Read prefs: C:\Users\ro\AppData\Roaming\Blender Foundation\Blender\2.80\config\userpref.blend found bundled python: c:\Blender28\2.80\python I0814 12:07:23.844653 6300 blender_python.cpp:180] Debug flags initialized to: CPU flags: AVX2 : True AVX : True SSE4.1 : True SSE3 : True SSE2 : True BVH layout : BVH8 Split : False CUDA flags: Adaptive Compile: False OpenCL flags: Device type : ALL Debug : False Memory limit : 0 I0814 12:07:24.013536 6300 device_opencl.cpp:48] CLEW initialization succeeded. I0814 12:07:24.092532 6300 device_cuda.cpp:2552] CUEW initialization succeeded I0814 12:07:24.092532 6300 device_cuda.cpp:2554] Found precompiled kernels Read blend: E:\rlw.mobil\Blender\blend\seibl fritz gabi_2.pdp.blend I0814 12:07:41.308861 6300 device_cuda.cpp:2672] Device is recognized as display. I0814 12:07:41.308861 6300 device_cuda.cpp:2681] Added device "Quadro M4000" with id "CUDA_Quadro M4000_0000:03:00". I0814 12:07:41.308861 6300 device_cuda.cpp:2672] Device is recognized as display. I0814 12:07:41.308861 6300 device_cuda.cpp:2681] Added device "Quadro M4000" with id "CUDA_Quadro M4000_0000:04:00". I0814 12:08:39.964999 10984 util_task.cpp:329] Creating pool of 8 threads. I0814 12:08:39.964999 10984 util_task.cpp:241] Detected 8 processors in active group. I0814 12:08:39.964999 10984 util_task.cpp:251] Not setting thread group affinity. I0814 12:08:39.965998 10984 device_cuda.cpp:693] Mapped host memory limit set to 17,504,273,432,576 bytes. (15.92T) I0814 12:08:40.045953 10984 device_cuda.cpp:693] Mapped host memory limit set to 17,504,273,432,576 bytes. (15.92T) I0814 12:08:40.204864 10984 util_task.cpp:347] De-initializing thread pool of task scheduler. I0814 12:08:40.204864 10984 util_task.cpp:329] Creating pool of 8 threads. I0814 12:08:40.204864 10984 util_task.cpp:241] Detected 8 processors in active group. I0814 12:08:40.204864 10984 util_task.cpp:251] Not setting thread group affinity. I0814 12:08:40.206861 10984 device_cuda.cpp:693] Mapped host memory limit set to 17,504,273,432,576 bytes. (15.92T) I0814 12:08:40.283818 10984 device_cuda.cpp:693] Mapped host memory limit set to 17,504,273,432,576 bytes. (15.92T) I0814 12:08:40.372766 11160 constant_fold.cpp:58] Folding RGB::Color to constant (1, 1, 1). I0814 12:08:40.372766 1248 constant_fold.cpp:58] Folding RGB::Color to constant (1, 1, 1). I0814 12:08:40.372766 12448 constant_fold.cpp:58] Folding RGB::Color to constant (1, 1, 1). I0814 12:08:40.373766 7460 constant_fold.cpp:46] Folding Math::Value to constant (0.0025). I0814 12:08:40.373766 7460 constant_fold.cpp:58] Folding Messing_RGB::Color to constant (0.507079, 0.355994, 0.182814). I0814 12:08:40.373766 7460 constant_fold.cpp:58] Folding Messing_glossyRGB::Color to constant (0.406448, 0.370692, 0.179511). I0814 12:08:40.373766 7460 constant_fold.cpp:113] Folding Bump::Normal to socket geometry::Normal. I0814 12:08:40.373766 4100 constant_fold.cpp:58] Folding RGB::Color to constant (1, 1, 1). I0814 12:08:40.373766 7460 graph.cpp:663] Deduplicated 1 nodes. I0814 12:08:40.374765 1248 constant_fold.cpp:46] Folding Math::Value to constant (0.0025). I0814 12:08:40.374765 1248 constant_fold.cpp:58] Folding Bronze_glossyRGB::Color to constant (0.0508761, 0.0348206, 0.0105542). I0814 12:08:40.374765 1248 constant_fold.cpp:58] Folding Bronze_RGB::Color to constant (0.0782883, 0.0509751, 0.020774). I0814 12:08:40.374765 1248 constant_fold.cpp:113] Folding Bump::Normal to socket geometry::Normal. I0814 12:08:40.374765 1248 graph.cpp:663] Deduplicated 1 nodes. I0814 12:08:40.375764 8936 graph.cpp:663] Deduplicated 1 nodes. I0814 12:08:40.376765 12448 constant_fold.cpp:58] Folding Messing_RGB::Color to constant (0.507079, 0.355994, 0.182814). I0814 12:08:40.376765 12448 constant_fold.cpp:58] Folding Messing_glossyRGB::Color to constant (0.406448, 0.370692, 0.179511). I0814 12:08:40.376765 12448 constant_fold.cpp:46] Folding Math::Value to constant (0.1225). I0814 12:08:40.376765 12448 constant_fold.cpp:113] Folding Bump::Normal to socket geometry::Normal. I0814 12:08:40.376765 10276 graph.cpp:663] Deduplicated 1 nodes. I0814 12:08:40.376765 12448 graph.cpp:663] Deduplicated 1 nodes. I0814 12:08:40.377763 10276 graph.cpp:663] Deduplicated 1 nodes. I0814 12:08:40.377763 4100 graph.cpp:663] Deduplicated 1 nodes. I0814 12:08:40.377763 8276 constant_fold.cpp:58] Folding Messing_RGB::Color to constant (0.507079, 0.355994, 0.182814). I0814 12:08:40.377763 8276 constant_fold.cpp:58] Folding Messing_glossyRGB::Color to constant (0.406448, 0.370692, 0.179511). I0814 12:08:40.378763 8276 constant_fold.cpp:46] Folding Math::Value to constant (0.0025). I0814 12:08:40.378763 8276 constant_fold.cpp:113] Folding Bump::Normal to socket geometry::Normal. I0814 12:08:40.378763 8276 graph.cpp:663] Deduplicated 1 nodes. I0814 12:08:40.378763 7460 constant_fold.cpp:58] Folding Messing_RGB::Color to constant (0.507079, 0.355994, 0.182814). I0814 12:08:40.378763 7460 constant_fold.cpp:58] Folding Messing_glossyRGB::Color to constant (0.406448, 0.370692, 0.179511). I0814 12:08:40.378763 7460 constant_fold.cpp:46] Folding Math::Value to constant (0.0025). I0814 12:08:40.378763 7460 constant_fold.cpp:113] Folding Bump::Normal to socket geometry::Normal. I0814 12:08:40.378763 7460 graph.cpp:663] Deduplicated 1 nodes. I0814 12:08:40.379762 11160 constant_fold.cpp:58] Folding Messing_RGB::Color to constant (0.507079, 0.355994, 0.182814). I0814 12:08:40.379762 11160 constant_fold.cpp:58] Folding Messing_glossyRGB::Color to constant (0.406448, 0.370692, 0.179511). I0814 12:08:40.379762 11160 constant_fold.cpp:46] Folding Math::Value to constant (0.0025). I0814 12:08:40.379762 11160 constant_fold.cpp:113] Folding Bump::Normal to socket geometry::Normal. I0814 12:08:40.379762 11160 graph.cpp:663] Deduplicated 1 nodes. I0814 12:08:40.379762 10276 constant_fold.cpp:58] Folding Alu_RGB::Color to constant (0.913, 0.921, 0.925). I0814 12:08:40.380761 10276 constant_fold.cpp:46] Folding Math::Value to constant (0.0025). I0814 12:08:40.380761 10276 constant_fold.cpp:58] Folding Alu_glossyRGB::Color to constant (1, 1, 1). I0814 12:08:40.380761 10276 constant_fold.cpp:113] Folding Bump::Normal to socket geometry::Normal. I0814 12:08:40.380761 10276 graph.cpp:663] Deduplicated 1 nodes. I0814 12:08:40.380761 8936 constant_fold.cpp:58] Folding convert_float_to_color::value_color to constant (0.005, 0.005, 0.005). I0814 12:08:40.380761 8936 constant_fold.cpp:46] Folding Math::Value to constant (0.2025). I0814 12:08:40.381762 8936 constant_fold.cpp:58] Folding ColorRamp::Color to constant (1, 1, 1). I0814 12:08:40.381762 8936 constant_fold.cpp:113] Folding Bump::Normal to socket geometry::Normal. I0814 12:08:40.381762 8936 constant_fold.cpp:113] Folding convert_vector_to_normal::value_normal to socket geometry::Normal. I0814 12:08:40.381762 8936 constant_fold.cpp:113] Folding convert_vector_to_normal::value_normal to socket geometry::Normal. I0814 12:08:40.381762 8936 constant_fold.cpp:113] Folding convert_vector_to_normal::value_normal to socket geometry::Normal. I0814 12:08:40.381762 8936 constant_fold.cpp:113] Folding Bump::Normal to socket geometry::Normal. I0814 12:08:40.381762 8936 graph.cpp:663] Deduplicated 1 nodes. I0814 12:08:40.382761 10276 constant_fold.cpp:58] Folding RGB::Color to constant (1, 1, 1). I0814 12:08:40.382761 7460 constant_fold.cpp:58] Folding RGB::Color to constant (1, 1, 1). I0814 12:08:40.383760 4100 graph.cpp:663] Deduplicated 1 nodes. I0814 12:08:40.385759 10276 constant_fold.cpp:46] Folding Math::Value to constant (0.0025). I0814 12:08:40.385759 10276 constant_fold.cpp:58] Folding Bronze_glossyRGB::Color to constant (0.0508761, 0.0348206, 0.0105542). I0814 12:08:40.385759 10276 constant_fold.cpp:58] Folding Bronze_RGB::Color to constant (0.0782883, 0.0509751, 0.020774). I0814 12:08:40.385759 10276 constant_fold.cpp:113] Folding Bump::Normal to socket geometry::Normal. I0814 12:08:40.385759 10276 graph.cpp:663] Deduplicated 1 nodes. I0814 12:08:40.388757 10276 constant_fold.cpp:46] Folding Math::Value to constant (0.0025). I0814 12:08:40.388757 10276 constant_fold.cpp:58] Folding Bronze_glossyRGB::Color to constant (0.0508761, 0.0348206, 0.0105542). I0814 12:08:40.388757 10276 constant_fold.cpp:58] Folding Bronze_RGB::Color to constant (0.0782883, 0.0509751, 0.020774). I0814 12:08:40.388757 10276 constant_fold.cpp:113] Folding Bump::Normal to socket geometry::Normal. I0814 12:08:40.388757 10276 graph.cpp:663] Deduplicated 1 nodes. I0814 12:08:40.389756 1248 constant_fold.cpp:46] Folding Math::Value to constant (0.0025). I0814 12:08:40.389756 1248 constant_fold.cpp:58] Folding Bronze_glossyRGB::Color to constant (0.0508761, 0.0348206, 0.0105542). I0814 12:08:40.389756 1248 constant_fold.cpp:58] Folding Bronze_RGB::Color to constant (0.0782883, 0.0509751, 0.020774). I0814 12:08:40.389756 1248 constant_fold.cpp:113] Folding Bump::Normal to socket geometry::Normal. I0814 12:08:40.389756 1248 graph.cpp:663] Deduplicated 1 nodes. I0814 12:08:40.392755 12448 constant_fold.cpp:46] Folding Math::Value to constant (0.0025). I0814 12:08:40.392755 12448 constant_fold.cpp:58] Folding Bronze_glossyRGB::Color to constant (0.0508761, 0.0348206, 0.0105542). I0814 12:08:40.392755 12448 constant_fold.cpp:58] Folding Bronze_RGB::Color to constant (0.0782883, 0.0509751, 0.020774). I0814 12:08:40.392755 12448 constant_fold.cpp:113] Folding Bump::Normal to socket geometry::Normal. I0814 12:08:40.392755 12448 graph.cpp:663] Deduplicated 1 nodes. I0814 12:08:40.395753 7460 graph.cpp:663] Deduplicated 1 nodes. I0814 12:08:40.396752 4100 constant_fold.cpp:46] Folding Math::Value to constant (0.0025). I0814 12:08:40.396752 4100 constant_fold.cpp:58] Folding Bronze_glossyRGB::Color to constant (0.0508761, 0.0348206, 0.0105542). I0814 12:08:40.396752 4100 constant_fold.cpp:58] Folding Bronze_RGB::Color to constant (0.0782883, 0.0509751, 0.020774). I0814 12:08:40.396752 4100 constant_fold.cpp:113] Folding Bump::Normal to socket geometry::Normal. I0814 12:08:40.397753 4100 graph.cpp:663] Deduplicated 1 nodes. I0814 12:08:40.397753 12448 constant_fold.cpp:46] Folding Math::Value to constant (0.0025). I0814 12:08:40.397753 12448 constant_fold.cpp:58] Folding Bronze_glossyRGB::Color to constant (0.0508761, 0.0348206, 0.0105542). I0814 12:08:40.397753 12448 constant_fold.cpp:58] Folding Bronze_RGB::Color to constant (0.0782883, 0.0509751, 0.020774). I0814 12:08:40.397753 12448 constant_fold.cpp:113] Folding Bump::Normal to socket geometry::Normal. I0814 12:08:40.397753 12448 graph.cpp:663] Deduplicated 1 nodes. I0814 12:08:40.397753 8936 constant_fold.cpp:46] Folding Math::Value to constant (0.0025). I0814 12:08:40.397753 8936 constant_fold.cpp:58] Folding Bronze_glossyRGB::Color to constant (0.0508761, 0.0348206, 0.0105542). I0814 12:08:40.398751 8936 constant_fold.cpp:58] Folding Bronze_RGB::Color to constant (0.0782883, 0.0509751, 0.020774). I0814 12:08:40.398751 8936 constant_fold.cpp:113] Folding Bump::Normal to socket geometry::Normal. I0814 12:08:40.398751 8936 graph.cpp:663] Deduplicated 1 nodes. I0814 12:08:40.399751 8936 constant_fold.cpp:58] Folding Silber_RGB::Color to constant (0.972, 0.96, 0.915). I0814 12:08:40.399751 8936 constant_fold.cpp:58] Folding Silber_glossyRGB::Color to constant (0.914106, 0.814309, 0.554357). I0814 12:08:40.399751 8936 constant_fold.cpp:46] Folding Math::Value to constant (0.0025). I0814 12:08:40.399751 8936 constant_fold.cpp:113] Folding Bump::Normal to socket geometry::Normal. I0814 12:08:40.399751 8936 graph.cpp:663] Deduplicated 1 nodes. I0814 12:08:40.399751 10276 constant_fold.cpp:46] Folding Math::Value to constant (0.0025). I0814 12:08:40.400750 10276 constant_fold.cpp:58] Folding Bronze_glossyRGB::Color to constant (0.0508761, 0.0348206, 0.0105542). I0814 12:08:40.400750 10276 constant_fold.cpp:58] Folding Bronze_RGB::Color to constant (0.0782883, 0.0509751, 0.020774). I0814 12:08:40.400750 10276 constant_fold.cpp:113] Folding Bump::Normal to socket geometry::Normal. I0814 12:08:40.400750 10276 graph.cpp:663] Deduplicated 1 nodes. I0814 12:08:40.400750 8276 constant_fold.cpp:46] Folding Math::Value to constant (0.0025). I0814 12:08:40.400750 8276 constant_fold.cpp:58] Folding Bronze_glossyRGB::Color to constant (0.0508761, 0.0348206, 0.0105542). I0814 12:08:40.400750 8276 constant_fold.cpp:58] Folding Bronze_RGB::Color to constant (0.0782883, 0.0509751, 0.020774). I0814 12:08:40.400750 8276 constant_fold.cpp:113] Folding Bump::Normal to socket geometry::Normal. I0814 12:08:40.400750 8276 graph.cpp:663] Deduplicated 1 nodes. I0814 12:08:40.401749 10276 constant_fold.cpp:58] Folding convert_float_to_color::value_color to constant (0.005, 0.005, 0.005). I0814 12:08:40.401749 10276 constant_fold.cpp:46] Folding Math::Value to constant (0.2025). I0814 12:08:40.401749 10276 constant_fold.cpp:58] Folding ColorRamp::Color to constant (1, 1, 1). I0814 12:08:40.402760 10276 constant_fold.cpp:113] Folding Bump::Normal to socket geometry::Normal. I0814 12:08:40.402760 10276 constant_fold.cpp:113] Folding convert_vector_to_normal::value_normal to socket geometry::Normal. I0814 12:08:40.402760 10276 constant_fold.cpp:113] Folding convert_vector_to_normal::value_normal to socket geometry::Normal. I0814 12:08:40.402760 10276 constant_fold.cpp:113] Folding convert_vector_to_normal::value_normal to socket geometry::Normal. I0814 12:08:40.402760 10276 constant_fold.cpp:113] Folding Bump::Normal to socket geometry::Normal. I0814 12:08:40.402760 10276 graph.cpp:663] Deduplicated 1 nodes. I0814 12:08:40.509688 12412 session.cpp:753] Requested features: Experimental features: Off Max nodes group: 3 Nodes features: 4 Use Hair: False Use Object Motion: False Use Camera Motion: False Use Baking: False Use Subsurface: False Use Volume: False Use Branched Integrator: False Use Patch Evaluation: False Use Transparent Shadows: True Use Principled BSDF: True Use Denoising: True Use Displacement: False Use Background Light: False I0814 12:08:40.509688 12412 device_cuda.cpp:452] Testing for pre-compiled kernel c:\Blender28\2.80\scripts\addons\cycles\lib/kernel_sm_52.cubin. I0814 12:08:40.509688 12412 device_cuda.cpp:454] Using precompiled kernel. I0814 12:08:40.509688 12412 device_cuda.cpp:452] Testing for pre-compiled kernel c:\Blender28\2.80\scripts\addons\cycles\lib/filter_sm_52.cubin. I0814 12:08:40.510687 12412 device_cuda.cpp:454] Using precompiled kernel. I0814 12:08:40.599035 12412 device_cuda.cpp:650] Local memory reserved 485,097,472 bytes. (462.63M) I0814 12:08:40.599035 12412 device_cuda.cpp:452] Testing for pre-compiled kernel c:\Blender28\2.80\scripts\addons\cycles\lib/kernel_sm_52.cubin. I0814 12:08:40.599035 12412 device_cuda.cpp:454] Using precompiled kernel. I0814 12:08:40.599035 12412 device_cuda.cpp:452] Testing for pre-compiled kernel c:\Blender28\2.80\scripts\addons\cycles\lib/filter_sm_52.cubin. I0814 12:08:40.600035 12412 device_cuda.cpp:454] Using precompiled kernel. I0814 12:08:40.692332 12412 device_cuda.cpp:650] Local memory reserved 485,097,472 bytes. (462.63M) I0814 12:08:40.692332 12412 session.cpp:766] Total time spent loading kernels: 0.182796 I0814 12:08:40.692332 12412 svm.cpp:100] Total 224 shaders. I0814 12:08:40.692951 1248 constant_fold.cpp:132] Discarding closure emission. I0814 12:08:40.692951 11160 svm.cpp:65] Compilation summary: Shader name: default_surface Number of SVM nodes: 8 Peak stack usage: 4 Time (in seconds): Finalize: 0.000178 Surface: 0.000073 Bump: 0.000000 Volume: 0.000012 Displacement: 0.000018 Generate: 0.000103 Total: 0.000283 I0814 12:08:40.692951 8276 svm.cpp:65] Compilation summary: Shader name: shader Number of SVM nodes: 5 Peak stack usage: 0 Time (in seconds): Finalize: 0.000173 Surface: 0.000058 Bump: 0.000000 Volume: 0.000014 Displacement: 0.000011 Generate: 0.000084 Total: 0.000257 I0814 12:08:40.692951 12448 svm.cpp:65] Compilation summary: Shader name: shader Number of SVM nodes: 5 Peak stack usage: 0 Time (in seconds): Finalize: 0.000167 Surface: 0.000081 Bump: 0.000000 Volume: 0.000006 Displacement: 0.000047 Generate: 0.000135 Total: 0.000302 I0814 12:08:40.692951 4100 svm.cpp:65] Compilation summary: Shader name: default_background Number of SVM nodes: 5 Peak stack usage: 0 Time (in seconds): Finalize: 0.000169 Surface: 0.000073 Bump: 0.000000 Volume: 0.000021 Displacement: 0.000027 Generate: 0.000121 Total: 0.000292 I0814 12:08:40.693954 10276 svm.cpp:65] Compilation summary: Shader name: default_empty Number of SVM nodes: 3 Peak stack usage: 0 Time (in seconds): Finalize: 0.000445 Surface: 0.000012 Bump: 0.000000 Volume: 0.000025 Displacement: 0.000046 Generate: 0.000083 Total: 0.000529 I0814 12:08:40.693954 8936 svm.cpp:65] Compilation summary: Shader name: shader Number of SVM nodes: 5 Peak stack usage: 0 Time (in seconds): Finalize: 0.000470 Surface: 0.000196 Bump: 0.000000 Volume: 0.000015 Displacement: 0.000032 Generate: 0.000243 Total: 0.000714 I0814 12:08:40.693954 8276 svm.cpp:65] Compilation summary: Shader name: shader Number of SVM nodes: 5 Peak stack usage: 0 Time (in seconds): Finalize: 0.000202 Surface: 0.000046 Bump: 0.000000 Volume: 0.000028 Displacement: 0.000005 Generate: 0.000079 Total: 0.000282 I0814 12:08:40.693954 1248 svm.cpp:65] Compilation summary: Shader name: default_light Number of SVM nodes: 3 Peak stack usage: 0 Time (in seconds): Finalize: 0.000746 Surface: 0.000025 Bump: 0.000000 Volume: 0.000017 Displacement: 0.000026 Generate: 0.000068 Total: 0.000815 I0814 12:08:40.693954 11160 svm.cpp:65] Compilation summary: Shader name: shader Number of SVM nodes: 5 Peak stack usage: 0 Time (in seconds): Finalize: 0.000159 Surface: 0.000062 Bump: 0.000000 Volume: 0.000022 Displacement: 0.000028 Generate: 0.000112 Total: 0.000273 I0814 12:08:40.693954 12448 svm.cpp:65] Compilation summary: Shader name: shader Number of SVM nodes: 5 Peak stack usage: 0 Time (in seconds): Finalize: 0.000135 Surface: 0.000073 Bump: 0.000000 Volume: 0.000017 Displacement: 0.000019 Generate: 0.000109 Total: 0.000245 I0814 12:08:40.693954 7460 svm.cpp:65] Compilation summary: Shader name: shader Number of SVM nodes: 5 Peak stack usage: 0 Time (in seconds): Finalize: 0.000390 Surface: 0.000198 Bump: 0.000000 Volume: 0.000034 Displacement: 0.000022 Generate: 0.000255 Total: 0.000646 I0814 12:08:40.694954 4100 svm.cpp:65] Compilation summary: Shader name: shader Number of SVM nodes: 5 Peak stack usage: 0 Time (in seconds): Finalize: 0.000202 Surface: 0.000038 Bump: 0.000000 Volume: 0.000008 Displacement: 0.000014 Generate: 0.000060 Total: 0.000263 I0814 12:08:40.694954 1248 svm.cpp:65] Compilation summary: Shader name: shader Number of SVM nodes: 5 Peak stack usage: 0 Time (in seconds): Finalize: 0.000388 Surface: 0.000086 Bump: 0.000000 Volume: 0.000007 Displacement: 0.000017 Generate: 0.000110 Total: 0.000499 I0814 12:08:40.694954 11160 svm.cpp:65] Compilation summary: Shader name: shader Number of SVM nodes: 5 Peak stack usage: 0 Time (in seconds): Finalize: 0.000217 Surface: 0.000062 Bump: 0.000000 Volume: 0.000053 Displacement: 0.000006 Generate: 0.000121 Total: 0.000339 I0814 12:08:40.694954 8276 svm.cpp:65] Compilation summary: Shader name: shader Number of SVM nodes: 5 Peak stack usage: 0 Time (in seconds): Finalize: 0.000240 Surface: 0.000142 Bump: 0.000000 Volume: 0.000040 Displacement: 0.000017 Generate: 0.000199 Total: 0.000441 I0814 12:08:40.694954 10276 svm.cpp:65] Compilation summary: Shader name: shader Number of SVM nodes: 5 Peak stack usage: 0 Time (in seconds): Finalize: 0.000306 Surface: 0.000076 Bump: 0.000000 Volume: 0.000018 Displacement: 0.000026 Generate: 0.000119 Total: 0.000426 I0814 12:08:40.695953 1248 svm.cpp:65] Compilation summary: Shader name: shader Number of SVM nodes: 5 Peak stack usage: 0 Time (in seconds): Finalize: 0.000119 Surface: 0.000032 Bump: 0.000000 Volume: 0.000016 Displacement: 0.000022 Generate: 0.000071 Total: 0.000191 I0814 12:08:40.695953 4100 svm.cpp:65] Compilation summary: Shader name: shader Number of SVM nodes: 5 Peak stack usage: 0 Time (in seconds): Finalize: 0.000203 Surface: 0.000090 Bump: 0.000000 Volume: 0.000015 Displacement: 0.000016 Generate: 0.000122 Total: 0.000326 I0814 12:08:40.695953 12448 svm.cpp:65] Compilation summary: Shader name: shader Number of SVM nodes: 5 Peak stack usage: 0 Time (in seconds): Finalize: 0.000611 Surface: 0.000648 Bump: 0.000000 Volume: 0.000010 Displacement: 0.000005 Generate: 0.000664 Total: 0.001276 I0814 12:08:40.695953 11160 svm.cpp:65] Compilation summary: Shader name: shader Number of SVM nodes: 5 Peak stack usage: 0 Time (in seconds): Finalize: 0.000228 Surface: 0.000059 Bump: 0.000000 Volume: 0.000010 Displacement: 0.000028 Generate: 0.000097 Total: 0.000326 I0814 12:08:40.695953 7460 svm.cpp:65] Compilation summary: Shader name: shader Number of SVM nodes: 5 Peak stack usage: 0 Time (in seconds): Finalize: 0.000347 Surface: 0.000125 Bump: 0.000000 Volume: 0.000028 Displacement: 0.000021 Generate: 0.000173 Total: 0.000521 I0814 12:08:40.695953 8936 svm.cpp:65] Compilation summary: Shader name: shader Number of SVM nodes: 5 Peak stack usage: 0 Time (in seconds): Finalize: 0.000317 Surface: 0.000300 Bump: 0.000000 Volume: 0.000038 Displacement: 0.000054 Generate: 0.000393 Total: 0.000711 I0814 12:08:40.695953 12412 svm.cpp:65] Compilation summary: Shader name: shader Number of SVM nodes: 5 Peak stack usage: 0 Time (in seconds): Finalize: 0.000186 Surface: 0.000133 Bump: 0.000000 Volume: 0.000027 Displacement: 0.000007 Generate: 0.000167 Total: 0.000354 I0814 12:08:40.696954 4100 svm.cpp:65] Compilation summary: Shader name: shader Number of SVM nodes: 5 Peak stack usage: 0 Time (in seconds): Finalize: 0.000153 Surface: 0.000065 Bump: 0.000000 Volume: 0.000015 Displacement: 0.000022 Generate: 0.000102 Total: 0.000256 I0814 12:08:40.696954 1248 svm.cpp:65] Compilation summary: Shader name: shader Number of SVM nodes: 5 Peak stack usage: 0 Time (in seconds): Finalize: 0.000190 Surface: 0.000083 Bump: 0.000000 Volume: 0.000022 Displacement: 0.000015 Generate: 0.000120 Total: 0.000311 I0814 12:08:40.696954 12448 svm.cpp:65] Compilation summary: Shader name: shader Number of SVM nodes: 5 Peak stack usage: 0 Time (in seconds): Finalize: 0.000190 Surface: 0.000051 Bump: 0.000000 Volume: 0.000009 Displacement: 0.000007 Generate: 0.000068 Total: 0.000258 I0814 12:08:40.696954 8276 svm.cpp:65] Compilation summary: Shader name: shader Number of SVM nodes: 5 Peak stack usage: 0 Time (in seconds): Finalize: 0.000327 Surface: 0.000193 Bump: 0.000000 Volume: 0.000050 Displacement: 0.000033 Generate: 0.000276 Total: 0.000604 I0814 12:08:40.696954 10276 svm.cpp:65] Compilation summary: Shader name: shader Number of SVM nodes: 5 Peak stack usage: 0 Time (in seconds): Finalize: 0.000396 Surface: 0.000130 Bump: 0.000000 Volume: 0.000023 Displacement: 0.000040 Generate: 0.000193 Total: 0.000590 I0814 12:08:40.697952 4100 svm.cpp:65] Compilation summary: Shader name: shader Number of SVM nodes: 5 Peak stack usage: 0 Time (in seconds): Finalize: 0.000180 Surface: 0.000078 Bump: 0.000000 Volume: 0.000029 Displacement: 0.000012 Generate: 0.000119 Total: 0.000299 I0814 12:08:40.696954 7460 svm.cpp:65] Compilation summary: Shader name: shader Number of SVM nodes: 5 Peak stack usage: 0 Time (in seconds): Finalize: 0.000228 Surface: 0.000084 Bump: 0.000000 Volume: 0.000016 Displacement: 0.000164 Generate: 0.000264 Total: 0.000492 I0814 12:08:40.697952 12412 svm.cpp:65] Compilation summary: Shader name: shader Number of SVM nodes: 5 Peak stack usage: 0 Time (in seconds): Finalize: 0.000164 Surface: 0.000048 Bump: 0.000000 Volume: 0.000018 Displacement: 0.000018 Generate: 0.000084 Total: 0.000248 I0814 12:08:40.696954 8936 svm.cpp:65] Compilation summary: Shader name: shader Number of SVM nodes: 5 Peak stack usage: 0 Time (in seconds): Finalize: 0.000131 Surface: 0.000047 Bump: 0.000000 Volume: 0.000006 Displacement: 0.000039 Generate: 0.000092 Total: 0.000223 I0814 12:08:40.696954 11160 svm.cpp:65] Compilation summary: Shader name: shader Number of SVM nodes: 5 Peak stack usage: 0 Time (in seconds): Finalize: 0.000320 Surface: 0.000057 Bump: 0.000000 Volume: 0.000029 Displacement: 0.000023 Generate: 0.000109 Total: 0.000430 I0814 12:08:40.697952 8276 svm.cpp:65] Compilation summary: Shader name: shader Number of SVM nodes: 5 Peak stack usage: 0 Time (in seconds): Finalize: 0.000155 Surface: 0.000082 Bump: 0.000000 Volume: 0.000006 Displacement: 0.000014 Generate: 0.000103 Total: 0.000258 I0814 12:08:40.697952 12448 svm.cpp:65] Compilation summary: Shader name: shader Number of SVM nodes: 5 Peak stack usage: 0 Time (in seconds): Finalize: 0.000225 Surface: 0.000064 Bump: 0.000000 Volume: 0.000016 Displacement: 0.000012 Generate: 0.000092 Total: 0.000318 I0814 12:08:40.697952 4100 svm.cpp:65] Compilation summary: Shader name: shader Number of SVM nodes: 5 Peak stack usage: 0 Time (in seconds): Finalize: 0.000204 Surface: 0.000042 Bump: 0.000000 Volume: 0.000023 Displacement: 0.000004 Generate: 0.000068 Total: 0.000273 I0814 12:08:40.697952 7460 svm.cpp:65] Compilation summary: Shader name: shader Number of SVM nodes: 5 Peak stack usage: 0 Time (in seconds): Finalize: 0.000306 Surface: 0.000027 Bump: 0.000000 Volume: 0.000009 Displacement: 0.000014 Generate: 0.000050 Total: 0.000357 I0814 12:08:40.697952 1248 svm.cpp:65] Compilation summary: Shader name: shader Number of SVM nodes: 5 Peak stack usage: 0 Time (in seconds): Finalize: 0.000362 Surface: 0.000088 Bump: 0.000000 Volume: 0.000010 Displacement: 0.000009 Generate: 0.000107 Total: 0.000470 I0814 12:08:40.697952 10276 svm.cpp:65] Compilation summary: Shader name: shader Number of SVM nodes: 5 Peak stack usage: 0 Time (in seconds): Finalize: 0.000370 Surface: 0.000079 Bump: 0.000000 Volume: 0.000023 Displacement: 0.000014 Generate: 0.000117 Total: 0.000488 I0814 12:08:40.756949 4100 colorspace.cpp:153] Colorspace sRGB is sRGB I0814 12:08:40.756949 12448 colorspace.cpp:153] Colorspace sRGB is sRGB I0814 12:08:40.756949 4100 svm.cpp:65] Compilation summary: Shader name: Buchcover_0067 Number of SVM nodes: 30 Peak stack usage: 26 Time (in seconds): Finalize: 0.000001 Surface: 0.058990 Bump: 0.000000 Volume: 0.000005 Displacement: 0.000003 Generate: 0.058997 Total: 0.058999 I0814 12:08:40.756949 8276 colorspace.cpp:153] Colorspace sRGB is sRGB I0814 12:08:40.757920 11160 colorspace.cpp:153] Colorspace sRGB is sRGB I0814 12:08:40.757920 12448 svm.cpp:65] Compilation summary: Shader name: Buchruecken_0062 Number of SVM nodes: 30 Peak stack usage: 26 Time (in seconds): Finalize: 0.000002 Surface: 0.059289 Bump: 0.000000 Volume: 0.000004 Displacement: 0.000004 Generate: 0.059297 Total: 0.059299 I0814 12:08:40.757920 7460 colorspace.cpp:153] Colorspace sRGB is sRGB I0814 12:08:40.757920 8276 svm.cpp:65] Compilation summary: Shader name: Buchcover_0069 Number of SVM nodes: 30 Peak stack usage: 26 Time (in seconds): Finalize: 0.000002 Surface: 0.059443 Bump: 0.000000 Volume: 0.000009 Displacement: 0.000008 Generate: 0.059460 Total: 0.059462 I0814 12:08:40.757920 11160 svm.cpp:65] Compilation summary: Shader name: Buchruecken_0061 Number of SVM nodes: 30 Peak stack usage: 26 Time (in seconds): Finalize: 0.000003 Surface: 0.059653 Bump: 0.000000 Volume: 0.000007 Displacement: 0.000005 Generate: 0.059664 Total: 0.059668 I0814 12:08:40.757920 8936 colorspace.cpp:153] Colorspace sRGB is sRGB I0814 12:08:40.757920 10276 colorspace.cpp:153] Colorspace sRGB is sRGB I0814 12:08:40.757920 7460 svm.cpp:65] Compilation summary: Shader name: Buchruecken_0060 Number of SVM nodes: 30 Peak stack usage: 26 Time (in seconds): Finalize: 0.000002 Surface: 0.059505 Bump: 0.000000 Volume: 0.000009 Displacement: 0.000007 Generate: 0.059520 Total: 0.059524 I0814 12:08:40.757920 8936 svm.cpp:65] Compilation summary: Shader name: Buchcover_0068 Number of SVM nodes: 30 Peak stack usage: 26 Time (in seconds): Finalize: 0.000002 Surface: 0.060177 Bump: 0.000000 Volume: 0.000006 Displacement: 0.000003 Generate: 0.060186 Total: 0.060189 I0814 12:08:40.757920 12412 colorspace.cpp:153] Colorspace sRGB is sRGB I0814 12:08:40.757920 10276 svm.cpp:65] Compilation summary: Shader name: Buchruecken_0059 Number of SVM nodes: 30 Peak stack usage: 26 Time (in seconds): Finalize: 0.000002 Surface: 0.059661 Bump: 0.000000 Volume: 0.000007 Displacement: 0.000005 Generate: 0.059672 Total: 0.059675 I0814 12:08:40.758919 1248 colorspace.cpp:153] Colorspace sRGB is sRGB I0814 12:08:40.758919 12412 svm.cpp:65] Compilation summary: Shader name: Seiten_0055 Number of SVM nodes: 30 Peak stack usage: 26 Time (in seconds): Finalize: 0.000002 Surface: 0.060857 Bump: 0.000000 Volume: 0.000008 Displacement: 0.000008 Generate: 0.060873 Total: 0.060876 I0814 12:08:40.758919 4100 svm.cpp:65] Compilation summary: Shader name: Glasur_0019 Number of SVM nodes: 30 Peak stack usage: 26 Time (in seconds): Finalize: 0.000004 Surface: 0.001480 Bump: 0.000000 Volume: 0.000008 Displacement: 0.000004 Generate: 0.001491 Total: 0.001497 I0814 12:08:40.758919 1248 svm.cpp:65] Compilation summary: Shader name: Buchcover_0066 Number of SVM nodes: 30 Peak stack usage: 26 Time (in seconds): Finalize: 0.000002 Surface: 0.060380 Bump: 0.000000 Volume: 0.000008 Displacement: 0.000006 Generate: 0.060394 Total: 0.060397 I0814 12:08:40.759918 12448 svm.cpp:65] Compilation summary: Shader name: Schale_0058 Number of SVM nodes: 30 Peak stack usage: 26 Time (in seconds): Finalize: 0.000002 Surface: 0.001720 Bump: 0.000000 Volume: 0.000006 Displacement: 0.000006 Generate: 0.001732 Total: 0.001735 I0814 12:08:40.759918 8936 svm.cpp:65] Compilation summary: Shader name: Blatt1_0189 Number of SVM nodes: 30 Peak stack usage: 26 Time (in seconds): Finalize: 0.000002 Surface: 0.001287 Bump: 0.000000 Volume: 0.000006 Displacement: 0.000005 Generate: 0.001297 Total: 0.001300 I0814 12:08:40.759918 12448 svm.cpp:65] Compilation summary: Shader name: Gold_0198 Number of SVM nodes: 32 Peak stack usage: 18 Time (in seconds): Finalize: 0.000001 Surface: 0.000089 Bump: 0.000000 Volume: 0.000007 Displacement: 0.000005 Generate: 0.000100 Total: 0.000101 I0814 12:08:40.759918 11160 svm.cpp:65] Compilation summary: Shader name: DecoTeil_0088 Number of SVM nodes: 30 Peak stack usage: 26 Time (in seconds): Finalize: 0.000002 Surface: 0.001437 Bump: 0.000000 Volume: 0.000010 Displacement: 0.000007 Generate: 0.001455 Total: 0.001457 I0814 12:08:40.759918 8276 svm.cpp:65] Compilation summary: Shader name: DecoTeil2_0185 Number of SVM nodes: 30 Peak stack usage: 26 Time (in seconds): Finalize: 0.000001 Surface: 0.002003 Bump: 0.000000 Volume: 0.000009 Displacement: 0.000007 Generate: 0.002020 Total: 0.002022 I0814 12:08:40.760918 7460 svm.cpp:65] Compilation summary: Shader name: Holz3_0176 Number of SVM nodes: 30 Peak stack usage: 26 Time (in seconds): Finalize: 0.000002 Surface: 0.002327 Bump: 0.000000 Volume: 0.000011 Displacement: 0.000008 Generate: 0.002346 Total: 0.002349 I0814 12:08:40.760918 4100 svm.cpp:65] Compilation summary: Shader name: GlasGes_0125 Number of SVM nodes: 18 Peak stack usage: 10 Time (in seconds): Finalize: 0.000056 Surface: 0.001301 Bump: 0.000000 Volume: 0.000008 Displacement: 0.000009 Generate: 0.001317 Total: 0.001375 I0814 12:08:40.760918 10276 svm.cpp:65] Compilation summary: Shader name: Wasser_0119 Number of SVM nodes: 18 Peak stack usage: 10 Time (in seconds): Finalize: 0.000010 Surface: 0.002295 Bump: 0.000000 Volume: 0.000009 Displacement: 0.000007 Generate: 0.002312 Total: 0.002323 I0814 12:08:40.760918 12448 svm.cpp:65] Compilation summary: Shader name: Flasche_0132 Number of SVM nodes: 18 Peak stack usage: 10 Time (in seconds): Finalize: 0.000012 Surface: 0.001318 Bump: 0.000000 Volume: 0.000020 Displacement: 0.000009 Generate: 0.001346 Total: 0.001359 I0814 12:08:40.761917 8276 svm.cpp:65] Compilation summary: Shader name: Holz_0085 Number of SVM nodes: 30 Peak stack usage: 26 Time (in seconds): Finalize: 0.000002 Surface: 0.001158 Bump: 0.000000 Volume: 0.000004 Displacement: 0.000031 Generate: 0.001193 Total: 0.001195 I0814 12:08:40.761917 1248 svm.cpp:65] Compilation summary: Shader name: KoFarbe3_0174 Number of SVM nodes: 30 Peak stack usage: 26 Time (in seconds): Finalize: 0.000003 Surface: 0.002135 Bump: 0.000000 Volume: 0.000012 Displacement: 0.000019 Generate: 0.002166 Total: 0.002170 I0814 12:08:40.761917 8936 svm.cpp:65] Compilation summary: Shader name: Etikett_0199 Number of SVM nodes: 30 Peak stack usage: 26 Time (in seconds): Finalize: 0.000002 Surface: 0.001707 Bump: 0.000000 Volume: 0.000035 Displacement: 0.000036 Generate: 0.001778 Total: 0.001782 I0814 12:08:40.761917 7460 svm.cpp:65] Compilation summary: Shader name: Metall2_0099 Number of SVM nodes: 32 Peak stack usage: 18 Time (in seconds): Finalize: 0.000002 Surface: 0.000546 Bump: 0.000000 Volume: 0.000016 Displacement: 0.000029 Generate: 0.000592 Total: 0.000596 I0814 12:08:40.761917 12412 svm.cpp:65] Compilation summary: Shader name: Glas_0126 Number of SVM nodes: 18 Peak stack usage: 10 Time (in seconds): Finalize: 0.000057 Surface: 0.002680 Bump: 0.000000 Volume: 0.000011 Displacement: 0.000005 Generate: 0.002696 Total: 0.002754 I0814 12:08:40.761917 10276 svm.cpp:65] Compilation summary: Shader name: Metall_0104 Number of SVM nodes: 8 Peak stack usage: 4 Time (in seconds): Finalize: 0.000001 Surface: 0.000054 Bump: 0.000000 Volume: 0.000009 Displacement: 0.000007 Generate: 0.000069 Total: 0.000071 I0814 12:08:40.762917 12412 svm.cpp:65] Compilation summary: Shader name: Armatur_0033 Number of SVM nodes: 74 Peak stack usage: 28 Time (in seconds): Finalize: 0.000001 Surface: 0.000231 Bump: 0.000000 Volume: 0.000013 Displacement: 0.000012 Generate: 0.000257 Total: 0.000259 I0814 12:08:40.762917 11160 svm.cpp:65] Compilation summary: Shader name: Holz_0084 Number of SVM nodes: 30 Peak stack usage: 26 Time (in seconds): Finalize: 0.000002 Surface: 0.002427 Bump: 0.000000 Volume: 0.000005 Displacement: 0.000009 Generate: 0.002441 Total: 0.002443 I0814 12:08:40.762917 10276 svm.cpp:65] Compilation summary: Shader name: Armatur_0031 Number of SVM nodes: 32 Peak stack usage: 18 Time (in seconds): Finalize: 0.000002 Surface: 0.000190 Bump: 0.000000 Volume: 0.000006 Displacement: 0.000005 Generate: 0.000201 Total: 0.000205 I0814 12:08:40.762917 4100 svm.cpp:65] Compilation summary: Shader name: Metall6_0097 Number of SVM nodes: 14 Peak stack usage: 7 Time (in seconds): Finalize: 0.000003 Surface: 0.001946 Bump: 0.000000 Volume: 0.000015 Displacement: 0.000016 Generate: 0.001976 Total: 0.001980 I0814 12:08:40.763916 12448 svm.cpp:65] Compilation summary: Shader name: Blatt_0190 Number of SVM nodes: 30 Peak stack usage: 26 Time (in seconds): Finalize: 0.000002 Surface: 0.001603 Bump: 0.000000 Volume: 0.000014 Displacement: 0.000010 Generate: 0.001627 Total: 0.001630 I0814 12:08:40.763916 8276 svm.cpp:65] Compilation summary: Shader name: BlattF1_0024 Number of SVM nodes: 30 Peak stack usage: 26 Time (in seconds): Finalize: 0.000001 Surface: 0.001582 Bump: 0.000000 Volume: 0.000013 Displacement: 0.000012 Generate: 0.001607 Total: 0.001609 I0814 12:08:40.763916 12448 svm.cpp:65] Compilation summary: Shader name: Glasur2_0016 Number of SVM nodes: 32 Peak stack usage: 18 Time (in seconds): Finalize: 0.000001 Surface: 0.000189 Bump: 0.000000 Volume: 0.000008 Displacement: 0.000007 Generate: 0.000204 Total: 0.000205 I0814 12:08:40.763916 12412 svm.cpp:65] Compilation summary: Shader name: Glasur2_0015 Number of SVM nodes: 74 Peak stack usage: 28 Time (in seconds): Finalize: 0.000001 Surface: 0.000593 Bump: 0.000000 Volume: 0.000030 Displacement: 0.000046 Generate: 0.000669 Total: 0.000672 I0814 12:08:40.763916 4100 svm.cpp:65] Compilation summary: Shader name: Glasur_0021 Number of SVM nodes: 32 Peak stack usage: 18 Time (in seconds): Finalize: 0.000001 Surface: 0.000182 Bump: 0.000000 Volume: 0.000021 Displacement: 0.000025 Generate: 0.000228 Total: 0.000231 I0814 12:08:40.763916 11160 svm.cpp:65] Compilation summary: Shader name: Glasur_0020 Number of SVM nodes: 74 Peak stack usage: 28 Time (in seconds): Finalize: 0.000001 Surface: 0.001142 Bump: 0.000000 Volume: 0.000041 Displacement: 0.000010 Generate: 0.001193 Total: 0.001196 I0814 12:08:40.764915 1248 svm.cpp:65] Compilation summary: Shader name: Schtte2_0152 Number of SVM nodes: 30 Peak stack usage: 26 Time (in seconds): Finalize: 0.000002 Surface: 0.002410 Bump: 0.000000 Volume: 0.000013 Displacement: 0.000007 Generate: 0.002429 Total: 0.002432 I0814 12:08:40.764915 10276 svm.cpp:65] Compilation summary: Shader name: Vase_0051 Number of SVM nodes: 74 Peak stack usage: 28 Time (in seconds): Finalize: 0.000001 Surface: 0.001082 Bump: 0.000000 Volume: 0.000015 Displacement: 0.000017 Generate: 0.001114 Total: 0.001116 I0814 12:08:40.764915 12448 svm.cpp:65] Compilation summary: Shader name: Glhbirne_0040 Number of SVM nodes: 5 Peak stack usage: 0 Time (in seconds): Finalize: 0.000001 Surface: 0.000078 Bump: 0.000000 Volume: 0.000014 Displacement: 0.000009 Generate: 0.000101 Total: 0.000103 I0814 12:08:40.764915 8276 svm.cpp:65] Compilation summary: Shader name: Vase_0052 Number of SVM nodes: 32 Peak stack usage: 18 Time (in seconds): Finalize: 0.000001 Surface: 0.000278 Bump: 0.000000 Volume: 0.000014 Displacement: 0.000009 Generate: 0.000302 Total: 0.000304 I0814 12:08:40.764915 11160 svm.cpp:65] Compilation summary: Shader name: Glas_0127 Number of SVM nodes: 32 Peak stack usage: 18 Time (in seconds): Finalize: 0.000001 Surface: 0.000114 Bump: 0.000000 Volume: 0.000005 Displacement: 0.000004 Generate: 0.000123 Total: 0.000125 I0814 12:08:40.764915 8936 svm.cpp:65] Compilation summary: Shader name: Schtte1_0153 Number of SVM nodes: 30 Peak stack usage: 26 Time (in seconds): Finalize: 0.000002 Surface: 0.003064 Bump: 0.000000 Volume: 0.000003 Displacement: 0.000002 Generate: 0.003069 Total: 0.003073 I0814 12:08:40.765914 7460 svm.cpp:65] Compilation summary: Shader name: Armatur_0032 Number of SVM nodes: 30 Peak stack usage: 26 Time (in seconds): Finalize: 0.000002 Surface: 0.003626 Bump: 0.000000 Volume: 0.000004 Displacement: 0.000002 Generate: 0.003632 Total: 0.003635 I0814 12:08:40.765914 4100 svm.cpp:65] Compilation summary: Shader name: weiss_0080 Number of SVM nodes: 30 Peak stack usage: 26 Time (in seconds): Finalize: 0.000001 Surface: 0.001781 Bump: 0.000000 Volume: 0.000003 Displacement: 0.000002 Generate: 0.001786 Total: 0.001788 I0814 12:08:40.766913 8276 svm.cpp:65] Compilation summary: Shader name: Holz_0086 Number of SVM nodes: 36 Peak stack usage: 16 Time (in seconds): Finalize: 0.000020 Surface: 0.001780 Bump: 0.000000 Volume: 0.000006 Displacement: 0.000005 Generate: 0.001790 Total: 0.001811 I0814 12:08:40.766913 12448 svm.cpp:65] Compilation summary: Shader name: Fuss_0177 Number of SVM nodes: 30 Peak stack usage: 26 Time (in seconds): Finalize: 0.000002 Surface: 0.001912 Bump: 0.000000 Volume: 0.000004 Displacement: 0.000008 Generate: 0.001923 Total: 0.001926 I0814 12:08:40.766913 12412 svm.cpp:65] Compilation summary: Shader name: schwarz_0081 Number of SVM nodes: 30 Peak stack usage: 26 Time (in seconds): Finalize: 0.000002 Surface: 0.002763 Bump: 0.000000 Volume: 0.000009 Displacement: 0.000008 Generate: 0.002780 Total: 0.002783 I0814 12:08:40.766913 1248 svm.cpp:65] Compilation summary: Shader name: PorzGes_0155 Number of SVM nodes: 30 Peak stack usage: 26 Time (in seconds): Finalize: 0.000002 Surface: 0.002536 Bump: 0.000000 Volume: 0.000012 Displacement: 0.000016 Generate: 0.002563 Total: 0.002566 I0814 12:08:40.767915 11160 svm.cpp:65] Compilation summary: Shader name: Tisch_0148 Number of SVM nodes: 30 Peak stack usage: 26 Time (in seconds): Finalize: 0.000002 Surface: 0.002248 Bump: 0.000000 Volume: 0.000010 Displacement: 0.000006 Generate: 0.002263 Total: 0.002266 I0814 12:08:40.767915 8936 svm.cpp:65] Compilation summary: Shader name: Tischplatte_0146 Number of SVM nodes: 30 Peak stack usage: 26 Time (in seconds): Finalize: 0.000002 Surface: 0.002068 Bump: 0.000000 Volume: 0.000005 Displacement: 0.000008 Generate: 0.002081 Total: 0.002084 I0814 12:08:40.767915 10276 svm.cpp:65] Compilation summary: Shader name: PorzGes_0156 Number of SVM nodes: 30 Peak stack usage: 26 Time (in seconds): Finalize: 0.000002 Surface: 0.002790 Bump: 0.000000 Volume: 0.000006 Displacement: 0.000003 Generate: 0.002799 Total: 0.002803 I0814 12:08:40.767915 4100 svm.cpp:65] Compilation summary: Shader name: DecoTeil2_0186 Number of SVM nodes: 30 Peak stack usage: 26 Time (in seconds): Finalize: 0.000002 Surface: 0.001761 Bump: 0.000000 Volume: 0.000006 Displacement: 0.000004 Generate: 0.001771 Total: 0.001774 I0814 12:08:40.767915 12448 svm.cpp:65] Compilation summary: Shader name: Wasser1_0118 Number of SVM nodes: 18 Peak stack usage: 10 Time (in seconds): Finalize: 0.000014 Surface: 0.001162 Bump: 0.000000 Volume: 0.000006 Displacement: 0.000003 Generate: 0.001172 Total: 0.001187 I0814 12:08:40.767915 4100 svm.cpp:65] Compilation summary: Shader name: Metall_0114 Number of SVM nodes: 74 Peak stack usage: 28 Time (in seconds): Finalize: 0.000001 Surface: 0.000111 Bump: 0.000000 Volume: 0.000005 Displacement: 0.000002 Generate: 0.000119 Total: 0.000121 I0814 12:08:40.768913 8276 svm.cpp:65] Compilation summary: Shader name: Stiel_0150 Number of SVM nodes: 30 Peak stack usage: 26 Time (in seconds): Finalize: 0.000001 Surface: 0.001779 Bump: 0.000000 Volume: 0.000008 Displacement: 0.000004 Generate: 0.001792 Total: 0.001794 I0814 12:08:40.768913 8936 svm.cpp:65] Compilation summary: Shader name: Kontrast_0173 Number of SVM nodes: 30 Peak stack usage: 26 Time (in seconds): Finalize: 0.000002 Surface: 0.001365 Bump: 0.000000 Volume: 0.000005 Displacement: 0.000009 Generate: 0.001379 Total: 0.001382 I0814 12:08:40.768913 12412 svm.cpp:65] Compilation summary: Shader name: DecoGlas_0133 Number of SVM nodes: 18 Peak stack usage: 10 Time (in seconds): Finalize: 0.000048 Surface: 0.001842 Bump: 0.000000 Volume: 0.000011 Displacement: 0.000008 Generate: 0.001861 Total: 0.001910 I0814 12:08:40.769912 1248 svm.cpp:65] Compilation summary: Shader name: Fuss_0178 Number of SVM nodes: 30 Peak stack usage: 26 Time (in seconds): Finalize: 0.000002 Surface: 0.002032 Bump: 0.000000 Volume: 0.000010 Displacement: 0.000010 Generate: 0.002052 Total: 0.002055 I0814 12:08:40.769912 11160 svm.cpp:65] Compilation summary: Shader name: PoKorpus_0009 Number of SVM nodes: 30 Peak stack usage: 26 Time (in seconds): Finalize: 0.000003 Surface: 0.002273 Bump: 0.000000 Volume: 0.000012 Displacement: 0.000009 Generate: 0.002294 Total: 0.002298 I0814 12:08:40.769912 10276 svm.cpp:65] Compilation summary: Shader name: PoSitz_0008 Number of SVM nodes: 30 Peak stack usage: 26 Time (in seconds): Finalize: 0.000003 Surface: 0.002067 Bump: 0.000000 Volume: 0.000016 Displacement: 0.000007 Generate: 0.002091 Total: 0.002095 I0814 12:08:40.770912 1248 svm.cpp:65] Compilation summary: Shader name: Alu2_0116 Number of SVM nodes: 8 Peak stack usage: 4 Time (in seconds): Finalize: 0.000001 Surface: 0.000078 Bump: 0.000000 Volume: 0.000013 Displacement: 0.000017 Generate: 0.000107 Total: 0.000110 I0814 12:08:40.770912 7460 svm.cpp:65] Compilation summary: Shader name: Blatt3_0188 Number of SVM nodes: 30 Peak stack usage: 26 Time (in seconds): Finalize: 0.000002 Surface: 0.004343 Bump: 0.000000 Volume: 0.000007 Displacement: 0.000017 Generate: 0.004366 Total: 0.004370 I0814 12:08:40.770912 7460 svm.cpp:65] Compilation summary: Shader name: Metall_0113 Number of SVM nodes: 32 Peak stack usage: 18 Time (in seconds): Finalize: 0.000001 Surface: 0.000052 Bump: 0.000000 Volume: 0.000003 Displacement: 0.000003 Generate: 0.000058 Total: 0.000060 I0814 12:08:40.771911 12412 svm.cpp:65] Compilation summary: Shader name: Ruecklehne_0006 Number of SVM nodes: 30 Peak stack usage: 26 Time (in seconds): Finalize: 0.000002 Surface: 0.001804 Bump: 0.000000 Volume: 0.000006 Displacement: 0.000006 Generate: 0.001816 Total: 0.001820 I0814 12:08:40.772910 10276 svm.cpp:65] Compilation summary: Shader name: Kontrast_0172 Number of SVM nodes: 30 Peak stack usage: 26 Time (in seconds): Finalize: 0.000003 Surface: 0.002035 Bump: 0.000000 Volume: 0.000005 Displacement: 0.000004 Generate: 0.002044 Total: 0.002048 I0814 12:08:40.772910 11160 svm.cpp:65] Compilation summary: Shader name: Bettkast_0191 Number of SVM nodes: 30 Peak stack usage: 26 Time (in seconds): Finalize: 0.000002 Surface: 0.002607 Bump: 0.000000 Volume: 0.000009 Displacement: 0.000005 Generate: 0.002620 Total: 0.002623 I0814 12:08:40.772910 1248 svm.cpp:65] Compilation summary: Shader name: Sessel_0151 Number of SVM nodes: 30 Peak stack usage: 26 Time (in seconds): Finalize: 0.000002 Surface: 0.002353 Bump: 0.000000 Volume: 0.000007 Displacement: 0.000005 Generate: 0.002364 Total: 0.002368 I0814 12:08:40.773910 12412 svm.cpp:65] Compilation summary: Shader name: Qalu_0094 Number of SVM nodes: 16 Peak stack usage: 10 Time (in seconds): Finalize: 0.000012 Surface: 0.001932 Bump: 0.000000 Volume: 0.000006 Displacement: 0.000006 Generate: 0.001945 Total: 0.001959 I0814 12:08:40.775908 11160 svm.cpp:65] Compilation summary: Shader name: Qalu_0096 Number of SVM nodes: 14 Peak stack usage: 7 Time (in seconds): Finalize: 0.000003 Surface: 0.002045 Bump: 0.000000 Volume: 0.000004 Displacement: 0.000005 Generate: 0.002054 Total: 0.002057 I0814 12:08:40.775908 1248 svm.cpp:65] Compilation summary: Shader name: Vorhang_0121 Number of SVM nodes: 17 Peak stack usage: 10 Time (in seconds): Finalize: 0.000013 Surface: 0.001856 Bump: 0.000000 Volume: 0.000007 Displacement: 0.000007 Generate: 0.001871 Total: 0.001886 I0814 12:08:40.776908 12412 svm.cpp:65] Compilation summary: Shader name: Qalu_0095 Number of SVM nodes: 16 Peak stack usage: 10 Time (in seconds): Finalize: 0.000018 Surface: 0.002407 Bump: 0.000000 Volume: 0.000007 Displacement: 0.000003 Generate: 0.002418 Total: 0.002437 I0814 12:08:40.776908 10276 svm.cpp:65] Compilation summary: Shader name: Vorhang_0120 Number of SVM nodes: 16 Peak stack usage: 10 Time (in seconds): Finalize: 0.000019 Surface: 0.004005 Bump: 0.000000 Volume: 0.000004 Displacement: 0.000004 Generate: 0.004012 Total: 0.004033 I0814 12:08:40.778908 11160 svm.cpp:65] Compilation summary: Shader name: Vorhang_0122 Number of SVM nodes: 16 Peak stack usage: 10 Time (in seconds): Finalize: 0.000016 Surface: 0.002597 Bump: 0.000000 Volume: 0.000007 Displacement: 0.000006 Generate: 0.002610 Total: 0.002628 I0814 12:08:40.778908 12412 svm.cpp:65] Compilation summary: Shader name: Parkett1_0073 Number of SVM nodes: 30 Peak stack usage: 26 Time (in seconds): Finalize: 0.000002 Surface: 0.002108 Bump: 0.000000 Volume: 0.000004 Displacement: 0.000003 Generate: 0.002115 Total: 0.002118 I0814 12:08:40.779906 12412 svm.cpp:65] Compilation summary: Shader name: Korpus_0166 Number of SVM nodes: 15 Peak stack usage: 7 Time (in seconds): Finalize: 0.000016 Surface: 0.000060 Bump: 0.000000 Volume: 0.000005 Displacement: 0.000006 Generate: 0.000071 Total: 0.000089 I0814 12:08:40.779906 10276 svm.cpp:65] Compilation summary: Shader name: TischPlatte_0147 Number of SVM nodes: 30 Peak stack usage: 26 Time (in seconds): Finalize: 0.000003 Surface: 0.001928 Bump: 0.000000 Volume: 0.000008 Displacement: 0.000005 Generate: 0.001941 Total: 0.001945 I0814 12:08:40.780906 11160 svm.cpp:65] Compilation summary: Shader name: Kunststoff_0163 Number of SVM nodes: 30 Peak stack usage: 26 Time (in seconds): Finalize: 0.000002 Surface: 0.001558 Bump: 0.000000 Volume: 0.000004 Displacement: 0.000003 Generate: 0.001565 Total: 0.001569 I0814 12:08:40.781906 10276 svm.cpp:65] Compilation summary: Shader name: schwarz_0197 Number of SVM nodes: 30 Peak stack usage: 26 Time (in seconds): Finalize: 0.000002 Surface: 0.001583 Bump: 0.000000 Volume: 0.000004 Displacement: 0.000003 Generate: 0.001590 Total: 0.001595 I0814 12:08:40.781906 10276 svm.cpp:65] Compilation summary: Shader name: Metall4_0098 Number of SVM nodes: 8 Peak stack usage: 4 Time (in seconds): Finalize: 0.000001 Surface: 0.000016 Bump: 0.000000 Volume: 0.000002 Displacement: 0.000002 Generate: 0.000021 Total: 0.000023 I0814 12:08:40.781906 12412 svm.cpp:65] Compilation summary: Shader name: Korpus_0167 Number of SVM nodes: 30 Peak stack usage: 26 Time (in seconds): Finalize: 0.000002 Surface: 0.001660 Bump: 0.000000 Volume: 0.000004 Displacement: 0.000004 Generate: 0.001668 Total: 0.001670 I0814 12:08:40.782904 11160 svm.cpp:65] Compilation summary: Shader name: Metall2_0100 Number of SVM nodes: 10 Peak stack usage: 7 Time (in seconds): Finalize: 0.000001 Surface: 0.002085 Bump: 0.000000 Volume: 0.000007 Displacement: 0.000008 Generate: 0.002100 Total: 0.002103 I0814 12:08:40.783905 11160 svm.cpp:65] Compilation summary: Shader name: Metall_0105 Number of SVM nodes: 8 Peak stack usage: 4 Time (in seconds): Finalize: 0.000002 Surface: 0.000056 Bump: 0.000000 Volume: 0.000007 Displacement: 0.000008 Generate: 0.000071 Total: 0.000074 I0814 12:08:40.783905 10276 svm.cpp:65] Compilation summary: Shader name: MetallBl_0141 Number of SVM nodes: 30 Peak stack usage: 26 Time (in seconds): Finalize: 0.000002 Surface: 0.001683 Bump: 0.000000 Volume: 0.000008 Displacement: 0.000008 Generate: 0.001699 Total: 0.001701 I0814 12:08:40.783905 11160 svm.cpp:65] Compilation summary: Shader name: Decke_0187 Number of SVM nodes: 304 Peak stack usage: 19 Time (in seconds): Finalize: 0.000019 Surface: 0.000194 Bump: 0.000000 Volume: 0.000007 Displacement: 0.000007 Generate: 0.000208 Total: 0.000228 I0814 12:08:40.783905 11160 svm.cpp:65] Compilation summary: Shader name: Griff_0135 Number of SVM nodes: 32 Peak stack usage: 18 Time (in seconds): Finalize: 0.000001 Surface: 0.000089 Bump: 0.000000 Volume: 0.000003 Displacement: 0.000003 Generate: 0.000095 Total: 0.000096 I0814 12:08:40.783905 12412 svm.cpp:65] Compilation summary: Shader name: KunstStoff_0201 Number of SVM nodes: 30 Peak stack usage: 26 Time (in seconds): Finalize: 0.000003 Surface: 0.002043 Bump: 0.000000 Volume: 0.000009 Displacement: 0.000009 Generate: 0.002061 Total: 0.002066 I0814 12:08:40.785903 11160 svm.cpp:65] Compilation summary: Shader name: FensterBrett_0179 Number of SVM nodes: 30 Peak stack usage: 26 Time (in seconds): Finalize: 0.000001 Surface: 0.001558 Bump: 0.000000 Volume: 0.000005 Displacement: 0.000004 Generate: 0.001567 Total: 0.001569 I0814 12:08:40.785903 10276 svm.cpp:65] Compilation summary: Shader name: Fenster_0180 Number of SVM nodes: 30 Peak stack usage: 26 Time (in seconds): Finalize: 0.000003 Surface: 0.002116 Bump: 0.000000 Volume: 0.000002 Displacement: 0.000002 Generate: 0.002120 Total: 0.002124 I0814 12:08:40.785903 11160 svm.cpp:65] Compilation summary: Shader name: Metall_0106 Number of SVM nodes: 32 Peak stack usage: 18 Time (in seconds): Finalize: 0.000001 Surface: 0.000041 Bump: 0.000000 Volume: 0.000002 Displacement: 0.000002 Generate: 0.000045 Total: 0.000047 I0814 12:08:40.786902 11160 svm.cpp:65] Compilation summary: Shader name: Mauer_0079 Number of SVM nodes: 304 Peak stack usage: 19 Time (in seconds): Finalize: 0.000007 Surface: 0.000085 Bump: 0.000000 Volume: 0.000003 Displacement: 0.000003 Generate: 0.000091 Total: 0.000099 I0814 12:08:40.786902 11160 svm.cpp:65] Compilation summary: Shader name: Glhbirne_0041 Number of SVM nodes: 5 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000010 Bump: 0.000000 Volume: 0.000003 Displacement: 0.000002 Generate: 0.000014 Total: 0.000015 I0814 12:08:40.786902 11160 svm.cpp:65] Compilation summary: Shader name: Glhbirne_0042 Number of SVM nodes: 5 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000006 Bump: 0.000000 Volume: 0.000001 Displacement: 0.000001 Generate: 0.000008 Total: 0.000009 I0814 12:08:40.786902 10276 svm.cpp:65] Compilation summary: Shader name: TuerBlatt_0145 Number of SVM nodes: 30 Peak stack usage: 26 Time (in seconds): Finalize: 0.000001 Surface: 0.000898 Bump: 0.000000 Volume: 0.000002 Displacement: 0.000001 Generate: 0.000902 Total: 0.000904 I0814 12:08:40.787901 11160 svm.cpp:65] Compilation summary: Shader name: Fach_0182 Number of SVM nodes: 30 Peak stack usage: 26 Time (in seconds): Finalize: 0.000002 Surface: 0.000906 Bump: 0.000000 Volume: 0.000002 Displacement: 0.000001 Generate: 0.000910 Total: 0.000911 I0814 12:08:40.787901 10276 svm.cpp:65] Compilation summary: Shader name: MLeiste_0115 Number of SVM nodes: 14 Peak stack usage: 7 Time (in seconds): Finalize: 0.000002 Surface: 0.000859 Bump: 0.000000 Volume: 0.000002 Displacement: 0.000002 Generate: 0.000863 Total: 0.000865 I0814 12:08:40.788900 11160 svm.cpp:65] Compilation summary: Shader name: Korpus_0169 Number of SVM nodes: 30 Peak stack usage: 26 Time (in seconds): Finalize: 0.000001 Surface: 0.000936 Bump: 0.000000 Volume: 0.000003 Displacement: 0.000001 Generate: 0.000940 Total: 0.000942 I0814 12:08:40.788900 10276 svm.cpp:65] Compilation summary: Shader name: Sockel_0194 Number of SVM nodes: 30 Peak stack usage: 26 Time (in seconds): Finalize: 0.000001 Surface: 0.000858 Bump: 0.000000 Volume: 0.000002 Displacement: 0.000002 Generate: 0.000862 Total: 0.000864 I0814 12:08:40.789901 12412 svm.cpp:65] Compilation summary: Shader name: Fensterhintergrund_0039 Number of SVM nodes: 17 Peak stack usage: 10 Time (in seconds): Finalize: 0.000014 Surface: 0.005105 Bump: 0.000000 Volume: 0.000004 Displacement: 0.000004 Generate: 0.005113 Total: 0.005128 I0814 12:08:40.789901 11160 svm.cpp:65] Compilation summary: Shader name: Front_0142 Number of SVM nodes: 30 Peak stack usage: 26 Time (in seconds): Finalize: 0.000001 Surface: 0.000998 Bump: 0.000000 Volume: 0.000002 Displacement: 0.000002 Generate: 0.001001 Total: 0.001003 I0814 12:08:40.789901 10276 svm.cpp:65] Compilation summary: Shader name: Korpuskante_0029 Number of SVM nodes: 30 Peak stack usage: 26 Time (in seconds): Finalize: 0.000001 Surface: 0.000910 Bump: 0.000000 Volume: 0.000002 Displacement: 0.000001 Generate: 0.000914 Total: 0.000915 I0814 12:08:40.790899 12412 svm.cpp:65] Compilation summary: Shader name: Korpusinnen_0001 Number of SVM nodes: 30 Peak stack usage: 26 Time (in seconds): Finalize: 0.000002 Surface: 0.001085 Bump: 0.000000 Volume: 0.000002 Displacement: 0.000002 Generate: 0.001089 Total: 0.001091 I0814 12:08:40.791898 11160 svm.cpp:65] Compilation summary: Shader name: Backofen_0091 Number of SVM nodes: 30 Peak stack usage: 26 Time (in seconds): Finalize: 0.000001 Surface: 0.000955 Bump: 0.000000 Volume: 0.000002 Displacement: 0.000002 Generate: 0.000959 Total: 0.000961 I0814 12:08:40.791898 10276 svm.cpp:65] Compilation summary: Shader name: Arbeitsplattenkante_0030 Number of SVM nodes: 30 Peak stack usage: 26 Time (in seconds): Finalize: 0.000002 Surface: 0.000875 Bump: 0.000000 Volume: 0.000002 Displacement: 0.000001 Generate: 0.000879 Total: 0.000881 I0814 12:08:40.792898 10276 svm.cpp:65] Compilation summary: Shader name: Korpus_0168 Number of SVM nodes: 30 Peak stack usage: 26 Time (in seconds): Finalize: 0.000001 Surface: 0.000900 Bump: 0.000000 Volume: 0.000003 Displacement: 0.000003 Generate: 0.000906 Total: 0.000907 I0814 12:08:40.792898 11160 svm.cpp:65] Compilation summary: Shader name: Front_0143 Number of SVM nodes: 30 Peak stack usage: 26 Time (in seconds): Finalize: 0.000001 Surface: 0.000953 Bump: 0.000000 Volume: 0.000003 Displacement: 0.000003 Generate: 0.000960 Total: 0.000962 I0814 12:08:40.792898 11160 svm.cpp:65] Compilation summary: Shader name: Metall2_0101 Number of SVM nodes: 32 Peak stack usage: 18 Time (in seconds): Finalize: 0.000001 Surface: 0.000035 Bump: 0.000000 Volume: 0.000002 Displacement: 0.000002 Generate: 0.000038 Total: 0.000040 I0814 12:08:40.792898 11160 svm.cpp:65] Compilation summary: Shader name: Metall_0107 Number of SVM nodes: 8 Peak stack usage: 4 Time (in seconds): Finalize: 0.000001 Surface: 0.000010 Bump: 0.000000 Volume: 0.000002 Displacement: 0.000002 Generate: 0.000013 Total: 0.000015 I0814 12:08:40.793897 10276 svm.cpp:65] Compilation summary: Shader name: Abfluss_0193 Number of