============================================ = Blender 2.71 (sub 0) System Information = ============================================ Blender: ============================================ version 2.71 (sub 0), branch b'master', commit date b'2014-06-25' b'18:36', hash b'9337574', b'Release' build date: b'2014-06-25', b'22:33:12' platform: b'Windows:32bit' binary path: 'E:\\Program Files\\Blender Foundation\\Blender\\blender.exe' build cflags: b'-DWITH_FREESTYLE /nologo /J /W3 /Gd /w34062 /wd4018 /wd4065 /wd4127 /wd4181 /wd4200 /wd4244 /wd4267 /wd4305 /wd4800 /we4013 /we4431 /D_WIN32_WINNT=0x600 /openmp -O2 /Ob2 -DNDEBUG -DWIN32 -D_CONSOLE -D_LIB -D_CRT_SECURE_NO_DEPRECATE -DOPJ_STATIC -DWIN64 -DWITH_MOD_FLUID -DWITH_MOD_OCEANSIM -D__LITTLE_ENDIAN__ -DWITH_AUDASPACE -DWITH_AVI -DWITH_OPENNL' build cxxflags: b'/nologo /J /W3 /Gd /w34062 /wd4018 /wd4065 /wd4127 /wd4181 /wd4200 /wd4244 /wd4267 /wd4305 /wd4800 /we4013 /we4431 /D_WIN32_WINNT=0x600 /openmp /EHsc -O2 /Ob2 -DNDEBUG -DWIN32 -D_CONSOLE -D_LIB -D_CRT_SECURE_NO_DEPRECATE -DOPJ_STATIC -DWIN64 -DWITH_MOD_FLUID -DWITH_MOD_OCEANSIM -D__LITTLE_ENDIAN__ -DWITH_AUDASPACE -DWITH_AVI -DWITH_OPENNL' build linkflags: b'/SUBSYSTEM:CONSOLE /MACHINE:X64 /STACK:2097152 /OPT:NOREF /INCREMENTAL:NO /NODEFAULTLIB:msvcrt.lib /NODEFAULTLIB:msvcmrt.lib /NODEFAULTLIB:msvcurt.lib /NODEFAULTLIB:msvcrtd.lib' build system: b'SCons' Python: ============================================ version: 3.4.0 (default, Apr 19 2014, 02:21:04) [MSC v.1800 64 bit (AMD64)] paths: 'C:\\Users\\WASDkeys\\AppData\\Roaming\\Blender Foundation\\Blender\\2.71\\scripts\\addons' 'E:\\Program Files\\Blender Foundation\\Blender\\2.71\\scripts\\addons' 'C:\\Users\\WASDkeys\\AppData\\Roaming\\Blender Foundation\\Blender\\2.71\\scripts\\modules' 'E:\\Program Files\\Blender Foundation\\Blender\\2.71\\scripts\\startup' 'E:\\Program Files\\Blender Foundation\\Blender\\2.71\\scripts\\modules' 'E:\\Program Files\\Blender Foundation\\Blender\\python34.zip' 'E:\\Program Files\\Blender Foundation\\Blender\\2.71\\python\\DLLs' 'E:\\Program Files\\Blender Foundation\\Blender\\2.71\\python\\lib' 'E:\\Program Files\\Blender Foundation\\Blender' 'E:\\Program Files\\Blender Foundation\\Blender\\2.71\\python' 'E:\\Program Files\\Blender Foundation\\Blender\\2.71\\python\\lib\\site-packages' 'E:\\Program Files\\Blender Foundation\\Blender\\2.71\\scripts\\freestyle\\modules' 'E:\\Program Files\\Blender Foundation\\Blender\\2.71\\scripts\\addons\\modules' 'C:\\Users\\WASDkeys\\AppData\\Roaming\\Blender Foundation\\Blender\\2.71\\scripts\\addons\\modules' Directories: ============================================ scripts: ['E:\\Program Files\\Blender Foundation\\Blender\\2.71\\scripts', 'C:\\Users\\WASDkeys\\AppData\\Roaming\\Blender Foundation\\Blender\\2.71\\scripts', 'E:\\blends\\Scripts'] user scripts: 'C:\\Users\\WASDkeys\\AppData\\Roaming\\Blender Foundation\\Blender\\2.71\\scripts' pref scripts: 'E:\\blends\\Scripts' datafiles: 'C:\\Users\\WASDkeys\\AppData\\Roaming\\Blender Foundation\\Blender\\2.71\\datafiles\\' config: 'C:\\Users\\WASDkeys\\AppData\\Roaming\\Blender Foundation\\Blender\\2.71\\config\\' scripts : 'C:\\Users\\WASDkeys\\AppData\\Roaming\\Blender Foundation\\Blender\\2.71\\scripts\\' autosave: 'C:\\Users\\WASDkeys\\AppData\\Roaming\\Blender Foundation\\Blender\\2.71\\autosave\\' tempdir: 'E:\\tmp\\' FFmpeg: ============================================ 'avcodec':' ''55, 39, 101' 'avdevice':' ''55, 5, 100' 'avformat':' ''55, 19, 104' 'avutil':' ''52, 48, 101' 'swscale':' '' 2, 5, 101' Other Libraries: ============================================ OpenColorIO: 1, 0, 8 OpenImageIO: 1, 3, 12 OpenShadingLanguage: 1, 4, 1 OpenGL ============================================ renderer: 'GeForce GTX 770/PCIe/SSE2' vendor: 'NVIDIA Corporation' version: '4.4.0' extensions: 'GL_AMD_multi_draw_indirect GL_AMD_seamless_cubemap_per_texture' 'GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_bindless_texture' 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GL_ARB_gpu_shader_fp64' 'GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging' 'GL_ARB_indirect_parameters GL_ARB_instanced_arrays' 'GL_ARB_internalformat_query GL_ARB_internalformat_query2' 'GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment' 'GL_ARB_map_buffer_range GL_ARB_multi_bind GL_ARB_multi_draw_indirect' 'GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query' 'GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object' 'GL_ARB_point_parameters GL_ARB_point_sprite' 'GL_ARB_program_interface_query GL_ARB_provoking_vertex' 'GL_ARB_robust_buffer_access_behavior GL_ARB_robustness' 'GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map' 'GL_ARB_seamless_cubemap_per_texture GL_ARB_separate_shader_objects' 'GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding' 'GL_ARB_shader_draw_parameters GL_ARB_shader_group_vote' 'GL_ARB_shader_image_load_store GL_ARB_shader_image_size' 'GL_ARB_shader_objects GL_ARB_shader_precision' 'GL_ARB_query_buffer_object GL_ARB_shader_storage_buffer_object' 'GL_ARB_shader_subroutine GL_ARB_shader_texture_lod' 'GL_ARB_shading_language_100 GL_ARB_shading_language_420pack' 'GL_ARB_shading_language_include GL_ARB_shading_language_packing' 'GL_ARB_shadow GL_ARB_sparse_texture GL_ARB_stencil_texturing' 'GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp' 'GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32' 'GL_ARB_texture_buffer_range GL_ARB_texture_compression' 'GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc' 'GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array' 'GL_ARB_texture_env_add GL_ARB_texture_env_combine' 'GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3' 'GL_ARB_texture_float GL_ARB_texture_gather' 'GL_ARB_texture_mirror_clamp_to_edge GL_ARB_texture_mirrored_repeat' 'GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two' 'GL_ARB_texture_query_levels GL_ARB_texture_query_lod' 'GL_ARB_texture_rectangle GL_ARB_texture_rg 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GL_EXT_draw_buffers2 GL_EXT_draw_instanced' 'GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit' 'GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats' 'GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object' 'GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4' 'GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4' 'GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil' 'GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object' 'GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal' 'GL_EXT_secondary_color GL_EXT_separate_shader_objects' 'GL_EXT_separate_specular_color GL_EXT_shader_image_load_store' 'GL_EXT_shader_integer_mix GL_EXT_shadow_funcs GL_EXT_stencil_two_side' 'GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array' 'GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1' 'GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc' 'GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map' 'GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine' 'GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic' 'GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias' 'GL_EXT_texture_mirror_clamp GL_EXT_texture_object' 'GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB' 'GL_EXT_texture_sRGB_decode GL_EXT_texture_storage' 'GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback2' 'GL_EXT_vertex_array GL_EXT_vertex_array_bgra' 'GL_EXT_vertex_attrib_64bit GL_EXT_import_sync_object' 'GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_debug' 'GL_KTX_buffer_region GL_NV_bindless_multi_draw_indirect' 'GL_NV_bindless_texture GL_NV_blend_equation_advanced' 'GL_NV_blend_square GL_NV_compute_program5 GL_NV_conditional_render' 'GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float' 'GL_NV_depth_clamp GL_NV_draw_texture GL_NV_ES1_1_compatibility' 'GL_NV_ES3_1_compatibility GL_NV_explicit_multisample GL_NV_fence' 'GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragment_program' 'GL_NV_fragment_program_option GL_NV_fragment_program2' 'GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4' 'GL_NV_gpu_program4 GL_NV_gpu_program4_1 GL_NV_gpu_program5' 'GL_NV_gpu_program5_mem_extended GL_NV_gpu_program_fp64' 'GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent' 'GL_NV_multisample_coverage GL_NV_multisample_filter_hint' 'GL_NV_occlusion_query GL_NV_packed_depth_stencil' 'GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2' 'GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite' 'GL_NV_primitive_restart GL_NV_register_combiners' 'GL_NV_register_combiners2 GL_NV_shader_atomic_counters' 'GL_NV_shader_atomic_float GL_NV_shader_buffer_load' 'GL_NV_shader_storage_buffer_object GL_NV_texgen_reflection' 'GL_NV_texture_barrier GL_NV_texture_compression_vtc' 'GL_NV_texture_env_combine4 GL_NV_texture_expand_normal' 'GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader' 'GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback' 'GL_NV_transform_feedback2 GL_NV_vertex_array_range' 'GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit' 'GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program' 'GL_NV_vertex_program1_1 GL_NV_vertex_program2' 'GL_NV_vertex_program2_option GL_NV_vertex_program3' 'GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_NVX_nvenc_interop' 'GL_NV_shader_thread_group GL_NV_shader_thread_shuffle' 'GL_KHR_blend_equation_advanced GL_SGIS_generate_mipmap' 'GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow' 'GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control '