Switching to fully guarded memory allocator. Blender 2.80 (sub 64) Build: 14/05/2019 19:37 Windows Release argv[0] = blender argv[1] = --debug argv[2] = --debug-gpu argv[3] = --python-expr argv[4] = import bpy; bpy.ops.wm.sysinfo(filepath=r'C:\Users\baran\AppData\Local\Temp\blender\debug_logs\blender_system_info.txt') Read prefs: C:\Users\baran\AppData\Roaming\Blender Foundation\Blender\2.80\config\userpref.blend read file C:\Users\baran\AppData\Roaming\Blender Foundation\Blender\2.80\config\startup.blend Version 280 sub 60 date 2019-05-03 21:09 hash ee0d8426ab6d GPUTexture: create : TEXTURE_CUBE_MAP, RGBA16F, w : 2, h : 2, d : 0, comp : 4, size : 0.00 MiB GPUTexture: create : TEXTURE_1D, RGBA8, w : 1, h : 0, d : 0, comp : 4, size : 0.00 MiB GPUTexture: create : TEXTURE_2D, RGBA8, w : 1, h : 1, d : 0, comp : 4, size : 0.00 MiB GPUTexture: create : TEXTURE_3D, RGBA8, w : 1, h : 1, d : 1, comp : 4, size : 0.00 MiB Using OpenGL 4.3 debug facilities GL application marker: Successfully hooked OpenGL debug callback. found bundled python: C:\Users\baran\Desktop\blender-2.80 15Mayıs\2.80\python GPUTexture: create : TEXTURE_2D, RGBA8, w : 1397, h : 33, d : 0, comp : 4, size : 0.18 MiB GPUTexture: create : TEXTURE_2D, R8, w : 16384, h : 128, d : 0, comp : 1, size : 2.00 MiB GPUTexture: create : TEXTURE_2D, RGBA8, w : 523, h : 33, d : 0, comp : 4, size : 0.07 MiB GPUTexture: create : TEXTURE_2D, RGBA8, w : 1920, h : 1, d : 0, comp : 4, size : 0.01 MiB GPUTexture: create : TEXTURE_2D, RGBA8, w : 1920, h : 26, d : 0, comp : 4, size : 0.19 MiB GPUTexture: create : TEXTURE_2D, RGBA8, w : 387, h : 33, d : 0, comp : 4, size : 0.05 MiB GPUTexture: create : TEXTURE_2D, RGBA8, w : 37, h : 621, d : 0, comp : 4, size : 0.09 MiB GPUTexture: create : TEXTURE_2D, RGBA8, w : 350, h : 621, d : 0, comp : 4, size : 0.83 MiB GPUTexture: create : TEXTURE_2D, R8, w : 16384, h : 128, d : 0, comp : 1, size : 2.00 MiB GPUTexture: create : TEXTURE_2D, RGBA8, w : 387, h : 33, d : 0, comp : 4, size : 0.05 MiB GPUTexture: create : TEXTURE_2D, RGBA8, w : 387, h : 277, d : 0, comp : 4, size : 0.41 MiB GPUTexture: create : TEXTURE_2D, RGBA8, w : 1532, h : 33, d : 0, comp : 4, size : 0.19 MiB GPUTexture: create : TEXTURE_2D, RGBA8, w : 1532, h : 40, d : 0, comp : 4, size : 0.23 MiB GL API deprecated behavior: API_ID_LINE_WIDTH deprecated behavior warning has been generated. Wide lines have been deprecated. glLineWidth set to 2.000000. glLineWidth with width greater than 1.0 will generate GL_INVALID_VALUE error in future versions GPUTexture: create : TEXTURE_2D, RGBA8, w : 1532, h : 33, d : 0, comp : 4, size : 0.19 MiB GPUTexture: create : TEXTURE_2D, RGBA8, w : 72, h : 858, d : 0, comp : 4, size : 0.24 MiB GPUTexture: create : TEXTURE_2D, RGBA8, w : 1532, h : 891, d : 0, comp : 4, size : 5.21 MiB GPUTexture: create : TEXTURE_2D, DEPTH24_STENCIL8, w : 1532, h : 891, d : 0, comp : 1, size : 5.21 MiB GPUTexture: create : TEXTURE_1D, RGBA8, w : 257, h : 0, d : 0, comp : 4, size : 0.00 MiB GPUTexture: create : TEXTURE_1D, RGBA8, w : 256, h : 0, d : 0, comp : 4, size : 0.00 MiB GPUTexture: create : TEXTURE_3D, RGBA8, w : 1, h : 1, d : 1, comp : 4, size : 0.00 MiB GPUTexture: create : TEXTURE_1D, RGBA8, w : 1, h : 0, d : 0, comp : 4, size : 0.00 MiB GPUTexture: create : TEXTURE_2D, R11F_G11F_B10F, w : 1532, h : 891, d : 0, comp : 3, size : 5.21 MiB GPUTexture: create : TEXTURE_2D, RGBA8, w : 1532, h : 891, d : 0, comp : 4, size : 5.21 MiB GPUTexture: create : TEXTURE_2D, R32UI, w : 1532, h : 891, d : 0, comp : 1, size : 5.21 MiB GPUTexture: create : TEXTURE_2D, RG16, w : 1532, h : 891, d : 0, comp : 2, size : 5.21 MiB GPUTexture: create : TEXTURE_2D, R16, w : 1532, h : 891, d : 0, comp : 1, size : 2.60 MiB GPUTexture: create : TEXTURE_2D, RGBA16F, w : 64, h : 64, d : 0, comp : 4, size : 0.06 MiB GPUTexture: create : TEXTURE_2D, RGBA8, w : 16, h : 16, d : 0, comp : 4, size : 0.00 MiB GPUTexture: create : TEXTURE_2D, DEPTH_COMPONENT24, w : 1532, h : 891, d : 0, comp : 1, size : 3.91 MiB GPUTexture: create : TEXTURE_2D, R16UI, w : 1532, h : 891, d : 0, comp : 1, size : 2.60 MiB GPUTexture: create : TEXTURE_2D, RGBA8, w : 1532, h : 891, d : 0, comp : 4, size : 5.21 MiB GPUTexture: create : TEXTURE_2D, DEPTH_COMPONENT24, w : 1532, h : 891, d : 0, comp : 1, size : 3.91 MiB GPUTexture: create : TEXTURE_2D, R8, w : 16384, h : 128, d : 0, comp : 1, size : 2.00 MiB GPUTexture: create : TEXTURE_2D, RGBA8, w : 679, h : 622, d : 0, comp : 4, size : 1.61 MiB GPUTexture: create : TEXTURE_2D, RGBA8, w : 290, h : 251, d : 0, comp : 4, size : 0.28 MiB Evaluate all animation - 1.000000 No Actions, so no animation needs to be evaluated... GL API deprecated behavior: API_ID_LINE_WIDTH deprecated behavior warning has been generated. Wide lines have been deprecated. glLineWidth set to 2.000000. glLineWidth with width greater than 1.0 will generate GL_INVALID_VALUE error in future versions GPUTexture: create : TEXTURE_2D, RGBA8, w : 1904, h : 33, d : 0, comp : 4, size : 0.24 MiB GPUTexture: create : TEXTURE_2D, DEPTH24_STENCIL8, w : 1920, h : 1080, d : 0, comp : 1, size : 7.91 MiB GPUTexture: create : TEXTURE_2D, RGBA32F, w : 1920, h : 1080, d : 0, comp : 4, size : 63.28 MiB GPUTexture: create : TEXTURE_2D, RGBA32F, w : 1920, h : 1080, d : 0, comp : 4, size : 63.28 MiB GPUTexture: create : TEXTURE_2D, R32F, w : 960, h : 540, d : 0, comp : 1, size : 1.98 MiB GPUTexture: create : TEXTURE_2D, DEPTH24_STENCIL8, w : 1920, h : 1080, d : 0, comp : 1, size : 7.91 MiB GPUTexture: create : TEXTURE_2D, RGBA32F, w : 1920, h : 1080, d : 0, comp : 4, size : 63.28 