rayn@farm01:/media/storage/data_l/g_cat/soft/3d/blender/blender-2.79b-linux-glibc219-x86_64$ ./blender --debug-cycles -b -E CYCLES -f 1 Read prefs: /home/rayn/.config/blender/2.79/config/userpref.blend found bundled python: /media/storage/data_l/g_cat/soft/3d/blender/blender-2.79b-linux-glibc219-x86_64/2.79/python I1029 17:02:58.615463 3074 blender_python.cpp:186] Debug flags initialized to: CPU flags: AVX2 : True AVX : True SSE4.1 : True SSE3 : True SSE2 : True QBVH : True Split : False CUDA flags: Adaptive Compile: False OpenCL flags: Device type : ALL Kernel type : DEFAULT Debug : False Single program : True Memory limit : 0 I1029 17:02:58.630125 3074 device_opencl.cpp:59] CLEW initialization succeeded. I1029 17:02:58.685159 3074 opencl_util.cpp:778] Enumerating devices for platform AMD Accelerated Parallel Processing. I1029 17:02:58.685204 3074 opencl_util.cpp:827] Using more readable device name: Radeon RX Vega I1029 17:02:58.685212 3074 opencl_util.cpp:830] Adding new device Radeon RX Vega. I1029 17:02:58.685228 3074 opencl_util.cpp:827] Using more readable device name: Radeon RX Vega I1029 17:02:58.685236 3074 opencl_util.cpp:830] Adding new device Radeon RX Vega. I1029 17:02:58.685405 3074 device_cuda.cpp:2113] CUEW initialization failed: Error opening the library I1029 17:02:58.685518 3074 util_system.cpp:77] Detected 1 CPU groups. I1029 17:02:58.685529 3074 util_system.cpp:80] Group 0 has 4 threads. I1029 17:02:58.685537 3074 util_task.cpp:203] Creating pool of 4 threads. Fra:1 Mem:16.04M (0.00M, Peak 16.05M) | Time:00:00.07 | Mem:0.00M, Peak:0.00M | Scene, RenderLayer | Synchronizing object | Cube Fra:1 Mem:16.05M (0.00M, Peak 16.05M) | Time:00:00.07 | Mem:0.00M, Peak:0.00M | Scene, RenderLayer | Synchronizing object | Lamp Fra:1 Mem:16.05M (0.00M, Peak 16.05M) | Time:00:00.07 | Mem:0.00M, Peak:0.00M | Scene, RenderLayer | Synchronizing object | Camera Fra:1 Mem:16.05M (0.00M, Peak 16.05M) | Time:00:00.07 | Mem:0.00M, Peak:0.00M | Scene, RenderLayer | Initializing Fra:1 Mem:16.05M (0.00M, Peak 16.05M) | Time:00:00.07 | Mem:0.00M, Peak:0.00M | Scene, RenderLayer | Loading render kernels (may take a few minutes the first time) I1029 17:02:58.706250 3090 session.cpp:744] Requested features: Experimental features: Off Max closure count: 1 Max nodes group: 0 Nodes features: 0 Use Hair: False Use Object Motion: False Use Camera Motion: False Use Baking: False Use Subsurface: False Use Volume: False Use Branched Integrator: False Use Patch Evaluation: False Use Transparent Shadows: False Use Principled BSDF: False Use Denoising: False I1029 17:02:58.706311 3090 session.cpp:757] Total time spent loading kernels: 0.000101089 Fra:1 Mem:16.05M (0.00M, Peak 16.05M) | Time:00:00.07 | Mem:0.00M, Peak:0.00M | Scene, RenderLayer | Waiting for render to start Fra:1 Mem:16.06M (0.00M, Peak 16.06M) | Time:00:00.07 | Mem:0.00M, Peak:0.00M | Scene, RenderLayer | Updating Scene Fra:1 Mem:16.06M (0.00M, Peak 16.06M) | Time:00:00.07 | Mem:0.00M, Peak:0.00M | Scene, RenderLayer | Updating Shaders I1029 17:02:58.706459 3090 svm.cpp:98] Total 6 shaders. I1029 17:02:58.706542 3090 svm.cpp:66] Compilation summary: Shader name: default_surface Number of SVM nodes: 8 Peak stack usage: 4 Time (in seconds): Finalize: 0.000025 Bump finalize: 0.000000 Finalize: 0.000025 Surface: 0.000016 Bump: 0.000000 Volume: 0.000005 Displacement: 0.000001 Generate: 0.000022 Total: 0.000048 I1029 17:02:58.706620 3090 svm.cpp:66] Compilation summary: Shader name: default_background Number of SVM nodes: 5 Peak stack usage: 0 Time (in seconds): Finalize: 0.000006 Bump finalize: 0.000000 Finalize: 0.000006 Surface: 0.000003 Bump: 0.000000 Volume: 0.000000 Displacement: 0.000001 Generate: 0.000004 Total: 0.000012 I1029 17:02:58.706660 3087 constant_fold.cpp:127] Discarding closure emission. I1029 17:02:58.706663 3090 svm.cpp:66] Compilation summary: Shader name: default_empty Number of SVM nodes: 3 Peak stack usage: 0 Time (in seconds): Finalize: 0.000002 Bump finalize: 0.000000 Finalize: 0.000002 Surface: 0.000001 Bump: 0.000000 Volume: 0.000000 Displacement: 0.000001 Generate: 0.000002 Total: 0.000004 I1029 17:02:58.706732 3090 svm.cpp:66] Compilation summary: Shader name: shader Number of SVM nodes: 5 Peak stack usage: 0 Time (in seconds): Finalize: 0.000005 Bump finalize: 0.000000 Finalize: 0.000005 Surface: 0.000003 Bump: 0.000000 Volume: 0.000000 Displacement: 0.000000 Generate: 0.000003 Total: 0.000009 I1029 17:02:58.706718 3087 svm.cpp:66] Compilation summary: Shader name: default_light Number of SVM nodes: 3 Peak stack usage: 0 Time (in seconds): Finalize: 0.000093 Bump finalize: 0.000000 Finalize: 0.000093 Surface: 0.000002 Bump: 0.000000 Volume: 0.000005 Displacement: 0.000000 Generate: 0.000007 Total: 0.000105 I1029 17:02:58.706779 3090 svm.cpp:66] Compilation summary: Shader name: Material Number of SVM nodes: 8 Peak stack usage: 4 Time (in seconds): Finalize: 0.000000 Bump finalize: 0.000000 Finalize: 0.000000 Surface: 0.000005 Bump: 0.000000 Volume: 0.000001 Displacement: 0.000000 Generate: 0.000006 Total: 0.000007 I1029 17:02:58.706813 3090 device_cpu.cpp:332] Texture allocate: __svm_nodes, 704 bytes. (704) I1029 17:02:58.710309 3090 device_cpu.cpp:332] Texture allocate: __shader_flag, 120 bytes. (120) I1029 17:02:58.768910 3090 svm.cpp:144] Shader manager updated 6 shaders in 0.0624559 seconds. Fra:1 Mem:16.56M (0.00M, Peak 16.56M) | Time:00:00.14 | Mem:0.00M, Peak:0.00M | Scene, RenderLayer | Updating Background Fra:1 Mem:16.56M (0.00M, Peak 16.56M) | Time:00:00.14 | Mem:0.00M, Peak:0.00M | Scene, RenderLayer | Updating Camera Fra:1 Mem:16.56M (0.00M, Peak 16.56M) | Time:00:00.14 | Mem:0.00M, Peak:0.00M | Scene, RenderLayer | Updating Meshes Flags Fra:1 Mem:16.56M (0.00M, Peak 16.56M) | Time:00:00.14 | Mem:0.00M, Peak:0.00M | Scene, RenderLayer | Updating Objects I1029 17:02:58.769026 3090 object.cpp:541] Total 1 objects. Fra:1 Mem:16.56M (0.00M, Peak 16.56M) | Time:00:00.14 | Mem:0.00M, Peak:0.00M | Scene, RenderLayer | Updating Objects | Copying Transformations to device I1029 17:02:58.769042 3090 device_cpu.cpp:332] Texture allocate: __objects, 192 bytes. (192) Fra:1 Mem:16.56M (0.00M, Peak 16.56M) | Time:00:00.14 | Mem:0.00M, Peak:0.00M | Scene, RenderLayer | Updating Objects | Applying Static Transformations Fra:1 Mem:16.56M (0.00M, Peak 16.56M) | Time:00:00.14 | Mem:0.00M, Peak:0.00M | Scene, RenderLayer | Updating Meshes I1029 17:02:58.769065 3090 mesh.cpp:1972] Total 1 meshes. Fra:1 Mem:16.56M (0.00M, Peak 16.56M) | Time:00:00.14 | Mem:0.00M, Peak:0.00M | Scene, RenderLayer | Updating Mesh | Computing attributes I1029 17:02:58.769091 3090 device_cpu.cpp:332] Texture allocate: __attributes_map, 48 bytes. (48) Fra:1 Mem:16.56M (0.00M, Peak 16.56M) | Time:00:00.14 | Mem:0.00M, Peak:0.00M | Scene, RenderLayer | Updating Mesh | Copying Attributes to device I1029 17:02:58.769109 3090 mesh.cpp:2116] Objects BVH build pool statistics: Total time: 0.000005 Tasks handled: 1 Fra:1 Mem:16.56M (0.00M, Peak 16.56M) | Time:00:00.14 | Mem:0.00M, Peak:0.00M | Scene, RenderLayer | Updating Scene BVH | Building I1029 17:02:58.769124 3090 mesh.cpp:1824] Using QBVH optimization structure Fra:1 Mem:16.56M (0.00M, Peak 16.56M) | Time:00:00.14 | Mem:0.00M, Peak:0.00M | Scene, RenderLayer | Updating Scene BVH | Building BVH I1029 17:02:58.769176 3090 bvh_build.cpp:519] BVH build statistics: Build time: 2.59876e-05 Total number of nodes: 5 Number of inner nodes: 2 Number of leaf nodes: 3 Number of unaligned nodes: 0 Allocation slop factor: 1 Fra:1 Mem:16.56M (0.00M, Peak 16.56M) | Time:00:00.14 | Mem:0.00M, Peak:0.00M | Scene, RenderLayer | Updating Scene BVH | Packing BVH triangles and strands Fra:1 Mem:16.56M (0.00M, Peak 16.56M) | Time:00:00.14 | Mem:0.00M, Peak:0.00M | Scene, RenderLayer | Updating Scene BVH | Packing BVH nodes Fra:1 Mem:16.56M (0.00M, Peak 16.56M) | Time:00:00.14 | Mem:0.00M, Peak:0.00M | Scene, RenderLayer | Updating Scene BVH | Copying BVH to device I1029 17:02:58.769215 3090 device_cpu.cpp:332] Texture allocate: __bvh_nodes, 128 bytes. (128) I1029 17:02:58.769222 3090 device_cpu.cpp:332] Texture allocate: __bvh_leaf_nodes, 48 bytes. (48) I1029 17:02:58.769227 3090 device_cpu.cpp:332] Texture allocate: __object_node, 4 bytes. (4) I1029 17:02:58.769232 3090 device_cpu.cpp:332] Texture allocate: __prim_tri_index, 48 bytes. (48) I1029 17:02:58.769237 3090 device_cpu.cpp:332] Texture allocate: __prim_tri_verts, 576 bytes. (576) I1029 17:02:58.769240 3090 device_cpu.cpp:332] Texture allocate: __prim_type, 48 bytes. (48) I1029 17:02:58.769245 3090 device_cpu.cpp:332] Texture allocate: __prim_visibility, 48 bytes. (48) I1029 17:02:58.769250 3090 device_cpu.cpp:332] Texture allocate: __prim_index, 48 bytes. (48) I1029 17:02:58.769255 3090 device_cpu.cpp:332] Texture allocate: __prim_object, 48 bytes. (48) Fra:1 Mem:16.56M (0.00M, Peak 16.56M) | Time:00:00.14 | Mem:0.00M, Peak:0.00M | Scene, RenderLayer | Updating Mesh | Computing normals Fra:1 Mem:16.56M (0.00M, Peak 16.56M) | Time:00:00.14 | Mem:0.00M, Peak:0.00M | Scene, RenderLayer | Updating Mesh | Copying Mesh to device I1029 17:02:58.769281 3090 device_cpu.cpp:332] Texture allocate: __tri_shader, 48 bytes. (48) I1029 17:02:58.769286 3090 device_cpu.cpp:332] Texture allocate: __tri_vnormal, 128 bytes. (128) I1029 17:02:58.769291 3090 device_cpu.cpp:332] Texture allocate: __tri_vindex, 192 bytes. (192) I1029 17:02:58.769296 3090 device_cpu.cpp:332] Texture allocate: __tri_patch, 48 bytes. (48) I1029 17:02:58.769301 3090 device_cpu.cpp:332] Texture allocate: __tri_patch_uv, 64 bytes. (64) Fra:1 Mem:16.56M (0.00M, Peak 16.56M) | Time:00:00.14 | Mem:0.00M, Peak:0.00M | Scene, RenderLayer | Updating Objects Flags I1029 17:02:58.769313 3090 device_cpu.cpp:332] Texture allocate: __object_flag, 4 bytes. (4) Fra:1 Mem:16.56M (0.00M, Peak 16.56M) | Time:00:00.14 | Mem:0.00M, Peak:0.00M | Scene, RenderLayer | Updating Images Fra:1 Mem:16.56M (0.00M, Peak 16.56M) | Time:00:00.14 | Mem:0.00M, Peak:0.00M | Scene, RenderLayer | Updating Camera Volume Fra:1 Mem:16.56M (0.00M, Peak 16.56M) | Time:00:00.14 | Mem:0.00M, Peak:0.00M | Scene, RenderLayer | Updating Hair Systems Fra:1 Mem:16.56M (0.00M, Peak 16.56M) | Time:00:00.14 | Mem:0.00M, Peak:0.00M | Scene, RenderLayer | Updating Hair settings | Copying Hair settings to device Fra:1 Mem:16.56M (0.00M, Peak 16.56M) | Time:00:00.14 | Mem:0.00M, Peak:0.00M | Scene, RenderLayer | Updating Lookup Tables I1029 17:02:58.769356 3090 tables.cpp:43] Total 1 lookup tables. I1029 17:02:58.769361 3090 device_cpu.cpp:332] Texture allocate: __lookup_table, 262,144 bytes. (256.00K) Fra:1 Mem:16.56M (0.00M, Peak 16.56M) | Time:00:00.14 | Mem:0.25M, Peak:0.25M | Scene, RenderLayer | Updating Lights I1029 17:02:58.769373 3090 light.cpp:827] Total 2 lights. I1029 17:02:58.769378 3090 light.cpp:215] Background MIS has been disabled. I1029 17:02:58.769383 3090 light.cpp:814] Number of lights sent to the device: 1 I1029 17:02:58.769387 3090 light.cpp:816] Number of lights without contribution: 1 I1029 17:02:58.769390 3090 device_cpu.cpp:332] Texture allocate: __light_data, 176 bytes. (176) Fra:1 Mem:16.56M (0.00M, Peak 16.56M) | Time:00:00.14 | Mem:0.25M, Peak:0.25M | Scene, RenderLayer | Updating Lights | Computing distribution I1029 17:02:58.769404 3090 light.cpp:295] Total 1 of light distribution primitives. I1029 17:02:58.769408 3090 device_cpu.cpp:332] Texture allocate: __light_distribution, 32 bytes. (32) Fra:1 Mem:16.56M (0.00M, Peak 16.56M) | Time:00:00.14 | Mem:0.25M, Peak:0.25M | Scene, RenderLayer | Updating Particle Systems I1029 17:02:58.769421 3090 particles.cpp:102] Total 0 particle systems. Fra:1 Mem:16.56M (0.00M, Peak 16.56M) | Time:00:00.14 | Mem:0.25M, Peak:0.25M | Scene, RenderLayer | Updating Particle Systems | Copying Particles to device I1029 17:02:58.769433 3090 device_cpu.cpp:332] Texture allocate: __particles, 80 bytes. (80) Fra:1 Mem:16.56M (0.00M, Peak 16.56M) | Time:00:00.14 | Mem:0.25M, Peak:0.25M | Scene, RenderLayer | Updating Integrator I1029 17:02:58.769587 3090 device_cpu.cpp:332] Texture allocate: __sobol_directions, 42,496 bytes. (41.50K) Fra:1 Mem:16.60M (0.00M, Peak 16.60M) | Time:00:00.14 | Mem:0.29M, Peak:0.29M | Scene, RenderLayer | Updating Film Fra:1 Mem:16.60M (0.00M, Peak 16.86M) | Time:00:00.14 | Mem:0.29M, Peak:0.29M | Scene, RenderLayer | Updating Lookup Tables I1029 17:02:58.769754 3090 tables.cpp:43] Total 2 lookup tables. I1029 17:02:58.769759 3090 device_cpu.cpp:332] Texture allocate: __lookup_table, 266,240 bytes. (260.00K) Fra:1 Mem:16.60M (0.00M, Peak 16.86M) | Time:00:00.14 | Mem:0.30M, Peak:0.30M | Scene, RenderLayer | Updating Baking Fra:1 Mem:16.60M (0.00M, Peak 16.86M) | Time:00:00.14 | Mem:0.30M, Peak:0.30M | Scene, RenderLayer | Updating Device | Writing constant memory I1029 17:02:58.769781 3090 scene.cpp:248] System memory statistics after full device sync: Usage: 586,900 (573.14K) Peak: 853,140 (833.14K) Fra:1 Mem:16.60M (0.00M, Peak 16.86M) | Time:00:00.14 | Mem:0.30M, Peak:0.30M | Scene, RenderLayer | Path Tracing Tile 0/135 I1029 17:02:58.769822 3090 device_cpu.cpp:273] Buffer allocate: kernel_globals, 2,528 bytes. (2.47K) I1029 17:02:58.769834 3087 device_cpu.cpp:273] Buffer allocate: kernel_globals, 2,528 bytes. (2.47K) I1029 17:02:58.769855 3088 device_cpu.cpp:273] Buffer allocate: kernel_globals, 2,528 bytes. (2.47K) I1029 17:02:58.769871 3086 device_cpu.cpp:273] Buffer allocate: kernel_globals, 2,528 bytes. (2.47K) I1029 17:02:58.784348 3086 device_cpu.cpp:273] Buffer allocate: render_buffer, 131,072 bytes. (128.00K) I1029 17:02:58.784363 3090 device_cpu.cpp:273] Buffer allocate: render_buffer, 131,072 bytes. (128.00K) I1029 17:02:58.784369 3088 device_cpu.cpp:273] Buffer allocate: render_buffer, 131,072 bytes. (128.00K) I1029 17:02:58.784422 3086 device_cpu.cpp:273] Buffer allocate: rng_state, 16,384 bytes. (16.00K) I1029 17:02:58.784431 3087 device_cpu.cpp:273] Buffer allocate: render_buffer, 131,072 bytes. (128.00K) I1029 17:02:58.785401 3087 device_cpu.cpp:273] Buffer allocate: rng_state, 16,384 bytes. (16.00K) I1029 17:02:58.785424 3090 device_cpu.cpp:273] Buffer allocate: rng_state, 16,384 bytes. (16.00K) I1029 17:02:58.785531 3088 device_cpu.cpp:273] Buffer allocate: rng_state, 16,384 bytes. (16.00K) Fra:1 Mem:17.02M (0.00M, Peak 17.31M) | Time:00:00.26 | Remaining:00:04.33 | Mem:0.73M, Peak:0.87M | Scene, RenderLayer | Path Tracing Tile 1/135 I1029 17:02:58.898082 3090 device_cpu.cpp:273] Buffer allocate: render_buffer, 131,072 bytes. (128.00K) I1029 17:02:58.898108 3090 device_cpu.cpp:273] Buffer allocate: rng_state, 16,384 bytes. (16.00K) Fra:1 Mem:17.02M (0.00M, Peak 17.31M) | Time:00:00.27 | Remaining:00:04.29 | Mem:0.73M, Peak:0.87M | Scene, RenderLayer | Path Tracing Tile 2/135 I1029 17:02:58.899549 3086 device_cpu.cpp:273] Buffer allocate: render_buffer, 131,072 bytes. (128.00K) I1029 17:02:58.899600 3086 device_cpu.cpp:273] Buffer allocate: rng_state, 16,384 bytes. (16.00K) Fra:1 Mem:17.02M (0.00M, Peak 17.31M) | Time:00:00.27 | Remaining:00:04.24 | Mem:0.73M, Peak:0.87M | Scene, RenderLayer | Path Tracing Tile 3/135 I1029 17:02:58.902631 3087 device_cpu.cpp:273] Buffer allocate: render_buffer, 131,072 bytes. (128.00K) I1029 17:02:58.902676 3087 