Switching to fully guarded memory allocator. Blender 2.82 (sub 7) Build: 2020-02-13 01:56:46 Windows Release argv[0] = blender argv[1] = --debug argv[2] = --debug-cycles argv[3] = --python-expr argv[4] = import bpy; bpy.ops.wm.sysinfo(filepath=r'C:\Users\jakub\AppData\Local\Temp\blender\debug_logs\blender_system_info.txt') Read prefs: C:\Users\jakub\AppData\Roaming\Blender Foundation\Blender\2.82\config\userpref.blend read file Version 280 sub 39 date unknown hash unknown found bundled python: C:\Program Files\Blender Foundation\Blender 2.82\2.82\python I0518 22:14:07.823431 25176 blender_python.cpp:184] Debug flags initialized to: CPU flags: AVX2 : True AVX : True SSE4.1 : True SSE3 : True SSE2 : True BVH layout : BVH8 Split : False CUDA flags: Adaptive Compile : False OptiX flags: CUDA streams : 1 OpenCL flags: Device type : ALL Debug : False Memory limit : 0 I0518 22:14:09.673653 25176 device_opencl.cpp:48] CLEW initialization succeeded. I0518 22:14:09.754673 25176 device_cuda.cpp:2582] CUEW initialization succeeded I0518 22:14:09.754673 25176 device_cuda.cpp:2584] Found precompiled kernels I0518 22:14:12.480294 25176 device_cuda.cpp:2708] Device has compute preemption or is not used for display. I0518 22:14:12.480294 25176 device_cuda.cpp:2711] Added device "GeForce RTX 2070" with id "CUDA_GeForce RTX 2070_0000:08:00".