Switching to fully guarded memory allocator. Blender 2.83 (sub 9) Build: 2020-03-19 07:04:51 Windows Release argv[0] = blender argv[1] = --debug argv[2] = --debug-gpu argv[3] = --python-expr argv[4] = import bpy; bpy.ops.wm.sysinfo(filepath=r'C:\Users\PASANG~1\AppData\Local\Temp\blender\debug_logs\blender_system_info.txt') read file Version 280 sub 39 date unknown hash unknown GPUTexture: create : TEXTURE_CUBE_MAP, RGBA16F, w : 2, h : 2, d : 0, comp : 4, size : 0.00 MiB GPUTexture: create : TEXTURE_1D, RGBA8, w : 1, h : 0, d : 0, comp : 4, size : 0.00 MiB GPUTexture: create : TEXTURE_2D, RGBA8, w : 1, h : 1, d : 0, comp : 4, size : 0.00 MiB GPUTexture: create : TEXTURE_3D, RGBA8, w : 1, h : 1, d : 1, comp : 4, size : 0.00 MiB Using OpenGL 4.3 debug facilities GL application marker: Successfully hooked OpenGL debug callback. found bundled python: C:\Users\Pasang Bomjan\3D Objects\blender-2.83-f70241deba0e-windows64\blender-2.83-f70241deba0e-windows64\2.83\python GPUTexture: create : TEXTURE_2D, RGBA8, w : 961, h : 26, d : 0, comp : 4, size : 0.10 MiB GPUTexture: create : TEXTURE_1D_ARRAY, R8, w : 16384, h : 1, d : 0, comp : 1, size : 0.02 MiB GPUTexture: create : TEXTURE_2D, RGBA8, w : 405, h : 26, d : 0, comp : 4, size : 0.04 MiB GPUTexture: create : TEXTURE_2D, RGBA8, w : 1366, h : 2, d : 0, comp : 4, size : 0.01 MiB GPUTexture: create : TEXTURE_2D, RGBA8, w : 1366, h : 20, d : 0, comp : 4, size : 0.10 MiB GPUTexture: create : TEXTURE_2D, RGBA8, w : 237, h : 26, d : 0, comp : 4, size : 0.02 MiB GPUTexture: create : TEXTURE_2D, RGBA8, w : 29, h : 392, d : 0, comp : 4, size : 0.04 MiB GPUTexture: create : TEXTURE_2D, RGBA8, w : 208, h : 392, d : 0, comp : 4, size : 0.31 MiB GPUTexture: create : TEXTURE_1D_ARRAY, R8, w : 16384, h : 1, d : 0, comp : 1, size : 0.02 MiB GPUTexture: create : TEXTURE_2D, RGBA8, w : 237, h : 26, d : 0, comp : 4, size : 0.02 MiB GPUTexture: create : TEXTURE_2D, RGBA8, w : 237, h : 173, d : 0, comp : 4, size : 0.16 MiB GPUTexture: create : TEXTURE_2D, RGBA8, w : 1128, h : 26, d : 0, comp : 4, size : 0.11 MiB GPUTexture: create : TEXTURE_2D, RGBA8, w : 1128, h : 21, d : 0, comp : 4, size : 0.09 MiB GL API deprecated behavior: API_ID_LINE_WIDTH deprecated behavior warning has been generated. Wide lines have been deprecated. glLineWidth set to 2.000000. glLineWidth with width greater than 1.0 will generate GL_INVALID_VALUE error in future versions GPUTexture: create : TEXTURE_2D, RGBA8, w : 1128, h : 26, d : 0, comp : 4, size : 0.11 MiB GPUTexture: create : TEXTURE_2D, RGBA8, w : 1128, h : 26, d : 0, comp : 4, size : 0.11 MiB GPUTexture: create : TEXTURE_2D, RGBA8, w : 58, h : 518, d : 0, comp : 4, size : 0.11 MiB GPUTexture: create : TEXTURE_2D, RGBA16F, w : 1128, h : 544, d : 0, comp : 4, size : 9.36 MiB GPUTexture: create : TEXTURE_2D, (null), w : 1128, h : 544, d : 0, comp : 4, size : 2.34 MiB GPUTexture: create : TEXTURE_2D, DEPTH24_STENCIL8, w : 1128, h : 544, d : 0, comp : 1, size : 2.34 MiB GPUTexture: create : TEXTURE_1D, RGBA8, w : 257, h : 0, d : 0, comp : 4, size : 0.00 MiB GPUTexture: create : TEXTURE_1D, RGBA8, w : 256, h : 0, d : 0, comp : 4, size : 0.00 MiB GPUTexture: create : TEXTURE_2D, RGBA8, w : 1, h : 1, d : 0, comp : 4, size : 0.00 MiB GPUTexture: create : TEXTURE_2D, R16UI, w : 1128, h : 544, d : 0, comp : 1, size : 1.17 MiB GPUTexture: create : TEXTURE_2D, RGBA16F, w : 1128, h : 544, d : 0, comp : 4, size : 9.36 MiB GPUTexture: create : TEXTURE_2D, RG16F, w : 1128, h : 544, d : 0, comp : 2, size : 2.34 MiB GPUTexture: create : TEXTURE_2D, RGBA16F, w : 1128, h : 544, d : 0, comp : 4, size : 9.36 MiB GPUTexture: create : TEXTURE_2D, DEPTH24_STENCIL8, w : 1128, h : 544, d : 0, comp : 1, size : 2.34 MiB GPUTexture: create : TEXTURE_2D, RG8, w : 1128, h : 544, d : 0, comp : 2, size : 1.17 MiB GPUTexture: create : TEXTURE_2D, RGBA8, w : 1128, h : 544, d : 0, comp : 4, size : 2.34 MiB GPUTexture: create : TEXTURE_2D, R8, w : 64, h : 16, d : 0, comp : 1, size : 0.00 MiB GPUTexture: create : TEXTURE_2D, RG8, w : 160, h : 560, d : 0, comp : 2, size : 0.17 MiB GPUTexture: create : TEXTURE_3D, RGBA8, w : 1, h : 1, d : 1, comp : 4, size : 0.00 MiB GPUTexture: create : TEXTURE_3D, RGBA8, w : 1, h : 1, d : 1, comp : 4, size : 0.00 MiB GPUTexture: create : TEXTURE_1D, RGBA8, w : 1, h : 0, d : 0, comp : 4, size : 0.00 MiB GPUTexture: create : TEXTURE_2D, DEPTH_COMPONENT24, w : 1, h : 1, d : 0, comp : 1, size : 0.00 MiB GPUTexture: create : TEXTURE_2D, (null), w : 1128, h : 544, d : 0, comp : 4, size : 2.34 MiB GPUTexture: create : TEXTURE_2D, RGBA8, w : 1128, h : 544, d : 0, comp : 4, size : 2.34 MiB GPUTexture: create : TEXTURE_2D, DEPTH24_STENCIL8, w : 1128, h : 544, d : 0, comp : 1, size : 2.34 MiB GPUTexture: create : TEXTURE_2D, R16UI, w : 1128, h : 544, d : 0, comp : 1, size : 1.17 MiB GPUTexture: create : TEXTURE_2D, DEPTH24_STENCIL8, w : 1128, h : 544, d : 0, comp : 1, size : 2.34 MiB GPUShaderInterface: Warning: Uniform 'depthBuffer' not found! GPUTexture: create : TEXTURE_1D_ARRAY, R8, w : 16384, h : 1, d : 0, comp : 1, size : 0.02 MiB GPUTexture: create : TEXTURE_2D, RGBA8, w : 527, h : 494, d : 0, comp : 4, size : 0.99 MiB GL API deprecated behavior: API_ID_LINE_WIDTH deprecated behavior warning has been generated. Wide lines have been deprecated. glLineWidth set to 2.000000. glLineWidth with width greater than 1.0 will generate GL_INVALID_VALUE error in future versions GPUTexture: create : TEXTURE_2D, RGBA8, w : 216, h : 312, d : 0, comp : 4, size : 0.26 MiB GL API deprecated behavior: API_ID_LINE_WIDTH deprecated behavior warning has been generated. Wide lines have been deprecated. glLineWidth set to 2.000000. glLineWidth with width greater than 1.0 will generate GL_INVALID_VALUE error in future versions GPUTexture: create : TEXTURE_2D, RGBA8, w : 160, h : 484, d : 0, comp : 4, size : 0.30 MiB GPUTexture: create : TEXTURE_2D, RGBA8, w : 160, h : 36, d : 0, comp : 4, size : 0.02 MiB GPUTexture: create : TEXTURE_2D, RGBA8, w : 500, h : 520, d : 0, comp : 4, size : 0.99 MiB GL API deprecated behavior: API_ID_LINE_WIDTH deprecated behavior warning has been generated. Wide lines have been deprecated. glLineWidth set to 2.000000. glLineWidth with width greater than 1.0 will generate GL_INVALID_VALUE error in future versions GL API deprecated behavior: API_ID_LINE_WIDTH deprecated behavior warning has been generated. Wide lines have been deprecated. glLineWidth set to 2.000000. glLineWidth with width greater than 1.0 will generate GL_INVALID_VALUE error in future versions GL API deprecated behavior: API_ID_LINE_WIDTH deprecated behavior warning has been generated. Wide lines have been deprecated. glLineWidth set to 2.000000. glLineWidth with width greater than 1.0 will generate GL_INVALID_VALUE error in future versions GPUTexture: create : TEXTURE_1D_ARRAY, R8, w : 16384, h : 1, d : 0, comp : 1, size : 0.02 MiB GL API error: Error has been generated. GL error GL_INVALID_VALUE in TexSubImage2D: (ID: 2719005830) Generic error Crash backtrace not supported on release builds GL API error: Error has been generated. GL error GL_INVALID_VALUE in TexSubImage2D: (ID: 2719005830) Generic error Crash backtrace not supported on release builds GPUTexture: create : TEXTURE_1D_ARRAY, R8, w : 16384, h : 1, d : 0, comp : 1, size : 0.02 MiB GL API error: Error has been generated. GL error GL_INVALID_VALUE in TexSubImage2D: (ID: 2719005830) Generic error Crash backtrace not supported on release builds GL API error: Error has been generated. GL error GL_INVALID_VALUE in TexSubImage2D: (ID: 2719005830) Generic error Crash backtrace not supported on release builds GL API error: Error has been generated. GL error GL_INVALID_VALUE in TexSubImage2D: (ID: 2719005830) Generic error Crash backtrace not supported on release builds GL API deprecated behavior: API_ID_LINE_WIDTH deprecated behavior warning has been generated. Wide lines have been deprecated. glLineWidth set to 2.000000. glLineWidth with width greater than 1.0 will generate GL_INVALID_VALUE error in future versions GL API error: Error has been generated. GL error GL_INVALID_VALUE in TexSubImage2D: (ID: 2719005830) Generic error Crash backtrace not supported on release builds GPUTexture: create : TEXTURE_1D_ARRAY, R8, w : 16384, h : 1, d : 0, comp : 1, size : 0.02 MiB Saved session recovery to 'C:\Users\PASANG~1\AppData\Local\Temp\quit.blend' Writing userprefs: 'C:\Users\Pasang Bomjan\AppData\Roaming\Blender Foundation\Blender\2.83\config\userpref.blend' ok Blender quit Press any key to exit . . .