Index: source/gameengine/BlenderRoutines/KX_BlenderRenderTools.cpp =================================================================== --- source/gameengine/BlenderRoutines/KX_BlenderRenderTools.cpp (revision 58442) +++ source/gameengine/BlenderRoutines/KX_BlenderRenderTools.cpp (working copy) @@ -219,7 +219,7 @@ } MT_Vector3 left = dir.normalized(); - dir = (left.cross(up)).normalized(); + dir = (left.cross(up)).normalized()*(-1); // we have calculated the row vectors, now we keep // local scaling into account: