# Blender 2.81 (sub 13), Commit date: 2019-10-05 15:18, Hash 0bdf4e2f2d1c bpy.ops.object.editmode_toggle() # Operator bpy.ops.object.editmode_toggle() # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.editmode_toggle() # Operator Saved "ANI-EP02-02-Pooldæk_sh02.blend" # Info Saved "ANI-EP02-02-Pooldæk_sh02.blend" # Info Saved "ANI-EP02-02-Pooldæk_sh02.blend" # Info bpy.ops.object.editmode_toggle() # Operator Saved "ANI-EP02-02-Pooldæk_sh02.blend" # Info bpy.ops.object.editmode_toggle() # Operator bpy.ops.transform.translate(value=(-0.0488301, -0, -0), orient_type='GLOBAL', orient_matrix=((1, 0, 0), (0, 1, 0), (0, 0, 1)), orient_matrix_type='GLOBAL', constraint_axis=(True, False, False), mirror=True, use_proportional_edit=False, proportional_edit_falloff='SMOOTH', proportional_size=0.179859, use_proportional_connected=False, use_proportional_projected=False, release_confirm=True) # Operator bpy.ops.object.editmode_toggle() # Operator Saved "ANI-EP02-02-Pooldæk_sh02.blend" # Info bpy.ops.object.editmode_toggle() # Operator bpy.ops.object.editmode_toggle() # Operator Saved "ANI-EP02-02-Pooldæk_sh02.blend" # Info bpy.ops.mesh.primitive_cylinder_add(radius=1, depth=2, enter_editmode=False, location=(-6.50254, 11.6868, 0.61098)) # Operator bpy.data.window_managers["WinMan"].(null) = 8 # Property bpy.ops.mesh.primitive_cylinder_add(vertices=8, radius=1, depth=2, enter_editmode=False, location=(-6.50254, 11.6868, 0.61098)) # Operator Saved "ANI-EP02-02-Pooldæk_sh02.blend" # Info bpy.ops.transform.translate(value=(-0, -18.2809, -0), orient_type='GLOBAL', orient_matrix=((1, 0, 0), (0, 1, 0), (0, 0, 1)), orient_matrix_type='GLOBAL', constraint_axis=(False, True, False), mirror=True, use_proportional_edit=False, proportional_edit_falloff='SMOOTH', proportional_size=0.179859, use_proportional_connected=False, use_proportional_projected=False, release_confirm=True) # Operator bpy.ops.transform.translate(value=(3.50551, -1.27204, -0), orient_type='GLOBAL', orient_matrix=((1, 0, 0), (0, 1, 0), (0, 0, 1)), orient_matrix_type='GLOBAL', mirror=True, use_proportional_edit=False, proportional_edit_falloff='SMOOTH', proportional_size=0.179859, use_proportional_connected=False, use_proportional_projected=False, release_confirm=True) # Operator bpy.ops.object.editmode_toggle() # Operator bpy.ops.transform.translate(value=(-0, -0, -1), orient_type='GLOBAL', orient_matrix=((1, 0, 0), (0, 1, 0), (0, 0, 1)), orient_matrix_type='GLOBAL', constraint_axis=(False, False, True), mirror=True, use_proportional_edit=False, proportional_edit_falloff='SMOOTH', proportional_size=0.179859, use_proportional_connected=False, use_proportional_projected=False, release_confirm=True) # Operator bpy.ops.object.editmode_toggle() # Operator Saved "ANI-EP02-02-Pooldæk_sh02.blend" # Info bpy.ops.transform.translate(value=(0.679072, 0, 0.663839), orient_type='GLOBAL', orient_matrix=((1, 0, 0), (0, 1, 0), (0, 0, 1)), orient_matrix_type='GLOBAL', constraint_axis=(True, False, True), mirror=True, use_proportional_edit=False, proportional_edit_falloff='SMOOTH', proportional_size=0.179859, use_proportional_connected=False, use_proportional_projected=False, release_confirm=True) # Operator Saved "ANI-EP02-02-Pooldæk_sh02.blend" # Info bpy.ops.transform.resize(value=(0.0415144, 0.0415144, 0.0415144), orient_type='GLOBAL', orient_matrix=((1, 0, 0), (0, 1, 0), (0, 0, 1)), orient_matrix_type='GLOBAL', mirror=True, use_proportional_edit=False, proportional_edit_falloff='SMOOTH', proportional_size=0.179859, use_proportional_connected=False, use_proportional_projected=False, release_confirm=True) # Operator bpy.ops.transform.translate(value=(0, 0.052128, 0), orient_type='GLOBAL', orient_matrix=((1, 0, 0), (0, 1, 0), (0, 0, 1)), orient_matrix_type='GLOBAL', constraint_axis=(False, True, False), mirror=True, use_proportional_edit=False, proportional_edit_falloff='SMOOTH', proportional_size=0.179859, use_proportional_connected=False, use_proportional_projected=False, release_confirm=True) # Operator