I0924 00:41:29.760159 14308 blender_python.cpp:160] Debug flags initialized to: CPU flags: AVX2 : True AVX : True SSE4.1 : True SSE3 : True SSE2 : True BVH layout : EMBREE CUDA flags: Adaptive Compile : False OptiX flags: Debug : False I0924 00:41:29.853183 14308 device.cpp:45] CUEW initialization succeeded I0924 00:41:29.853183 14308 device.cpp:47] Found precompiled kernels I0924 00:41:36.466768 14308 device.cpp:194] Device has compute preemption or is not used for display. I0924 00:41:36.466768 14308 device.cpp:197] Added device "NVIDIA GeForce RTX 2080 Ti" with id "CUDA_NVIDIA GeForce RTX 2080 Ti_0000:01:00". I0924 00:41:39.109124 23920 device_impl.cpp:537] Mapped host memory limit set to 29,987,958,784 bytes. (27.93G) I0924 00:41:39.414819 23920 device_impl.cpp:72] Will be using AVX2 kernels. I0924 00:41:39.415793 23920 blender_object.cpp:737] Synchronizing motion for the relative time -1. I0924 00:41:39.415793 23920 blender_camera.cpp:628] Camera Camera FOV change detected. I0924 00:41:39.415793 23920 blender_object.cpp:737] Synchronizing motion for the relative time 1. I0924 00:41:39.415793 23920 blender_camera.cpp:628] Camera Camera FOV change detected. I0924 00:41:39.415793 23920 blender_sync.cpp:282] Total time spent synchronizing data: 0.0005713 I0924 00:41:39.416790 19192 film.cpp:552] Effective scene passes: I0924 00:41:39.416790 19192 film.cpp:554] - type: combined, name: "Combined", mode: NOISY, is_written: True I0924 00:41:39.416790 19192 film.cpp:554] - type: motion, name: "Vector", mode: NOISY, is_written: True I0924 00:41:39.416790 19192 film.cpp:554] - type: emission, name: "Emit", mode: NOISY, is_written: True I0924 00:41:39.416790 19192 film.cpp:554] - type: background, name: "Env", mode: NOISY, is_written: True I0924 00:41:39.416790 19192 film.cpp:554] - type: ao, name: "AO", mode: NOISY, is_written: True I0924 00:41:39.416790 19192 film.cpp:554] - type: shadow, name: "Shadow", mode: NOISY, is_written: True I0924 00:41:39.416790 19192 film.cpp:554] - type: diffuse_direct, name: "DiffDir", mode: NOISY, is_written: True I0924 00:41:39.416790 19192 film.cpp:554] - type: diffuse_indirect, name: "DiffInd", mode: NOISY, is_written: True I0924 00:41:39.416790 19192 film.cpp:554] - type: glossy_direct, name: "GlossDir", mode: NOISY, is_written: True I0924 00:41:39.416790 19192 film.cpp:554] - type: glossy_indirect, name: "GlossInd", mode: NOISY, is_written: True I0924 00:41:39.416790 19192 film.cpp:554] - type: transmission_direct, name: "TransDir", mode: NOISY, is_written: True I0924 00:41:39.416790 19192 film.cpp:554] - type: transmission_indirect, name: "TransInd", mode: NOISY, is_written: True I0924 00:41:39.416790 19192 film.cpp:554] - type: volume_direct, name: "VolumeDir", mode: NOISY, is_written: True I0924 00:41:39.416790 19192 film.cpp:554] - type: volume_indirect, name: "VolumeInd", mode: NOISY, is_written: True I0924 00:41:39.416790 19192 film.cpp:554] - type: position, name: "Position", mode: NOISY, is_written: True I0924 00:41:39.416790 19192 film.cpp:554] - type: normal, name: "Normal", mode: NOISY, is_written: True I0924 00:41:39.416790 19192 film.cpp:554] - type: uv, name: "UV", mode: NOISY, is_written: True I0924 00:41:39.416790 19192 film.cpp:554] - type: diffuse_color, name: "DiffCol", mode: NOISY, is_written: True I0924 00:41:39.416790 19192 film.cpp:554] - type: glossy_color, name: "GlossCol", mode: NOISY, is_written: True I0924 00:41:39.416790 19192 film.cpp:554] - type: transmission_color, name: "TransCol", mode: NOISY, is_written: True I0924 00:41:39.416790 19192 film.cpp:554] - type: denoising_normal, name: "Denoising Normal", mode: NOISY, is_written: True I0924 00:41:39.416790 19192 film.cpp:554] - type: denoising_albedo, name: "Denoising Albedo", mode: NOISY, is_written: True I0924 00:41:39.416790 19192 film.cpp:554] - type: shadow_catcher, name: "Shadow Catcher", mode: NOISY, is_written: True I0924 00:41:39.416790 19192 film.cpp:554] - type: depth, name: "Depth", mode: NOISY, is_written: True I0924 00:41:39.416790 19192 film.cpp:554] - type: object_id, name: "IndexOB", mode: NOISY, is_written: True I0924 00:41:39.416790 19192 film.cpp:554] - type: material_id, name: "IndexMA", mode: NOISY, is_written: True I0924 00:41:39.416790 19192 film.cpp:554] - type: motion_weight, name: "", mode: NOISY, is_written: True I0924 00:41:39.416790 19192 film.cpp:554] - type: sample_count, name: "Debug Sample Count", mode: NOISY, is_written: True I0924 00:41:39.416790 19192 film.cpp:554] - type: mist, name: "Mist", mode: NOISY, is_written: True I0924 00:41:39.416790 19192 film.cpp:554] - type: shadow_catcher_sample_count, name: "", mode: NOISY, is_written: True I0924 00:41:39.416790 19192 film.cpp:554] - type: render_time, name: "Debug Render Time", mode: NOISY, is_written: True I0924 00:41:39.432790 19192 device_impl.cpp:708] Buffer allocate: integrator_state_render_pixel_index, 4,456,448 bytes. (4.25M) in device memory I0924 00:41:39.432790 19192 device_impl.cpp:708] Buffer allocate: integrator_state_sample, 2,228,224 bytes. (2.12M) in device memory I0924 00:41:39.432790 19192 device_impl.cpp:708] Buffer allocate: integrator_state_bounce, 2,228,224 bytes. (2.12M) in device memory I0924 00:41:39.433823 19192 device_impl.cpp:708] Buffer allocate: integrator_state_diffuse_bounce, 2,228,224 bytes. (2.12M) in device memory I0924 00:41:39.433823 19192 device_impl.cpp:708] Buffer allocate: integrator_state_glossy_bounce, 2,228,224 bytes. (2.12M) in device memory I0924 00:41:39.433823 19192 device_impl.cpp:708] Buffer allocate: integrator_state_transmission_bounce, 2,228,224 bytes. (2.12M) in device memory I0924 00:41:39.433823 19192 device_impl.cpp:708] Buffer allocate: integrator_state_volume_bounce, 2,228,224 bytes. (2.12M) in device memory I0924 00:41:39.433823 19192 device_impl.cpp:708] Buffer allocate: integrator_state_volume_bounds_bounce, 2,228,224 bytes. (2.12M) in device memory I0924 00:41:39.433823 19192 device_impl.cpp:708] Buffer allocate: integrator_state_transparent_bounce, 2,228,224 bytes. (2.12M) in device memory I0924 00:41:39.434792 19192 device_impl.cpp:708] Buffer allocate: integrator_state_queued_kernel, 4,456,448 bytes. (4.25M) in device memory I0924 00:41:39.434792 19192 device_impl.cpp:708] Buffer allocate: integrator_state_rng_hash, 4,456,448 bytes. (4.25M) in device memory I0924 00:41:39.434792 19192 device_impl.cpp:708] Buffer allocate: integrator_state_rng_offset, 4,456,448 bytes. (4.25M) in device memory I0924 00:41:39.434792 19192 device_impl.cpp:708] Buffer allocate: integrator_state_flag, 4,456,448 bytes. (4.25M) in device memory I0924 00:41:39.434792 19192 device_impl.cpp:708] Buffer allocate: integrator_state_mis_ray_pdf, 4,456,448 bytes. (4.25M) in device memory I0924 00:41:39.435791 19192 device_impl.cpp:708] Buffer allocate: integrator_state_mis_ray_t, 4,456,448 bytes. (4.25M) in device memory I0924 00:41:39.435791 19192 device_impl.cpp:708] Buffer allocate: integrator_state_min_ray_pdf, 