MiB GPUTexture: create : TEXTURE_2D, RGBA32F, w : 1920, h : 1080, d : 0, comp : 4, size : 63.28 MiB GPUTexture: create : TEXTURE_2D_ARRAY, RGBA16F, w : 64, h : 64, d : 20, comp : 4, size : 1.25 MiB GPUTexture: create : TEXTURE_2D, RGBA16F, w : 64, h : 64, d : 0, comp : 4, size : 0.06 MiB GPUTexture: create : TEXTURE_1D, RG16F, w : 1024, h : 0, d : 0, comp : 2, size : 0.00 MiB GPUTexture: create : TEXTURE_2D_ARRAY, RGBA8, w : 4, h : 4, d : 1, comp : 4, size : 0.00 MiB GPUTexture: create : TEXTURE_2D_ARRAY, R11F_G11F_B10F, w : 1255, h : 1255, d : 1, comp : 3, size : 6.01 MiB GPUTexture: create : TEXTURE_2D_ARRAY, RGBA8, w : 1, h : 1, d : 1, comp : 4, size : 0.00 MiB GPUShaderInterface: Warning: Uniform 'attr' not found! GPUShaderInterface: Warning: Uniform 'colorBuffer' not found! GPUShaderInterface: Warning: Uniform 'depthBuffer' not found! GPUShaderInterface: Warning: Uniform 'maxzBuffer' not found! GPUShaderInterface: Warning: Uniform 'minzBuffer' not found! GPUShaderInterface: Warning: Uniform 'planarDepth' not found! GPUShaderInterface: Warning: Uniform 'texHammersley' not found! GPUShaderInterface: Warning: Uniform 'texJitter' not found! GPUShaderInterface: Warning: Uniform 'utilTex' not found! GPUShaderInterface: Warning: Uniform 'horizonBuffer' not found! GPUShaderInterface: Warning: Uniform 'irradianceGrid' not found! GPUShaderInterface: Warning: Uniform 'probePlanars' not found! GPUShaderInterface: Warning: Uniform 'probeCubes' not found! GPUShaderInterface: Warning: Uniform 'shadowCubeTexture' not found! GPUShaderInterface: Warning: Uniform 'shadowCascadeTexture' not found! GPUShaderInterface: Warning: Uniform 'sssTexProfile' not found! GPUShaderInterface: Warning: Uniform 'inScattering' not found! GPUShaderInterface: Warning: Uniform 'inTransmittance' not found! GPUShaderInterface: Warning: Uniform 'attr' not found! GPUShaderInterface: Warning: Uniform 'colorBuffer' not found! GPUShaderInterface: Warning: Uniform 'depthBuffer' not found! GPUShaderInterface: Warning: Uniform 'maxzBuffer' not found! GPUShaderInterface: Warning: Uniform 'minzBuffer' not found! GPUShaderInterface: Warning: Uniform 'planarDepth' not found! GPUShaderInterface: Warning: Uniform 'texHammersley' not found! GPUShaderInterface: Warning: Uniform 'texJitter' not found! GPUShaderInterface: Warning: Uniform 'utilTex' not found! GPUShaderInterface: Warning: Uniform 'horizonBuffer' not found! GPUShaderInterface: Warning: Uniform 'irradianceGrid' not found! GPUShaderInterface: Warning: Uniform 'probePlanars' not found! GPUShaderInterface: Warning: Uniform 'probeCubes' not found! GPUShaderInterface: Warning: Uniform 'shadowCubeTexture' not found! GPUShaderInterface: Warning: Uniform 'shadowCascadeTexture' not found! GPUShaderInterface: Warning: Uniform 'sssTexProfile' not