Saved "ANI-EP02-02-Pooldæk_sh02.blend" # Info bpy.ops.transform.translate(value=(-0.00532844, -0.00457267, 0.00297921), orient_type='GLOBAL', orient_matrix=((1, 0, 0), (0, 1, 0), (0, 0, 1)), orient_matrix_type='GLOBAL', mirror=True, use_proportional_edit=False, proportional_edit_falloff='SMOOTH', proportional_size=0.179859, use_proportional_connected=False, use_proportional_projected=False, release_confirm=True) # Operator bpy.ops.transform.resize(value=(1, 1, 31.3361), orient_type='GLOBAL', orient_matrix=((1, 0, 0), (0, 1, 0), (0, 0, 1)), orient_matrix_type='GLOBAL', constraint_axis=(False, False, True), mirror=True, use_proportional_edit=False, proportional_edit_falloff='SMOOTH', proportional_size=0.179859, use_proportional_connected=False, use_proportional_projected=False, release_confirm=True) # Operator bpy.ops.transform.rotate(value=-0.0964795, orient_axis='Y', orient_type='GLOBAL', orient_matrix=((1, 0, 0), (0, 1, 0), (0, 0, 1)), orient_matrix_type='GLOBAL', constraint_axis=(False, True, False), mirror=True, use_proportional_edit=False, proportional_edit_falloff='SMOOTH', proportional_size=0.179859, use_proportional_connected=False, use_proportional_projected=False, release_confirm=True) # Operator bpy.context.scene.type = 'NORMAL' # Property bpy.ops.transform.resize(value=(1, 1, 1.5794), orient_type='NORMAL', orient_matrix=((0.99535, -0, 0.0963299), (0, 1, 0), (-0.0963299, 0, 0.995349)), orient_matrix_type='NORMAL', constraint_axis=(False, False, True), mirror=True, use_proportional_edit=False, proportional_edit_falloff='SMOOTH', proportional_size=0.179859, use_proportional_connected=False, use_proportional_projected=False, release_confirm=True) # Operator bpy.ops.transform.resize(value=(1, 1, 0.812082), orient_type='NORMAL', orient_matrix=((0.995349, -0, 0.0963299), (0, 1, 0), (-0.0963299, 0, 0.995349)), orient_matrix_type='NORMAL', constraint_axis=(False, False, True), mirror=True, use_proportional_edit=False, proportional_edit_falloff='SMOOTH', proportional_size=0.179859, use_proportional_connected=False, use_proportional_projected=False, release_confirm=True) # Operator Saved "ANI-EP02-02-Pooldæk_sh02.blend" # Info bpy.ops.object.editmode_toggle() # Operator Saved "ANI-EP02-02-Pooldæk_sh02.blend" # Info bpy.ops.transform.translate(value=(0, 0.33871, 0.79552), orient_type='NORMAL', orient_matrix=((0, 1, -0), (-0.969602, 0, 0.244689), (0.244689, 0, 0.969602)), orient_matrix_type='NORMAL', constraint_axis=(False, True, True), mirror=True, use_proportional_edit=False, proportional_edit_falloff='SMOOTH', proportional_size=0.179859, use_proportional_connected=False, use_proportional_projected=False, release_confirm=True) # Operator bpy.ops.transform.translate(value=(0.0522593, 1.86265e-09, -0.0232057), orient_type='NORMAL', orient_matrix=((0.634083, 0, -0.773265), (-0, 1, 0), (0.773265, 0, 0.634083)), orient_matrix_type='NORMAL', constraint_axis=(True, False, True), mirror=True, use_proportional_edit=False, proportional_edit_falloff='SMOOTH', proportional_size=0.179859, use_proportional_connected=False, use_proportional_projected=False, release_confirm=True) # Operator bpy.ops.object.editmode_toggle() # Operator Saved "ANI-EP02-02-Pooldæk_sh02.blend" # Info bpy.ops.transform.resize(value=(1, 1, 1.24937), orient_type='NORMAL', orient_matrix=((0.995349, -0, 0.0963299), (0, 1, 0), (-0.0963299, 0, 0.995349)), orient_matrix_type='NORMAL', constraint_axis=(False, False, True), mirror=True, use_proportional_edit=False, proportional_edit_falloff='SMOOTH', proportional_size=0.179859, use_proportional_connected=False, use_proportional_projected=False, release_confirm=True) # Operator Saved "ANI-EP02-02-Pooldæk_sh02.blend" # Info bpy.ops.transform.resize(value=(1, 1, 1.44247), orient_type='NORMAL', orient_matrix=((0.99535, -0, 0.0963299), (0, 1, 0), (-0.0963299, 0, 