device_cpu.cpp:273] Buffer allocate: rng_state, 16,384 bytes. (16.00K) Fra:1 Mem:17.02M (0.00M, Peak 17.31M) | Time:00:00.30 | Remaining:00:03.96 | Mem:0.73M, Peak:0.87M | Scene, RenderLayer | Path Tracing Tile 4/135 I1029 17:02:58.945389 3088 device_cpu.cpp:273] Buffer allocate: render_buffer, 131,072 bytes. (128.00K) I1029 17:02:58.945482 3088 device_cpu.cpp:273] Buffer allocate: rng_state, 16,384 bytes. (16.00K) Fra:1 Mem:17.02M (0.00M, Peak 17.31M) | Time:00:00.36 | Remaining:00:03.73 | Mem:0.73M, Peak:0.87M | Scene, RenderLayer | Path Tracing Tile 5/135 I1029 17:02:58.992512 3087 device_cpu.cpp:273] Buffer allocate: render_buffer, 131,072 bytes. (128.00K) I1029 17:02:58.992591 3087 device_cpu.cpp:273] Buffer allocate: rng_state, 16,384 bytes. (16.00K) Fra:1 Mem:17.02M (0.00M, Peak 17.31M) | Time:00:00.36 | Remaining:00:03.72 | Mem:0.73M, Peak:0.87M | Scene, RenderLayer | Path Tracing Tile 6/135 I1029 17:02:58.992645 3086 device_cpu.cpp:273] Buffer allocate: render_buffer, 131,072 bytes. (128.00K) I1029 17:02:58.992679 3086 device_cpu.cpp:273] Buffer allocate: rng_state, 16,384 bytes. (16.00K) Fra:1 Mem:17.02M (0.00M, Peak 17.31M) | Time:00:00.36 | Remaining:00:03.73 | Mem:0.73M, Peak:0.87M | Scene, RenderLayer | Path Tracing Tile 7/135 I1029 17:02:58.998735 3090 device_cpu.cpp:273] Buffer allocate: render_buffer, 131,072 bytes. (128.00K) I1029 17:02:58.998751 3090 device_cpu.cpp:273] Buffer allocate: rng_state, 16,384 bytes. (16.00K) Fra:1 Mem:17.02M (0.00M, Peak 17.31M) | Time:00:00.45 | Remaining:00:03.48 | Mem:0.73M, Peak:0.87M | Scene, RenderLayer | Path Tracing Tile 8/135 I1029 17:02:59.085862 3086 device_cpu.cpp:273] Buffer allocate: render_buffer, 131,072 bytes. (128.00K) I1029 17:02:59.085891 3086 device_cpu.cpp:273] Buffer allocate: rng_state, 16,384 bytes. (16.00K) Fra:1 Mem:17.02M (0.00M, Peak 17.31M) | Time:00:00.45 | Remaining:00:03.47 | Mem:0.73M, Peak:0.87M | Scene, RenderLayer | Path Tracing Tile 9/135 I1029 17:02:59.088793 3088 device_cpu.cpp:273] Buffer allocate: render_buffer, 131,072 bytes. (128.00K) I1029 17:02:59.088829 3088 device_cpu.cpp:273] Buffer allocate: rng_state, 16,384 bytes. (16.00K) Fra:1 Mem:17.02M (0.00M, Peak 17.31M) | Time:00:00.46 | Remaining:00:03.47 | Mem:0.73M, Peak:0.87M | Scene, RenderLayer | Path Tracing Tile 10/135 I1029 17:02:59.089424 3087 device_cpu.cpp:273] Buffer allocate: render_buffer, 131,072 bytes. (128.00K) I1029 17:02:59.089473 3087 device_cpu.cpp:273] Buffer allocate: rng_state, 16,384 bytes. (16.00K) Fra:1 Mem:17.02M (0.00M, Peak 17.31M) | Time:00:00.51 | Remaining:00:03.35 | Mem:0.73M, Peak:0.87M | Scene, RenderLayer | Path Tracing Tile 11/135 I1029 17:02:59.140229 3090 device_cpu.cpp:273] Buffer allocate: render_buffer, 131,072 bytes. (128.00K) I1029 17:02:59.140280 3090 device_cpu.cpp:273] Buffer allocate: rng_state, 16,384 bytes. (16.00K) Fra:1 Mem:17.02M (0.00M, Peak 17.31M) | Time:00:00.55 | Remaining:00:03.30 | Mem:0.73M, Peak:0.87M | Scene, RenderLayer | Path Tracing Tile 12/135 I1029 17:02:59.182219 3088 device_cpu.cpp:273] Buffer allocate: render_buffer, 131,072 bytes. (128.00K) I1029 17:02:59.182243 3088 device_cpu.cpp:273] Buffer allocate: rng_state, 16,384 bytes. (16.00K) Fra:1 Mem:17.02M (0.00M, Peak 17.31M) | Time:00:00.55 | Remaining:00:03.30 | Mem:0.73M, Peak:0.87M | Scene, RenderLayer | Path Tracing Tile 13/135 I1029 17:02:59.184432 3087 device_cpu.cpp:273] Buffer allocate: render_buffer, 131,072 bytes. (128.00K) I1029 17:02:59.184468 3087 device_cpu.cpp:273] Buffer allocate: rng_state, 16,384 bytes. (16.00K) Fra:1 Mem:17.02M (0.00M, Peak 17.31M) | Time:00:00.60 | Remaining:00:03.23 | Mem:0.73M, Peak:0.87M | Scene, RenderLayer | Path Tracing Tile 14/135 I1029 17:02:59.235057 3090 device_cpu.cpp:273] Buffer allocate: render_buffer, 131,072 bytes. (128.00K) I1029 17:02:59.235085 3090 device_cpu.cpp:273] Buffer allocate: rng_state, 16,384 bytes. (16.00K) Fra:1 Mem:17.02M (0.00M, Peak 17.31M) | Time:00:00.64 | Remaining:00:03.17 | Mem:0.73M, Peak:0.87M | Scene, RenderLayer | Path Tracing Tile 15/135 I1029 17:02:59.269562 3088 device_cpu.cpp:273] Buffer allocate: render_buffer, 131,072 bytes. (128.00K) I1029 17:02:59.269583 3088 device_cpu.cpp:273] Buffer allocate: rng_state, 16,384 bytes. (16.00K) Fra:1 Mem:17.02M (0.00M, Peak 17.31M) | Time:00:00.64 | Remaining:00:03.16 | Mem:0.73M, Peak:0.87M | Scene, RenderLayer | Path Tracing Tile 16/135 I1029 17:02:59.277349 3087 device_cpu.cpp:273] Buffer allocate: render_buffer, 131,072 bytes. (128.00K) I1029 17:02:59.277405 3087 device_cpu.cpp:273] Buffer allocate: rng_state, 16,384 bytes. (16.00K) Fra:1 Mem:17.02M (0.00M, Peak 17.31M) | Time:00:00.65 | Remaining:00:03.15 | Mem:0.73M, Peak:0.87M | Scene, RenderLayer | Path Tracing Tile 17/135 I1029 17:02:59.280562 3086 device_cpu.cpp:273] Buffer allocate: render_buffer, 131,072 bytes. (128.00K) I1029 17:02:59.280589 3086 device_cpu.cpp:273] Buffer allocate: rng_state, 16,384 bytes. (16.00K) Fra:1 Mem:17.02M (0.00M, Peak 17.31M) | Time:00:00.70 | Remaining:00:03.10 | Mem:0.73M, Peak:0.87M | Scene, RenderLayer | Path Tracing Tile 18/135 I1029 17:02:59.331883 3090 device_cpu.cpp:273] Buffer allocate: render_buffer, 131,072 bytes. (128.00K) I1029 17:02:59.331907 3090 device_cpu.cpp:273] Buffer allocate: rng_state, 16,384 bytes. (16.00K) Fra:1 Mem:17.02M (0.00M, Peak 17.31M) | Time:00:00.72 | Remaining:00:03.10 | Mem:0.73M, Peak:0.87M | Scene, RenderLayer | Path Tracing Tile 19/135 I1029 17:02:59.356731 3088 device_cpu.cpp:273] Buffer allocate: render_buffer, 131,072 bytes. (128.00K) I1029 17:02:59.356761 3088 device_cpu.cpp:273] Buffer allocate: rng_state, 16,384 bytes. (16.00K) Fra:1 Mem:17.02M (0.00M, Peak 17.31M) | Time:00:00.74 | Remaining:00:03.12 | Mem:0.73M, Peak:0.87M | Scene, RenderLayer | Path Tracing Tile 20/135 I1029 17:02:59.371680 3087 device_cpu.cpp:273] Buffer allocate: render_buffer, 131,072 bytes. (128.00K) I1029 17:02:59.371738 3087 device_cpu.cpp:273] Buffer allocate: rng_state, 16,384 bytes. (16.00K) Fra:1 Mem:17.02M (0.00M, Peak 17.31M) | Time:00:00.83 | Remaining:00:03.14 | Mem:0.73M, Peak:0.87M | Scene, RenderLayer | Path Tracing Tile 21/135 I1029 17:02:59.460189 3086 device_cpu.cpp:273] Buffer allocate: render_buffer, 131,072 bytes. (128.00K) I1029 17:02:59.460212 3086 device_cpu.cpp:273] Buffer allocate: rng_state, 16,384 bytes. (16.00K) Fra:1 Mem:17.02M (0.00M, Peak 17.31M) | Time:00:00.84 | Remaining:00:03.14 | Mem:0.73M, Peak:0.87M | Scene, RenderLayer | Path Tracing Tile 22/135 I1029 17:02:59.473500 3087 device_cpu.cpp:273] Buffer allocate: render_buffer, 131,072 bytes. (128.00K) I1029 17:02:59.473536 3087 device_cpu.cpp:273] Buffer allocate: rng_state, 16,384 bytes. (16.00K) Fra:1 Mem:17.02M (0.00M, Peak 17.31M) | Time:00:00.92 | Remaining:00:03.11 | Mem:0.73M, Peak:0.87M | Scene, RenderLayer | Path Tracing Tile 23/135 I1029 17:02:59.555961 3086 device_cpu.cpp:273] Buffer allocate: render_buffer, 131,072 bytes. (128.00K) I1029 17:02:59.555985 3086 device_cpu.cpp:273] Buffer allocate: rng_state, 16,384 bytes. (16.00K) Fra:1 Mem:17.02M (0.00M, Peak 17.31M) | Time:00:00.93 | Remaining:00:03.11 | Mem:0.73M, Peak:0.87M | Scene, RenderLayer | Path Tracing Tile 24/135 I1029 17:02:59.560087 3087 device_cpu.cpp:273] Buffer allocate: render_buffer, 131,072 bytes. (128.00K) I1029 17:02:59.560104 3087 device_cpu.cpp:273] Buffer allocate: rng_state, 16,384 bytes. (16.00K) Fra:1 Mem:17.02M (0.00M, Peak 17.31M) | Time:00:00.97 | Remaining:00:03.10 | Mem:0.73M, Peak:0.87M | Scene, RenderLayer | Path Tracing Tile 25/135 I1029 17:02:59.599316 3090 device_cpu.cpp:273] Buffer allocate: render_buffer, 131,072 bytes. (128.00K) I1029 