4,456,448 bytes. (4.25M) in device memory I0924 00:41:39.435791 19192 device_impl.cpp:708] Buffer allocate: integrator_state_throughput, 13,369,344 bytes. (12.75M) in device memory I0924 00:41:39.435791 19192 device_impl.cpp:708] Buffer allocate: integrator_state_diffuse_glossy_ratio, 13,369,344 bytes. (12.75M) in device memory I0924 00:41:39.435791 19192 device_impl.cpp:708] Buffer allocate: integrator_state_denoising_feature_throughput, 13,369,344 bytes. (12.75M) in device memory I0924 00:41:39.436822 19192 device_impl.cpp:708] Buffer allocate: integrator_state_shader_sort_key, 4,456,448 bytes. (4.25M) in device memory I0924 00:41:39.436822 19192 device_impl.cpp:708] Buffer allocate: integrator_state_P, 13,369,344 bytes. (12.75M) in device memory I0924 00:41:39.436822 19192 device_impl.cpp:708] Buffer allocate: integrator_state_D, 13,369,344 bytes. (12.75M) in device memory I0924 00:41:39.437795 19192 device_impl.cpp:708] Buffer allocate: integrator_state_t, 4,456,448 bytes. (4.25M) in device memory I0924 00:41:39.437795 19192 device_impl.cpp:708] Buffer allocate: integrator_state_time, 4,456,448 bytes. (4.25M) in device memory I0924 00:41:39.437795 19192 device_impl.cpp:708] Buffer allocate: integrator_state_dP, 4,456,448 bytes. (4.25M) in device memory I0924 00:41:39.437795 19192 device_impl.cpp:708] Buffer allocate: integrator_state_dD, 4,456,448 bytes. (4.25M) in device memory I0924 00:41:39.437795 19192 device_impl.cpp:708] Buffer allocate: integrator_state_t, 4,456,448 bytes. (4.25M) in device memory I0924 00:41:39.438794 19192 device_impl.cpp:708] Buffer allocate: integrator_state_u, 4,456,448 bytes. (4.25M) in device memory I0924 00:41:39.438794 19192 device_impl.cpp:708] Buffer allocate: integrator_state_v, 4,456,448 bytes. (4.25M) in device memory I0924 00:41:39.438794 19192 device_impl.cpp:708] Buffer allocate: integrator_state_prim, 4,456,448 bytes. (4.25M) in device memory I0924 00:41:39.438794 19192 device_impl.cpp:708] Buffer allocate: integrator_state_object, 4,456,448 bytes. (4.25M) in device memory I0924 00:41:39.438794 19192 device_impl.cpp:708] Buffer allocate: integrator_state_type, 4,456,448 bytes. (4.25M) in device memory I0924 00:41:39.439791 19192 device_impl.cpp:708] Buffer allocate: integrator_state_Ng, 13,369,344 bytes. (12.75M) in device memory I0924 00:41:39.439791 19192 device_impl.cpp:708] Buffer allocate: integrator_state_bounce, 2,228,224 bytes. (2.12M) in device memory I0924 00:41:39.439791 19192 device_impl.cpp:708] Buffer allocate: integrator_state_transparent_bounce, 2,228,224 bytes. (2.12M) in device memory I0924 00:41:39.439791 19192 device_impl.cpp:708] Buffer allocate: integrator_state_queued_kernel, 4,456,448 bytes. (4.25M) in device memory I0924 00:41:39.439791 19192 device_impl.cpp:708] Buffer allocate: integrator_state_flag, 4,456,448 bytes. (4.25M) in device memory I0924 00:41:39.440790 19192 device_impl.cpp:708] Buffer allocate: integrator_state_throughput, 13,369,344 bytes. (12.75M) in device memory I0924 00:41:39.440790 19192 device_impl.cpp:708] Buffer allocate: integrator_state_unshadowed_throughput, 13,369,344 bytes. (12.75M) in device memory I0924 00:41:39.440790 19192 device_impl.cpp:708] Buffer allocate: integrator_state_diffuse_glossy_ratio, 13,369,344 bytes. (12.75M) in device memory I0924 00:41:39.440790 19192 device_impl.cpp:708] Buffer allocate: integrator_state_num_hits, 2,228,224 bytes. (2.12M) in device memory I0924 00:41:39.441789 19192 device_impl.cpp:708] Buffer