SVM nodes: 30 Peak stack usage: 26 Time (in seconds): Finalize: 0.000001 Surface: 0.000829 Bump: 0.000000 Volume: 0.000002 Displacement: 0.000001 Generate: 0.000832 Total: 0.000834 I0814 12:08:40.793897 10276 svm.cpp:65] Compilation summary: Shader name: Schubkasten_0000 Number of SVM nodes: 15 Peak stack usage: 7 Time (in seconds): Finalize: 0.000006 Surface: 0.000017 Bump: 0.000000 Volume: 0.000001 Displacement: 0.000001 Generate: 0.000020 Total: 0.000027 I0814 12:08:40.793897 10276 svm.cpp:65] Compilation summary: Shader name: Bild_0026 Number of SVM nodes: 15 Peak stack usage: 7 Time (in seconds): Finalize: 0.000010 Surface: 0.000017 Bump: 0.000000 Volume: 0.000002 Displacement: 0.000001 Generate: 0.000019 Total: 0.000030 I0814 12:08:40.793897 11160 svm.cpp:65] Compilation summary: Shader name: Armatur_0034 Number of SVM nodes: 14 Peak stack usage: 7 Time (in seconds): Finalize: 0.000002 Surface: 0.000872 Bump: 0.000000 Volume: 0.000002 Displacement: 0.000002 Generate: 0.000876 Total: 0.000878 I0814 12:08:40.794898 10276 svm.cpp:65] Compilation summary: Shader name: Metall_0108 Number of SVM nodes: 10 Peak stack usage: 7 Time (in seconds): Finalize: 0.000000 Surface: 0.000852 Bump: 0.000000 Volume: 0.000002 Displacement: 0.000002 Generate: 0.000855 Total: 0.000856 I0814 12:08:40.794898 12412 svm.cpp:65] Compilation summary: Shader name: Arbeitsplatte_0117 Number of SVM nodes: 30 Peak stack usage: 26 Time (in seconds): Finalize: 0.000001 Surface: 0.003663 Bump: 0.000000 Volume: 0.000002 Displacement: 0.000002 Generate: 0.003668 Total: 0.003670 I0814 12:08:40.794898 11160 svm.cpp:65] Compilation summary: Shader name: Keramik_0175 Number of SVM nodes: 30 Peak stack usage: 26 Time (in seconds): Finalize: 0.000001 Surface: 0.000942 Bump: 0.000000 Volume: 0.000004 Displacement: 0.000002 Generate: 0.000948 Total: 0.000950 I0814 12:08:40.795897 10276 svm.cpp:65] Compilation summary: Shader name: Griff_0139 Number of SVM nodes: 30 Peak stack usage: 26 Time (in seconds): Finalize: 0.000001 Surface: 0.000858 Bump: 0.000000 Volume: 0.000002 Displacement: 0.000001 Generate: 0.000861 Total: 0.000863 I0814 12:08:40.795897 10276 svm.cpp:65] Compilation summary: Shader name: Bild_0027 Number of SVM nodes: 15 Peak stack usage: 7 Time (in seconds): Finalize: 0.000008 Surface: 0.000030 Bump: 0.000000 Volume: 0.000002 Displacement: 0.000002 Generate: 0.000034 Total: 0.000043 I0814 12:08:40.795897 11160 svm.cpp:65] Compilation summary: Shader name: Metall_0109 Number of SVM nodes: 14 Peak stack usage: 7 Time (in seconds): Finalize: 0.000002 Surface: 0.000912 Bump: 0.000000 Volume: 0.000002 Displacement: 0.000002 Generate: 0.000916 Total: 0.000919 I0814 12:08:40.796896 10276 svm.cpp:65] Compilation summary: Shader name: Holz_0087 Number of SVM nodes: 30 Peak stack usage: 26 Time (in seconds): Finalize: 0.000001 Surface: 0.000827 Bump: 0.000000 Volume: 0.000002 Displacement: 0.000002 Generate: 0.000831 Total: 0.000832 I0814 12:08:40.797895 10276 svm.cpp:65] Compilation summary: Shader name: TexturedTop_0075 Number of SVM nodes: 30 Peak stack usage: 26 Time (in seconds): Finalize: 0.000001 Surface: 0.000838 Bump: 0.000000 Volume: 0.000002 Displacement: 0.000001 Generate: 0.000841 Total: 0.000843 I0814 12:08:40.798895 10276 svm.cpp:65] Compilation summary: Shader name: NischenRW_0159 Number of SVM nodes: 30 Peak stack usage: 26 Time (in seconds): Finalize: 0.000001 Surface: 0.000949 Bump: 0.000000 Volume: 0.000002 Displacement: 0.000002 Generate: 0.000952 Total: 0.000955 I0814 12:08:40.799895 10276 svm.cpp:65] Compilation summary: Shader name: NischenRW_0160 Number of SVM nodes: 30 Peak stack usage: 26 Time (in seconds): Finalize: 0.000001 Surface: 0.000929 Bump: 0.000000 Volume: 0.000002 Displacement: 0.000002 Generate: 0.000933 Total: 0.000935 I0814 12:08:40.801893 12412 svm.cpp:65] Compilation summary: Shader name: Griff_0137 Number of SVM nodes: 30 Peak stack usage: 26 Time (in seconds): Finalize: 0.000001 Surface: 0.006996 Bump: 0.000000 Volume: 0.000003 Displacement: 0.000002 Generate: 0.007000 Total: 0.007002 I0814 12:08:40.802892 12412 svm.cpp:65] Compilation summary: Shader name: LehnenPolster_0010 Number of SVM nodes: 30 Peak stack usage: 26 Time (in seconds): Finalize: 0.000001 Surface: 0.000900 Bump: 0.000000 Volume: 0.000002 Displacement: 0.000002 Generate: 0.000904 Total: 0.000906 I0814 12:08:40.802892 8936 colorspace.cpp:148] Colorspace Non-Color is no-op I0814 12:08:40.808889 11160 svm.cpp:65] Compilation summary: Shader name: KorpusFarbe2_0165 Number of SVM nodes: 30 Peak stack usage: 26 Time (in seconds): Finalize: 0.000001 Surface: 0.012496 Bump: 0.000000 Volume: 0.000003 Displacement: 0.000001 Generate: 0.012501 Total: 0.012503 I0814 12:08:40.808889 11160 svm.cpp:65] Compilation summary: Shader name: FrontGlas_0131 Number of SVM nodes: 15 Peak stack usage: 7 Time (in seconds): Finalize: 0.000009 Surface: 0.000019 Bump: 0.000000 Volume: 0.000001 Displacement: 0.000002 Generate: 0.000022 Total: 0.000031 I0814 12:08:40.809888 11160 svm.cpp:65] Compilation summary: Shader name: Metall2_0102 Number of SVM nodes: 14 Peak stack usage: 7 Time (in seconds): Finalize: 0.000001 Surface: 0.000859 Bump: 0.000000 Volume: 0.000002 Displacement: 0.000001 Generate: 0.000862 Total: 0.000864 I0814 12:08:40.810889 11160 svm.cpp:65] Compilation summary: Shader name: Metall_0110 Number of SVM nodes: 14 Peak stack usage: 7 Time (in seconds): Finalize: 0.000001 Surface: 0.000838 Bump: 0.000000 Volume: 0.000002 Displacement: 0.000001 Generate: 0.000841 Total: 0.000843 I0814 12:08:40.812887 10276 svm.cpp:65] Compilation summary: Shader name: Korpusinnen_0002 Number of SVM nodes: 30 Peak stack usage: 26 Time (in seconds): Finalize: 0.000001 Surface: 0.011848 Bump: 0.000000 Volume: 0.000002 Displacement: 0.000001 Generate: 0.011851 Total: 0.011854 I0814 12:08:40.813886 10276 svm.cpp:65] Compilation summary: Shader name: NischenRW_0157 Number of SVM nodes: 30 Peak stack usage: 26 Time (in seconds): Finalize: 0.000001 Surface: 0.001257 Bump: 0.000000 Volume: 0.000002 Displacement: 0.000001 Generate: 0.001261 Total: 0.001263 I0814 12:08:40.814885 10276 svm.cpp:65] Compilation summary: Shader name: NischenRW_0158 Number of SVM nodes: 30 Peak stack usage: 26 Time (in seconds): Finalize: 0.000001 Surface: 0.000891 Bump: 0.000000 Volume: 0.000002 Displacement: 0.000002 Generate: 0.000894 Total: 0.000897 I0814 12:08:40.815884 10276 svm.cpp:65] Compilation summary: Shader name: NischenRW_0161 Number of SVM nodes: 30 Peak stack usage: 26 Time (in seconds): Finalize: 0.000001 Surface: 0.000896 Bump: 0.000000 Volume: 0.000002 Displacement: 0.000003 Generate: 0.000901 Total: 0.000904 I0814 12:08:40.816884 10276 svm.cpp:65] Compilation summary: Shader name: Farbe_0181 Number of SVM nodes: 74 Peak stack usage: 28 Time (in seconds): Finalize: 0.000001 Surface: 0.000082 Bump: 0.000000 Volume: 0.000003 Displacement: 0.000002 Generate: 0.000087 Total: 0.000089 I0814 12:08:40.816884 10276 svm.cpp:65] Compilation summary: Shader name: Bild_0028 Number of SVM nodes: 15 Peak stack usage: 7 Time (in seconds): Finalize: 0.000010 Surface: 0.000019 Bump: 0.000000 Volume: 0.000001 Displacement: 0.000002 Generate: 0.000022 Total: 0.000032 I0814 12:08:40.816884 10276 svm.cpp:65] Compilation summary: Shader name: GlhbirnePosLight_0043 Number of SVM nodes: 5 Peak stack usage: 0 Time (in seconds): Finalize: 0.000001 Surface: 0.000006 Bump: 0.000000 Volume: 0.000001 Displacement: 0.000001 Generate: 0.000008 Total: 0.000009 I0814 12:08:40.817883 10276 svm.cpp:65] Compilation summary: Shader name: schwarz_0082 Number of SVM nodes: 30 Peak stack usage: 26 Time (in seconds): Finalize: 0.000001 Surface: 0.000846 Bump: 0.000000 Volume: 0.000002 Displacement: 0.000002 Generate: 0.000850 Total: 0.000851 I0814 12:08:40.818882 10276 svm.cpp:65] Compilation summary: Shader name: Metall2_0103 Number of SVM nodes: 10 Peak stack usage: 7 Time (in seconds): Finalize: 0.000001 Surface: 0.000831 Bump: 0.000000 Volume: 0.000002 Displacement: 0.000002 Generate: 0.000834 Total: 0.000836 I0814 12:08:40.819882 10276 svm.cpp:65] Compilation summary: Shader name: Metall_0112 Number of SVM nodes: 10 Peak stack usage: 7 Time (in seconds): Finalize: 0.000001 Surface: 0.000799 Bump: 0.000000 Volume: 0.000002 Displacement: 0.000002 Generate: 0.000803 Total: 0.000804 I0814 12:08:40.820881 10276 svm.cpp:65] Compilation summary: Shader name: Glas_0128 Number of SVM nodes: 8 Peak stack usage: 6 Time (in seconds): Finalize: 0.000001 Surface: 0.000824 Bump: 0.000000 Volume: 0.000001 Displacement: 0.000001 Generate: 0.000827 Total: 0.000829 I0814 12:08:40.820881 10276 svm.cpp:65] Compilation summary: Shader name: GlhbirnePosLight_0044 Number of SVM nodes: 5 Peak stack usage: 0 Time (in seconds): Finalize: 0.000001 Surface: 0.000005 Bump: 0.000000 Volume: 0.000001 Displacement: 0.000001 Generate: 0.000008 Total: 0.000009 I0814 12:08:40.821882 10276 svm.cpp:65] Compilation summary: Shader name: Glas_0129 Number of SVM nodes: 8 Peak stack usage: 6 Time (in seconds): Finalize: 0.000001 Surface: 0.000825 Bump: 0.000000 Volume: 0.000001 Displacement: 0.000001 Generate: 0.000828 Total: 0.000828 I0814 12:08:40.822880 10276 svm.cpp:65] Compilation summary: Shader name: Metall_0111 Number of SVM nodes: 30 Peak stack usage: 26 Time (in seconds): Finalize: 0.000001 Surface: 0.000807 Bump: 0.000000 Volume: 0.000002 Displacement: 0.000001 Generate: 0.000810 Total: 0.000812 I0814 12:08:40.822880 10276 svm.cpp:65] Compilation summary: Shader name: GlhbirnePosLight_0045 Number of SVM nodes: 5 Peak stack usage: 0 Time (in seconds): Finalize: 0.000001 Surface: 0.000005 Bump: 0.000000 Volume: 0.000001 Displacement: 0.000001 Generate: 0.000008 Total: 0.000009 I0814 12:08:40.823880 10276 svm.cpp:65] Compilation summary: Shader name: Glas_0130 Number of SVM nodes: 8 Peak stack usage: 6 Time (in seconds): Finalize: 0.000001 Surface: 0.000839 Bump: 0.000000 Volume: 0.000002 Displacement: 0.000001 Generate: 0.000842 Total: 0.000843 I0814 12:08:40.823880 10276 svm.cpp:65] Compilation summary: Shader name: Glasur_0023 Number of SVM nodes: 32 Peak stack usage: 18 Time (in seconds): Finalize: 0.000001 Surface: 0.000034 Bump: 0.000000 Volume: 0.000002 Displacement: 0.000002 Generate: 0.000038 Total: 0.000040 I0814 12:08:40.823880 10276 svm.cpp:65] Compilation summary: Shader name: Glasur2_0018 Number of SVM nodes: 32 Peak stack usage: 18 Time (in seconds): Finalize: 0.000001 Surface: 0.000033 Bump: 0.000000 Volume: 0.000002 Displacement: 0.000001 Generate: 0.000036 Total: 0.000037 I0814 12:08:40.824879 10276 svm.cpp:65] Compilation summary: Shader name: Vase_0054 Number of SVM nodes: 32 Peak stack usage: 18 Time (in seconds): Finalize: 0.000001 Surface: 0.000031 Bump: 0.000000 Volume: 0.000001 Displacement: 0.000001 Generate: 0.000033 Total: 0.000035 I0814 12:08:40.824879 10276 svm.cpp:65] Compilation summary: Shader name: Glasur_0022 Number of SVM nodes: 30 Peak stack usage: 26 Time (in seconds): Finalize: 0.000001 Surface: 0.000806 Bump: 0.000000 Volume: 0.000002 Displacement: 0.000002 Generate: 0.000809 Total: 0.000811 I0814 12:08:40.825879 10276 svm.cpp:65] Compilation summary: Shader name: Glasur2_0017 Number of SVM nodes: 30 Peak stack usage: 26 Time (in seconds): Finalize: 0.000001 Surface: 0.000795 Bump: 0.000000 Volume: 0.000002 Displacement: 0.000001 Generate: 0.000799 Total: 0.000800 I0814 12:08:40.826879 10276 svm.cpp:65] Compilation summary: Shader name: Vase_0053 Number of SVM nodes: 30 Peak stack usage: 26 Time (in seconds): Finalize: 0.000001 Surface: 0.000819 Bump: 0.000000 Volume: 0.000002 Displacement: 0.000002 Generate: 0.000823 Total: 0.000824 I0814 12:08:40.827877 10276 svm.cpp:65] Compilation summary: Shader name: TexturedTop_0076 Number of SVM nodes: 30 Peak stack usage: 26 Time (in seconds): Finalize: 0.000001 Surface: 0.000811 Bump: 0.000000 Volume: 0.000002 Displacement: 0.000001 Generate: 0.000814 Total: 0.000816 I0814 12:08:40.828877 10276 svm.cpp:65] Compilation summary: Shader name: TexturedTop_0077 Number of SVM nodes: 30 Peak stack usage: 26 Time (in seconds): Finalize: 0.000001 Surface: 0.000815 Bump: 0.000000 Volume: 0.000002 Displacement: 0.000002 Generate: 0.000818 Total: 0.000820 I0814 12:08:40.829876 10276 svm.cpp:65] Compilation summary: Shader name: Seiten_0057 Number of SVM nodes: 30 Peak stack usage: 26 Time (in seconds): Finalize: 0.000001 Surface: 0.000855 Bump: 0.000000 Volume: 0.000002 Displacement: 0.000002 Generate: 0.000859 Total: 0.000860 I0814 12:08:40.830876 10276 svm.cpp:65] Compilation summary: Shader name: Buchcover_0070 Number of SVM nodes: 15 Peak stack usage: 7 Time (in seconds): Finalize: 0.000006 Surface: 0.000019 Bump: 0.000000 Volume: 0.000002 Displacement: 0.000001 Generate: 0.000022 Total: 0.000029 I0814 12:08:40.830876 10276 svm.cpp:65] Compilation summary: Shader name: Buchruecken_0063 Number of SVM nodes: 15 Peak stack usage: 7 Time (in seconds): Finalize: 0.000005 Surface: 0.000017 Bump: 0.000000 Volume: 0.000001 Displacement: 0.000001 Generate: 0.000020 Total: 0.000025 I0814 12:08:40.830876 10276 svm.cpp:65] Compilation summary: Shader name: Seiten_0056 Number of SVM nodes: 32 Peak stack usage: 18 Time (in seconds): Finalize: 0.000001 Surface: 0.000033 Bump: 0.000000 Volume: 0.000002 Displacement: 0.000001 Generate: 0.000036 Total: 0.000038 I0814 12:08:40.830876 10276 svm.cpp:65] Compilation summary: Shader name: Buchcover_0071 Number of SVM nodes: 32 Peak stack usage: 18 Time (in seconds): Finalize: 0.000000 Surface: 0.000031 Bump: 0.000000 Volume: 0.000002 Displacement: 0.000001 Generate: 0.000033 Total: 0.000034 I0814 12:08:40.830876 10276 svm.cpp:65] Compilation summary: Shader name: Buchruecken_0064 Number of SVM nodes: 32 Peak stack usage: 18 Time (in seconds): Finalize: 0.000000 Surface: 0.000031 Bump: 0.000000 Volume: 0.000001 Displacement: 0.000001 Generate: 0.000034 Total: 0.000034 I0814 12:08:40.831876 10276 svm.cpp:65] Compilation summary: Shader name: Buchcover_0072 Number of SVM nodes: 30 Peak stack usage: 26 Time (in seconds): Finalize: 0.000001 Surface: 0.000874 Bump: 0.000000 Volume: 0.000002 Displacement: 0.000001 Generate: 0.000877 Total: 0.000879 I0814 12:08:40.832875 10276 svm.cpp:65] Compilation summary: Shader name: Buchruecken_0065 Number of SVM nodes: 30 Peak stack usage: 26 Time (in seconds): Finalize: 0.000001 Surface: 0.000845 Bump: 0.000000 Volume: 0.000002 Displacement: 0.000002 Generate: 0.000848 Total: 0.000850 I0814 12:08:40.833874 10276 svm.cpp:65] Compilation summary: Shader name: Kunststoff_0164 Number of SVM nodes: 30 Peak stack usage: 26 Time (in seconds): Finalize: 0.000001 Surface: 0.000850 Bump: 0.000000 Volume: 0.000002 Displacement: 0.000001 Generate: 0.000854 Total: 0.000856 I0814 12:08:40.834873 10276 svm.cpp:65] Compilation summary: Shader name: Bildschirm_0025 Number of SVM nodes: 30 Peak stack usage: 26 Time (in seconds): Finalize: 0.000001 Surface: 0.000821 Bump: 0.000000 Volume: 0.000002 Displacement: 0.000001 Generate: 0.000824 Total: 0.000826 I0814 12:08:40.835873 10276 svm.cpp:65] Compilation summary: Shader name: TV_0149 Number of SVM nodes: 30 Peak stack usage: 26 Time (in seconds): Finalize: 0.000001 Surface: 0.000819 Bump: 0.000000 Volume: 0.000002 Displacement: 0.000001 Generate: 0.000822 Total: 0.000823 I0814 12:08:40.906832 4100 svm.cpp:65] Compilation summary: Shader name: Kissen_0011 Number of SVM nodes: 290 Peak stack usage: 16 Time (in seconds): Finalize: 0.000010 Surface: 0.138539 Bump: 0.000000 Volume: 0.000007 Displacement: 0.000003 Generate: 0.138549 Total: 0.138560 I0814 12:08:40.907832 4100 svm.cpp:65] Compilation summary: Shader name: Bank_0090 Number of SVM nodes: 36 Peak stack usage: 16 Time (in seconds): Finalize: 0.000010 Surface: 0.000947 Bump: 0.000000 Volume: 0.000003 Displacement: 0.000002 Generate: 0.000952 Total: 0.000963 I0814 12:08:40.908831 4100 svm.cpp:65] Compilation summary: Shader name: Korpus_0170 Number of SVM nodes: 30 Peak stack usage: 26 Time (in seconds): Finalize: 0.000002 Surface: 0.000841 Bump: 0.000000 Volume: 0.000002 Displacement: 0.000002 Generate: 0.000845 Total: 0.000848 I0814 12:08:40.909831 4100 svm.cpp:65] Compilation summary: Shader name: Front_0144 Number of SVM nodes: 30 Peak stack usage: 26 Time (in seconds): Finalize: 0.000001 Surface: 0.000863 Bump: 0.000000 Volume: 0.000002 Displacement: 0.000002 Generate: 0.000866 Total: 0.000868 I0814 12:08:40.910830 4100 svm.cpp:65] Compilation summary: Shader name: schwarz_0083 Number of SVM nodes: 30 Peak stack usage: 26 Time (in seconds): Finalize: 0.000001 Surface: 0.000857 Bump: 0.000000 Volume: 0.000002 Displacement: 0.000002 Generate: 0.000860 Total: 0.000862 I0814 12:08:40.911829 4100 svm.cpp:65] Compilation summary: Shader name: Rckwand_0154 Number of SVM nodes: 30 Peak stack usage: 26 Time (in seconds): Finalize: 0.000001 Surface: 0.000876 Bump: 0.000000 Volume: 0.000002 Displacement: 0.000002 Generate: 0.000880 Total: 0.000881 I0814 12:08:40.912829 4100 svm.cpp:65] Compilation summary: Shader name: Korpus_0171 Number of SVM nodes: 30 Peak stack usage: 26 Time (in seconds): Finalize: 0.000001 Surface: 0.000861 Bump: 0.000000 Volume: 0.000002 Displacement: 0.000002 Generate: 0.000865 Total: 0.000867 I0814 12:08:40.914829 4100 svm.cpp:65] Compilation summary: Shader name: Vorhang_0124 Number of SVM nodes: 16 Peak stack usage: 10 Time (in seconds): Finalize: 0.000006 Surface: 0.000876 Bump: 0.000000 Volume: 0.000002 Displacement: 0.000002 Generate: 0.000880 Total: 0.000886 I0814 12:08:40.914829 4100 svm.cpp:65] Compilation summary: Shader name: Halogenbirne_0050 Number of SVM nodes: 5 Peak stack usage: 0 Time (in seconds): Finalize: 0.000001 Surface: 0.000006 Bump: 0.000000 Volume: 0.000002 Displacement: 0.000001 Generate: 0.000009 Total: 0.000011 I0814 12:08:40.914829 4100 svm.cpp:65] Compilation summary: Shader name: Halogenbirne_0046 Number of SVM nodes: 5 Peak stack usage: 0 Time (in seconds): Finalize: 0.000001 Surface: 0.000005 Bump: 0.000000 Volume: 0.000001 Displacement: 0.000001 Generate: 0.000007 Total: 0.000009 I0814 12:08:40.914829 4100 svm.cpp:65] Compilation summary: Shader name: Halogenbirne_0047 Number of SVM nodes: 5 Peak stack usage: 0 Time (in seconds): Finalize: 0.000001 Surface: 0.000005 Bump: 0.000000 Volume: 0.000001 Displacement: 0.000001 Generate: 0.000007 Total: 0.000009 I0814 12:08:40.914829 4100 svm.cpp:65] Compilation summary: Shader name: Halogenbirne_0048 Number of SVM nodes: 5 Peak stack usage: 0 Time (in seconds): Finalize: 0.000001 Surface: 0.000010 Bump: 0.000000 Volume: 0.000002 Displacement: 0.000001 Generate: 0.000014 Total: 0.000015 I0814 12:08:40.914829 4100 svm.cpp:65] Compilation summary: Shader name: Halogenbirne_0049 Number of SVM nodes: 5 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000005 Bump: 0.000000 Volume: 0.000001 Displacement: 0.000001 Generate: 0.000006 Total: 0.000007 I0814 12:08:40.915827 1248 svm.cpp:65] Compilation summary: Shader name: Vorhang_0123 Number of SVM nodes: 290 Peak stack usage: 16 Time (in seconds): Finalize: 0.000021 Surface: 0.139638 Bump: 0.000000 Volume: 0.000006 Displacement: 0.000002 Generate: 0.139647 Total: 0.139669 I0814 12:08:40.915827 4100 svm.cpp:65] Compilation summary: Shader name: Fach_0183 Number of SVM nodes: 30 Peak stack usage: 26 Time (in seconds): Finalize: 0.000001 Surface: 0.000878 Bump: 0.000000 Volume: 0.000002 Displacement: 0.000001 Generate: 0.000881 Total: 0.000883 I0814 12:08:40.916827 4100 svm.cpp:65] Compilation summary: Shader name: Maueraussen_0078 Number of SVM nodes: 304 Peak stack usage: 19 Time (in seconds): Finalize: 0.000008 Surface: 0.000086 Bump: 0.000000 Volume: 0.000003 Displacement: 0.000002 Generate: 0.000092 Total: 0.000100 I0814 12:08:40.916827 1248 svm.cpp:65] Compilation summary: Shader name: Fach_0184 Number of SVM nodes: 30 Peak stack usage: 26 Time (in seconds): Finalize: 0.000002 Surface: 0.000895 Bump: 0.000000 Volume: 0.000002 Displacement: 0.000002 Generate: 0.000899 Total: 0.000902 I0814 12:08:40.929821 8936 svm.cpp:65] Compilation summary: Shader name: Kissen_0014 Number of SVM nodes: 290 Peak stack usage: 16 Time (in seconds): Finalize: 0.000048 Surface: 0.160342 Bump: 0.000000 Volume: 0.000007 Displacement: 0.000003 Generate: 0.160352 Total: 0.160402 I0814 12:08:40.932818 8276 svm.cpp:65] Compilation summary: Shader name: Kissen_0013 Number of SVM nodes: 290 Peak stack usage: 16 Time (in seconds): Finalize: 0.000011 Surface: 0.164287 Bump: 0.000000 Volume: 0.000007 Displacement: 0.000003 Generate: 0.164296 Total: 0.164308 I0814 12:08:40.937815 12448 svm.cpp:65] Compilation summary: Shader name: Kissen_0012 Number of SVM nodes: 290 Peak stack usage: 16 Time (in seconds): Finalize: 0.000015 Surface: 0.169096 Bump: 0.000000 Volume: 0.000005 Displacement: 0.000003 Generate: 0.169104 Total: 0.169120 I0814 12:08:40.944811 7460 svm.cpp:65] Compilation summary: Shader name: SitzPolster_0004 Number of SVM nodes: 50 Peak stack usage: 18 Time (in seconds): Finalize: 0.000152 Surface: 0.001002 Bump: 0.146462 Volume: 0.000005 Displacement: 0.026574 Generate: 0.174043 Total: 0.174196 I0814 12:08:40.951808 12412 svm.cpp:65] Compilation summary: Shader name: SitzPolster_0003 Number of SVM nodes: 50 Peak stack usage: 18 Time (in seconds): Finalize: 0.000133 Surface: 0.000835 Bump: 0.130444 Volume: 0.000004 Displacement: 0.017153 Generate: 0.148437 Total: 0.148570 I0814 12:08:40.954807 11160 svm.cpp:65] Compilation summary: Shader name: Polster_0007 Number of SVM nodes: 291 Peak stack usage: 19 Time (in seconds): Finalize: 0.000008 Surface: 0.143539 Bump: 0.000000 Volume: 0.000006 Displacement: 0.000002 Generate: 0.143547 Total: 0.143555 I0814 12:08:40.955806 10276 svm.cpp:65] Compilation summary: Shader name: SitzPolster_0005 Number of SVM nodes: 50 Peak stack usage: 18 Time (in seconds): Finalize: 0.000092 Surface: 0.000721 Bump: 0.114396 Volume: 0.000003 Displacement: 0.004727 Generate: 0.119847 Total: 0.119939 I0814 12:08:40.956805 12412 device_cuda.cpp:865] Buffer allocate: __svm_nodes, 128,224 bytes. (125.22K) in device memory I0814 12:08:40.956805 12412 device_cuda.cpp:865] Buffer allocate: __svm_nodes, 128,224 bytes. (125.22K) in device memory I0814 12:08:40.957804 12412 device_cuda.cpp:865] Buffer allocate: __shaders, 7,168 bytes. (7.00K) in device memory I0814 12:08:40.958803 12412 device_cuda.cpp:865] Buffer allocate: __shaders, 7,168 bytes. (7.00K) in device memory I0814 12:08:40.972795 12412 svm.cpp:143] Shader manager updated 224 shaders in 0.280179 seconds. I0814 12:08:40.972795 12412 object.cpp:632] Total 917 objects. I0814 12:08:40.973795 12412 device_cuda.cpp:865] Buffer allocate: __objects, 161,392 bytes. (157.61K) in device memory I0814 12:08:40.973795 12412 device_cuda.cpp:865] Buffer allocate: __objects, 161,392 bytes. (157.61K) in device memory I0814 12:08:40.974794 12412 particles.cpp:108] Total 0 particle systems. I0814 12:08:40.974794 12412 device_cuda.cpp:865] Buffer allocate: __particles, 80 bytes. (80) in device memory I0814 12:08:40.975795 12412 device_cuda.cpp:865] Buffer allocate: __particles, 80 bytes. (80) in device memory I0814 12:08:40.975795 12412 mesh.cpp:2121] Total 917 meshes. I0814 12:08:40.980792 12412 device_cuda.cpp:865] Buffer allocate: __attributes_map, 93,312 bytes. (91.13K) in device memory I0814 12:08:40.980792 12412 device_cuda.cpp:865] Buffer allocate: __attributes_map, 93,312 bytes. (91.13K) in device memory I0814 12:08:40.980792 12412 device_cuda.cpp:865] Buffer allocate: __attributes_float2, 1,513,128 bytes. (1.44M) in device memory I0814 12:08:40.981791 12412 device_cuda.cpp:865] Buffer allocate: __attributes_float2, 1,513,128 bytes. (1.44M) in device memory I0814 12:08:40.983216 12412 device_cuda.cpp:865] Buffer allocate: __attributes_float3, 852,896 bytes. (832.91K) in device memory I0814 12:08:40.983851 12412 device_cuda.cpp:865] Buffer allocate: __attributes_float3, 852,896 bytes. (832.91K) in device memory I0814 12:08:40.983851 12412 device_cuda.cpp:865] Buffer allocate: __objects, 161,392 bytes. (157.61K) in device memory I0814 12:08:40.983851 12412 device_cuda.cpp:865] Buffer allocate: __objects, 161,392 bytes. (157.61K) in device memory I0814 12:08:40.989794 12412 mesh.cpp:2253] Objects BVH build pool statistics: Total time: 0.005530 Tasks handled: 917 I0814 12:08:40.989794 12412 mesh.cpp:1911] Using BVH2 layout. I0814 12:08:41.039767 12412 bvh_build.cpp:484] BVH build statistics: Build time: 0.0404419 Total number of nodes: 30,623 Number of inner nodes: 15,311 Number of leaf nodes: 15,312 Number of unaligned nodes: 0 Allocation slop factor: 1 Maximum depth: 23 I0814 12:08:41.051759 12412 device_cuda.cpp:865] Buffer allocate: __bvh_nodes, 979,904 bytes. (956.94K) in device memory I0814 12:08:41.052758 12412 device_cuda.cpp:865] Buffer allocate: __bvh_nodes, 979,904 bytes. (956.94K) in device memory I0814 12:08:41.052758 12412 device_cuda.cpp:865] Buffer allocate: __bvh_leaf_nodes, 244,992 bytes. (239.25K) in device memory I0814 12:08:41.053758 12412 device_cuda.cpp:865] Buffer allocate: __bvh_leaf_nodes, 244,992 bytes. (239.25K) in device memory I0814 12:08:41.053758 12412 device_cuda.cpp:865] Buffer allocate: __object_node, 3,668 bytes. (3.58K) in device memory I0814 12:08:41.054769 12412 device_cuda.cpp:865] Buffer allocate: __object_node, 3,668 bytes. (3.58K) in device memory I0814 12:08:41.054769 12412 device_cuda.cpp:865] Buffer allocate: __prim_tri_index, 306,248 bytes. (299.07K) in device memory I0814 12:08:41.055757 12412 device_cuda.cpp:865] Buffer allocate: __prim_tri_index, 306,248 bytes. (299.07K) in device memory I0814 12:08:41.055757 12412 device_cuda.cpp:865] Buffer allocate: __prim_tri_verts, 3,674,976 bytes. (3.50M) in device memory I0814 12:08:41.057755 12412 device_cuda.cpp:865] Buffer allocate: __prim_tri_verts, 3,674,976 bytes. (3.50M) in device memory I0814 12:08:41.058755 12412 device_cuda.cpp:865] Buffer allocate: __prim_type, 306,248 bytes. (299.07K) in device memory I0814 12:08:41.058755 12412 device_cuda.cpp:865] Buffer allocate: __prim_type, 306,248 bytes. (299.07K) in device memory I0814 12:08:41.058755 12412 device_cuda.cpp:865] Buffer allocate: __prim_visibility, 306,248 bytes. (299.07K) in device memory I0814 12:08:41.059754 12412 device_cuda.cpp:865] Buffer allocate: __prim_visibility, 306,248 bytes. (299.07K) in device memory I0814 12:08:41.059754 12412 device_cuda.cpp:865] Buffer allocate: __prim_index, 306,248 bytes. (299.07K) in device memory I0814 12:08:41.060755 12412 device_cuda.cpp:865] Buffer allocate: __prim_index, 306,248 bytes. (299.07K) in device memory I0814 12:08:41.060755 12412 device_cuda.cpp:865] Buffer allocate: __prim_object, 306,248 bytes. (299.07K) in device memory I0814 12:08:41.060755 12412 device_cuda.cpp:865] Buffer allocate: __prim_object, 306,248 bytes. (299.07K) in device memory I0814 12:08:41.064752 12412 device_cuda.cpp:865] Buffer allocate: __tri_shader, 306,248 bytes. (299.07K) in device memory I0814 12:08:41.064752 12412 device_cuda.cpp:865] Buffer allocate: __tri_shader, 306,248 bytes. (299.07K) in device memory I0814 12:08:41.065752 12412 device_cuda.cpp:865] Buffer allocate: __tri_vnormal, 1,656,240 bytes. (1.58M) in device memory I0814 12:08:41.066751 12412 device_cuda.cpp:865] Buffer allocate: __tri_vnormal, 1,656,240 bytes. (1.58M) in device memory I0814 12:08:41.067750 12412 device_cuda.cpp:865] Buffer allocate: __tri_vindex, 1,224,992 bytes. (1.17M) in device memory I0814 12:08:41.067750 12412 device_cuda.cpp:865] Buffer allocate: __tri_vindex, 1,224,992 bytes. (1.17M) in device memory I0814 12:08:41.068749 12412 device_cuda.cpp:865] Buffer allocate: __tri_patch, 306,248 bytes. (299.07K) in device memory I0814 12:08:41.068749 12412 device_cuda.cpp:865] Buffer allocate: __tri_patch, 306,248 bytes. (299.07K) in device memory I0814 12:08:41.069749 12412 device_cuda.cpp:865] Buffer allocate: __tri_patch_uv, 828,120 bytes. (808.71K) in device memory I0814 12:08:41.070749 12412 device_cuda.cpp:865] Buffer