============================================ = Blender 2.66 (sub 1) System Information = ============================================ Blender: ============================================ version 2.66 (sub 1), revision b'55057'. b'Release' build date: b'2013-03-05', b'16:51:10' platform: b'Linux:64bit' binary path: '/home/geeks/install/blender-2.66a-linux-glibc211-x86_64/blender' build cflags: b'-pipe -fPIC -funsigned-char -fno-strict-aliasing -D_LARGEFILE_SOURCE -D_FILE_OFFSET_BITS=64 -D_LARGEFILE64_SOURCE -fopenmp -DNDEBUG -O2 -msse -msse2 -DWITH_MOD_FLUID -DWITH_MOD_OCEANSIM -D__LITTLE_ENDIAN__ -DWITH_AUDASPACE -DWITH_AVI -DWITH_BOOL_COMPAT' build cxxflags: b'-pipe -fPIC -funsigned-char -fno-strict-aliasing -D_LARGEFILE_SOURCE -D_FILE_OFFSET_BITS=64 -D_LARGEFILE64_SOURCE -fopenmp -fpermissive -D__STDC_CONSTANT_MACROS -DNDEBUG -O2 -msse -msse2 -DWITH_MOD_FLUID -DWITH_MOD_OCEANSIM -D__LITTLE_ENDIAN__ -DWITH_AUDASPACE -DWITH_AVI -DWITH_BOOL_COMPAT' build linkflags: b'-lrt' build system: b'SCons' Python: ============================================ version: 3.3.0 (default, Nov 6 2012, 11:42:41) [GCC 4.7.1] paths: '/home/geeks/install/blender-2.66a-linux-glibc211-x86_64/2.66/scripts/addons' '/home/geeks/install/blender-2.66a-linux-glibc211-x86_64/2.66/scripts/startup' '/home/geeks/install/blender-2.66a-linux-glibc211-x86_64/2.66/scripts/modules' '/home/geeks/install/blender-2.66a-linux-glibc211-x86_64/2.66/python/lib/python33.zip' '/home/geeks/install/blender-2.66a-linux-glibc211-x86_64/2.66/python/lib/python3.3/' '/home/geeks/install/blender-2.66a-linux-glibc211-x86_64/2.66/python/lib/python3.3/plat-linux' '/home/geeks/install/blender-2.66a-linux-glibc211-x86_64/2.66/python/lib/python3.3/lib-dynload' '/home/geeks/install/blender-2.66a-linux-glibc211-x86_64/2.66/scripts/addons/modules' '/home/geeks/.config/blender/2.66/scripts/addons/modules' Directories: ============================================ scripts: ['/home/geeks/install/blender-2.66a-linux-glibc211-x86_64/2.66/scripts'] user scripts: '/home/geeks/.config/blender/2.66/scripts' pref scripts: None datafiles: '/home/geeks/.config/blender/2.66/datafiles/' config: '/home/geeks/.config/blender/2.66/config/' scripts : '/home/geeks/.config/blender/2.66/scripts/' autosave: '/home/geeks/.config/blender/2.66/autosave/' tempdir: '/tmp/' FFmpeg: ============================================ 'avcodec':' ''54, 59, 100' 'avdevice':' ''54, 2, 101' 'avformat':' ''54, 29, 104' 'avutil':' ''51, 73, 101' 'swscale':' '' 2, 1, 101' OpenGL ============================================ renderer: 'GeForce GTX 580/PCIe/SSE2' vendor: 'NVIDIA Corporation' version: '4.2.0 NVIDIA 304.64' extensions: 'GL_AMD_multi_draw_indirect GL_ARB_base_instance' 'GL_ARB_blend_func_extended GL_ARB_color_buffer_float' 'GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage' 'GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_depth_buffer_float' 'GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers' 'GL_ARB_draw_buffers_blend GL_ARB_draw_indirect' 'GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced' 'GL_ARB_ES2_compatibility GL_ARB_explicit_attrib_location' 'GL_ARB_fragment_coord_conventions GL_ARB_fragment_program' 'GL_ARB_fragment_program_shadow GL_ARB_fragment_shader' 'GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB' 'GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5' 'GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel' 'GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays' 'GL_ARB_internalformat_query GL_ARB_map_buffer_alignment' 'GL_ARB_map_buffer_range GL_ARB_multisample GL_ARB_multitexture' 'GL_ARB_occlusion_query GL_ARB_occlusion_query2' 'GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite' 'GL_ARB_provoking_vertex GL_ARB_robustness GL_ARB_sample_shading' 'GL_ARB_sampler_objects GL_ARB_seamless_cube_map' 'GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters' 'GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store' 'GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_subroutine' 'GL_ARB_shader_texture_lod GL_ARB_shading_language_100' 'GL_ARB_shading_language_420pack GL_ARB_shading_language_include' 'GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_sync' 'GL_ARB_tessellation_shader GL_ARB_texture_border_clamp' 'GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32' 'GL_ARB_texture_compression GL_ARB_texture_compression_bptc' 'GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map' 'GL_ARB_texture_cube_map_array GL_ARB_texture_env_add' 'GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar' 'GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather' 'GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample' 'GL_ARB_texture_non_power_of_two