Switching to fully guarded memory allocator. 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/var/folders/hs/zvjpgp4n6tb92c1wv50xbq780000gn/T/blender_LU6IoD/0158.geom Shader file written to disk: /var/folders/hs/zvjpgp4n6tb92c1wv50xbq780000gn/T/blender_LU6IoD/0159.vert Shader file written to disk: /var/folders/hs/zvjpgp4n6tb92c1wv50xbq780000gn/T/blender_LU6IoD/0159.frag GPUTexture: create : TEXTURE_3D, R11F_G11F_B10F, w : 334, h : 149, d : 128, comp : 3, size : 24.30 MiB GPUTexture: create : TEXTURE_3D, R11F_G11F_B10F, w : 334, h : 149, d : 128, comp : 3, size : 24.30 MiB GPUTexture: create : TEXTURE_3D, R11F_G11F_B10F, w : 334, h : 149, d : 128, comp : 3, size : 24.30 MiB GPUTexture: create : TEXTURE_3D, RG16F, w : 334, h : 149, d : 128, comp : 2, size : 24.30 MiB GPUTexture: create : TEXTURE_3D, R11F_G11F_B10F, w : 334, h : 149, d : 128, comp : 3, size : 24.30 MiB GPUTexture: create : TEXTURE_3D, R11F_G11F_B10F, w : 334, h : 149, d : 128, comp : 3, size : 24.30 MiB GPUTexture: create : TEXTURE_3D, R11F_G11F_B10F, w : 334, h : 149, d : 128, comp : 3, size : 24.30 MiB GPUTexture: create : TEXTURE_3D, R11F_G11F_B10F, w : 334, h : 149, d : 128, comp : 3, size : 24.30 MiB GPUTexture: create : TEXTURE_2D, RGBA8, w : 506, h : 138, d : 0, comp : 4, size : 0.27 MiB GPUTexture: create : TEXTURE_2D, RGBA8, w : 408, h : 449, d : 0, comp : 4, size : 0.70 MiB GPUTexture: create : TEXTURE_2D, RGBA8, w : 665, h : 178, d : 0, comp : 4, size : 0.45 MiB GPUTexture: create : TEXTURE_2D, RGBA8, w : 704, h : 138, d : 0, comp : 4, size : 0.37 MiB GPUTexture: create : TEXTURE_2D, RGBA8, w : 481, h : 1200, d : 0, comp : 4, size : 2.20 MiB GPUTexture: create : TEXTURE_2D, RGBA8, w : 1559, h : 1, d : 0, comp : 4, size : 0.01 MiB GPUTexture: create : TEXTURE_2D, RGBA8, w : 1559, h : 1, d : 0, comp : 4, size : 0.01 MiB GPUTexture: create : TEXTURE_2D, RGBA8, w : 480, h : 1200, d : 0, comp : 4, size : 2.20 MiB GPUTexture: create : TEXTURE_2D, RGBA8, w : 1079, h : 1200, d : 0, comp : 4, size : 4.94 MiB GPUTexture: create : TEXTURE_2D, RGBA8, w : 1559, h : 85, d : 0, comp : 4, size : 0.51 MiB GPUTexture: create : TEXTURE_2D, RGBA8, w : 1559, h : 85, d : 0, comp : 4, size : 0.51 MiB GPUTexture: create : TEXTURE_2D, RGBA8, w : 481, h : 1030, d : 0, comp : 4, size : 1.89 MiB GPUTexture: create : TEXTURE_2D, RGBA8, w : 1078, h : 1030, d : 0, comp : 4, size : 4.24 MiB GPUTexture: create : TEXTURE_2D, RGBA8, w : 411, h : 157, d : 0, comp : 4, size : 0.25 MiB GPUTexture: create : TEXTURE_2D, RGBA8, w : 402, h : 138, d : 0, comp : 4, size : 0.21 MiB GPUTexture: create : TEXTURE_2D, RGBA8, w : 408, h : 449, d : 0, comp : 4, size : 0.70 