I0621 20:37:35.579844 1308 blender_python.cpp:191] Debug flags initialized to: CPU flags: AVX2 : True AVX : True SSE4.1 : True SSE3 : True SSE2 : True BVH layout : BVH8 Split : False CUDA flags: Adaptive Compile : False OptiX flags: CUDA streams : 1 OpenCL flags: Device type : ALL Debug : False Memory limit : 0 I0621 20:37:35.692947 1308 device_opencl.cpp:48] CLEW initialization succeeded. I0621 20:37:35.831796 1308 device_cuda.cpp:41] CUEW initialization succeeded I0621 20:37:35.831796 1308 device_cuda.cpp:43] Found precompiled kernels Switching to fully guarded memory allocator. Blender 2.90.0 Alpha Build: 2020-06-20 21:18:46 Windows Release argv[0] = C:\Users\tamuk\Desktop\blender-2.90.0-a7f1c68938f9-windows64\\blender argv[1] = --debug argv[2] = --debug-cycles argv[3] = --python-expr argv[4] = import bpy; bpy.ops.wm.sysinfo(filepath=r'C:\Users\tamuk\AppData\Local\Temp\blender\debug_logs\blender_system_info.txt') Read prefs: C:\Users\tamuk\AppData\Roaming\Blender Foundation\Blender\2.90\config\userpref.blend read file Version 280 sub 39 date unknown hash unknown found bundled python: C:\Users\tamuk\Desktop\blender-2.90.0-a7f1c68938f9-windows64\2.90\python Read blend: C:\Users\tamuk\Documents\Blender\Alley\Alley.blend read file C:\Users\tamuk\Documents\Blender\Alley\Alley.blend Version 290 sub 4 date 2020-06-20 22:15 hash a7f1c68938f9 redo_cb: operator redo Subdivide redo_cb: operator redo Subdivide redo_cb: operator redo Subdivide redo_cb: operator redo Subdivide redo_cb: operator redo Subdivide Info: Saved "Alley.blend" Info: Saved "Alley.blend" I0621 20:38:48.706904 1308 device_cuda.cpp:175] Device has compute preemption or is not used for display. I0621 20:38:48.706904 1308 device_cuda.cpp:178] Added device "GeForce GTX 1660" with id "CUDA_GeForce GTX 1660_0000:08:00". I0621 20:38:48.706904 1308 util_task.cpp:329] Creating pool of 12 threads. I0621 20:38:48.706904 1308 util_task.cpp:241] Detected 12 processors in active group. I0621 20:38:48.706904 1308 util_task.cpp:251] Not setting thread group affinity. I0621 20:38:48.707906 1308 device_cuda_impl.cpp:697] Mapped host memory limit set to 12,811,837,440 bytes. (11.93G) I0621 20:38:48.796994 1308 device_cuda_impl.cpp:864] Buffer allocate: RenderBuffers, 11,337,024 bytes. (10.81M) in device memory I0621 20:38:48.910919 11420 session.cpp:829] Requested features: Experimental features: Off Max nodes group: 3 Nodes features: 5 Use Hair: False Use Object Motion: False Use Camera Motion: False Use Baking: False Use Subsurface: True Use Volume: True Use Branched Integrator: False Use Patch Evaluation: False Use Transparent Shadows: False Use Principled BSDF: True Use Denoising: False Use Displacement: False Use Background Light: True I0621 20:38:48.910919 11420 device_cuda_impl.cpp:379] Testing for pre-compiled kernel C:\Users\tamuk\Desktop\blender-2.90.0-a7f1c68938f9-windows64\2.90\scripts\addons\cycles\lib/kernel_sm_75.cubin. I0621 20:38:48.910919 11420 device_cuda_impl.cpp:381] Using precompiled kernel. I0621 20:38:48.910919 11420 device_cuda_impl.cpp:379] Testing for pre-compiled kernel C:\Users\tamuk\Desktop\blender-2.90.0-a7f1c68938f9-windows64\2.90\scripts\addons\cycles\lib/filter_sm_75.cubin. I0621 20:38:48.910919 11420 device_cuda_impl.cpp:381] Using precompiled kernel. I0621 20:38:48.953958 11420 device_cuda_impl.cpp:654] Local memory reserved 423,165,952 bytes. (403.56M) I0621 20:38:48.953958 11420 session.cpp:842] Total time spent loading kernels: 0.0427799 I0621 20:38:48.953958 11420 svm.cpp:81] Total 18 shaders. I0621 20:38:48.953958 1728 constant_fold.cpp:132] Discarding closure emission. I0621 20:38:48.953958 7520 constant_fold.cpp:58] Folding Blackbody::Color to constant (1.08871, 0.978322, 0.953069). I0621 20:38:48.953958 8608 svm.cpp:66] Compilation summary: Shader name: default_empty Number of SVM nodes: 3 Peak stack usage: 0 Time (in seconds): Finalize: 0.000068 Surface: 0.000021 Bump: 0.000000 Volume: 0.000012 Displacement: 0.000005 Generate: 0.000037 Total: 0.000107 I0621 20:38:48.953958 1728 svm.cpp:66] Compilation summary: Shader name: default_light Number of SVM nodes: 3 Peak stack usage: 0 Time (in seconds): Finalize: 0.000160 Surface: 0.000068 Bump: 0.000000 Volume: 0.000022 Displacement: 0.000009 Generate: 0.000099 Total: 0.000260 I0621 20:38:48.953958 3664 svm.cpp:66] Compilation summary: Shader name: default_surface Number of SVM nodes: 8 Peak stack usage: 4 Time (in seconds): Finalize: 0.000091 Surface: 0.000119 Bump: 0.000000 Volume: 0.000013 Displacement: 0.000058 Generate: 0.000190 Total: 0.000282 I0621 20:38:48.953958 15904 svm.cpp:66] Compilation summary: Shader name: default_volume Number of SVM nodes: 3 Peak stack usage: 0 Time (in seconds): Finalize: 0.000124 Surface: 0.000003 Bump: 0.000000 Volume: 0.000006 Displacement: 0.000031 Generate: 0.000040 Total: 0.000166 I0621 20:38:48.953958 10836 svm.cpp:66] Compilation summary: Shader name: Face_Emitter Number of SVM nodes: 5 Peak stack usage: 0 Time (in seconds): Finalize: 0.000055 Surface: 0.000090 Bump: 0.000000 Volume: 0.000066 Displacement: 0.000004 Generate: 0.000159 Total: 0.000215 I0621 20:38:48.953958 13304 svm.cpp:66] Compilation summary: Shader name: shader Number of SVM nodes: 5 Peak stack usage: 0 Time (in seconds): Finalize: 0.000012 Surface: 0.000106 Bump: 0.000000 Volume: 0.000006 Displacement: 0.000019 Generate: 0.000131 Total: 0.000146 I0621 20:38:48.953958 16340 svm.cpp:66] Compilation summary: Shader name: shader Number of SVM nodes: 5 Peak stack usage: 0 Time (in seconds): Finalize: 0.000012 Surface: 0.000188 Bump: 0.000000 Volume: 0.000005 Displacement: 0.000006 Generate: 0.000199 Total: 0.000211 I0621 20:38:48.953958 5704 svm.cpp:66] Compilation summary: Shader name: Volume Number of SVM nodes: 7 Peak stack usage: 2 Time (in seconds): Finalize: 0.000058 Surface: 0.000067 Bump: 0.000000 Volume: 0.000013 Displacement: 0.000039 Generate: 0.000120 Total: 0.000178 I0621 20:38:48.953958 3916 svm.cpp:66] Compilation summary: Shader name: Basic Number of SVM nodes: 28 Peak stack usage: 23 Time (in seconds): Finalize: 0.000064 Surface: 0.000164 Bump: 0.000000 Volume: 0.000015 Displacement: 0.000045 Generate: 0.000225 Total: 0.000289 I0621 20:38:48.953958 8608 svm.cpp:66] Compilation summary: Shader name: Bars Number of SVM nodes: 28 Peak stack usage: 23 Time (in seconds): Finalize: 0.000053 Surface: 0.000046 Bump: 0.000000 Volume: 0.000018 Displacement: 0.000002 Generate: 0.000066 Total: 0.000120 I0621 20:38:48.953958 15904 constant_fold.cpp:113] Folding Bump::Normal to socket geometry::Normal. I0621 20:38:48.953958 3664 constant_fold.cpp:113] Folding Bump::Normal to socket Normal Map::Normal. I0621 20:38:48.953958 10836 svm.cpp:66] Compilation summary: Shader name: Sidebar Number of SVM nodes: 28 Peak stack usage: 23 Time (in seconds): Finalize: 0.000090 Surface: 0.000026 Bump: 0.000000 Volume: 0.000009 Displacement: 0.000008 Generate: 0.000043 Total: 0.000134 I0621 20:38:48.953958 15904 graph.cpp:675] Deduplicated 3 nodes. I0621 20:38:48.954959 15904 svm.cpp:66] Compilation summary: Shader name: Pavement Number of SVM nodes: 42 Peak stack usage: 28 Time (in seconds): Finalize: 0.000329 Surface: 0.000022 Bump: 0.000000 Volume: 0.000003 Displacement: 0.000002 Generate: 0.000027 Total: 0.000356 I0621 20:38:48.954959 3664 colorspace.cpp:153] Colorspace sRGB is sRGB I0621 20:38:48.955961 12428 colorspace.cpp:153] Colorspace sRGB is sRGB I0621 20:38:48.955961 12428 svm.cpp:66] Compilation summary: Shader name: Interior_Door_1 Number of SVM nodes: 10 Peak stack usage: 7 Time (in seconds): Finalize: 0.000170 Surface: 0.001545 Bump: 0.000000 Volume: 0.000003 Displacement: 0.000002 Generate: 0.001549 Total: 0.001719 I0621 20:38:48.955961 1728 svm.cpp:66] Compilation summary: Shader name: Interior_Store_01 Number of SVM nodes: 10 Peak stack usage: 7 Time (in seconds): Finalize: 0.000147 Surface: 0.001407 Bump: 0.000000 Volume: 0.000003 Displacement: 0.000008 Generate: 0.001418 Total: 0.001565 I0621 20:38:48.955961 11420 svm.cpp:66] Compilation summary: Shader name: Exterior_Store_01 Number of SVM nodes: 10 Peak stack usage: 7 Time (in seconds): Finalize: 0.000092 Surface: 0.001762 Bump: 0.000000 Volume: 0.000003 Displacement: 0.000008 Generate: 0.001773 Total: 0.001865 I0621 20:38:48.955961 3664 colorspace.cpp:148] Colorspace Non-Color is no-op I0621 20:38:48.956961 3664 svm.cpp:66] Compilation summary: Shader name: barrel_plastic_mat Number of SVM nodes: 36 Peak stack usage: 29 Time (in seconds): Finalize: 0.000271 Surface: 0.002059 Bump: 0.000000 Volume: 0.000002 Displacement: 0.000002 Generate: 0.002063 Total: 0.002334 I0621 20:38:48.958962 7520 svm.cpp:66] Compilation summary: Shader name: Spot.001 Number of SVM nodes: 9 Peak stack usage: 4 Time (in seconds): Finalize: 0.000210 Surface: 0.004949 Bump: 0.000000 Volume: 0.000016 Displacement: 0.000002 Generate: 0.004967 Total: 0.005192 I0621 20:38:48.958962 12156 colorspace.cpp:148] Colorspace Linear is no-op I0621 20:38:48.958962 12156 svm.cpp:66] Compilation summary: Shader name: default_background Number of SVM nodes: 8 Peak stack usage: 6 Time (in seconds): Finalize: 0.000079 Surface: 0.005273 Bump: 0.000000 Volume: 0.000002 Displacement: 0.000018 Generate: 0.005293 Total: 0.005373 I0621 20:38:48.959964 11420 device_cuda_impl.cpp:864] Buffer allocate: __svm_nodes, 4,256 bytes. (4.16K) in device memory I0621 20:38:48.959964 11420 device_cuda_impl.cpp:864] Buffer allocate: __shaders, 576 bytes. (576) in device memory I0621 20:38:48.970973 11420 svm.cpp:158] Shader manager updated 18 shaders in 0.0176297 seconds. I0621 20:38:48.970973 11420 object.cpp:678] Total 20 objects. I0621 20:38:48.971974 11420 device_cuda_impl.cpp:864] Buffer allocate: __objects, 3,840 bytes. (3.75K) in device memory I0621 20:38:48.971974 11420 particles.cpp:108] Total 0 particle systems. I0621 20:38:48.971974 11420 device_cuda_impl.cpp:864] Buffer allocate: __particles, 80 bytes. (80) in device memory I0621 20:38:48.971974 11420 geometry.cpp:1231] Total 20 meshes. I0621 20:38:48.971974 11420 device_cuda_impl.cpp:864] Buffer allocate: __attributes_map, 1,344 bytes. (1.31K) in device memory I0621 20:38:48.972975 11420 device_cuda_impl.cpp:864] Buffer allocate: __attributes_float, 72,600 bytes. (70.90K) in device memory I0621 20:38:48.972975 11420 device_cuda_impl.cpp:864] Buffer allocate: __attributes_float2, 68,472 bytes. (66.87K) in device memory I0621 20:38:48.972975 11420 device_cuda_impl.cpp:864] Buffer allocate: __attributes_float3, 434,816 bytes. (424.63K) in device memory I0621 20:38:48.972975 11420 device_cuda_impl.cpp:864] Buffer allocate: __objects, 3,840 bytes. (3.75K) in device memory I0621 20:38:48.973976 1728 bvh_build.cpp:491] BVH build statistics: Build time: 0.0006813 Total number of nodes: 1 Number of inner nodes: 0 Number of leaf nodes: 1 Number of unaligned nodes: 0 Allocation slop factor: 1 Maximum depth: 1 I0621 20:38:48.973976 5704 bvh_build.cpp:491] BVH build statistics: Build time: 0.0006407 Total number of nodes: 5 Number of inner nodes: 2 Number of leaf nodes: 3 Number of unaligned nodes: 0 Allocation slop factor: 1 Maximum depth: 3 I0621 20:38:48.973976 13304 bvh_build.cpp:491] BVH build statistics: Build time: 0.0007459 Total number of nodes: 1 Number of inner nodes: 0 Number of leaf nodes: 1 Number of unaligned nodes: 0 Allocation slop factor: 1 Maximum depth: 1 I0621 20:38:48.973976 11420 bvh_build.cpp:491] BVH build statistics: Build time: 0.0007018 Total number of nodes: 51 Number of inner nodes: 25 Number of leaf nodes: 26 Number of unaligned nodes: 0 Allocation slop factor: 1 Maximum depth: 8 I0621 20:38:48.973976 3916 bvh_build.cpp:491] BVH build statistics: Build time: 0.0007871 Total number of nodes: 27 Number of inner nodes: 13 Number of leaf nodes: 14 Number of unaligned nodes: 0 Allocation slop factor: 1 Maximum depth: 7 I0621 20:38:48.973976 10836 bvh_build.cpp:491] BVH build statistics: Build time: 0.0008065 Total number of nodes: 5 Number of inner nodes: 2 Number of leaf nodes: 3 Number of unaligned nodes: 0 Allocation slop factor: 1 Maximum depth: 3 I0621 20:38:48.973976 8608 bvh_build.cpp:491] BVH build statistics: Build time: 0.0007674 Total number of nodes: 35 Number of inner nodes: 17 Number of leaf nodes: 18 Number of unaligned nodes: 0 Allocation slop factor: 1 Maximum depth: 6 I0621 20:38:48.973976 11420 bvh_build.cpp:491] BVH build statistics: Build time: 5e-05 Total number of nodes: 11 Number of inner nodes: 5 Number of leaf nodes: 6 Number of unaligned nodes: 0 Allocation slop factor: 1 Maximum depth: 4 I0621 20:38:48.973976 15904 bvh_build.cpp:491] BVH build statistics: Build time: 0.0009101 Total number of nodes: 83 Number of inner nodes: 41 Number of leaf nodes: 42 Number of unaligned nodes: 0 Allocation slop factor: 1 Maximum depth: 11 I0621 20:38:48.973976 8608 bvh_build.cpp:491] BVH build statistics: Build time: 4.74e-05 Total number of nodes: 11 Number of inner nodes: 5 Number of leaf nodes: 6 Number of unaligned nodes: 0 Allocation slop factor: 1 Maximum depth: 4 I0621 20:38:48.973976 1728 bvh_build.cpp:491] BVH build statistics: Build time: 0.0002091 Total number of nodes: 51 Number of inner nodes: 25 Number of leaf nodes: 26 Number of unaligned nodes: 0 Allocation slop factor: 1 Maximum depth: 8 I0621 20:38:48.973976 5704 bvh_build.cpp:491] BVH build statistics: Build time: 0.0002189 Total number of nodes: 51 Number of inner nodes: 25 Number of leaf nodes: 26 Number of unaligned nodes: 0 Allocation slop factor: 1 Maximum depth: 7 I0621 20:38:48.973976 8608 bvh_build.cpp:491] BVH build statistics: Build time: 4.16e-05 Total number of nodes: 5 Number of inner nodes: 2 Number of leaf nodes: 3 Number of unaligned nodes: 0 Allocation slop factor: 1 Maximum depth: 3 I0621 20:38:48.973976 7520 bvh_build.cpp:491] BVH build statistics: Build time: 0.0009565 Total number of nodes: 51 Number of inner nodes: 25 Number of leaf nodes: 26 Number of unaligned nodes: 0 Allocation slop factor: 1 Maximum depth: 7 I0621 20:38:48.973976 16340 bvh_build.cpp:491] BVH build statistics: Build time: 0.0010331 Total number of nodes: 51 Number of inner nodes: 25 Number of leaf nodes: 26 Number of unaligned nodes: 0 Allocation slop factor: 1 Maximum depth: 7 I0621 20:38:48.974977 12428 bvh_build.cpp:491] BVH build statistics: Build time: 0.0017727 Total number of nodes: 519 Number of inner nodes: 259 Number of leaf nodes: 260 Number of unaligned nodes: 0 Allocation slop factor: 1 Maximum depth: 11 I0621 20:38:48.975978 3664 bvh_build.cpp:491] BVH build statistics: Build time: 0.0024946 Total number of nodes: 935 Number of inner nodes: 467 Number of leaf nodes: 468 Number of unaligned nodes: 0 Allocation slop factor: 1 Maximum depth: 12 I0621 20:38:48.977979 13304 bvh_build.cpp:491] BVH build statistics: Build time: 0.0031037 Total number of nodes: 961 Number of inner nodes: 480 Number of leaf nodes: 481 Number of unaligned nodes: 0 Allocation slop factor: 1 Maximum depth: 13 I0621 20:38:48.977979 12156 bvh_build.cpp:491] BVH build statistics: Build time: 0.0038784 Total number of nodes: 1,357 Number of inner nodes: 678 Number of leaf nodes: 679 Number of unaligned nodes: 0 Allocation slop factor: 1 Maximum depth: 15 I0621 20:38:48.978981 10836 bvh_build.cpp:491] BVH build statistics: Build time: 0.0039838 Total number of nodes: 1,665 Number of inner nodes: 832 Number of leaf nodes: 833 Number of unaligned nodes: 0 Allocation slop factor: 1 Maximum depth: 12 I0621 20:38:48.978981 11420 geometry.cpp:1375] Objects BVH build pool statistics: Total time: 0.006005 Tasks handled: 20 I0621 20:38:48.978981 11420 geometry.cpp:1033] Using BVH2 layout. I0621 20:38:48.978981 11420 bvh_build.cpp:491] BVH build statistics: Build time: 2.72e-05 Total number of nodes: 39 Number of inner nodes: 19 Number of leaf nodes: 20 Number of unaligned nodes: 0 Allocation slop factor: 1 Maximum depth: 6 I0621 20:38:48.979981 11420 device_cuda_impl.cpp:864] Buffer allocate: __bvh_nodes, 188,608 bytes. (184.19K) in device memory I0621 20:38:48.979981 11420 device_cuda_impl.cpp:864] Buffer allocate: __bvh_leaf_nodes, 47,488 bytes. (46.38K) in device memory I0621 20:38:48.979981 11420 device_cuda_impl.cpp:864] Buffer allocate: __object_node, 80 bytes. (80) in device memory I0621 20:38:48.979981 11420 device_cuda_impl.cpp:864] Buffer allocate: __prim_tri_index, 55,804 bytes. (54.50K) in device memory I0621 20:38:48.979981 11420 device_cuda_impl.cpp:864] Buffer allocate: __prim_tri_verts, 668,688 bytes. (653.02K) in device memory I0621 20:38:48.979981 11420 device_cuda_impl.cpp:864] Buffer allocate: __prim_type, 55,804 bytes. (54.50K) in device memory I0621 20:38:48.979981 11420 device_cuda_impl.cpp:864] Buffer allocate: __prim_visibility, 55,804 bytes. (54.50K) in device memory I0621 20:38:48.980983 11420 device_cuda_impl.cpp:864] Buffer allocate: __prim_index, 55,804 bytes. (54.50K) in device memory I0621 20:38:48.980983 11420 device_cuda_impl.cpp:864] Buffer allocate: __prim_object, 55,804 bytes. (54.50K) in device memory I0621 20:38:48.980983 11420 device_cuda_impl.cpp:864] Buffer allocate: __tri_shader, 55,724 bytes. (54.42K) in device memory I0621 20:38:48.980983 11420 device_cuda_impl.cpp:864] Buffer allocate: __tri_vnormal, 120,320 bytes. (117.50K) in device memory I0621 20:38:48.981983 11420 device_cuda_impl.cpp:864] Buffer allocate: __tri_vindex, 222,896 bytes. (217.67K) in device memory I0621 20:38:48.981983 11420 device_cuda_impl.cpp:864] Buffer allocate: __tri_patch, 55,724 bytes. (54.42K) in device memory I0621 20:38:48.981983 11420 device_cuda_impl.cpp:864] Buffer allocate: __tri_patch_uv, 60,160 bytes. (58.75K) in device memory I0621 20:38:48.981983 11420 device_cuda_impl.cpp:864] Buffer allocate: __object_flag, 80 bytes. (80) in device memory I0621 20:38:48.981983 11420 device_cuda_impl.cpp:864] Buffer allocate: __object_volume_step, 80 bytes. (80) in device memory I0621 20:38:49.099090 1728 device_cuda_impl.cpp:864] Buffer allocate: __tex_image_byte4_001, 4,456,400 bytes. (4.25M) in device memory I0621 20:38:49.100090 8608 device_cuda_impl.cpp:864] Buffer allocate: __tex_image_byte4_002, 564,000 bytes. (550.78K) in device memory I0621 20:38:49.101091 5704 device_cuda_impl.cpp:864] Buffer allocate: __tex_image_byte4_003, 556,200 bytes. (543.16K) in device memory I0621 20:38:49.120110 15904 device_cuda_impl.cpp:864] Buffer allocate: __tex_image_float4_000, 33,554,432 bytes. (32.00M) in device memory I0621 20:38:49.203184 11420 device_cuda_impl.cpp:864] Buffer allocate: __tex_image_ushort_008, 33,554,432 bytes. (32.00M) in device memory I0621 20:38:49.231210 12428 device_cuda_impl.cpp:864] Buffer allocate: __tex_image_ushort_007, 33,554,432 bytes. (32.00M) in device memory I0621 20:38:49.300273 3916 device_cuda_impl.cpp:864] Buffer allocate: __tex_image_ushort_005, 33,554,432 bytes. (32.00M) in device memory I0621 20:38:49.337306 7520 device_cuda_impl.cpp:864] Buffer allocate: __tex_image_byte4_004, 67,108,864 bytes. (64.00M) in device memory I0621 20:38:49.378799 16340 device_cuda_impl.cpp:864] Buffer allocate: __tex_image_byte4_006, 67,108,864 bytes. (64.00M) in device memory I0621 20:38:49.388809 11420 camera.cpp:511] Camera is outside of the volume. I0621 20:38:49.388809 11420 tables.cpp:42] Total 1 lookup tables. I0621 20:38:49.388809 11420 device_cuda_impl.cpp:864] Buffer allocate: __lookup_table, 262,144 bytes. (256.00K) in device memory I0621 20:38:49.388809 11420 light.cpp:973] Total 4 lights. I0621 20:38:49.388809 11420 light.cpp:958] Number of lights sent to the device: 2 I0621 20:38:49.388809 11420 light.cpp:960] Number of lights without contribution: 2 I0621 20:38:49.388809 11420 device_cuda_impl.cpp:864] Buffer allocate: __lights, 384 bytes. (384) in device memory I0621 20:38:49.388809 11420 light.cpp:324] Total 4 of light distribution primitives. I0621 20:38:49.388809 11420 device_cuda_impl.cpp:864] Buffer allocate: __light_distribution, 80 bytes. (80) in device memory I0621 20:38:49.388809 11420 light.cpp:659] Automatically set World MIS resolution to 4096 by 2048 I0621 20:38:49.484670 11420 device_cuda_impl.cpp:864] Buffer allocate: background_output, 134,217,728 bytes. (128.00M) in device memory I0621 20:38:49.489241 11420 device_cuda_impl.cpp:864] Buffer allocate: background_input, 134,217,728 bytes. (128.00M) in device memory I0621 20:38:49.508910 11420 device_cuda_impl.cpp:864] Buffer allocate: __texture_info, 12,384 bytes. (12.09K) in device memory I0621 20:38:49.759137 11420 light.cpp:724] Background MIS build time 0.0110064 I0621 20:38:49.759137 11420 device_cuda_impl.cpp:864] Buffer allocate: __light_background_marginal_cdf, 16,392 bytes. (16.01K) in device memory I0621 20:38:49.762773 11420 device_cuda_impl.cpp:864] Buffer allocate: __light_background_conditional_cdf, 67,125,248 bytes. (64.02M) in device memory I0621 20:38:49.790774 11420 device_cuda_impl.cpp:864] Buffer allocate: __ies, 248 bytes. (248) in device memory I0621 20:38:49.794778 11420 device_cuda_impl.cpp:864] Buffer allocate: __sample_pattern_lut, 1,572,864 bytes. (1.50M) in device memory I0621 20:38:49.795780 11420 tables.cpp:42] Total 2 lookup tables. I0621 20:38:49.795780 11420 device_cuda_impl.cpp:864] Buffer allocate: __lookup_table, 266,240 bytes. (260.00K) in device memory I0621 20:38:49.795780 11420 scene.cpp:317] System memory statistics after full device sync: Usage: 365,249,815 (348.33M) Peak: 564,966,831 (538.79M) I0621 20:38:49.796780 13840 device_cuda_impl.cpp:864] Buffer allocate: work_tiles, 40 bytes. (40) in device memory I0621 20:38:49.809792 11420 session.cpp:829] Requested features: Experimental features: Off Max nodes group: 3 Nodes features: 1 Use Hair: False Use Object Motion: False Use Camera Motion: False Use Baking: False Use Subsurface: True Use Volume: True Use Branched Integrator: False Use Patch Evaluation: False Use Transparent Shadows: False Use Principled BSDF: True Use Denoising: False Use Displacement: False Use Background Light: True I0621 20:38:49.809792 11420 device_cuda_impl.cpp:518] Skipping kernel reload, not currently supported. I0621 20:38:49.809792 11420 session.cpp:842] Total time spent loading kernels: 5.34e-05 I0621 20:38:49.809792 11420 camera.cpp:511] Camera is outside of the volume. I0621 20:38:49.809792 13840 device_cuda_impl.cpp:864] Buffer allocate: work_tiles, 40 bytes. (40) in device memory I0621 20:38:49.836993 11420 camera.cpp:511] Camera is outside of the volume. I0621 20:38:49.836993 13840 device_cuda_impl.cpp:864] Buffer allocate: work_tiles, 40 bytes. (40) in device memory I0621 20:38:49.883051 11420 camera.cpp:511] Camera is outside of the volume. I0621 20:38:49.883051 13840 device_cuda_impl.cpp:864] Buffer allocate: work_tiles, 40 bytes. (40) in device memory I0621 20:38:49.994894 11420 camera.cpp:511] Camera is outside of the volume. I0621 20:38:49.994894 13840 device_cuda_impl.cpp:864] Buffer allocate: work_tiles, 40 bytes. (40) in device memory I0621 20:38:50.105895 11420 camera.cpp:511] Camera is outside of the volume. I0621 20:38:50.105895 13840 device_cuda_impl.cpp:864] Buffer allocate: work_tiles, 40 bytes. (40) in device memory I0621 20:38:50.215895 11420 camera.cpp:511] Camera is outside of the volume. I0621 20:38:50.215895 13840 device_cuda_impl.cpp:864] Buffer allocate: work_tiles, 40 bytes. (40) in device memory I0621 20:38:50.326997 11420 camera.cpp:511] Camera is outside of the volume. I0621 20:38:50.326997 13840 device_cuda_impl.cpp:864] Buffer allocate: work_tiles, 40 bytes. (40) in device memory I0621 20:38:50.431854 11420 camera.cpp:511] Camera is outside of the volume. I0621 20:38:50.431854 13840 device_cuda_impl.cpp:864] Buffer allocate: work_tiles, 40 bytes. (40) in device memory I0621 20:38:50.542893 11420 camera.cpp:511] Camera is outside of the volume. I0621 20:38:50.542893 13840 device_cuda_impl.cpp:864] Buffer allocate: work_tiles, 40 bytes. (40) in device memory I0621 20:38:50.670846 11420 camera.cpp:511] Camera is outside of the volume. I0621 20:38:50.670846 13840 device_cuda_impl.cpp:864] Buffer allocate: work_tiles, 40 bytes. (40) in device memory I0621 20:38:50.820081 11420 camera.cpp:511] Camera is outside of the volume. I0621 20:38:50.821081 13840 device_cuda_impl.cpp:864] Buffer allocate: work_tiles, 40 bytes. (40) in device memory I0621 20:38:50.929095 11420 camera.cpp:511] Camera is outside of the volume. I0621 20:38:50.929095 13840 device_cuda_impl.cpp:864] Buffer allocate: work_tiles, 40 bytes. (40) in device memory I0621 20:38:51.060894 11420 camera.cpp:511] Camera is outside of the volume. I0621 20:38:51.060894 13840 device_cuda_impl.cpp:864] Buffer allocate: work_tiles, 40 bytes. (40) in device memory I0621 20:38:51.221040 11420 camera.cpp:511] Camera is outside of the volume. I0621 20:38:51.221040 13840 device_cuda_impl.cpp:864] Buffer allocate: work_tiles, 40 bytes. (40) in device memory I0621 20:38:51.364171 11420 camera.cpp:511] Camera is outside of the volume. I0621 20:38:51.365171 13840 device_cuda_impl.cpp:864] Buffer allocate: work_tiles, 40 bytes. (40) in device memory I0621 20:38:51.509302 11420 camera.cpp:511] Camera is outside of the volume. I0621 20:38:51.509302 13840 device_cuda_impl.cpp:864] Buffer allocate: work_tiles, 40 bytes. (40) in device memory I0621 20:38:51.621894 11420 camera.cpp:511] Camera is outside of the volume. I0621 20:38:51.621894 13840 device_cuda_impl.cpp:864] Buffer allocate: work_tiles, 40 bytes. (40) in device memory I0621 20:38:51.732894 11420 camera.cpp:511] Camera is outside of the volume. I0621 20:38:51.732894 13840 device_cuda_impl.cpp:864] Buffer allocate: work_tiles, 40 bytes. (40) in device memory I0621 20:38:51.839992 11420 camera.cpp:511] Camera is outside of the volume. I0621 20:38:51.839992 13840 device_cuda_impl.cpp:864] Buffer allocate: work_tiles, 40 bytes. (40) in device memory I0621 20:38:51.962102 11420 camera.cpp:511] Camera is outside of the volume. I0621 20:38:51.962102 13840 device_cuda_impl.cpp:864] Buffer allocate: work_tiles, 40 bytes. (40) in device memory I0621 20:38:52.069200 11420 camera.cpp:511] Camera is outside of the volume. I0621 20:38:52.069200 13840 device_cuda_impl.cpp:864] Buffer allocate: work_tiles, 40 bytes. (40) in device memory I0621 20:38:52.201320 11420 camera.cpp:511] Camera is outside of the volume. I0621 20:38:52.202322 13840 device_cuda_impl.cpp:864] Buffer allocate: work_tiles, 40 bytes. (40) in device memory I0621 20:38:52.322430 11420 camera.cpp:511] Camera is outside of the volume. I0621 20:38:52.322430 13840 device_cuda_impl.cpp:864] Buffer allocate: work_tiles, 40 bytes. (40) in device memory I0621 20:38:52.436538 11420 camera.cpp:511] Camera is outside of the volume. I0621 20:38:52.436538 13840 device_cuda_impl.cpp:864] Buffer allocate: work_tiles, 40 bytes. (40) in device memory I0621 20:38:52.543632 11420 camera.cpp:511] Camera is outside of the volume. I0621 20:38:52.543632 13840 device_cuda_impl.cpp:864] Buffer allocate: work_tiles, 40 bytes. (40) in device memory I0621 20:38:52.677753 11420 camera.cpp:511] Camera is outside of the volume. I0621 20:38:52.677753 13840 device_cuda_impl.cpp:864] Buffer allocate: work_tiles, 40 bytes. (40) in device memory I0621 20:38:52.793859 11420 camera.cpp:511] Camera is outside of the volume. I0621 20:38:52.793859 13840 device_cuda_impl.cpp:864] Buffer allocate: work_tiles, 40 bytes. (40) in device memory I0621 20:38:52.909965 11420 camera.cpp:511] Camera is outside of the volume. I0621 20:38:52.909965 13840 device_cuda_impl.cpp:864] Buffer allocate: work_tiles, 40 bytes. (40) in device memory I0621 20:38:53.046087 11420 camera.cpp:511] Camera is outside of the volume. I0621 20:38:53.046087 13840 device_cuda_impl.cpp:864] Buffer allocate: work_tiles, 40 bytes. (40) in device memory I0621 20:38:53.158190 11420 camera.cpp:511] Camera is outside of the volume. I0621 20:38:53.158190 13840 device_cuda_impl.cpp:864] Buffer allocate: work_tiles, 40 bytes. (40) in device memory I0621 20:38:53.295315 11420 camera.cpp:511] Camera is outside of the volume. I0621 20:38:53.295315 13840 device_cuda_impl.cpp:864] Buffer allocate: work_tiles, 40 bytes. (40) in device memory I0621 20:38:53.416424 11420 camera.cpp:511] Camera is outside of the volume. I0621 20:38:53.416424 13840 device_cuda_impl.cpp:864] Buffer allocate: work_tiles, 40 bytes. (40) in device memory I0621 20:38:53.527525 11420 camera.cpp:511] Camera is outside of the volume. I0621 20:38:53.527525 13840 device_cuda_impl.cpp:864] Buffer allocate: work_tiles, 40 bytes. (40) in device memory I0621 20:38:53.654641 11420 camera.cpp:511] Camera is outside of the volume. I0621 20:38:53.654641 13840 device_cuda_impl.cpp:864] Buffer allocate: work_tiles, 40 bytes. (40) in device memory I0621 20:38:55.583292 1308 util_task.cpp:347] De-initializing thread pool of task scheduler. Info: Saved "Alley.blend" I0621 20:40:24.420075 1308 util_task.cpp:329] Creating pool of 12 threads. I0621 20:40:24.420075 1308 util_task.cpp:241] Detected 12 processors in active group. I0621 20:40:24.420075 1308 util_task.cpp:251] Not setting thread group affinity. I0621 20:40:24.421067 1308 device_cuda_impl.cpp:697] Mapped host memory limit set to 12,811,837,440 bytes. (11.93G) I0621 20:40:24.490840 1308 device_cuda_impl.cpp:864] Buffer allocate: RenderBuffers, 11,337,024 bytes. (10.81M) in device memory I0621 20:40:24.596204 16376 session.cpp:829] Requested features: Experimental features: Off Max nodes group: 3 Nodes features: 5 Use Hair: False Use Object Motion: False Use Camera Motion: False Use Baking: False Use Subsurface: True Use Volume: True Use Branched Integrator: False Use Patch Evaluation: False Use Transparent Shadows: False Use Principled BSDF: True Use Denoising: False Use Displacement: False Use Background Light: True I0621 20:40:24.596204 16376 device_cuda_impl.cpp:379] Testing for pre-compiled kernel C:\Users\tamuk\Desktop\blender-2.90.0-a7f1c68938f9-windows64\2.90\scripts\addons\cycles\lib/kernel_sm_75.cubin. I0621 20:40:24.596204 16376 device_cuda_impl.cpp:381] Using precompiled kernel. I0621 20:40:24.596204 16376 device_cuda_impl.cpp:379] Testing for pre-compiled kernel C:\Users\tamuk\Desktop\blender-2.90.0-a7f1c68938f9-windows64\2.90\scripts\addons\cycles\lib/filter_sm_75.cubin. I0621 20:40:24.596204 16376 device_cuda_impl.cpp:381] Using precompiled kernel. I0621 20:40:24.641245 16376 device_cuda_impl.cpp:654] Local memory reserved 423,165,952 bytes. (403.56M) I0621 20:40:24.641245 16376 session.cpp:842] Total time spent loading kernels: 0.0458026 I0621 20:40:24.641245 16376 svm.cpp:81] Total 18 shaders. I0621 20:40:24.641245 7312 constant_fold.cpp:132] Discarding closure emission. I0621 20:40:24.642246 4160 constant_fold.cpp:58] Folding Blackbody::Color to constant (1.08871, 0.978322, 0.953069). I0621 20:40:24.642246 10492 svm.cpp:66] Compilation summary: Shader name: default_empty Number of SVM nodes: 3 Peak stack usage: 0 Time (in seconds): Finalize: 0.000022 Surface: 0.000005 Bump: 0.000000 Volume: 0.000020 Displacement: 0.000041 Generate: 0.000066 Total: 0.000089 I0621 20:40:24.642246 11460 svm.cpp:66] Compilation summary: Shader name: default_surface Number of SVM nodes: 8 Peak stack usage: 4 Time (in seconds): Finalize: 0.000039 Surface: 0.000082 Bump: 0.000000 Volume: 0.000014 Displacement: 0.000011 Generate: 0.000106 Total: 0.000147 I0621 20:40:24.642246 15624 svm.cpp:66] Compilation summary: Shader name: default_volume Number of SVM nodes: 3 Peak stack usage: 0 Time (in seconds): Finalize: 0.000047 Surface: 0.000005 Bump: 0.000000 Volume: 0.000017 Displacement: 0.000030 Generate: 0.000051 Total: 0.000099 I0621 20:40:24.642246 7312 svm.cpp:66] Compilation summary: Shader name: default_light Number of SVM nodes: 3 Peak stack usage: 0 Time (in seconds): Finalize: 0.000105 Surface: 0.000019 Bump: 0.000000 Volume: 0.000010 Displacement: 0.000026 Generate: 0.000055 Total: 0.000161 I0621 20:40:24.642246 3540 svm.cpp:66] Compilation summary: Shader name: shader Number of SVM nodes: 5 Peak stack usage: 0 Time (in seconds): Finalize: 0.000017 Surface: 0.000023 Bump: 0.000000 Volume: 0.000034 Displacement: 0.000009 Generate: 0.000066 Total: 0.000084 I0621 20:40:24.642246 3384 svm.cpp:66] Compilation summary: Shader name: Volume Number of SVM nodes: 7 Peak stack usage: 2 Time (in seconds): Finalize: 0.000047 Surface: 0.000003 Bump: 0.000000 Volume: 0.000049 Displacement: 0.000021 Generate: 0.000074 Total: 0.000121 I0621 20:40:24.642246 12372 svm.cpp:66] Compilation summary: Shader name: shader Number of SVM nodes: 5 Peak stack usage: 0 Time (in seconds): Finalize: 0.000028 Surface: 0.000036 Bump: 0.000000 Volume: 0.000046 Displacement: 0.000022 Generate: 0.000104 Total: 0.000132 I0621 20:40:24.642246 16376 svm.cpp:66] Compilation summary: Shader name: Face_Emitter Number of SVM nodes: 5 Peak stack usage: 0 Time (in seconds): Finalize: 0.000032 Surface: 0.000029 Bump: 0.000000 Volume: 0.000034 Displacement: 0.000018 Generate: 0.000081 Total: 0.000113 I0621 20:40:24.642246 7312 constant_fold.cpp:113] Folding Bump::Normal to socket convert_color_to_normal::value_normal. I0621 20:40:24.642246 15180 svm.cpp:66] Compilation summary: Shader name: Basic Number of SVM nodes: 28 Peak stack usage: 23 Time (in seconds): Finalize: 0.000156 Surface: 0.000094 Bump: 0.000000 Volume: 0.000009 Displacement: 0.000017 Generate: 0.000121 Total: 0.000277 I0621 20:40:24.642246 15624 constant_fold.cpp:113] Folding Bump::Normal to socket Normal Map::Normal. I0621 20:40:24.642246 10492 svm.cpp:66] Compilation summary: Shader name: Bars Number of SVM nodes: 28 Peak stack usage: 23 Time (in seconds): Finalize: 0.000065 Surface: 0.000085 Bump: 0.000000 Volume: 0.000005 Displacement: 0.000004 Generate: 0.000093 Total: 0.000159 I0621 20:40:24.642246 3540 svm.cpp:66] Compilation summary: Shader name: Sidebar Number of SVM nodes: 28 Peak stack usage: 23 Time (in seconds): Finalize: 0.000064 Surface: 0.000042 Bump: 0.000000 Volume: 0.000007 Displacement: 0.000007 Generate: 0.000056 Total: 0.000120 I0621 20:40:24.642246 11908 svm.cpp:66] Compilation summary: Shader name: default_background Number of SVM nodes: 8 Peak stack usage: 6 Time (in seconds): Finalize: 0.000037 Surface: 0.000462 Bump: 0.000000 Volume: 0.000004 Displacement: 0.000002 Generate: 0.000468 Total: 0.000506 I0621 20:40:24.642246 7312 svm.cpp:66] Compilation summary: Shader name: Pavement Number of SVM nodes: 301 Peak stack usage: 31 Time (in seconds): Finalize: 0.000147 Surface: 0.000068 Bump: 0.000000 Volume: 0.000006 Displacement: 0.000004 Generate: 0.000078 Total: 0.000226 I0621 20:40:24.642246 4160 svm.cpp:66] Compilation summary: Shader name: Spot.001 Number of SVM nodes: 9 Peak stack usage: 4 Time (in seconds): Finalize: 0.000235 Surface: 0.000303 Bump: 0.000000 Volume: 0.000003 Displacement: 0.000002 Generate: 0.000309 Total: 0.000544 I0621 20:40:24.642246 13512 svm.cpp:66] Compilation summary: Shader name: Interior_Door_1 Number of SVM nodes: 10 Peak stack usage: 7 Time (in seconds): Finalize: 0.000208 Surface: 0.000447 Bump: 0.000000 Volume: 0.000003 Displacement: 0.000002 Generate: 0.000451 Total: 0.000660 I0621 20:40:24.642246 11460 svm.cpp:66] Compilation summary: Shader name: Interior_Store_01 Number of SVM nodes: 10 Peak stack usage: 7 Time (in seconds): Finalize: 0.000103 Surface: 0.000434 Bump: 0.000000 Volume: 0.000003 Displacement: 0.000006 Generate: 0.000443 Total: 0.000546 I0621 20:40:24.642246 15608 svm.cpp:66] Compilation summary: Shader name: Exterior_Store_01 Number of SVM nodes: 10 Peak stack usage: 7 Time (in seconds): Finalize: 0.000094 Surface: 0.000619 Bump: 0.000000 Volume: 0.000003 Displacement: 0.000003 Generate: 0.000625 Total: 0.000719 I0621 20:40:24.643247 15624 svm.cpp:66] Compilation summary: Shader name: barrel_plastic_mat Number of SVM nodes: 36 Peak stack usage: 29 Time (in seconds): Finalize: 0.000167 Surface: 0.001099 Bump: 0.000000 Volume: 0.000002 Displacement: 0.000001 Generate: 0.001103 Total: 0.001270 I0621 20:40:24.644248 16376 device_cuda_impl.cpp:864] Buffer allocate: __svm_nodes, 8,400 bytes. (8.20K) in device memory I0621 20:40:24.644248 16376 device_cuda_impl.cpp:864] Buffer allocate: __shaders, 576 bytes. (576) in device memory I0621 20:40:24.644248 16376 svm.cpp:158] Shader manager updated 18 shaders in 0.0024957 seconds. I0621 20:40:24.644248 16376 object.cpp:678] Total 20 objects. I0621 20:40:24.644248 16376 device_cuda_impl.cpp:864] Buffer allocate: __objects, 3,840 bytes. (3.75K) in device memory I0621 20:40:24.644248 16376 particles.cpp:108] Total 0 particle systems. I0621 20:40:24.644248 16376 device_cuda_impl.cpp:864] Buffer allocate: __particles, 80 bytes. (80) in device memory I0621 20:40:24.644248 16376 geometry.cpp:1231] Total 20 meshes. I0621 20:40:24.645249 16376 device_cuda_impl.cpp:864] Buffer allocate: __attributes_map, 1,248 bytes. (1.22K) in device memory I0621 20:40:24.645249 16376 device_cuda_impl.cpp:864] Buffer allocate: __attributes_float, 32,256 bytes. (31.50K) in device memory I0621 20:40:24.645249 16376 device_cuda_impl.cpp:864] Buffer allocate: __attributes_float2, 68,472 bytes. (66.87K) in device memory I0621 20:40:24.645249 16376 device_cuda_impl.cpp:864] Buffer allocate: __attributes_float3, 245,216 bytes. (239.47K) in device memory I0621 20:40:24.645249 16376 device_cuda_impl.cpp:864] Buffer allocate: __objects, 3,840 bytes. (3.75K) in device memory I0621 20:40:24.646250 10492 bvh_build.cpp:491] BVH build statistics: Build time: 0.0005574 Total number of nodes: 1 Number of inner nodes: 0 Number of leaf nodes: 1 Number of unaligned nodes: 0 Allocation slop factor: 1 Maximum depth: 1 I0621 20:40:24.646250 3384 bvh_build.cpp:491] BVH build statistics: Build time: 0.0005921 Total number of nodes: 5 Number of inner nodes: 2 Number of leaf nodes: 3 Number of unaligned nodes: 0 Allocation slop factor: 1 Maximum depth: 3 I0621 20:40:24.646250 15180 bvh_build.cpp:491] BVH build statistics: Build time: 0.0005955 Total number of nodes: 35 Number of inner nodes: 17 Number of leaf nodes: 18 Number of unaligned nodes: 0 Allocation slop factor: 1 Maximum depth: 6 I0621 20:40:24.646250 13512 bvh_build.cpp:491] BVH build statistics: Build time: 0.0005996 Total number of nodes: 1 Number of inner nodes: 0 Number of leaf nodes: 1 Number of unaligned nodes: 0 Allocation slop factor: 1 Maximum depth: 1 I0621 20:40:24.646250 11460 bvh_build.cpp:491] BVH build statistics: Build time: 0.0007593 Total number of nodes: 5 Number of inner nodes: 2 Number of leaf nodes: 3 Number of unaligned nodes: 0 Allocation slop factor: 1 Maximum depth: 3 I0621 20:40:24.646250 16376 bvh_build.cpp:491] BVH build statistics: Build time: 0.0006493 Total number of nodes: 51 Number of inner nodes: 25 Number of leaf nodes: 26 Number of unaligned nodes: 0 Allocation slop factor: 1 Maximum depth: 8 I0621 20:40:24.646250 3384 bvh_build.cpp:491] BVH build statistics: Build time: 0.0001831 Total number of nodes: 51 Number of inner nodes: 25 Number of leaf nodes: 26 Number of unaligned nodes: 0 Allocation slop factor: 1 Maximum depth: 7 I0621 20:40:24.646250 10492 bvh_build.cpp:491] BVH build statistics: Build time: 0.0002562 Total number of nodes: 51 Number of inner nodes: 25 Number of leaf nodes: 26 Number of unaligned nodes: 0 Allocation slop factor: 1 Maximum depth: 8 I0621 20:40:24.646250 11460 bvh_build.cpp:491] BVH build statistics: Build time: 5.14e-05 Total number of nodes: 11 Number of inner nodes: 5 Number of leaf nodes: 6 Number of unaligned nodes: 0 Allocation slop factor: 1 Maximum depth: 4 I0621 20:40:24.646250 16376 bvh_build.cpp:491] BVH build statistics: Build time: 3.68e-05 Total number of nodes: 11 Number of inner nodes: 5 Number of leaf nodes: 6 Number of unaligned nodes: 0 Allocation slop factor: 1 Maximum depth: 4 I0621 20:40:24.646250 3384 bvh_build.cpp:491] BVH build statistics: Build time: 2.66e-05 Total number of nodes: 5 Number of inner nodes: 2 Number of leaf nodes: 3 Number of unaligned nodes: 0 Allocation slop factor: 1 Maximum depth: 3 I0621 20:40:24.646250 12372 bvh_build.cpp:491] BVH build statistics: Build time: 0.0007943 Total number of nodes: 51 Number of inner nodes: 25 Number of leaf nodes: 26 Number of unaligned nodes: 0 Allocation slop factor: 1 Maximum depth: 7 I0621 20:40:24.646250 3540 bvh_build.cpp:491] BVH build statistics: Build time: 0.000975 Total number of nodes: 27 Number of inner nodes: 13 Number of leaf nodes: 14 Number of unaligned nodes: 0 Allocation slop factor: 1 Maximum depth: 7 I0621 20:40:24.646250 7312 bvh_build.cpp:491] BVH build statistics: Build time: 0.000955 Total number of nodes: 51 Number of inner nodes: 25 Number of leaf nodes: 26 Number of unaligned nodes: 0 Allocation slop factor: 1 Maximum depth: 7 I0621 20:40:24.646250 15608 bvh_build.cpp:491] BVH build statistics: Build time: 0.0009519 Total number of nodes: 83 Number of inner nodes: 41 Number of leaf nodes: 42 Number of unaligned nodes: 0 Allocation slop factor: 1 Maximum depth: 11 I0621 20:40:24.647251 11908 bvh_build.cpp:491] BVH build statistics: Build time: 0.0016771 Total number of nodes: 519 Number of inner nodes: 259 Number of leaf nodes: 260 Number of unaligned nodes: 0 Allocation slop factor: 1 Maximum depth: 11 I0621 20:40:24.648252 4160 bvh_build.cpp:491] BVH build statistics: Build time: 0.0025431 Total number of nodes: 935 Number of inner nodes: 467 Number of leaf nodes: 468 Number of unaligned nodes: 0 Allocation slop factor: 1 Maximum depth: 12 I0621 20:40:24.649253 15180 bvh_build.cpp:491] BVH build statistics: Build time: 0.0022625 Total number of nodes: 961 Number of inner nodes: 480 Number of leaf nodes: 481 Number of unaligned nodes: 0 Allocation slop factor: 1 Maximum depth: 13 I0621 20:40:24.649253 15624 bvh_build.cpp:491] BVH build statistics: Build time: 0.0031446 Total number of nodes: 1,357 Number of inner nodes: 678 Number of leaf nodes: 679 Number of unaligned nodes: 0 Allocation slop factor: 1 Maximum depth: 15 I0621 20:40:24.650254 13512 bvh_build.cpp:491] BVH build statistics: Build time: 0.0034881 Total number of nodes: 1,665 Number of inner nodes: 832 Number of leaf nodes: 833 Number of unaligned nodes: 0 Allocation slop factor: 1 Maximum depth: 12 I0621 20:40:24.650254 16376 geometry.cpp:1375] Objects BVH build pool statistics: Total time: 0.005145 Tasks handled: 20 I0621 20:40:24.650254 16376 geometry.cpp:1033] Using BVH2 layout. I0621 20:40:24.650254 16376 bvh_build.cpp:491] BVH build statistics: Build time: 2.16e-05 Total number of nodes: 39 Number of inner nodes: 19 Number of leaf nodes: 20 Number of unaligned nodes: 0 Allocation slop factor: 1 Maximum depth: 6 I0621 20:40:24.651254 16376 device_cuda_impl.cpp:864] Buffer allocate: __bvh_nodes, 188,608 bytes. (184.19K) in device memory I0621 20:40:24.651254 16376 device_cuda_impl.cpp:864] Buffer allocate: __bvh_leaf_nodes, 47,488 bytes. (46.38K) in device memory I0621 20:40:24.652256 16376 device_cuda_impl.cpp:864] Buffer allocate: __object_node, 80 bytes. (80) in device memory I0621 20:40:24.652256 16376 device_cuda_impl.cpp:864] Buffer allocate: __prim_tri_index, 55,804 bytes. (54.50K) in device memory I0621 20:40:24.652256 16376 device_cuda_impl.cpp:864] Buffer allocate: __prim_tri_verts, 668,688 bytes. (653.02K) in device memory I0621 20:40:24.652256 16376 device_cuda_impl.cpp:864] Buffer allocate: __prim_type, 55,804 bytes. (54.50K) in device memory I0621 20:40:24.653256 16376 device_cuda_impl.cpp:864] Buffer allocate: __prim_visibility, 55,804 bytes. (54.50K) in device memory I0621 20:40:24.653256 16376 device_cuda_impl.cpp:864] Buffer allocate: __prim_index, 55,804 bytes. (54.50K) in device memory I0621 20:40:24.653256 16376 device_cuda_impl.cpp:864] Buffer allocate: __prim_object, 55,804 bytes. (54.50K) in device memory I0621 20:40:24.653256 16376 device_cuda_impl.cpp:864] Buffer allocate: __tri_shader, 55,724 bytes. (54.42K) in device memory I0621 20:40:24.653256 16376 device_cuda_impl.cpp:864] Buffer allocate: __tri_vnormal, 120,320 bytes. (117.50K) in device memory I0621 20:40:24.654258 16376 device_cuda_impl.cpp:864] Buffer allocate: __tri_vindex, 222,896 bytes. (217.67K) in device memory I0621 20:40:24.654258 16376 device_cuda_impl.cpp:864] Buffer allocate: __tri_patch, 55,724 bytes. (54.42K) in device memory I0621 20:40:24.654258 16376 device_cuda_impl.cpp:864] Buffer allocate: __tri_patch_uv, 60,160 bytes. (58.75K) in device memory I0621 20:40:24.654258 16376 device_cuda_impl.cpp:864] Buffer allocate: __object_flag, 80 bytes. (80) in device memory I0621 20:40:24.654258 16376 device_cuda_impl.cpp:864] Buffer allocate: __object_volume_step, 80 bytes. (80) in device memory I0621 20:40:24.733328 3384 device_cuda_impl.cpp:864] Buffer allocate: __tex_image_byte4_002, 564,000 bytes. (550.78K) in device memory I0621 20:40:24.734329 12372 device_cuda_impl.cpp:864] Buffer allocate: __tex_image_byte4_003, 556,200 bytes. (543.16K) in device memory I0621 20:40:24.734329 10492 device_cuda_impl.cpp:864] Buffer allocate: __tex_image_byte4_001, 4,456,400 bytes. (4.25M) in device memory I0621 20:40:24.780372 11460 device_cuda_impl.cpp:864] Buffer allocate: __tex_image_float4_000, 33,554,432 bytes. (32.00M) in device memory I0621 20:40:24.874457 11908 device_cuda_impl.cpp:864] Buffer allocate: __tex_image_ushort_008, 33,554,432 bytes. (32.00M) in device memory I0621 20:40:24.899479 7312 device_cuda_impl.cpp:864] Buffer allocate: __tex_image_ushort_005, 33,554,432 bytes. (32.00M) in device memory I0621 20:40:24.915495 16376 device_cuda_impl.cpp:864] Buffer allocate: __tex_image_ushort_007, 33,554,432 bytes. (32.00M) in device memory I0621 20:40:24.984557 3540 device_cuda_impl.cpp:864] Buffer allocate: __tex_image_byte4_004, 67,108,864 bytes. (64.00M) in device memory I0621 20:40:25.037606 15608 device_cuda_impl.cpp:864] Buffer allocate: __tex_image_byte4_006, 67,108,864 bytes. (64.00M) in device memory I0621 20:40:25.047614 16376 camera.cpp:511] Camera is outside of the volume. I0621 20:40:25.047614 16376 tables.cpp:42] Total 1 lookup tables. I0621 20:40:25.047614 16376 device_cuda_impl.cpp:864] Buffer allocate: __lookup_table, 262,144 bytes. (256.00K) in device memory I0621 20:40:25.048615 16376 light.cpp:973] Total 4 lights. I0621 20:40:25.048615 16376 light.cpp:958] Number of lights sent to the device: 2 I0621 20:40:25.048615 16376 light.cpp:960] Number of lights without contribution: 2 I0621 20:40:25.048615 16376 device_cuda_impl.cpp:864] Buffer allocate: __lights, 384 bytes. (384) in device memory I0621 20:40:25.048615 16376 light.cpp:324] Total 4 of light distribution primitives. I0621 20:40:25.048615 16376 device_cuda_impl.cpp:864] Buffer allocate: __light_distribution, 80 bytes. (80) in device memory I0621 20:40:25.048615 16376 light.cpp:659] Automatically set World MIS resolution to 4096 by 2048 I0621 20:40:25.139894 16376 device_cuda_impl.cpp:864] Buffer allocate: background_output, 134,217,728 bytes. (128.00M) in device memory I0621 20:40:25.144333 16376 device_cuda_impl.cpp:864] Buffer allocate: background_input, 134,217,728 bytes. (128.00M) in device memory I0621 20:40:25.164353 16376 device_cuda_impl.cpp:864] Buffer allocate: __texture_info, 12,480 bytes. (12.19K) in device memory I0621 20:40:25.415581 16376 light.cpp:724] Background MIS build time 0.0108997 I0621 20:40:25.415581 16376 device_cuda_impl.cpp:864] Buffer allocate: __light_background_marginal_cdf, 16,392 bytes. (16.01K) in device memory I0621 20:40:25.419390 16376 device_cuda_impl.cpp:864] Buffer allocate: __light_background_conditional_cdf, 67,125,248 bytes. (64.02M) in device memory I0621 20:40:25.447923 16376 device_cuda_impl.cpp:864] Buffer allocate: __ies, 248 bytes. (248) in device memory I0621 20:40:25.451926 16376 device_cuda_impl.cpp:864] Buffer allocate: __sample_pattern_lut, 1,572,864 bytes. (1.50M) in device memory I0621 20:40:25.451926 16376 tables.cpp:42] Total 2 lookup tables. I0621 20:40:25.451926 16376 device_cuda_impl.cpp:864] Buffer allocate: __lookup_table, 266,240 bytes. (260.00K) in device memory I0621 20:40:25.452927 16376 scene.cpp:317] System memory statistics after full device sync: Usage: 364,827,271 (347.93M) Peak: 564,966,831 (538.79M) I0621 20:40:25.452927 12440 device_cuda_impl.cpp:864] Buffer allocate: work_tiles, 40 bytes. (40) in device memory I0621 20:40:25.466940 16376 session.cpp:829] Requested features: Experimental features: Off Max nodes group: 3 Nodes features: 1 Use Hair: False Use Object Motion: False Use Camera Motion: False Use Baking: False Use Subsurface: True Use Volume: True Use Branched Integrator: False Use Patch Evaluation: False Use Transparent Shadows: False Use Principled BSDF: True Use Denoising: False Use Displacement: False Use Background Light: True I0621 20:40:25.466940 16376 device_cuda_impl.cpp:518] Skipping kernel reload, not currently supported. I0621 20:40:25.466940 16376 session.cpp:842] Total time spent loading kernels: 5.38e-05 I0621 20:40:25.466940 16376 camera.cpp:511] Camera is outside of the volume. I0621 20:40:25.466940 12440 device_cuda_impl.cpp:864] Buffer allocate: work_tiles, 40 bytes. (40) in device memory I0621 20:40:25.493964 16376 camera.cpp:511] Camera is outside of the volume. I0621 20:40:25.493964 12440 device_cuda_impl.cpp:864] Buffer allocate: work_tiles, 40 bytes. (40) in device memory I0621 20:40:25.546895 16376 camera.cpp:511] Camera is outside of the volume. I0621 20:40:25.546895 12440 device_cuda_impl.cpp:864] Buffer allocate: work_tiles, 40 bytes. (40) in device memory I0621 20:40:25.682894 16376 camera.cpp:511] Camera is outside of the volume. I0621 20:40:25.682894 12440 device_cuda_impl.cpp:864] Buffer allocate: work_tiles, 40 bytes. (40) in device memory I0621 20:40:25.826025 16376 camera.cpp:511] Camera is outside of the volume. I0621 20:40:25.827025 12440 device_cuda_impl.cpp:864] Buffer allocate: work_tiles, 40 bytes. (40) in device memory I0621 20:40:25.985190 16376 camera.cpp:511] Camera is outside of the volume. I0621 20:40:25.985190 12440 device_cuda_impl.cpp:864] Buffer allocate: work_tiles, 40 bytes. (40) in device memory I0621 20:40:26.130895 16376 camera.cpp:511] Camera is outside of the volume. I0621 20:40:26.130895 12440 device_cuda_impl.cpp:864] Buffer allocate: work_tiles, 40 bytes. (40) in device memory I0621 20:40:26.264895 16376 camera.cpp:511] Camera is outside of the volume. I0621 20:40:26.264895 12440 device_cuda_impl.cpp:864] Buffer allocate: work_tiles, 40 bytes. (40) in device memory I0621 20:40:26.408025 16376 camera.cpp:511] Camera is outside of the volume. I0621 20:40:26.408025 12440 device_cuda_impl.cpp:864] Buffer allocate: work_tiles, 40 bytes. (40) in device memory I0621 20:40:26.545150 16376 camera.cpp:511] Camera is outside of the volume. I0621 20:40:26.545150 12440 device_cuda_impl.cpp:864] Buffer allocate: work_tiles, 40 bytes. (40) in device memory Skipping auto-save, modal operator running, retrying in ten seconds... Info: Saved "Alley.blend" I0621 20:40:26.683275 16376 camera.cpp:511] Camera is outside of the volume. I0621 20:40:26.684275 12440 device_cuda_impl.cpp:864] Buffer allocate: work_tiles, 40 bytes. (40) in device memory I0621 20:40:26.824404 16376 camera.cpp:511] Camera is outside of the volume. I0621 20:40:26.824404 12440 device_cuda_impl.cpp:864] Buffer allocate: work_tiles, 40 bytes. (40) in device memory I0621 20:40:27.005842 16376 camera.cpp:511] Camera is outside of the volume. I0621 20:40:27.005842 12440 device_cuda_impl.cpp:864] Buffer allocate: work_tiles, 40 bytes. (40) in device memory I0621 20:40:27.148255 16376 camera.cpp:511] Camera is outside of the volume. I0621 20:40:27.148255 12440 device_cuda_impl.cpp:864] Buffer allocate: work_tiles, 40 bytes. (40) in device memory I0621 20:40:27.299880 16376 camera.cpp:511] Camera is outside of the volume. I0621 20:40:27.299880 12440 device_cuda_impl.cpp:864] Buffer allocate: work_tiles, 40 bytes. (40) in device memory I0621 20:40:27.443011 16376 camera.cpp:511] Camera is outside of the volume. I0621 20:40:27.443011 12440 device_cuda_impl.cpp:864] Buffer allocate: work_tiles, 40 bytes. (40) in device memory I0621 20:40:27.588141 16376 camera.cpp:511] Camera is outside of the volume. I0621 20:40:27.589143 12440 device_cuda_impl.cpp:864] Buffer allocate: work_tiles, 40 bytes. (40) in device memory I0621 20:40:27.723264 