============================================ = Blender 2.72 (sub 3) System Information = ============================================ Blender: ============================================ version 2.72 (sub 3), branch b'master', commit date b'2014-12-15' b'20:17', hash b'7234153', b'Release' build date: b'2014-12-16', b'03:08:16' platform: b'Windows:64bit' binary path: 'C:\\Users\\Lamoot\\Desktop\\blender-2.72-7234153-win64\\blender-app.exe' build cflags: b'-DWITH_FREESTYLE /nologo /J /W3 /Gd /w34062 /wd4018 /wd4065 /wd4127 /wd4181 /wd4200 /wd4244 /wd4267 /wd4305 /wd4800 /we4013 /we4431 /D_WIN32_WINNT=0x600 /DOIIO_STATIC_BUILD /openmp -O2 /Ob2 -DWIN32 -D_CONSOLE -D_LIB -D_CRT_SECURE_NO_DEPRECATE -DOPJ_STATIC -DWIN64 -DWITH_MOD_FLUID -DWITH_MOD_OCEANSIM -D__LITTLE_ENDIAN__ -DWITH_AUDASPACE -DWITH_AVI -DWITH_OPENNL' build cxxflags: b'/nologo /J /W3 /Gd /w34062 /wd4018 /wd4065 /wd4127 /wd4181 /wd4200 /wd4244 /wd4267 /wd4305 /wd4800 /we4013 /we4431 /D_WIN32_WINNT=0x600 /DOIIO_STATIC_BUILD /openmp /EHsc -O2 /Ob2 -DWIN32 -D_CONSOLE -D_LIB -D_CRT_SECURE_NO_DEPRECATE -DOPJ_STATIC -DWIN64 -DWITH_MOD_FLUID -DWITH_MOD_OCEANSIM -D__LITTLE_ENDIAN__ -DWITH_AUDASPACE -DWITH_AVI -DWITH_OPENNL' build linkflags: b'/SUBSYSTEM:CONSOLE /MACHINE:X64 /STACK:2097152 /OPT:NOREF /INCREMENTAL:NO /NODEFAULTLIB:msvcrt.lib /NODEFAULTLIB:msvcmrt.lib /NODEFAULTLIB:msvcurt.lib /NODEFAULTLIB:msvcrtd.lib' build system: b'SCons' Python: ============================================ version: 3.4.2 (default, Dec 7 2014, 18:21:18) [MSC v.1800 64 bit (AMD64)] paths: 'C:\\Users\\Lamoot\\Desktop\\blender-2.72-7234153-win64\\2.72\\scripts\\addons_contrib' 'C:\\Users\\Lamoot\\AppData\\Roaming\\Blender Foundation\\Blender\\2.72\\scripts\\addons' 'C:\\Users\\Lamoot\\Desktop\\blender-2.72-7234153-win64\\2.72\\scripts\\addons' 'C:\\Users\\Lamoot\\Desktop\\blender-2.72-7234153-win64\\2.72\\scripts\\startup' 'C:\\Users\\Lamoot\\Desktop\\blender-2.72-7234153-win64\\2.72\\scripts\\modules' 'C:\\Users\\Lamoot\\Desktop\\blender-2.72-7234153-win64\\python34.zip' 'C:\\Users\\Lamoot\\Desktop\\blender-2.72-7234153-win64\\2.72\\python\\DLLs' 'C:\\Users\\Lamoot\\Desktop\\blender-2.72-7234153-win64\\2.72\\python\\lib' 'C:\\Users\\Lamoot\\Desktop\\blender-2.72-7234153-win64' 'C:\\Users\\Lamoot\\Desktop\\blender-2.72-7234153-win64\\2.72\\python' 'C:\\Users\\Lamoot\\Desktop\\blender-2.72-7234153-win64\\2.72\\python\\lib\\site-packages' 'C:\\Users\\Lamoot\\Desktop\\blender-2.72-7234153-win64\\2.72\\scripts\\freestyle\\modules' 'C:\\Users\\Lamoot\\Desktop\\blender-2.72-7234153-win64\\2.72\\scripts\\addons\\modules' 'C:\\Users\\Lamoot\\AppData\\Roaming\\Blender Foundation\\Blender\\2.72\\scripts\\addons\\modules' Directories: ============================================ scripts: ['C:\\Users\\Lamoot\\Desktop\\blender-2.72-7234153-win64\\2.72\\scripts', 'C:\\Users\\Lamoot\\AppData\\Roaming\\Blender Foundation\\Blender\\2.72\\scripts'] user scripts: 'C:\\Users\\Lamoot\\AppData\\Roaming\\Blender Foundation\\Blender\\2.72\\scripts' pref scripts: None datafiles: 'C:\\Users\\Lamoot\\AppData\\Roaming\\Blender Foundation\\Blender\\2.72\\datafiles\\' config: 'C:\\Users\\Lamoot\\AppData\\Roaming\\Blender Foundation\\Blender\\2.72\\config\\' scripts : 'C:\\Users\\Lamoot\\AppData\\Roaming\\Blender Foundation\\Blender\\2.72\\scripts\\' autosave: 'C:\\Users\\Lamoot\\AppData\\Roaming\\Blender Foundation\\Blender\\2.72\\autosave\\' tempdir: 'C:\\Users\\Lamoot\\AppData\\Local\\Temp\\blender_a04500\\' FFmpeg: ============================================ 'avcodec':' ''55, 39, 101' 'avdevice':' ''55, 5, 100' 'avformat':' ''55, 19, 104' 'avutil':' ''52, 48, 101' 'swscale':' '' 2, 5, 101' Other Libraries: ============================================ OpenColorIO: 1, 0, 8 OpenImageIO: 1, 4, 12 OpenShadingLanguage: 1, 5, 11 OpenGL ============================================ renderer: 'AMD Radeon HD 6500M/5600/5700 Series' vendor: 'ATI Technologies Inc.' version: '4.2.12217 Compatibility Profile Context 12.104.0.0' extensions: 'GL_AMDX_debug_output GL_AMDX_vertex_shader_tessellator' 'GL_AMD_conservative_depth GL_AMD_debug_output' 'GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend' 'GL_AMD_multi_draw_indirect GL_AMD_name_gen_delete' 'GL_AMD_performance_monitor GL_AMD_pinned_memory' 'GL_AMD_query_buffer_object GL_AMD_sample_positions' 'GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export' 'GL_AMD_shader_trace GL_AMD_texture_cube_map_array' 'GL_AMD_texture_texture4 GL_AMD_transform_feedback3_lines_triangles' 'GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_tessellator' 'GL_AMD_vertex_shader_viewport_index GL_ARB_ES2_compatibility' 'GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance' 'GL_ARB_blend_func_extended GL_ARB_clear_buffer_object' 'GL_ARB_color_buffer_float GL_ARB_compatibility' 'GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader' 'GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_depth_buffer_float' 'GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers' 'GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex' 