Switching to fully guarded memory allocator. Blender 2.83 (sub 5) Build: 2020-02-29 08:02:22 Windows Release argv[0] = blender argv[1] = --debug argv[2] = --debug-gpu argv[3] = --debug-gpu-force-workarounds argv[4] = --python-expr argv[5] = import bpy; bpy.ops.wm.sysinfo(filepath=r'C:\Users\PASANG~1\AppData\Local\Temp\blender\debug_logs\blender_system_info.txt') Read prefs: C:\Users\Pasang Bomjan\AppData\Roaming\Blender Foundation\Blender\2.83\config\userpref.blend read file Version 280 sub 39 date unknown hash unknown GPUTexture: create : TEXTURE_CUBE_MAP, RGBA16F, w : 2, h : 2, d : 0, comp : 4, size : 0.00 MiB GPU: Bypassing workaround detection. GPU: OpenGL identification strings GPU: vendor: Intel GPU: renderer: Intel(R) HD Graphics 400 GPU: version: 4.4.0 - Build 20.19.15.5107 GPUTexture: create : TEXTURE_1D, RGBA8, w : 1, h : 0, d : 0, comp : 4, size : 0.00 MiB GPUTexture: create : TEXTURE_2D, RGBA8, w : 1, h : 1, d : 0, comp : 4, size : 0.00 MiB GPUTexture: create : TEXTURE_3D, RGBA8, w : 1, h : 1, d : 1, comp : 4, size : 0.00 MiB Using OpenGL 4.3 debug facilities GL application marker: Successfully hooked OpenGL debug callback. found bundled python: C:\Users\Pasang Bomjan\3D Objects\blender-2.83-85f980c517e4-windows64\blender-2.83-85f980c517e4-windows64\2.83\python GPUTexture: create : TEXTURE_2D, RGBA8, w : 1005, h : 22, d : 0, comp : 4, size : 0.08 MiB GPUTexture: create : TEXTURE_1D_ARRAY, R8, w : 16384, h : 1, d : 0, comp : 1, size : 0.02 MiB GPUTexture: create : TEXTURE_2D, RGBA8, w : 361, h : 22, d : 0, comp : 4, size : 0.03 MiB GPUTexture: create : TEXTURE_2D, RGBA8, w : 1366, h : 17, d : 0, comp : 4, size : 0.09 MiB GPUTexture: create : TEXTURE_2D, RGBA8, w : 237, h : 22, d : 0, comp : 4, size : 0.02 MiB GPUTexture: create : TEXTURE_2D, RGBA8, w : 22, h : 400, d : 0, comp : 4, size : 0.03 MiB GPUTexture: create : TEXTURE_2D, RGBA8, w : 215, h : 400, d : 0, comp : 4, size : 0.33 MiB GPUTexture: create : TEXTURE_1D_ARRAY, R8, w : 16384, h : 1, d : 0, comp : 1, size : 0.02 MiB GPUTexture: create : TEXTURE_2D, RGBA8, w : 237, h : 22, d : 0, comp : 4, size : 0.02 MiB GPUTexture: create : TEXTURE_2D, RGBA8, w : 237, h : 178, d : 0, comp : 4, size : 0.16 MiB GPUTexture: create : TEXTURE_2D, RGBA8, w : 1128, h : 22, d : 0, comp : 4, size : 0.09 MiB GPUTexture: create : TEXTURE_2D, RGBA8, w : 1128, h : 25, d : 0, comp : 4, size : 0.11 MiB GL API deprecated behavior: API_ID_LINE_WIDTH deprecated behavior warning has been generated. Wide lines have been deprecated. glLineWidth set to 2.000000. glLineWidth with width greater than 1.0 will generate GL_INVALID_VALUE error in future versions GPUTexture: create : TEXTURE_2D, RGBA8, w : 1128, h : 22, d : 0, comp : 4, size : 0.09 MiB GPUTexture: create : TEXTURE_2D, RGBA8, w : 1128, h : 22, d : 0, comp : 4, size : 0.09 MiB GPUTexture: create : TEXTURE_2D, RGBA8, w : 45, h : 531, d : 0, comp : 4, size : 0.09 MiB GPUTexture: create : TEXTURE_2D, RGBA16F, w : 1128, h : 553, d : 0, comp : 4, size : 9.52 MiB GPUTexture: create : TEXTURE_2D, (null), w : 1128, h : 553, d : 0, comp : 4, size : 2.38 MiB GPUTexture: create : TEXTURE_2D, DEPTH32F_STENCIL8, w : 1128, h : 553, d : 0, comp : 1, size : 4.76 MiB GPUTexture: create : TEXTURE_1D, RGBA8, w : 257, h : 0, d : 0, comp : 4, size : 0.00 MiB GPUTexture: create : TEXTURE_1D, RGBA8, w : 256, h : 0, d : 0, comp : 4, size : 0.00 MiB GPUTexture: create : TEXTURE_3D, RGBA8, w : 1, h : 1, d : 1, comp : 4, size : 0.00 MiB GPUTexture: create : TEXTURE_1D, RGBA8, w : 1, h : 0, d : 0, comp : 4, size : 0.00 MiB GPUTexture: create : TEXTURE_2D, RGBA16F, w : 1128, h : 553, d : 0, comp : 4, size : 9.52 MiB GPUTexture: create : TEXTURE_2D, RGBA16, w : 1128, h : 553, d : 0, comp : 4, size : 9.52 MiB GPUTexture: create : TEXTURE_2D, R32UI, w : 1128, h : 553, d : 0, comp : 1, size : 2.38 MiB GPUTexture: create : TEXTURE_2D, RG16, w : 1128, h : 553, d : 0, comp : 2, size : 2.38 MiB GPUTexture: create : TEXTURE_2D, RGBA16F, w : 64, h : 64, d : 0, comp : 4, size : 0.06 MiB GPUTexture: create : TEXTURE_2D, RGBA16, w : 1128, h : 553, d : 0, comp : 4, size : 9.52 MiB GPUTexture: create : TEXTURE_2D, DEPTH32F_STENCIL8, w : 1128, h : 553, d : 0, comp : 1, size : 4.76 MiB GPUTexture: create : TEXTURE_2D, RGBA8, w : 1, h : 1, d : 0, comp : 4, size : 0.00 MiB GPUTexture: create : TEXTURE_2D, DEPTH_COMPONENT24, w : 1, h : 1, d : 0, comp : 1, size : 0.00 MiB GPUTexture: create : TEXTURE_2D, (null), w : 1128, h : 553, d : 0, comp : 4, size : 2.38 MiB GPUTexture: create : TEXTURE_2D, RGBA8, w : 1128, h : 553, d : 0, comp : 4, size : 2.38 MiB GPUTexture: create : TEXTURE_2D, DEPTH32F_STENCIL8, w : 1128, h : 553, d : 0, comp : 1, size : 4.76 MiB GPUTexture: create : TEXTURE_2D, R16UI, w : 1128, h : 553, d : 0, comp : 1, size : 1.19 MiB GPUTexture: create : TEXTURE_2D, DEPTH32F_STENCIL8, w : 1128, h : 553, d : 0, comp : 1, size : 4.76 MiB GPUTexture: create : TEXTURE_1D_ARRAY, R8, w : 16384, h : 1, d : 0, comp : 1, size : 0.02 MiB GPUTexture: create : TEXTURE_2D, RGBA8, w : 416, h : 399, d : 0, comp : 4, size : 0.63 MiB GL API deprecated behavior: API_ID_LINE_WIDTH deprecated behavior warning has been generated. Wide lines have been deprecated. glLineWidth set to 2.000000. glLineWidth with width greater than 1.0 will generate GL_INVALID_VALUE error in future versions GL API deprecated behavior: API_ID_LINE_WIDTH deprecated behavior warning has been generated. Wide lines have been deprecated. glLineWidth set to 2.000000. glLineWidth with width greater than 1.0 will generate GL_INVALID_VALUE error in future versions GPUTexture: create : TEXTURE_2D, RGBA8, w : 126, h : 382, d : 0, comp : 4, size : 0.18 MiB GPUTexture: create : TEXTURE_2D, RGBA8, w : 126, h : 29, d : 0, comp : 4, size : 0.01 MiB GPUTexture: create : TEXTURE_2D, RGBA8, w : 396, h : 411, d : 0, comp : 4, size : 0.62 MiB GL API deprecated behavior: API_ID_LINE_WIDTH deprecated behavior warning has been generated. Wide lines have been deprecated. glLineWidth set to 2.000000. glLineWidth with width greater than 1.0 will generate GL_INVALID_VALUE error in future versions GL API deprecated behavior: API_ID_LINE_WIDTH deprecated behavior warning has been generated. Wide lines have been deprecated. glLineWidth set to 2.000000. glLineWidth with width greater than 1.0 will generate GL_INVALID_VALUE error in future versions GPUTexture: create : TEXTURE_1D_ARRAY, R8, w : 16384, h : 1, d : 0, comp : 1, size : 0.02 MiB GL API error: Error has been generated. GL error GL_INVALID_VALUE in TexSubImage2D: (ID: 2719005830) Generic error Crash backtrace not supported on release builds GL API error: Error has been generated. GL error GL_INVALID_VALUE in TexSubImage2D: (ID: 2719005830) Generic error Crash backtrace not supported on release builds GPUTexture: create : TEXTURE_1D_ARRAY, R8, w : 16384, h : 1, d : 0, comp : 1, size : 0.02 MiB GL API error: Error has been generated. GL error GL_INVALID_VALUE in TexSubImage2D: (ID: 2719005830) Generic error Crash backtrace not supported on release builds GL API error: Error has been generated. GL error GL_INVALID_VALUE in TexSubImage2D: (ID: 2719005830) Generic error Crash backtrace not supported on release builds GL API error: Error has been generated. GL error GL_INVALID_VALUE in TexSubImage2D: (ID: 2719005830) Generic error Crash backtrace not supported on release builds GL API deprecated behavior: API_ID_LINE_WIDTH deprecated behavior warning has been generated. Wide lines have been deprecated. glLineWidth set to 2.000000. glLineWidth with width greater than 1.0 will generate GL_INVALID_VALUE error in future versions GL API error: Error has been generated. GL error GL_INVALID_VALUE in TexSubImage2D: (ID: 2719005830) Generic error Crash backtrace not supported on release builds GL API error: Error has been generated. GL error GL_INVALID_VALUE in TexSubImage2D: (ID: 2719005830) Generic error Crash backtrace not supported on release builds GPUTexture: create : TEXTURE_1D_ARRAY, R8, w : 16384, h : 1, d : 0, comp : 1, size : 0.02 MiB GPUTexture: create : TEXTURE_2D, RGBA8, w : 288, h : 60, d : 0, comp : 4, size : 0.07 MiB Saved session recovery to 'C:\Users\PASANG~1\AppData\Local\Temp\quit.blend' Writing userprefs: 'C:\Users\Pasang Bomjan\AppData\Roaming\Blender Foundation\Blender\2.83\config\userpref.blend' ok register multiple addons with the same name: 'C:\\Users\\Pasang Bomjan\\3D Objects\\blender-2.83-85f980c517e4-windows64\\blender-2.83-85f980c517e4-windows64\\2.83\\scripts\\addons\\mesh_looptools.py' 'C:\\Users\\Pasang Bomjan\\AppData\\Roaming\\Blender Foundation\\Blender\\2.83\\scripts\\addons\\mesh_looptools\\__init__.py' Blender quit Press any key to exit . . .