==4208== Thread 3: ==4208== Invalid read of size 4 ==4208== at 0x87633A3: cache_pointdensity (pointdensity.c:230) ==4208== by 0x8763595: make_pointdensities (pointdensity.c:284) ==4208== by 0x874D3DE: RE_Database_FromScene (convertblender.c:5038) ==4208== by 0x874EE7F: RE_Database_FromScene_Vectors (convertblender.c:5513) ==4208== by 0x872141A: do_render_3d (pipeline.c:1771) ==4208== by 0x87221A1: do_render_fields_blur_3d (pipeline.c:2080) ==4208== by 0x8722CC5: do_render_composite_fields_blur_3d (pipeline.c:2362) ==4208== by 0x872343D: do_render_all_options (pipeline.c:2539) ==4208== by 0x8723D84: RE_BlenderFrame (pipeline.c:2756) ==4208== by 0x85A8B63: render_startjob (render_internal.c:567) ==4208== by 0x841D58B: do_job_thread (wm_jobs.c:238) ==4208== by 0x8C628D3: tslot_thread_start (threads.c:213) ==4208== Address 0x24 is not stack'd, malloc'd or (recently) free'd ==4208== ==4208== ==4208== Process terminating with default action of signal 11 (SIGSEGV) ==4208== Access not within mapped region at address 0x24 ==4208== at 0x87633A3: cache_pointdensity (pointdensity.c:230) ==4208== by 0x8763595: make_pointdensities (pointdensity.c:284) ==4208== by 0x874D3DE: RE_Database_FromScene (convertblender.c:5038) ==4208== by 0x874EE7F: RE_Database_FromScene_Vectors (convertblender.c:5513) ==4208== by 0x872141A: do_render_3d (pipeline.c:1771) ==4208== by 0x87221A1: do_render_fields_blur_3d (pipeline.c:2080) ==4208== by 0x8722CC5: do_render_composite_fields_blur_3d (pipeline.c:2362) ==4208== by 0x872343D: do_render_all_options (pipeline.c:2539) ==4208== by 0x8723D84: RE_BlenderFrame (pipeline.c:2756) ==4208== by 0x85A8B63: render_startjob (render_internal.c:567) ==4208== by 0x841D58B: do_job_thread (wm_jobs.c:238) ==4208== by 0x8C628D3: tslot_thread_start (threads.c:213) ==4208== If you believe this happened as a result of a stack ==4208== overflow in your program's main thread (unlikely but ==4208== possible), you can try to increase the size of the ==4208== main thread stack using the --main-stacksize= flag. ==4208== The main thread stack size used in this run was 8388608. ==4208== ==4208== HEAP SUMMARY: ==4208== in use at exit: 26,046,645 bytes in 34,376 blocks ==4208== total heap usage: 176,013 allocs, 141,637 frees, 51,724,467 bytes allocated ==4208== ==4208== LEAK SUMMARY: ==4208== definitely lost: 40 bytes in 2 blocks ==4208== indirectly lost: 120 bytes in 10 blocks ==4208== possibly lost: 11,794,711 bytes in 23,842 blocks ==4208== still reachable: 14,251,774 bytes in 10,522 blocks ==4208== suppressed: 0 bytes in 0 blocks ==4208== Rerun with --leak-check=full to see details of leaked memory ==4208== ==4208== For counts of detected and suppressed errors, rerun with: -v ==4208== Use --track-origins=yes to see where uninitialised values come from ==4208== ERROR SUMMARY: 7444 errors from 104 contexts (suppressed: 187 from 16) Killed