1308 device_cuda_impl.cpp:864] Buffer allocate: RenderBuffers, 489,632 bytes. (478.16K) in device memory I0621 20:40:27.726267 16376 camera.cpp:511] Camera is outside of the volume. I0621 20:40:27.726267 12440 device_cuda_impl.cpp:864] Buffer allocate: work_tiles, 40 bytes. (40) in device memory I0621 20:40:27.743376 16376 camera.cpp:511] Camera is outside of the volume. I0621 20:40:27.743376 12440 device_cuda_impl.cpp:864] Buffer allocate: work_tiles, 40 bytes. (40) in device memory I0621 20:40:27.779409 12440 device_cuda_impl.cpp:864] Buffer allocate: work_tiles, 40 bytes. (40) in device memory I0621 20:40:27.812439 12440 device_cuda_impl.cpp:864] Buffer allocate: work_tiles, 40 bytes. (40) in device memory I0621 20:40:27.843467 16376 camera.cpp:511] Camera is outside of the volume. I0621 20:40:27.843467 12440 device_cuda_impl.cpp:864] Buffer allocate: work_tiles, 40 bytes. (40) in device memory I0621 20:40:27.878893 16376 camera.cpp:511] Camera is outside of the volume. I0621 20:40:27.878893 12440 device_cuda_impl.cpp:864] Buffer allocate: work_tiles, 40 bytes. (40) in device memory I0621 20:40:27.912273 16376 camera.cpp:511] Camera is outside of the volume. I0621 20:40:27.912273 12440 device_cuda_impl.cpp:864] Buffer allocate: work_tiles, 40 bytes. (40) in device memory I0621 20:40:27.945319 16376 camera.cpp:511] Camera is outside of the volume. I0621 20:40:27.945319 12440 device_cuda_impl.cpp:864] Buffer allocate: work_tiles, 40 bytes. (40) in device memory I0621 20:40:27.978894 16376 camera.cpp:511] Camera is outside of the volume. I0621 20:40:27.978894 12440 device_cuda_impl.cpp:864] Buffer allocate: work_tiles, 40 bytes. (40) in device memory I0621 20:40:28.012280 16376 camera.cpp:511] Camera is outside of the volume. I0621 20:40:28.012280 12440 device_cuda_impl.cpp:864] Buffer allocate: work_tiles, 40 bytes. (40) in device memory I0621 20:40:28.046311 16376 camera.cpp:511] Camera is outside of the volume. I0621 20:40:28.046311 12440 device_cuda_impl.cpp:864] Buffer allocate: work_tiles, 40 bytes. (40) in device memory I0621 20:40:28.079341 16376 camera.cpp:511] Camera is outside of the volume. I0621 20:40:28.079341 12440 device_cuda_impl.cpp:864] Buffer allocate: work_tiles, 40 bytes. (40) in device memory I0621 20:40:28.113373 16376 camera.cpp:511] Camera is outside of the volume. I0621 20:40:28.113373 12440 device_cuda_impl.cpp:864] Buffer allocate: work_tiles, 40 bytes. (40) in device memory I0621 20:40:28.146402 16376 camera.cpp:511] Camera is outside of the volume. I0621 20:40:28.146402 12440 device_cuda_impl.cpp:864] Buffer allocate: work_tiles, 40 bytes. (40) in device memory I0621 20:40:28.180433 16376 camera.cpp:511] Camera is outside of the volume. I0621 20:40:28.180433 12440 device_cuda_impl.cpp:864] Buffer allocate: work_tiles, 40 bytes. (40) in device memory I0621 20:40:28.212462 16376 camera.cpp:511] Camera is outside of the volume. I0621 20:40:28.212462 12440 device_cuda_impl.cpp:864] Buffer allocate: work_tiles, 40 bytes. (40) in device memory I0621 20:40:28.245509 16376 camera.cpp:511] Camera is outside of the volume. I0621 20:40:28.245509 12440 device_cuda_impl.cpp:864] Buffer allocate: work_tiles, 40 bytes. (40) in device memory I0621 20:40:28.279541 16376 camera.cpp:511] Camera is outside of the volume. I0621 20:40:28.279541 12440 device_cuda_impl.cpp:864] Buffer allocate: work_tiles, 40 bytes. (40) in device memory I0621 20:40:28.312572 16376 camera.cpp:511] Camera is outside of the volume. I0621 20:40:28.312572 12440 device_cuda_impl.cpp:864] Buffer allocate: work_tiles, 40 bytes. (40) in device memory I0621 20:40:28.344600 16376 camera.cpp:511] Camera is outside of the volume. I0621 20:40:28.344600 12440 device_cuda_impl.cpp:864] Buffer allocate: work_tiles, 40 bytes. (40) in device memory I0621 20:40:28.377630 16376 camera.cpp:511] Camera is outside of the volume. I0621 20:40:28.377630 12440 device_cuda_impl.cpp:864] Buffer allocate: work_tiles, 40 bytes. (40) in device memory I0621 20:40:28.410660 16376 camera.cpp:511] Camera is outside of the volume. I0621 20:40:28.411660 12440 device_cuda_impl.cpp:864] Buffer allocate: work_tiles, 40 bytes. (40) in device memory I0621 20:40:28.444692 16376 camera.cpp:511] Camera is outside of the volume. I0621 20:40:28.444692 12440 device_cuda_impl.cpp:864] Buffer allocate: work_tiles, 40 bytes. (40) in device memory I0621 20:40:28.493736 16376 camera.cpp:511] Camera is outside of the volume. I0621 20:40:28.493736 12440 device_cuda_impl.cpp:864] Buffer allocate: work_tiles, 40 bytes. (40) in device memory I0621 20:40:28.529757 16376 camera.cpp:511] Camera is outside of the volume. I0621 20:40:28.529757 12440 device_cuda_impl.cpp:864] Buffer allocate: work_tiles, 40 bytes. (40) in device memory I0621 20:40:28.562788 16376 camera.cpp:511] Camera is outside of the volume. I0621 20:40:28.562788 12440 device_cuda_impl.cpp:864] Buffer allocate: work_tiles, 40 bytes. (40) in device memory I0621 20:40:28.595816 16376 camera.cpp:511] Camera is outside of the volume. I0621 20:40:28.595816 12440 device_cuda_impl.cpp:864] Buffer allocate: work_tiles, 40 bytes. (40) in device memory I0621 20:40:28.630894 16376 camera.cpp:511] Camera is outside of the volume. I0621 20:40:28.630894 12440 device_cuda_impl.cpp:864] Buffer allocate: work_tiles, 40 bytes. (40) in device memory I0621 20:40:28.662923 16376 camera.cpp:511] Camera is outside of the volume. I0621 20:40:28.662923 12440 device_cuda_impl.cpp:864] Buffer allocate: work_tiles, 40 bytes. (40) in device memory I0621 20:40:28.710966 16376 camera.cpp:511] Camera is outside of the volume. I0621 20:40:28.710966 12440 device_cuda_impl.cpp:864] Buffer allocate: work_tiles, 40 bytes. (40) in device memory I0621 20:40:28.761013 16376 camera.cpp:511] Camera is outside of the volume. I0621 20:40:28.761013 12440 device_cuda_impl.cpp:864] Buffer allocate: work_tiles, 40 bytes. (40) in device memory I0621 20:40:28.811058 16376 camera.cpp:511] Camera is outside of the volume. I0621 20:40:28.811058 12440 device_cuda_impl.cpp:864] Buffer allocate: work_tiles, 40 bytes. (40) in device memory I0621 20:40:28.845896 16376 camera.cpp:511] Camera is outside of the volume. I0621 20:40:28.845896 12440 device_cuda_impl.cpp:864] Buffer allocate: work_tiles, 40 bytes. (40) in device memory I0621 20:40:29.204977 1308 util_task.cpp:347] De-initializing thread pool of task scheduler. I0621 20:40:31.675901 1308 util_task.cpp:329] Creating pool of 12 threads. I0621 20:40:31.676903 1308 util_task.cpp:241] Detected 12 processors in active group. I0621 20:40:31.676903 1308 util_task.cpp:251] Not setting thread group affinity. I0621 20:40:31.676903 1308 device_cuda_impl.cpp:697] Mapped host memory limit set to 12,811,837,440 bytes. (11.93G) I0621 20:40:31.746763 1308 device_cuda_impl.cpp:864] Buffer allocate: RenderBuffers, 22,990,656 bytes. (21.92M) in device memory I0621 20:40:31.848138 13708 session.cpp:829] Requested features: Experimental features: Off Max nodes group: 3 Nodes features: 5 Use Hair: False Use Object Motion: False Use Camera Motion: False Use Baking: False Use Subsurface: True Use Volume: True Use Branched Integrator: False Use Patch Evaluation: False Use Transparent Shadows: False Use Principled BSDF: True Use Denoising: False Use Displacement: False Use Background Light: True I0621 20:40:31.848138 13708 device_cuda_impl.cpp:379] Testing for pre-compiled kernel C:\Users\tamuk\Desktop\blender-2.90.0-a7f1c68938f9-windows64\2.90\scripts\addons\cycles\lib/kernel_sm_75.cubin. I0621 20:40:31.848138 13708 device_cuda_impl.cpp:381] Using precompiled kernel. I0621 20:40:31.848138 13708 device_cuda_impl.cpp:379] Testing for pre-compiled kernel C:\Users\tamuk\Desktop\blender-2.90.0-a7f1c68938f9-windows64\2.90\scripts\addons\cycles\lib/filter_sm_75.cubin. I0621 20:40:31.848138 13708 device_cuda_impl.cpp:381] Using precompiled kernel. I0621 20:40:31.892169 13708 device_cuda_impl.cpp:654] Local memory reserved 423,165,952 bytes. (403.56M) I0621 20:40:31.892169 13708 session.cpp:842] Total time spent loading kernels: 0.0439347 I0621 20:40:31.892169 13708 svm.cpp:81] Total 18 shaders. I0621 20:40:31.892169 15060 constant_fold.cpp:132] Discarding closure emission. I0621 20:40:31.892169 14832 constant_fold.cpp:58] Folding Blackbody::Color to constant (1.08871, 0.978322, 0.953069). I0621 20:40:31.892169 9924 svm.cpp:66] Compilation summary: Shader name: default_surface Number of SVM nodes: 8 Peak stack usage: 4 Time (in seconds): Finalize: 0.000024 Surface: 0.000021 Bump: 0.000000 Volume: 0.000003 Displacement: 0.000004 Generate: 0.000028 Total: 0.000053 I0621 20:40:31.892169 13228 svm.cpp:66] Compilation summary: Shader name: default_volume Number of SVM nodes: 3 Peak stack usage: 0 Time (in seconds): Finalize: 0.000023 Surface: 0.000007 Bump: 0.000000 Volume: 0.000004 Displacement: 0.000008 Generate: 0.000019 Total: 0.000044 I0621 20:40:31.892169 6600 svm.cpp:66] Compilation summary: Shader name: default_empty Number of SVM nodes: 3 Peak stack usage: 0 Time (in seconds): Finalize: 0.000036 Surface: 0.000033 Bump: 0.000000 Volume: 0.000007 Displacement: 0.000005 Generate: 0.000045 Total: 0.000082 I0621 20:40:31.892169 1996 svm.cpp:66] Compilation summary: Shader name: shader Number of SVM nodes: 5 Peak stack usage: 0 Time (in seconds): Finalize: 0.000023 Surface: 0.000057 Bump: 0.000000 Volume: 0.000046 Displacement: 0.000052 Generate: 0.000156 Total: 0.000179 I0621 20:40:31.892169 4600 svm.cpp:66] Compilation summary: Shader name: Volume Number of SVM nodes: 7 Peak stack usage: 2 Time (in seconds): Finalize: 0.000065 Surface: 0.000039 Bump: 0.000000 Volume: 0.000050 Displacement: 0.000028 Generate: 0.000117 Total: 0.000183 I0621 20:40:31.892169 15060 svm.cpp:66] Compilation summary: Shader name: default_light Number of SVM nodes: 3 Peak stack usage: 0 Time (in seconds): Finalize: 0.000151 Surface: 0.000020 Bump: 0.000000 Volume: 0.000034 Displacement: 0.000030 Generate: 0.000084 Total: 0.000235 I0621 20:40:31.893172 9236 svm.cpp:66] Compilation summary: Shader name: Basic Number of SVM nodes: 28 Peak stack usage: 23 Time (in seconds): Finalize: 0.000161 Surface: 0.000081 Bump: 0.000000 Volume: 0.000036 Displacement: 0.000013 Generate: 0.000130 Total: 0.000291 I0621 20:40:31.892169 9480 svm.cpp:66] Compilation summary: Shader name: Face_Emitter Number of SVM nodes: 5 Peak stack usage: 0 Time (in seconds): Finalize: 0.000014 Surface: 0.000060 Bump: 0.000000 Volume: 0.000036 Displacement: 0.000034 Generate: 0.000130 Total: 0.000145 I0621 20:40:31.892169 13236 svm.cpp:66] Compilation summary: Shader name: shader Number of SVM nodes: 5 Peak stack usage: 0 Time (in seconds): Finalize: 0.000012 Surface: 0.000043 Bump: 0.000000 Volume: 0.000061 Displacement: 0.000064 Generate: 0.000168 Total: 0.000180 I0621 20:40:31.893172 9924 svm.cpp:66] Compilation summary: Shader name: Bars Number of SVM nodes: 28 Peak stack usage: 23 Time (in seconds): Finalize: 0.000138 Surface: 0.000074 Bump: 0.000000 Volume: 0.000018 Displacement: 0.000007 Generate: 0.000099 Total: 0.000238 I0621 20:40:31.893172 6600 constant_fold.cpp:113] Folding Bump::Normal to socket Normal Map::Normal. I0621 20:40:31.893172 1996 constant_fold.cpp:113] Folding Bump::Normal to socket convert_color_to_normal::value_normal. I0621 20:40:31.893172 4600 svm.cpp:66] Compilation summary: Shader name: Sidebar Number of SVM nodes: 28 Peak stack usage: 23 Time (in seconds): Finalize: 0.000050 Surface: 0.000027 Bump: 0.000000 Volume: 0.000002 Displacement: 0.000002 Generate: 0.000030 Total: 0.000081 I0621 20:40:31.893172 16156 svm.cpp:66] Compilation summary: Shader name: default_background Number of SVM nodes: 8 Peak stack usage: 6 Time (in seconds): Finalize: 0.000032 Surface: 0.000443 Bump: 0.000000 Volume: 0.000002 Displacement: 0.000002 Generate: 0.000447 Total: 0.000481 I0621 20:40:31.893172 1996 svm.cpp:66] Compilation summary: Shader name: Pavement Number of SVM nodes: 301 Peak stack usage: 31 Time (in seconds): Finalize: 0.000162 Surface: 0.000054 Bump: 0.000000 Volume: 0.000004 Displacement: 0.000002 Generate: 0.000060 Total: 0.000223 I0621 20:40:31.893172 14832 svm.cpp:66] Compilation summary: Shader name: Spot.001 Number of SVM nodes: 9 Peak stack usage: 4 Time (in seconds): Finalize: 0.000177 Surface: 0.000392 Bump: 0.000000 Volume: 0.000002 Displacement: 0.000002 Generate: 0.000396 Total: 0.000574 I0621 20:40:31.893172 13708 svm.cpp:66] Compilation summary: Shader name: Interior_Door_1 Number of SVM nodes: 10 Peak stack usage: 7 Time (in seconds): Finalize: 0.000267 Surface: 0.000472 Bump: 0.000000 Volume: 0.000003 Displacement: 0.000004 Generate: 0.000480 Total: 0.000747 I0621 20:40:31.893172 13228 svm.cpp:66] Compilation summary: Shader name: Interior_Store_01 Number of SVM nodes: 10 Peak stack usage: 7 Time (in seconds): Finalize: 0.000147 Surface: 0.000462 Bump: 0.000000 Volume: 0.000003 Displacement: 0.000004 Generate: 0.000469 Total: 0.000616 I0621 20:40:31.893172 16256 svm.cpp:66] Compilation summary: Shader name: Exterior_Store_01 Number of SVM nodes: 10 Peak stack usage: 7 Time (in seconds): Finalize: 0.000176 Surface: 0.000625 Bump: 0.000000 Volume: 0.000001 Displacement: 0.000002 Generate: 0.000628 Total: 0.000805 I0621 20:40:31.894172 6600 svm.cpp:66] Compilation summary: Shader name: barrel_plastic_mat Number of SVM nodes: 36 Peak stack usage: 29 Time (in seconds): Finalize: 0.000132 Surface: 0.001100 Bump: 0.000000 Volume: 0.000002 Displacement: 0.000001 Generate: 0.001103 Total: 0.001236 I0621 20:40:31.894172 13708 device_cuda_impl.cpp:864] Buffer allocate: __svm_nodes, 8,400 bytes. (8.20K) in device memory I0621 20:40:31.895172 13708 device_cuda_impl.cpp:864] Buffer allocate: __shaders, 576 bytes. (576) in device memory I0621 20:40:31.895172 13708 svm.cpp:158] Shader manager updated 18 shaders in 0.0025625 seconds. I0621 20:40:31.895172 13708 object.cpp:678] Total 20 objects. I0621 20:40:31.895172 13708 device_cuda_impl.cpp:864] Buffer allocate: __objects, 3,840 bytes. (3.75K) in device memory I0621 20:40:31.895172 13708 particles.cpp:108] Total 0 particle systems. I0621 20:40:31.895172 13708 device_cuda_impl.cpp:864] Buffer allocate: __particles, 80 bytes. (80) in device memory I0621 20:40:31.895172 13708 geometry.cpp:1231] Total 20 meshes. I0621 20:40:31.896173 13708 device_cuda_impl.cpp:864] Buffer allocate: __attributes_map, 1,248 bytes. (1.22K) in device memory I0621 20:40:31.896173 13708 device_cuda_impl.cpp:864] Buffer allocate: __attributes_float, 32,256 bytes. (31.50K) in device memory I0621 20:40:31.896173 13708 device_cuda_impl.cpp:864] Buffer allocate: __attributes_float2, 68,472 bytes. (66.87K) in device memory I0621 20:40:31.896173 13708 device_cuda_impl.cpp:864] Buffer allocate: __attributes_float3, 245,216 bytes. (239.47K) in device memory I0621 20:40:31.896173 13708 device_cuda_impl.cpp:864] Buffer allocate: __objects, 3,840 bytes. (3.75K) in device memory I0621 20:40:31.897174 15060 bvh_build.cpp:491] BVH build statistics: Build time: 0.0006929 Total number of nodes: 5 Number of inner nodes: 2 Number of leaf nodes: 3 Number of unaligned nodes: 0 Allocation slop factor: 1 Maximum depth: 3 I0621 20:40:31.897174 14832 bvh_build.cpp:491] BVH build statistics: Build time: 0.0006604 Total number of nodes: 1 Number of inner nodes: 0 Number of leaf nodes: 1 Number of unaligned nodes: 0 Allocation slop factor: 1 Maximum depth: 1 I0621 20:40:31.897174 9480 bvh_build.cpp:491] BVH build statistics: Build time: 0.0007369 Total number of nodes: 1 Number of inner nodes: 0 Number of leaf nodes: 1 Number of unaligned nodes: 0 Allocation slop factor: 1 Maximum depth: 1 I0621 20:40:31.897174 13236 bvh_build.cpp:491] BVH build statistics: Build time: 0.0008503 Total number of nodes: 35 Number of inner nodes: 17 Number of leaf nodes: 18 Number of unaligned nodes: 0 Allocation slop factor: 1 Maximum depth: 6 I0621 20:40:31.897174 1996 bvh_build.cpp:491] BVH build statistics: Build time: 0.0008106 Total number of nodes: 51 Number of inner nodes: 25 Number of leaf nodes: 26 Number of unaligned nodes: 0 Allocation slop factor: 1 Maximum depth: 7 I0621 20:40:31.897174 4600 bvh_build.cpp:491] BVH build statistics: Build time: 0.0008504 Total number of nodes: 51 Number of inner nodes: 25 Number of leaf nodes: 26 Number of unaligned nodes: 0 Allocation slop factor: 1 Maximum depth: 7 I0621 20:40:31.897174 15060 bvh_build.cpp:491] BVH build statistics: Build time: 0.0001479 Total number of nodes: 51 Number of inner nodes: 25 Number of leaf nodes: 26 Number of unaligned nodes: 0 Allocation slop factor: 1 Maximum depth: 8 I0621 20:40:31.897174 13228 bvh_build.cpp:491] BVH build statistics: Build time: 0.0008947 Total number of nodes: 5 Number of inner nodes: 2 Number of leaf nodes: 3 Number of unaligned nodes: 0 Allocation slop factor: 1 Maximum depth: 3 I0621 20:40:31.897174 6600 bvh_build.cpp:491] BVH build statistics: Build time: 0.000881 Total number of nodes: 51 Number of inner nodes: 25 Number of leaf nodes: 26 Number of unaligned nodes: 0 Allocation slop factor: 1 Maximum depth: 8 I0621 20:40:31.897174 1996 bvh_build.cpp:491] BVH build statistics: Build time: 3.2e-05 Total number of nodes: 11 Number of inner nodes: 5 Number of leaf nodes: 6 Number of unaligned nodes: 0 Allocation slop factor: 1 Maximum depth: 4 I0621 20:40:31.897174 4600 bvh_build.cpp:491] BVH build statistics: Build time: 3.47e-05 Total number of nodes: 11 Number of inner nodes: 5 Number of leaf nodes: 6 Number of unaligned nodes: 0 Allocation slop factor: 1 Maximum depth: 4 I0621 20:40:31.897174 15060 bvh_build.cpp:491] BVH build statistics: Build time: 4.11e-05 Total number of nodes: 5 Number of inner nodes: 2 Number of leaf nodes: 3 Number of unaligned nodes: 0 Allocation slop factor: 1 Maximum depth: 3 I0621 20:40:31.897174 16256 bvh_build.cpp:491] BVH build statistics: Build time: 0.0009678 Total number of nodes: 83 Number of inner nodes: 41 Number of leaf nodes: 42 Number of unaligned nodes: 0 Allocation slop factor: 1 Maximum depth: 11 I0621 20:40:31.897174 9236 bvh_build.cpp:491] BVH build statistics: Build time: 0.0010348 Total number of nodes: 27 Number of inner nodes: 13 Number of leaf nodes: 14 Number of unaligned nodes: 0 Allocation slop factor: 1 Maximum depth: 7 I0621 20:40:31.897174 14832 bvh_build.cpp:491] BVH build statistics: Build time: 0.0003582 Total number of nodes: 51 Number of inner nodes: 25 Number of leaf nodes: 26 Number of unaligned nodes: 0 Allocation slop factor: 1 Maximum depth: 7 I0621 20:40:31.899175 9924 bvh_build.cpp:491] BVH build statistics: Build time: 0.0022105 Total number of nodes: 519 Number of inner nodes: 259 Number of leaf nodes: 260 Number of unaligned nodes: 0 Allocation slop factor: 1 Maximum depth: 11 I0621 20:40:31.899175 16156 bvh_build.cpp:491] BVH build statistics: Build time: 0.0029519 Total number of nodes: 935 Number of inner nodes: 467 Number of leaf nodes: 468 Number of unaligned nodes: 0 Allocation slop factor: 1 Maximum depth: 12 I0621 20:40:31.900177 9480 bvh_build.cpp:491] BVH build statistics: Build time: 0.0025818 Total number of nodes: 961 Number of inner nodes: 480 Number of leaf nodes: 481 Number of unaligned nodes: 0 Allocation slop factor: 1 Maximum depth: 13 I0621 20:40:31.901176 13708 bvh_build.cpp:491] BVH build statistics: Build time: 0.0041243 Total number of nodes: 1,357 Number of inner nodes: 678 Number of leaf nodes: 679 Number of unaligned nodes: 0 Allocation slop factor: 1 Maximum depth: 15 I0621 20:40:31.902177 13236 bvh_build.cpp:491] BVH build statistics: Build time: 0.0039184 Total number of nodes: 1,665 Number of inner nodes: 832 Number of leaf nodes: 833 Number of unaligned nodes: 0 Allocation slop factor: 1 Maximum depth: 12 I0621 20:40:31.902177 13708 geometry.cpp:1375] Objects BVH build pool statistics: Total time: 0.005848 Tasks handled: 20 I0621 20:40:31.902177 13708 geometry.cpp:1033] Using BVH2 layout. I0621 20:40:31.902177 13708 bvh_build.cpp:491] BVH build statistics: Build time: 3.63e-05 Total number of nodes: 39 Number of inner nodes: 19 Number of leaf nodes: 20 Number of unaligned nodes: 0 Allocation slop factor: 1 Maximum depth: 6 I0621 20:40:31.903179 13708 device_cuda_impl.cpp:864] Buffer allocate: __bvh_nodes, 188,608 bytes. (184.19K) in device memory I0621 20:40:31.903179 13708 device_cuda_impl.cpp:864] Buffer allocate: __bvh_leaf_nodes, 47,488 bytes. (46.38K) in device memory I0621 20:40:31.903179 13708 device_cuda_impl.cpp:864] Buffer allocate: __object_node, 80 bytes. (80) in device memory I0621 20:40:31.903179 13708 device_cuda_impl.cpp:864] Buffer allocate: __prim_tri_index, 55,804 bytes. (54.50K) in device memory I0621 20:40:31.903179 13708 device_cuda_impl.cpp:864] Buffer allocate: __prim_tri_verts, 668,688 bytes. (653.02K) in device memory I0621 20:40:31.903179 13708 device_cuda_impl.cpp:864] Buffer allocate: __prim_type, 55,804 bytes. (54.50K) in device memory I0621 20:40:31.903179 13708 device_cuda_impl.cpp:864] Buffer allocate: __prim_visibility, 55,804 bytes. (54.50K) in device memory I0621 20:40:31.903179 13708 device_cuda_impl.cpp:864] Buffer allocate: __prim_index, 55,804 bytes. (54.50K) in device memory I0621 20:40:31.904181 13708 device_cuda_impl.cpp:864] Buffer allocate: __prim_object, 55,804 bytes. (54.50K) in device memory I0621 20:40:31.904181 13708 device_cuda_impl.cpp:864] Buffer allocate: __tri_shader, 55,724 bytes. (54.42K) in device memory I0621 20:40:31.904181 13708 device_cuda_impl.cpp:864] Buffer allocate: __tri_vnormal, 120,320 bytes. (117.50K) in device memory I0621 20:40:31.904181 13708 device_cuda_impl.cpp:864] Buffer allocate: __tri_vindex, 222,896 bytes. (217.67K) in device memory I0621 20:40:31.904181 13708 device_cuda_impl.cpp:864] Buffer allocate: __tri_patch, 55,724 bytes. (54.42K) in device memory I0621 20:40:31.904181 13708 device_cuda_impl.cpp:864] Buffer allocate: __tri_patch_uv, 60,160 bytes. (58.75K) in device memory I0621 20:40:31.905181 13708 device_cuda_impl.cpp:864] Buffer allocate: __object_flag, 80 bytes. (80) in device memory I0621 20:40:31.905181 13708 device_cuda_impl.cpp:864] Buffer allocate: __object_volume_step, 80 bytes. (80) in device memory I0621 20:40:31.982252 1996 device_cuda_impl.cpp:864] Buffer allocate: __tex_image_byte4_001, 4,456,400 bytes. (4.25M) in device memory I0621 20:40:31.983253 6600 device_cuda_impl.cpp:864] Buffer allocate: __tex_image_byte4_002, 564,000 bytes. (550.78K) in device memory I0621 20:40:31.983253 4600 device_cuda_impl.cpp:864] Buffer allocate: __tex_image_byte4_003, 556,200 bytes. (543.16K) in device memory I0621 20:40:32.023289 13228 device_cuda_impl.cpp:864] Buffer allocate: __tex_image_float4_000, 33,554,432 bytes. (32.00M) in device memory I0621 20:40:32.125381 16256 device_cuda_impl.cpp:864] Buffer allocate: __tex_image_ushort_005, 33,554,432 bytes. (32.00M) in device memory I0621 20:40:32.179431 14832 device_cuda_impl.cpp:864] Buffer allocate: __tex_image_ushort_008, 33,554,432 bytes. (32.00M) in device memory I0621 20:40:32.192443 13708 device_cuda_impl.cpp:864] Buffer allocate: __tex_image_ushort_007, 33,554,432 bytes. (32.00M) in device memory I0621 20:40:32.236482 15060 device_cuda_impl.cpp:864] Buffer allocate: __tex_image_byte4_004, 67,108,864 bytes. (64.00M) in device memory I0621 20:40:32.253497 9236 device_cuda_impl.cpp:864] Buffer allocate: __tex_image_byte4_006, 67,108,864 bytes. (64.00M) in device memory I0621 20:40:32.262507 13708 camera.cpp:511] Camera is outside of the volume. I0621 20:40:32.262507 13708 tables.cpp:42] Total 1 lookup tables. I0621 20:40:32.262507 13708 device_cuda_impl.cpp:864] Buffer allocate: __lookup_table, 262,144 bytes. (256.00K) in device memory I0621 20:40:32.263506 13708 light.cpp:973] Total 4 lights. I0621 20:40:32.263506 13708 light.cpp:958] Number of lights sent to the device: 2 I0621 20:40:32.263506 13708 light.cpp:960] Number of lights without contribution: 2 I0621 20:40:32.263506 13708 device_cuda_impl.cpp:864] Buffer allocate: __lights, 384 bytes. (384) in device memory I0621 20:40:32.263506 13708 light.cpp:324] Total 4 of light distribution primitives. I0621 20:40:32.263506 13708 device_cuda_impl.cpp:864] Buffer allocate: __light_distribution, 80 bytes. (80) in device memory I0621 20:40:32.263506 13708 light.cpp:659] Automatically set World MIS resolution to 4096 by 2048 I0621 20:40:32.349551 13708 device_cuda_impl.cpp:864] Buffer allocate: background_output, 134,217,728 bytes. (128.00M) in device memory I0621 20:40:32.354106 13708 device_cuda_impl.cpp:864] Buffer allocate: background_input, 134,217,728 bytes. (128.00M) in device memory I0621 20:40:32.373124 13708 device_cuda_impl.cpp:864] Buffer allocate: __texture_info, 12,384 bytes. (12.09K) in device memory I0621 20:40:32.623351 13708 light.cpp:724] Background MIS build time 0.0109611 I0621 20:40:32.623351 13708 device_cuda_impl.cpp:864] Buffer allocate: __light_background_marginal_cdf, 16,392 bytes. (16.01K) in device memory I0621 20:40:32.626482 13708 device_cuda_impl.cpp:864] Buffer allocate: __light_background_conditional_cdf, 67,125,248 bytes. (64.02M) in device memory I0621 20:40:32.654505 13708 device_cuda_impl.cpp:864] Buffer allocate: __ies, 248 bytes. (248) in device memory I0621 20:40:32.658509 13708 device_cuda_impl.cpp:864] Buffer allocate: __sample_pattern_lut, 1,572,864 bytes. (1.50M) in device memory I0621 20:40:32.659510 13708 tables.cpp:42] Total 2 lookup tables. I0621 20:40:32.659510 13708 device_cuda_impl.cpp:864] Buffer allocate: __lookup_table, 266,240 bytes. (260.00K) in device memory I0621 20:40:32.660511 13708 scene.cpp:317] System memory statistics after full device sync: Usage: 382,307,623 (364.60M) Peak: 582,024,639 (555.06M) I0621 20:40:32.660511 12716 device_cuda_impl.cpp:864] Buffer allocate: work_tiles, 40 bytes. (40) in device memory I0621 20:40:32.666517 13708 session.cpp:829] Requested features: Experimental features: Off Max nodes group: 3 Nodes features: 1 Use Hair: False Use Object Motion: False Use Camera Motion: False Use Baking: False Use Subsurface: True Use Volume: True Use Branched Integrator: False Use Patch Evaluation: False Use Transparent Shadows: False Use Principled BSDF: True Use Denoising: False Use Displacement: False Use Background Light: True I0621 20:40:32.666517 13708 device_cuda_impl.cpp:518] Skipping kernel reload, not currently supported. I0621 20:40:32.666517 13708 session.cpp:842] Total time spent loading kernels: 4.59e-05 I0621 20:40:32.666517 13708 camera.cpp:511] Camera is outside of the volume. I0621 20:40:32.667517 12716 device_cuda_impl.cpp:864] Buffer allocate: work_tiles, 40 bytes. (40) in device memory I0621 20:40:32.678527 13708 camera.cpp:511] Camera is outside of the volume. I0621 20:40:32.678527 12716 device_cuda_impl.cpp:864] Buffer allocate: work_tiles, 40 bytes. (40) in device memory I0621 20:40:32.711139 13708 camera.cpp:511] Camera is outside of the volume. I0621 20:40:32.711139 12716 device_cuda_impl.cpp:864] Buffer allocate: work_tiles, 40 bytes. (40) in device memory I0621 20:40:32.758173 13708 camera.cpp:511] Camera is outside of the volume. I0621 20:40:32.758173 12716 device_cuda_impl.cpp:864] Buffer allocate: work_tiles, 40 bytes. (40) in device memory I0621 20:40:32.880894 13708 camera.cpp:511] Camera is outside of the volume. I0621 20:40:32.880894 12716 device_cuda_impl.cpp:864] Buffer allocate: work_tiles, 40 bytes. (40) in device memory I0621 20:40:32.997716 13708 camera.cpp:511] Camera is outside of the volume. I0621 20:40:32.997716 12716 device_cuda_impl.cpp:864] Buffer allocate: work_tiles, 40 bytes. (40) in device memory I0621 20:40:33.116442 13708 camera.cpp:511] Camera is outside of the volume. I0621 20:40:33.116442 12716 device_cuda_impl.cpp:864] Buffer allocate: work_tiles, 40 bytes. (40) in device memory I0621 20:40:33.234896 13708 camera.cpp:511] Camera is outside of the volume. I0621 20:40:33.234896 12716 device_cuda_impl.cpp:864] Buffer allocate: work_tiles, 40 bytes. (40) in device memory I0621 20:40:33.352895 13708 camera.cpp:511] Camera is outside of the volume. I0621 20:40:33.352895 12716 device_cuda_impl.cpp:864] Buffer allocate: work_tiles, 40 bytes. (40) in device memory I0621 20:40:33.466997 1308 device_cuda_impl.cpp:864] Buffer allocate: RenderBuffers, 3,235,472 bytes. (3.08M) in device memory I0621 20:40:33.472002 13708 camera.cpp:511] Camera is outside of the volume. I0621 20:40:33.472002 12716 device_cuda_impl.cpp:864] Buffer allocate: work_tiles, 40 bytes. (40) in device memory I0621 20:40:33.492895 13708 camera.cpp:511] Camera is outside of the volume. I0621 20:40:33.492895 12716 device_cuda_impl.cpp:864] Buffer allocate: work_tiles, 40 bytes. (40) in device memory I0621 20:40:33.537936 13708 camera.cpp:511] Camera is outside of the volume. I0621 20:40:33.537936 12716 device_cuda_impl.cpp:864] Buffer allocate: work_tiles, 40 bytes. (40) in device memory I0621 20:40:33.650735 13708 camera.cpp:511] Camera is outside of the volume. I0621 20:40:33.650735 12716 device_cuda_impl.cpp:864] Buffer allocate: work_tiles, 40 bytes. (40) in device memory I0621 20:40:33.755759 13708 camera.cpp:511] Camera is outside of the volume. I0621 20:40:33.755759 12716 device_cuda_impl.cpp:864] Buffer allocate: work_tiles, 40 bytes. (40) in device memory I0621 20:40:33.858769 13708 camera.cpp:511] Camera is outside of the volume. I0621 20:40:33.858769 12716 device_cuda_impl.cpp:864] Buffer allocate: work_tiles, 40 bytes. (40) in device memory I0621 20:40:33.962781 13708 camera.cpp:511] Camera is outside of the volume. I0621 20:40:33.962781 12716 device_cuda_impl.cpp:864] Buffer allocate: work_tiles, 40 bytes. (40) in device memory I0621 20:40:34.066792 13708 camera.cpp:511] Camera is outside of the volume. I0621 20:40:34.066792 12716 device_cuda_impl.cpp:864] Buffer allocate: work_tiles, 40 bytes. (40) in device memory I0621 20:40:34.170802 13708 camera.cpp:511] Camera is outside of the volume. I0621 20:40:34.170802 12716 device_cuda_impl.cpp:864] Buffer allocate: work_tiles, 40 bytes. (40) in device memory I0621 20:40:34.274897 13708 camera.cpp:511] Camera is outside of the volume. I0621 20:40:34.274897 12716 device_cuda_impl.cpp:864] Buffer allocate: work_tiles, 40 bytes. (40) in device memory I0621 20:40:34.378825 13708 camera.cpp:511] Camera is outside of the volume. I0621 20:40:34.378825 12716 device_cuda_impl.cpp:864] Buffer allocate: work_tiles, 40 bytes. (40) in device memory I0621 20:40:34.482836 13708 camera.cpp:511] Camera is outside of the volume. I0621 20:40:34.482836 12716 device_cuda_impl.cpp:864] Buffer allocate: work_tiles, 40 bytes. (40) in device memory I0621 20:40:34.586772 13708 camera.cpp:511] Camera is outside of the volume. I0621 20:40:34.586772 12716 device_cuda_impl.cpp:864] Buffer allocate: work_tiles, 40 bytes. (40) in device memory I0621 20:40:34.690866 13708 camera.cpp:511] Camera is outside of the volume. I0621 20:40:34.690866 12716 device_cuda_impl.cpp:864] Buffer allocate: work_tiles, 40 bytes. (40) in device memory I0621 20:40:34.795962 13708 camera.cpp:511] Camera is outside of the volume. I0621 20:40:34.795962 12716 device_cuda_impl.cpp:864] Buffer allocate: work_tiles, 40 bytes. (40) in device memory I0621 20:40:34.900883 13708 camera.cpp:511] Camera is outside of the volume. I0621 20:40:34.900883 12716 device_cuda_impl.cpp:864] Buffer allocate: work_tiles, 40 bytes. (40) in device memory I0621 20:40:35.004803 13708 camera.cpp:511] Camera is outside of the volume. I0621 20:40:35.004803 12716 device_cuda_impl.cpp:864] Buffer allocate: work_tiles, 40 bytes. (40) in device memory I0621 20:40:35.108894 13708 camera.cpp:511] Camera is outside of the volume. I0621 20:40:35.108894 12716 device_cuda_impl.cpp:864] Buffer allocate: work_tiles, 40 bytes. (40) in device memory I0621 20:40:35.220830 13708 camera.cpp:511] Camera is outside of the volume. I0621 20:40:35.220830 12716 device_cuda_impl.cpp:864] Buffer allocate: work_tiles, 40 bytes. (40) in device memory I0621 20:40:35.324651 13708 camera.cpp:511] Camera is outside of the volume. I0621 20:40:35.324651 12716 device_cuda_impl.cpp:864] Buffer allocate: work_tiles, 40 bytes. (40) in device memory Info: Saved "Alley.blend" I0621 20:40:35.434576 13708 camera.cpp:511] Camera is outside of the volume. I0621 20:40:35.435575 12716 device_cuda_impl.cpp:864] Buffer allocate: work_tiles, 40 bytes. (40) in device memory I0621 20:40:35.547677 13708 camera.cpp:511] Camera is outside of the volume. I0621 20:40:35.547677 12716 device_cuda_impl.cpp:864] Buffer allocate: work_tiles, 40 bytes. (40) in device memory I0621 20:40:35.663851 13708 camera.cpp:511] Camera is outside of the volume. I0621 20:40:35.663851 12716 device_cuda_impl.cpp:864] Buffer allocate: work_tiles, 40 bytes. (40) in device memory I0621 20:40:35.781546 13708 camera.cpp:511] Camera is outside of the volume. I0621 20:40:35.781546 12716 device_cuda_impl.cpp:864] Buffer allocate: work_tiles, 40 bytes. (40) in device memory I0621 20:40:35.893496 13708 camera.cpp:511] Camera is outside of the volume. I0621 20:40:35.893496 12716 device_cuda_impl.cpp:864] Buffer allocate: work_tiles, 40 bytes. (40) in device memory I0621 20:40:36.010902 13708 camera.cpp:511] Camera is outside of the volume. I0621 20:40:36.010902 12716 device_cuda_impl.cpp:864] Buffer allocate: work_tiles, 40 bytes. (40) in device memory I0621 20:40:36.121996 13708 camera.cpp:511] Camera is outside of the volume. I0621 20:40:36.121996 12716 device_cuda_impl.cpp:864] Buffer allocate: work_tiles, 40 bytes. (40) in device memory I0621 20:40:36.239114 13708 camera.cpp:511] Camera is outside of the volume. I0621 20:40:36.239114 12716 device_cuda_impl.cpp:864] Buffer allocate: work_tiles, 40 bytes. (40) in device memory I0621 20:40:36.355239 13708 camera.cpp:511] Camera is outside of the volume. I0621 20:40:36.355239 12716 device_cuda_impl.cpp:864] Buffer allocate: work_tiles, 40 bytes. (40) in device memory I0621 20:40:36.465349 13708 camera.cpp:511] Camera is outside of the volume. I0621 20:40:36.465349 12716 device_cuda_impl.cpp:864] Buffer allocate: work_tiles, 40 bytes. (40) in device memory I0621 20:40:36.571445 13708 camera.cpp:511] Camera is outside of the volume. I0621 20:40:36.571445 12716 device_cuda_impl.cpp:864] Buffer allocate: work_tiles, 40 bytes. (40) in device memory I0621 20:40:36.678544 13708 camera.cpp:511] Camera is outside of the volume. I0621 20:40:36.678544 12716 device_cuda_impl.cpp:864] Buffer allocate: work_tiles, 40 bytes. (40) in device memory I0621 20:40:36.804658 13708 camera.cpp:511] Camera is outside of the volume. I0621 20:40:36.804658 12716 device_cuda_impl.cpp:864] Buffer allocate: work_tiles, 40 bytes. (40) in device memory I0621 20:40:36.936779 13708 camera.cpp:511] Camera is outside of the volume. I0621 20:40:36.936779 12716 device_cuda_impl.cpp:864] Buffer allocate: work_tiles, 40 bytes. (40) in device memory I0621 20:40:47.552335 13708 svm.cpp:81] Total 18 shaders. I0621 20:40:47.552335 16156 constant_fold.cpp:58] Folding Blackbody::Color to constant (1.08871, 0.978322, 0.953069). I0621 20:40:47.552335 9924 svm.cpp:66] Compilation summary: Shader name: shader Number of SVM nodes: 5 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000019 Bump: 0.000000 Volume: 0.000003 Displacement: 0.000013 Generate: 0.000036 Total: 0.000036 I0621 20:40:47.552335 1996 svm.cpp:66] Compilation summary: Shader name: default_volume Number of SVM nodes: 3 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000014 Bump: 0.000000 Volume: 0.000030 Displacement: 0.000017 Generate: 0.000062 Total: 0.000063 I0621 20:40:47.552335 9480 svm.cpp:66] Compilation summary: Shader name: default_light Number of SVM nodes: 3 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000014 Bump: 0.000000 Volume: 0.000006 Displacement: 0.000022 Generate: 0.000042 Total: 0.000043 I0621 20:40:47.552335 13708 svm.cpp:66] Compilation summary: Shader name: Face_Emitter Number of SVM nodes: 5 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000037 Bump: 0.000000 Volume: 0.000007 Displacement: 0.000018 Generate: 0.000063 Total: 0.000063 I0621 20:40:47.552335 4600 svm.cpp:66] Compilation summary: Shader name: default_empty Number of SVM nodes: 3 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000022 Bump: 0.000000 Volume: 0.000043 Displacement: 0.000036 Generate: 0.000101 Total: 0.000101 I0621 20:40:47.553335 9236 svm.cpp:66] Compilation summary: Shader name: default_surface Number of SVM nodes: 8 Peak stack usage: 4 Time (in seconds): Finalize: 0.000000 Surface: 0.000060 Bump: 0.000000 Volume: 0.000051 Displacement: 0.000030 Generate: 0.000142 Total: 0.000143 I0621 20:40:47.553335 16256 svm.cpp:66] Compilation summary: Shader name: Interior_Door_1 Number of SVM nodes: 10 Peak stack usage: 7 Time (in seconds): Finalize: 0.000000 Surface: 0.000051 Bump: 0.000000 Volume: 0.000052 Displacement: 0.000017 Generate: 0.000121 Total: 0.000121 I0621 20:40:47.553335 14832 svm.cpp:66] Compilation summary: Shader name: Exterior_Store_01 Number of SVM nodes: 10 Peak stack usage: 7 Time (in seconds): Finalize: 0.000000 Surface: 0.000076 Bump: 0.000000 Volume: 0.000050 Displacement: 0.000035 Generate: 0.000161 Total: 0.000161 I0621 20:40:47.553335 13228 svm.cpp:66] Compilation summary: Shader name: shader Number of SVM nodes: 5 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000049 Bump: 0.000000 Volume: 0.000018 Displacement: 0.000049 Generate: 0.000116 Total: 0.000117 I0621 20:40:47.553335 15060 svm.cpp:66] Compilation summary: Shader name: Volume Number of SVM nodes: 7 Peak stack usage: 2 Time (in seconds): Finalize: 0.000000 Surface: 0.000044 Bump: 0.000000 Volume: 0.000061 Displacement: 0.000036 Generate: 0.000141 Total: 0.000142 I0621 20:40:47.553335 6600 svm.cpp:66] Compilation summary: Shader name: default_background Number of SVM nodes: 8 Peak stack usage: 6 Time (in seconds): Finalize: 0.000000 Surface: 0.000115 Bump: 0.000000 Volume: 0.000035 Displacement: 0.000006 Generate: 0.000155 Total: 0.000156 I0621 20:40:47.553335 13236 svm.cpp:66] Compilation summary: Shader name: Basic Number of SVM nodes: 28 Peak stack usage: 23 Time (in seconds): Finalize: 0.000000 Surface: 0.000211 Bump: 0.000000 Volume: 0.000025 Displacement: 0.000012 Generate: 0.000247 Total: 0.000248 I0621 20:40:47.553335 9924 svm.cpp:66] Compilation summary: Shader name: Bars Number of SVM nodes: 28 Peak stack usage: 23 Time (in seconds): Finalize: 0.000000 Surface: 0.000048 Bump: 0.000000 Volume: 0.000004 Displacement: 0.000014 Generate: 0.000065 Total: 0.000066 I0621 20:40:47.553335 1996 svm.cpp:66] Compilation summary: Shader name: Interior_Store_01 Number of SVM nodes: 10 Peak stack usage: 7 Time (in seconds): Finalize: 0.000000 Surface: 0.000080 Bump: 0.000000 Volume: 0.000004 Displacement: 0.000024 Generate: 0.000109 Total: 0.000109 I0621 20:40:47.553335 9480 svm.cpp:66] Compilation summary: Shader name: barrel_plastic_mat Number of SVM nodes: 36 Peak stack usage: 29 Time (in seconds): Finalize: 0.000000 Surface: 0.000122 Bump: 0.000000 Volume: 0.000006 Displacement: 0.000002 Generate: 0.000131 Total: 0.000132 I0621 20:40:47.553335 4600 svm.cpp:66] Compilation summary: Shader name: Sidebar Number of SVM nodes: 28 Peak stack usage: 23 Time (in seconds): Finalize: 0.000000 Surface: 0.000094 Bump: 0.000000 Volume: 0.000012 Displacement: 0.000014 Generate: 0.000120 Total: 0.000120 I0621 20:40:47.553335 13708 svm.cpp:66] Compilation summary: Shader name: Pavement Number of SVM nodes: 301 Peak stack usage: 31 Time (in seconds): Finalize: 0.000000 Surface: 0.000147 Bump: 0.000000 Volume: 0.000010 Displacement: 0.000025 Generate: 0.000181 Total: 0.000182 I0621 20:40:47.553335 16156 svm.cpp:66] Compilation summary: Shader name: Spot.001 Number of SVM nodes: 9 Peak stack usage: 4 Time (in seconds): Finalize: 0.000171 Surface: 0.000353 Bump: 0.000000 Volume: 0.000002 Displacement: 0.000001 Generate: 0.000357 Total: 0.000528 I0621 20:40:47.553335 13708 device_cuda_impl.cpp:864] Buffer allocate: __svm_nodes, 8,400 bytes. (8.20K) in device memory I0621 20:40:47.553335 13708 device_cuda_impl.cpp:864] Buffer allocate: __shaders, 576 bytes. (576) in device memory I0621 20:40:47.553335 13708 svm.cpp:158] Shader manager updated 18 shaders in 0.0009969 seconds. I0621 20:40:47.553335 13708 camera.cpp:511] Camera is outside of the volume. I0621 20:40:47.553335 13708 tables.cpp:42] Total 2 lookup tables. I0621 20:40:47.553335 13708 device_cuda_impl.cpp:864] Buffer allocate: __lookup_table, 266,240 bytes. (260.00K) in device memory I0621 20:40:47.553335 13708 light.cpp:973] Total 4 lights. I0621 20:40:47.563345 13708 light.cpp:958] Number of lights sent to the device: 2 I0621 20:40:47.563345 13708 light.cpp:960] Number of lights without contribution: 2 I0621 20:40:47.563345 13708 device_cuda_impl.cpp:864] Buffer allocate: __lights, 384 bytes. (384) in device memory I0621 20:40:47.563345 13708 light.cpp:324] Total 4 of light distribution primitives. I0621 20:40:47.563345 13708 device_cuda_impl.cpp:864] Buffer allocate: __light_distribution, 80 bytes. (80) in device memory I0621 20:40:47.563345 13708 light.cpp:659] Automatically set World MIS resolution to 4096 by 2048 I0621 20:40:47.651424 13708 device_cuda_impl.cpp:864] Buffer allocate: background_output, 134,217,728 bytes. (128.00M) in device memory I0621 20:40:47.656428 13708 device_cuda_impl.cpp:864] Buffer allocate: background_input, 134,217,728 bytes. (128.00M) in device memory I0621 20:40:47.970715 13708 light.cpp:724] Background MIS build time 0.0112266 I0621 20:40:47.971715 13708 device_cuda_impl.cpp:864] Buffer allocate: __light_background_marginal_cdf, 16,392 bytes. (16.01K) in device memory I0621 20:40:47.973717 13708 device_cuda_impl.cpp:864] Buffer allocate: __light_background_conditional_cdf, 67,125,248 bytes. (64.02M) in device memory I0621 20:40:48.003746 13708 device_cuda_impl.cpp:864] Buffer allocate: __ies, 248 bytes. (248) in device memory I0621 20:40:48.003746 13708 scene.cpp:317] System memory statistics after full device sync: Usage: 352,676,031 (336.34M) Peak: 582,024,639 (555.06M) I0621 20:40:48.003746 12716 device_cuda_impl.cpp:864] Buffer allocate: work_tiles, 40 bytes. (40) in device memory I0621 20:40:48.011751 13708 svm.cpp:81] Total 18 shaders. I0621 20:40:48.012753 9236 svm.cpp:66] Compilation summary: Shader name: default_volume Number of SVM nodes: 3 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000002 Bump: 0.000000 Volume: 0.000001 Displacement: 0.000002 Generate: 0.000006 Total: 0.000007 I0621 20:40:48.012753 16256 svm.cpp:66] Compilation summary: Shader name: default_empty Number of SVM nodes: 3 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000006 Bump: 0.000000 Volume: 0.000003 Displacement: 0.000018 Generate: 0.000026 Total: 0.000027 I0621 20:40:48.012753 9480 svm.cpp:66] Compilation summary: Shader name: default_light Number of SVM nodes: 3 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000005 Bump: 0.000000 Volume: 0.000004 Displacement: 0.000003 Generate: 0.000012 Total: 0.000013 I0621 20:40:48.012753 16156 svm.cpp:66] Compilation summary: Shader name: default_background Number of SVM nodes: 8 Peak stack usage: 6 Time (in seconds): Finalize: 0.000000 Surface: 0.000041 Bump: 0.000000 Volume: 0.000031 Displacement: 0.000003 Generate: 0.000075 Total: 0.000075 I0621 20:40:48.012753 13236 constant_fold.cpp:58] Folding Blackbody::Color to constant (1.08871, 0.978322, 0.953069). I0621 20:40:48.012753 14832 svm.cpp:66] Compilation summary: Shader name: Volume Number of SVM nodes: 7 Peak stack usage: 2 Time (in seconds): Finalize: 0.000000 Surface: 0.000004 Bump: 0.000000 Volume: 0.000052 Displacement: 0.000004 Generate: 0.000061 Total: 0.000061 I0621 20:40:48.012753 6600 svm.cpp:66] Compilation summary: Shader name: shader Number of SVM nodes: 5 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000037 Bump: 0.000000 Volume: 0.000049 Displacement: 0.000025 Generate: 0.000111 Total: 0.000112 I0621 20:40:48.012753 15060 svm.cpp:66] Compilation summary: Shader name: default_surface Number of SVM nodes: 8 Peak stack usage: 4 Time (in seconds): Finalize: 0.000000 Surface: 0.000076 Bump: 0.000000 Volume: 0.000036 Displacement: 0.000012 Generate: 0.000124 Total: 0.000126 I0621 20:40:48.012753 4600 svm.cpp:66] Compilation summary: Shader name: Face_Emitter Number of SVM nodes: 5 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000063 Bump: 0.000000 Volume: 0.000044 Displacement: 0.000027 Generate: 0.000133 Total: 0.000134 I0621 20:40:48.012753 9924 svm.cpp:66] Compilation summary: Shader name: shader Number of SVM nodes: 5 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000012 Bump: 0.000000 Volume: 0.000061 Displacement: 0.000058 Generate: 0.000132 Total: 0.000133 I0621 20:40:48.012753 1996 svm.cpp:66] Compilation summary: Shader name: Interior_Door_1 Number of SVM nodes: 10 Peak stack usage: 7 Time (in seconds): Finalize: 0.000000 Surface: 0.000079 Bump: 0.000000 Volume: 0.000003 Displacement: 0.000005 Generate: 0.000087 Total: 0.000087 I0621 20:40:48.012753 13708 svm.cpp:66] Compilation summary: Shader name: Exterior_Store_01 Number of SVM nodes: 10 Peak stack usage: 7 Time (in seconds): Finalize: 0.000000 Surface: 0.000082 Bump: 0.000000 Volume: 0.000045 Displacement: 0.000047 Generate: 0.000173 Total: 0.000174 I0621 20:40:48.012753 13228 svm.cpp:66] Compilation summary: Shader name: Basic Number of SVM nodes: 28 Peak stack usage: 23 Time (in seconds): Finalize: 0.000000 Surface: 0.000193 Bump: 0.000000 Volume: 0.000051 Displacement: 0.000015 Generate: 0.000260 Total: 0.000261 I0621 20:40:48.012753 14832 svm.cpp:66] Compilation summary: Shader name: Sidebar Number of SVM nodes: 28 Peak stack usage: 23 Time (in seconds): Finalize: 0.000000 Surface: 0.000066 Bump: 0.000000 Volume: 0.000009 Displacement: 0.000003 Generate: 0.000078 Total: 0.000079 I0621 20:40:48.012753 9236 svm.cpp:66] Compilation summary: Shader name: Bars Number of SVM nodes: 28 Peak stack usage: 23 Time (in seconds): Finalize: 0.000000 Surface: 0.000155 Bump: 0.000000 Volume: 0.000010 Displacement: 0.000004 Generate: 0.000169 Total: 0.000170 I0621 20:40:48.012753 16256 svm.cpp:66] Compilation summary: Shader name: Interior_Store_01 Number of SVM nodes: 10 Peak stack usage: 7 Time (in seconds): Finalize: 0.000000 Surface: 0.000086 Bump: 0.000000 Volume: 0.000036 Displacement: 0.000018 Generate: 0.000140 Total: 0.000141 I0621 20:40:48.012753 9480 svm.cpp:66] Compilation summary: Shader name: barrel_plastic_mat Number of SVM nodes: 36 Peak stack usage: 29 Time (in seconds): Finalize: 0.000000 Surface: 0.000125 Bump: 0.000000 Volume: 0.000029 Displacement: 0.000008 Generate: 0.000162 Total: 0.000162 I0621 20:40:48.012753 16156 svm.cpp:66] Compilation summary: Shader name: Pavement Number of SVM nodes: 301 Peak stack usage: 31 Time (in seconds): Finalize: 0.000000 Surface: 0.000182 Bump: 0.000000 Volume: 0.000014 Displacement: 0.000006 Generate: 0.000203 Total: 0.000203 I0621 20:40:48.012753 13236 svm.cpp:66] Compilation summary: Shader name: Spot.001 Number of SVM nodes: 9 Peak stack usage: 4 Time (in seconds): Finalize: 0.000258 Surface: 0.000290 Bump: 0.000000 Volume: 0.000002 Displacement: 0.000002 Generate: 0.000293 Total: 0.000553 I0621 20:40:48.012753 13708 device_cuda_impl.cpp:864] Buffer allocate: __svm_nodes, 8,400 bytes. (8.20K) in device memory I0621 20:40:48.012753 13708 device_cuda_impl.cpp:864] Buffer allocate: __shaders, 576 bytes. (576) in device memory I0621 20:40:48.012753 13708 svm.cpp:158] Shader manager updated 18 shaders in 0.0009801 seconds. I0621 20:40:48.012753 13708 camera.cpp:511] Camera is outside of the volume. I0621 20:40:48.012753 13708 tables.cpp:42] Total 2 lookup tables. I0621 20:40:48.013753 13708 device_cuda_impl.cpp:864] Buffer allocate: __lookup_table, 266,240 bytes. (260.00K) in device memory I0621 20:40:48.013753 13708 light.cpp:973] Total 4 lights. I0621 20:40:48.024763 13708 light.cpp:958] Number of lights sent to the device: 2 I0621 20:40:48.024763 13708 light.cpp:960] Number of lights without contribution: 2 I0621 20:40:48.024763 13708 device_cuda_impl.cpp:864] Buffer allocate: __lights, 384 bytes. (384) in device memory I0621 20:40:48.024763 13708 light.cpp:324] Total 4 of light distribution primitives. I0621 20:40:48.024763 13708 device_cuda_impl.cpp:864] Buffer allocate: __light_distribution, 80 bytes. (80) in device memory I0621 20:40:48.024763 13708 light.cpp:659] Automatically set World MIS resolution to 4096 by 2048 I0621 20:40:48.113893 13708 device_cuda_impl.cpp:864] Buffer allocate: background_output, 134,217,728 bytes. (128.00M) in device memory I0621 20:40:48.118377 13708 device_cuda_impl.cpp:864] Buffer allocate: background_input, 134,217,728 bytes. (128.00M) in device memory I0621 20:40:48.387899 13708 light.cpp:724] Background MIS build time 0.0108898 I0621 20:40:48.387899 13708 device_cuda_impl.cpp:864] Buffer allocate: __light_background_marginal_cdf, 16,392 bytes. (16.01K) in device memory I0621 20:40:48.390902 13708 device_cuda_impl.cpp:864] Buffer allocate: __light_background_conditional_cdf, 67,125,248 bytes. (64.02M) in device memory I0621 20:40:48.418623 13708 device_cuda_impl.cpp:864] Buffer allocate: __ies, 248 bytes. (248) in device memory I0621 20:40:48.418623 13708 scene.cpp:317] System memory statistics after full device sync: Usage: 352,676,031 (336.34M) Peak: 582,024,639 (555.06M) I0621 20:40:48.419625 12716 device_cuda_impl.cpp:864] Buffer allocate: work_tiles, 40 bytes. (40) in device memory I0621 20:40:48.432636 13708 svm.cpp:81] Total 18 shaders. I0621 20:40:48.432636 16156 svm.cpp:66] Compilation summary: Shader name: default_surface Number of SVM nodes: 8 Peak stack usage: 4 Time (in seconds): Finalize: 0.000000 Surface: 0.000011 Bump: 0.000000 Volume: 0.000002 Displacement: 0.000006 Generate: 0.000019 Total: 0.000020 I0621 20:40:48.432636 15060 svm.cpp:66] Compilation summary: Shader name: default_volume Number of SVM nodes: 3 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000006 Bump: 0.000000 Volume: 0.000006 Displacement: 0.000002 Generate: 0.000013 Total: 0.000015 I0621 20:40:48.432636 13228 svm.cpp:66] Compilation summary: Shader name: default_empty Number of SVM nodes: 3 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000006 Bump: 0.000000 Volume: 0.000006 Displacement: 0.000023 Generate: 0.000035 Total: 0.000036 I0621 20:40:48.432636 13236 svm.cpp:66] Compilation summary: Shader name: Exterior_Store_01 Number of SVM nodes: 10 Peak stack usage: 7 Time (in seconds): Finalize: 0.000000 Surface: 0.000019 Bump: 0.000000 Volume: 0.000005 Displacement: 0.000039 Generate: 0.000062 Total: 0.000062 I0621 20:40:48.432636 1996 svm.cpp:66] Compilation summary: Shader name: shader Number of SVM nodes: 5 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000077 Bump: 0.000000 Volume: 0.000018 Displacement: 0.000055 Generate: 0.000150 Total: 0.000151 I0621 20:40:48.432636 9236 svm.cpp:66] Compilation summary: Shader name: shader Number of SVM nodes: 5 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000023 Bump: 0.000000 Volume: 0.000045 Displacement: 0.000027 Generate: 0.000095 Total: 0.000096 I0621 20:40:48.432636 9480 svm.cpp:66] Compilation summary: Shader name: default_light Number of SVM nodes: 3 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000009 Bump: 0.000000 Volume: 0.000005 Displacement: 0.000031 Generate: 0.000045 Total: 0.000045 I0621 20:40:48.432636 6600 constant_fold.cpp:58] Folding Blackbody::Color to constant (1.08871, 0.978322, 0.953069). I0621 20:40:48.432636 14832 svm.cpp:66] Compilation summary: Shader name: Face_Emitter Number of SVM nodes: 5 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000079 Bump: 0.000000 Volume: 0.000024 Displacement: 0.000007 Generate: 0.000109 Total: 0.000109 I0621 20:40:48.432636 13708 svm.cpp:66] Compilation summary: Shader name: Interior_Door_1 Number of SVM nodes: 10 Peak stack usage: 7 Time (in seconds): Finalize: 0.000000 Surface: 0.000087 Bump: 0.000000 Volume: 0.000007 Displacement: 0.000056 Generate: 0.000150 Total: 0.000150 I0621 20:40:48.432636 15060 svm.cpp:66] Compilation summary: Shader name: Interior_Store_01 Number of SVM nodes: 10 Peak stack usage: 7 Time (in seconds): Finalize: 0.000000 Surface: 0.000030 Bump: 0.000000 