found! GPUShaderInterface: Warning: Uniform 'inScattering' not found! GPUShaderInterface: Warning: Uniform 'inTransmittance' not found! GPUShaderInterface: Warning: Uniform 'attr' not found! GPUShaderInterface: Warning: Uniform 'hairPointBuffer' not found! GPUShaderInterface: Warning: Uniform 'hairUVBuffer' not found! GPUShaderInterface: Warning: Uniform 'hairColBuffer' not found! GPUShaderInterface: Warning: Uniform 'colorBuffer' not found! GPUShaderInterface: Warning: Uniform 'depthBuffer' not found! GPUShaderInterface: Warning: Uniform 'minzBuffer' not found! GPUShaderInterface: Warning: Uniform 'planarDepth' not found! GPUShaderInterface: Warning: Uniform 'texHammersley' not found! GPUShaderInterface: Warning: Uniform 'texJitter' not found! GPUShaderInterface: Warning: Uniform 'sssTexProfile' not found! GPUShaderInterface: Warning: Uniform 'inScattering' not found! GPUShaderInterface: Warning: Uniform 'inTransmittance' not found! GPUTexture: create : TEXTURE_CUBE_MAP, DEPTH_COMPONENT24, w : 512, h : 512, d : 0, comp : 1, size : 4.50 MiB GPUTexture: create : TEXTURE_CUBE_MAP, R16F, w : 512, h : 512, d : 0, comp : 1, size : 3.00 MiB GPUTexture: create : TEXTURE_2D_ARRAY, R16F, w : 1255, h : 1255, d : 1, comp : 1, size : 3.00 MiB GPUTexture: create : TEXTURE_2D_ARRAY, DEPTH_COMPONENT24, w : 1024, h : 1024, d : 4, comp : 1, size : 12.00 MiB GPUTexture: create : TEXTURE_2D_ARRAY, R16F, w : 1024, h : 1024, d : 4, comp : 1, size : 8.00 MiB GPUTexture: create : TEXTURE_2D_ARRAY, R16F, w : 1024, h : 1024, d : 1, comp : 1, size : 2.00 MiB GPUTexture: create : TEXTURE_2D_ARRAY, RGBA8, w : 1, h : 1, d : 1, comp : 4, size : 0.00 MiB GPUTexture: create : TEXTURE_2D_ARRAY, DEPTH_COMPONENT24, w : 1, h : 1, d : 1, comp : 1, size : 0.00 MiB GPUTexture: create : TEXTURE_CUBE_MAP, DEPTH_COMPONENT24, w : 512, h : 512, d : 0, comp : 1, size : 4.50 MiB GPUTexture: create : TEXTURE_CUBE_MAP, RGBA16F, w : 512, h : 512, d : 0, comp : 4, size : 24.00 MiB GPUTexture: create : TEXTURE_2D, RGBA8, w : 1904, h : 1011, d : 0, comp : 4, size : 7.34 MiB GPUTexture: create : TEXTURE_2D, DEPTH24_STENCIL8, w : 1904, h : 1011, d : 0, comp : 1, size : 7.34 MiB GL API deprecated behavior: API_ID_LINE_WIDTH deprecated behavior warning has been generated. Wide lines have been deprecated. glLineWidth set to 2.000000. glLineWidth with width greater than 1.0 will generate GL_INVALID_VALUE error in future versions GL API deprecated behavior: API_ID_LINE_WIDTH deprecated behavior warning has been generated. Wide lines have been deprecated. glLineWidth set to 2.000000. glLineWidth with width greater than 1.0 will generate GL_INVALID_VALUE error in future versions Saved session recovery to 'C:\Users\baran\AppData\Local\Temp\quit.blend' Blender quit Press any key to exit . . .