookup tables. I0127 11:44:36.270877 14724 device_cuda_impl.cpp:883] Buffer allocate: __lookup_table, 266,240 bytes. (260.00K) in device memory I0127 11:44:36.270877 14724 light.cpp:976] Total 5 lights. I0127 11:44:36.275882 14724 light.cpp:955] Number of lights sent to the device: 4 I0127 11:44:36.275882 14724 light.cpp:957] Number of lights without contribution: 1 I0127 11:44:36.275882 14724 device_cuda_impl.cpp:883] Buffer allocate: __lights, 768 bytes. (768) in device memory I0127 11:44:36.275882 14724 light.cpp:329] Total 4 of light distribution primitives. I0127 11:44:36.276883 14724 device_cuda_impl.cpp:883] Buffer allocate: __light_distribution, 80 bytes. (80) in device memory I0127 11:44:36.276883 14724 light.cpp:672] Automatically set World MIS resolution to 4096 by 2048 I0127 11:44:36.286893 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:36.293900 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:36.306911 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:36.320924 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:36.326032 14724 device_cuda_impl.cpp:883] Buffer allocate: background_output, 134,217,728 bytes. (128.00M) in device memory I0127 11:44:36.330415 14724 device_cuda_impl.cpp:883] Buffer allocate: background_input, 134,217,728 bytes. (128.00M) in device memory I0127 11:44:36.334419 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:36.347429 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:36.368449 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:36.368449 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:36.384464 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:36.384464 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:36.400478 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:36.400478 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:36.416493 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:36.416493 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:36.432507 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:36.432507 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:36.448521 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:36.464049 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:36.464049 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:36.480064 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:36.481065 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:36.498080 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:36.513094 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:36.532116 14724 light.cpp:721] Background MIS build time 0.0098751 I0127 11:44:36.533111 14724 device_cuda_impl.cpp:883] Buffer allocate: __light_background_marginal_cdf, 16,392 bytes. (16.01K) in device memory I0127 11:44:36.533111 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:36.535115 14724 device_cuda_impl.cpp:883] Buffer allocate: __light_background_conditional_cdf, 67,125,248 bytes. (64.02M) in device memory I0127 11:44:36.549126 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:36.550127 14724 scene.cpp:337] System memory statistics after full device sync: Usage: 200,569,674 (191.28M) Peak: 412,137,998 (393.04M) I0127 11:44:36.558135 14724 camera.cpp:551] Camera is outside of the volume. I0127 11:44:36.561137 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:36.577152 8632 blender_sync.cpp:254] Total time spent synchronizing data: 0.0164872 I0127 11:44:36.577152 14724 svm.cpp:88] Total 16 shaders. I0127 11:44:36.577152 7740 constant_fold.cpp:58] Folding Sun_color::Color to constant (24.7767, 21.0621, 15.2916). I0127 11:44:36.577152 7740 constant_fold.cpp:113] Folding Mapping::Vector to socket Texture Coordinate::Generated. I0127 11:44:36.577152 14480 svm.cpp:67] Compilation summary: Shader name: default_light Number of SVM nodes: 3 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000006 Bump: 0.000000 Volume: 0.000013 Displacement: 0.000015 Generate: 0.000033 Total: 0.000034 I0127 11:44:36.577152 15256 svm.cpp:67] Compilation summary: Shader name: shader Number of SVM nodes: 5 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000020 Bump: 0.000000 Volume: 0.000014 Displacement: 0.000007 Generate: 0.000041 Total: 0.000042 I0127 11:44:36.577152 7152 svm.cpp:67] Compilation summary: Shader name: default_volume Number of SVM nodes: 3 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000003 Bump: 0.000000 Volume: 0.000002 Displacement: 0.000002 Generate: 0.000007 Total: 0.000007 I0127 11:44:36.577152 7740 constant_fold.cpp:113] Folding Soft_hard::Color to socket convert_float_to_color::value_color. I0127 11:44:36.577152 7684 svm.cpp:67] Compilation summary: Shader name: shader Number of SVM nodes: 5 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000020 Bump: 0.000000 Volume: 0.000015 Displacement: 0.000017 Generate: 0.000052 Total: 0.000052 I0127 11:44:36.577152 13072 svm.cpp:67] Compilation summary: Shader name: default_surface Number of SVM nodes: 8 Peak stack usage: 4 Time (in seconds): Finalize: 0.000000 Surface: 0.000023 Bump: 0.000000 Volume: 0.000027 Displacement: 0.000015 Generate: 0.000065 Total: 0.000066 I0127 11:44:36.577152 15964 svm.cpp:67] Compilation summary: Shader name: Material.002 Number of SVM nodes: 28 Peak stack usage: 23 Time (in seconds): Finalize: 0.000000 Surface: 0.000071 Bump: 0.000000 Volume: 0.000012 Displacement: 0.000018 Generate: 0.000101 Total: 0.000101 I0127 11:44:36.577152 10364 svm.cpp:67] Compilation summary: Shader name: default_empty Number of SVM nodes: 3 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000014 Bump: 0.000000 Volume: 0.000019 Displacement: 0.000025 Generate: 0.000058 Total: 0.000059 I0127 11:44:36.577152 15692 svm.cpp:67] Compilation summary: Shader name: shader Number of SVM nodes: 5 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000035 Bump: 0.000000 Volume: 0.000011 Displacement: 0.000004 Generate: 0.000049 Total: 0.000050 I0127 11:44:36.577152 14984 svm.cpp:67] Compilation summary: Shader name: shader Number of SVM nodes: 5 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000028 Bump: 0.000000 Volume: 0.000015 Displacement: 0.000010 Generate: 0.000053 Total: 0.000054 I0127 11:44:36.578152 14724 svm.cpp:67] Compilation summary: Shader name: pine-leaf_Snow.2 Number of SVM nodes: 46 Peak stack usage: 32 Time (in seconds): Finalize: 0.000000 Surface: 0.000175 Bump: 0.000000 Volume: 0.000016 Displacement: 0.000005 Generate: 0.000196 Total: 0.000196 I0127 11:44:36.578152 9092 svm.cpp:67] Compilation summary: Shader name: pine-trunk Number of SVM nodes: 30 Peak stack usage: 26 Time (in seconds): Finalize: 0.000000 Surface: 0.000159 Bump: 0.000000 Volume: 0.000005 Displacement: 0.000002 Generate: 0.000166 Total: 0.000166 I0127 11:44:36.578152 7740 graph.cpp:675] Deduplicated 2 nodes. I0127 11:44:36.577152 7952 svm.cpp:67] Compilation summary: Shader name: Smoke Domain Material.001 Number of SVM nodes: 14 Peak stack usage: 10 Time (in seconds): Finalize: 0.000000 Surface: 0.000032 Bump: 0.000000 Volume: 0.000044 Displacement: 0.000007 Generate: 0.000083 Total: 0.000083 I0127 11:44:36.578152 9500 svm.cpp:67] Compilation summary: Shader name: pine-leaf_Snow Number of SVM nodes: 40 Peak stack usage: 31 Time (in seconds): Finalize: 0.000000 Surface: 0.000148 Bump: 0.000000 Volume: 0.000004 Displacement: 0.000002 Generate: 0.000155 Total: 0.000155 I0127 11:44:36.578152 14888 svm.cpp:67] Compilation summary: Shader name: pine-leaf Number of SVM nodes: 46 Peak stack usage: 32 Time (in seconds): Finalize: 0.000000 Surface: 0.000133 Bump: 0.000000 Volume: 0.000013 Displacement: 0.000016 Generate: 0.000162 Total: 0.000163 I0127 11:44:36.578152 14916 svm.cpp:67] Compilation summary: Shader name: Material Number of SVM nodes: 374 Peak stack usage: 33 Time (in seconds): Finalize: 0.000000 Surface: 0.000052 Bump: 0.000182 Volume: 0.000004 Displacement: 0.000010 Generate: 0.000248 Total: 0.000249 I0127 11:44:36.578152 7740 svm.cpp:67] Compilation summary: Shader name: default_background Number of SVM nodes: 2178 Peak stack usage: 34 Time (in seconds): Finalize: 0.000252 Surface: 0.000121 Bump: 0.000000 Volume: 0.000009 Displacement: 0.000005 Generate: 0.000135 Total: 0.000387 I0127 11:44:36.578152 14724 device_cuda_impl.cpp:883] Buffer allocate: __svm_nodes, 44,944 bytes. (43.89K) in device memory I0127 11:44:36.578152 14724 device_cuda_impl.cpp:883] Buffer allocate: __shaders, 512 bytes. (512) in device memory I0127 11:44:36.578152 14724 svm.cpp:164] Shader manager updated 16 shaders in 0.0009024 seconds. I0127 11:44:36.578152 14724 camera.cpp:551] Camera is outside of the volume. I0127 11:44:36.578152 14724 tables.cpp:50] Total 2 lookup tables. I0127 11:44:36.578152 14724 device_cuda_impl.cpp:883] Buffer allocate: __lookup_table, 266,240 bytes. (260.00K) in device memory I0127 11:44:36.578152 14724 light.cpp:976] Total 5 lights. I0127 11:44:36.583158 14724 light.cpp:955] Number of lights sent to the device: 4 I0127 11:44:36.583158 14724 light.cpp:957] Number of lights without contribution: 1 I0127 11:44:36.583158 14724 device_cuda_impl.cpp:883] Buffer allocate: __lights, 768 bytes. (768) in device memory I0127 11:44:36.583158 14724 light.cpp:329] Total 4 of light distribution primitives. I0127 11:44:36.583158 14724 device_cuda_impl.cpp:883] Buffer allocate: __light_distribution, 80 bytes. (80) in device memory I0127 11:44:36.584158 14724 light.cpp:672] Automatically set World MIS resolution to 4096 by 2048 I0127 11:44:36.592165 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:36.605177 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:36.618189 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:36.634853 14724 device_cuda_impl.cpp:883] Buffer allocate: background_output, 134,217,728 bytes. (128.00M) in device memory I0127 11:44:36.637856 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:36.637856 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:36.638857 14724 device_cuda_impl.cpp:883] Buffer allocate: background_input, 134,217,728 bytes. (128.00M) in device memory I0127 11:44:36.669885 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:36.669885 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:36.681896 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:36.693907 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:36.707919 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:36.720932 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:36.733943 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:36.747956 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:36.760968 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:36.773980 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:36.798002 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:36.814016 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:36.829177 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:36.844190 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:36.844190 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:36.859205 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:36.871215 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:36.901242 14724 light.cpp:721] Background MIS build time 0.0100961 I0127 11:44:36.901242 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:36.901242 14724 device_cuda_impl.cpp:883] Buffer allocate: __light_background_marginal_cdf, 16,392 bytes. (16.01K) in device memory I0127 11:44:36.901242 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:36.903244 14724 device_cuda_impl.cpp:883] Buffer allocate: __light_background_conditional_cdf, 67,125,248 bytes. (64.02M) in device memory I0127 11:44:36.917256 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:36.918258 14724 scene.cpp:337] System memory statistics after full device sync: Usage: 200,569,674 (191.28M) Peak: 412,137,998 (393.04M) I0127 11:44:36.925264 14724 camera.cpp:551] Camera is outside of the volume. I0127 11:44:36.927266 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:36.944281 8632 blender_sync.cpp:254] Total time spent synchronizing data: 0.0167495 I0127 11:44:36.944281 14724 svm.cpp:88] Total 16 shaders. I0127 11:44:36.944281 9500 constant_fold.cpp:58] Folding Sun_color::Color to constant (24.7767, 21.0621, 15.2916). I0127 11:44:36.944281 15692 svm.cpp:67] Compilation summary: Shader name: shader Number of SVM nodes: 5 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000017 Bump: 0.000000 Volume: 0.000002 Displacement: 0.000005 Generate: 0.000024 Total: 0.000025 I0127 11:44:36.944281 9500 constant_fold.cpp:113] Folding Mapping::Vector to socket Texture Coordinate::Generated. I0127 11:44:36.944281 15256 svm.cpp:67] Compilation summary: Shader name: default_light Number of SVM nodes: 3 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000012 Bump: 0.000000 Volume: 0.000023 Displacement: 0.000029 Generate: 0.000063 Total: 0.000064 I0127 11:44:36.944281 7152 svm.cpp:67] Compilation summary: Shader name: default_volume Number of SVM nodes: 3 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000011 Bump: 0.000000 Volume: 0.000021 Displacement: 0.000002 Generate: 0.000034 Total: 0.000035 I0127 11:44:36.944281 9092 svm.cpp:67] Compilation summary: Shader name: shader Number of SVM nodes: 5 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000032 Bump: 0.000000 Volume: 0.000003 Displacement: 0.000014 Generate: 0.000049 Total: 0.000050 I0127 11:44:36.944281 7740 svm.cpp:67] Compilation summary: Shader name: shader Number of SVM nodes: 5 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000051 Bump: 0.000000 Volume: 0.000021 Displacement: 0.000015 Generate: 0.000087 Total: 0.000087 I0127 11:44:36.944281 14916 svm.cpp:67] Compilation summary: Shader name: Smoke Domain Material.001 Number of SVM nodes: 14 Peak stack usage: 10 Time (in seconds): Finalize: 0.000000 Surface: 0.000036 Bump: 0.000000 Volume: 0.000071 Displacement: 0.000006 Generate: 0.000113 Total: 0.000113 I0127 11:44:36.944281 10364 svm.cpp:67] Compilation summary: Shader name: default_empty Number of SVM nodes: 3 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000022 Bump: 0.000000 Volume: 0.000030 Displacement: 0.000023 Generate: 0.000075 Total: 0.000076 I0127 11:44:36.944281 14984 svm.cpp:67] Compilation summary: Shader name: shader Number of SVM nodes: 5 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000066 Bump: 0.000000 Volume: 0.000017 Displacement: 0.000006 Generate: 0.000089 Total: 0.000090 I0127 11:44:36.944281 9500 constant_fold.cpp:113] Folding Soft_hard::Color to socket convert_float_to_color::value_color. I0127 11:44:36.944281 7684 svm.cpp:67] Compilation summary: Shader name: pine-trunk Number of SVM nodes: 30 Peak stack usage: 26 Time (in seconds): Finalize: 0.000000 Surface: 0.000093 Bump: 0.000000 Volume: 0.000008 Displacement: 0.000023 Generate: 0.000124 Total: 0.000125 I0127 11:44:36.944281 14480 svm.cpp:67] Compilation summary: Shader name: pine-leaf_Snow Number of SVM nodes: 40 Peak stack usage: 31 Time (in seconds): Finalize: 0.000000 Surface: 0.000099 Bump: 0.000000 Volume: 0.000007 Displacement: 0.000009 Generate: 0.000115 Total: 0.000116 I0127 11:44:36.944281 13072 svm.cpp:67] Compilation summary: Shader name: Material.002 Number of SVM nodes: 28 Peak stack usage: 23 Time (in seconds): Finalize: 0.000000 Surface: 0.000090 Bump: 0.000000 Volume: 0.000020 Displacement: 0.000026 Generate: 0.000137 Total: 0.000138 I0127 11:44:36.944281 15964 svm.cpp:67] Compilation summary: Shader name: pine-leaf Number of SVM nodes: 46 Peak stack usage: 32 Time (in seconds): Finalize: 0.000000 Surface: 0.000185 Bump: 0.000000 Volume: 0.000011 Displacement: 0.000004 Generate: 0.000200 Total: 0.000201 I0127 11:44:36.944281 14888 svm.cpp:67] Compilation summary: Shader name: default_surface Number of SVM nodes: 8 Peak stack usage: 4 Time (in seconds): Finalize: 0.000000 Surface: 0.000026 Bump: 0.000000 Volume: 0.000031 Displacement: 0.000017 Generate: 0.000073 Total: 0.000074 I0127 11:44:36.944281 7952 svm.cpp:67] Compilation summary: Shader name: Material Number of SVM nodes: 374 Peak stack usage: 33 Time (in seconds): Finalize: 0.000000 Surface: 0.000116 Bump: 0.000107 Volume: 0.000003 Displacement: 0.000011 Generate: 0.000237 Total: 0.000238 I0127 11:44:36.944281 14724 svm.cpp:67] Compilation summary: Shader name: pine-leaf_Snow.2 Number of SVM nodes: 46 Peak stack usage: 32 Time (in seconds): Finalize: 0.000000 Surface: 0.000163 Bump: 0.000000 Volume: 0.000006 Displacement: 0.000008 Generate: 0.000177 Total: 0.000177 I0127 11:44:36.944281 9500 graph.cpp:675] Deduplicated 2 nodes. I0127 11:44:36.944281 9500 svm.cpp:67] Compilation summary: Shader name: default_background Number of SVM nodes: 2178 Peak stack usage: 34 Time (in seconds): Finalize: 0.000321 Surface: 0.000125 Bump: 0.000000 Volume: 0.000007 Displacement: 0.000005 Generate: 0.000137 Total: 0.000459 I0127 11:44:36.945283 14724 device_cuda_impl.cpp:883] Buffer allocate: __svm_nodes, 44,944 bytes. (43.89K) in device memory I0127 11:44:36.945283 14724 device_cuda_impl.cpp:883] Buffer allocate: __shaders, 512 bytes. (512) in device memory I0127 11:44:36.945283 14724 svm.cpp:164] Shader manager updated 16 shaders in 0.0009795 seconds. I0127 11:44:36.945283 14724 camera.cpp:551] Camera is outside of the volume. I0127 11:44:36.945283 14724 tables.cpp:50] Total 2 lookup tables. I0127 11:44:36.945283 14724 device_cuda_impl.cpp:883] Buffer allocate: __lookup_table, 266,240 bytes. (260.00K) in device memory I0127 11:44:36.945283 14724 light.cpp:976] Total 5 lights. I0127 11:44:36.949286 14724 light.cpp:955] Number of lights sent to the device: 4 I0127 11:44:36.949286 14724 light.cpp:957] Number of lights without contribution: 1 I0127 11:44:36.950287 14724 device_cuda_impl.cpp:883] Buffer allocate: __lights, 768 bytes. (768) in device memory I0127 11:44:36.950287 14724 light.cpp:329] Total 4 of light distribution primitives. I0127 11:44:36.950287 14724 device_cuda_impl.cpp:883] Buffer allocate: __light_distribution, 80 bytes. (80) in device memory I0127 11:44:36.950287 14724 light.cpp:672] Automatically set World MIS resolution to 4096 by 2048 I0127 11:44:36.959296 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:36.971307 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:36.984318 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:36.996330 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:37.001333 14724 device_cuda_impl.cpp:883] Buffer allocate: background_output, 134,217,728 bytes. (128.00M) in device memory I0127 11:44:37.005337 14724 device_cuda_impl.cpp:883] Buffer allocate: background_input, 134,217,728 bytes. (128.00M) in device memory I0127 11:44:37.008340 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:37.022352 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:37.034363 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:37.043371 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:37.054381 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:37.067394 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:37.085058 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:37.096899 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:37.113417 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:37.128432 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:37.128432 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:37.144446 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:37.144446 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:37.160461 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:37.160461 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:37.176476 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:37.176476 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:37.183481 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:37.192490 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:37.192490 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:37.208506 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:37.209506 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:37.209506 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:37.224521 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:37.225522 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:37.225522 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:37.240546 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:37.243541 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:37.249545 14724 light.cpp:721] Background MIS build time 0.0097154 I0127 11:44:37.249545 14724 device_cuda_impl.cpp:883] Buffer allocate: __light_background_marginal_cdf, 16,392 bytes. (16.01K) in device memory I0127 11:44:37.252425 14724 device_cuda_impl.cpp:883] Buffer allocate: __light_background_conditional_cdf, 67,125,248 bytes. (64.02M) in device memory I0127 11:44:37.256430 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:37.256430 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:37.266439 14724 scene.cpp:337] System memory statistics after full device sync: Usage: 200,569,674 (191.28M) Peak: 412,137,998 (393.04M) I0127 11:44:37.272444 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:37.289459 8632 blender_sync.cpp:254] Total time spent synchronizing data: 0.0178544 I0127 11:44:37.290460 14724 svm.cpp:88] Total 16 shaders. I0127 11:44:37.290460 9092 constant_fold.cpp:58] Folding Sun_color::Color to constant (24.7767, 21.0621, 15.2916). I0127 11:44:37.290460 9092 constant_fold.cpp:113] Folding Mapping::Vector to socket Texture Coordinate::Generated. I0127 11:44:37.290460 7684 svm.cpp:67] Compilation summary: Shader name: shader Number of SVM nodes: 5 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000013 Bump: 0.000000 Volume: 0.000008 Displacement: 0.000010 Generate: 0.000032 Total: 0.000033 I0127 11:44:37.290460 14984 svm.cpp:67] Compilation summary: Shader name: default_empty Number of SVM nodes: 3 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000014 Bump: 0.000000 Volume: 0.000008 Displacement: 0.000004 Generate: 0.000026 Total: 0.000026 I0127 11:44:37.290460 9500 svm.cpp:67] Compilation summary: Shader name: default_volume Number of SVM nodes: 3 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000005 Bump: 0.000000 Volume: 0.000002 Displacement: 0.000004 Generate: 0.000011 Total: 0.000011 I0127 11:44:37.290460 15692 svm.cpp:67] Compilation summary: Shader name: default_light Number of SVM nodes: 3 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000011 Bump: 0.000000 Volume: 0.000008 Displacement: 0.000022 Generate: 0.000041 Total: 0.000041 I0127 11:44:37.290460 7740 svm.cpp:67] Compilation summary: Shader name: Smoke Domain Material.001 Number of SVM nodes: 14 Peak stack usage: 10 Time (in seconds): Finalize: 0.000000 Surface: 0.000018 Bump: 0.000000 Volume: 0.000085 Displacement: 0.000028 Generate: 0.000132 Total: 0.000132 I0127 11:44:37.290460 15964 svm.cpp:67] Compilation summary: Shader name: Material.002 Number of SVM nodes: 28 Peak stack usage: 23 Time (in seconds): Finalize: 0.000000 Surface: 0.000079 Bump: 0.000000 Volume: 0.000027 Displacement: 0.000014 Generate: 0.000120 Total: 0.000121 I0127 11:44:37.290460 7152 svm.cpp:67] Compilation summary: Shader name: default_surface Number of SVM nodes: 8 Peak stack usage: 4 Time (in seconds): Finalize: 0.000000 Surface: 0.000021 Bump: 0.000000 Volume: 0.000026 Displacement: 0.000005 Generate: 0.000052 Total: 0.000053 I0127 11:44:37.290460 15256 svm.cpp:67] Compilation summary: Shader name: pine-trunk Number of SVM nodes: 30 Peak stack usage: 26 Time (in seconds): Finalize: 0.000000 Surface: 0.000115 Bump: 0.000000 Volume: 0.000005 Displacement: 0.000002 Generate: 0.000122 Total: 0.000123 I0127 11:44:37.290460 14724 svm.cpp:67] Compilation summary: Shader name: pine-leaf_Snow.2 Number of SVM nodes: 46 Peak stack usage: 32 Time (in seconds): Finalize: 0.000000 Surface: 0.000104 Bump: 0.000000 Volume: 0.000037 Displacement: 0.000014 Generate: 0.000155 Total: 0.000156 I0127 11:44:37.290460 14888 svm.cpp:67] Compilation summary: Shader name: shader Number of SVM nodes: 5 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000026 Bump: 0.000000 Volume: 0.000022 Displacement: 0.000020 Generate: 0.000067 Total: 0.000068 I0127 11:44:37.290460 14916 svm.cpp:67] Compilation summary: Shader name: shader Number of SVM nodes: 5 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000028 Bump: 0.000000 Volume: 0.000005 Displacement: 0.000008 Generate: 0.000041 Total: 0.000042 I0127 11:44:37.290460 7952 svm.cpp:67] Compilation summary: Shader name: shader Number of SVM nodes: 5 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000031 Bump: 0.000000 Volume: 0.000015 Displacement: 0.000020 Generate: 0.000067 Total: 0.000067 I0127 11:44:37.290460 9092 constant_fold.cpp:113] Folding Soft_hard::Color to socket convert_float_to_color::value_color. I0127 11:44:37.290460 13072 svm.cpp:67] Compilation summary: Shader name: pine-leaf Number of SVM nodes: 46 Peak stack usage: 32 Time (in seconds): Finalize: 0.000000 Surface: 0.000112 Bump: 0.000000 Volume: 0.000017 Displacement: 0.000008 Generate: 0.000137 Total: 0.000137 I0127 11:44:37.290460 14480 svm.cpp:67] Compilation summary: Shader name: pine-leaf_Snow Number of SVM nodes: 40 Peak stack usage: 31 Time (in seconds): Finalize: 0.000000 Surface: 0.000111 Bump: 0.000000 Volume: 0.000004 Displacement: 0.000004 Generate: 0.000119 Total: 0.000120 I0127 11:44:37.290460 10364 svm.cpp:67] Compilation summary: Shader name: Material Number of SVM nodes: 374 Peak stack usage: 33 Time (in seconds): Finalize: 0.000000 Surface: 0.000067 Bump: 0.000152 Volume: 0.000004 Displacement: 0.000013 Generate: 0.000237 Total: 0.000238 I0127 11:44:37.290460 9092 graph.cpp:675] Deduplicated 2 nodes. I0127 11:44:37.290460 9092 svm.cpp:67] Compilation summary: Shader name: default_background Number of SVM nodes: 2178 Peak stack usage: 34 Time (in seconds): Finalize: 0.000319 Surface: 0.000091 Bump: 0.000000 Volume: 0.000005 Displacement: 0.000003 Generate: 0.000099 Total: 0.000419 I0127 11:44:37.290460 14724 device_cuda_impl.cpp:883] Buffer allocate: __svm_nodes, 44,944 bytes. (43.89K) in device memory I0127 11:44:37.290460 14724 device_cuda_impl.cpp:883] Buffer allocate: __shaders, 512 bytes. (512) in device memory I0127 11:44:37.291461 14724 svm.cpp:164] Shader manager updated 16 shaders in 0.0009306 seconds. I0127 11:44:37.291461 14724 tables.cpp:50] Total 2 lookup tables. I0127 11:44:37.291461 14724 device_cuda_impl.cpp:883] Buffer allocate: __lookup_table, 266,240 bytes. (260.00K) in device memory I0127 11:44:37.291461 14724 light.cpp:976] Total 5 lights. I0127 11:44:37.295465 14724 light.cpp:955] Number of lights sent to the device: 4 I0127 11:44:37.295465 14724 light.cpp:957] Number of lights without contribution: 1 I0127 11:44:37.295465 14724 device_cuda_impl.cpp:883] Buffer allocate: __lights, 768 bytes. (768) in device memory I0127 11:44:37.296466 14724 light.cpp:329] Total 4 of light distribution primitives. I0127 11:44:37.296466 14724 device_cuda_impl.cpp:883] Buffer allocate: __light_distribution, 80 bytes. (80) in device memory I0127 11:44:37.296466 14724 light.cpp:672] Automatically set World MIS resolution to 4096 by 2048 I0127 11:44:37.297466 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:37.320488 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:37.320488 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:37.336504 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:37.344853 14724 device_cuda_impl.cpp:883] Buffer allocate: background_output, 134,217,728 bytes. (128.00M) in device memory I0127 11:44:37.349596 14724 device_cuda_impl.cpp:883] Buffer allocate: background_input, 134,217,728 bytes. (128.00M) in device memory I0127 11:44:37.351858 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:37.351858 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:37.367872 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:37.383886 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:37.399901 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:37.415916 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:37.431931 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:37.431931 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:37.447945 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:37.463959 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:37.463959 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:37.475971 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:37.489984 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:37.500994 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:37.517009 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:37.528018 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:37.543032 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:37.558051 14724 light.cpp:721] Background MIS build time 0.0100279 I0127 11:44:37.558051 14724 device_cuda_impl.cpp:883] Buffer allocate: __light_background_marginal_cdf, 16,392 bytes. (16.01K) in device memory I0127 11:44:37.560047 14724 device_cuda_impl.cpp:883] Buffer allocate: __light_background_conditional_cdf, 67,125,248 bytes. (64.02M) in device memory I0127 11:44:37.573060 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:37.575062 14724 scene.cpp:337] System memory statistics after full device sync: Usage: 200,569,674 (191.28M) Peak: 412,137,998 (393.04M) I0127 11:44:37.583068 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:37.601085 8632 blender_sync.cpp:254] Total time spent synchronizing data: 0.0177742 I0127 11:44:37.601085 14724 svm.cpp:88] Total 16 shaders. I0127 11:44:37.601085 7740 constant_fold.cpp:58] Folding Sun_color::Color to constant (24.7767, 21.0621, 15.2916). I0127 11:44:37.602085 7740 constant_fold.cpp:113] Folding Mapping::Vector to socket Texture Coordinate::Generated. I0127 11:44:37.601085 7952 svm.cpp:67] Compilation summary: Shader name: default_volume Number of SVM nodes: 3 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000003 Bump: 0.000000 Volume: 0.000003 Displacement: 0.000013 Generate: 0.000019 Total: 0.000020 I0127 11:44:37.602085 7152 svm.cpp:67] Compilation summary: Shader name: default_empty Number of SVM nodes: 3 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000031 Bump: 0.000000 Volume: 0.000009 Displacement: 0.000010 Generate: 0.000051 Total: 0.000052 I0127 11:44:37.602085 15692 svm.cpp:67] Compilation summary: Shader name: default_light Number of SVM nodes: 3 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000021 Bump: 0.000000 Volume: 0.000015 Displacement: 0.000053 Generate: 0.000089 Total: 0.000090 I0127 11:44:37.602085 9500 svm.cpp:67] Compilation summary: Shader name: shader Number of SVM nodes: 5 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000010 Bump: 0.000000 Volume: 0.000031 Displacement: 0.000038 Generate: 0.000078 Total: 0.000079 I0127 11:44:37.602085 7740 constant_fold.cpp:113] Folding Soft_hard::Color to socket convert_float_to_color::value_color. I0127 11:44:37.602085 14984 svm.cpp:67] Compilation summary: Shader name: default_surface Number of SVM nodes: 8 Peak stack usage: 4 Time (in seconds): Finalize: 0.000000 Surface: 0.000053 Bump: 0.000000 Volume: 0.000047 Displacement: 0.000015 Generate: 0.000114 Total: 0.000115 I0127 11:44:37.602085 14724 svm.cpp:67] Compilation summary: Shader name: pine-leaf_Snow.2 Number of SVM nodes: 46 Peak stack usage: 32 Time (in seconds): Finalize: 0.000000 Surface: 0.000143 Bump: 0.000000 Volume: 0.000018 Displacement: 0.000005 Generate: 0.000166 Total: 0.000167 I0127 11:44:37.602085 9092 svm.cpp:67] Compilation summary: Shader name: shader Number of SVM nodes: 5 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000044 Bump: 0.000000 Volume: 0.000027 Displacement: 0.000022 Generate: 0.000092 Total: 0.000094 I0127 11:44:37.602085 15964 svm.cpp:67] Compilation summary: Shader name: shader Number of SVM nodes: 5 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000028 Bump: 0.000000 Volume: 0.000004 Displacement: 0.000039 Generate: 0.000071 Total: 0.000072 I0127 11:44:37.602085 13072 svm.cpp:67] Compilation summary: Shader name: shader Number of SVM nodes: 5 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000039 Bump: 0.000000 Volume: 0.000003 Displacement: 0.000025 Generate: 0.000068 Total: 0.000069 I0127 11:44:37.602085 7684 svm.cpp:67] Compilation summary: Shader name: Smoke Domain Material.001 Number of SVM nodes: 14 Peak stack usage: 10 Time (in seconds): Finalize: 0.000000 Surface: 0.000035 Bump: 0.000000 Volume: 0.000057 Displacement: 0.000019 Generate: 0.000111 Total: 0.000112 I0127 11:44:37.602085 14480 svm.cpp:67] Compilation summary: Shader name: pine-leaf_Snow Number of SVM nodes: 40 Peak stack usage: 31 Time (in seconds): Finalize: 0.000000 Surface: 0.000110 Bump: 0.000000 Volume: 0.000014 Displacement: 0.000014 Generate: 0.000137 Total: 0.000138 I0127 11:44:37.602085 15256 svm.cpp:67] Compilation summary: Shader name: Material Number of SVM nodes: 374 Peak stack usage: 33 Time (in seconds): Finalize: 0.000000 Surface: 0.000081 Bump: 0.000133 Volume: 0.000004 Displacement: 0.000010 Generate: 0.000229 Total: 0.000230 I0127 11:44:37.602085 10364 svm.cpp:67] Compilation summary: Shader name: Material.002 Number of SVM nodes: 28 Peak stack usage: 23 Time (in seconds): Finalize: 0.000000 Surface: 0.000112 Bump: 0.000000 Volume: 0.000010 Displacement: 0.000015 Generate: 0.000137 Total: 0.000138 I0127 11:44:37.602085 7740 graph.cpp:675] Deduplicated 2 nodes. I0127 11:44:37.602085 14888 svm.cpp:67] Compilation summary: Shader name: pine-trunk Number of SVM nodes: 30 Peak stack usage: 26 Time (in seconds): Finalize: 0.000000 Surface: 0.000103 Bump: 0.000000 Volume: 0.000016 Displacement: 0.000009 Generate: 0.000127 Total: 0.000128 I0127 11:44:37.602085 14916 svm.cpp:67] Compilation summary: Shader name: pine-leaf Number of SVM nodes: 46 Peak stack usage: 32 Time (in seconds): Finalize: 0.000000 Surface: 0.000111 Bump: 0.000000 Volume: 0.000028 Displacement: 0.000016 Generate: 0.000155 Total: 0.000155 I0127 11:44:37.602085 7740 svm.cpp:67] Compilation summary: Shader name: default_background Number of SVM nodes: 2178 Peak stack usage: 34 Time (in seconds): Finalize: 0.000287 Surface: 0.000092 Bump: 0.000000 Volume: 0.000005 Displacement: 0.000003 Generate: 0.000101 Total: 0.000388 I0127 11:44:37.602085 14724 device_cuda_impl.cpp:883] Buffer allocate: __svm_nodes, 44,944 bytes. (43.89K) in device memory I0127 11:44:37.602085 14724 device_cuda_impl.cpp:883] Buffer allocate: __shaders, 512 bytes. (512) in device memory I0127 11:44:37.602085 14724 svm.cpp:164] Shader manager updated 16 shaders in 0.0010367 seconds. I0127 11:44:37.602085 14724 tables.cpp:50] Total 2 lookup tables. I0127 11:44:37.602085 14724 device_cuda_impl.cpp:883] Buffer allocate: __lookup_table, 266,240 bytes. (260.00K) in device memory I0127 11:44:37.603087 14724 light.cpp:976] Total 5 lights. I0127 11:44:37.607090 14724 light.cpp:955] Number of lights sent to the device: 4 I0127 11:44:37.607090 14724 light.cpp:957] Number of lights without contribution: 1 I0127 11:44:37.607090 14724 device_cuda_impl.cpp:883] Buffer allocate: __lights, 768 bytes. (768) in device memory I0127 11:44:37.607090 14724 light.cpp:329] Total 4 of light distribution primitives. I0127 11:44:37.608091 14724 device_cuda_impl.cpp:883] Buffer allocate: __light_distribution, 80 bytes. (80) in device memory I0127 11:44:37.608091 14724 light.cpp:672] Automatically set World MIS resolution to 4096 by 2048 I0127 11:44:37.616099 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:37.628109 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:37.642122 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:37.654134 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:37.659137 14724 device_cuda_impl.cpp:883] Buffer allocate: background_output, 134,217,728 bytes. (128.00M) in device memory I0127 11:44:37.663143 14724 device_cuda_impl.cpp:883] Buffer allocate: background_input, 134,217,728 bytes. (128.00M) in device memory I0127 11:44:37.684163 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:37.700178 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:37.716192 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:37.732206 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:37.732206 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:37.744218 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:37.755228 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:37.765237 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:37.775247 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:37.795804 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:37.811811 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:37.827826 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:37.843840 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:37.859855 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:37.875227 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:37.891243 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:37.891243 14724 light.cpp:721] Background MIS build time 0.0098235 I0127 11:44:37.891243 14724 device_cuda_impl.cpp:883] Buffer allocate: __light_background_marginal_cdf, 16,392 bytes. (16.01K) in device memory I0127 11:44:37.894248 14724 device_cuda_impl.cpp:883] Buffer allocate: __light_background_conditional_cdf, 67,125,248 bytes. (64.02M) in device memory I0127 11:44:37.907259 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:37.908260 14724 scene.cpp:337] System memory statistics after full device sync: Usage: 200,569,674 (191.28M) Peak: 412,137,998 (393.04M) I0127 11:44:37.922863 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:37.939878 8632 blender_sync.cpp:254] Total time spent synchronizing data: 0.017612 I0127 11:44:37.939878 14724 svm.cpp:88] Total 16 shaders. I0127 11:44:37.940878 14984 constant_fold.cpp:58] Folding Sun_color::Color to constant (24.7767, 21.0621, 15.2916). I0127 11:44:37.940878 14984 constant_fold.cpp:113] Folding Mapping::Vector to socket Texture Coordinate::Generated. I0127 11:44:37.940878 7684 svm.cpp:67] Compilation summary: Shader name: default_light Number of SVM nodes: 3 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000005 Bump: 0.000000 Volume: 0.000003 Displacement: 0.000044 Generate: 0.000052 Total: 0.000053 I0127 11:44:37.940878 7152 svm.cpp:67] Compilation summary: Shader name: shader Number of SVM nodes: 5 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000010 Bump: 0.000000 Volume: 0.000019 Displacement: 0.000013 Generate: 0.000042 Total: 0.000043 I0127 11:44:37.940878 14984 constant_fold.cpp:113] Folding Soft_hard::Color to socket convert_float_to_color::value_color. I0127 11:44:37.940878 13072 svm.cpp:67] Compilation summary: Shader name: default_surface Number of SVM nodes: 8 Peak stack usage: 4 Time (in seconds): Finalize: 0.000000 Surface: 0.000030 Bump: 0.000000 Volume: 0.000028 Displacement: 0.000004 Generate: 0.000062 Total: 0.000063 I0127 11:44:37.940878 14888 svm.cpp:67] Compilation summary: Shader name: shader Number of SVM nodes: 5 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000027 Bump: 0.000000 Volume: 0.000025 Displacement: 0.000016 Generate: 0.000068 Total: 0.000069 I0127 11:44:37.940878 9500 svm.cpp:67] Compilation summary: Shader name: shader Number of SVM nodes: 5 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000050 Bump: 0.000000 Volume: 0.000017 Displacement: 0.000017 Generate: 0.000085 Total: 0.000085 I0127 11:44:37.940878 14916 svm.cpp:67] Compilation summary: Shader name: shader Number of SVM nodes: 5 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000036 Bump: 0.000000 Volume: 0.000035 Displacement: 0.000008 Generate: 0.000079 Total: 0.000079 I0127 11:44:37.940878 15256 svm.cpp:67] Compilation summary: Shader name: Smoke Domain Material.001 Number of SVM nodes: 14 Peak stack usage: 10 Time (in seconds): Finalize: 0.000000 Surface: 0.000014 Bump: 0.000000 Volume: 0.000047 Displacement: 0.000022 Generate: 0.000083 Total: 0.000084 I0127 11:44:37.940878 15964 svm.cpp:67] Compilation summary: Shader name: Material.002 Number of SVM nodes: 28 Peak stack usage: 23 Time (in seconds): Finalize: 0.000000 Surface: 0.000081 Bump: 0.000000 Volume: 0.000011 Displacement: 0.000013 Generate: 0.000105 Total: 0.000106 I0127 11:44:37.940878 15692 svm.cpp:67] Compilation summary: Shader name: pine-trunk Number of SVM nodes: 30 Peak stack usage: 26 Time (in seconds): Finalize: 0.000000 Surface: 0.000062 Bump: 0.000000 Volume: 0.000024 Displacement: 0.000004 Generate: 0.000090 Total: 0.000090 I0127 11:44:37.940878 10364 svm.cpp:67] Compilation summary: Shader name: pine-leaf Number of SVM nodes: 46 Peak stack usage: 32 Time (in seconds): Finalize: 0.000000 Surface: 0.000115 Bump: 0.000000 Volume: 0.000002 Displacement: 0.000004 Generate: 0.000121 Total: 0.000122 I0127 11:44:37.940878 14724 svm.cpp:67] Compilation summary: Shader name: pine-leaf_Snow.2 Number of SVM nodes: 46 Peak stack usage: 32 Time (in seconds): Finalize: 0.000000 Surface: 0.000139 Bump: 0.000000 Volume: 0.000005 Displacement: 0.000005 Generate: 0.000148 Total: 0.000149 I0127 11:44:37.940878 14984 graph.cpp:675] Deduplicated 2 nodes. I0127 11:44:37.940878 14480 svm.cpp:67] Compilation summary: Shader name: default_volume Number of SVM nodes: 3 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000018 Bump: 0.000000 Volume: 0.000024 Displacement: 0.000013 Generate: 0.000055 Total: 0.000056 I0127 11:44:37.940878 7952 svm.cpp:67] Compilation summary: Shader name: default_empty Number of SVM nodes: 3 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000045 Bump: 0.000000 Volume: 0.000004 Displacement: 0.000024 Generate: 0.000072 Total: 0.000073 I0127 11:44:37.940878 7740 svm.cpp:67] Compilation summary: Shader name: pine-leaf_Snow Number of SVM nodes: 40 Peak stack usage: 31 Time (in seconds): Finalize: 0.000000 Surface: 0.000082 Bump: 0.000000 Volume: 0.000006 Displacement: 0.000012 Generate: 0.000100 Total: 0.000101 I0127 11:44:37.940878 9092 svm.cpp:67] Compilation summary: Shader name: Material Number of SVM nodes: 374 Peak stack usage: 33 Time (in seconds): Finalize: 0.000000 Surface: 0.000087 Bump: 0.000131 Volume: 0.000004 Displacement: 0.000014 Generate: 0.000237 Total: 0.000237 I0127 11:44:37.940878 14984 svm.cpp:67] Compilation summary: Shader name: default_background Number of SVM nodes: 2178 Peak stack usage: 34 Time (in seconds): Finalize: 0.000244 Surface: 0.000094 Bump: 0.000000 Volume: 0.000007 Displacement: 0.000003 Generate: 0.000105 Total: 0.000349 I0127 11:44:37.940878 14724 device_cuda_impl.cpp:883] Buffer allocate: __svm_nodes, 44,944 bytes. (43.89K) in device memory I0127 11:44:37.940878 14724 device_cuda_impl.cpp:883] Buffer allocate: __shaders, 512 bytes. (512) in device memory I0127 11:44:37.940878 14724 svm.cpp:164] Shader manager updated 16 shaders in 0.0009084 seconds. I0127 11:44:37.940878 14724 tables.cpp:50] Total 2 lookup tables. I0127 11:44:37.940878 14724 device_cuda_impl.cpp:883] Buffer allocate: __lookup_table, 266,240 bytes. (260.00K) in device memory I0127 11:44:37.941879 14724 light.cpp:976] Total 5 lights. I0127 11:44:37.945883 14724 light.cpp:955] Number of lights sent to the device: 4 I0127 11:44:37.945883 14724 light.cpp:957] Number of lights without contribution: 1 I0127 11:44:37.945883 14724 device_cuda_impl.cpp:883] Buffer allocate: __lights, 768 bytes. (768) in device memory I0127 11:44:37.945883 14724 light.cpp:329] Total 4 of light distribution primitives. I0127 11:44:37.946883 14724 device_cuda_impl.cpp:883] Buffer allocate: __light_distribution, 80 bytes. (80) in device memory I0127 11:44:37.946883 14724 light.cpp:672] Automatically set World MIS resolution to 4096 by 2048 I0127 11:44:37.947885 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:37.960896 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:37.986920 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:37.997262 14724 device_cuda_impl.cpp:883] Buffer allocate: background_output, 134,217,728 bytes. (128.00M) in device memory I0127 11:44:38.000931 14724 device_cuda_impl.cpp:883] Buffer allocate: background_input, 134,217,728 bytes. (128.00M) in device memory I0127 11:44:38.002934 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:38.002934 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:38.034962 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:38.050978 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:38.066992 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:38.083007 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:38.099021 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:38.115036 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:38.131050 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:38.146265 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:38.161278 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:38.176291 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:38.191726 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:38.207748 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:38.208753 14724 light.cpp:721] Background MIS build time 0.0096987 I0127 11:44:38.208753 14724 device_cuda_impl.cpp:883] Buffer allocate: __light_background_marginal_cdf, 16,392 bytes. (16.01K) in device memory I0127 11:44:38.211695 14724 device_cuda_impl.cpp:883] Buffer allocate: __light_background_conditional_cdf, 67,125,248 bytes. (64.02M) in device memory I0127 11:44:38.223706 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:38.224707 14724 scene.cpp:337] System memory statistics after full device sync: Usage: 200,569,674 (191.28M) Peak: 412,137,998 (393.04M) I0127 11:44:38.239491 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:38.256507 8632 blender_sync.cpp:254] Total time spent synchronizing data: 0.0176175 I0127 11:44:38.256507 14724 svm.cpp:88] Total 16 shaders. I0127 11:44:38.257508 9092 constant_fold.cpp:58] Folding Sun_color::Color to constant (24.7767, 21.0621, 15.2916). I0127 11:44:38.257508 9092 constant_fold.cpp:113] Folding Mapping::Vector to socket Texture Coordinate::Generated. I0127 11:44:38.257508 15256 svm.cpp:67] Compilation summary: Shader name: shader Number of SVM nodes: 5 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000022 Bump: 0.000000 Volume: 0.000016 Displacement: 0.000010 Generate: 0.000048 Total: 0.000049 I0127 11:44:38.257508 14888 svm.cpp:67] Compilation summary: Shader name: shader Number of SVM nodes: 5 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000017 Bump: 0.000000 Volume: 0.000025 Displacement: 0.000043 Generate: 0.000085 Total: 0.000086 I0127 11:44:38.257508 14916 svm.cpp:67] Compilation summary: Shader name: default_volume Number of SVM nodes: 3 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000013 Bump: 0.000000 Volume: 0.000006 Displacement: 0.000003 Generate: 0.000023 Total: 0.000023 I0127 11:44:38.257508 7952 svm.cpp:67] Compilation summary: Shader name: shader Number of SVM nodes: 5 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000016 Bump: 0.000000 Volume: 0.000009 Displacement: 0.000010 Generate: 0.000036 Total: 0.000036 I0127 11:44:38.257508 9092 constant_fold.cpp:113] Folding Soft_hard::Color to socket convert_float_to_color::value_color. I0127 11:44:38.257508 15692 svm.cpp:67] Compilation summary: Shader name: shader Number of SVM nodes: 5 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000038 Bump: 0.000000 Volume: 0.000038 Displacement: 0.000003 Generate: 0.000079 Total: 0.000079 I0127 11:44:38.257508 9500 svm.cpp:67] Compilation summary: Shader name: default_surface Number of SVM nodes: 8 Peak stack usage: 4 Time (in seconds): Finalize: 0.000035 Surface: 0.000032 Bump: 0.000000 Volume: 0.000018 Displacement: 0.000015 Generate: 0.000065 Total: 0.000101 I0127 11:44:38.257508 7152 svm.cpp:67] Compilation summary: Shader name: Smoke Domain Material.001 Number of SVM nodes: 14 Peak stack usage: 10 Time (in seconds): Finalize: 0.000000 Surface: 0.000032 Bump: 0.000000 Volume: 0.000060 Displacement: 0.000014 Generate: 0.000106 Total: 0.000106 I0127 11:44:38.257508 7740 svm.cpp:67] Compilation summary: Shader name: pine-trunk Number of SVM nodes: 30 Peak stack usage: 26 Time (in seconds): Finalize: 0.000000 Surface: 0.000108 Bump: 0.000000 Volume: 0.000024 Displacement: 0.000004 Generate: 0.000136 Total: 0.000137 I0127 11:44:38.257508 14480 svm.cpp:67] Compilation summary: Shader name: default_light Number of SVM nodes: 3 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000012 Bump: 0.000000 Volume: 0.000015 Displacement: 0.000026 Generate: 0.000054 Total: 0.000055 I0127 11:44:38.257508 10364 svm.cpp:67] Compilation summary: Shader name: pine-leaf_Snow Number of SVM nodes: 40 Peak stack usage: 31 Time (in seconds): Finalize: 0.000000 Surface: 0.000123 Bump: 0.000000 Volume: 0.000016 Displacement: 0.000018 Generate: 0.000156 Total: 0.000162 I0127 11:44:38.257508 13072 svm.cpp:67] Compilation summary: Shader name: Material.002 Number of SVM nodes: 28 Peak stack usage: 23 Time (in seconds): Finalize: 0.000000 Surface: 0.000074 Bump: 0.000000 Volume: 0.000024 Displacement: 0.000012 Generate: 0.000109 Total: 0.000110 I0127 11:44:38.257508 15964 svm.cpp:67] Compilation summary: Shader name: pine-leaf Number of SVM nodes: 46 Peak stack usage: 32 Time (in seconds): Finalize: 0.000000 Surface: 0.000102 Bump: 0.000000 Volume: 0.000024 Displacement: 0.000012 Generate: 0.000139 Total: 0.000139 I0127 11:44:38.257508 14724 svm.cpp:67] Compilation summary: Shader name: pine-leaf_Snow.2 Number of SVM nodes: 46 Peak stack usage: 32 Time (in seconds): Finalize: 0.000000 Surface: 0.000126 Bump: 0.000000 Volume: 0.000028 Displacement: 0.000019 Generate: 0.000173 Total: 0.000174 I0127 11:44:38.257508 14984 svm.cpp:67] Compilation summary: Shader name: default_empty Number of SVM nodes: 3 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000021 Bump: 0.000000 Volume: 0.000029 Displacement: 0.000005 Generate: 0.000055 Total: 0.000056 I0127 11:44:38.257508 7684 svm.cpp:67] Compilation summary: Shader name: Material Number of SVM nodes: 374 Peak stack usage: 33 Time (in seconds): Finalize: 0.000000 Surface: 0.000118 Bump: 0.000090 Volume: 0.000003 Displacement: 0.000012 Generate: 0.000224 Total: 0.000224 I0127 11:44:38.257508 9092 graph.cpp:675] Deduplicated 2 nodes. I0127 11:44:38.257508 9092 svm.cpp:67] Compilation summary: Shader name: default_background Number of SVM nodes: 2178 Peak stack usage: 34 Time (in seconds): Finalize: 0.000288 Surface: 0.000105 Bump: 0.000000 Volume: 0.000007 Displacement: 0.000004 Generate: 0.000116 Total: 0.000405 I0127 11:44:38.257508 14724 device_cuda_impl.cpp:883] Buffer allocate: __svm_nodes, 44,944 bytes. (43.89K) in device memory I0127 11:44:38.257508 14724 device_cuda_impl.cpp:883] Buffer allocate: __shaders, 512 bytes. (512) in device memory I0127 11:44:38.257508 14724 svm.cpp:164] Shader manager updated 16 shaders in 0.0009284 seconds. I0127 11:44:38.257508 14724 tables.cpp:50] Total 2 lookup tables. I0127 11:44:38.257508 14724 device_cuda_impl.cpp:883] Buffer allocate: __lookup_table, 266,240 bytes. (260.00K) in device memory I0127 11:44:38.258509 14724 light.cpp:976] Total 5 lights. I0127 11:44:38.262513 14724 light.cpp:955] Number of lights sent to the device: 4 I0127 11:44:38.262513 14724 light.cpp:957] Number of lights without contribution: 1 I0127 11:44:38.262513 14724 device_cuda_impl.cpp:883] Buffer allocate: __lights, 768 bytes. (768) in device memory I0127 11:44:38.263514 14724 light.cpp:329] Total 4 of light distribution primitives. I0127 11:44:38.263514 14724 device_cuda_impl.cpp:883] Buffer allocate: __light_distribution, 80 bytes. (80) in device memory I0127 11:44:38.263514 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:38.263514 14724 light.cpp:672] Automatically set World MIS resolution to 4096 by 2048 I0127 11:44:38.276526 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:38.301548 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:38.313558 14724 device_cuda_impl.cpp:883] Buffer allocate: background_output, 134,217,728 bytes. (128.00M) in device memory I0127 11:44:38.316936 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:38.316936 14724 device_cuda_impl.cpp:883] Buffer allocate: background_input, 134,217,728 bytes. (128.00M) in device memory I0127 11:44:38.332949 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:38.348964 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:38.364979 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:38.364979 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:38.378991 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:38.391002 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:38.413022 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:38.429036 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:38.445051 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:38.461066 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:38.476080 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:38.491093 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:38.507108 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:38.523123 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:38.533139 14724 light.cpp:721] Background MIS build time 0.0097714 I0127 11:44:38.533139 14724 device_cuda_impl.cpp:883] Buffer allocate: __light_background_marginal_cdf, 16,392 bytes. (16.01K) in device memory I0127 11:44:38.535133 14724 device_cuda_impl.cpp:883] Buffer allocate: __light_background_conditional_cdf, 67,125,248 bytes. (64.02M) in device memory I0127 11:44:38.539137 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:38.549146 14724 scene.cpp:337] System memory statistics after full device sync: Usage: 200,569,674 (191.28M) Peak: 412,137,998 (393.04M) I0127 11:44:38.554728 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:38.572744 8632 blender_sync.cpp:254] Total time spent synchronizing data: 0.0186901 I0127 11:44:38.573745 14724 svm.cpp:88] Total 16 shaders. I0127 11:44:38.573745 7152 constant_fold.cpp:58] Folding Sun_color::Color to constant (24.7767, 21.0621, 15.2916). I0127 11:44:38.573745 7152 constant_fold.cpp:113] Folding Mapping::Vector to socket Texture Coordinate::Generated. I0127 11:44:38.573745 14984 svm.cpp:67] Compilation summary: Shader name: default_volume Number of SVM nodes: 3 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000013 Bump: 0.000000 Volume: 0.000003 Displacement: 0.000015 Generate: 0.000031 Total: 0.000032 I0127 11:44:38.573745 7952 svm.cpp:67] Compilation summary: Shader name: default_light Number of SVM nodes: 3 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000028 Bump: 0.000000 Volume: 0.000020 Displacement: 0.000021 Generate: 0.000070 Total: 0.000071 I0127 11:44:38.573745 14888 svm.cpp:67] Compilation summary: Shader name: default_surface Number of SVM nodes: 8 Peak stack usage: 4 Time (in seconds): Finalize: 0.000000 Surface: 0.000035 Bump: 0.000000 Volume: 0.000007 Displacement: 0.000034 Generate: 0.000075 Total: 0.000076 I0127 11:44:38.573745 14724 svm.cpp:67] Compilation summary: Shader name: pine-leaf_Snow.2 Number of SVM nodes: 46 Peak stack usage: 32 Time (in seconds): Finalize: 0.000000 Surface: 0.000108 Bump: 0.000000 Volume: 0.000009 Displacement: 0.000006 Generate: 0.000123 Total: 0.000124 I0127 11:44:38.573745 15692 svm.cpp:67] Compilation summary: Shader name: shader Number of SVM nodes: 5 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000007 Bump: 0.000000 Volume: 0.000016 Displacement: 0.000039 Generate: 0.000062 Total: 0.000063 I0127 11:44:38.573745 7152 constant_fold.cpp:113] Folding Soft_hard::Color to socket convert_float_to_color::value_color. I0127 11:44:38.573745 15964 svm.cpp:67] Compilation summary: Shader name: shader Number of SVM nodes: 5 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000016 Bump: 0.000000 Volume: 0.000033 Displacement: 0.000015 Generate: 0.000064 Total: 0.000064 I0127 11:44:38.573745 14916 svm.cpp:67] Compilation summary: Shader name: shader Number of SVM nodes: 5 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000049 Bump: 0.000000 Volume: 0.000023 Displacement: 0.000012 Generate: 0.000085 Total: 0.000086 I0127 11:44:38.573745 9092 svm.cpp:67] Compilation summary: Shader name: Smoke Domain Material.001 Number of SVM nodes: 14 Peak stack usage: 10 Time (in seconds): Finalize: 0.000000 Surface: 0.000011 Bump: 0.000000 Volume: 0.000078 Displacement: 0.000005 Generate: 0.000095 Total: 0.000095 I0127 11:44:38.573745 14480 svm.cpp:67] Compilation summary: Shader name: default_empty Number of SVM nodes: 3 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000038 Bump: 0.000000 Volume: 0.000043 Displacement: 0.000010 Generate: 0.000091 Total: 0.000092 I0127 11:44:38.573745 13072 svm.cpp:67] Compilation summary: Shader name: Material.002 Number of SVM nodes: 28 Peak stack usage: 23 Time (in seconds): Finalize: 0.000000 Surface: 0.000062 Bump: 0.000000 Volume: 0.000014 Displacement: 0.000012 Generate: 0.000088 Total: 0.000089 I0127 11:44:38.573745 7740 svm.cpp:67] Compilation summary: Shader name: pine-leaf Number of SVM nodes: 46 Peak stack usage: 32 Time (in seconds): Finalize: 0.000000 Surface: 0.000118 Bump: 0.000000 Volume: 0.000003 Displacement: 0.000002 Generate: 0.000123 Total: 0.000123 I0127 11:44:38.573745 9500 svm.cpp:67] Compilation summary: Shader name: shader Number of SVM nodes: 5 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000062 Bump: 0.000000 Volume: 0.000005 Displacement: 0.000020 Generate: 0.000088 Total: 0.000089 I0127 11:44:38.573745 7684 svm.cpp:67] Compilation summary: Shader name: pine-leaf_Snow Number of SVM nodes: 40 Peak stack usage: 31 Time (in seconds): Finalize: 0.000000 Surface: 0.000099 Bump: 0.000000 Volume: 0.000006 Displacement: 0.000004 Generate: 0.000109 Total: 0.000110 I0127 11:44:38.573745 10364 svm.cpp:67] Compilation summary: Shader name: pine-trunk Number of SVM nodes: 30 Peak stack usage: 26 Time (in seconds): Finalize: 0.000000 Surface: 0.000101 Bump: 0.000000 Volume: 0.000005 Displacement: 0.000007 Generate: 0.000114 Total: 0.000115 I0127 11:44:38.573745 15256 svm.cpp:67] Compilation summary: Shader name: Material Number of SVM nodes: 374 Peak stack usage: 33 Time (in seconds): Finalize: 0.000000 Surface: 0.000076 Bump: 0.000145 Volume: 0.000004 Displacement: 0.000023 Generate: 0.000249 Total: 0.000249 I0127 11:44:38.573745 7152 graph.cpp:675] Deduplicated 2 nodes. I0127 11:44:38.573745 7152 svm.cpp:67] Compilation summary: Shader name: default_background Number of SVM nodes: 2178 Peak stack usage: 34 Time (in seconds): Finalize: 0.000313 Surface: 0.000119 Bump: 0.000000 Volume: 0.000007 Displacement: 0.000004 Generate: 0.000131 Total: 0.000444 I0127 11:44:38.573745 14724 device_cuda_impl.cpp:883] Buffer allocate: __svm_nodes, 44,944 bytes. (43.89K) in device memory I0127 11:44:38.573745 14724 device_cuda_impl.cpp:883] Buffer allocate: __shaders, 512 bytes. (512) in device memory I0127 11:44:38.573745 14724 svm.cpp:164] Shader manager updated 16 shaders in 0.0009501 seconds. I0127 11:44:38.574746 14724 tables.cpp:50] Total 2 lookup tables. I0127 11:44:38.574746 14724 device_cuda_impl.cpp:883] Buffer allocate: __lookup_table, 266,240 bytes. (260.00K) in device memory I0127 11:44:38.574746 14724 light.cpp:976] Total 5 lights. I0127 11:44:38.578749 14724 light.cpp:955] Number of lights sent to the device: 4 I0127 11:44:38.578749 14724 light.cpp:957] Number of lights without contribution: 1 I0127 11:44:38.578749 14724 device_cuda_impl.cpp:883] Buffer allocate: __lights, 768 bytes. (768) in device memory I0127 11:44:38.579751 14724 light.cpp:329] Total 4 of light distribution primitives. I0127 11:44:38.579751 14724 device_cuda_impl.cpp:883] Buffer allocate: __light_distribution, 80 bytes. (80) in device memory I0127 11:44:38.580751 14724 light.cpp:672] Automatically set World MIS resolution to 4096 by 2048 I0127 11:44:38.586757 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:38.601770 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:38.617785 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:38.617785 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:38.629971 14724 device_cuda_impl.cpp:883] Buffer allocate: background_output, 134,217,728 bytes. (128.00M) in device memory I0127 11:44:38.633497 14724 device_cuda_impl.cpp:883] Buffer allocate: background_input, 134,217,728 bytes. (128.00M) in device memory I0127 11:44:38.648510 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:38.664526 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:38.680541 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:38.696166 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:38.711179 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:38.727193 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:38.742208 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:38.758221 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:38.774236 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:38.790252 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:38.806267 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:38.822280 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:38.834301 14724 light.cpp:721] Background MIS build time 0.0102611 I0127 11:44:38.834301 14724 device_cuda_impl.cpp:883] Buffer allocate: __light_background_marginal_cdf, 16,392 bytes. (16.01K) in device memory I0127 11:44:38.834301 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:38.836293 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:38.836293 14724 device_cuda_impl.cpp:883] Buffer allocate: __light_background_conditional_cdf, 67,125,248 bytes. (64.02M) in device memory I0127 11:44:38.851306 14724 scene.cpp:337] System memory statistics after full device sync: Usage: 200,569,674 (191.28M) Peak: 412,137,998 (393.04M) I0127 11:44:38.853308 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:38.870323 8632 blender_sync.cpp:254] Total time spent synchronizing data: 0.0178455 I0127 11:44:38.871325 14724 svm.cpp:88] Total 16 shaders. I0127 11:44:38.871325 7684 constant_fold.cpp:58] Folding Sun_color::Color to constant (24.7767, 21.0621, 15.2916). I0127 11:44:38.871325 7684 constant_fold.cpp:113] Folding Mapping::Vector to socket Texture Coordinate::Generated. I0127 11:44:38.871325 14480 svm.cpp:67] Compilation summary: Shader name: default_volume Number of SVM nodes: 3 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000003 Bump: 0.000000 Volume: 0.000004 Displacement: 0.000002 Generate: 0.000009 Total: 0.000010 I0127 11:44:38.871325 7952 svm.cpp:67] Compilation summary: Shader name: default_empty Number of SVM nodes: 3 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000017 Bump: 0.000000 Volume: 0.000005 Displacement: 0.000022 Generate: 0.000043 Total: 0.000044 I0127 11:44:38.871325 10364 svm.cpp:67] Compilation summary: Shader name: default_surface Number of SVM nodes: 8 Peak stack usage: 4 Time (in seconds): Finalize: 0.000000 Surface: 0.000028 Bump: 0.000000 Volume: 0.000009 Displacement: 0.000035 Generate: 0.000072 Total: 0.000073 I0127 11:44:38.871325 9500 svm.cpp:67] Compilation summary: Shader name: default_light Number of SVM nodes: 3 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000013 Bump: 0.000000 Volume: 0.000008 Displacement: 0.000017 Generate: 0.000039 Total: 0.000039 I0127 11:44:38.871325 13072 svm.cpp:67] Compilation summary: Shader name: shader Number of SVM nodes: 5 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000063 Bump: 0.000000 Volume: 0.000021 Displacement: 0.000026 Generate: 0.000110 Total: 0.000111 I0127 11:44:38.871325 14984 svm.cpp:67] Compilation summary: Shader name: pine-leaf_Snow Number of SVM nodes: 40 Peak stack usage: 31 Time (in seconds): Finalize: 0.000000 Surface: 0.000058 Bump: 0.000000 Volume: 0.000040 Displacement: 0.000016 Generate: 0.000114 Total: 0.000115 I0127 11:44:38.871325 7152 svm.cpp:67] Compilation summary: Shader name: shader Number of SVM nodes: 5 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000013 Bump: 0.000000 Volume: 0.000047 Displacement: 0.000035 Generate: 0.000096 Total: 0.000096 I0127 11:44:38.871325 14724 svm.cpp:67] Compilation summary: Shader name: pine-leaf_Snow.2 Number of SVM nodes: 46 Peak stack usage: 32 Time (in seconds): Finalize: 0.000000 Surface: 0.000134 Bump: 0.000000 Volume: 0.000004 Displacement: 0.000010 Generate: 0.000148 Total: 0.000149 I0127 11:44:38.871325 7740 svm.cpp:67] Compilation summary: Shader name: pine-leaf Number of SVM nodes: 46 Peak stack usage: 32 Time (in seconds): Finalize: 0.000000 Surface: 0.000139 Bump: 0.000000 Volume: 0.000010 Displacement: 0.000013 Generate: 0.000163 Total: 0.000163 I0127 11:44:38.871325 15692 svm.cpp:67] Compilation summary: Shader name: Smoke Domain Material.001 Number of SVM nodes: 14 Peak stack usage: 10 Time (in seconds): Finalize: 0.000000 Surface: 0.000018 Bump: 0.000000 Volume: 0.000049 Displacement: 0.000041 Generate: 0.000108 Total: 0.000109 I0127 11:44:38.871325 9092 svm.cpp:67] Compilation summary: Shader name: shader Number of SVM nodes: 5 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000042 Bump: 0.000000 Volume: 0.000031 Displacement: 0.000010 Generate: 0.000083 Total: 0.000084 I0127 11:44:38.871325 15256 svm.cpp:67] Compilation summary: Shader name: shader Number of SVM nodes: 5 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000037 Bump: 0.000000 Volume: 0.000057 Displacement: 0.000025 Generate: 0.000118 Total: 0.000119 I0127 11:44:38.871325 15964 svm.cpp:67] Compilation summary: Shader name: Material.002 Number of SVM nodes: 28 Peak stack usage: 23 Time (in seconds): Finalize: 0.000000 Surface: 0.000109 Bump: 0.000000 Volume: 0.000024 Displacement: 0.000006 Generate: 0.000140 Total: 0.000140 I0127 11:44:38.871325 14916 svm.cpp:67] Compilation summary: Shader name: pine-trunk Number of SVM nodes: 30 Peak stack usage: 26 Time (in seconds): Finalize: 0.000000 Surface: 0.000074 Bump: 0.000000 Volume: 0.000010 Displacement: 0.000023 Generate: 0.000107 Total: 0.000107 I0127 11:44:38.871325 7684 constant_fold.cpp:113] Folding Soft_hard::Color to socket convert_float_to_color::value_color. I0127 11:44:38.871325 14888 svm.cpp:67] Compilation summary: Shader name: Material Number of SVM nodes: 374 Peak stack usage: 33 Time (in seconds): Finalize: 0.000000 Surface: 0.000091 Bump: 0.000127 Volume: 0.000004 Displacement: 0.000015 Generate: 0.000237 Total: 0.000238 I0127 11:44:38.871325 7684 graph.cpp:675] Deduplicated 2 nodes. I0127 11:44:38.871325 7684 svm.cpp:67] Compilation summary: Shader name: default_background Number of SVM nodes: 2178 Peak stack usage: 34 Time (in seconds): Finalize: 0.000374 Surface: 0.000139 Bump: 0.000000 Volume: 0.000008 Displacement: 0.000004 Generate: 0.000152 Total: 0.000526 I0127 11:44:38.871325 14724 device_cuda_impl.cpp:883] Buffer allocate: __svm_nodes, 44,944 bytes. (43.89K) in device memory I0127 11:44:38.872325 14724 device_cuda_impl.cpp:883] Buffer allocate: __shaders, 512 bytes. (512) in device memory I0127 11:44:38.872325 14724 svm.cpp:164] Shader manager updated 16 shaders in 0.0010442 seconds. I0127 11:44:38.872325 14724 tables.cpp:50] Total 2 lookup tables. I0127 11:44:38.872325 14724 device_cuda_impl.cpp:883] Buffer allocate: __lookup_table, 266,240 bytes. (260.00K) in device memory I0127 11:44:38.872325 14724 light.cpp:976] Total 5 lights. I0127 11:44:38.876329 14724 light.cpp:955] Number of lights sent to the device: 4 I0127 11:44:38.876329 14724 light.cpp:957] Number of lights without contribution: 1 I0127 11:44:38.876329 14724 device_cuda_impl.cpp:883] Buffer allocate: __lights, 768 bytes. (768) in device memory I0127 11:44:38.877331 14724 light.cpp:329] Total 4 of light distribution primitives. I0127 11:44:38.877331 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:38.877331 14724 device_cuda_impl.cpp:883] Buffer allocate: __light_distribution, 80 bytes. (80) in device memory I0127 11:44:38.878331 14724 light.cpp:672] Automatically set World MIS resolution to 4096 by 2048 I0127 11:44:38.900352 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:38.905355 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:38.916365 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:38.927714 14724 device_cuda_impl.cpp:883] Buffer allocate: background_output, 134,217,728 bytes. (128.00M) in device memory I0127 11:44:38.931538 14724 device_cuda_impl.cpp:883] Buffer allocate: background_input, 134,217,728 bytes. (128.00M) in device memory I0127 11:44:38.932076 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:38.947090 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:38.963104 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:38.963104 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:38.979120 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:38.979120 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:38.995133 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:39.010814 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:39.026829 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:39.026829 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:39.042845 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:39.058858 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:39.058858 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:39.074839 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:39.090853 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:39.090853 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:39.106868 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:39.122881 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:39.138901 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:39.143908 14724 light.cpp:721] Background MIS build time 0.009911 I0127 11:44:39.143908 14724 device_cuda_impl.cpp:883] Buffer allocate: __light_background_marginal_cdf, 16,392 bytes. (16.01K) in device memory I0127 11:44:39.147075 14724 device_cuda_impl.cpp:883] Buffer allocate: __light_background_conditional_cdf, 67,125,248 bytes. (64.02M) in device memory I0127 11:44:39.154083 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:39.154083 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:39.159087 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:39.161089 14724 scene.cpp:337] System memory statistics after full device sync: Usage: 200,569,674 (191.28M) Peak: 412,137,998 (393.04M) I0127 11:44:39.169096 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:39.186111 8632 blender_sync.cpp:254] Total time spent synchronizing data: 0.0174077 I0127 11:44:39.190115 14724 camera.cpp:551] Camera is outside of the volume. I0127 11:44:39.204542 14724 camera.cpp:551] Camera is outside of the volume. I0127 11:44:41.658042 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:41.675057 8632 blender_sync.cpp:254] Total time spent synchronizing data: 0.0168879 I0127 11:44:41.675057 14724 svm.cpp:88] Total 16 shaders. I0127 11:44:41.675057 7684 constant_fold.cpp:58] Folding Sun_color::Color to constant (24.7767, 21.0621, 15.2916). I0127 11:44:41.675057 7684 constant_fold.cpp:113] Folding Mapping::Vector to socket Texture Coordinate::Generated. I0127 11:44:41.675057 14984 svm.cpp:67] Compilation summary: Shader name: default_volume Number of SVM nodes: 3 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000003 Bump: 0.000000 Volume: 0.000007 Displacement: 0.000029 Generate: 0.000039 Total: 0.000040 I0127 11:44:41.675057 13072 svm.cpp:67] Compilation summary: Shader name: default_surface Number of SVM nodes: 8 Peak stack usage: 4 Time (in seconds): Finalize: 0.000000 Surface: 0.000030 Bump: 0.000000 Volume: 0.000022 Displacement: 0.000009 Generate: 0.000061 Total: 0.000062 I0127 11:44:41.675057 15692 svm.cpp:67] Compilation summary: Shader name: shader Number of SVM nodes: 5 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000048 Bump: 0.000000 Volume: 0.000006 Displacement: 0.000004 Generate: 0.000058 Total: 0.000058 I0127 11:44:41.675057 9092 svm.cpp:67] Compilation summary: Shader name: shader Number of SVM nodes: 5 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000027 Bump: 0.000000 Volume: 0.000005 Displacement: 0.000021 Generate: 0.000053 Total: 0.000054 I0127 11:44:41.675057 14724 svm.cpp:67] Compilation summary: Shader name: pine-leaf_Snow.2 Number of SVM nodes: 46 Peak stack usage: 32 Time (in seconds): Finalize: 0.000000 Surface: 0.000080 Bump: 0.000000 Volume: 0.000026 Displacement: 0.000005 Generate: 0.000111 Total: 0.000111 I0127 11:44:41.675057 14916 svm.cpp:67] Compilation summary: Shader name: shader Number of SVM nodes: 5 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000047 Bump: 0.000000 Volume: 0.000022 Displacement: 0.000007 Generate: 0.000076 Total: 0.000077 I0127 11:44:41.676059 14480 svm.cpp:67] Compilation summary: Shader name: Material.002 Number of SVM nodes: 28 Peak stack usage: 23 Time (in seconds): Finalize: 0.000000 Surface: 0.000102 Bump: 0.000000 Volume: 0.000015 Displacement: 0.000011 Generate: 0.000128 Total: 0.000129 I0127 11:44:41.675057 7952 svm.cpp:67] Compilation summary: Shader name: default_empty Number of SVM nodes: 3 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000022 Bump: 0.000000 Volume: 0.000002 Displacement: 0.000043 Generate: 0.000067 Total: 0.000067 I0127 11:44:41.675057 7152 svm.cpp:67] Compilation summary: Shader name: pine-trunk Number of SVM nodes: 30 Peak stack usage: 26 Time (in seconds): Finalize: 0.000000 Surface: 0.000079 Bump: 0.000000 Volume: 0.000012 Displacement: 0.000021 Generate: 0.000112 Total: 0.000113 I0127 11:44:41.676059 9500 svm.cpp:67] Compilation summary: Shader name: pine-leaf_Snow Number of SVM nodes: 40 Peak stack usage: 31 Time (in seconds): Finalize: 0.000000 Surface: 0.000110 Bump: 0.000000 Volume: 0.000025 Displacement: 0.000007 Generate: 0.000142 Total: 0.000143 I0127 11:44:41.675057 15964 svm.cpp:67] Compilation summary: Shader name: default_light Number of SVM nodes: 3 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000037 Bump: 0.000000 Volume: 0.000045 Displacement: 0.000006 Generate: 0.000088 Total: 0.000089 I0127 11:44:41.676059 7684 constant_fold.cpp:113] Folding Soft_hard::Color to socket convert_float_to_color::value_color. I0127 11:44:41.675057 15256 svm.cpp:67] Compilation summary: Shader name: Smoke Domain Material.001 Number of SVM nodes: 14 Peak stack usage: 10 Time (in seconds): Finalize: 0.000000 Surface: 0.000032 Bump: 0.000000 Volume: 0.000055 Displacement: 0.000012 Generate: 0.000099 Total: 0.000100 I0127 11:44:41.675057 14888 svm.cpp:67] Compilation summary: Shader name: shader Number of SVM nodes: 5 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000036 Bump: 0.000000 Volume: 0.000031 Displacement: 0.000007 Generate: 0.000074 Total: 0.000075 I0127 11:44:41.676059 10364 svm.cpp:67] Compilation summary: Shader name: Material Number of SVM nodes: 374 Peak stack usage: 33 Time (in seconds): Finalize: 0.000000 Surface: 0.000107 Bump: 0.000105 Volume: 0.000004 Displacement: 0.000013 Generate: 0.000229 Total: 0.000229 I0127 11:44:41.676059 7740 svm.cpp:67] Compilation summary: Shader name: pine-leaf Number of SVM nodes: 46 Peak stack usage: 32 Time (in seconds): Finalize: 0.000000 Surface: 0.000118 Bump: 0.000000 Volume: 0.000009 Displacement: 0.000017 Generate: 0.000143 Total: 0.000144 I0127 11:44:41.676059 7684 graph.cpp:675] Deduplicated 2 nodes. I0127 11:44:41.676059 7684 svm.cpp:67] Compilation summary: Shader name: default_background Number of SVM nodes: 2178 Peak stack usage: 34 Time (in seconds): Finalize: 0.000357 Surface: 0.000098 Bump: 0.000000 Volume: 0.000006 Displacement: 0.000003 Generate: 0.000106 Total: 0.000465 I0127 11:44:41.676059 14724 device_cuda_impl.cpp:883] Buffer allocate: __svm_nodes, 44,944 bytes. (43.89K) in device memory I0127 11:44:41.676059 14724 device_cuda_impl.cpp:883] Buffer allocate: __shaders, 512 bytes. (512) in device memory I0127 11:44:41.676059 14724 svm.cpp:164] Shader manager updated 16 shaders in 0.0010976 seconds. I0127 11:44:41.676059 14724 camera.cpp:551] Camera is outside of the volume. I0127 11:44:41.676059 14724 tables.cpp:50] Total 2 lookup tables. I0127 11:44:41.677060 14724 device_cuda_impl.cpp:883] Buffer allocate: __lookup_table, 266,240 bytes. (260.00K) in device memory I0127 11:44:41.677060 14724 light.cpp:976] Total 5 lights. I0127 11:44:41.681063 14724 light.cpp:955] Number of lights sent to the device: 4 I0127 11:44:41.681063 14724 light.cpp:957] Number of lights without contribution: 1 I0127 11:44:41.681063 14724 device_cuda_impl.cpp:883] Buffer allocate: __lights, 768 bytes. (768) in device memory I0127 11:44:41.681063 14724 light.cpp:329] Total 4 of light distribution primitives. I0127 11:44:41.681063 14724 device_cuda_impl.cpp:883] Buffer allocate: __light_distribution, 80 bytes. (80) in device memory I0127 11:44:41.682065 14724 light.cpp:672] Automatically set World MIS resolution to 4096 by 2048 I0127 11:44:41.688069 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:41.700080 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:41.713093 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:41.723101 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:41.725108 14724 device_cuda_impl.cpp:883] Buffer allocate: background_output, 134,217,728 bytes. (128.00M) in device memory I0127 11:44:41.729106 14724 device_cuda_impl.cpp:883] Buffer allocate: background_input, 134,217,728 bytes. (128.00M) in device memory I0127 11:44:41.745121 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:41.756130 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:41.765139 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:41.776543 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:41.789556 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:41.802680 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:41.815837 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:41.847867 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:41.847867 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:41.879895 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:41.879895 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:41.910924 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:41.910924 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:41.924937 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:41.936949 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:41.951961 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:41.973981 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:41.990000 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:41.993008 14724 light.cpp:721] Background MIS build time 0.0100571 I0127 11:44:41.993008 14724 device_cuda_impl.cpp:883] Buffer allocate: __light_background_marginal_cdf, 16,392 bytes. (16.01K) in device memory I0127 11:44:41.995000 14724 device_cuda_impl.cpp:883] Buffer allocate: __light_background_conditional_cdf, 67,125,248 bytes. (64.02M) in device memory I0127 11:44:42.006011 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:42.009013 14724 scene.cpp:337] System memory statistics after full device sync: Usage: 200,569,674 (191.28M) Peak: 412,137,998 (393.04M) I0127 11:44:42.022027 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:42.041043 8632 blender_sync.cpp:254] Total time spent synchronizing data: 0.018985 I0127 11:44:42.041043 14724 svm.cpp:88] Total 16 shaders. I0127 11:44:42.041043 14888 constant_fold.cpp:58] Folding Sun_color::Color to constant (24.7767, 21.0621, 15.2916). I0127 11:44:42.041043 14984 svm.cpp:67] Compilation summary: Shader name: default_volume Number of SVM nodes: 3 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000002 Bump: 0.000000 Volume: 0.000012 Displacement: 0.000015 Generate: 0.000030 Total: 0.000030 I0127 11:44:42.041043 10364 svm.cpp:67] Compilation summary: Shader name: default_empty Number of SVM nodes: 3 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000006 Bump: 0.000000 Volume: 0.000005 Displacement: 0.000004 Generate: 0.000015 Total: 0.000015 I0127 11:44:42.041043 7740 svm.cpp:67] Compilation summary: Shader name: shader Number of SVM nodes: 5 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000018 Bump: 0.000000 Volume: 0.000028 Displacement: 0.000015 Generate: 0.000062 Total: 0.000062 I0127 11:44:42.041043 14888 constant_fold.cpp:113] Folding Mapping::Vector to socket Texture Coordinate::Generated. I0127 11:44:42.041043 9092 svm.cpp:67] Compilation summary: Shader name: shader Number of SVM nodes: 5 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000037 Bump: 0.000000 Volume: 0.000005 Displacement: 0.000014 Generate: 0.000056 Total: 0.000057 I0127 11:44:42.041043 15692 svm.cpp:67] Compilation summary: Shader name: default_light Number of SVM nodes: 3 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000025 Bump: 0.000000 Volume: 0.000008 Displacement: 0.000026 Generate: 0.000059 Total: 0.000060 I0127 11:44:42.041043 14480 svm.cpp:67] Compilation summary: Shader name: shader Number of SVM nodes: 5 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000030 Bump: 0.000000 Volume: 0.000021 Displacement: 0.000014 Generate: 0.000065 Total: 0.000066 I0127 11:44:42.041043 15256 svm.cpp:67] Compilation summary: Shader name: Smoke Domain Material.001 Number of SVM nodes: 14 Peak stack usage: 10 Time (in seconds): Finalize: 0.000000 Surface: 0.000014 Bump: 0.000000 Volume: 0.000061 Displacement: 0.000014 Generate: 0.000089 Total: 0.000089 I0127 11:44:42.041043 7684 svm.cpp:67] Compilation summary: Shader name: shader Number of SVM nodes: 5 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000036 Bump: 0.000000 Volume: 0.000030 Displacement: 0.000013 Generate: 0.000080 Total: 0.000081 I0127 11:44:42.041043 13072 svm.cpp:67] Compilation summary: Shader name: Material.002 Number of SVM nodes: 28 Peak stack usage: 23 Time (in seconds): Finalize: 0.000000 Surface: 0.000075 Bump: 0.000000 Volume: 0.000008 Displacement: 0.000009 Generate: 0.000092 Total: 0.000093 I0127 11:44:42.041043 9500 svm.cpp:67] Compilation summary: Shader name: default_surface Number of SVM nodes: 8 Peak stack usage: 4 Time (in seconds): Finalize: 0.000000 Surface: 0.000055 Bump: 0.000000 Volume: 0.000018 Displacement: 0.000015 Generate: 0.000089 Total: 0.000090 I0127 11:44:42.041043 7952 svm.cpp:67] Compilation summary: Shader name: pine-leaf_Snow Number of SVM nodes: 40 Peak stack usage: 31 Time (in seconds): Finalize: 0.000000 Surface: 0.000083 Bump: 0.000000 Volume: 0.000007 Displacement: 0.000004 Generate: 0.000095 Total: 0.000095 I0127 11:44:42.041043 14916 svm.cpp:67] Compilation summary: Shader name: pine-leaf Number of SVM nodes: 46 Peak stack usage: 32 Time (in seconds): Finalize: 0.000000 Surface: 0.000115 Bump: 0.000000 Volume: 0.000004 Displacement: 0.000006 Generate: 0.000124 Total: 0.000125 I0127 11:44:42.041043 14724 svm.cpp:67] Compilation summary: Shader name: pine-leaf_Snow.2 Number of SVM nodes: 46 Peak stack usage: 32 Time (in seconds): Finalize: 0.000000 Surface: 0.000121 Bump: 0.000000 Volume: 0.000004 Displacement: 0.000004 Generate: 0.000129 Total: 0.000129 I0127 11:44:42.041043 7152 svm.cpp:67] Compilation summary: Shader name: Material Number of SVM nodes: 374 Peak stack usage: 33 Time (in seconds): Finalize: 0.000000 Surface: 0.000081 Bump: 0.000118 Volume: 0.000005 Displacement: 0.000009 Generate: 0.000213 Total: 0.000214 I0127 11:44:42.041043 15964 svm.cpp:67] Compilation summary: Shader name: pine-trunk Number of SVM nodes: 30 Peak stack usage: 26 Time (in seconds): Finalize: 0.000000 Surface: 0.000076 Bump: 0.000000 Volume: 0.000008 Displacement: 0.000005 Generate: 0.000090 Total: 0.000091 I0127 11:44:42.041043 14888 constant_fold.cpp:113] Folding Soft_hard::Color to socket convert_float_to_color::value_color. I0127 11:44:42.041043 14888 graph.cpp:675] Deduplicated 2 nodes. I0127 11:44:42.041043 14888 svm.cpp:67] Compilation summary: Shader name: default_background Number of SVM nodes: 2178 Peak stack usage: 34 Time (in seconds): Finalize: 0.000330 Surface: 0.000092 Bump: 0.000000 Volume: 0.000006 Displacement: 0.000003 Generate: 0.000101 Total: 0.000432 I0127 11:44:42.041043 14724 device_cuda_impl.cpp:883] Buffer allocate: __svm_nodes, 44,944 bytes. (43.89K) in device memory I0127 11:44:42.042044 14724 device_cuda_impl.cpp:883] Buffer allocate: __shaders, 512 bytes. (512) in device memory I0127 11:44:42.042044 14724 svm.cpp:164] Shader manager updated 16 shaders in 0.0009552 seconds. I0127 11:44:42.042044 14724 tables.cpp:50] Total 2 lookup tables. I0127 11:44:42.042044 14724 device_cuda_impl.cpp:883] Buffer allocate: __lookup_table, 266,240 bytes. (260.00K) in device memory I0127 11:44:42.042044 14724 light.cpp:976] Total 5 lights. I0127 11:44:42.046047 14724 light.cpp:955] Number of lights sent to the device: 4 I0127 11:44:42.046047 14724 light.cpp:957] Number of lights without contribution: 1 I0127 11:44:42.046047 14724 device_cuda_impl.cpp:883] Buffer allocate: __lights, 768 bytes. (768) in device memory I0127 11:44:42.047049 14724 light.cpp:329] Total 4 of light distribution primitives. I0127 11:44:42.047049 14724 device_cuda_impl.cpp:883] Buffer allocate: __light_distribution, 80 bytes. (80) in device memory I0127 11:44:42.048049 14724 light.cpp:672] Automatically set World MIS resolution to 4096 by 2048 I0127 11:44:42.050051 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:42.057058 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:42.086084 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:42.086084 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:42.088085 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:42.096032 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:42.097034 14724 device_cuda_impl.cpp:883] Buffer allocate: background_output, 134,217,728 bytes. (128.00M) in device memory I0127 11:44:42.100945 14724 device_cuda_impl.cpp:883] Buffer allocate: background_input, 134,217,728 bytes. (128.00M) in device memory I0127 11:44:42.109501 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:42.122514 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:42.136528 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:42.149538 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:42.162549 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:42.175561 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:42.189574 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:42.202585 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:42.216599 