Volume: 0.000017 Displacement: 0.000013 Generate: 0.000059 Total: 0.000059 I0621 20:40:48.432636 16256 svm.cpp:66] Compilation summary: Shader name: default_background Number of SVM nodes: 8 Peak stack usage: 6 Time (in seconds): Finalize: 0.000000 Surface: 0.000119 Bump: 0.000000 Volume: 0.000081 Displacement: 0.000010 Generate: 0.000210 Total: 0.000211 I0621 20:40:48.432636 9924 svm.cpp:66] Compilation summary: Shader name: Volume Number of SVM nodes: 7 Peak stack usage: 2 Time (in seconds): Finalize: 0.000000 Surface: 0.000031 Bump: 0.000000 Volume: 0.000101 Displacement: 0.000016 Generate: 0.000148 Total: 0.000148 I0621 20:40:48.432636 4600 svm.cpp:66] Compilation summary: Shader name: Basic Number of SVM nodes: 28 Peak stack usage: 23 Time (in seconds): Finalize: 0.000000 Surface: 0.000134 Bump: 0.000000 Volume: 0.000020 Displacement: 0.000033 Generate: 0.000187 Total: 0.000188 I0621 20:40:48.432636 13236 svm.cpp:66] Compilation summary: Shader name: Sidebar Number of SVM nodes: 28 Peak stack usage: 23 Time (in seconds): Finalize: 0.000000 Surface: 0.000078 Bump: 0.000000 Volume: 0.000017 Displacement: 0.000014 Generate: 0.000109 Total: 0.000110 I0621 20:40:48.432636 16156 svm.cpp:66] Compilation summary: Shader name: Bars Number of SVM nodes: 28 Peak stack usage: 23 Time (in seconds): Finalize: 0.000000 Surface: 0.000119 Bump: 0.000000 Volume: 0.000020 Displacement: 0.000028 Generate: 0.000167 Total: 0.000168 I0621 20:40:48.432636 13228 svm.cpp:66] Compilation summary: Shader name: barrel_plastic_mat Number of SVM nodes: 36 Peak stack usage: 29 Time (in seconds): Finalize: 0.000000 Surface: 0.000114 Bump: 0.000000 Volume: 0.000007 Displacement: 0.000009 Generate: 0.000131 Total: 0.000131 I0621 20:40:48.432636 1996 svm.cpp:66] Compilation summary: Shader name: Pavement Number of SVM nodes: 301 Peak stack usage: 31 Time (in seconds): Finalize: 0.000000 Surface: 0.000174 Bump: 0.000000 Volume: 0.000010 Displacement: 0.000003 Generate: 0.000188 Total: 0.000188 I0621 20:40:48.433636 6600 svm.cpp:66] Compilation summary: Shader name: Spot.001 Number of SVM nodes: 9 Peak stack usage: 4 Time (in seconds): Finalize: 0.000299 Surface: 0.000241 Bump: 0.000000 Volume: 0.000002 Displacement: 0.000002 Generate: 0.000245 Total: 0.000545 I0621 20:40:48.433636 13708 device_cuda_impl.cpp:864] Buffer allocate: __svm_nodes, 8,400 bytes. (8.20K) in device memory I0621 20:40:48.433636 13708 device_cuda_impl.cpp:864] Buffer allocate: __shaders, 576 bytes. (576) in device memory I0621 20:40:48.433636 13708 svm.cpp:158] Shader manager updated 18 shaders in 0.0009033 seconds. I0621 20:40:48.433636 13708 camera.cpp:511] Camera is outside of the volume. I0621 20:40:48.433636 13708 tables.cpp:42] Total 2 lookup tables. I0621 20:40:48.433636 13708 device_cuda_impl.cpp:864] Buffer allocate: __lookup_table, 266,240 bytes. (260.00K) in device memory I0621 20:40:48.433636 13708 light.cpp:973] Total 4 lights. I0621 20:40:48.444646 13708 light.cpp:958] Number of lights sent to the device: 2 I0621 20:40:48.444646 13708 light.cpp:960] Number of lights without contribution: 2 I0621 20:40:48.444646 13708 device_cuda_impl.cpp:864] Buffer allocate: __lights, 384 bytes. (384) in device memory I0621 20:40:48.444646 13708 light.cpp:324] Total 4 of light distribution primitives. I0621 20:40:48.445648 13708 device_cuda_impl.cpp:864] Buffer allocate: __light_distribution, 80 bytes. (80) in device memory I0621 20:40:48.445648 13708 light.cpp:659] Automatically set World MIS resolution to 4096 by 2048 I0621 20:40:48.533849 13708 device_cuda_impl.cpp:864] Buffer allocate: background_output, 134,217,728 bytes. (128.00M) in device memory I0621 20:40:48.537853 13708 device_cuda_impl.cpp:864] Buffer allocate: background_input, 134,217,728 bytes. (128.00M) in device memory I0621 20:40:48.823112 13708 light.cpp:724] Background MIS build time 0.0109889 I0621 20:40:48.823112 13708 device_cuda_impl.cpp:864] Buffer allocate: __light_background_marginal_cdf, 16,392 bytes. (16.01K) in device memory I0621 20:40:48.826114 13708 device_cuda_impl.cpp:864] Buffer allocate: __light_background_conditional_cdf, 67,125,248 bytes. (64.02M) in device memory I0621 20:40:48.854140 13708 device_cuda_impl.cpp:864] Buffer allocate: __ies, 248 bytes. (248) in device memory I0621 20:40:48.854140 13708 scene.cpp:317] System memory statistics after full device sync: Usage: 352,676,031 (336.34M) Peak: 582,024,639 (555.06M) I0621 20:40:48.855142 12716 device_cuda_impl.cpp:864] Buffer allocate: work_tiles, 40 bytes. (40) in device memory I0621 20:40:48.863148 13708 svm.cpp:81] Total 18 shaders. I0621 20:40:48.863148 9924 constant_fold.cpp:58] Folding Blackbody::Color to constant (1.08871, 0.978322, 0.953069). I0621 20:40:48.863148 15060 svm.cpp:66] Compilation summary: Shader name: default_light Number of SVM nodes: 3 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000005 Bump: 0.000000 Volume: 0.000010 Displacement: 0.000025 Generate: 0.000039 Total: 0.000040 I0621 20:40:48.863148 13228 svm.cpp:66] Compilation summary: Shader name: default_volume Number of SVM nodes: 3 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000006 Bump: 0.000000 Volume: 0.000040 Displacement: 0.000027 Generate: 0.000073 Total: 0.000075 I0621 20:40:48.863148 13236 svm.cpp:66] Compilation summary: Shader name: default_empty Number of SVM nodes: 3 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000005 Bump: 0.000000 Volume: 0.000021 Displacement: 0.000035 Generate: 0.000060 Total: 0.000061 I0621 20:40:48.863148 9480 svm.cpp:66] Compilation summary: Shader name: shader Number of SVM nodes: 5 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000039 Bump: 0.000000 Volume: 0.000024 Displacement: 0.000029 Generate: 0.000091 Total: 0.000092 I0621 20:40:48.863148 1996 svm.cpp:66] Compilation summary: Shader name: Face_Emitter Number of SVM nodes: 5 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000016 Bump: 0.000000 Volume: 0.000028 Displacement: 0.000039 Generate: 0.000083 Total: 0.000084 I0621 20:40:48.863148 14832 svm.cpp:66] Compilation summary: Shader name: default_background Number of SVM nodes: 8 Peak stack usage: 6 Time (in seconds): Finalize: 0.000000 Surface: 0.000056 Bump: 0.000000 Volume: 0.000006 Displacement: 0.000048 Generate: 0.000110 Total: 0.000111 I0621 20:40:48.863148 16156 svm.cpp:66] Compilation summary: Shader name: shader Number of SVM nodes: 5 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000058 Bump: 0.000000 Volume: 0.000082 Displacement: 0.000020 Generate: 0.000161 Total: 0.000161 I0621 20:40:48.863148 4600 svm.cpp:66] Compilation summary: Shader name: Basic Number of SVM nodes: 28 Peak stack usage: 23 Time (in seconds): Finalize: 0.000000 Surface: 0.000107 Bump: 0.000000 Volume: 0.000056 Displacement: 0.000038 Generate: 0.000201 Total: 0.000202 I0621 20:40:48.863148 6600 svm.cpp:66] Compilation summary: Shader name: default_surface Number of SVM nodes: 8 Peak stack usage: 4 Time (in seconds): Finalize: 0.000000 Surface: 0.000094 Bump: 0.000000 Volume: 0.000031 Displacement: 0.000017 Generate: 0.000142 Total: 0.000144 I0621 20:40:48.863148 13708 svm.cpp:66] Compilation summary: Shader name: Interior_Door_1 Number of SVM nodes: 10 Peak stack usage: 7 Time (in seconds): Finalize: 0.000000 Surface: 0.000071 Bump: 0.000000 Volume: 0.000018 Displacement: 0.000009 Generate: 0.000097 Total: 0.000098 I0621 20:40:48.863148 9236 svm.cpp:66] Compilation summary: Shader name: Volume Number of SVM nodes: 7 Peak stack usage: 2 Time (in seconds): Finalize: 0.000000 Surface: 0.000066 Bump: 0.000000 Volume: 0.000050 Displacement: 0.000025 Generate: 0.000141 Total: 0.000142 I0621 20:40:48.863148 16256 svm.cpp:66] Compilation summary: Shader name: Exterior_Store_01 Number of SVM nodes: 10 Peak stack usage: 7 Time (in seconds): Finalize: 0.000000 Surface: 0.000091 Bump: 0.000000 Volume: 0.000004 Displacement: 0.000021 Generate: 0.000115 Total: 0.000116 I0621 20:40:48.863148 13228 svm.cpp:66] Compilation summary: Shader name: Interior_Store_01 Number of SVM nodes: 10 Peak stack usage: 7 Time (in seconds): Finalize: 0.000000 Surface: 0.000060 Bump: 0.000000 Volume: 0.000020 Displacement: 0.000028 Generate: 0.000109 Total: 0.000109 I0621 20:40:48.863148 15060 svm.cpp:66] Compilation summary: Shader name: Bars Number of SVM nodes: 28 Peak stack usage: 23 Time (in seconds): Finalize: 0.000000 Surface: 0.000127 Bump: 0.000000 Volume: 0.000008 Displacement: 0.000005 Generate: 0.000139 Total: 0.000139 I0621 20:40:48.863148 13236 svm.cpp:66] Compilation summary: Shader name: barrel_plastic_mat Number of SVM nodes: 36 Peak stack usage: 29 Time (in seconds): Finalize: 0.000000 Surface: 0.000112 Bump: 0.000000 Volume: 0.000002 Displacement: 0.000011 Generate: 0.000125 Total: 0.000126 I0621 20:40:48.863148 1996 svm.cpp:66] Compilation summary: Shader name: Sidebar Number of SVM nodes: 28 Peak stack usage: 23 Time (in seconds): Finalize: 0.000000 Surface: 0.000081 Bump: 0.000000 Volume: 0.000012 Displacement: 0.000017 Generate: 0.000110 Total: 0.000110 I0621 20:40:48.863148 9480 svm.cpp:66] Compilation summary: Shader name: Pavement Number of SVM nodes: 301 Peak stack usage: 31 Time (in seconds): Finalize: 0.000000 Surface: 0.000131 Bump: 0.000000 Volume: 0.000007 Displacement: 0.000006 Generate: 0.000145 Total: 0.000145 I0621 20:40:48.863148 9924 svm.cpp:66] Compilation summary: Shader name: Spot.001 Number of SVM nodes: 9 Peak stack usage: 4 Time (in seconds): Finalize: 0.000156 Surface: 0.000347 Bump: 0.000000 Volume: 0.000002 Displacement: 0.000001 Generate: 0.000351 Total: 0.000507 I0621 20:40:48.863148 13708 device_cuda_impl.cpp:864] Buffer allocate: __svm_nodes, 8,400 bytes. (8.20K) in device memory I0621 20:40:48.863148 13708 device_cuda_impl.cpp:864] Buffer allocate: __shaders, 576 bytes. (576) in device memory I0621 20:40:48.864149 13708 svm.cpp:158] Shader manager updated 18 shaders in 0.0010075 seconds. I0621 20:40:48.864149 13708 camera.cpp:511] Camera is outside of the volume. I0621 20:40:48.864149 13708 tables.cpp:42] Total 2 lookup tables. I0621 20:40:48.864149 13708 device_cuda_impl.cpp:864] Buffer allocate: __lookup_table, 266,240 bytes. (260.00K) in device memory I0621 20:40:48.864149 13708 light.cpp:973] Total 4 lights. I0621 20:40:48.875159 13708 light.cpp:958] Number of lights sent to the device: 2 I0621 20:40:48.875159 13708 light.cpp:960] Number of lights without contribution: 2 I0621 20:40:48.875159 13708 device_cuda_impl.cpp:864] Buffer allocate: __lights, 384 bytes. (384) in device memory I0621 20:40:48.875159 13708 light.cpp:324] Total 4 of light distribution primitives. I0621 20:40:48.875159 13708 device_cuda_impl.cpp:864] Buffer allocate: __light_distribution, 80 bytes. (80) in device memory I0621 20:40:48.875159 13708 light.cpp:659] Automatically set World MIS resolution to 4096 by 2048 I0621 20:40:48.965498 13708 device_cuda_impl.cpp:864] Buffer allocate: background_output, 134,217,728 bytes. (128.00M) in device memory I0621 20:40:48.969390 13708 device_cuda_impl.cpp:864] Buffer allocate: background_input, 134,217,728 bytes. (128.00M) in device memory I0621 20:40:49.244567 13708 light.cpp:724] Background MIS build time 0.010708 I0621 20:40:49.244567 13708 device_cuda_impl.cpp:864] Buffer allocate: __light_background_marginal_cdf, 16,392 bytes. (16.01K) in device memory I0621 20:40:49.246568 13708 device_cuda_impl.cpp:864] Buffer allocate: __light_background_conditional_cdf, 67,125,248 bytes. (64.02M) in device memory I0621 20:40:49.275594 13708 device_cuda_impl.cpp:864] Buffer allocate: __ies, 248 bytes. (248) in device memory I0621 20:40:49.275594 13708 scene.cpp:317] System memory statistics after full device sync: Usage: 352,676,031 (336.34M) Peak: 582,024,639 (555.06M) I0621 20:40:49.275594 12716 device_cuda_impl.cpp:864] Buffer allocate: work_tiles, 40 bytes. (40) in device memory I0621 20:40:49.283601 13708 svm.cpp:81] Total 18 shaders. I0621 20:40:49.283601 14832 svm.cpp:66] Compilation summary: Shader name: default_volume Number of SVM nodes: 3 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000004 Bump: 0.000000 Volume: 0.000005 Displacement: 0.000002 Generate: 0.000010 Total: 0.000011 I0621 20:40:49.284602 16256 constant_fold.cpp:58] Folding Blackbody::Color to constant (1.08871, 0.978322, 0.953069). I0621 20:40:49.283601 9924 svm.cpp:66] Compilation summary: Shader name: default_surface Number of SVM nodes: 8 Peak stack usage: 4 Time (in seconds): Finalize: 0.000000 Surface: 0.000035 Bump: 0.000000 Volume: 0.000009 Displacement: 0.000003 Generate: 0.000047 Total: 0.000048 I0621 20:40:49.283601 13236 svm.cpp:66] Compilation summary: Shader name: default_light Number of SVM nodes: 3 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000008 Bump: 0.000000 Volume: 0.000006 Displacement: 0.000002 Generate: 0.000016 Total: 0.000016 I0621 20:40:49.283601 4600 svm.cpp:66] Compilation summary: Shader name: shader Number of SVM nodes: 5 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000014 Bump: 0.000000 Volume: 0.000027 Displacement: 0.000005 Generate: 0.000046 Total: 0.000047 I0621 20:40:49.284602 9480 svm.cpp:66] Compilation summary: Shader name: Volume Number of SVM nodes: 7 Peak stack usage: 2 Time (in seconds): Finalize: 0.000000 Surface: 0.000004 Bump: 0.000000 Volume: 0.000034 Displacement: 0.000025 Generate: 0.000063 Total: 0.000064 I0621 20:40:49.283601 15060 svm.cpp:66] Compilation summary: Shader name: default_empty Number of SVM nodes: 3 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000009 Bump: 0.000000 Volume: 0.000007 Displacement: 0.000047 Generate: 0.000062 Total: 0.000063 I0621 20:40:49.284602 9236 svm.cpp:66] Compilation summary: Shader name: Face_Emitter Number of SVM nodes: 5 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000095 Bump: 0.000000 Volume: 0.000038 Displacement: 0.000012 Generate: 0.000145 Total: 0.000145 I0621 20:40:49.284602 16156 svm.cpp:66] Compilation summary: Shader name: Exterior_Store_01 Number of SVM nodes: 10 Peak stack usage: 7 Time (in seconds): Finalize: 0.000000 Surface: 0.000081 Bump: 0.000000 Volume: 0.000033 Displacement: 0.000043 Generate: 0.000157 Total: 0.000158 I0621 20:40:49.284602 1996 svm.cpp:66] Compilation summary: Shader name: default_background Number of SVM nodes: 8 Peak stack usage: 6 Time (in seconds): Finalize: 0.000000 Surface: 0.000099 Bump: 0.000000 Volume: 0.000006 Displacement: 0.000039 Generate: 0.000144 Total: 0.000145 I0621 20:40:49.284602 9924 svm.cpp:66] Compilation summary: Shader name: Interior_Store_01 Number of SVM nodes: 10 Peak stack usage: 7 Time (in seconds): Finalize: 0.000000 Surface: 0.000082 Bump: 0.000000 Volume: 0.000036 Displacement: 0.000007 Generate: 0.000125 Total: 0.000125 I0621 20:40:49.284602 13708 svm.cpp:66] Compilation summary: Shader name: Interior_Door_1 Number of SVM nodes: 10 Peak stack usage: 7 Time (in seconds): Finalize: 0.000000 Surface: 0.000085 Bump: 0.000000 Volume: 0.000037 Displacement: 0.000033 Generate: 0.000156 Total: 0.000156 I0621 20:40:49.284602 9480 svm.cpp:66] Compilation summary: Shader name: Sidebar Number of SVM nodes: 28 Peak stack usage: 23 Time (in seconds): Finalize: 0.000000 Surface: 0.000080 Bump: 0.000000 Volume: 0.000007 Displacement: 0.000017 Generate: 0.000105 Total: 0.000105 I0621 20:40:49.284602 14832 svm.cpp:66] Compilation summary: Shader name: Bars Number of SVM nodes: 28 Peak stack usage: 23 Time (in seconds): Finalize: 0.000000 Surface: 0.000101 Bump: 0.000000 Volume: 0.000052 Displacement: 0.000009 Generate: 0.000163 Total: 0.000163 I0621 20:40:49.284602 13236 svm.cpp:66] Compilation summary: Shader name: barrel_plastic_mat Number of SVM nodes: 36 Peak stack usage: 29 Time (in seconds): Finalize: 0.000000 Surface: 0.000103 Bump: 0.000000 Volume: 0.000017 Displacement: 0.000007 Generate: 0.000127 Total: 0.000128 I0621 20:40:49.284602 6600 svm.cpp:66] Compilation summary: Shader name: Basic Number of SVM nodes: 28 Peak stack usage: 23 Time (in seconds): Finalize: 0.000000 Surface: 0.000175 Bump: 0.000000 Volume: 0.000028 Displacement: 0.000018 Generate: 0.000221 Total: 0.000222 I0621 20:40:49.284602 4600 svm.cpp:66] Compilation summary: Shader name: Pavement Number of SVM nodes: 301 Peak stack usage: 31 Time (in seconds): Finalize: 0.000000 Surface: 0.000147 Bump: 0.000000 Volume: 0.000006 Displacement: 0.000004 Generate: 0.000157 Total: 0.000157 I0621 20:40:49.284602 13228 svm.cpp:66] Compilation summary: Shader name: shader Number of SVM nodes: 5 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000083 Bump: 0.000000 Volume: 0.000025 Displacement: 0.000033 Generate: 0.000141 Total: 0.000142 I0621 20:40:49.284602 16256 svm.cpp:66] Compilation summary: Shader name: Spot.001 Number of SVM nodes: 9 Peak stack usage: 4 Time (in seconds): Finalize: 0.000158 Surface: 0.000309 Bump: 0.000000 Volume: 0.000001 Displacement: 0.000005 Generate: 0.000315 Total: 0.000474 I0621 20:40:49.284602 13708 device_cuda_impl.cpp:864] Buffer allocate: __svm_nodes, 8,400 bytes. (8.20K) in device memory I0621 20:40:49.284602 13708 device_cuda_impl.cpp:864] Buffer allocate: __shaders, 576 bytes. (576) in device memory I0621 20:40:49.284602 13708 svm.cpp:158] Shader manager updated 18 shaders in 0.0010982 seconds. I0621 20:40:49.284602 13708 camera.cpp:511] Camera is outside of the volume. I0621 20:40:49.284602 13708 tables.cpp:42] Total 2 lookup tables. I0621 20:40:49.285604 13708 device_cuda_impl.cpp:864] Buffer allocate: __lookup_table, 266,240 bytes. (260.00K) in device memory I0621 20:40:49.285604 13708 light.cpp:973] Total 4 lights. I0621 20:40:49.296614 13708 light.cpp:958] Number of lights sent to the device: 2 I0621 20:40:49.296614 13708 light.cpp:960] Number of lights without contribution: 2 I0621 20:40:49.296614 13708 device_cuda_impl.cpp:864] Buffer allocate: __lights, 384 bytes. (384) in device memory I0621 20:40:49.296614 13708 light.cpp:324] Total 4 of light distribution primitives. I0621 20:40:49.296614 13708 device_cuda_impl.cpp:864] Buffer allocate: __light_distribution, 80 bytes. (80) in device memory I0621 20:40:49.296614 13708 light.cpp:659] Automatically set World MIS resolution to 4096 by 2048 I0621 20:40:49.386771 13708 device_cuda_impl.cpp:864] Buffer allocate: background_output, 134,217,728 bytes. (128.00M) in device memory I0621 20:40:49.390652 13708 device_cuda_impl.cpp:864] Buffer allocate: background_input, 134,217,728 bytes. (128.00M) in device memory I0621 20:40:49.660981 13708 light.cpp:724] Background MIS build time 0.0112293 I0621 20:40:49.660981 13708 device_cuda_impl.cpp:864] Buffer allocate: __light_background_marginal_cdf, 16,392 bytes. (16.01K) in device memory I0621 20:40:49.663986 13708 device_cuda_impl.cpp:864] Buffer allocate: __light_background_conditional_cdf, 67,125,248 bytes. (64.02M) in device memory I0621 20:40:49.693009 13708 device_cuda_impl.cpp:864] Buffer allocate: __ies, 248 bytes. (248) in device memory I0621 20:40:49.693009 13708 scene.cpp:317] System memory statistics after full device sync: Usage: 352,676,031 (336.34M) Peak: 582,024,639 (555.06M) I0621 20:40:49.693009 12716 device_cuda_impl.cpp:864] Buffer allocate: work_tiles, 40 bytes. (40) in device memory I0621 20:40:49.713028 13708 camera.cpp:511] Camera is outside of the volume. I0621 20:40:49.713028 12716 device_cuda_impl.cpp:864] Buffer allocate: work_tiles, 40 bytes. (40) in device memory I0621 20:40:49.760071 13708 camera.cpp:511] Camera is outside of the volume. I0621 20:40:49.760071 12716 device_cuda_impl.cpp:864] Buffer allocate: work_tiles, 40 bytes. (40) in device memory I0621 20:40:49.876176 13708 camera.cpp:511] Camera is outside of the volume. I0621 20:40:49.876176 12716 device_cuda_impl.cpp:864] Buffer allocate: work_tiles, 40 bytes. (40) in device memory I0621 20:40:49.980271 13708 camera.cpp:511] Camera is outside of the volume. I0621 20:40:49.980271 12716 device_cuda_impl.cpp:864] Buffer allocate: work_tiles, 40 bytes. (40) in device memory I0621 20:40:50.084365 13708 camera.cpp:511] Camera is outside of the volume. I0621 20:40:50.084365 12716 device_cuda_impl.cpp:864] Buffer allocate: work_tiles, 40 bytes. (40) in device memory I0621 20:40:50.188460 13708 camera.cpp:511] Camera is outside of the volume. I0621 20:40:50.188460 12716 device_cuda_impl.cpp:864] Buffer allocate: work_tiles, 40 bytes. (40) in device memory I0621 20:40:50.295557 13708 camera.cpp:511] Camera is outside of the volume. I0621 20:40:50.295557 12716 device_cuda_impl.cpp:864] Buffer allocate: work_tiles, 40 bytes. (40) in device memory I0621 20:40:50.400653 13708 camera.cpp:511] Camera is outside of the volume. I0621 20:40:50.400653 12716 device_cuda_impl.cpp:864] Buffer allocate: work_tiles, 40 bytes. (40) in device memory I0621 20:40:50.504894 13708 camera.cpp:511] Camera is outside of the volume. I0621 20:40:50.504894 12716 device_cuda_impl.cpp:864] Buffer allocate: work_tiles, 40 bytes. (40) in device memory I0621 20:40:50.609009 13708 camera.cpp:511] Camera is outside of the volume. I0621 20:40:50.609009 12716 device_cuda_impl.cpp:864] Buffer allocate: work_tiles, 40 bytes. (40) in device memory I0621 20:40:50.714105 13708 camera.cpp:511] Camera is outside of the volume. I0621 20:40:50.714105 12716 device_cuda_impl.cpp:864] Buffer allocate: work_tiles, 40 bytes. (40) in device memory I0621 20:40:50.818199 13708 camera.cpp:511] Camera is outside of the volume. I0621 20:40:50.818199 12716 device_cuda_impl.cpp:864] Buffer allocate: work_tiles, 40 bytes. (40) in device memory I0621 20:40:50.922294 13708 camera.cpp:511] Camera is outside of the volume. I0621 20:40:50.922294 12716 device_cuda_impl.cpp:864] Buffer allocate: work_tiles, 40 bytes. (40) in device memory I0621 20:40:51.026895 13708 camera.cpp:511] Camera is outside of the volume. I0621 20:40:51.026895 12716 device_cuda_impl.cpp:864] Buffer allocate: work_tiles, 40 bytes. (40) in device memory I0621 20:40:51.130990 13708 camera.cpp:511] Camera is outside of the volume. I0621 20:40:51.130990 12716 device_cuda_impl.cpp:864] Buffer allocate: work_tiles, 40 bytes. (40) in device memory I0621 20:40:51.234084 13708 camera.cpp:511] Camera is outside of the volume. I0621 20:40:51.234084 12716 device_cuda_impl.cpp:864] Buffer allocate: work_tiles, 40 bytes. (40) in device memory I0621 20:40:51.338894 13708 camera.cpp:511] Camera is outside of the volume. I0621 20:40:51.338894 12716 device_cuda_impl.cpp:864] Buffer allocate: work_tiles, 40 bytes. (40) in device memory I0621 20:40:51.442895 13708 camera.cpp:511] Camera is outside of the volume. I0621 20:40:51.442895 12716 device_cuda_impl.cpp:864] Buffer allocate: work_tiles, 40 bytes. (40) in device memory I0621 20:40:51.560894 13708 camera.cpp:511] Camera is outside of the volume. I0621 20:40:51.560894 12716 device_cuda_impl.cpp:864] Buffer allocate: work_tiles, 40 bytes. (40) in device memory I0621 20:40:51.706876 13708 camera.cpp:511] Camera is outside of the volume. I0621 20:40:51.706876 12716 device_cuda_impl.cpp:864] Buffer allocate: work_tiles, 40 bytes. (40) in device memory I0621 20:40:51.816895 13708 camera.cpp:511] Camera is outside of the volume. I0621 20:40:51.816895 12716 device_cuda_impl.cpp:864] Buffer allocate: work_tiles, 40 bytes. (40) in device memory I0621 20:40:51.921990 13708 camera.cpp:511] Camera is outside of the volume. I0621 20:40:51.921990 12716 device_cuda_impl.cpp:864] Buffer allocate: work_tiles, 40 bytes. (40) in device memory I0621 20:40:52.024580 13708 camera.cpp:511] Camera is outside of the volume. I0621 20:40:52.024580 12716 device_cuda_impl.cpp:864] Buffer allocate: work_tiles, 40 bytes. (40) in device memory I0621 20:40:52.128590 13708 camera.cpp:511] Camera is outside of the volume. I0621 20:40:52.128590 12716 device_cuda_impl.cpp:864] Buffer allocate: work_tiles, 40 bytes. (40) in device memory I0621 20:40:52.233603 13708 camera.cpp:511] Camera is outside of the volume. I0621 20:40:52.233603 12716 device_cuda_impl.cpp:864] Buffer allocate: work_tiles, 40 bytes. (40) in device memory I0621 20:40:52.337612 13708 camera.cpp:511] Camera is outside of the volume. I0621 20:40:52.337612 12716 device_cuda_impl.cpp:864] Buffer allocate: work_tiles, 40 bytes. (40) in device memory I0621 20:40:52.442708 13708 camera.cpp:511] Camera is outside of the volume. I0621 20:40:52.442708 12716 device_cuda_impl.cpp:864] Buffer allocate: work_tiles, 40 bytes. (40) in device memory I0621 20:40:52.546802 13708 camera.cpp:511] Camera is outside of the volume. I0621 20:40:52.546802 12716 device_cuda_impl.cpp:864] Buffer allocate: work_tiles, 40 bytes. (40) in device memory I0621 20:40:52.650897 13708 camera.cpp:511] Camera is outside of the volume. I0621 20:40:52.650897 12716 device_cuda_impl.cpp:864] Buffer allocate: work_tiles, 40 bytes. (40) in device memory I0621 20:40:52.755496 13708 camera.cpp:511] Camera is outside of the volume. I0621 20:40:52.755496 12716 device_cuda_impl.cpp:864] Buffer allocate: work_tiles, 40 bytes. (40) in device memory I0621 20:40:52.859592 13708 camera.cpp:511] Camera is outside of the volume. I0621 20:40:52.859592 12716 device_cuda_impl.cpp:864] Buffer allocate: work_tiles, 40 bytes. (40) in device memory I0621 20:40:52.963706 13708 camera.cpp:511] Camera is outside of the volume. I0621 20:40:52.963706 12716 device_cuda_impl.cpp:864] Buffer allocate: work_tiles, 40 bytes. (40) in device memory I0621 20:40:53.067803 13708 camera.cpp:511] Camera is outside of the volume. I0621 20:40:53.067803 12716 device_cuda_impl.cpp:864] Buffer allocate: work_tiles, 40 bytes. (40) in device memory Info: Saved "Alley.blend" I0621 20:41:00.260812 1308 device_cuda_impl.cpp:864] Buffer allocate: RenderBuffers, 22,990,656 bytes. (21.92M) in device memory I0621 20:41:00.265691 13708 camera.cpp:511] Camera is outside of the volume. I0621 20:41:00.266692 12716 device_cuda_impl.cpp:864] Buffer allocate: work_tiles, 40 bytes. (40) in device memory I0621 20:41:00.273699 13708 camera.cpp:511] Camera is outside of the volume. I0621 20:41:00.274698 12716 device_cuda_impl.cpp:864] Buffer allocate: work_tiles, 40 bytes. (40) in device memory I0621 20:41:00.285710 13708 camera.cpp:511] Camera is outside of the volume. I0621 20:41:00.286710 12716 device_cuda_impl.cpp:864] Buffer allocate: work_tiles, 40 bytes. (40) in device memory I0621 20:41:00.330080 13708 camera.cpp:511] Camera is outside of the volume. I0621 20:41:00.330080 12716 device_cuda_impl.cpp:864] Buffer allocate: work_tiles, 40 bytes. (40) in device memory I0621 20:41:00.396891 13708 camera.cpp:511] Camera is outside of the volume. I0621 20:41:00.397891 12716 device_cuda_impl.cpp:864] Buffer allocate: work_tiles, 40 bytes. (40) in device memory I0621 20:41:00.528771 13708 camera.cpp:511] Camera is outside of the volume. I0621 20:41:00.528771 12716 device_cuda_impl.cpp:864] Buffer allocate: work_tiles, 40 bytes. (40) in device memory I0621 20:41:00.653803 13708 camera.cpp:511] Camera is outside of the volume. I0621 20:41:00.653803 12716 device_cuda_impl.cpp:864] Buffer allocate: work_tiles, 40 bytes. (40) in device memory I0621 20:41:00.771894 13708 camera.cpp:511] Camera is outside of the volume. I0621 20:41:00.771894 12716 device_cuda_impl.cpp:864] Buffer allocate: work_tiles, 40 bytes. (40) in device memory I0621 20:41:00.942895 13708 camera.cpp:511] Camera is outside of the volume. I0621 20:41:00.942895 12716 device_cuda_impl.cpp:864] Buffer allocate: work_tiles, 40 bytes. (40) in device memory I0621 20:41:01.074894 13708 camera.cpp:511] Camera is outside of the volume. I0621 20:41:01.074894 12716 device_cuda_impl.cpp:864] Buffer allocate: work_tiles, 40 bytes. (40) in device memory I0621 20:41:01.188998 13708 camera.cpp:511] Camera is outside of the volume. I0621 20:41:01.189999 12716 device_cuda_impl.cpp:864] Buffer allocate: work_tiles, 40 bytes. (40) in device memory I0621 20:41:01.196004 13708 camera.cpp:511] Camera is outside of the volume. I0621 20:41:01.197006 12716 device_cuda_impl.cpp:864] Buffer allocate: work_tiles, 40 bytes. (40) in device memory I0621 20:41:01.213022 13708 camera.cpp:511] Camera is outside of the volume. I0621 20:41:01.213022 12716 device_cuda_impl.cpp:864] Buffer allocate: work_tiles, 40 bytes. (40) in device memory I0621 20:41:01.229034 13708 camera.cpp:511] Camera is outside of the volume. I0621 20:41:01.230036 12716 device_cuda_impl.cpp:864] Buffer allocate: work_tiles, 40 bytes. (40) in device memory I0621 20:41:01.280081 13708 camera.cpp:511] Camera is outside of the volume. I0621 20:41:01.280081 12716 device_cuda_impl.cpp:864] Buffer allocate: work_tiles, 40 bytes. (40) in device memory I0621 20:41:01.381172 13708 camera.cpp:511] Camera is outside of the volume. I0621 20:41:01.381172 12716 device_cuda_impl.cpp:864] Buffer allocate: work_tiles, 40 bytes. (40) in device memory I0621 20:41:01.396186 13708 camera.cpp:511] Camera is outside of the volume. I0621 20:41:01.396186 12716 device_cuda_impl.cpp:864] Buffer allocate: work_tiles, 40 bytes. (40) in device memory I0621 20:41:01.413203 13708 camera.cpp:511] Camera is outside of the volume. I0621 20:41:01.413203 12716 device_cuda_impl.cpp:864] Buffer allocate: work_tiles, 40 bytes. (40) in device memory I0621 20:41:01.429216 13708 camera.cpp:511] Camera is outside of the volume. I0621 20:41:01.430217 12716 device_cuda_impl.cpp:864] Buffer allocate: work_tiles, 40 bytes. (40) in device memory I0621 20:41:01.496277 13708 camera.cpp:511] Camera is outside of the volume. I0621 20:41:01.497278 12716 device_cuda_impl.cpp:864] Buffer allocate: work_tiles, 40 bytes. (40) in device memory I0621 20:41:01.514293 13708 camera.cpp:511] Camera is outside of the volume. I0621 20:41:01.514293 12716 device_cuda_impl.cpp:864] Buffer allocate: work_tiles, 40 bytes. (40) in device memory I0621 20:41:01.530308 13708 camera.cpp:511] Camera is outside of the volume. I0621 20:41:01.530308 12716 device_cuda_impl.cpp:864] Buffer allocate: work_tiles, 40 bytes. (40) in device memory I0621 20:41:01.547324 13708 camera.cpp:511] Camera is outside of the volume. I0621 20:41:01.547324 12716 device_cuda_impl.cpp:864] Buffer allocate: work_tiles, 40 bytes. (40) in device memory I0621 20:41:01.602373 13708 camera.cpp:511] Camera is outside of the volume. I0621 20:41:01.602373 12716 device_cuda_impl.cpp:864] Buffer allocate: work_tiles, 40 bytes. (40) in device memory I0621 20:41:01.767524 13708 camera.cpp:511] Camera is outside of the volume. I0621 20:41:01.767524 12716 device_cuda_impl.cpp:864] Buffer allocate: work_tiles, 40 bytes. (40) in device memory I0621 20:41:01.963702 13708 camera.cpp:511] Camera is outside of the volume. I0621 20:41:01.963702 12716 device_cuda_impl.cpp:864] Buffer allocate: work_tiles, 40 bytes. (40) in device memory I0621 20:41:02.142865 13708 camera.cpp:511] Camera is outside of the volume. I0621 20:41:02.142865 12716 device_cuda_impl.cpp:864] Buffer allocate: work_tiles, 40 bytes. (40) in device memory I0621 20:41:02.334038 13708 camera.cpp:511] Camera is outside of the volume. I0621 20:41:02.335039 12716 device_cuda_impl.cpp:864] Buffer allocate: work_tiles, 40 bytes. (40) in device memory I0621 20:41:02.489179 13708 camera.cpp:511] Camera is outside of the volume. I0621 20:41:02.490180 12716 device_cuda_impl.cpp:864] Buffer allocate: work_tiles, 40 bytes. (40) in device memory I0621 20:41:02.644320 13708 camera.cpp:511] Camera is outside of the volume. I0621 20:41:02.644320 12716 device_cuda_impl.cpp:864] Buffer allocate: work_tiles, 40 bytes. (40) in device memory I0621 20:41:02.881536 1308 util_task.cpp:347] De-initializing thread pool of task scheduler. Info: Saved "Alley.blend" I0621 20:41:07.919903 1308 util_task.cpp:329] Creating pool of 12 threads. I0621 20:41:07.919903 1308 util_task.cpp:241] Detected 12 processors in active group. I0621 20:41:07.919903 1308 util_task.cpp:251] Not setting thread group affinity. I0621 20:41:07.919903 1308 device_cuda_impl.cpp:697] Mapped host memory limit set to 12,811,837,440 bytes. (11.93G) I0621 20:41:07.990582 1308 device_cuda_impl.cpp:864] Buffer allocate: RenderBuffers, 3,235,472 bytes. (3.08M) in device memory I0621 20:41:08.098903 2296 session.cpp:829] Requested features: Experimental features: Off Max nodes group: 3 Nodes features: 5 Use Hair: False Use Object Motion: False Use Camera Motion: False Use Baking: False Use Subsurface: True Use Volume: True Use Branched Integrator: False Use Patch Evaluation: False Use Transparent Shadows: False Use Principled BSDF: True Use Denoising: False Use Displacement: False Use Background Light: True I0621 20:41:08.098903 2296 device_cuda_impl.cpp:379] Testing for pre-compiled kernel C:\Users\tamuk\Desktop\blender-2.90.0-a7f1c68938f9-windows64\2.90\scripts\addons\cycles\lib/kernel_sm_75.cubin. I0621 20:41:08.098903 2296 device_cuda_impl.cpp:381] Using precompiled kernel. I0621 20:41:08.098903 2296 device_cuda_impl.cpp:379] Testing for pre-compiled kernel C:\Users\tamuk\Desktop\blender-2.90.0-a7f1c68938f9-windows64\2.90\scripts\addons\cycles\lib/filter_sm_75.cubin. I0621 20:41:08.098903 2296 device_cuda_impl.cpp:381] Using precompiled kernel. I0621 20:41:08.144945 2296 device_cuda_impl.cpp:654] Local memory reserved 423,165,952 bytes. (403.56M) I0621 20:41:08.145946 2296 session.cpp:842] Total time spent loading kernels: 0.0467137 I0621 20:41:08.145946 2296 svm.cpp:81] Total 18 shaders. I0621 20:41:08.145946 7268 constant_fold.cpp:132] Discarding closure emission. I0621 20:41:08.145946 5252 constant_fold.cpp:58] Folding Blackbody::Color to constant (1.08871, 0.978322, 0.953069). I0621 20:41:08.145946 2344 svm.cpp:66] Compilation summary: Shader name: default_volume Number of SVM nodes: 3 Peak stack usage: 0 Time (in seconds): Finalize: 0.000017 Surface: 0.000007 Bump: 0.000000 Volume: 0.000012 Displacement: 0.000015 Generate: 0.000034 Total: 0.000052 I0621 20:41:08.145946 14792 svm.cpp:66] Compilation summary: Shader name: shader Number of SVM nodes: 5 Peak stack usage: 0 Time (in seconds): Finalize: 0.000021 Surface: 0.000026 Bump: 0.000000 Volume: 0.000034 Displacement: 0.000008 Generate: 0.000068 Total: 0.000090 I0621 20:41:08.145946 1672 svm.cpp:66] Compilation summary: Shader name: Volume Number of SVM nodes: 7 Peak stack usage: 2 Time (in seconds): Finalize: 0.000013 Surface: 0.000015 Bump: 0.000000 Volume: 0.000037 Displacement: 0.000048 Generate: 0.000101 Total: 0.000114 I0621 20:41:08.145946 13180 svm.cpp:66] Compilation summary: Shader name: Face_Emitter Number of SVM nodes: 5 Peak stack usage: 0 Time (in seconds): Finalize: 0.000027 Surface: 0.000034 Bump: 0.000000 Volume: 0.000058 Displacement: 0.000026 Generate: 0.000118 Total: 0.000146 I0621 20:41:08.145946 15344 svm.cpp:66] Compilation summary: Shader name: default_empty Number of SVM nodes: 3 Peak stack usage: 0 Time (in seconds): Finalize: 0.000019 Surface: 0.000008 Bump: 0.000000 Volume: 0.000078 Displacement: 0.000036 Generate: 0.000122 Total: 0.000143 I0621 20:41:08.145946 12312 svm.cpp:66] Compilation summary: Shader name: default_surface Number of SVM nodes: 8 Peak stack usage: 4 Time (in seconds): Finalize: 0.000037 Surface: 0.000079 Bump: 0.000000 Volume: 0.000034 Displacement: 0.000032 Generate: 0.000145 Total: 0.000183 I0621 20:41:08.145946 15528 svm.cpp:66] Compilation summary: Shader name: shader Number of SVM nodes: 5 Peak stack usage: 0 Time (in seconds): Finalize: 0.000031 Surface: 0.000098 Bump: 0.000000 Volume: 0.000031 Displacement: 0.000008 Generate: 0.000137 Total: 0.000171 I0621 20:41:08.145946 7400 svm.cpp:66] Compilation summary: Shader name: Basic Number of SVM nodes: 28 Peak stack usage: 23 Time (in seconds): Finalize: 0.000139 Surface: 0.000068 Bump: 0.000000 Volume: 0.000023 Displacement: 0.000022 Generate: 0.000113 Total: 0.000252 I0621 20:41:08.145946 7268 svm.cpp:66] Compilation summary: Shader name: default_light Number of SVM nodes: 3 Peak stack usage: 0 Time (in seconds): Finalize: 0.000094 Surface: 0.000059 Bump: 0.000000 Volume: 0.000011 Displacement: 0.000034 Generate: 0.000104 Total: 0.000198 I0621 20:41:08.145946 2344 svm.cpp:66] Compilation summary: Shader name: Bars Number of SVM nodes: 28 Peak stack usage: 23 Time (in seconds): Finalize: 0.000110 Surface: 0.000036 Bump: 0.000000 Volume: 0.000013 Displacement: 0.000007 Generate: 0.000056 Total: 0.000166 I0621 20:41:08.145946 13180 constant_fold.cpp:113] Folding Bump::Normal to socket convert_color_to_normal::value_normal. I0621 20:41:08.145946 1672 constant_fold.cpp:113] Folding Bump::Normal to socket Normal Map::Normal. I0621 20:41:08.145946 15344 svm.cpp:66] Compilation summary: Shader name: Sidebar Number of SVM nodes: 28 Peak stack usage: 23 Time (in seconds): Finalize: 0.000022 Surface: 0.000019 Bump: 0.000000 Volume: 0.000003 Displacement: 0.000002 Generate: 0.000024 Total: 0.000046 I0621 20:41:08.145946 12700 svm.cpp:66] Compilation summary: Shader name: default_background Number of SVM nodes: 8 Peak stack usage: 6 Time (in seconds): Finalize: 0.000087 Surface: 0.000416 Bump: 0.000000 Volume: 0.000006 Displacement: 0.000004 Generate: 0.000426 Total: 0.000515 I0621 20:41:08.145946 13180 svm.cpp:66] Compilation summary: Shader name: Pavement Number of SVM nodes: 301 Peak stack usage: 31 Time (in seconds): Finalize: 0.000143 Surface: 0.000063 Bump: 0.000000 Volume: 0.000003 Displacement: 0.000001 Generate: 0.000068 Total: 0.000211 I0621 20:41:08.145946 5252 svm.cpp:66] Compilation summary: Shader name: Spot.001 Number of SVM nodes: 9 Peak stack usage: 4 Time (in seconds): Finalize: 0.000221 Surface: 0.000342 Bump: 0.000000 Volume: 0.000002 Displacement: 0.000002 Generate: 0.000346 Total: 0.000568 I0621 20:41:08.145946 2296 svm.cpp:66] Compilation summary: Shader name: Interior_Door_1 Number of SVM nodes: 10 Peak stack usage: 7 Time (in seconds): Finalize: 0.000159 Surface: 0.000404 Bump: 0.000000 Volume: 0.000005 Displacement: 0.000007 Generate: 0.000416 Total: 0.000575 I0621 20:41:08.145946 3624 svm.cpp:66] Compilation summary: Shader name: Exterior_Store_01 Number of SVM nodes: 10 Peak stack usage: 7 Time (in seconds): Finalize: 0.000203 Surface: 0.000521 Bump: 0.000000 Volume: 0.000002 Displacement: 0.000003 Generate: 0.000527 Total: 0.000731 I0621 20:41:08.145946 14792 svm.cpp:66] Compilation summary: Shader name: Interior_Store_01 Number of SVM nodes: 10 Peak stack usage: 7 Time (in seconds): Finalize: 0.000163 Surface: 0.000375 Bump: 0.000000 Volume: 0.000002 Displacement: 0.000002 Generate: 0.000378 Total: 0.000542 I0621 20:41:08.146947 1672 svm.cpp:66] Compilation summary: Shader name: barrel_plastic_mat Number of SVM nodes: 36 Peak stack usage: 29 Time (in seconds): Finalize: 0.000195 Surface: 0.001129 Bump: 0.000000 Volume: 0.000003 Displacement: 0.000002 Generate: 0.001134 Total: 0.001329 I0621 20:41:08.147948 2296 device_cuda_impl.cpp:864] Buffer allocate: __svm_nodes, 8,400 bytes. (8.20K) in device memory I0621 20:41:08.147948 2296 device_cuda_impl.cpp:864] Buffer allocate: __shaders, 576 bytes. (576) in device memory I0621 20:41:08.147948 2296 svm.cpp:158] Shader manager updated 18 shaders in 0.0025732 seconds. I0621 20:41:08.147948 2296 object.cpp:678] Total 20 objects. I0621 20:41:08.147948 2296 device_cuda_impl.cpp:864] Buffer allocate: __objects, 3,840 bytes. (3.75K) in device memory I0621 20:41:08.147948 2296 particles.cpp:108] Total 0 particle systems. I0621 20:41:08.148948 2296 device_cuda_impl.cpp:864] Buffer allocate: __particles, 80 bytes. (80) in device memory I0621 20:41:08.148948 2296 geometry.cpp:1231] Total 20 meshes. I0621 20:41:08.148948 2296 device_cuda_impl.cpp:864] Buffer allocate: __attributes_map, 1,248 bytes. (1.22K) in device memory I0621 20:41:08.148948 2296 device_cuda_impl.cpp:864] Buffer allocate: __attributes_float, 32,256 bytes. (31.50K) in device memory I0621 20:41:08.148948 2296 device_cuda_impl.cpp:864] Buffer allocate: __attributes_float2, 68,472 bytes. (66.87K) in device memory I0621 20:41:08.148948 2296 device_cuda_impl.cpp:864] Buffer allocate: __attributes_float3, 245,216 bytes. (239.47K) in device memory I0621 20:41:08.148948 2296 device_cuda_impl.cpp:864] Buffer allocate: __objects, 3,840 bytes. (3.75K) in device memory I0621 20:41:08.149950 12312 bvh_build.cpp:491] BVH build statistics: Build time: 0.0003989 Total number of nodes: 1 Number of inner nodes: 0 Number of leaf nodes: 1 Number of unaligned nodes: 0 Allocation slop factor: 1 Maximum depth: 1 I0621 20:41:08.149950 1672 bvh_build.cpp:491] BVH build statistics: Build time: 0.0004169 Total number of nodes: 5 Number of inner nodes: 2 Number of leaf nodes: 3 Number of unaligned nodes: 0 Allocation slop factor: 1 Maximum depth: 3 I0621 20:41:08.149950 3624 bvh_build.cpp:491] BVH build statistics: Build time: 0.0004496 Total number of nodes: 1 Number of inner nodes: 0 Number of leaf nodes: 1 Number of unaligned nodes: 0 Allocation slop factor: 1 Maximum depth: 1 I0621 20:41:08.149950 15528 bvh_build.cpp:491] BVH build statistics: Build time: 0.0004978 Total number of nodes: 5 Number of inner nodes: 2 Number of leaf nodes: 3 Number of unaligned nodes: 0 Allocation slop factor: 1 Maximum depth: 3 I0621 20:41:08.149950 12700 bvh_build.cpp:491] BVH build statistics: Build time: 0.0004857 Total number of nodes: 51 Number of inner nodes: 25 Number of leaf nodes: 26 Number of unaligned nodes: 0 Allocation slop factor: 1 Maximum depth: 7 I0621 20:41:08.149950 5252 bvh_build.cpp:491] BVH build statistics: Build time: 0.0005537 Total number of nodes: 51 Number of inner nodes: 25 Number of leaf nodes: 26 Number of unaligned nodes: 0 Allocation slop factor: 1 Maximum depth: 8 I0621 20:41:08.149950 7400 bvh_build.cpp:491] BVH build statistics: Build time: 0.0006149 Total number of nodes: 27 Number of inner nodes: 13 Number of leaf nodes: 14 Number of unaligned nodes: 0 Allocation slop factor: 1 Maximum depth: 7 I0621 20:41:08.149950 13180 bvh_build.cpp:491] BVH build statistics: Build time: 0.0006012 Total number of nodes: 51 Number of inner nodes: 25 Number of leaf nodes: 26 Number of unaligned nodes: 0 Allocation slop factor: 1 Maximum depth: 7 I0621 20:41:08.149950 7268 bvh_build.cpp:491] BVH build statistics: Build time: 0.000645 Total number of nodes: 35 Number of inner nodes: 17 Number of leaf nodes: 18 Number of unaligned nodes: 0 Allocation slop factor: 1 Maximum depth: 6 I0621 20:41:08.149950 1672 bvh_build.cpp:491] BVH build statistics: Build time: 0.0001459 Total number of nodes: 51 Number of inner nodes: 25 Number of leaf nodes: 26 Number of unaligned nodes: 0 Allocation slop factor: 1 Maximum depth: 7 I0621 20:41:08.149950 12700 bvh_build.cpp:491] BVH build statistics: Build time: 4.42e-05 Total number of nodes: 11 Number of inner nodes: 5 Number of leaf nodes: 6 Number of unaligned nodes: 0 Allocation slop factor: 1 Maximum depth: 4 I0621 20:41:08.149950 5252 bvh_build.cpp:491] BVH build statistics: Build time: 4.83e-05 Total number of nodes: 11 Number of inner nodes: 5 Number of leaf nodes: 6 Number of unaligned nodes: 0 Allocation slop factor: 1 Maximum depth: 4 I0621 20:41:08.149950 7400 bvh_build.cpp:491] BVH build statistics: Build time: 4.53e-05 Total number of nodes: 5 Number of inner nodes: 2 Number of leaf nodes: 3 Number of unaligned nodes: 0 Allocation slop factor: 1 Maximum depth: 3 I0621 20:41:08.149950 12312 bvh_build.cpp:491] BVH build statistics: Build time: 0.0003065 Total number of nodes: 51 Number of inner nodes: 25 Number of leaf nodes: 26 Number of unaligned nodes: 0 Allocation slop factor: 1 Maximum depth: 8 I0621 20:41:08.149950 2296 bvh_build.cpp:491] BVH build statistics: Build time: 0.0008299 Total number of nodes: 83 Number of inner nodes: 41 Number of leaf nodes: 42 Number of unaligned nodes: 0 Allocation slop factor: 1 Maximum depth: 11 I0621 20:41:08.150950 15344 bvh_build.cpp:491] BVH build statistics: Build time: 0.0013051 Total number of nodes: 519 Number of inner nodes: 259 Number of leaf nodes: 260 Number of unaligned nodes: 0 Allocation slop factor: 1 Maximum depth: 11 I0621 20:41:08.151952 2344 bvh_build.cpp:491] BVH build statistics: Build time: 0.002032 Total number of nodes: 935 Number of inner nodes: 467 Number of leaf nodes: 468 Number of unaligned nodes: 0 Allocation slop factor: 1 Maximum depth: 12 I0621 20:41:08.152952 3624 bvh_build.cpp:491] BVH build statistics: Build time: 0.0023548 Total number of nodes: 961 Number of inner nodes: 480 Number of leaf nodes: 481 Number of unaligned nodes: 0 Allocation slop factor: 1 Maximum depth: 13 I0621 20:41:08.152952 14792 bvh_build.cpp:491] BVH build statistics: Build time: 0.0030651 Total number of nodes: 1,357 Number of inner nodes: 678 Number of leaf nodes: 679 Number of unaligned nodes: 0 Allocation slop factor: 1 Maximum depth: 15 I0621 20:41:08.152952 15528 bvh_build.cpp:491] BVH build statistics: Build time: 0.0031034 Total number of nodes: 1,665 Number of inner nodes: 832 Number of leaf nodes: 833 Number of unaligned nodes: 0 Allocation slop factor: 1 Maximum depth: 12 I0621 20:41:08.153954 2296 geometry.cpp:1375] Objects BVH build pool statistics: Total time: 0.004450 Tasks handled: 20 I0621 20:41:08.153954 2296 geometry.cpp:1033] Using BVH2 layout. I0621 20:41:08.153954 2296 bvh_build.cpp:491] BVH build statistics: Build time: 1.97e-05 Total number of nodes: 39 Number of inner nodes: 19 Number of leaf nodes: 20 Number of unaligned nodes: 0 Allocation slop factor: 1 Maximum depth: 6 I0621 20:41:08.153954 2296 device_cuda_impl.cpp:864] Buffer allocate: __bvh_nodes, 188,608 bytes. (184.19K) in device memory I0621 20:41:08.154954 2296 device_cuda_impl.cpp:864] Buffer allocate: __bvh_leaf_nodes, 47,488 bytes. (46.38K) in device memory I0621 20:41:08.154954 2296 device_cuda_impl.cpp:864] Buffer allocate: __object_node, 80 bytes. (80) in device memory I0621 20:41:08.154954 2296 device_cuda_impl.cpp:864] Buffer allocate: __prim_tri_index, 55,804 bytes. (54.50K) in device memory I0621 20:41:08.154954 2296 device_cuda_impl.cpp:864] Buffer allocate: __prim_tri_verts, 668,688 bytes. (653.02K) in device memory I0621 20:41:08.155956 2296 device_cuda_impl.cpp:864] Buffer allocate: __prim_type, 55,804 bytes. (54.50K) in device memory I0621 20:41:08.155956 2296 device_cuda_impl.cpp:864] Buffer allocate: __prim_visibility, 55,804 bytes. (54.50K) in device memory I0621 20:41:08.155956 2296 device_cuda_impl.cpp:864] Buffer allocate: __prim_index, 55,804 bytes. (54.50K) in device memory I0621 20:41:08.155956 2296 device_cuda_impl.cpp:864] Buffer allocate: __prim_object, 55,804 bytes. (54.50K) in device memory I0621 20:41:08.155956 2296 device_cuda_impl.cpp:864] Buffer allocate: __tri_shader, 55,724 bytes. (54.42K) in device memory I0621 20:41:08.155956 2296 device_cuda_impl.cpp:864] Buffer allocate: __tri_vnormal, 120,320 bytes. (117.50K) in device memory I0621 20:41:08.155956 2296 device_cuda_impl.cpp:864] Buffer allocate: __tri_vindex, 222,896 bytes. (217.67K) in device memory I0621 20:41:08.156956 2296 device_cuda_impl.cpp:864] Buffer allocate: __tri_patch, 55,724 bytes. (54.42K) in device memory I0621 20:41:08.156956 2296 device_cuda_impl.cpp:864] Buffer allocate: __tri_patch_uv, 60,160 bytes. (58.75K) in device memory I0621 20:41:08.156956 2296 device_cuda_impl.cpp:864] Buffer allocate: __object_flag, 80 bytes. (80) in device memory I0621 20:41:08.156956 2296 device_cuda_impl.cpp:864] Buffer allocate: __object_volume_step, 80 bytes. (80) in device memory I0621 20:41:08.235028 12700 device_cuda_impl.cpp:864] Buffer allocate: __tex_image_byte4_001, 564,000 bytes. (550.78K) in device memory I0621 20:41:08.236028 1672 device_cuda_impl.cpp:864] Buffer allocate: __tex_image_byte4_003, 556,200 bytes. (543.16K) in device memory I0621 20:41:08.236028 7268 device_cuda_impl.cpp:864] Buffer allocate: __tex_image_byte4_002, 4,456,400 bytes. (4.25M) in device memory I0621 20:41:08.275063 13180 device_cuda_impl.cpp:864] Buffer allocate: __tex_image_float4_000, 33,554,432 bytes. (32.00M) in device memory I0621 20:41:08.374155 2296 device_cuda_impl.cpp:864] Buffer allocate: __tex_image_ushort_005, 33,554,432 bytes. (32.00M) in device memory I0621 20:41:08.423198 12312 device_cuda_impl.cpp:864] Buffer allocate: __tex_image_ushort_008, 33,554,432 bytes. (32.00M) in device memory I0621 20:41:08.435210 2344 device_cuda_impl.cpp:864] Buffer allocate: __tex_image_ushort_007, 33,554,432 bytes. (32.00M) in device memory I0621 20:41:08.501269 5252 device_cuda_impl.cpp:864] Buffer allocate: __tex_image_byte4_004, 67,108,864 bytes. (64.00M) in device memory I0621 20:41:08.516563 7400 device_cuda_impl.cpp:864] Buffer allocate: __tex_image_byte4_006, 67,108,864 bytes. (64.00M) in device memory I0621 20:41:08.525573 2296 camera.cpp:511] Camera is outside of the volume. I0621 20:41:08.525573 2296 tables.cpp:42] Total 1 lookup tables. I0621 20:41:08.526573 2296 device_cuda_impl.cpp:864] Buffer allocate: __lookup_table, 262,144 bytes. (256.00K) in device memory I0621 20:41:08.526573 2296 light.cpp:973] Total 4 lights. I0621 20:41:08.526573 2296 light.cpp:958] Number of lights sent to the device: 2 I0621 20:41:08.526573 2296 light.cpp:960] Number of lights without contribution: 2 I0621 20:41:08.526573 2296 device_cuda_impl.cpp:864] Buffer allocate: __lights, 384 bytes. (384) in device memory I0621 20:41:08.526573 2296 light.cpp:324] Total 4 of light distribution primitives. I0621 20:41:08.526573 2296 device_cuda_impl.cpp:864] Buffer allocate: __light_distribution, 80 bytes. (80) in device memory I0621 20:41:08.526573 2296 light.cpp:659] Automatically set World MIS resolution to 4096 by 2048 I0621 20:41:08.612651 2296 device_cuda_impl.cpp:864] Buffer allocate: background_output, 134,217,728 bytes. (128.00M) in device memory I0621 20:41:08.616655 2296 device_cuda_impl.cpp:864] Buffer allocate: background_input, 134,217,728 bytes. (128.00M) in device memory I0621 20:41:08.636673 2296 device_cuda_impl.cpp:864] Buffer allocate: __texture_info, 12,384 bytes. (12.09K) in device memory I0621 20:41:08.896910 2296 light.cpp:724] Background MIS build time 0.0111989 I0621 20:41:08.896910 2296 device_cuda_impl.cpp:864] Buffer allocate: __light_background_marginal_cdf, 16,392 bytes. (16.01K) in device memory I0621 20:41:08.899912 2296 device_cuda_impl.cpp:864] Buffer allocate: __light_background_conditional_cdf, 67,125,248 bytes. (64.02M) in device memory I0621 20:41:08.928938 2296 device_cuda_impl.cpp:864] Buffer allocate: __ies, 248 bytes. (248) in device memory I0621 20:41:08.932942 2296 device_cuda_impl.cpp:864] Buffer allocate: __sample_pattern_lut, 1,572,864 bytes. (1.50M) in device memory I0621 20:41:08.933943 2296 tables.cpp:42] Total 2 lookup tables. I0621 20:41:08.933943 2296 device_cuda_impl.cpp:864] Buffer allocate: __lookup_table, 266,240 bytes. (260.00K) in device memory I0621 20:41:08.934944 2296 scene.cpp:317] System memory statistics after full device sync: Usage: 352,675,135 (336.34M) Peak: 582,024,639 (555.06M) I0621 20:41:08.934944 13384 device_cuda_impl.cpp:864] Buffer allocate: work_tiles, 40 bytes. (40) in device memory I0621 20:41:08.959967 2296 session.cpp:829] Requested features: Experimental features: Off Max nodes group: 3 Nodes features: 1 Use Hair: False Use Object Motion: False Use Camera Motion: False Use Baking: False Use Subsurface: True Use Volume: True Use Branched Integrator: False Use Patch Evaluation: False Use Transparent Shadows: False Use Principled BSDF: True Use Denoising: False Use Displacement: False Use Background Light: True I0621 20:41:08.959967 2296 device_cuda_impl.cpp:518] Skipping kernel reload, not currently supported. I0621 20:41:08.959967 2296 session.cpp:842] Total time spent loading kernels: 6.1e-05 I0621 20:41:08.959967 2296 camera.cpp:511] Camera is outside of the volume. I0621 20:41:08.959967 13384 device_cuda_impl.cpp:864] Buffer allocate: work_tiles, 40 bytes. (40) in device memory I0621 20:41:09.014016 2296 camera.cpp:511] Camera is outside of the volume. I0621 20:41:09.014016 13384 device_cuda_impl.cpp:864] Buffer allocate: work_tiles, 40 bytes. (40) in device memory I0621 20:41:09.136128 2296 camera.cpp:511] Camera is outside of the volume. I0621 20:41:09.137128 13384 device_cuda_impl.cpp:864] Buffer allocate: work_tiles, 40 bytes. (40) in device memory I0621 20:41:09.250741 2296 camera.cpp:511] Camera is outside of the volume. I0621 20:41:09.251742 13384 device_cuda_impl.cpp:864] Buffer allocate: work_tiles, 40 bytes. (40) in device memory I0621 20:41:09.361896 2296 camera.cpp:511] Camera is outside of the volume. I0621 20:41:09.361896 13384 device_cuda_impl.cpp:864] Buffer allocate: work_tiles, 40 bytes. (40) in device memory I0621 20:41:09.469875 2296 camera.cpp:511] Camera is outside of the volume. I0621 20:41:09.469875 13384 device_cuda_impl.cpp:864] Buffer allocate: work_tiles, 40 bytes. (40) in device memory I0621 20:41:09.579933 2296 camera.cpp:511] Camera is outside of the volume. I0621 20:41:09.579933 13384 device_cuda_impl.cpp:864] Buffer allocate: work_tiles, 40 bytes. (40) in device memory I0621 20:41:09.690897 2296 camera.cpp:511] Camera is outside of the volume. I0621 20:41:09.690897 13384 device_cuda_impl.cpp:864] Buffer allocate: work_tiles, 40 bytes. (40) in device memory I0621 20:41:09.801998 2296 camera.cpp:511] Camera is outside of the volume. I0621 20:41:09.801998 13384 device_cuda_impl.cpp:864] Buffer allocate: work_tiles, 40 bytes. (40) in device memory I0621 20:41:09.912098 2296 camera.cpp:511] Camera is outside of the volume. I0621 20:41:09.912098 13384 device_cuda_impl.cpp:864] Buffer allocate: work_tiles, 40 bytes. (40) in device memory I0621 20:41:10.021214 2296 camera.cpp:511] Camera is outside of the volume. I0621 20:41:10.021214 13384 device_cuda_impl.cpp:864] Buffer allocate: work_tiles, 40 bytes. (40) in device memory I0621 20:41:10.127418 2296 camera.cpp:511] Camera is outside of the volume. I0621 20:41:10.127418 13384 device_cuda_impl.cpp:864] Buffer allocate: work_tiles, 40 bytes. (40) in device memory I0621 20:41:10.241492 2296 camera.cpp:511] Camera is outside of the volume. I0621 20:41:10.241492 13384 device_cuda_impl.cpp:864] Buffer allocate: work_tiles, 40 bytes. (40) in device memory Info: Saved "Alley.blend" I0621 20:41:10.361688 2296 camera.cpp:511] Camera is outside of the volume. I0621 20:41:10.361688 13384 device_cuda_impl.cpp:864] Buffer allocate: work_tiles, 40 bytes. (40) in device memory I0621 20:41:10.478960 2296 camera.cpp:511] Camera is outside of the volume. I0621 20:41:10.478960 13384 device_cuda_impl.cpp:864] Buffer allocate: work_tiles, 40 bytes. (40) in device memory I0621 20:41:10.598788 2296 camera.cpp:511] Camera is outside of the volume. I0621 20:41:10.598788 13384 device_cuda_impl.cpp:864] Buffer allocate: work_tiles, 40 bytes. (40) in device memory I0621 20:41:10.722812 2296 camera.cpp:511] Camera is outside of the volume. I0621 20:41:10.722812 13384 device_cuda_impl.cpp:864] Buffer allocate: work_tiles, 40 bytes. (40) in device memory I0621 20:41:10.877853 2296 camera.cpp:511] Camera is outside of the volume. I0621 20:41:10.877853 13384 device_cuda_impl.cpp:864] Buffer allocate: work_tiles, 40 bytes. (40) in device memory I0621 20:41:10.999917 2296 camera.cpp:511] Camera is outside of the volume. I0621 20:41:10.999917 13384 device_cuda_impl.cpp:864] Buffer allocate: work_tiles, 40 bytes. (40) in device memory I0621 20:41:11.117051 2296 camera.cpp:511] Camera is outside of the volume. I0621 20:41:11.117051 13384 device_cuda_impl.cpp:864] Buffer allocate: work_tiles, 40 bytes. (40) in device memory I0621 20:41:11.232019 2296 camera.cpp:511] Camera is outside of the volume. I0621 20:41:11.232019 13384 device_cuda_impl.cpp:864] Buffer allocate: work_tiles, 40 bytes. (40) in device memory I0621 20:41:11.357043 2296 camera.cpp:511] Camera is outside of the volume. I0621 20:41:11.357043 13384 device_cuda_impl.cpp:864] Buffer allocate: work_tiles, 40 bytes. (40) in device memory I0621 20:41:11.497797 2296 camera.cpp:511] Camera is outside of the volume. I0621 20:41:11.497797 13384 device_cuda_impl.cpp:864] Buffer allocate: work_tiles, 40 bytes. (40) in device memory I0621 20:41:11.614356 2296 camera.cpp:511] Camera is outside of the volume. I0621 20:41:11.614866 13384 device_cuda_impl.cpp:864] Buffer allocate: work_tiles, 40 bytes. (40) in device memory I0621 20:41:11.746840 2296 camera.cpp:511] Camera is outside of the volume. I0621 20:41:11.747841 13384 device_cuda_impl.cpp:864] Buffer allocate: work_tiles, 40 bytes. (40) in device memory I0621 20:41:11.871562 2296 camera.cpp:511] Camera is outside of the volume. I0621 20:41:11.871562 13384 device_cuda_impl.cpp:864] Buffer allocate: work_tiles, 40 bytes. (40) in device memory I0621 20:41:11.981896 2296 camera.cpp:511] Camera is outside of the volume. I0621 20:41:11.981896 13384 device_cuda_impl.cpp:864] Buffer allocate: work_tiles, 40 bytes. (40) in device memory I0621 20:41:12.104655 2296 camera.cpp:511] Camera is outside of the volume. I0621 20:41:12.104655 13384 device_cuda_impl.cpp:864] Buffer allocate: work_tiles, 40 bytes. (40) in device memory I0621 20:41:12.214897 2296 camera.cpp:511] Camera is outside of the volume. I0621 20:41:12.214897 13384 device_cuda_impl.cpp:864] Buffer allocate: work_tiles, 40 bytes. (40) in device memory I0621 20:41:12.327019 2296 camera.cpp:511] Camera is outside of the volume. I0621 20:41:12.327019 13384 device_cuda_impl.cpp:864] Buffer allocate: work_tiles, 40 bytes. (40) in device memory I0621 20:41:12.439128 2296 camera.cpp:511] Camera is outside of the volume. I0621 20:41:12.439128 13384 device_cuda_impl.cpp:864] Buffer allocate: work_tiles, 40 bytes. (40) in device memory I0621 20:41:12.550895 2296 camera.cpp:511] Camera is outside of the volume. I0621 20:41:12.550895 13384 device_cuda_impl.cpp:864] Buffer allocate: work_tiles, 40 bytes. (40) in device memory I0621 20:41:12.661895 2296 camera.cpp:511] Camera is outside of the volume. I0621 20:41:12.661895 13384 device_cuda_impl.cpp:864] Buffer allocate: work_tiles, 40 bytes. (40) in device memory I0621 20:41:12.866087 1988 device_cuda_impl.cpp:697] Mapped host memory limit set to 12,811,837,440 bytes. (11.93G) I0621 20:41:12.951165 3624 constant_fold.cpp:113] Folding Bump::Normal to socket Normal Map::Normal. I0621 20:41:12.951165 12312 constant_fold.cpp:113] Folding Bump::Normal to socket convert_color_to_normal::value_normal. I0621 20:41:12.965178 13760 session.cpp:829] Requested features: Experimental features: Off Max nodes group: 3 Nodes features: 1 Use Hair: False Use Object Motion: False Use Camera Motion: False Use Baking: False Use Subsurface: True Use Volume: True Use Branched Integrator: False Use Patch Evaluation: False Use Transparent Shadows: False Use Principled BSDF: True Use Denoising: True Use Displacement: False Use Background Light: True I0621 20:41:12.965178 13760 device_cuda_impl.cpp:379] Testing for pre-compiled kernel C:\Users\tamuk\Desktop\blender-2.90.0-a7f1c68938f9-windows64\2.90\scripts\addons\cycles\lib/kernel_sm_75.cubin. I0621 20:41:12.965178 13760 device_cuda_impl.cpp:381] Using precompiled kernel. I0621 20:41:12.965178 13760 device_cuda_impl.cpp:379] Testing for pre-compiled kernel C:\Users\tamuk\Desktop\blender-2.90.0-a7f1c68938f9-windows64\2.90\scripts\addons\cycles\lib/filter_sm_75.cubin. I0621 20:41:12.965178 13760 device_cuda_impl.cpp:381] Using precompiled kernel. I0621 20:41:13.013221 13760 device_cuda_impl.cpp:654] Local memory reserved 423,165,952 bytes. (403.56M) I0621 20:41:13.013221 13760 session.cpp:842] Total time spent loading kernels: 0.0481818 I0621 20:41:13.013221 13760 svm.cpp:81] Total 18 shaders. I0621 20:41:13.013221 15528 constant_fold.cpp:132] Discarding closure emission. I0621 20:41:13.013221 14792 constant_fold.cpp:58] Folding Blackbody::Color to constant (1.08871, 0.978322, 0.953069). I0621 20:41:13.013221 13180 svm.cpp:66] Compilation summary: Shader name: default_empty Number of SVM nodes: 3 Peak stack usage: 0 Time (in seconds): Finalize: 0.000013 Surface: 0.000008 Bump: 0.000000 Volume: 0.000021 Displacement: 0.000016 Generate: 0.000045 Total: 0.000058 I0621 20:41:13.013221 12700 svm.cpp:66] Compilation summary: Shader name: Volume Number of SVM nodes: 7 Peak stack usage: 2 Time (in seconds): Finalize: 0.000001 Surface: 0.000005 Bump: 0.000000 Volume: 0.000075 Displacement: 0.000006 Generate: 0.000086 Total: 0.000087 I0621 20:41:13.013221 12312 svm.cpp:66] Compilation summary: Shader name: Face_Emitter Number of SVM nodes: 5 Peak stack usage: 0 Time (in seconds): Finalize: 0.000001 Surface: 0.000076 Bump: 0.000000 Volume: 0.000016 Displacement: 0.000007 Generate: 0.000100 Total: 0.000101 I0621 20:41:13.013221 15344 svm.cpp:66] Compilation summary: Shader name: default_surface Number of SVM nodes: 8 Peak stack usage: 4 Time (in seconds): Finalize: 0.000036 Surface: 0.000072 Bump: 0.000000 Volume: 0.000027 Displacement: 0.000058 Generate: 0.000157 Total: 0.000195 I0621 20:41:13.013221 7400 svm.cpp:66] Compilation summary: Shader name: default_volume Number of SVM nodes: 3 Peak stack usage: 0 Time (in seconds): Finalize: 0.000019 Surface: 0.000005 Bump: 0.000000 Volume: 0.000011 Displacement: 0.000013 Generate: 0.000028 Total: 0.000048 I0621 20:41:13.013221 3624 svm.cpp:66] Compilation summary: Shader name: Basic Number of SVM nodes: 28 Peak stack usage: 23 Time (in seconds): Finalize: 0.000005 Surface: 0.000114 Bump: 0.000000 Volume: 0.000007 Displacement: 0.000008 Generate: 0.000129 Total: 0.000134 I0621 20:41:13.013221 15528 svm.cpp:66] Compilation summary: Shader name: default_light Number of SVM nodes: 3 Peak stack usage: 0 Time (in seconds): Finalize: 0.000096 Surface: 0.000014 Bump: 0.000000 Volume: 0.000006 Displacement: 0.000018 Generate: 0.000037 Total: 0.000135 I0621 20:41:13.014222 15344 svm.cpp:66] Compilation summary: Shader name: Pavement Number of SVM nodes: 301 Peak stack usage: 31 Time (in seconds): Finalize: 0.000006 Surface: 0.000091 Bump: 0.000000 Volume: 0.000009 Displacement: 0.000003 Generate: 0.000104 Total: 0.000111 I0621 20:41:13.014222 13180 svm.cpp:66] Compilation summary: Shader name: Bars Number of SVM nodes: 28 Peak stack usage: 23 Time (in seconds): Finalize: 0.000003 Surface: 0.000132 Bump: 0.000000 Volume: 0.000006 Displacement: 0.000011 Generate: 0.000149 Total: 0.000152 I0621 20:41:13.014222 7400 svm.cpp:66] Compilation summary: Shader name: Sidebar Number of SVM nodes: 28 Peak stack usage: 23 Time (in seconds): Finalize: 0.000001 Surface: 0.000052 Bump: 0.000000 Volume: 0.000004 Displacement: 0.000003 Generate: 0.000059 Total: 0.000061 I0621 20:41:13.014222 5252 svm.cpp:66] Compilation summary: Shader name: shader Number of SVM nodes: 5 Peak stack usage: 0 Time (in seconds): Finalize: 0.000060 Surface: 0.000044 Bump: 0.000000 Volume: 0.000013 Displacement: 0.000262 Generate: 0.000320 Total: 0.000380 I0621 20:41:13.013221 2344 svm.cpp:66] Compilation summary: Shader name: shader Number of SVM nodes: 5 Peak stack usage: 0 Time (in seconds): Finalize: 0.000025 Surface: 0.000050 Bump: 0.000000 Volume: 0.000051 Displacement: 0.000007 Generate: 0.000109 Total: 0.000135 I0621 20:41:13.014222 14792 svm.cpp:66] Compilation summary: Shader name: Spot.001 Number of SVM nodes: 9 Peak stack usage: 4 Time (in seconds): Finalize: 0.000162 Surface: 0.000261 Bump: 0.000000 Volume: 0.000005 Displacement: 0.000007 Generate: 0.000274 Total: 0.000437 I0621 20:41:13.014222 1672 svm.cpp:66] Compilation summary: Shader name: default_background Number of SVM nodes: 8 Peak stack usage: 6 Time (in seconds): Finalize: 0.000055 Surface: 0.000410 Bump: 0.000000 Volume: 0.000003 Displacement: 0.000002 Generate: 0.000416 Total: 0.000471 I0621 20:41:13.014222 13760 svm.cpp:66] Compilation summary: Shader name: Interior_Door_1 Number of SVM nodes: 10 Peak stack usage: 7 Time (in seconds): Finalize: 0.000001 Surface: 0.000510 Bump: 0.000000 Volume: 0.000002 Displacement: 0.000001 Generate: 0.000513 Total: 0.000514 I0621 20:41:13.014222 12700 svm.cpp:66] Compilation summary: Shader name: Interior_Store_01 Number of SVM nodes: 10 Peak stack usage: 7 Time (in seconds): Finalize: 0.000001 Surface: 0.000539 Bump: 0.000000 Volume: 0.000002 Displacement: 0.000001 Generate: 0.000542 Total: 0.000543 I0621 20:41:13.014222 7268 svm.cpp:66] Compilation summary: Shader name: Exterior_Store_01 Number of SVM nodes: 10 Peak stack usage: 7 Time (in seconds): Finalize: 0.000001 Surface: 0.000744 Bump: 0.000000 Volume: 0.000002 Displacement: 0.000003 Generate: 0.000749 Total: 0.000751 I0621 20:41:13.015223 12312 svm.cpp:66] Compilation summary: Shader name: barrel_plastic_mat Number of SVM nodes: 36 Peak stack usage: 29 Time (in seconds): Finalize: 0.000003 Surface: 0.001156 Bump: 0.000000 Volume: 0.000002 Displacement: 0.000003 Generate: 0.001161 Total: 0.001165 I0621 20:41:13.015223 13760 device_cuda_impl.cpp:864] Buffer allocate: __svm_nodes, 8,400 bytes. (8.20K) in device memory I0621 20:41:13.015223 13760 device_cuda_impl.cpp:864] Buffer allocate: __shaders, 576 bytes. (576) in device memory I0621 20:41:13.015223 13760 svm.cpp:158] Shader manager updated 18 shaders in 0.0022225 seconds. I0621 20:41:13.016224 13760 object.cpp:678] Total 20 objects. I0621 20:41:13.016224 13760 device_cuda_impl.cpp:864] Buffer allocate: __objects, 3,840 bytes. (3.75K) in device memory I0621 20:41:13.017225 13760 particles.cpp:108] Total 0 particle systems. I0621 20:41:13.017225 13760 device_cuda_impl.cpp:864] Buffer allocate: __particles, 80 bytes. (80) in device memory I0621 20:41:13.017225 13760 geometry.cpp:1231] Total 20 meshes. I0621 20:41:13.018226 13760 device_cuda_impl.cpp:864] Buffer allocate: __attributes_map, 1,248 bytes. (1.22K) in device memory I0621 20:41:13.018226 13760 device_cuda_impl.cpp:864] Buffer allocate: __attributes_float, 32,256 bytes. (31.50K) in device memory I0621 20:41:13.018226 13760 device_cuda_impl.cpp:864] Buffer allocate: __attributes_float2, 68,472 bytes. (66.87K) in device memory I0621 20:41:13.018226 13760 device_cuda_impl.cpp:864] Buffer allocate: __attributes_float3, 245,216 bytes. (239.47K) in device memory I0621 20:41:13.019227 13760 device_cuda_impl.cpp:864] Buffer allocate: __objects, 3,840 bytes. (3.75K) in device memory I0621 20:41:13.023231 7400 bvh_build.cpp:491] BVH build statistics: Build time: 0.0035969 Total number of nodes: 1,665 Number of inner nodes: 832 Number of leaf nodes: 833 Number of unaligned nodes: 0 Allocation slop factor: 1 Maximum depth: 12 I0621 20:41:13.023231 13760 geometry.cpp:1375] Objects BVH build pool statistics: Total time: 0.004585 Tasks handled: 20 I0621 20:41:13.023231 13760 geometry.cpp:1033] Using BVH2 layout. I0621 20:41:13.058262 13760 bvh_build.cpp:491] BVH build statistics: Build time: 0.0255166 Total number of nodes: 25,197 Number of inner nodes: 12,598 Number of leaf nodes: 12,599 Number of unaligned nodes: 0 Allocation slop factor: 1 Maximum depth: 30 I0621 20:41:13.068271 13760 device_cuda_impl.cpp:864] Buffer allocate: __bvh_nodes, 859,520 bytes. (839.38K) in device memory I0621 20:41:13.068271 13760 device_cuda_impl.cpp:864] Buffer allocate: __bvh_leaf_nodes, 214,912 bytes. (209.88K) in device memory I0621 20:41:13.069273 13760 device_cuda_impl.cpp:864] Buffer allocate: __object_node, 80 bytes. (80) in device memory I0621 20:41:13.069273 13760 device_cuda_impl.cpp:864] Buffer allocate: __prim_tri_index, 255,408 bytes. (249.42K) in device memory I0621 20:41:13.069273 13760 device_cuda_impl.cpp:864] Buffer allocate: __prim_tri_verts, 3,064,848 bytes. (2.92M) in device memory I0621 20:41:13.070273 13760 device_cuda_impl.cpp:864] Buffer allocate: __prim_type, 255,408 bytes. (249.42K) in device memory I0621 20:41:13.070273 13760 device_cuda_impl.cpp:864] Buffer allocate: __prim_visibility, 255,408 bytes. (249.42K) in device memory I0621 20:41:13.070273 13760 device_cuda_impl.cpp:864] Buffer allocate: __prim_index, 255,408 bytes. (249.42K) in device memory I0621 20:41:13.071274 13760 device_cuda_impl.cpp:864] Buffer allocate: __prim_object, 255,408 bytes. (249.42K) in device memory I0621 20:41:13.072275 13760 device_cuda_impl.cpp:864] Buffer allocate: __tri_shader, 255,404 bytes. (249.42K) in device memory I0621 20:41:13.072275 13760 device_cuda_impl.cpp:864] Buffer allocate: __tri_vnormal, 520,064 bytes. (507.88K) in device memory I0621 20:41:13.072275 13760 device_cuda_impl.cpp:864] Buffer allocate: __tri_vindex, 1,021,616 bytes. (997.67K) in device memory I0621 20:41:13.073276 13760 device_cuda_impl.cpp:864] Buffer allocate: __tri_patch, 255,404 bytes. (249.42K) in device memory I0621 20:41:13.073276 13760 device_cuda_impl.cpp:864] Buffer allocate: __tri_patch_uv, 260,032 bytes. (253.94K) in device memory I0621 20:41:13.073276 13760 device_cuda_impl.cpp:864] Buffer allocate: __object_flag, 80 bytes. (80) in device memory I0621 20:41:13.073276 13760 device_cuda_impl.cpp:864] Buffer allocate: __object_volume_step, 80 bytes. (80) in device memory I0621 20:41:13.176369 14792 device_cuda_impl.cpp:864] Buffer allocate: __tex_image_byte4_000, 4,456,400 bytes. (4.25M) in device memory I0621 20:41:13.177371 12700 device_cuda_impl.cpp:864] Buffer allocate: __tex_image_byte4_002, 564,000 bytes. (550.78K) in device memory I0621 20:41:13.177371 2344 device_cuda_impl.cpp:864] Buffer allocate: __tex_image_byte4_003, 556,200 bytes. (543.16K) in device memory I0621 20:41:13.201392 7268 device_cuda_impl.cpp:864] Buffer allocate: __tex_image_float4_001, 33,554,432 bytes. (32.00M) in device memory I0621 20:41:13.308490 15528 device_cuda_impl.cpp:864] Buffer allocate: __tex_image_ushort_005, 33,554,432 bytes. (32.00M) in device memory I0621 20:41:13.372548 3624 device_cuda_impl.cpp:864] Buffer allocate: __tex_image_ushort_007, 33,554,432 bytes. (32.00M) in device memory I0621 20:41:13.379555 12312 device_cuda_impl.cpp:864] Buffer allocate: __tex_image_ushort_008, 33,554,432 bytes. (32.00M) in device memory I0621 20:41:13.417589 7400 device_cuda_impl.cpp:864] Buffer allocate: __tex_image_byte4_004, 67,108,864 bytes. (64.00M) in device memory I0621 20:41:13.454622 13760 device_cuda_impl.cpp:864] Buffer allocate: __tex_image_byte4_006, 67,108,864 bytes. (64.00M) in device memory I0621 20:41:13.464632 13760 camera.cpp:511] Camera is outside of the volume. I0621 20:41:13.464632 13760 tables.cpp:42] Total 1 lookup tables. I0621 20:41:13.464632 13760 device_cuda_impl.cpp:864] Buffer allocate: __lookup_table, 262,144 bytes. (256.00K) in device memory I0621 20:41:13.464632 13760 light.cpp:973] Total 4 lights. I0621 20:41:13.464632 13760 light.cpp:958] Number of lights sent to the device: 2 I0621 20:41:13.465632 13760 light.cpp:960] Number of lights without contribution: 2 I0621 20:41:13.465632 13760 device_cuda_impl.cpp:864] Buffer allocate: __lights, 384 bytes. (384) in device memory I0621 20:41:13.465632 13760 light.cpp:324] Total 4 of light distribution primitives. I0621 20:41:13.465632 13760 device_cuda_impl.cpp:864] Buffer allocate: __light_distribution, 80 bytes. (80) in device memory I0621 20:41:13.465632 13760 light.cpp:659] Automatically set World MIS resolution to 4096 by 2048 I0621 20:41:13.558717 13760 device_cuda_impl.cpp:864] Buffer allocate: background_output, 134,217,728 bytes. (128.00M) in device memory I0621 20:41:13.562721 13760 device_cuda_impl.cpp:864] Buffer allocate: background_input, 134,217,728 bytes. (128.00M) in device memory I0621 20:41:13.582739 13760 device_cuda_impl.cpp:864] Buffer allocate: __texture_info, 12,288 bytes. (12.00K) in device memory I0621 20:41:13.836971 13760 light.cpp:724] Background MIS build time 0.0110144 I0621 20:41:13.837971 13760 device_cuda_impl.cpp:864] Buffer allocate: __light_background_marginal_cdf, 16,392 bytes. (16.01K) in device memory I0621 20:41:13.839973 13760 device_cuda_impl.cpp:864] Buffer allocate: __light_background_conditional_cdf, 67,125,248 bytes. (64.02M) in device memory I0621 20:41:13.868999 13760 device_cuda_impl.cpp:864] Buffer allocate: __ies, 248 bytes. (248) in device memory I0621 20:41:13.873003 13760 device_cuda_impl.cpp:864] Buffer allocate: __sample_pattern_lut, 1,572,864 bytes. (1.50M) in device memory I0621 20:41:13.873003 13760 tables.cpp:42] Total 2 lookup tables. I0621 20:41:13.873003 13760 device_cuda_impl.cpp:864] Buffer allocate: __lookup_table, 266,240 bytes. (260.00K) in device memory I0621 20:41:13.873003 13760 scene.cpp:317] System memory statistics after full device sync: Usage: 708,826,870 (675.99M) Peak: 908,543,606 (866.45M) I0621 20:41:13.877007 5024 device_cuda_impl.cpp:864] Buffer allocate: RenderBuffers, 12,300,288 bytes. (11.73M) in device memory I0621 20:41:13.879007 5024 device_cuda_impl.cpp:864] Buffer allocate: work_tiles, 40 bytes. (40) in device memory I0621 20:41:16.180480 5024 device_cuda_impl.cpp:864] Buffer allocate: RenderBuffers, 12,300,288 bytes. (11.73M) in device memory I0621 20:41:18.042230 5024 device_cuda_impl.cpp:864] Buffer allocate: RenderBuffers, 12,300,288 bytes. (11.73M) in device memory I0621 20:41:20.076746 5024 device_cuda_impl.cpp:864] Buffer allocate: RenderBuffers, 12,300,288 bytes. (11.73M) in device memory I0621 20:41:23.204530 5024 device_cuda_impl.cpp:864] Buffer allocate: RenderBuffers, 12,300,288 bytes. (11.73M) in device memory I0621 20:41:26.628643 5024 device_cuda_impl.cpp:864] Buffer allocate: RenderBuffers, 12,300,288 bytes. (11.73M) in device memory I0621 20:41:29.991573 5024 device_cuda_impl.cpp:864] Buffer allocate: RenderBuffers, 12,300,288 bytes. (11.73M) in device memory I0621 20:41:31.895465 5024 device_cuda_impl.cpp:864] Buffer allocate: RenderBuffers, 12,300,288 bytes. (11.73M) in device memory I0621 20:41:33.972482 5024 device_cuda_impl.cpp:864] Buffer allocate: RenderBuffers, 12,300,288 bytes. (11.73M) in device memory I0621 20:41:36.690954 5024 device_cuda_impl.cpp:864] Buffer allocate: RenderBuffers, 12,300,288 bytes. (11.73M) in device memory I0621 20:41:39.202612 5024 device_cuda_impl.cpp:864] Buffer allocate: RenderBuffers, 12,300,288 bytes. (11.73M) in device memory I0621 20:41:42.525348 5024 device_cuda_impl.cpp:864] Buffer allocate: RenderBuffers, 12,300,288 bytes. (11.73M) in device memory I0621 20:41:45.369606 5024 device_cuda_impl.cpp:864] Buffer allocate: RenderBuffers, 12,300,288 bytes. (11.73M) in device memory I0621 20:41:48.302806 5024 device_cuda_impl.cpp:864] Buffer allocate: RenderBuffers, 12,300,288 bytes. (11.73M) in device memory I0621 20:41:50.626461 5024 device_cuda_impl.cpp:864] Buffer allocate: denoising tile info mem, 248 bytes. (248) in device memory I0621 20:41:50.626461 5024 device_cuda_impl.cpp:864] Buffer allocate: denoising pixel buffer, 4,047,376 bytes. (3.86M) in device memory I0621 20:41:50.630910 5024 device_cuda_impl.cpp:864] Buffer allocate: denoising temporary mem, 156,228,096 bytes. (148.99M) in device memory I0621 20:41:50.649351 5024 device_cuda_impl.cpp:864] Buffer allocate: denoising temporary color, 1,618,944 bytes. (1.54M) in device memory I0621 20:41:50.703204 5024 device_cuda_impl.cpp:864] Buffer allocate: denoising temporary color, 1,618,944 bytes. (1.54M) in device memory I0621 20:41:50.725224 5024 device_cuda_impl.cpp:864] Buffer allocate: RenderBuffers, 12,300,288 bytes. (11.73M) in device memory I0621 20:41:52.562603 5024 device_cuda_impl.cpp:864] Buffer allocate: denoising temporary color, 1,618,944 bytes. (1.54M) in device memory I0621 20:41:52.585609 5024 device_cuda_impl.cpp:864] Buffer allocate: RenderBuffers, 12,300,288 bytes. (11.73M) in device memory I0621 20:41:54.939288 5024 device_cuda_impl.cpp:864] Buffer allocate: denoising temporary color, 1,618,944 bytes. (1.54M) in device memory I0621 20:41:54.961308 5024 device_cuda_impl.cpp:864] Buffer allocate: RenderBuffers, 12,300,288 bytes. (11.73M) in device memory I0621 20:41:56.669481 5024 device_cuda_impl.cpp:864] Buffer allocate: RenderBuffers, 12,300,288 bytes. (11.73M) in device memory I0621 20:41:58.447096 5024 device_cuda_impl.cpp:864] Buffer allocate: RenderBuffers, 12,300,288 bytes. (11.73M) in device memory I0621 20:42:00.428395 5024 device_cuda_impl.cpp:864] Buffer allocate: denoising temporary mem, 151,633,152 bytes. (144.61M) in device memory I0621 20:42:00.445328 5024 device_cuda_impl.cpp:864] Buffer allocate: denoising temporary color, 1,571,328 bytes. (1.50M) in device memory I0621 20:42:00.491364 5024 device_cuda_impl.cpp:864] Buffer allocate: denoising temporary mem, 156,228,096 bytes. (148.99M) in device memory I0621 20:42:00.510382 5024 device_cuda_impl.cpp:864] Buffer allocate: denoising temporary color, 1,618,944 bytes. (1.54M) in device memory I0621 20:42:00.532402 5024 device_cuda_impl.cpp:864] Buffer allocate: RenderBuffers, 12,300,288 bytes. (11.73M) in device memory I0621 20:42:02.572444 5024 device_cuda_impl.cpp:864] Buffer allocate: denoising temporary mem, 151,633,152 bytes. (144.61M) in device memory I0621 20:42:02.590459 5024 device_cuda_impl.cpp:864] Buffer allocate: denoising temporary color, 1,571,328 bytes. (1.50M) in device memory I0621 20:42:02.614343 5024 device_cuda_impl.cpp:864] Buffer allocate: denoising temporary mem, 156,228,096 bytes. (148.99M) in device memory I0621 20:42:02.631969 5024 device_cuda_impl.cpp:864] Buffer allocate: denoising temporary color, 1,618,944 bytes. (1.54M) in device memory I0621 20:42:02.685019 5024 device_cuda_impl.cpp:864] Buffer allocate: RenderBuffers, 12,300,288 bytes. (11.73M) in device memory I0621 20:42:04.704757 5024 device_cuda_impl.cpp:864] Buffer allocate: RenderBuffers, 12,300,288 bytes. (11.73M) in device memory I0621 20:42:09.219388 5024 device_cuda_impl.cpp:864] Buffer allocate: RenderBuffers, 11,980,800 bytes. (11.43M) in device memory I0621 20:42:13.347513 5024 device_cuda_impl.cpp:864] Buffer allocate: RenderBuffers, 11,980,800 bytes. (11.43M) in device memory I0621 20:42:17.086424 5024 device_cuda_impl.cpp:864] Buffer allocate: RenderBuffers, 11,980,800 bytes. (11.43M) in device memory I0621 20:42:20.906831 5024 device_cuda_impl.cpp:864] Buffer allocate: RenderBuffers, 12,300,288 bytes. (11.73M) in device memory I0621 20:42:26.616819 5024 device_cuda_impl.cpp:864] Buffer allocate: denoising temporary mem, 144,296,064 bytes. (137.61M) in device memory I0621 20:42:26.632835 5024 device_cuda_impl.cpp:864] Buffer allocate: denoising temporary color, 1,495,296 bytes. (1.43M) in device memory I0621 20:42:26.652853 5024 device_cuda_impl.cpp:864] Buffer allocate: RenderBuffers, 12,300,288 bytes. (11.73M) in device memory I0621 20:42:30.791294 5024 device_cuda_impl.cpp:864] Buffer allocate: denoising temporary mem, 151,633,152 bytes. (144.61M) in device memory I0621 20:42:30.809310 5024 device_cuda_impl.cpp:864] Buffer allocate: denoising temporary color, 1,571,328 bytes. (1.50M) in device memory I0621 20:42:30.843341 5024 device_cuda_impl.cpp:864] Buffer allocate: denoising temporary color, 1,571,328 bytes. (1.50M) in device memory I0621 20:42:30.914407 5024 device_cuda_impl.cpp:864] Buffer allocate: denoising temporary color, 1,571,328 bytes. (1.50M) in device memory I0621 20:42:30.935425 5024 device_cuda_impl.cpp:864] Buffer allocate: RenderBuffers, 12,300,288 bytes. (11.73M) in device memory I0621 20:42:35.139338 5024 device_cuda_impl.cpp:864] Buffer allocate: denoising temporary mem, 156,228,096 bytes. (148.99M) in device memory I0621 20:42:35.157377 5024 device_cuda_impl.cpp:864] Buffer allocate: denoising temporary color, 1,618,944 bytes. (1.54M) in device memory I0621 20:42:35.180249 5024 device_cuda_impl.cpp:864] Buffer allocate: RenderBuffers, 12,300,288 bytes. (11.73M) in device memory I0621 20:42:40.511649 5024 device_cuda_impl.cpp:864] Buffer allocate: denoising temporary color, 1,618,944 bytes. (1.54M) in device memory I0621 20:42:40.549685 5024 device_cuda_impl.cpp:864] Buffer allocate: denoising temporary color, 1,618,944 bytes. (1.54M) in device memory I0621 20:42:40.574707 5024 device_cuda_impl.cpp:864] Buffer allocate: denoising temporary mem, 148,668,672 bytes. (141.78M) in device memory I0621 20:42:40.591722 5024 device_cuda_impl.cpp:864] Buffer allocate: denoising temporary color, 1,540,608 bytes. (1.47M) in device memory I0621 20:42:40.615744 5024 device_cuda_impl.cpp:864] Buffer allocate: RenderBuffers, 12,300,288 bytes. (11.73M) in device memory I0621 20:42:45.861979 5024 device_cuda_impl.cpp:864] Buffer allocate: RenderBuffers, 12,300,288 bytes. (11.73M) in device memory I0621 20:42:49.945894 5024 device_cuda_impl.cpp:864] Buffer allocate: denoising temporary mem, 156,228,096 bytes. (148.99M) in device memory I0621 20:42:49.964133 5024 device_cuda_impl.cpp:864] Buffer allocate: denoising temporary color, 1,618,944 bytes. (1.54M) in device memory I0621 20:42:50.001902 5024 device_cuda_impl.cpp:864] Buffer allocate: denoising temporary color, 1,618,944 bytes. (1.54M) in device memory I0621 20:42:50.026463 5024 device_cuda_impl.cpp:864] Buffer allocate: RenderBuffers, 12,300,288 bytes. (11.73M) in device memory I0621 20:42:54.037710 5024 device_cuda_impl.cpp:864] Buffer allocate: denoising temporary color, 1,618,944 bytes. (1.54M) in device memory I0621 20:42:54.102771 5024 device_cuda_impl.cpp:864] Buffer allocate: RenderBuffers, 12,300,288 bytes. (11.73M) in device memory I0621 20:42:58.316685 5024 device_cuda_impl.cpp:864] Buffer allocate: denoising temporary color, 1,618,944 bytes. (1.54M) in device memory I0621 20:42:58.339706 5024 device_cuda_impl.cpp:864] Buffer allocate: RenderBuffers, 11,980,800 bytes. (11.43M) in device memory I0621 20:43:01.971007 5024 device_cuda_impl.cpp:864] Buffer allocate: RenderBuffers, 11,980,800 bytes. (11.43M) in device memory I0621 20:43:05.833523 5024 device_cuda_impl.cpp:864] Buffer allocate: denoising temporary color, 1,618,944 bytes. (1.54M) in device memory I0621 20:43:05.904911 5024 device_cuda_impl.cpp:864] Buffer allocate: denoising temporary mem, 148,668,672 bytes. (141.78M) in device memory I0621 20:43:05.922928 5024 device_cuda_impl.cpp:864] Buffer allocate: denoising temporary color, 1,540,608 bytes. (1.47M) in device memory I0621 20:43:05.949901 5024 device_cuda_impl.cpp:864] Buffer allocate: denoising temporary mem, 156,228,096 bytes. (148.99M) in device memory I0621 20:43:05.968413 5024 device_cuda_impl.cpp:864] Buffer allocate: denoising temporary color, 1,618,944 bytes. (1.54M) in device memory I0621 20:43:05.995440 5024 device_cuda_impl.cpp:864] Buffer allocate: denoising temporary mem, 148,668,672 bytes. (141.78M) in device memory I0621 20:43:06.013455 5024 device_cuda_impl.cpp:864] Buffer allocate: denoising temporary color, 1,540,608 bytes. (1.47M) in device memory I0621 20:43:06.038478 5024 device_cuda_impl.cpp:864] Buffer allocate: RenderBuffers, 11,980,800 bytes. (11.43M) in device memory I0621 20:43:09.310878 5024 device_cuda_impl.cpp:864] Buffer allocate: RenderBuffers, 12,300,288 bytes. (11.73M) in device memory I0621 20:43:12.770256 5024 device_cuda_impl.cpp:864] Buffer allocate: denoising temporary color, 1,540,608 bytes. (1.47M) in device memory I0621 20:43:12.791275 5024 device_cuda_impl.cpp:864] Buffer allocate: denoising temporary mem, 144,296,064 bytes. (137.61M) in device memory I0621 20:43:12.808290 5024 device_cuda_impl.cpp:864] Buffer allocate: denoising temporary color, 1,495,296 bytes. (1.43M) in device memory I0621 20:43:12.827309 5024 device_cuda_impl.cpp:864] Buffer allocate: RenderBuffers, 12,300,288 bytes. (11.73M) in device memory I0621 20:43:16.640336 5024 device_cuda_impl.cpp:864] Buffer allocate: denoising temporary mem, 156,228,096 bytes. (148.99M) in device memory I0621 20:43:16.665362 5024 device_cuda_impl.cpp:864] Buffer allocate: denoising temporary color, 1,618,944 bytes. (1.54M) in device memory I0621 20:43:16.708894 5024 device_cuda_impl.cpp:864] Buffer allocate: denoising temporary mem, 151,633,152 bytes. (144.61M) in device memory I0621 20:43:16.725908 5024 device_cuda_impl.cpp:864] Buffer allocate: denoising temporary color, 1,571,328 bytes. (1.50M) in device memory I0621 20:43:16.751056 5024 device_cuda_impl.cpp:864] Buffer allocate: RenderBuffers, 12,300,288 bytes. (11.73M) in device memory I0621 20:43:19.400943 5024 device_cuda_impl.cpp:864] Buffer allocate: denoising temporary mem, 156,228,096 bytes. (148.99M) in device memory I0621 20:43:19.419605 5024 device_cuda_impl.cpp:864] Buffer allocate: denoising temporary color, 1,618,944 bytes. (1.54M) in device memory I0621 20:43:19.444625 5024 device_cuda_impl.cpp:864] Buffer allocate: denoising temporary mem, 151,633,152 bytes. (144.61M) in device memory I0621 20:43:19.469650 5024 device_cuda_impl.cpp:864] Buffer allocate: denoising temporary color, 1,571,328 bytes. (1.50M) in device memory I0621 20:43:19.505672 5024 device_cuda_impl.cpp:864] Buffer allocate: RenderBuffers, 12,300,288 bytes. (11.73M) in device memory I0621 20:43:20.241261 5024 device_cuda_impl.cpp:864] Buffer allocate: denoising temporary mem, 156,228,096 bytes. (148.99M) in device memory I0621 20:43:20.264634 5024 device_cuda_impl.cpp:864] Buffer allocate: denoising temporary color, 1,618,944 bytes. (1.54M) in device memory I0621 20:43:20.314699 5024 device_cuda_impl.cpp:864] Buffer allocate: denoising temporary mem, 151,633,152 bytes. (144.61M) in device memory I0621 20:43:20.332715 5024 device_cuda_impl.cpp:864] Buffer allocate: denoising temporary color, 1,571,328 bytes. (1.50M) in device memory I0621 20:43:20.356737 5024 device_cuda_impl.cpp:864] Buffer allocate: RenderBuffers, 12,300,288 bytes. (11.73M) in device memory I0621 20:43:22.148718 5024 device_cuda_impl.cpp:864] Buffer allocate: denoising temporary mem, 156,228,096 bytes. (148.99M) in device memory I0621 20:43:22.167737 5024 device_cuda_impl.cpp:864] Buffer allocate: denoising temporary color, 1,618,944 bytes. (1.54M) in device memory I0621 20:43:22.195152 5024 device_cuda_impl.cpp:864] Buffer allocate: denoising temporary mem, 151,633,152 bytes. (144.61M) in device memory I0621 20:43:22.212909 5024 device_cuda_impl.cpp:864] Buffer allocate: denoising temporary color, 1,571,328 bytes. (1.50M) in device memory I0621 20:43:22.237933 5024 device_cuda_impl.cpp:864] Buffer allocate: RenderBuffers, 12,300,288 bytes. (11.73M) in device memory I0621 20:43:25.772719 5024 device_cuda_impl.cpp:864] Buffer allocate: denoising temporary mem, 156,228,096 bytes. (148.99M) in device memory I0621 20:43:25.791177 5024 device_cuda_impl.cpp:864] Buffer allocate: denoising temporary color, 1,618,944 bytes. (1.54M) in device memory I0621 20:43:25.816586 5024 device_cuda_impl.cpp:864] Buffer allocate: denoising temporary mem, 151,633,152 bytes. (144.61M) in device memory I0621 20:43:25.834602 5024 device_cuda_impl.cpp:864] Buffer allocate: denoising temporary color, 1,571,328 bytes. (1.50M) in device memory I0621 20:43:25.909821 5024 device_cuda_impl.cpp:864] Buffer allocate: RenderBuffers, 12,300,288 bytes. (11.73M) in device memory I0621 20:43:29.581349 5024 device_cuda_impl.cpp:864] Buffer allocate: RenderBuffers, 12,300,288 bytes. (11.73M) in device memory I0621 20:43:32.760808 5024 device_cuda_impl.cpp:864] Buffer allocate: RenderBuffers, 12,300,288 bytes. (11.73M) in device memory I0621 20:43:35.450816 5024 device_cuda_impl.cpp:864] Buffer allocate: RenderBuffers, 12,300,288 bytes. (11.73M) in device memory I0621 20:43:38.126984 5024 device_cuda_impl.cpp:864] Buffer allocate: RenderBuffers, 12,300,288 bytes. (11.73M) in device memory I0621 20:43:40.772907 5024 device_cuda_impl.cpp:864] Buffer allocate: RenderBuffers, 12,300,288 bytes. (11.73M) in device memory I0621 20:43:43.824868 5024 device_cuda_impl.cpp:864] Buffer allocate: denoising temporary mem, 146,741,760 bytes. (139.94M) in device memory I0621 20:43:43.841884 5024 device_cuda_impl.cpp:864] Buffer allocate: denoising temporary color, 1,520,640 bytes. (1.45M) in device memory I0621 20:43:43.917953 5024 device_cuda_impl.cpp:864] Buffer allocate: RenderBuffers, 12,300,288 bytes. (11.73M) in device memory I0621 20:43:47.013159 5024 device_cuda_impl.cpp:864] Buffer allocate: denoising temporary mem, 151,633,152 bytes. (144.61M) in device memory I0621 20:43:47.030663 5024 device_cuda_impl.cpp:864] Buffer allocate: denoising temporary color, 1,571,328 bytes. (1.50M) in device memory I0621 20:43:47.069697 5024 device_cuda_impl.cpp:864] Buffer allocate: denoising temporary color, 1,571,328 bytes. (1.50M) in device memory I0621 20:43:47.129752 5024 device_cuda_impl.cpp:864] Buffer allocate: denoising temporary color, 1,571,328 bytes. (1.50M) in device memory I0621 20:43:47.150921 5024 device_cuda_impl.cpp:864] Buffer allocate: RenderBuffers, 12,300,288 bytes. (11.73M) in device memory I0621 20:43:50.346909 5024 device_cuda_impl.cpp:864] Buffer allocate: denoising temporary mem, 156,228,096 bytes. (148.99M) in device memory I0621 20:43:50.366174 5024 device_cuda_impl.cpp:864] Buffer allocate: denoising temporary color, 1,618,944 bytes. (1.54M) in device memory I0621 20:43:50.390197 5024 device_cuda_impl.cpp:864] Buffer allocate: RenderBuffers, 12,300,288 bytes. (11.73M) in device memory I0621 20:43:53.246767 5024 device_cuda_impl.cpp:864] Buffer allocate: denoising temporary mem, 151,188,480 bytes. (144.18M) in device memory I0621 20:43:53.270790 5024 device_cuda_impl.cpp:864] Buffer allocate: denoising temporary color, 1,566,720 bytes. (1.49M) in device memory I0621 20:43:53.321836 5024 device_cuda_impl.cpp:864] Buffer allocate: denoising temporary mem, 156,228,096 bytes. (148.99M) in device memory I0621 20:43:53.340854 5024 device_cuda_impl.cpp:864] Buffer allocate: denoising temporary color, 1,618,944 bytes. (1.54M) in device memory I0621 20:43:53.379889 5024 device_cuda_impl.cpp:864] Buffer allocate: denoising temporary color, 1,618,944 bytes. (1.54M) in device memory I0621 20:43:53.407915 5024 device_cuda_impl.cpp:864] Buffer allocate: RenderBuffers, 12,300,288 bytes. (11.73M) in device memory I0621 20:43:56.492734 5024 device_cuda_impl.cpp:864] Buffer allocate: RenderBuffers, 12,300,288 bytes. (11.73M) in device memory I0621 20:44:00.107862 5024 device_cuda_impl.cpp:864] Buffer allocate: denoising temporary color, 1,618,944 bytes. (1.54M) in device memory I0621 20:44:00.144394 5024 device_cuda_impl.cpp:864] Buffer allocate: denoising temporary color, 1,618,944 bytes. (1.54M) in device memory I0621 20:44:00.169418 5024 device_cuda_impl.cpp:864] Buffer allocate: RenderBuffers, 12,300,288 bytes. (11.73M) in device memory I0621 20:44:03.823498 5024 device_cuda_impl.cpp:864] Buffer allocate: denoising temporary color, 1,618,944 bytes. (1.54M) in device memory I0621 20:44:03.846896 5024 device_cuda_impl.cpp:864] Buffer allocate: RenderBuffers, 12,300,288 bytes. (11.73M) in device memory I0621 20:44:07.003883 5024 device_cuda_impl.cpp:864] Buffer allocate: denoising temporary color, 1,618,944 bytes. (1.54M) in device memory I0621 20:44:07.027905 5024 device_cuda_impl.cpp:864] Buffer allocate: RenderBuffers, 12,300,288 bytes. (11.73M) in device memory I0621 20:44:09.658905 5024 device_cuda_impl.cpp:864] Buffer allocate: RenderBuffers, 12,300,288 bytes. (11.73M) in device memory I0621 20:44:12.388633 5024 device_cuda_impl.cpp:864] Buffer allocate: denoising temporary mem, 151,188,480 bytes. (144.18M) in device memory I0621 20:44:12.405649 5024 device_cuda_impl.cpp:864] Buffer allocate: denoising temporary color, 1,566,720 bytes. (1.49M) in device memory I0621 20:44:12.428709 5024 device_cuda_impl.cpp:864] Buffer allocate: denoising temporary mem, 156,228,096 bytes. (148.99M) in device memory I0621 20:44:12.446724 5024 device_cuda_impl.cpp:864] Buffer allocate: denoising temporary color, 1,618,944 bytes. (1.54M) in device memory I0621 20:44:12.527007 5024 device_cuda_impl.cpp:864] Buffer allocate: denoising temporary mem, 151,188,480 bytes. (144.18M) in device memory I0621 20:44:12.544909 5024 device_cuda_impl.cpp:864] Buffer allocate: denoising temporary color, 1,566,720 bytes. (1.49M) in device memory I0621 20:44:12.568961 5024 device_cuda_impl.cpp:864] Buffer allocate: denoising temporary mem, 156,228,096 bytes. (148.99M) in device memory I0621 20:44:12.588148 5024 device_cuda_impl.cpp:864] Buffer allocate: denoising temporary color, 1,618,944 bytes. (1.54M) in device memory I0621 20:44:12.621681 5024 device_cuda_impl.cpp:864] Buffer allocate: RenderBuffers, 12,300,288 bytes. (11.73M) in device memory I0621 20:44:15.284900 5024 device_cuda_impl.cpp:864] Buffer allocate: RenderBuffers, 12,300,288 bytes. (11.73M) in device memory I0621 20:44:18.629892 5024 device_cuda_impl.cpp:864] Buffer allocate: denoising temporary mem, 146,741,760 bytes. (139.94M) in device memory I0621 20:44:18.646908 5024 device_cuda_impl.cpp:864] Buffer allocate: denoising temporary color, 1,520,640 bytes. (1.45M) in device memory I0621 20:44:18.726984 5024 device_cuda_impl.cpp:864] Buffer allocate: denoising temporary mem, 151,188,480 bytes. (144.18M) in device memory I0621 20:44:18.746001 5024 device_cuda_impl.cpp:864] Buffer allocate: denoising temporary color, 1,566,720 bytes. (1.49M) in device memory I0621 20:44:18.766691 5024 device_cuda_impl.cpp:864] Buffer allocate: RenderBuffers, 12,300,288 bytes. (11.73M) in device memory I0621 20:44:20.727892 5024 device_cuda_impl.cpp:864] Buffer allocate: denoising temporary mem, 151,633,152 bytes. (144.61M) in device memory I0621 20:44:20.744907 5024 device_cuda_impl.cpp:864] Buffer allocate: denoising temporary color, 1,571,328 bytes. (1.50M) in device memory I0621 20:44:20.780498 5024 device_cuda_impl.cpp:864] Buffer allocate: denoising temporary color, 1,571,328 bytes. (1.50M) in device memory I0621 20:44:20.814530 5024 device_cuda_impl.cpp:864] Buffer allocate: denoising temporary color, 1,571,328 bytes. (1.50M) in device memory I0621 20:44:20.838400 5024 device_cuda_impl.cpp:864] Buffer allocate: denoising temporary mem, 156,228,096 bytes. (148.99M) in device memory I0621 20:44:20.860421 5024 device_cuda_impl.cpp:864] Buffer allocate: denoising temporary color, 1,618,944 bytes. (1.54M) in device memory I0621 20:44:20.941494 5024 device_cuda_impl.cpp:864] Buffer allocate: denoising temporary color, 1,618,944 bytes. (1.54M) in device memory I0621 20:44:20.983532 5024 device_cuda_impl.cpp:864] Buffer allocate: denoising temporary color, 1,618,944 bytes. (1.54M) in device memory I0621 20:44:21.023568 1988 blender_session.cpp:600] Total render time: 188.109 I0621 20:44:21.023568 1988 blender_session.cpp:601] Render time (without synchronization): 187.102 A L l i b : ( E E ) F a i l e d t o g e t p a d d i n g : 0 x 8 8 8 9 0 0 0 4 I0621 21:42:04.759976 2296 session.cpp:829] Requested features: Experimental features: Off Max nodes group: 3 Nodes features: 5 Use Hair: False Use Object Motion: False Use Camera Motion: False Use Baking: False Use Subsurface: True Use Volume: True Use Branched Integrator: False Use Patch Evaluation: False Use Transparent Shadows: False Use Principled BSDF: True Use Denoising: False Use Displacement: False Use Background Light: True I0621 21:42:04.759976 2296 device_cuda_impl.cpp:518] Skipping kernel reload, not currently supported. I0621 21:42:04.759976 2296 session.cpp:842] Total time spent loading kernels: 0.0001228 I0621 21:42:04.759976 2296 svm.cpp:81] Total 18 shaders. I0621 21:42:04.759976 7268 svm.cpp:66] Compilation summary: Shader name: default_volume Number of SVM nodes: 3 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000003 Bump: 0.000000 Volume: 0.000001 Displacement: 0.000003 Generate: 0.000007 Total: 0.000009 I0621 21:42:04.759976 1672 svm.cpp:66] Compilation summary: Shader name: default_surface Number of SVM nodes: 8 Peak stack usage: 4 Time (in seconds): Finalize: 0.000000 Surface: 0.000053 Bump: 0.000000 Volume: 0.000024 Displacement: 0.000007 Generate: 0.000085 Total: 0.000086 I0621 21:42:04.759976 5252 svm.cpp:66] Compilation summary: Shader name: shader Number of SVM nodes: 5 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000059 Bump: 0.000000 Volume: 0.000019 Displacement: 0.000012 Generate: 0.000090 Total: 0.000090 I0621 21:42:04.759976 3624 svm.cpp:66] Compilation summary: Shader name: default_empty Number of SVM nodes: 3 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000014 Bump: 0.000000 Volume: 0.000007 Displacement: 0.000014 Generate: 0.000035 Total: 0.000036 I0621 21:42:04.759976 12312 svm.cpp:66] Compilation summary: Shader name: default_light Number of SVM nodes: 3 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000005 Bump: 0.000000 Volume: 0.000003 Displacement: 0.000015 Generate: 0.000023 Total: 0.000024 I0621 21:42:04.759976 14792 svm.cpp:66] Compilation summary: Shader name: Spot.001 Number of SVM nodes: 9 Peak stack usage: 4 Time (in seconds): Finalize: 0.000000 Surface: 0.000050 Bump: 0.000000 Volume: 0.000013 Displacement: 0.000052 Generate: 0.000115 Total: 0.000115 I0621 21:42:04.759976 12700 svm.cpp:66] Compilation summary: Shader name: Volume Number of SVM nodes: 7 Peak stack usage: 2 Time (in seconds): Finalize: 0.000000 Surface: 0.000017 Bump: 0.000000 Volume: 0.000082 Displacement: 0.000027 Generate: 0.000127 Total: 0.000127 I0621 21:42:04.759976 15528 svm.cpp:66] Compilation summary: Shader name: Basic Number of SVM nodes: 28 Peak stack usage: 23 Time (in seconds): Finalize: 0.000000 Surface: 0.000145 Bump: 0.000000 Volume: 0.000017 Displacement: 0.000016 Generate: 0.000177 Total: 0.000178 I0621 21:42:04.759976 2296 svm.cpp:66] Compilation summary: Shader name: default_background Number of SVM nodes: 8 Peak stack usage: 6 Time (in seconds): Finalize: 0.000087 Surface: 0.000066 Bump: 0.000000 Volume: 0.000012 Displacement: 0.000028 Generate: 0.000106 Total: 0.000193 I0621 21:42:04.759976 15344 svm.cpp:66] Compilation summary: Shader name: shader Number of SVM nodes: 5 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000106 Bump: 0.000000 Volume: 0.000032 Displacement: 0.000026 Generate: 0.000164 Total: 0.000164 I0621 21:42:04.759976 7400 svm.cpp:66] Compilation summary: Shader name: Face_Emitter Number of SVM nodes: 5 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000053 Bump: 0.000000 Volume: 0.000025 Displacement: 0.000020 Generate: 0.000098 Total: 0.000098 I0621 21:42:04.759976 12312 svm.cpp:66] Compilation summary: Shader name: Sidebar Number of SVM nodes: 28 Peak stack usage: 23 Time (in seconds): Finalize: 0.000000 Surface: 0.000070 Bump: 0.000000 Volume: 0.000006 Displacement: 0.000007 Generate: 0.000084 Total: 0.000084 I0621 21:42:04.759976 5252 constant_fold.cpp:113] Folding Bump::Normal to socket Normal Map::Normal. I0621 21:42:04.759976 2344 svm.cpp:66] Compilation summary: Shader name: Exterior_Store_01 Number of SVM nodes: 10 Peak stack usage: 7 Time (in seconds): Finalize: 0.000167 Surface: 0.000046 Bump: 0.000000 Volume: 0.000005 Displacement: 0.000042 Generate: 0.000093 Total: 0.000260 I0621 21:42:04.759976 7268 svm.cpp:66] Compilation summary: Shader name: Bars Number of SVM nodes: 28 Peak stack usage: 23 Time (in seconds): Finalize: 0.000000 Surface: 0.000102 Bump: 0.000000 Volume: 0.000029 Displacement: 0.000046 Generate: 0.000176 Total: 0.000176 I0621 21:42:04.759976 3624 svm.cpp:66] Compilation summary: Shader name: Pavement Number of SVM nodes: 301 Peak stack usage: 31 Time (in seconds): Finalize: 0.000000 Surface: 0.000154 Bump: 0.000000 Volume: 0.000005 Displacement: 0.000002 Generate: 0.000160 Total: 0.000161 I0621 21:42:04.759976 13180 svm.cpp:66] Compilation summary: Shader name: Interior_Door_1 Number of SVM nodes: 10 Peak stack usage: 7 Time (in seconds): Finalize: 0.000192 Surface: 0.000074 Bump: 0.000000 Volume: 0.000005 Displacement: 0.000015 Generate: 0.000094 Total: 0.000286 I0621 21:42:04.759976 1672 svm.cpp:66] Compilation summary: Shader name: Interior_Store_01 Number of SVM nodes: 10 Peak stack usage: 7 Time (in seconds): Finalize: 0.000173 Surface: 0.000021 Bump: 0.000000 Volume: 0.000008 Displacement: 0.000003 Generate: 0.000033 Total: 0.000206 I0621 21:42:04.759976 5252 svm.cpp:66] Compilation summary: Shader name: barrel_plastic_mat Number of SVM nodes: 36 Peak stack usage: 29 Time (in seconds): Finalize: 0.000254 Surface: 0.000043 Bump: 0.000000 Volume: 0.000002 Displacement: 0.000001 Generate: 0.000046 Total: 0.000300 I0621 21:42:04.760977 2296 device_cuda_impl.cpp:864] Buffer allocate: __svm_nodes, 8,400 bytes. (8.20K) in device memory I0621 21:42:04.905110 2296 device_cuda_impl.cpp:864] Buffer allocate: __shaders, 576 bytes. (576) in device memory I0621 21:42:04.906112 2296 svm.cpp:158] Shader manager updated 18 shaders in 0.145806 seconds. I0621 21:42:04.906112 2296 camera.cpp:511] Camera is outside of the volume. I0621 21:42:04.906112 2296 tables.cpp:42] Total 2 lookup tables. I0621 21:42:04.906112 2296 device_cuda_impl.cpp:864] Buffer allocate: __lookup_table, 266,240 bytes. (260.00K) in device memory I0621 21:42:04.906112 2296 light.cpp:973] Total 4 lights. I0621 21:42:04.924129 2296 light.cpp:958] Number of lights sent to the device: 2 I0621 21:42:04.924129 2296 light.cpp:960] Number of lights without contribution: 2 I0621 21:42:04.924129 2296 device_cuda_impl.cpp:864] Buffer allocate: __lights, 384 bytes. (384) in device memory I0621 21:42:04.924129 2296 light.cpp:324] Total 4 of light distribution primitives. I0621 21:42:04.924129 2296 device_cuda_impl.cpp:864] Buffer allocate: __light_distribution, 80 bytes. (80) in device memory I0621 21:42:04.924129 2296 light.cpp:659] Automatically set World MIS resolution to 4096 by 2048 I0621 21:42:05.013250 2296 device_cuda_impl.cpp:864] Buffer allocate: background_output, 134,217,728 bytes. (128.00M) in device memory I0621 21:42:05.017256 2296 device_cuda_impl.cpp:864] Buffer allocate: background_input, 134,217,728 bytes. (128.00M) in device memory I0621 21:42:05.327538 2296 light.cpp:724] Background MIS build time 0.0111878 I0621 21:42:05.327538 2296 device_cuda_impl.cpp:864] Buffer allocate: __light_background_marginal_cdf, 16,392 bytes. (16.01K) in device memory I0621 21:42:05.330539 2296 device_cuda_impl.cpp:864] Buffer allocate: __light_background_conditional_cdf, 67,125,248 bytes. (64.02M) in device memory I0621 21:42:05.361568 2296 device_cuda_impl.cpp:864] Buffer allocate: __ies, 248 bytes. (248) in device memory I0621 21:42:05.365571 2296 device_cuda_impl.cpp:864] Buffer allocate: __sample_pattern_lut, 1,572,864 bytes. (1.50M) in device memory I0621 21:42:05.366572 2296 scene.cpp:317] System memory statistics after full device sync: Usage: 352,675,991 (336.34M) Peak: 1,053,229,166 (1004.44M) I0621 21:42:05.366572 13384 device_cuda_impl.cpp:864] Buffer allocate: work_tiles, 40 bytes. (40) in device memory I0621 21:42:05.390596 2296 session.cpp:829] Requested features: Experimental features: Off Max nodes group: 3 Nodes features: 1 Use Hair: False Use Object Motion: False Use Camera Motion: False Use Baking: False Use Subsurface: True Use Volume: True Use Branched Integrator: False Use Patch Evaluation: False Use Transparent Shadows: False Use Principled BSDF: True Use Denoising: False Use Displacement: False Use Background Light: True I0621 21:42:05.390596 2296 device_cuda_impl.cpp:518] Skipping kernel reload, not currently supported. I0621 21:42:05.390596 2296 session.cpp:842] Total time spent loading kernels: 6.22e-05 I0621 21:42:05.390596 2296 camera.cpp:511] Camera is outside of the volume. I0621 21:42:05.390596 13384 device_cuda_impl.cpp:864] Buffer allocate: work_tiles, 40 bytes. (40) in device memory I0621 21:42:05.443642 2296 camera.cpp:511] Camera is outside of the volume. I0621 21:42:05.443642 13384 device_cuda_impl.cpp:864] Buffer allocate: work_tiles, 40 bytes. (40) in device memory I0621 21:42:05.554744 2296 camera.cpp:511] Camera is outside of the volume. I0621 21:42:05.554744 13384 device_cuda_impl.cpp:864] Buffer allocate: work_tiles, 40 bytes. (40) in device memory I0621 21:42:05.665024 2296 camera.cpp:511] Camera is outside of the volume. I0621 21:42:05.666025 13384 device_cuda_impl.cpp:864] Buffer allocate: work_tiles, 40 bytes. (40) in device memory I0621 21:42:05.779127 2296 camera.cpp:511] Camera is outside of the volume. I0621 21:42:05.779127 13384 device_cuda_impl.cpp:864] Buffer allocate: work_tiles, 40 bytes. (40) in device memory I0621 21:42:05.890024 2296 camera.cpp:511] Camera is outside of the volume. I0621 21:42:05.890024 13384 device_cuda_impl.cpp:864] Buffer allocate: work_tiles, 40 bytes. (40) in device memory I0621 21:42:06.001024 2296 camera.cpp:511] Camera is outside of the volume. I0621 21:42:06.001024 13384 device_cuda_impl.cpp:864] Buffer allocate: work_tiles, 40 bytes. (40) in device memory I0621 21:42:06.112025 2296 camera.cpp:511] Camera is outside of the volume. I0621 21:42:06.112025 13384 device_cuda_impl.cpp:864] Buffer allocate: work_tiles, 40 bytes. (40) in device memory I0621 21:42:06.222134 2296 camera.cpp:511] Camera is outside of the volume. I0621 21:42:06.222134 13384 device_cuda_impl.cpp:864] Buffer allocate: work_tiles, 40 bytes. (40) in device memory I0621 21:42:06.333235 2296 camera.cpp:511] Camera is outside of the volume. I0621 21:42:06.334236 13384 device_cuda_impl.cpp:864] Buffer allocate: work_tiles, 40 bytes. (40) in device memory I0621 21:42:06.439332 2296 camera.cpp:511] Camera is outside of the volume. I0621 21:42:06.439332 13384 device_cuda_impl.cpp:864] Buffer allocate: work_tiles, 40 bytes. (40) in device memory I0621 21:42:06.552435 2296 camera.cpp:511] Camera is outside of the volume. I0621 21:42:06.552435 13384 device_cuda_impl.cpp:864] Buffer allocate: work_tiles, 40 bytes. (40) in device memory I0621 21:42:06.671543 2296 camera.cpp:511] Camera is outside of the volume. I0621 21:42:06.672544 13384 device_cuda_impl.cpp:864] Buffer allocate: work_tiles, 40 bytes. (40) in device memory I0621 21:42:06.779641 2296 camera.cpp:511] Camera is outside of the volume. I0621 21:42:06.779641 13384 device_cuda_impl.cpp:864] Buffer allocate: work_tiles, 40 bytes. (40) in device memory I0621 21:42:06.890743 2296 camera.cpp:511] Camera is outside of the volume. I0621 21:42:06.891743 13384 device_cuda_impl.cpp:864] Buffer allocate: work_tiles, 40 bytes. (40) in device memory I0621 21:42:07.001756 2296 camera.cpp:511] Camera is outside of the volume. I0621 21:42:07.002758 13384 device_cuda_impl.cpp:864] Buffer allocate: work_tiles, 40 bytes. (40) in device memory I0621 21:42:07.112857 2296 camera.cpp:511] Camera is outside of the volume. I0621 21:42:07.112857 13384 device_cuda_impl.cpp:864] Buffer allocate: work_tiles, 40 bytes. (40) in device memory I0621 21:42:07.223958 2296 camera.cpp:511] Camera is outside of the volume. I0621 21:42:07.223958 13384 device_cuda_impl.cpp:864] Buffer allocate: work_tiles, 40 bytes. (40) in device memory I0621 21:42:07.336059 2296 camera.cpp:511] Camera is outside of the volume. I0621 21:42:07.336059 13384 device_cuda_impl.cpp:864] Buffer allocate: work_tiles, 40 bytes. (40) in device memory I0621 21:42:07.449903 2296 camera.cpp:511] Camera is outside of the volume. I0621 21:42:07.449903 13384 device_cuda_impl.cpp:864] Buffer allocate: work_tiles, 40 bytes. (40) in device memory I0621 21:42:07.585026 2296 camera.cpp:511] Camera is outside of the volume. I0621 21:42:07.586026 13384 device_cuda_impl.cpp:864] Buffer allocate: work_tiles, 40 bytes. (40) in device memory I0621 21:42:07.700139 2296 camera.cpp:511] Camera is outside of the volume. I0621 21:42:07.700139 13384 device_cuda_impl.cpp:864] Buffer allocate: work_tiles, 40 bytes. (40) in device memory I0621 21:42:07.820022 2296 camera.cpp:511] Camera is outside of the volume. I0621 21:42:07.820022 13384 device_cuda_impl.cpp:864] Buffer allocate: work_tiles, 40 bytes. (40) in device memory I0621 21:42:07.931022 2296 camera.cpp:511] Camera is outside of the volume. I0621 21:42:07.931022 13384 device_cuda_impl.cpp:864] Buffer allocate: work_tiles, 40 bytes. (40) in device memory I0621 21:42:08.043125 2296 camera.cpp:511] Camera is outside of the volume. I0621 21:42:08.043125 13384 device_cuda_impl.cpp:864] Buffer allocate: work_tiles, 40 bytes. (40) in device memory I0621 21:42:08.154322 2296 camera.cpp:511] Camera is outside of the volume. I0621 21:42:08.154322 13384 device_cuda_impl.cpp:864] Buffer allocate: work_tiles, 40 bytes. (40) in device memory I0621 21:42:08.265424 2296 camera.cpp:511] Camera is outside of the volume. I0621 21:42:08.265424 13384 device_cuda_impl.cpp:864] Buffer allocate: work_tiles, 40 bytes. (40) in device memory I0621 21:42:08.376024 2296 camera.cpp:511] Camera is outside of the volume. I0621 21:42:08.376024 13384 device_cuda_impl.cpp:864] Buffer allocate: work_tiles, 40 bytes. (40) in device memory I0621 21:42:08.487124 2296 camera.cpp:511] Camera is outside of the volume. I0621 21:42:08.487124 13384 device_cuda_impl.cpp:864] Buffer allocate: work_tiles, 40 bytes. (40) in device memory I0621 21:42:08.598225 2296 camera.cpp:511] Camera is outside of the volume. I0621 21:42:08.599227 13384 device_cuda_impl.cpp:864] Buffer allocate: work_tiles, 40 bytes. (40) in device memory I0621 21:42:08.719334 2296 camera.cpp:511] Camera is outside of the volume. I0621 21:42:08.720335 13384 device_cuda_impl.cpp:864] Buffer allocate: work_tiles, 40 bytes. (40) in device memory I0621 21:42:08.830446 2296 camera.cpp:511] Camera is outside of the volume. I0621 21:42:08.830446 13384 device_cuda_impl.cpp:864] Buffer allocate: work_tiles, 40 bytes. (40) in device memory I0621 21:42:08.940554 2296 camera.cpp:511] Camera is outside of the volume. I0621 21:42:08.940554 13384 device_cuda_impl.cpp:864] Buffer allocate: work_tiles, 40 bytes. (40) in device memory Skipping auto-save, modal operator running, retrying in ten seconds... Skipping auto-save, modal operator running, retrying in ten seconds... Skipping auto-save, modal operator running, retrying in ten seconds... Skipping auto-save, modal operator running, retrying in ten seconds... 