Index: source/blender/gpu/shaders/gpu_shader_material.glsl =================================================================== --- source/blender/gpu/shaders/gpu_shader_material.glsl (revision 51011) +++ source/blender/gpu/shaders/gpu_shader_material.glsl (working copy) @@ -772,6 +772,10 @@ { /* blender render normal is negated */ - outnormal = -normalize(normal); + if(gl_FrontFacing){ + outnormal = -normalize(normal);} + else{ + outnormal = normalize(normal);} } void mtex_rgb_blend(vec3 outcol, vec3 texcol, float fact, float facg, out vec3 incol)