Index: source/blender/editors/sculpt_paint/paint_image_proj.c =================================================================== --- source/blender/editors/sculpt_paint/paint_image_proj.c (révision 55672) +++ source/blender/editors/sculpt_paint/paint_image_proj.c (copie de travail) @@ -3014,13 +3014,14 @@ ps->screenMin[1] -= projMargin; if (ps->source == PROJ_SRC_VIEW) { -#ifdef PROJ_DEBUG_WINCLIP + if (ps->tool != PAINT_TOOL_CLONE){ + CLAMP(ps->screenMin[0], (float)(-diameter), (float)(ps->winx + diameter)); CLAMP(ps->screenMax[0], (float)(-diameter), (float)(ps->winx + diameter)); CLAMP(ps->screenMin[1], (float)(-diameter), (float)(ps->winy + diameter)); CLAMP(ps->screenMax[1], (float)(-diameter), (float)(ps->winy + diameter)); -#endif + } } else { /* re-projection, use bounds */ ps->screenMin[0] = 0; @@ -3137,36 +3138,34 @@ } } -#ifdef PROJ_DEBUG_WINCLIP + if (ps->tool != PAINT_TOOL_CLONE){ /* ignore faces outside the view */ - if ( - (v1coSS[0] < ps->screenMin[0] && - v2coSS[0] < ps->screenMin[0] && - v3coSS[0] < ps->screenMin[0] && - (mf->v4 && v4coSS[0] < ps->screenMin[0])) || + if ( + (v1coSS[0] < ps->screenMin[0] && + v2coSS[0] < ps->screenMin[0] && + v3coSS[0] < ps->screenMin[0] && + (mf->v4 && v4coSS[0] < ps->screenMin[0])) || - (v1coSS[0] > ps->screenMax[0] && - v2coSS[0] > ps->screenMax[0] && - v3coSS[0] > ps->screenMax[0] && - (mf->v4 && v4coSS[0] > ps->screenMax[0])) || + (v1coSS[0] > ps->screenMax[0] && + v2coSS[0] > ps->screenMax[0] && + v3coSS[0] > ps->screenMax[0] && + (mf->v4 && v4coSS[0] > ps->screenMax[0])) || - (v1coSS[1] < ps->screenMin[1] && - v2coSS[1] < ps->screenMin[1] && - v3coSS[1] < ps->screenMin[1] && - (mf->v4 && v4coSS[1] < ps->screenMin[1])) || + (v1coSS[1] < ps->screenMin[1] && + v2coSS[1] < ps->screenMin[1] && + v3coSS[1] < ps->screenMin[1] && + (mf->v4 && v4coSS[1] < ps->screenMin[1])) || - (v1coSS[1] > ps->screenMax[1] && - v2coSS[1] > ps->screenMax[1] && - v3coSS[1] > ps->screenMax[1] && - (mf->v4 && v4coSS[1] > ps->screenMax[1])) - ) - { - continue; + (v1coSS[1] > ps->screenMax[1] && + v2coSS[1] > ps->screenMax[1] && + v3coSS[1] > ps->screenMax[1] && + (mf->v4 && v4coSS[1] > ps->screenMax[1])) + ) + { + continue; + } } -#endif //PROJ_DEBUG_WINCLIP - - if (ps->do_backfacecull) { if (ps->do_mask_normal) { /* Since we are interpolating the normals of faces, we want to make