GPUTexture: texture alloc failed. Likely not enough Video Memory. Current texture memory usage : 0.00 MiB. GPUTexture: texture alloc failed. Likely not enough Video Memory. Current texture memory usage : 0.00 MiB. GPUTexture: texture alloc failed. Likely not enough Video Memory. Current texture memory usage : 0.00 MiB. I0728 15:53:59.803997 2512 blender_python.cpp:191] Debug flags initialized to: CPU flags: AVX2 : True AVX : True SSE4.1 : True SSE3 : True SSE2 : True BVH layout : BVH8 Split : False CUDA flags: Adaptive Compile : False OptiX flags: CUDA streams : 1 OpenCL flags: Device type : ALL Debug : False Memory limit : 0 I0728 15:53:59.977532 2512 device_opencl.cpp:48] CLEW initialization succeeded. OpenCL error: CL_INVALID_VALUE in __clewGetDeviceInfo(device_id, 0x1030, sizeof(data), &data, NULL) (C:\b\buildbot-worker-windows\windows_lts_283\blender.git\intern\cycles\device\device_opencl.cpp:210) I0728 15:54:00.077266 2512 device_cuda.cpp:41] CUEW initialization succeeded I0728 15:54:00.077266 2512 device_cuda.cpp:43] Found precompiled kernels GPUTexture: texture alloc failed. Likely not enough Video Memory. Current texture memory usage : 0.15 MiB. GPUTexture: texture alloc failed. Likely not enough Video Memory. Current texture memory usage : 0.02 MiB.