allocate: __tri_patch_uv, 828,120 bytes. (808.71K) in device memory I0814 12:08:41.070749 12412 device_cuda.cpp:865] Buffer allocate: __object_flag, 3,668 bytes. (3.58K) in device memory I0814 12:08:41.070749 12412 device_cuda.cpp:865] Buffer allocate: __object_flag, 3,668 bytes. (3.58K) in device memory I0814 12:08:41.073746 10276 device_cuda.cpp:865] Buffer allocate: __tex_image_byte4_001, 1,024 bytes. (1.00K) in device memory I0814 12:08:41.073746 10276 device_cuda.cpp:865] Buffer allocate: __tex_image_byte4_001, 1,024 bytes. (1.00K) in device memory I0814 12:08:41.076745 11160 device_cuda.cpp:865] Buffer allocate: __tex_image_byte4_041, 1,024 bytes. (1.00K) in device memory I0814 12:08:41.077744 11160 device_cuda.cpp:865] Buffer allocate: __tex_image_byte4_041, 1,024 bytes. (1.00K) in device memory I0814 12:08:41.077744 12448 device_cuda.cpp:865] Buffer allocate: __tex_image_byte4_009, 262,144 bytes. (256.00K) in device memory I0814 12:08:41.077744 12448 device_cuda.cpp:865] Buffer allocate: __tex_image_byte4_009, 262,144 bytes. (256.00K) in device memory I0814 12:08:41.077744 4100 device_cuda.cpp:865] Buffer allocate: __tex_image_byte4_017, 262,144 bytes. (256.00K) in device memory I0814 12:08:41.078744 4100 device_cuda.cpp:865] Buffer allocate: __tex_image_byte4_017, 262,144 bytes. (256.00K) in device memory I0814 12:08:41.078744 1248 device_cuda.cpp:865] Buffer allocate: __tex_image_byte4_049, 262,144 bytes. (256.00K) in device memory I0814 12:08:41.079743 1248 device_cuda.cpp:865] Buffer allocate: __tex_image_byte4_049, 262,144 bytes. (256.00K) in device memory I0814 12:08:41.079743 7460 device_cuda.cpp:865] Buffer allocate: __tex_image_byte4_057, 262,144 bytes. (256.00K) in device memory I0814 12:08:41.079743 7460 device_cuda.cpp:865] Buffer allocate: __tex_image_byte4_057, 262,144 bytes. (256.00K) in device memory I0814 12:08:41.079743 8276 device_cuda.cpp:865] Buffer allocate: __tex_image_byte4_025, 262,144 bytes. (256.00K) in device memory I0814 12:08:41.080742 8276 device_cuda.cpp:865] Buffer allocate: __tex_image_byte4_025, 262,144 bytes. (256.00K) in device memory I0814 12:08:41.080742 8936 device_cuda.cpp:865] Buffer allocate: __tex_image_byte4_033, 262,144 bytes. (256.00K) in device memory I0814 12:08:41.081743 8936 device_cuda.cpp:865] Buffer allocate: __tex_image_byte4_033, 262,144 bytes. (256.00K) in device memory I0814 12:08:41.082741 12412 device_cuda.cpp:865] Buffer allocate: __tex_image_byte4_065, 262,144 bytes. (256.00K) in device memory I0814 12:08:41.082741 12412 device_cuda.cpp:865] Buffer allocate: __tex_image_byte4_065, 262,144 bytes. (256.00K) in device memory I0814 12:08:41.084740 10276 device_cuda.cpp:865] Buffer allocate: __tex_image_byte4_073, 1,024 bytes. (1.00K) in device memory I0814 12:08:41.085741 10276 device_cuda.cpp:865] Buffer allocate: __tex_image_byte4_073, 1,024 bytes. (1.00K) in device memory I0814 12:08:41.086740 11160 device_cuda.cpp:865] Buffer allocate: __tex_image_byte4_081, 4,096 bytes. (4.00K) in device memory I0814 12:08:41.086740 11160 device_cuda.cpp:865] Buffer allocate: __tex_image_byte4_081, 4,096 bytes. (4.00K) in device memory I0814 12:08:41.086740 4100 device_cuda.cpp:865] Buffer allocate: __tex_image_byte4_097, 262,144 bytes. (256.00K) in device memory I0814 12:08:41.086740 4100 device_cuda.cpp:865] Buffer allocate: __tex_image_byte4_097, 262,144 bytes. (256.00K) in device memory I0814 12:08:41.086740 1248 device_cuda.cpp:865] Buffer allocate: __tex_image_byte4_105, 262,144 bytes. (256.00K) in device memory I0814 12:08:41.086740 1248 device_cuda.cpp:865] Buffer allocate: __tex_image_byte4_105, 262,144 bytes. (256.00K) in device memory I0814 12:08:41.087738 8276 device_cuda.cpp:865] Buffer allocate: __tex_image_byte4_121, 65,536 bytes. (64.00K) in device memory I0814 12:08:41.087738 8276 device_cuda.cpp:865] Buffer allocate: __tex_image_byte4_121, 65,536 bytes. (64.00K) in device memory I0814 12:08:41.088738 12448 device_cuda.cpp:865] Buffer allocate: __tex_image_byte4_089, 524,288 bytes. (512.00K) in device memory I0814 12:08:41.088738 12448 device_cuda.cpp:865] Buffer allocate: __tex_image_byte4_089, 524,288 bytes. (512.00K) in device memory I0814 12:08:41.089737 7460 device_cuda.cpp:865] Buffer allocate: __tex_image_byte4_113, 262,144 bytes. (256.00K) in device memory I0814 12:08:41.089737 7460 device_cuda.cpp:865] Buffer allocate: __tex_image_byte4_113, 262,144 bytes. (256.00K) in device memory I0814 12:08:41.094734 8276 device_cuda.cpp:865] Buffer allocate: __tex_image_byte4_177, 262,144 bytes. (256.00K) in device memory I0814 12:08:41.094734 8276 device_cuda.cpp:865] Buffer allocate: __tex_image_byte4_177, 262,144 bytes. (256.00K) in device memory I0814 12:08:41.106729 12448 device_cuda.cpp:865] Buffer allocate: __tex_image_byte4_185, 1,048,576 bytes. (1.00M) in device memory I0814 12:08:41.107728 12448 device_cuda.cpp:865] Buffer allocate: __tex_image_byte4_185, 1,048,576 bytes. (1.00M) in device memory I0814 12:08:41.108727 12412 device_cuda.cpp:865] Buffer allocate: __tex_image_byte4_137, 1,048,576 bytes. (1.00M) in device memory I0814 12:08:41.109727 12412 device_cuda.cpp:865] Buffer allocate: __tex_image_byte4_137, 1,048,576 bytes. (1.00M) in device memory I0814 12:08:41.111726 10276 device_cuda.cpp:865] Buffer allocate: __tex_image_byte4_145, 1,048,576 bytes. (1.00M) in device memory I0814 12:08:41.111726 10276 device_cuda.cpp:865] Buffer allocate: __tex_image_byte4_145, 1,048,576 bytes. (1.00M) in device memory I0814 12:08:41.112725 11160 device_cuda.cpp:865] Buffer allocate: __tex_image_byte4_153, 1,048,576 bytes. (1.00M) in device memory I0814 12:08:41.113725 11160 device_cuda.cpp:865] Buffer allocate: __tex_image_byte4_153, 1,048,576 bytes. (1.00M) in device memory I0814 12:08:41.114724 1248 device_cuda.cpp:865] Buffer allocate: __tex_image_byte4_169, 1,048,576 bytes. (1.00M) in device memory I0814 12:08:41.114724 1248 device_cuda.cpp:865] Buffer allocate: __tex_image_byte4_169, 1,048,576 bytes. (1.00M) in device memory I0814 12:08:41.117722 10276 device_cuda.cpp:865] Buffer allocate: __tex_image_byte4_225, 262,144 bytes. (256.00K) in device memory I0814 12:08:41.119720 10276 device_cuda.cpp:865] Buffer allocate: __tex_image_byte4_225, 262,144 bytes. (256.00K) in device memory I0814 12:08:41.120720 11160 device_cuda.cpp:865] Buffer allocate: __tex_image_byte4_233, 262,144 bytes. (256.00K) in device memory I0814 12:08:41.120720 11160 device_cuda.cpp:865] Buffer allocate: __tex_image_byte4_233, 262,144 bytes. (256.00K) in device memory I0814 12:08:41.122720 11160 device_cuda.cpp:865] Buffer allocate: __tex_image_byte4_257, 64 bytes. (64) in device memory I0814 12:08:41.123718 11160 device_cuda.cpp:865] Buffer allocate: __tex_image_byte4_257, 64 bytes. (64) in device memory I0814 12:08:41.129715 8276 device_cuda.cpp:865] Buffer allocate: __tex_image_byte4_201, 4,194,304 bytes. (4.00M) in device memory I0814 12:08:41.132714 8276 device_cuda.cpp:865] Buffer allocate: __tex_image_byte4_201, 4,194,304 bytes. (4.00M) in device memory I0814 12:08:41.134712 11160 device_cuda.cpp:865] Buffer allocate: __tex_image_byte4_265, 262,144 bytes. (256.00K) in device memory I0814 12:08:41.134712 11160 device_cuda.cpp:865] Buffer allocate: __tex_image_byte4_265, 262,144 bytes. (256.00K) in device memory I0814 12:08:41.136711 4100 device_cuda.cpp:865] Buffer allocate: __tex_image_byte4_161, 4,194,304 bytes. (4.00M) in device memory I0814 12:08:41.138710 4100 device_cuda.cpp:865] Buffer allocate: __tex_image_byte4_161, 4,194,304 bytes. (4.00M) in device memory I0814 12:08:41.140708 12448 device_cuda.cpp:865] Buffer allocate: __tex_image_byte4_209, 2,097,152 bytes. (2.00M) in device memory I0814 12:08:41.141708 12448 device_cuda.cpp:865] Buffer allocate: __tex_image_byte4_209, 2,097,152 bytes. (2.00M) in device memory I0814 12:08:41.145705 4100 device_cuda.cpp:865] Buffer allocate: __tex_image_byte4_289, 262,144 bytes. (256.00K) in device memory I0814 12:08:41.145705 4100 device_cuda.cpp:865] Buffer allocate: __tex_image_byte4_289, 262,144 bytes. (256.00K) in device memory I0814 12:08:41.148703 8936 device_cuda.cpp:865] Buffer allocate: __tex_image_byte4_129, 8,364,032 bytes. (7.98M) in device memory I0814 12:08:41.153702 8936 device_cuda.cpp:865] Buffer allocate: __tex_image_byte4_129, 8,364,032 bytes. (7.98M) in device memory I0814 12:08:41.155700 12448 device_cuda.cpp:865] Buffer allocate: __tex_image_byte4_297, 502,240 bytes. (490.47K) in device memory I0814 12:08:41.156699 12448 device_cuda.cpp:865] Buffer allocate: __tex_image_byte4_297, 502,240 bytes. (490.47K) in device memory I0814 12:08:41.156699 8276 device_cuda.cpp:865] Buffer allocate: __tex_image_byte4_273, 786,432 bytes. (768.00K) in device memory I0814 12:08:41.157698 8276 device_cuda.cpp:865] Buffer allocate: __tex_image_byte4_273, 786,432 bytes. (768.00K) in device memory I0814 12:08:41.159698 11160 device_cuda.cpp:865] Buffer allocate: __tex_image_byte4_281, 1,048,576 bytes. (1.00M) in device memory I0814 12:08:41.161696 11160 device_cuda.cpp:865] Buffer allocate: __tex_image_byte4_281, 1,048,576 bytes. (1.00M) in device memory I0814 12:08:41.162696 8276 device_cuda.cpp:865] Buffer allocate: __tex_image_byte4_329, 1,024 bytes. (1.00K) in device memory I0814 12:08:41.162696 8276 device_cuda.cpp:865] Buffer allocate: __tex_image_byte4_329, 1,024 bytes. (1.00K) in device memory I0814 12:08:41.165694 11160 device_cuda.cpp:865] Buffer allocate: __tex_image_byte4_337, 262,144 bytes. (256.00K) in device memory I0814 12:08:41.166694 11160 device_cuda.cpp:865] Buffer allocate: __tex_image_byte4_337, 262,144 bytes. (256.00K) in device memory I0814 12:08:41.168692 12412 device_cuda.cpp:865] Buffer allocate: __tex_image_byte4_217, 6,782,976 bytes. (6.47M) in device memory I0814 12:08:41.171691 12412 device_cuda.cpp:865] Buffer allocate: __tex_image_byte4_217, 6,782,976 bytes. (6.47M) in device memory I0814 12:08:41.173691 8276 device_cuda.cpp:865] Buffer allocate: __tex_image_byte4_345, 262,144 bytes. (256.00K) in device memory I0814 12:08:41.174690 8276 device_cuda.cpp:865] Buffer allocate: __tex_image_byte4_345, 262,144 bytes. (256.00K) in device memory I0814 12:08:41.177687 7460 device_cuda.cpp:865] Buffer allocate: __tex_image_byte4_193, 8,364,032 bytes. (7.98M) in device memory I0814 12:08:41.181685 7460 device_cuda.cpp:865] Buffer allocate: __tex_image_byte4_193, 8,364,032 bytes. (7.98M) in device memory I0814 12:08:41.185683 12412 device_cuda.cpp:865] Buffer allocate: __tex_image_byte4_361, 172,032 bytes. (168.00K) in device memory I0814 12:08:41.186683 12412 device_cuda.cpp:865] Buffer allocate: __tex_image_byte4_361, 172,032 bytes. (168.00K) in device memory I0814 12:08:41.186683 11160 device_cuda.cpp:865] Buffer allocate: __tex_image_byte4_353, 462,848 bytes. (452.00K) in device memory I0814 12:08:41.186683 11160 device_cuda.cpp:865] Buffer allocate: __tex_image_byte4_353, 462,848 bytes. (452.00K) in device memory I0814 12:08:41.188681 1248 device_cuda.cpp:865] Buffer allocate: __tex_image_byte4_241, 8,527,872 bytes. (8.13M) in device memory I0814 12:08:41.191679 1248 device_cuda.cpp:865] Buffer allocate: __tex_image_byte4_241, 8,527,872 bytes. (8.13M) in device memory I0814 12:08:41.195677 10276 device_cuda.cpp:865] Buffer allocate: __tex_image_byte4_249, 8,527,872 bytes. (8.13M) in device memory I0814 12:08:41.200675 10276 device_cuda.cpp:865] Buffer allocate: __tex_image_byte4_249, 8,527,872 bytes. (8.13M) in device memory I0814 12:08:41.204672 8276 device_cuda.cpp:865] Buffer allocate: __tex_image_byte4_369, 724,992 bytes. (708.00K) in device memory I0814 12:08:41.205672 8276 device_cuda.cpp:865] Buffer allocate: __tex_image_byte4_369, 724,992 bytes. (708.00K) in device memory I0814 12:08:41.206671 4100 device_cuda.cpp:865] Buffer allocate: __tex_image_byte4_305, 5,914,624 bytes. (5.64M) in device memory I0814 12:08:41.209668 4100 device_cuda.cpp:865] Buffer allocate: __tex_image_byte4_305, 5,914,624 bytes. (5.64M) in device memory I0814 12:08:41.215665 7460 device_cuda.cpp:865] Buffer allocate: __tex_image_byte4_377, 1,048,576 bytes. (1.00M) in device memory I0814 12:08:41.215665 7460 device_cuda.cpp:865] Buffer allocate: __tex_image_byte4_377, 1,048,576 bytes. (1.00M) in device memory I0814 12:08:41.216666 12412 device_cuda.cpp:865] Buffer allocate: __tex_image_byte4_385, 368,640 bytes. (360.00K) in device memory I0814 12:08:41.217664 12412 device_cuda.cpp:865] Buffer allocate: __tex_image_byte4_385, 368,640 bytes. (360.00K) in device memory I0814 12:08:41.218664 8936 device_cuda.cpp:865] Buffer allocate: __tex_image_byte4_313, 4,194,304 bytes. (4.00M) in device memory I0814 12:08:41.219663 8936 device_cuda.cpp:865] Buffer allocate: __tex_image_byte4_313, 4,194,304 bytes. (4.00M) in device memory I0814 12:08:41.221662 12448 device_cuda.cpp:865] Buffer allocate: __tex_image_byte4_321, 4,194,304 bytes. (4.00M) in device memory I0814 12:08:41.222661 12448 device_cuda.cpp:865] Buffer allocate: __tex_image_byte4_321, 4,194,304 bytes. (4.00M) in device memory I0814 12:08:41.223661 11160 device_cuda.cpp:865] Buffer allocate: __tex_image_byte4_393, 335,872 bytes. (328.00K) in device memory I0814 12:08:41.223661 11160 device_cuda.cpp:865] Buffer allocate: __tex_image_byte4_393, 335,872 bytes. (328.00K) in device memory I0814 12:08:41.224661 1248 device_cuda.cpp:865] Buffer allocate: __tex_image_byte4_401, 4,096 bytes. (4.00K) in device memory I0814 12:08:41.224661 1248 device_cuda.cpp:865] Buffer allocate: __tex_image_byte4_401, 4,096 bytes. (4.00K) in device memory I0814 12:08:41.224661 10276 device_cuda.cpp:865] Buffer allocate: __tex_image_byte4_409, 262,144 bytes. (256.00K) in device memory I0814 12:08:41.224661 10276 device_cuda.cpp:865] Buffer allocate: __tex_image_byte4_409, 262,144 bytes. (256.00K) in device memory I0814 12:08:41.233655 7460 device_cuda.cpp:865] Buffer allocate: __tex_image_byte4_433, 1,048,576 bytes. (1.00M) in device memory I0814 12:08:41.234655 7460 device_cuda.cpp:865] Buffer allocate: __tex_image_byte4_433, 1,048,576 bytes. (1.00M) in device memory I0814 12:08:41.247648 8276 device_cuda.cpp:865] Buffer allocate: __tex_image_byte4_417, 4,194,304 bytes. (4.00M) in device memory I0814 12:08:41.249647 8276 device_cuda.cpp:865] Buffer allocate: __tex_image_byte4_417, 4,194,304 bytes. (4.00M) in device memory I0814 12:08:41.250646 4100 device_cuda.cpp:865] Buffer allocate: __tex_image_byte4_425, 4,194,304 bytes. (4.00M) in device memory I0814 12:08:41.252645 4100 device_cuda.cpp:865] Buffer allocate: __tex_image_byte4_425, 4,194,304 bytes. (4.00M) in device memory I0814 12:08:41.254643 12412 device_cuda.cpp:865] Buffer allocate: __tex_image_byte4_441, 4,194,304 bytes. (4.00M) in device memory I0814 12:08:41.256644 12412 device_cuda.cpp:865] Buffer allocate: __tex_image_byte4_441, 4,194,304 bytes. (4.00M) in device memory I0814 12:08:41.256644 12412 camera.cpp:509] Camera is outside of the volume. I0814 12:08:41.256644 12412 tables.cpp:42] Total 1 lookup tables. I0814 12:08:41.256644 12412 device_cuda.cpp:865] Buffer allocate: __lookup_table, 262,144 bytes. (256.00K) in device memory I0814 12:08:41.257642 12412 device_cuda.cpp:865] Buffer allocate: __lookup_table, 262,144 bytes. (256.00K) in device memory I0814 12:08:41.257642 12412 light.cpp:901] Total 35 lights. I0814 12:08:41.257642 12412 light.cpp:886] Number of lights sent to the device: 35 I0814 12:08:41.257642 12412 light.cpp:888] Number of lights without contribution: 0 I0814 12:08:41.257642 12412 device_cuda.cpp:865] Buffer allocate: __lights, 6,720 bytes. (6.56K) in device memory I0814 12:08:41.257642 12412 device_cuda.cpp:865] Buffer allocate: __lights, 6,720 bytes. (6.56K) in device memory I0814 12:08:41.257642 12412 light.cpp:307] Total 1525 of light distribution primitives. I0814 12:08:41.258641 12412 device_cuda.cpp:865] Buffer allocate: __light_distribution, 24,416 bytes. (23.84K) in device memory I0814 12:08:41.258641 12412 device_cuda.cpp:865] Buffer allocate: __light_distribution, 24,416 bytes. (23.84K) in device memory I0814 12:08:41.263638 12412 device_cuda.cpp:865] Buffer allocate: __sobol_directions, 1,335,552 bytes. (1.27M) in device memory I0814 12:08:41.264638 12412 device_cuda.cpp:865] Buffer allocate: __sobol_directions, 1,335,552 bytes. (1.27M) in device memory I0814 12:08:41.264638 12412 tables.cpp:42] Total 2 lookup tables. I0814 12:08:41.264638 12412 device_cuda.cpp:865] Buffer allocate: __lookup_table, 266,240 bytes. (260.00K) in device memory I0814 12:08:41.265637 12412 device_cuda.cpp:865] Buffer allocate: __lookup_table, 266,240 bytes. (260.00K) in device memory I0814 12:08:41.265637 12412 scene.cpp:306] System memory statistics after full device sync: Usage: 120,380,058 (114.80M) Peak: 120,646,298 (115.06M) I0814 12:08:41.265637 12412 device_cuda.cpp:865] Buffer allocate: __texture_info, 14,624 bytes. (14.28K) in device memory I0814 12:08:41.265637 12412 device_cuda.cpp:865] Buffer allocate: __texture_info, 14,624 bytes. (14.28K) in device memory I0814 12:08:41.269636 13700 device_cuda.cpp:865] Buffer allocate: RenderBuffers, 25,165,824 bytes. (24.00M) in device memory I0814 12:08:41.269636 2000 device_cuda.cpp:865] Buffer allocate: RenderBuffers, 25,165,824 bytes. (24.00M) in device memory I0814 12:08:41.288625 13700 device_cuda.cpp:865] Buffer allocate: work_tiles, 40 bytes. (40) in device memory I0814 12:08:41.289624 2000 device_cuda.cpp:865] Buffer allocate: work_tiles, 40 bytes. (40) in device memory I0814 12:08:47.795696 13700 device_cuda.cpp:865] Buffer allocate: RenderBuffers, 25,165,824 bytes. (24.00M) in device memory I0814 12:08:48.867000 2000 device_cuda.cpp:865] Buffer allocate: RenderBuffers, 25,165,824 bytes. (24.00M) in device memory I0814 12:08:54.162343 13700 device_cuda.cpp:865] Buffer allocate: RenderBuffers, 25,165,824 bytes. (24.00M) in device memory I0814 12:08:56.079344 2000 device_cuda.cpp:865] Buffer allocate: RenderBuffers, 25,165,824 bytes. (24.00M) in device memory I0814 12:09:02.608647 13700 device_cuda.cpp:865] Buffer allocate: RenderBuffers, 25,165,824 bytes. (24.00M) in device memory I0814 12:09:04.555616 2000 device_cuda.cpp:865] Buffer allocate: RenderBuffers, 25,165,824 bytes. (24.00M) in device memory I0814 12:09:10.387925 13700 device_cuda.cpp:865] Buffer allocate: RenderBuffers, 25,165,824 bytes. (24.00M) in device memory I0814 12:09:11.601707 2000 device_cuda.cpp:865] Buffer allocate: RenderBuffers, 25,165,824 bytes. (24.00M) in device memory I0814 12:09:17.561079 13700 device_cuda.cpp:865] Buffer allocate: RenderBuffers, 25,165,824 bytes. (24.00M) in device memory I0814 12:09:17.655026 13700 device_cuda.cpp:865] Buffer allocate: RenderBuffers, 25,165,824 bytes. (24.00M) in device memory I0814 12:09:17.660023 13700 device_cuda.cpp:865] Buffer allocate: denoising tile info mem, 248 bytes. (248) in device memory I0814 12:09:17.661022 13700 device_cuda.cpp:865] Buffer allocate: denoising pixel buffer, 4,111,312 bytes. (3.92M) in device memory I0814 12:09:17.688015 13700 device_cuda.cpp:865] Buffer allocate: denoising temporary mem, 259,305,312 bytes. (247.29M) in device memory I0814 12:09:17.745985 13700 device_cuda.cpp:865] Buffer allocate: denoising temporary color, 1,761,984 bytes. (1.68M) in device memory I0814 12:09:17.753979 13700 device_cuda.cpp:865] Buffer allocate: denoising transform, 31,719,424 bytes. (30.25M) in device memory I0814 12:09:17.753979 13700 device_cuda.cpp:865] Buffer allocate: denoising rank, 262,144 bytes. (256.00K) in device memory I0814 12:09:17.945462 13700 device_cuda.cpp:865] Buffer allocate: denoising XtWX, 20,447,232 bytes. (19.50M) in device memory I0814 12:09:17.946460 13700 device_cuda.cpp:865] Buffer allocate: denoising XtWY, 12,582,912 bytes. (12.00M) in device memory I0814 12:09:18.195303 13700 device_cuda.cpp:865] Buffer allocate: denoising temporary mem, 251,789,216 bytes. (240.12M) in device memory I0814 12:09:18.250273 13700 device_cuda.cpp:865] Buffer allocate: denoising temporary color, 1,710,912 bytes. (1.63M) in device memory I0814 12:09:18.452136 2000 device_cuda.cpp:865] Buffer allocate: RenderBuffers, 25,165,824 bytes. (24.00M) in device memory I0814 12:09:18.660434 2000 device_cuda.cpp:865] Buffer allocate: RenderBuffers, 25,165,824 bytes. (24.00M) in device memory I0814 12:09:18.665400 2000 device_cuda.cpp:865] Buffer allocate: denoising tile info mem, 248 bytes. (248) in device memory I0814 12:09:18.666399 2000 device_cuda.cpp:865] Buffer allocate: denoising pixel buffer, 4,111,312 bytes. (3.92M) in device memory I0814 12:09:18.693413 2000 device_cuda.cpp:865] Buffer allocate: denoising temporary mem, 259,305,312 bytes. (247.29M) in device memory I0814 12:09:18.708405 13700 device_cuda.cpp:865] Buffer allocate: RenderBuffers, 25,165,824 bytes. (24.00M) in device memory I0814 12:09:18.722394 13700 device_cuda.cpp:865] Buffer allocate: RenderBuffers, 25,165,824 bytes. (24.00M) in device memory I0814 12:09:18.731367 13700 device_cuda.cpp:865] Buffer allocate: RenderBuffers, 25,165,824 bytes. (24.00M) in device memory I0814 12:09:18.749379 13700 device_cuda.cpp:865] Buffer allocate: RenderBuffers, 25,165,824 bytes. (24.00M) in device memory I0814 12:09:18.760346 2000 device_cuda.cpp:865] Buffer allocate: denoising temporary color, 1,761,984 bytes. (1.68M) in device memory I0814 12:09:18.767340 2000 device_cuda.cpp:865] Buffer allocate: denoising transform, 31,719,424 bytes. (30.25M) in device memory I0814 12:09:18.767340 2000 device_cuda.cpp:865] Buffer allocate: denoising rank, 262,144 bytes. (256.00K) in device memory I0814 12:09:18.809341 13700 device_cuda.cpp:865] Buffer allocate: denoising temporary color, 1,710,912 bytes. (1.63M) in device memory I0814 12:09:18.966238 2000 device_cuda.cpp:865] Buffer allocate: denoising XtWX, 20,447,232 bytes. (19.50M) in device memory I0814 12:09:18.968250 2000 device_cuda.cpp:865] Buffer allocate: denoising XtWY, 12,582,912 bytes. (12.00M) in device memory I0814 12:09:19.238178 2000 device_cuda.cpp:865] Buffer allocate: RenderBuffers, 25,165,824 bytes. (24.00M) in device memory I0814 12:09:19.278183 13700 device_cuda.cpp:865] Buffer allocate: RenderBuffers, 25,165,824 bytes. (24.00M) in device memory I0814 12:09:27.099998 13700 device_cuda.cpp:865] Buffer allocate: RenderBuffers, 25,165,824 bytes. (24.00M) in device memory I0814 12:09:27.107995 13700 device_cuda.cpp:865] Buffer allocate: RenderBuffers, 25,165,824 bytes. (24.00M) in device memory I0814 12:09:27.115989 13700 device_cuda.cpp:865] Buffer allocate: RenderBuffers, 25,165,824 bytes. (24.00M) in device memory I0814 12:09:27.123984 13700 device_cuda.cpp:865] Buffer allocate: RenderBuffers, 25,165,824 bytes. (24.00M) in device memory I0814 12:09:27.158978 13700 device_cuda.cpp:865] Buffer allocate: RenderBuffers, 25,165,824 bytes. (24.00M) in device memory I0814 12:09:27.164974 13700 device_cuda.cpp:865] Buffer allocate: denoising pixel buffer, 4,265,872 bytes. (4.07M) in device memory I0814 12:09:27.192958 13700 device_cuda.cpp:865] Buffer allocate: denoising temporary mem, 269,053,632 bytes. (256.59M) in device memory I0814 12:09:27.251924 13700 device_cuda.cpp:865] Buffer allocate: denoising temporary color, 1,828,224 bytes. (1.74M) in device memory I0814 12:09:28.048193 13700 device_cuda.cpp:865] Buffer allocate: RenderBuffers, 25,165,824 bytes. (24.00M) in device memory I0814 12:09:28.055882 13700 device_cuda.cpp:865] Buffer allocate: RenderBuffers, 25,165,824 bytes. (24.00M) in device memory I0814 12:09:28.063899 13700 device_cuda.cpp:865] Buffer allocate: RenderBuffers, 25,165,824 bytes. (24.00M) in device memory I0814 12:09:28.072870 13700 device_cuda.cpp:865] Buffer allocate: RenderBuffers, 25,165,824 bytes. (24.00M) in device memory I0814 12:09:28.079890 13700 device_cuda.cpp:865] Buffer allocate: RenderBuffers, 25,165,824 bytes. (24.00M) in device memory I0814 12:09:28.119844 13700 device_cuda.cpp:865] Buffer allocate: denoising temporary mem, 261,254,976 bytes. (249.15M) in device memory I0814 12:09:28.177812 13700 device_cuda.cpp:865] Buffer allocate: denoising temporary color, 1,775,232 bytes. (1.69M) in device memory I0814 12:09:29.076814 13700 device_cuda.cpp:865] Buffer allocate: RenderBuffers, 25,165,824 bytes. (24.00M) in device memory I0814 12:09:29.084614 13700 device_cuda.cpp:865] Buffer allocate: RenderBuffers, 25,165,824 bytes. (24.00M) in device memory I0814 12:09:29.092603 13700 device_cuda.cpp:865] Buffer allocate: RenderBuffers, 25,165,824 bytes. (24.00M) in device memory I0814 12:09:29.127204 13700 device_cuda.cpp:865] Buffer allocate: denoising temporary mem, 259,305,312 bytes. (247.29M) in device memory I0814 12:09:29.184171 13700 device_cuda.cpp:865] Buffer allocate: denoising temporary color, 1,761,984 bytes. (1.68M) in device memory I0814 12:09:29.950858 13700 device_cuda.cpp:865] Buffer allocate: RenderBuffers, 25,165,824 bytes. (24.00M) in device memory I0814 12:09:29.959851 13700 device_cuda.cpp:865] Buffer allocate: RenderBuffers, 25,165,824 bytes. (24.00M) in device memory I0814 12:09:29.967846 13700 device_cuda.cpp:865] Buffer allocate: RenderBuffers, 25,165,824 bytes. (24.00M) in device memory I0814 12:09:29.998829 13700 device_cuda.cpp:865] Buffer allocate: denoising temporary mem, 251,789,216 bytes. (240.12M) in device memory I0814 12:09:30.053797 13700 device_cuda.cpp:865] Buffer allocate: denoising temporary color, 1,710,912 bytes. (1.63M) in device memory I0814 12:09:32.830966 2000 device_cuda.cpp:865] Buffer allocate: RenderBuffers, 25,165,824 bytes. (24.00M) in device memory I0814 12:09:32.839926 2000 device_cuda.cpp:865] Buffer allocate: RenderBuffers, 25,165,824 bytes. (24.00M) in device memory I0814 12:09:32.851919 2000 device_cuda.cpp:865] Buffer allocate: RenderBuffers, 25,165,824 bytes. (24.00M) in device memory I0814 12:09:32.859915 2000 device_cuda.cpp:865] Buffer allocate: RenderBuffers, 25,165,824 bytes. (24.00M) in device memory I0814 12:09:32.871909 2000 device_cuda.cpp:865] Buffer allocate: RenderBuffers, 25,165,824 bytes. (24.00M) in device memory I0814 12:09:32.877905 2000 device_cuda.cpp:865] Buffer allocate: denoising pixel buffer, 4,142,224 bytes. (3.95M) in device memory I0814 12:09:32.909886 2000 device_cuda.cpp:865] Buffer allocate: denoising temporary mem, 261,254,976 bytes. (249.15M) in device memory I0814 12:09:32.967854 2000 device_cuda.cpp:865] Buffer allocate: denoising temporary color, 1,775,232 bytes. (1.69M) in device memory I0814 12:09:33.485334 2000 device_cuda.cpp:865] Buffer allocate: RenderBuffers, 25,165,824 bytes. (24.00M) in device memory I0814 12:09:33.492866 2000 device_cuda.cpp:865] Buffer allocate: RenderBuffers, 25,165,824 bytes. (24.00M) in device memory I0814 12:09:33.500385 2000 device_cuda.cpp:865] Buffer allocate: RenderBuffers, 25,165,824 bytes. (24.00M) in device memory I0814 12:09:33.507457 2000 device_cuda.cpp:865] Buffer allocate: RenderBuffers, 25,165,824 bytes. (24.00M) in device memory I0814 12:09:33.515596 2000 device_cuda.cpp:865] Buffer allocate: RenderBuffers, 25,165,824 bytes. (24.00M) in device memory I0814 12:09:33.520593 2000 device_cuda.cpp:865] Buffer allocate: denoising pixel buffer, 4,265,872 bytes. (4.07M) in device memory I0814 12:09:33.549466 2000 device_cuda.cpp:865] Buffer allocate: denoising temporary mem, 269,053,632 bytes. (256.59M) in device memory I0814 12:09:33.610005 2000 device_cuda.cpp:865] Buffer allocate: denoising temporary color, 1,828,224 bytes. (1.74M) in device memory I0814 12:09:34.138715 2000 device_cuda.cpp:865] Buffer allocate: RenderBuffers, 25,165,824 bytes. (24.00M) in device memory I0814 12:09:34.145710 2000 device_cuda.cpp:865] Buffer allocate: RenderBuffers, 25,165,824 bytes. (24.00M) in device memory I0814 12:09:34.153707 2000 device_cuda.cpp:865] Buffer allocate: RenderBuffers, 25,165,824 bytes. (24.00M) in device memory I0814 12:09:34.189033 2000 device_cuda.cpp:865] Buffer allocate: denoising temporary mem, 259,305,312 bytes. (247.29M) in device memory I0814 