MiB GPUTexture: create : TEXTURE_2D, RGBA8, w : 481, h : 1200, d : 0, comp : 4, size : 2.20 MiB GPUTexture: create : TEXTURE_2D, RGBA8, w : 1559, h : 1, d : 0, comp : 4, size : 0.01 MiB GPUTexture: create : TEXTURE_2D, RGBA8, w : 1559, h : 1, d : 0, comp : 4, size : 0.01 MiB GPUTexture: create : TEXTURE_2D, RGBA8, w : 480, h : 1200, d : 0, comp : 4, size : 2.20 MiB GPUTexture: create : TEXTURE_2D, RGBA8, w : 1079, h : 1200, d : 0, comp : 4, size : 4.94 MiB GPUTexture: create : TEXTURE_2D_ARRAY, RGBA8, w : 4, h : 4, d : 1, comp : 4, size : 0.00 MiB GPUTexture: create : TEXTURE_2D_ARRAY, R11F_G11F_B10F, w : 1255, h : 1255, d : 1, comp : 3, size : 6.01 MiB GPUTexture: create : TEXTURE_2D_ARRAY, DEPTH_COMPONENT16, w : 514, h : 514, d : 12, comp : 1, size : 6.05 MiB GPUTexture: create : TEXTURE_2D_ARRAY, DEPTH_COMPONENT16, w : 1024, h : 1024, d : 1, comp : 1, size : 2.00 MiB GPUTexture: create : TEXTURE_3D, R11F_G11F_B10F, w : 334, h : 149, d : 128, comp : 3, size : 24.30 MiB GPUTexture: create : TEXTURE_3D, R11F_G11F_B10F, w : 334, h : 149, d : 128, comp : 3, size : 24.30 MiB GPUTexture: create : TEXTURE_3D, R11F_G11F_B10F, w : 334, h : 149, d : 128, comp : 3, size : 24.30 MiB GPUTexture: create : TEXTURE_3D, RG16F, w : 334, h : 149, d : 128, comp : 2, size : 24.30 MiB GPUTexture: create : TEXTURE_3D, R11F_G11F_B10F, w : 334, h : 149, d : 128, comp : 3, size : 24.30 MiB GPUTexture: create : TEXTURE_3D, R11F_G11F_B10F, w : 334, h : 149, d : 128, comp : 3, size : 24.30 MiB GPUTexture: create : TEXTURE_3D, R11F_G11F_B10F, w : 334, h : 149, d : 128, comp : 3, size : 24.30 MiB GPUTexture: create : TEXTURE_3D, R11F_G11F_B10F, w : 334, h : 149, d : 128, comp : 3, size : 24.30 MiB GPUTexture: create : TEXTURE_CUBE_MAP, DEPTH_COMPONENT24, w : 512, h : 512, d : 0, comp : 1, size : 4.50 MiB GPUTexture: create : TEXTURE_CUBE_MAP, RGBA16F, w : 512, h : 512, d : 0, comp : 4, size : 24.00 MiB GPUTexture: create : TEXTURE_2D, RGBA8, w : 1559, h : 85, d : 0, comp : 4, size : 0.51 MiB GPUTexture: create : TEXTURE_2D, RGBA8, w : 1559, h : 85, d : 0, comp : 4, size : 0.51 MiB GPUTexture: create : TEXTURE_2D, RGBA8, w : 481, h : 1030, d : 0, comp : 4, size : 1.89 MiB GPUTexture: create : TEXTURE_2D, RGBA8, w : 1078, h : 1030, d : 0, comp : 4, size : 4.24 MiB GPUTexture: create : TEXTURE_2D, RGBA8, w : 408, h : 449, d : 0, comp : 4, size : 0.70 MiB GPUTexture: create : TEXTURE_2D, RGBA8, w : 704, h : 138, d : 0, comp : 4, size : 0.37 MiB GPUTexture: create : TEXTURE_2D, RGBA8, w : 408, h : 449, d : 0, comp : 4, size : 0.70 MiB Saved session recovery to '/var/folders/hs/zvjpgp4n6tb92c1wv50xbq780000gn/T/quit.blend' Blender quit