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Info: Saved "Alley.blend" I0621 21:42:43.914149 1308 util_task.cpp:347] De-initializing thread pool of task scheduler. I0621 21:42:43.944178 1308 util_task.cpp:329] Creating pool of 12 threads. I0621 21:42:43.944178 1308 util_task.cpp:241] Detected 12 processors in active group. I0621 21:42:43.944178 1308 util_task.cpp:251] Not setting thread group affinity. I0621 21:42:43.944178 1308 device_cuda_impl.cpp:697] Mapped host memory limit set to 12,811,837,440 bytes. (11.93G) I0621 21:42:44.030256 1308 device_cuda_impl.cpp:864] Buffer allocate: RenderBuffers, 489,632 bytes. (478.16K) in device memory I0621 21:42:44.137351 8932 session.cpp:829] Requested features: Experimental features: Off Max nodes group: 3 Nodes features: 5 Use Hair: False Use Object Motion: False Use Camera Motion: False Use Baking: False Use Subsurface: True Use Volume: True Use Branched Integrator: False Use Patch Evaluation: False Use Transparent Shadows: False Use Principled BSDF: True Use Denoising: False Use Displacement: False Use Background Light: True I0621 21:42:44.137351 8932 device_cuda_impl.cpp:379] Testing for pre-compiled kernel C:\Users\tamuk\Desktop\blender-2.90.0-a7f1c68938f9-windows64\2.90\scripts\addons\cycles\lib/kernel_sm_75.cubin. I0621 21:42:44.137351 8932 device_cuda_impl.cpp:381] Using precompiled kernel. I0621 21:42:44.137351 8932 device_cuda_impl.cpp:379] Testing for pre-compiled kernel C:\Users\tamuk\Desktop\blender-2.90.0-a7f1c68938f9-windows64\2.90\scripts\addons\cycles\lib/filter_sm_75.cubin. I0621 21:42:44.137351 8932 device_cuda_impl.cpp:381] Using precompiled kernel. I0621 21:42:44.182000 8932 device_cuda_impl.cpp:654] Local memory reserved 423,165,952 bytes. (403.56M) I0621 21:42:44.182000 8932 session.cpp:842] Total time spent loading kernels: 0.0446855 I0621 21:42:44.182000 8932 svm.cpp:81] Total 18 shaders. I0621 21:42:44.182000 14140 constant_fold.cpp:132] Discarding closure emission. I0621 21:42:44.182000 13472 constant_fold.cpp:58] Folding Blackbody::Color to constant (1.08871, 0.978322, 0.953069). I0621 21:42:44.182000 15492 svm.cpp:66] Compilation summary: Shader name: default_volume Number of SVM nodes: 3 Peak stack usage: 0 Time (in seconds): Finalize: 0.000025 Surface: 0.000003 Bump: 0.000000 Volume: 0.000013 Displacement: 0.000011 Generate: 0.000028 Total: 0.000054 I0621 21:42:44.182000 15760 svm.cpp:66] Compilation summary: Shader name: default_empty Number of SVM nodes: 3 Peak stack usage: 0 Time (in seconds): Finalize: 0.000012 Surface: 0.000046 Bump: 0.000000 Volume: 0.000020 Displacement: 0.000026 Generate: 0.000091 Total: 0.000103 I0621 21:42:44.182000 13736 svm.cpp:66] Compilation summary: Shader name: shader Number of SVM nodes: 5 Peak stack usage: 0 Time (in seconds): Finalize: 0.000043 Surface: 0.000077 Bump: 0.000000 Volume: 0.000030 Displacement: 0.000014 Generate: 0.000122 Total: 0.000165 I0621 21:42:44.182000 14140 svm.cpp:66] Compilation summary: Shader name: default_light Number of SVM nodes: 3 Peak stack usage: 0 Time (in seconds): Finalize: 0.000077 Surface: 0.000048 Bump: 0.000000 Volume: 0.000026 Displacement: 0.000031 Generate: 0.000105 Total: 0.000184 I0621 21:42:44.182000 11484 svm.cpp:66] Compilation summary: Shader name: Volume Number of SVM nodes: 7 Peak stack usage: 2 Time (in seconds): Finalize: 0.000016 Surface: 0.000038 Bump: 0.000000 Volume: 0.000073 Displacement: 0.000039 Generate: 0.000150 Total: 0.000167 I0621 21:42:44.182000 12608 svm.cpp:66] Compilation summary: Shader name: default_surface Number of SVM nodes: 8 Peak stack usage: 4 Time (in seconds): Finalize: 0.000026 Surface: 0.000079 Bump: 0.000000 Volume: 0.000072 Displacement: 0.000017 Generate: 0.000169 Total: 0.000196 I0621 21:42:44.182000 1960 svm.cpp:66] Compilation summary: Shader name: shader Number of SVM nodes: 5 Peak stack usage: 0 Time (in seconds): Finalize: 0.000031 Surface: 0.000110 Bump: 0.000000 Volume: 0.000031 Displacement: 0.000018 Generate: 0.000159 Total: 0.000190 I0621 21:42:44.182000 3200 svm.cpp:66] Compilation summary: Shader name: Face_Emitter Number of SVM nodes: 5 Peak stack usage: 0 Time (in seconds): Finalize: 0.000048 Surface: 0.000058 Bump: 0.000000 Volume: 0.000035 Displacement: 0.000023 Generate: 0.000116 Total: 0.000165 I0621 21:42:44.182000 7464 svm.cpp:66] Compilation summary: Shader name: Basic Number of SVM nodes: 28 Peak stack usage: 23 Time (in seconds): Finalize: 0.000140 Surface: 0.000075 Bump: 0.000000 Volume: 0.000025 Displacement: 0.000023 Generate: 0.000124 Total: 0.000265 I0621 21:42:44.182000 13736 constant_fold.cpp:113] Folding Bump::Normal to socket Normal Map::Normal. I0621 21:42:44.182000 15492 svm.cpp:66] Compilation summary: Shader name: Bars Number of SVM nodes: 28 Peak stack usage: 23 Time (in seconds): Finalize: 0.000064 Surface: 0.000101 Bump: 0.000000 Volume: 0.000004 Displacement: 0.000013 Generate: 0.000118 Total: 0.000183 I0621 21:42:44.182000 14140 constant_fold.cpp:113] Folding Bump::Normal to socket convert_color_to_normal::value_normal. I0621 21:42:44.182000 11484 svm.cpp:66] Compilation summary: Shader name: Sidebar Number of SVM nodes: 28 Peak stack usage: 23 Time (in seconds): Finalize: 0.000049 Surface: 0.000026 Bump: 0.000000 Volume: 0.000002 Displacement: 0.000002 Generate: 0.000030 Total: 0.000080 I0621 21:42:44.183001 13472 svm.cpp:66] Compilation summary: Shader name: Spot.001 Number of SVM nodes: 9 Peak stack usage: 4 Time (in seconds): Finalize: 0.000179 Surface: 0.000270 Bump: 0.000000 Volume: 0.000003 Displacement: 0.000003 Generate: 0.000276 Total: 0.000456 I0621 21:42:44.183001 14140 svm.cpp:66] Compilation summary: Shader name: Pavement Number of SVM nodes: 301 Peak stack usage: 31 Time (in seconds): Finalize: 0.000168 Surface: 0.000058 Bump: 0.000000 Volume: 0.000005 Displacement: 0.000003 Generate: 0.000066 Total: 0.000234 I0621 21:42:44.183001 10360 svm.cpp:66] Compilation summary: Shader name: default_background Number of SVM nodes: 8 Peak stack usage: 6 Time (in seconds): Finalize: 0.000094 Surface: 0.000513 Bump: 0.000000 Volume: 0.000002 Displacement: 0.000001 Generate: 0.000517 Total: 0.000611 I0621 21:42:44.183001 8932 svm.cpp:66] Compilation summary: Shader name: Interior_Door_1 Number of SVM nodes: 10 Peak stack usage: 7 Time (in seconds): Finalize: 0.000153 Surface: 0.000482 Bump: 0.000000 Volume: 0.000002 Displacement: 0.000001 Generate: 0.000485 Total: 0.000639 I0621 21:42:44.183001 15760 svm.cpp:66] Compilation summary: Shader name: Interior_Store_01 Number of SVM nodes: 10 Peak stack usage: 7 Time (in seconds): Finalize: 0.000062 Surface: 0.000409 Bump: 0.000000 Volume: 0.000002 Displacement: 0.000001 Generate: 0.000412 Total: 0.000474 I0621 21:42:44.183001 1152 svm.cpp:66] Compilation summary: Shader name: Exterior_Store_01 Number of SVM nodes: 10 Peak stack usage: 7 Time (in seconds): Finalize: 0.000173 Surface: 0.000591 Bump: 0.000000 Volume: 0.000002 Displacement: 0.000001 Generate: 0.000594 Total: 0.000768 I0621 21:42:44.183001 13736 svm.cpp:66] Compilation summary: Shader name: barrel_plastic_mat Number of SVM nodes: 36 Peak stack usage: 29 Time (in seconds): Finalize: 0.000142 Surface: 0.000965 Bump: 0.000000 Volume: 0.000001 Displacement: 0.000002 Generate: 0.000968 Total: 0.001111 I0621 21:42:44.184002 8932 device_cuda_impl.cpp:864] Buffer allocate: __svm_nodes, 8,400 bytes. (8.20K) in device memory I0621 21:42:44.184002 8932 device_cuda_impl.cpp:864] Buffer allocate: __shaders, 576 bytes. (576) in device memory I0621 21:42:44.184002 8932 svm.cpp:158] Shader manager updated 18 shaders in 0.0021049 seconds. I0621 21:42:44.184002 8932 object.cpp:678] Total 20 objects. I0621 21:42:44.184002 8932 device_cuda_impl.cpp:864] Buffer allocate: __objects, 3,840 bytes. (3.75K) in device memory I0621 21:42:44.184002 8932 particles.cpp:108] Total 0 particle systems. I0621 21:42:44.184002 8932 device_cuda_impl.cpp:864] Buffer allocate: __particles, 80 bytes. (80) in device memory I0621 21:42:44.185003 8932 geometry.cpp:1231] Total 20 meshes. I0621 21:42:44.185003 8932 device_cuda_impl.cpp:864] Buffer allocate: __attributes_map, 1,248 bytes. (1.22K) in device memory I0621 21:42:44.185003 8932 device_cuda_impl.cpp:864] Buffer allocate: __attributes_float, 32,256 bytes. (31.50K) in device memory I0621 21:42:44.186007 8932 device_cuda_impl.cpp:864] Buffer allocate: __attributes_float2, 68,472 bytes. (66.87K) in device memory I0621 21:42:44.186007 8932 device_cuda_impl.cpp:864] Buffer allocate: __attributes_float3, 245,216 bytes. (239.47K) in device memory I0621 21:42:44.187005 8932 device_cuda_impl.cpp:864] Buffer allocate: __objects, 3,840 bytes. (3.75K) in device memory I0621 21:42:44.187005 1960 bvh_build.cpp:491] BVH build statistics: Build time: 0.0004761 Total number of nodes: 1 Number of inner nodes: 0 Number of leaf nodes: 1 Number of unaligned nodes: 0 Allocation slop factor: 1 Maximum depth: 1 I0621 21:42:44.187005 12608 bvh_build.cpp:491] BVH build statistics: Build time: 0.0004808 Total number of nodes: 5 Number of inner nodes: 2 Number of leaf nodes: 3 Number of unaligned nodes: 0 Allocation slop factor: 1 Maximum depth: 3 I0621 21:42:44.187005 15760 bvh_build.cpp:491] BVH build statistics: Build time: 0.0004396 Total number of nodes: 5 Number of inner nodes: 2 Number of leaf nodes: 3 Number of unaligned nodes: 0 Allocation slop factor: 1 Maximum depth: 3 I0621 21:42:44.187005 3200 bvh_build.cpp:491] BVH build statistics: Build time: 0.0004844 Total number of nodes: 35 Number of inner nodes: 17 Number of leaf nodes: 18 Number of unaligned nodes: 0 Allocation slop factor: 1 Maximum depth: 6 I0621 21:42:44.187005 10360 bvh_build.cpp:491] BVH build statistics: Build time: 0.0004763 Total number of nodes: 1 Number of inner nodes: 0 Number of leaf nodes: 1 Number of unaligned nodes: 0 Allocation slop factor: 1 Maximum depth: 1 I0621 21:42:44.187005 14140 bvh_build.cpp:491] BVH build statistics: Build time: 0.0005039 Total number of nodes: 51 Number of inner nodes: 25 Number of leaf nodes: 26 Number of unaligned nodes: 0 Allocation slop factor: 1 Maximum depth: 7 I0621 21:42:44.187005 7464 bvh_build.cpp:491] BVH build statistics: Build time: 0.0005023 Total number of nodes: 51 Number of inner nodes: 25 Number of leaf nodes: 26 Number of unaligned nodes: 0 Allocation slop factor: 1 Maximum depth: 7 I0621 21:42:44.187005 10360 bvh_build.cpp:491] BVH build statistics: Build time: 7.79e-05 Total number of nodes: 11 Number of inner nodes: 5 Number of leaf nodes: 6 Number of unaligned nodes: 0 Allocation slop factor: 1 Maximum depth: 4 I0621 21:42:44.187005 14140 bvh_build.cpp:491] BVH build statistics: Build time: 3.77e-05 Total number of nodes: 11 Number of inner nodes: 5 Number of leaf nodes: 6 Number of unaligned nodes: 0 Allocation slop factor: 1 Maximum depth: 4 I0621 21:42:44.187005 7464 bvh_build.cpp:491] BVH build statistics: Build time: 3.78e-05 Total number of nodes: 5 Number of inner nodes: 2 Number of leaf nodes: 3 Number of unaligned nodes: 0 Allocation slop factor: 1 Maximum depth: 3 I0621 21:42:44.187005 15492 bvh_build.cpp:491] BVH build statistics: Build time: 0.0006964 Total number of nodes: 27 Number of inner nodes: 13 Number of leaf nodes: 14 Number of unaligned nodes: 0 Allocation slop factor: 1 Maximum depth: 7 I0621 21:42:44.187005 15760 bvh_build.cpp:491] BVH build statistics: Build time: 0.0001611 Total number of nodes: 51 Number of inner nodes: 25 Number of leaf nodes: 26 Number of unaligned nodes: 0 Allocation slop factor: 1 Maximum depth: 7 I0621 21:42:44.187005 1960 bvh_build.cpp:491] BVH build statistics: Build time: 0.0001678 Total number of nodes: 51 Number of inner nodes: 25 Number of leaf nodes: 26 Number of unaligned nodes: 0 Allocation slop factor: 1 Maximum depth: 8 I0621 21:42:44.188006 8932 bvh_build.cpp:491] BVH build statistics: Build time: 0.0007266 Total number of nodes: 51 Number of inner nodes: 25 Number of leaf nodes: 26 Number of unaligned nodes: 0 Allocation slop factor: 1 Maximum depth: 8 I0621 21:42:44.188006 1152 bvh_build.cpp:491] BVH build statistics: Build time: 0.0008063 Total number of nodes: 83 Number of inner nodes: 41 Number of leaf nodes: 42 Number of unaligned nodes: 0 Allocation slop factor: 1 Maximum depth: 11 I0621 21:42:44.188006 11484 bvh_build.cpp:491] BVH build statistics: Build time: 0.0014223 Total number of nodes: 519 Number of inner nodes: 259 Number of leaf nodes: 260 Number of unaligned nodes: 0 Allocation slop factor: 1 Maximum depth: 11 I0621 21:42:44.190008 13472 bvh_build.cpp:491] BVH build statistics: Build time: 0.0024382 Total number of nodes: 935 Number of inner nodes: 467 Number of leaf nodes: 468 Number of unaligned nodes: 0 Allocation slop factor: 1 Maximum depth: 12 I0621 21:42:44.190008 12608 bvh_build.cpp:491] BVH build statistics: Build time: 0.0023734 Total number of nodes: 961 Number of inner nodes: 480 Number of leaf nodes: 481 Number of unaligned nodes: 0 Allocation slop factor: 1 Maximum depth: 13 I0621 21:42:44.190008 13736 bvh_build.cpp:491] BVH build statistics: Build time: 0.0031013 Total number of nodes: 1,357 Number of inner nodes: 678 Number of leaf nodes: 679 Number of unaligned nodes: 0 Allocation slop factor: 1 Maximum depth: 15 I0621 21:42:44.191009 3200 bvh_build.cpp:491] BVH build statistics: Build time: 0.0030903 Total number of nodes: 1,665 Number of inner nodes: 832 Number of leaf nodes: 833 Number of unaligned nodes: 0 Allocation slop factor: 1 Maximum depth: 12 I0621 21:42:44.191009 8932 geometry.cpp:1375] Objects BVH build pool statistics: Total time: 0.004696 Tasks handled: 20 I0621 21:42:44.191009 8932 geometry.cpp:1033] Using BVH2 layout. I0621 21:42:44.191009 8932 bvh_build.cpp:491] BVH build statistics: Build time: 2.99e-05 Total number of nodes: 39 Number of inner nodes: 19 Number of leaf nodes: 20 Number of unaligned nodes: 0 Allocation slop factor: 1 Maximum depth: 6 I0621 21:42:44.192010 8932 device_cuda_impl.cpp:864] Buffer allocate: __bvh_nodes, 188,608 bytes. (184.19K) in device memory I0621 21:42:44.192010 8932 device_cuda_impl.cpp:864] Buffer allocate: __bvh_leaf_nodes, 47,488 bytes. (46.38K) in device memory I0621 21:42:44.192010 8932 device_cuda_impl.cpp:864] Buffer allocate: __object_node, 80 bytes. (80) in device memory I0621 21:42:44.192010 8932 device_cuda_impl.cpp:864] Buffer allocate: __prim_tri_index, 55,804 bytes. (54.50K) in device memory I0621 21:42:44.192010 8932 device_cuda_impl.cpp:864] Buffer allocate: __prim_tri_verts, 668,688 bytes. (653.02K) in device memory I0621 21:42:44.193011 8932 device_cuda_impl.cpp:864] Buffer allocate: __prim_type, 55,804 bytes. (54.50K) in device memory I0621 21:42:44.193011 8932 device_cuda_impl.cpp:864] Buffer allocate: __prim_visibility, 55,804 bytes. (54.50K) in device memory I0621 21:42:44.193011 8932 device_cuda_impl.cpp:864] Buffer allocate: __prim_index, 55,804 bytes. (54.50K) in device memory I0621 21:42:44.193011 8932 device_cuda_impl.cpp:864] Buffer allocate: __prim_object, 55,804 bytes. (54.50K) in device memory I0621 21:42:44.193011 8932 device_cuda_impl.cpp:864] Buffer allocate: __tri_shader, 55,724 bytes. (54.42K) in device memory I0621 21:42:44.194011 8932 device_cuda_impl.cpp:864] Buffer allocate: __tri_vnormal, 120,320 bytes. (117.50K) in device memory I0621 21:42:44.194011 8932 device_cuda_impl.cpp:864] Buffer allocate: __tri_vindex, 222,896 bytes. (217.67K) in device memory I0621 21:42:44.195011 8932 device_cuda_impl.cpp:864] Buffer allocate: __tri_patch, 55,724 bytes. (54.42K) in device memory I0621 21:42:44.195011 8932 device_cuda_impl.cpp:864] Buffer allocate: __tri_patch_uv, 60,160 bytes. (58.75K) in device memory I0621 21:42:44.195011 8932 device_cuda_impl.cpp:864] Buffer allocate: __object_flag, 80 bytes. (80) in device memory I0621 21:42:44.195011 8932 device_cuda_impl.cpp:864] Buffer allocate: __object_volume_step, 80 bytes. (80) in device memory I0621 21:42:44.317122 14140 device_cuda_impl.cpp:864] Buffer allocate: __tex_image_byte4_001, 564,000 bytes. (550.78K) in device memory I0621 21:42:44.318123 15760 device_cuda_impl.cpp:864] Buffer allocate: __tex_image_byte4_003, 556,200 bytes. (543.16K) in device memory I0621 21:42:44.319124 7464 device_cuda_impl.cpp:864] Buffer allocate: __tex_image_byte4_002, 4,456,400 bytes. (4.25M) in device memory I0621 21:42:44.335140 10360 device_cuda_impl.cpp:864] Buffer allocate: __tex_image_float4_000, 33,554,432 bytes. (32.00M) in device memory I0621 21:42:44.451246 1152 device_cuda_impl.cpp:864] Buffer allocate: __tex_image_ushort_005, 33,554,432 bytes. (32.00M) in device memory I0621 21:42:44.485275 8932 device_cuda_impl.cpp:864] Buffer allocate: __tex_image_ushort_008, 33,554,432 bytes. (32.00M) in device memory I0621 21:42:44.508297 11484 device_cuda_impl.cpp:864] Buffer allocate: __tex_image_ushort_007, 33,554,432 bytes. (32.00M) in device memory I0621 21:42:44.544330 1960 device_cuda_impl.cpp:864] Buffer allocate: __tex_image_byte4_004, 67,108,864 bytes. (64.00M) in device memory I0621 21:42:44.586189 15492 device_cuda_impl.cpp:864] Buffer allocate: __tex_image_byte4_006, 67,108,864 bytes. (64.00M) in device memory I0621 21:42:44.596033 8932 camera.cpp:511] Camera is outside of the volume. I0621 21:42:44.596033 8932 tables.cpp:42] Total 1 lookup tables. I0621 21:42:44.597033 8932 device_cuda_impl.cpp:864] Buffer allocate: __lookup_table, 262,144 bytes. (256.00K) in device memory I0621 21:42:44.597033 8932 light.cpp:973] Total 4 lights. I0621 21:42:44.597033 8932 light.cpp:958] Number of lights sent to the device: 2 I0621 21:42:44.597033 8932 light.cpp:960] Number of lights without contribution: 2 I0621 21:42:44.597033 8932 device_cuda_impl.cpp:864] Buffer allocate: __lights, 384 bytes. (384) in device memory I0621 21:42:44.597033 8932 light.cpp:324] Total 4 of light distribution primitives. I0621 21:42:44.597033 8932 device_cuda_impl.cpp:864] Buffer allocate: __light_distribution, 80 bytes. (80) in device memory I0621 21:42:44.597033 8932 light.cpp:659] Automatically set World MIS resolution to 4096 by 2048 I0621 21:42:44.685113 8932 device_cuda_impl.cpp:864] Buffer allocate: background_output, 134,217,728 bytes. (128.00M) in device memory I0621 21:42:44.689806 8932 device_cuda_impl.cpp:864] Buffer allocate: background_input, 134,217,728 bytes. (128.00M) in device memory I0621 21:42:44.709825 8932 device_cuda_impl.cpp:864] Buffer allocate: __texture_info, 12,384 bytes. (12.09K) in device memory I0621 21:42:44.977068 8932 light.cpp:724] Background MIS build time 0.0108944 I0621 21:42:44.978068 8932 device_cuda_impl.cpp:864] Buffer allocate: __light_background_marginal_cdf, 16,392 bytes. (16.01K) in device memory I0621 21:42:44.980070 8932 device_cuda_impl.cpp:864] Buffer allocate: __light_background_conditional_cdf, 67,125,248 bytes. (64.02M) in device memory I0621 21:42:45.010098 8932 device_cuda_impl.cpp:864] Buffer allocate: __ies, 248 bytes. (248) in device memory I0621 21:42:45.014101 8932 device_cuda_impl.cpp:864] Buffer allocate: __sample_pattern_lut, 1,572,864 bytes. (1.50M) in device memory I0621 21:42:45.015102 8932 tables.cpp:42] Total 2 lookup tables. I0621 21:42:45.015102 8932 device_cuda_impl.cpp:864] Buffer allocate: __lookup_table, 266,240 bytes. (260.00K) in device memory I0621 21:42:45.015102 8932 scene.cpp:317] System memory statistics after full device sync: Usage: 348,556,511 (332.41M) Peak: 1,053,229,166 (1004.44M) I0621 21:42:45.016103 13164 device_cuda_impl.cpp:864] Buffer allocate: work_tiles, 40 bytes. (40) in device memory I0621 21:42:45.035120 8932 session.cpp:829] Requested features: Experimental features: Off Max nodes group: 3 Nodes features: 1 Use Hair: False Use Object Motion: False Use Camera Motion: False Use Baking: False Use Subsurface: True Use Volume: True Use Branched Integrator: False Use Patch Evaluation: False Use Transparent Shadows: False Use Principled BSDF: True Use Denoising: False Use Displacement: False Use Background Light: True I0621 21:42:45.035120 8932 device_cuda_impl.cpp:518] Skipping kernel reload, not currently supported. I0621 21:42:45.035120 8932 session.cpp:842] Total time spent loading kernels: 5.02e-05 I0621 21:42:45.035120 8932 camera.cpp:511] Camera is outside of the volume. I0621 21:42:45.035120 13164 device_cuda_impl.cpp:864] Buffer allocate: work_tiles, 40 bytes. (40) in device memory I0621 21:42:45.078024 8932 camera.cpp:511] Camera is outside of the volume. I0621 21:42:45.078024 13164 device_cuda_impl.cpp:864] Buffer allocate: work_tiles, 40 bytes. (40) in device memory I0621 21:42:45.123065 8932 camera.cpp:511] Camera is outside of the volume. I0621 21:42:45.123065 13164 device_cuda_impl.cpp:864] Buffer allocate: work_tiles, 40 bytes. (40) in device memory I0621 21:42:45.166024 8932 camera.cpp:511] Camera is outside of the volume. I0621 21:42:45.166024 13164 device_cuda_impl.cpp:864] Buffer allocate: work_tiles, 40 bytes. (40) in device memory I0621 21:42:45.215889 8932 camera.cpp:511] Camera is outside of the volume. I0621 21:42:45.215889 13164 device_cuda_impl.cpp:864] Buffer allocate: work_tiles, 40 bytes. (40) in device memory I0621 21:42:45.257927 8932 camera.cpp:511] Camera is outside of the volume. I0621 21:42:45.257927 13164 device_cuda_impl.cpp:864] Buffer allocate: work_tiles, 40 bytes. (40) in device memory I0621 21:42:45.291958 8932 camera.cpp:511] Camera is outside of the volume. I0621 21:42:45.291958 13164 device_cuda_impl.cpp:864] Buffer allocate: work_tiles, 40 bytes. (40) in device memory I0621 21:42:45.328992 8932 camera.cpp:511] Camera is outside of the volume. I0621 21:42:45.328992 13164 device_cuda_impl.cpp:864] Buffer allocate: work_tiles, 40 bytes. (40) in device memory I0621 21:42:45.365025 8932 camera.cpp:511] Camera is outside of the volume. I0621 21:42:45.365025 13164 device_cuda_impl.cpp:864] Buffer allocate: work_tiles, 40 bytes. (40) in device memory I0621 21:42:45.399055 8932 camera.cpp:511] Camera is outside of the volume. I0621 21:42:45.399055 13164 device_cuda_impl.cpp:864] Buffer allocate: work_tiles, 40 bytes. (40) in device memory I0621 21:42:45.441917 8932 camera.cpp:511] Camera is outside of the volume. I0621 21:42:45.441917 13164 device_cuda_impl.cpp:864] Buffer allocate: work_tiles, 40 bytes. (40) in device memory I0621 21:42:45.480953 8932 camera.cpp:511] Camera is outside of the volume. I0621 21:42:45.480953 13164 device_cuda_impl.cpp:864] Buffer allocate: work_tiles, 40 bytes. (40) in device memory I0621 21:42:45.515985 8932 camera.cpp:511] Camera is outside of the volume. I0621 21:42:45.515985 13164 device_cuda_impl.cpp:864] Buffer allocate: work_tiles, 40 bytes. (40) in device memory I0621 21:42:45.556020 8932 camera.cpp:511] Camera is outside of the volume. I0621 21:42:45.556020 13164 device_cuda_impl.cpp:864] Buffer allocate: work_tiles, 40 bytes. (40) in device memory I0621 21:42:45.595055 8932 camera.cpp:511] Camera is outside of the volume. I0621 21:42:45.596056 13164 device_cuda_impl.cpp:864] Buffer allocate: work_tiles, 40 bytes. (40) in device memory I0621 21:42:45.630087 8932 camera.cpp:511] Camera is outside of the volume. I0621 21:42:45.631088 13164 device_cuda_impl.cpp:864] Buffer allocate: work_tiles, 40 bytes. (40) in device memory I0621 21:42:45.666121 8932 camera.cpp:511] Camera is outside of the volume. I0621 21:42:45.667121 13164 device_cuda_impl.cpp:864] Buffer allocate: work_tiles, 40 bytes. (40) in device memory I0621 21:42:45.702153 8932 camera.cpp:511] Camera is outside of the volume. I0621 21:42:45.702153 13164 device_cuda_impl.cpp:864] Buffer allocate: work_tiles, 40 bytes. (40) in device memory I0621 21:42:45.747020 8932 camera.cpp:511] Camera is outside of the volume. I0621 21:42:45.748021 13164 device_cuda_impl.cpp:864] Buffer allocate: work_tiles, 40 bytes. (40) in device memory I0621 21:42:45.781021 8932 camera.cpp:511] Camera is outside of the volume. I0621 21:42:45.781021 13164 device_cuda_impl.cpp:864] Buffer allocate: work_tiles, 40 bytes. (40) in device memory I0621 21:42:45.814482 8932 camera.cpp:511] Camera is outside of the volume. I0621 21:42:45.814482 13164 device_cuda_impl.cpp:864] Buffer allocate: work_tiles, 40 bytes. (40) in device memory I0621 21:42:45.847512 8932 camera.cpp:511] Camera is outside of the volume. I0621 21:42:45.848516 13164 device_cuda_impl.cpp:864] Buffer allocate: work_tiles, 40 bytes. (40) in device memory I0621 21:42:45.881019 8932 camera.cpp:511] Camera is outside of the volume. I0621 21:42:45.881019 13164 device_cuda_impl.cpp:864] Buffer allocate: work_tiles, 40 bytes. (40) in device memory I0621 21:42:45.914489 8932 camera.cpp:511] Camera is outside of the volume. I0621 21:42:45.914489 13164 device_cuda_impl.cpp:864] Buffer allocate: work_tiles, 40 bytes. (40) in device memory I0621 21:42:45.947520 8932 camera.cpp:511] Camera is outside of the volume. I0621 21:42:45.948520 13164 device_cuda_impl.cpp:864] Buffer allocate: work_tiles, 40 bytes. (40) in device memory I0621 21:42:45.981550 8932 camera.cpp:511] Camera is outside of the volume. I0621 21:42:45.982551 13164 device_cuda_impl.cpp:864] Buffer allocate: work_tiles, 40 bytes. (40) in device memory I0621 21:42:46.014580 8932 camera.cpp:511] Camera is outside of the volume. I0621 21:42:46.015581 13164 device_cuda_impl.cpp:864] Buffer allocate: work_tiles, 40 bytes. (40) in device memory I0621 21:42:46.047610 8932 camera.cpp:511] Camera is outside of the volume. I0621 21:42:46.048611 13164 device_cuda_impl.cpp:864] Buffer allocate: work_tiles, 40 bytes. (40) in device memory I0621 21:42:46.081641 8932 camera.cpp:511] Camera is outside of the volume. I0621 21:42:46.081641 13164 device_cuda_impl.cpp:864] Buffer allocate: work_tiles, 40 bytes. (40) in device memory I0621 21:42:46.114671 8932 camera.cpp:511] Camera is outside of the volume. I0621 21:42:46.114671 13164 device_cuda_impl.cpp:864] Buffer allocate: work_tiles, 40 bytes. (40) in device memory I0621 21:42:46.147701 8932 camera.cpp:511] Camera is outside of the volume. I0621 21:42:46.148702 13164 device_cuda_impl.cpp:864] Buffer allocate: work_tiles, 40 bytes. (40) in device memory I0621 21:42:46.180732 8932 camera.cpp:511] Camera is outside of the volume. I0621 21:42:46.180732 13164 device_cuda_impl.cpp:864] Buffer allocate: work_tiles, 40 bytes. (40) in device memory I0621 21:42:47.118103 1308 util_task.cpp:347] De-initializing thread pool of task scheduler. Info: Saved "Alley.blend" Info: Saved "Alley.blend" Info: Saved "Alley.blend" Info: Saved "Alley.blend" Info: Saved "Alley.blend" Info: Saved "Alley.blend" I0621 21:47:05.415202 1308 util_task.cpp:329] Creating pool of 12 threads. I0621 21:47:05.415202 1308 util_task.cpp:241] Detected 12 processors in active group. I0621 21:47:05.415202 1308 util_task.cpp:251] Not setting thread group affinity. I0621 21:47:05.415202 1308 device_cuda_impl.cpp:697] Mapped host memory limit set to 12,811,837,440 bytes. (11.93G) I0621 21:47:05.502729 1308 device_cuda_impl.cpp:864] Buffer allocate: RenderBuffers, 11,337,024 bytes. (10.81M) in device memory I0621 21:47:05.699110 13284 session.cpp:829] Requested features: Experimental features: Off Max nodes group: 3 Nodes features: 5 Use Hair: False Use Object Motion: False Use Camera Motion: False Use Baking: False Use Subsurface: True Use Volume: True Use Branched Integrator: False Use Patch Evaluation: False Use Transparent Shadows: False Use Principled BSDF: True Use Denoising: False Use Displacement: False Use Background Light: True I0621 21:47:05.699110 13284 device_cuda_impl.cpp:379] Testing for pre-compiled kernel C:\Users\tamuk\Desktop\blender-2.90.0-a7f1c68938f9-windows64\2.90\scripts\addons\cycles\lib/kernel_sm_75.cubin. I0621 21:47:05.700111 13284 device_cuda_impl.cpp:381] Using precompiled kernel. I0621 21:47:05.700111 13284 device_cuda_impl.cpp:379] Testing for pre-compiled kernel C:\Users\tamuk\Desktop\blender-2.90.0-a7f1c68938f9-windows64\2.90\scripts\addons\cycles\lib/filter_sm_75.cubin. I0621 21:47:05.700111 13284 device_cuda_impl.cpp:381] Using precompiled kernel. I0621 21:47:05.740612 13284 device_cuda_impl.cpp:654] Local memory reserved 423,165,952 bytes. (403.56M) I0621 21:47:05.740612 13284 session.cpp:842] Total time spent loading kernels: 0.0409361 I0621 21:47:05.740612 13284 svm.cpp:81] Total 18 shaders. I0621 21:47:05.740612 376 constant_fold.cpp:132] Discarding closure emission. I0621 21:47:05.741020 4360 constant_fold.cpp:58] Folding Blackbody::Color to constant (1.08871, 0.978322, 0.953069). I0621 21:47:05.741020 4044 svm.cpp:66] Compilation summary: Shader name: shader Number of SVM nodes: 5 Peak stack usage: 0 Time (in seconds): Finalize: 0.000032 Surface: 0.000049 Bump: 0.000000 Volume: 0.000033 Displacement: 0.000014 Generate: 0.000096 Total: 0.000129 I0621 21:47:05.741020 9252 svm.cpp:66] Compilation summary: Shader name: default_empty Number of SVM nodes: 3 Peak stack usage: 0 Time (in seconds): Finalize: 0.000019 Surface: 0.000006 Bump: 0.000000 Volume: 0.000042 Displacement: 0.000031 Generate: 0.000079 Total: 0.000100 I0621 21:47:05.741020 8976 svm.cpp:66] Compilation summary: Shader name: default_volume Number of SVM nodes: 3 Peak stack usage: 0 Time (in seconds): Finalize: 0.000016 Surface: 0.000003 Bump: 0.000000 Volume: 0.000021 Displacement: 0.000024 Generate: 0.000048 Total: 0.000066 I0621 21:47:05.741020 15268 svm.cpp:66] Compilation summary: Shader name: shader Number of SVM nodes: 5 Peak stack usage: 0 Time (in seconds): Finalize: 0.000031 Surface: 0.000043 Bump: 0.000000 Volume: 0.000039 Displacement: 0.000029 Generate: 0.000110 Total: 0.000143 I0621 21:47:05.741020 15812 svm.cpp:66] Compilation summary: Shader name: Volume Number of SVM nodes: 7 Peak stack usage: 2 Time (in seconds): Finalize: 0.000055 Surface: 0.000022 Bump: 0.000000 Volume: 0.000040 Displacement: 0.000013 Generate: 0.000075 Total: 0.000130 I0621 21:47:05.741020 6232 svm.cpp:66] Compilation summary: Shader name: Face_Emitter Number of SVM nodes: 5 Peak stack usage: 0 Time (in seconds): Finalize: 0.000027 Surface: 0.000067 Bump: 0.000000 Volume: 0.000032 Displacement: 0.000007 Generate: 0.000105 Total: 0.000133 I0621 21:47:05.741020 376 svm.cpp:66] Compilation summary: Shader name: default_light Number of SVM nodes: 3 Peak stack usage: 0 Time (in seconds): Finalize: 0.000110 Surface: 0.000014 Bump: 0.000000 Volume: 0.000016 Displacement: 0.000052 Generate: 0.000082 Total: 0.000193 I0621 21:47:05.741020 12352 svm.cpp:66] Compilation summary: Shader name: default_surface Number of SVM nodes: 8 Peak stack usage: 4 Time (in seconds): Finalize: 0.000070 Surface: 0.000093 Bump: 0.000000 Volume: 0.000021 Displacement: 0.000031 Generate: 0.000144 Total: 0.000216 I0621 21:47:05.741020 8976 constant_fold.cpp:113] Folding Bump::Normal to socket Normal Map::Normal. I0621 21:47:05.741020 15268 constant_fold.cpp:113] Folding Bump::Normal to socket convert_color_to_normal::value_normal. I0621 21:47:05.741020 5184 svm.cpp:66] Compilation summary: Shader name: Basic Number of SVM nodes: 28 Peak stack usage: 23 Time (in seconds): Finalize: 0.000128 Surface: 0.000136 Bump: 0.000000 Volume: 0.000004 Displacement: 0.000016 Generate: 0.000156 Total: 0.000286 I0621 21:47:05.741020 4044 svm.cpp:66] Compilation summary: Shader name: Bars Number of SVM nodes: 28 Peak stack usage: 23 Time (in seconds): Finalize: 0.000058 Surface: 0.000079 Bump: 0.000000 Volume: 0.000008 Displacement: 0.000018 Generate: 0.000105 Total: 0.000164 I0621 21:47:05.741020 15268 graph.cpp:675] Deduplicated 1 nodes. I0621 21:47:05.741020 15812 svm.cpp:66] Compilation summary: Shader name: Sidebar Number of SVM nodes: 28 Peak stack usage: 23 Time (in seconds): Finalize: 0.000047 Surface: 0.000055 Bump: 0.000000 Volume: 0.000007 Displacement: 0.000005 Generate: 0.000068 Total: 0.000116 I0621 21:47:05.741020 4360 svm.cpp:66] Compilation summary: Shader name: Spot.001 Number of SVM nodes: 9 Peak stack usage: 4 Time (in seconds): Finalize: 0.000192 Surface: 0.000281 Bump: 0.000000 Volume: 0.000007 Displacement: 0.000006 Generate: 0.000294 Total: 0.000486 I0621 21:47:05.741020 12136 svm.cpp:66] Compilation summary: Shader name: default_background Number of SVM nodes: 8 Peak stack usage: 6 Time (in seconds): Finalize: 0.000121 Surface: 0.000469 Bump: 0.000000 Volume: 0.000004 Displacement: 0.000001 Generate: 0.000474 Total: 0.000596 I0621 21:47:05.741020 13284 svm.cpp:66] Compilation summary: Shader name: Interior_Door_1 Number of SVM nodes: 10 Peak stack usage: 7 Time (in seconds): Finalize: 0.000175 Surface: 0.000394 Bump: 0.000000 Volume: 0.000003 Displacement: 0.000004 Generate: 0.000401 Total: 0.000577 I0621 21:47:05.741020 15268 svm.cpp:66] Compilation summary: Shader name: Pavement Number of SVM nodes: 129 Peak stack usage: 29 Time (in seconds): Finalize: 0.000275 Surface: 0.000023 Bump: 0.000046 Volume: 0.000003 Displacement: 0.000016 Generate: 0.000088 Total: 0.000364 I0621 21:47:05.741020 9252 svm.cpp:66] Compilation summary: Shader name: Interior_Store_01 Number of SVM nodes: 10 Peak stack usage: 7 Time (in seconds): Finalize: 0.000100 Surface: 0.000413 Bump: 0.000000 Volume: 0.000002 Displacement: 0.000001 Generate: 0.000416 Total: 0.000516 I0621 21:47:05.741020 13248 svm.cpp:66] Compilation summary: Shader name: Exterior_Store_01 Number of SVM nodes: 10 Peak stack usage: 7 Time (in seconds): Finalize: 0.000107 Surface: 0.000641 Bump: 0.000000 Volume: 0.000003 Displacement: 0.000004 Generate: 0.000648 Total: 0.000756 I0621 21:47:05.742024 8976 svm.cpp:66] Compilation summary: Shader name: barrel_plastic_mat Number of SVM nodes: 36 Peak stack usage: 29 Time (in seconds): Finalize: 0.000161 Surface: 0.000963 Bump: 0.000000 Volume: 0.000002 Displacement: 0.000002 Generate: 0.000966 Total: 0.001128 I0621 21:47:05.742024 13284 device_cuda_impl.cpp:864] Buffer allocate: __svm_nodes, 5,648 bytes. (5.52K) in device memory I0621 21:47:05.743026 13284 device_cuda_impl.cpp:864] Buffer allocate: __shaders, 576 bytes. (576) in device memory I0621 21:47:05.743026 13284 svm.cpp:158] Shader manager updated 18 shaders in 0.0022579 seconds. I0621 21:47:05.743026 13284 object.cpp:678] Total 20 objects. I0621 21:47:05.743026 13284 device_cuda_impl.cpp:864] Buffer allocate: __objects, 3,840 bytes. (3.75K) in device memory I0621 21:47:05.743026 13284 particles.cpp:108] Total 0 particle systems. I0621 21:47:05.743026 13284 device_cuda_impl.cpp:864] Buffer allocate: __particles, 80 bytes. (80) in device memory I0621 21:47:05.743026 13284 geometry.cpp:1231] Total 20 meshes. I0621 21:47:05.746028 13284 device_cuda_impl.cpp:864] Buffer allocate: __attributes_map, 1,344 bytes. (1.31K) in device memory I0621 21:47:05.746028 13284 device_cuda_impl.cpp:864] Buffer allocate: __attributes_float, 677,760 bytes. (661.88K) in device memory I0621 21:47:05.746028 13284 device_cuda_impl.cpp:864] Buffer allocate: __attributes_float2, 68,472 bytes. (66.87K) in device memory I0621 21:47:05.747148 13284 device_cuda_impl.cpp:864] Buffer allocate: __attributes_float3, 3,670,208 bytes. (3.50M) in device memory I0621 21:47:05.747148 13284 device_cuda_impl.cpp:864] Buffer allocate: __objects, 3,840 bytes. (3.75K) in device memory I0621 21:47:05.748150 376 bvh_build.cpp:491] BVH build statistics: Build time: 0.0002283 Total number of nodes: 1 Number of inner nodes: 0 Number of leaf nodes: 1 Number of unaligned nodes: 0 Allocation slop factor: 1 Maximum depth: 1 I0621 21:47:05.748150 6232 bvh_build.cpp:491] BVH build statistics: Build time: 0.0002745 Total number of nodes: 5 Number of inner nodes: 2 Number of leaf nodes: 3 Number of unaligned nodes: 0 Allocation slop factor: 1 Maximum depth: 3 I0621 21:47:05.748150 376 bvh_build.cpp:491] BVH build statistics: Build time: 0.0001283 Total number of nodes: 51 Number of inner nodes: 25 Number of leaf nodes: 26 Number of unaligned nodes: 0 Allocation slop factor: 1 Maximum depth: 8 I0621 21:47:05.748150 6232 bvh_build.cpp:491] BVH build statistics: Build time: 0.0001423 Total number of nodes: 51 Number of inner nodes: 25 Number of leaf nodes: 26 Number of unaligned nodes: 0 Allocation slop factor: 1 Maximum depth: 7 I0621 21:47:05.748150 12352 bvh_build.cpp:491] BVH build statistics: Build time: 0.0005202 Total number of nodes: 35 Number of inner nodes: 17 Number of leaf nodes: 18 Number of unaligned nodes: 0 Allocation slop factor: 1 Maximum depth: 6 I0621 21:47:05.748150 4044 bvh_build.cpp:491] BVH build statistics: Build time: 0.0004821 Total number of nodes: 27 Number of inner nodes: 13 Number of leaf nodes: 14 Number of unaligned nodes: 0 Allocation slop factor: 1 Maximum depth: 7 I0621 21:47:05.748150 15268 bvh_build.cpp:491] BVH build statistics: Build time: 0.000523 Total number of nodes: 1 Number of inner nodes: 0 Number of leaf nodes: 1 Number of unaligned nodes: 0 Allocation slop factor: 1 Maximum depth: 1 I0621 21:47:05.748150 12352 bvh_build.cpp:491] BVH build statistics: Build time: 3.03e-05 Total number of nodes: 11 Number of inner nodes: 5 Number of leaf nodes: 6 Number of unaligned nodes: 0 Allocation slop factor: 1 Maximum depth: 4 I0621 21:47:05.748150 4360 bvh_build.cpp:491] BVH build statistics: Build time: 0.0005939 Total number of nodes: 51 Number of inner nodes: 25 Number of leaf nodes: 26 Number of unaligned nodes: 0 Allocation slop factor: 1 Maximum depth: 7 I0621 21:47:05.748150 9252 bvh_build.cpp:491] BVH build statistics: Build time: 0.0005964 Total number of nodes: 5 Number of inner nodes: 2 Number of leaf nodes: 3 Number of unaligned nodes: 0 Allocation slop factor: 1 Maximum depth: 3 I0621 21:47:05.748150 4044 bvh_build.cpp:491] BVH build statistics: Build time: 4.36e-05 Total number of nodes: 5 Number of inner nodes: 2 Number of leaf nodes: 3 Number of unaligned nodes: 0 Allocation slop factor: 1 Maximum depth: 3 I0621 21:47:05.748150 13284 bvh_build.cpp:491] BVH build statistics: Build time: 0.0005579 Total number of nodes: 51 Number of inner nodes: 25 Number of leaf nodes: 26 Number of unaligned nodes: 0 Allocation slop factor: 1 Maximum depth: 8 I0621 21:47:05.748150 15268 bvh_build.cpp:491] BVH build statistics: Build time: 5.37e-05 Total number of nodes: 11 Number of inner nodes: 5 Number of leaf nodes: 6 Number of unaligned nodes: 0 Allocation slop factor: 1 Maximum depth: 4 I0621 21:47:05.748150 12136 bvh_build.cpp:491] BVH build statistics: Build time: 0.0006689 Total number of nodes: 51 Number of inner nodes: 25 Number of leaf nodes: 26 Number of unaligned nodes: 0 Allocation slop factor: 1 Maximum depth: 7 I0621 21:47:05.748150 13248 bvh_build.cpp:491] BVH build statistics: Build time: 0.0006602 Total number of nodes: 83 Number of inner nodes: 41 Number of leaf nodes: 42 Number of unaligned nodes: 0 Allocation slop factor: 1 Maximum depth: 11 I0621 21:47:05.749151 15812 bvh_build.cpp:491] BVH build statistics: Build time: 0.001372 Total number of nodes: 519 Number of inner nodes: 259 Number of leaf nodes: 260 Number of unaligned nodes: 0 Allocation slop factor: 1 Maximum depth: 11 I0621 21:47:05.750152 5184 bvh_build.cpp:491] BVH build statistics: Build time: 0.002255 Total number of nodes: 935 Number of inner nodes: 467 Number of leaf nodes: 468 Number of unaligned nodes: 0 Allocation slop factor: 1 Maximum depth: 12 I0621 21:47:05.751153 8976 bvh_build.cpp:491] BVH build statistics: Build time: 0.0029426 Total number of nodes: 1,357 Number of inner nodes: 678 Number of leaf nodes: 679 Number of unaligned nodes: 0 Allocation slop factor: 1 Maximum depth: 15 I0621 21:47:05.751153 376 bvh_build.cpp:491] BVH build statistics: Build time: 0.0030991 Total number of nodes: 961 Number of inner nodes: 480 Number of leaf nodes: 481 Number of unaligned nodes: 0 Allocation slop factor: 1 Maximum depth: 13 I0621 21:47:05.769170 6232 bvh_build.cpp:491] BVH build statistics: Build time: 0.0139769 Total number of nodes: 20,869 Number of inner nodes: 10,434 Number of leaf nodes: 10,435 Number of unaligned nodes: 0 Allocation slop factor: 1 Maximum depth: 16 I0621 21:47:05.775175 13284 geometry.cpp:1375] Objects BVH build pool statistics: Total time: 0.027859 Tasks handled: 20 I0621 21:47:05.775175 13284 geometry.cpp:1033] Using BVH2 layout. I0621 21:47:05.775175 13284 bvh_build.cpp:491] BVH build statistics: Build time: 2.85e-05 Total number of nodes: 39 Number of inner nodes: 19 Number of leaf nodes: 20 Number of unaligned nodes: 0 Allocation slop factor: 1 Maximum depth: 6 I0621 21:47:05.777177 13284 device_cuda_impl.cpp:864] Buffer allocate: __bvh_nodes, 803,136 bytes. (784.31K) in device memory I0621 21:47:05.777177 13284 device_cuda_impl.cpp:864] Buffer allocate: __bvh_leaf_nodes, 201,120 bytes. (196.41K) in device memory I0621 21:47:05.778178 13284 device_cuda_impl.cpp:864] Buffer allocate: __object_node, 80 bytes. (80) in device memory I0621 21:47:05.778178 13284 device_cuda_impl.cpp:864] Buffer allocate: __prim_tri_index, 257,524 bytes. (251.49K) in device memory I0621 21:47:05.778178 13284 device_cuda_impl.cpp:864] Buffer allocate: __prim_tri_verts, 3,089,328 bytes. (2.95M) in device memory I0621 21:47:05.779704 13284 device_cuda_impl.cpp:864] Buffer allocate: __prim_type, 257,524 bytes. (251.49K) in device memory I0621 21:47:05.779704 13284 device_cuda_impl.cpp:864] Buffer allocate: __prim_visibility, 257,524 bytes. (251.49K) in device memory I0621 21:47:05.779704 13284 device_cuda_impl.cpp:864] Buffer allocate: __prim_index, 257,524 bytes. (251.49K) in device memory I0621 21:47:05.779704 13284 device_cuda_impl.cpp:864] Buffer allocate: __prim_object, 257,524 bytes. (251.49K) in device memory I0621 21:47:05.780706 13284 device_cuda_impl.cpp:864] Buffer allocate: __tri_shader, 257,444 bytes. (251.41K) in device memory I0621 21:47:05.781711 13284 device_cuda_impl.cpp:864] Buffer allocate: __tri_vnormal, 527,696 bytes. (515.33K) in device memory I0621 21:47:05.781711 13284 device_cuda_impl.cpp:864] Buffer allocate: __tri_vindex, 1,029,776 bytes. (1005.64K) in device memory I0621 21:47:05.781711 13284 device_cuda_impl.cpp:864] Buffer allocate: __tri_patch, 257,444 bytes. (251.41K) in device memory I0621 21:47:05.781711 13284 device_cuda_impl.cpp:864] Buffer allocate: __tri_patch_uv, 263,848 bytes. (257.66K) in device memory I0621 21:47:05.782708 13284 device_cuda_impl.cpp:864] Buffer allocate: __object_flag, 80 bytes. (80) in device memory I0621 21:47:05.782708 13284 device_cuda_impl.cpp:864] Buffer allocate: __object_volume_step, 80 bytes. (80) in device memory I0621 21:47:05.793718 4360 device_cuda_impl.cpp:864] Buffer allocate: __tex_image_byte4_000, 4,456,400 bytes. (4.25M) in device memory I0621 21:47:05.863782 13248 device_cuda_impl.cpp:864] Buffer allocate: __tex_image_byte4_003, 556,200 bytes. (543.16K) in device memory I0621 21:47:05.865784 5184 device_cuda_impl.cpp:864] Buffer allocate: __tex_image_byte4_002, 564,000 bytes. (550.78K) in device memory I0621 21:47:05.903818 376 device_cuda_impl.cpp:864] Buffer allocate: __tex_image_float4_001, 33,554,432 bytes. (32.00M) in device memory I0621 21:47:06.009914 12136 device_cuda_impl.cpp:864] Buffer allocate: __tex_image_ushort_005, 33,554,432 bytes. (32.00M) in device memory I0621 21:47:06.050951 15268 device_cuda_impl.cpp:864] Buffer allocate: __tex_image_ushort_007, 33,554,432 bytes. (32.00M) in device memory I0621 21:47:06.057957 13284 device_cuda_impl.cpp:864] Buffer allocate: __tex_image_ushort_008, 33,554,432 bytes. (32.00M) in device memory I0621 21:47:06.117012 12352 device_cuda_impl.cpp:864] Buffer allocate: __tex_image_byte4_004, 67,108,864 bytes. (64.00M) in device memory I0621 21:47:06.157048 15812 device_cuda_impl.cpp:864] Buffer allocate: __tex_image_byte4_006, 67,108,864 bytes. (64.00M) in device memory I0621 21:47:06.167057 13284 camera.cpp:511] Camera is outside of the volume. I0621 21:47:06.167057 13284 tables.cpp:42] Total 1 lookup tables. I0621 21:47:06.167057 13284 device_cuda_impl.cpp:864] Buffer allocate: __lookup_table, 262,144 bytes. (256.00K) in device memory I0621 21:47:06.168058 13284 light.cpp:973] Total 4 lights. I0621 21:47:06.168058 13284 light.cpp:958] Number of lights sent to the device: 2 I0621 21:47:06.168058 13284 light.cpp:960] Number of lights without contribution: 2 I0621 21:47:06.168058 13284 device_cuda_impl.cpp:864] Buffer allocate: __lights, 384 bytes. (384) in device memory I0621 21:47:06.168058 13284 light.cpp:324] Total 4 of light distribution primitives. I0621 21:47:06.168058 13284 device_cuda_impl.cpp:864] Buffer allocate: __light_distribution, 80 bytes. (80) in device memory I0621 21:47:06.168058 13284 light.cpp:659] Automatically set World MIS resolution to 4096 by 2048 I0621 21:47:06.252332 13284 device_cuda_impl.cpp:864] Buffer allocate: background_output, 134,217,728 bytes. (128.00M) in device memory I0621 21:47:06.256023 13284 device_cuda_impl.cpp:864] Buffer allocate: background_input, 134,217,728 bytes. (128.00M) in device memory I0621 21:47:06.276041 13284 device_cuda_impl.cpp:864] Buffer allocate: __texture_info, 12,288 bytes. (12.00K) in device memory I0621 21:47:06.540282 13284 light.cpp:724] Background MIS build time 0.0113914 I0621 21:47:06.541282 13284 device_cuda_impl.cpp:864] Buffer allocate: __light_background_marginal_cdf, 16,392 bytes. (16.01K) in device memory I0621 21:47:06.543283 13284 device_cuda_impl.cpp:864] Buffer allocate: __light_background_conditional_cdf, 67,125,248 bytes. (64.02M) in device memory I0621 21:47:06.572310 13284 device_cuda_impl.cpp:864] Buffer allocate: __ies, 248 bytes. (248) in device memory I0621 21:47:06.576313 13284 device_cuda_impl.cpp:864] Buffer allocate: __sample_pattern_lut, 1,572,864 bytes. (1.50M) in device memory I0621 21:47:06.577314 13284 tables.cpp:42] Total 2 lookup tables. I0621 21:47:06.577314 13284 device_cuda_impl.cpp:864] Buffer allocate: __lookup_table, 266,240 bytes. (260.00K) in device memory I0621 21:47:06.578315 13284 scene.cpp:317] System memory statistics after full device sync: Usage: 386,230,117 (368.34M) Peak: 1,053,229,166 (1004.44M) I0621 21:47:06.578315 1532 device_cuda_impl.cpp:864] Buffer allocate: work_tiles, 40 bytes. (40) in device memory I0621 21:47:06.591327 13284 camera.cpp:511] Camera is outside of the volume. I0621 21:47:06.591327 1532 device_cuda_impl.cpp:864] Buffer allocate: work_tiles, 40 bytes. (40) in device memory I0621 21:47:06.627837 13284 camera.cpp:511] Camera is outside of the volume. I0621 21:47:06.627837 1532 device_cuda_impl.cpp:864] Buffer allocate: work_tiles, 40 bytes. (40) in device memory I0621 21:47:06.700022 13284 camera.cpp:511] Camera is outside of the volume. I0621 21:47:06.701023 1532 device_cuda_impl.cpp:864] Buffer allocate: work_tiles, 40 bytes. (40) in device memory I0621 21:47:06.912806 13284 camera.cpp:511] Camera is outside of the volume. I0621 21:47:06.913807 1532 device_cuda_impl.cpp:864] Buffer allocate: work_tiles, 40 bytes. (40) in device memory I0621 21:47:07.115993 13284 camera.cpp:511] Camera is outside of the volume. I0621 21:47:07.115993 1532 device_cuda_impl.cpp:864] Buffer allocate: work_tiles, 40 bytes. (40) in device memory I0621 21:47:07.346022 13284 camera.cpp:511] Camera is outside of the volume. I0621 21:47:07.346022 1532 device_cuda_impl.cpp:864] Buffer allocate: work_tiles, 40 bytes. (40) in device memory I0621 21:47:07.525185 13284 camera.cpp:511] Camera is outside of the volume. I0621 21:47:07.525185 1532 