ERROR (gpu.shader): workbench_opaque_mesh_tex_none_no_clip VertShader: | 290 | void main() 291 | { 292 | vec3 world_pos = point_object_to_world(pos); | 293 | gl_Position = point_world_to_ndc(world_pos); 294 | | Error: C1503: undefined variable "point_object_to_world" | 291 | { 292 | vec3 world_pos = point_object_to_world(pos); 293 | gl_Position = point_world_to_ndc(world_pos); | 294 | 295 | view_clipping_distances(world_pos); | Error: C1503: undefined variable "point_world_to_ndc" | 293 | gl_Position = point_world_to_ndc(world_pos); 294 | 295 | view_clipping_distances(world_pos); | 296 | 297 | uv_interp = au; | Error: C1503: undefined variable "view_clipping_distances" | 297 | uv_interp = au; 298 | 299 | normal_interp = normalize(normal_object_to_view(nor)); | 300 | 301 | workbench_material_data_get(resource_handle, color_interp, alpha_interp, roughness, metallic); | Error: C1503: undefined variable "normal_object_to_view" | 299 | normal_interp = normalize(normal_object_to_view(nor)); 300 | 301 | workbench_material_data_get(resource_handle, color_interp, alpha_interp, roughness, metallic); | 302 | 303 | if (materialIndex == 0) { | Error: C1503: undefined variable "workbench_material_data_get" | Error: C1503: undefined variable "resource_id" | 305 | } 306 | 307 | object_id = int(uint(resource_handle) & 0xFFFFu) + 1; | 308 | } | Error: C1503: undefined variable "resource_id"