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:42.229610 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:42.243623 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:42.243623 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:42.259639 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:42.259639 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:42.274652 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:42.274652 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:42.289665 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:42.289665 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:42.305680 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:42.319697 14724 light.cpp:721] Background MIS build time 0.0100396 I0127 11:44:42.319697 14724 device_cuda_impl.cpp:883] Buffer allocate: __light_background_marginal_cdf, 16,392 bytes. (16.01K) in device memory I0127 11:44:42.321694 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:42.321694 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:42.322695 14724 device_cuda_impl.cpp:883] Buffer allocate: __light_background_conditional_cdf, 67,125,248 bytes. (64.02M) in device memory I0127 11:44:42.337708 14724 scene.cpp:337] System memory statistics after full device sync: Usage: 200,569,674 (191.28M) Peak: 412,137,998 (393.04M) I0127 11:44:42.353039 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:42.372056 8632 blender_sync.cpp:254] Total time spent synchronizing data: 0.019796 I0127 11:44:42.373057 14724 svm.cpp:88] Total 16 shaders. I0127 11:44:42.373057 7740 constant_fold.cpp:58] Folding Sun_color::Color to constant (24.7767, 21.0621, 15.2916). I0127 11:44:42.373057 7684 svm.cpp:67] Compilation summary: Shader name: default_surface Number of SVM nodes: 8 Peak stack usage: 4 Time (in seconds): Finalize: 0.000000 Surface: 0.000023 Bump: 0.000000 Volume: 0.000004 Displacement: 0.000008 Generate: 0.000034 Total: 0.000035 I0127 11:44:42.373057 15256 svm.cpp:67] Compilation summary: Shader name: default_empty Number of SVM nodes: 3 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000005 Bump: 0.000000 Volume: 0.000003 Displacement: 0.000008 Generate: 0.000016 Total: 0.000016 I0127 11:44:42.373057 7740 constant_fold.cpp:113] Folding Mapping::Vector to socket Texture Coordinate::Generated. I0127 11:44:42.373057 15692 svm.cpp:67] Compilation summary: Shader name: default_light Number of SVM nodes: 3 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000011 Bump: 0.000000 Volume: 0.000008 Displacement: 0.000007 Generate: 0.000027 Total: 0.000027 I0127 11:44:42.373057 7152 svm.cpp:67] Compilation summary: Shader name: Smoke Domain Material.001 Number of SVM nodes: 14 Peak stack usage: 10 Time (in seconds): Finalize: 0.000000 Surface: 0.000012 Bump: 0.000000 Volume: 0.000037 Displacement: 0.000002 Generate: 0.000050 Total: 0.000051 I0127 11:44:42.373057 14480 svm.cpp:67] Compilation summary: Shader name: shader Number of SVM nodes: 5 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000015 Bump: 0.000000 Volume: 0.000004 Displacement: 0.000004 Generate: 0.000023 Total: 0.000023 I0127 11:44:42.373057 7740 constant_fold.cpp:113] Folding Soft_hard::Color to socket convert_float_to_color::value_color. I0127 11:44:42.373057 13072 svm.cpp:67] Compilation summary: Shader name: default_volume Number of SVM nodes: 3 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000012 Bump: 0.000000 Volume: 0.000004 Displacement: 0.000001 Generate: 0.000018 Total: 0.000018 I0127 11:44:42.373057 10364 svm.cpp:67] Compilation summary: Shader name: shader Number of SVM nodes: 5 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000032 Bump: 0.000000 Volume: 0.000021 Displacement: 0.000034 Generate: 0.000088 Total: 0.000088 I0127 11:44:42.373057 14984 svm.cpp:67] Compilation summary: Shader name: shader Number of SVM nodes: 5 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000012 Bump: 0.000000 Volume: 0.000014 Displacement: 0.000066 Generate: 0.000091 Total: 0.000092 I0127 11:44:42.373057 14888 svm.cpp:67] Compilation summary: Shader name: pine-leaf_Snow Number of SVM nodes: 40 Peak stack usage: 31 Time (in seconds): Finalize: 0.000000 Surface: 0.000066 Bump: 0.000000 Volume: 0.000003 Displacement: 0.000041 Generate: 0.000110 Total: 0.000110 I0127 11:44:42.373057 14916 svm.cpp:67] Compilation summary: Shader name: pine-trunk Number of SVM nodes: 30 Peak stack usage: 26 Time (in seconds): Finalize: 0.000000 Surface: 0.000096 Bump: 0.000000 Volume: 0.000025 Displacement: 0.000011 Generate: 0.000133 Total: 0.000134 I0127 11:44:42.373057 15964 svm.cpp:67] Compilation summary: Shader name: Material.002 Number of SVM nodes: 28 Peak stack usage: 23 Time (in seconds): Finalize: 0.000000 Surface: 0.000124 Bump: 0.000000 Volume: 0.000009 Displacement: 0.000007 Generate: 0.000140 Total: 0.000141 I0127 11:44:42.373057 9500 svm.cpp:67] Compilation summary: Shader name: shader Number of SVM nodes: 5 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000011 Bump: 0.000000 Volume: 0.000010 Displacement: 0.000026 Generate: 0.000048 Total: 0.000048 I0127 11:44:42.373057 9092 svm.cpp:67] Compilation summary: Shader name: pine-leaf Number of SVM nodes: 46 Peak stack usage: 32 Time (in seconds): Finalize: 0.000000 Surface: 0.000148 Bump: 0.000000 Volume: 0.000007 Displacement: 0.000004 Generate: 0.000158 Total: 0.000159 I0127 11:44:42.373057 14724 svm.cpp:67] Compilation summary: Shader name: pine-leaf_Snow.2 Number of SVM nodes: 46 Peak stack usage: 32 Time (in seconds): Finalize: 0.000000 Surface: 0.000125 Bump: 0.000000 Volume: 0.000037 Displacement: 0.000012 Generate: 0.000174 Total: 0.000175 I0127 11:44:42.373057 7740 graph.cpp:675] Deduplicated 2 nodes. I0127 11:44:42.373057 7952 svm.cpp:67] Compilation summary: Shader name: Material Number of SVM nodes: 374 Peak stack usage: 33 Time (in seconds): Finalize: 0.000000 Surface: 0.000044 Bump: 0.000161 Volume: 0.000004 Displacement: 0.000010 Generate: 0.000218 Total: 0.000219 I0127 11:44:42.373057 7740 svm.cpp:67] Compilation summary: Shader name: default_background Number of SVM nodes: 2178 Peak stack usage: 34 Time (in seconds): Finalize: 0.000270 Surface: 0.000111 Bump: 0.000000 Volume: 0.000007 Displacement: 0.000003 Generate: 0.000121 Total: 0.000392 I0127 11:44:42.373057 14724 device_cuda_impl.cpp:883] Buffer allocate: __svm_nodes, 44,944 bytes. (43.89K) in device memory I0127 11:44:42.373057 14724 device_cuda_impl.cpp:883] Buffer allocate: __shaders, 512 bytes. (512) in device memory I0127 11:44:42.374058 14724 svm.cpp:164] Shader manager updated 16 shaders in 0.0009067 seconds. I0127 11:44:42.374058 14724 tables.cpp:50] Total 2 lookup tables. I0127 11:44:42.374058 14724 device_cuda_impl.cpp:883] Buffer allocate: __lookup_table, 266,240 bytes. (260.00K) in device memory I0127 11:44:42.374058 14724 light.cpp:976] Total 5 lights. I0127 11:44:42.378063 14724 light.cpp:955] Number of lights sent to the device: 4 I0127 11:44:42.378063 14724 light.cpp:957] Number of lights without contribution: 1 I0127 11:44:42.378063 14724 device_cuda_impl.cpp:883] Buffer allocate: __lights, 768 bytes. (768) in device memory I0127 11:44:42.379063 14724 light.cpp:329] Total 4 of light distribution primitives. I0127 11:44:42.379063 14724 device_cuda_impl.cpp:883] Buffer allocate: __light_distribution, 80 bytes. (80) in device memory I0127 11:44:42.379063 14724 light.cpp:672] Automatically set World MIS resolution to 4096 by 2048 I0127 11:44:42.399081 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:42.409090 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:42.423301 14724 device_cuda_impl.cpp:883] Buffer allocate: background_output, 134,217,728 bytes. (128.00M) in device memory I0127 11:44:42.427045 14724 device_cuda_impl.cpp:883] Buffer allocate: background_input, 134,217,728 bytes. (128.00M) in device memory I0127 11:44:42.430049 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:42.430049 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:42.442060 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:42.454071 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:42.464080 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:42.474088 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:42.484098 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:42.496595 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:42.522346 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:42.522346 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:42.533357 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:42.552878 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:42.568411 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:42.568411 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:42.580422 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:42.591432 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:42.603443 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:42.616921 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:42.647210 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:42.647210 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:42.679239 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:42.680240 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:42.695253 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:42.712277 14724 light.cpp:721] Background MIS build time 0.0099953 I0127 11:44:42.712277 14724 device_cuda_impl.cpp:883] Buffer allocate: __light_background_marginal_cdf, 16,392 bytes. (16.01K) in device memory I0127 11:44:42.715271 14724 device_cuda_impl.cpp:883] Buffer allocate: __light_background_conditional_cdf, 67,125,248 bytes. (64.02M) in device memory I0127 11:44:42.718274 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:42.730285 14724 scene.cpp:337] System memory statistics after full device sync: Usage: 200,569,674 (191.28M) Peak: 412,137,998 (393.04M) I0127 11:44:42.743300 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:42.760318 8632 blender_sync.cpp:254] Total time spent synchronizing data: 0.0171061 I0127 11:44:42.760318 14724 svm.cpp:88] Total 16 shaders. I0127 11:44:42.760318 9500 constant_fold.cpp:58] Folding Sun_color::Color to constant (24.7767, 21.0621, 15.2916). I0127 11:44:42.760318 9500 constant_fold.cpp:113] Folding Mapping::Vector to socket Texture Coordinate::Generated. I0127 11:44:42.760318 15964 svm.cpp:67] Compilation summary: Shader name: shader Number of SVM nodes: 5 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000019 Bump: 0.000000 Volume: 0.000015 Displacement: 0.000006 Generate: 0.000039 Total: 0.000040 I0127 11:44:42.760318 9092 svm.cpp:67] Compilation summary: Shader name: default_volume Number of SVM nodes: 3 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000011 Bump: 0.000000 Volume: 0.000023 Displacement: 0.000004 Generate: 0.000037 Total: 0.000038 I0127 11:44:42.760318 15692 svm.cpp:67] Compilation summary: Shader name: default_empty Number of SVM nodes: 3 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000012 Bump: 0.000000 Volume: 0.000014 Displacement: 0.000024 Generate: 0.000050 Total: 0.000051 I0127 11:44:42.760318 9500 constant_fold.cpp:113] Folding Soft_hard::Color to socket convert_float_to_color::value_color. I0127 11:44:42.760318 14916 svm.cpp:67] Compilation summary: Shader name: shader Number of SVM nodes: 5 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000040 Bump: 0.000000 Volume: 0.000015 Displacement: 0.000026 Generate: 0.000081 Total: 0.000081 I0127 11:44:42.760318 7952 svm.cpp:67] Compilation summary: Shader name: default_light Number of SVM nodes: 3 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000012 Bump: 0.000000 Volume: 0.000012 Displacement: 0.000043 Generate: 0.000067 Total: 0.000068 I0127 11:44:42.760318 7152 svm.cpp:67] Compilation summary: Shader name: shader Number of SVM nodes: 5 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000035 Bump: 0.000000 Volume: 0.000034 Displacement: 0.000027 Generate: 0.000096 Total: 0.000096 I0127 11:44:42.760318 14888 svm.cpp:67] Compilation summary: Shader name: shader Number of SVM nodes: 5 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000029 Bump: 0.000000 Volume: 0.000015 Displacement: 0.000024 Generate: 0.000068 Total: 0.000068 I0127 11:44:42.760318 7740 svm.cpp:67] Compilation summary: Shader name: Material.002 Number of SVM nodes: 28 Peak stack usage: 23 Time (in seconds): Finalize: 0.000000 Surface: 0.000079 Bump: 0.000000 Volume: 0.000005 Displacement: 0.000014 Generate: 0.000098 Total: 0.000099 I0127 11:44:42.760318 13072 svm.cpp:67] Compilation summary: Shader name: pine-leaf_Snow Number of SVM nodes: 40 Peak stack usage: 31 Time (in seconds): Finalize: 0.000000 Surface: 0.000106 Bump: 0.000000 Volume: 0.000006 Displacement: 0.000014 Generate: 0.000126 Total: 0.000127 I0127 11:44:42.760318 14724 svm.cpp:67] Compilation summary: Shader name: pine-leaf_Snow.2 Number of SVM nodes: 46 Peak stack usage: 32 Time (in seconds): Finalize: 0.000000 Surface: 0.000153 Bump: 0.000000 Volume: 0.000014 Displacement: 0.000032 Generate: 0.000199 Total: 0.000199 I0127 11:44:42.760318 7684 svm.cpp:67] Compilation summary: Shader name: pine-leaf Number of SVM nodes: 46 Peak stack usage: 32 Time (in seconds): Finalize: 0.000000 Surface: 0.000151 Bump: 0.000000 Volume: 0.000021 Displacement: 0.000006 Generate: 0.000177 Total: 0.000179 I0127 11:44:42.760318 10364 svm.cpp:67] Compilation summary: Shader name: pine-trunk Number of SVM nodes: 30 Peak stack usage: 26 Time (in seconds): Finalize: 0.000000 Surface: 0.000075 Bump: 0.000000 Volume: 0.000029 Displacement: 0.000014 Generate: 0.000118 Total: 0.000118 I0127 11:44:42.760318 14984 svm.cpp:67] Compilation summary: Shader name: Smoke Domain Material.001 Number of SVM nodes: 14 Peak stack usage: 10 Time (in seconds): Finalize: 0.000000 Surface: 0.000065 Bump: 0.000000 Volume: 0.000063 Displacement: 0.000047 Generate: 0.000175 Total: 0.000176 I0127 11:44:42.760318 9500 graph.cpp:675] Deduplicated 2 nodes. I0127 11:44:42.760318 14480 svm.cpp:67] Compilation summary: Shader name: Material Number of SVM nodes: 374 Peak stack usage: 33 Time (in seconds): Finalize: 0.000000 Surface: 0.000064 Bump: 0.000163 Volume: 0.000003 Displacement: 0.000008 Generate: 0.000238 Total: 0.000239 I0127 11:44:42.760318 15256 svm.cpp:67] Compilation summary: Shader name: default_surface Number of SVM nodes: 8 Peak stack usage: 4 Time (in seconds): Finalize: 0.000000 Surface: 0.000091 Bump: 0.000000 Volume: 0.000016 Displacement: 0.000037 Generate: 0.000145 Total: 0.000146 I0127 11:44:42.760318 9500 svm.cpp:67] Compilation summary: Shader name: default_background Number of SVM nodes: 2178 Peak stack usage: 34 Time (in seconds): Finalize: 0.000286 Surface: 0.000117 Bump: 0.000000 Volume: 0.000008 Displacement: 0.000005 Generate: 0.000130 Total: 0.000417 I0127 11:44:42.761317 14724 device_cuda_impl.cpp:883] Buffer allocate: __svm_nodes, 44,944 bytes. (43.89K) in device memory I0127 11:44:42.761317 14724 device_cuda_impl.cpp:883] Buffer allocate: __shaders, 512 bytes. (512) in device memory I0127 11:44:42.761317 14724 svm.cpp:164] Shader manager updated 16 shaders in 0.0009857 seconds. I0127 11:44:42.761317 14724 tables.cpp:50] Total 2 lookup tables. I0127 11:44:42.761317 14724 device_cuda_impl.cpp:883] Buffer allocate: __lookup_table, 266,240 bytes. (260.00K) in device memory I0127 11:44:42.761317 14724 light.cpp:976] Total 5 lights. I0127 11:44:42.765321 14724 light.cpp:955] Number of lights sent to the device: 4 I0127 11:44:42.765321 14724 light.cpp:957] Number of lights without contribution: 1 I0127 11:44:42.765321 14724 device_cuda_impl.cpp:883] Buffer allocate: __lights, 768 bytes. (768) in device memory I0127 11:44:42.766321 14724 light.cpp:329] Total 4 of light distribution primitives. I0127 11:44:42.766321 14724 device_cuda_impl.cpp:883] Buffer allocate: __light_distribution, 80 bytes. (80) in device memory I0127 11:44:42.767323 14724 light.cpp:672] Automatically set World MIS resolution to 4096 by 2048 I0127 11:44:42.775331 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:42.790345 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:42.805358 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:42.806360 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:42.816916 14724 device_cuda_impl.cpp:883] Buffer allocate: background_output, 134,217,728 bytes. (128.00M) in device memory I0127 11:44:42.818919 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:42.819921 14724 device_cuda_impl.cpp:883] Buffer allocate: background_input, 134,217,728 bytes. (128.00M) in device memory I0127 11:44:42.836935 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:42.847945 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:42.857954 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:42.884979 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:42.884979 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:42.895989 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:42.905998 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:42.916007 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:42.927017 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:42.936025 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:42.950038 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:42.963050 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:42.976071 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:42.989611 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:43.003125 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:43.028148 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:43.043773 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:43.059788 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:43.075803 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:43.091634 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:43.107653 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:43.108661 14724 light.cpp:721] Background MIS build time 0.0100041 I0127 11:44:43.108661 14724 device_cuda_impl.cpp:883] Buffer allocate: __light_background_marginal_cdf, 16,392 bytes. (16.01K) in device memory I0127 11:44:43.111995 14724 device_cuda_impl.cpp:883] Buffer allocate: __light_background_conditional_cdf, 67,125,248 bytes. (64.02M) in device memory I0127 11:44:43.123006 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:43.126009 14724 scene.cpp:337] System memory statistics after full device sync: Usage: 200,569,674 (191.28M) Peak: 412,137,998 (393.04M) I0127 11:44:43.138619 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:43.155634 8632 blender_sync.cpp:254] Total time spent synchronizing data: 0.0177389 I0127 11:44:43.156635 14724 svm.cpp:88] Total 16 shaders. I0127 11:44:43.156635 7952 constant_fold.cpp:58] Folding Sun_color::Color to constant (24.7767, 21.0621, 15.2916). I0127 11:44:43.156635 7952 constant_fold.cpp:113] Folding Mapping::Vector to socket Texture Coordinate::Generated. I0127 11:44:43.156635 9500 svm.cpp:67] Compilation summary: Shader name: default_volume Number of SVM nodes: 3 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000003 Bump: 0.000000 Volume: 0.000007 Displacement: 0.000004 Generate: 0.000014 Total: 0.000016 I0127 11:44:43.156635 7152 svm.cpp:67] Compilation summary: Shader name: shader Number of SVM nodes: 5 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000012 Bump: 0.000000 Volume: 0.000017 Displacement: 0.000010 Generate: 0.000039 Total: 0.000040 I0127 11:44:43.156635 15692 svm.cpp:67] Compilation summary: Shader name: default_empty Number of SVM nodes: 3 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000007 Bump: 0.000000 Volume: 0.000021 Displacement: 0.000010 Generate: 0.000037 Total: 0.000038 I0127 11:44:43.156635 7684 svm.cpp:67] Compilation summary: Shader name: default_light Number of SVM nodes: 3 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000006 Bump: 0.000000 Volume: 0.000022 Displacement: 0.000004 Generate: 0.000032 Total: 0.000033 I0127 11:44:43.156635 14984 svm.cpp:67] Compilation summary: Shader name: shader Number of SVM nodes: 5 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000033 Bump: 0.000000 Volume: 0.000020 Displacement: 0.000007 Generate: 0.000060 Total: 0.000060 I0127 11:44:43.156635 7740 svm.cpp:67] Compilation summary: Shader name: shader Number of SVM nodes: 5 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000018 Bump: 0.000000 Volume: 0.000022 Displacement: 0.000032 Generate: 0.000072 Total: 0.000072 I0127 11:44:43.156635 7952 constant_fold.cpp:113] Folding Soft_hard::Color to socket convert_float_to_color::value_color. I0127 11:44:43.156635 14480 svm.cpp:67] Compilation summary: Shader name: Material.002 Number of SVM nodes: 28 Peak stack usage: 23 Time (in seconds): Finalize: 0.000000 Surface: 0.000059 Bump: 0.000000 Volume: 0.000011 Displacement: 0.000009 Generate: 0.000079 Total: 0.000080 I0127 11:44:43.156635 14724 svm.cpp:67] Compilation summary: Shader name: pine-leaf_Snow.2 Number of SVM nodes: 46 Peak stack usage: 32 Time (in seconds): Finalize: 0.000000 Surface: 0.000103 Bump: 0.000000 Volume: 0.000010 Displacement: 0.000010 Generate: 0.000123 Total: 0.000124 I0127 11:44:43.156635 14916 svm.cpp:67] Compilation summary: Shader name: shader Number of SVM nodes: 5 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000044 Bump: 0.000000 Volume: 0.000012 Displacement: 0.000021 Generate: 0.000078 Total: 0.000078 I0127 11:44:43.156635 13072 svm.cpp:67] Compilation summary: Shader name: pine-leaf_Snow Number of SVM nodes: 40 Peak stack usage: 31 Time (in seconds): Finalize: 0.000000 Surface: 0.000103 Bump: 0.000000 Volume: 0.000014 Displacement: 0.000016 Generate: 0.000132 Total: 0.000133 I0127 11:44:43.156635 15964 svm.cpp:67] Compilation summary: Shader name: default_surface Number of SVM nodes: 8 Peak stack usage: 4 Time (in seconds): Finalize: 0.000000 Surface: 0.000052 Bump: 0.000000 Volume: 0.000018 Displacement: 0.000010 Generate: 0.000080 Total: 0.000080 I0127 11:44:43.156635 10364 svm.cpp:67] Compilation summary: Shader name: pine-leaf Number of SVM nodes: 46 Peak stack usage: 32 Time (in seconds): Finalize: 0.000000 Surface: 0.000132 Bump: 0.000000 Volume: 0.000008 Displacement: 0.000006 Generate: 0.000146 Total: 0.000147 I0127 11:44:43.156635 14888 svm.cpp:67] Compilation summary: Shader name: pine-trunk Number of SVM nodes: 30 Peak stack usage: 26 Time (in seconds): Finalize: 0.000000 Surface: 0.000068 Bump: 0.000000 Volume: 0.000003 Displacement: 0.000017 Generate: 0.000088 Total: 0.000088 I0127 11:44:43.156635 15256 svm.cpp:67] Compilation summary: Shader name: Smoke Domain Material.001 Number of SVM nodes: 14 Peak stack usage: 10 Time (in seconds): Finalize: 0.000000 Surface: 0.000024 Bump: 0.000000 Volume: 0.000066 Displacement: 0.000020 Generate: 0.000109 Total: 0.000110 I0127 11:44:43.156635 9092 svm.cpp:67] Compilation summary: Shader name: Material Number of SVM nodes: 374 Peak stack usage: 33 Time (in seconds): Finalize: 0.000000 Surface: 0.000042 Bump: 0.000147 Volume: 0.000003 Displacement: 0.000013 Generate: 0.000205 Total: 0.000206 I0127 11:44:43.156635 7952 graph.cpp:675] Deduplicated 2 nodes. I0127 11:44:43.156635 7952 svm.cpp:67] Compilation summary: Shader name: default_background Number of SVM nodes: 2178 Peak stack usage: 34 Time (in seconds): Finalize: 0.000271 Surface: 0.000117 Bump: 0.000000 Volume: 0.000007 Displacement: 0.000004 Generate: 0.000128 Total: 0.000400 I0127 11:44:43.156635 14724 device_cuda_impl.cpp:883] Buffer allocate: __svm_nodes, 44,944 bytes. (43.89K) in device memory I0127 11:44:43.156635 14724 device_cuda_impl.cpp:883] Buffer allocate: __shaders, 512 bytes. (512) in device memory I0127 11:44:43.157636 14724 svm.cpp:164] Shader manager updated 16 shaders in 0.0009064 seconds. I0127 11:44:43.157636 14724 tables.cpp:50] Total 2 lookup tables. I0127 11:44:43.157636 14724 device_cuda_impl.cpp:883] Buffer allocate: __lookup_table, 266,240 bytes. (260.00K) in device memory I0127 11:44:43.157636 14724 light.cpp:976] Total 5 lights. I0127 11:44:43.161640 14724 light.cpp:955] Number of lights sent to the device: 4 I0127 11:44:43.161640 14724 light.cpp:957] Number of lights without contribution: 1 I0127 11:44:43.161640 14724 device_cuda_impl.cpp:883] Buffer allocate: __lights, 768 bytes. (768) in device memory I0127 11:44:43.162642 14724 light.cpp:329] Total 4 of light distribution primitives. I0127 11:44:43.162642 14724 device_cuda_impl.cpp:883] Buffer allocate: __light_distribution, 80 bytes. (80) in device memory I0127 11:44:43.162642 14724 light.cpp:672] Automatically set World MIS resolution to 4096 by 2048 I0127 11:44:43.170648 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:43.186663 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:43.202678 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:43.211686 14724 device_cuda_impl.cpp:883] Buffer allocate: background_output, 134,217,728 bytes. (128.00M) in device memory I0127 11:44:43.216032 14724 device_cuda_impl.cpp:883] Buffer allocate: background_input, 134,217,728 bytes. (128.00M) in device memory I0127 11:44:43.218694 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:43.234709 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:43.250722 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:43.266737 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:43.266737 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:43.278748 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:43.289758 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:43.300768 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:43.310777 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:43.322788 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:43.336802 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:43.349813 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:43.363328 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:43.376339 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:43.390352 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:43.403364 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:43.418378 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:43.430389 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:43.444401 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:43.459415 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:43.474429 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:43.487450 14724 light.cpp:721] Background MIS build time 0.0099681 I0127 11:44:43.487450 14724 device_cuda_impl.cpp:883] Buffer allocate: __light_background_marginal_cdf, 16,392 bytes. (16.01K) in device memory I0127 11:44:43.490443 14724 device_cuda_impl.cpp:883] Buffer allocate: __light_background_conditional_cdf, 67,125,248 bytes. (64.02M) in device memory I0127 11:44:43.503455 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:43.505457 14724 scene.cpp:337] System memory statistics after full device sync: Usage: 200,569,674 (191.28M) Peak: 412,137,998 (393.04M) I0127 11:44:43.512463 14724 camera.cpp:551] Camera is outside of the volume. I0127 11:44:43.514465 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:43.530480 8632 blender_sync.cpp:254] Total time spent synchronizing data: 0.0167212 I0127 11:44:43.531481 14724 svm.cpp:88] Total 16 shaders. I0127 11:44:43.531481 14888 constant_fold.cpp:58] Folding Sun_color::Color to constant (24.7767, 21.0621, 15.2916). I0127 11:44:43.531481 14888 constant_fold.cpp:113] Folding Mapping::Vector to socket Texture Coordinate::Generated. I0127 11:44:43.531481 15256 svm.cpp:67] Compilation summary: Shader name: default_volume Number of SVM nodes: 3 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000002 Bump: 0.000000 Volume: 0.000007 Displacement: 0.000003 Generate: 0.000012 Total: 0.000012 I0127 11:44:43.531481 15692 svm.cpp:67] Compilation summary: Shader name: shader Number of SVM nodes: 5 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000016 Bump: 0.000000 Volume: 0.000009 Displacement: 0.000013 Generate: 0.000039 Total: 0.000039 I0127 11:44:43.531481 9500 svm.cpp:67] Compilation summary: Shader name: default_empty Number of SVM nodes: 3 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000010 Bump: 0.000000 Volume: 0.000011 Displacement: 0.000023 Generate: 0.000044 Total: 0.000045 I0127 11:44:43.531481 14888 constant_fold.cpp:113] Folding Soft_hard::Color to socket convert_float_to_color::value_color. I0127 11:44:43.531481 7684 svm.cpp:67] Compilation summary: Shader name: Material.002 Number of SVM nodes: 28 Peak stack usage: 23 Time (in seconds): Finalize: 0.000000 Surface: 0.000050 Bump: 0.000000 Volume: 0.000016 Displacement: 0.000010 Generate: 0.000077 Total: 0.000077 I0127 11:44:43.531481 14916 svm.cpp:67] Compilation summary: Shader name: shader Number of SVM nodes: 5 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000031 Bump: 0.000000 Volume: 0.000014 Displacement: 0.000024 Generate: 0.000068 Total: 0.000069 I0127 11:44:43.531481 7952 svm.cpp:67] Compilation summary: Shader name: shader Number of SVM nodes: 5 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000046 Bump: 0.000000 Volume: 0.000010 Displacement: 0.000003 Generate: 0.000059 Total: 0.000060 I0127 11:44:43.531481 7740 svm.cpp:67] Compilation summary: Shader name: shader Number of SVM nodes: 5 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000023 Bump: 0.000000 Volume: 0.000015 Displacement: 0.000083 Generate: 0.000121 Total: 0.000122 I0127 11:44:43.531481 15964 svm.cpp:67] Compilation summary: Shader name: pine-trunk Number of SVM nodes: 30 Peak stack usage: 26 Time (in seconds): Finalize: 0.000000 Surface: 0.000074 Bump: 0.000000 Volume: 0.000030 Displacement: 0.000005 Generate: 0.000110 Total: 0.000111 I0127 11:44:43.531481 14984 svm.cpp:67] Compilation summary: Shader name: default_surface Number of SVM nodes: 8 Peak stack usage: 4 Time (in seconds): Finalize: 0.000000 Surface: 0.000042 Bump: 0.000000 Volume: 0.000010 Displacement: 0.000023 Generate: 0.000075 Total: 0.000076 I0127 11:44:43.531481 9092 svm.cpp:67] Compilation summary: Shader name: pine-leaf_Snow Number of SVM nodes: 40 Peak stack usage: 31 Time (in seconds): Finalize: 0.000000 Surface: 0.000096 Bump: 0.000000 Volume: 0.000012 Displacement: 0.000008 Generate: 0.000116 Total: 0.000116 I0127 11:44:43.531481 10364 svm.cpp:67] Compilation summary: Shader name: pine-leaf Number of SVM nodes: 46 Peak stack usage: 32 Time (in seconds): Finalize: 0.000000 Surface: 0.000113 Bump: 0.000000 Volume: 0.000010 Displacement: 0.000010 Generate: 0.000134 Total: 0.000134 I0127 11:44:43.531481 7152 svm.cpp:67] Compilation summary: Shader name: Smoke Domain Material.001 Number of SVM nodes: 14 Peak stack usage: 10 Time (in seconds): Finalize: 0.000000 Surface: 0.000042 Bump: 0.000000 Volume: 0.000054 Displacement: 0.000038 Generate: 0.000134 Total: 0.000134 I0127 11:44:43.531481 13072 svm.cpp:67] Compilation summary: Shader name: default_light Number of SVM nodes: 3 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000005 Bump: 0.000000 Volume: 0.000045 Displacement: 0.000017 Generate: 0.000067 Total: 0.000068 I0127 11:44:43.531481 14724 svm.cpp:67] Compilation summary: Shader name: pine-leaf_Snow.2 Number of SVM nodes: 46 Peak stack usage: 32 Time (in seconds): Finalize: 0.000000 Surface: 0.000111 Bump: 0.000000 Volume: 0.000011 Displacement: 0.000018 Generate: 0.000139 Total: 0.000140 I0127 11:44:43.531481 14888 graph.cpp:675] Deduplicated 2 nodes. I0127 11:44:43.531481 14480 svm.cpp:67] Compilation summary: Shader name: Material Number of SVM nodes: 374 Peak stack usage: 33 Time (in seconds): Finalize: 0.000000 Surface: 0.000074 Bump: 0.000106 Volume: 0.000003 Displacement: 0.000019 Generate: 0.000202 Total: 0.000203 I0127 11:44:43.531481 14888 svm.cpp:67] Compilation summary: Shader name: default_background Number of SVM nodes: 2178 Peak stack usage: 34 Time (in seconds): Finalize: 0.000247 Surface: 0.000086 Bump: 0.000000 Volume: 0.000007 Displacement: 0.000003 Generate: 0.000096 Total: 0.000343 I0127 11:44:43.531481 14724 device_cuda_impl.cpp:883] Buffer allocate: __svm_nodes, 44,944 bytes. (43.89K) in device memory I0127 11:44:43.531481 14724 device_cuda_impl.cpp:883] Buffer allocate: __shaders, 512 bytes. (512) in device memory I0127 11:44:43.532481 14724 svm.cpp:164] Shader manager updated 16 shaders in 0.0009228 seconds. I0127 11:44:43.532481 14724 camera.cpp:551] Camera is outside of the volume. I0127 11:44:43.532481 14724 tables.cpp:50] Total 2 lookup tables. I0127 11:44:43.532481 14724 device_cuda_impl.cpp:883] Buffer allocate: __lookup_table, 266,240 bytes. (260.00K) in device memory I0127 11:44:43.532481 14724 light.cpp:976] Total 5 lights. I0127 11:44:43.536485 14724 light.cpp:955] Number of lights sent to the device: 4 I0127 11:44:43.536485 14724 light.cpp:957] Number of lights without contribution: 1 I0127 11:44:43.536485 14724 device_cuda_impl.cpp:883] Buffer allocate: __lights, 768 bytes. (768) in device memory I0127 11:44:43.537487 14724 light.cpp:329] Total 4 of light distribution primitives. I0127 11:44:43.537487 14724 device_cuda_impl.cpp:883] Buffer allocate: __light_distribution, 80 bytes. (80) in device memory I0127 11:44:43.537487 14724 light.cpp:672] Automatically set World MIS resolution to 4096 by 2048 I0127 11:44:43.552500 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:43.557503 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:43.584529 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:43.588219 14724 device_cuda_impl.cpp:883] Buffer allocate: background_output, 134,217,728 bytes. (128.00M) in device memory I0127 11:44:43.592104 14724 device_cuda_impl.cpp:883] Buffer allocate: background_input, 134,217,728 bytes. (128.00M) in device memory I0127 11:44:43.600112 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:43.616127 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:43.632141 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:43.648155 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:43.664170 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:43.680184 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:43.696199 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:43.712214 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:43.712214 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:43.744243 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:43.760258 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:43.776274 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:43.792294 14724 light.cpp:721] Background MIS build time 0.0099943 I0127 11:44:43.792294 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:43.792294 14724 device_cuda_impl.cpp:883] Buffer allocate: __light_background_marginal_cdf, 16,392 bytes. (16.01K) in device memory I0127 11:44:43.795290 14724 device_cuda_impl.cpp:883] Buffer allocate: __light_background_conditional_cdf, 67,125,248 bytes. (64.02M) in device memory I0127 11:44:43.808302 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:43.808302 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:43.809303 14724 scene.cpp:337] System memory statistics after full device sync: Usage: 200,569,674 (191.28M) Peak: 412,137,998 (393.04M) I0127 11:44:43.817310 14724 camera.cpp:551] Camera is outside of the volume. I0127 11:44:43.820312 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:43.836328 8632 blender_sync.cpp:254] Total time spent synchronizing data: 0.0163149 I0127 11:44:43.836328 14724 svm.cpp:88] Total 16 shaders. I0127 11:44:43.836328 15964 constant_fold.cpp:58] Folding Sun_color::Color to constant (24.7767, 21.0621, 15.2916). I0127 11:44:43.836328 7952 svm.cpp:67] Compilation summary: Shader name: default_volume Number of SVM nodes: 3 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000003 Bump: 0.000000 Volume: 0.000010 Displacement: 0.000004 Generate: 0.000017 Total: 0.000017 I0127 11:44:43.836328 14888 svm.cpp:67] Compilation summary: Shader name: shader Number of SVM nodes: 5 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000041 Bump: 0.000000 Volume: 0.000006 Displacement: 0.000006 Generate: 0.000052 Total: 0.000053 I0127 11:44:43.836328 15964 constant_fold.cpp:113] Folding Mapping::Vector to socket Texture Coordinate::Generated. I0127 11:44:43.836328 9500 svm.cpp:67] Compilation summary: Shader name: default_empty Number of SVM nodes: 3 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000005 Bump: 0.000000 Volume: 0.000013 Displacement: 0.000041 Generate: 0.000059 Total: 0.000060 I0127 11:44:43.836328 13072 svm.cpp:67] Compilation summary: Shader name: default_light Number of SVM nodes: 3 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000018 Bump: 0.000000 Volume: 0.000009 Displacement: 0.000046 Generate: 0.000073 Total: 0.000074 I0127 11:44:43.836328 15256 svm.cpp:67] Compilation summary: Shader name: shader Number of SVM nodes: 5 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000021 Bump: 0.000000 Volume: 0.000012 Displacement: 0.000025 Generate: 0.000058 Total: 0.000059 I0127 11:44:43.836328 7684 svm.cpp:67] Compilation summary: Shader name: shader Number of SVM nodes: 5 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000043 Bump: 0.000000 Volume: 0.000009 Displacement: 0.000026 Generate: 0.000078 Total: 0.000078 I0127 11:44:43.836328 14984 svm.cpp:67] Compilation summary: Shader name: shader Number of SVM nodes: 5 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000016 Bump: 0.000000 Volume: 0.000019 Displacement: 0.000020 Generate: 0.000055 Total: 0.000056 I0127 11:44:43.836328 14916 svm.cpp:67] Compilation summary: Shader name: pine-leaf Number of SVM nodes: 46 Peak stack usage: 32 Time (in seconds): Finalize: 0.000000 Surface: 0.000099 Bump: 0.000000 Volume: 0.000007 Displacement: 0.000004 Generate: 0.000110 Total: 0.000111 I0127 11:44:43.836328 14480 svm.cpp:67] Compilation summary: Shader name: pine-trunk Number of SVM nodes: 30 Peak stack usage: 26 Time (in seconds): Finalize: 0.000000 Surface: 0.000092 Bump: 0.000000 Volume: 0.000005 Displacement: 0.000006 Generate: 0.000103 Total: 0.000103 I0127 11:44:43.836328 10364 svm.cpp:67] Compilation summary: Shader name: pine-leaf_Snow Number of SVM nodes: 40 Peak stack usage: 31 Time (in seconds): Finalize: 0.000000 Surface: 0.000102 Bump: 0.000000 Volume: 0.000004 Displacement: 0.000002 Generate: 0.000109 Total: 0.000109 I0127 11:44:43.836328 15692 svm.cpp:67] Compilation summary: Shader name: Smoke Domain Material.001 Number of SVM nodes: 14 Peak stack usage: 10 Time (in seconds): Finalize: 0.000000 Surface: 0.000017 Bump: 0.000000 Volume: 0.000065 Displacement: 0.000005 Generate: 0.000087 Total: 0.000088 I0127 11:44:43.836328 9092 svm.cpp:67] Compilation summary: Shader name: Material.002 Number of SVM nodes: 28 Peak stack usage: 23 Time (in seconds): Finalize: 0.000000 Surface: 0.000059 Bump: 0.000000 Volume: 0.000015 Displacement: 0.000009 Generate: 0.000083 Total: 0.000084 I0127 11:44:43.836328 14724 svm.cpp:67] Compilation summary: Shader name: pine-leaf_Snow.2 Number of SVM nodes: 46 Peak stack usage: 32 Time (in seconds): Finalize: 0.000000 Surface: 0.000132 Bump: 0.000000 Volume: 0.000003 Displacement: 0.000003 Generate: 0.000137 Total: 0.000138 I0127 11:44:43.836328 7740 svm.cpp:67] Compilation summary: Shader name: default_surface Number of SVM nodes: 8 Peak stack usage: 4 Time (in seconds): Finalize: 0.000000 Surface: 0.000067 Bump: 0.000000 Volume: 0.000024 Displacement: 0.000006 Generate: 0.000096 Total: 0.000098 I0127 11:44:43.836328 15964 constant_fold.cpp:113] Folding Soft_hard::Color to socket convert_float_to_color::value_color. I0127 11:44:43.836328 7152 svm.cpp:67] Compilation summary: Shader name: Material Number of SVM nodes: 374 Peak stack usage: 33 Time (in seconds): Finalize: 0.000000 Surface: 0.000149 Bump: 0.000115 Volume: 0.000004 Displacement: 0.000011 Generate: 0.000279 Total: 0.000280 I0127 11:44:43.836328 15964 graph.cpp:675] Deduplicated 2 nodes. I0127 11:44:43.837328 15964 svm.cpp:67] Compilation summary: Shader name: default_background Number of SVM nodes: 2178 Peak stack usage: 34 Time (in seconds): Finalize: 0.000404 Surface: 0.000104 Bump: 0.000000 Volume: 0.000006 Displacement: 0.000004 Generate: 0.000114 Total: 0.000518 I0127 11:44:43.837328 14724 device_cuda_impl.cpp:883] Buffer allocate: __svm_nodes, 44,944 bytes. (43.89K) in device memory I0127 11:44:43.837328 14724 device_cuda_impl.cpp:883] Buffer allocate: __shaders, 512 bytes. (512) in device memory I0127 11:44:43.837328 14724 svm.cpp:164] Shader manager updated 16 shaders in 0.0010134 seconds. I0127 11:44:43.837328 14724 camera.cpp:551] Camera is outside of the volume. I0127 11:44:43.837328 14724 tables.cpp:50] Total 2 lookup tables. I0127 11:44:43.837328 14724 device_cuda_impl.cpp:883] Buffer allocate: __lookup_table, 266,240 bytes. (260.00K) in device memory I0127 11:44:43.837328 14724 light.cpp:976] Total 5 lights. I0127 11:44:43.842332 14724 light.cpp:955] Number of lights sent to the device: 4 I0127 11:44:43.842332 14724 light.cpp:957] Number of lights without contribution: 1 I0127 11:44:43.842332 14724 device_cuda_impl.cpp:883] Buffer allocate: __lights, 768 bytes. (768) in device memory I0127 11:44:43.842332 14724 light.cpp:329] Total 4 of light distribution primitives. I0127 11:44:43.842332 14724 device_cuda_impl.cpp:883] Buffer allocate: __light_distribution, 80 bytes. (80) in device memory I0127 11:44:43.842332 14724 light.cpp:672] Automatically set World MIS resolution to 4096 by 2048 I0127 11:44:43.850340 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:43.862350 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:43.888375 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:43.888375 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:43.892379 14724 device_cuda_impl.cpp:883] Buffer allocate: background_output, 134,217,728 bytes. (128.00M) in device memory I0127 11:44:43.897287 14724 device_cuda_impl.cpp:883] Buffer allocate: background_input, 134,217,728 bytes. (128.00M) in device memory I0127 11:44:43.919308 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:43.935338 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:43.950336 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:43.966351 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:43.966351 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:43.978363 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:43.990372 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:44.003386 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:44.016923 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:44.046169 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:44.061470 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:44.077484 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:44.093498 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:44.109062 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:44.128079 14724 light.cpp:721] Background MIS build time 0.0100438 I0127 11:44:44.128079 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:44.128079 14724 device_cuda_impl.cpp:883] Buffer allocate: __light_background_marginal_cdf, 16,392 bytes. (16.01K) in device memory I0127 11:44:44.130528 14724 device_cuda_impl.cpp:883] Buffer allocate: __light_background_conditional_cdf, 67,125,248 bytes. (64.02M) in device memory I0127 11:44:44.140540 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:44.144542 14724 scene.cpp:337] System memory statistics after full device sync: Usage: 200,569,674 (191.28M) Peak: 412,137,998 (393.04M) I0127 11:44:44.155856 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:44.172871 8632 blender_sync.cpp:254] Total time spent synchronizing data: 0.0174621 I0127 11:44:44.172871 14724 svm.cpp:88] Total 16 shaders. I0127 11:44:44.172871 13072 constant_fold.cpp:58] Folding Sun_color::Color to constant (24.7767, 21.0621, 15.2916). I0127 11:44:44.172871 7684 svm.cpp:67] Compilation summary: Shader name: default_volume Number of SVM nodes: 3 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000003 Bump: 0.000000 Volume: 0.000026 Displacement: 0.000003 Generate: 0.000031 Total: 0.000032 I0127 11:44:44.172871 14888 svm.cpp:67] Compilation summary: Shader name: default_light Number of SVM nodes: 3 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000008 Bump: 0.000000 Volume: 0.000010 Displacement: 0.000019 Generate: 0.000037 Total: 0.000037 I0127 11:44:44.172871 9092 svm.cpp:67] Compilation summary: Shader name: Smoke Domain Material.001 Number of SVM nodes: 14 Peak stack usage: 10 Time (in seconds): Finalize: 0.000000 Surface: 0.000009 Bump: 0.000000 Volume: 0.000025 Displacement: 0.000016 Generate: 0.000050 Total: 0.000051 I0127 11:44:44.172871 7952 svm.cpp:67] Compilation summary: Shader name: shader Number of SVM nodes: 5 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000026 Bump: 0.000000 Volume: 0.000005 Displacement: 0.000012 Generate: 0.000043 Total: 0.000044 I0127 11:44:44.172871 14724 svm.cpp:67] Compilation summary: Shader name: pine-leaf_Snow.2 Number of SVM nodes: 46 Peak stack usage: 32 Time (in seconds): Finalize: 0.000000 Surface: 0.000092 Bump: 0.000000 Volume: 0.000006 Displacement: 0.000006 Generate: 0.000104 Total: 0.000105 I0127 11:44:44.172871 13072 constant_fold.cpp:113] Folding Mapping::Vector to socket Texture Coordinate::Generated. I0127 11:44:44.172871 7152 svm.cpp:67] Compilation summary: Shader name: shader Number of SVM nodes: 5 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000039 Bump: 0.000000 Volume: 0.000015 Displacement: 0.000007 Generate: 0.000062 Total: 0.000063 I0127 11:44:44.173871 7740 svm.cpp:67] Compilation summary: Shader name: pine-leaf Number of SVM nodes: 46 Peak stack usage: 32 Time (in seconds): Finalize: 0.000000 Surface: 0.000095 Bump: 0.000000 Volume: 0.000013 Displacement: 0.000007 Generate: 0.000114 Total: 0.000115 I0127 11:44:44.172871 14916 svm.cpp:67] Compilation summary: Shader name: shader Number of SVM nodes: 5 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000024 Bump: 0.000000 Volume: 0.000008 Displacement: 0.000026 Generate: 0.000058 Total: 0.000059 I0127 11:44:44.173871 14480 svm.cpp:67] Compilation summary: Shader name: pine-leaf_Snow Number of SVM nodes: 40 Peak stack usage: 31 Time (in seconds): Finalize: 0.000000 Surface: 0.000089 Bump: 0.000000 Volume: 0.000006 Displacement: 0.000008 Generate: 0.000103 Total: 0.000104 I0127 11:44:44.172871 15964 svm.cpp:67] Compilation summary: Shader name: Material.002 Number of SVM nodes: 28 Peak stack usage: 23 Time (in seconds): Finalize: 0.000000 Surface: 0.000064 Bump: 0.000000 Volume: 0.000010 Displacement: 0.000004 Generate: 0.000078 Total: 0.000079 I0127 11:44:44.172871 15256 svm.cpp:67] Compilation summary: Shader name: default_surface Number of SVM nodes: 8 Peak stack usage: 4 Time (in seconds): Finalize: 0.000000 Surface: 0.000022 Bump: 0.000000 Volume: 0.000034 Displacement: 0.000013 Generate: 0.000068 Total: 0.000069 I0127 11:44:44.172871 14984 svm.cpp:67] Compilation summary: Shader name: default_empty Number of SVM nodes: 3 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000014 Bump: 0.000000 Volume: 0.000031 Displacement: 0.000011 Generate: 0.000056 Total: 0.000057 I0127 11:44:44.173871 13072 constant_fold.cpp:113] Folding Soft_hard::Color to socket convert_float_to_color::value_color. I0127 11:44:44.172871 10364 svm.cpp:67] Compilation summary: Shader name: pine-trunk Number of SVM nodes: 30 Peak stack usage: 26 Time (in seconds): Finalize: 0.000000 Surface: 0.000067 Bump: 0.000000 Volume: 0.000005 Displacement: 0.000003 Generate: 0.000076 Total: 0.000076 I0127 11:44:44.172871 9500 svm.cpp:67] Compilation summary: Shader name: shader Number of SVM nodes: 5 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000015 Bump: 0.000000 Volume: 0.000023 Displacement: 0.000013 Generate: 0.000052 Total: 0.000053 I0127 11:44:44.173871 15692 svm.cpp:67] Compilation summary: Shader name: Material Number of SVM nodes: 374 Peak stack usage: 33 Time (in seconds): Finalize: 0.000000 Surface: 0.000071 Bump: 0.000095 Volume: 0.000004 Displacement: 0.000011 Generate: 0.000181 Total: 0.000182 I0127 11:44:44.173871 13072 graph.cpp:675] Deduplicated 2 nodes. I0127 11:44:44.173871 13072 svm.cpp:67] Compilation summary: Shader name: default_background Number of SVM nodes: 2178 Peak stack usage: 34 Time (in seconds): Finalize: 0.000289 Surface: 0.000107 Bump: 0.000000 Volume: 0.000007 Displacement: 0.000004 Generate: 0.000118 Total: 0.000407 I0127 11:44:44.173871 14724 device_cuda_impl.cpp:883] Buffer allocate: __svm_nodes, 44,944 bytes. (43.89K) in device memory I0127 11:44:44.173871 14724 device_cuda_impl.cpp:883] Buffer allocate: __shaders, 512 bytes. (512) in device memory I0127 11:44:44.173871 14724 svm.cpp:164] Shader manager updated 16 shaders in 0.0010195 seconds. I0127 11:44:44.173871 14724 tables.cpp:50] Total 2 lookup tables. I0127 11:44:44.173871 14724 device_cuda_impl.cpp:883] Buffer allocate: __lookup_table, 266,240 bytes. (260.00K) in device memory I0127 11:44:44.174872 14724 light.cpp:976] Total 5 lights. I0127 11:44:44.178876 14724 light.cpp:955] Number of lights sent to the device: 4 I0127 11:44:44.178876 14724 light.cpp:957] Number of lights without contribution: 1 I0127 11:44:44.178876 14724 device_cuda_impl.cpp:883] Buffer allocate: __lights, 768 bytes. (768) in device memory I0127 11:44:44.179877 14724 light.cpp:329] Total 4 of light distribution primitives. I0127 11:44:44.179877 14724 device_cuda_impl.cpp:883] Buffer allocate: __light_distribution, 80 bytes. (80) in device memory I0127 11:44:44.179877 14724 light.cpp:672] Automatically set World MIS resolution to 4096 by 2048 I0127 11:44:44.187885 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:44.202898 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:44.217912 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:44.229753 14724 device_cuda_impl.cpp:883] Buffer allocate: background_output, 134,217,728 bytes. (128.00M) in device memory I0127 11:44:44.233196 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:44.233196 14724 device_cuda_impl.cpp:883] Buffer allocate: background_input, 134,217,728 bytes. (128.00M) in device memory I0127 11:44:44.233196 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:44.249209 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:44.259218 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:44.280880 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:44.280880 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:44.292834 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:44.303843 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:44.312852 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:44.343652 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:44.343652 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:44.375075 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:44.391090 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:44.407104 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:44.422509 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:44.438524 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:44.454540 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:44.470553 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:44.482575 14724 light.cpp:721] Background MIS build time 0.0097671 I0127 11:44:44.482575 14724 device_cuda_impl.cpp:883] Buffer allocate: __light_background_marginal_cdf, 16,392 bytes. (16.01K) in device memory I0127 11:44:44.485567 14724 device_cuda_impl.cpp:883] Buffer allocate: __light_background_conditional_cdf, 67,125,248 bytes. (64.02M) in device memory I0127 11:44:44.486568 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:44.499579 14724 scene.cpp:337] System memory statistics after full device sync: Usage: 200,569,674 (191.28M) Peak: 412,137,998 (393.04M) I0127 11:44:44.502583 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:44.519599 8632 blender_sync.cpp:254] Total time spent synchronizing data: 0.017542 I0127 11:44:44.519599 14724 svm.cpp:88] Total 16 shaders. I0127 11:44:44.519599 13072 constant_fold.cpp:58] Folding Sun_color::Color to constant (24.7767, 21.0621, 15.2916). I0127 11:44:44.520601 13072 constant_fold.cpp:113] Folding Mapping::Vector to socket Texture Coordinate::Generated. I0127 11:44:44.519599 9092 svm.cpp:67] Compilation summary: Shader name: default_volume Number of SVM nodes: 3 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000003 Bump: 0.000000 Volume: 0.000004 Displacement: 0.000007 Generate: 0.000015 Total: 0.000016 I0127 11:44:44.520601 15692 svm.cpp:67] Compilation summary: Shader name: default_surface Number of SVM nodes: 8 Peak stack usage: 4 Time (in seconds): Finalize: 0.000000 Surface: 0.000019 Bump: 0.000000 Volume: 0.000006 Displacement: 0.000022 Generate: 0.000047 Total: 0.000048 I0127 11:44:44.520601 7684 svm.cpp:67] Compilation summary: Shader name: default_empty Number of SVM nodes: 3 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000007 Bump: 0.000000 Volume: 0.000045 Displacement: 0.000022 Generate: 0.000074 Total: 0.000075 I0127 11:44:44.520601 13072 constant_fold.cpp:113] Folding Soft_hard::Color to socket convert_float_to_color::value_color. I0127 11:44:44.520601 9500 svm.cpp:67] Compilation summary: Shader name: shader Number of SVM nodes: 5 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000017 Bump: 0.000000 Volume: 0.000003 Displacement: 0.000035 Generate: 0.000056 Total: 0.000056 I0127 11:44:44.520601 14888 svm.cpp:67] Compilation summary: Shader name: default_light Number of SVM nodes: 3 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000016 Bump: 0.000000 Volume: 0.000017 Displacement: 0.000016 Generate: 0.000048 Total: 0.000049 I0127 11:44:44.520601 15964 svm.cpp:67] Compilation summary: Shader name: Material.002 Number of SVM nodes: 28 Peak stack usage: 23 Time (in seconds): Finalize: 0.000000 Surface: 0.000083 Bump: 0.000000 Volume: 0.000013 Displacement: 0.000005 Generate: 0.000101 Total: 0.000101 I0127 11:44:44.520601 14916 svm.cpp:67] Compilation summary: Shader name: shader Number of SVM nodes: 5 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000054 Bump: 0.000000 Volume: 0.000024 Displacement: 0.000036 Generate: 0.000113 Total: 0.000115 I0127 11:44:44.520601 10364 svm.cpp:67] Compilation summary: Shader name: pine-trunk Number of SVM nodes: 30 Peak stack usage: 26 Time (in seconds): Finalize: 0.000000 Surface: 0.000111 Bump: 0.000000 Volume: 0.000004 Displacement: 0.000010 Generate: 0.000125 Total: 0.000126 I0127 11:44:44.520601 15256 svm.cpp:67] Compilation summary: Shader name: pine-leaf Number of SVM nodes: 46 Peak stack usage: 32 Time (in seconds): Finalize: 0.000000 Surface: 0.000137 Bump: 0.000000 Volume: 0.000007 Displacement: 0.000015 Generate: 0.000158 Total: 0.000158 I0127 11:44:44.520601 7740 svm.cpp:67] Compilation summary: Shader name: shader Number of SVM nodes: 5 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000061 Bump: 0.000000 Volume: 0.000009 Displacement: 0.000021 Generate: 0.000091 Total: 0.000092 I0127 11:44:44.520601 14724 svm.cpp:67] Compilation summary: Shader name: pine-leaf_Snow.2 Number of SVM nodes: 46 Peak stack usage: 32 Time (in seconds): Finalize: 0.000000 Surface: 0.000110 Bump: 0.000000 Volume: 0.000030 Displacement: 0.000004 Generate: 0.000144 Total: 0.000145 I0127 11:44:44.520601 7152 svm.cpp:67] Compilation summary: Shader name: pine-leaf_Snow Number of SVM nodes: 40 Peak stack usage: 31 Time (in seconds): Finalize: 0.000000 Surface: 0.000099 Bump: 0.000000 Volume: 0.000012 Displacement: 0.000019 Generate: 0.000130 Total: 0.000130 I0127 11:44:44.520601 14480 svm.cpp:67] Compilation summary: Shader name: shader Number of SVM nodes: 5 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000074 Bump: 0.000000 Volume: 0.000013 Displacement: 0.000005 Generate: 0.000092 Total: 0.000093 I0127 11:44:44.520601 7952 svm.cpp:67] Compilation summary: Shader name: Smoke Domain Material.001 Number of SVM nodes: 14 Peak stack usage: 10 Time (in seconds): Finalize: 0.000000 Surface: 0.000004 Bump: 0.000000 Volume: 0.000048 Displacement: 0.000013 Generate: 0.000065 Total: 0.000066 I0127 11:44:44.520601 13072 graph.cpp:675] Deduplicated 2 nodes. I0127 11:44:44.520601 14984 svm.cpp:67] Compilation summary: Shader name: Material Number of SVM nodes: 374 Peak stack usage: 33 Time (in seconds): Finalize: 0.000000 Surface: 0.000086 Bump: 0.000129 Volume: 0.000005 Displacement: 0.000013 Generate: 0.000233 Total: 0.000233 I0127 11:44:44.520601 13072 svm.cpp:67] Compilation summary: Shader name: default_background Number of SVM nodes: 2178 Peak stack usage: 34 Time (in seconds): Finalize: 0.000284 Surface: 0.000113 Bump: 0.000000 Volume: 0.000008 Displacement: 0.000004 Generate: 0.000126 Total: 0.000411 I0127 11:44:44.520601 14724 device_cuda_impl.cpp:883] Buffer allocate: __svm_nodes, 44,944 bytes. (43.89K) in device memory I0127 11:44:44.520601 14724 device_cuda_impl.cpp:883] Buffer allocate: __shaders, 512 bytes. (512) in device memory I0127 11:44:44.520601 14724 svm.cpp:164] Shader manager updated 16 shaders in 0.0009209 seconds. I0127 11:44:44.520601 14724 tables.cpp:50] Total 2 lookup tables. I0127 11:44:44.520601 14724 device_cuda_impl.cpp:883] Buffer allocate: __lookup_table, 266,240 bytes. (260.00K) in device memory I0127 11:44:44.520601 14724 light.cpp:976] Total 5 lights. I0127 11:44:44.525605 14724 light.cpp:955] Number of lights sent to the device: 4 I0127 11:44:44.525605 14724 light.cpp:957] Number of lights without contribution: 1 I0127 11:44:44.525605 14724 device_cuda_impl.cpp:883] Buffer allocate: __lights, 768 bytes. (768) in device memory I0127 11:44:44.526607 14724 light.cpp:329] Total 4 of light distribution primitives. I0127 11:44:44.526607 14724 device_cuda_impl.cpp:883] Buffer allocate: __light_distribution, 80 bytes. (80) in device memory I0127 11:44:44.526607 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:44.526607 14724 light.cpp:672] Automatically set World MIS resolution to 4096 by 2048 I0127 11:44:44.550627 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:44.556632 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:44.576665 14724 device_cuda_impl.cpp:883] Buffer allocate: background_output, 134,217,728 bytes. (128.00M) in device memory I0127 11:44:44.580543 14724 device_cuda_impl.cpp:883] Buffer allocate: background_input, 134,217,728 bytes. (128.00M) in device memory I0127 11:44:44.582545 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:44.583546 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:44.613157 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:44.613157 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:44.625169 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:44.645185 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:44.661201 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:44.677215 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:44.693229 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:44.709244 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:44.725258 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:44.741274 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:44.757289 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:44.773303 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:44.798331 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:44.798331 14724 light.cpp:721] Background MIS build time 0.0099359 I0127 11:44:44.798331 14724 device_cuda_impl.cpp:883] Buffer allocate: __light_background_marginal_cdf, 16,392 bytes. (16.01K) in device memory I0127 11:44:44.801178 14724 device_cuda_impl.cpp:883] Buffer allocate: __light_background_conditional_cdf, 67,125,248 bytes. (64.02M) in device memory I0127 11:44:44.805183 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:44.815192 14724 scene.cpp:337] System memory statistics after full device sync: Usage: 200,569,674 (191.28M) Peak: 412,137,998 (393.04M) I0127 11:44:44.820771 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:44.837787 8632 blender_sync.cpp:254] Total time spent synchronizing data: 0.017308 I0127 11:44:44.837787 14724 svm.cpp:88] Total 16 shaders. I0127 11:44:44.837787 15692 constant_fold.cpp:58] Folding Sun_color::Color to constant (24.7767, 21.0621, 15.2916). I0127 11:44:44.837787 7740 svm.cpp:67] Compilation summary: Shader name: default_volume Number of SVM nodes: 3 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000002 Bump: 0.000000 Volume: 0.000006 Displacement: 0.000008 Generate: 0.000017 Total: 0.000018 I0127 11:44:44.837787 15692 constant_fold.cpp:113] Folding Mapping::Vector to socket Texture Coordinate::Generated. I0127 11:44:44.837787 15964 svm.cpp:67] Compilation summary: Shader name: default_light Number of SVM nodes: 3 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000012 Bump: 0.000000 Volume: 0.000017 Displacement: 0.000008 Generate: 0.000038 Total: 0.000038 I0127 11:44:44.837787 7952 svm.cpp:67] Compilation summary: Shader name: default_empty Number of SVM nodes: 3 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000007 Bump: 0.000000 Volume: 0.000022 Displacement: 0.000013 Generate: 0.000042 Total: 0.000043 I0127 11:44:44.837787 14480 svm.cpp:67] Compilation summary: Shader name: default_surface Number of SVM nodes: 8 Peak stack usage: 4 Time (in seconds): Finalize: 0.000000 Surface: 0.000027 Bump: 0.000000 Volume: 0.000003 Displacement: 0.000031 Generate: 0.000061 Total: 0.000062 I0127 11:44:44.837787 14888 svm.cpp:67] Compilation summary: Shader name: shader Number of SVM nodes: 5 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000022 Bump: 0.000000 Volume: 0.000012 Displacement: 0.000012 Generate: 0.000047 Total: 0.000047 I0127 11:44:44.837787 13072 svm.cpp:67] Compilation summary: Shader name: shader Number of SVM nodes: 5 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000018 Bump: 0.000000 Volume: 0.000018 Displacement: 0.000017 Generate: 0.000053 Total: 0.000053 I0127 11:44:44.837787 7152 svm.cpp:67] Compilation summary: Shader name: pine-trunk Number of SVM nodes: 30 Peak stack usage: 26 Time (in seconds): Finalize: 0.000000 Surface: 0.000074 Bump: 0.000000 Volume: 0.000002 Displacement: 0.000001 Generate: 0.000078 Total: 0.000080 I0127 11:44:44.837787 14984 svm.cpp:67] Compilation summary: Shader name: shader Number of SVM nodes: 5 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000046 Bump: 0.000000 Volume: 0.000012 Displacement: 0.000011 Generate: 0.000070 Total: 0.000070 I0127 11:44:44.837787 9500 svm.cpp:67] Compilation summary: Shader name: Material.002 Number of SVM nodes: 28 Peak stack usage: 23 Time (in seconds): Finalize: 0.000000 Surface: 0.000061 Bump: 0.000000 Volume: 0.000006 Displacement: 0.000007 Generate: 0.000073 Total: 0.000074 I0127 11:44:44.837787 14724 svm.cpp:67] Compilation summary: Shader name: pine-leaf_Snow.2 Number of SVM nodes: 46 Peak stack usage: 32 Time (in seconds): Finalize: 0.000000 Surface: 0.000086 Bump: 0.000000 Volume: 0.000007 Displacement: 0.000003 Generate: 0.000096 Total: 0.000096 I0127 11:44:44.837787 14916 svm.cpp:67] Compilation summary: Shader name: shader Number of SVM nodes: 5 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000024 Bump: 0.000000 Volume: 0.000036 Displacement: 0.000009 Generate: 0.000069 Total: 0.000070 I0127 11:44:44.837787 7684 svm.cpp:67] Compilation summary: Shader name: Smoke Domain Material.001 Number of SVM nodes: 14 Peak stack usage: 10 Time (in seconds): Finalize: 0.000000 Surface: 0.000025 Bump: 0.000000 Volume: 0.000017 Displacement: 0.000011 Generate: 0.000053 Total: 0.000054 I0127 11:44:44.837787 15256 svm.cpp:67] Compilation summary: Shader name: pine-leaf Number of SVM nodes: 46 Peak stack usage: 32 Time (in seconds): Finalize: 0.000000 Surface: 0.000091 Bump: 0.000000 Volume: 0.000007 Displacement: 0.000019 Generate: 0.000117 Total: 0.000118 I0127 11:44:44.837787 15692 constant_fold.cpp:113] Folding Soft_hard::Color to socket convert_float_to_color::value_color. I0127 11:44:44.837787 9092 svm.cpp:67] Compilation summary: Shader name: Material Number of SVM nodes: 374 Peak stack usage: 33 Time (in seconds): Finalize: 0.000000 Surface: 0.000093 Bump: 0.000090 Volume: 0.000004 Displacement: 0.000012 Generate: 0.000199 Total: 0.000199 I0127 11:44:44.837787 10364 svm.cpp:67] Compilation summary: Shader name: pine-leaf_Snow Number of SVM nodes: 40 Peak stack usage: 31 Time (in seconds): Finalize: 0.000000 Surface: 0.000061 Bump: 0.000000 Volume: 0.000014 Displacement: 0.000022 Generate: 0.000097 Total: 0.000097 I0127 11:44:44.837787 15692 graph.cpp:675] Deduplicated 2 nodes. I0127 11:44:44.838788 15692 svm.cpp:67] Compilation summary: Shader name: default_background Number of SVM nodes: 2178 Peak stack usage: 34 Time (in seconds): Finalize: 0.000306 Surface: 0.000092 Bump: 0.000000 Volume: 0.000007 Displacement: 0.000003 Generate: 0.000102 Total: 0.000408 I0127 11:44:44.838788 14724 device_cuda_impl.cpp:883] Buffer allocate: __svm_nodes, 44,944 bytes. (43.89K) in device memory I0127 11:44:44.838788 14724 device_cuda_impl.cpp:883] Buffer allocate: __shaders, 512 bytes. (512) in device memory I0127 11:44:44.838788 14724 svm.cpp:164] Shader manager updated 16 shaders in 0.0009094 seconds. I0127 11:44:44.838788 14724 tables.cpp:50] Total 2 lookup tables. I0127 11:44:44.838788 14724 device_cuda_impl.cpp:883] Buffer allocate: __lookup_table, 266,240 bytes. (260.00K) in device memory I0127 11:44:44.838788 14724 light.cpp:976] Total 5 lights. I0127 11:44:44.842792 14724 light.cpp:955] Number of lights sent to the device: 4 I0127 11:44:44.842792 14724 light.cpp:957] Number of lights without contribution: 1 I0127 11:44:44.842792 14724 device_cuda_impl.cpp:883] Buffer allocate: __lights, 768 bytes. (768) in device memory I0127 11:44:44.843792 14724 light.cpp:329] Total 4 of light distribution primitives. I0127 11:44:44.843792 14724 device_cuda_impl.cpp:883] Buffer allocate: __light_distribution, 80 bytes. (80) in device memory I0127 11:44:44.844794 14724 light.cpp:672] Automatically set World MIS resolution to 4096 by 2048 I0127 11:44:44.852800 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:44.868815 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:44.884829 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:44.893574 14724 device_cuda_impl.cpp:883] Buffer allocate: background_output, 134,217,728 bytes. (128.00M) in device memory I0127 11:44:44.897279 14724 device_cuda_impl.cpp:883] Buffer allocate: background_input, 134,217,728 bytes. (128.00M) in device memory I0127 11:44:44.900282 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:44.916296 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:44.916296 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:44.928308 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:44.938316 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:44.964339 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:44.964339 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:44.974349 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:44.984359 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:44.994367 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:45.011886 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:45.027901 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:45.043915 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:45.059931 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:45.075153 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:45.090167 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:45.106181 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:45.122196 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:45.138217 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:45.138217 14724 light.cpp:721] Background MIS build time 0.0097744 I0127 11:44:45.138217 14724 device_cuda_impl.cpp:883] Buffer allocate: __light_background_marginal_cdf, 16,392 bytes. (16.01K) in device memory I0127 11:44:45.141199 14724 device_cuda_impl.cpp:883] Buffer allocate: __light_background_conditional_cdf, 67,125,248 bytes. (64.02M) in device memory I0127 11:44:45.154212 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:45.155213 14724 scene.cpp:337] System memory statistics after full device sync: Usage: 200,569,674 (191.28M) Peak: 412,137,998 (393.04M) I0127 11:44:45.169858 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:45.186874 8632 blender_sync.cpp:254] Total time spent synchronizing data: 0.0179233 I0127 11:44:45.187875 14724 svm.cpp:88] Total 16 shaders. I0127 11:44:45.187875 14480 constant_fold.cpp:58] Folding Sun_color::Color to constant (24.7767, 21.0621, 15.2916). I0127 11:44:45.187875 7740 svm.cpp:67] Compilation summary: Shader name: default_volume Number of SVM nodes: 3 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000004 Bump: 0.000000 Volume: 0.000003 Displacement: 0.000002 Generate: 0.000010 Total: 0.000010 I0127 11:44:45.187875 9500 svm.cpp:67] Compilation summary: Shader name: default_empty Number of SVM nodes: 3 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000004 Bump: 0.000000 Volume: 0.000020 Displacement: 0.000005 Generate: 0.000028 Total: 0.000029 I0127 11:44:45.187875 14480 constant_fold.cpp:113] Folding Mapping::Vector to socket Texture Coordinate::Generated. I0127 11:44:45.187875 10364 svm.cpp:67] Compilation summary: Shader name: default_light Number of SVM nodes: 3 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000005 Bump: 0.000000 Volume: 0.000005 Displacement: 0.000025 Generate: 0.000036 Total: 0.000037 I0127 11:44:45.187875 15256 svm.cpp:67] Compilation summary: Shader name: shader Number of SVM nodes: 5 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000025 Bump: 0.000000 Volume: 0.000012 Displacement: 0.000010 Generate: 0.000046 Total: 0.000047 I0127 11:44:45.187875 15692 svm.cpp:67] Compilation summary: Shader name: shader Number of SVM nodes: 5 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000020 Bump: 0.000000 Volume: 0.000017 Displacement: 0.000010 Generate: 0.000046 Total: 0.000047 I0127 11:44:45.187875 14916 svm.cpp:67] Compilation summary: Shader name: shader Number of SVM nodes: 5 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000034 Bump: 0.000000 Volume: 0.000018 Displacement: 0.000007 Generate: 0.000060 Total: 0.000061 I0127 11:44:45.187875 7952 svm.cpp:67] Compilation summary: Shader name: shader Number of SVM nodes: 5 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000018 Bump: 0.000000 Volume: 0.000018 Displacement: 0.000010 Generate: 0.000045 Total: 0.000045 I0127 11:44:45.187875 14724 svm.cpp:67] Compilation summary: Shader name: pine-leaf_Snow.2 Number of SVM nodes: 46 Peak stack usage: 32 Time (in seconds): Finalize: 0.000000 Surface: 0.000105 Bump: 0.000000 Volume: 0.000019 Displacement: 0.000006 Generate: 0.000130 Total: 0.000131 I0127 11:44:45.187875 7684 svm.cpp:67] Compilation summary: Shader name: pine-trunk Number of SVM nodes: 30 Peak stack usage: 26 Time (in seconds): Finalize: 0.000000 Surface: 0.000071 Bump: 0.000000 Volume: 0.000013 Displacement: 0.000021 Generate: 0.000105 Total: 0.000105 I0127 11:44:45.187875 14888 svm.cpp:67] Compilation summary: Shader name: default_surface Number of SVM nodes: 8 Peak stack usage: 4 Time (in seconds): Finalize: 0.000000 Surface: 0.000036 Bump: 0.000000 Volume: 0.000013 Displacement: 0.000010 Generate: 0.000060 Total: 0.000061 I0127 11:44:45.187875 14984 svm.cpp:67] Compilation summary: Shader name: pine-leaf Number of SVM nodes: 46 Peak stack usage: 32 Time (in seconds): Finalize: 0.000000 Surface: 0.000122 Bump: 0.000000 Volume: 0.000005 Displacement: 0.000006 Generate: 0.000133 Total: 0.000134 I0127 11:44:45.187875 14480 constant_fold.cpp:113] Folding Soft_hard::Color to socket convert_float_to_color::value_color. I0127 11:44:45.187875 15964 svm.cpp:67] Compilation summary: Shader name: pine-leaf_Snow Number of SVM nodes: 40 Peak stack usage: 31 Time (in seconds): Finalize: 0.000000 Surface: 0.000075 Bump: 0.000000 Volume: 0.000014 Displacement: 0.000023 Generate: 0.000112 Total: 0.000113 I0127 11:44:45.187875 13072 svm.cpp:67] Compilation summary: Shader name: Material.002 Number of SVM nodes: 28 Peak stack usage: 23 Time (in seconds): Finalize: 0.000000 Surface: 0.000115 Bump: 0.000000 Volume: 0.000015 Displacement: 0.000010 Generate: 0.000140 Total: 0.000141 I0127 11:44:45.187875 7152 svm.cpp:67] Compilation summary: Shader name: Smoke Domain Material.001 Number of SVM nodes: 14 Peak stack usage: 10 Time (in seconds): Finalize: 0.000000 Surface: 0.000009 Bump: 0.000000 Volume: 0.000057 Displacement: 0.000005 Generate: 0.000071 Total: 0.000071 I0127 11:44:45.187875 9092 svm.cpp:67] Compilation summary: Shader name: Material Number of SVM nodes: 374 Peak stack usage: 33 Time (in seconds): Finalize: 0.000000 Surface: 0.000072 Bump: 0.000097 Volume: 0.000005 Displacement: 0.000012 Generate: 0.000186 Total: 0.000186 I0127 11:44:45.187875 14480 graph.cpp:675] Deduplicated 2 nodes. I0127 11:44:45.187875 14480 svm.cpp:67] Compilation summary: Shader name: default_background Number of SVM nodes: 2178 Peak stack usage: 34 Time (in seconds): Finalize: 0.000304 Surface: 0.000122 Bump: 0.000000 Volume: 0.000007 Displacement: 0.000004 Generate: 0.000132 Total: 0.000437 I0127 11:44:45.187875 14724 device_cuda_impl.cpp:883] Buffer allocate: __svm_nodes, 44,944 bytes. (43.89K) in device memory I0127 11:44:45.188876 14724 device_cuda_impl.cpp:883] Buffer allocate: __shaders, 512 bytes. (512) in device memory I0127 11:44:45.188876 14724 svm.cpp:164] Shader manager updated 16 shaders in 0.0009602 seconds. I0127 11:44:45.188876 14724 tables.cpp:50] Total 2 lookup tables. I0127 11:44:45.188876 14724 device_cuda_impl.cpp:883] Buffer allocate: __lookup_table, 266,240 bytes. (260.00K) in device memory I0127 11:44:45.188876 14724 light.cpp:976] Total 5 lights. I0127 11:44:45.192879 14724 light.cpp:955] Number of lights sent to the device: 4 I0127 11:44:45.192879 14724 light.cpp:957] Number of lights without contribution: 1 I0127 11:44:45.192879 14724 device_cuda_impl.cpp:883] Buffer allocate: __lights, 768 bytes. (768) in device memory I0127 11:44:45.193881 14724 light.cpp:329] Total 4 of light distribution primitives. I0127 11:44:45.193881 14724 device_cuda_impl.cpp:883] Buffer allocate: __light_distribution, 80 bytes. (80) in device memory I0127 11:44:45.194881 14724 light.cpp:672] Automatically set World MIS resolution to 4096 by 2048 I0127 11:44:45.201887 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:45.216959 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:45.231972 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:45.243835 14724 device_cuda_impl.cpp:883] Buffer allocate: background_output, 134,217,728 bytes. (128.00M) in device memory I0127 11:44:45.247035 14724 device_cuda_impl.cpp:883] Buffer allocate: background_input, 134,217,728 bytes. (128.00M) in device memory I0127 11:44:45.248035 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:45.264048 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:45.280063 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:45.296078 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:45.311797 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:45.327811 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:45.343827 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:45.359840 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:45.375856 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:45.391871 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:45.407891 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:45.423908 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:45.425910 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:45.452936 14724 light.cpp:721] Background MIS build time 0.0098569 I0127 11:44:45.452936 14724 device_cuda_impl.cpp:883] Buffer allocate: __light_background_marginal_cdf, 16,392 bytes. (16.01K) in device memory I0127 11:44:45.454932 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:45.455935 14724 device_cuda_impl.cpp:883] Buffer allocate: __light_background_conditional_cdf, 67,125,248 bytes. (64.02M) in device memory I0127 11:44:45.470948 14724 scene.cpp:337] System memory statistics after full device sync: Usage: 200,569,674 (191.28M) Peak: 412,137,998 (393.04M) I0127 11:44:45.487962 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:45.504977 8632 blender_sync.cpp:254] Total time spent synchronizing data: 0.0171652 I0127 11:44:45.504977 14724 svm.cpp:88] Total 16 shaders. I0127 11:44:45.504977 7684 constant_fold.cpp:58] Folding Sun_color::Color to constant (24.7767, 21.0621, 15.2916). I0127 11:44:45.504977 7684 constant_fold.cpp:113] Folding Mapping::Vector to socket Texture Coordinate::Generated. I0127 11:44:45.504977 7684 constant_fold.cpp:113] Folding Soft_hard::Color to socket convert_float_to_color::value_color. I0127 11:44:45.504977 15256 svm.cpp:67] Compilation summary: Shader name: shader Number of SVM nodes: 5 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000012 Bump: 0.000000 Volume: 0.000013 Displacement: 0.000024 Generate: 0.000049 Total: 0.000050 I0127 11:44:45.504977 14480 svm.cpp:67] Compilation summary: Shader name: default_volume Number of SVM nodes: 3 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000004 Bump: 0.000000 Volume: 0.000002 Displacement: 0.000005 Generate: 0.000011 Total: 0.000012 I0127 11:44:45.504977 7684 graph.cpp:675] Deduplicated 2 nodes. I0127 11:44:45.504977 14916 svm.cpp:67] Compilation summary: Shader name: default_light Number of SVM nodes: 3 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000008 Bump: 0.000000 Volume: 0.000011 Displacement: 0.000020 Generate: 0.000039 Total: 0.000040 I0127 11:44:45.504977 10364 svm.cpp:67] Compilation summary: Shader name: Material Number of SVM nodes: 374 Peak stack usage: 33 Time (in seconds): Finalize: 0.000000 Surface: 0.000056 Bump: 0.000128 Volume: 0.000003 Displacement: 0.000011 Generate: 0.000197 Total: 0.000198 I0127 11:44:45.504977 14984 svm.cpp:67] Compilation summary: Shader name: default_surface Number of SVM nodes: 8 Peak stack usage: 4 Time (in seconds): Finalize: 0.000000 Surface: 0.000047 Bump: 0.000000 Volume: 0.000021 Displacement: 0.000008 Generate: 0.000076 Total: 0.000077 I0127 11:44:45.504977 9092 svm.cpp:67] Compilation summary: Shader name: pine-leaf Number of SVM nodes: 46 Peak stack usage: 32 Time (in seconds): Finalize: 0.000000 Surface: 0.000114 Bump: 0.000000 Volume: 0.000013 Displacement: 0.000007 Generate: 0.000134 Total: 0.000134 I0127 11:44:45.504977 14724 svm.cpp:67] Compilation summary: Shader name: pine-leaf_Snow.2 Number of SVM nodes: 46 Peak stack usage: 32 Time (in seconds): Finalize: 0.000000 Surface: 0.000097 Bump: 0.000000 Volume: 0.000018 Displacement: 0.000027 Generate: 0.000142 Total: 0.000143 I0127 11:44:45.504977 9500 svm.cpp:67] Compilation summary: Shader name: pine-trunk Number of SVM nodes: 30 Peak stack usage: 26 Time (in seconds): Finalize: 0.000000 Surface: 0.000083 Bump: 0.000000 Volume: 0.000015 Displacement: 0.000009 Generate: 0.000108 Total: 0.000109 I0127 11:44:45.504977 14888 svm.cpp:67] Compilation summary: Shader name: pine-leaf_Snow Number of SVM nodes: 40 Peak stack usage: 31 Time (in seconds): Finalize: 0.000000 Surface: 0.000073 Bump: 0.000000 Volume: 0.000015 Displacement: 0.000008 Generate: 0.000096 Total: 0.000097 I0127 11:44:45.504977 7152 svm.cpp:67] Compilation summary: Shader name: shader Number of SVM nodes: 5 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000038 Bump: 0.000000 Volume: 0.000016 Displacement: 0.000015 Generate: 0.000069 Total: 0.000070 I0127 11:44:45.504977 7952 svm.cpp:67] Compilation summary: Shader name: Material.002 Number of SVM nodes: 28 Peak stack usage: 23 Time (in seconds): Finalize: 0.000000 Surface: 0.000082 Bump: 0.000000 Volume: 0.000011 Displacement: 0.000009 Generate: 0.000102 Total: 0.000103 I0127 11:44:45.504977 7740 svm.cpp:67] Compilation summary: Shader name: Smoke Domain Material.001 Number of SVM nodes: 14 Peak stack usage: 10 Time (in seconds): Finalize: 0.000000 Surface: 0.000015 Bump: 0.000000 Volume: 0.000052 Displacement: 0.000004 Generate: 0.000072 Total: 0.000072 I0127 11:44:45.504977 13072 svm.cpp:67] Compilation summary: Shader name: shader Number of SVM nodes: 5 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000042 Bump: 0.000000 Volume: 0.000013 Displacement: 0.000005 Generate: 0.000060 Total: 0.000060 I0127 11:44:45.504977 15964 svm.cpp:67] Compilation summary: Shader name: default_empty Number of SVM nodes: 3 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000007 Bump: 0.000000 Volume: 0.000015 Displacement: 0.000019 Generate: 0.000041 Total: 0.000042 I0127 11:44:45.504977 15692 svm.cpp:67] Compilation summary: Shader name: shader Number of SVM nodes: 5 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000033 Bump: 0.000000 Volume: 0.000016 Displacement: 0.000015 Generate: 0.000064 Total: 0.000065 I0127 11:44:45.504977 7684 svm.cpp:67] Compilation summary: Shader name: default_background Number of SVM nodes: 2178 Peak stack usage: 34 Time (in seconds): Finalize: 0.000245 Surface: 0.000111 Bump: 0.000000 Volume: 0.000007 Displacement: 0.000004 Generate: 0.000122 Total: 0.000367 I0127 11:44:45.504977 14724 device_cuda_impl.cpp:883] Buffer allocate: __svm_nodes, 44,944 bytes. (43.89K) in device memory I0127 11:44:45.505978 14724 device_cuda_impl.cpp:883] Buffer allocate: __shaders, 512 bytes. (512) in device memory I0127 11:44:45.505978 14724 svm.cpp:164] Shader manager updated 16 shaders in 0.0008596 seconds. I0127 11:44:45.505978 14724 tables.cpp:50] Total 2 lookup tables. I0127 11:44:45.505978 14724 device_cuda_impl.cpp:883] Buffer allocate: __lookup_table, 266,240 bytes. (260.00K) in device memory I0127 11:44:45.505978 14724 light.cpp:976] Total 5 lights. I0127 11:44:45.509976 14724 light.cpp:955] Number of lights sent to the device: 4 I0127 11:44:45.509976 14724 light.cpp:957] Number of lights without contribution: 1 I0127 11:44:45.509976 14724 device_cuda_impl.cpp:883] Buffer allocate: __lights, 768 bytes. (768) in device memory I0127 11:44:45.510977 14724 light.cpp:329] Total 4 of light distribution primitives. I0127 11:44:45.510977 14724 device_cuda_impl.cpp:883] Buffer allocate: __light_distribution, 80 bytes. (80) in device memory I0127 11:44:45.510977 14724 light.cpp:672] Automatically set World MIS resolution to 4096 by 2048 I0127 11:44:45.519985 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:45.536000 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:45.552014 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:45.560922 14724 device_cuda_impl.cpp:883] Buffer allocate: background_output, 134,217,728 bytes. (128.00M) in device memory I0127 11:44:45.564198 14724 device_cuda_impl.cpp:883] Buffer allocate: background_input, 134,217,728 bytes. (128.00M) in device memory I0127 11:44:45.567857 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:45.583870 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:45.599884 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:45.615900 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:45.631914 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:45.647928 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:45.649930 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:45.651932 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:45.663944 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:45.663944 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:45.679957 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:45.679957 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:45.695972 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:45.695972 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:45.695972 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:45.711637 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:45.711637 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:45.727653 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:45.728655 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:45.728655 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:45.743667 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:45.745671 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:45.748670 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:45.750672 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:45.759680 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:45.760689 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:45.769690 14724 light.cpp:721] Background MIS build time 0.009779 I0127 11:44:45.769690 14724 device_cuda_impl.cpp:883] Buffer allocate: __light_background_marginal_cdf, 16,392 bytes. (16.01K) in device memory I0127 11:44:45.769690 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:45.772105 14724 device_cuda_impl.cpp:883] Buffer allocate: __light_background_conditional_cdf, 67,125,248 bytes. (64.02M) in device memory I0127 11:44:45.786118 14724 scene.cpp:337] System memory statistics after full device sync: Usage: 200,569,674 (191.28M) Peak: 412,137,998 (393.04M) I0127 11:44:45.791123 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:44:45.808140 8632 blender_sync.cpp:254] Total time spent synchronizing data: 0.0174344 I0127 11:44:45.812142 14724 camera.cpp:551] Camera is outside of the volume. I0127 11:44:45.835114 14724 camera.cpp:551] Camera is outside of the volume. I0127 11:44:53.708247 8632 device_optix.cpp:229] Closed database: "C:\Users\User\AppData\Local\NVIDIA\OptixCache\cache7.db" I0127 11:44:53.708247 8632 device_optix.cpp:229] Cache data size: "137.9 MiB" I0127 11:45:01.933593 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:45:01.933593 8632 device_cuda_impl.cpp:714] Mapped host memory limit set to 29,987,418,112 bytes. (27.93G) I0127 11:45:01.988909 8632 device_optix.cpp:229] All knobs on default. I0127 11:45:02.001327 8632 device_optix.cpp:229] Opened database: "C:\Users\User\AppData\Local\NVIDIA\OptixCache\cache7.db" I0127 11:45:02.001327 8632 device_optix.cpp:229] Cache data size: "137.9 MiB" I0127 11:45:02.002327 8632 device_cuda_impl.cpp:883] Buffer allocate: __params, 2,000 bytes. (1.95K) in device memory I0127 11:45:02.002327 8632 device_cuda_impl.cpp:883] Buffer allocate: RenderBuffers, 1,931,776 bytes. (1.84M) in device memory I0127 11:45:02.003329 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:45:02.011335 