device_cuda_impl.cpp:864] Buffer allocate: work_tiles, 40 bytes. (40) in device memory I0621 21:47:07.550094 13284 camera.cpp:511] Camera is outside of the volume. I0621 21:47:07.550094 1532 device_cuda_impl.cpp:864] Buffer allocate: work_tiles, 40 bytes. (40) in device memory I0621 21:47:07.583110 13284 camera.cpp:511] Camera is outside of the volume. I0621 21:47:07.583110 1532 device_cuda_impl.cpp:864] Buffer allocate: work_tiles, 40 bytes. (40) in device memory I0621 21:47:07.651173 13284 camera.cpp:511] Camera is outside of the volume. I0621 21:47:07.651173 1532 device_cuda_impl.cpp:864] Buffer allocate: work_tiles, 40 bytes. (40) in device memory I0621 21:47:07.665768 13284 camera.cpp:511] Camera is outside of the volume. I0621 21:47:07.666769 1532 device_cuda_impl.cpp:864] Buffer allocate: work_tiles, 40 bytes. (40) in device memory I0621 21:47:07.721841 13284 camera.cpp:511] Camera is outside of the volume. I0621 21:47:07.721841 1532 device_cuda_impl.cpp:864] Buffer allocate: work_tiles, 40 bytes. (40) in device memory I0621 21:47:07.806919 13284 camera.cpp:511] Camera is outside of the volume. I0621 21:47:07.807919 1532 device_cuda_impl.cpp:864] Buffer allocate: work_tiles, 40 bytes. (40) in device memory I0621 21:47:07.818929 13284 camera.cpp:511] Camera is outside of the volume. I0621 21:47:07.819931 1532 device_cuda_impl.cpp:864] Buffer allocate: work_tiles, 40 bytes. (40) in device memory I0621 21:47:07.856045 13284 camera.cpp:511] Camera is outside of the volume. I0621 21:47:07.856045 1532 device_cuda_impl.cpp:864] Buffer allocate: work_tiles, 40 bytes. (40) in device memory I0621 21:47:07.945024 13284 camera.cpp:511] Camera is outside of the volume. I0621 21:47:07.945024 1532 device_cuda_impl.cpp:864] Buffer allocate: work_tiles, 40 bytes. (40) in device memory I0621 21:47:08.207176 13284 camera.cpp:511] Camera is outside of the volume. I0621 21:47:08.207176 1532 device_cuda_impl.cpp:864] Buffer allocate: work_tiles, 40 bytes. (40) in device memory I0621 21:47:08.469403 13284 camera.cpp:511] Camera is outside of the volume. I0621 21:47:08.469403 1532 device_cuda_impl.cpp:864] Buffer allocate: work_tiles, 40 bytes. (40) in device memory I0621 21:47:08.729638 1308 device_cuda_impl.cpp:864] Buffer allocate: RenderBuffers, 489,632 bytes. (478.16K) in device memory I0621 21:47:08.732641 13284 camera.cpp:511] Camera is outside of the volume. I0621 21:47:08.732641 1532 device_cuda_impl.cpp:864] Buffer allocate: work_tiles, 40 bytes. (40) in device memory I0621 21:47:08.754271 13284 camera.cpp:511] Camera is outside of the volume. I0621 21:47:08.755271 1532 device_cuda_impl.cpp:864] Buffer allocate: work_tiles, 40 bytes. (40) in device memory I0621 21:47:08.794021 1532 device_cuda_impl.cpp:864] Buffer allocate: work_tiles, 40 bytes. (40) in device memory I0621 21:47:08.833057 13284 camera.cpp:511] Camera is outside of the volume. I0621 21:47:08.834059 1532 device_cuda_impl.cpp:864] Buffer allocate: work_tiles, 40 bytes. (40) in device memory I0621 21:47:08.873093 13284 camera.cpp:511] Camera is outside of the volume. I0621 21:47:08.873093 1532 device_cuda_impl.cpp:864] Buffer allocate: work_tiles, 40 bytes. (40) in device memory I0621 21:47:08.912128 13284 camera.cpp:511] Camera is outside of the volume. I0621 21:47:08.912128 1532 device_cuda_impl.cpp:864] Buffer allocate: work_tiles, 40 bytes. (40) in device memory I0621 21:47:08.950163 13284 camera.cpp:511] Camera is outside of the volume. I0621 21:47:08.950163 1532 device_cuda_impl.cpp:864] Buffer allocate: work_tiles, 40 bytes. (40) in device memory I0621 21:47:08.989198 13284 camera.cpp:511] Camera is outside of the volume. I0621 21:47:08.989198 1532 device_cuda_impl.cpp:864] Buffer allocate: work_tiles, 40 bytes. (40) in device memory I0621 21:47:09.029026 13284 camera.cpp:511] Camera is outside of the volume. I0621 21:47:09.029026 1532 device_cuda_impl.cpp:864] Buffer allocate: work_tiles, 40 bytes. (40) in device memory I0621 21:47:09.067060 13284 camera.cpp:511] Camera is outside of the volume. I0621 21:47:09.067060 1532 device_cuda_impl.cpp:864] Buffer allocate: work_tiles, 40 bytes. (40) in device memory I0621 21:47:09.106096 13284 camera.cpp:511] Camera is outside of the volume. I0621 21:47:09.106096 1532 device_cuda_impl.cpp:864] Buffer allocate: work_tiles, 40 bytes. (40) in device memory I0621 21:47:09.144158 13284 camera.cpp:511] Camera is outside of the volume. I0621 21:47:09.144158 1532 device_cuda_impl.cpp:864] Buffer allocate: work_tiles, 40 bytes. (40) in device memory I0621 21:47:09.182204 13284 camera.cpp:511] Camera is outside of the volume. I0621 21:47:09.182204 1532 device_cuda_impl.cpp:864] Buffer allocate: work_tiles, 40 bytes. (40) in device memory I0621 21:47:09.223043 13284 camera.cpp:511] Camera is outside of the volume. I0621 21:47:09.223043 1532 device_cuda_impl.cpp:864] Buffer allocate: work_tiles, 40 bytes. (40) in device memory I0621 21:47:09.262042 13284 camera.cpp:511] Camera is outside of the volume. I0621 21:47:09.262042 1532 device_cuda_impl.cpp:864] Buffer allocate: work_tiles, 40 bytes. (40) in device memory I0621 21:47:09.300077 13284 camera.cpp:511] Camera is outside of the volume. I0621 21:47:09.300077 1532 device_cuda_impl.cpp:864] Buffer allocate: work_tiles, 40 bytes. (40) in device memory I0621 21:47:09.339112 13284 camera.cpp:511] Camera is outside of the volume. I0621 21:47:09.339112 1532 device_cuda_impl.cpp:864] Buffer allocate: work_tiles, 40 bytes. (40) in device memory I0621 21:47:09.378834 13284 camera.cpp:511] Camera is outside of the volume. I0621 21:47:09.378834 1532 device_cuda_impl.cpp:864] Buffer allocate: work_tiles, 40 bytes. (40) in device memory I0621 21:47:09.417870 13284 camera.cpp:511] Camera is outside of the volume. I0621 21:47:09.417870 1532 device_cuda_impl.cpp:864] Buffer allocate: work_tiles, 40 bytes. (40) in device memory I0621 21:47:09.455904 13284 camera.cpp:511] Camera is outside of the volume. I0621 21:47:09.455904 1532 device_cuda_impl.cpp:864] Buffer allocate: work_tiles, 40 bytes. (40) in device memory I0621 21:47:09.495946 13284 camera.cpp:511] Camera is outside of the volume. I0621 21:47:09.495946 1532 device_cuda_impl.cpp:864] Buffer allocate: work_tiles, 40 bytes. (40) in device memory I0621 21:47:09.533980 13284 camera.cpp:511] Camera is outside of the volume. I0621 21:47:09.533980 1532 device_cuda_impl.cpp:864] Buffer allocate: work_tiles, 40 bytes. (40) in device memory I0621 21:47:09.573016 13284 camera.cpp:511] Camera is outside of the volume. I0621 21:47:09.573016 1532 device_cuda_impl.cpp:864] Buffer allocate: work_tiles, 40 bytes. (40) in device memory I0621 21:47:09.612025 13284 camera.cpp:511] Camera is outside of the volume. I0621 21:47:09.612025 1532 device_cuda_impl.cpp:864] Buffer allocate: work_tiles, 40 bytes. (40) in device memory I0621 21:47:09.651060 13284 camera.cpp:511] Camera is outside of the volume. I0621 21:47:09.651060 1532 device_cuda_impl.cpp:864] Buffer allocate: work_tiles, 40 bytes. (40) in device memory I0621 21:47:09.694099 13284 camera.cpp:511] Camera is outside of the volume. I0621 21:47:09.694099 1532 device_cuda_impl.cpp:864] Buffer allocate: work_tiles, 40 bytes. (40) in device memory I0621 21:47:09.750023 13284 camera.cpp:511] Camera is outside of the volume. I0621 21:47:09.750023 1532 device_cuda_impl.cpp:864] Buffer allocate: work_tiles, 40 bytes. (40) in device memory I0621 21:47:09.791805 13284 camera.cpp:511] Camera is outside of the volume. I0621 21:47:09.791805 1532 device_cuda_impl.cpp:864] Buffer allocate: work_tiles, 40 bytes. (40) in device memory I0621 21:47:09.836022 13284 camera.cpp:511] Camera is outside of the volume. I0621 21:47:09.836022 1532 device_cuda_impl.cpp:864] Buffer allocate: work_tiles, 40 bytes. (40) in device memory I0621 21:47:09.876058 13284 camera.cpp:511] Camera is outside of the volume. I0621 21:47:09.876058 1532 device_cuda_impl.cpp:864] Buffer allocate: work_tiles, 40 bytes. (40) in device memory I0621 21:47:09.916095 13284 camera.cpp:511] Camera is outside of the volume. I0621 21:47:09.917096 1532 device_cuda_impl.cpp:864] Buffer allocate: work_tiles, 40 bytes. (40) in device memory I0621 21:47:09.956131 13284 camera.cpp:511] Camera is outside of the volume. I0621 21:47:09.956131 1532 device_cuda_impl.cpp:864] Buffer allocate: work_tiles, 40 bytes. (40) in device memory I0621 21:47:09.995167 13284 camera.cpp:511] Camera is outside of the volume. I0621 21:47:09.995167 1532 device_cuda_impl.cpp:864] Buffer allocate: work_tiles, 40 bytes. (40) in device memory Info: Saved "Alley.blend" I0621 21:47:18.368916 1308 util_task.cpp:347] De-initializing thread pool of task scheduler. Info: Saved "Alley.blend" Info: Saved "Alley.blend" Skipping auto-save, modal operator running, retrying in ten seconds... Info: Saved "Alley.blend" Info: Saved "Alley.blend" Info: Saved "Alley.blend" Info: Saved "Alley.blend" Info: Saved "Alley.blend" Info: Saved "Alley.blend" Info: Saved "Alley.blend" Info: Saved "Alley.blend" Info: Saved "Alley.blend" Info: Saved "Alley.blend" I0621 21:51:30.607945 1308 util_task.cpp:329] Creating pool of 12 threads. I0621 21:51:30.607945 1308 util_task.cpp:241] Detected 12 processors in active group. I0621 21:51:30.607945 1308 util_task.cpp:251] Not setting thread group affinity. I0621 21:51:30.608949 1308 device_cuda_impl.cpp:697] Mapped host memory limit set to 12,811,837,440 bytes. (11.93G) I0621 21:51:30.686017 1308 device_cuda_impl.cpp:864] Buffer allocate: RenderBuffers, 3,235,472 bytes. (3.08M) in device memory I0621 21:51:30.799544 15844 session.cpp:829] Requested features: Experimental features: Off Max nodes group: 3 Nodes features: 5 Use Hair: False Use Object Motion: False Use Camera Motion: False Use Baking: False Use Subsurface: True Use Volume: True Use Branched Integrator: False Use Patch Evaluation: False Use Transparent Shadows: False Use Principled BSDF: True Use Denoising: False Use Displacement: False Use Background Light: True I0621 21:51:30.799544 15844 device_cuda_impl.cpp:379] Testing for pre-compiled kernel C:\Users\tamuk\Desktop\blender-2.90.0-a7f1c68938f9-windows64\2.90\scripts\addons\cycles\lib/kernel_sm_75.cubin. I0621 21:51:30.799544 15844 device_cuda_impl.cpp:381] Using precompiled kernel. I0621 21:51:30.799544 15844 device_cuda_impl.cpp:379] Testing for pre-compiled kernel C:\Users\tamuk\Desktop\blender-2.90.0-a7f1c68938f9-windows64\2.90\scripts\addons\cycles\lib/filter_sm_75.cubin. I0621 21:51:30.799544 15844 device_cuda_impl.cpp:381] Using precompiled kernel. I0621 21:51:30.842043 15844 device_cuda_impl.cpp:654] Local memory reserved 423,165,952 bytes. (403.56M) I0621 21:51:30.842043 15844 session.cpp:842] Total time spent loading kernels: 0.0422409 I0621 21:51:30.842043 15844 svm.cpp:81] Total 18 shaders. I0621 21:51:30.842043 7240 constant_fold.cpp:132] Discarding closure emission. I0621 21:51:30.842043 15732 svm.cpp:66] Compilation summary: Shader name: default_volume Number of SVM nodes: 3 Peak stack usage: 0 Time (in seconds): Finalize: 0.000021 Surface: 0.000005 Bump: 0.000000 Volume: 0.000002 Displacement: 0.000007 Generate: 0.000015 Total: 0.000037 I0621 21:51:30.842043 13436 svm.cpp:66] Compilation summary: Shader name: Volume Number of SVM nodes: 7 Peak stack usage: 2 Time (in seconds): Finalize: 0.000040 Surface: 0.000021 Bump: 0.000000 Volume: 0.000013 Displacement: 0.000005 Generate: 0.000039 Total: 0.000080 I0621 21:51:30.842043 14312 svm.cpp:66] Compilation summary: Shader name: default_empty Number of SVM nodes: 3 Peak stack usage: 0 Time (in seconds): Finalize: 0.000016 Surface: 0.000013 Bump: 0.000000 Volume: 0.000011 Displacement: 0.000047 Generate: 0.000070 Total: 0.000087 I0621 21:51:30.842043 14652 constant_fold.cpp:58] Folding Blackbody::Color to constant (1.08871, 0.978322, 0.953069). I0621 21:51:30.842043 6108 svm.cpp:66] Compilation summary: Shader name: shader Number of SVM nodes: 5 Peak stack usage: 0 Time (in seconds): Finalize: 0.000034 Surface: 0.000020 Bump: 0.000000 Volume: 0.000033 Displacement: 0.000014 Generate: 0.000068 Total: 0.000103 I0621 21:51:30.842043 15348 svm.cpp:66] Compilation summary: Shader name: Basic Number of SVM nodes: 28 Peak stack usage: 23 Time (in seconds): Finalize: 0.000107 Surface: 0.000043 Bump: 0.000000 Volume: 0.000004 Displacement: 0.000003 Generate: 0.000051 Total: 0.000158 I0621 21:51:30.842043 15844 svm.cpp:66] Compilation summary: Shader name: Face_Emitter Number of SVM nodes: 5 Peak stack usage: 0 Time (in seconds): Finalize: 0.000049 Surface: 0.000060 Bump: 0.000000 Volume: 0.000008 Displacement: 0.000008 Generate: 0.000076 Total: 0.000125 I0621 21:51:30.842043 12224 svm.cpp:66] Compilation summary: Shader name: shader Number of SVM nodes: 5 Peak stack usage: 0 Time (in seconds): Finalize: 0.000012 Surface: 0.000040 Bump: 0.000000 Volume: 0.000028 Displacement: 0.000024 Generate: 0.000092 Total: 0.000105 I0621 21:51:30.842043 3572 svm.cpp:66] Compilation summary: Shader name: default_surface Number of SVM nodes: 8 Peak stack usage: 4 Time (in seconds): Finalize: 0.000045 Surface: 0.000017 Bump: 0.000000 Volume: 0.000050 Displacement: 0.000018 Generate: 0.000085 Total: 0.000132 I0621 21:51:30.842043 7240 svm.cpp:66] Compilation summary: Shader name: default_light Number of SVM nodes: 3 Peak stack usage: 0 Time (in seconds): Finalize: 0.000081 Surface: 0.000028 Bump: 0.000000 Volume: 0.000022 Displacement: 0.000008 Generate: 0.000057 Total: 0.000139 I0621 21:51:30.842043 14312 constant_fold.cpp:113] Folding Bump::Normal to socket Normal Map::Normal. I0621 21:51:30.842043 6108 constant_fold.cpp:113] Folding Bump::Normal to socket convert_color_to_normal::value_normal. I0621 21:51:30.842043 15348 svm.cpp:66] Compilation summary: Shader name: Sidebar Number of SVM nodes: 28 Peak stack usage: 23 Time (in seconds): Finalize: 0.000039 Surface: 0.000014 Bump: 0.000000 Volume: 0.000002 Displacement: 0.000001 Generate: 0.000017 Total: 0.000057 I0621 21:51:30.842043 15732 svm.cpp:66] Compilation summary: Shader name: Bars Number of SVM nodes: 28 Peak stack usage: 23 Time (in seconds): Finalize: 0.000043 Surface: 0.000098 Bump: 0.000000 Volume: 0.000010 Displacement: 0.000008 Generate: 0.000116 Total: 0.000159 I0621 21:51:30.842043 6108 svm.cpp:66] Compilation summary: Shader name: Pavement Number of SVM nodes: 49 Peak stack usage: 29 Time (in seconds): Finalize: 0.000146 Surface: 0.000032 Bump: 0.000000 Volume: 0.000002 Displacement: 0.000002 Generate: 0.000035 Total: 0.000182 I0621 21:51:30.842043 248 svm.cpp:66] Compilation summary: Shader name: default_background Number of SVM nodes: 8 Peak stack usage: 6 Time (in seconds): Finalize: 0.000097 Surface: 0.000357 Bump: 0.000000 Volume: 0.000005 Displacement: 0.000005 Generate: 0.000367 Total: 0.000464 I0621 21:51:30.842043 14652 svm.cpp:66] Compilation summary: Shader name: Spot.001 Number of SVM nodes: 9 Peak stack usage: 4 Time (in seconds): Finalize: 0.000252 Surface: 0.000228 Bump: 0.000000 Volume: 0.000003 Displacement: 0.000001 Generate: 0.000232 Total: 0.000485 I0621 21:51:30.843021 12752 svm.cpp:66] Compilation summary: Shader name: Interior_Door_1 Number of SVM nodes: 10 Peak stack usage: 7 Time (in seconds): Finalize: 0.000157 Surface: 0.000446 Bump: 0.000000 Volume: 0.000001 Displacement: 0.000001 Generate: 0.000448 Total: 0.000605 I0621 21:51:30.843021 13436 svm.cpp:66] Compilation summary: Shader name: Interior_Store_01 Number of SVM nodes: 10 Peak stack usage: 7 Time (in seconds): Finalize: 0.000123 Surface: 0.000389 Bump: 0.000000 Volume: 0.000002 Displacement: 0.000001 Generate: 0.000392 Total: 0.000516 I0621 21:51:30.843021 4540 svm.cpp:66] Compilation summary: Shader name: Exterior_Store_01 Number of SVM nodes: 10 Peak stack usage: 7 Time (in seconds): Finalize: 0.000168 Surface: 0.000578 Bump: 0.000000 Volume: 0.000001 Displacement: 0.000001 Generate: 0.000580 Total: 0.000749 I0621 21:51:30.843021 14312 svm.cpp:66] Compilation summary: Shader name: barrel_plastic_mat Number of SVM nodes: 36 Peak stack usage: 29 Time (in seconds): Finalize: 0.000197 Surface: 0.000923 Bump: 0.000000 Volume: 0.000002 Displacement: 0.000001 Generate: 0.000926 Total: 0.001123 I0621 21:51:30.844025 15844 device_cuda_impl.cpp:864] Buffer allocate: __svm_nodes, 4,368 bytes. (4.27K) in device memory I0621 21:51:30.844025 15844 device_cuda_impl.cpp:864] Buffer allocate: __shaders, 576 bytes. (576) in device memory I0621 21:51:30.844025 15844 svm.cpp:158] Shader manager updated 18 shaders in 0.0021333 seconds. I0621 21:51:30.844025 15844 object.cpp:678] Total 20 objects. I0621 21:51:30.845026 15844 device_cuda_impl.cpp:864] Buffer allocate: __objects, 3,840 bytes. (3.75K) in device memory I0621 21:51:30.845026 15844 particles.cpp:108] Total 0 particle systems. I0621 21:51:30.845026 15844 device_cuda_impl.cpp:864] Buffer allocate: __particles, 80 bytes. (80) in device memory I0621 21:51:30.845026 15844 geometry.cpp:1231] Total 20 meshes. I0621 21:51:30.846026 15844 device_cuda_impl.cpp:864] Buffer allocate: __attributes_map, 1,248 bytes. (1.22K) in device memory I0621 21:51:30.847026 15844 device_cuda_impl.cpp:864] Buffer allocate: __attributes_float, 32,256 bytes. (31.50K) in device memory I0621 21:51:30.847026 15844 device_cuda_impl.cpp:864] Buffer allocate: __attributes_float2, 68,472 bytes. (66.87K) in device memory I0621 21:51:30.847026 15844 device_cuda_impl.cpp:864] Buffer allocate: __attributes_float3, 652,592 bytes. (637.30K) in device memory I0621 21:51:30.848027 15844 device_cuda_impl.cpp:864] Buffer allocate: __objects, 3,840 bytes. (3.75K) in device memory I0621 21:51:30.848027 12752 bvh_build.cpp:491] BVH build statistics: Build time: 0.0003994 Total number of nodes: 5 Number of inner nodes: 2 Number of leaf nodes: 3 Number of unaligned nodes: 0 Allocation slop factor: 1 Maximum depth: 3 I0621 21:51:30.848027 13436 bvh_build.cpp:491] BVH build statistics: Build time: 0.0004298 Total number of nodes: 1 Number of inner nodes: 0 Number of leaf nodes: 1 Number of unaligned nodes: 0 Allocation slop factor: 1 Maximum depth: 1 I0621 21:51:30.848027 6108 bvh_build.cpp:491] BVH build statistics: Build time: 0.0004303 Total number of nodes: 51 Number of inner nodes: 25 Number of leaf nodes: 26 Number of unaligned nodes: 0 Allocation slop factor: 1 Maximum depth: 7 I0621 21:51:30.848027 3572 bvh_build.cpp:491] BVH build statistics: Build time: 0.0005282 Total number of nodes: 1 Number of inner nodes: 0 Number of leaf nodes: 1 Number of unaligned nodes: 0 Allocation slop factor: 1 Maximum depth: 1 I0621 21:51:30.848027 15348 bvh_build.cpp:491] BVH build statistics: Build time: 0.0005332 Total number of nodes: 27 Number of inner nodes: 13 Number of leaf nodes: 14 Number of unaligned nodes: 0 Allocation slop factor: 1 Maximum depth: 7 I0621 21:51:30.848027 14652 bvh_build.cpp:491] BVH build statistics: Build time: 0.0005033 Total number of nodes: 51 Number of inner nodes: 25 Number of leaf nodes: 26 Number of unaligned nodes: 0 Allocation slop factor: 1 Maximum depth: 7 I0621 21:51:30.848027 12224 bvh_build.cpp:491] BVH build statistics: Build time: 0.000638 Total number of nodes: 5 Number of inner nodes: 2 Number of leaf nodes: 3 Number of unaligned nodes: 0 Allocation slop factor: 1 Maximum depth: 3 I0621 21:51:30.849028 13436 bvh_build.cpp:491] BVH build statistics: Build time: 0.0001512 Total number of nodes: 51 Number of inner nodes: 25 Number of leaf nodes: 26 Number of unaligned nodes: 0 Allocation slop factor: 1 Maximum depth: 7 I0621 21:51:30.849028 12752 bvh_build.cpp:491] BVH build statistics: Build time: 0.0001572 Total number of nodes: 51 Number of inner nodes: 25 Number of leaf nodes: 26 Number of unaligned nodes: 0 Allocation slop factor: 1 Maximum depth: 8 I0621 21:51:30.849028 14312 bvh_build.cpp:491] BVH build statistics: Build time: 0.0006081 Total number of nodes: 83 Number of inner nodes: 41 Number of leaf nodes: 42 Number of unaligned nodes: 0 Allocation slop factor: 1 Maximum depth: 11 I0621 21:51:30.849028 15348 bvh_build.cpp:491] BVH build statistics: Build time: 7.65e-05 Total number of nodes: 11 Number of inner nodes: 5 Number of leaf nodes: 6 Number of unaligned nodes: 0 Allocation slop factor: 1 Maximum depth: 4 I0621 21:51:30.849028 15844 bvh_build.cpp:491] BVH build statistics: Build time: 0.0006398 Total number of nodes: 51 Number of inner nodes: 25 Number of leaf nodes: 26 Number of unaligned nodes: 0 Allocation slop factor: 1 Maximum depth: 8 I0621 21:51:30.849028 12224 bvh_build.cpp:491] BVH build statistics: Build time: 6.44e-05 Total number of nodes: 5 Number of inner nodes: 2 Number of leaf nodes: 3 Number of unaligned nodes: 0 Allocation slop factor: 1 Maximum depth: 3 I0621 21:51:30.849028 7240 bvh_build.cpp:491] BVH build statistics: Build time: 0.0007186 Total number of nodes: 35 Number of inner nodes: 17 Number of leaf nodes: 18 Number of unaligned nodes: 0 Allocation slop factor: 1 Maximum depth: 6 I0621 21:51:30.849028 14652 bvh_build.cpp:491] BVH build statistics: Build time: 8.3e-05 Total number of nodes: 11 Number of inner nodes: 5 Number of leaf nodes: 6 Number of unaligned nodes: 0 Allocation slop factor: 1 Maximum depth: 4 I0621 21:51:30.850029 15732 bvh_build.cpp:491] BVH build statistics: Build time: 0.001575 Total number of nodes: 519 Number of inner nodes: 259 Number of leaf nodes: 260 Number of unaligned nodes: 0 Allocation slop factor: 1 Maximum depth: 11 I0621 21:51:30.850029 248 bvh_build.cpp:491] BVH build statistics: Build time: 0.0019074 Total number of nodes: 935 Number of inner nodes: 467 Number of leaf nodes: 468 Number of unaligned nodes: 0 Allocation slop factor: 1 Maximum depth: 12 I0621 21:51:30.852031 6108 bvh_build.cpp:491] BVH build statistics: Build time: 0.0029893 Total number of nodes: 961 Number of inner nodes: 480 Number of leaf nodes: 481 Number of unaligned nodes: 0 Allocation slop factor: 1 Maximum depth: 13 I0621 21:51:30.852031 4540 bvh_build.cpp:491] BVH build statistics: Build time: 0.0037435 Total number of nodes: 1,357 Number of inner nodes: 678 Number of leaf nodes: 679 Number of unaligned nodes: 0 Allocation slop factor: 1 Maximum depth: 15 I0621 21:51:30.870048 3572 bvh_build.cpp:491] BVH build statistics: Build time: 0.0144484 Total number of nodes: 20,869 Number of inner nodes: 10,434 Number of leaf nodes: 10,435 Number of unaligned nodes: 0 Allocation slop factor: 1 Maximum depth: 16 I0621 21:51:30.877054 15844 geometry.cpp:1375] Objects BVH build pool statistics: Total time: 0.029152 Tasks handled: 20 I0621 21:51:30.877054 15844 geometry.cpp:1033] Using BVH2 layout. I0621 21:51:30.877054 15844 bvh_build.cpp:491] BVH build statistics: Build time: 2.61e-05 Total number of nodes: 39 Number of inner nodes: 19 Number of leaf nodes: 20 Number of unaligned nodes: 0 Allocation slop factor: 1 Maximum depth: 6 I0621 21:51:30.879056 15844 device_cuda_impl.cpp:864] Buffer allocate: __bvh_nodes, 803,136 bytes. (784.31K) in device memory I0621 21:51:30.879056 15844 device_cuda_impl.cpp:864] Buffer allocate: __bvh_leaf_nodes, 201,120 bytes. (196.41K) in device memory I0621 21:51:30.880056 15844 device_cuda_impl.cpp:864] Buffer allocate: __object_node, 80 bytes. (80) in device memory I0621 21:51:30.880056 15844 device_cuda_impl.cpp:864] Buffer allocate: __prim_tri_index, 257,524 bytes. (251.49K) in device memory I0621 21:51:30.880056 15844 device_cuda_impl.cpp:864] Buffer allocate: __prim_tri_verts, 3,089,328 bytes. (2.95M) in device memory I0621 21:51:30.881057 15844 device_cuda_impl.cpp:864] Buffer allocate: __prim_type, 257,524 bytes. (251.49K) in device memory I0621 21:51:30.881057 15844 device_cuda_impl.cpp:864] Buffer allocate: __prim_visibility, 257,524 bytes. (251.49K) in device memory I0621 21:51:30.882058 15844 device_cuda_impl.cpp:864] Buffer allocate: __prim_index, 257,524 bytes. (251.49K) in device memory I0621 21:51:30.882058 15844 device_cuda_impl.cpp:864] Buffer allocate: __prim_object, 257,524 bytes. (251.49K) in device memory I0621 21:51:30.883060 15844 device_cuda_impl.cpp:864] Buffer allocate: __tri_shader, 257,444 bytes. (251.41K) in device memory I0621 21:51:30.883060 15844 device_cuda_impl.cpp:864] Buffer allocate: __tri_vnormal, 527,696 bytes. (515.33K) in device memory I0621 21:51:30.884061 15844 device_cuda_impl.cpp:864] Buffer allocate: __tri_vindex, 1,029,776 bytes. (1005.64K) in device memory I0621 21:51:30.884061 15844 device_cuda_impl.cpp:864] Buffer allocate: __tri_patch, 257,444 bytes. (251.41K) in device memory I0621 21:51:30.884061 15844 device_cuda_impl.cpp:864] Buffer allocate: __tri_patch_uv, 263,848 bytes. (257.66K) in device memory I0621 21:51:30.884061 15844 device_cuda_impl.cpp:864] Buffer allocate: __object_flag, 80 bytes. (80) in device memory I0621 21:51:30.884061 15844 device_cuda_impl.cpp:864] Buffer allocate: __object_volume_step, 80 bytes. (80) in device memory I0621 21:51:30.966135 13436 device_cuda_impl.cpp:864] Buffer allocate: __tex_image_byte4_001, 4,456,400 bytes. (4.25M) in device memory I0621 21:51:30.967135 6108 device_cuda_impl.cpp:864] Buffer allocate: __tex_image_byte4_003, 556,200 bytes. (543.16K) in device memory I0621 21:51:30.967135 15732 device_cuda_impl.cpp:864] Buffer allocate: __tex_image_byte4_002, 564,000 bytes. (550.78K) in device memory I0621 21:51:31.006171 12752 device_cuda_impl.cpp:864] Buffer allocate: __tex_image_float4_000, 33,554,432 bytes. (32.00M) in device memory I0621 21:51:31.098256 14652 device_cuda_impl.cpp:864] Buffer allocate: __tex_image_ushort_005, 33,554,432 bytes. (32.00M) in device memory I0621 21:51:31.126281 15844 device_cuda_impl.cpp:864] Buffer allocate: __tex_image_ushort_008, 33,554,432 bytes. (32.00M) in device memory I0621 21:51:31.140295 12224 device_cuda_impl.cpp:864] Buffer allocate: __tex_image_ushort_007, 33,554,432 bytes. (32.00M) in device memory I0621 21:51:31.206353 15348 device_cuda_impl.cpp:864] Buffer allocate: __tex_image_byte4_004, 67,108,864 bytes. (64.00M) in device memory I0621 21:51:31.249022 7240 device_cuda_impl.cpp:864] Buffer allocate: __tex_image_byte4_006, 67,108,864 bytes. (64.00M) in device memory I0621 21:51:31.258033 15844 camera.cpp:511] Camera is outside of the volume. I0621 21:51:31.259032 15844 tables.cpp:42] Total 1 lookup tables. I0621 21:51:31.259032 15844 device_cuda_impl.cpp:864] Buffer allocate: __lookup_table, 262,144 bytes. (256.00K) in device memory I0621 21:51:31.259032 15844 light.cpp:973] Total 4 lights. I0621 21:51:31.259032 15844 light.cpp:958] Number of lights sent to the device: 2 I0621 21:51:31.259032 15844 light.cpp:960] Number of lights without contribution: 2 I0621 21:51:31.259032 15844 device_cuda_impl.cpp:864] Buffer allocate: __lights, 384 bytes. (384) in device memory I0621 21:51:31.259032 15844 light.cpp:324] Total 4 of light distribution primitives. I0621 21:51:31.259032 15844 device_cuda_impl.cpp:864] Buffer allocate: __light_distribution, 80 bytes. (80) in device memory I0621 21:51:31.259032 15844 light.cpp:659] Automatically set World MIS resolution to 4096 by 2048 I0621 21:51:31.343016 15844 device_cuda_impl.cpp:864] Buffer allocate: background_output, 134,217,728 bytes. (128.00M) in device memory I0621 21:51:31.348117 15844 device_cuda_impl.cpp:864] Buffer allocate: background_input, 134,217,728 bytes. (128.00M) in device memory I0621 21:51:31.367038 15844 device_cuda_impl.cpp:864] Buffer allocate: __texture_info, 12,384 bytes. (12.09K) in device memory I0621 21:51:31.639284 15844 light.cpp:724] Background MIS build time 0.0109606 I0621 21:51:31.639284 15844 device_cuda_impl.cpp:864] Buffer allocate: __light_background_marginal_cdf, 16,392 bytes. (16.01K) in device memory I0621 21:51:31.642287 15844 device_cuda_impl.cpp:864] Buffer allocate: __light_background_conditional_cdf, 67,125,248 bytes. (64.02M) in device memory I0621 21:51:31.672314 15844 device_cuda_impl.cpp:864] Buffer allocate: __ies, 248 bytes. (248) in device memory I0621 21:51:31.676317 15844 device_cuda_impl.cpp:864] Buffer allocate: __sample_pattern_lut, 1,572,864 bytes. (1.50M) in device memory I0621 21:51:31.677318 15844 tables.cpp:42] Total 2 lookup tables. I0621 21:51:31.677318 15844 device_cuda_impl.cpp:864] Buffer allocate: __lookup_table, 266,240 bytes. (260.00K) in device memory I0621 21:51:31.677318 15844 scene.cpp:317] System memory statistics after full device sync: Usage: 367,184,589 (350.17M) Peak: 1,053,229,166 (1004.44M) I0621 21:51:31.678319 4060 device_cuda_impl.cpp:864] Buffer allocate: work_tiles, 40 bytes. (40) in device memory I0621 21:51:31.702342 15844 session.cpp:829] Requested features: Experimental features: Off Max nodes group: 3 Nodes features: 1 Use Hair: False Use Object Motion: False Use Camera Motion: False Use Baking: False Use Subsurface: True Use Volume: True Use Branched Integrator: False Use Patch Evaluation: False Use Transparent Shadows: False Use Principled BSDF: True Use Denoising: False Use Displacement: False Use Background Light: True I0621 21:51:31.702342 15844 device_cuda_impl.cpp:518] Skipping kernel reload, not currently supported. I0621 21:51:31.702342 15844 session.cpp:842] Total time spent loading kernels: 5.12e-05 I0621 21:51:31.702342 15844 camera.cpp:511] Camera is outside of the volume. I0621 21:51:31.702342 4060 device_cuda_impl.cpp:864] Buffer allocate: work_tiles, 40 bytes. (40) in device memory I0621 21:51:31.754021 15844 camera.cpp:511] Camera is outside of the volume. I0621 21:51:31.754021 4060 device_cuda_impl.cpp:864] Buffer allocate: work_tiles, 40 bytes. (40) in device memory I0621 21:51:31.870128 15844 camera.cpp:511] Camera is outside of the volume. I0621 21:51:31.870128 4060 device_cuda_impl.cpp:864] Buffer allocate: work_tiles, 40 bytes. (40) in device memory I0621 21:51:31.988234 15844 camera.cpp:511] Camera is outside of the volume. I0621 21:51:31.988234 4060 device_cuda_impl.cpp:864] Buffer allocate: work_tiles, 40 bytes. (40) in device memory I0621 21:51:32.102339 15844 camera.cpp:511] Camera is outside of the volume. I0621 21:51:32.102339 4060 device_cuda_impl.cpp:864] Buffer allocate: work_tiles, 40 bytes. (40) in device memory I0621 21:51:32.220024 15844 camera.cpp:511] Camera is outside of the volume. I0621 21:51:32.220024 4060 device_cuda_impl.cpp:864] Buffer allocate: work_tiles, 40 bytes. (40) in device memory I0621 21:51:32.330124 15844 camera.cpp:511] Camera is outside of the volume. I0621 21:51:32.330124 4060 device_cuda_impl.cpp:864] Buffer allocate: work_tiles, 40 bytes. (40) in device memory Info: Saved "Alley.blend" I0621 21:51:32.446023 15844 camera.cpp:511] Camera is outside of the volume. I0621 21:51:32.447024 4060 device_cuda_impl.cpp:864] Buffer allocate: work_tiles, 40 bytes. (40) in device memory I0621 21:51:32.566154 15844 camera.cpp:511] Camera is outside of the volume. I0621 21:51:32.566154 4060 device_cuda_impl.cpp:864] Buffer allocate: work_tiles, 40 bytes. (40) in device memory I0621 21:51:32.711287 15844 camera.cpp:511] Camera is outside of the volume. I0621 21:51:32.711287 4060 device_cuda_impl.cpp:864] Buffer allocate: work_tiles, 40 bytes. (40) in device memory I0621 21:51:32.862423 15844 camera.cpp:511] Camera is outside of the volume. I0621 21:51:32.863423 4060 device_cuda_impl.cpp:864] Buffer allocate: work_tiles, 40 bytes. (40) in device memory I0621 21:51:32.993543 15844 camera.cpp:511] Camera is outside of the volume. I0621 21:51:32.993543 4060 device_cuda_impl.cpp:864] Buffer allocate: work_tiles, 40 bytes. (40) in device memory I0621 21:51:33.111649 15844 camera.cpp:511] Camera is outside of the volume. I0621 21:51:33.111649 4060 device_cuda_impl.cpp:864] Buffer allocate: work_tiles, 40 bytes. (40) in device memory I0621 21:51:33.230758 15844 camera.cpp:511] Camera is outside of the volume. I0621 21:51:33.230758 4060 device_cuda_impl.cpp:864] Buffer allocate: work_tiles, 40 bytes. (40) in device memory I0621 21:51:33.356873 15844 camera.cpp:511] Camera is outside of the volume. I0621 21:51:33.356873 4060 device_cuda_impl.cpp:864] Buffer allocate: work_tiles, 40 bytes. (40) in device memory I0621 21:51:33.484988 15844 camera.cpp:511] Camera is outside of the volume. I0621 21:51:33.484988 4060 device_cuda_impl.cpp:864] Buffer allocate: work_tiles, 40 bytes. (40) in device memory I0621 21:51:33.597090 15844 camera.cpp:511] Camera is outside of the volume. I0621 21:51:33.598094 4060 device_cuda_impl.cpp:864] Buffer allocate: work_tiles, 40 bytes. (40) in device memory I0621 21:51:33.708191 15844 camera.cpp:511] Camera is outside of the volume. I0621 21:51:33.709192 4060 device_cuda_impl.cpp:864] Buffer allocate: work_tiles, 40 bytes. (40) in device memory I0621 21:51:33.814288 15844 camera.cpp:511] Camera is outside of the volume. I0621 21:51:33.814288 4060 device_cuda_impl.cpp:864] Buffer allocate: work_tiles, 40 bytes. (40) in device memory I0621 21:51:33.927390 15844 camera.cpp:511] Camera is outside of the volume. I0621 21:51:33.928391 4060 device_cuda_impl.cpp:864] Buffer allocate: work_tiles, 40 bytes. (40) in device memory I0621 21:51:34.036023 15844 camera.cpp:511] Camera is outside of the volume. I0621 21:51:34.036023 4060 device_cuda_impl.cpp:864] Buffer allocate: work_tiles, 40 bytes. (40) in device memory I0621 21:51:34.147123 15844 camera.cpp:511] Camera is outside of the volume. I0621 21:51:34.147123 4060 device_cuda_impl.cpp:864] Buffer allocate: work_tiles, 40 bytes. (40) in device memory I0621 21:51:34.259225 15844 camera.cpp:511] Camera is outside of the volume. I0621 21:51:34.259225 4060 device_cuda_impl.cpp:864] Buffer allocate: work_tiles, 40 bytes. (40) in device memory I0621 21:51:34.370326 15844 camera.cpp:511] Camera is outside of the volume. I0621 21:51:34.370326 4060 device_cuda_impl.cpp:864] Buffer allocate: work_tiles, 40 bytes. (40) in device memory I0621 21:51:34.480427 15844 camera.cpp:511] Camera is outside of the volume. I0621 21:51:34.480427 4060 device_cuda_impl.cpp:864] Buffer allocate: work_tiles, 40 bytes. (40) in device memory I0621 21:51:34.592528 15844 camera.cpp:511] Camera is outside of the volume. I0621 21:51:34.592528 4060 device_cuda_impl.cpp:864] Buffer allocate: work_tiles, 40 bytes. (40) in device memory I0621 21:51:34.703629 15844 camera.cpp:511] Camera is outside of the volume. I0621 21:51:34.704630 4060 device_cuda_impl.cpp:864] Buffer allocate: work_tiles, 40 bytes. (40) in device memory I0621 21:51:34.877789 15580 device_cuda_impl.cpp:697] Mapped host memory limit set to 12,811,837,440 bytes. (11.93G) I0621 21:51:34.954859 248 constant_fold.cpp:113] Folding Bump::Normal to socket Normal Map::Normal. I0621 21:51:34.954859 15732 constant_fold.cpp:113] Folding Bump::Normal to socket convert_color_to_normal::value_normal. I0621 21:51:34.999898 8132 session.cpp:829] Requested features: Experimental features: Off Max nodes group: 3 Nodes features: 1 Use Hair: False Use Object Motion: False Use Camera Motion: False Use Baking: False Use Subsurface: True Use Volume: True Use Branched Integrator: False Use Patch Evaluation: False Use Transparent Shadows: False Use Principled BSDF: True Use Denoising: True Use Displacement: False Use Background Light: True I0621 21:51:34.999898 8132 device_cuda_impl.cpp:379] Testing for pre-compiled kernel C:\Users\tamuk\Desktop\blender-2.90.0-a7f1c68938f9-windows64\2.90\scripts\addons\cycles\lib/kernel_sm_75.cubin. I0621 21:51:34.999898 8132 device_cuda_impl.cpp:381] Using precompiled kernel. I0621 21:51:34.999898 8132 device_cuda_impl.cpp:379] Testing for pre-compiled kernel C:\Users\tamuk\Desktop\blender-2.90.0-a7f1c68938f9-windows64\2.90\scripts\addons\cycles\lib/filter_sm_75.cubin. I0621 21:51:34.999898 8132 device_cuda_impl.cpp:381] Using precompiled kernel. I0621 21:51:35.043939 8132 device_cuda_impl.cpp:654] Local memory reserved 423,165,952 bytes. (403.56M) I0621 21:51:35.043939 8132 session.cpp:842] Total time spent loading kernels: 0.0437208 I0621 21:51:35.043939 8132 svm.cpp:81] Total 18 shaders. I0621 21:51:35.043939 15348 constant_fold.cpp:132] Discarding closure emission. I0621 21:51:35.043939 4540 svm.cpp:66] Compilation summary: Shader name: default_empty Number of SVM nodes: 3 Peak stack usage: 0 Time (in seconds): Finalize: 0.000017 Surface: 0.000015 Bump: 0.000000 Volume: 0.000014 Displacement: 0.000034 Generate: 0.000063 Total: 0.000080 I0621 21:51:35.043939 6108 svm.cpp:66] Compilation summary: Shader name: Volume Number of SVM nodes: 7 Peak stack usage: 2 Time (in seconds): Finalize: 0.000002 Surface: 0.000014 Bump: 0.000000 Volume: 0.000075 Displacement: 0.000023 Generate: 0.000112 Total: 0.000114 I0621 21:51:35.043939 14312 constant_fold.cpp:58] Folding Blackbody::Color to constant (1.08871, 0.978322, 0.953069). I0621 21:51:35.043939 8132 svm.cpp:66] Compilation summary: Shader name: Face_Emitter Number of SVM nodes: 5 Peak stack usage: 0 Time (in seconds): Finalize: 0.000001 Surface: 0.000033 Bump: 0.000000 Volume: 0.000037 Displacement: 0.000032 Generate: 0.000101 Total: 0.000102 I0621 21:51:35.043939 3572 svm.cpp:66] Compilation summary: Shader name: default_volume Number of SVM nodes: 3 Peak stack usage: 0 Time (in seconds): Finalize: 0.000016 Surface: 0.000004 Bump: 0.000000 Volume: 0.000010 Displacement: 0.000014 Generate: 0.000027 Total: 0.000044 I0621 21:51:35.043939 15348 svm.cpp:66] Compilation summary: Shader name: default_light Number of SVM nodes: 3 Peak stack usage: 0 Time (in seconds): Finalize: 0.000091 Surface: 0.000051 Bump: 0.000000 Volume: 0.000007 Displacement: 0.000005 Generate: 0.000062 Total: 0.000154 I0621 21:51:35.043939 7240 svm.cpp:66] Compilation summary: Shader name: shader Number of SVM nodes: 5 Peak stack usage: 0 Time (in seconds): Finalize: 0.000041 Surface: 0.000031 Bump: 0.000000 Volume: 0.000016 Displacement: 0.000009 Generate: 0.000055 Total: 0.000097 I0621 21:51:35.043939 12224 svm.cpp:66] Compilation summary: Shader name: shader Number of SVM nodes: 5 Peak stack usage: 0 Time (in seconds): Finalize: 0.000014 Surface: 0.000034 Bump: 0.000000 Volume: 0.000041 Displacement: 0.000024 Generate: 0.000099 Total: 0.000114 I0621 21:51:35.043939 12752 svm.cpp:66] Compilation summary: Shader name: default_surface Number of SVM nodes: 8 Peak stack usage: 4 Time (in seconds): Finalize: 0.000023 Surface: 0.000076 Bump: 0.000000 Volume: 0.000040 Displacement: 0.000028 Generate: 0.000144 Total: 0.000169 I0621 21:51:35.043939 248 svm.cpp:66] Compilation summary: Shader name: Basic Number of SVM nodes: 28 Peak stack usage: 23 Time (in seconds): Finalize: 0.000003 Surface: 0.000180 Bump: 0.000000 Volume: 0.000004 Displacement: 0.000012 Generate: 0.000196 Total: 0.000200 I0621 21:51:35.043939 15348 svm.cpp:66] Compilation summary: Shader name: Sidebar Number of SVM nodes: 28 Peak stack usage: 23 Time (in seconds): Finalize: 0.000001 Surface: 0.000040 Bump: 0.000000 Volume: 0.000005 Displacement: 0.000008 Generate: 0.000053 Total: 0.000055 I0621 21:51:35.043939 4540 svm.cpp:66] Compilation summary: Shader name: Bars Number of SVM nodes: 28 Peak stack usage: 23 Time (in seconds): Finalize: 0.000001 Surface: 0.000111 Bump: 0.000000 Volume: 0.000005 Displacement: 0.000002 Generate: 0.000117 Total: 0.000119 I0621 21:51:35.043939 3572 svm.cpp:66] Compilation summary: Shader name: Pavement Number of SVM nodes: 49 Peak stack usage: 29 Time (in seconds): Finalize: 0.000001 Surface: 0.000061 Bump: 0.000000 Volume: 0.000005 Displacement: 0.000006 Generate: 0.000072 Total: 0.000074 I0621 21:51:35.043939 14312 svm.cpp:66] Compilation summary: Shader name: Spot.001 Number of SVM nodes: 9 Peak stack usage: 4 Time (in seconds): Finalize: 0.000223 Surface: 0.000257 Bump: 0.000000 Volume: 0.000002 Displacement: 0.000002 Generate: 0.000261 Total: 0.000485 I0621 21:51:35.043939 14652 svm.cpp:66] Compilation summary: Shader name: default_background Number of SVM nodes: 8 Peak stack usage: 6 Time (in seconds): Finalize: 0.000067 Surface: 0.000463 Bump: 0.000000 Volume: 0.000003 Displacement: 0.000003 Generate: 0.000469 Total: 0.000537 I0621 21:51:35.043939 15732 svm.cpp:66] Compilation summary: Shader name: Interior_Door_1 Number of SVM nodes: 10 Peak stack usage: 7 Time (in seconds): Finalize: 0.000001 Surface: 0.000527 Bump: 0.000000 Volume: 0.000002 Displacement: 0.000002 Generate: 0.000531 Total: 0.000532 I0621 21:51:35.043939 6108 svm.cpp:66] Compilation summary: Shader name: Interior_Store_01 Number of SVM nodes: 10 Peak stack usage: 7 Time (in seconds): Finalize: 0.000000 Surface: 0.000435 Bump: 0.000000 Volume: 0.000002 Displacement: 0.000001 Generate: 0.000439 Total: 0.000439 I0621 21:51:35.043939 13436 svm.cpp:66] Compilation summary: Shader name: Exterior_Store_01 Number of SVM nodes: 10 Peak stack usage: 7 Time (in seconds): Finalize: 0.000001 Surface: 0.000676 Bump: 0.000000 Volume: 0.000001 Displacement: 0.000001 Generate: 0.000678 Total: 0.000680 I0621 21:51:35.044940 8132 svm.cpp:66] Compilation summary: Shader name: barrel_plastic_mat Number of SVM nodes: 36 Peak stack usage: 29 Time (in seconds): Finalize: 0.000001 Surface: 0.001005 Bump: 0.000000 Volume: 0.000002 Displacement: 0.000002 Generate: 0.001008 Total: 0.001010 I0621 21:51:35.045944 8132 device_cuda_impl.cpp:864] Buffer allocate: __svm_nodes, 4,368 bytes. (4.27K) in device memory I0621 21:51:35.045944 8132 device_cuda_impl.cpp:864] Buffer allocate: __shaders, 576 bytes. (576) in device memory I0621 21:51:35.045944 8132 svm.cpp:158] Shader manager updated 18 shaders in 0.0024976 seconds. I0621 21:51:35.045944 8132 object.cpp:678] Total 20 objects. I0621 21:51:35.048944 8132 device_cuda_impl.cpp:864] Buffer allocate: __objects, 3,840 bytes. (3.75K) in device memory I0621 21:51:35.048944 8132 particles.cpp:108] Total 0 particle systems. I0621 21:51:35.048944 8132 device_cuda_impl.cpp:864] Buffer allocate: __particles, 80 bytes. (80) in device memory I0621 21:51:35.048944 8132 geometry.cpp:1231] Total 20 meshes. I0621 21:51:35.053948 8132 device_cuda_impl.cpp:864] Buffer allocate: __attributes_map, 1,248 bytes. (1.22K) in device memory I0621 21:51:35.053948 8132 device_cuda_impl.cpp:864] Buffer allocate: __attributes_float, 32,256 bytes. (31.50K) in device memory I0621 21:51:35.053948 8132 device_cuda_impl.cpp:864] Buffer allocate: __attributes_float2, 68,472 bytes. (66.87K) in device memory I0621 21:51:35.053948 8132 device_cuda_impl.cpp:864] Buffer allocate: __attributes_float3, 1,948,848 bytes. (1.86M) in device memory I0621 21:51:35.054949 8132 device_cuda_impl.cpp:864] Buffer allocate: __objects, 3,840 bytes. (3.75K) in device memory I0621 21:51:35.134022 4540 bvh_build.cpp:491] BVH build statistics: Build time: 0.0541043 Total number of nodes: 86,559 Number of inner nodes: 43,279 Number of leaf nodes: 43,280 Number of unaligned nodes: 0 Allocation slop factor: 1 Maximum depth: 18 I0621 21:51:35.166049 8132 geometry.cpp:1375] Objects BVH build pool statistics: Total time: 0.111681 Tasks handled: 20 I0621 21:51:35.166049 8132 geometry.cpp:1033] Using BVH2 layout. I0621 21:51:35.198079 8132 bvh_build.cpp:491] BVH build statistics: Build time: 0.0244825 Total number of nodes: 25,197 Number of inner nodes: 12,598 Number of leaf nodes: 12,599 Number of unaligned nodes: 0 Allocation slop factor: 1 Maximum depth: 30 I0621 21:51:35.215095 8132 device_cuda_impl.cpp:864] Buffer allocate: __bvh_nodes, 3,576,128 bytes. (3.41M) in device memory I0621 21:51:35.216095 8132 device_cuda_impl.cpp:864] Buffer allocate: __bvh_leaf_nodes, 894,064 bytes. (873.11K) in device memory I0621 21:51:35.217100 8132 device_cuda_impl.cpp:864] Buffer allocate: __object_node, 80 bytes. (80) in device memory I0621 21:51:35.217100 8132 device_cuda_impl.cpp:864] Buffer allocate: __prim_tri_index, 1,102,632 bytes. (1.05M) in device memory I0621 21:51:35.217911 8132 device_cuda_impl.cpp:864] Buffer allocate: __prim_tri_verts, 13,231,536 bytes. (12.62M) in device memory I0621 21:51:35.219913 8132 device_cuda_impl.cpp:864] Buffer allocate: __prim_type, 1,102,632 bytes. (1.05M) in device memory I0621 21:51:35.219913 8132 device_cuda_impl.cpp:864] Buffer allocate: __prim_visibility, 1,102,632 bytes. (1.05M) in device memory I0621 21:51:35.220913 8132 device_cuda_impl.cpp:864] Buffer allocate: __prim_index, 1,102,632 bytes. (1.05M) in device memory I0621 21:51:35.221915 8132 device_cuda_impl.cpp:864] Buffer allocate: __prim_object, 1,102,632 bytes. (1.05M) in device memory I0621 21:51:35.228920 8132 device_cuda_impl.cpp:864] Buffer allocate: __tri_shader, 1,102,628 bytes. (1.05M) in device memory I0621 21:51:35.229923 8132 device_cuda_impl.cpp:864] Buffer allocate: __tri_vnormal, 2,223,696 bytes. (2.12M) in device memory I0621 21:51:35.230923 8132 device_cuda_impl.cpp:864] Buffer allocate: __tri_vindex, 4,410,512 bytes. (4.21M) in device memory I0621 21:51:35.231925 8132 device_cuda_impl.cpp:864] Buffer allocate: __tri_patch, 1,102,628 bytes. (1.05M) in device memory I0621 21:51:35.232925 8132 device_cuda_impl.cpp:864] Buffer allocate: __tri_patch_uv, 1,111,848 bytes. (1.06M) in device memory I0621 21:51:35.233927 8132 device_cuda_impl.cpp:864] Buffer allocate: __object_flag, 80 bytes. (80) in device memory I0621 21:51:35.233927 8132 device_cuda_impl.cpp:864] Buffer allocate: __object_volume_step, 80 bytes. (80) in device memory I0621 21:51:35.312999 15348 device_cuda_impl.cpp:864] Buffer allocate: __tex_image_byte4_000, 4,456,400 bytes. (4.25M) in device memory I0621 21:51:35.313998 12224 device_cuda_impl.cpp:864] Buffer allocate: __tex_image_byte4_001, 564,000 bytes. (550.78K) in device memory I0621 21:51:35.313998 12752 device_cuda_impl.cpp:864] Buffer allocate: __tex_image_byte4_003, 556,200 bytes. (543.16K) in device memory I0621 21:51:35.362042 248 device_cuda_impl.cpp:864] Buffer allocate: __tex_image_float4_002, 33,554,432 bytes. (32.00M) in device memory I0621 21:51:35.458129 3572 device_cuda_impl.cpp:864] Buffer allocate: __tex_image_ushort_005, 33,554,432 bytes. (32.00M) in device memory I0621 21:51:35.491158 7240 device_cuda_impl.cpp:864] Buffer allocate: __tex_image_ushort_008, 33,554,432 bytes. (32.00M) in device memory I0621 21:51:35.519186 13436 device_cuda_impl.cpp:864] Buffer allocate: __tex_image_ushort_007, 33,554,432 bytes. (32.00M) in device memory I0621 21:51:35.546209 15732 device_cuda_impl.cpp:864] Buffer allocate: __tex_image_byte4_004, 67,108,864 bytes. (64.00M) in device memory I0621 21:51:35.615746 8132 device_cuda_impl.cpp:864] Buffer allocate: __tex_image_byte4_006, 67,108,864 bytes. (64.00M) in device memory I0621 21:51:35.625756 8132 camera.cpp:511] Camera is outside of the volume. I0621 21:51:35.625756 8132 tables.cpp:42] Total 1 lookup tables. I0621 21:51:35.625756 8132 device_cuda_impl.cpp:864] Buffer allocate: __lookup_table, 262,144 bytes. (256.00K) in device memory I0621 21:51:35.625756 8132 light.cpp:973] Total 4 lights. I0621 21:51:35.625756 8132 light.cpp:958] Number of lights sent to the device: 2 I0621 21:51:35.625756 8132 light.cpp:960] Number of lights without contribution: 2 I0621 21:51:35.625756 8132 device_cuda_impl.cpp:864] Buffer allocate: __lights, 384 bytes. (384) in device memory I0621 21:51:35.625756 8132 light.cpp:324] Total 4 of light distribution primitives. I0621 21:51:35.625756 8132 device_cuda_impl.cpp:864] Buffer allocate: __light_distribution, 80 bytes. (80) in device memory I0621 21:51:35.625756 8132 light.cpp:659] Automatically set World MIS resolution to 4096 by 2048 I0621 21:51:35.709020 8132 device_cuda_impl.cpp:864] Buffer allocate: background_output, 134,217,728 bytes. (128.00M) in device memory I0621 21:51:35.713150 8132 device_cuda_impl.cpp:864] Buffer allocate: background_input, 134,217,728 bytes. (128.00M) in device memory I0621 21:51:35.732167 8132 device_cuda_impl.cpp:864] Buffer allocate: __texture_info, 12,288 bytes. (12.00K) in device memory I0621 21:51:35.998775 8132 light.cpp:724] Background MIS build time 0.0109309 I0621 21:51:35.998775 8132 device_cuda_impl.cpp:864] Buffer allocate: __light_background_marginal_cdf, 16,392 bytes. (16.01K) in device memory I0621 21:51:36.000777 8132 device_cuda_impl.cpp:864] Buffer allocate: __light_background_conditional_cdf, 67,125,248 bytes. (64.02M) in device memory I0621 21:51:36.030804 8132 device_cuda_impl.cpp:864] Buffer allocate: __ies, 248 bytes. (248) in device memory I0621 21:51:36.034808 8132 device_cuda_impl.cpp:864] Buffer allocate: __sample_pattern_lut, 1,572,864 bytes. (1.50M) in device memory I0621 21:51:36.035809 8132 tables.cpp:42] Total 2 lookup tables. I0621 21:51:36.035809 8132 device_cuda_impl.cpp:864] Buffer allocate: __lookup_table, 266,240 bytes. (260.00K) in device memory I0621 21:51:36.035809 8132 scene.cpp:317] System memory statistics after full device sync: Usage: 784,603,338 (748.26M) Peak: 1,053,229,166 (1004.44M) I0621 21:51:36.039814 9636 device_cuda_impl.cpp:864] Buffer allocate: RenderBuffers, 12,300,288 bytes. (11.73M) in device memory I0621 21:51:36.040814 9636 device_cuda_impl.cpp:864] Buffer allocate: work_tiles, 40 bytes. (40) in device memory I0621 21:51:39.843274 9636 device_cuda_impl.cpp:864] Buffer allocate: RenderBuffers, 12,300,288 bytes. (11.73M) in device memory I0621 21:51:42.973199 9636 device_cuda_impl.cpp:864] Buffer allocate: RenderBuffers, 12,300,288 bytes. (11.73M) in device memory I0621 21:51:46.193056 9636 device_cuda_impl.cpp:864] Buffer allocate: RenderBuffers, 12,300,288 bytes. (11.73M) in device memory I0621 21:51:51.075999 9636 device_cuda_impl.cpp:864] Buffer allocate: RenderBuffers, 12,300,288 bytes. (11.73M) in device memory I0621 21:51:56.360802 9636 device_cuda_impl.cpp:864] Buffer allocate: RenderBuffers, 12,300,288 bytes. (11.73M) in device memory I0621 21:52:01.558001 9636 device_cuda_impl.cpp:864] Buffer allocate: RenderBuffers, 12,300,288 bytes. (11.73M) in device memory I0621 21:52:04.487664 9636 device_cuda_impl.cpp:864] Buffer allocate: RenderBuffers, 12,300,288 bytes. (11.73M) in device memory I0621 21:52:07.686573 9636 device_cuda_impl.cpp:864] Buffer allocate: RenderBuffers, 12,300,288 bytes. (11.73M) in device memory I0621 21:52:11.893684 9636 device_cuda_impl.cpp:864] Buffer allocate: RenderBuffers, 12,300,288 bytes. (11.73M) in device memory I0621 21:52:15.748440 9636 device_cuda_impl.cpp:864] Buffer allocate: RenderBuffers, 12,300,288 bytes. (11.73M) in device memory I0621 21:52:20.837064 9636 device_cuda_impl.cpp:864] Buffer allocate: RenderBuffers, 12,300,288 bytes. (11.73M) in device memory I0621 21:52:25.197026 9636 device_cuda_impl.cpp:864] Buffer allocate: RenderBuffers, 12,300,288 bytes. (11.73M) in device memory I0621 21:52:29.709127 9636 device_cuda_impl.cpp:864] Buffer allocate: RenderBuffers, 12,300,288 bytes. (11.73M) in device memory I0621 21:52:33.369454 9636 device_cuda_impl.cpp:864] Buffer allocate: denoising tile info mem, 248 bytes. (248) in device memory I0621 21:52:33.369454 9636 device_cuda_impl.cpp:864] Buffer allocate: denoising pixel buffer, 4,047,376 bytes. (3.86M) in device memory I0621 21:52:33.374459 9636 device_cuda_impl.cpp:864] Buffer allocate: denoising temporary mem, 156,228,096 bytes. (148.99M) in device memory I0621 21:52:33.391474 9636 device_cuda_impl.cpp:864] Buffer allocate: denoising temporary color, 1,618,944 bytes. (1.54M) in device memory I0621 21:52:33.433512 9636 device_cuda_impl.cpp:864] Buffer allocate: denoising temporary color, 1,618,944 bytes. (1.54M) in device memory I0621 21:52:33.470546 9636 device_cuda_impl.cpp:864] Buffer allocate: RenderBuffers, 12,300,288 bytes. (11.73M) in device memory I0621 21:52:36.460263 9636 device_cuda_impl.cpp:864] Buffer allocate: denoising temporary color, 1,618,944 bytes. (1.54M) in device memory I0621 21:52:36.482283 9636 device_cuda_impl.cpp:864] Buffer allocate: RenderBuffers, 12,300,288 bytes. (11.73M) in device memory I0621 21:52:40.249707 9636 device_cuda_impl.cpp:864] Buffer allocate: denoising temporary color, 1,618,944 bytes. (1.54M) in device memory I0621 21:52:40.272042 9636 device_cuda_impl.cpp:864] Buffer allocate: RenderBuffers, 12,300,288 bytes. (11.73M) in device memory I0621 21:52:42.972476 9636 device_cuda_impl.cpp:864] Buffer allocate: RenderBuffers, 12,300,288 bytes. (11.73M) in device memory I0621 21:52:45.876114 9636 device_cuda_impl.cpp:864] Buffer allocate: RenderBuffers, 12,300,288 bytes. (11.73M) in device memory I0621 21:52:48.913020 9636 device_cuda_impl.cpp:864] Buffer allocate: denoising