12:09:34.258023 2000 device_cuda.cpp:865] Buffer allocate: denoising temporary color, 1,761,984 bytes. (1.68M) in device memory I0814 12:09:34.761523 2000 device_cuda.cpp:865] Buffer allocate: RenderBuffers, 25,165,824 bytes. (24.00M) in device memory I0814 12:09:34.769551 2000 device_cuda.cpp:865] Buffer allocate: RenderBuffers, 25,165,824 bytes. (24.00M) in device memory I0814 12:09:34.778596 2000 device_cuda.cpp:865] Buffer allocate: RenderBuffers, 25,165,824 bytes. (24.00M) in device memory I0814 12:09:34.811569 2000 device_cuda.cpp:865] Buffer allocate: denoising temporary mem, 251,789,216 bytes. (240.12M) in device memory I0814 12:09:34.877557 2000 device_cuda.cpp:865] Buffer allocate: denoising temporary color, 1,710,912 bytes. (1.63M) in device memory I0814 12:09:35.438212 10984 blender_session.cpp:585] Total render time: 55.0498 I0814 12:09:35.438212 10984 blender_session.cpp:586] Render time (without synchronization): 53.9893 I0814 12:09:35.532158 10984 util_task.cpp:347] De-initializing thread pool of task scheduler. I0814 12:10:15.772929 10736 util_task.cpp:329] Creating pool of 8 threads. I0814 12:10:15.772929 10736 util_task.cpp:241] Detected 8 processors in active group. I0814 12:10:15.772929 10736 util_task.cpp:251] Not setting thread group affinity. I0814 12:10:15.774929 10736 device_cuda.cpp:693] Mapped host memory limit set to 17,504,273,432,576 bytes. (15.92T) I0814 12:10:15.857928 10736 device_cuda.cpp:693] Mapped host memory limit set to 17,504,273,432,576 bytes. (15.92T) I0814 12:10:16.022173 10736 util_task.cpp:347] De-initializing thread pool of task scheduler. I0814 12:10:16.023172 10736 util_task.cpp:329] Creating pool of 8 threads. I0814 12:10:16.023172 10736 util_task.cpp:241] Detected 8 processors in active group. I0814 12:10:16.023172 10736 util_task.cpp:251] Not setting thread group affinity. I0814 12:10:16.025172 10736 device_cuda.cpp:693] Mapped host memory limit set to 17,504,273,432,576 bytes. (15.92T) I0814 12:10:16.105126 10736 device_cuda.cpp:693] Mapped host memory limit set to 17,504,273,432,576 bytes. (15.92T) I0814 12:10:16.195226 12524 constant_fold.cpp:58] Folding RGB::Color to constant (1, 1, 1). I0814 12:10:16.195226 140 constant_fold.cpp:58] Folding RGB::Color to constant (1, 1, 1). I0814 12:10:16.195226 9948 constant_fold.cpp:58] Folding RGB::Color to constant (1, 1, 1). I0814 12:10:16.196202 5248 constant_fold.cpp:46] Folding Math::Value to constant (0.0025). I0814 12:10:16.196202 3440 constant_fold.cpp:58] Folding RGB::Color to constant (1, 1, 1). I0814 12:10:16.196202 5248 constant_fold.cpp:58] Folding Messing_RGB::Color to constant (0.507079, 0.355994, 0.182814). I0814 12:10:16.197201 5248 constant_fold.cpp:58] Folding Messing_glossyRGB::Color to constant (0.406448, 0.370692, 0.179511). I0814 12:10:16.197201 5248 constant_fold.cpp:113] Folding Bump::Normal to socket geometry::Normal. I0814 12:10:16.197201 5248 graph.cpp:663] Deduplicated 1 nodes. I0814 12:10:16.198199 140 constant_fold.cpp:46] Folding Math::Value to constant (0.0025). I0814 12:10:16.198199 140 constant_fold.cpp:58] Folding Bronze_glossyRGB::Color to constant (0.0508761, 0.0348206, 0.0105542). I0814 12:10:16.198199 140 constant_fold.cpp:58] Folding Bronze_RGB::Color to constant (0.0782883, 0.0509751, 0.020774). I0814 12:10:16.198199 140 constant_fold.cpp:113] Folding Bump::Normal to socket geometry::Normal. I0814 12:10:16.198199 140 graph.cpp:663] Deduplicated 1 nodes. I0814 12:10:16.199198 9948 graph.cpp:663] Deduplicated 1 nodes. I0814 12:10:16.200201 5248 constant_fold.cpp:58] Folding Messing_RGB::Color to constant (0.507079, 0.355994, 0.182814). I0814 12:10:16.200201 5248 constant_fold.cpp:58] Folding Messing_glossyRGB::Color to constant (0.406448, 0.370692, 0.179511). I0814 12:10:16.200201 5248 constant_fold.cpp:46] Folding Math::Value to constant (0.1225). I0814 12:10:16.200201 3440 graph.cpp:663] Deduplicated 1 nodes. I0814 12:10:16.200201 5248 constant_fold.cpp:113] Folding Bump::Normal to socket geometry::Normal. I0814 12:10:16.200201 10088 graph.cpp:663] Deduplicated 1 nodes. I0814 12:10:16.202204 5248 graph.cpp:663] Deduplicated 1 nodes. I0814 12:10:16.202204 140 graph.cpp:663] Deduplicated 1 nodes. I0814 12:10:16.202204 3316 constant_fold.cpp:58] Folding Messing_RGB::Color to constant (0.507079, 0.355994, 0.182814). I0814 12:10:16.203198 3316 constant_fold.cpp:58] Folding Messing_glossyRGB::Color to constant (0.406448, 0.370692, 0.179511). I0814 12:10:16.203198 3316 constant_fold.cpp:46] Folding Math::Value to constant (0.0025). I0814 12:10:16.203198 3316 constant_fold.cpp:113] Folding Bump::Normal to socket geometry::Normal. I0814 12:10:16.204195 3316 graph.cpp:663] Deduplicated 1 nodes. I0814 12:10:16.204195 12524 constant_fold.cpp:58] Folding Messing_RGB::Color to constant (0.507079, 0.355994, 0.182814). I0814 12:10:16.204195 12524 constant_fold.cpp:58] Folding Messing_glossyRGB::Color to constant (0.406448, 0.370692, 0.179511). I0814 12:10:16.204195 12524 constant_fold.cpp:46] Folding Math::Value to constant (0.0025). I0814 12:10:16.204195 12524 constant_fold.cpp:113] Folding Bump::Normal to socket geometry::Normal. I0814 12:10:16.205194 12524 graph.cpp:663] Deduplicated 1 nodes. I0814 12:10:16.205194 9332 constant_fold.cpp:58] Folding Messing_RGB::Color to constant (0.507079, 0.355994, 0.182814). I0814 12:10:16.205194 9332 constant_fold.cpp:58] Folding Messing_glossyRGB::Color to constant (0.406448, 0.370692, 0.179511). I0814 12:10:16.205194 9332 constant_fold.cpp:46] Folding Math::Value to constant (0.0025). I0814 12:10:16.205194 9332 constant_fold.cpp:113] Folding Bump::Normal to socket geometry::Normal. I0814 12:10:16.205194 9332 graph.cpp:663] Deduplicated 1 nodes. I0814 12:10:16.207222 5248 constant_fold.cpp:58] Folding Alu_RGB::Color to constant (0.913, 0.921, 0.925). I0814 12:10:16.207222 5248 constant_fold.cpp:46] Folding Math::Value to constant (0.0025). I0814 12:10:16.207222 5248 constant_fold.cpp:58] Folding Alu_glossyRGB::Color to constant (1, 1, 1). I0814 12:10:16.207222 5248 constant_fold.cpp:113] Folding Bump::Normal to socket geometry::Normal. I0814 12:10:16.207222 5248 graph.cpp:663] Deduplicated 1 nodes. I0814 12:10:16.208221 12524 constant_fold.cpp:58] Folding convert_float_to_color::value_color to constant (0.005, 0.005, 0.005). I0814 12:10:16.208221 12524 constant_fold.cpp:46] Folding Math::Value to constant (0.2025). I0814 12:10:16.208221 12524 constant_fold.cpp:58] Folding ColorRamp::Color to constant (1, 1, 1). I0814 12:10:16.208221 12524 constant_fold.cpp:113] Folding Bump::Normal to socket geometry::Normal. I0814 12:10:16.208221 12524 constant_fold.cpp:113] Folding convert_vector_to_normal::value_normal to socket geometry::Normal. I0814 12:10:16.208221 12524 constant_fold.cpp:113] Folding convert_vector_to_normal::value_normal to socket geometry::Normal. I0814 12:10:16.208221 12524 constant_fold.cpp:113] Folding convert_vector_to_normal::value_normal to socket geometry::Normal. I0814 12:10:16.209219 12524 constant_fold.cpp:113] Folding Bump::Normal to socket geometry::Normal. I0814 12:10:16.209219 12524 graph.cpp:663] Deduplicated 1 nodes. I0814 12:10:16.210193 3316 constant_fold.cpp:58] Folding RGB::Color to constant (1, 1, 1). I0814 12:10:16.210193 9948 constant_fold.cpp:58] Folding RGB::Color to constant (1, 1, 1). I0814 12:10:16.211191 140 graph.cpp:663] Deduplicated 1 nodes. I0814 12:10:16.214221 3316 constant_fold.cpp:46] Folding Math::Value to constant (0.0025). I0814 12:10:16.214221 3316 constant_fold.cpp:58] Folding Bronze_glossyRGB::Color to constant (0.0508761, 0.0348206, 0.0105542). I0814 12:10:16.215189 3316 constant_fold.cpp:58] Folding Bronze_RGB::Color to constant (0.0782883, 0.0509751, 0.020774). I0814 12:10:16.215189 3316 constant_fold.cpp:113] Folding Bump::Normal to socket geometry::Normal. I0814 12:10:16.215189 3316 graph.cpp:663] Deduplicated 1 nodes. I0814 12:10:16.218188 140 constant_fold.cpp:46] Folding Math::Value to constant (0.0025). I0814 12:10:16.218188 140 constant_fold.cpp:58] Folding Bronze_glossyRGB::Color to constant (0.0508761, 0.0348206, 0.0105542). I0814 12:10:16.218188 140 constant_fold.cpp:58] Folding Bronze_RGB::Color to constant (0.0782883, 0.0509751, 0.020774). I0814 12:10:16.218188 140 constant_fold.cpp:113] Folding Bump::Normal to socket geometry::Normal. I0814 12:10:16.218188 140 graph.cpp:663] Deduplicated 1 nodes. I0814 12:10:16.219188 9332 constant_fold.cpp:46] Folding Math::Value to constant (0.0025). I0814 12:10:16.219188 9332 constant_fold.cpp:58] Folding Bronze_glossyRGB::Color to constant (0.0508761, 0.0348206, 0.0105542). I0814 12:10:16.219188 9332 constant_fold.cpp:58] Folding Bronze_RGB::Color to constant (0.0782883, 0.0509751, 0.020774). I0814 12:10:16.219188 9332 constant_fold.cpp:113] Folding Bump::Normal to socket geometry::Normal. I0814 12:10:16.219188 9332 graph.cpp:663] Deduplicated 1 nodes. I0814 12:10:16.222213 3440 constant_fold.cpp:46] Folding Math::Value to constant (0.0025). I0814 12:10:16.222213 3440 constant_fold.cpp:58] Folding Bronze_glossyRGB::Color to constant (0.0508761, 0.0348206, 0.0105542). I0814 12:10:16.222213 3440 constant_fold.cpp:58] Folding Bronze_RGB::Color to constant (0.0782883, 0.0509751, 0.020774). I0814 12:10:16.222213 3440 constant_fold.cpp:113] Folding Bump::Normal to socket geometry::Normal. I0814 12:10:16.222213 3440 graph.cpp:663] Deduplicated 1 nodes. I0814 12:10:16.225210 5248 graph.cpp:663] Deduplicated 1 nodes. I0814 12:10:16.226186 3316 constant_fold.cpp:46] Folding Math::Value to constant (0.0025). I0814 12:10:16.227182 3316 constant_fold.cpp:58] Folding Bronze_glossyRGB::Color to constant (0.0508761, 0.0348206, 0.0105542). I0814 12:10:16.227182 3316 constant_fold.cpp:58] Folding Bronze_RGB::Color to constant (0.0782883, 0.0509751, 0.020774). I0814 12:10:16.227182 3316 constant_fold.cpp:113] Folding Bump::Normal to socket geometry::Normal. I0814 12:10:16.227182 3316 graph.cpp:663] Deduplicated 1 nodes. I0814 12:10:16.227182 3440 constant_fold.cpp:46] Folding Math::Value to constant (0.0025). I0814 12:10:16.227182 3440 constant_fold.cpp:58] Folding Bronze_glossyRGB::Color to constant (0.0508761, 0.0348206, 0.0105542). I0814 12:10:16.227182 3440 constant_fold.cpp:58] Folding Bronze_RGB::Color to constant (0.0782883, 0.0509751, 0.020774). I0814 12:10:16.228184 3440 constant_fold.cpp:113] Folding Bump::Normal to socket geometry::Normal. I0814 12:10:16.228184 3440 graph.cpp:663] Deduplicated 1 nodes. I0814 12:10:16.228184 9332 constant_fold.cpp:46] Folding Math::Value to constant (0.0025). I0814 12:10:16.228184 9332 constant_fold.cpp:58] Folding Bronze_glossyRGB::Color to constant (0.0508761, 0.0348206, 0.0105542). I0814 12:10:16.229183 9332 constant_fold.cpp:58] Folding Bronze_RGB::Color to constant (0.0782883, 0.0509751, 0.020774). I0814 12:10:16.229183 9332 constant_fold.cpp:113] Folding Bump::Normal to socket geometry::Normal. I0814 12:10:16.229183 9332 graph.cpp:663] Deduplicated 1 nodes. I0814 12:10:16.231182 140 constant_fold.cpp:58] Folding Silber_RGB::Color to constant (0.972, 0.96, 0.915). I0814 12:10:16.231182 140 constant_fold.cpp:58] Folding Silber_glossyRGB::Color to constant (0.914106, 0.814309, 0.554357). I0814 12:10:16.231182 140 constant_fold.cpp:46] Folding Math::Value to constant (0.0025). I0814 12:10:16.231182 140 constant_fold.cpp:113] Folding Bump::Normal to socket geometry::Normal. I0814 12:10:16.231182 140 graph.cpp:663] Deduplicated 1 nodes. I0814 12:10:16.232182 9332 constant_fold.cpp:46] Folding Math::Value to constant (0.0025). I0814 12:10:16.232182 9332 constant_fold.cpp:58] Folding Bronze_glossyRGB::Color to constant (0.0508761, 0.0348206, 0.0105542). I0814 12:10:16.232182 9332 constant_fold.cpp:58] Folding Bronze_RGB::Color to constant (0.0782883, 0.0509751, 0.020774). I0814 12:10:16.232182 9332 constant_fold.cpp:113] Folding Bump::Normal to socket geometry::Normal. I0814 12:10:16.232182 9332 graph.cpp:663] Deduplicated 1 nodes. I0814 12:10:16.232182 5248 constant_fold.cpp:46] Folding Math::Value to constant (0.0025). I0814 12:10:16.232182 5248 constant_fold.cpp:58] Folding Bronze_glossyRGB::Color to constant (0.0508761, 0.0348206, 0.0105542). I0814 12:10:16.232182 5248 constant_fold.cpp:58] Folding Bronze_RGB::Color to constant (0.0782883, 0.0509751, 0.020774). I0814 12:10:16.232182 5248 constant_fold.cpp:113] Folding Bump::Normal to socket geometry::Normal. I0814 12:10:16.233181 5248 graph.cpp:663] Deduplicated 1 nodes. I0814 12:10:16.234179 9332 constant_fold.cpp:58] Folding convert_float_to_color::value_color to constant (0.005, 0.005, 0.005). I0814 12:10:16.234179 9332 constant_fold.cpp:46] Folding Math::Value to constant (0.2025). I0814 12:10:16.234179 9332 constant_fold.cpp:58] Folding ColorRamp::Color to constant (1, 1, 1). I0814 12:10:16.234179 9332 constant_fold.cpp:113] Folding Bump::Normal to socket geometry::Normal. I0814 12:10:16.234179 9332 constant_fold.cpp:113] Folding convert_vector_to_normal::value_normal to socket geometry::Normal. I0814 12:10:16.234179 9332 constant_fold.cpp:113] Folding convert_vector_to_normal::value_normal to socket geometry::Normal. I0814 12:10:16.234179 9332 constant_fold.cpp:113] Folding convert_vector_to_normal::value_normal to socket geometry::Normal. I0814 12:10:16.234179 9332 constant_fold.cpp:113] Folding Bump::Normal to socket geometry::Normal. I0814 12:10:16.234179 9332 graph.cpp:663] Deduplicated 1 nodes. I0814 12:10:16.341117 5280 session.cpp:753] Requested features: Experimental features: Off Max nodes group: 3 Nodes features: 4 Use Hair: False Use Object Motion: False Use Camera Motion: False Use Baking: False Use Subsurface: False Use Volume: False Use Branched Integrator: False Use Patch Evaluation: False Use Transparent Shadows: True Use Principled BSDF: True Use Denoising: True Use Displacement: False Use Background Light: False I0814 12:10:16.341117 5280 device_cuda.cpp:452] Testing for pre-compiled kernel c:\Blender28\2.80\scripts\addons\cycles\lib/kernel_sm_52.cubin. I0814 12:10:16.342118 5280 device_cuda.cpp:454] Using precompiled kernel. I0814 12:10:16.342118 5280 device_cuda.cpp:452] Testing for pre-compiled kernel c:\Blender28\2.80\scripts\addons\cycles\lib/filter_sm_52.cubin. I0814 12:10:16.342118 5280 device_cuda.cpp:454] Using precompiled kernel. I0814 12:10:16.420315 5280 device_cuda.cpp:650] Local memory reserved 485,097,472 bytes. (462.63M) I0814 12:10:16.420315 5280 device_cuda.cpp:452] Testing for pre-compiled kernel c:\Blender28\2.80\scripts\addons\cycles\lib/kernel_sm_52.cubin. I0814 12:10:16.420315 5280 device_cuda.cpp:454] Using precompiled kernel. I0814 12:10:16.420315 5280 device_cuda.cpp:452] Testing for pre-compiled kernel c:\Blender28\2.80\scripts\addons\cycles\lib/filter_sm_52.cubin. I0814 12:10:16.420315 5280 device_cuda.cpp:454] Using precompiled kernel. I0814 12:10:16.500560 5280 device_cuda.cpp:650] Local memory reserved 485,097,472 bytes. (462.63M) I0814 12:10:16.500560 5280 session.cpp:766] Total time spent loading kernels: 0.158865 I0814 12:10:16.500560 5280 svm.cpp:100] Total 224 shaders. I0814 12:10:16.500560 3316 constant_fold.cpp:132] Discarding closure emission. I0814 12:10:16.501557 3440 svm.cpp:65] Compilation summary: Shader name: default_background Number of SVM nodes: 5 Peak stack usage: 0 Time (in seconds): Finalize: 0.000104 Surface: 0.000035 Bump: 0.000000 Volume: 0.000011 Displacement: 0.000012 Generate: 0.000058 Total: 0.000163 I0814 12:10:16.501557 10088 svm.cpp:65] Compilation summary: Shader name: default_surface Number of SVM nodes: 8 Peak stack usage: 4 Time (in seconds): Finalize: 0.000118 Surface: 0.000049 Bump: 0.000000 Volume: 0.000021 Displacement: 0.000006 Generate: 0.000076 Total: 0.000195 I0814 12:10:16.501557 140 svm.cpp:65] Compilation summary: Shader name: default_empty Number of SVM nodes: 3 Peak stack usage: 0 Time (in seconds): Finalize: 0.000083 Surface: 0.000008 Bump: 0.000000 Volume: 0.000014 Displacement: 0.000018 Generate: 0.000040 Total: 0.000123 I0814 12:10:16.501557 9332 svm.cpp:65] Compilation summary: Shader name: shader Number of SVM nodes: 5 Peak stack usage: 0 Time (in seconds): Finalize: 0.000528 Surface: 0.000118 Bump: 0.000000 Volume: 0.000032 Displacement: 0.000027 Generate: 0.000177 Total: 0.000706 I0814 12:10:16.501557 3316 svm.cpp:65] Compilation summary: Shader name: default_light Number of SVM nodes: 3 Peak stack usage: 0 Time (in seconds): Finalize: 0.000850 Surface: 0.000031 Bump: 0.000000 Volume: 0.000021 Displacement: 0.000017 Generate: 0.000069 Total: 0.000920 I0814 12:10:16.502557 10088 svm.cpp:65] Compilation summary: Shader name: shader Number of SVM nodes: 5 Peak stack usage: 0 Time (in seconds): Finalize: 0.000354 Surface: 0.000055 Bump: 0.000000 Volume: 0.000018 Displacement: 0.000010 Generate: 0.000083 Total: 0.000439 I0814 12:10:16.502557 140 svm.cpp:65] Compilation summary: Shader name: shader Number of SVM nodes: 5 Peak stack usage: 0 Time (in seconds): Finalize: 0.000284 Surface: 0.000092 Bump: 0.000000 Volume: 0.000021 Displacement: 0.000022 Generate: 0.000135 Total: 0.000419 I0814 12:10:16.502557 5248 svm.cpp:65] Compilation summary: Shader name: shader Number of SVM nodes: 5 Peak stack usage: 0 Time (in seconds): Finalize: 0.000450 Surface: 0.000133 Bump: 0.000000 Volume: 0.000019 Displacement: 0.000027 Generate: 0.000180 Total: 0.000631 I0814 12:10:16.502557 10088 svm.cpp:65] Compilation summary: Shader name: shader Number of SVM nodes: 5 Peak stack usage: 0 Time (in seconds): Finalize: 0.000136 Surface: 0.000024 Bump: 0.000000 Volume: 0.000005 Displacement: 0.000007 Generate: 0.000036 Total: 0.000173 I0814 12:10:16.502557 12524 svm.cpp:65] Compilation summary: Shader name: shader Number of SVM nodes: 5 Peak stack usage: 0 Time (in seconds): Finalize: 0.000514 Surface: 0.000141 Bump: 0.000000 Volume: 0.000019 Displacement: 0.000049 Generate: 0.000208 Total: 0.000724 I0814 12:10:16.502557 140 svm.cpp:65] Compilation summary: Shader name: shader Number of SVM nodes: 5 Peak stack usage: 0 Time (in seconds): Finalize: 0.000118 Surface: 0.000026 Bump: 0.000000 Volume: 0.000006 Displacement: 0.000004 Generate: 0.000036 Total: 0.000155 I0814 12:10:16.503556 3316 svm.cpp:65] Compilation summary: Shader name: shader Number of SVM nodes: 5 Peak stack usage: 0 Time (in seconds): Finalize: 0.000266 Surface: 0.000107 Bump: 0.000000 Volume: 0.000029 Displacement: 0.000022 Generate: 0.000157 Total: 0.000424 I0814 12:10:16.503556 9332 svm.cpp:65] Compilation summary: Shader name: shader Number of SVM nodes: 5 Peak stack usage: 0 Time (in seconds): Finalize: 0.000149 Surface: 0.000130 Bump: 0.000000 Volume: 0.000036 Displacement: 0.000019 Generate: 0.000184 Total: 0.000335 I0814 12:10:16.503556 3316 svm.cpp:65] Compilation summary: Shader name: shader Number of SVM nodes: 5 Peak stack usage: 0 Time (in seconds): Finalize: 0.000167 Surface: 0.000061 Bump: 0.000000 Volume: 0.000020 Displacement: 0.000032 Generate: 0.000113 Total: 0.000281 I0814 12:10:16.503556 10088 svm.cpp:65] Compilation summary: Shader name: shader Number of SVM nodes: 5 Peak stack usage: 0 Time (in seconds): Finalize: 0.000309 Surface: 0.000102 Bump: 0.000000 Volume: 0.000007 Displacement: 0.000013 Generate: 0.000122 Total: 0.000433 I0814 12:10:16.503556 3440 svm.cpp:65] Compilation summary: Shader name: shader Number of SVM nodes: 5 Peak stack usage: 0 Time (in seconds): Finalize: 0.001057 Surface: 0.000251 Bump: 0.000000 Volume: 0.000031 Displacement: 0.000030 Generate: 0.000312 Total: 0.001370 I0814 12:10:16.503556 140 svm.cpp:65] Compilation summary: Shader name: shader Number of SVM nodes: 5 Peak stack usage: 0 Time (in seconds): Finalize: 0.000237 Surface: 0.000077 Bump: 0.000000 Volume: 0.000023 Displacement: 0.000042 Generate: 0.000142 Total: 0.000379 I0814 12:10:16.504554 5248 svm.cpp:65] Compilation summary: Shader name: shader Number of SVM nodes: 5 Peak stack usage: 0 Time (in seconds): Finalize: 0.000487 Surface: 0.000233 Bump: 0.000000 Volume: 0.000059 Displacement: 0.000046 Generate: 0.000338 Total: 0.000826 I0814 12:10:16.504554 3316 svm.cpp:65] Compilation summary: Shader name: shader Number of SVM nodes: 5 Peak stack usage: 0 Time (in seconds): Finalize: 0.000165 Surface: 0.000037 Bump: 0.000000 Volume: 0.000015 Displacement: 0.000011 Generate: 0.000063 Total: 0.000229 I0814 12:10:16.504554 10088 svm.cpp:65] Compilation summary: Shader name: shader Number of SVM nodes: 5 Peak stack usage: 0 Time (in seconds): Finalize: 0.000127 Surface: 0.000055 Bump: 0.000000 Volume: 0.000016 Displacement: 0.000014 Generate: 0.000085 Total: 0.000213 I0814 12:10:16.504554 12524 svm.cpp:65] Compilation summary: Shader name: shader Number of SVM nodes: 5 Peak stack usage: 0 Time (in seconds): Finalize: 0.000643 Surface: 0.000082 Bump: 0.000000 Volume: 0.000060 Displacement: 0.000032 Generate: 0.000174 Total: 0.000818 I0814 12:10:16.504554 9948 svm.cpp:65] Compilation summary: Shader name: shader Number of SVM nodes: 5 Peak stack usage: 0 Time (in seconds): Finalize: 0.000780 Surface: 0.000323 Bump: 0.000000 Volume: 0.000016 Displacement: 0.000075 Generate: 0.000414 Total: 0.001195 I0814 12:10:16.505554 140 svm.cpp:65] Compilation summary: Shader name: shader Number of SVM nodes: 5 Peak stack usage: 0 Time (in seconds): Finalize: 0.000195 Surface: 0.000070 Bump: 0.000000 Volume: 0.000022 Displacement: 0.000031 Generate: 0.000123 Total: 0.000319 I0814 12:10:16.505554 5280 svm.cpp:65] Compilation summary: Shader name: shader Number of SVM nodes: 5 Peak stack usage: 0 Time (in seconds): Finalize: 0.000203 Surface: 0.000038 Bump: 0.000000 Volume: 0.000012 Displacement: 0.000010 Generate: 0.000059 Total: 0.000263 I0814 12:10:16.505554 3440 svm.cpp:65] Compilation summary: Shader name: shader Number of SVM nodes: 5 Peak stack usage: 0 Time (in seconds): Finalize: 0.000190 Surface: 0.000085 Bump: 0.000000 Volume: 0.000008 Displacement: 0.000012 Generate: 0.000106 Total: 0.000297 I0814 12:10:16.506553 10088 svm.cpp:65] Compilation summary: Shader name: shader Number of SVM nodes: 5 Peak stack usage: 0 Time (in seconds): Finalize: 0.000380 Surface: 0.000102 Bump: 0.000000 Volume: 0.000034 Displacement: 0.000008 Generate: 0.000144 Total: 0.000524 I0814 12:10:16.505554 3316 svm.cpp:65] Compilation summary: Shader name: shader Number of SVM nodes: 5 Peak stack usage: 0 Time (in seconds): Finalize: 0.000426 Surface: 0.000095 Bump: 0.000000 Volume: 0.000012 Displacement: 0.000029 Generate: 0.000135 Total: 0.000562 I0814 12:10:16.505554 9332 svm.cpp:65] Compilation summary: Shader name: shader Number of SVM nodes: 5 Peak stack usage: 0 Time (in seconds): Finalize: 0.000477 Surface: 0.000173 Bump: 0.000000 Volume: 0.000056 Displacement: 0.000123 Generate: 0.000351 Total: 0.000830 I0814 12:10:16.506553 5248 svm.cpp:65] Compilation summary: Shader name: shader Number of SVM nodes: 5 Peak stack usage: 0 Time (in seconds): Finalize: 0.000602 Surface: 0.000205 Bump: 0.000000 Volume: 0.000213 Displacement: 0.000017 Generate: 0.000434 Total: 0.001037 I0814 12:10:16.506553 140 svm.cpp:65] Compilation summary: Shader name: shader Number of SVM nodes: 5 Peak stack usage: 0 Time (in seconds): Finalize: 0.000188 Surface: 0.000089 Bump: 0.000000 Volume: 0.000016 Displacement: 0.000010 Generate: 0.000116 Total: 0.000305 I0814 12:10:16.506553 10088 svm.cpp:65] Compilation summary: Shader name: shader Number of SVM nodes: 5 Peak stack usage: 0 Time (in seconds): Finalize: 0.000203 Surface: 0.000058 Bump: 0.000000 Volume: 0.000006 Displacement: 0.000008 Generate: 0.000072 Total: 0.000276 I0814 12:10:16.507552 5248 svm.cpp:65] Compilation summary: Shader name: shader Number of SVM nodes: 5 Peak stack usage: 0 Time (in seconds): Finalize: 0.000192 Surface: 0.000061 Bump: 0.000000 Volume: 0.000022 Displacement: 0.000015 Generate: 0.000098 Total: 0.000290 I0814 12:10:16.507552 5280 svm.cpp:65] Compilation summary: Shader name: shader Number of SVM nodes: 5 Peak stack usage: 0 Time (in seconds): Finalize: 0.000245 Surface: 0.000053 Bump: 0.000000 Volume: 0.000015 Displacement: 0.000007 Generate: 0.000075 Total: 0.000320 I0814 12:10:16.507552 140 svm.cpp:65] Compilation summary: Shader name: shader Number of SVM nodes: 5 Peak stack usage: 0 Time (in seconds): Finalize: 0.000192 Surface: 0.000072 Bump: 0.000000 Volume: 0.000014 Displacement: 0.000010 Generate: 0.000096 Total: 0.000288 I0814 12:10:16.507552 12524 svm.cpp:65] Compilation summary: Shader name: shader Number of SVM nodes: 5 Peak stack usage: 0 Time (in seconds): Finalize: 0.000924 Surface: 0.000107 Bump: 0.000000 Volume: 0.000020 Displacement: 0.000036 Generate: 0.000162 Total: 0.001087 I0814 12:10:16.507552 9948 svm.cpp:65] Compilation summary: Shader name: shader Number of SVM nodes: 5 Peak stack usage: 0 Time (in seconds): Finalize: 0.000541 Surface: 0.000147 Bump: 0.000000 Volume: 0.000023 Displacement: 0.000019 Generate: 0.000190 Total: 0.000732 I0814 12:10:16.507552 3316 svm.cpp:65] Compilation summary: Shader name: shader Number of SVM nodes: 5 Peak stack usage: 0 Time (in seconds): Finalize: 0.000660 Surface: 0.000132 Bump: 0.000000 Volume: 0.000025 Displacement: 0.000026 Generate: 0.000184 Total: 0.000845 I0814 12:10:16.507552 3440 svm.cpp:65] Compilation summary: Shader name: shader Number of SVM nodes: 5 Peak stack usage: 0 Time (in seconds): Finalize: 0.000715 Surface: 0.000113 Bump: 0.000000 Volume: 0.000046 Displacement: 0.000033 Generate: 0.000192 Total: 0.000909 I0814 12:10:16.507552 9332 svm.cpp:65] Compilation summary: Shader name: shader Number of SVM nodes: 5 Peak stack usage: 0 Time (in seconds): Finalize: 0.000297 Surface: 0.000061 Bump: 0.000000 Volume: 0.000012 Displacement: 0.000006 Generate: 0.000079 Total: 0.000377 I0814 12:10:16.508553 10088 svm.cpp:65] Compilation summary: Shader name: Seiten_0055 Number of SVM nodes: 30 Peak stack usage: 26 Time (in seconds): Finalize: 0.000002 Surface: 0.001484 Bump: 0.000000 Volume: 0.000005 Displacement: 0.000004 Generate: 0.001494 Total: 0.001497 I0814 12:10:16.509552 140 svm.cpp:65] Compilation summary: Shader name: Buchcover_0069 Number of SVM nodes: 30 Peak stack usage: 26 Time (in seconds): Finalize: 0.000002 Surface: 0.001520 Bump: 0.000000 Volume: 0.000006 Displacement: 0.000005 Generate: 0.001532 Total: 0.001535 I0814 12:10:16.509552 5248 svm.cpp:65] Compilation summary: Shader name: Buchruecken_0061 Number of SVM nodes: 30 Peak stack usage: 26 Time (in seconds): Finalize: 0.000002 Surface: 0.001800 Bump: 0.000000 Volume: 0.000010 Displacement: 0.000011 Generate: 0.001821 Total: 0.001825 I0814 12:10:16.510551 5280 svm.cpp:65] Compilation summary: Shader name: Buchcover_0068 Number of SVM nodes: 30 Peak stack usage: 26 Time (in seconds): Finalize: 0.000002 Surface: 0.002667 Bump: 0.000000 Volume: 0.000010 Displacement: 0.000010 Generate: 0.002687 Total: 0.002690 I0814 12:10:16.510551 9948 svm.cpp:65] Compilation summary: Shader name: Buchcover_0067 Number of SVM nodes: 30 Peak stack usage: 26 Time (in seconds): Finalize: 0.000002 Surface: 0.002870 Bump: 0.000000 Volume: 0.000010 Displacement: 0.000007 Generate: 0.002886 Total: 0.002890 I0814 12:10:16.510551 3316 svm.cpp:65] Compilation summary: Shader name: Buchruecken_0060 Number of SVM nodes: 30 Peak stack usage: 26 Time (in seconds): Finalize: 0.000003 Surface: 0.002868 Bump: 0.000000 Volume: 0.000027 Displacement: 0.000014 Generate: 0.002910 Total: 0.002914 I0814 12:10:16.510551 10088 svm.cpp:65] Compilation summary: Shader name: Glasur_0019 Number of SVM nodes: 30 Peak stack usage: 26 Time (in seconds): Finalize: 0.000002 Surface: 0.001714 Bump: 0.000000 Volume: 0.000007 Displacement: 0.000012 Generate: 0.001733 Total: 0.001735 I0814 12:10:16.511551 140 svm.cpp:65] Compilation summary: Shader name: Schale_0058 Number of SVM nodes: 30 Peak stack usage: 26 Time (in seconds): Finalize: 0.000002 Surface: 0.001705 Bump: 0.000000 Volume: 0.000009 Displacement: 0.000006 Generate: 0.001720 Total: 0.001724 I0814 12:10:16.511551 3440 svm.cpp:65] Compilation summary: Shader name: Buchcover_0066 Number