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:45:02.030737 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:45:02.045851 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:45:02.061858 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:45:02.077034 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:45:02.091858 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:45:02.107790 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:45:02.218891 8632 blender_sync.cpp:254] Total time spent synchronizing data: 0.111895 I0127 11:45:02.233906 8632 device_cuda_impl.cpp:1205] Array 3D allocate: __tex_image_float_000, 15,724,800 bytes. (15.00M) I0127 11:45:02.236907 1300 scene.cpp:543] Requested features: Experimental features: On Max nodes group: 3 Nodes features: 5 Use Hair: False Use Object Motion: False Use Camera Motion: False Use Baking: False Use Subsurface: True Use Volume: True Use Branched Integrator: False Use Patch Evaluation: False Use Transparent Shadows: False Use Principled BSDF: True Use Denoising: False Use Displacement: False Use Background Light: True I0127 11:45:02.236907 1300 device_cuda_impl.cpp:383] Testing for pre-compiled kernel D:\SOFTWARES\BLENDER_BETA ALPHA\blender-2.93.0-ded9484925ed-windows64\2.93\scripts\addons\cycles\lib/kernel_sm_86.cubin. I0127 11:45:02.236907 1300 device_cuda_impl.cpp:385] Using precompiled kernel. I0127 11:45:02.236907 1300 device_cuda_impl.cpp:383] Testing for pre-compiled kernel D:\SOFTWARES\BLENDER_BETA ALPHA\blender-2.93.0-ded9484925ed-windows64\2.93\scripts\addons\cycles\lib/filter_sm_86.cubin. I0127 11:45:02.236907 1300 device_cuda_impl.cpp:385] Using precompiled kernel. I0127 11:45:02.242913 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:45:02.249919 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:45:02.267823 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:45:02.267823 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:45:02.283107 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:45:02.283107 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:45:02.286013 1300 device_cuda_impl.cpp:671] Local memory reserved 1,217,921,024 bytes. (1.13G) I0127 11:45:02.298025 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:45:02.298025 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:45:02.300026 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:45:02.313038 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:45:02.313038 1300 device_optix.cpp:229] Cache hit for key: ptx-7482438-key04f58aa3573859b8fc4fa853747b9831-sm_86-rtc1-drv461.40 I0127 11:45:02.313038 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:45:02.313038 1300 device_cuda_impl.cpp:883] Buffer allocate: __sbt, 416 bytes. (416) in device memory I0127 11:45:02.313038 1300 device_optix.cpp:229] Cache hit for key: ptx-2340-key04ba557d583a931e5c6c93c434a9ceda-sm_86-rtc1-drv461.40 I0127 11:45:02.329056 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:45:02.329056 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:45:02.330057 1300 device_optix.cpp:229] Info: Pipeline has 1 module(s), 6 entry function(s), 9 trace call(s), 0 continuation callable call(s), 0 direct callable call(s), 11501 basic block(s) in entry functions, 124414 instruction(s) in entry functions, 26 non-entry function(s), 8014 basic block(s) in non-entry functions, 108472 instruction(s) in non-entry functions I0127 11:45:02.331058 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:45:02.331058 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:45:02.331058 1300 device_optix.cpp:229] Cache hit for key: ptx-2340-key04ba557d583a931e5c6c93c434a9ceda-sm_86-rtc1-drv461.40 I0127 11:45:02.344070 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:45:02.344070 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:45:02.345072 1300 device_optix.cpp:229] Info: Pipeline has 1 module(s), 6 entry function(s), 0 trace call(s), 0 continuation callable call(s), 0 direct callable call(s), 67 basic block(s) in entry functions, 620 instruction(s) in entry functions, 26 non-entry function(s), 8014 basic block(s) in non-entry functions, 108472 instruction(s) in non-entry functions I0127 11:45:02.345072 1300 scene.cpp:556] Total time spent loading kernels: 0.107837 I0127 11:45:02.345072 1300 svm.cpp:88] Total 16 shaders. I0127 11:45:02.345072 13072 constant_fold.cpp:132] Discarding closure emission. I0127 11:45:02.345072 14888 constant_fold.cpp:58] Folding Sun_color::Color to constant (24.7767, 21.0621, 15.2916). I0127 11:45:02.345072 14888 constant_fold.cpp:113] Folding Mapping::Vector to socket Texture Coordinate::Generated. I0127 11:45:02.345072 7152 constant_fold.cpp:113] Folding convert_vector_to_point::value_point to socket Mapping::Vector. I0127 11:45:02.345072 9500 svm.cpp:67] Compilation summary: Shader name: default_volume Number of SVM nodes: 3 Peak stack usage: 0 Time (in seconds): Finalize: 0.000018 Surface: 0.000004 Bump: 0.000000 Volume: 0.000008 Displacement: 0.000003 Generate: 0.000016 Total: 0.000034 I0127 11:45:02.345072 7152 constant_fold.cpp:113] Folding convert_vector_to_point::value_point to socket Mapping::Vector. I0127 11:45:02.345072 13072 svm.cpp:67] Compilation summary: Shader name: default_light Number of SVM nodes: 3 Peak stack usage: 0 Time (in seconds): Finalize: 0.000058 Surface: 0.000003 Bump: 0.000000 Volume: 0.000001 Displacement: 0.000005 Generate: 0.000009 Total: 0.000068 I0127 11:45:02.345072 14984 svm.cpp:67] Compilation summary: Shader name: shader Number of SVM nodes: 5 Peak stack usage: 0 Time (in seconds): Finalize: 0.000037 Surface: 0.000034 Bump: 0.000000 Volume: 0.000006 Displacement: 0.000009 Generate: 0.000049 Total: 0.000087 I0127 11:45:02.345072 7152 constant_fold.cpp:113] Folding convert_vector_to_point::value_point to socket Mapping::Vector. I0127 11:45:02.345072 14888 constant_fold.cpp:113] Folding Soft_hard::Color to socket convert_float_to_color::value_color. I0127 11:45:02.345072 7740 svm.cpp:67] Compilation summary: Shader name: shader Number of SVM nodes: 5 Peak stack usage: 0 Time (in seconds): Finalize: 0.000027 Surface: 0.000031 Bump: 0.000000 Volume: 0.000013 Displacement: 0.000007 Generate: 0.000051 Total: 0.000079 I0127 11:45:02.345072 10364 svm.cpp:67] Compilation summary: Shader name: default_empty Number of SVM nodes: 3 Peak stack usage: 0 Time (in seconds): Finalize: 0.000010 Surface: 0.000010 Bump: 0.000000 Volume: 0.000025 Displacement: 0.000008 Generate: 0.000044 Total: 0.000055 I0127 11:45:02.345072 7152 constant_fold.cpp:113] Folding convert_vector_to_point::value_point to socket Mapping::Vector. I0127 11:45:02.345072 9092 svm.cpp:67] Compilation summary: Shader name: Smoke Domain Material.001 Number of SVM nodes: 14 Peak stack usage: 10 Time (in seconds): Finalize: 0.000030 Surface: 0.000023 Bump: 0.000000 Volume: 0.000077 Displacement: 0.000008 Generate: 0.000108 Total: 0.000139 I0127 11:45:02.345072 14480 svm.cpp:67] Compilation summary: Shader name: Material.002 Number of SVM nodes: 28 Peak stack usage: 23 Time (in seconds): Finalize: 0.000083 Surface: 0.000043 Bump: 0.000000 Volume: 0.000012 Displacement: 0.000012 Generate: 0.000068 Total: 0.000151 I0127 11:45:02.345072 15964 svm.cpp:67] Compilation summary: Shader name: default_surface Number of SVM nodes: 8 Peak stack usage: 4 Time (in seconds): Finalize: 0.000033 Surface: 0.000041 Bump: 0.000000 Volume: 0.000026 Displacement: 0.000005 Generate: 0.000073 Total: 0.000107 I0127 11:45:02.345072 15256 svm.cpp:67] Compilation summary: Shader name: shader Number of SVM nodes: 5 Peak stack usage: 0 Time (in seconds): Finalize: 0.000021 Surface: 0.000062 Bump: 0.000000 Volume: 0.000010 Displacement: 0.000013 Generate: 0.000084 Total: 0.000106 I0127 11:45:02.345072 15692 svm.cpp:67] Compilation summary: Shader name: shader Number of SVM nodes: 5 Peak stack usage: 0 Time (in seconds): Finalize: 0.000021 Surface: 0.000027 Bump: 0.000000 Volume: 0.000015 Displacement: 0.000012 Generate: 0.000054 Total: 0.000076 I0127 11:45:02.345072 14888 graph.cpp:675] Deduplicated 2 nodes. I0127 11:45:02.345072 7952 svm.cpp:67] Compilation summary: Shader name: pine-trunk Number of SVM nodes: 30 Peak stack usage: 26 Time (in seconds): Finalize: 0.000086 Surface: 0.000284 Bump: 0.000000 Volume: 0.000003 Displacement: 0.000001 Generate: 0.000288 Total: 0.000374 I0127 11:45:02.345072 14888 svm.cpp:67] Compilation summary: Shader name: default_background Number of SVM nodes: 2178 Peak stack usage: 34 Time (in seconds): Finalize: 0.000276 Surface: 0.000130 Bump: 0.000000 Volume: 0.000006 Displacement: 0.000003 Generate: 0.000138 Total: 0.000416 I0127 11:45:02.345072 14916 svm.cpp:67] Compilation summary: Shader name: pine-leaf Number of SVM nodes: 46 Peak stack usage: 32 Time (in seconds): Finalize: 0.000132 Surface: 0.000379 Bump: 0.000000 Volume: 0.000002 Displacement: 0.000001 Generate: 0.000382 Total: 0.000515 I0127 11:45:02.345072 1300 svm.cpp:67] Compilation summary: Shader name: pine-leaf_Snow.2 Number of SVM nodes: 46 Peak stack usage: 32 Time (in seconds): Finalize: 0.000162 Surface: 0.000376 Bump: 0.000000 Volume: 0.000007 Displacement: 0.000002 Generate: 0.000385 Total: 0.000548 I0127 11:45:02.345072 7684 svm.cpp:67] Compilation summary: Shader name: pine-leaf_Snow Number of SVM nodes: 40 Peak stack usage: 31 Time (in seconds): Finalize: 0.000120 Surface: 0.000386 Bump: 0.000000 Volume: 0.000002 Displacement: 0.000002 Generate: 0.000390 Total: 0.000511 I0127 11:45:02.346071 7152 svm.cpp:67] Compilation summary: Shader name: Material Number of SVM nodes: 374 Peak stack usage: 33 Time (in seconds): Finalize: 0.000245 Surface: 0.000378 Bump: 0.000214 Volume: 0.000002 Displacement: 0.000012 Generate: 0.000606 Total: 0.000852 I0127 11:45:02.346071 1300 device_cuda_impl.cpp:883] Buffer allocate: __svm_nodes, 44,944 bytes. (43.89K) in device memory I0127 11:45:02.346071 1300 device_cuda_impl.cpp:883] Buffer allocate: __shaders, 512 bytes. (512) in device memory I0127 11:45:02.346071 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:45:02.347072 1300 svm.cpp:164] Shader manager updated 16 shaders in 0.0021591 seconds. I0127 11:45:02.350075 1300 volume.cpp:628] Memory usage volume mesh: 0.0335388Mb. I0127 11:45:02.350075 1300 object.cpp:637] Total 5512 objects. I0127 11:45:02.351076 1300 device_cuda_impl.cpp:883] Buffer allocate: __objects, 1,058,304 bytes. (1.01M) in device memory I0127 11:45:02.351076 1300 particles.cpp:121] Total 0 particle systems. I0127 11:45:02.351076 1300 device_cuda_impl.cpp:883] Buffer allocate: __particles, 80 bytes. (80) in device memory I0127 11:45:02.351076 1300 geometry.cpp:1710] Total 12 meshes. I0127 11:45:02.355080 1300 device_cuda_impl.cpp:883] Buffer allocate: __attributes_map, 1,280 bytes. (1.25K) in device memory I0127 11:45:02.356081 1300 device_cuda_impl.cpp:883] Buffer allocate: __attributes_float, 1,180,176 bytes. (1.12M) in device memory I0127 11:45:02.356081 1300 device_cuda_impl.cpp:883] Buffer allocate: __attributes_float2, 2,360,352 bytes. (2.25M) in device memory I0127 11:45:02.357082 1300 device_cuda_impl.cpp:883] Buffer allocate: __attributes_float3, 6,470,912 bytes. (6.17M) in device memory I0127 11:45:02.357082 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:45:02.359083 1300 device_cuda_impl.cpp:883] Buffer allocate: __objects, 1,058,304 bytes. (1.01M) in device memory I0127 11:45:02.360086 7952 device_cuda_impl.cpp:883] Buffer allocate: optix temp index data, 24 bytes. (24) in device memory I0127 11:45:02.360086 7952 device_cuda_impl.cpp:883] Buffer allocate: optix temp vertex data, 64 bytes. (64) in device memory I0127 11:45:02.360086 14984 device_cuda_impl.cpp:883] Buffer allocate: optix temp index data, 240 bytes. (240) in device memory I0127 11:45:02.360086 14984 device_cuda_impl.cpp:883] Buffer allocate: optix temp vertex data, 192 bytes. (192) in device memory I0127 11:45:02.360086 1300 device_cuda_impl.cpp:883] Buffer allocate: optix temp index data, 262,608 bytes. (256.45K) in device memory I0127 11:45:02.361088 1300 device_cuda_impl.cpp:883] Buffer allocate: optix temp vertex data, 700,288 bytes. (683.88K) in device memory I0127 11:45:02.361088 9092 device_cuda_impl.cpp:883] Buffer allocate: optix temp index data, 27,792 bytes. (27.14K) in device memory I0127 11:45:02.361088 9092 device_cuda_impl.cpp:883] Buffer allocate: optix temp vertex data, 40,576 bytes. (39.62K) in device memory I0127 11:45:02.361088 14888 device_cuda_impl.cpp:883] Buffer allocate: optix temp index data, 27,792 bytes. (27.14K) in device memory I0127 11:45:02.361088 14888 device_cuda_impl.cpp:883] Buffer allocate: optix temp vertex data, 40,576 bytes. (39.62K) in device memory I0127 11:45:02.361088 14480 device_cuda_impl.cpp:883] Buffer allocate: optix temp index data, 196,608 bytes. (192.00K) in device memory I0127 11:45:02.361088 14480 device_cuda_impl.cpp:883] Buffer allocate: optix temp vertex data, 140,160 bytes. (136.88K) in device memory I0127 11:45:02.362087 7152 device_cuda_impl.cpp:883] Buffer allocate: optix temp index data, 3,024 bytes. (2.95K) in device memory I0127 11:45:02.362087 7152 device_cuda_impl.cpp:883] Buffer allocate: optix temp vertex data, 2,048 bytes. (2.00K) in device memory I0127 11:45:02.362087 14984 device_cuda_impl.cpp:883] Buffer allocate: optix temp as build mem, 1,544 bytes. (1.51K) in device memory I0127 11:45:02.362087 14984 device_cuda_impl.cpp:883] Buffer allocate: optix blas, 5,888 bytes. (5.75K) in device memory I0127 11:45:02.362087 1300 device_cuda_impl.cpp:883] Buffer allocate: optix temp as build mem, 876,040 bytes. (855.51K) in device memory I0127 11:45:02.363090 1300 device_cuda_impl.cpp:883] Buffer allocate: optix blas, 1,524,224 bytes. (1.45M) in device memory I0127 11:45:02.363090 7740 device_cuda_impl.cpp:883] Buffer allocate: optix temp index data, 1,069,008 bytes. (1.02M) in device memory I0127 11:45:02.364089 7740 device_cuda_impl.cpp:883] Buffer allocate: optix temp vertex data, 712,704 bytes. (696.00K) in device memory I0127 11:45:02.365090 15256 device_cuda_impl.cpp:883] Buffer allocate: optix temp index data, 240 bytes. (240) in device memory I0127 11:45:02.365090 15256 device_cuda_impl.cpp:883] Buffer allocate: optix temp vertex data, 192 bytes. (192) in device memory I0127 11:45:02.365090 7952 device_cuda_impl.cpp:883] Buffer allocate: optix temp as build mem, 136 bytes. (136) in device memory I0127 11:45:02.365090 7952 device_cuda_impl.cpp:883] Buffer allocate: optix blas, 768 bytes. (768) in device memory I0127 11:45:02.365090 9500 device_cuda_impl.cpp:883] Buffer allocate: optix temp index data, 11,712 bytes. (11.44K) in device memory I0127 11:45:02.366091 9500 device_cuda_impl.cpp:883] Buffer allocate: optix temp vertex data, 7,840 bytes. (7.66K) in device memory I0127 11:45:02.366091 15692 device_cuda_impl.cpp:883] Buffer allocate: optix temp index data, 27,792 bytes. (27.14K) in device memory I0127 11:45:02.366091 15692 device_cuda_impl.cpp:883] Buffer allocate: optix temp vertex data, 40,576 bytes. (39.62K) in device memory I0127 11:45:02.366091 9092 device_cuda_impl.cpp:883] Buffer allocate: optix temp as build mem, 93,448 bytes. (91.26K) in device memory I0127 11:45:02.367091 9092 device_cuda_impl.cpp:883] Buffer allocate: optix blas, 165,120 bytes. (161.25K) in device memory I0127 11:45:02.367091 7740 device_cuda_impl.cpp:883] Buffer allocate: optix temp as build mem, 3,564,040 bytes. (3.40M) in device memory I0127 11:45:02.368093 7740 device_cuda_impl.cpp:883] Buffer allocate: optix blas, 6,192,896 bytes. (5.91M) in device memory I0127 11:45:02.368093 15256 device_cuda_impl.cpp:883] Buffer allocate: optix temp as build mem, 1,544 bytes. (1.51K) in device memory I0127 11:45:02.368093 15256 device_cuda_impl.cpp:883] Buffer allocate: optix blas, 5,888 bytes. (5.75K) in device memory I0127 11:45:02.369092 7152 device_cuda_impl.cpp:883] Buffer allocate: optix temp as build mem, 10,760 bytes. (10.51K) in device memory I0127 11:45:02.369092 7152 device_cuda_impl.cpp:883] Buffer allocate: optix blas, 22,400 bytes. (21.88K) in device memory I0127 11:45:02.369092 10364 device_cuda_impl.cpp:883] Buffer allocate: optix temp index data, 27,792 bytes. (27.14K) in device memory I0127 11:45:02.369092 10364 device_cuda_impl.cpp:883] Buffer allocate: optix temp vertex data, 40,576 bytes. (39.62K) in device memory I0127 11:45:02.369092 14888 device_cuda_impl.cpp:883] Buffer allocate: optix temp as build mem, 93,448 bytes. (91.26K) in device memory I0127 11:45:02.369092 14888 device_cuda_impl.cpp:883] Buffer allocate: optix blas, 165,120 bytes. (161.25K) in device memory I0127 11:45:02.370093 15692 device_cuda_impl.cpp:883] Buffer allocate: optix temp as build mem, 93,448 bytes. (91.26K) in device memory I0127 11:45:02.370093 15692 device_cuda_impl.cpp:883] Buffer allocate: optix blas, 165,120 bytes. (161.25K) in device memory I0127 11:45:02.370093 14480 device_cuda_impl.cpp:883] Buffer allocate: optix temp as build mem, 656,008 bytes. (640.63K) in device memory I0127 11:45:02.370093 14480 device_cuda_impl.cpp:883] Buffer allocate: optix blas, 1,142,400 bytes. (1.09M) in device memory I0127 11:45:02.370093 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:45:02.370093 9500 device_cuda_impl.cpp:883] Buffer allocate: optix temp as build mem, 39,816 bytes. (38.88K) in device memory I0127 11:45:02.370093 9500 device_cuda_impl.cpp:883] Buffer allocate: optix blas, 72,192 bytes. (70.50K) in device memory I0127 11:45:02.372095 10364 device_cuda_impl.cpp:883] Buffer allocate: optix temp as build mem, 93,448 bytes. (91.26K) in device memory I0127 11:45:02.372095 10364 device_cuda_impl.cpp:883] Buffer allocate: optix blas, 165,120 bytes. (161.25K) in device memory I0127 11:45:02.373096 1300 geometry.cpp:1925] Objects BVH build pool statistics: Total time: 0.013070 Tasks handled: 12 I0127 11:45:02.373096 1300 geometry.cpp:1230] Using MULTI layout. I0127 11:45:02.374097 1300 device_cuda_impl.cpp:883] Buffer allocate: optix tlas aabbs, 132,288 bytes. (129.19K) in device memory I0127 11:45:02.374097 1300 device_cuda_impl.cpp:883] Buffer allocate: optix tlas instances, 440,960 bytes. (430.62K) in device memory I0127 11:45:02.374097 1300 device_cuda_impl.cpp:883] Buffer allocate: optix temp as build mem, 463,624 bytes. (452.76K) in device memory I0127 11:45:02.374097 1300 device_cuda_impl.cpp:883] Buffer allocate: optix tlas, 1,341,568 bytes. (1.28M) in device memory I0127 11:45:02.377100 1300 device_cuda_impl.cpp:883] Buffer allocate: __prim_tri_index, 551,544 bytes. (538.62K) in device memory I0127 11:45:02.377100 1300 device_cuda_impl.cpp:883] Buffer allocate: __prim_tri_verts, 6,618,528 bytes. (6.31M) in device memory I0127 11:45:02.378101 1300 device_cuda_impl.cpp:883] Buffer allocate: __prim_type, 551,544 bytes. (538.62K) in device memory I0127 11:45:02.378101 1300 device_cuda_impl.cpp:883] Buffer allocate: __prim_visibility, 551,544 bytes. (538.62K) in device memory I0127 11:45:02.378101 1300 device_cuda_impl.cpp:883] Buffer allocate: __prim_index, 551,544 bytes. (538.62K) in device memory I0127 11:45:02.378101 1300 device_cuda_impl.cpp:883] Buffer allocate: __prim_object, 551,544 bytes. (538.62K) in device memory I0127 11:45:02.381104 1300 device_cuda_impl.cpp:883] Buffer allocate: __tri_shader, 551,544 bytes. (538.62K) in device memory I0127 11:45:02.381104 1300 device_cuda_impl.cpp:883] Buffer allocate: __tri_vnormal, 1,725,792 bytes. (1.65M) in device memory I0127 11:45:02.382104 1300 device_cuda_impl.cpp:883] Buffer allocate: __tri_vindex, 2,206,176 bytes. (2.10M) in device memory I0127 11:45:02.382104 1300 device_cuda_impl.cpp:883] Buffer allocate: __tri_patch, 551,544 bytes. (538.62K) in device memory I0127 11:45:02.382104 1300 device_cuda_impl.cpp:883] Buffer allocate: __tri_patch_uv, 862,896 bytes. (842.67K) in device memory I0127 11:45:02.383105 1300 device_cuda_impl.cpp:883] Buffer allocate: __object_flag, 22,048 bytes. (21.53K) in device memory I0127 11:45:02.383105 1300 device_cuda_impl.cpp:883] Buffer allocate: __object_volume_step, 22,048 bytes. (21.53K) in device memory I0127 11:45:02.384105 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:45:02.393115 15256 device_cuda_impl.cpp:883] Buffer allocate: __tex_image_byte4_006, 1,048,576 bytes. (1.00M) in device memory I0127 11:45:02.396116 7952 device_cuda_impl.cpp:883] Buffer allocate: __tex_image_byte4_001, 1,048,576 bytes. (1.00M) in device memory I0127 11:45:02.397119 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:45:02.399119 7684 device_cuda_impl.cpp:883] Buffer allocate: __tex_image_byte_005, 4,194,304 bytes. (4.00M) in device memory I0127 11:45:02.406141 9092 device_cuda_impl.cpp:883] Buffer allocate: __tex_image_byte4_003, 4,194,304 bytes. (4.00M) in device memory I0127 11:45:02.408128 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:45:02.408128 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:45:02.412137 14480 device_cuda_impl.cpp:883] Buffer allocate: __tex_image_byte4_004, 4,194,304 bytes. (4.00M) in device memory I0127 11:45:02.414134 14916 device_cuda_impl.cpp:883] Buffer allocate: __tex_image_byte4_002, 4,194,304 bytes. (4.00M) in device memory I0127 11:45:02.424142 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:45:02.424142 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:45:02.427145 14888 device_cuda_impl.cpp:883] Buffer allocate: __tex_image_byte4_007, 16,777,216 bytes. (16.00M) in device memory I0127 11:45:02.438158 7740 device_cuda_impl.cpp:883] Buffer allocate: __tex_image_byte4_008, 16,777,216 bytes. (16.00M) in device memory I0127 11:45:02.440158 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:45:02.440158 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:45:02.443161 1300 device_cuda_impl.cpp:883] Buffer allocate: __tex_image_byte4_009, 16,777,216 bytes. (16.00M) in device memory I0127 11:45:02.444162 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:45:02.445163 1300 camera.cpp:551] Camera is outside of the volume. I0127 11:45:02.445163 1300 tables.cpp:50] Total 1 lookup tables. I0127 11:45:02.445163 1300 device_cuda_impl.cpp:883] Buffer allocate: __lookup_table, 262,144 bytes. (256.00K) in device memory I0127 11:45:02.445163 1300 light.cpp:976] Total 5 lights. I0127 11:45:02.445163 1300 light.cpp:955] Number of lights sent to the device: 4 I0127 11:45:02.445163 1300 light.cpp:957] Number of lights without contribution: 1 I0127 11:45:02.445163 1300 device_cuda_impl.cpp:883] Buffer allocate: __lights, 768 bytes. (768) in device memory I0127 11:45:02.446163 1300 light.cpp:329] Total 4 of light distribution primitives. I0127 11:45:02.446163 1300 device_cuda_impl.cpp:883] Buffer allocate: __light_distribution, 80 bytes. (80) in device memory I0127 11:45:02.446163 1300 light.cpp:672] Automatically set World MIS resolution to 4096 by 2048 I0127 11:45:02.450165 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:45:02.464179 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:45:02.477191 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:45:02.490568 1300 device_cuda_impl.cpp:883] Buffer allocate: background_output, 134,217,728 bytes. (128.00M) in device memory I0127 11:45:02.490568 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:45:02.494853 1300 device_cuda_impl.cpp:883] Buffer allocate: background_input, 134,217,728 bytes. (128.00M) in device memory I0127 11:45:02.503861 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:45:02.507864 1300 device_cuda_impl.cpp:883] Buffer allocate: __texture_info, 12,288 bytes. (12.00K) in device memory I0127 11:45:02.535889 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:45:02.551904 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:45:02.567919 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:45:02.583933 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:45:02.599947 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:45:02.615962 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:45:02.630823 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:45:02.645838 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:45:02.645838 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:45:02.650841 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:45:02.663853 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:45:02.677867 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:45:02.690877 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:45:02.701889 1300 light.cpp:721] Background MIS build time 0.0099 I0127 11:45:02.701889 1300 device_cuda_impl.cpp:883] Buffer allocate: __light_background_marginal_cdf, 16,392 bytes. (16.01K) in device memory I0127 11:45:02.703933 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:45:02.704862 1300 device_cuda_impl.cpp:883] Buffer allocate: __light_background_conditional_cdf, 67,125,248 bytes. (64.02M) in device memory I0127 11:45:02.716874 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:45:02.721976 1300 device_cuda_impl.cpp:883] Buffer allocate: __sample_pattern_lut, 1,335,552 bytes. (1.27M) in device memory I0127 11:45:02.721976 1300 tables.cpp:50] Total 2 lookup tables. I0127 11:45:02.721976 1300 device_cuda_impl.cpp:883] Buffer allocate: __lookup_table, 266,240 bytes. (260.00K) in device memory I0127 11:45:02.721976 1300 scene.cpp:337] System memory statistics after full device sync: Usage: 200,634,482 (191.34M) Peak: 412,137,998 (393.04M) I0127 11:45:02.740731 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:45:02.757746 8632 blender_sync.cpp:254] Total time spent synchronizing data: 0.0175937 I0127 11:45:02.772841 1300 scene.cpp:543] Requested features: Experimental features: Off Max nodes group: 3 Nodes features: 5 Use Hair: False Use Object Motion: False Use Camera Motion: False Use Baking: False Use Subsurface: True Use Volume: True Use Branched Integrator: False Use Patch Evaluation: False Use Transparent Shadows: True Use Principled BSDF: True Use Denoising: False Use Displacement: False Use Background Light: True I0127 11:45:02.772841 1300 device_cuda_impl.cpp:535] Skipping kernel reload, not currently supported. I0127 11:45:02.783854 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:45:02.797869 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:45:02.809875 1300 device_optix.cpp:229] Cache hit for key: ptx-7482438-key04f58aa3573859b8fc4fa853747b9831-sm_86-rtc1-drv461.40 I0127 11:45:02.809875 1300 device_optix.cpp:229] Cache hit for key: ptx-2340-key04ba557d583a931e5c6c93c434a9ceda-sm_86-rtc1-drv461.40 I0127 11:45:02.810875 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:45:02.821887 1300 device_optix.cpp:229] Info: Pipeline has 1 module(s), 6 entry function(s), 9 trace call(s), 0 continuation callable call(s), 0 direct callable call(s), 11501 basic block(s) in entry functions, 124414 instruction(s) in entry functions, 26 non-entry function(s), 8014 basic block(s) in non-entry functions, 108472 instruction(s) in non-entry functions I0127 11:45:02.821887 1300 device_optix.cpp:229] Cache hit for key: ptx-2340-key04ba557d583a931e5c6c93c434a9ceda-sm_86-rtc1-drv461.40 I0127 11:45:02.823889 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:45:02.836973 1300 device_optix.cpp:229] Info: Pipeline has 1 module(s), 6 entry function(s), 0 trace call(s), 0 continuation callable call(s), 0 direct callable call(s), 67 basic block(s) in entry functions, 620 instruction(s) in entry functions, 26 non-entry function(s), 8014 basic block(s) in non-entry functions, 108472 instruction(s) in non-entry functions I0127 11:45:02.836973 1300 scene.cpp:556] Total time spent loading kernels: 0.0637299 I0127 11:45:02.836973 1300 camera.cpp:551] Camera is outside of the volume. I0127 11:45:02.836973 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:45:02.854990 8632 blender_sync.cpp:254] Total time spent synchronizing data: 0.0173384 I0127 11:45:02.860994 1300 camera.cpp:551] Camera is outside of the volume. I0127 11:45:05.514860 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:45:05.532876 8632 blender_sync.cpp:254] Total time spent synchronizing data: 0.0182246 I0127 11:45:05.533877 1300 svm.cpp:88] Total 16 shaders. I0127 11:45:05.533877 13072 constant_fold.cpp:58] Folding Sun_color::Color to constant (24.7767, 21.0621, 15.2916). I0127 11:45:05.533877 13072 constant_fold.cpp:113] Folding Mapping::Vector to socket Texture Coordinate::Generated. I0127 11:45:05.533877 15256 svm.cpp:67] Compilation summary: Shader name: shader Number of SVM nodes: 5 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000010 Bump: 0.000000 Volume: 0.000034 Displacement: 0.000007 Generate: 0.000051 Total: 0.000052 I0127 11:45:05.533877 15964 svm.cpp:67] Compilation summary: Shader name: default_volume Number of SVM nodes: 3 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000011 Bump: 0.000000 Volume: 0.000005 Displacement: 0.000027 Generate: 0.000043 Total: 0.000044 I0127 11:45:05.533877 14984 svm.cpp:67] Compilation summary: Shader name: shader Number of SVM nodes: 5 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000049 Bump: 0.000000 Volume: 0.000030 Displacement: 0.000018 Generate: 0.000097 Total: 0.000098 I0127 11:45:05.533877 13072 constant_fold.cpp:113] Folding Soft_hard::Color to socket convert_float_to_color::value_color. I0127 11:45:05.533877 15692 svm.cpp:67] Compilation summary: Shader name: shader Number of SVM nodes: 5 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000037 Bump: 0.000000 Volume: 0.000019 Displacement: 0.000028 Generate: 0.000084 Total: 0.000085 I0127 11:45:05.533877 9500 svm.cpp:67] Compilation summary: Shader name: default_empty Number of SVM nodes: 3 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000013 Bump: 0.000000 Volume: 0.000024 Displacement: 0.000049 Generate: 0.000086 Total: 0.000087 I0127 11:45:05.533877 7152 svm.cpp:67] Compilation summary: Shader name: pine-leaf_Snow Number of SVM nodes: 40 Peak stack usage: 31 Time (in seconds): Finalize: 0.000000 Surface: 0.000066 Bump: 0.000000 Volume: 0.000019 Displacement: 0.000012 Generate: 0.000097 Total: 0.000098 I0127 11:45:05.533877 10364 svm.cpp:67] Compilation summary: Shader name: shader Number of SVM nodes: 5 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000029 Bump: 0.000000 Volume: 0.000011 Displacement: 0.000077 Generate: 0.000118 Total: 0.000118 I0127 11:45:05.533877 1300 svm.cpp:67] Compilation summary: Shader name: pine-leaf_Snow.2 Number of SVM nodes: 46 Peak stack usage: 32 Time (in seconds): Finalize: 0.000000 Surface: 0.000125 Bump: 0.000000 Volume: 0.000024 Displacement: 0.000034 Generate: 0.000184 Total: 0.000184 I0127 11:45:05.533877 14916 svm.cpp:67] Compilation summary: Shader name: Smoke Domain Material.001 Number of SVM nodes: 14 Peak stack usage: 10 Time (in seconds): Finalize: 0.000000 Surface: 0.000042 Bump: 0.000000 Volume: 0.000079 Displacement: 0.000010 Generate: 0.000130 Total: 0.000131 I0127 11:45:05.533877 7740 svm.cpp:67] Compilation summary: Shader name: pine-leaf Number of SVM nodes: 46 Peak stack usage: 32 Time (in seconds): Finalize: 0.000000 Surface: 0.000160 Bump: 0.000000 Volume: 0.000016 Displacement: 0.000007 Generate: 0.000183 Total: 0.000184 I0127 11:45:05.533877 9092 svm.cpp:67] Compilation summary: Shader name: Material.002 Number of SVM nodes: 28 Peak stack usage: 23 Time (in seconds): Finalize: 0.000000 Surface: 0.000120 Bump: 0.000000 Volume: 0.000010 Displacement: 0.000033 Generate: 0.000164 Total: 0.000164 I0127 11:45:05.533877 14480 svm.cpp:67] Compilation summary: Shader name: pine-trunk Number of SVM nodes: 30 Peak stack usage: 26 Time (in seconds): Finalize: 0.000000 Surface: 0.000092 Bump: 0.000000 Volume: 0.000017 Displacement: 0.000006 Generate: 0.000115 Total: 0.000115 I0127 11:45:05.533877 13072 graph.cpp:675] Deduplicated 2 nodes. I0127 11:45:05.533877 7952 svm.cpp:67] Compilation summary: Shader name: default_surface Number of SVM nodes: 8 Peak stack usage: 4 Time (in seconds): Finalize: 0.000000 Surface: 0.000019 Bump: 0.000000 Volume: 0.000003 Displacement: 0.000027 Generate: 0.000049 Total: 0.000050 I0127 11:45:05.533877 14888 svm.cpp:67] Compilation summary: Shader name: default_light Number of SVM nodes: 3 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000007 Bump: 0.000000 Volume: 0.000016 Displacement: 0.000018 Generate: 0.000040 Total: 0.000041 I0127 11:45:05.533877 7684 svm.cpp:67] Compilation summary: Shader name: Material Number of SVM nodes: 374 Peak stack usage: 33 Time (in seconds): Finalize: 0.000000 Surface: 0.000059 Bump: 0.000183 Volume: 0.000004 Displacement: 0.000010 Generate: 0.000257 Total: 0.000258 I0127 11:45:05.533877 13072 svm.cpp:67] Compilation summary: Shader name: default_background Number of SVM nodes: 2178 Peak stack usage: 34 Time (in seconds): Finalize: 0.000269 Surface: 0.000086 Bump: 0.000000 Volume: 0.000004 Displacement: 0.000003 Generate: 0.000093 Total: 0.000362 I0127 11:45:05.533877 1300 device_cuda_impl.cpp:883] Buffer allocate: __svm_nodes, 44,944 bytes. (43.89K) in device memory I0127 11:45:05.533877 1300 device_cuda_impl.cpp:883] Buffer allocate: __shaders, 512 bytes. (512) in device memory I0127 11:45:05.533877 1300 svm.cpp:164] Shader manager updated 16 shaders in 0.0008932 seconds. I0127 11:45:05.534878 1300 camera.cpp:551] Camera is outside of the volume. I0127 11:45:05.534878 1300 tables.cpp:50] Total 2 lookup tables. I0127 11:45:05.534878 1300 device_cuda_impl.cpp:883] Buffer allocate: __lookup_table, 266,240 bytes. (260.00K) in device memory I0127 11:45:05.534878 1300 light.cpp:976] Total 5 lights. I0127 11:45:05.538882 1300 light.cpp:955] Number of lights sent to the device: 4 I0127 11:45:05.538882 1300 light.cpp:957] Number of lights without contribution: 1 I0127 11:45:05.538882 1300 device_cuda_impl.cpp:883] Buffer allocate: __lights, 768 bytes. (768) in device memory I0127 11:45:05.538882 1300 light.cpp:329] Total 4 of light distribution primitives. I0127 11:45:05.538882 1300 device_cuda_impl.cpp:883] Buffer allocate: __light_distribution, 80 bytes. (80) in device memory I0127 11:45:05.539883 1300 light.cpp:672] Automatically set World MIS resolution to 4096 by 2048 I0127 11:45:05.550894 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:45:05.562904 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:45:05.573915 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:45:05.583926 1300 device_cuda_impl.cpp:883] Buffer allocate: background_output, 134,217,728 bytes. (128.00M) in device memory I0127 11:45:05.586930 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:45:05.587929 1300 device_cuda_impl.cpp:883] Buffer allocate: background_input, 134,217,728 bytes. (128.00M) in device memory I0127 11:45:05.604945 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:45:05.614954 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:45:05.624963 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:45:05.638617 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:45:05.651628 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:45:05.664639 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:45:05.678653 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:45:05.691663 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:45:05.704676 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:45:05.733702 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:45:05.748715 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:45:05.764730 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:45:05.780745 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:45:05.796761 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:45:05.812775 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:45:05.828215 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:45:05.844235 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:45:05.846236 1300 light.cpp:721] Background MIS build time 0.009791 I0127 11:45:05.846236 1300 device_cuda_impl.cpp:883] Buffer allocate: __light_background_marginal_cdf, 16,392 bytes. (16.01K) in device memory I0127 11:45:05.849360 1300 device_cuda_impl.cpp:883] Buffer allocate: __light_background_conditional_cdf, 67,125,248 bytes. (64.02M) in device memory I0127 11:45:05.860249 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:45:05.863250 1300 scene.cpp:337] System memory statistics after full device sync: Usage: 200,723,178 (191.42M) Peak: 412,137,998 (393.04M) I0127 11:45:05.876267 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:45:05.893283 8632 blender_sync.cpp:254] Total time spent synchronizing data: 0.0175567 I0127 11:45:05.893283 1300 svm.cpp:88] Total 16 shaders. I0127 11:45:05.893283 15256 constant_fold.cpp:58] Folding Sun_color::Color to constant (24.7767, 21.0621, 15.2916). I0127 11:45:05.893283 15256 constant_fold.cpp:113] Folding Mapping::Vector to socket Texture Coordinate::Generated. I0127 11:45:05.893283 15692 svm.cpp:67] Compilation summary: Shader name: default_volume Number of SVM nodes: 3 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000002 Bump: 0.000000 Volume: 0.000002 Displacement: 0.000012 Generate: 0.000016 Total: 0.000017 I0127 11:45:05.893283 13072 svm.cpp:67] Compilation summary: Shader name: default_empty Number of SVM nodes: 3 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000004 Bump: 0.000000 Volume: 0.000004 Displacement: 0.000021 Generate: 0.000030 Total: 0.000031 I0127 11:45:05.893283 14888 svm.cpp:67] Compilation summary: Shader name: default_surface Number of SVM nodes: 8 Peak stack usage: 4 Time (in seconds): Finalize: 0.000000 Surface: 0.000021 Bump: 0.000000 Volume: 0.000016 Displacement: 0.000007 Generate: 0.000045 Total: 0.000045 I0127 11:45:05.894284 9500 svm.cpp:67] Compilation summary: Shader name: Smoke Domain Material.001 Number of SVM nodes: 14 Peak stack usage: 10 Time (in seconds): Finalize: 0.000000 Surface: 0.000007 Bump: 0.000000 Volume: 0.000037 Displacement: 0.000004 Generate: 0.000048 Total: 0.000049 I0127 11:45:05.894284 15256 constant_fold.cpp:113] Folding Soft_hard::Color to socket convert_float_to_color::value_color. I0127 11:45:05.894284 9092 svm.cpp:67] Compilation summary: Shader name: shader Number of SVM nodes: 5 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000022 Bump: 0.000000 Volume: 0.000010 Displacement: 0.000021 Generate: 0.000053 Total: 0.000054 I0127 11:45:05.893283 14916 svm.cpp:67] Compilation summary: Shader name: shader Number of SVM nodes: 5 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000012 Bump: 0.000000 Volume: 0.000015 Displacement: 0.000010 Generate: 0.000036 Total: 0.000037 I0127 11:45:05.894284 7684 svm.cpp:67] Compilation summary: Shader name: default_light Number of SVM nodes: 3 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000010 Bump: 0.000000 Volume: 0.000048 Displacement: 0.000022 Generate: 0.000080 Total: 0.000080 I0127 11:45:05.894284 10364 svm.cpp:67] Compilation summary: Shader name: shader Number of SVM nodes: 5 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000043 Bump: 0.000000 Volume: 0.000015 Displacement: 0.000030 Generate: 0.000088 Total: 0.000088 I0127 11:45:05.894284 7740 svm.cpp:67] Compilation summary: Shader name: shader Number of SVM nodes: 5 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000039 Bump: 0.000000 Volume: 0.000021 Displacement: 0.000024 Generate: 0.000084 Total: 0.000085 I0127 11:45:05.894284 14984 svm.cpp:67] Compilation summary: Shader name: pine-leaf_Snow Number of SVM nodes: 40 Peak stack usage: 31 Time (in seconds): Finalize: 0.000000 Surface: 0.000100 Bump: 0.000000 Volume: 0.000004 Displacement: 0.000003 Generate: 0.000107 Total: 0.000108 I0127 11:45:05.894284 14480 svm.cpp:67] Compilation summary: Shader name: pine-leaf Number of SVM nodes: 46 Peak stack usage: 32 Time (in seconds): Finalize: 0.000000 Surface: 0.000130 Bump: 0.000000 Volume: 0.000005 Displacement: 0.000004 Generate: 0.000139 Total: 0.000140 I0127 11:45:05.894284 7152 svm.cpp:67] Compilation summary: Shader name: pine-trunk Number of SVM nodes: 30 Peak stack usage: 26 Time (in seconds): Finalize: 0.000000 Surface: 0.000066 Bump: 0.000000 Volume: 0.000008 Displacement: 0.000012 Generate: 0.000086 Total: 0.000086 I0127 11:45:05.894284 1300 svm.cpp:67] Compilation summary: Shader name: pine-leaf_Snow.2 Number of SVM nodes: 46 Peak stack usage: 32 Time (in seconds): Finalize: 0.000000 Surface: 0.000131 Bump: 0.000000 Volume: 0.000008 Displacement: 0.000010 Generate: 0.000149 Total: 0.000149 I0127 11:45:05.894284 15256 graph.cpp:675] Deduplicated 2 nodes. I0127 11:45:05.894284 7952 svm.cpp:67] Compilation summary: Shader name: Material.002 Number of SVM nodes: 28 Peak stack usage: 23 Time (in seconds): Finalize: 0.000000 Surface: 0.000073 Bump: 0.000000 Volume: 0.000017 Displacement: 0.000013 Generate: 0.000102 Total: 0.000103 I0127 11:45:05.894284 15964 svm.cpp:67] Compilation summary: Shader name: Material Number of SVM nodes: 374 Peak stack usage: 33 Time (in seconds): Finalize: 0.000000 Surface: 0.000046 Bump: 0.000137 Volume: 0.000002 Displacement: 0.000009 Generate: 0.000195 Total: 0.000196 I0127 11:45:05.894284 15256 svm.cpp:67] Compilation summary: Shader name: default_background Number of SVM nodes: 2178 Peak stack usage: 34 Time (in seconds): Finalize: 0.000224 Surface: 0.000087 Bump: 0.000000 Volume: 0.000004 Displacement: 0.000003 Generate: 0.000094 Total: 0.000320 I0127 11:45:05.894284 1300 device_cuda_impl.cpp:883] Buffer allocate: __svm_nodes, 44,944 bytes. (43.89K) in device memory I0127 11:45:05.894284 1300 device_cuda_impl.cpp:883] Buffer allocate: __shaders, 512 bytes. (512) in device memory I0127 11:45:05.894284 1300 svm.cpp:164] Shader manager updated 16 shaders in 0.0007774 seconds. I0127 11:45:05.894284 1300 tables.cpp:50] Total 2 lookup tables. I0127 11:45:05.894284 1300 device_cuda_impl.cpp:883] Buffer allocate: __lookup_table, 266,240 bytes. (260.00K) in device memory I0127 11:45:05.894284 1300 light.cpp:976] Total 5 lights. I0127 11:45:05.899288 1300 light.cpp:955] Number of lights sent to the device: 4 I0127 11:45:05.899288 1300 light.cpp:957] Number of lights without contribution: 1 I0127 11:45:05.899288 1300 device_cuda_impl.cpp:883] Buffer allocate: __lights, 768 bytes. (768) in device memory I0127 11:45:05.899288 1300 light.cpp:329] Total 4 of light distribution primitives. I0127 11:45:05.900288 1300 device_cuda_impl.cpp:883] Buffer allocate: __light_distribution, 80 bytes. (80) in device memory I0127 11:45:05.900288 1300 light.cpp:672] Automatically set World MIS resolution to 4096 by 2048 I0127 11:45:05.908298 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:45:05.924311 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:45:05.940326 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:45:05.943328 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:45:05.946331 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:45:05.949874 1300 device_cuda_impl.cpp:883] Buffer allocate: background_output, 134,217,728 bytes. (128.00M) in device memory I0127 11:45:05.953814 1300 device_cuda_impl.cpp:883] Buffer allocate: background_input, 134,217,728 bytes. (128.00M) in device memory I0127 11:45:05.955816 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:45:05.971830 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:45:05.987844 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:45:06.003860 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:45:06.003860 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:45:06.019874 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:45:06.035888 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:45:06.051903 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:45:06.067917 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:45:06.084025 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:45:06.100039 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:45:06.116055 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:45:06.131798 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:45:06.147819 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:45:06.149822 1300 light.cpp:721] Background MIS build time 0.0098177 I0127 11:45:06.149822 1300 device_cuda_impl.cpp:883] Buffer allocate: __light_background_marginal_cdf, 16,392 bytes. (16.01K) in device memory I0127 11:45:06.152930 1300 device_cuda_impl.cpp:883] Buffer allocate: __light_background_conditional_cdf, 67,125,248 bytes. (64.02M) in device memory I0127 11:45:06.163941 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:45:06.170946 1300 scene.cpp:337] System memory statistics after full device sync: Usage: 200,723,178 (191.42M) Peak: 412,137,998 (393.04M) I0127 11:45:06.179955 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:45:06.196971 8632 blender_sync.cpp:254] Total time spent synchronizing data: 0.0171294 I0127 11:45:06.200974 1300 camera.cpp:551] Camera is outside of the volume. I0127 11:45:06.230859 1300 camera.cpp:551] Camera is outside of the volume. I0127 11:45:07.393043 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:45:07.410058 8632 blender_sync.cpp:254] Total time spent synchronizing data: 0.0166722 I0127 11:45:07.410058 1300 svm.cpp:88] Total 16 shaders. I0127 11:45:07.410058 15692 constant_fold.cpp:58] Folding Sun_color::Color to constant (24.7767, 21.0621, 15.2916). I0127 11:45:07.410058 15692 constant_fold.cpp:113] Folding Mapping::Vector to socket Texture Coordinate::Generated. I0127 11:45:07.410058 10364 svm.cpp:67] Compilation summary: Shader name: default_empty Number of SVM nodes: 3 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000018 Bump: 0.000000 Volume: 0.000011 Displacement: 0.000024 Generate: 0.000052 Total: 0.000053 I0127 11:45:07.410058 9500 svm.cpp:67] Compilation summary: Shader name: shader Number of SVM nodes: 5 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000008 Bump: 0.000000 Volume: 0.000014 Displacement: 0.000017 Generate: 0.000039 Total: 0.000040 I0127 11:45:07.410058 14888 svm.cpp:67] Compilation summary: Shader name: default_volume Number of SVM nodes: 3 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000003 Bump: 0.000000 Volume: 0.000009 Displacement: 0.000017 Generate: 0.000030 Total: 0.000031 I0127 11:45:07.410058 14480 svm.cpp:67] Compilation summary: Shader name: Material Number of SVM nodes: 374 Peak stack usage: 33 Time (in seconds): Finalize: 0.000000 Surface: 0.000095 Bump: 0.000135 Volume: 0.000003 Displacement: 0.000012 Generate: 0.000244 Total: 0.000245 I0127 11:45:07.410058 14916 svm.cpp:67] Compilation summary: Shader name: default_light Number of SVM nodes: 3 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000021 Bump: 0.000000 Volume: 0.000025 Displacement: 0.000011 Generate: 0.000057 Total: 0.000058 I0127 11:45:07.410058 7152 svm.cpp:67] Compilation summary: Shader name: default_surface Number of SVM nodes: 8 Peak stack usage: 4 Time (in seconds): Finalize: 0.000000 Surface: 0.000036 Bump: 0.000000 Volume: 0.000031 Displacement: 0.000012 Generate: 0.000079 Total: 0.000080 I0127 11:45:07.410058 15692 constant_fold.cpp:113] Folding Soft_hard::Color to socket convert_float_to_color::value_color. I0127 11:45:07.410058 7684 svm.cpp:67] Compilation summary: Shader name: Smoke Domain Material.001 Number of SVM nodes: 14 Peak stack usage: 10 Time (in seconds): Finalize: 0.000000 Surface: 0.000013 Bump: 0.000000 Volume: 0.000067 Displacement: 0.000030 Generate: 0.000110 Total: 0.000110 I0127 11:45:07.410058 15964 svm.cpp:67] Compilation summary: Shader name: shader Number of SVM nodes: 5 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000045 Bump: 0.000000 Volume: 0.000015 Displacement: 0.000021 Generate: 0.000081 Total: 0.000081 I0127 11:45:07.410058 9092 svm.cpp:67] Compilation summary: Shader name: pine-trunk Number of SVM nodes: 30 Peak stack usage: 26 Time (in seconds): Finalize: 0.000000 Surface: 0.000078 Bump: 0.000000 Volume: 0.000005 Displacement: 0.000003 Generate: 0.000086 Total: 0.000087 I0127 11:45:07.410058 7740 svm.cpp:67] Compilation summary: Shader name: shader Number of SVM nodes: 5 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000053 Bump: 0.000000 Volume: 0.000009 Displacement: 0.000012 Generate: 0.000074 Total: 0.000075 I0127 11:45:07.410058 14984 svm.cpp:67] Compilation summary: Shader name: pine-leaf_Snow Number of SVM nodes: 40 Peak stack usage: 31 Time (in seconds): Finalize: 0.000000 Surface: 0.000105 Bump: 0.000000 Volume: 0.000013 Displacement: 0.000008 Generate: 0.000126 Total: 0.000127 I0127 11:45:07.410058 13072 svm.cpp:67] Compilation summary: Shader name: pine-leaf Number of SVM nodes: 46 Peak stack usage: 32 Time (in seconds): Finalize: 0.000000 Surface: 0.000122 Bump: 0.000000 Volume: 0.000017 Displacement: 0.000005 Generate: 0.000144 Total: 0.000145 I0127 11:45:07.410058 15256 svm.cpp:67] Compilation summary: Shader name: shader Number of SVM nodes: 5 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000060 Bump: 0.000000 Volume: 0.000004 Displacement: 0.000022 Generate: 0.000086 Total: 0.000087 I0127 11:45:07.410058 15692 graph.cpp:675] Deduplicated 2 nodes. I0127 11:45:07.410058 7952 svm.cpp:67] Compilation summary: Shader name: Material.002 Number of SVM nodes: 28 Peak stack usage: 23 Time (in seconds): Finalize: 0.000000 Surface: 0.000085 Bump: 0.000000 Volume: 0.000021 Displacement: 0.000012 Generate: 0.000118 Total: 0.000119 I0127 11:45:07.410058 1300 svm.cpp:67] Compilation summary: Shader name: pine-leaf_Snow.2 Number of SVM nodes: 46 Peak stack usage: 32 Time (in seconds): Finalize: 0.000000 Surface: 0.000155 Bump: 0.000000 Volume: 0.000004 Displacement: 0.000032 Generate: 0.000190 Total: 0.000191 I0127 11:45:07.411059 15692 svm.cpp:67] Compilation summary: Shader name: default_background Number of SVM nodes: 2178 Peak stack usage: 34 Time (in seconds): Finalize: 0.000376 Surface: 0.000086 Bump: 0.000000 Volume: 0.000005 Displacement: 0.000003 Generate: 0.000094 Total: 0.000471 I0127 11:45:07.411059 1300 device_cuda_impl.cpp:883] Buffer allocate: __svm_nodes, 44,944 bytes. (43.89K) in device memory I0127 11:45:07.411059 1300 device_cuda_impl.cpp:883] Buffer allocate: __shaders, 512 bytes. (512) in device memory I0127 11:45:07.411059 1300 svm.cpp:164] Shader manager updated 16 shaders in 0.0009855 seconds. I0127 11:45:07.411059 1300 camera.cpp:551] Camera is outside of the volume. I0127 11:45:07.411059 1300 tables.cpp:50] Total 2 lookup tables. I0127 11:45:07.411059 1300 device_cuda_impl.cpp:883] Buffer allocate: __lookup_table, 266,240 bytes. (260.00K) in device memory I0127 11:45:07.411059 1300 light.cpp:976] Total 5 lights. I0127 11:45:07.415062 1300 light.cpp:955] Number of lights sent to the device: 4 I0127 11:45:07.415062 1300 light.cpp:957] Number of lights without contribution: 1 I0127 11:45:07.415062 1300 device_cuda_impl.cpp:883] Buffer allocate: __lights, 768 bytes. (768) in device memory I0127 11:45:07.416064 1300 light.cpp:329] Total 4 of light distribution primitives. I0127 11:45:07.416064 1300 device_cuda_impl.cpp:883] Buffer allocate: __light_distribution, 80 bytes. (80) in device memory I0127 11:45:07.416064 1300 light.cpp:672] Automatically set World MIS resolution to 4096 by 2048 I0127 11:45:07.426072 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:45:07.440086 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:45:07.453099 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:45:07.464104 1300 device_cuda_impl.cpp:883] Buffer allocate: background_output, 134,217,728 bytes. (128.00M) in device memory I0127 11:45:07.466861 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:45:07.467861 1300 device_cuda_impl.cpp:883] Buffer allocate: background_input, 134,217,728 bytes. (128.00M) in device memory I0127 11:45:07.484876 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:45:07.495887 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:45:07.518908 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:45:07.529917 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:45:07.540927 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:45:07.549937 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:45:07.558943 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:45:07.571956 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:45:07.585471 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:45:07.599880 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:45:07.612892 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:45:07.625903 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:45:07.646924 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:45:07.662937 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:45:07.678953 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:45:07.694967 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:45:07.710981 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:45:07.726997 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:45:07.743013 1300 light.cpp:721] Background MIS build time 0.0097964 I0127 11:45:07.743013 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:45:07.743013 1300 device_cuda_impl.cpp:883] Buffer allocate: __light_background_marginal_cdf, 16,392 bytes. (16.01K) in device memory I0127 11:45:07.743013 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:45:07.745012 1300 device_cuda_impl.cpp:883] Buffer allocate: __light_background_conditional_cdf, 67,125,248 bytes. (64.02M) in device memory I0127 11:45:07.759025 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:45:07.760026 1300 scene.cpp:337] System memory statistics after full device sync: Usage: 200,723,178 (191.42M) Peak: 412,137,998 (393.04M) I0127 11:45:07.766032 1300 camera.cpp:551] Camera is outside of the volume. I0127 11:45:07.775040 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:45:07.791054 8632 blender_sync.cpp:254] Total time spent synchronizing data: 0.0166131 I0127 11:45:07.791054 1300 svm.cpp:88] Total 16 shaders. I0127 11:45:07.791054 15256 constant_fold.cpp:58] Folding Sun_color::Color to constant (24.7767, 21.0621, 15.2916). I0127 11:45:07.791054 7740 svm.cpp:67] Compilation summary: Shader name: default_volume Number of SVM nodes: 3 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000003 Bump: 0.000000 Volume: 0.000005 Displacement: 0.000005 Generate: 0.000013 Total: 0.000014 I0127 11:45:07.792055 7952 svm.cpp:67] Compilation summary: Shader name: shader Number of SVM nodes: 5 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000021 Bump: 0.000000 Volume: 0.000014 Displacement: 0.000016 Generate: 0.000051 Total: 0.000052 I0127 11:45:07.791054 15692 svm.cpp:67] Compilation summary: Shader name: default_light Number of SVM nodes: 3 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000007 Bump: 0.000000 Volume: 0.000003 Displacement: 0.000026 Generate: 0.000036 Total: 0.000037 I0127 11:45:07.791054 7152 svm.cpp:67] Compilation summary: Shader name: shader Number of SVM nodes: 5 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000019 Bump: 0.000000 Volume: 0.000007 Displacement: 0.000016 Generate: 0.000042 Total: 0.000042 I0127 11:45:07.792055 15256 constant_fold.cpp:113] Folding Mapping::Vector to socket Texture Coordinate::Generated. I0127 11:45:07.792055 14480 svm.cpp:67] Compilation summary: Shader name: default_empty Number of SVM nodes: 3 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000012 Bump: 0.000000 Volume: 0.000034 Displacement: 0.000021 Generate: 0.000066 Total: 0.000066 I0127 11:45:07.792055 7684 svm.cpp:67] Compilation summary: Shader name: shader Number of SVM nodes: 5 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000032 Bump: 0.000000 Volume: 0.000015 Displacement: 0.000016 Generate: 0.000063 Total: 0.000064 I0127 11:45:07.792055 14888 svm.cpp:67] Compilation summary: Shader name: shader Number of SVM nodes: 5 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000045 Bump: 0.000000 Volume: 0.000018 Displacement: 0.000017 Generate: 0.000080 Total: 0.000080 I0127 11:45:07.792055 1300 svm.cpp:67] Compilation summary: Shader name: pine-leaf_Snow.2 Number of SVM nodes: 46 Peak stack usage: 32 Time (in seconds): Finalize: 0.000000 Surface: 0.000125 Bump: 0.000000 Volume: 0.000014 Displacement: 0.000007 Generate: 0.000147 Total: 0.000147 I0127 11:45:07.792055 14984 svm.cpp:67] Compilation summary: Shader name: Smoke Domain Material.001 Number of SVM nodes: 14 Peak stack usage: 10 Time (in seconds): Finalize: 0.000000 Surface: 0.000036 Bump: 0.000000 Volume: 0.000051 Displacement: 0.000044 Generate: 0.000130 Total: 0.000131 I0127 11:45:07.792055 13072 svm.cpp:67] Compilation summary: Shader name: Material.002 Number of SVM nodes: 28 Peak stack usage: 23 Time (in seconds): Finalize: 0.000000 Surface: 0.000070 Bump: 0.000000 Volume: 0.000010 Displacement: 0.000013 Generate: 0.000093 Total: 0.000094 I0127 11:45:07.792055 15964 svm.cpp:67] Compilation summary: Shader name: pine-leaf_Snow Number of SVM nodes: 40 Peak stack usage: 31 Time (in seconds): Finalize: 0.000000 Surface: 0.000148 Bump: 0.000000 Volume: 0.000009 Displacement: 0.000004 Generate: 0.000160 Total: 0.000161 I0127 11:45:07.792055 9092 svm.cpp:67] Compilation summary: Shader name: pine-trunk Number of SVM nodes: 30 Peak stack usage: 26 Time (in seconds): Finalize: 0.000000 Surface: 0.000079 Bump: 0.000000 Volume: 0.000013 Displacement: 0.000020 Generate: 0.000111 Total: 0.000112 I0127 11:45:07.792055 9500 svm.cpp:67] Compilation summary: Shader name: default_surface Number of SVM nodes: 8 Peak stack usage: 4 Time (in seconds): Finalize: 0.000000 Surface: 0.000045 Bump: 0.000000 Volume: 0.000032 Displacement: 0.000007 Generate: 0.000084 Total: 0.000085 I0127 11:45:07.792055 15256 constant_fold.cpp:113] Folding Soft_hard::Color to socket convert_float_to_color::value_color. I0127 11:45:07.792055 14916 svm.cpp:67] Compilation summary: Shader name: pine-leaf Number of SVM nodes: 46 Peak stack usage: 32 Time (in seconds): Finalize: 0.000000 Surface: 0.000129 Bump: 0.000000 Volume: 0.000005 Displacement: 0.000005 Generate: 0.000139 Total: 0.000140 I0127 11:45:07.792055 10364 svm.cpp:67] Compilation summary: Shader name: Material Number of SVM nodes: 374 Peak stack usage: 33 Time (in seconds): Finalize: 0.000000 Surface: 0.000103 Bump: 0.000114 Volume: 0.000003 Displacement: 0.000011 Generate: 0.000232 Total: 0.000233 I0127 11:45:07.792055 15256 graph.cpp:675] Deduplicated 2 nodes. I0127 11:45:07.792055 15256 svm.cpp:67] Compilation summary: Shader name: default_background Number of SVM nodes: 2178 Peak stack usage: 34 Time (in seconds): Finalize: 0.000347 Surface: 0.000117 Bump: 0.000000 Volume: 0.000007 Displacement: 0.000004 Generate: 0.000128 Total: 0.000476 I0127 11:45:07.792055 1300 device_cuda_impl.cpp:883] Buffer allocate: __svm_nodes, 44,944 bytes. (43.89K) in device memory I0127 11:45:07.792055 1300 device_cuda_impl.cpp:883] Buffer allocate: __shaders, 512 bytes. (512) in device memory I0127 11:45:07.792055 1300 svm.cpp:164] Shader manager updated 16 shaders in 0.0009244 seconds. I0127 11:45:07.792055 1300 camera.cpp:551] Camera is outside of the volume. I0127 11:45:07.792055 1300 tables.cpp:50] Total 2 lookup tables. I0127 11:45:07.792055 1300 device_cuda_impl.cpp:883] Buffer allocate: __lookup_table, 266,240 bytes. (260.00K) in device memory I0127 11:45:07.793056 1300 light.cpp:976] Total 5 lights. I0127 11:45:07.797060 1300 light.cpp:955] Number of lights sent to the device: 4 I0127 11:45:07.797060 1300 light.cpp:957] Number of lights without contribution: 1 I0127 11:45:07.797060 1300 device_cuda_impl.cpp:883] Buffer allocate: __lights, 768 bytes. (768) in device memory I0127 11:45:07.798061 1300 light.cpp:329] Total 4 of light distribution primitives. I0127 11:45:07.798061 1300 device_cuda_impl.cpp:883] Buffer allocate: __light_distribution, 80 bytes. (80) in device memory I0127 11:45:07.798061 1300 light.cpp:672] Automatically set World MIS resolution to 4096 by 2048 I0127 11:45:07.807070 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:45:07.823083 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:45:07.839098 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:45:07.848104 1300 device_cuda_impl.cpp:883] Buffer allocate: background_output, 134,217,728 bytes. (128.00M) in device memory I0127 11:45:07.852106 1300 device_cuda_impl.cpp:883] Buffer allocate: background_input, 134,217,728 bytes. (128.00M) in device memory I0127 11:45:07.855110 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:45:07.871124 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:45:07.887140 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:45:07.903153 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:45:07.919168 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:45:07.935182 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:45:07.951196 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:45:07.967211 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:45:07.982697 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:45:07.998711 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:45:08.014725 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:45:08.030643 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:45:08.046669 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:45:08.049665 1300 light.cpp:721] Background MIS build time 0.0098203 I0127 11:45:08.049665 1300 device_cuda_impl.cpp:883] Buffer allocate: __light_background_marginal_cdf, 16,392 bytes. (16.01K) in device memory I0127 11:45:08.052664 1300 device_cuda_impl.cpp:883] Buffer allocate: __light_background_conditional_cdf, 67,125,248 bytes. (64.02M) in device memory I0127 11:45:08.062674 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:45:08.066676 1300 scene.cpp:337] System memory statistics after full device sync: Usage: 200,723,178 (191.42M) Peak: 412,137,998 (393.04M) I0127 11:45:08.078037 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:45:08.095052 8632 blender_sync.cpp:254] Total time spent synchronizing data: 0.017355 I0127 11:45:08.099056 1300 camera.cpp:551] Camera is outside of the volume. I0127 11:45:08.109066 1300 camera.cpp:551] Camera is outside of the volume. I0127 11:45:10.331868 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:45:10.348883 8632 blender_sync.cpp:254] Total time spent synchronizing data: 0.0169897 I0127 11:45:10.348883 1300 svm.cpp:88] Total 16 shaders. I0127 11:45:10.348883 10364 constant_fold.cpp:58] Folding Sun_color::Color to constant (24.7767, 21.0621, 15.2916). I0127 11:45:10.348883 10364 constant_fold.cpp:113] Folding Mapping::Vector to socket Texture Coordinate::Generated. I0127 11:45:10.348883 7684 svm.cpp:67] Compilation summary: Shader name: default_volume Number of SVM nodes: 3 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000020 Bump: 0.000000 Volume: 0.000011 Displacement: 0.000002 Generate: 0.000033 Total: 0.000034 I0127 11:45:10.348883 9092 svm.cpp:67] Compilation summary: Shader name: default_light Number of SVM nodes: 3 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000009 Bump: 0.000000 Volume: 0.000016 Displacement: 0.000025 Generate: 0.000050 Total: 0.000051 I0127 11:45:10.348883 14916 svm.cpp:67] Compilation summary: Shader name: default_surface Number of SVM nodes: 8 Peak stack usage: 4 Time (in seconds): Finalize: 0.000000 Surface: 0.000075 Bump: 0.000000 Volume: 0.000014 Displacement: 0.000009 Generate: 0.000099 Total: 0.000100 I0127 11:45:10.348883 14480 svm.cpp:67] Compilation summary: Shader name: Smoke Domain Material.001 Number of SVM nodes: 14 Peak stack usage: 10 Time (in seconds): Finalize: 0.000000 Surface: 0.000010 Bump: 0.000000 Volume: 0.000022 Displacement: 0.000030 Generate: 0.000062 Total: 0.000062 I0127 11:45:10.348883 15964 svm.cpp:67] Compilation summary: Shader name: shader Number of SVM nodes: 5 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000021 Bump: 0.000000 Volume: 0.000037 Displacement: 0.000025 Generate: 0.000083 Total: 0.000084 I0127 11:45:10.348883 10364 constant_fold.cpp:113] Folding Soft_hard::Color to socket convert_float_to_color::value_color. I0127 11:45:10.348883 13072 svm.cpp:67] Compilation summary: Shader name: default_empty Number of SVM nodes: 3 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000021 Bump: 0.000000 Volume: 0.000025 Displacement: 0.000040 Generate: 0.000086 Total: 0.000086 I0127 11:45:10.348883 7952 svm.cpp:67] Compilation summary: Shader name: shader Number of SVM nodes: 5 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000058 Bump: 0.000000 Volume: 0.000013 Displacement: 0.000013 Generate: 0.000083 Total: 0.000084 I0127 11:45:10.348883 7740 svm.cpp:67] Compilation summary: Shader name: shader Number of SVM nodes: 5 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000038 Bump: 0.000000 Volume: 0.000036 Displacement: 0.000013 Generate: 0.000086 Total: 0.000087 I0127 11:45:10.348883 7152 svm.cpp:67] Compilation summary: Shader name: pine-trunk Number of SVM nodes: 30 Peak stack usage: 26 Time (in seconds): Finalize: 0.000000 Surface: 0.000077 Bump: 0.000000 Volume: 0.000011 Displacement: 0.000004 Generate: 0.000093 Total: 0.000094 I0127 11:45:10.348883 15692 svm.cpp:67] Compilation summary: Shader name: Material.002 Number of SVM nodes: 28 Peak stack usage: 23 Time (in seconds): Finalize: 0.000000 Surface: 0.000107 Bump: 0.000000 Volume: 0.000005 Displacement: 0.000011 Generate: 0.000123 Total: 0.000124 I0127 11:45:10.348883 14888 svm.cpp:67] Compilation summary: Shader name: pine-leaf_Snow Number of SVM nodes: 40 Peak stack usage: 31 Time (in seconds): Finalize: 0.000000 Surface: 0.000094 Bump: 0.000000 Volume: 0.000006 Displacement: 0.000006 Generate: 0.000106 Total: 0.000106 I0127 11:45:10.348883 15256 svm.cpp:67] Compilation summary: Shader name: pine-leaf Number of SVM nodes: 46 Peak stack usage: 32 Time (in seconds): Finalize: 0.000000 Surface: 0.000108 Bump: 0.000000 Volume: 0.000010 Displacement: 0.000008 Generate: 0.000126 Total: 0.000126 I0127 11:45:10.348883 14984 svm.cpp:67] Compilation summary: Shader name: shader Number of SVM nodes: 5 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000030 Bump: 0.000000 Volume: 0.000036 Displacement: 0.000033 Generate: 0.000099 Total: 0.000100 I0127 11:45:10.349884 9500 svm.cpp:67] Compilation summary: Shader name: Material Number of SVM nodes: 374 Peak stack usage: 33 Time (in seconds): Finalize: 0.000000 Surface: 0.000080 Bump: 0.000113 Volume: 0.000006 Displacement: 0.000026 Generate: 0.000226 Total: 0.000226 I0127 11:45:10.349884 1300 svm.cpp:67] Compilation summary: Shader name: pine-leaf_Snow.2 Number of SVM nodes: 46 Peak stack usage: 32 Time (in seconds): Finalize: 0.000000 Surface: 0.000166 Bump: 0.000000 Volume: 0.000006 Displacement: 0.000007 Generate: 0.000178 Total: 0.000178 I0127 11:45:10.349884 10364 graph.cpp:675] Deduplicated 2 nodes. I0127 11:45:10.349884 10364 svm.cpp:67] Compilation summary: Shader name: default_background Number of SVM nodes: 2178 Peak stack usage: 34 Time (in seconds): Finalize: 0.000292 Surface: 0.000117 Bump: 0.000000 Volume: 0.000006 Displacement: 0.000004 Generate: 0.000127 Total: 0.000420 I0127 11:45:10.349884 1300 device_cuda_impl.cpp:883] Buffer allocate: __svm_nodes, 44,944 bytes. (43.89K) in device memory I0127 11:45:10.349884 1300 device_cuda_impl.cpp:883] Buffer allocate: __shaders, 512 bytes. (512) in device memory I0127 11:45:10.349884 1300 svm.cpp:164] Shader manager updated 16 shaders in 0.0009228 seconds. I0127 11:45:10.349884 1300 camera.cpp:551] Camera is outside of the volume. I0127 11:45:10.349884 1300 tables.cpp:50] Total 2 lookup tables. I0127 11:45:10.349884 1300 device_cuda_impl.cpp:883] Buffer allocate: __lookup_table, 266,240 bytes. (260.00K) in device memory I0127 11:45:10.349884 1300 light.cpp:976] Total 5 lights. I0127 11:45:10.354889 1300 light.cpp:955] Number of lights sent to the device: 4 I0127 11:45:10.354889 1300 light.cpp:957] Number of lights without contribution: 1 I0127 11:45:10.354889 1300 device_cuda_impl.cpp:883] Buffer allocate: __lights, 768 bytes. (768) in device memory I0127 11:45:10.354889 1300 light.cpp:329] Total 4 of light distribution primitives. I0127 11:45:10.354889 1300 device_cuda_impl.cpp:883] Buffer allocate: __light_distribution, 80 bytes. (80) in device memory I0127 11:45:10.354889 1300 light.cpp:672] Automatically set World MIS resolution to 4096 by 2048 I0127 11:45:10.361896 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:45:10.372907 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:45:10.393926 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:45:10.393926 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:45:10.397930 1300 device_cuda_impl.cpp:883] Buffer allocate: background_output, 134,217,728 bytes. (128.00M) in device memory I0127 11:45:10.401933 1300 device_cuda_impl.cpp:883] Buffer allocate: background_input, 134,217,728 bytes. (128.00M) in device memory I0127 11:45:10.416947 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:45:10.426956 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:45:10.439968 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:45:10.453981 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:45:10.467525 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:45:10.480533 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:45:10.493546 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:45:10.506556 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:45:10.520570 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:45:10.533581 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:45:10.546593 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:45:10.560606 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:45:10.573259 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:45:10.587272 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:45:10.600284 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:45:10.613296 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:45:10.627308 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:45:10.642323 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:45:10.653332 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:45:10.671350 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:45:10.686363 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:45:10.704383 1300 light.cpp:721] Background MIS build time 0.0099009 I0127 11:45:10.704383 1300 device_cuda_impl.cpp:883] Buffer allocate: __light_background_marginal_cdf, 16,392 bytes. (16.01K) in device memory I0127 11:45:10.706997 1300 device_cuda_impl.cpp:883] Buffer allocate: __light_background_conditional_cdf, 67,125,248 bytes. (64.02M) in device memory I0127 11:45:10.710000 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:45:10.722012 1300 scene.cpp:337] System memory statistics after full device sync: Usage: 200,723,178 (191.42M) Peak: 412,137,998 (393.04M) I0127 11:45:10.724014 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:45:10.741029 8632 blender_sync.cpp:254] Total time spent synchronizing data: 0.0173037 I0127 11:45:10.742029 1300 svm.cpp:88] Total 16 shaders. I0127 11:45:10.742029 15692 constant_fold.cpp:58] Folding Sun_color::Color to constant (24.7767, 21.0621, 15.2916). I0127 11:45:10.742029 15692 constant_fold.cpp:113] Folding Mapping::Vector to socket Texture Coordinate::Generated. I0127 11:45:10.742029 14480 svm.cpp:67] Compilation summary: Shader name: default_volume Number of SVM nodes: 3 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000003 Bump: 0.000000 Volume: 0.000005 Displacement: 0.000031 Generate: 0.000039 Total: 0.000040 I0127 11:45:10.742029 9500 svm.cpp:67] Compilation summary: Shader name: default_empty Number of SVM nodes: 3 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000008 Bump: 0.000000 Volume: 0.000002 Displacement: 0.000015 Generate: 0.000025 Total: 0.000027 I0127 11:45:10.742029 7952 svm.cpp:67] Compilation summary: Shader name: default_light Number of SVM nodes: 3 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000007 Bump: 0.000000 Volume: 0.000021 Displacement: 0.000013 Generate: 0.000041 Total: 0.000041 I0127 11:45:10.742029 14984 svm.cpp:67] Compilation summary: Shader name: default_surface Number of SVM nodes: 8 Peak stack usage: 4 Time (in seconds): Finalize: 0.000000 Surface: 0.000066 Bump: 0.000000 Volume: 0.000038 Displacement: 0.000018 Generate: 0.000122 Total: 0.000123 I0127 11:45:10.742029 9092 svm.cpp:67] Compilation summary: Shader name: shader Number of SVM nodes: 5 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000046 Bump: 0.000000 Volume: 0.000017 Displacement: 0.000006 Generate: 0.000069 Total: 0.000069 I0127 11:45:10.742029 15692 constant_fold.cpp:113] Folding Soft_hard::Color to socket convert_float_to_color::value_color. I0127 11:45:10.742029 7152 svm.cpp:67] Compilation summary: Shader name: shader Number of SVM nodes: 5 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000051 Bump: 0.000000 Volume: 0.000018 Displacement: 0.000035 Generate: 0.000104 Total: 0.000105 I0127 11:45:10.742029 1300 svm.cpp:67] Compilation summary: Shader name: pine-leaf_Snow.2 Number of SVM nodes: 46 Peak stack usage: 32 Time (in seconds): Finalize: 0.000000 Surface: 0.000128 Bump: 0.000000 Volume: 0.000042 Displacement: 0.000007 Generate: 0.000177 Total: 0.000178 I0127 11:45:10.742029 15964 svm.cpp:67] Compilation summary: Shader name: shader Number of SVM nodes: 5 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000033 Bump: 0.000000 Volume: 0.000016 Displacement: 0.000035 Generate: 0.000084 Total: 0.000085 I0127 11:45:10.742029 7740 svm.cpp:67] Compilation summary: Shader name: Material.002 Number of SVM nodes: 28 Peak stack usage: 23 Time (in seconds): Finalize: 0.000000 Surface: 0.000062 Bump: 0.000000 Volume: 0.000018 Displacement: 0.000022 Generate: 0.000102 Total: 0.000103 I0127 11:45:10.742029 10364 svm.cpp:67] Compilation summary: Shader name: Smoke Domain Material.001 Number of SVM nodes: 14 Peak stack usage: 10 Time (in seconds): Finalize: 0.000000 Surface: 0.000016 Bump: 0.000000 Volume: 0.000103 Displacement: 0.000004 Generate: 0.000124 Total: 0.000124 I0127 11:45:10.742029 13072 svm.cpp:67] Compilation summary: Shader name: shader Number of SVM nodes: 5 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000026 Bump: 0.000000 Volume: 0.000022 Displacement: 0.000027 Generate: 0.000075 Total: 0.000076 I0127 11:45:10.742029 14888 svm.cpp:67] Compilation summary: Shader name: pine-leaf_Snow Number of SVM nodes: 40 Peak stack usage: 31 Time (in seconds): Finalize: 0.000000 Surface: 0.000108 Bump: 0.000000 Volume: 0.000024 Displacement: 0.000006 Generate: 0.000137 Total: 0.000137 I0127 11:45:10.742029 15256 svm.cpp:67] Compilation summary: Shader name: pine-leaf Number of SVM nodes: 46 Peak stack usage: 32 Time (in seconds): Finalize: 0.000000 Surface: 0.000142 Bump: 0.000000 Volume: 0.000011 Displacement: 0.000007 Generate: 0.000160 Total: 0.000161 I0127 11:45:10.742029 14916 svm.cpp:67] Compilation summary: Shader name: pine-trunk Number of SVM nodes: 30 Peak stack usage: 26 Time (in seconds): Finalize: 0.000000 Surface: 0.000126 Bump: 0.000000 Volume: 0.000007 Displacement: 0.000026 Generate: 0.000159 Total: 0.000160 I0127 11:45:10.742029 7684 svm.cpp:67] Compilation summary: Shader name: Material Number of SVM nodes: 374 Peak stack usage: 33 Time (in seconds): Finalize: 0.000000 Surface: 0.000064 Bump: 0.000173 Volume: 0.000008 Displacement: 0.000011 Generate: 0.000256 Total: 0.000257 I0127 11:45:10.742029 15692 graph.cpp:675] Deduplicated 2 nodes. I0127 11:45:10.742029 15692 svm.cpp:67] Compilation summary: Shader name: default_background Number of SVM nodes: 2178 Peak stack usage: 34 Time (in seconds): Finalize: 0.000330 Surface: 0.000121 Bump: 0.000000 Volume: 0.000006 Displacement: 0.000004 Generate: 0.000130 Total: 0.000461 I0127 11:45:10.742029 1300 device_cuda_impl.cpp:883] Buffer allocate: __svm_nodes, 44,944 bytes. (43.89K) in device memory I0127 11:45:10.743031 1300 device_cuda_impl.cpp:883] Buffer allocate: __shaders, 512 bytes. (512) in device memory I0127 11:45:10.743031 1300 svm.cpp:164] Shader manager updated 16 shaders in 0.0010045 seconds. I0127 11:45:10.743031 1300 tables.cpp:50] Total 2 lookup tables. I0127 11:45:10.743031 1300 device_cuda_impl.cpp:883] Buffer allocate: __lookup_table, 266,240 bytes. (260.00K) in device memory I0127 11:45:10.743031 1300 light.cpp:976] Total 5 lights. I0127 11:45:10.747035 1300 light.cpp:955] Number of lights sent to the device: 4 I0127 11:45:10.747035 1300 light.cpp:957] Number of lights without contribution: 1 I0127 11:45:10.747035 1300 device_cuda_impl.cpp:883] Buffer allocate: __lights, 768 bytes. (768) in device memory I0127 11:45:10.748035 1300 light.cpp:329] Total 4 of light distribution primitives. I0127 11:45:10.748035 1300 device_cuda_impl.cpp:883] Buffer allocate: __light_distribution, 80 bytes. (80) in device memory I0127 11:45:10.749037 1300 light.cpp:672] Automatically set World MIS resolution to 4096 by 2048 I0127 11:45:10.760046 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:45:10.775570 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:45:10.791584 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:45:10.793586 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:45:10.798230 1300 device_cuda_impl.cpp:883] Buffer allocate: background_output, 134,217,728 bytes. (128.00M) in device memory I0127 11:45:10.802055 1300 device_cuda_impl.cpp:883] Buffer allocate: background_input, 134,217,728 bytes. (128.00M) in device memory I0127 11:45:10.807061 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:45:10.807061 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:45:10.823074 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:45:10.839089 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:45:10.855104 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:45:10.870740 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:45:10.886754 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:45:10.902768 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:45:10.918783 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:45:10.934772 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:45:10.934772 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:45:10.950788 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:45:10.966801 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:45:10.982815 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:45:10.997833 1300 light.cpp:721] Background MIS build time 0.0097094 I0127 11:45:10.997833 1300 device_cuda_impl.cpp:883] Buffer allocate: __light_background_marginal_cdf, 16,392 bytes. (16.01K) in device memory I0127 11:45:10.998831 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:45:11.000439 1300 device_cuda_impl.cpp:883] Buffer allocate: __light_background_conditional_cdf, 67,125,248 bytes. (64.02M) in device memory I0127 11:45:11.014453 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:45:11.014453 1300 scene.cpp:337] System memory statistics after full device sync: Usage: 200,723,178 (191.42M) Peak: 412,137,998 (393.04M) I0127 11:45:11.030118 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:45:11.047134 8632 blender_sync.cpp:254] Total time spent synchronizing data: 0.0172338 I0127 11:45:11.051138 1300 camera.cpp:551] Camera is outside of the volume. I0127 11:45:11.064150 1300 camera.cpp:551] Camera is outside of the volume. I0127 11:45:11.617878 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:45:11.634894 8632 blender_sync.cpp:254] Total time spent synchronizing data: 0.0165053 I0127 11:45:11.634894 1300 svm.cpp:88] Total 16 shaders. I0127 11:45:11.634894 7152 constant_fold.cpp:58] Folding Sun_color::Color to constant (24.7767, 21.0621, 15.2916). I0127 11:45:11.634894 7152 constant_fold.cpp:113] Folding Mapping::Vector to socket Texture Coordinate::Generated. I0127 11:45:11.634894 7684 svm.cpp:67] Compilation summary: Shader name: default_volume Number of SVM nodes: 3 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000003 Bump: 0.000000 Volume: 0.000002 Displacement: 0.000008 Generate: 0.000013 Total: 0.000013 I0127 11:45:11.634894 14916 svm.cpp:67] Compilation summary: Shader name: Material.002 Number of SVM nodes: 28 Peak stack usage: 23 Time (in seconds): Finalize: 0.000000 Surface: 0.000055 Bump: 0.000000 Volume: 0.000004 Displacement: 0.000016 Generate: 0.000076 Total: 0.000076 I0127 11:45:11.634894 9092 svm.cpp:67] Compilation summary: Shader name: default_empty Number of SVM nodes: 3 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000040 Bump: 0.000000 Volume: 0.000002 Displacement: 0.000004 Generate: 0.000046 Total: 0.000047 I0127 11:45:11.634894 7152 constant_fold.cpp:113] Folding Soft_hard::Color to socket convert_float_to_color::value_color. I0127 11:45:11.634894 7952 svm.cpp:67] Compilation summary: Shader name: default_light Number of SVM nodes: 3 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000006 Bump: 0.000000 Volume: 0.000025 Displacement: 0.000022 Generate: 0.000054 Total: 0.000055 I0127 11:45:11.634894 15692 svm.cpp:67] Compilation summary: Shader name: shader Number of SVM nodes: 5 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000050 Bump: 0.000000 Volume: 0.000004 Displacement: 0.000011 Generate: 0.000066 Total: 0.000066 I0127 11:45:11.634894 15256 svm.cpp:67] Compilation summary: Shader name: shader Number of SVM nodes: 5 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000017 Bump: 0.000000 Volume: 0.000040 Displacement: 0.000043 Generate: 0.000099 Total: 0.000100 I0127 11:45:11.634894 14888 svm.cpp:67] Compilation summary: Shader name: shader Number of SVM nodes: 5 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000073 Bump: 0.000000 Volume: 0.000048 Displacement: 0.000013 Generate: 0.000135 Total: 0.000135 I0127 11:45:11.634894 1300 svm.cpp:67] Compilation summary: Shader name: pine-leaf_Snow.2 Number of SVM nodes: 46 Peak stack usage: 32 Time (in seconds): Finalize: 0.000000 Surface: 0.000152 Bump: 0.000000 Volume: 0.000010 Displacement: 0.000010 Generate: 0.000172 Total: 0.000173 I0127 11:45:11.634894 15964 svm.cpp:67] Compilation summary: Shader name: pine-leaf_Snow Number of SVM nodes: 40 Peak stack usage: 31 Time (in seconds): Finalize: 0.000000 Surface: 0.000142 Bump: 0.000000 Volume: 0.000013 Displacement: 0.000004 Generate: 0.000158 Total: 0.000159 I0127 11:45:11.634894 14480 svm.cpp:67] Compilation summary: Shader name: shader Number of SVM nodes: 5 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000011 Bump: 0.000000 Volume: 0.000024 Displacement: 0.000056 Generate: 0.000091 Total: 0.000092 I0127 11:45:11.634894 14984 svm.cpp:67] Compilation summary: Shader name: default_surface Number of SVM nodes: 8 Peak stack usage: 4 Time (in seconds): Finalize: 0.000000 Surface: 0.000064 Bump: 0.000000 Volume: 0.000035 Displacement: 0.000021 Generate: 0.000120 Total: 0.000121 I0127 11:45:11.634894 13072 svm.cpp:67] Compilation summary: Shader name: pine-trunk Number of SVM nodes: 30 Peak stack usage: 26 Time (in seconds): Finalize: 0.000000 Surface: 0.000132 Bump: 0.000000 Volume: 0.000033 Displacement: 0.000013 Generate: 0.000178 Total: 0.000179 I0127 11:45:11.634894 7740 svm.cpp:67] Compilation summary: Shader name: Smoke Domain Material.001 Number of SVM nodes: 14 Peak stack usage: 10 Time (in seconds): Finalize: 0.000000 Surface: 0.000016 Bump: 0.000000 Volume: 0.000045 Displacement: 0.000004 Generate: 0.000065 Total: 0.000066 I0127 11:45:11.634894 10364 svm.cpp:67] Compilation summary: Shader name: pine-leaf Number of SVM nodes: 46 Peak stack usage: 32 Time (in seconds): Finalize: 0.000000 Surface: 0.000130 Bump: 0.000000 Volume: 0.000005 Displacement: 0.000022 Generate: 0.000157 Total: 0.000158 I0127 11:45:11.634894 7152 graph.cpp:675] Deduplicated 2 nodes. I0127 11:45:11.634894 9500 svm.cpp:67] Compilation summary: Shader name: Material Number of SVM nodes: 374 Peak stack usage: 33 Time (in seconds): Finalize: 0.000000 Surface: 0.000056 Bump: 0.000173 Volume: 0.000003 Displacement: 0.000010 Generate: 0.000242 Total: 0.000243 I0127 11:45:11.635895 7152 svm.cpp:67] Compilation summary: Shader name: default_background Number of SVM nodes: 2178 Peak stack usage: 34 Time (in seconds): Finalize: 0.000310 Surface: 0.000118 Bump: 0.000000 Volume: 0.000007 Displacement: 0.000005 Generate: 0.000131 Total: 0.000441 I0127 11:45:11.635895 1300 device_cuda_impl.cpp:883] Buffer allocate: __svm_nodes, 44,944 bytes. (43.89K) in device memory I0127 11:45:11.635895 1300 device_cuda_impl.cpp:883] Buffer allocate: __shaders, 512 bytes. (512) in device memory I0127 11:45:11.635895 1300 svm.cpp:164] Shader manager updated 16 shaders in 0.0009148 seconds. I0127 11:45:11.635895 1300 camera.cpp:551] Camera is outside of the volume. I0127 11:45:11.635895 1300 tables.cpp:50] Total 2 lookup tables. I0127 11:45:11.635895 1300 device_cuda_impl.cpp:883] Buffer allocate: __lookup_table, 266,240 bytes. (260.00K) in device memory I0127 11:45:11.635895 1300 light.cpp:976] Total 5 lights. I0127 11:45:11.640902 1300 light.cpp:955] Number of lights sent to the device: 4 I0127 11:45:11.640902 1300 light.cpp:957] Number of lights without contribution: 1 I0127 11:45:11.640902 1300 device_cuda_impl.cpp:883] Buffer allocate: __lights, 768 bytes. (768) in device memory I0127 11:45:11.640902 1300 light.cpp:329] Total 4 of light distribution primitives. I0127 11:45:11.640902 1300 device_cuda_impl.cpp:883] Buffer allocate: __light_distribution, 80 bytes. (80) in device memory I0127 11:45:11.641901 1300 light.cpp:672] Automatically set World MIS resolution to 4096 by 2048 I0127 11:45:11.648907 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:45:11.677937 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:45:11.678938 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:45:11.689947 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:45:11.691949 1300 device_cuda_impl.cpp:883] Buffer allocate: background_output, 134,217,728 bytes. (128.00M) in device memory I0127 11:45:11.695953 1300 device_cuda_impl.cpp:883] Buffer allocate: background_input, 134,217,728 bytes. (128.00M) in device memory I0127 11:45:11.711967 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:45:11.723978 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:45:11.734988 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:45:11.747618 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:45:11.760630 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:45:11.774240 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:45:11.787253 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:45:11.800264 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:45:11.814278 