17:02:59.599339 3090 device_cpu.cpp:273] Buffer allocate: rng_state, 16,384 bytes. (16.00K) Fra:1 Mem:17.02M (0.00M, Peak 17.31M) | Time:00:01.01 | Remaining:00:03.08 | Mem:0.73M, Peak:0.87M | Scene, RenderLayer | Path Tracing Tile 26/135 I1029 17:02:59.641155 3088 device_cpu.cpp:273] Buffer allocate: render_buffer, 131,072 bytes. (128.00K) I1029 17:02:59.641187 3088 device_cpu.cpp:273] Buffer allocate: rng_state, 16,384 bytes. (16.00K) Fra:1 Mem:17.02M (0.00M, Peak 17.31M) | Time:00:01.01 | Remaining:00:03.07 | Mem:0.73M, Peak:0.87M | Scene, RenderLayer | Path Tracing Tile 27/135 I1029 17:02:59.647949 3086 device_cpu.cpp:273] Buffer allocate: render_buffer, 131,072 bytes. (128.00K) I1029 17:02:59.647971 3086 device_cpu.cpp:273] Buffer allocate: rng_state, 16,384 bytes. (16.00K) Fra:1 Mem:17.02M (0.00M, Peak 17.31M) | Time:00:01.06 | Remaining:00:03.01 | Mem:0.73M, Peak:0.87M | Scene, RenderLayer | Path Tracing Tile 28/135 I1029 17:02:59.691139 3087 device_cpu.cpp:273] Buffer allocate: render_buffer, 131,072 bytes. (128.00K) I1029 17:02:59.691162 3087 device_cpu.cpp:273] Buffer allocate: rng_state, 16,384 bytes. (16.00K) Fra:1 Mem:17.02M (0.00M, Peak 17.31M) | Time:00:01.06 | Remaining:00:03.00 | Mem:0.73M, Peak:0.87M | Scene, RenderLayer | Path Tracing Tile 29/135 I1029 17:02:59.694316 3090 device_cpu.cpp:273] Buffer allocate: render_buffer, 131,072 bytes. (128.00K) I1029 17:02:59.694337 3090 device_cpu.cpp:273] Buffer allocate: rng_state, 16,384 bytes. (16.00K) Fra:1 Mem:17.02M (0.00M, Peak 17.31M) | Time:00:01.10 | Remaining:00:02.94 | Mem:0.73M, Peak:0.87M | Scene, RenderLayer | Path Tracing Tile 30/135 I1029 17:02:59.736102 3086 device_cpu.cpp:273] Buffer allocate: render_buffer, 131,072 bytes. (128.00K) I1029 17:02:59.736136 3086 device_cpu.cpp:273] Buffer allocate: rng_state, 16,384 bytes. (16.00K) Fra:1 Mem:17.02M (0.00M, Peak 17.31M) | Time:00:01.14 | Remaining:00:02.87 | Mem:0.73M, Peak:0.87M | Scene, RenderLayer | Path Tracing Tile 31/135 I1029 17:02:59.778399 3087 device_cpu.cpp:273] Buffer allocate: render_buffer, 131,072 bytes. (128.00K) I1029 17:02:59.778424 3087 device_cpu.cpp:273] Buffer allocate: rng_state, 16,384 bytes. (16.00K) Fra:1 Mem:17.02M (0.00M, Peak 17.31M) | Time:00:01.16 | Remaining:00:02.86 | Mem:0.73M, Peak:0.87M | Scene, RenderLayer | Path Tracing Tile 32/135 I1029 17:02:59.789295 3090 device_cpu.cpp:273] Buffer allocate: render_buffer, 131,072 bytes. (128.00K) I1029 17:02:59.789324 3090 device_cpu.cpp:273] Buffer allocate: rng_state, 16,384 bytes. (16.00K) Fra:1 Mem:17.02M (0.00M, Peak 17.31M) | Time:00:01.19 | Remaining:00:02.84 | Mem:0.73M, Peak:0.87M | Scene, RenderLayer | Path Tracing Tile 33/135 I1029 17:02:59.824165 3086 device_cpu.cpp:273] Buffer allocate: render_buffer, 131,072 bytes. (128.00K) I1029 17:02:59.824195 3086 device_cpu.cpp:273] Buffer allocate: rng_state, 16,384 bytes. (16.00K) Fra:1 Mem:17.02M (0.00M, Peak 17.31M) | Time:00:01.24 | Remaining:00:02.87 | Mem:0.73M, Peak:0.87M | Scene, RenderLayer | Path Tracing Tile 34/135 I1029 17:02:59.875190 3087 device_cpu.cpp:273] Buffer allocate: render_buffer, 131,072 bytes. (128.00K) I1029 17:02:59.875234 3087 device_cpu.cpp:273] Buffer allocate: rng_state, 16,384 bytes. (16.00K) Fra:1 Mem:17.02M (0.00M, Peak 17.31M) | Time:00:01.29 | Remaining:00:02.93 | Mem:0.73M, Peak:0.87M | Scene, RenderLayer | Path Tracing Tile 35/135 I1029 17:02:59.920253 3088 device_cpu.cpp:273] Buffer allocate: render_buffer, 131,072 bytes. (128.00K) I1029 17:02:59.920298 3088 device_cpu.cpp:273] Buffer allocate: rng_state, 16,384 bytes. (16.00K) Fra:1 Mem:17.02M (0.00M, Peak 17.31M) | Time:00:01.52 | Remaining:00:03.23 | Mem:0.73M, Peak:0.87M | Scene, RenderLayer | Path Tracing Tile 36/135 I1029 17:03:00.157212 3090 device_cpu.cpp:273] Buffer allocate: render_buffer, 131,072 bytes. (128.00K) I1029 17:03:00.157235 3090 device_cpu.cpp:273] Buffer allocate: rng_state, 16,384 bytes. (16.00K) Fra:1 Mem:17.02M (0.00M, Peak 17.31M) | Time:00:01.58 | Remaining:00:03.24 | Mem:0.73M, Peak:0.87M | Scene, RenderLayer | Path Tracing Tile 37/135 I1029 17:03:00.214426 3086 device_cpu.cpp:273] Buffer allocate: render_buffer, 131,072 bytes. (128.00K) I1029 17:03:00.214447 3086 device_cpu.cpp:273] Buffer allocate: rng_state, 16,384 bytes. (16.00K) Fra:1 Mem:17.02M (0.00M, Peak 17.31M) | Time:00:01.61 | Remaining:00:03.21 | Mem:0.73M, Peak:0.87M | Scene, RenderLayer | Path Tracing Tile 38/135 I1029 17:03:00.244117 3090 device_cpu.cpp:273] Buffer allocate: render_buffer, 131,072 bytes. (128.00K) I1029 17:03:00.244150 3090 device_cpu.cpp:273] Buffer allocate: rng_state, 16,384 bytes. (16.00K) Fra:1 Mem:17.02M (0.00M, Peak 17.31M) | Time:00:01.67 | Remaining:00:03.16 | Mem:0.73M, Peak:0.87M | Scene, RenderLayer | Path Tracing Tile 39/135 I1029 17:03:00.302242 3086 device_cpu.cpp:273] Buffer allocate: render_buffer, 131,072 bytes. (128.00K) I1029 17:03:00.302264 3086 device_cpu.cpp:273] Buffer allocate: rng_state, 16,384 bytes. (16.00K) Fra:1 Mem:17.02M (0.00M, Peak 17.31M) | Time:00:01.68 | Remaining:00:03.15 | Mem:0.73M, Peak:0.87M | Scene, RenderLayer | Path Tracing Tile 40/135 I1029 17:03:00.315178 3088 device_cpu.cpp:273] Buffer allocate: render_buffer, 131,072 bytes. (128.00K) I1029 17:03:00.315196 3088 device_cpu.cpp:273] Buffer allocate: rng_state, 16,384 bytes. (16.00K) Fra:1 Mem:17.02M (0.00M, Peak 17.31M) | Time:00:01.73 | Remaining:00:03.10 | Mem:0.73M, Peak:0.87M | Scene, RenderLayer | Path Tracing Tile 41/135 I1029 17:03:00.361636 3090 device_cpu.cpp:273] Buffer allocate: render_buffer, 131,072 bytes. (128.00K) I1029 17:03:00.361655 3090 device_cpu.cpp:273] Buffer allocate: rng_state, 16,384 bytes. (16.00K) Fra:1 Mem:17.02M (0.00M, Peak 17.31M) | Time:00:01.76 | Remaining:00:03.07 | Mem:0.73M, Peak:0.87M | Scene, RenderLayer | Path Tracing Tile 42/135 I1029 17:03:00.389811 3086 device_cpu.cpp:273] Buffer allocate: render_buffer, 131,072 bytes. (128.00K) I1029 17:03:00.389842 3086 device_cpu.cpp:273] Buffer allocate: rng_state, 16,384 bytes. (16.00K) Fra:1 Mem:17.02M (0.00M, Peak 17.31M) | Time:00:01.78 | Remaining:00:03.05 | Mem:0.73M, Peak:0.87M | Scene, RenderLayer | Path Tracing Tile 43/135 I1029 17:03:00.413177 3088 device_cpu.cpp:273] Buffer allocate: render_buffer, 131,072 bytes. (128.00K) I1029 17:03:00.413197 3088 device_cpu.cpp:273] Buffer allocate: rng_state, 16,384 bytes. (16.00K) Fra:1 Mem:17.02M (0.00M, Peak 17.31M) | Time:00:01.82 | Remaining:00:03.00 | Mem:0.73M, Peak:0.87M | Scene, RenderLayer | Path Tracing Tile 44/135 I1029 17:03:00.456028 3087 device_cpu.cpp:273] Buffer allocate: render_buffer, 131,072 bytes. (128.00K) I1029 17:03:00.456074 3087 device_cpu.cpp:273] Buffer allocate: rng_state, 16,384 bytes. (16.00K) Fra:1 Mem:17.02M (0.00M, Peak 17.31M) | Time:00:01.85 | Remaining:00:02.95 | Mem:0.73M, Peak:0.87M | Scene, RenderLayer | Path Tracing Tile 45/135 I1029 17:03:00.486063 3086 device_cpu.cpp:273] Buffer allocate: render_buffer, 131,072 bytes. (128.00K) I1029 17:03:00.486086 3086 device_cpu.cpp:273] Buffer allocate: rng_state, 16,384 bytes. (16.00K) Fra:1 Mem:17.02M (0.00M, Peak 17.31M) | Time:00:01.88 | Remaining:00:02.90 | Mem:0.73M, Peak:0.87M | Scene, RenderLayer | Path Tracing Tile 46/135 I1029 17:03:00.512132 3088 device_cpu.cpp:273] Buffer allocate: render_buffer, 131,072 bytes. (128.00K) I1029 17:03:00.512157 3088 device_cpu.cpp:273] Buffer allocate: rng_state, 16,384 bytes. (16.00K) Fra:1 Mem:17.02M (0.00M, Peak 17.31M) | Time:00:01.91 | Remaining:00:02.86 | Mem:0.73M, Peak:0.87M | Scene, RenderLayer | Path Tracing Tile 47/135 I1029 17:03:00.539937 3090 device_cpu.cpp:273] Buffer allocate: render_buffer, 131,072 bytes. (128.00K) I1029 17:03:00.539958 3090 device_cpu.cpp:273] Buffer allocate: rng_state, 16,384 bytes. (16.00K) Fra:1 Mem:17.02M (0.00M, Peak 17.31M) | Time:00:01.91 | Remaining:00:02.86 | Mem:0.73M, Peak:0.87M | Scene, RenderLayer | Path Tracing Tile 48/135 I1029 17:03:00.543243 3087 device_cpu.cpp:273] Buffer allocate: render_buffer, 131,072 bytes. (128.00K) I1029 17:03:00.543267 3087 device_cpu.cpp:273] Buffer allocate: rng_state, 16,384 bytes. (16.00K) Fra:1 Mem:17.02M (0.00M, Peak 17.31M) | Time:00:01.98 | Remaining:00:02.81 | Mem:0.73M, Peak:0.87M | Scene, RenderLayer | Path Tracing Tile 49/135 I1029 17:03:00.614428 3086 device_cpu.cpp:273] Buffer allocate: render_buffer, 131,072 bytes. (128.00K) I1029 17:03:00.614451 3086 device_cpu.cpp:273] Buffer allocate: rng_state, 16,384 bytes. (16.00K) Fra:1 Mem:17.02M (0.00M, Peak 17.31M) | Time:00:02.01 | Remaining:00:02.82 | Mem:0.73M, Peak:0.87M | Scene, RenderLayer | Path Tracing Tile 50/135 I1029 17:03:00.648247 3088 device_cpu.cpp:273] Buffer allocate: render_buffer, 131,072 bytes. (128.00K) I1029 17:03:00.648275 3088 device_cpu.cpp:273] Buffer allocate: rng_state, 16,384 bytes. (16.00K) Fra:1 Mem:17.02M (0.00M, Peak 17.31M) | Time:00:02.33 | Remaining:00:03.00 | Mem:0.73M, Peak:0.87M | Scene, RenderLayer | Path Tracing Tile 51/135 I1029 17:03:00.963948 3087 device_cpu.cpp:273] Buffer allocate: render_buffer, 131,072 bytes. (128.00K) I1029 17:03:00.963994 3087 device_cpu.cpp:273] Buffer allocate: rng_state, 16,384 bytes. (16.00K) Fra:1 Mem:17.02M (0.00M, Peak 17.31M) | Time:00:02.40 | Remaining:00:02.99 | Mem:0.73M, Peak:0.87M | Scene, RenderLayer | Path Tracing Tile 52/135 I1029 17:03:01.030697 3086 device_cpu.cpp:273] Buffer allocate: render_buffer, 131,072 bytes. (128.00K) I1029 17:03:01.030719 3086 device_cpu.cpp:273] Buffer allocate: rng_state, 16,384 bytes. (16.00K) Fra:1 Mem:17.02M (0.00M, Peak 17.31M) | Time:00:02.40 | Remaining:00:02.98 | Mem:0.73M, Peak:0.87M | Scene, RenderLayer | Path Tracing Tile 53/135 I1029 17:03:01.035168 3090 device_cpu.cpp:273] Buffer allocate: render_buffer, 131,072 bytes. (128.00K) I1029 17:03:01.039927 3090 device_cpu.cpp:273] Buffer allocate: rng_state, 16,384 bytes. (16.00K) Fra:1 Mem:17.02M (0.00M, Peak 17.31M) | Time:00:02.43 | Remaining:00:02.94 | Mem:0.73M, Peak:0.87M | Scene, RenderLayer | Path Tracing Tile 54/135 I1029 17:03:01.064595 3087 device_cpu.cpp:273] Buffer allocate: render_buffer, 131,072 bytes. (128.00K) I1029 17:03:01.064656 3087 device_cpu.cpp:273] Buffer allocate: rng_state, 16,384 bytes. (16.00K) Fra:1 Mem:17.02M (0.00M, Peak 17.31M) | Time:00:02.48 | Remaining:00:02.87 | Mem:0.73M, Peak:0.87M | Scene, RenderLayer | Path Tracing Tile 55/135 I1029 17:03:01.111462 3088 device_cpu.cpp:273] Buffer allocate: render_buffer, 131,072 bytes. (128.00K) I1029 17:03:01.111497 3088 device_cpu.cpp:273] Buffer allocate: rng_state, 16,384 bytes. (16.00K) Fra:1 Mem:17.02M (0.00M, Peak 17.31M) | Time:00:02.48 | Remaining:00:02.85 | Mem:0.73M, Peak:0.87M | Scene, RenderLayer | Path Tracing Tile 56/135 I1029 17:03:01.118265 3086 device_cpu.cpp:273] Buffer allocate: render_buffer, 131,072 bytes. (128.00K) I1029 17:03:01.118295 3086 device_cpu.cpp:273] Buffer allocate: rng_state, 16,384 bytes. (16.00K) Fra:1 Mem:17.02M (0.00M, Peak 17.31M) | Time:00:02.53 | Remaining:00:02.75 | Mem:0.73M, Peak:0.87M | Scene, RenderLayer | Path Tracing Tile 57/135 I1029 17:03:01.166657 3087 device_cpu.cpp:273] Buffer allocate: render_buffer, 131,072 bytes. (128.00K) I1029 17:03:01.166735 3087 device_cpu.cpp:273] Buffer allocate: rng_state, 16,384 bytes. (16.00K) Fra:1 Mem:17.02M (0.00M, Peak 17.31M) | Time:00:02.57 | Remaining:00:02.68 | Mem:0.73M, Peak:0.87M | Scene, RenderLayer | Path Tracing Tile 58/135 I1029 17:03:01.203492 3090 device_cpu.cpp:273] Buffer allocate: render_buffer, 131,072 bytes. (128.00K) I1029 17:03:01.203531 3090 device_cpu.cpp:273] Buffer allocate: rng_state, 16,384 bytes. (16.00K) Fra:1 Mem:17.02M (0.00M, Peak 17.31M) | Time:00:02.57 | Remaining:00:02.68 | Mem:0.73M, Peak:0.87M | Scene, RenderLayer | Path Tracing Tile 59/135 I1029 17:03:01.206039 3086 device_cpu.cpp:273] Buffer allocate: render_buffer, 131,072 bytes. (128.00K) I1029 17:03:01.206066 3086 device_cpu.cpp:273] Buffer allocate: rng_state, 16,384 bytes. (16.00K) Fra:1 Mem:17.02M (0.00M, Peak 17.31M) | Time:00:02.62 | Remaining:00:02.60 | Mem:0.73M, Peak:0.87M | Scene, RenderLayer | Path Tracing Tile 60/135 I1029 17:03:01.249778 3088 device_cpu.cpp:273] Buffer allocate: render_buffer, 131,072 bytes. (128.00K) I1029 17:03:01.249805 3088 device_cpu.cpp:273] Buffer allocate: rng_state, 16,384 bytes. (16.00K) Fra:1 Mem:17.02M (0.00M, Peak 17.31M) | Time:00:02.64 | Remaining:00:02.56 | Mem:0.73M, Peak:0.87M | Scene, RenderLayer | Path Tracing Tile 61/135 I1029 17:03:01.269680 3087 device_cpu.cpp:273] Buffer allocate: render_buffer, 131,072 bytes. (128.00K) I1029 17:03:01.269752 3087 device_cpu.cpp:273] Buffer allocate: rng_state, 16,384 bytes. (16.00K) Fra:1 Mem:17.02M (0.00M, Peak 17.31M) | Time:00:02.66 | Remaining:00:02.53 | Mem:0.73M, Peak:0.87M | Scene, RenderLayer | Path Tracing Tile 62/135 I1029 17:03:01.293627 3086 device_cpu.cpp:273] Buffer allocate: render_buffer, 131,072 bytes. (128.00K) I1029 17:03:01.293646 3086 device_cpu.cpp:273] Buffer allocate: rng_state, 16,384 bytes. (16.00K) Fra:1 Mem:17.02M (0.00M, Peak 17.31M) | Time:00:02.70 | Remaining:00:02.49 | Mem:0.73M, Peak:0.87M | Scene, RenderLayer | Path Tracing Tile 63/135 I1029 17:03:01.336036 3090 device_cpu.cpp:273] Buffer allocate: render_buffer, 131,072 bytes. (128.00K) I1029 17:03:01.336124 3090 device_cpu.cpp:273] Buffer allocate: rng_state, 16,384 bytes. (16.00K) Fra:1 Mem:17.02M (0.00M, Peak 17.31M) | Time:00:02.77 | Remaining:00:02.47 | Mem:0.73M, Peak:0.87M | Scene, RenderLayer | Path Tracing Tile 64/135 I1029 17:03:01.404811 3088 device_cpu.cpp:273] Buffer allocate: render_buffer, 131,072 bytes. (128.00K) I1029 17:03:01.404839 3088 device_cpu.cpp:273] Buffer allocate: rng_state, 16,384 bytes. (16.00K) Fra:1 Mem:17.02M (0.00M, Peak 17.31M) | Time:00:02.80 | Remaining:00:02.47 | Mem:0.73M, Peak:0.87M | Scene, RenderLayer | Path Tracing Tile 65/135 I1029 17:03:01.433013 3087 device_cpu.cpp:273] Buffer allocate: render_buffer, 131,072 bytes. (128.00K) I1029 17:03:01.433040 3087 device_cpu.cpp:273] Buffer allocate: rng_state, 16,384 bytes. (16.00K) Fra:1 Mem:17.02M (0.00M, Peak 17.31M) | Time:00:03.06 | Remaining:00:02.52 | Mem:0.73M, Peak:0.87M | Scene, RenderLayer | Path Tracing Tile 66/135 I1029 17:03:01.689786 3086 device_cpu.cpp:273] Buffer allocate: render_buffer, 131,072 bytes. (128.00K) I1029 17:03:01.689843 3086 device_cpu.cpp:273] Buffer allocate: rng_state, 16,384 bytes. (16.00K) Fra:1 Mem:17.02M (0.00M, Peak 17.31M) | Time:00:03.15 | Remaining:00:02.47 | Mem:0.73M, Peak:0.87M | Scene, RenderLayer | Path Tracing Tile 67/135 I1029 17:03:01.787313 3086 device_cpu.cpp:273] Buffer allocate: render_buffer, 131,072 bytes. (128.00K) I1029 17:03:01.787369 3086 device_cpu.cpp:273] Buffer allocate: rng_state, 16,384 bytes. (16.00K) Fra:1 Mem:17.02M (0.00M, Peak 17.31M) | Time:00:03.19 | Remaining:00:02.45 | Mem:0.73M, Peak:0.87M | Scene, RenderLayer | Path Tracing Tile 68/135 I1029 17:03:01.825490 3090 device_cpu.cpp:273] Buffer allocate: render_buffer, 131,072 bytes. (128.00K) I1029 17:03:01.826611 3090 device_cpu.cpp:273] Buffer allocate: rng_state, 16,384 bytes. (16.00K) Fra:1 Mem:17.02M (0.00M, Peak 17.31M) | Time:00:03.24 | Remaining:00:02.41 | Mem:0.73M, Peak:0.87M | Scene, RenderLayer | Path Tracing Tile 69/135 I1029 17:03:01.875079 