diff --git a/source/blender/draw/engines/workbench/shaders/workbench_shadow_geom.glsl b/source/blender/draw/engines/workbench/shaders/workbench_shadow_geom.glsl index 7418f86a58e..e97ce3b75f9 100644 --- a/source/blender/draw/engines/workbench/shaders/workbench_shadow_geom.glsl +++ b/source/blender/draw/engines/workbench/shaders/workbench_shadow_geom.glsl @@ -4,26 +4,20 @@ #define USE_INVOC_EXT #endif -#ifdef DOUBLE_MANIFOLD -# ifdef USE_INVOC_EXT -# define invoc_len 2 -# else -# define vert_len 8 -# endif -#else -# ifdef USE_INVOC_EXT -# define invoc_len 1 +#ifdef USE_INVOC_EXT +# ifdef DOUBLE_MANIFOLD +layout(lines_adjacency, invocations = 2) in; # else -# define vert_len 4 +layout(lines_adjacency, invocations = 1) in; # endif -#endif - -#ifdef USE_INVOC_EXT -layout(lines_adjacency, invocations = invoc_len) in; layout(triangle_strip, max_vertices = 4) out; #else layout(lines_adjacency) in; -layout(triangle_strip, max_vertices = vert_len) out; +# ifdef DOUBLE_MANIFOLD +layout(triangle_strip, max_vertices = 8) out; +# else +layout(triangle_strip, max_vertices = 4) out; +# endif #endif uniform vec3 lightDirection = vec3(0.57, 0.57, -0.57);