Index: common/libftoa/src/Commondtoa.cpp =================================================================== --- common/libftoa/src/Commondtoa.cpp (revision 785) +++ common/libftoa/src/Commondtoa.cpp (working copy) @@ -50,50 +50,50 @@ double roundingSummand(double d, int maxLength, int& dezmialPointPos) { - double fabs = abs(d); + double abs = fabs(d); dezmialPointPos = 0; - if ( fabs < 0.00000000000001 ) + if ( abs < 0.00000000000001 ) dezmialPointPos = -15; - if ( fabs < 0.0000000000001 ) + if ( abs < 0.0000000000001 ) dezmialPointPos = -14; - if ( fabs < 0.000000000001 ) + if ( abs < 0.000000000001 ) dezmialPointPos = -13; - if ( fabs < 0.00000000001 ) + if ( abs < 0.00000000001 ) dezmialPointPos = -12; - if ( fabs < 0.0000000001 ) + if ( abs < 0.0000000001 ) dezmialPointPos = -11; - if ( fabs < 0.000000001 ) + if ( abs < 0.000000001 ) dezmialPointPos = -10; - if ( fabs < 0.00000001 ) + if ( abs < 0.00000001 ) dezmialPointPos = -9; - if ( fabs < 0.0000001 ) + if ( abs < 0.0000001 ) dezmialPointPos = -8; - if ( fabs < 0.000001 ) + if ( abs < 0.000001 ) dezmialPointPos = -7; - if ( fabs < 0.00001 ) + if ( abs < 0.00001 ) dezmialPointPos = -6; - else if ( fabs < 0.0001 ) + else if ( abs < 0.0001 ) dezmialPointPos = -5; - else if ( fabs < 0.001 ) + else if ( abs < 0.001 ) dezmialPointPos = -4; - else if ( fabs < 0.01 ) + else if ( abs < 0.01 ) dezmialPointPos = -3; - else if ( fabs < 0.1 ) + else if ( abs < 0.1 ) dezmialPointPos = -2; - else if ( fabs < 1 ) + else if ( abs < 1 ) dezmialPointPos = -1; - else if ( fabs < 10 ) + else if ( abs < 10 ) dezmialPointPos = 0; - else if ( fabs < 100 ) + else if ( abs < 100 ) dezmialPointPos = 1; - else if ( fabs < 1000 ) + else if ( abs < 1000 ) dezmialPointPos = 2; - else if ( fabs < 10000 ) + else if ( abs < 10000 ) dezmialPointPos = 3; - else if ( fabs < 100000 ) + else if ( abs < 100000 ) dezmialPointPos = 4; - else if ( fabs < 1000000 ) + else if ( abs < 1000000 ) dezmialPointPos = 5; static const double roundingSummands[] = { Index: common/libftoa/src/Commonftoa.cpp =================================================================== --- common/libftoa/src/Commonftoa.cpp (revision 785) +++ common/libftoa/src/Commonftoa.cpp (working copy) @@ -53,32 +53,32 @@ float roundingSummand(float f, int maxLength, int& dezmialPointPos) { - float fabs = abs(f); + float abs = fabs(f); dezmialPointPos = 0; - if ( fabs < 0.00001 ) + if ( abs < 0.00001 ) dezmialPointPos = -6; - else if ( fabs < 0.0001 ) + else if ( abs < 0.0001 ) dezmialPointPos = -5; - else if ( fabs < 0.001 ) + else if ( abs < 0.001 ) dezmialPointPos = -4; - else if ( fabs < 0.01 ) + else if ( abs < 0.01 ) dezmialPointPos = -3; - else if ( fabs < 0.1 ) + else if ( abs < 0.1 ) dezmialPointPos = -2; - else if ( fabs < 1 ) + else if ( abs < 1 ) dezmialPointPos = -1; - else if ( fabs < 10 ) + else if ( abs < 10 ) dezmialPointPos = 0; - else if ( fabs < 100 ) + else if ( abs < 100 ) dezmialPointPos = 1; - else if ( fabs < 1000 ) + else if ( abs < 1000 ) dezmialPointPos = 2; - else if ( fabs < 10000 ) + else if ( abs < 10000 ) dezmialPointPos = 3; - else if ( fabs < 100000 ) + else if ( abs < 100000 ) dezmialPointPos = 4; - else if ( fabs < 1000000 ) + else if ( abs < 1000000 ) dezmialPointPos = 5; static const float roundingSummands[] = { 0.5e-11f, // < 0.00001