of SVM nodes: 30 Peak stack usage: 26 Time (in seconds): Finalize: 0.000003 Surface: 0.003008 Bump: 0.000000 Volume: 0.000056 Displacement: 0.000060 Generate: 0.003124 Total: 0.003129 I0814 12:10:16.511551 9332 svm.cpp:65] Compilation summary: Shader name: Buchruecken_0059 Number of SVM nodes: 30 Peak stack usage: 26 Time (in seconds): Finalize: 0.000003 Surface: 0.003279 Bump: 0.000000 Volume: 0.000008 Displacement: 0.000007 Generate: 0.003295 Total: 0.003300 I0814 12:10:16.511551 12524 svm.cpp:65] Compilation summary: Shader name: Buchruecken_0062 Number of SVM nodes: 30 Peak stack usage: 26 Time (in seconds): Finalize: 0.000003 Surface: 0.003505 Bump: 0.000000 Volume: 0.000018 Displacement: 0.000014 Generate: 0.003537 Total: 0.003542 I0814 12:10:16.512550 5248 svm.cpp:65] Compilation summary: Shader name: DecoTeil2_0185 Number of SVM nodes: 30 Peak stack usage: 26 Time (in seconds): Finalize: 0.000004 Surface: 0.002532 Bump: 0.000000 Volume: 0.000005 Displacement: 0.000004 Generate: 0.002540 Total: 0.002546 I0814 12:10:16.512550 12524 svm.cpp:65] Compilation summary: Shader name: Gold_0198 Number of SVM nodes: 32 Peak stack usage: 18 Time (in seconds): Finalize: 0.000001 Surface: 0.000112 Bump: 0.000000 Volume: 0.000010 Displacement: 0.000006 Generate: 0.000128 Total: 0.000130 I0814 12:10:16.512550 5280 svm.cpp:65] Compilation summary: Shader name: DecoTeil_0088 Number of SVM nodes: 30 Peak stack usage: 26 Time (in seconds): Finalize: 0.000003 Surface: 0.001861 Bump: 0.000000 Volume: 0.000005 Displacement: 0.000004 Generate: 0.001871 Total: 0.001875 I0814 12:10:16.513550 140 svm.cpp:65] Compilation summary: Shader name: Glas_0126 Number of SVM nodes: 18 Peak stack usage: 10 Time (in seconds): Finalize: 0.000030 Surface: 0.001521 Bump: 0.000000 Volume: 0.000005 Displacement: 0.000002 Generate: 0.001529 Total: 0.001560 I0814 12:10:16.513550 10088 svm.cpp:65] Compilation summary: Shader name: Wasser_0119 Number of SVM nodes: 18 Peak stack usage: 10 Time (in seconds): Finalize: 0.000039 Surface: 0.001915 Bump: 0.000000 Volume: 0.000009 Displacement: 0.000012 Generate: 0.001936 Total: 0.001975 I0814 12:10:16.514549 10088 svm.cpp:65] Compilation summary: Shader name: Metall2_0099 Number of SVM nodes: 32 Peak stack usage: 18 Time (in seconds): Finalize: 0.000001 Surface: 0.000157 Bump: 0.000000 Volume: 0.000009 Displacement: 0.000008 Generate: 0.000173 Total: 0.000176 I0814 12:10:16.514549 9948 svm.cpp:65] Compilation summary: Shader name: Holz3_0176 Number of SVM nodes: 30 Peak stack usage: 26 Time (in seconds): Finalize: 0.000002 Surface: 0.002775 Bump: 0.000000 Volume: 0.000022 Displacement: 0.000016 Generate: 0.002812 Total: 0.002815 I0814 12:10:16.514549 5248 svm.cpp:65] Compilation summary: Shader name: Etikett_0199 Number of SVM nodes: 30 Peak stack usage: 26 Time (in seconds): Finalize: 0.000002 Surface: 0.001577 Bump: 0.000000 Volume: 0.000011 Displacement: 0.000013 Generate: 0.001602 Total: 0.001605 I0814 12:10:16.514549 5280 svm.cpp:65] Compilation summary: Shader name: Holz_0084 Number of SVM nodes: 30 Peak stack usage: 26 Time (in seconds): Finalize: 0.000004 Surface: 0.001892 Bump: 0.000000 Volume: 0.000010 Displacement: 0.000010 Generate: 0.001912 Total: 0.001918 I0814 12:10:16.514549 9948 svm.cpp:65] Compilation summary: Shader name: Metall_0104 Number of SVM nodes: 8 Peak stack usage: 4 Time (in seconds): Finalize: 0.000001 Surface: 0.000116 Bump: 0.000000 Volume: 0.000017 Displacement: 0.000053 Generate: 0.000187 Total: 0.000190 I0814 12:10:16.515549 12524 svm.cpp:65] Compilation summary: Shader name: Flasche_0132 Number of SVM nodes: 18 Peak stack usage: 10 Time (in seconds): Finalize: 0.000013 Surface: 0.002164 Bump: 0.000000 Volume: 0.000022 Displacement: 0.000067 Generate: 0.002254 Total: 0.002268 I0814 12:10:16.515549 140 svm.cpp:65] Compilation summary: Shader name: Holz_0085 Number of SVM nodes: 30 Peak stack usage: 26 Time (in seconds): Finalize: 0.000002 Surface: 0.001789 Bump: 0.000000 Volume: 0.000023 Displacement: 0.000009 Generate: 0.001821 Total: 0.001825 I0814 12:10:16.515549 9332 svm.cpp:65] Compilation summary: Shader name: KoFarbe3_0174 Number of SVM nodes: 30 Peak stack usage: 26 Time (in seconds): Finalize: 0.000004 Surface: 0.003183 Bump: 0.000000 Volume: 0.000013 Displacement: 0.000006 Generate: 0.003202 Total: 0.003207 I0814 12:10:16.515549 3440 svm.cpp:65] Compilation summary: Shader name: GlasGes_0125 Number of SVM nodes: 18 Peak stack usage: 10 Time (in seconds): Finalize: 0.000053 Surface: 0.003182 Bump: 0.000000 Volume: 0.000010 Displacement: 0.000010 Generate: 0.003202 Total: 0.003257 I0814 12:10:16.515549 10088 svm.cpp:65] Compilation summary: Shader name: Metall6_0097 Number of SVM nodes: 14 Peak stack usage: 7 Time (in seconds): Finalize: 0.000002 Surface: 0.001437 Bump: 0.000000 Volume: 0.000010 Displacement: 0.000007 Generate: 0.001454 Total: 0.001457 I0814 12:10:16.516548 5248 svm.cpp:65] Compilation summary: Shader name: Blatt_0190 Number of SVM nodes: 30 Peak stack usage: 26 Time (in seconds): Finalize: 0.000001 Surface: 0.001446 Bump: 0.000000 Volume: 0.000011 Displacement: 0.000017 Generate: 0.001475 Total: 0.001477 I0814 12:10:16.516548 3440 svm.cpp:65] Compilation summary: Shader name: Armatur_0031 Number of SVM nodes: 32 Peak stack usage: 18 Time (in seconds): Finalize: 0.000001 Surface: 0.000384 Bump: 0.000000 Volume: 0.000029 Displacement: 0.000012 Generate: 0.000425 Total: 0.000428 I0814 12:10:16.516548 9332 svm.cpp:65] Compilation summary: Shader name: Armatur_0033 Number of SVM nodes: 74 Peak stack usage: 28 Time (in seconds): Finalize: 0.000002 Surface: 0.000642 Bump: 0.000000 Volume: 0.000013 Displacement: 0.000014 Generate: 0.000669 Total: 0.000673 I0814 12:10:16.516548 3316 svm.cpp:65] Compilation summary: Shader name: Blatt1_0189 Number of SVM nodes: 30 Peak stack usage: 26 Time (in seconds): Finalize: 0.000002 Surface: 0.005475 Bump: 0.000000 Volume: 0.000022 Displacement: 0.000011 Generate: 0.005508 Total: 0.005511 I0814 12:10:16.516548 5280 svm.cpp:65] Compilation summary: Shader name: BlattF1_0024 Number of SVM nodes: 30 Peak stack usage: 26 Time (in seconds): Finalize: 0.000002 Surface: 0.001335 Bump: 0.000000 Volume: 0.000071 Displacement: 0.000022 Generate: 0.001427 Total: 0.001430 I0814 12:10:16.516548 10088 svm.cpp:65] Compilation summary: Shader name: Glasur2_0015 Number of SVM nodes: 74 Peak stack usage: 28 Time (in seconds): Finalize: 0.000001 Surface: 0.000637 Bump: 0.000000 Volume: 0.000015 Displacement: 0.000012 Generate: 0.000664 Total: 0.000667 I0814 12:10:16.517547 5248 svm.cpp:65] Compilation summary: Shader name: Glasur_0020 Number of SVM nodes: 74 Peak stack usage: 28 Time (in seconds): Finalize: 0.000001 Surface: 0.000487 Bump: 0.000000 Volume: 0.000025 Displacement: 0.000021 Generate: 0.000533 Total: 0.000535 I0814 12:10:16.517547 9332 svm.cpp:65] Compilation summary: Shader name: Glasur_0021 Number of SVM nodes: 32 Peak stack usage: 18 Time (in seconds): Finalize: 0.000001 Surface: 0.000288 Bump: 0.000000 Volume: 0.000010 Displacement: 0.000019 Generate: 0.000318 Total: 0.000319 I0814 12:10:16.517547 3440 svm.cpp:65] Compilation summary: Shader name: Vase_0051 Number of SVM nodes: 74 Peak stack usage: 28 Time (in seconds): Finalize: 0.000001 Surface: 0.000459 Bump: 0.000000 Volume: 0.000015 Displacement: 0.000019 Generate: 0.000493 Total: 0.000495 I0814 12:10:16.517547 10088 svm.cpp:65] Compilation summary: Shader name: Glhbirne_0040 Number of SVM nodes: 5 Peak stack usage: 0 Time (in seconds): Finalize: 0.000001 Surface: 0.000075 Bump: 0.000000 Volume: 0.000033 Displacement: 0.000011 Generate: 0.000119 Total: 0.000121 I0814 12:10:16.517547 5280 svm.cpp:65] Compilation summary: Shader name: Vase_0052 Number of SVM nodes: 32 Peak stack usage: 18 Time (in seconds): Finalize: 0.000001 Surface: 0.000442 Bump: 0.000000 Volume: 0.000014 Displacement: 0.000027 Generate: 0.000483 Total: 0.000485 I0814 12:10:16.518548 12524 svm.cpp:65] Compilation summary: Shader name: Schtte1_0153 Number of SVM nodes: 30 Peak stack usage: 26 Time (in seconds): Finalize: 0.000004 Surface: 0.002403 Bump: 0.000000 Volume: 0.000007 Displacement: 0.000020 Generate: 0.002430 Total: 0.002436 I0814 12:10:16.517547 3316 svm.cpp:65] Compilation summary: Shader name: Glasur2_0016 Number of SVM nodes: 32 Peak stack usage: 18 Time (in seconds): Finalize: 0.000001 Surface: 0.000379 Bump: 0.000000 Volume: 0.000014 Displacement: 0.000016 Generate: 0.000410 Total: 0.000412 I0814 12:10:16.517547 140 svm.cpp:65] Compilation summary: Shader name: Armatur_0032 Number of SVM nodes: 30 Peak stack usage: 26 Time (in seconds): Finalize: 0.000001 Surface: 0.002100 Bump: 0.000000 Volume: 0.000119 Displacement: 0.000008 Generate: 0.002227 Total: 0.002229 I0814 12:10:16.518548 3440 svm.cpp:65] Compilation summary: Shader name: Glas_0127 Number of SVM nodes: 32 Peak stack usage: 18 Time (in seconds): Finalize: 0.000001 Surface: 0.000198 Bump: 0.000000 Volume: 0.000009 Displacement: 0.000014 Generate: 0.000221 Total: 0.000223 I0814 12:10:16.518548 9948 svm.cpp:65] Compilation summary: Shader name: Schtte2_0152 Number of SVM nodes: 30 Peak stack usage: 26 Time (in seconds): Finalize: 0.000002 Surface: 0.002913 Bump: 0.000000 Volume: 0.000003 Displacement: 0.000010 Generate: 0.002927 Total: 0.002930 I0814 12:10:16.518548 5248 svm.cpp:65] Compilation summary: Shader name: schwarz_0081 Number of SVM nodes: 30 Peak stack usage: 26 Time (in seconds): Finalize: 0.000001 Surface: 0.001490 Bump: 0.000000 Volume: 0.000006 Displacement: 0.000009 Generate: 0.001505 Total: 0.001507 I0814 12:10:16.519546 10088 svm.cpp:65] Compilation summary: Shader name: PorzGes_0155 Number of SVM nodes: 30 Peak stack usage: 26 Time (in seconds): Finalize: 0.000002 Surface: 0.001683 Bump: 0.000000 Volume: 0.000006 Displacement: 0.000009 Generate: 0.001698 Total: 0.001700 I0814 12:10:16.519546 9332 svm.cpp:65] Compilation summary: Shader name: weiss_0080 Number of SVM nodes: 30 Peak stack usage: 26 Time (in seconds): Finalize: 0.000002 Surface: 0.001794 Bump: 0.000000 Volume: 0.000008 Displacement: 0.000012 Generate: 0.001814 Total: 0.001817 I0814 12:10:16.520546 5280 svm.cpp:65] Compilation summary: Shader name: PorzGes_0156 Number of SVM nodes: 30 Peak stack usage: 26 Time (in seconds): Finalize: 0.000002 Surface: 0.001570 Bump: 0.000000 Volume: 0.000006 Displacement: 0.000005 Generate: 0.001581 Total: 0.001584 I0814 12:10:16.520546 3440 svm.cpp:65] Compilation summary: Shader name: Tischplatte_0146 Number of SVM nodes: 30 Peak stack usage: 26 Time (in seconds): Finalize: 0.000002 Surface: 0.001559 Bump: 0.000000 Volume: 0.000011 Displacement: 0.000016 Generate: 0.001586 Total: 0.001588 I0814 12:10:16.520546 3316 svm.cpp:65] Compilation summary: Shader name: Holz_0086 Number of SVM nodes: 36 Peak stack usage: 16 Time (in seconds): Finalize: 0.000023 Surface: 0.001817 Bump: 0.000000 Volume: 0.000009 Displacement: 0.000009 Generate: 0.001835 Total: 0.001858 I0814 12:10:16.520546 9948 svm.cpp:65] Compilation summary: Shader name: Blatt3_0188 Number of SVM nodes: 30 Peak stack usage: 26 Time (in seconds): Finalize: 0.000002 Surface: 0.001577 Bump: 0.000000 Volume: 0.000010 Displacement: 0.000008 Generate: 0.001595 Total: 0.001598 I0814 12:10:16.520546 140 svm.cpp:65] Compilation summary: Shader name: Tisch_0148 Number of SVM nodes: 30 Peak stack usage: 26 Time (in seconds): Finalize: 0.000002 Surface: 0.001869 Bump: 0.000000 Volume: 0.000009 Displacement: 0.000007 Generate: 0.001886 Total: 0.001888 I0814 12:10:16.520546 5248 svm.cpp:65] Compilation summary: Shader name: DecoTeil2_0186 Number of SVM nodes: 30 Peak stack usage: 26 Time (in seconds): Finalize: 0.000002 Surface: 0.001437 Bump: 0.000000 Volume: 0.000004 Displacement: 0.000008 Generate: 0.001449 Total: 0.001453 I0814 12:10:16.521545 5248 svm.cpp:65] Compilation summary: Shader name: Metall_0114 Number of SVM nodes: 74 Peak stack usage: 28 Time (in seconds): Finalize: 0.000001 Surface: 0.000346 Bump: 0.000000 Volume: 0.000015 Displacement: 0.000008 Generate: 0.000369 Total: 0.000371 I0814 12:10:16.521545 9332 svm.cpp:65] Compilation summary: Shader name: Wasser1_0118 Number of SVM nodes: 18 Peak stack usage: 10 Time (in seconds): Finalize: 0.000029 Surface: 0.001439 Bump: 0.000000 Volume: 0.000012 Displacement: 0.000007 Generate: 0.001458 Total: 0.001487 I0814 12:10:16.521545 10088 svm.cpp:65] Compilation summary: Shader name: Stiel_0150 Number of SVM nodes: 30 Peak stack usage: 26 Time (in seconds): Finalize: 0.000002 Surface: 0.001543 Bump: 0.000000 Volume: 0.000007 Displacement: 0.000007 Generate: 0.001557 Total: 0.001560 I0814 12:10:16.522544 5280 svm.cpp:65] Compilation summary: Shader name: DecoGlas_0133 Number of SVM nodes: 18 Peak stack usage: 10 Time (in seconds): Finalize: 0.000045 Surface: 0.001650 Bump: 0.000000 Volume: 0.000017 Displacement: 0.000023 Generate: 0.001690 Total: 0.001736 I0814 12:10:16.522544 9948 svm.cpp:65] Compilation summary: Shader name: Kontrast_0173 Number of SVM nodes: 30 Peak stack usage: 26 Time (in seconds): Finalize: 0.000002 Surface: 0.001587 Bump: 0.000000 Volume: 0.000011 Displacement: 0.000016 Generate: 0.001614 Total: 0.001617 I0814 12:10:16.522544 3316 svm.cpp:65] Compilation summary: Shader name: PoKorpus_0009 Number of SVM nodes: 30 Peak stack usage: 26 Time (in seconds): Finalize: 0.000002 Surface: 0.001608 Bump: 0.000000 Volume: 0.000009 Displacement: 0.000009 Generate: 0.001626 Total: 0.001629 I0814 12:10:16.522544 3440 svm.cpp:65] Compilation summary: Shader name: Fuss_0178 Number of SVM nodes: 30 Peak stack usage: 26 Time (in seconds): Finalize: 0.000002 Surface: 0.001658 Bump: 0.000000 Volume: 0.000017 Displacement: 0.000011 Generate: 0.001685 Total: 0.001689 I0814 12:10:16.522544 12524 svm.cpp:65] Compilation summary: Shader name: Fuss_0177 Number of SVM nodes: 30 Peak stack usage: 26 Time (in seconds): Finalize: 0.000001 Surface: 0.003344 Bump: 0.000000 Volume: 0.000021 Displacement: 0.000013 Generate: 0.003378 Total: 0.003381 I0814 12:10:16.522544 3316 svm.cpp:65] Compilation summary: Shader name: Alu2_0116 Number of SVM nodes: 8 Peak stack usage: 4 Time (in seconds): Finalize: 0.000001 Surface: 0.000027 Bump: 0.000000 Volume: 0.000002 Displacement: 0.000002 Generate: 0.000031 Total: 0.000033 I0814 12:10:16.522544 140 svm.cpp:65] Compilation summary: Shader name: PoSitz_0008 Number of SVM nodes: 30 Peak stack usage: 26 Time (in seconds): Finalize: 0.000002 Surface: 0.002247 Bump: 0.000000 Volume: 0.000005 Displacement: 0.000010 Generate: 0.002263 Total: 0.002266 I0814 12:10:16.523545 140 svm.cpp:65] Compilation summary: Shader name: Metall_0113 Number of SVM nodes: 32 Peak stack usage: 18 Time (in seconds): Finalize: 0.000001 Surface: 0.000101 Bump: 0.000000 Volume: 0.000005 Displacement: 0.000004 Generate: 0.000111 Total: 0.000113 I0814 12:10:16.524544 12524 svm.cpp:65] Compilation summary: Shader name: Kontrast_0172 Number of SVM nodes: 30 Peak stack usage: 26 Time (in seconds): Finalize: 0.000002 Surface: 0.001571 Bump: 0.000000 Volume: 0.000007 Displacement: 0.000007 Generate: 0.001585 Total: 0.001589 I0814 12:10:16.524544 3316 svm.cpp:65] Compilation summary: Shader name: Sessel_0151 Number of SVM nodes: 30 Peak stack usage: 26 Time (in seconds): Finalize: 0.000002 Surface: 0.001601 Bump: 0.000000 Volume: 0.000006 Displacement: 0.000006 Generate: 0.001613 Total: 0.001616 I0814 12:10:16.524544 9948 svm.cpp:65] Compilation summary: Shader name: Ruecklehne_0006 Number of SVM nodes: 30 Peak stack usage: 26 Time (in seconds): Finalize: 0.000002 Surface: 0.001460 Bump: 0.000000 Volume: 0.000004 Displacement: 0.000005 Generate: 0.001468 Total: 0.001472 I0814 12:10:16.524544 3440 svm.cpp:65] Compilation summary: Shader name: Bettkast_0191 Number of SVM nodes: 30 Peak stack usage: 26 Time (in seconds): Finalize: 0.000001 Surface: 0.001639 Bump: 0.000000 Volume: 0.000014 Displacement: 0.000011 Generate: 0.001665 Total: 0.001667 I0814 12:10:16.526542 12524 svm.cpp:65] Compilation summary: Shader name: Qalu_0094 Number of SVM nodes: 16 Peak stack usage: 10 Time (in seconds): Finalize: 0.000009 Surface: 0.001298 Bump: 0.000000 Volume: 0.000004 Displacement: 0.000002 Generate: 0.001304 Total: 0.001314 I0814 12:10:16.526542 9948 svm.cpp:65] Compilation summary: Shader name: Qalu_0096 Number of SVM nodes: 14 Peak stack usage: 7 Time (in seconds): Finalize: 0.000002 Surface: 0.001411 Bump: 0.000000 Volume: 0.000002 Displacement: 0.000002 Generate: 0.001416 Total: 0.001419 I0814 12:10:16.526542 3316 svm.cpp:65] Compilation summary: Shader name: Vorhang_0120 Number of SVM nodes: 16 Peak stack usage: 10 Time (in seconds): Finalize: 0.000009 Surface: 0.002000 Bump: 0.000000 Volume: 0.000002 Displacement: 0.000002 Generate: 0.002005 Total: 0.002015 I0814 12:10:16.527542 3440 svm.cpp:65] Compilation summary: Shader name: Vorhang_0121 Number of SVM nodes: 17 Peak stack usage: 10 Time (in seconds): Finalize: 0.000010 Surface: 0.001858 Bump: 0.000000 Volume: 0.000005 Displacement: 0.000004 Generate: 0.001867 Total: 0.001878 I0814 12:10:16.528542 12524 svm.cpp:65] Compilation summary: Shader name: Qalu_0095 Number of SVM nodes: 16 Peak stack usage: 10 Time (in seconds): Finalize: 0.000014 Surface: 0.001704 Bump: 0.000000 Volume: 0.000004 Displacement: 0.000004 Generate: 0.001713 Total: 0.001728 I0814 12:10:16.528542 3440 svm.cpp:65] Compilation summary: Shader name: Parkett1_0073 Number of SVM nodes: 30 Peak stack usage: 26 Time (in seconds): Finalize: 0.000002 Surface: 0.001282 Bump: 0.000000 Volume: 0.000005 Displacement: 0.000005 Generate: 0.001291 Total: 0.001294 I0814 12:10:16.529541 12524 svm.cpp:65] Compilation summary: Shader name: TischPlatte_0147 Number of SVM nodes: 30 Peak stack usage: 26 Time (in seconds): Finalize: 0.000002 Surface: 0.001326 Bump: 0.000000 Volume: 0.000005 Displacement: 0.000004 Generate: 0.001335 Total: 0.001339 I0814 12:10:16.529541 12524 svm.cpp:65] Compilation summary: Shader name: Korpus_0166 Number of SVM nodes: 15 Peak stack usage: 7 Time (in seconds): Finalize: 0.000009 Surface: 0.000037 Bump: 0.000000 Volume: 0.000002 Displacement: 0.000002 Generate: 0.000041 Total: 0.000052 I0814 12:10:16.530539 3440 svm.cpp:65] Compilation summary: Shader name: Kunststoff_0163 Number of SVM nodes: 30 Peak stack usage: 26 Time (in seconds): Finalize: 0.000002 Surface: 0.001146 Bump: 0.000000 Volume: 0.000003 Displacement: 0.000003 Generate: 0.001152 Total: 0.001155 I0814 12:10:16.530539 9948 svm.cpp:65] Compilation summary: Shader name: Vorhang_0122 Number of SVM nodes: 16 Peak stack usage: 10 Time (in seconds): Finalize: 0.000008 Surface: 0.004329 Bump: 0.000000 Volume: 0.000002 Displacement: 0.000002 Generate: 0.004333 Total: 0.004342 I0814 12:10:16.531539 12524 svm.cpp:65] Compilation summary: Shader name: Korpus_0167 Number of SVM nodes: 30 Peak stack usage: 26 Time (in seconds): Finalize: 0.000002 Surface: 0.001151 Bump: 0.000000 Volume: 0.000003 Displacement: 0.000002 Generate: 0.001156 Total: 0.001158 I0814 12:10:16.531539 12524 svm.cpp:65] Compilation summary: Shader name: Metall4_0098 Number of SVM nodes: 8 Peak stack usage: 4 Time (in seconds): Finalize: 0.000001 Surface: 0.000014 Bump: 0.000000 Volume: 0.000002 Displacement: 0.000002 Generate: 0.000018 Total: 0.000020 I0814 12:10:16.532538 9948 svm.cpp:65] Compilation summary: Shader name: Metall2_0100 Number of SVM nodes: 10 Peak stack usage: 7 Time (in seconds): Finalize: 0.000001 Surface: 0.001277 Bump: 0.000000 Volume: 0.000003 Displacement: 0.000003 Generate: 0.001283 Total: 0.001285 I0814 12:10:16.533538 3440 svm.cpp:65] Compilation summary: Shader name: schwarz_0197 Number of SVM nodes: 30 Peak stack usage: 26 Time (in seconds): Finalize: 0.000002 Surface: 0.002810 Bump: 0.000000 Volume: 0.000002 Displacement: 0.000002 Generate: 0.002815 Total: 0.002818 I0814 12:10:16.533538 3440 svm.cpp:65] Compilation summary: Shader name: Metall_0105 Number of SVM nodes: 8 Peak stack usage: 4 Time (in seconds): Finalize: 0.000001 Surface: 0.000012 Bump: 0.000000 Volume: 0.000002 Displacement: 0.000002 Generate: 0.000016 Total: 0.000017 I0814 12:10:16.534538 3440 svm.cpp:65] Compilation summary: Shader name: Decke_0187 Number of SVM nodes: 304 Peak stack usage: 19 Time (in seconds): Finalize: 0.000009 Surface: 0.000171 Bump: 0.000000 Volume: 0.000006 Displacement: 0.000005 Generate: 0.000181 Total: 0.000192 I0814 12:10:16.534538 9948 svm.cpp:65] Compilation summary: Shader name: KunstStoff_0201 Number of SVM nodes: 30 Peak stack usage: 26 Time (in seconds): Finalize: 0.000002 Surface: 0.001982 Bump: 0.000000 Volume: 0.000002 Displacement: 0.000002 Generate: 0.001987 Total: 0.001989 I0814 12:10:16.534538 9948 svm.cpp:65] Compilation summary: Shader name: Griff_0135 Number of SVM nodes: 32 Peak stack usage: 18 Time (in seconds): Finalize: 0.000001 Surface: 0.000061 Bump: 0.000000 Volume: 0.000003 Displacement: 0.000002 Generate: 0.000066 Total: 0.000068 I0814 12:10:16.534538 12524 svm.cpp:65] Compilation summary: Shader name: MetallBl_0141 Number of SVM nodes: 30 Peak stack usage: 26 Time (in seconds): Finalize: 0.000002 Surface: 0.002139 Bump: 0.000000 Volume: 0.000009 Displacement: 0.000008 Generate: 0.002157 Total: 0.002159 I0814 12:10:16.535537 3440 svm.cpp:65] Compilation summary: Shader name: Fenster_0180 Number of SVM nodes: 30 Peak stack usage: 26 Time (in seconds): Finalize: 0.000001 Surface: 0.001464 Bump: 0.000000 Volume: 0.000003 Displacement: 0.000002 Generate: 0.001469 Total: 0.001471 I0814 12:10:16.536536 3440 svm.cpp:65] Compilation summary: Shader name: Metall_0106 Number of SVM nodes: 32 Peak stack usage: 18 Time (in seconds): Finalize: 0.000001 Surface: 0.000044 Bump: 0.000000 Volume: 0.000002 Displacement: 0.000002 Generate: 0.000048 Total: 0.000050 I0814 12:10:16.537535 9948 svm.cpp:65] Compilation summary: Shader name: FensterBrett_0179 Number of SVM nodes: 30 Peak stack usage: 26 Time (in seconds): Finalize: 0.000001 Surface: 0.002774 Bump: 0.000000 Volume: 0.000003 Displacement: 0.000002 Generate: 0.002779 Total: 0.002781 I0814 12:10:16.538535 9948 svm.cpp:65] Compilation summary: Shader name: Mauer_0079 Number of SVM nodes: 304 Peak stack usage: 19 Time (in seconds): Finalize: 0.000009 Surface: 0.000133 Bump: 0.000000 Volume: 0.000005 Displacement: 0.000004 Generate: 0.000141 Total: 0.000151 I0814 12:10:16.538535 9948 svm.cpp:65] Compilation summary: Shader name: Glhbirne_0041 Number of SVM nodes: 5 Peak stack usage: 0 Time (in seconds): Finalize: 0.000001 Surface: 0.000008 Bump: 0.000000 Volume: 0.000001 Displacement: 0.000001 Generate: 0.000010 Total: 0.000012 I0814 12:10:16.538535 9948 svm.cpp:65] Compilation summary: Shader name: Glhbirne_0042 Number of SVM nodes: 5 Peak stack usage: 0 Time (in seconds): Finalize: 0.000001 Surface: 0.000007 Bump: 0.000000 Volume: 0.000002 Displacement: 0.000001 Generate: 0.000010 Total: 0.000012 I0814 12:10:16.539535 3440 svm.cpp:65] Compilation summary: Shader name: TuerBlatt_0145 Number of SVM nodes: 30 Peak stack usage: 26 Time (in seconds): Finalize: 0.000001 Surface: 0.003664 Bump: 0.000000 Volume: 0.000002 Displacement: 0.000002 Generate: 0.003668 Total: 0.003670 I0814 12:10:16.541533 9948 svm.cpp:65] Compilation summary: Shader name: Fach_0182 Number of SVM nodes: 30 Peak stack usage: 26 Time (in seconds): Finalize: 0.000002 Surface: 0.002071 Bump: 0.000000 Volume: 0.000003 Displacement: 0.000002 Generate: 0.002076 Total: 0.002078 I0814 12:10:16.540534 12524 svm.cpp:65] Compilation summary: Shader name: Fensterhintergrund_0039 Number of SVM nodes: 17 Peak stack usage: 10 Time (in seconds): Finalize: 0.000009 Surface: 0.005757 Bump: 0.000000 Volume: 0.000003 Displacement: 0.000003 Generate: 0.005763 Total: 0.005773 I0814 12:10:16.541533 3440 svm.cpp:65] Compilation summary: Shader name: MLeiste_0115 Number of SVM nodes: 14 Peak stack usage: 7 Time (in seconds): Finalize: 0.000002 Surface: 0.001248 Bump: 0.000000 Volume: 0.000003 Displacement: 0.000002 Generate: 0.001254 Total: 0.001256 I0814 12:10:16.542533 12524 svm.cpp:65] Compilation summary: Shader name: Sockel_0194 Number of SVM nodes: 30 Peak stack usage: 26 Time (in seconds): Finalize: 0.000002 Surface: 0.001210 Bump: 0.000000 Volume: 0.000002 Displacement: 0.000002 Generate: 0.001214 Total: 0.001217 I0814 12:10:16.542533 9948 svm.cpp:65] Compilation summary: Shader name: Korpus_0169 Number of SVM nodes: 30 Peak stack usage: 26 Time (in seconds): Finalize: 0.000002 Surface: 0.001245 Bump: 0.000000 Volume: 0.000003 Displacement: 0.000003 Generate: 0.001251 Total: 0.001254 I0814 12:10:16.543532 3440 svm.cpp:65] Compilation summary: Shader name: Front_0142 Number of SVM nodes: 30 Peak stack usage: 26 Time (in seconds): Finalize: 0.000002 Surface: 0.001232 Bump: 0.000000 Volume: 0.000005 Displacement: 0.000004 Generate: 0.001241 Total: 0.001244 I0814 12:10:16.543532 12524 svm.cpp:65] Compilation summary: Shader name: Korpuskante_0029 Number of SVM nodes: 30 Peak stack usage: 26 Time (in seconds): Finalize: 0.000002 Surface: 0.001238 Bump: 0.000000 Volume: 0.000003 Displacement: 0.000003 Generate: 0.001244 Total: 0.001247 I0814 12:10:16.544533 9948 svm.cpp:65] Compilation summary: Shader name: Korpusinnen_0001 Number of SVM nodes: 30 Peak stack usage: 26 Time (in seconds): Finalize: 0.000002 Surface: 0.001433 Bump: 0.000000 Volume: 0.000005 Displacement: 0.000004 Generate: 0.001442 Total: 0.001445 I0814 12:10:16.544533 3440 svm.cpp:65] Compilation summary: Shader name: Backofen_0091 Number of SVM nodes: 30 Peak stack usage: 26 Time (in seconds): Finalize: 0.000002 Surface: 0.001207 Bump: 0.000000 Volume: 0.000003 Displacement: 0.000002 Generate: 0.001213 Total: 0.001216 I0814 12:10:16.545531 12524 svm.cpp:65] Compilation summary: Shader name: Arbeitsplattenkante_0030 Number of SVM nodes: 30 Peak stack usage: 26 Time (in seconds): Finalize: 0.000002 Surface: 0.001115 Bump: 0.000000 Volume: 0.000003 Displacement: 0.000002 Generate: 0.001120 Total: 0.001122 I0814 12:10:16.545531 9948 svm.cpp:65] Compilation summary: Shader name: Arbeitsplatte_0117 Number of SVM nodes: 30 Peak stack usage: 26 Time (in seconds): Finalize: 0.000002 Surface: 0.001162 Bump: 0.000000 Volume: 0.000002 Displacement: 0.000002 Generate: 0.001167 Total: 0.001169 I0814 12:10:16.546530 12524 svm.cpp:65] Compilation summary: Shader name: Korpus_0168 Number of SVM nodes: 30 Peak stack usage: 26 Time (in seconds): Finalize: 0.000002 Surface: 0.001190 Bump: 0.000000 Volume: 0.000003 Displacement: 0.000004 Generate: 0.001196 Total: 0.001199 I0814 12:10:16.546530 3440 svm.cpp:65] Compilation summary: Shader name: Front_0143 Number of SVM nodes: 30 Peak stack usage: 26 Time (in seconds): Finalize: 0.000002 Surface: 0.001904 Bump: 0.000000 Volume: 0.000006 Displacement: 0.000006 Generate: 0.001915 Total: 0.001918 I0814 12:10:16.547529 3440 svm.cpp:65] Compilation summary: Shader name: Metall_0107 Number of SVM nodes: 8 Peak stack usage: 4 Time (in seconds): Finalize: 0.000001 Surface: 0.000025 Bump: 0.000000 Volume: 0.000005 Displacement: 0.000002 Generate: 0.000031 Total: 0.000033 I0814 12:10:16.547529 9948 svm.cpp:65] Compilation summary: Shader name: Abfluss_0193 Number of SVM nodes: 30 Peak stack usage: 26 Time (in seconds): Finalize: 0.000001 Surface: 0.001117 Bump: 0.000000 Volume: 0.000004 Displacement: 0.000003 Generate: 0.001124 Total: 0.001127 I0814 12:10:16.547529 12524 svm.cpp:65] Compilation summary: Shader name: Metall2_0101 Number of SVM nodes: 32 Peak stack usage: 18 Time (in seconds): Finalize: 0.000001 Surface: 0.000064 Bump: 0.000000 Volume: 0.000009 Displacement: 0.000005 Generate: 0.000078 Total: 0.000080 I0814 12:10:16.547529 9948 svm.cpp:65] Compilation summary: Shader name: Schubkasten_0000 Number of SVM nodes: 15 Peak stack usage: 7 Time (in seconds): Finalize: 0.000015 Surface: 0.000039 Bump: 0.000000 Volume: 0.000004 Displacement: 0.000002 Generate: 0.000045 Total: 0.000061 I0814 12:10:16.547529 12524 svm.cpp:65] Compilation summary: Shader name: Bild_0026 