===================================== = Blender 2.48 System Information = ===================================== Platform: win32 ======== Python: ====== - Version: 2.5.2 (r252:60911, Oct 13 2008, 20:50:37) [MSC v.1500 32 bit (Intel)] - Paths: C:\Program Files\Blender Foundation\Blender C:\Program Files\Blender Foundation\Blender\python25.zip C:\Python25\Lib C:\Python25\DLLs C:\Python25\Lib\lib-tk C:\Program Files\Blender Foundation\Blender C:\Python25 C:\Python25\lib\site-packages C:\PROGRA~1\BLENDE~1\Blender C:\Program Files\Blender Foundation\Blender\.blender\scripts C:\Program Files\Blender Foundation\Blender\.blender\scripts\bpymodules - Directories: Blender home dir: C:\Program Files\Blender Foundation\Blender\.blender Default dir for scripts: C:\Program Files\Blender Foundation\Blender\.blender\scripts Default "bpydata/" data dir for scripts: C:\Program Files\Blender Foundation\Blender\.blender\scripts\bpydata User defined dir for scripts: -- not found Data dir "bpydata/" inside user defined dir: -- not found Default config data "bpydata/config/" dir: C:\Program Files\Blender Foundation\Blender\.blender\scripts\bpydata\config - Modules: all basic ones were found. OpenGL: ====== - Renderer: ASUS EAH2600 Series - Vendor: ATI Technologies Inc. - Version: 2.0.6747 Release - Extensions: GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_fragment_program GL_ARB_fragment_shader GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_shader_objects GL_ARB_shading_language_100 GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_mirrored_repeat GL_ARB_texture_non_power_of_two GL_ARB_texture_rectangle GL_ARB_transpose_matrix GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_texture GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_object GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_pixels GL_EXT_point_parameters GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_vertex_array GL_KTX_buffer_region GL_NV_blend_square GL_NV_texgen_reflection GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_WIN_swap_hint WGL_EXT_swap_control - Simplistic almost useless benchmark: Redrawing all areas 10 times took 0.4111 seconds. .. (*) Found 2 notices, documented in the text above.