GL_ARB_texture_query_lod' 'GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui' 'GL_ARB_texture_storage GL_ARB_texture_swizzle GL_ARB_timer_query' 'GL_ARB_transform_feedback2 GL_ARB_transform_feedback3' 'GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix' 'GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra' 'GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit' 'GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader' 'GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array' 'GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float' 'GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add' 'GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color' 'GL_EXT_blend_equation_separate GL_EXT_blend_func_separate' 'GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array' 'GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access' 'GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements' 'GL_EXT_fog_coord GL_EXT_framebuffer_blit' 'GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats' 'GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB' 'GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters' 'GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays' 'GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels' 'GL_EXT_pixel_buffer_object GL_EXT_point_parameters' 'GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color' 'GL_EXT_separate_shader_objects GL_EXT_separate_specular_color' 'GL_EXT_shader_image_load_store GL_EXT_shadow_funcs' 'GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D' 'GL_EXT_texture_array GL_EXT_texture_buffer_object' 'GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc' 'GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc' 'GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp' 'GL_EXT_texture_env_combine GL_EXT_texture_env_dot3' 'GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888' 'GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias' 'GL_EXT_texture_mirror_clamp GL_EXT_texture_object' 'GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB' 'GL_EXT_texture_sRGB_decode GL_EXT_texture_storage' 'GL_EXT_texture_swizzle GL_EXT_texture_type_2_10_10_10_REV' 'GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array' 'GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit' 'GL_EXT_x11_sync_object GL_EXT_import_sync_object GL_IBM_rasterpos_clip' 'GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_alpha_test' 'GL_NV_blend_minmax GL_NV_blend_square GL_NV_complex_primitives' 'GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image' 'GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_ES1_1_compatibility' 'GL_NV_explicit_multisample GL_NV_fbo_color_attachments GL_NV_fence' 'GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragdepth' 'GL_NV_fragment_program GL_NV_fragment_program_option' 'GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage' 'GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_gpu_program4_1' 'GL_NV_gpu_program5 GL_NV_gpu_program_fp64 GL_NV_gpu_shader5' 'GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage' 'GL_NV_multisample_filter_hint GL_NV_occlusion_query' 'GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object' 'GL_NV_parameter_buffer_object2 GL_NV_path_rendering' 'GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart' 'GL_NV_register_combiners GL_NV_register_combiners2' 'GL_NV_shader_atomic_counters GL_NV_shader_atomic_float' 'GL_NV_shader_buffer_load GL_NV_texgen_reflection GL_NV_texture_barrier' 'GL_NV_texture_compression_vtc GL_NV_texture_env_combine4' 'GL_NV_texture_expand_normal GL_NV_texture_lod_clamp' 'GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader' 'GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback' 'GL_NV_transform_feedback2 GL_NV_vdpau_interop GL_NV_vertex_array_range' 'GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit' 'GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program' 'GL_NV_vertex_program1_1 GL_NV_vertex_program2' 'GL_NV_vertex_program2_option GL_NV_vertex_program3' 'GL_NVX_conditional_render GL_NVX_gpu_memory_info' 'GL_OES_compressed_paletted_texture GL_OES_depth24 GL_OES_depth32' 'GL_OES_depth_texture GL_OES_element_index_uint' 'GL_OES_fbo_render_mipmap GL_OES_get_program_binary GL_OES_mapbuffer' 'GL_OES_packed_depth_stencil GL_OES_point_size_array' 'GL_OES_point_sprite GL_OES_rgb8_rgba8 GL_OES_read_format' 'GL_OES_standard_derivatives GL_OES_texture_3D GL_OES_texture_float' 'GL_OES_texture_float_linear GL_OES_texture_half_float' 'GL_OES_texture_half_float_linear GL_OES_texture_npot' 'GL_OES_vertex_array_object GL_OES_vertex_half_float' 'GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture' 'GL_SGIX_shadow GL_SUN_slice_accum '