allocate: integrator_state_P, 13,369,344 bytes. (12.75M) in device memory I0924 00:41:39.441789 19192 device_impl.cpp:708] Buffer allocate: integrator_state_D, 13,369,344 bytes. (12.75M) in device memory I0924 00:41:39.441789 19192 device_impl.cpp:708] Buffer allocate: integrator_state_t, 4,456,448 bytes. (4.25M) in device memory I0924 00:41:39.441789 19192 device_impl.cpp:708] Buffer allocate: integrator_state_time, 4,456,448 bytes. (4.25M) in device memory I0924 00:41:39.441789 19192 device_impl.cpp:708] Buffer allocate: integrator_state_dP, 4,456,448 bytes. (4.25M) in device memory I0924 00:41:39.442802 19192 device_impl.cpp:708] Buffer allocate: integrator_state_t, 4,456,448 bytes. (4.25M) in device memory I0924 00:41:39.442802 19192 device_impl.cpp:708] Buffer allocate: integrator_state_u, 4,456,448 bytes. (4.25M) in device memory I0924 00:41:39.442802 19192 device_impl.cpp:708] Buffer allocate: integrator_state_v, 4,456,448 bytes. (4.25M) in device memory I0924 00:41:39.442802 19192 device_impl.cpp:708] Buffer allocate: integrator_state_prim, 4,456,448 bytes. (4.25M) in device memory I0924 00:41:39.442802 19192 device_impl.cpp:708] Buffer allocate: integrator_state_object, 4,456,448 bytes. (4.25M) in device memory I0924 00:41:39.442802 19192 device_impl.cpp:708] Buffer allocate: integrator_state_type, 4,456,448 bytes. (4.25M) in device memory I0924 00:41:39.442802 19192 device_impl.cpp:708] Buffer allocate: integrator_state_Ng, 13,369,344 bytes. (12.75M) in device memory I0924 00:41:39.443790 19192 device_impl.cpp:708] Buffer allocate: integrator_state_t, 4,456,448 bytes. (4.25M) in device memory I0924 00:41:39.443790 19192 device_impl.cpp:708] Buffer allocate: integrator_state_u, 4,456,448 bytes. (4.25M) in device memory I0924 00:41:39.443790 19192 device_impl.cpp:708] Buffer allocate: integrator_state_v, 4,456,448 bytes. (4.25M) in device memory I0924 00:41:39.443790 19192 device_impl.cpp:708] Buffer allocate: integrator_state_prim, 4,456,448 bytes. (4.25M) in device memory I0924 00:41:39.443790 19192 device_impl.cpp:708] Buffer allocate: integrator_state_object, 4,456,448 bytes. (4.25M) in device memory I0924 00:41:39.444792 19192 device_impl.cpp:708] Buffer allocate: integrator_state_type, 4,456,448 bytes. (4.25M) in device memory I0924 00:41:39.444792 19192 device_impl.cpp:708] Buffer allocate: integrator_state_Ng, 13,369,344 bytes. (12.75M) in device memory I0924 00:41:39.444792 19192 device_impl.cpp:708] Buffer allocate: integrator_state_t, 4,456,448 bytes. (4.25M) in device memory I0924 00:41:39.444792 19192 device_impl.cpp:708] Buffer allocate: integrator_state_u, 4,456,448 bytes. (4.25M) in device memory I0924 00:41:39.444792 19192 device_impl.cpp:708] Buffer allocate: integrator_state_v, 4,456,448 bytes. (4.25M) in device memory I0924 00:41:39.444792 19192 device_impl.cpp:708] Buffer allocate: integrator_state_prim, 4,456,448 bytes. (4.25M) in device memory I0924 00:41:39.445791 19192 device_impl.cpp:708] Buffer allocate: integrator_state_object, 4,456,448 bytes. (4.25M) in device memory I0924 00:41:39.445791 19192 device_impl.cpp:708] Buffer allocate: integrator_state_type, 4,456,448 bytes. (4.25M) in device memory I0924 00:41:39.445791 19192 device_impl.cpp:708] Buffer allocate: integrator_state_Ng, 13,369,344 bytes. (12.75M) in device memory I0924 00:41:39.445791 19192 device_impl.cpp:708] Buffer allocate: integrator_state_t, 4,456,448 bytes. (4.25M) in device memory I0924 00:41:39.445791 19192 