blender.exe!pthread_mutex_unlock() C blender.exe!BLI_mutex_unlock(pthread_mutex_t_ * * mutex) Line 381 C++ blender.exe!drw_attributes_merge(DRW_Attributes * dst, const DRW_Attributes * src, pthread_mutex_t_ * * render_mutex) Line 54 C++ blender.exe!curves_ensure_attributes(const Curves & curves, CurvesBatchCache & cache, GPUMaterial * gpu_material, int subdiv) Line 551 C++ > blender.exe!curves_ensure_procedural_data(Curves * curves, CurvesEvalCache * * r_hair_cache, GPUMaterial * gpu_material, int subdiv, int thickness_res) Line 606 C++ blender.exe!drw_curves_cache_get(Curves & curves, GPUMaterial * gpu_material, int subdiv, int thickness_res) Line 255 C++ blender.exe!DRW_shgroup_curves_create_sub(Object * object, DRWShadingGroup * shgrp_parent, GPUMaterial * gpu_material) Line 316 C++ blender.exe!EEVEE_object_curves_cache_populate(EEVEE_Data * vedata, EEVEE_ViewLayerData * sldata, Object * ob, bool * cast_shadow) Line 945 C blender.exe!EEVEE_cache_populate(void * vedata, Object * ob) Line 117 C blender.exe!drw_engines_cache_populate(Object * ob) Line 1064 C blender.exe!DRW_draw_render_loop_ex(Depsgraph * depsgraph, RenderEngineType * engine_type, ARegion * region, View3D * v3d, GPUViewport * viewport, const bContext * evil_C) Line 1683 C blender.exe!DRW_draw_view(const bContext * C) Line 1594 C blender.exe!view3d_draw_view(const bContext * C, ARegion * region) Line 1541 C blender.exe!view3d_main_region_draw(const bContext * C, ARegion * region) Line 1564 C blender.exe!ED_region_do_draw(bContext * C, ARegion * region) Line 551 C blender.exe!wm_draw_window_offscreen(bContext * C, wmWindow * win, bool stereo) Line 945 C blender.exe!wm_draw_window(bContext * C, wmWindow * win) Line 1114 C blender.exe!wm_draw_update(bContext * C) Line 1339 C blender.exe!WM_main(bContext * C) Line 638 C blender.exe!main(int argc, const unsigned char * * UNUSED_argv_c) Line 551 C [External Code]