============================================ = Blender 2.55 (sub 0) System Information = ============================================ Blender: ============================================ version 2.55 (sub 0), revision 32738. Release build date: 2010-10-27, 16:16:32 platform: Windows:32bit binary path: C:\PROGRA~1\BLENDE~1\BLENDE~1.55\blender.exe build cflags: -DWITH_QUICKTIME /nologo /Ob1 /J /W0 /Gd /wd4018 /wd4244 /wd4305 /wd4800 /wd4065 /wd4267 /we4013 /openmp -O2 -DNDEBUG -O2 -DNDEBUG -DWIN32 -D_CONSOLE -D_LIB -DFTGL_LIBRARY_STATIC -D_CRT_SECURE_NO_DEPRECATE /openmp build cxxflags: /nologo /Ob1 /J /W0 /Gd /wd4018 /wd4244 /wd4305 /wd4800 /wd4065 /wd4267 /we4013 /openmp /EHsc /openmp -O2 -DNDEBUG -O2 -DNDEBUG -DWIN32 -D_CONSOLE -D_LIB -DFTGL_LIBRARY_STATIC -D_CRT_SECURE_NO_DEPRECATE /openmp build linkflags: /SUBSYSTEM:CONSOLE /MACHINE:IX86 /INCREMENTAL:NO /NODEFAULTLIB:msvcprt.lib /NODEFAULTLIB:msvcprtd.lib /NODEFAULTLIB:glut32.lib /NODEFAULTLIB:libc.lib /NODEFAULTLIB:libcd.lib /NODEFAULTLIB:libcpd.lib /NODEFAULTLIB:libcp.lib /NODEFAULTLIB:msvcrt.lib /NODEFAULTLIB:msvcrtd.lib /NODEFAULTLIB:msvcmrt.lib /NODEFAULTLIB:msvcurt.lib /LARGEADDRESSAWARE build system: SCons Python: ============================================ version: 3.1.2 (r312:79147, Aug 27 2010, 16:34:49) [MSC v.1500 32 bit (Intel)] paths: C:\PROGRA~1\BLENDE~1\BLENDE~1.55\2.55\scripts\addons C:\PROGRA~1\BLENDE~1\BLENDE~1.55\2.55\scripts\keyingsets C:\PROGRA~1\BLENDE~1\BLENDE~1.55\2.55\scripts\io C:\PROGRA~1\BLENDE~1\BLENDE~1.55\2.55\scripts\op C:\PROGRA~1\BLENDE~1\BLENDE~1.55\2.55\scripts\ui C:\PROGRA~1\BLENDE~1\BLENDE~1.55\2.55\scripts\ C:\PROGRA~1\BLENDE~1\BLENDE~1.55\2.55\scripts\modules C:\PROGRA~1\BLENDE~1\BLENDE~1.55\2.55\python C:\Program Files\Blender Foundation\Blender-2.55\python31.zip C:\PROGRA~1\BLENDE~1\BLENDE~1.55\2.55\python\DLLs C:\PROGRA~1\BLENDE~1\BLENDE~1.55\2.55\python\lib C:\PROGRA~1\BLENDE~1\BLENDE~1.55\2.55\python\lib\plat-win C:\Program Files\Blender Foundation\Blender-2.55 C:\PROGRA~1\BLENDE~1\BLENDE~1.55\2.55\python\lib\site-packages Directories: ============================================ scripts: ['C:\\PROGRA~1\\BLENDE~1\\BLENDE~1.55\\2.55\\scripts'] user scripts: \\..\..\Program Files\Blender Foundation\Blender-2.55 datafiles: C:\Users\New User\AppData\Roaming\Blender Foundation\Blender\2.55\datafiles config: C:\Users\New User\AppData\Roaming\Blender Foundation\Blender\2.55\config scripts : C:\PROGRA~1\BLENDE~1\BLENDE~1.55\2.55\scripts autosave: C:\Users\New User\AppData\Roaming\Blender Foundation\Blender\2.55\autosave tempdir: C:\Users\NEWUSE~1\AppData\Local\Temp\ OpenGL ============================================ renderer: GeForce GTS 250/PCI/SSE2 vendor: NVIDIA Corporation version: 3.3.0 extensions: GL_ARB_blend_func_extended GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_ES2_compatibility GL_ARB_explicit_attrib_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_map_buffer_range GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_provoking_vertex GL_ARB_robustness GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_bit_encoding GL_ARB_shader_objects GL_ARB_shading_language_100 GL_ARB_shadow GL_ARB_sync GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_compression GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui 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GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_explicit_multisample GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_buffer_load GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control