device_impl.cpp:708] Buffer allocate: integrator_state_u, 4,456,448 bytes. (4.25M) in device memory I0924 00:41:39.446808 19192 device_impl.cpp:708] Buffer allocate: integrator_state_v, 4,456,448 bytes. (4.25M) in device memory I0924 00:41:39.446808 19192 device_impl.cpp:708] Buffer allocate: integrator_state_prim, 4,456,448 bytes. (4.25M) in device memory I0924 00:41:39.446808 19192 device_impl.cpp:708] Buffer allocate: integrator_state_object, 4,456,448 bytes. (4.25M) in device memory I0924 00:41:39.446808 19192 device_impl.cpp:708] Buffer allocate: integrator_state_type, 4,456,448 bytes. (4.25M) in device memory I0924 00:41:39.446808 19192 device_impl.cpp:708] Buffer allocate: integrator_state_Ng, 13,369,344 bytes. (12.75M) in device memory I0924 00:41:39.447803 19192 device_impl.cpp:708] Buffer allocate: integrator_queue_counter, 52 bytes. (52) in device memory I0924 00:41:39.448789 19192 device_impl.cpp:708] Buffer allocate: num_queued_paths, 4 bytes. (4) in device memory I0924 00:41:39.449790 19192 device_impl.cpp:708] Buffer allocate: queued_paths, 4,456,448 bytes. (4.25M) in device memory I0924 00:41:39.449790 19192 device_impl.cpp:708] Buffer allocate: integrator_shader_sort_counter, 28 bytes. (28) in device memory I0924 00:41:39.449790 19192 device_impl.cpp:708] Buffer allocate: integrator_shader_raytrace_sort_counter, 28 bytes. (28) in device memory I0924 00:41:39.449790 19192 device_impl.cpp:708] Buffer allocate: integrator_next_shadow_catcher_path_index, 4 bytes. (4) in device memory I0924 00:41:39.449790 19192 scene.cpp:550] Requested features: I0924 00:41:39.449790 19192 scene.cpp:551] Use BSDF True I0924 00:41:39.449790 19192 scene.cpp:552] Use Principled BSDF True I0924 00:41:39.449790 19192 scene.cpp:554] Use Emission True I0924 00:41:39.449790 19192 scene.cpp:555] Use Volume False I0924 00:41:39.449790 19192 scene.cpp:556] Use Hair False I0924 00:41:39.449790 19192 scene.cpp:557] Use Bump False I0924 00:41:39.449790 19192 scene.cpp:558] Use Voronoi False I0924 00:41:39.449790 19192 scene.cpp:560] Use Shader Raytrace True I0924 00:41:39.449790 19192 scene.cpp:562] Use Transparent False I0924 00:41:39.449790 19192 scene.cpp:563] Use Denoising True I0924 00:41:39.449790 19192 scene.cpp:564] Use Path Tracing True I0924 00:41:39.449790 19192 scene.cpp:566] Use Hair False I0924 00:41:39.449790 19192 scene.cpp:567] Use Object Motion False I0924 00:41:39.450791 19192 scene.cpp:569] Use Camera Motion False I0924 00:41:39.450791 19192 scene.cpp:571] Use Baking False I0924 00:41:39.450791 19192 scene.cpp:572] Use Subsurface False I0924 00:41:39.450791 19192 scene.cpp:573] Use Volume False I0924 00:41:39.450791 19192 scene.cpp:574] Use Patch Evaluation False I0924 00:41:39.450791 19192 scene.cpp:576] Use Shadow Catcher False I0924 00:41:39.450791 19192 device_impl.cpp:265] Testing for pre-compiled kernel C:\Users\Raimund Klink\Desktop\blender-3.0.0-alpha+master.a78d3c5261b5-windows.amd64-release\3.0\scripts\addons\cycles\lib/kernel_sm_75.cubin. I0924 00:41:39.450791 19192 device_impl.cpp:267] Using precompiled kernel. I0924 00:41:39.491822 19192 device_impl.cpp:494] Local memory reserved 557,056,000 bytes. (531.25M) I0924 00:41:39.491822 19192 svm.cpp:88] Total 7 shaders. I0924 00:41:39.491822 19192 svm.cpp:67] Compilation summary: Shader name: Material Number of SVM nodes: 30 Peak stack usage: 25 Time (in seconds): Finalize: 0.000003 Surface: 0.000021 Bump: 0.000000 Volume: 0.000001 Displacement: 0.000001 Generate: 0.000022 Total: 0.000028 I0924 00:41:39.491822 14096 constant_fold.cpp:134] Discarding closure emission. I0924 00:41:39.491822 19192 svm.cpp:67] Compilation summary: Shader name: shader Number of SVM nodes: 5 Peak stack usage: 0 Time (in seconds): Finalize: 0.000011 Surface: 0.000018 Bump: 0.000000 Volume: 0.000001 Displacement: 0.000001 Generate: 0.000021 Total: 0.000033 I0924 00:41:39.492794 14096 svm.cpp:67] Compilation summary: Shader name: default_light Number of SVM nodes: 3 Peak stack usage: 0 Time (in seconds): Finalize: 0.000107 Surface: 0.000011 Bump: 0.000000 Volume: 0.000001 Displacement: 0.000003 Generate: 0.000016 Total: 0.000123 I0924 00:41:39.492794 22436 svm.cpp:67] Compilation summary: Shader name: default_surface Number of SVM nodes: 8 Peak stack usage: 4 Time (in seconds): Finalize: 0.000143 Surface: 0.000014 Bump: 0.000000 Volume: 0.000002 Displacement: 0.000001 Generate: 0.000017 Total: 0.000162 I0924 00:41:39.492794 21820 svm.cpp:67] Compilation summary: Shader name: default_empty Number of SVM nodes: 3 Peak stack usage: 0 Time (in seconds): Finalize: 0.000018 Surface: 0.000003 Bump: 0.000000 Volume: 0.000001 Displacement: 0.000010 Generate: 0.000015 Total: 0.000033 I0924 00:41:39.492794 11608 svm.cpp:67] Compilation summary: Shader name: default_volume Number of SVM nodes: 3 Peak stack usage: 0 Time (in seconds): Finalize: 0.000041 Surface: 0.000007 Bump: 0.000000 Volume: 0.000003 Displacement: 0.000002 Generate: 0.000011 Total: 0.000053 I0924 00:41:39.492794 16888 svm.cpp:67] Compilation summary: Shader name: default_background Number of SVM nodes: 5 Peak stack usage: 0 Time (in seconds): Finalize: 0.000032 Surface: 0.000020 Bump: 0.000000 Volume: 0.000001 Displacement: 0.000011 Generate: 0.000032 Total: 0.000064 I0924 00:41:39.492794 19192 device_impl.cpp:708] Buffer allocate: __svm_nodes, 1,024 bytes. (1.00K) in device memory I0924 00:41:39.492794 19192 device_impl.cpp:708] Buffer allocate: __shaders, 224 bytes. (224) in device memory I0924 00:41:39.504791 19192 svm.cpp:164] Shader manager updated 7 shaders in 0.0130039 seconds. I0924 00:41:39.504791 19192 object.cpp:631] Total 1 objects. I0924 00:41:39.504791 19192 device_impl.cpp:708] Buffer allocate: __objects, 208 bytes. (208) in device memory I0924 00:41:39.505822 19192 device_impl.cpp:708] Buffer allocate: __object_motion_pass, 96 bytes. (96) in device memory I0924 00:41:39.505822 19192 particles.cpp:121] Total 0 particle systems. I0924 00:41:39.505822 19192 device_impl.cpp:708] Buffer allocate: __particles, 80 bytes. (80) in device memory I0924 00:41:39.505822 19192 geometry.cpp:1788] Total 1 meshes. I0924 00:41:39.505822 19192 device_impl.cpp:708] Buffer allocate: __attributes_map, 128 bytes. (128) in device memory I0924 00:41:39.505822 19192 device_impl.cpp:708] Buffer allocate: __attributes_float2, 288 bytes. (288) in device memory I0924 00:41:39.505822 19192 device_impl.cpp:708] Buffer allocate: __attributes_float3, 128 bytes. (128) in device memory I0924 00:41:39.505822 19192 geometry.cpp:2009] Objects BVH build pool statistics: Total time: 0.000009 Tasks handled: 1 I0924 00:41:39.505822 19192 geometry.cpp:1254] Using BVH2 layout. I0924 00:41:39.505822 19192 bvh_build.cpp:444] BVH build statistics: Build time: 0.0001617 Total number of nodes: 5 Number of inner nodes: 2 Number of leaf nodes: 3 Number of unaligned nodes: 0 Allocation slop factor: 1 Maximum depth: 3 I0924 00:41:39.505822 19192 device_impl.cpp:708] Buffer allocate: __bvh_nodes, 