Index: py/scripts/addons/io_mesh_ply/__init__.py =================================================================== --- py/scripts/addons/io_mesh_ply/__init__.py (revision 3179) +++ py/scripts/addons/io_mesh_ply/__init__.py (working copy) @@ -96,7 +96,7 @@ ) use_normals = BoolProperty( name="Normals", - description="Export Normals for smooth and hard shaded faces", + description="Export Normals for smooth and hard shaded faces. Hard shaded faces will be exported as individual faces", default=True, ) use_uv_coords = BoolProperty( @@ -106,7 +106,7 @@ ) use_colors = BoolProperty( name="Vertex Colors", - description="Exort the active vertex color layer", + description="Export the active vertex color layer", default=True) @classmethod Index: py/scripts/addons/io_mesh_ply/export_ply.py =================================================================== --- py/scripts/addons/io_mesh_ply/export_ply.py (revision 3179) +++ py/scripts/addons/io_mesh_ply/export_ply.py (working copy) @@ -106,7 +106,7 @@ vert_count = 0 for i, f in enumerate(mesh.tessfaces): - smooth = f.use_smooth + smooth = not use_normals or f.use_smooth if not smooth: normal = tuple(f.normal) normal_key = rvec3d(normal)