temporary mem, 151,633,152 bytes. (144.61M) in device memory I0621 21:52:48.930037 9636 device_cuda_impl.cpp:864] Buffer allocate: denoising temporary color, 1,571,328 bytes. (1.50M) in device memory I0621 21:52:48.953243 9636 device_cuda_impl.cpp:864] Buffer allocate: denoising temporary mem, 156,228,096 bytes. (148.99M) in device memory I0621 21:52:48.971411 9636 device_cuda_impl.cpp:864] Buffer allocate: denoising temporary color, 1,618,944 bytes. (1.54M) in device memory I0621 21:52:48.992976 9636 device_cuda_impl.cpp:864] Buffer allocate: RenderBuffers, 12,300,288 bytes. (11.73M) in device memory I0621 21:52:52.168862 9636 device_cuda_impl.cpp:864] Buffer allocate: denoising temporary mem, 151,633,152 bytes. (144.61M) in device memory I0621 21:52:52.186878 9636 device_cuda_impl.cpp:864] Buffer allocate: denoising temporary color, 1,571,328 bytes. (1.50M) in device memory I0621 21:52:52.208899 9636 device_cuda_impl.cpp:864] Buffer allocate: denoising temporary mem, 156,228,096 bytes. (148.99M) in device memory I0621 21:52:52.232921 9636 device_cuda_impl.cpp:864] Buffer allocate: denoising temporary color, 1,618,944 bytes. (1.54M) in device memory I0621 21:52:52.257943 9636 device_cuda_impl.cpp:864] Buffer allocate: RenderBuffers, 12,300,288 bytes. (11.73M) in device memory I0621 21:52:55.886241 9636 device_cuda_impl.cpp:864] Buffer allocate: RenderBuffers, 12,300,288 bytes. (11.73M) in device memory I0621 21:53:03.087786 9636 device_cuda_impl.cpp:864] Buffer allocate: RenderBuffers, 11,980,800 bytes. (11.43M) in device memory I0621 21:53:09.507622 9636 device_cuda_impl.cpp:864] Buffer allocate: RenderBuffers, 11,980,800 bytes. (11.43M) in device memory I0621 21:53:15.207803 9636 device_cuda_impl.cpp:864] Buffer allocate: RenderBuffers, 11,980,800 bytes. (11.43M) in device memory I0621 21:53:20.930002 9636 device_cuda_impl.cpp:864] Buffer allocate: RenderBuffers, 12,300,288 bytes. (11.73M) in device memory I0621 21:53:29.677022 9636 device_cuda_impl.cpp:864] Buffer allocate: denoising temporary mem, 144,296,064 bytes. (137.61M) in device memory I0621 21:53:29.693928 9636 device_cuda_impl.cpp:864] Buffer allocate: denoising temporary color, 1,495,296 bytes. (1.43M) in device memory I0621 21:53:29.712946 9636 device_cuda_impl.cpp:864] Buffer allocate: RenderBuffers, 12,300,288 bytes. (11.73M) in device memory I0621 21:53:36.136785 9636 device_cuda_impl.cpp:864] Buffer allocate: denoising temporary mem, 151,633,152 bytes. (144.61M) in device memory I0621 21:53:36.154801 9636 device_cuda_impl.cpp:864] Buffer allocate: denoising temporary color, 1,571,328 bytes. (1.50M) in device memory I0621 21:53:36.188833 9636 device_cuda_impl.cpp:864] Buffer allocate: denoising temporary color, 1,571,328 bytes. (1.50M) in device memory I0621 21:53:36.226867 9636 device_cuda_impl.cpp:864] Buffer allocate: denoising temporary color, 1,571,328 bytes. (1.50M) in device memory I0621 21:53:36.259897 9636 device_cuda_impl.cpp:864] Buffer allocate: RenderBuffers, 12,300,288 bytes. (11.73M) in device memory I0621 21:53:42.788831 9636 device_cuda_impl.cpp:864] Buffer allocate: denoising temporary mem, 156,228,096 bytes. (148.99M) in device memory I0621 21:53:42.806847 9636 device_cuda_impl.cpp:864] Buffer allocate: denoising temporary color, 1,618,944 bytes. (1.54M) in device memory I0621 21:53:42.873908 9636 device_cuda_impl.cpp:864] Buffer allocate: RenderBuffers, 12,300,288 bytes. (11.73M) in device memory I0621 21:53:51.001296 9636 device_cuda_impl.cpp:864] Buffer allocate: denoising temporary color, 1,618,944 bytes. (1.54M) in device memory I0621 21:53:51.046335 9636 device_cuda_impl.cpp:864] Buffer allocate: denoising temporary color, 1,618,944 bytes. (1.54M) in device memory I0621 21:53:51.075489 9636 device_cuda_impl.cpp:864] Buffer allocate: denoising temporary mem, 148,668,672 bytes. (141.78M) in device memory I0621 21:53:51.093524 9636 device_cuda_impl.cpp:864] Buffer allocate: denoising temporary color, 1,540,608 bytes. (1.47M) in device memory I0621 21:53:51.117547 9636 device_cuda_impl.cpp:864] Buffer allocate: RenderBuffers, 12,300,288 bytes. (11.73M) in device memory I0621 21:53:59.057762 9636 device_cuda_impl.cpp:864] Buffer allocate: RenderBuffers, 12,300,288 bytes. (11.73M) in device memory I0621 21:54:05.375257 9636 device_cuda_impl.cpp:864] Buffer allocate: denoising temporary mem, 156,228,096 bytes. (148.99M) in device memory I0621 21:54:05.393275 9636 device_cuda_impl.cpp:864] Buffer allocate: denoising temporary color, 1,618,944 bytes. (1.54M) in device memory I0621 21:54:05.439317 9636 device_cuda_impl.cpp:864] Buffer allocate: denoising temporary color, 1,618,944 bytes. (1.54M) in device memory I0621 21:54:05.474349 9636 device_cuda_impl.cpp:864] Buffer allocate: RenderBuffers, 12,300,288 bytes. (11.73M) in device memory I0621 21:54:11.672982 9636 device_cuda_impl.cpp:864] Buffer allocate: denoising temporary color, 1,618,944 bytes. (1.54M) in device memory I0621 21:54:11.697005 9636 device_cuda_impl.cpp:864] Buffer allocate: RenderBuffers, 12,300,288 bytes. (11.73M) in device memory I0621 21:54:18.182900 9636 device_cuda_impl.cpp:864] Buffer allocate: denoising temporary color, 1,618,944 bytes. (1.54M) in device memory I0621 21:54:18.206921 9636 device_cuda_impl.cpp:864] Buffer allocate: RenderBuffers, 11,980,800 bytes. (11.43M) in device memory I0621 21:54:23.673889 9636 device_cuda_impl.cpp:864] Buffer allocate: RenderBuffers, 11,980,800 bytes. (11.43M) in device memory I0621 21:54:29.505189 9636 device_cuda_impl.cpp:864] Buffer allocate: denoising temporary color, 1,618,944 bytes. (1.54M) in device memory I0621 21:54:29.530212 9636 device_cuda_impl.cpp:864] Buffer allocate: denoising temporary mem, 148,668,672 bytes. (141.78M) in device memory I0621 21:54:29.547228 9636 device_cuda_impl.cpp:864] Buffer allocate: denoising temporary color, 1,540,608 bytes. (1.47M) in device memory I0621 21:54:29.576254 9636 device_cuda_impl.cpp:864] Buffer allocate: denoising temporary mem, 156,228,096 bytes. (148.99M) in device memory I0621 21:54:29.602278 9636 device_cuda_impl.cpp:864] Buffer allocate: denoising temporary color, 1,618,944 bytes. (1.54M) in device memory I0621 21:54:29.680349 9636 device_cuda_impl.cpp:864] Buffer allocate: denoising temporary mem, 148,668,672 bytes. (141.78M) in device memory I0621 21:54:29.698365 9636 device_cuda_impl.cpp:864] Buffer allocate: denoising temporary color, 1,540,608 bytes. (1.47M) in device memory I0621 21:54:29.723388 9636 device_cuda_impl.cpp:864] Buffer allocate: RenderBuffers, 11,980,800 bytes. (11.43M) in device memory I0621 21:54:34.734942 9636 device_cuda_impl.cpp:864] Buffer allocate: RenderBuffers, 12,300,288 bytes. (11.73M) in device memory I0621 21:54:40.075798 9636 device_cuda_impl.cpp:864] Buffer allocate: denoising temporary color, 1,540,608 bytes. (1.47M) in device memory I0621 21:54:40.097816 9636 device_cuda_impl.cpp:864] Buffer allocate: denoising temporary mem, 144,296,064 bytes. (137.61M) in device memory I0621 21:54:40.114831 9636 device_cuda_impl.cpp:864] Buffer allocate: denoising temporary color, 1,495,296 bytes. (1.43M) in device memory I0621 21:54:40.134850 9636 device_cuda_impl.cpp:864] Buffer allocate: RenderBuffers, 12,300,288 bytes. (11.73M) in device memory I0621 21:54:46.031208 9636 device_cuda_impl.cpp:864] Buffer allocate: denoising temporary mem, 156,228,096 bytes. (148.99M) in device memory I0621 21:54:46.049845 9636 device_cuda_impl.cpp:864] Buffer allocate: denoising temporary color, 1,618,944 bytes. (1.54M) in device memory I0621 21:54:46.075007 9636 device_cuda_impl.cpp:864] Buffer allocate: denoising temporary mem, 151,633,152 bytes. (144.61M) in device memory I0621 21:54:46.093024 9636 device_cuda_impl.cpp:864] Buffer allocate: denoising temporary color, 1,571,328 bytes. (1.50M) in device memory I0621 21:54:46.119837 9636 device_cuda_impl.cpp:864] Buffer allocate: RenderBuffers, 12,300,288 bytes. (11.73M) in device memory I0621 21:54:50.222250 9636 device_cuda_impl.cpp:864] Buffer allocate: denoising temporary mem, 156,228,096 bytes. (148.99M) in device memory I0621 21:54:50.241057 9636 device_cuda_impl.cpp:864] Buffer allocate: denoising temporary color, 1,618,944 bytes. (1.54M) in device memory I0621 21:54:50.268081 9636 device_cuda_impl.cpp:864] Buffer allocate: denoising temporary mem, 151,633,152 bytes. (144.61M) in device memory I0621 21:54:50.286090 9636 device_cuda_impl.cpp:864] Buffer allocate: denoising temporary color, 1,571,328 bytes. (1.50M) in device memory I0621 21:54:50.312121 9636 device_cuda_impl.cpp:864] Buffer allocate: RenderBuffers, 12,300,288 bytes. (11.73M) in device memory I0621 21:54:51.368082 9636 device_cuda_impl.cpp:864] Buffer allocate: denoising temporary mem, 156,228,096 bytes. (148.99M) in device memory I0621 21:54:51.386098 9636 device_cuda_impl.cpp:864] Buffer allocate: denoising temporary color, 1,618,944 bytes. (1.54M) in device memory I0621 21:54:51.413184 9636 device_cuda_impl.cpp:864] Buffer allocate: denoising temporary mem, 151,633,152 bytes. (144.61M) in device memory I0621 21:54:51.437181 9636 device_cuda_impl.cpp:864] Buffer allocate: denoising temporary color, 1,571,328 bytes. (1.50M) in device memory I0621 21:54:51.481832 9636 device_cuda_impl.cpp:864] Buffer allocate: RenderBuffers, 12,300,288 bytes. (11.73M) in device memory I0621 21:54:54.232022 9636 device_cuda_impl.cpp:864] Buffer allocate: denoising temporary mem, 156,228,096 bytes. (148.99M) in device memory I0621 21:54:54.250037 9636 device_cuda_impl.cpp:864] Buffer allocate: denoising temporary color, 1,618,944 bytes. (1.54M) in device memory I0621 21:54:54.277470 9636 device_cuda_impl.cpp:864] Buffer allocate: denoising temporary mem, 151,633,152 bytes. (144.61M) in device memory I0621 21:54:54.295486 9636 device_cuda_impl.cpp:864] Buffer allocate: denoising temporary color, 1,571,328 bytes. (1.50M) in device memory I0621 21:54:54.321972 9636 device_cuda_impl.cpp:864] Buffer allocate: RenderBuffers, 12,300,288 bytes. (11.73M) in device memory I0621 21:54:59.776942 9636 device_cuda_impl.cpp:864] Buffer allocate: denoising temporary mem, 156,228,096 bytes. (148.99M) in device memory I0621 21:54:59.794958 9636 device_cuda_impl.cpp:864] Buffer allocate: denoising temporary color, 1,618,944 bytes. (1.54M) in device memory I0621 21:54:59.820981 9636 device_cuda_impl.cpp:864] Buffer allocate: denoising temporary mem, 151,633,152 bytes. (144.61M) in device memory I0621 21:54:59.839998 9636 device_cuda_impl.cpp:864] Buffer allocate: denoising temporary color, 1,571,328 bytes. (1.50M) in device memory I0621 21:54:59.882087 9636 device_cuda_impl.cpp:864] Buffer allocate: RenderBuffers, 12,300,288 bytes. (11.73M) in device memory I0621 21:55:05.560189 9636 device_cuda_impl.cpp:864] Buffer allocate: RenderBuffers, 12,300,288 bytes. (11.73M) in device memory I0621 21:55:10.424610 9636 device_cuda_impl.cpp:864] Buffer allocate: RenderBuffers, 12,300,288 bytes. (11.73M) in device memory I0621 21:55:14.532593 9636 device_cuda_impl.cpp:864] Buffer allocate: RenderBuffers, 12,300,288 bytes. (11.73M) in device memory I0621 21:55:18.602303 9636 device_cuda_impl.cpp:864] Buffer allocate: RenderBuffers, 12,300,288 bytes. (11.73M) in device memory I0621 21:55:22.623950 9636 device_cuda_impl.cpp:864] Buffer allocate: RenderBuffers, 12,300,288 bytes. (11.73M) in device memory I0621 21:55:27.319646 9636 device_cuda_impl.cpp:864] Buffer allocate: denoising temporary mem, 146,741,760 bytes. (139.94M) in device memory I0621 21:55:27.336663 9636 device_cuda_impl.cpp:864] Buffer allocate: denoising temporary color, 1,520,640 bytes. (1.45M) in device memory I0621 21:55:27.356681 9636 device_cuda_impl.cpp:864] Buffer allocate: RenderBuffers, 12,300,288 bytes. (11.73M) in device memory I0621 21:55:32.134028 9636 device_cuda_impl.cpp:864] Buffer allocate: denoising temporary mem, 151,633,152 bytes. (144.61M) in device memory I0621 21:55:32.151393 9636 device_cuda_impl.cpp:864] Buffer allocate: denoising temporary color, 1,571,328 bytes. (1.50M) in device memory I0621 21:55:32.186425 9636 device_cuda_impl.cpp:864] Buffer allocate: denoising temporary color, 1,571,328 bytes. (1.50M) in device memory I0621 21:55:32.225461 9636 device_cuda_impl.cpp:864] Buffer allocate: denoising temporary color, 1,571,328 bytes. (1.50M) in device memory I0621 21:55:32.285918 9636 device_cuda_impl.cpp:864] Buffer allocate: RenderBuffers, 12,300,288 bytes. (11.73M) in device memory I0621 21:55:37.214407 9636 device_cuda_impl.cpp:864] Buffer allocate: denoising temporary mem, 156,228,096 bytes. (148.99M) in device memory I0621 21:55:37.239430 9636 device_cuda_impl.cpp:864] Buffer allocate: denoising temporary color, 1,618,944 bytes. (1.54M) in device memory I0621 21:55:37.290182 9636 device_cuda_impl.cpp:864] Buffer allocate: RenderBuffers, 12,300,288 bytes. (11.73M) in device memory I0621 21:55:41.664022 9636 device_cuda_impl.cpp:864] Buffer allocate: denoising temporary mem, 151,188,480 bytes. (144.18M) in device memory I0621 21:55:41.681849 9636 device_cuda_impl.cpp:864] Buffer allocate: denoising temporary color, 1,566,720 bytes. (1.49M) in device memory I0621 21:55:41.703869 9636 device_cuda_impl.cpp:864] Buffer allocate: denoising temporary mem, 156,228,096 bytes. (148.99M) in device memory I0621 21:55:41.722887 9636 device_cuda_impl.cpp:864] Buffer allocate: denoising temporary color, 1,618,944 bytes. (1.54M) in device memory I0621 21:55:41.760922 9636 device_cuda_impl.cpp:864] Buffer allocate: denoising temporary color, 1,618,944 bytes. (1.54M) in device memory I0621 21:55:41.787946 9636 device_cuda_impl.cpp:864] Buffer allocate: RenderBuffers, 12,300,288 bytes. (11.73M) in device memory I0621 21:55:46.520247 9636 device_cuda_impl.cpp:864] Buffer allocate: RenderBuffers, 12,300,288 bytes. (11.73M) in device memory I0621 21:55:52.085305 9636 device_cuda_impl.cpp:864] Buffer allocate: denoising temporary color, 1,618,944 bytes. (1.54M) in device memory I0621 21:55:52.120338 9636 device_cuda_impl.cpp:864] Buffer allocate: denoising temporary color, 1,618,944 bytes. (1.54M) in device memory I0621 21:55:52.146363 9636 device_cuda_impl.cpp:864] Buffer allocate: RenderBuffers, 12,300,288 bytes. (11.73M) in device memory I0621 21:55:57.731437 9636 device_cuda_impl.cpp:864] Buffer allocate: denoising temporary color, 1,618,944 bytes. (1.54M) in device memory I0621 21:55:57.756162 9636 device_cuda_impl.cpp:864] Buffer allocate: RenderBuffers, 12,300,288 bytes. (11.73M) in device memory I0621 21:56:02.542371 9636 device_cuda_impl.cpp:864] Buffer allocate: denoising temporary color, 1,618,944 bytes. (1.54M) in device memory I0621 21:56:02.565498 9636 device_cuda_impl.cpp:864] Buffer allocate: RenderBuffers, 12,300,288 bytes. (11.73M) in device memory I0621 21:56:06.548118 9636 device_cuda_impl.cpp:864] Buffer allocate: RenderBuffers, 12,300,288 bytes. (11.73M) in device memory I0621 21:56:10.693886 9636 device_cuda_impl.cpp:864] Buffer allocate: denoising temporary mem, 151,188,480 bytes. (144.18M) in device memory I0621 21:56:10.711902 9636 device_cuda_impl.cpp:864] Buffer allocate: denoising temporary color, 1,566,720 bytes. (1.49M) in device memory I0621 21:56:10.734923 9636 device_cuda_impl.cpp:864] Buffer allocate: denoising temporary mem, 156,228,096 bytes. (148.99M) in device memory I0621 21:56:10.753942 9636 device_cuda_impl.cpp:864] Buffer allocate: denoising temporary color, 1,618,944 bytes. (1.54M) in device memory I0621 21:56:10.778964 9636 device_cuda_impl.cpp:864] Buffer allocate: denoising temporary mem, 151,188,480 bytes. (144.18M) in device memory I0621 21:56:10.796979 9636 device_cuda_impl.cpp:864] Buffer allocate: denoising temporary color, 1,566,720 bytes. (1.49M) in device memory I0621 21:56:10.821002 9636 device_cuda_impl.cpp:864] Buffer allocate: denoising temporary mem, 156,228,096 bytes. (148.99M) in device memory I0621 21:56:10.846024 9636 device_cuda_impl.cpp:864] Buffer allocate: denoising temporary color, 1,618,944 bytes. (1.54M) in device memory I0621 21:56:10.899153 9636 device_cuda_impl.cpp:864] Buffer allocate: RenderBuffers, 12,300,288 bytes. (11.73M) in device memory I0621 21:56:14.859585 9636 device_cuda_impl.cpp:864] Buffer allocate: RenderBuffers, 12,300,288 bytes. (11.73M) in device memory I0621 21:56:19.956234 9636 device_cuda_impl.cpp:864] Buffer allocate: denoising temporary mem, 146,741,760 bytes. (139.94M) in device memory I0621 21:56:19.973258 9636 device_cuda_impl.cpp:864] Buffer allocate: denoising temporary color, 1,520,640 bytes. (1.45M) in device memory I0621 21:56:19.995491 9636 device_cuda_impl.cpp:864] Buffer allocate: denoising temporary mem, 151,188,480 bytes. (144.18M) in device memory I0621 21:56:20.012507 9636 device_cuda_impl.cpp:864] Buffer allocate: denoising temporary color, 1,566,720 bytes. (1.49M) in device memory I0621 21:56:20.092579 9636 device_cuda_impl.cpp:864] Buffer allocate: RenderBuffers, 12,300,288 bytes. (11.73M) in device memory I0621 21:56:23.310549 9636 device_cuda_impl.cpp:864] Buffer allocate: denoising temporary mem, 151,633,152 bytes. (144.61M) in device memory I0621 21:56:23.328567 9636 device_cuda_impl.cpp:864] Buffer allocate: denoising temporary color, 1,571,328 bytes. (1.50M) in device memory I0621 21:56:23.363598 9636 device_cuda_impl.cpp:864] Buffer allocate: denoising temporary color, 1,571,328 bytes. (1.50M) in device memory I0621 21:56:23.398629 9636 device_cuda_impl.cpp:864] Buffer allocate: denoising temporary color, 1,571,328 bytes. (1.50M) in device memory I0621 21:56:23.420650 9636 device_cuda_impl.cpp:864] Buffer allocate: denoising temporary mem, 156,228,096 bytes. (148.99M) in device memory I0621 21:56:23.440668 9636 device_cuda_impl.cpp:864] Buffer allocate: denoising temporary color, 1,618,944 bytes. (1.54M) in device memory I0621 21:56:23.511734 9636 device_cuda_impl.cpp:864] Buffer allocate: denoising temporary color, 1,618,944 bytes. (1.54M) in device memory I0621 21:56:23.555773 9636 device_cuda_impl.cpp:864] Buffer allocate: denoising temporary color, 1,618,944 bytes. (1.54M) in device memory I0621 21:56:23.596809 15580 blender_session.cpp:600] Total render time: 288.676 I0621 21:56:23.596809 15580 blender_session.cpp:601] Render time (without synchronization): 287.518 I0621 21:56:35.925686 15844 session.cpp:829] Requested features: Experimental features: Off Max nodes group: 3 Nodes features: 5 Use Hair: False Use Object Motion: False Use Camera Motion: False Use Baking: False Use Subsurface: True Use Volume: True Use Branched Integrator: False Use Patch Evaluation: False Use Transparent Shadows: False Use Principled BSDF: True Use Denoising: False Use Displacement: False Use Background Light: True I0621 21:56:35.925686 15844 device_cuda_impl.cpp:518] Skipping kernel reload, not currently supported. I0621 21:56:35.925686 15844 session.cpp:842] Total time spent loading kernels: 7.61e-05 I0621 21:56:35.925686 15844 svm.cpp:81] Total 18 shaders. I0621 21:56:35.925686 15348 svm.cpp:66] Compilation summary: Shader name: default_volume Number of SVM nodes: 3 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000003 Bump: 0.000000 Volume: 0.000004 Displacement: 0.000003 Generate: 0.000010 Total: 0.000010 I0621 21:56:35.925686 12224 svm.cpp:66] Compilation summary: Shader name: default_light Number of SVM nodes: 3 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000007 Bump: 0.000000 Volume: 0.000004 Displacement: 0.000038 Generate: 0.000049 Total: 0.000049 I0621 21:56:35.925686 6108 svm.cpp:66] Compilation summary: Shader name: default_empty Number of SVM nodes: 3 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000009 Bump: 0.000000 Volume: 0.000019 Displacement: 0.000033 Generate: 0.000061 Total: 0.000062 I0621 21:56:35.925686 14312 svm.cpp:66] Compilation summary: Shader name: Spot.001 Number of SVM nodes: 9 Peak stack usage: 4 Time (in seconds): Finalize: 0.000000 Surface: 0.000085 Bump: 0.000000 Volume: 0.000014 Displacement: 0.000030 Generate: 0.000129 Total: 0.000129 I0621 21:56:35.925686 12752 svm.cpp:66] Compilation summary: Shader name: default_surface Number of SVM nodes: 8 Peak stack usage: 4 Time (in seconds): Finalize: 0.000000 Surface: 0.000032 Bump: 0.000000 Volume: 0.000036 Displacement: 0.000035 Generate: 0.000102 Total: 0.000103 I0621 21:56:35.925686 4540 svm.cpp:66] Compilation summary: Shader name: shader Number of SVM nodes: 5 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000046 Bump: 0.000000 Volume: 0.000056 Displacement: 0.000017 Generate: 0.000119 Total: 0.000119 I0621 21:56:35.925686 15844 svm.cpp:66] Compilation summary: Shader name: Volume Number of SVM nodes: 7 Peak stack usage: 2 Time (in seconds): Finalize: 0.000000 Surface: 0.000028 Bump: 0.000000 Volume: 0.000099 Displacement: 0.000041 Generate: 0.000168 Total: 0.000169 I0621 21:56:35.925686 7240 svm.cpp:66] Compilation summary: Shader name: shader Number of SVM nodes: 5 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000043 Bump: 0.000000 Volume: 0.000041 Displacement: 0.000031 Generate: 0.000115 Total: 0.000116 I0621 21:56:35.925686 15732 svm.cpp:66] Compilation summary: Shader name: Face_Emitter Number of SVM nodes: 5 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000070 Bump: 0.000000 Volume: 0.000038 Displacement: 0.000048 Generate: 0.000156 Total: 0.000156 I0621 21:56:35.925686 14652 svm.cpp:66] Compilation summary: Shader name: default_background Number of SVM nodes: 8 Peak stack usage: 6 Time (in seconds): Finalize: 0.000132 Surface: 0.000063 Bump: 0.000000 Volume: 0.000005 Displacement: 0.000002 Generate: 0.000070 Total: 0.000203 I0621 21:56:35.925686 248 svm.cpp:66] Compilation summary: Shader name: Basic Number of SVM nodes: 28 Peak stack usage: 23 Time (in seconds): Finalize: 0.000000 Surface: 0.000117 Bump: 0.000000 Volume: 0.000015 Displacement: 0.000036 Generate: 0.000168 Total: 0.000168 I0621 21:56:35.925686 15348 svm.cpp:66] Compilation summary: Shader name: Bars Number of SVM nodes: 28 Peak stack usage: 23 Time (in seconds): Finalize: 0.000000 Surface: 0.000096 Bump: 0.000000 Volume: 0.000016 Displacement: 0.000033 Generate: 0.000145 Total: 0.000145 I0621 21:56:35.925686 14312 constant_fold.cpp:113] Folding Bump::Normal to socket Normal Map::Normal. I0621 21:56:35.926688 12224 svm.cpp:66] Compilation summary: Shader name: Interior_Store_01 Number of SVM nodes: 10 Peak stack usage: 7 Time (in seconds): Finalize: 0.000154 Surface: 0.000040 Bump: 0.000000 Volume: 0.000014 Displacement: 0.000004 Generate: 0.000058 Total: 0.000212 I0621 21:56:35.925686 13436 svm.cpp:66] Compilation summary: Shader name: Interior_Door_1 Number of SVM nodes: 10 Peak stack usage: 7 Time (in seconds): Finalize: 0.000211 Surface: 0.000098 Bump: 0.000000 Volume: 0.000014 Displacement: 0.000003 Generate: 0.000115 Total: 0.000327 I0621 21:56:35.925686 3572 svm.cpp:66] Compilation summary: Shader name: Exterior_Store_01 Number of SVM nodes: 10 Peak stack usage: 7 Time (in seconds): Finalize: 0.000165 Surface: 0.000115 Bump: 0.000000 Volume: 0.000023 Displacement: 0.000017 Generate: 0.000156 Total: 0.000322 I0621 21:56:35.925686 6108 svm.cpp:66] Compilation summary: Shader name: Pavement Number of SVM nodes: 49 Peak stack usage: 29 Time (in seconds): Finalize: 0.000000 Surface: 0.000125 Bump: 0.000000 Volume: 0.000016 Displacement: 0.000005 Generate: 0.000146 Total: 0.000146 I0621 21:56:35.926688 12752 svm.cpp:66] Compilation summary: Shader name: Sidebar Number of SVM nodes: 28 Peak stack usage: 23 Time (in seconds): Finalize: 0.000000 Surface: 0.000106 Bump: 0.000000 Volume: 0.000013 Displacement: 0.000007 Generate: 0.000126 Total: 0.000127 I0621 21:56:35.926688 14312 svm.cpp:66] Compilation summary: Shader name: barrel_plastic_mat Number of SVM nodes: 36 Peak stack usage: 29 Time (in seconds): Finalize: 0.000263 Surface: 0.000047 Bump: 0.000000 Volume: 0.000003 Displacement: 0.000001 Generate: 0.000051 Total: 0.000314 I0621 21:56:35.926688 15844 device_cuda_impl.cpp:864] Buffer allocate: __svm_nodes, 4,368 bytes. (4.27K) in device memory I0621 21:56:35.944703 15844 device_cuda_impl.cpp:864] Buffer allocate: __shaders, 576 bytes. (576) in device memory I0621 21:56:35.944703 15844 svm.cpp:158] Shader manager updated 18 shaders in 0.0190036 seconds. I0621 21:56:35.944703 15844 camera.cpp:511] Camera is outside of the volume. I0621 21:56:35.944703 15844 tables.cpp:42] Total 2 lookup tables. I0621 21:56:35.944703 15844 device_cuda_impl.cpp:864] Buffer allocate: __lookup_table, 266,240 bytes. (260.00K) in device memory I0621 21:56:35.944703 15844 light.cpp:973] Total 4 lights. I0621 21:56:35.956714 15844 light.cpp:958] Number of lights sent to the device: 2 I0621 21:56:35.957715 15844 light.cpp:960] Number of lights without contribution: 2 I0621 21:56:35.957715 15844 device_cuda_impl.cpp:864] Buffer allocate: __lights, 384 bytes. (384) in device memory I0621 21:56:35.957715 15844 light.cpp:324] Total 4 of light distribution primitives. I0621 21:56:35.957715 15844 device_cuda_impl.cpp:864] Buffer allocate: __light_distribution, 80 bytes. (80) in device memory I0621 21:56:35.957715 15844 light.cpp:659] Automatically set World MIS resolution to 4096 by 2048 I0621 21:56:36.044139 15844 device_cuda_impl.cpp:864] Buffer allocate: background_output, 134,217,728 bytes. (128.00M) in device memory I0621 21:56:36.048017 15844 device_cuda_impl.cpp:864] Buffer allocate: background_input, 134,217,728 bytes. (128.00M) in device memory I0621 21:56:36.353370 15844 light.cpp:724] Background MIS build time 0.0111608 I0621 21:56:36.353370 15844 device_cuda_impl.cpp:864] Buffer allocate: __light_background_marginal_cdf, 16,392 bytes. (16.01K) in device memory I0621 21:56:36.356374 15844 device_cuda_impl.cpp:864] Buffer allocate: __light_background_conditional_cdf, 67,125,248 bytes. (64.02M) in device memory I0621 21:56:36.386400 15844 device_cuda_impl.cpp:864] Buffer allocate: __ies, 248 bytes. (248) in device memory I0621 21:56:36.390404 15844 device_cuda_impl.cpp:864] Buffer allocate: __sample_pattern_lut, 1,572,864 bytes. (1.50M) in device memory I0621 21:56:36.391407 15844 scene.cpp:317] System memory statistics after full device sync: Usage: 367,185,445 (350.17M) Peak: 1,129,005,634 (1.05G) I0621 21:56:36.391407 4060 device_cuda_impl.cpp:864] Buffer allocate: work_tiles, 40 bytes. (40) in device memory I0621 21:56:36.414427 15844 session.cpp:829] Requested features: Experimental features: Off Max nodes group: 3 Nodes features: 1 Use Hair: False Use Object Motion: False Use Camera Motion: False Use Baking: False Use Subsurface: True Use Volume: True Use Branched Integrator: False Use Patch Evaluation: False Use Transparent Shadows: False Use Principled BSDF: True Use Denoising: False Use Displacement: False Use Background Light: True I0621 21:56:36.414427 15844 device_cuda_impl.cpp:518] Skipping kernel reload, not currently supported. I0621 21:56:36.414427 15844 session.cpp:842] Total time spent loading kernels: 5.85e-05 I0621 21:56:36.414427 15844 camera.cpp:511] Camera is outside of the volume. I0621 21:56:36.414427 4060 device_cuda_impl.cpp:864] Buffer allocate: work_tiles, 40 bytes. (40) in device memory I0621 21:56:36.467475 15844 camera.cpp:511] Camera is outside of the volume. I0621 21:56:36.467475 4060 device_cuda_impl.cpp:864] Buffer allocate: work_tiles, 40 bytes. (40) in device memory I0621 21:56:36.582579 15844 camera.cpp:511] Camera is outside of the volume. I0621 21:56:36.582579 4060 device_cuda_impl.cpp:864] Buffer allocate: work_tiles, 40 bytes. (40) in device memory I0621 21:56:36.696022 15844 camera.cpp:511] Camera is outside of the volume. I0621 21:56:36.696022 4060 device_cuda_impl.cpp:864] Buffer allocate: work_tiles, 40 bytes. (40) in device memory I0621 21:56:36.809123 15844 camera.cpp:511] Camera is outside of the volume. I0621 21:56:36.809123 4060 device_cuda_impl.cpp:864] Buffer allocate: work_tiles, 40 bytes. (40) in device memory I0621 21:56:36.920225 15844 camera.cpp:511] Camera is outside of the volume. I0621 21:56:36.920225 4060 device_cuda_impl.cpp:864] Buffer allocate: work_tiles, 40 bytes. (40) in device memory I0621 21:56:37.030344 15844 camera.cpp:511] Camera is outside of the volume. I0621 21:56:37.030344 4060 device_cuda_impl.cpp:864] Buffer allocate: work_tiles, 40 bytes. (40) in device memory I0621 21:56:37.142196 15844 camera.cpp:511] Camera is outside of the volume. I0621 21:56:37.142196 4060 device_cuda_impl.cpp:864] Buffer allocate: work_tiles, 40 bytes. (40) in device memory I0621 21:56:37.253298 15844 camera.cpp:511] Camera is outside of the volume. I0621 21:56:37.253298 4060 device_cuda_impl.cpp:864] Buffer allocate: work_tiles, 40 bytes. (40) in device memory I0621 21:56:37.370404 15844 camera.cpp:511] Camera is outside of the volume. I0621 21:56:37.371403 4060 device_cuda_impl.cpp:864] Buffer allocate: work_tiles, 40 bytes. (40) in device memory I0621 21:56:37.518041 15844 camera.cpp:511] Camera is outside of the volume. I0621 21:56:37.518041 4060 device_cuda_impl.cpp:864] Buffer allocate: work_tiles, 40 bytes. (40) in device memory I0621 21:56:37.639153 15844 camera.cpp:511] Camera is outside of the volume. I0621 21:56:37.640153 4060 device_cuda_impl.cpp:864] Buffer allocate: work_tiles, 40 bytes. (40) in device memory I0621 21:56:37.757244 15844 camera.cpp:511] Camera is outside of the volume. I0621 21:56:37.757244 4060 device_cuda_impl.cpp:864] Buffer allocate: work_tiles, 40 bytes. (40) in device memory I0621 21:56:37.898373 15844 camera.cpp:511] Camera is outside of the volume. I0621 21:56:37.898373 4060 device_cuda_impl.cpp:864] Buffer allocate: work_tiles, 40 bytes. (40) in device memory I0621 21:56:38.011476 15844 camera.cpp:511] Camera is outside of the volume. I0621 21:56:38.012477 4060 device_cuda_impl.cpp:864] Buffer allocate: work_tiles, 40 bytes. (40) in device memory I0621 21:56:38.119575 15844 camera.cpp:511] Camera is outside of the volume. I0621 21:56:38.119575 4060 device_cuda_impl.cpp:864] Buffer allocate: work_tiles, 40 bytes. (40) in device memory I0621 21:56:38.242686 15844 camera.cpp:511] Camera is outside of the volume. I0621 21:56:38.242686 4060 device_cuda_impl.cpp:864] Buffer allocate: work_tiles, 40 bytes. (40) in device memory I0621 21:56:38.352815 15844 camera.cpp:511] Camera is outside of the volume. I0621 21:56:38.352815 4060 device_cuda_impl.cpp:864] Buffer allocate: work_tiles, 40 bytes. (40) in device memory I0621 21:56:38.463096 15844 camera.cpp:511] Camera is outside of the volume. I0621 21:56:38.463096 4060 device_cuda_impl.cpp:864] Buffer allocate: work_tiles, 40 bytes. (40) in device memory I0621 21:56:38.667284 1308 util_task.cpp:347] De-initializing thread pool of task scheduler. I0621 21:56:40.313508 1308 util_task.cpp:329] Creating pool of 12 threads. I0621 21:56:40.313508 1308 util_task.cpp:241] Detected 12 processors in active group. I0621 21:56:40.313508 1308 util_task.cpp:251] Not setting thread group affinity. I0621 21:56:40.313508 1308 device_cuda_impl.cpp:697] Mapped host memory limit set to 12,811,837,440 bytes. (11.93G) I0621 21:56:40.373951 1308 device_cuda_impl.cpp:864] Buffer allocate: RenderBuffers, 3,235,472 bytes. (3.08M) in device memory I0621 21:56:40.493038 2912 session.cpp:829] Requested features: Experimental features: Off Max nodes group: 3 Nodes features: 5 Use Hair: False Use Object Motion: False Use Camera Motion: False Use Baking: False Use Subsurface: True Use Volume: True Use Branched Integrator: False Use Patch Evaluation: False Use Transparent Shadows: False Use Principled BSDF: True Use Denoising: False Use Displacement: False Use Background Light: True I0621 21:56:40.493038 2912 device_cuda_impl.cpp:379] Testing for pre-compiled kernel C:\Users\tamuk\Desktop\blender-2.90.0-a7f1c68938f9-windows64\2.90\scripts\addons\cycles\lib/kernel_sm_75.cubin. I0621 21:56:40.493038 2912 device_cuda_impl.cpp:381] Using precompiled kernel. I0621 21:56:40.493038 2912 device_cuda_impl.cpp:379] Testing for pre-compiled kernel C:\Users\tamuk\Desktop\blender-2.90.0-a7f1c68938f9-windows64\2.90\scripts\addons\cycles\lib/filter_sm_75.cubin. I0621 21:56:40.493038 2912 device_cuda_impl.cpp:381] Using precompiled kernel. I0621 21:56:40.534528 2912 device_cuda_impl.cpp:654] Local memory reserved 423,165,952 bytes. (403.56M) I0621 21:56:40.534528 2912 session.cpp:842] Total time spent loading kernels: 0.0414901 I0621 21:56:40.534528 2912 svm.cpp:81] Total 18 shaders. I0621 21:56:40.534528 11968 constant_fold.cpp:132] Discarding closure emission. I0621 21:56:40.534528 9924 svm.cpp:66] Compilation summary: Shader name: default_volume Number of SVM nodes: 3 Peak stack usage: 0 Time (in seconds): Finalize: 0.000014 Surface: 0.000007 Bump: 0.000000 Volume: 0.000004 Displacement: 0.000006 Generate: 0.000017 Total: 0.000032 I0621 21:56:40.534528 8692 svm.cpp:66] Compilation summary: Shader name: default_empty Number of SVM nodes: 3 Peak stack usage: 0 Time (in seconds): Finalize: 0.000018 Surface: 0.000007 Bump: 0.000000 Volume: 0.000028 Displacement: 0.000020 Generate: 0.000055 Total: 0.000074 I0621 21:56:40.534528 6356 svm.cpp:66] Compilation summary: Shader name: default_surface Number of SVM nodes: 8 Peak stack usage: 4 Time (in seconds): Finalize: 0.000021 Surface: 0.000021 Bump: 0.000000 Volume: 0.000014 Displacement: 0.000043 Generate: 0.000079 Total: 0.000102 I0621 21:56:40.534528 9396 svm.cpp:66] Compilation summary: Shader name: shader Number of SVM nodes: 5 Peak stack usage: 0 Time (in seconds): Finalize: 0.000028 Surface: 0.000065 Bump: 0.000000 Volume: 0.000012 Displacement: 0.000025 Generate: 0.000102 Total: 0.000130 I0621 21:56:40.534528 6432 constant_fold.cpp:58] Folding Blackbody::Color to constant (1.08871, 0.978322, 0.953069). I0621 21:56:40.534528 5912 svm.cpp:66] Compilation summary: Shader name: shader Number of SVM nodes: 5 Peak stack usage: 0 Time (in seconds): Finalize: 0.000015 Surface: 0.000028 Bump: 0.000000 Volume: 0.000053 Displacement: 0.000019 Generate: 0.000099 Total: 0.000114 I0621 21:56:40.534528 10184 svm.cpp:66] Compilation summary: Shader name: Volume Number of SVM nodes: 7 Peak stack usage: 2 Time (in seconds): Finalize: 0.000018 Surface: 0.000009 Bump: 0.000000 Volume: 0.000091 Displacement: 0.000022 Generate: 0.000121 Total: 0.000139 I0621 21:56:40.534528 11968 svm.cpp:66] Compilation summary: Shader name: default_light Number of SVM nodes: 3 Peak stack usage: 0 Time (in seconds): Finalize: 0.000116 Surface: 0.000043 Bump: 0.000000 Volume: 0.000006 Displacement: 0.000035 Generate: 0.000084 Total: 0.000201 I0621 21:56:40.534528 10036 svm.cpp:66] Compilation summary: Shader name: Face_Emitter Number of SVM nodes: 5 Peak stack usage: 0 Time (in seconds): Finalize: 0.000052 Surface: 0.000030 Bump: 0.000000 Volume: 0.000018 Displacement: 0.000033 Generate: 0.000081 Total: 0.000134 I0621 21:56:40.535019 6356 constant_fold.cpp:113] Folding Bump::Normal to socket Normal Map::Normal. I0621 21:56:40.535019 2504 svm.cpp:66] Compilation summary: Shader name: Basic Number of SVM nodes: 28 Peak stack usage: 23 Time (in seconds): Finalize: 0.000089 Surface: 0.000116 Bump: 0.000000 Volume: 0.000008 Displacement: 0.000059 Generate: 0.000183 Total: 0.000273 I0621 21:56:40.535019 9924 svm.cpp:66] Compilation summary: Shader name: Bars Number of SVM nodes: 28 Peak stack usage: 23 Time (in seconds): Finalize: 0.000079 Surface: 0.000062 Bump: 0.000000 Volume: 0.000006 Displacement: 0.000026 Generate: 0.000094 Total: 0.000173 I0621 21:56:40.535019 9396 constant_fold.cpp:113] Folding Bump::Normal to socket convert_color_to_normal::value_normal. I0621 21:56:40.535019 5912 svm.cpp:66] Compilation summary: Shader name: Sidebar Number of SVM nodes: 28 Peak stack usage: 23 Time (in seconds): Finalize: 0.000053 Surface: 0.000051 Bump: 0.000000 Volume: 0.000005 Displacement: 0.000006 Generate: 0.000061 Total: 0.000116 I0621 21:56:40.535019 12504 svm.cpp:66] Compilation summary: Shader name: default_background Number of SVM nodes: 8 Peak stack usage: 6 Time (in seconds): Finalize: 0.000060 Surface: 0.000385 Bump: 0.000000 Volume: 0.000004 Displacement: 0.000004 Generate: 0.000393 Total: 0.000453 I0621 21:56:40.535019 9396 svm.cpp:66] Compilation summary: Shader name: Pavement Number of SVM nodes: 49 Peak stack usage: 29 Time (in seconds): Finalize: 0.000172 Surface: 0.000030 Bump: 0.000000 Volume: 0.000002 Displacement: 0.000002 Generate: 0.000034 Total: 0.000207 I0621 21:56:40.535019 6432 svm.cpp:66] Compilation summary: Shader name: Spot.001 Number of SVM nodes: 9 Peak stack usage: 4 Time (in seconds): Finalize: 0.000290 Surface: 0.000266 Bump: 0.000000 Volume: 0.000004 Displacement: 0.000002 Generate: 0.000272 Total: 0.000562 I0621 21:56:40.535019 2912 svm.cpp:66] Compilation summary: Shader name: Interior_Door_1 Number of SVM nodes: 10 Peak stack usage: 7 Time (in seconds): Finalize: 0.000161 Surface: 0.000478 Bump: 0.000000 Volume: 0.000002 Displacement: 0.000001 Generate: 0.000482 Total: 0.000644 I0621 21:56:40.535019 8692 svm.cpp:66] Compilation summary: Shader name: Interior_Store_01 Number of SVM nodes: 10 Peak stack usage: 7 Time (in seconds): Finalize: 0.000142 Surface: 0.000421 Bump: 0.000000 Volume: 0.000002 Displacement: 0.000001 Generate: 0.000425 Total: 0.000568 I0621 21:56:40.535019 12656 svm.cpp:66] Compilation summary: Shader name: Exterior_Store_01 Number of SVM nodes: 10 Peak stack usage: 7 Time (in seconds): Finalize: 0.000170 Surface: 0.000627 Bump: 0.000000 Volume: 0.000002 Displacement: 0.000001 Generate: 0.000629 Total: 0.000800 I0621 21:56:40.536023 6356 svm.cpp:66] Compilation summary: Shader name: barrel_plastic_mat Number of SVM nodes: 36 Peak stack usage: 29 Time (in seconds): Finalize: 0.000173 Surface: 0.001000 Bump: 0.000000 Volume: 0.000003 Displacement: 0.000001 Generate: 0.001004 Total: 0.001177 I0621 21:56:40.536023 2912 device_cuda_impl.cpp:864] Buffer allocate: __svm_nodes, 4,368 bytes. (4.27K) in device memory I0621 21:56:40.536023 2912 device_cuda_impl.cpp:864] Buffer allocate: __shaders, 576 bytes. (576) in device memory I0621 21:56:40.538025 2912 svm.cpp:158] Shader manager updated 18 shaders in 0.0034455 seconds. I0621 21:56:40.538025 2912 object.cpp:678] Total 20 objects. I0621 21:56:40.538025 2912 device_cuda_impl.cpp:864] Buffer allocate: __objects, 3,840 bytes. (3.75K) in device memory I0621 21:56:40.539026 2912 particles.cpp:108] Total 0 particle systems. I0621 21:56:40.539026 2912 device_cuda_impl.cpp:864] Buffer allocate: __particles, 80 bytes. (80) in device memory I0621 21:56:40.539026 2912 geometry.cpp:1231] Total 20 meshes. I0621 21:56:40.540026 2912 device_cuda_impl.cpp:864] Buffer allocate: __attributes_map, 1,248 bytes. (1.22K) in device memory I0621 21:56:40.540026 2912 device_cuda_impl.cpp:864] Buffer allocate: __attributes_float, 32,256 bytes. (31.50K) in device memory I0621 21:56:40.540026 2912 device_cuda_impl.cpp:864] Buffer allocate: __attributes_float2, 68,472 bytes. (66.87K) in device memory I0621 21:56:40.540026 2912 device_cuda_impl.cpp:864] Buffer allocate: __attributes_float3, 652,592 bytes. (637.30K) in device memory I0621 21:56:40.541028 2912 device_cuda_impl.cpp:864] Buffer allocate: __objects, 3,840 bytes. (3.75K) in device memory I0621 21:56:40.541028 10036 bvh_build.cpp:491] BVH build statistics: Build time: 0.0002489 Total number of nodes: 1 Number of inner nodes: 0 Number of leaf nodes: 1 Number of unaligned nodes: 0 Allocation slop factor: 1 Maximum depth: 1 I0621 21:56:40.541028 11968 bvh_build.cpp:491] BVH build statistics: Build time: 0.0003183 Total number of nodes: 5 Number of inner nodes: 2 Number of leaf nodes: 3 Number of unaligned nodes: 0 Allocation slop factor: 1 Maximum depth: 3 I0621 21:56:40.541028 10036 bvh_build.cpp:491] BVH build statistics: Build time: 0.0001291 Total number of nodes: 51 Number of inner nodes: 25 Number of leaf nodes: 26 Number of unaligned nodes: 0 Allocation slop factor: 1 Maximum depth: 8 I0621 21:56:40.541028 8692 bvh_build.cpp:491] BVH build statistics: Build time: 0.0004445 Total number of nodes: 5 Number of inner nodes: 2 Number of leaf nodes: 3 Number of unaligned nodes: 0 Allocation slop factor: 1 Maximum depth: 3 I0621 21:56:40.541028 2504 bvh_build.cpp:491] BVH build statistics: Build time: 0.0004839 Total number of nodes: 35 Number of inner nodes: 17 Number of leaf nodes: 18 Number of unaligned nodes: 0 Allocation slop factor: 1 Maximum depth: 6 I0621 21:56:40.541028 11968 bvh_build.cpp:491] BVH build statistics: Build time: 0.0001612 Total number of nodes: 51 Number of inner nodes: 25 Number of leaf nodes: 26 Number of unaligned nodes: 0 Allocation slop factor: 1 Maximum depth: 7 I0621 21:56:40.541028 6432 bvh_build.cpp:491] BVH build statistics: Build time: 0.0004952 Total number of nodes: 51 Number of inner nodes: 25 Number of leaf nodes: 26 Number of unaligned nodes: 0 Allocation slop factor: 1 Maximum depth: 7 I0621 21:56:40.541028 2504 bvh_build.cpp:491] BVH build statistics: Build time: 3.07e-05 Total number of nodes: 11 Number of inner nodes: 5 Number of leaf nodes: 6 Number of unaligned nodes: 0 Allocation slop factor: 1 Maximum depth: 4 I0621 21:56:40.541028 6432 bvh_build.cpp:491] BVH build statistics: Build time: 2.41e-05 Total number of nodes: 5 Number of inner nodes: 2 Number of leaf nodes: 3 Number of unaligned nodes: 0 Allocation slop factor: 1 Maximum depth: 3 I0621 21:56:40.541028 10184 bvh_build.cpp:491] BVH build statistics: Build time: 0.0005928 Total number of nodes: 51 Number of inner nodes: 25 Number of leaf nodes: 26 Number of unaligned nodes: 0 Allocation slop factor: 1 Maximum depth: 7 I0621 21:56:40.541028 2912 bvh_build.cpp:491] BVH build statistics: Build time: 0.0005712 Total number of nodes: 51 Number of inner nodes: 25 Number of leaf nodes: 26 Number of unaligned nodes: 0 Allocation slop factor: 1 Maximum depth: 8 I0621 21:56:40.541028 11968 bvh_build.cpp:491] BVH build statistics: Build time: 6.81e-05 Total number of nodes: 11 Number of inner nodes: 5 Number of leaf nodes: 6 Number of unaligned nodes: 0 Allocation slop factor: 1 Maximum depth: 4 I0621 21:56:40.541028 5912 bvh_build.cpp:491] BVH build statistics: Build time: 0.0006081 Total number of nodes: 27 Number of inner nodes: 13 Number of leaf nodes: 14 Number of unaligned nodes: 0 Allocation slop factor: 1 Maximum depth: 7 I0621 21:56:40.541028 9924 bvh_build.cpp:491] BVH build statistics: Build time: 0.0006368 Total number of nodes: 1 Number of inner nodes: 0 Number of leaf nodes: 1 Number of unaligned nodes: 0 Allocation slop factor: 1 Maximum depth: 1 I0621 21:56:40.541028 6356 bvh_build.cpp:491] BVH build statistics: Build time: 0.0006766 Total number of nodes: 83 Number of inner nodes: 41 Number of leaf nodes: 42 Number of unaligned nodes: 0 Allocation slop factor: 1 Maximum depth: 11 I0621 21:56:40.542028 12504 bvh_build.cpp:491] BVH build statistics: Build time: 0.0013747 Total number of nodes: 519 Number of inner nodes: 259 Number of leaf nodes: 260 Number of unaligned nodes: 0 Allocation slop factor: 1 Maximum depth: 11 I0621 21:56:40.543030 9396 bvh_build.cpp:491] BVH build statistics: Build time: 0.0021604 Total number of nodes: 935 Number of inner nodes: 467 Number of leaf nodes: 468 Number of unaligned nodes: 0 Allocation slop factor: 1 Maximum depth: 12 I0621 21:56:40.544030 10036 bvh_build.cpp:491] BVH build statistics: Build time: 0.0027797 Total number of nodes: 961 Number of inner nodes: 480 Number of leaf nodes: 481 Number of unaligned nodes: 0 Allocation slop factor: 1 Maximum depth: 13 I0621 21:56:40.545030 12656 bvh_build.cpp:491] BVH build statistics: Build time: 0.0037832 Total number of nodes: 1,357 Number of inner nodes: 678 Number of leaf nodes: 679 Number of unaligned nodes: 0 Allocation slop factor: 1 Maximum depth: 15 I0621 21:56:40.562047 8692 bvh_build.cpp:491] BVH build statistics: Build time: 0.0137035 Total number of nodes: 20,869 Number of inner nodes: 10,434 Number of leaf nodes: 10,435 Number of unaligned nodes: 0 Allocation slop factor: 1 Maximum depth: 16 I0621 21:56:40.567051 2912 geometry.cpp:1375] Objects BVH build pool statistics: Total time: 0.026829 Tasks handled: 20 I0621 21:56:40.568051 2912 geometry.cpp:1033] Using BVH2 layout. I0621 21:56:40.568051 2912 bvh_build.cpp:491] BVH build statistics: Build time: 2.46e-05 Total number of nodes: 39 Number of inner nodes: 19 Number of leaf nodes: 20 Number of unaligned nodes: 0 Allocation slop factor: 1 Maximum depth: 6 I0621 21:56:40.570055 2912 device_cuda_impl.cpp:864] Buffer allocate: __bvh_nodes, 803,136 bytes. (784.31K) in device memory I0621 21:56:40.570055 2912 device_cuda_impl.cpp:864] Buffer allocate: __bvh_leaf_nodes, 201,120 bytes. (196.41K) in device memory I0621 21:56:40.570055 2912 device_cuda_impl.cpp:864] Buffer allocate: __object_node, 80 bytes. (80) in device memory I0621 21:56:40.570055 2912 device_cuda_impl.cpp:864] Buffer allocate: __prim_tri_index, 257,524 bytes. (251.49K) in device memory I0621 21:56:40.571138 2912 device_cuda_impl.cpp:864] Buffer allocate: __prim_tri_verts, 3,089,328 bytes. (2.95M) in device memory I0621 21:56:40.572036 2912 device_cuda_impl.cpp:864] Buffer allocate: __prim_type, 257,524 bytes. (251.49K) in device memory I0621 21:56:40.572036 2912 device_cuda_impl.cpp:864] Buffer allocate: __prim_visibility, 257,524 bytes. (251.49K) in device memory I0621 21:56:40.572036 2912 device_cuda_impl.cpp:864] Buffer allocate: __prim_index, 257,524 bytes. (251.49K) in device memory I0621 21:56:40.572036 2912 device_cuda_impl.cpp:864] Buffer allocate: __prim_object, 257,524 bytes. (251.49K) in device memory I0621 21:56:40.573019 2912 device_cuda_impl.cpp:864] Buffer allocate: __tri_shader, 257,444 bytes. (251.41K) in device memory I0621 21:56:40.574023 2912 device_cuda_impl.cpp:864] Buffer allocate: __tri_vnormal, 527,696 bytes. (515.33K) in device memory I0621 21:56:40.574023 2912 device_cuda_impl.cpp:864] Buffer allocate: __tri_vindex, 1,029,776 bytes. (1005.64K) in device memory I0621 21:56:40.574023 2912 device_cuda_impl.cpp:864] Buffer allocate: __tri_patch, 257,444 bytes. (251.41K) in device memory I0621 21:56:40.574023 2912 device_cuda_impl.cpp:864] Buffer allocate: __tri_patch_uv, 263,848 bytes. (257.66K) in device memory I0621 21:56:40.575022 2912 device_cuda_impl.cpp:864] Buffer allocate: __object_flag, 80 bytes. (80) in device memory I0621 21:56:40.575022 2912 device_cuda_impl.cpp:864] Buffer allocate: __object_volume_step, 80 bytes. (80) in device memory I0621 21:56:40.655095 10184 device_cuda_impl.cpp:864] Buffer allocate: __tex_image_byte4_001, 564,000 bytes. (550.78K) in device memory I0621 21:56:40.656096 11968 device_cuda_impl.cpp:864] Buffer allocate: __tex_image_byte4_003, 556,200 bytes. (543.16K) in device memory I0621 21:56:40.656096 9396 device_cuda_impl.cpp:864] Buffer allocate: __tex_image_byte4_002, 4,456,400 bytes. (4.25M) in device memory I0621 21:56:40.694131 10036 device_cuda_impl.cpp:864] Buffer allocate: __tex_image_float4_000, 33,554,432 bytes. (32.00M) in device memory I0621 21:56:40.809235 9924 device_cuda_impl.cpp:864] Buffer allocate: __tex_image_ushort_005, 33,554,432 bytes. (32.00M) in device memory I0621 21:56:40.816241 2912 device_cuda_impl.cpp:864] Buffer allocate: __tex_image_ushort_007, 33,554,432 bytes. (32.00M) in device memory I0621 21:56:40.848270 6356 device_cuda_impl.cpp:864] Buffer allocate: __tex_image_ushort_008, 33,554,432 bytes. (32.00M) in device memory I0621 21:56:40.891310 12504 device_cuda_impl.cpp:864] Buffer allocate: __tex_image_byte4_004, 67,108,864 bytes. (64.00M) in device memory I0621 21:56:40.945020 12656 device_cuda_impl.cpp:864] Buffer allocate: __tex_image_byte4_006, 67,108,864 bytes. (64.00M) in device memory I0621 21:56:40.955030 2912 camera.cpp:511] Camera is outside of the volume. I0621 21:56:40.955030 2912 tables.cpp:42] Total 1 lookup tables. I0621 21:56:40.955030 2912 device_cuda_impl.cpp:864] Buffer allocate: __lookup_table, 262,144 bytes. (256.00K) in device memory I0621 21:56:40.955030 2912 light.cpp:973] Total 4 lights. I0621 21:56:40.955030 2912 light.cpp:958] Number of lights sent to the device: 2 I0621 21:56:40.955030 2912 light.cpp:960] Number of lights without contribution: 2 I0621 21:56:40.955030 2912 device_cuda_impl.cpp:864] Buffer allocate: __lights, 384 bytes. (384) in device memory I0621 21:56:40.955030 2912 light.cpp:324] Total 4 of light distribution primitives. I0621 21:56:40.955030 2912 device_cuda_impl.cpp:864] Buffer allocate: __light_distribution, 80 bytes. (80) in device memory I0621 21:56:40.955030 2912 light.cpp:659] Automatically set World MIS resolution to 4096 by 2048 I0621 21:56:41.040249 2912 device_cuda_impl.cpp:864] Buffer allocate: background_output, 134,217,728 bytes. (128.00M) in device memory I0621 21:56:41.044620 2912 device_cuda_impl.cpp:864] Buffer allocate: background_input, 134,217,728 bytes. (128.00M) in device memory I0621 21:56:41.065040 2912 device_cuda_impl.cpp:864] Buffer allocate: __texture_info, 12,384 bytes. (12.09K) in device memory I0621 21:56:41.334285 2912 light.cpp:724] Background MIS build time 0.0109708 I0621 21:56:41.334285 2912 device_cuda_impl.cpp:864] Buffer allocate: __light_background_marginal_cdf, 16,392 bytes. (16.01K) in device memory I0621 21:56:41.337287 2912 device_cuda_impl.cpp:864] Buffer allocate: __light_background_conditional_cdf, 67,125,248 bytes. (64.02M) in device memory I0621 21:56:41.366313 2912 device_cuda_impl.cpp:864] Buffer allocate: __ies, 248 bytes. (248) in device memory I0621 21:56:41.370317 2912 device_cuda_impl.cpp:864] Buffer allocate: __sample_pattern_lut, 1,572,864 bytes. (1.50M) in device memory I0621 21:56:41.372319 2912 tables.cpp:42] Total 2 lookup tables. I0621 21:56:41.372319 2912 device_cuda_impl.cpp:864] Buffer allocate: __lookup_table, 266,240 bytes. (260.00K) in device memory I0621 21:56:41.372319 2912 scene.cpp:317] System memory statistics after full device sync: Usage: 367,184,589 (350.17M) Peak: 1,129,005,634 (1.05G) I0621 21:56:41.372319 5896 device_cuda_impl.cpp:864] Buffer allocate: work_tiles, 40 bytes. (40) in device memory I0621 21:56:41.397341 2912 session.cpp:829] Requested features: Experimental features: Off Max nodes group: 3 Nodes features: 1 Use Hair: False Use Object Motion: False Use Camera Motion: False Use Baking: False Use Subsurface: True Use Volume: True Use Branched Integrator: False Use Patch Evaluation: False Use Transparent Shadows: False Use Principled BSDF: True Use Denoising: False Use Displacement: False Use Background Light: True I0621 21:56:41.397341 2912 device_cuda_impl.cpp:518] Skipping kernel reload, not currently supported. I0621 21:56:41.397341 2912 session.cpp:842] Total time spent loading kernels: 0.0001009 I0621 21:56:41.397341 2912 camera.cpp:511] Camera is outside of the volume. I0621 21:56:41.398344 5896 device_cuda_impl.cpp:864] Buffer allocate: work_tiles, 40 bytes. (40) in device memory I0621 21:56:41.448021 2912 camera.cpp:511] Camera is outside of the volume. I0621 21:56:41.449023 5896 device_cuda_impl.cpp:864] Buffer allocate: work_tiles, 40 bytes. (40) in device memory I0621 21:56:41.572890 2912 camera.cpp:511] Camera is outside of the volume. I0621 21:56:41.572890 5896 device_cuda_impl.cpp:864] Buffer allocate: work_tiles, 40 bytes. (40) in device memory I0621 21:56:41.689023 2912 camera.cpp:511] Camera is outside of the volume. I0621 21:56:41.689023 5896 device_cuda_impl.cpp:864] Buffer allocate: work_tiles, 40 bytes. (40) in device memory I0621 21:56:41.804147 2912 camera.cpp:511] Camera is outside of the volume. I0621 21:56:41.804147 5896 device_cuda_impl.cpp:864] Buffer allocate: work_tiles, 40 bytes. (40) in device memory I0621 21:56:41.915247 2912 camera.cpp:511] Camera is outside of the volume. I0621 21:56:41.915247 5896 device_cuda_impl.cpp:864] Buffer allocate: work_tiles, 40 bytes. (40) in device memory I0621 21:56:42.028350 2912 camera.cpp:511] Camera is outside of the volume. I0621 21:56:42.028350 5896 device_cuda_impl.cpp:864] Buffer allocate: work_tiles, 40 bytes. (40) in device memory I0621 21:56:42.137449 2912 camera.cpp:511] Camera is outside of the volume. I0621 21:56:42.137449 5896 device_cuda_impl.cpp:864] Buffer allocate: work_tiles, 40 bytes. (40) in device memory I0621 21:56:42.248550 2912 camera.cpp:511] Camera