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:45:11.827289 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:45:11.840301 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:45:11.854313 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:45:11.867326 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:45:11.880337 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:45:11.894349 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:45:11.907362 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:45:11.920374 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:45:11.935389 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:45:11.947398 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:45:11.981318 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:45:11.997339 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:45:11.997339 1300 light.cpp:721] Background MIS build time 0.0101552 I0127 11:45:11.997339 1300 device_cuda_impl.cpp:883] Buffer allocate: __light_background_marginal_cdf, 16,392 bytes. (16.01K) in device memory I0127 11:45:12.000345 1300 device_cuda_impl.cpp:883] Buffer allocate: __light_background_conditional_cdf, 67,125,248 bytes. (64.02M) in device memory I0127 11:45:12.013358 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:45:12.014359 1300 scene.cpp:337] System memory statistics after full device sync: Usage: 200,723,178 (191.42M) Peak: 412,137,998 (393.04M) I0127 11:45:12.029371 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:45:12.046386 8632 blender_sync.cpp:254] Total time spent synchronizing data: 0.0177795 I0127 11:45:12.047386 1300 svm.cpp:88] Total 16 shaders. I0127 11:45:12.047386 7952 constant_fold.cpp:58] Folding Sun_color::Color to constant (24.7767, 21.0621, 15.2916). I0127 11:45:12.047386 7952 constant_fold.cpp:113] Folding Mapping::Vector to socket Texture Coordinate::Generated. I0127 11:45:12.047386 9092 svm.cpp:67] Compilation summary: Shader name: default_volume Number of SVM nodes: 3 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000004 Bump: 0.000000 Volume: 0.000006 Displacement: 0.000014 Generate: 0.000025 Total: 0.000026 I0127 11:45:12.047386 15964 svm.cpp:67] Compilation summary: Shader name: default_empty Number of SVM nodes: 3 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000015 Bump: 0.000000 Volume: 0.000002 Displacement: 0.000002 Generate: 0.000020 Total: 0.000021 I0127 11:45:12.047386 14888 svm.cpp:67] Compilation summary: Shader name: default_light Number of SVM nodes: 3 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000006 Bump: 0.000000 Volume: 0.000013 Displacement: 0.000013 Generate: 0.000032 Total: 0.000032 I0127 11:45:12.047386 14916 svm.cpp:67] Compilation summary: Shader name: shader Number of SVM nodes: 5 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000025 Bump: 0.000000 Volume: 0.000004 Displacement: 0.000008 Generate: 0.000038 Total: 0.000038 I0127 11:45:12.047386 9500 svm.cpp:67] Compilation summary: Shader name: shader Number of SVM nodes: 5 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000023 Bump: 0.000000 Volume: 0.000004 Displacement: 0.000011 Generate: 0.000038 Total: 0.000039 I0127 11:45:12.047386 14984 svm.cpp:67] Compilation summary: Shader name: shader Number of SVM nodes: 5 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000012 Bump: 0.000000 Volume: 0.000020 Displacement: 0.000004 Generate: 0.000037 Total: 0.000037 I0127 11:45:12.047386 7952 constant_fold.cpp:113] Folding Soft_hard::Color to socket convert_float_to_color::value_color. I0127 11:45:12.047386 15692 svm.cpp:67] Compilation summary: Shader name: default_surface Number of SVM nodes: 8 Peak stack usage: 4 Time (in seconds): Finalize: 0.000000 Surface: 0.000075 Bump: 0.000000 Volume: 0.000016 Displacement: 0.000024 Generate: 0.000115 Total: 0.000116 I0127 11:45:12.047386 7740 svm.cpp:67] Compilation summary: Shader name: Smoke Domain Material.001 Number of SVM nodes: 14 Peak stack usage: 10 Time (in seconds): Finalize: 0.000000 Surface: 0.000015 Bump: 0.000000 Volume: 0.000052 Displacement: 0.000047 Generate: 0.000113 Total: 0.000114 I0127 11:45:12.047386 7684 svm.cpp:67] Compilation summary: Shader name: pine-leaf Number of SVM nodes: 46 Peak stack usage: 32 Time (in seconds): Finalize: 0.000000 Surface: 0.000113 Bump: 0.000000 Volume: 0.000015 Displacement: 0.000005 Generate: 0.000133 Total: 0.000134 I0127 11:45:12.047386 7152 svm.cpp:67] Compilation summary: Shader name: Material.002 Number of SVM nodes: 28 Peak stack usage: 23 Time (in seconds): Finalize: 0.000000 Surface: 0.000104 Bump: 0.000000 Volume: 0.000008 Displacement: 0.000006 Generate: 0.000119 Total: 0.000120 I0127 11:45:12.047386 13072 svm.cpp:67] Compilation summary: Shader name: shader Number of SVM nodes: 5 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000019 Bump: 0.000000 Volume: 0.000030 Displacement: 0.000014 Generate: 0.000063 Total: 0.000064 I0127 11:45:12.047386 10364 svm.cpp:67] Compilation summary: Shader name: Material Number of SVM nodes: 374 Peak stack usage: 33 Time (in seconds): Finalize: 0.000000 Surface: 0.000080 Bump: 0.000098 Volume: 0.000003 Displacement: 0.000012 Generate: 0.000193 Total: 0.000194 I0127 11:45:12.047386 14480 svm.cpp:67] Compilation summary: Shader name: pine-trunk Number of SVM nodes: 30 Peak stack usage: 26 Time (in seconds): Finalize: 0.000000 Surface: 0.000058 Bump: 0.000000 Volume: 0.000057 Displacement: 0.000025 Generate: 0.000140 Total: 0.000141 I0127 11:45:12.047386 1300 svm.cpp:67] Compilation summary: Shader name: pine-leaf_Snow.2 Number of SVM nodes: 46 Peak stack usage: 32 Time (in seconds): Finalize: 0.000000 Surface: 0.000150 Bump: 0.000000 Volume: 0.000012 Displacement: 0.000007 Generate: 0.000169 Total: 0.000169 I0127 11:45:12.047386 15256 svm.cpp:67] Compilation summary: Shader name: pine-leaf_Snow Number of SVM nodes: 40 Peak stack usage: 31 Time (in seconds): Finalize: 0.000000 Surface: 0.000125 Bump: 0.000000 Volume: 0.000008 Displacement: 0.000011 Generate: 0.000144 Total: 0.000145 I0127 11:45:12.047386 7952 graph.cpp:675] Deduplicated 2 nodes. I0127 11:45:12.047386 7952 svm.cpp:67] Compilation summary: Shader name: default_background Number of SVM nodes: 2178 Peak stack usage: 34 Time (in seconds): Finalize: 0.000280 Surface: 0.000115 Bump: 0.000000 Volume: 0.000006 Displacement: 0.000004 Generate: 0.000125 Total: 0.000406 I0127 11:45:12.047386 1300 device_cuda_impl.cpp:883] Buffer allocate: __svm_nodes, 44,944 bytes. (43.89K) in device memory I0127 11:45:12.047386 1300 device_cuda_impl.cpp:883] Buffer allocate: __shaders, 512 bytes. (512) in device memory I0127 11:45:12.048388 1300 svm.cpp:164] Shader manager updated 16 shaders in 0.0008625 seconds. I0127 11:45:12.048388 1300 tables.cpp:50] Total 2 lookup tables. I0127 11:45:12.048388 1300 device_cuda_impl.cpp:883] Buffer allocate: __lookup_table, 266,240 bytes. (260.00K) in device memory I0127 11:45:12.048388 1300 light.cpp:976] Total 5 lights. I0127 11:45:12.052392 1300 light.cpp:955] Number of lights sent to the device: 4 I0127 11:45:12.052392 1300 light.cpp:957] Number of lights without contribution: 1 I0127 11:45:12.052392 1300 device_cuda_impl.cpp:883] Buffer allocate: __lights, 768 bytes. (768) in device memory I0127 11:45:12.052392 1300 light.cpp:329] Total 4 of light distribution primitives. I0127 11:45:12.053392 1300 device_cuda_impl.cpp:883] Buffer allocate: __light_distribution, 80 bytes. (80) in device memory I0127 11:45:12.053392 1300 light.cpp:672] Automatically set World MIS resolution to 4096 by 2048 I0127 11:45:12.054394 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:45:12.069406 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:45:12.073410 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:45:12.092429 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:45:12.092429 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:45:12.103338 1300 device_cuda_impl.cpp:883] Buffer allocate: background_output, 134,217,728 bytes. (128.00M) in device memory I0127 11:45:12.107034 1300 device_cuda_impl.cpp:883] Buffer allocate: background_input, 134,217,728 bytes. (128.00M) in device memory I0127 11:45:12.108036 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:45:12.108036 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:45:12.124050 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:45:12.124050 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:45:12.140064 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:45:12.140064 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:45:12.156078 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:45:12.156078 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:45:12.172093 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:45:12.172093 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:45:12.188108 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:45:12.188108 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:45:12.204123 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:45:12.204123 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:45:12.207125 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:45:12.220137 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:45:12.220137 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:45:12.223140 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:45:12.227144 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:45:12.241156 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:45:12.254694 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:45:12.267706 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:45:12.281718 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:45:12.299734 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:45:12.319761 1300 light.cpp:721] Background MIS build time 0.0098187 I0127 11:45:12.319761 1300 device_cuda_impl.cpp:883] Buffer allocate: __light_background_marginal_cdf, 16,392 bytes. (16.01K) in device memory I0127 11:45:12.321755 1300 device_cuda_impl.cpp:883] Buffer allocate: __light_background_conditional_cdf, 67,125,248 bytes. (64.02M) in device memory I0127 11:45:12.325758 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:45:12.336768 1300 scene.cpp:337] System memory statistics after full device sync: Usage: 200,723,178 (191.42M) Peak: 412,137,998 (393.04M) I0127 11:45:12.342774 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:45:12.360790 8632 blender_sync.cpp:254] Total time spent synchronizing data: 0.0178344 I0127 11:45:12.360790 1300 svm.cpp:88] Total 16 shaders. I0127 11:45:12.360790 10364 constant_fold.cpp:58] Folding Sun_color::Color to constant (24.7767, 21.0621, 15.2916). I0127 11:45:12.360790 9092 svm.cpp:67] Compilation summary: Shader name: default_volume Number of SVM nodes: 3 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000003 Bump: 0.000000 Volume: 0.000007 Displacement: 0.000013 Generate: 0.000023 Total: 0.000023 I0127 11:45:12.360790 10364 constant_fold.cpp:113] Folding Mapping::Vector to socket Texture Coordinate::Generated. I0127 11:45:12.360790 7952 svm.cpp:67] Compilation summary: Shader name: pine-trunk Number of SVM nodes: 30 Peak stack usage: 26 Time (in seconds): Finalize: 0.000000 Surface: 0.000096 Bump: 0.000000 Volume: 0.000005 Displacement: 0.000011 Generate: 0.000113 Total: 0.000114 I0127 11:45:12.360790 1300 svm.cpp:67] Compilation summary: Shader name: pine-leaf_Snow.2 Number of SVM nodes: 46 Peak stack usage: 32 Time (in seconds): Finalize: 0.000000 Surface: 0.000145 Bump: 0.000000 Volume: 0.000009 Displacement: 0.000013 Generate: 0.000167 Total: 0.000168 I0127 11:45:12.360790 7152 svm.cpp:67] Compilation summary: Shader name: Material.002 Number of SVM nodes: 28 Peak stack usage: 23 Time (in seconds): Finalize: 0.000000 Surface: 0.000101 Bump: 0.000000 Volume: 0.000017 Displacement: 0.000033 Generate: 0.000152 Total: 0.000152 I0127 11:45:12.360790 14984 svm.cpp:67] Compilation summary: Shader name: shader Number of SVM nodes: 5 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000025 Bump: 0.000000 Volume: 0.000003 Displacement: 0.000005 Generate: 0.000033 Total: 0.000034 I0127 11:45:12.360790 15964 svm.cpp:67] Compilation summary: Shader name: shader Number of SVM nodes: 5 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000050 Bump: 0.000000 Volume: 0.000006 Displacement: 0.000012 Generate: 0.000068 Total: 0.000069 I0127 11:45:12.360790 10364 constant_fold.cpp:113] Folding Soft_hard::Color to socket convert_float_to_color::value_color. I0127 11:45:12.360790 14888 svm.cpp:67] Compilation summary: Shader name: shader Number of SVM nodes: 5 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000026 Bump: 0.000000 Volume: 0.000010 Displacement: 0.000052 Generate: 0.000088 Total: 0.000089 I0127 11:45:12.360790 7684 svm.cpp:67] Compilation summary: Shader name: default_surface Number of SVM nodes: 8 Peak stack usage: 4 Time (in seconds): Finalize: 0.000000 Surface: 0.000077 Bump: 0.000000 Volume: 0.000018 Displacement: 0.000016 Generate: 0.000111 Total: 0.000112 I0127 11:45:12.360790 7740 svm.cpp:67] Compilation summary: Shader name: pine-leaf Number of SVM nodes: 46 Peak stack usage: 32 Time (in seconds): Finalize: 0.000000 Surface: 0.000109 Bump: 0.000000 Volume: 0.000007 Displacement: 0.000012 Generate: 0.000128 Total: 0.000128 I0127 11:45:12.360790 14916 svm.cpp:67] Compilation summary: Shader name: Smoke Domain Material.001 Number of SVM nodes: 14 Peak stack usage: 10 Time (in seconds): Finalize: 0.000000 Surface: 0.000021 Bump: 0.000000 Volume: 0.000102 Displacement: 0.000014 Generate: 0.000137 Total: 0.000137 I0127 11:45:12.360790 9500 svm.cpp:67] Compilation summary: Shader name: Material Number of SVM nodes: 374 Peak stack usage: 33 Time (in seconds): Finalize: 0.000000 Surface: 0.000070 Bump: 0.000146 Volume: 0.000004 Displacement: 0.000013 Generate: 0.000233 Total: 0.000234 I0127 11:45:12.360790 13072 svm.cpp:67] Compilation summary: Shader name: default_light Number of SVM nodes: 3 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000014 Bump: 0.000000 Volume: 0.000003 Displacement: 0.000014 Generate: 0.000031 Total: 0.000032 I0127 11:45:12.360790 15692 svm.cpp:67] Compilation summary: Shader name: pine-leaf_Snow Number of SVM nodes: 40 Peak stack usage: 31 Time (in seconds): Finalize: 0.000000 Surface: 0.000109 Bump: 0.000000 Volume: 0.000016 Displacement: 0.000002 Generate: 0.000126 Total: 0.000127 I0127 11:45:12.361791 10364 graph.cpp:675] Deduplicated 2 nodes. I0127 11:45:12.360790 14480 svm.cpp:67] Compilation summary: Shader name: default_empty Number of SVM nodes: 3 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000007 Bump: 0.000000 Volume: 0.000020 Displacement: 0.000035 Generate: 0.000062 Total: 0.000063 I0127 11:45:12.360790 15256 svm.cpp:67] Compilation summary: Shader name: shader Number of SVM nodes: 5 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000020 Bump: 0.000000 Volume: 0.000006 Displacement: 0.000011 Generate: 0.000037 Total: 0.000038 I0127 11:45:12.361791 10364 svm.cpp:67] Compilation summary: Shader name: default_background Number of SVM nodes: 2178 Peak stack usage: 34 Time (in seconds): Finalize: 0.000352 Surface: 0.000119 Bump: 0.000000 Volume: 0.000005 Displacement: 0.000003 Generate: 0.000127 Total: 0.000479 I0127 11:45:12.361791 1300 device_cuda_impl.cpp:883] Buffer allocate: __svm_nodes, 44,944 bytes. (43.89K) in device memory I0127 11:45:12.361791 1300 device_cuda_impl.cpp:883] Buffer allocate: __shaders, 512 bytes. (512) in device memory I0127 11:45:12.361791 1300 svm.cpp:164] Shader manager updated 16 shaders in 0.0010764 seconds. I0127 11:45:12.361791 1300 tables.cpp:50] Total 2 lookup tables. I0127 11:45:12.361791 1300 device_cuda_impl.cpp:883] Buffer allocate: __lookup_table, 266,240 bytes. (260.00K) in device memory I0127 11:45:12.361791 1300 light.cpp:976] Total 5 lights. I0127 11:45:12.366796 1300 light.cpp:955] Number of lights sent to the device: 4 I0127 11:45:12.366796 1300 light.cpp:957] Number of lights without contribution: 1 I0127 11:45:12.366796 1300 device_cuda_impl.cpp:883] Buffer allocate: __lights, 768 bytes. (768) in device memory I0127 11:45:12.366796 1300 light.cpp:329] Total 4 of light distribution primitives. I0127 11:45:12.367796 1300 device_cuda_impl.cpp:883] Buffer allocate: __light_distribution, 80 bytes. (80) in device memory I0127 11:45:12.367796 1300 light.cpp:672] Automatically set World MIS resolution to 4096 by 2048 I0127 11:45:12.373802 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:45:12.393821 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:45:12.409835 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:45:12.417407 1300 device_cuda_impl.cpp:883] Buffer allocate: background_output, 134,217,728 bytes. (128.00M) in device memory I0127 11:45:12.421339 1300 device_cuda_impl.cpp:883] Buffer allocate: background_input, 134,217,728 bytes. (128.00M) in device memory I0127 11:45:12.425343 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:45:12.441359 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:45:12.441359 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:45:12.457372 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:45:12.472386 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:45:12.488400 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:45:12.488400 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:45:12.503414 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:45:12.503414 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:45:12.506417 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:45:12.509420 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:45:12.520936 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:45:12.533948 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:45:12.547960 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:45:12.560972 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:45:12.573985 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:45:12.587998 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:45:12.601009 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:45:12.615025 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:45:12.628034 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:45:12.641052 1300 light.cpp:721] Background MIS build time 0.0099374 I0127 11:45:12.641052 1300 device_cuda_impl.cpp:883] Buffer allocate: __light_background_marginal_cdf, 16,392 bytes. (16.01K) in device memory I0127 11:45:12.641052 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:45:12.643047 1300 device_cuda_impl.cpp:883] Buffer allocate: __light_background_conditional_cdf, 67,125,248 bytes. (64.02M) in device memory I0127 11:45:12.658061 1300 scene.cpp:337] System memory statistics after full device sync: Usage: 200,723,178 (191.42M) Peak: 412,137,998 (393.04M) I0127 11:45:12.662065 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:45:12.679081 8632 blender_sync.cpp:254] Total time spent synchronizing data: 0.0173835 I0127 11:45:12.683084 1300 camera.cpp:551] Camera is outside of the volume. I0127 11:45:12.697098 1300 camera.cpp:551] Camera is outside of the volume. I0127 11:45:14.917062 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:45:14.917062 8632 device_cuda_impl.cpp:883] Buffer allocate: RenderBuffers, 1,350,592 bytes. (1.29M) in device memory I0127 11:45:14.918063 1300 camera.cpp:551] Camera is outside of the volume. I0127 11:45:14.927073 1300 camera.cpp:551] Camera is outside of the volume. I0127 11:45:14.935078 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:45:14.939082 1300 camera.cpp:551] Camera is outside of the volume. I0127 11:45:14.948614 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:45:14.961625 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:45:14.975639 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:45:14.988608 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:45:15.001621 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:45:15.015852 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:45:15.032866 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:45:15.033867 8632 device_cuda_impl.cpp:883] Buffer allocate: RenderBuffers, 648,960 bytes. (633.75K) in device memory I0127 11:45:15.033867 1300 camera.cpp:551] Camera is outside of the volume. I0127 11:45:15.037873 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:45:15.040874 1300 camera.cpp:551] Camera is outside of the volume. I0127 11:45:15.042876 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:45:15.055243 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:45:15.068617 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:45:15.081629 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:45:15.094641 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:45:15.108654 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:45:15.121665 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:45:15.148856 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:45:15.164872 8632 blender_sync.cpp:254] Total time spent synchronizing data: 0.0163361 I0127 11:45:16.492110 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:45:16.492110 8632 device_cuda_impl.cpp:883] Buffer allocate: RenderBuffers, 936,000 bytes. (914.06K) in device memory I0127 11:45:16.493111 1300 camera.cpp:551] Camera is outside of the volume. I0127 11:45:16.500118 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:45:16.518465 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:45:16.521468 1300 camera.cpp:551] Camera is outside of the volume. I0127 11:45:16.523470 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:45:16.535854 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:45:16.548874 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:45:16.561887 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:45:16.575898 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:45:16.588910 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:45:16.591913 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:45:16.592914 8632 device_cuda_impl.cpp:883] Buffer allocate: RenderBuffers, 4,612,544 bytes. (4.40M) in device memory I0127 11:45:16.594916 1300 camera.cpp:551] Camera is outside of the volume. I0127 11:45:16.612609 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:45:16.617120 1300 camera.cpp:551] Camera is outside of the volume. I0127 11:45:16.618121 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:45:16.644564 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:45:16.647567 1300 camera.cpp:551] Camera is outside of the volume. I0127 11:45:16.660578 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:45:16.663581 1300 camera.cpp:551] Camera is outside of the volume. I0127 11:45:16.664582 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:45:16.676594 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:45:16.692607 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:45:16.707818 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:45:16.723850 8632 blender_sync.cpp:254] Total time spent synchronizing data: 0.0164457 I0127 11:45:16.724851 8632 device_cuda_impl.cpp:883] Buffer allocate: RenderBuffers, 5,485,248 bytes. (5.23M) in device memory I0127 11:45:16.727011 1300 camera.cpp:551] Camera is outside of the volume. I0127 11:45:16.730523 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:45:16.734030 1300 camera.cpp:551] Camera is outside of the volume. I0127 11:45:16.753883 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:45:16.756886 1300 camera.cpp:551] Camera is outside of the volume. I0127 11:45:16.769898 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:45:16.772900 1300 camera.cpp:551] Camera is outside of the volume. I0127 11:45:16.785912 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:45:16.801928 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:45:16.817941 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:45:16.833957 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:45:16.849972 8632 blender_sync.cpp:254] Total time spent synchronizing data: 0.01631 I0127 11:45:17.061551 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:45:17.092612 8632 device_cuda_impl.cpp:883] Buffer allocate: RenderBuffers, 4,612,544 bytes. (4.40M) in device memory I0127 11:45:17.093782 1300 camera.cpp:551] Camera is outside of the volume. I0127 11:45:17.100790 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:45:17.104794 1300 camera.cpp:551] Camera is outside of the volume. I0127 11:45:17.108796 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:45:17.132067 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:45:17.135071 1300 camera.cpp:551] Camera is outside of the volume. I0127 11:45:17.136071 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:45:17.163761 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:45:17.166764 1300 camera.cpp:551] Camera is outside of the volume. I0127 11:45:17.179775 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:45:17.195791 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:45:17.211804 8632 blender_sync.cpp:254] Total time spent synchronizing data: 0.0163267 I0127 11:45:17.212805 8632 device_cuda_impl.cpp:883] Buffer allocate: RenderBuffers, 1,350,592 bytes. (1.29M) in device memory I0127 11:45:17.213806 1300 camera.cpp:551] Camera is outside of the volume. I0127 11:45:17.227821 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:45:17.230824 1300 camera.cpp:551] Camera is outside of the volume. I0127 11:45:17.243119 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:45:17.246124 1300 camera.cpp:551] Camera is outside of the volume. I0127 11:45:17.259135 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:45:17.274863 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:45:17.278867 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:45:17.290879 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:45:17.290879 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:45:17.306855 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:45:17.311861 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:45:17.338493 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:45:17.354516 8632 blender_sync.cpp:254] Total time spent synchronizing data: 0.0165146 I0127 11:45:17.596413 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:45:17.608424 1300 camera.cpp:551] Camera is outside of the volume. I0127 11:45:17.615432 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:45:17.620435 1300 camera.cpp:551] Camera is outside of the volume. I0127 11:45:17.629443 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:45:17.633447 1300 camera.cpp:551] Camera is outside of the volume. I0127 11:45:17.642455 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:45:17.655467 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:45:17.669492 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:45:17.682480 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:45:17.695945 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:45:17.714854 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:45:17.730868 8632 blender_sync.cpp:254] Total time spent synchronizing data: 0.0162717 I0127 11:45:17.730868 1300 camera.cpp:551] Camera is outside of the volume. I0127 11:45:17.746882 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:45:17.750886 1300 camera.cpp:551] Camera is outside of the volume. I0127 11:45:17.751888 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:45:17.762898 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:45:17.765902 1300 camera.cpp:551] Camera is outside of the volume. I0127 11:45:17.794929 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:45:17.799934 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:45:17.803937 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:45:17.810945 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:45:17.842979 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:45:17.859994 8632 blender_sync.cpp:254] Total time spent synchronizing data: 0.0168543 I0127 11:45:17.859994 1300 camera.cpp:551] Camera is outside of the volume. I0127 11:45:17.864998 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:45:17.868001 1300 camera.cpp:551] Camera is outside of the volume. I0127 11:45:17.870004 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:45:17.883031 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:45:17.886035 1300 camera.cpp:551] Camera is outside of the volume. I0127 11:45:17.896044 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:45:17.909858 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:45:17.922873 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:45:17.936033 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:45:17.949895 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:45:17.970887 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:45:17.986903 8632 blender_sync.cpp:254] Total time spent synchronizing data: 0.0162396 I0127 11:45:17.987852 8632 device_cuda_impl.cpp:883] Buffer allocate: RenderBuffers, 1,944,000 bytes. (1.85M) in device memory I0127 11:45:17.988575 1300 camera.cpp:551] Camera is outside of the volume. I0127 11:45:17.992579 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:45:17.995582 1300 camera.cpp:551] Camera is outside of the volume. I0127 11:45:18.002588 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:45:18.006592 1300 camera.cpp:551] Camera is outside of the volume. I0127 11:45:18.034032 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:45:18.038038 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:45:18.056071 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:45:18.065693 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:45:18.069645 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:45:18.096668 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:45:18.113193 8632 blender_sync.cpp:254] Total time spent synchronizing data: 0.0164908 I0127 11:45:18.114188 8632 device_cuda_impl.cpp:883] Buffer allocate: RenderBuffers, 3,888,064 bytes. (3.71M) in device memory I0127 11:45:18.115252 1300 camera.cpp:551] Camera is outside of the volume. I0127 11:45:18.119760 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:45:18.122762 1300 camera.cpp:551] Camera is outside of the volume. I0127 11:45:18.144785 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:45:18.148789 1300 camera.cpp:551] Camera is outside of the volume. I0127 11:45:18.149791 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:45:18.160800 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:45:18.160800 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:45:18.176506 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:45:18.176506 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:45:18.192517 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:45:18.197521 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:45:18.202527 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:45:18.208531 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:45:18.208531 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:45:18.224546 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:45:18.240576 8632 blender_sync.cpp:254] Total time spent synchronizing data: 0.0164918 I0127 11:45:18.812387 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:45:18.834408 8632 device_cuda_impl.cpp:883] Buffer allocate: RenderBuffers, 2,784,688 bytes. (2.66M) in device memory I0127 11:45:18.835408 1300 camera.cpp:551] Camera is outside of the volume. I0127 11:45:18.853404 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:45:18.856910 1300 camera.cpp:551] Camera is outside of the volume. I0127 11:45:18.857911 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:45:18.884400 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:45:18.888404 1300 camera.cpp:551] Camera is outside of the volume. I0127 11:45:18.899415 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:45:18.915428 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:45:18.931443 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:45:18.934445 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:45:18.942453 8632 device_cuda_impl.cpp:883] Buffer allocate: RenderBuffers, 1,350,592 bytes. (1.29M) in device memory I0127 11:45:18.943454 1300 camera.cpp:551] Camera is outside of the volume. I0127 11:45:18.963474 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:45:18.967476 1300 camera.cpp:551] Camera is outside of the volume. I0127 11:45:18.968478 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:45:18.994850 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:45:18.997853 1300 camera.cpp:551] Camera is outside of the volume. I0127 11:45:19.010865 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:45:19.026854 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:45:19.042868 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:45:19.058882 8632 blender_sync.cpp:254] Total time spent synchronizing data: 0.0164362 I0127 11:45:49.656852 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:45:49.673867 8632 blender_sync.cpp:254] Total time spent synchronizing data: 0.0168313 I0127 11:45:49.673867 1300 svm.cpp:88] Total 16 shaders. I0127 11:45:49.673867 14984 constant_fold.cpp:58] Folding Sun_color::Color to constant (24.7767, 21.0621, 15.2916). I0127 11:45:49.673867 14984 constant_fold.cpp:113] Folding Mapping::Vector to socket Texture Coordinate::Generated. I0127 11:45:49.673867 10364 svm.cpp:67] Compilation summary: Shader name: shader Number of SVM nodes: 5 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000026 Bump: 0.000000 Volume: 0.000007 Displacement: 0.000013 Generate: 0.000046 Total: 0.000047 I0127 11:45:49.673867 14480 svm.cpp:67] Compilation summary: Shader name: shader Number of SVM nodes: 5 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000036 Bump: 0.000000 Volume: 0.000015 Displacement: 0.000031 Generate: 0.000082 Total: 0.000082 I0127 11:45:49.673867 7684 svm.cpp:67] Compilation summary: Shader name: default_light Number of SVM nodes: 3 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000007 Bump: 0.000000 Volume: 0.000036 Displacement: 0.000031 Generate: 0.000073 Total: 0.000074 I0127 11:45:49.674867 14984 constant_fold.cpp:113] Folding Soft_hard::Color to socket convert_float_to_color::value_color. I0127 11:45:49.674867 13072 svm.cpp:67] Compilation summary: Shader name: Smoke Domain Material.001 Number of SVM nodes: 14 Peak stack usage: 10 Time (in seconds): Finalize: 0.000000 Surface: 0.000023 Bump: 0.000000 Volume: 0.000069 Displacement: 0.000015 Generate: 0.000107 Total: 0.000107 I0127 11:45:49.674867 1300 svm.cpp:67] Compilation summary: Shader name: pine-leaf_Snow.2 Number of SVM nodes: 46 Peak stack usage: 32 Time (in seconds): Finalize: 0.000000 Surface: 0.000140 Bump: 0.000000 Volume: 0.000011 Displacement: 0.000016 Generate: 0.000168 Total: 0.000168 I0127 11:45:49.674867 15964 svm.cpp:67] Compilation summary: Shader name: pine-leaf Number of SVM nodes: 46 Peak stack usage: 32 Time (in seconds): Finalize: 0.000000 Surface: 0.000124 Bump: 0.000000 Volume: 0.000015 Displacement: 0.000006 Generate: 0.000146 Total: 0.000146 I0127 11:45:49.674867 9092 svm.cpp:67] Compilation summary: Shader name: Material.002 Number of SVM nodes: 28 Peak stack usage: 23 Time (in seconds): Finalize: 0.000000 Surface: 0.000096 Bump: 0.000000 Volume: 0.000003 Displacement: 0.000017 Generate: 0.000117 Total: 0.000117 I0127 11:45:49.674867 9500 svm.cpp:67] Compilation summary: Shader name: default_surface Number of SVM nodes: 8 Peak stack usage: 4 Time (in seconds): Finalize: 0.000000 Surface: 0.000108 Bump: 0.000000 Volume: 0.000025 Displacement: 0.000010 Generate: 0.000142 Total: 0.000143 I0127 11:45:49.673867 15692 svm.cpp:67] Compilation summary: Shader name: default_empty Number of SVM nodes: 3 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000015 Bump: 0.000000 Volume: 0.000012 Displacement: 0.000022 Generate: 0.000049 Total: 0.000050 I0127 11:45:49.673867 7740 svm.cpp:67] Compilation summary: Shader name: default_volume Number of SVM nodes: 3 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000009 Bump: 0.000000 Volume: 0.000008 Displacement: 0.000036 Generate: 0.000054 Total: 0.000055 I0127 11:45:49.674867 7152 svm.cpp:67] Compilation summary: Shader name: pine-leaf_Snow Number of SVM nodes: 40 Peak stack usage: 31 Time (in seconds): Finalize: 0.000000 Surface: 0.000067 Bump: 0.000000 Volume: 0.000016 Displacement: 0.000021 Generate: 0.000104 Total: 0.000104 I0127 11:45:49.673867 15256 svm.cpp:67] Compilation summary: Shader name: shader Number of SVM nodes: 5 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000043 Bump: 0.000000 Volume: 0.000026 Displacement: 0.000010 Generate: 0.000079 Total: 0.000080 I0127 11:45:49.674867 14916 svm.cpp:67] Compilation summary: Shader name: Material Number of SVM nodes: 374 Peak stack usage: 33 Time (in seconds): Finalize: 0.000000 Surface: 0.000060 Bump: 0.000157 Volume: 0.000005 Displacement: 0.000010 Generate: 0.000231 Total: 0.000232 I0127 11:45:49.674867 14888 svm.cpp:67] Compilation summary: Shader name: pine-trunk Number of SVM nodes: 30 Peak stack usage: 26 Time (in seconds): Finalize: 0.000000 Surface: 0.000105 Bump: 0.000000 Volume: 0.000027 Displacement: 0.000010 Generate: 0.000143 Total: 0.000144 I0127 11:45:49.674867 14984 graph.cpp:675] Deduplicated 2 nodes. I0127 11:45:49.674867 7952 svm.cpp:67] Compilation summary: Shader name: shader Number of SVM nodes: 5 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000051 Bump: 0.000000 Volume: 0.000035 Displacement: 0.000004 Generate: 0.000090 Total: 0.000091 I0127 11:45:49.674867 14984 svm.cpp:67] Compilation summary: Shader name: default_background Number of SVM nodes: 2178 Peak stack usage: 34 Time (in seconds): Finalize: 0.000304 Surface: 0.000121 Bump: 0.000000 Volume: 0.000006 Displacement: 0.000004 Generate: 0.000130 Total: 0.000434 I0127 11:45:49.674867 1300 device_cuda_impl.cpp:883] Buffer allocate: __svm_nodes, 44,944 bytes. (43.89K) in device memory I0127 11:45:49.687880 1300 device_cuda_impl.cpp:883] Buffer allocate: __shaders, 512 bytes. (512) in device memory I0127 11:45:49.687880 1300 svm.cpp:164] Shader manager updated 16 shaders in 0.0133382 seconds. I0127 11:45:49.687880 1300 camera.cpp:551] Camera is outside of the volume. I0127 11:45:49.687880 1300 tables.cpp:50] Total 2 lookup tables. I0127 11:45:49.687880 1300 device_cuda_impl.cpp:883] Buffer allocate: __lookup_table, 266,240 bytes. (260.00K) in device memory I0127 11:45:49.687880 1300 light.cpp:976] Total 5 lights. I0127 11:45:49.692884 1300 light.cpp:955] Number of lights sent to the device: 4 I0127 11:45:49.692884 1300 light.cpp:957] Number of lights without contribution: 1 I0127 11:45:49.692884 1300 device_cuda_impl.cpp:883] Buffer allocate: __lights, 768 bytes. (768) in device memory I0127 11:45:49.692884 1300 light.cpp:329] Total 4 of light distribution primitives. I0127 11:45:49.692884 1300 device_cuda_impl.cpp:883] Buffer allocate: __light_distribution, 80 bytes. (80) in device memory I0127 11:45:49.693886 1300 light.cpp:672] Automatically set World MIS resolution to 4096 by 2048 I0127 11:45:49.698890 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:45:49.709900 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:45:49.718909 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:45:49.718909 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:45:49.733922 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:45:49.733922 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:45:49.737327 1300 device_cuda_impl.cpp:883] Buffer allocate: background_output, 134,217,728 bytes. (128.00M) in device memory I0127 11:45:49.741832 1300 device_cuda_impl.cpp:883] Buffer allocate: background_input, 134,217,728 bytes. (128.00M) in device memory I0127 11:45:49.748838 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:45:49.748838 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:45:49.764853 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:45:49.764853 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:45:49.779866 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:45:49.779866 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:45:49.795881 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:45:49.795881 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:45:49.811895 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:45:49.811895 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:45:49.827910 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:45:49.827910 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:45:49.843924 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:45:49.843924 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:45:49.855937 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:45:49.875954 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:45:49.875954 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:45:49.891969 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:45:49.891969 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:45:49.907985 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:45:49.907985 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:45:49.923997 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:45:49.923997 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:45:49.940012 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:45:49.940012 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:45:49.940012 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:45:49.952028 1300 light.cpp:721] Background MIS build time 0.0097135 I0127 11:45:49.952028 1300 device_cuda_impl.cpp:883] Buffer allocate: __light_background_marginal_cdf, 16,392 bytes. (16.01K) in device memory I0127 11:45:49.954104 1300 device_cuda_impl.cpp:883] Buffer allocate: __light_background_conditional_cdf, 67,125,248 bytes. (64.02M) in device memory I0127 11:45:49.955870 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:45:49.955870 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:45:49.967881 1300 scene.cpp:337] System memory statistics after full device sync: Usage: 199,851,402 (190.59M) Peak: 412,137,998 (393.04M) I0127 11:45:49.970883 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:45:49.987900 8632 blender_sync.cpp:254] Total time spent synchronizing data: 0.0175672 I0127 11:45:49.987900 1300 svm.cpp:88] Total 16 shaders. I0127 11:45:49.987900 7740 constant_fold.cpp:58] Folding Sun_color::Color to constant (24.7767, 21.0621, 15.2916). I0127 11:45:49.988899 7740 constant_fold.cpp:113] Folding Mapping::Vector to socket Texture Coordinate::Generated. I0127 11:45:49.987900 7952 svm.cpp:67] Compilation summary: Shader name: default_volume Number of SVM nodes: 3 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000002 Bump: 0.000000 Volume: 0.000003 Displacement: 0.000002 Generate: 0.000007 Total: 0.000008 I0127 11:45:49.988899 14480 svm.cpp:67] Compilation summary: Shader name: default_empty Number of SVM nodes: 3 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000004 Bump: 0.000000 Volume: 0.000006 Displacement: 0.000005 Generate: 0.000015 Total: 0.000016 I0127 11:45:49.988899 14916 svm.cpp:67] Compilation summary: Shader name: shader Number of SVM nodes: 5 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000053 Bump: 0.000000 Volume: 0.000017 Displacement: 0.000017 Generate: 0.000087 Total: 0.000088 I0127 11:45:49.988899 7740 constant_fold.cpp:113] Folding Soft_hard::Color to socket convert_float_to_color::value_color. I0127 11:45:49.988899 15692 svm.cpp:67] Compilation summary: Shader name: pine-trunk Number of SVM nodes: 30 Peak stack usage: 26 Time (in seconds): Finalize: 0.000000 Surface: 0.000073 Bump: 0.000000 Volume: 0.000016 Displacement: 0.000015 Generate: 0.000105 Total: 0.000106 I0127 11:45:49.988899 7152 svm.cpp:67] Compilation summary: Shader name: shader Number of SVM nodes: 5 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000036 Bump: 0.000000 Volume: 0.000018 Displacement: 0.000013 Generate: 0.000068 Total: 0.000068 I0127 11:45:49.988899 9092 svm.cpp:67] Compilation summary: Shader name: default_surface Number of SVM nodes: 8 Peak stack usage: 4 Time (in seconds): Finalize: 0.000000 Surface: 0.000034 Bump: 0.000000 Volume: 0.000018 Displacement: 0.000045 Generate: 0.000097 Total: 0.000098 I0127 11:45:49.988899 7684 svm.cpp:67] Compilation summary: Shader name: Material.002 Number of SVM nodes: 28 Peak stack usage: 23 Time (in seconds): Finalize: 0.000000 Surface: 0.000060 Bump: 0.000000 Volume: 0.000036 Displacement: 0.000021 Generate: 0.000117 Total: 0.000118 I0127 11:45:49.988899 10364 svm.cpp:67] Compilation summary: Shader name: Smoke Domain Material.001 Number of SVM nodes: 14 Peak stack usage: 10 Time (in seconds): Finalize: 0.000000 Surface: 0.000012 Bump: 0.000000 Volume: 0.000104 Displacement: 0.000017 Generate: 0.000134 Total: 0.000134 I0127 11:45:49.988899 14984 svm.cpp:67] Compilation summary: Shader name: default_light Number of SVM nodes: 3 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000008 Bump: 0.000000 Volume: 0.000010 Displacement: 0.000035 Generate: 0.000053 Total: 0.000054 I0127 11:45:49.988899 13072 svm.cpp:67] Compilation summary: Shader name: pine-leaf_Snow Number of SVM nodes: 40 Peak stack usage: 31 Time (in seconds): Finalize: 0.000000 Surface: 0.000088 Bump: 0.000000 Volume: 0.000004 Displacement: 0.000015 Generate: 0.000107 Total: 0.000108 I0127 11:45:49.988899 9500 svm.cpp:67] Compilation summary: Shader name: pine-leaf Number of SVM nodes: 46 Peak stack usage: 32 Time (in seconds): Finalize: 0.000000 Surface: 0.000136 Bump: 0.000000 Volume: 0.000009 Displacement: 0.000004 Generate: 0.000149 Total: 0.000150 I0127 11:45:49.988899 1300 svm.cpp:67] Compilation summary: Shader name: pine-leaf_Snow.2 Number of SVM nodes: 46 Peak stack usage: 32 Time (in seconds): Finalize: 0.000000 Surface: 0.000127 Bump: 0.000000 Volume: 0.000023 Displacement: 0.000011 Generate: 0.000161 Total: 0.000162 I0127 11:45:49.988899 14888 svm.cpp:67] Compilation summary: Shader name: shader Number of SVM nodes: 5 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000071 Bump: 0.000000 Volume: 0.000018 Displacement: 0.000033 Generate: 0.000123 Total: 0.000124 I0127 11:45:49.988899 15964 svm.cpp:67] Compilation summary: Shader name: shader Number of SVM nodes: 5 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000050 Bump: 0.000000 Volume: 0.000044 Displacement: 0.000037 Generate: 0.000131 Total: 0.000132 I0127 11:45:49.988899 7740 graph.cpp:675] Deduplicated 2 nodes. I0127 11:45:49.988899 15256 svm.cpp:67] Compilation summary: Shader name: Material Number of SVM nodes: 374 Peak stack usage: 33 Time (in seconds): Finalize: 0.000000 Surface: 0.000075 Bump: 0.000157 Volume: 0.000004 Displacement: 0.000012 Generate: 0.000248 Total: 0.000249 I0127 11:45:49.988899 7740 svm.cpp:67] Compilation summary: Shader name: default_background Number of SVM nodes: 2178 Peak stack usage: 34 Time (in seconds): Finalize: 0.000293 Surface: 0.000110 Bump: 0.000000 Volume: 0.000005 Displacement: 0.000004 Generate: 0.000119 Total: 0.000412 I0127 11:45:49.988899 1300 device_cuda_impl.cpp:883] Buffer allocate: __svm_nodes, 44,944 bytes. (43.89K) in device memory I0127 11:45:49.988899 1300 device_cuda_impl.cpp:883] Buffer allocate: __shaders, 512 bytes. (512) in device memory I0127 11:45:49.988899 1300 svm.cpp:164] Shader manager updated 16 shaders in 0.0008535 seconds. I0127 11:45:49.988899 1300 tables.cpp:50] Total 2 lookup tables. I0127 11:45:49.988899 1300 device_cuda_impl.cpp:883] Buffer allocate: __lookup_table, 266,240 bytes. (260.00K) in device memory I0127 11:45:49.988899 1300 light.cpp:976] Total 5 lights. I0127 11:45:49.993904 1300 light.cpp:955] Number of lights sent to the device: 4 I0127 11:45:49.993904 1300 light.cpp:957] Number of lights without contribution: 1 I0127 11:45:49.993904 1300 device_cuda_impl.cpp:883] Buffer allocate: __lights, 768 bytes. (768) in device memory I0127 11:45:49.993904 1300 light.cpp:329] Total 4 of light distribution primitives. I0127 11:45:49.993904 1300 device_cuda_impl.cpp:883] Buffer allocate: __light_distribution, 80 bytes. (80) in device memory I0127 11:45:49.994905 1300 light.cpp:672] Automatically set World MIS resolution to 4096 by 2048 I0127 11:45:49.994905 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:45:50.000911 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:45:50.017926 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:45:50.017926 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:45:50.033941 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:45:50.033941 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:45:50.043900 1300 device_cuda_impl.cpp:883] Buffer allocate: background_output, 134,217,728 bytes. (128.00M) in device memory I0127 11:45:50.047957 1300 device_cuda_impl.cpp:883] Buffer allocate: background_input, 134,217,728 bytes. (128.00M) in device memory I0127 11:45:50.049960 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:45:50.065974 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:45:50.065974 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:45:50.081988 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:45:50.081988 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:45:50.098003 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:45:50.098003 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:45:50.114017 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:45:50.130033 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:45:50.146047 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:45:50.146047 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:45:50.162062 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:45:50.162062 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:45:50.178079 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:45:50.178079 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:45:50.194092 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:45:50.210105 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:45:50.225770 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:45:50.225770 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:45:50.246789 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:45:50.246789 1300 light.cpp:721] Background MIS build time 0.0097856 I0127 11:45:50.246789 1300 device_cuda_impl.cpp:883] Buffer allocate: __light_background_marginal_cdf, 16,392 bytes. (16.01K) in device memory I0127 11:45:50.248791 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:45:50.249792 1300 device_cuda_impl.cpp:883] Buffer allocate: __light_background_conditional_cdf, 67,125,248 bytes. (64.02M) in device memory I0127 11:45:50.257799 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:45:50.261803 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:45:50.263804 1300 scene.cpp:337] System memory statistics after full device sync: Usage: 199,851,402 (190.59M) Peak: 412,137,998 (393.04M) I0127 11:45:50.273820 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:45:50.290836 8632 blender_sync.cpp:254] Total time spent synchronizing data: 0.0174431 I0127 11:45:50.294839 1300 camera.cpp:551] Camera is outside of the volume. I0127 11:45:50.311856 1300 camera.cpp:551] Camera is outside of the volume. I0127 11:45:51.733358 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:45:51.750375 8632 blender_sync.cpp:254] Total time spent synchronizing data: 0.0169849 I0127 11:45:51.750375 1300 svm.cpp:88] Total 16 shaders. I0127 11:45:51.750375 7952 constant_fold.cpp:58] Folding Sun_color::Color to constant (24.7767, 21.0621, 15.2916). I0127 11:45:51.750375 7952 constant_fold.cpp:113] Folding Mapping::Vector to socket Texture Coordinate::Generated. I0127 11:45:51.750375 15692 svm.cpp:67] Compilation summary: Shader name: shader Number of SVM nodes: 5 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000014 Bump: 0.000000 Volume: 0.000006 Displacement: 0.000005 Generate: 0.000025 Total: 0.000025 I0127 11:45:51.750375 14984 svm.cpp:67] Compilation summary: Shader name: default_volume Number of SVM nodes: 3 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000002 Bump: 0.000000 Volume: 0.000002 Displacement: 0.000002 Generate: 0.000006 Total: 0.000007 I0127 11:45:51.750375 7952 constant_fold.cpp:113] Folding Soft_hard::Color to socket convert_float_to_color::value_color. I0127 11:45:51.750375 15964 svm.cpp:67] Compilation summary: Shader name: default_empty Number of SVM nodes: 3 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000006 Bump: 0.000000 Volume: 0.000051 Displacement: 0.000013 Generate: 0.000070 Total: 0.000071 I0127 11:45:51.750375 13072 svm.cpp:67] Compilation summary: Shader name: default_surface Number of SVM nodes: 8 Peak stack usage: 4 Time (in seconds): Finalize: 0.000000 Surface: 0.000058 Bump: 0.000000 Volume: 0.000013 Displacement: 0.000010 Generate: 0.000081 Total: 0.000082 I0127 11:45:51.750375 7684 svm.cpp:67] Compilation summary: Shader name: Material.002 Number of SVM nodes: 28 Peak stack usage: 23 Time (in seconds): Finalize: 0.000000 Surface: 0.000076 Bump: 0.000000 Volume: 0.000006 Displacement: 0.000011 Generate: 0.000094 Total: 0.000095 I0127 11:45:51.751375 14888 svm.cpp:67] Compilation summary: Shader name: Smoke Domain Material.001 Number of SVM nodes: 14 Peak stack usage: 10 Time (in seconds): Finalize: 0.000000 Surface: 0.000012 Bump: 0.000000 Volume: 0.000071 Displacement: 0.000028 Generate: 0.000111 Total: 0.000112 I0127 11:45:51.750375 9500 svm.cpp:67] Compilation summary: Shader name: shader Number of SVM nodes: 5 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000026 Bump: 0.000000 Volume: 0.000024 Displacement: 0.000007 Generate: 0.000057 Total: 0.000057 I0127 11:45:51.751375 15256 svm.cpp:67] Compilation summary: Shader name: pine-leaf_Snow Number of SVM nodes: 40 Peak stack usage: 31 Time (in seconds): Finalize: 0.000000 Surface: 0.000138 Bump: 0.000000 Volume: 0.000007 Displacement: 0.000017 Generate: 0.000162 Total: 0.000162 I0127 11:45:51.751375 7152 svm.cpp:67] Compilation summary: Shader name: pine-leaf Number of SVM nodes: 46 Peak stack usage: 32 Time (in seconds): Finalize: 0.000000 Surface: 0.000139 Bump: 0.000000 Volume: 0.000007 Displacement: 0.000020 Generate: 0.000166 Total: 0.000166 I0127 11:45:51.750375 9092 svm.cpp:67] Compilation summary: Shader name: default_light Number of SVM nodes: 3 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000006 Bump: 0.000000 Volume: 0.000005 Displacement: 0.000017 Generate: 0.000028 Total: 0.000028 I0127 11:45:51.751375 1300 svm.cpp:67] Compilation summary: Shader name: pine-leaf_Snow.2 Number of SVM nodes: 46 Peak stack usage: 32 Time (in seconds): Finalize: 0.000000 Surface: 0.000170 Bump: 0.000000 Volume: 0.000010 Displacement: 0.000013 Generate: 0.000194 Total: 0.000194 I0127 11:45:51.750375 10364 svm.cpp:67] Compilation summary: Shader name: shader Number of SVM nodes: 5 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000053 Bump: 0.000000 Volume: 0.000037 Displacement: 0.000017 Generate: 0.000107 Total: 0.000108 I0127 11:45:51.751375 14480 svm.cpp:67] Compilation summary: Shader name: pine-trunk Number of SVM nodes: 30 Peak stack usage: 26 Time (in seconds): Finalize: 0.000000 Surface: 0.000119 Bump: 0.000000 Volume: 0.000008 Displacement: 0.000010 Generate: 0.000136 Total: 0.000137 I0127 11:45:51.750375 14916 svm.cpp:67] Compilation summary: Shader name: shader Number of SVM nodes: 5 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000041 Bump: 0.000000 Volume: 0.000046 Displacement: 0.000012 Generate: 0.000100 Total: 0.000101 I0127 11:45:51.751375 7740 svm.cpp:67] Compilation summary: Shader name: Material Number of SVM nodes: 374 Peak stack usage: 33 Time (in seconds): Finalize: 0.000000 Surface: 0.000071 Bump: 0.000133 Volume: 0.000003 Displacement: 0.000010 Generate: 0.000218 Total: 0.000218 I0127 11:45:51.751375 7952 graph.cpp:675] Deduplicated 2 nodes. I0127 11:45:51.751375 7952 svm.cpp:67] Compilation summary: Shader name: default_background Number of SVM nodes: 2178 Peak stack usage: 34 Time (in seconds): Finalize: 0.000314 Surface: 0.000137 Bump: 0.000000 Volume: 0.000007 Displacement: 0.000005 Generate: 0.000149 Total: 0.000464 I0127 11:45:51.751375 1300 device_cuda_impl.cpp:883] Buffer allocate: __svm_nodes, 44,944 bytes. (43.89K) in device memory I0127 11:45:51.751375 1300 device_cuda_impl.cpp:883] Buffer allocate: __shaders, 512 bytes. (512) in device memory I0127 11:45:51.751375 1300 svm.cpp:164] Shader manager updated 16 shaders in 0.0009728 seconds. I0127 11:45:51.751375 1300 camera.cpp:551] Camera is outside of the volume. I0127 11:45:51.751375 1300 tables.cpp:50] Total 2 lookup tables. I0127 11:45:51.751375 1300 device_cuda_impl.cpp:883] Buffer allocate: __lookup_table, 266,240 bytes. (260.00K) in device memory I0127 11:45:51.752377 1300 light.cpp:976] Total 5 lights. I0127 11:45:51.756381 1300 light.cpp:955] Number of lights sent to the device: 4 I0127 11:45:51.756381 1300 light.cpp:957] Number of lights without contribution: 1 I0127 11:45:51.756381 1300 device_cuda_impl.cpp:883] Buffer allocate: __lights, 768 bytes. (768) in device memory I0127 11:45:51.756381 1300 light.cpp:329] Total 4 of light distribution primitives. I0127 11:45:51.756381 1300 device_cuda_impl.cpp:883] Buffer allocate: __light_distribution, 80 bytes. (80) in device memory I0127 11:45:51.756381 1300 light.cpp:672] Automatically set World MIS resolution to 4096 by 2048 I0127 11:45:51.763386 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:45:51.796416 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:45:51.796416 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:45:51.799419 1300 device_cuda_impl.cpp:883] Buffer allocate: background_output, 134,217,728 bytes. (128.00M) in device memory I0127 11:45:51.803422 1300 device_cuda_impl.cpp:883] Buffer allocate: background_input, 134,217,728 bytes. (128.00M) in device memory I0127 11:45:51.828445 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:45:51.844460 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:45:51.860474 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:45:51.876488 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:45:51.892503 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:45:51.894505 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:45:51.896507 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:45:51.924532 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:45:51.940548 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:45:51.956562 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:45:51.972576 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:45:51.987746 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:45:52.009769 1300 light.cpp:721] Background MIS build time 0.0096796 I0127 11:45:52.009769 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:45:52.009769 1300 device_cuda_impl.cpp:883] Buffer allocate: __light_background_marginal_cdf, 16,392 bytes. (16.01K) in device memory I0127 11:45:52.012563 1300 device_cuda_impl.cpp:883] Buffer allocate: __light_background_conditional_cdf, 67,125,248 bytes. (64.02M) in device memory I0127 11:45:52.018569 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:45:52.025576 1300 scene.cpp:337] System memory statistics after full device sync: Usage: 199,851,402 (190.59M) Peak: 412,137,998 (393.04M) I0127 11:45:52.034588 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:45:52.051604 8632 blender_sync.cpp:254] Total time spent synchronizing data: 0.0175368 I0127 11:45:52.051604 1300 svm.cpp:88] Total 16 shaders. I0127 11:45:52.051604 15964 constant_fold.cpp:58] Folding Sun_color::Color to constant (24.7767, 21.0621, 15.2916). I0127 11:45:52.052604 15964 constant_fold.cpp:113] Folding Mapping::Vector to socket Texture Coordinate::Generated. I0127 11:45:52.051604 15692 svm.cpp:67] Compilation summary: Shader name: default_volume Number of SVM nodes: 3 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000002 Bump: 0.000000 Volume: 0.000011 Displacement: 0.000012 Generate: 0.000025 Total: 0.000026 I0127 11:45:52.052604 14984 svm.cpp:67] Compilation summary: Shader name: shader Number of SVM nodes: 5 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000020 Bump: 0.000000 Volume: 0.000016 Displacement: 0.000024 Generate: 0.000059 Total: 0.000061 I0127 11:45:52.052604 15964 constant_fold.cpp:113] Folding Soft_hard::Color to socket convert_float_to_color::value_color. I0127 11:45:52.052604 13072 svm.cpp:67] Compilation summary: Shader name: default_light Number of SVM nodes: 3 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000015 Bump: 0.000000 Volume: 0.000015 Displacement: 0.000066 Generate: 0.000096 Total: 0.000097 I0127 11:45:52.052604 7952 svm.cpp:67] Compilation summary: Shader name: shader Number of SVM nodes: 5 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000018 Bump: 0.000000 Volume: 0.000011 Displacement: 0.000022 Generate: 0.000051 Total: 0.000052 I0127 11:45:52.052604 14480 svm.cpp:67] Compilation summary: Shader name: default_empty Number of SVM nodes: 3 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000013 Bump: 0.000000 Volume: 0.000013 Displacement: 0.000024 Generate: 0.000050 Total: 0.000051 I0127 11:45:52.052604 15256 svm.cpp:67] Compilation summary: Shader name: shader Number of SVM nodes: 5 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000021 Bump: 0.000000 Volume: 0.000049 Displacement: 0.000023 Generate: 0.000093 Total: 0.000094 I0127 11:45:52.052604 10364 svm.cpp:67] Compilation summary: Shader name: default_surface Number of SVM nodes: 8 Peak stack usage: 4 Time (in seconds): Finalize: 0.000000 Surface: 0.000058 Bump: 0.000000 Volume: 0.000064 Displacement: 0.000014 Generate: 0.000135 Total: 0.000136 I0127 11:45:52.052604 9092 svm.cpp:67] Compilation summary: Shader name: Smoke Domain Material.001 Number of SVM nodes: 14 Peak stack usage: 10 Time (in seconds): Finalize: 0.000000 Surface: 0.000056 Bump: 0.000000 Volume: 0.000066 Displacement: 0.000007 Generate: 0.000129 Total: 0.000130 I0127 11:45:52.052604 9500 svm.cpp:67] Compilation summary: Shader name: pine-trunk Number of SVM nodes: 30 Peak stack usage: 26 Time (in seconds): Finalize: 0.000000 Surface: 0.000079 Bump: 0.000000 Volume: 0.000015 Displacement: 0.000012 Generate: 0.000105 Total: 0.000106 I0127 11:45:52.052604 14916 svm.cpp:67] Compilation summary: Shader name: pine-leaf_Snow Number of SVM nodes: 40 Peak stack usage: 31 Time (in seconds): Finalize: 0.000000 Surface: 0.000126 Bump: 0.000000 Volume: 0.000004 Displacement: 0.000008 Generate: 0.000138 Total: 0.000138 I0127 11:45:52.052604 1300 svm.cpp:67] Compilation summary: Shader name: pine-leaf_Snow.2 Number of SVM nodes: 46 Peak stack usage: 32 Time (in seconds): Finalize: 0.000000 Surface: 0.000150 Bump: 0.000000 Volume: 0.000009 Displacement: 0.000016 Generate: 0.000174 Total: 0.000174 I0127 11:45:52.052604 7684 svm.cpp:67] Compilation summary: Shader name: Material.002 Number of SVM nodes: 28 Peak stack usage: 23 Time (in seconds): Finalize: 0.000000 Surface: 0.000125 Bump: 0.000000 Volume: 0.000011 Displacement: 0.000030 Generate: 0.000165 Total: 0.000166 I0127 11:45:52.052604 15964 graph.cpp:675] Deduplicated 2 nodes. I0127 11:45:52.052604 14888 svm.cpp:67] Compilation summary: Shader name: shader Number of SVM nodes: 5 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000042 Bump: 0.000000 Volume: 0.000030 Displacement: 0.000033 Generate: 0.000105 Total: 0.000106 I0127 11:45:52.052604 7740 svm.cpp:67] Compilation summary: Shader name: pine-leaf Number of SVM nodes: 46 Peak stack usage: 32 Time (in seconds): Finalize: 0.000000 Surface: 0.000141 Bump: 0.000000 Volume: 0.000021 Displacement: 0.000009 Generate: 0.000172 Total: 0.000172 I0127 11:45:52.052604 7152 svm.cpp:67] Compilation summary: Shader name: Material Number of SVM nodes: 374 Peak stack usage: 33 Time (in seconds): Finalize: 0.000000 Surface: 0.000084 Bump: 0.000149 Volume: 0.000005 Displacement: 0.000013 Generate: 0.000250 Total: 0.000251 I0127 11:45:52.052604 15964 svm.cpp:67] Compilation summary: Shader name: default_background Number of SVM nodes: 2178 Peak stack usage: 34 Time (in seconds): Finalize: 0.000279 Surface: 0.000114 Bump: 0.000000 Volume: 0.000005 Displacement: 0.000004 Generate: 0.000123 Total: 0.000403 I0127 11:45:52.052604 1300 device_cuda_impl.cpp:883] Buffer allocate: __svm_nodes, 44,944 bytes. (43.89K) in device memory I0127 11:45:52.052604 1300 device_cuda_impl.cpp:883] Buffer allocate: __shaders, 512 bytes. (512) in device memory I0127 11:45:52.052604 1300 svm.cpp:164] Shader manager updated 16 shaders in 0.0008421 seconds. I0127 11:45:52.052604 1300 tables.cpp:50] Total 2 lookup tables. I0127 11:45:52.052604 1300 device_cuda_impl.cpp:883] Buffer allocate: __lookup_table, 266,240 bytes. (260.00K) in device memory I0127 11:45:52.052604 1300 light.cpp:976] Total 5 lights. I0127 11:45:52.057608 1300 light.cpp:955] Number of lights sent to the device: 4 I0127 11:45:52.057608 1300 light.cpp:957] Number of lights without contribution: 1 I0127 11:45:52.057608 1300 device_cuda_impl.cpp:883] Buffer allocate: __lights, 768 bytes. (768) in device memory I0127 11:45:52.057608 1300 light.cpp:329] Total 4 of light distribution primitives. I0127 11:45:52.057608 1300 device_cuda_impl.cpp:883] Buffer allocate: __light_distribution, 80 bytes. (80) in device memory I0127 11:45:52.058609 1300 light.cpp:672] Automatically set World MIS resolution to 4096 by 2048 I0127 11:45:52.058609 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:45:52.068621 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:45:52.082633 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:45:52.095643 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:45:52.107635 1300 device_cuda_impl.cpp:883] Buffer allocate: background_output, 134,217,728 bytes. (128.00M) in device memory I0127 11:45:52.109246 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:45:52.111536 1300 device_cuda_impl.cpp:883] Buffer allocate: background_input, 134,217,728 bytes. (128.00M) in device memory I0127 11:45:52.130553 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:45:52.146567 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:45:52.146567 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:45:52.162582 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:45:52.162582 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:45:52.178597 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:45:52.178597 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:45:52.194612 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:45:52.210626 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:45:52.210626 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:45:52.226641 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:45:52.226641 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:45:52.227641 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:45:52.242655 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:45:52.242655 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:45:52.258671 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:45:52.258671 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:45:52.260673 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:45:52.269680 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:45:52.282692 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:45:52.296800 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:45:52.309811 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:45:52.319829 1300 light.cpp:721] Background MIS build time 0.0097975 I0127 11:45:52.320820 1300 device_cuda_impl.cpp:883] Buffer allocate: __light_background_marginal_cdf, 16,392 bytes. (16.01K) in device memory I0127 11:45:52.322822 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:45:52.322822 1300 device_cuda_impl.cpp:883] Buffer allocate: __light_background_conditional_cdf, 67,125,248 bytes. (64.02M) in device memory I0127 11:45:52.336835 1300 scene.cpp:337] System memory statistics after full device sync: Usage: 199,851,402 (190.59M) Peak: 412,137,998 (393.04M) I0127 11:45:52.337836 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:45:52.354852 8632 blender_sync.cpp:254] Total time spent synchronizing data: 0.0172578 I0127 11:45:52.358855 1300 camera.cpp:551] Camera is outside of the volume. I0127 11:45:52.387866 1300 camera.cpp:551] Camera is outside of the volume. I0127 11:46:00.167879 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:46:00.168880 8632 device_cuda_impl.cpp:883] Buffer allocate: RenderBuffers, 6,711,936 bytes. (6.40M) in device memory I0127 11:46:00.170329 1300 camera.cpp:551] Camera is outside of the volume. I0127 11:46:00.178337 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:46:00.192104 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:46:00.195961 1300 camera.cpp:551] Camera is outside of the volume. I0127 11:46:00.204969 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:46:00.218981 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:46:00.221984 1300 camera.cpp:551] Camera is outside of the volume. I0127 11:46:00.231993 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:46:00.245005 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:46:00.259017 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:46:00.272106 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:46:00.288121 8632 blender_sync.cpp:254] Total time spent synchronizing data: 0.015946 I0127 11:46:00.288121 1300 camera.cpp:551] Camera is outside of the volume. I0127 11:46:00.293126 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:46:00.298130 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:46:00.302134 1300 camera.cpp:551] Camera is outside of the volume. I0127 11:46:00.312144 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:46:00.315145 1300 camera.cpp:551] Camera is outside of the volume. I0127 11:46:00.325155 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:46:00.339167 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:46:00.352108 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:46:00.355110 1300 camera.cpp:551] Camera is outside of the volume. I0127 11:46:00.365125 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:46:00.379133 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:46:00.392145 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:46:00.408159 8632 blender_sync.cpp:254] Total time spent synchronizing data: 0.015978 I0127 11:46:00.433182 1300 camera.cpp:551] Camera is outside of the volume. I0127 11:46:00.438187 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:46:00.461485 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:46:00.464488 1300 camera.cpp:551] Camera is outside of the volume. I0127 11:46:00.477500 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:46:00.480504 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:46:00.492628 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:46:00.495631 1300 camera.cpp:551] Camera is outside of the volume. I0127 11:46:00.507642 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:46:00.523656 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:46:00.538673 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:46:00.554688 8632 blender_sync.cpp:254] Total time spent synchronizing data: 0.0162592 I0127 11:46:00.554688 1300 camera.cpp:551] Camera is outside of the volume. I0127 11:46:00.569701 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:46:00.572705 1300 camera.cpp:551] Camera is outside of the volume. I0127 11:46:00.573705 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:46:00.585716 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:46:00.585716 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:46:00.591722 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:46:00.599730 1300 camera.cpp:551] Camera is outside of the volume. I0127 11:46:00.605734 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:46:00.618746 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:46:00.631758 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:46:00.645771 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:46:00.652777 1300 camera.cpp:551] Camera is outside of the volume. I0127 11:46:00.658783 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:46:00.674798 8632 blender_sync.cpp:254] Total time spent synchronizing data: 0.0161997 I0127 11:46:00.706826 1300 camera.cpp:551] Camera is outside of the volume. I0127 11:46:00.712832 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:46:00.745851 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:46:00.748854 1300 camera.cpp:551] Camera is outside of the volume. I0127 11:46:00.749855 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:46:00.761866 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:46:00.761866 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:46:00.766871 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:46:00.779175 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:46:00.785181 1300 camera.cpp:551] Camera is outside of the volume. I0127 11:46:00.809203 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:46:00.825218 8632 blender_sync.cpp:254] Total time spent synchronizing data: 0.0160322 I0127 11:46:00.825218 1300 camera.cpp:551] Camera is outside of the volume. I0127 11:46:00.841239 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:46:00.844241 1300 camera.cpp:551] Camera is outside of the volume. I0127 11:46:00.857254 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:46:00.860256 1300 camera.cpp:551] Camera is outside of the volume. I0127 11:46:00.861258 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:46:00.889282 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:46:00.889282 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:46:00.905297 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:46:00.905297 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:46:00.908300 1300 camera.cpp:551] Camera is outside of the volume. I0127 11:46:00.921312 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:46:00.937326 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:46:00.953341 8632 blender_sync.cpp:254] Total time spent synchronizing data: 0.0159599 I0127 11:46:00.981367 1300 camera.cpp:551] Camera is outside of the volume. I0127 11:46:00.985370 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:46:01.001384 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:46:01.004385 1300 camera.cpp:551] Camera is outside of the volume. I0127 11:46:01.005388 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:46:01.019400 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:46:01.032858 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:46:01.035862 1300 camera.cpp:551] Camera is outside of the volume. I0127 11:46:01.047873 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:46:01.063887 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:46:01.079108 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:46:01.082113 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:46:01.082113 1300 camera.cpp:551] Camera is outside of the volume. I0127 11:46:01.083113 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:46:01.095124 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:46:01.098126 1300 camera.cpp:551] Camera is outside of the volume. I0127 11:46:01.099126 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:46:01.112138 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:46:01.126854 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:46:01.129858 1300 camera.cpp:551] Camera is outside of the volume. I0127 11:46:01.130857 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:46:01.138865 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:46:01.158883 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:46:01.158883 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:46:01.174108 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:46:01.177112 1300 camera.cpp:551] Camera is outside of the volume. I0127 11:46:01.178112 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:46:01.189122 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:46:01.205137 8632 blender_sync.cpp:254] Total time spent synchronizing data: 0.0161338 I0127 11:46:01.449362 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:46:01.489398 1300 camera.cpp:551] Camera is outside of the volume. I0127 11:46:01.499406 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:46:01.512784 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:46:01.515787 1300 camera.cpp:551] Camera is outside of the volume. I0127 11:46:01.525796 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:46:01.538808 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:46:01.552798 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:46:01.555800 1300 camera.cpp:551] Camera is outside of the volume. I0127 11:46:01.565810 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:46:01.588830 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:46:01.604848 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:46:01.620862 8632 blender_sync.cpp:254] Total time spent synchronizing data: 0.0161819 I0127 11:46:01.620862 1300 camera.cpp:551] Camera is outside of the volume. I0127 11:46:01.635877 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:46:01.638880 1300 camera.cpp:551] Camera is outside of the volume. I0127 11:46:01.650890 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:46:01.654894 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:46:01.659901 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:46:01.667006 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:46:01.670009 1300 camera.cpp:551] Camera is outside of the volume. I0127 11:46:01.683022 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:46:01.687024 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:46:01.699035 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:46:01.699035 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:46:01.714851 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:46:01.717854 1300 camera.cpp:551] Camera is outside of the volume. I0127 11:46:01.718855 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:46:01.725862 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:46:01.741876 8632 blender_sync.cpp:254] Total time spent synchronizing data: 0.0160832 I0127 11:46:02.213066 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:46:02.242094 1300 camera.cpp:551] Camera is outside of the volume. I0127 11:46:02.250100 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:46:02.259107 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:46:02.269116 1300 camera.cpp:551] Camera is outside of the volume. I0127 11:46:02.273120 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:46:02.286134 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:46:02.299105 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:46:02.303109 1300 camera.cpp:551] Camera is outside of the volume. I0127 11:46:02.313119 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:46:02.326130 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:46:02.339143 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:46:02.342145 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:46:02.348150 1300 camera.cpp:551] Camera is outside of the volume. I0127 11:46:02.353155 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:46:02.366032 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:46:02.370036 1300 camera.cpp:551] Camera is outside of the volume. I0127 11:46:02.379045 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:46:02.393059 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:46:02.396060 1300 camera.cpp:551] Camera is outside of the volume. I0127 11:46:02.406033 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:46:02.419044 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:46:02.433058 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:46:02.446033 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:46:02.449036 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:46:02.449036 1300 camera.cpp:551] Camera is outside of the volume. I0127 11:46:02.460047 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:46:02.473145 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:46:02.476058 1300 camera.cpp:551] Camera is outside of the volume. I0127 11:46:02.486068 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:46:02.499819 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:46:02.502823 1300 camera.cpp:551] Camera is outside of the volume. I0127 11:46:02.512835 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:46:02.526846 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:46:02.538856 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:46:02.541860 1300 camera.cpp:551] Camera is outside of the volume. I0127 11:46:02.543862 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:46:02.552870 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:46:02.568884 8632 blender_sync.cpp:254] Total time spent synchronizing data: 0.0160742 I0127 11:46:02.602916 1300 camera.cpp:551] Camera is outside of the volume. I0127 11:46:02.607920 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:46:02.619868 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:46:02.622872 1300 camera.cpp:551] Camera is outside of the volume. I0127 11:46:02.632880 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:46:02.664850 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:46:02.667852 1300 camera.cpp:551] Camera is outside of the volume. I0127 11:46:02.679864 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:46:02.695878 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:46:02.695878 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:46:02.711107 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:46:02.727121 8632 blender_sync.cpp:254] Total time spent synchronizing data: 0.0160952 I0127 11:46:02.730124 1300 camera.cpp:551] Camera is outside of the volume. I0127 11:46:04.309728 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:46:04.327744 8632 blender_sync.cpp:254] Total time spent synchronizing data: 0.0180869 I0127 11:46:04.341758 1300 svm.cpp:88] Total 16 shaders. I0127 11:46:04.341758 15256 constant_fold.cpp:58] Folding Sun_color::Color to constant (24.7767, 21.0621, 15.2916). I0127 11:46:04.341758 15256 constant_fold.cpp:113] Folding Mapping::Vector to socket Texture Coordinate::Generated. I0127 11:46:04.341758 15256 constant_fold.cpp:113] Folding Soft_hard::Color to socket convert_float_to_color::value_color. I0127 11:46:04.341758 13072 svm.cpp:67] Compilation summary: Shader name: default_empty Number of SVM nodes: 3 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000025 Bump: 0.000000 Volume: 0.000023 Displacement: 0.000007 Generate: 0.000055 Total: 0.000056 I0127 11:46:04.341758 9500 svm.cpp:67] Compilation summary: Shader name: default_volume Number of SVM nodes: 3 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000002 Bump: 0.000000 Volume: 0.000003 Displacement: 0.000001 Generate: 0.000007 Total: 0.000008 I0127 11:46:04.341758 7952 svm.cpp:67] Compilation summary: Shader name: default_light Number of SVM nodes: 3 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000006 Bump: 0.000000 Volume: 0.000003 Displacement: 0.000024 Generate: 0.000033 Total: 0.000035 I0127 11:46:04.341758 10364 svm.cpp:67] Compilation summary: Shader name: shader Number of SVM nodes: 5 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000022 Bump: 0.000000 Volume: 0.000047 Displacement: 0.000019 Generate: 0.000088 Total: 0.000088 I0127 11:46:04.341758 7740 svm.cpp:67] Compilation summary: Shader name: shader Number of SVM nodes: 5 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000042 Bump: 0.000000 Volume: 0.000059 Displacement: 0.000013 Generate: 0.000114 Total: 0.000114 I0127 11:46:04.341758 15692 svm.cpp:67] Compilation summary: Shader name: shader Number of SVM nodes: 5 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000014 Bump: 0.000000 Volume: 0.000014 Displacement: 0.000014 Generate: 0.000042 Total: 0.000042 I0127 11:46:04.341758 15964 svm.cpp:67] Compilation summary: Shader name: shader Number of SVM nodes: 5 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000029 Bump: 0.000000 Volume: 0.000015 Displacement: 0.000038 Generate: 0.000083 Total: 0.000084 I0127 11:46:04.341758 7152 svm.cpp:67] Compilation summary: Shader name: default_surface Number of SVM nodes: 8 Peak stack usage: 4 Time (in seconds): Finalize: 0.000000 Surface: 0.000047 Bump: 0.000000 Volume: 0.000089 Displacement: 0.000030 Generate: 0.000166 Total: 0.000167 I0127 11:46:04.341758 1300 svm.cpp:67] Compilation summary: Shader name: pine-leaf_Snow.2 Number of SVM nodes: 46 Peak stack usage: 32 Time (in seconds): Finalize: 0.000000 Surface: 0.000137 Bump: 0.000000 Volume: 0.000017 Displacement: 0.000005 Generate: 0.000158 Total: 0.000159 I0127 11:46:04.341758 7684 svm.cpp:67] Compilation summary: Shader name: pine-leaf Number of SVM nodes: 46 Peak stack usage: 32 Time (in seconds): Finalize: 0.000000 Surface: 0.000180 Bump: 0.000000 Volume: 0.000005 Displacement: 0.000012 Generate: 0.000197 Total: 0.000198 I0127 11:46:04.341758 14916 svm.cpp:67] Compilation summary: Shader name: Material.002 Number of SVM nodes: 28 Peak stack usage: 23 Time (in seconds): Finalize: 0.000000 Surface: 0.000117 Bump: 0.000000 Volume: 0.000006 Displacement: 0.000048 Generate: 0.000171 Total: 0.000173 I0127 11:46:04.341758 15256 graph.cpp:675] Deduplicated 2 nodes. I0127 11:46:04.341758 14984 svm.cpp:67] Compilation summary: Shader name: pine-leaf_Snow Number of SVM nodes: 40 Peak stack usage: 31 Time (in seconds): Finalize: 0.000000 Surface: 0.000105 Bump: 0.000000 Volume: 0.000013 Displacement: 0.000028 Generate: 0.000146 Total: 0.000146 I0127 11:46:04.341758 14480 svm.cpp:67] Compilation summary: Shader name: Smoke Domain Material.001 Number of SVM nodes: 14 Peak stack usage: 10 Time (in seconds): Finalize: 0.000000 Surface: 0.000039 Bump: 0.000000 Volume: 0.000066 Displacement: 0.000004 Generate: 0.000109 Total: 0.000110 I0127 11:46:04.341758 14888 svm.cpp:67] Compilation summary: Shader name: pine-trunk Number of SVM nodes: 30 Peak stack usage: 26 Time (in seconds): Finalize: 0.000000 Surface: 0.000086 Bump: 0.000000 Volume: 0.000070 Displacement: 0.000013 Generate: 0.000169 Total: 0.000170 I0127 11:46:04.341758 9092 svm.cpp:67] Compilation summary: Shader name: Material Number of SVM nodes: 374 Peak stack usage: 33 Time (in seconds): Finalize: 0.000000 Surface: 0.000071 Bump: 0.000153 Volume: 0.000004 Displacement: 0.000015 Generate: 0.000243 Total: 0.000244 I0127 11:46:04.341758 15256 svm.cpp:67] Compilation summary: Shader name: default_background Number of SVM nodes: 2178 Peak stack usage: 34 Time (in seconds): Finalize: 0.000289 Surface: 0.000114 Bump: 0.000000 Volume: 0.000005 Displacement: 0.000004 Generate: 0.000122 Total: 0.000412 I0127 11:46:04.341758 1300 device_cuda_impl.cpp:883] Buffer allocate: __svm_nodes, 44,944 bytes. (43.89K) in device memory I0127 11:46:04.341758 1300 device_cuda_impl.cpp:883] Buffer allocate: __shaders, 512 bytes. (512) in device memory I0127 11:46:04.342758 1300 svm.cpp:164] Shader manager updated 16 shaders in 0.0008075 seconds. I0127 11:46:04.342758 1300 camera.cpp:551] Camera is outside of the volume. I0127 11:46:04.342758 1300 tables.cpp:50] Total 2 lookup tables. I0127 11:46:04.342758 1300 device_cuda_impl.cpp:883] Buffer allocate: __lookup_table, 266,240 bytes. (260.00K) in device memory I0127 11:46:04.342758 1300 light.cpp:976] Total 5 lights. I0127 11:46:04.346761 1300 light.cpp:955] Number of lights sent to the device: 4 I0127 11:46:04.346761 1300 light.cpp:957] Number of lights without contribution: 1 I0127 11:46:04.346761 1300 device_cuda_impl.cpp:883] Buffer allocate: __lights, 768 bytes. (768) in device memory I0127 11:46:04.346761 1300 light.cpp:329] Total 4 of light distribution primitives. I0127 11:46:04.347762 1300 device_cuda_impl.cpp:883] Buffer allocate: __light_distribution, 80 bytes. (80) in device memory I0127 11:46:04.347762 1300 light.cpp:672] Automatically set World MIS resolution to 4096 by 2048 I0127 11:46:04.371784 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:46:04.387799 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:46:04.390301 1300 device_cuda_impl.cpp:883] Buffer allocate: background_output, 134,217,728 bytes. (128.00M) in device memory I0127 11:46:04.393867 1300 device_cuda_impl.cpp:883] Buffer allocate: background_input, 134,217,728 bytes. (128.00M) in device memory I0127 11:46:04.403812 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:46:04.403812 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:46:04.419826 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:46:04.419826 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:46:04.435842 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:46:04.451855 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:46:04.467870 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:46:04.483884 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:46:04.499899 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:46:04.515913 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:46:04.531417 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:46:04.547433 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:46:04.563446 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:46:04.579463 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:46:04.592478 1300 light.cpp:721] Background MIS build time 0.009801 I0127 11:46:04.592478 1300 device_cuda_impl.cpp:883] Buffer allocate: __light_background_marginal_cdf, 16,392 bytes. (16.01K) in device memory I0127 11:46:04.594475 1300 device_cuda_impl.cpp:883] Buffer allocate: __light_background_conditional_cdf, 67,125,248 bytes. (64.02M) in device memory I0127 11:46:04.595475 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:46:04.608487 1300 scene.cpp:337] System memory statistics after full device sync: Usage: 207,893,130 (198.26M) Peak: 412,137,998 (393.04M) I0127 11:46:04.611490 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:46:04.628506 8632 blender_sync.cpp:254] Total time spent synchronizing data: 0.017169 I0127 11:46:04.632509 1300 camera.cpp:551] Camera is outside of the volume. I0127 11:46:04.646522 1300 camera.cpp:551] Camera is outside of the volume. I0127 11:46:04.694320 1300 camera.cpp:551] Camera is outside of the volume. I0127 11:46:05.961892 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:46:05.990921 8632 device_cuda_impl.cpp:883] Buffer allocate: RenderBuffers, 1,350,592 bytes. (1.29M) in device memory I0127 11:46:05.992733 1300 camera.cpp:551] Camera is outside of the volume. I0127 11:46:06.008746 1300 camera.cpp:551] Camera is outside of the volume. I0127 11:46:06.021075 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:46:06.024078 1300 camera.cpp:551] Camera is outside of the volume. I0127 11:46:06.037091 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:46:06.053104 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:46:06.057108 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:46:06.069120 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:46:06.085135 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:46:06.101151 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:46:06.117166 8632 blender_sync.cpp:254] Total time spent synchronizing data: 0.0161236 I0127 11:46:09.091358 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:46:09.202530 8632 blender_sync.cpp:254] Total time spent synchronizing data: 0.110255 I0127 11:46:09.216550 8632 device_cuda_impl.cpp:1205] Array 3D allocate: __tex_image_float_010, 15,724,800 bytes. (15.00M) I0127 11:46:09.219110 1300 scene.cpp:543] Requested features: Experimental features: Off Max nodes group: 3 Nodes features: 5 Use Hair: False Use Object Motion: False Use Camera Motion: False Use Baking: False Use Subsurface: True Use Volume: True Use Branched Integrator: False Use Patch Evaluation: False Use Transparent Shadows: False Use Principled BSDF: True Use Denoising: False Use Displacement: False Use Background Light: True I0127 11:46:09.219110 1300 device_cuda_impl.cpp:535] Skipping kernel reload, not currently supported. I0127 11:46:09.247136 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:46:09.253141 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:46:09.256143 1300 device_optix.cpp:229] Cache hit for key: ptx-7482438-key04f58aa3573859b8fc4fa853747b9831-sm_86-rtc1-drv461.40 I0127 11:46:09.257145 1300 device_optix.cpp:229] Cache hit for key: ptx-2340-key04ba557d583a931e5c6c93c434a9ceda-sm_86-rtc1-drv461.40 I0127 11:46:09.264151 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:46:09.264151 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:46:09.269155 1300 device_optix.cpp:229] Info: Pipeline has 1 module(s), 6 entry function(s), 9 trace call(s), 0 continuation callable call(s), 0 direct callable call(s), 11501 basic block(s) in entry functions, 124414 instruction(s) in entry functions, 26 non-entry function(s), 8014 basic block(s) in non-entry functions, 108472 instruction(s) in non-entry functions I0127 11:46:09.269155 1300 device_optix.cpp:229] Cache hit for key: ptx-2340-key04ba557d583a931e5c6c93c434a9ceda-sm_86-rtc1-drv461.40 I0127 11:46:09.279165 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:46:09.279165 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:46:09.284169 1300 device_optix.cpp:229] Info: Pipeline has 1 module(s), 6 entry function(s), 0 trace call(s), 0 continuation callable call(s), 0 direct callable call(s), 67 basic block(s) in entry functions, 620 instruction(s) in entry functions, 26 non-entry function(s), 8014 basic block(s) in non-entry functions, 108472 instruction(s) in non-entry functions I0127 11:46:09.284169 1300 scene.cpp:556] Total time spent loading kernels: 0.0642328 I0127 11:46:09.284169 1300 svm.cpp:88] Total 16 shaders. I0127 11:46:09.284169 14916 constant_fold.cpp:58] Folding Sun_color::Color to constant (24.7767, 21.0621, 15.2916). I0127 11:46:09.284169 7684 svm.cpp:67] Compilation summary: Shader name: default_volume Number of SVM nodes: 3 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000004 Bump: 0.000000 Volume: 0.000002 Displacement: 0.000016 Generate: 0.000022 Total: 0.000023 I0127 11:46:09.284169 7952 svm.cpp:67] Compilation summary: Shader name: shader Number of SVM nodes: 5 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000034 Bump: 0.000000 Volume: 0.000012 Displacement: 0.000002 Generate: 0.000048 Total: 0.000049 I0127 11:46:09.284169 14916 constant_fold.cpp:113] Folding Mapping::Vector to socket Texture Coordinate::Generated. I0127 11:46:09.284169 9092 svm.cpp:67] Compilation summary: Shader name: shader Number of SVM nodes: 5 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000028 Bump: 0.000000 Volume: 0.000013 Displacement: 0.000015 Generate: 0.000057 Total: 0.000058 I0127 11:46:09.284169 14984 svm.cpp:67] Compilation summary: Shader name: default_light Number of SVM nodes: 3 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000024 Bump: 0.000000 Volume: 0.000024 Displacement: 0.000007 Generate: 0.000056 Total: 0.000057 I0127 11:46:09.284169 7152 svm.cpp:67] Compilation summary: Shader name: Material.002 Number of SVM nodes: 28 Peak stack usage: 23 Time (in seconds): Finalize: 0.000000 Surface: 0.000080 Bump: 0.000000 Volume: 0.000020 Displacement: 0.000005 Generate: 0.000105 Total: 0.000106 I0127 11:46:09.284169 15692 svm.cpp:67] Compilation summary: Shader name: default_empty Number of SVM nodes: 3 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000026 Bump: 0.000000 Volume: 0.000010 Displacement: 0.000028 Generate: 0.000065 Total: 0.000067 I0127 11:46:09.284169 14480 svm.cpp:67] Compilation summary: Shader name: pine-leaf_Snow Number of SVM nodes: 40 Peak stack usage: 31 Time (in seconds): Finalize: 0.000102 Surface: 0.000048 Bump: 0.000000 Volume: 0.000010 Displacement: 0.000002 Generate: 0.000060 Total: 0.000162 I0127 11:46:09.284169 15256 svm.cpp:67] Compilation summary: Shader name: Smoke Domain Material.001 Number of SVM nodes: 14 Peak stack usage: 10 Time (in seconds): Finalize: 0.000000 Surface: 0.000007 Bump: 0.000000 Volume: 0.000066 Displacement: 0.000004 Generate: 0.000077 Total: 0.000078 I0127 11:46:09.284169 14916 constant_fold.cpp:113] Folding Soft_hard::Color to socket convert_float_to_color::value_color. I0127 11:46:09.284169 15964 constant_fold.cpp:113] Folding convert_vector_to_point::value_point to socket Mapping::Vector. I0127 11:46:09.284169 14888 svm.cpp:67] Compilation summary: Shader name: pine-trunk Number of SVM nodes: 30 Peak stack usage: 26 Time (in seconds): Finalize: 0.000103 Surface: 0.000072 Bump: 0.000000 Volume: 0.000003 Displacement: 0.000003 Generate: 0.000078 Total: 0.000182 I0127 11:46:09.284169 1300 svm.cpp:67] Compilation summary: Shader name: pine-leaf_Snow.2 Number of SVM nodes: 46 Peak stack usage: 32 Time (in seconds): Finalize: 0.000114 Surface: 0.000099 Bump: 0.000000 Volume: 0.000002 Displacement: 0.000002 Generate: 0.000103 Total: 0.000218 I0127 11:46:09.284169 9500 svm.cpp:67] Compilation summary: Shader name: shader Number of SVM nodes: 5 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000019 Bump: 0.000000 Volume: 0.000016 Displacement: 0.000018 Generate: 0.000052 Total: 0.000053 I0127 11:46:09.284169 13072 svm.cpp:67] Compilation summary: Shader name: default_surface Number of SVM nodes: 8 Peak stack usage: 4 Time (in seconds): Finalize: 0.000000 Surface: 0.000062 Bump: 0.000000 Volume: 0.000005 Displacement: 0.000003 Generate: 0.000070 Total: 0.000071 I0127 11:46:09.284169 15964 constant_fold.cpp:113] Folding convert_vector_to_point::value_point to socket Mapping::Vector. I0127 11:46:09.284169 10364 svm.cpp:67] Compilation summary: Shader name: shader Number of SVM nodes: 5 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000012 Bump: 0.000000 Volume: 0.000025 Displacement: 0.000026 Generate: 0.000062 Total: 0.000063 I0127 11:46:09.284169 7740 svm.cpp:67] Compilation summary: Shader name: pine-leaf Number of SVM nodes: 46 Peak stack usage: 32 Time (in seconds): Finalize: 0.000160 Surface: 0.000058 Bump: 0.000000 Volume: 0.000002 Displacement: 0.000001 Generate: 0.000062 Total: 0.000222 I0127 11:46:09.284169 15964 constant_fold.cpp:113] Folding convert_vector_to_point::value_point to socket Mapping::Vector. I0127 11:46:09.284169 15964 constant_fold.cpp:113] Folding convert_vector_to_point::value_point to socket Mapping::Vector. I0127 11:46:09.284169 14916 graph.cpp:675] Deduplicated 2 nodes. I0127 11:46:09.284169 15964 svm.cpp:67] Compilation summary: Shader name: Material Number of SVM nodes: 374 Peak stack usage: 33 Time (in seconds): Finalize: 0.000342 Surface: 0.000026 Bump: 0.000029 Volume: 0.000002 Displacement: 0.000007 Generate: 0.000063 Total: 0.000406 I0127 11:46:09.284169 14916 svm.cpp:67] Compilation summary: Shader name: default_background Number of SVM nodes: 2178 Peak stack usage: 34 Time (in seconds): Finalize: 0.000330 Surface: 0.000133 Bump: 0.000000 Volume: 0.000005 Displacement: 0.000004 Generate: 0.000142 Total: 0.000473 I0127 11:46:09.284169 1300 device_cuda_impl.cpp:883] Buffer allocate: __svm_nodes, 44,944 bytes. (43.89K) in device memory I0127 11:46:09.284169 1300 device_cuda_impl.cpp:883] Buffer allocate: __shaders, 512 bytes. (512) in device memory I0127 11:46:09.285171 1300 svm.cpp:164] Shader manager updated 16 shaders in 0.0009769 seconds. I0127 11:46:09.285171 1300 object.cpp:637] Total 5512 objects. I0127 11:46:09.285171 1300 geometry.cpp:1710] Total 12 meshes. I0127 11:46:09.291175 1300 device_cuda_impl.cpp:883] Buffer allocate: __attributes_map, 1,280 bytes. (1.25K) in device memory I0127 11:46:09.291175 1300 device_cuda_impl.cpp:883] Buffer allocate: __attributes_float, 1,180,176 bytes. (1.12M) in device memory I0127 11:46:09.292179 1300 device_cuda_impl.cpp:883] Buffer allocate: __attributes_float2, 2,360,352 bytes. (2.25M) in device memory I0127 11:46:09.292179 1300 device_cuda_impl.cpp:883] Buffer allocate: __attributes_float3, 6,470,912 bytes. (6.17M) in device memory I0127 11:46:09.293181 1300 device_cuda_impl.cpp:883] Buffer allocate: __objects, 1,058,304 bytes. (1.01M) in device memory I0127 11:46:09.294183 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:46:09.294183 9092 device_cuda_impl.cpp:883] Buffer allocate: optix temp index data, 27,792 bytes. (27.14K) in device memory I0127 11:46:09.294183 9092 device_cuda_impl.cpp:883] Buffer allocate: optix temp vertex data, 40,576 bytes. (39.62K) in device memory I0127 11:46:09.294183 7152 device_cuda_impl.cpp:883] Buffer allocate: optix temp index data, 240 bytes. (240) in device memory I0127 11:46:09.294183 7152 device_cuda_impl.cpp:883] Buffer allocate: optix temp vertex data, 192 bytes. (192) in device memory I0127 11:46:09.294183 9500 device_cuda_impl.cpp:883] Buffer allocate: optix temp index data, 240 bytes. (240) in device memory I0127 11:46:09.294183 9500 device_cuda_impl.cpp:883] Buffer allocate: optix temp vertex data, 192 bytes. (192) in device memory I0127 11:46:09.294183 7952 device_cuda_impl.cpp:883] Buffer allocate: optix temp index data, 27,792 bytes. (27.14K) in device memory I0127 11:46:09.294183 7952 device_cuda_impl.cpp:883] Buffer allocate: optix temp vertex data, 40,576 bytes. (39.62K) in device memory I0127 11:46:09.294183 15964 device_cuda_impl.cpp:883] Buffer allocate: optix temp index data, 27,792 bytes. (27.14K) in device memory I0127 11:46:09.294183 15964 device_cuda_impl.cpp:883] Buffer allocate: optix temp vertex data, 40,576 bytes. (39.62K) in device memory I0127 11:46:09.294183 9092 device_cuda_impl.cpp:883] Buffer allocate: optix temp as build mem, 93,448 bytes. (91.26K) in device memory I0127 11:46:09.295183 9092 device_cuda_impl.cpp:883] Buffer allocate: optix blas, 165,120 bytes. (161.25K) in device memory I0127 11:46:09.295183 14480 device_cuda_impl.cpp:883] Buffer allocate: optix temp index data, 1,069,008 bytes. (1.02M) in device memory I0127 11:46:09.295183 14480 device_cuda_impl.cpp:883] Buffer allocate: optix temp vertex data, 712,704 bytes. (696.00K) in device memory I0127 11:46:09.295183 7684 device_cuda_impl.cpp:883] Buffer allocate: optix temp index data, 27,792 bytes. (27.14K) in device memory I0127 11:46:09.295183 7684 device_cuda_impl.cpp:883] Buffer allocate: optix temp vertex data, 40,576 bytes. (39.62K) in device memory I0127 11:46:09.295183 7952 device_cuda_impl.cpp:883] Buffer allocate: optix temp as build mem, 93,448 bytes. (91.26K) in device memory I0127 11:46:09.296183 7952 device_cuda_impl.cpp:883] Buffer allocate: optix blas, 165,120 bytes. (161.25K) in device memory I0127 11:46:09.296183 15964 device_cuda_impl.cpp:883] Buffer allocate: optix temp as build mem, 93,448 bytes. (91.26K) in device memory I0127 11:46:09.296183 15964 device_cuda_impl.cpp:883] Buffer allocate: optix blas, 165,120 bytes. (161.25K) in device memory I0127 11:46:09.296183 7152 device_cuda_impl.cpp:883] Buffer allocate: optix temp as build mem, 1,544 bytes. (1.51K) in device memory I0127 11:46:09.296183 7152 device_cuda_impl.cpp:883] Buffer allocate: optix blas, 5,888 bytes. (5.75K) in device memory I0127 11:46:09.296183 9500 device_cuda_impl.cpp:883] Buffer allocate: optix temp as build mem, 1,544 bytes. (1.51K) in device memory I0127 11:46:09.296183 9500 device_cuda_impl.cpp:883] Buffer allocate: optix blas, 5,888 bytes. (5.75K) in device memory I0127 11:46:09.296183 7740 device_cuda_impl.cpp:883] Buffer allocate: optix temp index data, 196,608 bytes. (192.00K) in device memory I0127 11:46:09.297185 7740 device_cuda_impl.cpp:883] Buffer allocate: optix temp vertex data, 140,160 bytes. (136.88K) in device memory I0127 11:46:09.297185 14888 device_cuda_impl.cpp:883] Buffer allocate: optix temp index data, 3,024 bytes. (2.95K) in device memory I0127 11:46:09.297185 14888 device_cuda_impl.cpp:883] Buffer allocate: optix temp vertex data, 2,048 bytes. (2.00K) in device memory I0127 11:46:09.297185 7684 device_cuda_impl.cpp:883] Buffer allocate: optix temp as build mem, 93,448 bytes. (91.26K) in device memory I0127 11:46:09.297185 7684 device_cuda_impl.cpp:883] Buffer allocate: optix blas, 165,120 bytes. (161.25K) in device memory I0127 11:46:09.297185 14888 device_cuda_impl.cpp:883] Buffer allocate: optix temp as build mem, 10,760 bytes. (10.51K) in device memory I0127 11:46:09.297185 14888 device_cuda_impl.cpp:883] Buffer allocate: optix blas, 22,400 bytes. (21.88K) in device memory I0127 11:46:09.298185 7740 device_cuda_impl.cpp:883] Buffer allocate: optix temp as build mem, 656,008 bytes. (640.63K) in device memory I0127 11:46:09.298185 7740 device_cuda_impl.cpp:883] Buffer allocate: optix blas, 1,142,400 bytes. (1.09M) in device memory I0127 11:46:09.300187 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:46:09.300187 14480 device_cuda_impl.cpp:883] Buffer allocate: optix temp as build mem, 3,564,040 bytes. (3.40M) in device memory I0127 11:46:09.301187 1300 device_cuda_impl.cpp:883] Buffer allocate: optix temp index data, 262,608 bytes. (256.45K) in device memory I0127 11:46:09.301187 1300 device_cuda_impl.cpp:883] Buffer allocate: optix temp vertex data, 700,288 bytes. (683.88K) in device memory I0127 11:46:09.301187 1300 device_cuda_impl.cpp:883] Buffer allocate: optix temp as build mem, 876,040 bytes. (855.51K) in device memory I0127 11:46:09.301187 1300 device_cuda_impl.cpp:883] Buffer allocate: optix blas, 1,524,224 bytes. (1.45M) in device memory I0127 11:46:09.302189 1300 geometry.cpp:1925] Objects BVH build pool statistics: Total time: 0.008358 Tasks handled: 10 I0127 11:46:09.302189 1300 geometry.cpp:1230] Using MULTI layout. I0127 11:46:09.302189 1300 device_cuda_impl.cpp:883] Buffer allocate: optix tlas aabbs, 132,288 bytes. (129.19K) in device memory I0127 11:46:09.302189 1300 device_cuda_impl.cpp:883] Buffer allocate: optix tlas instances, 440,960 bytes. (430.62K) in device memory I0127 11:46:09.303190 1300 device_cuda_impl.cpp:883] Buffer allocate: optix temp as build mem, 463,624 bytes. (452.76K) in device memory I0127 11:46:09.303190 1300 device_cuda_impl.cpp:883] Buffer allocate: optix tlas, 1,341,568 bytes. (1.28M) in device memory I0127 11:46:09.306192 1300 device_cuda_impl.cpp:883] Buffer allocate: __prim_tri_index, 547,640 bytes. (534.80K) in device memory I0127 11:46:09.306192 1300 device_cuda_impl.cpp:883] Buffer allocate: __prim_tri_verts, 6,571,680 bytes. (6.27M) in device memory I0127 11:46:09.307194 1300 device_cuda_impl.cpp:883] Buffer allocate: __prim_type, 547,640 bytes. (534.80K) in device memory I0127 11:46:09.307194 1300 device_cuda_impl.cpp:883] Buffer allocate: __prim_visibility, 547,640 bytes. (534.80K) in device memory I0127 11:46:09.307194 1300 device_cuda_impl.cpp:883] Buffer allocate: __prim_index, 547,640 bytes. (534.80K) in device memory I0127 11:46:09.308194 1300 device_cuda_impl.cpp:883] Buffer allocate: __prim_object, 547,640 bytes. (534.80K) in device memory I0127 11:46:09.310196 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:46:09.310196 1300 device_cuda_impl.cpp:883] Buffer allocate: __tri_shader, 547,640 bytes. (534.80K) in device memory I0127 11:46:09.310196 1300 device_cuda_impl.cpp:883] Buffer allocate: __tri_vnormal, 1,717,952 bytes. (1.64M) in device memory I0127 11:46:09.311197 1300 device_cuda_impl.cpp:883] Buffer allocate: __tri_vindex, 2,190,560 bytes. (2.09M) in device memory I0127 11:46:09.311197 1300 device_cuda_impl.cpp:883] Buffer allocate: __tri_patch, 547,640 bytes. (534.80K) in device memory I0127 11:46:09.311197 1300 device_cuda_impl.cpp:883] Buffer allocate: __tri_patch_uv, 858,976 bytes. (838.84K) in device memory I0127 11:46:09.312198 1300 device_cuda_impl.cpp:883] Buffer allocate: __object_flag, 22,048 bytes. (21.53K) in device memory I0127 11:46:09.312198 1300 device_cuda_impl.cpp:883] Buffer allocate: __object_volume_step, 22,048 bytes. (21.53K) in device memory I0127 11:46:09.313200 1300 camera.cpp:551] Camera is outside of the volume. I0127 11:46:09.313200 1300 tables.cpp:50] Total 2 lookup tables. I0127 11:46:09.313200 1300 device_cuda_impl.cpp:883] Buffer allocate: __lookup_table, 266,240 bytes. (260.00K) in device memory I0127 11:46:09.313200 1300 light.cpp:976] Total 5 lights. I0127 11:46:09.317203 1300 light.cpp:955] Number of lights sent to the device: 4 I0127 11:46:09.317203 1300 light.cpp:957] Number of lights without contribution: 1 I0127 11:46:09.317203 1300 device_cuda_impl.cpp:883] Buffer allocate: __lights, 768 bytes. (768) in device memory I0127 11:46:09.318203 1300 light.cpp:329] Total 4 of light distribution primitives. I0127 11:46:09.318203 1300 device_cuda_impl.cpp:883] Buffer allocate: __light_distribution, 80 bytes. (80) in device memory I0127 11:46:09.318203 1300 light.cpp:672] Automatically set World MIS resolution to 4096 by 2048 I0127 11:46:09.326212 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:46:09.331215 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:46:09.341228 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:46:09.357244 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:46:09.357244 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:46:09.369493 1300 device_cuda_impl.cpp:883] Buffer allocate: background_output, 134,217,728 bytes. (128.00M) in device memory I0127 11:46:09.372498 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:46:09.372498 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:46:09.373827 1300 device_cuda_impl.cpp:883] Buffer allocate: background_input, 134,217,728 bytes. (128.00M) in device memory I0127 11:46:09.385839 1300 device_cuda_impl.cpp:883] Buffer allocate: __texture_info, 12,288 bytes. (12.00K) in device memory I0127 11:46:09.387841 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:46:09.387841 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:46:09.403856 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:46:09.403856 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:46:09.419870 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:46:09.419870 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:46:09.419870 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:46:09.435884 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:46:09.451900 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:46:09.451900 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:46:09.451900 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:46:09.467913 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:46:09.467913 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:46:09.483928 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:46:09.483928 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:46:09.499943 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:46:09.499943 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:46:09.515959 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:46:09.515959 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:46:09.530972 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:46:09.530972 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:46:09.545985 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:46:09.561810 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:46:09.561810 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:46:09.573825 1300 light.cpp:721] Background MIS build time 0.0096965 I0127 11:46:09.573825 1300 device_cuda_impl.cpp:883] Buffer allocate: __light_background_marginal_cdf, 16,392 bytes. (16.01K) in device memory I0127 11:46:09.577034 1300 device_cuda_impl.cpp:883] Buffer allocate: __light_background_conditional_cdf, 67,125,248 bytes. (64.02M) in device memory I0127 11:46:09.577034 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:46:09.590045 1300 scene.cpp:337] System memory statistics after full device sync: Usage: 199,701,962 (190.45M) Peak: 412,137,998 (393.04M) I0127 11:46:09.592047 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:46:09.609063 8632 blender_sync.cpp:254] Total time spent synchronizing data: 0.0174183 I0127 11:46:09.613067 1300 scene.cpp:543] Requested features: Experimental features: Off Max nodes group: 3 Nodes features: 5 Use Hair: False Use Object Motion: False Use Camera Motion: False Use Baking: False Use Subsurface: True Use Volume: True Use Branched Integrator: False Use Patch Evaluation: False Use Transparent Shadows: True Use Principled BSDF: True Use Denoising: False Use Displacement: False Use Background Light: True I0127 11:46:09.613067 1300 device_cuda_impl.cpp:535] Skipping kernel reload, not currently supported. I0127 11:46:09.640091 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:46:09.648098 1300 device_optix.cpp:229] Cache hit for key: ptx-7482438-key04f58aa3573859b8fc4fa853747b9831-sm_86-rtc1-drv461.40 I0127 11:46:09.649099 1300 device_optix.cpp:229] Cache hit for key: ptx-2340-key04ba557d583a931e5c6c93c434a9ceda-sm_86-rtc1-drv461.40 I0127 11:46:09.656106 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:46:09.656106 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:46:09.660277 1300 device_optix.cpp:229] Info: Pipeline has 1 module(s), 6 entry function(s), 9 trace call(s), 0 continuation callable call(s), 0 direct callable call(s), 11501 basic block(s) in entry functions, 124414 instruction(s) in entry functions, 26 non-entry function(s), 8014 basic block(s) in non-entry functions, 108472 instruction(s) in non-entry functions I0127 11:46:09.660277 1300 device_optix.cpp:229] Cache hit for key: ptx-2340-key04ba557d583a931e5c6c93c434a9ceda-sm_86-rtc1-drv461.40 I0127 11:46:09.671782 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:46:09.674785 1300 device_optix.cpp:229] Info: Pipeline has 1 module(s), 6 entry function(s), 0 trace call(s), 0 continuation callable call(s), 0 direct callable call(s), 67 basic block(s) in entry functions, 620 instruction(s) in entry functions, 26 non-entry function(s), 8014 basic block(s) in non-entry functions, 108472 instruction(s) in non-entry functions I0127 11:46:09.674785 1300 scene.cpp:556] Total time spent loading kernels: 0.061395 I0127 11:46:09.674785 1300 camera.cpp:551] Camera is outside of the volume. I0127 11:46:09.687860 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:46:09.704874 8632 blender_sync.cpp:254] Total time spent synchronizing data: 0.0174857 I0127 11:46:09.708878 1300 camera.cpp:551] Camera is outside of the volume. I0127 11:46:15.390489 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:46:15.416513 8632 blender_sync.cpp:254] Total time spent synchronizing data: 0.025462 I0127 11:46:15.416513 1300 svm.cpp:88] Total 16 shaders. I0127 11:46:15.416513 15964 constant_fold.cpp:58] Folding Sun_color::Color to constant (24.7767, 21.0621, 15.2916). I0127 11:46:15.416513 15964 constant_fold.cpp:113] Folding Mapping::Vector to socket Texture Coordinate::Generated. I0127 11:46:15.416513 14984 svm.cpp:67] Compilation summary: Shader name: default_volume Number of SVM nodes: 3 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000003 Bump: 0.000000 Volume: 0.000011 Displacement: 0.000005 Generate: 0.000019 Total: 0.000020 I0127 11:46:15.416513 7740 svm.cpp:67] Compilation summary: Shader name: default_empty Number of SVM nodes: 3 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000019 Bump: 0.000000 Volume: 0.000010 Displacement: 0.000012 Generate: 0.000041 Total: 0.000041 I0127 11:46:15.416513 15964 constant_fold.cpp:113] Folding Soft_hard::Color to socket convert_float_to_color::value_color. I0127 11:46:15.416513 9092 svm.cpp:67] Compilation summary: Shader name: default_surface Number of SVM nodes: 8 Peak stack usage: 4 Time (in seconds): Finalize: 0.000000 Surface: 0.000071 Bump: 0.000000 Volume: 0.000011 Displacement: 0.000001 Generate: 0.000084 Total: 0.000085 I0127 11:46:15.416513 7684 svm.cpp:67] Compilation summary: Shader name: shader Number of SVM nodes: 5 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000042 Bump: 0.000000 Volume: 0.000027 Displacement: 0.000015 Generate: 0.000085 Total: 0.000086 I0127 11:46:15.416513 15256 svm.cpp:67] Compilation summary: Shader name: Smoke Domain Material.001 Number of SVM nodes: 14 Peak stack usage: 10 Time (in seconds): Finalize: 0.000000 Surface: 0.000013 Bump: 0.000000 Volume: 0.000045 Displacement: 0.000031 Generate: 0.000089 Total: 0.000089 I0127 11:46:15.416513 13072 svm.cpp:67] Compilation summary: Shader name: default_light Number of SVM nodes: 3 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000008 Bump: 0.000000 Volume: 0.000031 Displacement: 0.000031 Generate: 0.000070 Total: 0.000071 I0127 11:46:15.416513 9500 svm.cpp:67] Compilation summary: Shader name: Material.002 Number of SVM nodes: 28 Peak stack usage: 23 Time (in seconds): Finalize: 0.000000 Surface: 0.000090 Bump: 0.000000 Volume: 0.000014 Displacement: 0.000018 Generate: 0.000122 Total: 0.000123 I0127 11:46:15.416513 10364 svm.cpp:67] Compilation summary: Shader name: pine-leaf_Snow Number of SVM nodes: 40 Peak stack usage: 31 Time (in seconds): Finalize: 0.000000 Surface: 0.000081 Bump: 0.000000 Volume: 0.000011 Displacement: 0.000016 Generate: 0.000107 Total: 0.000108 I0127 11:46:15.416513 15692 svm.cpp:67] Compilation summary: Shader name: shader Number of SVM nodes: 5 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000051 Bump: 0.000000 Volume: 0.000043 Displacement: 0.000013 Generate: 0.000107 Total: 0.000108 I0127 11:46:15.416513 14480 svm.cpp:67] Compilation summary: Shader name: shader Number of SVM nodes: 5 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000033 Bump: 0.000000 Volume: 0.000014 Displacement: 0.000014 Generate: 0.000060 Total: 0.000061 I0127 11:46:15.416513 7152 svm.cpp:67] Compilation summary: Shader name: shader Number of SVM nodes: 5 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000058 Bump: 0.000000 Volume: 0.000022 Displacement: 0.000010 Generate: 0.000091 Total: 0.000092 I0127 11:46:15.416513 14888 svm.cpp:67] Compilation summary: Shader name: pine-trunk Number of SVM nodes: 30 Peak stack usage: 26 Time (in seconds): Finalize: 0.000000 Surface: 0.000107 Bump: 0.000000 Volume: 0.000012 Displacement: 0.000025 Generate: 0.000144 Total: 0.000145 I0127 11:46:15.416513 14916 svm.cpp:67] Compilation summary: Shader name: pine-leaf Number of SVM nodes: 46 Peak stack usage: 32 Time (in seconds): Finalize: 0.000000 Surface: 0.000150 Bump: 0.000000 Volume: 0.000012 Displacement: 0.000008 Generate: 0.000170 Total: 0.000171 I0127 11:46:15.416513 1300 svm.cpp:67] Compilation summary: Shader name: pine-leaf_Snow.2 Number of SVM nodes: 46 Peak stack usage: 32 Time (in seconds): Finalize: 0.000000 Surface: 0.000150 Bump: 0.000000 Volume: 0.000024 Displacement: 0.000012 Generate: 0.000186 Total: 0.000186 I0127 11:46:15.416513 7952 svm.cpp:67] Compilation summary: Shader name: Material Number of SVM nodes: 374 Peak stack usage: 33 Time (in seconds): Finalize: 0.000000 Surface: 0.000058 Bump: 0.000146 Volume: 0.000004 Displacement: 0.000008 Generate: 0.000217 Total: 0.000218 I0127 11:46:15.416513 15964 graph.cpp:675] Deduplicated 2 nodes. I0127 11:46:15.416513 15964 svm.cpp:67] Compilation summary: Shader name: default_background Number of SVM nodes: 2178 Peak stack usage: 34 Time (in seconds): Finalize: 0.000408 Surface: 0.000093 Bump: 0.000000 Volume: 0.000004 Displacement: 0.000004 Generate: 0.000101 Total: 0.000510 I0127 11:46:15.416513 1300 device_cuda_impl.cpp:883] Buffer allocate: __svm_nodes, 44,944 bytes. (43.89K) in device memory I0127 11:46:15.417515 1300 device_cuda_impl.cpp:883] Buffer allocate: __shaders, 512 bytes. (512) in device memory I0127 11:46:15.417515 1300 svm.cpp:164] Shader manager updated 16 shaders in 0.0009983 seconds. I0127 11:46:15.417515 1300 camera.cpp:551] Camera is outside of the volume. I0127 11:46:15.417515 1300 tables.cpp:50] Total 2 lookup tables. I0127 11:46:15.417515 1300 device_cuda_impl.cpp:883] Buffer allocate: __lookup_table, 266,240 bytes. (260.00K) in device memory I0127 11:46:15.417515 1300 light.cpp:976] Total 5 lights. I0127 11:46:15.421517 1300 light.cpp:955] Number of lights sent to the device: 4 I0127 11:46:15.421517 1300 light.cpp:957] Number of lights without contribution: 1 I0127 11:46:15.421517 1300 device_cuda_impl.cpp:883] Buffer allocate: __lights, 768 bytes. (768) in device memory I0127 11:46:15.422518 1300 light.cpp:329] Total 4 of light distribution primitives. I0127 11:46:15.422518 1300 device_cuda_impl.cpp:883] Buffer allocate: __light_distribution, 80 bytes. (80) in device memory I0127 11:46:15.422518 1300 light.cpp:672] Automatically set World MIS resolution to 4096 by 2048 I0127 11:46:15.436532 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:46:15.452546 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:46:15.466032 1300 device_cuda_impl.cpp:883] Buffer allocate: background_output, 134,217,728 bytes. (128.00M) in device memory I0127 11:46:15.468035 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:46:15.468035 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:46:15.470036 1300 device_cuda_impl.cpp:883] Buffer allocate: background_input, 134,217,728 bytes. (128.00M) in device memory I0127 11:46:15.487052 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:46:15.500064 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:46:15.504067 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:46:15.516078 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:46:15.532092 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:46:15.548108 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:46:15.564122 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:46:15.580137 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:46:15.595150 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:46:15.610164 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:46:15.626034 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:46:15.642050 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:46:15.657698 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:46:15.681726 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:46:15.681726 1300 light.cpp:721] Background MIS build time 0.0097738 I0127 11:46:15.681726 1300 device_cuda_impl.cpp:883] Buffer allocate: __light_background_marginal_cdf, 16,392 bytes. (16.01K) in device memory I0127 11:46:15.684864 1300 device_cuda_impl.cpp:883] Buffer allocate: __light_background_conditional_cdf, 67,125,248 bytes. (64.02M) in device memory I0127 11:46:15.688868 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:46:15.697875 1300 scene.cpp:337] System memory statistics after full device sync: Usage: 199,701,962 (190.45M) Peak: 412,137,998 (393.04M) I0127 11:46:15.704471 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:46:15.721487 8632 blender_sync.cpp:254] Total time spent synchronizing data: 0.0171717 I0127 11:46:15.721487 1300 svm.cpp:88] Total 16 shaders. I0127 11:46:15.721487 13072 constant_fold.cpp:58] Folding Sun_color::Color to constant (24.7767, 21.0621, 15.2916). I0127 11:46:15.721487 13072 constant_fold.cpp:113] Folding Mapping::Vector to socket Texture Coordinate::Generated. I0127 11:46:15.721487 15692 svm.cpp:67] Compilation summary: Shader name: default_volume Number of SVM nodes: 3 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000004 Bump: 0.000000 Volume: 0.000004 Displacement: 0.000003 Generate: 0.000011 Total: 0.000011 I0127 11:46:15.721487 7952 svm.cpp:67] Compilation summary: Shader name: default_light Number of SVM nodes: 3 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000010 Bump: 0.000000 Volume: 0.000014 Displacement: 0.000017 Generate: 0.000040 Total: 0.000041 I0127 11:46:15.721487 9500 svm.cpp:67] Compilation summary: Shader name: shader Number of SVM nodes: 5 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000017 Bump: 0.000000 Volume: 0.000020 Displacement: 0.000011 Generate: 0.000049 Total: 0.000049 I0127 11:46:15.721487 15964 svm.cpp:67] Compilation summary: Shader name: shader Number of SVM nodes: 5 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000056 Bump: 0.000000 Volume: 0.000007 Displacement: 0.000024 Generate: 0.000086 Total: 0.000087 I0127 11:46:15.721487 9092 svm.cpp:67] Compilation summary: Shader name: default_surface Number of SVM nodes: 8 Peak stack usage: 4 Time (in seconds): Finalize: 0.000000 Surface: 0.000042 Bump: 0.000000 Volume: 0.000020 Displacement: 0.000013 Generate: 0.000075 Total: 0.000076 I0127 11:46:15.721487 14888 svm.cpp:67] Compilation summary: Shader name: Material.002 Number of SVM nodes: 28 Peak stack usage: 23 Time (in seconds): Finalize: 0.000000 Surface: 0.000064 Bump: 0.000000 Volume: 0.000007 Displacement: 0.000032 Generate: 0.000102 Total: 0.000103 I0127 11:46:15.721487 10364 svm.cpp:67] Compilation summary: Shader name: Smoke Domain Material.001 Number of SVM nodes: 14 Peak stack usage: 10 Time (in seconds): Finalize: 0.000000 Surface: 0.000008 Bump: 0.000000 Volume: 0.000088 Displacement: 0.000023 Generate: 0.000119 Total: 0.000120 I0127 11:46:15.721487 1300 svm.cpp:67] Compilation summary: Shader name: pine-leaf_Snow.2 Number of SVM nodes: 46 Peak stack usage: 32 Time (in seconds): Finalize: 0.000000 Surface: 0.000105 Bump: 0.000000 Volume: 0.000005 Displacement: 0.000010 Generate: 0.000120 Total: 0.000121 I0127 11:46:15.721487 13072 constant_fold.cpp:113] Folding Soft_hard::Color to socket convert_float_to_color::value_color. I0127 11:46:15.721487 7740 svm.cpp:67] Compilation summary: Shader name: pine-trunk Number of SVM nodes: 30 Peak stack usage: 26 Time (in seconds): Finalize: 0.000000 Surface: 0.000126 Bump: 0.000000 Volume: 0.000017 Displacement: 0.000008 Generate: 0.000151 Total: 0.000152 I0127 11:46:15.721487 14984 svm.cpp:67] Compilation summary: Shader name: pine-leaf_Snow Number of SVM nodes: 40 Peak stack usage: 31 Time (in seconds): Finalize: 0.000000 Surface: 0.000112 Bump: 0.000000 Volume: 0.000007 Displacement: 0.000015 Generate: 0.000133 Total: 0.000134 I0127 11:46:15.721487 7684 svm.cpp:67] Compilation summary: Shader name: pine-leaf Number of SVM nodes: 46 Peak stack usage: 32 Time (in seconds): Finalize: 0.000000 Surface: 0.000084 Bump: 0.000000 Volume: 0.000004 Displacement: 0.000026 Generate: 0.000113 Total: 0.000115 I0127 11:46:15.721487 14480 svm.cpp:67] Compilation summary: Shader name: default_empty Number of SVM nodes: 3 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000012 Bump: 0.000000 Volume: 0.000018 Displacement: 0.000028 Generate: 0.000058 Total: 0.000058 I0127 11:46:15.721487 15256 svm.cpp:67] Compilation summary: Shader name: Material Number of SVM nodes: 374 Peak stack usage: 33 Time (in seconds): Finalize: 0.000000 Surface: 0.000044 Bump: 0.000151 Volume: 0.000003 Displacement: 0.000008 Generate: 0.000206 Total: 0.000207 I0127 11:46:15.721487 7152 svm.cpp:67] Compilation summary: Shader name: shader Number of SVM nodes: 5 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000058 Bump: 0.000000 Volume: 0.000022 Displacement: 0.000009 Generate: 0.000089 Total: 0.000090 I0127 11:46:15.721487 14916 svm.cpp:67] Compilation summary: Shader name: shader Number of SVM nodes: 5 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000022 Bump: 0.000000 Volume: 0.000010 Displacement: 0.000009 Generate: 0.000041 Total: 0.000042 I0127 11:46:15.721487 13072 graph.cpp:675] Deduplicated 2 nodes. I0127 11:46:15.722488 13072 svm.cpp:67] Compilation summary: Shader name: default_background Number of SVM nodes: 2178 Peak stack usage: 34 Time (in seconds): Finalize: 0.000308 Surface: 0.000140 Bump: 0.000000 Volume: 0.000007 Displacement: 0.000004 Generate: 0.000152 Total: 0.000460 I0127 11:46:15.722488 1300 device_cuda_impl.cpp:883] Buffer allocate: __svm_nodes, 44,944 bytes. (43.89K) in device memory I0127 11:46:15.722488 1300 device_cuda_impl.cpp:883] Buffer allocate: __shaders, 512 bytes. (512) in device memory I0127 11:46:15.722488 1300 svm.cpp:164] Shader manager updated 16 shaders in 0.00092 seconds. I0127 11:46:15.722488 1300 tables.cpp:50] Total 2 lookup tables. I0127 11:46:15.722488 1300 device_cuda_impl.cpp:883] Buffer allocate: __lookup_table, 266,240 bytes. (260.00K) in device memory I0127 11:46:15.722488 1300 light.cpp:976] Total 5 lights. I0127 11:46:15.726491 1300 light.cpp:955] Number of lights sent to the device: 4 I0127 11:46:15.726491 1300 light.cpp:957] Number of lights without contribution: 1 I0127 11:46:15.726491 1300 device_cuda_impl.cpp:883] Buffer allocate: __lights, 768 bytes. (768) in device memory I0127 11:46:15.727494 1300 light.cpp:329] Total 4 of light distribution primitives. I0127 11:46:15.727494 1300 device_cuda_impl.cpp:883] Buffer allocate: __light_distribution, 80 bytes. (80) in device memory I0127 11:46:15.727494 1300 light.cpp:672] Automatically set World MIS resolution to 4096 by 2048 I0127 11:46:15.736500 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:46:15.752516 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:46:15.768530 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:46:15.777624 1300 device_cuda_impl.cpp:883] Buffer allocate: background_output, 134,217,728 bytes. (128.00M) in device memory I0127 11:46:15.781849 1300 device_cuda_impl.cpp:883] Buffer allocate: background_input, 134,217,728 bytes. (128.00M) in device memory I0127 11:46:15.783852 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:46:15.799867 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:46:15.815881 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:46:15.831897 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:46:15.847910 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:46:15.847910 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:46:15.863924 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:46:15.863924 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:46:15.879940 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:46:15.879940 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:46:15.895954 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:46:15.895954 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:46:15.911393 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:46:15.911393 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:46:15.927407 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:46:15.927407 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:46:15.943423 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:46:15.943423 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:46:15.958812 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:46:15.958812 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:46:15.974831 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:46:15.975831 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:46:15.979835 1300 light.cpp:721] Background MIS build time 0.009817 I0127 11:46:15.979835 1300 device_cuda_impl.cpp:883] Buffer allocate: __light_background_marginal_cdf, 16,392 bytes. (16.01K) in device memory I0127 11:46:15.982470 1300 device_cuda_impl.cpp:883] Buffer allocate: __light_background_conditional_cdf, 67,125,248 bytes. (64.02M) in device memory I0127 11:46:15.990483 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:46:15.990483 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:46:15.993484 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:46:15.996484 1300 scene.cpp:337] System memory statistics after full device sync: Usage: 199,701,962 (190.45M) Peak: 412,137,998 (393.04M) I0127 11:46:15.997485 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:46:16.015502 8632 blender_sync.cpp:254] Total time spent synchronizing data: 0.0176006 I0127 11:46:16.019505 1300 camera.cpp:551] Camera is outside of the volume. I0127 11:46:16.040036 1300 camera.cpp:551] Camera is outside of the volume. I0127 11:46:19.843093 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:46:19.953193 8632 blender_sync.cpp:254] Total time spent synchronizing data: 0.109859 I0127 11:46:19.968207 8632 device_cuda_impl.cpp:1205] Array 3D allocate: __tex_image_float_000, 15,724,800 bytes. (15.00M) I0127 11:46:19.970350 1300 scene.cpp:543] Requested features: Experimental features: Off Max nodes group: 3 Nodes features: 5 Use Hair: False Use Object Motion: False Use Camera Motion: False Use Baking: False Use Subsurface: True Use Volume: True Use Branched Integrator: False Use Patch Evaluation: False Use Transparent Shadows: False Use Principled BSDF: True Use Denoising: False Use Displacement: False Use Background Light: True I0127 11:46:19.970350 1300 device_cuda_impl.cpp:535] Skipping kernel reload, not currently supported. I0127 11:46:19.995373 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:46:20.008384 1300 device_optix.cpp:229] Cache hit for key: ptx-7482438-key04f58aa3573859b8fc4fa853747b9831-sm_86-rtc1-drv461.40 I0127 11:46:20.008384 1300 device_optix.cpp:229] Cache hit for key: ptx-2340-key04ba557d583a931e5c6c93c434a9ceda-sm_86-rtc1-drv461.40 I0127 11:46:20.018393 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:46:20.018393 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:46:20.020395 1300 device_optix.cpp:229] Info: Pipeline has 1 module(s), 6 entry function(s), 9 trace call(s), 0 continuation callable call(s), 0 direct callable call(s), 11501 basic block(s) in entry functions, 124414 instruction(s) in entry functions, 26 non-entry function(s), 8014 basic block(s) in non-entry functions, 108472 instruction(s) in non-entry functions I0127 11:46:20.020395 1300 device_optix.cpp:229] Cache hit for key: ptx-2340-key04ba557d583a931e5c6c93c434a9ceda-sm_86-rtc1-drv461.40 I0127 11:46:20.033778 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:46:20.035780 1300 device_optix.cpp:229] Info: Pipeline has 1 module(s), 6 entry function(s), 0 trace call(s), 0 continuation callable call(s), 0 direct callable call(s), 67 basic block(s) in entry functions, 620 instruction(s) in entry functions, 26 non-entry function(s), 8014 basic block(s) in non-entry functions, 108472 instruction(s) in non-entry functions I0127 11:46:20.035780 1300 scene.cpp:556] Total time spent loading kernels: 0.0648681 I0127 11:46:20.035780 1300 svm.cpp:88] Total 16 shaders. I0127 11:46:20.035780 14916 svm.cpp:67] Compilation summary: Shader name: default_empty Number of SVM nodes: 3 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000005 Bump: 0.000000 Volume: 0.000005 Displacement: 0.000023 Generate: 0.000033 Total: 0.000034 I0127 11:46:20.035780 9500 svm.cpp:67] Compilation summary: Shader name: default_light Number of SVM nodes: 3 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000011 Bump: 0.000000 Volume: 0.000007 Displacement: 0.000007 Generate: 0.000025 Total: 0.000026 I0127 11:46:20.035780 13072 svm.cpp:67] Compilation summary: Shader name: shader Number of SVM nodes: 5 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000024 Bump: 0.000000 Volume: 0.000006 Displacement: 0.000009 Generate: 0.000039 Total: 0.000040 I0127 11:46:20.035780 15256 svm.cpp:67] Compilation summary: Shader name: shader Number of SVM nodes: 5 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000030 Bump: 0.000000 Volume: 0.000015 Displacement: 0.000008 Generate: 0.000053 Total: 0.000054 I0127 11:46:20.035780 7952 constant_fold.cpp:58] Folding Sun_color::Color to constant (24.7767, 21.0621, 15.2916). I0127 11:46:20.035780 7684 svm.cpp:67] Compilation summary: Shader name: default_surface Number of SVM nodes: 8 Peak stack usage: 4 Time (in seconds): Finalize: 0.000000 Surface: 0.000041 Bump: 0.000000 Volume: 0.000013 Displacement: 0.000005 Generate: 0.000060 Total: 0.000061 I0127 11:46:20.035780 15692 svm.cpp:67] Compilation summary: Shader name: Smoke Domain Material.001 Number of SVM nodes: 14 Peak stack usage: 10 Time (in seconds): Finalize: 0.000000 Surface: 0.000023 Bump: 0.000000 Volume: 0.000039 Displacement: 0.000004 Generate: 0.000066 Total: 0.000067 I0127 11:46:20.035780 7740 svm.cpp:67] Compilation summary: Shader name: shader Number of SVM nodes: 5 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000013 Bump: 0.000000 Volume: 0.000002 Displacement: 0.000013 Generate: 0.000028 Total: 0.000029 I0127 11:46:20.035780 7152 svm.cpp:67] Compilation summary: Shader name: shader Number of SVM nodes: 5 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000035 Bump: 0.000000 Volume: 0.000010 Displacement: 0.000011 Generate: 0.000056 Total: 0.000057 I0127 11:46:20.035780 14480 svm.cpp:67] Compilation summary: Shader name: Material.002 Number of SVM nodes: 28 Peak stack usage: 23 Time (in seconds): Finalize: 0.000000 Surface: 0.000074 Bump: 0.000000 Volume: 0.000007 Displacement: 0.000003 Generate: 0.000084 Total: 0.000085 I0127 11:46:20.035780 10364 svm.cpp:67] Compilation summary: Shader name: pine-trunk Number of SVM nodes: 30 Peak stack usage: 26 Time (in seconds): Finalize: 0.000087 Surface: 0.000053 Bump: 0.000000 Volume: 0.000004 Displacement: 0.000010 Generate: 0.000067 Total: 0.000155 I0127 11:46:20.035780 9092 svm.cpp:67] Compilation summary: Shader name: default_volume Number of SVM nodes: 3 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000003 Bump: 0.000000 Volume: 0.000024 Displacement: 0.000011 Generate: 0.000038 Total: 0.000039 I0127 11:46:20.035780 15964 svm.cpp:67] Compilation summary: Shader name: pine-leaf Number of SVM nodes: 46 Peak stack usage: 32 Time (in seconds): Finalize: 0.000116 Surface: 0.000069 Bump: 0.000000 Volume: 0.000001 Displacement: 0.000002 Generate: 0.000071 Total: 0.000188 I0127 11:46:20.035780 14984 constant_fold.cpp:113] Folding convert_vector_to_point::value_point to socket Mapping::Vector. I0127 11:46:20.035780 14888 svm.cpp:67] Compilation summary: Shader name: pine-leaf_Snow Number of SVM nodes: 40 Peak stack usage: 31 Time (in seconds): Finalize: 0.000082 Surface: 0.000072 Bump: 0.000000 Volume: 0.000003 Displacement: 0.000003 Generate: 0.000078 Total: 0.000161 I0127 11:46:20.035780 1300 svm.cpp:67] Compilation summary: Shader name: pine-leaf_Snow.2 Number of SVM nodes: 46 Peak stack usage: 32 Time (in seconds): Finalize: 0.000095 Surface: 0.000106 Bump: 0.000000 Volume: 0.000004 Displacement: 0.000003 Generate: 0.000113 Total: 0.000210 I0127 11:46:20.035780 14984 constant_fold.cpp:113] Folding convert_vector_to_point::value_point to socket Mapping::Vector. I0127 11:46:20.035780 7952 constant_fold.cpp:113] Folding Mapping::Vector to socket Texture Coordinate::Generated. I0127 11:46:20.035780 14984 constant_fold.cpp:113] Folding convert_vector_to_point::value_point to socket Mapping::Vector. I0127 11:46:20.035780 14984 constant_fold.cpp:113] Folding convert_vector_to_point::value_point to socket Mapping::Vector. I0127 11:46:20.035780 7952 constant_fold.cpp:113] Folding Soft_hard::Color to socket convert_float_to_color::value_color. I0127 11:46:20.035780 7952 graph.cpp:675] Deduplicated 2 nodes. I0127 11:46:20.035780 14984 svm.cpp:67] Compilation summary: Shader name: Material Number of SVM nodes: 374 Peak stack usage: 33 Time (in seconds): Finalize: 0.000350 Surface: 0.000031 Bump: 0.000045 Volume: 0.000003 Displacement: 0.000010 Generate: 0.000089 Total: 0.000439 I0127 11:46:20.035780 7952 svm.cpp:67] Compilation summary: Shader name: default_background Number of SVM nodes: 2178 Peak stack usage: 34 Time (in seconds): Finalize: 0.000353 Surface: 0.000097 Bump: 0.000000 Volume: 0.000005 Displacement: 0.000003 Generate: 0.000105 Total: 0.000459 I0127 11:46:20.035780 1300 device_cuda_impl.cpp:883] Buffer allocate: __svm_nodes, 44,944 bytes. (43.89K) in device memory I0127 11:46:20.036780 1300 device_cuda_impl.cpp:883] Buffer allocate: __shaders, 512 bytes. (512) in device memory I0127 11:46:20.036780 1300 svm.cpp:164] Shader manager updated 16 shaders in 0.0008559 seconds. I0127 11:46:20.036780 1300 object.cpp:637] Total 5512 objects. I0127 11:46:20.036780 1300 geometry.cpp:1710] Total 12 meshes. I0127 11:46:20.042400 1300 device_cuda_impl.cpp:883] Buffer allocate: __attributes_map, 1,280 bytes. (1.25K) in device memory I0127 11:46:20.042400 1300 device_cuda_impl.cpp:883] Buffer allocate: __attributes_float, 1,180,176 bytes. (1.12M) in device memory I0127 11:46:20.043753 1300 device_cuda_impl.cpp:883] Buffer allocate: __attributes_float2, 2,360,352 bytes. (2.25M) in device memory I0127 11:46:20.043753 1300 device_cuda_impl.cpp:883] Buffer allocate: __attributes_float3, 6,470,912 bytes. (6.17M) in device memory I0127 11:46:20.044755 1300 device_cuda_impl.cpp:883] Buffer allocate: __objects, 1,058,304 bytes. (1.01M) in device memory I0127 11:46:20.046046 1300 device_cuda_impl.cpp:883] Buffer allocate: optix temp index data, 1,069,008 bytes. (1.02M) in device memory I0127 11:46:20.046046 1300 device_cuda_impl.cpp:883] Buffer allocate: optix temp vertex data, 712,704 bytes. (696.00K) in device memory I0127 11:46:20.046046 1300 device_cuda_impl.cpp:883] Buffer allocate: optix temp as build mem, 3,564,040 bytes. (3.40M) in device memory I0127 11:46:20.046046 1300 geometry.cpp:1925] Objects BVH build pool statistics: Total time: 0.001471 Tasks handled: 1 I0127 11:46:20.046046 1300 geometry.cpp:1230] Using MULTI layout. I0127 11:46:20.047047 1300 device_cuda_impl.cpp:883] Buffer allocate: optix tlas aabbs, 132,288 bytes. (129.19K) in device memory I0127 11:46:20.047047 1300 device_cuda_impl.cpp:883] Buffer allocate: optix tlas instances, 440,960 bytes. (430.62K) in device memory I0127 11:46:20.047047 1300 device_cuda_impl.cpp:883] Buffer allocate: optix temp as build mem, 463,624 bytes. (452.76K) in device memory I0127 11:46:20.047587 1300 device_cuda_impl.cpp:883] Buffer allocate: optix tlas, 1,341,568 bytes. (1.28M) in device memory I0127 11:46:20.049592 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:46:20.049592 1300 device_cuda_impl.cpp:883] Buffer allocate: __prim_tri_index, 547,640 bytes. (534.80K) in device memory I0127 11:46:20.050591 1300 device_cuda_impl.cpp:883] Buffer allocate: __prim_tri_verts, 6,571,680 bytes. (6.27M) in device memory I0127 11:46:20.050591 1300 device_cuda_impl.cpp:883] Buffer allocate: __prim_type, 547,640 bytes. (534.80K) in device memory I0127 11:46:20.050591 1300 device_cuda_impl.cpp:883] Buffer allocate: __prim_visibility, 547,640 bytes. (534.80K) in device memory I0127 11:46:20.051592 1300 device_cuda_impl.cpp:883] Buffer allocate: __prim_index, 547,640 bytes. (534.80K) in device memory I0127 11:46:20.051592 1300 device_cuda_impl.cpp:883] Buffer allocate: __prim_object, 547,640 bytes. (534.80K) in device memory I0127 11:46:20.053594 1300 device_cuda_impl.cpp:883] Buffer allocate: __tri_vnormal, 1,717,952 bytes. (1.64M) in device memory I0127 11:46:20.054595 1300 device_cuda_impl.cpp:883] Buffer allocate: __tri_vindex, 2,190,560 bytes. (2.09M) in device memory I0127 11:46:20.054595 1300 device_cuda_impl.cpp:883] Buffer allocate: __tri_patch, 547,640 bytes. (534.80K) in device memory I0127 11:46:20.055596 1300 device_cuda_impl.cpp:883] Buffer allocate: __tri_patch_uv, 858,976 bytes. (838.84K) in device memory I0127 11:46:20.056597 1300 device_cuda_impl.cpp:883] Buffer allocate: __object_flag, 22,048 bytes. (21.53K) in device memory I0127 11:46:20.056597 1300 device_cuda_impl.cpp:883] Buffer allocate: __object_volume_step, 22,048 bytes. (21.53K) in device memory I0127 11:46:20.058599 1300 camera.cpp:551] Camera is outside of the volume. I0127 11:46:20.058599 1300 tables.cpp:50] Total 2 lookup tables. I0127 11:46:20.058599 1300 device_cuda_impl.cpp:883] Buffer allocate: __lookup_table, 266,240 bytes. (260.00K) in device memory I0127 11:46:20.058599 1300 light.cpp:976] Total 5 lights. I0127 11:46:20.062602 1300 light.cpp:955] Number of lights sent to the device: 4 I0127 11:46:20.062602 1300 light.cpp:957] Number of lights without contribution: 1 I0127 11:46:20.062602 1300 device_cuda_impl.cpp:883] Buffer allocate: __lights, 768 bytes. (768) in device memory I0127 11:46:20.063603 1300 light.cpp:329] Total 4 of light distribution primitives. I0127 11:46:20.063603 1300 device_cuda_impl.cpp:883] Buffer allocate: __light_distribution, 80 bytes. (80) in device memory I0127 11:46:20.063603 1300 light.cpp:672] Automatically set World MIS resolution to 4096 by 2048 I0127 11:46:20.064604 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:46:20.080618 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:46:20.096634 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:46:20.096634 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:46:20.112648 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:46:20.112648 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:46:20.113842 1300 device_cuda_impl.cpp:883] Buffer allocate: background_output, 134,217,728 bytes. (128.00M) in device memory I0127 11:46:20.118147 1300 device_cuda_impl.cpp:883] Buffer allocate: background_input, 134,217,728 bytes. (128.00M) in device memory I0127 11:46:20.128157 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:46:20.128157 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:46:20.130159 1300 device_cuda_impl.cpp:883] Buffer allocate: __texture_info, 12,288 bytes. (12.00K) in device memory I0127 11:46:20.144171 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:46:20.160187 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:46:20.176200 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:46:20.176200 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:46:20.191763 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:46:20.207778 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:46:20.207778 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:46:20.223793 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:46:20.223793 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:46:20.238807 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:46:20.238807 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:46:20.254822 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:46:20.254822 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:46:20.269835 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:46:20.269835 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:46:20.285851 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:46:20.301864 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:46:20.301864 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:46:20.316886 1300 light.cpp:721] Background MIS build time 0.0097556 I0127 11:46:20.316886 1300 device_cuda_impl.cpp:883] Buffer allocate: __light_background_marginal_cdf, 16,392 bytes. (16.01K) in device memory I0127 11:46:20.317879 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:46:20.319572 1300 device_cuda_impl.cpp:883] Buffer allocate: __light_background_conditional_cdf, 67,125,248 bytes. (64.02M) in device memory I0127 11:46:20.332585 1300 scene.cpp:337] System memory statistics after full device sync: Usage: 199,701,962 (190.45M) Peak: 412,137,998 (393.04M) I0127 11:46:20.333586 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:46:20.350601 8632 blender_sync.cpp:254] Total time spent synchronizing data: 0.0174237 I0127 11:46:20.354605 1300 scene.cpp:543] Requested features: Experimental features: Off Max nodes group: 3 Nodes features: 5 Use Hair: False Use Object Motion: False Use Camera Motion: False Use Baking: False Use Subsurface: True Use Volume: True Use Branched Integrator: False Use Patch Evaluation: False Use Transparent Shadows: True Use Principled BSDF: True Use Denoising: False Use Displacement: False Use Background Light: True I0127 11:46:20.354605 1300 device_cuda_impl.cpp:535] Skipping kernel reload, not currently supported. I0127 11:46:20.379824 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:46:20.389833 1300 device_optix.cpp:229] Cache hit for key: ptx-7482438-key04f58aa3573859b8fc4fa853747b9831-sm_86-rtc1-drv461.40 I0127 11:46:20.390834 1300 device_optix.cpp:229] Cache hit for key: ptx-2340-key04ba557d583a931e5c6c93c434a9ceda-sm_86-rtc1-drv461.40 I0127 11:46:20.395839 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:46:20.395839 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:46:20.401844 1300 device_optix.cpp:229] Info: Pipeline has 1 module(s), 6 entry function(s), 9 trace call(s), 0 continuation callable call(s), 0 direct callable call(s), 11501 basic block(s) in entry functions, 124414 instruction(s) in entry functions, 26 non-entry function(s), 8014 basic block(s) in non-entry functions, 108472 instruction(s) in non-entry functions I0127 11:46:20.401844 1300 device_optix.cpp:229] Cache hit for key: ptx-2340-key04ba557d583a931e5c6c93c434a9ceda-sm_86-rtc1-drv461.40 I0127 11:46:20.410852 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:46:20.410852 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:46:20.416572 1300 device_optix.cpp:229] Info: Pipeline has 1 module(s), 6 entry function(s), 0 trace call(s), 0 continuation callable call(s), 0 direct callable call(s), 67 basic block(s) in entry functions, 620 instruction(s) in entry functions, 26 non-entry function(s), 8014 basic block(s) in non-entry functions, 108472 instruction(s) in non-entry functions I0127 11:46:20.416572 1300 scene.cpp:556] Total time spent loading kernels: 0.0616733 I0127 11:46:20.416572 1300 camera.cpp:551] Camera is outside of the volume. I0127 11:46:20.426584 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:46:20.442598 8632 blender_sync.cpp:254] Total time spent synchronizing data: 0.0166224 I0127 11:46:20.446602 1300 camera.cpp:551] Camera is outside of the volume. I0127 11:46:46.908654 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:46:46.910398 8632 device_cuda_impl.cpp:883] Buffer allocate: RenderBuffers, 6,711,936 bytes. (6.40M) in device memory I0127 11:46:46.925413 1300 camera.cpp:551] Camera is outside of the volume. I0127 11:46:46.932420 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:46:46.943213 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:46:46.946218 1300 camera.cpp:551] Camera is outside of the volume. I0127 11:46:46.956225 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:46:46.960229 1300 camera.cpp:551] Camera is outside of the volume. I0127 11:46:46.969238 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:46:46.983250 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:46:47.015856 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:46:47.031870 8632 blender_sync.cpp:254] Total time spent synchronizing data: 0.0160353 I0127 11:46:47.031870 1300 camera.cpp:551] Camera is outside of the volume. I0127 11:46:47.046032 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:46:47.049860 1300 camera.cpp:551] Camera is outside of the volume. I0127 11:46:47.061870 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:46:47.064873 1300 camera.cpp:551] Camera is outside of the volume. I0127 11:46:47.077885 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:46:47.093904 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:46:47.096904 1300 camera.cpp:551] Camera is outside of the volume. I0127 11:46:47.109917 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:46:47.125932 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:46:47.141947 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:46:47.157961 8632 blender_sync.cpp:254] Total time spent synchronizing data: 0.0160175 I0127 11:46:47.178980 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:46:47.212010 1300 camera.cpp:551] Camera is outside of the volume. I0127 11:46:47.223021 1300 camera.cpp:551] Camera is outside of the volume. I0127 11:46:47.236032 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:46:47.239034 1300 camera.cpp:551] Camera is outside of the volume. I0127 11:46:47.252046 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:46:47.267858 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:46:47.270860 1300 camera.cpp:551] Camera is outside of the volume. I0127 11:46:47.283874 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:46:47.287876 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:46:47.291880 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:46:47.299887 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:46:47.315902 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:46:47.331916 8632 blender_sync.cpp:254] Total time spent synchronizing data: 0.0160954 I0127 11:46:47.986052 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:46:48.019081 1300 camera.cpp:551] Camera is outside of the volume. I0127 11:46:48.045847 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:46:48.048851 1300 camera.cpp:551] Camera is outside of the volume. I0127 11:46:48.049851 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:46:48.063632 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:46:48.067025 1300 camera.cpp:551] Camera is outside of the volume. I0127 11:46:48.077034 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:46:48.090046 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:46:48.094049 1300 camera.cpp:551] Camera is outside of the volume. I0127 11:46:48.103058 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:46:48.117070 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:46:48.120074 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:46:48.147099 1300 camera.cpp:551] Camera is outside of the volume. I0127 11:46:48.149099 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:46:48.157001 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:46:48.160005 1300 camera.cpp:551] Camera is outside of the volume. I0127 11:46:48.170014 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:46:48.174017 1300 camera.cpp:551] Camera is outside of the volume. I0127 11:46:48.183025 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:46:48.197038 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:46:48.201042 1300 camera.cpp:551] Camera is outside of the volume. I0127 11:46:48.210050 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:46:48.223062 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:46:48.237076 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:46:48.268103 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:46:48.284117 8632 blender_sync.cpp:254] Total time spent synchronizing data: 0.0162597 I0127 11:46:48.284117 1300 camera.cpp:551] Camera is outside of the volume. I0127 11:46:48.299723 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:46:48.302727 1300 camera.cpp:551] Camera is outside of the volume. I0127 11:46:48.315738 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:46:48.318742 1300 camera.cpp:551] Camera is outside of the volume. I0127 11:46:48.331753 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:46:48.346741 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:46:48.349745 1300 camera.cpp:551] Camera is outside of the volume. I0127 11:46:48.362756 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:46:48.377770 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:46:48.393784 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:46:48.409799 8632 blender_sync.cpp:254] Total time spent synchronizing data: 0.0160827 I0127 11:46:49.186128 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:46:49.204144 1300 camera.cpp:551] Camera is outside of the volume. I0127 11:46:49.230854 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:46:49.233857 1300 camera.cpp:551] Camera is outside of the volume. I0127 11:46:49.234858 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:46:49.246870 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:46:49.249871 1300 camera.cpp:551] Camera is outside of the volume. I0127 11:46:49.250872 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:46:49.263885 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:46:49.294912 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:46:49.297915 1300 camera.cpp:551] Camera is outside of the volume. I0127 11:46:49.298916 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:46:49.310926 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:46:49.326941 8632 blender_sync.cpp:254] Total time spent synchronizing data: 0.0160397 I0127 11:46:49.345958 1300 camera.cpp:551] Camera is outside of the volume. I0127 11:46:49.350963 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:46:49.353966 1300 camera.cpp:551] Camera is outside of the volume. I0127 11:46:49.356968 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:46:49.391005 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:46:49.394008 1300 camera.cpp:551] Camera is outside of the volume. I0127 11:46:49.395009 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:46:49.399013 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:46:49.407021 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:46:49.407021 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:46:49.423033 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:46:49.426035 1300 camera.cpp:551] Camera is outside of the volume. I0127 11:46:49.427037 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:46:49.455062 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:46:49.470075 8632 blender_sync.cpp:254] Total time spent synchronizing data: 0.0159217 I0127 11:46:49.781116 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:46:49.810142 1300 camera.cpp:551] Camera is outside of the volume. I0127 11:46:49.824105 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:46:49.827852 1300 camera.cpp:551] Camera is outside of the volume. I0127 11:46:49.836861 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:46:49.840864 1300 camera.cpp:551] Camera is outside of the volume. I0127 11:46:49.850873 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:46:49.863885 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:46:49.868891 1300 camera.cpp:551] Camera is outside of the volume. I0127 11:46:49.876897 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:46:49.890910 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:46:49.903923 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:46:49.916934 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:46:49.933949 8632 blender_sync.cpp:254] Total time spent synchronizing data: 0.0163235 I0127 11:46:49.940955 1300 camera.cpp:551] Camera is outside of the volume. I0127 11:46:49.946961 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:46:49.957679 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:46:49.960971 1300 camera.cpp:551] Camera is outside of the volume. I0127 11:46:49.970980 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:46:49.973984 1300 camera.cpp:551] Camera is outside of the volume. I0127 11:46:49.983992 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:46:49.997004 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:46:50.001008 1300 camera.cpp:551] Camera is outside of the volume. I0127 11:46:50.011018 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:46:50.024029 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:46:50.037040 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:46:50.051054 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:46:50.067068 8632 blender_sync.cpp:254] Total time spent synchronizing data: 0.016176 I0127 11:46:50.072072 1300 camera.cpp:551] Camera is outside of the volume. I0127 11:46:50.077077 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:46:50.085084 1300 camera.cpp:551] Camera is outside of the volume. I0127 11:46:50.087086 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:46:50.092092 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:46:50.104104 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:46:50.107107 1300 camera.cpp:551] Camera is outside of the volume. I0127 11:46:50.117116 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:46:50.131108 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:46:50.134110 1300 camera.cpp:551] Camera is outside of the volume. I0127 11:46:50.144119 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:46:50.157131 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:46:50.171144 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:46:50.173146 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:46:50.198168 1300 camera.cpp:551] Camera is outside of the volume. I0127 11:46:50.201171 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:46:50.211109 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:46:50.216114 1300 camera.cpp:551] Camera is outside of the volume. I0127 11:46:50.224123 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:46:50.237035 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:46:50.241039 1300 camera.cpp:551] Camera is outside of the volume. I0127 11:46:50.251047 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:46:50.264058 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:46:50.268062 1300 camera.cpp:551] Camera is outside of the volume. I0127 11:46:50.277071 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:46:50.291083 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:46:50.304095 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:46:50.320109 8632 blender_sync.cpp:254] Total time spent synchronizing data: 0.0162589 I0127 11:46:50.330118 1300 camera.cpp:551] Camera is outside of the volume. I0127 11:46:50.336124 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:46:50.364850 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:46:50.367853 1300 camera.cpp:551] Camera is outside of the volume. I0127 11:46:50.368854 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:46:50.380841 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:46:50.383843 1300 camera.cpp:551] Camera is outside of the volume. I0127 11:46:50.384845 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:46:50.397857 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:46:50.428036 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:46:50.431039 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:46:50.431039 1300 camera.cpp:551] Camera is outside of the volume. I0127 11:46:50.432041 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:46:50.443693 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:46:50.446696 1300 camera.cpp:551] Camera is outside of the volume. I0127 11:46:50.459143 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:46:50.462146 1300 camera.cpp:551] Camera is outside of the volume. I0127 11:46:50.464148 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:46:50.490038 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:46:50.493041 1300 camera.cpp:551] Camera is outside of the volume. I0127 11:46:50.494042 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:46:50.521559 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:46:50.521559 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:46:50.536852 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:46:50.552866 8632 blender_sync.cpp:254] Total time spent synchronizing data: 0.016147 I0127 11:46:50.552866 1300 camera.cpp:551] Camera is outside of the volume. I0127 11:46:50.568882 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:46:50.571885 1300 camera.cpp:551] Camera is outside of the volume. I0127 11:46:50.584105 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:46:50.587703 1300 camera.cpp:551] Camera is outside of the volume. I0127 11:46:50.599716 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:46:50.602718 1300 camera.cpp:551] Camera is outside of the volume. I0127 11:46:50.615731 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:46:50.631745 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:46:50.647034 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:46:50.663048 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:46:50.679064 8632 blender_sync.cpp:254] Total time spent synchronizing data: 0.0161163 I0127 11:46:51.267092 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:46:51.295118 1300 camera.cpp:551] Camera is outside of the volume. I0127 11:46:51.304126 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:46:51.311132 1300 camera.cpp:551] Camera is outside of the volume. I0127 11:46:51.318140 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:46:51.331557 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:46:51.335152 1300 camera.cpp:551] Camera is outside of the volume. I0127 11:46:51.347163 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:46:51.358172 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:46:51.361176 1300 camera.cpp:551] Camera is outside of the volume. I0127 11:46:51.371184 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:46:51.384196 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:46:51.398209 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:46:51.414224 8632 blender_sync.cpp:254] Total time spent synchronizing data: 0.0164653 I0127 11:46:51.424233 1300 camera.cpp:551] Camera is outside of the volume. I0127 11:46:51.430238 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:46:51.438244 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:46:51.441248 1300 camera.cpp:551] Camera is outside of the volume. I0127 11:46:51.451257 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:46:51.454260 1300 camera.cpp:551] Camera is outside of the volume. I0127 11:46:51.464269 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:46:51.478252 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:46:51.481256 1300 camera.cpp:551] Camera is outside of the volume. I0127 11:46:51.491266 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:46:51.504277 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:46:51.518290 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:46:51.531301 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:46:51.547317 8632 blender_sync.cpp:254] Total time spent synchronizing data: 0.0162075 I0127 11:46:51.553321 1300 camera.cpp:551] Camera is outside of the volume. I0127 11:46:51.558326 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:46:51.565332 1300 camera.cpp:551] Camera is outside of the volume. I0127 11:46:51.571338 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:46:51.584352 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:46:51.588356 1300 camera.cpp:551] Camera is outside of the volume. I0127 11:46:51.598366 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:46:51.611377 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:46:51.614379 1300 camera.cpp:551] Camera is outside of the volume. I0127 11:46:51.624388 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:46:51.638401 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:46:51.664425 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:46:51.680439 8632 blender_sync.cpp:254] Total time spent synchronizing data: 0.0164491 I0127 11:46:51.680439 1300 camera.cpp:551] Camera is outside of the volume. I0127 11:46:51.684443 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:46:51.688446 1300 camera.cpp:551] Camera is outside of the volume. I0127 11:46:51.691449 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:46:51.704854 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:46:51.707857 1300 camera.cpp:551] Camera is outside of the volume. I0127 11:46:51.717866 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:46:51.731681 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:46:51.734685 1300 camera.cpp:551] Camera is outside of the volume. I0127 11:46:51.758708 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:46:51.774091 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:46:51.778096 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:46:51.781098 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:46:51.806121 1300 camera.cpp:551] Camera is outside of the volume. I0127 11:46:51.822136 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:46:51.826139 1300 camera.cpp:551] Camera is outside of the volume. I0127 11:46:51.838035 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:46:51.842039 1300 camera.cpp:551] Camera is outside of the volume. I0127 11:46:51.854050 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:46:51.857053 1300 camera.cpp:551] Camera is outside of the volume. I0127 11:46:51.869064 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:46:51.884078 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:46:51.899924 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:46:51.915938 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:46:51.931952 8632 blender_sync.cpp:254] Total time spent synchronizing data: 0.0163769 I0127 11:46:54.101874 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:46:54.101874 1300 camera.cpp:551] Camera is outside of the volume. I0127 11:46:54.108881 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:46:54.119025 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:46:54.123896 1300 camera.cpp:551] Camera is outside of the volume. I0127 11:46:54.131903 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:46:54.145850 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:46:54.148854 1300 camera.cpp:551] Camera is outside of the volume. I0127 11:46:54.158862 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:46:54.172631 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:46:54.175635 1300 camera.cpp:551] Camera is outside of the volume. I0127 11:46:54.185644 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:46:54.198657 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:46:54.201659 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:46:54.223680 1300 camera.cpp:551] Camera is outside of the volume. I0127 11:46:54.226681 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:46:54.239061 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:46:54.243067 1300 camera.cpp:551] Camera is outside of the volume. I0127 11:46:54.252074 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:46:54.256078 1300 camera.cpp:551] Camera is outside of the volume. I0127 11:46:54.265086 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:46:54.279304 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:46:54.282307 1300 camera.cpp:551] Camera is outside of the volume. I0127 11:46:54.304327 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:46:54.308331 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:46:54.319341 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:46:54.351372 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:46:54.367388 8632 blender_sync.cpp:254] Total time spent synchronizing data: 0.0162269 I0127 11:46:54.367388 1300 camera.cpp:551] Camera is outside of the volume. I0127 11:46:54.371390 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:46:54.374393 1300 camera.cpp:551] Camera is outside of the volume. I0127 11:46:54.383401 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:46:54.399389 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:46:54.402392 1300 camera.cpp:551] Camera is outside of the volume. I0127 11:46:54.415403 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:46:54.418406 1300 camera.cpp:551] Camera is outside of the volume. I0127 11:46:54.431418 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:46:54.435422 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:46:54.440426 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:46:54.447432 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:46:54.463447 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:46:54.463447 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:46:54.479466 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:46:54.495482 8632 blender_sync.cpp:254] Total time spent synchronizing data: 0.0162469 I0127 11:46:54.495482 1300 camera.cpp:551] Camera is outside of the volume. I0127 11:46:54.499486 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:46:54.502488 1300 camera.cpp:551] Camera is outside of the volume. I0127 11:46:54.511497 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:46:54.514499 1300 camera.cpp:551] Camera is outside of the volume. I0127 11:46:54.527511 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:46:54.532734 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:46:54.535737 1300 camera.cpp:551] Camera is outside of the volume. I0127 11:46:54.557757 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:46:54.572772 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:46:54.588104 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:46:54.592859 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:46:54.619884 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:46:54.635898 8632 blender_sync.cpp:254] Total time spent synchronizing data: 0.0164375 I0127 11:46:55.148928 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:46:55.157938 1300 camera.cpp:551] Camera is outside of the volume. I0127 11:46:55.172952 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:46:55.175956 1300 camera.cpp:551] Camera is outside of the volume. I0127 11:46:55.185964 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:46:55.189968 1300 camera.cpp:551] Camera is outside of the