Index: source/blender/editors/interface/interface_templates.c =================================================================== --- source/blender/editors/interface/interface_templates.c (revision 54088) +++ source/blender/editors/interface/interface_templates.c (working copy) @@ -321,31 +321,31 @@ { if (type) { switch (RNA_type_to_ID_code(type)) { - case ID_SCE: return N_("Browse Scene to be linked"); - case ID_OB: return N_("Browse Object to be linked"); - case ID_ME: return N_("Browse Mesh Data to be linked"); - case ID_CU: return N_("Browse Curve Data to be linked"); - case ID_MB: return N_("Browse Metaball Data to be linked"); - case ID_MA: return N_("Browse Material to be linked"); - case ID_TE: return N_("Browse Texture to be linked"); - case ID_IM: return N_("Browse Image to be linked"); - case ID_LT: return N_("Browse Lattice Data to be linked"); - case ID_LA: return N_("Browse Lamp Data to be linked"); - case ID_CA: return N_("Browse Camera Data to be linked"); - case ID_WO: return N_("Browse World Settings to be linked"); - case ID_SCR: return N_("Choose Screen lay-out"); - case ID_TXT: return N_("Browse Text to be linked"); - case ID_SPK: return N_("Browse Speaker Data to be linked"); - case ID_SO: return N_("Browse Sound to be linked"); - case ID_AR: return N_("Browse Armature data to be linked"); - case ID_AC: return N_("Browse Action to be linked"); - case ID_NT: return N_("Browse Node Tree to be linked"); - case ID_BR: return N_("Browse Brush to be linked"); - case ID_PA: return N_("Browse Particle System to be linked"); - case ID_GD: return N_("Browse Grease Pencil Data to be linked"); + case ID_SCE: return N_("Choose Scene to be linked"); + case ID_OB: return N_("Choose Object to be linked"); + case ID_ME: return N_("Choose Mesh Data to be linked"); + case ID_CU: return N_("Choose Curve Data to be linked"); + case ID_MB: return N_("Choose Metaball Data to be linked"); + case ID_MA: return N_("Choose Material to be linked"); + case ID_TE: return N_("Choose Texture to be linked"); + case ID_IM: return N_("Choose Image to be linked"); + case ID_LT: return N_("Choose Lattice Data to be linked"); + case ID_LA: return N_("Choose Lamp Data to be linked"); + case ID_CA: return N_("Choose Camera Data to be linked"); + case ID_WO: return N_("Choose World Settings to be linked"); + case ID_SCR: return N_("Choose Screen layout"); + case ID_TXT: return N_("Choose Text to be linked"); + case ID_SPK: return N_("Choose Speaker Data to be linked"); + case ID_SO: return N_("Choose Sound to be linked"); + case ID_AR: return N_("Choose Armature data to be linked"); + case ID_AC: return N_("Choose Action to be linked"); + case ID_NT: return N_("Choose Node Tree to be linked"); + case ID_BR: return N_("Choose Brush to be linked"); + case ID_PA: return N_("Choose Particle System to be linked"); + case ID_GD: return N_("Choose Grease Pencil Data to be linked"); } } - return N_("Browse ID data to be linked"); + return N_("Choose ID data to be linked"); } /* Return a type-based i18n context, needed e.g. by "New" button. Index: source/blender/editors/screen/screen_ops.c =================================================================== --- source/blender/editors/screen/screen_ops.c (revision 54088) +++ source/blender/editors/screen/screen_ops.c (working copy) @@ -2149,7 +2149,7 @@ static void SCREEN_OT_screen_set(wmOperatorType *ot) { ot->name = "Set Screen"; - ot->description = "Cycle through available screens"; + ot->description = "Cycle through available screen layouts"; ot->idname = "SCREEN_OT_screen_set"; ot->exec = screen_set_exec; @@ -3473,7 +3473,7 @@ { /* identifiers */ ot->name = "New Screen"; - ot->description = "Add a new screen"; + ot->description = "Add new screen layout"; ot->idname = "SCREEN_OT_new"; /* api callbacks */ @@ -3499,7 +3499,7 @@ { /* identifiers */ ot->name = "Delete Screen"; /* was scene */ - ot->description = "Delete active screen"; + ot->description = "Delete current screen layout"; ot->idname = "SCREEN_OT_delete"; /* api callbacks */ @@ -3585,7 +3585,7 @@ { /* identifiers */ ot->name = "Delete Scene"; - ot->description = "Delete active scene"; + ot->description = "Delete current scene"; ot->idname = "SCENE_OT_delete"; /* api callbacks */