Number of SVM nodes: 15 Peak stack usage: 7 Time (in seconds): Finalize: 0.000018 Surface: 0.000058 Bump: 0.000000 Volume: 0.000005 Displacement: 0.000004 Generate: 0.000068 Total: 0.000086 I0814 12:10:16.548529 3440 svm.cpp:65] Compilation summary: Shader name: Armatur_0034 Number of SVM nodes: 14 Peak stack usage: 7 Time (in seconds): Finalize: 0.000002 Surface: 0.001188 Bump: 0.000000 Volume: 0.000002 Displacement: 0.000002 Generate: 0.001192 Total: 0.001195 I0814 12:10:16.549528 9948 svm.cpp:65] Compilation summary: Shader name: Metall_0108 Number of SVM nodes: 10 Peak stack usage: 7 Time (in seconds): Finalize: 0.000001 Surface: 0.001382 Bump: 0.000000 Volume: 0.000002 Displacement: 0.000002 Generate: 0.001386 Total: 0.001388 I0814 12:10:16.549528 12524 svm.cpp:65] Compilation summary: Shader name: Keramik_0175 Number of SVM nodes: 30 Peak stack usage: 26 Time (in seconds): Finalize: 0.000002 Surface: 0.001529 Bump: 0.000000 Volume: 0.000002 Displacement: 0.000002 Generate: 0.001533 Total: 0.001536 I0814 12:10:16.550527 3440 svm.cpp:65] Compilation summary: Shader name: Griff_0139 Number of SVM nodes: 30 Peak stack usage: 26 Time (in seconds): Finalize: 0.000001 Surface: 0.001530 Bump: 0.000000 Volume: 0.000002 Displacement: 0.000002 Generate: 0.001533 Total: 0.001536 I0814 12:10:16.550527 3440 svm.cpp:65] Compilation summary: Shader name: Bild_0027 Number of SVM nodes: 15 Peak stack usage: 7 Time (in seconds): Finalize: 0.000008 Surface: 0.000021 Bump: 0.000000 Volume: 0.000002 Displacement: 0.000002 Generate: 0.000025 Total: 0.000033 I0814 12:10:16.550527 9948 svm.cpp:65] Compilation summary: Shader name: Griff_0137 Number of SVM nodes: 30 Peak stack usage: 26 Time (in seconds): Finalize: 0.000001 Surface: 0.001347 Bump: 0.000000 Volume: 0.000002 Displacement: 0.000002 Generate: 0.001351 Total: 0.001353 I0814 12:10:16.551527 3440 svm.cpp:65] Compilation summary: Shader name: Holz_0087 Number of SVM nodes: 30 Peak stack usage: 26 Time (in seconds): Finalize: 0.000001 Surface: 0.000940 Bump: 0.000000 Volume: 0.000002 Displacement: 0.000002 Generate: 0.000944 Total: 0.000946 I0814 12:10:16.551527 9948 svm.cpp:65] Compilation summary: Shader name: KorpusFarbe2_0165 Number of SVM nodes: 30 Peak stack usage: 26 Time (in seconds): Finalize: 0.000001 Surface: 0.000975 Bump: 0.000000 Volume: 0.000002 Displacement: 0.000002 Generate: 0.000979 Total: 0.000981 I0814 12:10:16.552526 3440 svm.cpp:65] Compilation summary: Shader name: TexturedTop_0075 Number of SVM nodes: 30 Peak stack usage: 26 Time (in seconds): Finalize: 0.000002 Surface: 0.000930 Bump: 0.000000 Volume: 0.000002 Displacement: 0.000002 Generate: 0.000933 Total: 0.000935 I0814 12:10:16.552526 9948 svm.cpp:65] Compilation summary: Shader name: NischenRW_0159 Number of SVM nodes: 30 Peak stack usage: 26 Time (in seconds): Finalize: 0.000002 Surface: 0.000952 Bump: 0.000000 Volume: 0.000003 Displacement: 0.000002 Generate: 0.000956 Total: 0.000958 I0814 12:10:16.553526 3440 svm.cpp:65] Compilation summary: Shader name: NischenRW_0160 Number of SVM nodes: 30 Peak stack usage: 26 Time (in seconds): Finalize: 0.000001 Surface: 0.000934 Bump: 0.000000 Volume: 0.000004 Displacement: 0.000004 Generate: 0.000941 Total: 0.000943 I0814 12:10:16.554525 9948 svm.cpp:65] Compilation summary: Shader name: Korpusinnen_0002 Number of SVM nodes: 30 Peak stack usage: 26 Time (in seconds): Finalize: 0.000001 Surface: 0.000940 Bump: 0.000000 Volume: 0.000002 Displacement: 0.000002 Generate: 0.000945 Total: 0.000947 I0814 12:10:16.555524 3440 svm.cpp:65] Compilation summary: Shader name: LehnenPolster_0010 Number of SVM nodes: 30 Peak stack usage: 26 Time (in seconds): Finalize: 0.000001 Surface: 0.000947 Bump: 0.000000 Volume: 0.000002 Displacement: 0.000001 Generate: 0.000950 Total: 0.000952 I0814 12:10:16.555524 3440 svm.cpp:65] Compilation summary: Shader name: FrontGlas_0131 Number of SVM nodes: 15 Peak stack usage: 7 Time (in seconds): Finalize: 0.000011 Surface: 0.000046 Bump: 0.000000 Volume: 0.000001 Displacement: 0.000002 Generate: 0.000049 Total: 0.000060 I0814 12:10:16.556524 3440 svm.cpp:65] Compilation summary: Shader name: Metall2_0102 Number of SVM nodes: 14 Peak stack usage: 7 Time (in seconds): Finalize: 0.000001 Surface: 0.000938 Bump: 0.000000 Volume: 0.000002 Displacement: 0.000002 Generate: 0.000941 Total: 0.000943 I0814 12:10:16.557523 3440 svm.cpp:65] Compilation summary: Shader name: Metall_0110 Number of SVM nodes: 14 Peak stack usage: 7 Time (in seconds): Finalize: 0.000002 Surface: 0.000875 Bump: 0.000000 Volume: 0.000002 Displacement: 0.000002 Generate: 0.000879 Total: 0.000882 I0814 12:10:16.565520 12524 svm.cpp:65] Compilation summary: Shader name: Metall_0109 Number of SVM nodes: 14 Peak stack usage: 7 Time (in seconds): Finalize: 0.000002 Surface: 0.015949 Bump: 0.000000 Volume: 0.000002 Displacement: 0.000002 Generate: 0.015952 Total: 0.015955 I0814 12:10:16.566519 12524 svm.cpp:65] Compilation summary: Shader name: NischenRW_0157 Number of SVM nodes: 30 Peak stack usage: 26 Time (in seconds): Finalize: 0.000001 Surface: 0.000932 Bump: 0.000000 Volume: 0.000002 Displacement: 0.000002 Generate: 0.000936 Total: 0.000939 I0814 12:10:16.567518 12524 svm.cpp:65] Compilation summary: Shader name: NischenRW_0158 Number of SVM nodes: 30 Peak stack usage: 26 Time (in seconds): Finalize: 0.000002 Surface: 0.000886 Bump: 0.000000 Volume: 0.000002 Displacement: 0.000002 Generate: 0.000889 Total: 0.000891 I0814 12:10:16.568517 12524 svm.cpp:65] Compilation summary: Shader name: NischenRW_0161 Number of SVM nodes: 30 Peak stack usage: 26 Time (in seconds): Finalize: 0.000001 Surface: 0.000917 Bump: 0.000000 Volume: 0.000002 Displacement: 0.000001 Generate: 0.000920 Total: 0.000922 I0814 12:10:16.569517 12524 svm.cpp:65] Compilation summary: Shader name: Farbe_0181 Number of SVM nodes: 74 Peak stack usage: 28 Time (in seconds): Finalize: 0.000001 Surface: 0.000077 Bump: 0.000000 Volume: 0.000002 Displacement: 0.000003 Generate: 0.000082 Total: 0.000083 I0814 12:10:16.569517 12524 svm.cpp:65] Compilation summary: Shader name: Bild_0028 Number of SVM nodes: 15 Peak stack usage: 7 Time (in seconds): Finalize: 0.000006 Surface: 0.000016 Bump: 0.000000 Volume: 0.000002 Displacement: 0.000002 Generate: 0.000020 Total: 0.000027 I0814 12:10:16.569517 12524 svm.cpp:65] Compilation summary: Shader name: GlhbirnePosLight_0043 Number of SVM nodes: 5 Peak stack usage: 0 Time (in seconds): Finalize: 0.000001 Surface: 0.000006 Bump: 0.000000 Volume: 0.000002 Displacement: 0.000001 Generate: 0.000008 Total: 0.000009 I0814 12:10:16.570516 12524 svm.cpp:65] Compilation summary: Shader name: schwarz_0082 Number of SVM nodes: 30 Peak stack usage: 26 Time (in seconds): Finalize: 0.000001 Surface: 0.000926 Bump: 0.000000 Volume: 0.000002 Displacement: 0.000002 Generate: 0.000929 Total: 0.000931 I0814 12:10:16.571516 12524 svm.cpp:65] Compilation summary: Shader name: Metall2_0103 Number of SVM nodes: 10 Peak stack usage: 7 Time (in seconds): Finalize: 0.000001 Surface: 0.000890 Bump: 0.000000 Volume: 0.000002 Displacement: 0.000002 Generate: 0.000893 Total: 0.000894 I0814 12:10:16.572515 12524 svm.cpp:65] Compilation summary: Shader name: Metall_0112 Number of SVM nodes: 10 Peak stack usage: 7 Time (in seconds): Finalize: 0.000001 Surface: 0.000874 Bump: 0.000000 Volume: 0.000002 Displacement: 0.000002 Generate: 0.000878 Total: 0.000879 I0814 12:10:16.573514 12524 svm.cpp:65] Compilation summary: Shader name: Glas_0128 Number of SVM nodes: 8 Peak stack usage: 6 Time (in seconds): Finalize: 0.000001 Surface: 0.000890 Bump: 0.000000 Volume: 0.000002 Displacement: 0.000002 Generate: 0.000894 Total: 0.000895 I0814 12:10:16.574514 12524 svm.cpp:65] Compilation summary: Shader name: GlhbirnePosLight_0044 Number of SVM nodes: 5 Peak stack usage: 0 Time (in seconds): Finalize: 0.000001 Surface: 0.000007 Bump: 0.000000 Volume: 0.000001 Displacement: 0.000001 Generate: 0.000009 Total: 0.000011 I0814 12:10:16.575513 12524 svm.cpp:65] Compilation summary: Shader name: Glas_0129 Number of SVM nodes: 8 Peak stack usage: 6 Time (in seconds): Finalize: 0.000001 Surface: 0.000893 Bump: 0.000000 Volume: 0.000002 Displacement: 0.000002 Generate: 0.000896 Total: 0.000897 I0814 12:10:16.576514 12524 svm.cpp:65] Compilation summary: Shader name: Metall_0111 Number of SVM nodes: 30 Peak stack usage: 26 Time (in seconds): Finalize: 0.000001 Surface: 0.000896 Bump: 0.000000 Volume: 0.000002 Displacement: 0.000001 Generate: 0.000899 Total: 0.000901 I0814 12:10:16.576514 12524 svm.cpp:65] Compilation summary: Shader name: GlhbirnePosLight_0045 Number of SVM nodes: 5 Peak stack usage: 0 Time (in seconds): Finalize: 0.000001 Surface: 0.000017 Bump: 0.000000 Volume: 0.000001 Displacement: 0.000001 Generate: 0.000020 Total: 0.000021 I0814 12:10:16.577512 12524 svm.cpp:65] Compilation summary: Shader name: Glas_0130 Number of SVM nodes: 8 Peak stack usage: 6 Time (in seconds): Finalize: 0.000001 Surface: 0.000908 Bump: 0.000000 Volume: 0.000002 Displacement: 0.000001 Generate: 0.000911 Total: 0.000912 I0814 12:10:16.577512 12524 svm.cpp:65] Compilation summary: Shader name: Glasur_0023 Number of SVM nodes: 32 Peak stack usage: 18 Time (in seconds): Finalize: 0.000001 Surface: 0.000037 Bump: 0.000000 Volume: 0.000002 Displacement: 0.000002 Generate: 0.000040 Total: 0.000042 I0814 12:10:16.577512 12524 svm.cpp:65] Compilation summary: Shader name: Glasur2_0018 Number of SVM nodes: 32 Peak stack usage: 18 Time (in seconds): Finalize: 0.000001 Surface: 0.000032 Bump: 0.000000 Volume: 0.000001 Displacement: 0.000002 Generate: 0.000035 Total: 0.000037 I0814 12:10:16.578513 12524 svm.cpp:65] Compilation summary: Shader name: Vase_0054 Number of SVM nodes: 32 Peak stack usage: 18 Time (in seconds): Finalize: 0.000001 Surface: 0.000037 Bump: 0.000000 Volume: 0.000002 Displacement: 0.000003 Generate: 0.000043 Total: 0.000044 I0814 12:10:16.579511 12524 svm.cpp:65] Compilation summary: Shader name: Glasur_0022 Number of SVM nodes: 30 Peak stack usage: 26 Time (in seconds): Finalize: 0.000002 Surface: 0.000883 Bump: 0.000000 Volume: 0.000002 Displacement: 0.000001 Generate: 0.000886 Total: 0.000889 I0814 12:10:16.580510 12524 svm.cpp:65] Compilation summary: Shader name: Glasur2_0017 Number of SVM nodes: 30 Peak stack usage: 26 Time (in seconds): Finalize: 0.000001 Surface: 0.000863 Bump: 0.000000 Volume: 0.000002 Displacement: 0.000001 Generate: 0.000867 Total: 0.000869 I0814 12:10:16.581511 12524 svm.cpp:65] Compilation summary: Shader name: Vase_0053 Number of SVM nodes: 30 Peak stack usage: 26 Time (in seconds): Finalize: 0.000001 Surface: 0.000898 Bump: 0.000000 Volume: 0.000003 Displacement: 0.000002 Generate: 0.000902 Total: 0.000904 I0814 12:10:16.582509 12524 svm.cpp:65] Compilation summary: Shader name: TexturedTop_0076 Number of SVM nodes: 30 Peak stack usage: 26 Time (in seconds): Finalize: 0.000001 Surface: 0.000912 Bump: 0.000000 Volume: 0.000002 Displacement: 0.000002 Generate: 0.000915 Total: 0.000917 I0814 12:10:16.583509 12524 svm.cpp:65] Compilation summary: Shader name: TexturedTop_0077 Number of SVM nodes: 30 Peak stack usage: 26 Time (in seconds): Finalize: 0.000001 Surface: 0.000889 Bump: 0.000000 Volume: 0.000002 Displacement: 0.000001 Generate: 0.000893 Total: 0.000894 I0814 12:10:16.584508 12524 svm.cpp:65] Compilation summary: Shader name: Seiten_0057 Number of SVM nodes: 30 Peak stack usage: 26 Time (in seconds): Finalize: 0.000002 Surface: 0.000888 Bump: 0.000000 Volume: 0.000003 Displacement: 0.000001 Generate: 0.000892 Total: 0.000894 I0814 12:10:16.584508 12524 svm.cpp:65] Compilation summary: Shader name: Buchcover_0070 Number of SVM nodes: 15 Peak stack usage: 7 Time (in seconds): Finalize: 0.000006 Surface: 0.000017 Bump: 0.000000 Volume: 0.000001 Displacement: 0.000002 Generate: 0.000020 Total: 0.000026 I0814 12:10:16.585508 12524 svm.cpp:65] Compilation summary: Shader name: Buchruecken_0063 Number of SVM nodes: 15 Peak stack usage: 7 Time (in seconds): Finalize: 0.000005 Surface: 0.000016 Bump: 0.000000 Volume: 0.000002 Displacement: 0.000001 Generate: 0.000019 Total: 0.000025 I0814 12:10:16.585508 12524 svm.cpp:65] Compilation summary: Shader name: Seiten_0056 Number of SVM nodes: 32 Peak stack usage: 18 Time (in seconds): Finalize: 0.000001 Surface: 0.000035 Bump: 0.000000 Volume: 0.000002 Displacement: 0.000002 Generate: 0.000039 Total: 0.000040 I0814 12:10:16.585508 12524 svm.cpp:65] Compilation summary: Shader name: Buchcover_0071 Number of SVM nodes: 32 Peak stack usage: 18 Time (in seconds): Finalize: 0.000001 Surface: 0.000031 Bump: 0.000000 Volume: 0.000001 Displacement: 0.000002 Generate: 0.000034 Total: 0.000035 I0814 12:10:16.585508 12524 svm.cpp:65] Compilation summary: Shader name: Buchruecken_0064 Number of SVM nodes: 32 Peak stack usage: 18 Time (in seconds): Finalize: 0.000001 Surface: 0.000028 Bump: 0.000000 Volume: 0.000001 Displacement: 0.000001 Generate: 0.000031 Total: 0.000032 I0814 12:10:16.586508 12524 svm.cpp:65] Compilation summary: Shader name: Buchcover_0072 Number of SVM nodes: 30 Peak stack usage: 26 Time (in seconds): Finalize: 0.000001 Surface: 0.000893 Bump: 0.000000 Volume: 0.000002 Displacement: 0.000001 Generate: 0.000896 Total: 0.000898 I0814 12:10:16.587507 12524 svm.cpp:65] Compilation summary: Shader name: Buchruecken_0065 Number of SVM nodes: 30 Peak stack usage: 26 Time (in seconds): Finalize: 0.000002 Surface: 0.000880 Bump: 0.000000 Volume: 0.000002 Displacement: 0.000001 Generate: 0.000884 Total: 0.000886 I0814 12:10:16.588506 12524 svm.cpp:65] Compilation summary: Shader name: Kunststoff_0164 Number of SVM nodes: 30 Peak stack usage: 26 Time (in seconds): Finalize: 0.000001 Surface: 0.000872 Bump: 0.000000 Volume: 0.000002 Displacement: 0.000002 Generate: 0.000876 Total: 0.000878 I0814 12:10:16.589505 12524 svm.cpp:65] Compilation summary: Shader name: Bildschirm_0025 Number of SVM nodes: 30 Peak stack usage: 26 Time (in seconds): Finalize: 0.000001 Surface: 0.000886 Bump: 0.000000 Volume: 0.000002 Displacement: 0.000001 Generate: 0.000889 Total: 0.000891 I0814 12:10:16.590505 12524 svm.cpp:65] Compilation summary: Shader name: TV_0149 Number of SVM nodes: 30 Peak stack usage: 26 Time (in seconds): Finalize: 0.000001 Surface: 0.000834 Bump: 0.000000 Volume: 0.000002 Displacement: 0.000002 Generate: 0.000838 Total: 0.000840 I0814 12:10:16.683959 5280 svm.cpp:65] Compilation summary: Shader name: Kissen_0014 Number of SVM nodes: 290 Peak stack usage: 16 Time (in seconds): Finalize: 0.000014 Surface: 0.161405 Bump: 0.000000 Volume: 0.000006 Displacement: 0.000003 Generate: 0.161414 Total: 0.161429 I0814 12:10:16.683959 9332 svm.cpp:65] Compilation summary: Shader name: Kissen_0011 Number of SVM nodes: 290 Peak stack usage: 16 Time (in seconds): Finalize: 0.000042 Surface: 0.162669 Bump: 0.000000 Volume: 0.000008 Displacement: 0.000003 Generate: 0.162679 Total: 0.162722 I0814 12:10:16.684957 5280 svm.cpp:65] Compilation summary: Shader name: Bank_0090 Number of SVM nodes: 36 Peak stack usage: 16 Time (in seconds): Finalize: 0.000010 Surface: 0.000941 Bump: 0.000000 Volume: 0.000003 Displacement: 0.000002 Generate: 0.000946 Total: 0.000957 I0814 12:10:16.684957 9332 svm.cpp:65] Compilation summary: Shader name: Korpus_0170 Number of SVM nodes: 30 Peak stack usage: 26 Time (in seconds): Finalize: 0.000002 Surface: 0.000851 Bump: 0.000000 Volume: 0.000002 Displacement: 0.000002 Generate: 0.000855 Total: 0.000858 I0814 12:10:16.685957 5280 svm.cpp:65] Compilation summary: Shader name: Front_0144 Number of SVM nodes: 30 Peak stack usage: 26 Time (in seconds): Finalize: 0.000001 Surface: 0.000848 Bump: 0.000000 Volume: 0.000002 Displacement: 0.000002 Generate: 0.000851 Total: 0.000853 I0814 12:10:16.685957 9332 svm.cpp:65] Compilation summary: Shader name: schwarz_0083 Number of SVM nodes: 30 Peak stack usage: 26 Time (in seconds): Finalize: 0.000001 Surface: 0.000865 Bump: 0.000000 Volume: 0.000002 Displacement: 0.000002 Generate: 0.000869 Total: 0.000871 I0814 12:10:16.686956 5280 svm.cpp:65] Compilation summary: Shader name: Rckwand_0154 Number of SVM nodes: 30 Peak stack usage: 26 Time (in seconds): Finalize: 0.000001 Surface: 0.000905 Bump: 0.000000 Volume: 0.000002 Displacement: 0.000002 Generate: 0.000909 Total: 0.000910 I0814 12:10:16.687955 9332 svm.cpp:65] Compilation summary: Shader name: Korpus_0171 Number of SVM nodes: 30 Peak stack usage: 26 Time (in seconds): Finalize: 0.000001 Surface: 0.001061 Bump: 0.000000 Volume: 0.000002 Displacement: 0.000002 Generate: 0.001065 Total: 0.001066 I0814 12:10:16.687955 9332 svm.cpp:65] Compilation summary: Shader name: Halogenbirne_0050 Number of SVM nodes: 5 Peak stack usage: 0 Time (in seconds): Finalize: 0.000001 Surface: 0.000007 Bump: 0.000000 Volume: 0.000001 Displacement: 0.000001 Generate: 0.000009 Total: 0.000011 I0814 12:10:16.687955 9332 svm.cpp:65] Compilation summary: Shader name: Halogenbirne_0046 Number of SVM nodes: 5 Peak stack usage: 0 Time (in seconds): Finalize: 0.000001 Surface: 0.000005 Bump: 0.000000 Volume: 0.000001 Displacement: 0.000001 Generate: 0.000008 Total: 0.000010 I0814 12:10:16.687955 9332 svm.cpp:65] Compilation summary: Shader name: Halogenbirne_0047 Number of SVM nodes: 5 Peak stack usage: 0 Time (in seconds): Finalize: 0.000001 Surface: 0.000012 Bump: 0.000000 Volume: 0.000003 Displacement: 0.000003 Generate: 0.000018 Total: 0.000019 I0814 12:10:16.687955 5280 svm.cpp:65] Compilation summary: Shader name: Vorhang_0124 Number of SVM nodes: 16 Peak stack usage: 10 Time (in seconds): Finalize: 0.000007 Surface: 0.000864 Bump: 0.000000 Volume: 0.000003 Displacement: 0.000003 Generate: 0.000870 Total: 0.000879 I0814 12:10:16.687955 9332 svm.cpp:65] Compilation summary: Shader name: Halogenbirne_0048 Number of SVM nodes: 5 Peak stack usage: 0 Time (in seconds): Finalize: 0.000001 Surface: 0.000005 Bump: 0.000000 Volume: 0.000001 Displacement: 0.000001 Generate: 0.000007 Total: 0.000008 I0814 12:10:16.687955 5280 svm.cpp:65] Compilation summary: Shader name: Halogenbirne_0049 Number of SVM nodes: 5 Peak stack usage: 0 Time (in seconds): Finalize: 0.000001 Surface: 0.000007 Bump: 0.000000 Volume: 0.000002 Displacement: 0.000002 Generate: 0.000011 Total: 0.000012 I0814 12:10:16.688956 9332 svm.cpp:65] Compilation summary: Shader name: Fach_0183 Number of SVM nodes: 30 Peak stack usage: 26 Time (in seconds): Finalize: 0.000002 Surface: 0.000878 Bump: 0.000000 Volume: 0.000002 Displacement: 0.000002 Generate: 0.000881 Total: 0.000883 I0814 12:10:16.689954 5280 svm.cpp:65] Compilation summary: Shader name: Fach_0184 Number of SVM nodes: 30 Peak stack usage: 26 Time (in seconds): Finalize: 0.000001 Surface: 0.000910 Bump: 0.000000 Volume: 0.000004 Displacement: 0.000002 Generate: 0.000916 Total: 0.000917 I0814 12:10:16.689954 9332 svm.cpp:65] Compilation summary: Shader name: Maueraussen_0078 Number of SVM nodes: 304 Peak stack usage: 19 Time (in seconds): Finalize: 0.000029 Surface: 0.000091 Bump: 0.000000 Volume: 0.000003 Displacement: 0.000003 Generate: 0.000097 Total: 0.000127 I0814 12:10:16.700948 5248 svm.cpp:65] Compilation summary: Shader name: Kissen_0012 Number of SVM nodes: 290 Peak stack usage: 16 Time (in seconds): Finalize: 0.000047 Surface: 0.179710 Bump: 0.000000 Volume: 0.000006 Displacement: 0.000002 Generate: 0.179718 Total: 0.179767 I0814 12:10:16.702947 10088 svm.cpp:65] Compilation summary: Shader name: Kissen_0013 Number of SVM nodes: 290 Peak stack usage: 16 Time (in seconds): Finalize: 0.000031 Surface: 0.180752 Bump: 0.000000 Volume: 0.000007 Displacement: 0.000003 Generate: 0.180761 Total: 0.180793 I0814 12:10:16.711941 140 svm.cpp:65] Compilation summary: Shader name: SitzPolster_0004 Number of SVM nodes: 50 Peak stack usage: 18 Time (in seconds): Finalize: 0.000158 Surface: 0.000835 Bump: 0.145931 Volume: 0.000005 Displacement: 0.041943 Generate: 0.188713 Total: 0.188872 I0814 12:10:16.713943 3316 svm.cpp:65] Compilation summary: Shader name: Vorhang_0123 Number of SVM nodes: 290 Peak stack usage: 16 Time (in seconds): Finalize: 0.000013 Surface: 0.186629 Bump: 0.000000 Volume: 0.000007 Displacement: 0.000003 Generate: 0.186639 Total: 0.186653 I0814 12:10:16.722939 9948 svm.cpp:65] Compilation summary: Shader name: SitzPolster_0003 Number of SVM nodes: 50 Peak stack usage: 18 Time (in seconds): Finalize: 0.000087 Surface: 0.000702 Bump: 0.152447 Volume: 0.000004 Displacement: 0.014980 Generate: 0.168134 Total: 0.168221 I0814 12:10:16.725936 3440 svm.cpp:65] Compilation summary: Shader name: Polster_0007 Number of SVM nodes: 291 Peak stack usage: 19 Time (in seconds): Finalize: 0.000007 Surface: 0.168435 Bump: 0.000000 Volume: 0.000005 Displacement: 0.000002 Generate: 0.168442 Total: 0.168450 I0814 12:10:16.726936 12524 svm.cpp:65] Compilation summary: Shader name: SitzPolster_0005 Number of SVM nodes: 50 Peak stack usage: 18 Time (in seconds): Finalize: 0.000083 Surface: 0.000678 Bump: 0.130338 Volume: 0.000003 Displacement: 0.005027 Generate: 0.136047 Total: 0.136131 I0814 12:10:16.727936 5280 device_cuda.cpp:865] Buffer allocate: __svm_nodes, 128,224 bytes. (125.22K) in device memory I0814 12:10:16.727936 5280 device_cuda.cpp:865] Buffer allocate: __svm_nodes, 128,224 bytes. (125.22K) in device memory I0814 12:10:16.728935 5280 device_cuda.cpp:865] Buffer allocate: __shaders, 7,168 bytes. (7.00K) in device memory I0814 12:10:16.729935 5280 device_cuda.cpp:865] Buffer allocate: __shaders, 7,168 bytes. (7.00K) in device memory I0814 12:10:16.729935 5280 svm.cpp:143] Shader manager updated 224 shaders in 0.229374 seconds. I0814 12:10:16.729935 5280 object.cpp:632] Total 917 objects. I0814 12:10:16.730934 5280 device_cuda.cpp:865] Buffer allocate: __objects, 161,392 bytes. (157.61K) in device memory I0814 12:10:16.730934 5280 device_cuda.cpp:865] Buffer allocate: __objects, 161,392 bytes. (157.61K) in device memory I0814 12:10:16.731935 5280 particles.cpp:108] Total 0 particle systems. I0814 12:10:16.731935 5280 device_cuda.cpp:865] Buffer allocate: __particles, 80 bytes. (80) in device memory I0814 12:10:16.732933 5280 device_cuda.cpp:865] Buffer allocate: __particles, 80 bytes. (80) in device memory I0814 12:10:16.732933 5280 mesh.cpp:2121] Total 917 meshes. I0814 12:10:16.736930 5280 device_cuda.cpp:865] Buffer allocate: __attributes_map, 93,312 bytes. (91.13K) in device memory I0814 12:10:16.737931 5280 device_cuda.cpp:865] Buffer allocate: __attributes_map, 93,312 bytes. (91.13K) in device memory I0814 12:10:16.737931 5280 device_cuda.cpp:865] Buffer allocate: __attributes_float2, 1,513,128 bytes. (1.44M) in device memory I0814 12:10:16.738929 5280 device_cuda.cpp:865] Buffer allocate: __attributes_float2, 1,513,128 bytes. (1.44M) in device memory I0814 12:10:16.739929 5280 device_cuda.cpp:865] Buffer allocate: __attributes_float3, 852,896 bytes. (832.91K) in device memory I0814 12:10:16.740928 5280 device_cuda.cpp:865] Buffer allocate: __attributes_float3, 852,896 bytes. (832.91K) in device memory I0814 12:10:16.740928 5280 device_cuda.cpp:865] Buffer allocate: __objects, 161,392 bytes. (157.61K) in device memory I0814 12:10:16.740928 5280 device_cuda.cpp:865] Buffer allocate: __objects, 161,392 bytes. (157.61K) in device memory I0814 12:10:16.746925 5280 mesh.cpp:2253] Objects BVH build pool statistics: Total time: 0.005108 Tasks handled: 917 I0814 12:10:16.746925 5280 mesh.cpp:1911] Using BVH2 layout. I0814 12:10:16.792899 5280 bvh_build.cpp:484] BVH build statistics: Build time: 0.0377648 Total number of nodes: 30,623 Number of inner nodes: 15,311 Number of leaf nodes: 15,312 Number of unaligned nodes: 0 Allocation slop factor: 1 Maximum depth: 23 I0814 12:10:16.805891 5280 device_cuda.cpp:865] Buffer allocate: __bvh_nodes, 979,904 bytes. (956.94K) in device memory I0814 12:10:16.806891 5280 device_cuda.cpp:865] Buffer allocate: __bvh_nodes, 979,904 bytes. (956.94K) in device memory I0814 12:10:16.807891 5280 device_cuda.cpp:865] Buffer allocate: __bvh_leaf_nodes, 244,992 bytes. (239.25K) in device memory I0814 12:10:16.807891 5280 device_cuda.cpp:865] Buffer allocate: __bvh_leaf_nodes, 244,992 bytes. (239.25K) in device memory I0814 12:10:16.807891 5280 device_cuda.cpp:865] Buffer allocate: __object_node, 3,668 bytes. (3.58K) in device memory I0814 12:10:16.808890 5280 device_cuda.cpp:865] Buffer allocate: __object_node, 3,668 bytes. (3.58K) in device memory I0814 12:10:16.808890 5280 device_cuda.cpp:865] Buffer allocate: __prim_tri_index, 306,248 bytes. (299.07K) in device memory I0814 12:10:16.809890 5280 device_cuda.cpp:865] Buffer allocate: __prim_tri_index, 306,248 bytes. (299.07K) in device memory I0814 12:10:16.810889 5280 device_cuda.cpp:865] Buffer allocate: __prim_tri_verts, 3,674,976 bytes. (3.50M) in device memory I0814 12:10:16.811888 5280 device_cuda.cpp:865] Buffer allocate: __prim_tri_verts, 3,674,976 bytes. (3.50M) in device memory I0814 12:10:16.812888 5280 device_cuda.cpp:865] Buffer allocate: __prim_type, 306,248 bytes. (299.07K) in device memory I0814 12:10:16.812888 5280 device_cuda.cpp:865] Buffer allocate: __prim_type, 306,248 bytes. (299.07K) in device memory I0814 12:10:16.814887 5280 device_cuda.cpp:865] Buffer allocate: __prim_visibility, 306,248 bytes. (299.07K) in device memory I0814 12:10:16.814887 5280 device_cuda.cpp:865] Buffer allocate: __prim_visibility, 306,248 bytes. (299.07K) in device memory I0814 12:10:16.815886 5280 device_cuda.cpp:865] Buffer allocate: __prim_index, 306,248 bytes. (299.07K) in device memory I0814 12:10:16.815886 5280 device_cuda.cpp:865] Buffer allocate: __prim_index, 306,248 bytes. (299.07K) in device memory I0814 12:10:16.816885 5280 device_cuda.cpp:865] Buffer allocate: __prim_object, 306,248 bytes. (299.07K) in device memory I0814 12:10:16.816885 5280 device_cuda.cpp:865] Buffer allocate: __prim_object, 306,248 bytes. (299.07K) in device memory I0814 12:10:16.822882 5280 device_cuda.cpp:865] Buffer allocate: __tri_shader, 306,248 bytes. (299.07K) in device memory I0814 12:10:16.823881 5280 device_cuda.cpp:865] Buffer allocate: __tri_shader, 306,248 bytes. (299.07K) in device memory I0814 12:10:16.824880 5280 device_cuda.cpp:865] Buffer allocate: __tri_vnormal, 1,656,240 bytes. (1.58M) in device memory I0814 12:10:16.824880 5280 device_cuda.cpp:865] Buffer allocate: __tri_vnormal, 1,656,240 bytes. (1.58M) in device memory I0814 12:10:16.825881 5280 device_cuda.cpp:865] Buffer allocate: __tri_vindex, 1,224,992 bytes. (1.17M) in device memory I0814 12:10:16.826879 5280 device_cuda.cpp:865] Buffer allocate: __tri_vindex, 1,224,992 bytes. (1.17M) in device memory I0814 12:10:16.827879 5280 device_cuda.cpp:865] Buffer allocate: __tri_patch, 306,248 bytes. (299.07K) in device memory I0814 12:10:16.827879 5280 device_cuda.cpp:865] Buffer allocate: __tri_patch, 306,248 bytes. (299.07K) in device memory I0814 12:10:16.828878 5280 device_cuda.cpp:865] Buffer allocate: __tri_patch_uv, 828,120 bytes. (808.71K) in device memory I0814 12:10:16.829879 5280 device_cuda.cpp:865] Buffer allocate: __tri_patch_uv, 828,120 bytes. (808.71K) in device memory I0814 12:10:16.829879 5280 device_cuda.cpp:865] Buffer allocate: __object_flag, 3,668 bytes. (3.58K) in device memory I0814 12:10:16.829879 5280 device_cuda.cpp:865] Buffer allocate: __object_flag, 3,668 bytes. (3.58K) in device memory I0814 12:10:16.832878 140 device_cuda.cpp:865] Buffer allocate: __tex_image_byte4_017, 1,024 bytes. (1.00K) in device memory I0814 12:10:16.833875 140 device_cuda.cpp:865] Buffer allocate: __tex_image_byte4_017, 1,024 bytes. (1.00K) in device memory I0814 12:10:16.836874 3440 device_cuda.cpp:865] Buffer allocate: __tex_image_byte4_001, 262,144 bytes. (256.00K) in device memory I0814 12:10:16.836874 3440 device_cuda.cpp:865] Buffer allocate: __tex_image_byte4_001, 262,144 bytes. (256.00K) in device memory I0814 12:10:16.837873 10088 device_cuda.cpp:865] Buffer allocate: __tex_image_byte4_009, 262,144 bytes. (256.00K) in device memory I0814 