diff --git a/manual/modeling/curves/primitives.rst b/manual/modeling/curves/primitives.rst index de30b2cb..c255eb06 100644 --- a/manual/modeling/curves/primitives.rst +++ b/manual/modeling/curves/primitives.rst @@ -14,8 +14,13 @@ Primitives When adding curves there are some common options like other :ref:`Objects `. -In Object/Edit Mode, the *Add Curve* menu, provides a few different curve primitives: +.. note:: + Eventually all the primitive curves will be replaced to use the same curve system used for hair curves. + Until this is done, their features will diverge. + They can be converted interchangeably to access the full range of edit and sculpting functionalities. + +In Object/Edit Mode, the *Add Curve* menu, provides a few different curve primitives: Bézier Curve ============ @@ -55,7 +60,7 @@ Adds an empty high-performance curve object and automatically assigns the active This curve can be edited via :doc:`sculpting `. .. note:: - Eventually all the primitive curves will be replaced to use the same curve system used for hair curves. - Until this is done, their features will diverge. - - They can be converted interchangeably to access the full range of edit and sculpting functionalities. + The hair curves have the following limitations: + * No Edit Mode. + * Not supported in Wireframe viewport shading. + * Not selectable in X-Ray mode.