volume. I0127 11:46:55.198976 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:46:55.212990 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:46:55.215992 1300 camera.cpp:551] Camera is outside of the volume. I0127 11:46:55.226001 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:46:55.239013 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:46:55.253026 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:46:55.266037 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:46:55.282052 8632 blender_sync.cpp:254] Total time spent synchronizing data: 0.0162623 I0127 11:46:55.287056 1300 camera.cpp:551] Camera is outside of the volume. I0127 11:46:55.292062 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:46:55.300068 1300 camera.cpp:551] Camera is outside of the volume. I0127 11:46:55.302070 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:46:55.307075 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:46:55.319695 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:46:55.322860 1300 camera.cpp:551] Camera is outside of the volume. I0127 11:46:55.332870 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:46:55.345881 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:46:55.349884 1300 camera.cpp:551] Camera is outside of the volume. I0127 11:46:55.358892 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:46:55.372905 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:46:55.385917 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:46:55.388921 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:46:55.412941 1300 camera.cpp:551] Camera is outside of the volume. I0127 11:46:55.415946 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:46:55.426033 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:46:55.430037 1300 camera.cpp:551] Camera is outside of the volume. I0127 11:46:55.440047 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:46:55.443048 1300 camera.cpp:551] Camera is outside of the volume. I0127 11:46:55.453058 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:46:55.466032 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:46:55.470037 1300 camera.cpp:551] Camera is outside of the volume. I0127 11:46:55.479045 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:46:55.493058 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:46:55.512079 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:46:55.515081 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:46:55.515081 1300 camera.cpp:551] Camera is outside of the volume. I0127 11:46:55.516083 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:46:55.520087 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:46:55.528093 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:46:55.531096 1300 camera.cpp:551] Camera is outside of the volume. I0127 11:46:55.533097 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:46:55.560026 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:46:55.563030 1300 camera.cpp:551] Camera is outside of the volume. I0127 11:46:55.564030 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:46:55.573038 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:46:55.591859 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:46:55.594862 1300 camera.cpp:551] Camera is outside of the volume. I0127 11:46:55.606873 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:46:55.622889 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:46:55.638902 8632 blender_sync.cpp:254] Total time spent synchronizing data: 0.0165118 I0127 11:46:57.441037 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:46:57.442039 8632 device_cuda_impl.cpp:883] Buffer allocate: RenderBuffers, 1,350,592 bytes. (1.29M) in device memory I0127 11:46:57.443039 1300 camera.cpp:551] Camera is outside of the volume. I0127 11:46:57.457052 1300 camera.cpp:551] Camera is outside of the volume. I0127 11:46:57.470064 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:46:57.473067 1300 camera.cpp:551] Camera is outside of the volume. I0127 11:46:57.486078 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:46:57.502094 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:46:57.517854 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:46:57.533869 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:46:57.537873 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:46:57.549885 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:46:57.565899 8632 blender_sync.cpp:254] Total time spent synchronizing data: 0.016302 I0127 11:47:00.186447 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:47:00.295547 8632 blender_sync.cpp:254] Total time spent synchronizing data: 0.10962 I0127 11:47:00.309559 8632 device_cuda_impl.cpp:1205] Array 3D allocate: __tex_image_float_010, 15,724,800 bytes. (15.00M) I0127 11:47:00.312378 1300 object.cpp:637] Total 5512 objects. I0127 11:47:00.312378 1300 geometry.cpp:1710] Total 12 meshes. I0127 11:47:00.313378 1300 device_cuda_impl.cpp:883] Buffer allocate: __attributes_float, 1,180,176 bytes. (1.12M) in device memory I0127 11:47:00.314378 1300 device_cuda_impl.cpp:883] Buffer allocate: __attributes_float2, 2,360,352 bytes. (2.25M) in device memory I0127 11:47:00.315380 1300 device_cuda_impl.cpp:883] Buffer allocate: __attributes_float3, 6,470,912 bytes. (6.17M) in device memory I0127 11:47:00.315380 1300 device_cuda_impl.cpp:883] Buffer allocate: __objects, 1,058,304 bytes. (1.01M) in device memory I0127 11:47:00.316380 1300 geometry.cpp:1925] Objects BVH build pool statistics: Total time: 0.000000 Tasks handled: 0 I0127 11:47:00.316380 1300 device_cuda_impl.cpp:883] Buffer allocate: __object_flag, 22,048 bytes. (21.53K) in device memory I0127 11:47:00.316380 1300 device_cuda_impl.cpp:883] Buffer allocate: __object_volume_step, 22,048 bytes. (21.53K) in device memory I0127 11:47:00.318382 1300 camera.cpp:551] Camera is outside of the volume. I0127 11:47:00.318382 1300 light.cpp:976] Total 5 lights. I0127 11:47:00.318382 1300 light.cpp:955] Number of lights sent to the device: 4 I0127 11:47:00.318382 1300 light.cpp:957] Number of lights without contribution: 1 I0127 11:47:00.318382 1300 device_cuda_impl.cpp:883] Buffer allocate: __lights, 768 bytes. (768) in device memory I0127 11:47:00.318382 1300 light.cpp:329] Total 4 of light distribution primitives. I0127 11:47:00.318382 1300 device_cuda_impl.cpp:883] Buffer allocate: __light_distribution, 80 bytes. (80) in device memory I0127 11:47:00.318382 1300 scene.cpp:337] System memory statistics after full device sync: Usage: 198,272,554 (189.09M) Peak: 412,137,998 (393.04M) I0127 11:47:00.318382 1300 device_cuda_impl.cpp:883] Buffer allocate: __texture_info, 12,288 bytes. (12.00K) in device memory I0127 11:47:00.332396 1300 camera.cpp:551] Camera is outside of the volume. I0127 11:47:01.052909 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:47:01.161008 8632 blender_sync.cpp:254] Total time spent synchronizing data: 0.108112 I0127 11:47:01.175021 8632 device_cuda_impl.cpp:1205] Array 3D allocate: __tex_image_float_000, 15,724,800 bytes. (15.00M) I0127 11:47:01.177022 1300 object.cpp:637] Total 5512 objects. I0127 11:47:01.178023 1300 geometry.cpp:1710] Total 12 meshes. I0127 11:47:01.178023 1300 device_cuda_impl.cpp:883] Buffer allocate: __attributes_float, 1,180,176 bytes. (1.12M) in device memory I0127 11:47:01.179024 1300 device_cuda_impl.cpp:883] Buffer allocate: __attributes_float2, 2,360,352 bytes. (2.25M) in device memory I0127 11:47:01.180027 1300 device_cuda_impl.cpp:883] Buffer allocate: __attributes_float3, 6,470,912 bytes. (6.17M) in device memory I0127 11:47:01.181026 1300 device_cuda_impl.cpp:883] Buffer allocate: __objects, 1,058,304 bytes. (1.01M) in device memory I0127 11:47:01.181026 1300 geometry.cpp:1925] Objects BVH build pool statistics: Total time: 0.000000 Tasks handled: 0 I0127 11:47:01.181026 1300 device_cuda_impl.cpp:883] Buffer allocate: __object_flag, 22,048 bytes. (21.53K) in device memory I0127 11:47:01.181026 1300 device_cuda_impl.cpp:883] Buffer allocate: __object_volume_step, 22,048 bytes. (21.53K) in device memory I0127 11:47:01.183028 1300 camera.cpp:551] Camera is outside of the volume. I0127 11:47:01.183028 1300 light.cpp:976] Total 5 lights. I0127 11:47:01.183028 1300 light.cpp:955] Number of lights sent to the device: 4 I0127 11:47:01.183028 1300 light.cpp:957] Number of lights without contribution: 1 I0127 11:47:01.183028 1300 device_cuda_impl.cpp:883] Buffer allocate: __lights, 768 bytes. (768) in device memory I0127 11:47:01.183028 1300 light.cpp:329] Total 4 of light distribution primitives. I0127 11:47:01.183028 1300 device_cuda_impl.cpp:883] Buffer allocate: __light_distribution, 80 bytes. (80) in device memory I0127 11:47:01.184029 1300 scene.cpp:337] System memory statistics after full device sync: Usage: 198,272,554 (189.09M) Peak: 412,137,998 (393.04M) I0127 11:47:01.185030 1300 device_cuda_impl.cpp:883] Buffer allocate: __texture_info, 12,288 bytes. (12.00K) in device memory I0127 11:47:01.196040 1300 camera.cpp:551] Camera is outside of the volume. I0127 11:47:01.203047 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:47:01.209051 1300 camera.cpp:551] Camera is outside of the volume. I0127 11:47:01.231025 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:47:01.247040 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:47:01.263053 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:47:01.279068 8632 blender_sync.cpp:254] Total time spent synchronizing data: 0.0160783 I0127 11:47:01.279068 1300 camera.cpp:551] Camera is outside of the volume. I0127 11:47:01.294847 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:47:01.297850 1300 camera.cpp:551] Camera is outside of the volume. I0127 11:47:01.310861 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:47:01.313864 1300 camera.cpp:551] Camera is outside of the volume. I0127 11:47:01.326876 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:47:01.342891 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:47:01.358906 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:47:01.374851 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:47:01.389865 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:47:01.405880 8632 blender_sync.cpp:254] Total time spent synchronizing data: 0.0160864 I0127 11:47:11.708856 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:47:11.815953 8632 blender_sync.cpp:254] Total time spent synchronizing data: 0.107307 I0127 11:47:11.816954 1300 scene.cpp:543] Requested features: Experimental features: Off Max nodes group: 3 Nodes features: 5 Use Hair: False Use Object Motion: False Use Camera Motion: False Use Baking: False Use Subsurface: True Use Volume: True Use Branched Integrator: False Use Patch Evaluation: False Use Transparent Shadows: False Use Principled BSDF: True Use Denoising: False Use Displacement: False Use Background Light: True I0127 11:47:11.816954 1300 device_cuda_impl.cpp:535] Skipping kernel reload, not currently supported. I0127 11:47:11.830967 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:47:11.841977 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:47:11.845983 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:47:11.847983 1300 device_optix.cpp:229] Cache hit for key: ptx-7482438-key04f58aa3573859b8fc4fa853747b9831-sm_86-rtc1-drv461.40 I0127 11:47:11.848984 1300 device_optix.cpp:229] Cache hit for key: ptx-2340-key04ba557d583a931e5c6c93c434a9ceda-sm_86-rtc1-drv461.40 I0127 11:47:11.859993 1300 device_optix.cpp:229] Info: Pipeline has 1 module(s), 6 entry function(s), 9 trace call(s), 0 continuation callable call(s), 0 direct callable call(s), 11501 basic block(s) in entry functions, 124414 instruction(s) in entry functions, 26 non-entry function(s), 8014 basic block(s) in non-entry functions, 108472 instruction(s) in non-entry functions I0127 11:47:11.859993 1300 device_optix.cpp:229] Cache hit for key: ptx-2340-key04ba557d583a931e5c6c93c434a9ceda-sm_86-rtc1-drv461.40 I0127 11:47:11.862998 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:47:11.862998 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:47:11.865999 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:47:11.875113 1300 device_optix.cpp:229] Info: Pipeline has 1 module(s), 6 entry function(s), 0 trace call(s), 0 continuation callable call(s), 0 direct callable call(s), 67 basic block(s) in entry functions, 620 instruction(s) in entry functions, 26 non-entry function(s), 8014 basic block(s) in non-entry functions, 108472 instruction(s) in non-entry functions I0127 11:47:11.875113 1300 scene.cpp:556] Total time spent loading kernels: 0.058484 I0127 11:47:11.875113 1300 svm.cpp:88] Total 16 shaders. I0127 11:47:11.875113 7952 constant_fold.cpp:113] Folding convert_vector_to_point::value_point to socket Mapping::Vector. I0127 11:47:11.875113 14888 svm.cpp:67] Compilation summary: Shader name: default_light Number of SVM nodes: 3 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000014 Bump: 0.000000 Volume: 0.000013 Displacement: 0.000021 Generate: 0.000047 Total: 0.000048 I0127 11:47:11.875113 14984 svm.cpp:67] Compilation summary: Shader name: default_volume Number of SVM nodes: 3 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000003 Bump: 0.000000 Volume: 0.000019 Displacement: 0.000009 Generate: 0.000032 Total: 0.000033 I0127 11:47:11.875113 9092 svm.cpp:67] Compilation summary: Shader name: default_surface Number of SVM nodes: 8 Peak stack usage: 4 Time (in seconds): Finalize: 0.000000 Surface: 0.000045 Bump: 0.000000 Volume: 0.000022 Displacement: 0.000003 Generate: 0.000070 Total: 0.000071 I0127 11:47:11.875113 13072 svm.cpp:67] Compilation summary: Shader name: Smoke Domain Material.001 Number of SVM nodes: 14 Peak stack usage: 10 Time (in seconds): Finalize: 0.000000 Surface: 0.000020 Bump: 0.000000 Volume: 0.000026 Displacement: 0.000038 Generate: 0.000085 Total: 0.000086 I0127 11:47:11.875113 7952 constant_fold.cpp:113] Folding convert_vector_to_point::value_point to socket Mapping::Vector. I0127 11:47:11.875113 10364 svm.cpp:67] Compilation summary: Shader name: Material.002 Number of SVM nodes: 28 Peak stack usage: 23 Time (in seconds): Finalize: 0.000000 Surface: 0.000078 Bump: 0.000000 Volume: 0.000027 Displacement: 0.000011 Generate: 0.000116 Total: 0.000117 I0127 11:47:11.875113 14916 svm.cpp:67] Compilation summary: Shader name: shader Number of SVM nodes: 5 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000017 Bump: 0.000000 Volume: 0.000023 Displacement: 0.000027 Generate: 0.000067 Total: 0.000068 I0127 11:47:11.875113 15964 svm.cpp:67] Compilation summary: Shader name: shader Number of SVM nodes: 5 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000067 Bump: 0.000000 Volume: 0.000028 Displacement: 0.000022 Generate: 0.000117 Total: 0.000118 I0127 11:47:11.875113 14480 svm.cpp:67] Compilation summary: Shader name: default_empty Number of SVM nodes: 3 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000025 Bump: 0.000000 Volume: 0.000003 Displacement: 0.000027 Generate: 0.000055 Total: 0.000056 I0127 11:47:11.875113 15256 svm.cpp:67] Compilation summary: Shader name: pine-trunk Number of SVM nodes: 30 Peak stack usage: 26 Time (in seconds): Finalize: 0.000097 Surface: 0.000056 Bump: 0.000000 Volume: 0.000004 Displacement: 0.000005 Generate: 0.000065 Total: 0.000163 I0127 11:47:11.875113 7952 constant_fold.cpp:113] Folding convert_vector_to_point::value_point to socket Mapping::Vector. I0127 11:47:11.875113 7152 svm.cpp:67] Compilation summary: Shader name: shader Number of SVM nodes: 5 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000058 Bump: 0.000000 Volume: 0.000025 Displacement: 0.000012 Generate: 0.000095 Total: 0.000096 I0127 11:47:11.875113 1300 svm.cpp:67] Compilation summary: Shader name: pine-leaf_Snow.2 Number of SVM nodes: 46 Peak stack usage: 32 Time (in seconds): Finalize: 0.000185 Surface: 0.000040 Bump: 0.000000 Volume: 0.000007 Displacement: 0.000003 Generate: 0.000050 Total: 0.000236 I0127 11:47:11.875113 7684 svm.cpp:67] Compilation summary: Shader name: shader Number of SVM nodes: 5 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000033 Bump: 0.000000 Volume: 0.000023 Displacement: 0.000008 Generate: 0.000064 Total: 0.000065 I0127 11:47:11.875113 15692 svm.cpp:67] Compilation summary: Shader name: pine-leaf Number of SVM nodes: 46 Peak stack usage: 32 Time (in seconds): Finalize: 0.000171 Surface: 0.000048 Bump: 0.000000 Volume: 0.000002 Displacement: 0.000003 Generate: 0.000053 Total: 0.000225 I0127 11:47:11.875113 7952 constant_fold.cpp:113] Folding convert_vector_to_point::value_point to socket Mapping::Vector. I0127 11:47:11.875113 9500 svm.cpp:67] Compilation summary: Shader name: pine-leaf_Snow Number of SVM nodes: 40 Peak stack usage: 31 Time (in seconds): Finalize: 0.000165 Surface: 0.000054 Bump: 0.000000 Volume: 0.000003 Displacement: 0.000003 Generate: 0.000059 Total: 0.000225 I0127 11:47:11.876113 7952 svm.cpp:67] Compilation summary: Shader name: Material Number of SVM nodes: 374 Peak stack usage: 33 Time (in seconds): Finalize: 0.000346 Surface: 0.000058 Bump: 0.000047 Volume: 0.000005 Displacement: 0.000013 Generate: 0.000123 Total: 0.000470 I0127 11:47:11.878115 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:47:11.883119 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:47:11.885123 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:47:11.894130 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:47:11.894130 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:47:11.899134 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:47:11.907142 7740 colorspace.cpp:148] Colorspace Linear is no-op I0127 11:47:11.907142 7740 svm.cpp:67] Compilation summary: Shader name: default_background Number of SVM nodes: 15 Peak stack usage: 15 Time (in seconds): Finalize: 0.000042 Surface: 0.031810 Bump: 0.000000 Volume: 0.000001 Displacement: 0.000001 Generate: 0.031813 Total: 0.031856 I0127 11:47:11.907142 1300 device_cuda_impl.cpp:883] Buffer allocate: __svm_nodes, 10,336 bytes. (10.09K) in device memory I0127 11:47:11.907142 1300 device_cuda_impl.cpp:883] Buffer allocate: __shaders, 512 bytes. (512) in device memory I0127 11:47:11.907142 1300 svm.cpp:164] Shader manager updated 16 shaders in 0.0323239 seconds. I0127 11:47:11.907142 1300 object.cpp:637] Total 5512 objects. I0127 11:47:11.908143 1300 geometry.cpp:1710] Total 12 meshes. I0127 11:47:11.910145 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:47:11.914149 1300 device_cuda_impl.cpp:883] Buffer allocate: __attributes_map, 1,280 bytes. (1.25K) in device memory I0127 11:47:11.915148 1300 device_cuda_impl.cpp:883] Buffer allocate: __attributes_float, 1,180,176 bytes. (1.12M) in device memory I0127 11:47:11.915148 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:47:11.916149 1300 device_cuda_impl.cpp:883] Buffer allocate: __attributes_float2, 2,360,352 bytes. (2.25M) in device memory I0127 11:47:11.916149 1300 device_cuda_impl.cpp:883] Buffer allocate: __attributes_float3, 6,470,912 bytes. (6.17M) in device memory I0127 11:47:11.918151 1300 device_cuda_impl.cpp:883] Buffer allocate: __objects, 1,058,304 bytes. (1.01M) in device memory I0127 11:47:11.919152 1300 device_cuda_impl.cpp:883] Buffer allocate: optix temp index data, 1,069,008 bytes. (1.02M) in device memory I0127 11:47:11.919152 1300 device_cuda_impl.cpp:883] Buffer allocate: optix temp vertex data, 712,704 bytes. (696.00K) in device memory I0127 11:47:11.919152 1300 device_cuda_impl.cpp:883] Buffer allocate: optix temp as build mem, 3,564,040 bytes. (3.40M) in device memory I0127 11:47:11.920156 1300 geometry.cpp:1925] Objects BVH build pool statistics: Total time: 0.001475 Tasks handled: 1 I0127 11:47:11.920156 1300 geometry.cpp:1230] Using MULTI layout. I0127 11:47:11.920156 1300 device_cuda_impl.cpp:883] Buffer allocate: optix tlas aabbs, 132,288 bytes. (129.19K) in device memory I0127 11:47:11.920156 1300 device_cuda_impl.cpp:883] Buffer allocate: optix tlas instances, 440,960 bytes. (430.62K) in device memory I0127 11:47:11.920156 1300 device_cuda_impl.cpp:883] Buffer allocate: optix temp as build mem, 463,624 bytes. (452.76K) in device memory I0127 11:47:11.920156 1300 device_cuda_impl.cpp:883] Buffer allocate: optix tlas, 1,341,568 bytes. (1.28M) in device memory I0127 11:47:11.923156 1300 device_cuda_impl.cpp:883] Buffer allocate: __prim_tri_index, 547,640 bytes. (534.80K) in device memory I0127 11:47:11.924157 1300 device_cuda_impl.cpp:883] Buffer allocate: __prim_tri_verts, 6,571,680 bytes. (6.27M) in device memory I0127 11:47:11.924157 1300 device_cuda_impl.cpp:883] Buffer allocate: __prim_type, 547,640 bytes. (534.80K) in device memory I0127 11:47:11.924157 1300 device_cuda_impl.cpp:883] Buffer allocate: __prim_visibility, 547,640 bytes. (534.80K) in device memory I0127 11:47:11.925158 1300 device_cuda_impl.cpp:883] Buffer allocate: __prim_index, 547,640 bytes. (534.80K) in device memory I0127 11:47:11.925158 1300 device_cuda_impl.cpp:883] Buffer allocate: __prim_object, 547,640 bytes. (534.80K) in device memory I0127 11:47:11.926159 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:47:11.927160 1300 device_cuda_impl.cpp:883] Buffer allocate: __tri_vnormal, 1,717,952 bytes. (1.64M) in device memory I0127 11:47:11.928160 1300 device_cuda_impl.cpp:883] Buffer allocate: __tri_vindex, 2,190,560 bytes. (2.09M) in device memory I0127 11:47:11.929162 1300 device_cuda_impl.cpp:883] Buffer allocate: __tri_patch, 547,640 bytes. (534.80K) in device memory I0127 11:47:11.929162 1300 device_cuda_impl.cpp:883] Buffer allocate: __tri_patch_uv, 858,976 bytes. (838.84K) in device memory I0127 11:47:11.929162 1300 device_cuda_impl.cpp:883] Buffer allocate: __object_flag, 22,048 bytes. (21.53K) in device memory I0127 11:47:11.930162 1300 device_cuda_impl.cpp:883] Buffer allocate: __object_volume_step, 22,048 bytes. (21.53K) in device memory I0127 11:47:11.939172 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:47:11.953183 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:47:11.966195 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:47:11.983213 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:47:11.996222 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:47:11.996222 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:47:12.007232 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:47:12.007232 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:47:12.011237 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:47:12.024253 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:47:12.031255 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:47:12.031255 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:47:12.051285 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:47:12.055277 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:47:12.055277 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:47:12.066287 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:47:12.066287 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:47:12.084308 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:47:12.087313 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:47:12.098315 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:47:12.099316 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:47:12.114341 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:47:12.115337 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:47:12.130345 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:47:12.130345 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:47:12.146360 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:47:12.146360 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:47:12.162374 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:47:12.162374 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:47:12.178035 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:47:12.178035 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:47:12.178035 1300 device_cuda_impl.cpp:883] Buffer allocate: __tex_image_half4_010, 400,000,000 bytes. (381.47M) in device memory I0127 11:47:12.180037 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:47:12.194051 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:47:12.194051 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:47:12.210064 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:47:12.210064 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:47:12.216069 1300 camera.cpp:551] Camera is outside of the volume. I0127 11:47:12.216069 1300 tables.cpp:50] Total 2 lookup tables. I0127 11:47:12.216069 1300 device_cuda_impl.cpp:883] Buffer allocate: __lookup_table, 266,240 bytes. (260.00K) in device memory I0127 11:47:12.216069 1300 light.cpp:976] Total 5 lights. I0127 11:47:12.220073 1300 light.cpp:955] Number of lights sent to the device: 4 I0127 11:47:12.220073 1300 light.cpp:957] Number of lights without contribution: 1 I0127 11:47:12.220073 1300 device_cuda_impl.cpp:883] Buffer allocate: __lights, 768 bytes. (768) in device memory I0127 11:47:12.221073 1300 light.cpp:329] Total 4 of light distribution primitives. I0127 11:47:12.221073 1300 device_cuda_impl.cpp:883] Buffer allocate: __light_distribution, 80 bytes. (80) in device memory I0127 11:47:12.221073 1300 light.cpp:672] Automatically set World MIS resolution to 10000 by 5000 I0127 11:47:12.226078 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:47:12.233084 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:47:12.241092 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:47:12.241092 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:47:12.257107 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:47:12.272120 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:47:12.272120 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:47:12.288136 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:47:12.304149 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:47:12.320164 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:47:12.336179 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:47:12.352193 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:47:12.352193 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:47:12.368211 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:47:12.384222 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:47:12.384222 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:47:12.400238 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:47:12.400238 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:47:12.416251 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:47:12.432266 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:47:12.448280 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:47:12.459825 1300 device_cuda_impl.cpp:883] Buffer allocate: background_output, 800,000,000 bytes. (762.94M) in device memory I0127 11:47:12.463830 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:47:12.479056 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:47:12.482292 1300 device_cuda_impl.cpp:883] Buffer allocate: background_input, 800,000,000 bytes. (762.94M) in device memory I0127 11:47:12.494304 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:47:12.494304 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:47:12.510318 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:47:12.526333 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:47:12.541347 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:47:12.554358 1300 device_cuda_impl.cpp:883] Buffer allocate: __texture_info, 12,288 bytes. (12.00K) in device memory I0127 11:47:12.556360 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:47:12.572374 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:47:12.588389 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:47:12.604404 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:47:12.619417 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:47:12.619417 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:47:12.634431 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:47:12.650445 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:47:12.666460 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:47:12.682476 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:47:12.698489 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:47:12.714504 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:47:12.730518 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:47:12.730518 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:47:12.746532 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:47:12.746532 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:47:12.762547 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:47:12.762547 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:47:12.778563 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:47:12.778563 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:47:12.794576 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:47:12.794576 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:47:12.810591 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:47:12.810591 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:47:12.826606 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:47:12.826606 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:47:12.842620 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:47:12.842620 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:47:12.858634 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:47:12.858634 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:47:12.858634 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:47:12.874650 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:47:12.874650 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:47:12.874650 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:47:12.890664 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:47:12.890664 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:47:12.906678 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:47:12.906678 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:47:12.922693 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:47:12.922693 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:47:12.938707 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:47:12.938707 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:47:12.938707 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:47:12.939708 14624 device_cpu.cpp:137] Will be using AVX2 kernels. I0127 11:47:12.939708 14624 blender_sync.cpp:254] Total time spent synchronizing data: 0.0003644 I0127 11:47:12.940711 6084 scene.cpp:543] Requested features: Experimental features: On Max nodes group: 3 Nodes features: 0 Use Hair: False Use Object Motion: False Use Camera Motion: False Use Baking: False Use Subsurface: False Use Volume: False Use Branched Integrator: True Use Patch Evaluation: False Use Transparent Shadows: False Use Principled BSDF: False Use Denoising: False Use Displacement: False Use Background Light: True I0127 11:47:12.940711 6084 scene.cpp:556] Total time spent loading kernels: 2.43e-05 I0127 11:47:12.940711 6084 svm.cpp:88] Total 5 shaders. I0127 11:47:12.940711 7740 constant_fold.cpp:132] Discarding closure emission. I0127 11:47:12.940711 6084 svm.cpp:67] Compilation summary: Shader name: default_empty Number of SVM nodes: 3 Peak stack usage: 0 Time (in seconds): Finalize: 0.000004 Surface: 0.000001 Bump: 0.000000 Volume: 0.000001 Displacement: 0.000001 Generate: 0.000003 Total: 0.000007 I0127 11:47:12.940711 10364 svm.cpp:67] Compilation summary: Shader name: default_volume Number of SVM nodes: 3 Peak stack usage: 0 Time (in seconds): Finalize: 0.000006 Surface: 0.000001 Bump: 0.000000 Volume: 0.000000 Displacement: 0.000001 Generate: 0.000002 Total: 0.000009 I0127 11:47:12.940711 9092 constant_fold.cpp:58] Folding Sun_color::Color to constant (24.7767, 21.0621, 15.2916). I0127 11:47:12.940711 14888 svm.cpp:67] Compilation summary: Shader name: default_surface Number of SVM nodes: 8 Peak stack usage: 4 Time (in seconds): Finalize: 0.000015 Surface: 0.000008 Bump: 0.000000 Volume: 0.000002 Displacement: 0.000001 Generate: 0.000011 Total: 0.000027 I0127 11:47:12.940711 7740 svm.cpp:67] Compilation summary: Shader name: default_light Number of SVM nodes: 3 Peak stack usage: 0 Time (in seconds): Finalize: 0.000031 Surface: 0.000002 Bump: 0.000000 Volume: 0.000001 Displacement: 0.000001 Generate: 0.000004 Total: 0.000036 I0127 11:47:12.940711 9092 constant_fold.cpp:113] Folding Mapping::Vector to socket Texture Coordinate::Generated. I0127 11:47:12.940711 9092 constant_fold.cpp:113] Folding Soft_hard::Color to socket convert_float_to_color::value_color. I0127 11:47:12.940711 9092 graph.cpp:675] Deduplicated 2 nodes. I0127 11:47:12.940711 9092 svm.cpp:67] Compilation summary: Shader name: default_background Number of SVM nodes: 2178 Peak stack usage: 34 Time (in seconds): Finalize: 0.000193 Surface: 0.000099 Bump: 0.000000 Volume: 0.000004 Displacement: 0.000003 Generate: 0.000106 Total: 0.000300 I0127 11:47:12.940711 6084 device_cpu.cpp:492] Global memory allocate: __svm_nodes, 35,200 bytes. (34.38K) I0127 11:47:12.940711 6084 device_cpu.cpp:492] Global memory allocate: __shaders, 160 bytes. (160) I0127 11:47:12.940711 6084 svm.cpp:164] Shader manager updated 5 shaders in 0.0004607 seconds. I0127 11:47:12.940711 6084 object.cpp:637] Total 0 objects. I0127 11:47:12.940711 6084 particles.cpp:121] Total 0 particle systems. I0127 11:47:12.940711 6084 device_cpu.cpp:492] Global memory allocate: __particles, 80 bytes. (80) I0127 11:47:12.940711 6084 geometry.cpp:1710] Total 0 meshes. I0127 11:47:12.940711 6084 geometry.cpp:1925] Objects BVH build pool statistics: Total time: 0.000000 Tasks handled: 0 I0127 11:47:12.940711 6084 geometry.cpp:1230] Using EMBREE layout. I0127 11:47:12.940711 6084 tables.cpp:50] Total 1 lookup tables. I0127 11:47:12.940711 6084 device_cpu.cpp:492] Global memory allocate: __lookup_table, 262,144 bytes. (256.00K) I0127 11:47:12.940711 6084 light.cpp:976] Total 1 lights. I0127 11:47:12.940711 6084 light.cpp:955] Number of lights sent to the device: 1 I0127 11:47:12.940711 6084 light.cpp:957] Number of lights without contribution: 0 I0127 11:47:12.940711 6084 device_cpu.cpp:492] Global memory allocate: __lights, 192 bytes. (192) I0127 11:47:12.940711 6084 light.cpp:329] Total 1 of light distribution primitives. I0127 11:47:12.940711 6084 device_cpu.cpp:492] Global memory allocate: __light_distribution, 32 bytes. (32) I0127 11:47:12.940711 6084 light.cpp:672] Automatically set World MIS resolution to 4096 by 2048 I0127 11:47:12.954722 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:47:12.954722 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:47:12.970737 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:47:12.970737 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:47:12.970737 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:47:12.984750 6084 device_cpu.cpp:394] Buffer allocate: background_output, 134,217,728 bytes. (128.00M) I0127 11:47:12.986753 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:47:12.987754 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:47:12.990756 6084 device_cpu.cpp:394] Buffer allocate: background_input, 134,217,728 bytes. (128.00M) I0127 11:47:13.002765 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:47:13.002765 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:47:13.003767 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:47:13.018780 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:47:13.018780 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:47:13.019781 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:47:13.034795 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:47:13.034795 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:47:13.034795 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:47:13.050809 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:47:13.050809 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:47:13.066824 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:47:13.066824 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:47:13.066824 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:47:13.082839 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:47:13.082839 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:47:13.083839 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:47:13.098853 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:47:13.098853 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:47:13.114869 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:47:13.115871 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:47:13.130884 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:47:13.132889 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:47:13.146896 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:47:13.146896 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:47:13.163913 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:47:13.163913 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:47:13.178926 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:47:13.178926 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:47:13.194941 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:47:13.195943 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:47:13.210955 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:47:13.210955 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:47:13.210955 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:47:13.226969 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:47:13.226969 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:47:13.242986 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:47:13.242986 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:47:13.242986 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:47:13.259001 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:47:13.259001 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:47:13.275013 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:47:13.275013 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:47:13.291028 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:47:13.291028 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:47:13.307044 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:47:13.308043 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:47:13.323060 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:47:13.324062 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:47:13.325062 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:47:13.339076 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:47:13.340075 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:47:13.340075 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:47:13.355087 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:47:13.355087 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:47:13.371100 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:47:13.371100 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:47:13.387115 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:47:13.387115 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:47:13.403131 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:47:13.404131 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:47:13.404131 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:47:13.419144 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:47:13.419144 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:47:13.435159 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:47:13.435159 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:47:13.435159 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:47:13.451174 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:47:13.451174 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:47:13.467190 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:47:13.469193 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:47:13.469193 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:47:13.483206 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:47:13.483206 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:47:13.484207 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:47:13.499217 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:47:13.499217 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:47:13.500218 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:47:13.515231 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:47:13.515231 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:47:13.531246 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:47:13.531246 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:47:13.547261 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:47:13.547261 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:47:13.563275 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:47:13.563275 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:47:13.579290 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:47:13.579290 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:47:13.595311 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:47:13.596308 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:47:13.611325 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:47:13.627346 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:47:13.631341 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:47:13.633342 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:47:13.643354 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:47:13.645355 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:47:13.649355 1300 light.cpp:721] Background MIS build time 0.0564801 I0127 11:47:13.649355 1300 device_cuda_impl.cpp:883] Buffer allocate: __light_background_marginal_cdf, 40,008 bytes. (39.07K) in device memory I0127 11:47:13.659363 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:47:13.659363 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:47:13.660363 1300 device_cuda_impl.cpp:883] Buffer allocate: __light_background_conditional_cdf, 400,040,000 bytes. (381.51M) in device memory I0127 11:47:13.675377 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:47:13.675377 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:47:13.691392 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:47:13.691392 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:47:13.707410 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:47:13.708410 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:47:13.723421 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:47:13.724426 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:47:13.739435 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:47:13.740437 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:47:13.755450 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:47:13.755450 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:47:13.767462 1300 scene.cpp:337] System memory statistics after full device sync: Usage: 1,201,338,590 (1.12G) Peak: 2,401,259,462 (2.24G) I0127 11:47:13.771466 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:47:13.802492 8632 blender_sync.cpp:254] Total time spent synchronizing data: 0.0310875 I0127 11:47:13.809499 1300 scene.cpp:543] Requested features: Experimental features: Off Max nodes group: 3 Nodes features: 5 Use Hair: False Use Object Motion: False Use Camera Motion: False Use Baking: False Use Subsurface: True Use Volume: True Use Branched Integrator: False Use Patch Evaluation: False Use Transparent Shadows: True Use Principled BSDF: True Use Denoising: False Use Displacement: False Use Background Light: True I0127 11:47:13.809499 1300 device_cuda_impl.cpp:535] Skipping kernel reload, not currently supported. I0127 11:47:13.820509 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:47:13.835523 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:47:13.835523 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:47:13.851537 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:47:13.857543 1300 device_optix.cpp:229] Cache hit for key: ptx-7482438-key04f58aa3573859b8fc4fa853747b9831-sm_86-rtc1-drv461.40 I0127 11:47:13.859544 1300 device_optix.cpp:229] Cache hit for key: ptx-2340-key04ba557d583a931e5c6c93c434a9ceda-sm_86-rtc1-drv461.40 I0127 11:47:13.867552 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:47:13.876560 1300 device_optix.cpp:229] Info: Pipeline has 1 module(s), 6 entry function(s), 9 trace call(s), 0 continuation callable call(s), 0 direct callable call(s), 11501 basic block(s) in entry functions, 124414 instruction(s) in entry functions, 26 non-entry function(s), 8014 basic block(s) in non-entry functions, 108472 instruction(s) in non-entry functions I0127 11:47:13.876560 1300 device_optix.cpp:229] Cache hit for key: ptx-2340-key04ba557d583a931e5c6c93c434a9ceda-sm_86-rtc1-drv461.40 I0127 11:47:13.883566 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:47:13.895586 1300 device_optix.cpp:229] Info: Pipeline has 1 module(s), 6 entry function(s), 0 trace call(s), 0 continuation callable call(s), 0 direct callable call(s), 67 basic block(s) in entry functions, 620 instruction(s) in entry functions, 26 non-entry function(s), 8014 basic block(s) in non-entry functions, 108472 instruction(s) in non-entry functions I0127 11:47:13.895586 1300 scene.cpp:556] Total time spent loading kernels: 0.0858572 I0127 11:47:13.895586 1300 camera.cpp:551] Camera is outside of the volume. I0127 11:47:13.899581 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:47:13.930609 8632 blender_sync.cpp:254] Total time spent synchronizing data: 0.0310804 I0127 11:47:13.935614 1300 camera.cpp:551] Camera is outside of the volume. I0127 11:47:13.998677 6084 light.cpp:721] Background MIS build time 0.0100104 I0127 11:47:13.998677 6084 device_cpu.cpp:492] Global memory allocate: __light_background_marginal_cdf, 16,392 bytes. (16.01K) I0127 11:47:13.998677 6084 device_cpu.cpp:492] Global memory allocate: __light_background_conditional_cdf, 67,125,248 bytes. (64.02M) I0127 11:47:14.010682 6084 device_cpu.cpp:492] Global memory allocate: __sample_pattern_lut, 2,713,728 bytes. (2.59M) I0127 11:47:14.011683 6084 tables.cpp:50] Total 2 lookup tables. I0127 11:47:14.011683 6084 device_cpu.cpp:492] Global memory allocate: __lookup_table, 266,240 bytes. (260.00K) I0127 11:47:14.011683 6084 scene.cpp:337] System memory statistics after full device sync: Usage: 1,002,762,598 (956.31M) Peak: 2,401,259,462 (2.24G) I0127 11:47:14.011683 6084 device_cpu.cpp:394] Buffer allocate: kernel_globals, 2,608 bytes. (2.55K) I0127 11:47:14.011683 9500 device_cpu.cpp:394] Buffer allocate: kernel_globals, 2,608 bytes. (2.55K) I0127 11:47:14.011683 14480 device_cpu.cpp:394] Buffer allocate: kernel_globals, 2,608 bytes. (2.55K) I0127 11:47:14.011683 15692 device_cpu.cpp:394] Buffer allocate: kernel_globals, 2,608 bytes. (2.55K) I0127 11:47:14.011683 13072 device_cpu.cpp:394] Buffer allocate: kernel_globals, 2,608 bytes. (2.55K) I0127 11:47:14.011683 7740 device_cpu.cpp:394] Buffer allocate: kernel_globals, 2,608 bytes. (2.55K) I0127 11:47:14.011683 6084 device_cpu.cpp:394] Buffer allocate: RenderBuffers, 16,384 bytes. (16.00K) I0127 11:47:14.011683 15256 device_cpu.cpp:394] Buffer allocate: kernel_globals, 2,608 bytes. (2.55K) I0127 11:47:14.011683 7684 device_cpu.cpp:394] Buffer allocate: kernel_globals, 2,608 bytes. (2.55K) I0127 11:47:14.011683 14916 device_cpu.cpp:394] Buffer allocate: kernel_globals, 2,608 bytes. (2.55K) I0127 11:47:14.011683 14888 device_cpu.cpp:394] Buffer allocate: kernel_globals, 2,608 bytes. (2.55K) I0127 11:47:14.011683 15964 device_cpu.cpp:394] Buffer allocate: kernel_globals, 2,608 bytes. (2.55K) I0127 11:47:14.011683 7952 device_cpu.cpp:394] Buffer allocate: kernel_globals, 2,608 bytes. (2.55K) I0127 11:47:14.011683 9092 device_cpu.cpp:394] Buffer allocate: kernel_globals, 2,608 bytes. (2.55K) I0127 11:47:14.011683 10364 device_cpu.cpp:394] Buffer allocate: kernel_globals, 2,608 bytes. (2.55K) I0127 11:47:14.011683 7152 device_cpu.cpp:394] Buffer allocate: kernel_globals, 2,608 bytes. (2.55K) I0127 11:47:14.011683 14984 device_cpu.cpp:394] Buffer allocate: kernel_globals, 2,608 bytes. (2.55K) I0127 11:47:14.012684 6084 device_cpu.cpp:394] Buffer allocate: kernel_globals, 2,608 bytes. (2.55K) I0127 11:47:14.012684 15964 device_cpu.cpp:394] Buffer allocate: kernel_globals, 2,608 bytes. (2.55K) I0127 11:47:14.012684 7740 device_cpu.cpp:394] Buffer allocate: kernel_globals, 2,608 bytes. (2.55K) I0127 11:47:14.012684 13072 device_cpu.cpp:394] Buffer allocate: kernel_globals, 2,608 bytes. (2.55K) I0127 11:47:14.012684 15692 device_cpu.cpp:394] Buffer allocate: kernel_globals, 2,608 bytes. (2.55K) I0127 11:47:14.012684 7152 device_cpu.cpp:394] Buffer allocate: kernel_globals, 2,608 bytes. (2.55K) I0127 11:47:14.012684 7684 device_cpu.cpp:394] Buffer allocate: kernel_globals, 2,608 bytes. (2.55K) I0127 11:47:14.012684 14888 device_cpu.cpp:394] Buffer allocate: kernel_globals, 2,608 bytes. (2.55K) I0127 11:47:14.012684 14984 device_cpu.cpp:394] Buffer allocate: kernel_globals, 2,608 bytes. (2.55K) I0127 11:47:14.012684 14480 device_cpu.cpp:394] Buffer allocate: kernel_globals, 2,608 bytes. (2.55K) I0127 11:47:14.012684 9092 device_cpu.cpp:394] Buffer allocate: kernel_globals, 2,608 bytes. (2.55K) I0127 11:47:14.012684 15256 device_cpu.cpp:394] Buffer allocate: kernel_globals, 2,608 bytes. (2.55K) I0127 11:47:14.012684 10364 device_cpu.cpp:394] Buffer allocate: kernel_globals, 2,608 bytes. (2.55K) I0127 11:47:14.012684 9500 device_cpu.cpp:394] Buffer allocate: kernel_globals, 2,608 bytes. (2.55K) I0127 11:47:14.012684 14916 device_cpu.cpp:394] Buffer allocate: kernel_globals, 2,608 bytes. (2.55K) I0127 11:47:14.012684 7952 device_cpu.cpp:394] Buffer allocate: kernel_globals, 2,608 bytes. (2.55K) I0127 11:47:14.013685 6084 device_cpu.cpp:394] Buffer allocate: kernel_globals, 2,608 bytes. (2.55K) I0127 11:47:14.013685 9500 device_cpu.cpp:394] Buffer allocate: kernel_globals, 2,608 bytes. (2.55K) I0127 11:47:14.013685 7740 device_cpu.cpp:394] Buffer allocate: kernel_globals, 2,608 bytes. (2.55K) I0127 11:47:14.013685 14480 device_cpu.cpp:394] Buffer allocate: kernel_globals, 2,608 bytes. (2.55K) I0127 11:47:14.013685 14888 device_cpu.cpp:394] Buffer allocate: kernel_globals, 2,608 bytes. (2.55K) I0127 11:47:14.013685 10364 device_cpu.cpp:394] Buffer allocate: kernel_globals, 2,608 bytes. (2.55K) I0127 11:47:14.013685 15964 device_cpu.cpp:394] Buffer allocate: kernel_globals, 2,608 bytes. (2.55K) I0127 11:47:14.013685 13072 device_cpu.cpp:394] Buffer allocate: kernel_globals, 2,608 bytes. (2.55K) I0127 11:47:14.013685 14916 device_cpu.cpp:394] Buffer allocate: kernel_globals, 2,608 bytes. (2.55K) I0127 11:47:14.013685 15256 device_cpu.cpp:394] Buffer allocate: kernel_globals, 2,608 bytes. (2.55K) I0127 11:47:14.013685 7684 device_cpu.cpp:394] Buffer allocate: kernel_globals, 2,608 bytes. (2.55K) I0127 11:47:14.013685 7152 device_cpu.cpp:394] Buffer allocate: kernel_globals, 2,608 bytes. (2.55K) I0127 11:47:14.013685 15692 device_cpu.cpp:394] Buffer allocate: kernel_globals, 2,608 bytes. (2.55K) I0127 11:47:14.013685 9092 device_cpu.cpp:394] Buffer allocate: kernel_globals, 2,608 bytes. (2.55K) I0127 11:47:14.013685 14984 device_cpu.cpp:394] Buffer allocate: kernel_globals, 2,608 bytes. (2.55K) I0127 11:47:14.013685 7952 device_cpu.cpp:394] Buffer allocate: kernel_globals, 2,608 bytes. (2.55K) I0127 11:47:14.015687 7952 device_cpu.cpp:394] Buffer allocate: kernel_globals, 2,608 bytes. (2.55K) I0127 11:47:14.015687 14916 device_cpu.cpp:394] Buffer allocate: kernel_globals, 2,608 bytes. (2.55K) I0127 11:47:14.015687 9500 device_cpu.cpp:394] Buffer allocate: kernel_globals, 2,608 bytes. (2.55K) I0127 11:47:14.015687 7152 device_cpu.cpp:394] Buffer allocate: kernel_globals, 2,608 bytes. (2.55K) I0127 11:47:14.015687 14984 device_cpu.cpp:394] Buffer allocate: kernel_globals, 2,608 bytes. (2.55K) I0127 11:47:14.015687 14888 device_cpu.cpp:394] Buffer allocate: kernel_globals, 2,608 bytes. (2.55K) I0127 11:47:14.015687 10364 device_cpu.cpp:394] Buffer allocate: kernel_globals, 2,608 bytes. (2.55K) I0127 11:47:14.015687 15256 device_cpu.cpp:394] Buffer allocate: kernel_globals, 2,608 bytes. (2.55K) I0127 11:47:14.015687 14480 device_cpu.cpp:394] Buffer allocate: kernel_globals, 2,608 bytes. (2.55K) I0127 11:47:14.015687 7740 device_cpu.cpp:394] Buffer allocate: kernel_globals, 2,608 bytes. (2.55K) I0127 11:47:14.015687 13072 device_cpu.cpp:394] Buffer allocate: kernel_globals, 2,608 bytes. (2.55K) I0127 11:47:14.015687 15964 device_cpu.cpp:394] Buffer allocate: kernel_globals, 2,608 bytes. (2.55K) I0127 11:47:14.015687 7684 device_cpu.cpp:394] Buffer allocate: kernel_globals, 2,608 bytes. (2.55K) I0127 11:47:14.015687 15692 device_cpu.cpp:394] Buffer allocate: kernel_globals, 2,608 bytes. (2.55K) I0127 11:47:14.015687 9092 device_cpu.cpp:394] Buffer allocate: kernel_globals, 2,608 bytes. (2.55K) I0127 11:47:14.015687 6084 device_cpu.cpp:394] Buffer allocate: kernel_globals, 2,608 bytes. (2.55K) I0127 11:47:14.016687 6084 device_cpu.cpp:394] Buffer allocate: kernel_globals, 2,608 bytes. (2.55K) I0127 11:47:14.016687 14916 device_cpu.cpp:394] Buffer allocate: kernel_globals, 2,608 bytes. (2.55K) I0127 11:47:14.016687 9092 device_cpu.cpp:394] Buffer allocate: kernel_globals, 2,608 bytes. (2.55K) I0127 11:47:14.016687 7684 device_cpu.cpp:394] Buffer allocate: kernel_globals, 2,608 bytes. (2.55K) I0127 11:47:14.016687 14984 device_cpu.cpp:394] Buffer allocate: kernel_globals, 2,608 bytes. (2.55K) I0127 11:47:14.016687 14480 device_cpu.cpp:394] Buffer allocate: kernel_globals, 2,608 bytes. (2.55K) I0127 11:47:14.016687 9500 device_cpu.cpp:394] Buffer allocate: kernel_globals, 2,608 bytes. (2.55K) I0127 11:47:14.016687 10364 device_cpu.cpp:394] Buffer allocate: kernel_globals, 2,608 bytes. (2.55K) I0127 11:47:14.016687 7740 device_cpu.cpp:394] Buffer allocate: kernel_globals, 2,608 bytes. (2.55K) I0127 11:47:14.016687 15256 device_cpu.cpp:394] Buffer allocate: kernel_globals, 2,608 bytes. (2.55K) I0127 11:47:14.016687 15964 device_cpu.cpp:394] Buffer allocate: kernel_globals, 2,608 bytes. (2.55K) I0127 11:47:14.016687 13072 device_cpu.cpp:394] Buffer allocate: kernel_globals, 2,608 bytes. (2.55K) I0127 11:47:14.016687 15692 device_cpu.cpp:394] Buffer allocate: kernel_globals, 2,608 bytes. (2.55K) I0127 11:47:14.016687 14888 device_cpu.cpp:394] Buffer allocate: kernel_globals, 2,608 bytes. (2.55K) I0127 11:47:14.016687 7952 device_cpu.cpp:394] Buffer allocate: kernel_globals, 2,608 bytes. (2.55K) I0127 11:47:14.016687 7152 device_cpu.cpp:394] Buffer allocate: kernel_globals, 2,608 bytes. (2.55K) I0127 11:47:14.017689 6084 device_cpu.cpp:394] Buffer allocate: kernel_globals, 2,608 bytes. (2.55K) I0127 11:47:14.017689 10364 device_cpu.cpp:394] Buffer allocate: kernel_globals, 2,608 bytes. (2.55K) I0127 11:47:14.017689 15692 device_cpu.cpp:394] Buffer allocate: kernel_globals, 2,608 bytes. (2.55K) I0127 11:47:14.017689 14888 device_cpu.cpp:394] Buffer allocate: kernel_globals, 2,608 bytes. (2.55K) I0127 11:47:14.017689 14916 device_cpu.cpp:394] Buffer allocate: kernel_globals, 2,608 bytes. (2.55K) I0127 11:47:14.017689 15964 device_cpu.cpp:394] Buffer allocate: kernel_globals, 2,608 bytes. (2.55K) I0127 11:47:14.017689 9092 device_cpu.cpp:394] Buffer allocate: kernel_globals, 2,608 bytes. (2.55K) I0127 11:47:14.017689 13072 device_cpu.cpp:394] Buffer allocate: kernel_globals, 2,608 bytes. (2.55K) I0127 11:47:14.017689 7684 device_cpu.cpp:394] Buffer allocate: kernel_globals, 2,608 bytes. (2.55K) I0127 11:47:14.017689 9500 device_cpu.cpp:394] Buffer allocate: kernel_globals, 2,608 bytes. (2.55K) I0127 11:47:14.017689 14480 device_cpu.cpp:394] Buffer allocate: kernel_globals, 2,608 bytes. (2.55K) I0127 11:47:14.017689 14984 device_cpu.cpp:394] Buffer allocate: kernel_globals, 2,608 bytes. (2.55K) I0127 11:47:14.017689 7152 device_cpu.cpp:394] Buffer allocate: kernel_globals, 2,608 bytes. (2.55K) I0127 11:47:14.017689 7740 device_cpu.cpp:394] Buffer allocate: kernel_globals, 2,608 bytes. (2.55K) I0127 11:47:14.017689 7952 device_cpu.cpp:394] Buffer allocate: kernel_globals, 2,608 bytes. (2.55K) I0127 11:47:14.017689 15256 device_cpu.cpp:394] Buffer allocate: kernel_globals, 2,608 bytes. (2.55K) I0127 11:47:14.018689 6084 device_cpu.cpp:394] Buffer allocate: kernel_globals, 2,608 bytes. (2.55K) I0127 11:47:14.018689 15964 device_cpu.cpp:394] Buffer allocate: kernel_globals, 2,608 bytes. (2.55K) I0127 11:47:14.018689 7684 device_cpu.cpp:394] Buffer allocate: kernel_globals, 2,608 bytes. (2.55K) I0127 11:47:14.018689 14984 device_cpu.cpp:394] Buffer allocate: kernel_globals, 2,608 bytes. (2.55K) I0127 11:47:14.018689 9092 device_cpu.cpp:394] Buffer allocate: kernel_globals, 2,608 bytes. (2.55K) I0127 11:47:14.018689 14480 device_cpu.cpp:394] Buffer allocate: kernel_globals, 2,608 bytes. (2.55K) I0127 11:47:14.018689 7152 device_cpu.cpp:394] Buffer allocate: kernel_globals, 2,608 bytes. (2.55K) I0127 11:47:14.018689 9500 device_cpu.cpp:394] Buffer allocate: kernel_globals, 2,608 bytes. (2.55K) I0127 11:47:14.018689 7952 device_cpu.cpp:394] Buffer allocate: kernel_globals, 2,608 bytes. (2.55K) I0127 11:47:14.018689 15256 device_cpu.cpp:394] Buffer allocate: kernel_globals, 2,608 bytes. (2.55K) I0127 11:47:14.018689 14916 device_cpu.cpp:394] Buffer allocate: kernel_globals, 2,608 bytes. (2.55K) I0127 11:47:14.018689 15692 device_cpu.cpp:394] Buffer allocate: kernel_globals, 2,608 bytes. (2.55K) I0127 11:47:14.018689 14888 device_cpu.cpp:394] Buffer allocate: kernel_globals, 2,608 bytes. (2.55K) I0127 11:47:14.018689 13072 device_cpu.cpp:394] Buffer allocate: kernel_globals, 2,608 bytes. (2.55K) I0127 11:47:14.018689 10364 device_cpu.cpp:394] Buffer allocate: kernel_globals, 2,608 bytes. (2.55K) I0127 11:47:14.018689 7740 device_cpu.cpp:394] Buffer allocate: kernel_globals, 2,608 bytes. (2.55K) I0127 11:47:14.019690 6084 device_cpu.cpp:394] Buffer allocate: kernel_globals, 2,608 bytes. (2.55K) I0127 11:47:14.019690 15256 device_cpu.cpp:394] Buffer allocate: kernel_globals, 2,608 bytes. (2.55K) I0127 11:47:14.019690 7952 device_cpu.cpp:394] Buffer allocate: kernel_globals, 2,608 bytes. (2.55K) I0127 11:47:14.019690 15692 device_cpu.cpp:394] Buffer allocate: kernel_globals, 2,608 bytes. (2.55K) I0127 11:47:14.019690 14888 device_cpu.cpp:394] Buffer allocate: kernel_globals, 2,608 bytes. (2.55K) I0127 11:47:14.019690 10364 device_cpu.cpp:394] Buffer allocate: kernel_globals, 2,608 bytes. (2.55K) I0127 11:47:14.019690 14916 device_cpu.cpp:394] Buffer allocate: kernel_globals, 2,608 bytes. (2.55K) I0127 11:47:14.019690 7152 device_cpu.cpp:394] Buffer allocate: kernel_globals, 2,608 bytes. (2.55K) I0127 11:47:14.020691 14480 device_cpu.cpp:394] Buffer allocate: kernel_globals, 2,608 bytes. (2.55K) I0127 11:47:14.020691 7684 device_cpu.cpp:394] Buffer allocate: kernel_globals, 2,608 bytes. (2.55K) I0127 11:47:14.020691 15964 device_cpu.cpp:394] Buffer allocate: kernel_globals, 2,608 bytes. (2.55K) I0127 11:47:14.019690 7740 device_cpu.cpp:394] Buffer allocate: kernel_globals, 2,608 bytes. (2.55K) I0127 11:47:14.020691 13072 device_cpu.cpp:394] Buffer allocate: kernel_globals, 2,608 bytes. (2.55K) I0127 11:47:14.019690 14984 device_cpu.cpp:394] Buffer allocate: kernel_globals, 2,608 bytes. (2.55K) I0127 11:47:14.019690 9092 device_cpu.cpp:394] Buffer allocate: kernel_globals, 2,608 bytes. (2.55K) I0127 11:47:14.019690 9500 device_cpu.cpp:394] Buffer allocate: kernel_globals, 2,608 bytes. (2.55K) I0127 11:47:14.021692 9500 device_cpu.cpp:394] Buffer allocate: kernel_globals, 2,608 bytes. (2.55K) I0127 11:47:14.021692 6084 device_cpu.cpp:394] Buffer allocate: kernel_globals, 2,608 bytes. (2.55K) I0127 11:47:14.021692 7684 device_cpu.cpp:394] Buffer allocate: kernel_globals, 2,608 bytes. (2.55K) I0127 11:47:14.021692 15692 device_cpu.cpp:394] Buffer allocate: kernel_globals, 2,608 bytes. (2.55K) I0127 11:47:14.021692 14916 device_cpu.cpp:394] Buffer allocate: kernel_globals, 2,608 bytes. (2.55K) I0127 11:47:14.021692 7952 device_cpu.cpp:394] Buffer allocate: kernel_globals, 2,608 bytes. (2.55K) I0127 11:47:14.021692 13072 device_cpu.cpp:394] Buffer allocate: kernel_globals, 2,608 bytes. (2.55K) I0127 11:47:14.021692 14888 device_cpu.cpp:394] Buffer allocate: kernel_globals, 2,608 bytes. (2.55K) I0127 11:47:14.021692 14984 device_cpu.cpp:394] Buffer allocate: kernel_globals, 2,608 bytes. (2.55K) I0127 11:47:14.021692 15256 device_cpu.cpp:394] Buffer allocate: kernel_globals, 2,608 bytes. (2.55K) I0127 11:47:14.021692 14480 device_cpu.cpp:394] Buffer allocate: kernel_globals, 2,608 bytes. (2.55K) I0127 11:47:14.021692 7152 device_cpu.cpp:394] Buffer allocate: kernel_globals, 2,608 bytes. (2.55K) I0127 11:47:14.021692 10364 device_cpu.cpp:394] Buffer allocate: kernel_globals, 2,608 bytes. (2.55K) I0127 11:47:14.021692 7740 device_cpu.cpp:394] Buffer allocate: kernel_globals, 2,608 bytes. (2.55K) I0127 11:47:14.021692 9092 device_cpu.cpp:394] Buffer allocate: kernel_globals, 2,608 bytes. (2.55K) I0127 11:47:14.021692 15964 device_cpu.cpp:394] Buffer allocate: kernel_globals, 2,608 bytes. (2.55K) I0127 11:47:14.022693 6084 device_cpu.cpp:394] Buffer allocate: kernel_globals, 2,608 bytes. (2.55K) I0127 11:47:14.022693 9500 device_cpu.cpp:394] Buffer allocate: kernel_globals, 2,608 bytes. (2.55K) I0127 11:47:14.022693 15964 device_cpu.cpp:394] Buffer allocate: kernel_globals, 2,608 bytes. (2.55K) I0127 11:47:14.022693 14888 device_cpu.cpp:394] Buffer allocate: kernel_globals, 2,608 bytes. (2.55K) I0127 11:47:14.022693 7684 device_cpu.cpp:394] Buffer allocate: kernel_globals, 2,608 bytes. (2.55K) I0127 11:47:14.022693 10364 device_cpu.cpp:394] Buffer allocate: kernel_globals, 2,608 bytes. (2.55K) I0127 11:47:14.022693 15256 device_cpu.cpp:394] Buffer allocate: kernel_globals, 2,608 bytes. (2.55K) I0127 11:47:14.022693 7952 device_cpu.cpp:394] Buffer allocate: kernel_globals, 2,608 bytes. (2.55K) I0127 11:47:14.022693 9092 device_cpu.cpp:394] Buffer allocate: kernel_globals, 2,608 bytes. (2.55K) I0127 11:47:14.022693 14984 device_cpu.cpp:394] Buffer allocate: kernel_globals, 2,608 bytes. (2.55K) I0127 11:47:14.022693 7152 device_cpu.cpp:394] Buffer allocate: kernel_globals, 2,608 bytes. (2.55K) I0127 11:47:14.022693 15692 device_cpu.cpp:394] Buffer allocate: kernel_globals, 2,608 bytes. (2.55K) I0127 11:47:14.022693 14916 device_cpu.cpp:394] Buffer allocate: kernel_globals, 2,608 bytes. (2.55K) I0127 11:47:14.022693 14480 device_cpu.cpp:394] Buffer allocate: kernel_globals, 2,608 bytes. (2.55K) I0127 11:47:14.022693 13072 device_cpu.cpp:394] Buffer allocate: kernel_globals, 2,608 bytes. (2.55K) I0127 11:47:14.022693 7740 device_cpu.cpp:394] Buffer allocate: kernel_globals, 2,608 bytes. (2.55K) I0127 11:47:14.023694 6084 device_cpu.cpp:394] Buffer allocate: kernel_globals, 2,608 bytes. (2.55K) I0127 11:47:14.023694 14916 device_cpu.cpp:394] Buffer allocate: kernel_globals, 2,608 bytes. (2.55K) I0127 11:47:14.023694 9092 device_cpu.cpp:394] Buffer allocate: kernel_globals, 2,608 bytes. (2.55K) I0127 11:47:14.023694 7152 device_cpu.cpp:394] Buffer allocate: kernel_globals, 2,608 bytes. (2.55K) I0127 11:47:14.023694 15256 device_cpu.cpp:394] Buffer allocate: kernel_globals, 2,608 bytes. (2.55K) I0127 11:47:14.023694 13072 device_cpu.cpp:394] Buffer allocate: kernel_globals, 2,608 bytes. (2.55K) I0127 11:47:14.023694 10364 device_cpu.cpp:394] Buffer allocate: kernel_globals, 2,608 bytes. (2.55K) I0127 11:47:14.023694 7684 device_cpu.cpp:394] Buffer allocate: kernel_globals, 2,608 bytes. (2.55K) I0127 11:47:14.023694 7740 device_cpu.cpp:394] Buffer allocate: kernel_globals, 2,608 bytes. (2.55K) I0127 11:47:14.023694 15692 device_cpu.cpp:394] Buffer allocate: kernel_globals, 2,608 bytes. (2.55K) I0127 11:47:14.023694 9500 device_cpu.cpp:394] Buffer allocate: kernel_globals, 2,608 bytes. (2.55K) I0127 11:47:14.023694 14888 device_cpu.cpp:394] Buffer allocate: kernel_globals, 2,608 bytes. (2.55K) I0127 11:47:14.023694 14480 device_cpu.cpp:394] Buffer allocate: kernel_globals, 2,608 bytes. (2.55K) I0127 11:47:14.023694 14984 device_cpu.cpp:394] Buffer allocate: kernel_globals, 2,608 bytes. (2.55K) I0127 11:47:14.023694 7952 device_cpu.cpp:394] Buffer allocate: kernel_globals, 2,608 bytes. (2.55K) I0127 11:47:14.023694 15964 device_cpu.cpp:394] Buffer allocate: kernel_globals, 2,608 bytes. (2.55K) I0127 11:47:14.024695 6084 device_cpu.cpp:394] Buffer allocate: kernel_globals, 2,608 bytes. (2.55K) I0127 11:47:14.024695 14888 device_cpu.cpp:394] Buffer allocate: kernel_globals, 2,608 bytes. (2.55K) I0127 11:47:14.024695 7740 device_cpu.cpp:394] Buffer allocate: kernel_globals, 2,608 bytes. (2.55K) I0127 11:47:14.024695 7952 device_cpu.cpp:394] Buffer allocate: kernel_globals, 2,608 bytes. (2.55K) I0127 11:47:14.024695 9092 device_cpu.cpp:394] Buffer allocate: kernel_globals, 2,608 bytes. (2.55K) I0127 11:47:14.024695 14480 device_cpu.cpp:394] Buffer allocate: kernel_globals, 2,608 bytes. (2.55K) I0127 11:47:14.024695 14984 device_cpu.cpp:394] Buffer allocate: kernel_globals, 2,608 bytes. (2.55K) I0127 11:47:14.024695 7152 device_cpu.cpp:394] Buffer allocate: kernel_globals, 2,608 bytes. (2.55K) I0127 11:47:14.024695 13072 device_cpu.cpp:394] Buffer allocate: kernel_globals, 2,608 bytes. (2.55K) I0127 11:47:14.024695 15964 device_cpu.cpp:394] Buffer allocate: kernel_globals, 2,608 bytes. (2.55K) I0127 11:47:14.024695 15256 device_cpu.cpp:394] Buffer allocate: kernel_globals, 2,608 bytes. (2.55K) I0127 11:47:14.024695 14916 device_cpu.cpp:394] Buffer allocate: kernel_globals, 2,608 bytes. (2.55K) I0127 11:47:14.024695 10364 device_cpu.cpp:394] Buffer allocate: kernel_globals, 2,608 bytes. (2.55K) I0127 11:47:14.024695 9500 device_cpu.cpp:394] Buffer allocate: kernel_globals, 2,608 bytes. (2.55K) I0127 11:47:14.024695 7684 device_cpu.cpp:394] Buffer allocate: kernel_globals, 2,608 bytes. (2.55K) I0127 11:47:14.024695 15692 device_cpu.cpp:394] Buffer allocate: kernel_globals, 2,608 bytes. (2.55K) I0127 11:47:14.025696 15256 device_cpu.cpp:394] Buffer allocate: kernel_globals, 2,608 bytes. (2.55K) I0127 11:47:14.025696 6084 device_cpu.cpp:394] Buffer allocate: kernel_globals, 2,608 bytes. (2.55K) I0127 11:47:14.025696 7952 device_cpu.cpp:394] Buffer allocate: kernel_globals, 2,608 bytes. (2.55K) I0127 11:47:14.025696 7740 device_cpu.cpp:394] Buffer allocate: kernel_globals, 2,608 bytes. (2.55K) I0127 11:47:14.025696 10364 device_cpu.cpp:394] Buffer allocate: kernel_globals, 2,608 bytes. (2.55K) I0127 11:47:14.025696 7684 device_cpu.cpp:394] Buffer allocate: kernel_globals, 2,608 bytes. (2.55K) I0127 11:47:14.025696 14916 device_cpu.cpp:394] Buffer allocate: kernel_globals, 2,608 bytes. (2.55K) I0127 11:47:14.025696 9092 device_cpu.cpp:394] Buffer allocate: kernel_globals, 2,608 bytes. (2.55K) I0127 11:47:14.025696 14480 device_cpu.cpp:394] Buffer allocate: kernel_globals, 2,608 bytes. (2.55K) I0127 11:47:14.025696 9500 device_cpu.cpp:394] Buffer allocate: kernel_globals, 2,608 bytes. (2.55K) I0127 11:47:14.025696 14984 device_cpu.cpp:394] Buffer allocate: kernel_globals, 2,608 bytes. (2.55K) I0127 11:47:14.025696 13072 device_cpu.cpp:394] Buffer allocate: kernel_globals, 2,608 bytes. (2.55K) I0127 11:47:14.025696 14888 device_cpu.cpp:394] Buffer allocate: kernel_globals, 2,608 bytes. (2.55K) I0127 11:47:14.025696 15964 device_cpu.cpp:394] Buffer allocate: kernel_globals, 2,608 bytes. (2.55K) I0127 11:47:14.025696 15692 device_cpu.cpp:394] Buffer allocate: kernel_globals, 2,608 bytes. (2.55K) I0127 11:47:14.025696 7152 device_cpu.cpp:394] Buffer allocate: kernel_globals, 2,608 bytes. (2.55K) I0127 11:47:14.027698 15256 device_cpu.cpp:394] Buffer allocate: kernel_globals, 2,608 bytes. (2.55K) I0127 11:47:14.027698 7152 device_cpu.cpp:394] Buffer allocate: kernel_globals, 2,608 bytes. (2.55K) I0127 11:47:14.027698 9500 device_cpu.cpp:394] Buffer allocate: kernel_globals, 2,608 bytes. (2.55K) I0127 11:47:14.027698 7684 device_cpu.cpp:394] Buffer allocate: kernel_globals, 2,608 bytes. (2.55K) I0127 11:47:14.027698 6084 device_cpu.cpp:394] Buffer allocate: kernel_globals, 2,608 bytes. (2.55K) I0127 11:47:14.027698 14916 device_cpu.cpp:394] Buffer allocate: kernel_globals, 2,608 bytes. (2.55K) I0127 11:47:14.027698 15692 device_cpu.cpp:394] Buffer allocate: kernel_globals, 2,608 bytes. (2.55K) I0127 11:47:14.027698 15964 device_cpu.cpp:394] Buffer allocate: kernel_globals, 2,608 bytes. (2.55K) I0127 11:47:14.027698 14984 device_cpu.cpp:394] Buffer allocate: kernel_globals, 2,608 bytes. (2.55K) I0127 11:47:14.027698 13072 device_cpu.cpp:394] Buffer allocate: kernel_globals, 2,608 bytes. (2.55K) I0127 11:47:14.027698 9092 device_cpu.cpp:394] Buffer allocate: kernel_globals, 2,608 bytes. (2.55K) I0127 11:47:14.027698 14888 device_cpu.cpp:394] Buffer allocate: kernel_globals, 2,608 bytes. (2.55K) I0127 11:47:14.027698 7740 device_cpu.cpp:394] Buffer allocate: kernel_globals, 2,608 bytes. (2.55K) I0127 11:47:14.027698 7952 device_cpu.cpp:394] Buffer allocate: kernel_globals, 2,608 bytes. (2.55K) I0127 11:47:14.027698 14480 device_cpu.cpp:394] Buffer allocate: kernel_globals, 2,608 bytes. (2.55K) I0127 11:47:14.027698 10364 device_cpu.cpp:394] Buffer allocate: kernel_globals, 2,608 bytes. (2.55K) I0127 11:47:14.028698 15256 device_cpu.cpp:394] Buffer allocate: kernel_globals, 2,608 bytes. (2.55K) I0127 11:47:14.028698 7952 device_cpu.cpp:394] Buffer allocate: kernel_globals, 2,608 bytes. (2.55K) I0127 11:47:14.028698 7684 device_cpu.cpp:394] Buffer allocate: kernel_globals, 2,608 bytes. (2.55K) I0127 11:47:14.028698 14888 device_cpu.cpp:394] Buffer allocate: kernel_globals, 2,608 bytes. (2.55K) I0127 11:47:14.028698 6084 device_cpu.cpp:394] Buffer allocate: kernel_globals, 2,608 bytes. (2.55K) I0127 11:47:14.028698 7152 device_cpu.cpp:394] Buffer allocate: kernel_globals, 2,608 bytes. (2.55K) I0127 11:47:14.028698 14916 device_cpu.cpp:394] Buffer allocate: kernel_globals, 2,608 bytes. (2.55K) I0127 11:47:14.028698 15964 device_cpu.cpp:394] Buffer allocate: kernel_globals, 2,608 bytes. (2.55K) I0127 11:47:14.028698 13072 device_cpu.cpp:394] Buffer allocate: kernel_globals, 2,608 bytes. (2.55K) I0127 11:47:14.028698 9092 device_cpu.cpp:394] Buffer allocate: kernel_globals, 2,608 bytes. (2.55K) I0127 11:47:14.028698 15692 device_cpu.cpp:394] Buffer allocate: kernel_globals, 2,608 bytes. (2.55K) I0127 11:47:14.028698 7740 device_cpu.cpp:394] Buffer allocate: kernel_globals, 2,608 bytes. (2.55K) I0127 11:47:14.028698 9500 device_cpu.cpp:394] Buffer allocate: kernel_globals, 2,608 bytes. (2.55K) I0127 11:47:14.028698 10364 device_cpu.cpp:394] Buffer allocate: kernel_globals, 2,608 bytes. (2.55K) I0127 11:47:14.028698 14984 device_cpu.cpp:394] Buffer allocate: kernel_globals, 2,608 bytes. (2.55K) I0127 11:47:14.028698 14480 device_cpu.cpp:394] Buffer allocate: kernel_globals, 2,608 bytes. (2.55K) I0127 11:47:14.029700 14480 device_cpu.cpp:394] Buffer allocate: kernel_globals, 2,608 bytes. (2.55K) I0127 11:47:14.029700 7684 device_cpu.cpp:394] Buffer allocate: kernel_globals, 2,608 bytes. (2.55K) I0127 11:47:14.029700 6084 device_cpu.cpp:394] Buffer allocate: kernel_globals, 2,608 bytes. (2.55K) I0127 11:47:14.029700 7740 device_cpu.cpp:394] Buffer allocate: kernel_globals, 2,608 bytes. (2.55K) I0127 11:47:14.029700 14984 device_cpu.cpp:394] Buffer allocate: kernel_globals, 2,608 bytes. (2.55K) I0127 11:47:14.029700 9500 device_cpu.cpp:394] Buffer allocate: kernel_globals, 2,608 bytes. (2.55K) I0127 11:47:14.029700 15964 device_cpu.cpp:394] Buffer allocate: kernel_globals, 2,608 bytes. (2.55K) I0127 11:47:14.029700 10364 device_cpu.cpp:394] Buffer allocate: kernel_globals, 2,608 bytes. (2.55K) I0127 11:47:14.029700 13072 device_cpu.cpp:394] Buffer allocate: kernel_globals, 2,608 bytes. (2.55K) I0127 11:47:14.029700 9092 device_cpu.cpp:394] Buffer allocate: kernel_globals, 2,608 bytes. (2.55K) I0127 11:47:14.029700 14888 device_cpu.cpp:394] Buffer allocate: kernel_globals, 2,608 bytes. (2.55K) I0127 11:47:14.029700 15692 device_cpu.cpp:394] Buffer allocate: kernel_globals, 2,608 bytes. (2.55K) I0127 11:47:14.029700 7952 device_cpu.cpp:394] Buffer allocate: kernel_globals, 2,608 bytes. (2.55K) I0127 11:47:14.029700 7152 device_cpu.cpp:394] Buffer allocate: kernel_globals, 2,608 bytes. (2.55K) I0127 11:47:14.029700 15256 device_cpu.cpp:394] Buffer allocate: kernel_globals, 2,608 bytes. (2.55K) I0127 11:47:14.029700 14916 device_cpu.cpp:394] Buffer allocate: kernel_globals, 2,608 bytes. (2.55K) I0127 11:47:14.031702 14624 blender_session.cpp:599] Total render time: 1.09228 I0127 11:47:14.031702 14624 blender_session.cpp:600] Render time (without synchronization): 0.0202433 I0127 11:47:19.001039 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:47:19.002797 8632 device_cuda_impl.cpp:883] Buffer allocate: RenderBuffers, 6,711,936 bytes. (6.40M) in device memory I0127 11:47:19.004109 1300 camera.cpp:551] Camera is outside of the volume. I0127 11:47:19.028035 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:47:19.031038 1300 camera.cpp:551] Camera is outside of the volume. I0127 11:47:19.033039 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:47:19.038044 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:47:19.046051 1300 camera.cpp:551] Camera is outside of the volume. I0127 11:47:19.048053 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:47:19.062067 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:47:19.075078 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:47:19.082084 1300 camera.cpp:551] Camera is outside of the volume. I0127 11:47:19.088089 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:47:19.102102 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:47:19.118117 8632 blender_sync.cpp:254] Total time spent synchronizing data: 0.0162172 I0127 11:47:19.141139 1300 camera.cpp:551] Camera is outside of the volume. I0127 11:47:19.146142 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:47:19.150146 1300 camera.cpp:551] Camera is outside of the volume. I0127 11:47:19.172168 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:47:19.176172 1300 camera.cpp:551] Camera is outside of the volume. I0127 11:47:19.188182 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:47:19.204162 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:47:19.207165 1300 camera.cpp:551] Camera is outside of the volume. I0127 11:47:19.220177 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:47:19.236192 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:47:19.236192 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:47:19.252205 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:47:19.268220 8632 blender_sync.cpp:254] Total time spent synchronizing data: 0.0161883 I0127 11:47:19.269222 1300 camera.cpp:551] Camera is outside of the volume. I0127 11:47:19.284235 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:47:19.287237 1300 camera.cpp:551] Camera is outside of the volume. I0127 11:47:19.288239 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:47:19.300124 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:47:19.304128 1300 camera.cpp:551] Camera is outside of the volume. I0127 11:47:19.315138 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:47:19.319141 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:47:19.328466 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:47:19.331470 1300 camera.cpp:551] Camera is outside of the volume. I0127 11:47:19.341478 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:47:19.355490 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:47:19.368503 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:47:19.371505 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:47:19.396528 1300 camera.cpp:551] Camera is outside of the volume. I0127 11:47:19.410540 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:47:19.413543 1300 camera.cpp:551] Camera is outside of the volume. I0127 11:47:19.425853 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:47:19.428856 1300 camera.cpp:551] Camera is outside of the volume. I0127 11:47:19.441869 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:47:19.457855 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:47:19.460858 1300 camera.cpp:551] Camera is outside of the volume. I0127 11:47:19.473870 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:47:19.489884 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:47:19.505899 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:47:19.521914 8632 blender_sync.cpp:254] Total time spent synchronizing data: 0.016075 I0127 11:47:19.576963 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:47:19.607992 1300 camera.cpp:551] Camera is outside of the volume. I0127 11:47:19.634019 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:47:19.637022 1300 camera.cpp:551] Camera is outside of the volume. I0127 11:47:19.650108 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:47:19.653110 1300 camera.cpp:551] Camera is outside of the volume. I0127 11:47:19.654111 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:47:19.682108 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:47:19.685111 1300 camera.cpp:551] Camera is outside of the volume. I0127 11:47:19.686112 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:47:19.690116 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:47:19.698123 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:47:19.698123 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:47:19.714138 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:47:19.730152 8632 blender_sync.cpp:254] Total time spent synchronizing data: 0.016191 I0127 11:47:20.319438 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:47:20.332450 1300 camera.cpp:551] Camera is outside of the volume. I0127 11:47:20.342458 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:47:20.345461 1300 camera.cpp:551] Camera is outside of the volume. I0127 11:47:20.355756 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:47:20.358760 1300 camera.cpp:551] Camera is outside of the volume. I0127 11:47:20.368769 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:47:20.381781 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:47:20.385784 1300 camera.cpp:551] Camera is outside of the volume. I0127 11:47:20.395793 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:47:20.408805 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:47:20.421818 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:47:20.435830 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:47:20.451844 8632 blender_sync.cpp:254] Total time spent synchronizing data: 0.0164052 I0127 11:47:20.462854 1300 camera.cpp:551] Camera is outside of the volume. I0127 11:47:20.467859 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:47:20.471863 1300 camera.cpp:551] Camera is outside of the volume. I0127 11:47:20.475867 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:47:20.489104 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:47:20.492861 1300 camera.cpp:551] Camera is outside of the volume. I0127 11:47:20.501870 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:47:20.515882 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:47:20.519886 1300 camera.cpp:551] Camera is outside of the volume. I0127 11:47:20.538904 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:47:20.542907 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:47:20.555918 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:47:20.568931 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:47:20.584945 8632 blender_sync.cpp:254] Total time spent synchronizing data: 0.0162656 I0127 11:47:20.590951 1300 camera.cpp:551] Camera is outside of the volume. I0127 11:47:20.596956 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:47:20.600960 1300 camera.cpp:551] Camera is outside of the volume. I0127 11:47:20.608968 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:47:20.611970 1300 camera.cpp:551] Camera is outside of the volume. I0127 11:47:20.621979 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:47:20.647856 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:47:20.650859 1300 camera.cpp:551] Camera is outside of the volume. I0127 11:47:20.663872 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:47:20.679885 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:47:20.695853 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:47:20.711867 8632 blender_sync.cpp:254] Total time spent synchronizing data: 0.0162173 I0127 11:47:20.711867 1300 camera.cpp:551] Camera is outside of the volume. I0127 11:47:20.715871 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:47:20.718874 1300 camera.cpp:551] Camera is outside of the volume. I0127 11:47:20.729261 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:47:20.732264 1300 camera.cpp:551] Camera is outside of the volume. I0127 11:47:20.742274 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:47:20.755940 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:47:20.758944 1300 camera.cpp:551] Camera is outside of the volume. I0127 11:47:20.768954 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:47:20.782966 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:47:20.789973 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:47:20.789973 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:47:20.789973 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:47:20.805853 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:47:20.810858 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:47:20.822868 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:47:20.838883 8632 blender_sync.cpp:254] Total time spent synchronizing data: 0.0164002 I0127 11:47:21.059252 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:47:21.087277 1300 camera.cpp:551] Camera is outside of the volume. I0127 11:47:21.102733 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:47:21.105737 1300 camera.cpp:551] Camera is outside of the volume. I0127 11:47:21.115746 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:47:21.119750 1300 camera.cpp:551] Camera is outside of the volume. I0127 11:47:21.128758 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:47:21.142771 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:47:21.145773 1300 camera.cpp:551] Camera is outside of the volume. I0127 11:47:21.155783 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:47:21.169299 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:47:21.182310 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:47:21.195322 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:47:21.212338 8632 blender_sync.cpp:254] Total time spent synchronizing data: 0.0165426 I0127 11:47:21.219344 1300 camera.cpp:551] Camera is outside of the volume. I0127 11:47:21.223348 1300 camera.cpp:551] Camera is outside of the volume. I0127 11:47:21.225349 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:47:21.236032 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:47:21.239035 1300 camera.cpp:551] Camera is outside of the volume. I0127 11:47:21.249045 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:47:21.262797 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:47:21.265596 1300 camera.cpp:551] Camera is outside of the volume. I0127 11:47:21.275605 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:47:21.289618 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:47:21.302629 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:47:21.315641 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:47:21.328653 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:47:21.345669 8632 blender_sync.cpp:254] Total time spent synchronizing data: 0.0164219 I0127 11:47:21.345669 1300 camera.cpp:551] Camera is outside of the volume. I0127 11:47:21.350673 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:47:21.353677 1300 camera.cpp:551] Camera is outside of the volume. I0127 11:47:21.355677 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:47:21.369501 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:47:21.372505 1300 camera.cpp:551] Camera is outside of the volume. I0127 11:47:21.382514 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:47:21.396032 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:47:21.399531 1300 camera.cpp:551] Camera is outside of the volume. I0127 11:47:21.409543 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:47:21.422552 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:47:21.451578 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:47:21.467097 8632 blender_sync.cpp:254] Total time spent synchronizing data: 0.0163833 I0127 11:47:21.468097 1300 camera.cpp:551] Camera is outside of the volume. I0127 11:47:21.472100 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:47:21.475103 1300 camera.cpp:551] Camera is outside of the volume. I0127 11:47:21.477105 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:47:21.489545 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:47:21.493119 1300 camera.cpp:551] Camera is outside of the volume. I0127 11:47:21.502127 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:47:21.516032 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:47:21.519857 1300 camera.cpp:551] Camera is outside of the volume. I0127 11:47:21.528865 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:47:21.561894 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:47:21.565901 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:47:21.569905 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:47:21.585918 8632 blender_sync.cpp:254] Total time spent synchronizing data: 0.0160695 I0127 11:47:22.310943 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:47:22.327958 8632 blender_sync.cpp:254] Total time spent synchronizing data: 0.0165092 I0127 11:47:22.699882 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:47:22.704886 1300 camera.cpp:551] Camera is outside of the volume. I0127 11:47:22.715896 1300 camera.cpp:551] Camera is outside of the volume. I0127 11:47:22.727906 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:47:22.730911 1300 camera.cpp:551] Camera is outside of the volume. I0127 11:47:22.731911 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:47:22.759053 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:47:22.762058 