# Blender 2.81 (sub 13), Commit date: 2019-10-05 15:18, Hash 0bdf4e2f2d1c bpy.data.screens["Layout"].shading.type = 'RENDERED' # Property bpy.ops.object.editmode_toggle() # Operator Saved "ANI-EP02-02-Pooldæk_sh02.blend" # Info bpy.ops.mesh.loopcut_slide(MESH_OT_loopcut={"number_cuts":1, "smoothness":0, "falloff":'INVERSE_SQUARE', "object_index":0, "edge_index":260, "mesh_select_mode_init":(False, True, False)}, TRANSFORM_OT_edge_slide={"value":-0.10411, "single_side":False, "use_even":False, "flipped":False, "use_clamp":True, "mirror":True, "snap":False, "snap_target":'CLOSEST', "snap_point":(0, 0, 0), "snap_align":False, "snap_normal":(0, 0, 0), "correct_uv":True, "release_confirm":True, "use_accurate":False}) # Operator Saved "ANI-EP02-02-Pooldæk_sh02.blend" # Info # backtrace 0 Blender 0x0000000100427e27 BLI_system_backtrace + 55 1 Blender 0x000000010014eda9 sig_handle_crash + 361 2 libsystem_platform.dylib 0x00007fff5c1ffb5d _sigtramp + 29 3 ??? 0x0000000000000000 0x0 + 0 4 GLEngine 0x00007fff39db7263 glDrawElementsInstancedBaseVertex_ACC_GL3Exec + 784 5 libGL.dylib 0x00007fff39160d02 glDrawElementsInstancedBaseVertex + 45 6 Blender 0x0000000103efa380 draw_call_single_do + 672 7 Blender 0x0000000103ef976b drw_draw_pass_ex + 1371 8 Blender 0x0000000103f1da97 EEVEE_materials_draw_opaque + 55 9 Blender 0x0000000103f12e33 eevee_draw_background + 899 10 Blender 0x0000000103eeffd6 DRW_draw_render_loop_ex + 1494 11 Blender 0x00000001041d48ed view3d_main_region_draw + 125 12 Blender 0x0000000104245e9e ED_region_do_draw + 366 13 Blender 0x000000010065184b wm_draw_update + 1899 14 Blender 0x000000010064f470 WM_main + 48 15 Blender 0x000000010014b616 main + 934 16 libdyld.dylib 0x00007fff5c0143d5 start + 1