128 bytes. (128) in device memory I0924 00:41:39.505822 19192 device_impl.cpp:708] Buffer allocate: __bvh_leaf_nodes, 48 bytes. (48) in device memory I0924 00:41:39.505822 19192 device_impl.cpp:708] Buffer allocate: __object_node, 4 bytes. (4) in device memory I0924 00:41:39.505822 19192 device_impl.cpp:708] Buffer allocate: __prim_tri_index, 48 bytes. (48) in device memory I0924 00:41:39.505822 19192 device_impl.cpp:708] Buffer allocate: __prim_tri_verts, 576 bytes. (576) in device memory I0924 00:41:39.505822 19192 device_impl.cpp:708] Buffer allocate: __prim_type, 48 bytes. (48) in device memory I0924 00:41:39.506791 19192 device_impl.cpp:708] Buffer allocate: __prim_visibility, 48 bytes. (48) in device memory I0924 00:41:39.506791 19192 device_impl.cpp:708] Buffer allocate: __prim_index, 48 bytes. (48) in device memory I0924 00:41:39.506791 19192 device_impl.cpp:708] Buffer allocate: __prim_object, 48 bytes. (48) in device memory I0924 00:41:39.506791 19192 device_impl.cpp:708] Buffer allocate: __tri_shader, 48 bytes. (48) in device memory I0924 00:41:39.506791 19192 device_impl.cpp:708] Buffer allocate: __tri_vnormal, 128 bytes. (128) in device memory I0924 00:41:39.506791 19192 device_impl.cpp:708] Buffer allocate: __tri_vindex, 192 bytes. (192) in device memory I0924 00:41:39.506791 19192 device_impl.cpp:708] Buffer allocate: __tri_patch, 48 bytes. (48) in device memory I0924 00:41:39.506791 19192 device_impl.cpp:708] Buffer allocate: __tri_patch_uv, 64 bytes. (64) in device memory I0924 00:41:39.506791 19192 device_impl.cpp:708] Buffer allocate: __object_flag, 4 bytes. (4) in device memory I0924 00:41:39.506791 19192 device_impl.cpp:708] Buffer allocate: __object_volume_step, 4 bytes. (4) in device memory I0924 00:41:39.506791 19192 tables.cpp:50] Total 1 lookup tables. I0924 00:41:39.506791 19192 device_impl.cpp:708] Buffer allocate: __lookup_table, 262,144 bytes. (256.00K) in device memory I0924 00:41:39.506791 19192 light.cpp:978] Total 2 lights. I0924 00:41:39.506791 19192 light.cpp:226] Background MIS has been disabled. I0924 00:41:39.506791 19192 light.cpp:957] Number of lights sent to the device: 1 I0924 00:41:39.506791 19192 light.cpp:959] Number of lights without contribution: 1 I0924 00:41:39.506791 19192 device_impl.cpp:708] Buffer allocate: __lights, 192 bytes. (192) in device memory I0924 00:41:39.506791 19192 light.cpp:320] Total 1 of light distribution primitives. I0924 00:41:39.506791 19192 device_impl.cpp:708] Buffer allocate: __light_distribution, 32 bytes. (32) in device memory I0924 00:41:39.507792 19192 device_impl.cpp:708] Buffer allocate: __sample_pattern_lut, 8,192 bytes. (8.00K) in device memory I0924 00:41:39.507792 19192 tables.cpp:50] Total 2 lookup tables. I0924 00:41:39.507792 19192 device_impl.cpp:708] Buffer allocate: __lookup_table, 266,240 bytes. (260.00K) in device memory I0924 00:41:39.507792 19192 scene.cpp:371] System memory statistics after full device sync: Usage: 5,013,792 (4.78M) Peak: 16,274,248 (15.52M) I0924 00:41:39.685778 19192 device_impl.cpp:708] Buffer allocate: RenderBuffers, 1,308,622,848 bytes. (1.22G) in device memory I0924 00:41:39.685778 19192 device_impl.cpp:708] Buffer allocate: work_tiles, 680 bytes. (680) in device memory I0924 00:41:48.207180 19192 path_trace_work_gpu.cpp:669] Will be using graphics interop GPU display update. I0924 00:41:48.462179 19192 device_impl.cpp:708] Buffer allocate: RenderBuffers, 1,145,044,992 bytes. (1.07G) in device memory