1300 camera.cpp:551] Camera is outside of the volume. I0127 11:47:22.774067 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:47:22.778071 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:47:22.789081 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:47:22.789081 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:47:22.805096 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:47:22.821110 8632 blender_sync.cpp:254] Total time spent synchronizing data: 0.0163305 I0127 11:47:22.821110 1300 camera.cpp:551] Camera is outside of the volume. I0127 11:47:22.825114 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:47:22.828116 1300 camera.cpp:551] Camera is outside of the volume. I0127 11:47:22.836124 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:47:22.840128 1300 camera.cpp:551] Camera is outside of the volume. I0127 11:47:22.850137 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:47:22.863397 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:47:22.866401 1300 camera.cpp:551] Camera is outside of the volume. I0127 11:47:22.876410 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:47:22.889422 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:47:22.903435 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:47:22.916751 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:47:22.929764 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:47:22.945778 8632 blender_sync.cpp:254] Total time spent synchronizing data: 0.0162829 I0127 11:47:22.948781 1300 camera.cpp:551] Camera is outside of the volume. I0127 11:47:22.952785 1300 camera.cpp:551] Camera is outside of the volume. I0127 11:47:22.953785 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:47:22.958791 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:47:22.963795 1300 camera.cpp:551] Camera is outside of the volume. I0127 11:47:22.969800 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:47:22.983444 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:47:22.986449 1300 camera.cpp:551] Camera is outside of the volume. I0127 11:47:22.996457 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:47:23.009469 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:47:23.023481 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:47:23.036796 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:47:23.049809 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:47:23.065824 8632 blender_sync.cpp:254] Total time spent synchronizing data: 0.0162216 I0127 11:47:23.069828 1300 camera.cpp:551] Camera is outside of the volume. I0127 11:47:23.074832 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:47:23.078835 1300 camera.cpp:551] Camera is outside of the volume. I0127 11:47:23.079836 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:47:23.089937 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:47:23.092941 1300 camera.cpp:551] Camera is outside of the volume. I0127 11:47:23.102949 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:47:23.116961 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:47:23.119964 1300 camera.cpp:551] Camera is outside of the volume. I0127 11:47:23.129973 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:47:23.153995 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:47:23.153995 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:47:23.170009 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:47:23.170009 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:47:23.186024 8632 blender_sync.cpp:254] Total time spent synchronizing data: 0.0161275 I0127 11:47:23.187026 1300 camera.cpp:551] Camera is outside of the volume. I0127 11:47:23.190027 1300 camera.cpp:551] Camera is outside of the volume. I0127 11:47:23.192029 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:47:23.201962 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:47:23.204964 1300 camera.cpp:551] Camera is outside of the volume. I0127 11:47:23.209969 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:47:23.233995 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:47:23.236999 1300 camera.cpp:551] Camera is outside of the volume. I0127 11:47:23.250010 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:47:23.266026 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:47:23.266026 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:47:23.282038 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:47:23.287043 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:47:23.303057 8632 blender_sync.cpp:254] Total time spent synchronizing data: 0.0163483 I0127 11:47:23.311064 1300 camera.cpp:551] Camera is outside of the volume. I0127 11:47:23.315068 1300 camera.cpp:551] Camera is outside of the volume. I0127 11:47:23.316069 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:47:23.320073 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:47:23.329048 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:47:23.332051 1300 camera.cpp:551] Camera is outside of the volume. I0127 11:47:23.333053 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:47:23.343061 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:47:23.360074 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:47:23.363076 1300 camera.cpp:551] Camera is outside of the volume. I0127 11:47:23.365078 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:47:23.370083 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:47:23.376088 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:47:23.376088 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:47:23.392103 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:47:23.392103 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:47:23.408035 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:47:23.413040 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:47:23.429054 8632 blender_sync.cpp:254] Total time spent synchronizing data: 0.0160526 I0127 11:47:24.056957 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:47:24.073973 8632 blender_sync.cpp:254] Total time spent synchronizing data: 0.0166617 I0127 11:47:25.596000 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:47:25.706101 8632 blender_sync.cpp:254] Total time spent synchronizing data: 0.109773 I0127 11:47:25.720113 8632 device_cuda_impl.cpp:1205] Array 3D allocate: __tex_image_float_011, 15,724,800 bytes. (15.00M) I0127 11:47:25.722287 1300 object.cpp:637] Total 5512 objects. I0127 11:47:25.722287 1300 geometry.cpp:1710] Total 12 meshes. I0127 11:47:25.723287 1300 device_cuda_impl.cpp:883] Buffer allocate: __attributes_float, 1,180,176 bytes. (1.12M) in device memory I0127 11:47:25.724288 1300 device_cuda_impl.cpp:883] Buffer allocate: __attributes_float2, 2,360,352 bytes. (2.25M) in device memory I0127 11:47:25.725289 1300 device_cuda_impl.cpp:883] Buffer allocate: __attributes_float3, 6,470,912 bytes. (6.17M) in device memory I0127 11:47:25.726290 1300 device_cuda_impl.cpp:883] Buffer allocate: __objects, 1,058,304 bytes. (1.01M) in device memory I0127 11:47:25.726290 1300 geometry.cpp:1925] Objects BVH build pool statistics: Total time: 0.000000 Tasks handled: 0 I0127 11:47:25.726290 1300 device_cuda_impl.cpp:883] Buffer allocate: __object_flag, 22,048 bytes. (21.53K) in device memory I0127 11:47:25.726290 1300 device_cuda_impl.cpp:883] Buffer allocate: __object_volume_step, 22,048 bytes. (21.53K) in device memory I0127 11:47:25.728292 1300 camera.cpp:551] Camera is outside of the volume. I0127 11:47:25.728292 1300 light.cpp:976] Total 5 lights. I0127 11:47:25.728292 1300 light.cpp:955] Number of lights sent to the device: 4 I0127 11:47:25.728292 1300 light.cpp:957] Number of lights without contribution: 1 I0127 11:47:25.728292 1300 device_cuda_impl.cpp:883] Buffer allocate: __lights, 768 bytes. (768) in device memory I0127 11:47:25.729293 1300 light.cpp:329] Total 4 of light distribution primitives. I0127 11:47:25.729293 1300 device_cuda_impl.cpp:883] Buffer allocate: __light_distribution, 80 bytes. (80) in device memory I0127 11:47:25.729293 1300 scene.cpp:337] System memory statistics after full device sync: Usage: 939,175,134 (895.67M) Peak: 2,401,259,462 (2.24G) I0127 11:47:25.729293 1300 device_cuda_impl.cpp:883] Buffer allocate: __texture_info, 12,288 bytes. (12.00K) in device memory I0127 11:47:25.740303 1300 camera.cpp:551] Camera is outside of the volume. I0127 11:47:26.257378 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:47:26.365612 8632 blender_sync.cpp:254] Total time spent synchronizing data: 0.108199 I0127 11:47:26.366118 1300 object.cpp:637] Total 5512 objects. I0127 11:47:26.366118 1300 geometry.cpp:1710] Total 12 meshes. I0127 11:47:26.367115 1300 device_cuda_impl.cpp:883] Buffer allocate: __attributes_float, 1,180,176 bytes. (1.12M) in device memory I0127 11:47:26.367115 1300 device_cuda_impl.cpp:883] Buffer allocate: __attributes_float2, 2,360,352 bytes. (2.25M) in device memory I0127 11:47:26.368116 1300 device_cuda_impl.cpp:883] Buffer allocate: __attributes_float3, 6,470,912 bytes. (6.17M) in device memory I0127 11:47:26.369117 1300 device_cuda_impl.cpp:883] Buffer allocate: __objects, 1,058,304 bytes. (1.01M) in device memory I0127 11:47:26.369117 1300 geometry.cpp:1925] Objects BVH build pool statistics: Total time: 0.000000 Tasks handled: 0 I0127 11:47:26.370118 1300 device_cuda_impl.cpp:883] Buffer allocate: __object_flag, 22,048 bytes. (21.53K) in device memory I0127 11:47:26.370118 1300 device_cuda_impl.cpp:883] Buffer allocate: __object_volume_step, 22,048 bytes. (21.53K) in device memory I0127 11:47:26.370118 1300 camera.cpp:551] Camera is outside of the volume. I0127 11:47:26.370118 1300 light.cpp:976] Total 5 lights. I0127 11:47:26.370118 1300 light.cpp:955] Number of lights sent to the device: 4 I0127 11:47:26.370118 1300 light.cpp:957] Number of lights without contribution: 1 I0127 11:47:26.370118 1300 device_cuda_impl.cpp:883] Buffer allocate: __lights, 768 bytes. (768) in device memory I0127 11:47:26.370118 1300 light.cpp:329] Total 4 of light distribution primitives. I0127 11:47:26.371119 1300 device_cuda_impl.cpp:883] Buffer allocate: __light_distribution, 80 bytes. (80) in device memory I0127 11:47:26.371119 1300 scene.cpp:337] System memory statistics after full device sync: Usage: 939,175,134 (895.67M) Peak: 2,401,259,462 (2.24G) I0127 11:47:26.384055 1300 camera.cpp:551] Camera is outside of the volume. I0127 11:47:26.390060 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:47:26.394064 1300 camera.cpp:551] Camera is outside of the volume. I0127 11:47:26.398067 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:47:26.411018 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:47:26.415022 1300 camera.cpp:551] Camera is outside of the volume. I0127 11:47:26.424031 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:47:26.438043 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:47:26.451056 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:47:26.464855 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:47:26.477867 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:47:26.493882 8632 blender_sync.cpp:254] Total time spent synchronizing data: 0.0163204 I0127 11:47:27.204311 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:47:27.220325 8632 blender_sync.cpp:254] Total time spent synchronizing data: 0.0167666 I0127 11:47:28.217082 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:47:28.234097 8632 blender_sync.cpp:254] Total time spent synchronizing data: 0.0166742 I0127 11:47:28.495889 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:47:28.511904 8632 blender_sync.cpp:254] Total time spent synchronizing data: 0.0164565 I0127 11:47:28.697086 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:47:28.714102 8632 blender_sync.cpp:254] Total time spent synchronizing data: 0.0166461 I0127 11:47:29.162050 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:47:29.162050 1300 camera.cpp:551] Camera is outside of the volume. I0127 11:47:29.172039 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:47:29.176043 1300 camera.cpp:551] Camera is outside of the volume. I0127 11:47:29.185778 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:47:29.188781 1300 camera.cpp:551] Camera is outside of the volume. I0127 11:47:29.198791 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:47:29.212105 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:47:29.215804 1300 camera.cpp:551] Camera is outside of the volume. I0127 11:47:29.225813 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:47:29.238826 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:47:29.251837 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:47:29.265849 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:47:29.281864 8632 blender_sync.cpp:254] Total time spent synchronizing data: 0.0163913 I0127 11:47:29.281864 1300 camera.cpp:551] Camera is outside of the volume. I0127 11:47:29.286868 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:47:29.290872 1300 camera.cpp:551] Camera is outside of the volume. I0127 11:47:29.291873 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:47:29.305852 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:47:29.308856 1300 camera.cpp:551] Camera is outside of the volume. I0127 11:47:29.318864 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:47:29.331877 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:47:29.335881 1300 camera.cpp:551] Camera is outside of the volume. I0127 11:47:29.345891 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:47:29.358902 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:47:29.371914 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:47:29.385927 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:47:29.401942 8632 blender_sync.cpp:254] Total time spent synchronizing data: 0.0164747 I0127 11:47:29.401942 1300 camera.cpp:551] Camera is outside of the volume. I0127 11:47:29.406946 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:47:29.409948 1300 camera.cpp:551] Camera is outside of the volume. I0127 11:47:29.411950 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:47:29.425963 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:47:29.428966 1300 camera.cpp:551] Camera is outside of the volume. I0127 11:47:29.438975 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:47:29.452105 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:47:29.455989 1300 camera.cpp:551] Camera is outside of the volume. I0127 11:47:29.465998 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:47:29.479010 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:47:29.492022 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:47:29.505897 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:47:29.521912 8632 blender_sync.cpp:254] Total time spent synchronizing data: 0.0162717 I0127 11:47:29.521912 1300 camera.cpp:551] Camera is outside of the volume. I0127 11:47:29.526916 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:47:29.529919 1300 camera.cpp:551] Camera is outside of the volume. I0127 11:47:29.531921 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:47:29.545855 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:47:29.548857 1300 camera.cpp:551] Camera is outside of the volume. I0127 11:47:29.558866 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:47:29.562870 1300 camera.cpp:551] Camera is outside of the volume. I0127 11:47:29.572880 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:47:29.585891 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:47:29.585891 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:47:29.605909 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:47:29.605909 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:47:29.605909 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:47:29.621924 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:47:29.621924 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:47:29.637938 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:47:29.653954 8632 blender_sync.cpp:254] Total time spent synchronizing data: 0.0166131 I0127 11:47:29.653954 1300 camera.cpp:551] Camera is outside of the volume. I0127 11:47:29.658957 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:47:29.661960 1300 camera.cpp:551] Camera is outside of the volume. I0127 11:47:29.665964 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:47:29.679297 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:47:29.682301 1300 camera.cpp:551] Camera is outside of the volume. I0127 11:47:29.692309 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:47:29.696313 1300 camera.cpp:551] Camera is outside of the volume. I0127 11:47:29.705322 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:47:29.719334 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:47:29.733106 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:47:29.737109 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:47:29.746117 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:47:29.746117 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:47:29.765136 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:47:29.781150 8632 blender_sync.cpp:254] Total time spent synchronizing data: 0.0162642 I0127 11:47:29.974918 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:47:29.991933 8632 blender_sync.cpp:254] Total time spent synchronizing data: 0.0166954 I0127 11:47:31.446877 8632 device_optix.cpp:229] Closed database: "C:\Users\User\AppData\Local\NVIDIA\OptixCache\cache7.db" I0127 11:47:31.446877 8632 device_optix.cpp:229] Cache data size: "137.9 MiB" I0127 11:47:34.035611 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:47:34.035611 8632 device_cuda_impl.cpp:714] Mapped host memory limit set to 29,987,418,112 bytes. (27.93G) I0127 11:47:34.083093 8632 device_optix.cpp:229] All knobs on default. I0127 11:47:34.093922 8632 device_optix.cpp:229] Opened database: "C:\Users\User\AppData\Local\NVIDIA\OptixCache\cache7.db" I0127 11:47:34.093922 8632 device_optix.cpp:229] Cache data size: "137.9 MiB" I0127 11:47:34.094923 8632 device_cuda_impl.cpp:883] Buffer allocate: __params, 2,000 bytes. (1.95K) in device memory I0127 11:47:34.095924 8632 device_cuda_impl.cpp:883] Buffer allocate: RenderBuffers, 6,711,936 bytes. (6.40M) in device memory I0127 11:47:34.096884 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:47:34.099887 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:47:34.118865 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:47:34.118865 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:47:34.118865 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:47:34.133885 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:47:34.133885 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:47:34.149106 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:47:34.149106 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:47:34.165109 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:47:34.165109 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:47:34.180109 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:47:34.180109 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:47:34.196110 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:47:34.306208 8632 blender_sync.cpp:254] Total time spent synchronizing data: 0.110079 I0127 11:47:34.319221 8632 device_cuda_impl.cpp:1205] Array 3D allocate: __tex_image_float_000, 15,724,800 bytes. (15.00M) I0127 11:47:34.322224 7288 scene.cpp:543] Requested features: Experimental features: On Max nodes group: 3 Nodes features: 5 Use Hair: False Use Object Motion: False Use Camera Motion: False Use Baking: False Use Subsurface: True Use Volume: True Use Branched Integrator: False Use Patch Evaluation: False Use Transparent Shadows: False Use Principled BSDF: True Use Denoising: False Use Displacement: False Use Background Light: True I0127 11:47:34.322224 7288 device_cuda_impl.cpp:383] Testing for pre-compiled kernel D:\SOFTWARES\BLENDER_BETA ALPHA\blender-2.93.0-ded9484925ed-windows64\2.93\scripts\addons\cycles\lib/kernel_sm_86.cubin. I0127 11:47:34.322224 7288 device_cuda_impl.cpp:385] Using precompiled kernel. I0127 11:47:34.322224 7288 device_cuda_impl.cpp:383] Testing for pre-compiled kernel D:\SOFTWARES\BLENDER_BETA ALPHA\blender-2.93.0-ded9484925ed-windows64\2.93\scripts\addons\cycles\lib/filter_sm_86.cubin. I0127 11:47:34.322224 7288 device_cuda_impl.cpp:385] Using precompiled kernel. I0127 11:47:34.329231 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:47:34.334235 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:47:34.340004 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:47:34.340004 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:47:34.355850 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:47:34.355850 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:47:34.371870 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:47:34.371870 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:47:34.371870 7288 device_cuda_impl.cpp:671] Local memory reserved 1,217,921,024 bytes. (1.13G) I0127 11:47:34.387884 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:47:34.387884 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:47:34.395891 7288 device_optix.cpp:229] Cache hit for key: ptx-7482438-key04f58aa3573859b8fc4fa853747b9831-sm_86-rtc1-drv461.40 I0127 11:47:34.395891 7288 device_cuda_impl.cpp:883] Buffer allocate: __sbt, 416 bytes. (416) in device memory I0127 11:47:34.396893 7288 device_optix.cpp:229] Cache hit for key: ptx-2340-key04ba557d583a931e5c6c93c434a9ceda-sm_86-rtc1-drv461.40 I0127 11:47:34.403898 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:47:34.403898 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:47:34.412910 7288 device_optix.cpp:229] Info: Pipeline has 1 module(s), 6 entry function(s), 9 trace call(s), 0 continuation callable call(s), 0 direct callable call(s), 11501 basic block(s) in entry functions, 124414 instruction(s) in entry functions, 26 non-entry function(s), 8014 basic block(s) in non-entry functions, 108472 instruction(s) in non-entry functions I0127 11:47:34.412910 7288 device_optix.cpp:229] Cache hit for key: ptx-2340-key04ba557d583a931e5c6c93c434a9ceda-sm_86-rtc1-drv461.40 I0127 11:47:34.419916 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:47:34.419916 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:47:34.426848 7288 device_optix.cpp:229] Info: Pipeline has 1 module(s), 6 entry function(s), 0 trace call(s), 0 continuation callable call(s), 0 direct callable call(s), 67 basic block(s) in entry functions, 620 instruction(s) in entry functions, 26 non-entry function(s), 8014 basic block(s) in non-entry functions, 108472 instruction(s) in non-entry functions I0127 11:47:34.426848 7288 scene.cpp:556] Total time spent loading kernels: 0.104192 I0127 11:47:34.426848 7288 svm.cpp:88] Total 16 shaders. I0127 11:47:34.426848 9500 constant_fold.cpp:132] Discarding closure emission. I0127 11:47:34.426848 14480 constant_fold.cpp:113] Folding convert_vector_to_point::value_point to socket Mapping::Vector. I0127 11:47:34.426848 14480 constant_fold.cpp:113] Folding convert_vector_to_point::value_point to socket Mapping::Vector. I0127 11:47:34.426848 15692 svm.cpp:67] Compilation summary: Shader name: default_empty Number of SVM nodes: 3 Peak stack usage: 0 Time (in seconds): Finalize: 0.000027 Surface: 0.000011 Bump: 0.000000 Volume: 0.000027 Displacement: 0.000025 Generate: 0.000063 Total: 0.000091 I0127 11:47:34.426848 14480 constant_fold.cpp:113] Folding convert_vector_to_point::value_point to socket Mapping::Vector. I0127 11:47:34.426848 14984 svm.cpp:67] Compilation summary: Shader name: default_volume Number of SVM nodes: 3 Peak stack usage: 0 Time (in seconds): Finalize: 0.000032 Surface: 0.000003 Bump: 0.000000 Volume: 0.000027 Displacement: 0.000008 Generate: 0.000037 Total: 0.000070 I0127 11:47:34.426848 15256 svm.cpp:67] Compilation summary: Shader name: shader Number of SVM nodes: 5 Peak stack usage: 0 Time (in seconds): Finalize: 0.000022 Surface: 0.000024 Bump: 0.000000 Volume: 0.000022 Displacement: 0.000029 Generate: 0.000076 Total: 0.000098 I0127 11:47:34.426848 14480 constant_fold.cpp:113] Folding convert_vector_to_point::value_point to socket Mapping::Vector. I0127 11:47:34.426848 15964 svm.cpp:67] Compilation summary: Shader name: shader Number of SVM nodes: 5 Peak stack usage: 0 Time (in seconds): Finalize: 0.000013 Surface: 0.000016 Bump: 0.000000 Volume: 0.000018 Displacement: 0.000057 Generate: 0.000092 Total: 0.000106 I0127 11:47:34.426848 7952 svm.cpp:67] Compilation summary: Shader name: shader Number of SVM nodes: 5 Peak stack usage: 0 Time (in seconds): Finalize: 0.000012 Surface: 0.000055 Bump: 0.000000 Volume: 0.000019 Displacement: 0.000015 Generate: 0.000089 Total: 0.000102 I0127 11:47:34.426848 14916 svm.cpp:67] Compilation summary: Shader name: Material.002 Number of SVM nodes: 28 Peak stack usage: 23 Time (in seconds): Finalize: 0.000081 Surface: 0.000061 Bump: 0.000000 Volume: 0.000019 Displacement: 0.000003 Generate: 0.000083 Total: 0.000165 I0127 11:47:34.426848 7152 svm.cpp:67] Compilation summary: Shader name: default_surface Number of SVM nodes: 8 Peak stack usage: 4 Time (in seconds): Finalize: 0.000062 Surface: 0.000040 Bump: 0.000000 Volume: 0.000017 Displacement: 0.000017 Generate: 0.000074 Total: 0.000137 I0127 11:47:34.426848 7684 svm.cpp:67] Compilation summary: Shader name: Smoke Domain Material.001 Number of SVM nodes: 14 Peak stack usage: 10 Time (in seconds): Finalize: 0.000036 Surface: 0.000009 Bump: 0.000000 Volume: 0.000078 Displacement: 0.000020 Generate: 0.000108 Total: 0.000144 I0127 11:47:34.426848 7740 svm.cpp:67] Compilation summary: Shader name: shader Number of SVM nodes: 5 Peak stack usage: 0 Time (in seconds): Finalize: 0.000015 Surface: 0.000039 Bump: 0.000000 Volume: 0.000004 Displacement: 0.000021 Generate: 0.000064 Total: 0.000080 I0127 11:47:34.426848 9500 svm.cpp:67] Compilation summary: Shader name: default_light Number of SVM nodes: 3 Peak stack usage: 0 Time (in seconds): Finalize: 0.000081 Surface: 0.000010 Bump: 0.000000 Volume: 0.000018 Displacement: 0.000006 Generate: 0.000034 Total: 0.000116 I0127 11:47:34.426848 14888 svm.cpp:67] Compilation summary: Shader name: pine-trunk Number of SVM nodes: 30 Peak stack usage: 26 Time (in seconds): Finalize: 0.000123 Surface: 0.000252 Bump: 0.000000 Volume: 0.000003 Displacement: 0.000002 Generate: 0.000257 Total: 0.000382 I0127 11:47:34.426848 13072 svm.cpp:67] Compilation summary: Shader name: pine-leaf Number of SVM nodes: 46 Peak stack usage: 32 Time (in seconds): Finalize: 0.000164 Surface: 0.000413 Bump: 0.000000 Volume: 0.000002 Displacement: 0.000003 Generate: 0.000418 Total: 0.000583 I0127 11:47:34.427848 9092 svm.cpp:67] Compilation summary: Shader name: pine-leaf_Snow Number of SVM nodes: 40 Peak stack usage: 31 Time (in seconds): Finalize: 0.000148 Surface: 0.000520 Bump: 0.000000 Volume: 0.000002 Displacement: 0.000003 Generate: 0.000526 Total: 0.000675 I0127 11:47:34.427848 7288 svm.cpp:67] Compilation summary: Shader name: pine-leaf_Snow.2 Number of SVM nodes: 46 Peak stack usage: 32 Time (in seconds): Finalize: 0.000139 Surface: 0.000562 Bump: 0.000000 Volume: 0.000002 Displacement: 0.000001 Generate: 0.000566 Total: 0.000706 I0127 11:47:34.427848 14480 svm.cpp:67] Compilation summary: Shader name: Material Number of SVM nodes: 374 Peak stack usage: 33 Time (in seconds): Finalize: 0.000259 Surface: 0.000586 Bump: 0.000212 Volume: 0.000004 Displacement: 0.000016 Generate: 0.000817 Total: 0.001077 I0127 11:47:34.427848 10364 svm.cpp:67] Compilation summary: Shader name: default_background Number of SVM nodes: 15 Peak stack usage: 15 Time (in seconds): Finalize: 0.000066 Surface: 0.001382 Bump: 0.000000 Volume: 0.000001 Displacement: 0.000001 Generate: 0.001384 Total: 0.001451 I0127 11:47:34.427848 7288 device_cuda_impl.cpp:883] Buffer allocate: __svm_nodes, 10,336 bytes. (10.09K) in device memory I0127 11:47:34.427848 7288 device_cuda_impl.cpp:883] Buffer allocate: __shaders, 512 bytes. (512) in device memory I0127 11:47:34.428848 7288 svm.cpp:164] Shader manager updated 16 shaders in 0.0018038 seconds. I0127 11:47:34.434854 7288 volume.cpp:628] Memory usage volume mesh: 0.187271Mb. I0127 11:47:34.434854 7288 object.cpp:637] Total 5512 objects. I0127 11:47:34.434854 7288 device_cuda_impl.cpp:883] Buffer allocate: __objects, 1,058,304 bytes. (1.01M) in device memory I0127 11:47:34.434854 7288 particles.cpp:121] Total 0 particle systems. I0127 11:47:34.434854 7288 device_cuda_impl.cpp:883] Buffer allocate: __particles, 80 bytes. (80) in device memory I0127 11:47:34.434854 7288 geometry.cpp:1710] Total 12 meshes. I0127 11:47:34.435855 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:47:34.438858 7288 device_cuda_impl.cpp:883] Buffer allocate: __attributes_map, 1,280 bytes. (1.25K) in device memory I0127 11:47:34.439859 7288 device_cuda_impl.cpp:883] Buffer allocate: __attributes_float, 1,180,176 bytes. (1.12M) in device memory I0127 11:47:34.440860 7288 device_cuda_impl.cpp:883] Buffer allocate: __attributes_float2, 2,360,352 bytes. (2.25M) in device memory I0127 11:47:34.441860 7288 device_cuda_impl.cpp:883] Buffer allocate: __attributes_float3, 6,470,912 bytes. (6.17M) in device memory I0127 11:47:34.441860 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:47:34.442862 7288 device_cuda_impl.cpp:883] Buffer allocate: __objects, 1,058,304 bytes. (1.01M) in device memory I0127 11:47:34.442862 10364 device_cuda_impl.cpp:883] Buffer allocate: optix temp index data, 24 bytes. (24) in device memory I0127 11:47:34.442862 10364 device_cuda_impl.cpp:883] Buffer allocate: optix temp vertex data, 64 bytes. (64) in device memory I0127 11:47:34.442862 7684 device_cuda_impl.cpp:883] Buffer allocate: optix temp index data, 240 bytes. (240) in device memory I0127 11:47:34.442862 7684 device_cuda_impl.cpp:883] Buffer allocate: optix temp vertex data, 192 bytes. (192) in device memory I0127 11:47:34.442862 14888 device_cuda_impl.cpp:883] Buffer allocate: optix temp index data, 27,792 bytes. (27.14K) in device memory I0127 11:47:34.442862 14888 device_cuda_impl.cpp:883] Buffer allocate: optix temp vertex data, 40,576 bytes. (39.62K) in device memory I0127 11:47:34.442862 7152 device_cuda_impl.cpp:883] Buffer allocate: optix temp index data, 27,792 bytes. (27.14K) in device memory I0127 11:47:34.442862 7152 device_cuda_impl.cpp:883] Buffer allocate: optix temp vertex data, 40,576 bytes. (39.62K) in device memory I0127 11:47:34.442862 13072 device_cuda_impl.cpp:883] Buffer allocate: optix temp index data, 27,792 bytes. (27.14K) in device memory I0127 11:47:34.442862 13072 device_cuda_impl.cpp:883] Buffer allocate: optix temp vertex data, 40,576 bytes. (39.62K) in device memory I0127 11:47:34.442862 14480 device_cuda_impl.cpp:883] Buffer allocate: optix temp index data, 240 bytes. (240) in device memory I0127 11:47:34.443862 14480 device_cuda_impl.cpp:883] Buffer allocate: optix temp vertex data, 192 bytes. (192) in device memory I0127 11:47:34.443862 10364 device_cuda_impl.cpp:883] Buffer allocate: optix temp as build mem, 136 bytes. (136) in device memory I0127 11:47:34.443862 10364 device_cuda_impl.cpp:883] Buffer allocate: optix blas, 768 bytes. (768) in device memory I0127 11:47:34.443862 7684 device_cuda_impl.cpp:883] Buffer allocate: optix temp as build mem, 1,544 bytes. (1.51K) in device memory I0127 11:47:34.443862 7684 device_cuda_impl.cpp:883] Buffer allocate: optix blas, 5,888 bytes. (5.75K) in device memory I0127 11:47:34.443862 14888 device_cuda_impl.cpp:883] Buffer allocate: optix temp as build mem, 93,448 bytes. (91.26K) in device memory I0127 11:47:34.443862 14888 device_cuda_impl.cpp:883] Buffer allocate: optix blas, 165,120 bytes. (161.25K) in device memory I0127 11:47:34.443862 7152 device_cuda_impl.cpp:883] Buffer allocate: optix temp as build mem, 93,448 bytes. (91.26K) in device memory I0127 11:47:34.443862 7152 device_cuda_impl.cpp:883] Buffer allocate: optix blas, 165,120 bytes. (161.25K) in device memory I0127 11:47:34.443862 9500 device_cuda_impl.cpp:883] Buffer allocate: optix temp index data, 1,069,008 bytes. (1.02M) in device memory I0127 11:47:34.444864 9500 device_cuda_impl.cpp:883] Buffer allocate: optix temp vertex data, 712,704 bytes. (696.00K) in device memory I0127 11:47:34.444864 7288 device_cuda_impl.cpp:883] Buffer allocate: optix temp index data, 262,608 bytes. (256.45K) in device memory I0127 11:47:34.444864 7288 device_cuda_impl.cpp:883] Buffer allocate: optix temp vertex data, 700,288 bytes. (683.88K) in device memory I0127 11:47:34.444864 9092 device_cuda_impl.cpp:883] Buffer allocate: optix temp index data, 3,024 bytes. (2.95K) in device memory I0127 11:47:34.444864 9092 device_cuda_impl.cpp:883] Buffer allocate: optix temp vertex data, 2,048 bytes. (2.00K) in device memory I0127 11:47:34.444864 9092 device_cuda_impl.cpp:883] Buffer allocate: optix temp as build mem, 10,760 bytes. (10.51K) in device memory I0127 11:47:34.444864 9092 device_cuda_impl.cpp:883] Buffer allocate: optix blas, 22,400 bytes. (21.88K) in device memory I0127 11:47:34.444864 15692 device_cuda_impl.cpp:883] Buffer allocate: optix temp index data, 196,608 bytes. (192.00K) in device memory I0127 11:47:34.445864 15692 device_cuda_impl.cpp:883] Buffer allocate: optix temp vertex data, 140,160 bytes. (136.88K) in device memory I0127 11:47:34.445864 13072 device_cuda_impl.cpp:883] Buffer allocate: optix temp as build mem, 93,448 bytes. (91.26K) in device memory I0127 11:47:34.446866 13072 device_cuda_impl.cpp:883] Buffer allocate: optix blas, 165,120 bytes. (161.25K) in device memory I0127 11:47:34.446866 14480 device_cuda_impl.cpp:883] Buffer allocate: optix temp as build mem, 1,544 bytes. (1.51K) in device memory I0127 11:47:34.446866 14480 device_cuda_impl.cpp:883] Buffer allocate: optix blas, 5,888 bytes. (5.75K) in device memory I0127 11:47:34.447866 7952 device_cuda_impl.cpp:883] Buffer allocate: optix temp index data, 65,472 bytes. (63.94K) in device memory I0127 11:47:34.447866 7952 device_cuda_impl.cpp:883] Buffer allocate: optix temp vertex data, 43,600 bytes. (42.58K) in device memory I0127 11:47:34.447866 15692 device_cuda_impl.cpp:883] Buffer allocate: optix temp as build mem, 656,008 bytes. (640.63K) in device memory I0127 11:47:34.447866 15692 device_cuda_impl.cpp:883] Buffer allocate: optix blas, 1,142,400 bytes. (1.09M) in device memory I0127 11:47:34.449010 9500 device_cuda_impl.cpp:883] Buffer allocate: optix temp as build mem, 3,564,040 bytes. (3.40M) in device memory I0127 11:47:34.449010 9500 device_cuda_impl.cpp:883] Buffer allocate: optix blas, 6,192,896 bytes. (5.91M) in device memory I0127 11:47:34.449010 14984 device_cuda_impl.cpp:883] Buffer allocate: optix temp index data, 27,792 bytes. (27.14K) in device memory I0127 11:47:34.450012 14984 device_cuda_impl.cpp:883] Buffer allocate: optix temp vertex data, 40,576 bytes. (39.62K) in device memory I0127 11:47:34.450012 7288 device_cuda_impl.cpp:883] Buffer allocate: optix temp as build mem, 876,040 bytes. (855.51K) in device memory I0127 11:47:34.450012 7288 device_cuda_impl.cpp:883] Buffer allocate: optix blas, 1,524,224 bytes. (1.45M) in device memory I0127 11:47:34.451014 7952 device_cuda_impl.cpp:883] Buffer allocate: optix temp as build mem, 219,016 bytes. (213.88K) in device memory I0127 11:47:34.451014 7952 device_cuda_impl.cpp:883] Buffer allocate: optix blas, 382,848 bytes. (373.88K) in device memory I0127 11:47:34.451014 14984 device_cuda_impl.cpp:883] Buffer allocate: optix temp as build mem, 93,448 bytes. (91.26K) in device memory I0127 11:47:34.451014 14984 device_cuda_impl.cpp:883] Buffer allocate: optix blas, 165,120 bytes. (161.25K) in device memory I0127 11:47:34.452014 7288 geometry.cpp:1925] Objects BVH build pool statistics: Total time: 0.009569 Tasks handled: 12 I0127 11:47:34.453016 7288 geometry.cpp:1230] Using MULTI layout. I0127 11:47:34.453016 7288 device_cuda_impl.cpp:883] Buffer allocate: optix tlas aabbs, 132,288 bytes. (129.19K) in device memory I0127 11:47:34.453016 7288 device_cuda_impl.cpp:883] Buffer allocate: optix tlas instances, 440,960 bytes. (430.62K) in device memory I0127 11:47:34.453016 7288 device_cuda_impl.cpp:883] Buffer allocate: optix temp as build mem, 463,624 bytes. (452.76K) in device memory I0127 11:47:34.453831 7288 device_cuda_impl.cpp:883] Buffer allocate: optix tlas, 1,341,568 bytes. (1.28M) in device memory I0127 11:47:34.453831 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:47:34.455834 7288 device_cuda_impl.cpp:883] Buffer allocate: __prim_tri_index, 569,464 bytes. (556.12K) in device memory I0127 11:47:34.456617 7288 device_cuda_impl.cpp:883] Buffer allocate: __prim_tri_verts, 6,833,568 bytes. (6.52M) in device memory I0127 11:47:34.457614 7288 device_cuda_impl.cpp:883] Buffer allocate: __prim_type, 569,464 bytes. (556.12K) in device memory I0127 11:47:34.457614 7288 device_cuda_impl.cpp:883] Buffer allocate: __prim_visibility, 569,464 bytes. (556.12K) in device memory I0127 11:47:34.457614 7288 device_cuda_impl.cpp:883] Buffer allocate: __prim_index, 569,464 bytes. (556.12K) in device memory I0127 11:47:34.457614 7288 device_cuda_impl.cpp:883] Buffer allocate: __prim_object, 569,464 bytes. (556.12K) in device memory I0127 11:47:34.460618 7288 device_cuda_impl.cpp:883] Buffer allocate: __tri_shader, 569,464 bytes. (556.12K) in device memory I0127 11:47:34.461618 7288 device_cuda_impl.cpp:883] Buffer allocate: __tri_vnormal, 1,761,552 bytes. (1.68M) in device memory I0127 11:47:34.461618 7288 device_cuda_impl.cpp:883] Buffer allocate: __tri_vindex, 2,277,856 bytes. (2.17M) in device memory I0127 11:47:34.461618 7288 device_cuda_impl.cpp:883] Buffer allocate: __tri_patch, 569,464 bytes. (556.12K) in device memory I0127 11:47:34.461618 7288 device_cuda_impl.cpp:883] Buffer allocate: __tri_patch_uv, 880,776 bytes. (860.13K) in device memory I0127 11:47:34.462620 7288 device_cuda_impl.cpp:883] Buffer allocate: __object_flag, 22,048 bytes. (21.53K) in device memory I0127 11:47:34.462620 7288 device_cuda_impl.cpp:883] Buffer allocate: __object_volume_step, 22,048 bytes. (21.53K) in device memory I0127 11:47:34.467623 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:47:34.481637 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:47:34.498652 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:47:34.498652 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:47:34.498652 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:47:34.514667 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:47:34.514667 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:47:34.529685 14888 device_cuda_impl.cpp:883] Buffer allocate: __tex_image_byte4_007, 1,048,576 bytes. (1.00M) in device memory I0127 11:47:34.530683 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:47:34.532683 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:47:34.533684 10364 device_cuda_impl.cpp:883] Buffer allocate: __tex_image_byte_006, 4,194,304 bytes. (4.00M) in device memory I0127 11:47:34.539688 7288 device_cuda_impl.cpp:883] Buffer allocate: __tex_image_byte4_010, 16,777,216 bytes. (16.00M) in device memory I0127 11:47:34.541690 14916 device_cuda_impl.cpp:883] Buffer allocate: __tex_image_byte4_003, 1,048,576 bytes. (1.00M) in device memory I0127 11:47:34.546710 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:47:34.549712 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:47:34.556704 7740 device_cuda_impl.cpp:883] Buffer allocate: __tex_image_byte4_004, 4,194,304 bytes. (4.00M) in device memory I0127 11:47:34.569732 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:47:34.569732 15692 device_cuda_impl.cpp:883] Buffer allocate: __tex_image_byte4_002, 4,194,304 bytes. (4.00M) in device memory I0127 11:47:34.583730 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:47:34.584730 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:47:34.594743 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:47:34.597743 7684 device_cuda_impl.cpp:883] Buffer allocate: __tex_image_byte4_005, 4,194,304 bytes. (4.00M) in device memory I0127 11:47:34.610754 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:47:34.626772 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:47:34.631783 7952 device_cuda_impl.cpp:883] Buffer allocate: __tex_image_byte4_008, 16,777,216 bytes. (16.00M) in device memory I0127 11:47:34.643788 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:47:34.658798 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:47:34.674813 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:47:34.674813 7152 device_cuda_impl.cpp:883] Buffer allocate: __tex_image_byte4_009, 16,777,216 bytes. (16.00M) in device memory I0127 11:47:34.690826 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:47:34.706843 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:47:34.722856 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:47:34.736868 9500 device_cuda_impl.cpp:883] Buffer allocate: __tex_image_half4_001, 400,000,000 bytes. (381.47M) in device memory I0127 11:47:34.738870 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:47:34.754884 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:47:34.770900 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:47:34.774904 7288 camera.cpp:542] Detected camera inside volume. I0127 11:47:34.774904 7288 tables.cpp:50] Total 1 lookup tables. I0127 11:47:34.774904 7288 device_cuda_impl.cpp:883] Buffer allocate: __lookup_table, 262,144 bytes. (256.00K) in device memory I0127 11:47:34.774904 7288 light.cpp:976] Total 5 lights. I0127 11:47:34.774904 7288 light.cpp:955] Number of lights sent to the device: 4 I0127 11:47:34.774904 7288 light.cpp:957] Number of lights without contribution: 1 I0127 11:47:34.774904 7288 device_cuda_impl.cpp:883] Buffer allocate: __lights, 768 bytes. (768) in device memory I0127 11:47:34.774904 7288 light.cpp:329] Total 4 of light distribution primitives. I0127 11:47:34.775904 7288 device_cuda_impl.cpp:883] Buffer allocate: __light_distribution, 80 bytes. (80) in device memory I0127 11:47:34.775904 7288 light.cpp:672] Automatically set World MIS resolution to 10000 by 5000 I0127 11:47:34.786914 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:47:34.802928 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:47:34.818943 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:47:34.834957 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:47:34.850972 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:47:34.866986 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:47:34.883002 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:47:34.899016 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:47:34.915030 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:47:34.931046 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:47:34.947060 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:47:34.962074 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:47:34.977087 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:47:34.992254 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:47:35.001899 7288 device_cuda_impl.cpp:883] Buffer allocate: background_output, 800,000,000 bytes. (762.94M) in device memory I0127 11:47:35.007905 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:47:35.023337 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:47:35.024857 7288 device_cuda_impl.cpp:883] Buffer allocate: background_input, 800,000,000 bytes. (762.94M) in device memory I0127 11:47:35.038870 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:47:35.054885 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:47:35.070899 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:47:35.086915 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:47:35.097924 7288 device_cuda_impl.cpp:883] Buffer allocate: __texture_info, 12,288 bytes. (12.00K) in device memory I0127 11:47:35.102928 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:47:35.118943 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:47:35.134958 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:47:35.150972 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:47:35.166986 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:47:35.183001 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:47:35.199015 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:47:35.215030 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:47:35.231045 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:47:35.247059 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:47:35.263073 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:47:35.279088 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:47:35.295102 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:47:35.311117 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:47:35.327131 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:47:35.343147 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:47:35.359161 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:47:35.375176 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:47:35.391191 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:47:35.407204 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:47:35.423220 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:47:35.439234 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:47:35.455248 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:47:35.471263 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:47:35.487278 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:47:35.503293 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:47:35.519306 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:47:35.535321 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:47:35.551335 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:47:35.567350 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:47:35.583364 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:47:35.583364 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:47:35.599380 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:47:35.615231 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:47:35.631247 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:47:35.647260 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:47:35.663275 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:47:35.679289 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:47:35.695304 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:47:35.711319 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:47:35.727337 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:47:35.727337 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:47:35.743347 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:47:35.759362 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:47:35.775377 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:47:35.791391 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:47:35.807406 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:47:35.823421 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:47:35.839435 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:47:35.855449 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:47:35.871464 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:47:35.886706 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:47:35.902720 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:47:35.918735 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:47:35.934749 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:47:35.950764 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:47:35.966778 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:47:35.998812 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:47:36.014830 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:47:36.029835 7288 light.cpp:721] Background MIS build time 0.0623238 I0127 11:47:36.029835 7288 device_cuda_impl.cpp:883] Buffer allocate: __light_background_marginal_cdf, 40,008 bytes. (39.07K) in device memory I0127 11:47:36.030836 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:47:36.040041 7288 device_cuda_impl.cpp:883] Buffer allocate: __light_background_conditional_cdf, 400,040,000 bytes. (381.51M) in device memory I0127 11:47:36.046047 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:47:36.061060 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:47:36.077076 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:47:36.093091 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:47:36.109104 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:47:36.122653 7288 device_cuda_impl.cpp:883] Buffer allocate: __sample_pattern_lut, 1,335,552 bytes. (1.27M) in device memory I0127 11:47:36.122653 7288 tables.cpp:50] Total 2 lookup tables. I0127 11:47:36.122653 7288 device_cuda_impl.cpp:883] Buffer allocate: __lookup_table, 266,240 bytes. (260.00K) in device memory I0127 11:47:36.122653 7288 scene.cpp:337] System memory statistics after full device sync: Usage: 941,350,446 (897.74M) Peak: 2,401,259,462 (2.24G) I0127 11:47:36.124656 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:47:36.141671 8632 blender_sync.cpp:254] Total time spent synchronizing data: 0.0177416 I0127 11:47:36.184796 7288 scene.cpp:543] Requested features: Experimental features: Off Max nodes group: 3 Nodes features: 5 Use Hair: False Use Object Motion: False Use Camera Motion: False Use Baking: False Use Subsurface: True Use Volume: True Use Branched Integrator: False Use Patch Evaluation: False Use Transparent Shadows: True Use Principled BSDF: True Use Denoising: False Use Displacement: False Use Background Light: True I0127 11:47:36.184796 7288 device_cuda_impl.cpp:535] Skipping kernel reload, not currently supported. I0127 11:47:36.218827 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:47:36.220829 7288 device_optix.cpp:229] Cache hit for key: ptx-7482438-key04f58aa3573859b8fc4fa853747b9831-sm_86-rtc1-drv461.40 I0127 11:47:36.221830 7288 device_optix.cpp:229] Cache hit for key: ptx-2340-key04ba557d583a931e5c6c93c434a9ceda-sm_86-rtc1-drv461.40 I0127 11:47:36.232695 7288 device_optix.cpp:229] Info: Pipeline has 1 module(s), 6 entry function(s), 9 trace call(s), 0 continuation callable call(s), 0 direct callable call(s), 11501 basic block(s) in entry functions, 124414 instruction(s) in entry functions, 26 non-entry function(s), 8014 basic block(s) in non-entry functions, 108472 instruction(s) in non-entry functions I0127 11:47:36.232695 7288 device_optix.cpp:229] Cache hit for key: ptx-2340-key04ba557d583a931e5c6c93c434a9ceda-sm_86-rtc1-drv461.40 I0127 11:47:36.234696 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:47:36.247882 7288 device_optix.cpp:229] Info: Pipeline has 1 module(s), 6 entry function(s), 0 trace call(s), 0 continuation callable call(s), 0 direct callable call(s), 67 basic block(s) in entry functions, 620 instruction(s) in entry functions, 26 non-entry function(s), 8014 basic block(s) in non-entry functions, 108472 instruction(s) in non-entry functions I0127 11:47:36.247882 7288 scene.cpp:556] Total time spent loading kernels: 0.0628006 I0127 11:47:36.247882 7288 camera.cpp:542] Detected camera inside volume. I0127 11:47:36.249884 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:47:36.266899 8632 blender_sync.cpp:254] Total time spent synchronizing data: 0.0174456 I0127 11:47:36.275908 7288 camera.cpp:542] Detected camera inside volume. I0127 11:47:36.364017 7288 camera.cpp:542] Detected camera inside volume. I0127 11:47:39.712868 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:47:39.933197 8632 device_cuda_impl.cpp:883] Buffer allocate: RenderBuffers, 1,350,592 bytes. (1.29M) in device memory I0127 11:47:39.934199 7288 camera.cpp:542] Detected camera inside volume. I0127 11:47:39.958035 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:47:39.961038 7288 camera.cpp:542] Detected camera inside volume. I0127 11:47:39.973049 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:47:39.989064 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:47:40.004079 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:47:40.007083 7288 camera.cpp:542] Detected camera inside volume. I0127 11:47:40.020095 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:47:40.036109 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:47:40.052124 8632 blender_sync.cpp:254] Total time spent synchronizing data: 0.0164665 I0127 11:47:44.026852 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:47:44.043867 8632 blender_sync.cpp:254] Total time spent synchronizing data: 0.0165244 I0127 11:47:44.653887 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:47:44.654888 8632 device_cuda_impl.cpp:883] Buffer allocate: RenderBuffers, 1,944,000 bytes. (1.85M) in device memory I0127 11:47:44.656477 7288 camera.cpp:542] Detected camera inside volume. I0127 11:47:44.682106 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:47:44.686110 7288 camera.cpp:542] Detected camera inside volume. I0127 11:47:44.687111 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:47:44.713135 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:47:44.729149 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:47:44.744849 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:47:44.748853 7288 camera.cpp:542] Detected camera inside volume. I0127 11:47:44.759863 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:47:44.775878 8632 blender_sync.cpp:254] Total time spent synchronizing data: 0.0161412 I0127 11:47:44.847312 8632 device_cuda_impl.cpp:883] Buffer allocate: RenderBuffers, 2,784,688 bytes. (2.66M) in device memory I0127 11:47:44.848235 7288 camera.cpp:542] Detected camera inside volume. I0127 11:47:44.852239 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:47:44.871256 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:47:44.874259 7288 camera.cpp:542] Detected camera inside volume. I0127 11:47:44.887271 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:47:44.903286 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:47:44.919301 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:47:44.934850 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:47:44.937853 7288 camera.cpp:542] Detected camera inside volume. I0127 11:47:44.950866 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:47:44.966881 8632 blender_sync.cpp:254] Total time spent synchronizing data: 0.0161345 I0127 11:47:45.077981 8632 device_cuda_impl.cpp:883] Buffer allocate: RenderBuffers, 4,432,896 bytes. (4.23M) in device memory I0127 11:47:45.078982 7288 camera.cpp:542] Detected camera inside volume. I0127 11:47:45.094792 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:47:45.097795 7288 camera.cpp:542] Detected camera inside volume. I0127 11:47:45.110807 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:47:45.126821 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:47:45.142055 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:47:45.145058 7288 camera.cpp:542] Detected camera inside volume. I0127 11:47:45.158069 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:47:45.173084 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:47:45.189098 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:47:45.205112 8632 blender_sync.cpp:254] Total time spent synchronizing data: 0.0161374 I0127 11:47:45.220126 7288 camera.cpp:542] Detected camera inside volume. I0127 11:47:46.356197 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:47:46.408676 8632 device_cuda_impl.cpp:883] Buffer allocate: RenderBuffers, 3,888,064 bytes. (3.71M) in device memory I0127 11:47:46.409678 7288 camera.cpp:542] Detected camera inside volume. I0127 11:47:46.432699 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:47:46.447856 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:47:46.450860 7288 camera.cpp:542] Detected camera inside volume. I0127 11:47:46.462870 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:47:46.478885 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:47:46.493898 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:47:46.508913 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:47:46.524927 8632 blender_sync.cpp:254] Total time spent synchronizing data: 0.0166812 I0127 11:47:46.526659 8632 device_cuda_impl.cpp:883] Buffer allocate: RenderBuffers, 2,784,688 bytes. (2.66M) in device memory I0127 11:47:46.527591 7288 camera.cpp:542] Detected camera inside volume. I0127 11:47:46.540604 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:47:46.543606 7288 camera.cpp:542] Detected camera inside volume. I0127 11:47:46.556902 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:47:46.572896 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:47:46.588910 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:47:46.604851 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:47:46.607853 7288 camera.cpp:542] Detected camera inside volume. I0127 11:47:46.620865 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:47:46.635879 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:47:46.651895 8632 blender_sync.cpp:254] Total time spent synchronizing data: 0.0161083 I0127 11:47:50.928874 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:47:51.039974 8632 blender_sync.cpp:254] Total time spent synchronizing data: 0.110508 I0127 11:47:51.058991 7288 scene.cpp:543] Requested features: Experimental features: Off Max nodes group: 3 Nodes features: 5 Use Hair: False Use Object Motion: False Use Camera Motion: False Use Baking: False Use Subsurface: True Use Volume: True Use Branched Integrator: False Use Patch Evaluation: False Use Transparent Shadows: False Use Principled BSDF: True Use Denoising: False Use Displacement: False Use Background Light: True I0127 11:47:51.058991 7288 device_cuda_impl.cpp:535] Skipping kernel reload, not currently supported. I0127 11:47:51.073004 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:47:51.085016 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:47:51.094023 7288 device_optix.cpp:229] Cache hit for key: ptx-7482438-key04f58aa3573859b8fc4fa853747b9831-sm_86-rtc1-drv461.40 I0127 11:47:51.094023 7288 device_optix.cpp:229] Cache hit for key: ptx-2340-key04ba557d583a931e5c6c93c434a9ceda-sm_86-rtc1-drv461.40 I0127 11:47:51.097026 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:47:51.105033 7288 device_optix.cpp:229] Info: Pipeline has 1 module(s), 6 entry function(s), 9 trace call(s), 0 continuation callable call(s), 0 direct callable call(s), 11501 basic block(s) in entry functions, 124414 instruction(s) in entry functions, 26 non-entry function(s), 8014 basic block(s) in non-entry functions, 108472 instruction(s) in non-entry functions I0127 11:47:51.106035 7288 device_optix.cpp:229] Cache hit for key: ptx-2340-key04ba557d583a931e5c6c93c434a9ceda-sm_86-rtc1-drv461.40 I0127 11:47:51.113040 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:47:51.113040 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:47:51.120048 7288 device_optix.cpp:229] Info: Pipeline has 1 module(s), 6 entry function(s), 0 trace call(s), 0 continuation callable call(s), 0 direct callable call(s), 67 basic block(s) in entry functions, 620 instruction(s) in entry functions, 26 non-entry function(s), 8014 basic block(s) in non-entry functions, 108472 instruction(s) in non-entry functions I0127 11:47:51.120048 7288 scene.cpp:556] Total time spent loading kernels: 0.0613668 I0127 11:47:51.120048 7288 svm.cpp:88] Total 16 shaders. I0127 11:47:51.120048 13072 constant_fold.cpp:58] Folding Sun_color::Color to constant (16, 15, 15). I0127 11:47:51.120048 13072 constant_fold.cpp:113] Folding Mapping::Vector to socket Texture Coordinate::Generated. I0127 11:47:51.120048 15256 svm.cpp:67] Compilation summary: Shader name: default_volume Number of SVM nodes: 3 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000008 Bump: 0.000000 Volume: 0.000007 Displacement: 0.000018 Generate: 0.000033 Total: 0.000034 I0127 11:47:51.120048 14480 svm.cpp:67] Compilation summary: Shader name: default_surface Number of SVM nodes: 8 Peak stack usage: 4 Time (in seconds): Finalize: 0.000000 Surface: 0.000038 Bump: 0.000000 Volume: 0.000007 Displacement: 0.000002 Generate: 0.000048 Total: 0.000050 I0127 11:47:51.120048 15692 svm.cpp:67] Compilation summary: Shader name: shader Number of SVM nodes: 5 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000037 Bump: 0.000000 Volume: 0.000013 Displacement: 0.000005 Generate: 0.000055 Total: 0.000056 I0127 11:47:51.120048 14916 svm.cpp:67] Compilation summary: Shader name: Smoke Domain Material.001 Number of SVM nodes: 14 Peak stack usage: 10 Time (in seconds): Finalize: 0.000000 Surface: 0.000041 Bump: 0.000000 Volume: 0.000056 Displacement: 0.000004 Generate: 0.000101 Total: 0.000102 I0127 11:47:51.120048 13072 constant_fold.cpp:113] Folding Soft_hard::Color to socket convert_float_to_color::value_color. I0127 11:47:51.120048 14888 svm.cpp:67] Compilation summary: Shader name: default_empty Number of SVM nodes: 3 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000005 Bump: 0.000000 Volume: 0.000027 Displacement: 0.000023 Generate: 0.000055 Total: 0.000056 I0127 11:47:51.120048 9500 constant_fold.cpp:113] Folding convert_vector_to_point::value_point to socket Mapping::Vector. I0127 11:47:51.120048 7152 svm.cpp:67] Compilation summary: Shader name: shader Number of SVM nodes: 5 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000021 Bump: 0.000000 Volume: 0.000016 Displacement: 0.000041 Generate: 0.000078 Total: 0.000080 I0127 11:47:51.120048 7952 svm.cpp:67] Compilation summary: Shader name: pine-trunk Number of SVM nodes: 30 Peak stack usage: 26 Time (in seconds): Finalize: 0.000109 Surface: 0.000055 Bump: 0.000000 Volume: 0.000004 Displacement: 0.000003 Generate: 0.000061 Total: 0.000171 I0127 11:47:51.120048 7740 svm.cpp:67] Compilation summary: Shader name: Material.002 Number of SVM nodes: 28 Peak stack usage: 23 Time (in seconds): Finalize: 0.000000 Surface: 0.000068 Bump: 0.000000 Volume: 0.000013 Displacement: 0.000005 Generate: 0.000086 Total: 0.000087 I0127 11:47:51.120048 9500 constant_fold.cpp:113] Folding convert_vector_to_point::value_point to socket Mapping::Vector. I0127 11:47:51.120048 7288 svm.cpp:67] Compilation summary: Shader name: pine-leaf_Snow.2 Number of SVM nodes: 46 Peak stack usage: 32 Time (in seconds): Finalize: 0.000171 Surface: 0.000044 Bump: 0.000000 Volume: 0.000003 Displacement: 0.000002 Generate: 0.000050 Total: 0.000222 I0127 11:47:51.120048 14984 svm.cpp:67] Compilation summary: Shader name: shader Number of SVM nodes: 5 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000074 Bump: 0.000000 Volume: 0.000003 Displacement: 0.000018 Generate: 0.000095 Total: 0.000096 I0127 11:47:51.120048 9092 svm.cpp:67] Compilation summary: Shader name: pine-leaf_Snow Number of SVM nodes: 40 Peak stack usage: 31 Time (in seconds): Finalize: 0.000142 Surface: 0.000051 Bump: 0.000000 Volume: 0.000002 Displacement: 0.000003 Generate: 0.000057 Total: 0.000200 I0127 11:47:51.120048 7684 svm.cpp:67] Compilation summary: Shader name: pine-leaf Number of SVM nodes: 46 Peak stack usage: 32 Time (in seconds): Finalize: 0.000160 Surface: 0.000053 Bump: 0.000000 Volume: 0.000004 Displacement: 0.000002 Generate: 0.000059 Total: 0.000220 I0127 11:47:51.120048 15964 svm.cpp:67] Compilation summary: Shader name: shader Number of SVM nodes: 5 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000041 Bump: 0.000000 Volume: 0.000026 Displacement: 0.000022 Generate: 0.000089 Total: 0.000090 I0127 11:47:51.120048 10364 svm.cpp:67] Compilation summary: Shader name: default_light Number of SVM nodes: 3 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000017 Bump: 0.000000 Volume: 0.000012 Displacement: 0.000009 Generate: 0.000037 Total: 0.000039 I0127 11:47:51.120048 9500 constant_fold.cpp:113] Folding convert_vector_to_point::value_point to socket Mapping::Vector. I0127 11:47:51.120048 13072 constant_fold.cpp:113] Folding Shadow_color_saturation::Color to socket Cloud_opacity::Color. I0127 11:47:51.120048 9500 constant_fold.cpp:113] Folding convert_vector_to_point::value_point to socket Mapping::Vector. I0127 11:47:51.120048 13072 constant_fold.cpp:113] Folding Sun_value::Color to socket Gamma::Color. I0127 11:47:51.120048 13072 graph.cpp:675] Deduplicated 3 nodes. I0127 11:47:51.121048 9500 svm.cpp:67] Compilation summary: Shader name: Material Number of SVM nodes: 374 Peak stack usage: 33 Time (in seconds): Finalize: 0.000363 Surface: 0.000035 Bump: 0.000039 Volume: 0.000002 Displacement: 0.000009 Generate: 0.000086 Total: 0.000450 I0127 11:47:51.121048 13072 svm.cpp:67] Compilation summary: Shader name: default_background Number of SVM nodes: 2172 Peak stack usage: 31 Time (in seconds): Finalize: 0.000419 Surface: 0.000111 Bump: 0.000000 Volume: 0.000004 Displacement: 0.000003 Generate: 0.000118 Total: 0.000538 I0127 11:47:51.121048 7288 device_cuda_impl.cpp:883] Buffer allocate: __svm_nodes, 44,848 bytes. (43.80K) in device memory I0127 11:47:51.121048 7288 device_cuda_impl.cpp:883] Buffer allocate: __shaders, 512 bytes. (512) in device memory I0127 11:47:51.121048 7288 svm.cpp:164] Shader manager updated 16 shaders in 0.0008765 seconds. I0127 11:47:51.121048 7288 object.cpp:637] Total 5512 objects. I0127 11:47:51.121048 7288 geometry.cpp:1710] Total 12 meshes. I0127 11:47:51.127053 7288 device_cuda_impl.cpp:883] Buffer allocate: __attributes_map, 1,280 bytes. (1.25K) in device memory I0127 11:47:51.128055 7288 device_cuda_impl.cpp:883] Buffer allocate: __attributes_float, 1,180,176 bytes. (1.12M) in device memory I0127 11:47:51.128055 7288 device_cuda_impl.cpp:883] Buffer allocate: __attributes_float2, 2,360,352 bytes. (2.25M) in device memory I0127 11:47:51.129055 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:47:51.129055 7288 device_cuda_impl.cpp:883] Buffer allocate: __attributes_float3, 6,470,912 bytes. (6.17M) in device memory I0127 11:47:51.130056 7288 device_cuda_impl.cpp:883] Buffer allocate: __objects, 1,058,304 bytes. (1.01M) in device memory I0127 11:47:51.131057 7288 device_cuda_impl.cpp:883] Buffer allocate: optix temp index data, 1,069,008 bytes. (1.02M) in device memory I0127 11:47:51.131057 7288 device_cuda_impl.cpp:883] Buffer allocate: optix temp vertex data, 712,704 bytes. (696.00K) in device memory I0127 11:47:51.131057 7288 device_cuda_impl.cpp:883] Buffer allocate: optix temp as build mem, 3,564,040 bytes. (3.40M) in device memory I0127 11:47:51.131057 7288 geometry.cpp:1925] Objects BVH build pool statistics: Total time: 0.001162 Tasks handled: 1 I0127 11:47:51.132058 7288 geometry.cpp:1230] Using MULTI layout. I0127 11:47:51.132058 7288 device_cuda_impl.cpp:883] Buffer allocate: optix tlas aabbs, 132,288 bytes. (129.19K) in device memory I0127 11:47:51.132058 7288 device_cuda_impl.cpp:883] Buffer allocate: optix tlas instances, 440,960 bytes. (430.62K) in device memory I0127 11:47:51.132058 7288 device_cuda_impl.cpp:883] Buffer allocate: optix temp as build mem, 463,624 bytes. (452.76K) in device memory I0127 11:47:51.132058 7288 device_cuda_impl.cpp:883] Buffer allocate: optix tlas, 1,341,568 bytes. (1.28M) in device memory I0127 11:47:51.134060 7288 device_cuda_impl.cpp:883] Buffer allocate: __prim_tri_index, 569,464 bytes. (556.12K) in device memory I0127 11:47:51.135061 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:47:51.135061 7288 device_cuda_impl.cpp:883] Buffer allocate: __prim_tri_verts, 6,833,568 bytes. (6.52M) in device memory I0127 11:47:51.136061 7288 device_cuda_impl.cpp:883] Buffer allocate: __prim_type, 569,464 bytes. (556.12K) in device memory I0127 11:47:51.136061 7288 device_cuda_impl.cpp:883] Buffer allocate: __prim_visibility, 569,464 bytes. (556.12K) in device memory I0127 11:47:51.136061 7288 device_cuda_impl.cpp:883] Buffer allocate: __prim_index, 569,464 bytes. (556.12K) in device memory I0127 11:47:51.136061 7288 device_cuda_impl.cpp:883] Buffer allocate: __prim_object, 569,464 bytes. (556.12K) in device memory I0127 11:47:51.139065 7288 device_cuda_impl.cpp:883] Buffer allocate: __tri_vnormal, 1,761,552 bytes. (1.68M) in device memory I0127 11:47:51.140065 7288 device_cuda_impl.cpp:883] Buffer allocate: __tri_vindex, 2,277,856 bytes. (2.17M) in device memory I0127 11:47:51.140065 7288 device_cuda_impl.cpp:883] Buffer allocate: __tri_patch, 569,464 bytes. (556.12K) in device memory I0127 11:47:51.141067 7288 device_cuda_impl.cpp:883] Buffer allocate: __tri_patch_uv, 880,776 bytes. (860.13K) in device memory I0127 11:47:51.141067 7288 device_cuda_impl.cpp:883] Buffer allocate: __object_flag, 22,048 bytes. (21.53K) in device memory I0127 11:47:51.142067 7288 device_cuda_impl.cpp:883] Buffer allocate: __object_volume_step, 22,048 bytes. (21.53K) in device memory I0127 11:47:51.161118 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:47:51.166121 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:47:51.167122 7288 camera.cpp:542] Detected camera inside volume. I0127 11:47:51.167122 7288 tables.cpp:50] Total 2 lookup tables. I0127 11:47:51.167122 7288 device_cuda_impl.cpp:883] Buffer allocate: __lookup_table, 266,240 bytes. (260.00K) in device memory I0127 11:47:51.167122 7288 light.cpp:976] Total 5 lights. I0127 11:47:51.177132 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:47:51.187140 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:47:51.191143 7288 light.cpp:955] Number of lights sent to the device: 4 I0127 11:47:51.191143 7288 light.cpp:957] Number of lights without contribution: 1 I0127 11:47:51.192144 7288 device_cuda_impl.cpp:883] Buffer allocate: __lights, 768 bytes. (768) in device memory I0127 11:47:51.192144 7288 light.cpp:329] Total 4 of light distribution primitives. I0127 11:47:51.192144 7288 device_cuda_impl.cpp:883] Buffer allocate: __light_distribution, 80 bytes. (80) in device memory I0127 11:47:51.192144 7288 light.cpp:672] Automatically set World MIS resolution to 4096 by 2048 I0127 11:47:51.209161 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:47:51.217167 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:47:51.220170 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:47:51.241189 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:47:51.241189 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:47:51.243191 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:47:51.245512 7288 device_cuda_impl.cpp:883] Buffer allocate: background_output, 134,217,728 bytes. (128.00M) in device memory I0127 11:47:51.247419 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:47:51.249418 7288 device_cuda_impl.cpp:883] Buffer allocate: background_input, 134,217,728 bytes. (128.00M) in device memory I0127 11:47:51.256425 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:47:51.256425 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:47:51.271438 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:47:51.271438 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:47:51.287453 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:47:51.287453 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:47:51.303467 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:47:51.303467 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:47:51.304469 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:47:51.319483 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:47:51.319483 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:47:51.335497 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:47:51.335497 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:47:51.337499 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:47:51.351511 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:47:51.351511 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:47:51.353513 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:47:51.367527 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:47:51.367527 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:47:51.383543 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:47:51.384543 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:47:51.385545 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:47:51.386545 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:47:51.386545 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:47:51.387547 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:47:51.399556 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:47:51.399556 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:47:51.415092 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:47:51.415092 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:47:51.431095 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:47:51.432098 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:47:51.433099 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:47:51.455117 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:47:51.455117 7288 light.cpp:721] Background MIS build time 0.009737 I0127 11:47:51.455117 7288 device_cuda_impl.cpp:883] Buffer allocate: __light_background_marginal_cdf, 16,392 bytes. (16.01K) in device memory I0127 11:47:51.456117 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:47:51.456117 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:47:51.457898 7288 device_cuda_impl.cpp:883] Buffer allocate: __light_background_conditional_cdf, 67,125,248 bytes. (64.02M) in device memory I0127 11:47:51.462904 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:47:51.462904 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:47:51.470911 7288 scene.cpp:337] System memory statistics after full device sync: Usage: 202,687,546 (193.30M) Peak: 2,401,259,462 (2.24G) I0127 11:47:51.477917 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:47:51.500938 8632 blender_sync.cpp:254] Total time spent synchronizing data: 0.0231034 I0127 11:47:51.507944 7288 scene.cpp:543] Requested features: Experimental features: Off Max nodes group: 3 Nodes features: 5 Use Hair: False Use Object Motion: False Use Camera Motion: False Use Baking: False Use Subsurface: True Use Volume: True Use Branched Integrator: False Use Patch Evaluation: False Use Transparent Shadows: True Use Principled BSDF: True Use Denoising: False Use Displacement: False Use Background Light: True I0127 11:47:51.507944 7288 device_cuda_impl.cpp:535] Skipping kernel reload, not currently supported. I0127 11:47:51.524960 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:47:51.524960 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:47:51.540975 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:47:51.540975 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:47:51.547981 7288 device_optix.cpp:229] Cache hit for key: ptx-7482438-key04f58aa3573859b8fc4fa853747b9831-sm_86-rtc1-drv461.40 I0127 11:47:51.548982 7288 device_optix.cpp:229] Cache hit for key: ptx-2340-key04ba557d583a931e5c6c93c434a9ceda-sm_86-rtc1-drv461.40 I0127 11:47:51.556989 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:47:51.556989 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:47:51.557991 7288 device_optix.cpp:229] Info: Pipeline has 1 module(s), 6 entry function(s), 9 trace call(s), 0 continuation callable call(s), 0 direct callable call(s), 11501 basic block(s) in entry functions, 124414 instruction(s) in entry functions, 26 non-entry function(s), 8014 basic block(s) in non-entry functions, 108472 instruction(s) in non-entry functions I0127 11:47:51.558991 7288 device_optix.cpp:229] Cache hit for key: ptx-2340-key04ba557d583a931e5c6c93c434a9ceda-sm_86-rtc1-drv461.40 I0127 11:47:51.570777 7288 device_optix.cpp:229] Info: Pipeline has 1 module(s), 6 entry function(s), 0 trace call(s), 0 continuation callable call(s), 0 direct callable call(s), 67 basic block(s) in entry functions, 620 instruction(s) in entry functions, 26 non-entry function(s), 8014 basic block(s) in non-entry functions, 108472 instruction(s) in non-entry functions I0127 11:47:51.570777 7288 scene.cpp:556] Total time spent loading kernels: 0.0633174 I0127 11:47:51.570777 7288 camera.cpp:542] Detected camera inside volume. I0127 11:47:51.572779 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:47:51.589795 8632 blender_sync.cpp:254] Total time spent synchronizing data: 0.0175754 I0127 11:47:51.608812 7288 camera.cpp:542] Detected camera inside volume. I0127 11:47:54.341717 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:47:54.450816 8632 blender_sync.cpp:254] Total time spent synchronizing data: 0.109451 I0127 11:47:54.464829 8632 device_cuda_impl.cpp:1205] Array 3D allocate: __tex_image_float_001, 15,724,800 bytes. (15.00M) I0127 11:47:54.467833 7288 object.cpp:637] Total 5512 objects. I0127 11:47:54.468832 7288 geometry.cpp:1710] Total 12 meshes. I0127 11:47:54.468832 7288 device_cuda_impl.cpp:883] Buffer allocate: __attributes_float, 1,180,176 bytes. (1.12M) in device memory I0127 11:47:54.469833 7288 device_cuda_impl.cpp:883] Buffer allocate: __attributes_float2, 2,360,352 bytes. (2.25M) in device memory I0127 11:47:54.470834 7288 device_cuda_impl.cpp:883] Buffer allocate: __attributes_float3, 6,470,912 bytes. (6.17M) in device memory I0127 11:47:54.471835 7288 device_cuda_impl.cpp:883] Buffer allocate: __objects, 1,058,304 bytes. (1.01M) in device memory I0127 11:47:54.471835 15964 device_cuda_impl.cpp:883] Buffer allocate: optix temp index data, 27,792 bytes. (27.14K) in device memory I0127 11:47:54.471835 15964 device_cuda_impl.cpp:883] Buffer allocate: optix temp vertex data, 40,576 bytes. (39.62K) in device memory I0127 11:47:54.471835 14916 device_cuda_impl.cpp:883] Buffer allocate: optix temp index data, 3,024 bytes. (2.95K) in device memory I0127 11:47:54.471835 14916 device_cuda_impl.cpp:883] Buffer allocate: optix temp vertex data, 2,048 bytes. (2.00K) in device memory I0127 11:47:54.471835 9500 device_cuda_impl.cpp:883] Buffer allocate: optix temp index data, 240 bytes. (240) in device memory I0127 11:47:54.471835 9500 device_cuda_impl.cpp:883] Buffer allocate: optix temp vertex data, 192 bytes. (192) in device memory I0127 11:47:54.471835 7152 device_cuda_impl.cpp:883] Buffer allocate: optix temp index data, 27,792 bytes. (27.14K) in device memory I0127 11:47:54.472836 7152 device_cuda_impl.cpp:883] Buffer allocate: optix temp vertex data, 40,576 bytes. (39.62K) in device memory I0127 11:47:54.472836 15964 device_cuda_impl.cpp:883] Buffer allocate: optix temp as build mem, 93,448 bytes. (91.26K) in device memory I0127 11:47:54.472836 15964 device_cuda_impl.cpp:883] Buffer allocate: optix blas, 165,120 bytes. (161.25K) in device memory I0127 11:47:54.472836 14916 device_cuda_impl.cpp:883] Buffer allocate: optix temp as build mem, 10,760 bytes. (10.51K) in device memory I0127 11:47:54.472836 14916 device_cuda_impl.cpp:883] Buffer allocate: optix blas, 22,400 bytes. (21.88K) in device memory I0127 11:47:54.472836 9500 device_cuda_impl.cpp:883] Buffer allocate: optix temp as build mem, 1,544 bytes. (1.51K) in device memory I0127 11:47:54.472836 9500 device_cuda_impl.cpp:883] Buffer allocate: optix blas, 5,888 bytes. (5.75K) in device memory I0127 11:47:54.472836 7152 device_cuda_impl.cpp:883] Buffer allocate: optix temp as build mem, 93,448 bytes. (91.26K) in device memory I0127 11:47:54.472836 7152 device_cuda_impl.cpp:883] Buffer allocate: optix blas, 165,120 bytes. (161.25K) in device memory I0127 11:47:54.472836 7288 device_cuda_impl.cpp:883] Buffer allocate: optix temp index data, 262,608 bytes. (256.45K) in device memory I0127 11:47:54.474838 7288 device_cuda_impl.cpp:883] Buffer allocate: optix temp vertex data, 700,288 bytes. (683.88K) in device memory I0127 11:47:54.474838 10364 device_cuda_impl.cpp:883] Buffer allocate: optix temp index data, 27,792 bytes. (27.14K) in device memory I0127 11:47:54.474838 10364 device_cuda_impl.cpp:883] Buffer allocate: optix temp vertex data, 40,576 bytes. (39.62K) in device memory I0127 11:47:54.474838 10364 device_cuda_impl.cpp:883] Buffer allocate: optix temp as build mem, 93,448 bytes. (91.26K) in device memory I0127 11:47:54.474838 10364 device_cuda_impl.cpp:883] Buffer allocate: optix blas, 165,120 bytes. (161.25K) in device memory I0127 11:47:54.474838 14984 device_cuda_impl.cpp:883] Buffer allocate: optix temp index data, 196,608 bytes. (192.00K) in device memory I0127 11:47:54.474838 14984 device_cuda_impl.cpp:883] Buffer allocate: optix temp vertex data, 140,160 bytes. (136.88K) in device memory I0127 11:47:54.474838 7684 device_cuda_impl.cpp:883] Buffer allocate: optix temp index data, 27,792 bytes. (27.14K) in device memory I0127 11:47:54.475839 7684 device_cuda_impl.cpp:883] Buffer allocate: optix temp vertex data, 40,576 bytes. (39.62K) in device memory I0127 11:47:54.475839 7684 device_cuda_impl.cpp:883] Buffer allocate: optix temp as build mem, 93,448 bytes. (91.26K) in device memory I0127 11:47:54.475839 7684 device_cuda_impl.cpp:883] Buffer allocate: optix blas, 165,120 bytes. (161.25K) in device memory I0127 11:47:54.475839 7288 device_cuda_impl.cpp:883] Buffer allocate: optix temp as build mem, 876,040 bytes. (855.51K) in device memory I0127 11:47:54.475839 7288 device_cuda_impl.cpp:883] Buffer allocate: optix blas, 1,524,224 bytes. (1.45M) in device memory I0127 11:47:54.476840 14984 device_cuda_impl.cpp:883] Buffer allocate: optix temp as build mem, 656,008 bytes. (640.63K) in device memory I0127 11:47:54.476840 14984 device_cuda_impl.cpp:883] Buffer allocate: optix blas, 1,142,400 bytes. (1.09M) in device memory I0127 11:47:54.477841 15692 device_cuda_impl.cpp:883] Buffer allocate: optix temp index data, 240 bytes. (240) in device memory I0127 11:47:54.477841 15692 device_cuda_impl.cpp:883] Buffer allocate: optix temp vertex data, 192 bytes. (192) in device memory I0127 11:47:54.478842 15692 device_cuda_impl.cpp:883] Buffer allocate: optix temp as build mem, 1,544 bytes. (1.51K) in device memory I0127 11:47:54.478842 15692 device_cuda_impl.cpp:883] Buffer allocate: optix blas, 5,888 bytes. (5.75K) in device memory I0127 11:47:54.478842 7288 geometry.cpp:1925] Objects BVH build pool statistics: Total time: 0.007072 Tasks handled: 9 I0127 11:47:54.478842 7288 geometry.cpp:1230] Using MULTI layout. I0127 11:47:54.479843 7288 device_cuda_impl.cpp:883] Buffer allocate: optix tlas aabbs, 132,288 bytes. (129.19K) in device memory I0127 11:47:54.479843 7288 device_cuda_impl.cpp:883] Buffer allocate: optix tlas instances, 440,960 bytes. (430.62K) in device memory I0127 11:47:54.479843 7288 device_cuda_impl.cpp:883] Buffer allocate: optix temp as build mem, 463,624 bytes. (452.76K) in device memory I0127 11:47:54.479843 7288 device_cuda_impl.cpp:883] Buffer allocate: optix tlas, 1,341,568 bytes. (1.28M) in device memory I0127 11:47:54.480844 7288 device_cuda_impl.cpp:883] Buffer allocate: __prim_tri_verts, 6,833,568 bytes. (6.52M) in device memory I0127 11:47:54.483846 7288 device_cuda_impl.cpp:883] Buffer allocate: __tri_shader, 547,640 bytes. (534.80K) in device memory I0127 11:47:54.484848 7288 device_cuda_impl.cpp:883] Buffer allocate: __tri_vnormal, 1,717,952 bytes. (1.64M) in device memory I0127 11:47:54.484848 7288 device_cuda_impl.cpp:883] Buffer allocate: __tri_vindex, 2,190,560 bytes. (2.09M) in device memory I0127 11:47:54.484848 7288 device_cuda_impl.cpp:883] Buffer allocate: __tri_patch, 547,640 bytes. (534.80K) in device memory I0127 11:47:54.485848 7288 device_cuda_impl.cpp:883] Buffer allocate: __tri_patch_uv, 858,976 bytes. (838.84K) in device memory Memoryblock Cycles Alloc: end corrupt I0127 11:47:54.504865 7288 device_cuda_impl.cpp:883] Buffer allocate: __object_flag, 22,048 bytes. (21.53K) in device memory I0127 11:47:54.505867 7288 device_cuda_impl.cpp:883] Buffer allocate: __object_volume_step, 22,048 bytes. (21.53K) in device memory I0127 11:47:54.506867 7288 camera.cpp:542] Detected camera inside volume. I0127 11:47:54.506867 7288 light.cpp:976] Total 5 lights. I0127 11:47:54.506867 7288 light.cpp:955] Number of lights sent to the device: 4 I0127 11:47:54.506867 7288 light.cpp:957] Number of lights without contribution: 1 I0127 11:47:54.506867 7288 device_cuda_impl.cpp:883] Buffer allocate: __lights, 768 bytes. (768) in device memory I0127 11:47:54.506867 7288 light.cpp:329] Total 4 of light distribution primitives. I0127 11:47:54.506867 7288 device_cuda_impl.cpp:883] Buffer allocate: __light_distribution, 80 bytes. (80) in device memory I0127 11:47:54.507869 7288 scene.cpp:337] System memory statistics after full device sync: Usage: 200,794,546 (191.49M) Peak: 2,401,259,462 (2.24G) I0127 11:47:54.507869 7288 device_cuda_impl.cpp:883] Buffer allocate: __texture_info, 12,288 bytes. (12.00K) in device memory CUDA_ERROR_ILLEGAL_ADDRESS in cuStreamSynchronize(cuda_stream[thread_index]) (device_optix.cpp:816) Refer to the Cycles GPU rendering documentation for possible solutions: https://docs.blender.org/manual/en/latest/render/cycles/gpu_rendering.html I0127 11:47:54.998682 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:47:54.998682 8632 blender_sync.cpp:254] Total time spent synchronizing data: 6.63e-05 I0127 11:47:55.021704 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:47:55.035511 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:47:55.048852 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:47:55.061933 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:47:55.075525 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:47:55.088958 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:47:55.117043 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:47:55.117043 8632 blender_sync.cpp:254] Total time spent synchronizing data: 7.4e-05 I0127 11:47:55.133055 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:47:55.133055 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:47:55.148365 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:47:55.163869 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:47:55.179884 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:47:55.179884 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:47:55.195900 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:47:55.195900 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:47:55.211374 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:47:55.211374 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:47:55.213376 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:47:55.222249 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:47:55.222249 8632 blender_sync.cpp:254] Total time spent synchronizing data: 6.75e-05 