diff --git a/source/blender/draw/modes/object_mode.c b/source/blender/draw/modes/object_mode.c index e8c600ee545..1fb56f2f072 100644 --- a/source/blender/draw/modes/object_mode.c +++ b/source/blender/draw/modes/object_mode.c @@ -979,8 +979,8 @@ static void DRW_shgroup_empty_image(OBJECT_Shaders *sh_data, if (ima != NULL) { tex = GPU_texture_from_blender(ima, ob->iuser, GL_TEXTURE_2D); if (tex) { - size[0] = GPU_texture_width(tex); - size[1] = GPU_texture_height(tex); + size[0] = GPU_texture_orig_width(tex); + size[1] = GPU_texture_orig_height(tex); } } diff --git a/source/blender/gpu/GPU_texture.h b/source/blender/gpu/GPU_texture.h index 3fb7dfc6331..c798788724f 100644 --- a/source/blender/gpu/GPU_texture.h +++ b/source/blender/gpu/GPU_texture.h @@ -237,6 +237,9 @@ int GPU_texture_detach_framebuffer(GPUTexture *tex, struct GPUFrameBuffer *fb); int GPU_texture_target(const GPUTexture *tex); int GPU_texture_width(const GPUTexture *tex); int GPU_texture_height(const GPUTexture *tex); +int GPU_texture_orig_width(const GPUTexture *tex); +int GPU_texture_orig_height(const GPUTexture *tex); +void GPU_texture_orig_size_set(GPUTexture *tex, int w, int h); int GPU_texture_layers(const GPUTexture *tex); eGPUTextureFormat GPU_texture_format(const GPUTexture *tex); int GPU_texture_samples(const GPUTexture *tex); diff --git a/source/blender/gpu/intern/gpu_draw.c b/source/blender/gpu/intern/gpu_draw.c index 7813ae68371..e48f14a6894 100644 --- a/source/blender/gpu/intern/gpu_draw.c +++ b/source/blender/gpu/intern/gpu_draw.c @@ -469,6 +469,9 @@ GPUTexture *GPU_texture_from_blender(Image *ima, ImageUser *iuser, int textarget BKE_image_release_ibuf(ima, ibuf, NULL); *tex = GPU_texture_from_bindcode(textarget, bindcode); + + GPU_texture_orig_size_set(*tex, ibuf->x, ibuf->y); + return *tex; } diff --git a/source/blender/gpu/intern/gpu_texture.c b/source/blender/gpu/intern/gpu_texture.c index 58d0dd5576f..54e93c361ca 100644 --- a/source/blender/gpu/intern/gpu_texture.c +++ b/source/blender/gpu/intern/gpu_texture.c @@ -68,6 +68,7 @@ typedef enum eGPUTextureFormatFlag { /* GPUTexture */ struct GPUTexture { int w, h, d; /* width/height/depth */ + int orig_w, orig_h; /* width/height (of source data), optional. */ int number; /* number for multitexture binding */ int refcount; /* reference count */ GLenum target; /* GL_TEXTURE_* */ @@ -1778,6 +1779,22 @@ int GPU_texture_height(const GPUTexture *tex) return tex->h; } +int GPU_texture_orig_width(const GPUTexture *tex) +{ + return tex->orig_w; +} + +int GPU_texture_orig_height(const GPUTexture *tex) +{ + return tex->orig_h; +} + +void GPU_texture_orig_size_set(GPUTexture *tex, int w, int h) +{ + tex->orig_w = w; + tex->orig_h = h; +} + int GPU_texture_layers(const GPUTexture *tex) { return tex->d;