12:10:16.838874 10088 device_cuda.cpp:865] Buffer allocate: __tex_image_byte4_009, 262,144 bytes. (256.00K) in device memory I0814 12:10:16.838874 9332 device_cuda.cpp:865] Buffer allocate: __tex_image_byte4_025, 262,144 bytes. (256.00K) in device memory I0814 12:10:16.838874 9332 device_cuda.cpp:865] Buffer allocate: __tex_image_byte4_025, 262,144 bytes. (256.00K) in device memory I0814 12:10:16.838874 5280 device_cuda.cpp:865] Buffer allocate: __tex_image_byte4_065, 4,096 bytes. (4.00K) in device memory I0814 12:10:16.839874 5280 device_cuda.cpp:865] Buffer allocate: __tex_image_byte4_065, 4,096 bytes. (4.00K) in device memory I0814 12:10:16.839874 3316 device_cuda.cpp:865] Buffer allocate: __tex_image_byte4_049, 1,024 bytes. (1.00K) in device memory I0814 12:10:16.839874 3316 device_cuda.cpp:865] Buffer allocate: __tex_image_byte4_049, 1,024 bytes. (1.00K) in device memory I0814 12:10:16.839874 5248 device_cuda.cpp:865] Buffer allocate: __tex_image_byte4_041, 262,144 bytes. (256.00K) in device memory I0814 12:10:16.839874 5248 device_cuda.cpp:865] Buffer allocate: __tex_image_byte4_041, 262,144 bytes. (256.00K) in device memory I0814 12:10:16.839874 12524 device_cuda.cpp:865] Buffer allocate: __tex_image_byte4_033, 262,144 bytes. (256.00K) in device memory I0814 12:10:16.840873 12524 device_cuda.cpp:865] Buffer allocate: __tex_image_byte4_033, 262,144 bytes. (256.00K) in device memory I0814 12:10:16.840873 9948 device_cuda.cpp:865] Buffer allocate: __tex_image_byte4_057, 524,288 bytes. (512.00K) in device memory I0814 12:10:16.840873 9948 device_cuda.cpp:865] Buffer allocate: __tex_image_byte4_057, 524,288 bytes. (512.00K) in device memory I0814 12:10:16.842870 140 device_cuda.cpp:865] Buffer allocate: __tex_image_byte4_073, 1,024 bytes. (1.00K) in device memory I0814 12:10:16.842870 140 device_cuda.cpp:865] Buffer allocate: __tex_image_byte4_073, 1,024 bytes. (1.00K) in device memory I0814 12:10:16.845868 10088 device_cuda.cpp:865] Buffer allocate: __tex_image_byte4_089, 262,144 bytes. (256.00K) in device memory I0814 12:10:16.845868 10088 device_cuda.cpp:865] Buffer allocate: __tex_image_byte4_089, 262,144 bytes. (256.00K) in device memory I0814 12:10:16.846868 3440 device_cuda.cpp:865] Buffer allocate: __tex_image_byte4_081, 262,144 bytes. (256.00K) in device memory I0814 12:10:16.846868 3440 device_cuda.cpp:865] Buffer allocate: __tex_image_byte4_081, 262,144 bytes. (256.00K) in device memory I0814 12:10:16.846868 9332 device_cuda.cpp:865] Buffer allocate: __tex_image_byte4_097, 262,144 bytes. (256.00K) in device memory I0814 12:10:16.847868 9332 device_cuda.cpp:865] Buffer allocate: __tex_image_byte4_097, 262,144 bytes. (256.00K) in device memory I0814 12:10:16.847868 5248 device_cuda.cpp:865] Buffer allocate: __tex_image_byte4_121, 65,536 bytes. (64.00K) in device memory I0814 12:10:16.848867 5248 device_cuda.cpp:865] Buffer allocate: __tex_image_byte4_121, 65,536 bytes. (64.00K) in device memory I0814 12:10:16.848867 5280 device_cuda.cpp:865] Buffer allocate: __tex_image_byte4_105, 262,144 bytes. (256.00K) in device memory I0814 12:10:16.849866 5280 device_cuda.cpp:865] Buffer allocate: __tex_image_byte4_105, 262,144 bytes. (256.00K) in device memory I0814 12:10:16.849866 3316 device_cuda.cpp:865] Buffer allocate: __tex_image_byte4_113, 262,144 bytes. (256.00K) in device memory I0814 12:10:16.850867 3316 device_cuda.cpp:865] Buffer allocate: __tex_image_byte4_113, 262,144 bytes. (256.00K) in device memory I0814 12:10:16.851866 12524 device_cuda.cpp:865] Buffer allocate: __tex_image_byte4_129, 1,048,576 bytes. (1.00M) in device memory I0814 12:10:16.852866 12524 device_cuda.cpp:865] Buffer allocate: __tex_image_byte4_129, 1,048,576 bytes. (1.00M) in device memory I0814 12:10:16.854863 140 device_cuda.cpp:865] Buffer allocate: __tex_image_byte4_145, 262,144 bytes. (256.00K) in device memory I0814 12:10:16.854863 140 device_cuda.cpp:865] Buffer allocate: __tex_image_byte4_145, 262,144 bytes. (256.00K) in device memory I0814 12:10:16.862859 9332 device_cuda.cpp:865] Buffer allocate: __tex_image_byte4_169, 1,048,576 bytes. (1.00M) in device memory I0814 12:10:16.866858 9332 device_cuda.cpp:865] Buffer allocate: __tex_image_byte4_169, 1,048,576 bytes. (1.00M) in device memory I0814 12:10:16.868855 3440 device_cuda.cpp:865] Buffer allocate: __tex_image_byte4_161, 1,048,576 bytes. (1.00M) in device memory I0814 12:10:16.869855 3440 device_cuda.cpp:865] Buffer allocate: __tex_image_byte4_161, 1,048,576 bytes. (1.00M) in device memory I0814 12:10:16.870854 10088 device_cuda.cpp:865] Buffer allocate: __tex_image_byte4_153, 1,048,576 bytes. (1.00M) in device memory I0814 12:10:16.871853 10088 device_cuda.cpp:865] Buffer allocate: __tex_image_byte4_153, 1,048,576 bytes. (1.00M) in device memory I0814 12:10:16.873853 5280 device_cuda.cpp:865] Buffer allocate: __tex_image_byte4_185, 1,048,576 bytes. (1.00M) in device memory I0814 12:10:16.874852 5280 device_cuda.cpp:865] Buffer allocate: __tex_image_byte4_185, 1,048,576 bytes. (1.00M) in device memory I0814 12:10:16.877851 140 device_cuda.cpp:865] Buffer allocate: __tex_image_byte4_209, 2,097,152 bytes. (2.00M) in device memory I0814 12:10:16.880851 140 device_cuda.cpp:865] Buffer allocate: __tex_image_byte4_209, 2,097,152 bytes. (2.00M) in device memory I0814 12:10:16.880851 10088 device_cuda.cpp:865] Buffer allocate: __tex_image_byte4_233, 262,144 bytes. (256.00K) in device memory I0814 12:10:16.880851 10088 device_cuda.cpp:865] Buffer allocate: __tex_image_byte4_233, 262,144 bytes. (256.00K) in device memory I0814 12:10:16.881848 3440 device_cuda.cpp:865] Buffer allocate: __tex_image_byte4_225, 262,144 bytes. (256.00K) in device memory I0814 12:10:16.881848 3440 device_cuda.cpp:865] Buffer allocate: __tex_image_byte4_225, 262,144 bytes. (256.00K) in device memory I0814 12:10:16.884846 3440 device_cuda.cpp:865] Buffer allocate: __tex_image_byte4_265, 64 bytes. (64) in device memory I0814 12:10:16.884846 3440 device_cuda.cpp:865] Buffer allocate: __tex_image_byte4_265, 64 bytes. (64) in device memory I0814 12:10:16.887845 10088 device_cuda.cpp:865] Buffer allocate: __tex_image_byte4_257, 262,144 bytes. (256.00K) in device memory I0814 12:10:16.888844 10088 device_cuda.cpp:865] Buffer allocate: __tex_image_byte4_257, 262,144 bytes. (256.00K) in device memory I0814 12:10:16.890843 5248 device_cuda.cpp:865] Buffer allocate: __tex_image_byte4_177, 4,194,304 bytes. (4.00M) in device memory I0814 12:10:16.893841 5248 device_cuda.cpp:865] Buffer allocate: __tex_image_byte4_177, 4,194,304 bytes. (4.00M) in device memory I0814 12:10:16.895840 12524 device_cuda.cpp:865] Buffer allocate: __tex_image_byte4_201, 4,194,304 bytes. (4.00M) in device memory I0814 12:10:16.900837 12524 device_cuda.cpp:865] Buffer allocate: __tex_image_byte4_201, 4,194,304 bytes. (4.00M) in device memory I0814 12:10:16.902837 3440 device_cuda.cpp:865] Buffer allocate: __tex_image_byte4_273, 786,432 bytes. (768.00K) in device memory I0814 12:10:16.904835 3440 device_cuda.cpp:865] Buffer allocate: __tex_image_byte4_273, 786,432 bytes. (768.00K) in device memory I0814 12:10:16.905834 5248 device_cuda.cpp:865] Buffer allocate: __tex_image_byte4_289, 262,144 bytes. (256.00K) in device memory I0814 12:10:16.905834 5248 device_cuda.cpp:865] Buffer allocate: __tex_image_byte4_289, 262,144 bytes. (256.00K) in device memory I0814 12:10:16.909832 10088 device_cuda.cpp:865] Buffer allocate: __tex_image_byte4_281, 1,048,576 bytes. (1.00M) in device memory I0814 12:10:16.911831 10088 device_cuda.cpp:865] Buffer allocate: __tex_image_byte4_281, 1,048,576 bytes. (1.00M) in device memory I0814 12:10:16.912830 12524 device_cuda.cpp:865] Buffer allocate: __tex_image_byte4_297, 502,240 bytes. (490.47K) in device memory I0814 12:10:16.913830 12524 device_cuda.cpp:865] Buffer allocate: __tex_image_byte4_297, 502,240 bytes. (490.47K) in device memory I0814 12:10:16.915828 9948 device_cuda.cpp:865] Buffer allocate: __tex_image_byte4_137, 8,364,032 bytes. (7.98M) in device memory I0814 12:10:16.918828 9948 device_cuda.cpp:865] Buffer allocate: __tex_image_byte4_137, 8,364,032 bytes. (7.98M) in device memory I0814 12:10:16.922825 5248 device_cuda.cpp:865] Buffer allocate: __tex_image_byte4_313, 1,024 bytes. (1.00K) in device memory I0814 12:10:16.925823 5248 device_cuda.cpp:865] Buffer allocate: __tex_image_byte4_313, 1,024 bytes. (1.00K) in device memory I0814 12:10:16.926822 9332 device_cuda.cpp:865] Buffer allocate: __tex_image_byte4_217, 6,782,976 bytes. (6.47M) in device memory I0814 12:10:16.929821 9332 device_cuda.cpp:865] Buffer allocate: __tex_image_byte4_217, 6,782,976 bytes. (6.47M) in device memory I0814 12:10:16.931819 10088 device_cuda.cpp:865] Buffer allocate: __tex_image_byte4_321, 262,144 bytes. (256.00K) in device memory I0814 12:10:16.931819 10088 device_cuda.cpp:865] Buffer allocate: __tex_image_byte4_321, 262,144 bytes. (256.00K) in device memory I0814 12:10:16.931819 12524 device_cuda.cpp:865] Buffer allocate: __tex_image_byte4_329, 262,144 bytes. (256.00K) in device memory I0814 12:10:16.932819 12524 device_cuda.cpp:865] Buffer allocate: __tex_image_byte4_329, 262,144 bytes. (256.00K) in device memory I0814 12:10:16.934818 3316 device_cuda.cpp:865] Buffer allocate: __tex_image_byte4_193, 8,364,032 bytes. (7.98M) in device memory I0814 12:10:16.939815 3316 device_cuda.cpp:865] Buffer allocate: __tex_image_byte4_193, 8,364,032 bytes. (7.98M) in device memory I0814 12:10:16.945812 9948 device_cuda.cpp:865] Buffer allocate: __tex_image_byte4_337, 462,848 bytes. (452.00K) in device memory I0814 12:10:16.945812 9948 device_cuda.cpp:865] Buffer allocate: __tex_image_byte4_337, 462,848 bytes. (452.00K) in device memory I0814 12:10:16.947810 140 device_cuda.cpp:865] Buffer allocate: __tex_image_byte4_249, 8,527,872 bytes. (8.13M) in device memory I0814 12:10:16.950809 140 device_cuda.cpp:865] Buffer allocate: __tex_image_byte4_249, 8,527,872 bytes. (8.13M) in device memory I0814 12:10:16.954807 3440 device_cuda.cpp:865] Buffer allocate: __tex_image_byte4_305, 5,914,624 bytes. (5.64M) in device memory I0814 12:10:16.956806 3440 device_cuda.cpp:865] Buffer allocate: __tex_image_byte4_305, 5,914,624 bytes. (5.64M) in device memory I0814 12:10:16.958806 9332 device_cuda.cpp:865] Buffer allocate: __tex_image_byte4_353, 172,032 bytes. (168.00K) in device memory I0814 12:10:16.958806 9332 device_cuda.cpp:865] Buffer allocate: __tex_image_byte4_353, 172,032 bytes. (168.00K) in device memory I0814 12:10:16.959805 12524 device_cuda.cpp:865] Buffer allocate: __tex_image_byte4_369, 724,992 bytes. (708.00K) in device memory I0814 12:10:16.960804 12524 device_cuda.cpp:865] Buffer allocate: __tex_image_byte4_369, 724,992 bytes. (708.00K) in device memory I0814 12:10:16.962802 5280 device_cuda.cpp:865] Buffer allocate: __tex_image_byte4_241, 8,527,872 bytes. (8.13M) in device memory I0814 12:10:16.965801 5280 device_cuda.cpp:865] Buffer allocate: __tex_image_byte4_241, 8,527,872 bytes. (8.13M) in device memory I0814 12:10:16.969799 5248 device_cuda.cpp:865] Buffer allocate: __tex_image_byte4_345, 4,194,304 bytes. (4.00M) in device memory I0814 12:10:16.971797 5248 device_cuda.cpp:865] Buffer allocate: __tex_image_byte4_345, 4,194,304 bytes. (4.00M) in device memory I0814 12:10:16.972797 3316 device_cuda.cpp:865] Buffer allocate: __tex_image_byte4_377, 1,048,576 bytes. (1.00M) in device memory I0814 12:10:16.973798 3316 device_cuda.cpp:865] Buffer allocate: __tex_image_byte4_377, 1,048,576 bytes. (1.00M) in device memory I0814 12:10:16.973798 9948 device_cuda.cpp:865] Buffer allocate: __tex_image_byte4_385, 368,640 bytes. (360.00K) in device memory I0814 12:10:16.974795 9948 device_cuda.cpp:865] Buffer allocate: __tex_image_byte4_385, 368,640 bytes. (360.00K) in device memory I0814 12:10:16.975795 3440 device_cuda.cpp:865] Buffer allocate: __tex_image_byte4_401, 4,096 bytes. (4.00K) in device memory I0814 12:10:16.975795 3440 device_cuda.cpp:865] Buffer allocate: __tex_image_byte4_401, 4,096 bytes. (4.00K) in device memory I0814 12:10:16.975795 9332 device_cuda.cpp:865] Buffer allocate: __tex_image_byte4_409, 262,144 bytes. (256.00K) in device memory I0814 12:10:16.975795 9332 device_cuda.cpp:865] Buffer allocate: __tex_image_byte4_409, 262,144 bytes. (256.00K) in device memory I0814 12:10:16.975795 140 device_cuda.cpp:865] Buffer allocate: __tex_image_byte4_393, 335,872 bytes. (328.00K) in device memory I0814 12:10:16.975795 140 device_cuda.cpp:865] Buffer allocate: __tex_image_byte4_393, 335,872 bytes. (328.00K) in device memory I0814 12:10:16.976794 10088 device_cuda.cpp:865] Buffer allocate: __tex_image_byte4_361, 4,194,304 bytes. (4.00M) in device memory I0814 12:10:16.978793 10088 device_cuda.cpp:865] Buffer allocate: __tex_image_byte4_361, 4,194,304 bytes. (4.00M) in device memory I0814 12:10:16.989786 5248 device_cuda.cpp:865] Buffer allocate: __tex_image_byte4_433, 1,048,576 bytes. (1.00M) in device memory I0814 12:10:16.990787 5248 device_cuda.cpp:865] Buffer allocate: __tex_image_byte4_433, 1,048,576 bytes. (1.00M) in device memory I0814 12:10:16.998781 12524 device_cuda.cpp:865] Buffer allocate: __tex_image_byte4_417, 4,194,304 bytes. (4.00M) in device memory I0814 12:10:17.000782 12524 device_cuda.cpp:865] Buffer allocate: __tex_image_byte4_417, 4,194,304 bytes. (4.00M) in device memory I0814 12:10:17.002781 3316 device_cuda.cpp:865] Buffer allocate: __tex_image_byte4_441, 4,194,304 bytes. (4.00M) in device memory I0814 12:10:17.004779 3316 device_cuda.cpp:865] Buffer allocate: __tex_image_byte4_441, 4,194,304 bytes. (4.00M) in device memory I0814 12:10:17.007776 5280 device_cuda.cpp:865] Buffer allocate: __tex_image_byte4_425, 4,194,304 bytes. (4.00M) in device memory I0814 12:10:17.009775 5280 device_cuda.cpp:865] Buffer allocate: __tex_image_byte4_425, 4,194,304 bytes. (4.00M) in device memory I0814 12:10:17.010777 5280 camera.cpp:509] Camera is outside of the volume. I0814 12:10:17.010777 5280 tables.cpp:42] Total 1 lookup tables. I0814 12:10:17.010777 5280 device_cuda.cpp:865] Buffer allocate: __lookup_table, 262,144 bytes. (256.00K) in device memory I0814 12:10:17.010777 5280 device_cuda.cpp:865] Buffer allocate: __lookup_table, 262,144 bytes. (256.00K) in device memory I0814 12:10:17.010777 5280 light.cpp:901] Total 35 lights. I0814 12:10:17.010777 5280 light.cpp:886] Number of lights sent to the device: 35 I0814 12:10:17.010777 5280 light.cpp:888] Number of lights without contribution: 0 I0814 12:10:17.010777 5280 device_cuda.cpp:865] Buffer allocate: __lights, 6,720 bytes. (6.56K) in device memory I0814 12:10:17.011775 5280 device_cuda.cpp:865] Buffer allocate: __lights, 6,720 bytes. (6.56K) in device memory I0814 12:10:17.011775 5280 light.cpp:307] Total 1525 of light distribution primitives. I0814 12:10:17.011775 5280 device_cuda.cpp:865] Buffer allocate: __light_distribution, 24,416 bytes. (23.84K) in device memory I0814 12:10:17.011775 5280 device_cuda.cpp:865] Buffer allocate: __light_distribution, 24,416 bytes. (23.84K) in device memory I0814 12:10:17.015774 5280 device_cuda.cpp:865] Buffer allocate: __sobol_directions, 1,335,552 bytes. (1.27M) in device memory I0814 12:10:17.016772 5280 device_cuda.cpp:865] Buffer allocate: __sobol_directions, 1,335,552 bytes. (1.27M) in device memory I0814 12:10:17.023768 5280 tables.cpp:42] Total 2 lookup tables. I0814 12:10:17.023768 5280 device_cuda.cpp:865] Buffer allocate: __lookup_table, 266,240 bytes. (260.00K) in device memory I0814 12:10:17.023768 5280 device_cuda.cpp:865] Buffer allocate: __lookup_table, 266,240 bytes. (260.00K) in device memory I0814 12:10:17.024767 5280 scene.cpp:306] System memory statistics after full device sync: Usage: 120,384,666 (114.81M) Peak: 423,447,970 (403.83M) I0814 12:10:17.024767 5280 device_cuda.cpp:865] Buffer allocate: __texture_info, 16,928 bytes. (16.53K) in device memory I0814 12:10:17.024767 5280 device_cuda.cpp:865] Buffer allocate: __texture_info, 16,928 bytes. (16.53K) in device memory I0814 12:10:17.027767 248 device_cuda.cpp:865] Buffer allocate: RenderBuffers, 25,165,824 bytes. (24.00M) in device memory I0814 12:10:17.028765 8776 device_cuda.cpp:865] Buffer allocate: RenderBuffers, 25,165,824 bytes. (24.00M) in device memory I0814 12:10:17.050753 248 device_cuda.cpp:865] Buffer allocate: work_tiles, 40 bytes. (40) in device memory I0814 12:10:17.051753 8776 device_cuda.cpp:865] Buffer allocate: work_tiles, 40 bytes. (40) in device memory I0814 12:10:23.626698 248 device_cuda.cpp:865] Buffer allocate: RenderBuffers, 25,165,824 bytes. (24.00M) in device memory I0814 12:10:24.661520 8776 device_cuda.cpp:865] Buffer allocate: RenderBuffers, 25,165,824 bytes. (24.00M) in device memory I0814 12:10:30.018134 248 device_cuda.cpp:865] Buffer allocate: RenderBuffers, 25,165,824 bytes. (24.00M) in device memory I0814 12:10:31.918510 8776 device_cuda.cpp:865] Buffer allocate: RenderBuffers, 25,165,824 bytes. (24.00M) in device memory I0814 12:10:38.479547 248 device_cuda.cpp:865] Buffer allocate: RenderBuffers, 25,165,824 bytes. (24.00M) in device memory I0814 12:10:40.459486 8776 device_cuda.cpp:865] Buffer allocate: RenderBuffers, 25,165,824 bytes. (24.00M) in device memory I0814 12:10:46.296407 248 device_cuda.cpp:865] Buffer allocate: RenderBuffers, 25,165,824 bytes. (24.00M) in device memory I0814 12:10:47.510849 8776 device_cuda.cpp:865] Buffer allocate: RenderBuffers, 25,165,824 bytes. (24.00M) in device memory I0814 12:10:53.472265 248 device_cuda.cpp:865] Buffer allocate: RenderBuffers, 25,165,824 bytes. (24.00M) in device memory I0814 12:10:53.572818 248 device_cuda.cpp:865] Buffer allocate: RenderBuffers, 25,165,824 bytes. (24.00M) in device memory I0814 12:10:53.577816 248 device_cuda.cpp:865] Buffer allocate: denoising tile info mem, 248 bytes. (248) in device memory I0814 12:10:53.578815 248 device_cuda.cpp:865] Buffer allocate: denoising pixel buffer, 4,111,312 bytes. (3.92M) in device memory I0814 12:10:53.605800 248 device_cuda.cpp:865] Buffer allocate: denoising temporary mem, 259,305,312 bytes. (247.29M) in device memory I0814 12:10:53.662425 248 device_cuda.cpp:865] Buffer allocate: denoising temporary color, 1,761,984 bytes. (1.68M) in device memory I0814 12:10:53.669447 248 device_cuda.cpp:865] Buffer allocate: denoising transform, 31,719,424 bytes. (30.25M) in device memory I0814 12:10:53.669447 248 device_cuda.cpp:865] Buffer allocate: denoising rank, 262,144 bytes. (256.00K) in device memory I0814 12:10:53.862372 248 device_cuda.cpp:865] Buffer allocate: denoising XtWX, 20,447,232 bytes. (19.50M) in device memory I0814 12:10:53.863371 248 device_cuda.cpp:865] Buffer allocate: denoising XtWY, 12,582,912 bytes. (12.00M) in device memory I0814 12:10:54.119236 248 device_cuda.cpp:865] Buffer allocate: denoising temporary mem, 251,789,216 bytes. (240.12M) in device memory I0814 12:10:54.174206 248 device_cuda.cpp:865] Buffer allocate: denoising temporary color, 1,710,912 bytes. (1.63M) in device memory I0814 12:10:54.377111 8776 device_cuda.cpp:865] Buffer allocate: RenderBuffers, 25,165,824 bytes. (24.00M) in device memory I0814 12:10:54.584937 8776 device_cuda.cpp:865] Buffer allocate: RenderBuffers, 25,165,824 bytes. (24.00M) in device memory I0814 12:10:54.589934 8776 device_cuda.cpp:865] Buffer allocate: denoising tile info mem, 248 bytes. (248) in device memory I0814 12:10:54.591454 8776 device_cuda.cpp:865] Buffer allocate: denoising pixel buffer, 4,111,312 bytes. (3.92M) in device memory I0814 12:10:54.618427 8776 device_cuda.cpp:865] Buffer allocate: denoising temporary mem, 259,305,312 bytes. (247.29M) in device memory I0814 12:10:54.637415 248 device_cuda.cpp:865] Buffer allocate: RenderBuffers, 25,165,824 bytes. (24.00M) in device memory I0814 12:10:54.656426 248 device_cuda.cpp:865] Buffer allocate: RenderBuffers, 25,165,824 bytes. (24.00M) in device memory I0814 12:10:54.664423 248 device_cuda.cpp:865] Buffer allocate: RenderBuffers, 25,165,824 bytes. (24.00M) in device memory I0814 12:10:54.676417 248 device_cuda.cpp:865] Buffer allocate: RenderBuffers, 25,165,824 bytes. (24.00M) in device memory I0814 12:10:54.684388 8776 device_cuda.cpp:865] Buffer allocate: denoising temporary color, 1,761,984 bytes. (1.68M) in device memory I0814 12:10:54.691438 8776 device_cuda.cpp:865] Buffer allocate: denoising transform, 31,719,424 bytes. (30.25M) in device memory I0814 12:10:54.691438 8776 device_cuda.cpp:865] Buffer allocate: denoising rank, 262,144 bytes. (256.00K) in device memory I0814 12:10:54.737362 248 device_cuda.cpp:865] Buffer allocate: denoising temporary color, 1,710,912 bytes. (1.63M) in device memory I0814 12:10:54.889281 8776 device_cuda.cpp:865] Buffer allocate: denoising XtWX, 20,447,232 bytes. (19.50M) in device memory I0814 12:10:54.891310 8776 device_cuda.cpp:865] Buffer allocate: denoising XtWY, 12,582,912 bytes. (12.00M) in device memory I0814 12:10:55.162250 8776 device_cuda.cpp:865] Buffer allocate: RenderBuffers, 25,165,824 bytes. (24.00M) in device memory I0814 12:10:55.208227 248 device_cuda.cpp:865] Buffer allocate: RenderBuffers, 25,165,824 bytes. (24.00M) in device memory I0814 12:11:03.010960 248 device_cuda.cpp:865] Buffer allocate: RenderBuffers, 25,165,824 bytes. (24.00M) in device memory I0814 12:11:03.019953 248 device_cuda.cpp:865] Buffer allocate: RenderBuffers, 25,165,824 bytes. (24.00M) in device memory I0814 12:11:03.026948 248 device_cuda.cpp:865] Buffer allocate: RenderBuffers, 25,165,824 bytes. (24.00M) in device memory I0814 12:11:03.034945 248 device_cuda.cpp:865] Buffer allocate: RenderBuffers, 25,165,824 bytes. (24.00M) in device memory I0814 12:11:03.106931 248 device_cuda.cpp:865] Buffer allocate: RenderBuffers, 25,165,824 bytes. (24.00M) in device memory I0814 12:11:03.112928 248 device_cuda.cpp:865] Buffer allocate: denoising pixel buffer, 4,265,872 bytes. (4.07M) in device memory I0814 12:11:03.140913 248 device_cuda.cpp:865] Buffer allocate: denoising temporary mem, 269,053,632 bytes. (256.59M) in device memory I0814 12:11:03.200878 248 device_cuda.cpp:865] Buffer allocate: denoising temporary color, 1,828,224 bytes. (1.74M) in device memory I0814 12:11:04.009291 248 device_cuda.cpp:865] Buffer allocate: RenderBuffers, 25,165,824 bytes. (24.00M) in device memory I0814 12:11:04.017287 248 device_cuda.cpp:865] Buffer allocate: RenderBuffers, 25,165,824 bytes. (24.00M) in device memory I0814 12:11:04.024282 248 device_cuda.cpp:865] Buffer allocate: RenderBuffers, 25,165,824 bytes. (24.00M) in device memory I0814 12:11:04.032279 248 device_cuda.cpp:865] Buffer allocate: RenderBuffers, 25,165,824 bytes. (24.00M) in device memory I0814 12:11:04.040274 248 device_cuda.cpp:865] Buffer allocate: RenderBuffers, 25,165,824 bytes. (24.00M) in device memory I0814 12:11:04.075294 248 device_cuda.cpp:865] Buffer allocate: denoising temporary mem, 261,254,976 bytes. (249.15M) in device memory I0814 12:11:04.132221 248 device_cuda.cpp:865] Buffer allocate: denoising temporary color, 1,775,232 bytes. (1.69M) in device memory I0814 12:11:04.693743 248 device_cuda.cpp:865] Buffer allocate: RenderBuffers, 25,165,824 bytes. (24.00M) in device memory I0814 12:11:04.701756 248 device_cuda.cpp:865] Buffer allocate: RenderBuffers, 25,165,824 bytes. (24.00M) in device memory I0814 12:11:04.709698 248 device_cuda.cpp:865] Buffer allocate: RenderBuffers, 25,165,824 bytes. (24.00M) in device memory I0814 12:11:04.744678 248 device_cuda.cpp:865] Buffer allocate: denoising temporary mem, 259,305,312 bytes. (247.29M) in device memory I0814 12:11:04.801645 248 device_cuda.cpp:865] Buffer allocate: denoising temporary color, 1,761,984 bytes. (1.68M) in device memory I0814 12:11:05.588366 248 device_cuda.cpp:865] Buffer allocate: RenderBuffers, 25,165,824 bytes. (24.00M) in device memory I0814 12:11:05.596360 248 device_cuda.cpp:865] Buffer allocate: RenderBuffers, 25,165,824 bytes. (24.00M) in device memory I0814 12:11:05.603358 248 device_cuda.cpp:865] Buffer allocate: RenderBuffers, 25,165,824 bytes. (24.00M) in device memory I0814 12:11:05.636339 248 device_cuda.cpp:865] Buffer allocate: denoising temporary mem, 251,789,216 bytes. (240.12M) in device memory I0814 12:11:05.691332 248 device_cuda.cpp:865] Buffer allocate: denoising temporary color, 1,710,912 bytes. (1.63M) in device memory I0814 12:11:08.810986 8776 device_cuda.cpp:865] Buffer allocate: RenderBuffers, 25,165,824 bytes. (24.00M) in device memory I0814 12:11:08.818974 8776 device_cuda.cpp:865] Buffer allocate: RenderBuffers, 25,165,824 bytes. (24.00M) in device memory I0814 12:11:08.830966 8776 device_cuda.cpp:865] Buffer allocate: RenderBuffers, 25,165,824 bytes. (24.00M) in device memory I0814 12:11:08.838961 8776 device_cuda.cpp:865] Buffer allocate: RenderBuffers, 25,165,824 bytes. (24.00M) in device memory I0814 12:11:08.852955 8776 device_cuda.cpp:865] Buffer allocate: RenderBuffers, 25,165,824 bytes. (24.00M) in device memory I0814 12:11:08.862962 8776 device_cuda.cpp:865] Buffer allocate: denoising pixel buffer, 4,142,224 bytes. (3.95M) in device memory I0814 12:11:08.894165 8776 device_cuda.cpp:865] Buffer allocate: denoising temporary mem, 261,254,976 bytes. (249.15M) in device memory I0814 12:11:08.954102 8776 device_cuda.cpp:865] Buffer allocate: denoising temporary color, 1,775,232 bytes. (1.69M) in device memory I0814 12:11:09.475802 8776 device_cuda.cpp:865] Buffer allocate: RenderBuffers, 25,165,824 bytes. (24.00M) in device memory I0814 12:11:09.483798 8776 device_cuda.cpp:865] Buffer allocate: RenderBuffers, 25,165,824 bytes. (24.00M) in device memory I0814 12:11:09.491793 8776 device_cuda.cpp:865] Buffer allocate: RenderBuffers, 25,165,824 bytes. (24.00M) in device memory I0814 12:11:09.499788 8776 device_cuda.cpp:865] Buffer allocate: RenderBuffers, 25,165,824 bytes. (24.00M) in device memory I0814 12:11:09.506785 8776 device_cuda.cpp:865] Buffer allocate: RenderBuffers, 25,165,824 bytes. (24.00M) in device memory I0814 12:11:09.513780 8776 device_cuda.cpp:865] Buffer allocate: denoising pixel buffer, 4,265,872 bytes. (4.07M) in device memory I0814 12:11:09.543859 8776 device_cuda.cpp:865] Buffer allocate: denoising temporary mem, 269,053,632 bytes. (256.59M) in device memory I0814 12:11:09.603828 8776 device_cuda.cpp:865] Buffer allocate: denoising temporary color, 1,828,224 bytes. (1.74M) in device memory I0814 12:11:10.131752 8776 device_cuda.cpp:865] Buffer allocate: RenderBuffers, 25,165,824 bytes. (24.00M) in device memory I0814 12:11:10.140779 8776 device_cuda.cpp:865] Buffer allocate: RenderBuffers, 25,165,824 bytes. (24.00M) in device memory I0814 12:11:10.150812 8776 device_cuda.cpp:865] Buffer allocate: RenderBuffers, 25,165,824 bytes. (24.00M) in device memory I0814 12:11:10.186038 8776 device_cuda.cpp:865] Buffer allocate: denoising temporary mem, 259,305,312 bytes. (247.29M) in device memory I0814 12:11:10.254649 8776 device_cuda.cpp:865] Buffer allocate: denoising temporary color, 1,761,984 bytes. (1.68M) in device memory I0814 12:11:10.777823 8776 device_cuda.cpp:865] Buffer allocate: RenderBuffers, 25,165,824 bytes. (24.00M) in device memory I0814 12:11:10.787796 8776 device_cuda.cpp:865] Buffer allocate: RenderBuffers, 25,165,824 bytes. (24.00M) in device memory I0814 12:11:10.799791 8776 device_cuda.cpp:865] Buffer allocate: RenderBuffers, 25,165,824 bytes. (24.00M) in device memory I0814 12:11:10.837889 8776 device_cuda.cpp:865] Buffer allocate: denoising temporary mem, 251,789,216 bytes. (240.12M) in device memory I0814 12:11:10.907847 8776 device_cuda.cpp:865] Buffer allocate: denoising temporary color, 1,710,912 bytes. (1.63M) in device memory I0814 12:11:11.468462 10736 blender_session.cpp:585] Total render time: 55.2863 I0814 12:11:11.468462 10736 blender_session.cpp:586] Render time (without synchronization): 54.2853 I0814 12:11:11.564406 10736 util_task.cpp:347] De-initializing thread pool of task scheduler. Saved session recovery to 'C:\Users\ro\AppData\Local\Temp\quit.blend' Blender quit