3086 device_cpu.cpp:273] Buffer allocate: render_buffer, 131,072 bytes. (128.00K) I1029 17:03:01.875140 3086 device_cpu.cpp:273] Buffer allocate: rng_state, 16,384 bytes. (16.00K) Fra:1 Mem:17.02M (0.00M, Peak 17.31M) | Time:00:03.25 | Remaining:00:02.41 | Mem:0.73M, Peak:0.87M | Scene, RenderLayer | Path Tracing Tile 70/135 I1029 17:03:01.881238 3087 device_cpu.cpp:273] Buffer allocate: render_buffer, 131,072 bytes. (128.00K) I1029 17:03:01.881263 3087 device_cpu.cpp:273] Buffer allocate: rng_state, 16,384 bytes. (16.00K) Fra:1 Mem:17.02M (0.00M, Peak 17.31M) | Time:00:03.29 | Remaining:00:02.36 | Mem:0.73M, Peak:0.87M | Scene, RenderLayer | Path Tracing Tile 71/135 I1029 17:03:01.919303 3088 device_cpu.cpp:273] Buffer allocate: render_buffer, 131,072 bytes. (128.00K) I1029 17:03:01.919337 3088 device_cpu.cpp:273] Buffer allocate: rng_state, 16,384 bytes. (16.00K) Fra:1 Mem:17.02M (0.00M, Peak 17.31M) | Time:00:03.33 | Remaining:00:02.27 | Mem:0.73M, Peak:0.87M | Scene, RenderLayer | Path Tracing Tile 72/135 I1029 17:03:01.964644 3086 device_cpu.cpp:273] Buffer allocate: render_buffer, 131,072 bytes. (128.00K) I1029 17:03:01.964668 3086 device_cpu.cpp:273] Buffer allocate: rng_state, 16,384 bytes. (16.00K) Fra:1 Mem:17.02M (0.00M, Peak 17.31M) | Time:00:03.34 | Remaining:00:02.24 | Mem:0.73M, Peak:0.87M | Scene, RenderLayer | Path Tracing Tile 73/135 I1029 17:03:01.978883 3087 device_cpu.cpp:273] Buffer allocate: render_buffer, 131,072 bytes. (128.00K) I1029 17:03:01.979022 3087 device_cpu.cpp:273] Buffer allocate: rng_state, 16,384 bytes. (16.00K) Fra:1 Mem:17.02M (0.00M, Peak 17.31M) | Time:00:03.36 | Remaining:00:02.21 | Mem:0.73M, Peak:0.87M | Scene, RenderLayer | Path Tracing Tile 74/135 I1029 17:03:01.993616 3090 device_cpu.cpp:273] Buffer allocate: render_buffer, 131,072 bytes. (128.00K) I1029 17:03:01.993644 3090 device_cpu.cpp:273] Buffer allocate: rng_state, 16,384 bytes. (16.00K) Fra:1 Mem:17.02M (0.00M, Peak 17.31M) | Time:00:03.42 | Remaining:00:02.11 | Mem:0.73M, Peak:0.87M | Scene, RenderLayer | Path Tracing Tile 75/135 I1029 17:03:02.053385 3088 device_cpu.cpp:273] Buffer allocate: render_buffer, 131,072 bytes. (128.00K) I1029 17:03:02.053431 3088 device_cpu.cpp:273] Buffer allocate: rng_state, 16,384 bytes. (16.00K) Fra:1 Mem:17.02M (0.00M, Peak 17.31M) | Time:00:03.42 | Remaining:00:02.10 | Mem:0.73M, Peak:0.87M | Scene, RenderLayer | Path Tracing Tile 76/135 I1029 17:03:02.057355 3086 device_cpu.cpp:273] Buffer allocate: render_buffer, 131,072 bytes. (128.00K) I1029 17:03:02.057366 3086 device_cpu.cpp:273] Buffer allocate: rng_state, 16,384 bytes. (16.00K) Fra:1 Mem:17.02M (0.00M, Peak 17.31M) | Time:00:03.45 | Remaining:00:02.06 | Mem:0.73M, Peak:0.87M | Scene, RenderLayer | Path Tracing Tile 77/135 I1029 17:03:02.081986 3087 device_cpu.cpp:273] Buffer allocate: render_buffer, 131,072 bytes. (128.00K) I1029 17:03:02.082057 3087 device_cpu.cpp:273] Buffer allocate: rng_state, 16,384 bytes. (16.00K) Fra:1 Mem:17.02M (0.00M, Peak 17.31M) | Time:00:03.48 | Remaining:00:02.02 | Mem:0.73M, Peak:0.87M | Scene, RenderLayer | Path Tracing Tile 78/135 I1029 17:03:02.110841 3090 device_cpu.cpp:273] Buffer allocate: render_buffer, 131,072 bytes. (128.00K) I1029 17:03:02.110867 3090 device_cpu.cpp:273] Buffer allocate: rng_state, 16,384 bytes. (16.00K) Fra:1 Mem:17.02M (0.00M, Peak 17.31M) | Time:00:03.55 | Remaining:00:01.95 | Mem:0.73M, Peak:0.87M | Scene, RenderLayer | Path Tracing Tile 79/135 I1029 17:03:02.188824 3088 device_cpu.cpp:273] Buffer allocate: render_buffer, 131,072 bytes. (128.00K) I1029 17:03:02.188851 3088 device_cpu.cpp:273] Buffer allocate: rng_state, 16,384 bytes. (16.00K) Fra:1 Mem:17.02M (0.00M, Peak 17.31M) | Time:00:03.62 | Remaining:00:01.92 | Mem:0.73M, Peak:0.87M | Scene, RenderLayer | Path Tracing Tile 80/135 I1029 17:03:02.252595 3086 device_cpu.cpp:273] Buffer allocate: render_buffer, 131,072 bytes. (128.00K) I1029 17:03:02.252620 3086 device_cpu.cpp:273] Buffer allocate: rng_state, 16,384 bytes. (16.00K) Fra:1 Mem:17.02M (0.00M, Peak 17.31M) | Time:00:03.66 | Remaining:00:01.91 | Mem:0.73M, Peak:0.87M | Scene, RenderLayer | Path Tracing Tile 81/135 I1029 17:03:02.298833 3087 device_cpu.cpp:273] Buffer allocate: render_buffer, 131,072 bytes. (128.00K) I1029 17:03:02.298892 3087 device_cpu.cpp:273] Buffer allocate: rng_state, 16,384 bytes. (16.00K) Fra:1 Mem:17.02M (0.00M, Peak 17.31M) | Time:00:03.75 | Remaining:00:01.83 | Mem:0.73M, Peak:0.87M | Scene, RenderLayer | Path Tracing Tile 82/135 I1029 17:03:02.387475 3087 device_cpu.cpp:273] Buffer allocate: render_buffer, 131,072 bytes. (128.00K) I1029 17:03:02.387526 3087 device_cpu.cpp:273] Buffer allocate: rng_state, 16,384 bytes. (16.00K) Fra:1 Mem:17.02M (0.00M, Peak 17.31M) | Time:00:03.81 | Remaining:00:01.78 | Mem:0.73M, Peak:0.87M | Scene, RenderLayer | Path Tracing Tile 83/135 I1029 17:03:02.443783 3090 device_cpu.cpp:273] Buffer allocate: render_buffer, 131,072 bytes. (128.00K) I1029 17:03:02.443811 3090 device_cpu.cpp:273] Buffer allocate: rng_state, 16,384 bytes. (16.00K) Fra:1 Mem:17.02M (0.00M, Peak 17.31M) | Time:00:03.84 | Remaining:00:01.75 | Mem:0.73M, Peak:0.87M | Scene, RenderLayer | Path Tracing Tile 84/135 I1029 17:03:02.474035 3088 device_cpu.cpp:273] Buffer allocate: render_buffer, 131,072 bytes. (128.00K) I1029 17:03:02.474057 3088 device_cpu.cpp:273] Buffer allocate: rng_state, 16,384 bytes. (16.00K) Fra:1 Mem:17.02M (0.00M, Peak 17.31M) | Time:00:03.84 | Remaining:00:01.75 | Mem:0.73M, Peak:0.87M | Scene, RenderLayer | Path Tracing Tile 85/135 I1029 17:03:02.476702 3087 device_cpu.cpp:273] Buffer allocate: render_buffer, 131,072 bytes. (128.00K) I1029 17:03:02.476752 3087 device_cpu.cpp:273] Buffer allocate: rng_state, 16,384 bytes. (16.00K) Fra:1 Mem:17.02M (0.00M, Peak 17.31M) | Time:00:03.90 | Remaining:00:01.66 | Mem:0.73M, Peak:0.87M | Scene, RenderLayer | Path Tracing Tile 86/135 I1029 17:03:02.535742 3086 device_cpu.cpp:273] Buffer allocate: render_buffer, 131,072 bytes. (128.00K) I1029 17:03:02.535801 3086 device_cpu.cpp:273] Buffer allocate: rng_state, 16,384 bytes. (16.00K) Fra:1 Mem:17.02M (0.00M, Peak 17.31M) | Time:00:03.93 | Remaining:00:01.61 | Mem:0.73M, Peak:0.87M | Scene, RenderLayer | Path Tracing Tile 87/135 I1029 17:03:02.561565 3088 device_cpu.cpp:273] Buffer allocate: render_buffer, 131,072 bytes. (128.00K) I1029 17:03:02.561591 3088 device_cpu.cpp:273] Buffer allocate: rng_state, 16,384 bytes. (16.00K) Fra:1 Mem:17.02M (0.00M, Peak 17.31M) | Time:00:03.93 | Remaining:00:01.60 | Mem:0.73M, Peak:0.87M | Scene, RenderLayer | Path Tracing Tile 88/135 I1029 17:03:02.565282 3087 device_cpu.cpp:273] Buffer allocate: render_buffer, 131,072 bytes. (128.00K) I1029 17:03:02.565297 3087 device_cpu.cpp:273] Buffer allocate: rng_state, 16,384 bytes. (16.00K) Fra:1 Mem:17.02M (0.00M, Peak 17.31M) | Time:00:03.99 | Remaining:00:01.50 | Mem:0.73M, Peak:0.87M | Scene, RenderLayer | Path Tracing Tile 89/135 I1029 17:03:02.625118 3086 device_cpu.cpp:273] Buffer allocate: render_buffer, 131,072 bytes. (128.00K) I1029 17:03:02.625190 3086 device_cpu.cpp:273] Buffer allocate: rng_state, 16,384 bytes. (16.00K) Fra:1 Mem:17.02M (0.00M, Peak 17.31M) | Time:00:04.02 | Remaining:00:01.46 | Mem:0.73M, Peak:0.87M | Scene, RenderLayer | Path Tracing Tile 90/135 I1029 17:03:02.648931 3088 device_cpu.cpp:273] Buffer allocate: render_buffer, 131,072 bytes. (128.00K) I1029 17:03:02.648948 3088 device_cpu.cpp:273] Buffer allocate: rng_state, 16,384 bytes. (16.00K) Fra:1 Mem:17.02M (0.00M, Peak 17.31M) | Time:00:04.02 | Remaining:00:01.45 | Mem:0.73M, Peak:0.87M | Scene, RenderLayer | Path