'GL_ARB_draw_indirect GL_ARB_draw_instanced' 'GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location' 'GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport' 'GL_ARB_fragment_program GL_ARB_fragment_program_shadow' 'GL_ARB_fragment_shader GL_ARB_framebuffer_object' 'GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4' 'GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64' 'GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging' 'GL_ARB_instanced_arrays GL_ARB_internalformat_query' 'GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment' 'GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample' 'GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2' 'GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite' 'GL_ARB_program_interface_query GL_ARB_provoking_vertex' 'GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map' 'GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters' 'GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store' 'GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision' 'GL_ARB_shader_stencil_export GL_ARB_shader_storage_buffer_object' 'GL_ARB_shader_subroutine GL_ARB_shader_texture_lod' 'GL_ARB_shading_language_100 GL_ARB_shading_language_420pack' 'GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_shadow_ambient' 'GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader' 'GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object' 'GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range' 'GL_ARB_texture_compression GL_ARB_texture_compression_bptc' 'GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map' 'GL_ARB_texture_cube_map_array GL_ARB_texture_env_add' 'GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar' 'GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather' 'GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample' 'GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels' 'GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg' 'GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_texture_storage' 'GL_ARB_texture_storage_multisample GL_ARB_timer_query' 'GL_ARB_transform_feedback2 GL_ARB_transform_feedback3' 'GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix' 'GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra' 'GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit' 'GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader' 'GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array' 'GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap' 'GL_ATI_fragment_shader GL_ATI_separate_stencil' 'GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3' 'GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr' 'GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color' 'GL_EXT_blend_equation_separate GL_EXT_blend_func_separate' 'GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array' 'GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_direct_state_access' 'GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements' 'GL_EXT_fog_coord GL_EXT_framebuffer_blit' 'GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object' 'GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4' 'GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram' 'GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil' 'GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object' 'GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal' 'GL_EXT_secondary_color GL_EXT_separate_specular_color' 'GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_wrap' 'GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D' 'GL_EXT_texture_array GL_EXT_texture_buffer_object' 'GL_EXT_texture_compression_bptc GL_EXT_texture_compression_latc' 'GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc' 'GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp' 'GL_EXT_texture_env_add GL_EXT_texture_env_combine' 'GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic' 'GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias' 'GL_EXT_texture_mirror_clamp GL_EXT_texture_object' 'GL_EXT_texture_rectangle GL_EXT_texture_sRGB' 'GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent' 'GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle' 'GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array' 'GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit' 'GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square' 'GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image' 'GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float' 'GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier' 'GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod' 'GL_SUN_multi_draw_arrays GL_WIN_swap_hint WGL_EXT_swap_control' Implementation Dependent OpenGL Limits: ============================================ Maximum Fixed Function Texture Units: 8 GLSL: Maximum Varying Floats: 128 Maximum Vertex Attributes: 29 Maximum Vertex Uniform Components: 16384 Maximum Fragment Uniform Components: 16384 Maximum Vertex Image Units: 16 Maximum Fragment Image Units: 16 Maximum Pipeline Image Units: 32