0.995349)), orient_matrix_type='NORMAL', constraint_axis=(False, False, True), mirror=True, use_proportional_edit=False, proportional_edit_falloff='SMOOTH', proportional_size=0.179859, use_proportional_connected=False, use_proportional_projected=False, release_confirm=True) # Operator Saved "ANI-EP02-02-Pooldæk_sh02.blend" # Info bpy.ops.object.transform_apply(location=False, rotation=False, scale=True) # Operator Saved "ANI-EP02-02-Pooldæk_sh02.blend" # Info bpy.data.screens["Layout"].shading.type = 'RENDERED' # Property bpy.ops.object.transform_apply(location=False, rotation=False, scale=True) # Operator bpy.ops.object.editmode_toggle() # Operator bpy.ops.mesh.loopcut_slide(MESH_OT_loopcut={"number_cuts":1, "smoothness":0, "falloff":'INVERSE_SQUARE', "object_index":0, "edge_index":18, "mesh_select_mode_init":(True, False, False)}, TRANSFORM_OT_edge_slide={"value":0.386004, "single_side":False, "use_even":False, "flipped":False, "use_clamp":True, "mirror":True, "snap":False, "snap_target":'CLOSEST', "snap_point":(0, 0, 0), "snap_align":False, "snap_normal":(0, 0, 0), "correct_uv":True, "release_confirm":True, "use_accurate":False}) # Operator bpy.ops.transform.translate(value=(0.0117876, 0.00858823, 0.00180591), orient_type='GLOBAL', orient_matrix=((0, 1, -0), (0.0963299, -0, -0.995349), (-0.995349, 0, -0.0963299)), orient_matrix_type='GLOBAL', mirror=True, use_proportional_edit=False, proportional_edit_falloff='SMOOTH', proportional_size=0.179859, use_proportional_connected=False, use_proportional_projected=False, release_confirm=True) # Operator bpy.ops.transform.resize(value=(0.871808, 0.871808, 0.871808), orient_type='GLOBAL', orient_matrix=((0.586672, -0.809825, 0), (0.0614866, 0.0445435, -0.997113), (0.807487, 0.584978, 0.0759258)), orient_matrix_type='GLOBAL', mirror=True, use_proportional_edit=False, proportional_edit_falloff='SMOOTH', proportional_size=0.179859, use_proportional_connected=False, use_proportional_projected=False, release_confirm=True) # Operator bpy.ops.mesh.loopcut_slide(MESH_OT_loopcut={"number_cuts":1, "smoothness":0, "falloff":'INVERSE_SQUARE', "object_index":0, "edge_index":24, "mesh_select_mode_init":(True, False, False)}, TRANSFORM_OT_edge_slide={"value":-0.963715, "single_side":False, "use_even":False, "flipped":False, "use_clamp":True, "mirror":True, "snap":False, "snap_target":'CLOSEST', "snap_point":(0, 0, 0), "snap_align":False, "snap_normal":(0, 0, 0), "correct_uv":True, "release_confirm":True, "use_accurate":False}) # Operator bpy.ops.transform.resize(value=(0.742741, 0.742741, 0.742741), orient_type='GLOBAL', orient_matrix=((0.0287369, 0.999587, -0), (-0.995284, 0.0286132, -0.0926835), (-0.0926452, 0.00266343, 0.995696)), orient_matrix_type='GLOBAL', mirror=True, use_proportional_edit=False, proportional_edit_falloff='SMOOTH', proportional_size=0.179859, use_proportional_connected=False, use_proportional_projected=False, release_confirm=True) # Operator bpy.ops.transform.translate(value=(1.20444e-11, -0.00232228, -0.00465977), orient_type='NORMAL', orient_matrix=((-0.027029, -0.999635, 0), (-0.995312, 0.0269121, -0.0928957), (0.0928618, -0.00251088, -0.995676)), orient_matrix_type='NORMAL', constraint_axis=(False, True, True), mirror=True, use_proportional_edit=False, proportional_edit_falloff='SMOOTH', proportional_size=0.179859, use_proportional_connected=False, use_proportional_projected=False, release_confirm=True) # Operator # backtrace 0 Blender 0x000000010dcf1e27 BLI_system_backtrace + 55 1 Blender 0x000000010da18da9 sig_handle_crash + 361 2 libsystem_platform.dylib 0x00007fff5c1ffb5d _sigtramp + 29 3 ??? 0x0000000000000000 0x0 + 0 4 Blender 0x000000011306e35d gpu_context_remove_batch + 269 5 Blender 0x0000000113063fdb GPU_batch_vao_cache_clear + 347 6 Blender 0x0000000113066149 gpu_batch_presets_reset + 41 7 Blender 0x0000000111a9e907 view3d_main_region_draw + 151 8 Blender 0x0000000111b0fe9e ED_region_do_draw + 366 9 Blender 0x000000010df1b84b wm_draw_update + 1899 10 Blender 0x000000010df19470 WM_main + 48 11 Blender 0x000000010da15616 main + 934 12 libdyld.dylib 0x00007fff5c0143d5 start + 1