Tracing Tile 91/135 I1029 17:03:02.653086 3087 device_cpu.cpp:273] Buffer allocate: render_buffer, 131,072 bytes. (128.00K) I1029 17:03:02.653110 3087 device_cpu.cpp:273] Buffer allocate: rng_state, 16,384 bytes. (16.00K) Fra:1 Mem:17.02M (0.00M, Peak 17.31M) | Time:00:04.07 | Remaining:00:01.37 | Mem:0.73M, Peak:0.87M | Scene, RenderLayer | Path Tracing Tile 92/135 I1029 17:03:02.705335 3090 device_cpu.cpp:273] Buffer allocate: render_buffer, 131,072 bytes. (128.00K) I1029 17:03:02.705385 3090 device_cpu.cpp:273] Buffer allocate: rng_state, 16,384 bytes. (16.00K) Fra:1 Mem:17.02M (0.00M, Peak 17.31M) | Time:00:04.08 | Remaining:00:01.35 | Mem:0.73M, Peak:0.87M | Scene, RenderLayer | Path Tracing Tile 93/135 I1029 17:03:02.714161 3086 device_cpu.cpp:273] Buffer allocate: render_buffer, 131,072 bytes. (128.00K) I1029 17:03:02.714190 3086 device_cpu.cpp:273] Buffer allocate: rng_state, 16,384 bytes. (16.00K) Fra:1 Mem:17.02M (0.00M, Peak 17.31M) | Time:00:04.10 | Remaining:00:01.31 | Mem:0.73M, Peak:0.87M | Scene, RenderLayer | Path Tracing Tile 94/135 I1029 17:03:02.735889 3088 device_cpu.cpp:273] Buffer allocate: render_buffer, 131,072 bytes. (128.00K) I1029 17:03:02.735913 3088 device_cpu.cpp:273] Buffer allocate: rng_state, 16,384 bytes. (16.00K) Fra:1 Mem:17.02M (0.00M, Peak 17.31M) | Time:00:04.13 | Remaining:00:01.26 | Mem:0.73M, Peak:0.87M | Scene, RenderLayer | Path Tracing Tile 95/135 I1029 17:03:02.767802 3087 device_cpu.cpp:273] Buffer allocate: render_buffer, 131,072 bytes. (128.00K) I1029 17:03:02.767823 3087 device_cpu.cpp:273] Buffer allocate: rng_state, 16,384 bytes. (16.00K) Fra:1 Mem:17.02M (0.00M, Peak 17.31M) | Time:00:04.19 | Remaining:00:01.18 | Mem:0.73M, Peak:0.87M | Scene, RenderLayer | Path Tracing Tile 96/135 I1029 17:03:02.823071 3088 device_cpu.cpp:273] Buffer allocate: render_buffer, 131,072 bytes. (128.00K) I1029 17:03:02.823101 3088 device_cpu.cpp:273] Buffer allocate: rng_state, 16,384 bytes. (16.00K) Fra:1 Mem:17.02M (0.00M, Peak 17.31M) | Time:00:04.20 | Remaining:00:01.16 | Mem:0.73M, Peak:0.87M | Scene, RenderLayer | Path Tracing Tile 97/135 I1029 17:03:02.830307 3086 device_cpu.cpp:273] Buffer allocate: render_buffer, 131,072 bytes. (128.00K) I1029 17:03:02.830333 3086 device_cpu.cpp:273] Buffer allocate: rng_state, 16,384 bytes. (16.00K) Fra:1 Mem:17.02M (0.00M, Peak 17.31M) | Time:00:04.22 | Remaining:00:01.12 | Mem:0.73M, Peak:0.87M | Scene, RenderLayer | Path Tracing Tile 98/135 I1029 17:03:02.857286 3087 device_cpu.cpp:273] Buffer allocate: render_buffer, 131,072 bytes. (128.00K) I1029 17:03:02.857339 3087 device_cpu.cpp:273] Buffer allocate: rng_state, 16,384 bytes. (16.00K) Fra:1 Mem:17.02M (0.00M, Peak 17.31M) | Time:00:04.28 | Remaining:00:01.04 | Mem:0.73M, Peak:0.87M | Scene, RenderLayer | Path Tracing Tile 99/135 I1029 17:03:02.910567 3088 device_cpu.cpp:273] Buffer allocate: render_buffer, 131,072 bytes. (128.00K) I1029 17:03:02.910621 3088 device_cpu.cpp:273] Buffer allocate: rng_state, 16,384 bytes. (16.00K) Fra:1 Mem:17.02M (0.00M, Peak 17.31M) | Time:00:04.29 | Remaining:00:01.01 | Mem:0.73M, Peak:0.87M | Scene, RenderLayer | Path Tracing Tile 100/135 I1029 17:03:02.926333 3090 device_cpu.cpp:273] Buffer allocate: render_buffer, 131,072 bytes. (128.00K) I1029 17:03:02.926394 3090 device_cpu.cpp:273] Buffer allocate: rng_state, 16,384 bytes. (16.00K) Fra:1 Mem:17.02M (0.00M, Peak 17.31M) | Time:00:04.32 | Remaining:00:00.97 | Mem:0.73M, Peak:0.87M | Scene, RenderLayer | Path Tracing Tile 101/135 I1029 17:03:02.953949 3087 device_cpu.cpp:273] Buffer allocate: render_buffer, 131,072 bytes. (128.00K) I1029 17:03:02.954000 3087 device_cpu.cpp:273] Buffer allocate: rng_state, 16,384 bytes. (16.00K) Fra:1 Mem:17.02M (0.00M, Peak 17.31M) | Time:00:04.33 | Remaining:00:00.96 | Mem:0.73M, Peak:0.87M | Scene, RenderLayer | Path Tracing Tile 102/135 I1029 17:03:02.962769 3086 device_cpu.cpp:273] Buffer allocate: render_buffer, 131,072 bytes. (128.00K) I1029 17:03:02.962793 3086 device_cpu.cpp:273] Buffer allocate: rng_state, 16,384 bytes. (16.00K) Fra:1 Mem:17.02M (0.00M, Peak 17.31M) | Time:00:04.36 | Remaining:00:00.90 | Mem:0.73M, Peak:0.87M | Scene, RenderLayer | Path Tracing Tile 103/135 I1029 17:03:02.998423 3088 device_cpu.cpp:273] Buffer allocate: render_buffer, 131,072 bytes. (128.00K) I1029 17:03:02.998447 3088 device_cpu.cpp:273] Buffer allocate: rng_state, 16,384 bytes. (16.00K) Fra:1 Mem:17.02M (0.00M, Peak 17.31M) | Time:00:04.41 | Remaining:00:00.83 | Mem:0.73M, Peak:0.87M | Scene, RenderLayer | Path Tracing Tile 104/135 I1029 17:03:03.046891 3087 device_cpu.cpp:273] Buffer allocate: render_buffer, 131,072 bytes. (128.00K) I1029 17:03:03.046948 3087 device_cpu.cpp:273] Buffer allocate: rng_state, 16,384 bytes. (16.00K) Fra:1 Mem:17.02M (0.00M, Peak 17.31M) | Time:00:04.43 | Remaining:00:00.79 | Mem:0.73M, Peak:0.87M | Scene, RenderLayer | Path Tracing Tile 105/135 I1029 17:03:03.064759 3090 device_cpu.cpp:273] Buffer allocate: render_buffer, 131,072 bytes. (128.00K) I1029 17:03:03.064798 3090 device_cpu.cpp:273] Buffer allocate: rng_state, 16,384 bytes. (16.00K) Fra:1 Mem:17.02M (0.00M, Peak 17.31M) | Time:00:04.45 | Remaining:00:00.77 | Mem:0.73M, Peak:0.87M | Scene, RenderLayer | Path Tracing Tile 106/135 I1029 17:03:03.083732 3086 device_cpu.cpp:273] Buffer allocate: render_buffer, 131,072 bytes. (128.00K) I1029 17:03:03.083751 3086 device_cpu.cpp:273] Buffer allocate: rng_state, 16,384 bytes. (16.00K) Fra:1 Mem:17.02M (0.00M, Peak 17.31M) | Time:00:04.45 | Remaining:00:00.76 | Mem:0.73M, Peak:0.87M | Scene, RenderLayer | Path Tracing Tile 107/135 I1029 17:03:03.085700 3088 device_cpu.cpp:273] Buffer allocate: render_buffer, 131,072 bytes. (128.00K) I1029 17:03:03.085726 3088 device_cpu.cpp:273] Buffer allocate: rng_state, 16,384 bytes. (16.00K) Fra:1 Mem:17.02M (0.00M, Peak 17.31M) | Time:00:04.54 | Remaining:00:00.63 | Mem:0.73M, Peak:0.87M | Scene, RenderLayer | Path Tracing Tile 108/135 I1029 17:03:03.171404 3086 device_cpu.cpp:273] Buffer allocate: render_buffer, 131,072 bytes. (128.00K) I1029 17:03:03.171461 3086 device_cpu.cpp:273] Buffer allocate: rng_state, 16,384 bytes. (16.00K) Fra:1 Mem:17.02M (0.00M, Peak 17.31M) | Time:00:04.54 | Remaining:00:00.63 | Mem:0.73M, Peak:0.87M | Scene, RenderLayer | Path Tracing Tile 109/135 I1029 17:03:03.171746 3087 device_cpu.cpp:273] Buffer allocate: render_buffer, 131,072 bytes. (128.00K) I1029 17:03:03.171761 3087 device_cpu.cpp:273] Buffer allocate: rng_state, 16,384 bytes. (16.00K) Fra:1 Mem:17.02M (0.00M, Peak 17.31M) | Time:00:04.54 | Remaining:00:00.62 | Mem:0.73M, Peak:0.87M | Scene, RenderLayer | Path Tracing Tile 110/135 I1029 17:03:03.175010 3090 device_cpu.cpp:273] Buffer allocate: render_buffer, 131,072 bytes. (128.00K) I1029 17:03:03.175040 3090 device_cpu.cpp:273] Buffer allocate: rng_state, 16,384 bytes. (16.00K) Fra:1 Mem:17.02M (0.00M, Peak 17.31M) | Time:00:04.57 | Remaining:00:00.58 | Mem:0.73M, Peak:0.87M | Scene, RenderLayer | Path Tracing Tile 111/135 I1029 17:03:03.202908 3088 device_cpu.cpp:273] Buffer allocate: render_buffer, 131,072 bytes. (128.00K) I1029 17:03:03.202930 3088 device_cpu.cpp:273] Buffer allocate: rng_state, 16,384 bytes. (16.00K) Fra:1 Mem:17.02M (0.00M, Peak 17.31M) | Time:00:04.62 | Remaining:00:00.50 | Mem:0.73M, Peak:0.87M | Scene, RenderLayer | Path Tracing Tile 112/135 I1029 17:03:03.258260 3087 device_cpu.cpp:273] Buffer allocate: render_buffer, 131,072 bytes. (128.00K) I1029 17:03:03.258280 3087 device_cpu.cpp:273] Buffer allocate: rng_state, 16,384 bytes. (16.00K) Fra:1 Mem:17.02M (0.00M, Peak 17.31M) | Time:00:04.63 | Remaining:00:00.49 | Mem:0.73M, Peak:0.87M | Scene, RenderLayer | Path Tracing Tile 113/135 I1029 17:03:03.262316 3086 device_cpu.cpp:273] Buffer allocate: render_buffer, 131,072 bytes. (128.00K) I1029 17:03:03.262365 3086 device_cpu.cpp:273] Buffer allocate: rng_state, 16,384 bytes. (16.00K) Fra:1 Mem:17.02M (0.00M, Peak 17.31M) | Time:00:04.70 | Remaining:00:00.39 | Mem:0.73M, Peak:0.87M | Scene, RenderLayer | Path Tracing Tile 114/135 I1029 17:03:03.335044 3090 device_cpu.cpp:273] Buffer allocate: render_buffer, 131,072 bytes. (128.00K) I1029 17:03:03.335101 3090 device_cpu.cpp:273] Buffer allocate: rng_state, 16,384 bytes. (16.00K) Fra:1 Mem:17.02M (0.00M, Peak 17.31M) | Time:00:04.71 | Remaining:00:00.37 | Mem:0.73M, Peak:0.87M | Scene, RenderLayer | Path Tracing Tile 115/135 I1029 17:03:03.344859 3087 device_cpu.cpp:273] Buffer allocate: render_buffer, 131,072 bytes. (128.00K) I1029 17:03:03.344913 3087 device_cpu.cpp:273] Buffer allocate: rng_state, 16,384 bytes. (16.00K) Fra:1 Mem:17.02M (0.00M, Peak 17.31M) | Time:00:04.72 | Remaining:00:00.36 | Mem:0.73M, Peak:0.87M | Scene, RenderLayer | Path Tracing Tile 116/135 I1029 17:03:03.351732 3086 device_cpu.cpp:273] Buffer allocate: render_buffer, 131,072 bytes. (128.00K) I1029 17:03:03.351753 3086 device_cpu.cpp:273] Buffer allocate: rng_state, 16,384 bytes. (16.00K) Fra:1 Mem:17.02M (0.00M, Peak 17.31M) | Time:00:04.75 | Remaining:00:00.32 | Mem:0.73M, Peak:0.87M | Scene, RenderLayer | Path Tracing Tile 117/135 I1029 17:03:03.385839 3088 device_cpu.cpp:273] Buffer allocate: render_buffer, 57,344 bytes. (56.00K) I1029 17:03:03.385892 3088 device_cpu.cpp:273] Buffer allocate: rng_state, 7,168 bytes. (7.00K) Fra:1 Mem:16.95M (0.00M, Peak 17.31M) | Time:00:04.79 | Remaining:00:00.26 | Mem:0.65M, Peak:0.87M | Scene, RenderLayer | Path Tracing Tile 118/135 I1029 17:03:03.427711 3090 device_cpu.cpp:273] Buffer allocate: render_buffer, 57,344 bytes. (56.00K) I1029 17:03:03.427821 3090 device_cpu.cpp:273] Buffer allocate: rng_state, 7,168 bytes. (7.00K) Fra:1 Mem:16.87M (0.00M, Peak 17.31M) | Time:00:04.80 | Remaining:00:00.25 | Mem:0.57M, Peak:0.87M | Scene, RenderLayer | Path Tracing Tile 119/135 I1029 17:03:03.433676 3087 device_cpu.cpp:273] Buffer allocate: render_buffer, 57,344 bytes. (56.00K) I1029 17:03:03.433734 3087 device_cpu.cpp:273] Buffer allocate: rng_state, 7,168 bytes. (7.00K) Fra:1 Mem:16.79M (0.00M, Peak 17.31M) | Time:00:04.81 | Remaining:00:00.23 | Mem:0.49M, Peak:0.87M | Scene, RenderLayer | Path Tracing Tile 120/135 I1029 17:03:03.445964 3086 device_cpu.cpp:273] Buffer allocate: render_buffer, 57,344 bytes. (56.00K) I1029 17:03:03.445991 3086 device_cpu.cpp:273] Buffer allocate: rng_state, 7,168 bytes. (7.00K) Fra:1 Mem:16.79M (0.00M, Peak 17.31M) | Time:00:04.83 | Remaining:00:00.20 | Mem:0.49M, Peak:0.87M | Scene, RenderLayer | Path Tracing Tile 121/135 I1029 17:03:03.466117 3090 device_cpu.cpp:273] Buffer allocate: render_buffer, 57,344 bytes. (56.00K) I1029 17:03:03.466178 3090 device_cpu.cpp:273] Buffer allocate: rng_state, 7,168 bytes. (7.00K) Fra:1 Mem:16.79M (0.00M, Peak 17.31M) | Time:00:04.84 | Remaining:00:00.19 | Mem:0.49M, Peak:0.87M | Scene, RenderLayer | Path Tracing Tile 122/135 I1029 17:03:03.472657 3088 device_cpu.cpp:273] Buffer allocate: render_buffer, 57,344 bytes. (56.00K) I1029 17:03:03.472712 3088 device_cpu.cpp:273] Buffer allocate: rng_state, 7,168 bytes. (7.00K) Fra:1 Mem:16.79M (0.00M, Peak 17.31M) | Time:00:04.85 | Remaining:00:00.18 | Mem:0.49M, Peak:0.87M | Scene, RenderLayer | Path Tracing Tile 123/135 I1029 17:03:03.485395 3086 device_cpu.cpp:273] Buffer allocate: render_buffer, 57,344 bytes. (56.00K) I1029 17:03:03.485443 3086 device_cpu.cpp:273] Buffer allocate: rng_state, 7,168 bytes. (7.00K) Fra:1 Mem:16.79M (0.00M, Peak 17.31M) | Time:00:04.87 | Remaining:00:00.15 | Mem:0.49M, Peak:0.87M | Scene, RenderLayer | Path Tracing Tile 124/135 I1029 17:03:03.504365 3090 device_cpu.cpp:273] Buffer allocate: render_buffer, 57,344 bytes. (56.00K) I1029 17:03:03.504402 3090 device_cpu.cpp:273] Buffer allocate: rng_state, 7,168 bytes. (7.00K) Fra:1 Mem:16.79M (0.00M, Peak 17.31M) | Time:00:04.88 | Remaining:00:00.14 | Mem:0.49M, Peak:0.87M | Scene, RenderLayer | Path Tracing Tile 125/135 I1029 17:03:03.510643 3088 device_cpu.cpp:273] Buffer allocate: render_buffer, 57,344 bytes. (56.00K) I1029 17:03:03.510660 3088 device_cpu.cpp:273] Buffer allocate: rng_state, 7,168 bytes. (7.00K) Fra:1 Mem:16.79M (0.00M, Peak 17.31M) | Time:00:04.89 | Remaining:00:00.12 | Mem:0.49M, Peak:0.87M | Scene, RenderLayer | Path Tracing Tile 126/135 I1029 17:03:03.526664 3086 device_cpu.cpp:273] Buffer allocate: render_buffer, 57,344 bytes. (56.00K) I1029 17:03:03.526679 3086 device_cpu.cpp:273] Buffer allocate: rng_state, 7,168 bytes. (7.00K) Fra:1 Mem:16.79M (0.00M, Peak 17.31M) | Time:00:04.90 | Remaining:00:00.11 | Mem:0.49M, Peak:0.87M | Scene, RenderLayer | Path Tracing Tile 127/135 I1029 17:03:03.536197 3087 device_cpu.cpp:273] Buffer allocate: render_buffer, 57,344 bytes. (56.00K) I1029 17:03:03.536222 3087 device_cpu.cpp:273] Buffer allocate: rng_state, 7,168 bytes. (7.00K) Fra:1 Mem:16.79M (0.00M, Peak 17.31M) | Time:00:04.91 | Remaining:00:00.09 | Mem:0.49M, Peak:0.87M | Scene, RenderLayer | Path Tracing Tile 128/135 I1029 17:03:03.548669 3088 device_cpu.cpp:273] Buffer allocate: render_buffer, 57,344 bytes. (56.00K) I1029 17:03:03.548683 3088 device_cpu.cpp:273] Buffer allocate: rng_state, 7,168 bytes. (7.00K) Fra:1 Mem:16.79M (0.00M, Peak 17.31M) | Time:00:04.93 | Remaining:00:00.08 | Mem:0.49M, Peak:0.87M | Scene, RenderLayer | Path Tracing Tile 129/135 I1029 17:03:03.560039 3090 device_cpu.cpp:273] Buffer allocate: render_buffer, 57,344 bytes. (56.00K) I1029 17:03:03.560061 3090 device_cpu.cpp:273] Buffer allocate: rng_state, 7,168 bytes. (7.00K) Fra:1 Mem:16.79M (0.00M, Peak 17.31M) | Time:00:04.95 | Remaining:00:00.04 | Mem:0.49M, Peak:0.87M | Scene, RenderLayer | Path Tracing Tile 130/135 I1029 17:03:03.584753 3086 device_cpu.cpp:273] Buffer allocate: render_buffer, 57,344 bytes. (56.00K) I1029 17:03:03.584769 3086 device_cpu.cpp:273] Buffer allocate: rng_state, 7,168 bytes. (7.00K) Fra:1 Mem:16.79M (0.00M, Peak 17.31M) | Time:00:04.95 | Remaining:00:00.04 | Mem:0.49M, Peak:0.87M | Scene, RenderLayer | Path Tracing Tile 131/135 I1029 17:03:03.586690 3088 device_cpu.cpp:273] Buffer allocate: render_buffer, 57,344 bytes. (56.00K) I1029 17:03:03.586735 3088 device_cpu.cpp:273] Buffer allocate: rng_state, 7,168 bytes. (7.00K) Fra:1 Mem:16.79M (0.00M, Peak 17.31M) | Time:00:04.97 | Remaining:00:00.02 | Mem:0.49M, Peak:0.87M | Scene, RenderLayer | Path Tracing Tile 132/135 Fra:1 Mem:16.73M (0.00M, Peak 17.31M) | Time:00:04.99 | Remaining:00:00.00 | Mem:0.43M, Peak:0.87M | Scene, RenderLayer | Path Tracing Tile 133/135 Fra:1 Mem:16.66M (0.00M, Peak 17.31M) | Time:00:04.99 | Remaining:00:00.00 | Mem:0.36M, Peak:0.87M | Scene, RenderLayer | Path Tracing Tile 134/135, Sample 128/128 Fra:1 Mem:16.60M (0.00M, Peak 17.31M) | Time:00:05.00 | Mem:0.30M, Peak:0.87M | Scene, RenderLayer | Path Tracing Tile 135/135 Fra:1 Mem:16.60M (0.00M, Peak 17.31M) | Time:00:05.00 | Mem:0.30M, Peak:0.87M | Scene, RenderLayer | Finished I1029 17:03:03.635351 3074 blender_session.cpp:488] Total render time: 4.94974 I1029 17:03:03.635368 3074 blender_session.cpp:489] Render time (without synchronization): 4.86562 Fra:1 Mem:16.27M (0.00M, Peak 17.31M) | Time:00:05.00 | Sce: Scene Ve:0 Fa:0 La:0 Saved: '/tmp/0001.png' Time: 00:05.08 (Saving: 00:00.07) Blender quit rayn@farm01:/media/storage/data_l/g_cat/soft/3d/blender/blender-2.79b-linux-glibc219-x86_64$