is outside of the volume. I0621 21:56:42.248550 5896 device_cuda_impl.cpp:864] Buffer allocate: work_tiles, 40 bytes. (40) in device memory I0621 21:56:42.358821 2912 camera.cpp:511] Camera is outside of the volume. I0621 21:56:42.358821 5896 device_cuda_impl.cpp:864] Buffer allocate: work_tiles, 40 bytes. (40) in device memory I0621 21:56:42.465921 2912 camera.cpp:511] Camera is outside of the volume. I0621 21:56:42.465921 5896 device_cuda_impl.cpp:864] Buffer allocate: work_tiles, 40 bytes. (40) in device memory I0621 21:56:42.576184 2912 camera.cpp:511] Camera is outside of the volume. I0621 21:56:42.576184 5896 device_cuda_impl.cpp:864] Buffer allocate: work_tiles, 40 bytes. (40) in device memory I0621 21:56:42.687271 2912 camera.cpp:511] Camera is outside of the volume. I0621 21:56:42.687271 5896 device_cuda_impl.cpp:864] Buffer allocate: work_tiles, 40 bytes. (40) in device memory I0621 21:56:42.798044 2912 camera.cpp:511] Camera is outside of the volume. I0621 21:56:42.798044 5896 device_cuda_impl.cpp:864] Buffer allocate: work_tiles, 40 bytes. (40) in device memory I0621 21:56:42.908200 2912 camera.cpp:511] Camera is outside of the volume. I0621 21:56:42.908200 5896 device_cuda_impl.cpp:864] Buffer allocate: work_tiles, 40 bytes. (40) in device memory I0621 21:56:43.020191 2912 camera.cpp:511] Camera is outside of the volume. I0621 21:56:43.020191 5896 device_cuda_impl.cpp:864] Buffer allocate: work_tiles, 40 bytes. (40) in device memory I0621 21:56:43.130311 2912 camera.cpp:511] Camera is outside of the volume. I0621 21:56:43.130311 5896 device_cuda_impl.cpp:864] Buffer allocate: work_tiles, 40 bytes. (40) in device memory I0621 21:56:43.237411 2912 camera.cpp:511] Camera is outside of the volume. I0621 21:56:43.237411 5896 device_cuda_impl.cpp:864] Buffer allocate: work_tiles, 40 bytes. (40) in device memory I0621 21:56:43.346545 2912 camera.cpp:511] Camera is outside of the volume. I0621 21:56:43.346545 5896 device_cuda_impl.cpp:864] Buffer allocate: work_tiles, 40 bytes. (40) in device memory I0621 21:56:43.453653 2912 camera.cpp:511] Camera is outside of the volume. I0621 21:56:43.453653 5896 device_cuda_impl.cpp:864] Buffer allocate: work_tiles, 40 bytes. (40) in device memory I0621 21:56:43.564040 2912 camera.cpp:511] Camera is outside of the volume. I0621 21:56:43.564040 5896 device_cuda_impl.cpp:864] Buffer allocate: work_tiles, 40 bytes. (40) in device memory I0621 21:56:43.675768 2912 camera.cpp:511] Camera is outside of the volume. I0621 21:56:43.675768 5896 device_cuda_impl.cpp:864] Buffer allocate: work_tiles, 40 bytes. (40) in device memory I0621 21:56:43.786870 2912 camera.cpp:511] Camera is outside of the volume. I0621 21:56:43.786870 5896 device_cuda_impl.cpp:864] Buffer allocate: work_tiles, 40 bytes. (40) in device memory I0621 21:56:43.896041 2912 camera.cpp:511] Camera is outside of the volume. I0621 21:56:43.896041 5896 device_cuda_impl.cpp:864] Buffer allocate: work_tiles, 40 bytes. (40) in device memory I0621 21:56:44.009184 2912 camera.cpp:511] Camera is outside of the volume. I0621 21:56:44.009184 5896 device_cuda_impl.cpp:864] Buffer allocate: work_tiles, 40 bytes. (40) in device memory I0621 21:56:44.120193 2912 camera.cpp:511] Camera is outside of the volume. I0621 21:56:44.120193 5896 device_cuda_impl.cpp:864] Buffer allocate: work_tiles, 40 bytes. (40) in device memory I0621 21:56:44.231293 2912 camera.cpp:511] Camera is outside of the volume. I0621 21:56:44.231293 5896 device_cuda_impl.cpp:864] Buffer allocate: work_tiles, 40 bytes. (40) in device memory I0621 21:56:44.343044 2912 camera.cpp:511] Camera is outside of the volume. I0621 21:56:44.343044 5896 device_cuda_impl.cpp:864] Buffer allocate: work_tiles, 40 bytes. (40) in device memory I0621 21:56:44.453182 2912 camera.cpp:511] Camera is outside of the volume. I0621 21:56:44.453182 5896 device_cuda_impl.cpp:864] Buffer allocate: work_tiles, 40 bytes. (40) in device memory I0621 21:56:44.572301 2912 camera.cpp:511] Camera is outside of the volume. I0621 21:56:44.573302 5896 device_cuda_impl.cpp:864] Buffer allocate: work_tiles, 40 bytes. (40) in device memory I0621 21:56:44.712023 2912 camera.cpp:511] Camera is outside of the volume. I0621 21:56:44.712023 5896 device_cuda_impl.cpp:864] Buffer allocate: work_tiles, 40 bytes. (40) in device memory I0621 21:56:44.844142 2912 camera.cpp:511] Camera is outside of the volume. I0621 21:56:44.844142 5896 device_cuda_impl.cpp:864] Buffer allocate: work_tiles, 40 bytes. (40) in device memory I0621 21:56:44.954022 2912 camera.cpp:511] Camera is outside of the volume. I0621 21:56:44.954022 5896 device_cuda_impl.cpp:864] Buffer allocate: work_tiles, 40 bytes. (40) in device memory I0621 21:56:57.768880 1308 util_task.cpp:347] De-initializing thread pool of task scheduler. Skipping auto-save, modal operator running, retrying in ten seconds... Skipping auto-save, modal operator running, retrying in ten seconds... Skipping auto-save, modal operator running, retrying in ten seconds... Skipping auto-save, modal operator running, retrying in ten seconds... Skipping auto-save, modal operator running, retrying in ten seconds... Skipping auto-save, modal operator running, retrying in ten seconds... Skipping auto-save, modal operator running, retrying in ten seconds... Skipping auto-save, modal operator running, retrying in ten seconds... Skipping auto-save, modal operator running, retrying in ten seconds... Skipping auto-save, modal operator running, retrying in ten seconds... Skipping auto-save, modal operator running, retrying in ten seconds... Skipping auto-save, modal operator running, retrying in ten seconds... Skipping auto-save, modal operator running, retrying in ten seconds... Skipping auto-save, modal operator running, retrying in ten seconds... Skipping auto-save, modal operator running, retrying in ten seconds... Skipping auto-save, modal operator running, retrying in ten seconds... Skipping auto-save, modal operator running, retrying in ten seconds... Skipping auto-save, modal operator running, retrying in ten seconds... Skipping auto-save, modal operator running, retrying in ten seconds... Skipping auto-save, modal operator running, retrying in ten seconds... Skipping auto-save, modal operator running, retrying in ten seconds... Skipping auto-save, modal operator running, retrying in ten seconds... Skipping auto-save, modal operator running, retrying in ten seconds... Skipping auto-save, modal operator running, retrying in ten seconds... Skipping auto-save, modal operator running, retrying in ten seconds... Skipping auto-save, modal operator running, retrying in ten seconds... Skipping auto-save, modal operator running, retrying in ten seconds... Skipping auto-save, modal operator running, retrying in ten seconds... Read blend: C:\Users\tamuk\Documents\Blender\Sword in the Stone\scene-1-v3.blend read file C:\Users\tamuk\Documents\Blender\Sword in the Stone\scene-1-v3.blend Version 283 sub 18 date 2020-06-03 14:38 hash 211b6c29f771 Read blend: C:\Users\tamuk\Documents\Blender\Alley\Alley.blend read file C:\Users\tamuk\Documents\Blender\Alley\Alley.blend Version 290 sub 4 date 2020-06-20 22:15 hash a7f1c68938f9 Info: Saved "Alley.blend" Info: Saved "Alley.blend" I0621 21:58:32.863909 1308 util_task.cpp:329] Creating pool of 12 threads. I0621 21:58:32.863909 1308 util_task.cpp:241] Detected 12 processors in active group. I0621 21:58:32.863909 1308 util_task.cpp:251] Not setting thread group affinity. I0621 21:58:32.863909 1308 device_cuda_impl.cpp:697] Mapped host memory limit set to 12,811,837,440 bytes. (11.93G) I0621 21:58:32.951002 1308 device_cuda_impl.cpp:864] Buffer allocate: RenderBuffers, 3,235,472 bytes. (3.08M) in device memory I0621 21:58:33.068025 7436 session.cpp:829] Requested features: Experimental features: Off Max nodes group: 3 Nodes features: 5 Use Hair: False Use Object Motion: False Use Camera Motion: False Use Baking: False Use Subsurface: True Use Volume: True Use Branched Integrator: False Use Patch Evaluation: False Use Transparent Shadows: False Use Principled BSDF: True Use Denoising: False Use Displacement: False Use Background Light: True I0621 21:58:33.069025 7436 device_cuda_impl.cpp:379] Testing for pre-compiled kernel C:\Users\tamuk\Desktop\blender-2.90.0-a7f1c68938f9-windows64\2.90\scripts\addons\cycles\lib/kernel_sm_75.cubin. I0621 21:58:33.069025 7436 device_cuda_impl.cpp:381] Using precompiled kernel. I0621 21:58:33.069025 7436 device_cuda_impl.cpp:379] Testing for pre-compiled kernel C:\Users\tamuk\Desktop\blender-2.90.0-a7f1c68938f9-windows64\2.90\scripts\addons\cycles\lib/filter_sm_75.cubin. I0621 21:58:33.069025 7436 device_cuda_impl.cpp:381] Using precompiled kernel. I0621 21:58:33.110919 7436 device_cuda_impl.cpp:654] Local memory reserved 423,165,952 bytes. (403.56M) I0621 21:58:33.110919 7436 session.cpp:842] Total time spent loading kernels: 0.0429218 I0621 21:58:33.110919 7436 svm.cpp:81] Total 18 shaders. I0621 21:58:33.111922 4616 constant_fold.cpp:132] Discarding closure emission. I0621 21:58:33.111922 12592 constant_fold.cpp:58] Folding Blackbody::Color to constant (1.08871, 0.978322, 0.953069). I0621 21:58:33.111922 13804 svm.cpp:66] Compilation summary: Shader name: default_volume Number of SVM nodes: 3 Peak stack usage: 0 Time (in seconds): Finalize: 0.000015 Surface: 0.000005 Bump: 0.000000 Volume: 0.000032 Displacement: 0.000015 Generate: 0.000052 Total: 0.000068 I0621 21:58:33.111922 14380 svm.cpp:66] Compilation summary: Shader name: shader Number of SVM nodes: 5 Peak stack usage: 0 Time (in seconds): Finalize: 0.000017 Surface: 0.000030 Bump: 0.000000 Volume: 0.000043 Displacement: 0.000005 Generate: 0.000078 Total: 0.000095 I0621 21:58:33.111922 14240 svm.cpp:66] Compilation summary: Shader name: default_empty Number of SVM nodes: 3 Peak stack usage: 0 Time (in seconds): Finalize: 0.000010 Surface: 0.000004 Bump: 0.000000 Volume: 0.000021 Displacement: 0.000045 Generate: 0.000069 Total: 0.000080 I0621 21:58:33.111922 13180 svm.cpp:66] Compilation summary: Shader name: default_surface Number of SVM nodes: 8 Peak stack usage: 4 Time (in seconds): Finalize: 0.000061 Surface: 0.000075 Bump: 0.000000 Volume: 0.000028 Displacement: 0.000029 Generate: 0.000132 Total: 0.000195 I0621 21:58:33.111922 15932 svm.cpp:66] Compilation summary: Shader name: Volume Number of SVM nodes: 7 Peak stack usage: 2 Time (in seconds): Finalize: 0.000016 Surface: 0.000046 Bump: 0.000000 Volume: 0.000087 Displacement: 0.000021 Generate: 0.000154 Total: 0.000170 I0621 21:58:33.111922 14520 svm.cpp:66] Compilation summary: Shader name: Face_Emitter Number of SVM nodes: 5 Peak stack usage: 0 Time (in seconds): Finalize: 0.000039 Surface: 0.000061 Bump: 0.000000 Volume: 0.000024 Displacement: 0.000012 Generate: 0.000097 Total: 0.000137 I0621 21:58:33.111922 16012 svm.cpp:66] Compilation summary: Shader name: shader Number of SVM nodes: 5 Peak stack usage: 0 Time (in seconds): Finalize: 0.000047 Surface: 0.000135 Bump: 0.000000 Volume: 0.000007 Displacement: 0.000007 Generate: 0.000149 Total: 0.000197 I0621 21:58:33.111922 14240 constant_fold.cpp:113] Folding Bump::Normal to socket Normal Map::Normal. I0621 21:58:33.111922 4616 svm.cpp:66] Compilation summary: Shader name: default_light Number of SVM nodes: 3 Peak stack usage: 0 Time (in seconds): Finalize: 0.000093 Surface: 0.000010 Bump: 0.000000 Volume: 0.000027 Displacement: 0.000015 Generate: 0.000051 Total: 0.000145 I0621 21:58:33.111922 12828 svm.cpp:66] Compilation summary: Shader name: Basic Number of SVM nodes: 28 Peak stack usage: 23 Time (in seconds): Finalize: 0.000091 Surface: 0.000083 Bump: 0.000000 Volume: 0.000048 Displacement: 0.000051 Generate: 0.000182 Total: 0.000274 I0621 21:58:33.111922 13180 constant_fold.cpp:113] Folding Bump::Normal to socket convert_color_to_normal::value_normal. I0621 21:58:33.111922 13804 svm.cpp:66] Compilation summary: Shader name: Bars Number of SVM nodes: 28 Peak stack usage: 23 Time (in seconds): Finalize: 0.000029 Surface: 0.000082 Bump: 0.000000 Volume: 0.000026 Displacement: 0.000023 Generate: 0.000132 Total: 0.000161 I0621 21:58:33.111922 15932 svm.cpp:66] Compilation summary: Shader name: Sidebar Number of SVM nodes: 28 Peak stack usage: 23 Time (in seconds): Finalize: 0.000026 Surface: 0.000060 Bump: 0.000000 Volume: 0.000003 Displacement: 0.000002 Generate: 0.000065 Total: 0.000091 I0621 21:58:33.111922 12592 svm.cpp:66] Compilation summary: Shader name: Spot.001 Number of SVM nodes: 9 Peak stack usage: 4 Time (in seconds): Finalize: 0.000145 Surface: 0.000282 Bump: 0.000000 Volume: 0.000006 Displacement: 0.000007 Generate: 0.000295 Total: 0.000441 I0621 21:58:33.111922 13180 svm.cpp:66] Compilation summary: Shader name: Pavement Number of SVM nodes: 49 Peak stack usage: 29 Time (in seconds): Finalize: 0.000176 Surface: 0.000038 Bump: 0.000000 Volume: 0.000005 Displacement: 0.000004 Generate: 0.000047 Total: 0.000223 I0621 21:58:33.111922 15592 svm.cpp:66] Compilation summary: Shader name: default_background Number of SVM nodes: 8 Peak stack usage: 6 Time (in seconds): Finalize: 0.000119 Surface: 0.000413 Bump: 0.000000 Volume: 0.000003 Displacement: 0.000005 Generate: 0.000420 Total: 0.000540 I0621 21:58:33.111922 7436 svm.cpp:66] Compilation summary: Shader name: Interior_Door_1 Number of SVM nodes: 10 Peak stack usage: 7 Time (in seconds): Finalize: 0.000137 Surface: 0.000527 Bump: 0.000000 Volume: 0.000003 Displacement: 0.000002 Generate: 0.000532 Total: 0.000670 I0621 21:58:33.111922 14380 svm.cpp:66] Compilation summary: Shader name: Interior_Store_01 Number of SVM nodes: 10 Peak stack usage: 7 Time (in seconds): Finalize: 0.000105 Surface: 0.000480 Bump: 0.000000 Volume: 0.000004 Displacement: 0.000002 Generate: 0.000486 Total: 0.000591 I0621 21:58:33.111922 14172 svm.cpp:66] Compilation summary: Shader name: Exterior_Store_01 Number of SVM nodes: 10 Peak stack usage: 7 Time (in seconds): Finalize: 0.000129 Surface: 0.000661 Bump: 0.000000 Volume: 0.000005 Displacement: 0.000005 Generate: 0.000670 Total: 0.000800 I0621 21:58:33.112922 14240 svm.cpp:66] Compilation summary: Shader name: barrel_plastic_mat Number of SVM nodes: 36 Peak stack usage: 29 Time (in seconds): Finalize: 0.000148 Surface: 0.001036 Bump: 0.000000 Volume: 0.000002 Displacement: 0.000001 Generate: 0.001039 Total: 0.001188 I0621 21:58:33.113924 7436 device_cuda_impl.cpp:864] Buffer allocate: __svm_nodes, 4,368 bytes. (4.27K) in device memory I0621 21:58:33.113924 7436 device_cuda_impl.cpp:864] Buffer allocate: __shaders, 576 bytes. (576) in device memory I0621 21:58:33.114923 7436 svm.cpp:158] Shader manager updated 18 shaders in 0.0030872 seconds. I0621 21:58:33.114923 7436 object.cpp:678] Total 20 objects. I0621 21:58:33.114923 7436 device_cuda_impl.cpp:864] Buffer allocate: __objects, 3,840 bytes. (3.75K) in device memory I0621 21:58:33.114923 7436 particles.cpp:108] Total 0 particle systems. I0621 21:58:33.114923 7436 device_cuda_impl.cpp:864] Buffer allocate: __particles, 80 bytes. (80) in device memory I0621 21:58:33.115924 7436 geometry.cpp:1231] Total 20 meshes. I0621 21:58:33.116925 7436 device_cuda_impl.cpp:864] Buffer allocate: __attributes_map, 1,248 bytes. (1.22K) in device memory I0621 21:58:33.116925 7436 device_cuda_impl.cpp:864] Buffer allocate: __attributes_float, 32,256 bytes. (31.50K) in device memory I0621 21:58:33.117926 7436 device_cuda_impl.cpp:864] Buffer allocate: __attributes_float2, 68,472 bytes. (66.87K) in device memory I0621 21:58:33.117926 7436 device_cuda_impl.cpp:864] Buffer allocate: __attributes_float3, 652,592 bytes. (637.30K) in device memory I0621 21:58:33.118927 7436 device_cuda_impl.cpp:864] Buffer allocate: __objects, 3,840 bytes. (3.75K) in device memory I0621 21:58:33.118927 13180 bvh_build.cpp:491] BVH build statistics: Build time: 0.000382 Total number of nodes: 1 Number of inner nodes: 0 Number of leaf nodes: 1 Number of unaligned nodes: 0 Allocation slop factor: 1 Maximum depth: 1 I0621 21:58:33.118927 12828 bvh_build.cpp:491] BVH build statistics: Build time: 0.0004739 Total number of nodes: 27 Number of inner nodes: 13 Number of leaf nodes: 14 Number of unaligned nodes: 0 Allocation slop factor: 1 Maximum depth: 7 I0621 21:58:33.118927 15932 bvh_build.cpp:491] BVH build statistics: Build time: 0.0004694 Total number of nodes: 51 Number of inner nodes: 25 Number of leaf nodes: 26 Number of unaligned nodes: 0 Allocation slop factor: 1 Maximum depth: 7 I0621 21:58:33.118927 4616 bvh_build.cpp:491] BVH build statistics: Build time: 0.000581 Total number of nodes: 35 Number of inner nodes: 17 Number of leaf nodes: 18 Number of unaligned nodes: 0 Allocation slop factor: 1 Maximum depth: 6 I0621 21:58:33.118927 16012 bvh_build.cpp:491] BVH build statistics: Build time: 0.0006019 Total number of nodes: 1 Number of inner nodes: 0 Number of leaf nodes: 1 Number of unaligned nodes: 0 Allocation slop factor: 1 Maximum depth: 1 I0621 21:58:33.118927 14172 bvh_build.cpp:491] BVH build statistics: Build time: 0.0005743 Total number of nodes: 5 Number of inner nodes: 2 Number of leaf nodes: 3 Number of unaligned nodes: 0 Allocation slop factor: 1 Maximum depth: 3 I0621 21:58:33.118927 13180 bvh_build.cpp:491] BVH build statistics: Build time: 0.0001744 Total number of nodes: 51 Number of inner nodes: 25 Number of leaf nodes: 26 Number of unaligned nodes: 0 Allocation slop factor: 1 Maximum depth: 8 I0621 21:58:33.118927 7436 bvh_build.cpp:491] BVH build statistics: Build time: 0.0005885 Total number of nodes: 51 Number of inner nodes: 25 Number of leaf nodes: 26 Number of unaligned nodes: 0 Allocation slop factor: 1 Maximum depth: 8 I0621 21:58:33.118927 15592 bvh_build.cpp:491] BVH build statistics: Build time: 0.0005941 Total number of nodes: 51 Number of inner nodes: 25 Number of leaf nodes: 26 Number of unaligned nodes: 0 Allocation slop factor: 1 Maximum depth: 7 I0621 21:58:33.119927 14240 bvh_build.cpp:491] BVH build statistics: Build time: 0.0006491 Total number of nodes: 83 Number of inner nodes: 41 Number of leaf nodes: 42 Number of unaligned nodes: 0 Allocation slop factor: 1 Maximum depth: 11 I0621 21:58:33.119927 15932 bvh_build.cpp:491] BVH build statistics: Build time: 4.61e-05 Total number of nodes: 5 Number of inner nodes: 2 Number of leaf nodes: 3 Number of unaligned nodes: 0 Allocation slop factor: 1 Maximum depth: 3 I0621 21:58:33.119927 14172 bvh_build.cpp:491] BVH build statistics: Build time: 0.0001139 Total number of nodes: 11 Number of inner nodes: 5 Number of leaf nodes: 6 Number of unaligned nodes: 0 Allocation slop factor: 1 Maximum depth: 4 I0621 21:58:33.119927 13180 bvh_build.cpp:491] BVH build statistics: Build time: 5.6e-05 Total number of nodes: 11 Number of inner nodes: 5 Number of leaf nodes: 6 Number of unaligned nodes: 0 Allocation slop factor: 1 Maximum depth: 4 I0621 21:58:33.119927 14520 bvh_build.cpp:491] BVH build statistics: Build time: 0.0008056 Total number of nodes: 5 Number of inner nodes: 2 Number of leaf nodes: 3 Number of unaligned nodes: 0 Allocation slop factor: 1 Maximum depth: 3 I0621 21:58:33.119927 12828 bvh_build.cpp:491] BVH build statistics: Build time: 0.0001284 Total number of nodes: 51 Number of inner nodes: 25 Number of leaf nodes: 26 Number of unaligned nodes: 0 Allocation slop factor: 1 Maximum depth: 7 I0621 21:58:33.119927 13804 bvh_build.cpp:491] BVH build statistics: Build time: 0.0014279 Total number of nodes: 519 Number of inner nodes: 259 Number of leaf nodes: 260 Number of unaligned nodes: 0 Allocation slop factor: 1 Maximum depth: 11 I0621 21:58:33.121930 12592 bvh_build.cpp:491] BVH build statistics: Build time: 0.0024315 Total number of nodes: 935 Number of inner nodes: 467 Number of leaf nodes: 468 Number of unaligned nodes: 0 Allocation slop factor: 1 Maximum depth: 12 I0621 21:58:33.121930 16012 bvh_build.cpp:491] BVH build statistics: Build time: 0.0025363 Total number of nodes: 961 Number of inner nodes: 480 Number of leaf nodes: 481 Number of unaligned nodes: 0 Allocation slop factor: 1 Maximum depth: 13 I0621 21:58:33.122931 14380 bvh_build.cpp:491] BVH build statistics: Build time: 0.0038675 Total number of nodes: 1,357 Number of inner nodes: 678 Number of leaf nodes: 679 Number of unaligned nodes: 0 Allocation slop factor: 1 Maximum depth: 15 I0621 21:58:33.140947 4616 bvh_build.cpp:491] BVH build statistics: Build time: 0.0142458 Total number of nodes: 20,869 Number of inner nodes: 10,434 Number of leaf nodes: 10,435 Number of unaligned nodes: 0 Allocation slop factor: 1 Maximum depth: 16 I0621 21:58:33.146952 7436 geometry.cpp:1375] Objects BVH build pool statistics: Total time: 0.027762 Tasks handled: 20 I0621 21:58:33.146952 7436 geometry.cpp:1033] Using BVH2 layout. I0621 21:58:33.146952 7436 bvh_build.cpp:491] BVH build statistics: Build time: 2.59e-05 Total number of nodes: 39 Number of inner nodes: 19 Number of leaf nodes: 20 Number of unaligned nodes: 0 Allocation slop factor: 1 Maximum depth: 6 I0621 21:58:33.148954 7436 device_cuda_impl.cpp:864] Buffer allocate: __bvh_nodes, 803,136 bytes. (784.31K) in device memory I0621 21:58:33.148954 7436 device_cuda_impl.cpp:864] Buffer allocate: __bvh_leaf_nodes, 201,120 bytes. (196.41K) in device memory I0621 21:58:33.148954 7436 device_cuda_impl.cpp:864] Buffer allocate: __object_node, 80 bytes. (80) in device memory I0621 21:58:33.148954 7436 device_cuda_impl.cpp:864] Buffer allocate: __prim_tri_index, 257,524 bytes. (251.49K) in device memory I0621 21:58:33.149955 7436 device_cuda_impl.cpp:864] Buffer allocate: __prim_tri_verts, 3,089,328 bytes. (2.95M) in device memory I0621 21:58:33.150956 7436 device_cuda_impl.cpp:864] Buffer allocate: __prim_type, 257,524 bytes. (251.49K) in device memory I0621 21:58:33.151957 7436 device_cuda_impl.cpp:864] Buffer allocate: __prim_visibility, 257,524 bytes. (251.49K) in device memory I0621 21:58:33.151957 7436 device_cuda_impl.cpp:864] Buffer allocate: __prim_index, 257,524 bytes. (251.49K) in device memory I0621 21:58:33.151957 7436 device_cuda_impl.cpp:864] Buffer allocate: __prim_object, 257,524 bytes. (251.49K) in device memory I0621 21:58:33.153959 7436 device_cuda_impl.cpp:864] Buffer allocate: __tri_shader, 257,444 bytes. (251.41K) in device memory I0621 21:58:33.153959 7436 device_cuda_impl.cpp:864] Buffer allocate: __tri_vnormal, 527,696 bytes. (515.33K) in device memory I0621 21:58:33.154959 7436 device_cuda_impl.cpp:864] Buffer allocate: __tri_vindex, 1,029,776 bytes. (1005.64K) in device memory I0621 21:58:33.154959 7436 device_cuda_impl.cpp:864] Buffer allocate: __tri_patch, 257,444 bytes. (251.41K) in device memory I0621 21:58:33.154959 7436 device_cuda_impl.cpp:864] Buffer allocate: __tri_patch_uv, 263,848 bytes. (257.66K) in device memory I0621 21:58:33.154959 7436 device_cuda_impl.cpp:864] Buffer allocate: __object_flag, 80 bytes. (80) in device memory I0621 21:58:33.154959 7436 device_cuda_impl.cpp:864] Buffer allocate: __object_volume_step, 80 bytes. (80) in device memory I0621 21:58:33.237035 12828 device_cuda_impl.cpp:864] Buffer allocate: __tex_image_byte4_001, 564,000 bytes. (550.78K) in device memory I0621 21:58:33.237035 14172 device_cuda_impl.cpp:864] Buffer allocate: __tex_image_byte4_003, 556,200 bytes. (543.16K) in device memory I0621 21:58:33.238035 14520 device_cuda_impl.cpp:864] Buffer allocate: __tex_image_byte4_002, 4,456,400 bytes. (4.25M) in device memory I0621 21:58:33.276070 13180 device_cuda_impl.cpp:864] Buffer allocate: __tex_image_float4_000, 33,554,432 bytes. (32.00M) in device memory I0621 21:58:33.375160 12592 device_cuda_impl.cpp:864] Buffer allocate: __tex_image_ushort_005, 33,554,432 bytes. (32.00M) in device memory I0621 21:58:33.387171 7436 device_cuda_impl.cpp:864] Buffer allocate: __tex_image_ushort_008, 33,554,432 bytes. (32.00M) in device memory I0621 21:58:33.409191 15592 device_cuda_impl.cpp:864] Buffer allocate: __tex_image_ushort_007, 33,554,432 bytes. (32.00M) in device memory I0621 21:58:33.470247 15932 device_cuda_impl.cpp:864] Buffer allocate: __tex_image_byte4_004, 67,108,864 bytes. (64.00M) in device memory I0621 21:58:33.515789 16012 device_cuda_impl.cpp:864] Buffer allocate: __tex_image_byte4_006, 67,108,864 bytes. (64.00M) in device memory I0621 21:58:33.525799 7436 camera.cpp:511] Camera is outside of the volume. I0621 21:58:33.525799 7436 tables.cpp:42] Total 1 lookup tables. I0621 21:58:33.525799 7436 device_cuda_impl.cpp:864] Buffer allocate: __lookup_table, 262,144 bytes. (256.00K) in device memory I0621 21:58:33.525799 7436 light.cpp:973] Total 4 lights. I0621 21:58:33.525799 7436 light.cpp:958] Number of lights sent to the device: 2 I0621 21:58:33.525799 7436 light.cpp:960] Number of lights without contribution: 2 I0621 21:58:33.525799 7436 device_cuda_impl.cpp:864] Buffer allocate: __lights, 384 bytes. (384) in device memory I0621 21:58:33.525799 7436 light.cpp:324] Total 4 of light distribution primitives. I0621 21:58:33.525799 7436 device_cuda_impl.cpp:864] Buffer allocate: __light_distribution, 80 bytes. (80) in device memory I0621 21:58:33.525799 7436 light.cpp:659] Automatically set World MIS resolution to 4096 by 2048 I0621 21:58:33.609875 7436 device_cuda_impl.cpp:864] Buffer allocate: background_output, 134,217,728 bytes. (128.00M) in device memory I0621 21:58:33.615147 7436 device_cuda_impl.cpp:864] Buffer allocate: background_input, 134,217,728 bytes. (128.00M) in device memory I0621 21:58:33.635113 7436 device_cuda_impl.cpp:864] Buffer allocate: __texture_info, 12,384 bytes. (12.09K) in device memory I0621 21:58:33.893348 7436 light.cpp:724] Background MIS build time 0.0109016 I0621 21:58:33.893348 7436 device_cuda_impl.cpp:864] Buffer allocate: __light_background_marginal_cdf, 16,392 bytes. (16.01K) in device memory I0621 21:58:33.896350 7436 device_cuda_impl.cpp:864] Buffer allocate: __light_background_conditional_cdf, 67,125,248 bytes. (64.02M) in device memory I0621 21:58:33.926378 7436 device_cuda_impl.cpp:864] Buffer allocate: __ies, 248 bytes. (248) in device memory I0621 21:58:33.930382 7436 device_cuda_impl.cpp:864] Buffer allocate: __sample_pattern_lut, 1,572,864 bytes. (1.50M) in device memory I0621 21:58:33.931382 7436 tables.cpp:42] Total 2 lookup tables. I0621 21:58:33.931382 7436 device_cuda_impl.cpp:864] Buffer allocate: __lookup_table, 266,240 bytes. (260.00K) in device memory I0621 21:58:33.931382 7436 scene.cpp:317] System memory statistics after full device sync: Usage: 367,184,589 (350.17M) Peak: 1,129,005,634 (1.05G) I0621 21:58:33.931382 9264 device_cuda_impl.cpp:864] Buffer allocate: work_tiles, 40 bytes. (40) in device memory I0621 21:58:33.950399 7436 session.cpp:829] Requested features: Experimental features: Off Max nodes group: 3 Nodes features: 1 Use Hair: False Use Object Motion: False Use Camera Motion: False Use Baking: False Use Subsurface: True Use Volume: True Use Branched Integrator: False Use Patch Evaluation: False Use Transparent Shadows: False Use Principled BSDF: True Use Denoising: False Use Displacement: False Use Background Light: True I0621 21:58:33.950399 7436 device_cuda_impl.cpp:518] Skipping kernel reload, not currently supported. I0621 21:58:33.950399 7436 session.cpp:842] Total time spent loading kernels: 5.43e-05 I0621 21:58:33.950399 7436 camera.cpp:511] Camera is outside of the volume. I0621 21:58:33.950399 9264 device_cuda_impl.cpp:864] Buffer allocate: work_tiles, 40 bytes. (40) in device memory I0621 21:58:33.996441 7436 camera.cpp:511] Camera is outside of the volume. I0621 21:58:33.996441 9264 device_cuda_impl.cpp:864] Buffer allocate: work_tiles, 40 bytes. (40) in device memory I0621 21:58:34.112547 7436 camera.cpp:511] Camera is outside of the volume. I0621 21:58:34.112547 9264 device_cuda_impl.cpp:864] Buffer allocate: work_tiles, 40 bytes. (40) in device memory I0621 21:58:34.222023 7436 camera.cpp:511] Camera is outside of the volume. I0621 21:58:34.222023 9264 device_cuda_impl.cpp:864] Buffer allocate: work_tiles, 40 bytes. (40) in device memory I0621 21:58:34.328119 7436 camera.cpp:511] Camera is outside of the volume. I0621 21:58:34.328119 9264 device_cuda_impl.cpp:864] Buffer allocate: work_tiles, 40 bytes. (40) in device memory I0621 21:58:34.439220 7436 camera.cpp:511] Camera is outside of the volume. I0621 21:58:34.439220 9264 device_cuda_impl.cpp:864] Buffer allocate: work_tiles, 40 bytes. (40) in device memory I0621 21:58:34.559023 7436 camera.cpp:511] Camera is outside of the volume. I0621 21:58:34.559023 9264 device_cuda_impl.cpp:864] Buffer allocate: work_tiles, 40 bytes. (40) in device memory I0621 21:58:34.664119 7436 camera.cpp:511] Camera is outside of the volume. I0621 21:58:34.664119 9264 device_cuda_impl.cpp:864] Buffer allocate: work_tiles, 40 bytes. (40) in device memory I0621 21:58:34.774024 7436 camera.cpp:511] Camera is outside of the volume. I0621 21:58:34.774024 9264 device_cuda_impl.cpp:864] Buffer allocate: work_tiles, 40 bytes. (40) in device memory I0621 21:58:34.879119 7436 camera.cpp:511] Camera is outside of the volume. I0621 21:58:34.879119 9264 device_cuda_impl.cpp:864] Buffer allocate: work_tiles, 40 bytes. (40) in device memory I0621 21:58:34.989022 7436 camera.cpp:511] Camera is outside of the volume. I0621 21:58:34.989022 9264 device_cuda_impl.cpp:864] Buffer allocate: work_tiles, 40 bytes. (40) in device memory I0621 21:58:35.101125 7436 camera.cpp:511] Camera is outside of the volume. I0621 21:58:35.101125 9264 device_cuda_impl.cpp:864] Buffer allocate: work_tiles, 40 bytes. (40) in device memory I0621 21:58:35.213227 7436 camera.cpp:511] Camera is outside of the volume. I0621 21:58:35.213227 9264 device_cuda_impl.cpp:864] Buffer allocate: work_tiles, 40 bytes. (40) in device memory I0621 21:58:35.323326 7436 camera.cpp:511] Camera is outside of the volume. I0621 21:58:35.323326 9264 device_cuda_impl.cpp:864] Buffer allocate: work_tiles, 40 bytes. (40) in device memory Info: Saved "Alley.blend" I0621 21:58:35.441433 7436 camera.cpp:511] Camera is outside of the volume. I0621 21:58:35.441433 9264 device_cuda_impl.cpp:864] Buffer allocate: work_tiles, 40 bytes. (40) in device memory I0621 21:58:35.558559 7436 camera.cpp:511] Camera is outside of the volume. I0621 21:58:35.559561 9264 device_cuda_impl.cpp:864] Buffer allocate: work_tiles, 40 bytes. (40) in device memory I0621 21:58:35.680022 7436 camera.cpp:511] Camera is outside of the volume. I0621 21:58:35.680022 9264 device_cuda_impl.cpp:864] Buffer allocate: work_tiles, 40 bytes. (40) in device memory I0621 21:58:35.797128 7436 camera.cpp:511] Camera is outside of the volume. I0621 21:58:35.797128 9264 device_cuda_impl.cpp:864] Buffer allocate: work_tiles, 40 bytes. (40) in device memory I0621 21:58:35.914255 7436 camera.cpp:511] Camera is outside of the volume. I0621 21:58:35.914255 9264 device_cuda_impl.cpp:864] Buffer allocate: work_tiles, 40 bytes. (40) in device memory I0621 21:58:36.035365 7436 camera.cpp:511] Camera is outside of the volume. I0621 21:58:36.035365 9264 device_cuda_impl.cpp:864] Buffer allocate: work_tiles, 40 bytes. (40) in device memory I0621 21:58:36.152585 7436 camera.cpp:511] Camera is outside of the volume. I0621 21:58:36.152585 9264 device_cuda_impl.cpp:864] Buffer allocate: work_tiles, 40 bytes. (40) in device memory I0621 21:58:36.267689 7436 camera.cpp:511] Camera is outside of the volume. I0621 21:58:36.267689 9264 device_cuda_impl.cpp:864] Buffer allocate: work_tiles, 40 bytes. (40) in device memory I0621 21:58:36.379791 7436 camera.cpp:511] Camera is outside of the volume. I0621 21:58:36.380792 9264 device_cuda_impl.cpp:864] Buffer allocate: work_tiles, 40 bytes. (40) in device memory I0621 21:58:36.485888 7436 camera.cpp:511] Camera is outside of the volume. I0621 21:58:36.485888 9264 device_cuda_impl.cpp:864] Buffer allocate: work_tiles, 40 bytes. (40) in device memory I0621 21:58:36.594023 7436 camera.cpp:511] Camera is outside of the volume. I0621 21:58:36.594023 9264 device_cuda_impl.cpp:864] Buffer allocate: work_tiles, 40 bytes. (40) in device memory I0621 21:58:36.705124 7436 camera.cpp:511] Camera is outside of the volume. I0621 21:58:36.705124 9264 device_cuda_impl.cpp:864] Buffer allocate: work_tiles, 40 bytes. (40) in device memory I0621 21:58:36.812222 7436 camera.cpp:511] Camera is outside of the volume. I0621 21:58:36.812222 9264 device_cuda_impl.cpp:864] Buffer allocate: work_tiles, 40 bytes. (40) in device memory I0621 21:58:36.918318 7436 camera.cpp:511] Camera is outside of the volume. I0621 21:58:36.918318 9264 device_cuda_impl.cpp:864] Buffer allocate: work_tiles, 40 bytes. (40) in device memory I0621 21:58:37.027930 7436 camera.cpp:511] Camera is outside of the volume. I0621 21:58:37.027930 9264 device_cuda_impl.cpp:864] Buffer allocate: work_tiles, 40 bytes. (40) in device memory I0621 21:58:37.133024 7436 camera.cpp:511] Camera is outside of the volume. I0621 21:58:37.133024 9264 device_cuda_impl.cpp:864] Buffer allocate: work_tiles, 40 bytes. (40) in device memory I0621 21:58:37.239121 7436 camera.cpp:511] Camera is outside of the volume. I0621 21:58:37.239121 9264 device_cuda_impl.cpp:864] Buffer allocate: work_tiles, 40 bytes. (40) in device memory I0621 21:58:37.345217 7436 camera.cpp:511] Camera is outside of the volume. I0621 21:58:37.345217 9264 device_cuda_impl.cpp:864] Buffer allocate: work_tiles, 40 bytes. (40) in device memory I0621 21:58:37.454331 7436 camera.cpp:511] Camera is outside of the volume. I0621 21:58:37.454331 9264 device_cuda_impl.cpp:864] Buffer allocate: work_tiles, 40 bytes. (40) in device memory I0621 21:58:42.469281 1308 util_task.cpp:347] De-initializing thread pool of task scheduler. I0621 21:58:43.716614 1308 util_task.cpp:329] Creating pool of 12 threads. I0621 21:58:43.716614 1308 util_task.cpp:241] Detected 12 processors in active group. I0621 21:58:43.716614 1308 util_task.cpp:251] Not setting thread group affinity. I0621 21:58:43.717615 1308 device_cuda_impl.cpp:697] Mapped host memory limit set to 12,811,837,440 bytes. (11.93G) I0621 21:58:43.786911 1308 device_cuda_impl.cpp:864] Buffer allocate: RenderBuffers, 11,337,024 bytes. (10.81M) in device memory I0621 21:58:43.901094 12136 session.cpp:829] Requested features: Experimental features: Off Max nodes group: 3 Nodes features: 5 Use Hair: False Use Object Motion: False Use Camera Motion: False Use Baking: False Use Subsurface: True Use Volume: True Use Branched Integrator: False Use Patch Evaluation: False Use Transparent Shadows: False Use Principled BSDF: True Use Denoising: False Use Displacement: False Use Background Light: True I0621 21:58:43.901094 12136 device_cuda_impl.cpp:379] Testing for pre-compiled kernel C:\Users\tamuk\Desktop\blender-2.90.0-a7f1c68938f9-windows64\2.90\scripts\addons\cycles\lib/kernel_sm_75.cubin. I0621 21:58:43.901094 12136 device_cuda_impl.cpp:381] Using precompiled kernel. I0621 21:58:43.901094 12136 device_cuda_impl.cpp:379] Testing for pre-compiled kernel C:\Users\tamuk\Desktop\blender-2.90.0-a7f1c68938f9-windows64\2.90\scripts\addons\cycles\lib/filter_sm_75.cubin. I0621 21:58:43.902096 12136 device_cuda_impl.cpp:381] Using precompiled kernel. I0621 21:58:43.943188 12136 device_cuda_impl.cpp:654] Local memory reserved 423,165,952 bytes. (403.56M) I0621 21:58:43.943188 12136 session.cpp:842] Total time spent loading kernels: 0.0414963 I0621 21:58:43.943188 12136 svm.cpp:81] Total 18 shaders. I0621 21:58:43.943188 2424 constant_fold.cpp:132] Discarding closure emission. I0621 21:58:43.943188 15948 constant_fold.cpp:58] Folding Blackbody::Color to constant (1.08871, 0.978322, 0.953069). I0621 21:58:43.943188 14476 svm.cpp:66] Compilation summary: Shader name: shader Number of SVM nodes: 5 Peak stack usage: 0 Time (in seconds): Finalize: 0.000017 Surface: 0.000030 Bump: 0.000000 Volume: 0.000052 Displacement: 0.000008 Generate: 0.000090 Total: 0.000108 I0621 21:58:43.943188 7316 svm.cpp:66] Compilation summary: Shader name: default_empty Number of SVM nodes: 3 Peak stack usage: 0 Time (in seconds): Finalize: 0.000054 Surface: 0.000006 Bump: 0.000000 Volume: 0.000002 Displacement: 0.000020 Generate: 0.000028 Total: 0.000083 I0621 21:58:43.943188 11840 svm.cpp:66] Compilation summary: Shader name: default_surface Number of SVM nodes: 8 Peak stack usage: 4 Time (in seconds): Finalize: 0.000037 Surface: 0.000069 Bump: 0.000000 Volume: 0.000024 Displacement: 0.000031 Generate: 0.000124 Total: 0.000163 I0621 21:58:43.943188 10624 svm.cpp:66] Compilation summary: Shader name: shader Number of SVM nodes: 5 Peak stack usage: 0 Time (in seconds): Finalize: 0.000016 Surface: 0.000021 Bump: 0.000000 Volume: 0.000027 Displacement: 0.000006 Generate: 0.000054 Total: 0.000071 I0621 21:58:43.943188 9480 svm.cpp:66] Compilation summary: Shader name: default_volume Number of SVM nodes: 3 Peak stack usage: 0 Time (in seconds): Finalize: 0.000020 Surface: 0.000003 Bump: 0.000000 Volume: 0.000007 Displacement: 0.000025 Generate: 0.000035 Total: 0.000056 I0621 21:58:43.943188 2424 svm.cpp:66] Compilation summary: Shader name: default_light Number of SVM nodes: 3 Peak stack usage: 0 Time (in seconds): Finalize: 0.000109 Surface: 0.000011 Bump: 0.000000 Volume: 0.000029 Displacement: 0.000026 Generate: 0.000066 Total: 0.000177 I0621 21:58:43.943188 1368 svm.cpp:66] Compilation summary: Shader name: Volume Number of SVM nodes: 7 Peak stack usage: 2 Time (in seconds): Finalize: 0.000026 Surface: 0.000015 Bump: 0.000000 Volume: 0.000114 Displacement: 0.000027 Generate: 0.000157 Total: 0.000184 I0621 21:58:43.943188 16160 svm.cpp:66] Compilation summary: Shader name: Face_Emitter Number of SVM nodes: 5 Peak stack usage: 0 Time (in seconds): Finalize: 0.000050 Surface: 0.000049 Bump: 0.000000 Volume: 0.000022 Displacement: 0.000044 Generate: 0.000116 Total: 0.000167 I0621 21:58:43.943188 11840 constant_fold.cpp:113] Folding Bump::Normal to socket Normal Map::Normal. I0621 21:58:43.943188 16376 svm.cpp:66] Compilation summary: Shader name: Basic Number of SVM nodes: 28 Peak stack usage: 23 Time (in seconds): Finalize: 0.000173 Surface: 0.000103 Bump: 0.000000 Volume: 0.000008 Displacement: 0.000013 Generate: 0.000125 Total: 0.000299 I0621 21:58:43.943188 10624 constant_fold.cpp:113] Folding Bump::Normal to socket convert_color_to_normal::value_normal. I0621 21:58:43.943188 14476 svm.cpp:66] Compilation summary: Shader name: Bars Number of SVM nodes: 28 Peak stack usage: 23 Time (in seconds): Finalize: 0.000080 Surface: 0.000062 Bump: 0.000000 Volume: 0.000004 Displacement: 0.000011 Generate: 0.000077 Total: 0.000158 I0621 21:58:43.943188 9480 svm.cpp:66] Compilation summary: Shader name: Sidebar Number of SVM nodes: 28 Peak stack usage: 23 Time (in seconds): Finalize: 0.000060 Surface: 0.000051 Bump: 0.000000 Volume: 0.000005 Displacement: 0.000005 Generate: 0.000061 Total: 0.000121 I0621 21:58:43.943188 10624 svm.cpp:66] Compilation summary: Shader name: Pavement Number of SVM nodes: 49 Peak stack usage: 29 Time (in seconds): Finalize: 0.000171 Surface: 0.000021 Bump: 0.000000 Volume: 0.000002 Displacement: 0.000001 Generate: 0.000025 Total: 0.000196 I0621 21:58:43.943188 15948 svm.cpp:66] Compilation summary: Shader name: Spot.001 Number of SVM nodes: 9 Peak stack usage: 4 Time (in seconds): Finalize: 0.000245 Surface: 0.000261 Bump: 0.000000 Volume: 0.000004 Displacement: 0.000001 Generate: 0.000266 Total: 0.000512 I0621 21:58:43.943188 14272 svm.cpp:66] Compilation summary: Shader name: default_background Number of SVM nodes: 8 Peak stack usage: 6 Time (in seconds): Finalize: 0.000107 Surface: 0.000436 Bump: 0.000000 Volume: 0.000004 Displacement: 0.000006 Generate: 0.000446 Total: 0.000553 I0621 21:58:43.943188 9584 svm.cpp:66] Compilation summary: Shader name: Interior_Door_1 Number of SVM nodes: 10 Peak stack usage: 7 Time (in seconds): Finalize: 0.000183 Surface: 0.000450 Bump: 0.000000 Volume: 0.000002 Displacement: 0.000001 Generate: 0.000454 Total: 0.000638 I0621 21:58:43.943188 12136 svm.cpp:66] Compilation summary: Shader name: Exterior_Store_01 Number of SVM nodes: 10 Peak stack usage: 7 Time (in seconds): Finalize: 0.000192 Surface: 0.000517 Bump: 0.000000 Volume: 0.000002 Displacement: 0.000003 Generate: 0.000523 Total: 0.000716 I0621 21:58:43.944190 7316 svm.cpp:66] Compilation summary: Shader name: Interior_Store_01 Number of SVM nodes: 10 Peak stack usage: 7 Time (in seconds): Finalize: 0.000112 Surface: 0.000384 Bump: 0.000000 Volume: 0.000002 Displacement: 0.000002 Generate: 0.000388 Total: 0.000501 I0621 21:58:43.944190 11840 svm.cpp:66] Compilation summary: Shader name: barrel_plastic_mat Number of SVM nodes: 36 Peak stack usage: 29 Time (in seconds): Finalize: 0.000175 Surface: 0.000919 Bump: 0.000000 Volume: 0.000002 Displacement: 0.000001 Generate: 0.000923 Total: 0.001098 I0621 21:58:43.945190 12136 device_cuda_impl.cpp:864] Buffer allocate: __svm_nodes, 4,368 bytes. (4.27K) in device memory I0621 21:58:43.945190 12136 device_cuda_impl.cpp:864] Buffer allocate: __shaders, 576 bytes. (576) in device memory I0621 21:58:43.945190 12136 svm.cpp:158] Shader manager updated 18 shaders in 0.0022916 seconds. I0621 21:58:43.945190 12136 object.cpp:678] Total 20 objects. I0621 21:58:43.946192 12136 device_cuda_impl.cpp:864] Buffer allocate: __objects, 3,840 bytes. (3.75K) in device memory I0621 21:58:43.946192 12136 particles.cpp:108] Total 0 particle systems. I0621 21:58:43.946192 12136 device_cuda_impl.cpp:864] Buffer allocate: __particles, 80 bytes. (80) in device memory I0621 21:58:43.946192 12136 geometry.cpp:1231] Total 20 meshes. I0621 21:58:43.947193 12136 device_cuda_impl.cpp:864] Buffer allocate: __attributes_map, 1,248 bytes. (1.22K) in device memory I0621 21:58:43.947193 12136 device_cuda_impl.cpp:864] Buffer allocate: __attributes_float, 32,256 bytes. (31.50K) in device memory I0621 21:58:43.948194 12136 device_cuda_impl.cpp:864] Buffer allocate: __attributes_float2, 68,472 bytes. (66.87K) in device memory I0621 21:58:43.948194 12136 device_cuda_impl.cpp:864] Buffer allocate: __attributes_float3, 652,592 bytes. (637.30K) in device memory I0621 21:58:43.948194 12136 device_cuda_impl.cpp:864] Buffer allocate: __objects, 3,840 bytes. (3.75K) in device memory I0621 21:58:43.949194 1368 bvh_build.cpp:491] BVH build statistics: Build time: 0.0002986 Total number of nodes: 1 Number of inner nodes: 0 Number of leaf nodes: 1 Number of unaligned nodes: 0 Allocation slop factor: 1 Maximum depth: 1 I0621 21:58:43.949194 9584 bvh_build.cpp:491] BVH build statistics: Build time: 0.0003396 Total number of nodes: 5 Number of inner nodes: 2 Number of leaf nodes: 3 Number of unaligned nodes: 0 Allocation slop factor: 1 Maximum depth: 3 I0621 21:58:43.949194 16376 bvh_build.cpp:491] BVH build statistics: Build time: 0.0004498 Total number of nodes: 27 Number of inner nodes: 13 Number of leaf nodes: 14 Number of unaligned nodes: 0 Allocation slop factor: 1 Maximum depth: 7 I0621 21:58:43.949194 14272 bvh_build.cpp:491] BVH build statistics: Build time: 0.000467 Total number of nodes: 1 Number of inner nodes: 0 Number of leaf nodes: 1 Number of unaligned nodes: 0 Allocation slop factor: 1 Maximum depth: 1 I0621 21:58:43.949194 2424 bvh_build.cpp:491] BVH build statistics: Build time: 0.000539 Total number of nodes: 5 Number of inner nodes: 2 Number of leaf nodes: 3 Number of unaligned nodes: 0 Allocation slop factor: 1 Maximum depth: 3 I0621 21:58:43.949194 1368 bvh_build.cpp:491] BVH build statistics: Build time: 0.0001953 Total number of nodes: 51 Number of inner nodes: 25 Number of leaf nodes: 26 Number of unaligned nodes: 0 Allocation slop factor: 1 Maximum depth: 8 I0621 21:58:43.949194 14476 bvh_build.cpp:491] BVH build statistics: Build time: 0.0005343 Total number of nodes: 51 Number of inner nodes: 25 Number of leaf nodes: 26 Number of unaligned nodes: 0 Allocation slop factor: 1 Maximum depth: 7 I0621 21:58:43.949194 9584 bvh_build.cpp:491] BVH build statistics: Build time: 0.0001333 Total number of nodes: 51 Number of inner nodes: 25 Number of leaf nodes: 26 Number of unaligned nodes: 0 Allocation slop factor: 1 Maximum depth: 7 I0621 21:58:43.949194 16160 bvh_build.cpp:491] BVH build statistics: Build time: 0.0005813 Total number of nodes: 35 Number of inner nodes: 17 Number of leaf nodes: 18 Number of unaligned nodes: 0 Allocation slop factor: 1 Maximum depth: 6 I0621 21:58:43.949194 15948 bvh_build.cpp:491] BVH build statistics: Build time: 0.0006022 Total number of nodes: 51 Number of inner nodes: 25 Number of leaf nodes: 26 Number of unaligned nodes: 0 Allocation slop factor: 1 Maximum depth: 7 I0621 21:58:43.949194 12136 bvh_build.cpp:491] BVH build statistics: Build time: 0.0005918 Total number of nodes: 51 Number of inner nodes: 25 Number of leaf nodes: 26 Number of unaligned nodes: 0 Allocation slop factor: 1 Maximum depth: 8 I0621 21:58:43.949194 2424 bvh_build.cpp:491] BVH build statistics: Build time: 8.19e-05 Total number of nodes: 11 Number of inner nodes: 5 Number of leaf nodes: 6 Number of unaligned nodes: 0 Allocation slop factor: 1 Maximum depth: 4 I0621 21:58:43.949194 1368 bvh_build.cpp:491] BVH build statistics: Build time: 6.78e-05 Total number of nodes: 11 Number of inner nodes: 5 Number of leaf nodes: 6 Number of unaligned nodes: 0 Allocation slop factor: 1 Maximum depth: 4 I0621 21:58:43.949194 14476 bvh_build.cpp:491] BVH build statistics: Build time: 5.44e-05 Total number of nodes: 5 Number of inner nodes: 2 Number of leaf nodes: 3 Number of unaligned nodes: 0 Allocation slop factor: 1 Maximum depth: 3 I0621 21:58:43.949194 7316 bvh_build.cpp:491] BVH build statistics: Build time: 0.0007037 Total number of nodes: 83 Number of inner nodes: 41 Number of leaf nodes: 42 Number of unaligned nodes: 0 Allocation slop factor: 1 Maximum depth: 11 I0621 21:58:43.951195 9480 bvh_build.cpp:491] BVH build statistics: Build time: 0.0015104 Total number of nodes: 519 Number of inner nodes: 259 Number of leaf nodes: 260 Number of unaligned nodes: 0 Allocation slop factor: 1 Maximum depth: 11 I0621 21:58:43.951195 10624 bvh_build.cpp:491] BVH build statistics: Build time: 0.0019339 Total number of nodes: 935 Number of inner nodes: 467 Number of leaf nodes: 468 Number of unaligned nodes: 0 Allocation slop factor: 1 Maximum depth: 12 I0621 21:58:43.952198 16376 bvh_build.cpp:491] BVH build statistics: Build time: 0.002446 Total number of nodes: 961 Number of inner nodes: 480 Number of leaf nodes: 481 Number of unaligned nodes: 0 Allocation slop factor: 1 Maximum depth: 13 I0621 21:58:43.952198 11840 bvh_build.cpp:491] BVH build statistics: Build time: 0.002964 Total number of nodes: 1,357 Number of inner nodes: 678 Number of leaf nodes: 679 Number of unaligned nodes: 0 Allocation slop factor: 1 Maximum depth: 15 I0621 21:58:43.971215 14272 bvh_build.cpp:491] BVH build statistics: Build time: 0.0140915 Total number of nodes: 20,869 Number of inner nodes: 10,434 Number of leaf nodes: 10,435 Number of unaligned nodes: 0 Allocation slop factor: 1 Maximum depth: 16 I0621 21:58:43.977219 12136 geometry.cpp:1375] Objects BVH build pool statistics: Total time: 0.027943 Tasks handled: 20 I0621 21:58:43.977219 12136 geometry.cpp:1033] Using BVH2 layout. I0621 21:58:43.977219 12136 bvh_build.cpp:491] BVH build statistics: Build time: 2.61e-05 Total number of nodes: 39 Number of inner nodes: 19 Number of leaf nodes: 20 Number of unaligned nodes: 0 Allocation slop factor: 1 Maximum depth: 6 I0621 21:58:43.979228 12136 device_cuda_impl.cpp:864] Buffer allocate: __bvh_nodes, 803,136 bytes. (784.31K) in device memory I0621 21:58:43.979228 12136 device_cuda_impl.cpp:864] Buffer allocate: __bvh_leaf_nodes, 201,120 bytes. (196.41K) in device memory I0621 21:58:43.979228 12136 device_cuda_impl.cpp:864] Buffer allocate: __object_node, 80 bytes. (80) in device memory I0621 21:58:43.979228 12136 device_cuda_impl.cpp:864] Buffer allocate: __prim_tri_index, 257,524 bytes. (251.49K) in device memory I0621 21:58:43.980222 12136 device_cuda_impl.cpp:864] Buffer allocate: __prim_tri_verts, 3,089,328 bytes. (2.95M) in device memory I0621 21:58:43.981223 12136 device_cuda_impl.cpp:864] Buffer allocate: __prim_type, 257,524 bytes. (251.49K) in device memory I0621 21:58:43.981223 12136 device_cuda_impl.cpp:864] Buffer allocate: __prim_visibility, 257,524 bytes. (251.49K) in device memory I0621 21:58:43.981223 12136 device_cuda_impl.cpp:864] Buffer allocate: __prim_index, 257,524 bytes. (251.49K) in device memory I0621 21:58:43.981223 12136 device_cuda_impl.cpp:864] Buffer allocate: __prim_object, 257,524 bytes. (251.49K) in device memory I0621 21:58:43.983225 12136 device_cuda_impl.cpp:864] Buffer allocate: __tri_shader, 257,444 bytes. (251.41K) in device memory I0621 21:58:43.983225 12136 device_cuda_impl.cpp:864] Buffer allocate: __tri_vnormal, 527,696 bytes. (515.33K) in device memory I0621 21:58:43.984226 12136 device_cuda_impl.cpp:864] Buffer allocate: __tri_vindex, 1,029,776 bytes. (1005.64K) in device memory I0621 21:58:43.984226 12136 device_cuda_impl.cpp:864] Buffer allocate: __tri_patch, 257,444 bytes. (251.41K) in device memory I0621 21:58:43.984226 12136 device_cuda_impl.cpp:864] Buffer allocate: __tri_patch_uv, 263,848 bytes. (257.66K) in device memory I0621 21:58:43.985226 12136 device_cuda_impl.cpp:864] Buffer allocate: __object_flag, 80 bytes. (80) in device memory I0621 21:58:43.985226 12136 device_cuda_impl.cpp:864] Buffer allocate: __object_volume_step, 80 bytes. (80) in device memory I0621 21:58:44.064298 10624 device_cuda_impl.cpp:864] Buffer allocate: __tex_image_byte4_001, 564,000 bytes. (550.78K) in device memory I0621 21:58:44.064298 2424 device_cuda_impl.cpp:864] Buffer allocate: __tex_image_byte4_002, 4,456,400 bytes. (4.25M) in device memory I0621 21:58:44.066301 16160 device_cuda_impl.cpp:864] Buffer allocate: __tex_image_byte4_003, 556,200 bytes. (543.16K) in device memory I0621 21:58:44.104336 9480 device_cuda_impl.cpp:864] Buffer allocate: __tex_image_float4_000, 33,554,432 bytes. (32.00M) in device memory I0621 21:58:44.208429 1368 device_cuda_impl.cpp:864] Buffer allocate: __tex_image_ushort_005, 33,554,432 bytes. (32.00M) in device memory I0621 21:58:44.252470 15948 device_cuda_impl.cpp:864] Buffer allocate: __tex_image_ushort_007, 33,554,432 bytes. (32.00M) in device memory I0621 21:58:44.265482 9584 device_cuda_impl.cpp:864] Buffer allocate: __tex_image_ushort_008, 33,554,432 bytes. (32.00M) in device memory I0621 21:58:44.301515 12136 device_cuda_impl.cpp:864] Buffer allocate: __tex_image_byte4_004, 67,108,864 bytes. (64.00M) in device memory I0621 21:58:44.341550 11840 device_cuda_impl.cpp:864] Buffer allocate: __tex_image_byte4_006, 67,108,864 bytes. (64.00M) in device memory I0621 21:58:44.351560 12136 camera.cpp:511] Camera is outside of the volume. I0621 21:58:44.351560 12136 tables.cpp:42] Total 1 lookup tables. I0621 21:58:44.351560 12136 device_cuda_impl.cpp:864] Buffer allocate: __lookup_table, 262,144 bytes. (256.00K) in device memory I0621 21:58:44.351560 12136 light.cpp:973] Total 4 lights. I0621 21:58:44.351560 12136 light.cpp:958] Number of lights sent to the device: 2 I0621 21:58:44.351560 12136 light.cpp:960] Number of lights without contribution: 2 I0621 21:58:44.351560 12136 device_cuda_impl.cpp:864] Buffer allocate: __lights, 384 bytes. (384) in device memory I0621 21:58:44.351560 12136 light.cpp:324] Total 4 of light distribution primitives. I0621 21:58:44.351560 12136 device_cuda_impl.cpp:864] Buffer allocate: __light_distribution, 80 bytes. (80) in device memory I0621 21:58:44.351560 12136 light.cpp:659] Automatically set World MIS resolution to 4096 by 2048 I0621 21:58:44.436137 12136 device_cuda_impl.cpp:864] Buffer allocate: background_output, 134,217,728 bytes. (128.00M) in device memory I0621 21:58:44.440629 12136 device_cuda_impl.cpp:864] Buffer allocate: background_input, 134,217,728 bytes. (128.00M) in device memory I0621 21:58:44.460041 12136 device_cuda_impl.cpp:864] Buffer allocate: __texture_info, 12,384 bytes. (12.09K) in device memory I0621 21:58:44.784590 1308 util_task.cpp:347] De-initializing thread pool of task scheduler. Error : EXCEPTION_ACCESS_VIOLATION Address : 0x00007FFE2E80201E Module : nvoglv64.dll Thread : 0000051c Writing: C:\Users\tamuk\AppData\Local\Temp\Alley.crash.txt