# Blender 2.81 (sub 13), Commit date: 2019-10-05 15:18, Hash 0bdf4e2f2d1c bpy.data.screens["Layout"].shading.type = 'RENDERED' # Property Saved "ANI-EP02-02-Pooldæk_sh02.blend" # Info bpy.ops.mesh.extrude_context_move(MESH_OT_extrude_context={"use_normal_flip":False, "mirror":False}, TRANSFORM_OT_translate={"value":(-0, -0, -1.58307), "orient_type":'GLOBAL', "orient_matrix":((1, 0, 0), (0, 1, 0), (0, 0, 1)), "orient_matrix_type":'GLOBAL', "constraint_axis":(False, False, True), "mirror":False, "use_proportional_edit":False, "proportional_edit_falloff":'SMOOTH', "proportional_size":0.179859, "use_proportional_connected":False, "use_proportional_projected":False, "snap":False, "snap_target":'CLOSEST', "snap_point":(0, 0, 0), "snap_align":False, "snap_normal":(0, 0, 0), "gpencil_strokes":False, "cursor_transform":False, "texture_space":False, "remove_on_cancel":False, "release_confirm":True, "use_accurate":False}) # Operator bpy.context.object.modifiers["Subdivision"].show_viewport = False # Property bpy.ops.transform.translate(value=(0.183023, 0, 0), orient_type='GLOBAL', orient_matrix=((1, 0, 0), (0, 1, 0), (0, 0, 1)), orient_matrix_type='GLOBAL', constraint_axis=(True, False, False), mirror=True, use_proportional_edit=False, proportional_edit_falloff='SMOOTH', proportional_size=0.179859, use_proportional_connected=False, use_proportional_projected=False, release_confirm=True) # Operator Saved "ANI-EP02-02-Pooldæk_sh02.blend" # Info bpy.ops.mesh.extrude_context_move(MESH_OT_extrude_context={"use_normal_flip":False, "mirror":False}, TRANSFORM_OT_translate={"value":(-0, -0, -1.52985), "orient_type":'GLOBAL', "orient_matrix":((1, 0, 0), (0, 1, 0), (0, 0, 1)), "orient_matrix_type":'GLOBAL', "constraint_axis":(False, False, True), "mirror":False, "use_proportional_edit":False, "proportional_edit_falloff":'SMOOTH', "proportional_size":0.179859, "use_proportional_connected":False, "use_proportional_projected":False, "snap":False, "snap_target":'CLOSEST', "snap_point":(0, 0, 0), "snap_align":False, "snap_normal":(0, 0, 0), "gpencil_strokes":False, "cursor_transform":False, "texture_space":False, "remove_on_cancel":False, "release_confirm":True, "use_accurate":False}) # Operator bpy.ops.transform.translate(value=(0.129488, 0, 0), orient_type='GLOBAL', orient_matrix=((1, 0, 0), (0, 1, 0), (0, 0, 1)), orient_matrix_type='GLOBAL', constraint_axis=(True, False, False), mirror=True, use_proportional_edit=False, proportional_edit_falloff='SMOOTH', proportional_size=0.179859, use_proportional_connected=False, use_proportional_projected=False, release_confirm=True) # Operator bpy.ops.mesh.extrude_context_move(MESH_OT_extrude_context={"use_normal_flip":False, "mirror":False}, TRANSFORM_OT_translate={"value":(-0, -0, -1.66621), "orient_type":'GLOBAL', "orient_matrix":((1, 0, 0), (0, 1, 0), (0, 0, 1)), "orient_matrix_type":'GLOBAL', "constraint_axis":(False, False, True), "mirror":False, "use_proportional_edit":False, "proportional_edit_falloff":'SMOOTH', "proportional_size":0.179859, "use_proportional_connected":False, "use_proportional_projected":False, "snap":False, "snap_target":'CLOSEST', "snap_point":(0, 0, 0), "snap_align":False, "snap_normal":(0, 0, 0), "gpencil_strokes":False, "cursor_transform":False, "texture_space":False, "remove_on_cancel":False, "release_confirm":True, "use_accurate":False}) # Operator bpy.ops.transform.translate(value=(0.174431, 0, 0), orient_type='GLOBAL', orient_matrix=((1, 0, 0), (0, 1, 0), (0, 0, 1)), orient_matrix_type='GLOBAL', constraint_axis=(True, False, False), mirror=True, use_proportional_edit=False, proportional_edit_falloff='SMOOTH', proportional_size=0.179859, use_proportional_connected=False, use_proportional_projected=False, release_confirm=True) # Operator Saved "ANI-EP02-02-Pooldæk_sh02.blend" # Info bpy.ops.object.editmode_toggle() # Operator Saved "ANI-EP02-02-Pooldæk_sh02.blend" # Info bpy.context.object.modifiers["Subdivision"].show_viewport = True # Property Saved "ANI-EP02-02-Pooldæk_sh02.blend" # Info bpy.ops.object.shade_smooth() # Operator bpy.ops.object.editmode_toggle() # Operator # backtrace 0 Blender 0x0000000107a05e27 BLI_system_backtrace + 55 1 Blender 0x000000010772cda9 sig_handle_crash + 361 2 libsystem_platform.dylib 0x00007fff5c1ffb5d _sigtramp + 29 3 ??? 0x0000001916366690 0x0 + 107746846352 4 Blender 0x000000010cd9873f GPU_vertbuf_use + 175 5 Blender 0x000000010cd79410 create_bindings + 48 6 Blender 0x000000010cd78e25 batch_update_program_bindings + 101 7 Blender 0x000000010cd78c61 GPU_batch_draw_advanced + 113 8 Blender 0x000000010b4d8380 draw_call_single_do + 672 9 Blender 0x000000010b4d776b drw_draw_pass_ex + 1371 10 Blender 0x000000010b4f0da0 eevee_draw_background + 752 11 Blender 0x000000010b4cdfd6 DRW_draw_render_loop_ex + 1494 12 Blender 0x000000010b7b28ed view3d_main_region_draw + 125 13 Blender 0x000000010b823e9e ED_region_do_draw + 366 14 Blender 0x0000000107c2f84b wm_draw_update + 1899 15 Blender 0x0000000107c2d470 WM_main + 48 16 Blender 0x0000000107729616 main + 934 17 libdyld.dylib 0x00007fff5c0143d5 start + 1