I0127 11:47:55.235586 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:47:55.248927 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:47:55.274971 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:47:55.274971 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:47:55.291062 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:47:55.291062 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:47:55.293064 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:47:55.302278 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:47:55.315313 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:47:55.328955 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:47:55.328955 8632 blender_sync.cpp:254] Total time spent synchronizing data: 6.64e-05 I0127 11:47:55.342104 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:47:55.355105 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:47:55.368391 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:47:55.382309 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:47:55.394953 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:47:55.408987 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:47:55.422325 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:47:55.435660 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:47:55.435660 8632 blender_sync.cpp:254] Total time spent synchronizing data: 6.8e-05 I0127 11:47:55.449024 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:47:55.462106 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:47:55.475535 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:47:55.489015 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:47:55.502357 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:47:55.515805 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:47:55.529107 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:47:55.542371 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:47:55.542371 8632 blender_sync.cpp:254] Total time spent synchronizing data: 6.72e-05 I0127 11:47:55.555439 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:47:55.569047 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:47:55.582427 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:47:55.595724 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:47:55.609311 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:47:55.622323 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:47:55.635109 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:47:55.649107 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:47:55.649107 8632 blender_sync.cpp:254] Total time spent synchronizing data: 7.26e-05 I0127 11:47:55.662416 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:47:55.675751 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:47:55.689091 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:47:55.702428 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:47:55.715770 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:47:55.729104 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:47:55.742444 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:47:55.756106 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:47:55.756106 8632 blender_sync.cpp:254] Total time spent synchronizing data: 6.48e-05 I0127 11:47:55.769104 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:47:55.782459 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:47:55.802109 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:47:55.802109 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:47:55.817108 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:47:55.817108 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:47:55.833106 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:47:55.833106 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:47:55.849107 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:47:55.849107 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:47:55.864495 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:47:55.864495 8632 blender_sync.cpp:254] Total time spent synchronizing data: 7.6e-05 I0127 11:47:55.869499 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:47:55.880513 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:47:55.880513 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:47:55.896106 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:47:55.896106 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:47:55.912039 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:47:55.912039 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:47:55.928057 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:47:55.928057 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:47:55.944108 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:47:55.944108 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:47:55.960091 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:47:55.960091 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:47:55.976044 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:47:55.976044 8632 blender_sync.cpp:254] Total time spent synchronizing data: 6.61e-05 I0127 11:47:55.981050 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:47:55.992110 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:47:55.992110 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:47:55.993110 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:47:56.008035 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:47:56.008035 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:47:56.023900 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:47:56.023900 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:47:56.039108 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:47:56.039108 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:47:56.040108 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:47:56.055110 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:47:56.055110 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:47:56.057112 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:47:56.070106 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:47:56.070106 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:47:56.086108 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:47:56.086108 8632 blender_sync.cpp:254] Total time spent synchronizing data: 6.88e-05 I0127 11:47:56.091112 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:47:56.101595 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:47:56.101595 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:47:56.116920 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:47:56.116920 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:47:56.132104 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:47:56.132258 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:47:56.148051 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:47:56.148051 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:47:56.164068 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:47:56.164068 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:47:56.179210 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:47:56.179210 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:47:56.194237 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:47:56.194237 8632 blender_sync.cpp:254] Total time spent synchronizing data: 5.99e-05 I0127 11:47:56.198240 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:47:56.210254 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:47:56.210254 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:47:56.226107 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:47:56.226107 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:47:56.241123 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:47:56.241123 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:47:56.257035 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:47:56.272056 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:47:56.288035 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:47:56.303658 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:47:56.303658 8632 blender_sync.cpp:254] Total time spent synchronizing data: 5.66e-05 I0127 11:47:56.319674 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:47:56.335687 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:47:56.351707 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:47:56.367725 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:47:56.383689 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:47:56.399039 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:47:56.414803 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:47:56.414803 8632 blender_sync.cpp:254] Total time spent synchronizing data: 6.04e-05 I0127 11:47:56.430815 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:47:56.446033 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:47:56.461495 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:47:56.477035 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:47:56.493048 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:47:56.509035 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:47:56.525069 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:47:56.525069 8632 blender_sync.cpp:254] Total time spent synchronizing data: 5.73e-05 I0127 11:47:56.541040 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:47:56.557034 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:47:56.572427 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:47:56.588047 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:47:56.604089 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:47:56.619104 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:47:56.635121 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:47:56.635121 8632 blender_sync.cpp:254] Total time spent synchronizing data: 7.42e-05 I0127 11:47:56.650132 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:47:56.666033 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:47:56.681162 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:47:56.696512 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:47:56.711532 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:47:56.727035 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:47:56.743068 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:47:56.743068 8632 blender_sync.cpp:254] Total time spent synchronizing data: 5.87e-05 I0127 11:47:56.747072 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:47:56.758924 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:47:56.774941 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:47:56.789958 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:47:56.805971 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:47:56.820983 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:47:56.836768 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:47:56.852548 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:47:56.852548 8632 blender_sync.cpp:254] Total time spent synchronizing data: 7.76e-05 I0127 11:47:56.868392 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:47:56.883404 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:47:56.899174 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:47:56.915109 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:47:56.930559 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:47:56.945924 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:47:56.961941 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:47:56.961941 8632 blender_sync.cpp:254] Total time spent synchronizing data: 5.62e-05 I0127 11:47:56.977953 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:47:56.993593 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:47:57.009447 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:47:57.025300 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:47:57.040429 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:47:57.056085 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:47:57.071400 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:47:57.071400 8632 blender_sync.cpp:254] Total time spent synchronizing data: 5.38e-05 I0127 11:47:57.086853 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:47:57.102859 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:47:57.118036 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:47:57.133888 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:47:57.149554 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:47:57.164850 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:47:57.180856 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:47:57.180856 8632 blender_sync.cpp:254] Total time spent synchronizing data: 5.37e-05 I0127 11:47:57.196033 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:47:57.211858 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:47:57.226866 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:47:57.242883 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:47:57.258572 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:47:57.274408 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:47:57.289875 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:47:57.289875 8632 blender_sync.cpp:254] Total time spent synchronizing data: 5.62e-05 I0127 11:47:57.304850 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:47:57.319856 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:47:57.335047 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:47:57.350662 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:47:57.365851 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:47:57.381860 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:47:57.397882 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:47:57.397882 8632 blender_sync.cpp:254] Total time spent synchronizing data: 6.17e-05 I0127 11:47:57.413744 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:47:57.429764 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:47:57.445852 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:47:57.460858 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:47:57.476883 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:47:57.491858 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:47:57.507035 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:47:57.507035 8632 blender_sync.cpp:254] Total time spent synchronizing data: 6.13e-05 I0127 11:47:57.523041 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:47:57.538470 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:47:57.554080 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:47:57.570039 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:47:57.585852 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:47:57.601867 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:47:57.617854 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:47:57.617854 8632 blender_sync.cpp:254] Total time spent synchronizing data: 7.61e-05 I0127 11:47:57.633142 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:47:57.648036 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:47:57.663872 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:47:57.678429 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:47:57.693928 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:47:57.709373 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:47:57.724390 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:47:57.724390 8632 blender_sync.cpp:254] Total time spent synchronizing data: 5.56e-05 I0127 11:47:57.739603 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:47:57.754853 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:47:57.770089 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:47:57.785871 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:47:57.801888 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:47:57.817034 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:47:57.832942 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:47:57.832942 8632 blender_sync.cpp:254] Total time spent synchronizing data: 5.63e-05 I0127 11:47:57.847649 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:47:57.862874 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:47:57.878891 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:47:57.893879 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:47:57.909915 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:47:57.925861 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:47:57.941130 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:47:57.941130 8632 blender_sync.cpp:254] Total time spent synchronizing data: 5.71e-05 I0127 11:47:57.956867 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:47:57.971858 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:47:57.987854 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:47:58.003876 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:47:58.019102 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:47:58.034862 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:47:58.049823 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:47:58.049823 8632 blender_sync.cpp:254] Total time spent synchronizing data: 6.13e-05 I0127 11:47:58.065850 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:47:58.081040 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:47:58.095852 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:47:58.111901 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:47:58.127853 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:47:58.143896 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:47:58.158913 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:47:58.158913 8632 blender_sync.cpp:254] Total time spent synchronizing data: 6.04e-05 I0127 11:47:58.173928 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:47:58.189977 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:47:58.205852 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:47:58.220854 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:47:58.236852 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:47:58.252064 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:47:58.267043 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:47:58.267043 8632 blender_sync.cpp:254] Total time spent synchronizing data: 5.55e-05 I0127 11:47:58.281859 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:47:58.297875 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:47:58.312893 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:47:58.328909 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:47:58.343921 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:47:58.359045 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:47:58.374857 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:47:58.374857 8632 blender_sync.cpp:254] Total time spent synchronizing data: 6.69e-05 I0127 11:47:58.389873 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:47:58.405850 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:47:58.421886 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:47:58.437877 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:47:58.453879 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:47:58.469913 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:47:58.485852 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:47:58.485852 8632 blender_sync.cpp:254] Total time spent synchronizing data: 5.89e-05 I0127 11:47:58.501858 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:47:58.517853 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:47:58.533874 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:47:58.549888 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:47:58.565860 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:47:58.581858 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:47:58.597872 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:47:58.597872 8632 blender_sync.cpp:254] Total time spent synchronizing data: 7.65e-05 I0127 11:47:58.613888 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:47:58.629917 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:47:58.645850 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:47:58.661859 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:47:58.677852 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:47:58.693243 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:47:58.708035 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:47:58.708035 8632 blender_sync.cpp:254] Total time spent synchronizing data: 7.36e-05 I0127 11:47:58.724051 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:47:58.740082 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:47:58.755864 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:47:58.771874 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:47:58.787034 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:47:58.801885 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:47:58.817034 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:47:58.817034 8632 blender_sync.cpp:254] Total time spent synchronizing data: 6.01e-05 I0127 11:47:58.832271 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:47:58.847852 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:47:58.863013 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:47:58.878962 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:47:58.893860 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:47:58.909379 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:47:58.924561 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:47:58.924561 8632 blender_sync.cpp:254] Total time spent synchronizing data: 6.07e-05 I0127 11:47:58.939857 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:47:58.954854 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:47:58.970041 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:47:58.985862 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:47:59.001876 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:47:59.017035 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:47:59.032094 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:47:59.032094 8632 blender_sync.cpp:254] Total time spent synchronizing data: 6.32e-05 I0127 11:47:59.048032 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:47:59.063868 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:47:59.079038 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:47:59.094251 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:47:59.109385 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:47:59.125424 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:47:59.141398 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:47:59.141398 8632 blender_sync.cpp:254] Total time spent synchronizing data: 5.5e-05 I0127 11:47:59.156857 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:47:59.172405 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:47:59.187422 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:47:59.203442 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:47:59.218855 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:47:59.233767 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:47:59.249619 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:47:59.249619 8632 blender_sync.cpp:254] Total time spent synchronizing data: 5.46e-05 I0127 11:47:59.264772 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:47:59.280854 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:47:59.296032 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:47:59.311800 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:47:59.327034 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:47:59.342047 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:47:59.358036 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:47:59.358036 8632 blender_sync.cpp:254] Total time spent synchronizing data: 6.29e-05 I0127 11:47:59.374050 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:47:59.389823 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:47:59.405864 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:47:59.421880 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:47:59.437846 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:47:59.453253 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:47:59.469082 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:47:59.469082 8632 blender_sync.cpp:254] Total time spent synchronizing data: 6.3e-05 I0127 11:47:59.483856 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:47:59.499842 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:47:59.515875 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:47:59.531541 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:47:59.546851 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:47:59.561878 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:47:59.577903 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:47:59.577903 8632 blender_sync.cpp:254] Total time spent synchronizing data: 6.55e-05 I0127 11:47:59.593943 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:47:59.609382 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:47:59.625422 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:47:59.640854 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:47:59.656867 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:47:59.671855 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:47:59.687853 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:47:59.687853 8632 blender_sync.cpp:254] Total time spent synchronizing data: 7.47e-05 I0127 11:47:59.702791 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:47:59.718034 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:47:59.734062 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:47:59.749853 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:47:59.765851 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:47:59.781895 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:47:59.797873 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:47:59.797873 8632 blender_sync.cpp:254] Total time spent synchronizing data: 6.31e-05 I0127 11:47:59.813889 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:47:59.829917 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:47:59.845858 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:47:59.861860 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:47:59.877034 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:47:59.892875 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:47:59.908044 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:47:59.908044 8632 blender_sync.cpp:254] Total time spent synchronizing data: 6.29e-05 I0127 11:47:59.924064 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:47:59.940085 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:47:59.955883 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:47:59.970855 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:47:59.985863 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:48:00.001889 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:48:00.017907 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:48:00.017907 8632 blender_sync.cpp:254] Total time spent synchronizing data: 8.02e-05 I0127 11:48:00.033913 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:48:00.048843 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:48:00.063894 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:48:00.078910 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:48:00.094259 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:48:00.109344 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:48:00.124384 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:48:00.124384 8632 blender_sync.cpp:254] Total time spent synchronizing data: 7.29e-05 I0127 11:48:00.140398 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:48:00.155855 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:48:00.171782 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:48:00.187870 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:48:00.203884 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:48:00.219919 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:48:00.235852 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:48:00.235852 8632 blender_sync.cpp:254] Total time spent synchronizing data: 5.84e-05 I0127 11:48:00.251884 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:48:00.267875 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:48:00.283048 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:48:00.298035 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:48:00.313081 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:48:00.328372 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:48:00.343955 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:48:00.343955 8632 blender_sync.cpp:254] Total time spent synchronizing data: 5.64e-05 I0127 11:48:00.359521 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:48:00.374858 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:48:00.389855 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:48:00.405865 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:48:00.421880 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:48:00.437853 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:48:00.453004 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:48:00.453004 8632 blender_sync.cpp:254] Total time spent synchronizing data: 5.82e-05 I0127 11:48:00.467856 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:48:00.482872 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:48:00.498855 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:48:00.513859 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:48:00.529036 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:48:00.544692 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:48:00.560596 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:48:00.560596 8632 blender_sync.cpp:254] Total time spent synchronizing data: 5.79e-05 I0127 11:48:00.575852 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:48:00.591858 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:48:00.607872 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:48:00.623890 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:48:00.639914 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:48:00.654855 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:48:00.669855 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:48:00.669855 8632 blender_sync.cpp:254] Total time spent synchronizing data: 8.02e-05 I0127 11:48:00.685851 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:48:00.701869 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:48:00.717852 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:48:00.732992 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:48:00.748013 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:48:00.763867 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:48:00.779558 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:48:00.779558 8632 blender_sync.cpp:254] Total time spent synchronizing data: 5.78e-05 I0127 11:48:00.794533 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:48:00.810048 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:48:00.825863 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:48:00.841897 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:48:00.857034 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:48:00.871853 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:48:00.887034 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:48:00.887034 8632 blender_sync.cpp:254] Total time spent synchronizing data: 5.9e-05 I0127 11:48:00.903038 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:48:00.917852 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:48:00.932857 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:48:00.948628 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:48:00.963750 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:48:00.978884 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:48:00.994848 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:48:00.994848 8632 blender_sync.cpp:254] Total time spent synchronizing data: 5.76e-05 I0127 11:48:01.009886 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:48:01.025851 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:48:01.041875 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:48:01.057034 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:48:01.072860 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:48:01.087874 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:48:01.103899 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:48:01.103899 8632 blender_sync.cpp:254] Total time spent synchronizing data: 5.72e-05 I0127 11:48:01.119910 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:48:01.135850 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:48:01.151868 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:48:01.167852 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:48:01.183862 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:48:01.199847 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:48:01.214848 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:48:01.214848 8632 blender_sync.cpp:254] Total time spent synchronizing data: 5.68e-05 I0127 11:48:01.229825 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:48:01.245858 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:48:01.260859 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:48:01.275863 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:48:01.291893 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:48:01.306912 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:48:01.321856 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:48:01.321856 8632 blender_sync.cpp:254] Total time spent synchronizing data: 5.83e-05 I0127 11:48:01.337034 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:48:01.353050 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:48:01.368036 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:48:01.383052 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:48:01.398499 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:48:01.413882 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:48:01.429854 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:48:01.429854 8632 blender_sync.cpp:254] Total time spent synchronizing data: 5.42e-05 I0127 11:48:01.445850 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:48:01.461866 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:48:01.477852 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:48:01.493279 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:48:01.508854 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:48:01.523859 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:48:01.523859 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:48:01.539108 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:48:01.539108 8632 blender_sync.cpp:254] Total time spent synchronizing data: 6.19e-05 I0127 11:48:01.543112 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:48:01.554852 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:48:01.569854 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:48:01.585868 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:48:01.601895 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:48:01.616910 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:48:01.632925 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:48:01.647929 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:48:01.647929 8632 blender_sync.cpp:254] Total time spent synchronizing data: 6.95e-05 I0127 11:48:01.663941 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:48:01.680018 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:48:01.695850 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:48:01.711865 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:48:01.726850 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:48:01.742867 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:48:01.758358 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:48:01.758358 8632 blender_sync.cpp:254] Total time spent synchronizing data: 6.34e-05 I0127 11:48:01.773525 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:48:01.789034 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:48:01.804848 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:48:01.820039 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:48:01.835868 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:48:01.850884 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:48:01.866896 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:48:01.866896 8632 blender_sync.cpp:254] Total time spent synchronizing data: 5.75e-05 I0127 11:48:01.882854 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:48:01.898871 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:48:01.914870 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:48:01.929854 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:48:01.945873 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:48:01.960866 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:48:01.960866 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:48:01.976032 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:48:01.976032 8632 blender_sync.cpp:254] Total time spent synchronizing data: 6.29e-05 I0127 11:48:01.979866 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:48:01.991204 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:48:01.991204 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:48:02.007035 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:48:02.007035 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:48:02.022220 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:48:02.022220 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:48:02.037853 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:48:02.037853 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:48:02.053493 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:48:02.053493 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:48:02.068863 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:48:02.068863 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:48:02.084105 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:48:02.084105 8632 blender_sync.cpp:254] Total time spent synchronizing data: 6.03e-05 I0127 11:48:02.088109 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:48:02.100106 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:48:02.100106 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:48:02.115850 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:48:02.115850 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:48:02.115850 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:48:02.131105 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:48:02.131105 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:48:02.131105 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:48:02.146852 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:48:02.146852 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:48:02.146852 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:48:02.162106 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:48:02.162106 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:48:02.178035 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:48:02.178035 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:48:02.193106 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:48:02.193106 8632 blender_sync.cpp:254] Total time spent synchronizing data: 5.82e-05 I0127 11:48:02.197110 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:48:02.209107 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:48:02.209107 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:48:02.224107 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:48:02.224107 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:48:02.239106 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:48:02.239106 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:48:02.239106 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:48:02.255107 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:48:02.255107 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:48:02.271108 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:48:02.271108 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:48:02.287034 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:48:02.287034 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:48:02.303052 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:48:02.303052 8632 blender_sync.cpp:254] Total time spent synchronizing data: 6.01e-05 I0127 11:48:02.307056 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:48:02.319108 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:48:02.319108 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:48:02.335109 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:48:02.335109 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:48:02.351109 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:48:02.351109 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:48:02.351109 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:48:02.367034 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:48:02.367034 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:48:02.383107 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:48:02.383107 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:48:02.399107 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:48:02.399107 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:48:02.415107 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:48:02.415107 8632 blender_sync.cpp:254] Total time spent synchronizing data: 5.83e-05 I0127 11:48:02.419111 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:48:02.431099 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:48:02.431099 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:48:02.436103 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:48:02.447034 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:48:02.447034 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:48:02.452039 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:48:02.463040 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:48:02.463040 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:48:02.463040 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:48:02.479107 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:48:02.479107 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:48:02.495112 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:48:02.495112 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:48:02.510097 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:48:02.510097 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:48:02.525851 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:48:02.525851 8632 blender_sync.cpp:254] Total time spent synchronizing data: 7.88e-05 I0127 11:48:02.530856 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:48:02.541868 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:48:02.541868 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:48:02.557034 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:48:02.557034 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:48:02.572685 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:48:02.572685 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:48:02.588047 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:48:02.588047 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:48:02.603873 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:48:02.619855 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:48:02.635885 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:48:02.635885 8632 blender_sync.cpp:254] Total time spent synchronizing data: 6.44e-05 I0127 11:48:02.651888 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:48:02.666852 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:48:02.681869 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:48:02.696852 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:48:02.712857 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:48:02.728355 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:48:02.744043 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:48:02.744043 8632 blender_sync.cpp:254] Total time spent synchronizing data: 6.86e-05 I0127 11:48:02.748047 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:48:02.759382 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:48:02.774395 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:48:02.790411 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:48:02.805851 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:48:02.821856 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:48:02.837042 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:48:02.851884 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:48:02.851884 8632 blender_sync.cpp:254] Total time spent synchronizing data: 5.72e-05 I0127 11:48:02.866875 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:48:02.882143 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:48:02.898036 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:48:02.914060 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:48:02.929373 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:48:02.944850 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:48:02.960502 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:48:02.960502 8632 blender_sync.cpp:254] Total time spent synchronizing data: 5.72e-05 I0127 11:48:02.975517 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:48:02.991535 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:48:03.006852 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:48:03.021855 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:48:03.036860 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:48:03.051873 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:48:03.067852 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:48:03.067852 8632 blender_sync.cpp:254] Total time spent synchronizing data: 6.25e-05 I0127 11:48:03.083130 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:48:03.098887 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:48:03.114039 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:48:03.129053 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:48:03.144361 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:48:03.159574 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:48:03.175591 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:48:03.175591 8632 blender_sync.cpp:254] Total time spent synchronizing data: 5.87e-05 I0127 11:48:03.190730 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:48:03.206598 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:48:03.221613 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:48:03.236852 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:48:03.252045 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:48:03.267580 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:48:03.282842 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:48:03.282842 8632 blender_sync.cpp:254] Total time spent synchronizing data: 5.47e-05 I0127 11:48:03.298864 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:48:03.314002 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:48:03.330045 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:48:03.344851 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:48:03.360651 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:48:03.375864 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:48:03.390878 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:48:03.390878 8632 blender_sync.cpp:254] Total time spent synchronizing data: 6.49e-05 I0127 11:48:03.406891 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:48:03.422919 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:48:03.438855 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:48:03.453902 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:48:03.468928 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:48:03.484851 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:48:03.500855 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:48:03.500855 8632 blender_sync.cpp:254] Total time spent synchronizing data: 5.75e-05 I0127 11:48:03.516032 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:48:03.531888 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:48:03.546851 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:48:03.562860 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:48:03.578893 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:48:03.594096 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:48:03.610111 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:48:03.610111 8632 blender_sync.cpp:254] Total time spent synchronizing data: 6.05e-05 I0127 11:48:03.624850 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:48:03.640754 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:48:03.640754 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:48:03.656857 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:48:03.672857 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:48:03.688887 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:48:03.704864 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:48:03.720785 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:48:03.720785 8632 blender_sync.cpp:254] Total time spent synchronizing data: 7.27e-05 I0127 11:48:03.735800 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:48:03.751816 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:48:03.766852 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:48:03.782886 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:48:03.782886 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:48:03.790894 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:48:03.814916 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:48:03.838384 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:48:03.840385 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:48:03.867410 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:48:03.896437 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:48:03.921586 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:48:03.945607 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:48:03.947609 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:48:03.974493 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:48:04.002136 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:48:04.019382 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:48:04.034849 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:48:04.050420 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:48:04.050420 8632 blender_sync.cpp:254] Total time spent synchronizing data: 6.96e-05 I0127 11:48:04.065853 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:48:04.081426 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:48:04.096864 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:48:04.112856 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:48:04.128338 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:48:04.143364 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:48:04.158859 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:48:04.158859 8632 blender_sync.cpp:254] Total time spent synchronizing data: 6.08e-05 I0127 11:48:04.174767 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:48:04.174767 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:48:04.189390 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:48:04.205407 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:48:04.205407 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:48:04.220623 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:48:04.235877 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:48:04.251891 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:48:04.267035 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:48:04.267035 8632 blender_sync.cpp:254] Total time spent synchronizing data: 6.59e-05 I0127 11:48:04.282410 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:48:04.298424 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:48:04.313657 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:48:04.329675 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:48:04.344851 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:48:04.360044 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:48:04.375876 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:48:04.375876 8632 blender_sync.cpp:254] Total time spent synchronizing data: 5.77e-05 I0127 11:48:04.391710 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:48:04.406860 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:48:04.421869 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:48:04.437852 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:48:04.452873 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:48:04.467906 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:48:04.483415 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:48:04.483415 8632 blender_sync.cpp:254] Total time spent synchronizing data: 6.01e-05 I0127 11:48:04.499037 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:48:04.514050 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:48:04.530078 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:48:04.545850 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:48:04.561866 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:48:04.561866 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:48:04.577034 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:48:04.592047 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:48:04.592047 8632 blender_sync.cpp:254] Total time spent synchronizing data: 6.81e-05 I0127 11:48:04.608036 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:48:04.624058 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:48:04.639106 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:48:04.639106 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:48:04.654474 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:48:04.654474 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:48:04.662019 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:48:04.665808 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:48:04.679143 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:48:04.692487 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:48:04.692487 8632 blender_sync.cpp:254] Total time spent synchronizing data: 7.16e-05 I0127 11:48:04.705826 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:48:04.719161 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:48:04.732501 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:48:04.745851 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:48:04.759173 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:48:04.772512 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:48:04.785851 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:48:04.799104 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:48:04.799104 8632 blender_sync.cpp:254] Total time spent synchronizing data: 7.18e-05 I0127 11:48:04.812526 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:48:04.825050 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:48:04.839223 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:48:04.852541 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:48:04.865881 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:48:04.879221 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:48:04.892560 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:48:04.905896 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:48:04.905896 8632 blender_sync.cpp:254] Total time spent synchronizing data: 7.04e-05 I0127 11:48:04.919222 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:48:04.932220 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:48:04.962245 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:48:04.962245 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:48:04.978035 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:48:04.994043 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:48:05.010082 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:48:05.010082 8632 blender_sync.cpp:254] Total time spent synchronizing data: 7.88e-05 I0127 11:48:05.025851 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:48:05.041857 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:48:05.057034 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:48:05.073065 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:48:05.087852 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:48:05.103860 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:48:05.119043 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:48:05.119043 8632 blender_sync.cpp:254] Total time spent synchronizing data: 6.32e-05 I0127 11:48:05.134057 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:48:05.149417 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:48:05.164851 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:48:05.180451 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:48:05.195852 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:48:05.211874 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:48:05.226853 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:48:05.226853 8632 blender_sync.cpp:254] Total time spent synchronizing data: 5.75e-05 I0127 11:48:05.242782 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:48:05.258349 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:48:05.274042 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:48:05.289338 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:48:05.304369 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:48:05.319856 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:48:05.335870 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:48:05.335870 8632 blender_sync.cpp:254] Total time spent synchronizing data: 5.46e-05 I0127 11:48:05.351037 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:48:05.366883 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:48:05.366883 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:48:05.374889 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:48:05.397855 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:48:05.413758 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:48:05.429775 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:48:05.445888 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:48:05.445888 8632 blender_sync.cpp:254] Total time spent synchronizing data: 6.57e-05 I0127 11:48:05.461899 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:48:05.477926 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:48:05.492861 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:48:05.508875 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:48:05.523903 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:48:05.539937 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:48:05.555857 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:48:05.555857 8632 blender_sync.cpp:254] Total time spent synchronizing data: 5.9e-05 I0127 11:48:05.571858 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:48:05.587034 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:48:05.602496 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:48:05.617034 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:48:05.632871 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:48:05.648331 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:48:05.663853 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:48:05.663853 8632 blender_sync.cpp:254] Total time spent synchronizing data: 5.94e-05 I0127 11:48:05.679872 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:48:05.694885 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:48:05.710856 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:48:05.725853 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:48:05.725853 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:48:05.741860 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:48:05.741860 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:48:05.757035 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:48:05.757035 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:48:05.772047 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:48:05.772047 8632 blender_sync.cpp:254] Total time spent synchronizing data: 7.46e-05 I0127 11:48:05.777051 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:48:05.787855 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:48:05.802863 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:48:05.802863 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:48:05.818490 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:48:05.833508 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:48:05.833508 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:48:05.848886 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:48:05.864851 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:48:05.880914 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:48:05.880914 8632 blender_sync.cpp:254] Total time spent synchronizing data: 6.17e-05 I0127 11:48:05.896854 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:48:05.912858 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:48:05.912858 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:48:05.928036 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:48:05.928036 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:48:05.942869 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:48:05.942869 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:48:05.958034 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:48:05.958034 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:48:05.973881 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:48:05.973881 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:48:05.989109 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:48:05.989109 8632 blender_sync.cpp:254] Total time spent synchronizing data: 5.96e-05 I0127 11:48:05.994113 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:48:06.019644 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:48:06.019644 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:48:06.034852 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:48:06.034852 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:48:06.050060 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:48:06.050060 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:48:06.065852 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:48:06.065852 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:48:06.080858 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:48:06.080858 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:48:06.085863 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:48:06.095852 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:48:06.095852 8632 blender_sync.cpp:254] Total time spent synchronizing data: 6.28e-05 I0127 11:48:06.099856 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:48:06.111866 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:48:06.111866 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:48:06.127034 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:48:06.127034 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:48:06.142457 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:48:06.142457 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:48:06.158047 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:48:06.158047 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:48:06.173041 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:48:06.173041 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:48:06.189057 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:48:06.189057 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:48:06.205066 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:48:06.205066 8632 blender_sync.cpp:254] Total time spent synchronizing data: 6.04e-05 I0127 11:48:06.209070 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:48:06.220199 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:48:06.235852 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:48:06.251857 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:48:06.267881 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:48:06.267881 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:48:06.283107 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:48:06.283107 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:48:06.298391 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:48:06.298391 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:48:06.313416 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:48:06.313416 8632 blender_sync.cpp:254] Total time spent synchronizing data: 5.75e-05 I0127 11:48:06.317420 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:48:06.329044 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:48:06.329044 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:48:06.334050 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:48:06.344058 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:48:06.344058 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:48:06.360107 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:48:06.360107 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:48:06.375864 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:48:06.375864 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:48:06.391105 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:48:06.391105 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:48:06.406853 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:48:06.406853 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:48:06.411857 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:48:06.422106 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:48:06.422106 8632 blender_sync.cpp:254] Total time spent synchronizing data: 6.41e-05 I0127 11:48:06.426110 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:48:06.438069 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:48:06.438069 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:48:06.443074 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:48:06.454109 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:48:06.454109 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:48:06.470108 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:48:06.470108 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:48:06.486110 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:48:06.486110 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:48:06.502123 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:48:06.502123 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:48:06.518110 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:48:06.518110 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:48:06.534106 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:48:06.534106 8632 blender_sync.cpp:254] Total time spent synchronizing data: 7.01e-05 I0127 11:48:06.539111 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:48:06.550107 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:48:06.550107 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:48:06.564863 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:48:06.564863 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:48:06.580878 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:48:06.580878 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:48:06.580878 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:48:06.596851 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:48:06.596851 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:48:06.612874 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:48:06.612874 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:48:06.612874 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:48:06.628105 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:48:06.628105 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:48:06.644107 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:48:06.644107 8632 blender_sync.cpp:254] Total time spent synchronizing data: 6.76e-05 I0127 11:48:06.649111 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:48:06.649111 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:48:06.660105 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:48:06.660105 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:48:06.675863 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:48:06.675863 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:48:06.691107 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:48:06.691107 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:48:06.706043 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:48:06.706043 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:48:06.721920 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:48:06.721920 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:48:06.737934 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:48:06.737934 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:48:06.753701 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:48:06.753701 8632 blender_sync.cpp:254] Total time spent synchronizing data: 6.96e-05 I0127 11:48:06.758706 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:48:06.768913 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:48:06.768913 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:48:06.783864 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:48:06.783864 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:48:06.799120 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:48:06.799120 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:48:06.814898 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:48:06.814898 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:48:06.830111 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:48:06.830111 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:48:06.845852 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:48:06.845852 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:48:06.861898 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:48:06.861898 8632 blender_sync.cpp:254] Total time spent synchronizing data: 5.99e-05 I0127 11:48:06.865902 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:48:06.877912 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:48:06.877912 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:48:06.893101 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:48:06.893101 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:48:06.908114 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:48:06.923859 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:48:06.939901 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:48:06.955863 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:48:06.955863 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:48:06.971110 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:48:06.971110 8632 blender_sync.cpp:254] Total time spent synchronizing data: 5.87e-05 I0127 11:48:06.985852 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:48:07.001888 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:48:07.017876 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:48:07.033053 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:48:07.049036 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:48:07.049036 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:48:07.063845 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:48:07.079859 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:48:07.079859 8632 blender_sync.cpp:254] Total time spent synchronizing data: 6.14e-05 I0127 11:48:07.095850 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:48:07.111857 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:48:07.111857 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:48:07.127852 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:48:07.143863 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:48:07.158876 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:48:07.158876 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:48:07.173928 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:48:07.173928 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:48:07.189945 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:48:07.189945 8632 blender_sync.cpp:254] Total time spent synchronizing data: 6.59e-05 I0127 11:48:07.193948 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:48:07.205850 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:48:07.205850 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:48:07.221876 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:48:07.221876 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:48:07.237035 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:48:07.237035 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:48:07.252050 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:48:07.252050 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:48:07.267879 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:48:07.267879 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:48:07.283869 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:48:07.283869 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:48:07.299024 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:48:07.299024 8632 blender_sync.cpp:254] Total time spent synchronizing data: 5.64e-05 I0127 11:48:07.303028 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:48:07.315038 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:48:07.330040 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:48:07.346051 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:48:07.362157 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:48:07.378036 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:48:07.393060 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:48:07.408887 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:48:07.408887 8632 blender_sync.cpp:254] Total time spent synchronizing data: 5.51e-05 I0127 11:48:07.424825 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:48:07.440001 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:48:07.454852 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:48:07.470854 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:48:07.486845 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:48:07.501859 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:48:07.517871 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:48:07.517871 8632 blender_sync.cpp:254] Total time spent synchronizing data: 4.59e-05 I0127 11:48:07.532826 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:48:07.547892 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:48:07.563589 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:48:07.578756 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:48:07.594820 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:48:07.610872 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:48:07.626852 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:48:07.626852 8632 blender_sync.cpp:254] Total time spent synchronizing data: 6.3e-05 I0127 11:48:07.642855 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:48:07.658860 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:48:07.673890 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:48:07.688925 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:48:07.704090 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:48:07.720126 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:48:07.734849 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:48:07.734849 8632 blender_sync.cpp:254] Total time spent synchronizing data: 6.72e-05 I0127 11:48:07.750857 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:48:07.766875 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:48:07.782917 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:48:07.798506 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:48:07.813769 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:48:07.829782 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:48:07.845851 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:48:07.845851 8632 blender_sync.cpp:254] Total time spent synchronizing data: 5.92e-05 I0127 11:48:07.861860 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:48:07.877034 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:48:07.892877 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:48:07.907883 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:48:07.923868 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:48:07.939522 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:48:07.954696 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:48:07.954696 8632 blender_sync.cpp:254] Total time spent synchronizing data: 5.55e-05 I0127 11:48:07.969856 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:48:07.985850 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:48:08.001865 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:48:08.017035 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:48:08.031865 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:48:08.047907 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:48:08.063899 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:48:08.063899 8632 blender_sync.cpp:254] Total time spent synchronizing data: 5.73e-05 I0127 11:48:08.079046 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:48:08.094938 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:48:08.109956 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:48:08.125850 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:48:08.141794 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:48:08.157034 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:48:08.173074 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:48:08.173074 8632 blender_sync.cpp:254] Total time spent synchronizing data: 6.48e-05 I0127 11:48:08.189086 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:48:08.204283 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:48:08.219295 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:48:08.235332 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:48:08.250854 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:48:08.250854 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:48:08.266839 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:48:08.281502 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:48:08.281502 8632 blender_sync.cpp:254] Total time spent synchronizing data: 5.84e-05 I0127 11:48:08.285506 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:48:08.296844 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:48:08.296844 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:48:08.312858 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:48:08.312858 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:48:08.312858 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:48:08.328034 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:48:08.328034 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:48:08.343048 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:48:08.343048 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:48:08.359109 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:48:08.359109 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:48:08.374848 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:48:08.374848 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:48:08.374848 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:48:08.390863 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:48:08.390863 8632 blender_sync.cpp:254] Total time spent synchronizing data: 5.94e-05 I0127 11:48:08.394867 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:48:08.406106 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:48:08.406106 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:48:08.422107 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:48:08.422107 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:48:08.438110 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:48:08.438110 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:48:08.454109 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:48:08.454109 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:48:08.469854 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:48:08.469854 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:48:08.469854 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:48:08.485869 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:48:08.485869 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:48:08.485869 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:48:08.501106 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:48:08.501106 8632 blender_sync.cpp:254] Total time spent synchronizing data: 5.92e-05 I0127 11:48:08.505110 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:48:08.516852 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:48:08.516852 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:48:08.516852 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:48:08.532107 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:48:08.532107 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:48:08.547852 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:48:08.547852 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:48:08.563104 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:48:08.563104 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:48:08.578589 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:48:08.578589 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:48:08.594609 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:48:08.594609 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:48:08.609854 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:48:08.609854 8632 blender_sync.cpp:254] Total time spent synchronizing data: 6.39e-05 I0127 11:48:08.613858 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:48:08.625871 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:48:08.625871 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:48:08.641640 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:48:08.641640 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:48:08.656853 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:48:08.671875 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:48:08.671875 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:48:08.671875 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:48:08.687889 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:48:08.687889 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:48:08.703106 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:48:08.703106 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:48:08.718034 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:48:08.718034 8632 blender_sync.cpp:254] Total time spent synchronizing data: 7.2e-05 I0127 11:48:08.723040 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:48:08.734040 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:48:08.734040 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:48:08.749104 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:48:08.749346 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:48:08.764106 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:48:08.764106 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:48:08.780046 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:48:08.780046 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:48:08.796061 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:48:08.796061 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:48:08.802067 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:48:08.814036 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:48:08.826866 8632 device.cpp:650] CPU render threads disabled for interactive render. I0127 11:48:08.826866 8632 blender_sync.cpp:254] Total time spent synchronizing data: 5.45e-05 Illegal address in cuMemFree(mem.device_pointer) (device_cuda_impl.cpp:970) I0127 11:48:08.827867 8632 device_cuda_impl.cpp:781] Move memory from device to host: __tex_image_byte4_009 Error : UNKNOWN EXCEPTION Address : 0x00007FF91A99D759 Module : KERNELBASE.dll Thread : 000021b8 Switching to fully guarded memory allocator. Blender 2.93.0 Alpha Build: 2021-01-24 00:11:21 Windows Release argv[0] = D:\SOFTWARES\BLENDER_BETA ALPHA\blender-2.93.0-ded9484925ed-windows64\\blender argv[1] = --debug argv[2] = --debug-gpu argv[3] = --debug-cycles argv[4] = --python-expr argv[5] = import bpy; bpy.ops.wm.sysinfo(filepath=r'C:\Users\User\AppData\Local\Temp\blender\debug_logs\blender_system_info.txt') Read prefs: C:\Users\User\AppData\Roaming\Blender Foundation\Blender\2.93\config\userpref.blend read file Version 280 sub 39 date unknown hash unknown Read blend: C:\Users\User\AppData\Local\Temp\MISTY_MOUNTAINS7_2196_autosave.blend read file D:\My_Projects\MISTY_MOUNTAINS\MISTY_MOUNTAINS7.blend Version 293 sub 3 date 2021-01-23 21:10 hash ded9484925ed read file Version 283 sub 8 date 2020-03-12 14:53 hash 63ee3db96107 read file Version 282 sub 7 date 2020-02-12 16:20 hash 77d23b0bd76f Writing: C:\Users\User\AppData\Local\Temp\MISTY_MOUNTAINS7.crash.txt